MultiLanguageQuestData = {}
MultiLanguageQuestData['en'] = {}
MultiLanguageQuestData['en'][1] = {title = "Kanrethad's Quest", objective = "Speak to Kanrethad to restore your talents, weapon and mount.", description = "Welcome back from the world of death. \n\nIn an age long past you stood proud, a hero among your brethren. Now you stand fallen and broken - a relic of the past. Stand before me, as I awaken the legend that you once were. \n\n I shall restore the weapons and powers you have lost, making you whole once again.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nMonster - Sword, 1H Outland Raid D02Monster - Black Temple - Sword, 1H - Shadowmoon Soldier\n\nYou will also learn:\n\nAcherus Deathcharger\n\nYou will also receive:\n\nMassacre SwordSack of GoldMonster - Black Temple - Sword, 1H - Shadowmoon SoldierMonster - Sword, 1H Outland Raid D02"}
MultiLanguageQuestData['en'][2] = {title = "Sharptalon's Claw", objective = "Bring Sharptalon's Claw to Senani Thunderheart at Silverwind Refuge.", description = "The mighty hippogryph Sharptalon has been slain, with the claw of the felled beast serving as a testament to your victory.\n\nSenani Thunderheart at the Silverwind Refuge will no doubt be interested in seeing this trophy as proof of your deeds.", progress = "Yes, mighty <class>, I sensed your arrival.  I trust you have more news to report to me about your hunt?", completion = "Most impressive, &lt;name&gt;... the claw of Sharptalon could not have been easy to get!  The Ashenvale Hunt goes well for you!\n\nSharptalon had long terrorized the peons from the lumber camps near its path as they tried to travel here to Splintertree Post.  No doubt once the word gets out that it was you who put down the beast, many rousing songs of your bravery will be heard at campfires and lumber mills across Ashenvale!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5] = {title = "Jitters' Growling Gut", objective = "Speak with Chef Grual.", description = "I've been stuck hiding in this ghost town for weeks, and I haven't eaten anything but grubs and weeds!  I need some decent food, and I'm willing to trade well for it.\n\nBring me a feast and I'll pay you handsomely.\n\nI heard Chef Grual at the Scarlet Raven Tavern in Darkshire makes very good Dusky Crab Cakes...", progress = nil, completion = "You need some Crab Cakes, do you?  Well I might be able to cook some up for you...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6] = {title = "Bounty on Garrick Padfoot", objective = "Kill Garrick Padfoot and bring his head to Deputy Willem at Northshire Abbey.", description = "Garrick Padfoot - a cutthroat who's plagued our farmers and merchants for weeks - was seen at a shack near the vineyards, which lies east of the Abbey and across the bridge.  Bring me the villain's head, and earn his bounty!\n\nBut be wary, <name>.  Garrick has gathered a gang of thugs around him.  He will not be an easy man to reach.", progress = "Did you find Garrick's shack?  Are we finally free of that villain?", completion = "Hah - you caught him!  You've done Elwynn a great service, and earned a nice bounty!", rewards = "You will be able to choose one of these rewards:\n\nWillem's MittsAbbey Defender's CrossbowLong Lost WandLayered TunicEnsign CloakTapered Pants\n\nYou will also receive:\n\nLayered TunicEnsign CloakTapered PantsWillem's MittsAbbey Defender's CrossbowLong Lost Wand"}
MultiLanguageQuestData['en'][7] = {title = "Kobold Camp Cleanup", objective = "Kill 6 Kobold Vermin, then return to Marshal McBride.", description = "Your first task is one of cleansing, <name>.  A clan of kobolds have infested the woods to the north.  Go there and fight the kobold vermin you find.  Reduce their numbers so that we may one day drive them from Northshire.", progress = "How goes the hunting, <name>?  Have you found and defeated those vermin?", completion = "Well done, citizen.  Those kobolds are thieves and cowards, but in large numbers they pose a threat to us.  And the humans of Stormwind do not need another threat.\n\nFor defeating them, you have my gratitude.", rewards = "You will be able to choose one of these rewards:\n\nNorthshire Abbot's CinchRunner's BootsWorg Handler's Gloves\n\nYou will also receive:\n\nNorthshire Abbot's CinchRunner's BootsWorg Handler's Gloves"}
MultiLanguageQuestData['en'][8] = {title = "A Rogue's Deal", objective = "Deliver the Nondescript Letter to Innkeeper Renee in Tirisfal Glades.", description = "Hey, mate! Do a favor for a young man who's been fighting more than his fair share of mindless zombies and spiders?\n\nI got this here letter that needs to go to Brill... to an innkeeper named Renee something-or-other. Don't really matter none what her last name is.\n\nAnyway, it's a nice cozy little place full of victims of the plague trying to make their way in the world. And it be a great spot for you to rest too if the need arises. You should check it out... you do and I'll pay you well.", progress = "Yes? Yes? What is it?\n\nThe forsaken; they certainly do have huge appetites. Make yourself at home... yes, rest those weary bones. My name's Renee if you need anything at all.", completion = "Oh? A letter? Wonderful news! I've been waiting on word from my dear old mother in Deathknell. Such a saint, she is. I wonder how she's holding up.\n\nWhat? Too cheery? Not buying it, are you?\n\nWell, get lost then... it's really no business who the letter's from anyway. Go on! Get lost!\n\nCome back when you've got some coin to spend... loafer.\n\nNext thing you know, you'll be coming back to rest after a long days adventure or some stupid thing like that.", rewards = "You will be able to choose one of these rewards:\n\nForest Mushroom CapRefreshing Spring Water\n\nYou will also receive:\n\nRefreshing Spring WaterForest Mushroom Cap"}
MultiLanguageQuestData['en'][9] = {title = "The Killing Fields", objective = "Farmer Saldean wants you to kill 20 Harvest Watchers.", description = "Look at what has happened to this place!  These lands were once occupied by good farm folk.  But the damned thieves have driven them all off.  Not me, though!  But it seems some Harvest Watchers have taken over the fields.\n\nIf you're up for the work, I'd like you to go out and kill twenty of them.  Come back when you're done for your pay.  If you finish up with the ones in my field, clear them from the neighboring fields as well.", progress = "Ah, I see you're back!  I hope you've been hard at work clearing those fields of those Harvest Watchers.  Have you killed twenty yet?", completion = "Good work, friend.  You have earned your pay well.  Who knows, perhaps Westfall will prosper once again.", rewards = "You will be able to choose one of these rewards:\n\nHarvester's PantsHarvester's Robe\n\nYou will also receive:\n\nHarvester's RobeHarvester's Pants"}
MultiLanguageQuestData['en'][10] = {title = "The Scrimshank Redemption", objective = "Discover the fate of Junior Surveyor Scrimshank, and bring either him or his surveying equipment to Senior Surveyor Fizzledowser in Gadgetzan.", description = "Oh, this is just terrible!  I sent out my top assistant, Junior Surveyor Scrimshank, into the desert southeast of here.  That's an area we call the Gaping Chasm.  Well, he's gone missing, and his last report had more of those weird bugs where he was.  Could it be that they've infested two major regions of the desert now?\n\nI need you to head into the Gaping Chasm and look for Scrimshank, please!  That... or at least find his surveying equipment.  I fear that may be all that is left of the poor sod.", progress = "Well, what news do you have?  You look like you've been in quite the fight... is Scrimshank alive?", completion = "He was a good goblin, young Scrimshank.  Let's hope that his demise was not in vain by what he was able to record with his surveying equipment.\n\nIt seems as though we have quite the situation on our hands here with these bugs.  They're way too cunning for their own good, and the research we've done so far is shaping up to indicate that they might even be under the controlling influence of a third party!  If this is the case, then it bodes ill for not only Gadgetzan, but the whole desert!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11] = {title = "Riverpaw Gnoll Bounty", objective = "Bring 8 Painted Gnoll Armbands to Deputy Rainer at the Barracks.", description = "Gnolls, brutish creatures with no decent business in these lands, have been seen along the borders of Elwynn Forest.  A large pack of them, many more than we can handle alone, have infested the woods south of the guard tower yonder.  Another group has infested the areas near Stone Cairn Lake to the east.\n\nThe Stormwind Army will commend whomever helps kill them.  Bring me their painted gnoll armbands as proof of your deed.", progress = "Hail, <name>.  Have you been killing Gnolls...?", completion = "I see you've been busy!  You have our thanks, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nStone Cairne BootsUrchin's PantsGnollbreaker's Boots\n\nYou will also receive:\n\nUrchin's PantsGnollbreaker's BootsStone Cairne Boots"}
MultiLanguageQuestData['en'][12] = {title = "The People's Militia", objective = "Gryan Stoutmantle wants you to kill 15 Defias Trappers and 15 Defias Smugglers then return to him on Sentinel Hill.", description = "The People's Militia has but one goal:  To defend the lands of Westfall and return peace to our surroundings.  Unfortunately, the price of peace is often blood. \n\nOne of my scouts has brought word of a band of Defias Trappers wreaking havoc nearby.  I have reports of Defias Trapper sightings near the Jangolode Mine to the Northwest as well as at the Molsen Farm and Furlbrow's Pumpkin Farm. If you seek to join our ranks, slay 15 Defias Trappers and 15 Defias Smugglers then return to me.", progress = "Perhaps I did not make myself clear, pledge.  In order to prove your worth as a servant to The People's Militia and to the Light you need to slay 15 Defias Trappers and 15 Defias Smugglers then return to me when the deed is done.", completion = "Well done, &lt;name&gt;.  My scout witnessed your valiant acts.  You are proving yourself quite well so far.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13] = {title = "The People's Militia", objective = "Gryan Stoutmantle wants you to kill 15 Defias Pillagers and 15 Defias Looters and return to him on Sentinel Hill.", description = "A band of vicious Defias Pillagers has been seen plundering the Gold Coast Quarry, Moonbrook and the Alexston Farmstead.  The People's Militia will not stand for such behavior.  Dispatch immediately, <name>, and make the Light's presence known in Westfall.\n\nThe Gold Coast Quarry is near the shore, to the West of the tower.  As the next step of your training, I want you to kill 15 of those foul Defias Pillagers and 15 Defias Looters.", progress = "We have not time to talk, <name>.  The Defias Pillagers are denying the people of Westfall the peace and prosperity they deserve.  Make sure at least 15 Defias Pillagers and 15 Defias Looters have been killed.  That will send a clear message that corruption is not welcome here.", completion = "Your worth to The People's Militia has been validated by your brave acts thus far.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14] = {title = "The People's Militia", objective = "Gryan Stoutmantle wants you to kill 15 Defias Highwaymen, 5 Defias Pathstalkers and 5 Defias Knuckledusters then return to him on Sentinel Hill.", description = "Some Defias have eluded us.  My most trusted scout reports that these Defias have been looting and pillaging the countryside, all the way into Southern Westfall.  We believe they are hiding out in the Dagger Hills, plotting their next move.   Slay the wretches in the name of The People's Militia.", progress = "<name>, now is no time for idle chatter.  If you still wish to prove yourself to The People's Militia you need to slay the Defias I notified you about earlier.  Return to me when you have completed your duty.", completion = "When I left the tainted lands of Lordaeron I returned to a grim state of affairs here in my homeland.  But there is hope for Westfall yet.  As proven by your valor in battle, it is obvious to me that you serve our cause with honor.  It is with great pride that I induct thee into The People's Militia.  May the Light shine upon you.", rewards = "You will be able to choose one of these rewards:\n\nEdge of the People's MilitiaFist of the People's MilitiaSpark of the People's Militia\n\nYou will also receive:\n\nFist of the People's MilitiaEdge of the People's MilitiaSpark of the People's Militia"}
MultiLanguageQuestData['en'][15] = {title = "Investigate Echo Ridge", objective = "Kill 8 Kobold Workers, then report back to Marshal McBride.", description = "<name>, my scouts tell me that the kobold infestation is larger than we had thought.  A group of kobold workers has camped near the Echo Ridge Mine to the north.\n\nGo to the mine and remove them.  We know there are at least 8.  Kill them, see if there are more, then report back to me.", progress = "Have you been to the mines?  Are you ready to report?", completion = "I don't like hearing of all these kobolds in our mine.  No good can come of this.  Here, take this as payment, and when you're ready, speak to me again.  I would like you to go back to the mines one more time...", rewards = "You will be able to choose one of these rewards:\n\nStormwind Infantry BeltNorthshire Abbot's RobeSpymaster's Legs\n\nYou will also receive:\n\nNorthshire Abbot's RobeSpymaster's LegsStormwind Infantry Belt"}
MultiLanguageQuestData['en'][16] = {title = "Give Gerard a Drink", objective = "Farming is thirsty work, and I'm always looking for refreshing spring water.\n\nIf you have any, then I'm willing to make a trade.", description = nil, progress = "Farming is thirsty work, and I'm always looking for refreshing spring water.\n\nIf you have any, then I'm willing to make a trade.", completion = "Thanks, &lt;name&gt;!  And come back if you want to trade again.", rewards = "You will receive:\n\nShiny Red Apple"}
MultiLanguageQuestData['en'][17] = {title = "Uldaman Reagent Run", objective = "Bring 12 Magenta Fungus Caps to Ghak Healtouch in Thelsamar.", description = "I've heard about a newly discovered plant called the magenta fungus caps.  They grow in clusters at the Uldaman dig site and can be found in the early tunnels and deep within the less-explored areas.  I want to study their potential use in alchemy, and that's where you come in.\n\nFind the magenta cap clusters and bring me a dozen caps.  Be warned, the clusters may spew out poison spores if jostled.\n\nDo this for me, and I'll whip up a batch of one of my famous restorative elixirs for you!", progress = "Have you obtained the magenta fungus caps I need for my alchemical work?  No caps - no reward!", completion = "Well done &lt;name&gt;, you've proven your worth once again!  The caps will be an interesting study, yon verily!\n\nAnd now, as promised, enjoy a taste of one of my more potent restorative brews from my personal stock...\n\nIf you are a skilled alchemist, then perhaps we might have some additional business to conduct.  Regardless, I thank you for your assistance!", rewards = "You will receive:\n\nRestorative Potion"}
MultiLanguageQuestData['en'][18] = {title = "Brotherhood of Thieves", objective = "Bring 8 Red Burlap Bandanas to Deputy Willem outside the Northshire Abbey.", description = "Recently, a new group of thieves has been hanging around Northshire.  They call themselves the Defias Brotherhood, and have been seen across the river to the east.\n\nI don't know what they're up to, but I'm sure it's not good!  Bring me the bandanas they wear, and I'll reward you with a weapon.", progress = "Have you gathered those bandanas for me yet?", completion = "Back with some bandanas, I see.  The Stormwind Army appreciates your help.", rewards = "You will be able to choose one of these rewards:\n\nMilitia DaggerMilitia HammerMilitia ShortswordMilitia WarhammerMilitia Quarterstaff\n\nYou will also receive:\n\nMilitia QuarterstaffMilitia ShortswordMilitia DaggerMilitia WarhammerMilitia Hammer"}
MultiLanguageQuestData['en'][19] = {title = "Tharil'zun", objective = "Bring Tharil'zun's Head to Marshal Marris in Redridge.", description = "Blackrock Outrunners and Renegades are running ambushes between here and Stonewatch Keep.  The leader of the Outrunners is an orc named Tharil'zun--we want this orc.  Bring me the head of Tharil'zun!", progress = "Orc pressure from Blackrock is still tense.  But have you at least rid us of Tharil'zun?", completion = "Tharil'zun was a vicious, crafty orc.  Well done--I'm sure he didn't go down easy.  Here is your reward, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nFire Hardened BucklerOrc Crusher\n\nYou will also receive:\n\nFire Hardened BucklerOrc Crusher"}
MultiLanguageQuestData['en'][20] = {title = "Blackrock Menace", objective = "Bring 10 Battleworn Axes to Marshal Marris in Lakeshire.", description = "The Blackrock orcs have travelled from the Burning Steppes and claimed Stonewatch Keep to the north.  From there they maraud the areas north of Lakeshire and keep its citizens in town, penned like cattle.\n\nHelp rid Lakeshire of this menace.  Kill these Blackrock orcs and bring me ten of their Battleworn Axes as proof.\n\nAnd although Blackrocks threaten us from the north, we've received reports of more in the southeastern pocket of Redridge.  If you find any there, then they too should be hunted.", progress = "Have you been slaying orcs, <name>?  If so, then show me...", completion = "That makes for a lot fewer orcs to worry about, thanks.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][21] = {title = "Skirmish at Echo Ridge", objective = "Kill 8 Kobold Laborers, then return to Marshal McBride at Northshire Abbey.", description = "Your previous investigations are proof that the Echo Ridge Mine needs purging.  Return to the mine and help clear it of kobolds.\n\nWaste no time, <name>.  The longer the kobolds are left unmolested in the mine, the deeper a foothold they gain in Northshire.", progress = "I know it's bloody work, <name>, but it's vital to the safety of Northshire.  Are you ready to report?", completion = "Once again, you have earned my respect, and the gratitude of the Stormwind Army.  There may yet be kobolds in the mine, but I will marshal others against them.  We have further tasks for you.", rewards = "You will be able to choose one of these rewards:\n\nOutfitter BeltOutfitter BootsOutfitter Gloves\n\nYou will also receive:\n\nOutfitter BeltOutfitter BootsOutfitter Gloves"}
MultiLanguageQuestData['en'][22] = {title = "Goretusk Liver Pie", objective = "Salma Saldean needs 8 Goretusk livers to make a Goretusk Liver Pie.", description = "The onions are peeled.  The garlic is minced.  The rosemary is crushed.  The crust has been baked.  The dill weed is chopped.  The gravy is simmering.  Now all I need for my famous meat pie are 8 Goretusk Livers!", progress = "All I need for my famous meat pie are 8 Goretusk Livers!", completion = "These are just perfect, &lt;name&gt;!  Thank you so much.  Farmer Saldean and I are going to feast tonight.  And here is a little something for you, for the hard work.  You didn't think I was going to let a &lt;class&gt; like you go hungry, did you?", rewards = "You will receive:\n\nGoretusk Liver PieRecipe: Goretusk Liver Pie"}
MultiLanguageQuestData['en'][23] = {title = "Ursangous's Paw", objective = "Bring Ursangous's Paw to Captain Tarkan at Silverwind Refuge.", description = "The mighty bear Ursangous is no more!\n\nThe small quarter-crescent emblem on its paw indicates that this beast was trained by the night elves to prowl the forest in search of their enemies. There is no telling how many of your Horde allies fell to this creature.\n\nThe paw should be brought to Tarkan at Silverwind Refuge. He will be pleased that such a weapon has been removed from the enemy's arsenal.", progress = "Ah - <name> - I was just thinking about you!  How goes your hunting?", completion = "Ah, the paw of Ursangous!  Your skill is impressive, &lt;class&gt;; he is credited with numerous kills.  The crescent on his paw is no doubt a sign that he was trained by the night elves that skulk about Ashenvale.  Ursangous is... was one of the mightiest bears you'd find in these parts.  To have bested such a creature is a testament to your will and resolve.\n\nYour ancestors would be proud!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24] = {title = "Shadumbra's Head", objective = "Bring Shadumbra's Head to Captain Goggath at Hellscream's Watch.", description = "The once swift Shadumbra now lies still as you claim victory over it.\n\nThis legenday creature is dear to the night elves. Its head should serve as an intimidating trophy, and as a sign of the end of the Alliance in Ashenvale.\n\nCaptain Goggath at Hellscream's Watch will no doubt be delighted to receive the head of the slain nightsaber.", progress = "Greetings once again, <name>!  Have you come to show me proof of your hunt?", completion = "A victory for &lt;name&gt; in the Ashenvale Hunt!  Well done - the head of Shadumbra is a fitting trophy to claim for such an impressive fight, no doubt.\n\nShadumbra's savagery was well known throughout the post here.  Any trip to the west, especially on foot trying to get out to the Zoram Strand, was wrought with danger because of this tiger.  Thanks to you, this danger has abated.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25] = {title = "Simmer Down Now", objective = "Captain Tarkan at Silverwind Refuge wants you to defeat Tideress and 12 Befouled Water Elementals at Mystral Lake.", description = "You should've seen it, <class>!\n\nThe elves thought Silverwind to be impenetrable. With its heavy defenses and their army of water elementals, they were almost right.\n\nAlmost.\n\nOne of our mages was able to summon a twisted elemental designed to send the others into a chaotic rage.\n\nAhh, the looks on their faces!\n\n<Tarkan laughs.>\n\nUnfortunately, the mage who summoned it fell in battle. Now I need someone to bring down our creation.", progress = "You back already?  What's the situation out there - all cleared up now, thanks to you?", completion = "Yeah, I heard that someone tore up the lake out there like a dust devil through the Barrens.  From the sound of it too, we might be able to set up a possible observation area out there to keep an eye on our Alliance friends.  Well, that is if we can keep it on the down low...\n\nLooks like you ended up being quite useful after all; the transports between here and Stonetalon should have an easier time of it.  Take this - you've earned it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26] = {title = "A Lesson to Learn", objective = "Speak with Dendrite Starblaze in the village of Nighthaven, Moonglade.", description = "<name>, I have been following your progress with much delight.  You are most assuredly developing yourself into a valued protector of nature.\n\nThe time has come for you to learn more about one of the various animal aspects that Cenarius has blessed us with the ability to change into - one that affords you command and mastery of the water.  For this, you must travel to the village of Nighthaven in Moonglade and speak with Dendrite Starblaze of the Cenarion Circle there.  He will guide you further.", progress = nil, completion = "Salutations, young &lt;class&gt;; the time has come for you to know our aquatic form.  It is one that lets you move freely and indefinitely through water.  You will find this aspect a useful tool and a blessing... but it is one that must be earned before it is mastered.\n\nYou will face two trials to overcome.  The first will test your ability to work in water under pressure.  The second will test your resolve to understand the aspects of the form itself.\n\nStand ready, as the time of testing is now upon us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27] = {title = "A Lesson to Learn", objective = "Speak with Dendrite Starblaze in the village of Nighthaven, Moonglade.", description = "<name>, I have been following your progress with much delight.  You are most assuredly developing yourself into a valued protector of nature.\n\nThe time has come for you to learn more about one of the various animal aspects that Cenarius has blessed us with the ability to change into - one that affords you command and mastery of the water.  For this, you must travel to the village of Nighthaven in Moonglade and speak with Dendrite Starblaze of the Cenarion Circle there.  He will guide you further.", progress = nil, completion = "Salutations, young &lt;class&gt;; the time has come for you to know our aquatic form.  It is one that lets you move freely and indefinitely through water.  You will find this aspect a useful tool and a blessing... but it is one that must be earned before it is mastered.\n\nYou will face two trials to overcome.  The first will test your ability to work in water under pressure.  The second will test your resolve to understand the aspects of the form itself.\n\nStand ready, as the time of testing is now upon us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28] = {title = "Trial of the Lake", objective = "Find a Shrine Bauble in Lake Elune'ara, and take it to the Shrine of Remulos in northwestern Moonglade. Once there, use the Shrine Bauble.\n\nYou must speak with Tajarri at the shrine afterwards in order to complete the trial.", description = "For your first trial, search the depths of Lake Elune'ara to locate a Shrine Bauble.  It decays rapidly, so proceed with it to the Shrine of Remulos post haste.  Use the bauble at the shrine, and then speak with Tajarri there; she is one of Moonglade's most trusted wardens.\n\nYou only have a set amount of time to complete the task, and you may be competing against other druids searching for baubles themselves.  Mental and physical dexterity will be critical to your success.\n\nGood luck, <name>.", progress = "To complete the Trial of the Lake, you must use the Shrine Bauble within the boundaries of this shrine.  Until you do so, your trial remains unfinished and it is at risk of failure.", completion = "Well now, it looks like yet another &lt;class&gt; has successfully completed the Trial of the Lake!  Well done, my young friend - well done.\n\nAs I've said, my name is Tajarri.  It is my duty and my privilege to serve as a warden for Moonglade, and specifically this shrine.  Keeper Remulos guides the Cenarion Circle in preservation of nature and balance, and his shrine serves as a lasting tribute to such.  By using the bauble here, it serves as a nod to the importance of this place within the Circle.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29] = {title = "Trial of the Lake", objective = "Find a Shrine Bauble in Lake Elune'ara, and take it to the Shrine of Remulos in northwestern Moonglade. Once there, use the Shrine Bauble.\n\nYou must speak with Tajarri at the shrine afterwards in order to complete the trial.", description = "For your first trial, search the depths of Lake Elune'ara to locate a Shrine Bauble.  It decays rapidly, so proceed with it to the Shrine of Remulos post haste.  Use the bauble at the shrine, and then speak with Tajarri there; she is one of Moonglade's most trusted wardens.\n\nYou only have a set amount of time to complete the task, and you may be competing against other druids searching for baubles themselves.  Mental and physical dexterity will be critical to your success.\n\nGood luck, <name>.", progress = "To complete the Trial of the Lake, you must use the Shrine Bauble within the boundaries of this shrine.  Until you do so, your trial remains unfinished and it is at risk of failure.", completion = "Well now, it looks like yet another &lt;class&gt; has successfully completed the Trial of the Lake!  Well done, my young friend - well done.\n\nAs I've said, my name is Tajarri.  It is my duty and my privilege to serve as a warden for Moonglade, and specifically this shrine.  Keeper Remulos guides the Cenarion Circle in preservation of nature and balance, and his shrine serves as a lasting tribute to such.  By using the bauble here, it serves as a nod to the importance of this place within the Circle.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][30] = {title = "Trial of the Sea Lion", objective = "Find the Half Pendant of Aquatic Agility and the Half Pendant of Aquatic Endurance. Speak with the residents of Moonglade to learn clues as to where these items may be located.\n\nForm the Pendant of the Sea Lion from the two pendant halves. You need to be in proximity of the Shrine of Remulos to do this.\n\nBring the joined pendant to Dendrite Starblaze in the village of Nighthaven, Moonglade.", description = "For the second trial, you'll need the two halves that make the Pendant of the Sea Lion.  One half draws power from the agility of the sea lion aspect, gliding through water; the other draws power from the incredible endurance of the sea lion aspect.  Druids draw on both these traits equally to embody the aspect of their aquatic form.\n\nSpeak with the locals of Moonglade to learn where the parts may lie, and bring both here to join them together.  Once formed, take the pendant to Dendrite Starblaze.", progress = "Have you formed your pendant for me to inspect, <name>?  If you need help in locating the parts, try asking the local populace for information.  Not only will you find what you seek, but it will give you a reason to explore this wondrous and sacred glade.", completion = "You've completed the Trial of the Sea Lion, &lt;name&gt; - congratulations.\n\nEach task in acquiring the pendant shows that both agility and endurance are necessary to act in harmony with what you desire to do underwater.  Neither can exist without the other, and both cannot be done without your willingness to embrace the aspect of the sea lion.\n\nRemember these lessons well, and count on them once you have gained your aquatic form.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][31] = {title = "Aquatic Form", objective = "Return to Thunder Bluff and show Turak Runetotem the Pendant of the Sea Lion.", description = "You have completed the necessary lessons all young druids are taught before they can adopt an aquatic aspect.  Go now back to your trainer, Turak Runetotem, in Thunder Bluff.  Show him your pendant and prove to him you are ready to learn what he has to teach you.  He will complete your training, allowing you to become one with the water.\n\nGoodbye, young druid.  We shall speak again.", progress = "Your return to Thunder Bluff is not without heralding, though I will need proof of your lessons learned in Moonglade before I will teach you your aquatic form.\n\nDo you have the Pendant of the Sea Lion?", completion = "Very impressive, &lt;name&gt;.  Your ancestors would be pleased with your progress!  You're ready to learn your aquatic form, and it is my pleasure to teach it to you.\n\nAlso, in recognition of your achievement during the two trials, I give you this item.  I hope you'll find it to be a welcome addition to your gear as a protector of nature and a keeper of the balance.", rewards = "You will receive:\n\nAquarius Belt"}
MultiLanguageQuestData['en'][32] = {title = "Rise of the Silithid", objective = "Take the report to Zilzibin Drumlore in Orgrimmar.", description = "Here's your report.  I urge you to take it to someone who might have working knowledge in this kind of thing.\n\nI know this troll scholar named Zilzibin Drumlore.  He's spent a lot of time studying life forms that are unique to the ecology of Azeroth; he's a historian to boot!  If you want someone to help figure out what exactly this threat is and how to stop it, give this report to him.  We're going to need all the help we can get.\n\nZil lives in a house on the second tier of the Drag in Orgrimmar.", progress = "I'm sorry, I don't know you... but from the look of things you have at least heard something of me.  Now, what can I help you with?  Do you have something for me?", completion = "This report... I've dealt with these beasts before.  Fizzledowser was wise to send this, and you, to me.\n\nThese creatures will consume the Tanaris desert rapidly; they are nothing short of one of the greatest menaces we all will ever face.  Familiarize yourself with this name, &lt;name&gt;: silithid.  The insects mentioned here are the silithid, and they are the tools of one of the greatest threats that both the Horde and Alliance face.\n\nIf only we were smart enough to see that before.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][33] = {title = "Wolves Across the Border", objective = "Bring 8 Diseased Wolf Pelts to Eagan Peltskinner outside Northshire Abbey.", description = "Whatever is affecting these wolves isn't going away. Each day that passes brings forth more sick wolves. It pains me to ask anyone to kill nature's beasts, but we must destroy the diseased young wolves before this little outbreak turns into an epidemic.\n\nKill diseased young wolves in the valley and bring me their diseased wolf pelts as proof of your deed.", progress = "Hey <name>.  I'm getting hungry...did you get that tough wolf meat?", completion = "You've been busy!  I can't wait to cook up that wolf meat...\n\nI have some things here you might want - take your pick!", rewards = "You will be able to choose one of these rewards:\n\nNorthshire Abbot's ShoesBorderlands BracersWolf Hunter's VestSoft Fur-Lined ShoesWolfskin Bracers\n\nYou will also receive:\n\nSoft Fur-Lined ShoesWolfskin BracersNorthshire Abbot's ShoesBorderlands BracersWolf Hunter's Vest"}
MultiLanguageQuestData['en'][34] = {title = "An Unwelcome Guest", objective = "Martie Jainrose of Lakeshire wants you to kill Bellygrub. Bring her his tusk as proof.", description = "Once again my garden was trampled and pillaged.  And I know the brute who is doing it.  It's that forsaken boar, the one Marshal Marris has taken to calling Bellygrub.\n\nI won't be able to re-plant the daffodils until next season now.  Ruined!  All ruined by that one menacing boar.  Put an end to that pest!  Show me his tusk and I'd be happy to reward you.  He seems to spend his time foraging in the field southwest of Lakeshire but occasionally he roams over here and into my garden.", progress = "Is Bellygrub still at it or were you able to rid Lakeshire of the pest once and for all?", completion = "Finally the menace is laid to rest!  Thank you, &lt;name&gt;, you have done me a great service.  The garden shall be in full bloom this season!", rewards = "You will receive:\n\nBouquet of Scarlet Begonias"}
MultiLanguageQuestData['en'][35] = {title = "Further Concerns", objective = "Marshal Dughan wants you to speak with Guard Thomas.", description = "If you are concerned that the rumors of murlocs are true, then do this -- travel to the eastern Elwynn bridge and speak with Guard Thomas.  He has been stationed at the bridge for the past week and will know the state of the area.\n\nI have here a Stormwind charger that will take you to Guard Thomas. Let me know if you wish to make use of the horse.", progress = nil, completion = "Yes, murlocs have settled in and around the streams of eastern Elwynn.  We don't know why they are here, but they are aggressive and at least semi-intelligent.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][36] = {title = "Westfall Stew", objective = "Verna Furlbrow wants you to deliver her recipe for Westfall Stew to Salma Saldean.", description = "I never thought the day would come when I'd leave the farm.  But the fields are overrun with thieves and it's far too dangerous for us here now.  As soon as Farmer Furlbrow gets the wagon fixed, we'll be on our way.  \n\nMaybe you could do me a favor?  Let me scribble down my recipe for Westfall stew.  Please take it to Salma Saldean over on the farm yonder.  The Saldean's farm is just beyond the fork in the road.", progress = "I'm going to miss that Verna Furlbrow so much.  I don't suppose you happened to see her on your way here?", completion = "That Verna was always such a sweet lass.  We'll miss her here in Westfall but between you and me, she's a city girl at heart and Stormwind will suit her just fine.  But enough gossip!  Now we can make Westfall Stew!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][37] = {title = "Find the Lost Guards", objective = "Guard Thomas wants you to travel north up the river and search for the two lost guards, Rolf and Malakai.", description = "A few days ago we sent two Guards, Rolf and Malakai, to investigate along the river, and they have not yet returned.  To complete my report, I must know what happened to those men.\n\nTravel north along the river and find the guards... or their remains.", progress = nil, completion = "Although much has been stripped from the corpse, strewn nearby is a medallion with the words: \"Footman Malakai Stone\" etched upon it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][38] = {title = "Westfall Stew", objective = "Salma Saldean wants 3 Stringy Vulture Meat, 3 Goretusk Snouts, 3 Murloc Eyes, 3 Okra.", description = "Help me make some Westfall Stew!  Come back with the following ingredients: \n\n 3 Stringy Vulture Meat \n 3 Goretusk Snouts \n 3 Murloc Eyes \n 3 Okra", progress = "Come back with the following ingredients: \n\n 3 Stringy Vulture Meat \n 3 Goretusk Snouts \n 3 Murloc Eyes \n 3 Okra", completion = "That Okra will thicken up this broth nicely!  Now we just add the Stringy Vulture Meat, a few Murloc Eyes and those delicious Goretusk Snouts.  And we're done!  For all your help, &lt;name&gt;, I want you to take today's first batch of Westfall Stew!", rewards = "You will receive:\n\nWestfall StewRecipe: Westfall StewSalma's Oven MittsSharp Kitchen Knife"}
MultiLanguageQuestData['en'][39] = {title = "Deliver Thomas' Report", objective = "Report to Marshal Dughan in Goldshire.", description = "Tell Marshal Dughan of Malakai and Rolf's deaths, and report to him that the Murlocs in eastern Elwynn cannot be contained by our current troop presence.\n\nI know we don't have many troops to spare, but hopefully Dughan can find someone.", progress = nil, completion = "Hmm, this news is troubling.  Already our defenses are stretched thin, and losing Rolf and Malakai to those murlocs put us in an even worse position.\n\nIf things don't improve, there will be fighting in Goldshire by the week's end!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][40] = {title = "A Fishy Peril", objective = "Remy \"Two Times\" wants you to speak with Marshal Dughan in Goldshire.", description = "<name>, there's a new threat in Elwynn Forest!  Murlocs are swimming up the streams of eastern Elwynn, scaring away fish and attacking gentle folk!\n\nI warned Marshal Dughan, but he's more worried about the gnolls and the bandits.  He's not convinced that the murlocs are a danger.\n\nPlease, <name>, speak to Dughan and persuade him to send more troops to the east!", progress = nil, completion = "Yes, I spoke with Remy.  I respect him as a merchant, though all reports of Murlocs to the east have been sketchy at best.\n\nYour concerns are noted, but unless I receive a military report of a murloc threat, we can't afford to send more troops east.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][45] = {title = "Discover Rolf's Fate", objective = "Search the murloc village for Rolf, or signs of his death.", description = "Upon further searching the area, you find webbed footprints leading east along the shore of Stone Cairn Lake.  In the distance to the east, you can just barely see a Murloc village.\n\nPerhaps Rolf's fate ended there...", progress = nil, completion = "You find around the neck of the corpse a metal medallion inscribed with the words \"Footman Rolf Hartford.\"", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][46] = {title = "Bounty on Murlocs", objective = "Bring 8 Torn Murloc Fins to Guard Thomas at the east Elwynn bridge.", description = "The Stormwind Army has placed a bounty on murloc lurkers and foragers in Elwynn.  Slaughter them and bring Guard Thomas their torn murloc fins, and the Stormwind Army will reward you well.\n\nThe murlocs have built a village at Stone Cairn Lake north of here, and another to the south where the stream forks.", progress = "How goes the hunting, <name>?", completion = "You have the fins?  Great!  Marshal Dughan is anxious about the Murloc situation in eastern Elwynn, and I'd like to tell him that it's becoming under control.\n\nYour actions have helped realize that.", rewards = "You will be able to choose one of these rewards:\n\nLong BayonetSolid Metal ClubWell-Used GreatswordMarshal's Light Crossbow\n\nYou will also receive:\n\nSolid Metal ClubLong BayonetWell-Used GreatswordMarshal's Light Crossbow"}
MultiLanguageQuestData['en'][47] = {title = "Gold Dust Exchange", objective = "Bring 10 Gold Dust to Remy \"Two Times\" in Goldshire. Gold Dust is gathered from Kobolds in Elwynn Forest.", description = "The kobolds in these parts sometimes carry Gold Dust on them.  I could really use the stuff - bring me a load of it and I'll give you the best price in town...best price in town!\n\nYou can find kobolds in the Fargodeep Mine to the south, and around the Jasperlode Mine to the northeast.", progress = "Psst!  You have that Gold Dust for me...for me?", completion = "Thanks for the dust, &lt;name&gt;.  Here's your cash, and...here is a token from associates of mine.  You might find it useful...useful.", rewards = "You will be able to choose one of these rewards:\n\nGold Dust BeltJasperlode Chestguard\n\nYou will also receive:\n\nBag of MarblesGold Dust BeltJasperlode Chestguard"}
MultiLanguageQuestData['en'][48] = {title = "Sweet Amber", objective = "Bring Holy Spring Water to Grimbooze Thunderbrew.", description = "In the land to the south where vines twist and creep\nLies a hidden well where the water runs deep\nPure as the Light's sacred Daughter\nBring to me now some Holy Spring Water.", progress = "Hiccup! Ho ho!  You want an encore?\n\nIn the land to the south where vines twist and creep\nLies a hidden well where the water runs deep\nPure as the Light's sacred Daughter\nBring to me now some Holy Spring Water.", completion = "Hiccup! Ho Ho!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][49] = {title = "Sweet Amber", objective = "Grimbooze Thunderbrew wants a Sack of Barley, a Sack of Rye and a Sack of Corn.", description = "Amber is the hue of my life's longest love\nLike the last embers of dusk in the sky above\nRetrieve for me so that my love shall be born\nOne sack of each: barley, rye and corn.", progress = "Encore? Well, sure!\n\nAmber is the hue of my life's longest love\nLike the last embers of dusk in the sky above\nRetrieve for me so that my love shall be born\nOne sack of each: barley, rye and corn.", completion = "Hiccup! Ho ho!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][50] = {title = "Sweet Amber", objective = "Grimbooze Thunderbrew wants Truesilver.", description = "I'll mix and mix till we have a mash\nFor this will be our own private stash\nA still must be fashioned of metal strong\nBring me some Truesilver so I can finish this song.", progress = "An encore for you?  Well sure friend!\n\nI'll mix and mix till we have a mash\nFor this will be our own private stash\nA still must be fashioned of metal strong\nBring me some Truesilver so I can finish this song.", completion = "Hiccup! Ho ho!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][51] = {title = "Sweet Amber", objective = "Bring a Sycamore Branch to Grimbooze Thunderbrew.", description = "Not yet filtered but freshly distilled\nLike unseeded land waiting there tilled.\nNext I will fashion our pile of charcoal\nDeliver a sycamore branch, that is your next goal.", progress = "An encore?  Why for you, anything!\n\nNot yet filtered but freshly distilled\nLike unseeded land waiting there tilled. \nNext I will fashion our pile of charcoal\nDeliver a sycamore branch, that is your next goal.", completion = "Hiccup! Ho ho!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][52] = {title = "Protect the Frontier", objective = "Kill 8 Prowlers or Gray Forest Wolves and 5 Young Forest Bears, and then return to Guard Thomas at the east Elwynn bridge.", description = "Hail, <name>.  Wild animals are growing more and more aggressive the farther we get from Goldshire, and the Eastvale Logging Camp suffers nearly constant attacks from wolves and bears!\n\nWe could use your help out here.", progress = "Have you killed those wolves and bears?", completion = "Thanks a lot for the help, &lt;name&gt;.  Something in the forest must be making these animals so bold.\n\nWhatever it is, I hope it stays there.", rewards = "You will be able to choose one of these rewards:\n\nWolf Fur BootsFrontier BracerStudded Bearskin Jacket\n\nYou will also receive:\n\nLesser Healing PotionWolf Fur BootsFrontier BracerStudded Bearskin Jacket"}
MultiLanguageQuestData['en'][53] = {title = "Sweet Amber", objective = "Bring Grimbooze Thunderbrew a bundle of Charred Oak.", description = "Mellifluous liquid clear as a baby's tears\nTurns a lovely deep amber over the years\nBut before we proceed to get lit to the hilt\nA barrel of charred oak must be built.", progress = "Sure, I'll sing it again for you, friend!\n\nMellifluous liquid clear as a baby's tears\nTurns a lovely deep amber over the years\nBut before we proceed to get lit to the hilt\nA barrel of charred oak must be built.", completion = "Aged in the barrel, filtered through coal\nIt passes your lips and right through your soul.\nSo lets us drink now, a toast to you\nAnd me while we're at it, Grimbooze Thunderbrew!", rewards = "You will receive:\n\nThunderbrew's Boot Flask"}
MultiLanguageQuestData['en'][54] = {title = "Report to Goldshire", objective = "Take Marshal McBride's Documents to Marshal Dughan at Goldshire in Elwynn Forest.", description = "<name>, you are a <class> with proven interest in the security of Northshire.  You are now tasked with the protection of the surrounding Elwynn Forest.\n\nIf you accept this duty, then I have prepared papers that must be delivered to Marshal Dughan in Goldshire.  Goldshire lies along the southern road, past the border gates.", progress = "You have word from McBride?  Northshire is a garden compared to Elwynn Forest, but I wonder what Marshal McBride has to report.\n\nHere, let me have his papers...", completion = "Well, it says here that you've been awarded Acting Deputy Status with the Stormwind Marshals.  Congratulations.\n\nAnd good luck - keeping Elwynn safe is no picnic... what with most the army busy doing who knows what for who knows which noble!\n\nIt's hard to keep track of politics in these dark days...", rewards = "You will be able to choose one of these rewards:\n\nPikeman ShieldPikeman TrousersGoldshire Heavy JacketInnkeeper's Longstockings\n\nYou will also receive:\n\nPikeman ShieldInnkeeper's LongstockingsGoldshire Heavy JacketPikeman Trousers"}
MultiLanguageQuestData['en'][55] = {title = "Morbent Fel", objective = "Use Morbent's Bane on Morbent Fel, kill Morbent Fel, then return Morbent's Bane to Sven at his camp.", description = "Morbent Fel hides in his lair, the house perched atop the hill to the east overlooking the Raven Hill cemetery.  His time in this land is drawing to an end...\n\nUse Morbent's Bane against him.  It will render his protective magics powerless.\n\nSlay him.  Slay him, and save us from his wickedness.  Be the instrument of my revenge, and a hero of Duskwood!", progress = "Is Morbent Fel defeated?!", completion = "Morbent Fel has been defeated.  The dark riders are still at large, but a small piece of that which I had hoped beyond hope has come to pass.\n\nYou have done the impossible, and your deeds will forever live in the legends of Duskwood.\n\nGo, &lt;name&gt;.  And perhaps, one day, fate may bring you back to me...", rewards = "You will be able to choose one of these rewards:\n\nNight Watch PantaloonsWatch Master's CloakSparkmetal Coif\n\nYou will also receive:\n\nTorch of Holy FlameSparkmetal CoifWatch Master's CloakNight Watch Pantaloons"}
MultiLanguageQuestData['en'][56] = {title = "The Night Watch", objective = "Commander Althea Ebonlocke of Darkshire wants you to kill 8 Skeletal Warriors and 6 Skeletal Mages.", description = "As Commander of The Night Watch it is my sworn duty to protect the citizens of Darkshire.  Stormwind has retracted their commissioned guards from their posts here, leaving us to our own devices.\n\nIf you feel worthy of the task, we need your help! Assist The Night Watch by venturing forth into Tranquil Gardens, just south of Darkshire, and slaying 8 Skeletal Warriors and 6 Skeletal Mages.  The undead threat must be thwarted!", progress = "I see you are back, <name>.  If you wish to prove yourself to be of service to The Night Watch, return to me once you have slain 8 Skeletal Warriors and 6 Skeletal Mages.", completion = "Splendid, &lt;name&gt;.  For your service to the people of Darkshire you shall be rewarded.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][57] = {title = "The Night Watch", objective = "Commander Althea Ebonlocke of Darkshire wants you to kill 15 Skeletal Fiends and 15 Skeletal Horrors.", description = "<name>, I'm getting reports of an undead infestation in the forest!  If you're up to the job, journey to the Raven Hill graveyard and slay 15 of those vile Skeletal Fiends and 15 Skeletal Horrors.  There are also reports of skeletons just south of Darkshire, in and around Tranquil Gardens Cemetery.  The undead must be driven from Duskwood!", progress = nil, completion = "The people of Darkshire thank you, &lt;name&gt;.  You have proven yourself to be a great ally of The Night Watch.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][58] = {title = "The Night Watch", objective = "Commander Althea Ebonlocke of Darkshire wants you to kill 20 Plague Spreaders in the eastern Raven Hill mausoleum.", description = "The situation in Raven Hill is still grim.  The safety of Darkshire is in your hands, <name>.  I don't have enough Watchers to keep the town safe.  We need you to dispatch for Raven Hill yet again and rid the eastern mausoleum of 20 Plague Spreaders!", progress = "I need your assistance, <name>.  Travel to the cemetery to the northwest and rid the eastern mausoleum of 20 Plague Spreaders.\n\nReturn to me when your task is complete.", completion = "On behalf of the people of Darkshire and as the Leader of the Night Watch, I thank you, &lt;name&gt;, for your bravery and dedication.  May the Light shine upon your ways.", rewards = "You will be able to choose one of these rewards:\n\nBandolier of the Night WatchQuiver of the Night WatchGunnysack of the Night Watch\n\nYou will also receive:\n\nGunnysack of the Night WatchBandolier of the Night WatchQuiver of the Night Watch"}
MultiLanguageQuestData['en'][59] = {title = "Cloth and Leather Armor", objective = "Give Sara Timberlain the Stormwind Armor Marker.", description = "For your shrewdness and valor, I have a marker here that is good for one piece of armor.  I want you to take it to Sara Timberlain at the Eastvale Logging Camp.  Give her the marker, and she will fashion the armor for you.  And after you receive it, <name>, use it in the defense of Elwynn.\n\nEastvale is just east of this post across the bridge.", progress = "I have been commissioned by the Stormwind Army to supply their people with cloth and leather armor.\n\nIf you have a marker for me, then I'd be happy to make you something.", completion = "Ah, thank you for the marker.  Please feel free to pick your choice of armor.\n\nLuck to you, brave &lt;class&gt;.  And may this armor serve you well.", rewards = "You will be able to choose one of these rewards:\n\nWell-Stitched RobePatched PantsStudded Arm Protector\n\nYou will also receive:\n\nWell-Stitched RobePatched PantsStudded Arm Protector"}
MultiLanguageQuestData['en'][60] = {title = "Kobold Candles", objective = "Bring 8 Large Candles to William Pestle in Goldshire.", description = "Hello, <good sir/my lady>!  Do you have a moment?\n\nMy brother and I run an apothecary in Stormwind, and I'm here to gather large candles for their wax.  Can you help me?\n\nYou can get large candles from kobolds, and I hear rumors that kobolds are infesting the Elwynn mines... the Fargodeep Mine to the south and Jasperlode Mine to the east.  I suggest looking for candles in one of those places.", progress = "Did you gather those candles yet?", completion = "You were busy hunting kobolds, were you?  Thanks for the candles, &lt;name&gt;, and here's your reward...", rewards = "You will be able to choose one of these rewards:\n\nCandlewax Streaked RobeKobold Hunter's Trophy Belt\n\nYou will also receive:\n\nGlowing Wax StickCandlewax Streaked RobeKobold Hunter's Trophy Belt"}
MultiLanguageQuestData['en'][61] = {title = "Shipment to Stormwind", objective = "Bring William's Shipment to Morgan Pestle in the Stormwind Trade District.", description = "My brother Morgan is waiting in Stormwind for my shipment of candles.  I don't have enough time to make the trip myself, but if you'd like to take him the shipment, he'll pay you well.\n\nI've packed up the candles, and you can find Morgan in our shop, Pestle's Apothecary, in the Stormwind Trade District.", progress = "Oh, a shipment from my brother?  Splendid!  Fortune truly shines on me today!", completion = "Here is your payment ... and while you're here, take a look around!  I'm sure we have a potion or other trinket you'd find useful.", rewards = "You will be able to choose one of these rewards:\n\nExplosive RocketOil of OlafElixir of Lion's Strength\n\nYou will also receive:\n\nOil of OlafExplosive RocketElixir of Lion's Strength"}
MultiLanguageQuestData['en'][62] = {title = "The Fargodeep Mine", objective = "Explore the Fargodeep Mine, then return to Marshal Dughan in Goldshire.", description = "The mine in Northshire isn't the only one with problems!  I have reports that the Fargodeep Mine in Elwynn has also become a haven for Kobolds.\n\nExplore the mine and confirm these reports, then return to me.  The mine is almost due south of Goldshire, between the Stonefield and Maclure homesteads.", progress = "What do you have to report, <name>?  Have you been to the Fargodeep Mine?", completion = "This is bad news.  What's next, dragons?!?  We'll have to increase our patrols near that mine.  Thanks for your efforts, &lt;name&gt;.  And hold a moment... I might have another task for you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][63] = {title = "Call of Water", objective = "Defeat the Corrupt Manifestation of Water and place the Corrupted Manifestation's Bracers along with the Remaining Drops of Purest Water on the Brazier of Everfount in Silverpine Forest.", description = "Along the coast of Silverpine, west of the Sepulcher, you will find a shrine that has become tainted by the plague. The spirits there no longer speak to our people and it will be up to you to defeat the manifestation and cleanse the pool.\n\nTake the elemental's bracers, along with the remaining drops of Brine's potion, and place them on the brazier. The ritual should be enough to summon a pure spirit for you to communicate with.\n\nBring me proof the task is done, and I will reward you with your totem.", progress = "The brazier still reflects the ambient light from the area, and the flame shifts slightly as you move closer.\n\nThe corruption along the hills seems to have kept its distance, and besides the missing components, the brazier looks prepared for the ritual to summon a cleansed manifestation of water.", completion = "You place the bracers atop the brazier and then pour the remaining drops of Brine's potion into the flame. The drops crackle as they hit the flame and you begin to incant the simple words Islen taught you....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][64] = {title = "The Forgotten Heirloom", objective = "Farmer Furlbrow wants you to retrieve his pocket watch from the wardrobe in his farmhouse at the pumpkin farm to the West.", description = "It was horrible!  Verna woke me when she heard a ruckus in the fields.  The fields were full of hooligans.  We left in a rush and I forgot to pack my pocket watch.  Verna's pa gave me that watch on our wedding day and I feel just sick knowing those thieves have it.  I left the pocket watch in the wardrobe at the farmhouse.  Look for the field of pumpkins to the West -- you can't miss it.  If you bring it back to me, I'd sure be grateful!", progress = "Don't suppose you were able to get my watch?", completion = "My watch!  Thank you so much, kind sir! \n\nWe are but poor farmers and we have lost our land but please accept this reward as a token of our appreciation.", rewards = "You will receive:\n\nFreshly Baked BreadIce Cold Milk"}
MultiLanguageQuestData['en'][65] = {title = "The Defias Brotherhood", objective = "Gryan Stoutmantle wants you to talk to Wiley in Lakeshire.", description = "The band of wretches responsible for driving the good people of Westfall from the land call themselves The Defias Brotherhood.  I need you to infiltrate this clan of thugs.  We need to know who heads up the cartel and where they are hiding out.  In Lakeshire, in the inn, there is a rogue by the name of Wiley who owes me a favor.\n\nTravel to Lakeshire in the Redridge Mountains, east of Elwynn, and find out what you can.", progress = nil, completion = "So, Stoutmantle sent you?  Well, I owe him.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][66] = {title = "The Legend of Stalvan", objective = "Seek out the Clerk Daltry in the Darkshire Town Hall.", description = "Last night a horrible disturbance rippled through my veins.  I sensed that my granddaughter, Alyssa, was in great danger.  I consulted the cards and Death stared up at me from the table.\n\nAfter taking a long journey through a dark trance I was able to uncover a clue to this terrifying mystery.  A name came to me, the name of Stalvan.\n\nSeek out the Clerk in the Town Hall and see if you can find out more about this character.  I fear for us all.", progress = nil, completion = "Ah so Madame Eva sent you. . . .", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][67] = {title = "he Legend of Stalvan", objective = "Travel to the Moonbrook Schoolhouse and bring back any updated information about Stalvan to Clerk Daltry.", description = "Stalvan, eh?  Let me check the town registry.\n\nStalvan. . .Stalvan. . .let's see.  Ah, here we go!  I have a record of a Mr. Stalvan Mistmantle.  The last recorded address is the Moonbrook Schoolhouse.  My, talk about outdated!\n\nDo me a favor will you, friend?  If you happen to go out to Moonbrook, let me know if you get any update on this fellow.  I like to keep the records clean.", progress = nil, completion = "The old footlocker creaks open. . . .", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][68] = {title = "The Legend of Stalvan", objective = "Take the Dusty Unsent Letter to Clerk Daltry.", description = "You find a Dusty Unsent Letter in the old footlocker.", progress = "Ah, I remember you.  You're the one who was asking about that Stalvan fellow.  Did you ever find what you were looking for?", completion = "Interesting.  So the chap did spend some time in Moonbrook after all.  It is rather odd the letter never got delivered.  Nonetheless, I shall update the registry.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][69] = {title = "he Legend of Stalvan", objective = "Go to The Lion's Pride Inn to see if anyone there has heard of the name Stalvan.", description = "Oh my!  Must have missed this the first time.  In the registry, right beneath the first address for Stalvan there's another one listed, only partially scratched out.  Looks like he was headed to The Lion's Pride Inn over in Goldshire.  Might want to check there, <name>.", progress = nil, completion = "Stalvan?  Sure sounds familiar.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][70] = {title = "The Legend of Stalvan", objective = "Retrieve Stalvan's Undelivered Letter from the chest and deliver it to the Canal District in Stormwind.", description = "The name Stalvan rings a bell.  I remember now.\n\nMany years back, on a stormy night, a messenger came in, seeking refuge for the night.  Near the stroke of midnight, the man ran down the stairs screaming, his face pale with fear.  Still wearing his bedclothes, he disappeared into the downpour.\n\nIn his haste he forgot his letters in the chest upstairs.  He never returned for them. One remains from that Stalvan fellow, intended for the Canal District in Stormwind.  Help yourself to it.", progress = "What have ya got there?  Let me take a look at that. . .", completion = "You've got some nerve bringing this here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][71] = {title = "Report to Thomas", objective = "Deliver Rolf and Malakai's Medallions to Guard Thomas at the eastern Elwynn bridge.", description = "Now that you have both medallions, deliver them to Guard Thomas at the bridge so that he might know the fate of his murdered guards.", progress = "Hello, <name>.  Have you discovered the fates of Rolf and Malakai?", completion = "You have confirmed my fears, &lt;name&gt;.  The murlocs are a threat we cannot ignore.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][72] = {title = "The Legend of Stalvan", objective = "Search through the packed up possessions for a clue.", description = "My father was the caretaker of the estate long before I was.  He had to mop the blood up after the massacre.  But that's neither here nor there.\n\nThe last funds of the Flintridge trust have dried up.  Now the last of the family possessions are headed for auction.  Blame the tax vultures.  I guess if you're really itching to learn more you're free to look through this junk.  Who knows what you might find.", progress = nil, completion = "You slowly slide the lid of the crate off. . . .", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][74] = {title = "The Legend of Stalvan", objective = "The Torn Journal page you discovered provides your next clue.", description = "Inside the crate you find various objects: musty heirlooms, a family portrait, a few hunting trophies and some old books.  Near the bottom, underneath a ceramic vase, you uncover A Torn Journal Page.", progress = "What have you got there?  I cannot see.  My eyesight is very bad.  Put it in my hands.", completion = "I can barely make out those letters.  But that writing style reminds me of something I once saw before my vision became so poor.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][75] = {title = "The Legend of Stalvan", objective = "Marshal Haggard wants you to check the chest upstairs for the Faded Journal Page.", description = "There was a bundle of parchments in the chest upstairs when I moved into this place.  I looked at them once when I first arrived but I gave up once the fog hazed over my peepers. \n\nDo an old, nearly-blind man a favor and check the chest upstairs for anything that might help you in your quest to discover more about this Stalvan character.  I'm pretty sure there's a faded journal page that might be of interest to you.  Bring it to me and I'll help in anyway I can.", progress = "Did you find that page I mentioned, <name>?", completion = "You found it!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][76] = {title = "The Jasperlode Mine", objective = "Explore the Jasperlode Mine, then report back to Marshal Dughan in Goldshire.", description = "Thanks to you we know the Fargodeep Mine is infested with kobolds.  Now we need a scout to investigate the more distant Jasperlode Mine.\n\nExplore Jasperlode and confirm any kobold presence.  To reach the mine, travel east along the road until you reach the Tower of Azora.  From the tower, head north and you'll find the mine in the foothills.", progress = "Hail, <name>.  What do you have to report? Have you scouted the Jasperlode Mine?", completion = "Kobolds at the Jasperlode Mine, you say?  Curses!  The situation is worsening by the minute!\n\nThank you for the report, &lt;name&gt;.  But I wish that the news you brought was good news.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][77] = {title = "A Sticky Situation", objective = "Recover 10 bottles of Hinterlands Honey Ripple from the crates located around the abandoned Horde base in Skulk Rock.", description = "I possess original packaging materials for the ripple Dran Droffers seeks.  I will assist you in packaging the ripple for Malton's abrasive father... for a fee of two additional bottles of said ripple.  They are located in crates found in the abandoned Horde base near Skulk Rock.\n\nIt will be an arduous task, to wit; foul slimes and oozes will be found sticking to the ruins; rumor has it they are led by some sort of master ooze.  Regardless, procure the ripple and return to me here for packaging.", progress = "I trust that your arrival here at our camp is to deliver the bottles of ripple that are integral to the task at hand, yes?", completion = "Finely executed, &lt;name&gt;.  I am glad you had enough foresight not to bruise the delicacy of the ripple.  There is nothing worse than the bouquet of ripple that has been jostled about needlessly.\n\nIt will take a moment for the magic to be wrought over this precious cargo.  Actually, no magic is involved; I merely have some empty packaging for Hinterlands Honey Ripple.  Our chicanery shall turn these bottles into an alcoholic treasure of the ages.\n\nOnward - for great booze!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][78] = {title = "The Legend of Stalvan", objective = "Take the Faded Journal Page to Tavernkeep Smitts at Darkshire in Duskwood.", description = "I know of someone who might be able to assist you.  Back when I was leading the Stormwind Guard, we used to get drinks at the Scarlet Raven Tavern in Darkshire.  The Innkeeper there, Smitts, was quite an expert on the local lore.  Show him this page and see what he has to say about it.", progress = "Marshal Haggard sent you?  Why didn't you say so? \n\nAh, good ol' Haggard.  Poor chap is going to be completely blind before long.  Anyway, let me see what you've got there.", completion = "By the Light!  You bet I recognize that handwriting.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][79] = {title = "The Legend of Stalvan", objective = "Take the muddy page to Commander Ebonlocke.", description = "I followed the legend of that Stalvan character for years.  When those visiting nobles were slaughtered a few years back I went with Haggard to investigate.  I found these muddy pages but we were never able to link the handwriting to that crazy man in the woods.  Your trail of evidence proves his guilt.  Take this to Commander Ebonlocke immediately and fill her in on what you've discovered!", progress = "This better be good, <class>.  Let me see what you have and tell me your tale.  But by the Light, be quick about it.  Darkshire's defense is my number one priority.  I have not the time to squander on dead-end leads.", completion = "My, you have proved yourself to be quite a detective, &lt;class&gt;.", rewards = "You will receive:\n\nA Bloodstained Journal Page"}
MultiLanguageQuestData['en'][80] = {title = "The Legend of Stalvan", objective = "Show Clerk Daltry the Bloodstained Journal Page.", description = "I have had my eye on that creep, Stalvan, for quite sometime.  But if this page was written by the same hand it proves his guilt beyond a shadow of a doubt.\n\nIn all his days keeping the Town Registry, Clerk Daltry has become an expert at identifying handwriting.  Show him this page and see if the writing matches that of the registry signature.", progress = "Back again, <name>?  What do you have this time?", completion = "Why yes!  The writing on this page does in fact match that of the registry signatures.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][81] = {title = "Ripple Delivery", objective = "Deliver the barrel to Dran Droffers in Orgrimmar.", description = "I have taken the extra step of securing not only Dran's packaged ripple in the barrel, but also the extra bottles of ripple he is purloining.  While I may not hold Dran very highly, there is nothing worse than jostled ripple.  You're welcome.\n\nNow, deliver yon barrel to Dran Droffers in his salvage emporium in Orgrimmar.  Pray tell, please extend my warmest greetings to Malton; let him know that should he ever thirst for fine drink and finer drinking companions, we would be honored with his visit.", progress = "If you're not here to buy anything, and you're not here to deliver anything, then you're wasting my time!  You better have that ripple!", completion = "Well, let's see what's in this barrel!\n\nYes, yes, it looks as though it is all here.  Here's your fee for the package, good job on that.  I stand to make five times that fee when I sell it to the tavern!  Har har!\n\nThese extra bottles of Hinterlands Honey Ripple are going to be set for a special occasion.  I think I'll drink some with champagne.  I'll call it... champipple.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][82] = {title = "Noxious Lair Investigation", objective = "Bring five Centipaar insect parts from the Noxious Lair to Alchemist Pestlezugg in Gadgetzan.", description = "All right now, these reports about the bugs... what we know is that they are draining the water pools that used to be where the Noxious Lair is. What we DON'T know is, well, everything else.\n\nLet's figure out who our enemy is first! I want you to head into the Noxious Lair and get some parts off of those critters. Get five from the Centipaar there and bring them to Alchemist Pestlezugg for him to dink with. With him on the case, we'll figure out what they are!", progress = "You're Junior Surveyor <name>, yes?  Quickly now, there is a dire situation at hand!  Do you have the insect parts that Fizzledowser said you would?!", completion = "Good work - I'll start my analysis on these now!  I can tell you right from the start though... these are nothing like any insect form I have ever seen.  It's almost as if these bugs are being controlled by an outside force or something.\n\nYou need to go talk to Fizzledowser right away; apparently there is an emergency that he needs your help with on the double!  I'm not sure, but I think it involves more of the bugs in the Tanaris desert!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][83] = {title = "Fine Linen Goods", objective = "Bring 6 Linen Scraps to Sara Timberlain at the Eastvale Logging Camp.", description = "The thugs in Elwynn wear linen which I can use to make fine linen goods.\n\nBring me linen scraps and I'll use them to fashion something for you.\n\nYou'll find those lawless criminals in pockets across Elwynn Forest.", progress = "I'm running low on linen, <name>.  Do you have any for me?", completion = "Ah, these are nice bandanas, if a little rough...\n\nHere you are!", rewards = "You will be able to choose one of these rewards:\n\nRed Linen SashFine Leather SashReinforced Mail Belt\n\nYou will also receive:\n\nRed Linen ShirtRed Linen SashFine Leather SashReinforced Mail Belt"}
MultiLanguageQuestData['en'][84] = {title = "Back to Billy", objective = "Bring the Pork Belly Pie to Billy Maclure at the Maclure Vineyards.", description = "Here you go.  And when you give this pie to that Billy, you tell him I hope he chokes on it!", progress = "Ugh... I'm starving!  Do you have that pie for me, <name>?", completion = "Mm, yum!  This pie is the best!\n\nI think my memory is coming back to me...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][85] = {title = "Lost Necklace", objective = "Speak with Billy Maclure.", description = "I lost my necklace and I think that guttersnipe Billy Maclure took it!  He's usually scuttling like a rat around the Maclure Vineyards east of here. \n\nGet my necklace back for me and you'll warm an old widow's heart.", progress = nil, completion = "You lost a what?  Well I didn't take no necklace, because I ain't no thief!\n\nI might know who did but...&lt;grin&gt;...I'm too hungry to remember.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][86] = {title = "Pie for Billy", objective = "Bring 4 Tender Boar Meat to Auntie Bernice Stonefield at the Stonefield's Farm.", description = "Maybe if I got a pie, I could tell you who has that necklace.  And you know, I think that old Bernice lady at that other farm makes great Pork Belly Pies... \n\nMaybe if you gave her some tender boar meat from the boars that hang around our farms, and told her what it was for, she'd bake up a pie for you.", progress = "I don't think it's right feeding the boy who stole my necklace in the first place, but if that's what it takes to get back what's mine, then so be it!\n\nDo you have that boar meat?", completion = "Though this wild boar meat is tough, simmer it enough and it sure does make for some tasty pie!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][87] = {title = "Goldtooth", objective = "Bring Bernice's Necklace to \"Auntie\" Bernice Stonefield at the Stonefield Farm.", description = "I was playing near the Fargodeep Mine, and I think I dropped, er...I mean I saw, the old lady's necklace.  Don't ask me how it got there...it wasn't me!\n\nWell anyway, I saw this big, gold-toothed kobold pick up the necklace and run back to his den above the mine.  Go find that kobold and you'll find the necklace, I swear!", progress = "Hello, <name>.  Have you found my necklace?", completion = "Oh, you found it!  Thank you, thank you dear!\n\nHere, take this.  It was my husband's and he always said it was lucky.  If only he didn't forget it on his last campaign! *sniff*", rewards = "You will be able to choose one of these rewards:\n\nLion-Stamped GlovesUncle Stonefield's Pants\n\nYou will also receive:\n\nLion-Stamped GlovesUncle Stonefield's Pants"}
MultiLanguageQuestData['en'][88] = {title = "Princess Must Die!", objective = "Kill Princess, grab her collar, then bring it back to Ma Stonefield at the Stonefield Farm.", description = "The Brackwells have a prize-winning pig, Princess. The sow is HUGE, and she got that way from sneaking over here and eating my veggies!\n\nIt just so happens that she's here now! Princess must die! Bring me her collar as proof of the deed and I'll give you something for your time!\n\nYou'll find Princess smack dab in the middle of our watermelon patch. Get her!", progress = "Did you see her yet?  Did you get her?", completion = "Thank goodness!  That pig was getting so big she'd have eaten our whole crop!  Thank you, &lt;name&gt;.\n\nNow, do either of these suit you?", rewards = "You will be able to choose one of these rewards:\n\nWeather-Worn BootsBrass-Studded BracersFarmer's Boots\n\nYou will also receive:\n\nWeather-Worn BootsBrass-Studded BracersFarmer's Boots"}
MultiLanguageQuestData['en'][89] = {title = "The Everstill Bridge", objective = "Bring 5 Iron Pikes and 5 Iron Rivets to Foreman Oslow in Lakeshire.", description = "During the last orc invasion we were forced to smelt our iron down to make bullets, swords and armor.  We sent word to Stormwind for a new shipment of materials but a band of Redridge gnolls hijacked the caravan and ran off into the hills behind Lakeshire.\n\nNow we're coming up short on supplies to get this bridge rebuilt.  If you can bring me 5 iron pikes and 5 iron rivets, <name>, I'll make sure you're rewarded. \n\nNow let's get to work!", progress = "This bridge isn't going to build itself!  Now where are those iron pikes and iron rivets?", completion = "Great work, &lt;name&gt;.  These supplies will help the bridge effort immensely.  We'll get this beauty shored up in no time.", rewards = "You will be able to choose one of these rewards:\n\nSmith's TrousersBridgeworker's GlovesRiding Gloves\n\nYou will also receive:\n\nBridgeworker's GlovesRiding GlovesSmith's Trousers"}
MultiLanguageQuestData['en'][90] = {title = "Seasoned Wolf Kabobs", objective = "Gather 10 Lean Wolf Flanks and Stormwind Seasoning Herbs and return to Chef Grual in Darkshire.", description = "Seasoned Wolf Kabobs are a house favorite!  Sure, I can make you some.  But first I'll need the supplies.  Bring me 10 Lean Wolf Flanks as well as some Stormwind Seasoning Herbs.  There are so many wolves here in the forest, I am sure finding the Flanks will be no problem.  For the herbs, seek out Felicia Gump in her canal district flower shop in Stormwind.", progress = "Were you able to find 10 Lean Wolf Flanks yet?  How about the herbs from Felicia in Stormwind?", completion = "Very nice work, &lt;name&gt;!  Enjoy the delicacy known as Seasoned Wolf Kabob!", rewards = "You will receive:\n\nSeasoned Wolf KabobRecipe: Seasoned Wolf Kabob"}
MultiLanguageQuestData['en'][91] = {title = "Solomon's Law", objective = "Bring 10 Shadowhide Pendants to Bailiff Conacher in the Lakeshire Town Hall.", description = "An enemy of Stormwind has taken up residence in the eastern foothills of Redridge. This wicked villain uses the Arcane to spread terror and misery upon our town and our people. Under the name, Morganth, he conducts his evil business.\n\nMorganth now controls the Shadowhide Gnoll Clan to perform his biddings. As stated by the Law of Lakeshire, aiding a criminal of the Kingdom is punishable by death.\n\nThese vile gnolls must be killed!\n\nTurn in 10 Shadowhide Pendants to me, and you shall be rewarded.", progress = "Turn in 10 Shadowhide Pendants to me, and you shall be rewarded.", completion = "The Court of Lakeshire recognizes your commitment to justice, &lt;name&gt;.  By enforcing the laws of the Kingdom you have helped uphold the justice of the land.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][92] = {title = "Redridge Goulash", objective = "Chef Breanna of Lakeshire wants five pieces of Tough Condor Meat, five Great Goretusk Snouts and five helpings of Crisp Spider Meat.", description = "Nothing would please me more than to make you some Redridge Goulash. But there's a slight problem. During the recent orc uprising I fed the entire brigade of Stormwind troops. My cupboard is now bare. But if you can provide me with the ingredients, I'd be happy to oblige.\n\nJust bring me five pieces of Tough Condor Meat, five Great Goretusk Snouts and five helpings of Crisp Spider Meat.", progress = "I still need five pieces of Tough Condor Meat, five Great Goretusk Snouts and five helpings of Crisp Spider Meat.", completion = "Well done, &lt;name&gt;. Such fine specimens too! And here is your delicious delicacy known as Redridge Goulash!", rewards = "You will receive:\n\nRedridge GoulashRecipe: Redridge Goulash"}
MultiLanguageQuestData['en'][93] = {title = "Dusky Crab Cakes", objective = "Gather 6 Gooey Spider Legs and bring them to Chef Grual in Darkshire.", description = "I'll let you in on a little secret - Dusky \"Crab\" Cakes are really made from spider legs!  I know it's a bit disgusting, but the cakes have a nice, tangy flavor and make great snacks!  Bring me Gooey Spider Legs and I'll whip you up a few of them.\n\nI hear Venom Web Spiders are a good source - they nest to the north, between the foothills and the river.", progress = "Hail, <name>.  Did you get those Gooey Spider Legs yet?", completion = "Ah yes, a nice clutch of legs you have there!  Let me just get these seasoned with my secret spices (no looking!) and get them to skittering on a skillet for a while...\n\nAnd, although Dusky Crab Cakes are my specialty and I won't give out the recipe, here's the recipe for a dish that's almost as good.", rewards = "You will receive:\n\nRecipe: Gooey Spider Cake"}
MultiLanguageQuestData['en'][94] = {title = "A Watchful Eye", objective = "Take the Glyph of Azora to the Lion Statue near the Tower of Ilgalar in Redridge.", description = "My rival, Morganth, is a vicious mage of great power who lives in the Tower of Ilgalar in Redridge.  I have developed a means of spying on him, the Eye of Azora, and can now view him from afar.\n\nBut to study his thoughts ... I require further aid.\n\nIf you are willing, then take my Glyph of Azora to the Tower of Ilgalar.  Place it upon the Lion Statue near the Tower.\n\nWhen this is done, the power of Azora will grant visions of Morganth's future plans.", progress = "This Lion Statue has sat here for decades, and keeps a lonely watch over the infamous Tower of Ilgalar.\n\nThere is a depression at the base of the statue, where a gem or glyph might be set...", completion = "You place the Glyph of Azora on the stone.  It adheres itself ... and you hear from it Theocritus' disembodied voice:\n\nYou have my gratitude, young &lt;name&gt;.  You may now speak with me through this Glyph, and I might have future tasks for you ... after I have probed the thoughts of my rival.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][95] = {title = "Sven's Revenge", objective = "Go to Sven's Farm and find what was buried behind the old stump.", description = "I used to work one of the farms to the southeast...until Dark Riders from Deadwind Pass descended upon my farm and slaughtered my family when I was away!\n\nWhen I returned I saw a shadowy figure skulking near my barn, burying something.  He fled before I could catch him, and I couldn't linger for I was hot on the heels of the Dark Riders.  So I never discovered what was hidden.\n\nIf you can find what that shadowy figure buried, I would be grateful.  The hiding spot is behind the old stump near my barn.", progress = nil, completion = "A mound of dirt is here, hastily piled up as if someone had need of hiding something...without much time to do it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][96] = {title = "Call of Water", objective = "Bring the Shard of Water to Islen Waterseer at the Tidus Stair in the Barrens.", description = "Take shard. Take shard and give life.\n\nGive life and understand. Understand water is life... corruption stops life.\n\nYou protect and give life with water's power.", progress = "You've returned. Splendid!\n\nHow went your journey to Silverpine? Did it take you long?\n\nIt is hard for me to tell if you were successful there because so much of the land has become corrupt. Its stench overwhelms any good that you might have done. But small successes are sometimes as important as large ones. Purifying the water there was instrumental for you, and for all shamans.", completion = "This is the proof I asked for. You've done well, &lt;name&gt;.\n\nI am pleased to be the first to congratulate you and give you this... your water totem.\n\nUse it well, and good luck.\n\nYour next test will not be for some time, so learn your lessons well. Pure water will not only give life back to those who are injured, but can have many other effects. I suggest you seek out a &lt;class&gt; trainer when you have the time. They might have other spells for you to learn.", rewards = "You will learn:\n\nHealing Stream Totem\n\nYou will also receive:\n\nWater Totem"}
MultiLanguageQuestData['en'][97] = {title = "he Legend of Stalvan", objective = "Report the news to Commander Ebonlocke.", description = "Let Commander Ebonlocke know immediately that the handwriting matched, <name>!  Her suspicions were correct!", progress = nil, completion = "I knew it!  Fine work, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][98] = {title = "The Legend of Stalvan", objective = "Kill Stalvan Mistmantle and show Madame Eva his family ring.", description = "Stalvan Mistmantle led a life of depravity.  Innocent victims died by his hand.  Undoubtedly he is guilty of countless crimes.  Now the lunatic threatens Darkshire.  The Light only knows what sordid acts he is plotting.  Travel to his cottage just north of town, <class>, and execute Stalvan, once and for all.\n\nWhen the deed is done, travel to Madame Eva's and show her his family ring.  After all, it was her premonition that led to this gruesome discovery.  But Darkshire is safer because of her.", progress = "Yes, <name>?", completion = "I know, &lt;name&gt;: Stalvan is dead.  I sensed a wave of hope ripple through the tainted forest.  Once and for all, Duskwood is free from his blood thirst.  My joy is hampered by thoughts of those who fell prey to the horrible beast.  Nonetheless, you are a brave and cunning &lt;class&gt;.", rewards = "You will be able to choose one of these rewards:\n\nCrescent of Forlorn SpiritsRing of Forlorn Spirits\n\nYou will also receive:\n\nRing of Forlorn SpiritsCrescent of Forlorn Spirits"}
MultiLanguageQuestData['en'][99] = {title = "Arugal's Folly", objective = "Bring 6 Pyrewood Shackles to Dalar Dawnweaver at the Sepulcher.", description = "As my understanding of Arugal's magic grows so does my disdain for the hapless fool.  I am close to completing my research on his so called remedy.\n\nMy knowledge will be complete when I learn what enchantment is causing the strange behavior going on in Pyrewood Village.  By day, the peasants appear to be Human.  But when the sun goes down the townsfolk turn into Moonrage Worgen.\n\nI need to draw energy from the enchanted shackles Arugal cast on them.  Bring to me six enchanted Pyrewood Shackles, <name>.", progress = "Have you secured the Pyrewood Shackles yet, <name>?", completion = "Your persistence is commendable.  With the knowledge you helped me gather, Arugal will fall and his reckless magic shall be undone.  Cheers to you, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nLogsplitterBonegrinding PestleCinder Wand\n\nYou will also receive:\n\nBonegrinding PestleLogsplitterCinder Wand"}
MultiLanguageQuestData['en'][100] = {title = "Call of Water", objective = "Speak to the Minor Manifestation of Water at North Tide's Run in Silverpine Forest.", description = "Light explodes as you finish the incantation. The sounds of the water drops hitting the flame have died down and your senses are overcome as the corrupt spirits around you are destroyed.", progress = nil, completion = "Thanks to you. Thanks to the shamans.\n\nCorruption ebbs but life continues to wane. Up to shamans to protect life.", rewards = nil}
MultiLanguageQuestData['en'][101] = {title = "The Totem of Infliction", objective = "Bring 10 Ghoul Fangs, 10 Skeleton Fingers and 5 Vials of Spider Venom to Madame Eva in Darkshire.", description = "As the mystical taint creeps through the forest, the need for self-protection is undeniable, <name>.  The winds whisper to me and they speak of a great danger which waits patiently for you in the near future.\n\nIf you wish to protect yourself, noble <class>, bring to me 10 ghoul fangs, 10 skeleton fingers and 5 vials of spider venom.  For you I shall enchant a Totem of Infliction which will harm those who attempt violent acts against you.", progress = "Bring to me 10 ghoul fangs, 10 skeleton fingers and 5 vials of spider venom.  For you I shall enchant a Totem of Infliction which will harm those who attempt violent acts against you.", completion = "Very wise of you, &lt;name&gt;.  This Totem of Infliction will help to protect you against the evil which lurks throughout Azeroth and beyond.  When you feel threatened, hold this totem and take comfort in its magical aura.  Be brave, fair &lt;class&gt;.  You will need all the courage you can muster for I see much bloodshed in your future.", rewards = "You will receive:\n\nTotem of Infliction"}
MultiLanguageQuestData['en'][102] = {title = "Patrolling Westfall", objective = "Bring 8 Gnoll Paws to Captain Danuvin on Sentinel Hill.", description = "Stormwind has abandoned us.  A foul wind of depravity rustles through the plains of Westfall.  This was my homeland and I will not turn my back on the citizens who choose to remain here.  We, the former farmers, shall make our stand.\n\nYour task, should you choose to accept, is to patrol the grasslands of Westfall.  Track down and slay the vile Gnolls that seem to be working in conjunction with the Deadmines thieves. Bring me eight Gnoll Paws and I will reward your bravery.", progress = "Have you collected 8 paws from those treacherous Gnolls yet?", completion = "Well done, &lt;name&gt;.  With valiant adventurers such as yourself fighting alongside The People's Militia, Westfall just might return to the prosperous breadbasket it once was.  Please accept this in recognition of your tireless efforts.", rewards = "You will be able to choose one of these rewards:\n\nBelt of the People's MilitiaBracers of the People's Militia\n\nYou will also receive:\n\nBracers of the People's MilitiaBelt of the People's Militia"}
MultiLanguageQuestData['en'][103] = {title = "Keeper of the Flame", objective = "Bring 5 Flasks of Oil to Captain Grayson at the Westfall Lighthouse.", description = "The night the Lighthouse Keeper's family died was horrible.  I watched, helpless, as Old Murk-Eye led the attack.  But what's done is done and now my concern is for the lives of the sailors on The Great Sea whose ships come close to the perilous rocks of the coastline.  With no one to keep watch on the flame the responsibility has fallen upon me.\n\nHelp me keep the torch lit by bringing me 5 flasks of oil from the Harvest Monsters.", progress = "The flame will not burn for long without oil, <name>.", completion = "Praise you, brave &lt;class&gt;.  The rocks of the Westfall Coast shall be lit thanks to your hard work.  Many lives will be spared so long as the torch is kept lit.\n\nI died needlessly on this very shore.  My afterlife plight is to see that no others follow my destiny.", rewards = "You will be able to choose one of these rewards:\n\nMinor Mana PotionMinor Healing Potion\n\nYou will also receive:\n\nScroll of IntellectScroll of StaminaMinor Healing PotionMinor Mana Potion"}
MultiLanguageQuestData['en'][104] = {title = "The Coastal Menace", objective = "Bring a scale of Old Murk-Eye to Captain Grayson at the Westfall Lighthouse.", description = "When my life was ended upon the rocks, I had no clue what the afterlife held for me.  The Lighthouse was black that night because Old Murk-Eye had scared the keeper's family off.  They returned and re-lit the flame but Old Murk-Eye coerced the weaker minded murlocs to raid the Lighthouse with him once again.  The second time the family was not so lucky and before my eyes they perished helplessly.\n\nSlay Old Murk-Eye if you see him along the shore and bring me one of his scales and I shall reward you.", progress = "Have you laid waste to the menace known as Old Murk-Eye yet?  He has been spotted roaming the coastline of Westfall.\n\nReturn to me when the foul beast is dead.", completion = "So the foul heathen, Murk-Eye is dead.  Well done, &lt;name&gt;.  By your hands one life was laid to rest but perhaps many more were saved.  The Great Sea, wrought with danger as it is, shall be a wee bit safer this night thanks to your heroics.", rewards = "You will be able to choose one of these rewards:\n\nGrayson's TorchBuckler of the SeasTorchlight Wand\n\nYou will also receive:\n\nGrayson's TorchBuckler of the SeasTorchlight Wand"}
MultiLanguageQuestData['en'][105] = {title = "Alas, Andorhal", objective = "Bring Araj's Phylactery Shard to High Executor Derrington at the Bulwark, Western Plaguelands.", description = "Alas, the time to attack Andorhal and drive out the lich that controls it is upon us!\n\nInside the ruins of the city is where the lich - Araj the Summoner - holds dominion.  He is guarded by numerous Scourge surrounding the remains of city's center, and his personal retinue of guardians attached to him directly is formidable.  You will need numerous allies to even stand a chance of facing him successfully.\n\nDestroy Araj, <name>, and bring me a shard from his phylactery as proof!", progress = "Your task has been given to you, <name>.  Do you have a shard from the lich's phylactery as proof of the task being accomplished?", completion = "You've done it!  Araj... the lich is finally defeated!\n\nYou've done a tremendous service to the Horde on this day, &lt;name&gt;.  Your bravery and perseverance are a testament to what it means to be a true hero.  Please - accept this as a token for all to see and know that you have delivered the Horde a victory for the ages!", rewards = "You will receive:\n\nMark of Resolution"}
MultiLanguageQuestData['en'][106] = {title = "Young Lovers", objective = "Give Maybell's Love Letter to Tommy Joe Stonefield.", description = "Oh, I'm cursed!  My heart belongs to Tommy Joe Stonefield, but our families are bitter enemies.  So I can't see him, even though my eyes ache to gaze upon that handsome face!\n\nPlease, take this letter and give it to Tommy Joe.  He's usually at the river to the west of the Stonefield Farm, which is due west of here.", progress = "You have what??  Maybell is the light of my dull life.  Hurry, let me see her letter!", completion = "Ah!  I can't stand us being apart.  I have to see her!!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][107] = {title = "Note to William", objective = "Take Gramma Stonefield's Note to William Pestle.", description = "I bet William Pestle has a potion to unite our two young lovers!\n\nHere, take this note to William.  He's staying at the Lion's Pride Inn in Goldshire.", progress = "You have a note from \"Gramma\" Stonefield, eh?  I haven't seen Mildred in years!  I wonder what she has to say...", completion = "My heart goes out to those two poor souls, Maybell and Tommy Joe.  I remember being young and in love, once.\n\nThere must be something I can do to help them!  Let me think...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][109] = {title = "Report to Gryan Stoutmantle", objective = "Talk to Gryan Stoutmantle. He usually can be found in the stone tower on Sentinel Hill, just off the road, in the middle of Westfall.", description = "Looks to me you've seen quite a bit of combat in your time, <class>.  If you haven't already, you should report to Gryan Stoutmantle.  He heads up the People's Militia, aimed at protecting the farmlands of Westfall.  I bet he could use your help.  You can usually find him in the stone tower on Sentinel Hill, just off the road in the middle of Westfall.", progress = nil, completion = "Ah, so my friend sent you here?  How kind.  \n\nWell the Stormwind Monarchy has abandoned our cause.  Now it is up to the People's Militia to keep the land free from corruption.  If our cause interests you, I can put your combat skills to use in the name of freedom.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][110] = {title = "Insect Part Analysis", objective = "Check in Gadgetzan for Alchemist Pestlezugg and his analysis of the insect parts.", description = "I'm going to spend some time taking a look at Scrimshank's surveying gear... as well as putting his personal effects in order.  I get the sneaking feeling behind my ears that this isn't the last loss we'll be facing against these bugs.\n\nI'd like for you to check in with Alchemist Pestlezugg to see if he has had a chance to process the insect parts we sent him.  If they're ready, bring them to me.", progress = nil, completion = "Yes, I have the results right here.  They are... unsettling, to say the least\n\nOur initial suspicion that the bugs are being controlled by an outside force, we believe, is correct.  If this is the case, then we are dealing with not only a very powerful unknown force, but also a malignant one.  These bugs have been changed to be pure ravagers.  I've never seen anything quite like it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][111] = {title = "Speak with Gramma", objective = "Speak with Gramma Stonefield.", description = "Please, <name>, talk with my Gramma.  If anyone can find a way to bring me together with Maybell, she can.\n\nShe's inside our house east of here.", progress = nil, completion = "While our families are feuding, Tommy Joe and Maybell don't have much of a future, but... maybe we can get them together for just a little while.\n\nHm, what can we do...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][112] = {title = "Collecting Kelp", objective = "Bring 4 Crystal Kelp Fronds to William Pestle in Goldshire.", description = "I can make an invisibility liquor for Maybell, so she can slip away from the Maclure Vineyards and go to Tommy Joe.  But to make the liquor, I need some crystal kelp.\n\nAlthough the kelp usually grows in the ocean... sometimes murlocs collect it.  See if the murlocs near Crystal Lake have any.  Crystal Lake is just east of Goldshire.", progress = "Do you have that crystal kelp?  I'm sure Maybell is anxious to see her beau...", completion = "You got them.  Good show!  Now, just one moment while I concoct the potion...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][113] = {title = "Insect Part Analysis", objective = "Deliver the report to Senior Surveyor Fizzledowser in Gadgetzan. Be sure he gives you a copy of the report, as Alchemist Pestlezugg has requested.", description = "Senior Surveyor Fizzledowser needs to see this report immediately.  Actually... everyone who can read needs to see this report.  We are facing a grave and serious threat to not only Tanaris and Gadgetzan, but if left unchecked, the entirety of southern Kalimdor.  Heck, even quite possible the whole of Azeroth; this thing has given no indication it will subside.\n\nHave Fizzledowser make a duplicate of the report for you to distribute freely to your allegiance. Everyone must know about this threat!", progress = "Well Junior Surveyor <name>, has ol' Pestlezugg got that report ready yet?", completion = "Thank you for delivering the report, Junior Surveyor &lt;name&gt;; here is your pay for your diligent service to the Gadgetzan Water Company.\n\nWhile I am usually not thrilled about handing out our valuable information carte blanche to those who would otherwise pay good coin for it, I've known Pestlezugg for a number of years now.  If he recommends letting everyone know about it, then so be it.  Give me a moment and I'll make you a copy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][114] = {title = "The Escape", objective = "Take the Invisibility Liquor to Maybell Maclure.", description = "Take this invisibility liquor to young Maybell.  It should last long enough for her to visit Tommy Joe.", progress = "Did you deliver my letter to Tommy Joe?  What did he say??", completion = "Oh...my!  I feel guilty deceiving my family, but my feelings for Tommy Joe are too strong to ignore.\n\nThank you, &lt;name&gt;.  I'll drink this liquor as soon as I have the chance and sneak away to my love.\n\nAnd for you... please take this.", rewards = "You will receive:\n\nMinor Healing Potion"}
MultiLanguageQuestData['en'][115] = {title = "Shadow Magic", objective = "Bring 3 Midnight Orbs to Marshal Marris in Lakeshire.", description = "The Blackrock orcs enlisted shadowcasters to aid their attacks in Redridge, and they have brought with them devices of dark power--midnight orbs.  These orbs have struck telling blows against Redridge's defenders, and it's imperative we remove the demon-tainted items from the conflict.\n\nFind and deliver to me midnight orbs from slain Blackrock shadowcasters.  I will then have them disposed of, for this world would be a better place without them!", progress = "How goes your conflict with the shadowcasters?  Did you find the midnight orbs?", completion = "Thank you, &lt;name&gt;.  I'll send these to be destroyed immediately.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][116] = {title = "Dry Times", objective = "Barkeep Daniels of Lakeshire needs a keg of Thunderbrew Lager, a cask of Merlot, a bottle of Moonshine and a skin of Sweet Rum.", description = "I find myself in quite a pinch here, <name>.  The bottles are close to running dry.  The latest booze shipment is long overdue.  The orc invasion has been hell.\n\nPerhaps you can go to work for me?\n\nI need you to pick up a keg of Thunderbrew Lager from Grimbooze Thunderbrew in the Westfall hills, a cask of Merlot from Stormwind, a bottle of Moonshine from Darkshire and a skin of Sweet Rum from Goldshire.  Bring those back to me and I will see to it you are rewarded.", progress = "I need you to pick up a keg of Thunderbrew Lager from Grimbooze Thunderbrew in the Westfall hills, a cask of Merlot from Stormwind, a bottle of Moonshine from Darkshire and a skin of Sweet Rum from Goldshire.  Bring those back to me and I will see to it you are rewarded.", completion = "A job well done, &lt;name&gt;!  I know well the roads you had to journey to procure this fine array of liquor.  But my patrons will be happy once again! \n\nMy wife is quite a seamstress.  Please accept this cloak she made in return for your services.", rewards = "You will receive:\n\nFinely Woven CloakA Bulging Coin Purse"}
MultiLanguageQuestData['en'][117] = {title = "Thunderbrew", objective = "Bring Grimbooze Thunderbrew 5 hops to complete his special brew.", description = "Hurry, my friend, move with haste \nIn order for our rich lager to taste \nMore like beer and less like stew, \nHops are needed to make the brew.", progress = "Hurry, my friend, move with haste \nIn order for our rich lager to taste\nMore like beer and less like stew,\nHops are needed to make the brew.", completion = "Hops and Barley, yeast and malt \nThe taste-buds feel a virtual assault, \nNo need to plead, no need to beg \nFor Thunderbrew Lager comes in a keg!", rewards = "You will receive:\n\nKeg of Thunderbrew"}
MultiLanguageQuestData['en'][118] = {title = "The Price of Shoes", objective = "Take Verner's Note to Smith Argus at Goldshire in Elwynn Forest.", description = "I've been using so much iron keeping the Stormwind Guards outfitted, I don't have enough to supply the stable's horses with shoes!\n\nTake this note to Blacksmith Argus in Goldshire.  It explains to him my problem and requests a shipment of horseshoes.", progress = "What's that?  Verner sent you, you say?  Well give me his note.  And SPEAK UP!", completion = "Heh, so old Verner needs some shoes, does he!?!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][119] = {title = "Return to Verner", objective = "Return to Verner Osgood at Lakeshire in Redridge. Give him the Crate of Horseshoes.", description = "Ok, I'll give him his 50 horseshoes...\n\nHere they are, all boxed up and ready to go!  Tell Verner it was a pleasure doing business, and be sure he reads the note attached to this crate!", progress = "Great, you're back!  Did you get the shoes?", completion = "Thank you, this really helps me out.\n\nBut what's this?  Argus sent a note with the crate...What??  Argus wants me to PAY him?  Bah!\n\nWell, &lt;name&gt;, thank you for your help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][120] = {title = "Messenger to Stormwind", objective = "Magistrate Solomon has given you a report which must be delivered to General Marcus Jonathan in Stormwind. The judge wants you to return to him as soon as the delivery has been made.", description = "These are trying times, <class>.  The township is under constant siege.  Without reinforcements, we will certainly face defeat.  The message I now entrust to you is of utmost importance.  Get this report to General Marcus Jonathan of Stormwind immediately.  Once your delivery is made, return to me at once with any news, be it good or bad. \n\nNow make haste!", progress = "What have you there?", completion = "At ease, &lt;class&gt;.\n\nMagistrate Solomon is a noble leader.  His words carry great weight with me.  I shall seek the counsel of the King and make the situation clear to him.  Assure the good judge that he has the Stormwind Army's support.  Reinforcements will be sent as soon as word is given from His Majesty.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][121] = {title = "Messenger to Stormwind", objective = "Take General Marcus Jonathan's letter of response to Magistrate Solomon in Lakeshire.", description = "While I wait for a response from the King I want you to carry this letter to Magistrate Solomon. \n\nDismissed, <class>!", progress = "Did the General send news?  Are reinforcements on the way?", completion = "Thank you for your time, &lt;class&gt;.  For your service to Lakeshire and Stormwind I reward you with these coins.\n\nNow if you'll excuse me, I find this correspondence somewhat of a mystery.  Something is amiss in our Kingdom.  I fear this is the beginning of conflict, not the end.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][122] = {title = "Underbelly Scales", objective = "Gather 6 Underbelly Whelp Scales from Black Dragon Whelps, and bring them to Verner Osgood in Redridge.", description = "I need some underbelly scales from black dragon whelps to pay for the shoes Argus sent me from Goldshire.  If you can get 6 of them for me, then I can pay Argus with some... and have enough left to fashion something for you.\n\nBlack dragon whelps are often flying around south of Lakeshire, but they like to wander.  You might have to just keep an eye out and hunt them when you see them.", progress = "I know that greedy Argus will send someone to collect his scales if I don't give them to him soon.  Have you found those scales yet?", completion = "Thanks!  These will get me out of debt to Argus...", rewards = "You will be able to choose one of these rewards:\n\nBlack Whelp BootsBlack Whelp Gloves\n\nYou will also receive:\n\nBlack Whelp GlovesBlack Whelp Boots"}
MultiLanguageQuestData['en'][123] = {title = "The Collector", objective = "Go to Marshal McCree at the Eastvale Logging Camp in Elwynn Forest and give him The Collector's Schedule.", description = "This note is a schedule with a list of days and times when a person -- described only as \"The Collector\" -- will receive a shipment of gold from the mines in Elwynn Forest.\n\nFrom the schedule, it looks as if the Collector resides near the Brackwell Pumpkin Patch in eastern Elwynn.\n\nThis sounds important.  You should report it to Marshal McCree at Eastvale Logging Camp.", progress = "What?!?  We haven't had our people working the Elwynn mines for months!\n\nLet me see that note you have...", completion = "Hm... I have heard of this \"Collector\" but I don't know whom he's working for.  Thank you for the schedule.  It will help us solve this mystery.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][124] = {title = "A Baying of Gnolls", objective = "Kill 10 Redridge Brutes and 8 Redridge Mystics, then return to Verner Osgood.", description = "As if the attacking orcs weren't enough!  Now I have gnoll brutes and mystics prowling along the ridge north of my stable, taking my horses when they stray...\n\nIf you can get rid of those gnolls, my horses and I would be very grateful.", progress = "My horses still seem skittish, and I still hear that cursed wolf cry at night.  Please, <name>, do something about those Gnolls!", completion = "Thank you for all your help, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][125] = {title = "The Lost Tools", objective = "Foreman Oslow of Lakeshire wants you to retrieve his toolbox from the bottom of Lake Everstill.", description = "I could really use a hand here, <name>.  With the town under siege, it's been hard to get supplies.  My tools were being delivered from Goldshire by wagon but the bridge was blown out.  We put the tools in a boat but the orcs hit it with a catapult.  Just my luck, my toolbox sank right to the bottom of the lake.\n\nRetrieve my toolbox, <name>, and I'll make it worth your while.", progress = "Were you able to find my tools?", completion = "Excellent recovery, &lt;name&gt;!  I never thought I'd see these tools again.", rewards = "You will receive:\n\nMedium Armor Kit"}
MultiLanguageQuestData['en'][126] = {title = "Howling in the Hills", objective = "Bring Yowler's Paw to Verner Osgood in Lakeshire.", description = "<name>, the gnolls are still out there.  I can hear their baying as they hunt in the hills above Lakeshire.  And one cry is louder than the rest - Yowler,  their leader.\n\nKill Yowler and send his pack scattering!  Bring me his paw as proof.\n\nAnd be careful, this gnoll is their leader for a reason.  He is no Mongrel...", progress = "Yowler is a dangerous creature, <name>.  If you're not ready for him, I understand.", completion = "Again, thank you for your help.  The Stormwind army is so busy dealing with the orcs, they don't have the troops to protect Redridge from local threats like the gnolls.", rewards = "You will be able to choose one of these rewards:\n\nRing of Iron WillGold Militia Boots\n\nYou will also receive:\n\nRing of Iron WillGold Militia Boots"}
MultiLanguageQuestData['en'][127] = {title = "Selling Fish", objective = "Bring 10 Spotted Sunfish to Dockmaster Baren in Lakeshire.", description = "Lake Everstill is famous for its spotted sunfish.  There's always demand for them...and I'm running low!\n\nBring me a batch of 10 and I'll barter well for them.  If you can't fish yourself, then...maybe you can get them off the murlocs!", progress = "You have some sunfish for me, eh?", completion = "Pleasure doin' business with you, matey!", rewards = "You will receive:\n\nMurloc Fin SoupRecipe: Murloc Fin SoupFishliver Oil"}
MultiLanguageQuestData['en'][128] = {title = "Blackrock Bounty", objective = "Kill 15 Blackrock Champions and Guard Howe in Lakeshire will reward you.", description = "The Blackrock Clan must be destroyed. The Enemy has invaded our lands. These mountains fall under the sovereign right of the King of Stormwind. Our sources tell us that the leaders of each unit within the Clan are known as Champions. You'll find them in their encampment to the north, just west of the road to the Burning Steppes.\n\nMagistrate Solomon wants these foul brutes dead. Slay 15 Blackrock Champions and return to me.", progress = nil, completion = "I see you have fought valiantly against the Blackrock Clan, &lt;class&gt;.  Your service to our township is great indeed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][129] = {title = "A Free Lunch", objective = "Bring Parker's lunch to Guard Parker. He patrols the road leading to Darkshire.", description = "Can you do me a favor?  I've prepared a lunch for Guard Parker, but he's out on patrol...he's a big, strong Stormwind guard who can defend himself, but it's much too dangerous out there for a townsperson like me.\n\nSo if you deliver his lunch for me, then come back here and I'll give you a free lunch!  Parker patrols the stretch of road leading to Duskwood.", progress = "Darcy sent me a lunch, did she?  Such a kind heart she has.  Well...let's have it!", completion = "Thanks, I could really use the meal.  Guarding Lakeshire from the orcs and gnolls is tough work!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][130] = {title = "Visit the Herbalist", objective = "Speak with the Redridge Herbalist, Martie Jainrose.", description = "Before you go back to Darcy, can you bring her some flowers for me?  You can get them at the herbalist shop back in Lakeshire, at the west end of town.\n\nBut when you get the flowers...don't tell the herbalist, Martie, whom they're from, or whom they're for...", progress = nil, completion = "You need a bouquet of flowers?  You haven't been in town very long...have you already found for yourself a sweetheart here?\n\nI know I shouldn't pry, but it's nice to see that love is in the air... especially in dangerous times like these.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][131] = {title = "Delivering Daffodils", objective = "Give Darcy the Daffodil Bouquet.", description = "Here is your bouquet.  I chose Daffodils for you.  They're my favorite!", progress = "Hello again, <name>.  Did Parker like the lunch I sent him?", completion = "Oh, those are lovely!  I can't wait to put them in some water!\n\nBut...these are Martie's favorite flowers.  Parker didn't have you go to that jealous vixen for this bouquet, did he?  You didn't tell her who they were for, did you?  If you did, then it wouldn't surprise me if she poisoned them.\n\nOh, but it's not your fault.  Thank you, and here's your meal.", rewards = "You will receive:\n\nSauteed Sunfish"}
MultiLanguageQuestData['en'][132] = {title = "The Defias Brotherhood", objective = "Take Wiley's Note to Gryan Stoutmantle in Westfall.", description = "What I am about to tell you could cost me my life.  The Defias gang is up to something big.  Last I heard they were working in conjunction with various gnolls, kobolds and even goblins.\n\nTake this note to Stoutmantle.  It explains as much as I know on the subject.", progress = "Good to see you back, <name>.  What did Wiley have to say for himself?", completion = "Bah!  I should have let that scoundrel rot when I had the chance.  But this information is crucial.  Good work.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][133] = {title = "Ghoulish Effigy", objective = "Gather 7 Ghoul Ribs and bring them to Abercrombie at his shack.", description = "I live so far from the protection of town, it's a wonder the ghouls and the walking dead haven't eaten me!  In fact, just yesterday a pack of Bone Chewers was pounding on the walls of my house!\n\nI want to make an effigy - a kind of \"scarecrow\" for Ghouls.  To do that I need some Ghoul Ribs.  You can get them from Flesh Eaters, Bone Chewers, Brain Eaters, Rotted Ones and Plague Spreaders.\n\nGet the ribs for me, and I will repay you with some coin.", progress = "I think I hear a pack of Ghouls scurrying around the back of the house - I better put that effigy up quick!  Did you get those Ghoul Ribs for me?", completion = "Ah, thanks.  These will do just the trick!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][134] = {title = "Ogre Thieves", objective = "Return Abercrombie's Crate to Abercrombie.", description = "A few weeks ago I was picking herbs far from my house, and a band of ogres attacked me!  I ran, and I was forced to leave behind a crate of precious tools and herbs.\n\nAfter they chased me off, the ogres swaggered back to the ogre mound in southern Duskwood.  I'm sure my crate is somewhere near the mound.\n\nPlease, <name>, retrieve this crate for me for I miss it sorely.", progress = "Do you have my crate?  If so, then please...give it to me quickly!", completion = "Thank the Nec-...well, thank YOU, &lt;name&gt;!  You have more than earned your reward.\n\nAha!  Happy!  Happy nights ahead!!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][135] = {title = "The Defias Brotherhood", objective = "Take Wiley's Note to Mathias Shaw in Stormwind.", description = "I wonder what Wiley meant when he mentioned the Stonemasons.  Perhaps that was a slip of tongue.  Could the Defias gang be related to the Stonemasons?  Only one man would know for sure:  Mathias Shaw, head of SI:7. Show him Wiley's Note and see if he has anything to add to this growing mystery. If you have trouble finding Shaw, check the Barracks in Old Town.", progress = "What business do you have with me?  I am a very busy man. . .", completion = "This matter might be more complex than Stoutmantle realizes.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][136] = {title = "Captain Sanders' Hidden Treasure", objective = "Find Captain Sanders' footlocker and search it for the next clue.", description = "If ye be readin' this, it means that Ol' Captain Sanders is in a watery grave.  So my treasure is yours now, ye jest need to follow the clues. \n\nFirst ye need to find me footlocker.  It's probably half-buried in sand by now, along the Western Coast of Westfall near the shipwreck.  There be lots of shipwrecks but only one rusty anchor on the coast.  Find that anchor and you'll find me locker!  Look in there for the next clue.", progress = nil, completion = "The footlocker slowly creaks open.  Sand and water seem to be its only contents. But wait!  A small crab scurries out with a clue to the treasure in his claws!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][138] = {title = "Captain Sanders' Hidden Treasure", objective = "Find the old barrel near the ruined chimney and search it for your next clue.\n\nProvided item: \n", description = "The clue to the treasure reads: Good work, matey!  Now ye need to head due east.  East up the bluffs, east to the road.  Look for the ol' chimney ruins near the side of the road.  There you'll find an old barrel with your next clue.", progress = nil, completion = "Good work, treasure hunter!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][139] = {title = "Captain Sanders' Hidden Treasure", objective = "Search the empty jug next to the windmill for the next clue.\n\nProvided item: \n", description = "Searching through the barrel you discover another piece of parchment.  This one reads:  Now from this here barrel, face ye North.  Straight as the crow flies, keep ye walkin' till you see the empty jug next to the lone windmill on the sea bluffs.  If ye poke around that jug, ye just might find what you're lookin' for.", progress = nil, completion = "You're on your way to the jackpot, treasure seeker!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][140] = {title = "Captain Sanders' Hidden Treasure", objective = "Locate Captain Sanders' chest and open it for your reward.\n\nProvided item: \n", description = "Sure enough, deep within the Old Jug there is another clue to Sanders' treasure.  The ink has run in some places and the paper smells like whiskey but you can make out some of the text:  Now that ye found me ol' whiskey jug, you're almost to the treasure!  Just face West from the bottle and walk down to the shore.  Once ye get to the water, keep going!  Swim straight west till you find the island with me treasure chest!", progress = nil, completion = "The hinges on the old chest are rusty but they still work.  You force the chest open and take the booty.\n\nCongratulations!", rewards = "You will receive:\n\nSilver BarCaptain Sanders' ShirtCaptain Sanders' SashCaptain Sanders' Booty Bag"}
MultiLanguageQuestData['en'][141] = {title = "The Defias Brotherhood", objective = "Take Shaw's report to Gryan Stoutmantle in Westfall.", description = "The Stonemasons' Guild was run by a man named Edwin VanCleef.  VanCleef was responsible for rebuilding Stormwind after the orcs razed it in the First War.  Apparently, VanCleef and his men were unhappy with their treatment by the King after the reconstruction was complete.  That just might explain a thing or two.\n\nI have written a more detailed account for your Master in Westfall.  Take this to him at once!", progress = "Did Master Shaw shed any light on things?", completion = "Edwin VanCleef. . .I know the name well.  To think that a man so industrious and talented could turn into such a scoundrel unnerves me.  I'll need further proof before I believe this.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][142] = {title = "The Defias Brotherhood", objective = "Track down the Defias Messenger in Westfall and bring his message to Stoutmantle.", description = "We need to discover the location of the Defias hideout.  <name>, my scout reports that a Defias Messenger has been seen on the roads between Moonbrook, the Gold Coast Quarry and the Jangolode Mine.  I want you to capture him.  If he resists, kill him and bring me whatever he is carrying.", progress = "<name>, were you able to gather any information?  Did you locate the messenger?", completion = "This is indeed firm proof that VanCleef is in charge.  Now all we need to know is where the Defias gang is hiding out.\n\nWe've had a stroke of luck while you were gone.  We captured a thief trying to steal Saldean's wagon.  He has promised to lead us to the hideout in exchange for his life.  I want you to defend the traitor so he can reveal the hideout.  Return to me once you have uncovered the location.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][143] = {title = "Messenger to Westfall", objective = "Magistrate Solomon wants you to take his written plea to Gryan Stoutmantle in Westfall.", description = "Something odd is afoot with the Stormwind Army.  They should have been here in force by now.  Time is a luxury we don't have, however.  I will not stand by and watch the people of Lakeshire give their lives without trying to enlist more help.  I've heard word of a people's militia forming in Westfall.\n\nTake this plea to their leader, Gryan Stoutmantle.  Perhaps Stoutmantle's men can lend some support here until the King sends reserves.", progress = "Hail, <class>.  What business do you have with The People's Militia?", completion = "Good Messenger, you have served your master well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][144] = {title = "Messenger to Westfall", objective = "Return to Magistrate Solomon with Gryan Stoutmantle's response.", description = "Magistrate Solomon's note pains me to read.  But it is obvious he knows not the war which is waged in Westfall or else he would know better than to expect aid from the Militia.  If Stormwind had not deserted us as well, we would not have the need for the Militia.\n\nTake this response to your master in Redridge, <class>.  And let him know that my heart is heavy with the loss of good men.", progress = "Shall we expect the People's Militia soon?  Does Lord Stoutmantle's news bode well?", completion = "I do say, this is not good at all.  I did not realize that Stoutmantle's situation was not unlike ours here in Lakeshire.  What action is so important that it calls the Stormwind Army away from its people?  Bah, I should not ponder aloud.\n\nHere, messenger.  Accept these coins in exchange for your service to the Township.  I might call upon you again.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][145] = {title = "Messenger to Darkshire", objective = "Magistrate Solomon wants you to take a letter to Lord Ebonlocke in Darkshire.", description = "I require your assistance once again.  I have written to Lord Ebonlocke, requesting that he sends his trained guards, the Night Watch, to help with Lakeshire's defense.  It is imperative this message makes it to him swiftly.  You must exercise extreme caution.  Ebonlocke is the mayor of Darkshire, in the heart of Duskwood.  Do not stray from the roads.", progress = "You appear to have traveled from afar, <class>.  What business do you have here in Darkshire?", completion = "Thank you for making the long journey here.  This is indeed important information.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][146] = {title = "Messenger to Darkshire", objective = "Return to Magistrate Solomon with Lord Ebonlocke's letter of response.", description = "If I did not know Magistrate Solomon personally, I would say the man has gone mad.  Send the Night Watch to Lakeshire because Stormwind refuses aid?  The Night Watch was formed because Stormwind left us when this foul magic seeped into the land.  If I sent my Night Watch, this town would be overrun by evil before the guards even reached the forest's edge.\n\nTake this letter of response to your Master in Lakeshire.", progress = "Ah, good to see you back, messenger.  Shall I inform the Marshal that the Night Watch is on its way from Darkshire?", completion = "By the Light!  The Stormwind Army retreated from Westfall.  And the Guard no longer protects Darkshire?  There is some treachery abound.  How could this be so? \n\nOh I forgot to reward your service, &lt;class&gt;.  Here are some coins.  Now excuse me.  Something is amiss in Stormwind and I must get to the bottom of it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][147] = {title = "Manhunt", objective = "Find and kill \"the Collector\"  then return to Marshal McCree with The Collector's Ring.", description = "If the \"Collector\" is taking gold from our mines then he's stealing from the kingdom!  Bring the Collector to justice, and bring me the ring mentioned in the pickup schedule you gave me.  It may tell us whom the Collector is working for...\n\nThat Pickup Schedule says the Collector is hiding out at the Brackwell Pumpkin Patch.  You should search for him there.", progress = "Did you find the Collector?  Did you discover whom he's working for?", completion = "You found him?  Well done, &lt;name&gt;.  He won't be \"collecting\" from the Elwynn Mines again!\n\nAnd this ring you found is interesting... it's a membership ring for the old Stonemason's Guild in Stormwind.  Why would a lowly thief have an artisan guild ring, and why are the Defias Thieves collecting money from our mines?\n\nDifficult questions.  I hope one day we'll have answers.", rewards = "You will be able to choose one of these rewards:\n\nStormwind Chain GlovesElastic WristguardsMcCree's Sparring Gloves\n\nYou will also receive:\n\n\"Collecting\" BagElastic WristguardsStormwind Chain GlovesMcCree's Sparring Gloves"}
MultiLanguageQuestData['en'][148] = {title = "Supplies from Darkshire", objective = "Speak with Madame Eva.", description = "Oh, what is a poor old man to do?  I need some supplies from Darkshire, but the village is so far away and I am so old and feeble...I would never make the trip.\n\nCan you go to Darkshire and bring me back some Ghost Hair Thread?  You can get it from Madame Eva at her home on the Darkshire square.", progress = nil, completion = "Ah, Ghost Hair Thread is what you need, is it?  I'm afraid I have none in stock, but I can make some for you...if you can supply the ghost hair.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][149] = {title = "Ghost Hair Thread", objective = "Bring the Spectral Comb to Blind Mary.", description = "There is a poor, sad spirit, Blind Mary, who haunts an old farm house in the hills south of Darkshire.\n\nHere, take this Spectral Comb and ask Blind Mary to comb her hair.  Then bring back the comb and I will glean from it the Ghost Hair I'll need for the thread.\n\nAnd take care, for dark things now lurk near that house...", progress = "<Sob> Oh please, don't look at me!  I tore out these eyes with my own hands, but I can still feel your gaze!\n\nI'm hideous!  Hideous!  Please, look away!!", completion = "What is this?  A comb?  It's lovely!  And it glides through my hair as if it weren't the stiff, stringy horror that it is.\n\nOh, if only I had a mirror...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][150] = {title = "Murloc Poachers", objective = "Bring 8 Murloc Fins to Dockmaster Baren in Lakeshire.", description = "Murlocs are becoming a problem.  Larger groups of the fishmen are dropping anchor along the shores of Lake Everstill and fishing up a storm!  We need them gone before they eat all the fish in the lake!\n\nHunt murlocs!  Bring me eight of their fins and I might have something for you...", progress = "Do you have those fins?  Hurry, we need those murlocs driven from the lake!", completion = "Well done, &lt;name&gt;.  I hope you didn't have too much trouble with those murlocs.\n\nIt's strange seeing them so far from the sea.  I wonder if they're here because they're running from something...", rewards = "You will receive:\n\nDwarven Fishing Pole"}
MultiLanguageQuestData['en'][151] = {title = "Poor Old Blanchy", objective = "Verna Furlbrow in Westfall wants you to bring her 8 Handfuls of Oats.", description = "Poor Old Blanchy!  Such a tired beast after all the work we put her through. I fed her before we left the farm, but we weren't expecting the wagon to break on us. If you could bring her a few handfuls of oats from the fields, I'd be grateful.\n\nI bet you could find some around all of the farms in Westfall, if you can steer clear of those horrific machines that have taken over. There are several farms southwest of here.", progress = "Old Blanchy is on her last leg.  Did you happen to find any oats for her?", completion = "Thank you so much, &lt;name&gt;!  Poor Old Blanchy will be so happy!", rewards = "You will receive:\n\nOld Blanchy's BlanketOld Blanchy's Feed Pouch"}
MultiLanguageQuestData['en'][152] = {title = "The Coast Isn't Clear", objective = "Kill 7 Tidehunters, 7 Warriors, 7 Oracles and 7 Coastrunners and return to Captain Grayson at the Westfall Lighthouse.", description = "You probably noticed all of the shipwrecks along the coast.  The Great Sea is treacherous indeed.  The coast of Westfall needs to be kept clear, so that if sailors find their way to our beaches, they are safe.  The Murlocs are trouble though.\n\nKill 7 Tidehunters, 7 Warriors, 7 Oracles and 7 Coastrunners and I will see to it that you are rewarded.", progress = "Kill 7 Tidehunters, 7 Warriors, 7 Oracles and 7 Coastrunners and I will see to it that you are rewarded.", completion = "Well done, &lt;name&gt;.  You have quite a knack for combat.  Thanks to you the Coast of Westfall is a safer place.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][153] = {title = "Red Leather Bandanas", objective = "Bring 15 Red Leather Bandanas to Scout Galiaan at Sentinel Hill.", description = "The Defias Front is constantly shifting.  I've been following their movements for quite some time now.  On a side note, I've ascertained that many members of the gang can be tracked by the Red Leather Bandanas they wear.\n\nBring me 15 of these Bandanas and I'll see to it you are rewarded.", progress = "Bring me 15 red leather bandanas and I'll pay you well.", completion = "Nice work, &lt;race&gt;.  Please accept one of these items as payment for all your hard work.", rewards = "You will be able to choose one of these rewards:\n\nCloak of the People's MilitiaGreaves of the People's MilitiaLeggings of the People's Militia\n\nYou will also receive:\n\nCloak of the People's MilitiaGreaves of the People's MilitiaLeggings of the People's Militia"}
MultiLanguageQuestData['en'][154] = {title = "Return the Comb", objective = "Return the Ghost Hair Comb to Madame Eva in Darkshire.", description = "NO!!!!!\n\nTake it, take this comb away from me!\n\nI'm a monster, and no one will ever think me lovely again!", progress = "I sense that you have seen Blind Mary.  You have my Comb...?", completion = "I can make a spool of Ghost Hair Thread with this, and have a few strands to spare.  Here are some coins for those extra strands.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][155] = {title = "The Defias Brotherhood", objective = "Escort the Defias Traitor to the secret hideout of the Defias Brotherhood. Once the Defias Traitor shows you where VanCleef and his men are hiding out, return to Gryan Stoutmantle with the information.", description = "So Stoutmantle sends a scrawny <race> like you to protect me?  Guess you'll have to do.  Better bring some friends too. \n\nYou know the deal, right?  You watch my back and I'll take you to the Defias hideout.  But you better be close by my side.  The Defias gang wants my head now.  If they see me with you, they'll try to kill me.\n\nLet me know when you and any friends you can round up are ready to go.", progress = nil, completion = "Most excellent, &lt;name&gt;!  VanCleef is as good as ours now that we know where he is hiding.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][156] = {title = "Gather Rot Blossoms", objective = "Gather 8 Rot Blossoms and bring them to Tavernkeep Smitts in Darkshire.", description = "If you bring me some rot blossoms then I can brew you up a batch of zombie juice.\n\nrot blossoms grow in strange places.  In particular, I hear you can find them inside the skulls of Skeletal Horrors and Skeletal Fiends... not that I've gotten close enough to look!\n\nThe Raven Hill Cemetery is lousy with those skeletons.  You may as well get rid of them while you're looking for rot blossoms.  The town of Darkshire would be grateful.", progress = "Hi, <name>.  Do you have those rot blossoms for me yet?", completion = "Good,  you got the rot blossoms.  And I'll tell Althea Ebonlocke of the Night Watch that you were killing skeletons.\n\nKeeping the people of Darkshire safe is a grim burden for the Night Watch, and news that others are helping stem the tide of fiends in Duskwood is welcome news indeed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][157] = {title = "Deliver the Thread", objective = "Bring the Ghost Hair Thread to Abercrombie, in his shack north of the Raven Hill Cemetery.", description = "Here is your thread, <name>.  It has a thousand uses, from binding evil spirits to sewing life into inanimate objects.", progress = "I need to string the Ghost Hair Thread along my door and my windows to keep out unwanted spirits.  Did you get it for me?", completion = "Delightful!  This will do splendidly...\n\nHere, good &lt;name&gt;, take this as payment for your honorable deed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][158] = {title = "Zombie Juice", objective = "Speak with Tavernkeep Smitts.", description = "I need a bottle of a certain liquor - Zombie Juice.  Tavernkeep Smitts at the Scarlet Raven Tavern in Darkshire should have some.\n\nAnd please hurry, <name>.  These nights get cold, and I need that drink to put fire in my veins again!", progress = nil, completion = "You need some Zombie Juice, do you?  Hmm...that's some strong stuff - I don't usually get requests for it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][159] = {title = "Juice Delivery", objective = "Bring the Zombie Juice to Abercrombie at his shack.", description = "Here's your Zombie Juice...\n\n...and be careful with this stuff.  It's strong enough to raise the dead!", progress = "I need that Zombie Juice to keep me warm on these cold, dark nights.  Did you get it for me?", completion = "A thousand thanks, &lt;name&gt;.  You warm an old man's heart with your foolish-...I mean...with your kindness!\n\nHere you are, friend.  Take this as a token of my gratitude.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][160] = {title = "Note to the Mayor", objective = "Bring Abercrombie's Letter to Ello Ebonlocke, Mayor of Darkshire.", description = "Take this note to Ello Ebonlocke, the Mayor of Darkshire.\n\nHe and I are old friends...and when he reads it and discovers what you did for me...I'm sure he'll be just as happy as I am!  Hahahaha!", progress = "Abercrombie...?  I don't know a person of that name.  You say you have a letter for me from this Abercrombie fellow?\n\nWell let's have it then...", completion = "&lt;Ello looks at the letter...&gt;\n\nWhat language is this?  It looks ancient...I can't read it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][161] = {title = "A Dark Threat Looms", objective = "Chief Engineer Hinderweir wants you to take the strange smelling powder to Ashlan Stonesmirk, the explosives expert at the Mo'grosh Camp.", description = "If my suspicions are correct, this is some type of explosive powder. This must be analyzed by an explosives expert so we know just what we're dealing with here.\n\nThere's only one man for the job. Ashlan Stonesmirk was assigned to monitoring the ogres at the Mo'grosh Stronghold to the east. Head that direction and locate him so that he can shed some light on what this substance is.", progress = "You say somethin', sonny?  Can't hear a bloody thing besides the ringin' in me ears.  Say, what's that you got there?", completion = "Ah, well Ol' Hinderweir is wise to be worried.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][162] = {title = "Rise of the Silithid", objective = "Take the Insect Analysis Report to Gracina Spiritmight in Darnassus.", description = "I urge you to take this report to someone who has working knowledge in this kind of thing.\n\nI know this night elf scholar named Gracina Spiritmight.  She's spent a lot of time studying life forms that are unique to the ecology of Azeroth; she's a historian to boot!  If you want someone to help figure out what exactly this threat is, and more importantly how to stop it, give her the report.  We'll need the help.\n\nLast I heard, she was residing in the Temple of the Moon, located in Darnassus.", progress = "Peace and tranquility be on to you, stranger.  Why have you sought me out this day?", completion = "This report... we night elves know of the terror mentioned here.  Fizzledowser was wise to send this, and you, to me.\n\nThese creatures will consume the Tanaris desert rapidly; they are nothing short of one of the greatest menaces we all will ever face.  Familiarize yourself with this name, &lt;name&gt;: silithid.  The insects mentioned here are the silithid, and they are the tools of one of the greatest threats that both the Horde and Alliance face.\n\nIf only we were smart enough to see that before.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][163] = {title = "Raven Hill", objective = "Find out what is haunting Raven Hill.", description = "Something's amiss at Raven Hill, <name>. Calor swears that someone--or something--is haunting the buildings there. Two nights running he's noticed the shadows moving, and the third before that he says he saw light in one of the windows.\n\nIf, as you say, you care about the safety of Duskwood, find out what monster haunts in Raven Hill.", progress = nil, completion = "No! Please don't kill me! It's just me... Jitters!! They're everywhere... I can't escape them! Monsters in Raven Hill? N-n-n-o... couldn't be. Only harmless Jitters.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][164] = {title = "Deliveries to Sven", objective = "Deliver the supplies to Sven.", description = "Do you know Sven? Now, there is a man who does the work of the Light! He and his followers keep a camp at the northwestern edge of Duskwood.\n\nUnfortunately, because they are so few, they cannot even spare a man to fetch supplies from town. Will you deliver these supplies to him?", progress = "You look a sturdy type, <class>. Have you come to join our fight?", completion = "These supplies will be most useful. The aid of the Carevin family is always appreciated. Here is a little something for your trouble.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][165] = {title = "The Hermit", objective = "Check on the old man in the shack near Raven Hill cemetery.", description = "There was an old man who used to come into town to buy supplies rather frequently, but I haven't seen him for quite some time now. He lives out in a shack overlooking Raven Hill cemetery, if I remember correctly. Perhaps you should go see if something is amiss.", progress = nil, completion = "Elaine Carevin? Hehe, oh yes... of course, the Carevins.\n\nNo, nothing's wrong but it is hard for me to go into town now. The roads are dangerous and I'm not getting any younger. Maybe you can do an old man some favors?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][166] = {title = "The Defias Brotherhood", objective = "Kill Edwin VanCleef and bring his head to Gryan Stoutmantle.", description = "There is but one task left for you to complete.  Edwin VanCleef must be assassinated.  While it saddens me to condemn any man to a death sentence, it is for the greater good of the people of Westfall that VanCleef is laid to rest once and for all.  Bring me the villain's head once the deed is done.", progress = "How goes the hunt for Edwin VanCleef?", completion = "&lt;name&gt;, your bravery is remarkable.  The People's Militia thanks you for your service to the people of Westfall.  With VanCleef dead, this marks the beginning of the end for the Defias Brotherhood.  Hopefully some day soon peace will once again grace the plains of this fair land.\n\nI salute you, Sir!", rewards = "You will be able to choose one of these rewards:\n\nChausses of WestfallTunic of WestfallStaff of Westfall\n\nYou will also receive:\n\nTunic of WestfallStaff of WestfallChausses of Westfall"}
MultiLanguageQuestData['en'][167] = {title = "Oh Brother. . .", objective = "Bring Foreman Thistlenettle's Explorers' League Badge to Wilder Thistlenettle in Stormwind.", description = "We were deep in a vast mine in Westfall, hidden beneath a barn in Moonbrook. No clue where these stinkin' thieving types came from. Anyway, the mine tunnel collapsed on us. I got out but the others... well... the others haven't been heard from.\n\nYou look like you might have better luck in there. If you could look for my brother, I'd be thankful.  He always carried his Explorers' League Badge. If you can't find him, that badge would at least give me some peace of mind.", progress = "Did you find any sign of my brother?  Is there any hope after all this time?", completion = "My suspicions were correct.  My poor brother.... Well, thank you for bringing some conclusion to this mystery, even if the conclusion was grim.", rewards = "You will receive:\n\nMiner's Revenge"}
MultiLanguageQuestData['en'][168] = {title = "Collecting Memories", objective = "Retrieve 4 Miners' Union Cards and return them to Wilder Thistlenettle in Stormwind.", description = "Many of my friends perished that horrible day when the mine tunnel caved in.  If your adventures happen to bring you into that wing of the mine in Moonbrook, please keep an eye out for any sign which might identify them.  If you come across any of their Miners' Union Cards, bring them back to me and I'll make sure their families get some resolution from this horrible accident.", progress = "Were you able to retrieve any of my old co-worker's Miners' Union Cards?", completion = "Thank you for collecting these, &lt;name&gt;.  Your efforts will help bring peace to the dead in the wake of this tragedy.  I will see to it that the families are notified.", rewards = "You will be able to choose one of these rewards:\n\nTunneler's BootsDusty Mining Gloves\n\nYou will also receive:\n\nDusty Mining GlovesTunneler's Boots"}
MultiLanguageQuestData['en'][169] = {title = "Wanted: Gath'Ilzogg", objective = "Kill Gath'Ilzogg and bring his head to Magistrate Solomon in Lakeshire for the reward.", description = "Wanted! Gath'Ilzogg, Leader of the Blackrock attacks on Stonewatch Keep and raids against the township of Lakeshire. \n\nGath'Ilzogg is extremely dangerous.  He is reportedly holed up in the recently conquered keep plotting the Blackrock clan's further crimes against humanity.  The orc infestation must be quelled at all costs.  A gracious reward will be given to whatever brave soul can deliver the head of Gath'Ilzogg to Magistrate Solomon.", progress = "What do you have there, <race>?", completion = "Fantastic work, &lt;name&gt;!  Gath'Ilzogg led those brutes into battle, killing many innocent humans.  Vindication is ours.  This is the first step in reclaiming the keep for the kingdom of Stormwind!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][170] = {title = "A New Threat", objective = "Balir Frosthammer wants you to kill 6 Rockjaw Troggs and 6 Burly Rockjaw Troggs.", description = "I hope you're here to lend us a hand, <class>. After the last trogg attack, we could use all the help we can get.\n\nI hear the buggers have been popping up all across the lands, and it seems Coldridge Valley is no exception. They've been spotted all over the hills to the southeast and near the frozen lake.\n\nAnd that's not all, just a few nights ago, they attacked and overran our camp to the west! \n\nWe're a bit shorthanded here, <lad/lass>, and we need strong arms to help drive the troggs back.", progress = "Tenacious little buggers, aren't they?", completion = "If the problems we've had here are indicative of what is happening elsewhere in our lands, by Magni's beard, we have some troubles ahead of us! I can only hope that the king and Senate are taking steps to deal with the threat the troggs pose.", rewards = "You will be able to choose one of these rewards:\n\nFur-Lined SlippersRustic BeltSnow BootsBear Shawl\n\nYou will also receive:\n\nRustic BeltSnow BootsBear ShawlFur-Lined Slippers"}
MultiLanguageQuestData['en'][171] = {title = "A Warden of the Alliance", objective = "Purchase a Foam Sword Rack from Craggle Wobbletop and then return your ward to the Stormwind orphanage by speaking to Orphan Matron Nightingale in the Cathedral District.", description = "You have been so very kind to me, <name>.  I never dreamed that I'd have so much fun during Children's Week.  Thank you.\n\nI wish all the orphans were lucky enough to get to do the stuff we did. Do you think we could find Craggle Wobbletop again and get a foam sword rack from him? I think he's still pushing that cart in the Canals outside the Trade District. That way, everyone else at the orphanage could do something fun too!\n\nAfter that, it'll be time for me to go home.", progress = "It is a pleasure to see you again, <name>.  Have you attended to the duties you've volunteered for during Children's Week?", completion = "What's this? A gift for all the orphans!\n\nMay the heavens bless you, &lt;name&gt;.  You've done more for Randis than most would ever think of doing for him.  Thank you - you're a shining star in the skies of the Alliance.\n\nRandis had so much fun with you, &lt;name&gt;.  He wanted to give you one of his favorite pets to remember him by.", rewards = "You will be able to choose one of these rewards:\n\nPiglet's CollarRat CageTurtle BoxSnail ShellMagical Pet BiscuitCurmudgeon's Payoff\n\nYou will also receive:\n\nTurtle BoxPiglet's CollarRat CageCurmudgeon's PayoffSnail ShellMagical Pet Biscuit"}
MultiLanguageQuestData['en'][172] = {title = "Children's Week", objective = "Use the Orcish Orphan Whistle to talk with the child you will be looking after during Children's Week.\n\nProvided item: \n", description = "You're willing to help us here at the orphanage?  Bless you, friend; your aid during Children's Week will be invaluable.\n\nTake this whistle.  You will only be able to use it for a short amount of time - typically not longer than Children's Week itself.  When you use it, you will be able to talk with the child you've agreed to look after.  Using it again will dismiss the child.\n\nBy all means <name> - use the whistle and meet your ward!  I'm sure the child will be most eager to meet you.", progress = nil, completion = "Zug zug!  My name is Grunth, and I guess you're looking after me?  You're an adventurer, like my mom and dad were.  My matron says that they died with honor in battle.  I'm happy to meet you.\n\nI hope we'll do plenty of things together.  I have some things I'd like to do, and the matron says you'll be like a big brother to me during this week.  I'd like that a whole bunch.", rewards = nil}
MultiLanguageQuestData['en'][173] = {title = "Worgen in the Woods", objective = "Kill 6 Nightbane Shadow Weaver worgen for Calor in Darkshire.", description = "Darkness seems drawn inexorably to Duskwood. Master Carevin's quest is the expulsion of evil and heresy. Through our efforts are the people of Darkshire kept safe.\n\nYou believe yourself worthy to join us?\n\nI once thought as you. Disillusioned by the complacency of the Watch, I joined Master Carevin. If you wish to prove yourself, it will not be through words.\n\nTest your skills against the Nightbane Shadow Weaver worgen in Brightwood Grove--bright, hah!--and the Rotting Orchard.", progress = "<name>, how fares the hunt?", completion = "Impressive, &lt;name&gt;. It would seem that you are capable enough to handle yourself. Perhaps a more suitable challenge could be found for one of your abilities.\n\nIt is curious though... The worgen seemed to just appear out of thin air. But then, with all the other strange creatures that have moved across our borders, I suppose it's only one of many concerns.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][174] = {title = "ook To The Stars", objective = "Viktori Prism'Antras of Darkshire wants you to bring him a bronze tube.", description = "My Gnomish friend, Cog, has promised to help me build a device which will let me peer towards the stars.  A truth exists, beyond magic, that can explain the strange transformation in the forest.\n\nBring to me a bronze tube made by a skilled engineer.  That is the first step, according to Cog's blueprint.", progress = "Have you found a skilled engineer to create a bronze tube yet?", completion = "This is perfect, &lt;name&gt;.  The first step is complete!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][175] = {title = "ook To The Stars", objective = "Locate Mary and persuade her to give up a reflective surface for Viktori's project.", description = "According to Cog's blueprint, what I need now is a way to reflect light.  I remember a woman by the name of Mary who became well known around these parts for always carrying a looking glass.  Perhaps you can track Mary down and see if she might lend us a reflective surface for this project?  I believe she once resided in southern Duskwood. . .", progress = nil, completion = "Why yes, I used to own a looking glass.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][176] = {title = "Wanted: \"Hogger\"", objective = "Deal with \"The Hogger Situation\" and return to Marshal Dughan.", description = "Wanted: Hogger\n\nA huge gnoll, Hogger, is prowling the woods in southwestern Elwynn.  He has overpowered all attempts at his capture.\n\nThe Stormwind Army has placed a generous bounty on the Gnoll.  To earn the reward, bounty hunters should venture into the woods and deal with the beast.", progress = "Yes, Hogger has been a real pain for me and my men.  You have something to report about the beast?", completion = "Hah!  Well done!  I was starting to think no one would take down that monster!\n\nHere you are, &lt;name&gt;.  And thanks - that Gnoll was giving me a headache the size of Blackrock Spire!", rewards = "You will be able to choose one of these rewards:\n\nFootman TunicStormwind Guard LeggingsBalanced Spell Staff\n\nYou will also receive:\n\nStormwind Guard LeggingsFootman TunicBalanced Spell Staff"}
MultiLanguageQuestData['en'][177] = {title = "ook To The Stars", objective = "Retrieve Blind Mary's Looking Glass from the Insane Ghoul and give it to Viktori in Darkshire.", description = "The looking glass was one of my finest treasures until. . .the incident.  After that happened, I discarded it behind the barn.  There was an Insane Ghoul who used to roam back there.  Perhaps he picked it up.  Rumor has it the devilish beast resides in the Tranquil Gardens Cemetery.", progress = "I showed Cog the beginnings of our star-viewing machine.  He was impressed.  Did you happen to find a reflective device?", completion = "Most superb!  This will work perfectly.  Many thanks!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][178] = {title = "Theocritus' Retrieval", objective = "Bring the Faded Shadowhide Pendant to Theocritus the Mage at the Tower of Azora in Elwynn Forest.", description = "<You hear a disembodied voice...>\n\nDo not be alarmed.  I am Theocritus, High Mage of Tower Azora in Elwynn Forest.  The pendant you are holding is a method of communication between the Shadowhide Gnolls and their master, Morganth.\n\nThrough months of research, I believe I too can communicate through these pendants.  If you can hear this message, then my spell was a success.\n\nBring me this pendant and I will reward you for the service.", progress = "I spoke to you through a pendant, you say?  Hmm...give it to me, so that I might study it.", completion = "You have my gratitude, &lt;name&gt;.  I sent that message to the Shadowhide Pendants weeks ago and had believed it a failure.  But it seems the spell did reach at least some pendants, after a significant delay.\n\nIn time I hope to learn how to send an attack through the pendants, to immobilize any Shadowhide Gnolls who wear them.\n\nBut before that is possible, I'm afraid that much more research is required.", rewards = "You will receive:\n\nRestoring Balm"}
MultiLanguageQuestData['en'][179] = {title = "Dwarven Outfitters", objective = "Sten Stoutarm would like 8 pieces of Tough Wolf Meat.", description = "What do we have here? You look as though you might need something to keep your hands warm, hm?\n\nI'll tell you what would help: a pair of nice, warm gloves. And, being the kind soul that I am, I'd be more than happy to provide you with a suitable pair. I've one condition, however.\n\nI need you to go get me some wolf meat. Nice arrangement, hm? You bring me some wolf meat, and I'll make sure you don't lose any digits to frostbite. Well, what do you say?", progress = "Wolves giving you a bit of trouble? You'd do well to avoid the fangs and claws and other sharp bits, yes?", completion = "Ah! Wonderful. The wolf meat should do nicely. Oh, don't worry, &lt;name&gt;, I wouldn't forget my part of the bargain. Here, one of these should fit you.", rewards = "You will be able to choose one of these rewards:\n\nRabbit Handler GlovesWolf Handler GlovesBoar Handler Gloves\n\nYou will also receive:\n\nRabbit Handler GlovesBoar Handler GlovesWolf Handler Gloves"}
MultiLanguageQuestData['en'][180] = {title = "Wanted: Lieutenant Fangore", objective = "Kill Lieutenant Fangore and return to Magistrate Solomon in Lakeshire with his paw.", description = "Wanted: Lieutenant Fangore\n\nKnown leader of the Shadowhide Gnoll Clan, working under the enemy of the Township and Kingdom, Morganth.  By mandate of Magistrate Solomon, this vile betrayer of Stormwind is wanted dead.  Show his paw to the Magistrate as proof of his death.", progress = "What news do you bring before the Court?", completion = "So the evil Lieutenant Fangore is dead?  Good riddance to that foul creature.  You are very brave, &lt;class&gt;.  The Township of Lakeshire thanks you for your aid.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][181] = {title = "ook To The Stars", objective = "Locate Zzarc'Vul in the southern ogre mound in Duskwood and return his monocle to Viktori in Darkshire.", description = "Now there is just one more item needed to complete this device.  Cog's blueprint calls for a lens of some sort.  The only lens I know of that would be large enough will be very difficult to acquire.\n\nThere is an ogre by the name of Zzarc'Vul who resides in the mound in southern Duskwood.  If you can, bring to me his monocle and I will use that as our lens!", progress = "Were you able to convince Zzarc'Vul to lend us his monocle for our experiment?", completion = "At last!  The stargazing device is complete!  Thank you, &lt;name&gt;.  Now I can continue my research. . .", rewards = "You will be able to choose one of these rewards:\n\nZodiac GlovesBelt of the Stars\n\nYou will also receive:\n\nZodiac GlovesBelt of the Stars"}
MultiLanguageQuestData['en'][182] = {title = "The Troll Menace", objective = "Kill 10 Frostmane Troll Whelps.", description = "The trolls're acting up.  More than usual, I'd say.  We've seen them put together war parties before, but this time it's... different.\n\nWhat matters most, however, is the continued protection of Anvilmar.  I've no intention to let these trolls flank Anvilmar while its attention is turned towards troggs.  Go thin their ranks a bit.  They need to know that we're still not without defenses.", progress = "From what I've learned, these trolls hail from the Frostmane clan. I'm afraid I don't know much else about them that would be of any use to you, <name>.", completion = "Argh! Those Light-blasted trolls!\n\n&lt;He takes a few breaths and seems to settle down... a bit.&gt;\n\nA group of them came in the night and stole my journal! I knew better than to trust that good-for-nothing appr...", rewards = "You will be able to choose one of these rewards:\n\nAnvilmar Hand AxeAnvilmar SledgeAnvilmar KnifeAnvilmar Musket\n\nYou will also receive:\n\nHealing HerbAnvilmar Hand AxeAnvilmar KnifeAnvilmar SledgeAnvilmar Musket"}
MultiLanguageQuestData['en'][183] = {title = "The Boar Hunter", objective = "Talin Keeneye would like you to kill 12 Small Crag Boars.", description = "Nothing like a day of boar hunting, eh?\n\nThough, here in Coldridge Valley, there are so many boars it almost takes the fun out of it. No need to get them charging. They're all angry and ready without any help. In fact, recently, there've been so many boars in the area, it's become dangerous for me to do my daily hunting.\n\nLong story short, if you could help me kill some of the boars, I would appreciate it.", progress = "How goes the hunt?", completion = "Excellent! I can go back to my... leisurely... hunting now. Thank you, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nDwarven Cloth BritchesDwarven Leather PantsDwarven Iron Bracer\n\nYou will also receive:\n\nDwarven Leather PantsDwarven Cloth BritchesDwarven Iron Bracer"}
MultiLanguageQuestData['en'][184] = {title = "Furlbrow's Deed", objective = "Bring Furlbrow's Deed to the Jansen Stead in Westfall.", description = "This is an old deed to an expanse of farmlands within Westfall.  It is signed by a Theodore Furlbrow and cosigned by his wife, Verna.  And on the back of the deed are hastily scrawled words:\n\n\"We leaned on Furlbrow and got his deed.  Thought it might be handy if you wanted to forge one of these for your own place.\n\nThe Furlbrows won't give us trouble.  Last I saw them they were on their way out of Westfall, stuck with a broken wagon.\"\n\nYou think the Furlbrows might want their deed back...", progress = "You have the deed to my farm??  That's good news!  Some ruffians stole it days ago... I thought it was gone for good!\n\nPlease, let me have it.  We're on our way out of Westfall and ain't coming back any time soon, but if we do then we'll need those papers...", completion = "Loads of thanks, &lt;name&gt;!  As I was saying, these parts aren't fit for honest folk anymore, but if things get better, then this deed will let us reclaim our land.\n\nI don't have much to offer you, but here -- take this.", rewards = "You will receive:\n\nSmall PumpkinRipe Watermelon"}
MultiLanguageQuestData['en'][185] = {title = "Tiger Hunting", objective = "Hunt 10 Young Stranglethorn Tigers.", description = "When I was but a young girl, my father trained me in the art of tiger hunting.\n\nYou'll find the young felines much easier to track and slay.  One can often find young tigers near the expedition camp.\n\nTest your tracking skills and see if you can hunt some of the beasts down.  Start your hunt near our camp, to the south.", progress = "I don't feel confident in training you further, <name>, until you have proven yourself skilled in slaying the youngest of the tigers first.", completion = "Nicely done, &lt;name&gt;.  You are ready to move on.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][186] = {title = "Tiger Stalking", objective = "Hunt 10 Stranglethorn Tigers.", description = "Young tigers are one thing.  Fully-grown cats are another.  Hunting the grown Stranglethorn tigers will prove an even greater challenge.\n\nThe adult cats normally spend their days south of Kurzen's Compound, east of the river.", progress = "If you strive for greater challenges you must first prove yourself with the task at hand.  Return to me after you've killed 10 Stranglethorn Tigers.", completion = "I am impressed, &lt;class&gt;.  You are progressing quite well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][187] = {title = "Tiger Prowess", objective = "Hunt 5 Elder Stranglethorn Tigers.", description = "Elder Stranglethorn tigers are the strongest of the bunch.  More than one <race> <class> has seen <his/her> own demise at the tip of those razor-sharp teeth and heavy claws.\n\nAjeck will be thrilled to know that you have bested them.  The largest pack of these elders can be found to the south, near the Sundering, on the border of the Cape of Stranglethorn.", progress = "You must kill 10 Elder Stranglethorn Tigers before I give you the final challenge that will determine if you are a true tiger hunting master.", completion = "Most impressive.  I believe you are almost ready.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][188] = {title = "Tiger Mastery", objective = "Hunt Sin'Dall and return with her paw.", description = "Legends speak of an elusive tigress... a feline so powerful that she dwarfs even the elder males.  The hunters at Nesingwary's Expedition have hunted for her without success.  Many of them have fallen prey to her raking claws, their bodies now decaying at the foot of her hill, north of Grom'gol.\n\nThey call the beast Sin'Dall.\n\nYou resolve to do what no <race> has done before: hunt, kill, and claim the paw of Sin'Dall.", progress = "How goes the hunt for Sin'Dall?", completion = "Most impressive, I do say!  You are a true Master Tiger Hunter, &lt;name&gt;!", rewards = "You will be able to choose one of these rewards:\n\nTiger Strangler's BracersPaws of Sin'DallCat Lover's VestSin'Dall's Femur\n\nYou will also receive:\n\nTiger Hunter GlovesSin'Dall's FemurCat Lover's VestPaws of Sin'DallTiger Strangler's Bracers"}
MultiLanguageQuestData['en'][189] = {title = "Bloodscalp Ears", objective = "Acquire 15 Bloodscalp Ears and return them to Kebok in Booty Bay.", description = "Damn trolls! They've been killing off our agents in the jungle! I've already lost a good number of my best guards to skirmishes with them. The costs are piling up! How will I explain this to Baron Revilgaz?\n\nDecisive action... Think, Kebok... you weren't assigned to the post you have today for sitting around... I've got it! You... <name>, is it? You'll help me, won't you? There's money to be had!\n\nHere's the deal... you bring me the ears of fifteen Bloodscalp Trolls, and I'll compensate you well.", progress = "You've had success I hope? All over the place, those trolls. Filthy devils.\n\nOh yes, that reminds me! Be sure to tell your friends, yes? We could use much assistance!", completion = "Oh excellent, excellent. That'll help a little, for the present...\n\n&lt;He trails off, grumbling about profit margins and costs...&gt;\n\nWhat? You're still here? Reward? Oh, right... of course, here, take this... it should be more than enough.", rewards = "You will receive:\n\nGoblin Fishing Pole"}
MultiLanguageQuestData['en'][190] = {title = "Panther Hunting", objective = "Hunt 10 Young Panthers.", description = "If you want to be a part of the hunt with this crack group under Hemet Jr.'s leadership, you're going to need to prove yourself an able panther hunter.  You should start out easy: just focus on the young panthers for now.  As you improve and gain experience as a hunter, you will undoubtedly find increasingly dangerous quarry.\n\nStart by heading east.  Return to me when you are a master panther hunter.", progress = "A true panther hunter would be out in the fields, trying to stalk his prey. Show some commitment to your goal, <class>, and get back out there.", completion = "Off to a good start, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][191] = {title = "Panther Stalking", objective = "Hunt 10 Panthers.", description = "The youngest panthers fell easily before you.  panthers that have come of age will naturally be stronger, and quicker, and more difficult to defeat.\n\nLarger panther tracks lead to the west.", progress = "Go kill 10 panthers!  Show us what you've got!", completion = "Perfectly executed, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][192] = {title = "Panther Prowess", objective = "Hunt 5 Shadowmaw Panthers.", description = "Now the hard part.  As panthers grow older, they become more wily, blending in with their environment and becoming difficult to spot.  These cunning panthers are known by the name \"shadowmaw\", for their tendency to suddenly appear out of the darkness... with a waiting mouth full of teeth.\n\nIf you want to prove yourself as a true panther hunter, shadowmaws are the only way to do so.  They prowl to the southeast, across the river.", progress = "What are you doing here, <name>!  You should be crawling through the brush, trying to kill 10 Shadowmaw Panthers.  I thought you fancied yourself a big game <class>?", completion = "You've done well, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][193] = {title = "Panther Mastery", objective = "Obtain the Fang of Bhag'thera.", description = "You've almost proven yourself to be a master hunter of panthers.  Yet there is one panther which has eluded your grasp.\n\nSongs are sung about a mighty panther by the name of Bhag'thera.  You will see if you can use your skills to kill the great beast.\n\nBringing the Fang of Bhag'thera to Erlgadin should be proof enough that you are a master panther hunter.", progress = "Bhag'thera can prove to be an elusive beast.  How fares the hunt?", completion = "So the great Bhag'thera is dead!  Cheers to you, &lt;name&gt;.  You are a mighty &lt;class&gt; indeed!", rewards = "You will be able to choose one of these rewards:\n\nBhag'thera's RoarShield of the PantherMantle of the Panther\n\nYou will also receive:\n\nPanther Hunter LeggingsMantle of the PantherShield of the PantherBhag'thera's Roar"}
MultiLanguageQuestData['en'][194] = {title = "Raptor Hunting", objective = "Hunt 10 Stranglethorn Raptors.", description = "So you think your hunting skills are in tip-top shape?  I can put them to the test in a jiffy.  Head out into that jungle and kill ten Stranglethorn raptors.  We'll see just how much of a big game hunter you are.\n\nAnd no, I won't tell you where you can find them!  Locating the beasts is half the challenge.\n\nOkay, go west.", progress = "I never met a hunter who got any kills by standing around the campfire.  Were you planning on killing those Stranglethorn Raptors or were you hoping they would die of old age?", completion = "Nicely done, old chap!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][195] = {title = "Raptor Stalking", objective = "Hunt 10 Lashtail Raptors.", description = "It is time to step up the challenge.  Venturing into the jungle and bagging 10 lashtail raptors should be sufficient.  They will certainly be stronger than the raptors you have already disposed of.\n\nThe lashtail raptors mainly stay southeast of here, near the Kal'ai Ruins.", progress = "A true hunter sets his focus on his prey.  You, my friend, seem more concerned with chit-chatting around the campfire.  Now get out there and kill 10 Lashtails before I go and rid the entire bloody jungle of them in one hunt.", completion = "Now that's how you get a trophy or two over the ol' hearth!  Nice killing, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][196] = {title = "Raptor Prowess", objective = "Hunt 10 Jungle Stalkers.", description = "A particularly cagey brand of raptor, known by locals as the \"Jungle Stalker\", prowls the forests to the south, across the river.  They are far more difficult to track down and kill than the other breeds you've been trying your luck at.\n\nKilling these Jungle Stalkers will undoubtedly make for a good tale around the fire.", progress = "Bah!  What are you doing standing around, <name>!  A true big game hunter never gives up once his prey is in his sights.  Those Jungle Stalkers aren't going to come running up to this campfire and throw themselves in it.  Silly bloke.", completion = "Ho ho!! We have ourselves a true raptor slayer!  Nicely done, old chap!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][197] = {title = "Raptor Mastery", objective = "Hunt Tethis.", description = "Before returning to Nesingwary's Expedition, you will have to complete the impossible: hunt the raptor that no other hunter has been able to capture.  That beast goes by the name of Tethis, and he's been known to terrorize the southeastern corner of Northern Stranglethorn.\n\nBringing Tethis' talon back to that dwarf hunter should be proof that you are no ordinary <race>.", progress = "How goes the hunt for Tethis?  Tracked her all the way back to camp, did you?", completion = "Master &lt;name&gt;, the raptor slayer!\n\nHas a nice ring to it, eh?", rewards = "You will be able to choose one of these rewards:\n\nRaptor Slayer's BandBelt of the RaptorTethis' Skull\n\nYou will also receive:\n\nRaptor Hunter TunicTethis' SkullBelt of the RaptorRaptor Slayer's Band"}
MultiLanguageQuestData['en'][198] = {title = "Supplies to Private Thorsen", objective = "Deliver the Miscellaneous Goblin Supplies to Private Thorsen.", description = "Hmm. Yes, I do have something you could do, actually. Lieutenant Doren and his followers up in the north need their regular supplies from us.\n\nThey haven't been delivered, and with the trolls attacking, I'll need someone to do it. Doren's camp lies northwest of the road at the entrance to Stranglethorn from Duskwood. Give the supplies to Private Thorsen, if he's not in the camp, then he'll be patrolling south of it. He'll take care of them.\n\nMind you, if you fail, you'll owe me restitution.", progress = "Yes? What do you want? Oh, supplies from the goblins. Strange seeing a <race> delivering them, usually they send their own. No matter... you didn't touch them did you? Good good... we wouldn't want anything to happen to our mines, oh no.", completion = "These land mines will help us defend ourselves from that animal Kurzen and his men. Thank you for bringing them. If you need further work, I can probably find something for you to do. And you won't have to deal with those goblins, hm?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][199] = {title = "A Dark Threat Looms", objective = "Return to Chief Engineer Hinderweir and show him the clue that you discovered.", description = "You take a sample of the strange smelling powder.", progress = "Did you happen to discover any clues, <name>?", completion = "This is an alarming discovery, to say the least!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][200] = {title = "Bookie Herod", objective = "Find Bookie Herod's Records.", description = "If Kurzen knows Thorsen's secret, then we have a spy in our midst.  We must determine how the secret was leaked!\n\nThorsen's contact within Kurzen's camp was Bookie Herod.  Herod is Kurzen's logistics officer and knows everything about the running of Kurzen's Compound.  If you can get Herod's notes or records, maybe we can find out how Thorsen was discovered.\n\nWhen we were still with Kurzen, Bookie's office was on the top floor of the camp's only two-story house.  His records are probably still there.", progress = nil, completion = "These are Bookie Herod's notes and records.\n\nAmong them are: a list of supplies within the camp, material requests from Colonel Kurzen, and various letters and correspondences.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][201] = {title = "Investigate the Camp", objective = "Find the hunters' camp and report its location to Krazek in Booty Bay.", description = "I've gotten reports of a group of hunters that have set up camp upriver of the Venture Company mining camp on Lake Nazferiti.  Now, normally I wouldn't care, but improbably, I heard that Hemet Nesingwary Jr. was one of the hunters there.  He's certainly well-connected, if you catch my meaning, and you never can be too safe.\n\nWhy don't you go check out the camp, <name>, see what they're about?", progress = nil, completion = "Hmmm, so my information was correct, as usual. Interesting. Well, I don't suppose they pose any sort of threat of interference with our operation, but perhaps they have a need for some of our excellent manufactured products. Hmmm...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][202] = {title = "Colonel Kurzen", objective = "Kill 6 Kurzen Elite, 4 Kurzen Subchiefs, and bring Kurzen's Head to Lieutenant Doren at the Rebel Camp.", description = "You have proven yourself time and again, and your resourcefulness seems to rival even that of Kurzen himself.  You may be the salvation of our band of rebels...if you can pit yourself against Kurzen and prevail!\n\nHe commands his men from deep within the Stockpile.  You must enter that cave, brave through his defenders, and face Kurzen and his leaders.\n\nFarewell, <name>.  My hope, and the fate of my men, go with you.", progress = "Dare I hope that Kurzen and his defenders are dead, <name>?", completion = "I dared not believe the reports, but you bring us proof that...Kurzen and his leaders are defeated.  You have saved us!\n\nThese jungles are filled with menaces of all types, but none had the cruel intellect of Kurzen.  We may all breathe easier now that he is gone.", rewards = "You will receive:\n\nShrapnel Blaster"}
MultiLanguageQuestData['en'][203] = {title = "The Second Rebellion", objective = "Kill 15 Kurzen Jungle Fighters.\n\nReturn to Sergeant Yohwa at the Rebel Camp.", description = "We're fighting a losing battle with Colonel Kurzen.  Not only is he a brilliant tactician, he outnumbers us at least 10 to 1!  To survive, we need to use his own, covert tactics against him.\n\nEnter his camp to the east and kill his men.  Lots of them.  And get out before reinforcements can close on you.", progress = "I hope you've been successful in your hunting, <name>.  We won't last long against him without your help.", completion = "Well done.  The loss of those Jungle Fighters will relieve some of the pressure on our camp.\n\nBut now that you've had a taste of the forces we're up against, do you still want to throw your lot in with us??", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][204] = {title = "Bad Medicine", objective = "Bring 7 Jungle Remedies and 1 Venom Fern Extract to Sergeant Yohwa at the Rebel Camp.", description = "To have a chance against Kurzen, we need his healing support neutralized.  He has gathered a large number of medicine men who heal his forces with jungle remedies and poison our fighters with venom fern extracts.\n\nWe need those remedies and extracts for our own.  Search the Kurzen Compound - his medicine men and jungle fighters will have the remedies, and the extracts are probably stowed in some of the camp's supply boxes.", progress = "I'm waiting on those remedies and that extract, <name>.", completion = "Well done, &lt;name&gt;.  These remedies will keep more of us alive and in fighting shape.  And the extracts will help us create our own remedies.", rewards = "You will be able to choose one of these rewards:\n\nPalm Frond MantleGuerrilla Cleaver\n\nYou will also receive:\n\nGuerrilla CleaverPalm Frond Mantle"}
MultiLanguageQuestData['en'][205] = {title = "Troll Witchery", objective = "Bring 4 Skullsplitter Fetishes to Brother Nimetz at the Rebel Camp.", description = "While I study those legends you acquired, gather for me implements of evil troll magic.  Enter the territory of the Skullsplitter trolls, a second tribe to the distant south, and acquire Skullsplitter Fetishes from their Witchdoctors and Mystics.", progress = "Do you have those fetishes, <name>?  They might hold the secret to Kurzen's degradation...I must know!", completion = "Thank you.  I will study these fetishes and see if they hold the secret of Kurzen's fall into evil.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][206] = {title = "Mai'Zoth", objective = "Bring the Mind's Eye to Brother Nimetz at the Rebel Camp.", description = "Kurzen may be dead, but...that which drove him to evil still lives!  Through my studies I have discovered this: An Ogre Mage - Mai'Zoth - dwells in an Ogre Mound within the eastern mountains of Stranglethorn.  He is rumored to employ mind-controlling magic, and I am positive that he corrupted Kurzen.\n\nIf Mai'Zoth is allowed to live, then his evil may influence others, and may even cause another Kurzen to surface.\n\nKill him, and bring me his Mind's Eye, the artifact he uses to corrupt others.", progress = "I give you my blessing.  Mai'Zoth's strength is matched only by his evil.", completion = "Aha!  You've done it!  You are a great force for good, &lt;name&gt;, and may your strength never fade!\n\nI will study this Mind's Eye and determine if it may be used for good.  If not...then it must be destroyed.", rewards = "You will receive:\n\nTranquil Orb"}
MultiLanguageQuestData['en'][207] = {title = "Kurzen's Mystery", objective = "Find the 4 tablets and bring their legends back to Brother Nimetz.", description = "Colonel Kurzen was once a great, noble man - I must find what caused his fall into depravity!  He may be under the sway of troll magic.  To confirm this, I must study some of their legends.\n\nThere are 4 tablets hidden within the troll ruins of Stranglethorn.  I must see what is written on these tablets!  Transcribe their markings and bring the transcriptions back to me.\n\nThe first tablet is in the Bal'lal Ruins, the second is in the Vile Reef, and the third and fourth are in the Ruins of Zul'Kunda.", progress = "<name>!  Do you have the troll legends?  I must know their secrets!", completion = "Thank you, &lt;name&gt;.  I will study these legends to see if there is some link between the trolls and the evil that has possessed Colonel Kurzen.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][208] = {title = "Big Game Hunter", objective = "Hunt for the head of King Bangalash, the great white tiger.", description = "<name>, you are a hunter worthy of our company.  From the battlefields of Lordaeron to the deepest jungle, I have rarely witnessed such prowess with weaponry as you have demonstrated.\n\nYou have killed the ferocious Sin'Dall, the elusive Bhag'thera, and the treacherous Tethis.  But the true prize is the head of King Bangalash.  That white tiger is the reason I am here... yet still, he taunts me from his roost to the south.  Kill King Bangalash and your hunting prowess is proven to be second to none.", progress = "I see you're back, old bloke.  King Bangalash has caused me to come crawling back to camp many times.  Hang in there.", completion = "Bloody well done!  Right-o!  Congratulations, &lt;name&gt;, for succeeding where others have failed.\n\nI am honored to count you as a comrade of our great hunting party here.  No one will ever doubt your expertise in hunting and tracking!\n\nCheers to you, I say!  Cheers!", rewards = "You will be able to choose one of these rewards:\n\nGloves of the Jungle KingMantle of the White TigerNesingwary's SashBangalash's Claw\n\nYou will also receive:\n\nBangalash's ClawNesingwary's SashMantle of the White TigerGloves of the Jungle King"}
MultiLanguageQuestData['en'][209] = {title = "Skullsplitter Tusks", objective = "Acquire 18 Skullsplitter Tusks and return them to Kebok.", description = "It's expensive and hard to kill enough tigers to support the export of tiger fangs to the islands in the South Seas. Luckily, we've developed a technique that allows us to take mundane horn-like objects and turn them into undetectable forgeries.\n\nThe closest match we've found, amazingly, are the tusks of the Skullsplitter trolls.\n\nHey, before you say anything, what the buyer doesn't know doesn't hurt them, am I right? Bring me a large number of them so we can get to work on the monthly shipment!", progress = "Tough buggers, aren't they? Well, have you had any luck? Sorry to seem impatient, but this has been a huge thorn in my side! Well?", completion = "Ah, good work, good work! Ugh, though you could have done a better job cleaning off the-- Well, no matter, no matter! My thanks to you, &lt;name&gt;, our operation will no doubt see increased output and productivity thanks to your help! Good good, now, onto other matters...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][210] = {title = "Krazek's Cookery", objective = "Bring Krazek's Crock Pot to Krazek the goblin.", description = "I do most of the cooking at the camp.  And it used to be a lot of work, until I bought a mechanical cooking pot from a goblin merchant in Booty Bay.  The pot is a wonder!  It saved me countless hours...until it broke!\n\nCan you take the pot back to the goblin for me so he can fix it?  His name is Krazek.", progress = "Hello!  You brought me something?", completion = "Oh I see, it's a Krazek's Crock Pot!  An ingenious piece of work, but it can break a spring or throw a gear now and then.  Let me see what's wrong with this one...\n\nAha!  Its steam charger is rusted out, it has a cracked knuckle-gasket and its fobulator is missing teeth.  I'm surprised the pot could even boil a turnip in this state!\n\nCan I fix it?  Of course I can fix it!\n\nBut there's a price.  Oh yes, there is always a price...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][211] = {title = "Alas, Andorhal", objective = "Bring Araj's Phylactery Shard to Commander Ashlam Valorfist at Chillwind Camp, Western Plaguelands.", description = "Alas, the time to attack Andorhal and drive out the lich that controls it is upon us!\n\nInside the ruins of the city is where the lich - Araj the Summoner - holds dominion.  He is guarded by numerous Scourge surrounding the remains of city's center, and his personal retinue of guardians attached to him directly is formidable.  You will need numerous allies to even stand a chance of facing him successfully.\n\nDestroy Araj, <name>, and bring me a shard from his phylactery as proof!", progress = "Your task has been given to you, <name>.  Do you have a shard from the lich's phylactery as proof of the task being accomplished?", completion = "You've done it!  Araj... the lich is finally defeated!\n\nYou've done a tremendous service to the Alliance on this day, &lt;name&gt;.  Your bravery and perseverance are a testament to what it means to be a true hero.  Please - accept this as a token for all to see and know that you have delivered the Alliance a victory for the ages!", rewards = "You will receive:\n\nMark of Resolution"}
MultiLanguageQuestData['en'][212] = {title = "A Meal Served Cold", objective = "Kill a Cold Eye Basilisk, get a Chilled Basilisk Haunch, and return it to Angus Stern in the Blue Recluse.", description = "One of my most famous dishes is Chilled Basilisk in Lime Vinaigrette.  But the problem is... the meat is impossible to keep fresh, and I must serve the dish tonight for a noble's birthday!\n\nSo if you can bring me a Chilled Basilisk Haunch from a freshly-killed Cold Eye Basilisk, quickly, then I will owe you a king's feast!\n\nCold Eye Basilisks are known to roam along the beach dunes of northwestern Stranglethorn, so you have much traveling to do.  And be swift!", progress = "<name>!  Do you have that haunch?  I must begin preparing it soon, or the banquet will be ruined!", completion = "Ah, this will do nicely!  Many, many thanks!\n\nNow if you'll excuse me, I must get the haunch chopped, marinated and garnished for the banquet.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][213] = {title = "Hostile Takeover", objective = "Retrieve 8 Tumbled Crystals and return them to Kebok in Booty Bay.", description = "He's done it this time! Bad enough that Gelriz's muscling out the moguls who were appointed by the trade princes, now he tries to cut in on the most notorious pirate!\n\nRevilgaz won't have it, and he's told me to take care of the problem in my own way.\n\nMy way? Theft. The Venture Co. geologists near Lake Nazferiti are deeply interested in those strange blue crystals they have been finding in the mines. Bring me samples of the stone from their geologists, I don't care what you have to do to get them.", progress = "I need those stones, <name>. By whatever means necessary! Just do it, don't give me the details!\n\nIt's about results, <name>, nothing more, nothing less.", completion = "Fascinating. That the crystals have been tumbled using this process can only indicate that they are planning to use them as some sort of fuel or other catalyst. I don't know much more than that. Samples will have to be dispatched to Head Chemist Gigglefont.", rewards = "You will receive:\n\nGemmed Gloves"}
MultiLanguageQuestData['en'][214] = {title = "Red Silk Bandanas", objective = "Scout Riell at the Sentinel Hill Tower wants you to bring her 10 Red Silk Bandanas.", description = "It's no secret that the trademark of the Defias Gang is their Red Bandanas.  But we've learned that the material from which these bandanas are made signifies the member's rank.\n\nThat being said, I want you to eliminate as many high ranking Defias members as you can.  The highest ranking members will undoubtedly be found in VanCleef's secret hideout.  When you're done bring me 10 Red Silk Bandanas as proof of their deaths and I will reward you.  Good luck, <name>.", progress = "Have you been reclaiming our land from the Defias gang?  If so show me 10 Red Silk Bandanas as proof.", completion = "Well done, &lt;name&gt;!  On behalf of The People's Militia I salute you for your efforts.  Soon we will return this land to the people with help from brave souls like you.", rewards = "You will be able to choose one of these rewards:\n\nSolid ShortbladeScrimshaw DaggerPiercing Axe\n\nYou will also receive:\n\nSolid ShortbladeScrimshaw DaggerPiercing Axe"}
MultiLanguageQuestData['en'][215] = {title = "Jungle Secrets", objective = "Speak with Lieutenant Doren at the Rebel Camp.", description = "Thank you for saving me, <name>.  I know how this looks, but...allow me to explain.\n\nI was charged by Lieutenant Doren to re-enlist with Kurzen's men, so that I might spy on them and bring sorely needed intelligence to the rebels.  You saw here what I had thought would be my chance to infiltrate Kurzen's Compound.  I was wrong, and again, thanks for saving me.\n\nThis was a top secret mission, so you must tell no one.  But if you speak with Doren he will explain.", progress = nil, completion = "Yes, what Thorsen told you is true.  You must be discrete with this.  At one time, we rebels were fiercely loyal to Colonel Kurzen.  But such was Kurzen's corruption, our passion twisted into rage.   If it was made known that Private Thorsen has had recent dealings with Kurzen's men, then one night he would find himself with a slit throat.\n\nTo my knowledge, only Sergeant Yohwa, Thorsen and I were privy to Thorsen's mission.  But there must be another.  A traitor.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][216] = {title = "Between a Rock and a Thistlefur", objective = "Karang Amakkar at Hellscream's Watch wants you to take down any 15 Thistlefur furbolg in Thistlefur Village.", description = "The Thistlefur furbolgs are threatening our expansion!  Thistlefur Village to our west blocks the way between us here and the Splintertree Post.  It's a path that would circumvent the village of Astranaar; without it, we give the Alliance an extra expansion path.\n\n<name>, we must not allow... an expansion path gap!\n\nProceed to Thistlefur Village and thin out the furbolgs.  You will be given compensation for this task, but more importantly you will be doing your duty for the Horde!", progress = "Have you taken the fight to the Thistlefur?  With a clear path between our bases, our chances of claiming the whole of Ashenvale increase dramatically.", completion = "Well done &lt;class&gt;, well done!  I will continue to send forces to thin out the furbolg, but I can at least count on a different path that will be free of Alliance entanglements.  The Horde conquest of Ashenvale is now in full swing!\n\nYou've earned your pay this day, hero.  I salute you!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][217] = {title = "A Decisive Strike", objective = "Kill the trogg leader, Grawmug, and his two guards, Gnasher and Brawler, and then report back to Captain Rugelfuss in Thelsamar.", description = "My ploy worked. It appears that these beasts in Loch Modan are following the lead of a chieftain named Grawmug. Grawmug is heavily guarded, however. Two of his most elite guards, Gnasher and Brawler, never leave his side.\n\nIf you feel yourself worthy, <name>, I want you to lead the assassination mission on Grawmug and his two thugs inside this cave. Go! I'll free myself from these bindings and meet you shortly.", progress = "Grawmug and his two guards, Gnasher and Brawler, are still alive.  Your mission is not complete until all 3 have been brought to death.  The Dwarven empire is counting on you, <name>.", completion = "Most excellent, &lt;name&gt;!  You have brought hope to Loch Modan.  With Grawmug dead, we stand a better chance of seeing the Troggs eliminated from the land.", rewards = "You will be able to choose one of these rewards:\n\nFrontier BritchesDwarven DefenderLucky Trousers\n\nYou will also receive:\n\nFrontier BritchesLucky TrousersDwarven Defender"}
MultiLanguageQuestData['en'][218] = {title = "Ice and Fire", objective = "Kill Grik'nir the Cold, 10 of Grik'nir's Servants, and the Wayward Fire Elemental.", description = "Soren did well to send you out on recon.  That's some good information you have right there.\n\nTrouble is, this just adds more work for us to do.  The trolls, confused as they are right now, still would like to kick the dwarves right out of Coldridge.  And I'm certainly not going to let some fiery demon turn our snowy valley into a mountain lake.\n\nThe troll leader, his servants, and the fire creature should all be in the cave to the southeast.  Take 'em all out.", progress = "<name>! Any luck?", completion = "Wonderful, &lt;name&gt;! Many thanks for retrieving my notebook. Well, it would seem that the troll situation here in Coldridge Valley is under control and not much cause for worry.\n\nAfter I put the finishing touches on my report, I'll need someone to courier it to my brother Senir.", rewards = "You will be able to choose one of these rewards:\n\nGrik'nir's Chilly BeltWhitebeard's BracerLegs of the Wayward Elemental\n\nYou will also receive:\n\nGrik'nir's Chilly BeltWhitebeard's BracerLegs of the Wayward Elemental"}
MultiLanguageQuestData['en'][219] = {title = "Missing In Action", objective = "Protect Corporal Keeshan on the journey back to Redridge.", description = "At last, friends of the Alliance!\n\nHelp... please... \n\nThe last thing I remember these foul Orcs overpowered our regiment.  Most the men were killed. I took a strong blow to the head and everything went black. Now I am held captive in this cave.  Help me, I am hurt badly.\n\nI'll need help getting back to town... please... you're my last hope...", progress = "Yes?", completion = "You have served the Kingdom well, &lt;class&gt;.  Thank you for assisting Corporal Keeshan with his escape from those dreaded Blackrock Orcs.  You shall be rewarded for your brave acts this day.", rewards = "You will be able to choose one of these rewards:\n\nRobe of SolomonDeputy Chain CoatBone-Studded Leather\n\nYou will also receive:\n\nDeputy Chain CoatBone-Studded LeatherRobe of Solomon"}
MultiLanguageQuestData['en'][220] = {title = "Call of Water", objective = "Bring the Vial of Purest Water to Islen Waterseer at the Tidus Stair in the Barrens.", description = "Islen will have one more task for you before rewarding you with your next totem. The vial of water I've given you is necessary for whatever that task is.\n\nGo now and find her. We shall meet again some day.", progress = "Hello again, <name>. You're looking well.\n\nWhat brings you back to me so soon?", completion = "Ah, a vial of water created and blessed by Brine, and gathered by you, no less.\n\nThe liquid in this vial will be key in creating a sapta for you, but also used in one other task.\n\nThe sapta I create for you should be used to see the water spirits at the shrine in Silverpine Forest, south of the Undercity. The remaining drops, well, the remaining drops I will tell you about if you feel you are ready.\n\nAre you prepared for one more journey, &lt;name&gt;?", rewards = "You will receive:\n\nWater Sapta"}
MultiLanguageQuestData['en'][221] = {title = "Worgen in the Woods", objective = "Kill 12 Nightbane Dark Runner worgen for Calor in Darkshire.", description = "You might have noticed some larger worgen wandering around with the Shadow Weavers in the woods? From what we can tell, these Dark Runners make up the bulk of the worgen numbers.\n\nOn my rangings, I've also noticed that they have overrun the Rotting Orchard southwest of town. These worgen are a bit tougher than the last you faced.\n\nBe on your guard.", progress = "Back so soon, <name>? I hope you haven't come to tell me you've given up.", completion = "You performed well against the Dark Runners, &lt;name&gt;. But it seems as though their numbers are inexhaustible. Every time we make progress, more spring up to refill their ranks.\n\nWhat is the evil power that draws them here? Why have they come to disturb our unhappy realm...\n\nI will put my faith in Master Carevin. No doubt he will get to the bottom of the problem.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][222] = {title = "Worgen in the Woods", objective = "Kill 8 Nightbane Vile Fang and 8 Nightbane Tainted One worgen for Calor in Darkshire.", description = "Your previous accomplishments have convinced me that you are ready to take on the toughest worgen infesting the woods.\n\nOf the worgen that have made their new home here, the Vile Fangs and the Tainted Ones have proven the most dangerous. They've settled down near some of the caves and in the mine to the south.\n\nFrom far away you can even see the light from their bonfires...", progress = "Intimidating beasts aren't they? But have no fear, <name>, those who stand for the Light will never fall!", completion = "&lt;name&gt;, to be honest with you, I did not believe that you would get this far, but you are clearly a &lt;class&gt; to be reckoned with. In fact, if you wish to formally join Master Carevin's struggle, I will gladly write for you a letter of recommendation.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][223] = {title = "Worgen in the Woods", objective = "Bring Calor's note to Jonathan Carevin.", description = "Here you go, <name>. Bring this message to Master Carevin.\n\n<He quickly removes a piece of faded parchment and offers it to you.>\n\nA few more like you, and we will outnumber the Night Watch! Perhaps then we could complete the work that we few carry on today.", progress = "Yes, what is it? Make it quick, I've pressing matters to attend to.", completion = "Excuse me for my cold reception, &lt;name&gt;, but as I'm sure you can tell, I am an extremely busy man. I see that you have impressed Calor--and I assure you, that is no small feat--and that he has given his recommendation.\n\nThere are unsavory types afoot, &lt;name&gt;, and we can use the help of all who have proven themselves. We battle against demons, the undead, and those who would provide them aid. Be vigilant, be wary, and trust none who would not give aid to our cause.\n\nGlory under the Light.", rewards = "You will be able to choose one of these rewards:\n\nCloak of the FaithShield of the Faith\n\nYou will also receive:\n\nConsecrated WandShield of the FaithCloak of the Faith"}
MultiLanguageQuestData['en'][224] = {title = "In Defense of the King's Lands", objective = "Mountaineer Cobbleflint at Thelsamar wants you to kill 6 Stonesplinter Troggs and 6 Stonesplinter Scouts.", description = "We need to protect the Loch, <name>! With so many of the King's soldiers fighting valiantly on remote battlefields, we've become overwhelmed on the home front. Troggs are tunneling up from every crevice! The Trogg infestation poses the largest threat to Ironforge.\n\nWe need you, brave adventurer, to venture forth and lay waste to the Trogg threat. Slay 6 Stonesplinter Troggs and 6 Stonesplinter Scouts and report back. You will find most of the vermin through the passes into the mountains to the south.", progress = "Loch Modan is under siege, <name>!  We need every able-bodied member of the Alliance to aid our cause.  Have you killed 10 Stonesplinter Troggs and 10 Stonesplinter Scouts yet?", completion = "Well done, &lt;name&gt;!  You demonstrated uncanny courage on the battlefield.  Our war against the Troggs will be won with efforts such as yours.  You have served King Magni well.\n\nIf you fancy yourself well-suited for this kind of adventuring, I suggest you speak with Mountaineer Gravelgaw.  The Captain has him assigned to a rough patrol that I am sure he can use some help with.  Check with Gravelgaw just inside the tower.", rewards = "You will receive:\n\nDalaran Sharp"}
MultiLanguageQuestData['en'][225] = {title = "The Weathered Grave", objective = "Speak with Sirra Von'Indi in Darkshire.", description = "The weathered grave marker reads simply:\n\nMORGAN LADIMORE\n\n<Upon further examination, you notice that dirt over the grave has been recently disturbed, and that a good amount of the dirt seems to have been displaced...>", progress = nil, completion = "Morgan Ladimore?\n\nAhh, yes, of course. His was a long and sorrowful tale. I knew him, well, before he left for the war, but that was the last time I saw him. A noble and good man, he was, but he suffered a bad end.\n\nHere, I should have something here that can tell the tale better than my own recollections...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][226] = {title = "Wolves at Our Heels", objective = "Kill 12 Starving Dire Wolves and 8 Rabid Dire Wolves, then return to Lars at Sven's Camp on the western border of Duskwood.", description = "Sven and I have dangerous days ahead of us, what with the Necromancer to the east and all.  And out here alone as we are, we have to hunt for our own food.  It seems every time I'm heading back to camp with some meat on me, starving or rabid dire wolves come out of the forest wanting a bite.  It goes without saying, living out here is dangerous work!\n\nBut if you can rid us of some of those wolves, we'd have an easier time of it.  They mostly prowl north and east of here, near the river.", progress = "You still hunting wolves...?", completion = "Oh good.  You thinned out that pack quite a bit, and without those wolves nipping out our heels, we can bind our minds to dealing with Morbent Fel.\n\nHere, take some of these Flash Bundles.  They make them in town, and a lot have been donated to Sven to help with his cause.", rewards = "You will receive:\n\nFlash Bundle"}
MultiLanguageQuestData['en'][227] = {title = "Morgan Ladimore", objective = "Speak with Commander Althea Ebonlocke in Darkshire.", description = "<He searches through the shelves and comes up with a leatherbound book.>\n\nIf you would like to know more, you might ask Althea, she's been the one to handle the... trouble... with him of late.", progress = nil, completion = "Morgan Ladimore? Never heard of...\n\nOh, you mean Mor'Ladim! I guess you haven't heard the story?\n\nWell, I'll give you the short version. A wandering undead calling itself Mor'Ladim has been wandering Duskwood. From what we've gathered, it appears to be the undead body of Morgan Ladimore, of whom you apparently know. He's been causing us all sorts of problems, attacking Watchmen on patrol and killing people.\n\n&lt;She sizes you up.&gt;\n\nYou seem to be capable enough, maybe you could lay him to rest.", rewards = "You will receive:\n\nThe Story of Morgan Ladimore"}
MultiLanguageQuestData['en'][228] = {title = "Mor'Ladim", objective = "Kill Mor'Ladim, then return his skull to Commander Althea Ebonlocke in Darkshire.", description = "From what my scouts tell me, Mor'Ladim wanders throughout Duskwood, following a strange and meandering path through the cemetery. We buried him out past the house on the hill, you know where that is?\n\nThere isn't anything I can do to help you, but I wish you good luck.", progress = "I don't blame you if you're having trouble with him, <name>. Some of our strongest Watchers have been lost to Mor'Ladim.", completion = "You killed him? That's no small accomplishment, &lt;name&gt;! On behalf of the people of Darkshire and the Night Watch, I thank you.\n\nAh... there is one small matter, however...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][229] = {title = "The Daughter Who Lived", objective = "Speak with Watcher Sarah Ladimore in Darkshire.", description = "I should have told you this earlier...\n\nHow do I put this...\n\nMorgan may have believed that his family was all dead, but, in fact, his daughter Sarah Ladimore is now a Watcher. She's always been troubled by the... circumstances... surrounding her father's death. Perhaps you could go to bring the news to her.", progress = nil, completion = "Yes? My father...\n\n&lt;Her eyes become downcast.&gt;\n\nI wish... there was something I could have done for him... If only I had talked to him before he...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][230] = {title = "Sven's Camp", objective = "Bring the Book from Sven's Farm to Sven.", description = "Digging through the mound, you find a small, dirt-stained book.\n\nThe book has no title, but...it has information Sven would like to know.", progress = "You found what??  Please, let me see it...", completion = "&lt;Sven reads the book's pages, then slams it shut.&gt;\n\nThat shadowy figure I saw was a witness to my family's death!  There are questions I'd like to ask that man...if only I knew who he was!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][231] = {title = "A Daughter's Love", objective = "Take Sarah Ladimore's ring to Morgan Ladimore's grave.", description = "Here, take this and lay it on his grave. Maybe... somehow, he'll know that I'm okay, and that none of us hold him responsible for what happened.\n\n<There are tears in her eyes now, as she slides a ring from her right hand, and presses it into your hands.>\n\nAnd... thank you, <name>.", progress = "Leave me be...", completion = "&lt;A ghostly voice sounds on the wind...&gt;\n\nThis is...? Sarah? Could it be she's still alive? The weight is removed from my shoulders...\n\n&lt;name&gt;. Take my sword, Archeus. As my soul is put to rest, I have no more need for it. It was forged to do good, and though I have proved myself unworthy to hold it, perhaps you will carry on the Light through it.\n\nLys, my love...", rewards = "You will receive:\n\nArcheus"}
MultiLanguageQuestData['en'][232] = {title = "Errand for Apothecary Zinge", objective = "Take the purchase order to Alessandro Luca in the Undercity.", description = "The Royal Apothecary Society needs your assistance.  Listen closely, and both of us may profit from my plan.\n\nApothecary Keever in the next room may be... touched... but his research does potentially bear fruit if it were pursued by a clever researcher.  Fortunately, I am such a researcher.  I want you to take this purchase order to Alessandro Luca, the proprietor of Blue Moon Odds and Ends; he'll give you a testing kit.  When you have it, bring it back to me and I'll outline your task in detail.", progress = "Yes, and what may I assist you with?  Are you here on business for the Royal Apothecary Society, or have you arrived here merely to brighten my day?", completion = "Ah, Zinge needs a kit, does she?  It saddens me that Zinge does not choose to grace myself with her sweet presence.\n\nVery well, let me procure a kit for you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][233] = {title = "Coldridge Valley Mail Delivery", objective = "Deliver the stack of letters to Talin Keeneye in Coldridge Valley.", description = "Hm, I don't suppose you'd be willing to do a favor for me, <lad/lass>? A stack of letters came through the pass today, but I don't have the time to send them along.\n\nThey're all addressed to Talin Keeneye. You can find him to the west down the road. He's set up camp next to the frozen lake.\n\nWhat do you say?", progress = "Yes? Do you have something for me?", completion = "Thank you, I've been waiting for these letters for quite some time...\n\nUnfortunately, these letters aren't all for me. This one is addressed to Grelin Whitebeard. He's not too far away if you'd like to deliver it to him.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][234] = {title = "Coldridge Valley Mail Delivery", objective = "Deliver the letter to Grelin Whitebeard in Coldridge Valley.", description = "If I remember correctly, Grelin's camp is down the road to the southeast. No doubt he'll be eager to get his mail.", progress = "Is there something I can help you with?", completion = "Ahh, excellent. It's been a while since I received word from Ironforge.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][235] = {title = "The Ashenvale Hunt", objective = "Speak with Senani Thunderheart at Splintertree Post, Ashenvale.", description = "Attention, young adventurers!  The wilds of Ashenvale await you!\n\nThe Horde has established a strong presence in the lands north of the Barrens.  Our two outposts - Splintertree Post and the Zoram Strand Outpost - strive to bring glory to the Horde!  Those who would prove themselves should seek out guidance there.  Of note: Senani Thunderheart in Splintertree Post, directly north of the Barrens, seeks adventurers willing to take part in a great hunt of Ashenvale!", progress = nil, completion = "Welcome to the new frontier, &lt;name&gt;.  Ashenvale is a land of opportunity, one where a young &lt;class&gt; like yourself is able to find boundless chances to prove their mettle.  Look around the outpost here, and be sure to travel out to the Zoram Strand, as the Horde has another outpost there as well.\n\nYour presence here tells me that you've come to learn more about the hunt.  Listen close, and I will gladly share with you what you need to know.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][236] = {title = "Fueling the Demolishers", objective = "Siege Master Stouthandle at Wintergrasp Fortress wants you to retrieve 10 Eternal Embers from Horde players at the Cauldron of Flames.", description = "<name>! About time you showed up. While the battle may be over, we still need to prepare for the next battle. Travel to the Cauldron of Flames in south eastern Wintergrasp and retrieve several eternal embers.\n\nThe embers are mixed in with coal to fuel the Demolisher and Siege Engines. \n\nOh, and if you happen to see some of the Horde in the Cauldron, don't hesitate to slay them and take their embers. We can't let them have the advantage in the next battle.", progress = "Well? Did you manage to find the embers or did the Horde beat you to it and leave you crying?", completion = "Excellent! This will help fuel the flames of war for days to come.", rewards = "You will receive:\n\nHonor PointsStone Keeper's Shard"}
MultiLanguageQuestData['en'][237] = {title = "In Defense of the King's Lands", objective = "Mountaineer Gravelgaw in the southern guard tower wants you to kill 10 Stonesplinter Skullthumpers and 10 Stonesplinter Seers and report back to him.", description = "Mountaineer Cobbleflint had nothing but good things to say about you, <race>.  For that reason I am going to entrust upon you a mission of utmost importance.  We need to keep pressure on the invading Trogg forces until our Dwarven brethren return from the Alliance front.\n\nSet forth into the southern hills and kill 10 Stonesplinter Skullthumpers and 10 Stonesplinter Seers.  Your attacks will buy us some time.  Report back when your mission is complete.", progress = "We need more time, <race>.  Your orders are to kill 10 Stonesplinter Skullthumpers and 10 Stonesplinter Seers.  Keep the enemy under pressure until we are granted reinforcements.  This is no time for idle behavior.", completion = "You accomplished your mission well, &lt;race&gt;.  The King himself would be proud.\n\nThe reinforcements promised to us never showed, however.  Apparently the Alliance front is a sea of crimson from the blood of our fallen brethren.  The news of the losses leaves a bitter taste in one's mouth.  But we must not let their deaths go for naught.  We must rally in these grim times and bring glory back to the Alliance.\n\nSpeak with Mountaineer Wallbang for reassignment.  You're needed now more than ever.", rewards = "You will receive:\n\nLesser Healing Potion"}
MultiLanguageQuestData['en'][238] = {title = "Errand for Apothecary Zinge", objective = "Bring the Field Sampling Kit to Apothecary Zinge in the Undercity.", description = "The kit is ready, <name>.  No doubt that Apothecary Zinge will want this as soon as possible.  Take it to her without delay, and let her know that I will add the cost of the kit to the Society's tab.  Also, please extend to her my warmest salutations.\n\nWell, don't just stand there.  Such is the life of a simple courier, yes?", progress = "Yes, I think Luca is as disturbing as you do.  It matters not - hand me the field sampling kit.  I will need to make some adjustments to it in order to survey for the proper base materials.\n\nYou have the kit, don't you?", completion = "Good - it pleases me to be working with someone who takes pride in not wasting my time.\n\nAfter I make some adjustments to this kit, you'll be ready to head out into the field.  You'll be using it to collect some vital data to the task at hand.\n\nIt will take just a moment for me to finish the modifications.  While you are waiting, you should probably start thinking about what you'd like to bring to the desert with you.\n\nYes, I said the desert.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][239] = {title = "Westbrook Garrison Needs Help!", objective = "Go to the Westbrook Garrison and speak with Deputy Rainer.", description = "The Garrison on our western border sends word of increasing gnoll and thief activity.  They're requesting we send more Stormwind soldiers... but we just don't have any to spare!\n\nIf you can help, we could use it.  Go and speak with Deputy Rainer at the Westbrook Garrison and see what he needs done.\n\nThe Garrison is down the road to the west.  After you cross the bridge over the small brook it will be to the right.", progress = nil, completion = "Marshall Dughan sent you, eh?  Well you're not from the army, but if Dughan sent you then that's good enough for me!\n\nOur situation is, to say the least, a stressed one.  I hope you can give us a hand.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][240] = {title = "Return to Jitters", objective = "Return to Jitters with the Dusky Crab Cakes.", description = "And here we are - \"Crab\" Cakes ala Grual!", progress = "<name>, you're here!  Do you have my food?!?", completion = "Aha!  Thank you, &lt;name&gt;.  Those really hit the spot!\n\nAnd here, please let me pay you for these!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][243] = {title = "Into the Field", objective = "Speak to Chief Engineer Bilgewhizzle in Gadgetzan about getting a power source for the testing kit.\n\nProvided item: \n", description = "You will be headed to the Tanaris desert, testing the tissue consistency of the basilisks, scorpids, and hyena native there.  Obtain tissue samples and use them with the testing kit in tow; expect a chunk of the samples to fail.  I need eight acceptable samples of each creature type.\n\nIn addition, the goblins of Gadgetzan have a power source that must be used with this kind of modified kit.  Speak to Chief Engineer Bilgewhizzle and acquire one for the kit.\n\nReturn to me only when you are successful.", progress = nil, completion = "Ah, our model 4711-FTZ power sources!  We normally use them to power the water wells, but THANKS TO THE VILE NOMADS, we have an over abundance of power sources right now.\n\nSure, I can get you a power source for whatever nefarious science experiment you think you're trying to hide from me.  It ain't gonna be free though, &lt;race&gt;.  Nothing's free in Gadgetzan.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][244] = {title = "Encroaching Gnolls", objective = "Report to Deputy Feldon at the bridge south of Lakeshire in Redridge Mountains.", description = "Hail, <class>.  I am charged to patrol this stretch of road.  Although the road is safe for now, I've seen gnoll encampments to the north and east of here.\n\nLakeshire must know of the gathering gnoll force!  Report to Deputy Feldon in Lakeshire and tell him of the gnolls.  Do this, and I'm sure Feldon will offer you a scout's wage.\n\nFeldon's usually inspecting the area south of the bridge to Lakeshire.", progress = nil, completion = "There are Redridge gnolls that close to Elwynn??  They may be poised to advance into our homeland.  Soon the people of Lakeshire may not be the only humans under siege!\n\nHere is your pay, though you bring us dire news.  And it comes at a bad time, for we are ill equipped to deal with it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][245] = {title = "ight-Legged Menaces", objective = "Kill 15 Pygmy Venom Web Spiders, and then report back to Watcher Dodds in Duskwood.", description = "Hail, <class>. Perhaps you've seen those spiders that have taken over the western border? The eight-legged menaces are too much for us to handle, and the Commander hasn't enough manpower to spare so far from Darkshire.\n\nI hate to ask this of you, but you seem like you might be able to handle them. I can't promise you anything of great value, but I can reward you if you can help root out the filthy bugs.\n\nOh, and a word of advice, you'll want to avoid their venom if you can.", progress = nil, completion = "Ah! You're back. And not too much worse for wear, it'd seem. Of course, &lt;name&gt;, the Night Watch is grateful for your work, and I did promise you a reward, so here.", rewards = "You will receive:\n\nNight Watch Gauntlets"}
MultiLanguageQuestData['en'][246] = {title = "Assessing the Threat", objective = "Kill 10 Redridge Mongrels and 6 Redridge Poachers, then report back to Deputy Feldon in Lakeshire.", description = "We don't have men to spare, but something must be done about those gnolls you reported to me.\n\nScout southern Redridge for gnolls.  Harry them, kill those you can and report back to me with a count of their numbers and an assessment of the threat they present.  You may find those gnolls camped all along the southern road of Redridge.\n\nDo this for the Stormwind Army, <name>, and you will be rewarded.", progress = "Excuse me, <name>, but we have a lot to keep our hands tied here.  If you have nothing to report, then I must put my mind to other matters.", completion = "&lt;Deputy Feldon listens to your report...&gt;\n\nThere's a sizable force of gnolls encamped there, and from what you tell me they are tough ones.  It must not have been easy for you to gather this intelligence.\n\nHere you are, &lt;name&gt;.  We are grateful for your aid.\n\nAnd if you haven't already done so, speak with Marshal Marris and Magistrate Solomon within Lakeshire.  Our situation grows ever more desperate - those two will have need of you I'm sure.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][247] = {title = "The Hunt Completed", objective = "<name>, you have slain all three beasts that comprise the Ashenvale Hunt.  You have brought me adequate proof of their demise; there is no question of your strength and tenacity.  The blood of a hunter streaks through your veins, and you should be commended!\n\nPlease, accept this bauble as a sign of congratulations on your mighty deeds done in Ashenvale for the Horde today.  May your ancestors watch over you!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nWildhunter Cloak"}
MultiLanguageQuestData['en'][248] = {title = "Looking Further", objective = "Climb the intact watch tower beside Stonewatch Keep in Redridge Mountains.\n\nFind a suitable container to place the Glyph of Azora.", description = "I have been watching the Tower of Ilgalar, and can detect that Morganth is in conflict with the Orcs in Stonewatch Keep.  I do not know the reason behind their contention, but you may aid me in unraveling this mystery.\n\nTake another Glyph of Azora, then go to the top of the intact watch tower beside Stonewatch Keep.\n\nFind a suitable object on which to place the Glyph.  A chest or a jar -- some place where the glyph will not be noticed -- will suit my purpose.", progress = "This jar once held a foul-smelling liquor, but now lies empty and forgotten on a pair of barrels.", completion = "It is a suitable vessel for the Glyph of Azora, allowing Theocritus to delve into the minds within Stonewatch Keep.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][249] = {title = "Morganth", objective = "Defeat Morganth.\n\nBring his Pendant of Shadow to Theocritus at the Tower of Azora in Elwynn Forest.", description = "After much observation, I have discovered Morganth's plans.\n\nHe searches for the Scythe of Elune...and he may have found it!  If he has, then the Redridge Mountains, and the kingdom of Stormwind, will soon feel his dark might.\n\nI am not prepared to pit myself against Morganth, but I fear he must be dealt with now.  So you must enter the Tower of Ilgalar and face Morganth.\n\nDefeat him, and bring me his Pendant of Shadow.  Do this, and the kingdom will owe you much.", progress = "Hurry, <name>, before my fears of Morganth spreading his power are made real!", completion = "You have done well, &lt;name&gt;.  In defeating the warlock Morganth, Stormwind is saved from a grave peril.\n\nI offer you this reward most humbly.  And I would bid you peace, if these were peaceful times.\n\nBut instead, I will bid you luck with your trials, and victory in the conflicts ahead.", rewards = "You will receive:\n\nRose Mantle"}
MultiLanguageQuestData['en'][250] = {title = "A Dark Threat Looms", objective = "Investigate the area near the eastern ramp of the Dam and bring Chief Engineer Hinderweir a clue that might reveal what the Dark Iron Dwarves are up to.", description = "Thank the stars someone is concerned about the well-being of the Dam.  First the destruction of the Thandol Span and then the pillaging of Dun Modr!  I have no doubt that the Dam will be the target of the next Dark Iron threat.  Most of the security detail here was reassigned to the Alliance Front, including my top inspector.\n\nThat's why I need you, <name>.  I spotted some Dark Iron Sappers milling about the eastern ramp of the Dam.   Investigate the area and bring back a clue.", progress = nil, completion = "The suspicious looking barrel contains a strange smelling powder.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][251] = {title = "ranslate Abercrombie's Note", objective = "Bring the Letter to Ello to Sirra Von'Indi.", description = "Take the note you gave me to Sirra Von'Indi.  He's very learned in languages and ancient arts - if anyone here can translate this message, it's he.", progress = "A note from Abercrombie the hermit, eh?  I don't know him, though if he lives out at the graveyard then I do know his brains have rotted out!", completion = "&lt;Sirra begins translating the note...&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][252] = {title = "Translation to Ello", objective = "Bring the Translated Letter to Lord Ello Ebonlocke", description = "Oh my!  If what is written on this note is true, then Abercrombie's done something...unspeakable.\n\nYou better bring the translated note back to Ello.\n\nAnd do so quickly, for I fear a doom already lumbers toward our town...", progress = "Ah, is the note translated?  Please, let me see it...", completion = "&lt;Ello reads the letter...and his face goes white.  He then looks at you...&gt;\n\nAlthough the aid you gave Abercrombie may have been motivated from kindness, your actions have doomed our town.\n\n&lt;Ello becomes lost in his thoughts...&gt;", rewards = "You will receive:\n\nTranslated Letter from The Embalmer"}
MultiLanguageQuestData['en'][253] = {title = "ride of the Embalmer", objective = "Find Eliza's grave. Retrieve the Embalmer's Heart from her, then return to Ello Ebonlocke.", description = "The Embalmer is a name told in one of our children's stories.  He was a kindly alchemist, driven mad by the death of his wife, Eliza.  To restore her, he used dark magic to place his own heart within the bosom of his dead spouse.\n\nThis revived Eliza...but it cursed her with a hunger for human flesh, forcing the Embalmer to keep her buried.\n\nHis heart is his power.  Find his wife's grave, retrieve his heart, and bring it to me while it still beats.  Do this and his power will be broken.", progress = "Have you yet found Eliza's grave?  Do you have the Embalmer's heart?", completion = "You've done it!  The magic within his heart will be proof against the Embalmer's evil, and a powerful aegis over the town of Darkshire.\n\nYou have done a great thing for our people, &lt;name&gt;.  Your name will remain in our annals forever.", rewards = "You will receive:\n\nMantle of HonorCrest of Darkshire"}
MultiLanguageQuestData['en'][254] = {title = "Digging Through the Dirt", objective = "You dig through the semi-loose dirt over the grave...and find the remains of a coffin.\n\nWithin the coffin you can feel the vibrating scrapes of clawed fingers and the gnashing of rotted teeth...\n\nWill you open the coffin and retrieve the Embalmer's heart?", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][255] = {title = "ercenaries", objective = "Kelt Thomasin of the Mo'grosh camp has hired you to kill 4 Mo'grosh Ogres, 4 Mo'grosh Brutes and 4 Mo'grosh Enforcers.", description = "Hunting wildlife gets old after a while. I'm into bigger game... much bigger actually. Ogres to be precise.\n\nThe dwarves here are quite concerned with the Mo'grosh Stronghold to the northeast, but they don't have the manpower to do much about it. If you'd like to join in on the hunt, please feel free to kill any ogres you find. Bring me news regarding the deed, and I'll split the reward from the arrangement I have with the Magistrate.", progress = "Have you had any luck?", completion = "Ah, this is excellent news! Your efforts are greatly appreciated by myself and the people of Thelsamar. Better yet, if we can solve the ogre problem, we'll be able to shift our focus to those Light-burning troggs.", rewards = "You will be able to choose one of these rewards:\n\nStonewrought BandLight-Burning RingRing of Pride\n\nYou will also receive:\n\nRing of PrideLight-Burning RingStonewrought Band"}
MultiLanguageQuestData['en'][256] = {title = "WANTED: Chok'sul", objective = "Kill Chok'sul and bring his head to Magistrate Bluntnose of Thelsamar.", description = "By order of the Magistrate of Thelsamar:\n\nChok'sul, the ogre presumed to be the leader and coordinator of attacks against the town of Thelsamar, Stonewrought Dam, and the excavation site, is wanted dead through any means necessary.\n\nMonetary compensation will be provided when proof is brought to the Magistrate of Chok'sul's death.\n\nChok'sul was last seen at the ogre encampment in the northeastern part of Loch Modan.", progress = "Yes? Is there something I can do for you?", completion = "Yech! What is that thing? And why would you bring it...\n\nBloody--! Is it? Well, Light burn me, is that the head of that bloody ogre? This certainly is a catch then! Here, your reward and the thanks of myself and the people of Thelsamar.", rewards = "You will be able to choose one of these rewards:\n\nBluntnose's SignetThelsamar ChainmailBounty Hunter's BracersDurable Chain ShouldersKimbra Boots\n\nYou will also receive:\n\nMinor Channeling RingDurable Chain ShouldersKimbra BootsBounty Hunter's BracersThelsamar ChainmailBluntnose's Signet"}
MultiLanguageQuestData['en'][257] = {title = "A Hunter's Boast", objective = "Kill 8 Mountain Buzzards and return to Daryl the Youngling in the Farstrider Lodge.", description = "Think you can match wits with Daryl the Bold, huh? I should think not! Of course, you're more than welcome to try. Here's a challenge that should prove to be above your abilities, so don't feel too bad if you can't face up to it.\n\nA flock of buzzards has nested here in Loch Modan. Why don't you try to take down some of the beasts? Tell you what, if you meet my challenge, I'll give you my bow or gun.\n\n<He looks you over dismissively.>\n\nIt seems you haven't much to lose, anyways.", progress = "No luck? Don't feel too bad, Bolerroer...\n\nNot everyone can be me.", completion = "What? Success?\n\nTake it from me, Airtzama, you don't let it get to your head. I mean, any unshaven boy with a bow could have killed such... small specimens. And I hope you don't enjoy killing the buzzards so much, yes? We wouldn't want them to become extinct. \n\nWell, err... Never let it be said that Daryl the Bold would not hold to his word.", rewards = "You will be able to choose one of these rewards:\n\nDaryl's BowDaryl's RifleDaryl's Hunting BowDaryl's Hunting Rifle\n\nYou will also receive:\n\nDaryl's Hunting BowDaryl's Hunting RifleDaryl's RifleDaryl's Bow"}
MultiLanguageQuestData['en'][258] = {title = "A Hunter's Challenge", objective = "Kill 10 Elder Mountain Boars and return to Daryl the Youngling in the Farstrider Lodge.", description = "<name>ath, is it? I can tell you're bursting with pride over your hunting prowesst, hm? It's no large feat.\n\nYou should try your hand at boar hunting. Trust me, this is no Coldridge Valley boar hunt, so you'd best have a care with them.\n\nDon't feel bad if you fail. I'd give you the shirt off my back if you succeeded!\n\nHave I ever related to you the story of how I received my famous scar? No? It was two years ago...", progress = "It's only natural to feel sorry for yourself when shown up by someone so new to this world. You shouldn't feel bad, Airtzah.\n\nHm? Did I get your name wrong?", completion = "You seem a bit worse for wear. No doubt the boars gave you some trouble, hm? No worries, I will be discreet about your struggle, I can imagine how hard it must be for you without the accusations of wagging tongues.\n\nOh! You managed to kill the boars? I... well, that is... that is to say, I'm not surprised! Any child could have--bet?\n\nWhat bet?", rewards = "You will be able to choose one of these rewards:\n\nUnabashed VestIll-Worn BeltDaryl's Axe\n\nYou will also receive:\n\nFine Cloth ShirtDaryl's ShortswordDaryl's AxeIll-Worn BeltUnabashed Vest"}
MultiLanguageQuestData['en'][261] = {title = "Down the Scarlet Path", objective = "Destroy 30 Undead Ravagers, then return to Brother Anton at Nijel's Point.", description = "I will be frank.  We are at war with the Scourge.  It is an evil that corrupts our people and infects our land.  It must be stopped before it overwhelms us and drags our world into shadow.  We of the Scarlet Crusade have sworn to fight the Scourge with body and soul.\n\nIf you are with us, then gather your courage and prove your allegiance--destroy the undead ravagers of Desolace, in the Valley of Bones to the south.\n\nDo this, and the Crusade will embrace you.", progress = "The Scourge grows in power with the passing of each day.  If you truly wish to halt its advances, then show me.", completion = "You have proven your resolve, and the Scarlet Crusade commends you.\n\nIf you do not shy from righteous slaughter, then perhaps your path lies with us...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][262] = {title = "The Shadowy Figure", objective = "Take the book you found at Sven's farm and show it to townsfolk in Darkshire.", description = "I must know who was that skulker in the shadows I saw the night my family was killed!\n\nPlease, <name>, you have shown your resourcefulness.  Please find that shadowy figure.  I must learn what secrets he holds!\n\nI do not have clues that you do not already know, but here - take the book you found at my farm.  Perhaps some of the townsfolk can link this book with its owner.", progress = "If you have something that belongs to the shadowy figure for whom you seek, then let me see it.  I may be able to divine something of its owner.", completion = "Hmm... Someone handled this book recently, someone who is driven by revenge.  But the impressions left on it, at least the impressions from the original owner, are faint.\n\nI can tell, however, that the original owner of this book is not a native of Darkshire.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][263] = {title = "In Defense of the King's Lands", objective = "Mountaineer Wallbang in the southern guard tower wants you to kill 8 Stonesplinter Shaman and 8 Stonesplinter Bonesnappers.", description = "The Mountaineers tell me you are quite brave and capable, <name>.  We need a <race> like you around here.  The Trogg problem isn't getting any better.  The reserves have been called to the front and we're all alone out here.  But now that we have a seasoned <class> here, let's see what you can do.\n\nGo out and kill 8 Stonesplinter Shaman and 8 Stonesplinter Bonesnappers. You should find them in and around the caves in the southern mountains.\n\nLet's see if you live up to your reputation, Trogg-Slayer.", progress = "Back so soon?  In case I didn't make myself clear we need you to kill 10 Stonesplinter Shaman and 10 Stonesplinter Bonesnappers, <name>.  Now go get 'em, Trogg-Slayer!", completion = "I knew the second I laid eyes on you, &lt;name&gt;, that you would make Ironforge proud.  You have served King Magni well.  Now that you've proven yourself to be such a loyal aid to the Kingdom, perhaps you should talk with the Captain to see if he'll entrust you with a higher detail.\n\nI salute you, &lt;name&gt;.", rewards = "You will receive:\n\nCoarse Sharpening Stone"}
MultiLanguageQuestData['en'][264] = {title = "Until Death Do Us Part", objective = "Place Clarice's Pendant on Yuriv's Tomb in Silverpine.", description = "Filthy scum! Leaves me for his damn crusade. Because \"the Light is the most important thing we have against the threats the undead pose.\"\n\nWell, what about his children?! What about ME?! Night after night I sat patiently waiting for him... always second to his blasted duty!\n\nWell, witness what \"justice\" brings you, <name>! He's dead and I'm bearing the very thing he was trying to stop!\n\nTake this piece of junk and put it on his tomb at the Sepulcher. I want nothing to do with it anymore... or him!", progress = "The stone is cold to the touch,  but has obviously been abused. Trash litters the area; nicks and gashes decorate the relief atop the coffin; and the foliage around the grave has started to grow over the site.\n\nNo one cares for whoever is buried here, especially not any victims of the plague.", completion = "You place the worthless pendant on the grave, and the gemstone within the setting seems to dull noticeably.\n\nAs you stand to leave, you look down at the pendant; it lies lifelessly over the hands of the relief sculpted into the top of the coffin. Your thoughts are interrupted by a stiff, cool breeze passing over the Sepulcher. For a moment everything around you is silent.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][265] = {title = "The Shadowy Search Continues", objective = "See if other townsfolk have clues about the shadowy figure.", description = "Here is your book back, <name>, and I bid you fortune with your search.  If you ask others in town, perhaps they can offer you more clues.\n\nAnd here is one more for you - although the author of this book is a stranger to Darkshire, the book itself was purchased here.", progress = "Sometimes I'll sell blank books to scholars and mages, or to anyone who wants to keep a journal.\n\nI remember well everyone to whom I sold a book within the last few months...", completion = "Ah, yes.  I sold this book a month ago to a shady person.  He didn't tell me his name, but he was a nervous, jittery chap, always looking over his shoulder.\n\nI hope that helps you...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][266] = {title = "nquire at the Inn", objective = "Search the inn for clues about the shadowy figure.", description = "Here is your book, and good luck with your inquiries.\n\nYou might want to expand your search to the inn.  If the person whom you seek spent time in town, then chances are someone saw him there.", progress = "The Scarlet Raven doesn't see the business it used to, but we still do get travelers passing through.\n\nIf you can describe the person you're looking for, maybe I'll remember him.", completion = "Oh yeah, I remember this book.  Its owner rented a room for a few days, and spent his nights at the bar, writing.\n\nHe left town in a hurry, muttering about being hunted by...something.  Last I saw him he was heading west out of town, looking for a new spot to hide.\n\nThe first place he'd find to the west is Raven Hill...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][267] = {title = "The Trogg Threat", objective = "Bring 8 Trogg Stone Teeth to Captain Rugelfuss in the southern guard tower.", description = "<class>, you may or may not be aware of the Trogg threat looming over Dwarven lands.  With the Ironforge Reserve called up to the Alliance Front, we are left with a fraction of the defense forces needed to keep these lands safe.  My regiment is assigned to watch over the town here and we cannot leave our post for fear of invasion.\n\nBut we need some pressure put on those damned troggs lurking in the hills.  If you're up to the task, wage an assault on the Troggs.  Bring me back 8 Trogg Stone Teeth as proof.", progress = "Do you have 8 Trogg Stone Teeth to show me?  If not, there is still work to be done, <name>.", completion = "I am quite impressed, &lt;name&gt;.  You have done the Dwarven race a great favor by defending our lands.  King Magni Bronzebeard himself would be proud!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][268] = {title = "Return to Sven", objective = "Return to Sven with Jitters' completed journal.", description = "The book you found was only half finished.  I had to leave it at Sven's farm when I fled there...\n\nHere.  Take my completed journal to Sven.  It describes more fully what happened at his farm.\n\nAlthough this journal has been my only company these past weeks, if giving it up keeps me from having to face Sven and his wrath, then I do it willingly!", progress = "Did you find who the Shadowy Figure was?", completion = "This journal explains much to me, and sets me on the path against the dark riders!  I have seen these riders in Duskwood, and have seen them speak with the wizard Morbent Fel, at the Forlorn Rowe.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][269] = {title = "Seeking Wisdom", objective = "Give Jitters' Completed Journal to Bishop Farthing in Stormwind.", description = "Go to the city of Stormwind and speak with Bishop Farthing in the Cathedral of Light.  Give him Jitters' journal and tell him you mean to face Morbent Fel.\n\nAlthough Stormwind has forsaken Darkshire, Farthing is a kind soul and very wise.  He may help you on your quest to save us.\n\nYour mission is perilous, but hurry, <name>.  With each passing hour, the shadows of Duskwood grow ever darker.", progress = "Rest, brother.  I can tell you have traveled far, and you bear a heavy burden.  Can you tell me what casts that dark shadow over you?", completion = "&lt;After reading the journal and hearing your intent...&gt;\n\nAn evil taint has gained a foothold within the already beleaguered Duskwood.  I thank the Light we have a hero such as you to face it.\n\nBut you must first prepare yourself for the coming trial...for the Necromancer Morbent Fel is immensely powerful, and has cast dark enchantments about himself to protect him from physical assaults.  If you are to defeat him, you will need a weapon that is proof against these protections.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][270] = {title = "The Doomed Fleet", objective = "Go to Menethil Harbor in the Wetlands, and speak with Glorin Steelbrow.", description = "Years ago, the Third Fleet of Kul Tiras sunk along the coasts of The Wetlands, an expanse of marsh north of the dwarven kingdom of Ironforge.  Aboard one ship was a load of Lightforge Iron.\n\nThis metal is precious to us, for items crafted from it strike with holy truth.  If you are to face Morbent Fel, then you will need such a weapon.\n\nGo to Menethil Harbor and speak with my dwarven colleague Glorin Steelbrow.  If that lost metal can be found, he'll know where to look.", progress = nil, completion = "Lightforge Iron is a precious metal, but it sounds like your quest is a dire one.  You've come a long way, Brother.  With luck, you might just find what you seek!\n\nAnd if you do get the iron, I know who can fashion it into a weapon against this Necromancer you speak of in Duskwood.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][271] = {title = "Vyrin's Revenge", objective = "Kill Ol' Sooty then show your handiwork to Daryl the Youngling at the Farstrider Lodge.", description = "I don't suppose you'd be interested in a little payback for His Boldness? Daryl does have some skill, it pains me to say.\n\nA year ago, a large bear had been the target of the Farstrider Lodge, but none of the hunters had any luck with him. So, Daryl thought he'd try his hand against him. All he had to show for his effort was that ugly scar over his eye.\n\nKill the bear, and I'm sure even Daryl would be speechless for once.\n\nThe bear, Ol' Sooty, can be found around his lair in the cave to the north.", progress = "Ah, <name>! Back so soon? No doubt you've been at the hunt again? Don't worry if you've had some setbacks, in the long run it will make you better!\n\n...You couldn't get much worse, anyway...", completion = "Er... what's this? A bear's head, by the looks at it.\n\n&lt;He runs a finger along his scar unconsciously.&gt;\n\nWell, that's quite an interesting kill you have yourself there. Couldn't be that bear from back then...\n\n&lt;He trails off then starts to visibly shake.&gt;\n\nOh, take that away take it away! Get that grisly thing out of here!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][272] = {title = "Trial of the Sea Lion", objective = "Find the Half Pendant of Aquatic Agility and the Half Pendant of Aquatic Endurance. Speak with the residents of Moonglade to learn clues as to where these items may be located.\n\nForm the Pendant of the Sea Lion from the two pendant halves. You need to be in proximity of the Shrine of Remulos to do this.\n\nBring the joined pendant to Dendrite Starblaze in the village of Nighthaven, Moonglade.", description = "For the second trial, you'll need the two halves that make the Pendant of the Sea Lion.  One half draws power from the agility of the sea lion aspect, gliding through water; the other draws power from the incredible endurance of the sea lion aspect.  Druids draw on both these traits equally to embody the aspect of their aquatic form.\n\nSpeak with the locals of Moonglade to learn where the parts may lie, and bring both here to join them together.  Once formed, take the pendant to Dendrite Starblaze.", progress = "Have you formed your pendant for me to inspect, <name>?  If you need help in locating the parts, try asking the local populace for information.  Not only will you find what you seek, but it will give you a reason to explore this wondrous and sacred glade.", completion = "You've completed the Trial of the Sea Lion, &lt;name&gt; - congratulations.\n\nEach task in acquiring the pendant shows that both agility and endurance are necessary to act in harmony with what you desire to do underwater.  Neither can exist without the other, and both cannot be done without your willingness to embrace the aspect of the sea lion.\n\nRemember these lessons well, and count on them once you have gained your aquatic form.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][273] = {title = "Resupplying the Excavation", objective = "Speak with Huldar.", description = "It's not too late though, you're welcome to go look for Huldar. He can't have made it very far, strong as they are, Miran and Saean can only move so fast laden down with those barrels.\n\nThey're taking the normal route to the site, leaving south out of town and following the curve of the Loch.\n\nShouldn't have a problem finding them unless they've already gotten there.", progress = nil, completion = "Hmph, it'll take more than a Dark Iron ambush to stop the deliveries!\n\nBut Saean... I would never have suspected him to be one of their sympathizers. We've been working with him for almost a year now... maybe I missed the signs.\n\nWell, I'll consider that later.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][274] = {title = "A Dark Threat Looms", objective = "Ashlan Stonesmirk wants you to return to Chief Engineer Hinderweir with the disarming mixture..", description = "Now get this mixture back to the Chief quickly. The Dark Irons won't delay, so neither can we.", progress = "What is that you bring from Ashlan?", completion = "A disarming colloid? For Seaforium?  Oh heavens!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][275] = {title = "Blisters on The Land", objective = "Kill 8 Fen Creepers, then return to Rethiel the Greenwarden in the Wetlands.", description = "I do not know why, but a festering grows within the Wetlands.  Fen Creepers have risen.  They are diseased, fevered blisters on the land, and for the fever to break they must be dispatched and allowed to settle back into the marshes.\n\nThe Fen Creepers shamble amidst the waterways of the Wetlands.", progress = "The Wetlands still weep, and the Fen Creepers still rage.  Return to me when your task is done.", completion = "This land is soothed by your efforts, and for this I will grant you a boon.", rewards = "You will be able to choose one of these rewards:\n\nFen Keeper RobeForest ChainPhytoblade\n\nYou will also receive:\n\nForest ChainPhytobladeFen Keeper Robe"}
MultiLanguageQuestData['en'][276] = {title = "Tramping Paws", objective = "Kill 15 Mosshide Gnolls and 10 Mosshide Mongrels, then return to Rethiel the Greenwarden in the Wetlands.", description = "The Mosshide Gnolls have lived in the Wetlands peacefully for many years, but now grow in numbers.  Their feet stamp flat the fen's bushes and flowers, and their foul axes cut too much wood to fuel their fires.\n\nThey are no longer in balance with the land.  For the Wetlands to survive, the Gnolls must be reduced.\n\nKill 15 Mosshide Gnolls and 10 Mosshide Mongrels.  Hunt them to the south, near the Dwarven gate of Algaz.  After you do this, return to me.", progress = "Your task is still at hand, young <class>.", completion = "By reducing the Gnolls' number, you have tended to the health of the Wetlands.  Although my faith in your people has been taxed in the past, &lt;race&gt;, it may yet be restored.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][277] = {title = "Fire Taboo", objective = "Bring Rethiel the Greenwarden 9 Crude Flints.", description = "The Mosshides are cutting the trees of the Wetlands, using the trees' flesh to warm themselves with fire.  I will suffer this pain no longer!\n\nRid the Mosshides of their crude flints, the tools they use to make fire.  The flints are borne by all Mosshides except the smaller Mosshide gnolls and Mosshide mongrels.", progress = "Do you have the Gnolls' tools for fire?", completion = "... thank you.  I will smash these flints and cast them into the sea, so that they may never again be used to burn living wood.", rewards = "You will receive:\n\nSpongy Morel"}
MultiLanguageQuestData['en'][278] = {title = "A Dark Threat Looms", objective = "Ashlan Stonesmirk at the Mo'grash Camp wants you to gather Lurker Venom, Frenzy Blood, and a Mo'grosh Crystal.", description = "Begin collecting the disarming materials immediately, <name>. Lurker Venom can be found on the indigenous spiders nearby. Crocolisk tears are found in the Loch itself. But a Mo'grosh crystal will be very difficult to procure. The ogres to the northeast mine them but the crystals are a very rare commodity.\n\nWe need to be prepared to defuse a Dark Iron attack!  Return to me once you've collected the needed items and I will prepare the mixture.", progress = "Do you have the needed items?  Time is of the essence!!", completion = "Just in time, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][279] = {title = "Claws from the Deep", objective = "Kill 12 Bluegill Murlocs.\n\nSlay Gobbler and take his head.\n\nBring Gobbler's Head to Karl Boran in Menethil Harbor.", description = "Murlocs are crawling out from the deep waters and building their villages on the coastline.  They are harassing our fishers and merchants and must be stopped.\n\nOne of these murlocs, Gobbler, skulks with other bluegill murlocs and harries merchants along the road, always then retreating to the safety of the nearby murloc hovels.  Our merchants are in jeopardy, and we will pay to secure them.\n\nGobbler prowls the river inlet north of here.  Find him, slay his kin, and bring me his head.", progress = "Our merchants will not be safe until we are rid of Gobbler and those Murlocs.", completion = "Ah, well done &lt;name&gt;.\n\nAccept this as payment for fulfillment of your contract with the Merchant Marines.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][280] = {title = "A Dark Threat Looms", objective = "Chief Engineer Hinderweir wants you to swim down to the base of the dam, locate the powder keg and stir in the Disarming Mixture to prevent an explosion.", description = "Earlier today I spotted some Dark Iron Insurgents swimming toward the Dam with a large keg. No Mountaineers were on hand to stop them!  I'm afraid they've planted the Seaforium at the base of the Dam and it could blow at any minute!\n\nNow I need you to take this mixture and stir it into the keg before it's too late! Hurry!", progress = "The top of the keg slowly twists off.", completion = "The keg fizzles slightly as the Disarming Mixture settles in.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][281] = {title = "Reclaiming Goods", objective = "Search the crates and barrels at the coastal Murloc camps.", description = "Not long ago a merchant vessel, the Blind Princess, was raided by Murlocs.  Although the ship escaped intact, much of its cargo was dragged overboard by the creatures, including a very valuable statuette of Terenas Menethil.  We want that statuette recovered.\n\nSearch the coastal Murloc hovels for crates, barrels and other evidence of lost cargo.  Find the Menethil Statuette and return it to me.", progress = nil, completion = "This crate is covered with clawed scratches, and the marks of water damage.  Prying it open reveals soggy and rotted straw, as if something of value was stored in the crate.  You search through the straw...\n\n...and find an armload of red-colored bottles.", rewards = "You will receive:\n\nHealing Potion"}
MultiLanguageQuestData['en'][282] = {title = "Senir's Observations", objective = "Speak with Mountaineer Thalos.", description = "I was planning on sending my apprentice to my brother Senir with my report, but I would feel much better were it placed in more... reliable hands. That is, of course, if you wouldn't mind?\n\nHmm... you'll have to take the tunnel to get to Kharanos.\n\nSpeak with Mountaineer Thalos before going through the tunnel. It's completely infested with troggs now.\n\nFollow the road back to Anvilmar, then keep heading east to the tunnel, Thalos is stationed nearby.", progress = "Hail! Have a care, <name>, the tunnel to Dun Morogh is infested with troggs and is not safe for travel.\n\nIf you haven't any pressing business in Dun Morogh, I'll have to ask you to remain in Anvilmar until the tunnel is safer.", completion = "Hm, well, if Whitebeard is sending you to Dun Morogh on important business, I can't very well stop you, can I?\n\nAt least let me provide you with some advice and directions.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][283] = {title = "A Dark Threat Looms", objective = "The Disarming Mixture seemed to take effect. Return to Chief Engineer Hinderweir to report the good news.", description = "The keg fizzles slightly.", progress = nil, completion = "Thank you so much, &lt;name&gt;!! You have saved the Stonewrought Dam!  Without your help, the Dark Iron terrorists would have surely seen to this mighty landmark's demise.  You have made the Kingdom and the Alliance proud, brave &lt;class&gt;.\n\nThe Dam is once again safe. . . for the time being at least. . . .", rewards = "You will be able to choose one of these rewards:\n\nDwarven Tree ChopperThornblade\n\nYou will also receive:\n\nDwarven Tree ChopperThornblade"}
MultiLanguageQuestData['en'][284] = {title = "The Search Continues", objective = "Search for the Menethil Statuette.", description = "You thoroughly search this cluster of Murloc hovels, and find no trace of the Menethil Statuette.\n\nPerhaps one of the two nearby hovels to the north and northeast will have more clues.", progress = nil, completion = "This barrel is largely untouched.  Prying it open...\n\n...you are assaulted by the pungent odor of cheese.  It's a little wet, but still tasty!", rewards = "You will receive:\n\nDwarven Mild"}
MultiLanguageQuestData['en'][285] = {title = "Search More Hovels", objective = "Continue searching the Murloc hovels for the Menethil Statuette.", description = "This grouping of Murloc hovels, after a thorough inspection, reveals nothing.\n\n...but you're certain that the next clue you find will be fruitful.\n\nOne of the hovels to the north must have the Menethil Statuette!", progress = nil, completion = "This barrel is halfway buried amidst the mud and grass ...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][286] = {title = "Return the Statuette", objective = "Bring Karl Boran at Menethil Harbor in Wetlands the Menethil Statuette.", description = "After pulling the barrel free from the muck and opening it, a silvery figurine is found packed in fine straw.  It depicts a young, long-haired Paladin with hammer upraised.\n\nThis must be the Menethil Statuette!  You must now return it to Karl Boran in Menethil Harbor.", progress = "Do you have the statuette?", completion = "The captain of the Blind Princess will be relieved to hear this precious cargo has been recovered.  You have well earned this payment for services rendered.\n\nIt is good to see dependable folk like you, especially in trying times such as these.", rewards = "You will be able to choose one of these rewards:\n\nIcicle RodMariner Boots\n\nYou will also receive:\n\nMariner BootsIcicle Rod"}
MultiLanguageQuestData['en'][287] = {title = "Frostmane Hold", objective = "Explore Frostmane Hold, and kill 5 Frostmane Headhunters for Senir Whitebeard in Kharanos.", description = "I'm behind on my report, and could use your help, <name>. I just managed to find where the trolls are holed up, but I saw so many trolls, I was afraid to go in.\n\nHere's what I need... Go down to the cave, poke around inside, kill a few of the trolls, then come back here.\n\nTake the road north out of Kharanos, when you get to the bridge, follow the frozen river west until you reach Iceflow Lake. You'll find Brewnall Village on the west bank. The Hold is southwest of the village.", progress = "You can't find it? My directions were very clear! We don't have much time, you've got to hurry! Don't come back until you've found the cave.", completion = "Ah, &lt;name&gt;! I didn't think you'd have much trouble finding the place, my directions are excellent, you know...\n\nLet me just finish up my report then.\n\n\n\nThere! Well, haha, now this certainly is funny... I don't suppose, &lt;name&gt;, that you would mind doing one last favor for me?", rewards = "You will be able to choose one of these rewards:\n\nRagged BeltWarm Winter WristguardsStone BucklerWarm Winter Robe\n\nYou will also receive:\n\nStone BucklerWarm Winter RobeRagged BeltWarm Winter Wristguards"}
MultiLanguageQuestData['en'][288] = {title = "The Third Fleet", objective = "Buy First Mate Fitzsimmons a Flagon of Mead.", description = "I was once First Mate on the Wave Mistress, ship-of-the-line in the Kul Tiras Third Fleet.  The Doomed Fleet.  Doomed, for on its last voyage the fleet was attacked  by Red Dragons.  Dragons controlled by Orcs!\n\nWe didn't stand a chance against that dragonfire...and our fleet was burned and sunk off this here coast.  I'm the sole survivor of those poor vessels...\n\n...Oh, my head hammers and pounds!  I'll need a fresh drink if I'm to get a handle on this hangover and continue my tale.", progress = "Oh, I'm so very thirsty!  Won't you buy a drink for this poor, pathetic fool?", completion = "Ah!  That hits the spot, and loosens the tongue.  Thanks, mate!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][289] = {title = "The Cursed Crew", objective = "Kill 13 Cursed Sailors, 5 Cursed Marines and First Mate Snellig. Bring Snellig's Snuffbox to First Mate Fitzsimmons in Menethil Harbor.", description = "<Bolstered, Fitzsimmons continues his tale...>\n\nI am the sole survivor of the ill-fated Third Fleet of Kul Tiras, wrecked off the coast to the north.  But although I'm the only member of the fleet still breathing, I'm not the only one still walking about!  For on one of our ships was hidden a great, and terrible treasure, and the eerie power of it keeps the souls of my brothers trapped within the ships' rotting hulls.\n\nBut if you can free some of my brothers, then perhaps you can break their curse.", progress = "In my dreams, I can sometimes hear the doomed moans of my brethren!  Please, good sir, free them from the bonds and quiet their cries.", completion = "My thanks to you, &lt;name&gt;.  And the gratitude of my cursed brethren goes to you as well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][290] = {title = "Lifting the Curse", objective = "Get the Intrepid Strongbox Key from Captain Halyndor.\n\nUse the key to open the Intrepid's Locked Strongbox.", description = "To break the curse and free all of my brethren, the...thing...stowed on my ship must be retrieved and cleansed!  I don't know what it was, but I do know that it was stored securely in the ship's strongbox, which Captain Halyndor lorded over.\n\nMy old captain is still in my dreams.  I know he walks my doomed ship, the Intrepid.  Get the key from him, and use it to open the Intrepid's strongbox.\n\nThen, after you have the cursed thing, bring it to the priest Glorin Steelbrow in town.", progress = "This chest is securely locked.", completion = "The key is rusted but it fits the lock neatly.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][291] = {title = "The Reports", objective = "Deliver Senir's report to Senator Barin Redstone in Ironforge.", description = "Excellent! Take my report to Senator Barin Redstone. He's a sour type, so don't let his less-than-sunny disposition get to you. He's in Ironforge, in the chamber where King Magni holds court.\n\nDon't know the way to Ironforge? Take the road out of Kharanos north, cross the bridge, then follow the road east--there are large banners flanking the road--up the mountainside.\n\nBy the way, if you might avoid mentioning how you assisted me? Can't let them think I'm not working hard out here, you know?", progress = "Hmm... it would seem that my guards are becoming less discriminatory with petitioners. Well, what do you want? Make it quick.", completion = "&lt;He quickly peruses the report.&gt;\n\nAuthority of the KING!? Has Magni taken complete leave of his senses! And that damnable Whitebeard... Taken matters into his own hands, has he? The Senate will not be pleased to hear about this, not one bit.\n\nWhat, are you still here? Go, before I call the guards!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][292] = {title = "The Eye of Paleth", objective = "Bring the Cursed Eye of Paleth to Glorin Steelbrow at Menethil Harbor in Wetlands.", description = "Opening the chest reveals a blackened orb, pulsing with an eerie light.  It is the treasure of which Fitzsimmons spoke: a Cursed Eye of Paleth.\n\nTake the Cursed Eye of Paleth to the dwarven priest Glorin Steelbrow, in Menethil Harbor.  Ask him how to remove the Eye's curse.", progress = "That drunk Fitzsimmons sent you to me?  Well, you can tell him I don't have any extra ale.  He's going to have to panhandle someone else!", completion = "An Eye of Paleth?  Amazing!  Hmm...there's something wrong with this one.  You found it on one of those shipwrecks?  Well that explains it!  But...I didn't know they had such an Eye on the Third Fleet...\n\nIt's no wonder Fitzsimmons was so spooked.  A Cursed Eye of Paleth is no cause for mirth.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][293] = {title = "Cleansing the Eye", objective = "Bring Archbishop Benedictus the Cursed Eye of Paleth. Benedictus is in the Cathedral of Light, in the city of Stormwind.", description = "I can't lift the curse from the Eye of Paleth.  The Eyes were crafted by Human Priests, so you'll have to go to Stormwind to find someone who can help you.  Speak with Archbishop Benedictus.  He is head of the Cathedral of Light in Stormwind.  He can help.\n\nI hope, for your sake.", progress = "What is that orb you have?  It looks...soiled.", completion = "An Eye of Paleth.  But this one has seen much sorrow...it must have been witness to a terrible, terrible tragedy.\n\nLet me cleanse it, for the Eyes were created to shine bright, and their powers can be quite dangerous if tainted like this one.", rewards = "You will receive:\n\nEye of Paleth"}
MultiLanguageQuestData['en'][294] = {title = "Ormer's Revenge", objective = "Ormer Ironbraid at the Whelgar Excavation Site wants you to kill 10 Mottled Screechers and 10 Mottled Raptors.", description = "The situation is severe, that much is for sure.  When we uncovered these bones it attracted the Raptors.  These filthy beasts killed my brethren and trapped me, Merrin and the poor Prospector up here.\n\nHelp clear the Wetlands of these Raptors, <name>.  Mottled Raptors and Mottled Screechers are just West of the bluff there.  Kill 10 of each, if you can.\n\nThat will be a good start to the vengeance I have planned for them.", progress = "Kill 10 Mottled Raptors and 10 Mottled Screechers, <name>.  My co-workers did not deserve the fate that was brought upon them.  It's time to even the score.", completion = "Killing is a dirty business, but you did your job well, &lt;name&gt;.  If I weren't obligated to stay with the Prospector and Merrin, I'd be down there shedding blood right along side you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][295] = {title = "Ormer's Revenge", objective = "Ormer Ironbraid wants you to kill 10 Mottled Scytheclaw raptors and 10 Mottled Razormaw raptors then return to him at the Whelgar Excavation Site.", description = "Now it's time to really make those dreaded Raptors regret their blood-thirst.  Just down below there are scores of Mottled Scytheclaws and Mottled Razormaws.  Make those rotten creatures pay by slaying 10 of each!", progress = "I want to make those Mottled Scytheclaws and Mottled Razormaws pay for what they did.  Have you killed 10 of each yet?", completion = "You did a bang-up job of clearing out those Raptors, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][296] = {title = "Ormer's Revenge", objective = "Ormer Ironbraid at the Whelgar Excavation Site wants you to kill Sarltooth and return to him with one of his talons once the task is fulfilled.", description = "While you were down there I happened to notice that one of those beasts stood out from the rest.  He was bigger and more menacing.  I bet he's the one who led the others here to cause the disruption to the dig site.\n\nI ask of you now one final task, <name>.  See to it that Sarltooth is brought to justice.  And considering the gravity of his crimes, justice in this case means death!  Bring me one of his talons as proof of his death.", progress = "Is Sarltooth dead? Have you redeemed the memory of the fallen?", completion = "Thank you, &lt;name&gt;.  Your efforts here will not be forgotten.  Many innocent Dwarves died at this site, simply doing their jobs.  The vengeance you delivered to those evil creatures should make them think twice before attacking King Magni's subjects ever again.", rewards = "You will be able to choose one of these rewards:\n\nRaptor's EndRaptorbane ArmorExcavation Rod\n\nYou will also receive:\n\nRecipe: Curiously Tasty OmeletRaptor's EndRaptorbane ArmorExcavation Rod"}
MultiLanguageQuestData['en'][297] = {title = "Gathering Idols", objective = "Bring 8 Carved Stone Idols to Magmar Fellhew at Ironband's Excavation.", description = "Recently, just before the troggs surfaced within the site, we had uncovered a large number of strange, carved idols. But we didn't have the chance to study them, for soon after their discovery the troggs chased us away from the ruins! And those idols have a strange effect on the yroggs. It makes them go berserk!\n\nBring me 8 idols - I want to study them, and I want them out of trogg hands!  You can find the idols on the troggs infesting the site.", progress = "Do you have those Idols?  We must study them and report our findings to Ironforge!", completion = "You got them!  Nicely done, &lt;name&gt;!\n\nAnd you don't look too worse for wear, even with those berserk Troggs about.  I'm going to keep my eye on you...you show some promise.", rewards = "You will be able to choose one of these rewards:\n\nThelsamar BreastplateTrogg KickersCarved Stone MaceThelsamar AxeDwarven FlamestickTrogg Slicer\n\nYou will also receive:\n\nThelsamar AxeDwarven FlamestickTrogg SlicerCarved Stone MaceTrogg KickersThelsamar Breastplate"}
MultiLanguageQuestData['en'][298] = {title = "Excavation Progress Report", objective = "Bring Ironband's Progress Report to Jern Hornhelm in Thelsamar.", description = "I need a progress report sent to Thelsamar - a progress report, and a restatement of my request for more blastpowder!  Here's the report.  Take it to Jern Hornhelm.  He's our local contact in Thelsamar.\n\nIt's not a difficult task, but it must be done.", progress = "Oh, a progress report from the site?  Very good!", completion = "Bah!  Ironband's having trouble with the Troggs.  I wonder if he wants that blastpowder to aid his digging, or to aid his efforts against the Trogg beasts...\n\nWell, either way it's powder well spent!\n\nBut what's strange is, I sent him plenty of blastpowder weeks ago.  I wonder where it went...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][299] = {title = "Uncovering the Past", objective = "Prospector Whelgar wants you to scour the excavation site in search of the 4 missing tablet fragments: Ados, Modr, Golm and Neru.", description = "Just before the invasion I uncovered a large tablet called the Goaz Stone.  The translated text breaks off in 4 places.  The text speaks of a \"divine plan\" and a \"doomed prophecy.\"\n\nI fear we are running out of time.  I am too old to go down and brave those beasts.  But you are strong.\n\nScour the excavation site and uncover the 4 missing tablet fragments: Ados, Modr, Golm and Neru.  Search for them in ancient artifacts or where the soil is loose.  Bring them to me so I can begin unlocking the mystery!", progress = "Have you uncovered the four fragments yet, <name>?   Ados, Modr, Golm and Neru...", completion = "Ah the Goaz Stone is complete!  Fine work, &lt;name&gt;.  Fine work indeed.  Now I can continue with the delicate translation of this Titan script.  I can make out new words already!  Hmm. . .it says here, \"Old Gods. . .Chained Beneath the Land.\"  This is the beginning of something epic.", rewards = "You will receive:\n\nSilk Mantle of Gamn"}
MultiLanguageQuestData['en'][301] = {title = "Report to Ironforge", objective = "Take Ironband's Progress Report to Prospector Stormpike.", description = "We'll need approval to get Ironband more blastpowder. You'll have to take his report to the Explorers' League headquarters in Ironforge.\n\nHere's the report. Give it to Prospector Stormpike, and don't forget to duck after you deliver it. Stormpike is hotheaded, and he won't be happy to hear of Ironband's slow progress at the site.\n\nYou'll find Stormpike in the Assembly of Explorers.", progress = "We Stormpikes don't like being bothered with trivial matters, <class>.  I hope you brought news worthy of my valuable attention.", completion = "Curse that Ironband!  I sent him a load of blastpowder weeks ago, but he's made no mention of it in this report.\n\nSo...where did the blastpowder go?!?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][302] = {title = "Powder to Ironband", objective = "Speak with Jern Hornhelm in Thelsamar.", description = "If Ironband still needs blastpowder, then by Magni he'll have it!  I sent the approval on ahead with a messenger to Jern Hornhelm in Thelsamar.  He'll prepare the powder and other supplies to take to Ironband.\n\nAnd one more thing: I want you to personally see that the shipment of powder reaches its destination.  The last one didn't, so keep your mind sharp and your eyes open.", progress = nil, completion = "What? Stormpike wants you to personally see the shipment to Ironband?\n\nI... suppose that's fine, the only problem is, I've already sent Huldar with the porters, Miran and Saean. You just missed them, they left just a short while ago.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][303] = {title = "The Dark Iron War", objective = "Motley Garmason at Dun Modr wants you to kill 10 Dark Iron Dwarves,  5 Dark Iron Tunnelers, 5 Dark Iron Saboteurs and 5 Dark Iron Demolitionists.", description = "War rages both home and abroad.  While mighty Dwarven soldiers give their lives in far off territories in the name of the Alliance, our own lands fall prey to the evil deeds of the Dark Iron Dwarves.  They laid waste to the Thandol Span.  Dun Modr fell soon after.\n\nWe need you to gather force and push the front back.  If you can kill 10 Dark Iron Dwarves, 5 Tunnelers, 5 Saboteurs and 5 Demolitionists, the reserve might arrive in time to finish the drive.\n\nNow make haste!", progress = "Roggo has been unable to contact the reserve forces.  We need offensive pressure on that Dark Iron encampment, <class>.  Now get back out there and serve your duty to King Magni!", completion = "You upheld your orders well, &lt;class&gt;.  You have proven yourself to be a valiant soldier and loyal servant to King Magni and for that I salute you!  With the pressure you applied to the Dark Iron encampment, we now stand a chance of driving them off our lands for good. . .if only the damned reserve would show. . . .", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][304] = {title = "A Grim Task", objective = "Kill Balgaras the Foul and bring his ear to Longbraid the Grim outside of Dun Modr.", description = "Many of my soldiers died in the battle of Dun Modr. My own brother perished when the West Bridge over the Thandol Span was destroyed.  Aye, the Dark Iron dwarves are a devilish breed.  From what Roggo was able to gather, the leader of the thugs in the Wetlands is a warlock named Balgaras the Foul. He is quite a coward, sending his soldiers to do his bidding but hides in his camp on Direforge Hill, to the southeast.\n\nIf you can find the spineless scum, slay him and bring me his ear. I will reward you, <class>.", progress = "Were you able to locate Balgaras the Foul yet, <class>?  He has been evading us for quite some time.", completion = "Balgaras the Foul is finally dead.  While his death will not bring back the many innocent dwarves who died needlessly by his hand, it will help to restore peace of mind to those who survived.  With Balgaras dead, the remaining Dark Iron scum should be easy enough to manage.  Now, we must wipe them out before a new leader is sent to these parts.\n\nYou have done well, &lt;class&gt;.", rewards = "You will be able to choose one of these rewards:\n\nGold Lion ShieldTranquil Ring\n\nYou will also receive:\n\nGold Lion ShieldTranquil Ring"}
MultiLanguageQuestData['en'][305] = {title = "In Search of The Excavation Team", objective = "Tarrel Rockweaver wants you to travel to the Excavation Site and contact Merrin Rockweaver.", description = "Oh my, you must be the scout Longbraid said he would send!  You cannot imagine how worried I have been.\n\nMy wife, Merrin, has been sending me letters each week for the past month.  She is part of the Whelgar Excavation team.  But it has been nearly two weeks since her last correspondence.  Surely something is wrong!\n\nLongbraid said that he would send a scout to check up on things if we did not hear from the team soon.  I assume that scout is you, <name>.  Find Merrin at the excavation site to the east!", progress = nil, completion = "Oh, thank the heavens you are here!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][306] = {title = "In Search of The Excavation Team", objective = "Return to Tarrel Rockweaver at Menethil Harbor in Wetlands with Merrin's note.", description = "It was horrible!  We were uncovering some rare artifacts and we began to discover these large bones.\n\nBefore we knew what was happening, these Mottled Raptors overwhelmed the dig site.  Many lives were lost.\n\nOrmer here -- so brave -- saved the Prospector and me.  He defended us as we ran for shelter.  Now we are trapped.  And our hard work lies in ruin.\n\nHere, take this note back to my sweet Tarrel.  It will explain the situation to him.", progress = "Were you able to find Merrin?  Did she send word?", completion = "Such horrible news!  At least 3 of them survived.  But when will the killing end?  I long for the day when King Magni's subjects can live without fear.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][307] = {title = "Filthy Paws", objective = "Go to the Silver Stream Mine and collect 6 loads of Miners' Gear.\n\nReturn to Mountaineer Stormpike.", description = "The Silver Stream Mine to the east ran dry long ago. It was converted by the Miners' League into a storage depot, but now Kobolds have moved in, putting their filthy paws on good, Dwarven tools!\n\nWe'll root out those vermin soon enough, but the League wants someone to get their gear out of the mine before we warriors tromp in there and break things.  It'll be a tough delve - you might want cohorts at your side.\n\nThe gear is stored in Miners' League Crates throughout the mine.  Good luck.", progress = "Do you have that Miners' Gear, <name>?", completion = "Did you see a lot of Kobolds in there?  I can't wait for the order to clear them out of the mine.  The thought of their grimy hands clawing around our mine makes my stomach rumble!", rewards = "You will be able to choose one of these rewards:\n\nIronheart Chain CloakSilver Stream ShieldFilthy PawIronplate BucklerRobe of the KeeperIronheart Chain\n\nYou will also receive:\n\nIronplate BucklerRobe of the KeeperIronheart ChainFilthy PawSilver Stream ShieldIronheart Chain Cloak"}
MultiLanguageQuestData['en'][308] = {title = "Distracting Jarven", objective = "Hmph!  There  is all this booze down here, but I have strict orders not to touch it.  If only I could get a taste of some of our Thunder Ale...that would sharpen my wits, no lying!", description = nil, progress = "Hmph!  There  is all this booze down here, but I have strict orders not to touch it.  If only I could get a taste of some of our Thunder Ale...that would sharpen my wits, no lying!", completion = "For me?  You're a true hero, &lt;name&gt;!", rewards = nil}
MultiLanguageQuestData['en'][309] = {title = "Protecting the Shipment", objective = "Protect Huldar and the Ironband Caravan, and then inform Prospector Ironband.", description = "We need to get this powder to Ironband, but this cart isn't going anywhere now. It'll be a lot for us to carry, and these parts can get dangerous -- and who knows what else the Dark Irons might have in store for us now that Saean is with them.\n\nI'll feel a lot better if you helped me watch over things. Miran can offload the powder kegs at camp while you and I protect the cart.", progress = "Where is my powder, <name>? My need grows more desperate every day.", completion = "Oh, thank the Light the powder is here. But it is troubling news that you bring as well. To think that the Dark Irons have sympathizers able to procure this sort of material for their dastardly plans.\n\nThat's a matter for someone else to consider, some other time. I must put this powder to good use.", rewards = "You will be able to choose one of these rewards:\n\nIronband LegguardsForeman GlovesDastardly Bracers\n\nYou will also receive:\n\nDastardly BracersForeman GlovesIronband Legguards"}
MultiLanguageQuestData['en'][310] = {title = "Bitter Rivals", objective = "In the basement of the Thunderbrew Distillery in Kharanos, replace a barrel of Thunder Ale with a Barrel of Barleybrew Scalder.", description = "I have to admit, those Thunderbrews make some good drinks.  But they need to learn that theirs isn't the only decent brew!  Maybe you can help me teach them that lesson...\n\nHere, take this barrel of Barleybrew Scalder.  Sneak into the basement of the Thunderbrew Distillery in Kharanos and switch it with one of their barrels of Thunder Ale.  Then we'll see how their patrons like my brew over theirs!\n\nAnd if the barrels are guarded, then you might have to distract the guard ...", progress = "The date on this barrel shows that it'll soon be tapped.", completion = "You quickly place Marleth's barrel of Barleybrew Scalder among the Thunderbrew barrels.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][311] = {title = "Return to Marleth", objective = "Bring the barrel of Thunder Ale to Marleth Barleybrew at the Brewnall Village.", description = "Having inserted a barrel of Marleth's Scalder in the Kharanos Distillery's cellar, you grab a barrel of Thunder Ale as proof of the deed...", progress = "Did you make the switch?", completion = "Not bad, &lt;name&gt;!  Did you have a hard time getting past their guard?\n\nNo matter - many thanks, and if you're ever in need of stout with a kick, don't forget the Barleybrews!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][312] = {title = "Tundra MacGrann's Stolen Stash", objective = "Retrieve Tundra MacGrann's dried meats from the stolen meat locker in Old Icebeard's cave.", description = "I had a month's worth of dried meats salted and locked away for the cold season.  Kept it locked so the bears wouldn't get it!  But while I was off hunting deer, that beast, Old Icebeard, made off with the meat locker.  He won't be able to smash through that Thorium though.  But I'll starve if I can't get my meats back.\n\nYou seem a bit more stealthy than me.  Perhaps you can retrieve my stash?  I'll never make it in and out of that cave fast enough with this bum leg of mine.", progress = "Were you able to get into my meat locker, <name>?", completion = "What a kind soul you are, &lt;name&gt;!  Thanks to your bravery I won't find myself starving when the cold season flurries blow in.", rewards = "You will be able to choose one of these rewards:\n\nIronwrought BracersWooly Mittens\n\nYou will also receive:\n\nIronwrought BracersWooly Mittens"}
MultiLanguageQuestData['en'][313] = {title = "Forced to Watch from Afar", objective = "Relay Captain Tharran's orders to Mountaineer Dunstan, Mountaineer Lewin, and Mountaineer Valgrum in the Grizzled Den.", description = "The cataclysm drove the troggs to the surface in hordes, forcing the Frostmane trolls to flee for their lives. Unfortunately, they've decided to settle right on our doorstep and make trouble for us.\n\nI deployed Mountaineer Dunstan and his squad to the Grizzled Den just southwest of town to keep an eye on the wendigos that live there, but now I need to recall them to Kharanos. Find them and tell them to deploy those remote observation bots the gnomes provided, then return to Kharanos.", progress = "Hey, <name>.  Been to the Grizzled Den yet?  Those Wendigos can be fierce.", completion = "Ah yes, these manes will work great!  You show a lot of grit, &lt;class&gt; - I wager we'll see great things from you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][314] = {title = "Protecting the Herd", objective = "Obtain Vagash's Fang.", description = "We heard the cries in the middle of the night.  Then this morning, sure enough, the herd was missing two rams.  That dastardly beast known as Vagash has been preying on our livelihood.  With Ironforge's troops already spread thin, there is no one to keep Vagash at bay.\n\nPerhaps you are brave enough to seek out the beast and slay him.  Bring me one of his fangs and I will reward you.  Vagash lurks just above the ranch here, but be warned, he is deadly.", progress = "Vagash still terrorizes the herd!  Please help us by killing the wretched beast.", completion = "Very well done!  Veron will be so happy when he hears the good news.  To kill Vagash is no easy task.  I imagine one day you'll be fighting alongside King Magni's men on the Alliance Front.", rewards = "You will be able to choose one of these rewards:\n\nRancher's TrousersHard Leather TunicVagash Pelt VestColdridge Hammer\n\nYou will also receive:\n\nHard Leather TunicColdridge HammerRancher's TrousersVagash Pelt Vest"}
MultiLanguageQuestData['en'][315] = {title = "The Perfect Stout", objective = "Bring 7 Shimmerweeds to Rejold Barleybrew in Kharanos.", description = "I'm on a quest to make the perfect stout.  I know I can do it -- brewing's in my blood.  I just need to find the right recipe...\n\nThe Frostmane trolls grow a plant, shimmerweed, up on Shimmer Ridge to the northwest.  They use it in their strange, tribal rituals. We haven't found much use for it, but it has a unique taste... and I want to experiment with it in my brews!\n\nObtaining the shimmerweed will be dangerous, but I'll pay well for any you can \"borrow\" from the baskets in the troll village.", progress = "Do you have that shimmerweed?  I almost have a batch of stout ready to brew, and I want to try throwing the weed in with this mixture.", completion = "Great!  I can't wait to use these in some of my recipes.  There's one in particular I think it'll work great in...", rewards = "You will be able to choose one of these rewards:\n\nIvy-Weave BracersShimmerweed BootsHerb-Stained GauntletsGoat Fur Cloak\n\nYou will also receive:\n\nIvy-Weave BracersGoat Fur CloakShimmerweed BootsHerb-Stained Gauntlets"}
MultiLanguageQuestData['en'][316] = {title = "<UNUSED 1>", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nBlue Murloc EggOrange Murloc EggPink Murloc EggWhite Murloc EggMurloc Costume\n\nYou will also receive:\n\nBlue Murloc EggOrange Murloc EggPink Murloc EggWhite Murloc EggMurloc Costume"}
MultiLanguageQuestData['en'][317] = {title = "Stocking Jetsteam", objective = "Gather 4 Chunks of Boar Meat and 2 Thick Bear Furs, and deliver them to Pilot Bellowfiz at Steelgrill's Depot.", description = "I'm preparing to start a mission for the Siege Brigade.  It's a long one, and I need to stock Jetsteam with a month's worth of supplies.  So while Steelgrill is working on my tank, can you do some hunting for me?\n\nI'll need some fur for bedding, and boar meat for food.  You can get meat from boars and fur from the bears... you can find them both in the snow fields south of the Grizzled Den.", progress = "Preparations are going well.  How goes your hunting?", completion = "By Magni's beard, you sure did a lot of hunting!!  Thank you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][318] = {title = "Evershine", objective = "Get a cask of Evershine from Rejold Barleybrew in Brewnall Village.", description = "Rejold Barleybrew experiments with his brews.  Some of them taste good, some bad, and some...well, some will lay all but the stoutest dwarf flat.\n\nHe lives at Brewnall Village, west of Kharanos, and one of his drinks, Evershine, is what I want.  It'll help keep me warm while I'm on the cold road.\n\nAnd...the blessed stuff burns so hot I can throw it in Jetsteam's furnace for a burst of power!  That little tactic has gotten me out of more than one tight spot.", progress = nil, completion = "Bellowfiz needs some of my Evershine?  Hm...all right.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][319] = {title = "A Favor for Evershine", objective = "Kill 6 Ice Claw Bears, 8 Elder Crag Boars, and 8 Snow Leopards, and then return to Rejold Barleybrew in Brewnall Village.", description = "I have a cask of Evershine handy, but...can you do me a favor?  Brewnall village could use a hand against the wild animals that wander the nearby snows.  Sometimes they wander close.\n\nWe're not afraid of these bears and cats and boars - no self respecting dwarf would be - but if you can take care of those animals for us, then we'd have more time for our crafting and brewing.", progress = "Have you taken care of those wild animals?", completion = "Thank you, &lt;name&gt;.  It'll be nice to work our crafts without hearing so many growls and snorts outside the village.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][320] = {title = "Return to Bellowfiz", objective = "Give the cask of Evershine to Pilot Bellowfiz at Steelgrill's Depot.", description = "Here's your cask of Evershine, <name>.  And again, thank you for the hunting earlier.", progress = "Did you get that Evershine?", completion = "Yes, this will do just fine.  I think I'll open a bottle right now and have a taste...", rewards = "You will be able to choose one of these rewards:\n\nSharp AxeGnarled Short StaffCamping Knife\n\nYou will also receive:\n\nGnarled Short StaffSharp AxeCamping Knife"}
MultiLanguageQuestData['en'][321] = {title = "Lightforge Iron", objective = "Search the wreckage of The Flying Osprey in the Wetlands.", description = "The shipwrecks off the shore here are the doomed Third Fleet of Kul'Tiras, burned and sunk by Red Dragons during the last Great War.\n\nThe Fleet hailed from Lordaeron, but one ship, an Elvish Destroyer: Flying Osprey, was with it.  It was shipping a load of Lightforge Iron and joined the Third Fleet for protection.  Ironic that it sunk to the same dragons...\n\nEnough history.  The Flying Osprey is wrecked to the south of Menethil Harbor.  If you find the Lightforge Iron there, bring it to me.", progress = nil, completion = "This chest is waterlogged, and its siding broken.  Many claw marks mar both the inside and outside of the chest...as if Murlocs have searched through it and stolen its treasure.\n\nBut tucked deep within the chest is a single Lightforge Ingot.  Unfortunately, many more will be needed if enough metal to fashion a weapon is to be gained.", rewards = "You will receive:\n\nLightforge Ingot"}
MultiLanguageQuestData['en'][322] = {title = "Blessed Arm", objective = "Take the Crate of Lightforge Ingots to Grimand Elmore in Stormwind.", description = "There is a dwarven weaponsmith in the Dwarven District of Stormwind who can craft with lightforge iron.  His name is Grimand Elmore.\n\nI've packed the iron you found into a crate.  Take it to Grimand and tell him your tale.  I'm sure he'll oblige someone on a quest such as yours, and craft for you a weapon - a weapon to give even Morbent Fel worry!", progress = "How might I ply my craft for you, <class>?", completion = "That is quite a tale you have.  And lightforge iron!  Not for years have I worked with such a metal.  It will be an honor to craft with it again.  And you must return to me later with the story of your battle against the Necromancer.\n\nBut we get ahead of ourselves.  First, your weapon against Morbent Fel...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][323] = {title = "Proving Your Worth", objective = "Kill 15 Skeletal Raiders, 3 Skeletal Healers and 3 Skeletal Warders, and then return to Sven.", description = "Morbent Fel is a necromancer, and an ally to the dark riders.  I would pit you against the power of Morbent Fel, but I will not send you against that vile fiend without first knowing your strength.\n\nYou have already proven your bravery to me, but if you truly wish to face the necromancer, then you must now prove your skill against his minions.", progress = "Battle hard, <name>.  And do not despair, for despair is evil's greatest weapon.", completion = "Your skill in combat, &lt;name&gt;, can not be doubted.  Your resolve may yet see us through to the end of Morbent Fel!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][324] = {title = "The Lost Ingots", objective = "Gather 5 Lightforge Ingots, then return to Glorin Steelbrow in the Wetlands.", description = "Having grabbed the single lightforge ingot from the waterlogged chest, it is clear that murlocs have stolen the rest.  Hunt the murloc raiders near the Flying Osprey wreckage for the lost lightforge iron.", progress = "Did you find the lightforge iron you need?", completion = "Ah, you found them!  Now let's get this lightforge iron hammered into something useful, eh?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][325] = {title = "Armed and Ready", objective = "Bring Morbent's Bane to Sven in Duskwood.", description = "Here is the weapon against the fiend of which you spoke.  You're all ready, <name>.  Best of luck to you, and I look forward to your tale of glory!", progress = "Hello, <name>.  You haven't been gone that long, but I see a fire in your eyes I did not see before.", completion = "Ah, this will be proof against the fiend Morbent Fel!  Well done!\n\nYou are ready.  Morbent Fel will fall.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][328] = {title = "The Hidden Key", objective = "Use the Small Brass Key to open Bookie Herod's Strongbox.", description = "Although no mention of Private Thorsen is found in these records, hidden within the binding of one of Herod's ledger books is a small, brass key.\n\nAnd after further study of his notes, a few references to a \"secure strongbox\" are contained among various papers.  The box is somewhere within the Stockpile - the cavern complex at the back of Kurzen's Compound.\n\nIf this secure strongbox is found, and the small brass key can open it, then perhaps the mystery behind Thorsen's detection will be revealed.", progress = "The strongbox is bound in bronze, very sturdy, and very heavy.", completion = "Opening the strongbox, it's clear that this is where Herod keeps his more valuable coins and items.", rewards = "You will receive:\n\nBookmaker's Scepter"}
MultiLanguageQuestData['en'][329] = {title = "The Spy Revealed!", objective = "Take the Muddy Note to Lieutenant Doren at the Rebel Camp.", description = "Among the valuables of the strongbox is a muddy, scribbled note.  Although barely legible, it looks to be an itinerary for Private Thorsen.  It details his patrol routes, who he speaks with and how he spends his time with the rebels.  It's signed with only one letter: -M.\n\nBut whoever wrote this note must have stayed very close to Thorsen.  Whoever wrote this note is the traitor within the rebel camp.", progress = "Did you discover who knew Thorsen's secret?  Is there a traitor among us?", completion = "Thank you, &lt;name&gt;.  This note is the clue we need to root out the traitor!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][330] = {title = "Patrol Schedules", objective = "Speak with Corporal Sethman.", description = "The note you gave me is signed with an \"-M\"...I don't know what that could mean.\n\nBut...the note also says this person shared patrol routes with Thorsen last week.  So whoever shared patrol with Thorsen last week must be the traitor!\n\nGo to Corporal Sethman.  He handles the patrol schedules and can tell you who was with Thorsen.", progress = nil, completion = "Oh, yes I can check that for you.  Let's see...last week it was...\n\n...why, it was Private Merle scheduled with Thorsen.  They had the same patrol times all of last week.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][331] = {title = "Report to Doren", objective = "Speak with Lieutenant Doren.", description = "Did Lieutenant Doren want you to report back to him with that patrol information?", progress = nil, completion = "It pains me to find out it was Merle who betrayed us.  He has always been a brave soldier, and I had thought his heart was true.  But it is a great relief to have found him out - with a spy like him among us...we would not last long against Colonel Kurzen.", rewards = "You will be able to choose one of these rewards:\n\nJunglewalker SandalsFrost Metal Pauldrons\n\nYou will also receive:\n\nFrost Metal PauldronsJunglewalker Sandals"}
MultiLanguageQuestData['en'][332] = {title = "Wine Shop Advert", objective = "Go to the Gallina Winery, and bring Suzetta Gallina the Wine Ticket for a free bottle of wine.", description = "If you talk to anyone about wine, then you know we Gallinas sell the best wine in Stormwind.  And we're not far, still in the Trade District along the city's lovely canals.\n\nHere, take this pamphlet.  Bring it to my sister Suzetta at our shop for a complimentary bottle of our famous pinot noir.  You won't regret it!", progress = "Greetings and welcome, master.  Have you yet tried one of our fine wines?", completion = "Ah, so you've seen Renato?  Well here you are, sir.  A bottle of our special pinot noir.  You'll not find its equal in all of Azeroth!", rewards = "You will receive:\n\nBottle of Dalaran Noir"}
MultiLanguageQuestData['en'][333] = {title = "Harlan Needs a Resupply", objective = "Go to the Canal Tailor Shop and bring Rema Schneider the Cloth Request from Harlan Bagley.", description = "We've been doing a lot of business lately.  It seems like everyone is buying armor and sturdy clothes.  Almost like they expect a cold, harsh season ahead...\n\nBut those are future worries.  My worry today is that I'm running out of knitted clothing to sell.  I need another load from our supplier.\n\nIf you can take this request to Rema Schneider at the Canal Tailor and Fit Shop, I'd be most grateful.", progress = "You bring word from Mr. Bagley?", completion = "It says here that Harlan's business is booming.  That's good news, but I wonder why people have need of all that armor.  I've heard nothing of open war...is there something the nobles aren't telling us?\n\nWell, thank you for bringing the request.  Here's your payment, and I'll see to it that Harlan gets his supplies.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][334] = {title = "Package for Thurman", objective = "Go to the Larson Clothiers in the Stormwind Mage Quarter, and give Thurman Schneider his Sewing Kit.", description = "My son Thurman is an apprentice at the Larson Clothiers, in the Mage's Quarter.  He was in a hurry today and forgot his shears and needles.  I know a great <class> like you must have important tasks at hand, but without his tools Thurman can't do his apprentice work!\n\nPlease, <name>.  Can you take my son's sewing kit to him?  Larson Clothiers is one of two clothing shops in the Mage's Quarter - it's the one deeper in, near the Mage's Tower.", progress = "Are you here to buy clothes?", completion = "Oh, blast!  I thought forgetting my kit would free me from work.  Now I guess I'll have to help the Larsons with their sewing...\n\nOh, well.  Fun will come later I guess.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][335] = {title = "A Noble Brew", objective = "Zardeth the Black Claw wants you to bring him a Tear of Tilloa from Darkshire and a Musquash Root from the Wetlands.", description = "Lord Wishock is causing quite a stir amongst the House of Nobles.  He was made aware of our little \"establishment\" down here and is lobbying for a full investigation.  I have a plan to keep Wishock \"preoccupied,\" but I'll need your help. \n\nThere is a flower growing in the Garden of Stalvan on the outskirts of Darkshire.  This small white flower is known as the Tear of Tilloa.  I will also need a Musquash Root, found only at the very base of the falls far beneath the Stonewrought Dam in the Wetlands.", progress = "Wishock will soon garner enough support to cause us much grief.  Were you able to obtain the Tear of Tilloa or Musquash Root yet?", completion = "Most excellent! These are fine samples indeed!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][336] = {title = "A Noble Brew", objective = "Take the Black Claw Stout to Lord Wishock in the Hall of Petitioners.", description = "Lord Wishock, like all men, has his weaknesses.  His happens to be a fondness for liquor.  The hypocrisy is astounding.  The trite fool spends his days trying to shut down our little \"tavern\" while his nights are spent upstairs, running up a bill he never pays.  Well, let's see how Wishock likes this special brew I have prepared for him:  Black Claw stout.  It's got quite a kick, <name>.\n\nTake it to him and see how he likes it.  Most likely the old fool is milling about the Hall of Petitioners.", progress = "Can you not see that I am busy?  My words must be heard!  I am very important to the future of this Kingdom!\n\nOh... what have you there?  Why it looks like a refreshing drink...", completion = "Ah, thank you for bringing me this fine looking stout, servant.  Here's a copper for you.  Now, out of sight with you and let me enjoy my drink!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][337] = {title = "An Old History Book", objective = "Return the book: The History of Stormwind, to the Stormwind Library.", description = "Although the cover of this book is marred by scratches and caked with mud, the words \"The History of Stormwind\" can still be read along its spine.  Upon opening the book, the seal of the Stormwind Library is clearly stamped on the book's first page.\n\nIt looks like someone checked out this book, and never returned it...", progress = "Ooh!  What's that old book you have there?  Can I see it??", completion = "Oh my!  This book hasn't rested on these shelves since before the rebuilding of Stormwind, years ago.  It will have to be restored of course, it's in bad shape, but I would be honored to place it within our rare books collection.\n\nThank you, sir.  Please accept this as payment for returning the book!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][338] = {title = "The Green Hills of Stranglethorn", objective = "Collect the missing pages from The Green Hills of Stranglethorn manuscript. Once all four chapters are complete, return them to Barnil.", description = "Master Nesingwary will be so upset if he finds out!\n\nHe trusted me to proofread the manuscript of his novel, The Green Hills of Stranglethorn.  Everything was going well, but a large gust of wind blew through the camp and scattered the pages everywhere!\n\nI was able to gather most of the pages but many are still strewn about the jungle.  Collect the pages to complete each of the four chapters.\n\nI will help you organize them.  Return the chapters to me once you have all four.", progress = "Have you assembled the chapters yet, <name>?", completion = "You've certainly saved me a heap of trouble, &lt;name&gt;!  I can't thank you enough.  It shouldn't be long now until we see Master Nesingwary's book in libraries throughout the world!", rewards = "You will receive:\n\nJungle BootsThick Armor KitSuperior Healing Potion"}
MultiLanguageQuestData['en'][339] = {title = "Chapter I", objective = "Bring pages 1, 4, 6, and 8 of Nesingwary's The Green Hills of Stranglethorn to Barnil Stonepot in order to complete Chapter I.", description = "Chapter I was quite riveting!  Master Nesingwary sets the backdrop for the story and makes mention of his hunting companions, including me! \n\nBut that's besides the point.  Let me see which pages are still missing.  It seems pages 1, 4, 6 and 8 are still out there somewhere in the jungle!", progress = "I don't suppose you were able to track down pages 1, 4, 6 and 8?  Those four are all we need to piece Chapter I back together.", completion = "At last!  Chapter I is complete!", rewards = "You will receive:\n\nGreen Hills of Stranglethorn - Chapter I"}
MultiLanguageQuestData['en'][340] = {title = "Chapter II", objective = "Bring pages 10, 11, 14 and 16 of Nesingwary's The Green Hills of Stranglethorn to Barnil Stonepot in order to complete Chapter II.", description = "Chapter II was chock full of exciting tales of panther and tiger hunting.  I could just kick myself for letting the pages blow away! \n\n It seems I was able to recover all of the pages with the exception of pages 10, 11, 14, and 16.", progress = "We still need pages 10, 11, 14 and 16 to complete Chapter II, <name>.", completion = "Chapter II is finally complete!  Well done!", rewards = "You will receive:\n\nGreen Hills of Stranglethorn - Chapter II"}
MultiLanguageQuestData['en'][341] = {title = "Chapter III", objective = "Bring pages 18, 20, 21and 24 of Nesingwary's The Green Hills of Stranglethorn to Barnil Stonepot in order to complete Chapter III.", description = "Chapter III was my favorite.  It tells of Sir Erlgadin and Lady Rouack's first kill with a dwarven rifle.  And the end of Chapter III, why, such a cliffhanger!  \n\nLooks to me as though we still need pages 18, 20, 21 and 24 to finish the chapter.  Those pages are out there somewhere. . .", progress = "Any luck with pages 18, 20, 21 or 24?  Those are the only ones we need to piece together Chapter III.", completion = "Phew!  Good work, &lt;name&gt;.  Chapter III is now back together in one piece!", rewards = "You will receive:\n\nGreen Hills of Stranglethorn - Chapter III"}
MultiLanguageQuestData['en'][342] = {title = "Chapter IV", objective = "Bring pages 25, 26, and 27 of Nesingwary's The Green Hills of Stranglethorn to Barnil Stonepot in order to complete Chapter IV.", description = "Ah Chapter IV; the big finale!  And what an ending it was! \n\nWe are only missing three pages for this chapter.  We need pages 25, 26 and 27 to put Chapter IV back together.", progress = "We just need three pages to finish off Chapter IV, <name>.  Do you have pages 25, 26 or 27 yet?", completion = "Superb!  We now have Chapter IV ready to go!", rewards = "You will receive:\n\nGreen Hills of Stranglethorn - Chapter IV"}
MultiLanguageQuestData['en'][343] = {title = "Speaking of Fortitude", objective = "Go to the Royal Library in Stormwind Keep and speak with Milton Sheaf. He can find for you the book on metallurgy that Brother Kristoff needs for his speech.", description = "I'm giving a speech on the Fortitude of the Spirit, and I'd like to recite passages from a particular book on metallurgy - \"The Stresses of Iron.\"  A copy of this book should be in the Royal Library, within Stormwind Keep.  Can you retrieve it for me?  If so, then may the blessings of the Light be with you!\n\nThe Royal Library is very large, but the head librarian, Milton Sheaf, knows each shelf like it was his own son.  Speak to him, he'll retrieve the book for you.", progress = nil, completion = "Metallurgy?  Ah yes, we have many books on the subject, and are happy to aid Brother Kristoff with his speech!  Now...which particular book was it the good brother needed?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][344] = {title = "Brother Paxton", objective = "Speak with Brother Paxton in the Northshire Abbey.", description = "The Stresses of Iron?  Yes, I know the book.  Quite a good one, written by the Dwarven miner Margulf Blaggon a few decades ago.  He spent most his time deep in the mountains of Khaz Modan, digging ore.  Smart fellow!\n\nBut where was I?  Oh yes, the Stresses of Iron!  I'm afraid the book was moved to the Northshire Abbey.  The caretaker of the Abbey's library, Brother Paxton, wanted to make a copy of the book for his own shelves.\n\nBut that was months ago.  I wonder why it's taking him so long...", progress = nil, completion = "Mr. Sheaf is wondering where his book is?  Well this is a tad embarrassing.  I have the book, but I'm still making my copy and I'm not quite ready to give the original up!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][345] = {title = "Ink Supplies", objective = "Speak with Foreman Oslow in Lakeshire and ask him for Rethban Iron Ore.", description = "I've been meaning to finish my copy of The Stresses of Iron, but...\n\nWell you see, I make my own ink for books I copy.  It's my own recipe; it doesn't run or smear, and it dries very quickly.  Unfortunately, it dries too quickly!  My last batch dried up before I could finish the copying job, and I haven't had the chance to make more ink!\n\nTo make more I need Rethban Iron Ore from the Redridge Mountains.  Foreman Oslow in Lakeshire is my usual supplier.", progress = nil, completion = "You need what??  Maybe you haven't noticed, but we're busy fortifying Lakeshire's defenses and repairing damage from recent orc attacks.  If you need Rethban Iron Ore, you'll have to get it yourself!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][346] = {title = "Return to Kristoff", objective = "Return to Brother Kristoff in the Cathedral Square. Give him the book The Stresses of Iron.", description = "Now that I've finished copying the book, here's the original Stresses of Iron.  Thank you for your patience, and if you see Milton please tell him I'm sorry for the long delay.", progress = "Were you able to find the book?", completion = "That's the one!  Thank you, &lt;name&gt;.  May the Light shine brightly upon both your body and spirit!", rewards = "You will receive:\n\nWandering Boots"}
MultiLanguageQuestData['en'][347] = {title = "Rethban Ore", objective = "Gather 5 loads of Rethban Ore and bring it to Brother Paxton in the Northshire Library.", description = "Rethban Ore is named after the man who first found it, Bart Rethban.  When smelted it's not as strong as iron, but its ore has a dark, flat color that some scribes use in their dyes.  It can be found in the Rethban Caverns, north of here.\n\nWe usually have some in stock, but we're too busy preparing for Orc attacks to gather any.  And besides...Redridge Gnolls are now living in the Rethban Caverns and their Drudgers are gathering the ore themselves.\n\nSo if you need some, you'll have to get it yourself.", progress = "Do you have the Rethban Ore?", completion = "Oh, splendid!  I can use this ore to make my dye, and then can finish copying The Stresses of Iron.\n\nThank you, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][348] = {title = "Stranglethorn Fever", objective = "Seek out Witch Doctor Unbagwa and have him summon Mokk the Savage. Bring the Heart of Mokk to Fin Fizracket.", description = "Sick...so...very s-s-sick....\n\n...have contracted Stranglethorn Fever...deadly v-v-virus...\n\n...only cure...is...is...to eat the heart of M-m-m-m-mokk the Savage...elusive white beast...\n\n...Witch doctor Unbagwa...only one who can s-s-summon....\n\n...seek Unbagwa in hidden cave on southern cape...\n\n...hurry...dying...dying....", progress = "....mother?\n\n...so cold...\n\n...heading into the Twisting Nether...h-h-h-hold me mother....", completion = "...feel strength returning....\n\nWhere might be?  Booty Bay?  Oh my!  I had the strangest dream...\n\n...the weakness has not completely left me....", rewards = "You will receive:\n\nMedicine Blanket"}
MultiLanguageQuestData['en'][349] = {title = "Stranglethorn Fever", objective = "temp text 02 - log", description = "temp text 02 - description", progress = "Witch Doctor Unbagwa know what Mokk the Savage like.  Yes, yes!\n\nMe speak with spirits and make he come, I do.\n\nBut other Gorilla-beast like spirit talkin' too.  You protect Witch Doctor Unbagwa and I make he come to you.\n\nWitch Doctor Unbagwa want something first.  You bring 10 Gorilla Fangs and me start spirit talking!", completion = "Witch Doctor Unbagwa like Gorilla Fangs!  For you I talk to spirits.  Make Mokk the Savage come.\n\nYou protect Witch Doctor Unbagwa from other Gorilla-beast though or no Mokk for you!", rewards = nil}
MultiLanguageQuestData['en'][350] = {title = "Look to an Old Friend", objective = "Speak to Elling Trias in Stormwind.", description = "That Marzon would be contacting a member of the Defias and have ties to Lescovar...\n\nHaving killed VanCleef and Thredd, it would be hard to see Lescovar brought to proper justice, as your evidence is nothing without their testimonies. That is not even considering the fact that Lescovar is a noble and well connected. It effectively makes him above the law.\n\nYou'll need other help. I loathe to do so, but there is someone I know that will aid us. You'll find Trias in the Trade District of the city.", progress = nil, completion = "You're kidding? Shaw wants my help again? Of all the nerve...\n\nThe Defias Brotherhood, you say? Well, you're certainly the bearer of wonderful news, aren't you? Next you're going to tell me that Deathwing is still alive and attacking the city.\n\nAll right, tell me everything from the beginning. And don't leave out something you think might not be important. I need to know it all.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][351] = {title = "Find OOX-17/TN!", objective = "Bring the distress beacon to Oglethorpe's homing robot.", description = "You have uncovered some sort of strange, egg-shaped device made from metal.  Fiddling with one of its knobs springs the egg to life, as it opens up into some sort of gnomish robotic contraption!  A voice from inside the robotic egg crackles to life.\n\n\"The name's Oglethorpe, and my homing robot has gone missing!  I will reward you for its recovery!  Please take this beacon to the robot.  Excellent, I now have computed the coordinates for you!  It crashed near the Gaping Chasm in Tanaris!\"", progress = "You appear to have uncovered the wreckage of... a robotic chicken?  The voice from within the egg crackles to life again:\n\n\"Yes, excellent work!  This is indeed my homing robot, though my sensors indicate that it needs a jump start before it can fly back to Booty Bay for repairs.  Go ahead and place the beacon inside the rover.  The beacon will take care of the rest!\"", completion = "You place the egg... distress beacon... inside the chicken... homing robot.\n\nHums and whirs are heard from inside the robot as it struggles to stand up.  After the robot comes to life, Oglethorpe's voice is heard once more, but now from inside the robot:\n\n\"OOX-17/TN is working at least, but it needs major repairs!  It is much too heavy for you to carry it... but I think I have an idea.  Are you up for watching over it some more?\"", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][353] = {title = "Stormpike's Delivery", objective = "Deliver the Package for Stormpike to Mountaineer Stormpike in Loch Modan.", description = "The Stormpikes are a respected dwarven clan, and are well known for their fine and discerning tastes.  So it's no wonder that Gringer Stormpike, a Mountaineer of Ironforge, commissioned me to craft him a weapon.\n\nThe weapon is finished, but... Mountaineer Stormpike is far away, in distant Loch Modan.  If you plan on traveling to the north, can you deliver this package to him?\n\nMy last message from Mountaineer Stormpike said he's stationed at the northern guard tower in Loch Modan.", progress = "You come all the way from Stormwind?  I hear it's getting dicey down there in the <race> lands, with brigands and orcs running about.  A perfect place for a <class> to prove his worth!", completion = "Aha!  So Grimand finally finished my axe!  I can't wait to try it against some troggs and kobolds!\n\nMany thanks, &lt;name&gt;.  It was a long distance to travel for this delivery.   Here are some coins for your efforts.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][354] = {title = "Deaths in the Family", objective = "Bring Gregor's Remains, Nissa's Remains and Thurman's Remains to Coleman Farthing in Brill.", description = "The Agamand family was the most prosperous family in Tirisfal Glades.  I used to work their mills...before the Plague.\n\nWhen the Scourge first came, the Agamands fortified their home and convinced those in their employ to remain and help them defend.  We were fools, but at least we were loyal fools.\n\nThe Agamands, in their pride, doomed us to undeath.  And now they are minions of the Scourge!\n\nServe the Forsaken by defeating the Agamands who fell to the Plague.  Serve me by bringing me their remains.", progress = "Do you have the remains of the Agamands?  Are those cursed beasts finally destroyed?", completion = "Revenge has a sweet taste, don't you think?  When you destroyed the Agamands, did you catch any hint of free will within them?  I hope so.  I hope they knew fear before they were smashed into oblivion.\n\nIt is a foolish hope, I know.  But it is a hope I foster nonetheless.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][355] = {title = "Speak with Sevren", objective = "Speak with Magistrate Sevren in Brill.", description = "You have given me the remains of the Agamands, and satisfied my desire for revenge.  But the Agamand Mills hold a threat to all the Forsaken, not just to me.\n\nI have spoken to Magistrate Sevren of your exploits against the Agamands, and he wishes to speak with you.", progress = nil, completion = "Coleman speaks well of you, &lt;name&gt;, telling of your successful forays into the Agamand Mills.\n\nThe Forsaken have need of your talents once again...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][356] = {title = "Rear Guard Patrol", objective = "Kill 8 Bleeding Horrors and 8 Wandering Spirits.", description = "Here at the Bulwark, we must be on constant alert to protect Tirisfal from Scourge incursions.  Even so, sometimes the Scourge will slip past us.\n\nOur success at the Bulwark depends on a one-front battle - we cannot allow an attack from the rear, nor can we allow our supply line to be cut.\n\nPatrol west and slay any Scourge you find.  Spend particular effort at the Balnir Farmstead.  It has become a haven for interloping Scourge.", progress = "Do you have a report of your patrol?", completion = "Very good.  Your efforts do much to keep the Scourge at bay.  A commendation will be sent to my superior, Executor Zygand.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][357] = {title = "The Lich's Identity", objective = "Bring the Lich's Spellbook to Bethor Iceshard in the Undercity.", description = "There is a lich who dwells on the island in Brightwater Lake to the north.  Although he is a free-willed Forsaken, he believes all other Undead are Scourge slaves and has his minions attack anyone who approaches him.\n\nBut because he is Forsaken, the Queen will want him.  And if he is skilled in Necromancy, then his knowledge would be...quite useful to us.\n\nTo discover his identity and his talents, I must see his spellbook.  Steal into his camp and acquire it, then return to me.", progress = "<name>, have you acquired the book?", completion = "Very good, &lt;name&gt;.  I will study this book and determine the identity of that lich.  You have served your Queen well.\n\n\n\nAstonishing!  The book you retrieved belongs to no one other than Gunther Arcanus!\n\nGunther was a skilled Necromancer in life; he and I were friends and comrades-in-arms, before the Plague.  And judging from his book he has grown even more powerful in death.\n\nHis skills would be a great boon to us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][358] = {title = "Graverobbers", objective = "Kill Rot Hide Graverobbers and Rot Hide Mongrels. \n\nBring 8 Embalming Ichors to Magistrate Sevren in Brill.", description = "The Mass Graves, southwest of Garren's Haunt to the north, were made to accommodate the...impressive...number of deaths Tirisfal suffered when the Plague first came.  \n\nThe bodies in these graves have so far been spared an undeath, but the Scourge now send Rot Hide Gnolls to gather the corpses and use them to bolster their armies.  This cannot be allowed!\n\nYour task is twofold: slay the Rot Hides at the Mass Grave and Garren's Haunt, and gather from them the Embalming Ichor that gives them life.", progress = "Is your task complete?  Have you destroyed those dog-things and drained them of their ichor?", completion = "Expertly done, &lt;name&gt;.  The Scourge are mistaken if they think they can use those corpses against us, and the fluid you gathered from the Rot Hide slaves will be studied by our Apothecaries.  It may have secrets we can use against them.\n\nAs I said, well done.  But our struggle continues, and the conflict will surely offer you more chances to prove your worth to the Forsaken.", rewards = "You will be able to choose one of these rewards:\n\nCold Steel GauntletsZombie Skin Boots\n\nYou will also receive:\n\nZombie Skin BootsCold Steel Gauntlets"}
MultiLanguageQuestData['en'][359] = {title = "Forsaken Duties", objective = "Speak with Deathguard Linnea.", description = "I need a fresh report from our Deathguard waystation to the east.\n\nI must know if more Scourge forces have slipped past The Bulwark and into Tirisfal.  Our vigilance on the border to the Plaguelands must be maintained - we can't let the Scourge get a stronger foothold here!\n\nTravel south along the road, then east at the fork to the waystation.  Speak with Deathguard Linnea.  She has the information I need.", progress = nil, completion = "Magistrate Sevren wants a report?  Very well: the defenders at The Bulwark are holding the majority of the Scourge at bay, but some do slip through on occasion.\n\nWe have seen sporadic Scourge activity east of this station, with a concentration around the Balnir Farmstead.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][360] = {title = "Return to the Magistrate", objective = "Return to Magistrate Sevren in Brill.", description = "Now return to Magistrate Sevren with the information I gave you.  He'll want it as soon as possible, so be swift.\n\nAnd if you see any Scourge on your way back, take them down - we can't let them wander our lands unchallenged.", progress = nil, completion = "It is troubling to hear of the Scourge slipping past the Bulwark.  The Lich King and his minions are ceaseless in their assaults.\n\nBut we will not give in.  He will not take us again!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][361] = {title = "A Letter Undelivered", objective = "Find Yvette Farthing, and deliver to her the letter from Thurman Agamand.", description = "This is a letter written by Thurman, the eldest son of Gregor Agamand.  It is addressed to an Yvette Farthing, though it does not appear to have reached her...", progress = "Yes?", completion = "Oh...my poor Thurman!  I begged him to leave Agamand Mills with me and my father, but his family loyalty was too strong!  And I knew it!  I just knew it that Brand meant him harm!!  Oh, curse this Plague, and the Scourge!\n\n&lt;Yvette's face then smoothes and grows cold.&gt;\n\nBut regrets are for the weak.  As a Forsaken, I have new goals and love is not one of them.  I would thank you for delivering this letter, for I had wondered what happened to my past love.\n\nBut that life is over.  Forever.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][362] = {title = "The Haunted Mills", objective = "Slay Devlin Agamand, and bring Devlin's Remains to Coleman Farthing in Brill.", description = "Devlin Agamand was the younger of two sons in the Agamand family, and in life the two could not be more different.  Thurman was tall and gentle while his younger brother was weak and sharp tongued.\n\nWhen Agamand Mills fell to the Plague, I was not surprised to hear that Devlin was quick to succumb.  His mad chattering can still be heard near the road leading to the Agamand Mills.\n\nI'm collecting the remains of the Agamands, and I want poor Devlin.  Find him, destroy him, and bring me his bones.", progress = "Did you find Devlin?", completion = "Thank you.  Devlin's bones will rest nicely on my mantle.\n\nIf my cold heart can find warmth, it is in knowing that the Agamands are destroyed.  They failed me and my family when the Plague came - now I swear I will smash their remains under my heel!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][363] = {title = "Rude Awakening", objective = "Speak with Shadow Priest Sarvis.", description = "I'm glad you woke up. We were ready to toss you into the fire with the others, but you pulled through.\n\nI am Mordo, the caretaker of the crypt of Deathknell. And you are the Lich King's slave no more.\n\nSpeak with Shadow Priest Sarvis in the chapel at the base of the hill, he will tell you more of what you must know.\n\nTo get out of this crypt, take the steps up to the surface. Follow the road down to the chapel to find Sarvis.", progress = nil, completion = "Another of the walking dead, hm? Must have been quite a shock, waking up in the crypt with only the cold and Mordo to greet you...\n\nI see the confusion on your face. Let me try to explain our... situation... to you.\n\nWe have been freed from the control of the Lich King by our new leader, Lady Sylvanas. The Dark Lady guides us in our war against the hated Scourge and the holdouts of humanity who dog our every step.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][364] = {title = "The Mindless Ones", objective = "Kill 5 Mindless Zombies and 5 Wretched Ghouls.", description = "Since the first Forsaken crawled out of his tomb, we have been at war with the Lich King's army of the Scourge: necromantically raised armies of the undead, foul beasts of the north, and tormented spectres.\n\nThe Lich King no longer sits the Frozen Throne, but the northern part of the village remains overrun with his slaves.  Destroy them, show them no mercy, our former brothers and sisters as they might be.", progress = "You will not go far in this new life if you are unable to kill even the weakest of the Scourge, <name>. Do not return until you have success to report.", completion = "It is unfortunate that the Scourge cannot be brought into the fold, their large numbers would be useful in the battles ahead.\n\nBut they will not join us, so we have no choice but to destroy them.", rewards = "You will be able to choose one of these rewards:\n\nFlax GlovesBattered Cloak\n\nYou will also receive:\n\nFlax GlovesBattered Cloak"}
MultiLanguageQuestData['en'][365] = {title = "Fields of Grief", objective = "Steal 10 pumpkins from the farm to the west, just north of Deathknell and take them to Apothecary Johaan in Brill.", description = "What have we here?  You look like a fledgling <class>.  If you hope to prove yourself to The Dark Lady, you need to learn the ways of The Forsaken.\n\nTo the west you'll find a farm.  Humans infest the land like mold on a rotting corpse.  And worse yet, the Scarlet Crusade patrols nearby from their tower.  Teach those scum a lesson and steal 10 of their precious pumpkins.\n\nOnce you have 10, take them to Apothecary Johaan in Brill.", progress = "Deathguard Simmer sent word that you were going to provide me with some much needed reagents.  Were you able to gather 10 pumpkins yet, <name>?", completion = "You have performed your bidding well, young &lt;class&gt;.  You are proving yourself to be quite an asset to The Dark Lady's army.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][366] = {title = "Return the Book", objective = "Return Gunther's Spellbook to him, on the island of Gunther's Retreat.", description = "Long ago Gunther and I, along with the now Scourge Necromancer Thule Ravenclaw, were friends and students within the Kirin Tor - a society of mages in Dalaran.\n\nGunther and I both fell to the Plague, but I thought he either remained dead, or was raised into the ranks of the Lich King.  It is good to know he is free.\n\nWe must have him.  I have placed a spell on his book that, when he sees it, will show him that I too am free of the Lich King.  After knowing this, it is my hope that he will join us.", progress = "Your masters are fools to send you here, for I will never again be a Scourge slave!", completion = "My book?!?  So you were the thief who stole it!\n\nBut...what is this new enchantment upon it...Bethor?  He is in  Lordaeron?\n\nIf he still exists, then perhaps he too escaped from the Lich King's grasp...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][367] = {title = "A New Plague", objective = "Apothecary Johaan in the town of Brill wants you to collect 5 Vials of Darkhound Blood.", description = "Lady Sylvanas has called upon the Royal Apothecary Society. The Dark Lady believes our knowledge coupled with the newfound magic will provide the key to Arthas's demise.  She has challenged us to concoct a new plague, a plague deadlier than any ailment on Azeroth. This new disease will bring Arthas's Scourge Army to ruin.\n\nMy studies show that the blood of beasts might prove to be the key. Bring to me 5 vials of darkhound blood so I can test my theory.", progress = "Have you collected 5 vials of darkhound blood yet, <name>? Time is fleeting!", completion = "You have done well, &lt;name&gt; and I thank you for your efforts.", rewards = "You will receive:\n\nWeak Troll's Blood Elixir"}
MultiLanguageQuestData['en'][368] = {title = "A New Plague", objective = "Apothecary Johaan of the town of Brill needs 5 Vile Fin Scales from Murlocs in Tirisfal Glades.", description = "While you were collecting samples for me, my experiments led me to realize that more reagents will be required for this new disease to spread properly. Poisoning some hapless victim is child's play. Plaguing an entire world proves to be a bit more complicated.\n\nI will need 5 Vile Fin Scales from Murlocs in the vicinity.  You will find the creatures along the coast to the north or to the west.", progress = "<name>, were you able to obtain 5 Vile Fin Scales from the Murlocs?", completion = "The scales are perfect, &lt;name&gt;. Exactly what I needed for this concoction.", rewards = "You will receive:\n\nSlumber Sand"}
MultiLanguageQuestData['en'][369] = {title = "A New Plague", objective = "Apothecary Johaan in the town of Brill wants you to bring him 4 samples of venom from a Vicious Night Web Spider.", description = "While you were out gathering, I uncovered some old text in one of my tomes that indicates that an ancient plague wiped out thousands of innocent victims.  Later it was discovered that the deadly agent in the plague was preserved through the venom of Night Web Spiders.\n\nBring me some venom from a Vicious Night Web Spider to complete this experiment.  I want to see if the contagious element from the venom will work with my new concoction.  Rumor has it the spiders can be found in Eastern Tirisfal Glades.", progress = "Do you have some venom from a Vicious Night Web Spider yet, <name>?  It's the final component I need in order to test my experiment.", completion = "Ah, this venom will do perfectly, &lt;name&gt;.  Everything else has been added to my concoction and boiled down.  Finally, I am ready to try this new deadly agent!", rewards = "You will receive:\n\nApprentice Sash"}
MultiLanguageQuestData['en'][370] = {title = "At War With The Scarlet Crusade", objective = "Executor Zygand in Brill wants you to kill Captain Perrine, 3 Scarlet Zealots and 3 Scarlet Missionaries.", description = "The strategic documents from Executor Arren contain all the details we need to wipe the human infestation from the lands.  According to the information, The Scarlet Crusade has assigned Captain Perrine and a brigade to the ruined tower southwest of Brill.\n\nKill Perrine along with 3 Zealots and 3 Missionaries and report back to me.", progress = "Young <class>, you shouldn't be wasting your time here in Brill when your people need you fighting for their cause.  Now, take up arms and travel to the southwest, to the ruined tower, and slay Captain Perrine along with 3 Scarlet Zealots and 3 Scarlet Missionaries.  We shall herd the Scarlet Crusade like cattle to their demise.", completion = "Captain Perrine's death will undoubtedly please The Dark Lady.  You have performed your duty well, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][371] = {title = "At War With The Scarlet Crusade", objective = "Executor Zygand in Brill has commissioned you to slay Captain Vachon and 5 Scarlet Friars.", description = "We are still at war and the Scarlet Crusade grows in strength.  The report Executor Arren sent me indicates Scarlet Crusaders have been raiding from the ruined tower in southeastern Tirisfal near the Balnir Farmstead under the command of Captain Vachon.\n\nKill Vachon along with 5 Scarlet Friars. It should prove to be a devastating blow to the Crusade!", progress = "I see you have returned but your task is not complete.  Perhaps you are at ease with the mere humans interfering with The Dark Lady's plan?  Or perhaps you can heed the call of duty and slay Captain Vachon and his band of Scarlet Friars!", completion = "Captain Vachon's death will slow down the Scarlet Crusade's advancement in Tirisfal quite a bit.  But other threats loom.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][372] = {title = "At War With The Scarlet Crusade", objective = "Executor Zygand in the town of Brill wants you to assassinate Captain Melrache and his two bodyguards.", description = "Scarlet Crusaders have been raiding from the ruined tower in northern Tirisfal, past Faol's Rest.  According to the information we have, a ruthless commander named Captain Melrache is in charge of this evil crew.\n\nI am entrusting you now with a special and dangerous mission.  Slay Melrache and his two bodyguards, in the name of The Dark Lady.", progress = "You have not yet performed your duty, <class>.  We cannot expect to carry out The Dark Lady's plan with the Scarlet Crusade pestering our soldiers.  Bring about their deaths and perform your duty to Sylvanas!", completion = "You have done extremely well, &lt;class&gt;.  With ruthless fighters like you conquering in the name of The Forsaken our race is one step closer to defeating Arthas once and for all.  I have a good feeling about you, comrade.", rewards = "You will be able to choose one of these rewards:\n\nCeremonial KnifeStriking Hatchet\n\nYou will also receive:\n\nStriking HatchetCeremonial Knife"}
MultiLanguageQuestData['en'][373] = {title = "The Unsent Letter", objective = "Deliver the Letter to the City Architect to Baros Alexston in Stormwind.", description = "Searching Edwin VanCleef's person, you discover, among other things, an unsent letter. It is addressed to Baros Alexston, the City Architect of Stormwind, City Hall, Cathedral Square.\n\nIt appears to be recently written and sealed.", progress = "Yes? Is there something I can help you with?", completion = "Edwin VanCleef, you say? I would as much expect a letter from my dead grandmother... So you've killed him then? Pardon me in saying, but I'm somewhat surprised. He was a peerless fighter in his younger years. Let's see what he finds the need to write to me about after so many years.\n\n&lt;Baros peruses the letter.&gt;\n\nEdwin... I see the years haven't changed you a bit, an idealist as ever, and a romantic. He doesn't care who he hurts, &lt;name&gt;. Revenge has consumed him. But then, I'm not sure I can blame him.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][374] = {title = "Proof of Demise", objective = "Bring 10 Scarlet Insignia Rings to Deathguard Burgess in Brill.", description = "Executor Zygand tells me you've been out killing Scarlet Crusaders. Tirisfal Glades is crawling with them.\n\nVarimathras, lieutenant to The Dark Lady, is seeing to it personally that the scum of Azeroth, the Human race, gets wiped into oblivion. Here in Tirisfal Glades we face a particularly annoying breed of humans: The Scarlet Crusade.\n\nVenture forth and wage an offensive on the Scarlet Crusade, <class>. Bring me back 10 Scarlet Insignia Rings as proof of your loyalty to Varimathras and The Dark Lady.", progress = "Have you collected 10 Scarlet Insignia Rings yet, <class>?", completion = "Varimathras would be proud.  You serve your leaders well, &lt;class&gt;.", rewards = "You will be able to choose one of these rewards:\n\nZombie Skin BracersClasped BeltNetted Gloves\n\nYou will also receive:\n\nZombie Skin BracersClasped BeltNetted Gloves"}
MultiLanguageQuestData['en'][375] = {title = "The Chill of Death", objective = "Bring five Duskbat Pelts and some Coarse Thread to Gretchen Dedmar in Brill.", description = "It's so cold, now.  The Plague of Undeath crawls through my veins like an icy serpent.  The Mindless State will be upon me soon.  But no doomed destiny will prevent me from serving our Dark Lady.  When the call arose I sewed body bags for the fallen soldiers of Sylvanas's mighty army.\n\nNow my hands shake from the chill.  If you would bring me five Duskbat Pelts and some Coarse Thread I could sew myself a blanket.  Help me, <name>, so that I can continue to serve the cause.", progress = "Do you have five Duskbat Pelts and some Coarse Thread yet, <name>?", completion = "I appreciate your efforts, &lt;name&gt;.  May Sylvanas recognize your bravery one day. . . .", rewards = "You will be able to choose one of these rewards:\n\nAdept's CloakSewing Gloves\n\nYou will also receive:\n\nAdept's CloakSewing Gloves"}
MultiLanguageQuestData['en'][376] = {title = "The Damned", objective = "Obtain 4 Scavenger Paws and 4 Duskbat Wings.", description = "My duties include tending to our wounded warriors, tailoring armor and clothes, and assisting Shadow Priest Sarvis with whatever else he might need.\n\nFrom the look of it, you'll be enlisted in his service also... hunting the Mindless Ones, if I know his mind. Well, if you'd like to stay in one piece--and I've no doubt you do--perhaps I can help. I'm running out of paws and wings, and if you bring me some, I'll find some armor for you. You'll find a good number of wolves and bats to the south.", progress = "Do try your best to keep yourself unharmed until I get you some armor.", completion = "Thank you, &lt;name&gt;. This armor should help you out.\n\nHopefully, it should do you more good than the last one to wear it...", rewards = "You will be able to choose one of these rewards:\n\nFlax BracersOld Leather Belt\n\nYou will also receive:\n\nOld Leather BeltFlax Bracers"}
MultiLanguageQuestData['en'][377] = {title = "Crime and Punishment", objective = "Councilman Millstipe of Darkshire wants you to bring him the hand of Dextren Ward.", description = "As if the neglect for the residents of Duskwood was not bad enough, now the House of Nobles spits in the eye of the Darkshire Council with their decision to imprison Dextren Ward in Stormwind rather than behead the villain as per Lord Ebonlocke's sentence.\n\nWard was caught selling bodies from the cemetery to Morbent Fel, a crime punishable by death.  Yet Stormwind claims Ward as their prisoner.\n\nAssassinate Ward in The Stormwind Stockade - bring me his hand - and I shall reward you.", progress = "So long as a molester of the dead like Dextren Ward is permitted to live, justice stands betrayed.  Return to me once Lord Ebonlocke's sentence of death is carried out on that defiler, Ward.  We shall give the families of the dead the closure they deserve and better yet, we will send a clear message to the House of Nobles in Stormwind.", completion = "So Dextren Ward finally paid for his crimes against humanity?  Good riddance to the scum I say.  And cheers to you, my friend!  Not only have you given the families of the dead the peace of mind they deserve, you sent a poignant message to those corrupt bureaucrats in the House of Nobles.  Stormwind must rise to the needs of the people of Duskwood or we will break free from their tyranny.", rewards = "You will be able to choose one of these rewards:\n\nAmbassador's BootsDarkshire Mail Leggings\n\nYou will also receive:\n\nAmbassador's BootsDarkshire Mail Leggings"}
MultiLanguageQuestData['en'][378] = {title = "The Fury Runs Deep", objective = "Motley Garmason wants Kam Deepfury's head brought to him at Dun Modr.", description = "You have proven your loyalty to King Magni, <class>.  And your hatred for the Dark Iron scum is as great as my own.\n\nThere is a task I wish to complete myself but I am bound by honor to stay with Longbraid.  But Roggo has gathered intelligence that proves Kam Deepfury was a conspirator in the attack on the Thandol Span.  It was by Deepfury's planning that Longbraid lost his kin.\n\nDeepfury is being held for political reasons in the Stormwind Stockade.  I want him dead, <name>.  For Longbraid!  Bring me his head!", progress = "I won't let foolish Human bureaucracy interfere with Dwarven matters, <name>.  Kam Deepfury is a proven conspirator in the Thandol Span attack.  King Magni's good people lost their lives because of Deepfury's deceit.  The Humans might be content to let Deepfury rot in The Stockade but I will not sleep soundly at night until Deepfury is slain.", completion = "So Kam Deepfury finally got to feel what it is like to be on the receiving end of Death?  Good.  Serves the cowardly Dark Iron scum right.  You have done well, &lt;class&gt;.  The victims of the Thandol Span attack were but mere victims in a world torn with war and unrest.  Their families will have the peace of knowing Deepfury got the punishment he deserved.  Longbraid's brother's death has been avenged.", rewards = "You will be able to choose one of these rewards:\n\nBelt of VindicationHeadbasher\n\nYou will also receive:\n\nHeadbasherBelt of Vindication"}
MultiLanguageQuestData['en'][379] = {title = "Slake That Thirst", objective = "Bring 5 Wastewander Water Pouches to Chief Engineer Bilgewhizzle in Gadgetzan.", description = "You want a power source.  I can help you with that.  Know what I want?  I want something to drink!  Bring me five Wastewander Water Pouches, and I'll give you the 4711-FTZ.\n\nNow... guess where you can find Wastewander Water Pouches!  Why don't you walk up to one of the Wastewander nomads to the east of here and ask them for one.  Let me know how that works out for you.", progress = "Well, did the nomads \"volunteer\" up those water pouches for you?", completion = "Excellent, the power source is yours.  Now, it isn't completely designed for use in a science kit like that, so you'll only have a limited amount of time before all the data you collect will go kablooey!\n\nWhen you collect everything you need for whatever it is you are doing, bring it to me and I'll shut it down properly.  You'll have at most two hours to get what you need to get done, done.\n\nIf you don't get it done in time, I can always sell you another power source to try again.  You heard me - sell!", rewards = "You will receive:\n\nModel 4711-FTZ Power Source"}
MultiLanguageQuestData['en'][380] = {title = "Night Web's Hollow", objective = "Executor Arren wants you to kill 8 Young Night Web Spiders and 5 Night Web Spiders.", description = "One of our greatest struggles is obtaining the natural resources we need to survive. Gold was scarce even in the height of the Alliance's power.\n\nThere is a gold mine to the northwest that has been overrun with spiders. We need gold from the mine, but we can't very well get it while the spiders are crawling around in there. I've not much manpower to commit to the task, so we'll just have to do it little by little.\n\nGet up there and see what you can do for us, <name>.", progress = "Be wary of the spiders' venom, <name>. If you feel a sharp burning, you may want to have it looked at.", completion = "Hmm, well, it's a start. It'll take a few weeks or months to fully clean out the infestation. After that, we'll have to get down there with some torches to burn away the webbing.\n\nYou've done your duty well, &lt;name&gt;, I'm sure I can find something else for you to do.", rewards = "You will be able to choose one of these rewards:\n\nFlax VestRugged Mail VestZombie Skin Leggings\n\nYou will also receive:\n\nFlax VestZombie Skin LeggingsRugged Mail Vest"}
MultiLanguageQuestData['en'][381] = {title = "The Scarlet Crusade", objective = "Bring Executor Arren 12 Scarlet Armbands from Scarlet Converts and Scarlet Initiates.", description = "You'll be happy to know we appear to be making progress in the mine, thanks in no small part to your efforts.  We can now turn our eyes to other concerns.\n\nMy scouts have reported that a detachment of the Scarlet Crusade is setting up a camp southeast of here. The Scarlet Crusade is a despicable organization that hunts us, and they will not rest until every undead--Lich King's Scourge or no--is destroyed. We must strike first!\n\nBe careful, their unholy zeal makes them dangerous adversaries.", progress = "Those fools... They happily send themselves to their own graves.", completion = "If only they listened to reason, eh, &lt;name&gt;? Perhaps we could sit them down for reasonable discourse... ha!\n\nLight-blinded fools.", rewards = "You will be able to choose one of these rewards:\n\nForsaken DaggerForsaken MaulForsaken ShortswordForsaken Bastard Sword\n\nYou will also receive:\n\nRefreshing Spring WaterForsaken ShortswordForsaken DaggerForsaken MaulForsaken Bastard Sword"}
MultiLanguageQuestData['en'][382] = {title = "The Red Messenger", objective = "Kill Meven Korgal, the messenger, at the Crusader camp, then return any information you find to Executor Arren.", description = "Reports from my superiors in Brill indicate that an agent of the Scarlet Crusade was dispatched from the Scarlet Monastery and sent here to Deathknell. According to the reports, the messenger possesses important information on his person. I do not have further details, but whatever it is, we must have it!\n\nYou're the most qualified person I have to send, <name>. Find that messenger and bring me whatever information you can find.", progress = "How goes your mission, <name>?", completion = "Hmm... Let's see what you've got...\n\n&lt;He begins to rifle through the documents you recovered.&gt;\n\nSome news of their exploits against us... Worthless. Scouting reports... New orders, \"Continue to build up a camp near the ruined city...\" Nothing we didn't know already... Ah, what's this? A map of the dispositions of some of their field commanders and agents! We can use this.", rewards = "You will be able to choose one of these rewards:\n\nExecutor StaffDeathguard Buckler\n\nYou will also receive:\n\nDeathguard BucklerExecutor Staff"}
MultiLanguageQuestData['en'][383] = {title = "Vital Intelligence", objective = "Deliver the Scarlet Crusade Documents to Executor Zygand in Brill.", description = "These will need to be taken to my superior, Executor Zygand, in Brill. With this information, we'll be able to deal a decisive blow to the Scarlet Crusade. Your services have been useful here in Deathknell, but I need someone to deliver this to Zygand, and I believe he'll be able to find you more appropriate work.\n\nTake the road north out of Deathknell. Soon after entering Tirisfal proper, you'll hit a crossroads. Take the eastern fork, and keep going east. You'll pass Cold Hearth Manor along the way.", progress = "Yes, what do you want?", completion = "Yes, this is very good. You've done well in obtaining this information, &lt;name&gt;. Hmm... names of the officers in the Tirisfal Glades...\n\nImagine the blow we could deal to the morale of those bloody zealots if we were to kill their leaders in one swift strike.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][384] = {title = "Beer Basted Boar Ribs", objective = "Ragnar Thunderbrew in Kharanos wants 4 Tender Boar Ribs and a mug of Rhapsody Malt.", description = "Nothing my tavern patrons enjoy more than some Beer Basted Boar Ribs!  Only problem is, the local trapper who used to bring me supplies enlisted in the King's Army to help with the war on the Alliance front. \n\nMaybe you can help me out?  If you bring me some boar ribs and a Rhapsody Malt from the tavern here, I'll give you the family recipe for my famous Beer Basted Boar Ribs, not to mention a free sample!  The secret's in the Malt!", progress = "I'm going to need six crag boar ribs and a mug of Rhapsody Malt, <name>.", completion = "The Malt is brewed, the Boars are dead\nAnd before all is done and anything said\nWe will have to fight for first dibs\nOn these savory Beer Basted Boar Ribs!", rewards = "You will receive:\n\nBeer Basted Boar RibsRecipe: Beer Basted Boar Ribs"}
MultiLanguageQuestData['en'][385] = {title = "Crocolisk Hunting", objective = "Get 5 pieces of Crocolisk Meat and 6 Crocolisk Skins for Marek Ironheart at the Farstrider Lodge.", description = "Many a hunter is attracted to Loch Modan to hunt our famous crocs. There are always merchants who seek out crocolisk skins for clothing items or armor, and there are also some who enjoy the taste of their meat.\n\nWe do some trade in this, but not a huge amount, as the crocolisks are ferocious and have entrenched themselves on the islands in the Loch. But don't let me dissuade you, it's quite an experience, wrestling with the jaws of the beasts.\n\nWhy, this one time...", progress = "Did I tell you about the time I almost lost my hand to one of the crocs? Nasty bugger it was, teeth like knives. But I was lucky... Jammed the brute's jaw shut with my knife. Still have the knife around here somewhere...", completion = "Well now, these are excellent specimens you collected, &lt;name&gt;. Good money for high quality materials, that's for sure.", rewards = "You will be able to choose one of these rewards:\n\nCroc-Scale GlovesCroc-Skin BootsMarek's Dagger\n\nYou will also receive:\n\nRecipe: Crocolisk SteakRugged CapeMarek's DaggerCroc-Skin BootsCroc-Scale Gloves"}
MultiLanguageQuestData['en'][386] = {title = "What Comes Around...", objective = "Bring the head of Targorr the Dread to Guard Berton in Lakeshire.", description = "Targorr the Dread served under Gath'Ilzogg as supreme Executioner.  His methods were ruthless, even by filthy orc standards.  Men who fought bravely to defend the Kingdom were tortured on his whim.  Now he is being held in the Stormwind Stockade, sentenced to die.  Yet something is amiss.  One of the bureaucratic nobles put a hold on his execution.  I am sure foul play is in the works.\n\nPut an end to Targorr the Dread, <name>.  Travel to The Stockade and behead him before trickery is upon us.", progress = "Have you been to Stormwind yet, to The Stockade?  I fear whatever trickery that has kept Targorr the Dread alive for this long will eventually bring about his freedom.  He was sentenced to die, <name>, not act as some political pawn on a noble's whim.", completion = "Targorr the Dread has finally met his fate.  I for one am glad to hear the beast now knows what it is like to be on the receiving end of Death's ruthless grip.  You have done well, &lt;name&gt;.  Sometimes the truest justice can only be found outside the courtroom and beyond the clouded vision of politics.", rewards = "You will be able to choose one of these rewards:\n\nLucine LongswordHardened Root Staff\n\nYou will also receive:\n\nHardened Root StaffLucine Longsword"}
MultiLanguageQuestData['en'][387] = {title = "Quell The Uprising", objective = "Warden Thelwater of Stormwind wants you to kill 10 Prisoners, 8 Convicts, and 8 Insurgents in The Stockade.", description = "The uprising must be quelled!  I need your assistance.  If word gets out that the prison is overrun I will lose my job!  This is a case of foul play if I've ever seen one.  But what's important now is forcing these prisoners into submission for the safety of Stormwind.\n\nThe punishment for insurgency is death.  Kill some of these deviants!  That ought to get things under control.", progress = "The Stockade is still overrun!  These Defias Rats must be shown that their actions will not be tolerated.  Now get back down there and show some force!", completion = "Your efforts in The Stockade were valiant, &lt;name&gt;.  It's obvious this problem is bigger than the both of us.  But you have performed well and for that I am thankful.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][388] = {title = "The Color of Blood", objective = "Nikova Raskol of Stormwind wants you to collect 10 Red Wool Bandanas.", description = "Bitterness flows through my veins like a cold river.  My grandson, Mac, was such a good boy.  A mere 14 years old.  When the army was sent off to the front, Mac took up arms to defend the city.  He was a guard in The Stockade, where the Defias gang is locked up.  Mac reprimanded some of the prisoners for tearing their wool blankets to make scarves, a symbol of their gang.  For that Mac was stabbed in the back.\n\nI want revenge.  Bring me 10 of their precious Wool Bandanas.  They are the color of blood.", progress = "I see you are back, <class>.  Have you collected 10 Red Wool Bandanas from those Defias Scum in The Stockade yet?", completion = "So these bandanas -- filthy tokens of corruption -- are what my Mac had to die for?  Such a waste.  Such a tragic sacrifice. \n\nBut alas, I cannot return to the past.  Just know, &lt;name&gt;, that you have brought my family justice through your deeds.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][389] = {title = "Bazil Thredd", objective = "Speak with Warden Thelwater in the Stockade.", description = "VanCleef and I were members of the Stonemasons Guild. Our main project was to rebuild Stormwind after the War.\n\nWhen we had finished our duties, we were cheated. The nobles refused to pay us for our work. Some of the more senior of the Stonemasons were offered governmental jobs, but VanCleef refused it out of loyalty to all the Stonemasons. He led a riot and left the city, swearing revenge.\n\nHis lieutenant, Bazil Thredd, might know more about VanCleef's plans. He's being held prisoner in the Stockade.", progress = nil, completion = "What in the Light do you want? Can't you see we have a crisis here?\n\nBazil Thredd?! Why would you want to speak with that bastard? How am I supposed to know you're not one of his cronies, come down to help with his bloody riot? If all the blasted cells weren't open, I might throw you in one for a while!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][391] = {title = "The Stockade Riots", objective = "Kill Bazil Thredd and bring his head back to Warden Thelwater at the Stockade.", description = "Let's get one thing straight, <name>: I don't trust you. But, with the situation as it is, you probably won't make a difference.\n\nSo here's how it's going to be: go down there and have your talk with Thredd. If you're really on our side, then kill him and bring me his head when the job's done. And if it turns out you're on his side, and don't come out... when we find you, you'll die along with the rest of the maggots.", progress = "Either you bring me Thredd's head, or I'll take yours, understand, <name>?", completion = "Without Thredd to lead them, hopefully the riots will be more controllable. We shall see.\n\nI must say, after a half hour, I hardly expected you to come out, but it seems I misjudged you.\n\nI'd guess, then, that you didn't get much useful information out of him? But I know a thing or two that might be of interest to you about Thredd's activities.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][392] = {title = "The Curious Visitor", objective = "Bring the Sealed Description of Thredd's Visitor to Baros Alexston in Stormwind.", description = "During the first years of Thredd's imprisonment, he never had any visitors. I figured that he was no longer of use to the Brotherhood, so they abandoned him.\n\nAnyway, a few months ago, that all changed; he started to get regular visits... once, maybe twice a week. It was a strange man--the quiet type. I had my suspicions, but all his papers checked out.\n\nHis documents claimed his name was Maelik; here's his description. I don't think he'll be coming to visit Thredd anymore.", progress = "Yes, <name>? What have you found?", completion = "Hmm. Maelik? No, the name doesn't sound familiar and neither does this description. But it could be anybody! A former Stonemason, one of the Defias Brotherhood... Though if he is as well connected as Thelwater suggests, perhaps someone else might recognize him. Let me think.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][393] = {title = "Shadow of the Past", objective = "Bring the Sealed Description of Thredd's Visitor to Master Mathias Shaw in Stormwind.", description = "I really haven't a clue, <name>. There is someone else who might be able to help you, and it so happens that he owes me a favor for--well, let's not get into that. Master Mathias Shaw of SI:7 can be found in the barracks in Old Town. Shaw has his thumb on most of the shady, or underhanded dealings of the city.\n\nIf anyone knows, it'd be him.", progress = "Greetings. Of what service can I be to you, <class>?", completion = "What? What's this? Yes, I think I do know who this man is, but his name is not Maelik. Assassins wear many names and many masks, discarding them as they lose their usefulness. Another alias known to be used by this man is Marzon; though even that is surely not his true name.\n\nRegardless, he is an assassin and I know a good deal about him.\n\nMarzon is currently under the employ of Lord Gregor Lescovar, a lord of shady reputation, even given the corruption of the nobility of Stormwind.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][394] = {title = "The Head of the Beast", objective = "Speak to Mathias Shaw in Stormwind.", description = "Find Shaw in Old Town. Let him know that the Lescovar threat has been dealt with and about your involvement in the Lord's plots against the city. I'm sure he'll be proud to have another hero among Stormwind's citizens.\n\nHe'll more than likely send you off to meet with the Prince or some other noble. Don't let it get to your head, <name>. The nobles can think they rule the city all they want, but some things remain out of their hands.", progress = nil, completion = "He is dead, then? Your justice was swift, &lt;name&gt;. I pray to the Light that I never become your quarry!\n\n\n\nI mean no criticism, &lt;name&gt;. How could I, being the master of all assassins? But in truth, you have done the people of Stormwind a great service, and for that, I thank you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][395] = {title = "Brotherhood's End", objective = "Speak with Baros Alexston in Stormwind.", description = "Ah, I almost forgot. Alexston came while you were away, he wished to speak with you. No doubt he wishes to report the goings-on of the Defias Brotherhood to the nobles.\n\nA bit of advice, <name>: if anyone should ask, I would provide all details but that it was your hand that slew Lescovar. Trust me. I am... acquainted... with the ways of such things.\n\nAnd as far as Trias goes, well, speak to no one of him... ever... if you can help it.", progress = nil, completion = "It's good to see you, &lt;name&gt;. I have heard that Lord Gregor Lescovar was found dead not long ago.\n\nIt would seem that you were successful in your mission. You have my gratitude that you have saved me, and many others, from VanCleef's revenge.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][396] = {title = "An Audience with the King", objective = "Deliver Baros Alexston's report on the Defias Brotherhood to King Varian Wrynn in Stormwind Keep.", description = "I have prepared a report for the King. I believe you should be the one to deliver it to him, along with an account of your findings. Do not worry, there is no doubt that he will commend you for doing your duty to the people of Stormwind.\n\nYour audience is scheduled soon, so you'd best hurry, it's a bit of a ways to Stormwind Keep.", progress = "<name>, yes? I was informed by Baros Alexston that you would be coming. I must say, I am most interested in what you have to say.", completion = "You are to be commended for the service you have done for Stormwind, &lt;name&gt;. If VanCleef had been successful in his machinations, he would no doubt have done considerable harm to the kingdom--something we must obviously avoid.\n\nTake this, &lt;class&gt;, as a token of the King's appreciation. I am only sorry he cannot present it to you himself, but he is away on a diplomatic mission and shall not return for some time.", rewards = "You will receive:\n\nSeal of Wrynn"}
MultiLanguageQuestData['en'][397] = {title = "You Have Served Us Well", objective = "Speak with Zggi, the servant of Zardeth the Blackclaw, to claim your reward.", description = "I hear Lord Wishock enjoyed his beverage.  \n\nYou have served us well, <name>.  The Warlocks of Stormwind will be able to practice our ways without disturbance, thanks to you.  For your efforts, I have prepared a special gift for you.  Speak with my servant, Zggi, and claim your reward.", progress = nil, completion = "Master says give gift to &lt;name&gt;.  Zggi wants to keep nice gift but Zggi knows better than to betray Master.", rewards = "You will receive:\n\nDread Mage Hat"}
MultiLanguageQuestData['en'][398] = {title = "Wanted: Maggot Eye", objective = "Kill Maggot Eye and return to Executor Zygand in Brill with his paw for a reward.", description = "Wanted: Maggot Eye!\n\nA foul beast, even by Gnoll standards, Maggot Eye has been sentenced to death for his crimes against The Forsaken.  This despicable villain has been stealing corpses for use by the Lich King's army.  Maggot Eye was last seen pillaging the lands near Garren's Haunt to the north of Brill.\n\nThe town of Brill hereby offers a reward to the capable soul who can carry out the execution.  Show Executor Zygand the villain's paw once the deed is done.\n\nMercy is for the weak.", progress = "Yes?", completion = "Maggot Eye's dastardly acts have finally been avenged.  Maybe your acts of valor will send a clear message to those who wish to bring harm to our people.  On behalf of the town of Brill I thank you, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nBrass Scale PantsTiller's Vest\n\nYou will also receive:\n\nTiller's VestBrass Scale Pants"}
MultiLanguageQuestData['en'][399] = {title = "Humble Beginnings", objective = "Go to Baros Alexston's house in Westfall and search for his compass, then return it to him in Cathedral Square of Stormwind.", description = "It seems an eternity since I was a boy working the farm in Westfall. They say you can never go back, and it's true. Doubly true in my case, my family's home has been burned down and taken over by transients.\n\nI have spoken with my father about the fate of some of my possessions, including my first compass. He was unable to save them. However, he also says that they should be hidden away on the farm.\n\nYou'll find the Alexston Farmstead west of Sentinel Hill. Perhaps you could go and retrieve it for me?", progress = "<name>! Did you have any luck?", completion = "Oh, thank you, &lt;name&gt;! It's of no practical use to me, but the sentimental value... Needless to say, thank you for bringing this to me... at some cost to your own well-being, not to mention the time it took to go all the way down to Westfall. You have my gratitude, and have this as a token of my thanks.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][400] = {title = "Tools for Steelgrill", objective = "Deliver Steelgrill's Tools to Beldin Steelgrill.", description = "Beldin Steelgrill owns the local mechanic shop, and he's the best siege engine tech there is!  But he's not forgiving to his tools.  I swear he almost breaks more arclight spanners than we can supply him with!\n\nWe just filled his last order for tools.  If you deliver it to him I'm sure he'll make it worth the effort.\n\nHis shop, Steelgrill's Depot, is just northeast of Kharanos.  And it's a local haunt for veteran siege engine pilots, so keep your ears open for opportunities while you're there.", progress = "Hm?  You look a little young to be a siege engine pilot.  But no matter...do you need something fixed?\n\nWell take a number and get comfortable.  I'm working on a couple engines right now and won't have time for another job for at least a few days.\n\nOr, were you here for something else...?", completion = "You have my tools?  Well done, lad, well done!  I just broke my last fang-ratchet an hour ago and I need one of those to finish repairs on Pilot Stonegear's siege engine.  You did a good thing by lugging those tools here, &lt;name&gt;.\n\nHere, take these coins for your help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][401] = {title = "Wait for Sirra to Finish", objective = "Wait a moment, then speak with Sirra Von'Indi again.", description = "I'm almost finished translating that note.  If you come back in a few moments I should be done.", progress = nil, completion = "There we are.  It's translated...\n\n&lt;The air grows heavy, as if a thick, black curtain is drawn over the land...&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][402] = {title = "Sirra is Busy", objective = "Check back with Sirra later to see if he's still busy.I'm sorry, but with the town in the state it's in I'm afraid have other duties to attend to. Perhaps later, if we survive, I can finish this translation.", description = "I'm sorry, but with the town in the state it's in I'm afraid have other duties to attend to.  Perhaps later, if we survive, I can finish this translation.", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][403] = {title = "Guarded Thunderbrew Barrel", objective = "This barrel of ale is guarded by Jarven Thunderbrew.  As long as he's in the basement, no barrels may be disturbed.", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][404] = {title = "A Putrid Task", objective = "Bring 7 Putrid Claws to Deathguard Dillinger in Brill.", description = "Scourge have trickled into Tirisfal Glades and have infested the area west of Brill, near the old bridge.\n\nGo there and beat back the rotting dead and ravaged corpses you find.  Scatter their bones and bring back their putrid claws, and the Deathguards will reward you.", progress = "Have you completed the task with which I have charged you?  Do you have those putrid claws?", completion = "Well done.  I regret not being there to see you smash those &lt;race&gt; into rotting pulp!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][405] = {title = "The Prodigal Lich", objective = "Present Sevren's Orders to Bethor Iceshard in the Undercity.", description = "Bethor Iceshard, a high-ranking and powerful mage in the Undercity to the south, commands me to send him an agent with proven worth against the Scourge.  You, <name>, will be that agent.\n\nPresent these orders to Bethor.  He will then instruct you on your mission.  I don't know its details, but it deals with recruiting a wayward Lich.  And it will be dangerous.\n\nSo ready yourself, <class>.  You must not fail.\n\nYou may find Bethor in the Magic Quarter of the Undercity.", progress = "Greetings.  Either you do not know who I am, or your business with me is urgent.\n\nBecause if neither of these were true, then you would not be foolish enough to disturb me...", completion = "Ah, you are the agent sent by Magistrate Sevren.  Then yes, your business with me is crucial.\n\nI trust Sevren has mustered someone suitable for my task...but we shall see.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][407] = {title = "Fields of Grief", objective = "Take the Laced Pumpkin to the Captured Scarlet Zealot who is being held in the cellar of the Gallow's End Tavern.", description = "Harmless pumpkins, right?  Or so it would seem.  If we are to defeat Arthas's advances from the North and the Human infestation from the South we need to start realizing the full potential of our gift of undeath.\n\nWith a little ingenuity a simple pumpkin becomes an agent for our Dark Lady.  This pumpkin, laced with my latest formula, will prove to be quite a treat.\n\nYet another Scarlet Zealot has been captured and is being kept in the cellar of the Gallow's End Tavern.  Take this pumpkin to the fool.", progress = "Stay away, foul and unholy creature!  May the Light protect me!  The Scarlet Crusade shall rid Azeroth of your. . .\n\n. . .oh wait.  Is that food for me?  I am so hungry. . .", completion = "By the Light!  Finally some food!  Sweet, sweet pumpkin. . . .", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][408] = {title = "The Family Crypt", objective = "Kill 8 Wailing Ancestors and 8 Rotting Ancestors.\n\nKill Captain Dargol, and bring his skull to Magistrate Sevren in Brill.", description = "The Agamand Mills area has become a foothold for the Scourge.  Their strongest point is the Agamand Family Crypt where their local military leader, a skeleton named Captain Dargol, has headquartered.  With Necromancy he has raised the ancestors of the Agamands and plans to use them against us.\n\nThis cannot pass, and you must stop it.  Travel to the Agamand Family Crypt and defeat the raised Agamand ancestors.\n\nAnd, bring me the skull of Captain Dargol.", progress = "Time is not a luxury we have, <name>.  With each passing hour, the Scourge's hold on Tirisfal Glades grows more firm.", completion = "Your actions struck a telling blow against the Scourge.  And your victory will not go unnoticed - not by the Forsaken, nor by our enemies.\n\nContinue the struggle as we all do, &lt;name&gt;, and one day we will drive the Lich King himself from Azeroth!", rewards = "You will be able to choose one of these rewards:\n\nDarkwood StaffBonecracker\n\nYou will also receive:\n\nBonecrackerDarkwood Staff"}
MultiLanguageQuestData['en'][409] = {title = "Proving Allegiance", objective = "Obtain a Candle of Beckoning.\n\nSummon Lillith Nefara and kill her.\n\nReturn to Gunther on his island.", description = "You say you are not bound by the will of the Lich King, and the enchantment Bethor placed upon my book corroborates this.  But before I believe you I must have proof that you are enemy to the Scourge.\n\nThere is an old, bloody altar just off the southern coast of this island.  it is used by a powerful Scourge agent, Lillith Nefara.\n\nTake a Candle of Beckoning from this crate here.  Light it on the altar and Lillith will awake.  Destroy Lillith, and I will believe you are the Lich King's foe.", progress = "I await proof of your allegiance, <class>.", completion = "You have defeated Lillith Nefara, proving you are an enemy of the Scourge.  Incredible.\n\nI had believed I was the only &lt;race&gt; with free will, but you have shown me there are others who have broken the Lich King's domination.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][410] = {title = "The Dormant Shade", objective = "This is an old, beaten, bloody table.", description = nil, progress = "This is an old, beaten, bloody table.", completion = "You place the Candle of Beckoning upon the table and light it...", rewards = nil}
MultiLanguageQuestData['en'][411] = {title = "The Prodigal Lich Returns", objective = "Bring the Nether Gem to Bethor Iceshard in the Undercity.", description = "Take this Nether Gem to my old comrade Bethor.  It will let us communicate ... and I have much to tell him.", progress = "Have you returned Gunther's book?  Has he responded?", completion = "You convinced him to join us!  You have done a great deed for the Forsaken, &lt;name&gt;.  The Dark Lady will be informed.", rewards = "You will receive:\n\nBone Buckler"}
MultiLanguageQuestData['en'][412] = {title = "Operation Recombobulation", objective = "Bring Razzle Sprysprocket 8 Gyromechanic Gears.", description = "I should go back to Gnomeregan and continue researching a cure for irradiated gnomes.\n\nBut, I stayed behind in Kharanos because the town is my home and I wanted to help defend it from the Frostmane attacks. I've been working on maintaining and repairing the steam tanks.\n\nFor some reason, Frostmane scavengers have taken a liking to the gyromechanic gears I need to complete the repairs. They're all over the Frostmane Front to the southeast of town. Will you help me get those gears back?", progress = "The Recombobulator will be up and running as soon as we have sufficient Restabilization Cogs and Gyromechanic Gears.", completion = "These Gyromechanic Gears and Restabilization Cogs are in perfect accordance with Ozzie's schematics for the Recombobulation Device.  Once I add some hydrolubricant to the inner combustion pistons, adjust the crank-o-ratchet and increase of the viscosity of the electrogum gel, the gnomish race will be as good as new.", rewards = "You will be able to choose one of these rewards:\n\nCog BeltOil-Stained GlovesDriving GlovesOil-Stained Cloak\n\nYou will also receive:\n\nDriving GlovesOil-Stained CloakOil-Stained GlovesCog Belt"}
MultiLanguageQuestData['en'][413] = {title = "Shimmer Stout", objective = "Take the Barrel of Shimmer Stout to Mountaineer Barleybrew.", description = "I'd like my brother Wellart to try my new Shimmer Stout.  He's a Mountaineer stationed in the southern guard tower, one of two towers on the border to Loch Modan.\n\nHe may not be a brewer like the rest of us Barleybrews, but he loves his drinks and I know he'll like this one.\n\nCan you bring him this Barrel of Shimmer Stout for me?", progress = "Hello, <class>!  And what business takes you all the way out here?\n\nSomething exciting, I hope.  I haven't been in a good fight in days, and this barrel of ale is almost dry...", completion = "&lt;Mountaineer Barleybrew tastes the Shimmer Stout...&gt;\n\nOh.  Whoa!  This stuff really puts a shine in your eyes.  I feel like I can see in the dark!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][414] = {title = "Stout to Kadrell", objective = "Take the Cask of Shimmer Stout to Mountaineer Kadrell.", description = "I've been drinking more of that Shimmer Stout my brother made - it's great stuff!  I want a fellow Mountaineer to try it.  His name's Kadrell, and he's usually patrolling the road through Thelsamar in Loch Modan.\n\nTo get to Thelsamar, go southeast through the tunnel, then turn northeast when the path forks into a road.  Follow that road straight into Thelsamar.\n\nGive Mountaineer Kadrell this cask of Shimmer Stout and see what he thinks!", progress = "Greetings, <class>, and welcome to Thelsamar!", completion = "Now, let me have a taste...\n\nMagni's Beard!  This stuff gets your head turning!  And it lightens the limbs, too.\n\nI feel like I can fly!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][415] = {title = "Rejold's New Brew", objective = "Speak with Rejold Barleybrew.", description = "Rejold Barleybrew at Brewnall Village has been asking for you.\n\nHe wants to talk to you about a new drink he's been brewing...said something about you helping him with it.  You might want to head back to Brewnall Village and see what he has to say.\n\nThere could be some free booze in it for you...", progress = nil, completion = "&lt;name&gt;!  You know that Shimmerweed you brought me?  Well I used it in a few recipes I've been working on, and one of them turned out great!\n\nHere, try it out and tell me what you think...", rewards = "You will receive:\n\nMug of Shimmer Stout"}
MultiLanguageQuestData['en'][416] = {title = "Rat Catching", objective = "Bring 8 Tunnel Rat Ears to Mountaineer Stormpike in Algaz Station.", description = "We have a real infestation problem all over. Tunnel rat kobolds have moved into the foothills, setting up dens and fouling our land with their filth!\n\nWe want them eliminated. Hunt them, bring me their ears and earn their bounty.\n\nYou can find the greatest concentration of tunnel rat kobolds in and around the Silver Stream Mine to the east.", progress = "Hail, <name>.  How goes the rat catching?", completion = "Ugh!  When I asked for those ears I didn't realize they'd smell so bad!\n\nHere's your reward, &lt;name&gt;.  Well done.", rewards = "You will be able to choose one of these rewards:\n\nAlgaz ShieldRat Ear CloakCavalier's BootsBurnt Hide Bracers\n\nYou will also receive:\n\nCavalier's BootsBurnt Hide BracersRat Ear CloakAlgaz Shield"}
MultiLanguageQuestData['en'][417] = {title = "A Pilot's Revenge", objective = "Kill Mangeclaw.\n\nBring his Mangy Claw and Hildelve's Journal to Pilot Hammerfoot at the South Gate Outpost.", description = "Hildelve wrote in his journal that he was attacked by Mangeclaw, a \"huge Ice Claw Bear.\"  He drove off the beast, but not before it mauled him savagely.\n\nJudging from the state of Hildelve's body, Mangeclaw must have later returned and killed him.\n\nHowever, Hildelve wrote in his journal his one, final wish:\n\nRevenge against Mangeclaw.", progress = "Hello, <name>.  Do you have word of my friend Hildelve?", completion = "This is grim news, for Hildelve was a good friend.  And I wish I could have been there with you when you found the beast, Mangeclaw!\n\nThank you, &lt;name&gt;.  Your deed will be remembered by the pilots of the Ironforge Siege Brigade.", rewards = "You will be able to choose one of these rewards:\n\nMangy Claw MittsSiege Engineer's BeltHammerfoot's Mail LeggingsSouth Gate BlunderbussCompact HammerCraftsman's Dagger\n\nYou will also receive:\n\nCompact HammerCraftsman's DaggerMangy Claw MittsHammerfoot's Mail LeggingsSouth Gate BlunderbussSiege Engineer's Belt"}
MultiLanguageQuestData['en'][418] = {title = "Thelsamar Blood Sausages", objective = "Bring 8 pieces of Bear Meat to Vidra Hearthstove in Thelsamar.", description = "There's never a shortage of empty bellies here in Thelsamar, kids running in and out, workers from the excavation coming in after  a hard day's work. We're famous for our blood sausages, I don't suppose you've ever tried them?\n\nNo? Well, around here you've got to work for your meals, and don't think just because you're a fancy <class>, you'll be any exception.\n\nAll I need is bear meat and rest is all in the preparation. You get me some of those, and leave the cooking to Vidra!", progress = "I'm all ready to start cooking, do you have the ingredients for me?", completion = "Trust me, it seems a lot harder than it looks, but...\n\nOh, I've never known someone to take much interest in the making of sausages, but I'll give you the recipe just in case. Here you go, mind you eat them fresh!", rewards = "You will receive:\n\nBlood SausageRecipe: Blood Sausage"}
MultiLanguageQuestData['en'][419] = {title = "The Lost Pilot", objective = "Pilot Hammerfoot at the South Gate Outpost wants you to find Pilot Hildelve.", description = "My friend and fellow Siege Engine pilot, Mori Hildelve, is lost in the hills. We were looking for a rare ore that's needed for a high-grade blastpowder, and during our search he drove his engine up a steep hill and busted it!\n\nStill convinced that ore was in these mountains, Hildelve charged me to guard our engines while he continued on foot.\n\nIt's been days, and I've heard some beastly growls north of Helm's Bed Lake, west of the tunnel. Mori's tough as nails, but I'm worried.\n\nPlease, <name>. Find him.", progress = nil, completion = "Here is the corpse of a dwarf -- mauled, frozen, and picked clean by mountain scavengers.  Clutched in its hand is a book containing the roughly scribbled notes of Mori Hildelve.  And around its frame, still in superior condition, is a Brigadier's Vest.\n\nThis grisly scene must have been where the Siege Engine pilot met his end.", rewards = "You will be able to choose one of these rewards:\n\nMori's Gear StickMori's CompassMori's Cloak\n\nYou will also receive:\n\nSiege Brigade VestMori's CloakMori's CompassMori's Gear Stick"}
MultiLanguageQuestData['en'][420] = {title = "Senir's Observations", objective = "Deliver Grelin's report to Senir Whitebeard in Kharanos.", description = "The troggs in the tunnel are extremely hostile, and haven't shown any hesitation in attacking travelers through the tunnel. You seem tough enough, though, so you should probably be safe.\n\nDirections? If you're going to speak with Senir, you'll find him in Kharanos.\n\nMake your way through the tunnel, and after you come out on the other side, just keep following the road, it'll run right into Kharanos.", progress = "How are you? Like to share a drink with me, perhaps? Not much else to do in the cold.", completion = "What's this? Ah, my brother's report. Hmm...\n\nI told him to be sparing with the use of the King's name, but he didn't listen. No harm, I suppose, though it's sure to ruffle some feathers in the Senate. Not that those weren't some feathers that needed ruffling! Hah!\n\nNonetheless, I guess that means that I should send my report on to Ironforge as well, but I must admit I'm a bit behind. Bloody cold.\n\nI should have some work for you later, if you're interested.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][421] = {title = "Prove Your Worth", objective = "Dalar Dawnweaver at the Sepulcher wants you to kill 5 Moonrage Whitescalps.", description = "Lady Sylvanas has charged Varimathras with the conquering of the human and dwarven lands to the south.\n\nBut that fool, Arugal -- charlatan of Dalaran and now cursed beast of Shadowfang Keep -- let his reckless magic wreak havoc with the strategic stronghold of Silverpine Forest.\n\nI need someone skilled in the ways of combat to help clean up Arugal's mess.  Prove yourself to me by killing 5 Moonrage Whitescalps.  The wretched beasts can often be found just off the road, down the hill below.", progress = "If you wish to prove yourself to me, you must kill 5 Moonrage Whitescalps.  Accomplish that task, and I will see to it your skill is put to more worthy assignments.", completion = "You have served me well, &lt;class&gt;.  It is obvious to me that you will be a worthy aide to me as I prepare to rid Silverpine Forest of Arugal's curse.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][422] = {title = "Arugal's Folly", objective = "Retrieve the Remedy of Arugal for Dalar Dawnweaver at the Sepulcher.", description = "How Arugal gained acceptance within the Kirin Tor is beyond me.  His spell-casting knowledge seemed as transparent as a blown glass bauble.\n\nWhat's important now is learning exactly what magic Arugal used so that I can turn it against him and secure Silverpine Forest for the Dark Lady.\n\nArugal first stayed at the wheat farm just north of the bridge.  One of the Deathstalkers reported seeing some spellbooks but could not secure them.  Retrieve for me the spell labeled Remedy of Arugal from those books.", progress = "Before I know what we are dealing with here, <class>, I need to study the spell known as Remedy of Arugal.  Bring it to me now or I shall be forced to find myself a worthy servant.", completion = "This is precisely the spell I was in search of, &lt;class&gt;.  If your dedication to The Dark Lady's cause remains infallible you will find you have quite a future amongst The Forsaken.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][423] = {title = "Arugal's Folly", objective = "Bring 6 Glutton Shackles and 3 Darksoul Shackles to Dalar Dawnweaver at the Sepulcher.", description = "After examining Arugal's work my worst suspicions were confirmed.  The old hack was not qualified to clean chamber pots in Dalaran let alone represent the Kirin Tor in its most dire hour.  Fools!\n\nArugal used enchanted items to reinforce his weak magic.  I need to examine these items first hand.  Travel forth and slay Moonrage Gluttons and Moonrage Darksouls until you have collected enough of their enchanted shackles for my research.  The foul creatures have been seen to the north and east.", progress = "I will need 6 Glutton Shackles and 3 Darksoul Shackles before I can assess the situation and devise a final solution for Arugal.  Now heed your bidding and slay Moonrage Gluttons and Moonrage Darksouls until you have what I need.", completion = "I hope I can acquire enough energy from such a limited sample.  Perhaps I should have had you get more shackles.\n\nNonetheless, you showed great skill in collecting these, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][424] = {title = "Arugal's Folly", objective = "Kill Grimson the Pale and bring his head to Dalar Dawnweaver at the Sepulcher.", description = "It will indeed take me longer than I had thought to uncover the dark secrets behind the enchantments Arugal was using.\n\nBut in the meantime I need you to take care of a slight problem our Darkstalkers have discovered.  It seems that Arugal let his magic spread to the Deep Elem Mine in the hills to the southeast.\n\nThe mine would prove to be quite a resource for Varimathras's advance.\n\nI want you to behead the tainted foreman of the mine, Grimson the Pale.  With his death, the mine shall be ours.", progress = "Has Grimson the Pale been slain?  Varimathras will not be pleased if we ignore his bidding.", completion = "Most excellent.  The mine will provide superb resources for our forces as we spread throughout Silverpine and into Azeroth.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][425] = {title = "Ivar the Foul", objective = "Kill Ivar the Foul, and bring Ivar's Head to Rane Yorick at the Ivar Patch.", description = "My brother Quinn and I were tasked to recon Silverpine Forest and report to High Executor Hadrec.  But we didn't get far -- when moving through this farm we were attacked by the ghoul Ivar the Foul.\n\nWe escaped from Ivar, but he seriously mauled Quinn.  He's healing from the potion you gave him, but Ivar may return before Quinn recovers.\n\nKill Ivar so Quinn will have time to heal.  Ivar is usually in the barn yonder, waiting for my guard to drop.", progress = "Have you killed Ivar the Foul?  If you won't do it for me and my brother, then do it for the Forsaken.", completion = "Ah, thank you.  You have my gratitude, &lt;name&gt;.\n\nAnd I will include you in the report I make to my superiors.", rewards = "You will be able to choose one of these rewards:\n\nQuilted BracersWeathered Belt\n\nYou will also receive:\n\nQuilted BracersWeathered Belt"}
MultiLanguageQuestData['en'][426] = {title = "The Mills Overrun", objective = "Gather 5 Notched Ribs and 3 Blackened Skulls, then return to Deathguard Dillinger in Brill.", description = "The Scourge are trying to form a base at the Agamand Mills.  If they do, then they can stage further attacks within Tirisfal.\n\nThe orders have been given.  The Scourge in the Mills must be destroyed.\n\nGo to the Mills.  Collect Notched Ribs from Rattlecage and Cracked Skull Soldiers, and Blackened Skulls from Darkeye Bonecasters.\n\nTo get to the Mills, follow the road west.  After crossing the bridge, take the next fork north then keep going north.  When you see windmills, the battle will begin.", progress = "Our battles with the Scourge wage on, <name>.  Do your part and throw those cursed, mindless <race> back into the Plaguelands!", completion = "Your efforts in the war are felt among us, &lt;name&gt;.  I will not thank you for doing what is necessary, but the Deathguards of Tirisfal will remember your name.", rewards = "You will be able to choose one of these rewards:\n\nCryptwalker BootsSturdy Cloth Trousers\n\nYou will also receive:\n\nCryptwalker BootsSturdy Cloth Trousers"}
MultiLanguageQuestData['en'][427] = {title = "At War With The Scarlet Crusade", objective = "Executor Zygand of Brill wants you to kill 10 Scarlet Warriors.", description = "The documents Executor Arren provided are just the break we needed in our battle with the wretched Scarlet Crusade.  We now know their exact locations throughout Tirisfal Glades.\n\nBut the Deathguard has larger concerns.  The Lich King's army grows in number each night.  We need someone with \"initiative\" like yourself to drive the Scarlet Crusade to the grave.\n\nProve to me you are capable of serving The Dark Lady by travelling west to the tower past the Solliden Farmstead and slay 10 Scarlet Warriors.", progress = "If you wish to prove your worth to The Dark Lady, slay 10 Scarlet Warriors, <class>.", completion = "Most excellent, &lt;class&gt;.  Your skill in the art of combat is undeniable.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][428] = {title = "Lost Deathstalkers", objective = "Find the Deathstalkers Quinn and Rane Yorick.", description = "A couple weeks ago two of our Deathstalkers, Rane and Quinn Yorick, were sent on a reconnaissance mission through northern Silverpine.  We have not heard from them.\n\nThey may have become victim to the Scourge, though if that is true then I want it confirmed.  Find these Deathstalkers.\n\nTheir first objective was to scout the farms in northern Silverpine.  You should begin your search there.", progress = nil, completion = "You found us!  And not a moment too soon...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][429] = {title = "Wild Hearts", objective = "Gather 6 discolored worg hearts and bring them to Apothecary Renferrel at the Sepulcher.", description = "My brother Quinn was badly hurt by the ghoul, Ivar the Foul, and I don't know if he will heal properly without magical aid.  Although I am not an apothecary, I do know that our apothecaries can make healing potions from the discolored hearts of worgs.\n\nGather such hearts and take them to Apothecary Renferrel at the Sepulcher to the south.  Then return here with the potion.\n\nYou can find plenty of worgs between here and Malden's Orchard to the east.", progress = "My time is short, <class>, for the Dark Lady has charged me with a grave task.", completion = "&lt;Renferrel takes the hearts.&gt;\n\nIt is troubling to hear our Deathstalkers have failed their mission.\n\nLet us hope that these failures are rare.\n\nI'll give you the potion in a moment, but here is its recipe - if those Deathstalkers find themselves in need of future aid, then perhaps you can give it yourself.", rewards = "You will receive:\n\nRecipe: Discolored Healing PotionDiscolored Healing Potion"}
MultiLanguageQuestData['en'][430] = {title = "Return to Quinn", objective = "Bring Quinn's potion to Quinn Yorick at the Ivar Patch, north of the Sepulcher.", description = "Here is the potion to aid in Quinn Yorick's recovery.\n\nNow if you will excuse me, I have very important work to continue...", progress = "My sister told me you were here to aid us.  Is that true?", completion = "&lt;Quinn takes the potion and drinks it.&gt;\n\nYes, I can feel it working.  I will soon be able to travel.\n\nYou have done me a great favor, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][431] = {title = "Candles of Beckoning", objective = "You grab one of the candles and place it in your pack.You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCandle of Beckoning"}
MultiLanguageQuestData['en'][432] = {title = "Those Blasted Troggs!", objective = "Kill 8 Rockjaw Skullthumpers and 8 Rockjaw Bonesnappers in the Gol'Bolar Quarry and its mine.", description = "Those Light-blasted troggs, turning my work site into a wreck! Look at that, there goes another barrel of powder!\n\nOhhh, I wish I could go down there and wring every one of their scrawny little necks! I want to kill them all!\n\nThis can't be good for my health, all this stress and anger... What have they left me with? Nothing!\n\nI'd kill them myself, but my aim's no good anymore! You go into the quarry and kill some of the filthy buggers! I'll pay you! Just hurt them, kill them!", progress = "It makes me so mad! Grrr...", completion = "Well, that makes me feel a little better...\n\nBut I won't be happy until they're all dead! All of them!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][433] = {title = "The Public Servant", objective = "Distribute Runes of Return to 7 Trapped Miners in the Gol'Bolar Quarry Mine.", description = "As a member of the Senate and the Explorers' League, I've taken it upon myself to investigate conditions at the quarry. The troggs have run wild!\n\nThey've made a mess of the Gol'Bolar quarry. As we dug deep into the earth, they poured out, destroying our equipment and trapping many of the miners below ground.\n\nWe have to get them out of there. I've had mages working overtime to enchant these runes of return. If you can get them to the trapped miners, they can return to the surface in safety.", progress = "If we can remove the troggs from Gol'Bolar quarry, it will be the first step of many that we will have to undertake to rid ourselves of this menace.", completion = "It is a start. Hopefully we can take advantage of it, and move some Mountaineers in to secure the area. Then we can begin to restore our infrastructure and get the miners back to work.\n\nThank you for your assistance, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nGol'Bolar Miner's BeltSenator's Dignified PantsStonehallow's Arm Bands\n\nYou will also receive:\n\nSenator's Dignified PantsStonehallow's Arm BandsGol'Bolar Miner's Belt"}
MultiLanguageQuestData['en'][434] = {title = "The Attack!", objective = "Remain in the garden until Lord Gregor Lescovar and Marzon the Silent Blade have had their conversation. Afterwards, kill them both before returning to Elling Trias in Stormwind.", description = "After I put on Spybot's disguise, he'll head in to talk to Lescovar. The guards should let him pass no problem.\n\nWhile you were getting materials for me, I took care of informing Marzon that it was time for him and Lescovar to meet again. I even dropped some false information.\n\nLescovar will dismiss his guards and wait for Marzon out here in the garden. After you catch wind of talk about the Defias, make your move. You need to kill them both before the guards return! When you're done, speak to Trias.", progress = nil, completion = "So it is done? Good. Thank you greatly for your discretion, &lt;name&gt;. You've proven worthy on more than one count. I'll be sure to keep my eyes on you and your progress within the Alliance.\n\nBe sure to keep your nose clean.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][435] = {title = "Escorting Erland", objective = "Escort Erland through the wolves, to Rane Yorick.", description = "The wolves outside won't leave, and they eye me evilly every time I step foot out that door.  They must be incredibly hungry to think I'm worth eating.\n\nI have to report to my teammate, the Deathstalker Rane Yorick.  And to get to Rane, I'll need help against those wolves.\n\nPlease escort me!  And there are a lot of wolves out there, so we'll have a better chance if you have friends who can help...", progress = "Please be brief.  There is much danger about and we cannot stand idle in conversation.", completion = "Thank you for the aid, &lt;name&gt;.  I had feared Erland was overcome by the dangers of Silverpine.  With your help, I see that he has not.", rewards = "You will receive:\n\nDeathstalker Shortsword"}
MultiLanguageQuestData['en'][436] = {title = "Ironband's Excavation", objective = "Speak with Explorer Fellhew.", description = "Prospector Ironband is heading an excavation of ancient ruins east of the lake.  His progress has been slow lately, especially considering all the supplies we've sent him.\n\nIronband's a stout, honest dwarf who values results, which has me worried that forces are at work against him.\n\nGo to Ironband's Excavation and speak with Magmar Fellhew.  He manages the details of the site and will know why there's a slowdown.\n\nTo get to the excavation site, go around the southern tip of the lake, then head east.", progress = nil, completion = "Jern wants to know what the slowdown is, eh?\n\nIronband is putting together his latest progress report with details, but I can tell you this:\n\nIt's the Troggs!!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][437] = {title = "The Dead Fields", objective = "Kill rot hide gnolls at the Dead Fields.\n\nWhen Nightlash appears, kill her.\n\nBring the Essence of Nightlash to High Executor Hadrec at the Sepulcher.", description = "Our initial scouting reports of Silverpine show the rot hides have a base at an old farm to the north, the Dead Fields.  We have sent small assaults against them, but each time they are reinforced by the banshee Nightlash, who uses her magic to rout our forces.\n\nWe want Nightlash destroyed.\n\nGo to the Dead Fields and assault the rot hides.  If you don't see Nightlash then kill the rot hides until she appears, then defeat her.\n\nHer essence will turn to dust.  Bring me that dust as proof.", progress = "Have you defeated Nightlash, <name>?  Our success against the rot hides depends on her destruction!", completion = "I heard of your successful raid against the rot hides, &lt;name&gt;, and this essence is proof of Nightlash's death.\n\nThe Scourge have lost ground this day.  Your value to the Forsaken grows.", rewards = "You will receive:\n\nReconnaissance Boots"}
MultiLanguageQuestData['en'][438] = {title = "The Decrepit Ferry", objective = "Go to the Decrepit Ferry.\n\nSearch for the reason the Scourge are there.", description = "<name>, we've discovered a new hive for the Scourge: the Decrepit Ferry.  The ferry lies east of the Sepulcher, and is heavily patrolled by rot hides and other undead.\n\nThere must be a reason for the Scourge's occupation of the area.  Go to the Decrepit Ferry and find out why the Scourge are there.", progress = nil, completion = "Heaped within this boat is a pile of wrapped corpses.  And looking east across Lordamere Lake, an opposing dock on Fenris Isle can be seen.\n\nThe fate of the corpses must lie on Fenris Isle.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][439] = {title = "Rot Hide Clues", objective = "Bring Deliah's Ring to High Executor Hadrec at the Sepulcher.", description = "Among the corpses a hand protrudes, unwrapped.  It is the hand of a woman, pockmarked from the plague but relatively fresh.  \n\nOn the hand is a ring.  Removing the ring and inspecting it reveals an engraving:\n\n\"For Deliah\"", progress = "<name>.  You return, so I assume your investigations bore fruit?", completion = "You say that this ring was worn by a woman, recently killed?\n\nThe only nearby source of such a body would be the mass graves in Tirisfal.  The Rot Hide Gnolls must be taking those corpses to Fenris Isle!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][440] = {title = "The Engraved Ring", objective = "Bring Deliah's Ring to Magistrate Sevren in Brill.", description = "If you want to find the husband or beloved who gave Deliah her ring... then speak with Magistrate Sevren in Brill.  He should have records of recent deaths and, with luck, can discover who Deliah is.\n\nBut I wouldn't hope.  Whoever gave her the ring is probably dead.  Or if he's undead he probably no longer cares about Deliah.", progress = "Hello, <name>.  What brings you back to Brill?", completion = "A Deliah did live in Brill not long ago.  She was buried in the mass grave but if what you say is true, then the Rot Hide Gnolls must have stolen her body and taken it to Silverpine.\n\nThe Rot Hides, like all the Scourge, must be destroyed.  I trust you are taking steps to make that happen.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][441] = {title = "Raleigh and the Undercity", objective = "Bring Deliah's Ring to Raleigh.", description = "Deliah had a husband, Raleigh, who now dwells in the Undercity.  If the Deliah who lived in Brill is the one who owned this ring, then Raleigh will know.\n\nRaleigh is in the Trade Quarter of the Undercity.", progress = "Do I know you?", completion = "Yes, this ring was my wife's.  Her fate was the fate of all who fail to endure these harsh times.  I feel nothing for her death, nor for the story you tell of her body's abduction.\n\nSuch feelings have long since grown cold within me.  But desire does still burn in my dead heart, &lt;name&gt;.\n\nDesire for revenge.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][442] = {title = "Assault on Fenris Isle", objective = "Bring Thule's Head to High Executor Hadrec at the Sepulcher.", description = "Now is the time to assault the Scourge's place of strength in Silverpine: Fenris Isle.\n\nYou must again go to the Isle and destroy Thule Ravenclaw.  I want his head!\n\nThis mission is as dangerous as it is vital, <name>.  You must not fail.", progress = "The Scourge cannot be allowed to remain in Silverpine, <name>.  Come back to me when you have proof of Thule's death.", completion = "The death of Thule Ravenclaw was no small event, &lt;name&gt;.  Renferrel tells me that the energies released when you destroyed Thule were felt even as far as the Sepulcher.\n\nYour actions ring through the ranks of the Forsaken.  Your value to us grows.", rewards = "You will be able to choose one of these rewards:\n\nHigh Robe of the AdjudicatorTalonstrike\n\nYou will also receive:\n\nHigh Robe of the AdjudicatorTalonstrike"}
MultiLanguageQuestData['en'][443] = {title = "Rot Hide Ichor", objective = "Bring 8 bottles of rot hide ichor to Apothecary Renferrel at the Sepulcher.", description = "Before we launch an assault on Fenris Isle, we must determine who is behind the rot hide gnolls.  Our apothecaries believe their origin lies within the strange fluid that flows through their bodies.\n\nGo to Fenris Isle, east of the Decrepit Ferry, and collect rot hide ichor from the gnolls you find there.  Bring it to Apothecary Renferrel, stationed outside the Sepulcher.", progress = "Do you have the rot hide ichor, <name>?", completion = "Very good.  This ichor will help us understand the nature of the rot hides, and may show us their weakness...\n\n...if they have one.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][444] = {title = "Rot Hide Origins", objective = "Bring the Sample Ichor to Bethor Iceshard in the Undercity.", description = "I have reduced the ichor you brought me and separated it into its base components.  My findings are not conclusive, but I have determined that warlock and necromantic magics were used in the ichor's creation.\n\nWhile I continue to study the ichor, I want you to take a sample to Bethor Iceshard in the Undercity.  Bethor is not an apothecary, but his knowledge of magic may help to unravel the mystery of the rot hides.\n\nGo.  You will find Bethor in the Magic Quarter of the Undercity.", progress = "My studies require great concentration.  So I hope your visit is not a frivolous one.", completion = "This substance is laced with powerful spells, some of which I have not seen for a long, long time...\n\nOne moment -- I must invoke a spell of divination...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][445] = {title = "Delivery to Silverpine Forest", objective = "Take Apothecary Holland's findings to Apothecary Renferrel in Silverpine Forest.", description = "Time is a luxury that is not afforded to those of us under the employ of Lady Sylvanas.  Surely you know this by now.\n\nAs a member of the Royal Apothecary Society it is my duty to share my knowledge with my colleagues so that our collective efforts might one day provide The Dark Lady with the New Plague she so badly desires.\n\nTake these findings to Apothecary Renferrel who is stationed at The Sepulcher in Silverpine Forest.  Follow the roads to the south from Brill.  From the Undercity go southwest.", progress = "What business do you have with me, <class>?", completion = "Ah, how good of Apothecary Johaan to send his research.  With so many new developments here in Silverpine, I nearly forgot about the findings coming out of Lordaeron and Tirisfal Glades.  Which reminds me, I need to get those samples off to the Necropolis soon.\n\nBut you must excuse my rambling.  Extend your stay in Silverpine, &lt;name&gt;.  We could use an able bodied &lt;class&gt; like you around here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][446] = {title = "Thule Ravenclaw", objective = "Bring Bethor's Scroll to Apothecary Renferrel at the Silverpine Sepulcher.", description = "This Ichor was crafted by an old colleague of mine: Thule Ravenclaw.  He was a young, promising mage before the great war, but when the Lich King rose to power, he betrayed his brethren and allied with the Scourge.\n\nI did not realize he still lives, nor that he leads the Rot Hides in their forays against us!\n\nI know many of his spells, and can help concoct a potion to counter them.  Take this scroll back to Apothecary Renferrel.  It has the incantations needed for the potion.", progress = "Greetings, <name>.  What did Bethor have to say?", completion = "This scroll is laced with powerful magic.  I've never used such forces in a potion ... it will be a powerful mixture, and should serve you well should you attack Thule in his stronghold on Fenris Isle.", rewards = "You will receive:\n\nBethor's Potion"}
MultiLanguageQuestData['en'][447] = {title = "A Recipe For Death", objective = "Collect 6 Grizzled Bear Hearts and 6 samples of Skittering Blood and deliver them to Master Apothecary Faranell in the Undercity.", description = "Arthas's numbers are overwhelming. But with a New Plague we could eradicate both the Scourge Army and the Human infestation once and for all.\n\nMy studies have proven that spider blood combined with a toxin derived from a grizzled bear heart results in a deadly elixir. Collect samples from the spiders in the Skittering Dark to the northwest and from the bears wandering throughout Silverpine Forest. Deliver the reagents to Master Apothecary Faranell of the Royal Apothecary Society in the Undercity.", progress = "Hail, <class>.  What business do you have with the Royal Apothecary Society?", completion = "How good of Apothecary Renferrel to send you to me, &lt;name&gt;.  These samples will indeed prove useful to the cause.  I will begin studying their toxic and contaminable properties at once.", rewards = "You will receive:\n\nSenggin Root"}
MultiLanguageQuestData['en'][448] = {title = "Report to Hadrec", objective = "Report to High Executor Hadrec at the Sepulcher.", description = "Before you launch an assault on Fenris Isle, report to High Executor Hadrec.  He may have additional information or equipment you'll need.", progress = nil, completion = "If what Bethor says is true then Thule Ravenclaw is a force that must be dealt with, and dealt with soon.\n\nTo aid in this task, you may take something from our arsenal here...", rewards = "You will be able to choose one of these rewards:\n\nCoarse WeightstoneCoarse Sharpening Stone\n\nYou will also receive:\n\nMedium Armor KitCoarse Sharpening StoneCoarse Weightstone"}
MultiLanguageQuestData['en'][449] = {title = "The Deathstalkers' Report", objective = "Bring the Deathstalker Report to High Executor Hadrec at the Sepulcher.", description = "Although Quinn's wounds are mending, I want to get our report to High Executor Hadrec as quickly as possible.  It has information that is vital to the Forsaken's occupation of Silverpine.", progress = "Did you discover the fate of the Deathstalkers?", completion = "I hadn't accounted for the level of Scourge presence we've seen in Silverpine Forest, nor for the troubles our Deathstalkers have had in their scouting efforts.\n\nYour aid to our Deathstalkers was invaluable, &lt;name&gt;.  And you will be commended.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][450] = {title = "A Recipe For Death", objective = "Retrieve Apothecary Berard's journal from Pyrewood Village and take it to Apothecary Renferrel at the Sepulcher.", description = "You can be of further service to the Royal Apothecary Society, <name>.\n\nWhen Arugal cast his wretched magic on the forest, he cursed one of our most promising members, Apothecary Berard.  Now a mindless servant of Arugal, Berard is useless to us.  But his findings might prove to be of worth.  He was studying an ancient plague that killed off all the aquatic life in Lake Lordamere ages ago.\n\nRetrieve Berard's Journal from his study in the Pyrewood Village Inn and take it to Apothecary Renferrel.", progress = "I see you are back, <name>.", completion = "Apothecary Berard's journal!  Why you are quite brave, &lt;name&gt;.  Now let's see what Berard was up to before he went mad. . .", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][451] = {title = "A Recipe For Death", objective = "Bring 6 samples of Lake Creeper Moss, 6 samples of Lake Skulker Moss and a Hardened Tumor to Master Apothecary Faranell in the Undercity.", description = "According to Berard's Journal the moss from Lake Skulkers and Creepers might prove useful for our quest to brew a new plague.  Those beasts dwell on the islands in Lake Lordamere to the east.\n\nHe also mentions a very rare Hardened Tumor that he discovered on a Vile Fin murloc.  Apparently the tumor is so rare Berard was only able to obtain one.\n\nCollect samples of the moss as well as the rare Hardened Tumor and take them to Master Apothecary Faranell in the Undercity.", progress = "What brings you back to the Undercity, <name>?", completion = "Such a blow to the Royal Apothecary Society to lose Berard.  But through your hard work and Apothecary Renferrel's diligent research Berard's studies will still be useful to The Dark Lady's plight.\n\nWe are on the cusp of something great here, &lt;name&gt;.  If you were not so skilled in the ways of combat I would try to recruit you for membership in the Society.", rewards = "You will be able to choose one of these rewards:\n\nNightglow ConcoctionAcidproof Cloak\n\nYou will also receive:\n\nElixir of Minor FortitudeSwiftness PotionNightglow ConcoctionAcidproof Cloak"}
MultiLanguageQuestData['en'][452] = {title = "Pyrewood Ambush", objective = "Help Deathstalker Faerleia kill the Pyrewood Council.", description = "You got here just in the nick of time, <name>!\n\nThe Pyrewood Council will be returning any moment.  Arugal has other matters to tend to in the keep.  He uses the Council as mere puppets to keep the mindless minions of Pyrewood under his control.  But I believe that without the guidance of the Pyrewood Council, the sons of Arugal will turn against their master.\n\nI cannot handle them all by myself.  I need you to help me.  Together we can lay waste to the Council for Lady Sylvanas.", progress = nil, completion = "You fought like a true disciple of the Dark Lady, &lt;name&gt;.  With the council dead, perhaps we can gain control of this town once and for all and drive Arugal from Shadowfang Keep.  I salute you!", rewards = "You will be able to choose one of these rewards:\n\nFaerleia's ShieldStretched Leather TrousersMystic Shawl\n\nYou will also receive:\n\nStretched Leather TrousersMystic ShawlFaerleia's Shield"}
MultiLanguageQuestData['en'][453] = {title = "Finding the Shadowy Figure", objective = "Find the Shadowy Figure. Your clues:\n\nHe is not native to Darkshire.\n\nHe is a nervous, jittery person.\n\nHe left Darkshire and headed west.", description = "Good luck, <name>.  I hope you find the chap, and I hope you find him alive.\n\nIf he's left the safety of Darkshire then he could be prey to the beasts of the wilds.", progress = "Who are you??  Leave me be!", completion = "&lt;Jitters sighs...&gt;\n\nYes, I'm the author of that book.  You finally found me, eh?\n\nWell if you read that journal...then you only know the half of it!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][454] = {title = "After the Ambush", objective = "Speak with Miran.", description = "We'd been hauling the barrels of powder back and forth in trips before this... business. Now we have to split up the work, Miran's taking the barrels and I'm watching over the other ones.\n\nI don't feel safe letting Miran haul the rest of the shipment by himself. When he's ready to go, maybe you could escort him on his next trip?", progress = nil, completion = "Hello, &lt;class&gt;.\n\nYou'll be escorting me to the excavation site? That's good to hear... After Saean and his cronies, who knows what else the Dark Irons might have up their sleeves?\n\nAnyways, let me just make some final checks. Talk to me again when you're ready to go.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][455] = {title = "The Algaz Gauntlet", objective = "Traverse Dun Algaz.\n\nKill 8 Dragonmaw Scouts and 6 Dragonmaw Grunts.\n\nReport to Valstag Ironjaw in Menethil Harbor.", description = "Orcs of the Dragonmaw clan have a haven in the Wetlands.  And now they have expanded into Dun Algaz!  We can't let them keep their foothold here or Loch Modan will be cut off from Menethil Harbor, our port and stronghold in the Wetlands.\n\nBreak through Dun Algaz to the Wetlands beyond, and kill some orcs for good measure!  Report to Valstag Ironjaw in Menethil Harbor.\n\nMenethil is through Dun Algaz, then north along the road, then west at the fork.\n\nWe're counting on you, <name>.  Do not fail.", progress = nil, completion = "Your report is full of bad news!\n\nI see the Dragonmaws are making a strong move into Algaz.  Normally the Dragonmaws just hide up in the hills.  What made them surge into Algaz is still a mystery...\n\nThank you, &lt;name&gt;.  And we'll probably want your help dealing with these orcs.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][456] = {title = "The Balance of Nature", objective = "Kill 3 Young Nightsabers and 3 Young Thistle Boars.", description = "Greetings, <name>.  I am Conservator Ilthalaine.  My purpose in Shadowglen is to ensure that the balance of nature is maintained.\n\nThe spring rains were particularly heavy this year, causing some of the forest's beasts to flourish while others suffered.\n\nUnfortunately, the nightsaber and thistle boar populations grew too large.  Shadowglen can only produce so much food for the beasts.  Journey forth, young <class>, and thin the boar and saber populations so that nature's harmony will be preserved.", progress = "There is still work to be done, <name>.  Return to me once you have thinned the nightsaber and thistle boar populations.", completion = "You performed your duties well, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nArchery Training GlovesStemleaf Bracers\n\nYou will also receive:\n\nArchery Training GlovesStemleaf Bracers"}
MultiLanguageQuestData['en'][457] = {title = "Nature's Dues", objective = "Kill 6 Mangy Nightsabers and 6 Thistle Boars.", description = "Thinning the younger population of creatures here in Shadowglen was a good start, <name>, but there is still work to be done.\n\nThe resources of the forest will be depleted too quickly if the problem is not addressed.  Killing nature's beasts is a necessary evil for the good of all who share the land.  Venture farther in Shadowglen to the northeast and slay mangy nightsabers and thistle boars in the name of balance.", progress = "Your task is not yet complete, <name>.  Return to me once 8 mangy nightsabers and 8 thistle boars have been killed.", completion = "You have proven your dedication to nature well, &lt;name&gt;.  A young &lt;class&gt; like yourself has a promising future.", rewards = "You will be able to choose one of these rewards:\n\nDraped CloakBlackened Leather Belt\n\nYou will also receive:\n\nDraped CloakBlackened Leather Belt"}
MultiLanguageQuestData['en'][458] = {title = "The Woodland Protector", objective = "Seek out the dryad known as Tarindrella.", description = "Thank goodness you are here, <class>. Strange news has traveled to me through the whisperings of the forest spirits.\n\nThe mysterious woodland protector, Tarindrella, has returned to Shadowglen again. The dryad's presence has not been felt in the forests since before the blessing of Teldrassil. Something is surely amiss if she has journeyed back to this land.\n\nSeek out Tarindrella and see what business she tends to in our grove. One of the Sentinels reported seeing her to the southwest of Aldrassil.", progress = nil, completion = "I see you found me, young &lt;race&gt;.  Melithar is a wise druid to have sent you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][459] = {title = "Demonic Thieves", objective = "Recover Dellylah's Stolen Beans, Dellylah's Stolen Water, and Dellylah's Stolen Bags.", description = "Vicious little grell! They've been stealing from our foodstores again.\n\nIf you wouldn't mind lending a hand, whatever they've stolen is sure to be scattered through grell camps to the west. I would be glad to reward you if you can bring it all back to me.", progress = "Satisfy my suspicions, <name>.  Bring to me 8 Fel Moss.", completion = "Your service to the creatures of Shadowglen is worthy of reward, &lt;name&gt;.\n\nYou confirmed my fears, however.  If the grells have become tainted by the Fel Moss, one can only imagine what has become of the Gnarlpine tribe of furbolgs who once lived here.\n\nShould you find yourself in Dolanaar, able &lt;class&gt;, seek out the knowledgeable druid, Athridas Bearmantle.  He shares our concern for the well being of the forest.", rewards = "You will be able to choose one of these rewards:\n\nCanopy LeggingsTracking BootsViny Gloves\n\nYou will also receive:\n\nMelithar's Supply BagHealing HerbCanopy LeggingsTracking BootsViny Gloves"}
MultiLanguageQuestData['en'][460] = {title = "Resting in Pieces", objective = "Bring Alaric's Head to his grave.", description = "You don't look like a rot hide.  Good.  I had lost hope...\n\nMy name is Alaric, and I was once Thule's head servant and bodyguard.  He used his magic to \"protect\" me from the Plague of Undeath, but instead his spell gave me an unlife from which I cannot escape.  And after creating the cursed rot hide gnolls, Thule beheaded me... and gave my head to the gnolls as a plaything!\n\nPlease, take me to my body.  I believe the gnolls buried it here in Fenris Keep, near the stable, in an unmarked grave.", progress = "This grave was hastily dug.", completion = "Thank you, &lt;name&gt;.  I had feared the Gnolls destroyed my body.  It is good to know they did not.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][461] = {title = "The Hidden Niche", objective = "Take Alaric to the hidden alcove.", description = "I know of a hidden niche within the keep that holds an item dear to Thule, and his old colleagues.  It also holds something you might find useful.  Take me there!\n\nThe alcove is in the southwestern tower of the keep, behind a dusty shelf.\n\nTake my body, but leave my boots.  They never fit me anyway...", progress = "This is the spot!  Bring me closer...", completion = "There we are, it's open.  Leave me here.  I spent the best days of my life in this keep, and the thought of resting within its walls gives me comfort.\n\nBe sure to close the alcove tight - I don't want those Rot Hides to find me.\n\nOh, and take this.  You've earned it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][463] = {title = "The Greenwarden", objective = "Find the Greenwarden.", description = "You've heard of the Greenwarden?  You're not looking for him, are you?  Well I say you're crazy if you are, but who am I to keep a fool from <his/her> death?\n\nIf you are seeking that beast, then I hear he is in the marsh, east of the road where it forks to Dun Modr.  He's lurking there among the crocs...and worse!\n\nAnd leave your money here.  You won't need it where you're going...and you don't want to chip ol' Greenie's tooth on your gold when he bites you in half, do you?", progress = nil, completion = "The roots and ferns speak well of you, small one.  Although I have many names, I answer to only a few.  But you may call me Rethiel.\n\nAnd you must harken...for these lands weep from festered wounds, and I would charge you to heal them.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][464] = {title = "War Banners", objective = "Bring 8 Dragonmaw War Banners to Captain Stoutfist.", description = "The Dragonmaw orc clan was all but destroyed by the end of the Second War, after they lost control of their red dragon pets.  The dragons were not very happy with their old masters, and fiercely hunted the Dragonmaws.  What few remained fled from Grim Batol and into the Mountains east of Whelgar's Excavation.\n\nNow they've gained strength, and have an encampment northeast of Menethil.\n\nWe want you to attack that encampment.  Gather and bring me their war banners as proof.", progress = "Have you attacked the Dragonmaw encampment?", completion = "Well fought, &lt;name&gt;.  The Dragonmaws are not the same threat they were when they had dragons, but they're still fierce opponents.\n\nThe Dragonmaws are led by Nek'rosh, son of Nekros, who was the former head of the Dragonmaws years ago.  Nekros used powerful magic to tame the Red Dragons, but when that magic failed him...the dragons were not happy.\n\nNekros was killed, and his son has vowed revenge against the dragons who slew his father.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][465] = {title = "Nek'rosh's Gambit", objective = "Destroy the Dragonmaw catapults.", description = "While you were fighting the Dragonmaws, we discovered more of their plans.\n\nNek'rosh has built catapults and aims to lay siege to Menethil!  And with the fighting in Dun Algaz, we're effectively blocked from reinforcements!\n\nYou need to take out those catapults.  They're in the Dragonmaw encampment.\n\nHere, take this tinder.  Fight your way to the catapults and light them with the tinder.\n\nAnd after you've done that, find and kill Nek'rosh.  We need to cut this Dragonmaw beast down...at its neck.", progress = "The first catapult is before you.  Will you set it aflame?", completion = "You place some of the tinder on the catapult then strike a spark onto it.\n\nFlame erupts and quickly spreads!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][466] = {title = "Search for Incendicite", objective = "Bring 6 loads of Incendicite Ore to Pilot Stonegear in Dun Morogh.", description = "I heard that a rare ore, incendicite, was found in the Wetlands, in a cave northwest of Algaz Gate.  Incendicite is volatile stuff and hard to use without blowing yourself up, but I'm sure if it's smelted the right way it could make cannon shells that pack a mighty punch!\n\nGet me incendicite ore and I'll find someone brave enough to experiment with it.\n\nOh, and to extract that ore from a vein you'll need skill in mining.  If you don't have it, then ... bring a friend who does to that cave!", progress = "Where is that ore, <name>?!", completion = "You got the ore!  Well done, &lt;name&gt;!  I'll get someone to work with this right away.  Let's hope he doesn't blow himself up!", rewards = "You will receive:\n\nBeerstained Gloves"}
MultiLanguageQuestData['en'][467] = {title = "Stonegear's Search", objective = "Speak with Pilot Stonegear.", description = "Pilot Stonegear loves his siege engine, as every pilot should!  And he's always eager to find new ways to improve his tank's firepower!\n\nHe heard rumors of a rare ore and is looking for someone to hunt it down for him.  If your boots are starting to itch, then find Stonegear at Steelgrill's Depot in Dun Morogh and see what he wants.", progress = nil, completion = "Hello &lt;name&gt;.  You're here about the task I have, eh?  It's good to see a young &lt;race&gt; like yourself whose blood burns at the prospect of adventure!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][468] = {title = "Report to Mountaineer Rockgar", objective = "Speak with Mountaineer Rockgar.", description = "Mountaineer Rockgar is looking for volunteers for a mission through Dun Algaz and into the Wetlands.  \n\nIf you want to get your boots wet in that soggy county to the north, then speak with Rockgar at Dun Algaz.  Dun Algaz is north up the road, beyond the guard tower.", progress = nil, completion = "Hello, &lt;class&gt;!  You're here for the scouting mission, are you?  Very good!\n\nI hope your gear is in good condition, because this \"scouting\" mission has changed into something more messy...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][469] = {title = "Daily Delivery", objective = "Deliver the Bundle of Crocolisk Skins to James Halloran, the tanner, in Menethil Harbor.", description = "Greetings, traveler!\n\nDon't suppose you might be heading in the direction of Menethil, would you? If you're not, I'd suggest you stop there, it's a good place to purchase goods and even have a pint and relax.\n\nNow, if it just so happens that you're heading in that direction, I don't suppose you'd mind taking this bundle of crocolisk skins to James Halloran, the tanner?\n\nI'd do it myself, but my wife's been in quite a mood lately, and I'd like to put off facing her as long as possible.", progress = "Hello there, <class>. Could I interest you in a pair of boots?  Perhaps some newly cured skins?", completion = "Hmm, this is from Einar, right? Hasn't delivered his skins to me in person for almost a week now. No doubt it's some differences with the wife!\n\nMaybe I'll have my wife go speak with Sida sometime...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][470] = {title = "Digging Through the Ooze", objective = "One of the oozes at Ironbeard's Tomb has Sida's bag, retrieve it and bring it back to her in Menethil Harbor.", description = "On my weekly visit to Ironbeard's Tomb I was attacked by dreadful, dripping oozes! Naturally, I panicked.\n\nI threw my bag at one, but it didn't do anything! The ooze just sucked it right up... Luckily, it did give me enough time to get away.\n\nThe bad news is that I really need to get the contents of my bag!\n\nI don't know which ooze I threw my bag at; they all looked the same! Ironbeard's Tomb is northeast of here, near Dun Modr. Thank you so much!", progress = "Did you find my bag?", completion = "Oh, thank you, &lt;name&gt;! I was afraid that it was lost for good!\n\n\n\nHm, I don't have much use for this anymore, but wash it off and I'm sure you could make use of it.", rewards = "You will receive:\n\nOoze-Covered Bag"}
MultiLanguageQuestData['en'][471] = {title = "Apprentice's Duties", objective = "Collect 6 Giant Crocolisk Skins and bring them to James Halloran in Menethil Harbor.", description = "I sent my apprentice out into the marshes to skin some of our famous giant Wetlands crocolisks. When he didn't return, I went out to look for him... Let's just say it wasn't a pretty sight.\n\nMidwife says he might pull through, but in the meantime I still need my skins!\n\n...If you'd like to kill a few more of the brutes, I wouldn't be opposed, after what they did. You'll find the crocs north up the coast, beyond the murloc hovels.", progress = "My apprentice is like a son to me.  It's going to be hard for him to live his life with only one leg.\n\nAh, <name>, how goes it?  Do you have my skins?", completion = "Hmm... Don't suppose you'd be interested in becoming my apprentice, would you?\n\nHah! No, I'm just kidding. You're much too old, for one thing.  Besides - from the looks of you, it would seem that you have other ambitions in life.  Nonetheless, these are some fine skins you've procured, and I'll be able to put them to good use.", rewards = "You will be able to choose one of these rewards:\n\nMalleable Chain LeggingsResilient Poncho\n\nYou will also receive:\n\nRecipe: Crocolisk GumboMalleable Chain LeggingsResilient Poncho"}
MultiLanguageQuestData['en'][472] = {title = "Fall of Dun Modr", objective = "Search for Longbraid near the town of Dun Modr.", description = "Dun Modr has fallen to the Dark Iron Dwarves!\n\nMy wounds are grave, <class>.  Most of the regiment was killed!  The Dark Iron thugs attacked us before we could regroup from the Thandol Span ambush.\n\nOur leader, Longbraid, sounded the retreat horn.  As we left the town I was hit by a stray axe in the back.  All went black.\n\nI awoke here in Menethil but I fear for my fellow soldiers.  Hope still burns within me.  Perhaps Longbraid is still alive!  See if you can find him near Dun Modr, <race>!", progress = nil, completion = "What brave &lt;class&gt; sends word from Menethil?  Ah &lt;name&gt;, they call you.\n\nYou bring hope to a hopeless situation.  'Tis good news indeed that young Harlo survived.  While fleeing he received a grievous wound.  We had but little time to send him on his way on the back of the only surviving steed with the regiment.\n\nBut now we face a perilous situation.  Dun Modr has fallen and we are but a shadow of the great regiment we once were.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][473] = {title = "Report to Captain Stoutfist", objective = "Speak with Captain Stoutfist.", description = "<name>.  The Dragonmaw orc clan is showing its strength in more than just Algaz.  Captain Stoutfist has asked to speak with those willing to offer aid against these orcs.  He is inside the keep, in the war room.", progress = nil, completion = "&lt;name&gt;.  Valstag briefed me on your past success with the Dragonmaw Orcs at Dun Algaz.  You're a &lt;race&gt; of worth.\n\nAnd I have a task for you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][474] = {title = "Defeat Nek'rosh", objective = "Kill Chieftain Nek'rosh\n\nBring Nek'rosh's Head to Captain Stoutfist.", description = "Now that the catapults have been burned, find and kill Chieftain Nek'rosh.", progress = "Have you killed Nek'rosh?", completion = "Stoutly done, &lt;name&gt;.  You have dealt a telling blow to the Dragonmaw orc clan.  They may never recover.  And the destruction of those catapults has made Menethil Harbor safe.\n\nYou are a &lt;race&gt; of merit, and the kingdom of Ironforge rewards those who serve it well.", rewards = "You will be able to choose one of these rewards:\n\nAncient War SwordBarreling Reaper\n\nYou will also receive:\n\nAncient War SwordBarreling Reaper"}
MultiLanguageQuestData['en'][475] = {title = "A Troubling Breeze", objective = "Seek out Gaerolas Talvethren in Starbreeze Village.", description = "A troubling breeze blows through the forest.\n\nGaerolas Talvethren serves as Great Warden to the hibernating Druids of the Talon in the Ban'ethil Barrow Den.  His duty as the chosen protector of the Sleeping is to ensure their safety so that their pact with Ysera remains fulfilled.\n\nBut word from Gaerolas is now delayed and I grow nervous.  Travel east to Starbreeze Village and bring back a report from Gaerolas so that I can put my worries to rest, knowing my dreaming brethren slumber safely.", progress = nil, completion = "Thank the forest spirits you are here!  I knew Athridas would sense trouble and send help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][476] = {title = "Gnarlpine Corruption", objective = "Return to Athridas Bearmantle in Dolanaar.", description = "The Gnarlpine tribe's corruption has returned!\n\nThey ambushed me as I left for the Ban'ethil Barrow Den and proceeded to pillage Starbreeze Village. Something in the forest has corrupted Ursal the Mauler, their chieftain, and he is using the evil powers of the fel moss to drive them mad.\n\nI am too wounded to return to Athridas to bring him this grave news.  The task is left to you, young <class>.  We can only hope that the deranged Gnarlpines have not made it to Ban'ethil yet!", progress = nil, completion = "By the stars!  This is quite disturbing indeed!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][477] = {title = "Border Crossings", objective = "Retrieve the contents of one of the Dalaran wizards' crates. You will find Pyrewood Village to the south.", description = "As you may know, the town of Ambermill remains a source of human opposition, mainly through the support they receive from the wizards of Dalaran.\n\nI don't know what their plan is, but for them to show interest in a backwater village like Ambermill indicates that it must have some greater importance.\n\nThey've been shipping crates by the wagon from Hillsbrad. Many of those supplies end up at a small camp north of Pyrewood Village. Retrieve the contents of a crate and return them to me.", progress = nil, completion = "&lt;Prying open the lid of the crate, you find an assortment of carefully-packed objects. On the top of the crate lies a bundle of maps, yellowing with age, that appear to depict Silverpine Forest and other parts of western Lordaeron.\n\nUnderneath the maps is a mysterious-looking magical pendant.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][478] = {title = "Maps and Runes", objective = "Bring the strange pendant to Shadow Priest Allister at the Sepulcher.", description = "<You quickly remove the pendant from the crate and replace the lid.>", progress = "Have you learned anything useful, <name>?", completion = "Maps and this... pendant, hm? Interesting.\n\nIt is obvious that the Dalaran wizards are interested in Ambermill for some purpose, but still, their aim is hidden to me.\n\nPerhaps Dalar will know something of their use.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][479] = {title = "Ambermill Investigations", objective = "Obtain 8 Dalaran Pendants for Shadow Priest Allister at the Sepulcher.", description = "Dalar is attempting to locate the source of the wizards' spellcasting. For now, we'll have to slow their progress in any way we can...\n\nThe conjurers, mages and protectors are no doubt carrying the pendants. Remove and retrieve them.\n\nTake the main road south and the eastern fork into Ambermill.", progress = "We must hurry, their plans must not come to fruition, or we may lose our hold on Silverpine Forest.", completion = "Dalar has found that the weaving is quite far along, despite the setback.\n\nA wizard of great power is guiding the magic energy. He must be stopped quickly.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][480] = {title = "The Weaver", objective = "Kill the Dalaran archmage, then retrieve his staff for Shadow Priest Allister at the Sepulcher.", description = "An archmage of great power is overseeing the reactivation of the ley energy node. With the progress they have made, our only hope of stopping them is by killing him. It will be difficult, he is no doubt protected by many other mages and warders.\n\nYou must go, and you must dispatch him quickly. When he is dead, retrieve his staff for me. Go now.", progress = "Quickly, time runs short, <name>!", completion = "The magic of the wizards dissipates, and the ley energies fade into dormancy. Your efforts have been fruitful, &lt;name&gt;, and we have dealt a major blow to our enemies, and to the overbearing wizards of Dalaran.\n\nWe must be vigilant, however, knowing that source of energy lies so close at hand... Plans must be made for the future.", rewards = "You will be able to choose one of these rewards:\n\nCeranium RodCamouflaged Tunic\n\nYou will also receive:\n\nCeranium RodCamouflaged Tunic"}
MultiLanguageQuestData['en'][481] = {title = "Dalar's Analysis", objective = "Take the rune-inscribed pendant to Dalar Dawnweaver at the Sepulcher.", description = "Take the pendant to Dalar Dawnweaver, perhaps he can shed some light on the wizards' plans.", progress = "Yes, <class>? What is it?", completion = "Interesting, more machinations of the Kirin Tor, it would seem. This is a powerful artifact. It was used frequently by powerful wizards of the Kirin Tor to channel magical energies.\n\nThat they are delivering so many to Ambermill indicates that they must be undergoing a project of some magnitude.\n\nI will see if I can pierce their shields and ascertain their intent.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][482] = {title = "Dalaran's Intentions", objective = "Speak with Shadow Priest Allister at the Sepulcher.", description = "Of course! How could I have forgotten?\n\nAmbermill was one of the sites earmarked by the Kirin Tor, noted because it houses a dormant ley energy node. The wizards must be planning to reactivate the node and use its energies for some greater purpose.\n\nWe cannot allow this to happen...\n\nIt will take a great amount of power to activate the area's ley energies, we can stall them by taking the pendants away from the wizards.\n\nRelay this information to Allister, he will decide a course of action.", progress = nil, completion = "Ill news you bring, &lt;name&gt;. If Dalar is correct--and I've no reason to believe he isn't--we must move quickly.\n\nI must confer with him on our plan of attack. But in the meanwhile we will have to delay their progress.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][483] = {title = "The Relics of Wakening", objective = "Retrieve the Relics of Wakening.", description = "Gnarlpine invaders were seen ravaging the Ban'ethil Barrow Den, tucked in the hill to the west.\n\nThe slumbering druids will be trapped in the Emerald Dream for eternity, unaware of their fate, unless we help. The delicate hibernation ritual cannot be broken without the Relics of Wakening.\n\nJourney to the Den and retrieve the Raven Claw Talisman, Black Feather Quill, Sapphire of Sky, and Rune of Nesting. The druids store them in sacred chests.  Return them to me and I will prepare the awakening ritual.", progress = "<name>, the kidnapped Druids of the Talon will be forever trapped in the Emerald Dream if we cannot retrieve the Relics of Wakening from the Ban'ethil Barrow Den to the west.\n\nFor every minute we delay their fate comes one step closer to eternal doom.", completion = "You have succeeded, young &lt;class&gt;!  Well done.  And just in time I might add.", rewards = "You will be able to choose one of these rewards:\n\nGritroot BeltBarkmail Leggings\n\nYou will also receive:\n\nDream CarrierBarkmail LeggingsGritroot Belt"}
MultiLanguageQuestData['en'][484] = {title = "Young Crocolisk Skins", objective = "Obtain 4 Young Crocolisk Skins for James Halloran in Menethil Harbor.", description = "I'm James Halloran, the tanner. My cured crocolisk skins are sought after all over, shipments leaving by boat to ports around the world.\n\nMet Einar? He's one of the hunters that brings crocolisk skins in for me.\n\nI'm a bit short on the softer skins that come off crocolisk young.\n\nBeing that I'm running low, I'll pay you top coin for a stack of the skins. You can find the young crocs in the marshes right outside of town.", progress = "<name>, right? Do you have my skins?", completion = "Nice work you've done here, &lt;name&gt;. The quality of these skins is superb. I'll have to get them into the curing process as soon as possible. Oh, but before I get to that, there's some other work I need done that I think you might be able to take care of.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][485] = {title = "Find OOX-09/HL!", objective = "Take the distress beacon to Oglethorpe's homing robot at the head of the river in the Hinterlands, near Skulk Rock.", description = "You have uncovered some sort of strange, egg-shaped device made from metal.  Fiddling with one of its knobs springs the egg to life, as it opens up into some sort of gnomish robotic contraption!  A voice from inside the robotic egg crackles to life.\n\n\"My name's Oglethorpe Obnoticus, and my homing robot has crashed!  I will reward you for its recovery; please take this beacon to the robot!\"\n\n\"I now have computed the coordinates of the robot for you; it crashed at the head of the river near Skulk Rock!\"", progress = "You appear to have uncovered the wreckage of... a robotic chicken?  The voice from within the egg crackles to life again:\n\n\"Yes, excellent work!  This is indeed my homing robot, though my sensors indicate that it needs a jump start before it can fly back to Booty Bay for repairs.  Go ahead and place the beacon inside the rover - the beacon will take care of the rest!\"", completion = "You place the egg... distress beacon... inside the chicken... homing robot.\n\nHums and whirs are heard from inside the robot as it struggles to stand up.  After the robot comes to life, Oglethorpe's voice is heard once more, but now from inside the robot:\n\n\"OOX-09/HL is working at least, but it needs major repairs!  It is much too heavy for you to carry it... but I think I have an idea.  Are you up for watching over it some more?\"", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][486] = {title = "Ursal the Mauler", objective = "Kill Ursal the Mauler.", description = "Now the time has come to save the Druids of the Talon. If we fail now, <name>, they will be forever lost in sleep.\n\nI shall prepare the Relics of Wakening and perform the ritual. For my work to take effect, the cursed beast responsible for this horrible situation must be slain.\n\nIt was Ursal the Mauler who meddled with our brethren's calling and it is Ursal the Mauler who must now pay so they can be freed. Travel northwest on the road and find the path north into The Cleft. Ursal's den will be there.", progress = "Our brethren cannot be awakened until Ursal the Mauler has been slain, <name>.", completion = "&lt;name&gt; you have proven yourself a most worthy and able &lt;class&gt;.  A &lt;race&gt; who follows the path of honor as sure as you do is certain to find great glory in this world.\n\nMay the forest spirits protect you wherever your travels may take you.", rewards = "You will be able to choose one of these rewards:\n\nThornroot VestThornroot Cord\n\nYou will also receive:\n\nThornroot VestThornroot Cord"}
MultiLanguageQuestData['en'][487] = {title = "The Road to Darnassus", objective = "Slay 8 Gnarlpine Ambushers.", description = "The road to Darnassus must be kept safe. Corrupted furbolgs from the Gnarlpine tribe have been attacking travelers relentlessly.\n\nImportant news and commerce travels to and from Darnassus by way of this road daily. We cannot afford to have a rogue band of heathens terrorizing people.\n\nTake up arms in the name of the sacred forest, <class>. Their den lies up this northern path. Slay these Gnarlpine ambushers and report back to me.", progress = "The road is still not safe, <class>. Travel forth and slay 6 Gnarlpine Ambushers and return to me.", completion = "You have served the good people of Dolanaar and Darnassus well, brave &lt;class&gt;.  As a member of the Sentinel force of Teldrassil I salute your efforts.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][488] = {title = "Zenn's Bidding", objective = "Retrieve 2 Nightsaber Fangs, 2 Strigid Owl Feathers and 2 swatches of Webwood Spider Silk.", description = "Eager for work, I see.  Lucky for you a day never goes by that I don't wish I had a fledgling <class> to perform my bidding.\n\nYou see, <name>, I can make you very happy and provide you with things you never dreamed of having.  But in order for that to happen you must bring me certain items.\n\nMy business in the forest often requires certain... reagents.  Fetch for me nightsaber fangs, strigid owl feathers and swatches of webwood spider silk.\n\nLet's keep this our little secret, <race>.", progress = "Have you been a busy little bee, <name>?  I've been waiting for you to bring me what I need.", completion = "Ha ha!  Well, done indeed.\n\nWho would have ever guessed that I, Zenn Foulhoof, would have a &lt;race&gt; to do my bidding?  Certainly not me!  But so it goes... this beloved world of ours is full of surprises.\n\nThree cheers for the naive and gullible!", rewards = "You will receive:\n\nSevered Voodoo ClawFoul Bag"}
MultiLanguageQuestData['en'][489] = {title = "Seek Redemption!", objective = "Collect 3 Fel Cones.", description = "The Council of the Forest has news that you aided Zenn Foulhoof. The satyr is an enemy of the forest. As a <race>, you should know better than to defile the forest by killing Nature's creatures.\n\nYou must redeem yourself in the eyes of the Council if you wish to remain a friend of Teldrassil.\n\nTeach Foulhoof a lesson and you shall be redeemed. Fel Cones are corrupted seeds that fall from the trees. They billow with green smoke.\n\nGive some to Foulhoof. He'll think you have brought him a harmless snack.", progress = "What do you have for me, <name>?  A lovely snack I presume?", completion = "Ah, what a sweet &lt;race&gt;!  I knew you would come in handy!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][491] = {title = "Wand to Bethor", objective = "Take the Woven Wand to Bethor Iceshard in the Magic Quarter of the Undercity.", description = "Thule once told me that, long ago, he and two colleagues created a magic wand, woven together from the apprentice wands each mage possessed.  This wand was a symbol of their friendship, and although Thule came to despise it he could not part with it, nor could he let the others have it.  So he stole the wand, and hid it in Fenris Keep.\n\nHere.  Take the wand to Bethor Iceshard, one of Thule's friends from years past.  I'm sure he will want it.", progress = "<name>.  Have you defeated Thule Ravenclaw?", completion = "...what is this?  Thule had our Woven Wand?  I thought it was lost when our friendship sundered and he sided with the Lich King!\n\nHe must not have invoked its power, for if he had I would have sensed it.  And it is good that he did not use it...\n\nThis is a marvelous find.  You have my gratitude, &lt;name&gt;, and will be rewarded.", rewards = "You will be able to choose one of these rewards:\n\nStamped TrousersRugged Mail GlovesSerrated Knife\n\nYou will also receive:\n\nStamped TrousersRugged Mail GlovesSerrated Knife"}
MultiLanguageQuestData['en'][492] = {title = "A New Plague", objective = "Bring Johaan's Special Drink to the Captured Mountaineer.", description = "According to the Deathguard, another one of those foolish Dwarven Mountaineers has just been captured.  The Deathguard likes to use the cellar of the Gallows End Tavern as a holding cell until prisoners can be \"properly\" dealt with.\n\nWhy don't you go see how the Captured Mountaineer enjoys this special drink I made for him?  It contains a subtle hint of what The Dark Lady has planned for the rest of Azeroth.", progress = "Why if I had my trusted rifle you'd be as good as dead, <class>.  Just wait until the Steam Tank Brigade arrives to rescue me!", completion = "Ah, a drink at last.  I'm sure it's no Rhapsody Malt but I'll take anything to whet the old whistle at this point.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][493] = {title = "Journey to Hillsbrad Foothills", objective = "Deliver Apothecary Renferrel's findings to Apothecary Lydon in the town of Tarren Mill in the Hillsbrad Foothills.", description = "The Royal Apothecary Society is under extreme pressure from the Dark Lady to develop a New Plague.  We are working diligently and have made much progress.  It is our belief that the success will be achieved much faster if we share information amongst the Society.\n\nFor that reason I want you to deliver my latest findings to Apothecary Lydon in Tarren Mill, a small town nestled in the Hillsbrad Foothills.  The journey will be a long one.\n\nHead south and stick to the roads.  Follow the signs closely!", progress = "You have something for me?", completion = "Ah, most excellent.  Apothecary Renferrel has my utmost respect.  I am anxious to study his work.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][494] = {title = "Time To Strike", objective = "Travel to Tarren Mill to deliver Deathstalker Lesh's message to High Executor Darthalia.", description = "Be silent and pay attention, <class>.\n\nI was sent to this position in order to survey the town of Hillsbrad.  My mission is one of reconnaissance.  It is imperative that you send word to High Executor Darthalia in Tarren Mill at once.  Let her know that I, Deathstalker Lesh, send the following message:\n\n\"The raven's cry from the west doth beckon.\"\n\nFollow the road to the east and pay close attention to the signs.  Now, hurry!  Off you go to Tarren Mill, and with urgency I might add!", progress = nil, completion = "The raven's cry from the west doth beckon?\n\nSuperb news!  Hillsbrad is ripe for attack.  We can carry out our plan of destruction now.  Varimathras will be pleased.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][495] = {title = "The Crown of Will", objective = "Report to Melisara at Tarren Mill in the Hillsbrad Foothills.", description = "Mug'Thol and his ogre warband was sent to Alterac to retrieve the Crown of Will for Lady Sylvanas. Unfortunately, instead of returning it, the idiot decided to try it on... I suppose ogres can't resist anything bright and shiny.\n\nHis bumbling actions have become something of a problem, however. The Crown of Will enabled him to resist the possession placed upon him to serve Lady Sylvanas.\n\nThe Dark Lady wants an example made, travel to Tarren Mill in Hillsbrad and report to Melisara, my lieutenant.", progress = nil, completion = "You were sent by Shalindra? Very well then, you'll find I don't waste much time with idle chatter.\n\nMug'Thol is an irritant, and we will deal with him quickly, thoroughly, and without incident.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][496] = {title = "Elixir of Suffering", objective = "Apothecary Lydon of Tarren Mill wants 10 Gray Bear Tongues and some Creeper Ichor.", description = "Ah, another wretched day in Tarren Mill.  All of this clean air puts me in such a foul mood, <name>.\n\nThe sooner we can plague the humans here, the better.  I've been conducting intense studies on possible killing agents to use in my concoctions but I haven't the time to collect them all.\n\nIf you want to make yourself of use, procure the following items for me:  10 Gray Bear Tongues and the very rare and hard to find, Creeper Ichor.  You'll find both bears and creepers just outside of Tarren Mill.", progress = "I see you are back.  I hope you were able to gather the agents I need.  Another deathless day will put me in such a gloomy mood.", completion = "These specimens are perfect.  Well, &lt;name&gt;, you have managed to bring me the slightest hint of joy on yet another miserable day.  Your efforts are appreciated.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][498] = {title = "The Rescue", objective = "Krusk in Tarren Mill needs you to free Drull and Tog'thar from Durnholde Keep.", description = "Me and some other warriors were sent by the Warchief to retrieve an object from Durnholde and to investigate this so-called Syndicate.\n\nWe went to Durnholde to take a look around, but we were taken by surprise by a large number of the humans. We fought bravely, but their sheer numbers were enough to defeat us. They took a few of us captive, but I was able to escape.\n\nDurnholde is just southeast of here, across the river. Drull and Tog'thar are being held there, you must go and rescue them.", progress = "You must make haste, <class>. I shudder to think what the humans might be doing to Drull and Tog'thar.", completion = "So the humans thought to turn our warriors into slaves, did they? We'll show them!\n\nIt would seem that they have taken Gol'dir, our leader, to another location. We must find him and rescue him. But we currently have no clue where he is...\n\nWhen we have a lead, I will be sure to tell you, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nGrunt VestOrcish War Chain\n\nYou will also receive:\n\nRecipe: Big Bear SteakOrcish War ChainGrunt Vest"}
MultiLanguageQuestData['en'][499] = {title = "Elixir of Suffering", objective = "Give Umpi the Elixir of Suffering.", description = "It will take but a moment for me to mix these components into what I have deemed an Elixir of Suffering.\n\nThere we go!  Ah, nothing brightens a gloomy day in these miserable foothills like bringing a little suffering into the world.\n\nLet us see if our little potion has achieved its desired effect.\n\nGive my assistant Umpi a taste of what the Dark Lady has planned for both humans and Scourge alike.", progress = "Ribbit!", completion = "Croak!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][500] = {title = "Crushridge Bounty", objective = "Gather 9 Dirty Knucklebones from Crushridge ogres in the Alterac Mountains. Bring them to Marshal Redpath in Southshore.", description = "Crushridge ogres have dug an ogre mound up in the Alterac Mountains near the ruined city of Alterac.  And my scouts tell me they've taken over those ruins as well.\n\nWe can't let them get cozy up there; if they think they're safe where they are, then their next step will be to move down into the foothills, which will put them right at our front door!\n\nGo north to the Alterac Mountains and hunt ogres.  Bring me the Dirty Knucklebones they carry and you will earn a nice bounty.", progress = "<name>, are you still hunting ogres?  Do you have the knucklebones I had you gather?", completion = "Very good, &lt;name&gt;.  You must have hacked through a whole mess of ogres to get all these knucklebones.\n\nThat should keep them out of our hair.  At least, for a while.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][501] = {title = "Elixir of Pain", objective = "Bring 10 vials of Mountain Lion Blood to Apothecary Lydon in Tarren Mill.", description = "Oh, <name>. . .the flowers are blooming in Hillsbrad and the air is so fresh and brisk.  I can't help but to wallow in the misery of it all.  I look out my grimy window and long for the day when our New Plague brings this world the death it deserves.\n\nAs much as I would love to sit and brood all day, my duty to the Dark Lady calls.  Help me, would you?  My research leads me to believe I can make the most splendid death-brew with the blood of a Mountain Lion.  Bring some to me and we'll have a little fun.", progress = "I remember you, <name>.  You were going to help me out in concocting my latest elixir.  I'll need that blood before I can bring my own special brand of misery to the inhabitants of Hillsbrad.", completion = "Superb collecting, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nGloves of BrawnStomping BootsFirewalker Boots\n\nYou will also receive:\n\nRecipe: Hot Lion ChopsGloves of BrawnStomping BootsFirewalker Boots"}
MultiLanguageQuestData['en'][502] = {title = "Elixir of Pain", objective = "Feed the Elixir of Pain to Stanley.", description = "Ah, nothing like the smell of fresh blood in the foothills!\n\nNow we'll mix in a touch of this and a little of that and let the real fun begin!  What I have created with this blood, I like to call an Elixir of Pain.  If my calculations are correct this concoction could be the start of something very beautiful for Lady Sylvanas.  But what we need is a test.\n\nTake this elixir out to the northern farm in Hillsbrad Fields to the southwest.  Let's see how Farmer Ray's little dog Stanley likes this \"treat.\"", progress = "Woof?", completion = "You pour some of the elixir into your hand and hold it before Stanley's mouth.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][503] = {title = "Gol'dir", objective = "Free Gol'dir then return to Krusk in Tarren Mill.", description = "From what I can tell of the documents you procured, Gol'dir is being held in a large Syndicate base to the north, most likely in the Alterac Mountains. He has been held captive far too long and must be freed.", progress = "Give me the key, <class>, I will undo the lock myself.", completion = "Thank you, &lt;name&gt;. I led the expedition from Durotar under the Warchief's orders, but as you can see, our plans went somewhat awry. They have held me captive here in this town, forcing me to work, hauling burdens, digging...\n\nWhat I have suffered is unimportant, however. There is important information you must deliver to whomever is leading our group now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][504] = {title = "Crushridge Warmongers", objective = "Slay 10 Crushridge Warmongers, then return to Marshal Redpath in Southshore.", description = "Now that you've had a taste of the Crushridge ogres, I want you to really bloody their noses...\n\nGo into the Ruins of Alterac and seek out the Crushridge Warmongers.  I want you to cut down a good number of them - that's the only way those brutes will learn to keep their distance from Alliance territory.", progress = "You have more Warmongers to slay, <name>.  You should be up on the mountains on your task, not down here with your weapon stowed.", completion = "Very good.  Here is your reward.\n\nAnd when you were hunting those Warmongers, how did Alterac city look?  It's in bad shape I would guess.  Ogres are not known for their cleanliness.\n\nThankfully, your efforts will help keep them away from Southshore.", rewards = "You will be able to choose one of these rewards:\n\nBurning SliverLunar Buckler\n\nYou will also receive:\n\nLunar BucklerBurning Sliver"}
MultiLanguageQuestData['en'][505] = {title = "Syndicate Assassins", objective = "Kill 12 Syndicate Footpads and 8 Syndicate Thieves, then return to Magistrate Henry Maleb in Southshore.", description = "I am the new magistrate of Southshore, recently assigned after the assassination of the previous magistrate.  The assassins were never found, but through our investigations we're almost certain they were hired by the Syndicate - a group of thieves led by villainous nobles of the now fallen kingdom of Alterac.\n\nThe Syndicate has a camps in Sofera's Naze and Corahn's Dagger, north and west of the Horde-occupied Tarren Mill.  Slay the Syndicate members you find in these camps.", progress = nil, completion = "Thank you, &lt;name&gt;.  Although they may still be lurking about, we hope that some of the thieves and footpads you slew were responsible for the last magistrate's death.  But even if they weren't, the Syndicate is a taint on this land and a stain on the human race.  \n\nTheir deaths are welcome to Southshore.", rewards = "You will be able to choose one of these rewards:\n\nCrusader BeltInsulated Sage Gloves\n\nYou will also receive:\n\nCrusader BeltInsulated Sage Gloves"}
MultiLanguageQuestData['en'][506] = {title = "Blackmoore's Legacy", objective = "Return the information gathered by Gol'dir to Krusk in Tarren Mill.", description = "A day or two ago, I was visited by the leader of this Syndicate. His name was Aliden Perenolde, and styled himself lord of this land. He confided in me his plans to take the orcs that stood against him as slaves, just as his father and his mentor, the despised Blackmoore, had planned.\n\nMore important was that he brought his mistress, a wisp of a girl named Elysa. Around her neck was the pendant the Warchief desires.\n\nNow go, I will make my own way, after I have settled my business here.", progress = nil, completion = "The nerve of those overbearing humans! We'll show them that the orcs shall never submit to their will!\n\nThis will now be our mission, in addition to recovering the trinket the Warchief desires. It would seem that by accomplishing one, we will also accomplish the other.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][507] = {title = "Lord Aliden Perenolde", objective = "Kill Lord Aliden Perenolde and ask his mistress, Elysa, about Taretha's pendant.", description = "It is clear that Perenolde must be killed, his foulness removed from the world. His manor lies a ways to the north of here, on the shores of Lordamere Lake. Do your duty, <name>, then retrieve the pendant that the Warchief desires, and return here.", progress = "W-what do you want?", completion = "No, no please don't hurt me! I never meant your people any harm, he's had me against my will! Please... spare me!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][508] = {title = "Taretha's Gift", objective = "Return Taretha's pendant to Krusk at Tarren Mill in Hillsbrad Foothills.", description = "The pendant? Of course you can have it... Take it! I want no memory of him... just please, please leave in peace...", progress = "You've returned, <name>. Success to report?", completion = "It is strange that the Warchief would expend so much over such a small thing. I do not claim to understand him, but I will follow him, whatever his commands. You did well, &lt;name&gt;, no doubt the Warchief will be glad to hear of your success.", rewards = "You will be able to choose one of these rewards:\n\nMantis BootsBrigand's Pauldrons\n\nYou will also receive:\n\nMantis BootsBrigand's Pauldrons"}
MultiLanguageQuestData['en'][509] = {title = "Elixir of Agony", objective = "Bring 6 Mudsnout Blossoms to Apothecary Lydon in Tarren Mill.", description = "Another day, another elixir to be made. If it were up to me, I'd just let the pathetic humans and Scourge fight it out.  They seem bent on killing each other as is.\n\nAlas, our Dark Lady wants to help speed up the process a tad so why not pass these morbid days by spreading a little death and disease across the land?\n\nHere's the plan, <name>: you go out to Nethander Stead, south of Tarren Mill and east of the river and Southshore. Collect for me 6 Mudsnout Blossoms from the field for my next elixir.", progress = "Any luck at Nethander Stead?", completion = "Ah, the horrible reek of Mudsnout Blossoms.  At least those filthy Gnolls are good for something.", rewards = "You will receive:\n\nSwiftness PotionHealing Potion"}
MultiLanguageQuestData['en'][510] = {title = "Foreboding Plans", objective = "Bring the Foreboding Plans to Magistrate Maleb in Southshore.", description = "Among these documents is a list of requested supplies.  These include mundane items (food, weapons, clothing) as well as more exotic gear (masks, oil, poison).\n\nBut what is most notable is the urgency of the request - these supplies were needed soon in order to undertake what is described in the document as an \"important mission against Southshore.\"", progress = "<name>, you look anxious.  Is there something you wish to tell me?", completion = "&lt;Maleb reads the documents.&gt;\n\nThese are very troubling, &lt;name&gt;.  From the information in these documents, and from the Syndicate's actions in the past, we must assume that band of cutthroats has waged war on Southshore.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][511] = {title = "Encrypted Letter", objective = "Bring the Encrypted Letter to Loremaster Dibbs in Southshore.", description = "One of the letters on this table is encrypted and inscrutable.", progress = "Yes, sir?  Do you have some business with me?", completion = "What is this?  Hold a moment...let me take a closer look.\n\n...\n\nHm, I have never before seen this form of encryption, but I must admit that my knowledge in that area is by no means complete.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][512] = {title = "Noble Deaths", objective = "Bring 7 Alterac Signet Rings to Magistrate Maleb in Southshore.", description = "I fear the leadership behind the Syndicate is bent on Southshore's ruin.  We must strike hard at these leaders before their plans are realized.\n\nEnter the ruins of Strahnbrad, in the Alterac Mountains to the north.  We think the Syndicate is using the area as a headquarters.\n\nWe know this gang of cutthroats is run by former Alterac nobles.  They may be hiding as normal Syndicate agents, but you'll know you've killed a noble by the signet ring he wears.\n\nBring me those signet rings.", progress = "Have you been hunting the Syndicate?  Do you have those rings?", completion = "Stripping the Syndicate of its nobility will remove its ability to act decisively, and reduce it to nothing more than a gang of thugs.\n\nYou serve your Alliance well, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][513] = {title = "Elixir of Agony", objective = "Take the Mudsnout Composite to Master Apothecary Faranell in the Undercity.", description = "Just when I thought another day was going to pass devoid of any joy, you brought me those marvelous Mudsnout Blossoms.\n\nFirst I will mix them down into a fine composite.  We'll then need Master Apothecary Faranell in the Undercity to apply his colloid of decay to it and then we'll be ready for some good fun indeed!\n\nHere, take this Mudsnout Composite and run it off to Master Faranell at once, <name>.", progress = "Can you not see I am busy, <class>?  The Dark Lady insists on a new plague before the Scourge advance from Northrend overwhelms us.  And with the human threat pressing from the south, time becomes my most precious commodity.  This better be important!", completion = "Apothecary Lydon sent you?  Ah, why didn't you say so!\n\nDespite his gloomy disposition, Apothecary Lydon is one of our most dedicated and skilled members.\n\nThe good chap sends Mudsnout Composite!  I know what our friend in Hillsbrad is up to now.  And I like the way he thinks.  The Dark Lady would be most impressed with the progress he is making toward the new plague.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][514] = {title = "Letter to Stormpike", objective = "Take the Cleverly Encrypted Letter to Prospector Stormpike in Ironforge.", description = "I have a colleague in Ironforge who may be able to help decrypt this letter.  Go to the Library in the Hall of Explorers in Ironforge and speak with Prospector Stormpike.  Tell him I sent you and show him the letter.  If there's anyone north of Blackrock Spire who can read this, it is he.", progress = "Dibbs from Southshore sent you, did he?  How is the old bookworm doing?", completion = "Ah, encryption!  A specialty of mine.  Let me see here...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][515] = {title = "Elixir of Agony", objective = "Bring the Mudsnout Mixture, a Strong Troll's Blood Potion, 5 Daggerspine Scales and 5 Torn Fin Eyes to Apothecary Lydon in Tarren Mill.", description = "A mudsnout composite?  Absolutely brilliant!  Why didn't I think of that?\n\nLet me contribute my colloid of decay to this devilish brew.\n\nIn order to activate the contaminating agents in this mudsnout mixture, Lydon is going to need a strong troll's blood potion, as well as some daggerspine scales and torn fin eyes from the southern coast of Hillsbrad.  He'll know what to do once you've gathered him all the reagents.  And my, how anxious I am to hear how his experiment goes!", progress = "So glad to see you back, <name>.  I was growing so terribly bored here.  Not a single entertaining thing to do besides poison and disease Umpi and reanimate her. . .over and over and over again.\n\nHow went the trip to the Undercity?  Were you fortunate enough to slaughter any humans along the way?", completion = "The excitement of this experiment has me feeling giddy!  You have been such a great help, &lt;name&gt;.  Together we will spread death and disease to this land!", rewards = "You will be able to choose one of these rewards:\n\nHigh Apothecary CloakMeditative Sash\n\nYou will also receive:\n\nMeditative SashHigh Apothecary Cloak"}
MultiLanguageQuestData['en'][516] = {title = "Beren's Peril", objective = "Locate Beren's Peril, then kill 6 Ravenclaw Drudgers and 6 Ravenclaw Guardians, then return to Shadow Priest Allister at the Sepulcher.", description = "I have received reports that a group of undead are holing up to prepare for an attack against us. Armed with this information, we can turn the tables and attack them first, nipping their little plan in the bud.\n\nUnfortunately, my information is spotty, at best. They are reported to be hiding in a location known as Beren's Peril. The exact location is unknown, but it appears to be a cave in the hills, near a pocket of Dalaran wizards.\n\nI trust your resourcefulness. Find them, and put them down.", progress = nil, completion = "If our scouts and agents continue to procure valuable information such as this, we shall have the Lich King's Scourge removed from our lands in no time.", rewards = "You will receive:\n\nWand of Decay"}
MultiLanguageQuestData['en'][517] = {title = "Elixir of Agony", objective = "Bring a keg of Shindigger Stout to Apothecary Lydon in Tarren Mill.", description = "This new elixir is finally ready to be tested.  But why let a perfectly good, highly contagious plague go to waste on a mere frog or dog?  Let's have us some true fun in the name of Lady Sylvanas.\n\nHead down to Dun Garok.  You know the barracks where those filthy little dwarves skitter about.  Steal me a keg of their Shindigger Stout.  Once I have that keg, you and I will have quite the party, <name>.", progress = "Sometimes I get so bored out here in Tarren Mill I like to open up the formaldehyde jar and let the lovely aroma waft through the air.  Makes Umpi a little nervous though.\n\nSo were you able to get a keg from the Dwarves?  I swear if I have to stare at this deadly elixir without using it on someone for another day I am going to scream.", completion = "Finally!  Now we are ready for action!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][518] = {title = "The Crown of Will", objective = "Kill 10 Crushridge Maulers for Melisara in Tarren Mill.", description = "Mug'Thol and his Crushridge ogres have overrun the ruins of Alterac. It will be hard to inflict any serious punishment upon him without thinning out the ogres' numbers.\n\nAfter softening them up, we'll proceed.\n\nUnderstood? Good. Now go.", progress = "I note that your task is unfinished, <name>. Shall I inform Sharlindra of your ineptitude?", completion = "The snow blooms red with the blood of the ogres, but we cannot cease our efforts until the spirit and numbers of the Crushridge have been crushed and ground into the dirt and snow.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][519] = {title = "The Crown of Will", objective = "Kill Targ, Muckrake, and Glommus and bring their heads to Melisara in Tarren Mill.", description = "Targ, Muckrake, and Glommus are Mug'Thol's lieutenants. They are loyal to him, though who can say what drives an ogre to loyalty.\n\nBring me their heads, <name>, and then all that will remain is to remove Mug'Thol's head, crown and all.", progress = "I want their heads, <name>, not excuses.", completion = "...and I thought ogres smelled foul enough to begin with.\n\nWhen you bring me Mug'Thol's head, I will have the four of them mounted on pikes above Alterac. A fitting monument to those who go against the Dark Lady's wishes.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][520] = {title = "The Crown of Will", objective = "Kill Mug'Thol, and return his head with the Crown of Will to Melisara in Tarren Mill.", description = "With Mug'Thol's lieutenants dead, all that remains is to kill Mug'Thol and retrieve the Crown of Will. I have no doubt he'll be reluctant to part with it. Most likely expecting you, too, given the... departure... of his fellows.\n\nFind Mug'Thol, and deliver his head and the Crown to me. The Crushridge resistance will be at an end.", progress = "Three heads I have, a fourth I need. It will be Mug'Thol's, or it will be yours, <name>. That I promise.", completion = "You have done your duty well, &lt;name&gt;. Mug'Thol's head shall adorn the highest peak of the ruins of Alterac, and the Deathguard will sweep the remnants of the Crushridge into the ground.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][521] = {title = "The Crown of Will", objective = "Deliver the Crown of Will to Sharlindra in the Undercity.", description = "All that remains is to deliver the Crown of Will to Sharlindra in the Undercity. She will see that it is delivered to Lady Sylvanas. I would warn you against thinking to use it for your own purposes, <name>, Mug'Thol's fate should be illustration enough.", progress = "Yes? Do you have something to report?", completion = "So this is the relic the ogre used to duck the will of the Dark Lady...\n\nStrange that something so simple could wield so great a power. And to fall into as clumsy hands as those. Well done, &lt;name&gt;, I will deliver the crown to Lady Sylvanas, and see that she hears of your accomplishment.", rewards = "You will receive:\n\nEthereal Talisman"}
MultiLanguageQuestData['en'][522] = {title = "Assassin's Contract", objective = "Bring the Assassin's Contract to Magistrate Maleb in Southshore.", description = "This is a contract for the assassination of Magistrate Henry Maleb.  It was sealed and stamped in red wax, using a distinctive signet ring.", progress = "You look out of breath!  Do you have something to report?", completion = "&lt;Maleb inspects the contract.&gt;\n\nThat explains the latest attack on Southshore.  The Syndicate must be after me, just as they were the last magistrate!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][523] = {title = "Baron's Demise", objective = "Bring the Head of Baron Vardus to Magistrate Maleb in Southshore.", description = "The contract you recovered was signed by Baron Vardus, a noble of the former kingdom of Alterac, and one known for a cold heart and brutal practices.  I'm not surprised someone like the Baron was behind this.\n\nFind this man.  Find him, and bring him to justice.  He must be among the Syndicate haunts - perhaps at the ruins of Strahnbrad, or perhaps within the valley north of them.", progress = "Baron Vardus cannot think Southshore will allow him to send his thugs against us with impunity.  I want his head!", completion = "Thank you, &lt;name&gt;.  My head rests a little easier, knowing that villain lost his.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][524] = {title = "Elixir of Agony", objective = "Place the Tainted Keg on the rug for the captured farmers.", description = "Next door the Deathguards are holding a few captured farmers hostage.  High Executor Darthalia suspected one of the military strategists from Stormwind to be hiding out amongst them.  Apparently the military chap was found dead in the Plaguelands last night.  Darthalia, always looking out for me, decided the prisoners would be left to my disposal.\n\nI think it's time we threw those farmers a party.  Sounds like a grand ol' time!\n\nPlace this tainted keg on the rug in their room.  Plagued brew for all!", progress = "A musty smell emanates from the rug.", completion = "You rest the tainted keg on the dusty rug.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][525] = {title = "Further Mysteries", objective = "Bring the Decrypted Letter to Magistrate Maleb in Southshore.", description = "I decrypted the letter, but I don't know what to make of it.  You found this among thieves in the Alterac foothills?  Very strange...\n\nYou should take this to the magistrate of Southshore.  Although this letter is cryptic, his is the closest town to Alterac; if a threat is brewing, then he should know.", progress = "<name>.  Have you been traveling through the foothills and mountains again?  What news do you bring?", completion = "&lt;Maleb reads the letter.&gt;\n\nThis is translated from a letter you found in a Syndicate encampment?  This was not written by a thief, or even a noble of Alterac.\n\nIt appears The Syndicate has ties to another power, and I shudder to think what that might be.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][526] = {title = "Lightforge Ingots", objective = "Gather 5 lightforge ingots, then return to Glorin Steelbrow in the Wetlands.", description = "You might have found one lightforge ingot in that chest, but that's not enough to craft anything decent!\n\nYou should go back there and look for more.  Maybe the murlocs around that wrecked ship have lightforge ingots on them.", progress = "Did you find the lightforge iron you need?", completion = "Ah, you found them!  Now let's get this lightforge iron hammered into something useful, eh?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][527] = {title = "Battle of Hillsbrad", objective = "Kill 6 Hillsbrad Farmhands, 6 Hillsbrad Farmers, Farmer Ray and Farmer Getz and report back to Darthalia in Tarren Mill.", description = "Stand at attention while addressing me, <class>.\n\nI am under direct command of Sylvanas.  We are to quell the human infestation until our apothecaries can develop the new plague.\n\nOur information leads us to believe that the town of Hillsbrad is vulnerable to attack.  Your first assignment is aimed at disrupting their food supply and infrastructure.\n\nTravel west.  Raid the northernmost farms of Hillsbrad Fields.  Make sure that the landowners, Farmer Ray and Farmer Getz, are executed as well.", progress = "As High Executor of Tarren Mill, under the direct command of Varimathras and the Dark Lady, you are subject to follow my command.\n\nPerhaps you take this war with the Alliance lightly?  If such is the case I should behead you right here and now.  Otherwise, travel west to the town of Hillsbrad and wage battle against the humans, as ordered.\n\nDismissed.", completion = "At ease, &lt;class&gt;.  I see you have returned from battle.  My sources tell me you performed well on the Hillsbrad front.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][528] = {title = "Battle of Hillsbrad", objective = "Kill 15 Hillsbrad Peasants and report back to Darthalia in Tarren Mill.", description = "Word of the attack on the northern farms has the townsfolk panicked.  Most excellent.\n\nOur Deathstalkers report peasants fleeing to the fields in southern Hillsbrad.  The fools think they can hide in the orchards and escape their doom.\n\nProve them wrong, <name>.  Return to Hillsbrad Fields and seek out the cowering peasants.  Lay waste to them in the name of our Dark Lady.\n\nDismissed!", progress = "You have your orders, <class>.  Quit dawdling here in Tarren Mill when there is work to be done elsewhere.", completion = "The grip of death is tightening around the town of Hillsbrad.  The battle goes well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][529] = {title = "Battle of Hillsbrad", objective = "Kill Blacksmith Verringtan and 4 Hillsbrad Apprentice Blacksmiths.\n\nRetrieve a shipment of iron and report back to Darthalia in Tarren Mill.", description = "The humans of Hillsbrad have been putting up unexpected resistance.  The problem appears to be that the townsfolk are being armed by the local blacksmith.  We need to shut down all supply lines.\n\nYour mission will be to execute Blacksmith Verringtan.  Slay his apprentices as well.  While there, bring back a shipment of iron from their stockpile.  The supplies will come in handy when we are done with the conquering of Hillsbrad and begin razing Southshore.", progress = "Were you able to carry out your orders, <class>?  Did you dispose of Verringtan and his assistants?  And where is that iron shipment?", completion = "Mission accomplished, &lt;class&gt;.  And carried out quite skillfully, I might add.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][530] = {title = "A Husband's Revenge", objective = "Kill Valdred Moray.\n\nBring his hands to Raleigh Andrean in the Undercity.", description = "Valdred, once my good friend, was my wife's murderer.  Although I am incapable of grieving, I do yearn for revenge.  If you kill Valdred and bring me his cursed hands, then I will reward you.\n\nI last heard he was at the Greymane Wall in southern Silverpine, trying to flee into the kingdom of Gilneas.", progress = "Do you have those hands, <name>?", completion = "Ah, good.  These hands killed my wife, Deliah.  Revenge for her murder was my only care, and you were the instrument of that revenge.\n\nHere, take the ring you returned earlier.  Deliah has been dead to me for so long, her ring is a bauble I no longer care to keep.  Instead, I will keep these hands as a remembrance of my friend's betrayal.", rewards = "You will receive:\n\nRing of Scorn"}
MultiLanguageQuestData['en'][531] = {title = "Vyrin's Revenge", objective = "Bring Ol' Sooty's head to Vyrin Swiftwind at the Farstrider Lodge.", description = "Light! Don't bring things like that into the Lodge... it's unsanitary, unspeakable, un... un... unsanitary!\n\nJust get it out of here, will you? No one wants to see your bloody little trophy, really!", progress = "Great job, <name>! We really showed him! Here, give me the head and I'll take care of it.", completion = "Thanks for helping me out with my little plan, &lt;name&gt;. I've been itching for months to get back at that snooty, stuck-up boy, and I'd say we did a pretty good job! Here, have this, you've earned it.", rewards = "You will be able to choose one of these rewards:\n\nSwiftwind BladeVyrin's BeltUnsanitary GlovesHunting QuiverHunting Ammo Sack\n\nYou will also receive:\n\nHunting QuiverHunting Ammo SackUnsanitary GlovesVyrin's BeltSwiftwind Blade"}
MultiLanguageQuestData['en'][532] = {title = "Battle of Hillsbrad", objective = "Kill Magistrate Burnside and 4 Hillsbrad Councilmen. Destroy the Hillsbrad Proclamation. Steal the Hillsbrad Town Registry. Report back to Darthalia in Tarren Mill afterwards.", description = "The town of Hillsbrad is in disarray and we believe it will soon fall.  We must, however, persist in our ruthlessness until the human scum are wiped from the foothills for eternity.\n\nDespite their overwhelming losses, the humans rally around their leadership and keep fighting.  We must eliminate their leader, Magistrate Burnside, as well as the town council.  Destroy their revered political document as well, the Hillsbrad Proclamation.  And while you're at it, steal the town registry.", progress = "What news have you?", completion = "News of your glories in Hillsbrad traveled fast.  You have done well, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][533] = {title = "Infiltration", objective = "Retrieve information about Gol'dir's whereabouts for Krusk in Tarren Mill.", description = "At last we begin to hear word and rumor, find evidence of Gol'dir's whereabouts. The humans have been moving him around, but we are narrowing down our search and focusing on the large Syndicate camp just north of here.\n\nGo there, <name>, and bring back whatever information you can get your hands on.", progress = "Have you found anything? I fear Gol'dir's prospects grow worse by the day...", completion = "Finally, we know where Gol'dir is being held. The camp in question is not too far from here, and hopefully they will not be as well prepared as they were when they captured us the first time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][535] = {title = "Valik", objective = "Bring a mug of Southshore Stout to Valik in the Syndicate camp.", description = "Urrgh... Injured and dying and confronted with the enemy.\n\nNo doubt you'll kill me anyway, but if you bring me some Southshore stout--your kind does drink, don't they?--I'll tell you what you want to know.", progress = "Did you bring me something to drink or did you just come back to finish the job?", completion = "Given my impending death, I think I can safely say that this is the sweetest tasting thing ever... Here, take this, won't do me any good when I'm dead.\n\nWell, get on with it!", rewards = "You will receive:\n\nSyndicate Missive"}
MultiLanguageQuestData['en'][536] = {title = "Down the Coast", objective = "Kill 10 Torn Fin Tidehunters and 10 Torn Fin Oracles for Lieutenant Farren Orinelle in Southshore.", description = "Transferred from the Stormwind city guard to Southshore, a town that should be abandoned by the looks of it... Smell of the harbor day and night.\n\nNot to mention ol' Redpath... Wants me to take care of the murlocs. Ha! \n\nI can barely rouse myself to go out to some of the pockets of the overgrown fish down the Western Strand. If you would go in my place and take care of them, I'd appreciate it.", progress = "Another ale, please, the last one just seemed to have disappeared!\n\nLight, how much longer am I going to be stuck out here?\n\nOh, it's you, <name>. Have you killed those murlocs yet?", completion = "I hope this will be enough to convince Redpath that I've--ha!--been carrying out his orders and ridding Southshore of the terrible and horrible menace of the dreaded murlocs! For there could be no greater evil than the ravages of overgrown fish!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][537] = {title = "Dark Council", objective = "Kill 4 Argus Shadow Mages.\n\nBring the Head of Nagaz to Magistrate Maleb in Southshore.", description = "The letter you brought me was written by a being who calls himself Nagaz, a member of the Argus Wake.  I don't know what this Argus Wake is, but if they're in alliance with the Syndicate then they must be a threat.\n\nI want you to find Nagaz and the Argus Shadow Mages mentioned in that letter.  I want you to find them, and kill them.\n\nSearch in the Uplands, where the Syndicate is strongest.  It is north of Strahnbrad.\n\nWith luck, you'll find these envoys of the Argus Wake there.", progress = "Did you find the envoys of The Argus Wake?", completion = "Well done, &lt;name&gt;.  The Argus Wake does not sound like a group we want running the Syndicate.\n\nAnd although you may have destroyed their leader here, Nagaz was merely the servant of another.  The Argus Wake might run deep through the continent of Azeroth.\n\nOr even the world.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][538] = {title = "Southshore", objective = "Speak with Loremaster Dibbs in Southshore.", description = "<name>.  If you don't mind a long journey then I have a task for you, to again help Stormwind fill its library.\n\nThe old kingdom of Alterac fell after the great war, and it had a large collection of books.  It's a tragedy that the city is ruined, but even more tragic is all of their knowledge lost!  We must recover what we can.\n\nSouthshore is the closest town to the Ruins of Alterac.  Go there and speak with Loremaster Dibbs.  He can direct you to the ruins, and to what books may be found there.", progress = nil, completion = "Ah yes, I remember Milton.  A bookworm, no doubt.  Bless him.\n\nAnd he's right.  The Ruins of Alterac still hold stores of knowledge in danger of being lost!\n\nOgres now dwell in Alterac, and they don't care much for higher learning.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][539] = {title = "Battle of Hillsbrad", objective = "Kill Foreman Bonds and 10 Hillsbrad Miners and report back to Darthalia in Tarren Mill.", description = "The Hillsbrad Town Registry indicates that the Azurelode Mine is under Alliance control.  Furthermore, the mine is a prime source of iron ore for the Alliance armories.\n\nEven though we've struck a decisive blow to the town of Hillsbrad, the Alliance still supports and protects the Azurelode Mine fervently.\n\nThe mine lies due south of Hillsbrad.  Go there and slay the foreman, a human by the name of Bonds.  Kill his miners as well.  That should send a clear message to the Alliance.", progress = "You were given direct orders to attack the Azureload Mine.  Your reasons for loafing about Tarren Mill better be good or I will behead you for treason.", completion = "The Dark Lady will be pleased when she learns that she has a new mine from which she can arm her soldiers.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][540] = {title = "Preserving Knowledge", objective = "Bring 5 Recovered Tomes and the Worn Leather Book containing The Arm of Gri'lek to Loremaster Dibbs in Southshore.", description = "Those beastly ogres now reside within Alterac's ruins, and I shudder to think what they're doing with the precious books still there.  You must recover what you can!\n\nEnter the Ruins of Alterac and search for tomes looted by the ogres.  Get whatever you can find and bring them to me, but also seek out one book in particular: The Arm of Gri'lek.  It contains ancient troll lore that I must learn, and the Ruins of Alterac was the last known location of an intact copy of this book.", progress = "I wish I could search the ruins too, but I fear these bones wouldn't hold me during my climb up the mountains.  However, how does your hunt for knowledge progress, <name>?", completion = "Oh, you got them!  Splendid!  I must begin studying the Arm of Gri'lek immediately!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][541] = {title = "Battle of Hillsbrad", objective = "Travel to Dun Garok and kill 8 Mountaineers, 4 Riflemen, 2 Priests and Captain Ironhill and report back to Darthalia in Tarren Mill.", description = "Dwarves aiding the humans?  Damn those filthy little beasts.\n\nWe shall test the strength of the so-called Alliance.  We'll see how anxious those little ankle-bashers are to help the humans once they feel our wrath.  We know exactly where their stronghold is in this territory.\n\nThey have established a barracks in southeastern Hillsbrad along Thoradin's Wall called Dun Garok.  The final mission of this battle is to lay siege on Dun Garok, <class>.  Captain Ironhill, their leader, must die.", progress = "Dun Garok proves to be too much of an obstacle for you, <class>?  And here I thought you had established yourself valiantly in Hillsbrad.\n\nIf you're not up to handle the mission assigned to you, I will find another who can produce better results.  As for you, well, I am sure the Dark Lady could always use more grave diggers back in Tirisfal Glades.", completion = "Your actions on the battlefield are worthy of the highest praise.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][542] = {title = "Return to Milton", objective = "Bring the Tomes of Alterac to Milton Sheaf in Stormwind.", description = "I need to spend some time studying the Arm of Gri'lek book you brought me, though I'm sure Milton is eager to get the other recovered books into Stormwind's collection.\n\nHere are the books you gathered from the Ruins of Alterac, packed and catalogued.  Take them back to Milton Sheaf in Stormwind and I'm sure he'll be grateful.", progress = "<name>, you've returned!  How did your foray into Alterac go?  Did you bring anything back with you?", completion = "My oh my!  Look at these!  I can't believe they survived the ruination of Alterac.  And all those ogres too!\n\nThank you, &lt;name&gt;.  Thank you so much!  You have helped preserve human knowledge, and you add to the grandeur of the Royal Library of Stormwind.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][543] = {title = "The Perenolde Tiara", objective = "Recover the Perenolde Tiara.", description = "The Perenolde Tiara is an old heirloom of the Perenolde \"nobles\" - the ruling family of Alterac before that kingdom fell to ruin.  It is said to have been crafted by master jewelers in Ironforge, and fitted with the finest of emeralds.\n\nWhen Alterac was destroyed the Tiara was lost, but there are rumors that an Ogre Mage, Grel'borg the Miser, found the tiara and now wanders the Ruins of Alterac searching for more treasures.\n\nWe would have you acquire the tiara for us.", progress = "Salutations, <name>.  Do try to avoid stepping on my pant cuffs.  This outfit is newly tailored.", completion = "Ah, this is splendid.  This will have to be cleaned of course, but you really outdid yourself, &lt;name&gt;.  I will have someone prepare the tiara and place it within our collection posthaste.\n\nAs I'm sure you will agree, our gratitude is as grand as our collection.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][544] = {title = "Prison Break In", objective = "Find the traitors and recover their artifacts, then return to Magus Voidglare in Tarren Mill.", description = "I came to Tarren Mill to research, but now must resolve a crisis.  You see, four Forsaken fled the Undercity a few months ago.  They turned their backs on their brethren, but what's worse...they stole from the Dark Lady.\n\nThese thieves broke into a secure vault and stole four artifacts, items our apothecaries required in certain studies.  Sylvanas would have these artifacts returned.\n\nThe thieves fled the Undercity to Dalaran, and those wizards quarantined them in the Lordamere Internment Camp.", progress = "Did you find the thieves?  And more importantly, did you find what they stole?", completion = "You have done a great service for the Forsaken, &lt;name&gt;.  These artifacts have been sorely missed.\n\nAnd it is good to hear that Kegan and the other betrayers have found justice.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][545] = {title = "Dalaran Patrols", objective = "Kill 6 Dalaran Summoners and 12 Elemental Slaves, then return to Magus Voidglare in Tarren Mill.", description = "The wizards of Dalaran constructed a vast, magical dome around the heart of their city.  Some believe it was for protection from the violence of these times, while others say they merely wanted solitude, to study and plot.\n\nI don't care what the reason was.  I do care that the ruined outskirts of their city may hide valuable magical treasures.\n\nBut the area is patrolled by the wizards and their elemental slaves.\n\nSo hunt them, and return when their numbers are sufficiently reduced.", progress = "Have you yet thinned the Dalaran patrols around their ruins?", completion = "Very good.  Those ruins should now be safe enough to search, if one is careful.\n\nThank you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][546] = {title = "Souvenirs of Death", objective = "Deathguard Samsa of Tarren Mill wants 30 Hillsbrad Human Skulls.", description = "I hear you were enlisted by Darthalia to wage war on the humans of Hillsbrad.  So jealous I am. . .\n\nWhile you're off having all the fun -- slaying humans, pillaging the town, terrorizing innocent people -- I am stuck standing guard here in Tarren Mill.\n\nPerhaps you'll take pity on an old Deathguard like myself?  You see I am collecting human skulls.  And you will be fighting humans for quite some time.  Over the course of your long battle, bring me 30 skulls and I will make it worth your while.", progress = "So the lucky <name> returns?  How many humans have you slaughtered today?  Hundreds I do hope!\n\nHave you any skulls for me?", completion = "Precious skulls!  So beautiful!  I owe you as promised, &lt;name&gt;!", rewards = "You will receive:\n\nSkull Ring"}
MultiLanguageQuestData['en'][547] = {title = "Humbert's Sword", objective = "Retrieve Deathguard Humbert's sword from Dun Garok and return it to him in Tarren Mill.", description = "High Executor Darthalia sent me to keep watch of Dun Garok from a distance.  I had set up camp just out of sight.  But when morning came and I had to boil water, I left to gather firewood.\n\nWhen I returned to camp, I discovered my gear was missing.\n\nApparently some dwarven scouts from Dun Garok had passed by and made off with it.  I need my sword!  If you can get it back for me I would be so grateful.  So many dwarves there...it will be quite difficult to find the dirty little thief who stole it.", progress = "Were you able to retrieve my sword, <name>?  High Executor Darthalia will hang me from the rafters if she discovers my folly.", completion = "You found it!\n\nAh, I feel so complete with my precious sword back in my hand.  Many thanks to you!", rewards = "You will be able to choose one of these rewards:\n\nRibbed BreastplateMercenary Leggings\n\nYou will also receive:\n\nRibbed BreastplateMercenary Leggings"}
MultiLanguageQuestData['en'][549] = {title = "WANTED: Syndicate Personnel", objective = "Kill 10 Syndicate Rogues and 10 Syndicate Watchmen. Return to High Executor Darthalia in Tarren Mill for your reward.", description = "By the authority of Lady Sylvanas, all members of the organization known as the Syndicate are wanted dead. Those brought into custody or taken prisoner will be summarily executed. They are currently known to be amassing in the ruins of Durnholde Keep, to the southeast of Tarren Mill.\n\nA handsome reward is offered to all who bring proof of their deeds to High Executor Darthalia.", progress = "Do you have nothing better to do than stand here before me, <class>? As High Executor, I have more pressing matters than to stare at your rotting visage.", completion = "Excellent, &lt;class&gt;. At this rate, the Syndicate pest will be rid from the land in no time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][550] = {title = "Battle of Hillsbrad", objective = "Take Darthalia's Sealed Commendation to Bragor Bloodfist in the Undercity.", description = "Because you fought with such valor and perseverance in the Battle of Hillsbrad, I have written this commendation, extolling your heroics in combat for the high command to recognize.\n\nTake this sealed commendation to Bragor Bloodfist in the Undercity.  Go with pride, <class>.", progress = "What brings a <class> all the way to the Undercity from the battlefield?", completion = "So you are the infamous &lt;class&gt; who struck such a decisive blow against the Alliance forces in the Hillsbrad Foothills?  Word of your glorious exploits traveled quickly to the Undercity.\n\nYou have quite a future in the Dark Lady's ranks if you continue to show such leadership and expertise in battle.\n\nWhile our primary threat is the Lich King's Scourge army descending from the north, the human \"problem\" continues to impede our battle plans.  You, however, have shown that the humans can and will fall.", rewards = "You will be able to choose one of these rewards:\n\nSacred Burial TrousersDeadskull ShieldRunic Darkblade\n\nYou will also receive:\n\nBand of the UndercityDeadskull ShieldRunic DarkbladeSacred Burial Trousers"}
MultiLanguageQuestData['en'][551] = {title = "The Ensorcelled Parchment", objective = "Take the Ensorcelled Parchment to Loremaster Dibbs at Southshore in Hillsbrad Foothills.", description = "This parchment is enchanted with a spell, rendering it indecipherable.  But one word at the top of the paper can be read:\n\n\n      Nagaz\n\n", progress = "Oh.  You have something you'd like me to look at?  Some scrap of lore gathered from up in the mountains, I hope...", completion = "More encrypted notes?\n\nI wish I had the talents to decrypt all the strange bits of writing that trickle down from Alterac.  But I'm afraid I lack the knowledge.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][552] = {title = "Helcular's Revenge", objective = "Retrieve Helcular's Rod from the Yeti and bring it back to Novice Thaivand in Tarren Mill.", description = "Master Helcular was almost complete with his transformation into a Lich when a human lynch mob discovered his ritual lair in the hills and brutally killed him.  To make matters worse they buried his corpse in the Southshore cemetery.\n\nSuch disregard for the great wizard is unacceptable.  As his apprentice I shall see to it that the rains of vengeance fall upon the town of Southshore.\n\nWe will need Helcular's Rod first.  Yeti overtook his ritual lair.  Undoubtedly one of the beasts has it.", progress = "Have you recovered Helcular's Rod yet?  There are so many Yeti in this region, it will be very difficult to locate.  But we must have it in order to proceed.", completion = "You found it!  Most excellent, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][553] = {title = "Helcular's Revenge", objective = "Charge the Rod of Helcular with the powers of the Flame of Azel, Flame of Veraz and the Flame of Uzel.\n\nDrive the charged rod into Helcular's grave in Southshore.", description = "Here, take the Rod of Helcular. You will need it.\n\nHelcular fashioned 3 ceremonial pyres as part of his most powerful spell.  The Flame of Azel and the Flame of Veraz lie within the Foothill Caverns. The Flame of Uzel lies in a cave above the caverns, further north in the mountains.\n\nThe Rod of Helcular must be charged from each of the three flames. Once the ritual is complete, drive the rod into Helcular's grave in Southshore, the heavily guarded human town to the south.  Vengeance shall be ours!", progress = "Helcular's grave teems with a mystical energy.", completion = "A great rumbling emanates from the ground.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][554] = {title = "Stormpike's Deciphering", objective = "Take the Ensorcelled Parchment to Prospector Stormpike in Ironforge.", description = "Prospector Stormpike is a master of decryption and deciphering.  If you take the parchment you found to him, then with luck he can make sense of it.  Stormpike is currently studying in the Prospector headquarters in Ironforge.\n\nAnd when you see him tell him you spoke with me - I've been sending him quite a lot of business lately.", progress = "More interruptions?\n\nAh, this parchment is covered with a very intricate, finely woven spell.  I can untangle it, of course, but it's going to take time.  And time is very valuable to me...\n\nPerhaps I will just purchase it from you?", completion = "A wise decision.  I don't believe there is a scholar other than myself with the skills to translate this scroll.  And if its contents prove interesting, fear not.  I will send for you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][555] = {title = "Soothing Turtle Bisque", objective = "Bring 10 pieces of Turtle Meat to Chef Jessen in Southshore.", description = "If there's one thing you'll learn about Southshore it's that we have some of the best cuisine north of Stormwind!\n\nTake my secret recipe for Turtle Bisque, for example. I've known folks to travel from as far as Darkshire just to enjoy a bowl.  Speaking of which, I haven't been able to make any lately.  I used to head up past Dalaran to Lake Lordamere myself to hunt Snapjaws but it's just too dangerous now. If you bring me some Turtle Meat from the Snapjaws up north, I'll whip some up!", progress = "Any luck finding the ingredients?  I'll tell you, this territory isn't the peaceful place it once was.  Ah, if only this unrest never occurred. . .", completion = "Everyone will be so pleased: Chef Jessen's Soothing Turtle Bisque is served once again!", rewards = "You will receive:\n\nRecipe: Soothing Turtle BisqueSoothing Turtle Bisque"}
MultiLanguageQuestData['en'][556] = {title = "Stone Tokens", objective = "Bring 10 Worn Stone Tokens to Keeper Bel'varil in Tarren Mill.", description = "A notable talent of the wizards of Dalaran is their familiarity with elementals: powerful creatures from other dimensions.  The wizards use magical tokens as a means to control these elementals.  Magus Voidglare would like some of these tokens to study.\n\nEnter the territories of the Dalaran wizards, west of Hillsbrad, and gather the tokens.\n\nYou might find the tokens on any citizen of Dalaran, but I suggest hunting at the internment camp.  It's safer than Dalaran itself.", progress = "Do you have the Worn Stone Tokens, <name>?  The Magus is eager to unlock their secrets.", completion = "These will do nicely.  Although it looks like their magic is faded, it would be best if the Magus' initial experiments were on inert specimens such as these.\n\nThank you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][557] = {title = "Bracers of Binding", objective = "Bring 4 Bracers of Earth Binding to Keeper Bel'varil in Tarren Mill.", description = "The Magus will be busy studying those stone tokens you gathered, but I know he'll eventually want examples of their counterpart: bracers of binding.  These are set around the wrists of actual elementals, and bind them into the mage's service.\n\nHunt elementals in the ruins of Dalaran and gather their Bracers of Earth Binding, and the Magus will be pleased.", progress = "Hello, <name>.  Elementals are tough quarry, but I know you're up to the task.  Do you have those bracers of binding?", completion = "You found them.  I trust the elementals from which you removed these bracers were amenable?\n\nHm...death has not only stopped my heart, but robbed me of my comedic timing, it seems.\n\nWell thank you, &lt;name&gt;.  You serve the Magus, and hence the Dark Lady, well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][558] = {title = "Jaina's Autograph", objective = "Travel to Theramore to see about getting Lady Jaina Proudmoore's autograph for your ward.", description = "They say that Lady Jaina Proudmoore in Theramore is one of the greatest heroes the Alliance has ever had.  When I grow up, I wanna be a hero of the Alliance too!\n\nDo you know Jaina, <name>?  Could you do me a favor, please?  Could you get her autograph for me?  I dunno how to ask her, and she'd probably be too busy for someone like me... but you!  You're an adventurer just like she is!  I bet she'd give you her autograph easy!\n\nPlease?", progress = "Someday, I wanna be a hero just like Jaina... well, a boy hero that is.", completion = "WOW!  You got Lady Jaina's autograph for me!  Thank you very much!  And wow... she wrote a personal message on here - to me!  I knew she'd be totally cool, and maybe someday I'll thank her myself... when I become a hero of the Alliance!\n\nYou're the best, &lt;name&gt;.  Thank you for being so nice to me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][559] = {title = "Farren's Proof", objective = "Collect 10 Murloc Heads from the murlocs on the Western Strand for Lieutenant Farren Orinelle in Southshore.", description = "Would you believe it, <name>? Redpath wasn't satisfied with all the murlocs we killed--oh now, don't be modest, you had some hand in it. Now he wants me to bring proof of the dead, hacking off cold, slimy murloc heads to submit for his approval.", progress = "Did you get those heads for me, <name>?", completion = "Oh for the Love of the Light... they're dripping on the ground.\n\nCan't stand touching those things, myself. Fish are all well and good, but when they grow legs and start walking around... Haven't eaten a fish in weeks, let me tell you, and in Southshore, that means you aren't eating much.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][560] = {title = "Farren's Proof", objective = "Deliver the sack of murloc heads to Marshall Redpath in Southshore.", description = "You know, <name>, I'd really rather not take these heads... Since you've already got a handle on them, would you mind delivering them to Redpath for me?", progress = "Greetings, citizen. Have you come to lend your arm to upholding the safety of Southshore?", completion = "Farren's errand boy, are you?\n\nIf you assisted Farren in procuring these heads, then thank you. Southshore needs hard workers and effort to maintain its protection.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][561] = {title = "Farren's Proof", objective = "Speak with Lieutenant Farren Orinelle in Southshore.", description = "Please inform Lieutenant Orinelle that I would like him to refocus his efforts on the naga infesting the Eastern Strand. When he has results, tell him to report to me in person.", progress = nil, completion = "The naga, eh? Redpath must have just received the same information as me... Ha! He'll not receive a promotion from my toil. Let me explain.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][562] = {title = "Stormwind Ho!", objective = "Kill 10 Daggerspine Shorehunters and 10 Daggerspine Sirens for Lieutenant Farren Orinelle in Southshore.", description = "My former mentor in the Stormwind city guard sent a message to me that Alliance High Command is becoming concerned with the threat posed by the naga. From what he's heard, there's good chances for promotion--or at least reassignment--for anyone who proves valuable in this regard.\n\nThere's just one small problem... I can't handle the naga, <name>. Oh sure, I could break up a drunken barroom brawl, or haul off a belligerent beggar, but the naga are too much for me. You've got to help me, <name>!", progress = "I've a letter ready to go to Major Samuelson in Stormwind. All I need are the results.", completion = "With the naga put down in Southshore, I'll be a shoe-in to be reassigned. I'll get to see Stormwind again... get away from this Light-forsaken port.", rewards = "You will receive:\n\nFish Gutter"}
MultiLanguageQuestData['en'][563] = {title = "Reassignment", objective = "Deliver Farren's report to Major Samuelson in Stormwind Keep.", description = "It shouldn't be a problem getting my report seen. The new captain of the guard, Major Samuelson, was my mentor while I was stationed in Stormwind. It should give him more than enough excuse to have me transferred back to the city. I'll need you to carry my report to him, though... wouldn't want ol' Redpath to catch on.", progress = "Greetings, citizen. May the Stormwind city guard be of assistance?", completion = "What's this? Ah... so my attentive pupil has applied himself to the problem of the naga in Southshore. Thank you for bringing this to me, I will certainly take it into account when I review personnel assignments in the next month.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][564] = {title = "Costly Menace", objective = "Darren Malvew of Southshore wants you to kill 8 Mountain Lions and 10 Hulking Mountain Lions.", description = "Ain't nothin' that irks me more than losin' these here beautiful horses.  And believe me, we've lost quite a few between them pesky undead creeps, the dang Syndicate gang and all the other good-for-nothin' scoundrels pokin' about these parts.\n\nBut I swear on my ol' grand-daddy's grave there ain't no bigger menace to our horses here than them Mountain Lions up in Alterac.  Always comin' down from the hills and makin' my life difficult!\n\nYou fancy yourself a hero?  Go and do somethin' about it then!", progress = nil, completion = "Ain't that great news!  Should-a gone and found me a regular ol' war hero from day one to take care of them beasts.  You'd-a made your pappy proud, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nShepherd's GirdleShepherd's Gloves\n\nYou will also receive:\n\nRecipe: Tasty Lion SteakTasty Lion SteakShepherd's GirdleShepherd's Gloves"}
MultiLanguageQuestData['en'][565] = {title = "Bartolo's Yeti Fur Cloak", objective = "Bring Bartolo Ginsetti of Southshore a Bolt of Wool, a Hillman's Cloak, Fine Thread and 10 clumps of Yeti Fur.", description = "I, the great Bartolo, shall make for you the world famous, Alliance renowned, Yeti Fur Cloak!\n\nTravel the planet and find yourself a better cloak, I dare you.  Oh wait, what is that, little <race>?  \"Bartolo, there is no finer cloak!\"  Yes, yes!  That, I have heard before.\n\nBartolo requires a Bolt of Wool, a Hillman's Cloak made by a skilled leatherworker, Fine Thread and Yeti Fur, of course!  Bring to me these items and you shall be a happy customer!", progress = "So you have returned to the great Bartolo.  Perhaps you have finished gathering the materials needed for your Yeti Fur Cloak?  Or maybe you just enjoy basking in the greatness of me, Bartolo!", completion = "Now it is time for the great Bartolo to work his magic!  I require no wizard's staff, no mage's rod.  For I, the great Bartolo, work magic with a mere needle and thread!", rewards = "You will receive:\n\nYeti Fur Cloak"}
MultiLanguageQuestData['en'][566] = {title = "WANTED: Baron Vardus", objective = "Kill Baron Vardus and deliver his head to High Executor Darthalia in Tarren Mill.", description = "By order of High Executor Darthalia, the human known as Baron Vardus is wanted for crimes against the Forsaken. Vardus is known to be a high-ranking member of the organization known as the Syndicate.\n\nHe was last spotted in the Uplands in the Alterac Mountains, north of Tarren Mill.\n\nHe is wanted dead. Bring evidence of his demise to High Executor Darthalia to claim the reward.", progress = "Ah, <name>. Perhaps you've come to collect the bounty on the head of Baron Vardus?", completion = "Productive work you do, &lt;name&gt;. With Baron Vardus dead, the number of Syndicate leaders grows smaller. Their resistance and irritation will be short-lived.", rewards = "You will receive:\n\nInferno Robe"}
MultiLanguageQuestData['en'][567] = {title = "Dangerous!", objective = "High Executor Darthalia of Tarren Mill is offering a bounty on Clerk Horrace Whitesteed, Citizen Wilkes, Miner Hackett and Farmer Kalaba.", description = "Dangerous!\n\nThe following humans of Hillsbrad have been deemed dangerous and are marked for bounty by High Executor Darthalia:\n\nClerk Horrace Whitesteed.  Wanted for the murder of Deathguard Toma.\n\nCitizen Wilkes.  Wanted for the murder of Apothecary Eli.\n\nMiner Hackett.  Wanted for the murder of Deathstalker Fry.\n\nFarmer Kalaba.  Wanted for the ambush of supplies from the Undercity.\n\nAll of these enemies are hiding and will be hard to find.  A reward will be granted upon notice of their death.", progress = "Yes?", completion = "You are quite the bounty hunter, &lt;class&gt;.  Well done.", rewards = "You will be able to choose one of these rewards:\n\nBow of PlunderSentry BucklerCharred Wand\n\nYou will also receive:\n\nHooded CowlBow of PlunderSentry BucklerCharred Wand"}
MultiLanguageQuestData['en'][568] = {title = "The Defense of Grom'gol", objective = "Commander Aggro'gosh of the Grom'gol base camp wants you to kill 15 Lashtail Raptors.", description = "Throm'ka, <class>!\n\nYour arrival at Grom'gol is timely, indeed.  As commander of the Warchief's base camp here in the jungle I am bound by honor to ensure the safety of all members of the Horde.  Our mission to provide a safe chain of supply to Stonard is being hampered by some of the local inhabitants.\n\nI am putting you in charge of thinning out the raptor population outside of Grom'gol.  Once you have made significant progress, report back to me for reassignment.", progress = "Our supply efforts are still being hampered by the indigenous raptor population, <class>.", completion = "Your duty was performed with honor, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][569] = {title = "The Defense of Grom'gol", objective = "Commander Aggro'gosh of the Grom'gol base camp wants you to kill 10 Ogre Brutes and 5 Ogre Witch Doctors.", description = "When we first arrived in this jungle we did not intend to wage war on the local tribes.  Our mission to supply Stonard is of the highest priority.  But complications have arisen.  A local band of ogres has occupied the Mizjah Ruins to the southeast of Grom'gol.  Despite warnings, they continue to ambush our supply caravans.\n\nI am putting you in charge of dealing with these uncooperative ogres.\n\nTravel to the ruins and attempt to drive them from the area.  At the very least it will send a firm message.", progress = "Have you made any progress with the ogres of the Mizjah Ruins yet, <class>?", completion = "Well done.  You have served the Warchief with honor.", rewards = "You will receive:\n\nGrom'gol Buckler"}
MultiLanguageQuestData['en'][570] = {title = "Mok'thardin's Enchantment", objective = "Far Seer Mok'thardin at the Grom'gol base camp wants 8 Shadowmaw Claws and a Pristine Tigress Fang.", description = "The power of the jungle's magic must be realized and then harnessed by the Horde.  My rituals have proven successful so far.  I can cast very powerful enchantments.  For you, brave <class>, I shall make a special item indeed.\n\nBring to me some Shadowmaw Panther claws along with a Tigress fang.  Not just any fang will do.  It must be in pristine condition.\n\nThe beasts lurk throughout the jungle but you will find some close by, just across the river from Mizjah Ruins to the southeast.", progress = "What news do you bring?", completion = "Your knowledge of the jungle is strong, &lt;name&gt;.  These specimens will be perfect.  I will thank the spirits for sacrificing such fine beasts for the cause of the Horde.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][571] = {title = "Mok'thardin's Enchantment", objective = "Bring an Aged Gorilla Sinew to Far Seer Mok'thardin in Grom'gol.", description = "What I need from you now will be very difficult to obtain.\n\nTo hold all these feathers, claws and the pristine fang in place I require a magical tether.  Only an aged gorilla sinew will work.\n\nYou will only be able to find one on an Elder Mistvale Gorilla.  They are known to forage to the east of Booty Bay.\n\nThe sinew must be perfect.  It might take quite a few kills for you to find exactly what I need but it will be well worth the hunt.", progress = "Has fortune been on your side, <name>?  Were you able to obtain an aged gorilla sinew?", completion = "A most ideal sinew, &lt;name&gt;.  Your efforts will pay off soon.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][572] = {title = "Mok'thardin's Enchantment", objective = "Bring 10 Jungle Stalker Feathers to Far Seer Mok'thardin at the Grom'gol base camp.", description = "The items you gathered from the feline beasts of the Vale are only the first requirement for a powerful enchanted item.  These jungle trinkets combined with my shamanistic ritual will provide you with a very useful tool in assisting the Horde and the Warchief.\n\nBut now you must gather for me some Jungle Stalker Feathers.  The feathers are traditionally worn by the beasts on their armbands.  You will find a tribe of the raptors directly south of Grom'gol, not far from the great arena.", progress = "Did your gathering efforts prove fruitful?", completion = "Most excellent.  I will prepare these at once.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][573] = {title = "Mok'thardin's Enchantment", objective = "Far Seer Mok'thardin of Grom'gol needs Holy Spring Water. He also wants you to kill 10 Naga Explorers.", description = "There is but one final reagent needed to complete the enchantment.\n\nIn the south, towards the western coast, high above the bluffs, lies a Holy Spring.  This spring is the subject of great conflict amongst religious and mystical scholars.  Every race in Azeroth claims that the spring waters were made divine for their people.\n\nMy final request of you: bring to me Holy Spring Water.  Be warned.  An expedition of naga explorers have advanced upon the spring.  They will need to be dealt with as well.", progress = "I am almost ready to complete the enchantment.  Have you performed my bidding?", completion = "With this Holy Spring Water the ceremonial choker is ready for enchantment.\n\nWear this with pride, &lt;name&gt;, in the name of the Warchief and in defense of the mighty Horde.", rewards = "You will receive:\n\nChoker of the High Shaman"}
MultiLanguageQuestData['en'][574] = {title = "Special Forces", objective = "Kill 10 Kurzen Commandoes and 6 Kurzen Headshrinkers.\n\nReport to Lieutenant Doren at the Rebel Camp.", description = "Now that many of his regular troops are reduced, you must face his highly trained forces.  When they're not in the wilderness slaughtering our rebel soldiers, they are found deep in the back of the Kurzen Compound, in a cave they call the Stockpile.\n\nI know many of Kurzen's troops personally, and I know they are skilled, loyal, and cruel.  This is no easy task I set before you, <name>.\n\nAfter you defeat them, report to Lieutenant Doren, my commanding officer.  He will want your report firsthand.", progress = "Sergeant Yohwa tells me you are skilled and brave, <class>.  Do you have something to report?", completion = "&lt;name&gt;.  Sergeant Yohwa trusted your abilities, and I trust her.  The defeat you brought to Kurzen's forces is almost too much to hope for.  I had feared we rebels were alone, and alone we could never stand up against the Colonel's brilliance.\n\nPerhaps hope of our survival yet remains.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][575] = {title = "Supply and Demand", objective = "Bring 2 Large River Crocolisk Skins to Drizzlik in Booty Bay.", description = "\"The finest leathercrafter of the South Seas and the worlds old and new.\" That's what they call me. Me! Drizzlik! The finest lea... Ahem. Well.\n\nMy leather goods are known far and wide as the most exquisite, a connoisseur's choice!\n\nI've just received an order from Director Riddlevox of the Tinkers' Union for a dozen of his favorite Excelsior-line boots. Our best sellers, actually.\n\nTo start on the basic shape, I'll need crocolisk skins from the crocs along the river in northern Stranglethorn.", progress = "My equipment is all ready to go, <name>, I just need those skins. We don't want to keep Riddlevox waiting, that's for sure.\n\nIt's not a good idea for anyone to keep the chief inventor of the Tinkers' Union unsatisfied.", completion = "These skins should do. Their quality isn't too important, given that they'll make up the inside layer of the boots, but it's still important that they're comfortable.\n\nIf they're a bit too rigid, I'll use some tiger blood to soften it up. Tricks o' the trade, you know?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][576] = {title = "Keep An Eye Out", objective = "Dizzy One-Eye in Booty Bay wants you to retrieve his eye from the Bloodsail Buccaneers.", description = "Avast!  Who goes there?\n\nArgh, I am but useless without me special enchanted eye.  Bad enough to have lost me eyes in battle in the first place!  But by some stroke o' luck we docked in Menethil and a traveling wizard enchanted a special glass eye that let me see again.\n\nLast night I ended up gettin' jumped by some Bloodsail Buccaneers on me way out.  Took me eye, they did!  Seems those blokes have found their way to Booty Bay.\n\nHelp an old sea dog out by gettin' me eye back?", progress = "Ahoy, me bucko!  Might not be able to see but I can smell ye from halfway across port.\n\nCould really use me eye back.  Captain's going to keelhaul me when he finds out me peeper is in the hands of them dirty Bloodsail Buccaneers.\n\nWhat good is a lookout who can't see?  The crow's nest used to be me home...without me deadlights I'd be lucky to scrub the bilge.", completion = "Shiver me timbers and timber me shivers!  Ye found me beautiful eye!  Let's see if she still fits.\n\n&lt;name&gt; ho!  Blimey, I can see!!", rewards = "You will receive:\n\nDarktide Cape"}
MultiLanguageQuestData['en'][577] = {title = "Some Assembly Required", objective = "Bring 5 Snapjaw Crocolisks Skins to Drizzlik in Booty Bay.", description = "Well, I've got the basic shape of the boots worked out, and they're coming along fine, but the skins you brought aren't going to be quite enough for the inner layers.\n\n\"What are we going to do, Drizzlik?\" No doubt the question on your lips, and well, isn't it lucky you're talking to Drizzlik, because he's going to tell you what we're going to do!\n\nThe inner layers will never really be seen, so we'll just get some of the thicker, cheaper skins from the crocs around Lake Nazferiti to fill the boots out.", progress = "Drizzlik's Excelsior leather boots, finest workmanship, one-hundred percent high quality saltwater crocolisk skin boots. None finer!\n\nCan't beat a glowing description like that, can you?\n\nExcept, maybe, if you have those skins for me?", completion = "My boots... they're like sausages, &lt;name&gt;. Look great, taste great. I tell you they're filled with nothing but the finest ingredients and meats, and you eat it, and you love it.\n\nIt's safer--and more enjoyable--if you just trust me, and don't ask too carefully what's really inside.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][578] = {title = "The Stone of the Tides", objective = "Find the haunted island for Baron Revilgaz in Booty Bay.", description = "If there is indeed a goblin mage and water elementals haunting the island, it could mean the Stone of the Tides can be mine!\n\nI want you to locate this haunted island... find out what's going on. Oh, and if you perhaps want to find out more about the Stone of the Tides, take this scrip to the Stormwind Library, they should be able to find you a copy of the book I first came across the legend in.\n\nCould it be that Gazban actually discovered the Stone...?", progress = nil, completion = "So the stories were true! Incredible!\n\nHowever, we will need to figure out a way to defeat the curse of the Stone of the Tides, if we are to retrieve it. The curse is magical business, we'll need one of those wizards to help us out.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][579] = {title = "Stormwind Library", objective = "King Anduin has placed great importance on learning, and thus has provided funds for making copies of various tomes and writings available to the public. It's very simple. You bring me a library scrip, and I can give you a copy of one of the available books.", description = nil, progress = "King Anduin has placed great importance on learning, and thus has provided funds for making copies of various tomes and writings available to the public. It's very simple. You bring me a library scrip, and I can give you a copy of one of the available books.", completion = "Do any of these titles interest you, &lt;name&gt;?", rewards = "You will be able to choose one of these rewards:\n\nThe Story of Morgan LadimoreLegends of the Gurubashi, Volume 3\n\nYou will also receive:\n\nThe Story of Morgan LadimoreLegends of the Gurubashi, Volume 3"}
MultiLanguageQuestData['en'][580] = {title = "Whiskey Slim's Lost Grog", objective = "Whiskey Slim in Booty Bay wants you to bring him the bottles of Pupellyverbos Port he lost.", description = "We was splicin' the mainbrace somethin' fierce off of the Overlook Cliffs, ol' Hinterlands just in the distance.  Thought the seas was goin' to swallow us whole.\n\nOl' Slim knows all about liquid courage!  Cap'n had a crate of Pupellyverbos Port we commandeered from a privateer en route to Stormwind.\n\nSo when that storm off of Hinterlands hit, I busted into the grog.  Big wave hit and tossed them bottles overboard.  Cap'n is goin' to give me a taste o' the cat if ye don't help me get 'em back though!", progress = "Sink me!  I'm almost outta booze here!  Cap'n is goin' to weigh anchor and Ol' Slim will be caught dry as the Tanaris Desert.  And once he discovers his port is missing. . . blimey!", completion = "Shiver me timbers!  Ye found the Cap'n's grog!\n\nI owe ye big time, friend.\n\nSeems like a storm is a brewin' outside.  Maybe I'll just keep warm with one o' these here bottles while we wait for it to pass....", rewards = "You will receive:\n\nRumsey Rum"}
MultiLanguageQuestData['en'][581] = {title = "Hunt for Yenniku", objective = "Bring 9 Bloodscalp Tusks to Nimboya at the Grom'gol Base Camp.", description = "A doom, there is.  A doom on my chief's youngest son, Yenniku.  As is a custom with our people, he was given to the Gurubashi Trolls of Zul'Gurub, but after my tribe, the Darkspear tribe, left with the orc Thrall, poor Yenniku was lost to us.  I was sent from distant Orgrimmar, back to Stranglethorn, to search for my chief's son.\n\nAnd I believe the Bloodscalp tribe has him.\n\nIf you would help me, then hunt the Bloodscalps.  You may find them to the north.  Gather their tusks and return to me.", progress = "<class>.  Show me you have made prey of the Bloodscalp tribe.\n\nShow me your trophies.", completion = "These are good tusks, &lt;name&gt;.  You prove that you have the strength to hunt the Bloodscalps.\n\nAnd that is good, because you are not done hunting them.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][582] = {title = "Headhunting", objective = "Bring 20 Shrunken Heads to Nimboya at the Grom'gol Base Camp.", description = "We must find if Yenniku is dead.\n\nSlay the Bloodscalp Headhunters and take from them their Shrunken Heads.  You must gather many, many heads, and I will inspect them to make sure Yenniku's head is not among them.\n\nAnd if Yenniku was killed by the Bloodscalps, then may a 600-year curse fall on the spirit of their chief, Gan'zulah!\n\nGo, <name>.  You may find many Headhunters at the ruins of Zuuldaia and Zul'Kunda, along the coast to the north.", progress = "<name>.  I fear for our chief's son.  Do you have the shrunken heads so I may inspect them?", completion = "Thank you, &lt;name&gt;.  I will inspect these heads to ensure poor Yenniku was spared the headhunter's axe.", rewards = "You will be able to choose one of these rewards:\n\nDarkspear CuffsDarkspear Armsplints\n\nYou will also receive:\n\nDarkspear ArmsplintsDarkspear Cuffs"}
MultiLanguageQuestData['en'][583] = {title = "Welcome to the Jungle", objective = "Speak with Hemet Nesingwary Jr.", description = "Welcome to Stranglethorn!\n\nPerhaps you're not aware of this, but that dwarf over there is the son of the one and only Hemet Nesingwary, renowned war hero of the Alliance and master big game hunter.  Like his father, he's not one for welcoming strangers into his camp, but you look like you've seen quite a bit of action in your day, <class>.\n\nGo and speak with him.  He's a chip off the old block, so perhaps he can give you some hunting pointers.", progress = nil, completion = "Jolly nice to make your acquaintance, &lt;name&gt;. Haven't seen a &lt;class&gt; around these parts for some time.\n\nI situated myself with this expedition for one purpose: to hunt a great and elusive beast. Seeing that you're a hero of sorts I am willing to let you take part in the hunt, but you must first prove yourself.\n\nI shall teach the ways of raptor killing to you. Ajeck will train you with tiger hunting. And Sir Erlgadin is a master of panther tracking.\n\nProve your skill and I'll let you in on the big hunt.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][584] = {title = "Bloodscalp Clan Heads", objective = "Bring Gan'zulah's Head and Nezzliok's Head to the bubbling cauldron at the Grom'gol Base Camp.", description = "Yenniku was not among the heads, and I thank the Great Serpent for it.  But we are no closer to finding him.\n\nWe must know the truth, and I fear that only the Bloodscalp chief and his witchdoctor know it.  They are the enemies of the Darkspear tribe and will not speak freely, so we must force the truth from their dead lips!\n\nBring me the heads of Gan'zulah and Nezzliok the Dire and place them within this cauldron.\n\nThey are deep within Zul'Kunda.  Bring their heads...we will then make them talk.", progress = "The greenish broth within the cauldron bubbles.", completion = "You place the heads of Gan'zulah and Nezzliok within the cauldron...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][585] = {title = "Speaking with Nezzliok", objective = "Bring a Balia'mah Trophy, a Ziata'jai Trophy and a Zul'Mamwe Trophy to the Bubbling Cauldron at the Grom'gol Base Camp.", description = "<The head of Nezzliok speaks.>\n\nIt is true.  I know where the child of the Darkspears was taken.  You have bested me and bound my spirit, but I will say nothing without appeasement!\n\nThe Bloodscalps war with the Skullsplitters.  To gain my favor, steal from the Skullsplitters 3 of their trophy skulls and place them here with us, so that my spirit will have slaves in the Nether.  One skull must be from their trophy pile in Balia'mah, another from Ziata'jai, and the last from Zul'Mamwe.", progress = "I await the skulls...", completion = "Yes.  These will serve me well.  When my spirit is freed, I will enter the Nether with three fine servants!\n\nYou are a credit to your &lt;race&gt; clan, and you have appeased me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][586] = {title = "Speaking with Gan'zulah", objective = "Kill 8 Skullsplitter Hunters, 6 Skullsplitter Headhunters, and 4 Skullsplitter Berserkers.\n\nBring the Broken Armor of Ana'thek to the Bubbling Cauldron at the Grom'gol Base Camp.", description = "<The head of Gan'zulah speaks.>\n\nCurse you!  And curse your ancestors!!\n\nOnly blood and revenge can cool my rage, so if that is your wish, then... do this:\n\nThrow yourself into the heart of the Skullsplitters to the east.  Slay the fiercest among them, and if you survive...then break yourself against their chief, Ana'thek the Cruel.  Hah!  Bring me his shattered armor if you can!\n\nMay he tear off your limbs and leave you to rot and be eaten by carrion.", progress = "Although my own flesh boils off my skull, I can still smell your fear.\n\nHah!  You will never complete my task...", completion = "I do not want to believe it, but I cannot deny what you have done.  And my rage eases, now that Ana'thek is defeated.  \n\nYour might will drive you to great deeds, &lt;name&gt;.  But one day...I will see you in the Nether and we will again match strength.\n\nI will be waiting.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][587] = {title = "Up to Snuff", objective = "Deeg in Booty Bay wants you to bring him 15 shares of Snuff.", description = "Ah, the sea life.  I ain't gonna say it's the good life, but it's my life.\n\nWhen I get into port I like to find me a good bottle of grog and some high quality snuff.  Nasty habits but what's a pirate without his vices, right?\n\nSo you can imagine how heartbroken I was to find out the herbalist here in town has gone and sold out of the stuff.  Says his shipment got hijacked by those damned Bloodsail Raiders.\n\nI bet a fearless <class> like you could convince 'em to share the goods, eh?", progress = "Any luck finding the goods, matey?", completion = "Good show, &lt;name&gt;!  And just before I need to ship out too!  Can't thank you enough, old friend.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][588] = {title = "The Fate of Yenniku", objective = "Speak with Kin'weelay.", description = "<Nezzliok speaks.>\n\nYou have appeased myself and my chief, so I will tell you that which you seek to discover...\n\nYoung Yenniku is lost to his clan.\n\nHe was taken by the witchdoctor Zanzil the Outcast.  Now Zanzil controls him, body and soul, and only the most potent magic could set him free.\n\nA magic that you do not have, <class>.\n\nPerhaps your Darkspear allies can offer a hope of Yenniku's salvation.  But that, I doubt.", progress = nil, completion = "Zanzil the Outcast??\n\nIf Yenniku is held by that troll, a vile and powerful witchdoctor, then I fear that only a faint hope remains.  Faint.  And tiny as the smallest insect.\n\nBut still, it is hope.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][589] = {title = "The Singing Crystals", objective = "Bring 3 Pulsing Blue Shards to Kin'weelay at the Grom'gol Base Camp.", description = "Legends tell of a jewel, hidden deep in the heart of Stranglethorn.  We call it the Mind's Eye, and it has great powers.  If you gain this Eye then, perhaps, we can use it to bring lost Yenniku back from the darkness.\n\nI will consult with the spirits of the jungle to find the Mind's Eye.  While I do this, you enter the Crystalvein Mine, southeast of here, and gather Pulsing Blue Shards from Ironjaw Basilisks.  The shards are rare, but we will need their magic to bend the Mind's Eye to our will.", progress = "Do you have the shards, <name>?  They are needed for my final ritual, after we have the Mind's Eye.", completion = "You have done well, &lt;name&gt;.  These shards are well formed.  Already I hear them sing to me.\n\nAnd while you were gone, I spoke with the spirits of the jungle.  I know where the Mind's Eye rests...\n\n...And who guards it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][590] = {title = "A Rogue's Deal", objective = "Defeat Calvin Montague in Deathknell.", description = "What?\n\nWhat?!\n\nYou want money? I don't owe you any money.\n\nLetter? What letter? Oh, you wanna fight then? All right, mate... let's do this! Owe you any money...", progress = "Not bad, mate... not bad at all.", completion = "Incredible! What skill!\n\nThought you'd be easy prey, &lt;name&gt;. Got me good, you did.\n\nHere's the coin I promised... not as much as I said it'd be, but that's on a count o' me lying to ya in the first place.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][591] = {title = "The Mind's Eye", objective = "Bring the Mind's Eye to Kin'weelay at the Grom'gol Base Camp.", description = "The Mind's Eye is held by an ogre mage, east of here and deep within the Mosh'Ogg ogre mound.  His name is Mai'Zoth.  I know him from when the Darkspears dwelt in Stranglethorn - he is vicious, and his magic is strong.\n\nAnd if he has the Mind's Eye, then his magic will be stronger still.\n\nYou must face Mai'Zoth and wrest from him the Mind's Eye.  It is a perilous task, but it is the only hope we have of saving Yenniku.", progress = "Greetings, <name>.  The spirits sing praise of your bravery, yet they tell me no tales of your quest against Mai'Zoth.\n\nDo you have the Eye?", completion = "You retrieved the eye!  Your might is the stuff of legends, &lt;name&gt;!\n\nAnd in getting the Eye, you must have defeated Mai'Zoth and sent him to the Nether.  That is why the spirits would not mention him before.\n\nIt is good that he is gone from the world of flesh and bone, but now that he is in the realm of spirits...I fear he will begin a new reign.\n\nBut that is a worry for another time.  Now, I must perform a ritual to bend the Mind's Eye to our needs...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][592] = {title = "Saving Yenniku", objective = "Bring the Filled Soul Gem to Nimboya.", description = "I have reshaped the Mind's Eye into a Soul Gem.  Its purpose is twofold: you must use it to stun Yenniku, and once stunned place it upon his head to entrap his soul.\n\nThen, bring the gem to Nimboya.\n\nYenniku dwells with Zanzil the Outcast, at the Ruins of Aboraz, along the Crystal Shore on the distant Cape of Stranglethorn.", progress = "<name>.  Kin'weelay told me you set out to capture Yenniku.\n\nIs it true?  Do you have him?", completion = "You've done it!  You freed Yenniku from the will of Zanzil, and completed the mission I had thought was so desperate.\n\nOur tribe will remember your name in songs, &lt;name&gt;, and we will etch your tale in stone so that it will live forever.", rewards = "You will be able to choose one of these rewards:\n\nNimboya's Mystical StaffMedal of Courage\n\nYou will also receive:\n\nNimboya's Mystical StaffMedal of Courage"}
MultiLanguageQuestData['en'][593] = {title = "Filling the Soul Gem", objective = "Yenniku stands stunned before you, his mind in another place...", description = nil, progress = "Yenniku stands stunned before you, his mind in another place...", completion = "You place the Soul Gem upon his forehead.  He shudders as his soul is sucked in, leaving his body, a mindless husk, behind.", rewards = "You will receive:\n\nFilled Soul Gem"}
MultiLanguageQuestData['en'][594] = {title = "Message in a Bottle", objective = "Find the author of the message in a bottle.", description = "The note reads, in fairly good handwriting:\n\nTo any that can aid me-\n\nPlease, my need for help is dire. A great Skymane holds me captive on an island in the South Seas.\n\nThe stars at night are foreign to me and obscured by the jungle trees, but on the clearest days I see Wild Shore to the northwest, and what seem to be large sailing ships to the southwest.\n\nI beg of you, my would-be savior, please help me.", progress = nil, completion = "Have you come to free me?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][595] = {title = "The Bloodsail Buccaneers", objective = "First Mate Crazz wants you to check the cove north of Booty Bay.", description = "You sure seem eager to work, matey.  Not sure why some land-loving <race> <class> is offering help to the Blackwater Raiders, but I'm not going to turn you away.\n\nOur ship just docked here in Booty Bay and word has it that our rivals--those damned, dirty Bloodsail Buccaneers--have been spotted all over southern Stranglethorn.\n\nAll the boys are too busy hitting the grog and looking for ladies!  What I need is a scout.\n\nCheck the cove just north of Booty Bay along the Savage Coast and see what you find.", progress = nil, completion = "On top of the barrel, you discover a map with some hastily written text on it along with some coins.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][596] = {title = "Bloody Bone Necklaces", objective = "Bring 25 Bloody Bone Necklaces to Kin'weelay at the Grom'gol Base Camp.", description = "I was sent to Grom'gol  to aid Nimboya on his quest, but... I too have reasons for being here.\n\nThe Bloodscalp tribe is enemy to our tribe.  Collecting trophies of our enemies gives us power over them.  You may aid our tribe by hunting our enemies.\n\nThey dwell to the north.  Slay Bloodscalp trolls and take from them their bloody bone necklaces.  Collect many, and your reward will be great.", progress = "The Bloodscalps will one day be crushed by the Darkspears!  Do you have the necklaces of our doomed foe?", completion = "Ah, very good.  I will boil these, and leech them, and the spirits of their owners will weaken as I render their necklaces to paste!\n\nHere, &lt;name&gt;.  This will repay my debt to you.", rewards = "You will receive:\n\nBloodbone Band"}
MultiLanguageQuestData['en'][597] = {title = "The Bloodsail Buccaneers", objective = "Report your findings to First Mate Crazz in Booty Bay.", description = "The map shows Booty Bay with a red \"X\" drawn precisely at the spot at which you are standing.\n\nThe scribbled text reads:\n\n\"You men are to secure a camp at this location and keep quiet.  Wait for the signal from the southern command post before attacking.  If anyone approaches you, kill them.\"", progress = nil, completion = "Sure, I remember you, &lt;class&gt;.  Back from scouting I see....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][598] = {title = "Split Bone Necklace", objective = "Bring 25 Split Bone Necklaces to Kin'weelay at the Grom'gol Base camp.", description = "Now that you have gathered Bloodscalp trophies, I have another task for you.  The Skullsplitter tribe of trolls live to the southeast, and for years we have warred with them.  Although the Darkspears no longer dwell in Stranglethorn, we are bound to our conflict with the Skullsplitters.\n\nSo, hunt them.  Gather their Split Bone Necklaces and return to me.  Aid us in our war, and you will earn the friendship of the Darkspears.", progress = "The Skullsplitters will curse the day they brought us to war!  Is your task complete?", completion = "Your strength is great to have gained these necklaces, &lt;name&gt;.  The Skullsplitters fall to you like young saplings stomped to earth by a Basilisk!\n\nYour deeds are a boon to us.", rewards = "You will be able to choose one of these rewards:\n\nDarkspear ShoesDarkspear Boots\n\nYou will also receive:\n\nDarkspear BootsDarkspear Shoes"}
MultiLanguageQuestData['en'][599] = {title = "The Bloodsail Buccaneers", objective = "Report the planned Bloodsail attack to Fleet Master Seahorn.", description = "Shiver me timbers!  So the Bloodsail Buccaneers are planning some sort of attack on Booty Bay?  Why, the nerve of those scoundrels.  Booty Bay will always be run by the Blackwater Raiders!\n\nThis is bigger than I thought.  Report what you have learned to Fleet Master Seahorn at once!  The ol' sea dog is around town somewhere....", progress = nil, completion = "Bloodsail Buccaneers attacking Booty Bay?  They might as well throw themselves off the Overlook Cliffs.  Nonetheless, by bringing me this information you have done my fleet of swashbucklers a great service.  The Blackwater Raiders thank you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][600] = {title = "Venture Company Mining", objective = "Bring 10 Singing Blue Crystals to Crank Fizzlebub in Booty Bay.", description = "The Venture Company has a string of operations through Stranglethorn which keeps hard-working goblins, like me, from making honest gold!  Please, you must help me!\n\nThe Venture Company is mining near the Crystalvein Mine to the north.  They can't get into the mine because of all the basilisks, but they're still able to dig up Singing Crystals from the surrounding hills.\n\nTake their crystals from them, and show them they don't have the run of the jungle.\n\nAnd... um... bring me those crystals as proof!", progress = "Do you have those crystals??  I need them!!\n\nI mean...I need to know the evil Venture Company is losing ground in Stranglethorn.  Because, you know, we honest folk have to make a living!", completion = "Great!  Wonderful!  I can get a bundle for these!!\n\nThat Venture Company sure picked the wrong jungle to mine in, didn't they?  We'd all be in better shape if they moved out of here.\n\nThank you, &lt;name&gt;.  You've done a good deed this day.", rewards = "You will be able to choose one of these rewards:\n\nGoblin IgniterSilver Spade\n\nYou will also receive:\n\nSilver SpadeGoblin Igniter"}
MultiLanguageQuestData['en'][601] = {title = "Water Elementals", objective = "Acquire 6 Water Elemental Bracers for Baron Revilgaz in Booty Bay.", description = "The water elementals were no doubt summoned by Gazban, the goblin wizard rumored to have discovered the Stone of the Tides. As you may know, the Stone of the Tides curses its bearer, causing him to fade in and out of existence...\n\nPerhaps we can find a way to counteract the curse. We can have a mage of Dalaran analyze the magical residue of one of the water elemental's bracers. I need you to go back to the island and retrieve a few specimens.", progress = "Have you had any luck, <name>?", completion = "Hm, I haven't the eye to examine these bracers to see if any of them will be of any use, but I'm sure at least one of them will be able to help. Take them to Dalaran and have a mage look at them.\n\nAfter all, I can't very well leave Booty Bay just to chat with those tiresome old mages.\n\nNot that I'm worried anyone would try to elbow their way into being the new baron. No one crosses Revilgaz and lives to tell of it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][602] = {title = "Magical Analysis", objective = "Bring the water elemental bracers to Archmage Ansirem Runeweaver in Dalaran Crater.", description = "From what I've heard, the mages of Dalaran have succeeded in rebuilding their magical city and moving it to Northrend, leaving behind a massive crater.  Some mages remained here though, who should spare some time to look at the bracers. If there's anything I know about mages, they can't resist a magical puzzle.\n\nTake the bag of water elemental bracers and see if they can shed any light on the Stone's curse.  Look for the Archmage Ansirem Runeweaver.  I've dealt with him before, and his knowledge is vast.", progress = "If you wouldn't mind, I am rather busy right now.", completion = "The Stone of the Tides? Most interesting. It might surprise you to know that I wrote a tome--several years ago--pertaining to the legends of the Gurubashi Empire. I do know quite a bit about the Stone.\n\nAt least one of these bracers appears to have some magical residue I can analyze.\n\nLet's see what I can see...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][603] = {title = "Ansirem's Key", objective = "Talk to Catelyn in Booty Bay.", description = "The mage that is in possession of the Stone is amplifying its power through some focal point... an altar of some sort. You should be able to disrupt it by overpowering it.\n\nAs it happens, I know just the thing: an ancient dagger, another troll relic. There's just one... little problem.\n\nYou see, I found the dagger while researching in Stranglethorn, but I gave it to my willful daughter, Catelyn, who ran off to Booty Bay to become a pirate.", progress = nil, completion = "My dagger? What are you, some sort of comedian?\n\nWhat? Do you just want me to repeat the story of how I've gone from the best knife fighter in Booty Bay to the laughing stock of piratedom!\n\nI lost a knife fight to one of the Bloodsail Buccaneers--bunch of right bastards they are!--and he took my blade as spoils.\n\nIt's not as though I can get by as a knife fighter with insults and a sharp tongue alone...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][604] = {title = "The Bloodsail Buccaneers", objective = "Fleet Master Seahorn in Booty Bay wants you to kill 10 Bloodsail Swashbucklers and bring back the Bloodsail Charts and the Bloodsail Orders.", description = "Crazz speaks highly of your dedication to the Blackwater Raiders.  I am going to trust you with a mission of extreme importance to the fleet.\n\nInfiltrate the so-called southern command post the Bloodsail Buccaneers have established on the Wild Shore.  Raid the encampment.  Bring me their charts along with their written orders.  We shall see exactly what those scum are up to.", progress = "Ahoy, <name>.  What word do you bring of the Bloodsail encampment to the south?", completion = "Perfect, &lt;name&gt;.  Now that we know their plan, it's just a matter of time.\n\nAnd to think the fools have dropped anchor just off the cape....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][605] = {title = "Singing Blue Shards", objective = "Bring 10 Singing Crystal Shards to Crank Fizzlebub.", description = "The Singing Crystals are unique to Stranglethorn, and are very valuable to certain parties.  I can move those crystals, but the cursed Venture Company makes it hard for an honest entrepreneur like myself to gather any!\n\nI'd like to hire you.\n\nThe basilisks in Stranglethorn eat the crystal.  This gives them their hardened skin, and sometimes decent quality crystal can be harvested from it.\n\nYou can get it from any basilisk, but the less nasty ones are along the shores south of Zul'Kunda, to the north.", progress = "Do you have those shards yet?  I'll give you a decent cut from the profits!", completion = "Aha!  These will do nicely, &lt;name&gt;.  Yes, quite nicely!\n\nHere is your cut, and...it was a pleasure doing business with you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][606] = {title = "Scaring Shaky", objective = "Bring 5 Mistvale Giblets to \"Shaky\" Phillipe in Booty Bay.", description = "If there's one thing I can't stand, it's people who don't pay their gambling debts!  And there are a lot of people who owe me. Think you can help me collect?\n\nFirst, there's \"Shaky\" Phillipe down by the docks.  He owes me plenty after last week's game and I want my due!  But to get it, we'll have to scare him.\n\nGo out of town and hunt Elder Mistvale Gorillas.  Find a nice selection of giblets, then take them to Shaky.  Don't let on that they're from an animal; let him think the worst.", progress = "Hey!  I don't like the look you're giving me, mister.", completion = "Ack!  Where'd you get these?  No, don't tell me. I don't want to know!\n\nWho sent you?  Sea Wolf?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][607] = {title = "Return to MacKinley", objective = "Bring Shaky's Payment to \"Sea Wolf\" MacKinley.", description = "Here, take this pouch and give it to Sea Wolf.  And tell him I meant to pay him back!  I swear!!\n\nI just got a little drunk and lost my way, and...you know how things are.  He'll understand - you don't have to get rough!", progress = "Here here, <name>.  Did you get Shaky's payment?", completion = "Heh heh, well done!  And when you showed Shaky those giblets, how hard did he shake?\n\nHah!  He's so easy to read, when I play cards with him I can't help but win!\n\nThanks for your help, &lt;name&gt;.  Now it's your turn to get paid...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][608] = {title = "The Bloodsail Buccaneers", objective = "Fleet-Master Seahorn in Booty Bay wants you to kill Captain Stillwater, Captain Keelhaul and Fleet Master Firallon.", description = "Blast the nerve of Firallon!  He couldn't sail a skiff through Crystal Lake let alone lead an entire fleet against us.\n\nThe Bloodsail Buccaneers will pay for their carelessness.  Now that we know their plan of attack, we can counter before they know what hit them.\n\nBut why send the entire fleet to do the work of one brave adventuring party?  <name>, take some of your most skilled comrades out to Firallon's landing spot and assassinate the Bloodsail leadership.  Their fleet will sink soon after....", progress = "What's the problem, <name>?  We need to attack before the Bloodsail Buccaneers do!", completion = "Ah, what a great day for the Blackwater Raiders!  Three cheers to you, &lt;name&gt;!", rewards = "You will receive:\n\nBlackwater Tunic"}
MultiLanguageQuestData['en'][609] = {title = "Voodoo Dues", objective = "Bring Maury's Clubbed Foot, Jon-Jon's Golden Spyglass, and Chucky's Huge Ring to \"Sea Wolf\" MacKinley in Booty Bay.", description = "My list is shortening, but there are still people who owe me.\n\nNext, we have Maury \"Club Foot\" Wilkins, Jon-Jon the Crow, and Chucky \"Ten Thumbs.\"\n\nThese scurvy dogs' debts are months outstanding and I thought they skipped town to avoid paying up!  Later, I heard they're cursed and bewitched and now wander the jungle ruins.  But I don't care what their fate is - I want what's mine!\n\nThey're at the Ruins of Aboraz and the Ruins of Jubuwal, northeast of here.  Find them, and collect.", progress = "<name>, did you find those three dogs?  Did you collect their valuables?", completion = "Great!  I can get a good price for these, especially for what's inside Maury's foot!  Thanks much, &lt;name&gt;!\n\nI hope those three learned their lesson: don't bet something you can't afford to lose.\n\nAnd maybe it's too late for them, but...they should be careful of who they gamble with.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][610] = {title = "\"Pretty Boy\" Duncan", objective = "Get Catelyn's dagger from \"Pretty Boy\" Duncan.", description = "My FATHER sent you? I'd have thought that old codger would have given up on me by now.\n\nIt wasn't really his fault I ran off, he just shouldn't have expected I'd be willing to live a boring life, reading over musty books and associating with grey-haired, stiff-backed, stuffy mages!\n\nIf you need my dagger, you'll have to get it back from \"Pretty Boy\" Duncan, one of the Bloodsail Buccaneers. Put something 'tween his shoulders and I'm sure he'll give it up.", progress = "I'd never been beat before, you know, <name>? Sure I'd been cut, can't get in a knife fight without that, but he just smacked me on the side of the head, blacked me out. When I came to my blade was gone.\n\nAs much as my nickname might indicate, I still need a knife to fight, and for me, it has to be that one.", completion = "You beat Duncan? I guess you aren't as wet behind the ears as you looked at first glance.\n\nI suppose that also means I shouldn't challenge you to a fight any time soon!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][611] = {title = "The Curse of the Tides", objective = "Destroy the Altar of the Tides with Catelyn's Blade, kill Gazban and bring the Stone of the Tides and Catelyn's Blade back to Baron Revilgaz.", description = "So you're looking for an altar of some sort? Well, I'm no expert on troll ruins like my father, but I have heard about a sunken troll city out near that island you're looking for. Maybe you should try there.\n\nYou got my knife back for me, so I guess you can borrow it... but I want it back when you're done!", progress = "Have you retrieved the Stone of the Tides for me, <name>? I've already cleared out a space and purchased a fine stand for it.", completion = "Amazing! The Stone of Tides! It shall have a place of prominence in my collection of ancient troll artifacts. Did you see how it almost seems as though a tide is trapped within its surface? Magnificent!", rewards = "You will receive:\n\nRobe of Crystal Waters"}
MultiLanguageQuestData['en'][613] = {title = "Cracking Maury's Foot", objective = "Bring Maury's Key to \"Sea Wolf\" Mackinley in Booty Bay.", description = "Curses!  That swab Maury put a lock on his foot, and I can't open it!  His loot's inside the foot, and that's what he owes me!\n\nWe need to find the key to open the lock.  Maury was known to gamble with the Mosh'Ogg ogres, at their mound to the northeast.  And he told me, when he was still alive, that the last time he went to the mound he was chased off after winning too much.  Maybe the Ogres there have his key.\n\nBut if they do, you might have to kill a load of them to find the right one...", progress = "Ahoy, <name>!  Have you yet found Maury's Key?", completion = "You found it!  Thanks a million, &lt;name&gt;.  You've been a big help to me!\n\nHere you go - you earned this!", rewards = "You will receive:\n\nCollection Plate"}
MultiLanguageQuestData['en'][614] = {title = "The Captain's Chest", objective = "Bring Smotts' Chest to Hecklebury Smotts in Booty Bay.", description = "I used to sail a ship from here all the way to Ratchet, in Kalimdor.  I was a successful captain with a sterling reputation.\n\nUntil...\n\nThose cursed sea giants ruined me!  They smashed my ship, killed my crew, and set me on a lifeboat to Booty Bay.  And one of the giants, Gorlash, stole my Captain's Chest.  He said he wanted it for a snuffbox.  The nerve!\n\nI hear Gorlash wanders the coast east of here.  Find him and get back my chest!  Do that, and you'll have earned a captain's gratitude.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nBloodband Bracers"}
MultiLanguageQuestData['en'][615] = {title = "The Captain's Cutlass", objective = "Speak with Sprogger.After I lost my first ship to those giants, I bought another. Named Smotts' Revenge, I filled it with supplies and crew, and set out to find the villains. I found them, but...they beat me. They smashed Smotts' Revenge, killed my second crew and set me on another lifeboat.\n\nThis time another of the giants, Negolash, stole my cutlass.\n\nFace Negolash and bring me my cutlass!\n\nSpeak with Sprogger. He was my cook on the Smotts' Revenge, and survived the last attack. He can help you find the giant.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "After I lost my first ship to those giants, I bought another.  Named Smotts' Revenge, I filled it with supplies and crew, and set out to find the villains.  I found them, but...they beat me.  They smashed Smotts' Revenge, killed my second crew and set me on another lifeboat.\n\nThis time another of the giants, Negolash, stole my cutlass.\n\nFace Negolash and bring me my cutlass!\n\nSpeak with Sprogger.  He was my cook on the Smotts' Revenge, and survived the last attack.  He can help you find the giant.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][616] = {title = "The Haunted Isle", objective = "Speak with Baron Revilgaz in Booty Bay.", description = "Baron Revilgaz has had me keep an ear out for rumors of the strange and out-of-place in Booty Bay and Stranglethorn. I don't usually put much stock in ghost stories, but I heard some sailors in the tavern talking about a haunted island off the coast. Water elementals and a raving goblin ghost, they say.\n\nIf you're going to go talk to Revilgaz, could you relay that story to him?", progress = nil, completion = "Interesting. Some time ago, I seem to remember reading a book once that suggested...\n\nAh, of course, a troll legend it was. If what Krazek reports is true, perhaps I will soon be able to add the Stone of the Tides to my collection of ancient artifacts and relics.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][617] = {title = "Akiris by the Bundle", objective = "Bring 10 Bundles of Akiris Reed to Privateer Bloads in Booty Bay.", description = "You looking fer work, <name>? I might have some if you're up for a little challenge.\n\nI got a friend named Groy who makes a killing selling what the naga call akiris reed: it's some kind of valuable ocean reed. Not too sure what it's for, but he pays well for bundles of the stuff.\n\nYa bring me ten stalks of the stuff, and we'll have business to do. The naga were last seen along the beach to the north of here.", progress = "If ya got no business with me, then move along, <name>.", completion = "Well done, &lt;name&gt;. 10 stalks of akiris reed wasn't too much a challenge after all, huh? No offense to the naga, but hey, everybody's gotta make a living.", rewards = "You will receive:\n\nScorching Sash"}
MultiLanguageQuestData['en'][618] = {title = "Facing Negolash", objective = "Bring 10 Barbecued Buzzard Wings and 5 bottles of Junglevine Wine to Captain Smotts' Lifeboat.\n\nKill Negolash, and bring Smotts' Cutlass to Captain Smotts in Stranglethorn.", description = "Negolash is a hungry giant.\n\nWhen the giants destroyed our ship, Negolash went straight for my kitchen.  He wasn't hungry for crew like the other giants.  Negolash wanted wine...and my Barbecued Buzzard Wings.  They're my specialty, and I had to go all the way to the Badlands for the recipe!\n\nIf you want to lure the giant, then get some wine and a heap of buzzard wings.  Put them in our old lifeboat, southeast of here along the coast.  When Negolash smells all that food, he'll come for sure!You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nSmotts' Compass"}
MultiLanguageQuestData['en'][619] = {title = "Enticing Negolash", objective = "This is an abandoned lifeboat.  Printed along its side in scratched, faded paint are the words:\n\n\"Smotts' Revenge\"", description = nil, progress = "This is an abandoned lifeboat.  Printed along its side in scratched, faded paint are the words:\n\n\"Smotts' Revenge\"", completion = "You pile food and drink upon the raft...", rewards = nil}
MultiLanguageQuestData['en'][620] = {title = "The Monogrammed Sash", objective = "Return the Monogrammed Sash to its owner.", description = "This fine sash has the letters \"HS\" embroidered along its hem.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][621] = {title = "Zanzil's Secret", objective = "Bring 12 samples of Zanzil's Mixture to Crank Fizzlebub in Booty Bay.", description = "Zanzil the Outcast dwells with his followers in the Jubuwal and Aboraz Ruins, northeast of Booty Bay.  He is exiled from his tribe.  Why? Well...\n\nZanzil has methods of bending the minds of others, and his leaders fear him.  He uses a mixture of jungle plants on his followers to suppress their will and strengthen their bodies.\n\nHis mixture would be worth much to those who wish to control others.\n\nBring me samples of his mixture, and I will find a use for them.", progress = "Do you have the samples of Zanzil's Mixture??", completion = "Ah, very good!  Here is your pay.\n\nAnd here is a little something extra... for your discretion.", rewards = "You will receive:\n\nBelt of Corruption"}
MultiLanguageQuestData['en'][622] = {title = "Return to Corporal Kaleb", objective = "Bring Krazek's Fixed Pot to Corporal Kaleb at the Rebel Camp.", description = "While you were gone I fixed the pot you brought me.  I even added an extra steam whistle, and look!  There's a new chopper at the bottom that'll cut through leg bones!\n\nYes yes, Krazek's Crock Pot is a 100% cook pleaser!  I'm sure its owner will be satisfied.", progress = "Hello, <name>.  Did you make it to Booty Bay?  Did the goblin Krazek fix my pot??", completion = "It's fixed!  This is great, now I can get dinner started!  Thanks so much, &lt;name&gt;.\n\nI hope you were okay in Booty Bay.  That place can get pretty rough, and... I heard rumors that the goblins will sometimes drag drunk sailors to their slave boats and take them to who-knows-where... to do who-knows-what...", rewards = "You will receive:\n\nCap of Harmony"}
MultiLanguageQuestData['en'][623] = {title = "Akiris by the Bundle", objective = "Bring a Bundle of Akiris Reeds to Privateer Groy in Theramore.", description = "<name>, since I have you here, I got a message from Groy while you were gone. He mentioned bein' satisfied with the last shipment that arrived and has a client that wants some more of the stuff right away.\n\nI won't be headin' to Theramore for a week, but if you're willin' to make the journey, there's no reason you can't take the stuff for me.\n\nFeeling adventurous? You do know where Dustwallow Marsh is, doncha? I'd be careful though, Theramore can be dangerous if you're the wrong kind of crowd.", progress = "Yeah?", completion = "What?! I got a lot better things to do then talk to the likes of you, &lt;class&gt;. Make it worth my while or get outta my face.\n\nHuh? Bloads sent ya, huh? Well, whaddaya got for me?\n\n\n\nNot bad, not bad at all. Another bundle will make my client quite happy.\n\nI suppose yer next question's gonna be about money, huh, &lt;class&gt;? Of course it is!\n\nHere, take this coin and some advice: get off my docks.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][624] = {title = "Cortello's Riddle", objective = "Solve the riddle!There is an ornate, well-traveled bridge\nEast of Deadwind and south of Redridge\nUnderneath there waits something for you\nSome call it a hint, others a clue\nThere it will lie for endless tomorrows\nBiding its time in the Swamp of Sorrows", description = "There is an ornate, well-traveled bridge\nEast of Deadwind and south of Redridge\nUnderneath there waits something for you\nSome call it a hint, others a clue\nThere it will lie for endless tomorrows\nBiding its time in the Swamp of Sorrows", progress = nil, completion = "The soggy parchment contains the next clue....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][625] = {title = "Cortello's Riddle", objective = "Solve the riddle!", description = "A far off land in Kalimdor awaits\nWhere peril has dashed hopes and fates\nEast of Barrens the weather is harsh\nGloom and danger pock Dustwallow Marsh\nBut there lies a clue for those up to the test\nWaiting to be found in a cave in the southwest", progress = nil, completion = "You find a musty scroll.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][626] = {title = "Cortello's Riddle", objective = "Solve the riddle!", description = "To Lordaeron! The great land of turmoil\nWhere brave soldiers with death do toil\nFind your way through the great unrest\nThere you will find the end to this quest\nAlong the coast of the Hinterlands, at the base of the great falls\nUnderneath the water there does your treasure call!", progress = nil, completion = "You open the chest to discover....", rewards = "You will receive:\n\nExplorer's Knapsack"}
MultiLanguageQuestData['en'][627] = {title = "Favor for Krazek", objective = "Bring 4 loads of Lesser Bloodstone Ore to Krazek in Booty Bay.", description = "There is a mountain cave in Drywhisker Gorge, far to the north in the Arathi Highlands.  In that cave is rare ore: bloodstone.  The bloodstone in this cave is not of the highest grade, but even low-quality bloodstone is valuable... to those with the knowledge to use it.\n\nI would like some.\n\nI will fix your crock pot, but while I work on it... bring me samples of bloodstone.  Bring me enough, and I'll even give you a bonus.\n\nOh, and if you don't have the skill to mine it... find someone who does!", progress = "Hello, <name>.  Did you have luck getting the bloodstone?", completion = "Ah, splendid!  That was a big favor you did for me.\n\nHere is your payment...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][628] = {title = "Excelsior", objective = "Bring an Elder Crocolisk Skin to Drizzlik in Booty Bay.", description = "With the inside finished, all that's left is to add the outer layer. For this, I use only the best elder croc skins. They are more durable and a better canvas--if you will--for adding the designs and accents that make Drizzlik's Excelsior line.\n\nIt's hard to find that perfect skin though, the only one that fits my plan is the skin of an elder saltwater crocolisk. The elders only come out to defend the other saltwater crocs, so you might need to kill a few to draw one out.", progress = "I read somewhere that the saltwater crocolisks are slowly dying out... bad news for my business, isn't it?\n\nAnyways, I hope you have that elder saltwater crocolisk skin for me!", completion = "Great! Thanks to your help I'll have this order filled and sent off to Director Riddlevox on the next boat to Undermine. Ahead of schedule, even!\n\nFor all your hard work, here, I made some extras, so take a pair. It's on Drizzlik.\n\nAnd remember, there's no boot so fine as one of Drizzlik's Excelsior line!", rewards = "You will receive:\n\nExcelsior Boots"}
MultiLanguageQuestData['en'][629] = {title = "The Vile Reef", objective = "Bring a Tablet Shard to Kin'weelay at the Grom'gol Base Camp.", description = "Long ago, a great shudder of the earth sunk an old troll city beneath the waters of the Savage Coast to the northwest.  We call that place the Vile Reef, for murlocs now reside in the ruins of the city, attacking any who draw close.\n\nThere is an old tablet among those ruins that tells the ancient tale of Gri'lek, a hero of troll legends.  The tale is sacred to the Darkspear tribe, and although the tablet is too large to move, I want a shard of it to enshrine in our new home in Orgrimmar.", progress = "I await the Tablet Shard, <name>.", completion = "This is good.  When I return to Orgrimmar I will place this shard in a sacred place.  It will remind us of the might and honor of Gri'lek.\n\nThank you, &lt;name&gt;.  Your deeds mark a growing friendship with the Darkspear tribe.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][630] = {title = "Message in a Bottle", objective = "Slay King Mukla and return to Princess Poobah with the Key to free her.", description = "<name>, I put my faith in you and anyone you can muster to help free me. The great Skymane King Mukla is my captor. He commands the beasts of this island, and they keep me here against my will with the aid of this chain. If you can slay him and find the key to this shackle, I shall be indebted to you greatly.\n\nI often hear him to the southeast side of the island, but please be careful: he is not to be trifled with.", progress = "I thank my ancestors someone has come to aid me. Do you have the key that will free me?", completion = "&lt;name&gt;, you have saved me from a great dishonor. If it was within my power, I would offer you a place among my tribe. But for now, all I can only offer you is this token for the courage and nobility you have shown.", rewards = "You will receive:\n\nPoobah's Nose Ring"}
MultiLanguageQuestData['en'][631] = {title = "The Thandol Span", objective = "Rhag Garmason wants you to locate Ol' Rustlocke.", description = "A tremendous explosion roared through the hills.  'Twas horrible, I tell you!\n\nGood soldiers died defending the Thandol Span.  Longbraid says we'll take revenge on the Dark Irons before all is said and done.\n\nWe're in a world of hurt though and I don't see any reinforcements in sight.  Longbraid sent Ol' Rustlocke to scout the eastern bridge to see if we could secure it.\n\nThat was days ago.  We haven't the manpower to search for him with Dun Modr under siege.\n\nPerhaps you can find him...", progress = nil, completion = "You search the tiny, dwarven corpse.  Engraved into the helmet you can clearly read: Ebenezer Rustlocke.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][632] = {title = "The Thandol Span", objective = "Report back to Rhag Garmason at Dun Modir in Wetlands and show him the parchment you found on Rustlocke's corpse.", description = "It seems as though poor Ol' Rustlocke ran into a Dark Iron ambush.  You notice a parchment next to his clenched fist.\n\nReport the grim news to Rhag Garmason and show him what you found.", progress = "Any sign of Ol' Rustlocke, <name>?", completion = "Oh my, the news is grave....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][633] = {title = "The Thandol Span", objective = "Destroy the cache of explosives.", description = "Heavens no!  Poor Rustlocke.  'Tis quite a tragedy indeed.\n\nWe must not let his death pass in vain.  This parchment you discovered indicates that Kam Deepfury, the mastermind behind the original attack, arranged for a cache of explosives to be stashed just across the Thandol Span, in Arathi Highlands.\n\nIf those explosives make it to the bridge, our major supply line to the north will be severed!  The cache must be destroyed, <name>!  Return to me when your mission is complete.\n\nYou're our only hope.", progress = "The cache of explosives must be destroyed!", completion = "The remaining bridge is saved!  You have done a great service to King Magni and the people of Khaz Modan.\n\nNow if we can only hold out long enough for reinforcements to show...", rewards = "You will be able to choose one of these rewards:\n\nDwarven Guard CloakSwampland Trousers\n\nYou will also receive:\n\nDwarven Guard CloakSwampland Trousers"}
MultiLanguageQuestData['en'][634] = {title = "Plea To The Alliance", objective = "Seek out Captain Nials at Refuge Pointe in Arathi Highlands.", description = "I ask of you one more small favor, <class>.  We await the reserves of Ironforge.  However, Roggo has knowledge of an Alliance camp to the north in Arathi Highlands at Refuge Pointe.\n\nTravel there and seek out Captain Nials.  Ask the good Captain if the Alliance can spare some soldiers to help us reclaim Dun Modr and the Thandol Span.", progress = nil, completion = "My condolences go out to Longbraid and his brave soldiers.  The news of the Thandol Span tragedy and the fall of Dun Modr hangs heavy in my heart.\n\nBut Stromgarde has fallen!  Hence our presence here at Refuge Pointe.  We are faced with retaking our own great city.\n\nHonor and duty require that we do not leave the Highlands until Stromgarde raises the mighty banner of the King once again. I will send word to Longbraid that he is on his own...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][635] = {title = "Crystal in the Mountains", objective = "Find the crystal from your vision.\n\nProvided item: \n", description = "This shard pulses as you hold it...\n\nYou feel a sense of pleading coming from the shard, as if someone is trying to communicate, someone who desperately needs your help.\n\nA vision appears in your mind - of the northern mountains of Arathi, and of a brilliant crystal jutting from the earth there.\n\nYou feel drawn to that place.", progress = nil, completion = "This crystal pulses, as if a living force is trapped within it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][637] = {title = "Sully Balloo's Letter", objective = "Deliver Sully Balloo's Letter to Sara Balloo.", description = "The waterlogged and war-torn envelope dissolves in your hands, leaving you with a few pages of a letter in your grasp, written with painstaking care.\n\nThe letter is addressed to a Mrs. Sara Balloo of Ironforge and begins, \"My dear Sara....\"", progress = "You look as though you have traveled a great distance and seen much turmoil in your time, <class>.  These times we live in are trying on the soul.  What news do you bring to me now?", completion = "You say you saw my Sully pinned beneath the icy waters?  Say it isn't so!\n\nLet me read what he wrote....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][638] = {title = "Trollbane", objective = "Travel to Hammerfall in the Arathi Highlands and speak with Zengu.", description = "With Thoras Trollbane dead and Stromgarde in ruins, Vol'jin has instructed that we make every effort to spirit the legendary sword Trol'kalar from the humans' hands, so that we might use it in our coming battles against the trolls of Zul'Gurub.\n\nZengu, one of our seasoned hunters, was dispatched to Hammerfall in northeastern Arathi Highlands to oversee its procurement.", progress = nil, completion = "How you doing, &lt;class&gt;? The task set before us by Vol'jin will be a difficult one, and any assistance you might provide will be appreciated and necessary.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][639] = {title = "Sigil of Strom", objective = "Get the Sigil of Strom for Zengu in Hammerfall.", description = "In ancient times, trolls fought against the Arathorian Empire and our most capable adversary, Lord Ignaeus of Strom, named Trollbane. He rode into battle wielding Trol'kalar--troll slayer, in their ancient tongue.\n\nBut now the sons of Trollbane are weakened, their stronghold brought to ruin.\n\nThe sword is protected by several sigils that were divided among the survivors of Stromgarde, and we must retrieve them.\n\nThe first was taken by the Syndicate, one of their men in Stromgarde should have it.", progress = "Have you located the first sigil yet? It is most likely carried on the person of one of the Syndicate agents in Stromgarde.", completion = "Excellent, mon. That's a good start to collecting the sigils we'll need to remove Trol'kalar from Trollbane's tomb.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][640] = {title = "The Broken Sigil", objective = "Retrieve the 5 Sigil Fragments from the defenders in Stromgarde, and bring them to Tor'gan in Hammerfall.", description = "Thoras Trollbane's tomb is protected by three sigils--the first of which you retrieved from the Syndicate. The other two will be harder to get, as they're held by the firmly entrenched Stromgarde militia.\n\nThe sigil of Thoradin was divided into five pieces by Thoras' son, Galen, and dispersed among the Stromgarde defenders. Retrieve the pieces and bring them to Tor'gan, the troll shaman, he will be able to bind them into the complete sigil.", progress = "Throm'ka, <class>. Zengu informed me that you required my assistance?", completion = "Ah, you need me to reconstruct this sigil? It shouldn't be too difficult... all the pieces seem to be here and the magical structure will be easy to reform.\n\nYou might want to close your eyes.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][641] = {title = "Sigil of Thoradin", objective = "Bring the restored Sigil of Thoradin to Zengu in Hammerfall.", description = "The reconstruction worked flawlessly. The sigil can now be used to unlock the seal on Trollbane's tomb. Return it to Zengu, no doubt he has additional tasks for you to complete.", progress = "<name>! Do you have the second sigil?", completion = "We're halfway to being able to remove Trol'kalar from Trollbane's tomb. We are not exactly sure where the third sigil is, as its holders seem to move around Arathi quite a bit, but I have faith that you'll be able to find it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][642] = {title = "The Princess Trapped", objective = "Gather 12 Motes of Myzrael, then bring them to the Iridescent Shards in Drywhisker Gorge.", description = "My name is Myzrael.  I am a princess of the earth, and my captors, the giants, have trapped me deep beneath the Arathi Highlands.  These crystal shards are the only way I can speak with the surface world.\n\nPlease help me.  Allies of the giants, the Drywhisker Kobolds, have a shard like this one in their Drywhisker Gorge, to the east.  To power the cluster, you must gather Motes of Myzrael from the kobolds and apply them to it.\n\nI beg you, <name>, aid me!", progress = "This cluster of shards looks much like the Shards of Myzrael.  But the same feeling of security does not pulse through them.", completion = "Ah!  You activated these shards.  Already I feel more myself!\n\nBut alas, I am still far from free...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][643] = {title = "Sigil of Arathor", objective = "Retrieve the Sigil of Arathor and return it to Zengu in Hammerfall.", description = "Though they can barely be said to control Stromgarde, let alone the whole of Arathi Highlands, the human prince trots the remnants of his cavalry over the countryside. I can't understand why he does it, but who understands the way the humans think, hm?\n\nWhatever his reasoning, more importantly, he has given one of the sigils to Lieutenant Valorcall, their cavalry leader. Locate him and bring his sigil back to me.", progress = "Valorcall will not be easy to track down, <name>. Mounted on horseback, he can cover ground quickly. Nonetheless, we must have his sigil.", completion = "Losing their cavalry leader will prove a large blow to the Stromgarde defenders. Better yet, it means that we are only one sigil from being able to have Trol'kalar for ourselves.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][644] = {title = "Sigil of Trollbane", objective = "Kill Prince Galen Trollbane and bring the Sigil of Trollbane to Zengu in Hammerfall.", description = "The final of the sigils needed to unlock the tomb of Thoras Trollbane is held by his son personally. He resides deep within Stromgarde, in a chapel in the militia-held districts. Prince Galen is well protected and no slouch of a warrior himself, so this task could prove most difficult.", progress = "You've returned, <name>. Is the line of Ignaeus Trollbane broken?", completion = "Quite a day this is, &lt;class&gt;. The blood of Trollbane will no longer haunt my people, and the sigils needed to take Trol'kalar are in our possession. Soon, very soon, we will strike against the hated trolls of Zul'Gurub.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][645] = {title = "Trol'kalar", objective = "Retrieve Trol'kalar from Trollbane's tomb in Stromgarde.", description = "What's this? With the four sigils brought together, they have formed together to create one sigil. There can be no doubt that this will be able to break the wardings placed upon Trollbane's tomb.\n\nTrollbane's remains are entombed in the Sanctum behind the chapel in Stromgarde. Retrieve Trol'kalar.", progress = "Etchings in the stone upon the face of the tomb of Trollbane match the glowing lines of the Sigil of Ignaeus...", completion = "Matching the lines on the face of Trollbane's tomb with the glowing lines of the Sigil of Ignaeus, a flash of light consumes the Sigil, and the legendary sword Trol'kalar is released from the stone hands' grip.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][646] = {title = "Trol'kalar", objective = "Deliver Trol'kalar to Zengu in Hammerfall.", description = "The light slowly fades, the sword Trol'kalar, held within a stone sheath has been released.", progress = "<name>! Have you taken the sword?", completion = "For generations, the forces of Strom and Arathor ravaged the trolls. Now their greatest weapon is in our hands. Our inching progress in the steamy forests of Zul'Gurub will be no more.\n\nYour assistance has been great, &lt;name&gt;, and the Darkspear trolls are indebted to you.\n\nI will be sure that the sword is delivered to Nimboya at Grom'gol.", rewards = "You will be able to choose one of these rewards:\n\nBlood-Tinged ArmorPit Fighter's Shield\n\nYou will also receive:\n\nPit Fighter's ShieldBlood-Tinged Armor"}
MultiLanguageQuestData['en'][647] = {title = "MacKreel's Moonshine", objective = "Take MacKreel's Moonshine to Brewmeister Bilger in Southshore.", description = "Had quite a bit of the ol' Moonshine last night!  Longbraid would have my head if he knew that I passed out during my watch.\n\nThe noggin hurts something fierce.  Felt as though a whole brigade of siege engines passed overhead, all that rumbling.\n\nOh my, look at the time! I promised Brewmeister Bilger in Southshore that I'd repay my debt to him by sending some Moonshine.\n\nBut there are just 15 minutes left before I'm overdue!  Take him this batch, would you please?  And hurry!", progress = "What's the good word, <race>?", completion = "Ah, nothing like Foggy MacKreel's Moonshine to warm you up on a brisk day!  And here I was thinking the little bugger was going to be overdue on his bills again. Thank you, friend!  Many thanks indeed!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][648] = {title = "Rescue OOX-17/TN!", objective = "Escort OOX-17/TN to safety, then report to Oglethorpe Obnoticus in Booty Bay.", description = "The gnome's voice crackles once again from the robot:\n\n\"I need to move OOX-17/TN to an open, safe place so it can begin a lengthy take-off procedure.  It has built-in cloaking, but I need time on my end to make it operational again.  I need you to escort the robot from its current location to, let's say, near the Caverns of Time!  That should be a perfect place, and long enough, to get things on line!\"\n\n\"Escort it safely and then come talk to me in Booty Bay!  Oglethorpe Obnoticus - out!\"", progress = nil, completion = "Oh, YOU'RE the great savior of OOX-17/TN!  I cannot even begin to express my thanks for your assistance!  My homing robot series needs more developing, but your recovery has saved me countless hours of rebuilding time, as well as many gold pieces in rebinding costs!\n\nPlease, take your choice of any of these items I have.  Hopefully, you will make good use of one of them.  Thank you again for your generous assistance, my robots and I are in your debt!", rewards = "You will be able to choose one of these rewards:\n\nOptomatic DeflectorThermotastic Egg Timer\n\nYou will also receive:\n\nOptomatic DeflectorThermotastic Egg Timer"}
MultiLanguageQuestData['en'][649] = {title = "Ripple Recovery", objective = "Talk to Malton Droffers in Orgrimmar.", description = "I've got some salvage work for you, and if you're an aficionado of fine ripple like I am, then you'll love this task.  Ripple!\n\nIt's a drink, you dummy.\n\nAn abandoned Horde outpost has a stash of Hinterlands Honey Ripple from when they were in business.  You can't get fine ripple like that anymore!  One of Malton's dummy associates knows the shot, so you'll go out there and bring me a case of packaged ripple, and two for my own collection!  Talk to Malton, he'll fill you in on the details.", progress = nil, completion = "Oh yeah, about the ripple dad wants!  He wants to sell the ripple to a tavern here in Orgrimmar, but we'll get more money if it is in its original packaging.  I know someone who can do that, and he's in the Hinterlands where the ripple is.  But he's, um, a high elf.\n\nWell, he's a good high elf, as he's not a part of the Alliance.  Well, he's not so much a good high elf as he is a drunken high elf.  He loves, and I mean LOVES the hooch.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][650] = {title = "Ripple Recovery", objective = "Talk to Gilveradin Sunchaser; his camp is located in the Hinterlands.", description = "The elf you will need to talk to is Gilveradin Sunchaser.  He can name any wine, vintage and all, just by smell alone!  He can package up the ripple we need, so you'll need to talk with him.  We need six bottles for packaging, two for dad, and how ever many he'll want... and believe me, he'll want some.  When you've packaged the ripple and got dad's two bottles, come back here!\n\nGilveradin's camp is near some high elf lodge in the Hinterlands, and those high elves are not good.  Trust me.", progress = nil, completion = "Ah, so you know Malton?  He is an old drinking companion of mine.  You see, I have found something that transcends the boundaries of artificial treaties and alliances - alcohol.  Were we all to slake our thirsts on its blissful qualities, we all would be in a much better place spiritually.\n\nAlas, something tells me that your visit here is not to learn of alcohol's redeeming values, now is it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][651] = {title = "Stones of Binding", objective = "Gather the Burning Key, the Cresting Key and the Thundering Key from the Stone of West Binding, the Stone of East Binding and the Stone of Outer Binding.\n\nBring them to the Stone of Inner Binding.", description = "Four Stones of Binding are scattered throughout Arathi.  These stones keep me pinned beneath the earth.\n\nTo unlock them you must unlock the strongest: the Stone of Inner Binding.  And to do that, you must gather keys from the other three.\n\nThese stones are watched by guardians, but if you are clever, or lucky, you may find ways to banish them.", progress = "This is the Stone of Inner Binding.  It is the strongest of the binding stones and must be unlocked for the others to open.", completion = "&lt;Myzrael speaks through the stone.&gt;\n\nYou have done it!  You opened the Stones of Binding!  I can feel the shackles about me loosen, and freedom draws ever closer.\n\nYou are a noble &lt;class&gt;, &lt;name&gt;.  My rescuer!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][652] = {title = "Breaking the Keystone", objective = "Find and kill Fozruk. Bring the Rod of Order to the Keystone in the Arathi Highlands.", description = "Opening the Stones of Binding loosened much of my confinement, but a lock still holds me chained.  It is the Keystone you see among this circle of stones.  And the key is held by one of my captors, the stone watcher Fozruk.\n\nYou must obtain that key, which the stone watchers call the Rod of Order, from Fozruk and use it to open the Keystone.\n\n<name>, you have done so much to aid me.  Just a little more...and my gratitude will shake the very foundations of the earth!", progress = "The Keystone is charged with tremendous geomantic energy.", completion = "You place the rod in the keystone.  And a shudder is felt beneath you...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][653] = {title = "Myzrael's Allies", objective = "Speak with Gerrig Bonegrip in the Forlorn Cavern of Ironforge.", description = "<Myzrael speaks.>\n\nFree!  I AM FREE!  I am free to gather strength, hidden from my captors.  For if they faced me now they would surely overpower and again imprison me.\n\nBut in time I will confront the giants, and they will regret their wardship of me!\n\nYou are a noble ally, <name>.  I will need your help again in time.  When I am ready, I will need you to summon me to the surface.\n\nSpeak with Gerrig Bonegrip.  He is in Ironforge, in a shop of the Forlorn Cavern.  He knows how I can be summoned.", progress = nil, completion = "The Lady told me of your coming, &lt;class&gt;.  You are welcome in my abode for you, like I, serve a higher cause.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][654] = {title = "Tanaris Field Sampling", objective = "Acquire untested samples for 8 basilisks, 8 hyenas, and 8 scorpions. Bring the testing kit back to Chief Engineer Bilgewhizzle in Gadgetzan before the power source runs out.", description = "Activating the power source makes the field testing kit start to glow and vibrate.  It would seem to be working as planned.\n\nI will have it shipped immediately.\n\nAccording to Chief Engineer Bilgewhizzle, you now have some time to collect the data you need in the Tanaris desert.\n\nReturn to him when you have completed the task.", progress = "Well, did you get everything you needed?  If you didn't and the power runs out, everything inside will be ruined and you'll have to start over.\n\nHey, don't look to me for sympathy; I'm all about the Gadgetzan Water Company making a profit, and if that means selling you power sources until we can afford to import water in from the icy springs of Dun Morogh, so be it!", completion = "All right then, it will take me just a second to remove the power source.  After that, you can do with it whatever you like now without having to worry about losing the data inside.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][655] = {title = "Hammerfall", objective = "Speak with Tor'gan in Hammerfall.", description = "It is still clear to me, like yesterday... So many years without hope, with wood and steel to bind me to this terrible place. Then finally, finally! There was the Warchief. Doomhammer in his midnight plate, his warhammer held high.\n\nIt was... too terrible... That the blow of a coward would strike down our greatest hero. From behind he charged on his horse, and then his lance ran him through... I fell to my knees. What hope was there? What hope is there...", progress = nil, completion = "Ah, Gor'mul you speak of. Yes, from what he says, it seems he has never recovered from the death of Doomhammer.\n\nGor'mul was a captive here when Thrall and Orgrim fought to free the camp, but as the earth shook and our brethren escaped, he was left behind. He wandered alone and lost for years without direction or hope, until we returned to establish ourselves here in Hammerfall.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][656] = {title = "Summoning the Princess", objective = "Go to the Shards of Myzrael, summon her and defeat her.\n\nGather her Eldritch Shackles and bind them to the Shards of Myzrael.", description = "You must defeat Myzrael before she grows in strength.  If you do not, then once she has gathered enough power she will challenge her captors!  There are some who think they can control her, but if she can be controlled then why did the giants chain her in the first place??\n\nCrazy logic, eh?\n\nTo defeat her, summon her at the Shards of Myzrael where you first spoke with her.  Defeat her and gather her Eldritch Shackles, then bind them to the Shards of Myzrael.\n\nDo that, and she will again be trapped.", progress = "The Shards of Myzrael are now strangely quiet.", completion = "As the eldritch shackles are placed around the Shards, an unhuman wail is heard from far below.  The scream is followed by a roar.\n\nThe Shards of Myzrael no longer invoke feelings of warmth and security as they once did.  Now they pulse with an open menace... as if the thing beneath them holds ill will toward the surface.", rewards = "You will receive:\n\nPulsating Crystalline Shard"}
MultiLanguageQuestData['en'][657] = {title = "Hints of a New Plague?", objective = "Speak to Kinelory near Go'Shek Farm in Arathi Highlands.", description = "<Quae begins to go through the folder.>\n\nThis IS interesting. Seems Apothecary Jorell has been working on some deadly experiments here at Go'Shek. Not sure what that has to do with Hillsbrad, but Phin wouldn't like it if we let it continue.\n\nWe had a run-in with some orcs while you were gone, and I'm not in good enough shape to help Kinelory. If you're up for it, she's going to need some protection when she goes down to the farm to steal whatever research Jorell still hasn't sent to Tarren Mill.", progress = nil, completion = "If it brings Phin peace, I'll destroy every single one of the Forsaken personally. He's done so much for us since the plague. We never thought we'd find friends or family again.\n\nWhen you're prepared, come let me know. We'll get started right away.", rewards = nil}
MultiLanguageQuestData['en'][658] = {title = "Hints of a New Plague?", objective = "Find the Forsaken Courier and bring back her Sealed Folder to Quae near the Go'Shek Farm.", description = "So, Phin sent you to check on us? Not surprised--he worries too much.\n\nWe've been watching the farm for days, and Kin claims she saw a courier come out of that small house to the south not long ago.\n\nShe talks a lot, but I can always trust her senses when we're in dangerous areas.\n\nYou wouldn't happen to be a skilled tracker, would you? We think the courier might be carrying notes to Tarren Mill. If we could get our hands on those documents, it might shed some light on what's happening in Hillsbrad.", progress = "We appreciate your help in looking for that courier, <name>.\n\nWhile you were gone, Kin saw an apothecary come out of that same house to the south of here. I'm confident that they're up to no good--I just need proof of it before we go off and do something rash.\n\nHave you had any luck yet?", completion = "Excellent! \n\nLet's see what this is about...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][659] = {title = "Hints of a New Plague?", objective = "Find Quae and Kinelory near the Go'Shek Farm in the Arathi Highlands.", description = "Hail, and well met, <name>. I lead a group of adventurers investigating odd happenings in this area.\n\nMy cousin in Hillsbrad recently put down his dog Stanley because the animal mystically grew to an immense size and savagely attacked anyone who came near him.\n\nI believe the undead are involved, and we're looking for signs to prove as much.\n\nTwo of my companions, Quae and Kinelory, headed to the Go'Shek Farm in the Arathi Highlands, and haven't checked in for days. Find them for me? I grow concerned.", progress = nil, completion = "Try and stay as quiet as possible, traveler.\n\nOrcs don't take too well to being spied on, and there is more to this farm than meets the eye.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][660] = {title = "Hints of a New Plague?", objective = "Protect Kinelory until she returns to Quae.", description = "All right, <name>. I'm ready if you are.\n\nShall we?", progress = "The time for talk is done. Protect Kinelory if you care about the people of Hillsbrad at all.", completion = "You've done a great service for us, &lt;name&gt;. Thank you.\n\nI hope Kin wasn't too much of a handful down there. She's very friendly, but can be just as deadly when you're her enemy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][661] = {title = "Hints of a New Plague?", objective = "Find Phin Odelic at Southshore in Hillsbrad Foothills.", description = "I've seen Kinelory look way worse after a night in the tavern than she does now. You obviously did a good job protecting her.\n\nThese items she brought back from the farm should at least let Phin get an idea of what's going on out here in Arathi. Just to make sure there's no retaliation after your attack, we're going to stay here for a bit longer. Would you be willing to head back to Southshore and talk to Phin?", progress = nil, completion = "So, the two troublemakers are all right after all? Haha, I'm glad to hear it. I thank you for bringing me news of their whereabouts and status--it pleases me greatly that they are still alive; the two of them are irreplaceable as friends and traveling companions.\n\nBut... it's more important I thank you properly for your help. Here. Take this along with my group's thanks.\n\nWith any luck, we'll figure out what the Forsaken are up to, and put an end to it.", rewards = "You will be able to choose one of these rewards:\n\nDustfall RobesLightstep Leggings\n\nYou will also receive:\n\nDustfall RobesLightstep Leggings"}
MultiLanguageQuestData['en'][662] = {title = "Deep Sea Salvage", objective = "First Mate Nilzlix wants you to retrieve the Charts and Logs from the Maiden's Folly and the Spirit of Silverpine.", description = "O'Breen led the ships into the cove.  We were certain this is where the treasure could be found.  The Harbinger docked safely but as the Maiden's Folly and Spirit of Silverpine approached the tides began to lower.  Strangest thing I've ever seen!\n\nThose two ships ran aground into something... some sort of temple in the reef.  They sank so quickly, was quite a tragedy.\n\nWe need to retrieve their Logs as well as their Charts before we leave.  We can't leave that information behind for prying eyes!", progress = "How goes the search and recovery mission, <name>?  We really need to get those Logs and Charts back from the Maiden's Folly and Spirit of Silverpine.\n\nIf the information from those sources were to fall into enemy hands, Fleet Master Seahorn would force us down the plank.\n\nThat is if we ever get out of this mess...", completion = "Knowing this information is secure will bring some ease to the command in Booty Bay.  Well done, &lt;name&gt;.", rewards = "You will receive:\n\nBlack Water Hammer"}
MultiLanguageQuestData['en'][663] = {title = "Land Ho!", objective = "Talk to Captain O'Breen at Faldir's Cove in Arathi Highlands.", description = "Lolo sees a tiny <race>! Always on the lookout, Lolo is!\n\nWelcome to Faldir's Cove.  Captain O'Breen said we'd only be here for a few hours.  Just long enough to gather the treasure and get back to Booty Bay.\n\nBut Lolo thinks we're going to be here a lot longer than that.  We lost the other two ships from our formation.  Poor Spirit of Silverpine and Maiden's Folly.  On the bottom of the sea they rest now!\n\nLolo suggests you talk to Captain O'Breen if you plan on sticking around here.", progress = nil, completion = "Ahoy, matey.\n\n'Twas a horrible mess. Seahorn will have my ship if he finds out what went down.\n\nOne of the Professor's contraptions indicated the lost treasure was near this cove. I brought the Harbinger in to dock and signaled for the Spirit of Silverpine and Maiden's Folly to follow suit.\n\nThen the sea rumbled. The tides lowered and the two ships crashed into the reef.\n\nIt's not just a reef. Something's down there....\n\nHelp my crew out and you'll be rewarded handsomely.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][664] = {title = "Drowned Sorrows", objective = "Captain Steelgut in Faldir's Cove wants you to kill 10 Daggerspine Raiders and 3 Daggerspine Sorceresses.", description = "Argh, 'tis a horrible life. I should be in a watery grave right now, not sittin' here by the fire, breathin' fresh air.\n\nThe crew tried so hard to save my beautiful Maiden's Folly. Bless the boys, bless their hearts.\n\nO'Breen made it to shore safely but we weren't so lucky. The seas just sank on us, I swear.\n\nOne second we're afloat and the next water is rushin' in. And those beasts! Killed all the survivors. Horrible naga scum. I went black and ended up here, saved.\n\nI want those beasts dead.", progress = "Bah, maybe I should go kill those naga scum myself.  It's obvious you're not goin' to do it.\n\nMaybe I can find some knitting needles so you can keep yourself busy.", completion = "Nice work out there, &lt;name&gt;.\n\nThose scum deserved what they got. While nothin' will ever bring me ship or me crew back, the death of those naga gives me some solace.", rewards = "You will receive:\n\nSeawolf Gloves"}
MultiLanguageQuestData['en'][665] = {title = "Sunken Treasure", objective = "Escort Professor Phizzlethorpe to the cave and back.", description = "Now that we are full-fledged Blackwater Raiders it is our job to help Mr. O'Breen locate the lost elven treasure.\n\nIt is next to impossible to find the gems in the dark sea without aid. The doctor has constructed some goggles that will help. He needs the goggles charged with the energy derived from the enchanted stone in the cave just up the hill.\n\nBut the cave is cursed! When we get close, we get ambushed. Defend me and I can harness the energy from the stone into the goggles.", progress = "This is no time to talk! The goggles need to be charged with the power of the stone!", completion = "The goggles work perfectly now! Well done, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][666] = {title = "Sunken Treasure", objective = "Doctor Draxlegauge in Faldir's Cove wants you to collect 10 Elven Gems and return the Goggles of Gem Hunting once you are done.", description = "The treasure has been on the sea floor so long that the gems have calcified into thick stone. But the power harnessed in these goggles will allow you to locate them easily.\n\nA little gnomish ingenuity goes a long way!\n\nSo borrow the Goggles of Gem Hunting, <name>, and see if you can collect some of the lost treasure for Captain O'Breen.\n\nI'd swim down there myself but...um...well, I have important scientific business to tend to up on the safe, dry land....er, yeah.", progress = "How did the goggles work? Did everything function properly? Adjustments can be made if necessary.\n\nOh, and I'll need those goggles back when you're done. I am sure Captain O'Breen will have many uses for them later on.", completion = "Most superb, &lt;name&gt;! The Captain will be very pleased! And just wait until word gets back to Fleetmaster Seahorn!", rewards = "You will be able to choose one of these rewards:\n\nGnomish ZapperServomechanic Sledgehammer\n\nYou will also receive:\n\nGnomish ZapperServomechanic Sledgehammer"}
MultiLanguageQuestData['en'][667] = {title = "Death From Below", objective = "Protect Shakes O'Breen during the attack.", description = "This is bad. It seems the Daggerspines are amassing for an attack.\n\nNaga are known for their ruthlessness in battle. They will keep attacking until I am dead.\n\nI don't value my own life above that of my crew members, but you must help to defend me. The crew will not be able to make it back to Booty Bay without my knowledge of the seas.\n\nThe naga will be coming from the sea. I need you to remain up here with me to fend off the attack. Man the cannon and drive them back.\n\nAre you ready, <name>?", progress = "To arms!", completion = "We survived the attack!\n\nWe could not have done it without you, &lt;name&gt;.\n\nWe'll be heading out as soon as the tide rises. If you weren't such a promising hero I'd offer you a place on my crew. But I can tell you have bigger fish to fry.\n\nEven if you are a puny &lt;race&gt;....", rewards = "You will be able to choose one of these rewards:\n\nColdwater RingSeafire Band\n\nYou will also receive:\n\nSeafire BandColdwater Ring"}
MultiLanguageQuestData['en'][668] = {title = "Sunken Treasure", objective = "Take the Elven Gems to Captain O'Breen at Faldir's Cove in Arathi Highlands.", description = "Let's not leave Captain O'Breen waiting. He'll want to see these gems first hand. After all, that's why we're here!\n\nAnd after a few weeks of consorting with these pirates, the professor and I have realized the last thing that's good for our health is to be caught hanging on to their treasure.\n\nHere, <name>, take these to O'Breen.", progress = "Ahoy, <class>.  What brings you to the bridge?", completion = "So the little gnomes proved their worth after all? I knew we kept those ankle biters around for a reason!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][669] = {title = "Sunken Treasure", objective = "Take the Sample Elven Gem to Fleet Master Seahorn at Booty Bay in Stranglethorn Vale.", description = "Fleet Master Seahorn will want to hear about our find at once.\n\nBut as you can see, we're not in much of a position to get out of here. Not only is the tide too low, but those damned creatures we disrupted are keeping a close eye on our movements.\n\nYou can be of great service to the Blackwater Raiders if you can get word to Fleet Master Seahorn in Booty Bay that we discovered the treasure and are working on extracting more.  Take him this sample as proof.", progress = "What brings you to Booty Bay, <class>?", completion = "Ah, leave it to good old Shakes O'Breen! I knew that he was the right Captain for the mission!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][670] = {title = "Sunken Treasure", objective = "Deliver Seahorn's Letter to Shakes O'Breen at Faldir's Cove in Arathi Highlands.", description = "Say, <name>, you seem to be an adventurous type. My fleet is stuck in Booty Bay until we can restock.\n\nThere are some heavy things brewing here and abroad and I need to get some top secret correspondence to Shakes O'Breen who is tied up off the Arathi coast.\n\nCan I trust you to deliver this message safely and in confidence?", progress = "So was Seahorn impressed? I bet you his smile reached from Booty Bay to Ratchet.", completion = "Thank you for making such a long and perilous journey. You have the gratitude of the Blackwater Raiders.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][671] = {title = "Foul Magics", objective = "Get 10 Bloodstone Amulets for Tor'gan in Hammerfall.", description = "I have felt a strangeness in the air... a feeling that simmers in my blood. I had my suspicions. I set off to find the source of my unease and discovered to the west, at Northfold Manor, the residual traces of demonic summoning. As I got close, my blood began to boil and the rage within me grew.\n\nOn the ground I spied an amulet of bloodstone, used to assist in demonic summoning. The one I found was depleted, however. I'll need another to examine, but I dare not return to the manor. Can you bring me some?", progress = "Once-cursed blood still runs through my veins, <name>. If someone... something is summoning demons, it must be stopped.", completion = "It will take some time for me to ascertain the true intentions of the Syndicate, but their obvious association with dark, demonic magic troubles me. I will tell you when I know more.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][672] = {title = "Raising Spirits", objective = "Acquire 10 Highland Raptor Eyes from Highland Striders and Highland Thrashers for Tor'gan in Hammerfall.", description = "We tried to settle him in, cheer him up, telling him stories of our mighty city at Orgrimmar in Kalimdor, but nothing would move him.\n\nTales of our young Warchief, Thrall, who bears the armor and hammer of Orgrim... but, perhaps... Perhaps! A demonstration of our newly found shamanistic magic would give him new hope. It is worth a try!\n\nA small object we could make for him, yes... Bring me some raptor eyes, and I will see what I can do.", progress = "I will create an amulet that will give Gor'mul some of the strength of the raptors. Perhaps that will awaken some flame within him...", completion = "Excellent. The spirits of the raptors that gave these eyes will lend strength to the bearer of this amulet.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][673] = {title = "Foul Magics", objective = "Retrieve Marez Cowl's Bloodstone Orb and bring it to Tor'gan in Hammerfall.", description = "There is no doubt in my mind that a powerful warlock resides within the walls of Stromgarde. From time to time, using an arcane magical relic, this warlock has summoned forth terrible demons in large numbers. We must remove the source of his energy.\n\nFind the warlock and kill him. Bring me whatever magical object you find on his person, and I will take steps to destroy it and see that its power is not used to taint this land any longer.", progress = "The burning in my blood... it grows by the day. The warlock must be stopped.", completion = "My restless nights will turn to peaceful slumber when I have destroyed this orb. Thank you, &lt;name&gt;. It is a chilling reminder of the terrible power the demons held over the orcs before Hellscream released them from their curse.", rewards = "You will be able to choose one of these rewards:\n\nWhite Drakeskin CapRadiant Silver Bracers\n\nYou will also receive:\n\nWhite Drakeskin CapRadiant Silver Bracers"}
MultiLanguageQuestData['en'][674] = {title = "Raising Spirits", objective = "Give the Raptor Talon Amulet to Gor'mul at Hammerfall in Arathi Highlands.", description = "Here, take this amulet to Gor'mul, and see if the raptors' strength can awaken the flame of the warrior that once burned through his veins.", progress = "What hope is there when the hand of a coward can slay the mightiest of the mightiest? What hope, I ask you!", completion = "What is this? Polished bone. What use have I for polished bone? Will a trinket restore the Horde to its glory?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][675] = {title = "Raising Spirits", objective = "Speak with Tor'gan at Hammerfall in Arathi Highlands.", description = "<Gor'mul tosses the amulet into the ground.>\n\nTor'gan sent you, didn't he? Pah! Why he feels some mercy towards me I would not understand. Mercy was denied me when I was not allowed to die with my Warchief in battle. A cruel blow fate has dealt me...", progress = nil, completion = "It did not work, I see. Nonetheless, I feel that showing him the power of the shamans will eventually return Gor'mul to his once proud self. The amulet's power was not great enough to show him our newfound power.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][676] = {title = "The Hammer May Fall", objective = "Kill 8 Boulderfist Ogres and 10 Boulderfist Enforcers, then find Drum Fel in the Hammerfall outpost in Arathi Highlands.", description = "Weaklings... all of them. You, <class>, what are you looking at? Think you're something special, huh? Why not prove it?\n\nThe Hammerfall outpost in Arathi's under attack. Unless we send them help soon, their demise is imminent.\n\nBut before you go rushing off, you may want to test your skills first. Northeast of Stromgarde in Arathi is an ogre mound inhabited by the Boulderfist tribe. When you can handle the ogres and enforcers there, then report to Drum Fel in Hammerfall.", progress = "I have not the time to sharpen my axe, let alone leave the outpost to slay those beasts that would try and slay my kin.\n\nYou do not seem to have the experience of a grunt let alone a full-fledged <class>, what do you want, <name>?", completion = "So, you think you're strong enough to help Hammerfall? So be it.\n\nTallow either sent you to that ogre mound in the hopes that you would kill yourself or he thinks you're strong enough to aid us. Either way, you're here now and I am in need of more soldiers in our fight against the constant attacks.\n\nIf you plan on staying in Hammerfall then get some rest, and come speak to me again when you're ready. There's no shortage of fighting to be had.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][677] = {title = "Call to Arms", objective = "Slay 10 Witherbark Axe Throwers, 10 Headhunters and 8 Witch Doctors, and return to Drum Fel in the Hammerfall outpost.", description = "The Witherbark trolls and Boulderfist ogres of Arathi are working together to rid us from this land, but we shall not meet our fates at their, or anyone else's, hand. We will slay them and show them that we, too, have a home here. \n\nThe trolls turned their backs to us; the ogres would use us for food and bedding if we allowed them to--these things shall not be.\n\nWe start our attack on the Witherbark trolls to the south of here. Slay them in droves, and only return when their camps run thick with blood.", progress = "If you have not yet completed my task, then perhaps you are a coward in heart as well as a tyro in war.", completion = "The signs of war are upon your garments, and sweat drips from your brow. Good, very good indeed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][678] = {title = "Call to Arms", objective = "Kill 10 Boulderfist Brutes and 4 Boulderfist Magi, and return to Drum Fel in the Hammerfall outpost.", description = "Your strength is evident, <name>. Now to see how you fare against a real enemy.\n\nThe Boulderfists have a lair to the southwest of here towards the dwarven bridge, and, if I'm not mistaken, the maulers and magi there shall present to you a greater challenge--they have done so to us thus far.\n\nSlay as many as you can and come to me in body when you are successful, or come to me in spirit when you fail. I shall give praise to your tenacity in battle either way.", progress = "You hesitate. Why? You have shown great strength thus far, <name>. Do not fail me now.", completion = "You are as strong as a kodo, and your lust for battle does your people proud.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][679] = {title = "Call to Arms", objective = "Kill 7 Boulderfist Shaman and 3 Boulderfist Lords and return to Drum Fel in the Hammerfall outpost.", description = "The head of the beast is ready to be taken off... with great force, <name>. You have shown every sign that you are able to help us with this final mighty blow. The leaders of these attacks have made their lair within the ruins of Stromgarde, a glaring symbol of human frailty.\n\nFind and slay those Boulderfist lords and their lackey shaman who would try and drive us from these lands.", progress = nil, completion = "You do your people proud, &lt;name&gt;. The threat has been greatly lessened, and I am sure we will begin to thrive here in the Highlands.", rewards = "You will be able to choose one of these rewards:\n\nSilent HunterSkullsplitter\n\nYou will also receive:\n\nSilent HunterSkullsplitter"}
MultiLanguageQuestData['en'][680] = {title = "The Real Threat", objective = "Slay Or'Kalar and bring his Head to Korin Fel in the Hammerfall outpost.", description = "You serve my husband well, <class>, but he does not know why Hammerfall is under attack.\n\nOr'Kalar, Mug'thol's pawn in Stromgarde, has an intense hatred for my husband, and wishes nothing more than my husband's death for defeating him years ago.\n\nMy auguries tell me that Or'Kalar has laid a trap for my husband, so I have hidden signs of the ogre's presence from him.\n\nMy husband will rush off foolishly if he learns of the ogre's whereabouts and I would ask for your help in slaying the creature.", progress = "Near the Tower of Arathor--that is where you will find Or'Kalar. His death will stop the attacks on Hammerfall and protect my husband's life.\n\nI see in your eyes that you think me weak--even dishonorable--for my silence. Some day you will learn what it is to love as I do. Perhaps then you will understand a different kind of strength and honor.\n\nIn the meantime, do as I ask, and slay Or'Kalar.", completion = "You have done me a great service, &lt;name&gt;. Know that my husband's life and the safety of Hammerfall has been protected for another day because of your deeds. Please take this as a reward for your courage.", rewards = "You will be able to choose one of these rewards:\n\nMistspray KiltSword of Hammerfall\n\nYou will also receive:\n\nMistspray KiltSword of Hammerfall"}
MultiLanguageQuestData['en'][681] = {title = "Northfold Manor", objective = "Kill 10 Syndicate Highwaymen and 6 Syndicate Mercenaries.\n\nReturn to Captain Nials at Refuge Pointe.", description = "We are fighting a war for Stromgarde, and we are losing.  The ogres, the Syndicate and we have divided our once great city, and each faction battles the other into a bloody stalemate.\n\nBut our forces dwindle while our enemy grows.\n\nWe need help from the town of Southshore, but supplies are difficult to receive while the Syndicate holds territory between us.\n\nGo to the Syndicate base in Northfold Manor and slay them.  Then, perhaps, pressure on our supply trains will lessen and more will get through.", progress = "<name>, with each passing hour our hold on Stromgarde grows more tenuous.  You must make haste or our city will surely fall.", completion = "Very good, &lt;name&gt;.  With the deaths of those Syndicate members we should have an easier time receiving supplies from Southshore.\n\nPerhaps our cause yet has hope.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][682] = {title = "Stromgarde Badges", objective = "Bring 7 Stromgarde Badges to Captain Nials at Refuge Pointe.", description = "The Syndicate in Stromgarde do battle with our contingent of militia there. In order to urge the rabble to fight our more disciplined troops, the Syndicate leaders have placed a bounty on our soldiers, awarding gold for each Stromgarde Badge gathered off killed militiamen.\n\nWe want those badges retrieved - we cannot allow the cutthroats to take trophies from our brave fallen!\n\nEnter the Syndicate-controlled area of Stromgarde and hunt them for our badges.", progress = "Have you retrieved any Stromgarde Badges, <name>?  The Syndicate must learn they cannot profit from our dead.", completion = "Thank you, &lt;name&gt;.  We will inform the families of these fallen soldiers that they were killed in battle.\n\nIt will be grim news to bear, but it is better than the uncertainty of a missing loved one.", rewards = "You will receive:\n\nStromgarde Cavalry Leggings"}
MultiLanguageQuestData['en'][683] = {title = "Sara Balloo's Plea", objective = "Take Sara Balloo's note to King Magni Bronzebeard of Ironforge.", description = "<name>, I have but a small request to ask of you.\n\nTake this note I have prepared to our great monarch of Ironforge, King Magni Bronzebeard. 'Tis a small task to ask of one such as yourself, someone who has shown great valor to the cause of the Alliance thus far.\n\nFor me to go before the King in my grief-ridden state would not serve the purpose of my cause.  Surely you understand.", progress = "So you are <name> the <class>? News of your contributions to the Alliance has traveled quite far, you know?\n\nOn what business do you come before me today?", completion = "It will take but a moment for me to peruse this letter...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][684] = {title = "Wanted! Marez Cowl", objective = "Bring Marez's head to Captain Nials at Refuge Pointe.", description = "A bounty has been placed on the head of Marez Cowl, a high-level advisor and operative of the Syndicate.  She was last seen within the Syndicate controlled territory of Stromgarde.\n\nBounty may be collected from Captain Nials.\n\nBe warned: Marez is a skilled and cunning Warlock, known for her trafficking with demons.  Extreme caution is advised when hunting her.", progress = "Greetings, <class>.  You have a report to make?", completion = "You took down Marez Cowl?  Well done, &lt;name&gt;.  Well done indeed!\n\nMarez menaced our Stromgarde defenders, and it is rumored she was an emissary between the Syndicate and some other, darker power.  We are glad to see that she'll no longer ply her powers against us.", rewards = "You will receive:\n\nArcane Runed Bracers"}
MultiLanguageQuestData['en'][685] = {title = "Wanted! Otto and Falconcrest", objective = "Bring Otto's Head and Falconcrest's Head to Captain Nials at Refuge Pointe.", description = "The Stromgarde Militia has placed bounties on the heads of Lord Falconcrest, and his bodyguard Otto.  Falconcrest heads the Syndicate's efforts in the Arathi Highlands, and his death would cause a major disruption in those efforts.\n\nHis bodyguard Otto, although not a strategic target, is a fierce opponent and has killed dozens of our defenders.\n\nTheir bounties may be collected from Captain Nials.", progress = "Hello.  Do you have a report to submit?", completion = "Falconcrest and Otto?  Wonderful!\n\nHere is your reward, &lt;name&gt;.  I am happy to pay it.", rewards = "You will be able to choose one of these rewards:\n\nRod of SorrowWar Rider Bracers\n\nYou will also receive:\n\nWar Rider BracersRod of Sorrow"}
MultiLanguageQuestData['en'][686] = {title = "A King's Tribute", objective = "King Magni Bronzebeard wants you to speak with Grand Mason Marblesten.", description = "I do not expect good dwarves like Mrs. Balloo to understand why the travesties of war must be endured for the greater good of our people. The loss of her husband, and the loss of every dwarf that fights in the name of the Alliance, weighs heavy on my soul.\n\nWhile I cannot bring her husband back from the Twisting Nether, I can pay tribute to him.\n\nI am going to commission a memorial to Sully Balloo to be built by Grand Mason Marblesten.\n\nSend word to him now, <class>. You shall be custodian of my bidding.", progress = nil, completion = "So King Magni Bronzebeard himself sent ye?\n\nMy, my! This must be important!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][687] = {title = "Theldurin the Lost", objective = "Find Theldurin the Lost.", description = "Theldurin the Lost was once a member of our order, the Twilight's Hammer.  But he lost his mind and scorned our teachings.  And before he fled from us, he stole the scroll of Myzrael!  We could not catch him, but rumors say he hides in the Badlands, gibbering and mad.\n\nTo bring the Lady back to us, you must find the scroll.  And to do that, you must find Theldurin.", progress = nil, completion = "Hello.  Hello, hello hello hello hello HELLO!\n\nI'm sorry - wait, no I'm not!  Don't be rude!\n\nOh no...that was crazy talk.\n\nBut...sometimes being crazy is my only solace.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][688] = {title = "Myzrael's Allies", objective = "Speak with Zaruk at Hammerfall in Arathi Highlands.", description = "<Myzrael speaks.>\n\nFree!  I AM FREE!  I am free to gather strength, hidden from my captors.  For if they faced me now they would surely overpower and again imprison me.\n\nBut in time I will confront the giants, and they will regret their wardship of me!\n\nYou are a noble ally, <name>.  I will need your help again in time.  When I am ready, I will need you to summon me to the surface\n\nSpeak with Zaruk in Hammerfall.  He knows how I can be summoned.", progress = nil, completion = "Welcome, &lt;class&gt;.  The Lady has informed me of your coming, and if we are to bring her back to the surface then we have much to discuss...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][689] = {title = "A King's Tribute", objective = "Grand Mason Marblesten of Ironforge wants 5 pieces of Alterac Granite.", description = "So our good King would like a memorial built in honor of a soldier named Sully Balloo?  And you say the poor chap died during the Thandol Span tragedy?\n\nBah, will there ever be peace on Azeroth?\n\nNonetheless, any commission from the King is of utmost importance. To build a truly epic and lasting piece I want to work with one of the finest stones available. Travel to Darrow Hill in Hillsbrad and gather for me some Alterac Granite.", progress = "<name>, <name>, <name>! Tell me you have enough Alterac Granite for me to begin my masterpiece in honor of Sully Balloo.", completion = "Perfect! Better than I could have imagined!\n\nAnd I have quite an imagination you know...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][690] = {title = "Malin's Request", objective = "Find Skuerto at Refuge Pointe in the Arathi Highlands.", description = "Greetings, <name>. You have the look of an adventurer about you, and I have a task that needs some tending to.\n\nArchmage Trelane, my original master, fled Stromgarde in the Arathi Highlands not too long ago, and he's asked me to help him in recovering some of the items he left behind.\n\nThe city fell under siege, and he attempted to defend the Tower of Arathor, but to no avail. I have agents in the Highlands already, but they've requested I send more aid. Are you interested?", progress = nil, completion = "So, Malin sent ye? I don't care if Muradin rose up from the dead and whisked ye here on a dragon. I'm busy! Talk to Kryten if you need somethin'.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][691] = {title = "Worth Its Weight in Gold", objective = "Find 10 Witherbark Tusks, 4 Witherbark Medicine Pouches and a Shadow Hunter Knife for Apprentice Kryten at Refuge Pointe.", description = "Archmage Malin sent Skuerto and I here to collect reagents for him. I was at a loss as to how I was going to collect the items, but now that you're here, I think my problem's solved.\n\nI need the following: Witherbark tusks, Witherbark medicine pouches and a shadow hunter knife.\n\nCould you find those for me? The Witherbark live to the southeast of Arathi.", progress = "Have you had any luck so far, <name>?\n\n\n\nIf my research is correct, the tusks should come from any Witherbark troll. The medicine pouches come from the Witherbark witch doctors, and the strongest of the Witherbark shadow hunters should carry the special knife given to them after they've completed their rites of passage. There's no way to tell which shadow hunters will have the knife until you do battle.", completion = "Incredible! I can see why Malin asked you to come join us--very well done indeed!\n\nAt this rate, Skuerto and I will be headed back to Stormwind in no time at all.\n\nI believe my dwarven companion is back from scouting Boulderfist Hall; go speak to him when you're ready.\n\nIt looked as though he might have had a bit of a scuffle with the ogres. Don't mention that to him, though; he's very sensitive about criticisms to his skills at scouting.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][692] = {title = "The Lost Fragments", objective = "Bring the Torn Scroll Fragment, the Crumpled Scroll Fragment and the Singed Scroll Fragment to Theldurin the Lost.", description = "The Scroll of Myzrael...the Scroll of Myzrael?!  You don't want that!  Its magic can pull Myzrael to the surface world and if you do that, we are in trouble!\n\nOr...maybe it's too late.  Maybe she already is free.  Maybe she's just gathering strength before unleashing herself upon us.  If so, then you'll NEED the scroll!\n\n...too bad it's destroyed.  Enraged elementals stole it and tore it up and now fight over the fragments.\n\nBut if you can gather those fragments, maybe we can fix it...", progress = "Did you find those fragments?!?!  You'll need the Scroll of Myzrael if you want to trap her again, before it's too late!", completion = "Ah, you found them!  Good work, &lt;name&gt;! These might be the only chance we have against the evil of Myzrael!\n\nJust let me find my scrap-ratchet and see if I can re-attach these fragments...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][693] = {title = "Wand over Fist", objective = "Find Trelane's Wand of Invocation and return it to Skuerto at Refuge Pointe.", description = "Hey, <name>. Sorry to be so short with ye earlier... and no, that ain't a pun.\n\nI figured out where Trelane's first item ended up: Kor'gresh has it in Boulderfist Hall. An' by the way he was throwing down blasts of ice at his kin to keep them in line, he must be close to figurin' out how to use all of its powers.\n\nBoulderfist Hall's south of here an' then east of Thandol Span. Find the ogre an' get back that wand.\n\nWhile you're gone, I'll figure out what we're gonna do about Stromgarde.", progress = "Our goal is the wand, <name>. Focus on that for now.", completion = "Brilliant, &lt;name&gt;. One item down an' three more to go, based on my list. The other three items are all in Stromgarde.\n\nTake a rest an' get your strength back--the next phase of my plan'll require a little more time an' effort. Come back to me after you've gotten a warm meal an' some rest.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][694] = {title = "Trelane's Defenses", objective = "Find an Azure Agate and bring it to Apprentice Kryten at Refuge Pointe.", description = "All rested?\n\nHere's our next step: there're ogres all around the Tower of Arathor in Stromgarde. We're gonna need to activate the tower's defenses if you're gonna stand a chance against 'em an' still make it to the items alive. To do that, we're gonna need some gems the Boulderfist shaman have taken a liking to. They took 'em from the tower, but they're not gonna stay in their possession for long.\n\nGet one of them gems an' bring 'em to Kryten--he knows the spell to enchant 'em so they'll work as a key.", progress = "<name>, hello again. Have you found an azure agate yet?", completion = "You amaze me, &lt;name&gt;. Well done again.\n\nGive me a moment to cast the proper spell to enchant the gem, an' you'll be ready.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][695] = {title = "An Apprentice's Enchantment", objective = "Speak to Skuerto at Refuge Pointe in Arathi Highlands.\n\nProvided item: \n", description = "Here you are, <name>. The gem only needs to be pressed against one of the pedestals near the base of the tower to activate its defenses. Use it when you're ready to enter the tower and find Trelane's remaining items. \n\nGood luck to you. I'll be awaiting your return here at the camp. Oh, and speak to Skuerto before you leave. He'll give you the rest of the details you'll need.", progress = nil, completion = "Good, good.\n\nIf there are no other delays, how about we get started?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][696] = {title = "Attack on the Tower", objective = "Find Trelane's Phylactery, Trelane's Orb, and Trelane's Ember Agate, and return them to Skuerto at Refuge Pointe.", description = "Here's what your lookin' for: Trelane's phylactery, Trelane's orb, an' Trelane's ember agate.\n\nAll three should be in chests within the tower an' you shouldn't have a problem opening the chests on your own; you just have to be careful of the ogres.\n\nThe tower's defenses won't take care of 'em on their own; you'll need to have your weapons at the ready. Those ogres find out you're there and stealing from 'em, an' they'll be sure to put the hurt on you.\n\nBe careful, an' good luck.", progress = "You do this, an' I'm sure Malin'll be more than pleased with you.", completion = "Malin couldn't've asked a worthier person to come here an' aid us, &lt;name&gt;. You've done a grand job!\n\nHe'll be pleased to see what an overwhelming success our mission's been.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][697] = {title = "Malin's Request", objective = "Take the Sealed Letter to Archmage Malin in the Mage Quarter of Stormwind.", description = "Take this letter back to Stormwind and let Malin know that Kryten an' I'll be home soon. He'll reward you well for helping us here, <name>, of that I've no doubt.\n\nTravel safely.", progress = "Yes? You look vaguely familiar. I do apologize, but have we met? I get so busy I lose track.", completion = "&lt;Archmage Malin opens the letter, and his eyes grow wide.&gt;\n\nBy the Light, you've done it. How wonderful. Trelane will be so pleased. I'm sure Kryten and Skuerto are just as excited as I am to have them on their way back to Stormwind.\n\nThank you, &lt;name&gt;. Please, take this to help you in your journeys.", rewards = "You will be able to choose one of these rewards:\n\nVigilant BucklerWingborne Boots\n\nYou will also receive:\n\nVigilant BucklerWingborne Boots"}
MultiLanguageQuestData['en'][698] = {title = "ack of Surplus", objective = "Bring 8 Unprepared Sawtooth Flanks to Tok'Kar in Swamp of Sorrows.", description = "I'm working on getting some supplies together for our outpost near the beach to the east--Tok'kar does what he can, but between shifts of guard duty and cooking for his soldiers there's not much time left in the day.\n\nThey do enjoy cooking up some sawtooth meat when they can, but I haven't had time to get them another shipment. Would you mind helping them out?\n\nThe young sawtooths aren't as tasty as the older ones, so stay clear of those; give them a year or two to get to full size.", progress = "Lok'tar, <class>. Traveling through the swamps isn't a risk taken lightly. You're brave to test your mettle here.", completion = "Ah! Wonderful. Fresh meat for the fire tonight. Thank you, &lt;name&gt;.\n\nYou've helped make the coming nights more tolerable. The fire burns bright, and our stomachs will be full.\n\nIt's a pleasant surprise to have you bring us a shipment; Dar's not the most attractive orc anyone's laid eyes upon, but at least his attitude reeks far less than his smell.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][699] = {title = "ack of Surplus", objective = "Bring 6 Sawtooth Snapper Claws to Tok'Kar in the Swamp of Sorrows.", description = "With the threat of murlocs along the coast, we're stationed out here to protect--or warn if the force is too large--of any coming threats to Stonard. It doesn't give us much time for relaxation, and we could use some more help if you're able.\n\nThe sawtooth snappers' claws make for fine weapons when properly prepared. Bring me some of their claws and I'll see you're rewarded with one of our weapons in thanks for the fresh meat and the good company.", progress = "Good mead, a warm fire, an army of orcs and an arsenal of weapons... that's all we really need out here along the coast. I don't regret my position out here safeguarding Stonard, but it would be nice if we could one day get a burrow, or at least a tower.", completion = "Glad to see you're alive and well, &lt;name&gt;.\n\nThese claws should make do nicely. The more weapons we have at the ready for attacks against us, the better off we'll be.\n\nI'll get started on your weapon as soon as possible. It will only take a short time. I've become quite adept and quick at their production.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][700] = {title = "A King's Tribute", objective = "Report to King Magni Bronzebeard.", description = "Ah, such fine stone comes from Lordaeron.  Such a shame the land is in such shambles.\n\nBut the Memorial came out quite well! I should think the King will be most pleased with it.\n\nNow if you will, please send word to His Majesty that the Memorial is complete as requested.", progress = nil, completion = "The granite seems but a small token compared to a great dwarf's life. But no dwarf shall last on this planet for eternity.\n\nLet us just hope that the memorial stands as a reminder to those who will trod the great Azeroth of the future.  Lest we not forget it is for them that brave soldiers such as Sully Balloo so valiantly gave their lives.", rewards = "You will receive:\n\nIronforge Memorial Ring"}
MultiLanguageQuestData['en'][701] = {title = "Guile of the Raptor", objective = "Acquire 12 Raptor Hearts from Highland Fleshstalkers for Tor'gan.", description = "With some additional objects, I will be able to create an item that will imbue Gor'mul with the guile of the raptor! With the power of the raptor flowing through him, Gor'mul will know our new power and rediscover the warrior that lies dormant!\n\nI will require raptor hearts to fashion the item and spell.", progress = "My preparations are made, all I require are the raptor hearts.", completion = "Yes, these will work perfectly. I will transfer their power and the spirit of the raptors into this orb. This orb will imbue Gor'mul with the fiery strength and intelligence of the raptor.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][702] = {title = "Guile of the Raptor", objective = "Give Tor'gan's Orb to Gor'mul at Hammerfall in Arathi Highlands.", description = "Take this orb and use its energy to give Gor'mul the essence of the raptor. Surely this will invigorate his spirit and give him new purpose in life. With him returned to normal, we can explain to him the current state of the Horde, and we will have a great warrior's assistance in our unceasing battles.", progress = "Returned again have you? Indeed there is nothing more I could wish for now than more of Tor'gan's pity.\n\nWhat have you for me this time? Perhaps a piece of brightly colored string? Or a length of rope to end this misery of mine...", completion = "At least it is something interesting you bring to me this time. A strange power it emits...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][703] = {title = "Barbecued Buzzard Wings", objective = "Bring 4 Buzzard Wings to Rigglefuzz.", description = "Oh yes, my barbecued buzzard wings are a favorite!  The sauce is rich and the meat is tangy.  And the smell will bring the hungry running from miles away!\n\nI have everything I need to cook up a batch.  Everything...except the buzzard wings!\n\nIf you want some then get me the buzzard wings.  Bring me enough, and I might even share the recipe with you!", progress = "Hello, <name>.  Did you bring me my wings?", completion = "Ah, I'll get started on those wings right away.  I can almost taste them already!\n\nAnd here's the recipe in case you want to make them yourself!", rewards = "You will receive:\n\nBarbecued Buzzard WingRecipe: Barbecued Buzzard Wing"}
MultiLanguageQuestData['en'][704] = {title = "Agmond's Fate", objective = "Bring 4 Carved Stone Urns to Prospector Ironband in Loch Modan.", description = "The last report I received from Agmond is troubling, more so now that he's dead!  He mentioned that his diggers uncovered \"ancient urns\" at the dig site outside Uldaman.  I fear that the urns he found at that site incited the troggs, just as did the idols I found here.\n\nI need you to get those urns for our studies.  Go to the Uldaman site, gather the urns, then return to me.", progress = "Did you find those urns, <name>?  We must find the link between them and the troggs!", completion = "Well done!  With luck and diligence, we will find whatever link exists between the troggs and these ancient artifacts.  \n\nYou have done a great deed for the Prospectors, &lt;name&gt;.  Your efforts will not be forgotten.  And neither will Agmond.", rewards = "You will receive:\n\nProspector Gloves"}
MultiLanguageQuestData['en'][705] = {title = "Pearl Diving", objective = "Bring 9 Blue Pearls to Rigglefuzz in the Badlands.", description = "The Badlands is a harsh place, filled with vicious predators and bold scavengers.  Scary, especially for a short little goblin.  To survive, I have to be tricky!\n\nI know the recipe for flash bombs.  I use those to scare away wildlife.  But I'm running low on one of the ingredients: crushed blue pearl powder.  Get me some and I'll make it worth your efforts.\n\nHeh, and I hope you have good boots on.  The Blue Pearls I need are found from clams at the Vile Reef.\n\nYep, the Vile Reef in Stranglethorn!", progress = "Did you get my pearls?  I'm almost out of flash bombs!", completion = "These will work great!  I just need to smash them into powder...then mix them with a little of this and a little of that.\n\nWatch out, scavengers!  Prepare to be flashed!", rewards = "You will be able to choose one of these rewards:\n\nFlash RifleFlash Wand\n\nYou will also receive:\n\nFlash BombFlash RifleFlash Wand"}
MultiLanguageQuestData['en'][706] = {title = "Fiery Blaze Enchantments", objective = "Acquire a Black Drake's Heart for Sigrun Ironhew.", description = "As an apprentice to Feranor Steeltoe, I learned his special technique for imbuing weapons with fiery enchantments. Last I heard of him, he was working at a smithy with a hunting party up in Lordaeron.\n\nI can't tell you too many of the details about the process, but I can tell you it requires blood from a rare, still-beating black drake whelp's heart. I don't have much to do waiting for word from Ironforge. If you bring me a heart from the whelps in Lethlor Ravine, I'll show you my skill!", progress = "How goes the hunt, <class>?", completion = "Ah yes, this will do excellently. This will enable your weapons to strike with searing heat!", rewards = "You will receive:\n\nFiery Blaze Enchantment"}
MultiLanguageQuestData['en'][707] = {title = "Ironband Wants You!", objective = "Speak with Prospector Ironband at Ironband's Excavation Site in Loch Modan.", description = "<name>.  I received reports from Prospector Ironband at his excavation site in Loch Modan--he needs some legwork done concerning another of our excavations.\n\nI don't have more details than that, but if you want to stretch your legs then go speak with Ironband.", progress = nil, completion = "So Stormpike sent you, did he?  Good.\n\nI have a big task for you...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][708] = {title = "The Black Box", objective = "Take the Corroded Black Box to the Hall of Arms in Ironforge.", description = "The surface of this metallic black box is heavily pitted, as if it had been immersed in acid - it must have been sitting in the giant condor's stomach for a long time.\n\nTurning the box over, a symbol is found stamped on its bottom.  Below the symbol are the words:\n\n\"Engine #19 - Ironforge Siege Brigade\"You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][709] = {title = "Solution to Doom", objective = "Bring the Tablet of Ryun'eh to Theldurin the Lost.", description = "Oh my!  Oh my!  There is a doom approaching.  Mark me!  A doom!\n\nNo, I cannot speak of it...cannot utter their names or they may hear me!  But if we learn, yes, if we learn more of them...then maybe we can learn how to foil them!\n\nMaybe.\n\nGo into Uldaman.  No!  I said it!  You must find...find the tablet of...Ryun'eh.  Yes, find it!  And don't make me speak that name again!\n\nIt is deep in that place, in an ancient chest.  That's where it hides...in a chest crafted before the works of any dwarf.", progress = "Did you find the tablet?  It must hold secrets!  Secrets to save us!", completion = "Oh, fortune is with us!  Thank you!  We may yet be saved!", rewards = "You will receive:\n\nDoomsayer's Robe"}
MultiLanguageQuestData['en'][710] = {title = "Study of the Elements: Rock", objective = "Find 10 Small Stone Shards and bring them to Lotwil Veriatus in the Badlands.", description = "Here in the Badlands I've stopped to work on my latest project: my shackles of elemental binding.\n\nWhen complete, they will allow mages to summon even more powerful elementals for use in even greater capacities. To start things off, I need small stone shards to test some of my newest offensive spells along with a few gizmos I've pieced together.\n\nThe shards are easily collected from the lesser rock elementals to the west of here. Could you bring me some?", progress = "This area's perfect for-- Could you hold these in place for a moment? Yes, just like that, along the vector normal. Now, what was I... Right. Perfect for testing my latest project. The raw materials, the open space... what more could an intelligent and enlightened practitioner of the arts ask for?", completion = "These shall do nicely, &lt;name&gt;. Thank you. Hmm, a bit more sand than I'd anticipated. Have to adjust the coefficient of friction. No, wait; it should still be negligible with the frost oil.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][711] = {title = "Study of the Elements: Rock", objective = "Bring 3 Large Stone Slabs to Lotwil Veriatus in the Badlands.", description = "<name>, you've already proven more able than all my apprentices combined.\n\nThe next parts I need require a little more strength. Large stone slabs can be found on rock elementals if you're careful enough. Their bodies are stronger and larger, and therefore more prone to having pieces large enough for my tests. You can find them further west of here or southeast along the mountains' edges.\n\nTake your time; I'll need a while to test these smaller pieces you brought me.", progress = "I'm most pleased, <name>. My spells affected the smaller pieces just as I predicted. If this experiment is as successful as I foresee, then the elementals I'll be able to control will put anything summoned prior to this to shame.", completion = "&lt;name&gt;, simply amazing! I would have thought it'd take half a dozen tauren to bring all these to me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][712] = {title = "Study of the Elements: Rock", objective = "Bring 5 Bracers of Rock Binding to Lotwil Veriatus in the Badlands.", description = "<name>, there's one more part I need from the elementals here in the Badlands: the bracers of rock binding from the greater rock elementals. By my calculations, those bracers should be enough to gauge the strength of my own shackles.\n\nMy attempts at scrying the greater rock elementals showed a group of them southwest of here, near some ogres if I recall.\n\nBring me 5 of their bracers just so I have extras. Servo's notorious for misplacing my reagents and research.", progress = "The stone slabs you found were ideal, <name>. Lucien will be taking the extra ones back to Kharanos when we're done here. After all, they could prove useful again.\n\nFor instance, they'd be a nice basis for a handy little shelter once I start looking into a multidisciplinary approach to high-yield explosives...", completion = "&lt;name&gt;, have you ever considered becoming a research assistant? No? I'm not sure what I'll do without your abilities here. Intelligence, curiosity, and strength--all combined into one package.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][713] = {title = "Coolant Heads Prevail", objective = "Find Frost Oil and bring it to Lotwil Veriatus in Badlands.", description = "Let me tell you something about Frost Oil: nothing can keep an engine or gears from overheating quite like it.\n\nIts cooling properties are extraordinary, and its longevity as a lubricant without equal. That's not all: it also aids in retaining enchantments on magical items.\n\nI need a vial of it to increase the magical capacity of my shackles and make them powerful enough to stop our summoned friend from killing us all.\n\nBro'kin, a goblin friend of mine, can teach you to make it. He's in Alterac.", progress = "Have you found the oil I need? It would be so helpful if you were able to find some.", completion = "Stupendous! This should be the perfect coolant for my new bracers. If the enchantments don't last a century, then I'll give all my belongings to Servo.\n\nAll the mages of the Assembly will be in such awe after I finish this, &lt;name&gt;. You just wait and see.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][714] = {title = "Gyro... What?", objective = "Bring a Gyrochronatom to Lotwil Veriatus in the Badlands.", description = "<name>, you've done your job well beyond all standards.\n\n<Lotwil's obviously distracted by his work.>\n\nIf we ever meet in Kharanos, feel free to come apply for work.\n\nWhoops! Quick, grab the... yes, that. Thanks.\n\nNow I just need one more thing. It's a small part, but rather crucial, I'm afraid: a gyrochronatom.\n\nIf you could just go grab one and bring it to me, I should be ready to complete this.", progress = "Yes, yes, yes. Just a moment.\n\n<Lotwil continues to work on some kind of contraption.>", completion = "HA!\n\n&lt;Lotwil grabs the gyrochronatom from you.&gt;\n\nPerfect... just about done. No, really. I AM almost done now. This project is my top priority... at the moment. Let me pop this into place, and you can see for yourself what you've helped me create. It'll just take me a few more minutes... maybe... possibly longer. Well, maybe a lot longer. We'll see...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][715] = {title = "Liquid Stone", objective = "Bring a Healing Potion and a Lesser Invisibility Potion to Lucien Tosselwrench in the Badlands.", description = "I'm thinking those items you acquired for Lotwil are going to be the least of our worries, <name>. On the other hand, you've proven more than adept at the sciences Lotwil holds sacred, so how about helping me out?\n\nI need an invisibility potion and a healing potion; both might come in handy real soon if he pulls this off.\n\nIn return, I'll give you this recipe for a potion I've been developing while learning from Lotwil. It's based on some of the research he's been doing here in the Badlands.", progress = "He's getting closer to finishing. How are things going on your end?", completion = "YES!\n\nI mean, thank you, &lt;name&gt;. These will be helpful while traveling through the Badlands.", rewards = "You will receive:\n\nRecipe: Lesser Stoneshield PotionLesser Stoneshield Potion"}
MultiLanguageQuestData['en'][716] = {title = "Stone Is Better than Cloth", objective = "Bring some Patterned Bronze Bracers to Lucien Tosselwrench in the Badlands.", description = "I know how cheap Lotwil can be, <name>, so let me make you something for all your troubles. Maybe it'll even help protect you from the coming atrocity that is Lotwil's newest invention.\n\nI've been working with all the extra stones you collected for him, and I can make some nice bracers that you might want to use. They're enchanted, of course.\n\nI'll just need patterned bronze bracers crafted by a blacksmith so I can complete the bracers I'm making for you.", progress = "I wouldn't wait too long to get that bracer, <name>.\n\nWho knows what's going to happen next?", completion = "Here you go, &lt;name&gt;. Try these on.", rewards = "You will receive:\n\nEnchanted Stonecloth Bracers"}
MultiLanguageQuestData['en'][717] = {title = "Tremors of the Earth", objective = "Use the Sign of the Earth to activate the Pillars of Amethyst, Opal, and Diamond and obtain the Runestones.\n\nPlace the runestones in the Seal of the Earth to free Blacklash and Hematus.\n\nSlay them and return Blacklash's Bindings, the Chains of Hematus, and the Sign of the Earth to Garek.", description = "It has become obvious that we cannot ensure that Blacklash and Hematus will remain imprisoned in Lethlor. That black dragons have taken up residence there, and that the ogres managed to steal the Sign indicates that more drastic measures will have to be taken.\n\nThe drakes' prison is maintained by three runestones that may only be retrieved using the Sign of the Earth. Those runestones can then be used to break the seal which imprisons them.\n\n<name>... assure that their dreams are eternal.", progress = "Strong magics and powers held the drakes' prison for so long, but we cannot allow any possibility that Blacklash and Hematus may be released.", completion = "No longer will the Kirin Tor need to worry over the prisoners of Lethlor. I will return to report success to my master. Krasus will no doubt be pleased.", rewards = "You will be able to choose one of these rewards:\n\nBlazewind BreastplatePrismscale HauberkWarforged ChestplateMindburst Medallion\n\nYou will also receive:\n\nBlazewind BreastplatePrismscale HauberkWarforged ChestplateMindburst Medallion"}
MultiLanguageQuestData['en'][718] = {title = "Mirages", objective = "Retrieve the Supply Crate for Sigrun Ironhew.", description = "In our hurry to leave the Uldaman excavation site, we were forced to abandon many wagons and crates of supplies along the way. The local ogres from Camp Kosh have been on our abandoned equipment like vultures on a rotting corpse. Don't smell much better, either. Than the corpses, I mean.\n\nAnyways, they took the cart that was carrying all our weapons and such... so--well, this is a bit embarrassing--we haven't been able to get any food.\n\nWe're in a bit of a pickle here, suppose you could help us out?", progress = "The desert's a bad place to be hungry, my friend, let me tell you that.\n\nHey... what's that over there...", completion = "Thanks so much, &lt;name&gt;. While you were gone, I... er... swallowed a mouthful of sand. It...\n\nWell, enough of that, we'll go out and get some food tonight. Eat like kings!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][719] = {title = "A Dwarf and His Tools", objective = "Find Ryedol's Lucky Pick and return it to Prospector Ryedol south of Hammertoe's Dig Site.", description = "Hey, <name>. Be careful 'round here. There be Dark Iron dwarves all around--looked like the Shadowforge clan.\n\nThey just attacked the excavation site I was workin' at--killed nearly everyone there, including my boss Hammertoe. I barely escaped with me life.\n\nThe site's just to the north of here, and I'm tryin' to plan a way to get some of our supplies back, especially me lucky pick.\n\nThink you'd be up to helpin' me out some? One of those damned Dark Iron must have my pick! Could be anyone of them.", progress = "Not sure what the Shadowforge were lookin' for, but they definitely had a purpose.", completion = "Ye're me savior, &lt;class&gt;. I'm glad someone could teach those Shadowforge a lesson or two. Thanks for yer help.", rewards = "You will receive:\n\nRyedol's Hammer"}
MultiLanguageQuestData['en'][720] = {title = "A Sign of Hope", objective = "Find Prospector Ryedol and let him know Hammertoe Grez is alive.", description = "<There is text roughly scribbled in chalk on the map.>\n\n\"Ryedol, \nThey're taking me to Uldaman. Send help.\n-Hammertoe\"", progress = nil, completion = "Hammertoe's alive?! This is amazin', &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][721] = {title = "A Sign of Hope", objective = "Find Hammertoe Grez in Uldaman.", description = "<name>, can ye find him? Can you find Hammertoe in Uldaman?\n\nIf those dirty Shadowforge are holdin' him hostage to figure out what he knows about the titan excavations, then all of Ironforge could be in huge trouble.\n\nFor a long time now those Dark Irons have been lookin' for magics to make more powerful golems. Hammertoe was doin' the same, of course, but only to stop them.\n\nThey're probably keepin' him alive until they learn what he knows.Ye've got to hurry if you're gonna save him!", progress = nil, completion = "Yes? Ah'm sorry... &lt;cough&gt; Feel so weak. Can ye come closer, &lt;class&gt;?\n\nRyedol sent ye? Muradin be praised, that boy's not as slow in the head as I once thought.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][722] = {title = "Amulet of Secrets", objective = "Find Hammertoe's Amulet and return it to him in Uldaman.", description = "Ye're brave... <cough>... to come into Uldaman fer me, <class>.\n\nIf ye're really here to help... ol' Hammertoe, then... <cough>... you'll need to find... me amulet.\n\nDeepshadow's got it... Magregan Deepshadow. He's 'round here... in the ruins fer sure. That amulet'll lead 'em... <cough>...  right to the scrolls if he ain't stopped. It's up to you, <name>. Please... get that amulet.\n\nThe scrolls will surely help the Dark Irons create even more powerful golems. I just know it. I can feel it in me bones.", progress = "The Shadowforge clan... <cough> is dangerous. Be careful. <cough> You must find the amulet.", completion = "Ha! &lt;cough cough&gt;\n\nAh knew you'd find me amulet, &lt;name&gt;.\n\n Well done indeed, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][723] = {title = "Prospect of Faith", objective = "Take Hammertoe's Amulet to Prospector Ryedol in the Badlands.", description = "<Hammertoe holds his wounds and takes a moment to regain his composure before speaking again.>\n\nFind Ryedol, <name>. Bring 'im me amulet. <cough cough> He'll... <cough> figure out what to do. He knows I was seeking the origins of our people, and he... <cough>... knows it was also my mission to stop the Shadowforge clan. They must not be allowed to find the scrolls... <cough>", progress = "I'd say it was a bad day, but this is the Badlands: every day's a bad day.", completion = "Hammertoe's amulet? I think my spirits were higher when I thought he was dead. Knowin' fer sure only makes the pain worse. This amulet was his life's work. I can't let his death be in vain.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][724] = {title = "Prospect of Faith", objective = "Take Hammertoe's Amulet to Historian Karnik in Ironforge.", description = "Okay, okay... who would know what to do?\n\nHistorian Karnik! That's it!\n\nHe's in Ironforge. He'll be able to help. He and Hammertoe were workin' together to find the lost artifacts in Uldaman.\n\nGuess the Shadowforge found out the two of them knew more than they were lettin' on.\n\nTell Karnik what's happened to Hammertoe and give him the amulet--he'll tell you what needs to be done next.", progress = "Ah, yes. Another traveler seeking something from the dwarves.\n\nSir, I'm truly sorry, but I've no time to answer meaningless questions right now.", completion = "Oh! Well, this is a different matter entirely. You probably don't realize the gravity of this matter yet, do you?\n\nI care deeply about Hammertoe's demise, but if he sent you here with his amulet, then he understood what's at stake.\n\nWe will have to take time to mourn his death later.\n\nLet me show you one of the reasons this amulet is so valuable.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][725] = {title = "Passing Word of a Threat", objective = "Find Advisor Belgrum and give him his note.", description = "<name>, run and find Advisor Belgrum as quickly as you can. Tell him what you've witnessed and ask him how he wants us to proceed. This note will explain more to him.\n\nIn the meantime, I will take the time to speak to Hammertoe's spirit. Maybe he knows something that will help us put a stop to those Shadowforge cretins' activities in the Badlands. We can only pray.", progress = "Hmm? Yes, <class>.", completion = "Ah, word from Historian Karnik. Excellent.\n\nI always have time for his business.\n\n&lt;Advisor Belgrum opens the note and begins to read.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][726] = {title = "Passing Word of a Threat", objective = "Speak to Historian Karnik.", description = "<Advisor Belgrum reaches the end of the note, and his eyes widen for a moment.>\n\nOch, these are evil tidings.\n\n<name>, please return to Historian Karnik and tell him on the king's authority to act on this information swiftly and decisively. He must halt the Shadowforge's activities in the Badlands.", progress = nil, completion = "You're treating this matter with an urgency I'd expect from the king himself, &lt;name&gt;.\n\nAll right, then. I know what'll bring the Shadowforge down.\n\nTheir presence in Uldaman can be slowed if we strike them at their base of operations: Angor Fortress.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][727] = {title = "To Ironforge for Yagyin's Digest", objective = "Give the Sigil of the Hammer to Gerrig Bonegrip in the Forlorn Cavern of Ironforge.", description = "The Tablet tells much.  But not enough!  Not nearly enough!\n\nThere is a book, a digest that Yagyin wrote in ages past.  The ... people I fled ... they keep this book in many places.  And their most learned study it.  It holds vast knowledge.  Knowledge to protect us!\n\nGo to Gerrig Bonegrip.  He is in a shop in Ironforge, in the Forlorn Cavern.  Show him this sigil and he'll think you one of them.  Ask him for Yagyin's Digest ... and bring it to me!", progress = "Hello.  Welcome to my shop, but watch what you touch.\n\nKnowledge can be deadly.", completion = "Oh.  Greetings, brother.\n\nAnd praise to the dwellers beneath.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][728] = {title = "To the Undercity for Yagyin's Digest", objective = "Bring the Sigil of the Hammer to Keeper Bel'dugur in the Undercity.", description = "The tablet tells much.  But not enough!  Not nearly enough!\n\nThere is a book, a digest that Yagyin wrote in ages past.  The... people I fled from... they keep this book in many places.  And their most learned study it.  It holds vast knowledge.  Knowledge to protect us!\n\nGo to Keeper Bel'dugur in the Undercity of Lordaeron.  Show him this sigil and he'll think you one of them.  Ask him for Yagin's Digest...and bring it to me!", progress = "Ah, we have an eager <class>, I see.  Are you here to learn from my collection?  Good!\n\nBut be warned: just as knowledge gives power to the strong...it will drive the weak mad.", completion = "Be discrete with your signs, &lt;class&gt;. There are those who do not believe the righteousness of our pledge.\n\nAnd there are those who would see us fail if they knew of us.\n\nWe must always be careful.  And watchful.  And patient.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][729] = {title = "The Absent Minded Prospector", objective = "Travel south and check on Prospector Remtravel.", description = "What an honor it was when Master Greywhisker assigned me to work under the guidance of the great Prospector Remtravel. At the academy in Ironforge everyone knew of Remtravel's great discoveries.\n\nBut the prospector is rather... um... oblivious ...to his surroundings.\n\nWe had uncovered evidence of a great society. Horrible golems sprang forth from the ground and overran the site. Remtravel never seemed to notice. I ran back to Auberdine for help.\n\nPlease travel south and see if the prospector is okay!", progress = nil, completion = "Hollee, is that you? I need some help chiseling this stone. Hand me my stone brush, I think I see something.\n\nHey, you're not Hollee! Don't suppose you've seen my stone brush?\n\nNever mind that now! I promised the League I'd send the mysterious fossil I found. Where did Hollee go?\n\nSo much work to be done! Now where is that mysterious fossil... and my brush... and Hollee...\n\nAnd who are you... 'tis no matter, so long as you're here to help.\n\nLet me know when you're ready to start looking.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][730] = {title = "Trouble In Darkshore?", objective = "Travel to Auberdine and look for signs of the dwarven excavation team.", description = "How nice it is to see a <class> interested in the great archeological wonders of our world.\n\nOftentimes our work is dismissed as mere hobby by our friends in the Alliance. But what many fail to realize is that recent discoveries in Khaz Modan have proven that a great and powerful force threatens all of Azeroth, from Lordaeron to Kalimdor.\n\nI am most worried about my crew that I sent to Darkshore. They haven't sent word in weeks.\n\nTravel to Auberdine and look for a clue as to their whereabouts.", progress = nil, completion = "I'm so glad Chief Archeologist Greywhisker sent for us....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][731] = {title = "The Absent Minded Prospector", objective = "Protect Prospector Remtravel as he searches for the mysterious fossil, then return to Archaeologist Hollee in Auberdine.", description = "So then, Hollee... oh that's right, you are not Hollee. Where's Hollee?\n\nBah, that's beside the point. We must find that stone brush... I mean the mysterious fossil! We must find that fossil. The Explorers' League in Darnassus will want some indication as to what I've been doing.\n\nLet me know when you are ready and we will hunt down that brush.... I mean fossil! We shall find something in writing to satisfy the League.\n\nSo are you ready yet?", progress = nil, completion = "Thank the stars Prospector Remtravel is safe! I told you he was absent minded. I can't believe he insisted on staying there with all of those horrible creatures lurking about.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][732] = {title = "Tremors of the Earth", objective = "Retrieve the Sign of the Earth for Garek.", description = "I heard from Sigrun that you have been a great help to him. Perhaps I might enlist your help. I was sent here by my master, Krasus of the Kirin Tor, to put an end to the trouble brewing in Lethlor Ravine.\n\nI cannot divulge the exact nature of my assignment here or the tasks that I must undertake, but be assured it is of vital importance.\n\nA band of wandering ogres, sometimes seen near Camp Boff, stole an object called the Sign of the Earth; I must have it. Bring it to me, and I will tell you more.", progress = "The nomadic band of ogres travels between their camps across the Badlands; heat rising from the dry earth and the swirling winds will make it difficult to track their progress.  I have heard that sometimes they travel through Camp Boff.  If you are lost, you might try your search there.", completion = "Good tidings you bring bearing the Sign, &lt;name&gt;. The Sign of the Earth was created by the Dark Iron dwarves of Angor Fortress to bind two of Deathwing's ruthless lieutenants, the twins Blacklash and Hematus.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][733] = {title = "Scrounging", objective = "Get 7 pieces of Scrap Metal for Sigrun.", description = "It's going to be tough going here if I can't manage to scrounge up some materials to construct some defenses and other necessities. I've noticed that the ogres in the area seem to be well equipped with scrap metal. Maybe the stories of siege engines in the Badlands weren't so far off after all...\n\nAnyways, the Prospector's been getting worried about the state of our little camp, so I'd like to get working soon if I can.\n\nThe main ogre camp is at Dustbelch Grotto, a good trek to the west of here.", progress = "Well, I've made do with what I could, but... it's not much. Have you found any more supplies?", completion = "It's a start, &lt;name&gt;, and it'll have to do until we hear word from Ironforge or the Explorers' League.\n\nNow, if only I could find some salt somewhere for my quenching barrel...", rewards = "You will be able to choose one of these rewards:\n\nSalbac ShieldIronheel Boots\n\nYou will also receive:\n\nSalbac ShieldIronheel Boots"}
MultiLanguageQuestData['en'][734] = {title = "This Is Going to Be Hard", objective = "Speak to Lucien Tosselwrench in the Badlands.", description = "Wonderful, wonderful.\n\n<Lotwil looks up at you for a moment before going back to his shackles.>\n\nGo speak to Lucien, <name>. I need a cog #5. Bring it to me, will you?", progress = nil, completion = "Cog #5, huh? Yeah, this isn't going to be good.", rewards = nil}
MultiLanguageQuestData['en'][735] = {title = "The Star, the Hand and the Heart", objective = "Return the items on the Bonegrip's Note to Gerrig Bonegrip in Ironforge.", description = "Yagyin's Digest, eh?  Are you starting a new chapter of us, somewhere?  Never mind, it is not my place to ask.\n\nI will help you, for I have an extra copy.  We must aid each other, yes?  That is how we flourish.\n\nI require three items of power.  Bring them to me and I will give you the digest.\n\nI will not speak their names.  Ears may be on us.  But here, I will write them down.", progress = "Do you have the relics for which I asked?", completion = "You are resourceful, &lt;class&gt;.  If it truly is your charge to begin a new chapter of our order, then I believe you will run it well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][736] = {title = "The Star, the Hand and the Heart", objective = "Bring the items on Bel'dugur's Note to Keeper Bel'dugur in the Undercity.", description = "You need Yagyin's Digest?  Your plan, then, is to gather another flock?  Of course it is...and of course I will help you, <brother/sister>.\n\nBut you must help me too.\n\nI require three items of power.  Bring me these and the digest will be yours.\n\nI cannot utter the names of these items, but I will write them down.\n\nGet me the items on this list.  If you can do that, then you are truly worthy of opening your own chapter of our order.", progress = "How goes your mission, <class>.", completion = "I am impressed!  You possess great skill, or great fortune, to have gained these relics.  Either way, you are an asset to us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][737] = {title = "Forbidden Knowledge", objective = "Bring Yagyin's Digest to Theldurin.", description = "I have the digest for you, <name>.  I need not tell you to take great care with it.  And to keep it far from unfriendly hands.  \n\nThis book holds many truths...\n\n...And the truth can burn.", progress = "Ho!  You were gone a long time.  Did you get the digest?", completion = "You got it!  Oh, hope glimmers!\n\nYour efforts may yet save us, &lt;name&gt;.  A monument they should make of you!  A shrine they should build!  May your name be praised until your grandchildren have grandchildren!\n\nUnless...THEY are freed and rise to the surface.   If that happens then you can forget about children.\n\nIf THEY are freed, then we're all worm food.", rewards = "You will receive:\n\nSkull of Impending Doom"}
MultiLanguageQuestData['en'][738] = {title = "Find Agmond", objective = "Find Agmond.", description = "Prospector Agmond was in charge of our excavation sites in the Badlands, to the southwest.  I say \"was\" because...well, I haven't heard from him in weeks.  I need you to find Agmond so I can get his report.\n\nLast I heard Agmond was at the southernmost dig site in the Badlands--a tiny operation past the Angor Fortress.  I'd start your search for him there.", progress = nil, completion = "This skeleton must be the unfortunate remains of Agmond.  His body is broken and battered, and his bones picked clean.", rewards = "You will receive:\n\nRipped Prospector BeltJadeGold Ore"}
MultiLanguageQuestData['en'][739] = {title = "Murdaloc", objective = "Slay Agmond's killer, Murdaloc.\n\nSlay 12 Stonevault Bonesnappers.\n\nReport to Prospector Ironband in Loch Modan.", description = "Agmond's tracks lead from the west.  It is easy to tell from the bloody smears across rock and sand that the dwarf crawled some distance.\n\nAnd here he died.\n\nUpon close inspection, the word \"Murdaloc\" is roughly scrawled in a patch of Badlands sandstone.\n\nScrawled next to Agmond's dead hand.", progress = nil, completion = "This is sobering news, &lt;name&gt;.  But Agmond had a strong arm and a fierce hammer-swing, and his skull was as thick as they come!  Although he was killed by those cursed troggs I'm sure he took a lot of them down with him.", rewards = "You will receive:\n\nRock Pulverizer"}
MultiLanguageQuestData['en'][741] = {title = "The Absent Minded Prospector", objective = "Take the mysterious fossil to Chief Archaeologist Greywhisker in Darnassus.", description = "So the prospector wants to send the mysterious fossil to the Explorers' League in Darnassus? I don't feel right leaving Darkshore without him.\n\nHere, <name>, deliver the mysterious fossil to Chief Archaeologist Greywhisker in Darnassus.", progress = "What can I do for you, <race>?", completion = "Oh my! Leave it to Prospector Remtravel to discover such a find!", rewards = "You will be able to choose one of these rewards:\n\nHammerfist GlovesWindfelt GlovesRelic Hunter Belt\n\nYou will also receive:\n\nHammerfist GlovesWindfelt GlovesRelic Hunter Belt"}
MultiLanguageQuestData['en'][742] = {title = "The Ashenvale Hunt", objective = "Speak with Senani Thunderheart at Splintertree Post, Ashenvale.", description = "Attention, young adventurers!  The wilds of Ashenvale await you!\n\nThe Horde has established a strong presence in the lands north of the Barrens.  Our two outposts - Splintertree Post and the Zoram Strand Outpost - strive to bring glory to the Horde!  Those who would prove themselves should seek out guidance there.  Of note: Senani Thunderheart in Splintertree Post, directly north of the Barrens, seeks adventurers willing to take part in a great hunt of Ashenvale!", progress = nil, completion = "Welcome to the new frontier, &lt;name&gt;.  Ashenvale is a land of opportunity, one where a young &lt;class&gt; like yourself is able to find boundless chances to prove their mettle.  Look around the outpost here, and be sure to travel out to the Zoram Strand, as the Horde has another outpost there as well.\n\nYour presence here tells me that you've come to learn more about the hunt.  Listen close, and I will gladly share with you what you need to know.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][743] = {title = "Dangers of the Windfury", objective = "Bring 8 Windfury Talons to Ruul Eagletalon in Bloodhoof Village.", description = "Thank you for taking the time to speak to me, <name>. I am Ruul, warrior and teacher.\n\nYou have obviously reached an age when you must prepare for your trials if you are to adventure much further out of Mulgore.\n\nIf you wish a test of your strength, start by seeking out the Windfury harpies to the southeast. They nestle along the mountain's edges away from the road.\n\nThey are one of our natural enemies here in Mulgore and will be a good gauge of your skill.", progress = "The Windfuries are deadly foes. Their strength in battle is only rivaled by their desire for fresh meat.", completion = "You have done well, &lt;name&gt;. You seem well prepared to travel onward. Let the wind always be at your back.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][744] = {title = "Preparation for Ceremony", objective = "Collect 6 Azure Feathers and 6 Bronze Feathers.", description = "<name>, my brother soon stands before Chief Bloodhoof, and it is my honor to make his headdress for him.\n\nI want to ask a favor of you while I finish tanning these leather straps. There is not time for me to find enough feathers, and I was wondering, would you gather more for me?\n\nYou can find feathers of the correct size from the harpies residing far to the north and northwest of Thunder Bluff. I need only 6 azure and 6 bronze feathers to complete the design.", progress = "This headdress will certainly be a wonderful gift for my brother.", completion = "Thank you for your help, &lt;name&gt;.\n\nMy part in my brother's ceremony is almost complete. Giving him his headdress and witnessing the ceremony are all my duty requires of me.", rewards = "You will be able to choose one of these rewards:\n\nLeggings of Brown GrassHewn Kodo GlovesPlainstrider Leg ArmorTribal Warrior's ShieldBound Harness\n\nYou will also receive:\n\nTribal Warrior's ShieldBound HarnessLeggings of Brown GrassHewn Kodo GlovesPlainstrider Leg Armor"}
MultiLanguageQuestData['en'][745] = {title = "Sharing the Land", objective = "Kill 10 Palemane Tanners, 8 Palemane Skinners, and 5 Palemane Poachers, then return to Baine Bloodhoof in Bloodhoof Village.", description = "<name>, there are many conflicts that wound this land. It is my hope that you will not bear witness to as many of them as I have. Yet there is one that I would ask you to seek out. It will give you some sense of how terrible, if left unchecked, even a small threat can be to the land.\n\nPalemane gnolls have settled to the south of Bloodhoof and in a cave to the west. They disrespect our attempts to communicate with them, and they slay the wildlife of Mulgore unbridled.\n\nWords are no longer the answer.", progress = nil, completion = "&lt;name&gt;, it is good you've taken my task seriously. Respect of the land and its creatures is important. Death and life are a circle... a necessity. One cannot exist without the other. Take time to ponder this and do well to never forget it.", rewards = "You will receive:\n\nFlash Pellet"}
MultiLanguageQuestData['en'][746] = {title = "Dwarven Digging", objective = "Collect 5 Prospector's Picks.\n\nAt a forge, smash the Prospector's Picks to create Broken Tools.\n\nBring 5 Broken Tools to Baine Bloodhoof in Bloodhoof Village.", description = "There are dwarves preparing a dig site to the northwest.  They think secrets lie in the earth, and that is true, but hollowing and defiling the land is no way to earn its teachings.\n\nCollect the dwarven tools of digging, smash them, and return to me with the dwarves' broken tools.\n\nYou can smash the tools at a forge.  You will find one in Thunder Bluff, but any forge -- even a forge at the dwarven camp -- will suffice.", progress = "Hello, <name>.  Do you have the Broken Tools?  The dwarves' digging will enrage the kodos of Mulgore.  This defilement must be stopped!", completion = "Thank you, &lt;name&gt;.  This will calm the beasts of Mulgore.  And, spirits willing, it will teach the dwarves that hollowing the land is not the path to knowledge.", rewards = "You will be able to choose one of these rewards:\n\nFortified BindingsRough-Hewn Kodo Leggings\n\nYou will also receive:\n\nFortified BindingsRough-Hewn Kodo Leggings"}
MultiLanguageQuestData['en'][747] = {title = "The Hunt Begins", objective = "Grull Hawkwind in Camp Narache wants you to bring him 7 Plainstrider Feathers and 7 pieces of Plainstrider Meat.", description = "You have a promising air about you, and will prove yourself to the tribe. Perhaps someday soon you will be welcomed into the great city of Thunder Bluff. But before that can happen you must prove yourself to my father, Chief Hawkwind.\n\nUp here on Red Cloud Mesa we pride ourselves on keen hunting skills. Tauren hunt out of necessity and for sport. Our supply of meats has run low and we require feathers for clothing. Hunt the nearby plainstriders and prove yourself by resupplying the village.", progress = "Providing meat and feathers for the tribe is the first step in proving yourself as a hunter before the Chief.", completion = "The &lt;race&gt; of Narache thank you, &lt;name&gt;. You show much promise.", rewards = "You will be able to choose one of these rewards:\n\nNomadic BeltPainted Chain Gloves\n\nYou will also receive:\n\nPainted Chain GlovesNomadic Belt"}
MultiLanguageQuestData['en'][748] = {title = "Poison Water", objective = "Bring 6 Prairie Wolf Paws and 4 Plainstrider Talons to Mull Thunderhorn in Bloodhoof.", description = "Goblins and their servants have tainted our sacred water wells!  We cannot allow this.\n\nTo cleanse each well, I must create a cleansing totem, then you must bring the totem to the well and perform a cleansing ritual.\n\nFirst we will create a cleansing totem for the Winterhoof Water Well.  To do this, the land must offer its aid. Hunt prairie wolves for their paws and adult plainstriders for their talons.  They are to the southwest.\n\nReturn to me with the paws and talons, <name>.", progress = "Do you have the paws and talons, <name>?", completion = "You have done well, &lt;name&gt;.  I will take these and bind their power into a totem of cleansing.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][749] = {title = "The Ravaged Caravan", objective = "Morin Cloudstalker wants you to examine the contents of a supply crate at the Ravaged Caravan.", description = "A few days ago, we found a Venture Co. caravan traveling under guard on the northern shore of Stonebull Lake. We'd lost two of our number in an earlier battle, so we were quick to attack and lay waste to the caravan.\n\nWe left their supply crates, thinking that our torches would destroy anything of value, but given that Venture Co. salvagers have been spotted near the burned wagons, maybe we were wrong.\n\nPerhaps you could go to the caravan and examine the contents of the crates.", progress = nil, completion = "All sides of the crate are stamped with the sign of the Venture Co. Mining Division. Notes printed carefully on the side of the carton indicate that the contents are due for processing at one of their central plants.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][750] = {title = "The Hunt Continues", objective = "Grull Hawkwind in Camp Narache wants you to bring him 10 Mountain Cougar Pelts.", description = "A tauren skilled in the ways of the hunt knows that his prey is not for mere trophy. The beasts of the plains provide us with a means of survival. You will make quite an impression on the elders if you can bring back some highly valued Mountain Cougar Pelts. You can find the beasts lurking in the hills to the south.\n\nOur children need clothing and our tents need mending.", progress = "If you can provide pelts for the tribe I will pass word along to my father, Chief Hawkwind, of your generous deeds.", completion = "The &lt;race&gt; of Narache thank you for these provisions, &lt;name&gt;. With your skill in the ways of the hunt you will surely be revered in Thunder Bluff someday.", rewards = "You will be able to choose one of these rewards:\n\nNomadic BracersPainted Chain Belt\n\nYou will also receive:\n\nNomadic BracersPainted Chain Belt"}
MultiLanguageQuestData['en'][751] = {title = "The Ravaged Caravan", objective = "Return the Venture Co. Documents to Morin Cloudstalker near Bloodhoof Village.", description = "Prying open the lid reveals a tightly packed assortment of ore and minerals, more evidence of the Venture Co.'s mining operation in Mulgore. On the top of the ore and minerals you remove a tightly bound sheaf of papers.\n\nUp in the foothills to the east, you can barely hear the sounds of work, and see smoke rising from a large fire.", progress = "Hail, <name>. Have you learned anything new about the Venture Co.'s plans and operations in our homeland?\n\nIf they plan to exploit our lands as they have others, the Outrunners will be quick to put an end to it.", completion = "It does indeed appear that the Venture Co. is attempting to rob us of our natural resources. It is good to know this for true, and now it seems, we must do something about it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][752] = {title = "A Humble Task", objective = "Chief Hawkwind wants you to search for his mother near the water well to the southeast of Camp Narache.", description = "All members of the tribe share in the harmony of life. We live together and work together.\n\nOur commitment to one another carries with it a high degree of responsibility. I ask of you now a humble task.\n\nMy mother set out this morning to fetch water from the well to the southeast of Narache. It has been quite some time now. Perhaps you could check on her for me while I attend to tribal matters here?", progress = nil, completion = "You traveled all this way just to help an old woman? My my, aren't you a keeper?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][753] = {title = "A Humble Task", objective = "Take a Water Pitcher from the water well.\n\nReturn the pitcher to Chief Hawkwind in Camp Narache which is northwest from the water well.", description = "I have traveled many paths through life and these old legs lack the vigor they once had. I can still perform my duties to the tribe. Sometimes it just takes an old woman a little longer to do the task.\n\nBut you look like an eager <class>. Let's put some of that youthful vitality to the test. Take a water pitcher from the well and bring it to my son, the Chief, in Camp Narache.\n\nRemember that even the most humble task can gain the recognition of elders.", progress = "You look as though you have returned from the plains. Do you have any word from Greatmother Hawkwind?", completion = "You carried this pitcher back at the Greatmother's bidding, I see.\n\nYour willingness to help others and provide for the &lt;race&gt; of Camp Narache leads me to believe you would make the tribe proud in Thunder Bluff someday.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][754] = {title = "Winterhoof Cleansing", objective = "Use the Winterhoof Cleansing Totem at the Winterhoof Water Well, then return to Mull Thunderhorn.", description = "I have crafted the totem to cleanse the Winterhoof Water Well.  Now, you must take it to the well and perform a cleansing ritual.  You will find it to the southeast, guarded by foul goblins!\n\nThis will not be an easy task, but you must do it if we are ever to use its waters again.\n\nFortune to you, <name>.", progress = "Do not delay, <name>.  The Winterhoof Well's taint must be removed!", completion = "News of your deed reached me moments ago -- already the beasts near the well drink from it eagerly.\n\nYou have done a great thing for the land, &lt;name&gt;.  And you have done a great thing for the &lt;race&gt; people.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][755] = {title = "Rites of the Earthmother", objective = "Travel to Seer Graytongue who lives in the hills directly south of Camp Narache.", description = "Your willingness to perform a humble task for the tauren of Narache and your eagerness to learn are noble traits, <name>. I believe one day you will be heralded in Thunder Bluff as a <class> of greatness.\n\nBefore that you must embark on the Rites of the Earthmother, of which there are three.\n\nThe first test is the Rite of Strength. Travel to Seer Graytongue and tell him Chief Hawkwind has sent you.\n\nYou will find the seer's abode directly to the south of Camp Narache, tucked away in the hills.", progress = nil, completion = "Chief Hawkwind sent you? Embarking on the Rites of the Earthmother is no small task...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][756] = {title = "Thunderhorn Totem", objective = "Bring 6 Stalker Claws and 6 Cougar Claws to Mull Thunderhorn.", description = "To create the Thunderhorn Cleansing Totem, you must gather the claws of the predators of the Mulgore plains.  Hunt prairie stalkers for their stalker claws and flatland cougars for their cougar claws, then return to me.\n\nYou will find the prairie stalkers and flatland cougars to the east and west.", progress = "<name>, do you have the claws I sent you to gather?  The Thunderhorn Water Well grows more tainted with each passing hour!", completion = "Thank you, &lt;name&gt;.  The purity with which these beasts hunt is vital in the creation of the next cleansing totem.\n\nThe goblins will never learn the difference between contending with the land, and living in harmony with it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][757] = {title = "Rite of Strength", objective = "Kill Bristlebacks in Brambleblade Ravine and bring 12 Bristleback Belts to Chief Hawkwind in Camp Narache.", description = "The Rites of the Earthmother are the steps a young tauren needs to take to gain respect in Thunder Bluff.\n\nFirst you must pass the Rite of Strength. In this test you must prove your bravery by slaying enemies of the tribe.\n\nBristlebacks of Brambleblade Ravine to the east are encroaching on our tribal lands. They ambush our hunting parties and steal from the village by dark.\n\nShow your valor by slaying these villains and return to the Chief in Camp Narache with their belts as proof of your deeds.", progress = "Have you completed the Rite of Strength, <name>? I require proof of your valor against the enemy of our tribe, the Bristlebacks.", completion = "You have passed the first test of the Rites of the Earthmother. The tribe will be proud.", rewards = "You will be able to choose one of these rewards:\n\nRock MaceStone TomahawkWhittling KnifeElder's CaneBrave's Axe\n\nYou will also receive:\n\nRock MaceStone TomahawkWhittling KnifeElder's CaneBrave's Axe"}
MultiLanguageQuestData['en'][758] = {title = "Thunderhorn Cleansing", objective = "Use the Thunderhorn Cleansing Totem at the Thunderhorn Water Well, then return to Mull.", description = "The totem is ready, <name>.  And again, it is your task to perform the ritual of cleansing.\n\nGo to the Thunderhorn Water Well, north of the village, and use the Thunderhorn Cleansing Totem in your ritual.  After you do this, return to me.\n\nMay the spirits guide you.", progress = "The Thunderhorn Water Well is still tainted, <name>.  Please, you must perform the ritual!", completion = "Ancestors of the Thunderhorn clan spoke to me in a dream, praising you for your actions near their well.\n\nFor their gratitude, they wish to give you this...", rewards = "You will receive:\n\nThunderhorn Cloak"}
MultiLanguageQuestData['en'][759] = {title = "Wildmane Totem", objective = "Bring 8 Prairie Alpha Teeth to Mull Thunderhorn in Bloodhoof Village.", description = "There is but one water well left to cleanse, named after the Wildmane clan.  For this well to be pure, the land must offer the teeth of a fierce predator, the prairie wolf alpha.  Find the alphas to the north, then return to me when your hunt is finished.\n\nAlphas often wander around the base of our mighty city, Thunder Bluff.", progress = "<name>.  Do you have the teeth I asked for?", completion = "Very good, &lt;name&gt;.  I can feel the sacrifice of the land in this offering, and my spirit swells with sadness, and pride.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][760] = {title = "Wildmane Cleansing", objective = "Use the Wildmane Cleansing Totem at the Wildmane Water Well.", description = "Your cleansing of the Winterhoof and Thunderhorn wells is spoken among the spirits, young <name>.  The Wildmane Totem is made, and your last task lies ahead.\n\nThe Wildmane Water Well lies north of Thunder Bluff.  Perform the ritual!  Heal the land of the Grimtotem's poisons!  Let clean water flow once again!", progress = "The last water well remains fetid and poisonous, <name>.  You must not delay!", completion = "You've done it.  You have cleaned the wells, and healed our land.  Bloodhoof village is grateful, &lt;name&gt;.\n\nMay the wind whisper your deeds for a hundred seasons, and may the waters of Mulgore remain clean forever.", rewards = "You will be able to choose one of these rewards:\n\nCeremonial TomahawkDreamwatcher Staff\n\nYou will also receive:\n\nCeremonial TomahawkDreamwatcher Staff"}
MultiLanguageQuestData['en'][761] = {title = "Swoop Hunting", objective = "Bring 8 Trophy Swoop Quills to Harken Windtotem in Bloodhoof Village.", description = "The swoop is a cunning bird, and difficult to find and hunt.  A collection of Swoop Quills is a badge of cleverness and determination for a hunter.\n\nIf you are willing to take up this task, then enter the plains and hunt the swoop.\n\nBring me their quills, and bring honor to your clan.\n\nThe swoops may be found anywhere in Mulgore, but your eyes must be sharp to spot them, and your hooves must be quick to catch them.", progress = "Have you found the swoops, <name>.  Do you have their quills?", completion = "I know that gathering these quills was not an easy task, &lt;name&gt;.  In doing this, you prove that you are a &lt;class&gt; of merit.  It is good to have you at Bloodhoof Village.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][762] = {title = "An Ambassador of Evil", objective = "Kill Ambassador Infernus in Angor Fortress and bring proof of his death to Advisor Belgrum in Ironforge.", description = "Ambassador Infernus was sent to Angor Fortress by Ragnaros himself to mind the Shadowforge seeking lost artifacts in Uldaman.\n\nIt has already meant tremendous casualties for our people, but it has obviously grown worse. I hesitate to guess how many artifacts they would be able to find and use against Ironforge.\n\nOur goal is simple, <class>. Return to the Badlands and destroy Ambassador Infernus. Once the threat is eliminated, return to Advisor Belgrum with proof of your victory.\n\nIt is in your hands now.", progress = "Time is of the essence, <name>. Ragnaros will not wait for us to prepare.", completion = "&lt;name&gt;, your dedication to Ironforge and to the dwarven people cannot be refuted. I thank you for your help in this matter.\n\nI shall send word to Historian Karnik informing him that you have succeeded, and I shall also have aid sent to the Badlands as soon as possible to help recover the excavation site. Thank you again.\n\nBefore you go, there is one more thing I would ask of you in the name of King Bronzebeard.", rewards = "You will receive:\n\nDwarf Captain's Sword"}
MultiLanguageQuestData['en'][763] = {title = "Rites of the Earthmother", objective = "Take the Totem of Hawkwind to Baine Bloodhoof in Bloodhoof Village. Follow the road out of Camp Narache.", description = "For you to continue with the Rites of the Earthmother you must pass two more tests. It is time for you to broaden your experience, <name>.\n\nTravel to Bloodhoof Village and seek out the Chief, Baine Bloodhoof, son of Cairne. There you may continue your journey and earn the acceptance of the elders of Thunder Bluff.\n\nTake this totem to Baine. He will recognize my carvings and help you on your path.\n\nFollow the road out of Camp Narache and travel with haste. Do not stray or you will lose your way.", progress = "What brings you to my village, <class>?", completion = "Word from my good friend, Chief Hawkwind! Ah, I can see by his carvings you are of a special breed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][764] = {title = "The Venture Co.", objective = "Kill 14 Venture Co. Workers and 6 Venture Co. Supervisors for Morin Cloudstalker at Bloodhoof Village.", description = "This explains the buildup of Venture Co. employees and equipment we've seen in Mulgore. Those goblins... their company is expanding too quickly for their own good. It's how they say, show a goblin something, and you can hear the scales in the background.\n\nGreedy little things, they are. Unfortunately for their business enterprise, we tauren cannot allow them to conduct their operations in our lands. Go to their mine northeast of the ravaged caravan and send them a message.", progress = "The Venture Co. was refused mining rights here in Mulgore, but it would seem that they do not take no for an answer. We <race> are not ones to mince words, however, and we have other ways of getting our message across.", completion = "I don't think there could be too much misinterpreting or ignoring of that signal, hm? The Venture Co. will know not to take the &lt;race&gt; lightly, or to be so arrogant as to believe we would allow them to steal the natural resources around us without protest.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][765] = {title = "Supervisor Fizsprocket", objective = "Kill Supervisor Fizsprocket and return his clipboard to Morin Cloudstalker at Bloodhoof Village.", description = "According to the documents you salvaged from the caravan, the Venture Co. created many plans to attempt to drive us from our lands here, so that they could have free reign to plunder our lands.\n\nThe depths that they would sink to accomplish their goals disgusts and appalls me. I want the mastermind behind their plans killed. His name is Supervisor Fizsprocket, you will find him at the Venture Co. mine east of the ravaged caravan. Bring me his clipboard, we shall see if we find out anything useful.", progress = "I seethe with anger at the thought of the atrocities the Venture Co. is willing to perpetrate against us in the name of profit.", completion = "My anger is somewhat lessened at the news that the villain Fizsprocket is dead. I will go through his personal effects and see if there is any additional information about what the Venture Co. has planned for the future. Thank you for your efforts, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nCompact Fighting KnifeGoblin Smasher\n\nYou will also receive:\n\nGoblin SmasherCompact Fighting Knife"}
MultiLanguageQuestData['en'][766] = {title = "Mazzranache", objective = "Bring a Prairie Wolf Heart, Flatland Cougar Femur, Plainstrider Scale and Swoop Gizzard to Maur Raincaller at Bloodhoof Village.", description = "My grandfather told me stories about his battles with a strider named Mazzranache. He told me of its demonic red eyes, razor-sharp talons and venomous bite.\n\nAs fortune would have it, while traveling across the plains, I encountered it, and it took a nasty bite from my shoulder. He was as terrible as my grandfather described. I will need some hard-to-find animal parts to clean the infection from his bite: a wolf heart, cougar femur, plainstrider scale and swoop gizzard.\n\nHurry, time is of the essence.", progress = "My fever grows worse and I find my mind drifting into delirious nightmares... I should have known that I wouldn't be able to handle a beast my grandfather was unable to defeat...\n\nDo you have the ingredients for the remedy? I fear if I do not clean the infection soon, it will be the death of me.", completion = "Ah, thank you, &lt;name&gt;. Using the items you brought me, I will be able to create the remedy I need to stop the spread of the infection and, eventually, cure it completely. I owe you my life in thanks.\n\nBut I'll never forget that screeching call when Mazzranache came upon me, the blaze of color as its beak descended...\n\nBe wary on your travels.", rewards = "You will be able to choose one of these rewards:\n\nCliff Runner BootsPlains Hunter Wristguards\n\nYou will also receive:\n\nCliff Runner BootsPlains Hunter Wristguards"}
MultiLanguageQuestData['en'][767] = {title = "Rite of Vision", objective = "Speak with Zarlman Two-Moons in Bloodhoof Village.", description = "The Rite of Vision, one of the Rites of the Earthmother, will help guide you toward earning the respect of the elders of Thunder Bluff.\n\nOur people have learned that the land is our most holy provider. In order to take part in the ritualistic vision, you must speak with the spiritual leader of the village, Zarlman Two-Moons.", progress = nil, completion = "I sensed you would be coming to me, &lt;class&gt;. I can always recognize one who is trying to pass the Rites of the Earthmother.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][768] = {title = "Gathering Leather", objective = "Bring 12 pieces of Light Leather to Veren Tallstrider in Thunder Bluff.", description = "Greetings, young one.  You have a gleam in your eye; I can tell you are eager to venture back to the plains for the hunt.  May you bring honor to your clan!\n\nI work with the skins of beasts, fashioning them into clothes and armor for the people of Thunder Bluff.\n\nIf you hunt beasts and bring me their skins, then I will fashion something for you.", progress = "Hello again.  Have you been hunting?  Do you have skins for me?", completion = "Ah, these are very nice pieces.  They'll make fine leather goods.\n\nHere, &lt;name&gt;.  Take this in trade...", rewards = "You will be able to choose one of these rewards:\n\nAnimal Skin BeltDouble-Layered Gloves\n\nYou will also receive:\n\nDouble-Layered GlovesAnimal Skin Belt"}
MultiLanguageQuestData['en'][769] = {title = "Kodo Hide Bag", objective = "Bring 4 Light Leather and 4 Coarse Thread to Veren Tallstrider in Thunder Bluff.", description = "The kodo beasts of Mulgore are strong and sturdy -- traits much respected among us.  If you are skilled in leatherworking and wish the knowledge to make a Kodo Hide Bag, then bring me supplies for my trade.\n\nDo this, and I will share my knowledge with you.", progress = "Do you have my supplies, <name>?", completion = "Ah, good.  Thank you, &lt;name&gt;.  My heart swells with pride to see youths interested in the craft of leatherworking.", rewards = "You will receive:\n\nPattern: Kodo Hide Bag"}
MultiLanguageQuestData['en'][770] = {title = "The Demon Scarred Cloak", objective = "Find someone who knows of Ghost Howl.\n\nProvided item: \n", description = "The ragged hide of Ghost Howl still bears a terrible wound, gained from the wolf's battles against the Burning Legion.\n\nPerhaps someone in Camp Sungraze should know of Ghost Howl's demise....", progress = nil, completion = "I can barely believe my old eyes!  You defeated the great wolf Ghost Howl?  I look upon you with new respect, young &lt;class&gt;.  You are a hunter of extreme skills!\n\nLet me offer you something.  My days of hunting are over, but I would be honored if you used one of my weapons in your hunts.\n\nMay it strike true, and bring you renown.\n\nAnd let us hope that Ghost Howl's spirit has finally found peace.", rewards = "You will be able to choose one of these rewards:\n\nSkorn's HammerSkorn's Rifle\n\nYou will also receive:\n\nSkorn's RifleSkorn's Hammer"}
MultiLanguageQuestData['en'][771] = {title = "Rite of Vision", objective = "Collect 2 Well Stones and 2 Ambercorn and bring them back to Zarlman Two-Moons in Bloodhoof Village.", description = "In order to pass through the Rite of Vision, you must gather the reagents needed to make the Water of the Seers.\n\nI will need well stones, which can be found around the water wells in Mulgore. With those I will combine Ambercorn, which fall beneath the mighty trees in our land.\n\nThese reagents contain magical elements, and when brewed and consumed before the tribal fire, will cause you to encounter a vision. Follow it, and it will lead you to the next step of this holy quest.", progress = "Once you have gathered enough well stones from around the water wells and Ambercorn from beneath the trees, I will prepare the Water of the Seers for you.", completion = "I see you have learned to gather from our sacred land, &lt;name&gt;. It will take but a moment for me to brew the Water of the Seers.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][772] = {title = "Rite of Vision", objective = "Consume the Water of the Seers in front of the tribal fire in Bloodhoof Village and follow the vision once it appears.\n\nProvided item: \n", description = "I now present you with the Water of the Seers.\n\nWhen you are ready, consume the waters near the tribal fire. Once you have ingested the holy waters, it will take a few moments before the vision materializes before the fire.\n\nAt that point, it is up to you to follow it to your destiny....", progress = nil, completion = "Be not afraid, &lt;name&gt;. You have successfully passed the Rite of Vision.", rewards = "You will be able to choose one of these rewards:\n\nRainwalker BootsSun-Beaten Cloak\n\nYou will also receive:\n\nRainwalker BootsSun-Beaten Cloak"}
MultiLanguageQuestData['en'][773] = {title = "Rite of Wisdom", objective = "Travel to Red Rocks east of Thunder Bluff and speak with the Ancestral Spirit.", description = "To gain acceptance amongst the elders of Thunder Bluff you must next complete the Rite of Wisdom.\n\nNow that you have passed the Rite of Vision, the ancestral spirits of Red Rocks will give you the blessing of our ancestors. Only those who have drunk from the Water of Seers can gain the blessing.\n\nTravel east of Thunder Bluff, to Red Rocks and seek out the Ancestral Spirit, <name>.", progress = nil, completion = "You have shown great diligence in your yearning to pass the Rites of the Earthmother, &lt;name&gt;.\n\nWe, the Ancestral Spirits, represent the mighty &lt;race&gt; who gave their lives bravely to found and protect our great city of Thunder Bluff. I hereby pass the duty of that protection over to you.\n\nYou have passed the Rite of Wisdom, young &lt;class&gt;. Enter Thunder Bluff with pride.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][775] = {title = "Journey into Thunder Bluff", objective = "Speak with Cairne Bloodhoof in Thunder Bluff.", description = "You will now be revered within our great city. Any <race> worthy of completing the Rites of the Earthmother earns that honor.\n\nFor your final quest, seek out our noble leader, Cairne Bloodhoof, who dwells atop the highest mesa in Thunder Bluff.", progress = nil, completion = "Hail, young &lt;class&gt;. I see you found your way to my doorstep.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][776] = {title = "Rites of the Earthmother", objective = "Cairne Bloodhoof in Thunder Bluff wants you to bring him the Horn of Arra'chea.", description = "You have passed the Rites of the Earthmother and earned your place in Thunder Bluff.\n\nBut in order to maintain the spot that you strived so hard to achieve, you must continue to prove your worth to your people.\n\nWe are hunters, <name>. Down below in Mulgore there is a mighty kodo named Arra'chea. Show me your skills in the ways of tracking and hunting by bringing me the Horn of Arra'chea.", progress = "Have you tracked down Arra'chea yet?", completion = "Well done! A fine kill that was.\n\nI will send a gathering party to collect the carcass so we can retrieve the hide and meat.\n\nYou have done a great deed for your people, &lt;name&gt;.", rewards = "You will receive:\n\nKodo Hunter's Leggings"}
MultiLanguageQuestData['en'][777] = {title = "This Is Going to Be Hard", objective = "Bring Cog #5 to Lotwil Veriatus.", description = "Okay, here you go.\n\nI'm going to be over here... behind cover.\n\nFeel free to join me.", progress = "<Without looking up from the shackles, Lotwil holds out a hand and waggles his fingers impatiently.>\n\nThe cog, <name>, the cog!", completion = "Ah, perfect. Stand back while I prepare to make more history!\n\n&lt;Lotwil continues to work feverishly.&gt;", rewards = nil}
MultiLanguageQuestData['en'][778] = {title = "This Is Going to Be Hard", objective = "Defeat the Fam'retor Guardian and bring Lotwil's Shackles of Elemental Binding back to Lotwil Veriatus.", description = "Haha! Done! The shackles are done!\n\nIt's time, Lucien. It's time, Servo!\n\nAre you ready to bear witness to the perfect blend of alchemy, engineering, and the arcane, <name>?\n\nI shall summon forth a powerful elemental now. This is a groundbreaking day for all of us.", progress = "Not quite the outcome I was expecting. Could you get my shackles back?", completion = "Thank you, &lt;name&gt;. That was quite an ordeal, wasn't it?\n\nI'm not sure what could have gone wrong. It was a good thing my magics were here to help send the creature back to its home plane.\n\nPerhaps a little token of appreciation for all your hard work...", rewards = "You will receive:\n\nNifty Stopwatch"}
MultiLanguageQuestData['en'][779] = {title = "Seal of the Earth", objective = "The Seal of the Earth lies here, with three recessed alcoves for the Amethyst Runestone, the Opal Runestone, and the Diamond Runestone.", description = nil, progress = "The Seal of the Earth lies here, with three recessed alcoves for the Amethyst Runestone, the Opal Runestone, and the Diamond Runestone.", completion = "As you place the Runestones into the matching recesses, a violent rumbling shakes the earth as the Seal is broken.", rewards = nil}
MultiLanguageQuestData['en'][780] = {title = "The Battleboars", objective = "Grull Hawkwind in Camp Narache wants you to kill Battleboars and bring back 8 Battleboar Snouts and 8 Battleboar Flanks.", description = "The Battleboars of Brambleblade Ravine to the east are encroaching on our tribal hunting grounds. They are trained to be malicious by the Bristleback Quilboars with whom we are at war.\n\nGo and slay the vile creatures and bring back some snouts and flanks so that we can make stew for our young.", progress = "The aggression of the Battleboars is increasing. Have you sent them a clear message and brought back some snouts and flanks yet?", completion = "Most excellent. These ingredients will make a fine stew and the loss of those boars should be a fair lesson to those vile Bristlebacks.", rewards = "You will receive:\n\nNomadic VestTough Hunk of Bread"}
MultiLanguageQuestData['en'][781] = {title = "Attack on Camp Narache", objective = "Bring the Bristleback Attack Plans to Chief Hawkwind in Camp Narache.", description = "After carefully evaluating the map, you realize that what you discovered are the plans made by the Bristleback warchief for an extended siege on Camp Narache.\n\nSurely Chief Hawkwind could use this information!", progress = "You have a look of concern about you, <name>. What news do you bring?", completion = "This is quite alarming indeed! But with this information we can call on our brethren from Bloodhoof Village to help thwart the attack. You have saved the lives of many &lt;race&gt;, &lt;name&gt;.", rewards = "You will receive:\n\nThick Bark Buckler"}
MultiLanguageQuestData['en'][782] = {title = "Broken Alliances", objective = "Kill Boss Tho'grun and bring the Sign of the Earth to Gorn in Kargath.", description = "From the Horde's alliance with the dragon Deathwing during the Second War, we know that two of his lieutenants, Blacklash and Hematus, were imprisoned within Lethlor Ravine far to the east. We must silence our depraved allies of old to restore honor to the Horde!\n\nWe hired Tho'grun and his band of ogre mercenaries to help us obtain the Sign of the Earth, a key needed to unlock the drakes' prison. Tho'grun betrayed us though, overwhelming us and taking it for himself. Go to Camp Boff and take it back!", progress = "Tho'grun's betrayal... is there any wonder why the ogres are part of the Horde no longer? I will be glad to see him dead, and the Sign of the Earth returned.\n\nIf you've not dispatched him yet, then waste no time going to Camp Boff.  It is to the southeast of Kargath.", completion = "With Tho'grun dead, his corpse picked clean by the desert winds and scavenging buzzards, the ogres will be put into disarray. Though a small victory, this will lead to a much larger one\n\nThe Sign of the Earth is now in our possession, and we can open the black drakes' prison in Lethlor.  We shall free them from endless imprisonment, albeit to their doom!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][783] = {title = "A Threat Within", objective = "Speak with Marshal McBride.", description = "We're in a real mess here, young <class>. Deathwing and his Twilight armies have launched a full attack upon Azeroth. The king has called for all able-bodied citizens of the Alliance to lend a hand.\n\nThe Stormwind guards are hard pressed to keep the peace here, with so many of us in distant lands and so many threats pressing close. We're enlisting the aid of anyone willing to defend their home.\n\nIf you're here to answer the call, then speak with my superior, Marshal McBride. He's outside the abbey.", progress = nil, completion = "Ah, good.  Another volunteer.  We're getting a lot of you these days.\n\nI hope it's enough.\n\nThe &lt;race&gt; lands are threatened from without, and so many of our forces have been marshaled abroad.  This, in turn, leaves room for corrupt and lawless groups to thrive within our borders.\n\nIt is a many-fronted battle we wage, &lt;name&gt;.  Gird yourself for a long campaign.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][784] = {title = "Vanquish the Betrayers", objective = "Kill 10 Kul Tiras Sailors, 8 Kul Tiras Marines and Lieutenant Benedict and return to Gar'Thok in Razor Hill.", description = "Led by Admiral Proudmoore, the humans of Kul Tiras encroached on Durotar, violating the Warchief's pact made with Jaina Proudmoore in order to defeat Archimonde years ago.\n\nThe human aggression was repelled and Tiragarde Keep fell. But recently, the Admiral's reserves, led by Lieutenant Benedict, have retaken the keep and once again pose a threat to our homeland. These humans show no respect for diplomacy.\n\nProve your honor and travel south to Tiragarde Keep to eliminate the human invaders.", progress = "You have your orders, <name>. The safety of Durotar is in question. Complete the task before you or hang your head in shame.\n\nShow your honor and defeat the humans of Tiragarde Keep.", completion = "Word of your bravery travels fast, &lt;class&gt;. Tales of your victory at Tiragarde Keep will be heralded in Orgrimmar.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][785] = {title = "A Strategic Alliance", objective = "Seek out Lar Prowltusk on the western flank of Sen'jin Village.Thrall is a most wise and noble leader. His tenacity on the battlefield is matched only by his diplomatic tact.\n\nThe Darkspear Trolls have proven to be invaluable allies to orckind. Out of loyalty and honor we have sworn a pact of protection with them.\n\nThe Warchief has sent orders to make sure our Darkspear friends in Sen'jin Village are not under any direct threat. One of their most trusted scouts, Lar Prowltusk is keeping a close watch on their western flank.\n\nSeek out Lar and assist as needed.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Thrall is a most wise and noble leader. His tenacity on the battlefield is matched only by his diplomatic tact.\n\nThe Darkspear Trolls have proven to be invaluable allies to orckind. Out of loyalty and honor we have sworn a pact of protection with them.\n\nThe Warchief has sent orders to make sure our Darkspear friends in Sen'jin Village are not under any direct threat. One of their most trusted scouts, Lar Prowltusk is keeping a close watch on their western flank.\n\nSeek out Lar and assist as needed.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][786] = {title = "Thwarting Kolkar Aggression", objective = "Lar Prowltusk outside of Sen'jin Village wants you to destroy the 3 sets of Attack Plans held within Kolkar Crag.", description = "Lower your voice, <class>. The Kolkar centaurs lie just over the ridge to the west in Kolkar Crag.\n\nLast night while they were raiding, I snuck into their village and discovered that the dirty beasts have a three-tiered attack planned on the trolls and orcs of Durotar.\n\nWe mustn't let their invasion come to fruition. Perhaps you can muster the might needed to infiltrate Kolkar Crag and destroy their attack plans.\n\nLast I saw, they had divided them up amongst three of their leaders.", progress = "The centaurs have proven to be a consistent nuisance to the Horde. Their intentions to lay siege to our homeland cannot be tolerated.", completion = "The Horde would surely prevail if the Kolkar centaurs were to attack. But by preventing such an attack, we have spared our mighty warriors unnecessary bloodshed.\n\nAnd as sure as there is sand in the Tanaris desert, we know that there will be blood spilled before these trying times are through.\n\nYou have served your people well, &lt;class&gt;.", rewards = "You will be able to choose one of these rewards:\n\nSeasoned Fighter's CloakHeavy Cord Bracers\n\nYou will also receive:\n\nSeasoned Fighter's CloakHeavy Cord Bracers"}
MultiLanguageQuestData['en'][787] = {title = "The New Horde", objective = "Report to Gornek in the Den.Throm'ka, <class>. I am Eitrigg, charged by Thrall to oversee the training of recruits.\n\nThe Horde has changed from what it once was. There was a time where I left the Horde, disillusioned by the growing influence of the power-hungry pawns of the Burning Legion. During my exile, I was taken prisoner by a group of humans, but was rescued by the Warchief. Hearing his vision of the Horde free of demonic influence, guided by the shamans, I returned.\n\nGornek will have further instructions for you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Throm'ka, <class>. I am Eitrigg, charged by Thrall to oversee the training of recruits.\n\nThe Horde has changed from what it once was. There was a time where I left the Horde, disillusioned by the growing influence of the power-hungry pawns of the Burning Legion. During my exile, I was taken prisoner by a group of humans, but was rescued by the Warchief. Hearing his vision of the Horde free of demonic influence, guided by the shamans, I returned.\n\nGornek will have further instructions for you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][788] = {title = "Cutting Teeth", objective = "Kill 8 Mottled Boars then return to Gornek at the Den.", description = "The first order of business will be to put a little strength in your backbone. I could send you out to the Barrens to hunt kodo, but well, in all honesty, you're more useful to us alive than dead.\n\nI believe you would find a good match with the mottled boars you'll find to the north of here.", progress = "I hope you haven't returned to try and convince me that you have completed your task, <name>? No, of course not. I would think better of you.", completion = "Hmmm, not bad, &lt;name&gt;. But don't let it get to your head...you'll fight tougher than boars in your career.\n\nNonetheless, you've proven yourself well, and your next trial will be against a considerably more dangerous opponent, so you'll need some extra protection.", rewards = "You will be able to choose one of these rewards:\n\nSoft Wool BootsBattleworn Leather Gloves\n\nYou will also receive:\n\nBattleworn Leather GlovesSoft Wool Boots"}
MultiLanguageQuestData['en'][789] = {title = "Sting of the Scorpid", objective = "Get 8 Scorpid Worker Tails for Gornek in the Den.", description = "Powerful warrior and awkward novice alike have fallen to the venomous sting of the scorpid. You will find large numbers of scorpids northwest of here. Bring me eight of their tails as proof of your prowess in battle.\n\nThe antidote for their sting is actually made from venom extracted from their stingers. We keep large quantities of antidote for scorpid venom on hand to heal young bloods just like you...\n\nBut I'm sure you won't be needing any of that, will you?", progress = "The carapace of a scorpid isn't so thick that the strength of a determined warrior will be deterred. Strike strongly and without doubt, and the scorpids should prove easy prey.", completion = "There is an important lesson that you must take away from fighting scorpids. The smallest or largest of opponents can still send you to your doom. In fierce combat, any number of things can prove your downfall.\n\nI have no more to teach you, &lt;name&gt;. You have done well, and I will watch your progress with interest.", rewards = "You will be able to choose one of these rewards:\n\nSoft Wool BeltBattleworn Cape\n\nYou will also receive:\n\nSoft Wool BeltBattleworn Cape"}
MultiLanguageQuestData['en'][790] = {title = "Sarkoth", objective = "Kill Sarkoth and bring his claw back to Hana'zua.", description = "<class>! I thought I would die out here with none to know of it. While I was hunting the scorpids of the Valley, I came across a particularly vicious-looking one. Hurling myself at it, I managed to inflict a massive blow to its claw before it closed around my leg.\n\nI wasn't ready for its stinger though, and it sliced down and into my chest, cutting into my flesh and letting my blood. Please, you must kill the scorpid for me! My honor must be upheld! I fought it up on the plateau to the south.", progress = "Ahhh... my father always said I would never amount to much, and here, lying beneath a tree as life seeps away, I'm afraid it looks like he was right.\n\nAt least I wish to die knowing that my last enemy in life lays dead.", completion = "My blow was not enough to kill him, but looking at the damage I inflicted gives me some small measure of pride. That small measure will be all I have to sustain myself if I die, and in that light, the short list of my life's accomplishments fills me with anger.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][791] = {title = "Carry Your Weight", objective = "Furl Scornbrow in the Razor Hill watchtower wants 8 Canvas Scraps.", description = "Age has rendered me useless in battle. Now I make myself useful in other ways.\n\nFrom this vantage point I watch for invaders. As our strength here grows, I find myself blowing the signal horn less and less.\n\nTo pass the time I fashion goods to help younger, more able warriors defend our homeland.\n\nFor you, I can fashion you a bag for your belongings. If such an item would be of use to you, bring me some canvas, a material common to the humans and centaurs.", progress = "I fought proudly alongside the Warchief when these lands were pioneered. The scars of battle mark my skin.\n\nThe honor of the Horde has been upheld with the help of my axe and battlecry during the defeat of Archimonde, when the unholy alliance was made with the humans and elves, wrought from necessity.\n\nBut my position as watchman and provider has given me a new sense of worth.", completion = "Most excellent, &lt;name&gt;. Any good &lt;class&gt; will surely find a use for this bag on the battlefield.\n\nI salute your vigor and willingness to die in the name of the Horde!", rewards = "You will receive:\n\nHandmade Leather Bag"}
MultiLanguageQuestData['en'][792] = {title = "Vile Familiars", objective = "Kill 8 Vile Familiars.\n\nReturn to Zureetha Fargaze outside the Den.", description = "I trust the Valley of Trials will teach you much, young <class>.\n\nI was sent to the Valley to guide you, but I have discovered a growing taint here...\n\nA group that calls itself the Burning Blade has a coven here in the Valley of Trials.  They are skulking in a cave to the northeast, and their Vile Familiars have spilled from its mouth to cause havoc.\n\nAs your first task against the Burning Blade, I bid you, defeat these familiars. Slay many and, if you survive, return to me.", progress = "To prove yourself against the Burning Blade, you must first defeat its Vile Familiars.  Return to me when you have done this.", completion = "You have done well, &lt;name&gt;.\n\nAlthough the Vile Familiars were merely pets of the darker powers within the Burning Blade, your success against them foretells greater deeds ahead.", rewards = "You will be able to choose one of these rewards:\n\nPrimitive ClubPrimitive Hand BladePrimitive HatchetPrimitive Walking Stick\n\nYou will also receive:\n\nPrimitive HatchetPrimitive ClubPrimitive Hand BladePrimitive Walking Stick"}
MultiLanguageQuestData['en'][793] = {title = "Broken Alliances", objective = "Use the Sign of the Earth to activate the Pillars of Diamond, Opal, and Amethyst and obtain the Runestones.\n\nPlace the runestones in the Seal of the Earth to free Blacklash and Hematus.\n\nSlay them and return Blacklash's Bindings, the Chains of Hematus, and the Sign of the Earth to Gorn.", description = "The Seal of the Earth is held by three runestones, held in the Pillars of Diamond, Opal, and Amethyst in Lethlor Ravine. Using the Sign of the Earth, you will be able to remove the runestones and unlock the Seal of the Earth.\n\nBe wary though, <name>, the black drakes Blacklash and Hematus are not to be trifled with. See them dead and return their bindings to me.\n\nTo reach the ravine, travel to the far eastern part of the Badlands.  Be careful though, for the ravine is home to countless drakes.", progress = "There are few enemies more deadly than dragonkind, and there were few dragons that fought as ferociously as Blacklash and Hematus.", completion = "The black dragonflight continues to ally with the renegade Blackrock orcs, and both must be brought into line, or removed. With Blacklash and Hematus dead, we can turn our attentions westwards, towards Blackrock Spire.", rewards = "You will be able to choose one of these rewards:\n\nBlazewind BreastplatePrismscale HauberkWarforged ChestplateMindburst Medallion\n\nYou will also receive:\n\nBlazewind BreastplatePrismscale HauberkWarforged ChestplateMindburst Medallion"}
MultiLanguageQuestData['en'][794] = {title = "Burning Blade Medallion", objective = "Bring the Burning Blade Medallion to Zureetha Fargaze, outside The Den.", description = "Through my divinations, I see that an item of power hides deep within the Burning Blade Coven, guarded by beasts and black magic.\n\nIt is called the Burning Blade Medallion, and your next task is to find it and remove it from the coven.\n\nBut be wary, for the medallion may be possessed by an agent of the Burning Blade, and if so then the agent's power would be greater than the familiars you have already encountered.\n\nGo, <name>.  You will find the coven in a cave, to the north and west.", progress = "Is your task complete, <name>?  Do you have the Burning Blade Medallion?", completion = "You retrieved it!  Well done!\n\nYour efforts within the Burning Blade Coven are key in rooting out this cult in the Valley of Trials.  But I fear they have further aims in our land.\n\nWe have not seen the end of them.", rewards = "You will be able to choose one of these rewards:\n\nDust-Covered LeggingsJagged Chain VestRipped Pants\n\nYou will also receive:\n\nMinor Healing PotionDust-Covered LeggingsJagged Chain VestRipped Pants"}
MultiLanguageQuestData['en'][795] = {title = "Seal of the Earth", objective = "The Seal of the Earth lies here, with three recessed alcoves for the Amethyst Runestone, the Opal Runestone, and the Diamond Runestone.", description = nil, progress = "The Seal of the Earth lies here, with three recessed alcoves for the Amethyst Runestone, the Opal Runestone, and the Diamond Runestone.", completion = "As you place the Runestones into the matching recesses, a violent rumbling shakes the earth as the Seal is broken.", rewards = nil}
MultiLanguageQuestData['en'][804] = {title = "Sarkoth", objective = "Bring the news of Hana'zua's plight to Gornek at the Den.", description = "Seeing the deed you have done for me steels my heart. I cannot fall so easily! I must endure!\n\nBut it remains that I cannot make the trek back to the Den unassisted. Please, <name>, return to the Den and tell Gornek of my situation. Perhaps he can help me.", progress = nil, completion = "From your description of the beast, I believe you must be speaking of Sarkoth! It is no wonder that Hana'zua was overtaken by it. Aid will be dispatched to him immediately, trouble yourself no more with Hana'zua's plight.\n\nHowever, I must say, I am most impressed to hear that you brought Sarkoth to death. It is a feat to be proud of, &lt;name&gt;. And that you would fight for a stranger's honor, while other tasks occupied your time, your own honor is heightened.", rewards = "You will be able to choose one of these rewards:\n\nSoft Wool VestBattleworn Chain Leggings\n\nYou will also receive:\n\nSoft Wool VestBattleworn Chain Leggings"}
MultiLanguageQuestData['en'][805] = {title = "Report to Sen'jin Village", objective = "Speak with Master Gadrin in Sen'jin Village.", description = "Your trials against the Burning Blade are finished... here in the Valley.  But I want you to report your findings.\n\nGo to the troll village of Sen'jin and seek out Master Gadrin.  Sen'jin Village is east out of the valley, then right at the fork.\n\nTell Gadrin of the Burning Blade, and that they have reached the Valley of Trials.  Discover from him if they have yet reached Sen'jin.\n\nGo, <name>, and be swift.  I fear the evil found in the Burning Blade Coven is but the herald of a larger threat...", progress = nil, completion = "Hm... your report comes at a bad time.  The Burning Blade is not seen here in Sen'jin, but their evil has taken seed off the coast, on the Echo Isles.\n\nThe orcs are friends of the Darkspear Trolls.  Honorable friends.  We want to help the orcs, but... we need help too.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][806] = {title = "Dark Storms", objective = "Bring Fizzle's Claw to Orgnil Soulscar in Razor Hill.", description = "We cannot allow the Burning Blade a foothold in Durotar!  We must destroy them before their evil festers!\n\nI have undergone my own investigations and found that a Burning Blade warlock, the goblin Fizzle Darkstorm, has camped within Thunder Ridge to the northwest.  There he and his cultist minions spread chaos.\n\nFind and defeat Fizzle, and bring me his dead claw!", progress = "Did you find Fizzle, <name>?  He, and rest of the Burning Blade, must be scoured from our lands!", completion = "Aha!  You got him!\n\nYou do your clan proud, &lt;name&gt;.  And because of you, Durotar is free of one more agent of evil.", rewards = "You will receive:\n\nTiger Hide Boots"}
MultiLanguageQuestData['en'][808] = {title = "Minshina's Skull", objective = "Retrieve Minshina's skull from the circle of power on the Echo Isles.\n\nBring it to Master Gadrin in Sen'jin Village.", description = "I hear the voice of my brother, Minshina, calling to me in my dreams.\n\nHe was taken by Zalazane, the warlock on the Echo Isles to the east. And he is dead.\n\nBut death is not freedom for my brother. Minshina's spirit was trapped within his own skull by Zalazane's magics. In my dreams I see it with other skulls, in a circle of power on the largest Echo Isle. As long as it remains there my brother's soul is doomed.\n\nPlease, <name>. Find the circle and retrieve Minshina's skull. Bring it to me.\n\nFree him!", progress = "Do you have my brother's skull, <name>?  Is he finally free?", completion = "Thank you, &lt;name&gt;.  You have saved Minshina.  You have saved my brother's spirit from slavery!", rewards = "You will receive:\n\nFaintly Glowing Skull"}
MultiLanguageQuestData['en'][809] = {title = "Ak'Zeloth", objective = "Speak with Ak'Zeloth in the Barrens.", description = "Since the last great war when the Burning Legion was defeated, I have searched for sources of demonic corruption in orc society.  The collar you brought me confirms my fears.\n\nIt belongs to the Burning Blade, a cult that rallies around an item of demonic power.  It is called the Demon Seed, and it resides in the Barrens atop Dreadmist Peak.  It must be destroyed!\n\nGo to Far Watch Post, on the border of the Barrens to the west, and speak with my assistant, Ak'Zeloth.  He will direct you further.", progress = nil, completion = "Neeru wants the Demon Seed destroyed, does he?  Strange...\n\nVery well.  If he wishes the seed gone, then I will tell you how to remove it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][812] = {title = "Need for a Cure", objective = "Find Kor'ghan in Orgrimmar and get the Venomtail Antidote. Then bring the antidote to Rhinag near the northwestern border of Durotar.", description = "<name>... your timing is perfect. I just hope I can compliment your haste as well.\n\nI was careless while fighting a few of the venomtails nearby, and one of them stung me deeply. I can feel its poison weakening me even as we speak. At this rate, I got maybe an hour left to live. But I'll need your help if I'm to do so...\n\nKor'ghan in Orgrimmar knows how to make the antidote. Find him... and hurry, <name>. I won't be able to last much longer. He should be in the Cleft of Shadow.", progress = "I'm almost glad I can't return to Sen'jin as I am now. My weakness and stupidity would surely be mocked.", completion = "&lt;name&gt;, you've saved my life. Thank you.\n\nPlease take this; I hope it can at least help you in your travels, if not bring you some coin. From what you say, I won't be usin' it anytime soon. Kor'ghan is gonna march me through more of his rituals until I prove myself. More killin' boars, more gatherin' scorpid tails...", rewards = "You will be able to choose one of these rewards:\n\nCharging BucklerLight Scorpid Armor\n\nYou will also receive:\n\nLight Scorpid ArmorCharging Buckler"}
MultiLanguageQuestData['en'][813] = {title = "Finding the Antidote", objective = "Bring 4 Venomtail Poison Sacs to Kor'ghan in Orgrimmar.", description = "Venomtails are some of the deadliest scorpids in Durotar. It was unwise for Rhinag to hunt them without having some of the antidote with him, but right now, chastising is the last thing he needs.\n\nBring me a few venomtail poison sacs from any of the venomtails near the entrance of Orgrimmar and I'll make an antidote for him.\n\nMake haste, <name>. One of our own needs your help.", progress = "Remember, no matter what creature you hunt, you would do well to study it and understand its behavior. That knowledge could save your life.", completion = "Here is the antidote, &lt;name&gt;. Take it to Rhinag as soon as you can, and be cautious.", rewards = "You will receive:\n\nVenomtail Antidote"}
MultiLanguageQuestData['en'][815] = {title = "Break a Few Eggs", objective = "Bring 3 Taillasher Eggs to Cook Torka in Razor Hill.", description = "Bah! I almost forgot I need to get breakfast ready.\n\n<name>, get yourself movin' and get me some taillasher eggs. I'll need at least three of them if I'm going to have enough for tomorrow's meal.\n\nThe Bloodtalon taillashers can be fierce, and protect their eggs to the death more often than not. They sometimes bury their eggs too deep in the earth to uncover safely, but if you head to the Echo Isles to the southeast of Sen'jin Village, you can usually find them all over those islands.", progress = "Breakfast, lunch, dinner! Who cares which meal it is? It still has to be cooked by someone--namely me!", completion = "You might be weak, but at least you're not clumsy, &lt;name&gt;.\n\nHere, take this and get outta my way. I've got cooking to do.", rewards = "You will receive:\n\nTough Hunk of BreadTough Jerky"}
MultiLanguageQuestData['en'][816] = {title = "Lost But Not Forgotten", objective = "Bring a sign of Kron's fate to Misha Tor'kren at the farmstead northwest of Razor Hill.", description = "<name>, please, can you help me? My son Kron went hunting days ago, and he still hasn't returned. He went west towards the Barrens to hunt crocolisks along Southfury River. I fear the worst.\n\nAs strong as he was, his stubborn pride has always drawn him into trouble. I warned him that the crocolisks were powerful and vicious. He grew angry and stormed off.\n\nIf you can't find him, at least bring me a sign of his fate... even if you have to open up the stomach of every crocolisk along the Southfury's banks.", progress = "I pray that Kron will return to me, but I'm almost certain I know his fate already.", completion = "Oh, my son... my beautiful son.\n\nUncertain of my son's fate, I have tormented myself since he left. Now that I know what's happened, perhaps I can finally begin to mourn.\n\nThank you, &lt;name&gt;. Please take this. I was going to give it to Kron as a gift when he returned successful. Now that I know he is dead, I cannot bear to look at it.", rewards = "You will receive:\n\nHandsewn Cloak"}
MultiLanguageQuestData['en'][817] = {title = "Practical Prey", objective = "Bring 4 Durotar Tiger Furs to Vel'rin Fang in Sen'jin Village.", description = "Many of the hides we use come from Durotar tigers, <name>. Blankets, armor, tents: there are a great many reasons we hunt the beasts, and many reasons we let them thrive at the same time.\n\nThe time has come for us to cull the flock, so to speak. Our numbers grow, and our needs are beginning to overwhelm our stocks. I need more hides if I'm to prepare suitable goods for our people.\n\nBring me 4 Durotar tiger furs, and I shall reward you. You can find them on the islands south of here.", progress = "I remember my first tiger hunt, <name>. I chose to hunt on the largest of the Echo Isles, and I sat perfectly still in the shadows of its foliage for almost a full day... watching... waiting.\n\nMy muscles were taut, and I was ready to strike. It was one of my greatest victories when that tiger finally took the bait.", completion = "I am pleased, &lt;name&gt;. Because of your help, our people will be protected, and not go cold as the seasons change.\n\nThank you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][818] = {title = "A Solvent Spirit", objective = "Bring 4 Intact Makrura Eyes and 8 vials of Crawler Mucus to Master Vornal in Sen'jin Village.", description = "Although my eyes fail me, I still can see clearly enough. More often I must rely on my alchemical skills to aid me in magics that once came easily. But I refuse to take on an apprentice--no troll or orc worthy enough has ever come forward.\n\nAre you worthy? Yes, of course you are... of course you think you are.\n\nI need a few things. Will you get them for me?\n\nI need intact makrura eyes, and vials of crawler mucus. You can find them on any makrura or crawler in Durotar. We shall speak again soon.", progress = "Time is the true test of your strength and will. Lose patience or give in to weakness, and your true self will be shown.", completion = "Well done, young one... well done indeed.", rewards = "You will receive:\n\nReally Sticky Glue"}
MultiLanguageQuestData['en'][819] = {title = "Chen's Empty Keg", objective = "Find someone who knows about Chen's Empty Keg.", description = "A small placard on one of the ends of the keg says,\n\n\"Chen Stormstout-\n\nMay your spirit be raised and always raise your spirits.\"", progress = "Yes?", completion = "Well, I'll be...\n\nThis was one of Chen Stormstout's kegs. He traveled with Rexxar a long time ago. I haven't seen or heard about him in a kodo's age. I appreciate you bringing this to me, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][821] = {title = "Chen's Empty Keg", objective = "Bring 5 Savannah Lion Tusks, 5 Plainstrider Kidneys, and 1 Thunder Lizard Horn to Brewmaster Drohn in Ratchet.", description = "Would you like a taste of Chen's namesake? Ahh, the stormstout is a mighty brew. Chen taught the recipe to my mentor, and my mentor passed it on to me. I'll need you to get me a few things, but I can tell you this: the kick is worth it.\n\nBring me 5 savannah lion tusks from any savannah lion, 5 plainstrider kidneys from any plainstrider, and 1 thunder lizard horn from any species of thunder lizard. That should do the trick nicely.\n\nYou can find these ingredients throughout the Barrens.", progress = "How's the search going?", completion = "Haha... I never thought I'd make more of this stuff ever again.\n\nYou've stirred in me a great sense of nostalgia, &lt;name&gt;. Kind of reminds me of the last time I made a batch of trogg brew. Thank you. The memories warm my stomach.", rewards = "You will receive:\n\nStormstout"}
MultiLanguageQuestData['en'][822] = {title = "Chen's Empty Keg", objective = "Bring 5 Lightning Glands, 1 Thunderhawk Saliva Gland and 1 Kodo Liver to Brewmaster Drohn in Ratchet.", description = "Good stuff, that stormstout, huh?\n\nI have another recipe that I learned from Chen. Would you be interested? It won't take long to make, and it might be useful if you plan on adventuring some more.\n\nBring me 5 lightning glands from any stormhide, 1 thunderhawk saliva gland from greater thunderhawks, and a kodo liver from any of the Barrens' kodos.\n\nLike I said, this stuff has kick; it's the trogg brew that I mentioned to you before.", progress = "You working hard at finding those ingredients, <name>?", completion = "Haha! I knew you couldn't resist some of this brew. Come back again anytime you want some more, &lt;name&gt;. Just bring me more of the ingredients I had you collect.", rewards = "You will receive:\n\nTrogg Brew"}
MultiLanguageQuestData['en'][823] = {title = "Report to Orgnil", objective = "Speak with Orgnil Soulscar in Razor Hill.", description = "We at Sen'jin Village are not without our own troubles, and we thank you for your aid.  But the news you bring regarding the Burning Blade could be trouble for everyone.\n\nThere is an orc stationed at Razor Hill, Orgnil Soulscar, who polices Durotar from evils such as the Burning Blade!  Go to Orgnil and tell him of our plight, as well as your news from the Valley of Trials.  He will want to know these things.\n\nRazor Hill lies to the north.", progress = nil, completion = "Yes?  You have something to report?  Well then, let's have it!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][824] = {title = "Je'neu of the Earthen Ring", objective = "Bring the Befouled Water Globe to Je'neu Sancrea in Blackfathom Deeps.\n\nProvided item: \n", description = "The Earthen Ring is a shamanistic group dedicated to studying and preserving the elements.  They have forgotten more about crazy old gods, ancient legends and lore than most scholars will ever know.\n\nLucky for you, I know someone in the Earthen Ring here in Ashenvale.  Head over to Zoram'gar Outpost on the coast of the Zoram Strand; show Je'neu Sancrea what you found.  If anyone can figure out that globe's significance, it'd be him.", progress = "Ah, hello there.  I spend a great deal of time studying the water - all the elements really - so much so that sometimes I don't even notice people around me.\n\nIs there something I can help you with?", completion = "This globe... it is most disturbing.  Many of the more powerful elementals receive their power and energy through such devices.  To find one like this nearly intact is one thing - to find it so tainted is another.\n\nI will see that this globe is studied properly by the Earthen Ring.  Perhaps we can bring an end to this corruption of the elements.  Please - accept this as a fair exchange for bringing this globe to the attention of the Earthen Ring.", rewards = "You will be able to choose one of these rewards:\n\nDeftkin BeltDriftmire ShieldSoft Willow Cape\n\nYou will also receive:\n\nDeftkin BeltDriftmire ShieldSoft Willow Cape"}
MultiLanguageQuestData['en'][825] = {title = "From The Wreckage....", objective = "Gar'Thok of Razor Hill wants you to retrieve 3 Gnomish Tools from the wreckage off the coast.", description = "One of my most observant scouts brings back word that the wreckage of Proudmoore's fleet still remains off the coast of Durotar, just east of Tiragarde Keep.\n\nIt is no secret that the humans, in alliance with those foul little creatures known as gnomes, have an advanced knowledge of mechanics. We must have a complete understanding of all our potential enemies. And our people will benefit from this new knowledge as well.\n\nSwim through the wreckage, <name>, and retrieve for me the tools of the Alliance.", progress = "Once we learn how the humans operate their strange machinery, we will stand a greater chance of defeating them in future battles.\n\nWith our new gained knowledge, the Horde only stands to grow in strength.", completion = "Your recovery mission was a success, &lt;class&gt;. I will see to it that these tools get to Orgrimmar with the next caravan.\n\nNicely done.", rewards = "You will be able to choose one of these rewards:\n\nDirt-Trodden BootsSandrunner WristguardsWide Metal Girdle\n\nYou will also receive:\n\nSandrunner WristguardsWide Metal GirdleDirt-Trodden Boots"}
MultiLanguageQuestData['en'][826] = {title = "Zalazane", objective = "Defeat Zalazane.\n\nKill 8 Voodoo Trolls and 8 Hexed Trolls.\n\nBring Zalazane's Head to Gadrin.", description = "The witchdoctor Zalazane dwells on the Echo Isles to the east.  They are the isles we once called home.\n\nFrom there he sends his trolls to the mainland, to hex our people and drag more of them under his sway.\n\nHe must be stopped.\n\nDefeat Zalazane and his minions -- former Darkspear trolls, now lost to us.  Bring me his head and I will know his reign of evil is over.", progress = "Is Zalazane defeated, <name>?", completion = "With Zalazane gone, our tribe can again sleep in peace.\n\nThank you, &lt;name&gt;.  The Darkspear tribe owes you much.  If you suffer from an ailment, visit my assistant Bom'bay, behind me.  His voodoo is strong...", rewards = "You will be able to choose one of these rewards:\n\nLightweight BootsVeiled Grips\n\nYou will also receive:\n\nVeiled GripsLightweight Boots"}
MultiLanguageQuestData['en'][827] = {title = "Skull Rock", objective = "Gather Searing Collars from the cultists in Skull Rock.\n\nBring them to Margoz at his camp.", description = "<name>.  The Burning Blade has infested the cave east of Orgrimmar known as Skull Rock.  Inside that cave they perform vile rituals, and burn their own flesh with Searing Collars.\n\nBy wearing these collars, I believe the cultists attune themselves to demonic power.  But to confirm this, I must have a collection of the collars to study.\n\nGo to Skull Rock and gather Searing Collars from the cultists you find there.  Bring them to me, and I will uncover their secrets.", progress = "Have you yet entered Skull Rock, <name>?  Do you have the Searing Collars?", completion = "Good.  Hiding within these collars is the secret behind the Burning Blade.  And I will uncover that secret...", rewards = "You will be able to choose one of these rewards:\n\nJagged DaggerSteady Bastard SwordStinging Mace\n\nYou will also receive:\n\nSteady Bastard SwordJagged DaggerStinging Mace"}
MultiLanguageQuestData['en'][828] = {title = "Margoz", objective = "Speak with Margoz.", description = "One of our Shamans, Margoz, knows more of the Burning Blade's corruption.  He speaks of a cave called Skull Rock in the mountains - just outside Orgrimmar! - that shelters a large band of Burning Blade cultists.\n\nBefore you go to Skull Rock speak with Margoz.  He is wise and his council is valued.\n\nHe is camped to the northeast, between the coast and Drygulch Ravine.\n\nFollow his advice, but whatever Margoz says, <name>, I still want you to crush those cultists!", progress = nil, completion = "Welcome, &lt;name&gt;.  Word reached me of your coming, and of your exploits in Durotar.\n\nYou are a &lt;class&gt; of growing skill and renown.\n\nStay on the pure path, and your future will be great indeed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][829] = {title = "Neeru Fireblade", objective = "Bring an Example Collar to Neeru Fireblade in Orgrimmar.", description = "The Searing Collars you brought me are powerful, demonic implements.  Divining their origin is, I'm afraid, beyond my skills as a shaman.  We will need a warlock to study them.\n\nTake a searing collar to Neeru Fireblade.  Although he is a skilled warlock, he professes to use his powers to thwart demons, and claims his research in the occult is benign.  Be that true or false, we may need his aid against the demonic cult in Durotar.\n\nYou may find Neeru in Orgrimmar in the Cleft of Shadow.", progress = "My most humble greetings, <class>.  How might I help my <race> brother today?", completion = "Ah, and where did you get this?  Good Margoz in Razor Hill sent you to me, did he?\n\nWell, let me take a closer look...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][830] = {title = "The Admiral's Orders", objective = "Take Admiral Proudmoore's Orders to Gar'Thok in Razor Hill.", description = "You open the aged and weathered envelope and discover an official looking document. You recognize the seal of Admiral Proudmoore.\n\nThis looks important. Perhaps Gar'Thok, the commander of Razor Hill, would be interested in having this information.", progress = "There is a look of concern on your face, <class>. What have you there?", completion = "This does not bode well at all. You were wise to bring this information to my attention.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][831] = {title = "The Admiral's Orders", objective = "Deliver Admiral Proudmoore's Orders to Vol'jin in Thrall's chamber in Orgrimmar.", description = "Humans cannot be trusted. We fought alongside them with a weary heart, knowing they would betray us one day.\n\nAdmiral Proudmoore's death was not enough to stop his legacy of deceit. The human scum had his plans well laid out before he ever met his demise.\n\nHis reign won't even die with Benedict it seems. Who knows how long it will be before the next waves of Proudmoore's men land upon our shores.\n\nWe need to get these orders to Vol'jin in Orgrimmar immediately! He can be found in Thrall's chamber.", progress = "Can you not see that I am busy? This had better be pressing....", completion = "Countless times I urged the Warchief not to trust the humans, but personal pride is not what is at stake here.\n\nYou have served the Horde honorably, young &lt;class&gt;.\n\nNow excuse me, I must counsel Thrall on these matters at once....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][832] = {title = "Burning Shadows", objective = "Take this eye to Neeru Fireblade in Orgrimmar.", description = "<Words emanate from the pendant and into your mind.>\n\nGazz'uz?\n\nGazz'uz...report!\n\nThere is word of your discovery in Skull Rock.  You must prepare for an attack!\n\nGazz'uz, I order you to speak!  Speak or I will make sure Neeru Fireblade knows of your presence, and he will descend on you with swift brutality.\n\nDo not test your skills against Neeru...\n\n...Gazz'uz, are you there...?", progress = "You have something vital to report.  I can sense it behind your eyes.", completion = "&lt;Examines the Eye of Burning Shadow.&gt;\n\nIntriguing.  The voice you heard mentioned my name?  I am known for hunting down enemies of our Warchief, but...it is strange that I was singled out.  Stranger still that the Burning Blade cultists from whom you recovered this pendant have a name so close to my own.\n\nI must study this pendant.  I must study and, and must ponder the meaning of its message.\n\nThank you for bringing this to my attention, &lt;name&gt;.  You have done your people a great service.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][833] = {title = "A Sacred Burial", objective = "Kill 8 Bristleback Interlopers at Red Rocks.", description = "Only the most valiant tauren are laid to rest at Red Rocks, our sacred burial ground. It is an honor bestowed upon the great warriors who helped found and defend Thunder Bluff and those who have given their lives for the greater good of their tribes and chieftains.\n\nBut it appears a foul menace has made its way onto our holy land. A band of Bristleback Interlopers is ravaging the grave site and I am too old and past my prime to drive them away.\n\nThey must be driven off with force, <name>.", progress = "The Bristleback Interlopers must be driven away from our sacred burial ground, <name>.", completion = "Well done. You have sent those foul Bristlebacks a clear message. They will think twice before attempting to meddle in this holy spot again.", rewards = "You will be able to choose one of these rewards:\n\nCairne's First BreastplateCord of Tragic MemorySlippers of Mourning\n\nYou will also receive:\n\nSlippers of MourningCord of Tragic MemoryCairne's First Breastplate"}
MultiLanguageQuestData['en'][834] = {title = "Winds in the Desert", objective = "Retrieve 5 Sacks of Supplies.", description = "I'm Rezlak, one of Gazlowe's boys. Boss sent me to help the orcs here in Durotar. Things'd been going good except for the caravans. Can't manage to keep them safe! Makes my job a little harder, you know?\n\nThe last shipment, which they PROMISED would get through, was snatched by the Dustwind harpies of...where was it...Razorwind Canyon?\n\nI gotta have those supplies! Follow the big canyon to the south, you'll find the ravine cut right into the west and east sides of the walls.", progress = "I'm great at what I do, don't get me wrong, but this is ridiculous! What am I supposed to do, build sand castles?", completion = "Hey, now isn't that just the thing! You've got our supplies back for us. That's great. I'll be able to get back to work just as soon as I can find someone to haul these sacks for me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][835] = {title = "Securing the Lines", objective = "Kill 12 Durotar Harpies. Any type of harpy will suffice.", description = "Gazlowe told me once, \"Rezlak. There's one thing you need to know in life, and that's if you want something done well, do it yourself.\"\n\nI can't deal with losing all our caravans, so I'm just going to take matters into my own hands. Harpies plague our supply routes.  If we kill the harpies, the caravans are safe.\n\nOf course, there was one other thing that Gazlowe taught me, and that's \"You can get anything done for a price.\" You in, <name>?  Good... I recommend starting in the canyon to the east.", progress = "You wouldn't think it from a guy like my boss Gazlowe, but he always seemed to know the score. \"Don't be afraid to take that big step,\" he said.\n\nHarpies won't stop bothering us and the caravans won't stop being attacked unless we do something about it, eh?", completion = "I think I can breathe easy now, knowing that the harpies won't be bothering our supply caravans anymore. And not one moment too soon, either. I hear I'm being sent some fun little toys with the next shipment!\n\nYou're pretty good at what you do, &lt;name&gt;, you ought to track down my boss in Ratchet. I'll bet he could find some work for you.\n\nOh, and don't worry, I wouldn't forget to pay you for the service you provided me.", rewards = "You will be able to choose one of these rewards:\n\nHarpy Wing ClipperHickory ShortbowBlemished Wooden Staff\n\nYou will also receive:\n\nHickory ShortbowHarpy Wing ClipperBlemished Wooden Staff"}
MultiLanguageQuestData['en'][836] = {title = "Rescue OOX-09/HL!", objective = "Escort OOX-09/HL to safety, then report to Oglethorpe Obnoticus in Booty Bay.", description = "The gnome's voice crackles once again from the robot:\n\n\"I need to move OOX-09/HL to an open, safe place so it can begin a lengthy take-off procedure.  It has built-in cloaking, but I need time on my end to make it operational again.  Escort the robot from its current location to, let's say, some big rocks that obscure visibility! That should be a perfect place, and long enough, to get things online!\"\n\n\"Escort it safely and then come talk to me in Booty Bay!  Oglethorpe Obnoticus - out!\"", progress = nil, completion = "Oh, YOU'RE the great savior of OOX-09/HL!  I cannot even begin to express my thanks for your assistance!  My homing robot series needs more development, but your recovery has saved me countless hours of extra rebuilding time, as well as many gold pieces in manufacture costs!\n\nPlease, take your choice of any of these items I have.  Thank you again for your generous assistance &lt;name&gt;, my robots and I are in your debt!", rewards = "You will be able to choose one of these rewards:\n\nGnomish Inventor BootsGnomish Water Sinking Device\n\nYou will also receive:\n\nGnomish Inventor BootsGnomish Water Sinking Device"}
MultiLanguageQuestData['en'][837] = {title = "Encroachment", objective = "Kill 4 Razormane Quilboars, 4 Razormane Scouts, 4 Razormane Dustrunners and 4 Razormane Battleguards for Gar'Thok at Razor Hill.", description = "When we arrived, the Razormane quilboars possessed much of the land, and proved a thorn in our sides. Through our efforts we have driven out the largest part of their numbers, but still they remain well-fortified in some areas.\n\nIt has gone on long enough, however. For our own protection, we cannot allow the Razormane any hold in our lands. Their camps can be found to the west of here. Look for the brambles and you will find them. Today we drive them from Durotar, tomorrow, perhaps from all of Kalimdor.", progress = "Though they do possess some intelligence and some organization, I find it constantly amazing that the quilboars were able to capture and hold so much territory in Kalimdor. Perhaps they are more crafty an enemy than I give them credit for...", completion = "I will pass along word that the quilboars have been removed from their lairs, and that their structures may be set to fire. The removal of the Razormane from Durotar brings us closer to fully securing the borders of our new homeland.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][838] = {title = "Scholomance", objective = "Speak with Apothecary Dithers at the Bulwark, Western Plaguelands.", description = "On the island of Caer Darrow lies Scholomance - a school that serves as a stronghold for the Scourge.  Our enemy dwells within, safely allowed to pursue research that strengthens their power.  A door bars the way, and try as we might no entry is to be had without a proper key.\n\nApothecary Dithers is well versed on Scholomance, and has an idea how to obtain a key.  You have proved your value to me as someone who can get things done; I now entrust this task to you.  Speak with him on this matter.", progress = nil, completion = "Yes, &lt;class&gt;, the High Executor mentioned you might be the one to trust in the matter of the key.  I've dedicated a fair portion of my recent studies to the Scholomance, and I believe I know a means by which you can acquire one that will let you past the front door at will.\n\nThis task will not be easy, but such tasks seldom are.  You most assuredly look like the type to know this as fact.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][840] = {title = "Conscript of the Horde", objective = "Give Kargal Battlescar at the Barrens outpost your recruitment letter.", description = "Hmm, you look pretty strong.\n\nListen, my good friend Kargal needs some new recruits for Barrens duty. I know you want to do what's right for the Horde. Well, this is your chance.\n\nTake this recruitment letter to Kargal and see if he'll sign it.", progress = "What do you want, pup? If you're not here for recruitment, I don't have time for you.", completion = "Oh, so Takrin sent you? He's an excellent scout, I'm not sure what I'd do without him.\n\nI'll sign your recruitment letter, but what we really need is someone at the Crossroads.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][841] = {title = "Another Power Source?", objective = "Bring 10 Wastewander Water Pouches to Chief Engineer Bilgewhizzle in Gadgetzan in exchange for another power source.", description = "Let me guess - you didn't get whatever world-ending, nefarious deed you were doing done in time.  No wait, better still... you dropped it in the sand!  Well, whatever the reason, I do have additional power sources I will sell to you.  This time, however, it will cost you ten, YES TEN Wastewander Water Pouches!\n\nTimes are tough all around, <name>, and power sources don't grow on trees!  Hrm, but what if they did.  Maybe we could MAKE a power source tree...", progress = "Well, have you got the ten water pouches?", completion = "Very well, here is another power source.  I highly recommend you using it properly this time, unless you are eager to spend ten more water pouches for another water source.", rewards = "You will receive:\n\nModel 4711-FTZ Power Source"}
MultiLanguageQuestData['en'][842] = {title = "Crossroads Conscription", objective = "Deliver your signed recruitment letter to Sergra Darkthorn at the Crossroads. If you haven't already, you can hitch a ride there with the next caravan by talking to Halga Bloodeye at Far Watch Outpost.", description = "<Kargal withdraws a battered recruitment letter from his vest and makes his mark on it. He hands it to you solemnly.>\n\nWell pup, you've proven yourself to be a formidable asset. Consider yourself drafted. We need your like at the Crossroads, assuming you can make it there alive. Just follow the road West of here, then South when you hit the junction. If you really want to help your new Horde, talk to Halga and hitch a ride with our next caravan. Deliver this letter to Sergra Darkthorn when you arrive.", progress = "Well well well, what do we have here? Has Kargal deemed me worthy of another recruit?", completion = "Alright, &lt;name&gt;. You want to earn your keep with the Horde? Well there's plenty to do here, so listen close and do what you're told.\n\n I see that look in your eyes, do not think I will tolerate any insolence. Thrall himself has declared the Hordes females to be on equal footing with you men. Disrespect me in the slightest, and you will know true pain.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][843] = {title = "Gann's Reclamation", objective = "Gann Stonespire wants you to kill 15 Bael'dun Excavators and 5 Bael'dun Foremen.\n\nBring Khazgorm's Journal to Gann Stonespire.", description = "In solitude I wander these roads.\n\nThe dwarves of Bael Modan show no respect for my land. Horrendous blasts drive holes deep into the ground as noisy machines rip apart the hills. Lands which once served as home and provider to my tribe are now riddled with destructive dwarves.\n\nAttempts at reaching a diplomatic resolution have failed. Now is the time for decisive action.\n\nDrive the dwarves from the Bael Modan excavation by force and bring to me the journal of their leader, Prospector Khazgorm.", progress = "Many innocent tauren lost their lives or were forced off their ancestral birthplace when the dwarves of Bael Modan arrived. My land must be reclaimed!", completion = "Khazgorm met the fate he earned. I feel no remorse for the fool. He was an infidel on these lands.\n\nMay his death serve as a warning to all those who threaten to disrupt our way of life.\n\nNow let me take a moment to study the dwarf's journal....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][844] = {title = "Plainstrider Menace", objective = "Collect 7 Plainstrider Beaks.", description = "Are you familiar with plainstriders? Useless animals. Can't fly. Gamey. Brain the size of my knuckle. Too dim to get out of the way of a moving cart. I've broken more axles thanks to their thick skulls... Sometimes I think the quilboar intentionally frighten flocks of them into the path of our caravans just prior to an ambush.\n\nMake me proud, <class>. Cut a swath through those filthy birds to keep the roads free, and bring me their beaks as proof.", progress = "Have you collected the plainstrider beaks?", completion = "Very good, &lt;name&gt;.  With the plainstriders gone we'll have an easier time keeping our supply chains intact.  And I hope you learned a few tricks out there in the Barrens, for your next prey has a little more fire in its blood than the plainstriders...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][845] = {title = "The Zhevra", objective = "Slay Zhevra Runners to collect 4 Zhevra Hooves.", description = "If you wish to serve my beloved horde, you'll have to prove your strength to me, pup. You can cut your teeth by hunting zhevra. They may not be the strongest of beasts in the Barrens, but stay clear of their kick or you'll regret it.\n\nHunt the zhevra to the north and south, and collect their hooves.  Bring them to me and perhaps we'll next send you against something tougher.", progress = "How many zhevra have you slain?", completion = "Not bad, &lt;name&gt;.  Those zhevra hold a lot of strength in their legs.  A sharp kick from them can knock even a tauren on its haunches!\n\nIt looks like you have some strength in you too.  Are you ready for a real challenge?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][846] = {title = "Revenge of Gann", objective = "Gann Stonespire wants you to bring him 6 vials of Nitroglycerin, 6 bundles of Wood Pulp, and 6 samples of Sodium Nitrate.", description = "It is clear the prospector depended on explosives and those noisy vehicles to rip the ground apart. We can expect a new foreman to take over soon.\n\nI want to give the dwarves a taste of their own medicine. According to these plans if we combine nitroglycerin with wood pulp and sodium nitrate we can create an explosive charge. The rifleman, soldiers and officers in the Keep are known to have the supplies.\n\nCollect these items and bring them to me. I will fashion a charge that the dwarves won't forget!", progress = "I see you are back, <name>.\n\nWhile Khazgorm's death might delay the digging in my ancestral lands some, it will by no means bring a total end to the destruction.\n\nThe Keep at Bael Modan is an increasing military threat. Built to defend the dig site, it is now poised for offensive force as well.\n\nIf you have the ingredients I requested, I can fashion a charge that will make the hasty dwarves reconsider their actions here in the Barrens.", completion = "I see you are quite industrious, &lt;class&gt;.\n\nNo doubt we shall soon have a fitting surprise for those dwarves.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][847] = {title = "Guile of the Raptor", objective = "Speak with Tor'gan at Hammerfall in Arathi Highlands.", description = "This... this power.... Is this the power of the shamans that Tor'gan tried to show me? I must say, it is interesting. Tell Tor'gan that he has convinced me... for the time being. I will listen to what he has to say.", progress = nil, completion = "When the enchantment wears off, I will speak with Gor'mul. My thanks to you for your help in returning Gor'mul to the land of the living. I have no doubt he thanks you greatly as well.", rewards = "You will receive:\n\nCall of the Raptor"}
MultiLanguageQuestData['en'][848] = {title = "Fungal Spores", objective = "Collect 5 Fungal Spores from mushrooms at the Forgotten Pools.", description = "The oases of the Barrens hide a mystery. Life energy flows from their waters, invigorating the plants and beasts that drink it.\n\nInvigorating, and altering.\n\nThere is a mushroom that grows near the Forgotten Pools to the northwest. Its spores hold properties that we, the apothecaries of Lordaeron, find useful.\n\nBring me these spores and you will earn our gratitude.", progress = "Do you have the spores, <name>?  There is a concoction I must send to my associate in Thunder Bluff, which requires the spores...", completion = "Ah, yes.  These are good specimens.  Potent.\n\nI am Forsaken, and we honor our contracts.  Here is your reward, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][849] = {title = "Revenge of Gann", objective = "Destroy the flying machine at Bael Modan and return to Gann Stonespire.", description = "Following Khazgorm's plans it should be no problem to fashion an explosive charge\n\nAh, there we go.\n\nNow, <name>, I am going to entrust you with a special task. Take this explosive stick and use it to blow up the flying machine at Bael Modan.\n\nNot only is the flying machine a key part of the site's infrastructure it also serves as a weapon of war. More importantly it is an icon of power and an insult to the memory of my tribe.\n\nMake me proud by completing this heroic task and you shall be rewarded.", progress = "Once the dwarven flying machine has been destroyed I will feel the sweet satisfaction of revenge.", completion = "You have done well, &lt;name&gt;! May you be revered in Thunder Bluff as a defender of sacred tauren lands and a champion of the lost tribe.", rewards = "You will receive:\n\nTotemic Clan Ring"}
MultiLanguageQuestData['en'][850] = {title = "Kolkar Leaders", objective = "Slay Barak Kodobane and collect his head.", description = "The centaurs have plagued the tauren for years. And recently, the Kolkar centaurs of the Barrens have grown into a real threat. Normally they were disorganized in these lands, but new leaders have risen among them. Rallying them.\n\nTo preserve our holdings here, these centaur leaders must be destroyed.\n\nBring me the head of Barak Kodobane. He camps west of these Forgotten Pools.\n\nDefeat him, then return to me.", progress = "Hello, <name>.  Do you have Barak's Head for me?", completion = "Well done, &lt;name&gt;.  The centaur are low, brutish creatures, but a few have the wit and vision to lead.  And those are the most dangerous.\n\nBarak was such a centaur.  It is good that he is dead.", rewards = "You will be able to choose one of these rewards:\n\nTangled Thread GlovesBelt of the Forgotten PoolHighstrider Boots\n\nYou will also receive:\n\nTangled Thread GlovesBelt of the Forgotten PoolHighstrider Boots"}
MultiLanguageQuestData['en'][851] = {title = "Verog the Dervish", objective = "Kill Wyneth in order to lure out Verog the Dervish, then slay him and grab his head.", description = "Verog may be hard to find, but judging by the info you gathered, his mate Wyneth is always in his command tent just west of here. If we kill her, Verog will come running.\n\nRegthar sent us here to scout, but he also said we should seize any opportunity to upset the centaur chain of command if we can. Lure out Verog and kill him!", progress = "Did you find Verog, <name>?", completion = "Very good.  You must have really stirred up those centaur -- our guards spotted activity down near the Stagnant Oasis, which was probably you.\n\nYou should be proud of your deed, &lt;name&gt;.  There is much bravery in you.", rewards = "You will be able to choose one of these rewards:\n\nRobe of ShameMurderous Bracers\n\nYou will also receive:\n\nRobe of ShameMurderous Bracers"}
MultiLanguageQuestData['en'][852] = {title = "Hezrul Bloodmark", objective = "Slay Hezrul Bloodmark and collect his head.", description = "Hezrul Bloodmark is the leader of the Kolkar centaurs in the Barrens. He is fierce, brutal and cunning. Defeating him would disrupt and fracture the Kolkars, greatly reducing their threat to us.\n\nSo kill him. Bring me Hezrul's Head, and I will mount it from this outpost, so that they may know fear.\n\nHezrul leads his people from the Lushwater Oasis, to the south.", progress = "Is Hezrul defeated, <name>?", completion = "I commend you, &lt;name&gt;.  These centaur are undisciplined and cannot focus their rage as the orcs can, but they are fierce nonetheless.  In defeating them, your valor is proven.", rewards = "You will be able to choose one of these rewards:\n\nLushwater CloakGloves of Unfocused RageFractured Belt\n\nYou will also receive:\n\nBounty Hunter's RingLushwater CloakGloves of Unfocused RageFractured Belt"}
MultiLanguageQuestData['en'][853] = {title = "Apothecary Zamah", objective = "Bring the Rendered Spores to Apothecary Zamah in Thunder Bluff, before the time limit is up.", description = "I have rendered the spores you gave me into an emulsion.  I must now send it to my associate, Apothecary Zamah.  If you were to carry this to her, she can offer you something from our stores of alchemical goods.\n\nShe is in the Pools of Vision, a cave beneath the shamans of Thunder Bluff.  The path to this cave is well hidden, but you may find it on the Spirit Rise bluff.\n\nDo hurry.  This emulsion will maintain its potency for only a short time, and must be resealed and processed before then.", progress = "You have something from Apothecary Helbrim?", completion = "Ah, the spores from the Barrens that Helbrim was gathering.  He garnered your aid in delivering them?  Good.\n\nAnd the emulsion is still potent, so you must have wasted no time in the delivery.  Well done, &lt;class&gt;.", rewards = "You will be able to choose one of these rewards:\n\nElixir of Minor FortitudeElixir of Minor AgilityMinor Rejuvenation PotionSwiftness Potion\n\nYou will also receive:\n\nCauldron StirrerMinor Rejuvenation PotionElixir of Minor AgilityElixir of Minor FortitudeSwiftness Potion"}
MultiLanguageQuestData['en'][854] = {title = "Journey to the Crossroads", objective = "Speak with Thork at the Crossroads in the Barrens.", description = "I have foreseen your arrival, young <class>. Though perhaps you are not so young anymore.\n\nI think that it is time for you to move deeper into this land. I can sense that you are destined for great things.\n\nIt is the Crossroads that you must seek out, for our lives with the orcs have become intertwined and they need assistance. Continue down this road towards the east and follow it north to the Crossroads. Find Thork within its walls, he has the Earthmother's blessing.", progress = nil, completion = "It is good to see that more of our &lt;race&gt; allies have come to assist us from as far away as Thunder Bluff. Again, I welcome you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][855] = {title = "Centaur Bracers", objective = "Collect 10 Centaur Bracers from Kolkar Marauders and Stormseers.", description = "The centaur leadership relies on a core of trusted, disciplined warriors to keep the others in line. If we reduce their numbers, the Kolkar will have no might with which to support their rage. And so, I have a bounty task for you.\n\nAround the Lushwater Oasis to the south, slay Kolkar Marauders and Stormseers to collect their bracers. Return when you have a heap of these trophies and the Horde will reward you well.", progress = "How goes your hunting, <name>?", completion = "Nicely done.  I'm sure you've struck fear into the surviving centaurs, &lt;name&gt;.  If they have sense, they'll now calm themselves and stop their advances.\n\nBut I don't think they will, and that is unfortunate.\n\nUnfortunate...for them.", rewards = "You will be able to choose one of these rewards:\n\nMarauding BeltFoolhardy Bracers\n\nYou will also receive:\n\nMarauding BeltFoolhardy Bracers"}
MultiLanguageQuestData['en'][857] = {title = "The Tear of the Moons", objective = "Feegly the Exiled wants you to retrieve for him the Tear of the Moons.", description = "The power was mine! In my very hands! And I want it back! Back I say!\n\nThose dirty excavators uncovered it... so beautiful it was. Deemed the Tear of the Moons, it was the first great discovery we made at Bael Modan.\n\nIt should have been mine! Mine I say!\n\nGeneral Twinbraid grew jealous of the power it gave me. He locked it away in the Keep. Called it cursed, he did! The fool!\n\nOthers wanted it and they had to be stopped! That fiend Twinbraid drove me off.\n\nNow I want it back. Back I say!", progress = "Where is the Tear of the Moons? I need it now! Need I say!", completion = "At last, the power is mine again! Mine I say!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][858] = {title = "Ignition", objective = "Get the Ignition Key from Supervisor Lugwizzle.", description = "I don't suppose Sputtervalve sent you? I'm in a bind here. I hopped in without realizing that I need a key to unlock the shredder's movement column. One of the other shredder operators asked me if everything was okay, and I panicked! Instead of telling him that I was missing my key, I told him there was some sort of mechanical problem.\n\nWe need to get out of here on the double! Search the upper level of the derrick, Supervisor Lugwizzle should have a key for this shredder.\n\nHelp me out here!", progress = "Quick, we need to get out of here before someone gets suspicious!", completion = "Yep, this looks like the right key. Let me just make sure I know how to work this thing...\n\nHmm... rotation control... This regulates speed and stability... fine arm movement control. Just look at this! I can't believe the Venture Company could design something this much better than ours. I've got to get this back to Ratchet!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][860] = {title = "Sergra Darkthorn", objective = "Speak with Sergra Darkthorn at the Crossroads.", description = "If you wish to walk the hunter's path, then your journey leads to the Barrens.  Its beasts are strong-willed and fierce.  You will learn much by hunting there, and your spirit will grow.\n\nSpeak with Sergra Darkthorn.  She will be your first guide in the Barrens.\n\nSergra is at the Crossroads.  To reach her, travel east from Bloodhoof Village into the Barrens, then north as the road forks.  And have care as you travel--the Barrens holds great danger for the unprepared and unwary.", progress = nil, completion = "You want to hunt in the Barrens?\n\nYour eyes are eager, and young.  They're not yet squinted from tracking your prey across this land's dry plains.\n\nBut worry not. We'll toughen your body and your mind.  And we'll teach you that there is more to hunting than finding and killing your quarry.\n\nPrepare yourself.  Your journey begins.  Now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][861] = {title = "The Hunter's Way", objective = "Collect 4 Flatland Prowler Claws.", description = "You are eager to explore, I can tell.  I too had the lust to wander, once...\n\nWander, and hunt.  For hunting is a tauren's greatest honor.\n\nIf you truly wish to follow the ways of the hunter, show me your skill and resolve. Bring me the claws of the flatland prowlers of Mulgore.  They are tough and cunning -- fitting prey for a young <class> on the path of the hunt.", progress = "Greetings.  There is an air about you that tells me much.  Do we have business, you and I?", completion = "Skorn Whitecloud is a wise &lt;race&gt;.  He has hunted for years and years, and although his body is old, his spirit burns fiercely.  We are honored to have him with us.\n\nIf Skorn sent you to me, then  you too must have the hunter's spirit.  And to have gathered these claws shows your burgeoning skills.\n\nPerhaps you are ready to walk the path.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][862] = {title = "Dig Rat Stew", objective = "Bring 8 Dig Rats to Grub east of the Crossroads.", description = "A <class> like you must get pretty hungry out here in The Barrens. Me, I'm starving all day long.\n\nTell you what, I'll fix you up a nice stew. Just need a few dig rats.\n\nSeems those filthy dwarves at Bael Modan are overrun with everyone's favorite feast. Now head on down south to Bael Modan and bring me back some dig rats.\n\nYou can't call yourself a seasoned adventurer until you've spent some time killing rats! Haw!", progress = "Whack enough dig rats yet, <name>?", completion = "Normally I don't like to eat these rodents when they're so.... so... ripe. Like to let them rot for a few weeks to really bring out the flavor. But you look so hungry.\n\nLet me fix you some Dig Rat Stew. Ah, there we go.\n\nHere you go!", rewards = "You will receive:\n\nDig Rat StewApothecary GlovesRecipe: Dig Rat Stew"}
MultiLanguageQuestData['en'][863] = {title = "The Escape", objective = "Protect Wizzlecrank and the stolen goblin shredder on the way out of the Sludge Fens.", description = "I suppose I'll learn as we go... Couldn't be too hard. Just some buttons here, and a lever or two... Well, are you ready to go?", progress = "Can I help you?", completion = "Hopefully we'll be able to get something of value from the wrecked shredder prototype... my time's running out! I'll dispatch a salvage team to Wizzlecrank's location on the double.\n\nOh, let me give you something for your trouble, too.", rewards = "You will be able to choose one of these rewards:\n\nSputtervalve GunBracers of Angry MutteringsNozzlepot Leggings\n\nYou will also receive:\n\nSputtervalve GunBracers of Angry MutteringsNozzlepot Leggings"}
MultiLanguageQuestData['en'][864] = {title = "Return to Apothecary Zinge", objective = "Bring the Sealed Field Testing Kit to Apothecary Zinge in the Undercity.", description = "\"Here you go, the power source is safely removed and the data is preserved.  Well, safe journeys and all that.  Hope the nefarious science experiment worked out for you and all.\"\n\nThe goblin turns away from you to attend to the demands of the Gadgetzan Water Company.  You secure the sealed testing kit for the journey back to the Undercity.  Apothecary Zinge waits for you and the sealed field testing kit there.", progress = "Welcome back.  At least, welcome back if you have returned with a sealed testing kit.  Otherwise, I will pretend not to notice your utter incompetence and spare my wrath from you until you do as you have been tasked and accomplish my task.", completion = "I will analyze this data immediately.  Perhaps Keever's insanity will prove to be my genius after all.\n\nAs for you...  you are useful to me, and I reward quite well those who remain useful.  Take this item, this coin, and most importantly my thanks along with them.\n\nCheck back with me from time to time - I wager that our working together on this project is not at an end.", rewards = "You will be able to choose one of these rewards:\n\nSkilled Handling GlovesMaster Apothecary CapeLoreskin Shoulders\n\nYou will also receive:\n\nSkilled Handling GlovesMaster Apothecary CapeLoreskin Shoulders"}
MultiLanguageQuestData['en'][865] = {title = "It's Gotta be the Horn", objective = "Acquire King Reaperclaw's Horn.", description = "The raptors of the Barrens are smarter than raptors in other lands. I think all those smarts are hiding in their horns! If so, then I could grind their horns into powder and use it to make \"smart drinks.\" I'll make a fortune!\n\nHere's where you come in: I want the horn from the smartest raptor around. \"King Reaperclaw\" leads a whole pack of intelligent raptors up on the bluffs north of Ratchet. Bring me his horn! And don't get ripped to ribbons like everyone else I've sent!", progress = "Did you get the horns, <name>?  Those things are going to make me a fortune!", completion = "Great, you got them!  Now I just need to ground them down and mix them with some wine, and...", rewards = "You will be able to choose one of these rewards:\n\nSharp PokerSmart ShoesShrewd Crossbow\n\nYou will also receive:\n\nRaptor PunchSharp PokerSmart ShoesShrewd Crossbow"}
MultiLanguageQuestData['en'][866] = {title = "Root Samples", objective = "Collect 8 Root Samples from herbs around North Barrens.", description = "The herbs of the Barrens are not quite like herbs in other lands.  Their properties are mostly the same, but the oasis water here alters the plants; they are just slightly different.\n\nI want to study those differences... to see if they're exploitable!\n\nIf you are skilled in herbalism, then gather root samples off the herbs you find in the Barrens.  Bring back these samples so that I may compare them with herbs from other regions.", progress = "Hello, <name>.  Did you get those root samples?", completion = "Yes yes, these are very nice!  I will grow specimens from these roots and study them.  I hope to find new properties from them.  Hidden, valuable properties...!\n\nAnd don't worry -- if I do then you'll be the first to know.  Because I'll need someone to gather more!", rewards = "You will receive:\n\nSpore-Covered Tunic"}
MultiLanguageQuestData['en'][867] = {title = "Harpy Raiders", objective = "Collect 6 Witchwing Talons from Witchwing harpies.", description = "Since you're here, <class>, perhaps you can help me with a small problem. The blasted harpies have been ravaging our caravan supplies for too long. It's time we slit a few of their throats and diminished their numbers.\n\nThe most devastating attack will destroy a good section of their lower chain of command and then we can work our way to the top.\n\nTake out Witchwing harpies of any kind in the Northwest and bring me 6 Witchwing Talons. That should be a good start...", progress = "Cut up enough of them yet? Keep slicing and taking trophies. I want 8 Witchwing talons.", completion = "Oh, these are nice. Real nice... Good job, &lt;name&gt;. I look forward to seeing more of your work in the future.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][868] = {title = "Egg Hunt", objective = "Bring 12 Silithid Eggs and the Digging Claw to Korran at the Crossroads.", description = "Hey, <name>. I been sent to the Crossroads to watch over the land and take note of its happenings for my masters in Orgrimmar.\n\nOne object of my studies are the insect-like creatures found to the south in the Field of Giants. We know little of the creatures, so I be makin' it a point to discover more. They seem to have intelligence to them, more so than any normal animal.\n\nTake this digging claw and collect some of the creatures' eggs from their mounds, but be careful: if alerted, they will attack you.", progress = "Be careful with the eggs you find, <name>. If they break, they be no good to me.", completion = "You please me, &lt;name&gt;. The eggs and the tool. Well done.\n\nAnd for your reward...", rewards = "You will be able to choose one of these rewards:\n\nHarlequin RobesViolet Scale Armor\n\nYou will also receive:\n\nViolet Scale ArmorHarlequin Robes"}
MultiLanguageQuestData['en'][869] = {title = "To Track a Thief", objective = "The tracks lead to the east side of Thorn Hill. Follow them and see what you find.", description = "Animal tracks surround the wreckage, tracks made by enormous curved claws. They appear to be raptor tracks.\n\nYour first instinct is that raptor-riders assaulted the caravan, but the impressions aren't deep and there are no non-animal tracks to be seen.\n\nThe tracks head northeast of here toward the east side of Thorn Hill. The answer to this mystery must lie in its shadow.", progress = "Do you have those heads, <name>?", completion = "You got rid of the raptors!\n\nThank you, &lt;name&gt;.  You are a &lt;class&gt; of worth.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][870] = {title = "The Forgotten Pools", objective = "Search the bottom of the Forgotten Pools northwest of the Crossroads.", description = "Have you felt the tremors, <class>? Something has cleaved this land in two. But we druids can sense other tremors, as well.\n\nLife is stirring in lands once dry and lifeless. The oases around the Crossroads are suddenly blooming. I can sense a power leaking its way to the surface, but from where? Is it related to the disaster that shattered the Barrens?\n\nWe must find the source. Travel to the Forgotten Pools, northwest of the Crossroads. Search its waters for a source of power, then return here.", progress = "Have you been to the Forgotten Pools, <name>?  Did you find anything?", completion = "You found a fissure in the earth, with gases bubbling from it?  Strange.  This may be an answer to our questions, but we cannot yet be sure.\n\nBut it is a clue.  And I am grateful that you found it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][871] = {title = "In Defense of Far Watch", objective = "Kill 8 Razormane Plunderers and 3 Razormane Hunters.", description = "All the quilboars are our enemies, <name>. Some just prove to be more of a nuisance than others.\n\nThe Razormane tribe has been attacking our supply caravans that roll through here from Orgrimmar. I have scouts seeking the leader of these raids, but until then, any losses you can inflict on the filthy pig men would aid us.\n\nStart just south of here, where they've been raiding our camps near the river. Seek them out, and slay them.", progress = "The longer it takes to stop these attacks, the harder it will be to provide supplies for the people of the Crossroads.", completion = "You have done well, &lt;name&gt;. Those insolent quilboars will finally learn that the might of the Horde is not to be ignored.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][872] = {title = "The Far Watch Offensive", objective = "Kill 5 Razormane Defenders, 5 Razormane Thornweavers, and Kreenig Snarlsnout. Take Snarlsnout's Tusk.", description = "Pigmen running amok right on the border of Durotar? Not on my watch! It is as they say, <name>: The best defense is crushing all who oppose you.\n\nOne of my scouts followed the quilboar after the last caravan raid, so we know where to strike. Kreenig Snarlsnout is the mastermind behind the attacks along the river. Crush him, <class>. Defeat him and disembowel his forces so that the attacks on this camp cease.\n\nSearch for a quilboar-infested cavern along the river, just south of our stables.", progress = "Cut off the head of their leader, and chaos ensues, <name>. Learn this lesson well. It will aid you in the future.\n\nThe boars will flounder without direction, and we will be able to take back the Barrens.", completion = "Well done, &lt;name&gt;. With Kreenig's death, there will be a definite decline in the attacks on our caravans.\n\nYour people should be proud to count you among them.", rewards = "You will be able to choose one of these rewards:\n\nThornweaver LeggingsPigman BeltKargal's Breastplate\n\nYou will also receive:\n\nThornweaver LeggingsPigman BeltKargal's Breastplate"}
MultiLanguageQuestData['en'][873] = {title = "Isha Awak", objective = "Bring the Heart of Isha Awak to Mahren Skyseer.", description = "The grand Isha Awak is lord of these waters.  Great is his strength, and solemn his pride.  The humans on the coast fear him, for he has consumed many of their number.\n\nBut I do not fear him.  I am grateful he is here.  He is a worthy challenge, and honorable prey.\n\nIf you are ready, then swim out and search for Isha Awak, the Deep Doom.\n\nHis spirit dwells in his heart, and to hear its beat is to know your fate.", progress = "Fear not the waters, <race>.", completion = "You now are one with Isha Awak, &lt;name&gt;.  His spirit is with you.  He lurks in your eyes...\n\nEyes that, one day, will learn to see.", rewards = "You will be able to choose one of these rewards:\n\nBranding RodWard of the Vale\n\nYou will also receive:\n\nBeastmaster's GirdleBranding RodWard of the Vale"}
MultiLanguageQuestData['en'][874] = {title = "Mahren Skyseer", objective = "Speak with Mahren Skyseer.", description = "You have hunted the beasts of the Barrens.  Your spirit is strong.  But a hunter must always be prepared.  A true hunter can stalk prey down any path.  Mountains and swamps will not sway <him/her>.\n\nNot even the sea.\n\nFind my sister, Mahren.  She hunts the great water beasts along the coast.  She will be your teacher in their ways.\n\nBut be wary in your search for her, for the Barrens' coast is held by humans.", progress = nil, completion = "My brother sent you, did he?  Then you must have proven yourself to him.  If you have earned the respect of Jorn, then you have my respect as well.\n\nAre you ready to tread farther down the hunter's path?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][875] = {title = "Harpy Lieutenants", objective = "Kill 6 Witchwing Slayers in the Dry Hills of the Northern Barrens.", description = "The only way to stop the harpy raiders is to destroy their chain of command. The harpies are led by fearless lieutenants, Witchwing Slayers. If the Slayers fall, the rest will follow.\n\nGo to the Dry Hills and cut down the Witchwing Slayers. Make sure they die painfully, <name>. We want those harpy wenches to know the idiocy of picking fights with the Horde.", progress = "Do you have 6 Harpy Lieutenant Rings yet? Justice must be dealt to them for their vicious attacks on the Horde.", completion = "Excellent work my friend. I think you'll go far within the Horde.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][876] = {title = "Serena Bloodfeather", objective = "Slay Serena Bloodfeather and collect her head.", description = "The harpies you've killed mentioned their matron, Serena Bloodfeather. Judging from their vile hatred toward the Horde, she must hold some kind of deep-seated grudge. You decide to hunt down Serena Bloodfeather and end matters once and for all.", progress = "You're not getting anything until I see Serena's head.", completion = "HA! Well done, &lt;name&gt;! Very well done... I wasn't sure you were up to the task, but you've proved yourself quite the cut-throat. Thank you again for helping us suppress the Harpy epidemic. Here is your reward, use it well.", rewards = "You will be able to choose one of these rewards:\n\nCutthroat BandBloodfeather RingDarsok's Ring\n\nYou will also receive:\n\nCutthroat BandBloodfeather RingDarsok's Ring"}
MultiLanguageQuestData['en'][877] = {title = "The Stagnant Oasis", objective = "Use the dried seeds to investigate the fissures in the Stagnant Oasis.", description = "Can what's happening to the south happen here? Judging by what you found at the Forgotten Pools, these oases may be the key. Let's perform an experiment.\n\nHere, take these seeds I've collected from the summit here. They are dead and infertile, but carry them down to the Stagnant Oasis just below us. If there is a fissure there, then place the seeds within it... and observe. Report your findings back to Tonga at the Crossroads.", progress = "Have you been to the Stagnant Oasis?  Was there a fissure beneath its waters?", completion = "Your findings are amazing!  The seeds I gave you were dried, and dead.  Whatever rests under these oases can create life from nothing!\n\nWe must study this more...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][878] = {title = "Tribes at War", objective = "Kill 6 Bristleback Water Seekers, 12 Bristleback Thornweavers and 12 Bristleback Geomancers and return to Mangletooth at Camp Taurajo in the Barrens.", description = "You must strike my enemies. <snort> You must help Mangletooth and the Razormane by weakening the Bristlebacks. Both tribes are very spiritual--tied to the earth and its power. <snort> It gives us strength in all things... especially war.\n\nIf you want to find out who really causes Thork <snort> and the Horde such anguish, then help Mangletooth! You attack the spiritual leaders of the Bristlebacks to the north; weaken them so the Razormanes can defeat them and rule the Barrens.", progress = "More information <snort> for the Horde when you've killed the Bristleback's wise ones, <race>.  Not a moment earlier! Mangletooth is no fool.", completion = "Yes, yes... filled with joy because finally &lt;snort&gt; the Bristleback know my tribe's pain, &lt;race&gt;. That is how I should feel, but that  is not the case.\n\nYou aid your people and they honor you. Mangletooth aids his people, and what do they do? They turn their backs on him. They forget him and leave him to rot in cage!\n\nI aid them even from locked behind bars and they send no one to save me!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][879] = {title = "Betrayal from Within", objective = "Kill Nak, Kuz, and Lok Orcbane and bring their skulls to Mangletooth at Camp Taurajo in the Barrens.", description = "Three of my tribe came out of the Kraul to lead the raids against the Horde, <race>. <snort> They are ruthless and cunning, and if you defeat them, then your Crossroads and even most of the Barrens will learn peace... <snort> at least from the Razormane tribe. <snort>\n\nNak, Kuz, and Lok Orcbane are the ones you seek. They are far to the south  of the Barrens. One is a spell caster, another a tracker, and their leader, the one called Orcbane, <snort> a warrior. Kill them, <race>, like they have killed me.", progress = "How goes your hunt, <race>? \n\nThork thinks he knows the truth about who leads the raids against his people,  but he shall learn how wrong he is if you are successful.\n\nMy death is inescapable, but you have caused great pain to my enemies, so Mangletooth regrets nothing.", completion = "It is done then. Better it ends this way, says Mangletooth. &lt;snort&gt; They should have &lt;snort&gt; made sure I was dead when they turned their backs on me instead of leaving &lt;snort&gt; me here in this forsaken cage.\n\nThere is but one task left for you to finish, &lt;race&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][880] = {title = "Altered Beings", objective = "Collect 6 Altered Snapjaw Shells from Snapjaws in the Stagnant Oasis.", description = "It will be important to study both plant and animal life impacted by the oases and the unusual energies you've discovered. The Stagnant Oasis below us is home to a species of snapjaw turtles. Recently their population has exploded. Moreover, the once peaceful animals are growing aggressive, as I learned the hard way before trekking up here.\n\n<Jerrik holds up a bandaged finger.>\n\nI suspect they've been altered by the oases. Collect their shells and take them to Tonga at Crossroads for further study.", progress = "How goes your collection?  Did you get the shells?", completion = "Thank you, &lt;name&gt;.  Studying the beasts of an area can tell much about the area itself.  We shall see what tale these shells tell.\n\nPlease accept my gratitude for your aid ... and perhaps you can use these coins.  I find that I do not need them.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][881] = {title = "Echeyakee", objective = "Blow your horn at Echeyakee's lair to summon him. Slay or subdue him.", description = "Whitemist, or 'Echeyakee' in the tauren tongue, is the king of the savannah cats. He hunts with such stealth, they say he's like a thin, white mist on the earth. He kills so fast his prey have no time for fear or pain.\n\nThe tauren say he is both mercy and death.\n\n<name>, I now set you on the path to hunt Echeyakee. His lair is just northwest of here, on the north side of a small mountain, among the bones of giant Kodo.\n\nGo. Blow this horn when you reach his lair. Blow the horn, and he will come.", progress = "The great cat calls to you, <name>.", completion = "You've beaten Echeyakee, and though his days of hunting are over... his spirit is with you.  He will show you the strength found in subtlety, and the honor in mercy.\n\nYour path is still long, &lt;class&gt;.  Let's hope you stride it well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][882] = {title = "Ishamuhale", objective = "Bring Ishamuhale's Fang to Jorn at Camp Taurajo.", description = "Ishamuhale, Speartooth, is the fiercest sunscale raptor of the Barrens.  He does not hunt for sport, nor for food.  He hunts because hunting is his passion.  He kills because it is his nature to kill.\n\nAnd you will learn of his nature, <name>, for your path now follows the taloned tracks of Ishamuhale.\n\nBegin the hunt.  Slay his favorite prey, a zhevra, then bring its carcass to the dead tree northwest of Ratchet.  Ishamuhale will smell the carcass and be drawn to it.\n\nBe ready when he comes.", progress = "<name>, have you bested Ishamuhale?", completion = "This fang is merely a token, but what it represents is profound.\n\nIshamuhale's strength is in you, &lt;name&gt;.  May you use it with temperance.  That is your burden.\n\nThat is your honor.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][883] = {title = "Lakota'mani", objective = "Bring the Hoof of Lakota'mani to Jorn at Camp Taurajo.", description = "The Hoof of Lakota'mani is a symbol of the strength of the great kodo.", progress = "<name>, when you approached I saw a new power in your stride.  Tell me -- has your spirit met with the great Lakota'mani?", completion = "Lakota'mani is called \"Earthshaker\" in our language, and his steps are like gathered thunder.  He is with you now, and his courage mingles with yours.  Together there is no conflict you cannot face.\n\nWalk tall, &lt;name&gt;.  Walk tall, Earthshaker.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][884] = {title = "Owatanka", objective = "Bring Owatanka's Tailspike to Jorn at Camp Taurajo.", description = "When touched, sparks fly from the tailspike of Owatanka.", progress = "<name>, there is a new power behind your eyes!  You have met with the mighty Owatanka, have you not?", completion = "The thunder lizard Owatanka is called \"Bluebolt\" by the tauren, for within him resides a speed that belies his size.  It is said that lightning struck Bluebolt long ago and, fed from the sky's rage, the great beast's energy is without limit.\n\nMay his energy flow through you, &lt;name&gt;.  For you now keep pace with Owatanka.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][885] = {title = "Washte Pawne", objective = "Bring Washte Pawne's Feather to Jorn Skyseer at Camp Taurajo.", description = "The feather of Washte Pawne is painful to the touch.", progress = "There is new resolve within you, <name>.  A resolve born from pain...\n\nAre you burdened with the death of Washte Pawne?", completion = "The thunderhawk is a rare beast of the Barrens, and its death can portend great fortune, or great doom.\n\nBut Washte Pawne, called \"Spirit Biter\" in Taurahe, can bring neither... or both.\n\nThe pain you felt from hunting Spirit Biter is the pang all feel who make great gains at great costs.  The sting you felt is the pain of regret.\n\nBut I can see you have conquered this.  You have learned that regret turns to wisdom, and that through pain one gains strength.\n\nYou have learned much, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][886] = {title = "The Barrens Oases", objective = "Speak with Tonga Runetotem at the Crossroads.", description = "The druids of Thunder Bluff sense a strange power leaking into the Barrens, east of Mulgore.\n\nTonga Runetotem was sent to discover the source of this power, but we fear he will need aid.\n\nTravel to the Barrens and speak with Tonga.  He will be at the Crossroads.  To reach there, take the road east out of Bloodhoof village.  Enter the Barrens, then turn north when the road forks.  Continue north and  you will find the Crossroads.\n\nAnd do not leave the road, <name>, for the Barrens is a harsh land.", progress = nil, completion = "My brethren in Thunder Bluff were wise to send you, young &lt;class&gt;.  For the mystery of the Barrens is one that I alone cannot unravel.\n\nWith your aid, let us hope we can find answers to our questions.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][887] = {title = "Southsea Freebooters", objective = "Kill 8 Southsea Cutthroats or Privateers on Fray Island.", description = "Gazlowe promised me a promotion if I can help him with Ratchet's pirate issues. The problem is these new buccaneers that sailed in and took over Fray Island, south of here. They're not just after our goods - they've got grudges to settle! The other night they even went after one of our war galleons.\n\nI've got plans in the works to deal with the situation, but Gazlowe wants to see quick results. Head over to Fray Island and start lopping off some heads, will you?", progress = "I don't even want to think about the profits I've lost from pirate raiding, and now they set up camp on my doorstep? It's getting out of hand, Undermine's got to do something about it.", completion = "You did good, kid. A little more work like that, and it'll be one less thing I'll have to worry about. Hopefully they'll be convinced that they should relocate their operation elsewhere.\n\nIn the meantime, there is the small matter of getting back the goods they stole from me!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][889] = {title = "Spirit of the Wind", objective = "Bring Mangletooth 10 blood shards and I will bless you with great speed. You will run with zhevra and the wind will be jealous of you.\n\nIt will not last long, but it should be enough to help you travel throughout the Barrens.", description = nil, progress = "Bring Mangletooth 10 blood shards and I will bless you with great speed. You will run with zhevra and the wind will be jealous of you.\n\nIt will not last long, but it should be enough to help you travel throughout the Barrens.", completion = "Good. Go with Agamaggan's spirit as your guide, &lt;race&gt;. Return to me if you desire more of Agamaggan's magics.", rewards = "You will learn:\n\nSpirit of the Wind"}
MultiLanguageQuestData['en'][890] = {title = "he Missing Shipment", objective = "Bring Gazlowe's Ledger to Wharfmaster Dizzywig.", description = "I've been waiting forever for my last shipment of goods from Booty Bay! I'm pretty sure that it must have been stolen by the Freebooters, but just to make sure, will you go down to the dockside and ask Dizzywig if my goods were already put into my warehouse without my knowledge?\n\nHere, take my ledger down to Dizzywig and have him double check my inventory records against his logs.", progress = "Wares to send on the next ship, <name>?", completion = "Ah, Gazlowe sent you, did he? Just a moment, let me take a look here and check my own logs and make sure I didn't have Gazlowe's shipment sent to the wrong place.\n\nBet he's waiting for those boots from Drizzlek...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][891] = {title = "A Captain's Vengeance", objective = "Collect 10 Theramore Medals from Theramore Marines and Deck Hands. Kill Lieutenants Pyre and Buckland.", description = "Yet another ship from my fleet has been lost to those overzealous humans from Theramore!\n\nTheir new Rear Admiral has parked himself right off the coast here. He's boarding or sinking any vessel that doesn't heave-to at his whim.\n\nTravel south along the Merchant Coast to his camp. Bring me the medals of the marines and deck hands. Execute his top Lieutenants, Pyre and Buckland. Lay waste to them as they have laid waste to my fleet!", progress = "My fleet is in peril with Captain Fairmount and her damned cannoneers blasting away from Northwatch Hold. I want her soldiers to pay as well. Fill my hand with medals from their dead and I will know that vengeance has been given to my fallen privateers.", completion = "Alas, the righteous Alliance guns have been silenced. You shall be rewarded for your aid, &lt;name&gt;.\n\nNow to tend to the grim task of recovering the bodies of the dead....", rewards = "You will be able to choose one of these rewards:\n\nPrivateer MusketSea Dog Britches\n\nYou will also receive:\n\nPrivateer MusketSea Dog Britches"}
MultiLanguageQuestData['en'][892] = {title = "he Missing Shipment", objective = "Return Gazlowe's Ledger to Gazlowe in Ratchet.", description = "Everything looks square from my records, <name>. Go on back and tell Gazlowe he's out of luck. I wouldn't be surprised if it was the pirates that nabbed his goodies.\n\nNothing else I can do for him. Oh... though you could tell him that I've got some things from Undermine for him, when he has the time to come pick them up.", progress = "So, what did Dizzywig have to say?", completion = "No dice, eh? I guess it must have been the Freebooters then... Dizzywig's on the level, I'm sure he wouldn't cheat me like that. After all, he is on the payroll.\n\nLooks like I've got some goods to get back, &lt;name&gt;. What do you say?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][893] = {title = "Weapons of Choice", objective = "Bring a Razormane Backstabber, a Charred Razormane Wand and a Razormane War Shield to Tatternack Steelforge at Camp Taurajo in the Barrens.", description = "The Razormane quilboars to the south, beyond the Field of Giants, have no skilled blacksmiths from what I am told, but they've apparently started to develop sturdier weapons. I'd like to get my hands on a few different types to learn their techniques if possible.\n\nIf you wish to help bring honor to the Horde, then bring me examples of their weapons. Find me a dagger from their stalkers, a wand from their seers, and a shield from their warfrenzy. That should do nicely!", progress = "I, too, have doubts that the pathetic quilboars could attain any level of skill in the area of smithing, but I do as the Warchief commands, and I shall learn what I can about the Razormane tribe.\n\nI have had more menial tasks, and I do so willingly if it aids the orc people.", completion = "Excellent, excellent specimens indeed.\n\nThe quilboar are further along than I had expected.\n\nHere, &lt;class&gt;, take this and get out of my way. I'd better take a closer look at these weapons. We may have underestimated our enemy, and that's the kind of mistake we can't afford to make.", rewards = "You will be able to choose one of these rewards:\n\nDemolition HammerEverglow Lantern\n\nYou will also receive:\n\nDemolition HammerEverglow Lantern"}
MultiLanguageQuestData['en'][894] = {title = "Samophlange", objective = "Access the control console at the Venture Company research site.\n\nProvided item: \n", description = "The Venture Company have a small research facility west of here, just past the Sludge Fen. I don't know very much about what they're doing, but did manage to discover that they're experimenting with something called a \"samophlange\".\n\nNow what the heck is a samophlange? Well, whatever it is, I want to examine it, so I need someone to go get it.\n\nI obtained a copy of their control system operating manual, you should be able to figure out how to disengage the samophlange from it.", progress = nil, completion = "A variety of buttons, levers and blinking lights are somewhat erratically arrayed on the face of the control console. A small gauge indicates that the apparatus is currently operating within optimal levels, and indicates that control valves one through three are currently open. There is a small keyhole set into the lower right side of the control panel.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][895] = {title = "WANTED: Cap'n Garvey", objective = "Bring the head of Cap'n Garvey to Gazlowe in Ratchet.", description = "WANTED!\n\n    \"Cap'n\" J. Garvey of\n     the Maiden's Dagger\n\nCharged with piracy on the open seas, kidnapping, extortion, arson, slavery, et al. Garvey recently arrived in these waters leading a crew of Southsea Freebooters and was last seen assaulting Fray Island. Bring proof of death in an identifiable condition!\n\n-- Gazlowe", progress = "What's happening? Something I can help you with? Goods to ship, perhaps an engineering job?", completion = "Ahhhh! That sort of business. You know, I saw the Heedless once on the open seas. Fearsome ship, or was that boat... those sailors are so particular!\n\nAnyways, watching her glide across the water was quite a sight to see. I'm glad her infamous captain will trouble my ships no longer.", rewards = "You will be able to choose one of these rewards:\n\nProof of DeathSeaworthy LeggingsGazlowe's GlovesRetainer Vest\n\nYou will also receive:\n\nRetainer VestSeaworthy LeggingsGazlowe's GlovesProof of Death"}
MultiLanguageQuestData['en'][896] = {title = "Miner's Fortune", objective = "Retrieve the Cats Eye Emerald from one of the Venture Co. Overseers or Enforcers.", description = "Hey <race>, you interested in treasure? I knew that would get your attention.\n\nWord from the river dock here is that one of the miners in the Venture Company's Boulder Lode mine just northeast of here discovered an emerald the size of your fist.\n\nI know a few buyers who'd be interested in getting their hands on something like that, and I'd be willing to go half and half on its sale. You in?", progress = "If only we knew which one of the miners had found the emerald, it'd be a walk in the park...", completion = "Look at the size of that thing, &lt;name&gt;! We're going to be rich! Let's see, according to the rates I've seen on gems going into Undermine, I should be able to figure out your cut--fifty percent, don't worry!\n\nNow let's see... I think this should do about right. Pleasure doing business with you, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nBargain GlovesIrregular BeltMisshapen Boots\n\nYou will also receive:\n\nA Sack of CoinsBargain GlovesIrregular BeltMisshapen Boots"}
MultiLanguageQuestData['en'][897] = {title = "The Harvester", objective = "Bring the Harvester's Head to Jorn Skyseer.", description = "This strange, insect-like creature looks outside of the natural order, as though it does not belong in the Barrens.", progress = "You seemed troubled, <name>.  How go your lessons in the Barrens?  Did you find something that disturbs you?", completion = "I can tell nothing of the nature of this beast, for its spirit has fled.  But as you guessed, it does not belong in the Barrens.  I fear it may herald a grim future for our people...\n\nBut for now, prepare yourself, and let us hope that time unravels the mystery of this creature.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][898] = {title = "Free From the Hold", objective = "Safely escort Gilthares Firebough back to Captain Brightsun in Ratchet.", description = "Finally! Someone to rescue me!\n\nI can't believe you got past the guards. These zealots from Theramore are out of their minds. They sank our ship and imprisoned me, the only survivor. I was called an enemy and threat to the Alliance.\n\nMe! A threat to their great sham of an Alliance? I was a deckhand on a moonshine transport between Ratchet and Booty Bay.\n\nEnough talk. Help me get back to Ratchet will you? Let me know when you're ready and we'll make our break.", progress = "Yes?", completion = "And to think, we thought Firebough was long dead!\n\nYour heroics have earned you a place of honor with the Thalo'dan Privateers, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nBuckled BootsRiveted Gauntlets\n\nYou will also receive:\n\nBuckled BootsRiveted Gauntlets"}
MultiLanguageQuestData['en'][899] = {title = "Consumed by Hatred", objective = "Collect 30 Quilboar Tusks.", description = "They murdered my wife. They burned my homestead. Since that awful night I have traveled these lands, from the sun's rising till its decline, scouring the horizon for more of those monsters. I've killed every pig man I've come across since, but my thirst for their blood is far from quenched.\n\nYou, <class> - you could help me.\n\nKill them. Kill as many as you can. Bring me their tusks, and we will celebrate their deaths together.", progress = "The quilboar will pay for this, <name>. I swear it.", completion = "&lt;class&gt;, you take my task seriously, and for that I thank you.\n\nAlthough my desire for revenge remains, I can at least smile seeing that the quilboars have felt pain themselves.", rewards = "You will be able to choose one of these rewards:\n\nMankrik's Old Wedding GarmentsQuilboar Skin GlovesMankrik's Boar Slicer\n\nYou will also receive:\n\nMankrik's Old Wedding GarmentsQuilboar Skin GlovesMankrik's Boar Slicer"}
MultiLanguageQuestData['en'][900] = {title = "Samophlange", objective = "Close off the Fuel Control Valve, the Regulator Valve and the Main Control Valve then use the control console again.", description = "The three control valves are currently opened. The various readings on the control panel lead you to presume that they must be shut off before the apparatus can be shut off.", progress = "Blinking lights on the control console indicate that the main control valves have not been closed off.", completion = "The lights indicating the three control valves dim as they are shut off. Green lights slowly fade into yellow, and the switch controlling the apparatus is now moveable, with the valves closed, it can be turned off.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][901] = {title = "Samophlange", objective = "Get the Console Key from Tinkerer Sniggles.", description = "With the apparatus deactivated, the control panel can be opened up and the samophlange removed from the console. With everything else in place, all that is left is to acquire the key to unlock the console.", progress = "The console lights are dimmed and the gauges and dials all read at their zero positions, everything idling.", completion = "Turning the key in the lock, the control console unlocks. A red light at the top of the console turns off and all power drains from the terminal.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][902] = {title = "Samophlange", objective = "Return the Samophlange to Sputtervalve at Nozzlepot's Outpost in Northern Barrens.", description = "Pulling open the face of the control console reveals a dense jumble of wires, tubing and other strange mechanical objects--most of which seem to serve no practical purpose. Pushing them aside and digging deeper into the console, you find the samophlange. A tug removes it from its housing.", progress = "Oh, you're back, <name>! Do you have the samophlange?", completion = "This is... er... interesting... yes. I'll have it sent along to the Tinkers' Union headquarters in Undermine. I'm sure after some careful dissection and research, they'll be able to make some sense of it.\n\nBut, perhaps I'll have a little look myself first...", rewards = "You will be able to choose one of these rewards:\n\nPainstakingly Crafted BeltClean Room BootsEngineer's HammerWelding Shield\n\nYou will also receive:\n\nEngineer's HammerWelding ShieldPainstakingly Crafted BeltClean Room Boots"}
MultiLanguageQuestData['en'][903] = {title = "Hunting the Huntress", objective = "Collect 5 Huntress Claws from Savannah Huntresses.", description = "If you want to really demonstrate your bravery to me, let me send you after something that really bites. The savannah huntresses of the Barrens are as sly as they come. Tough, resourceful, quick... and deadly. They've been hassling our scouts recently around the outskirts of the town, especially to the northeast.\n\nBe wary as you hunt them, <name>, or you may find yourself no longer the predator, but instead the prey.", progress = "How goes your hunt, <name>?  Have you found the prowlers?", completion = "Ah, I see you've been busy, lurking in the grasses and hunting prowlers.  Do you think, then, it is time to face a champion among them?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][905] = {title = "Into the Raptor's Den", objective = "Kill Sunscale raptors and collect their feathers. Use the feathers on the 3 Sunscale Nests.", description = "The hunt deepens, <name>. Now you must find and defeat your prey within its lair.\n\nHunt the Sunscale raptors to the south, where they have built a warren amongst the hills just off of the road. Slay them and remove the feathers they wear. Place the feathers on the sunscale raptor nests to show their brethren you do not fear them!\n\nBe cautious, <class>. Raptors hunt in packs and will swarm you if you are not cautious.", progress = "Have you been to the nests, <name>?", completion = "So you've been to the nests and placed the feathers of your prey within them.  That took a fair portion of courage, no doubt about it.\n\nDo you feel a little tougher, &lt;name&gt;?  Because you look tougher now then when you first came here.  I guess the Barrens is doing its job.", rewards = "You will be able to choose one of these rewards:\n\nSunscale CloakDarkthorn Piercer\n\nYou will also receive:\n\nSunscale CloakDarkthorn Piercer"}
MultiLanguageQuestData['en'][906] = {title = "Betrayal from Within", objective = "Bring Lok's Skull to Thork at the Crossroads in the Barrens.", description = "Take Lok's head to Thork in the Crossroads, <race>. <snort> He should know what has happened to my tribe without any words--ha, not that he would believe Mangletooth helped in <snort> such things. But I am sure he'll reward you for carrying out such a great deed. <snort>\n\nI will continue to bless you with Agamaggan's power for as long as I remain in this cage, <race>. Until then, farewell.", progress = "Yes, what is it?", completion = "You found the Razormane leader and killed him yourself, &lt;name&gt;? Amazing.\n\nI am without words, but that does not mean I am without thanks. The people of the Crossroads would do well to respect your strength.\n\nI must admit, I thought the leader of these raids on our supply lines was another quilboar. Thank you again, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nBarkshell TunicDry Moss Tunic\n\nYou will also receive:\n\nBarkshell TunicDry Moss Tunic"}
MultiLanguageQuestData['en'][907] = {title = "Enraged Thunder Lizards", objective = "Bring 3 Thunder Lizard Blood to Jorn Skyseer at Camp Taurajo.", description = "Now, <name>, you must face the great thunder lizards.  So large are the beasts, the ground rumbles as they stomp across the plains.  Take care as you fight them, for one false step and you may find yourself beneath their feet.\n\nYou will find the thunder lizards in the southern Barrens.  They are known as Stormsnouts, Stormhides and Thunderheads.  Return to me after you have bested them.", progress = "Are the thunder lizards defeated, <name>?", completion = "It is good to see you return with proof of victory.  And it is good to know you have done so with your bones unbroken.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][908] = {title = "Amongst the Ruins", objective = "Bring the Fathom Core to Je'neu Sancrea at Zoram'gar Outpost, Ashenvale.", description = "The Twilight's Hammer has moved into the Moonshrine Ruins of Blackfathom Deeps.  Their presence can only serve to coerce the elements into working against us.  If left unchecked, this region will be theirs for good.\n\n<name>, go into Blackfathom and find the ruin's fathom stone; it should be somewhere close in the water.  In it is a fathom core - a device that when properly read it will relate a history of all elemental activity.  If I have it, I and the Earthen Ring can maybe do something to stop them!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][909] = {title = "Baron Aquanis", objective = "Bring the Strange Water Globe to Je'neu Sancrea at Zoram'gar Outpost, Ashenvale.", description = "The defeated water elemental has left behind a strange water globe.  You surmise that the object somehow fed the beast energy.  Inside the globe, a putrid-looking form of water sloshes about.  The globe itself seems impervious to any sort of physical force.\n\nIf anyone can make any sense of this item, it would be Je'neu Sancrea of the Earthen Ring.  He is located at the Horde's Zoram'gar Outpost in Ashenvale.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nOutlaw SabreWitch's Finger\n\nYou will also receive:\n\nOutlaw SabreWitch's Finger"}
MultiLanguageQuestData['en'][910] = {title = "Down at the Docks", objective = "Take your ward to the docks of Ratchet in the Barrens.", description = "I have heard tales of the mighty ships that sail between Ratchet and Booty Bay!  That would be so cool to sail on the ocean and fight in many great sea battles.  Maybe I will be a mighty Horde sailor when I grow up!  Yeah!\n\nWould you take me to see the Ratchet docks, please?  I promise I won't get into the water or cause any trouble - I just want to see the big boats and smell the salty sea water!  Yeah!", progress = nil, completion = "Wow, the ocean is HUGE!  There were a lot of seagulls and stuff too - It's just as noisy and as bustling as I thought it would be.  There are pirates near by too - so cool!\n\nThank you for taking me to Ratchet, &lt;name&gt;.  That was so awesome!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][911] = {title = "Gateway to the Frontier", objective = "Take your ward to the Mor'shan Rampart in the northern part of the Barrens, just before entering Ashenvale.", description = "They say that Ashenvale is the new frontier, and that the Mor'shan Rampart in the Barrens is the gateway to it.  That would be so cool to be a pioneer, carving everything you need out of the untamed wilds!  They say that this is where the Horde and Alliance will clash the most in the future, and I want to be there <name>!\n\nWould you take me to the Mor'shan Rampart so I can see what the frontier looks like, please?  I wanna see where the Horde is driving out those smelly night elves!", progress = "Are we there yet?", completion = "Wow, Ashenvale is where real adventure happens!  Have you ever fought in Ashenvale, &lt;name&gt;?  When I become a hero when I grow up, I wanna come to Ashenvale and fight for the glory Horde!\n\nThank you for taking me to the frontier, &lt;name&gt;.  You're the best!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][912] = {title = "Stonesplinter Trogg Disguise", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nKnowledge: Stonesplinter Disguise"}
MultiLanguageQuestData['en'][913] = {title = "Cry of the Thunderhawk", objective = "Find and slay a Thunderhawk, return its wings to Jorn Skyseer at Camp Taurajo.", description = "The thunderhawk, <name>, is a fierce beast.  It is time for you to face them.  You must find where it roams, and bring me its wings as proof of your successful hunt.\n\nDo this, and your time with me will near its end.", progress = "Is it done? Have you slain the thunderhawk?", completion = "You, like the thunderhawk, should be proud.  You have bested every foe we set you before, and have done so with strength, courage and honor.\n\nBut your path, &lt;name&gt;, continues.  In fact, you will find that true hunters forever strive, forever walk their path with the same pride you have shown me.\n\nNow, it is time to move on.", rewards = "You will be able to choose one of these rewards:\n\nCobalt BucklerWind Rider Staff\n\nYou will also receive:\n\nGloves of the MoonCobalt BucklerWind Rider Staff"}
MultiLanguageQuestData['en'][914] = {title = "Leaders of the Fang", objective = "Bring the Gems of Cobrahn, Anacondra, Pythas and Serpentis to Nara Wildmane in Thunder Bluff.", description = "The druids in the Wailing Caverns, the Druids of the Fang, are an aberration.  They were part of an order of noble druids whose plan was to heal the Barrens, but now seek to remake that land to match their own, twisted dreams.\n\nThe Druids of the Fang have four leaders, and each possesses a dream gem.  Even now their faces haunt me!  Defeat the leaders and bring me their gems, and the Barrens may again know peace.\n\nGo, <name>.  You will find them lurking deep within the Wailing Caverns.", progress = "Memories of my nightmares haunt me, <name>.  Have you defeated the leaders of the fang and acquired their gems?", completion = "You have done it, &lt;name&gt;.  You killed the leaders of the Druids of the Fang.  My dreams are now free of their wicked faces, and you have helped save the Barrens from a cursed future.\n\nI thank you, &lt;name&gt;.  I thank you for myself, for the druids of Thunder Bluff, and for the land.", rewards = "You will be able to choose one of these rewards:\n\nCrescent StaffWingblade\n\nYou will also receive:\n\nWingbladeCrescent Staff"}
MultiLanguageQuestData['en'][915] = {title = "You Scream, I Scream...", objective = "Get some Strawberry Ice Cream for your ward. The lad seems to prefer Tigule's brand ice cream.", description = "ICE CREAM!  Oh please please please could you get me some ice cream?!  Strawberry is my favorite flavor, and there's no better strawberry ice cream in the world than Tigule's Strawberry Ice Cream!  It's my favorite ice cream in the whole wide world!\n\nI had it once a long time ago when I was at the Shimmering Flats race track, but I heard that they might be selling them in town now!  Please?  Pretty please?  With Tigule's Strawberry Ice Cream on top??!?!", progress = "I wish they'd make more flavors of ice cream other than strawberry, but I guess I'm lucky that strawberry is my favorite!", completion = "Mmmmmmmmm!  I love their strawberry ice cream!  If there's one thing Tigule and Foror know to do, it's make ice cream!\n\nThank you very much &lt;name&gt; - this is the best treat ever!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][916] = {title = "Webwood Corruption", objective = "Kill 12 Webwood Spiders.", description = "I came to Shadowglen to study the webwood spiders that dwell in the Shadowthread cave. I was told that with Teldrassil's recent blessing, they should be far less aggressive. It seems I was mislead.\n\nI recently retrieved some of their venom sacs, and was disturbed to find a very unhealthy corruption in them. Suffice to say, I'm concerned what could occur if we let corrupted wildlife like this run rampant.\n\nI want you to reduce their population to buy some time.", progress = "Did you gather the venom sacs, <name>?", completion = "Thank you, &lt;name&gt;.  When I return to Darnassus I will compare the venom within these sacs with the venom of other spiders.  It is my belief that it will have properties linked to the recent growth of our new world tree.", rewards = "You will be able to choose one of these rewards:\n\nThistlewood DaggerThistlewood StaffThistlewood BladeThistlewood Maul\n\nYou will also receive:\n\nThistlewood DaggerThistlewood StaffThistlewood BladeThistlewood Maul"}
MultiLanguageQuestData['en'][917] = {title = "Webwood Egg", objective = "Retrieve a Webwood Egg.", description = "Actually, come to think of it, maybe you can help me a bit more. I came here to retrieve a webwood egg from deep inside the cave, but the spiders would have none of it. If you could retrieve the egg and bring it back to Dirania, we would both be very appreciative.", progress = "Have you been inside the Shadowthread Cave, <name>?  Did you find a spider egg?", completion = "Ah, very good.  I will have this egg and the venom transported to Darnassus, then return there when my studies are done here.  I expect to find out a great deal from these specimens, &lt;name&gt;.  You have been a great help to me.", rewards = "You will be able to choose one of these rewards:\n\nWoodland TunicWoodland ShieldWoodland Robes\n\nYou will also receive:\n\nWoodland TunicWoodland ShieldWoodland Robes"}
MultiLanguageQuestData['en'][918] = {title = "Timberling Seeds", objective = "Retrieve 6 Timberling Seeds.", description = "The timberlings of Teldrassil are elementals of nature.  In some ways they reflect the natural order of plants and animals on our great tree.\n\nSo it is disturbing to see how angry the timberlings are, particularly considering that things should be healing.\n\nI want to help hunt down the source.  I have been working on different methods of nurturing plants and would like to try them on timberling seeds.  Please, can you gather seeds from timberlings around Lake Al'Ameth and bring them to me?", progress = "Do you have the seeds?  I am eager to plant them.", completion = "You got them.  This is good!\n\nI will plant these seeds in special soil I have prepared.  I believe the seeds will sprout into timberlings who are much more docile.  Perhaps later you can see the results!", rewards = "You will receive:\n\nForest Mushroom Cap"}
MultiLanguageQuestData['en'][919] = {title = "Timberling Sprouts", objective = "Collect 10 Timberling Sprouts.", description = "Small timberlings are sprouting around the waters of Lake Al'Ameth.  I'm afraid these sprouts are beyond help -- we should try to clear them from the land before they grow large enough to cause trouble.\n\nWhen you're wandering the lake, if you see any timberling sprouts please take them.  Help keep our land clean!", progress = "Hello, <name>.  Have you found any sprouts near the waters?", completion = "That's a lot!  I'm afraid they're spreading at a dangerous rate.  I hope I can solve the riddle of what is tainting them.\n\nThank you for your help, &lt;name&gt;.  The land is a cleaner place from your efforts.", rewards = "You will be able to choose one of these rewards:\n\nGardening GlovesGraystone Bracers\n\nYou will also receive:\n\nGardening GlovesGraystone Bracers"}
MultiLanguageQuestData['en'][920] = {title = "Tenaron's Summons", objective = "Speak with Tenaron Stormgrip atop Aldrassil in Shadowglen.", description = "<name>, is it? I heard that Tenaron has been asking for you. You'll find him in the highest room atop Aldrassil.\n\nWe may live long lives, but it's best you not keep him waiting too long.", progress = nil, completion = "Ah, &lt;name&gt;. I was hoping you'd be prompt in answering my summons. I have an important task that I would like you to perform.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][921] = {title = "Teldrassil: Crown of Azeroth", objective = "Fill the Crystal Phial.", description = "It is time for you to set out to seek your destiny, <name>. But before you are ready to set out into the world beyond our enchanted forests, there is much you must learn about our recent history.\n\nThere is a task you must perform. Go to the moonwell north of Aldrassil and retrieve a phial of its water. While there, you will witness a glimpse of our magics and learn of our past.\n\nWhen you are done there, bring the water to Tenaron Stormgrip. You will find him up the western ramp at the top of Aldrassil.", progress = "The moonwells hold the waters of the Well of Eternity, the ancient source of magic that has wrought so many horrors upon our world.\n\nThe druids take advantage of its properties, and the Sentinels revere the wells as shrines to Elune, but sorcery is forbidden to all.", completion = "So you have heard the first part of the aftermath of the Battle of Mount Hyjal. There is much more to be told and the task you have begun here will continue through the rest of your journey through Teldrassil and into Darnassus.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][922] = {title = "Rellian Greenspyre", objective = "Bring a Timberling Seed to Rellian Greenspyre at Wellspring Hovel.", description = "<name>, can you take one of the seeds you brought me to my friend, Rellian Greenspyre?  He is a druid that resides at Wellspring Hovel, and when last we spoke he revealed his interest in my work with the Timberlings. He had some ideas himself, and he will appreciate a specimen seed to work with.\n\nThank you, <name>. I hope that, some day, you will see the fruit of my labors.\n\nYou will find Wellspring Hovel along the road heading west out of Dolanaar, on the way to Darnassus.", progress = "Hello...\n\nAnd how may I help you?", completion = "Ah, a timberling seed?  I wanted to try growing one of these to help Denalan with his studies.\n\nBut I'm afraid I've discovered that a corruption has grown in many of the timberlings, and seeds from such creatures carry their parent's taint.  They are beyond my talents to repair.\n\nDenalan is very skilled with things that grow.  He may find a cure for future timberlings.  He may be their only hope.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][923] = {title = "Mossy Tumors", objective = "Retreive 5 Mossy Tumors.", description = "There is a malevolence growing in the timberlings. We are trying to find the source, but until we do...in order to keep Teldrassil safe we must cut down the timberlings who are beyond help. Those that wander Wellspring Lake to the north are the most tainted. They must be removed!\n\nDestroy the Timberlings you find there, and gather the mossy tumors growing upon them. Bring the tumors to me so that they may be burned.", progress = "Have you been to Wellspring Lake, <name>?  Have you been hunting the timberlings there?", completion = "Well done!  These tumors are the symptom of the timberling's disease.  They are filled with a poison that we must cleanse from our new land.\n\nI will dispose of these tumors.  Thank you, &lt;name&gt;.", rewards = "You will receive:\n\nPruning Knife"}
MultiLanguageQuestData['en'][924] = {title = "The Demon Seed", objective = "Grab a Flawed Power Stone. Bring it to the Altar of Fire before the stone expires, then return to Ak'Zeloth.", description = "The Demon Seed is a powerful tool for the Burning Legion. It rests in a cave on Dreadmist Peak, above a demonic altar of fire.\n\nI have prepared power stones that when placed near the Seed will disrupt its connection to the Legion.\n\nTake a stone from the table and bring it to the altar of fire atop Dreadmist Peak. Travel west, then north when the road forks. The Peak will be to your left. The safest climb to the top is on its northern face.\n\nAnd hurry--the stone's power will consume itself in time.", progress = "The Demon Seed still exists.  I can sense its power...", completion = "Your task is complete.  You have destroyed the Demon Seed as Neeru bid.  But this is not the end...\n\nThe destruction of the Demon Seed sent waves of power through the ether, waves of staggering force.  I felt them, and I am sure other beings did as well.  Others who will wonder why their toy was broken...\n\nBut regardless of future troubles, I have something for you.  Neeru sent it as payment.  And he bid me thank you.\n\nSo, thank you.", rewards = "You will receive:\n\nBanshee Armor"}
MultiLanguageQuestData['en'][925] = {title = "Cairne's Hoofprint", objective = "Travel to Thunder Bluff to see about getting Cairne Bloodhoof's hoofprint for your ward.", description = "They say that Cairne Bloodhoof is one of the greatest heroes the Horde has ever seen.  When I grow up, I wanna be a hero of the Horde too!\n\nDo you know Cairne, <name>?  Could you do me a favor, please?  Could you get his hoofprint for me?  I dunno how to ask him, and he'd probably be too busy for someone like me... but you!  You're an adventurer just like he is!  I bet he'd give you his hoofprint easy!\n\nPlease?", progress = "When the orcs were alone and without friends, the tauren welcomed them to a strange land and shared with them without asking anything in return.  That's honor, <name>.", completion = "WOW!  You got Cairne's hoofprint for me!  Thank you very much!  And wow... he wrote a personal message on here - to me!  I knew he'd be totally cool, I just did!  Maybe someday I'll thank him myself... when I become a hero of the Horde!\n\nYou're the best, &lt;name&gt;.  Thank you for being so nice to me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][926] = {title = "Flawed Power Stone", objective = "These stones are infused with magical energy, but purposefully flawed.  They are very unstable and once removed from the table they will consume themselves quickly.You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nFlawed Power Stone"}
MultiLanguageQuestData['en'][927] = {title = "The Moss-twined Heart", objective = "Bring the Moss-twined Heart to Denalan at Lake Al'Ameth.", description = "The heart of Blackmoss the Fetid is covered with a dark, oily moss.  In fact, the only way to tell this is a heart is from its slow, rhythmic beat... A beat that continues even now.\n\nPerhaps Denalan will want to see this heart.", progress = "<name>!  You have something for me?", completion = "...What is this?  A timberling heart??  It's covered with a foul moss!\n\nThank you for bringing this to me, &lt;name&gt;.  I will examine the heart and, if fortune shines, determine the nature of the moss about it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][928] = {title = "Teldrassil: Passing Awareness", objective = "Bring the Partially Filled Vessel to Corithras Moonrage in Dolanaar.", description = "While there is more I could speak to you of the moonwells and of Teldrassil, I must send you along. Corithras Moonrage will be expecting you. I have poured the phial of water you brought to me into this vessel to bring to him.\n\nSeek out Corithras. You will find him at the moonwell in Dolanaar. Follow the road south from Aldrassil out of Shadowglen, and continue to follow the cobblestones as the road turns west.\n\nMind you stay on the road though, <name>. There are dangerous beasts in the forests of late.", progress = "Greetings, <class>. For what purpose do I owe the pleasure of our meeting?", completion = "Ah, I see. You were sent by Tenaron. Well then, it would seem we have much to talk about, much to do, and little time to do it in.\n\nI think we'd best get started.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][929] = {title = "Teldrassil: The Refusal of the Aspects", objective = "Fill the Jade Phial.", description = "Let me tell you more of the task you must complete. The druids in Darnassus use the water of the moonwells of Teldrassil, and their moonwell must be replenished from time to time. Using these specially crafted phials, you can collect the water of the moonwells.\n\nTake this vessel to the moonwell outside of Starbreeze Village to the east, and fill it with some of its waters, then return to me. Pay heed to the lessons of the moonwells, lest we find ourselves furthering our shortcomings.", progress = "Hello again, <name>. Have you completed your task?", completion = "After the Battle of Mount Hyjal, we were without direction. Nordrassil smoked from the fire it unleashed, and our immortality--the very essence of our beings!--was lost.\n\nIt was in this trying time that the Betrayer was freed from his prison, and Shan'do Stormrage disappeared. A dark time for all.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][930] = {title = "The Glowing Fruit", objective = "Bring the glowing fruit to Denalan at Lake Al'Ameth.", description = "Hanging from beneath the fronds of this glowing plant is a large, round fruit.\n\nDenalan would want to study this fruit, you are certain.", progress = "<name>, you look like you have something to tell me.  Do you have news concerning the timberlings?", completion = "You found this on Teldrassil?  Intriguing... this fruit is exotic.  Perhaps its seeds were brought here from far off.  Perhaps even as far as Azeroth!  And there's something about this fruit... it seems to have reacted very strangely with the soil of Teldrassil.\n\nThank you, &lt;name&gt;.  Now if you'll excuse me, I must study this further...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][931] = {title = "The Shimmering Frond", objective = "Bring a Shimmering Frond to Denalan. He can usually be found at Lake Al'Ameth, but sometimes travels to Wellspring Hovel.", description = "The fronds on this plant shimmer in the forest light, giving it a twisting, pulsing aura.\n\nYou believe that Denalan would want a specimen of this.", progress = "You have something for me?", completion = "Where did you get this?  I haven't seen a plant like this since a sojourn I made to the Swamp of Sorrows... decades ago!  It's amazing that a specimen made its way to Teldrassil.  And it's grown to such a size!\n\nThank you, &lt;name&gt;.  Forgive my shortness of words, but there is a test I would like to perform on this frond...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][932] = {title = "Twisted Hatred", objective = "Retrieve the head of Lord Melenas.", description = "I must warn you, <name>, this matter must stay between us. The satyr are enough of an embarrassment to us already, and this one is much too close to home.\n\nHe is called Lord Melenas. He resides in the nearby cave of Fel Rock, to the north, where he has gathered a large group of grell warriors. His heart is black as night, and he plots something most foul.\n\nYou must find him within his nearby cave just to the north of here, and bring me his head.", progress = "Did you kill Lord Melenas yet? It is vital that he be taken care of quickly and quietly, <name>. His continued existence is an embarrassment to us all.", completion = "With Lord Melenas laid to rest I can finally move on to other matters. Thank you, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nFeral BracersViny WrappingsSwiftroot Boots\n\nYou will also receive:\n\nViny WrappingsFeral BracersSwiftroot Boots"}
MultiLanguageQuestData['en'][933] = {title = "Teldrassil: The Coming Dawn", objective = "Fill the Tourmaline Phial.", description = "There is one last moonwell that I would like you to visit.  It is directly south of here, on the shores of the Pools of Arlithrien. Be wary as you seek out the well, and keep your weapons close at hand. I sense a growing corruption from the boughs of southern Teldrassil.\n\nWhen you have the water, I want you to bring it to a familiar face that you'll see at the pools. She wishes to battle the corruption, and has asked for you personally.", progress = "At first the reports of crazed furbolg attacks were dismissed. Who could have thought that the peace-loving bear-men would turn to mindless rage? Yet another of the problems that plagues us here in our new home.", completion = "Shan'do Stormrage never returned, and the druids were in disarray, and to this day we still do not know what became of him. With Malfurion missing, Arch Druid Fandral Staghelm took over the leadership of the druids, convincing the Circle of Ancients in Darkshore that it was time for our people to rebuild, and that it was time for our people to regain their immortality.\n\nWith the approval of the Circle, Staghelm and the most powerful druids grew Teldrassil, the new World Tree.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][934] = {title = "Crown of the Earth", objective = "Fill the Amethyst Phial and bring it back to Corithras Moonrage in Dolanaar.", description = "All was not well with Teldrassil, however. Staghelm's carefully made plans for the new World Tree had borne out as he had hoped, but there was one small problem, a problem to which many of the troubles on Teldrassil may be attributed.\n\nHowever, I will not get into that yet. You must visit the last moonwell, to the northwest in the Oracle Glade. Under the boughs of the Oracle Tree lies the first and most powerful of our wells. Retrieve a phial of its water and return to me.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][935] = {title = "The Waters of Teldrassil", objective = "Bring the Filled Vessel to Corithras Moonrage at the crossroads in front of Darnassus.", description = "Our tasks are done here for now. This water proved to be of great importance, but it wasn't originally meant for me. Go ahead and bring it back to Corithras at the crossroads, I'm sure he'd like you to deliver it to its original destination.", progress = "I know that I did not summon you, so I cannot help but wonder why it is you have come to speak with me.\n\nWhatever it is, please make it quick.", completion = "Ah yes, the water I had requested. Tenaron and Corithras certainly took their time in having it delivered... perhaps not choosing the most reliable of messengers... hmm.\n\nNonetheless, I can finally get back to my work then. The weight of Teldrassil's problems fall upon my shoulders. A yoke I would wish to soon be rid of.\n\nTake this, you may find some use for it.", rewards = "You will be able to choose one of these rewards:\n\nVerdigris LeggingsGrassy BindingsThicket HammerAshwood Bow\n\nYou will also receive:\n\nThicket HammerAshwood BowVerdigris LeggingsGrassy Bindings"}
MultiLanguageQuestData['en'][936] = {title = "Assisting Arch Druid Runetotem", objective = "Speak with Arch Druid Hamuul Runetotem in Thunder Bluff.", description = "Excuse me <class>, but I'd like just a moment of your time if possible.\n\nThe Cenarion Circle in Thunder Bluff is most interested in seasoned adventurers such as yourself to lend them aid in a vital research project.  While I do not know the specifics, I can inform you that none other than Hamuul Runetotem is spearheading this research.\n\nPlease - if you are interested, speak with him directly on the Elder Rise within Thunder Bluff proper.", progress = nil, completion = "Greetings, &lt;class&gt;; I am glad you are interested in assisting our research.  There is much to do, and I would be doing you a disservice if I informed you that the work this entails is not dangerous.  Hopefully this will not scare you off... but from the looks of you, I take it that danger is something that you have dealt with before.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][937] = {title = "The Enchanted Glade", objective = "Acquire 6 Bloodfeather Belts.", description = "I was dispatched with a small group of Sentinels here to protect the Oracle Tree from the harpies that have made nests all around the glade. Little by little we are trying to push them back.\n\nWhen the Oracle Tree attempted to send a runner to Darnassus with a report, the messenger was attacked and killed by a group of the harpies.\n\nIf you feel up to the task, go to their nests, slay them, and return their belts to me as proof of your deeds.", progress = "Their slashing talons and piercing beaks may prove a difficult match for your own abilities, <name>, but I have faith that you will not fail in this task.", completion = "I am impressed by what you have accomplished here in so short a time, &lt;name&gt;. Would that I could ask you to remain here to assist me with my duties... but I know in my heart that greater tasks lie ahead for you.\n\nI have noticed the Oracle Tree has just shed a piece of its bark. No doubt it has a task that it wishes completed. You should speak with it.", rewards = "You will be able to choose one of these rewards:\n\nShackled BindingsRain-Spotted Cape\n\nYou will also receive:\n\nRain-Spotted CapeShackled Bindings"}
MultiLanguageQuestData['en'][938] = {title = "Mist", objective = "Escort Mist to Sentinel Arynia Cloudsbreak at the moon well near the Oracle Tree.", description = "The sabercat's fur is a distinctive gray color, blending into the surrounding forest. As she lays there, you observe that she is badly wounded, with deep lacerations across her back and stomach.\n\nShe raises her head and gazes at you, bright intelligence shining in blue eyes. She seems to wish to follow you.", progress = "Mist... It was my fault! The witches caught me off guard... I should not have let them take you...", completion = "Oh, thank you, &lt;name&gt;! I feared I would never see Mist again, knowing only her death in my heart, never to be united with my faithful companion. I owe you more than you can know, and you have my eternal gratitude.", rewards = "You will be able to choose one of these rewards:\n\nCord BracersCloudsbreak GlovesCrag Buckler\n\nYou will also receive:\n\nCord BracersCrag BucklerCloudsbreak Gloves"}
MultiLanguageQuestData['en'][939] = {title = "lute of Xavaric", objective = "Bring the Flute of Xavaric and 5 Jadefire Felbind samples to Eridan Bluewind in southern Felwood.", description = "You study the simple wooden flute you picked up after defeating Xavaric.\n\nThe knotted wood feels solid, but it seems as if the spirals and patterns in the surface begin to spin and move as you turn it over in your hands. Suddenly, you feel a sense of dread...\n\nYou shake your head, sure that your mind is playing tricks on you.\n\nIt's possible that other satyrs carry clues as to what you have found. Bring your findings to the druid, Eridan Bluewind, that lives in southern Felwood.", progress = "What is it, <class>? You look concerned.", completion = "I sense the suffering of ancient ones, &lt;name&gt;...\n\nHolding these items is almost unbearable...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][940] = {title = "Teldrassil", objective = "Deliver the Oracle Tree's report to Arch Druid Fandral Staghelm in Darnassus.", description = "The forest whispers of your feats of valor, <name>. As I felt the harpies forced from their nests, a greater calm spread across the forest, its creatures once again feeling safe. I have feared sending another messenger to the Arch Druid, but I know that you will see my message safely to him.\n\nDeliver this to him and know that the forest will see you safely along its paths to the forest of stone.", progress = "Hmm... You come with the spirit of the forest strongly within you, <class>. What business do you have with the Arch Druid of the Kaldorei?", completion = "I wondered why the Oracle Tree had not communicated with me for so long... It seems that some problems are lessened while others grow to greater concerns.\n\nI fear my work on Teldrassil shall never be completed, and our immortality never restored.\n\nNonetheless, you have done the Oracle Tree's task well, and should be rewarded for your diligence.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][941] = {title = "Planting the Heart", objective = "Plant the Tainted Heart in Denalan's Planter.", description = "I have removed that foul moss from the heart, but it remains tainted...\n\nTry placing the heart in my planter.  It is filled with a nutritive soil that may cleanse and heal the heart.", progress = "This planter is filled with soil, specially prepared by Denalan.", completion = "You place the heart within the planter, and it quickly digs itself in!\n\nA few seconds later it wriggles back out, cleansed.  It pulses slightly... beckoning for you to take it.", rewards = "You will receive:\n\nCleansed Timberling Heart"}
MultiLanguageQuestData['en'][942] = {title = "The Absent Minded Prospector", objective = "Take the mysterious fossil to Archaeologist Flagongut in Menethil Harbor.", description = "This fossil bears a striking resemblance to one I once saw in Ironforge. An archaeologist by the name of Flagongut brought it to our annual Explorers' League conference. He believed the fossil had a power which could be unlocked somehow.\n\nLast I heard Flagongut had holed up in the Deepwater Tavern in Menethil Harbor, awaiting escort to the Whelgar Excavation Site. Seek him out and show him Remtravel's fossil. Perhaps he can reveal the secrets of the past.\n\nThe ship to Menethil departs from Stormwind.", progress = "What ya got there, friend?", completion = "Oh my! You say this came from the distant lands of Kalimdor?\n\nAmazing! Simply amazing!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][943] = {title = "The Absent Minded Prospector", objective = "Archaeologist Flagongut in Menethil Harbor wants you to bring him the Stone of Relu and Flagongut's Fossil.", description = "Prospector Whelgar now holds the original fossil at his site in the Wetlands. When I discovered the Stone of Relu, I believed it to be the key to unlocking the mystery of the fossil.\n\nWhile I traveled on the road to meet Whelgar, I was attacked by raptors and the relic was lost. I don't know which one of the mottled beasts swallowed the relic but if you can retrieve it, I can unleash the power of these artifacts.\n\nBring me both the Stone of Relu, and the original fossil he holds.", progress = "With the Stone of Relu I will be able to release the hidden secrets of my fossil as well as Remtravel's fossil from Darkshore, <name>.", completion = "Most excellent, &lt;name&gt;!\n\nNow to see if I can use the stone to decipher the powers of the fossils.", rewards = "You will be able to choose one of these rewards:\n\nRelic BladeSkullchipper\n\nYou will also receive:\n\nSkullchipperRelic Blade"}
MultiLanguageQuestData['en'][944] = {title = "The Master's Glaive", objective = "Gather information, then use the Phial of Scrying to create a Scrying Bowl. Use the bowl to speak with Onu.", description = "It is strange that the naga are here, in Darkshore.  But stranger still...are the Twilight's Hammer.  That cult worships the old, old lords of the earth.  Lords defeated long ago.\n\nThe Master's Glaive, to the south, is a place where such an old lord fell.\n\nGo there and look for more Twilight's Hammer cultists.\n\nTake this phial of scrying.  Use it to create a scrying bowl after searching the Master's Glaive.  Then speak to me through the bowl.", progress = "The Master's Glaive, <name>.\n\nGo there, then speak with me again.", completion = "The Twilight's Hammer is at the Master's Glaive?\n\nUnfortunate.\n\nThe old lord impaled by the glaive is long dead, but that does not mean slivers of his power do not still remain.\n\nThe Twilight's Hammer must be seeking this power.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][945] = {title = "Therylune's Escape", objective = "Help Therylune escape, then tell Therysil at the Shrine of Aessina that her sister is safe.", description = "Help!\n\nI was wandering around the Master's Glaive, and these dirty cultists surrounded me.  Lucky I'm good at hiding!!\n\nCan you help me out of here?  And I need to send word to my sister Therysil that I'm all right.  She's in Ashenvale to the south, at the Shrine of Aessina.", progress = nil, completion = "My sister was where??  Therylune doesn't mind getting herself dirty, but still!  That's a long way to wander, and the Master's Glaive is an unwholesome place...\n\nWell thank you, &lt;name&gt;.  It was very nice of you to let me know she's all right.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][947] = {title = "Cave Mushrooms", objective = "Bring 5 Scaber Stalks and 1 Death Cap to Barithras Moonshade in Auberdine.", description = "I am devising a potion that requires rare mushrooms, mushrooms that grow only in a certain cave.  The cave lies behind Cliffspring Falls, to the east and slightly north along the mountains.\n\nI would go there myself, but I was advised by the Grove of the Ancients to stay away from that place.  Our venerable allies sense that the cave is the hiding place for a new evil in Darkshore.\n\nPlease, <name>, gather the mushrooms for me.  And while doing so, scout the cave to confirm the Ancients' fears.", progress = "Do you have my mushrooms, <name>?  Have you been to the cave?", completion = "Many thanks, &lt;name&gt;.  These mushrooms are fine specimens!\n\nAnd when you were at Cliffspring Falls, did you find anything to confirm the warnings of the Ancients?\n\nThe Ancients are wise, but I had hoped that, this time, they were wrong.", rewards = "You will receive:\n\nGustweald CloakRed-Speckled Mushroom"}
MultiLanguageQuestData['en'][948] = {title = "Onu", objective = "Speak with Onu at the Grove of the Ancients.", description = "Onu, an Ancient of Lore at the Grove of the Ancients, knows of your journey to Cliffwater Falls and wishes to speak with you.  The grove lies to the south, nestled near the mountains.\n\nThe Ancients are patient and wise, <name>.  But if Onu seeks your counsel concerning what you saw in the falls, then I fear it is urgent.", progress = nil, completion = "&lt;name&gt;.  You are here.\n\nGood.\n\nWe have matters...to discuss.  You and I.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][949] = {title = "The Twilight Camp", objective = "Find a clue in the Twilight's Hammer camp at the Master's Glaive.The Twilight's Hammer's purpose at the Master's Glaive is not known. But it must be dark.\n\nSearch through their camp at the Glaive... Search for some thing that may teach us their intentions.\n\nFor we must learn their intentions before a plan is made.", description = "The Twilight's Hammer's purpose at the Master's Glaive is not known.  But it must be dark.\n\nSearch through their camp at the Glaive... Search for some thing that may teach us their intentions.\n\nFor we must learn their intentions before a plan is made.", progress = nil, completion = "This book is hand printed in an ancient language, and illustrated by a master artist.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][950] = {title = "Return to Onu", objective = "Bring Onu the recovered Insane Scribbles.", description = "Peering into the Twilight Tome is maddening.  Text begins to swim and dance after only a moment's glance, and once beautiful scrollwork twists into grotesque shapes.\n\nTearing away one page of insane scribbles is all that is possible before a swoon overtakes you.", progress = "<name>.  You return.", completion = "A chaotic, primal magic surrounds this parchment of scribbles.  I sense the work of the old ones in it.\n\nLet us hope it reveals the purpose of the Twilight's Hammer in Darkshore...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][951] = {title = "Mathystra Relics", objective = "Bring 6 Mathystra Relics to Onu at the Grove of the Ancients.", description = "The parchment you found at the Master's Glaive is a page from an ancient text...written by elves!  It is heavily cursed and tainted by the corruption of the Twilight's Hammer, but it seems the cult is using ancient elven magic to bring their old masters back to our world.\n\nTravel to the ruins of Mathystra to the northeast, and search for ancient relics among the grass and broken stones.  Through their study, we may divine how the Twilight's Hammer intends to exploit the magic of the elves.", progress = "<name>.  Has your rooting through the Ruins of Mathystra been fruitful?", completion = "Thank you.  These relics are from a time when Mathystra shone.  That once great bastion of the elves has faded, but shards of its magic remain.  Let us hope we can unlock the secrets of that place before our enemies...\n\nBe vigilant, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nHardwood CudgelWoodsman Sword\n\nYou will also receive:\n\nWoodsman SwordHardwood Cudgel"}
MultiLanguageQuestData['en'][952] = {title = "Grove of the Ancients", objective = "Deliver Fandral's message to Onu in the Grove of the Ancients in Darkshore, south of Auberdine.", description = "If you had enough time to run messages for the Oracle Tree, then I'm sure that I can press you into service to deliver a message to the Grove of the Ancients in Darkshore, due south of Auberdine.\n\nYou will most likely have to secure transport on a hippogryph, but I have faith enough in you that you can manage that. Take this to Onu, the Ancient of Lore. He has been awaiting word from me, even as I waited for news from the Oracle Glade.", progress = "Ah. <class>. How may Onu assist you?", completion = "Ah. Thank you, &lt;name&gt;. It is strange, though. The Arch Druid always seems in such a hurry. The forest knows that all shall come to pass in the appointed time. Shan'do Stormrage understood that.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][953] = {title = "The Fall of Ameth'Aran", objective = "Study the tablets which tell of Ameth'Aran and of its fall, then return to Sentinel Tysha Moonblade in Darkshore.", description = "To the east you will find the ruins of Ameth'Aran. It is now inhabited by the restless spirits of the Highborne that once dwelt within its walls, but once it was a place where the servants of Azshara freely practiced their powerful magics.\n\nI was sent to explore the ruins and came across two large tablets, scrawled with the stories of Ameth'Aran and its fall. While I read the runes, I was accosted by the spirits, and fled.\n\nPlease, if you can, venture to the ruins and decipher the tablets in my place.", progress = "When you have studied the tablets and learned of Ameth'Aran's fall, I will take the knowledge on to Auberdine, and inform the Circle of Ancients.", completion = "We have few records from the time around the War of the Ancients, especially near the destruction of the Well of Eternity. Given the upheaval and cataclysmic events that were taking place, it is no big surprise.\n\nThank you, &lt;name&gt;. With your help, my work here is finished, and I will be able to deliver a full report to the Circle.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][954] = {title = "Bashal'Aran", objective = "Find the source of the strange blue aura in the ruins of Bashal'Aran.", description = "The ruins of Bashal'Aran to the east are overrun with demonic minions. The sprites and satyrs that have taken up residence in the area feed upon the magical energies of the area, their powers growing from continued exposure.\n\nEven with that, I have noticed that there is one shrine they will not approach. On the western side of the ruins, atop a small bluff, a strange blue aura permeates... There must be an explanation to the demons' reluctance.\n\nI would like you to investigate it.", progress = nil, completion = "Ahh... To what could I possibly owe the exceedingly special honor of a &lt;race&gt; such as yourself as company. Truly it says much of my current companions--with no offense to my hosts, the noble grells and satyrs--that your presence could be considered an improvement.\n\nBut please, do not let my uncivil tongue drive you from the place. It has indeed been many years, decades even, since I had civil accompaniment.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][955] = {title = "Bashal'Aran", objective = "Acquire 8 Grell Earrings for Asterion in Bashal'Aran.", description = "If I were to relate the story of my life, I have no doubt it would surpass the limits of your patience. Let us say that mine has been a long and painful life, and this spectral form is perhaps the worst torment of all.\n\nI am held here by the means of magic. Though my words may seem disingenuous, I assure you I would be grateful beyond words if you would help me find the means of my imprisonment. A seal binds me, and by examining the earpieces of the sprites and grells, I may find a trace of it.", progress = "Once I have the earrings, I will cast the spell to search for the whereabouts of the seal that binds me. For centuries I have thought on the freedom destroying the seal would bring to me... Perhaps those centuries have taken a toll upon my mind that I might never recover...", completion = "Indeed... The grells of Bashal'Aran do not possess that which I am searching... however they have come into contact with it recently. Recently... I would reckon that by your time, not mine. Recent for me stretches into the veil of the past, almost another Age...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][956] = {title = "Bashal'Aran", objective = "Obtain the Ancient Moonstone Seal and bring it to Asterion in Bashal'Aran.", description = "If the grells have come into close contact with the seal that binds my eternal prison, I suspect I know the cause. No doubt the seal has come into the possession of the satyr that lead them.\n\nI feel strongly that this must be true, <name>. One of the satyr must surely possess it. If you can obtain it, you would bring me so close to passing the bars of my prison that tears would come to my eyes.", progress = "The pillars of this shrine are as the bars of a prison to me, <name>. No strength I still possess might break them, and no magic I wield might destroy them...\n\nFor a thousand years and more I have stared at them, wondering if at long last I outlived even the stone, would I be free? Or would it be invisible bars that held me then...", completion = "It... it is hard for me to even believe that what I hold now is that which has held me for so long. Let us waste no time, &lt;name&gt;. When the seal is destroyed, I might walk the forests of the earth freely again.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][957] = {title = "Bashal'Aran", objective = "Destroy the Ancient Moonstone Seal at the ancient flame in Ameth'Aran, then return to Asterion in Bashal'Aran.", description = "It was the craft of one of the most powerful of the Highborne that created the seal that formed my prison. In Ameth'Aran, the ruins to the south that are twin to these, persists even today an ancient flame, blue in color. In this flame this seal could be destroyed.\n\nBe wary in the ruins, <name>...", progress = "In truth, <name>, I am afraid... Afraid that your coming--all of this--is merely a figment of a deranged mind. Can you know the torture that this is? I... Please, you must go quickly.", completion = "I am freed, &lt;name&gt;! I can now see with my own eyes the changes that have come to our world... Only bits and pieces have I known. To think that when I last walked freely, the Well still stood and the Highborne held court with Azshara, our beloved queen.\n\nI sense that my jailor, my former master, Athrikus, still lives... Already my feelings of hopelessness will give way into thoughts of vengeance.", rewards = "You will be able to choose one of these rewards:\n\nExplorer's VestVagabond LeggingsElven Wand\n\nYou will also receive:\n\nElven WandVagabond LeggingsExplorer's Vest"}
MultiLanguageQuestData['en'][958] = {title = "Tools of the Highborne", objective = "Retrieve 7 Highborne Relics for Thundris Windweaver in Auberdine.", description = "<class>. A task I would ask of you.\n\nHave you seen the ruins of Ameth'Aran? If not, you will find them on the eastern side of the main road, some ways to the south. Once they were the home of many powerful Highborne, now they are a testament to the destruction their dabblings produced.\n\nI have been told by the Sentinels that the spirits of the Highborne persist, and that they wield their ancient magical implements. Those relics must be appropriated, so that we might destroy them.", progress = "If only the tools of their undoing could have been destroyed in the cataclysm that destroyed our world... Nonetheless, we must do what we can to ensure that the horrors of our past are not repeated in the future.", completion = "Though it is surely a figment of my imagination, I feel as though I can almost feel the taint of foul Highborne magic upon them. I will have these destroyed, so that their long dormant evil might never be released again.", rewards = "You will receive:\n\nIvy Cuffs"}
MultiLanguageQuestData['en'][959] = {title = "Trouble at the Docks", objective = "Crane Operator Bigglefuzz in Ratchet wants you to retrieve the bottle of 99-Year-Old Port from Mad Magglish who is hiding in the Wailing Caverns.", description = "Oops!\n\nHad a little mishap, as you can see! The morning cargo shipment from Booty Bay was huge. Huge I say! Never seen so many crates. Well, I was trying to expedite things so I started unloading a bit more than I could handle. That's when everything came tumbling down.\n\nBefore I knew what was going on, I saw that menace, Mad Magglish, go running off with a bottle of 99-year-old port. Chased him all the way to Wailing Caverns. No way I was going in there.\n\nMaybe you're brave enough to find him?", progress = "The dockmaster has been on my case ever since Mad Magglish made off with that 99-year-old port. I guess that bottle was intended as a gift for Gazlowe from none other than Baron Revilgaz himself.\n\nIf you're brave enough and patient enough to seek out Mad Magglish and get that port back, I'll see to it you get a nice reward.", completion = "Superb! And just as I was about to lose my job too! I will see to it that Gazlowe gets this gift immediately.\n\nThank you, &lt;name&gt;. Nicely done, I say!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][960] = {title = "Onu is meditating", objective = "I am meditating on your task, <name>.  Meditating on reasons why the Twilight's Hammer and naga are here.\n\nWhen you are ready, use the phial of scrying to create a scrying bowl.  Then, contact me through the bowl.\n\nIf you have lost your phial of scrying, then here is another.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nPhial of Scrying"}
MultiLanguageQuestData['en'][961] = {title = "Onu is meditating", objective = "The finding of Twilight's Hammer cultists is troubling.  I must meditate on their intentions...\n\nWhen you have more information, speak to me through a scrying bowl.  If you require a phial of scrying in order to create a bowl, then...here is another.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nPhial of Scrying"}
MultiLanguageQuestData['en'][962] = {title = "Serpentbloom", objective = "Apothecary Zamah in Thunder Bluff wants you to collect 10 Serpentbloom.", description = "The Royal Apothecary Society, based in the great Undercity of Lordaeron, has sent me here for a very specific service, <name>. Perhaps you wish to aid me, and in turn The Dark Lady in our efforts to advance the Forsaken.\n\nRecently I studied a rare specimen of flora named Serpentbloom. I believe in greater quantities this herb has great potential.\n\nUnfortunately Serpentbloom can only be found in the darkest recesses of the Wailing Caverns, a dangerous cave system located in the Barrens.", progress = "I am eager to see if you can gather enough Serpentbloom from the Wailing Caverns. I've sent many to do my bidding but none have returned.", completion = "Ah, splendid specimens. You have done well, &lt;name&gt;.", rewards = "You will receive:\n\nApothecary Gloves"}
MultiLanguageQuestData['en'][963] = {title = "For Love Eternal", objective = "Free the spirit of Anaya Dawnrunner and bring her pendant back to Cerellean Whiteclaw in Auberdine.", description = "In the aftermath of the battles at the Well of Eternity, I heard that Ameth'Aran had been destroyed, its people dead, including my love, Anaya.\n\nI would never have thought, thousands of years later, that memories of Anaya would still haunt my dreams. Wandering the woods of Darkshore in a stupor, I found myself in the ruins of Ameth'Aran... where I saw the haunted spirit of my beloved.\n\nShe must be freed, but I lack the heart to do it. Her spirit must be destroyed.", progress = "With a great sorrow in my heart, I followed the Shan'do Stormrage into hibernation, and took my sorrow to my dreams, sleeping for the passing of thousands of years.", completion = "Thank you, &lt;name&gt;. Perhaps it would have been better... if I had done it myself. But even after these thousands of years, I could not bear to raise my hand against my beloved.\n\nPlease, I would be alone with my grief...", rewards = "You will receive:\n\nTear of Grief"}
MultiLanguageQuestData['en'][964] = {title = "Skeletal Fragments", objective = "Bring 15 Skeletal Fragments to Apothecary Dithers at the Bulwark, Western Plaguelands.", description = "The key to Scholomance is called a Skeleton Key.  It must be forged from the remains of a skeleton - several actually - and hardened by only the strongest of metals within a suitable mold.  A signet of power from a being who naturally can open the portal to Scholomance will make the key ultimately function.\n\nFirst thing's first though, <name>.  We'll need skeletal fragments for the key's forging.  Skeletons inside Andorhal should yield what we need, but the ones outside the walls might work too.", progress = "Kill many and kill often, <class> - we'll need a decent supply of suitable skeletal fragments to make up the outer layer of the key.  They don't call it a Skeleton Key for nothing, you know.", completion = "This'll work, &lt;name&gt;!  My turn now - I will imbue these with a suitable temper that will allow them to survive the intense forging process they will eventually go through.\n\nThe next step will be to get an appropriate mold for the key.  I know a goblin blacksmith in Tanaris that has in the past made molds for similarly macabre items.  He works for whom goblins usually work for - the highest bidder.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][965] = {title = "The Tower of Althalaxx", objective = "Find Balthule Shadowstrike near the Tower of Althalaxx in Darkshore.", description = "Hail, young <race>. I am Elissa Starbreeze, and it is my charge to protect Auberdine from harm.\n\nTo this end, I sent Balthule Shadowstrike to observe the strange happenings around the Tower of Althalaxx to the northeast.\n\nIt is past time that he should have returned. I worry that he has encountered some unforeseen danger in the forest. I would be most appreciative if you would find him and see that he is doing well.", progress = nil, completion = "Elissa sent you? Then it is good tidings you bring. I have troubling news to report to her, and had no means with which to deliver it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][966] = {title = "The Tower of Althalaxx", objective = "Collect 4 Worn Parchments for Balthule Shadowstrike near the Tower of Althalaxx.", description = "A group of warlocks has taken up residence around and inside the tower. I would have returned to Auberdine to report to Elissa earlier, but I was afraid that I might miss something while I was away.\n\nDelgren suspected such a company might be gathering at the tower, but did not know why.\n\nA few scraps of parchment that the warlocks carry have found their way to my hands, but I need more to complete the puzzle. I warn you not to venture into the tower, however, the warlocks there are much more powerful!", progress = "Have you found any more of their scrolls? I should be able to piece together a larger picture of the cult if you can find them.", completion = "Many thanks, &lt;name&gt;. This should shed some light on this warlocks' gathering...\n\nHmm... the Cult of the Dark Strand... I have never heard of this group before. Having no knowledge of their history, it is all but impossible to say what their plans must be.\n\nThere is no more time to delay. Warning must be delivered to Delgren immediately.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][967] = {title = "The Tower of Althalaxx", objective = "Deliver Balthule's letter to Delgren the Purifier in Ashenvale Forest.", description = "My master, Delgren the Purifier, is a paladin who has graciously offered his assistance in defending our forests from the forces of the demons and undead. He has taught me much about the Holy Light and the art of battle.\n\nDelgren must know of the cult's operations immediately.\n\nYou will find him far south of here at Maestra's Post in Ashenvale Forest. Be swift, I fear the Dark Strand's threat grows with each passing hour.", progress = "You have some business with me, <class>?", completion = "If you don't mind my saying, you seem a bit well-equipped for a messenger, hm? I suppose Balthule wanted to be certain that his letter reached my hands. Let's see what he has to say...\n\nThis is disturbing news. When undead or demonic forces are found, I help the Sentinels destroy them.\n\nAt first I was unaccustomed to the manners of the night elves, but I have grown to respect them greatly as allies.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][968] = {title = "The Powers Below", objective = "Bring the Book: The Powers Below to Gerrig Bonegrip in the Forlorn Cavern, Ironforge.", description = "Although terribly worn and scratched, the title of this book can still be read upon its cover:\n\nThe Powers Below\n\nInside the book is a listing of unpronounceable names with foreboding titles, methods of worship, and preferred sacrifices...many of which include living, humanoid creatures.\n\nOn the inside cover of the book are the words: \"Bonegrip's Runes and Dooms, The Forlorn Cavern, Ironforge.  Proprietor: Gerrig Bonegrip.\"\n\nIf Bonegrip sells books like this, perhaps he'll buy this one back.", progress = "Hello, sir.\n\nMay I interest you in one of my tomes?", completion = "Ah, a copy of The Powers Below.  An interesting text, this is.  And some might find it useful...\n\nBut this one's in sad shape.  And look here!  There are notes in the margin of almost every page!\n\nHm...I know this copy.  I sold it to Bolgar last year.  Are you...a friend of his?  Yes, I thought you were.  You have that same fire behind your eyes!\n\nWell, by definition, a friend of Bolgar's is a friend of mine.  And we take care of our own, yes?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][969] = {title = "uck Be With You", objective = "Collect 4 Frostmaul Shards for Witch Doctor Mau'ari in Everlook.", description = "Ah, I can tell just by lookin' at ya -- you be wantin' to make a lucky charm. Mau'ari always knows!\n\nTo da south. you'll find a canyon, an' giants made a' solid ice. The giants sometimes be carryin' dem, but ya can always gather da shards yerself from da canyon. These shards have a powerful reflective quality.\n\nBring back 4 frostmaul shards, and my lucky charm will be yours.", progress = "Bring back da shards, and I be tellin' you more!", completion = "Ahh, yes... I will make da charm for ya now. Just you wait!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][970] = {title = "The Tower of Althalaxx", objective = "Collect a Glowing Soul Gem and return it to Delgren the Purifier at Maestra's Post.", description = "Balthule's letter is dire. This Cult of the Dark Strand is a thorn in my side that must be removed. I have been dealing with some of the Dark Strand scum northeast of here at Ordil'Aran. One of their number possesses a soul gem that I believe holds the secret to the cult's power.\n\nBring it to me, and I will be able to decipher the secrets held within.", progress = "Have you acquired that soul gem?", completion = "Hmm, some dark magic enchants this soulstone. Let's see what's trapped inside, shall we?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][971] = {title = "Knowledge in the Deeps", objective = "Bring the Lorgalis Manuscript to Sentinel-trainee Issara at the Blackfathom Camp.", description = "It is my duty to collect lore. Old lore. Powerful lore. Lore that opens doorways, and lore that could awaken more of Those Who Sleep if it is mishandled.\n\nThere are rumors of an old piece of lore, the Lorgalis Manuscript, at the bottom of Blackfathom Deeps in to the west. That place is the old dwelling of our long-dead ancestors. They held great knowledge before their city fell to ruin.\n\nSearch Blackfathom Deeps for the manuscript. Do this, and I will not forget it. Not even in these end days.", progress = "The journey to Ashenvale is long, and your task is not easy.  But if you get me the manuscript, <name>...then your reward will be great.", completion = "You found the manuscript!  What a joyous day this is!  Copies will be made and distributed, and the ancient knowledge of Lorgalis will finally be known to my brothers and sisters!\n\nYour service to us is more than you know, &lt;name&gt;.  But I hope that this gift shows you the gratitude we extend to our allies.", rewards = "You will be able to choose one of these rewards:\n\nEventide BowGloaming BandDusk-Stained Cloak\n\nYou will also receive:\n\nSustaining RingEventide BowGloaming BandDusk-Stained Cloak"}
MultiLanguageQuestData['en'][972] = {title = "Water Sapta", objective = "Take the water sapta and find the corrupted pool of water in Silverpine, <name>. I have great faith in your abilities.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nWater Sapta"}
MultiLanguageQuestData['en'][973] = {title = "The Tower of Althalaxx", objective = "Bring Ilkrud Magthrull's Tome to Delgren the Purifier at Maestra's Post.", description = "Ilkrud Magthrull. Yes, I have knowledge of him. He is a powerful orc warlock that makes his residence at the Fire Scar Shrine,  a place of great evil in southwestern Ashenvale.\n\nHe had been little more than an annoyance until now, and I had not dealt with him, but it seems that his time has come.", progress = "You look a bit shaken up, <name>. Are you well?", completion = "It was a grand thing you did today, &lt;name&gt;. You should be quite proud of yourself for having faced down a warlock of such power.\n\nNow, let's see what we can learn from Ilkrud's writings.", rewards = "You will be able to choose one of these rewards:\n\nClergy RingStaff of the Purifier\n\nYou will also receive:\n\nStaff of the PurifierClergy Ring"}
MultiLanguageQuestData['en'][974] = {title = "Finding the Source", objective = "Krakle in Un'Goro Crater wants you to find the hottest area of Fire Plume Ridge.\n\nWhenever you find a hot spot, right click the thermometer to check the temperature. Keep looking until you find the hottest one.", description = "The hot springs here are a source of mystery to me. Where does the heat come from?\n\nLooking at how close the pools are to Fire Plume Ridge, I really wonder if the volcano might have something to do with it. I created a thermometer to take readings of the temperatures at the volcano, and I'd like to find the hottest part. It gives the measurements in degrees Kraklenheit!\n\nHere, take it, and take readings of the temperatures at the ridge whenever you see a hot spot!", progress = "I'd go there myself, but... I'm a little scared of the fire elementals there!", completion = "Yes, I definitely see the correlation here between the temperature of the volcano and the hot springs. I'll have to double-check my equations for accuracy, but it seems like the distance and the rate that the heat is transferred... Hmm...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][975] = {title = "ache of Mau'ari", objective = "Speak to Witch Doctor Mau'ari again in a moment to receive the lucky charm.", description = "Now, before I give ya dis charm, I better explain how ta use it.\n\nIf you carry da charm with ya, you'll find dat certain items will drop from creatures ya fight. If you don't have da charm with you, you won't find them. Understand?\n\nYou'll know these special items by the name -- they be called E'ko. If you find any of these items, just bring dem to ol' Mau'ari, and she help ya out.\n\nWait here while I fix your charm.", progress = nil, completion = "Here it is, &lt;name&gt;. Remember, ya have ta carry it with you. Why don't ya head back to da wilds, an' see what ya be findin' there?", rewards = "You will receive:\n\nCache of Mau'ari"}
MultiLanguageQuestData['en'][976] = {title = "Supplies to Auberdine", objective = "Speak with Delgren the Purifier at Maestra's Post after seeing Feero safely through Ashenvale Forest.", description = "Delgren has asked me to deliver messages and supplies to Sentinel Starbreeze in Auberdine, but I am loathe to leave on my own. Dangerous foes operate in the forest, and I do not wish to risk letting these supplies and information fall into the wrong hands.\n\nIf you and others could act as my guards, I could leave now. With your protection, I have no doubt that we can see these goods safely to Auberdine.", progress = "The Sentinels have a great need for supplies to reinforce themselves in Darkshore.", completion = "You have done well today, &lt;class&gt;. The items we sent to aid Auberdine will be of immediate use in dealing with the dark threats that infest the forest.\n\nTake these with my heartfelt thanks.", rewards = "You will be able to choose one of these rewards:\n\nEverglow LanternChestplate of Kor\n\nYou will also receive:\n\nEverglow LanternChestplate of Kor"}
MultiLanguageQuestData['en'][977] = {title = "re We There, Yeti?", objective = "Collect 2 Pristine Yeti Horns for Umi Rumplesnicker in Everlook.", description = "Now that I have what I need to cover the mechanical moving parts, I only need one other thing. Well, actually two. Two horns!\n\nThe ice thistle patriarchs and matriarchs have the largest horns, so of course, those are the ones I want. That type of yeti inhabits a cave to the southeast. There are plenty of them there; you shouldn't have any problem finding them.\n\nRemember, I only want the best looking ones -- no beat up or broken horns, please!", progress = "I've just about finished attaching the fur, <name>. Please, hurry back with those horns!", completion = "I can't wait to show my friends! Now, just wait a moment while I attach these...\n\nPerfect!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][978] = {title = "Moontouched Wildkin", objective = "Collect 10 Moontouched Feathers from Winterspring, then return to Erelas Ambersky in Rut'theran Village.", description = "Wildkin feathers from the Hinterlands appear to contain traces of magical qualities. These powers... they don't seem to be wielded by the creatures, it's more like they are simply inherent to the species -- part of their very essence.\n\nDuring my studies, I heard that a large population of wildkin inhabit the snowy lands of Winterspring. Could these creatures have the same powers? Please help me find an answer, <name>. Go to Winterspring and gather feathers that have dropped to the ground, then return to me.", progress = "Where could these powers have originated from? I think we are on the right track to find the answer, <name>.", completion = "Now I can compare the feathers... Let's see...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][979] = {title = "Find Ranshalla", objective = "Find Ranshalla in eastern Winterspring.", description = "Yes, yes, these feathers seem to hold the same magical enchantment that I noticed previously... While I am not certain what we might find, I urge you to continue searching for answers, <name>.\n\nA colleague of mine recently traveled into Winterspring to observe the wildkin there, in their own habitat. Why don't you catch up with her and see what she has found?", progress = nil, completion = "Hi! Erelas sent you? Great, I was just preparing to travel up to the caves now, and I wouldn't mind company.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][980] = {title = "The New Springs", objective = "Travel to Winterspring and speak with Donova Snowden.", description = "Now, I've heard about other hot springs in a place called Winterspring, far to the north of here. The strange thing is, there are no volcanoes anywhere near them. Interesting, I know.\n\nWell, if you want to find out more, you should head to Winterspring and speak to a friend of mine. Her name is Donova Snowden, and she is currently staying by the hot springs there.\n\nThanks again for helping me with my thermometer! See you later!", progress = nil, completion = "Hi there, &lt;name&gt;. Yes, what Krakle told you is true...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][981] = {title = "The Tower of Althalaxx", objective = "Talk to Delgren the Purifier at Maestra's Post.", description = "For all the work that you have done, you deserve to be well rewarded. Return to Delgren and tell him that Athrikus Narassin lies stilled by your hand, and the Cult of the Dark Strand is beaten and scattered.", progress = nil, completion = "I knew you would be up to the task, &lt;name&gt;.\n\nI sense great deeds before you, and that you will right many of the wrongs that plague our lands. Bear my blessings, &lt;name&gt;, as well as this gift.", rewards = "You will be able to choose one of these rewards:\n\nPious LegwrapsSeraph's Strike\n\nYou will also receive:\n\nSeraph's StrikePious Legwraps"}
MultiLanguageQuestData['en'][982] = {title = "Deep Ocean, Vast Sea", objective = "Recover the Silver Dawning's Lockbox and the Mist Veil's Lockbox for Gorbold Steelhand in Auberdine. Both items should be found aboard the wreckage of the ships to the north of the village.", description = "Off the coast of Darkshore to our north are two wrecked ships - the Silver Dawning and the Mist Veil.  Some time ago, both ships ran afoul of the blasted murlocs as they sailed across the vast sea into Auberdine.  They now lie at the bottom of the ocean as trophies for those fiends.\n\nBoth captains didn't make it out that night, and their logs and other effects are still below in lockboxes.  I'd like for you to recover them for us; it would mean a lot to the crew members still around these parts.", progress = "The captains of those ships were good night elves, and they deserve a better fate than they were given.  Perhaps tending to their personal effects will be the best way to put their spirits to rest.", completion = "You've done us here in Auberdine a great service, lad.  We'll make sure that their effects are properly taken care of.\n\nAs for you, please have this.  It is the least I can do for someone with the bravery to set things right.", rewards = "You will be able to choose one of these rewards:\n\nWelldrip GlovesNoosegrip Gauntlets\n\nYou will also receive:\n\nWelldrip GlovesNoosegrip Gauntlets"}
MultiLanguageQuestData['en'][983] = {title = "Buzzbox 827", objective = "Collect 6 Crawler Legs and place them in Buzzbox 827.", description = "Hey! Help me with my latest invention, the buzzbox. You can talk to people far away!\n\nMaybe you've already seen them, they're boxes with levers on them. The only problem is they need constant maintenance.\n\nEach one suffers from a different problem, but I made a really smart decision. I placed each one near creatures that have the proper parts to fix that particular machine. Right now Buzzbox 827 is on the fritz. It's just south of Auberdine, real close. It takes 6 Crawler Legs to fix it. I'll pay ya...", progress = "Buzzbox 827 sits with an eerie silence. A single flashing light indicates that it needs 6 Crawler Legs to be placed in its holding box.", completion = "As you place the Crawler Legs inside the machine, you hear gears begin to grind. Judging from the banging sounds coming from the Buzzbox, you believe the Crawler Legs are being put in their proper place. Soon the machine begins to hum, and you hear a tiny voice calling out from within.\n\n\"Hello? Uhh... Hello! You fixed it! This is Wizbang by the way! Thanks a lot... Hey, you wouldn't want to fix another one, would ya?\"", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][984] = {title = "How Big a Threat?", objective = "Find a corrupt furbolg camp in Darkshore and return to Terenthis in Auberdine.", description = "Some of my brethren were rescued from a corrupt furbolg in Teldrassil, and I've vowed to stop any more atrocities before more of our kind are injured... or worse.\n\nI have seen a couple hints of corruption in Darkshore already, but I have yet to find any widespread signs. I think it would be logical if the investigation continued with the furbolgs. Would you find one of their camps, and return to me if you see any signs of corruption?", progress = "How goes your search, <name>?", completion = "This is terrible news indeed, &lt;name&gt;.\n\nWith the furbolgs this close to Auberdine, we will have to prepare ourselves for the inevitable.\n\nThank you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][985] = {title = "How Big a Threat?", objective = "Kill 8 Blackwood Pathfinders and 5 Windtalkers and return to Terenthis in Auberdine.", description = "You've already proven adept at scouting our enemy, <name>. Do you have what it takes to fight them as well?\n\nNot all adventurers prefer straightforward combat to the art of stealth and evasion.\n\nIf you think you're up for the task, then the furbolg camp south of Auberdine is currently the biggest threat to our people. You'll find some of the Blackwood tribe there. Kill 8 pathfinders and 5 windtalkers, and return to me here.", progress = nil, completion = "Wash the blood from your garments, &lt;name&gt;, and do not mourn what you had to do. Instead, give thanks. You have lessened the threat to our people here in Auberdine, even if Darkshore is still in jeopardy from the effects of fel moss.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][986] = {title = "A Lost Master", objective = "Find 5 Fine Moonstalker Pelts and return them to Terenthis in Auberdine.", description = "<name>, your skills have already helped me in my endeavor. Could I impose on you again to help Grimclaw and his master Volcor? In addition, I can craft you a magical cloak that will allow you to walk unhindered by Darkshore's creatures while you look for him.\n\nTo create the cloak, I'll need five fine moonstalker pelts from a moonstalker sire or matriarch to have enough material. The cats can be found near Wildbend River to the south, or even farther south near Ashenvale.", progress = "I can't in good conscience permit you to seek Volcor until I've crafted that cloak for you.", completion = "These will do nicely, &lt;name&gt;. I shall set to work on the cloak immediately.\n\nGive me a few moments, then return to me.\n\nOh, one more thing: after you've used the enchantment on the cloak you'll be limited in your interactions with others. If you can help it, do no more than speak to others. Much more than that could dispel the illusion.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][990] = {title = "Trek to Ashenvale", objective = "Find Raene Wolfrunner in Ashenvale.", description = "<name>, my mistress, Raene Wolfrunner, awaits you in the city of Astranaar within Ashenvale. With your help, perhaps we can at least ease some of the corruption that's taken hold there.\n\nHead south from here and stay close to the road--you'll find your way there without issue if you follow those directions.", progress = nil, completion = "Ah, a &lt;class&gt; from Darkshore. Selarin has done well to send you here so quickly, &lt;name&gt;. I wish your trip here wasn't under such dire stress. Perhaps with your help we can improve matters.\n\nI would start my visit by speaking to the other citizens of Astranaar. Some could surely use your aid.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][991] = {title = "Finding Teronis", objective = "Find Teronis at Lake Falathim in Ashenvale.", description = "A friend of mine from Astranaar, Raene Wolfrunner, asked me to send a scout west to Lake Falathim. Teronis left days ago, just before the Horde attacked.\n\nHe was searching for an item he thought could slow the furbolg attacks on our people--a rod created by a now-dead, evil wizard.\n\nBefore he left, he mentioned a gem for the rod, which he knew to be resting at a shrine on an island in the lake.\n\nUnfortunately, we know that the lake has been invaded by some evil force. Please, <name>, find my friend.", progress = nil, completion = "Teronis' body lies broken atop the island. For some unknown reason, the murlocs have left it alone.\n\nThe deep slashes across his corpse obviously came from the weapons and claws of the murlocs.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][992] = {title = "Gadgetzan Water Survey", objective = "Use the untapped dowsing widget near the pool of water by Sandsorrow Watch. Once you have collected the sample, return the tapped dowsing widget to Senior Surveyor Fizzledowser in Gadgetzan.", description = "We've got a position open for a temporary junior-grade surveyor in the Gadgetzan Water Company, if you're interested!\n\nWith the nomads seizing all our wells, we need to exploit more free sources of water!  There is water to be had in the desert, but only to those smart enough to survey them first.\n\nTake this dowsing widget and tap a sample of the water by the pool near Sandsorrow Watch.  It's right in sight of the trolls around there.  Bring the tapped widget back to me when you're done!", progress = "Welcome back, Junior Surveyor <name>!  Have you completed your assignment yet?", completion = "What's this?  You were ambushed by some sort of bad mojo creepy-crawly?  Oh, this does not bode well for the Gadgetzan Water Company, no indeed...\n\nI guess I should have told you about the reports coming in on some crazy bug-creatures that appear to be sucking up all the water in the desert.  At first, I thought it was just a crock.  We have enough trouble with the nomads as is; I thought it was just more of their shenanigans.  Well, now we know at least!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][993] = {title = "A Lost Master", objective = "Find Volcor in Darkshore and give him the Enchanted Moonstalker Cloak.", description = "The cloak is complete, <name>. The time has come to find Volcor. I can only hope we are in time.\n\nThe cloak's magic, once invoked, will not last long; perhaps five minutes. It will be up to you to know when to use it: I would suggest waiting until you find Grimclaw.\n\nIf what he has told me is true, you will find his master in a cave south of here. Grimclaw will be alongside the road waiting for you. Signal to him by waving when you see him, and he'll point the way towards his master.", progress = nil, completion = "Wonderful! Terenthis found someone to help me.\n\nAnd look, a moonstalker cloak...&lt;cough&gt; Oh... that hurts. Thank you, &lt;name&gt;.\n\nThe furbolgs wounded me before I managed to evade them. Give me a moment, and I should be fine to talk some more.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][994] = {title = "Escape Through Force", objective = "Protect Volcor until you reach the road, then speak to Terenthis in Auberdine.", description = "All right, <name>, force it is. Let's get out of here as soon as you're ready. We'll fight our way down to the road--Grimclaw should still be there. Once there, we can part ways.\n\nTerenthis will want to hear your version of the story immediately, so head to Auberdine after we make it out of here.", progress = nil, completion = "&lt;name&gt;! I'm pleased to see you've returned successfully. Your assistance to Volcor has given me faith that we can overcome the challenges facing us here in Darkshore and beyond.", rewards = "You will receive:\n\nSteadfast Cinch"}
MultiLanguageQuestData['en'][995] = {title = "Escape Through Stealth", objective = "Escape the Furbolg cave and meet Terenthis in Auberdine.", description = "All right then... if you're sure, we'll sneak out of here. Let us leave when you're ready.\n\nRemember, after you've escaped, meet Terenthis back in Auberdine. I'll head there on my own since I'll probably be moving faster than you.", progress = nil, completion = "&lt;name&gt;! I'm pleased to see you've returned successfully. Your assistance to Volcor has given me faith that we can overcome the challenges facing us here in Darkshore and beyond.", rewards = "You will receive:\n\nScarab Trousers"}
MultiLanguageQuestData['en'][996] = {title = "Corrupted Windblossom", objective = "You have found a sickly, corrupted version of what appears to be a windblossom plant.  The berries that hang from the plant appear rotten and poisonous.  It desperately needs some sort of attention if it is to be turned back to normal.", description = nil, progress = "You have found a sickly, corrupted version of what appears to be a windblossom plant.  The berries that hang from the plant appear rotten and poisonous.  It desperately needs some sort of attention if it is to be turned back to normal.", completion = "You apply two Cenarion plant salves to the windblossom.  It immediately begins to shed its corrupted form, blossoming into a vibrant and healthy plant.", rewards = nil}
MultiLanguageQuestData['en'][997] = {title = "Denalan's Earth", objective = "Bring the package of Rare Earth to Denalan at Lake Al'Ameth.", description = "Are you heading to the south?  To Lake Al'Ameth?  If so, then I have a task I might ask of you...\n\nMy colleague Denalan has a camp along the eastern end of the lake, where he is studying and experimenting on the plant life of Teldrassil.  He requested a package of rare earths from Darnassus and it was late, only recently arriving here in Dolanaar.\n\nCan you take the package to him?", progress = "You have something for me?", completion = "Ah, it's here!  I have waited for this rare earth for quite some time.  I hope it's still fresh...\n\nThank you for bringing it to me, &lt;name&gt;.  You are a &lt;race&gt; who is generous with his time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][998] = {title = "Corrupted Windblossom", objective = "You have found a sickly, corrupted version of what appears to be a windblossom plant.  The berries that hang from the plant appear rotten and poisonous.  It desperately needs some sort of attention if it is to be turned back to normal.", description = nil, progress = "You have found a sickly, corrupted version of what appears to be a windblossom plant.  The berries that hang from the plant appear rotten and poisonous.  It desperately needs some sort of attention if it is to be turned back to normal.", completion = "You apply two Cenarion plant salves to the windblossom.  It immediately begins to shed its corrupted form, blossoming into a vibrant and healthy plant.", rewards = nil}
MultiLanguageQuestData['en'][999] = {title = "When Dreams Turn to Nightmares", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][1000] = {title = "The New Frontier", objective = "Speak with Arch Druid Hamuul Runetotem on the Elder Rise of Thunder Bluff about the Cenarion Circle's call to explore the frontiers of Kalimdor.", description = "Attention, heroes!\n\nThe Cenarion Circle seeks able bodied individuals to assist them in exploring the vast new frontiers of Kalimdor!  A forbidden wasteland of unimaginable dangers lies far to the west of Tanaris and Gadgetzan, and the Circle needs willing and honorable proxies to act in their stead.\n\nAll interested individuals should seek audience with the Cenarion Circle.  Speak with the Arch Druid Hamuul Runetotem on the Elder's Rise of Thunder Bluff for more information!", progress = nil, completion = "Greetings, &lt;class&gt;.\n\nI am pleased to see the likes of you taking an interest in the well being of nature; tales of your mighty deeds precede you, and you are welcomed here.  Seeing you before me instills the feeling of confidence that the Cenarion Circle will get the proper aid it needs.\n\nOur connection with the Cenarion Circle in Moonglade transcends racial and political divides.  Remember this as you work on behalf of the Circle, and you will do well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1001] = {title = "Buzzbox 411", objective = "Collect 3 Thresher Eyes from Darkshore Threshers in the deep sea near Buzzbox 411.", description = "A tiny voice crackles from deep within the machine.\n\n\"Wizbang here! The next Buzzbox is north of Auberdine, on the beach\n\nSo, that Buzzbox is number 411 and it needs 3 Thresher Eyes for its repairs. They're just off the coast! The darkshore threshers... *Hic*... Sorry about that...\n\nJust like last time, when you give the Buzzbox the goods, it'll spit out your reward. *Hic*... What? No, I'm fine!\"", progress = "The machine's hatch is open and it seems to wait expectantly for 3 Thresher Eyes to be placed inside.", completion = "The Buzzbox hums to life soon after you place the Thresher Eyes inside. There is a moment of static before you hear a familiar tiny voice call out.\n\n\"Crawler wine is the best...\" *hic*\n\n\"What? Oh, you fixed it already? Wow, you're a fasht one. Sho, would ya like to fix another?\"\n\nYou believe you hear a liquid being poured into a cup, followed by loud gulping sounds.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1002] = {title = "Buzzbox 323", objective = "Collect 6 Moonstalker Fangs and place them in Buzzbox 323.", description = "The Buzzbox gives a burst of static as you hear Wizbang begin to speak.\n\n\"The next Buzzbox is number 323. Ish north of Auberdine but... where's the ale? Wha? Oh, ish on the road sho ya shouldn't have trouble finding it near the bridge.\"\n\nWizbang mumbles something incoherent before you hear a loud gulping sound.\n\n\"Thish one needs Moonstalker Fangs... 6 of 'em.\"", progress = "Though you have yet to place the 6 Moonstalker Fangs inside, you believe you hear the sounds of static and incoherent gnome ramblings coming from within. Could someone else have fixed the machine already?", completion = "The Buzzbox suddenly leaps into action, and you can hear the distinct sounds of teeth being ground to dust coming from within.\n\n\"Sho, ya made it! Thatsh exshellent newsh... Sho... Why doncha move along? Oh! Unless you want another job!\"", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1003] = {title = "Buzzbox 525", objective = "Collect 4 Grizzled Scalps from Grizzled Thistle Bears to the south of Auberdine and place them in Buzzbox 525.", description = "Over the boiling noises and dripping sounds coming from the machine, you hear Wizbang's wavering voice call out.\n\n\"Nexsht onesh far south down the road. Shouldn't be hard to find... jusht off to the shide... near a fensh. I think I hid it in shum bushesh... Bushessh. Hehehe... Yesh, Buzzbox 525 takes grizzled scalps from thoshe grizzled thistle bears. Boy thash a mouthful. Grizzshled... Hehehe...\"\n\nYou hear more gulping sounds as the machine cuts out. Then, suddenly, it bursts back to life.\n\n\"4!\"", progress = "You hear singing coming from Buzzbox 525.\n\n\"Though crawler wine's shweet, and thresher ale fine, and moonstalker moonshine ish grand. There's nothing sho dear, as a thistle bear beer, and shoon I shall have shome on hand!\"\n\nThe hatch is open and awaits the 4 grizzled scalps as you hear the song repeated over and over.", completion = "\"Sho yash gotsh the scalps in? That'sh sho great... Wha? Well, yesh I shuppose ya have realized that I can speaksh to ya without the materials in the machine. But I was telling the truth when I shaid they were broken!\n\nSee, in addition to being communimacation toolsh, the Buzzboxes also brew and distill fine liquor. Shorry for any deceptshion, but the nightelves do not apprecimerate my liquor trade in their townsh. I put shomething special in thish box to show my gratitude for yer effortsh. Enjoy!\"", rewards = "You will receive:\n\nWizbang's GunnysackWizbang's Special Brew"}
MultiLanguageQuestData['en'][1004] = {title = "The New Frontier", objective = "Speak with Arch Druid Hamuul Runetotem on the Elder Rise of Thunder Bluff about the Cenarion Circle's call to explore the frontiers of Kalimdor.", description = "Attention, heroes!\n\nThe Cenarion Circle seeks able bodied individuals to assist them in exploring the vast new frontiers of Kalimdor!  A forbidden wasteland of unimaginable dangers lies far to the west of Tanaris and Gadgetzan, and the Circle needs willing and honorable proxies to act in their stead.\n\nAll interested individuals should seek audience with the Cenarion Circle.  Speak with the Arch Druid Hamuul Runetotem on the Elder's Rise of Thunder Bluff for more information!", progress = nil, completion = "Greetings, &lt;class&gt;.\n\nI am pleased to see the likes of you taking an interest in the well being of nature; tales of your mighty deeds precede you, and you are welcomed here.  Seeing you before me instills the feeling of confidence that the Cenarion Circle will get the proper aid it needs.\n\nOur connection with the Cenarion Circle in Moonglade transcends racial and political divides.  Remember this as you work on behalf of the Circle, and you will do well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1005] = {title = "What Lurks Beyond", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][1006] = {title = "What Lies Beyond", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][1007] = {title = "The Ancient Statuettes", objective = "Collect 10 Ancient Statuettes.", description = "I would charge you with a task, <class>.\n\nI was on my boat, skimming over the submerged ruins of Zoram, when naga attacked me, surging from the water and tearing at me with their claws! I fled and the rest, as they say, is history.\n\nI am an archaeologist of sorts, and I am attempting to the recover artifacts of the lost city.\n\nWill you head out onto the Zoram Strand to the southwest and recover any ancient statuettes you come across? They are the reason I have braved the dangers of the Zoram Strand.", progress = "Have you found the statuette, <name>?", completion = "You found it!  Thank you, &lt;name&gt;!\n\nThe old city of Zoram holds many secrets, and this statuette may be the key to many of them.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1008] = {title = "The Zoram Strand", objective = "Bring 20 Wrathtail Heads to Shindrell Swiftfire in Astranaar.", description = "There is evil lurking on our northwestern coast, known as the Zoram Strand.\n\nIt is the resting place of the doomed city of Zoram, destroyed during the Sundering and submerged beneath the seas.  It has been lost to the night elves for ages.  Lost, and nearly forgotten.\n\nNow, the naga have returned, and for what reason we do not know.  But reason matters little; we must slay these fiends and throw them back to the depths!\n\nReturn to me when your mission is complete.", progress = "We cannot allow the naga to invade our coasts, <name>.  It is vital that you go to the Zoram Strand and complete your mission.", completion = "Very well done, &lt;name&gt;.  Your actions in the Zoram Strand against the naga are commendable.\n\nI know your feat was not easily accomplished, for the strength and guile of the naga is well known to the night elves.  We know this, for we share a history with them.\n\nIt is a history I care not to repeat.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1009] = {title = "Ruuzel", objective = "Obtain the Ring of Zoram.", description = "I fear the ancient statuette's secrets will remain forever hidden unless you find the key to their ancient locks.\n\nThat key is a ring, the Ring of Zoram. It belonged to the rulers of this city before the waves of the Sundering drowned it.\n\nFor years the ring was lost, but the naga have recently found it.\n\nTheir leader, Ruuzel, dwells on her isle on the northern edge of the Zoram Strand. Please, <name>, retrieve the ring for me!", progress = "It is said that the Ring of Zoram is the key to any lock within the city.  Do you have it, <name>?", completion = "You found the ring!  Thank you, &lt;name&gt;.  Please take this as payment, and know that your deeds today will remain forever in my memory.", rewards = "You will receive:\n\nRobes of Antiquity"}
MultiLanguageQuestData['en'][1010] = {title = "Bathran's Hair", objective = "Collect 8 Bathran's Hair.", description = "There is a plant that grows in the old ruins of Bathran's Haunt across the road to the east. The plant is called Bathran's Hair and is known to cure ailments of the spirit.\n\nNow the Horde are there harvesting the plant for their own evil schemes.\n\nThere is a sick child in Astranaar, and we believe that her illness is more than just physical. I promised my master that I would help seek a cure, but I am no fighter.\n\nWill you go to Bathran's Haunt and gather the plants?", progress = "Have you gathered the Bathran's Hair, <name>?  The child's health grows weaker by the hour...", completion = "Ah, you have the hair!  Now I will mix a cure for the child, and pray my concoction works.\n\nAnd... Forsaken are at Bathran's Haunt?  Very troubling to hear, that is.  Very troubling indeed...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1011] = {title = "Forsaken Diseases", objective = "Bring a Bottle of Disease to Kayneth Stillwind in Forest Song.", description = "The Forsaken, the undead arm of the Horde, have crept into Ashenvale, lurking at our ruins and our barrows.  We believe their goal is to spread disease amongst the lands of the night elves.  We must confirm this!\n\nThe Forsaken have a camp south of here, near the Dor'Danil Barrow Den, where they create poisons and diseases and place them in bottles.  Fight your way into that camp and steal a bottle of disease.  Return with such a bottle.  I will test it and find its purpose.", progress = "Did you find the camp, <name>?  Do you have a bottle of disease?", completion = "Very good, &lt;name&gt;.  Now... by testing the contents of this bottle, the goals of the Forsaken will be revealed!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1012] = {title = "Insane Druids", objective = "Slay the insane druids: Taneel Darkwood, Uthil Mooncall, and Mavoris Cloudsbreak.", description = "The druids are dead, killed by their leaders who were driven insane by the Horde tainting the Forest Heart! I can feel the corruption even from here and I dare go no further.\n\nWhile I am too well attuned to Ashenvale and the Forest Heart, you... you could descend into the barrow den and do what must be done. I've laid down breadcrumbs for you in there.\n\nThough it tears me apart, I must ask that you put to rest the druids' once great leaders: Taneel Darkwood, Uthil Mooncall, and Mavoris Cloudsbreak.", progress = "The anguish of the Dor'danil druids still haunt my dreams, <name>.  You must destroy their leaders!", completion = "I felt the anguish of the Dor'danil Barrows lessen, and knew you had completed your task.\n\nIt was grim work you did, &lt;name&gt;, for the spirits you destroyed were merely victims of the Forsaken's evil.  But with their destruction, let us hope the other maddened spirits find peace.", rewards = "You will receive:\n\nEmil's Brand"}
MultiLanguageQuestData['en'][1013] = {title = "The Book of Ur", objective = "Bring the Book of Ur to Keeper Bel'dugur at the Apothecarium in the Undercity.", description = "<name>, Shadowfang Keep holds a book, the Book of Ur, which would be much prized in my collection.  Ur was a great mage of Dalaran before the coming of the Scourge, his studies in other worlds are of much value to ... certain parties among the Forsaken.\n\nEnter Shadowfang Keep and find the book.  Bring it to me, and I will report your service to our Dark Lady...", progress = "Did you find the book, <name>?", completion = "Very good.  This book will add nicely to my collections of the workings of Ur.  His knowledge was great, but his conscience held him from true power.  And so when the Scourge came and his strength was tested, it failed.\n\nWe of the Forsaken cannot afford such weakness, if we are to survive...\n\n...If we are to conquer.", rewards = "You will be able to choose one of these rewards:\n\nGrizzled BootsSteel-Clasped Bracers\n\nYou will also receive:\n\nSteel-Clasped BracersGrizzled Boots"}
MultiLanguageQuestData['en'][1014] = {title = "Arugal Must Die", objective = "Kill Arugal and bring his head to Dalar Dawnweaver at the Sepulcher.", description = "Arugal still resides in Shadowfang Keep. We cannot claim Silverpine as a strategic stronghold for the Dark Lady until Arugal is slain.\n\nI shall see to it that his magic is eradicated, <name>. But I leave it in your hands to see that Arugal meets the death he so deserves.\n\nTravel to Shadowfang Keep and put an end to Arugal's foul spells once and for all. Bring to me the vile wizard's head!", progress = "With Arugal's death we stand to increase the Dark Lady's stronghold on Lordaeron.", completion = "Silverpine Forest is finally free from the vice of that wretch Arugal. You have done the Dark Lady a great service, &lt;name&gt;. Your tenacity shall be rewarded.", rewards = "You will receive:\n\nSeal of Sylvanas"}
MultiLanguageQuestData['en'][1015] = {title = "The New Frontier", objective = "Speak with Arch Druid Fandral Staghelm at the Cenarion Enclave of Darnassus about the Cenarion Circle's call to explore the frontiers of Kalimdor.", description = "Attention, heroes!\n\nThe Cenarion Circle seeks able bodied individuals to assist them in exploring the vast new frontiers of Kalimdor!  A forbidden wasteland of unimaginable dangers lies far to the west of Tanaris and Gadgetzan, and the Circle needs willing and honorable proxies to act in their stead.\n\nAll interested individuals should seek audience with the Cenarion Circle.  Speak with the Arch Druid in Darnassus, Fandral Staghelm, for more information!", progress = nil, completion = "What makes you think I wish to be pestered by the likes of you, &lt;class&gt;?  Wait - let me stop the important duties I attend to on a daily basis so I can help you locate a doodad somewhere.  By all means, the welfare of Darnassus - nay, all of Teldrassil - should come second to the acquisition of a bauble for your collection.\n\nThe fools in Moonglade waste my time with their call for assistance, and now I must endure this?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1016] = {title = "Retaking Mystral Lake", objective = "Slay 12 Befouled Water Elementals and Tideress.", description = "We could easily have held Silverwind Refuge from the Horde had they not taken control of our water elemental defenders on Mystral Lake.\n\nOne of their shaman summoned in Tideress, and old and angry water spirit of the forest who befouled our elementals and turned them against us. With the lake and the Horde pressing in on us, we had no choice but to retreat to the spire here.\n\nGo east. Take the lake back so that we will have a chance to retake the refuge some day.", progress = "Since you must destroy the bracers to kill the elementals, it will probably be difficult to find the specific ones that contain the information the divining scroll needs. You can trade bracers with others in order to obtain the ones you need, or perhaps you have the divined paper already?", completion = "Well done, &lt;name&gt;, this should give us the information we need to have the culprit discovered. How would you feel about taking out the mage who fills our pools with corrupt elementals? The corruption of Ashenvale and beyond makes my stomach turn on its own--to have a wizard actively attempting to destroy it further sickens me to no end. We shall make him pay.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1017] = {title = "Mage Summoner", objective = "Slay Sarilus Foulborne and bring his head to Sentinel Velene Starstrike in Silverwind Refuge.", description = "There's only one undead mage in the Barrens capable of defiling this many water elementals. He's also the only one foolish enough to try. Sarilus Foulborne is probably sitting at the top of Dreadmist Peak, laughing at me.\n\n<name>, you must go into enemy territory and destroy this miscreant. I have had enough of his idiocy and we must show him what happens to those who annoy the Sentinels.\n\nDestroy him and bring me his head. Be wary though, the Horde may be watching for you.", progress = "Is it done? Is Sarilus Foulborne dead?", completion = "Now I can see that repugnant smile wiped from his face forever. You have done very well, &lt;name&gt;. Take this, the Light of Elune, drink of it when all seems lost and death is near. It may save you, Goddess willing.", rewards = "You will receive:\n\nLight of Elune"}
MultiLanguageQuestData['en'][1018] = {title = "The New Frontier", objective = "Speak with Arch Druid Hamuul Runetotem on the Elder Rise of Thunder Bluff about the Cenarion Circle's call to explore the frontiers of Kalimdor.", description = "Attention, heroes!\n\nThe Cenarion Circle seeks able bodied individuals to assist them in exploring the vast new frontiers of Kalimdor!  A forbidden wasteland of unimaginable dangers lies far to the west of Tanaris and Gadgetzan, and the Circle needs willing and honorable proxies to act in their stead.\n\nAll interested individuals should seek audience with the Cenarion Circle.  Speak with the Arch Druid Hamuul Runetotem on the Elder's Rise of Thunder Bluff for more information!", progress = nil, completion = "Greetings, &lt;class&gt;.\n\nI am pleased to see the likes of you taking an interest in the well being of nature; tales of your mighty deeds precede you, and you are welcomed here.  Seeing you before me instills the feeling of confidence that the Cenarion Circle will get the proper aid it needs.\n\nOur connection with the Cenarion Circle in Moonglade transcends racial and political divides.  Remember this as you work on behalf of the Circle, and you will do well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1019] = {title = "The New Frontier", objective = "Speak with Arch Druid Fandral Staghelm at the Cenarion Enclave of Darnassus about the Cenarion Circle's call to explore the frontiers of Kalimdor.", description = "Attention, heroes!\n\nThe Cenarion Circle seeks able bodied individuals to assist them in exploring the vast new frontiers of Kalimdor!  A forbidden wasteland of unimaginable dangers lies far to the west of Tanaris and Gadgetzan, and the Circle needs willing and honorable proxies to act in their stead.\n\nAll interested individuals should seek audience with the Cenarion Circle.  Speak with the Arch Druid in Darnassus, Fandral Staghelm, for more information!", progress = nil, completion = "What makes you think I wish to be pestered by the likes of you, &lt;class&gt;?  Wait - let me stop the important duties I attend to on a daily basis so I can help you locate a doodad somewhere.  By all means, the welfare of Darnassus - nay, all of Teldrassil - should come second to the acquisition of a bauble for your collection.\n\nThe fools in Moonglade waste my time with their call for assistance, and now I must endure this?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1020] = {title = "Orendil's Cure", objective = "Bring Orendil's Cure to Pelturas Whitemoon at Astranaar in Ashenvale.", description = "<name>, now that it has been bathed in Elune's blessed light, I believe that the concoction will help the afflicted child. Please, take it to Astranaar and give it to the child's parent, Pelturas Whitemoon.\n\nTo reach Astranaar, follow the road south and then east. However, if you'd like to get there more swiftly, speak with Sentinel Avana.", progress = "I must apologize, for I have no time to speak.  My child, Relara, is deathly ill!", completion = "This is from Orendil?\n\nHis skill with herbs and healing is great.  This cure gives me hope, when before I had little...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1021] = {title = "Vile Satyr! Dryads in Danger!", objective = "Find Anilia at Xavian in Ashenvale.", description = "Listen, I don't know who you are, but I need your help. My sisters went to take back the Branch of Cenarius from the satyr. They said they'd be back soon, but it's been two whole days!\n\n<name>, you have to find them! They were looking for the ruins of a night elf temple in Xavian to the northwest. I don't know what to think. Look for Anilia, she was leading them on the search.", progress = nil, completion = "Judging by the gaping wound in her side, Anilia is on the verge of death.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1022] = {title = "The Howling Vale", objective = "Go to the Howling Vale and study the Tome of Mel'Thandris, then return to Sentinel Melyria Frostshadow at Forest Song.", description = "Though we have put many resources and much effort into driving the remaining demons from the Felwood to the north, our successes have been few. We have been able to keep much of the demonic presence from Ashenvale.\n\nTo the north, near the Felwood border, the ruined shrine of Mel'Thandris has been overtaken by mysterious wolf-men. Their chilling calls have led the area to be known as the Howling Vale. The Tome of Mel'Thandris kept at the shrine may shed some light on why these wolf-men have come.", progress = "The tome of the shrine is a mysterious object. It is not a book in the traditional sense. The leaves of the tome were blessed by Mel'Thandris herself, and records events of import in its pages.\n\nIt is hard for me to explain. If you go to the shrine, you will understand.", completion = "The Tome of Mel'Thandris works in strange ways. The events it records, the events it shows... No one truly understands why it does what it does.\n\nNonetheless, it is clear that what Priestess Starsong received--this Scythe of Elune--bears further investigation.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1023] = {title = "The Lost Gem", objective = "Find the Glowing Gem.", description = "As you rummage through Teronis' belongings, you find a journal that is still in good condition.\n\nYou take the journal and leave Teronis' corpse as is.\n\nThe only thing left to do is find the gem Teronis was seeking. Orendil mentioned it being in the area. Perhaps the tendrils have it...?", progress = "Ah, welcome back, <name>.", completion = "This is terrible, &lt;name&gt;. Teronis is dead?!\n\nThe time for mourning will come, but for now we must focus our efforts. I shall send some of the Sentinels to recover Teronis' body as soon as possible.\n\nYou have Teronis' journal and the gem he was seeking. Do you think you're capable of completing his task? I would rest much better knowing his death was not in vain.", rewards = "You will be able to choose one of these rewards:\n\nFalathim-Washed RobesBroadleaf MantleMaestra's Gloves\n\nYou will also receive:\n\nFalathim-Washed RobesBroadleaf MantleMaestra's Gloves"}
MultiLanguageQuestData['en'][1024] = {title = "Dryad Delivery", objective = "Speak with Shael'dryn at Raynewood Tower in Ashenvale.", description = "Ah, there you are, <name>. I've pored over the notes Teronis has made and it sounds like your next course of action is to find the other pieces of Dartol's rod.\n\nI would start by heading east along the road to Raynewood Tower.\n\nA dryad there named Shael'dryn is better suited to guide you. Seek her out.\n\nKeep the gem with you--Shael'dryn will need it if she's to help you recreate the rod.", progress = "Hello. How are you?", completion = "Oh, Raene sent you? It must be serious indeed. What can I help you with?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1025] = {title = "An Aggressive Defense", objective = "Kill 1 Den Watcher, 2 Ursas, 10 Totemics, and 12 Warriors of the Foulweald tribe, and then return to Raene Wolfrunner in Astranaar.", description = "Before you travel to the moonwell I have another task that will aid the people of Ashenvale if you would like to test your skills.\n\nAlong the road heading east before the Falfarren River, furbolgs have been attacking travelers. Their tortured minds feeding upon fear, and their appetites satiated by the blood of innocents.\n\nAid the Sentinels in protecting the lands by showing those monsters the same mercy they have shown our kind.\n\nI believe their camps are south of the road... be careful.", progress = nil, completion = "You have done well, &lt;name&gt;. Thank you.", rewards = "You will receive:\n\nMoist CornbreadMelon Juice"}
MultiLanguageQuestData['en'][1026] = {title = "Search the Bole", objective = "Find the Wooden Key and use it to obtain the Iron Shaft portion of Dartol's Rod.", description = "I wish your tidings were better.\n\nRaene is correct, I know about Dartol's creation and the treants in the area--at least I did once. They've become corrupted now, their nature twisted.\n\nTo find the next piece of the rod, you'll have to find the key to open the chest it's in.\n\nThe wooden key is on one of the treants northeast of here near the Felwood border, at the Howling Vale. Once you have it, look for a small glade through the tunnel at the vale. The chest should be hidden around there.", progress = "It upsets me so that the treants have become corrupt. I wish I could do more to help them.", completion = "I'm pleased to see you're back, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1027] = {title = "Playing Possum", objective = "Obtain the final piece of Dartol's Rod, the Iron Pommel.", description = "The last piece of the rod is held by druids of the claw. I asked their leader, Oso Bramblepaw, to give it to me, but he and his guardians nearly killed me! Clearly they too were affected by the Horde's corruption of the Forest Heart.\n\nBut, I have an idea for how you can get into Oso's cave and grab the pommel.\n\nEver since I was a faun, I've been pretty good at playing possum. It works great against bears! I can teach you! Go east to the Shady Nook, and if they try to get you, just use my technique.", progress = "Did you find the final piece of the rod, <name>?", completion = "You found the final piece? Wonderful for you... and for Raene.\n\nI guess we'll have to see about repairing it, won't we?", rewards = "You will be able to choose one of these rewards:\n\nShael'dryn's BracersPossumfoot BootsDissembling Bracers\n\nYou will also receive:\n\nShael'dryn's BracersPossumfoot BootsDissembling Bracers"}
MultiLanguageQuestData['en'][1028] = {title = "Raene's Cleansing", objective = "Find the hidden shrine and re-enchant Dartol's Rod.", description = "Here is the completed rod, <name>. Reconstructing it was simple... it's finding the shrine that has the power to recharge it that will be the hard part.\n\nWith some focus and effort it shouldn't be too hard for someone like you, who's already accomplished so much.\n\nHead southeast of here--there are very few paths, so be careful--and keep your eyes to the north. The shrine is hidden within the mountains that surround this glade.\n\nOnce there, place the rod within the shrine... the rest is magic. Hehe.", progress = "You can sense a subtle yet powerful force within the shrine and surrounding trees.\n\nYou begin placing the rod within the shrine and a soft thrumming noise emits from around you as the shrine begins to glow...", completion = "After the glow dies, you can see the re-enchanted rod within the shrine's basin.", rewards = "You will receive:\n\nDartol's Rod of Transformation"}
MultiLanguageQuestData['en'][1029] = {title = "Return to Raene", objective = "Deliver Dartol's Rod to Raene Wolfrunner at Astranaar in Ashenvale.", description = "I suggest you find Raene and let her know the rod is finished. I'm sure she'll know what your next course should be.\n\nBe careful... I sense a great deal of power within it for both good and ill. I hope that you and Raene know what you are doing.\n\nGood luck, <name>.", progress = nil, completion = "You've recreated the rod Teronis had set out to find? That's wonderful to hear.\n\nTeronis would be proud to see his quest is continuing even after his tragic passing.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1030] = {title = "Dartol's Rod", objective = "Use Dartol's Rod to be able to communicate with Krolg at Krolg's Hut in Ashenvale.\n\nProvided item: \n", description = "I'm not completely certain what Teronis had in mind next, but if what he said was true about the rod's power, then it will allow you to take on another form altogether, presumably that of a furbolg.\n\nPerhaps he meant to use its powers to get closer to them, but even the uncorrupted creatures would slaughter him were he not careful. Transformed by the rod, Dartol would have to speak to a furbolg who was uncorrupted.\n\nI would start with one known as Krolg. Seek his hut southeast of Mystral Lake.", progress = nil, completion = "Yes, yes... you are one of my kind, but still whole. Still clean.\n\nI am unsure how you have escaped the atrocities the night elves have visited upon our people, but I am glad to know that I am no longer alone.\n\nCorruption now runs through the veins of our kin, young one, corruption brought down upon us by the prideful night elves. They are the ones who did this to our people... They are the ones I blame for being cast out of my tribe.\n\nAt night I can still see the campfires burning in the darkness.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1031] = {title = "The Branch of Cenarius", objective = "Obtain the Branch of Cenarius.", description = "Anilia puts her hands on your shoulders and draws you close. Gasping, she points towards the arch to the north, before her eyes close and her last wheezing breath leaves her body. \"He has taken it... Geltharis...\" You know in your heart that Anilia's dying wish is to see the Branch of Cenarius back in dryad hands.", progress = "Have you found them? What did Anilia say? Where is she?", completion = "Anilia died? No... that can't be! It was just yesterday that we were running and playing together in the woods.\n\nI guess those days are over...", rewards = "You will be able to choose one of these rewards:\n\nFaerie MantleBrightscale Girdle\n\nYou will also receive:\n\nFaerie MantleBrightscale Girdle"}
MultiLanguageQuestData['en'][1032] = {title = "Satyr Slaying!", objective = "Obtain 16 Satyr Horns.", description = "I can't believe that Anilia is gone... We used to play together in the forests all the time. I almost feel... sad.\n\nI know something that might make me feel better. Please, slay the satyrs that took Anilia from me! Bring me their horns as proof of your actions and you will forever have my gratitude.", progress = "Please, help me avenge Anilia's death.", completion = "Thank you, kind &lt;race&gt;. My sister's spirit is gladdened by your efforts.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1033] = {title = "Elune's Tear", objective = "Collect Elune's Tear.", description = "I'd hoped Orendil's cure would save Relara, but I fear it only slowed the disease running through her. We must find more powerful medicine! Thankfully, Orendil spoke to me of further remedies should his first one fail.\n\nElune's Tear is a type of stone that rests in only one place: the remains of Iris Lake, destroyed by the eruption of Thunder Peak, northeast of Astranaar. Orendil said the stone will wash away corruption.\n\nPlease, <name>, bring me Elune's Tear and pray it will end my child's sickness!", progress = "<name>, did you find Iris Lake?  Do you have the Tear?", completion = "Oh, you found it!  I will place the tear in a stew, and pray that it will cure her.\n\nThank you!  Thank you, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1034] = {title = "The Ruins of Stardust", objective = "Bring 5 Handfuls of Stardust to Pelturas in Astranaar.", description = "Elune's Tear washed clear some of my daughter's sickness.  Her nightmares are lessened and I thank the goddess for her blessing.  But ... fever still rages within her.\n\nOrendil told me of a frosted dust found among the Ruins of Stardust.  Perhaps it will abate Relara's fever.  Gather some of the dust, then please return to me.\n\nThe Ruins of Stardust lie to the south, <name>.  May Elune speed your journey.", progress = "Do you yet have the Stardust, <name>?", completion = "You gathered the dust!  I will create a poultice from these -- it should bring down Relara's fever.\n\nThank you again, &lt;name&gt;.  Without your help, my child would surely perish.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1035] = {title = "Fallen Sky Lake", objective = "Retrieve a Fallen Moonstone from the Shadethicket Oracle, then bring it to Pelturas in Astranaar.", description = "Relara's fever has passed, but she is still very weak.  I do not believe time alone will give her back the strength she has lost.  I believe it will take the power of a moonstone.\n\nWe used to gather moonstones at Fallen Sky Lake to the southeast... until the Shadethickets came.\n\nTheir leader, a Shadethicket Oracle, gathered up all the fallen moonstones and hoards them.  Now, you must retrieve a moonstone from the Oracle.\n\nAnd to do that, I fear that you must slay him.", progress = "Did you face the Shadethicket Oracle, <name>?  If so, then please hand me the fallen moonstone.  Relara has strength left for only a few more breaths!", completion = "Oh, &lt;name&gt;, you have saved my daughter!  I know the power of the moonstone will give back my daughter her strength!\n\nI can never repay you fully for the aid you have given me, but... please, take this.  Other than Relara, it is my most dear possession.", rewards = "You will be able to choose one of these rewards:\n\nSnapbrook ArmorBeastial ManaclesLuminescent Amice\n\nYou will also receive:\n\nSnapbrook ArmorBeastial ManaclesLuminescent Amice"}
MultiLanguageQuestData['en'][1036] = {title = "Avast Ye, Scallywag", objective = "Speak with Fleet Master Firallon aboard the Crimson Vale off the coast of Stranglethorn Vale.", description = "<name>... yeah, I've heard of you.  I've heard that you're no friend of Booty Bay - just like us Bloodsail Buccaneers.  Fleet Master Firallon is looking for hale and hearty <men/women> just like you for a special mission.\n\nIf you're interested, head on out to the Crimson Veil and speak with him below decks.  She's anchored off the Wild Coast east of here, next to the Riptide and the Damsel's Luck.", progress = nil, completion = "Avast ye, scallywag.  I hears that ye be the type for a bit o' the skullduggery.  Well, if yer no friend of Booty Bay, then ye might have a special place with the Bloodsail Buccaneers.\n\nArrrrr...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1037] = {title = "Velinde Starsong", objective = "Speak with Thyn'tel Bladeweaver at the Warrior's Terrace in Darnassus.", description = "Velinde Starsong was my predecessor here in Ashenvale Forest. At first it seemed she had the situation in Felwood under control, but little by little her efforts faltered. One day, she simply disappeared.\n\nI was sent here to continue her work. I'm afraid I know nothing of the priestess, however. Perhaps Thyn'tel Bladeweaver, one of the commanders of the Sentinels, knows further details of her disappearance that I was not a party to.\n\nSurely she will understand the import of such information.", progress = nil, completion = "Velinde Starsong? That the priestess disappeared some time ago is almost certainly common knowledge. As to further details about the events that surrounded her departure... it would take good reason for me to divulge such information.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1038] = {title = "Velinde's Effects", objective = "Search through Velinde's chest for her journal, then return it along with the key to Thyn'tel Bladeweaver in Darnassus.", description = "The Tome of Mel'Thandris showed you this? I suppose there would be little harm in allowing you to examine her belongings. This key will allow you to open the chest where we stored her things in the Sentinels' bunkhouse. She kept a journal of her duties, if there is anything to be learned, it will be from that.\n\nI should tell you, the Sentinels believe that she had her own reasons for leaving, and expect that she could return at any time. The priestess has done much in the past to earn our trust.", progress = "What'd you find out?", completion = "It seems that Velinde's disappearance is more troubling than it originally appeared. Even still, I cannot believe that she has come to a bad end. Perhaps it would be beneficial for us to make contact with her.\n\n&lt;name&gt;, since you have shown a vested interest in this matter, I would like to enlist your aid.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1039] = {title = "The Barrens Port", objective = "Speak with Wharfmaster Dizzywig in Ratchet.", description = "Ratchet is the only port in the Barrens. Most likely Velinde found a trading vessel in Ratchet to take her to Blackwater Cove in Azeroth. We've had limited dealings with the goblins that run the port, but the master of the dock should have information about the comings and goings of ship passengers.\n\nFollow the road southeast through Ashenvale and you will find yourself in the Barrens. Watch your step, <name>, warriors of the Horde patrol the land. You will be safe at the port, though.", progress = nil, completion = "&lt;race&gt;, eh? Must admit, we don't get much of your type out here. Looking for someone, eh? Just give me a moment, I'm sure I have it written in one of my ledgers.\n\nLot of people travel through here, though, so just give me a moment.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1040] = {title = "Passage to Booty Bay", objective = "Take a boat to Booty Bay and speak with Caravaneer Ruzzgot.", description = "Ah yes, finally found it. Should have told me she passed through here that long ago. Let's see.\n\nVelinde. Booked passage to Booty Bay on the Black Osprey. I don't have anything here saying otherwise, so I'd assume it arrived in port safely.\n\nNot much more help I can be to you, but she asked about overland travel over on that side of the world, and I mentioned Ruzzgot, a caravan driver based out of Booty Bay. Might be that this Velinde traveled with him.\n\nMove along, now. I haven't all day for you.", progress = nil, completion = "Yes? Now, it doesn't look to me like you're the sort with goods that need shipping, so either you're looking for a job with my caravan--and there's no jobs to be had now--or you're probably talking to the wrong goblin.\n\nSo which one is it?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1041] = {title = "The Caravan Road", objective = "Speak with Clerk Daltry in Darkshire.", description = "Turns out I was wrong about you, and that isn't something that happens everyday.\n\nIt just so happens that I remember this Velinde you're looking for. Isn't every day that a night elf priestess that wants to travel with a dirty old--but great for your shipping needs!--caravan like my own.\n\nWe split up on the way north, she was headed for Darkshire. The clerk there keeps all sorts of records. Might know something useful.\n\nBe careful in the jungle, it is a deadly place even at the best of times.", progress = nil, completion = "With all the strange happenings of the last few years, I keep as good records of strangers as I can. Never know when it might come in handy... though it's usually not pleasant business when it does. Not to suggest anything about this Velinde you're looking for.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1042] = {title = "The Carevin Family", objective = "Speak with Jonathan Carevin in Darkshire.", description = "No, I don't have any records of a Velinde Starsong staying in Darkshire... though, if you don't mind me saying, I can hardly imagine a night elf priestess taking a room in the inn, if you get my meaning?\n\nThese wolf-men you mentioned though, that's something I've heard about. Just the other day, Calor came into town with a string of their heads. He works with the Carevin family. Hunters of demons, undead, and other monstrosities. Speak with Jonathan, he's the head of the household.", progress = nil, completion = "Dark times these are. Ill news is whispered from every swaying branch, and evil can be found under every rock.\n\nAnd in such times an unknown stranger enters my home and asks of worgen... I'll ask no forgiveness for my suspicions, only answers.\n\nAnd answers, I will have.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1043] = {title = "The Scythe of Elune", objective = "Look for signs of the Scythe of Elune then return to Jonathan Carevin in Darkshire.", description = "Your story rings true... I do not entirely understand your motives, but if your business here in Duskwood involves ridding the forest of worgen in any number, then I can forgo understanding for results.\n\nThere is a mine to the south that has been overrun with worgen... They appeared out of nowhere, but from what we know, that is where they first were found.\n\nGo about your business, but I would ask that if you find anything of import, you share it with me. We will accept any aid in our war against evil.", progress = "The woods are perilous for the unprepared. Keep your weapons close at hand and your wits even closer, or your next journey into the haunted forest may be your last.", completion = "It is an interesting story you tell, &lt;name&gt;. Though the Carevin family's influence is not large enough that we might find the root of these troubles and finish them once and for all, we will do what we can to contain the worgens' numbers in Duskwood.\n\nAlready I have instructed Calor to make this his first priority.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1044] = {title = "Answered Questions", objective = "Return to Thyn'tel Bladeweaver in Darnassus.", description = "We shall rein in the worgen problem, have no worry of that. This evil that your friend introduced to our woods will be contained, and I bear her no ill will for her actions. Strange events are afoot in these times, <name>, and the darkness knows no respite.\n\nI will keep you no longer. I suspect that there are others that should hear of what you have found in the mines of Duskwood.", progress = nil, completion = "So this is the fate of Velinde, is it? The high priestess will be disappointed to hear of this, they were good friends before her disappearance. Still, the Scythe of Elune was surely granted to her as a boon by our goddess, and it is unsettling to me that it has fallen out of her servants' hands.\n\nAnother matter for another time, however. I owe you my thanks in no small amount for what you have accomplished.", rewards = "You will be able to choose one of these rewards:\n\nLunaris BowMoonbeam Wand\n\nYou will also receive:\n\nLunaris BowMoonbeam Wand"}
MultiLanguageQuestData['en'][1045] = {title = "A New Adornment", objective = "Obtain Ran Bloodtooth's Skull and Dartol's Rod.", description = "I'm certain that the long-dead wizard, Dartol, intended to use his rod to subjugate and destroy us just as the night elves and orcs have, but I think now we'll put that thing to an unintended use.\n\nRan Bloodtooth is the king of all of the Ashenvale furbolg. His tribe, the Bloodtooth, are the most powerful and keep themselves secluded in a camp just to the east.\n\nKill them all and bring back his skull. Let us see if we can put it to good use.", progress = "Have you slain Ran yet, my friend?\n\nEven the Night elves do not truly deserve his wrath. His hatred burns even brighter than my own, but his mind is no longer his own. He is a threat to all the natural creatures of this forest.", completion = "You have done well, my friend.\n\nThe forest is still tainted, but at least we know we have done a small part to return it to its former glory. If you wish to return to me again, I would enjoy the company of my own kind.\n\nBe well. Perhaps our tribes will meet again under less violent times.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1046] = {title = "True Power of the Rod", objective = "Use Dartol's Rod and speak with Ota Wen. Convince him to rise up against his Horde oppressors.", description = "Now, take the rod and while using its power, speak with my brother, Ota Wen.\n\nOta is amongst the other furbolg that the orcs have captured and have penned in the giant cage on the north side of Silverwind Refuge. The rod will allow you to convince Ota and the other furbolg to rise up and attack the Horde.\n\nThen you may go wherever your path leads you. Just know that you have found a new friend for that which you have done.", progress = "The Sentinels do what they can here in Ashenvale, but it's thanks to humans like you that we have gained the ground we have.", completion = "So, this is the skull of the fiercest furbolg threat in Ashenvale?\n\nI am more than pleased with your abilities, &lt;name&gt;. The Sentinels cannot thank you enough. I hope we can rely on you again in the future to help our people.\n\nI shall put this skull and Dartol's Rod in a place of reverence for others to see.\n\nTeronis would be proud. Thank you again.", rewards = "You will be able to choose one of these rewards:\n\nSilverwind BracersWolfrunner BootsLegacy of TeronisGlacial StoneGutterblade\n\nYou will also receive:\n\nRing of Pure SilverGlacial StoneGutterbladeSilverwind BracersWolfrunner BootsLegacy of Teronis"}
MultiLanguageQuestData['en'][1047] = {title = "The New Frontier", objective = "Speak with Arch Druid Fandral Staghelm at the Cenarion Enclave of Darnassus about the Cenarion Circle's call to explore the frontiers of Kalimdor.", description = "Attention, heroes!\n\nThe Cenarion Circle seeks able bodied individuals to assist them in exploring the vast new frontiers of Kalimdor!  A forbidden wasteland of unimaginable dangers lies far to the west of Tanaris and Gadgetzan, and the Circle needs willing and honorable proxies to act in their stead.\n\nAll interested individuals should seek audience with the Cenarion Circle.  Speak with the Arch Druid in Darnassus, Fandral Staghelm, for more information!", progress = nil, completion = "What makes you think I wish to be pestered by the likes of you, &lt;class&gt;?  Wait - let me stop the important duties I attend to on a daily basis so I can help you locate a doodad somewhere.  By all means, the welfare of Darnassus - nay, all of Teldrassil - should come second to the acquisition of a bauble for your collection.\n\nThe fools in Moonglade waste my time with their call for assistance, and now I must endure this?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1048] = {title = "Into The Scarlet Monastery", objective = "Kill High Inquisitor Whitemane, Scarlet Commander Mograine, Herod, the Scarlet Champion and Houndmaster Loksey and then report back to Varimathras in the Undercity.", description = "Whilst the Dark Lady tends to the pressing issue of the Lich King's advance to the north, I am seeing to it that matters closer to home are being taken care of accordingly.\n\nNo doubt, the human pests who call themselves the Scarlet Crusade are proving to be the sharpest thorn in our side domestically. Tirisfal Glades is literally crawling with the little red ants.\n\nTravel to the Monastery, <class>, and lay waste to High Inquisitor Whitemane and her top lieutenants.", progress = "Perhaps I was not explicit in my orders, <class>. I want High Inquisitor Whitemane killed once and for all. And while you're at it, take out her top brass as well.\n\nKill that zealot, Scarlet Commander Mograine. Lay waste to Herod, the Scarlet Champion. And slaughter Houndmaster Loksey and his filthy mutts too.\n\nNow begone!", completion = "You have served the Dark Lady well, &lt;class&gt;. 'Twas no small task I asked of you.\n\nYour loyalty to the Forsaken has been noted. And your tenacity in combat will be remembered.", rewards = "You will be able to choose one of these rewards:\n\nSword of OmenProphetic CaneDragon's Blood Necklace\n\nYou will also receive:\n\nSword of OmenProphetic CaneDragon's Blood Necklace"}
MultiLanguageQuestData['en'][1049] = {title = "Compendium of the Fallen", objective = "\nRetrieve the Compendium of the Fallen from the Monastery in Tirisfal Glades and return to Sage Truthseeker in Thunder Bluff.", description = "The Earthen Ring had pure intentions towards our plagued brethren. But who is to know the motivations of those whispering in the ears of the Elder Council?\n\nThe Forsaken whom we have allied with have a history wrought with deceit. Too hasty was our pact. Perhaps Cairne would have been wise to heed the warnings from Orgrimmar.\n\nDeep within the Scarlet Monastery lies the Compendium of the Fallen, guarded by crazed human zealots. Their method is forged from insanity but their research might prove useful.", progress = "Cairne is a brave and noble leader and I would trust him with my own life. But it is others that I do not trust in this political climate.\n\nOnce I have a chance to gather all the knowledge available I can provide sound council to the Chieftain.\n\nHave you had a chance to travel to Tirisfal Glades? To the Scarlet Monastery? The Compendium of the Fallen is just one piece in this complicated puzzle...", completion = "The Compendium of the Fallen! I was beginning to wonder if the very book existed!\n\nYou have served the tauren of Thunder Bluff well, &lt;name&gt;. Your dedication shall not be forgotten.", rewards = "You will be able to choose one of these rewards:\n\nVile ProtectorForcestone BucklerOmega Orb\n\nYou will also receive:\n\nVile ProtectorOmega OrbForcestone Buckler"}
MultiLanguageQuestData['en'][1050] = {title = "Mythology of the Titans", objective = "Retrieve Mythology of the Titans from the Monastery and bring it to Librarian Mae Paledust in Ironforge.", description = "The future is inevitable! We hurl ourselves towards it like falling raindrops to the Great Sea.\n\nBut perhaps, by studying the past, we can know what to expect and be better prepared for the unknown.\n\nBefore dire troubles fell upon Lordaeron, there was a bastion of knowledge tucked away in the Tirisfal Glades. It is rumored that a book called Mythology of the Titans was housed in the library of the old Monastery.\n\nBring it to me and perhaps together we can unlock the secrets of the past!", progress = "The Monastery was a seminary for Paladins-in-training. Once a stronghold of the Light, it fell into the hands of the crazed zealots of the Scarlet Crusade.\n\nThe Crusade believed their goal a noble one: to purify the land of the undead plague. But insanity tainted their plight and now they stand enemies to all.\n\nBring Mythology of the Titans to me so I can study it and house it here in Ironforge.\n\nThe corrupt halls of the Monastery are no place for such a historical treasure.", completion = "You have rescued the sacred text!\n\nYour journey was long and acquiring the book was undoubtedly no easy task. But  the dwarves of Ironforge stand to benefit from your success.\n\nThank you, &lt;name&gt;, on behalf of the Explorers' League.", rewards = "You will receive:\n\nExplorers' League Commendation"}
MultiLanguageQuestData['en'][1051] = {title = "Vorrel's Revenge", objective = "Return Vorrel Sengutz's wedding ring to Monika Sengutz in Tarren Mill.", description = "Even though my will is free, I can serve the Dark Lady no more. I feel my time on Azeroth has come to an end. My life force is shattered.\n\nInterrogator Vishas did this to me! Tortured me for weeks! Took my wedding ring and gave it to his wife. The monster!\n\nRevenge... I want revenge!\n\nThe pompous fool bragged about his precious wife, Nancy, who lived along Lake Lordamere. Track the wench down, slay her and return my wedding ring to my wife, Monika in Tarren Mill.\n\nHeed my last wishes....", progress = "What do you want, stranger?", completion = "Vorrel led such a troubled existence. And what a good mate he was...\n\nDamn those filthy humans!\n\nVorrel is gone, never to enjoy undeath again. At least I can take solace in the revenge you took in his name. For that I thank you.\n\nNow let me be to mourn....", rewards = "You will be able to choose one of these rewards:\n\nMantle of WoeGrimsteel Cape\n\nYou will also receive:\n\nVorrel's BootsGrimsteel CapeMantle of Woe"}
MultiLanguageQuestData['en'][1052] = {title = "Down the Scarlet Path", objective = "Take Brother Anton's Letter of Commendation to Raleigh the Devout in Southshore.", description = "We of the Scarlet Crusade lay claim to strongholds from Hearthglen to Tirisfal Glades. We are quite proud of our bastions of cleansing throughout Lordaeron.\n\nYou have proven yourself against the undead in Desolace. But the true threat of the plague lies in Lordaeron.\n\nTravel to the town of Southshore, in the Eastern Kingdoms. Seek out a crusader named Raleigh the Devout. Give him this letter of commendation bearing my seal and he will escort you to a place of honor in our Scarlet Monastery.", progress = "Who goes there? What do you want from me?", completion = "Brother Anton still spreads the word of the Scarlet Crusade? Oh my....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1053] = {title = "In the Name of the Light", objective = "Kill High Inquisitor Whitemane, Scarlet Commander Mograine,  Herod, the Scarlet Champion and Houndmaster Loksey and then report back to Raleigh the Devout in Southshore.", description = "I once served the Scarlet Crusade with honor, loyalty and pride. I believed their cause to be a noble one: to rid Azeroth of the undead.\n\nBut as I spent time at the Monastery in Tirisfal Glades I realized that their grasp on reality was slipping. They now think everyone is plagued who doesn't wear the tabard of the Crusade. Innocent men and women were tortured because they were supposedly plagued. \n\nThe Scarlet Crusade must be crushed in the name of the Light. You, <name>, must destroy the deranged regime.", progress = nil, completion = "While disciples of the Light never revel in the loss of life, we must accept that on occasion, such sacrifices must happen for the greater good of the Kingdom and the planet.\n\nThrough your deeds in the Monastery you have spared many innocent lives, &lt;name&gt;. I salute your tenacity.", rewards = "You will be able to choose one of these rewards:\n\nSword of SerenityBonebiterBlack MenaceOrb of Lorica\n\nYou will also receive:\n\nSword of SerenityBonebiterBlack MenaceOrb of Lorica"}
MultiLanguageQuestData['en'][1054] = {title = "Culling the Threat", objective = "Bring Dal Bloodclaw's Skull to Raene Wolfrunner in Astranaar.", description = "Directly to the north of Astranaar are the Thistlefur furbolg. My scouts report that their numbers have grown greatly over the past few months. If they grow too great, they may find the courage to attack Astranaar directly.\n\nKill as many of their kind as you can, but bring me their chieftain's skull as proof that their efforts have been stifled... for now.\n\nI shall remain here in Astranaar and await word from you. Elune be with you.", progress = "The furbolgs' corruption has caused Ashenvale to become a fraction of its former glory.", completion = "Well done, &lt;name&gt;.\n\nWe are under constant threat from the furbolg. Hopefully this will keep them at bay for a bit longer.", rewards = "You will receive:\n\nRestoring Balm"}
MultiLanguageQuestData['en'][1055] = {title = "Raene's Cleansing", objective = "Return to Shael'dryn at the moonwell.", description = "The rod, now complete, lies in your hands. Shael'dryn will want to hear of your success.", progress = nil, completion = "You've done it, &lt;name&gt;! Well done!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1056] = {title = "Journey to Stonetalon Peak", objective = "Travel to Keeper Albagorm on Stonetalon Peak.", description = "The forest spirits tell me you are brave and willing to travel.\n\nTo the south, not far from Mystral Lake, there lies a tunnel named The Talondeep Path. Through this tunnel you will come to an area known as Windshear Crag in the Stonetalon Mountains. Once there, journey to the southwest past Cragpool Lake and then north, up the steep slope until you reach Stonetalon Peak.\n\nThere awaits Keeper Albagorm. Heed his bidding, <race>.\n\nThe journey will be perilous.", progress = nil, completion = "Finally, you arrive. I see Faldreas has listened to the forest spirits....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1057] = {title = "Reclaiming the Charred Vale", objective = "Keeper Albagorm on Stonetalon Peak wants you to slay 7 Bloodfury Harpies, 7 Bloodfury Ambushers, 7 Bloodfury Slayers and 7 Bloodfury Roguefeathers.", description = "As a protector of the forest spirits you can undoubtedly guess why I am alarmed.\n\nYou have traveled through these mountains to reach this peak. Surely you have seen the travesty which has befallen the land. Greed has led to the destruction of these sacred hills.\n\nThe Charred Vale to the south was set afire by the greedy mechanized army of industrialists. Worse yet, the Bloodfuries that have encroached on the land refuse us passage in to begin regrowth.\n\nDrive the wretched harpies out, <name>!", progress = "There is much work to be done before the Charred Vale can be restored to the lush forest it once was.\n\nClear the area of those foul menaces, <name>! Only then can we begin to reclaim what belongs to nature.", completion = "Now that the Bloodfuries have suffered such a great loss, perhaps the true work of restoring the land can begin....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1058] = {title = "Jin'Zil's Forest Magic", objective = "Witch Doctor Jin'Zil at Malaka'jin wants 5 portions of Stonetalon Sap, 5 Twilight Whiskers, 30 Courser Eyes and a Fey Dragon Scale.", description = "So excited I am!\n\nThree little cages for three little elves! But what shall we do with our lovely tree-hugging friends? Why, let's give them a taste of... what do they call it... forest magic!\n\nI'll need a good mess of Stonetalon sap. From those horrid felines, bring me some twilight whiskers. This calls for plenty of courser eyes, of course -- can never have enough eyes. Oh, and lest we forget, a precious scale from a fey dragon.\n\nHurry to Stonetalon Peak, <name>, so I can brew some forest magic!", progress = "Look at our poor little elf friends. All caged up with no forest to frolic in!\n\nNow were you able to find me some sap? How about the whiskers from the twilight runners? Don't suppose you have that fey dragon scale on you?\n\nAnd eyes! I'll need so many eyes! You just can't mix up a fierce forest magic brew without a good helping of eyes!", completion = "Oh how happy these little woodland nymphs shall be! We'll make them feel right at home with this special concoction!", rewards = "You will be able to choose one of these rewards:\n\nVoodoo MantleHexed Bracers\n\nYou will also receive:\n\nVoodoo MantleHexed Bracers"}
MultiLanguageQuestData['en'][1059] = {title = "Reclaiming the Charred Vale", objective = "Travel to Falfindel Waywarder on the border of Thousand Needles and Feralas.", description = "The Bloodfuries have been subdued. But they will regroup soon enough if action is not taken.\n\nFar south of the Barrens lies a land known as Thousand Needles. If you travel west in Thousand Needles until you reach the lush forest's edge of Feralas, you will find a druid named Falfindel Waywarder.\n\nThis great and wise druid is capable of calling forth great forest spirits which can aid in the reclamation of the Charred Vale.\n\nSend word of our need! Seek him out at once!", progress = nil, completion = "Keeper Albagorm was wise to send you with such urgency.\n\nLet us see if we cannot call forth aid from the great forest to travel to the Charred Vale before it is too late.", rewards = "You will be able to choose one of these rewards:\n\nTempered BracersConstable Buckler\n\nYou will also receive:\n\nTempered BracersConstable Buckler"}
MultiLanguageQuestData['en'][1060] = {title = "etter to Jin'Zil", objective = "Deliver Darsok's letter to Jin'Zil within his cave in Malaka'Jin, in Stonetalon.", description = "You've done so well for me, <name>. You're a regular lucky rabbit's foot and there's something I want you to see.\n\nThe harpies are not from around the Barrens. They come from a place called Stonetalon, far to the northwest of here. Though it is probably a dangerous place for you, I need this letter delivered to an old friend of mine who lives there, a witch doctor by the name of Jin'Zil.\n\nHe'll be happy to know that Serena Bloodfeather is dead, and I think you'll find Stonetalon an interesting place.", progress = "You seem a shady character. You have something for me to see?", completion = "Ahh, a letter from Darsok. I have not heard from him in many years.\n\nSo the last of the Bloodfeathers are dead, eh? That is good news, I can remember when my friend Rokhan went with that crazy mok'nathal to kill her older sister. Ah, to be young again, like you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1061] = {title = "The Spirits of Stonetalon", objective = "Speak with Seereth Stonebreak at the border of the Stonetalon Mountains and the Barrens.", description = "The spirits of the Stonetalon Mountains are angered, for goblins and their servants are plundering and burning the land.  So the land has cried out, and those who listen for such things... have heard.\n\nSeereth Stonebreak, a promising shaman of the Horde, was sent to Stonetalon.  She reports massive deforestation at the hands of the goblins, and requests aid.\n\nMeet Seereth in Stonetalon.  To reach her, follow the road west of the Barrens' Crossroads.  She is camped near the Greatwood Vale.", progress = nil, completion = "Ah, a &lt;class&gt;.  Very good.  We will need your skills to deal with these plunderers!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1062] = {title = "Goblin Invaders", objective = "Kill 15 Venture Co. Loggers, then return to Seereth Stonebreak on the border of Stonetalon and the Barrens.", description = "The goblin-run Venture Company moved into the Stonetalon Mountains, chopping down trees and burning huge stretches of forest.  The spirits of this place are nearly blind with pain and rage.  We must stop the Venture Company!\n\nHead northwest, beyond the Greatwood Vale and into the Windshear Crag.  You will find the goblins and their servants at work--show them the Horde will not allow the exploitation of Stonetalon.  Show them in the language they best understand...\n\nViolence.", progress = "The Greatwood Vale lies to the northwest, <name>.  Go.  Strike fear into those who would pillage this land!", completion = "Bravely done, &lt;name&gt;.\n\nWe may ultimately need the wisdom of tauren elders to calm the spirits of Stonetalon, but...\n\nRidding the Venture Company of its personnel is a good first move against them.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1063] = {title = "The Elder Crone", objective = "Speak with Magatha in Thunder Bluff.", description = "To truly tend the spirits of Stonetalon we must consult the tauren elders.\n\nI do not know many of their leaders' names, but I do know of one: Magatha.  I have heard that she is very old, and she knows much.  If anyone can marshal spiritual aid from the tauren, it is she.\n\nMagatha resides in the tauren capital of Thunder Bluff, on Elder Rise -- the city's northeastern bluff.  Speak with Magatha, and tell her of the peril of Stonetalon Mountains.", progress = nil, completion = "I bid you greetings.  You are here seeking counsel?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1064] = {title = "Forsaken Aid", objective = "Speak with Apothecary Zamah in the Pools of Vision in Thunder Bluff.", description = "The tauren have a bond with the land, and it pains me to hear of Stonetalon's plight.  But I fear that to heal the land, we must first remove the disease upon it.\n\nIs it not fortunate, then, that the Forsaken are allied with us?  They know much of disease.  I believe they can aid us, and by doing so they will strengthen the trust between our people.\n\nSpeak with Apothecary Zamah.  She is a scholar and an emissary of the Forsaken.  You will find her in the Pools of Vision below the Spirit Rise.", progress = nil, completion = "Magatha sent word of your coming, &lt;name&gt;.  Although my heart beats no longer, I still feel sorrow for the spirits of Stonetalon.\n\nThe Forsaken are eager to offer what help we can.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1065] = {title = "Journey to Tarren Mill", objective = "Bring Zamah's Note to Apothecary Lydon in Tarren Mill.", description = "To rid Stonetalon of the Venture Company, we must take extreme measures.  Extreme, but without bloodshed.\n\nA colleague of mine may have just the tool we need.  His name is Lydon; he dwells in the town of Tarren Mill in the Hillsbrad Foothills, in the distant land of Lordaeron.\n\nTo reach Hillsbrad, travel by zeppelin to our capital, the Undercity.  Then go north to Tirisfal Glades, southwest to Silverpine, and south to Hillsbrad.\n\nSeek Lydon and bring him this note.  It details our needs to him.", progress = "Ah, are you here with my new test subjects?", completion = "A note from Zamah?  Her needs must be great to send word from so far.  Let us see what she says...\n\nAh, splendid!  I know exactly what to do!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1066] = {title = "Blood of Innocents", objective = "Bring 5 Vials of Innocent Blood to Apothecary Lydon in Tarren Mill.", description = "I will create a toxin to bleed the violence from the Venture Company, rendering them weak and docile.  That should fix the Horde's problem in Stonetalon, yes?\n\nBut to create the toxin, I will need the blood of innocents, a difficult ingredient to obtain.\n\nFortunately the Syndicate, a group of human brigands in this area, employ shadow mages... and those mages collect innocent blood for their own, unsavory purposes.\n\nYou can find the Syndicate shadow mages in Durnholde Keep to the southeast.", progress = "Did you find the Syndicate Shadow Mages, and collect from them the blood?", completion = "Very good!  I trust the Syndicate gave you little trouble?\n\nAs I mentioned, the blood of innocents is not an easy thing to obtain.  We are lucky the Syndicate shadow mages did the difficult work for us.\n\nNow hold a moment while I create my concoction...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1067] = {title = "Return to Thunder Bluff", objective = "Bring Lydon's Toxin to Apothecary Zamah in Thunder Bluff.", description = "Here is the toxin.  If you use it against the Venture Company it should produce favorable, perhaps even contagious, results.  I must say, it is quite exciting to see my work applied in the field!\n\nBut before using it, take it to Apothecary Zamah.  She must create a delivery method for the toxin to maximize its effect.", progress = "You have returned, <name>.  Do you bring aid from Apothecary Lydon?", completion = "A toxin from Apothecary Lydon?  Very good.  If I know Lydon, then this toxin will be quite effective against the Venture Company...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1068] = {title = "Shredding Machines", objective = "Kill the shredders XT:4 and XT:9, then return to Seereth Stonebreak at the border of the Stonetalon Mountains and the Barrens.", description = "There is a relation to the spiritual magic of shaman and the natural magic of druids.  This is why we shaman can hear the plea of the spirits of Stonetalon.  Many of their whisperings are lost to me, but one message, one vision, is clear...\n\nI saw a vision of two man-shaped machines in Windshear Crag, northwest of Greatwood Vale, felling trees with impossible speed.  These metal beasts must be stopped!\n\nIn my vision, the machines were marked with strange symbols:\n\nXT:4 and XT:9.", progress = "The tree spirits wail at the loss of their brethren, <name>.  You must destroy the shredders XT:4 and XT:9, or I fear Stonetalon will never be healed.", completion = "The destruction of the machines XT:4 and XT:9 have soothed many of the spirits of Stonetalon, &lt;name&gt;.  With their loss, let us hope the Venture Company will remove itself from these mountains.\n\nFor if they do not, then I fear the atrocities this place has suffered will pale to what lies ahead.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1069] = {title = "Deepmoss Spider Eggs", objective = "Bring 15 Deepmoss Eggs to Mebok Mizzyrix in Ratchet.", description = "Spider egg omelettes are a new fad in Booty Bay!  The problem is... Booty Bay's got no eggs.\n\nI smell an opportunity!\n\nIn Windshear Crag and Sishir Canyon, in the Stonetalon Mountains to the northwest, lives the deepmoss spider.  Bring me its eggs and I'll pay a bundle!\n\nIn Windshear Crag, the eggs will be clustered under what trees remain.\n\nIn Sishir Canyon... well, if you have a weak stomach then maybe you should just collect the eggs at Windshear Crag...", progress = "Did you get the eggs, <name>?  I already made a shipping deal with Wharfmaster Dizzywig!", completion = "You got them!  Thank you!\n\nI'll have these sent to Dizzywig and get them shipped to Booty Bay.  I can already taste the profits!\n\nHere is your cut, &lt;name&gt;.  I couldn't have made this deal without you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1070] = {title = "On Guard in Stonetalon", objective = "Find Kaela Shadowspear overlooking the valley entering Windshear Crag in the Stonetalon Mountains.", description = "Hello, <name>.\n\nYou seem to be full of wanderlust by the looks of you. Have you been to the Stonetalon Mountains? It is a land plagued by the Venture Co. and other enemies of the night elves.\n\nRecently, Sentinel Wolfrunner sent my friend Kaela Shadowspear there to investigate what's happening to the land, but I have yet to hear word back from her. I'm even more concerned because the Alliance sent a gnome mage along with her... a sign of trouble for sure.\n\nWould you find her and report back to me?", progress = nil, completion = "Ah, you've come from Ashenvale at the behest of Tara--how I miss her, my homeland and friends. She must be doing well with the Sentinels to be sequestering adventurers for other tasks. I'm proud of her.\n\nIt is a pleasure to meet you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1071] = {title = "A Gnome's Respite", objective = "Kill 10 Venture Co. Loggers, and 10 Venture Co. Deforesters and return to Gaxim Rustfizzle in Stonetalon.", description = "You see, <name>, I'm a member of the Enlightened Assembly of Arcanology, Alchemy and Engineering Sciences, and it's my goal... nay, my DUTY! to show the night elves that a blend of magic, mixtures, and mechanisms can help save their forests.\n\nBut it's a hard fought war, and the goblins reproduce like rabbits it seems. I haven't even had time to build my newest inventions!\n\nI need some time to plan and organize. But to do that, I need your help keeping the goblins at bay in Windshear Crag to the east...", progress = "How goes the battle on your end, <name>?", completion = "Thanks so much for your help, &lt;name&gt;. You're actually back just in time.\n\nI think I've got a perfect plan... explosives. No, that's not the plan, but it's part of the plan.\n\nSee, I've been using high explosives--don't worry, they're not as dangerous as everyone thinks--to scare the goblins back a bit. I can herd 'em pretty good with a few key detonations along the mountains' edges, but I've been low on supplies now for a few days...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1072] = {title = "An Old Colleague", objective = "Speak to Lomac Gearstrip in Ironforge.", description = "The device I'm thinking about is my most advanced version to date. But we'll need a special potion if it's to work. I'm thinking we might as well get the good stuff since this mission could be your last.\n\nAnd for that, we're going to need some potent explosives: Nitromirglyceronium.\n\nThe only person who can make NG-5 is an old friend of mine: Lomac Gearstrip. Look for him in Tinker Town.\n\nYou talk him into making us some NG-5, I'll get to work on placement for my devices.", progress = nil, completion = "Ahhh.... Gaxim sent you, huh? How do I know you're not lying to me?! Hmm? Hmm...?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1073] = {title = "Ineptitude + Chemicals = Fun", objective = "Bring 4 Minor Mana Potions and 2 Elixirs of Minor Fortitude to Lomac Gearstrip in Ironforge.", description = "Hahaha... you need Nitromirglyceronium to stop goblins from destroying a forest?!\n\nI don't care if you know Gaxim or not... I'll give you the stuff just to see you or them explode into itty bitty pieces.\n\nThere's a problem though: I'm all out.\n\nBut I'll tell you what, you bring me the correct potions, and I'll make some up for you right away.\n\nThe least you can do is prove you've got some skill as an alchemist before I just give you a sample of my greatest creation.", progress = "I can't make any Nitromirglyceronium if I don't have the potions... they're vital to its creation.", completion = "This'll do nicely.\n\nIf I didn't know better, stranger, I'd say you knew somethin' about alchemy. Good, good... the world's not all about swords and sorcery, you know?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1074] = {title = "Ineptitude + Chemicals = Fun", objective = "Bring the Nitromirglyceronium back to Gaxim Rustfizzle in Stonetalon.", description = "Here you go, stranger. Take heed with it though... it's volatile stuff.\n\nIf you're really a friend of Gaxim's, then tell him I say hello. If you're not, then have fun blowin' yerself up.", progress = "Ah, goodie goodie, you're back.", completion = "Your task has been done flawlessly, &lt;name&gt;.\n\nNG-5 is the unequivocal component in the recipe to ignite the wagons of dynamite.\n\nWhat? Yes, dynamite... wagons of it. It's the perfect distraction, I tell you... just wait and see.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1075] = {title = "A Scroll from Mauren", objective = "Find Collin Mauren in Stormwind.", description = "Okay, now for the remote detonation part of my plan... oh, I haven't explained that yet, have I?\n\nOkay, so the short of it is this: with a little magic, I can make it so the explosives go off while you're not around. I'm putting together a device that'll allow you to push just one button and have the NG-5 explode when you're ready.\n\nBut I need a spell from a friend in Stormwind--Collin Mauren is his name. You can find him in the mage quarter there. He's human, so he shouldn't be hard to miss.", progress = nil, completion = "Now, this spell you need; one that will allow you detonate explosives from a distance... hmmm.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1076] = {title = "Devils in Westfall", objective = "Bring Dust Devil Debris to Collin Mauren in Stormwind.", description = "Ah, I think I have it. A messaging spell... I believe that's the effect he's looking for.\n\nI'll have to create a scroll with the spell impressed upon it. To do that I'll need debris from a dust devil.\n\nWhile I gather the rest of the components, why don't you head to Westfall and find one of the foul creatures? They are dangerous, but I'm sure it's nothing you can't handle if you're willing to subject yourself to one of Gaxim's experiments.\n\nI'll be here when you return.", progress = "Hello, <name>. Have you found the component I need?", completion = "Allow me just a few moments and I shall have your scroll ready for you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1077] = {title = "Special Delivery for Gaxim", objective = "Bring the Scroll of Messaging to Gaxim Rustfizzle in Stonetalon.", description = "Here you are, <name>. This should do nicely.\n\nPlease give my regards to Gaxim when next you see him. I look forward to hearing about this adventure when it sees its completion.\n\nFare well.", progress = "Haha! you're back! Do you have it? Do you have the spell?", completion = "This is perfect, &lt;name&gt;! Well done.\n\nThis spell, mixed with the NG-5, shall make the perfect remote explosive.\n\nWe'll be able to create the perfect distraction for you so you can sneak in and steal the Venture Co.'s letters and engineering plans.\n\nThat will surely slow down their deforestation acts.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1078] = {title = "Retrieval for Mauren", objective = "Bring 8 Crystalized Scales to Collin Mauren in Stormwind.", description = "Travelers keep asking me about the Stonetalon Mountains. It seems to be a popular place for adventure--it doesn't matter if you're seeking wyvern, elementals, or you have business with the Venture Co.\n\nWithin the Charred Vale, deep in Stonetalon, there used to be a species of basilisks whose scales, when ground to dust, made a wonderful reagent for some spells I've created.\n\nIf those basilisks still live, I would love to have a few of their scales.\n\nTake your time, it is no rush, but I can pay well.", progress = "Hello again, <name>.\n\nHave you already returned from the Vale in Stonetalon with those scales?", completion = "This is perfect, &lt;name&gt;. Thank you greatly.\n\nPerhaps one day in the future I'll be able to help you as you have helped me.", rewards = "You will receive:\n\nSpellcrafter Wand"}
MultiLanguageQuestData['en'][1079] = {title = "Covert Ops - Alpha", objective = "Retrieve the Venture Co.'s Engineering Plans from the lumber mill in Windshear Crag.", description = "This is it, <name>. Pay close attention. The devices are done, and ready to be used.\n\nTake these pages--they'll explain more about the detonators and explosives, and where you should place them.\n\nRemember, the success of your mission doesn't depend on how much destruction you cause. Plan Alpha's success depends on you bringing back the Venture Co.'s engineering plans from inside the lumber mill south of Cragpool Lake.", progress = "Did you get the plans, <name>?", completion = "Truly amazing! This is a huge blow to the Venture Co.\n\nWe'll be able to find weaknesses in their machines and also incorporate their designs into our own creations. This is a wonderful day, indeed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1080] = {title = "Covert Ops - Beta", objective = "Retrieve the Venture Co. Letters from Windshear Mine at the east end of Windshear Crag.", description = "Plan Beta's just like Plan Alpha, <name>.\n\nWe cause a distraction and then steal their precious letters.\n\nThe key is to get their letters... remember that.\n\nThe pages I gave you already will tell you where to plant the explosives. Just get back here alive and with those letters....", progress = "How'd it go, <name>?", completion = "Incredible, &lt;name&gt;! Kaela and the Sentinels will be so happy. With your skill and my creations, we're unstoppable.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1081] = {title = "Reception from Tyrande", objective = "Find Tyrande Whisperwind in Darnassus.", description = "<name>, I am sure Tyrande Whisperwind herself would like to thank you for taking part in this mission.\n\nIt may not appear so on the surface, but what you've helped start could very well strengthen our foothold in the Stonetalon Mountains.\n\nIf you consider yourself our ally against these atrocities, go see Tyrande in the Temple of the Moon in Darnassus.", progress = nil, completion = "Hello, &lt;name&gt;. I have indeed heard your name before, and although you are still full of youth, I am pleased to see the path you have set for yourself.\n\nYou would do me a great honor if you would accept this as a gift of appreciation.", rewards = "You will be able to choose one of these rewards:\n\nEfflorescent RobeGrizzly TunicWildwood Chain\n\nYou will also receive:\n\nBand of Elven GraceEfflorescent RobeGrizzly TunicWildwood Chain"}
MultiLanguageQuestData['en'][1082] = {title = "Update for Sentinel Thenysil", objective = "Return to Sentinel Thenysil in Ashenvale.", description = "<name>, you have done a great deed by lending a hand here.\n\nThe Sentinels of Ashenvale will reward you well if you informed them that Gaxim and I are alive. Tell them we are well on our way to stopping the Venture Co. and healing the lands.\n\nFind Tara Thenysil in Astranaar; she will be pleased to see you've returned with good news.", progress = nil, completion = "Thank you, &lt;name&gt;. You have done a service to the Sentinels.\n\nI'm glad to see Kaela... and even Gaxim, are doing well.\n\nYou've earned our appreciation.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1083] = {title = "Enraged Spirits", objective = "Bring 8 Smoldering Embers from any of the fire elementals in the Charred Vale to Kaela Shadowspear in Stonetalon.", description = "I'm unsure what the Venture Co. did to the Vale, but it's obvious they were overpowered by the creatures there.\n\nThey set the forest aflame, and used their inventions of destruction to decimate as much of the Vale as possible.\n\nBut in their ignorance they also released something else: burning spirits, elementals of flame, stone and rage.\n\nThe land has no chance to see Elune's smile while these creatures roam free.\n\nBring me their smoldering embers to show you've reduced their numbers.", progress = "The first time I saw the Charred Vale I almost wept, <name>.", completion = "The remains of our enemy... your strength serves us well, &lt;name&gt;. Thank you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1084] = {title = "Wounded Ancients", objective = "Bring a piece of Corroded Shrapnel to Kaela Shadowspear in Stonetalon.", description = "It seems obvious to me that the protectors of the Vale--the treants--had something to do with the Venture Co. being driven back. Unfortunately, even those once great guardians have now become corrupt.\n\nGaxim thinks their corruption is somehow linked to the weapons the goblins used during their retreat.\n\nI told him I'd collect a sample from a wounded treant and allow him to study it in order to figure out if that's true.\n\nBring me some of the shrapnel so the gnome can tell me more...", progress = "I have a feeling Gaxim will find a use for the shrapnel regardless of how the Venture Co. has used it in the past.", completion = "Thank you, &lt;name&gt;.\n\nThis should be more than sufficient for Gaxim to figure out how the treants were corrupted. I shall give this to him right away.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1085] = {title = "On Guard in Stonetalon", objective = "Speak to Gaxim in Stonetalon Mountains.", description = "The situation here in Stonetalon is obviously grave for a night elf and gnome to be working together.\n\nThe Venture Co. has devastated these lands and I've spent most of my time putting an end to the destruction.\n\nDo not judge Gaxim prematurely; he understands the need for us to work together.\n\nIf you wish to aid us, then start by speaking to Gaxim.\n\nI'm sorry I cannot send you back to Tara with good news yet. Perhaps soon.", progress = nil, completion = "Treacherous... treacherous and dangerous, that's what this land is.\n\nBut I'm here to show the night elves that it's a little safer with the help of good ole engineering and a dash of magic.\n\nSee, swearing off magic completely won't help the night elves--they need it. The world needs it. And with engineering and alchemy to boot, you can't go wrong. The possibilities are endless.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1086] = {title = "The Flying Machine Airport", objective = "Bring the Toxic Fogger to the Venture Co. sky port, then return to Apothecary Zamah.", description = "The toxin is ready.  All that remains is its delivery.  You, <name>, must make that delivery.\n\nThe Venture Company must have a means of sending messages and light cargo between its headquarters and its operations in Stonetalon.  It is likely a small sky port -- not big enough for a zeppelin, but perhaps for a flying machine.  You must search the areas in Stonetalon under control of the Venture Company and find this sky port, if it exists.  If you find it, then place the toxin there.\n\nPlace it, and run.", progress = "You must find the Venture Company airport if it exists, <name>.", completion = "You found the port?  Well done, &lt;name&gt;!  I am sure the goblins were quite surprised from your delivery!  Let us hope that toxin finds its way to their headquarters.\n\nYou have served your people well, and I advise you to ignore any guilt you might harbor for poisoning the Venture Company.  They are deserving of far worse.\n\nAnd if there is one mote of wisdom the Forsaken might teach its allies, it is this:\n\nDo not shy from dark paths... if those paths lead to victory.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1087] = {title = "Cenarius' Legacy", objective = "Kill 4 Sons of Cenarius, 4 Daughters of Cenarius and 4 Cenarion Botanists for Braelyn Firehand near Sun Rock Retreat.", description = "You cannot imagine the hatred I possess for this wretched land. The ilk of Cenarius and the kaldorei druids at the peak employ their pathetic powers to stifle the flow of magic, even so far south of their pathetic holdings... their beloved forests.\n\nWould that I could return to Jaedenar and exult in the flow of magic, but my master will not allow me to return until my work is done.\n\nI have no doubt you love the night elves and their allies as little as I. Aid me, and both our ends might be satisfied.", progress = "Here, channeling magic is like drawing water from a well with a bucket full of holes.", completion = "Already I can feel it... yes... power so sweet... the rushing flood. The kaldorei are foolish to spurn the gifts of this world, to reject the coursing of magic as it flows singing through your veins.\n\nWhat a pale mockery life is without its burning embrace!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1088] = {title = "Ordanus", objective = "Bring Ordanus' head to Braelyn Firehand near Sun Rock Retreat.", description = "They thought that they could halt the flow of magic. They were mistaken. They thought that they could hide Ordanus, but I will have his head!\n\nMagic grants me true sight. Yes... there he is. A crossroads... At the top of a great tree in Ashenvale Forest. A name... Raynewood. One of the eldest sons of the forest god. They spirited him away from the peak before I could find him, but his time runs short.\n\nBring it to me and I will share with you a mighty gift.", progress = "When my master bade me to the peak of Stonetalon, I expected that all I would need was to lay waste to the night elves that crawled the sacred ruins of our ancient temple of Azshara, their touch despoiling its sanctity... but Ordanus had slipped my grasp.", completion = "I knew Ordanus once, long ago. He had the arrogance of his kind, holding himself above even the Highborne.\n\nHis head does not rise so high now, does it, &lt;name&gt;?\n\nI promised you a reward, and you shall have it. Attend to me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1089] = {title = "The Den", objective = "Travel to the Den on Stonetalon Peak. Using the Gatekeeper's Key, obtain the druids' hidden items. Use these items to open the Talon Den Hoard.", description = "The druids built the Talon Den on Stonetalon Peak, where they keep many powerful items.\n\nThey devised a complex scheme to keep them from falling into the wrong hands.\n\nLuckily, I managed to... extract some details from one of them.\n\nHidden in a small lantern at the entrance of the Den, you will find the Gatekeeper's Key--with it you will be able to open caches around the Den. The items from these caches will allow you to open their hoard, located in one of the central areas.", progress = "Three keyholes are carved into the stone.", completion = "As the three keys are slid into their matching openings, in the middle of the glowing light a number of items appear.", rewards = "You will receive:\n\nSacred BandPanther ArmorJuggernaut Leggings"}
MultiLanguageQuestData['en'][1090] = {title = "Gerenzo's Orders", objective = "Get the mysterious ore from Piznik after he finishes mining it.", description = "You know, I was once the second most important person here at this site. That all changed when Gerenzo took over. Fired my boss, Ziz Fizziks, and sent me down to work in the mines. Ziz told me to stay here and gather information, though. His new boss will pay us well if we can find out what Gerenzo's plans are.\n\nAnyways, what I do know is that Gerenzo has ordered large amounts of this gold-green ore to be mined. I can get you a sample to bring to Ziz, but you'll have to watch for patrols while I get it.", progress = "Look out, there are patrols and workers constantly walking by this area, and it might get ugly if we get caught.", completion = "Thanks, &lt;name&gt;. It was looking a little dicey there for a second and we've probably drawn far too much attention to ourselves.\n\nThe important part is that we have the ore sample, though, and we should get it to Ziz as soon as possible.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1091] = {title = "Kaela's Update", objective = "Bring the Venture Co. Letters to Kaela Shadowspear in Stonetalon Mountains.", description = "<name>, take these letters to Kaela. I'm sure she'll want to know about this. Or at least the Sentinels will.\n\nMake sure you tell her how successful we were and how we couldn't have done it without a little bit of magic.", progress = "Yes, <name>? What can I do for you?", completion = "This is interesting indeed.\n\nYou and Gaxim have done very well, &lt;name&gt;. Thank you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1092] = {title = "Gerenzo's Orders", objective = "Deliver the Unidentified Ore to Ziz Fizziks in the Stonetalon Mountains.", description = "I guess I'd better think about getting out of here, also. It won't take long for word of what happened here to spread to the higher ups, and I'm sure they wouldn't take too kindly to meeting me again.\n\nI'll sneak out and meet with Ziz. Hopefully, he'll be able to find me a new job!\n\nI'll try and clean up this mess a little, but you should take the ore sample to Ziz right away. He told me that he'd set up camp somewhere on the western side of Windshear Crag. Good luck.", progress = "Something I can help you with?", completion = "Ahhh, I knew that I did the right thing by telling Piznik to stay behind. I'm sure the engineers in Undermine will be most interested to look at this...\n\nOf course I'll want to keep a little piece for myself, but what they don't know won't hurt them, yes?", rewards = "You will receive:\n\nDredge Boots"}
MultiLanguageQuestData['en'][1093] = {title = "Super Reaper 6000", objective = "Get the Super Reaper 6000 Blueprints for Ziz Fizziks in the Stonetalon Mountains.", description = "Terrible what the Venture Company has done here, eh? What were they thinking? Goblin company hiring a gnome!\n\nLucky for me, Sputtervalve knows a genius when he sees one. Hired me just after I'd been kicked out!\n\nTells me they built some enormous woodcutting machine, and Sput' wants me to steal the plans for him. Unfortunately, Gerenzo--bloody gnome--wants me dead on sight... maybe you could steal the plans for me? You should be able to find them on one of their operators.", progress = "Did you find those plans? I'm eager to impress the new boss. Hopefully, once he's convinced of my loyalty--well, as much as he can be convinced... goblin's honor, you know?--he'll feel comfortable making use of my rather impressive genius.", completion = "Hey, is that what I think it is? Great!\n\nNow, let's see. Ugh... how am I supposed to understand this stuff... can't figure out the way gnomes think. Lemme tell you, I'm surprised they could build the wheel, let alone those flying machines they like so much.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1094] = {title = "Further Instructions", objective = "Deliver the Sealed Envelope to Sputtervalve at Ratchet in the Barrens.", description = "This envelope has all the information I was able to snatch as they booted me out the door... Venture Company internal documents, some manuals, technical things... Oh, and of course the Super Reaper 6000 blueprints.\n\nSputtervalve has taken up residence at Ratchet in the Barrens. Shouldn't have much trouble finding him, he's a little green fellow.", progress = "Hello there! How can I help you?", completion = "Fizziks, eh? Can't say I trust him, but this information seems good enough. What I wouldn't give to have the Venture Company out of my hair.\n\nThey do come up with some good machines though... I can't deny that we've benefited from using some of the improvements they've devised.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1095] = {title = "Further Instructions", objective = "Bring the new orders to Ziz Fizziks in the Stonetalon Mountains.", description = "The matter of this gnome that has been hired by the Venture Company has caused a bit of a stir in Undermine. The trade princes do not approve of Razdunk's consorting with this Gerenzo.\n\nRiddlevox has asked me to take care of the problem, and I'm sure he was instructed to do so by one or more of the trade princes. Of course, the Director didn't tell me that. Let's just say I have a hunch.\n\nWhatever the case, Gerenzo must be removed, and it would be a fitting test to have Fizziks take care of him.", progress = nil, completion = "Eliminate Gerenzo? Now there is a prospect that I have no objections to.\n\nGnomes are bad enough as it is, but what I learned about Gerenzo only makes it worse. Apparently, he was one of the head engineers in Gnomeregan, where he was working on their secret project--we could never infiltrate Dun Morogh well enough to find out specific details. It was a failure. Our reports say that whatever it was literally exploded in their faces.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1096] = {title = "Gerenzo Wrenchwhistle", objective = "Bring Gerenzo Wrenchwhistle's Mechanical Arm to Ziz Fizziks in the Stonetalon Mountains.", description = "I met Gerenzo once, but let me tell you, he's not easy on the eyes. His flesh looks like it's rotting away, and he's grafted metal and gears onto his body, replaced some of his limbs with mechanical ones.\n\nNortheast of here, far above Cragpool Lake, up near the water wheel is where Gerenzo watches over the entire site. There's no way I could fight my way up there, not to mention take on Gerenzo... But you look like you might be able to make it.\n\nIf you kill him for me, I'll make it worth your while!", progress = "Sputtervalve will want some sort of proof that Gerenzo's dead. I think his mechanical arm will probably do.", completion = "Look at that thing... it'd take a gnome to come up with something like that. I can't understand why you'd cut off an arm, and replace it with that, when you could just keep both arms and add a third!\n\nGnomes, I tell you...\n\nAt least Gerenzo's out of commission. Hopefully that'll be enough proof, and Sputtervalve will assign me to one of the Tinkers' Union workshops in Gadgetzan or maybe even Undermine.", rewards = "You will be able to choose one of these rewards:\n\nEngineer's CloakDraftsman Boots\n\nYou will also receive:\n\nEngineer's CloakDraftsman Boots"}
MultiLanguageQuestData['en'][1097] = {title = "Elmore's Task", objective = "Speak with Grimand Elmore in Stormwind.", description = "There's a dwarven weaponsmith in Stormwind, Grimand Elmore, who sent word that he needs help with a delivery.  I believe he wants a package sent to his homeland in the north.\n\nYou have a sturdy pair on you!  So if you're interested in some legwork then speak with Grimand.  We could use you down here, but we must also keep our ties strong with the dwarves.\n\nYou can find Grimand Elmore at the weapon shop in the Dwarven District of Stormwind, in the northeast section of town.", progress = nil, completion = "You're here to help with my delivery?  Very good!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1098] = {title = "Deathstalkers in Shadowfang", objective = "Find the Deathstalker Adamant and Deathstalker Vincent.", description = "In preparation for an assault on Shadowfang, two deathstalkers were sent to the keep to gather intelligence.  It has been many days and they have not returned, but we must receive their report if we're to have any hope of a successful attack!\n\nSo here is your task, <name>.  Go to Shadowfang Keep to the south and find the Deathstalkers Adamant and Vincent.  Find them, and if they require aid then give it.\n\nThis mission is as dangerous as is it critical, <name>.  Do not fail.", progress = nil, completion = "Vincent's body lies broken, and still.\n\nAlthough Deathstalker Adamant will send his report to Hadrec... whatever additional details Vincent gained must remain with him.\n\nBut clutched in his hand is a small trinket...", rewards = "You will receive:\n\nGhostly Mantle"}
MultiLanguageQuestData['en'][1099] = {title = "Goblins Win!", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nGoblin Prize Box"}
MultiLanguageQuestData['en'][1100] = {title = "Lonebrow's Journal", objective = "Read Henrig Lonebrow's Journal.", description = "You slowly open the weathered journal of Henrig Lonebrow....", progress = "From your look of concern, I can tell that something is amiss....", completion = "You say you found this journal on a deceased dwarf? Give me but a moment to peruse the pages...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1101] = {title = "The Crone of the Kraul", objective = "Bring Razorflank's Medallion to Falfindel Waywarder in Thalanaar.", description = "Poor Heralath! And this dwarf... Lonebrow. What a brave soul he was.\n\nWe must not let their valiance go for naught. This crone... Charlga Razorflank ... must be stopped.\n\nSurely, infiltrating the Kraul will be perilous. There isn't time to send word to Darnassus. <name>, assemble a party to slay the crone.\n\nBring me Razorflank's Medallion as proof of demise.", progress = "So long as Charlga Razorflank is mustering a force in Razorfen Kraul, these lands are in great danger.", completion = "The crone has been laid to rest. This is fantastic news, &lt;name&gt;.\n\nIn these times of peril, it is refreshing to see one as brave as yourself.\n\nWith Razorflank's minions taken care of, our studies in the area can continue. Perhaps now we can gain further knowledge of exactly what happened to corrupt the resting place of Agamaggan.\n\nHowever, I fear the answer to that question lies in treachery as well...", rewards = "You will be able to choose one of these rewards:\n\nBerylline PadsStonefist GirdleMarbled Buckler\n\nYou will also receive:\n\nFalfindel's BlasterBerylline PadsMarbled BucklerStonefist Girdle"}
MultiLanguageQuestData['en'][1102] = {title = "A Vengeful Fate", objective = "Bring Razorflank's Heart to Auld Stonespire in Thunder Bluff.", description = "Cairne is a noble leader for uniting our people here on Thunder Bluff.\n\nBut I cannot forgive those who drove us from our ancestral lands as easily as some. My people inhabited the southern Barrens for decades. The land was holy to us. But we were driven off by numerous foes.\n\nA vengeful fate awaits the crone, Charlga Razorflank, who musters a foul army from within Razorfen Kraul.\n\nBring me Razorflank's heart and I can die in peace, <name>.", progress = "Once I know the foul beasts of Razorfen Kraul have been driven from their foul lair, I will be able to rest in peace, knowing that revenge has been served.\n\nHave you the driven the quilboar from the Kraul? Do you bring to me good news in the form of Razorflank's heart?", completion = "I see the nasty tribe of Razorfen Kraul now knows the pain of my people. Serves the foul beasts right.\n\nTo drive one from a holy land is a sin worthy of the most severe revenge.\n\nThank you, &lt;name&gt;, for aiding me in my plight.", rewards = "You will be able to choose one of these rewards:\n\nBerylline PadsStonefist GirdleMarbled Buckler\n\nYou will also receive:\n\nBerylline PadsMarbled BucklerStonefist Girdle"}
MultiLanguageQuestData['en'][1103] = {title = "Call of Water", objective = "Bring a Water Sapta to Tiev Mordune in Silverpine Forest if you failed to speak to the Minor Manifestation of Water.", description = "Greetin's, <brotha/sista>! Have you too come to purify the waters here and prove your understandin' to Islen?\n\nI've just defeated the corrupt water spirit meself, and I'm just 'bout to put da bracers and remaining drops o' water on the brazier.\n\nWhat's dat? Ahhh. Tiev understan' all too well when somethin' goes wrong. Well, Tiev can help you plenty if you be needin' to see the pure water spirit again.\n\nBring me a water sapta from Islen as proof that you be ready, an' I'll wait to turn in me parts.", progress = "Ya have the sapta, brotha?\n\nI know another that had trouble after defeating da corrupt water spirit--seems he waited too long and he came out of the spirit world too quick fer his taste. Hate to see dat happen to another, so I'll just wait here fer a bit to make sure no one else be needin' me help.", completion = "Ahhh, den yur ready...\n\nI'll put me items in the brazier den, and you c'n talk wit' da spirit too.\n\nAn' dontchu worry none 'bout seein' into da spirit world wit' da sapta... ol' Tiev know a trick or two 'bout how da sapta magic works.\n\nCome now, head down wit' me to the shrine and let's speak to da spirits together, brotha.", rewards = nil}
MultiLanguageQuestData['en'][1104] = {title = "Salt Flat Venom", objective = "Bring 6 Salty Scorpid Venoms to Fizzle Brassbolts in the Shimmering Flats.", description = "I have so many designs for our rocket car!  So many!  And I must try them all!!\n\nI'm working on a new type of fuel.  One that burns really really really hot!!  I haven't gotten the mixture perfect, but I think I know what I need...\n\nThe scorpids who wander the Shimmering Flats have a venom with lots and lots of salt in it.  It's very unique!  And it's just what I need!\n\nBring me venom and trust me -- our car will fly!!", progress = "Hi hi hi!  Did you get that venom??", completion = "All right!  This venom is going to work great!  Thanks, &lt;name&gt;!\n\nNow I just need to boil it down, apply skipper-otomer, add a nega-catalyst, and... Drat!  Where are my notes!?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1105] = {title = "Hardened Shells", objective = "Bring 9 Hardened Tortoise Shells to Wizzle Brassbolts in the Shimmering Flats.", description = "My brother is working on a new fuel for his rocket car.  He's brilliant, he really is.  So brilliant that... I think that new fuel he's designing is strong enough to eat right through the car's chassis!\n\nI want to reinforce its fuel tanks before that happens.\n\nThe tortoises out on the flats have very hard shells.  I want to use them to create new tanks for our rocket car.  Tanks that can hold my brother's new fuel.\n\nYou look responsible enough.  Will you get me those shells?", progress = "My brother is making progress with his new fuel design, and that has me worried.  I need to start work on a tortoise shell fuel tank as soon as possible!\n\n<name>, do you have those shells yet?", completion = "You got them!  Thanks, &lt;name&gt;!\n\nWow, these shells are harder than I thought!  Heh, when I work with them I'll probably bend a whole box full of tools!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1106] = {title = "Martek the Exiled", objective = "Bring Fizzle's Letter to Martek the Exiled in the Badlands.", description = "I'm developing a new engine that'll make the car go so fast!  Fast enough to fly, I know it!  I just need to make pistons that can handle very very heavy stress.  All my trials have failed because I can't make pistons hard enough!\n\nBut there is someone who might know how.\n\nHis name is Martek the Exiled.  He is a great smith and knows more about metal than anyone.  Take him this letter, I know he can help!\n\nBut he's far far away -- in Azeroth, in the Badlands, in a camp, with a goblin!\n\nFind him!", progress = "Well, you found me.  Good for you.\n\nAre you here about that axe I made for Gath'Ilzogg?  Or are you here to reclaim Duchess Pamay's honor?\n\nActually, I don't care which it is.  If you're here to fight, then let's get it over with...", completion = "Fizzle sent you?  Well that changes things!  Of course I'll help you.  Fizzle and his brother are two of the few people who don't want me dead!\n\nSo Fizzle wants to make pistons, eh?  Pistons strong enough to take whatever stresses he has planned, and if I know Fizzle, then this new car of his is a volcano on wheels!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1107] = {title = "Encrusted Tail Fins", objective = "Bring 10 Encrusted Tail Fins to Wizzle Brassbolts in the Shimmering Flats.", description = "Our rocket car is the fastest thing on the flats!  So fast that ... I'm afraid friction is going to tear it apart!\n\nTo prevent that I need to create a composite to coat the car's moving parts.  It must be hard but not brittle, and must be resistant to salt corrosion, or time spent on the Shimmering Flats will eat it away.\n\nHave you heard of the Vile Reef, <name>?  It's off the coast of Stranglethorn Vale.  Saltscale murlocs live there, and their tail fins are a crucial ingredient of my composite.", progress = "Do you have the tail fins?  If I can't protect our car from its own speed, then it won't last long in these races.", completion = "Thank you, &lt;name&gt;!  After I grind these down and fuse them with a few other ingredients, the composite will be ready.  And after that, the car will be safe from its own speed.\n\nSafe, as long as it doesn't hit anything...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1108] = {title = "Indurium", objective = "Bring 10 Indurium Flakes to Martek the Exiled in the Badlands.", description = "I'm not out here just to stay away from people.  There is a wealth of metal in the Badlands, <name>, if you have the guts to get it.\n\nThe metal's called indurium and as luck would have it, it is rumored to possess high resistance to heat and stress.  It might work for Fizzle's car.\n\nBut let's make sure.  Get me samples of indurium and I'll test its properties.\n\nTrue indurium ore lies deep in Uldaman, but the Stonevault troggs of the Badlands sometimes have flakes of it on them.  Bring me those flakes.", progress = "Did you find any indurium flakes, <name>.  I have my forge heated up and ready to test them.", completion = "Ah yes, these will do fine.  Now let's put them in some heat and see how they fare...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1109] = {title = "Going, Going, Guano!", objective = "Bring 1 pile of Kraul Guano to Master Apothecary Faranell in the Undercity.", description = "As you can see, <name>, we're up to some very.... interesting experiments at the Royal Apothecary Society.\n\nAs the Master here, it is my job to oversee the most ambitious of our alchemical attempts. So much work and so little time!\n\nYou look well traveled for a <class>. Perhaps you can aid me.\n\nI'm in need of a rare substance. It's foul material; it comes from a rare species of bats only found in the muck-hole known as Razorfen Kraul. Bring to me the guano from the Kraul Bats so we can begin our work...", progress = "Ah, I see you have returned. Were you able to procure any Kraul Guano?", completion = "Splendid! This is just the start we needed, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1110] = {title = "Rocket Car Parts", objective = "Bring 30 Rocket Car Parts to Kravel Koalbeard in the Shimmering Flats.", description = "Heh heh, with all the races they're running here, it's no surprise that a few mishaps happen along the way.  If you look around the Shimmering Flats then you'll see evidence of past crashes -- scraps of rocket car parts are littered everywhere!\n\nAnd those parts are worth money to the gnomes and goblins.  They're always looking for more contraptions to slap onto their cars.\n\nSo go out and get me parts.  Bring me a heap and I'll pay you well.", progress = "<name>, have you been out into the Flats?  Did you bring back that load of parts I wanted?", completion = "Whoa, look at all that!  There's some good stuff in that heap of junk.  I'm sure I can pawn it off for a hefty sum.\n\nAnd... is that an ear I see squashed between those two sheets of metal??  Ouch!  Heh, I sure wouldn't want to be that pilot!\n\nThanks, &lt;name&gt;.  Here's your pay.  And here's some advice, free of charge...\n\nIf you look hard enough, you can always find profit in someone else's tragedy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1111] = {title = "Wharfmaster Dizzywig", objective = "Bring Kravel's Parts Order to Wharfmaster Dizzywig at Ratchet in the Barrens.", description = "I make it my job to get people what they need, and the gnomes over there need a parts order filled.  Their parts were shipped to Ratchet a week ago, but I haven't been able to make the trip.\n\nSo, are you ready for some legwork?  Go to Ratchet and give this parts order to Wharfmaster Dizzywig -- he'll probably be at the docks.\n\nDo this for me, and I'll have more jobs for you.\n\nJobs, my friend, with serious profit potential...", progress = "Speak up!  Tell me, are you dropping off or picking up?", completion = "Oh yes.  Parts for Kravel.  I'm glad you're here.  These things have been sitting out here for days, and I was afraid they'd rust!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1112] = {title = "Parts for Kravel", objective = "Bring Kravel's Parts to Kravel Koalbeard on the Shimmering Flats in Thousand Needles.", description = "Here's Kravel's package, <name>.  And when you deliver it, tell him... if he wants more special orders, then he'll have to pay his tab!", progress = "Did you make it to Ratchet and get those parts?", completion = "Great, you got them!  Now we need to get them to the gnomes.  But first...\n\nLet's take out one small item...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1113] = {title = "Hearts of Zeal", objective = "Master Apothecary Faranell in the Undercity wants 20 Hearts of Zeal.", description = "Why do I need a rare type of guano, you might ask. Well, for this experiment I want to see what effect two diametrically opposed chemical substances can have on each other, especially when both are combined with an ever-toxic agent to ensure the most... ghastly results.\n\nIn the northeastern peaks of Tirisfal Glades lies the Scarlet Monastery. There the crazed disciples of the Scarlet Crusade congregate, both inside and outside the halls. Which you slay matters not, any of them may have the heart I need.", progress = "Have you returned from the Scarlet Monastery? I'll need many hearts for this delightful experiment!\n\nNo doubt, Varimathras and the Dark Lady will be pleased to be rid of the Scarlet Scum as well...", completion = "My what an abundance of gore you have brought me, &lt;name&gt;! Your efforts have been most excellent!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1114] = {title = "Delivery to the Gnomes", objective = "Bring the Delicate Car Parts to Fizzle Brassbolts in Shimmering Flats.", description = "Now that I have what I need, give these parts to Fizzle Brassbolts.  He's been waiting a long time for them -- I'm sure he won't miss the little piece I removed from his order...\n\nAnd I wouldn't bother mentioning it to him.  It was small and worthless.\n\nTrust me.", progress = "You have something for me?  That's great!  let's see it!", completion = "There they are!  My hydro ratchets and repeater bolts!  These will do just fine.  Thank you!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1115] = {title = "The Rumormonger", objective = "Talk to Krazek at Booty Bay in Stranglethorn Vale.", description = "Now that we've done a service for the gnomes, it's time to do the goblins a favor!  \n\nI hear that the goblin racer pilot, Nazz Steamboil, didn't always use that name.  I wonder why he changed it.  I wonder if it's a secret, and... I wonder if he values that secret.\n\nIf anyone knows the truth, then it's Krazek of Booty Bay, on the southern tip of Stranglethorn.  Speak with Krazek and ask him about our goblin pilot.\n\nIf you can get useful information from him, then we might just turn a profit from it.", progress = nil, completion = "You want to know about Nazz Steamboil?  He's a racer pilot out in the Shimmering Flats, isn't he?\n\nYeah, I might be able to find something out about him... but it won't be easy.  Or fast.\n\nOr cheap.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1116] = {title = "Dream Dust in the Swamp", objective = "Bring 10 Specks of Dream Dust to Krazek in Booty Bay. Dream Dust is gathered from the dragon whelps of the Swamp of Sorrows.", description = "Getting the information on Nazz is quite a favor, <name>.  Yes, quite a favor.  But you've come all the way from the Shimmering Flats to get it... are you willing to travel some more?\n\nWhile I contact my sources, why don't you gather something for me, eh?\n\nHm... what will it be?  How about dream dust, from the dragon whelps of the Swamp of Sorrows.  Yes, I'd love some dream dust for my snuff pouch!\n\nGet it for me, <name>, and I'll give you the information you seek.", progress = "Back so soon?  Do you have my dream dust?", completion = "Well, look at that.  You found the dream dust!\n\nAnd how did you like the swamp, &lt;name&gt;?  It's not easy to get a hot meal there, is it?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1117] = {title = "Rumors for Kravel", objective = "Bring the Goblin Rumors to Kravel Koalbeard on the Shimmering Flats in Thousand Needles.", description = "I had to use some of my favors, and gave away a rare bottle of elven wine, and did some heavy deducing myself!  But I found the information you seek.\n\nHere, I wrote a letter with some very interesting bits on our friend, Nazz Steamboil.  Do with it what you will -- it's too dangerous for me to use.\n\nJust don't tell anyone where you got it!", progress = "Did you get anything on Nazz Steamboil?  Anything he might want to keep a secret??", completion = "Well well!  This is interesting... very interesting.  Heh, perhaps I should bow to the goblin pilot the next time I see him.\n\nThis is worth plenty, &lt;name&gt;.  I'm sure Nazz will pay a small fortune to keep his secret... a secret.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1118] = {title = "Back to Booty Bay", objective = "Bring Kravel's Scheme to Crank Fizzlebub at Booty Bay in Stranglethorn Vale.", description = "<name>, you're a <class> I can trust, both to get the job done and to keep your mouth shut while doing it.\n\nI've been brewing up a new scheme.  It's risky, but if it works then we could both make a bundle!  And I think you're just the person to see it through.\n\nTo start, you must go back to Booty Bay.  I apologize, good <name>.  I know my last task took you there.  But this time, speak with Crank Fizzlebub.\n\nGive him this letter.  And if he requires aid, do your best to help him.  It will be worth the effort.", progress = "Hello hello.  And what brings a noble <race> such as you down to Booty Bay?", completion = "I see.  Kravel has a big scheme planned.  He has a sinister mind -- I like that about him.\n\nSo you'll need something to addle wits, eh?  Something powerful...\n\nI wonder if the mixture Zanzil feeds his zombies could be used...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1119] = {title = "Zanzil's Mixture and a Fool's Stout", objective = "Bring the Fool's Stout back to Kravel on the Shimmering Flats in Thousand Needles.", description = "I figured out how to use Zanzil's mixture with stout to make a powerful libation.  A Fool's Stout.  I think it'll be just what Kravel needs, but try it out and let me know how it works.\n\nAnd <name>, don't keep this stuff too long without using it.  Zanzil's mixture has a weird effect on the stout's yeast, kicking it into high gear.  So it won't stay fresh forever.", progress = "Hello, <name>.  Was Fizzlebub able to help us?", completion = "Wonderful!  Fizzlebub came through!  I'll remember that next time I see him.\n\nAnd thank you, &lt;name&gt;.  You're doing a great job, and we both stand to make a lot of money from this...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1120] = {title = "Get the Gnomes Drunk", objective = "Bring the Fool's Stout to the Gnome Pit Boss at Mirage Raceway in Thousand Needles.", description = "We need to try the Fool's Stout on one of the pit crews.  If you want to try it on the gnomes, then here -- take the stout and give it to the gnome pit boss.\n\nAnd don't wait too long.  This stout will go bad eventually.", progress = "Hi!  You have something for me?", completion = "Stout?  How considerate!  Thank you!\n\nWe shouldn't be drinking with the race coming up, but... maybe my boys could do with just a little.  Besides, it can't be that strong, can it?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1121] = {title = "Get the Goblins Drunk", objective = "Bring the Fool's Stout to the Goblin Pit Boss at Mirage Raceway in Thousand Needles.", description = "We need to try the Fool's Stout on one of the pit crews.  If you want to try it on the goblins, then here -- take the stout and give it to the goblin pit boss.\n\nAnd don't wait too long.  This stout will go bad eventually.", progress = "What are you looking at?", completion = "What do we have here?  Booze, eh?\n\nWell, I don't mind if we have just a little...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1122] = {title = "Report Back to Fizzlebub", objective = "Bring the Fool's Stout report to Crank Fizzlebub at Booty Bay in Stranglethorn Vale.", description = "That Fool's Stout worked great!  I placed a bet on the next race, and... let's hope the crew you got drunk did a number on their car!\n\nThere's only one more task for you -- take this note back to Crank Fizzlebub in Booty Bay.  He'll want to know of the successful test.\n\nAnd hopefully we can get more of that Fool's Stout for future races!", progress = "Hello <name>.  How'd that stout work out?  It's strong stuff, isn't it?", completion = "It says here that the fool's stout was a success.  That's good news!\n\nIf you ever want more of the stuff, then let me know and I'll have you gather more of Zanzil's Mixture.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1123] = {title = "Rabine Saturna", objective = "Speak with Rabine Saturna in the village of Nighthaven, Moonglade. Moonglade lies between Felwood and Winterspring, accessible through a path out of Timbermaw Hold.", description = "For this task, Keeper Remulos' majordomo in Moonglade - Rabine Saturna - seeks aid in exploring the vast wastelands far to the west of Tanaris and Un'Goro.  He is located in Nighthaven, the main village of Moonglade.\n\nI want to impart on you the importance of your presence.  There are growing tensions between the night elves of Darnassus and the Cenarion Circle in Moonglade.  Look beyond racial boundaries and tap into the wisdom of your ancestors in dealings with the Circle there, <name>.  Good luck.", progress = nil, completion = "I am Rabine Saturna, and on behalf of Keeper Remulos and all of the denizens of this sacred glade I bid you welcome.\n\nI appreciate your interest and eagerness to assist the Cenarion Circle.  The tauren have shown an incredible propensity to the tenets of Cenarius, and by their proxy the Horde is welcomed within the safety of this glade.  The preservation of Azeroth is a common goal we both share.\n\nYou are among friends here, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1124] = {title = "Wasteland", objective = "Speak with Layo Starstrike near the Valor's Rest graveyard of Silithus, showing him Rabine's Letter.", description = "West of Un'Goro Crater, via the northwestern ridge, is a harsh wasteland - Silithus.  Few know that an ancient war was waged there between the night elves and a malign, alien power.  The evil was sealed, but now we suspect that forces work to stir this... unspeakable horror.\n\nSeek out Layo Starstrike, one of our agents in Silithus; look for him at Valor's Rest, the final resting spot for the fallen of the wastes.  Give him this letter, and he will give you his trust accordingly.", progress = "This is a dangerous land to be so casual, <class>.  What brings you to the wastes of Silithus?", completion = "Rabine sent you, did he?  Well, consider yourself welcomed here... as much as this desolate and forsaken land can welcome someone.\n\nI wasn't alive during the time of the great tribulations that took place here, but there are parts of this desert that might as well be eerie pictures of that forgotten past.  With your help, the Cenarion Circle might be able to bring finality to a threat that was supposed to have died generations ago.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1125] = {title = "The Spirits of Southwind", objective = "Free the spirits of 8 Tortured Druids and 8 Tortured Sentinels in Southwind Village, and then return to Layo Starstrike at the Valor's Rest graveyard of Silithus.", description = "To our southwest lies a tragic site - the ruins of Southwind Village.  This is where our work should begin, <name>.\n\nFrom what we've learned, this village was once a night elf base of operations for Silithus.  It's long since overrun by the silithid hives that infest the wastes.  I can only imagine the horror of the village's initial sundering...\n\nThe tortured spirits of fallen druids and sentinels wander the ruins aimlessly.  Explore this locale, freeing the souls of these wretched beings as needed.", progress = "Alliance or Horde, it doesn't matter - no being deserves to be trapped on this world as a tortured spirit.  The freeing of these souls will make things right, <name>.", completion = "I had thought that maybe the huge swirling hive near the ruins of the village had played a part in its demise.  It would seem that your work has proven this to be correct; the proximity of the hive poses a threat to any future work we may do here.\n\nI thank you for your benevolence in freeing the souls of the fallen; such work is never easy, I know.  When you're ready, however, I'd like to ask for your assistance once more...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1126] = {title = "Hive in the Tower", objective = "Scale the tower of Southwind Village and locate a means to stir the silithid hive into activity. Bring back anything unusual you may uncover when doing so to Layo Starstrike at the Valor's Rest graveyard of Silithus.", description = "The hive needs to be addressed in Southwind Village, and I think I know a way to get at them.  It's been my experience that the silithid hives are very sensitive to their environment; this explains their attacks when hearing the death wails of the spirits.\n\nThe silithid are strongest in the tower - the one with the mass of wasps circling it.  Scale the tower and jostle the hive into activity.  Report back what you learn, but be careful!  If you uncover anything that might help, bring it to me.", progress = "Well, did it work?  You're still in one piece, which is good news.  Did you find anything?", completion = "What the... what is it?\n\nIt has the shape of a... box, maybe?  It's encrusted over something fierce.  Wait, there's a portion here that's exposed... is that a book underneath all this gunk?\n\nI think you've stumbled across quite the find here, &lt;name&gt;... well, at least I hope it is.  Perhaps it is a journal or a log from ancient times, preserved in this shell.\n\nI think I know a way to find out what this is.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1127] = {title = "Fool's Stout", objective = "Bring 12 of Zanzil's Mixture to Crank Fizzlebub in Booty Bay.", description = "So you want some Fool's Stout, eh?  Thinking of heading back to the races...?\n\nAll right, bring me more of Zanzil's mixture and I'll make some more stout for you.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nFool's Stout"}
MultiLanguageQuestData['en'][1130] = {title = "Melor Sends Word", objective = "Speak with Melor Stonehoof in Thunder Bluff.", description = "<name>, Melor Stonehoof has heard of your deeds, and has set a path before you.\n\nIf you wish to take it, then go to Thunder Bluff and speak with Melor.  You will find him on Hunter's Rise.", progress = nil, completion = "So, &lt;name&gt;, you have come.  Now, are you prepared to journey through distant lands?\n\nIf so, young &lt;class&gt;, then listen on...", rewards = nil}
MultiLanguageQuestData['en'][1131] = {title = "Steelsnap", objective = "Bring Steelsnap's Rib to Melor Stonehoof in Thunder Bluff.", description = "At times we hunt for food.  At times we hunt for honor.  And at times we hunt to earn the Earthmother's teachings.\n\nBut the hunt I now set upon you is none of these things.  It is to slay a creature outside the Earthmother's blessing.\n\nThe hyena Steelsnap roams the Thousand Needles, south of the Barrens.  He is a tyrant, attracting other hyenas to him and spreading fear and bloodshed among more peaceful beasts.\n\nFind Steelsnap, <name>.  Find him, and defeat him.", progress = "Have you defeated the foul Steelsnap, <name>?", completion = "In defeating the creature Steelsnap, you have cleansed the Thousand Needles of a horrible taint.\n\nAnd that, &lt;name&gt;, is your lesson this day.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1132] = {title = "Fiora Longears", objective = "Speak with Fiora Longears on the docks at Auberdine in Darkshore.", description = "Oh, to be at sea once again!  To feel the kiss of the wind, and to have the waves rock me like my blessed mother, long ago!\n\nOh, I wish I had your fortune, good <class>, for I see the sea in your future!\n\nIt's my job to tell eager souls of the land of Kalimdor, the land of opportunity!  If you're willing to try your luck across the sea, then take a ship from here to the lovely port of Auberdine.  Speak there with my partner, the elf, Fiora Longears.\n\nShe'll start you on your Kalimdor adventure!", progress = nil, completion = "Good day to you!  You were sent by Mr. Flint in Menethil Harbor?  Well Mr. Flint is a strong judge of character.  If he sent you, then there's no doubt you belong here in Kalimdor!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1133] = {title = "Journey to Astranaar", objective = "Speak with Shindrell Swiftfire in Astranaar.", description = "<name>, go to Astranaar.  I'm sure an eager member of the Alliance such as you can do some real good there.  Speak with Shindrell Swiftfire and offer your services.\n\nBut don't bother mentioning who sent you.  Shindrell does not know me...", progress = nil, completion = "You are here to offer your services to the Alliance, &lt;name&gt;?  We welcome the aid, for although its beauty remains... Ashenvale Forest is not the peaceful place it once was.", rewards = nil}
MultiLanguageQuestData['en'][1134] = {title = "Pridewings of Stonetalon", objective = "Bring 12 Pridewing Venom Sacs to Shindrell Swiftfire in Astranaar.", description = "We are not in open war with the Horde, but our peace is fragile.  We often find their agents moving against us, but they do so covertly.\n\nOne such advance was revealed to us from hidden sources in Theramore, claiming that the orcs collect venom from the pridewings near Mirkfallon Lake, in the Stonetalon Mountains to the south.  Orc assassins then use the venom on their secret death raids against the Alliance!\n\nIf this is true, then we must stop them, <name>.  We must deny them their source of venom.", progress = "Do you have the pridewing venom sacs, <name>?  We cannot allow the orcs to use the beasts' poisons against us!", completion = "Thank you, &lt;name&gt;.  It saddens me to order the slaughter of creatures who may not willingly aid our enemies, yet it is my duty to do so.\n\nYour heart might weep for the pridewings you slew, my friend, but may your heart then swell in knowing that your allies are safe from the pridewings' venom.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1135] = {title = "Highperch Venom", objective = "Bring 10 Highperch Venom Sacs to Fiora Longears in Theramore.", description = "As you may know, wyverns are often tamed by orcs for use as mounts.  But what is less known is that the venom of a wyvern, in some circles, is more valuable than the beast itself.  So if you're not afraid to do a little wyvern hunting, then... I have a job for you.\n\nThere is a place called Highperch in the land of a Thousand Needles, west of here.  The Highperch wyverns have a potent venom.  Potent, and valuable.", progress = "Did you find Highperch, <name>?  Any luck with the wyverns there?", completion = "Ah, most of these are nearly bursting with venom, &lt;name&gt;.  Such are normally only gathered from young wyverns, or fertile females.  It must have been quite a slaughter up there in Highperch!", rewards = "You will receive:\n\nWindborne Belt"}
MultiLanguageQuestData['en'][1136] = {title = "Frostmaw", objective = "Bring Frostmaw's Mane to Melor Stonehoof in Thunder Bluff.", description = "<name>, it is now time for you to travel to far-off lands.  You are ready.\n\nYou now hunt Frostmaw, a yeti in the Alterac Mountains.  He is elusive, his white coat blending into the snows of his mountain home.  He rarely shows himself.\n\nBut I will show you how to entice a creature such as he.  Here, take this scroll.  On it I have written how Frostmaw may be lured.\n\nNow go, <name>.  Your journey is long and many challenges lay waiting.  When you return with Frostmaw's mane, only then is your task complete.", progress = "Have you been to the Alterac Mountains, <name>?  Did you face the elusive Frostmaw?", completion = "Both strength and cunning were needed to find and defeat Frostmaw, &lt;name&gt;.  You have both.\n\nYour path has taken you to the valleys of Thousand Needles and to the high mountains of Alterac.  It will one day lead you through all the Earthmother's lands, for such is the way of the hunter.", rewards = "You will receive:\n\nSpirit Hunter Headdress"}
MultiLanguageQuestData['en'][1137] = {title = "News for Fizzle", objective = "Speak with Fizzle Brassbolts on the Shimmering Flats in Thousand Needles.", description = "Indurium has an amazing resistance to heat!  I'm sure it will work for Fizzle's pistons.  But he'll need true indurium ore, not just the flakes.\n\nTo get the ore, it must be mined from deep within Uldaman, on the northern borders of the Badlands.  That is the true source of indurium.\n\nSend Fizzle Brassbolts my regards, and tell him what I told you.\n\nSafe travels, <name>.  And it won't surprise me if we meet again -- once Fizzle learns of indurium he'll probably send you to Uldaman to acquire it!", progress = nil, completion = "&lt;name&gt;, you're back!  You found Martek?  You spoke with him?  What did he say?  Can he help??\n\nTell me, tell me, tell me!!", rewards = "You will be able to choose one of these rewards:\n\nFizzle's Zippy LighterGnomish Mechanic's Gloves\n\nYou will also receive:\n\nFizzle's Zippy LighterGnomish Mechanic's Gloves"}
MultiLanguageQuestData['en'][1138] = {title = "Fruit of the Sea", objective = "Collect 6 Fine Crab Chunks for Gubber Blump in Auberdine.", description = "I love crab.  Crabs are the fruit of the sea!  You can bake it, barbecue it, boil it, and broil it.  They're pan fried, deep fried, and stir fried.  There's crab salad, crab soup, crab stew, pepper crab, lemon crab, whipper root crab, and Ironforge surprise crab.  That's... that's about it.\n\nI'm here fishing right now, so I can't get any fine crab chunks.  You can pick them out of reef crawlers and encrusted tide crawlers.  You can make a lot with it.  You can bake it, barbecue it, boil it...", progress = "...lemon crab, whipper root crab, and Ironforge surprise crab.  That's about it.\n\nOh, hello there <name>.  Do you have them fine crab chunks I was telling you about?", completion = "Wow, these fine crab chunks are what I need.  Thanks &lt;name&gt;!  I found this while I was fishing a while ago, and I have no use for it.  Maybe you can do something with it.  It sure don't make any good crab dishes.\n\nI told you all about crabs, right?", rewards = "You will be able to choose one of these rewards:\n\nShucking GlovesCrustacean Boots\n\nYou will also receive:\n\nShucking GlovesCrustacean Boots"}
MultiLanguageQuestData['en'][1139] = {title = "The Lost Tablets of Will", objective = "Find the Tablet of Will, and return them to Advisor Belgrum in Ironforge.", description = "We've slowed the Shadowforge clan by cutting them off from Blackrock Spire, but Hammertoe's quest is still unfulfilled. His death must not be in vain. He dreamt of finding the Tablet of Will: a stone shard inscribed with magic by the titans themselves to help imbue their creations with life--making them have a will of their own, or so the legends say.\n\nWe must still recover the Tablet before the Shadowforge clan finds it.\n\nReturn to Uldaman, find the tablet, and return here immediately.", progress = "Hammertoe's quest must be actualized, <name>. I owe him that much.\n\nYour return to Uldaman is imperative not only to that goal, but also to the safety of all dwarven kind. With the tablet in the hands of the Dark Irons who knows how powerful their army of golems would become.", completion = "&lt;Advisor Belgrum shakes his head in disbelief as you hand him the stone shard.&gt;\n\n&lt;name&gt;, this is amazing. I shall have this brought to the king's mages as soon as possible. They will want to study it to find out if the legends are true. But that is a discussion for another time: you have aided our people more than I would have ever expected--thank you.", rewards = "You will receive:\n\nMedal of Courage"}
MultiLanguageQuestData['en'][1140] = {title = "The Tower of Althalaxx", objective = "Free the trapped Highborne souls in Night Run and Satyrnaar, then return to Delgren the Purifier at Maestra's Post.", description = "The writing of the orcs is little better than the scribblings of a child. Many of my order scoffed when I chose to learn their tongue, but I have found it beneficial to gain further understanding of my enemies.\n\nFrom Ilkrud's scribblings, it appears that Athrikus still possesses two soulgems, and they are being held in Night Run and Satyrnaar, satyr-held areas in northeast Ashenvale.\n\nBe careful out there, <name>, the satyrs' blood-soaked temples can be unsettling even for a seasoned <class> such as yourself.", progress = "I heard whisper once that the satyrs' history is somehow related to that of the night elves, but I have found my esteemed hosts reticent to speak of the matter.", completion = "Perhaps the satyrs have been allowed to persist in the forest for too long. I will speak with Elissa about it when next I travel to Auberdine.\n\nNonetheless, with the soulgems destroyed, Athrikus' power will be greatly diminished. We must seize on this opportunity to eliminate him and his cult.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1141] = {title = "The Family and the Fishing Pole", objective = "Catch 6 Darkshore Grouper for Gubber Blump in Auberdine.", description = "I love fishing.  The Blump family is known for fishing.  My name is Gubber Blump; I fish.\n\nThere's a kind of fish I like to catch around these parts called Darkshore grouper.  I used to go out on a boat to fish for grouper, but no boats have been going out since them mean ol' murlocs moved in.  I bet they been eating up all the grouper too.\n\nSay, you wanna help me catch Darkshore grouper?  I'd give you a bona fide Blump Family Fishing Pole if you did!  It's a real good pole to catch fish with.", progress = "There's plenty of good dishes you use Darkshore groupers for.  They're good to eat, but I think it's more fun catching them.\n\nYou caught any Darkshore groupers yet?", completion = "Them's some real nice groupers, &lt;name&gt;!  Thanks for helping me out!\n\nYou're at least as good of a fisherman as my cousin, Graun Blump.  She also has a beard and she smells kinda funny, but that don't do nothing to stop her fishing.  I reckon you have what it takes to use a Blump Family Fishing Pole.", rewards = "You will receive:\n\nBlump Family Fishing Pole"}
MultiLanguageQuestData['en'][1142] = {title = "Mortality Wanes", objective = "Find and return Treshala's Pendant to Treshala Fallowbrook in Darnassus.", description = "I have not long to live... so... so... weak.\n\n...the b-b-brave dwarf, Lonebrow, has been sent to w-w-warn Falfindel...\n\nBut before I... d-d-die...\n\n...my wife, Treshala... her pendant of bonding to me... stolen... by one of the f-f-foul aggressors...\n\nFind it p-p-please... and return it to Treshala in Darnassus...\n\n...along with w-w-word of my lonely... death.", progress = "What brings you to my home, <race>?", completion = "No!\n\n'Tis not fair. Oh, cruel and intolerable world!\n\nI must now carry this burden of grief and not let Heralath's work die with him.\n\nYou were brave to journey from such a dangerous place, &lt;name&gt;. But please leave me now.\n\nIn solitude I shall mourn.", rewards = "You will be able to choose one of these rewards:\n\nMourning ShawlLancer Boots\n\nYou will also receive:\n\nMourning ShawlLancer Boots"}
MultiLanguageQuestData['en'][1143] = {title = "The Tower of Althalaxx", objective = "Kill Athrikus Narassin and bring his head to Balthule Shadowstrike near the Tower of Althalaxx.", description = "I see. Well, if what you say is true, then now is the time to strike. I believe Athrikus resides at the top of the tower. Be careful though, he is surrounded by many powerful warlocks, much more deadly than the ones you faced before.", progress = "Athrikus Narassin is an ancient and powerful warlock. Perhaps we should wait for Delgren's assistance, but he obviously had much faith in you to send you alone.", completion = "With the death of Athrikus, I hope that the demonic forces in this area will be driven back. I have no doubt that they will regroup and return, but then we shall be even more prepared to meet their threat.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1144] = {title = "Willix the Importer", objective = "Escort Willix the Importer to the exit of Razorfen Kraul.", description = "At last, help has arrived!\n\nYou have no clue how long I've been held prisoner here. I can't remember the last time I saw the outside of this place.\n\nYou see, I am an entrepreneur. Always out for a copper, as they say. I caught wind that Mebok Mizzyrix was paying well for Blueleaf Tuber from this here pig pen. I figured it would be an easy in, easy out kind of affair. As you can see, I was a bit wrong!\n\nAnyway, if you'd be so kind as to help me get out of here, I'll make it worth your while.", progress = nil, completion = "Thanks again, friend! I told you I'd make it worth your while.", rewards = "You will be able to choose one of these rewards:\n\nMonkey RingSnake HoopTiger Band\n\nYou will also receive:\n\nMonkey RingTiger BandSnake Hoop"}
MultiLanguageQuestData['en'][1145] = {title = "The Swarm Grows", objective = "Deliver Korran's Sealed Note to Belgrom Rockmaul in Orgrimmar.", description = "Many travelers who've come through the Crossroads helped me gather eggs from the Field of Giants, and many of them have tales of how deadly the creatures are. I've heard enough to consider them insects a much larger threat than my masters first thought.\n\nI need a courier to travel to Orgrimmar to meet Belgrom Rockmaul. It be no simple matter, and someone who would take the task seriously should go.\n\nBelgrom usually be found outside the warriors' guild house.", progress = "I envy you, <class>. You have the look of someone who's been outside the walls of Orgrimmar for a while.\n\nI myself would travel in the name of the Warchief if Thrall didn't have need of my skills here in the city. But he leads us well, and I trust his judgement--I remain here for as long as he needs me.", completion = "Ah, a note from Korran. He has been a loyal servant for some time now. I was wondering how his duties were going in the Crossroads.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1146] = {title = "The Swarm Grows", objective = "Deliver Belgrom's Sealed Note to Moktar Krin in Thousand Needles.", description = "So, Korran has come to a similar conclusion about these insects--they seem to be a larger threat than we assumed.\n\nA few days ago a hunter returned to me from Thousand Needles nearly dead. He was with a raiding party sent to drive a dwarven excavation team out of the Shimmering Flats. During the attack, more of these insects erupted from a cave in the dig site and nearly killed the party.\n\nThey were led by Moktar Krin, and they've taken refuge on the border of the Shimmering Flats. Bring him this note.", progress = "War brings my group and I to the Shimmering Flats, <class>. What brings you here?", completion = "Don't mind the thundering echoes off the mountains' walls. The goblins and gnomes are out among the Flats racing one another in atrocities created by what they call science. There are bigger threats here in Thousand Needles, one of which killed more than half my war party.\n\nBut we remain here until we hear word from Belgrom in Orgrimmar. Until then, we hold our position here, and stay vigilant.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1147] = {title = "The Swarm Grows", objective = "Kill 5 Silithid Searchers, 5 Silithid Hive Drones, and 5 Silithid Invaders and return to Moktar Krin in Thousand Needles.", description = "Hmm. Seems Belgrom thinks those monsters are a threat. He wants them pushed back into whatever depths they crawled up out of.\n\nI guess killing the dwarves sent by the Explorers' League wasn't enough--now I have to send a half-dead war party into another battle. We won't be able to do it ourselves; not while we're in this condition. The dig site's to the south of here. There shouldn't be anymore dwarves to deal with. Feel up to wielding a blade or staff and doing your part to aid us?", progress = "With the amount of travelers heading out to the Flats for those races, I'm sure we can convince enough adventure seekers to help push back those insects. My party and I won't be able to leave until we do.", completion = "Ha! That ichor you're covered in actually makes you prettier, &lt;name&gt;! It certainly does make you reek at the same time though. Don't stand too close to the kodo; you'll either start a stampede or cause them to go into heat.\n\nI think my companions would agree that your smell alone is proof you've done your part to help us against those insect creatures. Thank you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1148] = {title = "Parts of the Swarm", objective = "Bring 1 Silithid Heart, 5 Silithid Talons, and 3 Intact Silithid Carapaces, to Korran at the Crossroads.", description = "You inspect the carapace carefully. As you turn it over in your hands you realize that the chitinous plating is interlaced in such a way that makes it incredibly strong. It's unlike anything you've ever seen. You inspect the rest of the corpse further and realize that these creatures are very powerful and highly evolved.\n\nLooking down at the carapace again, you think that Korran would enjoy studying more of these creatures. It could help him figure out what these creatures are, and where they come from.", progress = "Ah, it been a long time since you've come to see me, <name>. What can I do for you today? You be looking like you've seen the face of battle recently. Good... good for the Horde and good for you. The more battle you've seen, the more helpful you'll be; stronger, too.", completion = "Ahh, you've seen Moktar recently? He always be lookin' out for me. I'm sorry to hear he spends his time watching over his little war band instead of seeing battle, but I'm sure he be takin' great joy in killing members of the Explorers' League.\n\nYou be smart to bring me these specimens, &lt;name&gt;. Along with the eggs we be findin' in the Field of Giants, these should give me a good start in figuring out what these insects are, and what they be wantin'.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1149] = {title = "Test of Faith", objective = "If you have faith, leap from the planks overlooking Thousand Needles.", description = "So, you have sought me out, or perhaps destiny brings you to me? No matter. You are here now, and so your journey will begin anew.\n\nMany facets make up a being: the spirit, the body, the mind. Some of these can be measured by a culture's traditions. Others we can only hope exist within ourselves. If you agree, I shall test some of the facets within you.\n\nIf you pass, then you shall become stronger. If you fail, then you will realize the vastness of the Nether.\n\nThe first is a Test of Faith.", progress = "Faith. It is far more important than some realize.\n\nIt does not matter what you believe sometimes. It is just important that you believe in something.", completion = "It is not until faced with unforeseen adversity that we begin to see how strong our spirits are. You took the leap of faith even though you had no guarantees that you would survive. Your mind is open, and your spirit is prepared for what is to come.\n\nIf you are willing, then the next of your tests is ready.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1150] = {title = "Test of Endurance", objective = "Bring Grenka's Claw to Dorn Plainstalker in Thousand Needles.", description = "I'm pleased to see your courage remains steadfast in light of what you've already done. Since your faith is intact, the time has come to test your body.\n\nFirst is a test of endurance. Go to the Roguefeather Den west of Freewind Post. Make your way to the depths of their lair and destroy their foodstuffs. By then you should have provoked their fury, and if you are able to survive long enough, Grenka Bloodscreech herself will come for you--kill her and bring me her claw to complete your test.", progress = "You must be prepared spiritually, physically and mentally for the challenges that lie ahead of you.\n\nToo often do we rush forward before we are ready. I consider it my duty to the youth, no matter which tribe they belong to, to prepare them for the dangers they may face after they leave the sanctity of their home.", completion = "Grenka was powerful, even by &lt;race&gt; standards. You should be proud of your accomplishment this day.\n\nDuring your test of faith you displayed strength of spirit, and now you have shown endurance in battle by taking on the Roguefeather harpies, but the time has come for a new test.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1151] = {title = "Test of Strength", objective = "Bring Fragments of Rok'Alim to Dorn Plainstalker in Thousand Needles.", description = "During the time of the Old Gods, elementals inhabited much of this world. They worshipped the Old Gods, and the Gods, through their power, kept the elementals bound to this world. When the Old Gods were banished, the elementals faded from our world and now only return at the bidding of powerful mages.\n\nThere are exceptions though. Some elementals were powerful enough to remain here on their own. One such elemental is Rok'Alim.\n\nTo test your strength, find Rok'Alim in Thousand Needles and slay him.", progress = "Rok'Alim is also called the Pounder by the centaur tribes in Thousand Needles because of the thundering his fists make as he pummels the creatures brave, or stupid, enough to stand in his path.", completion = "The Test of Strength is done. You have shown strength and bravery, and you are now prepared for the final test before these rites are completed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1152] = {title = "Test of Lore", objective = "Find Braug Dimspirit near the entrance to Talondeep Path in Stonetalon Mountains.", description = "Your time with me is just about finished. I am knowledgeable, but the Test of Lore is not mine to give. There are lessons to be learned and places to visit that others claim domain over.\n\nIf you are prepared, then seek out Braug Dimspirit--he is a shaman of great wisdom. He will test you further, so heed his words, <name>.\n\nWhen you are ready, find the tunnel that connects the Stonetalon Mountains with Ashenvale: Braug dwells near there. And be careful, <name>, the night elves may wish to impede your test.", progress = nil, completion = "The days and nights grow colder throughout the world as goblins rape the land, and the night elves point fingers at the younger races. The Forsaken and orcs are not the only ones to blame for the hardships found throughout Kalimdor and Lordaeron. Many of the intelligent races have contributed to the world's pain. Dorn knows this, and he has sent you to me because you have shown the attributes necessary to realize it also.\n\nNow you stand before Braug.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1153] = {title = "A New Ore Sample", objective = "Find an Unrefined Ore Sample on a Gravelsnout Digger or Surveyor and bring it to Tatternack Steelforge at Camp Taurajo in the Barrens.", description = "<class>, you have done well in helping me in the past. The warchief is pleased thus far with what I've accomplished, and asks me to continue with renewed determination. My honor dictates that I give you proper recognition to the warchief for all you have done, but first I would ask you for your help again.\n\nTravelers recently came from the south from a place called Thousand Needles. There they killed a kobold who had an unusual ore sample, but they would not sell it. I want a sample of that ore to examine.", progress = "I saw the travelers again--the ones that would not sell me a sample of the ore. I spit at them for not helping the warchief.\n\nMay they die in battle like cowards and not like warriors as should be the right of all people who ally themselves with the Horde.", completion = "A good sample, &lt;name&gt;. A good sample indeed.\n\nThose travelers can no longer lord over me the ore they found, now that you have been successful.\n\nI shall get to work on it immediately. If it proves strong enough, I will send a weapon crafted from the material back to the warchief to show him our success.\n\nI shall not forget your help, &lt;class&gt;.", rewards = "You will receive:\n\nOrcish War Sword"}
MultiLanguageQuestData['en'][1154] = {title = "Test of Lore", objective = "Find the Legacy of the Aspects and return it to Braug Dimspirit near the entrance to Talondeep Path in Stonetalon Mountains.", description = "You have passed Dorn's tests, and now you seek to pass your next trial. Very good. But up until now, your challenges have been childish. It is easy to test your body--your mind is another matter completely.\n\nI shall explain it simply: find the book I name, study it, and answer my question about its contents.\n\nWhat book, you must be asking? The Legacy of the Aspects. It can be found at the bottom of Dor'danil in southern Ashenvale, protected by the dead druids and their slayers.", progress = "Bring me the book after you've studied it. I will not ask you your question until after you have given me the book.", completion = "This is the book I named. There is hope you will answer my question correctly then... unless you've forgotten to study its contents.\n\nWhen you are prepared, speak to me again and I shall ask a question of you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1159] = {title = "Test of Lore", objective = "Find Parqual Fintallas in Undercity.", description = "Well done, <name>. You have passed the first portion of the Test of Lore, but there is still another question to be answered. But that question is not mine to ask.\n\nSeek out Parqual Fintallas in Lordaeron City. He was a great historian for the humans before the Plague overtook him. Now he continues to seek enlightenment, but of a different nature.\n\nHe will have another requirement of you before he asks you anything, but you have done masterfully thus far--I'm sure you will overcome his obstacle.", progress = nil, completion = "Braug sent you? Impossible.\n\n&lt;Parqual looks you up and down.&gt;\n\nBraved Dor'Danil, took a leap of faith, fought and overpowered a powerful elemental? Bah! You're probably a farce; some adventurer that overheard talk in a tavern. And now you think you have what it takes to pass my test. So be it... &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1160] = {title = "Test of Lore", objective = "Find The Beginnings of the Undead Threat, and return it to Parqual Fintallas in Undercity.", description = "I will tell you what you must seek, and I will even ask you my question, but not because you wish to prove yourself. Knowledge is far more important than strength. Even as others seem to pass you by in ability, your knowledge of the world will be more valuable.\n\nGo to the Monastery in the north of Tirisfal Glades. In the library there, a book called Beginnings of the Undead Threat resides. It was used by the now-corrupt paladins there to train them to fight my kind.\n\nBring it to me.", progress = "I hope you made the Scarlet Crusade suffer some before stealing the book from them.\n\nMy views of their kind are not unwarranted. The Crusade may have been followers of the Light at one time, but now, they seek to destroy any creatures that have not sided with their religion. They believe all undead, Forsaken or otherwise, must be cleansed, and those traveling in their lands must either be insane, or subject to the undead's powerful magics. Idiots. Idiots and fools; all of them.", completion = "This is the book I sent you to search for.\n\n&lt;Parqual slowly caresses his hand over the top of the book as he stares down at it.&gt;\n\nSo now you wish a question to prove your mind is as powerful as your body and spirit. If you have studied the book long enough, then I shall ask you your question and you can be done with these tests!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1164] = {title = "To Steal From Thieves", objective = "Bring Kenata, Fardel, and Marcel Dabyrie's Heads to Genavie Callow in Undercity.", description = "The harlot! The swine! Kenata still lives; her family healthy and prospering while I suffer. Forsaken indeed!\n\nMy family is gone, taken by the plague. Our estate also forfeit; looted and burned during the war. And after all that, her and her lousy children had the audacity to steal the only precious belongings I had left.\n\nI don't care about the things they stole any more. What I want now are their heads!\n\nKill them for me! Go to the Dabyrie Farmstead in Arathi, northeast of Refuge Point.", progress = "Kill them all and bring me their heads!", completion = "You stand before me as a figure of vengeance, and I bow down before you in thanks.\n\nWith that cow's death, and knowing that their seed will no longer spread over the face of Azeroth, I can put my energy into something more lucrative. I hope you looted their farmstead after you finished them off.", rewards = "You will be able to choose one of these rewards:\n\nGrim PauldronsGallan Cuffs\n\nYou will also receive:\n\nGallan CuffsGrim Pauldrons"}
MultiLanguageQuestData['en'][1166] = {title = "verlord Mok'Morokk's Concern", objective = "Overlord Mok'Morokk in Brackenwall Village wants you to retrieve his grog, snuff and strongbox in Dustwallow Swamp.", description = "Bow before Overlord Mok'Morokk!\n\nRexxar make me mighty leader of Stonemaul Clan!\n\nMe good leader. Me keep clan safe.\n\nBig dragons come and make fire at old home. Me smart ogre. Find new home for clan here.\n\nLeave old home so fast, me forget stuff. Tiny <race>, go get my things. Go south and find my yummy grog, my snuff and my strongbox. Me like you after you do that. You look in Den of Flame and Stonemaul Ruins... they be there, me sure!", progress = "Me thirsty for grog. Me miss snuff too. Where is strongbox? You go get for Overlord Mok'Morokk.\n\nGo find south in old home. Me too busy leading ogres to get.", completion = "You good &lt;race&gt;. Me miss things very much. Me like you now.", rewards = "You will be able to choose one of these rewards:\n\nMok'Morokk's Grog BottleStonemaul Gloves\n\nYou will also receive:\n\nEnormous Ogre BootsMok'Morokk's Grog BottleStonemaul Gloves"}
MultiLanguageQuestData['en'][1167] = {title = "The Tower of Althalaxx", objective = "Speak with Balthule Shadowstrike near the Tower of Althalaxx.", description = "Before confronting Athrikus, it would probably be wise for you to consult with Balthule. I have no doubt he has been vigilant in his watch of the Tower, and he may have information about recent developments.", progress = nil, completion = "Ah, it's good to see you again, &lt;name&gt;! The strangest things have been happening around here, I'm glad you showed up!\n\nIt was very strange, &lt;name&gt;. Everything seemed normal--well, as normal as things get around here--and then suddenly there was a blinding flash of light from the upper room of the tower. Then came the screams. The cries split the air, and lightning struck the ground from time to time. What's going on?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1168] = {title = "Army of the Black Dragon", objective = "Tharg in Brackenwall Village wants you to kill 10 Firemane Scouts, 10 Firemane Ash Tails, and 5 Firemane Scalebanes.", description = "Mok'Morokk was made Overlord by Rexxar. He care more for power than he care for ogres.\n\nBlack dragons kill many ogre. Kill Tharg's wife. Mok'Morokk tell us to run. Make us come here.\n\nOgre should fight. Ogres not good at running. Mok'Morokk care only about Mok'Morokk.\n\nMe call Stonemaul Ruins home. Me like it in the south. This place not home.\n\nHelp ogres fight army of the black dragon. Me want revenge. Me want to go home.", progress = nil, completion = "You kill many of the black dragon army. You brave &lt;race&gt;.\n\nMake Tharg happy.", rewards = "You will be able to choose one of these rewards:\n\nEnormous Ogre BootsTharg's Disk\n\nYou will also receive:\n\nTharg's DiskEnormous Ogre Boots"}
MultiLanguageQuestData['en'][1169] = {title = "dentifying the Brood", objective = "Draz'Zilb in Brackenwall Village would like you to bring him 7 Searing Tongues and 7 Searing Hearts.", description = "Whilst that craven fool, Mok'Morokk, wallows in power and Tharg wrestles the demons of sorrow and vengeance and vies for leadership of the clan, I seem to be the only one concerned with identifying the source of aggression on our old home.\n\nWhy the puzzled stare, <name>? Expecting me to speak like an uncouth ruffian merely because I am an ogre?\n\nNow back to business, bring to me the hearts and tongues from the whelps and hatchlings. I shall trace the root of this evil...", progress = "With the hearts and tongues of scorched offspring of the black dragon army, I can decipher what wretched beast introduced her spawn into our home. Perhaps with a greater knowledge of our aggressors, we can seek to destroy them once and for all and reclaim Stonemaul Village from ruin.\n\nOf course, convincing Mok'Morokk to move his lethargic, fat mass out of this muck hole is going to be an epic quest in and of itself...", completion = "'Twas a perilous affair, no doubt, collecting all of these hearts and tongues. I shall delve into the depths of the arcane to trace the origin of the black menace which has descended upon our former home.", rewards = "You will be able to choose one of these rewards:\n\nBrooding MaskSearing DaggerWhelp Slaying AxeScorched CapeRustler Gloves\n\nYou will also receive:\n\nScorched CapeRustler GlovesBrooding MaskSearing DaggerWhelp Slaying Axe"}
MultiLanguageQuestData['en'][1170] = {title = "he Brood of Onyxia", objective = "Speak with Overlord Mok'Morokk in Brackenwall Village.", description = "Stonemaul Village was invaded by the brood of Onyxia. But why would the daughter of the black dragonlord, Deathwing, descend upon our lands?\n\nThis is most troubling. Surely, Onyxia was driven here for a purpose beyond laying siege to a small band of ogres.\n\nNotify Mok'Morokk at once! Action must be taken.", progress = nil, completion = "Why you tell me 'bout dragons? Me no like dragons. Me like it here. No dragons here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1171] = {title = "he Brood of Onyxia", objective = "Speak with Draz'Zilb in Brackenwall Village.", description = "You leave me alone now. Go tell Draz'Zilb we stay here. No black dragon here.", progress = nil, completion = "That lazy coward!\n\nMok'Morokk displayed strength when Rexxar was our leader. But soon after Rexxar's departure Mok'Morokk fell prey to temptations of power. Rather than lead, he demanded. He does not serve his people but rather expects us to serve him.\n\nSomething must be done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1172] = {title = "he Brood of Onyxia", objective = "Draz'Zilb in Brackenwall Village wants you to destroy 5 Eggs of Onyxia.", description = "Onyxia's brood has been scattered across the Dragonmurk. It is imperative that no more whelps be permitted to hatch.\n\nMake haste to Wyrmbog in the south of Dustwallow Marsh. Surely, she has made her lair there. Track down the evil dragon's eggs and destroy them.\n\nWe will never reclaim Stonemaul Village if the surrounding area remains a breeding ground.\n\nAs for Mok'Morokk... I have other plans for the sod.", progress = "You must hurry to the Dragonmurk, <name>. With Onyxia's eggs riddled around the Wyrmbog, we face overwhelming numbers unless something is done quickly.\n\nDestroy her eggs! Don't let the black dragon plague spread across our homeland!", completion = "Splendid! It will be sometime before Onyxia can produce more eggs.\n\nOn behalf of my people, I thank you, &lt;name&gt;.\n\nI have asked much of you so far. Perhaps you can do the Stonemaul Clan one last service.\n\nMok'Morokk is not fit to lead us. Tharg would make an excellent leader but is hindered by his injuries and age. Drive Mok'Morokk from this place by force. Only then can we appoint a new leader to return us to our proper home in the south.", rewards = "You will be able to choose one of these rewards:\n\nEncarmine SpauldersWyrmbog AmuletEncarmine BootsBoots of Zua'tec\n\nYou will also receive:\n\nEncarmine BootsBoots of Zua'tecEncarmine SpauldersWyrmbog Amulet"}
MultiLanguageQuestData['en'][1173] = {title = "hallenge Overlord Mok'Morokk", objective = "Defeat Mok'Morokk and report the news to Draz'Zilb in Brackenwall Village.", description = "You dare challenge Overlord Mok'Morokk?\n\nHaw!\n\nMe crush tiny <race>!\n\nYou tell me when ready for good beating.", progress = nil, completion = "That cowardly fat mass Mok'Morokk fled like a scared child. You have done a great service, &lt;name&gt;.\n\nNow my people can appoint a new leader, one who will help us reclaim our old home once and for all.", rewards = "You will be able to choose one of these rewards:\n\nOverlord's Trophy ShouldersMok'Morokk's Beat StickDustwallow ImpalerFiendish SkivChillnail Splinter\n\nYou will also receive:\n\nFiendish SkivChillnail SplinterOverlord's Trophy ShouldersMok'Morokk's Beat StickDustwallow Impaler"}
MultiLanguageQuestData['en'][1174] = {title = "Gnomes Win!", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nGnome Prize Box"}
MultiLanguageQuestData['en'][1175] = {title = "A Bump in the Road", objective = "Kill 10 Saltstone Basilisks, 10 Saltstone Crystalhides and 6 Saltstone Gazers for Trackmaster Zherin on the Shimmering Flats.", description = "After the big crash with the goblins' Red Thunder racer and a basilisk, Kronkrider hired me on to take care of the track. I don't know what all the animals out on the flats are feeding on to grow so big, but we have to be careful to thin them out so they won't wander onto the track when a race is going on.\n\nTell you what. If you want to go out and make a little profit, go out and remove the basilisks from the area.", progress = "It's bad enough having to clear out the wreckage of the racers without having to pick them out of burnt animal parts.", completion = "I hope you didn't kill any of the basilisks on the tracks themselves! It takes a long time for the carcasses to decay in the sun, and I'd rather not have to take a shovel out to clean up.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1176] = {title = "Load Lightening", objective = "Get 10 Hollow Vulture Bones for Pozzik in the Shimmering Flats.", description = "When it comes to racing, every bit counts! Whether it's a minor tweaking on the power output, a slight slackening on the tension coils, or lightening the weight of the frame, you have to take everything into account.\n\nWe use vulture bones for a lot of the minor structural tweaks we make to our racers, which offer the perfect balance of strength and weight. Even better, it's easy for us to get more, as the salt flats are littered with vultures.\n\nBring me some and I'll give you a good price on them.", progress = "Do you have those bones for me? I was just about to start working on lightening the steering rig, but I don't want to open her up without all the parts I need.", completion = "Great! I can get the crew working on this right away. Thanks, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1177] = {title = "Hungry!", objective = "Mudcrush Durtfeet in northern Dustwallow wants 8 Mirefin Heads.", description = "Mud big ogre.\n\nMe hungry.\n\nGo bash fishy. Bring Mud food.\n\nYou feed Mud or Mud eat you.", progress = "Gimme food or me eat you.", completion = "Me like fishy head!\n\nMe no eat you now.", rewards = "You will be able to choose one of these rewards:\n\nMud's CrushersDurtfeet Stompers\n\nYou will also receive:\n\nMud's CrushersDurtfeet Stompers"}
MultiLanguageQuestData['en'][1178] = {title = "Goblin Sponsorship", objective = "Speak to Gazlowe at Ratchet in The Barrens.", description = "Our racing team is the pride of goblins everywhere. You'd be surprised at some of the people who contribute in one way or another to our team.\n\nYou know Gazlowe? He tracks down parts from around the world for us. He even came down to work on one of our rigs once!\n\nA few weeks ago, he said he'd send us a new prototype fuel regulator but it hasn't come yet. He's usually very prompt... Maybe you wouldn't mind going to Ratchet to ask him about it? I wouldn't be so pushy, but the gnomes are gaining on us!", progress = nil, completion = "Pozzik sent you, huh? You know, Pozzik was one of the most respected tinkerers in Undermine before he retired to start working on the racers.\n\nThe first thing he did when he joined the team was develop the two engine model racers. Could be that the businesses will suffer without him working with the Tinkers' Union, but who cares, right? There's nothing like the races!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1179] = {title = "The Brassbolts Brothers", objective = "Bring the crate of crash helmets to Wizzle Brassbolts at Mirage Raceway in Thousand Needles.", description = "You ever heard of the Shimmering Flats?  It's a stretch of salt flats way over in Kalimdor, just south of the Thousand Needles canyon.  It's a great place for racing because, well, it's so flat!\n\nA couple of gnome brothers are out there, friends of mine, trying out their new rocket car, and from what I hear it's fast!  Heh, so fast that their pilots keep crashing.  Giving themselves concussions.\n\nSo they asked me for some Siege Engine helmets, but I have duties here.  I can't make the trip!\n\nCan you?", progress = "Watch where you're stepping!  Watch watch watch!!  This is delicate stuff you see here, and if we're to win then it must all work perfectly!", completion = "Ah!  Longbeard sent you with a load of helmets!  Hooray!\n\nNow maybe we can talk a pilot into driving our car...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1180] = {title = "Goblin Sponsorship", objective = "Speak with Wharfmaster Lozgil in Booty Bay.", description = "Back to what you came here about. I know I promised Pozzik that I'd deliver a new fuel regulator for him, but I still haven't received it yet. Revilgaz over in Booty Bay said he'd have it shipped over, but it might be it slipped through the cracks somehow.\n\nIf that's true, there's not much we can do about it. We can at least find out if it was dispatched from Booty Bay.\n\nCheck in with Wharfmaster Lozgil over there, he should be able to check the cargo records.", progress = nil, completion = "Shipments to Ratchet? Let me just check the logbooks...\n\nNo, the most recent shipment I have on record of going out to Ratchet were boots from Drizzlik. Hasn't been much else, other than building supplies and tools. Definitely no race parts.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1181] = {title = "Goblin Sponsorship", objective = "Speak with Baron Revilgaz in Booty Bay.", description = "I'm afraid I can't be of much more help to you, <name>. If you'd like to follow up on it more, I'd suggest you go hit up the Baron himself. If there's anyone who knows Revilgaz's business, it's Revilgaz.\n\nYou'll find him at the tavern across the harbor, top floor.", progress = nil, completion = "Oh, sure of course I know what you're talking about. Nope, can't help you though. Some of my men were supposed to go track down the blueprints for the fuel regulator, but they came back empty-handed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1182] = {title = "Goblin Sponsorship", objective = "Bring the Fuel Regulator Blueprints to Baron Revilgaz in Booty Bay.", description = "See, the Venture Company shredders out in Lake Nazferiti (in northern Stranglethorn) have been equipped with a new model fuel regulator. I was thinking that Pozzik would be able to take advantage of it, if he could get some details. Unfortunately, Cozzle, the foreman out there, appears to be a little more clever than I gave him credit for.\n\nYou seem like you might have more luck finding the blueprints though. I know he keeps them in his house, but they're almost certainly under lock and key.", progress = "Much as I hate to admit it, that gnome team they have out there is pretty good. Our boys need every edge they can get.", completion = "Now, let me just get a copy of these blueprints for my own notes and you can bring these straight to Pozzik. Wouldn't want him to think that one of his sponsors was abandoning him.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1183] = {title = "Goblin Sponsorship", objective = "Deliver the Fuel Regulator Blueprints to Pozzik on the Shimmering Flats.", description = "You should be all set to go. Give Pozzik my regards and tell him that if he ever needs anything, not to hesitate to ask. I'll be waiting for the news that he breaks the track record soon!", progress = "<name>! Did you manage to track down the fuel regulator?", completion = "I was hoping that it would be already assembled, but this does present the unique opportunity to improve on the design from the ground up. Thanks, &lt;name&gt;. I'll be able to sketch up some improved schematics, build the thing, and have it installed real soon.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1184] = {title = "Parts of the Swarm", objective = "Return to Belgrom Rockmaul in Orgrimmar.", description = "Head back to Belgrom in Orgrimmar and tell him Moktar be doing his bidding well out in the Thousand Needles. Tell him also, that me studies progress, and I hope to be havin' learned more soon. That should please him greatly.", progress = nil, completion = "I'm appreciative of your efforts, &lt;class&gt;. The warchief will enjoy hearing how tenacious you have been in your duties.\n\nOh, of course I will mention your name to him. He speaks to me often and values my opinions greatly.\n\nGo now, I have much to do. And if you speak to Korran soon, and he has news of these creatures, then return to me--I would think they are a threat that must be taken seriously.", rewards = "You will be able to choose one of these rewards:\n\nDryleaf PantsBleeding Crescent\n\nYou will also receive:\n\nDryleaf PantsBleeding Crescent"}
MultiLanguageQuestData['en'][1185] = {title = "Under the Chitin Was...", objective = "Hey, it's you again!  Well, I mean you - as in the you that is <name>!  Yes - that you!\n\nHey, let me start over!\n\nThat object you found in Silithus - it was in fact a book.  It was a journal written in a very ancient dialect of what we now call the Darnassian tongue.  It'll take a while, but I'm going to go over it very thoroughly.  I thought you should know that what you found was extremely valuable for the Circle.\n\nThe den mother's all excited and everything!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1186] = {title = "The Eighteenth Pilot", objective = "Speak with Razzeric on the Shimmering Flats in Thousand Needles.", description = "I'm going to be busy with working on integrating this new fuel regulator to our racer designs, but if you'd like to help out the team some more, talk to Razzeric. He's our pilot--well, our eighteenth pilot, to be exact--and he likes to add his own little modifications to the racers.\n\nHe's a little off his rocker, though, so try not to act too surprised.", progress = nil, completion = "You're the &lt;race&gt; that's been helping Pozzik out, right? I was like you once, running around the pit area, helping with whatever work the mechanics would let me do.\n\nNow look at me! The goblin racing team's pilot extraordinaire!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1187] = {title = "Razzeric's Tweaking", objective = "Retrieve the Seaforium Booster for Razzeric in the Shimmering Flats.", description = "Pozzik's a great mechanic, I know that, but he's afraid to just load on the firepower and grab on for the ride. Not me, though.\n\nAfter Pozzik finishes with a racer, I take a little time to put my own modifications on--you know, loosening up the controls, removing parts of the frame, and adding more juice!\n\nI ordered a seaforium booster from Shreev at the Gizmorium in Gadgetzan, but apparently the zeppelin it was being sent on crashed in Dustwallow Marsh! I gotta have it, <name>!", progress = "How'm I supposed to show my face around the track without a little extra kick to get me going? It's a travesty, I tell you.", completion = "Just take a look at this beauty! Fifteen pounds of solid seaforium power! Once I get this strapped on to the side of my racer, I'll be around the track so fast I'll beat the gnomes twice!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1188] = {title = "Safety First", objective = "Bring the Seaforium Booster to Shreev at Gadgetzan in Tanaris.", description = "But wait, what's this? Shreev left the safety on. That will limit the amount of power I can draw from the booster at any time. I told him I wanted it off! This is no good.\n\nYou have to take this to the Gadgetzan Gizmorium in the Tanaris Desert and have Shreev remove this.", progress = "As I'm sure you know, the Gizmorium can service all of your tinkering needs! How can I help you?", completion = "Only Razzeric would take a look at this and say that I'd somehow put some sort of safety lock on it. This booster is almost completely seaforium explosives. I already modified it so that more of its payload would be delivered upon use, but Razzeric is never content unless he goes to eleven!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1189] = {title = "Safety First", objective = "Return the Modified Seaforium Booster to Razzeric on the Shimmering Flats in Thousand Needles.", description = "There, I did what Razzeric wanted. Just tell him to be careful when he sets this off. If he makes the slightest mistake, he won't be moving forward, he'll just be a burnt spot on the track.\n\nWould be a shame, too, if that happened. Who knows if our nineteenth driver would be any good?", progress = "Can you believe Pozzik put a bucket of sand on the racer? How am I supposed to hit my maximum speed with a bucket of sand under the seat?", completion = "Now that's more like it! I wish I could see the look on the gnomes' eyes when they see me set this baby off.\n\nToo bad I'll be too busy pulling off a new course record!", rewards = "You will be able to choose one of these rewards:\n\nRazzeric's Customized SeatbeltRazzeric's Racing Grips\n\nYou will also receive:\n\nRazzeric's Customized SeatbeltRazzeric's Racing Grips"}
MultiLanguageQuestData['en'][1190] = {title = "Keeping Pace", objective = "Have Zamek create a diversion, then steal Rizzle's plans for Pozzik on the Shimmering Flats in Thousand Needles.", description = "The Brassbolts brothers have discovered a new building material, that's the only explanation that makes sense. Their cars have been operating faster than before, but their designs, and all the other data we've gathered from their runs is identical.\n\nWhat we do know, is that Rizzle Brassbolts has been focused on the plans for this new discovery almost constantly.\n\nZamek can create a diversion for you, so that you can steal those plans from them.", progress = nil, completion = "Scribbled in a hasty, hurried hand, a scroll of notes and designs for the refinement of some raw material.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1191] = {title = "Zamek's Distraction", objective = "Let's go!", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][1192] = {title = "Indurium Ore", objective = "I'd like to integrate indurium into different parts of our racers, but I need large amounts of raw indurium to create these parts.\n\nYou can find indurium ore in the Uldaman excavation in the Badlands, across the sea in Khaz Modan.\n\nThe gnomes are getting their own supply of it, so it's important we get our own to keep pace with them.", description = nil, progress = "I'd like to integrate indurium into different parts of our racers, but I need large amounts of raw indurium to create these parts.\n\nYou can find indurium ore in the Uldaman excavation in the Badlands, across the sea in Khaz Modan.\n\nThe gnomes are getting their own supply of it, so it's important we get our own to keep pace with them.", completion = "Excellent! I'll get the crew to work right away on the parts we'll need for the next race.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1193] = {title = "A Broken Trap", objective = "A large, broken trap lies before you.  From the looks of it, the ogres have tried to repair the trap but to no avail.  A hastily written note lies next to the trap, and strangely enough it details exactly what is needed to repair it: a thorium widget and some frost oil.  Were the trap repaired, an ogre passing near it might get trapped, and could be avoided.\n\nClearly, it would seem fortuitous that very few ogres know how to read.\n\nClearly.", description = nil, progress = "A large, broken trap lies before you.  From the looks of it, the ogres have tried to repair the trap but to no avail.  A hastily written note lies next to the trap, and strangely enough it details exactly what is needed to repair it: a thorium widget and some frost oil.  Were the trap repaired, an ogre passing near it might get trapped, and could be avoided.\n\nClearly, it would seem fortuitous that very few ogres know how to read.\n\nClearly.", completion = "The thorium widget slides effortlessly into place, creating a conduit to pour the frost oil down.  Once the last drops of oil have been emptied into it, the trap snaps into position.\n\nWoe be to any unwary ogre that should just so happen to wander by!", rewards = nil}
MultiLanguageQuestData['en'][1194] = {title = "Rizzle's Schematics", objective = "Bring the Sample of Indurium Ore to Pozzik on the Shimmering Flats in Thousand Needles.\n\nProvided item: \n", description = "Rizzle's schematics describe the process of the refinement of indurium ore. From his scrawls, it is apparent that indurium ore is being obtained from the dwarven excavation site of Uldaman in the Badlands.\n\nMuch of the other notes relate to the heat resistant properties.\n\nUsed as a paperweight for the plans is a hunk of what appears to be unrefined indurium ore.", progress = nil, completion = "Indurium? Interesting... If it is capable of resisting heat to the degree that you say, it would explain the performance increase the gnomes have displayed of late.\n\nThis sample you've brought to me will be invaluable, also. I will be able to perform some tests on this, but I'll need more for this to actually be of any use to us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1195] = {title = "The Sacred Flame", objective = "Return a Filled Etched Phial to Zangen Stonehoof in Thunder Bluff.", description = "The Galak centaur in the Thousand Needles are protecting an artifact from the time of the centaurs' creation.\n\nWe would like to retrieve it, but we require a phial of water from one of the night elves' moonwells.\n\nTo collect the water, you will first need to obtain one of the phials carried by the dryads near the Raynewood Retreat in the heart of Ashenvale Forest. There is a moonwell near the western bank of the Falfarren River, south of the main road, where you can fill the phial.", progress = "Once we have the filled phial, we can send it along to my associate, Rau, in the Thousand Needles. He was the one who requested the phial of water, so he'll better know how we can make use of it.", completion = "Very good. This should fill Rau's request just fine. Could you deliver this to him? You might enjoy spending some time out in the Needles.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1196] = {title = "The Sacred Flame", objective = "Deliver the Filled Etched Phial to Rau Cliffrunner at the Freewind Post.", description = "Bring the filled phial to Rau Cliffrunner at the Freewind Post in southeastern Thousand Needles. You can get to the Thousand Needles by taking the Great Lift at the southern edge of the Barrens.\n\nI wouldn't be surprised if you can help us out further.", progress = "I don't suppose you've been sent by Zangen, hm?", completion = "Hm, yes, this phial of water will serve our purposes perfectly. Because of the shared ancestry of the dryads and the centaurs, the water of the moonwells will enable us to breach the protection of the eternal flame surrounding the centaur relic.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1197] = {title = "The Sacred Flame", objective = "Retrieve the Cloven Hoof for Rau Cliffrunner at the Freewind Post.", description = "Using the water you brought, you will be able to temporarily douse the flame that holds the centaur relic. It will not work permanently, however, so you will have to be quick about it.\n\nYou will find Splithoof Crag, the centaurs' stronghold, to the north of here. The flame is kept in Splithoof Hold, a heavily guarded part of the crag.\n\nBe careful, though, the Galak centaur have great numbers here, and will be rather reluctant to surrender something so dear to them.", progress = "I am eager to put my hands upon the Cloven Hoof. Have you taken it yet?", completion = "I sense a strange energy emanating from the Hoof... I have no doubt that we will discover surprising new information about the centaur from its study.\n\nMy thanks, &lt;name&gt;. Now I must begin to decipher the mysteries you have brought to me.", rewards = "You will be able to choose one of these rewards:\n\nCliffrunner's AimAzure Sash\n\nYou will also receive:\n\nCliffrunner's AimAzure Sash"}
MultiLanguageQuestData['en'][1198] = {title = "In Search of Thaelrid", objective = "Seek out Scout Thaelrid inside Blackfathom Deeps.", description = "Many rumors circulate these days about the union of the Twilight's Hammer and the naga in Blackfathom Deeps to the west.\n\nMy role here is to collect as much information as I can, so we know when and where help is needed.\n\nIt has been days now since I sent a scout to check on the activity inside Blackfathom Deeps. Scout Thaelrid has not yet reported back.\n\nMy other scouts are preoccupied with pressing matters.\n\nSeek out Thaelrid for me, <name>.", progress = nil, completion = "Dawnwatcher Shaedlass was good to send you. There is indeed a wicked plot underway in this corrupted place.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1199] = {title = "Twilight Falls", objective = "Bring 10 Twilight Pendants to Sentinel Aluwyn at the Blackfathom Camp.", description = "Empowered by the ancient rites of the chaotic Old Gods, the members of the Twilight's Hammer strive to bring about the return of their dark patrons and spread death and terror across the world.\n\nWe believe that the Twilight's Hammer has allied with the naga and are amassing in Blackfathom Deeps to the west.\n\nWhatever evil plan brews in the depths of the old temple must be thwarted.\n\nWage war on the Hammer and bring back proof of your deeds. Your efforts will be rewarded handsomely.", progress = "Blackfathom Deeps was once an ancient night elf temple. It once housed a most powerful moonwell. Who knows what evil brews there now at the hands of the Twilight's Hammer.\n\nHave you made any progress in ridding their presence?", completion = "You are no doubt of brave and noble blood, &lt;name&gt;. The Argent Dawn commends you for your efforts against evil.", rewards = "You will be able to choose one of these rewards:\n\nBlackfathom MaceGift of the Enigmatic TreeAluwyn's Legguards\n\nYou will also receive:\n\nNimbus BootsHeartwood GirdleBlackfathom MaceGift of the Enigmatic TreeAluwyn's Legguards"}
MultiLanguageQuestData['en'][1200] = {title = "Blackfathom Villainy", objective = "Bring the head of Twilight Lord Kelris to Ashelan Northwood at the Blackfathom Camp.", description = "Strength has left me. Your help is needed!\n\nLong ago this site was a great temple of Elune. But misfortune led to ruin when the corruption of an Old God seeped up from below and tainted the sacred moonwell.\n\nAku'Mai, servant of the Old God, rose from the waters.\n\nThe Twilight's Hammer cultists have allied with the naga to occupy these grounds. The cultists, led by Kelris, sacrifice innocents to Aku'Mai for power.\n\nSlay Kelris and bring his head to Ashelan at the Blackfathom Camp, <name>, please.", progress = "Time is a precious commodity, <class>.\n\nMy role here in Darnassus is to ensure that the Argent Dawn thrives and that the evil forces encroaching upon Kalimdor are thwarted.\n\nState your business quickly or be on your way.", completion = "Kelris has eluded us for quite some time.\n\nIt seems as though whenever evil made its presence known in these parts, Kelris had played a role. For some time we considered him dead or missing.\n\nBut this makes perfect sense. By ending his reign you have spared the lives of many innocent people.\n\nBy the light! To sacrifice someone to a servant of an Old God for one's personal gain is beyond reproachful!\n\nYou have done a great deed, &lt;name&gt;. I salute you on behalf of the Argent Dawn.", rewards = "You will be able to choose one of these rewards:\n\nGravestone ScepterArctic Buckler\n\nYou will also receive:\n\nGravestone ScepterArctic Buckler"}
MultiLanguageQuestData['en'][1201] = {title = "Theramore Spies", objective = "Kill 9 Theramore Infiltrators, then return to Nazeer Bloodpike in Brackenwall Village.", description = "The Horde and Alliance hold an uneasy truce.  Outlying skirmishes and covert actions are taken by one side against the other, and it is our duty to ensure the Horde is on top!\n\nNow is the chance to do just that.\n\nAlliance infiltrators have taken positions east of Brackenwall Village.  They spy on the village and report our movements to Theramore, which we cannot allow.\n\nHunt down the infiltrators and slay them.  Send a clear message to their superiors that we will not tolerate their spies' presence!", progress = "Did you find the infiltrators, <name>?", completion = "Good work.  Their infiltrators are skilled, but they're not good enough to escape the watchful eye of the Horde!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1202] = {title = "The Theramore Docks", objective = "Bring the Captain's Documents to Nazeer Bloodpike in Brackenwall Village.", description = "<name>, two of our spies were sent to steal documents from a ship at the Theramore docks.  They gained the papers but were discovered, and were forced to throw the documents into the sea.\n\nOne spy later escaped, but was unable to recover the prize.  He reported his failure to me, and I now charge the task to you.\n\nThe documents are in a footlocker, in the waters somewhere beneath the Theramore docks.  Find those documents, <name>, and bring them to me.", progress = "Did you find the documents, <name>?  They hold information vital to the stability of the Alliance and, hence, vital to the security of the Horde.", completion = "I commend you, &lt;name&gt;.  This was not an easy mission.  But the documents you gained are valued greatly by our superiors.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1203] = {title = "Jarl Needs a Blade", objective = "Bring Razorspine's Sword to \"Swamp Eye\" Jarl at Swamplight Manor.", description = "I have cutting to do.  I can't tell you what I'm going to cut, but... I need myself a blade.  A certain blade...\n\nSome people call it a sword.  I call it a swing blade.\n\nYou help me?  Those fish-men, you know, murlocs or whatever they're called.... There's one they call Razorspine, carries a big sword, lives north of here near the beach. That's the sword I need!\n\nBut don't sleep on this.  What I'm cutting won't keep forever...", progress = "You have my blade??", completion = "That's a good blade.  It has a good swing.  It's a good swing blade.  Thank you.  Thank you, thank you, thank you!!!  Now I want to try it....  \n\nLater.  I'll try it later.  But like I was saying... thanks.", rewards = "You will be able to choose one of these rewards:\n\nArtisan's Trousers\"Swamp Eye\" BeltReedknot Ring\n\nYou will also receive:\n\nArtisan's TrousersReedknot Ring\"Swamp Eye\" Belt"}
MultiLanguageQuestData['en'][1204] = {title = "Mudrock Soup and Bugs", objective = "Bring 8 Forked Mudrock Tongues to Morgan Stern in Theramore.", description = "I'm working on a dish I call \"Mudrock Soup and Bugs.\"  I still need the major ingredients, and... well, I don't think I'd last long trudging through Dustwallow Marsh!\n\nSo, <name>, can you do some hunting for me?  First, I need the tongues of Mudrock turtles.  You can find Mudrocks along the coast, mostly around the bay.\n\nBut I don't want just any tongues!  I hear that the tongues of some Mudrocks are forked...\n\nThey say the forked tongues have a distinct flavor, and I want that flavor in my dish...", progress = "Did you get the forked tongues?", completion = "These will do fine!  Thank you, &lt;name&gt;!\n\nNow I'll try different cooking techniques on these tongues to find the best way to bring out their flavor.\n\nEventually I'll have a dish worthy of serving at the Blue Recluse in Stormwind!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1205] = {title = "Deadmire", objective = "Bring Deadmire's Tooth to Melor in Thunder Bluff.", description = "Deadmire is an ancient crocolisk in Dustwallow marsh.  And it is his time to die.\n\nOld bones grind as he pulls his huge body through the swamp, and although he still moves with the strength and speed of youth, his aging body tortures the great spirit within it, a spirit whose flame will not waver.\n\nYet now he lives in constant, maddening pain.  You must end the life of this noble creature, <name>.  You must lead Deadmire to peace.", progress = "Do you have the tooth of Deadmire, <name>?  Have you ended the creature's suffering?", completion = "Very good, &lt;name&gt;.\n\nI am sure the hunt was not easy, but it is good to know the beast's pain has finally ended.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1206] = {title = "Jarl Needs Eyes", objective = "Bring 20 Unpopped Darkmist Eyes to \"Swamp Eye\" Jarl at the Swamplight Manor.", description = "Eye juice is good juice for drinking.  Too bad most critters only have two eyes.\n\nBut spiders have lots of eyes.  Lots and lots.  And Darkmist eye juice is tasty.  Smooth and salty!  Unpopped spider eyes... I taste them already.\n\nDarkmist spiders are west of here, in the Darkmist Cavern.  You figure the spiders are named after the cave... or is it the other way around?", progress = "Where are those eyes?", completion = "You got the eyes!  You got the eyes!  Tasty, tasty spider eyes!\n\nSome eyes... when you stare at them they stare back. Eat those last.  They keep you company... out in the swamp.\n\nHello, little spider eyes.  Hello!  You taste like chicken.  Gooey, salty chicken!\n\nMmmh.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1218] = {title = "Marsh Frog Legs", objective = "Bring 10 Marsh Frog Legs to \"Swamp Eye\" Jarl in Dustwallow Marsh.", description = "I like cooking.  Good swamp cooking.  Fried green frog legs and the like.\n\nAnd I'm all out of legs. The manor is overrun with frogs, though. Giant marsh frogs. Think you could bring me some of those legs? Nothin' to it, really. Just bop 'em on the head and bring me the legs.\n\nThen I'll make a stew and stew it up and suck it down and give you some too.\n\nDo you like stew?", progress = "Spice.  We could all use some spice in our life.  You agree?", completion = "Ah, that's the spice!  Now here's some swampy good stew.", rewards = "You will be able to choose one of these rewards:\n\nFrog BootsSwamp Splints\n\nYou will also receive:\n\nFrog Leg StewFrog BootsSwamp Splints"}
MultiLanguageQuestData['en'][1219] = {title = "he Orc Report", objective = "Bring the Spy's Report to Lieutenant Aden in Theramore.", description = "Sifting through the loose dirt, the severed hand of an orc is found.  And clutched in the hand is a bone-carved tube.  And in the tube is a dirt-stained parchment.\n\nThe parchment is written in orcish... and it looks important.", progress = "Do you have a report to make?", completion = "Hm... I can't read orcish very well, but this looks like a report... written by an orc spy!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1220] = {title = "aptain Vimes", objective = "Bring the Spy's Report to Captain Garran Vimes.", description = "Captain Vimes should see the orc report you found, <name>.  He knows the orcish language better than most.  And he should know that there are Horde spies near Theramore!\n\nThe captain is in the barracks, on the northeastern side of Theramore Isle.", progress = "You have something for me?", completion = "A report from an orc spy!  How did you find this?  No matter -- let's see what it says...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1221] = {title = "Blueleaf Tubers", objective = "Grab a Crate with Holes.\nGrab a Snufflenose Command Stick.\nGrab and read the Snufflenose Owner's Manual.\n\nIn Razorfen Kraul, use the Crate with Holes to summon a Snufflenose Gopher, and use the Command Stick on the gopher to make it search for Tubers.\n\nBring 6 Blueleaf Tubers, the Snufflenose Command Stick and the Crate with Holes to Mebok Mizzyrix in Ratchet.", description = "Blueleaf tubers are a delicacy around the world!  But they're rare, very rare.  The only place to find them is here in the Barrens, deep in the earth, in Razorfen Kraul.\n\nAnd even then, they're impossible to find unless you know just where to look!  That's why I've trained these snufflenose gophers to find them for me.  They have great noses and can smell a tuber from fifty paces away.\n\nIt won't be easy, but if you get me some tubers I'll pay you handsomely.", progress = "Do you have the tubers, <name>?", completion = "Great, you got them!  I can sell these to my contacts for a bundle!\n\nThanks for the delivery, &lt;name&gt;!  You are a great partner.", rewards = "You will receive:\n\nA Small Container of Gems"}
MultiLanguageQuestData['en'][1222] = {title = "Stinky's Escape", objective = "Escort \"Stinky\" Ignatz, then speak with Morgan Stern in Theramore.", description = "Great, finally something that doesn't want to eat me!\n\nI need help handling the critters around here, and you fit the mold, <buddy/lady>.\n\nThe cook Morgan Stern is researching a new recipe, and he sent me out here to gather bogbean leaves.  I guess he thinks they're tasty.\n\nAnyway, while looking for a bogbean plant... I got myself surrounded!  Can you help me out of here, and watch my back as I look for the bogbean?", progress = nil, completion = "Mr. Ignatz was just here with the bogbean leaves, and he told me you helped him out of some real trouble.\n\nThank you, &lt;name&gt;.  I will ask my uncle to treat you to a feast the next time you visit the Blue Recluse in Stormwind.", rewards = "You will receive:\n\nElixir of Fortitude"}
MultiLanguageQuestData['en'][1238] = {title = "The Lost Report", objective = "Bring the Spy's Report to Nazeer Bloodpike in Brackenwall Village.", description = "Sifting through the loose dirt, the severed hand of an orc is found.  And clutched in the hand is a bone-carved tube.  And in the tube is a dirt-stained parchment.\n\nThe parchment is a report made by an orc who spent weeks spying on the city of Theramore.\n\nAfter scanning the parchment, it is clear that it must be brought to the orc spymaster in Brackenwall Village.", progress = "You have something for me?", completion = "Good work, &lt;name&gt;.  Our agent, Marg Nighteye, was stationed outside Theramore.  He was charged to spy on the city.  \n\nThis is his latest report, and it may be his last -- from your testimony, I fear that Marg met his end in the swamp...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1239] = {title = "The Severed Head", objective = "Bring the Defiant Orc Head to Nazeer Bloodpike in Brackenwall Village.", description = "Vigorous digging reveals the head of a male orc, raggedly severed at the neck.  His lips are frozen in a snarl, and its dark eyes stare defiantly.", progress = "You have another matter to report, <name>?", completion = "This is the head of Marg Nighteye!  As I feared, he is dead.\n\nLook at the wound on his neck!  Could a weapon have made that ragged cut, or did some beast slay our agent?\n\nThis is a mystery we must solve, &lt;name&gt;.  We must discover if Marg's death was at the hands of the Alliance!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1240] = {title = "The Troll Witchdoctor", objective = "Take the Defiant Orc Head to Kin'weelay in the Grom'gol Base Camp in Stranglethorn Vale.", description = "We must know the events surrounding Marg's death!  And the only way to do that, <name>, is through the witch-magic of trolls.\n\nBring Marg's head to Kin'weelay in Stranglethorn Vale, at the Grom'gol Base Camp.\n\nKin'weelay is the most powerful witchdoctor of the Darkspear trolls.  If anyone can speak to Marg Nighteye's spirit, it is he.", progress = "There is an angry spirit about you, brother.  What brings you to Kin'weelay?", completion = "Ah, I now see.  The spirit of this orc is bound in our world, boiling with rage from a task yet undone.\n\nWell, let us have words with this angry orc...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1241] = {title = "The Missing Diplomat", objective = "Find Jorgen in Stormwind City.", description = "Recently a diplomat was sent to Theramore to meet with Jaina Proudmoore. That diplomat never arrived.\n\nI believe the Defias are involved in this plot, but I'm not sure how. The diplomat's disappearance still eludes public attention, but it can't remain that way for long.\n\nAgents of the king are already scouring the city for clues, but I have my own contacts I would like involved.\n\nIn the Valley of Heroes is an old friend of mine named Jorgen. Find him, give him this note, and follow his instructions.", progress = "Hmph, you better have good reason to interrupt a man and his fishin'. I don't take kindly to peddlers, let alone beggars.", completion = "Hmm... &lt;Jorgen looks up at you through squinted eyes.&gt;\n\nAll right. I'll help ya, but not because I want to, but because I'm obligated.\n\nAnd let's get one thing straight: you're knowin' far more than you should to begin with. Let's keep this our little secret, and don't go blabbin' at any taverns about anything you find out. Understand?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1242] = {title = "The Missing Diplomat", objective = "Delivery Jorgen's Sealed Note to Elling Trias in Stormwind City.", description = "Take this here note to Elling Trias. Don't say nothin' else to him. Just be polite and wait for him to respond. And don't worry, he will.\n\nI'm gonna only impress this on ya once more, <name>: treat this matter seriously, and keep your yapper shut.\n\nYa can find Trias at his cheese shop, Trias' Cheese, in the Trade District. Good luck.", progress = "Hello, <name>. Is there something I can do for you? Perhaps you'd like to try some of our special Trias cheddar? Or a block of Darnassian bleu?", completion = "I'm sorry, a letter for me? Well, I'll be... not often you get a delivery that's not a crate or barrel when all you do is work. Let's see what this is about.\n\n&lt;Elling looks up at you while he opens the letter.&gt;\n\nYou look a little tense, you okay, &lt;name&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1243] = {title = "The Missing Diplomat", objective = "Give the Sealed Note to Watcher Backus in Duskwood.", description = "Jorgen, you ol' sonuva.... So, that's how it's going to be, huh?\n\nAll right, I can deal with that. I hope he finds the Twisting Nether that much sooner!\n\nHere's what's gonna happen, <name>. I'll start using my contacts here, but you're doing most of the footwork so I save some coin.\n\nHead to Darkshire in Duskwood and find Watcher Backus--he usually patrols the north road right outside of town. Just tell him you're looking into any Defias activity for me and he'll help you out with any information he can.", progress = "Not too safe to be traveling about in the woods, <name>. Be careful, and if you see anything suspicious or dangerous, contact the Watchers immediately. Don't try and take anything on yourself. We're not responsible for anything terrible that might happen to you.\n\nBut we both know you're gonna ignore me and fight whatever comes out of the darkness anyway, don't we? Haha, yeah, you adventurer types... all the same.", completion = "Oh, Trias sent you, huh? That's a little different.\n\nFeel free to fight whatever monstrosities come at you from the darkness. I'm sure you'll be able to handle it pretty easily if you're the type to be hanging around with the likes of him.\n\nSo, what does my friend need of me on such a gloomy day as this?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1244] = {title = "The Missing Diplomat", objective = "Find the Defias Docket and return it to Watcher Backus in Duskwood.", description = "Defias activity? Well, there's always some activity; even if they keep to themselves we consider them a threat.\n\nBut now that I think about it, there was a recent sighting that seemed odd. It must have been a couple weeks ago, but some of their agents had gathered around Addle's Stead. From the report, I'd guessed something big went down.\n\nWhy don't you check there first and bring me back anything you find?\n\nThe farmstead is south of the road from Westfall just as you enter Duskwood.", progress = "Be careful out there, <name>. I know Trias was the one to send you here, but that doesn't mean there isn't anything lurking out in the woods that couldn't cause you some trouble... especially with you investigating the Defias.", completion = "You're back safe and sound. Couldn't ask for much more than that, could you?\n\nNow, let's see what we have here. This looks pretty official as far as any Defias documents I've seen. But it could be a dupe just to throw you off track of whatever it is you're looking for.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1245] = {title = "The Missing Diplomat", objective = "Bring the Defias Docket to Elling Trias in Stormwind.", description = "Whoa, this looks way too complex to be something to just lead you astray. I shouldn't even be looking at this stuff. Take it to Trias--he'll be able to make sense of it. And DON'T let anyone get in your way. This is bigger than me. It might even be bigger than him, but we'll see.\n\nAnd do me a favor, <name>, don't tell anyone I helped you. If my superiors found out I knew about any of this and didn't share it with them they'd probably hang me.", progress = "I see you're back, and in one piece. We both know you're not here for cheese, so let's cut out the pleasantries. Was Backus any help, or have you even left for Duskwood yet?", completion = "Yeah... this is an interesting read. Jorgen and DeLavey were smart to bring me in on this.\n\nSeems the Defias have been trying pretty hard to complete this plan of theirs. Hmm... what's this? \"Fist\"? That's a familiar name.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1246] = {title = "The Missing Diplomat", objective = "Speak to Dashel Stonefist in Stormwind.", description = "Yeah, now that I think about it... Dashel... Dashel something... What was his name? FIST! Dashel Stonefist. They call him Fist in some circles--probably on account that he likes to get in brawls.\n\nYou can find him in Old Town usually--right smack dab in the center of it. Go talk to him. If you have to, use a sword or something heavy and blunt to persuade him to open up some. And don't hesitate. If he's in this as deep as these papers suggest, then he's not going to give you any information willingly.", progress = nil, completion = "What?!\n\nYou come into me alley and ask questions about me personal business? Business which you obviously have nothing to do with.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1247] = {title = "The Missing Diplomat", objective = "Speak to Elling Trias in Stormwind.", description = "So yeah... um... I might know something 'bout that meeting at Addle's Stead. Happened a few weeks back I think. I really didn't have any part in it. Me part was done when plan A failed... damn adventurers.\n\nThe guy we got on the inside for plan B came out of Menethil; guy called Slim. That's all I know regarding their backup plan.", progress = nil, completion = "Good to see you're still alive, &lt;name&gt;. So, it went well with Dashel then, huh?\n\nI've been reading up more on this plan of theirs, and although it doesn't state the name of the diplomat they were after, it does talk about this plan B they enacted after failing on their first attempt to capture him.\n\nThis Slim that Dashel mentioned doesn't have any other name written here, but if you say he's in Menethil, then that's a start.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1248] = {title = "The Missing Diplomat", objective = "Speak to Mikhail in the Wetlands.", description = "A contact of mine retired in the Wetlands at the harbor city of Menethil. He should be willing to help on your word alone if you tell him you're working for me. His name is Mikhail. He mentioned becoming a bartender before leaving Stormwind a few years ago.\n\nSpeak to him, find this Slim, and find out if there's anything else to know about this kidnapped diplomat. We need to find out where they've taken him, or at least who he is. The docket doesn't mention anything about their plans after he's captured.", progress = nil, completion = "Welcome, welcome, welcome, &lt;name&gt;. Good of you to join us. Perhaps an ale today? Or some mutton?\n\nName your pleasure and I'll see to it that you're taken care of. My name is Mikhail, and I look forward to serving you.\n\nHmm? What's that? Trias? Keep your voice down, my friend. This isn't something for the whole tavern to hear about.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1249] = {title = "The Missing Diplomat", objective = "Subdue Tapoke Jahn before he escapes, and then return to Mikhail in Menethil.", description = "You say Elling sent you here? Well then, the hospitality I expressed is now tenfold. Anything you need, just ask. I will do my best to aid you.\n\nHmm, Slim, you say? Not sure the name sounds familiar, but I'll keep my eyes out for him.\n\nDon't look now, <name>, but the gentleman over by the exit is looking over here. He's listening to our conversation a little too intently if you catch my meaning? If I were you, I'd do what you can to subdue him before he makes a break for the door.", progress = "Did he slip away? He looked a little shady the way he was watching us.", completion = "Caught him, huh? Good for you. I'm surprised that was Slim.\n\nI'll be honest, I never thought I'd miss the excitement of some of the more devious underground activities. I guess old habits die hard. Don't mention that to Elling--he'd probably try and get me to come back to Stormwind if he heard I missed the action.\n\nI'm glad I could at least be of a little service to you while you were in Menethil. If you need anything else, just ask.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1250] = {title = "The Missing Diplomat", objective = "Speak to Mikhail in the Wetlands.", description = "The Defias didn't pay me well enough to die for their cause. They took the king. Yeah, the king of Stormwind, not some lowly diplomat. He was on his way to Theramore to meet with Jaina Proudmore--it was a big deal apparently, and a big secret. But it's not just the Defias that are involved. They're working with someone. I think they knew this was bigger than them.\n\nMy part was just to get their man on board the king's ship while it was in the harbor. The guy's name was Hendel. That's all I know. I swear!", progress = nil, completion = "THE KING?! I mean... the king? The real king? Are you joking? You didn't mention you were looking for the king's kidnappers. I didn't even hear he was missing--that would explain his son being crowned some.\n\nI'll send word to Elling right away. He'll want to know you're on the trail.\n\nI would never have guessed Jahn would sell out Stormwind for some lousy coin. Even a rogue's got to have honor when it comes to some things.\n\nThe key now is to find this Hendel. And I think I can help with that.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1251] = {title = "he Black Shield", objective = "Bring the Blackened Iron Shield to Krog in Brackenwall Village.", description = "An iron shield, blackened by the fire that raged through the inn, is affixed to the crumbling chimney, one of the few remaining parts of the structure that once made up the Shady Rest Inn.\n\nThe shield can be removed from the brick of the chimney.", progress = "What's that you have there, <name>? Evidence from the remains of the Shady Rest Inn?", completion = "I grant that humans have strange decorating tastes, but would they use a plain iron shield to adorn their fireplace? Perhaps this shield was placed there by the ones who burned the inn.\n\nA warning? A threat?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1252] = {title = "ieutenant Paval Reethe", objective = "Bring Reethe's Badge to Captain Garran Vimes in Theramore.", description = "A glint of light on the ground catches your eye from underneath the rubble. Brushing away debris and ash caked onto the object reveals the insignia of a gold anchor on white enameled on the surface: the sign of Theramore.\n\nUnderneath the anchor is embossed the name \"Lieutenant Paval Reethe\".", progress = "Have you found anything of interest at the Shady Rest Inn?", completion = "It's never good news when a guard's badge is brought to me.\n\nSometimes it's a man or woman who's fallen in battle, and I'm left to bring the news to the grieving family. Other times we never find out what happened to them. And other times it's even worse than that.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1253] = {title = "he Black Shield", objective = "Bring the Blackened Iron Shield to Captain Garran Vimes in Theramore.", description = "An iron shield, blackened by the fire that raged through the inn, is affixed to the crumbling chimney, one of the few remaining parts of the structure that once made up the Shady Rest Inn.\n\nThe shield can be removed from the brick of the chimney.", progress = "Have you found evidence from the site of the Shady Rest Inn?", completion = "Hm, I'm no expert with the construction of arms and armor. Their use, yes, but not their making.\n\nThis shield seems as ordinary as any, excepting the damage from the fire that engulfed the inn.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1258] = {title = "... and Bugs", objective = "Bring 12 Pristine Crawler Legs to Morgan Stern in Theramore.", description = "Another component of my new recipe is the shelled leg of a giant crab.  And the crabs they have in Dustwallow -- spiny rock crawlers they call them -- will be perfect!\n\nThe shell of the crab leg is a key element of the dish's presentation so I need pristine, unscarred legs.  An adult crab might only have one or two such legs, and I need a lot in order to research my dish.\n\nHead on over to the rocks surrounding Theramore and get me those legs!", progress = "My research with the Mudrock tongues is progressing nicely.  I trust your crab hunt goes well?", completion = "These are wonderful specimens, &lt;name&gt;!  The shells are in perfect condition, and the meat is pink and tender.  The blood of a chef is in your veins, I'm sure of it!", rewards = "You will be able to choose one of these rewards:\n\nBaroque ShieldCrawling Wand\n\nYou will also receive:\n\nBaroque ApronBaroque ShieldCrawling Wand"}
MultiLanguageQuestData['en'][1259] = {title = "ieutenant Paval Reethe", objective = "Find out more about Reethe from Adjutant Tesoran in Theramore.", description = "I don't recognize the name of Lieutenant Paval Reethe. Your best bet would be to check with Adjutant Tesoran. He keeps track of all the records for the Theramore guard, from personnel to their equipment.\n\nHe should be able to tell you who this Reethe is with a quick check of his books.", progress = nil, completion = "Hello, &lt;name&gt;. You'd like information about a specific member of the Theramore guard? Reethe, was it?\n\nJust give me a moment to find the right book.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1260] = {title = "organ Stern", objective = "Speak with Morgan Stern in Theramore.", description = "I'm developing a new menu for the restaurant.  It will be filled with rural dishes with a \"bayou\" theme.  I think my clientele at the Blue Recluse will love them!\n\nI sent my nephew Morgan to Theramore, a city on the edge of the Dustwallow Marsh.  He's there gathering recipes from the locals, and I must know what he found so far.\n\nThe trip to Theramore is long.  Too long for me.  But I bet a young <class> like yourself would jump at the chance to travel, yes?", progress = nil, completion = "Oh, my uncle sent you, did he?\n\nWell I've been researching recipes and I have some leads, but I need help.\n\nHelp from someone willing to get his feet wet.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1261] = {title = "Marg Speaks", objective = "Bring the Jeweled Pendant to Nazeer in Brackenwall Village.", description = "Cursed muckshell!  You can't kill Marg!  Ah, but I am dead.  So it must have slain me...\n\nBut my mission!  My mission!  You, <name>, must complete it.\n\nWhile near Theramore, I spied a group of Alliance soldiers camped on the beach.  And one soldier wore a pendant... a pendant laden with more gems than any soldier could afford!\n\nThat night I snuck into their camp and stole the pendant, but on my return to base a muckshell crab-man killed me!\n\n<name>, you must find that muckshell and recover the pendant!", progress = "<name>, did you discover Marg's fate?", completion = "This pendant was worn by a soldier of Stormwind??\n\nThank you, &lt;name&gt;.  You have revealed the secret of Marg's death.  But this pendant is a new mystery to solve, one that may have dire effects on the Alliance, and the Horde.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1262] = {title = "Report to Zor", objective = "Bring the Jeweled Pendant to Zor Lonetree in Orgrimmar.", description = "It is strange that the pendant Marg stole was in the hands of common soldiers.  Perhaps its owner was in disguise, or perhaps the soldiers themselves stole it!\n\nRegardless of which is true, this is a noble's pendant and we must discover its true owner if we are to unravel its mystery.\n\nTake the pendant to Zor Lonetree in Orgrimmar.  He is well schooled in Alliance politics, and will know if this pendant has a history among the nobles of Stormwind.", progress = "You traveled from Brackenwall Village in Dustwallow?  How fares Nazeer, and how fare his efforts in the marsh?", completion = "This pendant was crafted with great skill and precision, &lt;name&gt;.  No orc would covet such a jewel...\n\nBut many humans would.\n\nI will have this pendant studied.  In time let us hope that its mysteries will be revealed to us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1263] = {title = "The Burning Inn <CHANGE TO GOSSIP>", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][1264] = {title = "The Missing Diplomat", objective = "Find Commander Samaul in Dustwallow Marsh.", description = "The beginning of every month the Kul Tiras Marines all get paid and usually leave Theramore for somewhere else. A lot of them come here to womanize, carouse, and just have a good time. One of those groups I'd consider regulars here at the tavern, and I believe this Hendel is among them.\n\nCommander Samaul in Theramore would be able to help you find him if Hendel's still stationed there. He's completely loyal to Proudmoore, but if you drop Elling's name, he should help you out... discreetly.", progress = nil, completion = "A pleasure to meet you, &lt;name&gt;. I am Commander Samaul. I'm in charge of Miss Proudmoore's forces here in Theramore.\n\nAlthough I'm quite busy, if you have any questions, please feel free to speak up. I might have to keep it short, but there's no reason for me to be rude if you need my help.\n\nIf you plan on traveling out of the city, I'd suggest you be careful. Besides ogres, orcs and murlocs, the southern part of the swamp is filled with black dragons.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1265] = {title = "The Missing Diplomat", objective = "Search Sentry Point for any sign of Private Hendel.", description = "Hendel? Yes, I know the man. But why would you need one of my soldiers?\n\nElling sent you to find him? Hmm, I don't like the sound of that. Elling wouldn't have you come to me first if your business wasn't troubling. I understand if you can't tell me what this is about, but know this: I have a duty to protect these lands. If you're going to cause a disturbance, then I suggest you inform me of whatever you can.\n\nI believe Hendel was stationed at the first tower outside of Theramore. Be cautious.", progress = "Yes, <name>?", completion = "The man you seek, the one known as Hendel, is not here. Other sources have brought to the Lady Proudmoore information I believe you already know. She has asked me to find you, and give you aid in your venture. If you would allow it, I will tell you where to find Private Hendel so we can bring him to justice.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1266] = {title = "The Missing Diplomat", objective = "Find Private Hendel in Dustwallow Marsh.", description = "Private Hendel is to the west of here. He's currently on guard duty protecting some of Theramore's infiltrators while they rest. They've been keeping tabs on the Horde base, Brackenwall, and looking for anything else that might threaten our borders.\n\nYou should have no problem finding him; just look for the tents along the road.\n\nI have another matter to attend to, but I shall catch up to you soon enough. You can always find me in the Lady Proudmoore's tower if you have any problems.", progress = nil, completion = "Hello, citizen. This is a dangerous place to be wandering about. I wouldn't hang around too long if you value your life.\n\nIf you keep your questions short, I'll see if I can help you. Just keep your eyes open for any of those filthy ogres. Rumor has it there's a Horde base somewhere in the swamps. The infiltrators are doing what they can to find it, but the process has been slow going and we've had little progress.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1267] = {title = "The Missing Diplomat", objective = "Speak to Jaina Proudmore in Dustwallow Swamp.", description = nil, progress = nil, completion = "Let me be first to thank you for all you've done, &lt;name&gt;. You have been an incredible blessing to my people and the people of Stormwind. I am sorry I couldn't make your acquaintance under better circumstances.\n\nUnderstand also that I cannot overtly thank you for your efforts, but I assure you again, it is appreciated.\n\nWhen you visit Theramore in the future, seek me out and I shall try to keep you apprised of the situation.\n\nThank you again, &lt;name&gt;.", rewards = "You will receive:\n\nJaina's Signet Ring"}
MultiLanguageQuestData['en'][1268] = {title = "uspicious Hoofprints", objective = "Report about the suspicious prints at the Shady Rest Inn to Krog in Brackenwall Village.", description = "Rows of hoofprints lead away from the still-smoking skeleton of the Shady Rest Inn. There are at least a few visible impressions, with more rows of prints almost imperceptible in the soft mud of the marsh.", progress = nil, completion = "Hoofprints... It could have been the quilboar, I suppose. Or maybe even the centaur. Their presence in the Barrens is not insignificant, and I would not think it a stretch to commit such an act.\n\nDid I tell you? It wasn't just that the inn was burned down... The owner's woman and pup were killed. Bad business, that.\n\nNonetheless, I will send Kagoro to find where the tracks lead.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1269] = {title = "ieutenant Paval Reethe", objective = "Bring Reethe's Badge to Krog in Brackenwall Village.", description = "A glint of light on the ground catches your eye from underneath the rubble. Brushing debris and ash caked onto the object reveals the insignia of a gold anchor on white, enameled on the surface: the sign of Theramore.\n\nUnderneath the anchor is embossed the name \"Lieutenant Paval Reethe\".", progress = "Have you found any leads on what happened at the Shady Rest Inn?", completion = "I know this human, Paval Reethe. Pathetic, even for his kind. He deserted his fellow soldiers and is now hiding out in the woods.\n\nI sent Ogron out to track him down. Some of the others suspect he's been stealing from our supplies. I think I saw Ogron heading off to the southeast.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1270] = {title = "Stinky's Escape", objective = "Escort \"Stinky\" Ignatz, then speak with Mebok Mizzyrix in Ratchet.", description = "Great, finally something that doesn't want to eat me!!\n\nI need help handling the critters around here, and you fit the mold, <buddy/lady>.\n\nA goblin from Ratchet named Mebok Mizzyrix needs some bogbean leaves for a potion, or something... I honestly don't care why -- his money was good and I know this swamp, so here I am.\n\nToo bad I got myself surrounded before I found the bogbean!  Can you help me out of here, and watch my back as I look for Mebok's plant?", progress = nil, completion = "Stinky was here with the herbs I ask of him, and he told me you helped him out of a bind.  Good work!  A friend of Stinky's is a friend of mine!\n\nHe asked me to give you this if I ever saw you, right before he walked back south toward the marsh.", rewards = "You will receive:\n\nElixir of Fortitude"}
MultiLanguageQuestData['en'][1271] = {title = "Feast at the Blue Recluse", objective = "My nephew said you aided him with his research in Dustwallow, and that you helped his associate out of a tight spot.  Well, we Sterns stick together and we don't ignore our friends!\n\nSo wash your hands, <name>, because we're about to throw a party in your honor!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nMoist Towelette"}
MultiLanguageQuestData['en'][1272] = {title = "Finding Reethe <CHANGE INTO GOSSIP>", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][1273] = {title = "uestioning Reethe", objective = "Go with Ogron to speak with Reethe, then return to Krog in Brackenwall Village.", description = "It took a long time, but I found Reethe. He hide good for a human.\n\nOgron worried that he might be crazy after so much time in swamp. You come with me for we go get answers from him.", progress = nil, completion = "Hmph. It is good that Reethe will no longer be lurking around the swamp, but it is a shame that humans are built so frail that he could not recover from a little arrow wound.\n\nIt seems that this thread of the mystery has led nowhere, and we must look elsewhere.", rewards = "You will be able to choose one of these rewards:\n\nEyepokerBlasting Hackbut\n\nYou will also receive:\n\nEyepokerBlasting Hackbut"}
MultiLanguageQuestData['en'][1274] = {title = "The Missing Diplomat", objective = "Find Bishop DeLavey in Stormwind Keep.", description = "Excuse me, <sir/madam>. Bishop DeLavey asked me to approach adventurers that might be able to help him with a delicate matter.\n\nIf you could quietly head to Stormwind Keep and speak to him at your earliest convenience, I'm sure he would appreciate your help. Again, please be discreet. It is a matter of some importance.", progress = nil, completion = "Hello, &lt;name&gt;. I am Bishop DeLavey.\n\nNo doubt if you're asking me about my business here in the keep then young Thomas has succeeded in requisitioning you to help our kingdom. He has always been adept at following my requests.\n\nI'm afraid I don't have time to elaborate much, so allow me to be blunt... and please, try to keep this from becoming common knowledge.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1275] = {title = "Researching the Corruption", objective = "Relwyn Shadestar at the Blackfathom Camp wants 8 Corrupt Brain stems.", description = "Foolish blood elves toil with demonic magic. Have they not witnessed what happened with the naga and with the satyrs of Kalimdor?\n\nI fear that the blood elves will meet a similar deformation. Azeroth cannot afford to give birth to another vile race of monsters.\n\nI wish to study the brain stems of the satyr and naga so that I might deduce what fate the Sin'dorei are headed toward. In Blackfathom Deeps, just to the west, you will find both satyr and naga.", progress = "Once I have enough samples to study, my true work can begin. With the corrupted brain stems of both the satyr and naga of Blackfathom Deeps I can try to draw a correlation between the mutations.\n\nPerhaps with that gained knowledge we can prevent the blood elves from delving deeper into deformity and evil.", completion = "You have traveled far and undoubtedly faced great peril.\n\nYour actions have been selfless. 'Tis for the good of all Azeroth that you help me with my research. I thank you, &lt;name&gt;, for all that you have done.\n\nNow if you'll excuse me I have much work to do....", rewards = "You will be able to choose one of these rewards:\n\nDissectorShadestar MaceSearching WandBand of the Skull CrusherBeetle ClaspsPrelacy Cape\n\nYou will also receive:\n\nBeetle ClaspsPrelacy CapeDissectorShadestar MaceSearching WandBand of the Skull Crusher"}
MultiLanguageQuestData['en'][1276] = {title = "he Black Shield", objective = "Show the Blackened Iron Shield to Mosarn in Thunder Bluff.", description = "Ah, I remember now! Mosarn is a well-respected blacksmith in Thunder Bluff. I knew I had heard his name somewhere, before.\n\nIn thanks, the Earthen Ring awarded me with a set of armor crafted by Mosarn. Very good work.\n\nPerhaps he can tell you more about the shield he crafted.\n\nIt's not much of a lead, but since we didn't get anything useful out of Reethe, it's all we have.", progress = "Hello there, <class>. Something I can help you with?", completion = "Yes, you are certainly correct. This is a shield that I made.\n\nI'm afraid there's not much more I can tell you though, &lt;name&gt;. I craft so many different shields and sets of armor, I can't keep track of them all.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1281] = {title = "Jim's Song <CHANGE TO GOSSIP>", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][1282] = {title = "hey Call Him Smiling Jim", objective = "Speak with Captain Garran Vimes on the top floor of Foothold Citadel.", description = "I can't help it if I feel sorry for ol' Jim there. He wasn't always like that. Ran an inn out in the marsh for a while, wonderful place.\n\nLook, I don't really want to talk about it. Bring it up with Captain Vimes if you really have to. He's stationed on the top floor of Foothold Citadel, the large barracks to the east of Lady Jaina's tower.", progress = nil, completion = "James Hyal's his real name. He opened an inn at the edge of the Barrens. Wanted to make a nice place for travelers to stop over...\n\nMight be he was thinking too big, but the inn did do well for a while. Then we lost control of the roads in the marsh, and the ogres took over.\n\nJames was too stubborn to give up his dream for safety within our walls, and the Shady Rest Inn was burnt to the ground. We're investigating, but haven't had much luck. If you want to help out, see what you can find in the rubble.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1283] = {title = "Fire at the Shady Rest <CHANGE TO GOSSIP>", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][1284] = {title = "uspicious Hoofprints", objective = "Report about the suspicious prints at the Shady Rest Inn to Captain Garran Vimes in Theramore.", description = "Rows of hoofprints lead away from the still-smoking skeleton of the Shady Rest Inn. There are at least a few visible impressions, with more rows of prints almost imperceptible in the soft mud of the marsh.", progress = nil, completion = "Hoofprints, eh? It is true that there is an extraordinary amount of centaur activity in the lands near the Dustwallow Marsh. In brief excursions into the Barrens, we found their camps and holdings dotting the area.\n\nI'll send out Falgran Hastil, one of our trackers, to see if he can find where the tracks lead.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1285] = {title = "aelin's Men", objective = "Return the information about Reethe to Captain Garran Vimes in Theramore.", description = "Reddon... Redpath... Ah, here it is! Lieutenant Paval Reethe.\n\nJoined the Theramore guard along with most of the recruits that came across the sea with Lady Proudmoore. Enlisted with the marines of Kul Tiras at the age of sixteen. Distinguished service, promotions...\n\nListed as missing.", progress = nil, completion = "Missing? That would be Tesoran's kind way of saying traitor.\n\nNo doubt he's one of those fools so blindly loyal to Admiral Daelin that he turned traitor.  Isn't that a delicious irony? The deserters accuse us of betraying the Alliance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1286] = {title = "he Deserters", objective = "Get information about Reethe from Balos Jacken and the deserters in Dustwallow Marsh.", description = "It has been a struggle maintaining a presence in the marsh, but through strength of our resolve, we have been able to maintain several defensive watchtowers throughout the area.\n\nThe latest information and scouting reports I have received indicate that a group of deserters has squatted in our abandoned tower at Lost Point, southeast of the inn.\n\nThe local lieutenant seems to be Balos Jacken. See if you can get some information out of him.\n\nBe warned, <name>. He may be a tough nut to crack.", progress = nil, completion = "Did Vimes send you? Couldn't do his dirty work himself, could he...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1287] = {title = "he Deserters", objective = "Speak with Captain Garran Vimes in Theramore about Reethe.", description = "Reethe? That coward?\n\nWe threw him out of camp because he insisted on raiding the supplies of the ogres up at Brackenwall Village. We're not so many in number that we could stand up to those mindless brutes.\n\nHe crossed the line one too many times, so we left him to fend for himself.\n\nNow, I helped you out... So, why don't you help us out and forget you bumped into us?", progress = nil, completion = "I will send Lieutenant Caldwell to deal with the deserters at Lost Point. In addition, I will instruct him to find Reethe. The marsh is not so big and trackless that he should be unable to find him.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1288] = {title = "Vimes's Report", objective = "Bring Vimes's Report to Lady Jaina Proudmoore in Theramore.", description = "You've done some good work, <name>, best I've seen from an amateur.\n\nLady Proudmoore asked that I keep her apprised of this delicate situation, and I haven't spoken to her for some time now.\n\nI was going to deliver my report to her later, but it seems more fitting that you should be the one to speak with her about it. You can probably answer her questions better than I could.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1301] = {title = "ames Hyal", objective = "Speak with Vincent Hyal in Menethil Harbor.", description = "Before working here at the Blue Recluse, I was trained by one of the best chefs and innkeepers I'd ever met. His name was James Hyal. Everything I have and everywhere I've gotten in life is thanks to him.\n\nI wonder how he's doing. His brother Vincent and he went to work in a tavern in Menethil Harbor, but I haven't heard from him recently.\n\nIf you ever happen to be headed in that direction, maybe you could say hello to him for me?", progress = nil, completion = "James? Oh, he left quite some time ago.\n\nFelt the second wind of patriotism, I suppose. Not hard to see why he would. With all the insanity in Lordaeron, many people joined up with Jaina Proudmoore when she went across the sea.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1302] = {title = "ames Hyal", objective = "Speak with Clerk Lendry at Foothold Citadel in Theramore.", description = "My brother James went with Lady Proudmoore across the sea. Last I heard, the fighting had settled down over there, and James was setting up an inn somewhere on the continent. Wherever he is, I'm sure he's doing good business. Damn fine cook he was.\n\nI haven't heard from him for a while now--too busy with his inn, I'd wager--but the clerk in Theramore could probably point you to him. Look for him on the top floor of that keep near the middle of the city. What's it called... Foothold Citadel, that's it.", progress = nil, completion = "James Hyal, James Hyal... Why does that name sound so familiar?\n\nOf course! The Shady Rest Inn incident. If you have any information about what happened there, I would urge you to speak with Captain Vimes about it. He's handling the investigation.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1318] = {title = "Unfinished Gordok Business", objective = "Find the Gauntlet of Gordok Might and return it to Captain Kromcrush in Dire Maul.\n\nAccording to Kromcrush, the \"old timey story\" says that Tortheldrin - a \"creepy\" elf who called himself a prince - stole it from one of the Gordok kings.", description = "Now you da king, so maybe you get prized Gordok artifact back from creepy elf who calls himself Prince!  Da king before you failed, just like all da other kings since Tortheldrin - da creepy elf - stole it from old timey Gordok king!\n\nArtifact is called da Gauntlet of Gordok Might.  Old timey stories say only da one true king da Gordok can get it back.  Old timey story also say creepy elf is still around here - you find it and it will become mighty gauntlet you wear forever!  Yar, I show you!You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nGordok's HandguardsGordok's GauntletsGordok's GlovesGordok's Handwraps\n\nYou will also receive:\n\nGordok's HandguardsGordok's GauntletsGordok's GlovesGordok's Handwraps"}
MultiLanguageQuestData['en'][1319] = {title = "he Black Shield", objective = "Show the Blackened Iron Shield to Caz Twosprocket in Theramore.", description = "I'm sorry I can't be of much help, <name>, but I can refer you to someone who would be. Caz Twosprocket, one of our best blacksmiths, works the forge at the smithy.\n\nTake the shield to him, and see what he can tell you.", progress = "Something for me to look at?", completion = "Hm... interesting piece of iron you have here. Definitely not made by any of the blacksmiths I know over on this side of the sea, and it's certainly not my work.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1320] = {title = "he Black Shield", objective = "Speak with Captain Garran Vimes in Theramore.", description = "Ah, I almost missed this... The leather strap on the back must have burned off, but it seems like it was made to fit a large person. I'd guess a tauren, actually.\n\nThat's about all I can tell you. Tell Captain Vimes I'm sorry I couldn't be of more help.", progress = nil, completion = "That's not much information to work on, but we'll have to keep it in mind. Hopefully some of the other pieces of this mystery will fall into place, and paint a more helpful picture of what happened.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1321] = {title = "he Black Shield", objective = "Show the Blackened Iron Shield to Do'gol in Brackenwall Village.", description = "Hmm... I don't see anything out of the ordinary with this shield. We should have Do'gol, the blacksmith, take a look at it, and see if he can tell us more about it, but I wouldn't hold out hope...", progress = "Something for me, <class>?", completion = "This is good shield. Very strong, heavy, good. But Do'gol don't need it. I make shields, not buy them, &lt;name&gt;.\n\nYou should know that.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1322] = {title = "he Black Shield", objective = "Acquire 5 Acidic Venom Sacs for Do'gol in Brackenwall Village.", description = "Hmmm, there's writing right here on the rim of the shield, but it's hard to read from all the burned stuff.\n\nI need acid to make it clear. Venom from the darkmist spiders would do good. The spiders have taken over an old mine, the Darkmist Cavern, northwest of the village. Get me some of their sacs and I can clean this up.", progress = "Did you get them sacs from the spiders?", completion = "I don't like spiders that are so big I can't sit on them and squish them.\n\nThanks for getting them, &lt;name&gt;. Now I rip them open and pour them onto the shield...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1323] = {title = "he Black Shield", objective = "Talk with Krog in Brackenwall Village.", description = "Oh, I think I might have dropped too much acid onto the shield. Let me just rub a little...\n\nHm, kind of hard to read, but it looks like the name Mosarn. Never heard of him. Maybe Krog knows. Krog knows many people.", progress = nil, completion = "Mosarn? Sounds familiar... I can't put my finger on it. Maybe it'll come to me later.\n\nIt probably isn't important. A shield can come from anywhere and not mean anything...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1324] = {title = "The Missing Diplomat", objective = "Defeat Private Hendel in Dustwallow Marsh.", description = "What?! You come here accusing me of allying with the Defias, and think I'll just stand here while you insult me?! Something tells me you've had this coming for a long time.", progress = "Hello again, <name>. I hope you don't mind the assistance, but we couldn't have Hendel escaping, or worse, wind up dead.", completion = "I assure you, we're all quite upset about current events, but allow us to take him back to Theramore for some questioning, and we'll see about finding the King.\n\nI'm sure my lady Proudmore would like to thank you for your help. Speak to her when you have a moment.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1338] = {title = "Stormpike's Order", objective = "Bring Stormpike's Request to Furen Longbeard in Stormwind.", description = "There is a dwarven armorsmith whose work I admire greatly.  His name is Furen Longbeard, and his skill is unmatched.  I need a new shield, and I must have one of his!\n\nThe problem is... Furen is far to the south, in the dwarven district within Stormwind.  In human lands!  I can't imagine why he would live there, so far from Ironforge.  The humans must pay him a king's ransom to keep him there!\n\nSo, if you want to travel and don't mind making some money, then will you send Furen my request for a shield?", progress = "A letter from the dwarven lands?  I wonder who would call from so far to the north...\n\nPlease, let me see the order.", completion = "Ah, a request from one of the Stormpikes.  That's a proud clan, full of quality dwarves.  Rich ones, too.\n\nThank you, &lt;name&gt;.  I'll get to work on Mountaineer Stormpike's shield by the end of the day.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1339] = {title = "Mountaineer Stormpike's Task", objective = "Speak with Mountaineer Stormpike.", description = "I hear Mountaineer Stormpike is looking for a runner.  Someone to do a little traveling for him.  How about it?  Are you the <race> for the job?\n\nIf so, then you'll find Stormpike at the top of the northern guard tower.", progress = nil, completion = "That's right.  I have a task that I can't do while I'm guarding.  In fact, it'll take you far from Loch Modan.\n\nYour perfect chance for adventure!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1358] = {title = "Sample for Helbrim", objective = "Bring the Wolf Heart Sample to Apothecary Helbrim in the Barrens.", description = "A colleague in Kalimdor, Apothecary Helbrim, is researching the effects of Lordaeron toxins on the beasts of Kalimdor.  He would be very interested in a sample of the wolf hearts Renferrel sent me.\n\nHelbrim is stationed in the Barrens, in a village known as the Crossroads.  To reach him, you must travel via zeppelin to the orc capital of Orgrimmar, then travel south, by foot, to Durotar.  Head west into the Barrens, and you will soon reach the Crossroads.", progress = "You have a package for me?", completion = "Ah, very good.  If initial reports are true, then the toxicity of these hearts could lead to further advances in our knowledge of poisons.\n\nThis is a welcome delivery, &lt;name&gt;.  Your reward is well earned.", rewards = "You will be able to choose one of these rewards:\n\nBrewer's GlovesLong Draping Cape\n\nYou will also receive:\n\nBrewer's GlovesLong Draping Cape"}
MultiLanguageQuestData['en'][1359] = {title = "Zinge's Delivery", objective = "Bring the Wolf Heart Samples to Apothecary Zinge in the Undercity.", description = "The wolf hearts you acquired possess a quality unseen in similar specimens.  There is a toxicity to them that should be deadly to the very wolves in which the hearts beat!\n\nIt's quite incredible, and we must study it further.  I kept a few samples of the hearts acquired.  Take them to my colleague, Apothecary Zinge.  You will find her in our headquarters in the Undercity.", progress = "You have something for me?", completion = "Ah yes, the heart samples of which Renferrel spoke.  I am eager to experiment with these... it is always of interest to the Royal Apothecary Society when new forms of toxins are discovered.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1360] = {title = "Reclaimed Treasures", objective = "Get Krom Stoutarm's treasured possession from his chest in the North Common Hall of Uldaman, and bring it to him in Ironforge.", description = "I had myself a fine job as a digger at the Uldaman excavation site in the Badlands... that is until those blasted troggs showed up.  I escaped with my hide barely intact, and nothing else.  In the chaos, I left my most treasured possession.  It's safe from the troggs in my chest, sure, but it's right in the thick of 'em.\n\nI'd be in your debt, both in honor and coin, if you could fetch it for me!  A chest with my name on it is at the end of the North Common Hall.  That's the one you need to get in.", progress = "Well now, we're you able to get slap around those troggs long enough to get into my chest and nab my treasure?", completion = "Ah, I feel complete again - thank you kindly.\n\nSome dwarves may treasure the luster of metal, and some may treasure the glint of gems... but a Stoutarm without a treasured stein in hand is hardly a Stoutarm at all!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1361] = {title = "Regthar Deathgate", objective = "Speak with Regthar Deathgate.", description = "A warrior of the Horde, Regthar Deathgate, is recruiting agents for a mission into the land of Desolace.  Speak with him if you wish to volunteer.  He is stationed in the Barrens, in a series of bunkers west of the Crossroads.\n\nAnd sharpen your weapons.  Desolace is a place torn by war.", progress = nil, completion = "Yes, I am recruiting.  This mission leads into Desolace, against the centaur there.  I will be brief so that you may quickly begin.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1362] = {title = "The Kolkar of Desolace", objective = "Speak with Felgur Twocuts at Ghost Walker Post in Desolace.", description = "The Kolkar centaur live in Desolace, and their forces have spread into the Barrens.  This is a known fact and we have Horde agents dealing with them here.\n\nBut as long as the centaur are strong in Desolace, they will always pose a threat.  It is time we rid ourselves of that threat.\n\nSpeak with Felgur Twocuts at Ghost Walker Post in Desolace.  He was sent to gather intelligence on the centaur.  He will know how to best deal with the Kolkar of Desolace.", progress = nil, completion = "You are here on orders from Regthar?  Then you are here to deal with the centaur.  Good.\n\nI hope you're rested.  I don't know how our campaign against the centaur will end, but I know the struggle will be long.\n\nHave a seat, and listen.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1363] = {title = "Mazen's Behest", objective = "Speak with Acolyte Dellis in Stormwind.", description = "As caretaker of the works here in the library of the Academy of Arcane Arts and Sciences, it is my responsibility to ensure all the magical tomes and scrolls are accounted for at all times. Who knows what folly would unfold if some of these enchanted texts were to fall into the wrong hands?\n\nWhich reminds me... my assistant, Dellis, made a horrible mistake last week. He's quite able in the library but incompetent when he leaves the gates of Stormwind. Be a hero, and help old Dellis out, would you?", progress = nil, completion = "It wasn't my fault. Really it wasn't.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1364] = {title = "Mazen's Behest", objective = "Retrieve Khadgar's Essays on Dimensional Convergence and deliver them to Watcher Mahar Ba in Nethergarde Keep.", description = "Master Mazen's directions were quite clear: Deliver a very important essay to Watcher Mahar Ba in Nethergarde Keep.\n\nBut I had never been to the Blasted Lands before! The journey was frightening!\n\nWhen I got to the Swamp of Sorrows, I made a wrong turn and ended up surrounded by horrible plant-like swamp creatures. They lurched as if to attack me so I ran. But in my haste I dropped the essay. One of the beasts took it I am sure.\n\nCould you please try to retrieve it and deliver it to Mahar Ba?", progress = "What brings you to Nethergarde Keep, <race>?", completion = "Ah, most splendid!\n\nFor some time I had feared my request for Khadgar's Essays on Dimensional Convergence had been overlooked by Master Mazen of the Academy of Arcane Arts and Sciences.\n\nHe must be bogged down with requests considering the many strange happenings going on.\n\nNow, if you'll excuse me, I need to begin my research at once. To finally glimpse the insight of one as great as Khadgar excites me to no end.", rewards = "You will be able to choose one of these rewards:\n\nTeacher's SashWanderlust Boots\n\nYou will also receive:\n\nTeacher's SashWanderlust Boots"}
MultiLanguageQuestData['en'][1365] = {title = "Khan Dez'hepah", objective = "Bring Khan Dez'hepah's Head to Felgur Twocuts in Desolace.", description = "The Kolkar are not the only centaur of Desolace.  Many clans wander these dry plains, fighting and dying against each other.  And it is good that they fight among themselves, for they are strong and brutal.  If the centaur united against us, they would be a fierce foe.\n\nWe must deal with them before they unite.\n\nYour first task is to disrupt the Kolkar clan.  Do this by killing its leader, Khan Dez'hepah.\n\nThe Kolkar Village is northeast of here.  Go, and may fortune go with you.", progress = "<name>, have you defeated Khan Dez'hepah?", completion = "Well done.  This swift act against the Kolkar is an effective show of strength, and strength is what the centaur understand best.\n\nThe death of the Kolkar leader will not only disrupt that clan, but give pause to the others.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1366] = {title = "Centaur Bounty", objective = "Bring 15 Centaur Ears to Felgur Twocuts in Desolace.", description = "Now that you scared the centaur clans, it's time to bleed them.  When traveling Desolace, hunt centaur.  I don't care which clan you hunt.  Just gather ears.  A hoard of ears.\n\nBy weakening their numbers you will weaken their resolve, and stamp out any thoughts of expansion.\n\nGood hunting, <name>.", progress = "How is your collection of ears, <name>?  Large?", completion = "By now, the centaur must know your name.  I'm sure they know it, and respect it, and fear it.  And just as they know you, they know the banner under which you ride.\n\nThe banner of the Horde.", rewards = "You will be able to choose one of these rewards:\n\nLilac SashBraced Handguards\n\nYou will also receive:\n\nLilac SashBraced Handguards"}
MultiLanguageQuestData['en'][1367] = {title = "Magram Alliance", objective = "Gain a Friendly reputation with the Magram, then speak with Warug.", description = "To beat the centaur, we must use their hatred against them.  We will ally with one of the clans and through them, we will learn how to defeat all the clans.\n\nIf you choose to ally with the Magram then slay their foes, the Gelkis.  This will earn you respect among the Magram.  When you earn enough, then meet with the Magram spokesman Warug, on the outskirts of the Magram Village, in southeast Desolace.", progress = "Leave!  The Magram do not speak with the weak.  We kill them!\n\nIf you want to speak with me, then show me you are strong.  Return after you slay many Gelkis.", completion = "The Gelkis cry when they hear your name, &lt;name&gt;.  They fear you and they hate you.  They hate you like they hate the Magram!\n\nMaybe you are strong like the Magram.  We will see...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1368] = {title = "Gelkis Alliance", objective = "Gain a Friendly reputation with the Gelkis, then speak with Uthek the Wise.", description = "To beat the centaur, we must use their hatred against them.  We will ally with one of the clans and through them, we will learn how to defeat all the clans.\n\nIf you choose to ally with the Gelkis then slay their most hated rival, the Magram.  After you earn the respect of the Gelkis, meet with the Gelkis shaman Uthek the Wise, on the outskirts of the Gelkis Village, in southwest Desolace.", progress = "Your two feet step on Gelkis earth.  You are not welcome here!\n\nProve you seek friendship with the Gelkis.  Kill Magram centaur.  Return when the ground is wet with Magram blood.", completion = "The earth speaks to me.  And it says you have killed many Magram.  This is good.\n\nIf you are a friend of the Gelkis, then listen.  I have more tasks for you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1369] = {title = "Broken Tears", objective = "Maintain your reputation with the Magram, and bring 3 Broken Tears to Warug in the Magram Village.", description = "The Gelkis think our centaur mother, Theradras, protects us.  They are stupid.  No one protects the centaur.  The Magram do not need protection!  We are the strongest!\n\nShow the Gelkis they are stupid.  Go to the cave in their village.  They hoard crystals in that cave, the tears of Theradras.  Destroy the tears and bring me the broken pieces!", progress = "If you are not our enemy, then you will do what I ask!", completion = "You got the tears!  Now the Gelkis will know that Theradras will not help them.  She will not cry when we crush them!  The Magram will rule!\n\nYou are smart to help us, &lt;name&gt;.  We are the strongest.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1370] = {title = "Stealing Supplies", objective = "Bring 6 bags of Crudely Dried Meat to Uthek the Wise in the Gelkis Village.", description = "When we are not at war, we hunt for meat.  Meat gives us strength, and full bellies fight harder than empty ones.\n\nIt is the same with the Magram.  They store extra meat so they may fight longer between hunts.  If you raid their village to the east and take their stores of meat, then their strength will fail.", progress = "Return after you further prove your worth to the Gelkis!", completion = "Good.  I can hear the loud Magram bellies grumble from their village, far away!\n\nI will give this meat to the Gelkis.  And we will fight for many days without rest.\n\nWhat you did is good for the Gelkis, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nFeathered ArrowExploding ShotSilver Star\n\nYou will also receive:\n\nFeathered ArrowExploding ShotSilver Star"}
MultiLanguageQuestData['en'][1371] = {title = "Gizmo for Warug", objective = "Maintain your reputation with the Magram, and bring an Advanced Target Dummy to Warug in the Magram Village in Desolace.", description = "Long ago, a little gnome came to Desolace.  He had horses and a cart, and the cart held strange things.  Funny things.  Things that burned different colors.  Things that moved and weren't alive.  I killed the little gnome, but before that... he made me laugh.\n\nI kept my favorite thing from his cart.  It was a human made of wood and it waved at me until I hit it and broke it.\n\nI want a new one.  Get me a new one!", progress = "If you are not our enemy, then you will do what I ask!", completion = "Yes, this is what I had!  I will make it move again.  It makes me laugh!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1372] = {title = "Nothing But The Truth", objective = "Speak with Apothecary Faustin at Beggar's Haunt.", description = "Our expeditionary force was sent at Varimathras's behest to survey lower Azeroth.\n\nWhile out scouting I noticed a human Infiltrator spying on Beggar's Haunt. Before I could apprehend him, some of our orcish... brethren... captured him and took him to Stonard, their stronghold in Swamp of Sorrows.\n\nI want to... help... our orcish allies. They did not see our camp here but nonetheless I want to lend a hand.\n\nWork with Faustin here to develop a... truth serum for our friend in Stonard.", progress = nil, completion = "Zraedus was just telling me about the nosey little Infiltrator before you arrived.\n\nQuite a problem, indeed. The last thing we need is a busybody sniffing around Beggar's Haunt.\n\nI am sure the orcs of Stonard would be quite anxious to hear what our friend has to say. Seeing that they are our allies, ahem, we must help them to get any information they can from the human.\n\nWork with me, &lt;name&gt;, and we will deliver a truth serum to Stonard.\n\nFor the Horde!\n\n...did I get that right?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1373] = {title = "Ongeku", objective = "Maintain your reputation with the Gelkis, and bring a Draenethyst Shard to Uthek the Wise in the Gelkis Village in Desolace.", description = "You have more to prove, and your next task will take you far, so for now the Gelkis will fight the Magram without you.\n\nThe earth whispers many secrets to those who listen.  One secret I hear is of a red crystal.  It is called draenethyst, and it is new to our earth.  It comes from a place where mountains fly, and where demons rule.\n\nBring me a shard of draenethyst, and it will make my magic strong!  The shard is in a place called the Swamp of Sorrows, held by the lost one Ongeku.", progress = "Show me you are a friend of the Gelkis, <name>.", completion = "Yes, this is the shard of which the earth whispered.  I can feel strong magic in it!  I will use this magic against the enemies of the Gelkis.\n\nYou have done one more task for us, &lt;name&gt;.  Maybe soon, we will call you friend.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1374] = {title = "Khan Jehn", objective = "Bring the Khan Jehn's Head to Uthek the Wise in the Gelkis Village in Desolace.", description = "The earth speaks to me, and it says that the Magram grow weak.  Now it is time to kill their Khan!\n\nBring me the head of the Magram Khan, Jehn!", progress = "Show me you are a friend of the Gelkis, <name>.", completion = "Khan Jehn was strong, but stupid.  He thought his own strength was great.  He did not see that earth magic is stronger.  The Magram centaur will now fall without their leader, and the Gelkis will one day rule!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1375] = {title = "Khan Shaka", objective = "Maintain your reputation with the Magram, and bring the Head of Khan Shaka to Warug in the Magram Village in Desolace.", description = "You help the Magram, and I like you.  Now, kill the Khan of the Gelkis!  He is Khan Shaka, and I want his head!  I want to stare at his head and laugh at him!", progress = "Do tasks for the Magram, and I will help you.", completion = "Khan Shaka is dead!  I will place his head on a pike, and keep it with me so Shaka can see the strength of the Magram!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1380] = {title = "Khan Hratha", objective = "Maintain your reputation with the Gelkis, and bring the Maraudine Key Fragment to Uthek the Wise in the Gelkis Village.", description = "<name>, you helped us against the Magram.  Now, help us beat the Maraudine!  Kill the head of their clan, Khan Hratha!\n\nTo face him, blow the Maraudine War Horn.  It is atop a high bluff in the Valley of Spears.\n\nBut to blow the horn, you must gain a warhorn mouthpiece.  These are rare, carried only by trusted Maraudine centaur.\n\nAfter the horn is blown, centaur will come.  Kill them until Hratha appears.\n\nKhan Hratha holds the piece of... a key.  Bring it to me...", progress = "Is Khan Hratha dead?  Do you have the key fragment?", completion = "He is dead!  Khan Hratha is dead!  And now the Maraudine will fall!  When the Gelkis rule this land, &lt;name&gt;, we will remember you.  And the spirits of the earth will sing your name for all time.", rewards = "You will be able to choose one of these rewards:\n\nGelkis Marauder ChainUthek's Finger\n\nYou will also receive:\n\nGelkis Marauder ChainUthek's Finger"}
MultiLanguageQuestData['en'][1381] = {title = "Khan Hratha", objective = "Maintain your Magram reputation, and bring the Maraudine Key Fragment to Warug in the Magram Village in Desolace.", description = "The Gelkis Khan is dead, and now the Maraudine will fall!  Kill the Maraudine Khan, Hratha!\n\nTo face him, blow the horn on the high bluff in the Valley of Spears.  But to blow the horn, you need a mouthpiece.  To get a mouthpiece, kill Maraudine centaur.  Keep killing until you find a mouthpiece.  Then blow the horn.\n\nDo this and Maraudine centaur will come to the tower.  Kill them until Khan Hratha appears.  Hratha holds the piece of a key.  Give this piece to me...", progress = "Do what I ask.  Prove to me that you are an ally of the Magram!", completion = "Khan Hratha is dead!  Now the Magram are the strongest of the centaur!  We will crush the others, and rule Desolace!\n\nWe will remember, you, &lt;name&gt;, and you will be spared our hooves when all others are trampled.", rewards = "You will be able to choose one of these rewards:\n\nMagram Hunter's BeltCeremonial Centaur Blanket\n\nYou will also receive:\n\nMagram Hunter's BeltCeremonial Centaur Blanket"}
MultiLanguageQuestData['en'][1382] = {title = "Strange Alliance", objective = "Gain a Friendly reputation with the Gelkis, then speak with Uthek the Wise.", description = "We are fortunate the centaur clans fight among themselves, for if they joined into a single force then they would be unstoppable.  Yes, we are fortunate, and we should press our advantage.\n\nOne of the centaur clans, the Gelkis clan, is in brutal war with the Magram clan.  If we attack the Magram, then perhaps an alliance may be struck with the Gelkis.\n\nSpeak with Uthek the Wise, in the outskirts of the Gelkis camps in southwestern Desolace.  Through her we might strike an alliance with the Gelkis.", progress = "Be gone!  The Gelkis do not want you here.  Leave now!!\n\nReturn after killing many Magram, and then I will speak with you.", completion = "Your name is whispered among the Gelkis.  You have much Magram blood on your hands.  This is good.\n\nMaybe it is also good if we speak.  Speak of what you can do for the Gelkis, and what we can do for you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1383] = {title = "Nothing But The Truth", objective = "Apothecary Faustin at Beggar's Haunt needs 5 Shadow Panther Hearts, Mire Lord Fungus and some Green Whelp Blood.", description = "I have just the right serum in mind. It will deal with the truth in precisely the way the truth should be dealt with.\n\nFor this concoction I will need several Shadow Panther hearts from the Swamp. I also require the enchanted fungus off of the Mire Lord who resides there. I am sure one as able as you, <name>, can persuade him to part with some.\n\nThe last item I'll need for the serum is the blood of a dreaming whelp, like the ones that live outside Itharius' cave in the swamp.\n\nNow, off you go!", progress = "That Infiltrator in Stonard will surely.... open up... after he drinks my special serum. Haha!\n\nThe ingredients required are by no means easy to procure. Shadow Panthers are common in the Swamp but collecting enough hearts for our purpose can be daunting. And the Mire Lord can be such a fussy beast.\n\nAs for the Deepstrider tumor, they are terribly difficult to find. But the chemical reaction I can draw from it is second to none.", completion = "Splendid, &lt;name&gt;! And just in time too. From what Zraedus tells me, the Infiltrator has recovered from his wounds and is ready to be questioned by the orcs.\n\nGive me but a moment to prepare the pois-- I mean prepare the truth serum.", rewards = "You will be able to choose one of these rewards:\n\nCloak of BlightCragwood Maul\n\nYou will also receive:\n\nCloak of BlightCragwood Maul"}
MultiLanguageQuestData['en'][1384] = {title = "Raid on the Kolkar", objective = "Maintain your reputation with the Gelkis, and bring 10 Crude Charms to Uthek the Wise in the Gelkis Village in Desolace.", description = "The Kolkar centaurs think their magic is strong.  They do not know magic!  They would not know magic if it bit them!\n\nYou will show them their magic is weak.  Go to the Kolkar  to the northeast and kill them.  Take their charms.  Bring me the charms and I will throw them in the fire and laugh!", progress = "You have the charms?  You showed the Kolkar they are weak?", completion = "You do a good thing for the Gelkis.  The Kolkar are weak and will die.  Their magic is pathetic and will not save them.  You showed them this, and their fear will make them even more feeble!\n\nAnd in our lands, the feeble soon die.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1385] = {title = "Brutal Politics", objective = "Gain a Friendly reputation with the Magram, then speak with Warug.", description = "Desolace is a land at war.  The centaurs wage war with each other, and we believe the victor among them will spill out and threaten our strongholds.  That, we cannot allow\n\nWe must learn how to beat the centaurs, and to do that... we must ally with one of the clans.  The Magram centaurs war with the Gelkis.  If you fight the Gelkis then the Magram might consider an alliance.\n\nEarn the favor of the Magrams then speak with Warug, in the Magram village in southeastern Desolace.", progress = "You will go now, or the Magram will crush you!  To be our friend, you must kill Gelkis.", completion = "Many Gelkis fall to you.  I like that.  Maybe you can do more things I like.  Maybe you and the Magram can be friends.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1386] = {title = "Assault on the Kolkar", objective = "Maintain your reputation with the Magram. Kill 12 Kolkar Centaurs, 12 Kolkar Scouts and 6 Kolkar Maulers, then return to Warug in the Magram Village in Desolace.", description = "The Kolkar think they are strong, but we laugh at them!  We laugh and we kill them!  You kill them too.  Show me you can kill Kolkar like we do. Head north and slay them all!", progress = "Are you afraid of the Kolkar?  Why do you not kill them?  Maybe you forgot how to kill.  Hurry and kill Kolkar before they are dead!", completion = "The Kolkar fear you now!  I hope you laughed when you killed them.  It is better to laugh when you kill, so the enemy can see he is weak.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1387] = {title = "Centaur Bounty", objective = "Bring 15 Centaur Ears to Corporal Melkins at Nijel's Point in Desolace.", description = "Many clans make up the centaur race.  Each has its own leader and agenda, but all the clans have one thing in common.  Cruelty.\n\nIf we are to ever find peace, then the centaurs must be removed.  And so I put you on the task to do just that.\n\nWhile wandering Desolace, hunt centaur and take their ears.  Bring me many, many ears.\n\nDo this in service of the Alliance, <name>, and we will be one step closer to war's end.", progress = "Do you have a report, <name>?", completion = "Ah, the ears.  Well done.\n\nYour service to the Alliance is unquestioned, &lt;name&gt;.  The blood you spilled in Desolace will, no doubt, save countless lives.", rewards = "You will receive:\n\nRing of Calm"}
MultiLanguageQuestData['en'][1388] = {title = "Nothing But The Truth", objective = "Give Faustin's Truth Serum to Deathstalker Zraedus at Beggar's Haunt.", description = "Everything is proceeding according to plan, <name>. I want you to give this truth serum to Deathstalker Zraedus and he'll show you how to administer it.... properly.\n\nHaha!", progress = "I hope you have proven yourself of use to our dear friend, Apothecary Faustin.", completion = "I knew old Faustin would come up with something good! You were a tremendous help, no doubt.\n\nNow let's get down to business, shall we?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1389] = {title = "raenethyst Crystals", objective = "Bring 6 Draenethyst crystals to Magtoor at The Harborage in the Swamp of Sorrows.", description = "The lost ones who live in the Fallow Sanctuary look as we look, but they are monsters... driven mad by the rigors of our journey to Azeroth.  Once our brethren, they now live in the Fallow Sanctuary to the east, catching or killing any who wander near.\n\nAnd they have stolen something sacred to us--draenethyst crystals.\n\nWe lack the force to enter the Fallow Sanctuary and reclaim our stolen draenethyst from among their huts and campfires, but without those crystals... we too may lose our way.", progress = "Do you have the crystals?", completion = "Thank you, &lt;name&gt;.  We, are in your debt.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1391] = {title = "Nothing But The Truth", objective = "Take Zraedus's Brew to Infiltrator Marksen in Stonard.", description = "We need to operate with a certain amount of discretion. After all, it's not like you're going to waltz in there and convince the fool to drink Faustin's concoction here, right?\n\nBut if there's one thing those humans cannot deny it's the booze. I'll take Faustin's serum and mix it into this ale. I guarantee the poor sap will show no reluctance when it comes to chug-a-lugging a brew.\n\nMake haste to Stonard in the Swamp of Sorrows, <name>. And keep our little mission nice and quiet...", progress = "Please have mercy on me! I have information that goes beyond alliance boundaries. While I am no sympathizer of the Horde, there is political treachery going on that must be revealed!", completion = "A drink for me? How kind. It's been days since they've allowed me to drink. Let me drink this down and then I'll tell you what I've learned....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1392] = {title = "Noboru the Cudgel", objective = "Bring Noboru's Cudgel to the leader of The Harborage in the Swamp of Sorrows.", description = "Noboru has plagued the Draenei of the Harborage for months, and his cudgel is a symbol of the brutality they have suffered at the hands of the lost ones.", progress = "Greetings.  And welcome to the Harborage.", completion = "You have gained the weapon of the dreaded Noboru?  Is he then dead?\n\nThis is a joyous day for the Harborage.  Noboru and his gang were a terror to us, wandering the swamps and killing any Draenei who crossed his path.  He was a direct threat to our survival, and we did not have the strength to face him.\n\nWe are fortunate to have a friend in you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1393] = {title = "Galen's Escape", objective = "Escort Galen out of danger, then find his camp in the Swamp of Sorrows and open his strongbox.", description = "Please help!  These creatures are going to eat me!\n\nHelp me out of here, and I'll give you a great treasure!  It's in my camp in the swamp north of Stonard, but it's locked in a strongbox that can be opened through a trick that only I know.\n\nIf you help me escape, then I'll teach it to you.", progress = "The keyhole of this strongbox is filled with black resin.  It is impossible to open.", completion = "The keyhole of this strongbox is filled with black resin.  It is impossible to open.\n\nBut Galen told you of a hidden latch on the box's bottom... \n\n...After a quick search the latch is found.  The latch is flipped, and the strongbox opens...", rewards = "You will receive:\n\nVisionary Buckler"}
MultiLanguageQuestData['en'][1394] = {title = "Final Passage", objective = "Speak to Dorn Plainstalker in Thousand Needles.", description = "You have done well, <name>. You have passed my test, and the tests before mine. Return to Dorn in Thousand Needles. He will sense the change within you, and see that your mind, body and spirit are strong enough that you should be rewarded for your efforts.\n\nStay true to the balance you've shown throughout these trials, <name>. Dorn will test you again in the future if you do.", progress = nil, completion = "Ah, &lt;name&gt;. It has been a long time since you have last stepped into my home. It seems like many moons have passed since you took your first leap that set you upon your path.\n\nAnd now you return to me stronger than you once were... more enlightened. This pleases me. And you should be justly rewarded for seeing my tests to the end.", rewards = "You will be able to choose one of these rewards:\n\nWindstorm HammerDancing Flame\n\nYou will also receive:\n\nWindstorm HammerDancing Flame"}
MultiLanguageQuestData['en'][1395] = {title = "Supplies for Nethergarde", objective = "Bring the Crate of Powerstones to Quartermaster Lungertz, before the powerstones expire.", description = "This crate of powerstones needs to go to Nethergarde Keep, in the Blasted Lands.  They won't hold their power for long, so we can't ship them with the next caravan.\n\nYou must take them, and you must take them quickly.\n\nBring them to Quartermaster Lungertz in Nethergarde Keep.  To reach the keep, you must travel east through Deadwind Pass, then east through the Swamp of Sorrows, then south through the Blasted Lands.\n\nUse caution, <name>.  You will travel through dangerous lands, yet you must not fail.", progress = "Hello!  Don't mind all the commotion, it's just business as usual at Nethergarde Keep.\n\nYou have something for me?", completion = "Ah, the powerstones!  The mages will be happy to see these!\n\nMany thanks, &lt;name&gt;.  I know your trip from Darkshire was not an easy one.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1396] = {title = "ncroaching Wildlife", objective = "Kill 8 Young Sawtooth Crocolisks, 10 Sorrow Spinners and 10 Swamp Jaguars then return to Watcher Biggs in the Swamp of Sorrows.", description = "My caravan was destined for the eastern coast, but we did not reach our goal.  Lost Ones attacked us, killing guards and dashing supplies.\n\nI alone survived their assault.  I have sworn to protect what supplies remain, but wild creatures skulk near.  Please, help me defend my camp from the beasts!", progress = "The swamp creatures press close, <name>.  Please, you must defend the camp!", completion = "The sounds of animals are now faint, more distant.  Thank you, &lt;name&gt;.  Now let's hope they don't return!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1398] = {title = "riftwood", objective = "Bring 8 pieces of Sundried Driftwood to Watcher Biggs in the Swamp of Sorrows.", description = "I owe you greatly, <name>.  An honorable heart beats within you.  And now I have another task for which I humbly ask your aid.\n\nIf I'm ever to reach Nethergarde, then I must fix this wagon.  And for that... I will need wood.  Strong, dry wood--not the spongy, tangled wood of the swamp's trees.\n\n<name>, go east to the coast and search for driftwood that has been dried by the sun.  Bring it to me.", progress = "Did you find any driftwood, <name>?", completion = "This wood is light, but tough.  Thank you, &lt;name&gt;.  It will work nicely.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1418] = {title = "Neeka Bloodscar", objective = "Speak with Neeka Bloodscar.", description = "The Badlands is harsh and lies close to the Alliance-held land of Loch Modan, so communication between Stonard and the Badlands outpost of Kargath is often cut.\n\nProve yourself, <name>.  Travel to the Badlands and speak with Neeka Bloodscar, head scout of the Kargath outpost.  Speak with her, and then send her report back to me.", progress = nil, completion = "Helgrum wants a report, eh?  I sent an outrunner to Stonard not three days past.  Did he fail his mission?  If Stonard does not have my report, then it appears he did fail.\n\nLet's hope the next runner I send has more skill, or more luck.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1419] = {title = "Coyote Thieves", objective = "Bring 30 Coyote Jawbones to Neeka Bloodscar in Kargath.", description = "Have you spent many days in the Badlands, <class>?  Have you felt its heat? Have you faced the beasts that wander its dusty plains?  It's time you did.\n\nCrag coyotes are a tough breed.  Tough, and bold enough to creep into Kargath and steal from our food supplies.  Help rid the outpost of these thieves!\n\nHunt crag coyotes, <name>.  Hunt them and bring me their jawbones.  Bring me enough, and maybe I'll believe it when you say you know the Badlands.", progress = "Do you have the jawbones?", completion = "That's a nice collection of jawbones, &lt;name&gt;.  Now those coyotes won't be tearing through our supplies for scraps.\n\nWell done.  The coyotes of the Badlands aren't easy prey.  Your deed shows me that you might just survive here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1420] = {title = "Report to Helgrum", objective = "Bring Neeka's Report to Helgrum the Swift in Stonard.", description = "I wrote a fresh report for Helgrum in Stonard.  Bring it to him.\n\nAnd if you consider yourself an outrunner, then don't lose your way.  Or fall to an enemy.", progress = "You returned.  You have a report?", completion = "Thank you, &lt;name&gt;.  From Neeka's report, I see the Alliance is not without its own problems.  And we may find that some enemies are shared between us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1421] = {title = "he Lost Caravan", objective = "Find the Caravan Chest in the Fallow Sanctuary, obtain the Wizards' Reagents and bring to Watcher Biggs.", description = "I was stunned during the attack by the Lost Ones, but before my sight went black I spied one of our wagons being dragged to the Fallow Sanctuary, the lost one village to the north.\n\nA caravan chest with valuable reagents was in that wagon, reagents vital to the studies of the wizards of Nethergarde Keep.  Find the chest and get those reagents, <name>.  Get them and bring them to me.", progress = "Do you have the wizard's reagents, <name>?", completion = "Ah, you found them!  With these, the wizards in Nethergarde may continue their work.  I do not know what it is that they do, but it is linked to the Dark Portal in the Blasted Lands, and is vital to the security of the Alliance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1422] = {title = "hreat From the Sea", objective = "Speak to Katar in the Swamp of Sorrows.", description = "While I begin work on your weapon, why don't you talk to Katar? He mentioned needing help with patrols along the beach, and I'd rather see you keep your wits and weapons prepared instead of getting drunk with some of the other louses I share this camp with.", progress = nil, completion = "Be silent a moment, &lt;class&gt;. Even over the dull roar of the sea you can still hear those disgusting gurgles from the fish men.", rewards = nil}
MultiLanguageQuestData['en'][1423] = {title = "The Lost Supplies", objective = "Bring the Lost Supplies to Quartermaster Lungertz.", description = "This barrel is small yet sturdy.  Its seams are sealed with a yellow, pungent wax.  Stamped on the bottom of the barrel are the words:\n\nQUARTERMASTER LUNGERTZ\n\nNETHERGARDE KEEP", progress = "You have something for me?", completion = "Ah, thank you &lt;name&gt;!  So many supplies are lost from Darkshire to here.  It's good to see that some are recovered.", rewards = "You will receive:\n\nBox of Supplies"}
MultiLanguageQuestData['en'][1424] = {title = "ool of Tears", objective = "Fel'zerul in Stonard wants you to gather 5 Atal'ai Artifacts.", description = "The Warchief sent us to investigate strange happenings at The Temple of Atal'Hakkar.\n\nThe Atal'ai trolls are a tribe of dark casters, known for practicing forbidden magic. You can imagine how astonished we were when we arrived here to discover the temple had been sunk.\n\nThe green dragons now guard the site, claiming to be protectors of Azeroth.\n\nWe need to discover what happened. Explore around the Pool of Tears and gather Atal'ai artifacts. From those I can begin to piece together this puzzle.", progress = "No one knows what dark practices went on inside The Temple of Atal'Hakkar. But we do know that great and powerful forces of magic were used.\n\nWe must learn as much as we can about such magic. Perhaps the spells of the Atal'ai will prove of use to the Horde.\n\nOnce you have gathered enough Atal'ai artifacts from around the Pool of Tears, I can begin to understand what the trolls were hoping to accomplish and what went so horribly wrong.", completion = "Your diligence in collecting the Atal'ai artifacts is worthy of praise, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1425] = {title = "eliver the Shipment", objective = "Bring the Shipment to Nethergarde to Quartermaster Lungertz in Nethergarde Keep.", description = "While I fix this wagon, <name>, I have one last task for you.\n\nI have packed the most vital supplies saved from the ogre attacks.  Take them to Nethergarde Keep.  The keep is nestled in the northern hills of the Blasted Lands, keeping watch over the Dark Portal.\n\nTo reach Nethergard, follow the road east.  When it branches head south into the Blasted Lands, then turn left at the next fork.  Follow the road, <name>, and be wary.", progress = "You have business with me?", completion = "What?  A package from Biggs' caravan?  We thought it, and he, were lost.\n\nThank you, &lt;name&gt;.  With luck, these supplies will carry the much needed reagent, Azoran Crystals.  Our stock is running low...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1426] = {title = "hreat From the Sea", objective = "Kill 10 Marsh Murlocs, 10 Marsh Inkspewer, and 10 Marsh Flesheater, then return to Katar in the Swamp of Sorrows.", description = "I have no love for the sea, nor any creature I've seen come from its depths. It is a powerful but blind mistress; callous and brutal. It would bring me great pleasure to slay the fish men by the hundreds if it were within my power. But I garner some pleasure from watching their deaths at the hands of any who do the Horde's will.\n\nWhich brings us to you, <class>. How many can you slay? Would you test yourself against their most powerful kind?", progress = "I am patient. Patient and everlasting like an old kank stone from Draenor. The fish men shall not make it past our borders--not while I still stand. If we had an army at our disposal I would cleanse this world and all others of their presence. I feel my hatred seethe just speaking about them.", completion = "The sea seems vast and relentless, but you have stained her with the blood of her own spawn. The fish men know pain. Their stupidity will force them to refortify their ranks from the devastation you've caused, and that is good.\n\nLet their gurgling screams overshadow the sea's roar long into the night. I shall smile every time I hear one of them silenced.\n\nReturn to me if you wish to slay more of the fish men. I will gladly reward you again.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1427] = {title = "Threat From the Sea", objective = "Speak with Tok'Kar in the Swamp of Sorrows.", description = "Before you take rest, speak to Tok'Kar again. While you were gone I believe he finished a few weapons. For your help here, he would offer one of them to you. You would do well to test its strength against the fish men when you are ready... but only to please me further.", progress = nil, completion = "Ah, &lt;name&gt;, you've returned. Good. I've finished crafting more weapons for our fight against the murlocs. For bringing us the fresh sawtooth meat, and for bringing a small smile to Katar's face, I offer one of them to you.", rewards = "You will be able to choose one of these rewards:\n\nTok'kar's Murloc ShankerTok'kar's Murloc BasherTok'kar's Murloc Chopper\n\nYou will also receive:\n\nTok'kar's Murloc BasherTok'kar's Murloc ChopperTok'kar's Murloc Shanker"}
MultiLanguageQuestData['en'][1428] = {title = "ontinued Threat", objective = "Kill 10 Marsh Inkspewers, 10 Marsh Flesheaters, and 10 Marsh Oracles, then return to Katar in the Swamp of Sorrows.", description = "It pleases me to see your hatred for the fish men grows with mine.\n\nFind more of their kind along the beach, and when you've had your fill of combat, return to me. We shall speak then of a reward for your diligence.", progress = "Not until the sea and all her children are silenced will I be pleased... especially those disgusting fish men.", completion = "Well done, &lt;class&gt;. I call for more of their blood. Let all the fish men perish.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1429] = {title = "he Atal'ai Exile", objective = "Bring the Bundle of Atal'ai Artifacts to the Atal'ai Exile in the Hinterlands.", description = "While you were braving the dangers of the Pool of Tears, one of my scouts returned with a scroll written in blood on dried flesh. It seems to be a judicial sentence against a priest of the Atal'ai tribe.\n\nThis priest was sentenced to a fate worse than death amongst the Atal'ai.\n\nHe was exiled to live far north in the Hinterlands, with the Witherbark trolls.\n\nI will bundle these artifacts. You are to seek out the exile and discover their true use. Return to me once your journey is complete.", progress = "You are brave to come here. Brave or foolish...", completion = "You bring me the summoning artifacts of the Atal'ai?\n\nI see Jammal'an the Prophet is leading the disciples of the Chamber of Blood towards their chosen fate. Has Hakkar returned to the Temple I wonder? Has their fate been met?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1430] = {title = "resh Meat", objective = "Bring 10 Monstrous Crawler Legs to Dar in the Swamp of Sorrows.", description = "There's a high demand for the succulent taste of crawler meat among my customers; especially the meat from the monstrous crawlers.\n\nIf you plan on heading to the coast, then I could easily make it worth your while to bring me back some of their legs to have transported back to Orgrimmar.\n\nThe coast is to the east from here, and you should have no problem finding the creatures scurrying along the beaches and under the sea.", progress = "I have a cask of wine waiting for your success, <name>. It's only right I taste the goods before I have it shipped back to my customers.", completion = "Ah, this should be perfect. I can't wait to taste these after they are prepared perfectly over an open fire. You should take a sample of it with you on your travels. It truly is delicious.", rewards = "You will receive:\n\nGrilled King Crawler LegsLeather Chef's Belt"}
MultiLanguageQuestData['en'][1431] = {title = "Alliance Relations", objective = "Speak to Keldran in Orgrimmar.", description = "Be still, <class>, and allow me to share with you something important to our people, but far from obvious.\n\nWe are a proud race, and the war with the humans tried even Thrall's great patience. You see, our Warchief is wise and prudent, and he continues to put his people first. Ultimately, he is a diplomat, and in his time with the humans he learned much of their ways.\n\nIf the tale I've started piques your interest, then find Keldran near the western exit of the city. His hovel is there.", progress = nil, completion = "Putanni, noble &lt;class&gt;. I am Keldran, student of magic... and other mystical arts.\n\nThe business Craven sent you here to speak to me about requires a touch more subtlety than you've previously needed, but that does not mean you can not still aid our cause.\n\nPlease, make yourself comfortable, and I shall tell you why the Warchief has need of my aid... and yours.\n\nIt starts with appearances, &lt;name&gt;. How the Horde sees itself. How our allies see us. And most importantly, how our enemies see us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1432] = {title = "Alliance Relations", objective = "Speak to Takata Steelblade in Desolace.", description = "As the Alliance progresses deeper and deeper into Kalimdor, incorrect conclusions may be drawn about the Horde making pacts with the Burning Legion. The Warchief cannot allow that to happen. And with his blessing, I am taking control of overseeing them removed.\n\nI have agents in the area of Desolace at the Ghost Walker Post north of the great Kodo Graveyard. Head south of the Charred Vale in the Stonetalon Mountains and you shall come across it. When you arrive, seek out Takata Steelblade.", progress = nil, completion = "Greetings, &lt;class&gt;. You bring news from Orgrimmar; that is good.\n\nThe demon infestation overwhelms this area even more than the smell of centaur dung. The horse-men claim this land as their own, but clearly there are influences out of their control that will crush them if not kept in check.\n\nIt does not please me that we aid the centaur indirectly, but it is for the good of the Horde, so I do my duty for the Warchief, even if it means helping the warlocks within the Horde.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1433] = {title = "Alliance Relations", objective = "Speak to Maurin Bonesplitter in Desolace.", description = "The Burning Blade have many agendas, but know that they are evil to their core, their spirits corrupted, and their destruction is the only way to thwart their objectives.\n\nKeldran sent Maurin with me because of his knowledge of the Blade and their warlock ways.\n\nHe has control of our plots against the Blade while I deal with the other demonic threats here in Desolace.\n\nSpeak to him, and he will guide you in his designs.", progress = nil, completion = "Ah, yes. Aid from those loyal to the Warchief is always appreciated.\n\nMy name is Maurin. I am here at the behest of Keldran and the Warchief cub Thrall. It is my desire to aid the youngling leader against the evils that threaten his rule.\n\nCome, come closer, &lt;class&gt;. I shall explain to you my plan for removing the festering boil that is the Burning Blade.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1434] = {title = "Befouled by Satyr", objective = "Slay 7 Hatefury Rogues, 7 Hatefury Felsworn, 7 Hatefury Betrayers, and 7 Hatefury Hellcallers, and return to Takata Steelblade in Desolace.", description = "A demon infestation does not occur without other influences--something else allows evil to gain a foothold.\n\nIt may start with a weakened spirit, a needless desire for power; perhaps it's a thirst for revenge, or the appeal for final justice. When we are beset by pain, evil takes advantage of us--evil such as the satyr.\n\nTies have been made between them and the Burning Blade, and Thrall would have them slain. Seek them out to the northeast of here, and return to me when you've driven them back.", progress = "I was warned by a tauren companion that the satyr are not all they appear to be. He believes there is something more to them, that their evil is a twisting of their true nature. But I have not seen such things.\n\nI see only the ruthless slaughter of the weak and the corruption of those who seek dark power.\n\nI will continue in my duty of annihilating them until the Warchief directs me otherwise. Until then, I take no pity on them.", completion = "You have done well, &lt;class&gt;. You have shown honor and dedication.\n\nWhen our campaign in Desolace is done, the Warchief will know that you aided us in our actions here, and that you helped make his will manifest.\n\nI thank you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1435] = {title = "The Burning of Spirits", objective = "Return the Burning Gem and 15 Infused Burning Gems to Maurin Bonesplitter in Desolace.", description = "Death is most desirable for those despicable creatures that turn their back on their liege for such selfish reasons. But death is not enough when dealing with those that have given themselves over to the darkness.\n\nTake this gem. When one of the Burning Blade's near death, activate its magic. The spell shall pull the corrupted spirit out of its victim, leaving an infused gem behind.\n\nBring me these infused gems so I may dispose of them properly.\n\nGo now, and may you elude death.", progress = "I have tried to make the magics as simple as possible. Drawing the spirit of your victim out of its injured form should be child's play. Do not rely on the gem's power to slay your foe completely. You must only activate the gem when they are close to death, or it will be useless.", completion = "Ah, you've returned successful. That is good. Give me the gems and I shall put them someplace safe....\n\nMy tasks for you are complete, &lt;class&gt;. Speak to Takata when you are rested. He may have other tasks for you, or perhaps needs you to return to Orgrimmar to inform Keldran of our progress here in Desolace.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1436] = {title = "Alliance Relations", objective = "Speak to Keldran in Orgrimmar.", description = "The fight goes well, <name>. Perhaps the Warchief will allow us to return to our homes before the seasons change if we continue to make such great strides in our battle against the demons and their underlings.\n\nReturn to Keldran and let him know what we have done. I am sure he will reward you for your efforts here. His cause is important to him, and he will take pride in knowing that the Warchief respects his concerns.", progress = nil, completion = "You have returned from Desolace more than successful, &lt;name&gt;. Thank you.\n\nThank you for your efforts, your time, and your understanding to my plea. Thrall understands and desires peace between the Horde and Alliance, and by taking measures to insure our appearance is acceptable, we will not provoke any further threats of unnecessary violence.\n\nI am indebted to you.", rewards = "You will be able to choose one of these rewards:\n\nGloves of KapelanSwiftrunner Cape\n\nYou will also receive:\n\nGloves of KapelanSwiftrunner Cape"}
MultiLanguageQuestData['en'][1437] = {title = "Vahlarriel's Search", objective = "Find and search Tyranis and Dalinda Malem's wagon in Desolace.", description = "I am Vahlarriel, <name>. I've come here to discover the whereabouts of two missing nobles of a Darnassian merchant family--House Malem. The father of the house fears the worst, and I am to do everything I can to find his missing children. I have yet to start my search for Tyranis or Dalinda, but I am hopeful I shall not be here long.\n\nLast word tells of them passing through the Stonetalon Mountains a few weeks ago.\n\nIf you find their wagon, please, come find me immediately.", progress = nil, completion = "As you rummage around the remains of the wagon, it becomes obvious that it was attacked by both spells and weapons. The battle seemed one-sided and quick; there's no blood to be found, and no remains of any bodies.\n\nWhoever attacked the wagon was efficient and swift.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1438] = {title = "Vahlarriel's Search", objective = "Find Dalinda Malem in Desolace.", description = "Find both Dalinda and Tyranis if you can and come back to me with your findings. Start your search at this fortress. I will contact my superiors in Darnassus immediately and let them know the situation.\n\n<name>, there is something else I wish to impress upon you. My superiors have shown some concern over Tyranis' and his motives for coming here. It is more important to them that Dalinda is found and brought back safely. Tyranis is to be... gauged before he is taken home.", progress = nil, completion = "Thank Elune someone has finally come to help. Please, &lt;class&gt;, I need your help. My brother Tyranis and I were captured and brought here by the Burning Blade. I think they mean to sacrifice me to their demon masters!\n\n I knew coming to Desolace was a mistake, but Tyranis has recently begun craving knowledge of all things arcane--even against the wishes of our people. He decided to make this trek even after hearing tales of this land's demon infestation.\n\nI fear the worst for him.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1439] = {title = "Search for Tyranis", objective = "Find Tyranis Malem in Desolace.", description = "We were brought here after the orcs slaughtered all our guards and servants. Oh, the terrible things they did to them! I thought surely they would kill us right there and then, but it became obvious they had other plans.\n\nTyranis attempted to speak to them. I think he wanted to impress them with his knowledge of the arcane... I'm not sure why.\n\nPlease, I can't leave here until I know what's happened to my brother. Find him, then come back for me when his fate is known.", progress = "I fear Tyranis will attempt to learn the Burning Blade's secrets and count himself among their kind if they allow it--he has always adored the power magic brings to those who are seduced by it.\n\nI'm not sure I could endure returning home to my family with news of Tyranis' spirit flirting with such dangers. It's a terrible enough crime among my kind to pursue such things, but to become that which we attempt to protect ourselves from, well, that's apprehensible.", completion = "This is terrible! But I suppose it was necessary. If it wasn't by your hand, it would have surely been by that of my people's. I suppose I should thank you--please forgive me if it doesn't seem sincere. I mean no offense.\n\nWith the knowledge of my brother's fate in hand, it seems the time for my escape has come. If you are still willing, I will accept your aid in escaping this horrible place.\n\nWhen you are ready, we can make our way to safety.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1440] = {title = "Return to Vahlarriel", objective = "Escort Dalinda Malem from Thunder Axe Fortress and then return to Vahlarriel Demonslayer in Desolace.", description = "So, the time is now then? I appreciate your efforts, and if the situation does not lend itself, then allow me to thank you now for everything you've done for me and my family. If you're ready, then there is nothing else for me here--we can leave when you feel the time is right.", progress = nil, completion = "Thank you, &lt;name&gt;. Dalinda made it safely back here to Nijel's Point, and in much better condition than I could have asked for. The fact that she arrived here under her own power was a good sign. I hope you're well?\n\nIt pains me to know that both Tyranis and Dalinda didn't return, but the embarrassment of Tyranis' decisions is hers to endure. It is something she will have to deal with when she returns to Darnassus.", rewards = "You will be able to choose one of these rewards:\n\nGrappler's BeltGloves of InsightGarrison CloakMoonlit Amice\n\nYou will also receive:\n\nGrappler's BeltGloves of InsightGarrison CloakMoonlit Amice"}
MultiLanguageQuestData['en'][1442] = {title = "Seeking the Kor Gem", objective = "Bring a Kor Gem to Thundris Windweaver in Darkshore.", description = "Greetings, <name>. What can I do for one who follows a holy path?\n\nAh, yes, Stilwell, the blacksmith... from long ago. I remember him well, though, I have not heard his name in some time.\n\nHe never struck me as an impudent man, so I can only assume his desire for a Kor gem is noble.\n\nIf you truly wish for one of the gems, then you must head to the northwest of Ashenvale. You will find Blackfathom Deeps there within some ancient ruins. The naga who still use the gems are down below. Do not go alone, <class>.", progress = "I would be less trustful of one not on a holy path if they came asking about a Kor gem. But I trust your kind more than some of my kin. I do not judge your entire order based on the actions of just one of your fallen kind.", completion = "This is indeed the gem Stilwell desires, but before I can allow you to bring it to him, it must be purified of corruption--the naga wenches imbue the gems with power, that much is true, but of their own, evil kind.\n\nLet Stilwell know that its power is intact, and it should work well for whatever ritual he wishes it to be part of.\n\nI hope you know what you're doing, &lt;class&gt;, this is no simple item you possess.", rewards = "You will receive:\n\nPurified Kor Gem"}
MultiLanguageQuestData['en'][1444] = {title = "Return to Fel'Zerul", objective = "Return to Fel'Zerul in Stonard.", description = "Jammal'an the Prophet sentenced me to exile from The Temple of Atal'Hakkar. I once felt the high priest was a worthy leader.\n\nHis unyielding faith in his prophecy will bring about the destruction of the Atal'ai. If it hasn't already.\n\nWhen I expressed my concerns, I was labeled an infidel and ousted from the temple.\n\nThose artifacts you brought to me are harmless. But if Jammal'an has found the proper fetish enchantment for the summoning ritual, the world lies in great peril....", progress = nil, completion = "It has been quite some time since we spoke, &lt;class&gt;. I hope your journey was successful.\n\nWhat knowledge did you gain from the exiled Atal'ai in the Hinterlands?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1445] = {title = "he Temple of Atal'Hakkar", objective = "Collect 20 Fetishes of Hakkar and bring them to Fel'Zerul in Stonard.", description = "So he spoke of Jammal'an's prophecy?\n\nThe Atal'ai spiritual leader believes once Hakkar returns to Azeroth from the Nether, the god will grant the Atal'ai tribe immortality.\n\nFoolish trickery to bring about a premature doomsday if you ask me.\n\nBut you say the exile spoke of enchanted fetishes? This concerns me greatly. If these are in fact the key to the Atal'ai ritual which caused this mess, we must understand their intrinsic powers.\n\nVenture into the Temple, and seize the fetishes!", progress = "If the Atal'ai fetishes hold the power to summon Hakkar and fulfill Jammal'an's prophecy they must be seized. Such powers must be understood by the Horde!", completion = "Brave &lt;class&gt;, you have proven yourself to be a great champion of the Horde.\n\nNow this collection of fetishes of Hakkar must be dealt with at once!", rewards = "You will receive:\n\nGuardian Talisman"}
MultiLanguageQuestData['en'][1446] = {title = "Jammal'an the Prophet", objective = "The Atal'ai Exile in The Hinterlands wants the Head of Jammal'an.", description = "My Witherbark companions don't take kindly to strangers around their home.\n\nMe? I don't have a home anymore. I was exiled from my people, the great Atal'ai tribe of the Swamp of Sorrows.\n\nOur spiritual leader, Jammal'an, had what he called a prophecy. He believes the summoning of the god, Hakkar will bring the Atal'ai immortality.\n\nBut I urged caution. What if the prophecy was nothing more than manipulation?\n\nI want revenge for my exile. Bring me Jammal'an's head. Maybe then my people will be free.", progress = "Once Jammal'an has been removed, I stand a chance of returning to my people.\n\nWith Jammal'an as their spiritual leader, the Atal'ai face certain destruction.", completion = "Jammal'an's reckless trust of false visions led my people to their eternal doom.\n\nI thank you, &lt;class&gt;, for avenging my exile. I mourn for my people. I have no home to return to.", rewards = "You will be able to choose one of these rewards:\n\nRainstrider LeggingsHelm of Exile\n\nYou will also receive:\n\nRainstrider LeggingsHelm of Exile"}
MultiLanguageQuestData['en'][1447] = {title = "The Missing Diplomat", objective = "Defeat Dashel Stonefist in Stormwind.", description = "Yeah, you're obviously not the smartest <class> to come into Stormwind, but you're about to be one of the dumbest to never leave.\n\nHave you met me friends?", progress = "I didn't mean anything by the comment 'bout you being a stupid <class>. We're friends, right? No hard feelings?", completion = "So, you came to me for a reason. What is it you need?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1448] = {title = "In Search of The Temple", objective = "Brohann Caskbelly in Stormwind wants you to search for the Temple of Atal'Hakkar.", description = "There was a time when I was young and full of vigor like you, <class>.\n\nBut now I'm old and unable to explore the world like I once did. Ah, the things I saw!\n\nBut there was one mystery that eluded me. For my final quest, the Explorers' League sent me in search of The Temple of Atal'Hakkar. It was rumored to be located in the Swamp of Sorrows.\n\nBecause of my frail state, I traveled the skies by gryphon in search of it but never found it.\n\nHelp an old dwarf out? Perhaps you will have better luck on foot.", progress = "I have traveled the world from the jungles of Azeroth to the snowy peaks of Khaz Modan.\n\nNever before have I asked for help in my adventures. But my old bones are tired.\n\nNothing would leave me feeling more satisfied than knowing that I completed my final quest for the Explorers' League\n\nIf you'd be so kind as to help me search for the Temple of Atal'Hakkar, <class>, I'd greatly appreciate it.\n\nScour the Swamp of Sorrows and report back with your findings!", completion = "The Temple of Atal'Hakkar has been sunk beneath the Pool of Tears? And surrounded by the green dragonflight?\n\nAn amazing discovery, &lt;class&gt;. But obviously something has gone terribly wrong.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1449] = {title = "To The Hinterlands", objective = "Speak with High Thane Falstad Wildhammer at Aerie Peak in the Hinterlands.", description = "As I mentioned earlier, I attempted to scout the temple on my own from the air. Well, I wasn't exactly alone.\n\nI traveled to the renowned gryphon aviary at Aerie Peak in The Hinterlands. There I enlisted the aid of one of their finest pilots. The pilot fell off his mount, down into the swamp...\n\nIn my old age the poor fellow's name eludes me. The master of the aviary would remember, no doubt.\n\nJourney there and seek out Falstad Wildhammer.\n\nWe need to find out what happened to that pilot.", progress = nil, completion = "What do you want, laddy? Can't you see I've got problems to take care of here? Who has time to stand around yapping with some &lt;race&gt; chatterbox?\n\nThere are trolls coming out of the woodwork! Make it snappy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1450] = {title = "Gryphon Master Talonaxe", objective = "Speak with Gryphon Master Talonaxe inside the Aerie Peak Aviary.", description = "So you're a glorified errand <boy/girl> for some old Explorers' League geezer, eh?\n\nWell you listen to me, <class>. I don't know who your old buddy was flying around with down in Azeroth. Do I look like Gryphon Master Talonaxe to you? Do I?\n\nIf you're so interested in the flight assignments why don't you ask the gryphon master? If I catch you idling around here for much longer, I'm going to put you to some real work.\n\nNow get a move on.", progress = nil, completion = "Ah, yes. Of course I remember sending one of my gryphon riders to lend a hand to Brohann Caskbelly.\n\nAlways had a soft spot in my heart for the Explorers' League. My father helped with the initial excavation team that discovered Uldaman as a matter of fact.\n\nI sent who I thought was my best gryphon rider at the time with Brohann. He was a chap by the name of Rhapsody Shindigger.\n\nAnd what a gryphon jockey he was! Well until...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1451] = {title = "Rhapsody Shindigger", objective = "Seek out Rhapsody Shindigger in The Hinterlands.", description = "Rhapsody took quite a liking to the booze. Now don't get me wrong -- all of us dwarves up here at the aviary love a good ale when the time is right.\n\nBut ol' Shindigger took to the liquor like a gryphon takes to the skies. And a damned shame it was, too. No one could fly like Rhapsody.\n\nFirst sign of trouble was when he came stumbling back from that mission with your buddy, Brohann. All went down hill quickly after that. Had to let him go.\n\nLast I heard, he's set up a brew camp to the east of here...", progress = nil, completion = "Hiccup!\n\nI'm a-lookin' right at you but you keep bobbing up and down. Makin' me dizzy. Hoho!\n\nHiccup!\n\nWhoa! Did ya feel that? Ground is a-shakin', my friend. I need a drink.\n\nHiccup!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1452] = {title = "Rhapsody's Kalimdor Kocktail", objective = "Rhapsody Shindigger in The Hinterlands wants you to bring him 3 Roc Gizzards, 3 Groddoc Livers and 3 Ironfur Livers.", description = "Hiccup!\n\nSo that crazy fool Brohann sent ya? My we had quite an adventure...Hiccup!\n\nIf ya want me to tell ya what happened down in the swamp, I'm gonna need me something stiff to drink. It wasn't a pretty scene, ya see. Hiccup!\n\nTell ya what... bring me what I need to whip up a Kalimdor Kocktail and I'll tell ya all about it.\n\nGonna need some Roc gizzards from Tanaris... and let's see... some Groddoc and Ironfur livers from Feralas...\n\nA nice stiff Kalimdor Kocktail... that'll get me talking!", progress = "Ya ever had a Rhapsody Malt? One of my finest brews, if I do say so myself. Hiccup!\n\nBut if I'm gonna relive the horrors of that fateful flight over... hiccup... the swamp, well I'm gonna need me something a wee bit stronger. Hiccup!\n\nDon't suppose you found me those gizzards and livers I need to add that extra kick to my Kalimdor Kocktail?\n\nHiccup!", completion = "I see ya had no trouble at all getting me what I need! Musta been quite a stint you had over there in far-off Kalimdor.\n\nIt won't take but a moment for me to extract what I need from these gizzards and livers. Hiccup!\n\nThen I can distill me a fierce ol' drink and finally tell ya what ya wanna know.\n\nHiccup!\n\nGetting shivers just thinking about that ol' swamp.\n\nHiccup!\n\nLemme whip up a drink real fast.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1453] = {title = "Reclaimers' Business in Desolace", objective = "Speak to Kreldig Ungor in Desolace.", description = "There's work to be done in Desolace, <name>. It's an atrocious place, befouled by centaur and other nasties. But if you're looking for a good week's honest work, then head there, meet with Kreldig Ungor, and tell him I sentcha.\n\nYou can find him holed up at Nijel's Point--it's a little cozy camp hidden in the mountains of northern Desolace. Just head east if you enter from the Stonetalon Mountains. It's easy to miss, so be on the lookout.", progress = nil, completion = "Glad to see the Reclaimers aren't in short supply of work, or adventurers willing to help out.\n\nI'm Kreldig, &lt;name&gt;. You've made a smart move helpin' out the Reclaimers. Everyone needs something these days: they've lost a family heirloom, a magic item, a loved one. You never can tell. But with the Reclaimers around, there's no reason, for the right price, everyone can't find what they've lost.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1454] = {title = "The Karnitol Shipwreck", objective = "Find Karnitol's Chest in Desolace.", description = "Greetings, friend. Have yerself a seat here...\n\nMy first order of business is for the mage Karnitol--a noble of some sort in Stormwind. Seems his ship was attacked by sea giants while off the coast in the northwest of Desolace. He and his servants tried to bring one of his more valuable chests ashore, but when the sea giants attacked in droves, he chose to abandon it and teleport himself and his servants to safety.\n\nHe wants us to find the chest and its contents, and return it to him in Stormwind.", progress = nil, completion = "You notice the chest does not seem to have any water damage.\n\nThe second thing you notice is that the top has been forced open, and whatever magical traps were set to safeguard it have long been triggered--this much is obvious from the burn marks around its edges.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1455] = {title = "The Karnitol Shipwreck", objective = "Return to Kreldig Ungor in Desolace.", description = "You take a few moments to figure out what pried the chest open, and you notice along the sides and top of the chest, long, deep scratches that reveal that something other than a man or giant took interest in it. The marks don't appear as if they were caused by dagger or sword.\n\nAfter going through the chest you find it to be completely empty.\n\nNot having another course of action, you close the chest and prepare to leave. Kreldig will be disappointed.", progress = nil, completion = "Welcome back to Nijel's Point, &lt;name&gt;. So, tell me what you found.\n\nWhat!? Nothing? An empty chest ain't gonna get us paid, I'm afraid.\n\nTell me more about these marks you saw... these slashes.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1456] = {title = "The Karnitol Shipwreck", objective = "Find Karnitol's Satchel and return it to Kreldig Ungor in Desolace.", description = "Intriguing.\n\nWell, we might not be without hope quite yet.\n\nAlong that same coast, but to the north near Ranazjar Isle, there're night elf ruins at the bottom of the ocean. A tribe of naga, the Slitherblade, make that their home. I think that'd be our best bet.\n\nIf a scouting party went that far south, then they must've been pretty powerful. If you're gonna find Karnitol's belongings, I'd start with the more powerful naga: the tidehunters or sea witches.", progress = "No offense to whoever Nijel is, but this camp ain't the most comfortable place I've spent a night, if you know what I mean, <name>.", completion = "This is great, &lt;name&gt;! You found Karnitol's belongings!\n\nThose blasted naga, always causing trouble. I think I'd rather spend my life at war with the Horde than have to go against their kind. You've done a great service to the Reclaimers.", rewards = "You will be able to choose one of these rewards:\n\nKarnitol's Leftover RobeTreads of the SeekerFinder's Battleaxe\n\nYou will also receive:\n\nFinder's BattleaxeKarnitol's Leftover RobeTreads of the Seeker"}
MultiLanguageQuestData['en'][1457] = {title = "The Karnitol Shipwreck", objective = "Bring Karnitol's Satchel to Roetten Stonehammer in Ironforge.", description = "Take Karnitol's things back to Roetten in Ironforge and he'll pay you for a job well done.\n\nHaha, if you're not careful, he's gonna be so pleased with ya that he'll ask you to join us full time.\n\nAgain, great job, <name>.\n\nBe careful on your way back, and don't take too much time--Karnitol's not the most of patient of men, but he's very generous nonetheless.", progress = "Business is booming, <name>, and I don't have a lot of time for questions. If you've got business with the Reclaimers, then let's hear it. If not, I'm gonna have to ask you to talk to one of me underlings--they're adept enough at taking care of things 'round here.", completion = "Ah, the Karnitol business in Desolace. Excellent!\n\nSo, the chest was destroyed, but the items are all here, huh? Well, I'll let him be the judge of that. One good part about this business I got going on here is that if they're not satisfied, I can tell 'em to shove it! They're relyin' on us to find their stuff... not make sure it's all pretty and in good shape when they get it back.\n\nGood work, &lt;name&gt;. Let's see about gettin' you paid.", rewards = "You will be able to choose one of these rewards:\n\nHellion BootsSanguine Pauldrons\n\nYou will also receive:\n\nHellion BootsSanguine Pauldrons"}
MultiLanguageQuestData['en'][1458] = {title = "Reagents for Reclaimers Inc.", objective = "Bring 10 Hatefury Claws, and 10 Hatefury Horns to Kreldig Ungor in Desolace.", description = "One of my tasks out here involves picking up some reagents for Leftwitch, a gnome mage in Kharanos . Roetten seems to think it's easy coin in the bank since we're out here already. He doesn't really care that we're short-handed as is.\n\nThe first few items on his list should be easy enough to get, and it'd be a good chunk of coin for anyone helping me out.\n\nI need some horns and claws from the Hatefury satyr to the east of here. Bring 'em back to me and we'll get started on the rest of the list.", progress = "Despicable creatures, the satyr. Story says they're somehow tied to the night elves, but I'm not so sure I believe it.\n\nI think they get that on account of that one elf that brought them into the war few years back. World's never been the same since. Lot more dangerous, and a lot scarier.", completion = "Good good, &lt;name&gt;. Not sure if these are of any good quality, but if Leftwitch wanted a specific type, he should have specified before sending the Reclaimers out here to begin with.\n\nWhat say you to getting on with the next item on his list?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1459] = {title = "Reagents for Reclaimers Inc.", objective = "Bring 7 vials of Scorpashi Venom and 3 Aged Kodo Hides to Kreldig Ungor in Desolace.", description = "Next on Leftwitch's list is... let's see... hmm. Oh, here it is.\n\nSimple enough, but pretty explicit in his directions. He needs venom from the scorpashi, and hide from some kodo. The fine print says both are from specific creatures: the venom's got to come from any of the scorpashi, and the hide's got to come from an aged kodo, not the dying or ancient ones.\n\nMages, I tell ya, some of the stuff they want... it's just weird.", progress = "Sorry I couldn't tell you where to find the kodo or the scorpashi. I'm not terribly familiar with the area, and I haven't had time to explore.", completion = "Your help here's a boon, &lt;name&gt;. You're cutting my time spent here in Desolace by half at least. I'll be back in Ironforge warming my feet in no time with your help.\n\nWhen we get this list taken care of, and I'm back home, look me up, I'll buy you an ale for sure.\n\nBut until then, let's get the rest of these reagents gathered.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1462] = {title = "Earth Sapta", objective = "Speak to Seer Ravenfeather for another Earth Sapta.", description = nil, progress = nil, completion = "Take this and remember, it is sacred.", rewards = "You will receive:\n\nEarth Sapta"}
MultiLanguageQuestData['en'][1463] = {title = "Earth Sapta", objective = "Speak to Canaga Earthcaller for another Earth Sapta.", description = nil, progress = nil, completion = "I give you one in good faith. You already proved yourself once, but me tinkin' you should be more careful in the future.", rewards = "You will receive:\n\nEarth Sapta"}
MultiLanguageQuestData['en'][1464] = {title = "Fire Sapta", objective = "Speak to Telf Joolam for another Fire Sapta.", description = nil, progress = nil, completion = "May fire burn within your heart, &lt;name&gt;.\n\nThe elements await you.", rewards = "You will receive:\n\nFire Sapta"}
MultiLanguageQuestData['en'][1465] = {title = "Vahlarriel's Search", objective = "Return the Malem Pendant to Vahlarriel Demonslayer in Desolace.", description = "As you continue your search of the wagon you find not only a pendant, but also footprints leading off towards the south. In the distance you can see smoke rising from a large fort. The smoke is from a kept fire, not the burning of buildings, and your instincts tell you that the Malems, if still alive, were taken that direction.\n\nYou think Vahlarriel at Nijel's Point should not only see the pendant you've found, but also know about the signs of life to the south.", progress = nil, completion = "Infuriating! This entire fiasco!\n\nThe two of them were warned about how dangerous coming here would be. Now they're both missing... or worse.\n\nYou said you saw tracks heading to a fort nearby? That may be our best bet.\n\nFrom what the locals have said, that fortress is infested with members of the Burning Blade--orcs who have dedicated themselves to demon causes. They may not represent the majority of the Horde's beliefs, but they are evil and will slay you on sight if you're caught spying.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1466] = {title = "Reagents for Reclaimers Inc.", objective = "Bring 10 Felhound Brains, 10 Nether Wings, and 10 vials of Doomwarder Blood to Kreldig Ungor in Desolace.", description = "This is the last of the items, and I won't lie, it ain't pretty. I'm also expecting this to take you a little bit longer than the other items.\n\nSo, enough with the warning, let's get this started. Leftwitch says he needs: ten brains from either mana eaters, mage hunters, or ley hunters. Ten nether wings from a nether maiden, sister or sorceress. And... ten vials of doomwarder blood from a doomwarder captain, or lord.\n\nSimple enough, huh? Sheesh... if you wanna pass on this one, I'd understand.", progress = "I didn't even realize these demon things were in Desolace. Last I read, centaur pretty much owned the land after the night elves picked up and left years ago.\n\nI wonder why they took up here, and how.", completion = "Honestly? I wouldn't have thought it. You're amazing, &lt;name&gt;. Taking on demons for a mage's experiments, and coming back in one piece to boot. Great job!\n\nI'm personally gonna tell Roetten about you when I get back to Ironforge.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1467] = {title = "Reagents for Reclaimers Inc.", objective = "Bring Leftwitch's Package back to Roetten Stonehammer in Ironforge.", description = "To get paid, you're gonna have to get back to Ironforge and speak to Roetten himself. He'll love getting Leftwitch's package out of the way anyway. Just give him this and it should be enough to get your booty.\n\nAnd don't worry, I'm still going to put in a good word for you when I get back. I shouldn't be in Desolace much longer.", progress = "Well met, <name>. Business is booming, the sounds of anvils being struck rings throughout Ironforge, the bellows blow the fires hot, and me wife's making me a pie for dessert after tonight's dinner. Could life be any grander?", completion = "Ah, the package for Leftwitch from Desolace. Excellent. I 'preciate the work, and your timeliness, &lt;class&gt;. Glad to have you aboard for at least this small bit of work.\n\nI got your payment right here. Let it be known that Reclaimers Inc. always pays well for a hard week's work.", rewards = "You will be able to choose one of these rewards:\n\nAuric BracersStormfire Gauntlets\n\nYou will also receive:\n\nAuric BracersStormfire Gauntlets"}
MultiLanguageQuestData['en'][1468] = {title = "Children's Week", objective = "Use the Human Orphan Whistle to talk with the child you will be looking after during Children's Week.\n\nProvided item: \n", description = "You're willing to help us here at the orphanage?  Bless you, friend; your aid during Children's Week will be invaluable.\n\nTake this whistle.  You will only be able to use it for a short amount of time - typically not longer than Children's Week itself.  When you use it, you will be able to talk with the child you've agreed to look after.  Using it again will dismiss the child.\n\nBy all means <name> - use the whistle and meet your ward!  I'm sure the child will be most eager to meet you.", progress = nil, completion = "Um... hi.  My name is Randis, and I guess you're looking after me?  You're an adventurer, like my mom and dad were.  I'm happy to meet you.\n\nI hope we'll have a lot of fun together.  I have some things I'd like to do, and the matron says you'll be like a big brother to me during this week.  I'd like that a whole bunch, yes sir.", rewards = nil}
MultiLanguageQuestData['en'][1469] = {title = "Rhapsody's Tale", objective = "Bring the Atal'ai Tablet Fragment to Brohann Caskbelly in Stormwind.", description = "Before the flight, I drank me a whole keg of stout. Hiccup!\n\nAnd what a flight it was. Zipping around with Brohann following me. Didn't see no temple though. Hiccup!\n\nWell, didn't see no temple till I got a little too tipsy and fell off my mount. I plunged right into the water and was sucked down. Found myself surrounded by a bunch of creepy trolls. Sure swam out of there fast! Even made off with this troll souvenir. Here, take it to Brohann and let him know his temple is down there, indeed. Hiccup!", progress = "At long last you have returned, <name>. It has been quite some time since we last spoke. I thought perhaps you had forgotten about my quest.\n\nDid you locate that wily gryphon rider? Did he have anything to report?", completion = "Rhapsody Shindigger! That's right... how could I forget such a name?\n\nSo he knew about the sinking of the temple all along? Well, that certainly would have saved you some leg work.\n\nBut this Atal'ai artifact! Why, it's quite a find!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1470] = {title = "Piercing the Veil", objective = "Bring Venya Marthand 3 Rattlecage Skulls.", description = "Greetings, child. I can see that you are still young in the ways of the warlock, power still eluding your grasp. I can sense your eagerness to learn.\n\nAnd you will learn.\n\nThere is no strength in ignorance. Knowledge is our greatest power. Through its application, we can control the chaotic magics and beings of the void, bending them to our will.\n\nI will show you how to bind a servant to your will, but first you must bring me three skulls of the rattlecage skeletons near the abandoned smithy.", progress = "Your power is little now, though I suspect already you sense the possibilities.\n\nEven the dead might feel alive, with that power coursing through us.", completion = "Though you are still untested and young in your learning, you have proven that you possess sufficient ability to master the summoning and binding of an imp. Do not be deceived by an imp's size. Though it lacks physical strength, it possesses powers and a cleverness that will serve you well.\n\nAttend me carefully, &lt;name&gt;, for I will not repeat this lesson, and I will leave its mastery to you.", rewards = "You will learn:\n\nSummon Imp\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][1471] = {title = "The Binding", objective = "Using the Runes of Summoning, summon and subdue a voidwalker, then return the Runes of Summoning to Carendin Halgar in the Magic Quarter of the Undercity.", description = "Surely you have seen the circle of summoning below us? Only there will you be able to draw forth an unbound voidwalker.\n\nUsing these runes, you will be able to draw it forth, and then you must dominate it through strength of arms and magic.\n\nWhen it is subdued, it will be indentured to you. Come to me then, and I will elucidate the spell of summoning, so that it may serve you to whatever end you wish.", progress = "I expect to hear of your success, <name>. Not meeting my expectations will be the least of your worries, however, should you fail.", completion = "You have done well, &lt;name&gt;. Now, I will impart to you the spell used for summoning the voidwalker.\n\nThe power that it unleashed upon you is now yours to command. Use it wisely.", rewards = "You will learn:\n\nSummon Voidwalker\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][1472] = {title = "Devourer of Souls", objective = "Speak with Godrick Farsan in the Temple of the Damned.", description = "A sayaad is a devourer of souls, dominator of wills, tempter of hearts. A creature of profound evil and singular mind.\n\nFolk tales told by righteous and wicked alike use their common name: succubus for females, incubus for males.\n\nThe demon must be lured into our world with a stimulus - the hearts of pure and loving mortals. The sayaad will be unable to resist. Then you can dominate it, and make it your own.\n\nSpeak with my assistant, Godrick Farsan, within the temple. He will help you find your bait.", progress = nil, completion = "You were sent by Carendin? &lt;name&gt;, then.\n\nDo not think light of me because my sight is gone. I see things that lie behind now, with clarity I had never known. What I once thought a curse, is now a boon.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1473] = {title = "Creature of the Void", objective = "Recover Egalin's Grimoire and bring it to Carendin Halgar in the Temple of the Damned.", description = "It seems the consensus that you are ready to learn to summon a voidwalker.\n\nA being created of the chaos that lies beyond, if you summon one but cannot control it, you will be torn asunder.\n\nThe first voidwalker was summoned by Egalin, and in his grimoire is the process explained.\n\nUnfortunately, it was stolen from us by an agent of the Scarlet Crusade who has it secreted away in his base at a tower to the west. Bring it to me, and I will impart the knowledge to you.", progress = "Egalin was the teacher that taught me. With hardly a look, he was able to command the voidwalker he had summoned.\n\nWhen it came my turn to try, I was overconfident. Do not trifle with the powers that you wield, <name>, they can consume even the vigilant.", completion = "Ah, this is excellent. Like as not, Perrine was ignorant to the true power of the musty book he had stolen from us.\n\nIt will not fall out of our hands again. Observe, &lt;name&gt;, the structure of the spell, the manner in which your power must be channeled.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1474] = {title = "The Binding", objective = "Using the Pure Hearts, summon and subdue a succubus, then return the Pure Hearts to Carendin Halgar in the Magic Quarter of the Undercity.", description = "Using these hearts, cast a spell at the summoning circle to open a doorway for the succubus to come through. Your powers are greater now, and you will need all of them to defeat the succubus. \n\nBeware its charms, <name>, many a strong mind has been bound to its will. When overcome, the succubus will be returned to the void, and I will teach you the spell to summon it forth at your command.", progress = "Of the powers from beyond the void, the succubus is one of the most dangerous, as the weak are most easily wrapped around its fingers.\n\nRemember that now and in the future.", completion = "Again, you have done well, &lt;name&gt;. It has been quite some time since I have seen a young &lt;class&gt; with as much potential as you. Be assured that I will continue to watch your progress, and prepare and assist you in your future trials.\n\nFor now, let me show you the summoning spell for your newly dominated succubus.", rewards = "You will learn:\n\nSummon Succubus\n\nYou will also receive:\n\nSmall Soul Pouch"}
MultiLanguageQuestData['en'][1475] = {title = "Into The Temple of Atal'Hakkar", objective = "Gather 10 Atal'ai Tablets for Brohann Caskbelly in Stormwind.", description = "According to legend, The Temple of Atal'Hakkar is a holy shrine dedicated to the ancient god, Hakkar the Soulflayer. Maintained by a vicious tribe of trolls named the Atal'ai, the temple is rumored to be impenetrable.\n\nNow sunk beneath the Pool of Tears, retrieving artifacts from the temple is even more difficult. But that's what I need you to do, <name>.\n\nAid me by gathering the intact Atal'ai Tablets. Bring them to me and I will return to the Explorers' Guild a hero. Together we will share the glory.", progress = "As dusk slowly descends upon my career I turn to you, <name>, to help me in my final quest for the Explorers' League. If my old bones could muster the strength to brave the Swamp of Sorrows and the sunken temple I would be fighting right alongside you.\n\nPride makes it hard for me to ask for your help in collecting the Atal'ai Tablets. But old age forces the necessity.\n\nPlease help me, <name>. I want to retire from the Explorers' League having completed their final bidding.", completion = "The Atal'ai Tablets! Thank you, &lt;name&gt;!\n\nOnce I deliver these to the Explorers' League our names shall go down in history together. You have helped an old dwarf fulfill his final obligation in life. For that I am eternally grateful.", rewards = "You will receive:\n\nGuardian Talisman"}
MultiLanguageQuestData['en'][1476] = {title = "Hearts of the Pure", objective = "Bring the hearts of Dalin Forgewright and Corma Villard to Carendin Halgar in the Temple of the Damned.", description = "Coaxing a succubus will require the hearts of the pure. But is any mortal without vice?\n\nThrough bits of overheard stories, I found two humans that should do.\n\nThe first is Dalin Forgewright, who has dedicated himself to the care of the Lordaeron refuges, whom are refused by their kin at the Greymane Wall.\n\nThe other is Corma Villard, a woman who remains faithful to her lost love, wandering the Wetlands for a sign of her.\n\nDeliver their hearts to Carendin. But first, let me show you your quarry.", progress = "I have been pleasantly surprised by the speed of your progress so far, <name>. Bring me the hearts and you will impress me once again.", completion = "The heart of a goodly man seems much the same as any, when you see it like this, don't you think?\n\nPerhaps we possess something of a... different... view on the subject. These will do, though. I have no doubt that a succubus would be attracted by their purity.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1477] = {title = "Vital Supplies", objective = "Speak with Watchmaster Sorigal at Darkshire in Duskwood.", description = "Our mages are conducting research at Nethergarde Keep in the Blasted Lands, research vital to our understanding of the Dark Portals. They require nearly constant supplies, but our supply line to Nethergarde is tenuous.\n\nYou must help ensure the supplies make it to Nethergard.  Report to Watchmaster Sorigal in Darkshire, and do as he asks.  This task will take you into hostile lands, <name>.  Prepare yourself.", progress = nil, completion = "Andromath sent you?  Very good.  I have an important task for you...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1478] = {title = "Halgar's Summons", objective = "Speak with Carendin Halgar in the Undercity.", description = "Ah, <name>! I just received word from Carendin Halgar that he would like to see you for further training.\n\nYou should be proud of yourself, <name>. It's not every day that Master Halgar personally sees fit to instruct a young warlock.\n\nYou'll be able to find him in the Magic Quarter of the Undercity, near the Temple of the Damned.", progress = nil, completion = "Good, I see Ageron managed to find you, &lt;name&gt;. Let us waste little time with small talk and pleasantries and focus on your training. There is still much you have to learn.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1479] = {title = "The Bough of the Eternals", objective = "Take the orphan to the bank of Darnassus. The bank itself is hollowed out of a tree known as the Bough of the Eternals.", description = "I've heard stories about how the night elves have their bank in a tree - one that looks like a bear!  That's so cool!  Night elves are neat how they like nature and stuff, but bears are just totally awesome!\n\nWould you take me to see the bear-tree in Darnassus, please?  There's a boat that will take us close to there, and it shouldn't take very long.  Please, please, please!", progress = "Are we there yet?", completion = "Wow, it was cooler than I even imagined - the Bough of the Eternals!  I didn't think it'd be so big, but it was!  Did you see the bird on top of it too?!  I wonder how they got the branches to look like that!\n\nThanks for taking me to Darnassus, &lt;name&gt;.  You're awesome!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1480] = {title = "The Corrupter", objective = "Bring the Flayed Demon Skin to Maurin Bonesplitter in Desolace.", description = "The torn skin smells rotten, and is remarkably pliable for something that appears to be dry and fragile.\n\nAs you unroll it, you can clearly see the red markings of some kind of language on one side. At the bottom of the skin is a very clear symbol that you guess is a signature of some kind.\n\nPerhaps it is something Maurin could tell you more about?", progress = "The Burning Blade begin to realize how weak they truly are. Their magics are pathetic, their strength feeble.\n\nTheir only power comes from those they serve, and not from any understanding of true power and knowledge.", completion = "Hmm, these runes are indeed a language, &lt;name&gt;, an old language. They seem remotely similar to the Eredun language, but the differences are drastic. If I am not mistaken, this is a contract of some kind.... Here, yes, this symbol is the demon's signature: Lord Azrethoc.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1481] = {title = "The Corrupter", objective = "Bring a Shadowstalker Scalp to Maurin Bonesplitter in Desolace.", description = "I believe I can find this demon lord given the proper reagents.\n\nIf he is indeed as powerful as I suspect, I will need items gathered from deadly creatures. But you act in the Warchief's name, so I am sure you will accept my task.\n\nFirst, I will have to break any wards he has against scrying. For this, I will need the scalp from a satyr--but not any satyr. The scalp must come from a Hatefury shadowstalker.\n\nSearch for them among the ancient ruins in the northeast of Desolace.", progress = "Do not bring me an incorrect scalp, <class>. Using the incorrect reagents could cause our deaths. The demon lord may have contingency spells on his person to slay those who would scry upon him.\n\nFate has already dealt me enough pain.", completion = "The shadowstalkers were unable to slay you, &lt;class&gt;. Impressive... most impressive.\n\nThis scalp will do nicely for my spell. While you were away, I was able to gather some of the other reagents needed for the spell.\n\nI am almost ready. I only need a focus for the spell--something to project an image of the demon lord and his whereabouts.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1482] = {title = "The Corrupter", objective = "Bring an Oracle Crystal to Maurin Bonesplitter in Desolace.", description = "An oracle crystal would do nicely. They are crafted by the naga for their oracles to use.\n\nNorthwest of here, along the coast, is a vast coral reef that the naga have taken as their home when this close to the shore. You can find their oracles there. The Slitherblade are deadly and will not react kindly to your intrusions, so be careful and make haste.\n\nWhen you return, we shall see about finding this demon lord Azrethoc.", progress = "I am ready for the oracle crystal, <class>. Finding and destroying this Lord Azrethoc would garner a great deal of favor with the Warchief for both of us. We would do well to work together and to do so swiftly so we may further our own ends and curry favor with the Warchief.", completion = "A precious oracle crystal... flawless... beautiful. Indeed.\n\nWe shall begin immediately. Finding this demon lord should be our primary concern, and its slaying demands our utmost attention.\n\nTake a step back, &lt;class&gt;, and let us see what this demon is, and where he may be found.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1483] = {title = "Ziz Fizziks", objective = "Speak with Ziz Fizziks in Windshear Crag.", description = "The Venture Company stole many of the best goblin minds, but from time to time, we get the opportunity to steal some back.\n\nA while ago, the Venture Company outfit in the Stonetalon Mountains hired Gerenzo Wrenchwhistle--a gnome! Their other engineer, Ziz Fizziks, was so taken aback by this, he pleaded with me to find him new employment with the Tinkers' Union. I set him on a few tasks, but he might need help.\n\nMaybe you could look in on him for me? He's stationed at the western edge of Windshear Crag.", progress = nil, completion = "I thought those Venture Company higher-ups were slave drivers, but then I met Sputtervalve, the cruelest of them all!\n\nHa! Though it's better than being out of a job, I suppose... Or worse, working with that Gerenzo. If you're here to help, I've got something for you to do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1484] = {title = "The Corrupter", objective = "Speak to Takata Steelblade in Desolace.", description = "This creature is far more dangerous than I had anticipated.  No doubt Takata questions my abilities to take on such a creature, and it would insult his honor if he were not informed about what just happened.\n\nSpeak to the swordsman, tell him you are willing to slay the demon if he would allow it, but do not press too hard. It is better if he thinks it his own idea.", progress = nil, completion = "I witnessed what just occurred with Maurin and the demon lord. That creature, even as an apparition, seems to have more power than my warlock companion. I wonder if he's up to the task of defeating the monster? It would serve the Warchief better if I go myself, but with my responsibilities here, I would disgrace my clan if I turned my back on my duties here to battle this evil for my own honor.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1485] = {title = "Vile Familiars", objective = "Bring 6 Vile Familiar Heads to Ruzan.", description = "Those warlocks who came before us have earned the distrust of the Horde, and while we are tolerated, we are not loved.\n\nThis has not brought the warlocks closer together, however, as many choose to live reclusively, dabbling in their magics alone. I will not seek to lead you down one path or the other, but only help you in your maturation.\n\nBefore I teach you the art of summoning, bring me six heads of the vile familiars from the cave to the northeast.", progress = "It is important that you can control the beings that you summon through your magic. There are few enough interested in learning the ways of the <class> that I would risk throwing your life away by teaching you something before you are ready.", completion = "Throughout your training as a &lt;class&gt;, you will learn to call forth beings of many sorts. Some may not seem it, but all are useful tools.\n\nDo not be fooled by the imp's small size. As you no doubt noticed, it is still a formidable adversary.", rewards = "You will learn:\n\nSummon Imp\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][1486] = {title = "Deviate Hides", objective = "Nalpak in the Wailing Caverns wants 20 Deviate Hides.", description = "As Naralex descended deeper into his nightmare, a strange breed of beasts arose from beneath the Barrens into the Wailing Caverns.\n\nThese deviate creatures have strange, otherworldly properties. While evil in nature, it is my opinion that some good can come from their existence here in Kalimdor. I believe their hides will be of particular use in the ways of leatherworking.\n\nIf you feel up to the task, venture into the caves below and retrieve some deviate hides.", progress = "I am very interested in examining the hides from the deviate creatures who have infested these caves. Have you had any luck in collecting some, <class>?", completion = "Your efforts shall not go unnoticed in gathering these hides, &lt;name&gt;.\n\nThank you for your dedication.", rewards = "You will be able to choose one of these rewards:\n\nSlick Deviate LeggingsDeviate Hide Pack\n\nYou will also receive:\n\nDeviate Hide PackSlick Deviate Leggings"}
MultiLanguageQuestData['en'][1487] = {title = "Deviate Eradication", objective = "Ebru in the Wailing Caverns wants you to kill 7 Deviate Ravagers, 7 Deviate Vipers, 7 Deviate Shamblers and 7 Deviate Dreadfangs.", description = "Naralex had a noble goal.\n\nOur great leader aspired to enter the Emerald Dream and help regrow these harsh lands back into the lush forest it once was. But something went terribly wrong.\n\nNaralex's dream turned into a nightmare and corrupt creatures began to inhabit the caverns.\n\nWhile some Disciples of Naralex seek to awake our master, my concern is with ridding these caves of the evil beasts.\n\nBrave the caverns, <name>, and eradicate the deviate spawn.", progress = "<name>, we, the Disciples of Naralex, need your help. Our numbers are dwindling with our master trapped in his twisted nightmare. We have not the forces necessary to deal with the corrupt creatures which now haunt these caverns.\n\nI beg of you, enter the caves and wage war on the deviate creatures!", completion = "As a Disciple of Naralex, I commend your bravery, &lt;name&gt;.\n\nYour aid in ridding the caverns is the first step in our long plight to see the Barrens restored.\n\nThank you and may you prosper.", rewards = "You will be able to choose one of these rewards:\n\nPattern: Deviate Scale BeltSizzle StickDagmire Gauntlets\n\nYou will also receive:\n\nPattern: Deviate Scale BeltDagmire GauntletsSizzle Stick"}
MultiLanguageQuestData['en'][1488] = {title = "The Corrupter", objective = "Slay Lord Azrethoc and Jugkar Grim'rod and return to Takata Steelblade in Desolace.", description = "Although I have no knowledge of this Lord Azrethoc, I agree with Maurin, he must be stopped; especially if he is attempting to gain influence over the Burning Blade to further his goals.\n\nYou have already shown you wish to aid the Warchief, and I would trust you to gather a party to slay the demon lord and his warlock servant.\n\nWhen you are ready, head directly south,  and return to me when the threat has been ended.", progress = "Glory to the Horde, and death to our enemies, <name>!\n\nThe demons in Desolace pose a greater threat than ever before. My hope of returning to the Warchief dwindles as more and more of the foul creatures seem to appear.\n\nI sometimes wish it was only the centaur we had to deal with.", completion = "A mighty victory for us all, &lt;name&gt;. Let us rejoice in your success. I trust now that our future here is not as bleak as I once thought.\n\nThe demons will be slain, the Burning Blade will fail in their efforts, and we may one day have a place we can safely call home again.", rewards = "You will be able to choose one of these rewards:\n\nBasalt BucklerEnforcer Pauldrons\n\nYou will also receive:\n\nBasalt BucklerEnforcer Pauldrons"}
MultiLanguageQuestData['en'][1489] = {title = "Hamuul Runetotem", objective = "Speak with Hamuul Runetotem.", description = "The shells you brought me have a taint, one I have never before seen.  I am certain the water of the Oases is the cause, and I can sense the confusion they cause this land.  It is as if the land dreams and cannot awake.\n\nThe Wailing Caverns must be the source of the taint.  But before you go there, speak with Hamuul Runetotem, the elder druid.  I sent word to him of the happenings in the Barrens.  He is wise, and can offer you counsel.\n\nYou will find him in Thunder Bluff, on the Elder Rise.", progress = nil, completion = "I bid you greetings, &lt;name&gt;.  You are welcome here, and I suggest you gather all your strength.  For the task we now set before you ... is a dire one.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1490] = {title = "Nara Wildmane", objective = "Speak with Nara Wildmane.", description = "I entered the land of dreams, and dreamed of a cult of druids who dwell in the Wailing Caverns.  I saw that their goals were once noble, but they have lost their way.  They are now servants of the taint seeping through the Barrens.\n\nI am old and my strength fails.  I could not long dwell in that dreaming place and know little more of the tainted druids.  But Nara is young and her spirit is fierce.  She remained in the dreaming when I fled.\n\nSpeak with Nara.  She is in the tent, over yonder.", progress = nil, completion = "Yes, it is true.  I know of the druids in the Wailing Caverns.  I have seen their twisted, scaled faces.  I know their crimes, and I know their plans.\n\nYou must stop them, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1491] = {title = "Smart Drinks", objective = "Collect 6 portions of Wailing Essence.", description = "Ok, so raptor horns don't work so well.  But that's all right -- no one got rich on their first try!  And besides, I think I found something that'll work even better in my smart drinks!\n\nThere is a substance called Wailing Essence, and I think it is the cause of the strange plants and animals in the Barrens.  Get me some and I'll try it in my drink!\n\nI heard the essence gathers in ectoplasmic creatures in the Wailing Caverns to the west.  Hunt those creatures and gather the essence.", progress = "Where is my wailing essence?", completion = "Great, you got it!  I can't wait to try it out.  This is going to make me a fortune, I just know it!\n\nThank you, &lt;name&gt;.  Take this, and after I'm rich I'll send you more, I promise!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1498] = {title = "Path of Defense", objective = "Bring 5 Singed Scales to Uzzek at Far Watch Post in the Barrens.", description = "As a warrior, one of our most crucial tasks is... protection.  We are the shield of the Horde, and we keep our weaker brethren safe.  If you are to join in our ranks, then you must prove your mettle to me.\n\nGo to Thunder Ridge in Durotar, where live the lightning hides and thunder lizards.  Hunt the beasts!  Show me you are tougher than they!  Brave their assaults and bring me a stack of their singed scales as proof.\n\nDo this, and then I will teach you.", progress = "Do you have the scales, <name>?  Unless you can withstand the attacks of the thunder lizards, you will not benefit from my instruction.", completion = "Ah.  I see you have defeated the thunder lizards, which proves you are tough.  Now I will show you how tough skin and shrewd movements can combine to form an impenetrable wall of defense.\n\nLearn your lesson well, &lt;name&gt;.  And be ready for future instruction.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1499] = {title = "Vile Familiars", objective = "Speak with Zureetha Fargaze.", description = "Zureetha has been sending novices like yourself to help cull the numbers of the creatures in the cave near where you fought the vile familiars.\n\nI think it would be good for you to gain experience by assisting her. Be sure to tell her that you assisted with the imp problem, she'll probably have a reward for you.", progress = nil, completion = "You have done well, &lt;name&gt;.\n\nAlthough the vile familiars were merely pets of the darker powers within the Burning Blade, your success against them foretells greater deeds ahead.", rewards = "You will be able to choose one of these rewards:\n\nPrimitive Hand BladePrimitive Walking Stick\n\nYou will also receive:\n\nPrimitive Hand BladePrimitive Walking Stick"}
MultiLanguageQuestData['en'][1500] = {title = "Waking Naralex", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][1501] = {title = "Creature of the Void", objective = "Retrieve the Tablet of Verga for Gan'rul Bloodeye in Orgrimmar.", description = "So few warlocks remain... We risk much, but the risks are warranted. You must quickly reach maturity in your ability if you are to be of use to the Horde and to the Warchief.\n\nIt is time that you learned a new summoning spell.\n\nFirst, you must recover the Tablet of Verga, which was stolen by warlocks of the Burning Blade and is now kept at their lair in Skull Rock to the east of the city. With the tablet, I will show you the runes necessary to summoning a voidwalker.", progress = "Do you have the Tablet of Verga, <name>? If not, I do not wish to speak with you until you do.", completion = "Good. I hope you inflicted some other losses on the Burning Blade when you went to retrieve this.\n\nThey have been a source of great annoyance for the Warchief, and a great blight upon warlocks as a whole.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1502] = {title = "Thun'grim Firegaze", objective = "Speak with Thun'grim Firegaze in the Barrens.", description = "It is vital that a warrior's weapon is one of quality.  And if there is an orc who can craft quality weapons, then that orc is Thun'grim Firegaze.  He is a hermit who dwells atop the hills east of the Crossroads.\n\nIf you seek a weapon, warrior, then you should seek Thun'grim.  To find him, first travel to the Crossroads to the west, then strike east into the hills.  His camp is high on a hilltop.", progress = nil, completion = "My eyes have long dried out from staring into the forge's flame,  but some things I can still see.  I can see you want something.\n\nAnd if you found your way here, then I can guess what you desire.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1503] = {title = "Forged Steel", objective = "Bring the Forged Steel Bars to Thun'grim Firegaze in the Barrens.", description = "I will give you a weapon, <name>, but first you must aid me.  The Razormanes to the northwest came into my camp a few nights past.  They would not meet me in combat, but they know my eyes are bad--a few distracted me with snorts while others stole from me!  The cowards!\n\nThey took an iron chest, and within it were some forged steel bars.  If you can recover them then I will give you the weapon you seek.\n\nSearch for the iron box within the quilboar camps, and return with the forged steel bars.", progress = "Do you have my steel bars?", completion = "You found them!  And all the bars are here, which doesn't surprise me.  I didn't think the Razormanes would know what to do with fine steel like this.\n\nThank you, &lt;name&gt;.  Here is your reward.  May it serve you well.", rewards = "You will be able to choose one of these rewards:\n\nThun'grim's AxeThun'grim's MaceThun'grim's DaggerThun'grim's Sword\n\nYou will also receive:\n\nThun'grim's AxeThun'grim's DaggerThun'grim's MaceThun'grim's Sword"}
MultiLanguageQuestData['en'][1504] = {title = "The Binding", objective = "Using the Glyphs of Summoning, summon and subdue a voidwalker, then return the Glyphs of Summoning to Gan'rul Bloodeye in Orgrimmar.", description = "Now, observe the Tablet of Verga, for it contains the glyphs you will need for the summoning. Take them to the circle in Neeru Fireblade's tent on the other side of the cavern. There you will be able to call for the voidwalker.\n\nYou must defeat it using whatever physical and magical means you have at your disposal. When this is completed, return to me with the glyphs of summoning and I will demonstrate how you may bind the creature to your will.", progress = "The voidwalker is a powerful creature. I remember when it was I that was in your shoes, <name>. Over the years, my own voidwalker has grown to fight me less, though I suspect that is only because it hopes I will let my guard down.\n\nRemember that, <name>.", completion = "You have done well, &lt;name&gt;. I will show you how to summon the voidwalker similar to the one you just defeated.\n\nYou should know that we have high expectations for you, and you have, so far, matched them.\n\nDo not let it go to your head, however, as the tasks that still lie before you will make this seem as simple as waking in the morning.", rewards = "You will learn:\n\nSummon Voidwalker\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][1505] = {title = "Veteran Uzzek", objective = "Speak with Uzzek at Far Watch Post.", description = "The Horde honors its warriors because their strength is unquestioned.  But the truly great warriors are great students as well.\n\nSeek out Uzzek.  He is a veteran of many battles and now instructs young warriors in the ways of combat.  You will find him south of Far Watch Post, the orc garrison on the border of the Barrens and Durotar.", progress = nil, completion = "Hello, young one.  Here for some instruction, are you?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1506] = {title = "Gan'rul's Summons", objective = "Speak with Gan'rul Bloodeye in Orgrimmar.", description = "You there. <name>, right?\n\nI hope your schedule isn't busy, because Gan'rul wants to see you right away. You'll find him with the senior warlocks in the Cleft of Shadow.\n\nBased on my past dealings with Gan'rul, your summons is either a very good thing or a very bad thing.", progress = nil, completion = "Good. I was afraid Ophek wouldn't reach you.\n\nIt is time that I further your &lt;class&gt; training. Any business you have currently will have to wait.\n\nI trust there will not be a problem with this?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1507] = {title = "Devourer of Souls", objective = "Speak with Cazul in the Cleft of Shadow.", description = "The time has come for you to learn more of the summoning magics. You will learn to summon a sayaad, a creature of incredible mental powers. It can lull those of weak minds into its servitude--but have no fear! I feel certain that you will be equal to the challenge.\n\nA sayaad can only be summoned when baited with an item that represents great devotion and love. I leave it to you to find such an object.\n\nA suggestion? Speak with Cazul... There seems to be little the ancient warlock does not know.", progress = nil, completion = "Hm... &lt;name&gt;. You are still new to your path, but I sense the possibility for greatness in you.\n\nYou were born with gifts, &lt;name&gt;. See that they do not go to waste.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1508] = {title = "Blind Cazul", objective = "Speak with Zankaja in Orgrimmar.", description = "If Gan'rul has sent you to me, it must be that you are to summon a succubus, a female of the sayaad race, and need an object to use for enticement.\n\nHmm... If you trust a blind man to lead you, <name>, then listen. In the bluffs of Orgrimmar, west of the wind rider tower, lives Zankaja. She waits for the return of her mate.\n\nGo to her.", progress = nil, completion = "Have you come with news of Dogran? He was to have returned days ago, and I have heard nothing...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1509] = {title = "News of Dogran", objective = "Speak with Gazrog at the Crossroads.", description = "My mate, Dogran, was recently sent to the Crossroads for duty. It was a promotion, and he was very proud.\n\nI was sad, of course, but I didn't let him know that. And worried, too. The Barrens is a more dangerous place than Orgrimmar, and I feared the worst.\n\nNow it's been a week after he should have returned, and I have received no word from him...\n\nPerhaps you could go to the Crossroads and see if they have any news? He worked with Gazrog, who should still be stationed there.", progress = nil, completion = "Zankaja? That's Dogran's mate, right?\n\nYeah, I've heard from him, but it's not the sort of news we should let get back to her...\n\nNo, he's not dead. But he is injured and a prisoner of the quilboar.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1510] = {title = "News of Dogran", objective = "Speak with Ken'zigla at the Malaka'jin.", description = "He was stationed at Camp Taurajo, where we've been trying to weed out the quilboar. He led a few grunts to one of their camps, where he was hurt bad. The others made it back and tried to rescue him. He was in bad shape, his wounds festered, so they were afraid to move him without patching him up first.\n\nThey sent a message here, requesting a healing draught from the trolls at the Malaka'jin at the base of the Stonetalon Mountains. We sent someone to get it, but they haven't returned yet.", progress = nil, completion = "Another orc, eh? I hope you haven't come for the other. He didn't make it. Those goblins did him in good.\n\nHe said he needed a healing draught, but not much else.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1511] = {title = "Ken'zigla's Draught", objective = "Bring Ken'zigla's Draught to Grunt Logmar at Camp Taurajo.", description = "I figured there might be another coming to get the draught, so I prepared it anyways.\n\nHere you go, <name>. Mind you, you should only give half of it to him! That will give him enough strength to move without bleeding himself dry. Wait a night, then give him the other half.\n\nAnyways, you'll want to bring this to Logmar at Camp Taurajo. From what the first one told me, he should have an idea where this Dogran is.", progress = "Yes, what is it?", completion = "Well, it's about time! Dogran has been dying out there, waiting for this.\n\nWe need to get this out to him right away, but most of the grunts stationed here are out on a foraging mission.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1512] = {title = "Love's Gift", objective = "Bring the Dirt-caked Pendant to Gan'rul Bloodeye in Orgrimmar.", description = "Zankaja is young and beautiful. To be chained to an invalid... I will not allow her to suffer that injustice.\n\nLeave me, <name>. And thank you. I may end my life in glorious battle, instead of a lifeless husk.\n\nAnd please, I would ask you not to tell my mate of this... I do not want guilt on her conscience.", progress = "You have returned. Are you ready to battle a succubus?", completion = "If you tell me that this will suffice, then I trust you, &lt;name&gt;. Allow me to clean it though... Pristine and shining, it may be even more enticing to a succubus.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1513] = {title = "The Binding", objective = "Using Dogran's Pendant, summon and subdue a succubus, then return Dogran's Pendant to Gan'rul Bloodeye in Orgrimmar.", description = "Take this to the summoning circle in Neeru's tent, <name>. Summon forth a foul succubus, then show it your mastery. I believe in the strength of your magic. As always, though, be wary, for pride and overconfidence has overcome many a promising warlock.\n\nWhen you have defeated it, return the pendant to me so that I might deliver the news to Zankaja.", progress = "When I look upon a succubus, my heart begins to soar... But at the same time, I can almost sense my soul's ebb, drifting away like the tides.\n\nBe wary, my friend.", completion = "Success! Be sure I expected nothing less from my star pupil.\n\nYou have proven your worth, and gladly will I show you the method of summoning your subdued succubus. Go now, you have much to learn, and when next I see you, I will expect you to have found true mastery over your succubus.\n\nLeave the sorrow of Dogran and Zankaja to those of us who are longer in years, but remember it, and hold it as protection against the wiles of the dark power you have learned to summon today.", rewards = "You will learn:\n\nSummon Succubus\n\nYou will also receive:\n\nSmall Soul Pouch"}
MultiLanguageQuestData['en'][1514] = {title = "Corrupted Windblossom", objective = "You have found a sickly, corrupted version of what appears to be a windblossom plant.  The berries that hang from the plant appear rotten and poisonous.  It desperately needs some sort of attention if it is to be turned back to normal.", description = nil, progress = "You have found a sickly, corrupted version of what appears to be a windblossom plant.  The berries that hang from the plant appear rotten and poisonous.  It desperately needs some sort of attention if it is to be turned back to normal.", completion = "You apply two Cenarion plant salves to the windblossom.  It immediately begins to shed its corrupted form, blossoming into a vibrant and healthy plant.", rewards = nil}
MultiLanguageQuestData['en'][1515] = {title = "Dogran's Captivity", objective = "Bring Ken'zigla's Draught to Dogran in the Barrens.", description = "You've made it this far, so if you want to see this through to the end, I won't stop you. I can't spare you any additional manpower though, you'll be on your own.\n\nDogran is being held in a quilboar camp to the north of here. Look for a group of two huts. He'll be heavily guarded--that is, if they haven't killed him yet, or he hasn't succumbed to his wounds.\n\nGood luck.", progress = "Urrrghhhh...", completion = "Foul tasting brew...\n\nI can feel the strength in me now, enough to hobble away... But my leg, I will have lost it for the rest of my life. My arm, too.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1516] = {title = "Call of Earth", objective = "Bring 2 Felstalker Hooves to Canaga Earthcaller in the Valley of Trials.", description = "The time is now, young <class>. You've grown strong and your spirit endures like the earth. Following the shaman's path shows you have wisdom before even proving yourself.\n\nThe element of earth will guide your destiny, becoming part of you if you are ready. But you must stand before the earth itself. If you are ready, then you will see things only shaman know of.\n\nSeek out the Felstalkers to the north, and take from them two of their hooves. Return to me then, and we shall speak more of your future.", progress = "Patience is earth's greatest virtue. The earth witnesses the cycle of all things: the mountains becoming deserts; rivers becoming canyons. The earth is the most stubborn and wise of all the elements and it does not tolerate impatience.\n\nThe earth beckons you now because a time of conflict draws near. When you return to me successful, then you shall be that much closer to being made whole.\n\nOthers will be envious of your wisdom and hate you for their ignorance.", completion = "Excellent. Your success shows that you are prepared.\n\nOf all the elements, earth represents the foundation of all things. It is your strength, your stamina, and your patience. Earth will protect you, but only if shown the proper respect. Like the other elements, even earth can be fickle. Earth is the basis for life, and by observing its laws, you will gain greater wisdom. Never forget the secrets earth shares with you.\n\nI shall make a sapta for you now, and by accepting it, you will realize your path.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1517] = {title = "Call of Earth", objective = "Find Spirit Rock and drink the Earth Sapta.\n\nProvided item: \n", description = "A sapta is a drink created to bind our spirits to the elements. Fused with magic, the potion will allow the strong willed to see the elements as no one else can. Your spirit will be connected to the element the sapta was created for, and only a select few shaman know the recipe.\n\nThe sapta is always drunk in a holy place, and never anywhere else--remember that.\n\nSeek out Spirit Rock southwest of here--it is found at the end of the Hidden Path. Drink your sapta there, and... well, you shall see.", progress = nil, completion = "Ah... &lt;name&gt;... pleased is the earth to have you here.\n\nBound together in body and spirit, you will go forward knowing that the mountains are your strength; the plains, your patience; and the world itself your essence.\n\nStanding before the earth humbly is all that is required of you for you to pass this rite. But the others are not as passive. They may be chaotic and often violent, but such is the nature of the elements. Dual natures opposing one another, you must come to learn these things intricately.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1518] = {title = "Call of Earth", objective = "Bring the Rough Quartz to Canaga Earthcaller in the Valley of Trials.", description = "Take this rough quartz from me and bring it to Canaga Earthcaller as proof of our meeting. He will craft a totem for you, and this pebble will be the heart of it. As small as it may seem, you will come to find that size does not matter, and that even the smallest of things can outlast many others.\n\nBe patient, <name>. Remain strong. And seek wisdom. This is what earth asks of you. In the end, you shall become one with the earth--respect it as it shall respect you.", progress = "I wish to be the first to welcome you fully to the first of four paths that will forever lead you in your destiny.\n\nIf you have the stone the earth gave to you, I will give you the totem it promised.\n\nIf not, then be gone with you until you have found your way.", completion = "Excellent!\n\nThe totem I will craft for you is more than a symbol of your status among &lt;class&gt;--it has abilities beyond that. One use of the totem is as a focus for spells. Those spells are tied to the earth, and as you earn greater and greater wisdom, more of the earth's abilities will be made accessible to you.\n\nThe trainers will know when you are ready for greater knowledge.\n\nBut for now, take this earth totem...", rewards = "You will learn:\n\nStoneskin Totem\n\nYou will also receive:\n\nEarth Totem"}
MultiLanguageQuestData['en'][1519] = {title = "Call of Earth", objective = "Bring 2 applications of Ritual Salve to Seer Ravenfeather in Camp Narache.", description = "The time has come, young <class>. Your body ages and grows strong, and your spirit endures like the earth. I see it within you-you have wisdom already.\n\nThe earth guides our people, and it speaks to us, as it will to you in time. But you must be tested. If you are ready, then you shall see things only our kind know of.\n\nSeek out the Bristleback shamans in their ravine to the east, and take from them a salve they use in their rituals. Return to me only when you have enough for your own potion.", progress = "The earth is patient, and will wait for you until you are ready because she knows in time all things erode and are reborn. It is the cycle of things. Mountains become deserts. Rivers become canyons. The earth is the most stubborn and wise of all the elements.\n\nYou must learn patience and stamina above all things. The earth calls for you now because she feels you are ready. Consider this your rebirth if you succeed. You will never be able to go back to ignorance afterwards.", completion = "Good, &lt;name&gt;. Your return here signifies that you are indeed prepared for the next step.\n\nOf all the elements, earth represents the foundation of all things. It is your strength, your stamina, and your patience. The Earth Mother will protect you, but only if you show her proper respect. She is the basis for life, and by observing her laws, you will gain a greater wisdom. Never forget the secrets she shares with you.\n\nI shall make your sapta for you now, and by accepting it, a new path will open before you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1520] = {title = "Call of Earth", objective = "Find Kodo Rock and drink the Earth Sapta.\n\nProvided item: \n", description = "A sapta is a drink created to bind our spirits to the elements. Fused with magic, the potion will allow the open minded to see the elements as no one has seen them before. Your spirit will forever be tied to the element the sapta was created for, and only a select few of our kind know the secrets of its creation.\n\nThe sapta is always imbibed in a holy place, and never anywhere else.\n\nSeek out the shaman shrine to the east of here and drink of the sapta.", progress = nil, completion = "Ah... &lt;name&gt;... pleased is the earth to have you here.\n\nBound together in body and spirit, you will go forward knowing that the mountains are your strength; the plains, your patience; and the world itself your essence.\n\nStanding before the earth humbly is all that is required of you for you to pass this rite. But the others are not as passive. They may be chaotic and often violent, but such is the nature of the elements. Dual natures opposing one another, you must come to learn these things intricately.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1521] = {title = "Call of Earth", objective = "Bring the Rough Quartz to Seer Ravenfeather in Camp Narache.", description = "Take this rough quartz from me and bring it to Seer Ravenfeather as proof of our meeting. She will craft a totem for you, and this pebble will be the heart of it. As small as it may seem, you will come to find that size does not matter, and that even the smallest of things can outlast mountains.\n\nBe patient, <name>. Remain strong. And seek wisdom. This is what earth asks of you. In the end, you shall become one with the earth--respect it as it shall respect you.", progress = "Greetings, <name>. You would not return to me if you had not accomplished your task. May I be the first to welcome you fully to the first path of four that will forever rule your travels.\n\nIf you have the stone the earth gave to you, I will give you the totem it promised. If not, then I pity you. There is much pride to be had when you've fully dedicated yourself to the elements.", completion = "Splendid.\n\nThe totem I will craft for you is more than a symbol--it has abilities beyond that. One use of the totem is a focus for spells. Those spells are tied to the earth, and as you earn greater and greater wisdom, more of the earth's abilities will be made accessible to you. Trainers found throughout Kalimdor will know when you are ready for greater knowledge and will let you know as much when you visit them.\n\nBut for now, take this earth totem...", rewards = "You will learn:\n\nStoneskin Totem\n\nYou will also receive:\n\nEarth Totem"}
MultiLanguageQuestData['en'][1522] = {title = "Call of Fire", objective = "Find Kranal Fiss in the Barrens.", description = "Fire be witcha, mon. I see you be strong in da ways of earth already, an' me tinkin' you be ready to talk to Kranal.\n\nKranal live north of da Crossroads in da Barrens. He be strong in da ways of da elements and can teach ya da ways of fire... if you tink you be ready.\n\nHe be easy ta find, just don' go too far--ya go too far an' ya find yerself in da elves' lands.", progress = nil, completion = "Hmmm, Searn sent you to me, did he?\n\nWell then, Searn could always be trusted, so that must mean you're ready to take part of the next sapta--the sapta of fire.\n\nI see it in your eyes already, the burning, the desire. You've tasted power, and now you're ready for more of it. Patience, &lt;name&gt;. Remember what earth taught you. Power and destruction will come easily, but you must still know when to stay your hand.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1523] = {title = "Call of Fire", objective = "Find Kranal Fiss in the Barrens.", description = "Long has it been since you were last tested, <name>. You have shown patience thus far in your studies, but the time has come for you to learn more. The time has come for you to learn about destruction... and chaos. The element of fire is yours for the understanding, if you're prepared to pay for it.\n\nSeek out Kranal Fiss in the Barrens. He lives in a small dwelling north of the Crossroads, but be mindful, if you've reached the night elf lands, you've gone too far.", progress = nil, completion = "Hmmm, Xanis sent you to me, did he?\n\nWell then, Xanis could always be trusted, so that must mean you're ready to take part of the next sapta--the sapta of fire.\n\nI see it in your eyes already, the burning, the desire. You've tasted power, and now you're ready for more of it. Patience, &lt;name&gt;. Remember what earth taught you. Power and destruction will come easily, but you must still know when to stay your hand.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1524] = {title = "Call of Fire", objective = "Bring the Torch of the Dormant Flame to Telf Joolam in Durotar.", description = "You are powerful enough to wield the totem of fire, but that does not mean you are ready.\n\nAlong the Southfury River in Durotar, before the Great Sea, lies a hidden trail to one of the highest peaks in the land. Find your way to the top and you shall find one of our holy shrines watched over by Telf Joolam--the Shrine of the Dormant Flame.\n\nTake this torch to him--it marks that you attempt to tame fire. Return it to me aflame by the brazier at the shrine and I will see you are given the totem of fire.", progress = "Greetin's, <name>. You've found yourself at the Shrine of the Dormant Flame. Only those knowledgeable enough in the shamanistic arts will ever learn the secrets of this place and the power it holds. I'm sorry you made the trip all this way, only to be turned back now--the journey up here is far from safe after all--but I am the keeper of the shrine, and I cannot allow just anyone to wander around here.", completion = "Ah, my mistake, &lt;name&gt;. I apologize. I did not realize you possessed the Torch. I am pleased to make your acquaintance.\n\nMany adventurers find their way here while looking for lost treasure or the promise of mystical creatures to slay, only to be turned away from a seemingly empty shrine. But we know the truth, do we not, &lt;name&gt;?\n\nThis shrine holds a greater secret from the mundane members of the Horde. To us, it is sacred.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1525] = {title = "Call of Fire", objective = "Bring 1 Fire Tar and 1 Reagent Pouch to Telf Joolam in Durotar.", description = "But you did not come here for a history lesson, did you? You came for the Eternal Flame and fire totem.\n\nThe first step is to create a sapta and bind you to the flame.\n\nI can create the fire sapta for you if you bring me two items. The first is fire tar, a simple item usually carried by Razormane spellcasters in eastern Barrens.\n\nThe second item will be more dangerous: a reagent pouch from one of the cultists of the Burning Blade. You can find them in a cave above the ravines northeast of Razor Hill.", progress = "I have enough ingredients for a sapta of fire if you can find the reagent pouch and some fire tar. The Burning Blade fanatics carry the proper components for most of their spells in those pouches, and usually have enough of the items I need that we will not have to search much farther for anything else.\n\nThe saptas are always made from ingredients that are closely tied to their respective elements. It makes our work easier because of the warlocks' ties to fire.", completion = "These will do nicely, &lt;name&gt;.\n\nFire is more than chaos and destruction--do well to remember that. It is also about life, and creation. All things are tied together in such a way. Forces oppose one another, but at the same time, one cannot exist without the other. Both extinguish one another, but also give one another meaning. Always remember this.\n\nUsing different types of magic in conjunction with one another will show not only true skill, but great wisdom.", rewards = "You will receive:\n\nFire Sapta"}
MultiLanguageQuestData['en'][1526] = {title = "Call of Fire", objective = "Defeat the Minor Manifestation of Fire, and place the Glowing Ember in the brazier atop the Shrine of Eternal Flame.", description = "The fire sapta is finished. The time has come for you to face the flame. Use the sapta at the shrine and head to the top of the mountain to face the manifestation there. He will not attack until you are ready, but he will realize you are able to see him.\n\nStrike him down swiftly, <name>, for he shall only grow in power the longer you take to slay him. Once he is defeated, place his glowing embers within the brazier and light the torch.", progress = "The brazier stands about a third your height, and looks normal, save for the inscriptions along its smooth metal rails. The metal shows no signs of wear from the weather, and the bowl seated at the top of it feels cool to the touch.", completion = "A white hot flame ignites within the bowl as you place the ember within. You can feel the magical effects of the sapta coursing through your body and the fire dances rhythmically before you.\n\nYou place the top of the torch within the basin, and it immediately catches on fire.", rewards = "You will receive:\n\nTorch of the Eternal Flame"}
MultiLanguageQuestData['en'][1527] = {title = "Call of Fire", objective = "Bring the Torch of Eternal Flame to Kranal Fiss in the Barrens.", description = "Torch firmly in hand, you turn away from the brazier and look out over Durotar. You feel an excitement tugging at your spirit as the wind picks up and forces the flame to dance violently.\n\nYou start off down the path back to the Barrens in search of Kranal Fiss.", progress = "Yes, <name>? What do you have there?", completion = "Your spirit burns brighter than any torch I've ever seen, &lt;name&gt;, and for that, you should be proud.\n\nIf you continue down this path, the elements will be yours to command, and our brethren will look to you for guidance and wisdom. Let me be the first to congratulate you and present to you your newest totem.", rewards = "You will learn:\n\nSearing Totem\n\nYou will also receive:\n\nFire Totem"}
MultiLanguageQuestData['en'][1528] = {title = "Call of Water", objective = "Find Islen Waterseer in the Barrens.", description = "Water be in ya future, mon. I see you be strong in da ways of fire already, an' me tinkin' you be ready to talk to Islen.\n\nIslen live along the coast of da Barrens. If ya head south along the Southfury River, ya canna miss her--look fer da big shark! She be strong in da ways of da elements and can teach ya da ways of water... if you tink you be ready.\n\nShe be easy ta find, just don' go too far south--she be jus' beyond Ratchet.", progress = nil, completion = "The wind approaches you quickly from the horizon; the earth is steady beneath your feet; and your spirit is already warmed by fire--I would say it is time for you to learn about the purity of water.\n\nYour path has led you this far, and your spirit will give you the strength to carry on even further. But the first step is yours to take.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1529] = {title = "Call of Water", objective = "Find Islen Waterseer in the Barrens.", description = "Long has it been since you were last tested, <name>. You have shown patience thus far in your studies, but the time has come for you to learn more. The time has come for you to learn about the purity of water.\n\nSeek out Islen Waterseer in the Barrens. She is along the eastern coast, south of the Southfury River and Ratchet. You will find her there at her fishing hut. Good luck to you, <name>.", progress = nil, completion = "The wind approaches you quickly from the horizon; the earth is steady beneath your feet; and your spirit is already warmed by fire--I would say it is time for you to learn about the purity of water.\n\nYour path has led you this far, and your spirit will give you the strength to carry on even further. But the first step is yours to take.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1530] = {title = "Call of Water", objective = "Find Brine at Blackthorn Ridge in Southern Barrens.", description = "If there is one lesson you must learn of water, it is this: water means rebirth.\n\nIts power flows, erodes, and makes clean all manner of things. You will find its ability to heal and replenish incomparable, but only when it is pure.\n\nWhen you understand that water, when polluted, can devastate all that it touches, you will appreciate how vital a resource it is.\n\nIf you wish the water sapta, find Brine deep in Southern Barrens. Her home is continually molested by the quilboar there.", progress = nil, completion = "Yes?\n\nMmm, I have a feeling I know what you're going to ask me: what would possess someone to live out here in the deepest part of the Barrens, the threat of quilboar all around, and no protection? Well, we all have our reasons to justify why we act the way we do. The real question is, what brings a lowly &lt;race&gt; to the deepest reaches of the Barrens to speak to a woman who obviously has no concern for her own well-being?\n\nI'm willing to bet we both know the answer to that.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1531] = {title = "Call of Air", objective = "Find Prate Cloudseer in Thousand Needles.", description = "You be makin' headway now, mon. Your be ready to prove yerself worthy of the air totem, but first, ya must fin' Prate Cloudseer in Thousand Needles. She be willin' ta tell ya how to get yer air totem if ya treat her wit enough respect.\n\nHead south through the Barrens, and after ya reach Thousand Needles, head east. You'll find her hiddin' in a hole wit' her boyfriend--haha, don' tell her I be dissin' her none--she not take it too kindly.", progress = nil, completion = "For the time being, I shall give you what you need to focus your spells and to call upon the spirits of air. Take this totem, and when you are ready, train with me some more.", rewards = "You will receive:\n\nAir Totem"}
MultiLanguageQuestData['en'][1532] = {title = "Call of Air", objective = "Find Prate Cloudseer in Thousand Needles.", description = "The winds of Kalimdor rush to meet you and you shall be counted among some of our most powerful <brothers/sisters>. I am proud to see you have come this far and have such a promising future.\n\nThe element of air is a difficult one to control, but I have faith that your skills will overcome any obstacles that are placed in front of you.\n\nHead to the very south of the Barrens, and enter Thousand Needles. It is there, far to the east, that you will find Prate Cloudseer. She will teach you more.", progress = nil, completion = "For the time being, I shall give you what you need to focus your spells and to call upon the spirits of air. Take this totem, and when you are ready, train with me some more.", rewards = "You will receive:\n\nAir Totem"}
MultiLanguageQuestData['en'][1534] = {title = "Call of Water", objective = "Fill the Empty Blue Waterskin at the Ruins of Stardust in Ashenvale and return to Brine in the Barrens.", description = "Take this waterskin and head deep into the lush forest the night elves call Ashenvale. It is to the far north of the Barrens.\n\nOnce you've entered the forest, travel west. Along the mountains that separate Stonetalon and Ashenvale, and beyond Lake Mystral, you will find a holy place: the Ruins of Stardust. At the center of the lake you will find a small fountain.\n\nBring me a sample of the fountain's water. It will be the final component you'll need before I send you back to Islen.", progress = "Do you have the water yet, <name>? Tales say the ruins were protected by large creatures of nature that do not care for visitors, but those could be myths to scare off the enemies of the night elves.\n\nRegardless, be careful.", completion = "Wonderful, &lt;name&gt;. With all three samples gathered, I can create for you a vial of the purest water any living creature will find. It will be used in the next steps of your rite of passage.\n\nI am pleased to count you among our kind, &lt;name&gt;. You do all &lt;class&gt; proud, and I look forward to hearing about your exploits in the future.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1535] = {title = "Call of Water", objective = "Fill the Empty Brown Waterskin at the watering hole below Brine's hut and return it to her in the Barrens.", description = "To find understanding and gain the sapta from me, you must seek out only the purest forms of water. As you fetch the samples for me, take note of your surroundings. Be aware of the creatures that rely on the water, that protect it. See how it affects forests and deserts. Witness how the very substance that sustains life will force creatures to take lives.\n\nWe shall start with a simple task: down below my hut there is a pond of the precious liquid. Fill this skin with it and return to me.", progress = "I am just about prepared to send you on your other tasks. Have you filled the skin yet?\n\nI know how protective the quilboar can be. Even such a small water source is a vast hoard of wealth to them. They have great feasts when even the slightest rain comes to the Barrens. Water is sacred to their kind because it is so scarce. Do you understand?", completion = "I thought some bloodshed might ensue if you tried to take water from the pool. It is a pity the quilboar do not realize that all living things are tied together; that their greed only perpetuates the pain and suffering of their people. How much could they accomplish if they were to put their differences aside and their clans came together.\n\nAgain, a pity, but more than likely a boon for the other races of the Barrens.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1536] = {title = "Call of Water", objective = "Fill the Empty Red Waterskin at the well in Tarren Mill and return to Brine in the Barrens.", description = "Long ago I followed some companions into the Hillsbrad Foothills. We defended ourselves from some tenacious humans who make their home there and we found ourselves in a small town the Forsaken had taken over: Tarren Mill.\n\nIt was there I found a most peculiar thing: in the center of town was a small well of fresh spring water. I'm not sure the plagued citizens of the town even realize its value--it's a small holy vestige in an unhallowed sea.\n\nBring me a sample of that water in this waterskin.", progress = "The well remaining pure within the town reminds me of stories told to me when I was younger, <name>. Even in times of great pain and sorrow one can find a sliver of hope, a small symbol to rally around. The orc people see Thrall this way. He survived against great odds and rose up to lead our people through his strength and example.\n\nI'm not sure any orc has suffered as much as he has, but at the same time, I'm not sure any orc is as strong as he is either.", completion = "This is good, &lt;name&gt;. You're dedicated to the task at hand and have the ability to seek out that which is needed.\n\nOne more sample is all I need to create the reagent needed for your sapta. Islen will be pleased as well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1558] = {title = "The Stonewrought Dam", objective = "Take the orphan to the Stonewrought Dam in Loch Modan. You should take him to the middle of the dam so he can see out over the giant waterfall.", description = "Ironforge is where all the dwarves and gnomes live.  Near there is a place called Loch Modan, and the dwarves built a HUGE dam there.  They say it's one of the biggest things anyone's ever made.  Wow!\n\nCould you take me to Loch Modan and see the dam there, please?  I think it is the Stone... um... Stonewrench Dam?  Stonewrought?  It's big - that's for sure.  I'd like to look out over the big waterfall.  I promise I won't lean over too far!", progress = "Are we there yet?", completion = "WOW - the dam was WAY bigger than I thought!  I could barely hear myself talk from the sound of all the rushing water!  Hey, do you think it would ever run out of water?  Man, what would happen if that dam ever broke!  WOW, that would be scary!\n\nThanks for taking me to see the dam.  That was very kind of you.  I told you I wouldn't lean over too far!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1559] = {title = "Flash Bomb Recipe", objective = "So you're an engineer, eh?  Well, for your help in getting me those pearls, here's the recipe for flash bombs.\n\nGood luck, and try not to blind yourself!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSchematic: Flash Bomb"}
MultiLanguageQuestData['en'][1560] = {title = "Tooga's Quest", objective = "Show Tooga the way back to his wife, Torta.", description = "I am so lost!\n\nMy wife, Torta, sent me out to fetch dinner and I must have taken a wrong turn somewhere.\n\nWould you be so kind as to lead me back to Torta? She's waiting for me just south of Steamwheedle Port.", progress = "Where is Tooga?", completion = "So he couldn't find his way back on his own? Figures.\n\nWell, I guess you deserve something for your troubles....", rewards = "You will be able to choose one of these rewards:\n\nChelonian CuffsBand of the Great Tortoise\n\nYou will also receive:\n\nChelonian CuffsBand of the Great Tortoise"}
MultiLanguageQuestData['en'][1578] = {title = "Supplying the Front", objective = "Bring 6 Copper Axes and 6 Copper Chain Belts to Thorvald in the southern guard tower of Loch Modan.", description = "The mountaineers of Loch Modan are fighting troggs, and having a busy time of it!  They need constant supplies of new armor and weapons if we're ever to get a handle on those troggs.\n\nThat's why my colleague Thorvald is there, trying to keep the mountaineers in good gear.  So if you were to make some copper axes and copper chain belts and bring them to Thorvald, he would be obliged.  He might even share his knowledge with you.\n\nThorvald is in Loch Modan's southern guard tower.", progress = "I have no time to chat.  Do you have business with me?", completion = "Ah, apologies!  I didn't realize you were here to help resupply our troops.  The stuff you made will be a big help!\n\nHere are plans for some armor.  I hope you find them useful.", rewards = "You will receive:\n\nPlans: Heavy Copper Longsword"}
MultiLanguageQuestData['en'][1579] = {title = "Gaffer Jacks", objective = "Bring 8 Gaffer Jacks to Wizbang Cranktoggle in Auberdine.", description = "I came to Auberdine because of the quiet.  I want to invent my inventions where it's quiet, because after a night of drinking I don't like all the noise of Ironforge!\n\nSo I took a ship to Auberdine and had a little too much to drink on the way.  I dropped my box of gaffer jacks overboard!  I need my gaffer jacks!\n\nI don't know exactly where I dropped them, but if you fish for them in the ocean you might get lucky...", progress = "Did you find my gaffer jacks, <name>?  Without my gaffer jacks I can't tune my stintle pegs!", completion = "I can't believe you found them!  You must be the luckiest &lt;race&gt; in Kalimdor!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1580] = {title = "Electropellers", objective = "Bring 12 Electropellers to Wizbang Cranktoggle in Auberdine.", description = "We know you're lucky, but... just how lucky are you, <name>?\n\nOne night I was wandering the roads of Darkshore.  I was looking for a good river or lake to try my new self-propelled, exploding duck decoy and I think I was a little tipsy... because I passed out and awoke hours later in Auberdine.  My hair was singed and my bag of electropellers was gone!  I must have dropped them in the water!\n\nI need those electropellers!  Maybe you can fish them out of some lake or stream in Darkshore...", progress = "Did you find any electropellers?  I'll need them if I'm to continue my research on duck decoys...", completion = "I can't believe it!  You found them!  You are the best fisherman I've ever seen!\n\nThank you, &lt;name&gt;.  And here, take these.  Although you're so good and you probably don't need them, they will help you with your fishing.", rewards = "You will receive:\n\nAquadynamic Fish Lens"}
MultiLanguageQuestData['en'][1581] = {title = "Elixirs for the Bladeleafs", objective = "Bring 6 Elixirs of Lion's Strength and 2 Elixirs of Minor Defense to Syral Bladeleaf in Dolanaar.", description = "Our herb and alchemy shop is booming, but my husband spends so much time mixing potions that we never have time for each other.\n\nCan you help us?\n\nIf you can bring me a supply of pre-made elixirs, then I would be happy to trade with you.  I have some rare herbs that you might find useful.", progress = "Hello, <name>.  Do you have the elixirs to trade?", completion = "These are nicely mixed.  You take great care in your trade, &lt;name&gt;, and that is important for an alchemist.\n\nHere are your herbs, freshly gathered.  May you use them well.", rewards = "You will receive:\n\nEarthrootMageroyal"}
MultiLanguageQuestData['en'][1582] = {title = "Moonglow Vest", objective = "Bring 1 Embossed Leather Gloves, 5 Embossed Leather Boots and 5 Embossed Leather Cloaks to Lotherias in Darnassus.", description = "We in Darnassus, especially we craftsman, are quite busy.  Young adventurers are eager to test themselves in the wilderness, and are in constant need of supplies.\n\nIf you can help me fill my orders of leather goods, then perhaps I can teach you an advanced leatherworking technique.", progress = "Greetings, <name>.", completion = "Yes, these are good pieces. You have a skilled hand and an eye for detail. Your future as a leatherworker is promising.\n\nHere, &lt;name&gt;. Let me show you the pattern to make the Moonglow Vest.", rewards = "You will receive:\n\nPattern: Moonglow Vest"}
MultiLanguageQuestData['en'][1598] = {title = "The Stolen Tome", objective = "Retrieve the Powers of the Void for Drusilla La Salle.", description = "You there! <name>, right?\n\nI hope you're sure about becoming a warlock, because if you can't hold your own, you're likely to get pulled under.\n\nI'm to teach you, but I need to make sure you're strong enough first.\n\nThere was a novice studying at the Abbey who ran off to join the Defias Brotherhood. Why do I care? Well, he stole some important books.\n\nOne of those happens to be a book I've wanted for myself, the Powers of the Void. Steal it for me, they have it hidden at their tent in the Vineyards.", progress = "It was too conspicuous for me to steal the book myself. What luck one of their own patsies did the dirty work for me.", completion = "Excellent... I was never able to gain access to this text, it was held in a protected wing of the library that would have looked suspicious for me to be loitering around.\n\nWell, you did a good job in getting this, and I'm convinced that you can probably handle your own imp, so there's no reason for me not to show you how to summon one.", rewards = "You will learn:\n\nSummon Imp\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][1599] = {title = "Beginnings", objective = "Bring 3 Feather Charms to Alamar Grimm in Anvilmar.", description = "You must be the new warlock everyone's been whispering about. Must be someone's taken a liking to you if they've asked me to take time away from my research to start your training.\n\nDon't worry, I won't hold it against you.\n\nThe simplest of the summoning spells you will learn is that of the imp. Before I impart this to you, however, you must prove that you have the necessary magical and physical ability.\n\nBring me three feather charms from the frostmane novices from the cave to the southwest.", progress = "Those feather charms the novices carry have some sort of magical power to them. It will be interesting to research them. I wouldn't have expected it from the trolls.", completion = "Very good, very good! You've done well, &lt;name&gt;. Perhaps the interest that is being shown in you is deserved, after all.\n\nThat'll be for the others to decide--assuming your imp doesn't overpower you and nip your career in the bud. For now, I'm satisfied that you'll probably survive your first few months as a &lt;class&gt;.\n\nA word about the imp, &lt;name&gt;. As a &lt;race&gt; knows, don't let its size fool you, its magic can be very dangerous.", rewards = "You will learn:\n\nSummon Imp\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][1618] = {title = "Gearing Redridge", objective = "Tormus Deepforge wants you to bring 4 Runed Copper Belts and 4 Heavy Copper Mauls to Verner Osgood in Redridge.", description = "We dwarves aren't the only ones fighting.  Our human allies have their hands full too!\n\nRedridge is under periodic attack from blackrock orcs, and their supply of equipment is always low.  If you were to help them out, I'm sure their resident blacksmith, Verner Osgood, would teach you a trick or two.", progress = "I hope you're here with good news from Ironforge.  Because I'm at my wit's end!", completion = "Thank you, &lt;name&gt;.  This will help me out tremendously.  With the Blackrock orcs attacking from Stonewatch Keep and the Redridge gnolls lurking in the foothills to the north, I'm always fixing armor and making new weapons for our troops.\n\nThe supplies you brought will give me a moment's peace.  I will have enough time to teach you something...", rewards = "You will receive:\n\nPlans: Ironforge Breastplate"}
MultiLanguageQuestData['en'][1638] = {title = "A Warrior's Training", objective = "Speak with Harry Burlguard in Stormwind.", description = "You've shown yourself to be a competent warrior, <name>.  But you're still young and have a lot to learn.\n\nSpeak with Harry Burlguard--he's usually in the Pig and Whistle tavern, in the Old Town of Stormwind.  Harry is an old veteran and a good teacher.  He can show you a few moves that'll keep you breathing longer.", progress = nil, completion = "Oh ho!  Have a drink with me, lad.  You look tough on the outside, but let's see if your gut can handle a few mugs of the Pig and Whistle's strongest!!\n\nOr... were you here for a lesson?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1639] = {title = "Bartleby the Drunk", objective = "Speak with Bartleby.", description = "Yeah, I can teach you.  But first I wanna see what moves you have already.\n\nSee that drunk over there at the end of the bar?  Bartleby?  I want you to get his mug.\n\nHah, and if you know Bartleby then you know he won't just give it to you.", progress = nil, completion = "Hello, fancy boy!  What's a prissy thing like you doing in the Pig and Whistle?  Be careful, or you might break a nail...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1640] = {title = "Beat Bartleby", objective = "Beat Bartleby, then talk to him.", description = "You want what??  You're crazy!\n\nThe only way you'll get this mug is if you pry it from my cold, dead fingers...", progress = "The only way you'll get this mug is if you pry it from my cold, dead fingers...", completion = "You're a lot tougher than you look!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1641] = {title = "The Tome of Divinity", objective = "Here in Stormwind, I am responsible for putting paladins on the path to greater virtue as they devote themselves to the Light and defend Azeroth from the Scourge and other threats.\n\nThe time has come for you to take your first step towards being truly virtuous. If you accept it, I will give you a Book of Divinity. In studying it, you shall learn some about the Light, and what is expected of you. If you understand it, and are capable, then you will succeed in attaining greater abilities.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nTome of Divinity"}
MultiLanguageQuestData['en'][1642] = {title = "The Tome of Divinity", objective = "Speak to Duthorian Rall in Stormwind.", description = "In all things, a paladin must reflect the Light which supplements our strength. To strive to be divine for one of our kind does not mean we strive for godhood--we strive to be good in all actions.\n\nAlthough called upon to smite evil in these harsh times, you must always remember that it's aiding others that will truly set you apart from the citizens of Azeroth. Compassion, patience, bravery--these things mean as much to a paladin as strength in battle.\n\nKnow this well, and never forget it.", progress = nil, completion = "Hello again, &lt;name&gt;. How goes your studies of the Tome of Divinity?\n\nThen you should be prepared to have yourself tested. There are always tasks to be done throughout the city and our lands; acts of compassion and understanding; people who need help; creatures to slay.\n\nBy proving you have the patience to help others, especially those who are less fortunate, you prove that you are a servant of the Light and of sound mind.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1643] = {title = "The Tome of Divinity", objective = "Search the Trade District of Stormwind for Stephanie Turner.", description = "Your task then, <name>, is to find someone here in Stormwind that is in need of aid. Someone who is pure of heart and motive. Perhaps someone helping others. Perhaps someone in need of a guide. Regardless, the person must have noble intent and be relying on your kindness.\n\nDo this, and return to me when you are finished. Then, we shall discuss more of your path and what it means to be a paladin of the Light.", progress = nil, completion = "Oh, hello, luv. How go your adventures? Oh, I'm so glad to hear you're doing well.\n\nOh, me? Thank you for asking--I'm doing well, all things considered.\n\nThe increase in tradesmen has kind of put a damper on the amount of leather and cloth people are willing to part with these days, so it's been tougher to make clothing for the children at the orphanage, but we'll manage. By \"we\" I mean my husband and I. He's up in Ironforge trying to seek help from the citizens there.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1644] = {title = "The Tome of Divinity", objective = "Bring 10 Linen Cloth to Stephanie Turner in Stormwind.", description = "Bless their hearts, most of them have no families because of the Scourge attacks in the last decade.\n\nMy husband John collects the materials for me to make the shirts and pants for the children, but I haven't even had time to do that. I've been too focused on keeping food on their plates, and a roof over their heads.\n\nWhat's that? You'd be willing to help? Oh, thank the Light, and thank you, <name>.\n\nIf you could bring me some linen cloth so I can sew clothes for the kids, that would help me out so much.", progress = "I hope my John is having better luck in Ironforge. He so dislikes his trips there because it leaves the kids and me alone, but he knows it must be done. He's so kind-hearted.\n\nSome years have been easier than others, but this one's been rougher by far. It's almost as though something in the air is signaling a huge change. Who knows though?", completion = "Thank you, &lt;name&gt;, thank you so much!\n\nThe children will be so pleased, and you've saved me so much time. I'll now be able to focus on the children's other needs, and hopefully my John will be able to return home sooner than we thought.\n\nThank you again, &lt;name&gt;. I knew I could rely on the charity of others. The Light be with you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1645] = {title = "The Tome of Divinity", objective = "A pleasure to meet you, <name>. I am responsible for putting paladins on the path to greater virtue as they devote themselves to the Light and defend Azeroth from the Scourge and other threats.\n\nThe time has come for you to take your first step towards being truly virtuous. If you accept it, I will give you a Book of Divinity. In studying it, you shall learn some about the Light, and what is expected of you. If you understand it, and are capable, then you will succeed in attaining greater abilities.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nTome of Divinity"}
MultiLanguageQuestData['en'][1646] = {title = "The Tome of Divinity", objective = "Speak to Tiza Battleforge in Ironforge.", description = "In all things, a paladin must reflect the Light which supplements our strength. To strive to be divine for one of our kind does not mean we strive for godhood--we strive to be good in all actions.\n\nAlthough called upon to smite evil in these harsh times, you must always remember that it's aiding others that will truly set you apart from the citizens of Azeroth. Compassion, patience, bravery--these things mean as much to a paladin as strength in battle.\n\nKnow this well, and never forget it.", progress = nil, completion = "Welcome back, &lt;name&gt;. You've spent time reading the book, I hope?\n\nThen you should be prepared to have yourself tested. There are always tasks to be done throughout the city and our lands; acts of compassion and understanding; people who need help; creatures to slay.\n\nBy proving you have the patience to help others, especially those who are less fortunate, you prove that you are a servant of the Light and of sound mind.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1647] = {title = "The Tome of Divinity", objective = "Search the outer ring of Ironforge for John Turner.", description = "Your task then, <name>, is to find someone here in Ironforge that is in need of aid. Someone who is pure of heart and motive. Perhaps someone helping others. Perhaps someone in need of a guide. Regardless, the person must have noble intent and be relying on your kindness.\n\nDo this, and return to me when you are finished. Then, we shall discuss more of your path and what it means to be a paladin of the Light. I will remain here in the temple for your return. Other paladins will need my guidance also.", progress = nil, completion = "THE ORPHANAGE OF STOR... oh, sorry, didn't mean to shout at you, sir,\n\nMy name is John Turner. How are you?\n\nGood, good, glad to hear things go well for you. I've had a long day of work already, and I miss my wife terribly, but that's the price you have to pay when there are mouths to feed and backs to clothe.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1648] = {title = "The Tome of Divinity", objective = "Bring 10 Linen Cloth to John Turner in Ironforge.", description = "My wife and I run an orphanage in Stormwind, mostly for children who have lost parents due to the attacks by the Scourge in the last decade. I come to Ironforge every month or so to see about collecting more supplies from the citizens here, and talk to the various groups to see if they can do anything to help.\n\nThis trip's been agonizingly slow, and not very productive.\n\nIf I could just get some more linen for my wife to make some clothes, I could finally send a shipment home.", progress = "What with the influx of tradesmen here and throughout Azeroth, there's a smaller supply of items we use to make clothes for the children of our orphanage. Helping me collect linen so my wife can make new clothes for them is very noble of you, <name>. Thank you.\n\nHopefully, I'll be able to return home to my wife soon.", completion = "This is so wonderful of you, &lt;name&gt;. Thank you again.\n\nYou're a noble man for doing this for me. It's no wonder you've chosen to follow the Light. I wish there was some way I could repay you for all you've done... what's that? It's the least you could do? See? That's what I'm talking about, &lt;name&gt;, noble to the end.\n\nBe safe, and may the Light protect you in your travels.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1649] = {title = "The Tome of Valor", objective = "Speak to Duthorian Rall in Stormwind.", description = "Valor, and all the virtues that go along with it, are like rare minerals: you must cherish them when you find them because of their value, but you must also take time to harvest them... refine them. When mixed together properly, a strong alloy is formed, sometimes unbreakable by even the most powerful blows.\n\nThis strength, your faith, your bravery, must be tested. You must learn to never lose faith and realize that with the power of the Light, you can overcome things that most others cannot.", progress = nil, completion = "Ah, you wish to petition me for a test of valor. Splendid.\n\nThere are many tasks throughout the city and surrounding lands that hold much challenge, and they could use a man with your skills.\n\nThis test should not be taken lightly, &lt;name&gt;. This, like many things along our path, could take our lives. The Church always wishes to bolster its ranks, but it understands the sacrifices needed to ensure the paladins serving it are worthy.\n\nAre you prepared?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1650] = {title = "The Tome of Valor", objective = "Find Daphne Stilwell in Westfall.", description = "Good! Your lack of hesitation is a sure sign that you are prepared and eager to test yourself. So be it.\n\nAt the very ends of Westfall's Longshore, a small house overlooks the ocean. There, a couple lives, the Stilwells. Jordan is an incredible smith, and he's gone to Ironforge to meet with the dwarves for a while. But this has left Daphne, his wife, alone and unprotected.\n\nReports suggest that the Defias have all but taken over the area, Daphne may need some protection from the villains. Go there.", progress = nil, completion = "Hello, &lt;name&gt;. I'm assuming by all that armor and weapon of yours, you're either here to try and take my land, or the Church finally sent someone to help protect me while my Jordan's gone.\n\nWell, let me introduce myself: I'm Daphne Stilwell. It's a pleasure.\n\nNow, you're not too late... I've only killed a half dozen of the scum since last sun up. They've been a little slow getting 'round the bend up there, but they probably saw you coming, which means they'll probably be here any minute.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1651] = {title = "The Tome of Valor", objective = "Defend Daphne Stilwell from the Defias attack.\n\nNeither of your spirits must be released from their mortal coils if you wish to succeed.\n\nAfter you are successful, speak to Daphne Stilwell again.", description = "Now, they'll be coming again soon, I'd wager, so get yourself ready.\n\nI've got myself a gun in the house. I'll grab it and be ready to help you out, but for the most part, you're on your own.\n\nI've no idea how many they'll send, but I'm sure it'll be more than the few they sent earlier.\n\nAsk the Light for whatever blessings you can because... did you hear that? I think they're coming.\n\nWe make our stand near the house!", progress = "We'll make our stand at the house!", completion = "We've done it, &lt;name&gt;! Thank you for your help. You were truly amazing out there. I never thought a &lt;class&gt; could handle so many enemies at once.\n\nYou've truly shown bravery in the face of overwhelming odds.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1652] = {title = "The Tome of Valor", objective = "Speak to Duthorian Rall in Stormwind.", description = "Please, return to Duthorian and let him know that I'm safe for now. I have you and the Church to thank for that.\n\nHe'll send word to Ironforge to let my Jordan know that he has nothing to fear.\n\nOh, how I miss my husband. I can't wait till he returns.", progress = nil, completion = "So, we meet again, &lt;name&gt;, and you are in high spirits, I see.\n\nThe Stilwell home will be safe for another day, and from your story I see that there was no shortage of danger to be found. Well done.\n\nDaphne and Jordan have helped the Church greatly, and having you protect their property--and their very lives--was the least we could do for them.\n\nFor your valor, you will be rewarded.", rewards = "You will learn:\n\nSense Undead\n\nYou will also receive:\n\nBastion of Stormwind"}
MultiLanguageQuestData['en'][1653] = {title = "The Test of Righteousness", objective = "Speak to Jordan Stilwell in Ironforge", description = "Actually, I have no doubt that Jordan himself would like to thank you, and seeing as I need a messenger to send word that his wife is safe, I think you'd be a perfect choice.\n\nJordan was to be a paladin of the Light before his dedication to his father's craft took him on another path--he's intimately familiar with our way of life and is considered among our most faithful.\n\nHe should still be in Ironforge--he likes to work outside the gates during the day, something about the cool mountain air.", progress = nil, completion = "Good day, &lt;name&gt;. The Light is with you, I trust?\n\nWhat's that? You were sent by Duthorian!? My wife, how is she? I knew there was going to be trouble if I left. Please tell me she's... oh, thank goodness. I'm so glad that she's safe. The Defias were a threat long before these attacks, but now the King's advisors cannot deny it.\n\nWhat else did Duthorian have to say?\n\nYou're the one that was sent to protect my wife? Then I thank you again, &lt;name&gt;. I couldn't think of a better test of valor than that.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1654] = {title = "The Test of Righteousness", objective = "Using Jordan's Weapon Notes, find some Whitestone Oak Lumber, Bailor's Refined Ore Shipment, Jordan's Smithing Hammer, and a Kor Gem, and return them to Jordan Stilwell in Ironforge.", description = "I'd like to reward you if you'd be willing to accept such a thing? Don't misunderstand me, my generosity is dependent on how much help you can be, but I see us both benefiting greatly from such an alliance.\n\nI will craft for you a weapon worthy of what you've accomplished, a symbol of paladinhood and the Light, but you must gather the items I need to craft it. I've already started taking notes on the items, it just requires someone brave and skilled enough to recover them. What do you say, <class>?", progress = "The items you're seeking will be difficult to acquire, but I can assure you, the weapon I will craft for you will be worth the effort.\n\nIt will be my finest work to date, and only a small payment for the service you've done me.", completion = "This is wonderful! You've gotten all the items.\n\nI should have no problem forging you a grand weapon with these. I've actually had the plans for doing this for some time, I just never had the opportunity to gather the goods. Thank you, &lt;name&gt;.\n\nIt feels good to have my father's hammer again... and a Kor gem, I never thought I'd see one of these myself.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1655] = {title = "Bailor's Ore Shipment", objective = "Bring Jordan's Ore Shipment to Bailor Stonehand in Loch Modan.", description = "Ach, ya startled me, <man/woman>! Can't ya see I was lost in thought?\n\nWhat's that? Jordan's shipment... fer Ironforge. Ahhh, yeah, I know whatcha speak of. Mo'grosh ogres... dat's who took me ol' friend's ore shipment. Caravan was headin' here from the Wetlands and was ambushed. The guard who survived their attack just passed away a few days ago--healer couldn't get to 'em fast enough.\n\nIf you want the shipment, you'll have to head northeast across the Loch. It's got to be there somewhere.", progress = "So, any luck yet? Haha, those ogres didn't get the best of ya yet, did they?", completion = "Yup yup, this is it. Ha! If I'd known you were really gonna head out there and fight some o' them ogres, I woulda given you a list of things to get instead of just this one thing. But, you're not here doin' business for me, are ya?.\n\nA deal's a deal; Jordan wanted a shipment of me alloy, that's what he's gonna get.\n\nTell 'em hello fer me, and be safe, &lt;class&gt;.", rewards = "You will receive:\n\nJordan's Refined Ore Shipment"}
MultiLanguageQuestData['en'][1656] = {title = "A Task Unfinished", objective = "Bring the Bundle of Furs to Innkeeper Kauth in Bloodhoof Village.", description = "<name>, please, I beg of you, can you help me? I have not finished my tasks here on the Mesa--I'm in the middle of my Rite of Strength--and my father asked me to deliver these furs to the inn in Bloodhoof.\n\nI'm far from rested enough to complete both my rite and this task for my father. Would you mind going on for me?\n\nThe inn is pleasant and a perfect place to rest during your long travels. I'm sure you'll agree once you see it.", progress = "Yes, young one? What can Kauth do for you?\n\nThe journey here from the Mesa can be a tremendous burden for some, but a welcome sight for others. Which is it for you, I wonder?", completion = "Ah, the furs I was expecting. Thank you.\n\nThese came faster than I had expected. They will make good blankets for anyone who wishes to stay here.\n\nPlease feel free to stay as long as you like. My inn is always open and all of our people are welcome here. And don't underestimate a good night's rest, it can make a great difference while you're out traveling.", rewards = "You will be able to choose one of these rewards:\n\nTough Hunk of BreadRefreshing Spring Water\n\nYou will also receive:\n\nRefreshing Spring WaterTough Hunk of Bread"}
MultiLanguageQuestData['en'][1657] = {title = "Stinking Up Southshore", objective = "Toss three Forsaken Stink Bombs into the heart of Southshore in Hillsbrad, and return to Darkcaller Yanka at the Wickerman Festival in Tirisfal Glade.", description = "Celebrate Hallow's End in style... by bringing grief to our enemies in Southshore!\n\nTake one of these specially crafted stink bombs.  It is filled with an odiferous funk that no human - or any weak-willed beast for that matter - can stand to smell.  You'll need to throw it right in the heart of Southshore for it to do its job, so be prepared for a fight against the Alliance!\n\nWhen you've completed this task... this tribute to our liberation, return to me!", progress = nil, completion = "Ah, well done!  I hope the Alliance chokes on the foul gift we've given them, much like we were forced to choke on the yoke of enslavement to the Scourge!\n\nYou've kept the ideas of Hallow's End true, &lt;name&gt;, and for that I salute you.  As an extra bonus, let me share some of these Hallow's End treats I have with you.  I think you might find them to be quite the enjoyable diversion!", rewards = "You will receive:\n\nHallow's End Pumpkin Treat"}
MultiLanguageQuestData['en'][1658] = {title = "Crashing the Wickerman Festival", objective = "Locate the Forsaken's Wickerman Festival in Tirisfal Glades. Return to Sergeant Hartman in Southshore once you've done so.", description = "I need brave individuals to head up to Tirisfal Glades and check out the Wickerman Festival.  I'm not going to lie - heading up there will be dangerous.  The guards at the festival will be exceptionally vicious.  Still, we need to know how big the festival is this year, and how much trouble the Forsaken are going to cause us during Hallow's End.\n\nIf you're up for it, head to Tirisfal and scout out the festival.  Return to me with the information, and I'll make sure you're well compensated.", progress = "Have you gone up to Tirisfal Glade and checked things out?  They usually hold the festival close to the Undercity...", completion = "Well done, &lt;name&gt;.  The Wickerman Festival will continue to be trouble so long as the abominable Forsaken are allowed to haunt the remnants of Lordaeron.  It is NOT a fitting tribute to that once proud kingdom, let me tell you...\n\nHere's some coin for any repairs you might need, and in the spirit of the season I've also included some treats you might like.  Happy Hallow's End - let's keep it as safe as possible here in Southshore.", rewards = "You will receive:\n\nHallow's End Pumpkin Treat"}
MultiLanguageQuestData['en'][1661] = {title = "The Tome of Nobility", objective = "Speak to Duthorian Rall in Stormwind.", description = "I greet you once again, <name>. I am more proud to call you <brother/sister> than ever before--your dedication is a tribute to us all.\n\nThe time has come for me to bestow a great gift upon you. But know this, for now I give you this freely, but later, when time permits, this will be a much greater challenge to all paladins who choose to undertake my quest.\n\nSpeak to me again and I shall grant you a great boon.", progress = nil, completion = "Congratulations, and may the Light protect you.", rewards = "You will learn:\n\nSummon Warhorse"}
MultiLanguageQuestData['en'][1665] = {title = "Bartleby's Mug", objective = "Bring Bartleby's Mug to Burlguard", description = "Ok, here's my mug.  Wait!  Let me finish what's in it first... there we go.", progress = "I saw your fight with Bartleby.  Nicely done!  Did you get his mug?", completion = "There it is!  He sure didn't want to part with it, but you were persuasive.  Well done.\n\nNow for your lesson...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1666] = {title = "Marshal Haggard", objective = "Speak with Marshal Haggard.", description = "You've learned a few moves, but you could still use a decent weapon.  I bet if you spoke with Marshal Haggard he could help you.\n\nMarshal Haggard lives in a manor in Elwynn Forest, at the Eastvale Lumber Camp.  He's retired now but he collected a lot of gear during his career.\n\nLet him know I sent you, and with luck he'll have a spare weapon to offer.", progress = nil, completion = "Who's that?  Burlguard, is that you?  You'll have to step a little closer.  My eyes aren't what they used to be.  Walking up like that, I thought you were a gnoll!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1667] = {title = "Dead-tooth Jack", objective = "Retrieve Haggard's Badge from Dead-tooth Jack's camp, and return to Marshal Haggard.", description = "Burlguard sent you, did he?  Yes, I have spare weapons around here, but first I have a task for you...\n\nA while ago a Defias villain Dead-tooth Jack tricked me.  It was dark and he was wearing a Stormwind tabard and I thought he was Marshal Dughan.  He said he needed my old Stormwind Marshal's badge and I gave it to him... and then he laughed and ran off before I could catch him!\n\nGet back my badge!  Dead-tooth Jack probably has it stowed in his camp to the south.", progress = "Do you have my badge? I don't want to think of the mischief Dead-tooth Jack could cause with it.", completion = "Great, you found it!  I feared it was gone forever, used by the Defias to impersonate a Stormwind official.  Well that won't happen now, thanks to you.\n\nHere are some weapons I used when I was a Marshal.  I kept them in great shape--take your pick!", rewards = "You will be able to choose one of these rewards:\n\nHaggard's AxeHaggard's HammerHaggard's DaggerHaggard's Sword\n\nYou will also receive:\n\nHaggard's AxeHaggard's DaggerHaggard's HammerHaggard's Sword"}
MultiLanguageQuestData['en'][1678] = {title = "Vejrek", objective = "Bring Vejrek's Head to Muren Stormpike in Ironforge.", description = "If you want to rise in the ranks of the warriors, then you better be tough.  I can teach you new moves but before that, prove to me you can handle yourself against real foes.\n\nVejrek is the toughest troll you'll find in these parts, and he's who you have to beat.  He has a hut in the foothills just south of Frostmane Hold.\n\nBring me Vejrek's head and I'll know you have mettle.", progress = "Have you been to Vejrek's hut, <name>?  Is that troll stink I smell on you?", completion = "Vejrek sure was an ugly one, eh?  Nicely done, &lt;name&gt;!  You have what it takes, now let's start your lesson...\n\nYou may not know it, but a strong defense is very important to a &lt;class&gt;.  It keeps him standing against foes that'd fell others, and that's what your allies need.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1679] = {title = "Muren Stormpike", objective = "Speak with Muren Stormpike.", description = "Hello, warrior!  You show a lot of promise, but you still need to learn some tricks and Muren Stormpike is just the dwarf to teach you.\n\nYou can find Muren at the Hall of Arms in the Military Ward of Ironforge.  Talk to him when you're ready to learn what it is to be a warrior.", progress = nil, completion = "Ah, &lt;name&gt;.  I heard the warriors of Dun Morogh bouncing your name around.  I hope you haven't spent all your time in the breweries!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1680] = {title = "Tormus Deepforge", objective = "Speak with Tormus Deepforge.", description = "Now that you've learned some moves, it's time to get you a decent weapon.  Speak with Tormus Deepforge.  He can make you a weapon I'm sure you'll like.\n\nYou'll find Tormus here in Ironforge, at the Great Forge.", progress = nil, completion = "Muren sent you, did he?  Yes, I can make you a nice weapon... but before I do that, I have a favor to ask of you.\n\nDon't worry.  It's plenty dangerous and could mean your death; it's exactly the sort of job a &lt;class&gt; wants.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1681] = {title = "Ironband's Compound", objective = "Bring a load of Umbral Ore to Tormus Deepforge in Ironforge.", description = "My mentor, Sturgy Ironband, had a compound south of Helm's Bed Lake in eastern Dun Morogh.  There he taught blacksmithing and he was the best.\n\nBut one day, one of his students brought him a load of strange ore.  Master Ironband called it umbral ore and was eager to work with it, but soon after it arrived... a band of Dark Iron dwarves attacked his compound.  They killed everyone!\n\nEnter Ironband's compound, <name>, and avenge my master's death.  And bring me the load of umbral ore that caused it.", progress = "Have you entered Ironband's Compound?  Did you find the umbral ore?", completion = "You found it! Well done!\n\nI hope you killed a host of Dark Iron dwarves while searching.  I fear that Ironband's compound won't be the last place we see them.\n\nBut thank you for the ore, &lt;name&gt;.  I'm eager to work it and find its properties.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1682] = {title = "Grey Iron Weapons", objective = "Here are some weapons, hot off the anvil and made with the new umbral ore you brought me!\n\nPlease, <name>, take your pick!", description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nUmbral AxeUmbral MaceUmbral DaggerUmbral Sword\n\nYou will also receive:\n\nUmbral AxeUmbral DaggerUmbral MaceUmbral Sword"}
MultiLanguageQuestData['en'][1683] = {title = "Vorlus Vilehoof", objective = "Bring the Horn of Vorlus to Elanaria in Darnassus.", description = "Before I can teach you, you must show me your resolve.\n\nThe satyr Vorlus Vilehoof has found one of our remote moonwells, southeast of the Ban'ethil Barrow Den.  He now splashes within it, defiling its pure waters with his filth.\n\nFind Vorlus at the moonwell and destroy him.  Bring me his horn as proof and I will begin your advanced training as a warrior.\n\nThe path to the moonwell is hidden well, <name>, but stay focused and alert and you will find it.", progress = "Do you have the horn, <name>?  Is our moonwell free of the fiend Vorlus?", completion = "Well done, &lt;name&gt;.  It is good to know Vorlus is defeated and our moonwell cleansed, and it is good to see young warriors eager to keep our beloved Teldrassil free of corruption.\n\nNow let us begin your training...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1684] = {title = "Elanaria", objective = "Speak with Elanaria.", description = "Greetings, warrior.  Your skill grows, but there is more to your profession than you may believe.  To further progress, you must soon find a teacher.\n\nThe warrior Elanaria dwells in Darnassus, at the Warrior's Terrace.  She can instruct you.", progress = nil, completion = "I bid you greetings, &lt;name&gt;.  Your name rings loudly in Darnassus, for you show promise.  But we shall soon see if you possess the strength of will to follow the path of the &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1685] = {title = "Gakin's Summons", objective = "Report to Gakin the Darkbinder in the Mage Quarter of Stormwind.", description = "Isn't that how it always works? Was looking for you all day and couldn't find you, now when I'm not expecting it, you come and walk right up to me.\n\nI've wasted enough time trying to find you, so I won't delay you any longer. Master Gakin's summoned you for additional training. Seems to me you should seek him out as soon as possible.\n\nYou'll find him in the basement of the Slaughtered Lamb tavern. By the way, you might want to keep that particular location quiet. Don't want word spreading about it.", progress = nil, completion = "About time you showed up. Though, perhaps I should have sent someone more capable than Remen to find you.\n\nNo matter.\n\nYou've gone too long without training, and a &lt;class&gt; without training isn't like to keep his head on his shoulders for long.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1686] = {title = "The Shade of Elura", objective = "Bring 8 loads of Elunite Ore and the Medallion of Elura to Elanaria in Darnassus.", description = "You have learned much, <name>.  Now we will craft you a weapon.  A warrior's weapon.\n\nTo do this, you must travel to Darkshore.\n\nLong ago a ship crashed upon the rocks near the Auberdine lighthouse, scattering many crates of elunite ore along the ocean floor.\n\nFirst, you must defeat the elunite's guardian, the Shade of Elura.  Once the ship's captain, she cursed herself to roam the deeps and protect her shipment for all time.  Defeat her, gain her medallion, and gather the crates of lost Elunite.", progress = "Have you defeated the Shade of Elura, <name>?  And do you have the lost elunite ore?", completion = "Bravely done, &lt;name&gt;.\n\nYou have given the Shade of Elura much deserved peace, and we will use the gathered elunite to make a fine weapon for you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1687] = {title = "Spooky Lighthouse", objective = "Take the orphan to see the lighthouse off the coast of Westfall.", description = "Sometimes late at night, our matrons at the orphanage will tell us spooky stories.  Those RULE!  There's one about a ghost that haunts a lighthouse in Westfall.  They say he was a pirate captain who had his ship taken from him by other pirates.  Wow!\n\nCould you please take me to the lighthouse in Westfall?  I wanna see if the ghost of that captain is there!  I promise to stay close to you; I won't run off or anything!", progress = "Are we there yet?", completion = "WOW, that was a real life ghost!  That was so awesome - I can't wait to tell everyone back at the orphanage.  Captain Grayson... he even looked like a pirate!  When I grow up I wanna be a ghost pirate too!\n\nThanks for taking me to Westfall, &lt;name&gt;.  I know there are scary things out there in the wilds of Westfall, and I hope I wasn't too much of a pain.  You're awesome!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1688] = {title = "Surena Caledon", objective = "Retrieve Surena's Choker for Gakin the Darkbinder in Stormwind.", description = "I had a student named Surena Caledon. She stood where you stand now, eager to learn of warlock magic, and possessing no small bit of talent. More than that she was young and pleasing to the eye. Had I seen it then, the traitorous trollop!\n\nThe thieving wench ran off with a thug, Erlan Drudgemoor. While her loss is of little importance, I gifted her a bloodstone choker that I must have.\n\nHer life means nothing to me now. You will find her at the Brackwell Pumpkin Patch. Retrieve what is mine.", progress = "Even the older and wiser can be unmanned by the wiles of youth and beauty, <name>. A piece of advice you would do well to remember throughout your life.", completion = "Surena was talented, but not enough so to gain mastery of &lt;class&gt; magic on her own. It's a shame to see talent wasted, but sometimes it is necessary.\n\nI hope my investment in you will bear different results.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1689] = {title = "The Binding", objective = "Using the Bloodstone Choker, summon and subdue a voidwalker, then return the Bloodstone Choker to Gakin the Darkbinder in Stormwind.", description = "By retrieving my choker and besting Surena, you've proven that you're at least as capable as she was.\n\nWith that said, I can tell you're direly in need of training. You can manage the flows of magic, yes, but being a warlock is much more than that.\n\nI will show you how to command a voidwalker, but before I can, you must call one forth at a summoning circle and subdue it using whatever weapons--physical and magical--you have at your disposal. Use the magic of this choker at the summoning circle below.", progress = "I cannot show you how to control a voidwalker until you have overtaken one.", completion = "You did better than I expected, &lt;name&gt;, but as well as I'd hoped. Now, you can learn to command your subjugated voidwalker, an ally you will find valuable in the trials that are sure to stand before you.\n\nI have nothing more to teach you at the present, but I am far from done with you, &lt;name&gt;.", rewards = "You will learn:\n\nSummon Voidwalker\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][1690] = {title = "Wastewander Justice", objective = "Take down 10 Wastewander Bandits and Thieves east of Gadgetzan, then report back to Chief Engineer Bilgewhizzle.", description = "You there!  It's time for you to be a big helper to the Gadgetzan Water Company.\n\nThe Wastewander nomads out in the Tanaris desert have seized almost all the water wells!  Without access to them, our water supply will dry up in no time.  If you want to get in our good graces, then you'll help us bring justice to those nomads!\n\nHead east of here and bring down ten Wastewander Bandits and Thieves, then report back to me on the double.  Justice waits for no man... goblin... bah, just get on it!", progress = "Back so soon?  I hope you were able to bring some goblin-style justice to those Wastewander Bandits and Thieves like I asked you to!", completion = "Now that's what I call efficiency!  You've helped thin out the nomad's numbers enough now that we can start to think about how we can win back those water wells.\n\nThe Gadgetzan Water Company thanks you for your help, but we're far from done in dealing with those foul nomads.  Listen close - here's what we need next...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1691] = {title = "More Wastewander Justice", objective = "Take down 10 Wastewander Shadow Mages, 8 Wastewander Rogues, and 6 Wastewander Assassins for Chief Engineer Bilgewhizzle in Gadgetzan.", description = "We need you to take on the stronger ranks of the Wastewander nomads now.  You've done a good job thus far, but if we are to take back those water wells, then it only makes sense to do it against as few nomads as possible!\n\nThis time around we need you to take down their rogues, assassins, and shadow mages.  You'll find them east and southeast of here.\n\nI'm not going to lie to you - they're a nasty lot.  Do this for us though, and we'll be on our way to taking back what is rightfully ours!", progress = "Well, were you able to take out those nomads like I asked?  The Gadgetzan Water Company is developing plans based on your success here!  Don't let us down, now...", completion = "Top notch work, &lt;name&gt;... top notch!  You've thinned down the nomad population to a point where we can actually take the fight to them!\n\nIf you haven't already, talk to Spigot Operator Luglunket here; he gives a bounty on any of the Wastewander water pouches you may have run across while bringing those nomads to justice!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1692] = {title = "Smith Mathiel", objective = "Bring the Case of Elunite to Smith Mathiel.", description = "I have placed the elunite you gathered into a case.  Take it to the blacksmith Mathiel, and he will craft for you an elunite weapon.\n\nMathiel is to the south, on the other side of this building.", progress = "Greetings, young <class>.  How might my skills serve you?", completion = "Ah, elunite ore.  This is a fine metal to work with, for it is blessed by the goddess Elune herself.  It would be an honor to craft weapons with it.\n\nPlease wait while I work...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1693] = {title = "Weapons of Elunite", objective = "<name>, I have crafted these weapons with the elunite you brought to me.  Please, take whichever most suits you.\n\nAnd I must thank you.  Working with elunite is both an honor and a pleasure.", description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nElunite AxeElunite HammerElunite DaggerElunite Sword\n\nYou will also receive:\n\nElunite AxeElunite SwordElunite HammerElunite Dagger"}
MultiLanguageQuestData['en'][1698] = {title = "Yorus Barleybrew", objective = "Speak with Yorus Barleybrew.", description = "Yorus Barleybrew has issued a challenge to all able warriors of the Alliance.  He waits at the Lakeshire Inn, in Redridge, and pledges a grand reward to anyone able to pass his trial.", progress = nil, completion = "Hah!  So you heard of my challenge, did you?\n\nWell sit down and listen.  Have a drink, and savor it... because it might be your last.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1699] = {title = "The Rethban Gauntlet", objective = "Enter the Rethban Caverns, reach the first fork, and return to Yorus Barleybrew within the time allowed.\n\nYou must not die and release your spirit.", description = "I call my challenge the Rethban Gauntlet.  To pass the trial, all you must do is enter the Rethban Caverns, to the first fork, then return here.  Easy!  Except there are a few wrinkles...\n\nYou have to return within an hour.\n\nThere are whole heaps of Redridge Gnolls in the way.\n\nBefore you start, you have to take a swig of my family's signature drink: Barleybrew Scalder!\n\nSo what do you say?  The Rethban Caverns are in the foothills north of Lakeshire.  Are you ready to run the Rethban Gauntlet?", progress = "Time is wasting, <name>.  If I were you, I'd get going...", completion = "You made it!  Well done!  Three cheers for &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1700] = {title = "Grimand Elmore", objective = "Bring Furen's Notes to Grimand Elmore.", description = "I made a copy of my notes on the techniques I learned while making your armor, and I need them sent to Grimand Elmore.  He's here in the Dwarven District, in the weapon shop.\n\nAnd duck when you give these to him.  He's fiercely proud of his skills, and won't like the idea of learning something from me...", progress = "Hello, and well met.  How might I be of service to you?", completion = "Furen wrote this?  How dare he!  Why, I taught him everything he knows!  To think he could teach me something is outrageous!  Outrageous!\n\nHm... but there is something in his notes that I'd like to try...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1701] = {title = "Fire Hardened Mail", objective = "Gather the materials Furen Longbeard requires, and bring them to him in Stormwind.", description = "So I gave you a nice shield, but we don't have to stop there.  I know the secrets to make extremely hard mail armor.  It's not easy and it takes very rare materials, but if you're willing to do the legwork then I'll make a piece for you.\n\nWhat do you say, <name>?  If you're up for the challenge, then I'll give you a list of what to get and where to get them.", progress = "How goes the scavenger hunt, <name>?  Do you have the materials?", completion = "You got it all?  Amazing!  I was afraid those chimaeras would eat you up for sure!\n\nWell let's get started on that armor...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1702] = {title = "The Shieldsmith", objective = "Bring the Cask of Scalder to Furen Longbeard.", description = "You really showed what you were made of when you ran the Rethban Gauntlet, <name>.  And I'm true to my word.  I'll get you the reward I promised...\n\nExcept it's in Stormwind.\n\nTalk to my friend, Furen Longbeard, in the Dwarven District of Stormwind.  He's the best shieldsmith you'll ever meet, and he owes me a big favor.\n\nHere, take Furen this cask of Barleybrew Scalder and ask him for a shield.  He'll give you a nice one.", progress = "Hello!  Dry times, don't you think?", completion = "Ah, Barleybrew Scalder.  Great stuff!  So you've been to see Yorus, eh?\n\nI can get you a shield, yes sir!  You won't find a better one, and that's no lying!", rewards = "You will receive:\n\nFuren's Favor"}
MultiLanguageQuestData['en'][1703] = {title = "Mathiel", objective = "Bring Furen's Notes to Mathiel.", description = "I made a copy of my notes on the techniques I learned while making your armor, and need them sent to the blacksmith Mathiel.  He lives in Darnassus which is quite a long way off, but I'm sure he'll be very grateful to learn what I've learned.", progress = "I bid you greetings, <class>.", completion = "These are interesting, very interesting indeed.  My dwarven colleague Furen has made quite a grand discovery!\n\nThank you, &lt;name&gt;.  It will be an honor to apply his new techniques to my own craftings.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1704] = {title = "Klockmort Spannerspan", objective = "Bring Furen's Notes to Klockmort Spannerspan.", description = "I made a copy of my notes on the techniques I learned while making your armor, and need someone to take them to Klockmort Spannerspan.  He's a gnomish blacksmith in Ironforge and when he learns what I've learned... I bet he'll pull off his own beard in excitement.", progress = "Good day, or morning or evening.  I can't tell from way down here.  So do you have business for me?", completion = "Oh my!  These notes are amazing!  And what's more... they're incredible and they're stupendous and they make my knees go all a-wobbly!\n\nFuren had a breakthrough!  A real breakthrough!  I can't wait to try out his new technique!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1705] = {title = "Burning Blood", objective = "Bring 20 vials of Burning Blood and 1 Burning Rock to Grimand Elmore in Stormwind.", description = "I hate to admit that Furen might have really found something.  But to be sure I'll need to try his techniques on a new piece of armor.  If you help me with the materials, <name>, then you can have the armor.\n\nTo make this armor, I need samples of burning blood and a burning rock.\n\nThe only place I know to get them is Duskwood.  The Nightbane worgen based in the Roland's Doom mine have burning blood, and their leader Gutspill will have the rock.\n\nMay fortune grant you speed, <name>.", progress = "<name>, do you have the burning blood and rock?  I'll need them to complete the armor.", completion = "Nice work!  Now if you'll excuse me, I have some work to do myself...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1706] = {title = "Grimand's Armor", objective = "I can barely believe it!  Furen's technique was a success, and this armor should withstand tremendous levels of stress.\n\nHere you are, <name>.  And thank you.  I wouldn't have believed Furen's discovery if you hadn't gathered the materials I needed to test it myself.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nFire Hardened Coif"}
MultiLanguageQuestData['en'][1707] = {title = "Water Pouch Bounty", objective = "Bring 5 Wastewander Water Pouches to Spigot Operator Luglunket in Gadgetzan.", description = "Greetings <name> - the name's Luglunket, and we've got an important job for you if you're up for it!  Huzzah!\n\nNothing would please me more as a seasoned spigot operator to take any Wastewander water pouches you might find out in the desert.  That's our water anyway - the nomads have just stolen it is all!  The Gadgetzan Water Company will offer you an official care package for every five you turn in.  Most importantly though, you're helping Gadgetzan help itself!", progress = "Got the five Wastewander water pouches we need?  If you do, then the Gadgetzan Water Company Care Package, Model 103-XB, will be yours!", completion = "Excellent - the more water pouches we are able to reclaim, the further away from disaster we'll all be!  Keep 'em coming, and I will be sure to reward you for every five water pouches you bring me.", rewards = "You will receive:\n\nGadgetzan Water Co. Care Package"}
MultiLanguageQuestData['en'][1708] = {title = "Iron Coral", objective = "Bring 20 loads of Searing Coral to Klockmort Spannerspan in Ironforge.", description = "I want to try Furen Longbeard's new techniques on my own piece of armor.  And because you helped Furen and he helped me, you're welcome to the armor after I make it!\n\nTo finish the piece, I need a special coral, searing coral.  It grows in only one place--along the coast south of Menethil Harbor in the Wetlands.\n\nBring me enough searing coral and I'll get right to work on the armor.  And hurry, <name>.  I'm so eager to get started it's making my toes twist!", progress = "Hello hello, <name>!  Do you have the searing coral?  I can't wait to get to work!", completion = "That's the stuff!  Well done!  Now let me get this smelted and hammered so I can apply Furen's technique with my own and then we can see what happens!\n\nOh my, oh my!  I just know the armor will be very very very tough!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1709] = {title = "Klockmort's Creation", objective = "Here's your armor, <name>.  Furen's process worked brilliantly!  Perfectly!  Marvelously, truly!\n\nYou could run this armor over with a siege engine and it would spring right back into shape!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nFire Hardened Gauntlets"}
MultiLanguageQuestData['en'][1710] = {title = "Sunscorched Shells", objective = "Bring 20 Sunscorched Shells to Mathiel in Darnassus.", description = "My colleague, Furen Longbeard, made a discovery which I am eager to test.  I wish to try it on a new armor that I am researching, for I believe Furen's techniques will produce superior results.\n\nWill you help me?  If you gather what I need to make the armor, then I will make an extra piece for you.\n\nI need the sunscorched egg shells of the Highperch Wyverns who dwell at Highperch, in Thousand Needles.  Search for the shells below their nests, and return to me when you have a sufficient amount.", progress = "Do you have the shells, <name>?  They are quite strong, and can be rendered into a lacquer I will use to coat the links of my new mail armor.", completion = "Ah, thank you.  These will work splendidly!\n\nI will begin fashioning the armor immediately...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1711] = {title = "Mathiel's Armor", objective = "I have finished with your piece of armor, and I am quite pleased.  Furen's new techniques meshed perfectly with my own and I am sure this armor will prove to be quite resilient.\n\nThank you, <name>.  And may this serve you well in future battles.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nFire Hardened Leggings"}
MultiLanguageQuestData['en'][1712] = {title = "Cyclonian", objective = "Bring the items on Bath'rah's Parchment to Bath'rah the Windwatcher in Alterac.", description = "I have spent ages watching this site.  I watch, so that one day I might see the great Cyclonian fall.  But I have not yet found a champion to defeat the wind lord.\n\nPerhaps you are that champion.\n\nProve it to me.  Gather the items I need to summon Cyclonian, and I will know you are a great warrior.  Perhaps then you can defeat him and gain his whirlwind heart.\n\nIf so, then I will infuse the heart's power in a weapon, and I will give that weapon to you.\n\nHere is a parchment with the items I need.", progress = "Do you have the items, <name>?  Gathering them is the proof I need that you have the strength to face Cyclonian.", completion = "You have gathered the items for my spell, and have shown me your strength and cunning.  But the next stage of our quest is even more perilous.\n\nLet us hope your strength does not falter.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1713] = {title = "The Summoning", objective = "Bring the Whirlwind Heart to Bath'rah Windwatcher.", description = "I am ready to perform the ritual to summon Cyclonian.  When he is summoned, you must defeat him and take his whirlwind heart.  This I will use to instill a weapon with Cyclonian's power.\n\n<name>, are you ready to face the wind lord?", progress = "<name>, I must have the whirlwind heart!", completion = "You did it!  You defeated Cyclonian and gained the Whirlwind Heart!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1714] = {title = "Essence of the Exile", objective = "The cauldron bubbles.  Its vapors beckon...", description = nil, progress = "The cauldron bubbles.  Its vapors beckon...", completion = "The charms sink slowly into the cauldron's depths...\n\nA large bubble rises to the surface of the liquid and breaks...\n\n...And a churning lump of molten rock is revealed.", rewards = "You will receive:\n\nEssence of the Exile"}
MultiLanguageQuestData['en'][1715] = {title = "The Slaughtered Lamb", objective = "Report to Gakin the Darkbinder in the Mage Quarter of Stormwind.", description = "Hmph. Times past, all warlocks in Khaz Modan were trained under the auspices of the masters of Gnomeregan, but now that we've all been forced to relocate into this rat's hole in Ironforge, and Magni's decided to keep a careful watch on us, we're forced to send our novices to Stormwind for training.\n\nLuckily, Gakin's no slouch, so you'll still learn what you need to know, but it burns my blood!\n\nAnyways, you'll find Gakin in the basement of the Slaughtered Lamb in Stormwind.", progress = nil, completion = "Sent by Blackwrench, were you? Damn warlocks in Ironforge need to get things sorted out. There's only so much room and so many teachers in Stormwind. With all the increased traffic, we're sure to attract attention sooner or later.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1716] = {title = "Devourer of Souls", objective = "Speak with Takar the Seer in the Barrens.", description = "A sayaad is a devourer of souls, dominator of wills, and tempter of hearts. It knows nothing but evil.\n\nSalacious tales refer to the demon by its common name: succubus for females, incubus for males.\n\nA stimulus is required to beckon the creature. With a symbol of love as bait, it will surely answer your call. Defeat it, and make it your tool.\n\nIt will be hard to find a thing of this nature, though. You should speak with Takar the Seer. You will find him in the Barrens of Kalimdor near Camp Taurajo.", progress = nil, completion = "Was your crossing difficult, &lt;name&gt;? You have come a long way to speak with me. But fear not, I know why Gakin has sent you, and he was wise to, for I can help you in your search.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1717] = {title = "Gakin's Summons", objective = "Report to Gakin the Darkbinder in the Mage Quarter of Stormwind.", description = "<name>! Didn't expect to see you around these parts, but I was instructed to keep an eye out for you.\n\nIt's past time you got some more training, so you should stop in to see Gakin the next time you're in Stormwind. He'll be waiting for you.", progress = nil, completion = "I'm glad someone was able to get a hold of you, &lt;name&gt;. I was beginning to fear the worst. It would be a shame to lose you, after the time we've invested in you.\n\nWe can talk later, though. Your training is the only important thing now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1718] = {title = "The Islander", objective = "Speak with Klannoc Macleod.", description = "Your renown as a warrior grows, <name>.  Now it is time to pit yourself against your peers and see where you stand.\n\nThere is an island off the coast of the Barrens, south of Ratchet.  It is called Fray Island and it is a place where warriors meet.\n\nMeet, and fight.\n\nSpeak with the chief warrior of Fray Island, Klannoc Macleod.  If he finds you worthy, then Klannoc will lead you further down the warrior's path.\n\nTo reach Fray Island, search for the sand bar shallows along the Merchant Coast.", progress = nil, completion = "Hello, &lt;class&gt;.  It's good to see you made it to Fray Island.  I hope you find it to your liking...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1719] = {title = "The Affray", objective = "Kill Big Will, then speak to Klannoc Macleod on Fray Island.", description = "If you want to learn from me, then you must first pass The Affray.  It is a challenge we on Fray Island like to offer rising warriors who think they're tough, and if you can pass this test then I'll know you are.\n\nTo begin, walk into the middle of that crowd yonder and step on the grate.  That'll tell Twiggy Flathead you're ready, and he'll send challengers against you.\n\nBeat all the challengers and he'll call out Big Will.  Kill Big Will, and return to me in the time we allow.", progress = "Have you completed your challenge?", completion = "Well done, &lt;name&gt;.  You have passed The Affray!\n\nYou are a worthy &lt;class&gt;, and I am honored to teach you...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1738] = {title = "Heartswood", objective = "Retrieve the Heartswood from Ashenvale and bring it to Gakin the Darkbinder in the Mage Quarter of Stormwind.", description = "In preparation for your coming, I used my sight to look over the world and through the mists of time. I have found what it is you seek.\n\nIn the War of the Ancients, two lovers fell together in battle. Where they took their last breaths, a tree known as the heartswood grew, a symbol of their undying love.\n\nThat should be enough to tempt a succubus. You will find it in the ruins of Ordil'Aran in the northwestern part of the forest of Ashenvale.", progress = "Was your search a success, <name>?", completion = "Yes, I can tell this will do nicely, let me just work with it for a moment...\n\nTakar is a resourceful fellow to have around, isn't he? If only I could persuade him to move back to civilization.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1739] = {title = "The Binding", objective = "Using the Heartswood Core, summon and subdue a succubus, then return the Heartswood Core to Gakin the Darkbinder in the Slaughtered Lamb.", description = "Using the heartswood core, you will be able to cast a spell at the summoning circle in the crypt below to open a portal for the succubus to pass through.\n\nBe careful, <name>, succubi have overrun even the strongest of minds.\n\nOnce you have bested and returned it to the void, return to me and I will show you how to call and control it.", progress = "Sometimes I wonder if Surena was not a succubus in disguise, sent to warp and twist my mind... Ha! I give her too much credit, I think.", completion = "Well done, well done, &lt;name&gt;. I see we've done right in deciding to train you. Your performance certainly does not disappoint.\n\nI've no qualms in showing you the way to control your newly bound succubus. Observe carefully.", rewards = "You will learn:\n\nSummon Succubus\n\nYou will also receive:\n\nSmall Soul Pouch"}
MultiLanguageQuestData['en'][1740] = {title = "The Orb of Soran'ruk", objective = "Find 3 Soran'ruk Fragments and 1 Large Soran'ruk Fragment and return them to Doan Karhan in the Barrens.", description = "When demons of the Legion fall out of favor, their spirits are imprisoned within orbs and distributed to their mages and warlocks.\n\nMany were carried by their servants in Azeroth. Even fragmented, they still possess the powers of the demons trapped inside.\n\nThe orb of Soran'ruk was broken into two pieces, one was further broken to be used by the acolytes of the Twilight's Hammer in Blackfathom Deeps. The other, larger piece, was possessed by a wizard in Shadowfang Keep. Find them and I can reform it.", progress = "It took me many years to collect the pieces of the orb of Zargain, but it has served me well, as I am sure the orb of Soran'ruk will serve you.", completion = "Yes... The orb was not greatly fragmented, and almost all of the pieces are here. It is a simple thing to recreate them, to make Soran'ruk whole again.\n\nI have dedicated my life to the study of the Burning Legion's orbs and their recreation. You have done me a favor collecting these pieces to study, and I will give you them back--fully reconstructed--in a form of your choosing.", rewards = "You will be able to choose one of these rewards:\n\nOrb of Soran'rukStaff of Soran'ruk\n\nYou will also receive:\n\nOrb of Soran'rukStaff of Soran'ruk"}
MultiLanguageQuestData['en'][1758] = {title = "Tome of the Cabal", objective = "Speak with Krom Stoutarm in Ironforge.", description = "It will take more than a simple summoning circle to bring forth a felhunter for you to challenge.\n\nMy three acolytes and I will assist in creating the magic circles. You require a copy of the Tome of the Cabal, which has been lost to us for some time. It was written by the first group of warlocks to summon a felhunter unaided.\n\nPerhaps Krom Stoutarm can help you with this. An itinerant warlock these days, he spends his days hoarding ancient texts and skulking about the library in Ironforge.", progress = nil, completion = "Tome of the Cabal? Hmm... sounds familiar. I've never seen it here before, though--and believe me, I remember every book I read.\n\nHmm...\n\nAh, yes! I have seen references to it in library cataloguing books.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1778] = {title = "The Tome of Divinity", objective = "Speak to Tiza Battleforge in Ironforge.", description = "I'm going to see about making plans to return home soon. Hopefully, Stephanie is doing well back in Stormwind. I can't wait to see her again. Till next we meet, <class>.", progress = nil, completion = "So, you've returned so quickly, huh? And what pray tell have you accomplished in your time away from here?\n\nWere you able to help a noble cause? Perhaps you've learned the value of charity or some more about your obligations to the citizens of Azeroth. Tell me, who have you helped and how.... Impressive, &lt;name&gt;, those are surely the actions of one who follows the Light.\n\nSuch sacrifice will always be rewarded in time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1779] = {title = "The Tome of Divinity", objective = "Take the Symbol of Life and speak to Muiredon Battleforge in Ironforge.\n\nProvided item: \n", description = "I want you to take this, <name>. It is called the Symbol of Life.\n\nYou've proven charitable and patient, and now I want you to prove just how adept you've become in both combat, and power.\n\nMy husband Muiredon returned recently from an encounter with some Dark Iron dwarves, and he barely escaped with his life--he's over there having his wounds healed by one of our priests.\n\nTake the Symbol and speak to him. If you can help him, then we will speak again soon. May the Light shine upon you.", progress = nil, completion = "*cough*\n\nGood day to ya, &lt;class&gt;. Don't mind me wounds, the good priest 'ere'll take care of ol' Muiredon in time. Not needin' the power of that Symbol of Life ya got there quite yet.\n\nSo, me wife sent ya o'er to speak to me, huh? Fair 'nough. I'll take the time to talk to ya--I'll tell ya exactly wut happened to Muiredon and his best friend Narm, a &lt;class&gt; jus' like yerself.", rewards = nil}
MultiLanguageQuestData['en'][1780] = {title = "The Tome of Divinity", objective = "Speak to Duthorian Rall in Stormwind.", description = "I'll take these to the children this very day. Please be safe, good <class>. It is not often <men/women> of your character show their faces in the city, but you've proven that the paladins here in Stormwind shall never turn their backs on those in need.\n\nFarewell.", progress = nil, completion = "You've returned so quickly, &lt;name&gt;. And what have you accomplished in your time away from the Cathedral?\n\nHave you helped a noble cause? Perhaps you've learned the value of charity or some more about your obligations to the citizens of Azeroth. Tell me, who have you helped and how.... Well, I'm impressed, &lt;name&gt;, those are surely the actions of one who follows the Light and values others above oneself.\n\nSuch sacrifice will always be rewarded in time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1781] = {title = "The Tome of Divinity", objective = "Take the Symbol of Life to Gazin Tenorm in Stormwind.\n\nProvided item: \n", description = "Take this, <name>. It is called the Symbol of Life.\n\nYou've proven charitable and patient, and now the time has come to see if you're powerful enough to focus one of the Light's greatest gifts.\n\nMy friend Gazin returned recently from an encounter with some Defias in Elwynn near Heroes' Vigil--he barely escaped with his life. He's near the altar having his wounds healed by our priests.\n\nTake the Symbol and speak to him. If you can help him, then we will speak again soon. May you bask in the Light's glory.", progress = nil, completion = "*cough*\n\nPleasure to meet you, &lt;class&gt;. Don't mind my wounds, the good priest here can take care of ol' Gazin this time. I won't be needing the power of that Symbol of Life you've got there... not yet anyway.\n\nSo, Duthorian sent you to speak to me, huh? Fair enough. I'll tell you exactly what befell me and my friend Henze. And with any luck, and some skill on your part, perhaps you can still help us all.", rewards = nil}
MultiLanguageQuestData['en'][1782] = {title = "Furen's Armor", objective = "Here's your armor, <name>.  This will stand up to the strongest assaults or my name isn't Furen Longbeard!\n\nAnd I have to thank you.  I learned a lot while working with the materials you brought me.  I think I'll have another breakthrough one day!\n\nI'm going to send what I learned to other blacksmiths of the Alliance.\n\nI'll tell them you were a big help, and maybe they'll want to return the favor.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nFire Hardened Hauberk"}
MultiLanguageQuestData['en'][1783] = {title = "The Tome of Divinity", objective = "Take the Symbol of Life and resurrect Narm Faulk in Dun Morogh.", description = "We was spyin' on some of the Dark Iron dwarves that've bunkered down south of Helm's Bed Lake. We knew they was up to no good, so Narm an' me thought we'd take a closer look--got ta see their leader given orders to some o' his men.\n\nNarm an' me took the chance to kill a few of 'em, but they proved tougher than we thought, an' more of 'em got the jump on us. Narm tol' me to run an' get support, so 'ere I am.\n\nNarm needs help, an' I'll not rest till he gets it.\n\nC'n ya help, <name>?", progress = nil, completion = "I can't thank you enough, brother.\n\nI can only assume that Tiza and Muiredon sent you here to aid me if you carry the Symbol of Life.\n\nIt's true, I fell to the Dark Iron while trying to attain one of the scripts: I was able to hold on long enough to allow Muiredon to escape, but the Light had almost embraced me fully when you came along. The fact that you were powerful enough to use the Symbol means great things for you, but there's time to speak of that later.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1784] = {title = "The Tome of Divinity", objective = "Retrieve a Dark Iron Script from the Dark Iron dwarves near Helm's Bed, and return to Muiredon Battleforge in Ironforge.", description = "Before I fell in battle, Muiredon and I had almost defeated one of the Dark Iron spies near that small house. We witnessed their captain passing orders to them, and sought to kill him and take the orders.\n\nSome of the council in Ironforge do not yet believe the presence of Dark Iron dwarves exists in Dun Morogh. By attaining one of those scripts, we'll not only have proof of their movements, but possibly an idea of what they're planning.\n\nGet one of those scripts and take it back to Muiredon, <name>.", progress = "Yer back! I'm glad to see it, <name>. My wounds are healed and I'm about ready to return to Helm's Bed lake as soon as I c'n convince me wife that I'll be fine.", completion = "Haha! You've done it! Ya saved Narm, and ya found the proof me wife needs to take to the council. Yer a blessin' o' the Light if I ever saw one... not includin' me wife o' course.\n\nThank ya again, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1785] = {title = "The Tome of Divinity", objective = "Speak to Tiza Battleforge in Ironforge.", description = "I c'n see me wife's o'er there beamin' wit pride already. Ya better get yer tuchus o'er there pronto. I be thinkin' she'd have some words wit ya.\n\nLight be witcha, mighty <class>. I'll be lookin' fer ya on the battlefield against the Scourge and dem Dark Irons when the time comes.", progress = nil, completion = "You've done all of Ironforge a great favor today, &lt;name&gt;. I'm proud to count you among us, and if you feel you're ready, I would like to bless you with this scroll. The Symbol of Life would only have worked when used by a &lt;class&gt; who was ready for one of the Light's greatest blessings--the power to restore the dead back to life.\n\nI will teach you the ability to resurrect your companions. Use it wisely, &lt;name&gt;, and thank you, on behalf of myself, my husband, and Ironforge.", rewards = "You will learn:\n\nRedemption\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][1786] = {title = "The Tome of Divinity", objective = "Take the Symbol of Life and resurrect Henze Faulk in Elwynn.", description = "Henze and I had made it to Heroes' Vigil, an island in the middle of Stone Cairn Lake in northeastern Elwynn. We'd heard the Defias had infiltrated our borders and we wanted proof to take to the king's advisors.\n\nWe caught sight of a couple of the scum going over some documents, and we attacked. Unfortunately, we were quickly overwhelmed by more of the mages.\n\nHenze held them off for me while I escaped... the daft fool, going and being brave.\n\nHe's out there now, Henze is. Can you help us, <name>?", progress = nil, completion = "Thank you, brother.\n\nSeeing you wield the Symbol of Life, may I assume Duthorian or Gazin sent you?\n\nI fell to the Defias spell casters while Gazin and I tried to get their plans from them: I was able to hold on long enough to allow Gazin to escape, but in the end, their magics overwhelmed me.\n\nBut you were able to bring me back: the ability to use the Symbol doesn't come to just anyone, &lt;name&gt;. It bodes well for you that you were able to empower it with your own faith.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1787] = {title = "The Tome of Divinity", objective = "Retrieve a Defias Script from the Defias Rogue Wizards in Elwynn, and return to Gazin Tenorm in Stormwind.", description = "We'll have time to talk more about the Symbol at a later time. What's important now is to get those papers we saw the Defias going over. If we can get our hands on them, we'll be able to prove the Defias have infiltrated Elwynn and hopefully gain some insight into what their plans are.\n\nI'm in no shape for battle as of now, <name>. Do you think you're strong enough to get those papers from the Defias here on the island?\n\nIf you're able to get them, bring them back to Gazin and let him know I'm all right.", progress = "Is Henze safe, <name>? Were you successful?\n\nBetween your skill with a weapon, and the power of the Light, I'd imagine Heroes' Vigil is safe from any Defias threat, but that's for the King and his advisors to say.", completion = "Wonderful! You made it, and saved Henze. The Light is with you for sure, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1788] = {title = "The Tome of Divinity", objective = "Speak to Duthorian Rall in Stormwind.", description = "I'll take the script to the King's advisors after Duthorian's taken a look at them, but in the meantime, you should go speak to Duthorian now. He'll be wanting to pat you on the back for sure!\n\nThank you again, <name>. I hope we meet again. You're surely an ally I'm proud to call friend.", progress = nil, completion = "You've done well this day, &lt;name&gt;. You should take some pride in what you've accomplished.\n\nEven more so, you should be proud of your abilities. Not everyone can use the power of the Symbol of Life. Calling upon the Light to bring back the dead means you're prepared for one of the &lt;class&gt;'s greatest honors: the power of resurrection.\n\nYou shall have the power to bring back fallen companions much like you did for Henze.\n\nBe well, &lt;name&gt;. The Light shines upon you and you should welcome it wholly.", rewards = "You will learn:\n\nRedemption\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][1789] = {title = "The Symbol of Life", objective = "If you fail to help Narm after you've used the Symbol of Life, <name>, then return to me and I shall give you another.\n\nIt is important to both my husband and I that you return successful. Please, make haste.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSymbol of Life"}
MultiLanguageQuestData['en'][1790] = {title = "The Symbol of Life", objective = "Make haste, <name>, more than one life hangs in the balance if you fail.\n\nIf for some reason you fail to help Gazin and Henze, then return to me and I will give you another Symbol of Life for your travels.\n\nDon't mistake my aid as simple charity, you must prove yourself worthy like any other <class> and continual failure may reflect upon you later.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSymbol of Life"}
MultiLanguageQuestData['en'][1791] = {title = "The Windwatcher", objective = "Speak with Bath'rah the Windwatcher.", description = "Now that you've learned your berserker's stance, you'll want a nice weapon to use it with.\n\nTalk to Bath'rah the Windwatcher, a troll hermit who lives between the Alterac Mountains and the Western Plaguelands.  He is a skilled weapon maker and a powerful shaman.\n\nTo find Bath'rah, go to the river that flows along Tarren Mill's eastern flank.  Follow it north--Bath'rah is camped near ruins that rest along the river's eastern bank.", progress = nil, completion = "You have traveled far, young &lt;class&gt;.  I see fire in your eyes.  You seek a weapon of great power, yes?\n\nI can help you with your quest.  And you can help me with mine.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1792] = {title = "Whirlwind Weapon", objective = "I have the whirlwind heart, and am ready to place it within your vessel of choice.\n\nChoose your weapon, <name>, and know that its power is the power of Cyclonian.", description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nWhirlwind AxeWhirlwind SwordWhirlwind Warhammer\n\nYou will also receive:\n\nWhirlwind AxeWhirlwind WarhammerWhirlwind Sword"}
MultiLanguageQuestData['en'][1793] = {title = "The Tome of Valor", objective = "It has been proven that the Light is with you, <name>, but as times grow more dangerous, it becomes important to know what strength lies beneath the flesh. When demons, dragons, or any other evil set foot in your lands, your mettle will be tested. Will you be strong enough?\n\nBravery, regardless of the situation, is as much a part of paladinhood as the Light, your armor, and your weapon. Protecting the weak, and not losing faith are two more lessons you must master while you study in the Cathedral of Light.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nTome of Valor"}
MultiLanguageQuestData['en'][1794] = {title = "The Tome of Valor", objective = "It has been proven that the Light is with you, <name>, but as times grow more dangerous, it becomes important to know what strength lies beneath the flesh. When demons, dragons, or any other evil set foot in your lands, your mettle will be tested. Will you be strong enough?\n\nBravery, regardless of the situation, is as much a part of paladinhood as the Light, your armor, and your weapon. Protecting the weak, and not losing faith are two more lessons you must master while you study in the Cathedral of Light.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nTome of Valor"}
MultiLanguageQuestData['en'][1795] = {title = "The Binding", objective = "Using the Tome of the Cabal, summon and subdue a felhunter, then return the Tome of the Cabal to Strahad Farsan in Ratchet.", description = "If you are sufficiently prepared, then we should begin. Let me explain the process to you.\n\nI will begin by creating the basic summoning circle. When that is finished, my acolytes will use the rods of channeling to create the greater circle.\n\nOnce that is done, read the incantation from the Tome of the Cabal, and the felhunter will be pulled forth. Be careful, <name>. A felhunter is a powerful foe, and I'd like to see you keep your head on your shoulders.", progress = "Every <class> should have a felhunter at his command. Though it be difficult to tame, the powers it brings to its master far outweigh the cost.", completion = "I must say I'm impressed, &lt;name&gt;. When I faced down my felhunter, I barely escaped with my life. I sense that you have the potential to become one of the most powerful warlocks of this era.", rewards = "You will learn:\n\nSummon Felhunter\n\nYou will also receive:\n\nBox of Souls"}
MultiLanguageQuestData['en'][1796] = {title = "Components for the Enchanted Gold Bloodrobe", objective = "Bring Robes of the Arcana to Menara Voidrender in the Barrens.", description = "The first item I will aid you in creating is a robe. You will gather the items for me, and we will put them together. Afterwards, assuming you succeed, you will have the first of many items that will make you more powerful and aid you in your struggles.\n\nTo start, you must have crafted Robes of Arcana. A tailor can make this for you, or perhaps you can purchase one from someone else--I'd be most impressed if you could make it yourself--but regardless, bring me the robes, and we shall go from there.", progress = "How goes your search for the robes, <name>? Have you created them yourself? Such personal touches I find make the imbuing of magic that much sweeter. It gives you a greater sense of accomplishment. But I understand if you choose the quicker path and have it made for you--there's something to be said for such... ambition.", completion = "This will do nicely, &lt;name&gt;.\n\nAll magical items must begin with an item of high quality. The more effort and skill put into an item, the greater the magics it can hold. Rare and more expensive components hold the magic better. You will not regret having the robes fashioned into the ones we will make for you later on.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1798] = {title = "Seeking Strahad", objective = "Speak with Strahad Farsan in the Barrens.", description = "It is time you learned the felhunter summoning, <name>. I do not have the reagents and items necessary to teach you here, so you will have to seek out another, Strahad Farsan, another of our inner circle.\n\nHe makes his residence in the goblin port of Ratchet. I will send word ahead of you to inform him of your coming.", progress = nil, completion = "&lt;name&gt;? Ah, of course. Our latest prodigy. The real thing can't live up to the legend, I'm afraid.\n\nNo matter, you've come here to learn, not to hear me make jokes to myself.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1799] = {title = "Fragments of the Orb of Orahil", objective = "Speak to Menara's acolytes inside the tower above Ratchet and choose one of their paths to follow.\n\nAfterwards, bring an Infernal Orb to Tabetha in Dustwallow Marsh.", description = "Good, then we shall begin.\n\nThe first thing you must do is speak to my acolytes inside. Choose one of their paths to follow--they will explain more.\n\nSecond, you must travel to Desolace and find an Infernal Orb from one of the warlocks of Mannoroc Coven. It is that orb that you will cleanse with the help of a mage named Tabetha deep in southern Dustwallow Marsh. She will aid you because of our history together.\n\nAgain, do not come back until you have done both things I've asked.", progress = "And obviously not being a mage, I wonder if I can trust you at all. I can smell the power of the arcane on you, but you seem to have eluded the stank of corruption that comes so willingly with your kind.\n\nYes, a <class>... a <class> has come to ask for my help.\n\nWell, what is it I can do for you, <name>?", completion = "Oh, so Menara sent you. Fair enough... I suppose you may stay as my guest for the time being. But you must be on some pressing business--perhaps you're here seeking lost power? Maybe I'm mistaken. Maybe corruption isn't too far away from you after all.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1800] = {title = "Lordaeron Throne Room", objective = "Take your ward to the old Lordaeron Throne Room that lies just before descending into the Undercity.", description = "The orphan matrons at my home tell mighty stories of battle and lore at night if we are good and do our chores.  One story was about how Lordaeron fell, and about how the evil Arthas took his own father's life to become ruler.\n\nHe had no honor, <name>!  When I grow up and become a mighty Horde warrior, my blade will be guided by honor - never evil!\n\nWould you take me to see the throne room, please?  It is just before where you would go down into the Undercity.", progress = "Are we there yet?", completion = "That throne room was scary, &lt;name&gt;!  Even though it was empty, it felt like a great evil had happened there.  I felt mad... but I also felt sad too.  I understand why the matrons tell us such stories; I will never betray my people like that!\n\nThank you for taking me to the throne room, &lt;name&gt;.  I learned a lot.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1801] = {title = "Tome of the Cabal", objective = "Speak with Jorah Annison in the Undercity.", description = "It will take more than a simple summoning circle to bring forth a felhunter for you to challenge.\n\nMy three acolytes and I will assist in creating the magic circles. You require a copy of the Tome of the Cabal, which has been lost to us for some time. It was written by the first group of warlocks to summon a felhunter unaided.\n\nPerhaps Jorah Annison can help you with this. He's employed as a cartographer in the Undercity these days, but still knows more of ancient texts than any I know.", progress = nil, completion = "Map making! Pictures, estimations of reality. I have no use for such things.\n\nIn books, narrative, description! That is where truth lies. I would trade all the maps in this store for one book on the rise of necromancy, or a tale of the Dark Lady's triumph.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1802] = {title = "Tome of the Cabal", objective = "Retrieve the Moldy Tome and Tattered Manuscript for Krom Stoutarm in Ironforge.", description = "It was lost, but there's some idea as to where it might be found.\n\nThere was only one copy ever made and it was vandalized at some point, a large portion of it ripped from the binding. Rumor has it that it somehow passed into the hands of the centaur of Thousand Needles.\n\nThe rest was lost off the coast west of Southshore, where it was to be transported to Menethil Harbor by boat. It never arrived.\n\nIn exchange for this knowledge, all I ask is that if you find it, bring it to me to see.", progress = "Did the rumors prove true, <name>?", completion = "Fantastic! Now I may join the ranks of the few that have spied its contents.\n\nI can't wait to further peruse this text. This is a great day, &lt;name&gt;! If you will just allow me to glance at it before you leave. I'm sure that Strahad will be willing to send me a copy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1803] = {title = "Tome of the Cabal", objective = "Retrieve the Moldy Tome and Tattered Manuscript for Jorah Annison in the Undercity.", description = "Ah! I see that you are a warlock of similar tastes to mine. Indeed, acquiring the Tome of the Cabal is a worthy aspiration. Did you know that it was once held within the walls of Lordaeron? It was vandalized though, almost half its pages removed. Who would commit such a heinous act?\n\nThat half is lost, though rumor says that it fell into the hands of the centaur of the Thousand Needles.\n\nThe rest of the text was to be transferred to Ironforge, but was lost in transit on the coast west of Southshore.", progress = "It may be that you are chasing after fairy tales, <name>, but truth can be found at the center of even the wildest rumors.", completion = "Well well well! What do we have here?\n\nThis is impressive, &lt;name&gt;. I wouldn't have thought it possible, but here it is in my very hands, the complete Tome of the Cabal.\n\nAllow me to leaf through its pages for just a moment before you are off again.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1804] = {title = "Tome of the Cabal", objective = "Bring the Reconstructed Tome and 3 Rods of Channeling to Strahad Farsan in Ratchet.", description = "Well, ah, it's hard to let it go. But you found it, and you have more important things to do with it, of course. Just, please, be sure to mention to Strahad that I wanted a copy.\n\nWhile you were out, he sent a message for you. He wanted me to tell you that for his acolytes to assist with the summoning, you'll have to acquire three rods of channeling.\n\nHe might not know where to find them, but I do! They were last used by the orcs of the Dragonmaw clan in the Wetlands. I'd check their spellcasters!", progress = "Haven't seen you around these parts for a while. Have you found the tome and the rods?", completion = "Well done! The Tome of the Cabal and three pristine--slightly scratched, I suppose--rods of channeling.\n\nThis will be interesting. It's been some time since a young &lt;class&gt; took on a felhunter to make his own.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1805] = {title = "Tome of the Cabal", objective = "Bring the Reconstructed Tome and 3 Rods of Channeling to Strahad Farsan in Ratchet.", description = "This is one of the most interesting texts I have perused in the last few years. The selection here is sparse--mostly books on geography--and I have already read them all. I should hope that Strahad would send me a copy of this tome when he has the chance.\n\nSpeaking of him, he sent word to me while you were away. For your task, you must obtain three rods of channeling.\n\nFor allowing me to look at this text, I will share a secret: You can find the rods on orcs of the Dragonmaw Clan in the Wetlands.", progress = "Yes, <name>? Of what service can I be to you?", completion = "Well done! The Tome of the Cabal and three pristine--slightly scratched, I suppose--rods of channeling.\n\nThis will be interesting. It's been some time since a young &lt;class&gt; took on a felhunter to make his own.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1806] = {title = "The Test of Righteousness", objective = "Wait for Jordan Stilwell to finish forging a weapon for you.", description = "Why don't we go over to the forge and get started on this? I've been preparing for your arrival for some time, so it shouldn't take long at all.\n\nWhen we're done, you'll be far more prepared to defend the Light than you have been, this much I swear.\n\nI'll be somewhat honest, <name>, seeing the results of your exploits makes me somewhat envious. But knowing that I can contribute to your adventures in my own significant way does bring me some joy.", progress = nil, completion = "Here it is, &lt;name&gt;. A weapon worthy of a champion of the Light such as yourself. I've named it after a great dwarven &lt;class&gt; who was a friend of mine. His name was Verigan... Bosch Verigan. Please take it on behalf of myself and my wife. We owe you a great debt, and the world will be a safer place with one of your skill traveling the land.", rewards = "You will receive:\n\nVerigan's Fist"}
MultiLanguageQuestData['en'][1818] = {title = "Speak with Dillinger", objective = "Speak with Deathguard Dillinger in Brill.", description = "I was told Deathguard Dillinger has a job for someone like you.  If you're willing to show your value to the Dark Lady's forces, then report to Dillinger immediately.\n\nDeathguard Dillinger's post is on the west end of Brill, near the graveyard.", progress = nil, completion = "You're here for a mission?  Good.  I have an important one, and one that will test your skill in combat... and your resolve in the defense of the Forsaken.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1819] = {title = "Ulag the Cleaver", objective = "Kill Ulag the Cleaver, then speak with Deathguard Dillinger.", description = "When the Scourge swept through Tirisfal Glades, we captured one to study.  He had a free mind, and called himself Ulag the Cleaver.  But, although his will was free, he was still enthralled by the Lich King.\n\nWe hoped to find a way to break the king's control over Ulag, but we failed.  Now, finally, it is time to free him.  \n\nFree him, and kill him.\n\nActivate the skull stone trigger near the mausoleum to the north.  This will lift the magical seal that binds him.\n\nThen... be ready, <name>.", progress = "Your task is yet undone, <name>.  It is not wise for a <class> to show fear...", completion = "Well done, &lt;name&gt;.  Ulag was no minor agent of the Scourge.  You have shown the Deathguards, and hence the Dark Lady, that you are a &lt;class&gt; of skill and resolve, and are worthy of further instruction.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1820] = {title = "Speak with Coleman", objective = "Speak with Coleman Farthing.", description = "You have proven your value to the Dark Lady, now perhaps you can prove yourself to one of her subjects.\n\nColeman Farthing awaits a warrior who is willing to be his instrument of revenge against the Forsaken's enemies.\n\nYou will find him in the Gallow's End Tavern in eastern Brill.", progress = nil, completion = "Yes, it is true.  I have need for your skills in combat.  My means are small, but my task aids both me and the Forsaken's cause.  Do it, and your reward will be twofold.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1821] = {title = "Agamand Heirlooms", objective = "Bring Coleman Farthing the Agamand Family Axe, the Agamand Family Sword, the Agamand Family Mace and the Agamand Family dagger.", description = "The Agamand family were my employers in life, and they were the cause of my death!  It is fitting that the Agamands are now mindless minions of the Lich King.\n\nNow I would have their last vestiges of honor.  Go into their family crypt and rob them of their family heirlooms: a sword, an axe, a dagger and a mace.  Bring them to me!\n\nThe Agamand family crypt is at the north end of the Agamand mills, protected by lurking Scourge and dead Agamands.", progress = "Do you have the heirlooms, <name>?", completion = "Ah!  You retrieved them!  Now the last semblance of honor and memory is stripped from the cursed Agamand lands.  The family truly is no more!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1822] = {title = "Heirloom Weapon", objective = "I will keep three of the weapons you returned to me, as mementos of my pain and loss.  But please, <name>, choose your favorite of the heirlooms and keep it for yourself.\n\nMay it serve you greater than it served its cursed, former owners.", description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nHeirloom AxeHeirloom HammerHeirloom DaggerHeirloom Sword\n\nYou will also receive:\n\nHeirloom AxeHeirloom DaggerHeirloom HammerHeirloom Sword"}
MultiLanguageQuestData['en'][1823] = {title = "Speak with Ruga", objective = "Speak with Ruga Ragetotem.", description = "You are a warrior of skill and growing renown.  Perhaps you are ready for Ruga Ragetotem's trial?  If so, then find Ruga in Camp Taurajo in the Barrens.\n\nHe awaits those warriors who answer his call.", progress = nil, completion = "You are here for my trial, &lt;name&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1824] = {title = "Trial at the Field of Giants", objective = "Bring 5 twitching antennae to Ruga Ragetotem at Camp Taurajo", description = "To pass this trial, you must travel south to the Field of Giants.  There you will find a host of crawling, insect creatures.  They are new to the Barrens and I do not like what they herald.\n\nBring me their still-twitching antennae, and waste no time, <name>, for harvested antennae will not twitch for long.  Bring me the antennae in the time allowed, and you will pass the trial.", progress = "Do you have the antennae?  If so then give them to me quickly, for twitching antennae do not twitch forever...", completion = "Nicely done, &lt;name&gt;!  In passing the trial at the Field of Giants, you take one more step down the &lt;class&gt;'s path.", rewards = "You will receive:\n\nRuga's Bulwark"}
MultiLanguageQuestData['en'][1825] = {title = "Speak with Thun'grim", objective = "Speak with Thun'grim Firegaze in the Barrens.", description = "Thun'grim Firegaze, an orc blacksmith of renown, has heard of your continued deeds of valor in service of the Horde.  He would like to fashion for you a suit of armor, and bids you speak with him immediately.\n\nThun'grim is camped east of the Crossroads in the Barrens.", progress = nil, completion = "Yes, you have come.  This is good, for we have much to discuss, you and I.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1838] = {title = "Brutal Armor", objective = "Bring to Thun'grim Firegaze 15 Smoky Iron Ingots, 10 Powdered Azurite, 10 Iron Bars and a Vial of Phlogiston.", description = "I have heard tales of your strength and valor, and wish to make for you a suit of armor, a companion to aid you as tales of your great deeds grow.\n\nBut the fashioning of this armor will be a quest unto itself, <name>.  I will need your help, and the help of other smiths of the Horde.\n\nHere, take this scroll.  I spent many nights, struggling with near-blind eyes, writing that which I need for the armor.  Bring me the items on this scroll and I will create for you the first piece of the suit.", progress = "Do you have the items on my scroll, <name>?", completion = "You brought all that I asked.  Now, I will do my part...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1839] = {title = "Ula'elek and the Brutal Gauntlets", objective = "Speak with Ula'elek in Durotar.", description = "The troll smith Ula'elek will craft for you the brutal gauntlets.  He dwells in Durotar, in Sen'jin Village with his Darkspear brethren, and he awaits your coming.", progress = nil, completion = "Greetings, &lt;name&gt;.  Old Thun'grim sent word to me of your coming, but had he kept silent your presence here would not have surprised me.\n\nThe spirits follow your progress, young &lt;class&gt;, and they tell me that many foes have fallen before you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1840] = {title = "Orm Stonehoof and the Brutal Helm", objective = "Speak with Orm Stonehoof in Thunder Bluff.", description = "Orm Stonehoof is respected greatly for his skill.  He will make for you the brutal helm.\n\nSeek him out in Thunder Bluff, near the pool by the city's great, central totem.", progress = nil, completion = "Greetings, &lt;class&gt;.  I am Orm, and Thun'grim tells me you wish a helm made?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1841] = {title = "Velora Nitely and the Brutal Legguards", objective = "Speak with Velora Nitely in the Undercity.", description = "It is said that, before her death, Velora Nitely was one of the finest armorsmiths in Lordaeron.  Death, it seems, has not decreased her talents.  Speak with Velora--she will make your brutal legguards.\n\nVelora plies her trade in the Undercity of Lordaeron, in the trade quarter.", progress = nil, completion = "You are here for leg armor?  Great!\n\nUm... am I making the armor for you, or are you making it for me?\n\nThat was a joke.  Was it funny?  I can't tell... I lost my sense of humor the same time I lost my sense of smell.  Which was about the same time I stopped breathing.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1842] = {title = "Satyr Hooves", objective = "Bring 7 Uncloven Satyr Hooves to Ula'elek at Sen'jin Village in Durotar.", description = "I can make you a pair of brutal gauntlets, and great magic will they hold.  But first, you must collect this magic and bring it to me.\n\nThe satyrs dwell in northeastern Ashenvale because of the forest's power.  They feed off its purity, leeching and corrupting.  You can tell which satyrs have drawn the most of Ashenvale's magic by their swollen, uncloven hooves.\n\nThese hooves hold great power.  I will need them for your gauntlets' crafting.", progress = "Do you have the hooves, <name>?  The magic within them is strong.", completion = "Ah, you have them!  Now, just as the Satyrs leeched the strength of Ashenvale, I will leech the power held within these hooves and harness it into my crafting...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1843] = {title = "Brutal Gauntlets", objective = "Thank you, <name>.  These gauntlets are my best work.  Take them. In wearing them, you bring honor to me and my ancestors.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBrutal Gauntlets"}
MultiLanguageQuestData['en'][1844] = {title = "Chimaeric Horn", objective = "Bring a Galvanized Horn to Orm Stonehoof in Thunder Bluff.", description = "I will make you the helm, but you must show me you are worthy of it.\n\nNestled in the southwestern reaches of the Stonetalon Mountains lies the Charred Vale.  It was once a verdant place, but is now defiled and ashen, and what creatures remain there are mad with pain and despair.\n\nThat place is where I send you, <name>.\n\nYou must go to the Charred Vale and find a chimaera matriarch.  Slay her, free her of her misery.  Bring me her galvanized horn as proof, and I shall make for you the helm.", progress = "Do you have the horn?  Is the matriarch free of pain?", completion = "You have completed your task, &lt;name&gt;, and shown me your worth and resolve.  The helm will be yours...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1845] = {title = "Brutal Helm", objective = "I give this helm to you.\n\nGreat deeds brought you to me, <name>, and Earthmother willing... even greater deeds lie before you.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBrutal Helm"}
MultiLanguageQuestData['en'][1846] = {title = "Dragonmaw Shinbones", objective = "Bring 8 Sturdy Dragonmaw Shinbones to Velora Nitely in the Undercity.", description = "To make the brutal leg guards, I need a brace of sturdy shinbones.  The Dragonmaw orcs of the Wetlands have nice, thick shinbones.  I'll need theirs.\n\nBut they must be sturdy.  Be sure to test the shinbones as you collect them.  If you can break them with your bare hands, then they won't be sturdy enough to work with.", progress = "I'm waiting for those shinbones, <name>.  They'll make a nice frame for your leg guards.", completion = "Well done!  These all look strong.  I think they'll do quite nicely.  How did those orcs mind you taking their shins, &lt;name&gt;?  Complain much?\n\nThat was another joke.  You're not laughing.\n\nI'm not very funny these days, am I...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1847] = {title = "Brutal Legguards", objective = "Here are your legguards, <name>.  Let me know how they fit or if you need any modifications.  I aim to please!  At least I used to.\n\nThese days I don't care much for my craft.  But it beats being a mindless minion of the Scourge!\n\nI guess.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBrutal Legguards"}
MultiLanguageQuestData['en'][1848] = {title = "Brutal Hauberk", objective = "I am sure you endured much hardship and shed much blood on my task, <name>.  Here is the product of your toil.\n\nMay you wear it well, and may you one day return here with stories of its service to you.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBrutal Hauberk"}
MultiLanguageQuestData['en'][1858] = {title = "The Shattered Hand", objective = "Steal Tazan's key, then use it to open his Satchel and deliver its contents to Therzok in the Cleft of Shadow in Orgrimmar.", description = "I'll leave it to you to get Tazan's satchel open, and return to me with its contents. The locking mechanism is complex, so it would probably be easiest if you obtained the key.\n\nAs you didn't find it on Tazan's body, I can only assume that he left the key in the care of another... Ah, yes, that's right. He had an assistant named Gamon. A drunkard, you'll most likely find him at the tavern. Perhaps you could quietly relieve him of the key.", progress = "Is it not vexing to have the subject of your desire within your grasp, but to have no way of getting to it?", completion = "Hmmm, now this is interesting. You've more than proved your worth with this, &lt;name&gt;. I am quite impressed. Consider yourself the newest member of the Shattered Hand. And take this, it will be a great help to you in the future, I think.", rewards = "You will receive:\n\nBlade of Cunning"}
MultiLanguageQuestData['en'][1859] = {title = "Therzok", objective = "Speak with Therzok in the Cleft of Shadow in Orgrimmar.", description = "Lower your voice, <name>. Yeah, I know your name. Was told to keep an eye out for an orc by your description.\n\nFrom what we've heard about you, you can handle yourself in combat, and aren't opposed to a little sneakery from time to time.\n\nAm I right?\n\nAnyways, you should go see Therzok in Orgrimmar. He's got an offer for you to hear.", progress = nil, completion = "Very good, I'm glad Kaplak was able to get a hold of you.\n\nWe have some things to speak of, not the least of which is your future with the Hand.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1860] = {title = "Speak with Jennea", objective = "Speak with Jennea Cannon in Stormwind.", description = "We mages have a task that needs doing.  One that is vital to the safety of Stormwind and Elwynn forest.\n\nJennea Cannon has the details.  She studies in the wizard's sanctum, in the mage district of Stormwind.  You should make your way to her with haste.", progress = nil, completion = "You have been sent to aid me in my task, &lt;name&gt;?  Good.  It is heartening to see young mages eager to help in our cause...\n\nWhat cause, you ask?  In time, young one.  You shall know... in time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1861] = {title = "Mirror Lake", objective = "Bring a Mirror Lake sample to Jennea Cannon in Stormwind.", description = "This world has been victim to massive mystic struggles, which tore magic currents from once stable channels.  We struggle to determine the effects these changes have caused, and some of us fear the worst!\n\nBut I will reveal more of this later.  Right now, we need you to gather information.\n\nHere, take this flask.  Go to the base of the waterfall at Mirror Lake, southwest of the Stormwind gates, and retrieve a sample of the water there.  Return it to me so that I might test it for magical taints.", progress = "Do you have the sample, <name>?  The flow of magic in Stormwind and Elwynn has been altered, and I must know if it is seeping into the water.", completion = "Thank you, &lt;name&gt;.  I will test this water for magical properties.  Let us hope that it contains none, or we may find that those who drink from Mirror Lake for too long will be adversely affected.\n\nHere, &lt;name&gt;.  Take this orb or staff as a token of your service.  May it serve you well.", rewards = "You will be able to choose one of these rewards:\n\nLey OrbLey Staff\n\nYou will also receive:\n\nLey OrbLey Staff"}
MultiLanguageQuestData['en'][1878] = {title = "Water Pouch Bounty", objective = "Back again, <name>?  If you have five more Wastewander water pouches, then I have a care package with your name on it!", description = nil, progress = "Back again, <name>?  If you have five more Wastewander water pouches, then I have a care package with your name on it!", completion = "Excellent - the more water pouches we are able to reclaim, the further away from disaster we'll all be!  Keep 'em coming, and I will be sure to reward you for every five water pouches you bring me.", rewards = "You will receive:\n\nGadgetzan Water Co. Care Package"}
MultiLanguageQuestData['en'][1879] = {title = "Speak with Bink", objective = "Speak with Bink in Ironforge.", description = "<name>!  Bink, my gnome colleague in Ironforge, sends word.  She has a task that needs doing and won't rely on anyone but a mage to do it!  Are you that mage, <name>?\n\nIf so, then speak with Bink.  She spends her time in the Hall of Mysteries in the Mystic Ward of Ironforge.", progress = nil, completion = "Oh, I can see you have promise, yes you do! But it takes more than promise to be a good &lt;class&gt;.  And if you're not a good &lt;class&gt;, then you're a bad &lt;class&gt;.  And bad mages are part of the problem, yes they are!\n\nOops, I'm getting ahead of things.  Let's begin at the start!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1880] = {title = "Mage-tastic Gizmonitor", objective = "Bring Bink her Mage-tastic Gizmonitor.", description = "We mages do more than just waggle our fingers and make pretty sparks!  We control magic, the base fabric of our world!  And that takes great care, and resolve.  And knowledge... so much knowledge!\n\nOne of my devices, the mage-tastic gizmonitor, collects and stores that knowledge in huge amounts!  But it's lost!  When we fled our home of Gnomeregan, I left it in a chest in one of our huts outside the city, and now the place is crawling with leper gnomes!\n\nPlease, <name>, retrieve my gizmonitor!", progress = "Did you find the gizmonitor?  I must have it before its energy supply runs out!", completion = "Oh, splendid day!  When I made the gizmonitor I never realized how dependent on it I would become.  Now I can begin my studies anew!\n\nThank you, &lt;name&gt;!  And here--these were my first tools as a &lt;class&gt;.  They're a little scratched but they're well tested.  Take your pick--I'm sure you'll find either of them useful.", rewards = "You will be able to choose one of these rewards:\n\nArcane OrbArcane Staff\n\nYou will also receive:\n\nArcane OrbArcane Staff"}
MultiLanguageQuestData['en'][1881] = {title = "Speak with Anastasia", objective = "Speak with Anastasia Hartwell.", description = "<name>, Anastasia Hartwell has a task for someone of your talents.  Speak with her in the Magic Quarter of the Undercity, and prepare yourself for your first task for the mages of the Forsaken.", progress = nil, completion = "Greetings, &lt;name&gt;.  You were wise to answer my call, and wiser still if you heed what I next say...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1882] = {title = "The Balnir Farmstead", objective = "Bring Balnir Snapdragons to Anastasia Hartwell in the Mage Quarter of the Undercity.", description = "The Plaguelands to the east are an aberration.  Devised by the Lich King, they spread their magic into the soil, corrupting and killing all that live.  Although there is a certain charm to the destructive forces of the plague, we, the mages of the Forsaken, believe it is unruly and must be curtailed.\n\nBut first, we must measure how far it has spread into Tirisfal.  Go to the Balnir Farmstead in eastern Tirisfal.  In the garden are flowers--snapdragons.  Gather these and return.", progress = "Do you have the snapdragons?  That breed of flower is highly receptive to magic energies, and studying the snapdragons so close to the Plaguelands can tell us if the plague has entered Tirisfal Glades.", completion = "Ah, a fine specimen this is.  I will send it to be studied by our apothecaries to determine the extent of the Plagueland's taint.\n\nWell done, &lt;name&gt;.  For your services, I present to you this choice: an orb or staff.  Whichever you choose, you will find it quite useful.", rewards = "You will be able to choose one of these rewards:\n\nArcane OrbArcane Staff\n\nYou will also receive:\n\nArcane OrbArcane Staff"}
MultiLanguageQuestData['en'][1883] = {title = "Speak with Un'thuwa", objective = "Speak with Un'thuwa.", description = "Un'thuwa, tribal mage of Sen'jin Village, detects a disturbance in the magic currents of Durotar and asks for aid.  Speak with Un'thuwa and do what you can to help him.\n\nDo this, and in time further secrets will be revealed to you.", progress = nil, completion = "Hail, &lt;name&gt;.  Praise to you, for my call for aid is now answered.  Let us hope you are up to the task...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1884] = {title = "Ju-Ju Heaps", objective = "Destroy 4 Ju-Ju Heaps, then return to Un'thuwa in Sen'jin Village.", description = "The warlock Zalazane of the Echo Isles has disrupted the normal flow of magic in Durotar.  He does this through tainted fetishes, ju-ju heaps, which he has placed among his huts on the main Echo Isle.\n\nThese heaps corrupt our wildlife and give power to the warlocks and infernal creatures that lurk in the land's dark corners.\n\nYou must destroy the ju-ju heaps, <name>, before the flow of magic is forever altered.", progress = "You must hurry, <name>.  Destroy the ju-ju heaps!", completion = "I sense that Zalazane's ju-ju heaps were destroyed, and with time, and luck, the flow of magic in Durotar will return to normal.\n\nA great deed you have done for your people, &lt;name&gt;.  And you have shown your worth to us, the mages of the Horde.", rewards = "You will be able to choose one of these rewards:\n\nLey OrbLey Staff\n\nYou will also receive:\n\nLey OrbLey Staff"}
MultiLanguageQuestData['en'][1885] = {title = "Mennet Carkad", objective = "Speak with Mennet Carkad in the Rogues' Quarter of the Undercity.", description = "<name>? Not quite what I was expecting, considering Carkad himself has taken an interest to you. Looks can be deceiving though, right?\n\nEither way, you should go see him as soon as possible. You wouldn't want to know what happened to the last few that chose to ignore his summons.", progress = nil, completion = "Hm. No doubt you made your way here at first mention of my summons, yes? Of course. I would expect no less from a prospective Deathstalker.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1886] = {title = "The Deathstalkers", objective = "Get Astor's Letter of Introduction and return it to Mennet Carkad in the Rogues' Quarter.", description = "If you wish to join the Deathstalkers, Lord Varimathras' elite guard, you will have to prove your worth.\n\nI will not lie to you, <name>, this task could mean your death.\n\nI have some things that need attending to. I require the personal effects of Astor Hadren, a messenger who travels between Silverpine and the Undercity. I will leave the method of procurement to your discretion.\n\nIt will be better for you if you know less of the nature of this business. Succeed and I shall tell you more.", progress = "Success to report?", completion = "Well done, &lt;name&gt;. You've passed the first part of this test. Hopefully Andron will not have caught wind of your activities, and we will be able to convince him that you are, in fact, the messenger he is expecting.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1898] = {title = "The Deathstalkers", objective = "Speak with Andron Gant in the Undercity.", description = "The letter of introduction should be enough to convince Andron that you are the messenger he's been waiting for. I've met Andron before, he doesn't quite have the mental capacity to be that suspicious.\n\nLord Varimathras suspects that Andron has been providing aid to some other group. He wishes to know what organization this is and requires proof of it.\n\nI want you to speak with Andron, and obtain this information. You'll find him at his shop near the Apothecarium.", progress = "Hello. Something I can do for you?", completion = "Ah, yes, I've been expecting you. I have no doubt our mutual acquaintances are pleased with the information that I have provided so far?\n\nI suppose there's no point in asking you, I doubt they would burden you with this knowledge. Why place so much trust in the messenger, hm?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1899] = {title = "The Deathstalkers", objective = "Bring Andron's Ledger to Mennet Carkad in the Rogues' Quarter of Undercity.", description = "You'll find the ledger with the information your employers seek on the bookshelf behind me. Deliver it with my regards, and tell them that I would prefer it if they sent you, if they find enough value that they should wish to continue our arrangement.", progress = "Success, <name>?", completion = "Well, this is certainly more information than I suspected to get out of Andron. Give me a moment to peruse it, before I set you to your next task.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1918] = {title = "The Befouled Element", objective = "Bring the Befouled Water Globe to Mastok Wrilehiss at Splintertree Post, Ashenvale.", description = "The slain elemental has produced an intensely glowing globe of water.  The contents of the globe are, at best, disgusting.  It would be safe to assume that whatever has befouled the water of Mystral Lake is most likely present in the water of the globe.\n\nIt's not exactly common knowledge who might be interested in such a find; perhaps Mastok Wrilehiss at Splintertree Post, might have an idea.", progress = "Yeah, what do you need?", completion = "You find a nasty ball of water and decide to bring it to me?  Who am I, the Earthen Ring or something?\n\nActually, that does give me an idea... perhaps you do need the Earthen Ring for this.  I mean, if it helps clear up the situation at the lake for good, then I'm all for it.\n\nYou know who the Earthen Ring are, &lt;name&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1919] = {title = "Report to Jennea", objective = "Speak with Jennea Cannon in Stormwind.", description = "Your knowledge of the craft grows, young <name>.  Are you now ready to begin your true lessons?  Are you ready to take your place in the secret war we wage?\n\nIf so, then speak with Jennea Cannon, in the wizard's sanctum in the mage district of Stormwind.  She has a task for you which will open your first window into the invisible world.", progress = nil, completion = "&lt;name&gt;, I have a mission for you, here in the &lt;class&gt; district.  Listen closely, for there is no time to waste.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1920] = {title = "Investigate the Blue Recluse", objective = "Obtain a Cantation of Manifestation and a Chest of Containment coffers from behind Jennea Cannon. Bring 3 Filled Containment Coffers to Jennea at the Wizard's Sanctum.", description = "A disturbance has been reported at the Blue Recluse tavern in the Mage Quarter.  Strange, invisible creatures now wander the tavern, and I fear a mana rift has formed there.\n\nI want you to investigate the tavern and capture those creatures.  Use the cantation of manifestation in the tavern to make the creatures visible, subdue them then use a containment coffer to capture them.  When you have enough, return to me with your filled coffers, your empty coffers and the cantation.", progress = "Have you captured the creatures, <name>?  They must be studied in order to determine the reason behind their arrival.", completion = "Very well done!  I will study these creatures and, with diligence and luck, determine how they slipped into our world.\n\nYour value to the society of mages grows, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1921] = {title = "Gathering Materials", objective = "Bring 10 Linen Cloth and the 6 Charged Rift Gems to Wynne Larson in Stormwind.", description = "You have served your fellow mages well, and now it is time to don your wizard's robe.  Wynne Larson can make your robe, but you must bring her the needed materials  \n\nThe robe will be made of linen which is easy to find, but you must also gain charged rift gems, and the only known location of the gems is in the Silver Stream Mine of Loch Modan, left in crates by the dwarven miners' league.\n\nGather the linen and the gems and bring them to Wynne Larson at the Larson Clothiers in the Mage District.", progress = "Hello, <name>.  Jennea told me you would come.  Do you have something for me?", completion = "Yes, these are great pieces of linen.  I can make a fine robe with them.  And after I weave the rift gems into it, we'll have a garment fit for a &lt;class&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1938] = {title = "Ur's Treatise on Shadow Magic", objective = "Bring Ur's Treatise on Shadow Magic to High Sorcerer Andromath in Stormwind.", description = "Long ago, three mages studied in this tower until one fell to the dark arts.  He was urged to turn away from that evil magic, but he could not resist.  And so he was banished.\n\nThe fallen mage's new domain is the tower of Ilgalar in Redridge, and he took with him a powerful book--Ur's Treatise on Shadow Magic.\n\nWe, the mages of Stormwind, would have that book returned.  Enter the tower of Ilgalar, find the tome in his library, and bring it to me.", progress = "Do you have the book, <name>?  Its secrets are not meant for the untrained, and plumbing its depths can lead to doom and ruin.", completion = "I feared that Morganth had hidden the book elsewhere, or that he had found a way to open it and read its contents.\n\nIt is good to see that he did not, and that the seals we placed on Ur's Treatise on Shadow Magic still hold.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1939] = {title = "High Sorcerer Andromath", objective = "Speak with High Sorcerer Andromath.", description = "High Sorcerer Andromath wishes to speak with you, <name>.  He is at the top of the wizard's sanctum, in the mage's district of Stormwind.\n\nIt would be wise to speak with him, for Andromath is one of the most powerful mages not locked away in Dalaran.  Council with him is high council indeed.", progress = nil, completion = "Greetings, &lt;name&gt;.  I am pleased to see you, and hope you have time to listen to an old man's words...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1940] = {title = "Pristine Spider Silk", objective = "Bring 8 Pristine Spider Silk to Wynne Larson in Stormwind.", description = "Your service has been unwavering, <name>.  I think, perhaps, it is time you had a finer garment, one more suiting your station as an adept mage.  If you gather the needed materials, then we will arrange the robe made.\n\nYou must enter Duskwood and hunt carrion recluse spiders.  Extract their silk, but only the finest, most pristine silk will do.  When you have enough, take it to Wynne Larson, here in the mage district at the Larson Clothiers.  She will craft your robe.", progress = "Ah, yes.  The mages of the Wizard's Sanctum said you'd speak with me.  Do you have the required silk?", completion = "Nice specimens, these.  I'll get right to work!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1941] = {title = "Manaweave Robe", objective = "Here is your robe.  It's one of my best made yet!  Wear it with pride, and when people ask... tell them you got it at the Larson Clothiers!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nManaweave Robe"}
MultiLanguageQuestData['en'][1942] = {title = "Astral Knot Garment", objective = "Your garment is ready!  And that silk you gathered was so nice... you don't mind if I made it a little short so that I'd have some silk left over for me, do you?\n\nI'm only joking.  It'll fit you great, and will be perfect for both adventure and formal dining.  Enjoy!", description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nAstral Knot RobeAstral Knot Blouse\n\nYou will also receive:\n\nAstral Knot RobeAstral Knot Blouse"}
MultiLanguageQuestData['en'][1943] = {title = "Speak with Deino", objective = "Speak with Deino.", description = "The troll mage Deino has need of your assistance, <name>.  She resides in Orgrimmar, in the Darkbriar Lodge.", progress = nil, completion = "Good, you have come.  My task is not an easy one, but vital to the society of mages.  If you aid me, I am sure you will find it worthwhile.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1944] = {title = "Waters of Xavian", objective = "Bring the Xavian Water Sample to Deino in Orgrimmar.", description = "The fabled city of Xavian lies nestled deep within eastern Ashenvale, and tales of its ancient knowledge are well known among the learned.  It is said that the waters of Xavian hold vast magical powers.\n\nI would have a sample of those waters, from their source.\n\nTake this flask and go to Xavian.  Gather water from the bottom of its highest waterfall, and return to me.  And use care as you move through that ancient city--satyrs now hold the ruins and do not like mages prying into their affairs.", progress = "I am pleased you have returned with your skin intact, <name>.  Do you have the water sample?  I am eager to study its properties.", completion = "Ah, very good.  I trust the satyrs of Xavian gave you little trouble?\n\nThank you, &lt;name&gt;.  I will study this sample of Xavian water immediately.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1945] = {title = "Laughing Sisters", objective = "Bring 12 Laughing Sister's Hairs to Kil'hala at the Crossroads.", description = "For your services, I have arranged for the creation of your new robes, provided you can gather the needed materials...\n\nFor these robes, you must return to Ashenvale for the locks of hair from laughing sisters--dryads who gather near the Raynewood Retreat.\n\nWhen you have their hair, bring it to Kil'hala, a troll tailor at the Crossroads in the Barrens.  He will be expecting you, and will fashion your robes.", progress = "Greetings, <name>.  Deino said you would come, and would bring the laughing sisters' hair.  Do you have it?", completion = "Ah, this hair will weave into a fine robe, &lt;name&gt;.  It is a pity the laughing sisters had to die to part with it, though I do doubt they would ever give it willingly.\n\nA pity, but only a small one.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1946] = {title = "Nether-lace Garment", objective = "Here is your nether-lace, <name>.  It is both comfortable and durable, and holds the magic of the laughing sisters' hair.\n\nEnjoy, and if you find it amenable, please mention so to Deino.  She is a <class> on whose good side I wish to stay...", description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nNether-Lace RobeNether-Lace Tunic\n\nYou will also receive:\n\nNether-Lace RobeNether-Lace Tunic"}
MultiLanguageQuestData['en'][1947] = {title = "Journey to the Marsh", objective = "Speak with Tabetha.", description = "Now it is time for you to earn your mage's wand.  To begin this quest, speak with the human hermit Tabetha in Dustwallow Marsh.  You will find her shack deep in the marsh, west of Theramore.\n\nSpeak with her, for her knowledge is vast.  You will find Tabetha's cottage west of Theramore, and just north of the Stonemaul Ruins.", progress = nil, completion = "Quiet!  I'm in a delicate juncture and mustn't be disturbed!\n\nOne moment...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1948] = {title = "Items of Power", objective = "Bring 1 Jade and the Bolt Charged Bramble to Tabetha in Dustwallow Marsh.", description = "The building of a mage's wand is not easy.  Rare substances are required, and a vessel must be made that can store great quantities of magical energy.  You must gather these things and bring them to me.\n\nI have written onto this parchment that which you need, and instructions on how to get it.  Bring me exactly what is on this list, and follow my written directions to the letter, for if you do not then when we make your wand things might go... badly.", progress = "Hello, <name>.  Do you have the items I require?", completion = "Aha!  You got the jade and made the bramble!  Well done!\n\nIs that smoke I see rising from your ears?  You might have gotten too close when the lightning struck the totem sticks, but don't worry.  Being hit by lightning is good luck!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1949] = {title = "Hidden Secrets", objective = "Speak with Magus Tirth in the Shimmering Flats.", description = "To make your wand, there are key passages in a certain book that I must read.  The book is called Rituals of Power, written by the Magus Tirth.\n\nI do not have a copy of his book, and none of the world's great libraries possess it.  So you must speak with Tirth and gain it from him.\n\nGood luck.  Tirth used to be a great mage and scholar, but now he spends his time at the gnome and goblin races in the Shimmering Flats, drinking and gambling.", progress = nil, completion = "What?  Speak up!  These old ears aren't as sharp as they used to be.\n\nWell, I hope you're here with a fresh mug of ale or some hot tips on the next race!  If not, then you best keep walking... because I have a polymorph wand with your name on it!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1950] = {title = "Get the Scoop", objective = "Find the phrase to Tirth's strongbox, then return to Tirth.", description = "I can help you with the book, but first you have to help me!\n\nThe tome you seek is in my magically locked strongbox.  To open it a special phrase must be uttered, and I can't remember the phrase!  Normally my assistant helps me remember these things but he's nowhere to be found.\n\nIf you want my book, then find my apprentice!  Ask around the race track--if you're lucky then someone has seen him.  Either drag him back here, or at least get my magic phrase from him so we can open my box!", progress = "What are you waiting for?  I need my magic phrase!", completion = "Ah, now I remember...\n\nI had forgotten about that little curse I put on Johnson.  I can't remember why I did it but I'm sure it served him right, the little ingrate!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1951] = {title = "Rituals of Power", objective = "Bring the book Rituals of Power to Tabetha in Dustwallow Marsh.", description = "Hm... now that I think about it, I don't have my book!  You see, I had some gambling debts and to pay them off I sold the last copy of Rituals of Power to a member of the clergy....\n\nA member of the Scarlet Brotherhood.  He must have taken it to their library in the Scarlet Monastery in Tirisfal Glades!\n\nIf you want that book, then you'll have to go to the monastery to find it.  And sorry about all the trouble.  I'm not myself these days...", progress = "Greetings, <name>.  Did you find the book, Rituals of Power?", completion = "That's it!  It's just what I need to prepare for the ritual to create your wand!  I hope it wasn't too much trouble to find...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1952] = {title = "Mage's Wand", objective = "Speak with Tabetha after her ritual.", description = "I'll go make the wands now.", progress = nil, completion = "Here are the wands I made.  Take your pick!", rewards = "You will be able to choose one of these rewards:\n\nIcefury WandNether Force WandRagefire Wand\n\nYou will also receive:\n\nRagefire WandIcefury WandNether Force Wand"}
MultiLanguageQuestData['en'][1953] = {title = "Return to the Marsh", objective = "Speak with Tabetha.", description = "It is time, <name>, for you to speak with Tabetha... the hermit of Dustwallow Marsh.  She will instruct you on the creation of a powerful mage's implement.\n\nTabetha's shack lies deep in Dustwallow Marsh, west of Theramore.", progress = nil, completion = "Ah, yes.  You are here for an orb or a staff, &lt;name&gt;?  Very well.  I will aid you in its construction.\n\nBut be forewarned--the process is a perilous one and could mean your death.\n\nOr my death.  Definitely someone's death... \n\nBut let's hope it's someone else's death, eh?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1954] = {title = "The Infernal Orb", objective = "Bring an Infernal Orb to Tabetha in Dustwallow Marsh.", description = "The first step is to acquire an orb with power.  The warlocks of the Burning Blade have nice, high quality orbs... it's too bad they've bound demons into them!  But we can fix that, yes we can.\n\nGo to Desolace and snatch an infernal orb from a Burning Blade summoner.  You'll find summoners at the Mannoroc Coven.\n\nWhen you have the orb, return to me.", progress = "Do you have an infernal orb, <name>?", completion = "Oh, that's a nice one!  No, I don't mean it's \"nice\" like cool juice is nice on a hot day.\n\nIn fact, it's very NOT nice now that I think about it.  Not the juice.  The orb!\n\nFocus, &lt;name&gt;!  We'll need you focused if we're ever to finish our task!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1955] = {title = "The Exorcism", objective = "Kill the Demon of the Orb, then speak with Tabetha.", description = "Now that we have a summoner's orb, we must exorcise the demon within it.  I can do that.  That's the easy part.\n\nYou're the one who has the hard job.  You're the one who has to kill the demon once it's out.\n\nAnd you'll have to be quick.  If you take too long then he'll jump back in the orb and we'll have to start over!\n\nSo get yourself ready.  Prepare your strongest spells and keep your potions handy, and go get a friend if you have one.  Because this isn't going to be pretty.", progress = nil, completion = "Nicely done, &lt;name&gt;!  You gave that demon a lesson he won't soon forget.\n\nHe'll think twice before he sticks his ugly head back in this world, looking for the stupid mortal who beat him.  Probably with friends this time.  Big, scaly friends who'd want nothing more than to tear you into little &lt;race&gt; pieces.\n\nI didn't scare you, did I...&lt;name&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1956] = {title = "Power in Uldaman", objective = "Retrieve an Obsidian Power Source and bring it to Tabetha in Dustwallow Marsh.", description = "Now that the demon has been removed, we must gain a power source.  Unfortunately, the best power sources are usually the oldest and the hardest to get.  It's neat how fate likes to take a bite out of you sometimes, isn't it?\n\nSo you're going to need to go to Uldaman and defeat the obsidian sentinel there.  He's big, he's tough, and his power source packs a punch!\n\nI wish you the best of luck, <name>.  And if you don't get lucky then, well... it was nice knowing you.", progress = "Have you been to Uldaman, <name>?  Did you defeat the obsidian sentinel?", completion = "You did it?  Well done!\n\nI was chatting with some of my colleagues and when your name came up they said, \"You know that &lt;name&gt; sure works well under stress!\"\n\nBut when I told them I sent you to Uldaman against the obsidian sentinel, they said I was crazy!  They said, \"Tabetha, you're crazy!  There's no way &lt;name&gt; could take on that sentinel!\"\n\nAnd I said, \"We'll see,\" and then they said \"Yeah, we'll see...\"\n\nWell we sure showed them, didn't we!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1957] = {title = "Mana Surges", objective = "Kill 12 Mana Surges in the allowed time limit.", description = "We are almost finished, but this last step is the most perilous, <name>.\n\nI have the empty summoner's orb and am ready to empower it.  We will do this by harnessing the energy of a mana rift.  I'll cast a spell that will temporarily open a rift, from which creatures, mana surges, will pour out.  You must defeat the mana surges and their power will be released, which I will then collect.\n\nKill enough mana surges before the rift closes and I will place all their collected energy in your orb.", progress = "You have not killed the required amount of mana surges, <name>.", completion = "You did it!  I never doubted you for a second!  Ok, maybe for just a second, or two... but basically I didn't have much doubt.\n\nHonest.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1958] = {title = "Celestial Power", objective = "You should be proud of yourself, <name>.  Many mages have fallen to the creatures you faced.\n\nThe Celestial Orb is ready.  Or if you'd like I can mount it atop a staff.  It's up to you.  I'd prefer the orb, but who am I to judge?", description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nCelestial OrbCelestial Stave\n\nYou will also receive:\n\nCelestial OrbCelestial Stave"}
MultiLanguageQuestData['en'][1959] = {title = "Report to Anastasia", objective = "Speak with Anastasia Hartwell.", description = "The mages of the Undercity have noted a magical disturbance within the city, and have sent word for mages of the Horde to investigate.\n\nAnastasia Hartwell can tell you more.  Speak with her in the Magic Quarter in the Undercity.", progress = nil, completion = "It is true.  A magical disturbance has been detected in our city.  We are not yet sure of its origin, or whether it is malign or benign.  We must first gather more information...\n\nAnd that, &lt;name&gt;, brings us to your task.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1960] = {title = "Investigate the Alchemist Shop", objective = "Obtain a Cantation of Manifestation and a Chest of Containment Coffers from behind Anastasia Hartwell. Bring 3 Filled Containment Coffers, the Chest of Containment Coffers and the Cantation of Manifestation to Anastasia in the Undercity.", description = "Algernon's alchemist shop in the Apothecarium is the locus of a strange disturbance.  Invisible creatures, made solely of magic, wander the shop--there must be a reason, and we must find it!\n\nInvestigate the disturbance and capture those creatures.  Take a chest of coffers and a scroll from behind me.  Use the scroll at the shop to make the creatures visible, subdue them with your spells, then throw down a coffer to capture them.  Return with the filled coffers, the empty coffers and the cantation.", progress = "Have you investigated the disturbance, <name>?  Have you captured the creatures?", completion = "Very good, &lt;name&gt;.  The creatures within these containment coffers will be studied by our finest minds, and the reason behind their presence in the Undercity will be determined.\n\nIf their appearance is caused by a rift in the natural flow of magic, then we must determine if the rift was random.  If it was not random, but instead an attack by some magical force, then we must prepare for future, more serious disturbances.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1961] = {title = "Gathering Materials", objective = "Bring 10 Linen Cloth and 6 Dalaran Mana Gems to Josef Gregorian.", description = "It is time for you to don your first mage's robes, <name>.  They are a sign of your station, and a testament to your worth.\n\nTo gain the robes, you must gather the mana gems from the Dalaran mages of Silverpine.  Their beliefs are similar to ours and so killing them is somewhat distasteful, but if they lack the strength to resist us, then they do not deserve their lives.\n\nBring the gems and a supply of linen to Josef Gregorian at the Magic Quarter's tailor shop.", progress = "Anastasia said you would come to me, and I am prepared to fashion your robes.  Do you have the gems and the linen?", completion = "This is very good material, and although I lack the talent to gauge the quality of these mana gems, we'll soon know if they possess the power needed to create spellfire robes...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1962] = {title = "Spellfire Robes", objective = "Here are your robes, <name>.  Wear them well.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nLesser Spellfire Robes"}
MultiLanguageQuestData['en'][1963] = {title = "The Shattered Hand", objective = "Kill Tazan and bring his Satchel to Therzok in the Cleft of Shadow in Orgrimmar.", description = "The Warchief is too subtle in his methods. He is cautious to unleash the might of the Horde. Once we were stronger, mighty conquerors all. That pride we must regain, and the Shattered Hand will do so.\n\nWe build strength from the shadows and strike at the exposed, secretly laying our enemies low. A task you must complete for me, to prove your worth.\n\nThe troll Tazan trades with the pirates near Ratchet. He has information I must have. Kill him and bring me his satchel.", progress = "It is a fool who believes a charge with axe drawn is more dangerous than a knife in the dark.", completion = "Hm, while I am glad to hear that Tazan is no longer with us, a locked satchel does us no good. We need the information kept within.\n\nThis should prove a worthy second challenge for one who wishes to join the Shattered Hand.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1978] = {title = "The Deathstalkers", objective = "Deliver Andron's Ledger to Varimathras in the Hall of the Dark Lady in the Undercity.", description = "The Syndicate? I would never have suspected. It seems the lords of Alterac have fallen far in the years since their betrayal.\n\nLord Varimathras will be pleased to learn of this, and as you were so instrumental in this discovery, it would be fitting if you were the one to deliver it to him.\n\nAh, and how could I forget?\n\nWelcome to the Deathstalkers.", progress = "Yes?", completion = "Hmm, this is interesting. The Deathstalkers have performed their duties admirably in ferreting this out.\n\nFrom what I understand, you also deserve commendation for your performance. I hope that this will become routine for you, &lt;name&gt;, my Deathstalkers always have use of a good man.", rewards = "You will receive:\n\nBlade of Cunning"}
MultiLanguageQuestData['en'][1998] = {title = "Fenwick Thatros", objective = "Kill Fenwick Thatros and bring his head back to Mennet Carkad in the Rogues' Quarter of the Undercity.", description = "Lord Varimathras has just sent me a missive about a threat to the Forsaken that must be immediately removed. His name is Fenwick Thatros, one whom Lord Varimathras believes is a leader of the undead that have taken root in Silverpine Forest.\n\nYour name came to mind immediately, <name>. I have faith enough in your abilities that you will carry out this mission flawlessly.\n\nThe latest reports from the Deathstalkers in Silverpine indicate that Thatros can be found near the decrepit dock on Lordamere.", progress = "I have placed the utmost faith in you to perform this service for Lord Varimathras.", completion = "You've done well, &lt;name&gt;. It occurs to me that you have performed many services for the Deathstalkers, proving your worth, and that perhaps it is time that we furthered your training in the shadow arts.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][1999] = {title = "Tools of the Trade", objective = "Find the Dalaran Status Report and return it to Mennet Carkad in the Rogues' Quarter of the Undercity.", description = "The wizards of the Kirin Tor at Ambermill have stored away important documents pertaining to the current state of Dalaran. This we know from the admissions of one of our prisoners. Lord Varimathras has placed the duty of recovering them in the hands of the Deathstalkers.\n\nThis task falls to you, <name>. You will need some equipment, however, and the knowledge of lockpicking. Speak with Estelle Gendry, our outfitter, and ask her for a set of tools before you set out.", progress = "Have you located the documents, <name>?", completion = "Very good, &lt;name&gt;! You have learned the fine art of lockpicking well, and faster than I could have possibly expected.\n\nI see that I was right to place my trust in you. Believe me, boy, I foresee that you will go far in this line of work.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2000] = {title = "Rokar Bladeshadow", objective = "Speak with Rokar Bladeshadow in Durotar.Too much idle time for you, <name>. It's time that you learned more of our trade. Just last night, five of our number were found dead in one of the cracks in Orgrimmar, with few leads. There are those that oppose us, using our own methods against us.\n\nSo it is I've decided you should learn the art of lockpicking.\n\nUnfortunately, it is a skill that my hands are not well suited to. You should seek out Rokar, who lives in the hills near Durotar. Even in his old age, I suspect he still has the touch for it.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Too much idle time for you, <name>. It's time that you learned more of our trade. Just last night, five of our number were found dead in one of the cracks in Orgrimmar, with few leads. There are those that oppose us, using our own methods against us.\n\nSo it is I've decided you should learn the art of lockpicking.\n\nUnfortunately, it is a skill that my hands are not well suited to. You should seek out Rokar, who lives in the hills near Durotar. Even in his old age, I suspect he still has the touch for it.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2038] = {title = "Bingles' Missing Supplies", objective = "Find and return Bingles' supplies:\n\nBingles' Wrench, Bingles' Screwdriver, Bingles' Hammer, and Bingles' Blastencapper.", description = "As if crashing into the Loch wasn't bad enough, troggs from the nearby island attacked me and stole my tools and special Blastenheimer Blastencapper explosives. With no gyrocopter and no explosives, the movement has no chance!\n\nGet my tools back and find my Blastencapper explosives, <name>. For Gnomeregan!", progress = "<name>! Where are my things?!", completion = "You've done the movement a great service, &lt;name&gt;. The troggs and leper gnomes infesting Gnomeregan will soon feel the brunt of a gnomish air assault!", rewards = "You will be able to choose one of these rewards:\n\nGnomish All-Purpose Ray GunMechanical WandMonte's Scythe\n\nYou will also receive:\n\nBingles' Flying GlovesMonte's ScytheMechanical WandGnomish All-Purpose Ray Gun"}
MultiLanguageQuestData['en'][2039] = {title = "Find Bingles", objective = "Find Bingles Blastenheimer in Loch Modan.", description = "We've lost contact with Bingles! He was sent on a reconnaissance mission over Gnomeregan and hasn't reported back in over a week. I just know he's gone and blown himself up.\n\nHe was last seen flying over the Loch. Perhaps you can investigate, <name>.", progress = nil, completion = "So Gnoarn doesn't trust my reconnaissance abilities? I wonder why...\n\nNevermind that, I need your assistance! Nay! The movement needs your assistance!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2040] = {title = "Underground Assault", objective = "Retrieve the Gnoam Sprecklesprocket from the Deadmines and return it to Shoni the Shilent in Stormwind.", description = "Gnomeregan has fallen under the control of those dastardly troggs! The situation is grave but perhaps you can help, <name>.\n\nDeep in the Deadmines is a functional goblin shredder. Find that shredder and bring back the intact power supply. With the shredder's power supply, we can give our gyrodrillmatic excavationators the power they need to break through the rocky underground borders of Gnomeregan, opening the way for a gnomish assault!", progress = "Have you found the Gnoam Sprecklesprocket, <name>?", completion = "Well done, &lt;name&gt;. Thanks to you, Gnomeregan is one step closer to its day of liberation!", rewards = "You will be able to choose one of these rewards:\n\nPolar GauntletsSable Wand\n\nYou will also receive:\n\nPolar GauntletsSable Wand"}
MultiLanguageQuestData['en'][2041] = {title = "Speak with Shoni", objective = "Speak with Shoni the Shilent at the Dwarven District in Stormwind.", description = "Perhaps... Perhaps you can help us in the battle for Gnomeregan.\n\nIn Stormwind you will find the commander of our underground assault crew, Shoni the Shilent. Shoni needs assistance with her gyrodrillmatic excavationators.\n\nYou will probably find her amongst the dwarves in Stormwind.\n\nGood luck, <name>.", progress = nil, completion = "Do you bring word from central command?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2078] = {title = "Gyromast's Revenge", objective = "Find Gelkak's First Mate, the Threshwackonator 4100, and lead it back to Gelkak.", description = "Landlubber, ye needs to find me first mate.\n\nTake this'n key, puts it in his gulliver an' bring him back here to serve the Cap'n.\n\nThem murlocs an' their chief ain't gonna be too happy once me first mate gets a hold of em!", progress = "Where be me first mate, <name>? Shackles n' sharks fer ye soon if ye don't hurry!", completion = "Yarrr... Ye be provin' yerself to be more than a yella sea dog, landlubber.\n\nThe Cap'n may promote ye to poop deck swabby if ye be keepin' this up...", rewards = "You will receive:\n\nElixir of Water Breathing"}
MultiLanguageQuestData['en'][2098] = {title = "Gyromast's Retrieval", objective = "Find and return the three pieces of Gelkak's Key to Gelkak Gyromast.", description = "A pirate's life ain't an easy one, landlubber. It ain't all about plunderin' and booze! Alas, me ship be sunk just off shore thanks to them pesky Threshadons.\n\nWhat I be needin' is me first mate back in workin' order!\n\nWhen I washed up'n shore, the key for me first mate broke on the rocks and was pilfered by the beasties of Darkshore. Out of the corner of me eyes I saw some of them Ragin' Crawlers, Ferocious Foreststrider, and murloc rummaging through the wreckage....", progress = "Have ye found me broke down key, landlubber?", completion = "Avast ye scurvy sea dog! Ye did it! Soon me first mate be back in workin' order and them beasties won't know what hit em!\n\nHrm, have ye seen me first mate?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2118] = {title = "Plagued Lands", objective = "Capture a living Rabid Thistle Bear and bring it back to Tharnariun.\n\nShould you fail to capture a Rabid Thistle Bear and lose your trap, return to Tharnariun Treetender and request another trap.", description = "A sickness spreads across the Darkshore, gripping the minds and bodies of all it touches.\n\nThe Thistle Bears have been hit the hardest by this plague. The once noble beasts are now an instrument of destruction - rabid and frenzied. I may have a cure for this ailment.\n\nTake this trap to the forest and lay it on the ground. Any Rabid Thistle Bear that crosses the light shall become docile for a short time. Once the bear is docile, it shall follow you. Lead it back here, <name>.", progress = "Have you brought me the sick animal, <name>?\n\nShould you fail to spring the trap, do not fret - Tharnariun's Hope is eternal. If you require another trap, abandon your task and report back to me.", completion = "Our work has only just begun, &lt;name&gt;. Are you prepared for your next task?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2138] = {title = "Cleansing of the Infected", objective = "Cleanse the forest of 20 Rabid Thistle Bears and return to Tharnariun Treetender in Darkshore.", description = "As I had feared, the cure does not work.\n\nIt saddens me greatly to order the death of any of nature's beasts, but the sick and tainted thistle bears must be put down.\n\nReturn to the forest and destroy 20 rabid thistle bears, <name>. It will most certainly not put a stop to the plague but it will slow down the damage the animals are doing to our forest and its inhabitants for a short time.", progress = "Is your task complete?", completion = "You have done Auberdine a great service, &lt;name&gt;, but your task is not yet complete.\n\nReturn to me once you have rested.\n\n...and &lt;name&gt;, prepare your mind and soul for more bloodshed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2139] = {title = "Tharnariun's Hope", objective = "Find and kill the Den Mother.", description = "The survival of our people and lands comes at unfortunate costs, <name>.\n\nYou have spilled the blood of nature's servants; many sick animals you have felled. The people of Auberdine are indebted to you, for the forest's pain is eased - even if only for a moment.\n\nI have one final task for you, but be warned, you will have to kill again. It is my hope that this will be the last time I call upon you, <name>.\n\nIn a cave to the northeast, near Bashal'Aran, resides the Den Mother. Slay her.", progress = nil, completion = "You have fought for Auberdine with bravery and honor, &lt;name&gt;. In our war torn lands, death and despair are common. Many will not rise to meet the challenge of life in our new home, choosing instead to hide in their homes or escape to the more fortified lands of the Alliance.\n\nThank you, &lt;name&gt;. Perhaps someday soon we shall fight along side as comrades versus another foe.", rewards = "You will be able to choose one of these rewards:\n\nEvergreen GlovesTimberland Cape\n\nYou will also receive:\n\nEvergreen GlovesTimberland Cape"}
MultiLanguageQuestData['en'][2158] = {title = "Rest and Relaxation", objective = "Speak with Innkeeper Farley at the Lion's Pride Inn.", description = "Every adventurer should rest when exhaustion sets in - and there is no finer place to get rest and relaxation than at the Lion's Pride Inn!\n\nMy best friend, Innkeeper Farley, runs the Lion's Pride. If you tell him I sent you, he may give you the special discounted rates on food and drink.\n\nTo find the Lion's Pride Inn, travel south along the road from here -- you can't miss it!", progress = nil, completion = "Rest and relaxation for the tired and cold -- that's our motto! Please, take a seat by the fire and rest your weary bones.\n\nWould you like to try a sampling of some of our fine food and drink?", rewards = "You will be able to choose one of these rewards:\n\nGoldshire Iron BracerInnkeeper's GlovesLion's Pride Bracer\n\nYou will also receive:\n\nSmall PumpkinRefreshing Spring WaterLion's Pride BracerInnkeeper's GlovesGoldshire Iron Bracer"}
MultiLanguageQuestData['en'][2159] = {title = "Dolanaar Delivery", objective = "Bring the Dolanaar Delivery to Innkeeper Keldamyr.", description = "Greetings, young <class>.  Can you offer me aid?  I have a package of herbs that I must deliver to the town of Dolanaar.  But I still have business with the druids of Shadowglen and cannot yet leave.\n\nCan you deliver this package for me?  It must be sent to Innkeeper Keldamyr, at the Dolanaar inn.  It lies along the road, to the south.", progress = "How might I be of service to you, young one?  Are you here to rest in the inn?  Do you require a hearthstone?", completion = "Ah yes, the delivery of herbs from Shadowglen.  It is a shame Porthannius could not bring it himself, for we have much to discuss, he and I.  But I am glad to get the herbs nonetheless, and I am glad you came.\n\nWhile you are here, please, rest yourself.  Heroes must keep their strength and spirits high, and must find rest and solace whenever they may.  For to neglect one's peace of body and mind is a sure path to failure.\n\nSo... rest.", rewards = "You will be able to choose one of these rewards:\n\nDarnassian BleuRefreshing Spring Water\n\nYou will also receive:\n\nRefreshing Spring WaterDarnassian Bleu"}
MultiLanguageQuestData['en'][2160] = {title = "Supplies to Tannok", objective = "Deliver the Crate of Inn Supplies to Tannok Frosthammer in Kharanos.", description = "Hey! You look like a hearty adventurer. If you're planning on braving the pass, do you suppose you could bring a package to the inn in Kharanos?\n\nYou were planning on stopping at the inn, right? If you make it through the pass, you'll definitely want to take a breather there.\n\nAnyways, bring this to Tannok Frosthammer, the innkeeper's assistant. I can't get through the pass myself, and it'll be days until a Mountaineer escort comes through!", progress = "Hi there! Come in, take a seat by the fire and warm yourself with a flagon of ale.", completion = "Ah, at last, the supplies from Hands! I was beginning to worry, we've had scarce word from Anvilmar ever since the troggs overran the pass.\n\nThanks for bringing this to me, &lt;name&gt;. And please, make yourself comfortable. You must be tired after your journey.", rewards = "You will be able to choose one of these rewards:\n\nFrosthammer BracerKharanos BeltSnow Stomping BootsTough JerkyRefreshing Spring Water\n\nYou will also receive:\n\nTough JerkyRefreshing Spring WaterFrosthammer BracerKharanos BeltSnow Stomping Boots"}
MultiLanguageQuestData['en'][2161] = {title = "A Peon's Burden", objective = "Bring Ukor's Burden to Innkeeper Grosk in Razor Hill.", description = "Excuse me?  Can you help me?\n\nI have a load of food here.  I walked along the road and braved scorpids and spiders and worse!  I brought the food to the Valley of Trials because I thought they needed it and I like to help out.  But they don't need any food!  Now I have to take it back to Razor Hill and I'm afraid of all the beasts along the way...\n\nCan you take it for me?  I'm just a peon, but you're a hero.  You fear nothing!\n\nTake it to Innkeeper Grosk at the Razor Hill inn.  Thank you!", progress = "Welcome to Razor Hill!", completion = "Ah, this is the food Ukor brought to the Valley of Trials.  Did they not need it?  Well, I guess they like to starve you heroes in training.  Builds spirit, they say!\n\nThank you for returning the food.  I'll stick it back on the shelves... but here, let me offer you some refreshment first!\n\nAnd don't forget to rest here in the inn.  You may be a brave &lt;class&gt; ready to take on the world, but if your energy is sapped you won't be doing yourself, or the Horde, much good.", rewards = "You will be able to choose one of these rewards:\n\nTough Hunk of BreadRefreshing Spring Water\n\nYou will also receive:\n\nRefreshing Spring WaterTough Hunk of Bread"}
MultiLanguageQuestData['en'][2178] = {title = "Easy Strider Living", objective = "Bring back 5 Strider Meat to Alanndarian Nightsong in Auberdine.", description = "Do you smell that delicious aroma? It's my secret recipe, <name>--fresh strider stew. Delicious!\n\nPerhaps you would be interested in learning the recipe?\n\nBefore I teach you the recipe, you will need to prove that you can handle the beasts.\n\nNow, I don't expect you to go out and tame one and ride it back to me, but if you can kill a few and bring back some of their succulent meat, I may be persuaded to show you the ways of strider stew.", progress = "The pot is empty and I'm hungry! What's taking you so long?", completion = "Fantastic! Try it and tell me what you think, &lt;name&gt;!", rewards = "You will receive:\n\nRecipe: Strider StewStrider Stew"}
MultiLanguageQuestData['en'][2198] = {title = "The Shattered Necklace", objective = "Search for the original creator of the shattered necklace to learn of its potential value.", description = "You have found a tarnished necklace, though the tarnish belies intricate and magical craftsmanship.  The necklace has been shattered, as its setting appears to be missing three gems.  On the underside of the necklace is the faint imprint of the city seal for Ironforge.  Below the seal are three tiny, engraved letters: \"TdK\".\n\nIf there is anything to be gleaned from the necklace, you will need to learn about its origins.  Perhaps the seal and the initials are a start...", progress = "You've got the wrong gnome, pal!  I was never there!  You can't prove anything!\n\nWait a second... who are you?  What the... where did you find this necklace at?", completion = "Yes... I am the jeweler who made this necklace.  I also am not in the business of handing out information as though it were free.  Information is never free, friend.  If I am going to help you out, you need to help ME out first.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2199] = {title = "Lore for a Price", objective = "Bring five silver bars to Talvash del Kissel in Ironforge.", description = "I am a jeweler of great renown here in Ironforge!  Well, former renown anyway... I have fallen onto hard times due to the chicanery of a competitor!  A bad reputation in this business spells financial disaster.  As a result, I find myself without a copper to my good-though-currently-sullied name.\n\nI want you to get me five silver bars to finish an order I received - the first in what seems like an eternity.\n\nYou get me those five silver bars, and I'll answer your questions on the necklace.", progress = "Have you got the five silver bars I asked for?  I will share my sad tale of woe with you concerning the necklace you now possess... but only after I get those bars!  Please, help a gnome out, won't ya?", completion = "You're all right in my book; I don't care what everyone else has been saying... I kid, I kid!  Seriously, thank you my friend.\n\nNow, the necklace you have is one of my finest creations, but it is missing three gems that help bind magic power to it.  I crafted it for a paladin some time ago.  He was on a self-appointed quest to clear out the \"evil taint\" present at an excavation site in the Badlands called Uldaman.\n\nWell... that paladin died in Uldaman, and that was just the beginning of my woes.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2200] = {title = "Back to Uldaman", objective = "Search for clues as to the current disposition of Talvash's necklace within Uldaman. The slain paladin he mentioned was the person who had it last.\n\nProvided item: \n", description = "A competitor of mine started a rumor that my necklace cursed the paladin.  Needless to say, no one wants to buy cursed items from a jeweler.\n\n<name>, I'll make you a deal - find the gems and I'll reassemble the necklace, so long as you'll advertise that I do NOT make cursed items!\n\nTry looking for clues in Uldaman; maybe see if the paladin's body is down there, since he's the one who we know had it last!  When you find the gems you should use this; it'll allow you to contact me here in Ironforge.", progress = nil, completion = "Reading the journal reveals that after much effort, the paladin had identified the location of all three missing gems:\n\nThe Shadowforge dwarves hid the ruby in their barricaded area as they battled the Troggs for control of Uldaman.\n\nThe troggs stashed the topaz in an urn located near some unusual inhabitants of Uldaman - Alliance dwarves!\n\nFinally, the trogg elder himself took the sapphire as his own.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2201] = {title = "Find the Gems", objective = "Find the ruby, sapphire, and topaz that are scattered throughout Uldaman. Once acquired, contact Talvash del Kissel remotely by using the Phial of Scrying he previously gave you.\n\nFrom the journal, you know...\n* The ruby has been stashed in a barricaded Shadowforge area.\n* The topaz has been hidden in an urn in one of the Trogg areas, near some Alliance dwarves.\n\n* The sapphire has been claimed by Grimlok, the trogg leader.", description = "The paladin's journal has provided perhaps the only clues that Uldaman will yield as to the location of the necklace's gems.  If the paladin's scribing remains accurate, then the Shadowforge dwarves and the troggs that vie for control of the dig site will need to be dealt with.\n\nArmed with this knowledge, the search for the gems begins in earnest.  When all the gems have been acquired, Talvash in Ironforge should be notified via the Phial of Scrying as per his instructions.", progress = "Talvash's image comes into focus from the waters of the scrying bowl.\n\n\"Wow, you're still alive!  Did you manage to find the gems?  Are you truly the savior of my reputation I have hoped for?  Please tell me you didn't waste a charge on the phial just to chat; those things are NOT cheap, and I'm already in dire financial straits.\"", completion = "Yep, those indeed are the three gems.  Good job!  Unfortunately, your work isn't quite over just yet.\n\nNo, I'm not trying to pull a fast one here, silly &lt;class&gt;.  This is about making magic jewelry - Talvash del Kissel quality-level jewelry!  You need a strong power source to give it some oomph.  Well, that necklace has no more oomph to give.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2202] = {title = "Uldaman Reagent Run", objective = "Bring 12 Magenta Fungus Caps to Jarkal Mossmeld in Kargath.", description = "I've heard about a newly discovered plant called the magenta fungus caps.  They grow in clusters at the Uldaman dig site and can be found in the early tunnels and deep within the less-explored areas.  I want to study their potential use in alchemy, and that's where you come in.\n\nFind the magenta cap clusters and bring me a dozen caps.  Be warned, the clusters may spew out poison spores if jostled.\n\nDo this for me, and I'll whip up a batch of one of my famous restorative elixirs for you!", progress = "Have you obtained the magenta fungus caps I need for my alchemical work?  No caps - no reward!", completion = "Well done &lt;name&gt;, you've proven your worth once again!  The caps will be an interesting study, you betcha.\n\nAnd now, as promised, enjoy a taste of one of my more potent restorative brews from my personal stock...\n\nIf you are a skilled alchemist, then perhaps we might have some additional business to conduct.  Regardless, I thank you for your assistance!", rewards = "You will receive:\n\nRestorative Potion"}
MultiLanguageQuestData['en'][2203] = {title = "Badlands Reagent Run II", objective = "Use the empty thaumaturgy vessels on scorched guardian dragons found in the Badlands. Once you have them filled, bring them to Jarkal Mossmeld in Kargath.", description = "You have been most helpful to me, <class>.  I would reward you with the very recipe for the brew I gave you earlier... but I would ask of you a task that is quite dangerous.  Hear my request.\n\nThis lockbox contains three empty thaumaturgy vessels; they are imbued with an attunement aura that will drain the blood of a scorched guardian dragon.  Using one on the beast will anger it greatly, so be warned.  Once you have all three filled, bring them to me.\n\nDo this, and the recipe will be yours.", progress = "Have you used the vessels to get me the scorched guardian dragon blood I need?  Yes, I know it is a dangerous task... but the recipe for my restorative brew awaits your success.  Risk and reward, my friend... risk and reward...", completion = "From one alchemist to another, I salute you.  Here, take this recipe and commit it to your knowledge.  May it bring you the success and rewards that it has brought me over the years.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2204] = {title = "Restoring the Necklace", objective = "Obtain a power source from the most powerful construct you can find in Uldaman, and deliver it to Talvash del Kissel in Ironforge.", description = "You are going to need to find some \"oomph\" for the necklace, and Uldaman is probably the best place for it, actually.  I guess there are a lot of constructs running around in there, yeah?  Well, take out the biggest, baddest construct in that place and grab its power source!  I am pretty sure I can fuse that source into the necklace.\n\nWithout that power source, fixing the necklace will be impossible.  Come back to me here to Ironforge when you have it, and we'll get it all fixed up for you!", progress = "You didn't even stop to tidy yourself up after leaving Uldaman, did you.  You just came straight here, lingering dungeon odors be damned.  Well, let's hope this visit is merely an odiferous one, and not a useless one to boot.\n\nDo you have the power source for the necklace?", completion = "Well I'll be - I sure am glad to see you and this power source in one piece.  It will take me a moment to magically fuse the power source with the necklace now that the gems have been reunited with it.  Once it is done, however, the necklace will be yours!\n\nYou're excited, aren't you?  All tingly with anticipation?  Now where did I put that spell focus at...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2205] = {title = "Seek out SI: 7", objective = "Deliver Keryn Sylvius's package to Master Mathias Shaw at the Stormwind Barracks.", description = "The badge? Oh, it's nothing, fish - nothing you could handle anyhow. By the looks of you, I'd say Mathias is likely to mistake you for the cheese delivery <boy/girl> instead of a proper rogue. Regardless, I've been assigned a job and I've made a promise to deliver on that job.\n\nSpeaking of which, deliver this package to Mathias and he may give you a small task or two.\n\nGet cracking.", progress = "Can I help you, <class>?", completion = "You found me - and by looking at you, I'd say the run and subsequent search may have been a great strain on your system, both mentally and physically.\n\nWould you like Renzik to show you the way to an inn or are you ready for some work?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2206] = {title = "Snatch and Grab", objective = "Find the Dockmaster and recover the Shipping Schedule for Master Mathias Shaw.", description = "Our operatives in the field are reporting heavy bandit activity south of Goldshire. The reports indicate that bandits have taken over Jerod's Landing and are now using it as a way to smuggle large quantities of contraband from Redridge to Westfall.\n\nI need you to infiltrate the dock house and get me that shipping schedule, <name>. You will probably find it buried deep in the pockets of the Dockmaster.\n\n...and <name>, should you be discovered, SI:7 will disavow all knowledge of your existence.", progress = "Your mortality wanes with every moment you waste loitering in the barracks, <class>.", completion = "I am astonished... Astonished that Keryn finally found a recruit that could possibly have the makings of a proper &lt;class&gt;. Take this blade, &lt;name&gt;. A day will come when you will be called upon again to serve the SI:7. Hone your skills, keep your eyes open and that blade sharp.\n\nYou won't see us coming but you'll feel it when we get there...", rewards = "You will receive:\n\nBlade of Cunning"}
MultiLanguageQuestData['en'][2218] = {title = "Road to Salvation", objective = "Speak with Hulfdan Blackbeard in Ironforge.", description = "Another lost soul looking for guidance, eh? I suppose you want to find a purpose - your purpose. I've seen it a thousand times, another hero looking for work.\n\nWell, today's your lucky day, friend. Hogral's got the cure for your ailment.\n\nHere's what you do: Take this road here up to Ironforge and make your way to the Forlorn Cavern. Once there, locate the thieves' guild and speak with Hulfdan Blackbeard. He'll put you on the road to salvation.", progress = nil, completion = "So ye think yer a right scoundrel? Destined to be one o' Blackbeard's chosen few - an officer o' the Hidden Circle?\n\nOnly a good fer nothin' scallywag would think so highly o' hisself.\n\nThat's exactly what we be lookin' fer! Welcome aboard, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2238] = {title = "Simple Subterfugin'", objective = "Find Onin MacHammar by Gnomeregan.", description = "Ye see, the King be strip mining the quarry fer ore and gems. More riches than any one dwarf should see in ten lifetimes.\n\nThe Hidden Circle has values, <name>. We value valuables. Can ye understand?\n\nNow we feels the King should be sharing some of that booty, but we don't want ol' 'Stinkbeard' to know he's sharin' - if ye catch me drift.\n\nWe needs ye to speak with Onin MacHammar over by Gnomeregan and bring back a report. The crafty dwarf has hidden hisself amongst the lepers. Be careful.", progress = nil, completion = "Shhhh! Keep it down you daft fool. They'll hear us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2239] = {title = "Onin's Report", objective = "Take Onin's Report back to Hulfdan in Ironforge.", description = "The Quarry? Yap, I see those monstrous armored steam tanks come by this post near every day.\n\nMy contacts to the east tell me that the tank starts off at Ironforge, makes a pickup at the Gol'Bolar Quarry, stops over at Kharanos to refuel and then for some blasted reason, it takes the long way around past Gnomeregan, before reaching Ironforge to drop off the shipment.\n\nIt's all in the report, <race>. Take it back to Hulfdan so he can plan the next step.", progress = "Did ye enjoy the stench of leper gnome? I only ask because ye got a crazy smile on yer face.\n\nWhat news do ye bring from Onin?", completion = "Long route? In the name o' me own beard!\n\nYe done good, &lt;name&gt;. Take this dagger and be gone with ye. The Circle will call upon ye again when step three be ready to be set into motion.\n\nWhat's step three? It comes right after step two - me putting me boot up yer backside.\n\nInterested?", rewards = "You will receive:\n\nBlade of Cunning"}
MultiLanguageQuestData['en'][2240] = {title = "The Hidden Chamber", objective = "Read Baelog's Journal, explore the hidden chamber, then report to Prospector Stormpike.", description = "Now for the task at hand.\n\nThere is a secret chamber, the Chamber of Khaz'mul, that must be explored.  The problem is that the chamber's behind a huge, locked door!  It's a lucky thing I know how to open it.\n\nI've described everything in my journal, here on the table.  My band and I are stuck here for now... so you, <name>, must find the chamber of Khaz'mul for us!\n\nRead my journal, explore the chamber, then report to Prospector Stormpike at the Explorers' League in Ironforge.", progress = nil, completion = "You have seen the Chamber of Khaz'mul?  Amazing!  Baelog was sure it existed, but I must admit that I had my doubts.\n\nThank you, &lt;name&gt;.  With luck your finding will incite our leaders to renew their efforts to retake Uldaman.  And if it is ever again under Ironforge control, then the secrets of the Chamber of Khaz'mul will be ours!", rewards = "You will be able to choose one of these rewards:\n\nDwarven ChargeExplorers' League Lodestar\n\nYou will also receive:\n\nDwarven ChargeExplorers' League Lodestar"}
MultiLanguageQuestData['en'][2241] = {title = "The Apple Falls", objective = "Take Jannok's Rose to Syurna in Darnassus.", description = "They say I'm 'lovestruck,' whatever that means.\n\nSure, I spend my every waking moment thinking about Syurna. Sure, my home is full of paintings and drawings of Syurna. Sure, I often go days without eating, sleeping, or drinking, while I lament about the love we could have had. Is that so wrong?\n\nNow she won't see me! ME! I've tried sending her messages but she won't even talk to another person unless they are a rogue.\n\nCould you deliver this flower to her? Don't forget to tell her it's from Jannok.", progress = "Oh, isn't this wonderful. You've brought flowers for your own funeral.", completion = "Had I saved every flower that dolt, Jannok, had sent me, I would have had the means to open a shop. Regardless, it seems as if Jannok's latest courier may prove to be useful.\n\nInterested in some work, &lt;class&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2242] = {title = "Destiny Calls", objective = "Find Sethir the Ancient and bring back any clues that you may discover to Syurna.", description = "We believe there is one being that may be able to help us understand what is happening to the forests of Teldrassil. Unfortunately, getting the creature to cooperate has proven disastrous.\n\nHe hides on a branch at the outskirts of the Oracle Glade. All who have so far approached the satyr, whether through force or diplomacy, have met with doom. Perhaps stealth is the answer, <name>.\n\nFind what Sethir the Ancient carries in his packs and report back to me.", progress = "Have you anything to report from Sethir the Ancient, <name>?", completion = "This is grim news, &lt;name&gt;. It would seem that the sickness which has gripped the forests and rivers of Darkshore has begun to taint our home.\n\nYou have served us well, but there is nothing more you can do here. Take this blade as a reward for your service to Teldrassil.", rewards = "You will receive:\n\nBlade of Cunning"}
MultiLanguageQuestData['en'][2258] = {title = "Badlands Reagent Run", objective = "Bring 5 Buzzard Gizzards, 10 Crag Coyote Fangs, and  5 Rock Elemental Shards to Jarkal Mossmeld in Kargath, Badlands.", description = "<name>, I could use your aid if you're up for it.  I am an alchemist of some note, and I seek your aid in acquiring some reagents found out in the Badlands.\n\nI need the following items to replenish my stocks: five buzzard gizzards, ten crag coyote fangs, and five rock elemental shards.  Obviously, you can get them off of the beasties themselves; if you're not the fighting type, then find friends who are.\n\nAcquire these items for me, you'll get some coin out of the deal.  Watcha wanna do?", progress = "Have you gotten the things I need yet?  You won't get paid unless you bring me those reagents.", completion = "Ah, well done!  These should last me for a little while, at least.  Here is your pay as promised.\n\nIf you're interested, I have some more reagents I could use.  These, however, are only found in the depths of the Uldaman excavation.  They will not be easy to get, but I will make it worth your while if you are interested in helping me again.\n\nPerhaps something more than some shiny coins, yes?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2259] = {title = "Erion Shadewhisper", objective = "Contact Erion Shadewhisper in Darnassus.", description = "Do not worry, <name>, I am not sending you to see Syurna. Erion requires your presence at the Cenarion Enclave. Make haste!", progress = nil, completion = "It is time to branch out, &lt;race&gt; - the world awaits.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2260] = {title = "Erion's Behest", objective = "Travel to Stormwind City and seek council with Renzik \"The Shiv.\"", description = "Word of your deeds has spread far and wide, <name>. So far, in fact, that Stormwind Intelligence has asked for you by name.\n\nThe journey is taxing and not without peril, but an opportunity to train under SI:7 should not be taken lightly.\n\nA new world awaits you, <name>. Make your way to Old Town in Stormwind and speak with Renzik \"The Shiv\" at SI:7 headquarters.", progress = nil, completion = "You have answered SI:7's calling, &lt;name&gt; and journeyed from distant shores to join our ranks, however, there is much for you to learn.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2278] = {title = "The Platinum Discs", objective = "Speak with stone watcher and learn what ancient lore it keeps. Once you have learned what lore it has to offer, activate the Discs of Norgannon.", description = "The centerpieces of this treasure chamber are four huge platinum discs, each adorned with numerous sigils of an unknown origin.  Touching them makes your hand tingle.  Just after touching the discs, the visage of a large stone watcher springs forth.\n\n\"Salutations.  I am a keeper of knowledge.  The Creators' synthesis of the Earthen has been chronicled and stored here for this world in the Discs of Norgannon.\"\n\nYou have uncovered a wealth of previously undiscovered worldly lore!", progress = "The voice of the stone watcher seems to resonate within your very inner being:\n\n\"You must first satisfy the data assimilation prerequisite of Discs of Norgannon; once you fulfill this requirement, you will then be permitted to obtain a portable version of the stored data.  Please be sure you have fully explored the information within this repository first.\"", completion = "Following the instructions of the stone watcher, you once again access the Discs of Norgannon now that you have learned about the history of the Earthen, the troggs, and the dwarves.  A faint, brief hum is heard from within the discs.  The stone watcher then speaks:\n\n\"The discs have now been synthesized.  Access the Discs of Norgannon once more to receive your personal copy.\"", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2279] = {title = "The Platinum Discs", objective = "Take the miniature version of the Discs of Norgannon to the Explorers' League in Ironforge.", description = "Touching the Discs of Norgannon once again makes your hand tingle.  This time, however, a strange grinding noise is heard from inside the discs.\n\nYour backpack suddenly becomes heavier than it was before.  Inside, you discover a miniature version of the discs!\n\nNo doubt, an item of this sort would be invaluable for someone interested in the ancient history of Azeroth.  The Explorers' League in Ironforge is such a group, known throughout the Alliance; perhaps they can make good use of it.", progress = "Yes, may I help you with something?  I assure you I am a very busy right now.  If it is grave importance to the Explorers' League, however, then I am all ears!", completion = "What do you have there... oh my.  You found this where?\n\nNo, really?\n\nYou spoke to whom about what?\n\nNO, REALLY?!\n\nMy fine &lt;class&gt;, you may have just made the archaeological find of the year!  By the Gods who am I kidding, the find of the century!  If these discs are what I think them to be, then this could be the very key we have been looking for!  This may well prove outright once and for all the legitimacy of the Dwarves' enchanted creation!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2280] = {title = "The Platinum Discs", objective = "Take the miniature version of the Discs of Norgannon to someone very interested in them.", description = "Touching the Discs of Norgannon once again makes your hand tingle.  This time, however, a strange grinding noise is heard from inside the discs.\n\nYour backpack suddenly becomes heavier than it was before.  Inside, you discover a miniature version of the discs!\n\nNo doubt, an item of this sort would be invaluable for someone interested in the ancient history of Azeroth.  Someone would sure be interested in this!", progress = "Yes young one, I see you marching into my tent with intensity in your stride... with determination in your purpose.  You seek my counsel is some matter of grave importance to the Horde?  Perhaps you wish a mystery of the universe revealed to you?", completion = "What are these here then?\n\nImpressive, young one!  These discs, in them I sense secrets that the earth has held on to tightly for many years.  You were very wise to bring them here to me.", rewards = "You will be able to choose one of these rewards:\n\nPlatinum SwordBand of UldamanDurdin's Hammer\n\nYou will also receive:\n\nDurdin's HammerPlatinum SwordBand of Uldaman"}
MultiLanguageQuestData['en'][2281] = {title = "Redridge Rendezvous", objective = "Venture forth to Lakeshire in the Redridge Mountains and speak with Lucius.", description = "Sending you out in the field now would be suicide. Renzik doesn't need another dead rogue on his hands. Don't fret, though, <name> - Renzik is going to get you up to speed.\n\nMake your way to the Redridge Mountains and speak with an associate of SI:7 named Lucius. You will find him hanging around the docks of Lakeshire with the other shady good-for-nothings.", progress = nil, completion = "Ah, so your fingers are a little fat, eh? Don't worry, &lt;name&gt;, I've turned more useless thieves than you into accomplished rogues.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2282] = {title = "Alther's Mill", objective = "Open Lucius's Lockbox, recover the Token of Thievery and return it to Lucius in Lakeshire.", description = "We've been training thieves here for years! After all, not every rapscallion is born with the grace and finesse of old Lucius.\n\nUp off the road here you'll find Alther's Mill. I got a chest up there with something important inside. Go get it for me! Bring back that token and you'll receive your Certificate of Thievery!", progress = "Did I forget to mention the orcs?\n\nI hear they have been nosing around up by the mill.", completion = "Cracked it open, did you? Nice work, &lt;name&gt;.\n\nIf you die now, we can rest easy knowing it was due to your own stupidity and not inexperience.", rewards = "You will receive:\n\nCertificate of Thievery"}
MultiLanguageQuestData['en'][2283] = {title = "Necklace Recovery", objective = "Look for a valuable necklace within the Uldaman dig site and bring it back to Dran Droffers in Orgrimmar. The necklace may be damaged.", description = "We've got work for you, that is if you've got the guts to do it!\n\nDeep in the Badlands is the Uldaman dig site.  We've heard a tale about some idiot paladin who died there recently.  Why we even care is that he had a very valuable necklace on him.  It's supposedly got three large gems: a ruby, a sapphire, and a topaz.\n\nThe shot: we want it, and we're payin' TOP SILVER to get it.  It may be damaged, but that's neither here nor there; we'll fix whatever scratches are on it.", progress = "Well, do you have the necklace?  You won't see a copper from us if you don't have that necklace!", completion = "Mmmm salvage!  I can smell the necklace from here.  Now let's look at that beauty...\n\nHey, what do you think you're trying to do here?  This necklace is missing the gems!  You think we wouldn't notice?  Even Malton could see that the gems are gone.\n\nWell, maybe you didn't steal them... but this necklace is worthless without those gems!  Your job isn't done here yet, not by a long shot!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2284] = {title = "Necklace Recovery, Take 2", objective = "Find a clue as to the gems' whereabouts in the depths of Uldaman.", description = "As sure as Malton is a dummy, those gems are still in Uldaman somewhere.  You're going to have to go back there and look for them.\n\nLike I said before, if the information we have is correct then there's a ruby, a sapphire, and a topaz that go with the necklace.  Find them and put them in the necklace.\n\nAs to where the gems are, who knows?  Maybe you'll get lucky and find the corpse of the Paladin.  If he's not been stripped clean already, then maybe he's got them on him still.", progress = nil, completion = "You seem to have found the remains of the paladin that Dran had mentioned from before.  Searching the remains uncovers what would appear to be his journal.  The book is in poor condition, as dried blood has stained most of the text in the book.  What you can read, however, is gibberish; it is written in the native tongue of the humans, to the best of your knowledge.\n\nYou will need the book translated if you are to glean any knowledge from it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2298] = {title = "Kingly Shakedown", objective = "Travel to Stormwind and seek out Renzik \"The Shiv.\"", description = "So there we were, about to start plottin' out phase III when a couple o' Magni's blockheads come bargin' in here talkin' bout some kind o' heist and arresting some o' the Hidden Circle.\n\nWell nobody puts the iron on old Blackbeard! The argumentations got heavy and thick and somehow yer name weres blurted out!\n\nMe advice? Take the first Gryphon out o' Ironforge and get to Stormwind. Get yerself to Old Town and once there, talk to an old friend o' mine named Renzik \"The Shiv.\"", progress = nil, completion = "It's always good to have one of Hulfdan's rogues among our ranks!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2299] = {title = "To Hulfdan!", objective = "Travel to Ironforge and speak with Hulfdan Blackbeard.", description = "Where have you been, <name>? Hulfdan's been looking all over the place for you. We thought the king may have put you in irons.\n\nGet to Ironforge as soon as possible and speak with Hulfdan!", progress = nil, completion = "Keep yer voice down, &lt;name&gt;, the guards may hear ye.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2300] = {title = "SI:7", objective = "Travel to Stormwind and seek out Renzik \"The Shiv.\"", description = "Renzik was looking for you, fish.\n\nI wouldn't keep Mathias's second in command waiting if I were you.", progress = nil, completion = "Are you ready to get to work or do you need to take a nap before we get started?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2318] = {title = "Translating the Journal", objective = "Find someone who can translate the paladin's journal. The closest location that might have someone is Kargath, in the Badlands.\n\nProvided item: \n", description = "At an impasse of sorts, you know that you will need the book translated into a language you can understand.  There certainly are a number of people in the world who could do it; the closest location that might have someone who could, however, is the Kargath outpost in the Badlands.  Perhaps that is a good place to start.", progress = nil, completion = "Mighty &lt;class&gt;, I know what you are doing out here in the Badlands.  I know you seek my gift of tongues.  You're after the parts to that necklace you found in Uldaman.\n\nSurprised?  Don't be - it's my job to know such things.  Instead, let's discuss what you're going to do for a translated journal.  Trust me - I'm the only one you'll find that can translate it.\n\nBetter still, let me make you a better offer than Dran Droffers is, and it'll let you still complete your deal with them.  Interested now, yes?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2338] = {title = "Translating the Journal", objective = "Let Jarkal borrow the necklace. In exchange, he will translate the journal for you.", description = "Droffers and Son Salvage aren't smart enough to restore the magic in the necklace, but I am.  All I want to do is study the necklace so I can learn to make them myself.  To do that, I will need your necklace.  Let me borrow it, and in exchange for the time I get to study it I will translate the journal for you.  While you are searching for the gems, I should have enough time to learn what I need to.\n\nIt's a simple deal, and no one else will be the wiser.  Whatcha wanna do?", progress = "You've thought about it, yes?  You're a smart <class> if you take this deal - you and I will get what we both want, and Droffers and Son Salvage will think they're getting what they want.", completion = "You know a good deal when you see one - I knew I could count on you.\n\nIt will be just a moment while I cast a spell to quickly translate the human tongue into a form you will understand.  I am a troll of my word; ask anyone in the Horde about Jarkal Mossmeld.  Now, let's get this started...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2339] = {title = "Find the Gems and Power Source", objective = "Recover all three gems and a power source for the necklace from Uldaman, and then bring them to Jarkal Mossmeld in Kargath. Jarkal believes a power source might be found on the strongest construct present in Uldaman.\n\nFrom the journal, you know...\n* The ruby has been stashed in a barricaded Shadowforge area.\n* The topaz has been hidden in an urn in one of the Trogg areas, near some Alliance dwarves.\n* The sapphire has been claimed by Grimlok, the trogg leader.", description = "Here is the journal, translated for you to read on your own.  The crux of it says dwarves hid the ruby, the troggs hid the topaz, and a trogg named Grimlok has the sapphire.\n\nLook - you're going to need a power source to make the necklace work again.  Dran Droffers doesn't know this.  To find one, here's what I'd do: go as deep as you can in Uldaman and kill whatever construct there is the strongest.  No doubt whatever that is would have it.\n\nWhen you have everything collected, come back here!", progress = "You've got another trip into the depths of Uldaman in store for yourself if you don't have the gems and a power source capable of channeling magical power back into the necklace.\n\nYou'll be getting the gems back to deliver to the goons in Orgrimmar; I will be keeping the power source, since it will be the thing that will make the necklace work in the first place...", completion = "Very well done, &lt;class&gt;.  Now the fruits of our redirection will pay themselves out handsomely.  I'm finished with the necklace itself, and I am confident I can duplicate the construction process consistently.\n\nBut first, I will use a specially prepared incantation to quickly analyze those gems before you take them and the necklace back to Orgrimmar.  This will take just a brief moment to do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2340] = {title = "Deliver the Gems", objective = "Deliver the Necklace and Gem Salvage to Dran Droffers in Orgrimmar.", description = "Any necklace setting and gem will work, so long as they are the same material.  This power source, however, is what will bring the magic back to the necklace... I hope.\n\nI'll gladly supply the gems needed for your version of the necklace, so long as the power source actually works.\n\nHead to Orgrimmar and keep your end of the bargain with Droffers and Son Salvage.  Just keep your mouth shut about our deal, and when you get back I might have a wonderful surprise for you.", progress = "Well, look who it is!  Took your sweet time getting here, I see.  Let's hope this isn't a waste of my time!  You'll not get paid unless you have everything I asked for.  And trust me on this - we'll be double and triple checking everything!", completion = "Yep, it's all here.  Say, mind if we keep the bag too?  No?  Thanks, appreciate it!  Har!\n\nThis necklace will be our greatest haul yet!  Don't feel too bad though; I'm sure the necklace wouldn't fit you anyway.  Har again!\n\nA deal is a deal, so here's your fee for the salvage.  Our business is done here for now; check back later to see if we have more work.  Until then, beat it!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2341] = {title = "Necklace Recovery, Take 3", objective = "Visit Jarkal Mossmeld in Kargath to see if he was successful.", description = "As Dran and Malton Droffers begin to squabble over their new salvage, half of the deal is now complete.  A trip to the Badlands is now in order to finish things up, as Jarkal Mossmeld in Kargath might have a special reward waiting for you there.", progress = nil, completion = "The power source you gave me exceeded every expectation I had for it.  I was able to make both you and me a necklace, and I have enough left over to make at least three more.  They will fetch quite the fee, with Droffers and Son Salvage none the wiser.\n\nHere you go, my friend.  I give you my thanks on a splendid job... and something quite special for your trouble.", rewards = "You will receive:\n\nJarkal's Enhancing Necklace"}
MultiLanguageQuestData['en'][2342] = {title = "Reclaimed Treasures", objective = "Get Patrick Garrett's family treasure from their family chest in the South Common Hall of Uldaman, and bring it to him in the Undercity.", description = "Sweeping the bat pens with this broom is not befitting a Garrett!  I've earned a little coin from this accursed job, and I'm willing to spend it on you to better my station.\n\nThe Garrett family weapon of choice is locked away in our chest in the South Common Hall of Uldaman from when we Garretts toiled there as diggers.  Without it, I will be stuck here forever - literally - sweeping up after these infernal bats.\n\nReclaim my family's treasure and bring it to me!  Help me restore my birthright!", progress = "The sweeping never ends... these bats are prolific in their mockery of me and my broom.  Please tell me you've reclaimed my family's treasure!  I've offered you my silver - is that not enough?!", completion = "At last - a broom worthy of a Garrett.  You're bloody well worth every silver I spent on you, I say!\n\nDo you hear me, foul bats?  I now wield the Garrett family weapon of choice!  Tremble, bats, tremble!!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2358] = {title = "Horns of Nez'ra", objective = "Return the Horns of Nez'ra to Arantir in Lakeshire.", description = "Many years ago, the Horns of Nez'ra were stolen from Ravenholdt manor. Across continents and oceans I have searched, only to discover that these insignificant beasts have had it in their possession all along.\n\nSlay every Blackrock orc you cross until the Horns of Nez'ra are recovered. Should you recover the horns, find me in Lakeshire.\n\nDo this for me and your name shall be known to Ravenholdt, <name>.", progress = "Do you have the demon prince's horns?", completion = "To deny Ravenholdt the artifact, would be to deny one's own existence. Well done, &lt;class&gt;. You may yet walk among the assassins of Ravenholdt.\n\nAs a young &lt;class&gt; adventuring in Darkshore, I discovered a tea that replenishes energy in combat. It has served me well throughout the years and now I pass on a taste of the thistle tea to you. Drink of it when you tire, &lt;name&gt;, and fight with vigor once more!", rewards = "You will receive:\n\nThistle Tea"}
MultiLanguageQuestData['en'][2359] = {title = "Klaven's Tower", objective = "Steal the Defias Tower Key, break into the Defias Tower and uncover the contents of the Duskwood Chest. Take whatever information you find back to Mathias Shaw in Stormwind. Read Kearnen's Journal to gain insight about the tower.", description = "I've been staking out this tower for weeks, <name>. Recently a major shipment came through from Duskwood, and along with it came those guards.\n\nWhat are they? Your guess is as good as mine. I can tell you one thing - they aren't human.\n\nAnyhow, the shipment had a chest - which is what I assume those abominations are guarding. The zombie with the spikes holds a key we'll need.\n\nGet that key, get in the tower, and uncover whatever is in that chest. Take your findings back to Mathias.", progress = "Any news from Agent Kearnen?", completion = "This would explain the Defias drones you and Kearnen saw outside of the tower, &lt;name&gt;. It would also explain the Venture Company's involvement with the Defias and the strange shipments out of Duskwood.\n\nAccording to this book, the Zanzil trolls in Stranglethorn have discovered a way to raise the dead through potions... or to be more specific: poison.\n\nYou'll be of no use to SI:7 without a firm understanding of poisons, &lt;name&gt; -- especially with the recipe to create undeath at our fingertips.", rewards = "You will receive:\n\nRecipe: Thistle Tea"}
MultiLanguageQuestData['en'][2360] = {title = "Mathias and the Defias", objective = "Travel to Westfall and find Agent Kearnen for your debriefing.", description = "Not a moment too soon, <name>. SI:7 reconnaissance is reporting unusually heavy Defias activity in Westfall.\n\nIt would seem that the Defias have taken over an abandoned Alliance watch tower southeast of Sentinel Hill and are using it as a base of operations to smuggle in goods from the Redridge supply route.\n\nGet to Westfall and contact Agent Kearnen for your debriefing. You will find her hidden near the tower.\n\n...and <name>, should you be discovered, SI:7 will disavow all knowledge of your existence.", progress = nil, completion = "Mathias finally sent another agent to back me up, eh? Well I hope he's ready to hear some bad news.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2361] = {title = "Restoring the Necklace", objective = "I gladly give you this necklace, mighty <class>.  You have done me an invaluable service, and for that I thank you.  Wear it with pride, and make sure you mention loudly and repeatedly who made it for you!\n\nAlso, if you could toss in the fact that it really isn't cursed, that would be great.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nTalvash's Enhancing Necklace"}
MultiLanguageQuestData['en'][2378] = {title = "Find the Shattered Hand", objective = "Journey to Orgrimmar and speak with Shenthul at the Cleft of Shadow.", description = "You have served the Deathstalkers well, <name>, but perhaps it is time for you to venture outward. While you have shown aptitude in the ways of stealth and deception, you still require much training.\n\nThe Deathstalkers have allies within the Shattered Hand. Seek out those that would assist us - find Shenthul in Orgrimmar.", progress = nil, completion = "So, you are what our mighty allies have sent Shenthul? How uninspiring....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2379] = {title = "Zando'zan", objective = "Speak with Zando'zan at the Cleft of Shadow.", description = "Your determination alone is not enough to overcome the obstacles that lay ahead of us.\n\nSpeak with Zando'zan to begin your training as an operative of the Shattered Hand.\n\nIt is only when you have mastered the practices of stealth and thievery that you may take the next step towards your destiny.", progress = nil, completion = "Perhaps Zando'zan was wrong. Zando'zan apologizes.", rewards = nil}
MultiLanguageQuestData['en'][2380] = {title = "To Orgrimmar!", objective = "Speak with Shenthul at the Cleft of Shadow in Orgrimmar.", description = "A master of stealth and deception you are not, however, all of that can and will change. You've obviously impressed those in charge with your meager skills, as the great Shenthul has asked for you by name.\n\nTake the road north of here to Orgrimmar and speak with Shenthul in the Cleft of Shadow.", progress = nil, completion = "It is important that the Shattered Hand remains vigilant in the face of the changes Thrall wishes to bring about to the Horde. Our numbers alone will not be enough to overcome his rule - stealth and deception must be mastered.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2381] = {title = "Plundering the Plunderers", objective = "Bring the Southsea Treasure back to Wrenix the Wretched in Ratchet. Do not forget to get an E.C.A.C. and Thieves' Tools from Wrenix's Gizmotronic Apparatus. You will need both of these items to complete your mission.\n\nShould you be attacked by any unusually hostile parrots, use your E.C.A.C.!", description = "I don't mean to scare you, <name>, but the last five thieves I sent to steal the southsea treasure came back to me in pieces.\n\nSouth along the coast you'll find Tide Razor, the southsea freebooter's ship. Nestled in the hold is the payoff - the southsea treasure. On the second level of that ship is the pirate's den, a place where they train all of their thieves.\n\nBoard that ship, steal the treasure, and bring it back to me. Use the pirate's den if you need to practice your thievery, but be careful!", progress = "Well, at least you still have all of your body parts. Did you find the treasure?", completion = "Incredible! Improbable! Simply amazing! You've got talent, &lt;name&gt;. Either that or you're the luckiest man alive!\n\nHere's your cut of the action. I'm sure you would make better use of this stuff than I could.", rewards = "You will receive:\n\nThistle Tea"}
MultiLanguageQuestData['en'][2382] = {title = "Wrenix of Ratchet", objective = "Travel to Ratchet in the Barrens and speak with Wrenix the Wretched.", description = "Zando'zan has seen it! Yes, the day comes! Thrall's death... the dagger in his back, poison seeping through to his every vein... Zando'zan has said too much.\n\n<name>! Zando'zan has a task for <name>! <name> must travel to Ratchet, east of the Crossroads, and speak with Wrenix the Wretched. Go!", progress = nil, completion = "Another one? The last five that crazy troll sent me ended up as shark food. Let's hope you fare a little better, eh?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2383] = {title = "Simple Parchment", objective = "Read the Simple Parchment and speak to Frang in the Valley of Trials.", description = "Ah, while you were gone a parchment came for you, <name>.\n\nRead it when you have time. If I'm not mistaken, it came from the warrior trainer Frang. He would have words with you when you're ready. You'll find him outside the Den, taking cover in the shade.", progress = "What's that you have there?  A parchment?  You're not a scholar, I hope...", completion = "Ah, that's my parchment.  I heard you'd be coming to the Valley, &lt;name&gt;.  I'm glad to see you made it--let's hope you survive the trials ahead. Like I said, as you gain in power, come to me--I will do what I can to train you in the ways of the &lt;class&gt;.\n\nGood luck, &lt;name&gt;, and return to me whenever you feel ready.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2398] = {title = "The Lost Dwarves", objective = "Find Baelog in Uldaman.", description = "The dig site at Uldaman wasn't always overrun.  We Ironforge dwarves used to control the area, but... that was before the troggs came.  They came so fast and in such numbers that not even dwarven might could stop them!\n\nIn fact, their attack was so sudden that I fear some of our people may be trapped behind enemy lines.\n\nMy friend Baelog led a small band of dwarves deep within the site just before the troggs showed up.  If he and his company live, then I want you to find them.", progress = nil, completion = "It's about time you showed up!  I was in danger of losing a bet with Olaf!\n\nHe wagered that his beard would grow to his knees before he saw another living &lt;race&gt;.  Well here you are, and as you can see Olaf's beard has a few more inches to go.\n\nThanks, &lt;name&gt;.  I'll split the winnings with you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2399] = {title = "The Sprouted Fronds", objective = "The fronds Denalan planted within his garden have sprouted and grown.  They tremble, eager to be picked....", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSprouted Frond"}
MultiLanguageQuestData['en'][2418] = {title = "Power Stones", objective = "Bring 8 Dentrium Power Stones and 8 An'Alleum Power Stones to Rigglefuzz in the Badlands.", description = "A while ago, I had an incident with the Shadowforge Dwarves.  They brought me to Angor Fortress to study two types of strange stones from Uldaman.  I discovered that the stones were sustained, stable power sources if treated correctly.  It's amazing the things one can find in that old dig site!\n\nAnyway, after I told them the secret of the stones they kicked me out of Angor Fortress and began digging for more in Uldaman.\n\nI want those stones for myself!  Bring me both types and I'll pay you plenty!", progress = "Do you have the power stones, <name>?  I have a robotic rodent that needs a power supply...", completion = "That's great, you found some!  Thanks a lot, &lt;name&gt;.  You're the most dependable &lt;race&gt; I've met!\n\nI can't wait to try these on some devices I've been tinkering with.  I bet that, under the right circumstances, devices powered with these stones will keep going, and going, and going...", rewards = "You will be able to choose one of these rewards:\n\nEnergized Stone CircleDuracin BracersEverlast Boots\n\nYou will also receive:\n\nEnergized Stone CircleDuracin BracersEverlast Boots"}
MultiLanguageQuestData['en'][2438] = {title = "The Emerald Dreamcatcher", objective = "Retrieve the Emerald Dreamcatcher.", description = "I was once given an emerald dreamcatcher from Gaerolas Talvethen, the warden of the druids in the Ban'ethil Barrow Den. This powerful amulet is able to siphon energy from the Emerald Dream, bestowing luck upon those who carry it.\n\nSadly, I have not been able to retrieve it from my dresser in Starbreeze Village... Although Starbreeze was once a tranquil place, it has now succumbed to the corruption of the furbolg that reside there.\n\nPerhaps you would be willing to recover my dreamcatcher, <class>?", progress = "Please move swiftly. I can only hope that my emerald dreamcatcher has been unharmed by the furbolg.\n\nHave you recovered it yet, <name>?", completion = "My emerald dreamcatcher is of great importance to me. It is a gift only given to few. Thank you for returning it, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2439] = {title = "The Platinum Discs", objective = "Take your reward voucher to Dinita Stonemantle in the Vault of Ironforge.", description = "This object is an incredible find.  The ancient Titans, or the Creators as these discs refer to them as, are the link to our enchanted creation, if the lore stored in here is correct!  We'll need to invest as much research time into this as possible.\n\nAs for you, heroic <class>, take this voucher to Dinita Stonemantle at the vault.  It grants you what I think is a fitting for such a tremendous find!\n\nReturn to me directly when you are ready; there is much more to do for the Explorers' League!", progress = "Welcome to the Vault of Ironforge, <name>.  What may I do for you today?", completion = "As yes, a voucher from the Explorers' League... and quite the valuable one, might I add.\n\nThe Explorers' League lends me the authority to offer you a choice in your compensation directly from their vault.  You are to receive this item, and you may choose between five superior healing potions or five greater mana potions as your reward.", rewards = "You will be able to choose one of these rewards:\n\nSuperior Healing PotionGreater Mana Potion\n\nYou will also receive:\n\nThawpelt SackSuperior Healing PotionGreater Mana Potion"}
MultiLanguageQuestData['en'][2440] = {title = "The Platinum Discs", objective = "Take the reward voucher to Bena Winterhoof in Thunder Bluff.", description = "I shall focus my energies on these discs; they will reveal their true workings to me in due time.\n\nAs for you <name>, I will now reward you for your diligence in bringing this to my attention.  Take this voucher to Bena Winterhoof, the alchemy trainer for Thunder Bluff.  She will give you a special item I believe you will find appealing, and she will supply you with a choice of potions from my personal stock.\n\nReturn to me soon, as I sense there is much more at hand for us to do regarding this find.", progress = "Greetings, <class>!  Are you here for alchemy training, or perhaps something else?", completion = "Well &lt;name&gt;, you must have pleased Sage Truthseeker greatly for him to give you this item.  You are also to be granted a gift from his cache of potions; you may choose between 5 superior healing potions or 5 greater mana potions as your reward.", rewards = "You will be able to choose one of these rewards:\n\nSuperior Healing PotionGreater Mana Potion\n\nYou will also receive:\n\nThawpelt SackSuperior Healing PotionGreater Mana Potion"}
MultiLanguageQuestData['en'][2458] = {title = "Deep Cover", objective = "Travel to the Venture Co. Tower, north of the Sludge Fen and contact the Shattered Hand's covert operative, Taskmaster Fizzule.\n\nWhen the tower is in sight, use the Flare Gun to signal your arrival to Taskmaster Fizzule. Fire off TWO flares, then approach Taskmaster Fizzule and perform the Shattered /Salute.\n\nThese actions must be performed in the correct order, as Fizzule will attack and terminate any person he does not recognize.\n\nProvided item: \n", description = "The Venture Company... Perhaps you have heard of them?\n\nFor one year we have worked on planting an agent deep within their ranks. Through much hard work and careful planning, we succeeded.\n\nRecently we received word that the Venture Co. are planning something on a grand scale. Go north of the Sludge Fen to the Venture Co. tower and contact our undercover agent, Taskmaster Fizzule.\n\nWhen you find the tower, use this flare gun, then approach Fizzule and show him the salute of the Shattered Hand.", progress = nil, completion = "It's good to see another agent of the Shattered Hand in these parts, however, the flare may have been a little too much!\n\nNext time you need to speak with me, blow into this whistle twice and I'll know you are an ally.", rewards = "You will receive:\n\nFizzule's Whistle"}
MultiLanguageQuestData['en'][2459] = {title = "Ferocitas the Dream Eater", objective = "Kill 7 Gnarlpine Mystics and find the missing jewel.", description = "The emerald... It is missing! My dreamcatcher has been damaged!\n\nThere is a band of Gnarlpine mystics located to the north of Starbreeze. I have heard reports that their leader, Ferocitas the Dream Eater, has been wearing a necklace that glows green in the night. Now seeing my dreamcatcher, I am sure that he has stolen my emerald... He would never realize that its power is useless to him.\n\nFind this missing jewel, <name>. And, while you're there, clear out some of the corrupted mystics as well.", progress = "Ferocitas and the Gnarlpine mystics must return what is mine.  Please retrieve the emerald so that I may repair my emerald dreamcatcher.", completion = "Now I can repair my dreamcatcher.  Thank you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2460] = {title = "The Shattered Salute", objective = "Perform the Shattered Salute on Shenthul.", description = "As a rogue of the Shattered Hand, it is imperative that you learn the Shattered Salute. It is the only way to truly identify another member of the Hand.\n\nWatch, learn, repeat.", progress = "Practice!", completion = "Well done, &lt;name&gt;. You are now ready to proceed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2478] = {title = "Mission: Possible But Not Probable", objective = "Steal Silixiz's Tower Key from Foreman Silixiz, then kill two Mutated Venture Co. Drones, two Venture Co. Patrollers, and two Venture Co. Lookouts.\n\nAssassinate Grand Foreman Gallywix and take his head, then pick the lock on Gallywix's lockbox and steal the Cache of Zanzil's Altered Mixture. Take the Cache and Gallywix's Head back to Shenthul in Orgrimmar for further instruction.", description = "You will need to steal the tower key from Foreman Silixiz, <name>. Once you've got the key in your possession, hold on to it - I may need it later.\n\nRemember, the poison has weakened everything in this tower. Use your abilities to bring chaos and destruction to its inhabitants. Slay them all -- show no mercy!\n\nOnce everything inside lays in a bloodied heap, pick Gallywix's lockbox and steal the cache of Zanzil's mixture held inside. Take both the head of Gallywix and the mixture to Shenthul in Orgrimmar.", progress = "What have you to report, <name>?", completion = "Poor Fizzule, he was a good agent -- one of our best. Alas, it is the price we pay, &lt;name&gt;. Being a field agent of the Shattered Hand is dangerous work.\n\nYou have performed your duty well, &lt;class&gt;. It would be a shame if you did not live to serve us again.", rewards = "You will receive:\n\nRecipe: Thistle Tea"}
MultiLanguageQuestData['en'][2479] = {title = "Hinott's Assistance", objective = "Travel to Tarren Mill in Hillsbrad Foothills and deliver the Sample of Zanzil's Mixture to Serge Hinott.\n\nTo get to Tarren Mill, take the Zeppelin to the Undercity and follow the road south through Silverpine and towards Hillsbrad. Follow the signs!", description = "Take a sample of the mixture to Serge Hinott in Tarren Mill.\n\nIf anyone can cure you, it's Serge. Live long enough and Serge will show you the ways of poison creation and use.", progress = "What's this???", completion = "You look deliciously pale, &lt;class&gt;. And what is that foul aroma you are giving off? I must know!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2480] = {title = "Hinott's Assistance", objective = "Wait for Serge Hinott to complete the cure.", description = "I have never seen such wondrous results from a poison! Zanzil you say? Never heard of him, however, I must commend him on the creation of this concoction.\n\nSo, I am to cure you of this and then teach you how to make use of the poison?\n\nGive me a few moments to examine the toxin, <name>.", progress = nil, completion = "The cure is ready! Drink this anti-toxin and the creeping madness will stop, however, I will not be able to do anything about the smell.", rewards = "You will receive:\n\nHinott's Oil"}
MultiLanguageQuestData['en'][2498] = {title = "Return to Denalan", objective = "Rellian Greenspyre wants you to speak with Denalan at Lake Al'Ameth.", description = "I have just received word that  Denalan at Lake Al'Ameth has discovered what may be the cause of the tumors that plague the timberlings. Please speak with him, and tell him I sent you.\n\nMake haste, <name>; he needs our help.", progress = nil, completion = "Ah, so Rellian sent you to aid me. I am glad you arrived here so soon.\n\nI have discovered something quite disturbing!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2499] = {title = "Oakenscowl", objective = "Collect the Gargantuan Tumor from Oakenscowl.", description = "I figured it out! I had to rush here to find you! It's so simple really... the corruption has spread from timberling to timberling, but there's but one that is the source.\n\nOakenscowl, he's being poisoned by the largest tumor I have ever seen... I would call it gargantuan, even.\n\nOakenscowl used to reside in a cave near my lake, but has since found his way to a nook to the northeast of here. <name>, Hunt down Oakenscowl and collect the tumor; remove this source of corruption from my home.", progress = "Have you located Oakenscowl yet, <race>?", completion = "I knew you were more than capable of ridding the lake of that horrible beast.\n\nIt is a distressing situation; Oakenscowl was once a grand leader amongst his kind... but corruption does not discriminate between the lowly and the noble.\n\nThe size of this tumor is quite disturbing, but I must study it to learn more about the disease that upsets the timberling population.\n\nThank you, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nDirtwood BeltMoss-covered Gauntlets\n\nYou will also receive:\n\nDirtwood BeltMoss-covered Gauntlets"}
MultiLanguageQuestData['en'][2500] = {title = "Badlands Reagent Run", objective = "Acquire the reagents Ghak Healtouch needs from the Badlands, then return to him in Thelsamar.", description = "<class>, I would make use of your services.  I am an alchemist of some note, and I seek your aid in acquiring some reagents found out in the Badlands.\n\nI need the following items to replenish my stocks: five buzzard gizzards, ten crag coyote fangs, and five rock elemental shards.  Obviously, you can get them off of the beasties themselves; if you're not the fighting type, then find friends who are.\n\nAcquire these items for me, you'll get some coin out of the deal.\n\nWell, what say ye?", progress = "Have you gotten the things I need yet?  You won't get paid unless you bring me those reagents.", completion = "Ah, well done &lt;name&gt;.  These should last me for a little while at least.  Here is your pay, as promised.\n\nIf you're interested, I have some more reagents I could use.  These, however, are only found in the depths of the Uldaman excavation.  They will not be easy to get, but I will make it worth your while if you are interested in helping me again.\n\nPerhaps something more than some shiny coins, yes?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2501] = {title = "Badlands Reagent Run II", objective = "Use the empty thaumaturgy vessels on scorched guardian dragons found in the Badlands. Once you have them filled, bring them to Ghak Healtouch in Thelsamar.", description = "You have been most helpful to me, <name>.  I would like to reward you with the very recipe for the brew I gave you earlier, but I must ask of you a favor that is quite dangerous.\n\nThis lockbox contains three empty thaumaturgy vessels; they are imbued with an attunement aura that will drain the blood of a scorched guardian dragon.  Using one on the beast will anger it greatly, so be careful.  Once you have all three filled, bring them to me.\n\nDo this, and the recipe will be yours.", progress = "Have you used the vessels to get me the scorched guardian dragon blood I need?  Yes, I know it is a dangerous task... but the recipe for my restorative brew awaits your success.  Risk and reward, my friend... risk and reward...", completion = "From one alchemist to another, I salute you.  Here, take this recipe and commit it to your knowledge.  May it bring you the success and rewards that it has brought me over the years!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2518] = {title = "Tears of the Moon", objective = "Recover Lady Sathrah's Silvery Spinnerets.", description = "Lady Sathrah was once beloved of Elune. Graceful and pure, the spider spun her silver threads through the moonlight, catching the evening mist. The silvery dew had strong healing powers and was kept at the nearby temple.\n\nBut of late, Sathrah has descended into madness. Her future generations are now threatened as well.\n\nFind Lady Sathrah, <name>, and end her suffering. She dwells northeast of here, near the river. Gather her silvery spinnerets and bring them back to me.", progress = "I regret the task that I have asked you to carry out; but Lady Sathrah is beyond hope.\n\nIt is our hope to offer the sacrifice of the spinnerets to Elune. With this sacrifice, Elune will bless Sathrah so that she might be reborn, and at peace.", completion = "The forest mourns for Lady Sathrah, but it was something that had to be done.\n\nThank you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2519] = {title = "The Temple of the Moon", objective = "Sister Aquinne wants you to speak with Priestess A'moora in the Temple of the Moon.", description = "A once great creature of the forest is in need of help, <race>.\n\nThere is a difficult task that must be done.\n\nPlease seek out Priestess A'moora; she will explain things to you. Find her to the southeast of here, inside the Temple of the Moon.", progress = nil, completion = "So, Sister Aquinne sent you?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2520] = {title = "Sathrah's Sacrifice", objective = "Priestess A'moora wants you to place Lady Sathrah's silvery spinnerets at the fountain inside the temple, and then return to her.", description = "Now you must finish the task to which you have been appointed. Take the spinnerets and offer Lady Sathrah's sacrifice to Elune; lay the great spider to rest.\n\nInside this temple, find the central fountain. There is where you may leave the sacrifice.  The holy waters will purify and cleanse the corruption that drove Sathrah mad.\n\nWhen you have completed this, return to me.", progress = "Have you placed the sacrifice at the fountain, <name>?", completion = "The loss of Lady Sathrah is distressing, but in this way only may she be reborn with a renewed spirit.\n\nMay Elune willingly accept the sacrifice that you have offered her.", rewards = "You will be able to choose one of these rewards:\n\nLace PantsCushioned Boots\n\nYou will also receive:\n\nLace PantsCushioned Boots"}
MultiLanguageQuestData['en'][2521] = {title = "To Serve Kum'isha", objective = "In your journeys throughout the Blasted Lands, should you ever come across a Flawless Draenethyst Sphere, take the item back to Kum'isha the Collector.\n\nBe warned, this gem is one of the most rare crystals in all of Azeroth. Any creature in these lands could be holding a Flawless Draenethyst Sphere.\n\nYou will be rewarded for each Flawless Draenethyst Sphere you have collected.", description = "<race>, can your miniscule brain comprehend the rarity of a flawless sphere of draenethyst? Draenei have spent lifetimes in search of just one of these crystals, only to meet horrible fates, their purpose unfulfilled.\n\nSo you stand before Kum'isha, knowing what Kum'isha has requested and still wish to assist? Very well, <race>... At any time during your travels across these lands, should you find a flawless sphere of draenethyst, return it to me and I shall reward you with riches beyond your wildest dreams.", progress = "I have dedicated my life to the search of flawless draenethyst spheres. A lifetime, <race>!", completion = "Do my eyes deceive me? Impossible! Where did you... How...\n\nPerhaps now a rift can be opened, returning us to our homeland.", rewards = "You will receive:\n\nEmerald Encrusted Chest"}
MultiLanguageQuestData['en'][2522] = {title = "Kum'isha's Endeavors", objective = "Find and return a Flawless Draenethyst Sphere to Kum'isha the Collector.", description = "Even though the portal conjuration was a failure, I remain hopeful that my next attempt will be successful.\n\nThe hope of the Draenei is as fervent as your greed for trinkets, <race>. Go back out into these cursed lands and recover another flawless draenethyst sphere.\n\nOf course, the choice to take on this task is completely left to you *grin*.", progress = "Have you found another flawless draenethyst sphere?", completion = "Simply amazing. I had doubted that you could find another sphere, yet here it is, pulsating in my hands.\n\nWell done, &lt;name&gt;!\n\nShould you find anymore--and I believe this to be an impossibility--return them to me and I shall reward you again.", rewards = "You will receive:\n\nEmerald Encrusted Chest"}
MultiLanguageQuestData['en'][2523] = {title = "Corrupted Songflower", objective = "You have found a sickly, corrupted version of what appears to be a songflower plant.  A pungent, unhealthy odor emanates from the plant.  It desperately needs some sort of attention if it is to be turned back to normal.", description = nil, progress = "You have found a sickly, corrupted version of what appears to be a songflower plant.  A pungent, unhealthy odor emanates from the plant.  It desperately needs some sort of attention if it is to be turned back to normal.", completion = "You apply some Cenarion plant salve to the songflower.  It immediately begins to shed its corrupted form, blossoming into a vibrant and healthy plant.", rewards = nil}
MultiLanguageQuestData['en'][2541] = {title = "The Sleeping Druid", objective = "Bring a Shaman Voodoo Charm to Oben Rageclaw in the Ban'ethil Barrow Den.", description = "The Gnarlpine shaman that inhabit this place have discovered a way of separating a sleeping druid's spirit from the physical body. The furbolg have animated my physical form and are using it to attack anyone that attempts to explore the Ban'ethil Barrow Den. I am now trapped in the Emerald Dream, powerless to stop this.\n\nYou must help me. The Gnarlpine shaman carry a strange charm which is used to perform this ritual, and I'd like to examine it. Please, <name>, bring one to me.", progress = "If I can examine the charm, I may be able to figure out how to break the enchantment. Have you found one?", completion = "Thank you, &lt;name&gt;.\n\nWhat an odd trinket this is... I can sense the vile aura emanating from it; this is a very powerful enchantment.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2561] = {title = "Druid of the Claw", objective = "Kill the soulless body of Oben Rageclaw, and then use the Voodoo Charm.", description = "After examining this charm, <name>, I see now what must be done. Please take it, and do as I ask.\n\nYou are to approach the door to the nearby chamber. Inside, you will find my soulless body... Although I regret what I am about to tell you, I see no other way to free myself from the control of the Gnarlpine.\n\nIn order for me to escape them, you must kill my physical form.  Once that is done, use the voodoo charm on my fallen body. After you have completed this task, please return to me.", progress = "<name>, be wary when approaching my physical form; the enchantment it is under is quite powerful.", completion = "I am finally free of the control of the Gnarlpine. Thank you, &lt;name&gt;.\n\nMy spirit may now rest peacefully forever in the Emerald Dream.\n\nPerhaps one day we may meet again, young &lt;class&gt;. But, for now, please accept this reward as a symbol of my gratitude.", rewards = "You will be able to choose one of these rewards:\n\nSleeping RobesBrushwood Blade\n\nYou will also receive:\n\nSleeping RobesBrushwood Blade"}
MultiLanguageQuestData['en'][2581] = {title = "Snickerfang Jowls", objective = "Bring three Snickerfang Jowls, two Blasted Boar Lungs, and one Scorpok Pincer to Bloodmage Drazial.", description = "It is a well known fact that hyenas possess tremendous strength in their jowls, but the strength to snap through three inches of thorium steel? Impossible, improbable, and yet I have seen this demonstrated with my own eyes.\n\nVenture forth, into the Blasted Lands, and bring me three snickerfang jowls. As you search for the snickerfang, be on the lookout for boars and scorpoks: The initial assay also requires two blasted boar lungs and one scorpok pincer to complete.", progress = "You smell foul, <name>. Have you been traipsing in sulfur fields? And where are my components?!", completion = "How do you feel, &lt;name&gt;? You radiate with the aura of the snickerfang--your strength, unmatched by mortals!\n\nUnfortunately, with the components you brought to me, I could only make enough of the assay for one tablet. I will require more components, should you require another tablet.", rewards = "You will receive:\n\nR.O.I.D.S."}
MultiLanguageQuestData['en'][2582] = {title = "Rage of Ages", objective = "Bring three Snickerfang Jowls, two Blasted Boar Lungs, and one Scorpok Pincer to Bloodmage Drazial.", description = "Ah, <name>, welcome back. It seems you enjoyed the effect of the robust, operational imbue, derived from snickerfang. Be warned, while the immediate effect is a titanic burst of strength, the long term effects on your spirit and intelligence could be hazardous.\n\nWith that said, do you require more? If so, bring me another three snickerfang jowls, two blasted boar lungs, and one scorpok pincer.", progress = "Do you have the beast organs?", completion = "There you go! Remember, use it sparingly. If you require another, come see me after you finish the one you currently have in your possession.", rewards = "You will receive:\n\nR.O.I.D.S."}
MultiLanguageQuestData['en'][2583] = {title = "A Boar's Vitality", objective = "Bring three Blasted Boar Lungs, two Scorpok Pincers, and one Basilisk Brain to Bloodmage Drazial.", description = "Within these blasted lands exists two species of boar: the ash-mane boar and the helboar.\n\nIt would appear that the stamina of these beasts renders them nearly immune to harm, as the other animals find them too difficult to kill and consequently, not worth the effort.\n\nWe need to perform further analysis, <name>. Should you bring me three blasted boar lungs, two scorpok pincers, and one basilisk brain, I shall create a divine elixir from the residue of the assay. You will be my first test subject!", progress = "Where are the organs, <name>!?", completion = "The spirit of the boar illuminates your being, &lt;name&gt;! I wonder, do you believe yourself to be as invulnerable as these beasts?", rewards = "You will receive:\n\nLung Juice Cocktail"}
MultiLanguageQuestData['en'][2584] = {title = "Spirit of the Boar", objective = "Bring three Blasted Boar Lungs, two Scorpok Pincers, and one Basilisk Brain to Bloodmage Drazial.", description = "When I first administered the elixir, <name>, I could tell that one or two applications would not satiate your appetite. Even now, I can see the hunger in your eyes. The concoction has addictive properties of which, seemingly, the most strong of will cannot resist.\n\nSo be it! Should you require more of the lung juice cocktail, venture back into the wasteland and find for me three blasted boar lungs, two scorpok pincers, and one basilisk brain.", progress = "Where are the organs, <name>!?", completion = "I must warn you, &lt;name&gt;, do not attempt to mix the formulas I have created. The chemical properties of the formula you most recently ingested will always take precedence over former enchantments; thus, rendering the other formulation null.", rewards = "You will receive:\n\nLung Juice Cocktail"}
MultiLanguageQuestData['en'][2585] = {title = "The Decisive Striker", objective = "Bring three Scorpok Pincers, two Vulture Gizzards, and one Blasted Boar Lung to Bloodmage Drazial.", description = "Have you ever watched them in battle, <name>? The scorpoks, I mean. Have you ever seen the grace and agility with which they move? The decisiveness of their strikes?\n\nIf only we could somehow isolate that agility and encapsulate it, we would be wealthy beyond our... I mean... it would be a boon for the scientific community.\n\nAssist me, <name>, and I shall allow you a sampling of the assay.\n\nIn order to create a stable sample, I will need three scorpok pincers, two vulture gizzards, and one blasted boar lung.", progress = "Where are the organs, <name>!?", completion = "Fascinating. This has been the most difficult of all assays to analyze.\n\nTake a pinch of this residual salt and place it under your tongue. You should experience a slight feeling of euphoria followed by a state of unprecedented agility and quickness.", rewards = "You will receive:\n\nGround Scorpok Assay"}
MultiLanguageQuestData['en'][2586] = {title = "Salt of the Scorpok", objective = "Bring three Scorpok Pincers, two Vulture Gizzards, and one Blasted Boar Lung to Bloodmage Drazial.", description = "You live! This is good news, indeed. I assume you are back for more of the scorpok assay?\n\nVery well, <name>, back to the wasteland with you and do not return until you have collected three scorpok pincers, two vulture gizzards, and one blasted boar lung.", progress = "Where are the organs, <name>!?", completion = "Fine work, &lt;name&gt;. Here is one sample of the assay for you and the remaining nine will be used in my research.\n\nAnytime you require more of the ground scorpok assay, return to me and we shall work out a deal.", rewards = "You will receive:\n\nGround Scorpok Assay"}
MultiLanguageQuestData['en'][2601] = {title = "The Basilisk's Bite", objective = "Bring ten Basilisk Brains and two Vulture Gizzards to Bloodmage Lynnore.", description = "These wastelands are riddled with redstone basilisk, <name>. These basilisk have adapted and flourished, more so than any of the other wildlife within the region.\n\nI have watched from afar as they hunt and go about their daily activities - the beasts exhibit a thought process more complex than even some humanoids.\n\nI must study their brains!\n\nRetrieve ten of their brains for me, <name>. The compound cannot be complete, however, without two vulture gizzards to form the base of the solution.", progress = "Have you returned with the requested organs?", completion = "This is wondrous, &lt;name&gt;! My offering to you is a taste of the inner workings of the redstone basilisk.\n\nShould the compound be to your liking, more can always be made... for a price.", rewards = "You will receive:\n\nCerebral Cortex Compound"}
MultiLanguageQuestData['en'][2602] = {title = "Infallible Mind", objective = "Bring ten Basilisk Brains and two Vulture Gizzards to Bloodmage Lynnore.", description = "Your focused concentration has dwindled so soon? More research must be done!\n\nOh yes, the price remains the same, <name>. Venture forth into the blasted lands and return to me with ten brains from the redstone and two vulture gizzards.", progress = "Have you returned with the requested organs?", completion = "Yes, yes, give me a moment and more of the compound will be ready for your consumption, &lt;name&gt;.\n\nTake it... and &lt;name&gt;, do not attempt to consume these experimental concoctions in rapid succession. The results could be disastrous.", rewards = "You will receive:\n\nCerebral Cortex Compound"}
MultiLanguageQuestData['en'][2603] = {title = "Vulture's Vigor", objective = "Bring ten Vulture Gizzards and two Snickerfang Jowls to Bloodmage Lynnore.", description = "Death does indeed have wings in these blasted lands, <race>. I have witnessed the black slayers and bonepickers feasting upon the corpse of many a fallen explorer - sometimes feeding upon the most vile and disease ridden of carcasses. It is a wonder, then, how their internal systems overcome the pestilence that claims these lands.\n\nAssist me in my studies, <name>! Gizzards I need! Two snickerfang jowls will also be required for the base of the concoction.\n\nYou shall be rewarded two-fold for your efforts.", progress = "Do not waste my time, <name>. We have nothing to discuss, unless you have recovered the items I have requested.", completion = "Most excellent! I shall get to work immediately. Perhaps a cure for many of the ailments of the world is to be found!\n\nAh yes, your reward - of course, should you require more of the gum, return to me and another task you shall be given.", rewards = "You will receive:\n\nGizzard Gum"}
MultiLanguageQuestData['en'][2604] = {title = "Spiritual Domination", objective = "Bring ten Vulture Gizzards and two Snickerfang Jowls to Bloodmage Lynnore.", description = "I see that the inner fire has dwindled. Would you say the spiritual euphoria lasted an hour?\n\nIf it's more of the gizzard gum you desire, then more of the gizzards I require. Back to the wastelands, <name>. Do not return until you have recovered ten gizzards and two jowls.", progress = "Do not waste my time, <name>. We have nothing to discuss, unless you have recovered the items I have requested.", completion = "Perhaps one day I shall be able to isolate the active enzymes of this assay and produce a much more efficient resultant. Unfortunately, you will have to settle for what I am currently able to produce. Return to me should you require more gizzard gum.", rewards = "You will receive:\n\nGizzard Gum"}
MultiLanguageQuestData['en'][2605] = {title = "The Thirsty Goblin", objective = "Collect a Laden Dew Gland and bring it to Marin Noggenfogger in Gadgetzan.", description = "I've got an idea, see. I've heard of some strange creatures called dew collectors that live to the southwest... and that they are able to store water in special glands.\n\nI think that if I could get one of these glands, I could create a drink that would quench my terrible thirst! Do you think you could help me, <name>?\n\nLook for the cactus garden, <name>; that's where you'll find the dew collectors.", progress = "Please, tell me you found the dew collectors?", completion = "Oh, wonderful! Give it here -- let me drink it!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2606] = {title = "In Good Taste", objective = "Marin Noggenfogger wants you to speak with Sprinkle in Gadgetzan.", description = "Blech! This stuff tastes terrible! So much for that idea...\n\nWait, what's that? Oh, I know, I know, you think I shouldn't give up on this stuff. Well, okay then.\n\nUhhhh, I have an idea! Brilliant! Take this dew to my friend Sprinkle -- she's an excellent chef. Tell her what we're up to here and that we want to make it go down a little easier.\n\nI mean, if it's going to taste that bad, it at least should have some kick to it... And I'm just not feeling it...", progress = "So old Marin's up to it again, eh? What's this concoction made from?", completion = "Marin's a good guy, don't get me wrong -- just a little... eccentric, I'd say.\n\nAnd of course he needs my help, yet again.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2607] = {title = "The Touch of Zanzil", objective = "Speak with Doc Mixilpixil in the cellar of the Barracks.", description = "It appears as if you've brought back more information than even I expected. This certainly is a strange turn of events, <name>.\n\nA cure? Hrm... Go down to the cellar and speak with Doc Mixilpixil - he may be able to help.", progress = nil, completion = "It's about time! Just put the cheese on the table and skedaddle. Osborne will pay you on the way out.", rewards = nil}
MultiLanguageQuestData['en'][2608] = {title = "The Touch of Zanzil", objective = "/Lay down to be examined by Doc Mixilpixil. How can he find the cure if he can't find the cause?", description = "Oh my, you look like death. Correction - I've seen death, you look worse than death. You, <sir/miss>, would be what death coughed up at his last physical.\n\nHah! You hear that Noarm? Write that one down!\n\n*Cough* Hrm yes, in order for me to help you, I'll need to draw some blood. Don't worry, it only hurts the first few... fifty times or so... /lay down when you're ready for the treatment, <name>.", progress = "When you're ready for the examination, /lay down on the ground and I'll begin the phlebotomy.", completion = "Give me a moment to confer with my colleagues, &lt;name&gt;. Dr. Montgomery, Mr. Noarm, let us conference!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2609] = {title = "The Touch of Zanzil", objective = "Bring Doc Mixilpixil one bundle of Simple Wildflowers, one Leaded Vial, one Bronze Tube, and one Spool of Light Chartreuse Silk Thread. The 'itis' doesn't cure itself, young <fella/lady>.", description = "It's unanimous, <name>. You've got the 'itis.'\n\nLuckily, I have a cure for the 'itis.'\n\nHere's what I need: One bundle of simple wildflowers, one leaded vial, one bronze tube, and last but certainly not least, one spool of light chartreuse silk thread. Ol' Emma left a spool of it for me at 'The Finest Thread.' You can find the shop along the canals.\n\nHurry along now, <name>, and try not to touch anyone until you're cured. Oh, and Dr. Montgomery says you need a shower -- his words, not mine.", progress = "If you want the 'itis' cured, you're going to have to try harder than that, <name>. Where are the reagents for the cure?", completion = "What am I doing? What does it look like I'm doing? I'm devising a cure for your 'itis!' Don't get indignant with me now, &lt;name&gt;!\n\nJust a few more seconds. There! Just spray this, um, fantastic smelling medicine on yourself and you'll be as good as new.", rewards = "You will receive:\n\nEau de Mixilpixil"}
MultiLanguageQuestData['en'][2621] = {title = "The Disgraced One", objective = "Speak to Dispatch Commander Ruag at Stonard in Swamp of Sorrows.", description = "Regret. It is all I have now. One bad decision resulting in several horrible outcomes. If only I had waited for those orders. Maybe they would have detailed the horrors that awaited us in those cursed lands! Maybe they were to redirect us to another detail? Ultimately, it was my fault. All of it was my fault.\n\nSo here I stand, awaiting orders. I must know. I must have those orders.\n\nDispatch Commander Ruag resides in Stonard. Find him and find out what became of the orders.", progress = nil, completion = "Thrall's Grasp... The story is still fresh in my mind.\n\n&lt;Commander Ruag shakes his head.&gt;\n\nTerrible thing that happened to that regiment. The horde lost some of its best soldiers when that battalion was destroyed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2622] = {title = "The Missing Orders", objective = "Speak to Bengor at Stonard in Swamp of Sorrows.", description = "The orders? What could you possibly want with the orders?\n\nWhat are you implying, <name>? Of course I relayed those orders! The soldiers I sent the orders with were ambushed and brutally beaten by murlocs. Only one survived, if you can call that surviving. He can hardly speak, cannot walk, and must be fed through a tube. If you want to know what happened to those orders, speak with Bengor. I'm sure he is around here somewhere... and, <name>, be mindful of what you stick your nose into - it may get bitten off.", progress = nil, completion = "Swamp tal... talk.. talker...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2623] = {title = "The Swamp Talker", objective = "Retrieve the Warchief's Orders and return them to the Fallen Hero of the Horde.", description = "Orders were given by the dispatch commander. We took... took orders. On way to Blasted Lands, ambushed.\n\nMurlocs... Many murlocs... One named Swamp Talker. Took orders from my hands as spear thrust into my skull. East... cave....\n\n<Bengor passes out.>", progress = "Awaiting orders.", completion = "It is worse than I imagined. Nineteen of my men could have been spared from the agony which they faced. If only I had not acted so irrationally.\n\nYou must help them, &lt;name&gt;! I am powerless to act.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2641] = {title = "Sprinkle's Secret Ingredient", objective = "Sprinkle in Gadgetzan wants you to collect a Violet Tragan and return it to her.", description = "When I was a kid, my sister used to do all the cooking. It was horrible! I could barely stomach some of her concoctions -- until I found what I like to call my \"secret\" ingredient! Add it to anything, and... WOW! It tastes great!\n\nWhat is it, you ask? It's a mushroom called the Violet Tragan. If you want me to help you turn this horrid-tasting brew into something edible, head to the Hinterlands, and look for a small lake there.\n\nOh, and remember, the Violet Tragan can only be found underwater.", progress = "Under the waters of that lake -- it's the only place where the Violet Tragan can be found.  Hope you're good at holding your breath!", completion = "That's the stuff, &lt;name&gt;!\n\nIt looks so good, I might just...  Haha, gotcha!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2661] = {title = "Delivery for Marin", objective = "Sprinkle wants to you take the Violet Powder to Marin Noggenfogger in Gadgetzan.", description = "Here's the Violet Powder, <name>. Take it to Marin and tell him he owes me a favor!", progress = "Oh, <name>, you're finally back.  What have you brought?", completion = "Violet Powder, eh? Let's give it a try -- it sure couldn't make it any worse, that's for sure!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2662] = {title = "Noggenfogger Elixir", objective = "Marin Noggenfogger wants you to speak to him again after he creates his elixir.", description = "Now, to mix this powder in with the dew.\n\nCome back and talk to me in a minute... after I have perfected the fabulous Noggenfogger Elixir!", progress = nil, completion = "Drink this! It's absolutely wonderful!!!\n\nI knew I had it in me... Oh thanks again, &lt;name&gt; for your help, but please, stand a little to the side, will you? You're blocking my business! I'm going to make millions on the fabulous Noggenfogger Elixir, millions!\n\nWhat's that? Sprinkle says I owe her a favor? Oh, that Sprinkle, such a kidder!", rewards = "You will receive:\n\nNoggenfogger Elixir"}
MultiLanguageQuestData['en'][2681] = {title = "The Stones That Bind Us", objective = "Free nine Servants of Razelikh, three Servants of Sevine, three Servants of Allistarj, and three Servants of Grol. Return to the Fallen Hero when your task is complete. You must remain within close proximity of the stones or the process will fail.", description = "It will take more than you alone to overcome the forces of Razelikh and his subordinates.\n\nGather a suitable group of adventurers and free my men of their eternal torture! Eighteen stones you must shatter.\n\nFight hard and die with honor, <name>.", progress = "It is no easy task, <name>. Do not give up!", completion = "You have done it, &lt;name&gt;! The poor, tortured souls can finally rest.\n\nOur work is not yet over, &lt;name&gt;. We have much to discuss and much more to accomplish.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2701] = {title = "Heroes of Old", objective = "Open the chest and claim your reward.", description = "Please, take from this a relic of old. We no longer have a use for the item.\n\nMay it serve you well in your fight against the legion.", progress = nil, completion = "You are temporarily blinded by the sparkle and gleam.", rewards = "You will receive:\n\nShard of the Splithooves"}
MultiLanguageQuestData['en'][2702] = {title = "Heroes of Old", objective = "Speak to Corporal Thund Splithoof.", description = "You have honored me with your nobility and heroism, <name>.\n\nYou have also honored them...", progress = nil, completion = "Indeed, you have honored us all. Our thanks alone are not sufficient.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2721] = {title = "Kirith", objective = "Find out what became of Lieutenant Kirith.", description = "As one chapter of your adventure closes, another one begins, <name>.\n\nOne of my men is still unaccounted for, lost somewhere in the Blasted Lands. I am talking about Lieutenant Kirith, of course.\n\nAs I had mentioned earlier, we were both imprisoned and tortured by Allistarj, but poor Kirith, his strength of will faltered. I could hear the experiments from my cage; the tortured screams rang through the halls of the cave. That was the last I saw or heard of Kirith.", progress = nil, completion = "Trebor? Trebor sent you?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2741] = {title = "The Super Egg-O-Matic", objective = "The Super Egg-O-Matic is the latest of Curgle Cranklehop's inventions. It is quite an impressive piece of machinery.\n\nThe Super Egg-O-Matic sputters wildly as you approach the control panel.", description = nil, progress = "The Super Egg-O-Matic is the latest of Curgle Cranklehop's inventions. It is quite an impressive piece of machinery.\n\nThe Super Egg-O-Matic sputters wildly as you approach the control panel.", completion = "You place the hippogryph egg into the machine. A series of beeps follows along with some strange mechanical sounds.\n\nIt appears that the Eggometer has weighed, measured, and packaged your egg. Now that's speedy service!", rewards = "You will receive:\n\nEgg Crate"}
MultiLanguageQuestData['en'][2742] = {title = "Rin'ji is Trapped!", objective = "Escort Rin'ji out of the Quel'Danil Lodge, then find his hidden secret at the Overlook Cliffs to the east.", description = "Hey <race>!\n\nRin'ji lost axe and was captured! Please, help Rin'ji escape. Me know that <race> like you don't like Rin'ji's kind, but Rin'ji begs! Must get out of here!\n\nGot something for nice <race> if <he helps Rin'ji out of here/she helps Rin'ji out of here>...\n\nRin'ji is hiding something secret at the Overlook Cliffs.", progress = nil, completion = "This troll tablet must be the \"secret\" that Rin'ji was talking about.\n\nCovered with strange markings, you can not decipher what the tablet says.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2743] = {title = "The Cover of Darkness", objective = "Return to the Fallen Hero of the Horde with your findings.", description = "Let us not mince words, <race>; my time here is limited.\n\nYou must destroy the triad of power which protects the demon lord, Razelikh. Doing so will not be as simple a task as freeing a damned soul.\n\n<Kirith grins.>\n\nYou see, each of Razelikh's underlings wears a third of an amulet of Razelikh's creation around their neck. The very same amulet you will need in order to summon the arch demon.\n\nReturn to Trebor and tell him what is required to summon Razelikh. He will be able to instruct you further.", progress = nil, completion = "The demon lord displays a cunning almost as calculated as his brutality, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2744] = {title = "The Demon Hunter", objective = "Speak with Loramus Thalipedes in Azshara.", description = "The triad is protected by Razelikh.\n\nIn exchange for their servitude, Razelikh granted each of them nearly unlimited power within the Blasted Lands. The amulet pieces are each attuned to the lifeforce of their owner, granting them immortality. As long as they remain within the Blasted Lands, they cannot be slain, their life spans extended until the end of days.\n\nThere is one who may be able to assist you further, <name>. Travel to Azshara and find the demon hunter, Loramus Thalipedes. Search the islands.", progress = "What are you doing here?", completion = "I will help you. Although, I do not think you fully understand what you are up against.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2745] = {title = "Infiltrating the Castle", objective = "Speak to Tyrion in Stormwind Castle.", description = "Hmm, an interesting tale, and not one to be taken lightly. Yeah, I can help you, but what you need to do is divvy out a form of justice that's not... legal, if you're to see this through to the end.\n\nLescovar and Marzon need to be dealt with, and swiftly. Do you think you're capable of such a thing?\n\nYou decide. If so, then make haste to the castle and find an old friend of mine, a gnome named Tyrion. He's been watching Lescovar now for a couple weeks. He should be able to help you end this.", progress = nil, completion = "What the...?! Don't sneak up on me like that! And keep your voice down! What in the name of the Shadow are you doing sneakin' up on me for? Can't you see I'm busy, you daft fool?\n\nWhat do you mean, what am I doing? I'm waiting for the next Dark Portal to open, what the heck do you think I'm doing? Speak your peace and be off with you... 'fore the guards notice the two of us hiding in the bushes together. I have a reputation to maintain.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2746] = {title = "Items of Some Consequence", objective = "Bring 3 Silk Cloth and 2 of Clara's Fresh Apples to Tyrion in Stormwind.", description = "Trias wants the timetable pushed up some, huh? Okay, we can do that, but I'm not ready. And know this, I'm doing the hard part, but you're the one that's going to get <his/her> hands dirty, understand? Good.\n\nOkay, I'll need you to get me a few things before I can put my plan into effect. I got the perfect disguise that'll get Spybot past those guards.\n\nBring me some silk and a couple apples. The silk's up to you, but Clara's little farm right outside the city has the perfect sized apples.", progress = "I've been watching Lescovar for a couple weeks now. Trias has never trusted him, but we didn't suspect he was involved in anything to do with the Defias Brotherhood. We were following leads that tied him to the Twilight's Hammer. Either way, he's become more dangerous than this city can deal with, and that's where we come in.\n\nGet me those items and we can put my plan into effect.", completion = "These will do nicely, &lt;name&gt;. Great job.\n\nI have the rest of the gear I'll need in my pack... thank the Light I just got a tailor friend of mine to make me a silk bag. I was running out of room carrying all my gear around.\n\nBefore Spybot heads in, let's get the details set so you know what you have to do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2747] = {title = "An Extraordinary Egg", objective = "I have seen very few eggs retrieved from Feralas in extraordinary condition. These are eggs of the rarest sort...", description = nil, progress = "I have seen very few eggs retrieved from Feralas in extraordinary condition. These are eggs of the rarest sort...", completion = "Well now, you have one -- amazing!\n\nI hope you always remember the good you have done today.", rewards = "You will receive:\n\nBox of Goodies"}
MultiLanguageQuestData['en'][2748] = {title = "A Fine Egg", objective = "A fine egg is one that will, in ideal conditions, hatch free of the evil effects of the Gordunni ogres' incantations.", description = nil, progress = "A fine egg is one that will, in ideal conditions, hatch free of the evil effects of the Gordunni ogres' incantations.", completion = "Very good, &lt;name&gt;. I will be sending this egg to Darnassus where I hope it will soon hatch!\n\nPlease accept this as a symbol of my gratitude.", rewards = "You will receive:\n\nBox of Spells"}
MultiLanguageQuestData['en'][2749] = {title = "An Ordinary Egg", objective = "Ordinary hippogryph eggs hatch about half the time. We do our best to nurture them and with a little luck, they will hatch.", description = nil, progress = "Ordinary hippogryph eggs hatch about half the time. We do our best to nurture them and with a little luck, they will hatch.", completion = "So, you have found an ordinary egg, &lt;name&gt;? Please give it to me... And we can only hope for the best.\n\nI don't have much, but please accept this reward. If you ever find yourself in Feralas again, know that I am always here to take the eggs you find there.", rewards = "You will receive:\n\nBox of Rations"}
MultiLanguageQuestData['en'][2750] = {title = "A Bad Egg", objective = "These are the eggs that cannot be saved -- they will never hatch.", description = nil, progress = "These are the eggs that cannot be saved -- they will never hatch.", completion = "I am afraid I have bad news for you, &lt;name&gt;. This egg is too far gone. I can take it from you so that it may be disposed of properly.\n\nPlease don't be discouraged; we cannot save them all. If you find yourself in Feralas again, please try again. Bring another egg for the Super Egg-O-Matic!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2751] = {title = "Barbaric Battlements", objective = "Bring two Patterned Bronze Bracers, two Bronze Greatswords, and two Sharp Claws to Orokk Omosh in Orgrimmar.", description = "Twenty generations of Omosh have held this hammer, <name>. A hundred thousand tons of metal we have molded. Tragically, it all ends at Orokk, failure of the Omosh: Without kin and incapable of producing offspring.\n\nI cannot let the secret recipes of Omosh die with me! Someone must continue the legacy, Omosh or not!\n\nProve to Orokk you are capable, <name>. Bring for Orokk the following: Two patterned bronze bracers, two bronze greatswords, and two sharp claws. Bring them for Orokk and we shall continue.", progress = "Bronze, <name>! More bronze!!", completion = "The bloodline will fade but perhaps the legend of Omosh will continue!\n\nYou have proven that you are a blacksmith, &lt;name&gt;. For the blacksmith the reward is the satisfaction of seeing their weapons and armors coated in the blood of their enemies!\n\nMay the breastplates you create for the generations ahead be drenched in the blood of your enemies!", rewards = "You will receive:\n\nPlans: Barbaric Iron Breastplate"}
MultiLanguageQuestData['en'][2752] = {title = "On Iron Pauldrons", objective = "Bring four Bronze Battleaxes and four Bronze Warhammers to Orokk Omosh in Orgrimmar.", description = "Orokk sees the eagerness in your eyes, <name>. Like a sponge you soak in the wisdom of the Omosh.\n\nThree lessons I shall teach!\n\nReturn to the anvil, soak in the heat of the forge, create for Orokk four bronze battleaxes and four bronze warhammers. Only then will you learn of the iron pauldron.", progress = "Show me your dedication, <race>.", completion = "You do Orokk proud, &lt;name&gt;. Read, learn of iron shoulders!", rewards = "You will receive:\n\nPlans: Barbaric Iron Shoulders"}
MultiLanguageQuestData['en'][2753] = {title = "Trampled Under Foot", objective = "Bring four Green Iron Helms, four Green Iron Bracers, and two Green Iron Leggings to Orokk Omosh in Orgrimmar.", description = "Only two more lessons Orokk will teach, <name>. Your muscles ache, I know, but continue on for the Omosh!\n\nBring to Orokk four green iron helms, four green iron bracers, and two green iron leggings - for this you learn and your enemies suffer!", progress = "Their skulls will crack under the pressure of your boots!", completion = "You remind Orokk of his grandfather, Chief Gorokk of Omosh! Read, learn of the iron boot.", rewards = "You will receive:\n\nPlans: Barbaric Iron Boots"}
MultiLanguageQuestData['en'][2754] = {title = "Horns of Frenzy", objective = "Bring two Solid Iron Mauls, two Silvered Bronze Boots, and two Silvered Bronze Gauntlets to Orokk Omosh in Orgrimmar.", description = "The final lesson Orokk teaches you, <name>. To the sacred anvil and forge you return! Bring for Orokk two solid iron mauls, two silvered bronze boots, and two silvered bronze gauntlets.\n\nSee the fear in their eyes as you approach!", progress = "Show the iron who is in charge, <name>!", completion = "Astounding! You have learned the way of the Omosh, &lt;name&gt;!", rewards = "You will receive:\n\nPlans: Barbaric Iron Helm"}
MultiLanguageQuestData['en'][2755] = {title = "Joys of Omosh", objective = "Watch and learn the Omosh Dance of Joy.", description = "Orokk is not crying, <name>. Soot is in eye.\n\n<Orokk wipes a tear away.>\n\nThere is one last Omosh family secret Orokk will teach you. Orokk will die happy, thanks to <name>.\n\nLearn Omosh dance of joy and then you learn fist of iron!", progress = nil, completion = "&lt;Orokk pants.&gt;\n\nIt has been a very long time since Orokk has done the Omosh dance of joy. Learn now, &lt;name&gt;!", rewards = "You will receive:\n\nPlans: Barbaric Iron Gloves"}
MultiLanguageQuestData['en'][2756] = {title = "The Old Ways", objective = "Bring four Steel Breastplates and four Steel Plate Helms to Aturk the Anvil in Orgrimmar.", description = "In the time of legends, Aturk would crush the skulls of his enemies and grind the bone into a fine powder for use in filament. Long gone are those days, <race>. The Warchief calls for peace among the clans. Old enemies are now only watched with weary eyes!\n\nUnbelievable, I know, but such is the will of Thrall.\n\nEnough lamenting! You are here to learn, and learn you will! Bring me four steel breastplates and four steel helms and you will gain a taste of war!", progress = "Aturk, like time, waits for no one! Hurry up fool!", completion = "It seems you are but another complacent lemming of the Warchief, &lt;name&gt;. How disappointing.\n\nHow I long for a glorious death upon the battlefield. Instead, I am stuck here, by order of Thrall, to teach infants how to craft! Watch and learn, child!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2757] = {title = "Booty Bay or Bust!", objective = "Speak with McGavan in Booty Bay.", description = "Listen, kid, you're not gonna learn anything hanging around here.\n\nI know a guy who knows a guy. He hangs around the smithy in Booty Bay. If you show him this insignia, he'll tell you all about mithril.\n\nSo whadd'ya say? Leave this kid stuff to the babies in diapers, <name> -- it's time to move on.\n\nIf you're interested, his name's McGavan. Show him this trinket and he'll recognize your commitment.", progress = "A rare breed your kind be, matey. Let me see that insignia.", completion = "By Blackhoof's back hair -- finally, one worthy of the Mithril Order!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2758] = {title = "The Origins of Smithing", objective = "Bring six Golden Scale Bracers to Hank the Hammer in Stormwind.", description = "When I was about your age, a dwarf by the name of Galvan took me under his wing and trained me in the ways of the armorsmith. Before he left for Booty Bay, he made me promise to train all those with the desire and determination to advance in the craft of blacksmithing -- so here I am -- all these years later.\n\nSo, now it's time for you to learn a little something. Make me six golden scale bracers and you will learn where smithing comes from, <name>.", progress = "Could you be the next Galvan protege?", completion = "Very good, &lt;name&gt;! Listen and learn.\n\nBlacksmithing never comes from here! \n\nBlacksmithing never comes from here! \n\nBlacksmithing only comes from here! \n\nAnd now you know the origin of blacksmithing.", rewards = "You will receive:\n\nPlans: Golden Scale Gauntlets"}
MultiLanguageQuestData['en'][2759] = {title = "In Search of Galvan", objective = "Speak with McGavan in Booty Bay.", description = "Although Galvan left Booty Bay many years ago, members of the order still remain in town, hoping to one day find another worthy of Galvan's tutelage.\n\nTake this insignia and present it to McGavan in Booty Bay.\n\nIf you actually make it that far, he'll know that you are worthy. I have faith, <name>!", progress = "A rare breed your kind be, matey. Let me see that insignia.", completion = "By Blackhoof's back hair -- finally, one worthy of the Mithril Order!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2760] = {title = "The Mithril Order", objective = "Speak with Galvan the Ancient in Stranglethorn Vale.", description = "Most of our recruits never make it to Booty Bay, <name>. The shine of the insignia is enough to trigger the loot lust in even the staunchest of blacksmiths. Fools they be, as the insignia is a drop in the bucket compared to the wealth of items you'll see!\n\nFind Galvan the Ancient and show him this pin. His residence is far to the north, between Zul Gurub and the Mosh'Ogg ogre mound.", progress = "Hail! Come closer; show Galvan what you have.", completion = "Ah, many years it has been since one has been worthy of the Mithril Order's initiation. We will start now!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2761] = {title = "Smelt On, Smelt Off", objective = "Bring forty Mithril Bars and forty Iron Bars to Galvan the Ancient in Stranglethorn.", description = "Many blacksmiths believe that mining and smithing are separate, independent jobs; but can there be blacksmithing without mining? Ah ha -- it is an impossibility! The accomplished blacksmith must also be an accomplished miner.\n\nShow Galvan that you are capable, <name>. Bring me forty bars of iron and forty bars of mithril. For this, Galvan will teach you the ways of the ornate mithril pants!", progress = "After such mining, your muscles bulge and your body aches!", completion = "Your work ethic is impeccable, &lt;name&gt;! You are starting to understand the ways of Galvan mineralogy! Take this and learn from it all that you can.", rewards = "You will receive:\n\nPlans: Ornate Mithril Pants"}
MultiLanguageQuestData['en'][2762] = {title = "The Great Silver Deceiver", objective = "Bring forty Mithril Bars and five Truesilver Bars to Galvan the Ancient in Stranglethorn.", description = "It is said that truesilver is stronger and more durable than mithril. Galvan does not disagree with this assessment of the minerals, but contrary to its name, truesilver is not true! Mithril is a far nobler mineral! HAH! Regardless, for this lesson you will need to find the great silver deceiver, <name>.\n\nBring me forty bars of mithril and five bars of truesilver. In exchange, you will be taught the secret of ornate mithril gloves and more importantly, learn that truesilver is a liar!", progress = "After such mining, your muscles bulge and your body aches!", completion = "She's a cruel mistress, is she not, &lt;name&gt;? I'm speaking of truesilver, naturally. Aye, Galvan spent over a decade in the mountains of Alterac learning this lesson. Take this and learn from it all that you can!", rewards = "You will receive:\n\nPlans: Ornate Mithril Gloves"}
MultiLanguageQuestData['en'][2763] = {title = "The Art of the Imbue", objective = "Bring forty Mithril Bars and four Citrines to Galvan the Ancient in Stranglethorn.", description = "The harvesting of precious gems is of utmost importance to our craft, <name>. Few gems are more precious than the citrine. The magical properties we imbue into our goods are amplified greatly by the presence of citrine.\n\nFor this lesson, we will fortify forty bars of mithril with four citrines. The result will be a better understanding of magical gemology and the knowledge to create ornate mithril shoulders.", progress = "After such mining, your muscles bulge and your body aches!", completion = "One can barely keep their eyes from leaving its splendor, &lt;name&gt;. Aye, citrine is a glorious gem.\n\nPay attention and learn what such a discovery may teach us!", rewards = "You will receive:\n\nPlans: Ornate Mithril Shoulder"}
MultiLanguageQuestData['en'][2764] = {title = "Galvan's Finest Pupil", objective = "Speak with Trenton Lighthammer in Gadgetzan.", description = "If you are ready to conclude your training with Galvan, you should journey to Gadgetzan.\n\nThere, you will find my finest pupil: Trenton Lighthammer. He has much to teach you in the ways of ornate mithril. Otherwise, remain here and learn!\n\nOh, Gadgetzan is in Tanaris, of course!", progress = nil, completion = "Galvan the Ancient sent you??\n\n&lt;Trenton bows.&gt;\n\nIt is a great honor to meet another of the master's pupils!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2765] = {title = "Expert Blacksmith!", objective = "Claim your reward from Galvan the Ancient!", description = "When you first came to me, I knew that you would turn out to be one of my finest pupils! It was without hesitancy that you gave up a trinket of some power to McGavan. You did this only so that you could meet me. Such blind faith and devotion to the craft should be rewarded.\n\nYou have attained expertise over blacksmithing, <name>. Reap the rewards!", progress = "Claim your reward!", completion = "It is only fitting that you receive a trinket of far greater power than the one you sacrificed to get here. Use it in good health, &lt;name&gt;.", rewards = "You will receive:\n\nSignet of Expertise"}
MultiLanguageQuestData['en'][2766] = {title = "Find OOX-22/FE!", objective = "Take the distress beacon to Oglethorpe's homing robot in a cave near Feral Scar Vale.", description = "You have uncovered some sort of strange, egg-shaped device made from metal.  Fiddling with one of its knobs springs the egg to life, as it opens up into some sort of gnomish robotic contraption!  A voice from inside the robotic egg crackles to life.\n\n\"My name's Oglethorpe Obnoticus, and my homing robot has crashed!  I will reward you for its recovery; please take this beacon to the robot!\"\n\n\"I now have computed the coordinates of the robot for you; it is in a cave near Feral Scar Vale!\"", progress = "You appear to have uncovered the wreckage of... a robotic chicken?  The voice from within the egg crackles to life again:\n\n\"Yes, excellent work!  This is indeed my homing robot, though my sensors indicate that it needs a jump start before it can fly back to Booty Bay for repairs.  Go ahead and place the beacon inside the rover - the beacon will take care of the rest!\"", completion = "You place the egg... distress beacon... inside the chicken... homing robot.\n\nHums and whirs are heard from inside the robot as it struggles to stand up.  After the robot comes to life, Oglethorpe's voice is heard once more, but now from inside the robot:\n\n\"OOX-22/FE is working at least, but it needs major repairs!  It is much too heavy for you to carry it... but I think I have an idea.  Are you up for watching over it some more?\"", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2767] = {title = "Rescue OOX-22/FE!", objective = "Escort OOX-22/FE to safety, then report to Oglethorpe Obnoticus in Booty Bay.", description = "The gnome's voice crackles once again from the robot:\n\n\"I need to move OOX-22/FE to an open, safe place so it can begin a lengthy take-off procedure.  It has built-in cloaking, but I need time on my end to make it operational again.  Escort the robot from its current location to, let's say, the main road!  That should be a perfect place, and long enough, to get things online!\"\n\n\"Escort it safely and then come talk to me in Booty Bay!  Oglethorpe Obnoticus - out!\"", progress = nil, completion = "Oh, YOU'RE the great savior of OOX-22/FE!  I cannot even begin to express my thanks for your assistance!  My homing robot series needs more development, but your recovery has saved me countless hours of extra rebuilding time, as well as many gold pieces in manufacture costs!\n\nPlease, take your choice of any of these items I have.  Thank you again for your generous assistance &lt;name&gt;, my robots and I are in your debt!", rewards = "You will be able to choose one of these rewards:\n\nFailed Flying ExperimentChainlink Towel\n\nYou will also receive:\n\nFailed Flying ExperimentChainlink Towel"}
MultiLanguageQuestData['en'][2768] = {title = "Divino-matic Rod", objective = "Bring the Divino-matic Rod to Chief Engineer Bilgewhizzle in Gadgetzan.", description = "Sergeant Bly stole from me!  He said he'd only borrow it, but he stole my cherished divino-matic rod!!  Without that rod how will I know where to dig new water holes??\n\nFind Bly and bring me my rod!  I heard he led his band of ill-reputed adventurers to go treasure hunting in Zul'Farrak to the west.  I bet you'll find him there.\n\nLet's hope the trolls took care of him, because if you have to fight him for the rod then you're in for a serious fight.", progress = "Did you find Sergeant Bly?  Did you get my divino-matic rod?", completion = "You found it!  Well done, &lt;name&gt;!  Did you have to fight Bly for it?  I hope you knocked him and his band down good and hard!", rewards = "You will be able to choose one of these rewards:\n\nMasons Fraternity RingEngineer's Guild Headpiece\n\nYou will also receive:\n\nMasons Fraternity RingEngineer's Guild Headpiece"}
MultiLanguageQuestData['en'][2769] = {title = "The Brassbolts Brothers", objective = "Speak with Wizzle Brassbolts in the Shimmering Flats.", description = "Have you met the Brassbolts brothers?  They're over in the Shimmering Flats, in Kalimdor, racing their rocket car against the goblins.  They usually win which is no surprise--the goblin car blows up so much it barely ever crosses the finish line!\n\nBut even then, the Brassbolts brothers are always looking for new ways to make their car go faster, and Wizzle told me he needs a very rare component for his next experiment.\n\nHe probably needs help getting that part.  Speak to him and find out.", progress = nil, completion = "Ah, you want to help me?  Great!\n\nThere's a part I want for an experiment I'm working on, and I need a brave &lt;class&gt; like you to help me get it!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2770] = {title = "Gahz'rilla", objective = "Bring Gahz'rilla's Electrified Scale to Wizzle Brassbolts in the Shimmering Flats.", description = "Deep in Zul'Farrak, the sand troll city in Tanaris, there is a sacred pool.  From that pool the trolls summon a huge beast!  Gahz'rilla!  He's so fierce that even his scales crackle with energy.  It's that energy I want to harness for my car!\n\nBring me the electrified scale of Gahz'rilla!\n\nBut the summoning of Gahz'rilla is a well-kept secret of the trolls.  To face him, you must first wrest the secret from them.", progress = "Do you have the scale?  I can't wait to try different ways to harness its energy!", completion = "Wow, you got the scale!  Thanks, &lt;name&gt;.  I can't wait to get to work on this thing!\n\nSo you saw Gahz'rilla?  Was he as big as they say??", rewards = "You will receive:\n\nCarrot on a Stick"}
MultiLanguageQuestData['en'][2771] = {title = "A Good Head On Your Shoulders", objective = "Bring two Mithril Coifs and one Ornate Mithril Shoulder to Trenton Lighthammer.", description = "It seems as if master had this planned from the start. I was not taught to create the items which you learned to create and you were not taught the items which I learned to create.\n\nThe master is wise, <name>. We shall teach each other!\n\nShow me how to make a mithril coif and ornate mithril shoulders and I shall show you how to create an ornate mithril helm.", progress = "Have you completed the crafting of the items, <name>?", completion = "Excellent! A fair tradeoff, if I do say so myself. Watch and learn, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2772] = {title = "The World At Your Feet", objective = "Bring two Heavy Mithril Boots and one Ornate Mithril Pants to Trenton Lighthammer.", description = "At last year's All-Valley Blacksmithing Championship, all those who watched saw my leg get swept from under me by a cowardly dog from the Venture Co. Foundry. What they didn't know, however, was the reason I was able to continue and ultimately win the tournament: That's right, ornate mithril boots!\n\nI will need to learn how to craft ornate mithril pants for this year's tournament, however, as a Venture Co. shredder is an entrant! Teach me the way of the pants and learn the way of the boot!", progress = "Have you completed the crafting of the items, <name>?", completion = "The world will be at your feet, &lt;name&gt;! Let them all come at your legs, for you are now unsweepable!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2773] = {title = "The Mithril Kid", objective = "Bring two Heavy Mithril Breastplates and one Ornate Mithril Gloves to Trenton Lighthammer.", description = "Around these parts I am known as the Mithril Kid. I supply ornate mithril to adventurers from around the world.\n\n<Trenton whispers.>\n\nLittle do they know that I do not know the technique to fashion ornate mithril gloves. Shhhh! This will be our little secret.\n\nTeach me the technique to create ornate mithril gloves, <name>, and in exchange, I will show you the resultant of the culmination of my training under Galvan: the ornate mithril breastplate.", progress = "Have you completed the crafting of the items, <name>?", completion = "Thank you for all that you have taught me, &lt;name&gt;. The master and commander of the ornate mithril set will soon be in your possession.\n\nBehold!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2781] = {title = "WANTED: Caliph Scorpidsting", objective = "Bring the head of Caliph Scorpidsting to Chief Engineer Bilgewhizzle in Gadgetzan.", description = "WANTED: Caliph Scorpidsting!\n\nThe Gadgetzan Water Company of Gadgetzan, Tanaris will pay a high bounty for the head of Caliph Scorpidsting, leader of the Wastewander outlaws.  His crimes include:\n\n1.  Murdering Gadgetzan Water Co. employees!\n2.Stealing Gadgetzan Water Co. resources!\n3.Seizing Gadgetzan Water Co. property!\n\nBring proof of Caliph Scorpidsting's demise to Chief Engineer Bilgewhizzle for an immediate reward!", progress = "Yes <class>, I am an official of the Gadgetzan Water Company.  What can I assist you with?", completion = "Finally - justice is served!  You have struck a mighty blow against those vile nomads!  With Scorpidsting's demise, this might be just the thing to finally push those squatters off of Gadgetzan's water wells!\n\nBy the authority of the Gadgetzan Water Company, I gladly award you with this bounty.  You've done a great service for us all.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2782] = {title = "Rin'ji's Secret", objective = "Oran Snakewrithe, a well known scholar on matters concerning the Witherbark trolls, may be able to decipher the tablet. She is known to reside within the Magic Quarter of the Undercity.", description = "The tablet is covered with Witherbark troll markings. Rin'ji's secret truly is a mystery... \n\nIt's possible that you might have something quite valuable on your hands here. On the other hand, quite the opposite is also possible. A Witherbark troll in distress would probably do anything to find his way out of trouble...", progress = "Well, now, what is this?", completion = "This tablet... Quite unusual... Where did you find this, &lt;name&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2783] = {title = "Petty Squabbles", objective = "Speak with the Fallen Hero of the Horde at the border of the Blasted Lands and the swamp.", description = "We fight the wrong enemy, <name>.\n\nThe true power in these lands continues to grow in strength and number while we squabble over scorched earth with orcs.\n\nDo we continue to fight a war in these lands against the Horde, only to be routed one day by the armies of the Burning Legion? It is futile.\n\nPut your differences aside, <name>, speak with the fallen hero of the Horde. He knows the truth behind the Blasted Lands.", progress = nil, completion = "The Alliance wishes to assist?\n\nI thought to never see this day again. A day in which the Alliance fights side by side with the Horde against a common enemy.\n\nIt shall be... we will unite.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2784] = {title = "Fall From Grace", objective = "Listen to the Fallen Hero of the Horde tell his story.", description = "Hear my story, <race>.", progress = "Listen to what I have to say.", completion = "As a spirit, I am powerless, &lt;name&gt;. Assist me. Allow me to regain my honor.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2801] = {title = "A Tale of Sorrow", objective = "Listen to the Fallen Hero of the Horde tell his story.", description = "Before we may continue, you must hear my story.", progress = "Listen to what I have to say, <name>.", completion = "The time to act is now, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2821] = {title = "The Mark of Quality", objective = "Bring 10 Thick Yeti Hides to Pratt McGrubben in Feathermoon Stronghold.", description = "My philosophy on leatherworking is that the work must be the best quality possible - no compromises.  Anyone who says that quality doesn't matter is trying to sell you ocean-front property in Dun Morogh!\n\nIn my latest pursuit of high-quality materials, I have run across thick yeti hides.  The Yeti are native to Feralas, with many found in Feral Scar Vale.  I want some, and I'll give you a choice of one of my leather goods for a stack of ten.  If that sounds fair to you, then we're in business.", progress = "A stack of ten thick yeti hides will net you a choice of one of my crafted items.  Because I care about quality, I am able to ensure you'll get a good item!\n\nIf you can't seem to find yetis, I know where some might be.  Try looking just inland of the Forgotten Coast, around Feral Scar Vale.", completion = "Did you stop and examine the texture of these hides?  Properly treated, these hides could very well be stronger than iron.  Not many people know about these hides, and that in combination with the vast treating solutions I know will allow me to potentially make items with a true mark of quality... thanks to you, of course!\n\nAnd now, please choose from what I am able to offer you for your service!", rewards = "You will be able to choose one of these rewards:\n\nPratt's Handcrafted BootsPratt's Handcrafted Gloves\n\nYou will also receive:\n\nPratt's Handcrafted BootsPratt's Handcrafted Gloves"}
MultiLanguageQuestData['en'][2822] = {title = "The Mark of Quality", objective = "Bring 10 Thick Yeti Hides to Jangdor Swiftstrider in Camp Mojache.", description = "I take pride in my leather work, and I feel it shows; quality should never be compromised.  Anyone who says that quality doesn't matter would also have you believe that the earth does not keep secrets!\n\nIn my latest pursuit of high-quality materials, I have discovered thick yeti hides.  Yetis are native to Feralas, often found west of here in Feral Scar Vale.  I'll give you a choice of one of my leather goods for a stack of ten.  If that is agreeable to you, then we are set!", progress = "Were you able to get a stack of ten thick yeti hides?  My leather goods are second to none, and I'll share a sampling with you should you have the hides.\n\nIf you can't seem to find yetis, I know where some might be.  Try looking west of here, just inland of the Forgotten Coast around the Feral Scar Vale.", completion = "Ah, excellent!  These hides, when given a special treatment, are as resilient as iron I tell you!  It will take many tries in order to get the right mix down for the tanning, but I am confident they will bring my mark of quality to the next level.\n\nAs for you, &lt;name&gt;... your assistance has proven invaluable to me.  Please take your choice from these items I have crafted.", rewards = "You will be able to choose one of these rewards:\n\nJangdor's Handcrafted BootsJangdor's Handcrafted Gloves\n\nYou will also receive:\n\nJangdor's Handcrafted GlovesJangdor's Handcrafted Boots"}
MultiLanguageQuestData['en'][2841] = {title = "Rig Wars", objective = "Retrieve the Rig Blueprints and Thermaplugg's Safe Combination from Gnomeregan and bring them to Nogg in Orgrimmar.", description = "Gnome technology - two years ago its most common use was as a punch line. Times certainly have changed. Now they've got a new rig built that's better than all our shredder models combined. I need the blueprints, <name>!\n\nUnfortunately, the plans are locked away in a safe near Mekgineer Thermaplugg. To make matters worse, the combination to the safe is only known by Mekgineer Thermaplugg.\n\nDo whatever you have to do to get that combination, <name>. Then crack open that safe and bring back those blueprints!", progress = "I don't see any blueprints. Did you hide them somewhere on your body or are you just standing around here to irritate me?", completion = "I knew you could do it, &lt;name&gt;! Sovik on the other hand, he had his doubts.\n\n\n\nNow that we have the blueprints in our possession, it is only a matter of time before we figure out all of the gnomish innovations that went into the creation of the rig and make them goblin innovations for our new shredder models.", rewards = "You will be able to choose one of these rewards:\n\nCivinad RobesTriprunner DungareesDual Reinforced Leggings\n\nYou will also receive:\n\nCivinad RobesTriprunner DungareesDual Reinforced Leggings"}
MultiLanguageQuestData['en'][2842] = {title = "Chief Engineer Scooty", objective = "Speak with Scooty in Booty Bay.", description = "As soon as we got word from Kernobee about the new gnomish rig, Scooty and I began work on the Transpolyporter 6000: The fastest and most reliable way to Gnomeregan.\n\nIt's finally ready for passengers to board, <name>. If you want to give it a try, go to Booty Bay and talk with Scooty at the wind rider roost. To get to Booty Bay, take the boat from Ratchet.\n\nOf course, you could always try and make the run to Gnomeregan through the dwarf infested mountains of Dun Morogh!", progress = nil, completion = "She's a beauty, isn't she? Pinnacle of goblin transport technology -- only exploded a dozen or so times.\n\nDon't worry, &lt;name&gt;, I've got her all fixed up. She won't blow up on you - and if she does, it'll be quick and painless.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2843] = {title = "Gnomer-gooooone!", objective = "Wait for Scooty to calibrate the Goblin Transponder.", description = "As long as you have the transponder in your possession, all you need to do is step on the pad and you'll be teleported to Gnomeregan.\n\nYou may experience some unusual side effects, but none of those should be permanent... anymore.\n\nI almost forgot the most important part - getting back. When you're ready to come back, just step on the transpolyporter pad in Gnomeregan!\n\nNow to calibrate the transponder to your size and weight.", progress = nil, completion = "All done! When you're ready, just step on the pad.", rewards = "You will receive:\n\nGoblin Transponder"}
MultiLanguageQuestData['en'][2844] = {title = "The Giant Guardian", objective = "Locate the lost night elf girl.", description = "I am no good, <name>. I was 'spose to be watchin' over my little friend, Shay, and somehow, she got away from me. I'm not all that sure what happened, really, but last time I saw her, we was walkin' through the ruins just north of here.\n\nEverythin' was goin' fine, but then I turned around, and... she was gone.\n\nNow I jus can't quite figure out what I should do here. Got any ideas, <name>? I'm awful worried.\n\nHey, how 'bout you go look fer Shay? Yer legs can travel much faster 'n mine.", progress = nil, completion = "Oh, I am so glad you found me! I must admit, I am a bit lost... But isn't this a beautiful place?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2845] = {title = "Wandering Shay", objective = "Pick up Shay's Bell from the chest.\n\nEscort Shay Leafrunner to Rockbiter's camp.", description = "Do you think you could help me find my way back to my friend, Rockbiter? He was supposed to be watching me... But I do have a tendency to wander off now and then. There are just so many things to see, and I get so distracted.\n\nThere is one thing that will always work to get my attention, though.\n\nInside this chest, you'll find a bell that is very precious to me. I just love the sound of it. You have my word, if I wander off, all you have to do is ring it and I'll come running back.", progress = "I was gettin' worried 'bout ya! Thank you so much for bringin' Shay home, <name>.", completion = "What? You say dis bell will work when Shay runs off? Well, how 'bout that!\n\nSince you did so much fer me, here ya go, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nGranite GripsVinehedge Cinch\n\nYou will also receive:\n\nGranite GripsVinehedge Cinch"}
MultiLanguageQuestData['en'][2846] = {title = "Tiara of the Deep", objective = "Bring the Tiara of the Deep to Tabetha in Dustwallow Marsh.", description = "Long ago I possessed a beautiful piece of jewelry, the Tiara of the Deep.  And not only was it pretty--it held great power for those with the knowledge to use it.\n\nSo when word of the tiara reached the Hydromancer Velratha, she had to have it.  She sent agents to my home and they stole it while I was away.  The thieves!\n\nI want my tiara back!  Go to Zul'Farrak, the troll city in Tanaris, find Velratha and wrench the tiara from her.  Return it to me and you'll earn my favor.", progress = "Do you have the tiara, <name>?  Has Velratha learned the price of crossing me?", completion = "Wonderful!  You found it!  And what's just as important--Velratha no longer has it!  Thank you, &lt;name&gt;.  I am forever in your debt!\n\nAnd if I sounded a little... mean before, pay it no mind.  You'll find me a much nicer person to those who haven't stolen from me.", rewards = "You will receive:\n\nSpellshifter RodGemshale Pauldrons"}
MultiLanguageQuestData['en'][2847] = {title = "Wild Leather Armor", objective = "Bring 10 Thick Leather to Pratt McGrubben in Feathermoon Stronghold.", description = "<name>, you're becoming quite skilled as a leatherworker!  I know some patterns you might be interested in... Wild Leather armor!  Wild Leather taps into the potent and chaotic properties of wildvines, found in areas of lush vegetation and on some of the creatures there.  The armor made using it is second to none for people of your skill, guaranteed.\n\nI'll teach this to you, but you'll be working for me for a while.  The first cost is simply ten pieces of thick leather.  After this, we'll talk specifics.", progress = "Like I said, you'll be working for me while you learn about Wild Leather armor.  Because wildvines are both potent and chaotic, it yields a random but strong benefit to the already strong armor you will be making.  This knowledge, however, was not easy for me to come by.\n\nThe initial cost to begin this process is ten pieces of thick leather.\n\nOnce that is done, we'll get to the work you need to do in order to obtain the patterns.", completion = "Well &lt;name&gt;, I'm glad to have you on board.  You've made a smart decision as a leatherworker; those who wear leather armor will be clamoring to you once you learn how to make any of the Wild Leather armor pieces.\n\nLet's get to work - where do you want to start?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2848] = {title = "Wild Leather Shoulders", objective = "Bring 6 Thick Armor Kits and a Wildvine to Pratt McGrubben in Feathermoon Stronghold.", description = "Wild Leather shoulders support the wearer's frame extremely well, offering top notch protection of the upper arms and the shoulders themselves.  As with all Wild Leather armor, a potent but random benefit is applied to the item as the wildvine is stitched in.\n\nFor this pattern, I will require six thick armor kits and a wildvine.  That shouldn't be too tall of an order for you to fill.", progress = "Do you have the six thick armor kits and the wildvine I require?\n\nDon't think of making armor kits as monotonous work; the steady fashioning method you develop as you ply your trade on these kits helps develop your skills for the intricate work needed to make Wild Leather armor.\n\nSee - there's a real reason behind what you're making for me...", completion = "These armor kits are of solid quality, &lt;name&gt;.  If there is one thing I demand in not only my work, but the work of those in my employ, it is quality.\n\nYou've done well to earn this pattern; I hope it brings you the rewards it has brought me.", rewards = "You will receive:\n\nPattern: Wild Leather Shoulders"}
MultiLanguageQuestData['en'][2849] = {title = "Wild Leather Vest", objective = "Bring 2 Turtle Scale Breastplates, 2 Turtle Scale Gloves, and a Wildvine to Pratt McGrubben in Feathermoon Stronghold.", description = "Wild Leather vests are the staple of any Wild Leather armor set.  The frame of the vest blends with the wildvine to produce a product that offers maximum protection of the torso while allowing for the potent magic to work its way through the garment.\n\nFor this pattern, I will require two Turtle Scale breastplates, two sets of Turtle Scale gloves, and a wildvine.  It's a tall order, but one you should have little difficulty in filling for me.", progress = "Do you have the two Turtle Scale breastplates and gloves I ordered?  Also, don't forget the wildvine!\n\nEven with the earliest patterns, we learn that the fundamentals of shape translate well into more difficult garments.  Though different items, the shape of the Turtle Scale breastplates prepares you for the detailing needed to make a Wild Leather vest.\n\nAnd the gloves... well, they're just for my own benefit.  Remember, you're working for me!", completion = "These are some very nice pieces here, &lt;name&gt;.  The craftsmanship and care put in to making these alone would fetch several silver more than the average piece made.\n\nYou've filled my order, and with that comes your reward.  The knowledge of making Wild Leather vests is now yours!", rewards = "You will receive:\n\nPattern: Wild Leather Vest"}
MultiLanguageQuestData['en'][2850] = {title = "Wild Leather Helmet", objective = "Bring 2 Nightscape Tunics, 2 Nightscape Headbands, and a Wildvine to Pratt McGrubben in Feathermoon Stronghold.", description = "A Wild Leather helmet offers the wearer superior protection to the vital areas of the head without a sacrifice in comfort.  As with all Wild Leather armor, the integrated wildvine yields a powerful but random enhancement to the frame of the helm.  Leather wearers will definitely want this piece!\n\nFor this pattern, I will need two Nightscape tunics, two Nightscape headbands, and a wildvine.  Complete this order and the pattern will be yours!", progress = "I need those tunics and headbands made, and I also need that piece of wildvine before I will share with you the knowledge of Wild Leather helmets.\n\nHead gear is highly coveted amongst adventurers, whether it be a disarmingly simple headband or a full-covering helmet.  The fundamentals of creating valued head gear remain constant, no matter what the cosmetic appearance of the gear is.", completion = "This Nightscape equipment you have supplied fills the order perfectly, &lt;name&gt;.  I expect no less from a leatherworker of your caliber.\n\nYou have definitely earned this pattern.  I give it to you freely, and hope you will profit from it accordingly.", rewards = "You will receive:\n\nPattern: Wild Leather Helmet"}
MultiLanguageQuestData['en'][2851] = {title = "Wild Leather Boots", objective = "Bring 2 Nightscape Pants, 2 Nightscape Boots, and 2 Wildvines to Pratt McGrubben in Feathermoon Stronghold.", description = "You've learned quite a bit now, <name>; still, there is more for you to learn.  Next are Wild Leather boots, the cornerstone of any set.\n\nThese boots are crafted to cradle the foot in comfort while bracing it against the hazards of adventuring.  The soft soles are a blessing to those seeking quiet movement in footwear.\n\nFor this pattern, I need an order of two Nightscape pants and two Nightscape boots filled.  I also will require two wildvines... not just one.  When you have all this, let me know.", progress = "The order on the pants, boots, and wildvines needs to be filled before you get the pattern, <name>.  Are you finished?\n\nFrom the earliest pair of boots we learn how to make, we start to understand that a quality boot needs to ride a razor's edge between comfort and function.  With both, we are able to create items that allow the wearer to ignore fatigue that would cripple those wearing lower quality goods.", completion = "Once again, you've filled a complex order with the skill of a seasoned professional.  You have earned this pattern, as well as my thanks.", rewards = "You will receive:\n\nPattern: Wild Leather Boots"}
MultiLanguageQuestData['en'][2852] = {title = "Wild Leather Leggings", objective = "Bring 2 Turtle Scale Helms, 2 Turtle Scale Bracers, and 2 Wildvines to Pratt McGrubben in Feathermoon Stronghold.", description = "With the basics down, you are ready to master more complex fare, <name>.  Wild Leather leggings are some of the sturdiest and powerful leather gear around.  The waist, thighs, calves, and the vitals - all are given tremendous protection.  Coupled with the enhancement that the wildvine provides, adventurers who own it will thank you each time they see you.\n\nFor this pattern, I need an order of two Turtle Scale helms, two Turtle Scale bracers, and two wildvines filled.", progress = "Do you have the Turtle Scale bracers and helms ready?  Don't forget the two wildvines I need!\n\nBy now, you're starting to realize the potential power that lies in Wild Leather armor.  An armor that has no boundaries in application is nearly invaluable to a leatherworker.  The limits are only in the quantities of resources to make the items - not the quality of the finished products!", completion = "Again, you've filled an order without flaw.  Perhaps some day I will come to YOU seeking knowledge, eh &lt;name&gt;?\n\nHere is the pattern for the leggings, along with my thanks.  Commit this lore to your knowledge, and let your finished products tap into your impressive skills!", rewards = "You will receive:\n\nPattern: Wild Leather Leggings"}
MultiLanguageQuestData['en'][2853] = {title = "Master of the Wild Leather", objective = "Give Pratt's Letter to Telonis, the master leatherworker of Darnassus.", description = "Well <name>, you are the definition of diligence.  There is one pattern left for Wild Leather armor; you've mastered the others.  I won't require you to toil needlessly for the pattern.  You've earned it outright, and then some... but I cannot give it to you myself.  My teacher, the one who brought me into the craft, is the one who must reward you.\n\nTake this letter to Telonis; he teaches leatherworking in Darnassus.  Show him the letter, and let him acknowledge you as an equal, as I do.", progress = "Greetings, <race>... from your countenance I can tell you are a leatherworker as am I.  Have you come to draw from my skills, or perhaps you have other business with me?", completion = "Ah yes, Pratt sent you.  Though he is a human, he reminds me of us night elves sometimes.  His dedication and his talents with leather are impressive.  For him to compliment you so in this letter, it is a sign of respect I acknowledge.\n\nI am aware that he has taught you the art of Wild Leather.  Allow me to finish your training with this pattern.  Make good use of it; few in the world know the secrets of Wild Leather cloaks.", rewards = "You will receive:\n\nPattern: Wild Leather Cloak"}
MultiLanguageQuestData['en'][2854] = {title = "Wild Leather Armor", objective = "Bring 10 Thick Leather to Jangdor Swiftstrider in Camp Mojache.", description = "<name>, your skill as a leatherworker precedes you.  I possess leatherworking lore you would be wise to acquire... Wild Leather armor!  Wild Leather taps into the potent and chaotic properties of wildvines, found in areas of lush vegetation and on some of the creatures there.  Armor made using it is second to none for a crafter of your skill, guaranteed.\n\nI'll teach you, but you'll be working for me for a while.  The first cost is simply ten pieces of thick leather.  After this, we'll talk specifics.", progress = "We must be clear; you shall be apprenticed to me while you learn the art of Wild Leather armor.  Because wildvines are both potent and chaotic, it yields a random but strong benefit to the already strong armor you will be making.  This knowledge, however, was not easy for me to acquire.\n\nThe initial cost to begin this process is ten pieces of thick leather.\n\nOnce that is done, we'll get to the work you need to do in order to obtain the patterns.", completion = "Well &lt;name&gt;, I'm glad to have you on board as my apprentice.  You've made a wise decision as a leatherworker; those who make use of leather armor will be clamoring to you once you learn how to master the art of Wild Leather.\n\nLet's get to work - where do you want to start?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2855] = {title = "Wild Leather Shoulders", objective = "Bring 6 Thick Armor Kits and a Wildvine to Jangdor Swiftstrider in Camp Mojache.", description = "Wild Leather shoulders support a wearer's frame extremely well, offering superior protection of the upper arms as well as the shoulders.  As with all Wild Leather armor, a random yet very potent enhancement is imbued within the item as the wildvine is stitched in.\n\nFor this pattern, I will require six thick armor kits and a wildvine.  That shouldn't be too tall of an order for you to fill.", progress = "Do you have the six thick armor kits and the wildvine I require?\n\nThink of making armor kits as a lesson in steady and reliable crafting; the consistent fashioning method you develop as you ply your trade on these kits helps develop your skills for the intricate work needed to make Wild Leather armors.\n\nEvery lesson has a purpose, <name>.  It is important to embrace each one accordingly.", completion = "These armor kits are of solid quality, &lt;name&gt;.  If there is one thing I demand in not only my work, but in the work of those I give tutelage to, it is quality.\n\nYou've done well to earn this pattern; I hope it brings you the rewards it has brought me.", rewards = "You will receive:\n\nPattern: Wild Leather Shoulders"}
MultiLanguageQuestData['en'][2856] = {title = "Wild Leather Vest", objective = "Bring 2 Turtle Scale Breastplates, 2 Turtle Scale Gloves, and a Wildvine to Jangdor Swiftstrider in Camp Mojache.", description = "Wild Leather vests are the staple of any Wild Leather armor set.  The frame of the vest and the wildvine weave within it produces a product that offers maximum protection of the torso while allowing for potent magic to work its way through the garment.\n\nFor this pattern, I will require two Turtle Scale breastplates, two sets of Turtle Scale gloves, and a wildvine.  This is not an easy lesson, but it is one you certainly have the skill to complete.", progress = "Do you have the two Turtle Scale breastplates and gloves?  Also, don't forget the wildvine!\n\nEven with the earliest patterns, we learn that the fundamentals of shape translate well into more difficult garments.  Though different items, the shape of the Turtle Scale breastplates prepares you for the detailing needed to make a Wild Leather vest.\n\nAs you progress through your lessons, the skills I teach will become as art.", completion = "These are some very nice pieces here, &lt;name&gt;.  The craftsmanship and care put in to making these show you have chosen to dedicate yourself fully to these tasks.\n\nYou've met my requests, and with that comes your reward.  The knowledge of making Wild Leather vests is now yours!", rewards = "You will receive:\n\nPattern: Wild Leather Vest"}
MultiLanguageQuestData['en'][2857] = {title = "Wild Leather Helmet", objective = "Bring 2 Nightscape Tunics, 2 Nightscape Headbands, and a Wildvine to Jangdor Swiftstrider in Camp Mojache.", description = "A Wild Leather helmet offers the wearer superior protection to the vital areas of the head without a sacrifice in comfort.  As with all Wild Leather armor, the integrated wildvine yields a powerful but random magic imbuement to the helm's frame.  Leather wearers will definitely want this piece!\n\nFor this pattern, I will need two Nightscape tunics, 2 Nightscape headbands, and a wildvine.  Complete this lesson and the pattern will be yours!", progress = "I need those tunics and headbands made, and I also need that piece of wildvine before I will share with you the knowledge of Wild Leather helmets.\n\nHead gear is highly coveted amongst adventurers, whether it be a disarmingly simple headband or a full-covering helmet.  The fundamentals of creating valued head gear remain constant, no matter what the cosmetic appearance of the gear is.", completion = "This Nightscape equipment you have supplied perfectly meets the requirements I have given to you, &lt;name&gt;.  I expect no less from a leatherworker of your caliber.\n\nYou have earned the honor of crafting Wild Leather helmets.  I give this pattern to you freely, and hope you will profit from it accordingly.", rewards = "You will receive:\n\nPattern: Wild Leather Helmet"}
MultiLanguageQuestData['en'][2858] = {title = "Wild Leather Boots", objective = "Bring 2 Nightscape Pants, 2 Nightscape Boots, and 2 Wildvines to Jangdor Swiftstrider in Camp Mojache.", description = "Your knowledge of Wild Leather armor grows, <name>; still, there is more for you to learn.\n\nWild Leather boots are the cornerstone of any set.  Such boots are crafted to cradle the foot in comfort while bracing it against the hazards of adventuring.  The soft soles are a blessing to those seeking quiet movement in footwear.\n\nFor this pattern, I need two Nightscape pants and two Nightscape boots crafted.  I also will require two wildvines... not just one.  When you have these items, we will proceed.", progress = "The pants, boots, and wildvines need to be delivered to me before you learn the pattern, <name>.  Have you done as I asked?\n\nFrom the earliest pair of boots we learn how to make, we start to understand that a quality boot needs to ride a razor's edge between comfort and function.  With both, we are able to create items that allow the wearer to ignore fatigue that would cripple those wearing lower quality goods.", completion = "Once again, you have produced items with the skill of a seasoned professional.  You have earned this pattern, as well as my congratulations.", rewards = "You will receive:\n\nPattern: Wild Leather Boots"}
MultiLanguageQuestData['en'][2859] = {title = "Wild Leather Leggings", objective = "Bring 2 Turtle Scale Helms, 2 Turtle Scale Bracers, and 2 Wildvines to Jangdor Swiftstrider in Camp Mojache.", description = "You are ready to master more complex lessons, <name>.  Wild Leather leggings are some of the sturdiest and powerful leather gear around.  The waist, thighs, calves, and the vitals - all are given tremendous protection.  Coupled with the enhancement that the wildvine provides, adventurers who own it will thank you each time they see you.\n\nFor you to gain this pattern, I need two Turtle Scale helms, two Turtle Scale bracers, and two wildvines.", progress = "Do you have the Turtle Scale bracers and helms ready?  Don't forget the two wildvines I require.\n\nBy now, you're starting to realize the potential power that lies in Wild Leather armor.  An armor that has no boundaries in application is nearly invaluable to a leatherworker.  The limits are only in the quantities of resources to make the items - not the quality of the finished products!", completion = "Again, you've completed my task without flaw.  Perhaps some day I will come to YOU seeking knowledge, eh &lt;name&gt;?\n\nHere is the pattern for the leggings, along with my thanks.  Commit this lore to your knowledge, and let your finished products tap into your impressive skills!", rewards = "You will receive:\n\nPattern: Wild Leather Leggings"}
MultiLanguageQuestData['en'][2860] = {title = "Master of the Wild Leather", objective = "Give Jangdor's Letter to Una, the master leatherworker of Thunder Bluff.", description = "<name>, you have learned all I am able to teach you.  There is, however, one remaining pattern for Wild Leather armor.  I will not require you to toil needlessly for this; you've earned it outright, and then some.  This pattern, however, is one that I cannot freely share with you.\n\nMy teacher, the one who brought me into the craft, is the one who must reward you.  Take this note to Una; she teaches leatherworking in Thunder Bluff.  Show her the letter, and let her acknowledge you as an equal, as I do.", progress = "Greetings, <race>... from your countenance I can tell you are a leatherworker as am I.  Have you come to draw from my skills, or perhaps you have other business with me?", completion = "Ah yes, Jangdor sent you.  I am pleased to see that one of my finest students now has a student of his own.\n\nHis dedication and his talents with leather are impressive.  For him to compliment you so in this letter, it is a sign of respect I acknowledge.\n\nI am aware that he has taught you the art of Wild Leather.  Allow me to finish your training with this pattern.  Make good use of it; few in the world know the secrets of Wild Leather cloaks.", rewards = "You will receive:\n\nPattern: Wild Leather Cloak"}
MultiLanguageQuestData['en'][2861] = {title = "Tabetha's Task", objective = "Speak with Tabetha in Dustwallow Marsh.", description = "Rumor is that Tabetha, a mage colleague who lives deep in Dustwallow Marsh, has a bone to pick with a certain sand troll in Zul'Farrak.  If you speak with Tabetha she can tell you more.\n\nAnd bring some friends with you, <name>.  If Tabetha has you go to Zul'Farrak then you're not going to want to go alone.\n\nYou will find Tabetha's cottage west of Theramore, and just north of the Stonemaul Ruin.", progress = nil, completion = "That's right.  I do have a bone to pick with a troll.  A few bones.  All her bones!\n\nWant to help me?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2862] = {title = "War on the Woodpaw", objective = "Bring 10 Woodpaw Gnoll Manes to Hadoken Swiftstrider in Camp Mojache.", description = "The gnolls... they are more than a nuisance.  They are a constant threat to the existence of this very camp!  It is irrelevant whether they are indigenous to Feralas or not; if we do not strengthen our resolve against them, we will find ourselves driven out of the entire region.\n\nThe gnoll attacks against the camp have become more fevered as of late.  We need your aid in thinning their numbers; bring to me ten of their manes, and I will reward you handsomely for your effort.\n\nGo!", progress = "We drive them back, and yet they still attack!  Someone or something must be driving them into a frenzy... oh, you have returned, eh <name>?  Do you have the manes I require for the bounty to be met?", completion = "This is proof of a good start, &lt;name&gt;.  Your skills as a soldier are to be commended.\n\nYou are not the only one I ask that task of.  Many before you have fought them, and in times past our efforts have kept them at bay.  Recently though, their attempts to push northward into our area of influence have increased dramatically.  Their attacks have also become more savage... almost as if they were desperate.\n\nI have a plan though, &lt;name&gt;, that might settle things once and for all against them...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2863] = {title = "Alpha Strike", objective = "Kill 5 Woodpaw Alphas and return to Hadoken Swiftstrider within one hour.", description = "The plan is for various leaders of the gnolls - Alphas as they call themselves - to be taken down within rapid succession.  If we're able to execute this sort of swift and precise devastation against them, it would cause chaos in their ranks.  Perhaps it would also drive a message through their thick flea-bitten heads that we can and will destroy them!\n\nI want you to be the messenger of my will; eliminate five of their Alphas within one hour for this to work <name>, or we'll remain at this impasse!", progress = "Time is running out, <name>!  If you're not here to report that you've taken out the Alphas, then you're wasting time!", completion = "You've done as I have asked, and for that I salute you.  Take this small reward as compensation for your efforts, &lt;name&gt;.\n\nWith their numbers thinned and their leaders slain, the gnolls will think twice about storming the camp.  This doesn't conclude the issue at hand, however...\n\nThere must be some reason why the gnolls have been whipped into such a frenzied state.  Before they have a chance to regroup though, I want to find out what is causing it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2864] = {title = "Tran'rek", objective = "Speak with Tran'rek in Gadgetzan.", description = "My cousin Tran'rek is in a tight spot.  He promised me a load of scarab shells weeks ago and he hasn't delivered.  He's my cousin, so I'd hate to have to send someone to Gadgetzan to break something on him.\n\nCan you speak to Tran'rek for me?  Let him know he needs to get that delivery together before I do something rash?\n\nGadgetzan is in northern Tanaris, in Kalimdor.", progress = nil, completion = "Hello!\n\nOh, you spoke to my cousin Krazek?  How is he?  I hope Booty Bay is treating him well...\n\nScarab shells, you say?  Well... let me tell you a story...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2865] = {title = "Scarab Shells", objective = "Bring 5 Uncracked Scarab Shells to Tran'rek in Gadgetzan.", description = "The scarabs of Tanaris have very hard shells!  Hard enough to use as a building material for lots of things.  So many things!\n\nIn fact, those shells are so useful... the scarabs were hunted all to near extinction!\n\nI know where there are more scarabs, and if you promise to bring me their shells then I'll tell you where they are.  Promise?\n\nOk, the scarabs have a colony in Zul'Farrak.  I guess the trolls don't hunt them for their shells.\n\nBut you can!  Go to Zul'Farrak and get me uncracked shells!", progress = "Do you have the shells?  My cousin in Booty Bay is waiting for a load of them, and he's getting impatient!", completion = "Oh, great!  You got them!\n\nThanks, &lt;name&gt;.  You're a real lifesaver!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2866] = {title = "The Ruins of Solarsal", objective = "Explore the Ruins of Solarsal and investigate the presence of the naga there.", description = "To our south are the Ruins of Solarsal; this is an area that far pre-dates modern times.  We explored the ruins initially and found nothing of note; as such, we left it in peace.\n\nVery recently, the Hatecrest naga have occupied these ruins in alarming numbers.  At first, we considered it as the precursor for an attack.  Though that threat is still possible, we believe there might be something else going on.\n\nGo there, explore the ruins, and look for anything that stands out to you. Good luck, <name>.", progress = nil, completion = "Examining the gazebo reveals some interesting and unusual things in contrast to the surrounding ruins.\n\nFirst, the gazebo is clearly a more recent construction than the other objects in the ruins.  Second, the gazebo has a small series of glyphs engraved into the sides of it; the glyphs repeat in their pattern, but it otherwise is unknown in origin and meaning.  Third, the stone of the gazebo itself is warm to the touch.\n\nThis certainly quantifies as \"standing out\" in the search of the ruins!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2867] = {title = "Return to Feathermoon Stronghold", objective = "Return to Shandris Feathermoon in the Feathermoon Stronghold and report your findings.", description = "With the discovery of the strange gazebo in the heart of the Ruins of Solarsal, the time has come to return to Feathermoon Stronghold and report to General Shandris Feathermoon what has been discovered here.", progress = nil, completion = "Welcome back, &lt;name&gt;.  Your report on this gazebo is most... disturbing.  It would seem that even if the naga there were not planning on an attack, their continued presence bodes ill for our push into Feralas.  At any rate, here is compensation for your investigation.\n\nIt would seem that Feathermoon Stronghold is in dire need of additional assistance concerning the Hatecrest naga.  I'd like to offer you the task, if you are so inclined.  There is much to do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2869] = {title = "Against the Hatecrest", objective = "Bring 10 Hatecrest Naga Scales to Latronicus Moonspear in Feathermoon Stronghold.", description = "The best course of action at this point is to assume that, regardless of what the naga are up to, they will eventually move to secure the island for their own.  We need to take aggressive steps to counter that threat before it is too late.\n\nBring me ten Hatecrest Scales that are in good condition; it should be obvious to you how to acquire them.  You'll cut your teeth on the naga for the first time, and we'll have a weakened naga presence on Sardor Isle - both are prospects that play to our advantage.", progress = "<name>, if you're here to verify the task given to you, then excellent - it is ten Hatecrest scales I seek.  If you are here for chit-chat, then I am currently unavailable for such trivialities.\n\nKnow this - we night elves are not warmongers.  Our race is dedicated to the preservation of peace and harmony.  This does not mean, however, that we will not proactively protect our own interests.  This is my duty to General Feathermoon, and to the stronghold.", completion = "Yes, yes, these scales are more than satisfactory.  Actually, I think I will send these down to Pratt for him to take a look at.  Maybe he can craft something useful out of them.\n\nAs for you, I have another mission I want to send you on.  But first, here is your bounty for the scales.  Your continued service to the General and Feathermoon Stronghold at large is a blessing in the face of adversity.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2870] = {title = "Against Lord Shalzaru", objective = "Eliminate Lord Shalzaru, and then bring the Mysterious Relic he uncovered to Latronicus Moonspear in Feathermoon Stronghold.", description = "<name>, new scouting reports have given us a good idea on the naga chain of command.  Royalty is present amongst their rank and file, and they're the ones calling all the shots.\n\nSpecifically, we've identified one of the crueler royals as Lord Shalzaru.  Scouts report that he himself has uncovered an odd relic during a recent naga excavation in a cave south of the main ruins, across the water on the Isle of Dread.\n\nPut a stop to it by putting a stop to him, and bring me his relic so we can study it.", progress = "Bringing down Lord Shalzaru would certainly set their plans back weeks, if not months.  On top of that, the relic he uncovered is of definite interest to us.\n\nHave you performed the mission given to you, <name>?", completion = "Well played, &lt;name&gt;! Lord Shalzaru's demise will throw the naga into disarray for some time, if not permanently.  The threat they pose is now under more of our control than it has ever been, and we have you to thank for it.\n\nHere is more bounty money from the stronghold treasury - you've earned every copper.  You and yours are welcome in Feathermoon Stronghold anytime, my friend.\n\nOne more thing before you depart, &lt;name&gt;... if you could...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2871] = {title = "Delivering the Relic", objective = "Deliver the Mysterious Relic to Vestia Moonspear in Feathermoon Stronghold.", description = "If you would be so kind as to deliver the relic to my wife Vestia, I would appreciate it.  She's not only a fine priestess for our community, but she is one of the most well-versed scholars you'll find anywhere.  I couldn't make heads or tails of this device even if there was a wager involved.  My wife though, if anyone can figure out what this thing is, she could... and we need to know!\n\nShe's just around the bend, no doubt studying.  Thanks, <name>.", progress = "Yes, may I assist you?\n\nHold on, you're the <class> that has been helping General Feathermoon and Latro out with the naga threat, yes?  I'm Vestia, Latro's - erm, rather, Latronicus' wife.  It is a pleasure to meet you!\n\nI'm sorry, you're here on business, of course.  Do you have something for me - from him, perchance?", completion = "Interesting... this came from the Ruins of Solarsal, you say?  Well, Latro's right that I need to look at this.  At first glance, it seems non-indigenous to the ruins.  Then again, this isn't of naga design... not something as alien as this.\n\nIt is going to take some time to research this item.  Once my research on it is done, maybe I will make use of your talents, should you be around.\n\nHere, take one of these extra items we have; I hope you'll find some use for it!", rewards = "You will be able to choose one of these rewards:\n\nDawnrider's ChestpieceSentinel's Guard\n\nYou will also receive:\n\nDawnrider's ChestpieceSentinel's Guard"}
MultiLanguageQuestData['en'][2872] = {title = "Stoley's Debt", objective = "Speak with Stoley in Steamwheedle Port.", description = "My old buddy Stoley owes me a very special bottle of rum.  He tends the bar at Steamwheedle Port in Tanaris, Kalimdor,  and he promised me that the rum there is stronger than anything we can find in Booty Bay.  He's so confident that he says if I try that rum and don't agree with him, then he'll double the money he owes me!\n\nWell, I think he's not as confident as he was when last we spoke, and now he's afraid to give me that rum.  But I don't back down from wagers, so why don't you talk to him for me...", progress = nil, completion = "Ah, so you've been speaking with MacKinley, have you?\n\nIt's not what he thinks!  I'm not afraid to give him some Steamwheedle Bilge Rum...\n\nI just don't have any rum to give him!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2873] = {title = "Stoley's Shipment", objective = "Bring Stoley's Shipment to Stoley in Steamwheedle Port.", description = "I owe \"Sea Wolf\" MacKinley in Booty Bay some rum, to settle a bet, but I'm all out of rum!  Captain Cuergo stole my last shipment, and he has it stowed in that walled pirate town to the south.\n\nIf you can find my shipment of rum and return it to me, then I can prove to MacKinley that Kalimdor's booze beats the dirt out of Booty Bay!", progress = "Did you find my shipment of rum, <name>?", completion = "Great, thanks for the shipment!  Now MacKinley and I can finally settle our wager.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2874] = {title = "Deliver to MacKinley", objective = "Bring Stoley's Bottle to \"Sea Wolf\" MacKinley in Booty Bay.", description = "Thanks again for your help, <name>.  Here's a bottle of Steamwheedle bilge rum.  Take it to MacKinley and he can finally put to rest his crazy beliefs about Booty Bay booze.", progress = "Did Stoley cough up my booze?", completion = "Hm, let's try this...\n\nI can't believe it!  This stuff is... terrible!  That's great!\n\nWell I guess Stoley can keep the money he owes me.  He's true to his word about Steamwheedle bilge rum.  That stuff is as thick as gravel and burns like lava!", rewards = "You will be able to choose one of these rewards:\n\nSwashbuckler SashShinkicker Boots\n\nYou will also receive:\n\nSwashbuckler SashShinkicker Boots"}
MultiLanguageQuestData['en'][2875] = {title = "WANTED: Andre Firebeard", objective = "Bring Andre's Head to Security Chief Bilgewhizzle in Steamwheedle Port.", description = "The vile pirate Andre Firebeard is wanted for crimes against Steamwheedle and Gadgetzan.\n\nBy decree of governing counsel, any who read this are hereby authorized to use lethal force during the apprehension of Andre and his abettors.\n\nBy further decree, should Andre be deceased, or otherwise indisposed, during the time of his hearing, his head may act as proxy, and deliverance of such head to Security Chief Bilgewhizzle constitutes a binding, and tenderable, contract.", progress = "You look a little dazed.  Have you been reading our legal documents?", completion = "Ah, Andre's head.  So I guess he'll make his trial after all!\n\nMuch appreciated, &lt;name&gt;.  Now if you'll just sign here, I can issue you payment for services rendered.\n\nDon't worry about the small print.  It's harmless, and... I don't think there's a magnifying glass small enough to read it anyway.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2876] = {title = "Ship Schedules", objective = "Report the Ship Schedules to an authority in Steamwheedle Port.", description = "This scroll contains the schedules of shipments between Steamwheedle Port and Booty Bay. Both past and future shipments are included, along with ship names, with large 'X's next to some ships' journeys, and annotations like \"GREAT LOOT\" and \"HARD FIGHT\" next to others.\n\nSomeone at Steamwheedle Port would want to see this document.", progress = "You look out of breath.  You have something to tell me?", completion = "Oh my, this looks to be a list of ship departures and arrivals, with accurate dates and times and everything!  If the captain of a pirate ship got his hands on this, he could have himself a field day!\n\nYou say you got this from a pirate?  Well that's disturbing news...\n\nThank you, &lt;name&gt;.  I'm glad you took it from him, and I'm glad that pirate's eating dirt right now!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2877] = {title = "Skulk Rock Clean-up", objective = "Kill 10 Green Sludges and 10 Jade Oozes, and then report back to Fraggar Thundermantle in Aerie Peak.", description = "We Wildhammers remember the past, more than our brothers in Ironforge.  If you want to make friends here, then you get your hands dirty for us!\n\nThe Horde abandoned their positions in the Hinterlands around Skulk Rock; it's now overrun with nasty sludges and oozes.  We've got plans on that area, but first we need a clean-up crew to make a hole for us.\n\nThat's where you come in, Sunshine!  Head down there and take out ten green sludges and ten jade oozes, then report back to me here.  Move out!", progress = "Make no effort to negotiate the mission at hand, <race>!  If the gods had wanted those oozes killed, they would have miracled it done by now, wouldn't they?!", completion = "Well look at you, helping out the Wildhammers!  You're a &lt;class&gt; of action, and action is what we respect around here.\n\nYour little clean-up mission is a lot more important than you might think it is.  With folks thinning out the oozes and sludges, we'll be able to extend our sphere of influence in no time. Here - have a little something in addition to just making new friends here in Aerie Peak!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2878] = {title = "Corrupted Songflower", objective = "You have found a sickly, corrupted version of what appears to be a songflower plant.  A pungent, unhealthy odor emanates from the plant.  It desperately needs some sort of attention if it is to be turned back to normal.", description = nil, progress = "You have found a sickly, corrupted version of what appears to be a songflower plant.  A pungent, unhealthy odor emanates from the plant.  It desperately needs some sort of attention if it is to be turned back to normal.", completion = "You apply some Cenarion plant salve to the songflower.  It immediately begins to shed its corrupted form, blossoming into a vibrant and healthy plant.", rewards = nil}
MultiLanguageQuestData['en'][2879] = {title = "The Stave of Equinex", objective = "Energize Troyas' Stave and find the Equinex Monolith.", description = "This stave might be the Stave of Equinex! The Stave of Equinex is actually a key, used to unlock the Equinex Monolith in the Ruins of Ravenwind, on the mainland west of the Dream Bough.\n\nFind the four flames that still burn in those ruins: Samha, Imbel, Byltan, and Lahassa. Retrieve their essence and then while standing by the Equinex Monolith, use the essences to energize the stave. If this is truly is the Stave of Equinex, you will be able to unlock the Monolith and gather a sacred artifact from it.", progress = "The Equinex Monolith stands silently among the ruins. What could it be holding?", completion = "Holding the energized stave is almost impossible. Its power rumbles through your body.\n\nYou reach out to the cold surface of the Equinex Monolith...\n\nA small door opens, allowing you to reach in and take the artifact inside.\n\nBeams of light fill the area around the Equinex Monolith.", rewards = "You will receive:\n\nA Sparkling Stone"}
MultiLanguageQuestData['en'][2880] = {title = "Troll Necklace Bounty", objective = "Bring 5 Troll Tribal Necklaces to Fraggar Thundermantle in Aerie Peak.", description = "Get this straight, <race> - we are NOT part of the Alliance!  The Wildhammers are independent, relying on deeds and actions to prove one's worth, rather than the blather of those who use jibber-jabber to bolster their do-nothing attitudes!\n\nIf you're looking for friends here, then prove your worth to us first!  The foul trolls that choke the hillsides of the Hinterlands sometimes carry tribal necklaces.  Bring five of them to me, and we'll mark it down as a step in the right direction for you.", progress = "I want five of those tribal necklaces the trolls carry on them.  If you need it spelled out further, then killing one of them stands you a good chance of getting one!\n\nProve your worth to the Wildhammers!", completion = "Now that's what I am talking about!  See - these necklaces prove that you're willing to get your hands dirty.  We Wildhammers value that in those we associate with.\n\nYou keep this up, and you'll be in our good graces yet.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2881] = {title = "Troll Necklace Bounty", objective = "You've done it already, but we will continue to accept any troll tribal necklaces you find and are willing to turn in.  By turning them in to me, you'll continue to improve your standing amongst the Wildhammers; if you're willing to fight for us, then we'll be willing to fight for you!\n\nI need five troll tribal necklaces for them to count, <name>.", description = nil, progress = "You've done it already, but we will continue to accept any troll tribal necklaces you find and are willing to turn in.  By turning them in to me, you'll continue to improve your standing amongst the Wildhammers; if you're willing to fight for us, then we'll be willing to fight for you!\n\nI need five troll tribal necklaces for them to count, <name>.", completion = "Another set of necklaces means that there are fewer trolls in the Hinterlands we have to worry about!  You've done it again, &lt;name&gt;.  Keep up the good work!", rewards = nil}
MultiLanguageQuestData['en'][2882] = {title = "Cuergo's Gold", objective = "Find Cuergo's gold!", description = "This map shows a stretch of beach with a southern face.  Below the map are words, elegantly written...\n\n\nSouth of Wheedle\nSouth of home\nFind a mast and flag and bones\nDig you there, if you be bold\nDig and claim Cuergo's gold!\nA key you'll need and a key you'll see\nThe men you face take blood as fee.", progress = "This chest is locked!", completion = "Captain Cuergo's hidden treasure awaits!", rewards = "You will receive:\n\nCuergo's Hidden Treasure"}
MultiLanguageQuestData['en'][2902] = {title = "Woodpaw Investigation", objective = "Find the gnoll battle plans somewhere in the gnoll camps to the south of Camp Mojache.", description = "Gnolls aren't the sharpest tools in the shed, but they will no doubt have some sort of documented strategy on their recent activity.  If we were to find those plans, then we'd have a clearer idea of what is making them so worked up.\n\nI want you to head back to the Woodpaw and find anything that might resemble their battle plans.  They have to have something; their attacks have been too coordinated to be done without them.  Find them, and return to me when you have them.", progress = nil, completion = "Examining the map reveals it to be the battle plans that Hadoken Swiftstrider wants.  Numerous arrows that perhaps represent troop movements are drawn on the map, though most seem to be headed toward the south rather than to the north where Camp Mojache lies.\n\nAnother section of the map has a picture of what you think is a large insect of some kind, with various tick marks under it.  From the looks of the gnolls, it perhaps represents their losses against the unknown bugs...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2903] = {title = "The Battle Plans", objective = "Bring the Woodpaw Battle Plans to Hadoken Swiftstrider in Camp Mojache.", description = "With the battle plans of the gnolls discovered, all that now remains is to bring the plans back to Hadoken Swiftstrider in Camp Mojache.  Perhaps he or someone there can make further sense of what the gnolls are up to.", progress = "Welcome back <name> - were you able to find some tangible evidence as to the plans of the gnolls?", completion = "Ah, this is exactly what we needed.  While I am not so skilled at ciphering what most of the scrawling on this map is, I've seen enough battle plans in my day to understand what is happening with the gnolls.  It looks like they are currently fighting a two front war.  One is with us... but it seems that their main energy has been against a foe to their south.\n\nThere's more at hand here than meets the eye.  Perhaps it is time to figure out who this other foe they face really is.", rewards = "You will be able to choose one of these rewards:\n\nEarthclasp BarrierRushridge Boots\n\nYou will also receive:\n\nEarthclasp BarrierRushridge Boots"}
MultiLanguageQuestData['en'][2904] = {title = "A Fine Mess", objective = "Escort Kernobee to the Clockwerk Run exit and then report to Scooty in Booty Bay.", description = "<Kernobee groans.> Wha.. What happened?\n\nThe last thing I remember is being captured by a group of dark iron dwarves, beaten to within an inch of my life and then thrown in here with these filthy troggs.\n\nGet me out of here, <name>!\n\nHere's the plan: Lead me to the exit; if we make it out alive, you go to Booty Bay and let Scooty know that I went to Ratchet to warn Tinkerwiz of the dark iron's involvement in the making of that super rig.\n\nLet's get going!", progress = nil, completion = "I suppose you should be rewarded for bringing Kernobee back to us in one piece, &lt;name&gt;. If you go back to Gnomeregan, these might give you the edge you'll need in defeating that good-for-nothing backstabber, Mekgineer Thermaplugg.", rewards = "You will be able to choose one of these rewards:\n\nFire-Welded BracersFairywing Mantle\n\nYou will also receive:\n\nFire-Welded BracersFairywing Mantle"}
MultiLanguageQuestData['en'][2922] = {title = "Save Techbot's Brain!", objective = "Bring Techbot's Memory Core to Tinkmaster Overspark in Ironforge.", description = "When our beloved city Gnomeregan fell, a rogue spark must have jolted my poor creation, Techbot.  It once aided me and my associates with its countless gizmos and limitless store of information, but its positronic brain has polarized.  Now it's negatronic... and Techbot's behaviors are reversed.  It roams Gnomeregan in a frenzy!\n\nBut perhaps it can be salvaged.  Perhaps, if you can retrieve Techbot's memory core and bring it to me, I can discover the cause of the polarization and fix my poor Techbot.\n\n", progress = "Did you find Techbot?  Did you retrieve its memory core??", completion = "Oh, this is wonderful!  Thank you, &lt;name&gt;!  I'll get to work immediately!!\n\nPoor, poor Techbot... Don't feel bad.  We'll get you fixed.\n\nNow, where did I put that plug for my hydro-jack swivel spanner...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2923] = {title = "Tinkmaster Overspark", objective = "Speak with Tinkmaster Overspark in Ironforge.", description = "Tinkmaster Overspark is very upset with the fate of his mechanical creation, Techbot.  I remember Techbot as a kind and helpful tool for the gnomes, but Overspark tells me it's malfunctioned.\n\nVery sad.  But with luck perhaps he can be fixed!\n\nSpeak with Tinkmaster Overspark, in Tinker Town in Ironforge.  He would welcome your help.", progress = nil, completion = "Yes it's true.  Techbot has gone rogue!  Please, can you help me?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2924] = {title = "Essential Artificials", objective = "Bring 12 Essential Artificials to Klockmort Spannerspan in Ironforge.", description = "A nigh-universal mechanical component--the essential artificial--was of great use to the tinkers and smiths of Gnomeregan.  But during the frantic exodus from our city, no one remembered to take any of these devices with them!  And I need a large supply of them for work I will soon undertake.\n\nPlease, go into Gnomeregan and get me some essential artificials.  You'll find them in the deeper areas of our city, held in containers called artificial extrapolators.\n\nThank you, <name>, and please hurry!", progress = "Do you have the essential artificials?", completion = "You got them!  Now I can begin my new experiments!\n\nI can't thank you enough, &lt;name&gt;!  You're bravery has advanced gnomish research by a leap and a bound!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2925] = {title = "Klockmort's Essentials", objective = "Speak with Klockmort Spannerspan in Ironforge.", description = "A gnome friend, Klockmort Spannerspan, sent word to me from Ironforge.  He tells me he needs help on a dangerous, but essential, mission into Gnomeregan, the once great gnome city now contaminated and filled with mad gnomes and their devices.\n\nI must stay here, but my heart aches to help my friend.  If you can go in my stead, then I would be much indebted to you.\n\nYou may find Klockmort in Tinkertown, in Ironforge.", progress = nil, completion = "I do!  I do need help with a mission into Gnomeregan.  And you're just the &lt;class&gt; to do it!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2926] = {title = "Gnogaine", objective = "Use the Empty Leaden Collection Phial on Irradiated Invaders or Irradiated Pillagers to collect radioactive fallout. Once it is full, take it back to Ozzie Togglevolt in Kharanos.", description = "Since the accident, all Gnoarn thinks about or talks about is cleansing Gnomeregan of the trogg infestation and finding a cure for the sickness that plagues it, <name>.\n\nLuckily, Razzle and I are close to some kind of cure - either that or the recipe for a really powerful rum. We won't know until we test! Naturally, in order to test our theory, we're going to need a few things; namely, fallout from the irradiated troggs in Gnomeregan. Fill up this phial with the green glow and bring it back!", progress = "Can't you see we're trying to cure an entire species of gnomes here??! We need more of the green glow!", completion = "Excellent work! The time has come to test the new formula. If this works, not only should that captured leper gnome be cured, but I should have a full head of hair! Stand back!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2927] = {title = "The Day After", objective = "Speak with Ozzie Togglevolt at Kharanos in Dun Morogh.", description = "You don't think I was always bald, do you? No <sir/ma'am>! It was the radiation leak in Gnomeregan that caused this tragic hair loss. Before that day, I had the only gnomefro in all of Azeroth.\n\n<Gnoarn shakes his fist in the air.>\n\nDamn those damned dirty troggs - damn them all!!\n\nPerhaps it's not too late, <name>. We may still be able to save it - the city I mean! Speak to Ozzie Togglevolt in Kharanos. He and his partner Razzle are working on a solution.", progress = nil, completion = "I thought the loss of that outstanding head of hair would have been the end of him for sure, but he survived!\n\nI was standing right next to him when he was hit by the radiation bolt. Those delightful brown locks of hair hit the floor in clumps! Clusters! The horror of it all was only compounded when Gnoarn completely freaked out! Oh yes, freaked out I say! Gnoarn touched his bald head in disbelief, the look in his eyes screamed revenge, &lt;name&gt;! Then he turned his anger towards the troggs!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2928] = {title = "Gyrodrillmatic Excavationators", objective = "Bring twenty-four Robo-mechanical Guts to Shoni in Stormwind.", description = "It's terrible, <name>. We are not going to have enough parts to get our fleet of gyrodrillmatic excavationators to Dun Morogh.\n\nWhat we need are spare parts, <name>. What better place to get the spare parts for our vehicles than Gnomeregan? I hear that bots and mechs roam around that place like cattle on an open range.\n\nWhat I need you to do is go to Gnomeregan and tear apart those robots. Bring me back their robot guts. Two dozen should be sufficient.", progress = "If this were a race, you would have lost by now.", completion = "This will do nicely, &lt;name&gt;. One gyrodrillmatic excavationator fixed; 398 left to go.", rewards = "You will be able to choose one of these rewards:\n\nShoni's Disarming ToolShilly Mitts\n\nYou will also receive:\n\nShoni's Disarming ToolShilly Mitts"}
MultiLanguageQuestData['en'][2929] = {title = "The Grand Betrayal", objective = "Venture to Gnomeregan and kill Mekgineer Thermaplugg. Return to High Tinker Mekkatorque when the task is complete.", description = "I trusted Thermaplugg, <race>. Never did I expect that he would betray me and the entire gnomish people. And for what? Power? Wealth? All things that he would have had in time. Now we have been displaced from our home and that madman is in charge. The king of nothing....\n\nWe will retake Gnomeregan, <name>. We will not stop until the city is back in our control. If you wish to join in our fight, a simple task I ask of you: Kill the betrayer. Destroy Mekgineer Thermaplugg.", progress = nil, completion = "I like to think that the last thing that went through his head as he collapsed to the ground was your foot, &lt;race&gt;. With Thermaplugg dead, our plans to retake Gnomeregan are one step closer to becoming a reality.", rewards = "You will be able to choose one of these rewards:\n\nCivinad RobesTriprunner DungareesDual Reinforced Leggings\n\nYou will also receive:\n\nCivinad RobesTriprunner DungareesDual Reinforced Leggings"}
MultiLanguageQuestData['en'][2930] = {title = "Data Rescue", objective = "Bring a Prismatic Punch Card to Master Mechanic Castpipe in Ironforge.", description = "When we fled Gnomeregan, we left so much data behind!  Vitally important data!\n\nI need the data on a prismatic punch card, from a Matrix Punchograph 3005-D high security terminal, deep in Gnomeregan.  You must access the terminal, but to do that you first need clearance... and to get that you must access lower security terminals-- models -A, -B and -C.  And to do THAT you need security punch cards, starting with white... and we left all the punch cards in the city.\n\nIt's a catastrophe!  Can you help?", progress = "Do you have the prismatic punch card??", completion = "You did it!  You found the prismatic punch card and recovered the lost data!  Vitally, critically, immeasurably important data that we could not live another moment without!\n\nYour service to the gnomes will be long remembered, &lt;name&gt;.", rewards = "You will receive:\n\nRepairman's CapeMechanic's Pipehammer"}
MultiLanguageQuestData['en'][2931] = {title = "Castpipe's Task", objective = "Speak with Master Mechanic Castpipe in Ironforge.", description = "Master Mechanic Castpipe in Ironforge has need of adventurers!  He's organizing bands to reenter Gnomeregan on a data retrieval mission of top security and importance.\n\nCastpipe might not be a member of the Enlightened Assembly of Arcanology, Alchemy and Engineering Sciences like I am, but he's still a smart gnome so if he thinks it's important, then by my calculations there's an eighty-four percent probability that it really is important!\n\nThose are good odds!", progress = nil, completion = "I'm organizing data extraction missions into Gnomeregan.  If you're here for that, then listen up!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2932] = {title = "Grim Message", objective = "Gather Witherbark Skulls and place on Nimboya's Pike. Place Nimboya's Laden Pike at one of the Witherbark Villages in the Hinterlands, then return to Nimboya in Stranglethorn.", description = "The Witherbark trolls were once allies to the Horde, but they betrayed Thrall... and that must be punished!\n\nHere, take my pike and go to the Hinterlands, far to the north.  You will find it northeast of Tarren Mill, a village held by our allies, the Forsaken.\n\nWhen you enter the Hinterlands, hunt Witherbark trolls.  Gather their skulls and drive my pike into the ground at one of their smaller villages, Hiri'watha or Zun'watha.\n\nShow them their vile actions are of consequence!", progress = nil, completion = "Word reached me of your deed.  A grim deed, but one of honor.  Let us hope the Witherbarks heed your message.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2933] = {title = "Venom Bottles", objective = "Bring a Venom Bottle to an apothecary in Tarren Mill.", description = "These bottles hold a vile, green venom.\n\nConsidering the number of bottles in this village, the Witherbarks must deem it very important.  Perhaps an apothecary in nearby Tarren Mill would like a sample.", progress = "Hello, gentle <class>.  The day has been long and not a single experiment successful...I hope you bring good news to me.", completion = "Ah, and what is this?  It appears to be venom... from some arachnoid creature I deem.  And where did you get it?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2934] = {title = "Undamaged Venom Sac", objective = "Bring an Undamaged Venom Sac to Apothecary Lydon in Tarren Mill.", description = "I must have a fresh sample of the venom you brought me.  The spiders from which it was gathered must dwell in the Hinterlands -- hunt them until you find an undamaged venom sac and bring it to me.  You will find many spiders near the troll city of Shadra'Alor.\n\nDo not tarry, <name>, for the venom sac must be fresh when you deliver it.", progress = "Do you have the undamaged venom sac, <name>?  I yearn to run experiments with its fresh venom, and have ordered a collection of small, terribly cute animals on which to test it!", completion = "Oh, splendid!  The venom is quite fresh and I'm sure very deadly.  Thank you!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2935] = {title = "Consult Master Gadrin", objective = "Speak with Master Gadrin in Sen'jin Village.", description = "The venom from the broodguards wasn't as potent as the venom you brought originally.  It must have come from a different spider.\n\nI want a fresh sample of that venom.  To find out where it came from, you must consult with a troll who knows the Witherbark well--Master Gadrin in Sen'jin Village.  Travel to Durotar and speak with Gadrin.  With luck, he'll know where the Witherbarks get their venom.", progress = nil, completion = "Ah, so you want fresh venom from the spider of the witherbarks, yes?  Well, sit down... you're not going to like what I have to tell you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2936] = {title = "The Spider God", objective = "Read from the Tablet of Theka to learn the name of the Witherbark spider god, then return to Master Gadrin.", description = "The Witherbarks worship a spider god, and from her they collect their most potent venom.  So if you want the venom, then you must summon their god!\n\nTo do that, you must know her true name, and that name is on a tablet buried in Tanaris, in the troll city of Zul'Farrak, in a tomb guarded by Theka the Martyr.\n\nDefeat Theka and find and read his tablet to discover the spider god's name.  When you know it, return to me.", progress = nil, completion = "Ah, Elortha no Shadra... speak this name only in whispers, for its utterance carries much weight in the realms of the spirit.\n\nI will put it to parchment and create for you a spell of summoning...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2937] = {title = "Summoning Shadra", objective = "Defeat Shadra at the altar of Shadra'Alor, then bring her venom to Apothecary Lydon in Tarren Mill.", description = "Take his parchment, and read it at the altar of Shadra'Alor, deep within the witherbark realm in the Hinterlands.  This will summon Shadra the spider god.", progress = "Did you get the venom?", completion = "Sweet, you got it!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2938] = {title = "Venom to the Undercity", objective = "Bring Faranell's Parcel to Master Apothecary Faranell in the Undercity.", description = "The venom you gathered from the Witherbark's spider god is quite a find!  I've been able to kill nearly two dozen rabbits with just a drop of the stuff.  Granted, some of those rabbits were very young and small enough to fit in the palm of one's hand so I'm certain their resistance to toxins was low, but it can't be denied that this poison is powerful!\n\nI'd like a sample sent to my superior, Apothecary Faranell in the Apothecarium of the Undercity.  I am positive he would want to test this himself.", progress = "Word was sent of your coming, <name>.  You have a parcel for me?", completion = "Ah, very good.  Lydon mentioned the poison in this parcel is the most potent he has come in contact with, and is busy working on new applications with it.\n\nWith luck, we will find many.\n\nThank you, &lt;name&gt;.  Your service to the Royal Apothecary Society is undeniable.", rewards = "You will be able to choose one of these rewards:\n\nRoyal Highmark VestmentsHonorguard ChestpieceAegis of Battle\n\nYou will also receive:\n\nRoyal Highmark VestmentsHonorguard ChestpieceAegis of Battle"}
MultiLanguageQuestData['en'][2939] = {title = "In Search of Knowledge", objective = "Talk to Daryn Lightwind in Rut'theran Village.", description = "While the ruins of Feralas can be quite dangerous, they have much to tell of what has happened here.\n\nSearching through the rubble to the south a few days ago, I discovered what appears to be a normal stave. However, I just can't shake the feeling that there is something more to it. Angelas and I have been poring over our books here, but we can't find a thing about it.\n\nI have a colleague in Darnassus that may be able to tell us what this is, <name>. Why don't you go talk to her and see if she can help us?", progress = nil, completion = "Oh, so Troyas Moonbreeze sent you?\n\n&lt;mutters&gt;...always bothering me with his wild notions that he found something important...\n\nLook, &lt;name&gt;, I'll be blunt. Troyas always thinks he has found something important in those ruins. The truth is, anything that was truly valuable was probably hoarded away long ago by the ogres or the harpies that now reside there.\n\nYou're welcome to take a look around, but I don't know if you'll find any books here that will help you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2940] = {title = "Feralas: A History", objective = "Ask Daryn Lightwind if you may borrow her book.", description = "This book looks as if no one has opened it for quite a long time. Its covers are quite worn, and its pages yellowed, but after examining it, you notice that it might be just what Troyas is looking for.\n\nYou pick it up, but realize you should probably ask before borrowing it.", progress = nil, completion = "So, you'd like to borrow Feralas: A History?\n\nLet me think...\n\nI will allow you to borrow this book, &lt;name&gt;, but only if you do something for me first.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2941] = {title = "The Borrower", objective = "Take the letter to Curgle Cranklehop in Tanaris.", description = "I have studied many subjects in my time, and my latest fascination is with the snapjaw that occupy the beach in the Hinterlands. There's one in particular I'd like to see, a giant snapjaw named Gammerita. I'd like to go myself, but my research keeps me here. I think a picture of her would be the next best thing.\n\nTake this letter to Curgle Cranklehop in Tanaris. She has created an invention for me that can capture a picture. She called it a \"snapshot,\" I think...", progress = "A letter -- for me?", completion = "Are you another one of Daryn's interns? She's quite a knowledgeable historian, &lt;name&gt;. You should be grateful to be studying under her leadership.\n\nNow, let me get the Super Snapper FX. You're gonna love it!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2942] = {title = "The Morrow Stone", objective = "Return the Sparkling Stone and the Stave of Equinex to Troyas Moonbreeze in Feathermoon Stronghold.", description = "The moment the artifact is removed from the Monolith, you feel the energy in the Stave of Equinex begin to fade.", progress = "I am glad you have returned, <name>. I am eager to hear of your findings.", completion = "I have been reading since you left, &lt;name&gt;. This stone you have found is called the Morrow Stone. While I am not entirely sure what its purpose is yet, you can be sure that it is something of great significance to be hidden away inside the Equinex Monolith the way it was.\n\nI will continue my studies, and I hope I will be able to count on you in the future, &lt;name&gt;. Thank you for all your help.", rewards = "You will be able to choose one of these rewards:\n\nCairnstone SliverSeedtime Hoop\n\nYou will also receive:\n\nCairnstone SliverSeedtime Hoop"}
MultiLanguageQuestData['en'][2943] = {title = "Return to Troyas", objective = "Deliver the book to Troyas Moonbreeze in Feathermoon Stronghold.", description = "Here it is, <name>. Please, take care of my book.\n\nNow, hurry along. I'm sure Troyas is eager for your return.", progress = "Hello, <name>. Have you been to Darnassus?", completion = "You have brought a book along. Excellent!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2944] = {title = "The Super Snapper FX", objective = "Use the Super Snapper FX to take a snapshot of Gammerita, then return to Daryn Lightwind in Rut'theran Village.", description = "Have the first look at my new invention, <name>. All you need to do is target whatever it is you'd like to take a picture of, and push the button.\n\nWhat was that creature from the Hinterlands that you mentioned? Gammerita? Well, good luck finding her. I'm sure Daryn will be quite pleased with the snapshot you return to her.\n\nIn any case, here's the Super Snapper. Have fun!", progress = "So, you have finally returned, <name>. And you've brought the contraption that Curgle built for me -- perfect.", completion = "Well! Curgle's invention lived up to its expectations.\n\nDon't get too excited, but do know that I am pleased with your work, &lt;name&gt;.\n\nNow, where did I leave that book...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2945] = {title = "Grime-Encrusted Ring", objective = "Figure out a way to remove the grime from the Grime-Encrusted Ring.", description = "You have uncovered what appears to be a ring from the corpse of one of the Dark Iron dwarves.  It is difficult to tell what kind of ring it is, however; dirt and hardened residue cake the item completely, making wearing it impossible.  You think you can make out the slight luster of precious metal and maybe even the glint of a gem under the residue.\n\nIf you are going to make use of this ring, you are going to need to find something to get the hardened residue off of it.", progress = "The gnomish contraption before you bears a plaque calling it \"The Sparklematic 5200\".  The gist of the machine, from reading the instructions below the plaque, is to scrub away dirt that an item might have.  The machine has a coin slot, accepting three silver coins to start the process once the item is placed inside it.\n\nIt would seem as though the grime-encrusted ring you found earlier is just the thing to try in this machine!", completion = "You place the ring inside the Sparklematic 5200 and deposit a silver coin into the slot.\n\nPainful grinding noises emanate from the machine as it begins to jerk around violently.  One can only guess what is happening with the ring inside the machine...\n\nThe machine suddenly stops, trumpeting its cessation with a simple \"Ding!\"  The item receptacle opens up to reveal a small box that is neatly wrapped with a red bow.  It would appear that the Sparklematic 5200 also gift wraps!", rewards = nil}
MultiLanguageQuestData['en'][2946] = {title = "Seeing What Happens", objective = "Bring the miniature platinum discs to the gates of Uldum in Tanaris and look for clues as to the connection between the two.", description = "We want you to take the miniature discs you found to the sealed gates of Uldum.  We... we aren't sure what will happen when you do this.\n\nThis sounds risky, sure, we acknowledge that.  It might, however, do nothing.  You might need to use the discs on something.  Perhaps the doors unlock when you have the discs in your possession.  Be open to try anything, and be ready for anything to happen.\n\nWhen you've found out what happens, return to Ironforge.  We'll have a lot to analyze when you're done!", progress = "This familiar looking pedestal sticks out of the hot sand.  Perhaps there is something to its presence here...", completion = "As you touch the pedestal, the miniature discs from Uldaman hum and glow in your backpack.  A familiar feeling tingle washes over your hands, as the image of another Stone Watcher springs to life in front of the gates of Uldum.\n\n\"Salutations.  I am a guardian of entry.  The discs that have been used for access are missing the correct entry discs, the Plates of Uldum.  Please incorporate these plates with the disc structure and repeat your access sequencing.  Thank you.\"", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2947] = {title = "Return of the Ring", objective = "You may either keep the ring, or you may find the person responsible for the imprint and engravings on the inside of the band.", description = "Opening the box produced by the Sparklematic 5200 reveals what you had suspected - a shiny ring!  Wearing the ring, you feel magic power surge through you body.\n\nInside the band is a small but nonetheless discernable imprint of the seal of Ironforge.  Next to that, three small initials are engraved: \"TdK\".  This may signify either the initials of the previous owner, or perhaps the initials of the ring's crafter.  Keep the ring... or return it to this person.  Decisions, decisions...", progress = "Hey, easy there partner - I'm a very important businessman!  I am sure that the courier is just simply late with the delivery of the rent... wait... you're not my landlord.\n\nWell, of course you aren't - silly me!  You've come to me seeking the finest jeweler in all of Ironforge, one who does NOT make CURSED items!  Yes!\n\nUm... what do you need?", completion = "A ring, you say?  Let's see... yep, I made that ring by golly.\n\nBefore Gnomeregan went up, I had a small shop there.  Perhaps it's one I left behind when I ran for the hills; it's a simple design, and I made several like it.  Maybe it's from someone who didn't make it out.\n\nDark Iron dwarves had this?  Well, that puts a new layer of conspiracy on the nine different layers already floating about.  Maybe the authorities would like to know; it's wasted on the likes of me.\n\nNow, back to the ring...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2948] = {title = "Gnome Improvement", objective = "Bring the Brilliant Gold Ring, a Silver Bar, a Moss Agate, and 30 silver coins to Talvash del Kissel in Ironforge.", description = "Listen <name>, that ring is yours, sure... but I can make you a better one!  That design, like I said, is really simple.  I am a lot more skilled now, and for the mere fee of thirty silver coins I'll spruce it up for you!  Well, a little more than thirty, actually...\n\nI'm in a tight spot right now; all my material stock is all dried up.  If you bring me a bar of silver and a moss agate, I'll add a silver and agate lattice to the ring that will give it a little more pizzazz!\n\nTrust me!", progress = "Do you have the materials I need?  I wouldn't ask you for them if I wasn't down on my luck...", completion = "Ah, exactly what I needed!  Someday, when I find myself out of this hole that I am unjustly in, I will make for you, for EVERYONE the finest trinkets in all of Azeroth!  Until then, thanks for being a sport about the reagents.  I'd normally charge ten times what I have charged you for a ring of this quality...\n\nSpeaking of rings, here's your new one!", rewards = "You will receive:\n\nTalvash's Gold Ring"}
MultiLanguageQuestData['en'][2949] = {title = "Return of the Ring", objective = "You may either keep the ring, or you may find the person responsible for the imprint and engravings on the inside of the band.", description = "Opening the box produced by the Sparklematic 5200 reveals a shiny ring!  Donning the ring, you feel magic power surge through your body.\n\nInside the band is a small but nonetheless discernable imprint of the seal of Orgrimmar.  Engraved letters are next to it, but only the first three stand out even after cleaning: \"NOG...\"\n\nThis may signify either the initials of the previous owner, or perhaps the initials of the ring's crafter.  Keep the ring... or find \"NOG\" - decisions, decisions...", progress = "You'd think that we would find a way on our own to outdo those filthy little gnomes.  I would even wager that they stole that rig from us to begin with!  Bah, those greasy, grimy... erm, yes?  You need something?", completion = "A ring from Gnomeregan?  Let's see... not mine, but interesting.\n\nThe Gnomeregan thing - couldn't have happened to a nicer bunch of numbskulls.  For years they're a joke, and now almost overnight they're making better rigs than us?\n\nDark Iron dwarves had the ring?  That's even more interesting!  You know, maybe the gnomes stole their crazy golem plans and modified them.  Those Dark Irons, they'd definitely want some major payback.  It's certainly worth investigating.\n\nYou know, about that ring...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2950] = {title = "Nogg's Ring Redo", objective = "Bring the Brilliant Gold Ring, a Silver Bar, a Moss Agate, and 30 silver coins to Nogg in Orgrimmar.", description = "No, no, no - I'm not all of the sudden saying that the ring is mine.  I normally don't do this, but your information about the Dark Irons was very useful.  I'll improve your ring for you, better than whomever made this simple little thing could have ever done.  Probably some gnome...\n\nIf you bring me a bar of silver, a moss agate, and thirty silver coins for my trouble, I'll add a silver and agate lattice to the ring that will strengthen the magic inside of it.  Interested?", progress = "Do you have the materials I need?  I can't improve on this design without everything I asked for.", completion = "Here's your ring, better than before.  Thanks again for the information about those Dark Iron dwarves.  This seems like a reasonable lead as to how those gnomes suddenly were struck with goblin-like inspiration.", rewards = "You will receive:\n\nNogg's Gold Ring"}
MultiLanguageQuestData['en'][2951] = {title = "The Sparklematic 5200!", objective = "Insert a Grime-Encrusted Item into the Sparklematic 5200, and be sure to have three silver coins to start the machine.", description = "This contraption stands out amongst the gnomes holding out against the madness outside the room.  A small plaque on the device reads \"The Sparklematic 5200\", followed by some text:\n\n\"Grime and residue ruining your sparklies?  The Sparklematic 5200 puts the shine back in shine-tastic!  Insert the item you wish to clean and deposit three silver coins in the coin slot.  Give The Sparklematic 5200 a moment for operation, and voila!  Your valuables will emerge clean and shiny!\"", progress = "It would seem that the device needs some sort of grime-encrusted object to clean and three silver coins to get the contraption working.  So long as both are present, the Sparklematic 5200 should work...", completion = "You insert the grime-encrusted item and three silver coins into the Sparklematic 5200.  The machine surges to life in an almost frenzied attempt to purge the grime from the unknown item.  Loud, violent churning sounds beat from the heart of the machine.  The metal frame of the beast creaks and groans as it lurches from side to side...", rewards = nil}
MultiLanguageQuestData['en'][2952] = {title = "The Sparklematic 5200!", objective = "As quickly as it started, the Sparklematic 5200 comes to an abrupt halt.  A simple \"ding\" is heard from the machine, and the mouth of the machine spirals upward.  Inside the Sparklematic 5200 is a small box wrapped in a little bow.  The machine would appear to wrap an object up after eliminating its grime-encrusted status.  Even if the machine didn't work, at least the item is now wrapped in a pretty box.\n\nWell, there is one way to find out if it cleaned the item or not...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSparklematic-Wrapped Box"}
MultiLanguageQuestData['en'][2953] = {title = "More Sparklematic Action", objective = "The Sparklematic 5200 is empty, awaiting a grime-encrusted object to clean and three silver coins to start!", description = nil, progress = "The Sparklematic 5200 is empty, awaiting a grime-encrusted object to clean and three silver coins to start!", completion = "The Sparklematic 5200 comes to life, lurching to and fro.  Inside, the helpless grime that has encrusted the object placed within it is being pulverized by the machine's gnomish cleaning agent.\n\nThe Sparklematic 5200 comes to a halt, heralded by a familiar \"ding!\"  The item receptacle of the machine spirals open, revealing a neatly wrapped box.", rewards = "You will receive:\n\nSparklematic-Wrapped Box"}
MultiLanguageQuestData['en'][2954] = {title = "The Stone Watcher", objective = "Learn the purpose of the Stone Watcher of Norgannon, and then interact with the Uldum Pedestal in the Tanaris desert.", description = "\"Salutations - I am a guardian of entry.  Unless you have the Plates of Uldum already integrated with your disc set, I will not allow for entry into the Uldum compound.\"\n\nThe appearance of the Stone Watcher of Norgannon must be the reaction that was hoped for in sending you out to the Tanaris desert with the platinum discs.  As instructed, you will need to find out what the story behind the Stone Watcher is before continuing on.", progress = "The purpose of the stone watcher must be learned before continuing on...", completion = "The stone watcher's voice resonates with power and authority:\n\n\"Your discs will be returned to you once you access the pedestal.  When you have obtained the Plates of Uldum and incorporated them into your existing disc set, you may then enter the complex.\"", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2962] = {title = "The Only Cure is More Green Glow", objective = "Travel to Gnomeregan and bring back High Potency Radioactive Fallout. Be warned, the fallout is unstable and will collapse rather quickly.\n\nOzzie will also require your Heavy Leaden Collection Phial when the task is complete.", description = "Not only was your sample insufficient in quantity, it was also impure.\n\nWhat we require is more green glow. The troggs are obviously not irradiated sufficiently to fulfill our needs. You will have to go into Gnomeregan and bring back some radioactive fallout, straight from the tap. I am speaking of the irradiated slimes, lurkers and horrors. Be warned, the containment of this type of fallout is difficult. You may need to make several attempts with the phial until a suitable sampling is recovered.", progress = "Hrm, you're not glowing. That's a good sign.", completion = "&lt;Ozzie examines you.&gt; Impressive, you still have all of your limbs. Now it's time to see what this stuff can do!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2963] = {title = "Portents of Uldum", objective = "Speak with Historian Karnik in the Hall of Explorers within Ironforge.", description = "Greetings once again, <name>!  Your discovery inside Uldaman has set the Explorers' League abuzz with excitement.  The League has been working to unlock the secrets of the miniature platinum discs you found.  Your fortuitous arrival here in the Hall allows me to share with you that we are quite possibly on to something!\n\nHistorian Karnik has uncovered some important clues as to the true origins of the Valley of the Watchers in the Tanaris desert.  He would like to speak with you as soon as possible!", progress = nil, completion = "I am glad you're maintaining your interest in exploration, &lt;name&gt;!  With your natural talent and moxie, we could crack open secrets that we never thought were possible!\n\nThe Discs of Norgannon in Uldaman were a repository of vast information; you were only permitted to access the top layers, as it were, of the information stored there.  The Creators were rumored to have more repositories located throughout Azeroth.  This now brings us to Uldum...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2964] = {title = "A Future Task", objective = "Speak with High Explorer Magellas in Ironforge.", description = "Well <name>... we seem to be at a temporary dead end here.  We know what we need - the Plates of Uldum - but we have no idea where they might be.  We'll need to do quite a bit of research on this to come up with a solid plan of attack.  I have a couple ideas where to start looking; I have high hopes that soon, we'll be asking you to head out and recover them.\n\nThe High Explorer needs to be informed on this, <name>; no doubt, he also wants to thank you personally for once again aiding the League.", progress = nil, completion = "We're all in agreement then - the best plan of attack is putting this on hold until we can narrow down the areas where these plates might lie hidden.  You've brought us this far &lt;name&gt;, and I hope you will be the one to head back in to the field to unlock Uldum for us all!\n\nAllow me to give you this honorarium in the meantime; this should cover any expenses you've encountered in assisting us, and a little something extra.  Be sure to check back with us soon... Uldum beckons!", rewards = "You will be able to choose one of these rewards:\n\nScrying WandThorium Flight Blade\n\nYou will also receive:\n\nScrying WandThorium Flight Blade"}
MultiLanguageQuestData['en'][2965] = {title = "Portents of Uldum", objective = "Speak with Nara Wildmane on the Elder Rise in Thunder Bluff.", description = "Ah, <name>, it is fortuitous that you have come to me again.  Your revelations at the Uldaman dig site have certainly given us sages much discuss.  I was doing just that with one of the druids, Nara Wildmane, when it dawned on me that her past adventuring experiences may have some great importance as to the next step we need to take.\n\nI would like for you to speak with her concerning her travels to the Valley of the Watchers in the Tanaris desert.  She waits for you on the Elder Rise.", progress = nil, completion = "There is a place deep in the Tanaris desert called the Valley of the Watchers.  The discs that you recovered... their translated glyphs make mention of a place called Uldum.  Most think this place to be a myth.\n\nI know this to be false; Uldum exists.  I've been there.  Well... outside, at any rate.\n\nThe crux is this, &lt;name&gt;: we think there is a connection between the discs and Uldum, and we want you to go there.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2966] = {title = "Seeing What Happens", objective = "Bring the miniature platinum discs to the gates of Uldum in Tanaris and look for clues as to the connection between the two.", description = "Sage Truthseeker and I would like you to take the miniature discs you found to the sealed gates of Uldum.  We... we aren't sure what will happen when you do this.\n\nThis sounds risky, sure, we acknowledge that.  It might, however, do nothing.  You might need to use the discs on something.  Perhaps the doors unlock when you have the discs in your possession.  Be open to try anything, and be ready for anything to happen.\n\nLearn what you can, then return to me. We will have much to discuss.", progress = "This familiar looking pedestal sticks out of the hot sand.  Perhaps there is something to its presence here...", completion = "As you touch the pedestal, the miniature discs from Uldaman hum and glow in your backpack.  A familiar feeling tingle washes over your hands, as the image of another Stone Watcher springs to life in front of the gates of Uldum.\n\n\"Salutations.  I am a guardian of entry.  The discs that have been used for access are missing the correct entry discs, the Plates of Uldum.  Please incorporate these plates with the disc structure and repeat your access sequencing.  Thank you.\"", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2967] = {title = "Return to Thunder Bluff", objective = "Speak with Nara Wildmane in Thunder Bluff.", description = "You access the pedestal again; the platinum discs suddenly appear once more in your backpack.\n\nWith the knowledge of the stone watcher learned and the discs returned to your possession, the time has come to return to Thunder Bluff and inform the Nara Wildmane of your discovery.", progress = "Welcome back <name>.  Were you able to use the discs to your advantage, or was it for naught?", completion = "You were missing some discs?  Interestingly enough, it seems that the discs of Norgannon are only parts of the complete set - like keys on a key ring, if you will.\n\nIf we can find the Plates of Uldum, then we could actually access the Uldum complex itself.  I don't know whether to be excited by that prospect, or be terrified.\n\nWe may need to risk everything to ensure that those secrets the earth keeps which would destroy us all remain just that - secrets.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2968] = {title = "A Future Task", objective = "Speak with Sage Truthseeker in Thunder Bluff.", description = "Well <name>... we seem to be at an unfortunate impasse.  We know what we need - the Plates of Uldum - but we have no idea where they might be.  We will research this, and then devise a solid plan of attack.  I have a couple ideas where to start looking; I have high hopes that soon, we'll be asking you to rejoin our efforts to discover the truth.\n\nSage Truthseeker needs to be informed on this, <name>; no doubt, he also wants to thank you personally for once again heeding the call.", progress = nil, completion = "We're all in agreement then - the best course of action is to wait until we can narrow down the areas where these plates might lie hidden.  You've brought us this far &lt;name&gt;, and I hope you will be the one to head back in to the field to confront the secrets of Uldum.\n\nAllow me to give you this honorarium in the meantime; this should cover any expenses you've encountered in assisting us, and a little something extra.  Be sure to check back with us soon... Uldum beckons us all, young one.", rewards = "You will be able to choose one of these rewards:\n\nCave Crawler's Mail TreadsTempered Thorium Boots\n\nYou will also receive:\n\nCave Crawler's Mail TreadsTempered Thorium Boots"}
MultiLanguageQuestData['en'][2969] = {title = "Freedom for All Creatures", objective = "Using the Bamboo Cage Key, free the Sprite Darters from the pen in the Grimtotem camp. At least 6 Sprite Darters and Kindal Moonweaver must survive.\n\nYou have 6 minutes before Kindal decides it is time to retreat and you fail the quest.", description = "The filthy Grimtotem clan are capturing faerie dragons, <name>. Jer'kai and I have no idea what they plan on doing with them, but they're obviously up to no good.\n\nWe're not powerful enough to fight our way into the camp and free the captured dragons, but perhaps with your help...\n\nIf you're willing, and you have some strong friends, release the creatures from their cage with this key and make sure they escape with their lives. I'll be by your side the entire time. Jer'kai will remain here.", progress = "We cannot allow the Grimtotem clan to destroy these beautiful creatures. They must be released from captivity!", completion = "Thank Elune, &lt;name&gt;! You are a great blessing to us and to the darters you saved. Jer'kai and I would never have been able to help the dragons ourselves--your intervention in the Grimtotem's affairs will be remembered.\n\nSpeak to Jer'kai now... I have to prepare for our retribution. Just because the faerie dragons are free, it doesn't mean they will remain so. Jer'kai and I will now go on the offensive.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2970] = {title = "Doling Justice", objective = "Kill 12 Grimtotem Naturalists, 10 Grimtotem Raiders, and 6 Grimtotem Shamans before returning to Jer'kai Moonweaver in Feralas.", description = "As she's already told you, Kindal and I will now take the fight to the Grimtotem. Together, we should still be able to pick off some of the tauren without much threat to ourselves, but we'd love some help if you're willing and able.\n\nYou've seen the camp below us, but there are more to the east. Using your own tactics, deal as much damage to the tauren as you can. We can all meet back here after they've felt the sting of Kindal's arrows and your own weapons.", progress = "Kindal needs time to prepare, but our kills already number in the dozens. The Grimtotem clan is more than aware of our presence in the area, and they seek us out like vipers.\n\nThey'll do everything in their power to take our heads from our bodies. You should be alert... they'll be coming for you too now that you've interfered.", completion = "Kindal was right about you, &lt;name&gt;--you do have a knack for this. You are a more seasoned adventurer than the both of us, and for that we thank you.\n\nThe Grimtotem clan is much more hostile than most tauren... I wonder if their own kind frowns upon their actions. I wouldn't be surprised. As you are probably aware, many races on Azeroth have ties to less kindly counterparts.\n\nBut that is a discussion for another day.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2972] = {title = "Doling Justice", objective = "Take Jer'kai's Signet Ring to High Priestess Tyrande Whisperwind in Darnassus.", description = "Out here in the wilderness, Kindal and I have meager means to reward your help, but we don't want you to feel unappreciated. Take my signet ring. If you ever find yourself in the boughs of Teldrassil, go to the Temple of the Moon in the heart of Darnassus. There you will find my High Priestess Tyrande Whisperwind. The ring will let her know that we are well and give credit to your story.\n\nWe both thank you, <name>.", progress = "Hello, child. It pleases us to have more powerful adventurers here in the temple. If you have the time, will you share a tale or two with the younger adventurers? I know many of them would benefit from your wisdom.\n\nI'm sorry, look how rude of me. You've come to the Temple seeking our aid, and I impose on you. Please, forgive me. Tell me what the servants of the Light can do for you.", completion = "That's an amazing story, &lt;name&gt;. It pleases us that you've not only helped dragonkind, but also one of our own priestess. Jer'kai was right to send you to me. I will make sure she has her ring returned to her--I have scouts heading the direction of Feralas soon. This will be one more thing for them to investigate while on their mission.\n\nThank you again, and please, make yourself at home while you're here.", rewards = "You will be able to choose one of these rewards:\n\nFirwillow WristbandsNightscale Girdle\n\nYou will also receive:\n\nFirwillow WristbandsNightscale Girdle"}
MultiLanguageQuestData['en'][2973] = {title = "A New Cloak's Sheen", objective = "Bring 10 Iridescent Sprite Darter Wings to Krueg Skullsplitter in Camp Mojache.", description = "Well met, <class>. I've traveled with my companions down to the Feralas on a mission for our Orgrimmar masters.\n\nMy life-mate Korrin finds great pleasure in new clothing, so I aim to make her a new cloak adorned with the gossamer wings of faerie dragons. Would you be able to help me? Sprite darters with gorgeous wings I want are west of Camp Mojache.", progress = "The sprite darters can be dangerous critters when provoked. Be careful when dealing with them, <class>. And be even more careful of any night elves in the area. The pestering fools tend to hold up in the forests also.\n\nWhen you've gotten enough of the wings, let me know, I'll be sure to reward you well!", completion = "Wonderful, &lt;class&gt;! These will do nicely. There are enough here to make a cloak for Korrin, and possibly even more! Thank you.\n\nI hope the trip wasn't too dangerous? The area of Feralas is not known for being forgiving, but you've obviously done well enough.\n\nThank you again, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2974] = {title = "A Grim Discovery", objective = "Bring 20 Grimtotem Horns to Krueg Skullsplitter in Camp Mojache.", description = "What!? You came across tauren in the area? You're joking! What did they look like!?\n\nThe Grimtotem clan! You found some of them? Belgrom, one of our masters, has an interest in their kind... he's even put a bounty on them.\n\nYou have to go back, <class>. Go back and bring me their horns... piles of them if you can. The Grimtotem are not to be trifled with or underestimated. Go back and slay them; let the rivers in Feralas run red with their dark blood.", progress = "Take my words seriously, <class>, the Grimtotem clan is evil. If you've found their whereabouts, then it's up to you to return and strike the first blow against their clan... before they can come into our own lands and raze our own villages, or pilfer our lands.", completion = "These are good horns, &lt;class&gt;. Well done. I'll take these from you and be sure to tell Belgrom as soon as we return to Orgrimmar. You've helped me twice now, and for that, you have my mark. Perhaps in the future I can help you! Good luck to you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2975] = {title = "The Ogres of Feralas", objective = "Rok Orhan in Camp Mojache wants you to kill 10 Gordunni Ogres, 10 Gordunni Ogre-Magi, and 5 Gordunni Brutes.", description = "The effects of the Gordunni Ogre tribe can hardly go unnoticed in this area. Look around, <name>; their very presence scars this land. We must push them back before they expand even further into Feralas.\n\nFollow the river north, and you will find their outpost. Decrease their numbers, <name>. We must show them that their kind is not wanted here.", progress = "Move swiftly, <name>. Or is the task I requested too difficult?", completion = "Excellent, &lt;name&gt;. In time, the land will heal. We must not give up.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2976] = {title = "A Grim Discovery", objective = "Bring the Crate of Grimtotem Horns to Belgrom Rockmaul in Orgrimmar.", description = "What?!\n\nAh, so I did mention a bounty, didn't I? Well, that'll teach me to open my mouth, won't it?\n\nYou did the work, so I suppose it is only right you reap the greatest reward from it. Take the horns, I'll have them put in a crate for you. Find Belgrom Rockmaul in the Valley of Honor, he'll want to know what you saw and he'll reward you for your hard work.\n\nBe well, <class>, and thank you again for everything you've done.", progress = "Be quick, <class>, I have much to complete today.", completion = "The Grimtotem!? This is interesting. You say you came across them while hunting in Feralas? Truly?\n\nMy peers will want to hear your news, &lt;class&gt;. Tell me more and I'll count out your coin while you do so.\n\nAnd before you go, know that I give you thanks for the information you've passed on to me this day.", rewards = "You will be able to choose one of these rewards:\n\nBattlehard CapeJademoon Orb\n\nYou will also receive:\n\nBattlehard CapeJademoon Orb"}
MultiLanguageQuestData['en'][2977] = {title = "Return to Ironforge", objective = "Speak with Historian Karnik in Ironforge.", description = "You access the pedestal again; the platinum discs suddenly appear once more in your backpack.\n\nWith the knowledge of the stone watcher learned and the discs returned to your possession, the time has come to return to Ironforge and inform the Explorers' League of your discovery.", progress = "Welcome back <name>.  Were you able to use the discs to your advantage, or did it end up being a wild goose chase?", completion = "You were missing some discs?  Interestingly enough, it seems that the discs of Norgannon are only parts of the complete set - like keys on a key ring, if you will.\n\nIf we can find the Plates of Uldum, then we could actually access the Uldum complex itself!  Imagine actually exploring the place where the Creators worked without having to bring a huge shovel!\n\nNot that there's anything wrong with shovels... or digging...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2978] = {title = "The Gordunni Scroll", objective = "Bring the Gordunni Scroll to Rok Orhan in Camp Mojache.", description = "Picking up the soiled scroll, you notice that it seems to be depicting some sort of meeting or ceremony. Rok Orhan would be interested in this scroll, and what it might mean to the Gordunni.", progress = "What is this?", completion = "This scroll... You found this in the Gordunni Outpost?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2979] = {title = "Dark Ceremony", objective = "Rok Orhan in Camp Mojache wants you to find a Gordunni Orb.", description = "These seem to be plans for some sort of dark ceremony, <name>. From what I can make out, this ritual is conducted by the Gordunni mage-lords.\n\nFind one of these mage-lords, and from him, gather an orb.\n\nThe orb of a mage contains great power, and will help us discover more about this ceremony and the magic that the Gordunni wield.", progress = "We must discover more about why the Gordunni are here, <name>.", completion = "This orb will provide us with more information about the Gordunni... which we will then use in planning their downfall, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2980] = {title = "The Ogres of Feralas", objective = "Rok Orhan in Camp Mojache wants you to kill 10 Gordunni Shaman, 10 Gordunni Warlocks, and 5 Gordunni Maulers.", description = "Now that you have proven that you are a true fighter, I trust that you possess the courage to continue with the task at hand.\n\nTravel to the High Wilderness, southwest of here. There lie some abandoned and destroyed structures, on land that once belonged to the night elves. Look for these ruins, and when you see the withered trees and desecrated terrain, you will find the Gordunni. Push them back.\n\nThese ogres are much stronger than the ones you faced previously, <name>. Be aware.", progress = "Have you found the ruins, <name>?", completion = "You have proven yourself to be a trustworthy and dependable ally, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2981] = {title = "A Threat in Feralas", objective = "Belgrom Rockmaul wants you to speak with Rok Orhan in Camp Mojache.", description = "Feralas is an ideal location for an accomplished <class> to prove <himself/herself>. A tribe of ogres called the Gordunni are the dominant military force there, and their numbers are growing. They must be stopped before they threaten our presence in Feralas.\n\nA warrior I know of named Rok Orhan resides at Camp Mojache in Feralas; go to her. She will tell you more of the situation when you arrive.", progress = nil, completion = "So, Belgrom sent you. You are just in time, &lt;race&gt;.\n\nLet me explain the situation, and then you can decide if you are up to the challenge... But if Belgrom sent you, I am sure your courage is unquestionable.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2982] = {title = "The High Wilderness", objective = "Angelas Moonbreeze wants you to kill 8 Gordunni Warlocks, 8 Gordunni Shaman, and 8 Gordunni Brutes.", description = "Although it is dangerous, Troyas and I have been investigating the ruins that cover the forests of Feralas.\n\nLately, though, Troyas has been going on his own to the High Wilderness, and I really worry about him. The Gordunni Ogres have taken over that area, and they don't take kindly to anyone that enters their territory.\n\nI was hoping you might be willing to travel to the ruins to the southeast and clear out some of the ogres. Make it a little safer for my Troyas, and I will be extremely grateful.", progress = "Be watchful around the Gordunni, <name>. Their magic seems to wreak havoc on the very land they stand on.", completion = "I am very grateful you were able to do this for me.\n\nNow, please, don't mention a word to Troyas about this...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2983] = {title = "Call of Fire", objective = "Find Kranal Fiss in the Barrens.", description = "It's been some time since you were tested last, <name>. You've been patient thus far in your studies, but it's time for you to learn about greater powers... it's time you learn real power. The element of fire is yours if you're prepared to pay for it.\n\nSeek out Kranal Fiss in the Barrens. He lives in a small dwelling north of the Crossroads, but be mindful, if you've reached the blasted night elf lands, you've gone way too far.", progress = nil, completion = "Hmmm, Swart sent you to me, did he?\n\nWell then, Swart could always be trusted, so that must mean you're ready to take part of the next sapta--the sapta of fire.\n\nI see it in your eyes already, the burning, the desire. You've tasted power, and now you're ready for more of it. Patience, &lt;name&gt;. Remember what earth taught you. Power and destruction will come easily, but you must still know when to stay your hand.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2984] = {title = "Call of Fire", objective = "Find Kranal Fiss in the Barrens.", description = "Long has it been since you were last tested, <name>. You have shown patience thus far in your studies, but the time has come for you to learn more. The time has come for you to learn about destruction... and chaos. The element of fire is yours for the understanding, if you're prepared to pay for it.\n\nSeek out Kranal Fiss in the Barrens. He lives in a small dwelling north of the Crossroads, but be mindful, if you've reached the night elf lands, you've gone too far.", progress = nil, completion = "Hmmm, Narm sent you to me, did he?\n\nWell then, Narm could always be trusted, so that must mean you're ready to take part of the next sapta--the sapta of fire.\n\nI see it in your eyes already, the burning, the desire. You've tasted power, and now you're ready for more of it. Patience, &lt;name&gt;. Remember what earth taught you. Power and destruction will come easily, but you must still know when to stay your hand.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2985] = {title = "Call of Water", objective = "Find Islen Waterseer in the Barrens.", description = "You look ready for your next test, <name>. You've been patient in your studies, but the time has come for you to learn more. The time has come for you to learn about the purity of water.\n\nSeek out Islen Waterseer in the Barrens. She is along the eastern coast, south of the Southfury River and Ratchet. You will find her there at her fishing hut. Good luck to you, <name>.", progress = nil, completion = "The wind approaches you quickly from the horizon; the earth is steady beneath your feet; and your spirit is already warmed by fire--I would say it is time for you to learn about the purity of water.\n\nYour path has led you this far, and your spirit will give you the strength to carry on even further. But the first step is yours to take.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2986] = {title = "Call of Water", objective = "Find Islen Waterseer in the Barrens.", description = "Long has it been since you were last tested, <name>. You have shown patience thus far in your studies, but the time has come for you to learn more. The time has come for you to learn about the purity of water.\n\nSeek out Islen Waterseer in the Barrens. She is along the eastern coast, south of the Southfury River and Ratchet. You will find her there at her fishing hut. Good luck to you, <name>.", progress = nil, completion = "The wind approaches you quickly from the horizon; the earth is steady beneath your feet; and your spirit is already warmed by fire--I would say it is time for you to learn about the purity of water.\n\nYour path has led you this far, and your spirit will give you the strength to carry on even further. But the first step is yours to take.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2987] = {title = "Gordunni Cobalt", objective = "Orwin Gizzmick in Camp Mojache wants 12 samples of Gordunni Cobalt.", description = "I just arrived here in Feralas, and I've heard that the Gordunni Ogres that inhabit the wilds here have some interesting minerals. Who knows what they are up to, but they sure are protective of that stuff! They don't leave it just lying around; no, they bury it to protect folks like me from getting their hands on it.\n\nIf you'd be willing, I'll give you my shovel. Go to the Gordunni Outpost north of here and dig me up some Gordunni cobalt. Look for the blue glow, then start digging!", progress = "Get on up there and start digging!\n\nI've got places to go and people to see -- time is money!", completion = "Perfect! I will take these along as I continue my travels, &lt;name&gt;. I'm sure I can find someone that will pay a pretty penny for this cobalt.\n\nHere, take this for your trouble.", rewards = "You will be able to choose one of these rewards:\n\nBoots of the MaharishiStargazer Cloak\n\nYou will also receive:\n\nBoots of the MaharishiStargazer Cloak"}
MultiLanguageQuestData['en'][2988] = {title = "Witherbark Cages", objective = "Check the cages at the two Witherbark villages, then return to Gryphon  Master Talonaxe.", description = "The son of our mightiest gryphon is gone! Swiftwing's heir, Sharpbeak, was lost while hunting with his parents a few days ago, and we believe it was the trolls who took him.\n\nYou must aid us!  Search the cages in the two Witherbark troll villages to see if Sharpbeak is there.", progress = "Have you searched the cages, <name>?  We must find Sharpbeak!", completion = "Sharpbeak wasn't at the villages?  Hm... this is grim news.  That gryphon is destined to lead the next generation of gryphons.  If he is lost then the strength and spirit of our fleet will suffer immensely.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2989] = {title = "The Altar of Zul", objective = "Check the top of the Altar of Zul, then return to Gryphon Master Talonaxe.", description = "Sharpbeak was not with the Witherbark trolls.  Perhaps the Vilebranch trolls took him.  Go to the Altar of Zul on the western edge of Vilebranch territory and search for the gryphon child.", progress = "Hurry, <name>!  If the Vilebranch trolls have Sharpbeak, then who knows what they might be doing with him!", completion = "Sharpbeak wasn't there?  That is bad news, but it is good news too...\n\nIt is good that he was not at the Altar of Zul for the Vilebranch trolls are known for performing sacrifices.\n\nI thank you for all of your aid, but I'm afraid I have an even greater task ahead.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2990] = {title = "Thadius Grimshade", objective = "Bring Sharpbeak's Feather to Thadius Grimshade in the Blasted Lands.", description = "Take this feather to Thadius Grimshade, the diviner.  He left Aerie Peak years ago to pursue darker knowledge, but in his heart he is still a Wildhammer!\n\nAnd perhaps his talents can help us find Sharpbeak.\n\nThis feather was taken from the nest where the gryphon child sleeps.  If you give it to Thadius then, with luck, he can use his divining magics to find Sharpbeak.\n\nGood luck, <name>.  You will find Thadius in the Blasted Lands, in the mage tower of Nethergarde Keep.", progress = "<name>, you come bearing a gift?", completion = "Ah, yes.  This feather belongs to a fine gryphon.  One destined for great things... if he can survive into adulthood undamaged.\n\nYou wish to find him?  Then listen close, brave &lt;class&gt;...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2991] = {title = "Nekrum's Medallion", objective = "Bring Nekrum's Medallion to Thadius Grimshade in the Blasted Lands.", description = "I'll find out where your gryphon is, but first you have to do something for me.  There's a troll in Zul'Farrak, Nekrum Gutchewer, who possesses a medallion I would very much like to study.  Bring me that Medallion and I'll use my powers to find Sharpbeak.\n\nZul'Farrak is across the ocean to the west, in the desert of Tanaris.", progress = "Do you have Nekrum's Medallion, <name>?  There are powers hidden within it that I am eager to discover.", completion = "Ah, the medallion of Nekrum.  It is rumored to have given the troll an unnatural long life, but at a cost.  I hope to discover a way to reap the medallion's power while avoiding its... unpleasant side effects.\n\nYou have done me a service, &lt;name&gt;.  I shall now uphold my end of our bargain.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2992] = {title = "The Divination", objective = "Wait until Grimshade performs the ritual of divination.", description = "Give me room while I perform a ritual of divination.  I will find the connection between the feather you brought me and its owner, and follow that connection to Sharpbeak himself.\n\nThat is... I will if all goes according to plan.  If it does not, then... you better close your eyes.", progress = nil, completion = "The ritual was a success.  I have seen Sharpbeak and can tell you how to find him.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2993] = {title = "Return to the Hinterlands", objective = "Speak with Gryphon Master Talonaxe.", description = "Sharpbeak is held in a cage, high on a cliff at the top of Jintha'Alor in the Hinterlands.  The key to this cage is possessed by the high priestess of the Vilebranch trolls, Vile Priestess Hexx.\n\nThere.  I have done my part.  I bid you fortune on your quest, <name>.", progress = nil, completion = "You've spoken with Grimshade?  What did he say?\n\n...What?  The Vilebranch trolls have Sharpbeak?  That's unbearable!  We must organize a force to get him back!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2994] = {title = "Saving Sharpbeak", objective = "Fight to the top of Jintha'Alor, kill Vile Priestess Hexx for the key to Sharpbeak's cage, and save Sharpbeak.", description = "We must save Sharpbeak!\n\nFight your way to the top of Jintha'Alor in the heart of Vilebranch territory, gain the key to Sharpbeak's cage from the vile Priestess Hexx, and then find and save Sharpbeak!", progress = "Save Sharpbeak!", completion = "Swiftwind and Keenclaw returned with their child moments ago, and are fussing over him like new parents.  Seeing them together again is enough to give even this old dwarf mist in the eyes...\n\nWe cannot repay you enough for what you have done, &lt;name&gt;.  The gryphons of Aerie peak, and their riders, will sing your name for a long, long time.", rewards = "You will be able to choose one of these rewards:\n\nGryphon Rider's StormhammerGryphon Rider's Leggings\n\nYou will also receive:\n\nGryphon Rider's StormhammerGryphon Rider's Leggings"}
MultiLanguageQuestData['en'][2995] = {title = "Lines of Communication", objective = "Burn the Highvale Records, Highvale Report, and Highvale Notes.", description = "The Quel'Danil Lodge is a center of communication for the high elves of the Hinterlands. Their ambassadors are working to establish relationships with other races, with whom they share their knowledge of the Witherbark trolls that inhabit the area in the southern Hinterlands. All of the documents regarding the communications are kept at the lodge.\n\nWe don't need the Highvale building alliances with others, <name>.\n\nDestroy the Highvale documents.  We need to burn their lines of communication... literally.", progress = nil, completion = "Perfect, &lt;name&gt;. While the Highvale work to recover their lost information, we will be able to seal off the lines even further...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2996] = {title = "Seeking Strahad", objective = "Speak to Strahad Farsan in Ratchet.", description = "I have taught you skills in the past, but the time has come for another to teach you. He is in Ratchet, and his name is Strahad. He is human, but do not let that fool you into thinking he is weak. He is powerful even though he may be small. He can teach you about more powerful summonings--I feel you are ready. Go to him now. He is in Ratchet... above the port town next to his tower.", progress = nil, completion = "A busy day in Ratchet, isn't it? How I enjoy watching the toil of a port city. So much mystery, so much adventure... so much ignorance.\n\nIs that hatred I see in your eyes, &lt;name&gt;? Good, we will put that to good use.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2997] = {title = "Tome of Divinity", objective = "Speak to Tiza Battleforge in Ironforge.", description = "Hello, <name>. I know you're busy helping out the people of Dun Morogh, but when you have the time, you should make your way up to Ironforge to speak to one of our most respected ilk: Tiza Battleforge. She's the one the younger paladins go to when it's time they learn more about the Light and what's expected of ya.\n\nYou can find her upstairs in the Hall of Mysteries. If you've never been there, it's in the Mystic Ward. Good luck to ya, <name>.", progress = nil, completion = "Well met, &lt;name&gt;. I hope the Light shows you the true path and keeps you safe from evil.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2998] = {title = "Tome of Divinity", objective = "Speak to Duthorian Rall in Stormwind.", description = "Greetings, <brother/sister>. Duthorian Rall, one of our most influential paladins, was speaking about you recently. I overheard him talking about how it was time you be put to the test some... along with some very complimentary things about how well you've performed thus far.\n\nIf I were you, I'd head to Stormwind and speak to him when you have time. I'm sure he's in the Cathedral of Light--that's where he spends most of his time.", progress = nil, completion = "It is beautiful here in Stormwind, is it not?\n\nYour timing actually couldn't have been better, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][2999] = {title = "Tome of Divinity", objective = "Speak to Tiza Battleforge in Ironforge", description = "Hello, <name>. I know you're busy helping out the people of Dun Morogh, but when you have the time, you should go upstairs and speak to one of our most respected ilk: Tiza Battleforge. She's the one the younger paladins go to when it's time they learn more about the Light and what's expected of ya.", progress = nil, completion = "Well met, &lt;name&gt;. I hope the Light shows you the true path and keeps you safe from evil.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3000] = {title = "Tome of Divinity", objective = "Speak to Tiza Battleforge in Ironforge.", description = "Hello, <name>. I know you're busy helping out the people of Azeroth, but when you have the time, you should return to Ironforge and speak to one of the most respected paladins of your home: Tiza Battleforge. She's the one the younger dwarven paladins go to when it is time they learn more about the Light and what's expected of all of us.\n\nYou can find her upstairs in the Hall of Mysteries which is located in the Mystic Ward.", progress = nil, completion = "I greet you, and bid you welcome, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3001] = {title = "Seeking Strahad", objective = "Find Strahad Farsan in Ratchet.", description = "I have taught you skills in the past, but the time has come for another to teach you. He is in Ratchet, and his name is Strahad. He is human, but do not let that fool you into thinking he is weak, nor is he your enemy... at least for now. He is powerful and should be respected. He can teach you about greater summonings, summonings I feel you are prepared for. Go to him now.\n\nYou can find him in Ratchet... above the port town next to the tower there.", progress = nil, completion = "A busy day in Ratchet, isn't it? How I enjoy watching the toil of a port city. So much mystery, so much adventure... so much ignorance.\n\nIs that hatred I see in your eyes, &lt;name&gt;? Good, we will put that to good use.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3002] = {title = "The Gordunni Orb", objective = "Bring the Gordunni Orb to Uthel'nay in the Darkbriar Lodge in Orgrimmar.", description = "Although I know my enemy well, I am a warrior, <name>. I cannot begin to tell you what this orb is capable of.\n\nI know of a mage in Orgrimmar that will be able to tell us more about the orb. Take it to him.", progress = "What have you brought me, <race>?", completion = "Fascinating, &lt;name&gt;...\n\nThis orb is very powerful, but also very dangerous.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3022] = {title = "Handle With Care", objective = "Bring the Carefully-packed Crate to Erelas Ambersky in Rut'theran Village.", description = "<name>, I can see you yearn to be dedicated to my worthwhile cause. Yes, of course, you can do something for me!\n\nTake this crate of eggs to Erelas Ambersky. He is a druid that cares for these eggs, helping them to hatch and then training the young hippogryphs. You will find him in Teldrassil, in a small village to the south called Rut'theran.", progress = "Another shipment from Curgle, I assume?", completion = "Thank you for your help, &lt;name&gt;. The hippogryph population simply wouldn't flourish if it weren't for us. Ah, but I am sure you understand all too well, having traveled to Feralas yourself, and seen the devastation of the Gordunni there.\n\nWell, as you can see, I am hard at work here, so you'd best be on your way.\n\nThanks again, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3042] = {title = "Troll Temper", objective = "Bring 20 Vials of Troll Temper to Trenton Lighthammer in Gadgetzan.", description = "The Sandfury trolls of Zul'Farrak make a tempering agent from sandstones, and I can use that to temper the goods I craft.  It is highly prized by connoisseurs, so if you bring me a good supply of the temper, then I'll reward you well.\n\nZul'Farrak is northwest of Gadgetzan.  Good luck.", progress = "Did you bring me the temper, <name>?", completion = "Ah, this is very nice temper indeed!  And so much of it!  I'll be at work for days before I use it all!\n\nThank you, &lt;name&gt;.  Please, take this as payment.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3062] = {title = "Dark Heart", objective = "Talo Thornhoof in Camp Mojache wants Edana Hatetalon's Dark Heart.", description = "Edana Hatetalon is the queen of the Northspring harpies that reside in the ruins to the west. She is pure evil; I have heard that her heart is one of crystal. She is void of any emotion aside from the hate she feels towards all others. You must face Edana and bring me back her dark heart.\n\nI have heard of a horn that harpies carry -- blowing it by the Hatetalon stones, in the northern part of the ruins, will summon the queen.\n\nImagine her surprise when it is not her kin calling her, but her death.", progress = "The hate that Edana spreads across the land must be stopped.", completion = "Now I know that Edana is truly dead. This heart; I will keep it in memory of what did here for me, &lt;name&gt;. Thank you.", rewards = "You will be able to choose one of these rewards:\n\nWingcrest GlovesStronghorn Girdle\n\nYou will also receive:\n\nWingcrest GlovesStronghorn Girdle"}
MultiLanguageQuestData['en'][3063] = {title = "Vengeance on the Northspring", objective = "Talo Thornhoof wants you to kill 4 Northspring Harpies, 4 Northspring Roguefeathers, 4 Northspring Windcallers, and 4 Northspring Slayers.", description = "In my day, I was a seasoned hunter. There wasn't any creature around that I feared. Until...\n\nI was out in the forest, sharpening my blade after a tough battle, when I was ambushed. Harpies surrounded me, and I barely managed to drag myself to safety.\n\nEven now, I can still hear their cries echoing...\n\nI was never the same after that. But the hate boils inside of me -- I must get even, after all these years.\n\nThe Northspring harpies can be found to the west of here. <name>, get my revenge.", progress = nil, completion = "Thank you, &lt;name&gt;. You have put an old tauren's mind at peace.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3065] = {title = "Simple Tablet", objective = "Read the Simple Tablet and speak to Frang in the Valley of Trials.", description = "Ah, while you were gone a parchment came for you, <name>.\n\nRead it when you have time. If I'm not mistaken, it came from the warrior trainer Frang. He would have words with you when you're ready. You'll find him outside the Den, taking cover in the shade.", progress = "Another <race> to bolster the ranks. Good enough for me.\n\nYou'll probably have a hard time hefting a good weapon like an axe, but a spear's just as good as anything else.\n\nWelcome to the Valley of Trials.", completion = "You'll find this place fitting as you continue to train in the &lt;class&gt; ways. If you have any questions, feel free to ask anyone around, and when you feel you're ready, come back to me for training. I've mastered as much as any &lt;class&gt; here in the Valley and can pass that knowledge on to you... for a price.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3082] = {title = "Etched Tablet", objective = "Speak to Jen'shan in the Valley of Trials.", description = "Ah, while you were gone a tablet came for you, <name>.\n\nRead it when you have time. If I'm not mistaken, it came from the hunter trainer Jen'shan. She would have words with you when you're ready.", progress = "Jen'shan see a mighty <class> before her and da spirits approve.\n\nDa path of da <class> is one of our oldest walks of life. Da Horde turned to us when they be just strugglin' to survive on Azeroth, and they ask us to teach them, to show them the secrets of many tings. They were strong already: strong in shaman ways; strong in warrior ways. But the <class> path not be their path... then.", completion = "Now we teach them those things, and they teach us others. We become one race... almost. We be allies for long time now. So you remember to help them. And Jen'shan remember to help you.\n\nJen'shan teach you da ways of the &lt;class&gt;--teach you good. You never forget, &lt;class&gt;'s be respected greatly by da tribe. You be havin' a large role to play in da future... you never forget that.\n\nWhen you feel da need, come to Jen'shan. She teach you as much as she can when she feel you ready.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3083] = {title = "Encrypted Tablet", objective = "Read the Encrypted Tablet and speak to Rwag in the Valley of Trials.", description = "Ah, while you were gone a tablet came for you, <name>.\n\nRead it when you have time. If I'm not mistaken, it came from the rogue trainer Rwag. He would have words with you when you're ready.", progress = "Welcome to the Valley of Trials, <name>. You wouldn't be here if you hadn't gotten my tablet, so I will get to the point.\n\nI am Rwag and I am responsible for training the rogues, thieves, and cutpurses here in the Valley. I'm the one the Hand will turn to if you're not ready for what's to come. But don't worry, the Hand won't be controlling everything you do, but it would be wise to work with them if they have need of your talents.", completion = "Until such time comes, you'll be under my tutelage. I will show you the ropes as some folks say. Whenever you feel prepared, come to me and I will see about training you further. Until then, practice your skills and keep them honed to a razor's edge. You'll never know when you'll need even the most insignificant ability.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3084] = {title = "Rune-Inscribed Tablet", objective = "Speak to Shikrik in the Valley of Trials.", description = "Ah, while you were gone a tablet came for you, <name>.\n\nRead it when you have time. If I'm not mistaken, it came from the shaman trainer Shikrik. She would have words with you when you're ready.", progress = "Ah, welcome, <name>. I'm pleased you have arrived. My days have become long and even busy what with so many students to teach, but the coming of one of your ilk brings me a great sense of accomplishment--I remember the days when I was taught by one of your shamans.", completion = "As you probably know, the elements give us our power. Fire, earth, water and air--these are our tools.\n\nOur strength comes from the spirits of our ancestors. We are the leaders of our people. Like Thrall is to the Horde, so shall we be to the villages and towns we visit. They will look to us for wisdom and protection. To be better prepared, you must train often. When you feel you've gained more power, come to me and I shall teach you what I can.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3085] = {title = "Hallowed Tablet", objective = "Read the Hallowed Tablet and speak to Ken'jai outside the Den in the Valley of Trials.", description = "Ah, while you were gone a tablet came for you, <name>.\n\nRead it when you have time. If I'm not mistaken, it came from the priest trainer Ken'jai. He would have words with you when you're ready.", progress = "So ya made it... good good! Da spirits tol' me you be comin' to see Ken'jai soon enough. Let me be one o' da first to welcome ya to da Valley of Trials. Dis place not be your home fer long, but while it is, why dontcha make da best o' it.", completion = "As ya test yeself, ya'll find ya have better an' better control o'er da spirits--ya'll be callin' on dem fer greata an' greata tings...  dat's where ol' Ken'jai come in. You come talk to ole Ken'jai when ya feel yer ready. If da spirits agree, den we see 'bout teachin' ya more powerful abilities... but only if da spirits agree.\n\nGo now, talk to da rest of da Valley's people. Speak to me again later.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3086] = {title = "Glyphic Tablet", objective = "Read the Glyphic Tablet and speak with Mai'ah near the entrance to the Den in the Valley of Trials.", description = "Ah, while you were gone a tablet came for you, <name>.\n\nRead it when you have time. If I'm not mistaken, it came from the mage trainer Mai'ah. She would have words with you when you're ready.", progress = "Ya look to please Mai'ah already, <name>. Dat be good. You give Mai'ah respect, and Mai'ah maybe give you respect back. But enough o' dat, you be here to learn 'bout magic, not hear Mai'ah talk.\n\nThere be only one ting Mai'ah can no teach you 'bout magic, <name>, and dat's how to stop da corruptin'.", completion = "You be among da most powerful beings on da planet, &lt;name&gt;... there no arguin' dat. And everyone know it... know it good, too!\n\nBut ya must be weary! 'cause it not orc, or elf, or dwarf dat you should be scared of... it be da tings you can'na see. Magic be powerful. Make you do tings you may not want to do. Make ya tink you more powerful then you really be. Be patient. Be smart.\n\nWhen ya tink you be ready for trainin', come back to Mai'ah. She teach you what you ready to learn, no problem.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3087] = {title = "Etched Parchment", objective = "Read the Etched Parchment and speak to Karranisha in the Valley of Trials.", description = "Ah, while you were gone a parchment came for you, <name>.\n\nRead it when you have time. If I'm not mistaken, it came from the hunter trainer Karranisha. He would have words with you when you're ready.", progress = "Ah, so you come at last. Good. Jen'shan be waitin' for you.\n\nMany tink it be an easy path, but Jen'shan tell you dat not true. Mastering da beasts of Durotar and beyond take as much skill as masterin' the arcane arts or speakin' to our ancestors.\n\nFirin' a bow or rifle may not be as dangerous to you as castin' a spell, but it sure be as dangerous to your enemy.", completion = "When we finish speakin', you should talk to da rest of da citizens in da Valley. They ask you to do tings for them... tings that will test your skill and teach you some of da dangers of this land.\n\nAs you grow in experience and wisdom, you be needin' Jen'shan to show you better techniques and skills. Come back to Jen'shan often. I will let you know what I can teach you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3088] = {title = "Encrypted Parchment", objective = "Read the Encrypted Parchment and speak to Rwag in the Valley of Trials.", description = "Ah, while you were gone a parchment came for you, <name>.\n\nRead it when you have time. If I'm not mistaken, it came from the rogue trainer Rwag. He would have words with you when you're ready.", progress = "Shhh, not so loud. I don't trust Nartok over there. Anyone that has to hide deeper in a cave than I do shouldn't be trifled with.\n\nI trust you had no problem finding your way around?", completion = "Now that you know where I'm holding up, I should let you know: the Shattered Hand's asked me to look out for you. They want me to train you and keep you informed of anything they might need. Even if you're not interested in helping them yet--which you'd be a fool not to be--I'll do what I can to train you... for a small fee. Come back to me anytime you think you're ready, and we'll see what you're ready to learn.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3089] = {title = "Rune-Inscribed Parchment", objective = "Read the Rune-Inscribed Parchment and speak to Shikrik in the Valley of Trials.", description = "Ah, while you were gone a parchment came for you, <name>.\n\nRead it when you have time. If I'm not mistaken, it came from the shaman trainer Shikrik. She would have words with you when you're ready.", progress = "So, you've arrived. I was beginning to wonder when you would show yourself. I sent the parchment some time ago--I wasn't sure if it had arrived.\n\nBut enough chatter... you're here because you have been chosen, chosen to lead the spiritual lives of our people.", completion = "You will be the conduit in which our ancestors communicate. You will have the power of the elements at your beck and call. Sundering your enemies will be child's play; healing your allies as easy as breathing. Keep these things in mind as you face new challenges, and come back to me as often as you'd like. I will remain here to teach you new spells and set you on the correct path when you are ready.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3090] = {title = "Tainted Parchment", objective = "Read the Tainted Parchment and speak to Nartok in the Valley of Trials.", description = "Ah, while you were gone a parchment came for you, <name>.\n\nI usually avoid dealing with warlocks if I can help it, but I think you should read it when you have time. If I'm not mistaken, it came from your newly-appointed trainer Nartok. He would have words with you when you're ready.", progress = "Finally, you've arrived... and discretely also. Good.\n\nOur world is full of fools, <name>. Even the mighty Thrall has greater flaws than most can see. He turns his back on the power needed to make this land ours completely! We're not the same people who were manipulated and used by creatures from the Nether. We are our own people. We are proud... and we are strong.", completion = "And now you've joined our ranks also. Don't misunderstand, &lt;name&gt;. Just because you have access to power that many will be jealous of, it does not mean you will be accepted easily. Thrall allows our kind into Orgrimmar because we are still his fellow kin--he cannot turn his back on us, or we would become as pathetic as the humans who enslaved him. My point is: be careful. You can be powerful, but if you are foolish, then you are as good dead.\n\nIf you need training in spells then return to me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3091] = {title = "Simple Note", objective = "Read the Simple Note and speak to Harutt Thunderhorn in Camp Narache.", description = "Just a moment ago a messenger was looking for you, <name>. I believe she was sent by the warrior trainer Harutt. If this note is from Harutt, I wouldn't take long in reading it's contents.", progress = "Ah, at last, you've arrived, <class>. I did not lie in my note, <name>. We are a special breed also, not unlike the druids or shamans of our tribe. You are just as important. We are the ones called upon to defend our borders, to hunt the centaur, and to go to war.", completion = "Each of us plays a role in our tribe. Each of us must also go through all the same rites. Do not ever let your pride tell you otherwise.\n\nI remain here to train new warriors that seek the glory of battle and who follow the ways of our oldest ancestors. When you feel ready, come back to me and I will do what I can to train you further. Go with the tribe's blessing, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3092] = {title = "Etched Note", objective = "Read the Etched Note and speak to Lanka Farshot in Camp Narache.", description = "Just a moment ago a messenger was looking for you, <name>. I believe she was sent by the hunter trainer Lanka. If this note is from Lanka, I wouldn't take long in reading its contents.", progress = "Welcome to Camp Narache, <name>. I hear good things about you. Your bloodline is strong, and many of the elders consider you skilled already. But that we will test.\n\nThe plains of Mulgore will be your home for sometime--you should do your best to learn it very well. One day you will travel to unfamiliar lands to master greater skills. You must be ready.", completion = "And it is my job to make sure you are prepared by teaching you the basics of our profession--how to tame your pet, how to fire your rifle, and many other skills that will become necessary.\n\nHunters are a strong part of our tradition and history, &lt;name&gt;. You would do well to remember how important you are to the tribe. You will be respected and revered if you serve our people well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3093] = {title = "Rune-Inscribed Note", objective = "Read the Rune-Inscribed Note and speak to Meela Dawnstrider in Camp Narache.", description = "Just a moment ago a messenger was looking for you, <name>. I believe she was sent by the shaman trainer Meela. If this note is from Meela, I wouldn't take long in reading its contents.", progress = "As quickly as water falls from the sky, here you are before me. I am pleased by your haste. It means you realize both the importance of our meeting and you being here. I am no leader, but I do understand the elements, and I can speak to the spirits of our people. I will teach you to do the same.", completion = "We will meet many times in the days to come. Each time you will hopefully leave my company a little more powerful... a little more prepared. Like the Eternal Flame, your spirit will burn bright and hot.\n\nGo now, &lt;name&gt;. Go and test yourself. I will be here for you when you need.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3094] = {title = "Verdant Note", objective = "Read the Verdant Note and speak to Gart Mistrunner in Camp Narache.", description = "Just a moment ago a messenger was looking for you, <name>. I believe she was sent by the druid trainer Gart. If this note is from Gart, I wouldn't take long in reading its contents.", progress = "You have arrived. This is good. Our ancestors' spirits have become restless throughout Mulgore and beyond, but I cannot tell why. It will forever be your duty to learn to listen to nature's spirits, and act as their avatar. Be mindful of that.", completion = "Though we share a common bond, do not expect much welcome from the night elves. Their pride still limits their sight, but that is none of our concern. The teachings of the Earthmother are all you must concern yourself with, and I will teach you what I know as you grow in wisdom.\n\nReturn to me often, &lt;name&gt;. You will find that the Earthmother grants incredible abilities to those who are most dedicated.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3095] = {title = "Simple Scroll", objective = "Read the Simple Scroll and speak to Dannal Stern in Deathknell.", description = "Ah, while you were off dealing with the mindless Scourge, this scroll arrived for you. I would think it's some matter of importance as it seems it bears the seal of the warrior trainer Dannal. I would take some time to read it before heading out again.", progress = "Ah, so you've arrived. Good. I overheard that a few others were able to escape \"death\" and were heading into town. Perhaps that resilience will pay off in the future also.\n\nYou may thank Sylvanas for your freedom... freedom of mind and body. Though you still remain tortured by the plague and its effects, you are now free to come and go as you see fit.", completion = "I will be here to train you as you grow in experience... find me as often as you like. I charge a minimal fee, but you'll find everything I can teach you to be worthwhile.\n\nGo now and test your skill. Many more things will become known to you as you gain experience, some of which I am unable to discuss with you here. Just know that Sylvanas will need warriors with your type of strength in the future. You will be the backbone of our salvation. Do not forget it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3096] = {title = "Encrypted Scroll", objective = "Read the Encrypted Scroll and speak to David Trias in Deathknell.", description = "Ah, while you were off dealing with the mindless Scourge, this scroll arrived for you. I would think it's some matter of importance as it seems it bears the seal of the rogue trainer David Trias. I would take some time to read it before heading out again.", progress = "So you've made it? Good, we'll have need of more rogues as time goes on. The Shadowstalkers will probably wind up finding you when they think the time's right, so don't go and slip up or do anything you might regret. They need talented agents... not pickpockets and fools.", completion = "I spend most of my time here in the inn keeping an eye out for new faces and just keeping tabs on up-and-coming prospects. Keep your nose clean and I'll do what I can to teach you a few things. Just come back to me whenever you want, and we'll see if you're ready for a new skill or two.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3097] = {title = "Hallowed Scroll", objective = "Read the Hallowed Scroll and speak to Dark Cleric Duesten in the church in Deathknell.", description = "Ah, while you were off dealing with the mindless Scourge, this scroll arrived for you. I would think it's some matter of importance as it seems it bears the seal of the priest trainer Duesten. I would take some time to read it before heading out again.", progress = "Ah, so between fire, plague, rioting, and much worse, one more of the \"faithful\" comes to my door. Well, let me bid you welcome, <class>. And allow me a moment to explain a thing or two before you decide it's time for you to seek whatever drives you forward: the Holy Light no longer concerns you, the spirits of your forefathers are fairy tales, and creatures from the Nether don't want you.\n\nDo you understand me so far?", completion = "There is only one thing you must know: we have survived through will alone. It is faith in ourselves that separates us from others, and with our powers, we will cause great change in all of Azeroth. The weak will come to lean on you. The lepers will call you Lord. And the ignorant will look to you for guidance. It is my duty to make sure you have the necessary tools so when the time comes, you are prepared. As you grow in experience, seek me out. I will teach you greater powers if you are ready.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3098] = {title = "Glyphic Scroll", objective = "Read the Glyphic Scroll and speak to Isabella in the church in Deathknell.", description = "Ah, while you were off dealing with the mindless Scourge, this scroll arrived for you. I would think it's some matter of importance as it seems it bears the seal of the mage trainer Isabella. I would take some time to read it before heading out again.", progress = "I knew you would come to me, <name>. Not because you do not have the will to follow your own path, but because we are kindred spirits. We both have felt pain. We have both suffered. And now we want the power to take back what we know is ours: this land, our lives, our destinies. But there is much for you to learn still.", completion = "You must return to me often if you are to become powerful enough to destroy those who would oppose us. The rules of magic still apply to you, &lt;name&gt;. You will still find corruption follows you like hungry wolves in the night. You will find its caress is not unlike an addiction, an old lover still wanting to be by your side. But these things can be staved off. These things will only control you if you allow them to.\n\nGo now, return to me when you've grown more powerful.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3099] = {title = "Tainted Scroll", objective = "Read the Tainted Scroll and speak to Maximillion in Deathknell.", description = "Ah, while you were off dealing with the mindless Scourge, this scroll arrived for you. I would think it's some matter of importance as it seems it bears the seal of the warlock trainer Maximillion. I would take some time to read it before heading out again.", progress = "I bid you welcome, brother. I knew you would come. It was only a matter of time.\n\nWhat I said interested you, didn't it? I hit a chord... something inside you knew what I claimed was truth. Good.\n\nKnow this though: I am no traitor to Sylvanas. If anything, she would appreciate my claims considering it was her own beliefs that has put the Forsaken in the position it is now.", completion = "I mentioned a slave still being a slave, no matter the master. Do you remember? We both know that it is that type of control--that type of power--that now drives us. We seek to have creatures serve us. We know we are more powerful and deserve more respect than others give us ... and so now we look to take it.\n\nI will be your ally in this struggle--the struggle for our own freedom. Freedom to seek our own allegiances. When you feel ready, return to me and I will teach you all I know.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3100] = {title = "Simple Letter", objective = "Read the Simple Letter and speak to Llane Beshere in Northshire Abbey.", description = "I was asked to bring this to your attention as soon as you returned from dealing with the Blackrock spies, <name>. It appears to be a letter sealed with the insignia of Llane, our local warrior trainer. I wouldn't hesitate to read it before you go about any other business here in the Abbey.", progress = "Ah, you got my letter, <name>... good.\n\nThere's been an influx of warriors in Elwynn recently--which is good for Stormwind, but bad for the kobolds and Defias in the area.", completion = "Get yourself squared away, learn the layout of the land, and come back to me whenever you need training. I'll be here night or day.\n\nThe Knights of the Silver Hand have done well in making this place fairly safe, but as you meet the other citizens, I think you'll find they all have problems they could use some help with--help a &lt;class&gt; can give them. Good luck.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3101] = {title = "Consecrated Letter", objective = "Read the Consecrated Letter and speak to Brother Sammuel in Northshire Abbey.", description = "I was asked to bring this to your attention as soon as you returned from dealing with the Blackrock spies, <name>. It appears to be a letter sealed with the insignia of Brother Sammuel, our local paladin trainer. I wouldn't hesitate to read it before you go about any other business here in the Abbey.", progress = "Finally! We meet face to face, brother to brother. I welcome you to Northshire. This will be your home for a short time while you learn the ins and outs of how things are done, but know that Stormwind is not far off, and sooner or later, your path will take you there. But until then, be patient... Knight of the Silver Hand.", completion = "In the meantime, you should know one or two other things. You are a symbol to many here in this land--act accordingly. The Holy Light shines within you, and it will be obvious to both your allies and your enemies.\n\nAlso, as you gain in wisdom and power, you will need to train to learn new abilities. That's where I come in. When you feel you've gained some experience here in Northshire, come back to me and I will teach you what I feel you are ready to learn. Good luck... &lt;class&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3102] = {title = "Encrypted Letter", objective = "Read the Encrypted Letter and speak to Jorik Kerridan in the stable behind Northshire Abbey.", description = "I was asked to bring this to your attention as soon as you returned from dealing with the Blackrock spies, <name>. It appears to be a letter sealed with the insignia of Jorik, one of our local trainers. I wouldn't hesitate to read it before you go about any other business here in the Abbey.", progress = "You made it here in one piece, and it doesn't look like too many people saw you. Good enough for me. I don't like to have much attention drawn to me back here... nice and quiet. I'm sure you can understand.\n\nHave any trouble yet? I'm glad to hear not. That'll change soon enough.", completion = "You're gonna find a number of outfits that covet our skills, &lt;name&gt;. Adventurers, SI:7... heck, even the Defias Brotherhood wouldn't mind a spy or two inside Stormwind. But you remember this, you're your own man. Don't let nobody bully you into doing something you don't wanna do! Besides, we hold all the cards... at least, we do before the game's done. Know what I mean?\n\nAnyway, just wanted to introduce myself and let you know that I'm here if you need any training. Come by anytime.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3103] = {title = "Hallowed Letter", objective = "Read the Hallowed Letter and speak to Priestess Anetta in Northshire Abbey.", description = "I was asked to bring this to your attention as soon as you returned from dealing with the Blackrock spies, <name>. It appears to be a letter sealed with the insignia of Priestess Anetta, our local priest trainer. I wouldn't hesitate to read it before you go about any other business here in the Abbey.", progress = "Ah, at last you've come. I knew you would find your way to me. The Holy Light shines upon you, and the path you've chosen. These times are harsh--the Burning Legion still has a presence upon Azeroth, the entirety of Kalimdor seeks new ways to defend itself from its own tribulations, and it is up to you to aid as many as you can.", completion = "As you grow in experience, return to me and I will do what I can to impart my knowledge upon you. Until then, go with compassion in your heart, and let wisdom be your guide. Remember, the world only becomes a better place if you make it so.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3104] = {title = "Glyphic Letter", objective = "Read the Glyphic Letter and speak to Khelden Bremen inside Northshire Abbey.", description = "I was asked to bring this to your attention as soon as you returned from dealing with the Blackrock spies, <name>. It appears to be a letter sealed with the insignia of Khelden, our local mage trainer. I wouldn't hesitate to read it before you go about any other business here in the Abbey.", progress = "Hello, <name>. I am Khelden. Is there something I can do for you?", completion = "Haha, I knew my note would not dissuade you from your path. So, you're prepared then, are you? Prepared to accept your fate? Prepared to challenge the gods and any other forces that stand before you in the pursuit of knowledge and power?\n\nI will not lie, &lt;name&gt;, you will be feared as much as respected. But also know this, I will be here for you when you need training. Simply seek me out as you grow more powerful.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3105] = {title = "Tainted Letter", objective = "Read the Tainted Letter and speak to Drusilla La Salle next to Northshire Abbey.", description = "I was asked to bring this to your attention as soon as you returned from dealing with the Blackrock spies, <name>. It appears to be a letter sealed with the insignia of Drusilla, one of our local trainers. I wouldn't hesitate to read it before you go about any other business here in the Abbey.", progress = "Ah, so you've arrived, and not a moment too soon, <name>. Some of the guards were over here a moment ago and were giving me curious looks... pathetic mundanes.", completion = "As you grow in power, you will be tempted--you must always remember to control yourself. I will not lie--corruption can come to any practitioner of the arcane; especially one who deals with creatures from the Twisting Nether. Be patient, and be prudent... but do not let that repress your ambition.\n\nAs you grow more powerful, return to me and I will teach you more about our ways.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3106] = {title = "Simple Rune", objective = "Read the Simple Rune and speak to Thran Khorman in Coldridge Valley.", description = "<name>, this rune was given to me to pass on to ye. Take some time to read it when ye have a chance. I'm thinkin' it came from the warrior trainer Thran. Take a gander at it and go find him inside Anvilmar.", progress = "Blast it's cold today, ain't it? It's like the snow never goes away, <name>.\n\nYou've probably noticed already, but there are gnomes now living in our city. That's because they went and got themselves blown out of their own home. Don't go spreadin' this 'round, but I can hardly blame them--I think I woulda resorted to explosives too if Ironforge were infested with Dark Irons or the like.", completion = "Other things you'll probably see too, just so yer in the know: dwarves usin' magic in a fight 'stead of a rifle. Some of us takin' to worshippin' the Holy Light like some of the humans, and, last but not least, troggs. You'll learn more 'bout them later, but what you need to know now is that I'm here to help ya.\n\nI be here to teach ya how to be a real &lt;class&gt;. Anytime ya think ya need more trainin', come back to me and I'll see what I can do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3107] = {title = "Consecrated Rune", objective = "Read the Consecrated Rune and speak to Bromos Grummner in Anvilmar.", description = "<name>, this rune was given to me to pass on to ye. Take some time to read it when ye have a chance. I'm thinkin' it came from the paladin trainer Bromos. Take a gander at it and go find him inside Anvilmar.", progress = "So, you've made it! And not a second too soon. There's much to be done in Coldridge Valley and beyond. I'm gonna need your help as much as you're gonna need mine!\n\nYou're a Knight of the Silver Hand now, be ready to play the part.", completion = "The humans have taught us a great deal about the Holy Light and how important their order is to them... and to protecting all of Azeroth. We have a great respect for how it is steeped in tradition, and how just one figure, one sacrifice, can make the difference between pain and salvation.\n\nThe two of us are gonna be working together for a bit. Any time you think you're ready, come back to me and we'll see about getting you some training. Can't have you go out into the world unprepared, now, can we?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3108] = {title = "Etched Rune", objective = "Read the Etched Rune and speak to Thorgas Grimson at Anvilmar.", description = "<name>, this rune was given to me to pass on to ye. Take some time to read it when ye have a chance. I'm thinkin' it came from the hunter trainer Thorgas. Take a gander at it and go find him inside Anvilmar.", progress = "Ya made it! Good to hear! Betcha didn't have to track me to find the place either. Haha!\n\nOur profession is pretty steeped in tradition, <name>. Learning the ways of the land. Learning to track a bear through the mountains. Even just surviving on wits alone takes a great deal of courage and cunning. Think you're capable?", completion = "One thing you should always remember is that you gotta respect the world you're livin' in. The beasts that choose to fight along side you; the shine of your weapon; the weight of your ammo; the bite of a bitter wind; all these things you need to know intimately.\n\nI'll do what I can to help you, but most of the work's up to you. Anytime you think you're ready, come back and talk to me. I'll train you when I can.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3109] = {title = "Encrypted Rune", objective = "Read the Encrypted Rune and speak to Solm Hargrin in Anvilmar.", description = "<name>, this rune was given to me to pass on to ye. Take some time to read it when ye have a chance. I'm thinkin' it came from the rogue trainer Solm. Take a gander at it and go find him inside Anvilmar.", progress = "You made it! Great!\n\nWe've got an influx of activity lately, so I'm glad to count another of the Ironforge clan among our numbers. Nothin' like a cold blade in your hand and a shadow to keep you one step ahead, and if you're here, you know exactly what I mean!", completion = "Anyway, as you start peekin' around Coldridge you'll probably have need of training at some point. You just come back to me whenever you feel you need it and I'll teach you what I know--a trick here, a maneuver there. You know, the stuff that keeps you alive and makin' a little extra coin.\n\nKeep an eye out on our gnomish friends too... they kinda got the short end of the stick what with Gnomeregan being... destroyed. They'll need our help to feel welcome.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3110] = {title = "Hallowed Rune", objective = "Read the Hallowed Rune and speak to Branstock Khalder in Anvilmar.", description = "<name>, this rune was given to me to pass on to ye. Take some time to read it when ye have a chance. I'm thinkin' it came from the priest trainer Branstock. Take a gander at it and go find him inside Anvilmar.", progress = "Ach! Ya made it, <name>! Wonderful!\n\nI was gonna say, I was about to lose faith that ye'd arrive at all... get it, lose faith? It's a joke, lad... aww, nevermind. Ya didn't come here for me bad jokes anyway.", completion = "I'm the one who can train ya as you start to find your way around Coldridge Valley. When ya feel yer ready, come back to me and we'll see about maybe teaching you a new spell or two to fend off the valley from them blasted troggs.\n\nYa got the Light on yer side, along with all of Ironforge, &lt;name&gt;... no pressure on ya to become somethin' special.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3112] = {title = "Simple Memorandum", objective = "Read the Simple Memorandum and speak to Thran Khorman in Coldridge Valley.", description = "While you were helping me out, this memorandum was given to me to pass on to you. Take some time to read it when you have a chance. I'm thinkin' it came from the warrior trainer Thran. Take a gander at it and go find him inside Anvilmar when you've a chance.", progress = "Ah, well, another memorandum from a <race> on a mission... isn't this quaint.\n\nNo, no, I ain't teasin' ya, little one. Gotta respect your tenacity, that much is fer sure. I'd be just as peeved if Ironforge was taken by Dark Iron dwarves, so don't be thinkin' I don't feel for your plight...", completion = "Well, seein' how this is your prime directive, or whatever yer callin' it these days, I gave my word I'd do whatever I can to make sure you and yours were ready to take back your home... and that's just what I'm gonna do.\n\nAny time you feel yer ready, come back to good ol' Thran and I'll be happy to share my knowledge wit ya. There's some cost to me trainin' ya, but it won't be too expensive. Good luck.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3113] = {title = "Encrypted Memorandum", objective = "Read the Encrypted Memorandum and speak to Solm Hargrin in Coldridge Valley.", description = "While you were helping me out, this memorandum was given to me to pass on to you. Take some time to read it when you have a chance. I'm thinkin' it came from the rogue trainer Solm. Take a gander at it and go find him inside Anvilmar when you've a chance.", progress = "Glad to see you got my note and came over. Sorry about pretendin' it was a memorandum from your higher-ups... no offense intended. I just knew the two of us, along with others of our kind, gotta stick together.\n\nNot many think it's the best thing in the world to have your kind and my kind holed up in the same city, but I think we can work things out just fine. What do you think?", completion = "I pretty much keep to myself around here so we don't get a bad rap for things gone missing, but if you need anything, some training or somethin', just come back anytime.\n\nYou and me got an understandin'. We know when it comes down to it you can only trust family... and that's just what we got going on here, isn't it? Regardless of Gnomeregan being... overrun, and whatever else is thrown our way, we got one another to back each other up. Right?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3114] = {title = "Glyphic Memorandum", objective = "Read the Glyphic Memorandum and speak to Marryk Nurribit inside Anvilmar above Coldridge Valley.", description = "While you were helping me out, this memorandum was given to me to pass on to you. Take some time to read it when you have a chance. I'm thinkin' it came from the mage trainer Marryk. Take a gander at it and go find him inside Anvilmar when you've a chance.", progress = "Yeah, what's that, <race>? Speak up, if you don't mind. I don't hear so good after a few ales.", completion = "Oh, yeah! Arcane Arts... of course.\n\nHere's what you need to know, &lt;name&gt;: Don't get into too much trouble. Save some coin to buy me an ale... or any spells ya might want. And stay the heck away from Gnomeregan. Other than that, have a good day! I'll be here if you need me or want to train... or whatever.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3115] = {title = "Tainted Rune", objective = "Read the Tainted Rune and speak to Saripal Smolderbrew inside Anvilmar above Coldridge Valley.", description = "While you were helping me out, this memorandum was given to me to pass on to you. Take some time to read it when you have a chance. I'm thinkin' it came from the warlock trainer Saripal. Take a gander at it and go find her inside Anvilmar when you've a chance.\n\nAnd watch yerself, <name>, your kind ain't too trusted 'round these parts.", progress = "Wonderful! You got my memorandum obviously.\n\nIgnore the fools around you, <name>. The Holy Light?! The sword and shield?! These aren't paths for ones as open minded as us. Look at what \"normal\" magic did to our home. Coupled with  those damned tinkerers, our race almost became extinct. And now we have to rely on the dwarves-- they'd rather spend time allying with humans than help us rebuild our own home. We're like second-class citizens. Have you seen the way they look at us?", completion = "But none of that matters. What matters is that you've seen your own Holy Light! You know where power truly comes from. You realize that having our own allies is much more... prudent. Special allies. Allies that, no matter the task, will obey till their last breath.\n\nAnd that's where I come in, &lt;name&gt;. I can train you in the beginnings of those special powers. Seek me out often and I will do what I can to teach you more spells.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3116] = {title = "Simple Sigil", objective = "Speak to Alyissia inside Aldrassil in Shadowglen.", description = "This sigil was given to me by a messenger from our warrior trainer, Alyissia. It seems Alyissia would have words with you when you have a moment. Read it and bring it to her afterwards.", progress = "You made it. I'm so glad.\n\nMuch has happened over the last few years, <name>: the creation of Teldrassil, the corruption of many of the forest creatures here and abroad, discovery of lands we thought lost to us like Feralas... so much, in so little time. But those are just some of the reasons we are here, the most important being to protect our kind from further evil.", completion = "Soon you will see others from different races in the boughs of our home--do not let it cause any prejudice within you. They are welcome. They will aid us when they can. Not all of them will be altruistic, but they should be granted some amount of trust.\n\nBut none of this matters now. Now we must focus on you, and how you can aid our people. I am here for that very purpose. I will train you in the ways of a &lt;class&gt; as you become stronger. Return to me whenever you wish and I will do what I can to aid you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3117] = {title = "Etched Sigil", objective = "Speak to Ayanna Everstride inside Aldrassil in Shadowglen.", description = "This sigil was given to me by a messenger from our hunter trainer, Ayanna. It seems Ayanna would have words with you when you have a moment. Read it and bring it to her afterwards.", progress = "You've arrived, and none too soon, <name>. Welcome to Shadowglen.\n\nI trust my sigil found you in good spirits and health?\n\nAs I said previously, I am here to train you as a <class>; to tame beasts to aid you in battle; to use a bow with unerring accuracy; to respect the lands which we call home and also the lands beyond.", completion = "As you experience what Shadowglen has to teach you, come see me--I will be able to help you understand more about your role as a &lt;class&gt; and what you are capable of.\n\nThese are dangerous times, &lt;name&gt;, do not take for granted the skill of your pets--there are things in this world more dangerous than you can imagine. Go with Elune and return to me again.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3118] = {title = "Encrypted Sigil", objective = "Speak to Frahun Shadewhisper inside Aldrassil in Shadowglen.", description = "This sigil was given to me by a messenger from our rogue trainer, Frahun. It seems Frahun would have words with you when you have a moment. Read it and bring it to him afterwards.", progress = "Hello, <name>. I'm glad you found me. I was thinking that perhaps you got lost on the way here.\n\nNothing really new has happened in Shadowglen since I sent you my sigil, but I'll leave all the information gathering to you. Speak to the rest of the people around Aldrassil if you'd like.", completion = "Until then, know that our kind are needed more than ever in this tenuous time. Peace with the other races can fail at any moment, and there is much talk about members of the Horde looking to sow even greater seeds of distrust. Remember that.\n\nAs you gain in power and feel more prepared, come back to me here and I will see about getting you some training. It's important that you know how to handle your weapon of choice, among other things.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3119] = {title = "Hallowed Sigil", objective = "Speak to Shanda inside Aldrassil in Shadowglen.", description = "This sigil was given to me by a messenger from our priest trainer, Shanda. It seems Shanda would have words with you when you have a moment. Read it and bring it to her afterwards.", progress = "It pleases me to see you've arrived so quickly, <name>. Welcome.\n\nAs you've probably heard, all of Teldrassil is stirring with the comings and goings of travelers. Even members of the Alliance have even been allowed access onto Teldrassil's boughs in order to meet with other Kaldorei who prepare for the adventures ahead.", completion = "Do not concern yourself with the world below Teldrassil for now. There will be time for that later. Go now and speak to the others in Shadowglen--they can tell you more about what events have transpired. Help them in any way you can, and anytime you feel you need more training, come back to me and I will teach you what I can.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3120] = {title = "Verdant Sigil", objective = "Speak to Mardant Strongoak inside Aldrassil in Shadowglen.", description = "This sigil was given to me by a messenger from our druid trainer, Mardant. It seems Mardant would have words with you when you have a moment. Read it and bring it to him afterwards.", progress = "Ah, young <class>. I see you're eager to continue your studies. Good.\n\nI wonder, have you spent much time in the Emerald Dream already? Perhaps you're not prepared for that yet... In time, I'm sure.\n\nBut until then, we should discuss other matters.", completion = "I will be your mentor and guide for now. It is my duty to teach you how to interpret not only what the spirits communicate to us, but also the complexities and secrets of the Emerald Dream.\n\nAs you learn and grow in power, you will learn more of our sleeping trance. But until then, return to me as often as you like and I will teach you what I can in the ways of our kind.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3121] = {title = "A Strange Request", objective = "Take the Shrunken Head to Xerash Fireblade at the Lariss Pavilion in Feralas.", description = "Xerash Fireblade, located at the Lariss Pavilion, north of Camp Mojache,  has what I need to get started here! He has mixed up a concoction that I need for my... well, you'll see.\n\nOff with you now -- to Xerash. Here, take this with you. It's a shrunken head that I promised Xerash in exchange for the herbs. It's the head of some poor dwarf I ventured across in the forest. I'm sure he will be pleased.", progress = "Yes?", completion = "I have been waiting for Uzer'i to deliver this...\n\nLet me give you the herb mixture I prepared for his... well, experiments...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3122] = {title = "Return to Witch Doctor Uzer'i", objective = "Deliver Xerash's Herb Pouch to Witch Doctor Uzer'i in Feralas.", description = "Here are the herbs, <name>. Take them to Witch Doctor Uzer'i.\n\nPlease let him know that I am satisfied with the shrunken head.", progress = "Have you spoken to Neeru?", completion = "This is just what I need to prepare the muisek vessel, &lt;name&gt;.  Soon we will see if my latest incantations prove to be as powerful as I had hoped.\n\nPlease, a moment. I must perform the ritual and apply the herbs.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3123] = {title = "Testing the Vessel", objective = "Kill 10 Ironfur Bears or Longtooth Runners, and use the Beast Muisek Vessel to shrink and capture the fallen beasts.\n\nBring 10 Beast Muiseks and the Beast Muisek Vessel to Witch Doctor Uzer'i in Feralas.", description = "This will be a test; both of the ritual I performed, and of your abilities. Take this vessel, <name>. With it, you will have the power to shrink and capture a creature inside of it.\n\nTravel to the wilderness east of here and look for beasts. The vicious, ironfur bears and longtooth runners are your targets, <name>. Kill them, and use the muisek vessel to shrink and capture them before their spirits can escape.", progress = "Were you able to capture the wildkin?\n\nIf you succeed, we will be ready to shrink and capture the muisek of creatures of Feralas.", completion = "Upon a violent death, the muisek of a creature may escape and seek revenge. Shrinking the creatures, as you did, &lt;name&gt;, prevents the muisek from escaping. Now we may use it as we please!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3124] = {title = "Hippogryph Muisek", objective = "Kill 10 Frayfeather Hippogryphs of any type, then use the Muisek Vessel to shrink and capture them.", description = "Since you have proven that you are both trustworthy and gifted with the ability to use the muisek vessel, I now wish you to capture another creature.\n\nHippogryphs have been loyal companions to the night elves for many years; their spirits are loyal and steadfast.\n\nYour task is to kill 10 frayfeather hippogryphs, and quickly, shrink and capture them with the vessel, so that their muisek may be preserved. You will find the hippogryphs in the High Wilderness, to the south of here.", progress = "Were you able to capture the hippogryphs?", completion = "After killing an animal, if we allowed the muisek to escape, it may take the form of an even greater creature. We would never be safe from its vengeance.\n\nThis is a dangerous job I have given you, &lt;name&gt;. Again, you have completed it well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3125] = {title = "Faerie Dragon Muisek", objective = "Kill 8 Sprite Darters or Sprite Dragons. Use the Muisek Vessel to shrink and capture the fallen Faerie Dragons.", description = "<name>, next I must have you capture a creature that in appearance, may look quite fragile, yet its powerful spirit is what we are truly after. The faerie dragons that I speak of have served the night elves as their allies. We must capture one so that the horde may benefit from this strength of spirit as well.\n\nHere is the muisek, <name>. Kill 8 sprite darters or sprite dragons, and capture their muisek. They may be found to the west of here.", progress = "Were you able to capture the muisek of the faerie dragons?", completion = "Thank you, &lt;name&gt;. Now the spiritual powers of the faerie dragon will be available to us.\n\nI hope you willing to perform another task for me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3126] = {title = "Treant Muisek", objective = "Kill 3 Wandering Forest Walkers. Use the Muisek Vessel to shrink and capture the fallen Treants.", description = "The wandering forest walkers that can be found meandering through the forest are our next target, <name>. Night elves have enlisted treants as allies to fight against the horde. Their movement may be slow, but their role as protectors is undeniable.\n\nSoon we will be able to use this power for our own benefit.\n\nFind 3 wandering forest walkers; kill them, and use the muisek vessel to shrink and capture them.", progress = "Were you able to capture the wandering forest walkers?", completion = "Thank you, &lt;name&gt;. Our muisek collection is almost complete.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3127] = {title = "Mountain Giant Muisek", objective = "Kill 7 Land Walkers or Cliff Giants. Use the Muisek Vessel to shrink and capture the fallen Mountain Giants.", description = "The last task I will require of you is to travel to the northwest and find the final enemy.\n\nThe mountain giants left the mountains to aid the night elves when the burning legion appeared in the world. You will know them by their massive size and the way the ground begins to shake as you travel along their rocky terrain.\n\nI am eager to harness power of that size. Kill 7 mountain giants, then use the muisek vessel to capture their powerful muisek.", progress = "Were you able to capture the mountain giants?", completion = "Just imagine the possibilities of what we now possess, &lt;name&gt;. Along with the materials that you have collected, I will be able to forever trap the muisek of these creatures into whatever I wish.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3128] = {title = "Natural Materials", objective = "Bring 2 Splintered Logs, 6 Encrusted Minerals, 20 pieces of Resilient Sinew, and 40 Metallic Fragments to Witch Doctor Uzer'i in Camp Mojache.", description = "I will need certain materials to complete my endeavor... You may do this alongside the other tasks I will give you.\n\nI'll need a splintered log from a treant of Feralas. Encrusted minerals, these can be found on the mountain giants and faerie dragons to the west. Also, find me some resilient sinew from the owlbeasts of the Hinterlands or hippogryphs of Feralas. Finally, I'll need a large amount of metallic fragments from any of these creatures I mentioned.", progress = "Were you able to collect the materials I need?", completion = "Excellent! These materials, combined with the muisek, should yield just the results we've been wanting.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3129] = {title = "Weapons of Spirit", objective = "Witch Doctor Uzer'i wants you to wait for a moment while he prepares the weapons.", description = "Imbuing the muisek into the weapons is a difficult process. Now that I have all of the required materials and the muisek of the creatures that you captured, I may begin. Please wait; I will return in a moment.", progress = nil, completion = "As promised, you have your choice, &lt;name&gt;. The muisek of the creatures has been forever sealed into the power of these weapons.\n\nYou may now wield their energy as your own. Use it well.", rewards = "You will be able to choose one of these rewards:\n\nForce of the HippogryphSpirit of the Faerie DragonStrength of the TreantWill of the Mountain Giant\n\nYou will also receive:\n\nStrength of the TreantForce of the HippogryphSpirit of the Faerie DragonWill of the Mountain Giant"}
MultiLanguageQuestData['en'][3130] = {title = "Against the Hatecrest", objective = "Report to Latronicus Moonspear in Feathermoon Stronghold.", description = "At this point, I am going to direct you to my second, Latronicus.  He's been keeping a close eye on the naga forces to date.  I'll assess the general situation here in regards to the naga; as much as I want to commit a full force to move against them, leaving the stronghold open to direct attack from the Horde - or worse - seems less than optimal.\n\nAnyway, Latronicus awaits.  Good work thus far, <name>.  Keep it up.\n\nYou're dismissed.", progress = nil, completion = "Excellent, &lt;name&gt; - I value a \"can do\" attitude in those who I work with.\n\nI've been tasked by General Feathermoon to address the naga in a direct manner.  My plans are two fold: one, we will weaken their forces both in number and in command, and two, we will uncover what they are up to in the ruins.  With your help, we'll counter the naga presence without sacrificing the general security of the stronghold.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3141] = {title = "Loramus", objective = "Listen to Loramus Thalipedes tell his story.", description = "So you wish to battle demons? You would do well to listen to my tale.", progress = "Do not interrupt me, <race>.", completion = "So be it...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3161] = {title = "Gahz'ridian", objective = "Marvon Rivetseeker in Tanaris wants you to collect 30 Gahz'ridian Ornaments.", description = "<name>, I'm a scientist, but also a treasure hunter at heart!\n\nLong ago, when trolls used to occupy this land, they created large amounts of ornaments modeled after Gahz'rilla, a hydra they worshipped as a deity. These ornaments are carved out of an element that I call \"Gahz'ridian,\" after the hydra god.\n\nI did find some myself, but I'd like to have some more to study -- maybe you can find some?\n\nI even invented a detector that makes finding the Gahz'ridian a snap! Just put it on, and the search begins!", progress = "Are you having any trouble?\n\nYou can find Gahz'ridian just about anywhere in Tanaris, <name>, so keep looking!", completion = "Perfect; these ornaments are perfect for my studies. Thanks so much for the help, &lt;name&gt;.\n\nOh, can I get my helmet back?", rewards = "You will be able to choose one of these rewards:\n\nSurveyor's TunicStaff of Lore\n\nYou will also receive:\n\nStaff of LoreSurveyor's Tunic"}
MultiLanguageQuestData['en'][3181] = {title = "The Horn of the Beast", objective = "Take Margol's Gigantic Horn to Mountaineer Pebblebitty.", description = "The gigantic horn has numerous scratches and cracks. An unusual metal object is lodged into the rough surface.\n\nUpon further examination, you notice that the metal is actually a broken axe head. On the metal, the following words are etched:\n\nProperty of Mountaineer Pebblebitty.\n\nWhen you try and dislodge the broken axe head, it shatters into a million pieces.\n\nWoops!", progress = "No, I will not open the gate.", completion = "What have you got there? A fake obviously!\n\nI've been face to face with Margol and I know for a fact that her horn is at least eight times larger than the one you've got in your hands, &lt;name&gt;. You probably got that off of a stormsnout in the Barrens. No sir, you can't fool Pebblebitty!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3182] = {title = "Proof of Deed", objective = "Take Margol's Gigantic Horn to Curator Thorius in Ironforge.", description = "You expect me to believe a story like that? The real horn would have had my broken axe head still lodged into its surface.\n\nListen, take that obvious fake to Curator Thorius in Ironforge. If he can validate your claim, you will receive a proof of deed. Bring that proof back to me and I'll give you the key to the Searing Gorge.\n\nGet going!", progress = "Why hello there young man. Would you like a tour of the museum?", completion = "What's this?\n\nOh my, I don't believe it! Do you realize what you've got here, &lt;race&gt;? This is the horn of Margol the Rager! Margol, the bane of every archaeologist that ever set foot in the Searing Gorge.\n\nMay I keep it?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3201] = {title = "At Last!", objective = "Take the Proof of Deed back to Mountaineer Pebblebitty.", description = "I can't believe Pebblebitty doubted the authenticity of the horn. Between you and me, I think she's just jealous. I know she really wanted to kill that beast herself, what with the 'incident' and all.\n\nSo you need a proof of deed? After the contribution you just made to the museum, it won't be a problem.\n\n<Curator Thorius begins to fill out a large document.>\n\nThere we go! You can take that back to Pebblebitty.", progress = "I don't believe it.", completion = "I don't know how someone as weak as you overcame Margol, but a deal is a deal. Here is the key.\n\nIf anything happens to you after this, it will be your own fault.", rewards = "You will receive:\n\nKey to Searing Gorge"}
MultiLanguageQuestData['en'][3221] = {title = "Speak with Renferrel", objective = "Speak with Apothecary Renferrel at the Sepulcher.", description = "While you were out helping our deathstalkers, Apothecary Renferrel sent you a summons.  He did not give me details, but he wanted to speak with you about the wolf hearts you had given him.", progress = nil, completion = "Ah, very good.  There is a matter regarding the wolf hearts you brought to me earlier that demands our attention.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3281] = {title = "Stolen Silver", objective = "Bring the Stolen Silver to Gazrog in the Crossroads.", description = "You may have killed the raptors, but the silver they stole must be recovered!  I have reports that the raptors have a large grouping of nests south of Ratchet, known as the Raptor Grounds.  It is likely that they brought our stolen silver there.\n\nGo to this raptor haven and search for the stolen silver.  When you find it, return it to me.", progress = "Do you have the silver?", completion = "Aha!  So the raptors did hide the silver at their lair.  It's hard to believe these beasts would have the desire for silver.  Perhaps the stories of their intelligence are not as far from the mark as I thought!\n\nThank you, &lt;name&gt;.  Take this as a reward for your service to us, and know that the guards of the crossroads owe their next month's pay to you.", rewards = "You will be able to choose one of these rewards:\n\nRambling BootsSettler's Leggings\n\nYou will also receive:\n\nSettler's LeggingsRambling Boots"}
MultiLanguageQuestData['en'][3301] = {title = "Mura Runetotem", objective = "Speak with Mura Runetotem at the Sepulcher in Silverpine Forest.", description = "My clanmate, Mura Runetotem, traveled to Silverpine so that she might aid our undead allies.  Silverpine is an ailing forest, a dying forest, and it was Mura's hope to bring it new life.  Perhaps the strange life found here in the Barrens can help her work in Silverpine.\n\nTake a sample of the shells you gathered, and bring it to Mura in Silverpine.  She is staying at the Sepulcher.  With luck, studying the shell will give her the insight she needs to heal that dying place.", progress = "I can smell the dust of the Barrens on you, <class>.  You have traveled far.", completion = "Ah, what is this?  This shell has an inner glow, as if it still pulses with life.  Amazing!  I must study it further.\n\nThank you, &lt;name&gt;.  With luck, this shell will hold a secret I can use to aid the poor land of Silverpine.", rewards = "You will be able to choose one of these rewards:\n\nShield of Inner GlowBelt of Unwanted AidJackseed BeltSower's Cloak\n\nYou will also receive:\n\nJackseed BeltSower's CloakShield of Inner GlowBelt of Unwanted Aid"}
MultiLanguageQuestData['en'][3321] = {title = "Did You Lose This?", objective = "Wait for Trenton to finish his work.", description = "You have done much for the Order, <name>. The sheer dedication it takes to get this far would have turned away any ordinary person. There is no doubt in my mind, or in the mind of Galvan, that you are one of us.\n\nWhich is why I think you deserve a little reward. It is nothing really, just a trinket. You may be familiar with its properties, as I do believe it is what brought you to us in the first place.", progress = "Today we finalize our celebration of your commitment to the Order.", completion = "Rise and be recognized, &lt;name&gt;, blacksmith of the Mithril Order.", rewards = "You will receive:\n\nGlimmering Mithril Insignia"}
MultiLanguageQuestData['en'][3341] = {title = "Bring the End", objective = "Andrew Brownell wants you to kill Amnennar the Coldbringer and return his skull.", description = "In the Barrens lies a horrid mess of tangled vines called Razorfen Downs. While our first observations of this place revealed little threat, our recent findings are much more serious...\n\nThe quilboar of Razorfen Downs have aligned themselves with the Scourge. A Lich named Amnennar the Coldbringer rules them now, using the power of his massive consciousness to control their every move.\n\nAmnennar has a direct telepathic link to Ner'zhul; we must sever this bond, <name>. An end must come to the Coldbringer.", progress = "This matter is of utmost importance, <name>. We must stop any attempt by the Scourge to bolster their ranks.", completion = "The loyalty of a Lich is unswerving, &lt;name&gt;. Let them know that such loyalty will only bring them destruction.", rewards = "You will receive:\n\nVanquisher's SwordAmberglow Talisman"}
MultiLanguageQuestData['en'][3361] = {title = "A Refugee's Quandary", objective = "Obtain Felix's Box, Felix's Chest and Felix's Bucket of Bolts.", description = "I was on my way to join my fellow gnomes at Gnomeregan, but then it all went so horribly wrong!\n\nI left Anvilmar, bags packed and wading through waist-deep snow.  Then we had this ridiculous earthquake, and I got all turned around.  I ended up here, and what's worse: the trolls stole all my stuff!\n\n<name>, I've obviously proven myself to be quite incompetent over the last day and a half.  Would you mind infiltrating the troll camps southwest of here and returning my stuff to me?", progress = "Oh goodness <name>, this town is not well suited for the likes of me.  There are as many nasty creatures here as there were in Gnomeregan before the accident!\n\nDo you have my belongings?  If you don't, then who knows what the trolls have done with them now...", completion = "Huzzah, you've found them!  You're an absolute savior, my friend.  Here, it's not much, but it's something for the trouble I've put you through!  Thank you!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3362] = {title = "Thistleshrub Valley", objective = "Tran'rek in Gadgetzan wants you to kill 8 Gnarled Thistleshrubs and 8 Thistleshrub Rootshapers.", description = "Have you ever seen Thistleshrub Valley? It's a mighty dangerous place, <name>.\n\nThose strange beasts there, I don't trust them for a minute! Gnarled thistleshrubs and thistleshrub rootshapers, that's what I think they were called...\n\nAnyhow, I want to get into the valley, but with so many of those thistleshrubs around, there's no way I'm going back there. But here's where you come in -- if you clear some of them out, I just might think about going back. What do you think, <name>? Help me out?", progress = nil, completion = "They're that big? I might have to rethink my plan...\n\nBut you did hold up your end of the bargain, so here's what I promised.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3363] = {title = "Corrupted Songflower", objective = "You have found a sickly, corrupted version of what appears to be a songflower plant.  A pungent, unhealthy odor emanates from the plant.  It desperately needs some sort of attention if it is to be turned back to normal.", description = nil, progress = "You have found a sickly, corrupted version of what appears to be a songflower plant.  A pungent, unhealthy odor emanates from the plant.  It desperately needs some sort of attention if it is to be turned back to normal.", completion = "You apply some Cenarion plant salve to the songflower.  It immediately begins to shed its corrupted form, blossoming into a vibrant and healthy plant.", rewards = nil}
MultiLanguageQuestData['en'][3364] = {title = "Scalding Mornbrew Delivery", objective = "Take a Scalding Mornbrew to Durnan Furcutter inside Anvilmar before it gets cold in five minutes!", description = "Gah!  I was supposed to get this delicious scalding mornbrew to Durnan Furcutter inside Anvilmar a while ago now, but I had to deliver one to Grelin here first.  I'll never make it to Anvilmar before the brew runs cold!\n\nYou look fast.  Maybe you can make it.  This cup will only stay hot for five more minutes, and Durnan didn't order \"chilly\" mornbrew, so get going.  Anvilmar is to the northeast, a settlement dug into the mountain.\n\nThanks, <name>, and don't forget to bring me back my mug!", progress = "Aye, I'm Durnan Furcutter.  You have something for me?", completion = "Ah good, now this will hit the spot.  Allow me to take a small break while I enjoy this scalding mornbrew!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3365] = {title = "Bring Back the Mug", objective = "Return Nori's Mug to Nori Pridedrift in Coldridge Valley.", description = "Now that hit the spot!  Nothing like a piping hot - nay, SCALDING mornbrew on a cold winter's day to warm your cackles of yer soul.\n\nHere ya go <name> - be a pal and take this empty mug back to Nori for me, would ya now.", progress = "I trust the scalding mornbrew got to Durnan on time!  Did you remember to bring me back my mug?", completion = "Excellent, &lt;name&gt;!  You'd be surprised how many couriers I meet who forget to do something as simple as bring back the mug.  Mugs don't grow on trees, or so they tell me!\n\nHere's a little something for the effort.  Thanks again for your help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3366] = {title = "The Glowing Shard", objective = "Travel to Ratchet to find the meaning behind the Nightmare Shard.", description = "The shard is a brilliant green, and although solid, what looks like smoke swirls just below the surface. You can't help staring into the depths of the crystal; at the same time, you know there is something very disturbing about it.\n\nMaybe you should see if anyone in Ratchet can tell you more about this strange shard.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3367] = {title = "Suntara Stones", objective = "Help Dorius get back to Ironforge.", description = "<Dorius groans.>\n\nI'm badly injured, <race>. Feel... light headed... World spinning... Bleeding... internally.\n\nI must get back to Ironforge. Help me, <name>.", progress = "I'm not going to make it...", completion = "This letter was dropped by Dorius when he was shot.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3368] = {title = "Suntara Stones", objective = "Take the Singed Letter to Thorius in Ironforge. He is in the Hall of Explorers.", description = "Brother,\n\nIf you are reading this letter, I am no more. How it got to you, I do not know, but thank and reward the ones responsible.\n\nAbout the stones: They exist and the Dark Irons have them in their possession. Their leader, Lathoric the Black, is using the power of the stones to enslave my excavation team. They were taken to the cauldron. Their minds are twisted, working night and day to complete something called Obsidion.\n\nHelp them, brother. It is the final wish of a dead man.\n\n-Dorius", progress = "<Thorius sobs.>", completion = "&lt;Thorius wipes his face dry.&gt;\n\nIn the name of the Light, he will have his wish. This I vow.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3369] = {title = "In Nightmares", objective = "Bring the Nightmare Shard to Hamuul Runetotem on Elder Rise.", description = "This shard holds great secrets; it is the pure essence of the Emerald Dream. However, what I see in this shard is not a dream; one would call this sort of a vision a nightmare.\n\nI do not wish to alarm you, <name>, but I think it is best if you deliver this shard into the hands of a wise druid as soon as you can.\n\nHamuul Runetotem on Elder Rise is who you need to find. Head to Thunder Bluff. I cannot say more.", progress = "May I help you with something?", completion = "Falla sent you to me? Well now, let's see that shard that you say she was so hesitant to talk about...\n\n&lt;Hamuul peers into the shard&gt;\n\nOh... I didn't... Well.\n\n&lt;name&gt;, thank you for delivering this to me. It isn't wise to speak of things such as this, though, I advise you. These are matters that you should not concern yourself with.\n\nLet's just say that things in the Emerald Dream are not as we thought...\n\nPerhaps in the future, our paths may cross again.", rewards = "You will be able to choose one of these rewards:\n\nTalbar MantleQuagmire Galoshes\n\nYou will also receive:\n\nTalbar MantleQuagmire Galoshes"}
MultiLanguageQuestData['en'][3370] = {title = "In Nightmares", objective = "Bring the Nightmare Shard to Mathrengyl Bearwalker in Darnassus.", description = "This shard holds great secrets; it is the pure essence of the Emerald Dream. However, what I see in this shard is not a dream; one would call this sort of a vision a nightmare.\n\nI do not wish to alarm you, <name>, but I think it is best if you deliver this shard into the hands of a wise druid as soon as you can... \n\nMathrengyl Bearwalker in the Cenarion Circle is who you need to find. Head to Darnassus. I cannot say more.", progress = "May I help you with something?", completion = "Falla sent you to me? Well now, let's see that shard that you say she was so hesitant to talk about...\n\n&lt;Mathrengyl peers into the shard&gt;\n\nOh... I didn't... Well.\n\n&lt;name&gt;, thank you for delivering this to me. It isn't wise to speak of things such as this, though, I advise you. These are matters that the Cenarion druids alone must attend to.\n\nLet's just say that things in the Emerald Dream are not as we thought...\n\nPerhaps in the future, our paths may cross again.", rewards = "You will be able to choose one of these rewards:\n\nTalbar MantleQuagmire Galoshes\n\nYou will also receive:\n\nTalbar MantleQuagmire Galoshes"}
MultiLanguageQuestData['en'][3371] = {title = "Dwarven Justice", objective = "Return to the Searing Gorge and find Dorius's archaeology unit.", description = "There is an empty, vacuous hole, where my heart used to be, <name>. The loss of Dorius is not one that I will soon recover from. I must see his final wish through - the perpetrators of this cold blooded murder must be brought to justice.\n\nReturn to the Searing Gorge and fulfill his last request: Free his men. The Dark Iron dwarves force their slaves to work in a sweltering mine called the Slag Pits. Search there for Dorius' men.", progress = nil, completion = "Forget about me, help the others.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3372] = {title = "Release Them", objective = "Find the Mysterious Artifact being guarded by the Twilight's Hammer Idolaters in the northwest quadrant of the Searing Gorge and bring it to the Altar of Suntara in the Slag Pit.", description = "Release them, <race>. Even after their bodies give out, the power of the Suntara forces them to complete their tasks.\n\nThe altar of Suntara is the key. Go northwest; in the hills above the cave... Twilight's Hammer guard a relic. Retrieve it and place it on the altar of Suntara.\n\n<The dying archaeologist collapses.>", progress = "The altar is empty.", completion = "You place the mysterious artifact on the altar of Suntara.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3373] = {title = "The Essence of Eranikus", objective = "Place the Essence of Eranikus in the Essence Font located in this lair in the Sunken Temple.", description = "As you touch the gem, a deep voice resonates in your mind.\n\n\"Mortal, heed this plea.  I am Eranikus of the Green Dragonflight, keeper of this accursed temple.  My charge to ensure that the trolls never again bring forth their abomination of a god has for now ended in failure.  As I imbue this gem with part of my essence, I sense my grip on the Dream twisting into chaos.  Please - place this gem into the essence font in my lair, and let our magic there purge the taint from my psyche so that I may rest.\"", progress = "As you near the essence font that Eranikus told you of, his voice once again touches your mind.\n\n\"Yes mortal, this essence font will redeem what untainted element of my psyche remains imbued in this gem.  Place the gem inside the font, and let the magic of the Green Dragonflight cleanse the corruption and taint from my being.  Only then will I find true release, and only then will the Dragonflight be able to reassert their stewardship over the Atal'ai.\"", completion = "You place the gem inside the essence font.\n\n\"Thank you mortal, you have - no... this, this cannot be! No!  The corruption of this accursed god even taints the sanctity of a Green Dragonflight essence font!  No please, I feel my essence ripping from me!  THE PAIN!  I feel the grip of an eternal nightmare taking hold on me...\"\n\n\"Mortal, I implore you!  Find one of the Green Dragonflight to stop this... help me... I am chained in darkness... forever in agony... please do not torture...\"", rewards = "You will receive:\n\nChained Essence of Eranikus"}
MultiLanguageQuestData['en'][3374] = {title = "The Essence of Eranikus", objective = "Bring the Oathstone of Ysera's Dragonflight and the Chained Essence of Eranikus to Itharius in the Swamp of Sorrows. It is there that you will make your choice to aid Ysera's Dragonflight or not.", description = "You engage the Oathstone, and Itharius speaks directly to your mind through the stone.\n\n\"By accepting the charge placed in this Oathstone, you agree to aid my cause and the cause of Ysera's Dragonflight in redeeming the corrupted soul of Eranikus.  The first sacrifice, one of many you and I will no doubt make, will be to relinquish the gem to me that has chained what free-willed part of Eranikus' psyche remains.\"\n\n\"Do this <name>, and we will work together to redeem a soul worthy of redemption.\"", progress = "Here we are <name>, at yet another crossroads.  The time has come to make another choice.  What choice do you make, mortal?", completion = "You have made your choice, and so it begins.  Your choices have been, to date, what I would consider to be the correct ones; your actions and deeds henceforth will determine whether this is to continue.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3375] = {title = "Replacement Phial", objective = "Bring a Mana Potion, Coal, and Sweet Nectar to Talvash del Kissel in Ironforge to get a replacement for Talvash's Phial of Scrying.", description = "Um... you need another phial of scrying?  You're kidding, right?  What did you do with the first one?!  We have a lot of work ahead of us here, <race>.  Those phials don't grow on trees!  Actually, I wish they did, because I'd go there and pick one off since I don't have another one!!\n\nin order to make you one, I need the following: a mana potion, a piece of coal, and some sweet nectar.  Don't ask why, just bring me what I ask and I'll make you a new one.", progress = "To make another phial I need a mana potion, a piece of coal, and some sweet nectar.\n\nThat, and a whole lotta patience apparently.", completion = "The mighty adventurer delivers.  Hooray for me.  By the way, I lied - I had another phial.  Ungh, take it.\n\nWell, what did you expect?!  \"Oh, here, have another one!  I'm just some goofball who has nothing better to do than hand out magical communication devices to adventurers!\"  Rest assured though, what you have given to me will be enough make you another phial when you lose that too.\n\nPlease prove me wrong and don't lose the new one, okay?", rewards = "You will receive:\n\nTalvash's Phial of Scrying"}
MultiLanguageQuestData['en'][3376] = {title = "Break Sharptusk!", objective = "Bring the head of Chief Sharptusk Thornmantle to Brave Windfeather in Red Cloud Mesa.", description = "<name> - I have heard of you, newcomer.  Perhaps it is you that will help us, where others have failed.\n\nWe tauren have carved a home out of this land, but not without a cost.  The Bristleback quilboars of Brambleblade Ravine, led by Chief Sharptusk Thornmantle, have made our lives difficult with their continued war against us.  I charge you to bring me the chief's head!\n\nHe will be found in the ravine to the east in their makeshift village.", progress = "Sharptusk will trouble us no more once you have brought me proof of his death.  It is his head that I seek, <name>.\n\nWe <race> live for the hunt, and there is no greater hunt than against one that is cunning enough to perhaps hunt us back.  If you are successful in this task, young one, you will start to learn what I mean.", completion = "Justice has been served on this day by your swift actions, &lt;name&gt;.  Let this deed serve as a warning to all who would threaten our home.\n\nYou have earned this reward to help you on your sojourn, young &lt;class&gt;.", rewards = "You will be able to choose one of these rewards:\n\nPainted Chain LeggingsNomadic Gloves\n\nYou will also receive:\n\nPainted Chain LeggingsNomadic Gloves"}
MultiLanguageQuestData['en'][3377] = {title = "Prayer to Elune", objective = "Hear Zamael tell his tale.", description = "Will you assist me, mortal? Hear my tale.", progress = "Allow me to finish my story.", completion = "I have accepted my fate here in this cage, but the prayer must be found.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3378] = {title = "Prayer to Elune", objective = "Find the Prayer to Elune and take it to Astarii Starseeker in Darnassus.", description = "Will you assist me, mortal? Will you find the prayer to Elune?\n\nAs I stated, the prayer was etched onto a golden tablet. One of these idol worshipping scoundrels must have it on their person.\n\nIf you do recover my prayer, take it to Astarii Starseeker in Darnassus. It matters little that my faith has been rekindled after the countless malevolent actions that I have taken against this world and its inhabitants, but my prayer must be heard. Absolution is the last thing I expect.", progress = "What brings you to the Temple of the Moon, <name>?", completion = "Elune smiles upon you this eve, &lt;name&gt;. You have returned a lost soul to her. Please accept this as a token of our gratitude.", rewards = "You will be able to choose one of these rewards:\n\nKaylari ShouldersRunesteel Vambraces\n\nYou will also receive:\n\nKaylari ShouldersRunesteel Vambraces"}
MultiLanguageQuestData['en'][3379] = {title = "Shadoweaver", objective = "Kill the group of Shadow Silk Poachers that wander the Searing Gorge. Nilith has reason to believe that there are five of them that need to be exterminated. Return to Nilith in the Searing Gorge when this task is complete.", description = "The spiders of the Searing Gorge are an invaluable source of shadow silk. As you know, shadow silk is highly sought after by the artisans of our trade.\n\nRecently, a group of poachers has encroached upon these lands, carelessly slaying spiders en masse without so much as a thought as to the long term effect of their actions. The first task I ask of you, then, is a simple one: Find them... and end them.\n\nBegin your search to the north.\n\nIf you require assistance, speak with Raze.", progress = "What information do you have?", completion = "Excellent work, &lt;name&gt;.\n\nI am sure that this is a piece of shadoweave that you have not yet seen.", rewards = "You will receive:\n\nShadowy Bracers"}
MultiLanguageQuestData['en'][3380] = {title = "The Sunken Temple", objective = "Find Marvon Rivetseeker in Tanaris.", description = "There are restless spirits in this world, <name>. There are spirits that have been tainted by their isolation, bound to an ancient evil...\n\nI have heard of a place that lies deep below the surface of the earth -- banished there by powers greater than I have ever seen.\n\nIf you wish to learn more of this place; the Sunken Temple, seek out a goblin named Marvon Rivetseeker. He has studied many ancient areas of the world, and was last known to have left his home in Ratchet to study the troll ruins in Tanaris.", progress = nil, completion = "Yes, the Sunken Temple, I can say that I have seen it with my own eyes. Perhaps you'd like to hear more about it?\n\nYou look like the adventurous type -- I know things that may intrigue you...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3381] = {title = "A Meeting with the Master", objective = "Bring 2 Undamaged Hippogryph Feathers to Sanath Lim-yo in Azshara if you wish to speak to his master.", description = "Ah, a young <race> come to speak to Sanath. What a wonderful day! I am so honored to have you grace me with your presence. Thank you!\n\nPlease... do not be so arrogant to assume my sarcasm was a compliment. Let us get one thing straight: I don't like you. But this little conversation doesn't have anything to do with us--it has to do with my master.\n\nBring me a couple hippogryph feathers for my arrows and I'll give you leave to see him. He's asked that I send adventurers to him if they proved worthy enough.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3382] = {title = "A Crew Under Fire", objective = "Defend Captain Vanessa Beltis, her crew and the Horizon Scout's passengers against the naga attack. Captain Vanessa Beltis must survive.", description = "We were just off the coast looking for a safe haven to make anchor. The sun hadn't been down for more than an hour when they attacked... those damned naga!\n\nI'm not sure what they were looking for, but it's clear they didn't find it--they've already come back once. A couple of my scouts are on watch at the entrance of the valley to give us fair warning when the next attack comes.\n\nI'm sorry you've come along now, <name>, but it's out of my hands.\n\nAre you ready for the fight of your life?", progress = "This is going to be a tough battle...", completion = "You've done it! Thank you! Surely this was one of the most brutal battles I've ever taken part in. I can't thank you enough.\n\nI only wish more of my crew could have lived through this trial.\n\nI would ask you to speak to any surviving passengers from the Horizon Scout. Some of them had business in the area, and may have a request or two of you if you're willing. Again, thank you for all your help.", rewards = nil}
MultiLanguageQuestData['en'][3385] = {title = "The Undermarket", objective = "Slay Trade Master Kovic and his minion Clunk. Retrieve the Trader's Satchel from his corpse and return it to Nilith.", description = "They call themselves the Undermarket: Cutthroat traders that will sell, move, trade and do just about anything for the right price.\n\nIt gets worse, <name>. They have set up a base of operations here in the Searing Gorge. Trade Master Kovic is heading up the operation and has close ties with the Dark Iron dwarves of the region.\n\nWe must strike hard and send a message to their leadership. Slay Trade Master Kovic and his minion Clunk. Bring back his trader's satchel when the job is done.\n\nTo the Cauldron!", progress = "The Trade Master still lives?", completion = "You have struck a decisive blow against the Undermarket. Their leaders will think twice before sending more cronies into the gorge.\n\nOh, and I also found nothing of use in the trader's satchel. You may keep whatever you find inside.", rewards = "You will receive:\n\nShadowy BeltKovic's Trading Satchel"}
MultiLanguageQuestData['en'][3402] = {title = "The Undermarket", objective = "Speak with Vizzklick in Gadgetzan.", description = "I want you to personally deliver the news of Kovic's defeat to Vizzklick in Gadgetzan. He will be so happy to hear that Kovic is dead that I'm certain he'll give you some grand reward.", progress = nil, completion = "Kovic slain??! This is a glorious day, &lt;name&gt;! For years that scoundrel has been running shady undermarket trades, undercutting honest, hard working traders all over the world.\n\nYou deserve a fine reward for this accomplishment! And a fine reward you shall have!", rewards = "You will receive:\n\nPattern: Shadoweave Mask"}
MultiLanguageQuestData['en'][3421] = {title = "Return Trip", objective = "I will return you to Sanath's camp now.\n\nDo not mind his bad manners--he is rude to everyone save for the master. Perhaps he shall learn his lesson one day.", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][3441] = {title = "Divine Retribution", objective = "Listen as Velarok Windblade tells his story.", description = "Hear my tale, adventurer.", progress = "Allow me to finish mo... <race>.", completion = "Have you heard enough? Are you prepared to act?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3442] = {title = "The Flawless Flame", objective = "Collect 4 Hearts of Flame and 4 globes of Golem Oil and return the items to Velarok Windblade.", description = "You have made the right decision, <name>.\n\nWe must strike where we will do the most damage: the four sentry towers.\n\nWith the four towers in flames, we can initiate an offensive before they have time to react.\n\nYou will need the proper tool to set the towers ablaze. To make the tool requires some materials.\n\nBring me four hearts of flame and four golem oil and I shall craft the torch of flawless flame.\n\nThe golems and elementals in these lands should be your first target.", progress = "Have you collected the materials?", completion = "Well done, &lt;name&gt;. We are almost ready.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3443] = {title = "Forging the Shaft", objective = "Bring 8 Thorium Plated Daggers to Velarok Windblade.", description = "To hold the flawless flame, we will need a shaft and a casing. You must first find a suitable shaft.\n\nThe Dark Iron taskmasters and slavers of the cauldron use weapons of enchanted thorium, an extremely sturdy alloy. If you bring me eight thorium plated daggers, I can break the alloy down and reforge a shaft.", progress = "Eight, <name>. I need eight!", completion = "You're an exceptional laborer, &lt;name&gt;. Have you ever considered a change of vocation? Perhaps a detective? Junk collector? Oh, I know, one of those silly gnomes that crawl across the beaches of Azeroth with their metal detecting contraptions, looking for lost treasure. Yes, that would be an ideal position for you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3444] = {title = "The Stone Circle", objective = "Retrieve the Stone Circle from Marvon Rivetseeker's workshop in Ratchet.", description = "I once entered the foreboding chambers of the Sunken Temple. The evil in that place penetrates all that enter; I barely managed to find my way out, wading through the ooze that now covers the floors. All I can remember is stumbling through a large circular room, filled with serpent statues...\n\nRecently, I discovered a round stone that appeared to have the same serpent symbol imprinted on it. I had it packed up and shipped to my workshop in Ratchet. Retrieve it, and I might be able to tell you more.", progress = "Ratchet is not far from here, <name>. The journey shouldn't take long.", completion = "Yes... This is the stone.\n\nIt's all coming back to me now, &lt;name&gt;...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3445] = {title = "The Sunken Temple", objective = "Find Marvon Rivetseeker in Tanaris.", description = "I have heard of a place that lies deep below the surface of the earth -- banished there by powers greater than I have ever seen.\n\nIf you wish to learn more of this place; the Sunken Temple, seek out a goblin named Marvon Rivetseeker. Much like Troyas and I, he has studied many ancient areas of the world. He was last known to have left his home in Ratchet to study the troll ruins in Tanaris.\n\nGood luck finding him; he hasn't been heard from in some time.", progress = nil, completion = "Yes, the Sunken Temple, I can say that I have seen it with my own eyes. Perhaps you'd like to hear more about it?\n\nYou look like the adventurous type -- I know things that may intrigue you...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3446] = {title = "Into the Depths", objective = "Find the Altar of Hakkar in the Sunken Temple in Swamp of Sorrows.", description = "Inside the temple, I found a circular room with six balconies, each one with a serpent statue on the edge. Curious, I pushed one of them to see what would happen, and it was a trap! I nearly fell to my death from the explosion. Laying there on the ledge, I looked down and noticed that there was another statue at the base of the room; an altar of sorts... Hakkar, I think it was called.\n\nI think that this altar is the secret -- you must bring this token to the altar in the Sunken Temple.", progress = "Upon examining the statue, you notice a depression in its side, just the size of the token that Marvon gave you...", completion = "You push the stone circle into the opening, and you hear it lock into place.\n\nNow that the stone is in place, you may continue... but what should you do next?\n\nPerhaps you should examine this altar further...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3447] = {title = "Secret of the Circle", objective = "Travel into the Sunken Temple and discover the secret hidden in the circle of statues.", description = "My memories are cloudy, but I will tell you what I can. The circle of statues in the Sunken Temple, while dangerous, I believe that they hold the secret to unlock an even greater treasure.\n\nFrom the main altar, I was able to activate a series of lights. I think that if you can uncover what these lights mean, you might be able to unlock whatever secrets are hiding in this room.\n\nI warn you though, <name>. Great evil lies in the temple. It's likely that anything valuable will be fervently guarded...", progress = nil, completion = "The eye of the idol glitters brightly even in the half-darkness of the temple. Its transparency reveals something shiny behind it. Sliding it to the side, you reach in and grasp what lies inside the statue.\n\nThe Atal'ai treasure is now yours.", rewards = "You will receive:\n\nHakkari Urn"}
MultiLanguageQuestData['en'][3448] = {title = "Passing the Burden", objective = "Speak to Tymor in Ironforge.", description = "I've recently been handed the responsibility of investigating Azshara--a once beautiful area the elves called home. This would be back when they practiced magic. It's now a more dangerous place than it is beautiful, but that doesn't stop us from turning over every stone for answers to our past.\n\nA companion of mine named Tymor offered to help me investigate the area since he takes a particular interest in such things.\n\nHe owns a small place to the right of the Hall of Mysteries here in the city.", progress = nil, completion = "Ah, Karnik sent you, did he? I expected to hear from him soon. I've discovered such wonderful things about Azshara.. I know night elves have incredible life spans, but everyone forgets some of the more... unfortunate events in their lives sometimes. That's not meant as a criticism, just an observation.\n\nLong ago, there were cities created by the elves filled with knowledge about magic and other lost arts. Being a student of such things, I started my investigation. What I found was quite thrilling.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3449] = {title = "Arcane Runes", objective = "Using the Drawing Kit, make rubbings of the Rune of Beth'Amara, the Rune of Jin'yael, the Rune of Markri, and the Rune of Sael'hai before heading to the small island off of the southern peninsula of Azshara and signaling Pilot Xiggs Fuselighter to pick them up.", description = "Magic was once as revered as Elune herself to some elves. Some of their most powerful mages created runes and tablets citing rules of the arcane and insights into their findings. They would leave these for all to ponder in public places.\n\nI would very much like rubbings of these runes from the Ruins of Eldarath. I have a kit for you to make the rubbings with, but it will be up to you to find them. Be careful though, the Explorer's League isn't the only one interested in Eldarath.", progress = "Well, well, well, glad to see you made it out here, <name>. Did you get the rubbings for Tymor?\n\nAs dangerous as this place is, there hasn't been too much action along the coast. That might be on account of the naga swimming underwater, but that's not my problem... I patrol the skies.", completion = "Good to see you safe and sound, &lt;name&gt;. I hope things weren't too tough for you.\n\nI'll get these to Tymor right away. He'll be thrilled to take a look at these things.\n\nGo ahead and toss the flare gun... probably won't be any good to you anymore anyway, and I already got a new one.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3450] = {title = "An Easy Pickup", objective = "Speak to Xiggs Fuselighter in Ironforge.", description = "I want the rubbings delivered to my tower, but there's no need to have you go all the way there. I'll just have them air-lifted out of Azshara.\n\nXiggs Fuselighter owes me a favor or two and will be in the area soon--he's signed on to patrol the coast. Speak to him before you leave. He can give you a flare gun to signal him with. When you have the rubbings, just head to wherever he tells you and then give them to him so he can get them to my tower safely. He should be in the hangar in the Military Ward.", progress = nil, completion = "What can I do for you, &lt;name&gt;? Kinda busy at the moment preparing my ship for a long trip. I just came over to see some of the tank pilots--I need some wendigo manes to line my cockpit and they usually have extra.\n\nI can give you a minute if you're brief... one of the boys just took off to Steelgrill's Depot to see if the pilots down there have extra manes for me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3451] = {title = "Signal for Pickup", objective = "Speak to Xiggs Fuselighter and get a Standard Issue Flare Gun from him in Ironforge.", description = "Ah, so Tymor sent you, huh? Yeah, I owe him a favor or two. What's that? Why, that little devil. Yeah, I can help him out with that. So you'll need a flare gun and a location... easy enough.\n\nThere's a small island off the southern peninsula of Azshara that we've made a landing pad on. You take this flare gun, and use it there. I'll see your signal and come by to pick up this... whatever it is he wants.", progress = nil, completion = "Here's my standard issue flare gun, and be patient after you fire off the gun--there are only a couple charges in one of these, and it might take me a minute to get to you depending on how far out to sea I am. Just look out to sea after you fire off the flare.", rewards = "You will receive:\n\nStandard Issue Flare Gun"}
MultiLanguageQuestData['en'][3452] = {title = "The Flame's Casing", objective = "Find and return a Symbol of Ragnaros to Velarok Windblade.", description = "We need one final piece to form the torch.\n\nIn the mountains to the northwest you will find a large encampment of Twilight's Hammer. It is rumored that they carry symbols and idols that pay homage to their god. These symbols and idols could carry sufficient enchantment to form a magical casing. Bring me a single symbol of Ragnaros and I will try to extract the magic from the item to create the casing.", progress = "Without a suitable source of arcane energy, the torch of retribution cannot be completed.", completion = "The symbol radiates foul magic; perfectly suited for our task.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3453] = {title = "The Torch of Retribution", objective = "Wait for Velarok Windblade to complete the Torch of Retribution.", description = "Give me a moment to combine the pieces and apply the necessary enchantments.", progress = "Do not interrupt the channeling process.", completion = "There is one final task that you must complete.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3454] = {title = "The Torch of Retribution", objective = "Take the Torch of Retribution.", description = "The torch must now be bound to its owner. Pick up the torch, <name>.", progress = nil, completion = "You grab the torch with both hands; waves of hatred and anger pulse through your being.", rewards = "You will receive:\n\nTorch of Retribution"}
MultiLanguageQuestData['en'][3461] = {title = "Return to Tymor", objective = "Return Tymor's Drawing Kit to him in Ironforge.", description = "Tymor didn't give me anything to pay you with, so I suggest you take it up with him when you get back to Ironforge. I'm sure he'll still be in his place in the Mystic Ward. Just go knockin' and make sure he pays you good. This place ain't no picnic... that's for sure.\n\nThanks again for helping him out though, and good luck.\n\nOh, and I don't need the drawing kit. Why don't you just bring it back to Tymor when you go to see him?", progress = "You're back! Excellent. Do you have my drawing kit also?", completion = "Wonderful! I'm so glad to hear it.\n\nI'm really excited to get to my tower and go over those rubbings. I'm so envious of you... going to a place like Azshara. That's any student of the arcane's dream, I would guess.\n\nWell, we never spoke about any kind of reward since you were just working for the Explorer's League, but you deserve something.", rewards = "You will be able to choose one of these rewards:\n\nSteelsmith GreavesSkullspell Orb\n\nYou will also receive:\n\nSteelsmith GreavesSkullspell Orb"}
MultiLanguageQuestData['en'][3462] = {title = "Squire Maltrake", objective = "Speak with Squire Maltrake.", description = "Speak with my envoy, Squire Maltrake. He will further instruct you as to the use of the Torch of Retribution.", progress = nil, completion = "Are you prepared to make your strike?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3463] = {title = "Set Them Ablaze!", objective = "Set the North, South, East, and West Sentry Towers on fire by using the Torch of Retribution inside each of the buildings.", description = "Listen well, <name>. While the four towers can never be destroyed, you can use the torch of retribution to set them ablaze for a very long period of time: A fire that no element or force can subdue.\n\nWhile they are ablaze, no guard or sentry unit can inhabit the watch posts and thus, their first line of defense is nullified.\n\nYou must enter each tower and use the torch of retribution within their fortifications. Beware the lookouts posted by the Dark Irons, <name>.", progress = "Are you lost, <name>?", completion = "It is glorious! Is it not glorious master?", rewards = "You will be able to choose one of these rewards:\n\nDragonflight LeggingsDrakefire HeadguardAxe of the Ebon Drake\n\nYou will also receive:\n\nDragonflight LeggingsDrakefire HeadguardAxe of the Ebon Drake"}
MultiLanguageQuestData['en'][3481] = {title = "Trinkets...", objective = "Open the chest.The chest appears locked.", description = "The chest appears locked.", progress = nil, completion = "The chest opens at your touch. How much cheese could possibly be in here? There is only one way to find out.", rewards = "You will receive:\n\nHoard of the Black Dragonflight"}
MultiLanguageQuestData['en'][3483] = {title = "Signal for Pickup", objective = "Ah, another flare gun, huh? That I can do.\n\nAnd don't forget, southern tip of Azshara. It's a small little island that's been turned into a landing pad. You can't miss it if you're in the right spot.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nStandard Issue Flare Gun"}
MultiLanguageQuestData['en'][3501] = {title = "Everything Counts In Large Amounts", objective = "Bring Kum'isha Imperfect Draenethyst Fragments and be rewarded for each one you turn in.", description = "Although you may never find a flawless sphere of draenethyst, you will undoubtedly uncover various imperfect fragments of the draenethyst in your exploration of these lands.\n\nWhile it is doubtful that Kum'isha will be able to use the flawed fragments to return home, the pieces may serve other, useful purposes for the draenei.\n\nReturn any piece of flawed draenethyst fragments that you may find and I shall reward you.", progress = "Have you had any luck in your exploration?", completion = "You truly disgust me, &lt;race&gt;. A grown man drooling over a pile of junk? Pitiful! Take your reward and get out of my sight.", rewards = "You will receive:\n\nKum'isha's Junk"}
MultiLanguageQuestData['en'][3502] = {title = "One Draenei's Junk...", objective = "Bring Kum'isha Imperfect Draenethyst Fragments. Any form of monster in the Blasted Lands could be carrying a fragment.", description = "Well, after that display of voracious greed, I feel nauseous.\n\nRegardless, I shall not dwell too long on your material addiction.\n\nFor each imperfect draenethyst fragment you turn in, I shall reward you with more junk. My junk heap gets smaller while your junk heap gets larger. On Draenor we call this a 'win-win' situation.", progress = "Well? Draenethyst? Remember?\n\n<Kum'isha clenches his fist and knocks on your head.>\n\nIs anybody home?", completion = "You truly disgust me, &lt;race&gt;. A grown man drooling over a pile of junk? Pitiful! Take your reward and get out of my sight.\n\nSounds familiar? It should, because I say it a thousand times per day.\n\nOh how I loathe this world.", rewards = "You will receive:\n\nKum'isha's Junk"}
MultiLanguageQuestData['en'][3503] = {title = "Meeting with the Master", objective = "There was a time when I could ask whatever I wished from those who sought out my master.  But now, you need only ask and I will send you to him.\n\nIt is upsetting to me, but I do not question his orders.  I can only take enjoyment in making fun of the ridiculous clothes you wear or the pathetic look on your face.  Even that bores me...\n\nEven this rambling bores me!  Do you wish to see my master or not?", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][3504] = {title = "Betrayed", objective = "Deliver the Sealed Letter to Ag'tor to Ag'tor Bloodfist in Azshara.", description = "Betraying, thieving elf! That's what I call her--that's all she'll ever be!\n\nI may have made a grave mistake, <name>. I trusted a blood elf. \n\nShe claimed Azshara would hold great riches... powerful items. I simply send some warriors with her to protect her and I would be rewarded. Well, look who's the fool--she's killed them all.\n\nI want vengeance, <name>, but I can't afford to send anyone else. Find Ag'tor at Valormok, north of the Haldarr Encampment. He'll tell you more.", progress = "Ah, Belgrom wizened up and finally sent someone not in his ranks to aid us, did he?\n\nThis camp used to be a dozen warriors strong, <name>, but now they're all dead. That mage, Rimtori, has slain them all. She played Belgrom like a lute... seduced him even. It's none of my business, but between you and I, she is quite the temptress. That's probably why I'm still out here helping Belgrom--I probably would have done the same thing.", completion = "We've sent everything we had at her and her workers, but they are strong in battle. None have bothered to return. I'm assuming some have died, but I'm sure others simply ran... cowards.\n\nBut now that reinforcements have arrived, perhaps there's still something we can do. Perhaps we can still punish her for lying and betraying Belgrom.\n\nWhat do you say, are you in?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3506] = {title = "Betrayed", objective = "Destroy the arcane focusing crystal tied to Magus Rimtori and then slay her. Afterwards, take the Head of Magus Rimtori to Ag'tor Bloodfist in Azshara.", description = "A few more moments of thought brings a few ideas to mind, one of which brings a smile to your face: perhaps destroying the crystals would upset the blood elf responsible for the slaughter of so many orcs and the betrayal of Belgrom?\n\nYou continue to decipher more of the script and pictures and realize that one of the crystals is tied to the creator of the circle--the others are tied to something far more sinister.\n\nYou close the book and begin to decide which crystal to destroy.", progress = "How goes your slaughter of the blood elf traitors, <name>? Have you made any progress?\n\nI hope you are the one strong enough to bring that dog to her knees! She deserves nothing but a painful death for all that she has done!", completion = "RAR!! Incredible!\n\nYou've done it! Belgrom will be pleased! Finally the spirits of dozens of our warriors can be at peace. Thank you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3508] = {title = "Breaking the Ward", objective = "Wait for Loramus to complete the enlightenment spell.", description = "You are foolhardy, <name>. It is an admirable quality of your kind - to blindly enter battle when you have little to no chance of success. I will assist you, if only to see just one of Razelikh's minions fall.\n\nTo break the ward placed over Razelikh's subordinates will take time and require the acquisition of rare artifacts.\n\nBe still, I must first perform the enlightenment ritual. The information I gather will assist me in forging weapons of great power.", progress = nil, completion = "The name of the beast must be found.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3509] = {title = "The Name of the Beast", objective = "Speak with Lord Arkkoroc in Azshara. Begin your search at the waters edge to find the Temple of Arkkoran.", description = "There is only one way to harm the demon lord and his minions. A weapon of power must be forged bearing his true name.\n\nWhen such a weapon is forged, the demon and all under his command are vulnerable.\n\nA lesser deity resides in Azshara: Lord Arkkoroc. You must seek him out but be warned, his minions will stop at nothing to destroy you if you are discovered.\n\nUndoubtedly, you will have to pay a price for such information.", progress = nil, completion = "A demon lord?\n\n&lt;Lord Arkkoroc laughs.&gt;\n\nPerhaps the one can assist you with this information; but first, you must assist the one.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3510] = {title = "The Name of the Beast", objective = "Slay Hetaera and bring back Hetaera's Bloodied Head, Hetaera's Beaten Head, and Hetaera's Bruised Head to Lord Arkkoroc.", description = "She kills my children, mortal. She that calls herself the ruler of these oceans. A false god, nothing more. Crush her and bring back all of her heads.\n\nFor that, you will be given the name that you seek and something else of equal importance.\n\nShe roams the clutch... Hetaera she is called.\n\n<Lord Arkkoroc points to the southwest.>\n\nGo!", progress = "<Lord Arkkoroc bends down to inspect you.>\n\nWhere are they?", completion = "Finally, one worthy of the wisdom of Arkkoroc!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3511] = {title = "The Name of the Beast", objective = "Take the temper back to Loramus Thalipedes.", description = "As promised, I will reveal the name of the demon lord, Razelikh the Defiler. First, however, I must prepare something of utmost importance for your journey.\n\nThe weapon you seek to create requires a temper. Give me a moment to drain the blood from these heads.\n\n<Lord Arkkoroc squeezes the heads in between his gigantic fists, draining them of their blood.>\n\nTake the temper back to Loramus along with the name of the beast: Rakh'likh.", progress = "You return! Astounding, <race>. Did you discover the true name?", completion = "The temper will add the necessary vitriol we require for the forging of the weapons. There is but one more step in their creation.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3512] = {title = "In Eranikus' Own Words", objective = "Travel to the eastern part of Winterspring and speak with Umbranse the Spiritspeaker.", description = "<name>, our first step will be to devise a method to speak with Eranikus through the gem.  He lies in a precarious state between sleep and death now, twisted within a weave of nightmares.  Though the essence you have given me is badly tainted, there is a chance we can reach him.\n\nTravel far to the icy lands of eastern Winterspring and seek one of our mortal allies, Umbranse the Spiritspeaker.  He is a human medium who speaks for the dead.  Though Eranikus is not truly dead, he may be of aid to us still.", progress = nil, completion = "Itharius was wise to send you to me.  While he is not dead as you understand death, Eranikus will soon give us advice in his own words.  For now though, I cannot directly help you... at least not yet.\n\nI will lend my skill at death-speaking to you, but first I need the help of one who - unlike me - is not limited by the frailties of old age.  My most potent augury device has been taken from me against my will, and unless I have it back we will be at a loss to help Eranikus.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3513] = {title = "The Runed Scroll", objective = "Take the Runed Scroll to the northern guard tower in the Barrens.", description = "The official-looking scroll is wrapped tightly with a silvery ribbon. You're sure someone would be interested in seeing this, but who?\n\nThere is an outpost close to the Ashenvale border to the north, and if the information on this scroll involves the night elves, this would be the place to take it.", progress = "Whaddya got?", completion = "Well now... Where did you find this?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3514] = {title = "Horde Presence", objective = "Kill the leader of the Talon Den, Rynthariel the Keymaster.", description = "This scroll is from that scheming dryad Rynthariel, Keymaster of the Talon Den on Stonetalon Peak.\n\nShe'll not be making any more contact with the messenger you looted this from, heh, but we must stand our ground here. The Horde will not tolerate her outrunners here.\n\n<name>, travel to the Talon Den. Kill Rynthariel, and then put up a symbol for all to see. Take this Horde flag, <name>. Put it up in the Talon Den so that they will not be so rash as to send another messenger through our territory again.", progress = nil, completion = "You're a tough one! Ridding the Den of Rynthariel is a major step, &lt;name&gt;. They will be slow to regroup, and so we can count on less Alliance runners in the Barrens. They will think again before sending another this way.\n\nThank you.", rewards = "You will be able to choose one of these rewards:\n\nTrailblazer BootsJutebraid Gloves\n\nYou will also receive:\n\nTrailblazer BootsJutebraid Gloves"}
MultiLanguageQuestData['en'][3517] = {title = "Stealing Knowledge", objective = "Find the Tablet of Beth'Amara, the Tablet of Jin'yael, the Tablet of Markri, and the Tablet of Sael'hai before returning to Jediga in Azshara.", description = "I admit, <name>, I've made the most of my situation in Azshara. Belgrom's punishment has had its share of benefits.\n\nBefore I left, I did some research and you would be surprised how many valuable items are lying around.\n\nI'll tell you more about my deals, and even give you a cut of the profits, if you help me gather some of them.\n\nThere are tablets throughout the Ruins of Eldarath to the east that I need. All four are named after Highborne wizards. Get them for me and we'll talk some more.", progress = "The tablets I'm having you gather should bring in a pretty copper or two to the right parties. I'll tell you who we need to deliver them to after you've found them. But I'm no fool... you'll get your share after I have proof that they've been delivered.\n\nSo get to it--we don't have all day. I might have to find someone else to help me.", completion = "Perfect, &lt;name&gt;, and in good condition also. These should get us a good price from all the parties concerned.\n\nLet's not dawdle around here any longer than we have to. We have some money to make.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3518] = {title = "Delivery to Magatha", objective = "Bring the Tablet of Beth'Amara to Magatha in Thunder Bluff.", description = "The first tablet goes to a tauren female... one called Magatha. She is among the elders in Thunder Bluff, and is one of the proponents of the alliance between the tauren and the Forsaken. She, more than anyone among the elders, feels the tauren and their ways can help the Forsaken find a path back to being human.\n\nBring her the Tablet of Beth'Amara. The tablet may be the link she needs in finding a way to help the Forsaken... or so she claims.", progress = "Yes, <name>. What can I do for you? I have many matters I must attend to, so please, be quick.", completion = "Ah, at long last, the Tablet of Beth'Amara. I was wondering if my partnership with Jediga had failed or if the poor orc had found her death in Azshara. I am glad she was successful.\n\nBeth'Amara was one of the Highborne's most influential alchemists. The wizard alone was said to have mastered transmuting metals among other things.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3519] = {title = "A Friend in Need", objective = "Speak to Dirania Silvershine in Shadowglen.", description = "Ughhh... I was bitten very badly by a spider named Githyiss the Vile while exploring the spider cave very close to here. I am sure I have been seriously poisoned; you must help me.\n\nPlease tell Dirania Silvershine. She will be able to help me.\n\nHurry... I'm so dizzy...", progress = nil, completion = "Oh dear; I was wondering why I hadn't seen Iverron yet today. And I've always warned him about those spiders...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3520] = {title = "Screecher Spirits", objective = "Capture the spirits of 3 screechers in Feralas, then return to Yeh'kinya in Steamwheedle Port.", description = "I seek the spirits of the vale screechers of Feralas.  They are the cousins of an old, old god, and their spirits are linked to him.\n\nTake this bramble wand and go to Feralas.  Find and defeat vale screechers in southern and central Feralas, then wave my bramble over their fallen bodies.  This will coax their spirit to reveal itself.  Touch the spirit and collect its essence.\n\nReturn to me with my bramble and with the collected essence, and I will tell you more of the old god of which I spoke.", progress = "Have you collected the essence of the screecher spirits, <name>?", completion = "You have done well, &lt;name&gt;.  Perhaps now it is time to reveal more...\n\nThere is an ancient prophecy among the trolls, where the dead god Hakkar, the Soulflayer, will one day return to this earth.  Some say the coming of Hakkar will bring joy and glory to trollkind, while others believe his resurrection marks the end of all things.\n\nI do not believe this myth, but I do know the essence of Hakkar holds great power, and this power should be kept from those who would abuse it...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3521] = {title = "Iverron's Antidote", objective = "Collect 7 Hyacinth Mushrooms, 4 Moonpetal Lilies, and 1 Webwood Ichor.", description = "I'm really worried about my friend Iverron. He's  been gone for nearly a day and I fear he may have been poisoned... or worse.\n\nI want you to gather the materials to make an antidote just in case. Gather hyacinth mushrooms from the base of the nearby trees, moonpetal lilies from around the water, and a webwood ichor from one of the spiders to the north.\n\nMixing it all together is simple enough, even if he's poisoned. He was heading north to Shadowthread Cave, hopefully you can find him near there.", progress = "Please, collect the ingredients, <name>. Iverron needs our help.", completion = "Thank Elune that you have gathered these ingredients so quickly!\n\nIn just a moment, I will have the antidote prepared.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3522] = {title = "Iverron's Antidote", objective = "Bring Iverron's Antidote to Iverron before the time limit is up. Iverron can be found by the cave to the north.", description = "The antidote is ready, <name>. Please see that Iverron drinks it.\n\nThere is something that you should know -- the antidote -- it will only remain viable for 5 minutes. You must get it to him in time.\n\nSpeed be with you, <name>.", progress = "Oh... <name>, I'm so glad you have returned.", completion = "What is this, &lt;name&gt;?\n\nOh, I knew Dirania would be able to help me!\n\n\n\nI'm always getting into trouble and Dirania, well, she always manages to help me out of it.\n\nI am feeling much better, but I think I will sit here for a while longer, until I feel completely better. Well, that, and I was hoping you'd clear a path for me through those vicious Webwood spiders...", rewards = "You will be able to choose one of these rewards:\n\nSedgeweed BritchesBarkmail Vest\n\nYou will also receive:\n\nSedgeweed BritchesBarkmail Vest"}
MultiLanguageQuestData['en'][3523] = {title = "Scourge of the Downs", objective = "If you agree to aid Belnistrasz, speak with him again and hand the Oathstone he gave you back to him.", description = "Outstanding!  My name is Belnistrasz, and I thank you for rescuing me.  I had given myself up for dead... or worse, as a meal for these Scourge-infested vermin.  Yes - I said Scourge all right; they've brokered some sort of deal with the Quilboar here, and this nightmare is a result.\n\nListen... rather than just flee, I want to make a difference for all of our sakes.  Would you be up to helping me out to that end?  It's probably dangerous, but you seem to be the type not to worry about that too much.", progress = "I'm not one for politics; I care not if your affiliations are for either Horde or Alliance.  I am more interested in squelching direct and dire threats to all the races... and we have quite a large one in here.\n\nIf you're willing to be a true hero for all people, then hand me the oathstone I have given you as a sign of commitment.  I'm... not from around these parts; an oathstone is important to people of my kind as a bond of agreement.", completion = "Fantastic, I thought you looked to be the heroic type!  We've got our work cut out for us &lt;name&gt;, I'm not going to lie to you.  If we stay focused on the task at hand, we should be able to come out on top.\n\nNow, let me bring you up to speed on what's been going on...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3524] = {title = "Washed Ashore", objective = "Recover Sea Creature Bones from the beached sea creature just south of Auberdine, and then return with it to Gwennyth Bly'Leggonde in Auberdine.", description = "Majestic sea creatures are known to launch themselves at the Darkshore coastline, beached there until they die. Lately, these beasts have been washing ashore in ever-increasing numbers.  I've been sent here by the Temple of the Moon to investigate, but the presence of murlocs along the water has made my research difficult.\n\nThere is a giant creature washed ashore just south of Auberdine that is ringed by the foul Greymist murlocs.  Could you go there and retrieve bones from the creature for our study?", progress = "It is only recently that these creatures started landing on the coast of Darkshore in such alarming numbers.  I can't help but think that this is an ill omen of some sort.  Recovering a sample of that creature's bones to the south would help us in Darnassus assess this situation!", completion = "I hope the murloc did not give you much trouble in collecting this for us!  I will be sure to get this on the next hippogryph to Darnassus.  The Temple of the Moon has given me some funds to hand out for assistance; please have some with our thanks.\n\nYour success here emboldens me to offer you a chance to aid the Temple of the Moon further, if you are interested...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3525] = {title = "Extinguishing the Idol", objective = "Escort Belnistrasz to the Quilboar's idol in Razorfen Downs.\n\nProtect Belnistrasz while he performs the ritual to shut down the idol.", description = "Near the entrance is an idol that functions as a macabre oven for the Quilboar; the beasts... they literally consume their abductees from the Barrens.  I can shut down the idol and bind them from using it again, but I need your aid in doing so.  My plan: escort me to the idol.  Once we arrive, I'll commence the ritual.  I'll barely be able to communicate with you, let alone defend myself.  Protect me while I shut down the idol.  If they take me down, then it's all over for us.\n\nAre you with me?!", progress = nil, completion = "Belnistrasz's sudden departure has left behind a burning brazier.  As you stare in to the flame, the image of a great-winged red dragon fills your mind.  A more graveled version of Belnistrasz's voice speaks directly to you.\n\n\"Indeed mortals, you are the heroes I had hoped you would be.  Thanks to you the butchery these beasts were perpetrating is a thing of the past.  My faith in mortals such as yourself has been once more renewed.  Take this as a reward befitting of a hero.\"", rewards = "You will receive:\n\nDragonclaw Ring"}
MultiLanguageQuestData['en'][3526] = {title = "Goblin Engineering", objective = "If you wish to learn more about Goblin Engineering, take the Manual of Engineering Disciplines to Nixx Sprocketspring in Gadgetzan.", description = "Expert engineering yields two distinct disciplines: gnome and goblin.  Clearly, goblin engineering is the choice of all brilliant engineers.  Learn to master the world through the judicious use of high explosives and fantastic gear!\n\n<name>, read this manual.  If you want to learn about goblin engineering, then take it to Nixx Sprocketspring in Gadgetzan.   Remember - membership is permanent and prevents joining the other discipline, so make sure this is what you want before finishing his task.", progress = "I can smell fresh recruits much like I can an excellent blasting powder - from a mile away.  Have you come seeking to learn about the mastery of the explosion?", completion = "Well &lt;name&gt;, you were wise to seek my tutelage!  Any schlep can become an expert at the basics of engineering - the gnomes and their irradiated home of Gnomeregan are proof of that.  It takes a strong mind and a steady hand (emphasis on STEADY) though to master the discipline of Goblin Engineering.\n\nKeep your ears perked &lt;name&gt;, and you might learn something.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3527] = {title = "The Prophecy of Mosh'aru", objective = "Bring the First and Second Mosh'aru Tablets to Yeh'kinya in Tanaris.", description = "The ancient prophecy of Mosh'aru speaks of a way to contain the god Hakkar's essence.  It was written on two tablets and taken to the troll city of Zul'Farrak, west of Gadgetzan.\n\nBring me the Mosh'aru tablets!\n\nThe first tablet is held by the long-dead troll Theka the Martyr.  It is said his persecutors were cursed into scarabs and now scuttle about his shrine.\n\nThe second tablet is held by the hydromancer Velratha, near the sacred pool of Gahz'rilla.\n\nWhen you have the tablets, bring them to me.", progress = "Do you have the tablets of the Prophecy of Mosh'aru, <name>?\n\nWhen I gain the tablets, I will study them, and learn how to contain the essence of Hakkar!", completion = "Ah, this is good.  I can fuse these ancient tablets together, and then study their hidden secrets.\n\nMy debt to you grows, &lt;name&gt;.  And it will grow further still.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3528] = {title = "The God Hakkar", objective = "Bring the Filled Egg of Hakkar to Yeh'kinya in Tanaris.", description = "Now it is time to capture the essence of the avatar of Hakkar.\n\nTake the Egg of Hakkar to the Sanctum of the Fallen God in the Sunken Temple in Azeroth.  Invoke the egg's power to stir the dead god.\n\nHe will send his minions against you.  Defeat his bloodrinkers and take their Hakkari blood, then use the blood to dowse the eternal flames that hold Hakkar's spirit.  When all the flames go out, the avatar of Hakkar will enter our world.\n\nDefeat him, and place his essence within the Egg of Hakkar.", progress = "Have you defeated the avatar of Hakkar, <name>?  Has his essence yet empowered the egg I gave you?", completion = "The essence of Hakkar has been collected!  Even now the Egg stirs with life!  Could the myths of Hakkar be true?\n\nThat must not be true, for it is then I fear what Hakkar may do if birthed again.  I will keep this egg safe and be sure it does not fall into evil hands.\n\nYour labors with me are finished, &lt;name&gt;.  You have touched a legend, and your actions may one day change the face of our world.", rewards = "You will be able to choose one of these rewards:\n\nAvenguard HelmLifeforce DirkGemburst Circlet\n\nYou will also receive:\n\nAvenguard HelmLifeforce DirkGemburst Circlet"}
MultiLanguageQuestData['en'][3541] = {title = "Delivery to Jes'rimon", objective = "Bring the Tablet of Jin'yael to Jes'rimon in Orgrimmar.", description = "I have a fence in Orgrimmar. He resides in The Drag. He's difficult to nail down if you don't know where to look, but if you go looking in one of the highest buildings there you should have no problem finding him.\n\nDo me a favor though, don't go shouting to all of Kalimdor that he's there and what his business is--it'd be bad for both of us.\n\nHe'll give us more than a fair price for the Tablet of Jin'yael. I'm not sure why, but you should have seen how excited he was to hear about its whereabouts.", progress = "Yes, what you be needin', mon? I got many tings to be takin' care of today, and you not be on me agenda as one of them. Pester me, and I make sure that changes.", completion = "Ahhh, Jediga be sendin' her package all the way from Azshara. Good. I be waitin' on this.\n\nJediga, now that be a fine woman... deadly too. What could be better?\n\nLook at this... the tablet be in perfect condition. You make a good messenger, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3542] = {title = "Delivery to Andron Gant", objective = "Bring the Tablet of Markri to Andron Gant in Undercity.", description = "Andron Gant is my next contact. He usually holds himself up in the Undercity... right near the Apothecarium.\n\nHe was a little more loose-lipped when it came to speaking about what he wanted the Tablet for. Apparently some of the mages of Undercity are looking to study some of the arcane spells the highborne used. They think this tablet will help them. Markri was adept at summoning creatures; especially elementals.\n\nTake the Tablet of Markri and return to me for your part of the reward.", progress = "Well... <hic>... isn't this a surprise? An adventurererere... <hic>!\n\nWhat c'n I do for you... <hic>?", completion = "Here, take some coin... get yerself... &lt;hic&gt;... some new armor or something....\n\nThis'll bring a shiny gold or two to the right... &lt;hic&gt; people.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3561] = {title = "Delivery to Archmage Xylem", objective = "Bring the Tablet of Sael'hai to Archmage Xylem in Azshara.", description = "This final tablet goes to someone very dangerous, <name>. Heed me when I tell you that I trust this person far less than anyone else I've asked you to meet with.\n\nArchmage Xylem has a tower up in the hills overlooking Azshara. He's human, but he acts like no human I've met... or killed. He exudes power, and I dare not ask him what he plans on doing with the tablet.\n\nHe came to me, but told me that his bodyguard Sanath would help me get to the tower when I was ready to meet him. Look north for Sanath.", progress = "What can I help you with, <name>?", completion = "Ah, the Tablet of Sael'hai... how long I've longed to study it.\n\nThank you, &lt;name&gt;. You may tell Jediga that she has done well. This will definitely be worth the payment she asked for.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3562] = {title = "Magatha's Payment to Jediga", objective = "Deliver Magatha's Note to Jediga in Azshara.", description = "Take this note to Jediga. Tell her the payment will be here for her when she returns. And tell her I am pleased with her work.\n\nGo swiftly, <name>. Tell your master I will be awaiting her here.", progress = "Well, what did Magatha say? The old crone... I bet she was less than polite.", completion = "Ah, good. She was much more reasonable than I expected... at least towards you. I half expected her to have you punished for my insolence in sending someone in my place. She must really want that tablet. Interesting.\n\nSomething to ponder another time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3563] = {title = "Jes'rimon's Payment to Jediga", objective = "Deliver Jes'rimon's Note to Jediga in Azshara.", description = "Take this letter to Jediga. Let her know that our deal has been beneficial and I be pleased with her work.\n\nYou tell her she come back to Orgrimmar fast and Jes'rimon make sure he take good care of her.\n\nTell her that, and maybe in the future I have need of your services again, <name>.", progress = "Have you spoken to Jes'rimon yet?\n\nHe's a boar among trolls, but his information is usually accurate and his jobs well paying.\n\nIf you can stand his attitude then you stand to make some good coin from his business endeavors.", completion = "I can see he was more than pleased by the looks of his note.... a little too pleased.\n\nPerhaps some day I'll take time to make sure he knows how much I appreciate his advances also. Well, at least there's one reason to look forward to spending more time in Azshara.\n\nHere's your share of our payment.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3564] = {title = "Andron's Payment to Jediga", objective = "Deliver Andron's Note to Jediga in Azshara.", description = "Here... take... <hic> this to Jediga. Good luck to ya!", progress = "Have you met with Andron yet? He rarely leaves Undercity, so I don't think it'd be too hard to find him.", completion = "Perfect... wait a minute.\n\nHaha! What'd you tell him when you delivered the tablet, &lt;name&gt;? He overpaid us way too much! Not that I'm complaining. Did you tell him the deal changed? Or was he drunk again?\n\nDoesn't matter... here, take an extra share also.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3565] = {title = "Xylem's Payment to Jediga", objective = "Deliver Xylem's Note to Jediga in Azshara.", description = "What is it? Oh yes, your payment. Of course.\n\nTake this and be off with you. I'm sure Jediga is awaiting oh so patiently for your return.", progress = "Well, what did Xylem have to say? He didn't do anything to you, did he? Cast a spell on you? Con you into doing work for him?", completion = "No problems? None at all? Well, that's something to be said... I expected him to show some sort of reluctance or to at least betray our deal. Hmm, maybe he can be trusted after all.\n\nWell, no need to dwell on it that much. Here's your share. Thank you for your help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3566] = {title = "Rise, Obsidion!", objective = "Slay Lathoric the Black and Obsidion, and return to Thorius in Ironforge with the Head of Lathoric the Black and the Heart of Obsidion.", description = "It... It... It was all a trap.\n\nForgive... me.\n\nKill the traitor... Kill him for us... for Thorius.", progress = "I don't believe you! Show me proof!", completion = "&lt;Thorius' face turns white.&gt;\n\nThis... this cannot be. My own brother? He set this all up?\n\n&lt;Thorius' face contorts in anger.&gt;\n\nHe betrayed me, he betrayed Ironforge! It seems as if the influence of the Old Gods is still strong in these lands. I fear that if my brother - a once noble and honorable man - was so easily turned to the will of Ragnaros, no one is safe.", rewards = "You will be able to choose one of these rewards:\n\nCenturion LegplatesLordrec HelmetRing of Fortitude\n\nYou will also receive:\n\nRing of FortitudeCenturion LegplatesLordrec Helmet"}
MultiLanguageQuestData['en'][3567] = {title = "To the Top", objective = "Would you like to see the view atop one of the twin colossals? I can send you there, <race>.\n\nDo consider how you will get down, though. This is a one way trip only.", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][3568] = {title = "Seeping Corruption", objective = "Fill all 4 Empty Vials at the tide pools along the coast of the Ruins of Eldarath in Azshara before returning to Chemist Cuely.", description = "See that tauren behind me--the one who looks like she's going to be ill at any moment? She was in Azshara recently. She claims she was wounded by some naga while making her way through the Ruins of Eldarath.\n\nAfter fighting off a few of them, she took a break on the beach and drank from one of the tide pools. Now she's feeling nauseous... among other things.\n\nI'd like to find out what she drank. Take this box, in it are some empty vials I labeled. Fill each at different pools and come back.", progress = "You know where this is leading, don't you, <name>? There's no way she can survive... look at her. The best thing for her now is to aid us in finding a cure for the plague. This water she drank might have a clue that helps us figure out how. She's going to die anyway--she might as well die doing something noble for our people before she does. Don't you agree?", completion = "Wonderful. You're back before she died. Good, good.\n\nLet's get started on this then, shall we?\n\nI've been studying her symptoms for some time now, and it's quite ugly. I'm surprised she's still standing. She's vomited three or four times all over the place... quite a pleasant odor.\n\nGive me just a moment to put something together to test on our... friend.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3569] = {title = "Seeping Corruption", objective = "Give Cuely's Elixir to Thersa Windsong in Undercity.", description = "Give this to Thersa. Perhaps it will cure her... perhaps not. We really won't know until after she drinks it.", progress = "I've come to Undercity because I heard their alchemists have been studying long and hard on how to find a cure for their own illness. It was suggested that perhaps they could help me too.\n\nAlthough this place makes me feel far from welcome, I had no choice--the sickness that found me is tearing me up inside and I needed their help immediately.", completion = "Chemist Cuely has been very accommodating... disturbingly so. But if he says this will help me, then I have no other choice. I don't have time to find any other solution. I've already spoken to priests and shamans, none of which could help me.\n\nLet us hope that the Earthmother watches over my spirit.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3570] = {title = "Seeping Corruption", objective = "I never dreamed the elixir would take hold that quickly. Thank you, <name>. I will get to work on the rest of these samples right away. I'm sure they'll be usable by the Lady Sylvanas and the Forsaken soon enough.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3601] = {title = "Kim'jael Indeed!", objective = "Search the Thalassian Base Camp for Kim'jael's Compass, Scope, Stuffed Chicken and Wizzlegoober, then return them to him in Azshara.", description = "Kim'jael indeed!! Do you know what Kim'jael means to the Blood elves, <name>? Little rat... or something like that. The big bullies!\n\nThey hired me to help them scout the area looking for some sort of lost treasures. Of course I jumped aboard the moment they said \"treasure\" and the amount they were willing to pay, but of course, they turned on me and tried to kill me... ME!\n\nGoes to show you, you can't trust a Blood elf.\n\nThe problem is, they still have my equipment and I can't get it back. Help me out?", progress = "Those stinkin' Blood elves. I tell ya, if I was as strong as you are, I'd go down there and teach them a thing or two myself! But I'll have to settle with payin' you to take care of 'em for me.", completion = "Haha! You got them good, didn't you?!\n\nThis is great! That'll teach those Blood elves to betray their partners... especially someone as loyal as a goblin merchant! Bah, Blood elves...!\n\nWell, the least I can do for you is pay you for your time... just like I said I would.\n\nHere you go... those should be useful.", rewards = "You will receive:\n\nM73 Frag Grenade"}
MultiLanguageQuestData['en'][3602] = {title = "Azsharite", objective = "Recover twenty Crystallized Azsharite from southern Azshara. You may use the Felhound to assist you in 'sniffing' out the location of cleverly hidden deposits.\n\nReturn to Loramus when the task is complete.", description = "The ancient cliff giants of the southern region of Azshara consume the rock and buildings of the land for sustenance. The excrement from their consumption is a highly malleable and extremely strong crystal known as Azsharite.\n\nThe formations litter the southern arc, but few are ever recovered due to the extremely violent nature of the giants.\n\nYou are to venture south and recover enough of the Azsharite for the creation of the weapon's body. My felhounds will aid in the recovery of the crystal.", progress = "Evil does not sleep, fool. You will have time for rest when you are finally dead. Now, bring me those crystals.", completion = "Your tasks in Azshara are complete, mortal. I must now forge the necessary components for the next step in your adventure.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3621] = {title = "The Formation of Felbane", objective = "Take the Shipment to Galvan the Ancient in Stranglethorn Vale.", description = "The weapons are ready to be forged. You must take the tempered azsharite to one with the ability to harness fel energy.\n\nIn Stranglethorn Vale such a blacksmith exists. Galvan the Ancient, leader of the Mithril Order, will craft the weapons to your specifications. You will find his encampment between Zul'Gurub and the Mosh'Ogg ogre mound.\n\nMay your determination and faith carry you through this ordeal. Should you fail, know that your God smiles down upon you, mortal.", progress = "Loramus, eh? It has been many years since I have heard that name.", completion = "My goodness, I can only imagine what you went through to get these materials. Few venture into Azshara and return alive, let alone those that face demi-gods and giants!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3625] = {title = "Enchanted Azsharite Fel Weaponry", objective = "Wait for Galvan to finish forging the weaponry.", description = "<name>, the creation of each weapon will take some time.\n\nAdditionally, you may only use the power of the Felcurse once per three minutes. Its weakening properties against Razelikh the Defiler and his minions may be variable in duration. This is why you must release the Felcurse only when the moment is right!\n\nNow give me a moment to craft your weapon, <name>.", progress = "To interrupt the forging process could result in an imperfect weapon. Be patient, <name>.", completion = "&lt;Galvan wipes the sweat from his brow.&gt;\n\nA finer demon slayer has never existed, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nEnchanted Azsharite Felbane DaggerEnchanted Azsharite Felbane StaffEnchanted Azsharite Felbane Sword\n\nYou will also receive:\n\nEnchanted Azsharite Felbane SwordEnchanted Azsharite Felbane DaggerEnchanted Azsharite Felbane Staff"}
MultiLanguageQuestData['en'][3626] = {title = "Return to the Blasted Lands", objective = "Return to the Fallen Hero of the Horde at Splinterspear Junction in Swamp of Sorrows.", description = "The hour of redemption is near, <name>. You must return to the Blasted Lands with your new-found weaponry and speak with the Fallen Hero of the Horde to receive your final objective.", progress = nil, completion = "You look battle hardened, &lt;name&gt;. Are you prepared to face Razelikh and his minions?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3627] = {title = "Uniting the Shattered Amulet", objective = "Slay Grol the Destroyer, Lady Sevine, and Archmage Allistarj. From their corpses take the Amulet of Grol, the Amulet of Sevine, and the Amulet of Allistarj.\n\nRemember to USE your Enchanted Azsharite Fel Weaponry to weaken the triad. They cannot be killed otherwise - but use them wisely...", description = "To reach the Defiler, you must first destroy the triad of power and recover the amulet pieces. When you recover all three pieces, return to me and I shall give you further instruction.\n\nGo <name>! To the Blasted Lands! Sevine, Allistarj, and Grol must fall!", progress = "The three shall form the one, the one shall light the way.", completion = "The amulet of Razelikh the Defiler is once again complete but he senses the disruption in his chain of command. He knows you come for him...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3628] = {title = "You Are Rakh'likh, Demon", objective = "Destroy Razelikh the Defiler and return the Severed Horn of the Defiler to the Fallen Hero of the Horde. You will also need to return the Ward of the Defiler so that the Fallen Hero can destroy it, preventing it from ever falling into the wrong hands.", description = "Razelikh's lair is atop the highest mountain in the Blasted Lands. The only way to the lair is through the use of the teleport runes near the mountain. As long as you hold the amulet, you can freely transport up to the lair. Once you reach the lair, you must conjure the beast. The amulet is your key, <name>. Use it on the Altar of the Defiler.\n\nShould you defeat the Defiler, bring back his horn. It will become a symbol of hope for all that view it - proof that heroes do exist in this war torn world.", progress = "There is nothing left to fear.", completion = "Today is a day that will be remembered for all eternity. The demonic overlord of the Blasted Lands has finally fallen!", rewards = "You will receive:\n\nNecklace of SanctuaryDemon's BloodDemon Hide Sack"}
MultiLanguageQuestData['en'][3629] = {title = "Goblin Engineering", objective = "If you wish to learn more about Goblin Engineering, take the Manual of Engineering Disciplines to Nixx Sprocketspring in Gadgetzan.", description = "Expert engineering yields two distinct disciplines: gnome and goblin.  I only bother to mention goblin engineering because I'm a fair trainer.  They like to make things that blow up, and they rarely care what is in the way - even themselves.\n\n<name>, read this manual.  If you want to learn how to blow yourself up, then take it to Nixx Sprocketspring in Gadgetzan.   Remember - membership is permanent and prevents joining the other discipline, so make sure this is what you want before finishing his task.", progress = "I can smell fresh recruits much like I can an excellent blasting powder - from a mile away.  Have you come seeking to learn about the mastery of the explosion?", completion = "Well &lt;name&gt;, you were wise to seek my tutelage!  Any schlep can become an expert at the basics of engineering - the gnomes and their irradiated home of Gnomeregan are proof of that.  It takes a strong mind and a steady hand (emphasis on STEADY) though to master the discipline of Goblin Engineering.\n\nKeep your ears perked &lt;name&gt;, and you might learn something.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3630] = {title = "Gnome Engineering", objective = "If you wish to learn more about Gnome Engineering, take the Manual of Engineering Disciplines to Tinkmaster Overspark in Ironforge.", description = "Engineering at the expert level breaks into two disciplines: gnome and goblin.  Gnome engineering represents by far the superior of the two!  It's about the construction of wonderful gadgets and devices that make life better!\n\n<name>, read this manual.  If you want to learn more on gnome engineering, then take that manual to Tinkmaster Overspark in Ironforge.   Remember - membership is permanent and prevents joining the other discipline, so make sure you are sure before finishing his task!", progress = "Yes, yes, what needs of yours might I address today?  Clearly, I have the time to do such since all I do is stand here while our beloved city lies in a cloud of irradiated death.", completion = "Ah, a young engineer interested in pursuing the one, true discipline of engineering!  Well forgive my melodrama, friend.  While our situation remains dire, it still is always a good day to see another engineer respond to the clarion call of true engineering!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3631] = {title = "Summon Felsteed", objective = "Speak to Strahad Farsan in the Barrens.", description = "Hmph. I say you're not prepared, but that is not my decision. Strahad feels otherwise, and it is his decision to make... this time.\n\nHe wishes to speak to you, and quickly. You'll find him still above Ratchet in the Barrens, at his little tower there with his acolytes.\n\nDo not dawdle long.", progress = nil, completion = "So, you've decided to grace my presence again. How kind of you.\n\nMy acolytes wondered if you'd ever show up. I told them there was no doubt. When power is concerned, you are drawn in like a moth to the flame.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3632] = {title = "Gnome Engineering", objective = "If you wish to learn more about Gnome Engineering, take the Manual of Engineering Disciplines to Tinkmaster Overspark in Ironforge.", description = "Engineering at the expert level breaks into two disciplines: gnome and goblin.  Gnome engineering represents by far the superior of the two!  It's about the construction of wonderful gadgets and devices that make life better!\n\n<name>, read this manual.  If you want to learn more on gnome engineering, then take that manual to Tinkmaster Overspark here in Ironforge.   Remember - membership is permanent and prevents joining the other discipline, so make sure you are sure before finishing his task!", progress = "Yes, yes, what needs of yours might I address today?  Clearly, I have the time to do such since all I do is stand here while our beloved city lies in a cloud of irradiated death.", completion = "Ah, a young engineer interested in pursuing the one, true discipline of engineering!  Well forgive my melodrama, friend.  While our situation remains dire, it still is always a good day to see another engineer respond to the clarion call of true engineering!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3633] = {title = "Goblin Engineering", objective = "If you wish to learn more about Goblin Engineering, take the Manual of Engineering Disciplines to Nixx Sprocketspring in Gadgetzan in Tanaris.", description = "Expert engineering yields two distinct disciplines: gnome and goblin.  Clearly, goblin engineering is the choice of all brilliant engineers.  Learn to master the world through the judicious use of high explosives and fantastic gear!\n\n<name>, read this manual.  If you want to learn about goblin engineering, then take it to Nixx Sprocketspring in Gadgetzan.   Remember - membership is permanent and prevents joining the other discipline, so make sure this is what you want before finishing his task.", progress = "I can smell fresh recruits much like I can an excellent blasting powder - from a mile away.  Have you come seeking to learn about the mastery of the explosion?", completion = "Well &lt;name&gt;, you were wise to seek my tutelage!  Any schlep can become an expert at the basics of engineering - the gnomes and their irradiated home of Gnomeregan are proof of that.  It takes a strong mind and a steady hand (emphasis on STEADY) though to master the discipline of Goblin Engineering.\n\nKeep your ears perked &lt;name&gt;, and you might learn something.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3634] = {title = "Gnome Engineering", objective = "If you wish to learn more about Gnome Engineering, take the Manual of Engineering Disciplines to Tinkmaster Overspark in Ironforge.", description = "Engineering at the expert level breaks into two disciplines: gnome and goblin.  While I think it is a waste, you should be aware of gnome specialization.  They make items and gadgets that claim to change the world, but rarely often work.\n\n<name>, read this manual.  If you wish to learn how to make metal paper weights, then take that manual to Tinkmaster Overspark in Ironforge.   Remember - membership is permanent and prevents joining the other discipline, so make sure you are sure before finishing his task!", progress = "Yes, yes, what needs of yours might I address today?  Clearly, I have the time to do such since all I do is stand here while our beloved city lies in a cloud of irradiated death.", completion = "Ah, a young engineer interested in pursuing the one, true discipline of engineering!  Well forgive my melodrama, friend.  While our situation remains dire, it still is always a good day to see another engineer respond to the clarion call of true engineering!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3635] = {title = "Gnome Engineering", objective = "If you wish to learn more about Gnome Engineering, take the Manual of Engineering Disciplines to Oglethorpe Obnoticus in Booty Bay.", description = "Engineering at the expert level breaks into two disciplines: gnome and goblin.  While I think it is a waste, you should be aware of gnome specialization.  They make items and gadgets that claim to change the world, but rarely work.\n\n<name>, read this manual.  If you wish to learn how to make metal paper weights, then take the manual to Oglethorpe Obnoticus in Booty Bay.   Remember - membership is permanent and prevents joining the other discipline, so make sure you are sure before finishing his task.", progress = "Hello there!  If you've come about a homing robot that may have smashed through a wall of your domicile, then I will refer you to my barrister in advance.  Otherwise, what can I do for you today?", completion = "You've come to learn about gnome engineering, eh?  Well, you've come to the right gnome.  While the ruling faction of Gnomeregan may use politics to ostracize those they view as an intellectual threat, they know that knowledge is something they cannot control.\n\nThey and I both know that when I left Gnomeregan, they lost one of their greatest gnome engineers alive today.  If you're a capable student, I'll teach you what I know.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3636] = {title = "Bring the Light", objective = "Archbishop Bendictus wants you to slay Amnennar the Coldbringer in Razorfen Downs.", description = "The Scourge is a persistent threat to the Alliance, a fact I am sure you know quite well. Recently, we have come across some very peculiar findings, <name>.\n\nIn the Barrens lies a horrid tangle of briars called Razorfen Downs. While once it was the home of simple quilboar, now it has become apparent that a pact was made with the Scourge, creating creatures far worse... They are now ruled by the lich, Amnennar the Coldbringer.\n\nAlign yourself with the Light, <name>; put an end to this evil union.", progress = "Amnennar must be eradicated. Go, swiftly.", completion = "Thank you , &lt;name&gt;. The Scourge will now think twice before attempting to bolster its ranks again.\n\nMay you be blessed by the Light.", rewards = "You will receive:\n\nVanquisher's SwordAmberglow Talisman"}
MultiLanguageQuestData['en'][3637] = {title = "Gnome Engineering", objective = "If you wish to learn more about Gnome Engineering, take the Manual of Engineering Disciplines to Oglethorpe Obnoticus in Booty Bay.", description = "Engineering at the expert level breaks into two disciplines: gnome and goblin.  While I think it is a waste, you should be aware of gnome specialization.  They make items and gadgets that claim to change the world, but rarely work.\n\n<name>, read this manual.  If you wish to learn how to make metal paper weights, then take the manual to Oglethorpe Obnoticus in Booty Bay.   Remember - membership is permanent and prevents joining the other discipline, so make sure you are sure before finishing his task.", progress = "Hello there!  If you've come about a homing robot that may have smashed through a wall of your domicile, then I will refer you to my barrister in advance.  Otherwise, what can I do for you today?", completion = "You've come to learn about gnome engineering, eh?  Well, you've come to the right gnome.  While the ruling faction of Gnomeregan may use politics to ostracize those they view as an intellectual threat, they know that knowledge is something they cannot control.\n\nThey and I both know that when I left Gnomeregan, they lost one of their greatest gnome engineers alive today.  If you're a capable student, I'll teach you what I know.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3638] = {title = "The Pledge of Secrecy", objective = "If you agree to become a Goblin Engineer, then right-click on the Pledge of Secrecy and speak once more with Nixx Sprocketspring in Gadgetzan.", description = "Goblin engineering is about practical uses for high profit and higher explosive power!  Our schemata allow us to make powerful bombs and mighty weaponry; the manual you read covered this.\n\nThe manual also covered our ages old oath of secrecy on our schemata.  Once you become a goblin engineer, that's that.  There is no access to gnome engineering at all.\n\nIf you still want to become a goblin engineer, sign this document pledging life-long secrecy and speak with me again.  Think about it carefully, <name>.", progress = "If you've signed the document and are ready to hand it to me, then that is that.  You've been told that this is a one way trip.  If you're ready, then hop on board!", completion = "Welcome aboard, Goblin Engineer &lt;name&gt;!  You soon will have access to the most powerful engineering schemata anywhere on Azeroth.\n\nNow that you have committed yourself to the pursuit of this knowledge, it is time to examine your goblin-oriented engineering work.  From there, we'll help you build a plan to maximize your goblin engineering talents!", rewards = nil}
MultiLanguageQuestData['en'][3639] = {title = "Show Your Work", objective = "Bring 20 Big Iron Bombs, 20 Solid Dynamite, and 5 Explosive Sheep to Nixx Sprocketspring in Gadgetzan.", description = "The gleam in your eye tells me everything; you want to blow things up.  You have budding talent, <name>, but I'd like to get some samples of your work so I might examine it for ways to emphasize goblin-oriented techniques.  I'll need the following: twenty big iron bombs, twenty sticks of solid dynamite, and five explosive sheep - and keep the safeties armed!\n\nSubmit these items to me and you'll be an official goblin engineer!", progress = "Once I receive your crafted engineering items for my review, I will hand you a genuine Goblin Engineer Membership Card!  So long as the card is valid, you will have unlimited access to any goblin engineer trainer anywhere in the world.", completion = "Here is your first Goblin Engineer Membership Card!\n\nThis card has its dues paid for in advance for fourteen days; all cards expire after two weeks of activity.  When it does, pay your next set of dues to any goblin engineer trainer in order to get another card; without the card, your membership will temporarily lapse and you cannot access new schemata.\n\nThis never affects what you already know; once a goblin engineer, always a goblin engineer.", rewards = "You will learn:\n\nGoblin Engineer\n\nYou will also receive:\n\nGoblin Engineer Membership Card"}
MultiLanguageQuestData['en'][3640] = {title = "The Pledge of Secrecy", objective = "If you agree to become a Gnome Engineer, then right-click on the Pledge of Secrecy and speak once more with Tinkmaster Overspark in Ironforge.", description = "Gnome engineering is about engineering theory shaped to serve our needs!  Our schemata allow us to make devices that control the world around us; the manual you read covered this.\n\nThe manual also covered our ages old oath of secrecy on our schemata.  Once you become a gnome engineer, that's that.  There is no access to goblin engineering at all.\n\nIf you still want to become a gnome engineer, sign this document pledging life-long secrecy and speak with me again.  Think about it carefully, <name>.", progress = "If you've signed the document and are ready to hand it to me, then that is that.\n\nThe secrets I will share with you are of such a magnitude that the signing of the Pledge of Secrecy is absolutely critical.  I signed one, as did my brother and sister gnome engineers.  You will be joining quite the auspicious fold, Engineer <name>!", completion = "Welcome aboard, &lt;name&gt;!  You soon will have access to the most advanced engineering schemata anywhere on Azeroth.\n\nNow that you have committed yourself to the pursuit of this knowledge, it is time to examine your gnome-oriented engineering work.  From there, we'll help you build a plan to maximize your gnome engineering talents!", rewards = nil}
MultiLanguageQuestData['en'][3641] = {title = "Show Your Work", objective = "Bring 6 Mithril Tubes, an Accurate Scope, and 2 Advanced Target Dummies to Tinkmaster Overspark in Ironforge.", description = "If you're ready to make some truly fantastic devices, then you've come to the right place.  And I can see you're a skilled engineer, but I want some samples of your work.  What I hope to do though is to analyze your craftmanship for ways to emphasize gnome-oriented techniques in your future efforts.  I need the following samples: six mithril tubes, an accurate scope, and two advanced target dummies.\n\nSubmit these items to me and you'll be an official gnomish engineer with access to all the schematics!", progress = "Once I receive your crafted engineering items for my review, I will hand you a genuine Gnome Engineer Membership Card!  So long as the card is valid, you will have unlimited access to any gnome engineer trainer anywhere in the world.", completion = "Here is your first Gnome Engineer Membership Card!\n\nThis card has its dues paid for in advance for fourteen days; all cards expire after two weeks of activity.  When it does, pay your next set of dues to any gnome engineer trainer in order to get another card; without the card, your membership will temporarily lapse and you cannot access new schemata.\n\nThis never affects what you already know; once a gnome engineer, always a gnome engineer.", rewards = "You will learn:\n\nGnomish Engineer\n\nThe following spell will be cast on you:\n\nGnomish Engineering\n\nYou will also receive:\n\nGnome Engineer Membership Card"}
MultiLanguageQuestData['en'][3642] = {title = "The Pledge of Secrecy", objective = "If you agree to become a Gnome Engineer, then right-click on the Pledge of Secrecy and speak once more with Oglethrope Obnoticus in Booty bay.", description = "Gnome engineering is about engineering theory shaped to serve our needs!  Our schemata allow us to make devices that control the world around us; the manual you read covered this.\n\nThe manual also covered our ages old oath of secrecy on our schemata.  Once you become a gnome engineer, that's that.  There is no access to goblin engineering at all.\n\nIf you still want to become a gnome engineer, sign this document pledging life-long secrecy and speak with me again.  Think about it carefully, <name>.", progress = "If you've signed the document and are ready to hand it to me, then that is that.\n\nWhile I may vehemently disagree with Gnomeregan - especially that fool Tinkmaster Overspark - politically, the Pledge of Secrecy transcends everything else!  You must agree to commit a single path and stay true to that path throughout your life.", completion = "Welcome aboard, &lt;name&gt;!  You soon will have access to the most advanced engineering schemata anywhere on Azeroth.\n\nNow that you have committed yourself to the pursuit of this knowledge, it is time to examine your gnome-oriented engineering work.  From there, we'll help you build a plan to maximize your gnome engineering talents!", rewards = nil}
MultiLanguageQuestData['en'][3643] = {title = "Show Your Work", objective = "Bring 6 Mithril Tubes, an Accurate Scope, and a 2 Advanced Target Dummies to Oglethorpe Obnoticus in Booty Bay.", description = "If you're ready to make some truly fantastic devices, then you've come to the right place.  And I can see you're a skilled engineer, but I want some samples of your work.  What I hope to do though is to analyze your craftmanship for ways to emphasize gnome-oriented techniques in your future efforts.  I need the following samples: six mithril tubes, an accurate scope, and two advanced target dummies.\n\nSubmit these items to me and you'll be an official gnomish engineer with access to all the schematics!", progress = "Once I receive your crafted engineering items for my review, I will hand you a genuine Gnome Engineer Membership Card!  So long as the card is valid, you will have unlimited access to any gnome engineer trainer anywhere in the world.", completion = "Here is your first Gnome Engineer Membership Card!\n\nThis card has its dues paid for in advance for fourteen days; all cards expire after two weeks of activity.  When it does, pay your next set of dues to any gnome engineer trainer in order to get another card; without the card, your membership will temporarily lapse and you cannot access new schemata.\n\nThis never affects what you already know; once a gnome engineer, always a gnome engineer.", rewards = "You will learn:\n\nGnomish Engineer\n\nYou will also receive:\n\nGnome Engineer Membership Card"}
MultiLanguageQuestData['en'][3644] = {title = "Membership Card Renewal", objective = "In order to renew your membership card, you will need to pay the renewal fee of two gold pieces.", description = nil, progress = "In order to renew your membership card, you will need to pay the renewal fee of two gold pieces.", completion = "Since you're a practitioner of goblin engineering and are in good standing, I am able to renew a lapsed membership card for the fee of two gold pieces.  Once this fee is paid, you will be reissued a new membership card.  This will allow access to goblin engineering schemata from appropriate trainers.\n\nThis card will last for two weeks of activity, at the end of which your membership fees will become due again!  If you want to access schemata, you'll need to bring your dues out of arrears.", rewards = "You will receive:\n\nGoblin Engineer Membership Card"}
MultiLanguageQuestData['en'][3645] = {title = "Membership Card Renewal", objective = "In order to renew your membership card, you will need to pay the renewal fee of two gold pieces.", description = nil, progress = "In order to renew your membership card, you will need to pay the renewal fee of two gold pieces.", completion = "Since you're a practitioner of gnome engineering and are in good standing, I am able to renew a lapsed membership card for the fee of two gold pieces.  Once this fee is paid, you will be reissued a new membership card.  This will allow access to gnome engineering schemata from appropriate trainers.\n\nThis card will last for two weeks of activity, at the end of which your membership fees will become due again!  If you want to access schemata, you'll need to bring your dues out of arrears.", rewards = "You will receive:\n\nGnome Engineer Membership Card"}
MultiLanguageQuestData['en'][3646] = {title = "Membership Card Renewal", objective = "In order to renew your membership card, you will need to pay the renewal fee of two gold pieces.", description = nil, progress = "In order to renew your membership card, you will need to pay the renewal fee of two gold pieces.", completion = "Since you're a practitioner of goblin engineering and are in good standing, I am able to renew a lapsed membership card for the fee of two gold pieces.  Once this fee is paid, you will be reissued a new membership card.  This will allow access to goblin engineering schemata from appropriate trainers.\n\nThis card will last for two weeks of activity, at the end of which your membership fees will become due again!  If you want to access schemata, you'll need to bring your dues out of arrears.", rewards = "You will receive:\n\nGoblin Engineer Membership Card"}
MultiLanguageQuestData['en'][3647] = {title = "Membership Card Renewal", objective = "In order to renew your membership card, you will need to pay the renewal fee of two gold pieces.", description = nil, progress = "In order to renew your membership card, you will need to pay the renewal fee of two gold pieces.", completion = "Since you're a practitioner of gnome engineering and are in good standing, I am able to renew a lapsed membership card for the fee of two gold pieces.  Once this fee is paid, you will be reissued a new membership card.  This will allow access to gnome engineering schemata from appropriate trainers.\n\nThis card will last for two weeks of activity, at the end of which your membership fees will become due again!  If you want to access schemata, you'll need to bring your dues out of arrears.", rewards = "You will receive:\n\nGnome Engineer Membership Card"}
MultiLanguageQuestData['en'][3661] = {title = "Favored of Elune?", objective = "Collect 15 Wildkin Feathers from the Hinterlands for Erelas Ambersky in Rut'theran Village.", description = "Wildkin are quite unpredictable creatures, <name>. Capable of incredible gentleness, these creatures will show extreme ferocity if something they deem important is threatened.\n\nThese beasts are rumored to have been created by Elune, and I am interested in finding if this is really the truth.\n\nRecently, I heard about a population of wildkin living in the Hinterlands -- Vicious, Primitive, and Savage Owlbeasts. They can be found amongst the wildlife there. Will you gather some wildkin feathers for me?", progress = "Try to avoid them if you can, <name>. The Wildkin may misread your interest as an intent to do them harm...", completion = "Thank you for bringing these to me, &lt;name&gt;.\n\nWhat did you learn of the Wildkin?\n\nPerhaps these feathers will tell us more. Ferocious monsters, or simply misguided pets? One day I'd like to know the truth...\n\nI am going to continue my research -- please come back and talk to me again after some time has passed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3681] = {title = "Tome of Divinity", objective = "Speak with Duthorian Rall in Stormwind.", description = "Sorry to interrupt your travels, <race>, but I thought you should know that word was sent from Stormwind recently asking that paladins report there for training.\n\nIf I didn't know any better, I'd say your close to reaching a special time and it's time you started studying the Tomes.\n\nLook for Duthorian Rall in Stormwind. He usually trains paladins in the Cathedral of Light.", progress = nil, completion = "Welcome to the Cathedral of Light, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3701] = {title = "The Smoldering Ruins of Thaurissan", objective = "Venture to the Ruins of Thaurissan in the Burning Steppes and recover information from the Thaurissan Relics. Return to Royal Historian Archesonus when you have recovered the information.", description = "Venture to the smoldering ruins of Thaurissan in the Burning Steppes and gather as much information as possible.\n\nIt is said that mysterious relics litter the ruins. Perhaps you should start your search there, <name>. Beware the Thaurissan guardians: Assassins that guard the ruins, keeping whatever secrets may still be buried there protected.", progress = "Do you bring new information?", completion = "Oh my! This information explains quite a lot about Thaurissan.\n\nThere is much more to learn!", rewards = "You will receive:\n\nRing of the Aristocrat"}
MultiLanguageQuestData['en'][3702] = {title = "The Smoldering Ruins of Thaurissan", objective = "Listen to Royal Historian Archesonus recant the history of Thaurissan.", description = "Would you like to hear a brief history of the Dark Iron dwarves?", progress = "Allow me to finish telling you the story of Thaurissan.", completion = "Shall we proceed?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3721] = {title = "An OOX of Your Own", objective = "You've recovered three of my OOX homing robots!  You've gone above and beyond what you needed to, so I will give you something special for all your help.  It is a miniature version of the very same robot that you have come to know and love, the OOX!\n\nI normally wouldn't let anyone have such a potentially lethal device, but you've been a real help.  Besides - the combat mechanisms and the homing logic on this one have been disabled.\n\nOther than that, it's an OOX by golly!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nMechanical Chicken"}
MultiLanguageQuestData['en'][3741] = {title = "Hilary's Necklace", objective = "Find Hilary's Necklace, and return it to Hilary in Lakeshire.", description = "My friend Hilary lost her necklace, and we can't find it.  We've been fishing all day right here, and we looked around here already.  The only thing I can think of is that it fell into the lake.  Our parents don't want us to swim in the lake... my mom says there's some mean things underwater, but you look like you aren't scared of mean things.\n\nCould you find it for her, please?", progress = "Hi.  I miss my necklace.  My daddy got it for me.  Daddy says that there are monsters in the lake.  Did you beat up any monsters?", completion = "Thank you for finding my necklace mister &lt;class&gt;... you are very kind!  My kitty thanks you too - isn't that right Effsee?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3761] = {title = "Un'Goro Soil", objective = "Bring 20 Un'Goro Soil samples to Ghede on the Elder Rise of Thunder Bluff.", description = "The soil of Un'Goro Crater is reportedly enriched with potent magical qualities.  The Cenarion Circle wants to study this soil in large quantities; go into the wilds of Un'Goro and acquire enough of it for our continued research.\n\nThe rich soil will stick out in piles from time to time, and some of the beasts might have usable samples on their being.  Take them all outside to Ghede; just look for the piles of dirt and the tauren barking orders.  He means well, just don't get him riled up though!", progress = "At ease, Private.  If you're here to unload soil from Un'Goro - outstanding then!  Otherwise, disappear.", completion = "Oh that's right Private &lt;name&gt;, don't make any effort to help me unload this soil up on to the piles!  If the Great Spirits had wanted it done they would have miracled it up there, now wouldn't they?!\n\nArch Druid Runetotem wants to speak with you again, but for his next task you find that a journeyman's understanding of Herbalism would be helpful.  If you don't know it though, he'll still find a use for you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3762] = {title = "Assisting Arch Druid Runetotem", objective = "Speak with Arch Druid Hamuul Runetotem in Thunder Bluff.", description = "Excuse me <class>, but I'd like just a moment of your time if possible.\n\nThe Cenarion Circle in Thunder Bluff is most interested in seasoned adventurers such as yourself to lend them aid in a vital research project.  While I do not know the specifics, I can inform you that none other than Hamuul Runetotem is spearheading this research.\n\nPlease - if you are interested, speak with him directly on the Elder Rise within Thunder Bluff proper.", progress = nil, completion = "Greetings, &lt;class&gt;; I am glad you are interested in assisting our research.  There is much to do, and I would be doing you a disservice if I informed you that the work this entails is not dangerous.  Hopefully this will not scare you off... but from the looks of you, I take it that danger is something that you have dealt with before.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3763] = {title = "Assisting Arch Druid Staghelm", objective = "Speak with Arch Druid Fandral Staghelm in Darnassus.", description = "Excuse me <class>, but I'd like just a moment of your time if possible.\n\nThe Cenarion Circle in Darnassus is looking for seasoned adventurers such as yourself to lend them aid in a vital research project.  While I do not know the specifics, I can inform you that none other than Arch Druid Fandral Staghelm is spearheading this research.\n\nPlease - if you are interested, speak with him directly in the Cenarion Enclave within Darnassus proper.", progress = nil, completion = "Well now, &lt;class&gt;... since you were informed that I was leading this research myself, you obviously came as quickly as you could.\n\nNow that you are here, be sure to pay attention the first time I tell you the details; I have no desire to repeat myself.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3764] = {title = "Un'Goro Soil", objective = "Bring 20 Un'Goro Soil samples to Jenal at the Cenarion Enclave in Darnassus.", description = "The soil of Un'Goro Crater is reportedly enriched with potent magical qualities.  I want to know facts from falsehoods; go into the wilds of Un'Goro and acquire enough quality samples of soil for our continued study.\n\nYou may think that collection tasks are beneath you; that sort of attitude does not endear yourself to me or the Cenarion Circle.  Bring the samples to Jenal, who is no doubt wasting time outside behind this tree; just look for the piles of dirt.  He will handle the logistics - not I.", progress = "Ah yes, the dirt.  The Arch Druid wants twenty loads per adventurer, and twenty loads he shall get.  Let those who conspire against us fall to the wayside!", completion = "Unload your precious cargo here, noble &lt;class&gt;.  It must have been quite the burden... not unlike the burden I carry being a visionary.  Here is an honorarium for your work, as dictated by the Arch Druid himself.\n\nArch Druid Staghelm wants to speak with you again &lt;name&gt;, but for his next task you will be aided if you have a journeyman's understanding of Herbalism.  If you don't know it though, you will still be able to aid the Circle!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3765] = {title = "The Corruption Abroad", objective = "Travel to Gershala Nightwhisper in Auberdine.", description = "Stormwind -- such a bustling hub of activity.\n\nI have traveled from afar to seek help. Often it is heard that brave adventurers roam these city streets.\n\nMy brother, Gershala, requires assistance in Darkshore. He resides in the seaside town of Auberdine.\n\nThe journey is a long and epic one. It is for this reason that I ask the help of a seasoned <class> such as yourself.", progress = nil, completion = "Ah, so my brother, Argos, sent you? I realize you must be weary from your travels. But we have much to talk about.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3781] = {title = "Morrowgrain Research", objective = "Take the Arch Druid's Seed Voucher to Mathrengyl Bearwalker in the Cenarion Enclave of Darnassus.", description = "With what we call an Evergreen Pouch, we have cultivated Tharlendris seeds in the soil from Un'Goro Crater.  These seeds blossom into an array of random, potent herbs.  One result is morrowgrain, a mysterious herb we know little about; I intend to unravel this mystery.\n\nTake this to Mathrengyl downstairs, and he will give you some seeds so you can get started.  If you run out, you will need to purchase more from him.", progress = "Peace and serenity be yours, friend.  You are here on business from the Arch Druid himself, yes?", completion = "Yes, this voucher is good for twenty packets of seeds.  If you run out, we have more that can be provided.  Unfortunately though, Tharlendris seeds are quite costly to produce in significant numbers.  This is why the Cenarion Circle asks that those who are assisting us help out by offsetting some of the cost.\n\nThose who return with morrowgrain find that the reward the Arch Druid offers far makes up for the cost.", rewards = "You will receive:\n\nPacket of Tharlendris Seeds"}
MultiLanguageQuestData['en'][3782] = {title = "Morrowgrain Research", objective = "Take the Seed Voucher to Bashana Runetotem in Thunder Bluff.", description = "With what we call an Evergreen Pouch, we have cultivated Tharlendris seeds in the soil from Un'Goro Crater.  These seeds have blossomed into an array of random, potent herbs.  One result is morrowgrain, a mysterious herb we know little about; I very much hope to unravel this mystery for the Circle.\n\nTake this voucher over to my daughter Bashana, and she will give you some seeds so you may assist us.  If you run out, you will need to purchase more from her.", progress = "Peace unto you, friend.  You are here on business from the Arch Druid himself, yes?", completion = "Yes, this voucher is good for twenty packets of seeds.  If you run out of seeds, I do have more that I am able to sell to you.\n\nUnfortunately &lt;name&gt;, Tharlendris seeds are quite costly to produce in significant numbers.  This is why the Cenarion Circle asks that those who are assisting us help out by offsetting some of the cost.  Those who return with morrowgrain find that the reward the Arch Druid offers far makes up for the cost.", rewards = "You will receive:\n\nPacket of Tharlendris Seeds"}
MultiLanguageQuestData['en'][3783] = {title = "re We There, Yeti?", objective = "Collect 10 Thick Yeti Furs for Umi Rumplesnicker in Everlook.", description = "My friends are always coming up with great ideas. I've never felt like I could match them... until today! I just drew up the plans for something great! If you promise not to tell, I'll let you in on the secret... \n\nI'm going to make a mechanical yeti! Not only are my friends sure to be freaked out when they see it, but when they get over that, I know they'll be impressed!\n\nI need thick yeti fur from the ice thistle yeti to start with. Will you help? You'll find them to the southeast.", progress = "I've got lots to get started on here. Please get me those furs as soon as you can!", completion = "These furs are perfect, &lt;name&gt;. We're off to a great start here!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3784] = {title = "Assisting Arch Druid Runetotem", objective = "Speak with Arch Druid Hamuul Runetotem in Thunder Bluff.", description = "Excuse me <class>, but I'd like just a moment of your time if possible.\n\nThe Cenarion Circle in Thunder Bluff is most interested in seasoned adventurers such as yourself to lend them aid in a vital research project.  While I do not know the specifics, I can inform you that none other than Hamuul Runetotem is spearheading this research.\n\nPlease - if you are interested, speak with him directly on the Elder Rise within Thunder Bluff proper.", progress = nil, completion = "Greetings, &lt;class&gt;; I am glad you are interested in assisting our research.  There is much to do, and I would be doing you a disservice if I informed you that the work this entails is not dangerous.  Hopefully this will not scare you off... but from the looks of you, I take it that danger is something that you have dealt with before.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3785] = {title = "Morrowgrain Research", objective = "Use an Evergreen Pouch with a Packet of Tharlendis Seeds and two Un'Goro Soil samples to try and cultivate samples of Morrowgrain.\n\nBring 10 Morrowgrain to Mathrengyl Bearwalker in Darnassus.", description = "Here's your Evergreen Pouch that you'll need to use the Tharlendis seeds with.  You also need to have Un'Goro soil samples on hand to use as fertilizer for the seeds.  Just use the pouch when you have everything; the pouch will take care of the rest.\n\nWhen you have enough morrowgrain, bring them here to me in the enclave.  Please don't bother the Arch Druid; he's a very busy man, and he doesn't need to be disturbed every time someone returns with another batch of morrowgrain!", progress = "Yes <name>, have you grown some morrowgrain for the Arch Druid's important research?  The work he is doing for the Cenarion Circle is very important, and your assistance will not go unnoticed!", completion = "Well done &lt;name&gt;, I will be sure to give these to the Arch Druid himself when he has need of them.  Meanwhile, please accept this as a token of the Cenarion Circle's appreciation.\n\nOur need for morrowgrain is a continuous one; if you wish to continue aiding us, then please return to me when you have cultivated additional morrowgrain for us.", rewards = "You will receive:\n\nCenarion Circle Cache"}
MultiLanguageQuestData['en'][3786] = {title = "Morrowgrain Research", objective = "Use an Evergreen Pouch with a Packet of Tharlendis Seeds and two Un'Goro Soil samples to try and cultivate samples of Morrowgrain.\n\nBring 10 Morrowgrain to Bashana Runetotem in Thunder Bluff.", description = "Here's your Evergreen Pouch that you'll need to use the Tharlendis seeds with.  You also need to have Un'Goro soil samples on hand to use as fertilizer for the seeds.  Just use the pouch when you have everything; the pouch will take care of the rest.\n\nWhen you have enough morrowgrain, bring them to me here on Elder Rise.  Please don't bother the Arch Druid; he'll be very busy with the research, as well as the multitude of concerns he has!", progress = "Yes <name>, have you grown some morrowgrain for the Arch Druid's important research?  The mysterious properties of Un'Goro Crater become clearer with each passing day, thanks to the help you are giving us.", completion = "Well done &lt;name&gt;, I will be sure to give these to the Arch Druid himself when he has need of them.  Meanwhile, please accept this as a token of the Cenarion Circle's appreciation.\n\nOur need for morrowgrain, for now, is constant; if you wish to continue aiding us, then please return when you have cultivated more of it.", rewards = "You will receive:\n\nCenarion Circle Cache"}
MultiLanguageQuestData['en'][3787] = {title = "Jonespyre's Request", objective = "Speak with Quintis Jonespyre in Feathermoon Stronghold.", description = "Excuse me, friend...\n\nA colleague of mine would like to speak with you about the research you are doing in conjunction with the Cenarion Circle.  He is a druid by the name of Quintis Jonespyre, and he resides in Feathermoon Stronghold, Feralas.  He would like to confer with you about morrowgrain... and he very much would like for you to keep our discussion from the ears of the Arch Druid.\n\nIf you're interested, speak with him; no doubt, all will be revealed once you do.", progress = nil, completion = "I thank you for coming, weary traveler!  Allow me to introduce myself - I am Quintis Jonespyre, druid and humble servant of Malfurion and the Cenarion Circle.  My colleagues (General Shandris Feathermoon and the Protectorate - mayhap you've heard of us) and I wanted to talk with you about the work you are doing for Fandral Staghelm in Darnassus.\n\nBefore we get much further, I'd like to ask that our discussion stay between just us.  If you have no problem with this, then we may proceed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3788] = {title = "Jonespyre's Request", objective = "Speak with Quintis Jonespyre in Feathermoon Stronghold.", description = "Excuse me, friend...\n\nA colleague of mine would like to speak with you about the research you are doing in conjunction with the Cenarion Circle.  He is a druid by the name of Quintis Jonespyre, and he resides here in Feathermoon Stronghold.  He would like to confer with you about morrowgrain... and he very much would like for you to keep our discussion from the ears of the Arch Druid.\n\nIf you're interested, speak with him; no doubt, all will be revealed once you do.", progress = nil, completion = "I thank you for coming, weary traveler!  Allow me to introduce myself - I am Quintis Jonespyre, druid and humble servant of Malfurion and the Cenarion Circle.  My colleagues (General Shandris Feathermoon and the Protectorate - mayhap you've heard of us) and I wanted to talk with you about the work you are doing for Fandral Staghelm in Darnassus.\n\nBefore we get much further, I'd like to ask that our discussion stay between just us.  If you have no problem with this, then we may proceed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3789] = {title = "Assisting Arch Druid Staghelm", objective = "Speak with Arch Druid Fandral Staghelm in Darnassus.", description = "Excuse me <class>, but I'd like just a moment of your time if possible.\n\nThe Cenarion Circle in Darnassus is looking for seasoned adventurers such as yourself to lend them aid in a vital research project.  While I do not know the specifics, I can inform you that none other than Arch Druid Fandral Staghelm is spearheading this research.\n\nPlease - if you are interested, speak with him directly in the Cenarion Enclave within Darnassus proper.", progress = nil, completion = "Well now, &lt;class&gt;... since you were informed that I was leading this research myself, you obviously came as quickly as you could.\n\nNow that you are here, be sure to pay attention the first time I tell you the details; I have no desire to repeat myself.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3790] = {title = "Assisting Arch Druid Staghelm", objective = "Speak with Arch Druid Fandral Staghelm in Darnassus.", description = "Excuse me <class>, but I'd like just a moment of your time if possible.\n\nThe Cenarion Circle in Darnassus is looking for seasoned adventurers such as yourself to lend them aid in a vital research project.  While I do not know the specifics, I can inform you that none other than Arch Druid Fandral Staghelm is spearheading this research.\n\nPlease - if you are interested, speak with him directly in the Cenarion Enclave within Darnassus proper.", progress = nil, completion = "Well now, &lt;class&gt;... since you were informed that I was leading this research myself, you obviously came as quickly as you could.\n\nNow that you are here, be sure to pay attention the first time I tell you the details; I have no desire to repeat myself.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3791] = {title = "The Mystery of Morrowgrain", objective = "Bring 10 Morrowgrain to Quintis Jonespyre in Feathermoon Stronghold.", description = "Let me to be frank with you, <name>.  I'm interested - nay, concerned with why the Arch Druid in Darnassus is using the name of the Cenarion Circle as well as the Circle's resources to procure vast amounts of morrowgrain.  I'm a researcher - curses are my specialty.  I've heard that morrowgrain, under the right conditions, exude qualities like other herbs used in primitive curses.\n\nI want to know more, and I ask for your help.  Bring me ten morrowgrain, and I will be sure to take care of you.", progress = "I'm looking for ten morrowgrain - that should be enough to at least get my research started.  I'll no doubt burn through a lot of those going down wrong paths, but such is the nature of research.", completion = "Gah, these morrowgrain make me feel... weird.  What in the name of Elune is Staghelm up to with these things?\n\nAnyway, thank you again for your help.  Here's a little something... you know, for the effort.  My research on morrowgrain is going to take a while, and I no doubt am going to need more.  While I'm at it, I suppose I could take the time to see if morrowgrain have some pertinent alchemical uses.  Still, I feel uncomfortable even being around them.", rewards = "You will be able to choose one of these rewards:\n\nQuintis' Research GlovesBark Iron Pauldrons\n\nYou will also receive:\n\nQuintis' Research GlovesBark Iron Pauldrons"}
MultiLanguageQuestData['en'][3792] = {title = "Morrowgrain to Feathermoon Stronghold", objective = "Hello again, <name>.  My research is progressing fairly well, but if you have five more Morrowgrain I'd be happy to take them off your hands.  Well... happy is a figurative term in this case; the more I am around them, the more uncomfortable I feel.  Still, my research demands I buckle down and get through this.", description = nil, progress = "Hello again, <name>.  My research is progressing fairly well, but if you have five more Morrowgrain I'd be happy to take them off your hands.  Well... happy is a figurative term in this case; the more I am around them, the more uncomfortable I feel.  Still, my research demands I buckle down and get through this.", completion = "Thanks &lt;name&gt;; I'll just store these out of the way for the time being.  While I don't command the resources that Staghelm does, I am able to give you a little something for your trouble.  Anyway, who knows what will happen if Staghelm keeps getting Morrowgrain after Morrowgrain.  There's something fishy going on, mark my words.\n\nRemember that I'm always looking for more Morrowgrain.  I'll take them in quantities of five at a time.", rewards = "You will receive:\n\nPacket of Tharlendris Seeds"}
MultiLanguageQuestData['en'][3801] = {title = "Dark Iron Legacy", objective = "Speak with Franclorn Forgewright at Forgewright's Tomb in Blackrock Mountain if you are interested in obtaining a key to the city major.Greetings, <name>. I am Franclorn Forgewright. Yes, the Franclorn Forgewright responsible for the stonewrought method of architecture. You have undoubtedly passed through or stood upon one of my creations in your adventures across our war torn world.\n\nYou are probably wondering why I am here and what it is that I want from you - both valid questions.\n\nI need your assistance, of course. In exchange for your assistance, I shall grant you the key to the depths of my accursed city.", description = "Greetings, <name>. I am Franclorn Forgewright. Yes, the Franclorn Forgewright responsible for the stonewrought method of architecture. You have undoubtedly passed through or stood upon one of my creations in your adventures across our war torn world.\n\nYou are probably wondering why I am here and what it is that I want from you - both valid questions.\n\nI need your assistance, of course. In exchange for your assistance, I shall grant you the key to the depths of my accursed city.", progress = nil, completion = "Whether it is greed which brought you here or an act of selfless devotion, what you are about to undertake is for the good of us all.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3802] = {title = "Dark Iron Legacy", objective = "Slay Fineous Darkvire and recover the great hammer, Ironfel. Take Ironfel to the Shrine of Thaurissan and place it on the statue of Franclorn Forgewright.", description = "You will find Fineous Darkvire beyond the Ring of Law, in the Hall of Crafting. Kill the miserable cur and recover Ironfel.\n\nTake Ironfel to the Shrine of Thaurissan and place the hammer in its rightful place: In the hands of the statue erected in my honor.\n\nWhen this is done, the compartment in which I stored the master key will open. More importantly, Ironfel will remain forever in my grasp. Should they make an attempt to remove the hammer; both the statue and hammer will shatter, lost forever.", progress = "The statue looms ominously above you.", completion = "The hammer slides firmly into place, within the grasp of the massive Dark Iron monument. A tiny compartment opens at the base of the statue. Inside you find...", rewards = "You will receive:\n\nShadowforge Key"}
MultiLanguageQuestData['en'][3803] = {title = "Morrowgrain to Darnassus", objective = "The Arch Druid is always looking for additional morrowgrain for the Cenarion Circle's continued research.  We take them in increments of ten, and award you with a cache of goods you should find useful.  When you have ten, let me know and I will reward you accordingly.", description = nil, progress = "The Arch Druid is always looking for additional morrowgrain for the Cenarion Circle's continued research.  We take them in increments of ten, and award you with a cache of goods you should find useful.  When you have ten, let me know and I will reward you accordingly.", completion = "Excellent - this morrowgrain will no doubt please the Arch Druid.  I must admit though... just being near them makes me feel a little uncomfortable.  I can only imagine how difficult it is for the Arch Druid to tolerate them in such large numbers!\n\nThis is for you, &lt;name&gt;.  The Cenarion Circle thanks you for your continued support.", rewards = "You will receive:\n\nCenarion Circle Cache"}
MultiLanguageQuestData['en'][3804] = {title = "Morrowgrain to Thunder Bluff", objective = "The Arch Druid is always looking for more morrowgrain for the Cenarion Circle's research project on Un'Goro Crater.  We take them in increments of ten, and award you with a cache of goods you should find useful.  When you have ten, let me know and I will award you accordingly.", description = nil, progress = "The Arch Druid is always looking for more morrowgrain for the Cenarion Circle's research project on Un'Goro Crater.  We take them in increments of ten, and award you with a cache of goods you should find useful.  When you have ten, let me know and I will award you accordingly.", completion = "Excellent - this morrowgrain will no doubt help when the time comes.  We know that the night elves are conducting similar research into these herbs, though it isn't clear to what end they will use them for if they discover anything.  The Arch Druid thinks that the need for morrowgrain will remain until we've figured out the mysteries behind this herb.\n\nThis is for you, &lt;name&gt;.  The Cenarion Circle thanks you for your continued support.", rewards = "You will receive:\n\nCenarion Circle Cache"}
MultiLanguageQuestData['en'][3821] = {title = "Dreadmaul Rock", objective = "Venture forth to the Burning Steppes and find out what became of Sha'ni Proudtusk.", description = "Sha'ni was sent to investigate reports of strange ritualistic activity coming from the Firegut ogres of the Burning Steppes over three weeks ago.\n\nGoretooth tells me that he hasn't heard from anyone in that platoon and that it's best that I move on and focus on the task at hand. Can you believe it? That's my wife!\n\nI can't leave my post, <name>, but I must know what became of Sha'ni. Travel to the Burning Steppes and search for her.", progress = nil, completion = "My poor Thal'trak.\n\nWe were planning on moving in with my mother and father in the Hinterlands after our tours were over. Now those plans are ruined!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3822] = {title = "Krom'Grul", objective = "Recover Sha'ni's Nose-Ring from Krom'Grul and return it to Thal'trak in Kargath. Search the various caves and mines in Dreadmaul Rock.", description = "My whole platoon was captured, <name>. All were slain - except me.\n\nTheir leader, Krom'Grul, wanted to save me for some sort of ritual.\n\nI was chained to this altar and brutalized by the beast. My physical being ceased functioning after an hour of this torture. The beast then ripped my wedding nose-ring off of my face and stuck it on his finger. I had never seen such savagery!\n\nFind Krom'Grul and kill him! Take my ring back to Thal'trak.\n\nAnd <name>, tell him that we will meet again... in another life.", progress = "Did you find Sha'ni? Is she ok?", completion = "&lt;Thal'trak collapses.&gt;\n\nWe were going to move to the Hinterlands. Did she tell you? This was going to be her last mission.\n\n&lt;Thal'trak sobs.&gt;\n\nI don't want it, &lt;name&gt;. Keep it, throw it away, I don't care! The ring means nothing to me now. Not without her...", rewards = "You will receive:\n\nSha'ni's Ring"}
MultiLanguageQuestData['en'][3823] = {title = "Extinguish the Firegut", objective = "Slay 15 Firegut Ogre-Mages, 7 Firegut Ogres, and 7 Firegut Ogre Brutes.", description = "We must strike at our enemies before they strike at us!\n\nI'll make this brief, soldier.\n\nThe Firegut ogres of the Burning Steppes are allies of the Blackrock orcs. They work closely with those vile orcs, keeping the mineral rich Dreadmaul Rock guarded and the supply lines open at all times.\n\nLeave your mark, <name>. Cripple their forces and return to me when the job is done.\n\n<Oralius grabs at the air and makes a choking motion.>\n\nI WILL KILL YOU, WINKY!", progress = "There is not nearly enough blood on your uniform, soldier!", completion = "Outstanding, soldier! The orcs and ogres will be reeling from this blow for minutes, maybe even hours!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3824] = {title = "Gor'tesh the Brute Lord", objective = "Collect Gor'tesh's Lopped Off Head.", description = "They're reeling I tell you! Our next strike must be decisive.\n\nThe brute lord, Gor'tesh, must be slain. More importantly, his head must be returned to me so that I may prepare the third phase of our attack on the Firegut ogres.\n\nBe warned, soldier, Gor'tesh rules not from Dreadmaul Rock but from a Blackrock orc structure to the west of Dreadmaul Rock.\n\nYour orders, then, are simple. Find Gor'tesh and chop off his fat head. Return to me when the job is done.\n\nSHUT UP, WINKY!", progress = "Oh glorious day! Have you returned with the head?", completion = "Just look at it, soldier. Disgusting! When the remaining Firegut ogres see this fat mug stuck on a pike sitting at the top of their mountain, mass hysteria will ensue!\n\n&lt;Oralius cackles wildly.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3825] = {title = "Ogre Head On A Stick = Party", objective = "Take Gor'tesh's Lopped Off Head and place it at the top of Dreadmaul Rock. Look for a soft dirt mound to plant the pike.", description = "Just one last thing you must do, soldier.\n\nI've taken the liberty of putting Gor'tesh's head on a pike. Now all you have to do is take this head to the top of Dreadmaul Rock and stick it into the ground. Once you do that, watch as those cowardly ogres run for their lives! After you've had your fun, come back to me and I'll reward you for all of your hard work.\n\n<Oralius seems to be losing touch with reality.>", progress = "So? Did you paint any pictures of the event?", completion = "Outstanding work, soldier! Simply amazing! Oh I'll get the medal of bravery for this, er, I mean you'll be rewarded handsomely for this!", rewards = "You will be able to choose one of these rewards:\n\nMaddening GauntletsChoking Band\n\nYou will also receive:\n\nMaddening GauntletsChoking Band"}
MultiLanguageQuestData['en'][3841] = {title = "An Orphan Looking For a Home", objective = "Speak to Quentin in Thousand Needles.", description = "Oh, hello, <name>. I'm so glad to see you again. How was your trip to Darnassus?\n\nWell, you'll be happy to know that we've made quite a bit of progress while you've been gone. We even saved a nest full of eggs. Unfortunately, the mother died before we got to her.\n\nSay, would you want one for a pet? They look to hatch soon, so they'll need a good <father/mother>. What do you say?\n\nIf you're really interested, take one of the eggs to Quentin at the race tracks in Shimmering Flats. He'll tell you more.", progress = "Why hello, <class>.\n\nDon't let my location fool you, I'm really not here for the races... as entertaining as they may be.\n\nI'm actually here in Thousand Needles investigating all I can to find out how salvageable the land is. It has become my crusade of sorts to revitalize and replenish the area with new, fertile soil. Perhaps I'll find there's a water source nearby.\n\nTell me you haven't noticed how odd the transition between Feralas and Thousand Needles is. Strange magic was afoot when that happened.", completion = "Ah, a sprite darter egg, and one near maturation, if I'm not mistaken. Remarkable you've found one, let alone in this good a condition. They're rarely seen in Feralas these days. I understand there were various poachers in the area trying to capture and kill them for many reasons. Too bad really... such beautiful creatures when they reach adulthood.\n\nHow did you come across such a find?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3842] = {title = "A Short Incubation", objective = "Bring 2 Elixir of Fortitudes to Quentin in Thousand Needles.", description = "The Moonweavers, huh? Most intriguing. I wish the sprite darters could truly appreciate what it means to have those two look after them. They are both quite capable.\n\nSo, they gave you the egg as a gift. Well, then you should be responsible for it for as long as you desire. It appears it's almost ready to hatch, but we should ensure it's healthy and no damage has been done to it.\n\nI only need two elixirs of fortitude for a small spell to protect the egg. I have the rest of the components here with me.", progress = "The longer I stay here, the more tempted I am to partake in these races, <name>. Truly boggling...\n\nHave you found the elixirs yet? Once I can tell if the egg is going to be healthy or not, I'll return it to you to hold onto until it's prepared to hatch.\n\nLet me know.", completion = "Wonderful. These will do nicely. Give me a moment to mix together my components and we shall see how well this egg is going to do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3843] = {title = "The Newest Member of the Family", objective = "Take your Fragile Sprite Darter Egg to the Hinterlands and speak to Agnar Beastamer, but hurry, you only have 1 hour to find him before the hatchling within the egg dies.", description = "A magnificent specimen, <name>. If this creature survives gestation, then it'll be a healthy pet indeed!\n\nThere is one last thing I would suggest doing if you plan on following through with this--head to Aerie Peak in the Hinterlands. Speak to a dwarf there named Agnar Beastamer, he's a master animal handler and should be able to guide you in the final steps of incubation.\n\nBut hurry, <name>, this egg is fragile and will not last long without proper care.", progress = "Greetin's, <name>. How can I be of service to ya?", completion = "Well, well, well... I haven't seen one of these in a dragon's age. Faerie dragon, if I'm not mistaken... looks to be of the sprite darter variety. Excellent, excellent indeed.\n\nWell, if this little fella's gonna hatch and live to be strong and healthy, then we should get some food for it. Good ya got it to me in time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3844] = {title = "It's a Secret to Everybody", objective = "Look around in the pond for a clue about who this wrecked raft may belong to.A destroyed raft rests along the shoreline. Considering this is only a small pond, it is not clear as to how it ended up here, although looking at the trees tells you that the water level may not be constant.\n\nPerhaps a little exploration in the area might uncover more clues...", description = "A destroyed raft rests along the shoreline. Considering this is only a small pond, it is not clear as to how it ended up here, although looking at the trees tells you that the water level may not be constant.\n\nPerhaps a little exploration in the area might uncover more clues...", progress = nil, completion = "A water-logged pack rests at the bottom of the pond.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3845] = {title = "It's a Secret to Everybody", objective = "Examine the items inside the pack and bring them to their owner.", description = "Grabbing onto it, you pull the pack back to the shore. Perhaps if you examine the items inside the pack, you might find out more about who it belongs to.\n\nThere are a few stray travelers at Marshal's Refuge. Perhaps you might find out more there.", progress = "Hi there. I've seen you before... Haven't I?", completion = "Oh... Yes, these things do look familiar... well, kind of...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3861] = {title = "CLUCK!", objective = "Find some Special Chicken Feed and return to your befriended chicken. When you find it, /cheer at it before trying to give it the Special Chicken Feed.", description = "\"Cluck... cluck... cluck... BACAW!\n\nCluck... cluck... cluck.\"\n\nThe chicken looks up at you and then starts to scratch its claws into the ground. You think it is spelling out a word, but you are not sure what it is. Could it be... S-A-L-D-E-A-N? Before you can ask, the chicken turns away and goes about its business.", progress = "The chicken stares at you with dark, cold eyes. It waits for you hungrily.\n\n\"BACAAAW!\n\nCluck...cluck...cluck.\"", completion = "\"BACAW!!!\"\n\nThe chicken starts to gobble up the feed you put down.\n\nAfter a moment, the chicken looks around, startled. It uncomfortably shuffles back and forth. Is this chicken pregnant? You think you better check underneath it.", rewards = "The following spell will be cast on you:\n\nSummon Chicken Egg"}
MultiLanguageQuestData['en'][3881] = {title = "Expedition Salvation", objective = "Bring a Crate of Foodstuffs and Research Equipment to Williden Marshal in Un'Goro Crater.", description = "I don't know how you made it here, but you're a sight for sore eyes!  I'm Williden Marshal, and I lead a non-aligned expedition troupe.  Our latest and greatest endeavor has met with what seems like countless disasters, the most serious of which being that we underestimated the savagery of Un'Goro Crater!\n\nAs we fled our base camps in the southwestern and northeastern parts of the crater, we left behind vital supplies.  You look like you're capable enough - can you help us by getting them back?", progress = "If we're going to have any chance of getting out of here alive, we'll need our big crate of foodstuffs.  Also, getting at least some of our research equipment back would be a blessing in a sea of misery.", completion = "You got both our foodstuff AND our research equipment back!  You've not only saved the expedition, you've also saved our lives.  I and the rest of my team can't thank you enough; we just might make it here for a while now thanks to you.\n\nWhile we don't have much, I'm certainly not going to leave you high and dry for the invaluable help you've given us.  Thank you, &lt;name&gt; - you've got a friend in Marshal Expeditions!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3882] = {title = "Roll the Bones", objective = "Bring 8 Dinosaur Bones to Spark Nilminer in Un'Goro Crater.", description = "You'd think that being chief digger for Marshal Expeditions means I like digging.  There might be worse things to do in this world... but none really leap to mind.\n\nWe were supposed to be digging in Terror Run - FANTASTIC name by the way - for dead stegodons and diemetradons.  Well, there are plenty of live ones there too!  Wil and Hol are still all about studying this death trap, so we need those dinosaur bones.  Between you and me though, bringing some from live ones will work out just as well.", progress = "Think whatever you want of me, but they're not going to care if the bones they get to research are from ones from ancient stegodons and diemetradons or the ones that almost devoured us wholesale when we were trying to set up our camps.  I'll just be happy if we get out of here alive...", completion = "Excellent, these should do the trick.  And now, if you'll permit me...\n\nTHANKS FOR DIGGING ALL OF THESE BONES OUT OF THE GROUND FOR US AND NOT HURTING THE NATIVE BEASTS IN ANY WAY.\n\nWhether you really did or didn't, I don't want to know.  Let's keep it that way, shall we?  Here - maybe this will keep your lips shut on the whole thing.  Anything to get out of here alive, I say!", rewards = "You will be able to choose one of these rewards:\n\nArchaeologist's Quarry BootsExcavator's Utility Belt\n\nYou will also receive:\n\nArchaeologist's Quarry BootsExcavator's Utility Belt"}
MultiLanguageQuestData['en'][3883] = {title = "Alien Ecology", objective = "Use the Scraping Vial to collect a Hive Wall Sample from one of the Gorishi hive hatcheries in Un'Goro Crater. Look for the chambers with the hanging larval spawns.\n\nBring the Hive Wall Sample to Hol'anyee Marshal in Un'Goro Crater.", description = "Just because we've suffered a setback doesn't mean that research must stop!  We were investigating the Gorishi insects in the southern part of the crater before winding up here.  Their presence is alien to the ecology of Un'Goro, and we want to find out why.\n\nIn their hive network must be larval hatcheries.  You can identify these places by their hanging larval spawns.  Use this vial to take a sample of the hive wall near any of the hatcheries.  Bring it back to me for study, but be careful!", progress = "Do you have the sample of the Gorishi hive for me to study, <name>?", completion = "Yes, this will do nicely.  You've been a great help... I wish I could give you more than this, but being virtually stranded in the middle of a savage land does limit what I can and cannot give.  Rest assured though - the research done here would not have been possible without your assistance!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3884] = {title = "Williden's Journal", objective = "Return the journal to Williden Marshal somewhere in Un'Goro Crater.", description = "You have uncovered a mangled journal.  Parts of it remain legible, with a Williden Marshal claiming ownership over the contents therein.  If the journal is accurate, then Williden may be found somewhere in the northern part of the Crater; according to the journal, he and his companions sought higher ground from the savage beasts of the Crater once their base camps were overrun.", progress = "Hello there!  I and my companions are happy to see some living beings here other than overgrown savage beasts!  What brings you into the Un'Goro Crater?", completion = "Well look at this - my journal!  I thought it was lost, much like almost everything else we brought into Un'Goro.  I thank you kindly for returning this to me!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3901] = {title = "Rattling the Rattlecages", objective = "Kill 8 Rattlecage Skeletons.", description = "You've shown your potential to the Forsaken under normal circumstances <name> - now let's see you under pressure.\n\nThe Rattlecage skeletons, more mindless minions of menace, are a tougher foe than the zombies you have faced thus far.  Again, thin their numbers and prove yourself to the Forsaken.  Do not tarry - when you are done, speak to me again.", progress = "Those who dally in this task might as well end up wandering about aimlessly like our fallen brothers and sisters in the village.  Let's hope you will fare better than them, yes?", completion = "I am finished with you, &lt;name&gt; - you have shown yourself to be worthy of the freedom that you have been given.  Many will stand against you for what you have become, but know that no matter what they may try to do against us, we are free and will not be shackled again.\n\nTake these and be on your way.  You have much to accomplish, &lt;class&gt;.", rewards = "You will be able to choose one of these rewards:\n\nFlax BootsScavenger TunicRoamer's Leggings\n\nYou will also receive:\n\nFlax BootsScavenger TunicRoamer's Leggings"}
MultiLanguageQuestData['en'][3902] = {title = "Scavenging Deathknell", objective = "Search Deathknell and the vicinity for 6 pieces of Scavenged Goods, and return them to Deathguard Saltain.", description = "You there!  If you're looking for something to make yourself useful, then listen up!\n\nWe need fresh out-of-the-ground recruits to head into Deathknell and search for any sort of useful equipment.  Most likely, they'll be in stacks of boxes.  We expect more recruits to be rising soon, and unless we want them to stumble about naked we had better get to scavenging!\n\nWell get to work, you miserable bag of bones!  I'm not going to reward those without some hustle.", progress = "Have you managed to scavenge up some useful items for us?  There is no shame in reusing that which has been tossed aside.  No one is going to give us any handouts - we Forsaken will fend for ourselves!", completion = "Great work &lt;name&gt;, I knew you weren't useless.  Here - have one of the better items I've found out of the lots that have been collected so far.", rewards = "You will be able to choose one of these rewards:\n\nFlax BeltRustmetal BracersShort Duskbat Cape\n\nYou will also receive:\n\nFlax BeltRustmetal BracersShort Duskbat Cape"}
MultiLanguageQuestData['en'][3903] = {title = "Milly Osworth", objective = "Speak with Milly Osworth.", description = "You've shown yourself a dependable <class>, <name>.  Dependable, and not afraid to get your hands dirty, eh?\n\nI have a friend, Milly Osworth, who's in some trouble.  She's over with her wagon on the other side of the abbey, near the stable.  I'm sure she could use a pair of hands like yours.", progress = nil, completion = "Oh, Deputy Willem told you to speak with me?  He's a brave man and always willing to help, but his duties keep him stuck at Northshire Abbey and I'm afraid the problem I have today is beyond him.\n\nPerhaps you can help me?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3904] = {title = "Milly's Harvest", objective = "Bring 8 crates of Milly's Harvest to Milly Osworth at Northshire Abbey.", description = "A gang of brigands, the Defias, moved into the Northshire Vineyards while I was harvesting!  I reported it to the Northshire guards and they assured me they'd take care of things, but... I'm afraid for my crop of grapes!  If the Defias don't steal them then I fear our guards will trample them when they chase away the thugs.\n\nPlease, you must help me!  I gathered most of my grapes into buckets, but I left them in the vineyards to the southeast.\n\nBring me those buckets!  Save my harvest!", progress = "Do you have my harvest, <name>?", completion = "Oh thank you, &lt;name&gt;!  You saved my harvest!  And I hope you showed a few of those Defias that they can't cause trouble around here.\n\nWe might be short on guards these days, but we're lucky to have heroes like you to protect us!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3905] = {title = "Grape Manifest", objective = "Bring the Grape Manifest to Brother Neals in Northshire Abbey.", description = "Now that my crop is saved, take this Grape Manifest to Brother Neals.  He manages the store of food and drink in Northshire, and I'm sure he'll be delighted to hear that he has fresh grapes.\n\nYou'll find Brother Neals in the abbey, in the bell tower... where he likes to taste his wine.", progress = "You look to be in fine spirits!  Come!  Have a seat, and have a drink!", completion = "Let's see here...\n\nOh my!  Milly's grapes have been saved!  When she told me that brigands overran her vineyards I nearly despaired, but my faith in the Light did not waver!\n\nAnd through your bravery,  we now have grapes for more wine!  May the Light bless you, &lt;name&gt;, and keep you safe!", rewards = "You will be able to choose one of these rewards:\n\nLatched BeltWine-Stained Cloak\n\nYou will also receive:\n\nWine-Stained CloakGrape-Picking SackLatched Belt"}
MultiLanguageQuestData['en'][3906] = {title = "Disharmony of Flame", objective = "Travel to the quarry in Blackrock Mountain and slay Overmaster Pyron. Return to Thunderheart when you have completed this assignment.", description = "The elders have felt a disturbance amongst the elements. The Dark Iron dwarves have summoned a foul spirit into our world that threatens to plague our lands with an eternal draught. This disharmony of flame must be investigated.\n\nTravel to Blackrock Mountain, through the Chasm of Flame, into the quarry. It is there that you shall find this lord of fire: Overmaster Pyron.\n\nEnd the disruption and return to me.", progress = "The elements are still in disarray, <name>.", completion = "This cannot be... it must not be. The destruction of Pyron has merely lifted a veil. Within the depths of Blackrock is a much more insidious source of corruption.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3907] = {title = "Disharmony of Fire", objective = "Enter Blackrock Depths and track down Lord Incendius. Slay him and return any source of information you may find to Thunderheart.", description = "I can taste the foulness in the air that surrounds you, <name>. There is another, hidden in the depths of Blackrock, who does control this foulness.\n\nThe wind and earth cry his name: Lord Incendius... but someone... something... commands this being. He is merely an emissary.\n\nFind him and discover where his master hides. Return to me when you have collected this information.", progress = "The flames will soon overtake these lands. Make haste, <name>!", completion = "&lt;Thunderheart clutches the Tablet of Kurniya.&gt;\n\nRagnaros... here...\n\nThe elders were right to fear the corruption emanating from Blackrock Mountain. A general of the Old Gods! IN OUR WORLD! We must reassess our position here in Kargath. We must decide on whether we stay and fight or run for fear of a new sundering.\n\nBe wary of any further exploration in Blackrock Mountain, &lt;name&gt;. A far greater evil than anything that exists in this world resides in those fiery depths.", rewards = "You will be able to choose one of these rewards:\n\nSunborne CapeNightfall GlovesCrypt Demon BracersStalwart Clutch\n\nYou will also receive:\n\nCrypt Demon BracersSunborne CapeNightfall GlovesStalwart Clutch"}
MultiLanguageQuestData['en'][3908] = {title = "It's a Secret to Everybody", objective = "Take Linken's Sword to Donova Snowden in Winterspring.", description = "You see, I have no idea how I ended up here. No one really knows -- it's a secret to everybody! I just can't seem to remember anything...\n\nThese items you brought to me, though... I am remembering something.\n\nMy sword. I am supposed to strengthen it somehow, but I'm really not sure why. Sorry I can't tell you more, but I just don't remember!\n\nAnyhoo, I do know where you can take it -- Donova Snowden in Winterspring. You'll find her by the hot springs. She can temper the sword by the pools there.", progress = "My, my... So Linken did finally get around to sending me his sword.", completion = "Well, of course I can temper this sword. While I'm working, you can explain what took Linken so long to get this to me. He's not usually one to forget things...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3909] = {title = "The Videre Elixir", objective = "Seek out Gregan Brewspewer in northern Feralas. From him, learn how you may acquire the Videre Elixir, then return to Donova Snowden in Winterspring.", description = "Now, what's this? Linken... FORGOT?\n\nOh, I see... Lost his memory...\n\nWell, here is his sword. It's not complete, though. I know of the one that can finish it, but... speaking with him may prove difficult.\n\nListen, I know of someone that will be able to help you. It's too much to explain right now, but you must somehow acquire a Videre Elixir. The only one I know that can help you with that is Gregan Brewspewer. He's hard to track down, but last I knew he was camping in the wilds of Feralas.", progress = "Back already?", completion = "I'll need one vial to make sure that this is truly the elixir... Yes... This is the stuff.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3911] = {title = "The Last Element", objective = "Travel to Blackrock Depths and recover 10 Essence of the Elements. Your first inclination is to search the golems and golem makers. You remember Vivian Lagrave also muttering something about elementals.", description = "There is work to be had for those venturing into the depths, <name>.\n\nThe Dark Irons have mastered creation of extremely powerful golems.\n\nInitial reports from our spies indicate that the dwarves use a unique power source to give their creations incomparable killing power.\n\nJust imagine what we could do with our abominations if we could get our hands on this essence of the elements! Turn that city upside down if you must, but do not return until you have found the essence! Payment will be worth the risk.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nLagrave's Seal"}
MultiLanguageQuestData['en'][3912] = {title = "Meet at the Grave", objective = "Go to the graveyard outside Gadgetzan, and use the Videre Elixir. Follow the rest of Donova's instructions to find Gaeriyan.\n\nProvided item: \n", description = "This elixir will allow you to speak with one that you would not normally even see...\n\nTake the Videre elixir, along with Linken's sword, to the graveyard just outside Gadgetzan in Tanaris. Once there, drink the potion. You may be quite surprised at the results, but do not be alarmed.\n\nIn your \"other\" form, head due north until you reach the mountains. You'll find the one you need to speak with in one of the rocky crevices. His name is Gaeriyan.\n\nRemember, he will only speak to you in that form...", progress = nil, completion = "It has been long since any have come to talk with me...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3913] = {title = "A Grave Situation", objective = "Resurrect, then look for the gravestone that Gaeriyan told you to find.", description = "If you return to the graveyard, <name>, you will find a gravestone there... Not just any gravestone; this one will stand out from the others. Secrets lie within it.\n\nPush on the stone, and you will learn of these secrets...", progress = "This must be the gravestone that Gaeriyan mentioned...", completion = "You push on the stone firmly, and it slides away, revealing a small depression underneath it.\n\nPlacing Linken's Sword into the depression, you realize that it fits perfectly...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3914] = {title = "Linken's Sword", objective = "Deliver Linken's Superior Sword to Linken in Un'Goro Crater.", description = "After a strong flash of light, you are able to pick up the sword again. It has been transformed!", progress = "Oh! I remember you! You are... No, don't tell me!", completion = "My sword... It's finished!\n\nNow, if only I could remember why I needed this...\n\nHere, let me at least pay you for your work.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3921] = {title = "Wenikee Boltbucket", objective = "Bring the Broken and Battered Samophlange to Wenikee Boltbucket. Talk to Brak to teleport directly to her.", description = "I think I really put my foot into that one - it looks like I might have knocked one of the load-bearing fluxors into the spokes of the deregulator gear. We can fix this, easy. I know an expert on triple-expansion piston drives who would love to get her hands on a samophlange. Take the broken samophlange to Wenikee Boltbucket, just south of Mor'shan Rampart, she'll patch 'er right up.\n\nHey, no need to walk - this gives me the perfect opportunity to test my personal people porter device!", progress = "I'm very busy with my work, <class>.  Unless you have something for me, it'd be best if you moved along...", completion = "Oh, what's this?  A samophlange, you say?  What's a samophlange??\n\nAh... but look at the way it moves when you handle it.  And there's the sound of intricate gears inside.  Oh my!  I want to fix it and see what it does, don't you??", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3922] = {title = "Nugget Slugs", objective = "Collect 10 Nugget Slugs from buckets around the Sludge Fen.", description = "I want to fix this samophlange, but to do that I'm going to need some supplies. I ran out of seventeen-point-five gauge nugget slugs and I'm going to need a bunch of those for the work ahead.\n\nThe closest place to get them is the nearby research station and the Sludge Fen to the east. The Venture Company usually keeps them in their tool buckets. Search the tool buckets in either area, then return to me when you've gathered enough nugget slugs.", progress = "Do you have the nugget slugs, <name>?  I've been eyeing this Samophlange and I can't wait to tinker with it.", completion = "Great, you got them!  Now I can get to work...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3923] = {title = "Rilli Greasygob", objective = "Bring the Broken and Battered Samophlange to Rilli Greasygob in Orgrimmar.", description = "Well, that didn't work.  I put some extra gauges on the samophlange to measure its structural integrity, and they read the integrity at an all-time low.  I could add some more dials and maybe a lever or two to try and fix it, but... I think that might make things even worse.\n\nYou should take the samophlange to Rilli Greasygob.  He used to work for the Venture Company -- if anyone knows how to fix it, it's Rilli.\n\nYou can find him at Nogg's Machine Shop in Orgrimmar, in the Valley of Honor.", progress = "Mind your head!  I don't want it to get in the way of my work!", completion = "What's this?  Why, it's a samophlange!  Where did you get this thing?  Have you been poking around the Venture Company holdings in the Barrens?\n\nYou must be very brave, or very stupid.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3941] = {title = "A Gnome's Assistance", objective = "Find J.D. Collie in the cave at Marshal's Refuge.", description = "Thinking... Thinking... I know I came here for something important...\n\nI have an idea, <name>. In the cave over there is a gnome named J.D. that was very kind to me when I first arrived here. Perhaps in my disoriented state, I might have mentioned something to her.\n\nWhy don't you go ask her if she knows anything? Oh, but be careful -- she's always messing with those crazy glowing crystals I've seen in the crater. I'm not quite sure what she's up to in there!", progress = nil, completion = "Stay where you are for just a moment... I am testing out a new combination of crystals...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3942] = {title = "Linken's Memory", objective = "Find Eridan Bluewind in southern Felwood.", description = "Oh... Linken? Yeah, he's a funny one. When he first got here, he was mumbling about all kinds of strange things. Probably got bumped on the head pretty hard, I imagine.\n\nSomething he said kinda stuck with me though -- that he was making some sort of totem; said he had to talk to someone named Eridan Bluewind... in a place called Felwood, I think?\n\nI doubt he could tell you much now, though. If you want to know more, maybe you should look for Eridan yourself?", progress = nil, completion = "Hello, &lt;class&gt;. Is there something I can help you with?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3961] = {title = "Linken's Adventure", objective = "Take the Silver Totem of Aquementas to Linken in Marshal's Refuge.", description = "To think all this time that the reason Linken came here was to rid us of Blazerunner... He seems like such an ordinary guy, but I did notice that he's not at all interested in any of my experiments or gadgets like most gnomes would be. He must be a true warrior at heart.\n\nBring the totem to him. See if that helps him remember why he came here.", progress = "Hi, again, <name>!", completion = "Did J.D. help you at all?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3962] = {title = "It's Dangerous to Go Alone", objective = "Travel to Fire Plume Ridge, south of Marshal's Refuge.\n\nFind Blazerunner and use the totem to remove his protective aura. Once he has been defeated, acquire the Golden Flame from the cave.", description = "<name>, I finally remember now... I did come here to fight Blazerunner. I was on a journey, and this was to be the last step.\n\nBut I am no longer the hero... You are. All that you have done -- you must finish this now, not me.\n\nBlazerunner guards an artifact called the Golden Flame. It provides power more vast than anything else I have ever known, and it is dangerous in the hands of one with an evil heart.\n\nYou will want to bring others with you -- it's dangerous to go alone. Take this as my advice.", progress = "Blazerunner is almost invincible behind the aura he has created by using the Golden Flame. Only you have the power to remove it with the Silver Totem of Aquementas.", completion = "Thank you, &lt;name&gt;.\n\nThe Golden Flame will now be returned back to my homeland, where it may be protected, never again to be used for evil.\n\nWithout you, I'd still have no idea who I am! Since you did so much for me, I'd like you to have something special...\n\nTake any one you want!", rewards = "You will be able to choose one of these rewards:\n\nLinken's Sword of MasterySpirit of Aquementas\n\nYou will also receive:\n\nLinken's BoomerangLinken's Sword of MasterySpirit of Aquementas"}
MultiLanguageQuestData['en'][3981] = {title = "Commander Gor'shak", objective = "Find Commander Gor'shak in Blackrock Depths.\n\nYou recall that the crudely drawn picture of the orc included bars drawn over the portrait. Perhaps you should search for a prison of some sort.", description = "Poor Gargal... didn't even see it coming. WHAM! The arrow landed dead center on the top of his head. He was no genius before but now...\n\n<Galamav grimaces.>\n\nWhen we dislodged the arrow, we noticed a rolled up note attached to the shaft. On the note was a crudely drawn picture of an orc behind bars with the signature of Commander Gor'shak attached.\n\nIf he's still alive in the Depths, you'll have to find him.\n\nA trap you say? Well no kidding, numb hooves! That's why you're going!", progress = nil, completion = "We haven't got much time. Listen carefully, &lt;race&gt;. What I have to tell you is classified and for your ears only.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][3982] = {title = "What Is Going On?", objective = "Defend Gor'shak.", description = "I was sent here under the auspices of Thrall. Do you actually think these buffoons could capture me? I allowed myself to be captured so that I could gather intelligence.\n\n<Gor'shak whispers.>\n\nThe Princess of Ironforge has been kidnapped by Emperor Thaurissan. Princess Bronzebeard is in this very city! I bet old Magni's heart almost stopped when he heard that news.\n\n<Gor'shak laughs.>\n\nShhh! Do you hear that? Guards coming! DEFEND YOURSELF!", progress = "Defend yourself, fool!", completion = "That was a close call. They have been alerted to your presence... more will surely come.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4001] = {title = "What Is Going On?", objective = "Speak with Kharan Mighthammer and gather information about Princess Moira Bronzebeard's kidnapping. Take that information to Thrall in Orgrimmar.\n\nYou recall Gor'shak mentioning that Kharan is being held in a cell nearby.", description = "So far, my communication with the dwarf, Kharan, in the cell across the hall, has been limited. I have, however, managed to convince him that I, rather -we- mean him no harm.\n\nGo speak with him and gather as much information about the Princess and her captors as possible. Take that information back to the Warchief.\n\nThrall does not want the Princess harmed, but instead, has some grand plan laid out, which includes her being safely returned to Ironforge. Kharan already knows all of this... Go!", progress = "What brings you to these hallowed grounds?", completion = "This is a chance for the Horde to change the political climate of our war torn world forever. Listen carefully, &lt;name&gt;.\n\nFailure of this mission is not an option.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4002] = {title = "The Eastern Kingdoms", objective = "Speak with Thrall if you are prepared to take on the mission he has planned.", description = "You bring excellent information, <name>.\n\nAs Warchief, it is my duty to do what is best for the Horde. To ensure that the generations that come after us are not forced into a hopeless existence.\n\nThe opportunity to shape our future alliances has fallen into our collective laps. A move to help the dwarves could greatly strengthen our relationships in the Eastern Kingdoms. This, then, is why you must not fail!\n\nAre you prepared?", progress = nil, completion = "There is no going back beyond this point, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4003] = {title = "The Royal Rescue", objective = "Slay Emperor Dagran Thaurissan and free Princess Moira Bronzebeard from his evil spell.", description = "This strike against the Dark Iron dwarves, if successful, will send a shockwave throughout their entire kingdom.\n\nPrincess Bronzebeard is under the control of Emperor Thaurissan. To free her, you must kill the Emperor. Be warned, your task is doubly dangerous, as Bronzebeard will attack you without question while under the control of the Emperor.\n\nDO NOT HARM HER!", progress = nil, completion = "What have you done!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4004] = {title = "The Princess Saved?", objective = "Return to Thrall at Grommash Hold in Orgrimmar.", description = "You have slain my husband, <race>! My child will be born into this world without a father.\n\n<Princess Moira points directly at you.>\n\nI assure you, this child will be the next ruler of the kingdom of Ironforge. You and your kind shall be hunted down until the end of days for this wrongful act.\n\n<You think that Princess Moira may be suffering from the residual effect of Thaurissan's spell.>\n\nLeave me be, <race>. I am certain your warchief will be eager to hear the results of his meddling.", progress = nil, completion = "&lt;Thrall is taken aback by the information you have presented to him.&gt;\n\nA new threat now looms on the horizon. As Magni's years dwindle down, the way shall be opened for this unborn Dark Iron to become ruler of Ironforge.\n\nYou have accomplished what I asked of you and for that, you shall be rewarded.\n\nNow leave me, &lt;name&gt;! I must confer with Sylvanas and Cairne.", rewards = "You will be able to choose one of these rewards:\n\nThrall's ResolveEye of Orgrimmar\n\nYou will also receive:\n\nThrall's ResolveEye of Orgrimmar"}
MultiLanguageQuestData['en'][4005] = {title = "Aquementas", objective = "Take the Book of Aquor, the Silvery Claws, and the Irontree Heart to Tanaris.\n\nUse the Book of Aquor to summon Aquementas.\n\nAfter you have the completed totem, take it to J.D. Collie in Marshal's Refuge.", description = "Take this bag of supplies with you to Tanaris. Travel to Lost Rigger Cove, and look for a circle of stones.\n\nThe eastmost peninsula is the secret...\n\nFrom this circle only, read from the book of Aquor; summon the only creature that can transform the items you collected into a totem to fight Blazerunner.\n\nAquementas will not be pleased to be awakened, but remember, you must remain in the circle for him to transform the items.", progress = "So you're back, eh? Hmm... Let me take a look at that, <name>.", completion = "Blazerunner, you say...\n\nYes, I am aware that a strong elemental resides in the charred center of the crater. We all just keep our distance; none have been able to penetrate the powerful aura that surrounds him. Many have been pushed from the rocky paths onto the ground below when trying to face him.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4021] = {title = "Counterattack!", objective = "Kill Kolkar centaur until Krom'zar appears, then slay him and take a Piece of Krom'zar's Banner.", description = "The Horde commends your successes against the Kolkar, but the Kolkar themselves are maddened.  I have reports that a contingent of Kolkar has traveled to the Barrens from their home in Desolace, to seek vengeance.  My latest report was that, even now, they move against these bunkers, from the west!\n\nFace the Kolkar invaders, and end their threat in the Barrens.  Kill them until their leader, Warlord Krom'zar, appears.  Defeat him and bring me a piece of his banner as proof.\n\nWe're counting on you, <name>.", progress = "Do you have the banner?", completion = "You have done it!  You have defeated the Kolkar!\n\nI will be sure Thrall receives word of your actions here, &lt;name&gt;.\n\nStand tall.  You do yourself, and the Horde, proud.", rewards = "You will be able to choose one of these rewards:\n\nShield of the BarrensSuppressor's WandDeathgate Shield\n\nYou will also receive:\n\nShield of the BarrensSuppressor's WandDeathgate Shield"}
MultiLanguageQuestData['en'][4022] = {title = "A Taste of Flame", objective = "Show Cyrus Therepentous the Black Dragonflight Molt you received from Velarok Windblade.", description = "The flight is aware of your work in the Searing Gorge.\n\nShow it to me, <race>. The molt, imbecile.", progress = "<Cyrus's eyes form two blazing spheres.>", completion = "&lt;Cyrus examines the molt.&gt;\n\nYou have proven that you are not entirely useless, mortal.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4023] = {title = "A Taste of Flame", objective = "Show Cyrus Therepentous proof of your worth.\n\nYou have a feeling that Cyrus already knows that you are unworthy.", description = "You seek out the Flight? Present to me proof of your worth, mortal.", progress = "<Cyrus's eyes form two blazing spheres.>", completion = "&lt;Cyrus examines the molt.&gt;\n\nYou have proven that you are not entirely useless, mortal.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4024] = {title = "A Taste of Flame", objective = "Travel to Blackrock Depths and slay Bael'Gar.\n\nYou only know that the giant resides inside Blackrock Depths. Remember to use the Altered Black Dragonflight Molt on Bael'Gar's remains to capture the Fiery Essence.\n\nReturn the Encased Fiery Essence to Cyrus Therepentous.", description = "I wish to taste the searing flames of the mountain of fire. To let the molten fires of Blackrock cascade across my being. That essence, that searing heat, it is what I crave.\n\nBael'Gar resides in the Depths of Blackrock: A being of pure flame, born of the fires of Ragnaros. Slay Bael'Gar and from his smoldering remains bring for me a piece of his inner fire.\n\nUse the molt on his remains to safely extract the inner flame.\n\nSucceed and be rewarded.", progress = "Has the giant been felled?", completion = "&lt;Cyrus snatches the fiery essence from your hands.&gt;\n\nYES!\n\nTake your prize and be gone. Leave my sight at once!", rewards = "You will be able to choose one of these rewards:\n\nShaleskin CapeWyrmhide SpauldersValconian Sash\n\nYou will also receive:\n\nShaleskin CapeWyrmhide SpauldersValconian Sash"}
MultiLanguageQuestData['en'][4041] = {title = "The Videre Elixir", objective = "Bring me an Evoroot, and sure, I can make ya that Videre Elixir.\n\nI know all kinds of things about herbs and alchemy... Why, let me tell you the story about the time I transmuted gold from the cheese I was going to eat for lunch... hey... Where are you going?", description = nil, progress = "Bring me an Evoroot, and sure, I can make ya that Videre Elixir.\n\nI know all kinds of things about herbs and alchemy... Why, let me tell you the story about the time I transmuted gold from the cheese I was going to eat for lunch... hey... Where are you going?", completion = "So, you pulled a fast one on ol' Miblon, eh?", rewards = "You will receive:\n\nVidere Elixir"}
MultiLanguageQuestData['en'][4061] = {title = "The Rise of the Machines", objective = "Venture to the Burning Steppes and recover 10 Fractured Elemental Shards for Hierophant Theodora Mulvadania.\n\nYou recall Theodora mentioning the golems and elementals of that region as being a source for these shards.", description = "The machines made themselves known to us during our initial forays into the Searing Gorge. Upon further investigation we discovered that they were being imported from Burning Steppes, possibly Blackrock Depths. That is what we need you for, <name>.\n\nYour first task is to venture to the Burning Steppes and recover elemental shards from the rock automatons and lesser rock creations of the region. Once you have collected a sufficient amount, return to me and I shall determine their source of origin.", progress = "Do not take this task lightly, <name>!", completion = "&lt;Theodora lays the fragments out before her.&gt;\n\n&lt;Theodora carefully examines the fragments with an enormous monocle.&gt;\n\nInteresting. Etched into the structural foundation of each of these fragments are... initials.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4062] = {title = "The Rise of the Machines", objective = "Take the Elemental Shard Sample to Lotwil Veriatus.\n\nYou recall Theodora saying that Lotwil was stationed in a camp to the east.", description = "G.L.A.\n\nThose are the 'initials' imprinted on the elemental shards. Below the initials are a rank marking of some sort. The machinations you destroyed in the Burning Steppes were of 'Rank IV.' I assume that this is a lowly rank.\n\nTake this shard sample to Lotwil Veriatus in the camp to the east. He is a scholar of some renown in the field of elemental sciences. He may be able to assist us in our search.", progress = "What have you got there, <race>?", completion = "&lt;Lotwil's face turns white.&gt;\n\nI... I know these markings.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4063] = {title = "The Rise of the Machines", objective = "Find and slay Golem Lord Argelmach. Return his head to Lotwil. You will also need to collect 10 Intact Elemental Cores from the Ragereaver Golems and Warbringer Constructs protecting Argelmach. You know this because you are psychic.", description = "This can't be Argelmach! Argelmach was killed ten years ago. How can I be sure? I was the one who killed him.\n\nHe was a despicable dwarf, hell-bent on twisting my life's work to meet his diabolical needs. It seems that the wicked always find a way to escape justice.\n\nIf this is Argelmach's handiwork then he must be destroyed. I will need samplings of his latest creations. With the proper samples, I may be able to stop this uprising. The creations guard Argelmach in Blackrock Depths.", progress = "Was it him? Was he really alive?", completion = "What is this?!? This head is not flesh. This is some sort of dark iron creation: A shadow of Argelmach - ANOTHER machine! I suspect that your destruction of Argelmach will be short lived as another shall rise to take 'its' place soon.", rewards = "You will be able to choose one of these rewards:\n\nAzure Moon AmiceRaincaster DrapeBasaltscale ArmorLavaplate Gauntlets\n\nYou will also receive:\n\nBasaltscale ArmorAzure Moon AmiceRaincaster DrapeLavaplate Gauntlets"}
MultiLanguageQuestData['en'][4081] = {title = "KILL ON SIGHT: Dark Iron Dwarves", objective = "Venture to Blackrock Depths and destroy the vile aggressors!\n\nWarlord Goretooth wants you to kill 15 Anvilrage Guardsmen, 10 Anvilrage Wardens and 5 Anvilrage Footmen. Return to him once your task is complete.", description = "By order of Warlord Goretooth, commander of the Kargath Expeditionary Force:\n\nAny and all of General Angerforge's forces within Blackrock Depths must be annihilated.\n\nAngerforge's men are ruthless killers, responsible for the mass murder of the 109th division of the Kargath Expeditionary Force. Heroes are warned to exercise extreme caution when confronting these brutes.\n\nAny person who destroys the first line of General Angerforge's forces in Blackrock Depths shall receive a tribute.", progress = nil, completion = "This first strike should put a crease in Angerforge's pants. Now, move along soldier. I have work to complete, battles to plan, enemies to crush!\n\nCheck the wanted signs for more work.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4082] = {title = "KILL ON SIGHT: High Ranking Dark Iron Officials", objective = "Venture to Blackrock Depths and destroy the vile aggressors!\n\nWarlord Goretooth wants you to kill 10 Anvilrage Medics, 10 Anvilrage Soldiers and 10 Anvilrage Officers. Return to him once your task is complete.", description = "By order of Warlord Goretooth, commander of the Kargath Expeditionary Force:\n\nHead of the K.E.F. reconnaissance division, Grandmaster Lexlort, has returned with news of the whereabouts of high ranking Dark Iron officials. Through locked gate, near the heart of the city, they train their forces to snuff out our men. Travel to Blackrock Depths and destroy them!\n\nCompletion of this mission will result in a tribute.", progress = nil, completion = "Angerforge is undoubtedly... angry. Return to me when you receive a third tribute and we shall proceed with Operation: Death to Angerforge. I cannot go into any detail of what this entails, but rest assured, it involves somebody dying.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4083] = {title = "The Spectral Chalice", objective = "The spectral chalice floats in the air, slowing rising and falling... as if to the beat of a dying heart.", description = nil, progress = "The spectral chalice floats in the air, slowing rising and falling... as if to the beat of a dying heart.", completion = "The gems make no sound as they fall into depths of the chalice...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4084] = {title = "Silver Heart", objective = "Collect 11 Silvery Claws and 1 Irontree Heart for Eridan Bluewind in Felwood.", description = "I do not know the one you speak of, <name>.\n\nBut worry not; if your friend was on a journey to find me, I do know what it was he desired.\n\nIn the heart of Un'Goro Crater dwells evil of the purest form. This evil takes the shape of an elemental called Blazerunner... protected by an aura that none can dispel...\n\nNone... except those with enough power to do so. I can teach you of this power, <name>.\n\nFirst, do as I ask. Collect 11 Silvery Claws and 1 Irontree Heart from the creatures in Felwood, then return.", progress = "I can tell you more of the power required to defeat Blazerunner, but first, you need to gather the things I require.", completion = "Very well, &lt;name&gt;. I can see you are serious about helping your friend.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4101] = {title = "leansing Felwood", objective = "Bring 15 Blood Amber to Arathandris Silversky in Felwood.", description = "Plants give life to Felwood, yet even they suffer the taint of corruption.  I know ways to cleanse them, but I cannot give out such knowledge to those I don't know or trust.  Prove to me that you will truly aid the cause of the Cenarion Circle!\n\nTo the north lie the Irontree Caverns.  The Warpwood elementals present there are now beyond hope of cleansing.  I ask you to bring me their sap - blood amber it is called - so I may study it in the hopes of saving other forms of life here.", progress = "I know Felwood suffers, <name> - I suffer along with it!  I must remain steadfast in my conviction; were the knowledge I possess to fall into the wrong hands, it would spell disaster for all of Felwood.\n\nBring to me the blood amber drawn from the slain Warpwood elementals, and I will trust you enough to help me enact a means to fight the corruption.", completion = "This blood amber will be used to find a means of defeating the corruption present in Felwood.  You've proven to me that you're willing to do whatever it takes for the Cenarion Circle.  I trust you now, friend.\n\nIt might seem odd that killing the elementals proved yourself to me, but the end of saving countless sentient beings must justify the means we take.  You and I can now focus on the preservation of life through the salves I can make.\n\n&lt;name&gt;, the time has come to cleanse Felwood.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4102] = {title = "leansing Felwood", objective = "Bring 15 Blood Amber to Maybess Riverbreeze in Felwood.", description = "Plants give life to Felwood, yet even they suffer the taint of corruption.  I know ways to cleanse them, but I cannot give out such knowledge to those I don't know or trust.  Prove to me that you will truly aid the cause of the Cenarion Circle!\n\nTo the north lie the Irontree Caverns.  The Warpwood elementals present there are now beyond hope of cleansing.  I ask you to bring me their sap - blood amber it is called - so I may study it in the hopes of saving other forms of life here.", progress = "I know Felwood suffers, <name> - I suffer along with it!  I must remain steadfast in my conviction; were the knowledge I possess to fall into the wrong hands, it would spell disaster for all of Felwood.\n\nBring to me the blood amber drawn from the slain Warpwood elementals, and I will trust you enough to help me enact a means to fight the corruption.", completion = "This blood amber will be used to find a means of defeating the corruption present in Felwood.  You've proven to me that you're willing to do whatever it takes for the Cenarion Circle.  I trust you now, friend.\n\nIt might seem odd that killing the elementals proved yourself to me, but the end of saving countless sentient beings must justify the means we take.  You and I can now focus on the preservation of life through the salves I can make.\n\n&lt;name&gt;, the time has come to cleanse Felwood.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4103] = {title = "Salve via Hunting", objective = "Possessing a Cenarion beacon allows one to see a corrupted soul shard on those tainted beasts that are put down for the greater good.  I grind shards into a usable reagent that goes into making Cenarion plant salve.  We will use that salve to turn corrupted plants into healthy ones again.\n\nIn exchange for these shards, I will give you some Cenarion plant salves I have already prepared.", description = nil, progress = "Possessing a Cenarion beacon allows one to see a corrupted soul shard on those tainted beasts that are put down for the greater good.  I grind shards into a usable reagent that goes into making Cenarion plant salve.  We will use that salve to turn corrupted plants into healthy ones again.\n\nIn exchange for these shards, I will give you some Cenarion plant salves I have already prepared.", completion = "Very well then, here are your Cenarion plant salves.  Scour Felwood for corrupted plants, &lt;name&gt;!  Wherever they are, use the salve I have given you to purify them.", rewards = "You will receive:\n\nCenarion Plant Salve"}
MultiLanguageQuestData['en'][4104] = {title = "Salve via Mining", objective = "If you possess a Cenarion beacon while mining in Felwood, you will be able to see tainted vitriol that corrupts a vein of raw metal.  I know how to purify that vitriol and turn it into a reagent that goes into making Cenarion plant salve.  You will then use that salve on plants you find in the wild that need saving.\n\nIf you have collected any tainted vitriol, I'll give you some Cenarion plant salve I have already prepared.", description = nil, progress = "If you possess a Cenarion beacon while mining in Felwood, you will be able to see tainted vitriol that corrupts a vein of raw metal.  I know how to purify that vitriol and turn it into a reagent that goes into making Cenarion plant salve.  You will then use that salve on plants you find in the wild that need saving.\n\nIf you have collected any tainted vitriol, I'll give you some Cenarion plant salve I have already prepared.", completion = "Very well then, here's some Cenarion plant salve.  If you find more vitriol when you mine in Felwood, remember to hold on to it for me!  The more of it you find, the more salve I will be able to make.", rewards = "You will receive:\n\nCenarion Plant Salve"}
MultiLanguageQuestData['en'][4105] = {title = "Salve via Gathering", objective = "A Cenarion beacon allows a seasoned herbalist to spot insidious fel creep - a malfeasant product of Felwood's corruption.  My work here has taught me the knowledge of purifying fel creep into a cleansing reagent... used in what we now refer to as Cenarion plant salve.\n\nWhen you gather herbs in Felwood, you should encounter the fel creep so long as you have the beacon.  In exchange for what you bring to me, I will give you pre-made Cenarion plant salve.", description = nil, progress = "A Cenarion beacon allows a seasoned herbalist to spot insidious fel creep - a malfeasant product of Felwood's corruption.  My work here has taught me the knowledge of purifying fel creep into a cleansing reagent... used in what we now refer to as Cenarion plant salve.\n\nWhen you gather herbs in Felwood, you should encounter the fel creep so long as you have the beacon.  In exchange for what you bring to me, I will give you pre-made Cenarion plant salve.", completion = "Excellent work &lt;name&gt; - every bit of this, once we purify it, will help us take back Felwood.  Here, take some doses of Cenarion plant salve and head into the forest.  The reclaiming of the land from the corruption waits for no &lt;race&gt;!", rewards = "You will receive:\n\nCenarion Plant Salve"}
MultiLanguageQuestData['en'][4106] = {title = "Salve via Skinning", objective = "A Cenarion beacon will allow a well-trained skinner to spot patches of tainted skin from bounty gathered in Felwood.  I convert these seemingly useless patches into a thick paste that serves as a quickening agent for Cenarion plant salve.  When you skin your kills here in Felwood, be sure to have a beacon on you!\n\nWhen you collect tainted patches, bring them to me and I will give you some Cenarion plant salves that I have already made.", description = nil, progress = "A Cenarion beacon will allow a well-trained skinner to spot patches of tainted skin from bounty gathered in Felwood.  I convert these seemingly useless patches into a thick paste that serves as a quickening agent for Cenarion plant salve.  When you skin your kills here in Felwood, be sure to have a beacon on you!\n\nWhen you collect tainted patches, bring them to me and I will give you some Cenarion plant salves that I have already made.", completion = "This is exactly what I need.  Here - take these plant salves and use them to reclaim Felwood from the corruption.  We must persevere, &lt;name&gt;!", rewards = "You will receive:\n\nCenarion Plant Salve"}
MultiLanguageQuestData['en'][4107] = {title = "Salve via Disenchanting", objective = "The power of a disenchanted magical item is felt by the essence it creates.  I've devised a way to turn raw essence used by enchanters into a suitable reagent for creating Cenarion plant salve.  You don't need a Cenarion beacon for this; any suitably disenchanted item that yields lesser nether essences will work.\n\nI just need a single lesser nether essence; in exchange, I will give you Cenarion plant salves.  The essence is extremely potent - a little definitely goes a long way!", description = nil, progress = "The power of a disenchanted magical item is felt by the essence it creates.  I've devised a way to turn raw essence used by enchanters into a suitable reagent for creating Cenarion plant salve.  You don't need a Cenarion beacon for this; any suitably disenchanted item that yields lesser nether essences will work.\n\nI just need a single lesser nether essence; in exchange, I will give you Cenarion plant salves.  The essence is extremely potent - a little definitely goes a long way!", completion = "Here are some Cenarion plant salves - I only need one lesser nether essence for this, &lt;name&gt;.  Essence is by far the most potent item I can make use of to turn swords into plowshares, as it were.  If you need more salve, then find me here!", rewards = "You will receive:\n\nCenarion Plant Salve"}
MultiLanguageQuestData['en'][4108] = {title = "Salve via Hunting", objective = "Possessing a Cenarion beacon allows one to see a corrupted soul shard on those tainted beasts that are put down for the greater good.  I grind shards into a usable reagent that goes into making Cenarion plant salve.  We will use that salve to turn corrupted plants into healthy ones again.\n\nIn exchange for these shards, I will give you some Cenarion plant salves I have already prepared.", description = nil, progress = "Possessing a Cenarion beacon allows one to see a corrupted soul shard on those tainted beasts that are put down for the greater good.  I grind shards into a usable reagent that goes into making Cenarion plant salve.  We will use that salve to turn corrupted plants into healthy ones again.\n\nIn exchange for these shards, I will give you some Cenarion plant salves I have already prepared.", completion = "Very well then, here are your Cenarion plant salves.  Scour Felwood for corrupted plants, &lt;name&gt;!  Wherever they are, use the salve I have given you to purify them.", rewards = "You will receive:\n\nCenarion Plant Salve"}
MultiLanguageQuestData['en'][4109] = {title = "Salve via Mining", objective = "If you possess a Cenarion beacon while mining in Felwood, you will be able to see tainted vitriol that corrupts a vein of raw metal.  I know how to purify that vitriol and turn it into a reagent that goes into making Cenarion plant salve.  You will then use that salve on plants you find in the wild that need saving.\n\nIf you have collected any tainted vitriol, I'll give you some Cenarion plant salve I have already prepared.", description = nil, progress = "If you possess a Cenarion beacon while mining in Felwood, you will be able to see tainted vitriol that corrupts a vein of raw metal.  I know how to purify that vitriol and turn it into a reagent that goes into making Cenarion plant salve.  You will then use that salve on plants you find in the wild that need saving.\n\nIf you have collected any tainted vitriol, I'll give you some Cenarion plant salve I have already prepared.", completion = "Very well then, here's some Cenarion plant salve.  If you find more vitriol when you mine in Felwood, remember to hold on to it for me!  The more of it you find, the more salve I will be able to make.", rewards = "You will receive:\n\nCenarion Plant Salve"}
MultiLanguageQuestData['en'][4110] = {title = "Salve via Gathering", objective = "A Cenarion beacon allows a seasoned herbalist to spot insidious fel creep - a malfeasant product of Felwood's corruption.  My work here has taught me the knowledge of purifying fel creep into a cleansing reagent... used in what we now refer to as Cenarion plant salve.\n\nWhen you gather herbs in Felwood, you should encounter the fel creep so long as you have the beacon.  In exchange for what you bring to me, I will give you pre-made Cenarion plant salve.", description = nil, progress = "A Cenarion beacon allows a seasoned herbalist to spot insidious fel creep - a malfeasant product of Felwood's corruption.  My work here has taught me the knowledge of purifying fel creep into a cleansing reagent... used in what we now refer to as Cenarion plant salve.\n\nWhen you gather herbs in Felwood, you should encounter the fel creep so long as you have the beacon.  In exchange for what you bring to me, I will give you pre-made Cenarion plant salve.", completion = "Excellent work &lt;name&gt; - every bit of this, once we purify it, will help us take back Felwood.  Here, take some doses of Cenarion plant salve and head into the forest.  The reclaiming of the land from the corruption waits for no &lt;race&gt;!", rewards = "You will receive:\n\nCenarion Plant Salve"}
MultiLanguageQuestData['en'][4111] = {title = "Salve via Skinning", objective = "A Cenarion beacon will allow a well-trained skinner to spot patches of tainted skin from bounty gathered in Felwood.  I convert these seemingly useless patches into a thick paste that serves as a quickening agent for Cenarion plant salve.  When you skin your kills here in Felwood, be sure to have a beacon on you!\n\nWhen you collect tainted patches, bring them to me and I will give you some Cenarion plant salves that I have already made.", description = nil, progress = "A Cenarion beacon will allow a well-trained skinner to spot patches of tainted skin from bounty gathered in Felwood.  I convert these seemingly useless patches into a thick paste that serves as a quickening agent for Cenarion plant salve.  When you skin your kills here in Felwood, be sure to have a beacon on you!\n\nWhen you collect tainted patches, bring them to me and I will give you some Cenarion plant salves that I have already made.", completion = "This is exactly what I need.  Here - take these plant salves and use them to reclaim Felwood from the corruption.  We must persevere, &lt;name&gt;!", rewards = "You will receive:\n\nCenarion Plant Salve"}
MultiLanguageQuestData['en'][4112] = {title = "Salve via Disenchanting", objective = "The power of a disenchanted magical item is felt by the essence it creates.  I've devised a way to turn raw essence used by enchanters into a suitable reagent for creating Cenarion plant salve.  You don't need a Cenarion beacon for this; any suitably disenchanted item that yields lesser nether essences will work.\n\nI just need a single lesser nether essence; in exchange, I will give you Cenarion plant salves.  The essence is extremely potent - a little definitely goes a long way!", description = nil, progress = "The power of a disenchanted magical item is felt by the essence it creates.  I've devised a way to turn raw essence used by enchanters into a suitable reagent for creating Cenarion plant salve.  You don't need a Cenarion beacon for this; any suitably disenchanted item that yields lesser nether essences will work.\n\nI just need a single lesser nether essence; in exchange, I will give you Cenarion plant salves.  The essence is extremely potent - a little definitely goes a long way!", completion = "Here are some Cenarion plant salves - I only need one lesser nether essence for this, &lt;name&gt;.  Essence is by far the most potent item I can make use of to turn swords into plowshares, as it were.  If you need more salve, then find me here!", rewards = "You will receive:\n\nCenarion Plant Salve"}
MultiLanguageQuestData['en'][4113] = {title = "Corrupted Songflower", objective = "You have found a sickly, corrupted version of what appears to be a songflower plant.  A pungent, unhealthy odor emanates from the plant.  It desperately needs some sort of attention if it is to be turned back to normal.", description = nil, progress = "You have found a sickly, corrupted version of what appears to be a songflower plant.  A pungent, unhealthy odor emanates from the plant.  It desperately needs some sort of attention if it is to be turned back to normal.", completion = "You apply some Cenarion plant salve to the songflower.  It immediately begins to shed its corrupted form, blossoming into a vibrant and healthy plant.", rewards = nil}
MultiLanguageQuestData['en'][4114] = {title = "Corrupted Songflower", objective = "You have found a sickly, corrupted version of what appears to be a songflower plant.  A pungent, unhealthy odor emanates from the plant.  It desperately needs some sort of attention if it is to be turned back to normal.", description = nil, progress = "You have found a sickly, corrupted version of what appears to be a songflower plant.  A pungent, unhealthy odor emanates from the plant.  It desperately needs some sort of attention if it is to be turned back to normal.", completion = "You apply some Cenarion plant salve to the songflower.  It immediately begins to shed its corrupted form, blossoming into a vibrant and healthy plant.", rewards = nil}
MultiLanguageQuestData['en'][4115] = {title = "Corrupted Windblossom", objective = "You have found a sickly, corrupted version of what appears to be a windblossom plant.  The berries that hang from the plant appear rotten and poisonous.  It desperately needs some sort of attention if it is to be turned back to normal.", description = nil, progress = "You have found a sickly, corrupted version of what appears to be a windblossom plant.  The berries that hang from the plant appear rotten and poisonous.  It desperately needs some sort of attention if it is to be turned back to normal.", completion = "You apply two Cenarion plant salves to the windblossom.  It immediately begins to shed its corrupted form, blossoming into a vibrant and healthy plant.", rewards = nil}
MultiLanguageQuestData['en'][4116] = {title = "Corrupted Songflower", objective = "You have found a sickly, corrupted version of what appears to be a songflower plant.  A pungent, unhealthy odor emanates from the plant.  It desperately needs some sort of attention if it is to be turned back to normal.", description = nil, progress = "You have found a sickly, corrupted version of what appears to be a songflower plant.  A pungent, unhealthy odor emanates from the plant.  It desperately needs some sort of attention if it is to be turned back to normal.", completion = "You apply some Cenarion plant salve to the songflower.  It immediately begins to shed its corrupted form, blossoming into a vibrant and healthy plant.", rewards = nil}
MultiLanguageQuestData['en'][4117] = {title = "Corrupted Whipper Root", objective = "You have found a sickly, corrupted version of what appears to be a whipper root plant.  The visible roots of the plant appear tough and leathery, and a slimy film hangs from the plant.  It desperately needs some sort of attention if it is to be turned back to normal.", description = nil, progress = "You have found a sickly, corrupted version of what appears to be a whipper root plant.  The visible roots of the plant appear tough and leathery, and a slimy film hangs from the plant.  It desperately needs some sort of attention if it is to be turned back to normal.", completion = "You apply three Cenarion plant salves to the whipper root.  It immediately begins to shed its corrupted form, blossoming into a vibrant and healthy plant.", rewards = nil}
MultiLanguageQuestData['en'][4118] = {title = "Corrupted Songflower", objective = "You have found a sickly, corrupted version of what appears to be a songflower plant.  A pungent, unhealthy odor emanates from the plant.  It desperately needs some sort of attention if it is to be turned back to normal.", description = nil, progress = "You have found a sickly, corrupted version of what appears to be a songflower plant.  A pungent, unhealthy odor emanates from the plant.  It desperately needs some sort of attention if it is to be turned back to normal.", completion = "You apply some Cenarion plant salve to the songflower.  It immediately begins to shed its corrupted form, blossoming into a vibrant and healthy plant.", rewards = nil}
MultiLanguageQuestData['en'][4119] = {title = "Corrupted Night Dragon", objective = "You have found a sickly, corrupted version of what appears to be a night dragon plant.  The fruits that hang from the plant appear rotten and poisonous.  It desperately needs some sort of attention if it is to be turned back to normal.", description = nil, progress = "You have found a sickly, corrupted version of what appears to be a night dragon plant.  The fruits that hang from the plant appear rotten and poisonous.  It desperately needs some sort of attention if it is to be turned back to normal.", completion = "You apply four Cenarion plant salves to the night dragon.  It immediately begins to shed its corrupted form, blossoming into a vibrant and healthy plant.", rewards = nil}
MultiLanguageQuestData['en'][4120] = {title = "The Strength of Corruption", objective = "Talo Thornhoof at Camp Mojache in Feralas wants you to kill 12 Angerclaw Grizzlies and 12 Felpaw Ravagers in Felwood.", description = "Being a hunter, I strive to emulate the strengths I see in my opponents. It is possible to turn the battle in your favor by simply knowing your enemy well, <name>.\n\nIn a place called Felwood, north of Ashenvale, the creatures have been tainted by a substance called fel. The bears and wolves have been driven mad by it, but I believe that they have also grown even stronger as well.\n\nGo, <name>. Travel to Felwood and face these beasts. Learn for yourself if they are truly as strong as I believe.", progress = "Everything touched by the fel emanates a strange green glow... I sense it is evil, but at the same time, very powerful.", completion = "It sounds from your descriptions as if the creatures show a mindless ferocity...\n\nStay alert, &lt;name&gt;. It would be in your best interest to learn more of the corruption. Always know your enemy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4121] = {title = "Precarious Predicament", objective = "Escort your prisoner, Grark Lorkrub, through Burning Steppes and through Blackrock Mountain to the Searing Gorge.\n\nYou recall Lexlort mentioning that he would have his men waiting on the other side to take Grark into custody.\n\nYou will also be required to hand over your Thorium Shackles to Lexlort.", description = "Do you truly believe that you will make it to your rendezvous point with me in custody? You actually expected to break into a heavily fortified Blackrock fortress to capture a prized asset of theirs without alerting anyone or anything to your presence?\n\nYou will be destroyed!", progress = "I will take this traitorous filth, <name>.", completion = "Your heroics will not go unrecognized, &lt;name&gt;. You have earned this tribute. The Warlord will speak with you now in regards to the final mission.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4122] = {title = "Grark Lorkrub", objective = "Travel to the Burning Steppes and find Grark Lorkrub. You recall Lexlort mentioning that he was last seen in a massive Blackrock fortress.\n\nWhen you find Grark Lorkrub, use the Thorium Shackles to bind him and then lead him back through Blackrock Mountain to the Searing Gorge. Lexlort will have his men waiting on the other side to take Grark into custody.\n\nProvided item: \n", description = "I tracked him across the Searing Gorge, through the mountain, and into the Burning Steppes. That traitor was caught red-handed giving the Blackrock orcs vital information about our day to day operations. I'm speaking of Grark Lorkrub.\n\nHe now sits in the Burning Steppes, safely under their protection - or so he thinks.\n\nTake these shackles, <name>. Find Grark, place the shackles on him and lead him through Blackrock Mountain. Do this and a tribute is yours.", progress = nil, completion = "Can you not see the power we gain by joining the legion of Blackrock?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4123] = {title = "The Heart of the Mountain", objective = "Bring the Heart of the Mountain to Maxwort Uberglint in the Burning Steppes.", description = "For years I have sought a certain gem.  It is called the Heart of the Mountain and it's the size of your fist!  The Dark Iron dwarves have it locked in their vault and, try as I may, they won't let me purchase it.\n\nSo I must resort to force.\n\nFight your way to the Lower Vault of Blackrock Depths, breach its secret safe and gain the Heart.  To do that, you must defeat Watchman Doomgrip, and he won't appear until you've opened every relic coffer in the vault!\n\nGood luck.", progress = "Do you have the Heart of the Mountain?  To me, its value is without limit.", completion = "You have the heart!  Amazing!  It is even more beautiful than I imagined!\n\nPlease, &lt;name&gt;, take this as payment!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4124] = {title = "The Missing Courier", objective = "Speak with Ginro Hearthkindle in Feathermoon Stronghold.", description = "An associate of mine, Ginro Hearthkindle, is looking for assistance concerning the location of a courier and the parcels he was carrying.  It has been a week or so since the courier went missing; our own searches have proved fruitless, and we're at an impasse.  Unfortunately, I have had to declare the courier as missing in action.\n\nIf you have the time and resources to spare, please speak with Ginro.  He should be here in the Stronghold - perhaps in his quarters.", progress = nil, completion = "Latro sent you to me, I presume.  While I think it is a lost cause at this point, I'll take whatever assistance you can offer.  I must admit... I'll be glad once I can put my mind to rest on this matter.  Every day I set out into the wilds of Feralas looking for signs of Raschal, and every night I have come back with nothing to show for my work save gnoll teeth and disappointment.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4125] = {title = "The Missing Courier", objective = "Locate the courier's boat somewhere along the coast of Feralas.", description = "It's been about a week since Raschal, the courier, set out for Thalanaar.  He knows Feralas well; he's been with us since General Feathermoon led the expeditionary forces here.  I know his plan was to take a row boat down the coast and try and traverse across southern Feralas to avoid the Horde camp.\n\nI couldn't find his boat, but maybe you can.  Maybe it is hidden, or maybe it was sunk.  Regardless, it might hold a clue as to where he is.  If you uncover something, please let me know.", progress = nil, completion = "You have found what appears to be a wrecked row boat.  Through the slightly muddy water you see gaping holes riddling the port side; the boat is nearly shredded down to its simple wooden frame.  Whatever broke this boat most likely tried to snap it in two.  A small crest of the Feathermoon Stronghold is painted on the starboard side.\n\nIn the mud at the base of the boat, a glint of something metallic catches your eye...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4126] = {title = "Hurley Blackbreath", objective = "Bring the Lost Thunderbrew Recipe to Ragnar Thunderbrew in Kharanos.", description = "The Dark Iron dwarves, led by the villain Hurley Blackbreath, stole one of the Thunderbrew's best recipes, Thunderbrew Lager.  The villains!  They don't deserve such a fine brew!\n\n<name>, I have a tough task for you.  Go to the Blackrock Depths in the Burning Steppes, destroy any kegs of Thunderbrew Lager you find, and bring back our recipe for Thunderbrew Lager!\n\nPlease, get that recipe back, even if you have to turn Blackrock Depths upside down to do it!", progress = "Do you have the recipe, <name>?  I can't stand the idea of those Dark Iron dwarves drinking my family's drink!", completion = "You found it!  Well done!  And I hope you gave those Dark Irons, and Hurley Blackbreath, a good thumping!\n\nThe Thunderbrews are at your service, &lt;name&gt;.  You are a hero of heroes!", rewards = "You will be able to choose one of these rewards:\n\nSwiftstrike CudgelLimb Cleaver\n\nYou will also receive:\n\nDark Dwarven LagerSwiftstrike CudgelLimb Cleaver"}
MultiLanguageQuestData['en'][4127] = {title = "Boat Wreckage", objective = "Return to Feathermoon Stronghold and show Ginro Hearthkindle the Discarded Knife you have found.", description = "Running your hand along the mud, your fingers graze the handle of a knife.  It looks well cared for, and it might be safe to assume that whoever was on the boat might have lost it.  Perhaps the large chunk of the missing boat might have something to do with the loss.\n\nYou grab the knife, remembering that Ginro Hearthkindle in the Feathermoon Stronghold instructed you to return to him with any found clues.  You get the feeling, however, that you are not quite alone in the water...", progress = "Ah, welcome back <name>.  I hope that you were able to uncover some clue as to Raschal's ultimate fate, as tragic as that may be.", completion = "Interesting... I believe that this is Raschal's knife.  You say you found it at the bottom of the water, along with his boat?  Well, just the knife's discovery might not be enough to connect this to Raschal's disappearance; we do, however, have an unconventional option available to us to try and learn more.\n\nHave you ever heard of psychometry?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4128] = {title = "Ragnar Thunderbrew", objective = "Speak with Ragnar Thunderbrew.", description = "Ho, <name>.  I heard that Ragnar Thunderbrew is steaming mad about someone stealing his ale.  He's looking for stalwart adventurers, and willing to pay plenty.\n\nTalk to Ragnar if you're interested.  He's at the Thunderbrew Distillery in Kharanos, in Dun Morogh.", progress = nil, completion = "You're right I'm mad!  I've been robbed!  Robbed of one of our family recipes!  How dare they!  As if I didn't have enough cause to hate the Dark Iron dwarves!  Now, oh... now they're in for it!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4129] = {title = "The Knife Revealed", objective = "Take the Discarded Knife to Quintis Jonespyre in Feathermoon Stronghold.", description = "The Stronghold's resident druid, Quintis Jonespyre, has some... unusual skills.  One of them involves psychometry - the ability to reveal an item's history by touch.  Don't ask me how he does it; I chalk it up to magic I do not and choose not to understand.  I do know, however, two things: one, I've seen it work and two, the bum owes me.\n\nTake the knife up to Quint in his little tree-house here, and tell him for me that his Kalimdor Hold 'Em debt will be paid if he works his mojo on that knife.", progress = "Ginro sent you, eh?\n\nMy psychometric readings are fairly draining on the psyche... but so are my losses at Kalimdor Hold 'Em.  They call me \"King of the Bad Beats\" here in the Stronghold.  Unlucky at cards... lucky at mastering the secrets of nature, I guess.\n\nAnyway, of course I'll do it.  This may be just the breakthrough we need to uncover Raschal's fate.  If you would hand me the knife, we can get started.", completion = "Thank you, &lt;name&gt;.\n\nWhile psychometry isn't an exact art by any stretch of the imagination, I've used it in times past to give insight into situations that others have chalked up to lost causes.  I think using it on the knife you've uncovered will give us a glimpse into what happened to Raschal.\n\nIt will only take a moment to do, but it isn't what I'd call a caster-friendly task.  Bear with me on this.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4130] = {title = "Psychometric Reading", objective = "Speak with Ginro Hearthkindle in Feathermoon Stronghold.", description = "I'm a little wobbly still, sorry.  Anyway, I received some useful visions.\n\nRaschal takes two large leather backpacks from his boat and goes inland; he returns to the boat, however.  I see gnoll scalps... he ran into some gnolls - Woodpaw I think they're called.  He's very worried - almost terrified - about something.  So much so, that he is not paying attention to water elementals forming behind him.  The images... stop there.\n\nI need to rest, sorry <name>.  Tell Gin what I've seen.  He needs to know.", progress = nil, completion = "Thanks for passing along Quint's visions to me, &lt;name&gt;.  I'll try to remember to be a little easier on him the next time we play cards.\n\nRaschal can hold his own in a fight, and gnolls aren't anything that would get him worried - nay, terrified.  Still, maybe you and yours can act on this new information and make the breakthrough we desperately need.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4131] = {title = "The Woodpaw Gnolls", objective = "Search the Woodpaw Gnoll camps of southern Feralas for evidence of the courier's belongings or the courier himself.", description = "Our \"friends\" the Woodpaw might have gotten Raschal in the end, but something tells me that's not what occurred.  Still, they're the best place to start looking.\n\nI wish I had clearer insight as to what to do, but all I have right now is 'Search the Woodpaw camps - go.'  I do know that gnolls will keep items they scavenge and fight over them; maybe they ran across the backpacks Quint mentioned.  I hadn't risked a head-on fight in past searches, but with Quint's vision on this I say rip into them.", progress = nil, completion = "Tacked up on a nearby tree are two large leather backpacks.  Each bears a small insignia of the Feathermoon Stronghold on the front of the pack...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4132] = {title = "Operation: Death to Angerforge", objective = "Travel to Blackrock Depths and slay General Angerforge! Return to Warlord Goretooth when the task is complete.", description = "You have done an exemplary job, <name>. It is now time to send you on your last mission.\n\nGeneral Angerforge, the Dark Iron responsible for coordinating the attacks on the 109th division of the K.E.F. and the mass slaughter of our forces must be brought to justice.\n\nThis will undoubtedly be your most grueling mission, but should you succeed, you will be richly rewarded.", progress = "Has the Butcher of Blackrock been disposed of?", completion = "Finally! The villain been brought to justice! You are a remarkable individual, &lt;name&gt;. Wear this medallion as a symbol of your stalwart dedication to the Horde and the K.E.F.", rewards = "You will receive:\n\nConqueror's Medallion"}
MultiLanguageQuestData['en'][4133] = {title = "Vivian Lagrave", objective = "Speak with Shadowmaster Vivian Lagrave in Kargath.", description = "Shadowmaster Vivian Lagrave is in need of your services.  She is in the Badlands, in the orcish outpost of Kargath, pursuing rumors of a certain brew made by the Dark Iron dwarves of Blackrock Depths.\n\nSpeak with Vivian.  She awaits you.", progress = nil, completion = "Thank you for coming, &lt;name&gt;.  This place is not without a stark charm, but it lacks the amenities of the Apothecarium.\n\nEnough with the pleasantries.  To business, yes?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4134] = {title = "Lost Thunderbrew Recipe", objective = "Bring the Lost Thunderbrew Recipe to Vivian Lagrave in Kargath.", description = "It is rumored that the Dark Iron Hurley Blackbreath has stolen a recipe for ale.  This ale, Thunderbrew Lager, is said to infuse its imbiber with great strength and courage.  We wish to study the drink.  Perhaps, we will find other applications for its virtues... applications more in line with Forsaken objectives.\n\nDelve into Blackrock Depths, find Hurley, take from him the recipe for Thunderbrew lager and bring it to me.\n\nAnd to find him, you may have to entice him by threatening his precious ale.", progress = "Do you have the recipe for the Thunderbrew Lager, <name>?", completion = "Very good.  I will send this recipe to the Apothecarium to be studied, and in time we will unlock its secrets.  One day, the dwarves of the Alliance may find the virtues of this drink used against them!\n\nI find that terribly amusing.  Perhaps death has an affect on one's sense of humor... do you think?", rewards = "You will be able to choose one of these rewards:\n\nSwiftstrike CudgelLimb Cleaver\n\nYou will also receive:\n\nSuperior Healing PotionGreater Mana PotionSwiftstrike CudgelLimb Cleaver"}
MultiLanguageQuestData['en'][4135] = {title = "The Writhing Deep", objective = "Now that Raschal's last known whereabouts have been discovered, continue your search for him or his remains in the Writhing Deep. According to the note, it is located to the south of the Woodpaw gnoll camps.\n\nProvided item: \n", description = "Inside the backpacks are two items: the first is a parcel of goods that was bound for Thalanaar, and the second is a note hastily penned to an unknown reader.\n\nThe note tells of discovering insidious bug-like creatures south of the gnoll camps in a place called the Writhing Deep.  The author felt the need to investigate it personally, as though it was a serious threat to all of Feralas.  The note is signed, \"Raschal of Feathermoon\".\n\nIt would seem that you have located where Raschal ultimately went.", progress = nil, completion = "You have discovered a large pod of an alien nature.  The texture of the pod appears mucous, though hardened protrusions stick out from random parts of it.  The pod itself has the height and width to easily encompass a humanoid inside of it... and from the faint humanoid shape visible through the skin of the pod, you surmise that this is what it indeed encapsulates.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4136] = {title = "Ribbly Screwspigot", objective = "Bring Ribbly's Head to Yuka Screwspigot in the Burning Steppes.", description = "My brother Ribbly has always been a drain to his family, taking our money and wasting it on one scheme after another.\n\nWell, his last scheme must have been his worst, because Baron Revilgaz of Booty Bay just put a price on poor Ribbly's head.  I can't tell you how happy this makes the Screwspigots!  Our little Ribbly's finally worth something!\n\nBut now he's hiding out, deep in Blackrock Depths.  Please, find him and bring him to me!\n\nOr, if he won't come, then that's ok... just bring me his head.", progress = "Do you have Ribbly?  Or, at least a part of him?", completion = "Aha!  You found him!  And... it appears that my little brother didn't want to come quietly.  It's a pity.  I would have liked to see the look on his face when I told him our plans to turn him in to Revilgaz.\n\nThank you, &lt;name&gt;.  You've made my family very happy.  And Ribbly's never looked as peaceful as he does now.", rewards = "You will be able to choose one of these rewards:\n\nRancor BootsPenance SpauldersSplintsteel Armor\n\nYou will also receive:\n\nRancor BootsPenance SpauldersSplintsteel Armor"}
MultiLanguageQuestData['en'][4141] = {title = "Muigin and Larion", objective = "Collect 15 Bloodpetals and return to Muigin.", description = "See Larion over there? It's HIS fault we're here!\n\nI told him we were going the wrong way, but would he listen? And would you believe that he's the one that won't speak to me? Well, until he changes his mind, let's have a bit of fun with him.\n\nHave you noticed the strange plant-like creatures around here? They're nothing but trouble, really, but I think if trained properly, I could get them to obey commands.\n\nFirst thing though, I'll need some samples to study. Do you think you could collect some?", progress = "Larion's got something coming, that's for sure!", completion = "I hope they didn't give you too much trouble, &lt;name&gt;. I try to steer clear of them -- they're wild!\n\nI tried jumping over one... I was attacked! Plants just shouldn't be acting that way!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4142] = {title = "A Visit to Gregan", objective = "Take a Bloodpetal to Gregan Brewspewer in Feralas.", description = "I'm not quite sure what to make of this, <name>. The plants... they seem to have some minimal intelligence.\n\nI'm no expert, though. But, I do know someone that is!\n\nHead to northern Feralas, and look for a buddy of mine named Gregan Brewspewer. He's an expert on this sort of thing.\n\nI'm sure Gregan can help us out here. You'll find him out in the wilderness; he's not the type to live in a big city.", progress = "I live out here in the forest... Peaceful.\n\nWell, at least I thought it would be. I get more visitors out here than I ever did when I lived in Ironforge!", completion = "Bloodpetal, eh? Hmmm... Well, you better explain the plan, and then I'll tell you whether or not I can help you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4143] = {title = "Haze of Evil", objective = "Collect 5 samples of Atal'ai Haze, then return to Muigin in Un'Goro Crater.", description = "To tell you the truth, <name>, I've never seen any plants like this in my travels. Perhaps I should take a trip to this crater...\n\nAt any rate, I think I know just the thing Muigin's looking for -- Atal'ai haze. It's horrid stuff, hard to collect, but it's just what he needs to control the little monsters.\n\nYou'll need to visit the temple of Atal'Hakkar in the Swamp of Sorrows. The Atal'ai haze can be collected from the deep lurkers, murk worms, or oozes found there. Good luck, <name>!", progress = "Larion's still not speaking to me! He sure knows how to hold a grudge.", completion = "I admit, I'm a bit hesitant to touch that stuff, &lt;name&gt;! But if Gregan says it'll work, then I'm willing to give it a try!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4144] = {title = "Bloodpetal Sprouts", objective = "Here's the plan, <name>: Go out and collect some bloodpetal sprouts -- you know, the plants that haven't fully sprouted yet, and bring them here. Then I'll see what the Atal'ai haze can do.\n\nYou may think I'm vengeful... Actually, you'd be right about that! \n\nTruth is, I know the way out of here, but until Larion will admit that I'm right, I'm staying right here!\n\nSo off with you, find those bloodpetal sprouts and let's have some fun!", description = nil, progress = "Here's the plan, <name>: Go out and collect some bloodpetal sprouts -- you know, the plants that haven't fully sprouted yet, and bring them here. Then I'll see what the Atal'ai haze can do.\n\nYou may think I'm vengeful... Actually, you'd be right about that! \n\nTruth is, I know the way out of here, but until Larion will admit that I'm right, I'm staying right here!\n\nSo off with you, find those bloodpetal sprouts and let's have some fun!", completion = "Here goes nothing, &lt;name&gt;! This will get Larion's attention!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4145] = {title = "Larion and Muigin", objective = "Hunt 5 Bloodpetal Lashers, 5 Bloodpetal Threshers, 5 Bloodpetal Flayers and 5 Bloodpetal Trappers for Larion at Marshal's Refuge.", description = "See Muigin over there? It's HIS fault we're lost!\n\nI'm the one that knew the way, but he insisted he knew a shortcut, and we ended up here!\n\nTo make matters worse, now he keeps sending his crazy plant pests to annoy me. I'm so angry that I'm not planning on talking to him any time soon, but these pests are too much to handle.\n\nWhy don't we try to limit his supply, first thing. Go out and hunt some Bloodpetals, then return to me.", progress = nil, completion = "Thanks for your help, &lt;name&gt;, but I'm afraid I have some bad news...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4146] = {title = "Zapper Fuel", objective = "Deliver the Unloaded Zapper and 5 samples of Atal'ai Haze to Larion in Marshal's Refuge.", description = "You're in luck, <name>! I've been working on some of my own experiments while Marvon's been gone, and one of them is a short range bug zapper. With just a few adjustments, it should be great for ridding yourself of those Bloodpetal pests.\n\nI can let you have one of my zapper prototypes, but you'll still need to collect the fuel. You can get the necessary Atal'ai haze that the zapper needs in the temple of Atal'Hakkar. The deep lurkers, murk worms, or oozes are the ones you'll need to get it from.", progress = "This is exhausting, <name>. Those things just won't leave me alone!", completion = "So, Marvon wasn't around? Well, show me what you got, anyway.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4147] = {title = "Marvon's Workshop", objective = "Travel to Marvon Rivetseeker's workshop in Ratchet.", description = "I managed to spy on what Muigin was doing, and he's actually growing the darn things over there!\n\nI think the only solution here is to... no, not go talk to him... What are you thinking? The solution is to fight back!\n\nWe'll need the help of my friend, Marvon, who has a workshop in Ratchet.  I'm sure he'll be able to create some sort of gadget that will help us.", progress = nil, completion = "Marvon's been gone quite a long time now, &lt;name&gt;. He went off to Tanaris to study some of the ancient troll ruins.\n\nNow, what was it that you said you needed?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4148] = {title = "Bloodpetal Zapper", objective = "For the zapper to work, it needs a sample of the target creature. Head out into the crater and collect a Bloodpetal sprout. Then I can calibrate it to work on Muigin's little friends...\n\nIf he weren't so stubborn, we could be on our way home, already... But until then, I'll just have to show him that his little prank doesn't bother me at all!", description = nil, progress = "For the zapper to work, it needs a sample of the target creature. Head out into the crater and collect a Bloodpetal sprout. Then I can calibrate it to work on Muigin's little friends...\n\nIf he weren't so stubborn, we could be on our way home, already... But until then, I'll just have to show him that his little prank doesn't bother me at all!", completion = "Looks like this is going to work perfectly, &lt;name&gt;. Now remember, if you see any of those pests around, don't hesitate to use that zapper!", rewards = "You will receive:\n\nBloodpetal Zapper"}
MultiLanguageQuestData['en'][4161] = {title = "Recipe of the Kaldorei", objective = "Collect 7 Small Spider Legs.", description = "Long ago, the night elves were called the kaldorei, a name that means \"children of the stars.\" Learning of the past is an important step in your path as a <class>, <name>, so listen well to what I have to tell you.\n\nThe kaldorei have always taken much pride in their harmonious relationship with nature. This means that we only take from nature what is necessary, and that we return in kind. This balance has afforded us much, <name>.\n\nGo out and collect seven small spider legs -- no more than that, and return to me.", progress = "Remember the balance, <name>. I wish you to develop an understanding and a strong empathy for the living forests.", completion = "Always remember what I have shown you today, &lt;name&gt;. You are part of the balance that the night elves strive to keep intact, even during troublesome times.", rewards = "You will receive:\n\nRecipe: Kaldorei Spider KabobKaldorei Spider Kabob"}
MultiLanguageQuestData['en'][4181] = {title = "Goblin Engineering", objective = "If you wish to learn more about Goblin Engineering, take the Manual of Engineering Disciplines to Nixx Sprocketspring in Gadgetzan.", description = "Expert engineering yields two distinct disciplines: gnome and goblin.  I only bother to mention goblin engineering because I'm a fair trainer.  They like to make things that blow up, and they rarely care what is in the way - even themselves.\n\n<name>, read this manual.  If you want to learn how to blow yourself up, then take it to Nixx Sprocketspring in Gadgetzan.   Remember - membership is permanent and prevents joining the other discipline, so make sure this is what you want before finishing his task.", progress = "I can smell fresh recruits much like I can an excellent blasting powder - from a mile away.  Have you come seeking to learn about the mastery of the explosion?", completion = "Well &lt;name&gt;, you were wise to seek my tutelage!  Any schlep can become an expert at the basics of engineering - the gnomes and their irradiated home of Gnomeregan are proof of that.  It takes a strong mind and a steady hand (emphasis on STEADY) though to master the discipline of Goblin Engineering.\n\nKeep your ears perked &lt;name&gt;, and you might learn something.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4182] = {title = "Dragonkin Menace", objective = "Slay 15 Black Broodlings, 10 Black Dragonspawn, 4 Black Wyrmkin and 1 Black Drake.", description = "Life in the Burning Steppes is rife with conflict.\n\nJust look at this place! We know very little of what happened to these buildings, but we do know that at one time, before the great explosion, this was all part of the Redridge mountain range.\n\nEnough lamenting! We have a problem, <name>. You may have noticed the dragonkin below this ridge. We need assistance in pushing them back. Kill as many as you can and return to me. Succeed and perhaps we can talk of other things.", progress = "How goes the dragon hunt?", completion = "Superb slaying, &lt;name&gt;. Now that we know you can handle yourself around dragonkin, we can talk of more pressing matters.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4183] = {title = "The True Masters", objective = "Travel to Lakeshire in Redridge Mountains and deliver Helendis Riverhorn's Letter to Magistrate Solomon.", description = "We had always assumed that the Blackrock orcs were a product of their savage upbringing. What we have found here, in their homeland, tells us another story.\n\nIndeed, it is bloodlust and thirst for conflict that empowers them, but the black dragonflight are the beings whom control the orcs of Blackrock. We suspect that it is the black dragonflight that fuels them with rage and hostility.\n\nTake this letter to Magistrate Solomon. He will know what must be done.\n\n<Helendis hands you a sealed letter.>", progress = "Greetings, <name>. Have we met before? You look vaguely familiar.", completion = "&lt;Magistrate Solomon opens the sealed letter from Helendis and begins reading.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4184] = {title = "The True Masters", objective = "Travel to Stormwind and deliver Solomon's Plea to King Varian Wrynn.\n\nKing Varian Wrynn resides in Stormwind Keep.", description = "This is grim news, <name>. To discover that our mortal enemies are merely pawns of a much greater threat is disheartening. There is no possible way that Lakeshire could survive an attack from both the Blackrock orcs and the black dragonflight. Should Lakeshire fall to this menace, Darkshire would fall next, and then what? Goldshire? Stormwind itself?\n\nYou must take this information to King Varian Wrynn in Stormwind at once! If this does not merit the aid of Stormwind, nothing will and all is lost.", progress = "What brings you to Stormwind Keep?", completion = "Dragons? Impossible!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4185] = {title = "The True Masters", objective = "Speak with Highlord Bolvar Fordragon after speaking with Lady Katrana Prestor.", description = "Solomon paints a dreary picture. Still, we cannot afford to send our thinly spread troops to the aid of Lakeshire on speculation. I will need proof of these claims before I can act.\n\nSpeak with Lady Prestor, <name>. She is a learned woman and knows much of dragons and dragonkin. She may be able to shed some light on this situation.", progress = "<Bolvar watches you intently.>", completion = "&lt;Bolvar cups his chin as if in deep thought.&gt;\n\nWhile I respect Lady Prestor's stance, I believe that there is a solution to this dilemma that may put all of our concerns to rest.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4186] = {title = "The True Masters", objective = "Take Wrynn's Decree to Magistrate Solomon in Lakeshire.", description = "I am going to empower you as an acting deputy of Stormwind, <name>.\n\nReturn to Magistrate Solomon in Lakeshire and deliver this decree.", progress = "Any news from Bolvar?", completion = "It could have been worse, I suppose...\n\n&lt;Magistrate Solomon looks you over.&gt;\n\nIt appears as if the fate of Lakeshire rests squarely on your shoulders.\n\n&lt;You notice Magistrate Solomon blinking rapidly. He appears to be crying.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4201] = {title = "The Love Potion", objective = "Bring 4 Gromsblood, 10 Giant Silver Veins and Nagmara's Filled Vial to Mistress Nagmara in Blackrock Depths.", description = "Oh, the pains of love!  My dear Private Rocknot is immune to my charms.  I am spurned!  It's maddening!\n\nYou must help me!  We succubi know much of love, and I can make a potion to beat down the iron walls around Rocknot's heart.  To make it, I need these items: the herb gromsblood, giant silver veins from the cliff giants of Azshara, and water from the Golakka Springs Crater in Un'Goro.  You can place the water in this vial.\n\nPlease, <name>, help a poor soul in her quest for happiness!", progress = "Do you have the ingredients?  The hole in my heart threatens to consume me!", completion = "Oh, you've done it!  I can now make my potion and use it on Rocknot.  Finally, he will fall victim to my charms!\n\nThank you, &lt;name&gt;.  You are a champion of love!", rewards = "You will be able to choose one of these rewards:\n\nManacle CuffsNagmara's Whipping Belt\n\nYou will also receive:\n\nNagmara's Whipping BeltManacle Cuffs"}
MultiLanguageQuestData['en'][4221] = {title = "Corrupted Windblossom", objective = "You have found a sickly, corrupted version of what appears to be a windblossom plant.  The berries that hang from the plant appear rotten and poisonous.  It desperately needs some sort of attention if it is to be turned back to normal.", description = nil, progress = "You have found a sickly, corrupted version of what appears to be a windblossom plant.  The berries that hang from the plant appear rotten and poisonous.  It desperately needs some sort of attention if it is to be turned back to normal.", completion = "You apply two Cenarion plant salves to the windblossom.  It immediately begins to shed its corrupted form, blossoming into a vibrant and healthy plant.", rewards = nil}
MultiLanguageQuestData['en'][4222] = {title = "Corrupted Windblossom", objective = "You have found a sickly, corrupted version of what appears to be a windblossom plant.  The berries that hang from the plant appear rotten and poisonous.  It desperately needs some sort of attention if it is to be turned back to normal.", description = nil, progress = "You have found a sickly, corrupted version of what appears to be a windblossom plant.  The berries that hang from the plant appear rotten and poisonous.  It desperately needs some sort of attention if it is to be turned back to normal.", completion = "You apply two Cenarion plant salves to the windblossom.  It immediately begins to shed its corrupted form, blossoming into a vibrant and healthy plant.", rewards = nil}
MultiLanguageQuestData['en'][4223] = {title = "The True Masters", objective = "Speak with Marshal Maxwell in the Burning Steppes.", description = "<Magistrate Solomon sighs.>\n\nYou must return to the Burning Steppes, <name>. As a deputy of Stormwind, you will be required to report to Marshal Maxwell. Good luck.", progress = nil, completion = "&lt;Marshal Maxwell laughs.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4224] = {title = "The True Masters", objective = "Speak with Ragged John.", description = "What? You thought you were the first? How many soldiers must we lose before Stormwind acts?\n\nWe had accumulated enormous amounts of intelligence pertaining to the Blackrock menace before we lost our commanding officer, Marshal Windsor. With Marshal Windsor went all of our precious information.\n\nWhat we need is that documentation. Speak with Ragged John, <name>. He was with Windsor when they were attacked by a Blackrock raiding party.  He was last seen in a cave to the north.", progress = "Have you spoken with John yet?", completion = "I could have warned you, but what fun is that?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4241] = {title = "Marshal Windsor", objective = "Travel to Blackrock Mountain in the northwest and enter Blackrock Depths. Find out what became of Marshal Windsor.\n\nYou recall Ragged John talking about Windsor being dragged off to a prison.", description = "So that good for nothing coward says that Windsor is alive, eh?\n\nSuit up, deputy, you are going in to find him. If Windsor is alive, you are to bring him back. If he's dead, I want proof.\n\n<Maxwell laughs.>\n\nI bet you are getting tired of hearing that, aren't you?", progress = nil, completion = "Where is he! I'll murder him!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4242] = {title = "Abandoned Hope", objective = "Give Marshal Maxwell at Morgan's Vigil in the Burning Steppes the bad news.", description = "Bolvar is a fool. I was gathering his precious 'proof' so that I could shove it down his throat.\n\nHe is a blind buffoon. Proof stands two feet away from him and he does not see.\n\nAs for my data, it's lost. Gone. Unrecoverable.\n\nShould I ever find Ironfoe and make it out of this labyrinth, my first stop will be Stormwind, to place my hammer in between that reptile's eyes.\n\nLeave me, <name>.", progress = nil, completion = "He's gone mad, apparently.\n\n&lt;Maxwell lowers his head in mourning.&gt;\n\nIt is unfortunate that a once proud and noble warrior would be turned into a blithering head case. I GUESS we've reached a dead end...\n\nI must reward you for your efforts thus far, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nConservator HelmShieldplate SabatonsWindshear Leggings\n\nYou will also receive:\n\nConservator HelmShieldplate SabatonsWindshear Leggings"}
MultiLanguageQuestData['en'][4243] = {title = "Chasing A-Me 01", objective = "Find A-Me 01 in Un'Goro Crater.", description = "Unfortunately, something's happened to one of my greatest inventions. You've seen mechanical squirrels, yes? Well, to get closer to the apes of Un'Goro Crater, I created a mechanical ape to blend in with their kind--I call her A-Me 01.\n\nShe has scrying gems for eyes so I could see everything she saw. She made it to Fungal Rock--the apes' lair--just east of here, and that's when I lost contact. The last thing I saw was one of their alpha males rushing up to say hello to her!\n\nCan you help me find her?", progress = nil, completion = "As you look A-Me 01 over, you see two huge dents tarnishing what Karna obviously feels is a well-crafted piece of engineering. One dent decorates A-Me 01's shoulder, the other is on her head.\n\nNo power seems to be running through her components as you investigate further.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4244] = {title = "Chasing A-Me 01", objective = "Find a Mithril Casing and return to A-Me 01 in Un'Goro Crater.", description = "A little further investigation shows a panel that slides open. Clearly written above some wiring is the statement, \"Replace Mithril Casing And Turn Power Off Then On.\"\n\nTaking a moment to replace the panel, you wonder if it'll be that simple to fix A-Me 01 and get her back to Karna Remtravel near Marshall's Refuge.\n\nOnly trying it will tell.", progress = "The panel in which the mithril casing goes is still closed shut. The rest of A-Me 01 remains inert.", completion = "You remove the panel from A-Me 01's back yet again and carefully remove the old mithril casing that seems to have burnt out. The new one slides into place easily. The only thing left to do, assuming the mithril casing was the problem, is to flip the switch to the \"Off\" position, and then back to the \"On\" position.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4245] = {title = "Chasing A-Me 01", objective = "Escort A-Me 01 back to Karna Remtravel in Un'Goro Crater.", description = "Checking to see if you're prepared to lead A-Me 01 back to Karna Remtravel, you flip the switch to the \"Off\" position. Glancing around once again to make sure none of the gorillas are coming, you prepare to see what happens when you flip the switch back to the \"On\" position.\n\nThis is your last chance... are you sure this is what you want to do?", progress = "Have you been able to help A-Me? That mithril casing you mentioned being destroyed was a good guess at what was wrong. I'm sure if you replace that, she'll reactivate and be able to come home.", completion = "Oh, you've done it! Wonderful! Thank you, &lt;name&gt;.\n\nOh, my poor, A-Me. Look at all those dents. We'll get her up and running perfectly with just a little work.\n\nThank you again, &lt;name&gt;. I really appreciate it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4261] = {title = "ncient Spirit", objective = "Escort Arei to safety, then speak with Kayneth Stillwind in Forest Song, in eastern Ashenvale.", description = "Felwood was once a peaceful and serene land... Until the legion took hold. The infernals, destruction, chaos...\n\nThe skull of Gul'dan ensured that none were spared here. All fell to the corruption.\n\nEven now, as a spirit, I still find myself trapped, bearing the suffering of this land. Help me find my way home. Please, <name>, tell me you will lead an ancient spirit away from here, where I may finally rest.\n\nOnce I am free, seek out Kayneth Stillwind, a druid that resides in Forest Song, to the east.", progress = nil, completion = "Yes, &lt;name&gt;. Felwood has been through much hardship. Thank you for what you have done.\n\nOne day, we may be able to reclaim Felwood from the corruption; every kind deed helps.", rewards = "You will be able to choose one of these rewards:\n\nEthereal Mist CapeClouddrift Mantle\n\nYou will also receive:\n\nEthereal Mist CapeClouddrift Mantle"}
MultiLanguageQuestData['en'][4262] = {title = "Overmaster Pyron", objective = "Slay Overmaster Pyron.\n\nYou recall Jalinda talking about Pyron guarding the quarry. Perhaps you should search there?", description = "The last five of my mages that went snooping around in Blackrock Mountain came back extra crispy with a permanent orange gnomefro - or worse.\n\n<Jalinda picks up some ashes from the ground and releases them into the air.>\n\nOne nasty bugger in particular, Overmaster Pyron, seems to be causing quite a bit of trouble. We need that elemental terminated so that our expedition crew can make its way into Blackrock Depths!\n\nHe guards the entrance at the Blackrock Quarry.", progress = "<Jalinda appears to be staring at your head.>", completion = "Incendius? Oh dear...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4263] = {title = "Incendius!", objective = "Find Lord Incendius in Blackrock Depths and destroy him!", description = "Are you sure Pyron said 'Incendius' when he died?\n\n<Jalinda swallows hard.>\n\nLord Incendius is purported to be a minion of Ragnaros! Oh dear, oh dear... whatever will we do?\n\nDo you think you can handle another mission? I don't have anybody else to send, <name>!\n\nWe will never get a team in if Incendius continues to raise Pyron from the ashes.\n\nYou'll have to find and destroy Lord Incendius!", progress = nil, completion = "Oh dear! Are you sure Incendius said 'Ragnaros?'\n\n&lt;Jalinda hands you something and pats you on the wrist as she fades deep into thought.&gt;", rewards = "You will be able to choose one of these rewards:\n\nSunborne CapeNightfall GlovesCrypt Demon BracersStalwart Clutch\n\nYou will also receive:\n\nCrypt Demon BracersSunborne CapeNightfall GlovesStalwart Clutch"}
MultiLanguageQuestData['en'][4264] = {title = "A Crumpled Up Note", objective = "You may have just stumbled on to something that Marshal Windsor would be interested in seeing. There may be hope, after all.", description = "The note has stains covering its surface. The text is barely legible, but you make out the following:\n\n...sweet irony...\n\n...the fall of the broken Alliance...\n\n...if it were not for General Angerforge's diligence, we may have never discovered the pattern to the encryption...\n\n...Argelmach is almost done with the decryption of Windsor's notes.\n\nOur lord will rise from the depths and crush any that remain...\n\n-Emperor Dagran Thaurissan.", progress = "<Marshal Windsor eyes the note in your hand.>\n\nWhat do you have there, <name>?", completion = "&lt;Marshal Windsor takes the note and begins reading.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4265] = {title = "Freed from the Hive", objective = "Free Raschal from the Zukk'ash hive.\n\nReturn to Ginro Hearthkindle in Feathermoon Stronghold and let him know that Raschal is alive and well.", description = "The pod splits opens some when you touch it, revealing a night elven male who is surprisingly still alive.  He seems to be in good health, though deeply stunned.  As you help him down from the pod, he stirs to life.\n\n\"Thank Elune - you've saved me, friend!  I... I'm Raschal, and I awoke paralyzed inside this pod after these bugs overwhelmed me.  Were you sent by the Stronghold?\"\n\nIt would seem that you've found the missing courier!", progress = nil, completion = "Welcome home, &lt;name&gt;.  Raschal checked in just a little while ago and told me what happened.\n\nI... no, the entire Stronghold can't even begin to thank you for your great deed; Raschal would have been dead without your timely aid, and your assistance came to us without even so much as the whisper of a mercenary's fee.  You bear the mark of a true hero.  Know that you will always have a friend in Ginro Hearthkindle.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4266] = {title = "A Hero's Welcome", objective = "Speak with Shandris Feathermoon in Feathermoon Stronghold.", description = "<name>, General Shandris Feathermoon would like to speak with you personally.  No doubt she wants to thank you for your service to the Stronghold, but I do know that she also wants to talk to you about the insect creatures that you and Raschal faced in southern Feralas.  The reports of those Zukk'ash insects are... frightening, to say the least.\n\nGeneral Feathermoon is waiting for you in the main compound.", progress = nil, completion = "&lt;name&gt;, I give you my warmest thanks for the aid you've given us.  Your bravery in the face of overwhelming odds has warranted a reward worth a thousand times greater.  Nevertheless, I hope you accept this on behalf of the entire Stronghold.\n\nNow, if I may... I'd like to ask for your aid one more time.  In light of the discovery of the Zukk'ash hive here in Feralas, I think you're the best choice for this mission.", rewards = "You will be able to choose one of these rewards:\n\nCeremonial Elven BladeSanctimonial Rod\n\nYou will also receive:\n\nCeremonial Elven BladeSanctimonial Rod"}
MultiLanguageQuestData['en'][4267] = {title = "Rise of the Silithid", objective = "Bring Raschal's Report to Gracina Spiritmight in Darnassus.", description = "I am entrusting you with a copy of the report Raschal made on the infestation of southeastern Feralas.  While the main report is being filed in Darnassus, I want you to give this copy to an associate of the Protectorate.  Her name is Gracina Spiritmight; she is a priestess who dwells in the Temple of the Moon in Darnassus.  She has broad knowledge on these kinds of creatures, and her receiving this report would benefit us all.\n\nYou're dismissed - good luck, <name>; may Elune watch over us all.", progress = "Welcome to this blessed temple, friend.  Your arrival here from Feathermoon Stronghold has been foretold to me.  Do you have the report Shandris Feathermoon asked you to bring?", completion = "We night elves know of the terror outlined in this report.  Shandris was wise to send this, and you, to me.\n\nThese creatures will consume Feralas rapidly; they are nothing short of one of the greatest menaces we all will ever face.  The insects you and the courier encountered are known as the silithid.  They are mere tools of one of the greatest threats that both the Horde and Alliance will ever face.\n\nI pray we will have the resolve to defeat them before they destroy us.", rewards = "You will be able to choose one of these rewards:\n\nGloves of the DuneMarauder's Handwraps\n\nYou will also receive:\n\nGloves of the DuneMarauder's Handwraps"}
MultiLanguageQuestData['en'][4281] = {title = "Thalanaar Delivery", objective = "Bring the Undelivered Parcel to Falfindel Waywarder in Thalanaar.", description = "This parcel of goods you found in the Woodpaw gnoll camps was supposed to be delivered to the small way-station of Thalanaar in southeastern Feralas.  Regardless of the missing courier's fate, the task of delivering the parcel remains unfinished.\n\nExamining the parcel in detail reveals a hand written name of \"Falfindel Waywarder\" on the outside of the packaging.  Perhaps this is the parcel's ultimate recipient.", progress = "Welcome to Thalanaar, <class>.  Do you need assistance of some sort?", completion = "Elune be praised, the delivery from Feathermoon Stronghold has finally arrived!\n\nYour presence here indicates to me that perhaps some ill fate may have befallen Raschal, our usual courier.  I hope that everything works out.  I know that recently, the Woodpaw have become highly agitated from some source to their south.  Maybe he fell to the wilds there; I would be careful, friend.\n\nRegardless, thank you again.  Here is payment for this parcel's delivery.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4282] = {title = "A Shred of Hope", objective = "Return Marshal Windsor's Lost Information.\n\nMarshal Windsor believes that the information is being held by Golem Lord Argelmach and General Angerforge.", description = "<Marshal Windsor shakes the note excitedly.>\n\nDo you realize what this means, <name>?\n\nPerhaps all is not lost! From what I can ascertain, the information is being held by two Dark Iron dwarves: General Angerforge and the golem lord, Argelmach. I have a feeling that they won't just hand over the information if we ask nicely.\n\nI hope you are ready to battle.\n\nVenture forth and find these two villains! Destroy them and return my lost information.", progress = "Soon this grand subterfuge will be over.", completion = "&lt;Marshal Windsor snatches the two tablets from your hands.&gt;\n\nWe need to get out of here!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4283] = {title = "FIFTY! YEP!", objective = "Collect 50 Blackrock Medallions.", description = "I'm going to let you in on a little secret, soldier. Come a little closer.\n\nI'M THE ONLY SANE ONE HERE!\n\nLook at these people! Would you believe that they're all insane!? Well they are! NUTS! CRAZY!\n\n<Oralius lowers his voice.>\n\nLet's just keep that between me, you, and my pal Captain Winky.\n\n<Oralius grabs at the air and squeezes.>\n\nAnyhooooo... I'm collecting badges to go along with my ogre ear collection. Orc is the flavor of the day. Fifty. GO!\n\n<Oralius blows into a horn.>\n\nSHIP IT!", progress = "<Oralius is talking into a rather large, severed ogre ear.>\n\nBurning Steppes to control, come in control.", completion = "You've done it! Your reward is: RUB MY BELLY! GO ON! RUB IT!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4284] = {title = "Crystals of Power", objective = "Collect 7 Power Crystals of each color: red, blue, yellow, and green. Bring them to J.D. Collie at Marshal's Refuge.", description = "I'm sure you've noticed 'em, <name>. They're everywhere!\n\nWhat am I talking about? Why, the crystals, of course!\n\nThe crystals... They're all over the crater. Most people ignore them, but I have a strange feeling that they hold power within them. I've been doing experiments here with them for a while, but I can't seem to find anything. Well, I haven't yet, anyway.\n\nSay, I'm running a little low on the crystals I have here -- think you might be able to collect some more for me?", progress = "I just know I'm onto something here, <name>!", completion = "Now I will continue my experiments! Thank you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4285] = {title = "The Northern Pylon", objective = "Discover the location of the Northern Crystal Pylon in Un'Goro Crater.", description = "What could they be for? I can't get the thought out of my head!\n\nIt's driving me crazy --  that the rumors I have heard about the crystal pylons are all true. Call me gullible, but I'll usually believe anything people tell me.\n\nAnyway, I have heard that there is one of the crystal pylons fairly close. Somewhere in the north... Please locate it, <name>. I just know they exist.", progress = "Have you visited the pylon, <name>?", completion = "I know the stories are true, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4286] = {title = "The Good Stuff", objective = "Collect 20 Dark Iron Fanny Packs.", description = "Captain Winky tells me that the Dark Irons in the Depths got all the good stuff. Ain't that right, Winky?\n\n<Oralius does his best impersonation of a pirate.>\n\nARRR MATEY! IT BE RIGHT!\n\nSee what I'm saying? You need to get in there and bring me back some samples of the good stuff.\n\nGet in there and shake your moneymaker!", progress = "I can't be bothered right now, <name>. Me and Winky got a meeting to attend.", completion = "&lt;Oralius starts rummaging through the mountainous pile of fanny packs.&gt;\n\nOH WONDERFUL!\n\n&lt;Oralius sticks his large nose into the pile and takes a whiff.&gt;\n\nDELICIOUS! Look at all these goodies!\n\nTake one for yourself, &lt;name&gt;. There's plenty to go around.", rewards = "You will receive:\n\nA Dingy Fanny Pack"}
MultiLanguageQuestData['en'][4287] = {title = "The Eastern Pylon", objective = "Discover the location of the Eastern Crystal Pylon in Un'Goro Crater.", description = "During my stay here, I have heard strange rumors about mysterious pylons existing out in the wilderness of the crater, <name>. I guess that they are quite large, with crystals lining their interiors.\n\nAlthough I've never seen one, I can't help but think that the rumors are true -- and that the pylons have something to do with all the crystals we found\n\nSo why don't you help me put my curiosity to rest? Supposedly, there is one in the eastern area of the crater. Do you think you can find it?", progress = "Have you visited the pylon, <name>?", completion = "Un'Goro is such a strange place, &lt;name&gt;. When you enter the crater, it's as if you are in a completely different world...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4288] = {title = "The Western Pylon", objective = "Discover the location of the Western Crystal Pylon.", description = "My experiments so far have not yielded any positive results, <name>. I can't help but hope that you can find a solution by searching for one of the pylons that I have heard exist.\n\nPerhaps if we combine certain colors at them... but I get ahead of myself. Let's find them first!\n\n<name>, search the western area of the crater; a pylon is said to be somewhere in that area.", progress = "Have you visited the pylon, <name>?", completion = "There are many hidden areas of the crater along the sides. Try exploring the winding paths if you can't think of anywhere else to look, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4289] = {title = "The Apes of Un'Goro", objective = "Bring 2 Un'Goro Gorilla Pelts, 2 Un'Goro Stomper Pelts, and 2 Un'Goro Thunderer Pelts to Torwa Pathfinder at the entrance of Un'Goro Crater.", description = "This crater has many strange creatures--they seem to be nobler versions of the creatures found throughout my homeland and beyond. I cannot explain it, but this place cries of the Earth Mother. I pay homage to her every time I track one of her beautiful creatures across its basin.\n\nIf you too wish to feel the enlightenment that accompanies such a great feat, then head to the north. There you'll find great apes who are a test for any mortal's strength. Bring me their pelts... prove your strength.", progress = "Have the creatures here bested you already, <name>?\n\nDo not be dissuaded so easily. Tracking and defeating the apes of Un'Goro is no simple task, even for a great hunter.", completion = "So, you have proven strong, strong enough to best the great apes of Un'Goro--that is good. The challenge was small compared to Lar'korwi, but I will not take such a great victory away from you.\n\nThese pelts will make wonderful clothing for my tribe. You have helped me and proven worthy.\n\nBefore you set off on another task, let us give praise to the Earth Mother and thank the spirits of those apes you killed--they must know their deaths will not be wasted.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4290] = {title = "The Fare of Lar'korwi", objective = "Find the carcass of Lar'korwi's freshest kill and steal a Piece of Threshadon Carcass before returning to Torwa Pathfinder in Un'Goro Crater.", description = "Once, a long time ago, a brother of mine took some meat from one of Lar'korwi's kills. He didn't know it at the time, but Lar'korwi saw him from the forest. Lar'korwi followed my brother for days, destroying everything he touched. My brother, scared, finally decided to run from the Crater and leave Lar'korwi behind.\n\nLar'korwi killed him not far from this spot.\n\nIf you want to provoke Lar'korwi, find a fresh kill of his and take some of the meat from it.\n\nReturn to me afterwards.", progress = "Do not take my words lightly, <name>. If you truly wish to face this creature, then you must be careful... and smart. It will take a great deal of strength and insight to draw out Lar'korwi and defeat him.", completion = "This will do nicely, &lt;name&gt;. It seems Lar'korwi eats well these days. Although, I wonder where he found a threshadon in this area. Odd.\n\nRegardless, I will hold onto this until you are ready for your confrontation with the beast. Do not worry for my safety--I am sure you've angered Lar'korwi enough that he will not kill me until after he's tasted your flesh.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4291] = {title = "The Scent of Lar'korwi", objective = "Bring 2 Ravasaur Pheromone Glands to Torwa Pathfinder near the entrance to Un'Goro Crater.", description = "I'm actually surprised he has not come for you yet, <name>. But all is well, for I have a final plan that will bring the monster to us.\n\nBeing the dominant male gives Lar'korwi rights to breed with any female he chooses--and he chooses many of them. You'll find many ravasaur eggs to the west of here. Get close to them and you should provoke an attack by his mates. The females produce an awful smell from a gland in their heads that allow males to know they are ready to breed. Bring me two of those glands.", progress = "Be careful, <name>. Getting close to any of nest of eggs surely will provoke the mothers... even if you've already secured a gland from one. The mothers can be just as deadly as Lar'korwi himself when they fight to protect their young. But, if you are successful, then we shall have a definitive way of bringing Lar'korwi out from hiding.", completion = "Ah, fine specimens, &lt;name&gt;. The two pieces you've found should be perfect for baiting Lar'korwi into the open. I cannot wait to see the outcome of your fight with the monster. He is a massive thing with claws as sharp as the finest blades. You will look into his eyes and you will know death.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4292] = {title = "The Bait for Lar'korwi", objective = "Using the contents of Torwa's Pouch, summon Lar'korwi and defeat him. Then bring Lar'korwi's Head to Torwa Pathfinder near the entrance to Un'Goro Crater.", description = "This will be the most difficult part because there is some complexity to the plan. To the north of here, you will find a small trail into the mountains. It was here I saw Lar'korwi last. You will know you are in the right area because of all the bones from massive creatures that once wandered nearby. Take the meat you recovered and place it there. Then, rub this mixture I created on the meat. If both lures mingled together do not bring Lar'korwi to you, then I know nothing else that will.", progress = "Do not let fear overpower you, <name>. Fear is the great betrayer... you must remain strong!\n\nTake the meat, place it in the small valley, and then use the gland on it. Only then will death come for you.", completion = "The Earth Mother be praised! You've done it! Fair play to you, &lt;name&gt;. You have proven to be a great hunter in your own right. Your spirit is strong. Your bravery unmatched. And your strength has been fortified. I bow down to your skills.\n\nOnly the greatest of my ancestors could have accomplished something so incredible. Congratulations.", rewards = "You will be able to choose one of these rewards:\n\nPlainstalker TunicOutrider Leggings\n\nYou will also receive:\n\nPlainstalker TunicOutrider Leggings"}
MultiLanguageQuestData['en'][4293] = {title = "A Sample of Slime...", objective = "Gather Felwood Slime Samples from any of the slimes in Felwood. Then, using the Testing Equipment next to Chemist Fuely in Undercity, see which of your samples are the most corrupt. Bring 5 of the Corrupted Felwood Samples you find to Chemist Fuely.", description = "Felwood is a forest far north of the Barrens, even farther than Ashenvale. There, slimes are found all around pools of water blessed by the touch of Fel. The Scourge decimated the area with attacks of Infernals and other demonic magics--the slimes supposedly crept up through the earth during these attacks.\n\nGather samples of Felwood slimes and we will use the testing equipment next to me to create a control group for our tests against other samples you gather.", progress = "I will need at least five corrupted samples for our control group, <name>. Continue to gather Felwood slime samples until you're able to give me that which we'll need. The Lady Sylvanas decrees it...", completion = "Ah, excellent. These samples will do nicely. I thank you for your help.\n\nOnce we've gathered all the samples of slimes, we'll be able to determine more. I am beginning to suspect that Lady Sylvanas' hunch was not only correct, but more insightful than even she could have predicted. These samples are very interesting. Just seeing how they've reacted with my compounds... hmm, yes, we'll definitely need to investigate further.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4294] = {title = "... and a Batch of Ooze", objective = "Gather Un'Goro Slime Samples from any of the slimes in Un'Goro Crater. Then, using the Testing Equipment next to Chemist Fuely in Undercity, see which of your samples are the most pure. Bring 5 of the Pure Un'Goro Samples you find to Chemist Fuely.", description = "Have you heard of the Un'Goro Crater, <name>? It is near the Tanaris desert, and it is a magnificent place: lush, vibrant, full of creatures and plant life.\n\nIt is there you must go. Word has reached me that the place seems completely untainted by outside hands. Explorers are just now discovering its secrets.\n\nI would like to test the slimes or oozes there. If it is true--that they are uncorrupt--then I would like to see how such creatures have evolved.", progress = "Yes, <name>? How goes your search?", completion = "Truly amazing, &lt;name&gt;. This Un'Goro Crater is holding many more secrets than I expected. I wonder what else we will discover as we test further.\n\nSimply amazing... look at the purity of these samples. Hmm, I wonder what it could mean. They seem to be elemental in nature, but... something more. They remind me of... of the Old Gods. We've found traces of them throughout Azeroth, and now I wonder if these creatures aren't related to them somehow.\n\nWe shall have to test further.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4295] = {title = "Rocknot's Ale", objective = "Oh, ale!  I would kill for some Dark Iron ale!!  Quick, I'm getting sober!  I know this because sobriety blurs my vision... and it's making you look like the <race> I slew last week!", description = nil, progress = "Oh, ale!  I would kill for some Dark Iron ale!!  Quick, I'm getting sober!  I know this because sobriety blurs my vision... and it's making you look like the <race> I slew last week!", completion = "What's this?  Ah!  It smells like Dark Iron Ale!  Drink has blurred my sight, but I can tell that you, sir, are a real friend!", rewards = nil}
MultiLanguageQuestData['en'][4296] = {title = "Tablet of the Seven", objective = "Collect the Tablet Transcript.", description = "I came to the Burning Steppes, following the legends of the Seven.  They were dwarves of great knowledge and power, and if you have knowledge and power, then wealth is sure to follow.\n\nThat's what I want.  Wealth!\n\nIf we can learn more of the Seven, then maybe we can get rich together.  The ruins of Thaurissan is rumored to keep the Tablet of the Seven, which holds knowledge of the ancient dwarves.  Find this tablet, copy its text and bring it to me.  Let's discover its secrets together!", progress = "Do you have the writings of the Seven, <name>?  Have you learned the secrets from their tablet?", completion = "Ah, you found the tablet!  And your transcription is superb!  Are you sure you're a &lt;class&gt; and not a scribe?\n\nHere you are, &lt;name&gt;.  Here is the payment I promised.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4297] = {title = "Food for Baby", objective = "Bring 5 Silvermane Stalker Flanks to Agnar Beastamer in Hinterlands.", description = "Sprite darters are omnivores--that means they eat both meat and vegetation. If your egg here's gonna hatch, we best be prepared. Some good eats for these little guys are flanks of meat, raw and juicy, believe it or not. I was never able to find out why, but it has somethin' to do with Elune's plan for the elves... maybe they were to be protectors or somethin', I don't know.\n\nI'll take care of the egg for now, why don't you get me some good Silvermane stalker flanks for 'em to eat when he's hatched.", progress = "Find that meat yet, <name>? Your little egg here's just about ready to hatch. If he don't have a good enough first meal, then he might not make it past his first week, and I'd hate for that to happen.\n\nCan't much lie to ya, <name>. I'm jealous of you gettin' this egg to begin with. Don't make me regret helpin' ya out like this.", completion = "These'll do nicely, and if I'm not mistaken, your little egg's just about ready to hatch. How does it feel? You know, you about to be a father? Haha, didn't think ya'd have to deal with such responsibility, now did ya?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4298] = {title = "Becoming a Parent", objective = "Speak to Agnar Beastamer in the Hinterlands.", description = "Whoa, it was a lot more ready than I thought...", progress = nil, completion = "Here, take the egg... better you have it so it bonds to you and looks to you to be its dadda.\n\nCongrats, &lt;name&gt;. You're a parent... kinda.", rewards = "You will receive:\n\nSprite Darter Egg"}
MultiLanguageQuestData['en'][4300] = {title = "Bone-Bladed Weapons", objective = "Bring 8 White Ravasaur Claws to Jes'rimon in Orgrimmar.", description = "Hmm, maybe there be somethin' you can do for the Hand now that me think 'bout it. Yes, Jes'rimon could use your help for sure.\n\nIn Un'Goro Crater there be raptors with deadly claws. Some of those raptors sometimes have white claws instead of ones black like death. The Hand have... clients... that like weapons crafted from these claws. Bring me many of those white claws, and me pay you good coin. Do it fast enough, and maybe me help you in other ways.", progress = "Me clients are not so patient, <name>. Have you gotten any of the claws yet?", completion = "Ah, these do nicely. Thank you, &lt;name&gt;. An' you be here long before they needed... that be good.\n\nMaybe we have a weapon fashioned for you from the claws. What do you say?", rewards = "You will be able to choose one of these rewards:\n\nWhite Bone BandWhite Bone ShredderWhite Bone Spear\n\nYou will also receive:\n\nWhite Bone BandWhite Bone ShredderWhite Bone Spear"}
MultiLanguageQuestData['en'][4301] = {title = "The Mighty U'cha", objective = "Bring U'cha's Pelt to Torwa Pathfinder at the entrance of Un'Goro Crater.", description = "While you have been exploring Un'Goro, I have seen other things that a mighty hunter such as yourself would relish in. One such sight was a huge ape among the other gorillas to the north. You have been to that cave before, but this time, I wonder if you'll survive the encounter if you accept my task.\n\nI call him U'cha, and he is one of the Earth Mother's greatest sons, of that you can be sure. Defeat U'cha and bring me his pelt. Do this, and I will defend your right to call yourself a great hunter.", progress = "U'cha... the beast was magnificent. Huge and red, with teeth the size of daggers. His arms as thick as tree trunks, and as fast as any mountain lion I have ever laid eyes upon. You should consider yourself lucky to find such a test of bravery--my people would go generations without seeing such a creature.", completion = "Well done, &lt;name&gt;. I am pleased. You have done a great thing here today.\n\nU'cha was one of the greatest apes I had ever seen. The fact that you have bested his strength speaks well of your own strength... and courage.\n\nIt is only fitting that I give you this as a sign of respect. You have earned it.", rewards = "You will be able to choose one of these rewards:\n\nBeastsmasherBeastslayer\n\nYou will also receive:\n\nBeastsmasherBeastslayer"}
MultiLanguageQuestData['en'][4321] = {title = "Making Sense of It", objective = "Speak with J.D. Collie in a moment.", description = "The information you have given me about the pylons is very interesting...\n\nGive me a moment to do some calculations, <name>. Speak to me again in a moment and I should be able to give you the answer we have been looking for.", progress = nil, completion = "Alright, &lt;name&gt;. This is fascinating... I can only hope that my diagrams are correct! I compiled everything into this manual, which you can have.\n\nI believe I can answer any questions you have about the crystals now, &lt;name&gt;.", rewards = "You will receive:\n\nCrystal Pylon User's Manual"}
MultiLanguageQuestData['en'][4322] = {title = "Jail Break!", objective = "Help Marshal Windsor get his gear back and free his friends. Return to Marshal Maxwell if you succeed.", description = "We need to get out of here, <name>. Help me get my gear back from the supply area and free my friends. If we make it out of here, you are to proceed to Morgan's Vigil and speak with Marshal Maxwell. He will give you further instruction.", progress = "You look exhausted, <name>. Perhaps you should have a seat by the fire and relax.", completion = "Amazing, &lt;name&gt;. Simply amazing. Windsor stormed through here not five minutes ago. He makes some grand claims but purports that they are supported by his evidence. He is on his way to Stormwind now to confront Bolvar and ... Lady Prestor.", rewards = "You will be able to choose one of these rewards:\n\nBlade of ReckoningSkilled Fighting Blade\n\nYou will also receive:\n\nWard of the ElementsBlade of ReckoningSkilled Fighting Blade"}
MultiLanguageQuestData['en'][4324] = {title = "Yuka Screwspigot", objective = "Speak with Yuka Screwspigot in the Burning Steppes.", description = "Although my little brother Ribbly has been worthless his whole life, I think, finally, he has some value!  But... we might need your help to capitalize on Ribbly's newfound worth.\n\nMy sister Yuka has been looking for him for weeks, and tracked him to the Burning Steppes.  She sent word to me, asking for some hired hands.\n\nSo, what do you say?  Want to help?  If so, then speak with my sister.  You'll find her holed up in Flame Crest, a cave northwest of Dreadmaul Rock.", progress = nil, completion = "Yes, I'm looking for my brother.  We must find him and retrieve him, bless his heart.\n\nBut if we can't bring all of him... then his head will suffice.", rewards = nil}
MultiLanguageQuestData['en'][4341] = {title = "Kharan Mighthammer", objective = "Travel to Blackrock Depths and find Kharan Mighthammer.\n\nThe King mentioned that Kharan was being held prisoner there - perhaps you should try looking for a prison.", description = "You have been to the smoldering ruins of Thaurissan? Did you happen to run into a pitiful lout named Kharan Mighthammer? The dwarf that was supposedly watching over my baby girl!\n\n<The King sobs.>\n\nAnd now she's gone, <name>!\n\nI have had my men turn the Steppes upside down. The only clue they have as to the whereabouts of my daughter is that she may be inside the Depths. For all I know, she could be dead!\n\nKharan is supposedly being held prisoner there... find him! I want answers!", progress = nil, completion = "Please, let me explain.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4342] = {title = "Kharan's Tale", objective = "Listen as Kharan Mighthammer tells his story.", description = "Please, hear me out before passing judgement!", progress = "Allow me to finish telling my story.", completion = "As you can see, there was nothing I could have done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4343] = {title = "Corrupted Windblossom", objective = "You have found a sickly, corrupted version of what appears to be a windblossom plant.  The berries that hang from the plant appear rotten and poisonous.  It desperately needs some sort of attention if it is to be turned back to normal.", description = nil, progress = "You have found a sickly, corrupted version of what appears to be a windblossom plant.  The berries that hang from the plant appear rotten and poisonous.  It desperately needs some sort of attention if it is to be turned back to normal.", completion = "You apply two Cenarion plant salves to the windblossom.  It immediately begins to shed its corrupted form, blossoming into a vibrant and healthy plant.", rewards = nil}
MultiLanguageQuestData['en'][4361] = {title = "The Bearer of Bad News", objective = "Return to Ironforge and deliver the bad news to King Magni Bronzebeard.", description = "You must take this information back to King Magni, <name>. He will know what to do!", progress = nil, completion = "&lt;King Magni slams his fist down in anger.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4362] = {title = "The Fate of the Kingdom", objective = "Return to Blackrock Depths and rescue Princess Moira Bronzebeard from the evil clutches of Emperor Dagran Thaurissan.", description = "It would seem as if my old adversary, Dagran Thaurissan, has me and the kingdom of Ironforge at his mercy.\n\nYou may be my last hope, <name>. You must rescue my dear daughter, Moira!\n\nThere is only one way to make sure that the spell Thaurissan has cast on Moira is broken: Kill him.\n\nAnd <name>, do not harm her! Remember, she is being controlled by Thaurissan! The things she may do or say are a result of Thaurissan's evil spell!", progress = nil, completion = "&lt;Princess Bronzebeard weeps over the loss of Emperor Dagran Thaurissan.&gt;\n\nWhy???", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4363] = {title = "The Princess's Surprise", objective = "Return to Ironforge and speak with King Magni Bronzebeard.", description = "Thaurissan was a great and honorable dwarf. You ruined my life and the life of my unborn child!\n\n<You think that Princess Bronzebeard may still be suffering from the residual effect of the Emperor's spell.>\n\nReturn to Ironforge and tell my father that the heir to the Kingdom of Ironforge will be a Dark Iron dwarf.\n\nWhether he approves or not, it shall be.", progress = nil, completion = "&lt;King Magni Bronzebeard is visibly upset.&gt;\n\nIt seems that even in death, Thaurissan has won.\n\nYou are dismissed, &lt;name&gt;. Before you leave, you may choose your reward from the royal vault.", rewards = "You will be able to choose one of these rewards:\n\nMagni's WillSongstone of Ironforge\n\nYou will also receive:\n\nSongstone of IronforgeMagni's Will"}
MultiLanguageQuestData['en'][4381] = {title = "Crystal Restore", objective = "The Pylon table allows you to combine green power crystals with yellow power crystals.\n\nAccording to J.D.'s manual, this combination can be used to heal yourself or your allies.", description = nil, progress = "The Pylon table allows you to combine green power crystals with yellow power crystals.\n\nAccording to J.D.'s manual, this combination can be used to heal yourself or your allies.", completion = "Arranging the crystals on the table, you carefully align the colors. As you push the last one into place, a burst of light fuses the crystals together.\n\nThe resulting combination is now yours.", rewards = "You will receive:\n\nCrystal Restore"}
MultiLanguageQuestData['en'][4382] = {title = "Crystal Force", objective = "The Pylon table allows you to combine green power crystals with blue power crystals.\n\nAccording to J.D.'s manual, this combination can be used to increase your spirit.", description = nil, progress = "The Pylon table allows you to combine green power crystals with blue power crystals.\n\nAccording to J.D.'s manual, this combination can be used to increase your spirit.", completion = "Arranging the crystals on the table, you carefully align the colors. As you push the last one into place, a burst of light fuses the crystals together.\n\nThe resulting combination is now yours.", rewards = "You will receive:\n\nCrystal Force"}
MultiLanguageQuestData['en'][4383] = {title = "Crystal Ward", objective = "The Pylon table allows you to combine green power crystals with red power crystals.\n\nAccording to J.D.'s manual, this combination can be used to strengthen the protection you have against physical damage.", description = nil, progress = "The Pylon table allows you to combine green power crystals with red power crystals.\n\nAccording to J.D.'s manual, this combination can be used to strengthen the protection you have against physical damage.", completion = "Arranging the crystals on the table, you carefully align the colors. As you push the last one into place, a burst of light fuses the crystals together.\n\nThe resulting combination is now yours.", rewards = "You will receive:\n\nCrystal Ward"}
MultiLanguageQuestData['en'][4384] = {title = "Crystal Yield", objective = "The Pylon table allows you to combine red power crystals with blue power crystals.\n\nAccording to J.D.'s manual, this combination can be used to weaken an enemy's defenses.", description = nil, progress = "The Pylon table allows you to combine red power crystals with blue power crystals.\n\nAccording to J.D.'s manual, this combination can be used to weaken an enemy's defenses.", completion = "Arranging the crystals on the table, you carefully align the colors. As you push the last one into place, a burst of light fuses the crystals together.\n\nThe resulting combination is now yours.", rewards = "You will receive:\n\nCrystal Yield"}
MultiLanguageQuestData['en'][4385] = {title = "Crystal Charge", objective = "The Pylon table allows you to combine red power crystals with yellow power crystals.\n\nAccording to J.D.'s manual, this combination can be used to create a large explosion that can inflict damage on your enemies.", description = nil, progress = "The Pylon table allows you to combine red power crystals with yellow power crystals.\n\nAccording to J.D.'s manual, this combination can be used to create a large explosion that can inflict damage on your enemies.", completion = "Arranging the crystals on the table, you carefully align the colors. As you push the last one into place, a burst of light fuses the crystals together.\n\nThe resulting combination is now yours.", rewards = "You will receive:\n\nCrystal Charge"}
MultiLanguageQuestData['en'][4386] = {title = "Crystal Spire", objective = "The Pylon table allows you to combine blue power crystals with yellow power crystals.\n\nAccording to J.D.'s manual, this combination can be used to create a shield that does damage to enemies.", description = nil, progress = "The Pylon table allows you to combine blue power crystals with yellow power crystals.\n\nAccording to J.D.'s manual, this combination can be used to create a shield that does damage to enemies.", completion = "Arranging the crystals on the table, you carefully align the colors. As you push the last one into place, a burst of light fuses the crystals together.\n\nThe resulting combination is now yours.", rewards = "You will receive:\n\nCrystal Spire"}
MultiLanguageQuestData['en'][4401] = {title = "Corrupted Songflower", objective = "You have found a sickly, corrupted version of what appears to be a songflower plant.  A pungent, unhealthy odor emanates from the plant.  It desperately needs some sort of attention if it is to be turned back to normal.", description = nil, progress = "You have found a sickly, corrupted version of what appears to be a songflower plant.  A pungent, unhealthy odor emanates from the plant.  It desperately needs some sort of attention if it is to be turned back to normal.", completion = "You apply some Cenarion plant salve to the songflower.  It immediately begins to shed its corrupted form, blossoming into a vibrant and healthy plant.", rewards = nil}
MultiLanguageQuestData['en'][4402] = {title = "Galgar's Cactus Apple Surprise", objective = "Bring Galgar 6 Cactus Apples. You remember him saying that they could be found near cactuses.", description = "It sure gets hot out here in the Valley of Trials.\n\n<Galgar wipes his brow.>\n\nIf only I had some cactus apples, I could make my famous cactus apple surprise! Nothing cools you off faster than a piece of that delicious treat.\n\nI'll tell you what, <name>. If you bring me 6 cactus apples, I'll make you a few portions of cactus apple surprise to take with you on your adventures. If you're interested, you can find cactus apples growing near the cactus plants around here.", progress = "Have you finished collecting cactus apples?", completion = "Wonderful, &lt;name&gt;! As promised, here is your cactus apple surprise plus a little something extra.", rewards = "You will receive:\n\nCactus Apple Surprise"}
MultiLanguageQuestData['en'][4403] = {title = "Corrupted Windblossom", objective = "You have found a sickly, corrupted version of what appears to be a windblossom plant.  The berries that hang from the plant appear rotten and poisonous.  It desperately needs some sort of attention if it is to be turned back to normal.", description = nil, progress = "You have found a sickly, corrupted version of what appears to be a windblossom plant.  The berries that hang from the plant appear rotten and poisonous.  It desperately needs some sort of attention if it is to be turned back to normal.", completion = "You apply two Cenarion plant salves to the windblossom.  It immediately begins to shed its corrupted form, blossoming into a vibrant and healthy plant.", rewards = nil}
MultiLanguageQuestData['en'][4421] = {title = "he Corruption of the Jadefire", objective = "Kill 11 Jadefire Felsworns, 9 Jadefire Shadowstalkers, 9 Jadefire Rogues, and Xavathras. Return to Eridan Bluewind in Felwood when the task has been completed.", description = "Not many seek adventure here... Felwood's corruption is widespread and indiscriminate.\n\nAs part of the Emerald Circle, I seek to heal this land, but there are some that wish it to fester.\n\nThe ones I speak of are the Jadefire satyrs that dwell to the northwest of here, at the Ruins of Constellas. Led by a particularly cruel satyr named Xavathras, they continue to spread the disease to any creatures they encounter.\n\nWe must defend this land that was once ours. Defeat Xavathras and destroy his minions.", progress = "The corruption here drives the creatures into madness...", completion = "Ridding Felwood of Xavathras is only the first step in a long process. It will take much work to repair the damage that has been done here.\n\nI sense that there is something much larger than just the satyrs at work here, but we will only know the truth with time...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4441] = {title = "elbound Ancients", objective = "Travel to Darnassus and use Eridan's Vial to collect a Vial of Blessed Water from the Temple of the Moon. Return to Eridan with the filled vial.", description = "The flute you found was carved from an ancient protector, the treant allies that have faithfully protected the night elves.\n\nThe satyrs have been able to corrupt anything they come in contact with, which includes the ancients that made Felwood their home. By the use of the fel, the spirit of the ancient has been bound and tortured, never completely released. The felbind you found is no doubt related.\n\nWe must try to purify the flute, <name>. Bring me blessed water from the Temple of the Moon in Darnassus.", progress = "The water will hopefully release the spirit of the ancient, and allow it to be at peace.", completion = "Thank you, &lt;name&gt;. Now, we must pray that we can undo the damage that has been done...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4442] = {title = "urified!", objective = "Speak to Eridan again in a moment.", description = "Using the water of Elune, I will attempt to purify the flute. We must end this suffering...\n\nMay Elune guide my hands and heart.\n\nSpeak with me again in a moment.", progress = nil, completion = "With the blessed water, I was able to break the link between the flute and the ancient spirit. I do believe though, that if you were to use this flute in a sacred spot, you may be able to summon the ancient spirits.\n\nPerhaps you might try the ruins in the southern part of Irontree Woods. Many corrupted treants inhabited this area at one time, and it is possible that they may still reside there, even in spirit form.", rewards = "You will receive:\n\nFlute of the Ancients"}
MultiLanguageQuestData['en'][4443] = {title = "Corrupted Whipper Root", objective = "You have found a sickly, corrupted version of what appears to be a whipper root plant.  The visible roots of the plant appear tough and leathery, and a slimy film hangs from the plant.  It desperately needs some sort of attention if it is to be turned back to normal.", description = nil, progress = "You have found a sickly, corrupted version of what appears to be a whipper root plant.  The visible roots of the plant appear tough and leathery, and a slimy film hangs from the plant.  It desperately needs some sort of attention if it is to be turned back to normal.", completion = "You apply three Cenarion plant salves to the whipper root.  It immediately begins to shed its corrupted form, blossoming into a vibrant and healthy plant.", rewards = nil}
MultiLanguageQuestData['en'][4444] = {title = "Corrupted Whipper Root", objective = "You have found a sickly, corrupted version of what appears to be a whipper root plant.  The visible roots of the plant appear tough and leathery, and a slimy film hangs from the plant.  It desperately needs some sort of attention if it is to be turned back to normal.", description = nil, progress = "You have found a sickly, corrupted version of what appears to be a whipper root plant.  The visible roots of the plant appear tough and leathery, and a slimy film hangs from the plant.  It desperately needs some sort of attention if it is to be turned back to normal.", completion = "You apply three Cenarion plant salves to the whipper root.  It immediately begins to shed its corrupted form, blossoming into a vibrant and healthy plant.", rewards = nil}
MultiLanguageQuestData['en'][4445] = {title = "Corrupted Whipper Root", objective = "You have found a sickly, corrupted version of what appears to be a whipper root plant.  The visible roots of the plant appear tough and leathery, and a slimy film hangs from the plant.  It desperately needs some sort of attention if it is to be turned back to normal.", description = nil, progress = "You have found a sickly, corrupted version of what appears to be a whipper root plant.  The visible roots of the plant appear tough and leathery, and a slimy film hangs from the plant.  It desperately needs some sort of attention if it is to be turned back to normal.", completion = "You apply three Cenarion plant salves to the whipper root.  It immediately begins to shed its corrupted form, blossoming into a vibrant and healthy plant.", rewards = nil}
MultiLanguageQuestData['en'][4446] = {title = "Corrupted Whipper Root", objective = "You have found a sickly, corrupted version of what appears to be a whipper root plant.  The visible roots of the plant appear tough and leathery, and a slimy film hangs from the plant.  It desperately needs some sort of attention if it is to be turned back to normal.", description = nil, progress = "You have found a sickly, corrupted version of what appears to be a whipper root plant.  The visible roots of the plant appear tough and leathery, and a slimy film hangs from the plant.  It desperately needs some sort of attention if it is to be turned back to normal.", completion = "You apply three Cenarion plant salves to the whipper root.  It immediately begins to shed its corrupted form, blossoming into a vibrant and healthy plant.", rewards = nil}
MultiLanguageQuestData['en'][4447] = {title = "Corrupted Night Dragon", objective = "You have found a sickly, corrupted version of what appears to be a night dragon plant.  The fruits that hang from the plant appear rotten and poisonous.  It desperately needs some sort of attention if it is to be turned back to normal.", description = nil, progress = "You have found a sickly, corrupted version of what appears to be a night dragon plant.  The fruits that hang from the plant appear rotten and poisonous.  It desperately needs some sort of attention if it is to be turned back to normal.", completion = "You apply four Cenarion plant salves to the night dragon.  It immediately begins to shed its corrupted form, blossoming into a vibrant and healthy plant.", rewards = nil}
MultiLanguageQuestData['en'][4448] = {title = "Corrupted Night Dragon", objective = "You have found a sickly, corrupted version of what appears to be a night dragon plant.  The fruits that hang from the plant appear rotten and poisonous.  It desperately needs some sort of attention if it is to be turned back to normal.", description = nil, progress = "You have found a sickly, corrupted version of what appears to be a night dragon plant.  The fruits that hang from the plant appear rotten and poisonous.  It desperately needs some sort of attention if it is to be turned back to normal.", completion = "You apply four Cenarion plant salves to the night dragon.  It immediately begins to shed its corrupted form, blossoming into a vibrant and healthy plant.", rewards = nil}
MultiLanguageQuestData['en'][4449] = {title = "Caught!", objective = "Kill 8 Dark Iron Geologists and bring 15 pieces of Silk Cloth to the person locked in the outhouse in Searing Gorge.", description = "Hey! Hey, you! Get over here!\n\nYa gotta help me out. I was runnin' from them Dark Iron dwarves, and I hid in here to get out of sight. Damn geologists and their magic ways! They musta seen me hide, cause next thing I knew, they locked the door and stuck me in here.\n\nTeach them geologists a lesson! Oh... an' can ya get me some pieces of silk cloth for... for... nothin'.", progress = "I ain't got all day! Get me those pieces of silk cloth! I mean geologists. Get those geologists! They deserve to feel my, well... your wrath.", completion = "Oh, this is great! Nice feel to it too!\n\nWhat? Oh, yeah... geologists. Got 'em good, did ya? I can't thank ya enough, &lt;name&gt;. That'll give me some time to finish up in here... Thanks again, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4450] = {title = "Ledger from Tanaris", objective = "Take the copy of Goodsteel's Ledger and then find the items listed in it before seeking Krinkle Goodsteel in Tanaris.", description = "Oh, you know what? That reminds me.\n\nYou wanna finish up a little job I took up while I was in Tanaris? It's easy...\n\nKrinkle Goodsteel in Gadgetzan was lookin' for some stuff found here in Searing Gorge and a few other places. Maybe you could take a look at the list and then bring it all to him?\n\nI'll just slide his ledger under the door if you're interested. Take that, and the stuff he wants back to him after ya collected it all.", progress = "Yes, yes? What can I do for you, <race>? I'm awfully busy and have many patrons requesting my services. Perhaps you can speed things up. I don't mean to be rude, but I just don't have the time if I'm to catch up on all my work.", completion = "Oh, you've seen fit to do some of the work I requested. Excellent. And here I thought you were going to ask me to craft you something.\n\nThese are all perfect... and everything's here. Thank you, &lt;class&gt;.\n\nMaybe it wouldn't hurt to reward you some... hmm, what would you find useful.", rewards = "You will be able to choose one of these rewards:\n\nCharged Lightning RodGirdle of Reprisal\n\nYou will also receive:\n\nCharged Lightning RodGirdle of Reprisal"}
MultiLanguageQuestData['en'][4451] = {title = "The Key to Freedom", objective = "Search Searing Gorge and find a use for the Grimesilt Outhouse Key you have found.", description = "The small brass key looks simple enough.. The only thing that seems to make it stand out are some words scratched into the head of it:\n\n\"Dark Iron Outhouse - Do Not Duplicate.\"\n\nYou have no idea what it means or what it will lead to.", progress = "*cough*\n\nWho is it? Can't ya see I'm busy?", completion = "Well, I'll be! How in tarnation!? You found the key! I knew them blasted Dark Irons were hiding it after they locked me in here! Thank ya so much, &lt;name&gt;. You're the greatest! Now, just turn the key and let ol' Locheed outta here!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4461] = {title = "Corrupted Whipper Root", objective = "You have found a sickly, corrupted version of what appears to be a whipper root plant.  The visible roots of the plant appear tough and leathery, and a slimy film hangs from the plant.  It desperately needs some sort of attention if it is to be turned back to normal.", description = nil, progress = "You have found a sickly, corrupted version of what appears to be a whipper root plant.  The visible roots of the plant appear tough and leathery, and a slimy film hangs from the plant.  It desperately needs some sort of attention if it is to be turned back to normal.", completion = "You apply three Cenarion plant salves to the whipper root.  It immediately begins to shed its corrupted form, blossoming into a vibrant and healthy plant.", rewards = nil}
MultiLanguageQuestData['en'][4462] = {title = "Corrupted Night Dragon", objective = "You have found a sickly, corrupted version of what appears to be a night dragon plant.  The fruits that hang from the plant appear rotten and poisonous.  It desperately needs some sort of attention if it is to be turned back to normal.", description = nil, progress = "You have found a sickly, corrupted version of what appears to be a night dragon plant.  The fruits that hang from the plant appear rotten and poisonous.  It desperately needs some sort of attention if it is to be turned back to normal.", completion = "You apply four Cenarion plant salves to the night dragon.  It immediately begins to shed its corrupted form, blossoming into a vibrant and healthy plant.", rewards = nil}
MultiLanguageQuestData['en'][4463] = {title = "Libram of Rumination", objective = "Present the components, mortal.\n\nI will also require payment in the form of thirty gold pieces for this creation.", description = nil, progress = "Present the components, mortal.\n\nI will also require payment in the form of thirty gold pieces for this creation.", completion = "Take your trinket, fool. Leave me to my studies!", rewards = "You will receive:\n\nLesser Arcanum of Rumination"}
MultiLanguageQuestData['en'][4464] = {title = "Corrupted Songflower", objective = "You have found a sickly, corrupted version of what appears to be a songflower plant.  A pungent, unhealthy odor emanates from the plant.  It desperately needs some sort of attention if it is to be turned back to normal.", description = nil, progress = "You have found a sickly, corrupted version of what appears to be a songflower plant.  A pungent, unhealthy odor emanates from the plant.  It desperately needs some sort of attention if it is to be turned back to normal.", completion = "You apply some Cenarion plant salve to the songflower.  It immediately begins to shed its corrupted form, blossoming into a vibrant and healthy plant.", rewards = nil}
MultiLanguageQuestData['en'][4465] = {title = "Corrupted Songflower", objective = "You have found a sickly, corrupted version of what appears to be a songflower plant.  A pungent, unhealthy odor emanates from the plant.  It desperately needs some sort of attention if it is to be turned back to normal.", description = nil, progress = "You have found a sickly, corrupted version of what appears to be a songflower plant.  A pungent, unhealthy odor emanates from the plant.  It desperately needs some sort of attention if it is to be turned back to normal.", completion = "You apply some Cenarion plant salve to the songflower.  It immediately begins to shed its corrupted form, blossoming into a vibrant and healthy plant.", rewards = nil}
MultiLanguageQuestData['en'][4466] = {title = "Corrupted Windblossom", objective = "You have found a sickly, corrupted version of what appears to be a windblossom plant.  The berries that hang from the plant appear rotten and poisonous.  It desperately needs some sort of attention if it is to be turned back to normal.", description = nil, progress = "You have found a sickly, corrupted version of what appears to be a windblossom plant.  The berries that hang from the plant appear rotten and poisonous.  It desperately needs some sort of attention if it is to be turned back to normal.", completion = "You apply two Cenarion plant salves to the windblossom.  It immediately begins to shed its corrupted form, blossoming into a vibrant and healthy plant.", rewards = nil}
MultiLanguageQuestData['en'][4467] = {title = "Corrupted Windblossom", objective = "You have found a sickly, corrupted version of what appears to be a windblossom plant.  The berries that hang from the plant appear rotten and poisonous.  It desperately needs some sort of attention if it is to be turned back to normal.", description = nil, progress = "You have found a sickly, corrupted version of what appears to be a windblossom plant.  The berries that hang from the plant appear rotten and poisonous.  It desperately needs some sort of attention if it is to be turned back to normal.", completion = "You apply two Cenarion plant salves to the windblossom.  It immediately begins to shed its corrupted form, blossoming into a vibrant and healthy plant.", rewards = nil}
MultiLanguageQuestData['en'][4481] = {title = "Libram of Constitution", objective = "There is a price to pay for all things in this world. The price for the specific item that you seek is thirty gold pieces.\n\nNaturally, I shall retain the majority of the components which you collected. But worry not, you shall have your trinket.", description = nil, progress = "There is a price to pay for all things in this world. The price for the specific item that you seek is thirty gold pieces.\n\nNaturally, I shall retain the majority of the components which you collected. But worry not, you shall have your trinket.", completion = "It is disgrace to his memory... a mortal, such as yourself, finishing his life's work.\n\nTake your amalgamation and be gone!", rewards = "You will receive:\n\nLesser Arcanum of Constitution"}
MultiLanguageQuestData['en'][4482] = {title = "Libram of Tenacity", objective = "Thirty gold, <race>. Thirty gold and the required components.", description = nil, progress = "Thirty gold, <race>. Thirty gold and the required components.", completion = "It took Kariel what would amount to several of your lifetimes to complete the libram that you now hold, &lt;race&gt;. All for what? So that his disciple could stand in the Burning Steppes and bastardize his research in order to satiate a never ending arcane craving... Curse this foul addiction.\n\nI am disgusted with your lack of compassion and insatiable greed. Be gone!", rewards = "You will receive:\n\nLesser Arcanum of Tenacity"}
MultiLanguageQuestData['en'][4483] = {title = "Libram of Resilience", objective = "If it is resilience you desire, thirty gold I require.", description = nil, progress = "If it is resilience you desire, thirty gold I require.", completion = "Other librams are lost in this world. Lost in places you would not dare enter. Places you would pray did not exist.\n\nI will drink in the energies of these components. You shall be given the residual waste...", rewards = "You will receive:\n\nLesser Arcanum of Resilience"}
MultiLanguageQuestData['en'][4484] = {title = "Libram of Voracity", objective = "Do not waste my time, <race>. Give me what I require. Thirty gold and the components.", description = nil, progress = "Do not waste my time, <race>. Give me what I require. Thirty gold and the components.", completion = "My head throbs... The energies of the vast expanses that makes up our universe... ARGGH!\n\n&lt;Mathredis looks pained.&gt;\n\nTake what you desire and leave!", rewards = "You will be able to choose one of these rewards:\n\nLesser Arcanum of VoracityLesser Arcanum of VoracityLesser Arcanum of VoracityLesser Arcanum of VoracityLesser Arcanum of Voracity\n\nYou will also receive:\n\nLesser Arcanum of VoracityLesser Arcanum of VoracityLesser Arcanum of VoracityLesser Arcanum of VoracityLesser Arcanum of Voracity"}
MultiLanguageQuestData['en'][4485] = {title = "The Tome of Nobility", objective = "Speak to Duthorian Rall in Stormwind.", description = "Hello, <name>. I see your dedication remains strong, as does your faith.\n\nI think it is time you spoke with Duthorian Rall in Stormwind. There are some more lessons for you to learn, and I feel you are prepared.\n\nSeek him out in the Cathedral of Light, and <name>, take these lessons seriously. You've attained your status through humility and hard work, do not disappoint us by becoming arrogant.\n\nBe well.", progress = nil, completion = "Ah, you've returned to the Cathedral, &lt;name&gt;. Good. A lot has happened recently, and I would seek your aid if you prove worthy.\n\nMany treacherous enemies are about. I will need your help to stop them.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4486] = {title = "The Tome of Nobility", objective = "Speak to Duthorian Rall in Stormwind.", description = "Well, well, well, look at the mighty paladin in all <his/her> regality.\n\nSorry, <name>, I meant no offense... I just get a little jealous sometimes when I see some of the feats you've accomplished. Tiza tells me it's my weakness, and I swore to her I'd work on it. It's just hard sometimes, you know?\n\nBut the reason I wanted to talk to you was because Duthorian Rall in Stormwind sent word for you to meet him in the Cathedral of Light when you're ready. Sounded important. Sounded like something's going on.", progress = nil, completion = "Ah, you've returned to the Cathedral, &lt;name&gt;. Good. A lot has happened recently, and I would seek your aid if you prove worthy.\n\nMany treacherous enemies are about. I will need your help to stop them.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4487] = {title = "Summon Felsteed", objective = "Speak to Strahad Farsan in Ratchet.", description = "Ah, good, you're here. I sent a <succubus/infernal> after you to get your attention, but it seems you were able to get here before it found you. No matter.\n\nThere has been some talk lately of your growing power--that is good for you, possibly bad for others. But those are irrelevant points. The point is, I feel you've proven yourself and therefore are deserving of... hehe... a blessing of sorts.\n\nAbove Ratchet in the Barrens you'll find a man named Strahad. I believe you've crossed paths before.", progress = nil, completion = "So, you've decided to grace my presence again. How kind of you.\n\nMy acolytes wondered if you'd ever show up. I told them there was no doubt. When power is concerned, you are drawn in like a moth to the flame.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4488] = {title = "Summon Felsteed", objective = "Speak to Strahad Farsan in Ratchet.", description = "Ah, <name>, you've seen fit to grace us with your presence. How wonderful!\n\nI hope you do not expect us to wait on you hand and foot also. You may be growing quickly in power, but you still are a pup when it comes to true knowledge and understanding. If you're not careful, corruption will overwhelm you and your weak will.\n\nBut I should get to the point: Strahad wishes to speak to you. He is still residing in his tower overlooking Ratchet in the Barrens. I suggest not taking too long.", progress = nil, completion = "So, you've decided to grace my presence again. How kind of you.\n\nMy acolytes wondered if you'd ever show up. I told them there was no doubt. When power is concerned, you are drawn in like a moth to the flame.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4489] = {title = "Summon Felsteed", objective = "Speak to Strahad Farsan in Ratchet.", description = "You, <race>! Come here!\n\nYou're the one they call <name>, yes?\n\nI thought as much. I will keep this short: you're growing in power, and it has been acknowledged. And now, the time has come that you are rewarded for your efforts.\n\nGo to the Barrens. There, above Ratchet, you'll find Strahad Farsan--perhaps you remember him? He would have words with you. I wouldn't take long.", progress = nil, completion = "So, you've decided to grace my presence again. How kind of you.\n\nMy acolytes wondered if you'd ever show up. I told them there was no doubt. When power is concerned, you are drawn in like a moth to the flame.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4490] = {title = "Summon Felsteed", objective = "Speak to Strahad Farsan in Ratchet to learn the ability to summon a Felsteed.", description = "I would give you a reward for your patience and hard work. But know this, the ability to summon a Felsteed will be much more difficult in the future. You will have to earn it... and it will not be easy.\n\nFor now, go with the power to summon such a creature and use it as you see fit.", progress = nil, completion = "Good luck, &lt;name&gt;. I look forward to seeing you in the future.", rewards = "You will learn:\n\nFelsteed\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][4491] = {title = "A Little Help From My Friends", objective = "Lead Ringo to Spraggle Frock at Marshal's Refuge.\n\nIf Ringo faints, use Spraggle's Canteen to revive him.", description = "Ugh... It's so hot...\n\nI was exploring this area, when all of a sudden, the heat just became unbearable. I must be suffering from heat exhaustion.\n\nPlease, help me get back to my friend Spraggle at Marshal's Refuge. I think I'm well enough to follow you there.\n\nI am feeling a little out of it, so if I do happen to faint again, just splash some water on me from Spraggle's canteen. That should work, I hope...", progress = nil, completion = "Ringo's not in the best shape, &lt;name&gt;, but I am glad to have him back in one piece!\n\nThank you for finding him.", rewards = "You will be able to choose one of these rewards:\n\nBejeweled LegguardsTreetop LeggingsClayridge Helm\n\nYou will also receive:\n\nBejeweled LegguardsTreetop LeggingsClayridge Helm"}
MultiLanguageQuestData['en'][4492] = {title = "Lost!", objective = "Find Ringo at Fire Plume Ridge.", description = "You've got to help me, <name>! My friend, Ringo left earlier to explore the volcano to the south of here, and he has been gone way too long. I am really worried about him.\n\nDo you think you could find him? Why don't you take my canteen with you -- if you do find Ringo, I'm sure he'll need it!", progress = "Wha... What?", completion = "Oh... I'm so glad someone found me...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4493] = {title = "March of the Silithid", objective = "Speak to Alchemist Pestlezugg in Gadgetzan.", description = "It would seem that the silithid's intent, nay - reason for being, is to devour everything in their path that is not of their ecology.  Their focus is singular, and it is for this reason they are a grave threat to all life on Azeroth.\n\nWhat we've seen to date is but the first stages.  I suspect that their strength comes from deeper in Kalimdor: Un'Goro Crater.  Go to Gadgetzan in the Tanaris desert and speak to Alchemist Pestlezugg.  Tell him of my theory; he will surely aid us in fighting the silithid.", progress = nil, completion = "Yes, I gathered that Gracina sent you to me.  Your experience in fighting these beasties is priceless; no one to my knowledge has ever dealt with their kind before.  As for Gracina's idea that Un'Goro Crater is their heart... perhaps it is.  Un'Goro is a mysterious and dangerous jungle to the west of here.  Perhaps it is also one step closer to figuring out what the silithid are all about.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4494] = {title = "March of the Silithid", objective = "Speak to Alchemist Pestlezugg in Gadgetzan.", description = "It would seem that the silithid's intent, nay - reason for being, is to devour everything in their path that is not of their ecology.  Their focus is singular, and it is for this reason they are a grave threat to all life on Azeroth.\n\nWhat we've seen to date is but the first stages.  I suspect that their strength comes from deeper in Kalimdor: Un'Goro Crater.  Go to Gadgetzan in the Tanaris desert and speak to Alchemist Pestlezugg.  Tell him of my theory; he will surely aid us in fighting the silithid.", progress = nil, completion = "Yes, I gathered that Zilzibin sent you to me.  Your experience in fighting these beasties is priceless; no one to my knowledge has ever dealt with their kind before.  As for Zil's idea that Un'Goro Crater is their heart... perhaps it is.  Un'Goro is a mysterious and dangerous jungle to the west of here.  Perhaps it is also one step closer to figuring out what the silithid are all about.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4495] = {title = "A Good Friend", objective = "Find Iverron by the cave to the north.", description = "A friend of mine named Iverron usually visits me at the same time every day. The strange thing is that he hasn't been by today at all -- he's several hours late, in fact.\n\nI admit, I am a little worried, <name>. Iverron spends a lot of time over by the cave to the north, and I'm sure you know how dangerous it is there -- spiders, everywhere!\n\nIf you happen to be going that way, though, will you keep an eye out for him?", progress = nil, completion = "I'm so glad you found me, &lt;name&gt;. How did you know I was here?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4496] = {title = "Bungle in the Jungle", objective = "Bring a Gorishi Scent Gland and 5 Un'Goro Soil samples to Alchemist Pestlezugg in Gadgetzan.", description = "My research revealed to me that the silithid are like bees; destroy the queen of the hive, and the rest of should be thrown into disarray.  I'll brew a lure that we'll use to bring out the queen; once summoned, you'll take her down.\n\nFirst though, we need some reagents; we don't want you bungling into the jungle unprepared.  Go west to find the silithid hive in Un'Goro Crater and obtain a scent gland from one of the bugs.  I'll also need some samples of the native Un'Goro soil.", progress = "Finding a suitable scent gland might take a bit - the gland can't be damaged, but the process of getting one certainly doesn't lend itself to it.  As for the soil, I'd assume it should be easy enough to find.\n\nAnyway, do you have the items I need to make the lure?", completion = "The scent gland, ah yes.  The membrane appears intact - excellent.  The soil, yes, this should work out perfectly.  With my special additions, I should be able to grind all this up into the perfect lure.\n\nGive me a moment to make the lure, &lt;name&gt;.  Once it's ready, we'll be able to enact the next step that may hopefully stop the silithid before they overrun Gadgetzan... and the rest of Kalimdor.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4501] = {title = "Beware of Pterrordax", objective = "Kill 10 Frenzied Pterrordax, then speak to Spraggle Frock at Marshal's Refuge.", description = "Wanted: A skilled fighter to deal with the threat of the Pterrordax that inhabit the Un'Goro Crater. Their numbers are growing, and they are becoming a menace to travelers in the area.\n\nDecrease the population by slaying 10 frenzied pterrordax.\n\nSpeak with Spraggle Frock after completing the task for a reward.", progress = "To tell you the truth, I really wasn't that worried about the strange creatures... Until the day that I saw it written on the side of a large stone.\n\nBEWARE OF PTERRORDAX\n\nWho could have written it? I don't know, but it's too creepy to just ignore!", completion = "I am absolutely terrified of the pterrordax here! Thank you for decreasing their numbers, &lt;name&gt;. Now I might feel safe enough to venture out of Marshal's Refuge.", rewards = "You will be able to choose one of these rewards:\n\nGrotslab GlovesCragplate Greaves\n\nYou will also receive:\n\nGrotslab GlovesCragplate Greaves"}
MultiLanguageQuestData['en'][4502] = {title = "Volcanic Activity", objective = "Collect 9 samples of Un'Goro Ash from the fire elementals around the volcano in Un'Goro Crater, and return them to Liv Rizzlefix in Ratchet.", description = "Being an apprentice to Marvon Rivetseeker, I've learned so much. But he's been gone for such a long time now, so I think I'm going to work on some experiments of my own.\n\nI've been reading about Un'Goro Crater most recently, and about the strange volcanic activity going on in the middle of the crater. I think a lot could be learned if I could just get some of the ash from the elementals there.\n\nDo you think you'd mind collecting some for me, if you are going that way?", progress = "Is it true that the volcano in Un'Goro is active? I'm sure I could learn a lot with some ash from the volcano, <name>.", completion = "These samples will be perfect for my studies! Thank you, &lt;name&gt;! I promise, you'll be the first one I will tell about my findings.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4503] = {title = "Shizzle's Flyer", objective = "Collect 8 Webbed Diemetradon Scales and 8 Webbed Pterrordax Scales for Shizzle in Marshal's Refuge.", description = "I'm making a flying machine!\n\nI got stranded here, and I'm absolutely horrible at finding my way around. I'd take a gryphon or wind rider back to Gadgetzan, but those beasts just scare me to death.\n\nSo, will you help me? All I have left to build is the wings, and I was thinking that the webby scales from the pterrordax and diemetradon would be perfect. There's no way I'm going to go up against one of those, but you look pretty tough. Why don't you give it a try?", progress = "Every great vehicle needs a name... I was thinking I'd call it... Pwned!", completion = "Yes, these scales are perfect. I should be able to get this flyer off the ground with these scales for sure!\n\nThanks!", rewards = "You will be able to choose one of these rewards:\n\nShizzle's Drizzle BlockerShizzle's MuzzleShizzle's Nozzle Wiper\n\nYou will also receive:\n\nShizzle's Drizzle BlockerShizzle's MuzzleShizzle's Nozzle Wiper"}
MultiLanguageQuestData['en'][4504] = {title = "Super Sticky", objective = "Collect 12 samples of Super Sticky Tar for Tran'rek in Gadgetzan.", description = "I'm always looking for a quick way to earn a gold, <name>. If you help me with my newest idea, I'll let you in on a little of the profit. How does that sound to you?\n\nI thought so!\n\nHead to the tar pits in northern Un'Goro Crater, and collect me some tar. Not just any tar, now, you'll need to get it from the beasts that live around the tar pits. Regular tar just simply isn't sticky enough.\n\nThe plant-like creatures contain chlorophyll in their skin, and mixed with the tar, it's super sticky!", progress = "Tran'rek's done it again -- this super sticky glue will be all the rage!", completion = "Yes, this tar is just the stuff...\n\nHey, wait a minute, my hands... I can't seem to get them apart...\n\nMaybe this wasn't such a good idea. Oh, but wait! Super sticky tar remover! That's where the real money is!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4505] = {title = "ell of Corruption", objective = "Collect a sample of corrupted water from the Jadefire Satyrs' moonwell and bring it to Winna Hazzard at Bloodvenom Post.", description = "Some may say that I am exceptionally cruel... But truly, it is only a strong desire to see the Horde gain an advantage against the Alliance, in any way possible.\n\nMy newest interest is a moonwell at the Ruins of Constellas, south of here, tended by the Jadefire satyrs. The moonwell, once a symbol of renewal for the insufferable night elves, is now corrupted, and used to bring forth more satyrs.\n\nI have an idea, <name>, and I'd like a sample of the water... for my little feline friend here.", progress = "This is of utmost importance. Be on your way, now.", completion = "Very well. We must find a way to use this corruption against our enemies...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4506] = {title = "orrupted Sabers", objective = "Take Winna's kitten to the corrupted moonwell, release it, then bring it back to Winna.\n\nOnce you have returned to Winna, click on the cat to release it to Winna.", description = "This corrupted water can be used to our advantage, <name>. With just a small amount of the water, my kitten doubled in size, and seems to be stronger... somehow. These cats may prove useful...\n\nHere, <name>. Take this cat carrier, and release the kitten inside next to the moonwell in the Ruins of Constellas. Heh, heh... I'm sure you'll be pleased with the results!\n\nReturn the cat to me, and I'm sure I can make it worth your time.", progress = "Don't tell me that you can't go back there! Get going!", completion = "Excellent!\n\nThe forsaken will resort to any means necessary to crush the alliance! The use of the corrupted water will surely prove useful in our future efforts...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4507] = {title = "Pawn Captures Queen", objective = "Defeat the Gorishi Hive Queen once she is summoned.\n\nBring the Gorishi Queen's Brain to Alchemist Pestlezugg in Gadgetzan.", description = "Here's the lure.  Inside the hive network should be a crystal of some sort.  We think the silithid use the crystal as some sort of hive-wide attunement device.  As for where this crystal might be, I'd say try the hatcheries inside the hive.\n\nUsing the lure on the crystal should roust out the queen, but be warned - she will probably be protected by several guards.  Take out the queen and remove her brain.  As icky as that sounds, we desperately need to study it.  Good luck, <name>!", progress = "Acquiring the queen's brain for our research is absolutely imperative.  From what we have learned, we believe that these silithid are quite possibly being controlled by a malign intelligence.  I shudder to think what could control something as insidious as the silithid, <name>.", completion = "Fantastic, &lt;name&gt;!  We've won quite the victory here today.  It will take some time for us to fully understand what we have here; we'll put it to good use though, don't you worry about that.\n\nAs for the silithid, I genuinely doubt that this was the full extent of their presence.  This is much too clean of a resolution, I'm sorry to say.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4508] = {title = "Calm Before the Storm", objective = "Bring Pestlezugg's Un'Goro Report to Gracina Spiritmight in Darnassus.", description = "My recent findings and the knowledge we have gained here today needs to reach hands that can quite possibly do something with it.  As resourceful as we are here in Gadgetzan, we can't do this alone.\n\nTake my latest report back to Gracina Spiritmight in Darnassus; she's still at the Temple of the Moon, is she not?  She's got friends who are Alliance bigwigs; if we can get them involved in this <name>, then we just might make it out of this alive.", progress = "They are fools, <name>!  They cannot even think to look around them for a greater threat; their irrational hatred of the Horde will be the end of us all.  I do not know how much more proof I can give them of the silithid threat short of dropping them in one of the hives so they can see for themselves!\n\nI'm sorry, you bring news for my attention?", completion = "While I genuinely appreciate this, I am not sure what good it will do us.  The Alliance ignores threats from any source other than the Horde, and even our own leaders here in Darnassus cannot agree on what exactly this threat is.  Fools like Fandral Staghelm theorize that the silithid are nothing like the threat from the ancient past I claim them to be.  His ignorance is only surpassed by his arrogance.\n\nYou have seen the threat yourself, &lt;name&gt;.  We must remain committed to defeating the silithid!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4509] = {title = "Calm Before the Storm", objective = "Bring Pestlezugg's Un'Goro Report to Zilzibin Drumlore in Orgrimmar.", description = "My recent findings and the knowledge we have gained here today needs to reach hands that can quite possibly do something with it.  As resourceful as we are here in Gadgetzan, we can't do this alone.\n\nTake my latest report back to Zilzibin Drumlore in Orgrimmar; he's still in his place on the upper part of the Drag, is he not?  He's got friends who are high within the Horde; if we can get them involved in this <name>, then we just might make it out of this alive.", progress = "They are fools, <name>!  They cannot even think to look around them for a greater threat; their irrational hatred of the Alliance will be our undoing.  I do not know how much more proof I can give them of the silithid threat short of dropping them in one of the hives so they can see for themselves!\n\nI'm sorry, you bring news for my attention?", completion = "While I genuinely appreciate this, I am not sure what good it will do us.  The Horde ignores threats from any source other than the Alliance.  While Thrall himself might take action were the facts presented to him, he is beset on all sides by conflicting advice.  These fools would have us chase our own imaginary tails were they to think it might catch the Alliance unawares!\n\nYou have seen the threat yourself, &lt;name&gt;.  We must remain committed to defeating the silithid!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4510] = {title = "Calm Before the Storm", objective = "Bring the Bank Voucher to Idriana in the bank of Darnassus.", description = "<name>, your help has been immeasurable.  The time will come, no doubt, when I'll ask for your assistance against the silithid once more.  We must absorb what we have learned in Un'Goro; I fear that my assumptions that the silithid originated from Un'Goro are now wrong... that indeed there is a far stronger presence somewhere.\n\nTake this note to Idriana at the bank.  She'll give you something from my vault that should be viewed as a token of my gratitude.  Thank you for your assistance, brave <class>.", progress = "Elune'adore, <class>.  What may I do for you today?", completion = "This bank voucher authorizes me to withdraw an item from Gracina Spiritmight's account with us and present it to you.  Congratulations would seem to be in order!", rewards = "You will be able to choose one of these rewards:\n\nOblivion OrbSnarkshaw SpauldersEschewal Greaves\n\nYou will also receive:\n\nOblivion OrbSnarkshaw SpauldersEschewal Greaves"}
MultiLanguageQuestData['en'][4511] = {title = "Calm Before the Storm", objective = "Bring the Bank Voucher to Karus in the bank of Orgrimmar.", description = "<name>, we could not have gotten this far without you.  The time will come soon, no doubt, when I'll ask for your help against the silithid once more.  We must absorb what we have learned in Un'Goro; I fear that my assumptions that the silithid originated from Un'Goro are now wrong... that indeed there is a far stronger presence somewhere.\n\nTake this note to Karus at the bank.  He'll give you something from my vault that should be viewed as a token of my gratitude.  Thank you for your assistance, mighty <class>.", progress = "Zug zug!  What may I help you with today, <class>?", completion = "This bank voucher authorizes me to withdraw an item from Zilzibin Drumlore's account with us and present it to you.  Congratulations would seem to be in order!", rewards = "You will be able to choose one of these rewards:\n\nOblivion OrbSnarkshaw SpauldersEschewal Greaves\n\nYou will also receive:\n\nOblivion OrbSnarkshaw SpauldersEschewal Greaves"}
MultiLanguageQuestData['en'][4512] = {title = "A Little Slime Goes a Long Way", objective = "Bring 6 Filled Cursed Ooze Jars and 6 Filled Tainted Ooze Jars to Laris Geardawdle in Ironforge.", description = "But the thing I've studied most is ooze. I know it sounds odd, but they're all over!\n\nI helped a lady in Menethil find her bag not too long ago--it was eaten by oozes. I've seen members of the Royal Apothecary Society from Undercity collecting samples of the stuff. I want to know why! Where does it come from?\n\nI've heard of more in Felwood. What I need are samples of the oozes there so I can further my research. I'll give you containers, you use them to collect a sample from the deceased creatures.", progress = "Some of the experiments I've done are fascinating. I think with a little more work, I'll be able to figure out the nature of these creatures and how they play into how life developed on Azeroth... if they even have anything to do with it to begin with.\n\nOne of my biggest theories that isn't well liked is the idea that oozes and slimes are tied to the creation of this planet... almost like they're a secretion of it.\n\nBut I can't prove or disprove it until I get more samples.", completion = "Amazing results, &lt;name&gt;! You got close enough to take a sample of the corrupted things, and managed to look no worse for wear! Thank you. Oh, these samples will be perfect. I can't wait to start testing on them.\n\nIf I'm right, I could be one of the Explorers' Leagues greatest scientists!\n\nThat'll prove to all the dwarves that it wasn't a mistake to allow us gnomes into Ironforge  after the Gnomeregan incident.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4513] = {title = "A Little Slime Goes a Long Way", objective = "Bring 10 Filled Pure Sample Jars to Laris Geardawdle in Ironforge.\n\nIf you have trouble finding them, perhaps try to get more clues from Laris.", description = "I'm going to need more samples, <name>. But--and I don't know how to put this--they have to be pure samples. I know, I know. \"What does 'pure' mean, Laris?\" I'm not sure. I do know that these are corrupt... just like Felwood. Which is what makes my realization so important. The oozes seem to adapt... to take on the aspects of the area they're in. I'll need to find samples that haven't been polluted. But where? Where?!\n\nBah! <name>, take these containers just in case you find any on your own.", progress = "So many things to consider. But what does it mean? And how does it affect the lives of the people of Azeroth?", completion = "You've found it? &lt;name&gt;, you are a treasure unto yourself. Your dedication and aid has been magnificent and I could not possibly thank you enough.\n\nPlease, take this for your troubles. I have some work to do, but I'm sure, if you come back at a later time, I'll have need of your services again.\n\nThank you. Thank you so much.", rewards = "You will be able to choose one of these rewards:\n\nHazecover BootsBrazen Gauntlets\n\nYou will also receive:\n\nHazecover BootsBrazen Gauntlets"}
MultiLanguageQuestData['en'][4521] = {title = "Wild Guardians", objective = "Trull Failbane in Felwood wants you to kill 15 Raging Owlbeasts and 15 Ragged Owlbeasts.", description = "Winterspring lies just beyond Timbermaw, northeast of Felwood. Have you been there?\n\nI have heard that the area is laden with creatures called wildkin. These beasts have been known to guard secrets; secrets of the Night elves.\n\nWe must figure out what may be hidden in Winterspring.\n\nI have heard the ragged owlbeasts can be found just south of the road, and that there are others called raging owlbeasts that may be found in the center of Winterspring. Clear them out, and gain access to the land.", progress = nil, completion = "This is excellent news, &lt;name&gt;. With these beasts out of the way, we can begin to adventure further into Winterspring. Are you ready for more?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4542] = {title = "Message to Freewind Post", objective = "Bring the Urgent Message to Cliffwatcher Longhorn at Freewind Post.", description = "Brave traveler, the centaurs have increased their attacks in this area. Freewind Post must know about this renewed harassment immediately! Seek Cliffwatcher Longhorn at Freewind Post to the southeast and give him this urgent message.\n\nBe warned, avoid the Grimtotem Clan nearby... they have been acting strange toward us lately.", progress = "What do you want, <class>? An urgent message - for me?", completion = "More bad news! These centaurs have gone too far! They raided one of my supply caravans and slaughtered the whole party. This is an outrage, and it will not go unpunished!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4561] = {title = "Testing for Impurities - Un'Goro Crater", objective = "You take a sample of slime from Un'Goro Crater and place some of it into the various tubes and beakers on the table. As things begin to boil and spurt, the slime changes colors. When the process slows down and the liquids calm, you see a small petri dish with your purified Un'Goro slime samples in it along with some other remnants.", description = nil, progress = "You take a sample of slime from Un'Goro Crater and place some of it into the various tubes and beakers on the table. As things begin to boil and spurt, the slime changes colors. When the process slows down and the liquids calm, you see a small petri dish with your purified Un'Goro slime samples in it along with some other remnants.", completion = "You pick up the petri dish with the slime sample in it. The only way to discern if the samples is pure enough is to open it and examine the contents yourself. Ideally you'll find a sample that fits Chemist Fuely's criteria.", rewards = "You will receive:\n\nUn'Goro Tested Sample"}
MultiLanguageQuestData['en'][4581] = {title = "Kayneth Stillwind", objective = "Take Shindrell's Note to Kayneth Stillwind in Forest Song.", description = "The druid Kayneth Stillwind sent word to me.  He would like a report of the happenings along our coast and in the forests surrounding Astranaar.  He fears there is a corruption moving through Ashenvale... and he may be right.\n\nHere, take my report to him.  You will find him in the shrine of Forest Song, in the Nightsong Woods to the east.", progress = "Do you have something for me?", completion = "Ah, Shindrell's report!  Many thanks, &lt;name&gt;.  Shindrell is a fine sentinel, brave and keen.  I must read this for clues of a wickedness I fear is moving through Ashenvale.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4601] = {title = "The Sparklematic 5200!", objective = "Insert a Grime-Encrusted Item into the Sparklematic 5200, and be sure to have three silver coins to start the machine.", description = "This contraption stands out amongst the gnomes holding out against the madness outside the room.  A small plaque on the device reads \"The Sparklematic 5200\", followed by some text:\n\n\"Grime and residue ruining your sparklies?  The Sparklematic 5200 puts the shine back in shine-tastic!  Insert the item you wish to clean and deposit three silver coins in the coin slot.  Give The Sparklematic 5200 a moment for operation, and voila!  Your valuables will emerge clean and shiny!\"", progress = "It would seem that the device needs some sort of grime-encrusted object to clean and three silver coins to get the contraption working.  So long as both are present, the Sparklematic 5200 should work...", completion = "You insert the grime-encrusted item and three silver coins into the Sparklematic 5200.  The machine surges to life in a frenzied attempt to purge the grime from the unknown item.  Loud, violent churning sounds beat from the heart of the machine.  The metal frame of the beast creaks and groans as it lurches from side to side...", rewards = nil}
MultiLanguageQuestData['en'][4602] = {title = "The Sparklematic 5200!", objective = "Insert a Grime-Encrusted Item into the Sparklematic 5200, and be sure to have three silver coins to start the machine.", description = "This contraption stands out amongst the gnomes holding out against the madness outside the room.  A small plaque on the device reads \"The Sparklematic 5200\", followed by some text:\n\n\"Grime and residue ruining your sparklies?  The Sparklematic 5200 puts the shine back in shine-tastic!  Insert the item you wish to clean and deposit three silver coins in the coin slot.  Give The Sparklematic 5200 a moment for operation, and voila!  Your valuables will emerge clean and shiny!\"", progress = "It would seem that the device needs some sort of grime-encrusted object to clean and three silver coins to get the contraption working.  So long as both are present, the Sparklematic 5200 should work...", completion = "You insert the grime-encrusted item and three silver coins into the Sparklematic 5200.  The machine surges to life in an almost frenzied attempt to purge the grime from the unknown item.  Loud, violent churning sounds beat from the heart of the machine.  The metal frame of the beast creaks and groans as it lurches from side to side...", rewards = nil}
MultiLanguageQuestData['en'][4603] = {title = "More Sparklematic Action", objective = "The Sparklematic 5200 is empty, awaiting a grime-encrusted object to clean and three silver coins to start!", description = nil, progress = "The Sparklematic 5200 is empty, awaiting a grime-encrusted object to clean and three silver coins to start!", completion = "The Sparklematic 5200 comes to life, lurching to and fro.  Inside, the helpless grime that has encrusted the object placed within it is being pulverized by the machine's gnomish cleaning agent.\n\nThe Sparklematic 5200 comes to a halt, heralded by a familiar \"ding!\"  The item receptacle of the machine spirals open, revealing a neatly wrapped box.", rewards = "You will receive:\n\nSparklematic-Wrapped Box"}
MultiLanguageQuestData['en'][4604] = {title = "More Sparklematic Action", objective = "The Sparklematic 5200 is empty, awaiting a grime-encrusted object to clean and three silver coins to start!", description = nil, progress = "The Sparklematic 5200 is empty, awaiting a grime-encrusted object to clean and three silver coins to start!", completion = "The Sparklematic 5200 comes to life, lurching to and fro.  Inside, the helpless grime that has encrusted the object placed within it is being pulverized by the machine's gnomish cleaning agent.\n\nThe Sparklematic 5200 comes to a halt, heralded by a familiar \"ding!\"  The item receptacle of the machine spirals open, revealing a neatly wrapped box.", rewards = "You will receive:\n\nSparklematic-Wrapped Box"}
MultiLanguageQuestData['en'][4605] = {title = "The Sparklematic 5200!", objective = "As quickly as it started, the Sparklematic 5200 comes to an abrupt halt.  A simple \"ding\" is heard from the machine, and the mouth of the machine spirals upward.  Inside the Sparklematic 5200 is a small box wrapped in a little bow.  The machine would appear to wrap an object up after eliminating its grime-encrusted status.  Even if the machine didn't work, at least the item is now wrapped in a pretty box.\n\nWell, there is one way to find out if it cleaned the item or not...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSparklematic-Wrapped Box"}
MultiLanguageQuestData['en'][4606] = {title = "The Sparklematic 5200!", objective = "As quickly as it started, the Sparklematic 5200 comes to an abrupt halt.  A simple \"ding\" is heard from the machine, and the mouth of the machine spirals upward.  Inside the Sparklematic 5200 is a small box wrapped in a little bow.  The machine would appear to wrap an object up after eliminating its grime-encrusted status.  Even if the machine didn't work, at least the item is now wrapped in a pretty box.\n\nWell, there is one way to find out if it cleaned the item or not...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSparklematic-Wrapped Box"}
MultiLanguageQuestData['en'][4621] = {title = "Avast Ye, Admiral!", objective = "Slay Fleet Master Seahorn and Baron Revilgaz of Booty Bay, and then return to Fleet Master Firallon aboard the Crimson Veil off the coast of Stranglethorn Vale.", description = "Listen close, sea dawg... the powers of Booty Bay is what keeps us Bloodsail from sailing wheres we like and taking whats we want as rights o' plunder.  Were ye to put a knife to Fleet Master Seahorn, we'd ne'er run afoul of a Booty Bay's vessel.  Were ye to put a knife to Baron Revilgaz, we'd ne'er face the law on their terms.\n\nIf ye are to be an honorary admiral amongst us - yes, ADMIRAL, you'll puts a knife to both of 'em as I've says.  Go now <lad/lass>, and return to me once ye does the deeds.", progress = "Yer back already, ya blasted tar!  Haves ye done as I've ordered?  Fail us, and ye will be walkin' the plank.\n\nArrrrr...", completion = "Avast ye... Admiral &lt;name&gt;!  Yer a pirate of pirates, lad!\n\nIt warms the cackles of me heart to give ye this hat.  Ye will ne'er find one like it anywheres, and all that gazes upon ye will see that yer an Admiral of the Bloodsail Navy!", rewards = "You will receive:\n\nBloodsail Admiral's Hat"}
MultiLanguageQuestData['en'][4641] = {title = "Your Place In The World", objective = "Speak with Gornek. You recall Kaltunk marking your map with his location and mentioning that Gornek resided in the Den, a building to the west.", description = "Finally, you are of age, <name>... of age to battle in the name of the Horde. To conquer for the glory of the Warchief.\n\nYes...\n\n<Kaltunk looks you over.>\n\nYou will do nicely.\n\nNo doubt you wish to find a great dragon or demon and strangle it with your bare hands, but perhaps it would be wise to start on something less... dangerous.\n\n<Kaltunk laughs.>\n\nReport to Gornek, he should be able to assign a task better suited to a young <class>. You will find Gornek in the Den, to the west.", progress = nil, completion = "Another one of Kaltunk's recruits, hm?\n\nA sorry state of affairs we find ourselves in if this is the best the Horde can produce. No matter. By the time we think you're ready to leave the Valley, you'll be a proud warrior of the Horde.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4642] = {title = "Melding of Influences", objective = "Bring a Merged Ooze Sample to Chemist Fuely in Undercity.", description = "Here is some encased ooze created from the Felwood samples you recovered. Take the case to Un'Goro Crater and find a pure ooze... the primal variety will do nicely. When you get close enough, release the ooze in the case, and let us see what the two think of one another.\n\nAfter the experiment concludes, bring me a sample of whatever is left over. I will await you here in the Apothecarium.", progress = "How goes the experiment, <name>? I will continue to study the samples you've recovered for me--I am starting to see why Lady Sylvanas is so interested in these creatures. If they are truly part of the Old Gods, then who knows how it can be used to our benefit.", completion = "Oh, most excellent, &lt;name&gt;. This is most excellent.\n\nSuch a tale. Who would have thought the two would interact with one another in such a way... I will have to spend more time looking at the environmental issues that cause changes in these creatures.\n\nI will continue my research for now. Perhaps we will speak again soon. Until then, I wish you well.", rewards = "You will be able to choose one of these rewards:\n\nChemist's RingChemist's Smock\n\nYou will also receive:\n\nChemist's RingChemist's Smock"}
MultiLanguageQuestData['en'][4661] = {title = "Testing for Corruption - Felwood", objective = "You take a sample of slime from Felwood and place some of it into the various tubes and beakers on the table. As things begin to boil and spurt, the slime changes colors. When the process slows down and the liquids calm, you see a small petri dish with your altered Felwood slime samples in it along with some other remnants.", description = nil, progress = "You take a sample of slime from Felwood and place some of it into the various tubes and beakers on the table. As things begin to boil and spurt, the slime changes colors. When the process slows down and the liquids calm, you see a small petri dish with your altered Felwood slime samples in it along with some other remnants.", completion = "You pick up the petri dish with the slime sample in it. The only way to discern if the samples is pure enough is to open it and examine the contents yourself. Ideally you'll find a sample that fits Chemist Fuely's criteria.", rewards = "You will receive:\n\nCorrupt Tested Sample"}
MultiLanguageQuestData['en'][4681] = {title = "Washed Ashore", objective = "Recover the Sea Turtle Remains from the Skeletal Sea Turtle in the waters west of Auberdine, and then speak with Gwennyth Bly'Leggonde back in Auberdine.", description = "That beached creature is not an isolated incident here in Darkshore.  There are more along the coastline and even in the water.  I would like for you to investigate another one that we know of; this one was reported to be in the water due west of Auberdine, close to a sunken vessel.  Return to me with anything that you may recover that would aid our research.\n\nAlso, in your travels you may find other creatures.  By all means, if you should discover anything then please bring it to our attention!", progress = "Once you have investigated the creature's remains in the water to the west of here, I should be able to file a proper report with the Temple of the Moon in Darnassus.  Perhaps then we will be closer to discovering the reason why these unfortunate creatures choose to end their lives beached on the coast of Darkshore.", completion = "You've been a tremendous help here today; we now have a solid chance at unlocking the mystery of why these creatures choose to beach themselves on the coast of Darkshore.  The idea that they might be fleeing the area around Teldrassil is disturbing.  Should you come across others in your travels, please let me know.  Our research here is but in its infancy.\n\nOn behalf of the Temple of the Moon, please accept this as thanks for the effort you have given.  Thank you, &lt;name&gt;!", rewards = "You will be able to choose one of these rewards:\n\nSandcomber BootsDryweed BeltClamshell Bracers\n\nYou will also receive:\n\nSandcomber BootsDryweed BeltClamshell Bracers"}
MultiLanguageQuestData['en'][4701] = {title = "Put Her Down", objective = "Travel to Blackrock Spire and destroy the source of the worg menace. As you left Helendis, he shouted a name: Halycon. It is what the orcs refer to in regards to the worg.", description = "You have no doubt seen the worgs which the Blackrock orcs command.\n\nIt is curious - no matter how many we destroy, their numbers never dwindle. My scouts have reported that the worgs are bred, trained, and ultimately exported from Blackrock Spire: capital city of the Blackrock orcs. You must travel to Blackrock Spire and discover the source of this menace. Discover... and destroy.\n\nGood luck, <name>. May Cenarius protect you...", progress = nil, completion = "Do not dwell upon her suffering, &lt;name&gt;. The beast was corrupt - a product of dark magic. You have done the Alliance a great service and you shall be rewarded.", rewards = "You will be able to choose one of these rewards:\n\nAstoria RobesTraphook JerkinJadescale Breastplate\n\nYou will also receive:\n\nAstoria RobesTraphook JerkinJadescale Breastplate"}
MultiLanguageQuestData['en'][4721] = {title = "Wild Guardians", objective = "Trull Failbane in Felwood wants you to hunt 10 Berserk Owlbeasts in Winterspring.", description = "Runners have returned from Winterspring with reports that there is a series of small caves in the southern area of Winterspring. It seems that there are wildkin situated in the area around these caves. If there is something valuable that they are guarding, I believe that this is the place we will find it.\n\nYou will find these to be more of a challenge than the previous types, <name>. The creatures seem to have gone mad from exposure to the very thing that they strive to protect.", progress = nil, completion = "Hard work is something I have great respect for, &lt;name&gt;. Now we can move forward with our plans for Winterspring.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4722] = {title = "Beached Sea Turtle", objective = "Take the Sea Turtle Remains to Gwennyth Bly'Leggonde in Auberdine.", description = "You find a corpse of a sea turtle that had beached itself on the coast of Darkshore some time ago.  It has been scavenged by the murlocs who have encamped themselves around the creature's remains.  Still, there appear to be some suitable samples left on the creature's remains that Gwennyth Bly'Leggonde in Auberdine might be able to make use of.", progress = "Hello <name> - do you have any discoveries of creatures that have washed ashore to report on?", completion = "Another discovery for us to research - well done &lt;name&gt;!  These remains will be properly studied once they get to Darnassus.  Please accept this small honorarium in exchange for the remains you have provided for our study.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4723] = {title = "Beached Sea Creature", objective = "Take the Sea Creature Bones to Gwennyth Bly'Leggonde in Auberdine.", description = "The remains of a giant thresher - much larger than one you'd expect to find in Darkshore - lie beached on the coast of the Mist's Edge.  How this creature came to be here is unknown; the group of murlocs that now feast off the carcass of it seem to be much too weak, even in large numbers, to have brought down the beast. \n\nWhile some of it has been picked clean, enough of it remains to take a sample for Gwennyth Bly'Leggonde in Auberdine to study.", progress = "Perhaps one day we'll find a means to prevent these poor creatures from ending their lives needlessly on the coast of Darkshore.  Until then, we must continue our research!\n\nGreetings <name> - what news do you bring?", completion = "Another discovery - well done &lt;name&gt;!  These remains will be properly studied once they get to Darnassus.  Please accept this small honorarium in exchange for the remains you have provided for our study.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4724] = {title = "The Pack Mistress", objective = "Slay Halycon, pack mistress of the Bloodaxe worg.", description = "Some say the worg controlled by the Blackrock orcs are the creation of a supernatural force. Others say they are not true worg but instead a breed of demon dog, granted to the orcs by a fallen pit lord.\n\nThe truth is far less contrived but every bit as frightening. The worg of Blackrock come from Halycon and her mate. Halycon is the gigantic den mother of the worg. Her mate? Nobody has ever lived to tell the tale of that one.\n\nStrike at the heart of the worg. Destroy Halycon... and <name>, watch your back.", progress = nil, completion = "Rabid pups? Gizrul the Slavener? And you live to tell the tale?! Incredible! A tribute well earned!", rewards = "You will be able to choose one of these rewards:\n\nAstoria RobesTraphook JerkinJadescale Breastplate\n\nYou will also receive:\n\nAstoria RobesTraphook JerkinJadescale Breastplate"}
MultiLanguageQuestData['en'][4725] = {title = "Beached Sea Turtle", objective = "Take the Strangely Marked Box to Gwennyth Bly'Leggonde in Auberdine.", description = "More sea turtle remains lie beached along the coastline.  This particular set has an abandoned carriage attached to the turtle's shell.  Perhaps this creature was driven to the shoreline by unknown beings rather than beaching itself as some of the other remains suggested.  Greymist murlocs now make the remains of this creature their home, feasting off the carrion.\n\nIn the carriage, you find a box with strange markings on it; perhaps Gwennyth Bly'Leggonde in Auberdine can make sense of it.", progress = "It is a pleasure to see you again, <name>.  We are making great strives in uncovering the mystery of why majestic sea creatures beach themselves on the Darkshore coastline, but with every question answered, two more are raised it seems.\n\nAre you here to offer us more aid in our research?", completion = "I have heard of the kinds of carriages found on the back of the turtle you found.  Those I do believe are naga carriages, used both in battle and in transportation of their supplies on to land.  The markings on the box you found are of the naga; this would explain their invasive presence in far-northern Darkshore.\n\nI will send this box to Darnassus along with the rest of your discoveries.  This is for you - thank you again for your assistance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4726] = {title = "Broodling Essence", objective = "Bring 8 Broodling Essence and the Draco-Incarcinatrix 900 to Tinkee Steamboil at the Flame Crest in the Burning Steppes.", description = "I have been studying the dragonkin of the Burning Steppes for weeks, and I think I've finally had a breakthrough!  I created a device--I call it the Draco Incarcinatrix 900.  It can capture the essence of dragon whelp broodlings!\n\nOr, at least I think it can.\n\nHere, take the device and zap a broodling in the Burning Steppes with it.  While it's under the device's effects, defeat the broodling and its essence should be released.\n\nIf it is, then splendid!  Bring me back samples so I can study them!", progress = "Do you have the broodling essence, <name>?  I can't wait to study it.\n\nAnd besides that... my patron is not the type of person you want to disappoint.", completion = "It worked!  You got the essence!  Well done, &lt;name&gt;!  Well done!\n\nThis essence will be invaluable in my research.  I hope to one day learn how to capture living dragons whelps, or perhaps capture their eggs.  If I could find a way to do that, then I would be the envy of dragon scholars around the world!\n\nMy employer would also be happy, and as I said before, he's someone you want to keep happy...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4727] = {title = "Beached Sea Turtle", objective = "Take the Sea Turtle Remains to Gwennyth Bly'Leggonde in Auberdine.", description = "The skeletal remains of a sea turtle lie in the sand of the northern Darkshore beaches.  The Greymist murlocs have either not found this carcass, or perhaps they have and are shying away from it for some unknown reason.  Regardless, there is enough of the turtle left to take a sample back to Gwennyth Bly'Leggonde in Auberdine for the Temple of the Moon to study.", progress = "Hello once again <name> - have you found any more beached creatures that the Temple of the Moon should know about?", completion = "It is interesting that the murlocs were not present at this site; we will keep this in mind as we study this creature's remains!  Thank you for your effort, &lt;name&gt;; the Temple of the Moon would like for me to give you this, as compensation for your time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4728] = {title = "Beached Sea Creature", objective = "Take the Sea Creature Bones to Gwennyth Bly'Leggonde in Auberdine.", description = "The corpse of what appears to be some sort of giant sea mammal lies partially gutted on the beach.  A wheelbarrow and various tools lie abandoned by this enormous beached sea creature, as though an attempt to study it had been made previously.  Though murlocs have scavenged this beast, enough of it remains to gather a suitable sample for Gwennyth Bly'Leggonde in Auberdine.", progress = "Greetings once again, <name>!  What brings you back to Auberdine?  Are you here to report on another discovery, perhaps?", completion = "Ah, I believe you discovered one that was originally being examined by the Explorer's League.  They have a presence here in Darkshore, and they had mentioned that they were studying one of the beached creatures until they were chased out by the murlocs.  You appear to have succeeded where we both have not.  Please - accept this honorarium on behalf of the Temple of the Moon.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4729] = {title = "Kibler's Exotic Pets", objective = "Travel to Blackrock Spire and find Bloodaxe Worg Pups. Use the cage to carry the ferocious little beasts. Bring back a Caged Worg Pup to Kibler.", description = "You're probably wondering what I'm doing out here. Look at the cages! Ain't it obvious?\n\nI'm an animal lover, first and foremost, but a salesman by trade. I track down exotic animals for the rich and famous and domesticate the beasts so they behave as proper pets.\n\nNow you're probably wondering, \"What can I do for you, Kibler.\" The answer is simple: Take this here beast cage and find me some worg pups. For that, I'll domesticate a worg for you!", progress = "<Kibler is busy arguing with Opus.>", completion = "You got 'em at the perfect time, &lt;name&gt;. Any later and they'd be untrainable! Gimmie a minute and I'll have the little fella ready for you to take home.", rewards = "You will receive:\n\nWorg Carrier"}
MultiLanguageQuestData['en'][4730] = {title = "Beached Sea Creature", objective = "Take the Sea Creature Bones to Gwennyth Bly'Leggonde in Auberdine.", description = "The half-devoured corpse of what might have been a giant sea mammal lies on the beach.  A band of murlocs, stronger than those found closer to Auberdine, have taken up residence around the fallen creature.  Enough of the creature remains that a suitable sample of its bones could be delivered to Gwennyth Bly'Leggonde in Auberdine.", progress = "Hello again, <name>!  Are you here to report on another discovery?", completion = "The bones you have are from gentle sea mammals that are known to inhabit the waters surrounding the base of Teldrassil.  They had never been known to violently beach themselves like the threshers had been known to.  Why would these creatures do this, I wonder?  Well, perhaps the study of their remains will bear the fruits of knowledge that we seek.\n\nAgain, thank you for your aid.  Please accept this honorarium from the Temple of the Moon.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4731] = {title = "Beached Sea Turtle", objective = "Take the Strangely Marked Box to Gwennyth Bly'Leggonde in Auberdine.", description = "Another set of sea turtle remains lie beached on the coastline.  This set of remains has an abandoned carriage half buckled to the turtle's shell.  Perhaps this creature was driven to the shoreline by unknown beings rather than beaching itself as some of the other remains suggested.  Powerful Greymist murlocs have made the carcass of this creature their current home.\n\nIn the carriage, you find a box with strange markings on it; perhaps Gwennyth Bly'Leggonde in Auberdine can make sense of it.", progress = "Hello again, <name>.  The work you have done on behalf of the Temple of the Moon has been outstanding.  Are we to be blessed with more of your effort on our behalf?", completion = "I have heard of the kinds of carriages found on the back of that turtle.  Those I do believe are naga carriages, used both in battle and in transportation of their supplies on to land.  The markings on the box you found are of the naga; perhaps the creature you discovered was killed as it was heading further south... to Ashenvale maybe?\n\nI will be sure to send this box to Darnassus with the rest of your discoveries.  This is for you - thank you again for your assistance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4732] = {title = "Beached Sea Turtle", objective = "Take the Sea Turtle Remains to Gwennyth Bly'Leggonde in Auberdine.", description = "You find a corpse of a sea turtle that had beached itself on the coast of Darkshore some time ago.  It has been picked nearly clean by Greymist murlocs, the very ones who now have encamped themselves around the creature's remains.  Still, there appear to be some suitable samples left on the creature's remains that Gwennyth Bly'Leggonde in Auberdine might be able to make use of.", progress = "Greetings once again <name> - do you have any more discoveries to report to the Temple of the Moon?", completion = "You've found even more beached creatures, &lt;name&gt;?  Sea turtles were commonly found frolicking along the base of Nordrassil before it was destroyed.  With the birth of Teldrassil, however, these creatures have been seen in ever decreasing numbers.  Some, as we have discovered, end their lives here for some unknown reason.\n\nYour aid will perhaps unlock the mystery before us.  Please accept this in exchange for the remains you have provided for our study.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4733] = {title = "Beached Sea Creature", objective = "Take the Sea Creature Bones to Gwennyth Bly'Leggonde in Auberdine.", description = "The remains of what appear to be a giant thresher have washed ashore on the rocky inlet of the Twilight Shore.  The thresher is several times larger than any of the other threshers spotted in these parts.  Wherever it came from, this creature would not seem to have been native to Darkshore.\n\nThough the creature has been picked apart in places, enough of it remains to gather a suitable sample for Gwennyth Bly'Leggonde in Auberdine.", progress = "Thanks be to Elune - I am glad to see you again, dear <name>.  The Temple of the Moon's work on the strange beaching phenomena continues here in Darkshore.  Might you have anything additional to offer us?", completion = "The dimensions of the thresher you mention are mind-boggling.  Even the eldest of the threshers in this region grow to only a fraction of that size.  While some larger ones were known to be close to Teldrassil, their numbers have declined steadily.  I cannot help but wonder if these creatures beaching themselves here are somehow related to this.\n\nWhile we analyze the bones you have brought us, please accept this on behalf of the Temple of the Moon.  Thank you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4734] = {title = "Egg Freezing", objective = "Use the Eggscilloscope Prototype on an egg in the Rookery of Blackrock Spire.", description = "<name>, I've been working hard on a new device, the eggscilloscope!  It's designed to project a burst of cold energy at the egg of a black dragon... and freeze it solid!  Can you test it for me?\n\nI heard that high up in Blackrock Spire, the dragons have a rookery where they hatch their eggs.  That's where you'll have to go to test the eggscilloscope, and then let me know how it worked!\n\nAnd don't worry.  Frozen dragon eggs should be harmless.  It's the unfrozen ones you have to worry about!", progress = "<name>, did you test the eggscilloscope?", completion = "It worked?  Splendid!  I knew it would!\n\nWhile you were gone I was working on a new version of the eggscilloscope.  This one has a much longer range.\n\nHere, you can have one in case you go back to Blackrock Spire.", rewards = "You will receive:\n\nEggscilloscope"}
MultiLanguageQuestData['en'][4735] = {title = "Egg Collection", objective = "Bring 8 Collected Dragon Eggs and the Collectronic Module to Tinkee Steamboil at Flame Crest in the Burning Steppes.", description = "<name>, I'm finally ready for real samples of dragon eggs!  Here, take this collectronic module.  It's designed to extract a dragon egg and prepare it for transport.  Go back to the Rookery and use the module to collect eggs.\n\nAnd don't forget to freeze them first, or they might hatch before you can collect them!\n\nWhen you have enough eggs, bring them to me!", progress = "Do you have the eggs, <name>?  My patron heard you were collecting them for me, and is very eager to get his hands on them!", completion = "Wow, you got them!  The collectronic module worked!  I'm a genius!\n\nThank you, &lt;name&gt;.  My patron will be very pleased to get these eggs...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4736] = {title = "In Search of Menara Voidrender", objective = "Speak to Menara Voidrender in the Barrens.", description = "Ah, hello, <name>. You're progressing well in your training. So well in fact that I think you should be rewarded for your hard work--and for not becoming corrupted by the arcane yet.\n\nIf you're interested, seek out Menara Voidrender in Ratchet. She is currently staying at Strahad Farsan's tower overlooking the town.\n\nShe's not very friendly, <name>, so don't expect any praise. But if you work hard, she'll make sure you're taken care of.", progress = nil, completion = "Ah, Briarthorn sent you. Good. Then word does reach far enough to find future students. This pleases me.\n\nIt is typical of our kind, &lt;name&gt;, to band together, regardless of race. It is especially important since those we deal with most do not discriminate in their malice if we fail to appease them or control them properly.\n\nI feel you've learned a great many things, and if you are willing, I would help you create tools to compliment your skills.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4737] = {title = "In Search of Menara Voidrender", objective = "Speak to Menara Voidrender in the Barrens.", description = "Hmph, still you strive to become more powerful. I say it's only time before the corruption and addiction takes hold of you and you become a slave to that which you seek to gain power over.\n\nPfah! A fool you are! Time will prove me right--nothing else... just time.\n\nBut it seems that not all agree with Zevrost. It seems Menara would create tools for you to become more powerful and to harness your strength. If you're interested, then go to Ratchet in the Barrens. She is there overlooking the town.", progress = nil, completion = "Ah, Zevrost sent you. Good. Then word does reach far enough to find future students. This pleases me.\n\nIt is typical of our kind, &lt;name&gt;, to band together, regardless of race. It is especially important since those we deal with most do not discriminate in their malice if we fail to appease them or control them properly.\n\nI feel you've learned a great many things, and if you are willing, I would help you create tools to compliment your skills.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4738] = {title = "In Search of Menara Voidrender", objective = "Speak with Menara Voidrender in the Barrens.", description = "Let us be clear about one thing, <name>: I don't feel you are ready for such responsibilities. I don't think aiding in the creation of any item of power is something a novice should ever be involved in; especially one so untested.\n\nBut that's not my decision. The powers that be, or at least the ones that do wish to impart such gifts upon you get to decide that.\n\nIf you're interested in learning more, I suggest you seek out Menara Voidrender in Ratchet. She usually resides in the tower above the port town.", progress = nil, completion = "Ah, Demisette sent you. Good. Then word does reach far enough to find future students. This pleases me.\n\nIt is typical of our kind, &lt;name&gt;, to band together, regardless of race. It is especially important since those we deal with most do not discriminate in their malice if we fail to appease them or control them properly.\n\nI feel you've learned a great many things, and if you are willing, I would help you create tools to compliment your skills.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4739] = {title = "In Search of Menara Voidrender", objective = "Speak to Menara Voidrender in the Barrens.", description = "<class>! Yes, you!\n\nYou don't have all the accoutrements, but it's plain to see you're ready--the air around you exudes greater confidence. Yes, I see it now.\n\nMenara Voidrender would teach you a few things if you feel you're ready. She spends her time tutoring younger students in the arcane. She even gives gifts to those who pass her tests.\n\nGo to Ratchet in the Barrens if you're interested. She's above the city in Strahad's tower.", progress = nil, completion = "Ah, Kaal sent you. Good. Then word does reach far enough to find future students. This pleases me.\n\nIt is typical of our kind, &lt;name&gt;, to band together, regardless of race. It is especially important since those we deal with most do not discriminate in their malice if we fail to appease them or control them properly.\n\nI feel you've learned a great many things, and if you are willing, I would help you create tools to compliment your skills.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4740] = {title = "WANTED: Murkdeep!", objective = "Find and slay the murloc known as Murkdeep. The creature is thought to be defending the murloc huts south of Auberdine along the water.\n\nReport the death of Murkdeep to Sentinel Glynda Nal'Shea in Auberdine.", description = "Attention!\n\nA reward is being offered for the death of the murloc \"Murkdeep\".  This foul beast is known to be responsible for the death of at least one Sentinel, and is suspected of causing the sinking of at least two cargo vessels in the waters off Darkshore!\n\nMurkdeep was last spotted at a hutted murloc camp south of Auberdine, and is thought to be protecting the huts there.  Reward claims for this bounty should be claimed with Sentinel Glynda Nal'Shea in Auberdine.\n\nThe Auberdine Village Council", progress = "Greetings <class> - what may the Sentinels assist you with today?  Perhaps you are here to inquire about the bounty on Murkdeep?", completion = "Well, looks like you're here to more than just inquire!  The citizens will be delighted to know that tonight they will sleep a little bit more soundly and safer.\n\nYou've acted as the executioner of justice for the people of Auberdine today, &lt;name&gt;.  For that, I would like to offer you this as a suitable reward... for a true hero of the Auberdine people.", rewards = "You will be able to choose one of these rewards:\n\nTimberland ArmguardsRidgeback BracersBreakwater Girdle\n\nYou will also receive:\n\nTimberland ArmguardsRidgeback BracersBreakwater Girdle"}
MultiLanguageQuestData['en'][4741] = {title = "Wild Guardians", objective = "Trull Failbane in Felwood wants you to hunt 13 Moontouched Owlbeasts.", description = "In the northern areas of Winterspring, the Wildkin grow even more ferocious. We must continue our measures there.\n\nHunt the moontouched owlbeasts in Winterspring, and explore the area they inhabit.\n\nThis is dangerous ground, but I know that you will be able to handle the challenge. Return to me after you have slain 13 of the wildkin.", progress = "Don't tell me that you're too scared! Get going!", completion = "I sense that you are enjoying your work. And I believe that we are onto something here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4742] = {title = "Seal of Ascension", objective = "Find the three gemstones of command: The Gemstone of Smolderthorn, Gemstone of Spirestone, and Gemstone of Bloodaxe. Return them, along with the Unadorned Seal of Ascension, to Vaelan.\n\nThe Generals, as told to you by Vaelan, are: War Master Voone of the Smolderthorn; Highlord Omokk of the Spirestone; and Overlord Wyrmthalak  of the Bloodaxe.", description = "As you can see, the unadorned seal has three empty sockets. Each of those sockets must be filled with a gemstone representing the leadership's command. Finally, Overlord Wyrmthalak, master of the lower citadel, must forge the seal in the flames of the Black Dragonflight.\n\nUnderstand this, mortal: the chance that one of the three generals of the lower citadel would carry a gemstone at any given time is rare. You must be vigilant in your quest. Remain determined!", progress = "Courage and patience above all else, mortal!", completion = "&lt;Vaelan's image blurs for a moment.&gt;\n\n&lt;The pieces that you had collected have disappeared.&gt;\n\nThe Unforged Seal of Ascension is now ready. It is time for the final step.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4743] = {title = "Seal of Ascension", objective = "Travel to the Wyrmbog in Dustwallow Marsh. Find the ancient drake, Emberstrife and beat him without mercy until his will is broken.\n\nIt is at that moment which you must place the Unforged Seal of Ascension before the great beast. You must then be quick to use the Orb of Draconic Energy on his weakened form and claim dominion over his mental faculties. Control the beast and force the Flames of the Black Dragonflight upon the Unforged Seal of Ascension!", description = "Few of the black dragonkin, outside of those in the upper citadel, have the ability to forge the seal with their own flaming breath. Wyrmthalak is one such dragonkin, but his will is unbreakable.\n\nYou must travel to the Wyrmbog in Dustwallow Marsh. It is there that you will find an ancient drake known as Emberstrife. You must break his will, <name>. Break it and use this orb on his weakened form. You will have scant seconds to control his mind and fan the flames that will forge the seal.", progress = "Waste no time, mortal. Nefarian works feverishly to unleash his evil upon our world.", completion = "Stand steady while I cast the final invocation of protection.\n\n&lt;Vaelan's eyes turn to twin orbs of flame.&gt;\n\nThe Seal of Ascension is complete...\n\nKnow this, I have imbued the artifact with some powerful protective wards. In your darkest hour, when all appears to be lost, the might of the red flight will be at your disposal.", rewards = "You will receive:\n\nSeal of Ascension"}
MultiLanguageQuestData['en'][4761] = {title = "Thundris Windweaver", objective = "Speak with Thundris Windweaver in Auberdine.", description = "Your scouting of the furbolg camp is information that Thundris Windweaver should be made aware of.  He graciously serves as the elder of Auberdine, offering sage and just stewardship of the day to day affairs of the village.  Please - share with him your findings to date on the furbolg situation.\n\nI believe he has some ideas of his own on the reasons behind their corruption.  Perhaps you can work with him to enact a plan to restore the balance of nature here!", progress = nil, completion = "Well met, &lt;class&gt;.  Your scouting of the furbolg situation comes at a fortuitous time for us in Auberdine.  For some time we have dealt with not only forest dwellers who are now openly hostile to our presence, but also the outright corruption of the forest itself.  Hopefully you might be able to lend Auberdine aid during these troubling times.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4762] = {title = "The Cliffspring River", objective = "Travel north of Auberdine to the first waterfall along the Cliffspring River and draw a sample from the pool there.\n\nReturn to Thundris Windweaver in Auberdine with the Cliffspring River Sample.", description = "The Cliffspring River has begun turning foul and corrupted.  It empties into the Mist's Edge, and I fear the wash will affect Auberdine soon.  I suspect the Blackwood furbolgs up-river are the cause of the taint, but I also suspect that they aren't the true root of it.\n\nTake this sampling tube and go to the mouth of the river to our north.  Proceed inland to the first waterfall and draw a sample from the pool there.  You'll see a bridge overhead.  Once you have a sample, return to me in Auberdine.", progress = "The pollution of the Cliffspring River is but the start of an alarming trend here in Darkshore.  The sample you provide will help us formalize a plan... a plan of attack, I am starting to suspect.", completion = "It's no surprise how tainted this water is, but just look at how putrid it is becoming!  It would seem that action is needed sooner than later, eh &lt;name&gt;?\n\nTo our east is Felwood; it is the real source of this corruption, one that I have seen in times past.  I predict this sample will confirm this.  We might be able to enact a cure for it here, but in order to even try we will need assistance.  When that time comes &lt;name&gt;, I hope you will be able to give the aid we need.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4763] = {title = "The Blackwood Corrupted", objective = "Fill the Empty Cleansing Bowl at the Auberdine Moonwell.\n\nGather a sample of fruit, nut, and grain from the northern Blackwood furbolg camps.\n\nMix the bowl and place it near the bonfire closest to the Cliffspring River at the northern camp, thus summoning the satyr corruptor.\n\nTake the Talisman of Corruption and bring it to Thundris Windweaver in Auberdine.", description = "We've learned that a source of furbolg corruption is from the satyr.  They hold sway via talismans that they channel magic through.  If the furbolg have a chance at salvation, we must lure out the satyr corruptor and take that talisman!\n\nFill this bowl at our moonwell and take samples of the furbolgs' food from their northern camp.  Mix them and place it near the bonfire by the river; any furbolgs who eat will be cleansed just long enough to lure out the satyr corruptor... who then you must slay!", progress = "The Talisman of Corruption is a sinister device that only serves to pervert the balance of nature.  When you obtain this item from whatever satyr is tormenting the furbolgs and bring it to me for disposal, we will have won a great victory this day!", completion = "We have just begun this war to reclaim our forest from the forces of corruption, but a battle this day has been won!  &lt;name&gt;, the people of Auberdine owe you a debt of gratitude that will never be easily repaid.  Please accept this along with our thanks.  What we have learned here today may one day free our furbolg friends from the shackles of torment permanently.", rewards = "You will be able to choose one of these rewards:\n\nMoonstone WandWildkeeper LeggingsGuststorm Legguards\n\nYou will also receive:\n\nWildkeeper LeggingsGuststorm LegguardsMoonstone Wand"}
MultiLanguageQuestData['en'][4764] = {title = "Doomrigger's Clasp", objective = "Bring Doomrigger's Clasp to Mayara Brightwing in the Burning Steppes.", description = "There is a chamber, high in Blackrock Spire, that was once called the Hall of Fortune.  It was where the Dark Iron dwarves kept their relics, trophies and objects of art.\n\nThat was long ago.  It is said the hall has collapsed and is now used for... less savory tasks.  But I believe some old dwarven relics may still be found there.\n\nOne such relic is Doomrigger's clasp, with a surface so encrusted with rare gems that it was said to make weep any dwarf who gazes upon it.\n\nThat clasp, <name>, is your goal.", progress = "Do you have the clasp, <name>?  My patron will pay very handsomely for it.", completion = "You found it!  So the rumors were true!\n\nThank you, &lt;name&gt;.  My patron, Count Remington Ridgewell, will be quite pleased to see this addition to this collection.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4765] = {title = "Delivery to Ridgewell", objective = "Bring Ridgewell's Crate to Count Remington Ridgewell at Stormwind Keep in Stormwind.", description = "I have packaged Doomriggers Clasp into a crate, suitable for shipment to Stormwind.  <name>, you have been extremely helpful -- can I ask you for one last favor?\n\nDeliver the crate to Count Remington Ridgewell.  You will find him in the Keep of Stormwind.  I am sure he'll be very pleased to see what you have for him.", progress = "I was told a messenger would come.  One with a gift from Blackrock Spire.\n\nAre you he?", completion = "Ah, so you are he!  You have my thanks, &lt;name&gt;.  And... if you didn't already know... the gratitude of a noble in the house of Ridgewell is nigh worth a king's ransom.", rewards = "You will be able to choose one of these rewards:\n\nSwiftfoot TreadsBlinkstrike Armguards\n\nYou will also receive:\n\nBlinkstrike ArmguardsSwiftfoot Treads"}
MultiLanguageQuestData['en'][4766] = {title = "Mayara Brightwing", objective = "Speak with Mayara Brightwing at Morgan's Vigil in the Burning Steppes.", description = "An agent of mine, Mayara Brightwing, was sent to the Burning Steppes to scout the ruined city of Thaurissan.  That destroyed city of the Dark Iron dwarves may hide objects of great value... objects that would fit nicely into our family museum.\n\nMayara says she found something and will need aid in retrieving it, but it is not in Thaurissan.  Instead, a foray into Blackrock Spire will be required.\n\nI do not know the details, but if interested then speak with Mayara in the Burning Steppes.", progress = nil, completion = "You came from Stormwind?  Wonderful -- I know of an object of art that Remington would kill to have in his museum, but extracting it won't be easy.\n\nThat's where you come in.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4767] = {title = "Wind Rider", objective = "Bring 10 Highperch Wyvern Eggs to Elu in Freewind Post.", description = "I've been tasked to recruit more wyverns for the master wind riders. Their numbers are growing and I myself hope to become a wind rider one day. However, we cannot train enough wyverns to keep up with the demand. Perhaps you can help me, <name>.\n\nI need you to travel to Highperch to gather some wyvern eggs. From here, head northwest along the canyon walls to a ramp that will lead you into Highperch. Be careful, wyverns are very protective over their eggs and they will not be kind to intruders.", progress = "<name>, have you retrieved the wyvern eggs that I seek? I'm really anxious to start my wind rider training!", completion = "Perfect! With these eggs I hope to take the next step to become a wind rider. Here is a token of my appreciation; may good hunting always shine upon you, &lt;class&gt;.", rewards = "You will receive:\n\nHeavy Armor Kit"}
MultiLanguageQuestData['en'][4768] = {title = "The Darkstone Tablet", objective = "Bring the Darkstone Tablet to Shadow Mage Vivian Lagrave in Kargath.", description = "The Darkstone Tablet holds the writings of the long-dead dwarf Urheld Darkstone.  An alchemist of great skill, he was thought insane by his contemporaries and, hence, did not share his research.\n\nBut he did etch it onto tablets, and I believe one such tablet lies in Blackrock Spire, in a chamber once named the Hall of Fortune.  I know not what it is now called, for few enter Blackrock and return.\n\nBut if you are willing to brave its dangers and return to me with the tablet, your reward will be great.", progress = "Have you found the Tablet, <name>?  I yearn to delve into its secrets.", completion = "Excellent.  The formulae etched into this tablet will consume days of research, but I am confident such research will bear sweet fruit.\n\nThank you, &lt;name&gt;.  You have been invaluable to us.", rewards = "You will be able to choose one of these rewards:\n\nSwiftfoot TreadsBlinkstrike Armguards\n\nYou will also receive:\n\nBlinkstrike ArmguardsSwiftfoot Treads"}
MultiLanguageQuestData['en'][4769] = {title = "Vivian Lagrave and the Darkstone Tablet", objective = "Speak with Shadowmage Vivian Lagrave.", description = "Vivian Lagrave sent me word from Kargath, in the Badlands.  Through her studies, she believes there is an ancient text within Blackrock Spire that would benefit our research.  To confirm this, she will need someone to extract the text from the spire.  No easy task.\n\nIf interested, then speak with Vivian in Kargath.", progress = nil, completion = "It is true.  I believe there is a tablet held within Blackrock Spire, a tablet that contains old alchemical recipes.  I am glad you are here, for I need help in retrieving the tablet.\n\nMake yourself comfortable, and I will explain further.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4770] = {title = "Homeward Bound", objective = "Escort Pao'ka Swiftmountain from Highperch, and then talk to Motega Firemane in Whitereach Post.", description = "Please help me, <class>! I've been hiding here in Highperch for some time now and it's been days since I've seen a friendly face. I came here to study the wyvern and I think I got a little too close. After being chased away from one of the nests I got lost.\n\nI need to get back to Whitereach Post! Motega does not know that I am missing and will be furious to know that I ventured into Highperch by myself.\n\nWhitereach Post is just east of here... please take me there!", progress = nil, completion = "What!? If I knew that Pao'ka Swiftmountain was going to snoop around Highperch, I would have chained him to a totem! His father was reluctant allowing him to come with me to Thousand Needles. We came here to study the different creatures that inhabit these beautiful lands.\n\nI appreciate the help you have shown Pao'ka. I hope this covers any misfortunes this deed has cost you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4771] = {title = "Dawn's Gambit", objective = "Place Dawn's Gambit in the Viewing Room of the Scholomance. Defeat Vectus, then return to Betina Bigglezink.", description = "I've placed Dawn's Gambit in the container you brought to us, the one that held the dragon eggs.  Your job is to bring it deep within the Scholomance.\n\nThe undead mage Vectus leads a team of Scourge scholars... place Dawn's Gambit in their chamber, called the \"viewing room.\"  It will then react with the undead found there and, with a little luck, destroy them!\n\nAfter that, defeating Vectus shouldn't be a problem.  Right?", progress = nil, completion = "You did it!  Vectus is defeated!  And Dawn's Gambit... did it work?\n\nHm... maybe my device wasn't the success I had hoped, but I'm glad you were able to handle things anyway.  Well done, &lt;name&gt;!\n\nThe Argent Dawn, and the good people of Azeroth, are in your debt.", rewards = "You will be able to choose one of these rewards:\n\nWindreaperDancing Sliver\n\nYou will also receive:\n\nWindreaperDancing Sliver"}
MultiLanguageQuestData['en'][4781] = {title = "Components for the Enchanted Gold Bloodrobe", objective = "Bring a Gold Bar to Xizk Goodstitch in Stranglethorn Vale.", description = "Your next task is as simple as your first, but will require you to seek out aid.\n\nI require gold thread for the embroidery of the cloak, but gold thread is not easy to come by, and very few know how to make it. Fortunately, one who is loyal to our cause knows its secrets and is willing to help those rising in our ranks.\n\nBring a gold bar to Xizk Goodstitch in Booty Bay. He is a master tailor and will be happy to spin the thread for you. Gold bars are smelted by skilled miners. Ask a miner for help.", progress = "Gold bars, yes... yes. Bring me one and we'll see what we can do about spinning some thread for you. Until then, I would suggest you focus your efforts on becoming more powerful. Your toughest trials are still ahead. And trust me... you'll wish you were more prepared, regardless of how powerful you think you might be.", completion = "Perfect, &lt;name&gt;. I'm glad you could find a miner to help you out so quickly. Or did you do this work yourself? Either way, you've done well. This will be perfect for the thread.\n\nIt will take some time to create the stuff, so you'll have to come back--I actually send it off to some princess who we have locked in a tower who's only job is to spin gold thread... no, seriously. I mean it... okay, not really.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4782] = {title = "Components for the Enchanted Gold Bloodrobe", objective = "Return to Menara Voidrender in the Barrens.", description = "Return to Menara, tell her it'll take some time, but I'll make sure to come through for her... and you. Tell her to have you finish gathering the rest of your components--I should have the thread done by then. You can return and pick it up then.\n\nGood luck, <name>. Oh, and say hello to Strahad for me while you're there. That old coot... putting a tower right there next to Ratchet... crazy.", progress = nil, completion = "Good, you've returned, &lt;name&gt;. And where is the thread?\n\nAh, I understand. That is acceptable. The goblin and his brother have not failed us yet--I suppose it is understandable that he did not have it prepared right then. So be it... we have other things we can attend to in the meantime.\n\nAre you prepared for the next step?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4783] = {title = "Components for the Enchanted Gold Bloodrobe", objective = "Bring 10 Vials of Hatefury Blood and 1 Lesser Infernal Stone to Menara Voidrender in the Barrens.", description = "The next components are found in Desolace, far to the west of the Barrens and even the Stonetalon Mountains.\n\nThere, chaos still reigns after the Sundering. Both your strength and cunning will be tested there--you will face creatures of hatred and also of the Burning Legion.\n\nFrom the Hatefury satyr in the northeast, bring me their blood. From the lesser infernals in Mannoroc Coven, bring me a lesser infernal stone.\n\nWe will use both in the construction of your robe.", progress = "Desolace is not a kind area: naga, giants, satyr, the Burning Legion... all of those and warring centaur clans all make the land dangerous if you're not careful.\n\nLike I said before, it will not only test your strength and cunning, but also your patience. Be wary in those lands, <name>.", completion = "Excellent, &lt;name&gt;. These will do nicely. I will prepare them now while you move on to your last two components. Are you ready?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4784] = {title = "Components for the Enchanted Gold Bloodrobe", objective = "Bring some Fine Gold Thread, 2 Smoldering Coals, and a Soul Shard to Menara Voidrender in the Barrens.", description = "I need only three things now, <name>, then we can finish your robe.\n\nFirst, the fine gold thread Xizk is making for you. Return to him in Booty Bay and get it.\n\nSecond, bring me two smoldering coals from the fire elementals in the Arathi Highlands. If I recall correctly, they are to the west, near Thoradin's Wall.\n\nFinally, a soul shard created by you.\n\nAfter you have all the components, return here to the tower and I will complete the robe for you.", progress = "Soon, <name>. I promise you. The robe will be more than adequate for your needs and certainly give you an edge over your opponents.", completion = "Excellent, &lt;name&gt;! The components are gathered and we are ready.\n\nI trust you will be pleased.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4785] = {title = "Fine Gold Thread", objective = "Here you go, <name>. And please tell Menara we say hello.\n\nWe expect great things of you. Perhaps when the Legion falls to its knees, your name will be spoken aloud and in praise of your power. I can't wait!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nFine Gold Thread"}
MultiLanguageQuestData['en'][4786] = {title = "The Completed Robe", objective = "Wait for Menara Voidrender to complete your robe and then speak to her again.", description = "I will put the robe together for you now. It will take but a few moments. Do not go far.", progress = nil, completion = "It is done, &lt;name&gt;. Here you are. Wear it with pride.\n\nYou've worked hard and I see great things in your future. Remember, to defy the corruption that comes with our path takes great will and fortitude. As long as your will is your own, then you shall have great success.", rewards = "You will receive:\n\nEnchanted Gold Bloodrobe"}
MultiLanguageQuestData['en'][4787] = {title = "The Ancient Egg", objective = "Bring the Ancient Egg to Yeh'kinya in Tanaris.", description = "The Prophecy of Mosh'aru speaks of an ancient egg.  It is a relic of a time when trolls ruled vast empires, and it has the power to hold the essence of Hakkar.  It may be the only way to keep our world safe from his evil.\n\nBring me the ancient egg, <name>.  It is said to lay hidden deep within Jintha'Alor in the Hinterlands, in a cave behind the amphitheater at the top of the city.", progress = "Do you have the ancient egg?  I sense great forces stirring, and I fear that time grows short.", completion = "Ah, you have the egg!  I bow to you, &lt;name&gt;.  Your strength and bravery will be long remembered.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4788] = {title = "The Final Tablets", objective = "Bring the Fifth and Sixth Mosh'aru Tablets to Prospector Ironboot in Tanaris.", description = "While I look over the third and fourth tablets of Mosh'aru, you must find the fifth and sixth!  It will not be easy, for they are held by the Smolderthorn trolls within Blackrock Spire.  The spire is a dark mountain of fire between the Burning Steppes and the Searing Gorge.\n\nGood luck, <name>.  Blackrock Spire is no place for decent folk...", progress = "Have you been to the spire, <name>?  Do you have the fifth and sixth tablets?", completion = "Unbelievable!  You found them!  You truly are a hero, &lt;name&gt;!\n\nThat's a good thing, because I've been reading the tablets you brought me before, and from what I gathered... we're going to need a hero to stop what's coming...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4801] = {title = "Frostsaber E'ko", objective = "In Winterspring, you will fight great cats called frostsabers. These beasts possess incredible speed an' cunning. If you wish ta gain the speed a' da frostsaber, bring me da E'ko you find from dem.\n\nRememba, you must have the Cache of Mau'ari in your inventory if you want ta hunt for E'ko.", description = nil, progress = "In Winterspring, you will fight great cats called frostsabers. These beasts possess incredible speed an' cunning. If you wish ta gain the speed a' da frostsaber, bring me da E'ko you find from dem.\n\nRememba, you must have the Cache of Mau'ari in your inventory if you want ta hunt for E'ko.", completion = "Mau'ari can derive da juju for &lt;name&gt;... Use da Cache of Mau'ari to cast dis upon yourself or your allies.", rewards = "You will receive:\n\nJuju Flurry"}
MultiLanguageQuestData['en'][4802] = {title = "Winterfall E'ko", objective = "In Winterspring, you will fight misguided creatures known as da Winterfall furbolg. Through the wishes of their leader, dey have gained incredible strength. If you wish ta gain the power a' da Winterfall, bring me da E'ko you find from dem.\n\nRememba, you must have the Cache of Mau'ari in your inventory if you want ta hunt for E'ko.", description = nil, progress = "In Winterspring, you will fight misguided creatures known as da Winterfall furbolg. Through the wishes of their leader, dey have gained incredible strength. If you wish ta gain the power a' da Winterfall, bring me da E'ko you find from dem.\n\nRememba, you must have the Cache of Mau'ari in your inventory if you want ta hunt for E'ko.", completion = "Mau'ari can derive da juju for &lt;name&gt;... Use da Cache of Mau'ari to cast dis upon yourself or your allies.", rewards = "You will receive:\n\nJuju Power"}
MultiLanguageQuestData['en'][4803] = {title = "Shardtooth E'ko", objective = "In Winterspring, you will find large bears wit extremely thick hides. These Shardtooth bears gain much protection from what dey can withstand. If you wish ta gain the resistance against fire, bring me da E'ko you find from da Shardtooth.\n\nRememba, you must have the Cache of Mau'ari in your inventory if you want ta hunt for E'ko.", description = nil, progress = "In Winterspring, you will find large bears wit extremely thick hides. These Shardtooth bears gain much protection from what dey can withstand. If you wish ta gain the resistance against fire, bring me da E'ko you find from da Shardtooth.\n\nRememba, you must have the Cache of Mau'ari in your inventory if you want ta hunt for E'ko.", completion = "Mau'ari can derive da juju for &lt;name&gt;... Use da Cache of Mau'ari to cast dis upon yourself or your allies.", rewards = "You will receive:\n\nJuju Ember"}
MultiLanguageQuestData['en'][4804] = {title = "Chillwind E'ko", objective = "In Winterspring, you will fight great flying creatures called da Chillwind. These beasts possess da power ta wield frost magics. If you wish ta gain resistance ta frost, bring me da E'ko you find from da Chillwind.\n\nRememba, you must have the Cache of Mau'ari in your inventory if you want ta hunt for E'ko.", description = nil, progress = "In Winterspring, you will fight great flying creatures called da Chillwind. These beasts possess da power ta wield frost magics. If you wish ta gain resistance ta frost, bring me da E'ko you find from da Chillwind.\n\nRememba, you must have the Cache of Mau'ari in your inventory if you want ta hunt for E'ko.", completion = "Mau'ari can derive da juju for &lt;name&gt;... Use da Cache of Mau'ari to cast dis upon yourself or your allies.", rewards = "You will receive:\n\nJuju Chill"}
MultiLanguageQuestData['en'][4805] = {title = "Ice Thistle E'ko", objective = "In Winterspring, you will fight great creatures called da ice thistle yeti. These beasts move slowly, but dey are able to evade many blows from da protection their thick fur provides dem. If you wish ta gain da ability to dodge attacks, bring me da E'ko you find from dem.\n\nRememba, you must have the Cache of Mau'ari in your inventory if you want ta hunt for E'ko.", description = nil, progress = "In Winterspring, you will fight great creatures called da ice thistle yeti. These beasts move slowly, but dey are able to evade many blows from da protection their thick fur provides dem. If you wish ta gain da ability to dodge attacks, bring me da E'ko you find from dem.\n\nRememba, you must have the Cache of Mau'ari in your inventory if you want ta hunt for E'ko.", completion = "Mau'ari can derive da juju for &lt;name&gt;... Use da Cache of Mau'ari to cast dis upon yourself or your allies.", rewards = "You will receive:\n\nJuju Escape"}
MultiLanguageQuestData['en'][4806] = {title = "Frostmaul E'ko", objective = "In Winterspring, you have fought da large ice giants called frostmaul. Sheer power and force is at their disposal. If you wish ta gain da force of da frostmaul, bring me da E'ko you find from dem.\n\nRememba, you must have the Cache of Mau'ari in your inventory if you want ta hunt for E'ko.", description = nil, progress = "In Winterspring, you have fought da large ice giants called frostmaul. Sheer power and force is at their disposal. If you wish ta gain da force of da frostmaul, bring me da E'ko you find from dem.\n\nRememba, you must have the Cache of Mau'ari in your inventory if you want ta hunt for E'ko.", completion = "Mau'ari can derive da juju for &lt;name&gt;... Use da Cache of Mau'ari to cast dis upon yourself or your allies.", rewards = "You will receive:\n\nJuju Might"}
MultiLanguageQuestData['en'][4807] = {title = "Wildkin E'ko", objective = "In Winterspring, you will fight creatures of might dat seem to possess an innate magic ability. These wildkin can use strong magics. If you wish ta gain an increase in your intellect bring me da E'ko you find from any a' da owlbeasts you find der.\n\nRememba, you must have the Cache of Mau'ari in your inventory if you want ta hunt for E'ko.", description = nil, progress = "In Winterspring, you will fight creatures of might dat seem to possess an innate magic ability. These wildkin can use strong magics. If you wish ta gain an increase in your intellect bring me da E'ko you find from any a' da owlbeasts you find der.\n\nRememba, you must have the Cache of Mau'ari in your inventory if you want ta hunt for E'ko.", completion = "Mau'ari can derive da juju for &lt;name&gt;... Use da Cache of Mau'ari to cast dis upon yourself or your allies.", rewards = "You will receive:\n\nJuju Guile"}
MultiLanguageQuestData['en'][4808] = {title = "Felnok Steelspring", objective = "Give Tinkee's Letter to Felnok Steelspring at Everlook in Winterspring.", description = "I have another favor to ask of you.\n\nMy initial study of the essence you collected shows that it might be possible to freeze dragon whelp eggs and preserve them!  I want to test this theory, but first I need specially made engineering components.  My colleague, Felnok Steelspring, can make them.\n\nHere, take this letter to Felnok.  It tells him what I need.  You'll find Felnok in Winterspring, in the town of Everlook.", progress = "It's cold up here!  I hope you brought me a blanket!", completion = "That's no blanket!  But what have we here?  I letter from Tinkee?  I wonder what she has to say...\n\nAh, she's studying in the Burning Steppes.  That makes sense--that's a good source for dragonkin.  Oh, but look!  It says here that she needs some parts for a device she wants to build.  I guess that's where I come in, eh?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4809] = {title = "Chillwind Horns", objective = "Collect 8 Uncracked Chillwind Horns.", description = "I have most of what Tinkee needs, but I'm missing one important component, and that's chillwind horns.  The horns of the chillwind chimaera in Winterspring are a concentrated source of cold, but only pristine, uncracked horns will do!  I'll need a supply of those to complete Tinkee's order.\n\nBring me the uncracked chillwind horns, and I'll prepare a package for Tinkee.", progress = "Do you have the chillwind horns, <name>?", completion = "These are good specimens.  They're packed with cold!  Let me get some gloves on, then pack them along with the other things Tinkee needs...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4810] = {title = "Return to Tinkee", objective = "Bring Felnok's Package to Tinkee Steamboil at Flame Crest in the Burning Steppes.", description = "Ok, everything is prepared and packed and ready for transport!  Good luck in your journey, and make sure you tell Tinkee that she owes me!", progress = "<name>!  Did you talk to Felnok?  Did you bring the components I need?", completion = "You brought them!  Great!  I'll get to work right away!  Thanks a ton, &lt;name&gt;!\n\nYou've been so helpful to me, I might need you for even more important tasks later...", rewards = "You will be able to choose one of these rewards:\n\nBlitzcleaverGrave Scepter\n\nYou will also receive:\n\nBlitzcleaverGrave Scepter"}
MultiLanguageQuestData['en'][4811] = {title = "The Red Crystal", objective = "Travel east of Auberdine and look for a large, red crystal along Darkshore's eastern mountain range. Report back what you find to Sentinel Glynda Nal'Shea in Auberdine.", description = "Hostile moonkin roam in ever increasing numbers to our east.  They once were thought to be gentle, almost mystical creatures.  While some continue to hold reverence for them, the safety of Auberdine forces me to keep a more realistic view.\n\nI've received reports that moonkin are being drawn to a large red crystal along Darkshore's eastern mountain range.  No one has any idea what that crystal is, or even if it really exists.  I want you to locate it over there and report back to me what you find.", progress = "What do you have to report on that red crystal?  Does it even really exist?", completion = "So the crystal exists, &lt;name&gt;?  Fascinating... anyway, your task has been well executed; good work!\n\nWhat exactly is this crystal?  This is but a single question in a sea of questions.  Another question that comes to mind is why the moonkin would be drawn to this object?  Is the crystal benign in nature, or does it hold a more sinister purpose?\n\nI have many more questions, but we're going to need to examine that crystal closely to get some answers.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4812] = {title = "As Water Cascades", objective = "Fill the Empty Water Tube at the Auberdine moonwell, and then investigate the red crystal along Darkshore's eastern mountain wall.", description = "Use this empty vial and fill up on some moonwell water here in Auberdine.  Such potent magic should provide a clue as to the composition of the crystal.  To do that, you'll pour the liquid over the crystal; it should take care of the rest.\n\nWhile I don't anticipate anything bad happening to you, I still want you to be careful.  Above us to the east is Felwood; if that crystal is tied to that place as I suspect it is, then it could prove to be very dangerous.", progress = "The crystal looks very alien against the wooded scenery of Darkshore.  You think you hear a very slight humming coming from deep within it.", completion = "You have made it once more to the mysterious crystal.  Removing the stopper on the tube of moonwell water, you gingerly pour the contents out over the top of the crystal.  As the water cascades down its lattices, you see the opaque surface turn transparent...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4813] = {title = "The Fragments Within", objective = "Report back what you have found to Sentinel Glynda Nal'Shea in Auberdine.", description = "The moonwell water has revealed that embedded inside the crystal are a few small fragments of bone, as well as half of a jawbone.  The jawbone appears to be from a humanoid, but it is unclear without breaking open the crystal - a feat that even the strongest of magic would find near impossible.\n\nWith the task at hand complete, all that remains is to report back to Sentinel Glynda Nal'Shea in Auberdine.", progress = nil, completion = "Well, it would seem that even though we know more about this crystal, more unanswered questions are the result!\n\nI'll take the information you've uncovered to the council here in Auberdine.  Perhaps they'll know a course of action to follow on this crystal.  Well, that is if there is one to be taken; for now, the threat remains far enough to our east to be out of harm's way.\n\nAs for you, please have this.  Consider it a reward for a job well done, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nBriarsteel ShortswordCurvewood DaggerOakthrush Staff\n\nYou will also receive:\n\nBriarsteel ShortswordCurvewood DaggerOakthrush Staff"}
MultiLanguageQuestData['en'][4821] = {title = "Alien Egg", objective = "Return the Alien Egg to Hagar Lightninghoof in Freewind Post.", description = "A rumor has surfaced about an alien egg here in Thousand Needles. Those that report seeing this egg have failed to even get close enough to examine it in detail. Serpents guard the egg as if it's one of their own.\n\nI want you to seek out this alien egg and bring it to me so that I may examine it. Reports say the egg is located within a serpent den, but there are several serpent dens along the base of the cliff walls south and northeast of Freewind Post.", progress = "I must know more about this mysterious egg, who knows what will hatch from it.", completion = "Yes, finally... the mysterious egg has finally been delivered to me. Now, let me take a closer look at this... What..! What is this..?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4822] = {title = "You Scream, I Scream...", objective = "Get some Strawberry Ice Cream for your ward. The lad seems to prefer Tigule's brand ice cream.", description = "ICE CREAM!  Oh please please please could you get me some ice cream?!  Strawberry is my favorite flavor, and there's no better strawberry ice cream in the world than Tigule's Strawberry Ice Cream!  It's my favorite ice cream in the whole wide world!\n\nI had it once a long time ago when I was at the Shimmering Flats race track, but I heard that they might be selling them in town now!  Please?  Pretty please?  With Tigule's Strawberry Ice Cream on top??!?!", progress = "I wish they'd make more flavors of ice cream other than strawberry, but I guess I'm lucky that strawberry is my favorite!", completion = "Mmmmmmmmm!  I love their strawberry ice cream!  If there's one thing Tigule and Foror know to do, it's make ice cream!\n\nThank you very much &lt;name&gt; - this is the best treat ever!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4841] = {title = "Pacify the Centaur", objective = "Kill 12 Galak Scouts, 10 Galak Wranglers, and 6 Galak Windchasers, and then return to Cliffwatcher Longhorn in Freewind Post.", description = "<name>, I entreat you to hunt these centaur down. They shall feel the wrath of our revenge. Attack the centaur camp to the north of Freewind Post!  Let wrath guide your hand!", progress = "Come now <name>, I know you haven't killed your share yet. Hunt them down, and I shall give you a reward for my gratitude.", completion = "For my gratitude, this is for you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4842] = {title = "trange Sources", objective = "Follow Donova Snowden's instructions, then report back.", description = "To tell you the truth, although there are no volcanoes here in Winterspring, I believe that there are far more threatening reasons for these hot springs...\n\nWell, I think you'll want to see it for yourself. You'll need to travel the length of Winterspring, and head to the very south. When the air becomes thick and muggy, and the sky turns dark, you'll have found what I believe to be the source of the hot springs.\n\nHave a look. I'm sure you'll have many questions when you return.", progress = "The water in the springs seems to have some very odd properties... I am still unsure of what it means...", completion = "Yes, the demons there in Darkwhisper Gorge; I believe it is their presence that is affecting the land in this way. I am going to continue observing the hot springs here and see if I learn anything more.\n\nI'd wait until you are a bit stronger if you have plans of heading farther into Darkwhisper Gorge.", rewards = "You will receive:\n\nDeep River Cloak"}
MultiLanguageQuestData['en'][4861] = {title = "Enraged Wildkin", objective = "Locate Jaron Stoneshaper's wrecked camp and supplies in southern Winterspring.", description = "Hey there, <lad/lass>! I was chased from my camp in southern Winterspring by some bloodthirsty wildkin! Well, I suppose I got too close to something the wildkin were guarding.\n\nI barely managed to get away safely; I fear a buddy of mine wasn't as lucky. Would you mind braving the wildkin and heading to the camp? I really need my supplies, and I'd also like to get back the amulet I unearthed yesterday at the dig site.", progress = nil, completion = "A severely damaged crate stands out among the rest of the destroyed belongings at the camp...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4862] = {title = "En-Ay-Es-Tee-Why", objective = "Travel to Blackrock Spire and collect 15 Spire Spider Eggs for Kibler.\n\nBy the sound of it, these eggs could be found near spiders.", description = "Believe it or not, there are people out there willing to pay for the most vile of domesticated beast!\n\nI'd sent Bijou into the Spire to try and collect some of those spire spider eggs but I haven't heard from her in weeks. Maybe you can help me out?\n\nI'll tell you what, <name>. Go to Blackrock Spire and collect some spire spider eggs for me. Bring them back here and not only will I give you a little cash, but I'll even domesticate one for you!", progress = "Are those spider eggs in your pack or are you just happy to see me?", completion = "What a load! I mean, look at all those eggs! These should bring in a right few gold.\n\nAs promised, here's your own little critter. Don't get bitten!", rewards = "You will receive:\n\nSmolderweb Carrier"}
MultiLanguageQuestData['en'][4863] = {title = "Enraged Wildkin", objective = "Find Jaron Stoneshaper's wrecked wagon.", description = "Looking around, you don't see much that Jaron could want here. However, you do notice that the crate you found has been smashed open, almost as if this was what the wildkin were after...\n\nLooking to the east, you can barely make out an abandoned wagon. Perhaps you might find Jaron's things there. It's worth a look.", progress = nil, completion = "Approaching the wagon, it doesn't appear that there is much more here for Jaron. But, looking on the ground, you notice some crates that look undamaged, despite being half-buried in the snow.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4864] = {title = "Enraged Wildkin", objective = "Pick up Jaron's Supplies from the snow, then find the wildkin that stole the amulet Jaron spoke of.\n\nBring Jaron's Supplies and the Blue-feathered Amulet to Jaron Stoneshaper at the lodge in Winterspring.", description = "After inspecting the contents of the box, you decide that Jaron could make use of the tools and other items inside. However, there is no sign of the amulet.\n\nIt appears that the wildkin inhabit the lands to the north and east of here, so you decide that the next step is to face the creatures and reclaim the amulet from them.", progress = "Aye... Tell me the news.", completion = "Well, I expected to hear as much, lad. I figured that the crazed beasts destroyed all of my belongings...\n\nBut you did find my tools, and most importantly, the amulet! I wonder why the wildkin so fiercely defended this item... In any case, I'll think twice before heading their way again!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4865] = {title = "Serpent Wild", objective = "Report your findings to Motega Firemane at Whitereach Post in Thousand Needles.", description = "If I did not see that with my own eyes I would never have believed it to be true. Vengeance has come to Thousand Needles!\n\n<Hagar wipes his brow.>\n\n<name>, you must act quickly! Go now and seek out Motega Firemane; he is located at Whitereach Post just northwest of Freewind Post along the road. He will know what to do!", progress = nil, completion = "Vengeance! So, the legend of Arikara is true. Indeed, this is a problem that must be resolved immediately.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4866] = {title = "Mother's Milk", objective = "In the heart of Blackrock Spire you will find Mother Smolderweb. Engage her and get her to poison you. Chances are good that you will have to kill her as well. Return to Ragged John when you are poisoned so that he can 'milk' you.", description = "It's probably one of the most potent poisons in the world, <race>!\n\nI've overheard the Blackrock speaking about its lethality in my jaunts into the Spire. They call it 'Mother's Milk', named after Mother Smolderweb, the big nasty spider in the Skitterweb cave.\n\nNow here's what I need from you: A live sample of the Milk, flowing through YOUR veins. Just bringing me the gland won't be enough! Get her to poison you and come back to me!\n\nThen... I get to milk ya!\n\n<Rubs his hands together in anticipation.>", progress = "<Ragged John pinches you.>", completion = "This is gonna make the best ale yet!\n\nEh, what did you think I was gonna use this for? Poison or something??\n\nCrazy kids...", rewards = "You will receive:\n\nRagged John's Neverending Cup"}
MultiLanguageQuestData['en'][4867] = {title = "Urok Doomhowl", objective = "Read Warosh's Scroll. Bring Warosh's Mojo to Warosh.", description = "Argh!  So hard to speak!\n\nTake this note!  Get me my mojo!", progress = "Ah!  Do you have my mojo?", completion = "Aha!  I can already feel my powers returning to me.  And my mind is no longer wracked by Urok's curse.\n\nThank you, &lt;name&gt;!  Humility is below me, but I must acknowledge your aid.\n\nAnd I bid you fortune in your journeys through Blackrock Spire.  You are a fool to think you could make your way to the top, but your bravery is without question.", rewards = "You will receive:\n\nPrismcharm"}
MultiLanguageQuestData['en'][4881] = {title = "Assassination Plot", objective = "Warn Kanati Greycloud at Whitereach Post of the plot to kill him.", description = "The Tauren, Kanati Greycloud is bold to set up a hunting camp in Thousand Needles. We must kill him to rid this hunting camp and all who may follow him. We will converge at the small post Southwest of the Great Lift.", progress = nil, completion = "They come to kill me?  I will show them how a Tauren fights!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4882] = {title = "Guarding Secrets", objective = "Take the Blue-feathered Necklace to Trull Failbane at Bloodvenom Post.", description = "You are unsure of the significance of the necklace that fell from the neck of the recently-slain wildkin. It glows brightly, slowly fading in and out.\n\nTrull Failbane might be able to tell you more, since his knowledge of the wildkin seems extensive. Perhaps you should ask him about it.", progress = "Reporting for another assignment?", completion = "An important discovery?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4883] = {title = "Guarding Secrets", objective = "Take the Blue-feathered Necklace to Nara Wildmane.", description = "While I do possess much knowledge about the owlbeasts you defeated in Winterspring, I am not very learned on the subject of the magics they wield. But I do believe I know of one that would be able to examine the necklace and most likely tell you what it is.\n\nNara Wildmane in Thunder Bluff is an expert in this field; see her. Good luck, <name>.", progress = "How may I help you, <name>?", completion = "The energy of this necklace, &lt;name&gt;. I believe that it has only one source.\n\n\n\nThe wildkin, now misguided and confused, were once not so. They once had a purpose, and were guided to serve. The night elf goddess Elune created these creatures to guard her most sacred areas.\n\nWhile this fact may seem like it holds little value; I urge you to look deeper.\n\nYou will learn, in time. Thank you for bringing this to me, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nSeaspray BracersShining Armplates\n\nYou will also receive:\n\nSeaspray BracersShining Armplates"}
MultiLanguageQuestData['en'][4901] = {title = "Guardians of the Altar", objective = "Protect Ranshalla while she attempts to reactivate the Altar of Elune. Report your findings to Erelas Ambersky in Rut'theran Village.", description = "At the very top of the ridge lies what I believe to be an altar of the goddess Elune. From what I can tell, we need to light the five torches in each cave, and then we will be able to access the altar directly.\n\nI transcribed some incantations carved into the stone in the ancient ruins of Kel'Theril, which I believe are the secret to unlocking the altar. I'll need your help to light each torch, while I recite the spell.\n\nIf we are successful, you'll be able to report our findings to Erelas!", progress = nil, completion = "Did you meet up with Ranshalla?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4902] = {title = "Wildkin of Elune", objective = "Speak with Arch Druid Fandral Staghelm in Darnassus.", description = "That's fascinating!\n\nI have always wondered about the truth... Well, you must share this knowledge, definitely! Go to Arch Druid Fandral Staghelm right away -- you'll find him in Darnassus, in the Cenarion Circle. Explain to him what happened, just the same as you told me. I'm sure he will be just as interested!\n\nThis is important information, <name>!", progress = nil, completion = "Do not hesitate; tell me why you have come.\n\nOh, yes? Hmm. Well.\n\nThank you for bringing this straight to me; it is always best to go right to the top... But... Yes. The druids of the Cenarion Circle have known of the Wildkin for some time. That they are pets of Elune, and were chosen to guard the most sacred of places.\n\nSo while this isn't news, I definitely compliment you on your effort. Here, take this -- it is something that seems suitable for such a deed.", rewards = "You will be able to choose one of these rewards:\n\nThornflingerOpaline Medallion\n\nYou will also receive:\n\nThornflingerOpaline Medallion"}
MultiLanguageQuestData['en'][4903] = {title = "Warlord's Command", objective = "Slay Highlord Omokk, War Master Voone, and Overlord Wyrmthalak. Recover Important Blackrock Documents. Return to Warlord Goretooth in Kargath when the mission has been accomplished.", description = "By order of Warlord Goretooth, the following inhabitants of Blackrock Spire must be destroyed:\n\nThe rotund menace, Highlord Omokk.\n\nThe cruel and ruthless troll, War Master Voone.\n\nOverlord Wyrmthalak, taskmaster of the lesser city.\n\nYou will also be required to return any important documents that you may find.\n\nSucceed and be honored.\n\nFail and be forgotten.", progress = "<Warlord Goretooth salutes.>", completion = "&lt;Warlord Goretooth's dull green skin turns a pasty white for a brief moment.&gt;", rewards = "You will be able to choose one of these rewards:\n\nWyrmthalak's ShacklesOmokk's Girth RestrainerHalycon's MuzzleVosh'gajin's StrandVoone's Vice Grips\n\nYou will also receive:\n\nWyrmthalak's ShacklesOmokk's Girth RestrainerHalycon's MuzzleVosh'gajin's StrandVoone's Vice Grips"}
MultiLanguageQuestData['en'][4904] = {title = "Free at Last", objective = "Escort Lakota Windsong from the Darkcloud Pinnacle, and then talk to Thalia Amberhide at Freewind Post.", description = "Arnak thinks we're going to be married... but after I declined his offer he came back that night and kidnapped me. My brother tried to stop him, but Arnak was too strong. He... he slew my brother and then brought me here.  My poor brother...\n\n<name>, could you escort me out of the Darkcloud Pinnacle?  Please... I need to get back to Thalia! She must be worried sick about me.", progress = nil, completion = "Thank you, &lt;name&gt;. Deep in my bones I knew that she would find her way back to me. She told me of your bravery and how you helped her escape. These items belonged to her brother. I know she would want you to have them.", rewards = "You will be able to choose one of these rewards:\n\nWindsong CinchWindsong Drape\n\nYou will also receive:\n\nWindsong DrapeWindsong Cinch"}
MultiLanguageQuestData['en'][4906] = {title = "urther Corruption", objective = "Eridan Bluewind in Felwood wants you to kill 8 Jadefire Hellcallers, 8 Jadefire Betrayers, 8 Jadefire Tricksters, and Xavaric. Return to Eridan when the task is completed.", description = "A second encampment of satyrs threatens the land of Felwood towards the north, led by the cruel Xavaric. The vile betrayers and tricksters feed upon the corruption of the native creatures of Felwood.\n\nXavathras and his minions were only part of a larger plan -- to cultivate a corrupted moonwell, and then provide the spoils to Xavaric.\n\nNow that Xavathras is out of the way, finish this task, <name>. Head to the north and defeat Xavaric.", progress = "Please, put and end to the suffering of Felwood's creatures.", completion = "Thank you for all you have done, &lt;name&gt;. May Elune protect you and guide you on the path ahead.", rewards = "You will receive:\n\nBreezecloud Bracers"}
MultiLanguageQuestData['en'][4907] = {title = "Tinkee Steamboil", objective = "Speak with Tinkee Steamboil at Flame Crest in the Burning Steppes.", description = "Hi, <name>.  Remember Tinkee Steamboil?  Well, she remembers you!  She sent me a message to keep an eye out for you, because... she needs your help again.  I think it has something to do with her studies on dragons.\n\nYou should speak to her in the Burning Steppes, at the Flame Crest.", progress = nil, completion = "Felnok was right!  I do need your help again, and this time... it's going to be really dangerous.\n\nAre you ready??", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4921] = {title = "Lost in Battle", objective = "Find Mankrik's wife and then return to him in the Crossroads.", description = "We battled in a small tauren camp when we were separated--she held three of the Bristlebacks off by herself. But the odds began to overwhelm us. I led some away only to see her overwhelmed by newcomers. In my rage, I turned to face my enemies, but they brought me down easily with their vast numbers.\n\nI awoke to a tauren druid tending my wounds--he had come across me on the Gold Road as I fell.\n\nPlease, <class>, find some sign of my wife.", progress = "Have you found any sign of her at all? The pain in my chest tells me that the worst has happened, but I have hope you will find her safe and sound.", completion = "I understand. Thank you, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4941] = {title = "Eitrigg's Wisdom", objective = "Speak with Eitrigg in Orgrimmar. When you have discussed matters with Eitrigg, seek council from Thrall.\n\nYou recall having seen Eitrigg in Thrall's chamber.", description = "Rend lives?\n\nImpossible!\n\nIt had been thought that Rend  was slain decades ago.\n\nSeek out the wisdom of Eitrigg, <name>. None know the workings of the Blackrock better than he and if what is written here bares truth, Eitrigg should be informed. No person should be denied the right of vengeance.\n\nYou will find him in Orgrimmar.\n\nOnce you have spoken with Eitrigg, confer with the Warchief to find out what he wishes to do about this problem.", progress = "Can you not see that I must not be interrupted?", completion = "&lt;Thrall appears dismayed by the news you bring.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4961] = {title = "Cleansing of the Orb of Orahil", objective = "Kill the Demon of the Orb, then speak with Tabetha.", description = "Ah, a summoner's orb--this is where the taint must be coming from. We must exorcise the demon within it if you're to use it. That I can do easily.\n\nYou're the one who has the hard job.  You must kill the demon once I release it.\n\nAnd you'll have to be quick.  If you take too long then he'll return to the orb and we'll have to start over!\n\nSo get yourself ready, <name>.  Prepare your strongest spells and keep your potions handy, and go get a friend if you have one.  Because this isn't going to be pretty.", progress = nil, completion = "Nicely done, &lt;name&gt;!  You gave that demon a lesson he won't soon forget. You've shown great power and skill. Now I suppose it's time you return to Menara with your cleansed orb so you can put it to good use.\n\nGood luck, &lt;class&gt;. Perhaps our paths will cross again.", rewards = "You will receive:\n\nCleansed Infernal Orb"}
MultiLanguageQuestData['en'][4962] = {title = "Shard of a Felhound", objective = "Take the Felhas Ruby and use it on one of the Felhounds found in Desolace. After successful, bring the Felhas Ruby and the Imprisoned Felhound Spirit back to Menara Voidrender in the Barrens.", description = "So, you have chosen to capture the soul of a felhound, good.\n\nTake this ruby--with it, you will be able to capture the creature's soul. It works very similar to spells you already know: when the creature is close to dying, use the gem and it should do the rest of the work for you.\n\nI would suggest going to Desolace and trying your hand at any of the felhounds there. Those should do nicely.\n\nAfter you're successful, take both the captured spirit and your ruby to Menara.", progress = "Yes, <name>? Have you chosen? Infernal or felhound?\n\nEach choice is personal and should reflect your strengths and weaknesses. It is not unheard of for a <class> to enhance themselves further instead of making up in areas they lack. Sometimes overpowering an enemy is just as strong a tactic than becoming a more balanced spell caster.", completion = "Ah, the spirit of a felhound. Well done, &lt;name&gt;.\n\nWhen I have both the spirit and the cleansed orb, I will merge the two for you, but not until then.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4963] = {title = "Shard of an Infernal", objective = "Take the Infus Emerald and use it on one of the Infernals found in Desolace. After successful, bring the Infus Emerald and the Imprisoned Infernal Spirit back to Menara Voidrender in the Barrens.", description = "So, you have chosen to capture the soul of an infernal, good.\n\nTake this emerald--with it, you will be able to capture the creature's soul. It works very similar to spells you already know: when the creature is close to dying, use the gem and it should do the rest of the work for you.\n\nI would suggest going to Desolace and trying your hand at any of the infernals there. Those should do nicely.\n\nAfter you're successful, take both the captured spirit and your emerald to Menara.", progress = "Yes, <name>? Have you chosen? Infernal or felhound?\n\nEach choice is personal and should reflect your strengths and weaknesses. It is not unheard of for a <class> to enhance themselves further instead of making up in areas they lack. Sometimes overpowering an enemy is just as strong a tactic than becoming a more balanced spell caster.", completion = "Ah, the spirit of an infernal. Well done, &lt;name&gt;.\n\nWhen I have both the spirit and the cleansed orb, I will merge the two for you, but not until then.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4964] = {title = "The Completed Orb of Dar'Orahil", objective = "Wait for Menara Voidrender to complete the Orb of Dar'Orahil and then speak to her again.", description = "I will get started immediately on crafting your orb and infusing your new demon into it. When done, you will have the choice of having it in the form of a staff or orb. I always felt it was important to cater to a warlock's chosen weapon... I see no reason not to continue that practice.", progress = nil, completion = "It is done, &lt;name&gt;. Simply tell me which you'd prefer: a staff that would require you to use both hands, or an orb so you may use a dagger or sword as your weapon.\n\nTackling a felhound was a great feat on your part. I am sure your item will serve you well in the future. Continue to work hard in the arts, &lt;name&gt;. I will be awaiting details of your exploits.", rewards = "You will be able to choose one of these rewards:\n\nOrb of Dar'OrahilStaff of Dar'Orahil\n\nYou will also receive:\n\nStaff of Dar'OrahilOrb of Dar'Orahil"}
MultiLanguageQuestData['en'][4965] = {title = "Knowledge of the Orb of Orahil", objective = "Speak to Menara Voidrender in the Barrens.", description = "Well, well, well... a pleasure to see you're growing in power, <name>. I'd wager you'd be about ready to speak to Menara Voidrender in the Barrens. If you haven't spoken to her before, then let me tell you, I don't think I've ever met another expert in the creation of items--orbs specifically--that can inprison even a demon to serve our will so easily.\n\nIf you're interested, she's in Strahad's tower above Ratchet in the Barrens.", progress = nil, completion = "Ah, you do seek something more... substantial. That I can help you if you truly are prepared.\n\nIt's a welcome change to see one of our kind seeking more power in forms other than just knowledge.\n\nSo, do you feel you're ready, &lt;name&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4966] = {title = "Protect Kanati Greycloud", objective = "Protect Kanati Greycloud from the centaur attack.", description = "But, there may be more centaur than I thought, I ask you, <name>, to fight with me against these vile assassins.", progress = nil, completion = "Thank you for your help, &lt;name&gt;. I couldn't have held them off without you.", rewards = "You will be able to choose one of these rewards:\n\nLightheel BootsLoamflake BracersPalestrider Gloves\n\nYou will also receive:\n\nLightheel BootsLoamflake BracersPalestrider Gloves"}
MultiLanguageQuestData['en'][4967] = {title = "Knowledge of the Orb of Orahil", objective = "Speak to Menara Voidrender in the Barrens.", description = "Still a fool, and still seeking the trappings of mortals. Yes, I speak to you with arrogance. I see you before me and I laugh. You're pathetic!\n\nBut it matters not what I think. It only matters what those willing to deal with you thinks!  And in this case, against my better judgment, those with some portion of power feel you deserve more.\n\nIf this is something you strive for then you should speak with Menara Voidrender in the tower above Ratchet. I believe you have met her before some time ago.", progress = nil, completion = "Ah, you do seek something more... substantial. That I can help you if you truly are prepared.\n\nIt's a welcome change to see one of our kind seeking more power in forms other than just knowledge.\n\nSo, do you feel you're ready, &lt;name&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4968] = {title = "Knowledge of the Orb of Orahil", objective = "Speak to Menara Voidrender in the Barrens.", description = "Hmm, you've made it this far... truly astonishing. I would have thought the corruption of channeling the arcane would have seeped into your very soul and driven you mad by now. How about we try and push you further then?\n\nIf you want to test your skill, seek out Menara Voidrender above Ratchet in Strahad's tower. She will guide you.", progress = nil, completion = "Ah, you do seek something more... substantial. That I can help you if you truly are prepared.\n\nIt's a welcome change to see one of our kind seeking more power in forms other than just knowledge.\n\nSo, do you feel you're ready, &lt;name&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4969] = {title = "Knowledge of the Orb of Orahil", objective = "Speak to Menara Voidrender in the Barrens.", description = "Haha! You're doing very well for yourself, young <class>.\n\nGiven time, infernals and dreadlords will bow before you!\n\nBut until that time comes, you must still rely on weapons forged by the hands of the mortal races.\n\nYou seem prepared for another such creation, and if you are willing, Menara Voidrender would speak with you! She is near Strahad's tower overlooking the port town of Ratchet. Go there when you are ready.", progress = nil, completion = "Ah, you do seek something more... substantial. I can help you if you truly are prepared.\n\nIt's a welcome change to see one of our kind seeking more power in forms other than just knowledge.\n\nSo, do you feel you're ready, &lt;name&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4970] = {title = "Frostsaber Provisions", objective = "Collect 5 Shardtooth Meats and 5 Chillwind Meats for Rivern Frostwind in Winterspring.", description = "If you wish to prove yourself, you may begin by doing a very simple, but very important task.\n\nGather meat from the chimaera and from the shardtooth bears in the area. Bring it to me so that I may use it to feed the frostsabers that are being trained.", progress = "Discipline and determination are your goals. I may ask you to do a simple task many times; you must perform to the best of your ability each time.", completion = "Thank you for assisting me, &lt;name&gt;. My opinion of you grows as time passes.", rewards = nil}
MultiLanguageQuestData['en'][4971] = {title = "A Matter of Time", objective = "Use the Temporal Displacer near one of Andorhal's silos and uncover Temporal Parasites.\n\nSlay 10 Temporal Parasites, and then return the Temporal Displacer to Chromie in the Andorhal Inn, Western Plaguelands.", description = "Tampering of the timeline by a sinister force - most likely the Scourge - has occurred in Andorhal!  I can try to keep the passage of time here intact and mend what has been damaged, but I'll need your help to do so uninterrupted.\n\nTemporal parasites - carrion that feed on the strands of time's altered flow - now infest the silos of Andorhal.  A blue pulse of distortion is their only visual marker.  They slow my auguries; please <name>, help me by using this temporal displacer to root out these parasites.", progress = "Temporal parasites are a common malady present wherever the flow of time has been tampered with.  I sense that many are present, and this is disturbing.\n\nRooting out whatever ones you can find will help me be able to take a better hold on the deteriorating temporal situation here.  I will be able to sense when this has been achieved.", completion = "Time feels easier to mend now, thank you &lt;name&gt;.  While you might not understand fully the consequences of a fractured timeline, I appreciate that you understand the urgency of countering what I suspect more and more to be a Scourge-driven malfeasance.\n\nI see no harm in rewarding you for your assistance, mortal.  Your greatest feats are to come, and the awarding of a bauble will certainly not alter your future destiny.  Your continued aid, however, is something that I and the dragonflight could use...", rewards = "You will be able to choose one of these rewards:\n\nOrchid AmiceGold Link Belt\n\nYou will also receive:\n\nOrchid AmiceGold Link Belt"}
MultiLanguageQuestData['en'][4972] = {title = "Counting Out Time", objective = "Locate 5 Andorhal Watches, found in lockboxes amongst the rubble of the city. Return with them to Chromie in the Andorhal Inn, Western Plaguelands.", description = "I need you to reach into the world beyond this room, <name>.  Allow me to explain.\n\nYou see the difference in this room compared to the rest of Andorhal.  My dragonflight works in many different ways and in many different timelines.  To mend Andorhal's damage, I now act from a different timeline as not to overly contaminate it.  To continue this though I need time trinkets, ones trapped from when the plague hit.  Find them in lockboxes found in the ruined buildings that make up this once proud city.", progress = "The time trinkets I seek are simple devices.  They are watches mainly, and their hands are trapped forever when the plague first ravaged Andorhal.\n\nTime is never ending, and the watches you bring to me will invariably find themselves counted out back to their homes... that is, so long as the disturbances continue here.", completion = "These are exactly what I need, &lt;name&gt;.  Thank you.\n\nAllow me to suitably reward you with this.  You may not understand what you would need with such a device.  You might not even know quite what it really is.  Alas, I cannot tell you when you will find it most useful; just know that at some point in the future, you may find this item to have extreme utility and function when consumed.  Whether or not you choose to hold on to it until then... this, my friend, is up to you.", rewards = "You will receive:\n\nAttuned Dampener"}
MultiLanguageQuestData['en'][4973] = {title = "Counting Out Time", objective = "Locate 5 Andorhal Watches amongst the rubble of the city, and return with them to Chromie in the Andorhal Inn, Western Plaguelands.", description = "If you are willing to help once more, I can certainly use your assistance.  I'll gladly take more watches you might uncover from the ruins of Andorhal.  They certainly help me in maintaining a balance against whatever malign force is meddling with the timeline here.\n\nIn exchange for those watches, I'll give you another item that, in the future, I suspect you'll find quite the use for.", progress = "The watches of Andorhal, much like the large clock on the ruins of the town hall, all are frozen in time at three o'clock.  This was when the full effects of the plague first spread out over the city, choking the life out of it.\n\nAs much as we all may regret what happened that day, it has shaped the flow of time as you mortals perceive it.  The bronze dragonflight must persevere in protecting the timeline!", completion = "Again, I think you for your assistance.  Please accept this gift.  While you still may not know when to use such an item, perhaps in the future the path of time will reveal its true intentions to you.  You could say that I've seen as such happening to you, &lt;name&gt;.", rewards = "You will receive:\n\nAttuned Dampener"}
MultiLanguageQuestData['en'][4974] = {title = "For The Horde!", objective = "Travel to Blackrock Spire and slay Warchief Rend Blackhand. Take his head and return to Orgrimmar.", description = "Rend dares make such grand claims because of the protection he is afforded by the black flight.\n\nYou, <name>, will find a way to pass through the Halls of Ascension. You will then find 'Warchief' Rend Blackhand and you will destroy him - FOR THE HORDE!\n\n<Thrall slams a fist down upon his throne.>\n\nThe next time you return to my chambers, you will hold his head high in triumph and then you shall present it to your Warchief. Do this and be honored as a hero of the Horde.", progress = "<Thrall grunts.>", completion = "You have dealt a crippling blow to the forces of Blackrock, &lt;name&gt;. With their Warchief slain, the Blackrock legion is once again thrown into the maw of chaos.\n\nIn honor of your heroics, the people of Kalimdor shall be rewarded!", rewards = "You will be able to choose one of these rewards:\n\nMark of TyrannyEye of the BeastBlackhand's Breadth\n\nYou will also receive:\n\nBlackhand's BreadthMark of TyrannyEye of the Beast"}
MultiLanguageQuestData['en'][4975] = {title = "The Completed Orb of Noh'Orahil", objective = "Wait for Menara Voidrender to complete the Orb of Noh'Orahil and then speak to her again.", description = "I will get started immediately on crafting your orb and infusing your new demon into it. When done, you will have the choice of having it in the form of a staff or orb. I always felt it was important to cater to a warlock's chosen weapon... I see no reason not to continue that practice.", progress = nil, completion = "It is done, &lt;name&gt;. Simply tell me which you'd prefer: a staff that would require you to use both hands, or an orb so you may use a dagger or sword as your weapon.\n\nTackling the infernal was a great feat on your part and this reward will fit you nicely. I wish you further success in the arts, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nOrb of Noh'OrahilStaff of Noh'Orahil\n\nYou will also receive:\n\nStaff of Noh'OrahilOrb of Noh'Orahil"}
MultiLanguageQuestData['en'][4976] = {title = "Returning the Cleansed Orb", objective = "Return the Cleansed Infernal Orb to Menara Voidrender in the Barrens.", description = "Take the cleansed orb back to Menara in Ratchet, <name>. Give her my regards and be safe. I truly hope you are able to withstand the temptation and corruption that is sure to come as you follow your path.\n\nGood luck.", progress = "How goes your search for Tabetha and the orb, <name>?\n\nTabetha has been more than useful when it comes to matters of the arcane. I'm sure she would have no problem aiding you if you're able to find her.", completion = "Well done, &lt;name&gt;. This will do nicely.\n\nThe only thing left for you to do is to decide on which demon you want me to imprison within the cleansed orb. Do that, and you will have a magnificent new item to wield.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4981] = {title = "Operative Bijou", objective = "Travel to Blackrock Spire and find out what happened to Bijou.", description = "Never trust a goblin. That's what it comes down to, <name>.\n\nBijou is her name - one of our slipperiest operatives. I found out she was working for some shady exotic pet dealer out of the Burning Steppes named Kibler, in essence, two timing us. Worse yet, she was using Horde funds to finance her operations.\n\nI want her brought back here alive.\n\nShe was last seen entering Blackrock Spire. Find her and bring her back.\n\nAnd <name>, do not let her sweet talk you.", progress = nil, completion = "I won't lie to you, &lt;race&gt;. I needed the money! Kibler pays very, very well - much better than the K.E.F. ever could.\n\nBut don't doubt my loyalties! Why do you think I'm down here? To get that crazy goblin some exotic animal eggs or something equally inane? No, only someone truly daft would come to Blackrock Spire to collect pets. Yep, I don't reckon too many people like that exist in this world.\n\n\n\nThe last thing we need are those kinds of people breeding.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4982] = {title = "Bijou's Belongings", objective = "Find Bijou's Belongings and return them to her. You recall her mentioning that she stashed them on the bottom floor of the city.", description = "At night when this place is lightly guarded, I sneak around the city, taking notes and writing down anything I see that could be of some strategic value to the K.E.F.\n\nLast night, however, things went dreadfully wrong. I stumbled across a tripwire and set off an alarm. I stashed my recon gear and ran for cover! Unfortunately, I can't get back to that gear. They've doubled and tripled up the patrols! All that information is lost.\n\nGet my belongings back and I'll return to the K.E.F. peacefully.", progress = "Any luck?", completion = "You've done it! Once Lexlort has these plans, he'll forget all about the nasty things he wanted to do to me.\n\n&lt;name&gt;, you're my hero!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4983] = {title = "Bijou's Reconnaissance Report", objective = "Take Bijou's Reconnaissance Report back to Grandmaster Lexlort in Kargath.", description = "Take this report back to Lexlort. It will redeem my good name and will surely give the K.E.F. a strategic advantage in dealing with these orcs.\n\nCome with you? I've got way too much work to do. Get going, they need these reports as soon as possible!", progress = "Where's the goblin???", completion = "I've got to hand it to her; she's managed to weasel her way out of another sticky situation! These reports will prove to be invaluable in our dealings with the Blackrock orcs.\n\nOf course, you will be rewarded for your hard work.", rewards = "You will be able to choose one of these rewards:\n\nFreewind GlovesSeapost Girdle\n\nYou will also receive:\n\nFreewind GlovesSeapost Girdle"}
MultiLanguageQuestData['en'][4984] = {title = "The Wildlife Suffers Too", objective = "Destroy 8 Diseased Wolves, and then return to Mulgris Deepriver at the Writhing Haunt, Western Plaguelands.", description = "While there was little I could do alone to thwart the Scourge, I nevertheless came to these lands to try and heal the damage done to nature.  Animals suffer from the plague that continues to choke these lands, unable to find mercy and peace.  I ask for you to continue what I could not finish here.\n\nThere is no salvation for the suffering animals but a sweet and merciful release.  Seek out diseased wolves nearby and put them down.  Please <name>, end their misery - doing so will surely soothe mine.", progress = "The wolves that are infected with the plague must be put down, <name>.  The disease they carry cannot be cured.  I tried... I tried until I succumbed to the plague myself.", completion = "I... I sense that the souls of those wolves you have put down now have rest.  They - and I - thank you for a merciful release.\n\nThe wolves are not alone in their suffering within this damnable place, &lt;name&gt;.  Please, I have need of you once more.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4985] = {title = "The Wildlife Suffers Too", objective = "Destroy 8 Diseased Grizzlies, and then return to Mulgris Deepriver at the Writhing Haunt, Western Plaguelands.", description = "To the east of where we are, near where the Eastern Plaguelands begin, once proud and majestic grizzlies roamed the countryside.  The plague released by the Scourge has sundered these beasts too.  They wander the countryside, agonized by the stiffening of their muscles and the rotting of their fur and flesh.\n\nI ask of you to end their misery as well.  The only cure for their suffering is a swift death, one that must be ministered by your hand.", progress = "I hear your footsteps, <name>.  My vision has faded from me, but I still am able to sense things around me.  Have you ended the misery of the disease-ridden grizzlies?", completion = "\"I know that the grizzles have been put down, their torment at an end.  I... I have one more thing for you.  I wrote it down on... on this branch, sensing that my time in this realm had come to an end.\n\nIndeed... I am at that end.  Thank you again friend... the creatures of this accursed land may rest... and now shall I.\"\n\nWith that, a heavy sigh is uttered by the druid, followed by what sounds like a death rattle.  His body lies motionless on the cottage floor.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][4986] = {title = "Glyphed Oaken Branch", objective = "Based on the magic enchanted within the Glyphed Oaken Branch, its delivery to the Cenarion Circle in Darnassus is the next step the tauren druid sought. Seek one of the druids there for assistance.", description = "The lifeless hand of the tauren druid clutches a surprisingly healthy looking oaken branch.  Examining the branch reveals glyphs of a druidic nature carved into the bark.\n\nAs you grasp the branch, you notice it is warm to the touch, more than it should be.  The image of the Teldrassil tree enters your mind - Darnassus specifically - and the words \"Cenarion Circle\" are on the tip of your tongue.  It would appear that the suggestion of where to take the branch has been placed within it.", progress = "On behalf of the Cenarion Circle, I bid you welcome to this enclave, <class>.  What business do you have with us?", completion = "This... this is quite strange.  This druid - this tauren druid no less - entrusted you with a great deal of valuable information on the extent of the Scourge's plague.  I am surprised a tauren would give a &lt;race&gt; such information, and freely at that if what you say is true.  We will make good use of this, I promise you.  Perhaps the tauren have not fallen as far from Cenarius as Fandral would believe...\n\nErm, anyway, please - accept this as a token of thanks from the Cenarion Circle.", rewards = "You will receive:\n\nCerise Drape"}
MultiLanguageQuestData['en'][4987] = {title = "Glyphed Oaken Branch", objective = "Based on the magic enchanted within the Glyphed Oaken Branch, its delivery to the Cenarion Circle in Thunder Bluff is the next step the tauren druid sought. Seek one of the druids there for assistance.", description = "The lifeless hand of the tauren druid clutches a surprisingly healthy looking oaken branch.  Examining the branch reveals glyphs of a druidic nature carved into the bark.\n\nAs you grasp the branch, you notice it is warm to the touch, more than it should be.  The image of Thunder Bluff in Mulgore enters your mind - Elder Rise specifically - and the words \"Cenarion Circle\" are on the tip of your tongue.  It would appear that the suggestion of where to take the branch has been placed within it.", progress = "On behalf of the Cenarion Circle, I bid you welcome to this enclave, <class>.  What business do you have with us?", completion = "This is from Mulgris, you say?  We had heard he sought to minister to the creatures suffering in the Plaguelands, but this is most unexpected... and most saddening.  Mulgris is... was a good friend.  I will mourn his passing deeply.\n\nHis efforts have not gone in vain, thanks to your diligence.  In this branch, much lore is stored about the plague the Scourge propagates upon the land.  We will study it diligently.  As for you, please accept this.  It is the least we can do for your noble efforts.", rewards = "You will receive:\n\nCerise Drape"}
MultiLanguageQuestData['en'][5001] = {title = "Bijou's Belongings", objective = "Find Bijou's Belongings and return them to her. Good luck!", description = "Ordinarily I don't deal with <race>s but it seems that I'm stuck between a troll and a hard place. You see, my mission here is one of utmost importance to the Horde. The information I've discovered, however, applies to the well being of the Alliance as well. Now believe me, I'm no Alliance sympathizer, but the Blackrock threat is bigger than just a bunch of orcs.\n\nYou help me out by finding my belongings and I'll help you out with some information that could prove useful to your kind.\n\nDeal?", progress = "Any luck?", completion = "Well I'll be! Where were they??", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5002] = {title = "Message to Maxwell", objective = "Travel to the Burning Steppes and give Bijou's Information to Marshal Maxwell.", description = "I'm a goblin of my word, <race>. Now listen closely:\n\nThese orcs are used primarily as beasts of burden and cannon fodder for the black dragonflight!\n\nTheir true leader is none other than Nefarian, brood of Deathwing. I've also discovered the location of Nefarian's subordinates in this part of the citadel.\n\nTake this map to Marshal Maxwell in the Burning Steppes. It has the location of these fiends marked for easy identification.", progress = "Ah, <name>. It has been a long time.", completion = "This coincides with much of what we already knew. Regardless, it is interesting and rather unfortunate information.\n\nThe markings on this map will prove valuable in thinning the Blackrock menace.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5021] = {title = "Better Late Than Never", objective = "The ramblings of the ghostly woman indicated that she needed a package delivered. She claimed that it was where her horse was. As to where the horse is or where the package was to be delivered - the ghost remains incomprehensible.", description = "\"The package must be delivered... delivered before I'm trapped here!\"\n\nThe cries of a panicked woman feel almost like a whisper floating through the house.  Cowered in the upstairs corner is the apparition of a woman.  She does not seem to be fully cognizant of her surroundings, and she is only vaguely aware of you.\n\n\"Are you here to deliver my package?  Please, before it gets much worse!  I was going to ride out of here.  It should still be by my horse... or am I too late?\"", progress = nil, completion = "A package in the barn that you might have otherwise overlooked now stands out amongst the decay and ruin.  Perhaps this is the one that the ghost of Janice Felstone was clamoring about...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5022] = {title = "Better Late Than Never", objective = "Check with the Royal Factors of Stormwind to learn the whereabouts of an Emma Felstone. There is usually a census officer located in City Hall.", description = "You pick up the package, wiping off a small layer of dust and grime that had settled on it.  It is addressed in a hurried hand to an Emma Felstone of Stormwind; the delivery of the package is dated for well over four years ago.\n\nThough it is unclear if Emma Felstone is even alive, it is widely known that the Stormwind City Hall keep records on the populace of the city.  This is handled through the Royal Factors of the Stormwind Census.", progress = "Welcome to the office of the Stormwind census.  If you are in need of information on our populace, then I can assist you.", completion = "A package for an Emma Felstone, you say?  Last known address was Stormwind, four years ago?  Well let me see here...\n\nAccording to what we know, there was an Emma Felstone in the city about four years ago.  Well, I should say possibly - this census I refer to is from five years ago, and I don't have a report of her vacating the city.  This doesn't mean that she is still here though.\n\nWait a second... this package couldn't be for Ol' Emma, could it?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5023] = {title = "Better Late Than Never", objective = "Check with the Royal Overseers of the Undercity to learn the whereabouts of a Jeremiah Felstone. There is usually a census officer located near guild and tabard registration.", description = "You pick up the package, wiping off a small layer of dust and grime that had settled on it.  It is addressed in a hurried hand to a Jeremiah Felstone of Lordaeron; the delivery of the package is dated for well over four years ago.\n\nThough it is unclear if Jeremiah Felstone is even alive, it is widely known that the Undercity, formerly known as Lordaeron, keeps records on the populace of the city.  This is handled through the Royal Overseers of the Undercity Census.", progress = "Are you here to seek the assistance of the Undercity census, or just to ask me if someone you knew is dead?  I get asked that a lot.", completion = "A package for a Jeremiah Felstone, with his last known address as Lordaeron... I should be able to assist you.\n\nJeremiah Felstone was in the city before the plague.  Well, I should say the former Jeremiah Felstone - some of the Forsaken have changed their last names to rid themselves of their former countenance.  This case is no exception; the former Jeremiah Felstone is now known as Jeremiah Payson.\n\nWait a minute... isn't he the cockroach vendor?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5041] = {title = "Supplies for the Crossroads", objective = "Collect 5 Crossroads Supply Crates from inside the Razormane cave.", description = "Whatever has happened in Southern Barrens is causing some of the quilboar tribes to flee our direction. The displaced Razormane in particular grow desperate, and their attacks grow bolder. I've lost two caravans this week alone!\n\nOur warriors at the Crossroads desperately need those supplies, and I'm not about to let the quilboar grow fat off of their misdeeds. Find the missing supply crates and bring them to me. I'd search the quilboar hovel south of here, along the river.", progress = "How goes your search for the supplies, <name>? I trust the quilboar fall under your strength easily.", completion = "Haha! Thank you, &lt;name&gt;! This will help us greatly. You're a boon to the Crossroads and to the Horde. If there is anything I can do for you, please, let me know.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5042] = {title = "Agamaggan's Strength", objective = "I will need 4 blood shards if you wish Agamaggan's strength, <race>.\n\nYour foes will cower before your strength were you to be given this blessing. \n\nThe Razormane's greatest warriors are infused with such power!", description = nil, progress = "I will need 4 blood shards if you wish Agamaggan's strength, <race>.\n\nYour foes will cower before your strength were you to be given this blessing. \n\nThe Razormane's greatest warriors are infused with such power!", completion = "If only Mangletooth were free to see you decimate those who betrayed him! &lt;snort&gt;\n\nI thank you for destroying more of the Bristleback by gathering these shards. Please, continue to do so, and I will continue to aid you. &lt;snort&gt;", rewards = "You will learn:\n\nAgamaggan's Strength"}
MultiLanguageQuestData['en'][5043] = {title = "Agamaggan's Agility", objective = "My tribes greatest scouts are said to be unrivaled in their accuracy, and no rogue <snort> could measure up to their quickness in battle.\n\nBring me 4 blood shards and I will make you even more agile than any quilboar born.", description = nil, progress = "My tribes greatest scouts are said to be unrivaled in their accuracy, and no rogue <snort> could measure up to their quickness in battle.\n\nBring me 4 blood shards and I will make you even more agile than any quilboar born.", completion = "May your aim be unerring, and the mark of your weapon be true, &lt;race&gt;.\n\nAgamaggan's spirit is with you. Return  to me if you wish. Mangletooth will bless you again if the great boar god deems me worthy.", rewards = "You will learn:\n\nAgamaggan's Agility"}
MultiLanguageQuestData['en'][5044] = {title = "Wisdom of Agamaggan", objective = "The shaman and geomancers of the quilboar tribes <snort> call upon the strength of Agamaggan to help them in battle and in their rituals, <race>.\n\nIf you too wish the added power of Agamaggan's blessing with your spells, then bring me 4 blood shards and Mangletooth will aid you.", description = nil, progress = "The shaman and geomancers of the quilboar tribes <snort> call upon the strength of Agamaggan to help them in battle and in their rituals, <race>.\n\nIf you too wish the added power of Agamaggan's blessing with your spells, then bring me 4 blood shards and Mangletooth will aid you.", completion = "Your enemies should fear you even more, &lt;race&gt;. \n\nTell Mangletooth tales of your cunning in battle when next we meet--be it in this life, or the next.", rewards = "You will learn:\n\nWisdom of Agamaggan"}
MultiLanguageQuestData['en'][5045] = {title = "Rising Spirit", objective = "Warriors of all types <snort> have need of a strong spirit. It drives you to greater feats when all hope has been lost. This is not unknown to the <snort> Razormane. We are a spiritual tribe--we are more proud of our connection to Agamaggan than our prowess <snort> in battle.\n\nBring me 4 blood shards and I will bless your spirit for battle. <snort>", description = nil, progress = "Warriors of all types <snort> have need of a strong spirit. It drives you to greater feats when all hope has been lost. This is not unknown to the <snort> Razormane. We are a spiritual tribe--we are more proud of our connection to Agamaggan than our prowess <snort> in battle.\n\nBring me 4 blood shards and I will bless your spirit for battle. <snort>", completion = "Our greatest warriors, and our greatest &lt;snort&gt; shamans would envy your will, &lt;race&gt;.\n\nDefeat more of the Bristlebacks knowing that they cannot stop you!", rewards = "You will learn:\n\nRising Spirit"}
MultiLanguageQuestData['en'][5046] = {title = "Razorhide", objective = "All those who <snort> enter battle have need of protection. Their bones must be strong. Their skin tough. <snort> My tribe knows this as well, and to add to the natural protection our quills and hide give us, <snort> we often call upon Agamaggan to protect us from harm before we go to war.\n\nBring me 4 blood shards <snort> and I will grant you the same protection.", description = nil, progress = "All those who <snort> enter battle have need of protection. Their bones must be strong. Their skin tough. <snort> My tribe knows this as well, and to add to the natural protection our quills and hide give us, <snort> we often call upon Agamaggan to protect us from harm before we go to war.\n\nBring me 4 blood shards <snort> and I will grant you the same protection.", completion = "Go to war, &lt;race&gt;.", rewards = "You will learn:\n\nRazorhide"}
MultiLanguageQuestData['en'][5047] = {title = "Pip Quickwit, At Your Service!", objective = "Talk to Malyfous Darkhammer in Everlook.", description = "You'll find Malyfous Darkhammer in Everlook, <class>. Tell him that 'Pip is A-OK' and that the suit works perfectly.\n\nThen hand him this:\n\n<Pip hands you a glowing piece of flesh.>\n\nI snatched it from the beast's innards during my 'vacation.'\n\nI bet Malyfous could give you a fairly accurate assessment of what he can do with parts from a monster like this!\n\nOh, I suppose you don't know where Everlook is, do you? To Winterspring, <fella/lady>!", progress = "Yea?", completion = "Alive? Suit worked? And what do we have here?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5048] = {title = "Good Natured Emma", objective = "Find Ol' Emma in Stormwind and see if she is in fact Emma Felstone. If she is, then perhaps she'd like the package Janice Felstone made for her.", description = "She's a tad ornery, and quite possibly out of her gourd... but the records indicate that Ol' Emma does fit the framework of who Emma Felstone might be.\n\nPerhaps you've seen Ol' Emma wander the city - she talks to herself, most often in nonsensical jibber-jabber.  Still, she doesn't hurt anything or anyone, so folks pretty much leave her be.\n\nAll things considered, I would say that Ol' Emma is in fact Emma Felstone.  You might try asking if her last name is indeed Felstone.", progress = "I would tell you to get off my lawn, but as you can see I don't have one.", completion = "My name is indeed Emma Felstone - you're the first person in years to call me that.  Who... who are you?\n\nYou say you knew... my sister?!  Is she still alive?  Who am I kidding, of course she isn't.  When the plague broke out in Lordaeron, I had come to expect the worst.  So many of my family died... or worse.  Here I am now, crazy Ol' Emma, all alone.  What are you, a grave-robber or something?  Looking for your next target?\n\nWhat... you have a package for me from my sister?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5049] = {title = "The Jeremiah Blues", objective = "Find Jeremiah Payson in the Undercity and see if he is in fact Jeremiah Felstone. If he is, then perhaps he'd like the package Janice Felstone made for him.", description = "From the evidence I am able to muster, the person you seek - and the intended recipient of the parcel - is Jeremiah Payson, the Undercity cockroach vendor.\n\nI've always been of the opinion that it takes a special gift to sell... cockroaches.  No doubt you are on quite the epic sojourn now, mighty <class>.  I will leave you to your world-shaping endeavors.  Allow me, however, to be a part of your magnum opus and reveal that he is located near the bank, suitably groveling under one of the walkways.", progress = "Every time someone steps on a cockroach, I cry.  Please don't make me cry.", completion = "I haven't used that name in years... but yes, at one point in my life - before this glorious unlife - that was my last name.\n\nYou claim to have known my sister... or rather, have recently spoken to my sister.\n\nWho's been dead.\n\nFor four years.\n\nYou know, if my bones weren't already brittle enough, I'd be tempted to break my foot off on your posterior.  You're quite the vulture, aren't you?\n\n What... you have a package for me from my sister?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5050] = {title = "Good Luck Charm", objective = "Return to Janice Felstone in Western Plaguelands her Good Luck Half-Charm.", description = "It would seem that I was wrong about you <name>, and for that I owe you an apology.  My sister sent me a number of personal effects, including humorously enough the deed to the Felstone farm.  I think I'll pass on reclaiming it right now.\n\nIf my sister's spirit remains tethered to the farm and cannot rest, please... could you return this to her?  It is half of a good luck charm she had, with her husband having the other half.\n\nMaybe her knowing I have these things will now put her soul to rest.", progress = "John, sweetheart... is that you?  I'm so cold all the sudden...", completion = "You give the half-charm back to the apparition.  She looks at it, then at you expectantly.\n\n\"Honey, where did you put your half of the charm?  We can't be together unless we have both halves.  Honey... can you see me?\"", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5051] = {title = "Two Halves Become One", objective = "Locate the other half of the Good Luck Charm somewhere on the Felstone Farm in Western Plaguelands and reassemble it.\n\nGive the Good Luck Charm to Janice Felstone on the Felstone Farm, Western Plaguelands.", description = "The ramblings of the poor ghost continue:\n\n\"I'm so cold, John.  Bring me your charm, and we'll be together!  Quickly John, before the plague comes to change us into hideous beasts!  I can't see you John... but I know you're near.  I feel you near me.\"\n\nPerhaps if the second half of the charm was found and reassembled, this would constitute what the spirit of Janice Felstone is seeking.", progress = "John, don't let the ghouls get you... don't let the ghouls get me... nasty ghouls... our charm will keep us safe.", completion = "You hand the reassembled good luck charm to Janice Felstone's ghost.  As soon as she grasps it, you observe an almost immediate change in her.  Her ethereal form shimmers, and she looks upon you with clear yet sad eyes.\n\n\"You've freed me... I no longer will need this charm.  Please, take it and perhaps it will give you the solace it has given me.\"", rewards = "You will receive:\n\nFelstone Good Luck Charm"}
MultiLanguageQuestData['en'][5052] = {title = "Blood Shards of Agamaggan", objective = "Bring a Blood Shard to Mangletooth in Camp Taurajo in the Barrens.\n\nCollect more Blood Shards if you want him to bless you with Agamaggan's power.", description = "Along with the thorns, the blood affected <snort> other aspects of the earth: blood red stones mixed in with other minerals. The Bristleback dig up these shards and carry them as totems <snort> for strength in battle and as totems for their magics. <snort>\n\nI know the secrets of that magic.\n\nBring Mangletooth one of these blood shards to show you understand. Bring Mangletooth many of the shards, and he will bless you with quilboar magic--the magic of Agamaggan! <snort>", progress = "Our tribes flock to the thorny areas throughout the Barrens <snort> because they are holy places, but none as holy as Razorfen. Agamaggan's body makes up the entirety of the Razorfen, <snort> but the Downs are especially protected because the entrance is made from his great maw! <snort> It will swallow whole those not loyal to him, and spit out their bodies after he's chewed them up! <snort>\n\nAgamaggan has left his body behind to protect us, and he gives of his spirit so we may protect him. <snort>", completion = "Ah, you do understand. &lt;snort&gt; My words were not lost on your ears, &lt;race&gt;. Mangletooth may be caged, but no cage can stop Agamaggan's power! \n\nThe touch of the shard, the feel of it... it has been a long time, &lt;race&gt;.\n\nDo you know what it is like? To have your power severed from you?\n\nBut, that is a tale for another time. I promised you information. I promised you Agamaggan's power. My people turned their backs on Mangletooth. Now, I lose you upon them.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5054] = {title = "Ursius of the Shardtooth", objective = "Storm Shadowhoof at Everlook in Winterspring wants you to kill Ursius.", description = "In the snowy mountains of Winterspring, to the northwest, a skilled hunter stalks his prey... I speak of Ursius of the shardtooth bears, an agile and clever beast.\n\nI send you now against him. He roams the sloping hills to the northwest of Everlook. Find and hunt him, before he discovers your intent.\n\nAll that have gone up against Ursius have quickly found themselves to be the prey, and he, the hunter. Stay on your guard.", progress = "Go now, <class>. Seek out Ursius.", completion = "This was no easy task, yet you have excelled. But do not be too quick to think you have impressed me, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5055] = {title = "Brumeran of the Chillwind", objective = "Storm Shadowhoof at Everlook in Winterspring wants you to kill Brumeran.", description = "Swift, and clever, Brumeran glides silently across the snowy landscape of southern Winterspring. But do not let her graceful appearance convince you that she is harmless. All that cross her pay considerably, and often with their own lives.\n\nSeek out Brumeran of the chillwind among the chimera. Defeat her, then return again to me.", progress = "Brumeran calls out to you, <name>.", completion = "Yes. You have returned. I believe now that you are a true hunter by nature. You have faced the most ferocious of creatures and have returned, surpassing my expectations.\n\nYou are now ready for my final request.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5056] = {title = "Shy-Rotam", objective = "Storm Shadowhoof at Everlook in Winterspring wants you to defeat Shy-Rotam.", description = "In northern Winterspring, great cats assemble around a large landmark called Frostsaber Rock. The leader of these cats is known by the name Shy-Rotam. Defeating the matriarch of the frostsabers would grant you much respect in the eyes of your fellow <race>.\n\nGo again to the harsh wilds, and once there, gather sacred meat from the frostsabers. Find the stone of Shy-Rotam, and place it there. Placing the meat of her kin before her will summon Shy-Rotam, in anger.\n\nBe ready for her fury, and defeat her.", progress = "Shy-Rotam is bold and unforgiving; she will defend her kind with fervent enthusiasm.", completion = "You have proven both your strength and your determination. Many more challenges await you, but I have already shown you as much as I am able.", rewards = "You will be able to choose one of these rewards:\n\nBeasthunter DaggerBeaststalker Blade\n\nYou will also receive:\n\nBeaststalker BladeBeasthunter Dagger"}
MultiLanguageQuestData['en'][5057] = {title = "Past Endeavors", objective = "Bring Storm Shadowhoof's Marker to Melor Stonehoof in Thunder Bluff.", description = "Before you spoke to me, <name>, I had heard of your endeavors... that you had an unyielding desire to prove yourself, that you had an exceptional ability as a <class>, and I now know these things to be the truth.\n\nThose that excel as you do are worthy of recognition. Take this marker to a friend of mine in Thunder Bluff named Melor Stonehoof. I'm sure he will remember you, and what you accomplished so long ago. Speak to him of you recent victories, and do not ever forget what you have accomplished today.", progress = nil, completion = "We learn from our life experiences, &lt;name&gt;. I am sure that you have only become stronger and wiser as a result of yours. You have grown much since we first spoke.\n\nTake this in remembrance of the difficult tasks you have accomplished as a &lt;race&gt; &lt;class&gt;, and know that you will always have my respect and admiration.", rewards = "You will receive:\n\nHunter's Insignia Medal"}
MultiLanguageQuestData['en'][5058] = {title = "Mrs. Dalson's Diary", objective = "A diary with yellowing pages lies open to the last entry:\n\n\"I don't know what's going to happen now that Harold's turned.  It took everything out of me to drag him into the only place I could find that'd lock him up tight and hold him.  I hid the key on me, and I pray it works...\n\nI hope I can get out of here, but I need money to do that.  Our stuff's all in the cabinet I think... and now that I think about it, doesn't Harold keep the key on him?\n\nI'll rest on it, I'm dead tired now.\"", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][5059] = {title = "Locked Away", objective = "The door to the outhouse has begun to splinter at the edges of the frame as though it has been repeatedly and incessantly tried to be forced open.  It is currently locked up tight from the outside of the outhouse.\n\nAs you rattle the door, you hear a guttural moaning come from inside!  Whatever is inside there, it certainly does not sound friendly.", description = nil, progress = "The door to the outhouse has begun to splinter at the edges of the frame as though it has been repeatedly and incessantly tried to be forced open.  It is currently locked up tight from the outside of the outhouse.\n\nAs you rattle the door, you hear a guttural moaning come from inside!  Whatever is inside there, it certainly does not sound friendly.", completion = "Using the key found on the skeleton of the former Mrs. Dalson, you unlock the door to the outhouse.  A bloodthirsty ghoul leaps from the outhouse, having been trapped inside for who knows how long.\n\nIt is clear by the bloodcurdling scream of the ghoul at your presence that the former Farmer Dalson is now beyond saving.", rewards = nil}
MultiLanguageQuestData['en'][5060] = {title = "Locked Away", objective = "An extremely sturdy cabinet stands before you, securely fastened shut by a built-in lock.  The front of the cabinet is deeply scratched and marked.  This could be surmised as being from numerous and violent failed attempts to reveal whatever secrets the cabinet currently obfuscates from view.\n\nIf you are going to open this cabinet, you will need to find the key.", description = nil, progress = "An extremely sturdy cabinet stands before you, securely fastened shut by a built-in lock.  The front of the cabinet is deeply scratched and marked.  This could be surmised as being from numerous and violent failed attempts to reveal whatever secrets the cabinet currently obfuscates from view.\n\nIf you are going to open this cabinet, you will need to find the key.", completion = "The key taken from Farmer Dalson's ghoulish remains fits the lock perfectly.  The doors of the cabinet swing open, revealing several items that remain intact and appear quite valuable.", rewards = "You will receive:\n\nFarmer Dalson's ShotgunDalson Family Wedding Ring"}
MultiLanguageQuestData['en'][5061] = {title = "Aquatic Form", objective = "Return to Darnassus and show Mathrengyl Bearwalker the Pendant of the Sea Lion.", description = "You have completed the necessary lessons all young druids are taught before they can adopt an aquatic aspect.  Go now back to your trainer, Mathrengyl Bearwalker, in Darnassus.  Show him your pendant and prove to him you are ready to learn what he has to teach you.  He will complete your training, allowing you to become one with the water.\n\nGoodbye, young druid.  We shall speak again.", progress = "Your return to Darnassus is not without heralding, though I will need proof of your lessons learned in Moonglade before I will teach you your aquatic form.\n\nDo you have the Pendant of the Sea Lion?", completion = "Very impressive, &lt;name&gt;.  You are ready to learn your aquatic form, and it is my pleasure to teach it to you.\n\nAlso, in recognition of your achievement during the two trials, I give you this item.  I hope you'll find it to be a welcome addition to your gear as a protector of nature and a keeper of the balance.", rewards = "You will receive:\n\nAquarius Belt"}
MultiLanguageQuestData['en'][5062] = {title = "Sacred Fire", objective = "Gather 10 bushels of Incendia Agave, and then consult Magatha Grimtotem on Elder Rise in Thunderbluff.", description = "Arikara is a deadly creature that must be dealt with swiftly. In order to hunt her down you will need to light the sacred fire of life - this will summon Arikara.\n\nGo now and harvest the rare Incendia agave plant. Once you have harvested enough agave, seek council with Magatha Grimtotem on Elder Rise in Thunder Bluff. She is a powerful shaman that can enchant the agave plant to create a powder that will light the fire.\n\nTravel northeast to the Boiling Pool and gather Incendia agave.", progress = "So, Motega Firemain sends word of Arikara...well now that is grave news.\n\n<Magatha looks around.>\n\nArikara is a deadly creature born only to seek vengeance against those who have committed heinous acts.\n\n<Magatha smiles.>", completion = "Good, you have gathered the essential amount of Incendia agave. This rare herb found only in Thousand Needles will help light the dormant sacred fire of life.\n\n&lt;Magatha begins to enchant the Incendia agave.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5063] = {title = "Cap of the Scarlet Savant", objective = "In order to create the Cap of the Scarlet Savant, you will be required to bring the following items back to Malyfous Darkhammer: 1 Pristine Hide of the Beast; 5 Frayed Abomination Stitchings; 8 Arcane Crystals; 5 Enchanted Scarlet Thread. \n\nYou will also be required to pay 50 gold pieces for the crafting of the item.", description = "A finer cap you may never see. From the pristine hide of the beast, our expert crafters will create the most phenomenal hat a prestidigitator could ever hope to don!\n\nFifty gold pieces along with the listed items and your head shall be graced with the Cap of the Scarlet Savant:\n\n*The pristine hide of the beast.\n\n*Frayed abomination stitchings.\n\n*Arcane crystals.\n\n*Enchanted scarlet thread.\n\nBEHOLD!", progress = "Unless you've got everything I need, you're wasting my time.", completion = "Astounding! It must have taken weeks to gather those components... and how did you find a pristine hide?!?\n\nEnjoy the cap, &lt;name&gt;!", rewards = "You will receive:\n\nCap of the Scarlet Savant"}
MultiLanguageQuestData['en'][5064] = {title = "Grimtotem Spying", objective = "\nLocate and retrieve the three Secret Notes in Darkcloud Pinnacle.", description = "<name>, you have served us well in the past, so I now entrust to you an important mission. The Grimtotem Clan is up to something secretive. Three agents of unknown origin were seen visiting the Grimtotem over the recent weeks. We discovered that separate chests in Darkcloud Pinnacle hold these guarded messages.\n\n<name>, if you succeed in this dangerous mission, I will reward you in kind.", progress = "Have you discovered what the Grimtotem are up to?", completion = "Great Spirit Totem! This is dire news indeed. I must begin to plan for whatever may come.\n\n&lt;name&gt;, as promised, here is your reward for your brave service.", rewards = "You will be able to choose one of these rewards:\n\nDesert ShouldersTundra BootsGrimtoll Wristguards\n\nYou will also receive:\n\nDesert ShouldersTundra BootsGrimtoll Wristguards"}
MultiLanguageQuestData['en'][5065] = {title = "The Lost Tablets of Mosh'aru", objective = "Bring the Third and Fourth Mosh'aru Tablets to Prospector Ironboot in Tanaris.", description = "The troll with whom you spoke did not tell the truth.  The two tablets you gained for him spoke of containing the essence of Hakkar, but there is more to that legend.  I have studied long, and found that there are six Tablets of Mosh'aru, not two!  Six!\n\nAnd I fear that we will not like what secrets the others hold..\n\nFind the third and fourth tablets of Mosh'aru.  They're in the Eastern Plaguelands, held by the mossflayer trolls. Find them, and bring them to me.", progress = "Do you have the tablets?  I fear their texts will reveal a great threat to our world.", completion = "You found them!  Great!\n\nThank you, &lt;name&gt;.  I will pour over these texts and decipher their meaning.\n\nYou, however, have another task...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5066] = {title = "A Call to Arms: The Plaguelands!", objective = "Seek out Commander Ashlam Valorfist. His base camp is located at Chillwind Camp, north of the Alterac Mountains.", description = "Hear ye, hear ye!  All heroes are called upon to heed these words!\n\nA call to arms has been issued by the Kingdom of Stormwind!  All able bodied individuals are entreated to take up arms against the dark threat of the Scourge in the northern lands of the Eastern Kingdoms!  Rumors fly of new threats rising from the ruins of the Plaguelands!\n\nHeroes of the realm - seek out Commander Ashlam Valorfist who has set up his base camp in Chillwind Camp, north of the Alterac Mountains!", progress = nil, completion = "Welcome to the Plaguelands, hero.  This is one of the most dangerous frontiers in Azeroth, especially with the looming threat of the Scourge to our north and northeast.  I am glad to hear that the clarion call of duty and service to the greater good did not fall on deaf ears with you!\n\nIf you are ready to get your hands dirty, then there is plenty for willing and able heroes to do here on the edge of the Plaguelands.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5067] = {title = "Leggings of Arcana", objective = "In order to create the Leggings of Arcana, you will be required to bring the following items back to Malyfous Darkhammer: 1 Pristine Hide of the Beast; 5 Frayed Abomination Stitchings; 5 Arcanite Bars; 5 Frostwhisper's Embalming Fluid.\n\nYou will also be required to pay 50 gold pieces for the crafting of the item.", description = "While the crafting of such an item has never successfully been accomplished, it is thought to be possible - under the right circumstance.\n\nShould the seeker of arcanum desire to imbue leggings with immense power, the following they must find:\n\n* The pristine hide of the Beast.\n\n* Frayed abomination stitchings.\n\n*Arcanite Bars.\n\n*Frostwhisper's embalming fluid.\n\nBEHOLD!", progress = "Unless you've got everything I need, you're wasting my time.", completion = "Few more improbable tasks I have seen completed by mortals. Bask in the glory of my handiwork! Reap its rewards!", rewards = "You will receive:\n\nLeggings of Arcana"}
MultiLanguageQuestData['en'][5068] = {title = "Breastplate of Bloodthirst", objective = "In order to create the Breastplate of Bloodthirst, you will be required to bring the following items back to Malyfous Darkhammer: 1 Pristine Hide of the Beast; 10 Frayed Abomination Stitchings; 5 Arcanite Bars; 5 Skin of Shadow.\n\nYou will also be required to pay 50 gold pieces for the crafting of the item.", description = "It is said that only one Breastplate of Bloodthirst has ever been created and that it was made for the legendary assassin, Garona. Whether this world will ever see another is doubtful.\n\nRegardless! Our master crafters can reproduce the item given the necessary components:\n\n*The pristine hide of the Beast.\n\n*Frayed abomination stitchings.\n\n*Arcanite bars.\n\n*The skin of shadow.\n\nBEHOLD!", progress = "Unless you've got everything I need, you're wasting my time.", completion = "I thought I would be dead and buried before I ever saw this day.\n\nAn accomplishment of this magnitude can only be overshadowed by the reward.", rewards = "You will receive:\n\nBreastplate of Bloodthirst"}
MultiLanguageQuestData['en'][5081] = {title = "Maxwell's Mission", objective = "Travel to Blackrock Spire and destroy War Master Voone, Highlord Omokk, and Overlord Wyrmthalak.", description = "This information fills in the gaps to our otherwise impeccable intelligence of Blackrock Spire.\n\nThe attack must be decisive, <name>.\n\nFirst their war master, the troll Voone, must be destroyed. Without his battle plans, the Blackrock orcs will be thrown into chaos.\n\nYou must then take out the ogre Highlord, Omokk. The cowardly ogres of Blackrock are powerless without his leadership.\n\nLastly, the overlord of the citadel: Wyrmthalak. With Wyrmthalak dead, their central command unit is without a conduit.", progress = "Status?", completion = "Excellent work, &lt;name&gt;. At the very least, you have bought us more time - precious, precious time.", rewards = "You will be able to choose one of these rewards:\n\nWyrmthalak's ShacklesOmokk's Girth RestrainerHalycon's MuzzleVosh'gajin's StrandVoone's Vice Grips\n\nYou will also receive:\n\nWyrmthalak's ShacklesOmokk's Girth RestrainerHalycon's MuzzleVosh'gajin's StrandVoone's Vice Grips"}
MultiLanguageQuestData['en'][5082] = {title = "hreat of the Winterfall", objective = "Donova Snowden in Winterspring wants you to kill 8 Winterfall Pathfinders, 8 Winterfall Den Watchers, and 8 Winterfall Totemics.", description = "I came to Winterspring to investigate the Frostfire Hot Springs. I've noticed that the water seems to have ...strange qualities. I haven't yet been able to discover the source, and to tell you the truth, I've had some difficulty lately, due to the Winterfall furbolg.\n\nThey seem to be drawn to the springs, just as I am. They have become extremely protective of the water, and won't let me come near the two larger springs to the north of here.\n\nI'd like to continue my studies, so won't you help me?", progress = "I appreciate your help!", completion = "Thanks so much, &lt;name&gt;! Now I can get back to work here.\n\nDid you find anything of interest at the Winterfall camp?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5083] = {title = "interfall Firewater", objective = "Bring the Empty Firewater Flask to Donova Snowden in Winterspring.", description = "This vial that you picked up from the Winterfall furbolg is empty, but you can detect a few drops of a strange green liquid inside; it almost glows.\n\nIs it something important?\n\nDonova Snowden would probably be able to tell you more, since she has been camped by the hot springs in Winterspring for some time now.", progress = "What is that you have found?", completion = "You got this from the Winterfall?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5084] = {title = "alling to Corruption", objective = "Search the Deadwood furbolg camp in northern Felwood for a clue.", description = "This greenish liquid... it reminds me a bit of the sludge I saw when traveling through Felwood. And I have seen some Winterfall Runners passing into Timbermaw... Perhaps these things have something to do with the flask you found, <name>.\n\nThere is a large group of furbolg just past Timbermaw Hold, in Felwood. Called the Deadwood tribe, they have been corrupted and driven mad by the fel. Why don't you look around there and see if you can find any evidence of dealings between the Winterfall and the Deadwood?", progress = nil, completion = "Inside the cauldron bubbles a rotting, repulsive-smelling substance...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5085] = {title = "ystery Goo", objective = "Report back to Donova Snowden with your findings.", description = "The greenish substance inside the cauldron appears to be similar to what you found in the flask. This strange gooey stuff could be as corrupted as the furbolg that created it...\n\nIf the Winterfall furbolg are using it, does this mean that they will soon be as corrupted as the Deadwood tribe?\n\nIt would be best to report back to Donova with your findings, along with a sample of the liquid in the cauldron.", progress = "I hope you found something, <name>. The Winterfall are becoming increasingly aggressive!", completion = "You are very resourceful, &lt;name&gt;. Do you think that the Winterfall furbolgs have been to the Deadwood camp?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5086] = {title = "oxic Horrors", objective = "Collect 3 Toxic Horror Droplets for Donova Snowden in Winterspring.", description = "I've studied the sample you returned with, and while I can't say for sure, I believe it contains traces of toxic elements. However, the only way to know for sure is to gather some as a comparison.\n\nI believe that the Deadwood furbolg may be gathering these elements from other corrupted creatures in Felwood; in particular, the elementals living in the Irontree Woods, called toxic horrors.\n\nCollect a few samples for me to compare, but be careful -- it's very dangerous there!", progress = "I think we are beginning to uncover what is happening here, <name>.", completion = "I have to compare this to the substance you found in the cauldron, and then I'm sure we'll know more.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5087] = {title = "interfall Runners", objective = "Find the Winterfall Runners and stop them from delivering their shipment to Winterfall Village.", description = "Very interesting, <name>...\n\nWhen this toxic substance is mixed with the water from the hot springs, it loses its toxicity, only retaining the ability to temporarily affect those that ingest it. This must be why the Winterfall protect the hot springs so fervently -- they need them to purify their firewater.\n\nWe need to stop this -- cut off contact between the Winterfall and the Deadwood. A group of runners walks the distance between their village and Felwood. Find and defeat them, and steal their shipment.", progress = "We'll see what happens when the Winterfall don't get their firewater!", completion = "&lt;Donova examines the contents of the crate.&gt;\n\nI wonder if consuming this substance makes the furbolg more aggressive. They do seem much larger...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5088] = {title = "Arikara", objective = "Slay Arikara. Bring her remains and the Incendia powder to Motega Firemane in Whitereach Post as proof of your deed.", description = "Take this refined and purified Incendia powder to Thousand Needles and toss it on the sacred fire of life. It is located in the Darkcloud Pinnacle on an isolated needle where they bury their dead.\n\nThe enchantment that I have weaved into the Incendia powder will summon Arikara to you, <name>.\n\nI fear she may be stalking Cairne Bloodhoof; too much Tauren lore has changed, and I fear this has angered Arikara. Move quickly before all is lost, <class>!", progress = "Have you slain the vicious serpent Arikara, <name>?", completion = "This does not make sense. Why would Arikara be after Cairne Bloodhoof? Magatha could not be wrong, she is our most powerful shaman.\n\n&lt;Motega shakes his head.&gt;\n\nRegardless, your great deed to the Horde shall not go unnoticed - please, choose one of these as a reward for your aid.", rewards = "You will be able to choose one of these rewards:\n\nBrute HammerStingshot WandClink Shield\n\nYou will also receive:\n\nBrute HammerStingshot WandClink Shield"}
MultiLanguageQuestData['en'][5089] = {title = "General Drakkisath's Command", objective = "Take General Drakkisath's Command to Marshal Maxwell in Burning Steppes.", description = "From the corpse of the defeated serpent you uncover what appears to be a note of some importance: A letter from his superior, General Drakkisath, concerning protocol.\n\nYour instinct tells you that you should take it to Marshal Maxwell.", progress = "What have you got there, <name>?", completion = "The plot thickens...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5090] = {title = "A Call to Arms: The Plaguelands!", objective = "Seek out Commander Ashlam Valorfist. His base camp is located at Chillwind Camp, north of the Alterac Mountains.", description = "Hear ye, hear ye!  All heroes are called upon to heed these words!\n\nA call to arms has been issued by the Kingdom of Stormwind!  All able bodied individuals are entreated to take up arms against the dark threat of the Scourge in the northern lands of the Eastern Kingdoms!  Rumors fly of new threats rising from the ruins of the Plaguelands!\n\nHeroes of the realm - seek out Commander Ashlam Valorfist who has set up his base camp in Chillwind Camp, north of the Alterac Mountains!", progress = nil, completion = "Welcome to the Plaguelands, hero.  This is one of the most dangerous frontiers in Azeroth, especially with the looming threat of the Scourge to our north and northeast.  I am glad to hear that the clarion call of duty and service to the greater good did not fall on deaf ears with you!\n\nIf you are ready to get your hands dirty, then there is plenty for willing and able heroes to do here on the edge of the Plaguelands.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5091] = {title = "A Call to Arms: The Plaguelands!", objective = "Seek out Commander Ashlam Valorfist. His base camp is located at Chillwind Camp, north of the Alterac Mountains.", description = "Hear ye, hear ye!  All heroes are called upon to heed these words!\n\nA call to arms has been issued by the Kingdom of Stormwind!  All able bodied individuals are entreated to take up arms against the dark threat of the Scourge in the northern lands of the Eastern Kingdoms!  Rumors fly of new threats rising from the ruins of the Plaguelands!\n\nHeroes of the realm - seek out Commander Ashlam Valorfist who has set up his base camp in Chillwind Camp, north of the Alterac Mountains!", progress = nil, completion = "Welcome to the Plaguelands, hero.  This is one of the most dangerous frontiers in Azeroth, especially with the looming threat of the Scourge to our north and northeast.  I am glad to hear that the clarion call of duty and service to the greater good did not fall on deaf ears with you!\n\nIf you are ready to get your hands dirty, then there is plenty for willing and able heroes to do here on the edge of the Plaguelands.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5092] = {title = "Clear the Way", objective = "Kill 10 Skeletal Flayers and 10 Slavering Ghouls in Sorrow Hill.\n\nReturn to Commander Ashlam Valorfist at Chillwind Camp, Western Plaguelands.", description = "With Andorhal's western and northern roads into the city well fortified, I'm looking to strike at it from the less defended eastern road.  The Scourge relies on the buffer of undead that infests Sorrow Hill as a first line of defense.  If we are to advance on Andorhal, we will need to do it through Sorrow Hill.\n\nYour first assignment will be to clear the way through Sorrow Hill.  Thin out the skeletons and ghouls that haunt the area; report back to me when this is done!", progress = "I want you to prepare for the worst, <name> - dig deep.  The task in front of us will not be easy.  As we rally our forces here to eventually strike out against the Scourge, you will be part of our advance effort that takes the fight to them!  Your assigned mission in Sorrow Hill will begin our path to victory!", completion = "Mission accomplished, &lt;name&gt;!  Well played, well played.\n\nAllow me to reward your work thus far with some coin from the Stormwind coffers.  I'd recommend spending it on materiel that will aid you in your next mission... one that will take you into the ruins of Andorhal itself.\n\nBe ready!  Be vigilant!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5093] = {title = "A Call to Arms: The Plaguelands!", objective = "Seek out High Executor Derrington. His base camp is located at the Bulwark, east of Tirisfal Glade and the Undercity.", description = "Heroes of the realm, hear me - the Horde calls upon you for swift action!\n\nA call to arms has been issued for all able bodied individuals to take up arms against the Scourge!  Rumors fly of new threats rising from the ruins of the Eastern Kingdoms.  They loom to the east of the Undercity, in the northern reaches of the lands now known as the Plaguelands!\n\nHeroes of the realm - seek out High Executor Derrington, who has set up his base camp at the Bulwark, east of Tirisfal Glade!", progress = nil, completion = "Welcome to the Plaguelands, hero.  This is one of the most dangerous frontiers in Azeroth, with the looming threat of the Scourge to our east, and then even further still eastward from there.  I am glad to hear that the call of duty and service to the Horde did not fall on deaf ears with you!\n\nIf you are ready to get your hands dirty, then there is plenty for willing and able heroes to do here on the edge of the Plaguelands.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5094] = {title = "A Call to Arms: The Plaguelands!", objective = "Seek out High Executor Derrington. His base camp is located at the Bulwark, east of Tirisfal Glade and the Undercity.", description = "Heroes of the realm, hear me - the Horde calls upon you for swift action!\n\nA call to arms has been issued for all able bodied individuals to take up arms against the Scourge!  Rumors fly of new threats rising from the ruins of the Eastern Kingdoms.  They loom to the east of the Undercity, in the northern reaches of the lands now known as the Plaguelands!\n\nHeroes of the realm - seek out High Executor Derrington, who has set up his base camp at the Bulwark, east of Tirisfal Glade!", progress = nil, completion = "Welcome to the Plaguelands, hero.  This is one of the most dangerous frontiers in Azeroth, with the looming threat of the Scourge to our east, and then even further still eastward from there.  I am glad to hear that the call of duty and service to the Horde did not fall on deaf ears with you!\n\nIf you are ready to get your hands dirty, then there is plenty for willing and able heroes to do here on the edge of the Plaguelands.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5095] = {title = "A Call to Arms: The Plaguelands!", objective = "Seek out High Executor Derrington. His base camp is located at the Bulwark, east of Tirisfal Glades and the Undercity.", description = "Heroes of the realm, hear me - the Horde calls upon you for swift action!\n\nA call to arms has been issued for all able bodied individuals to take up arms against the Scourge!  Rumors fly of new threats rising from the ruins of the Eastern Kingdoms.  They loom to the east of the Undercity, in the northern reaches of the lands now known as the Plaguelands!\n\nHeroes of the realm - seek out High Executor Derrington, who has set up his base camp at the Bulwark, east of Tirisfal Glades!", progress = nil, completion = "Welcome to the Plaguelands, hero.  This is one of the most dangerous frontiers in Azeroth, with the looming threat of the Scourge to our east, and then even further still eastward from there.  I am glad to hear that the call of duty and service to the Horde did not fall on deaf ears with you!\n\nIf you are ready to get your hands dirty, then there is plenty for willing and able heroes to do here on the edge of the Plaguelands.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5096] = {title = "Scarlet Diversions", objective = "Proceed to the Scarlet Crusade's base camp between Felstone Field and Dalson's Tears and destroy their command tent.\n\nPlace the Scourge banner at the camp, and then return to High Executor Derrington at the Bulwark, Western Plaguelands.", description = "Before Andorhal, we must tackle the advancing Scarlet Crusade menace from Hearthglen.  They've made camp between Felstone Field and Dalson's Tears, making us risk conflict against both the Scourge and the Crusade at once.\n\nMy plan is to play them off of each other by sending you to destroy the command tent they've set up; use some Flame in a Bottle from this box of incendiaries.  Once razed, plant this Scourge banner by the tent.  With some luck, they'll ignore us and focus on the Scourge for vengeance.", progress = "A surprise raid on the Scarlet Crusade's tenuous forward position will give us a buffer of time to be able to march on Andorhal.  I trust you are here to report success!\n\nOnce this is successfully executed, we will need to work diligently and quickly.  We do not have the materiel and manpower to fight both the Scourge and the Scarlet Crusade at the same time if they do not buy our little ruse.", completion = "Finely executed, &lt;name&gt;.  Your attack on the Scarlet Crusade will buy us time.  I have sent one of my best scouts out to watch over the camp and make sure that the Crusade forces that come to reinforce the position will take the bait.\n\nWith the pressure on us lessened, we should now finally be able to risk a mission into Andorhal itself, and an important one at that.  I'd very much like it if you'd perform this one as well, based on your success to date.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5097] = {title = "All Along the Watchtowers", objective = "Using the Beacon Torch, mark each tower in Andorhal; you will need to stand in the doorway of the tower to successfully mark it.\n\nOnce all four towers are marked, return the Beacon Torch to Commander Ashlam Valorfist in Chillwind Camp, Western Plaguelands.", description = "Through the use of a magical device known as a beacon torch, we can mark targets of our choosing for future actions by our troops.  To that end, we think the Scourge are using Andorhal's watchtowers as a means to control their troop movements.\n\nYour mission: breach Andorhal's defenses to plant beacons at all four watchtowers.  You'll need to be in the doorway of each tower to plant the beacon; it will then proceed to mark the tower.  There are only five charges on the beacon torch, so use them wisely!", progress = "Once the towers are marked, they'll become top priority targets for our attack on Andorhal.  I suspect that once we neutralize the towers, the main threat of Andorhal will emerge.  From that point on, we'll have a straight-up fight for control of the city!\n\nYou're back to report success, yes?  Don't forget the beacon torch as well; we must maintain control of our materiel.", completion = "My priests are reporting that our beacon trackers are picking up extremely strong signals on all four towers!  Dare I say it, but I believe you've executed another mission with complete and total success!  Well played once again, &lt;name&gt;!\n\nWith the towers marked, our preparations for the attack are now in place.  The time has come to take the fight to the Scourge!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5098] = {title = "All Along the Watchtowers", objective = "Using the Beacon Torch, mark each tower in Andorhal; you will need to stand in the doorway of the tower to successfully mark it.\n\nOnce all four towers are marked, return the Beacon Torch to High Executor Derrington at the Bulwark, Western Plaguelands.", description = "Through the use of a magical device known as a beacon torch, we can mark targets of our choosing for future actions by our troops.  To that end, we think the Scourge are using Andorhal's watchtowers as a means to control their troop movements.\n\nYour mission: breach Andorhal's defenses to plant beacons at all four watchtowers.  You'll need to be in the doorway of each tower to plant the beacon; it will then proceed to mark the tower.  There are only five charges on the beacon torch, so use them wisely!", progress = "Once the towers are marked, they'll become top priority targets for our attack on Andorhal.  I suspect that once we neutralize the towers, the main threat of Andorhal will emerge.  From that point on, we'll have a straight-up fight for control of the city!\n\nYou're back to report success, yes?  Don't forget the beacon torch as well; we must maintain control of our materiel.", completion = "My warlocks are reporting that our beacon trackers are picking up extremely strong signals on all four towers!  You've executed my orders with the skill and precision of a seasoned veteran.  Your service to the Horde is duly noted once more, &lt;name&gt;!\n\nWith the towers marked, our preparations for the attack are now in place.  The time has come to take the fight to the Scourge!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5101] = {title = "Lee's Ultimate Test Quest... of Doom!", objective = "Kill 6 sheep for Benny and then run like hell!\n\n\n\n\nJust kidding... about the running part.", description = "Bah! What do think this is, some kind of Test Quest? I be there even be typos in it!\n\nIf ya be thinkin' my quest is goin' ta be easy, then ya got another thing coming!\n\nKill me ten sheep (1933) and don't come back until you do!You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nKnightly Longsword"}
MultiLanguageQuestData['en'][5102] = {title = "General Drakkisath's Demise", objective = "Travel to Blackrock Spire and slay General Drakkisath.", description = "We battle against these beasts on two fronts: From our capital of Stormwind we fight them from the inside out and here, in the Burning Steppes, we take the battle to their doorstep. We must be vigilant, <name>. None should be spared our wrath as none of our own were spared when they struck at our homes and families.\n\nFind this General Drakkisath and destroy him!\n\nThe task certainly will not be a simple one, but the rewards shall be extravagant.", progress = "Is it done?", completion = "Surely, we will strike against their dragon lords next. Well done, brave soldier of the Alliance! Well done, indeed.", rewards = "You will be able to choose one of these rewards:\n\nMark of TyrannyEye of the BeastBlackhand's Breadth\n\nYou will also receive:\n\nBlackhand's BreadthMark of TyrannyEye of the Beast"}
MultiLanguageQuestData['en'][5103] = {title = "Hot Fiery Death", objective = "Someone in this world must know what to do with these gauntlets. Good luck!", description = "The only thing that remains of this human are some charred bones. He seems to have died within arms reach of what he was after - unfired plate gauntlets.\n\nPerhaps you should grab the gauntlets and get out of the fire?", progress = nil, completion = "What the...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5121] = {title = "igh Chief Winterfall", objective = "Donova Snowden in Winterspring wants you to defeat High Chief Winterfall.", description = "While we still know very little about why the furbolg have been ingesting this strange substance, I do think it's best that we put a stop to it before it gets out of hand.\n\nThe Winterfall furbolg are not a normally aggressive tribe, and this change in their behavior leads me to think that they must be under orders from their chief. We most likely can't undo the damage that has already been done, but I think that if their leader is slain, they will not get any worse.\n\nHead east to Winterfall Village.", progress = "Maybe you will find out more in Winterfall Village, <name>.", completion = "Thank you so much, &lt;name&gt;. I hope to get back to my studies without worry that I will be ambushed. Please accept this as a reward.", rewards = "You will be able to choose one of these rewards:\n\nCrystal Breeze MantleFernpulse JerkinWillow Band Hauberk\n\nYou will also receive:\n\nCrystal Breeze MantleFernpulse JerkinWillow Band Hauberk"}
MultiLanguageQuestData['en'][5122] = {title = "The Medallion of Faith", objective = "The power of this chapel gives me the strength to resist the corruption in my heart.  If I leave it, I will become a death knight.   But there is a medallion, the medallion of faith, that will give me the strength I need to leave.\n\nPlease, <name>, retrieve the medallion.  It is guarded by Malor the Zealous, a crazed member of the Scarlet Brotherhood who resides deep in the Scarlet Bastion in western Stratholme.", description = nil, progress = "The power of this chapel gives me the strength to resist the corruption in my heart.  If I leave it, I will become a death knight.   But there is a medallion, the medallion of faith, that will give me the strength I need to leave.\n\nPlease, <name>, retrieve the medallion.  It is guarded by Malor the Zealous, a crazed member of the Scarlet Brotherhood who resides deep in the Scarlet Bastion in western Stratholme.", completion = "You retrieved the medallion!  Now I will be able to leave the chapel and perform my duty.\n\nThat duty is to kill the beast who helped corrupt me and so many of my brothers and sisters, Baron Rivendare!", rewards = nil}
MultiLanguageQuestData['en'][5123] = {title = "he Final Piece", objective = "Bring the Crudely-written Log to Donova Snowden in Winterspring.", description = "The log you found on the high chief looks extensive, but after looking through a couple of the pages, you find that you cannot read the text. The markings are so crude and poorly-formed that you are not sure if anyone would be able to read them.\n\nBut perhaps Donova will be able to tell you what it says...", progress = "Now, what's this, <name>?", completion = "I wonder what all of this means... I can't make anything out...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5124] = {title = "Fiery Plate Gauntlets", objective = "Bring Malyfous Darkhammer 6 Enchanted Thorium Bars, 2 Essence of Fire, and 4 Star Rubies. You will also need to turn in your Unfired Plate Gauntlets.", description = "By Thaurissan's beard!\n\nWhere did you find them?\n\nMore importantly, are you willing to part with them? Naturally, I would pay you for such a noble gesture.\n\nI'll tell you what, <name>. If you give me those unfired gauntlets, I will teach you how to make a set all your own. All you need to do is collect the parts for me so that I may narrow down the exact recipe.\n\nDo we have a deal??\n\nHere's the list of what I need, I'll front the non-enchanted thorium myself since you're supplying the gauntlets.", progress = "Time is money, <name> and I don't have much of either.", completion = "As promised, &lt;name&gt;, here's your recipe! I'm also going to throw in a little something extra for all of your hard work and dedication. What am I going to do with these anyway???", rewards = "You will receive:\n\nPlans: Fiery Plate GauntletsFiery Plate Gauntlets"}
MultiLanguageQuestData['en'][5125] = {title = "Aurius' Reckoning", objective = "<name>, I am dying... but my soul is saved.  For that, I owe you more than words can say.  Please, take this... and fight on, brave <class>!", description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nWill of the MartyrBlood of the Martyr\n\nYou will also receive:\n\nWill of the MartyrBlood of the Martyr"}
MultiLanguageQuestData['en'][5126] = {title = "Lorax's Tale", objective = "Speak with Lorax. Listen to what he has to say.", description = "The Satyr paces about and talks to himself. Do you wish to question him?", progress = "...", completion = "&lt;Lorax laughs.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5127] = {title = "The Demon Forge", objective = "Travel to Blackrock Spire and find Goraluk Anvilcrack. Slay him and then use the Blood Stained Pike upon his corpse. After his soul has been siphoned, the pike will be Soul Stained.\n\nYou must also find the Unforged Rune Covered Breastplate.\n\nReturn both the Soul Stained Pike and the Unforged Rune Covered Breastplate to Lorax in Winterspring.", description = "Lorax makes deals, he does not accept them from insignificant mortals.\n\nA deal I shall make with you, however... take this pike, it is imbued with powerful Fel energies. When you find Goraluk Anvilcrack, slay him and drive this pike through his dying heart. His soul he bartered, his soul I shall have. Return the pike and return the breastplate that the thief stole and I shall teach you what it is that he was to learn.", progress = "Tempt not...", completion = "Our pact you did not break. The soul I did take. The reward I shall make.", rewards = "You will receive:\n\nPlans: Demon Forged BreastplateElixir of DemonslayingDemon Kissed Sack"}
MultiLanguageQuestData['en'][5128] = {title = "ords of the High Chief", objective = "Take the Crudely-written Log to Kelek Skykeeper in southern Felwood.", description = "The Winterfall are no longer a threat to me, but if you still want to find out what was driving the furbolg to create and consume this strange firewater, I think you should seek out Kelek Skykeeper.\n\nHe is part of a group known as the Emerald Circle, druids that are committed to their work in Felwood, healing the land from the corruption.\n\nKelek has much experience with the furbolgs in Felwood, and may be able to tell you more about the log.\n\nThank you, again, <name>.", progress = "The Emerald Circle is friendly to all, <race>. What can I do for you?", completion = "Yes, if you let me examine this for a while, I might be able to translate it for you.\n\n&lt;Kelek flips through the pages.&gt;\n\nWhen I am able to look over this fully, I will send word to you.\n\nThank you for sharing this with me, &lt;name&gt;. Very little is known about the Winterfall furbolg.", rewards = "You will be able to choose one of these rewards:\n\nStrength of the High ChiefPower of the High Chief\n\nYou will also receive:\n\nStrength of the High ChiefPower of the High Chief"}
MultiLanguageQuestData['en'][5141] = {title = "Dragonscale Leatherworking", objective = "Bring 2 Tough Scorpid Breastplates, 2 Tough Scorpid Gloves, and 10 Worn Dragonscales to Peter Galen in Azshara.\n\nCompleting this quest will give you access to the Dragonscale Leatherworking arts.\n\nThe completion of this quest will prevent you from learning Elemental Leatherworking and Tribal Leatherworking; be sure this is the path you wish to follow before doing so.", description = "Dragonscale leatherworking isn't easy, but it's extremely rewarding.  I'll teach you how to make this fine mail armor, but only if you agree to certain conditions.\n\nBy choosing this path, you agree never to learn elemental or tribal leatherworking; there is only room for one of the three at the apex of the craft.  Furthermore, I'll need some samples of your best work involving scorpid armor.  Finally, I'll need proof of your ability to acquire the staple of the trade: scales of the dragonkin.", progress = "If you're ready to commit to a permanent decision by becoming a dragonscale leatherworker, then I'm ready to take you on as a student.  Just bring to me the things I asked for, and we'll begin your education.", completion = "I'll hand it to you - it takes a strong will to make a permanent decision like you've just done.  I assure you, dragonscale leatherworking will prove to be a profitable and rewarding path for you to follow.\n\nTo train in the art for the future, simply speak to me and I will make available any knowledge that you have yet to commit as yours.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5142] = {title = "Little Pamela", objective = "Find Pamela Redpath in Darrowshire.", description = "So many of us died at the battle of Darrowshire.  So many died... and worse.\n\nWhen the battle began I hid my niece Pamela, and I do not know what happened to her.  I am but a wandering spirit, but my heart still longs to know Pamela's fate.\n\nPlease, good <class>.  Will you go to Darrowshire and search for her?  It is to the east, beyond Gahrron's Withering.", progress = nil, completion = "Hello.  I'm Pamela, what's your name?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5143] = {title = "Tribal Leatherworking", objective = "Bring a Wild Leather Vest and a Wild Leather Helmet to Caryssia Moonhunter in Feralas.\n\nCompleting this quest will give you access to the Tribal Leatherworking arts.\n\nThe completion of this quest will prevent you from learning Dragonscale Leatherworking and Elemental Leatherworking; be sure this is the path you wish to follow before doing so.", description = "To learn tribal leatherworking demands an understanding of how primal nature truly is; I know that you have already mastered the art of making wild leather armor, and I am willing to complete your training.\n\nKnow this, <class>: by choosing this path you agree never to learn dragonscale or elemental leatherworking; there is only room for practice of one of the three arts.  Furthermore, bring to me the finest samples of your wild leather armor.  From there, we will begin your mastery.", progress = "Nature is a force that must be appeased before you hope to learn how to bend its will into your leather garments.  Bring me your offering to this force, and I will make sure you are heard.", completion = "You've given your finest offerings, and nature will soon permit you to bend her to your will.  Once I have finished my tutelage, your work will be a force of nature unto itself.\n\nTo train in the art for the future, simply speak to me and I will make available any knowledge that you have yet to commit as yours.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5144] = {title = "Elemental Leatherworking", objective = "Bring 2 Heart of Fire, 2 Globe of Water, 2 Core of Earth, and 2 Breath of Wind to Sarah Tanner in Searing Gorge.\n\nCompleting this quest will give you access to the Elemental Leatherworking arts.\n\nThe completion of this quest will prevent you from learning Dragonscale Leatherworking and Tribal Leatherworking; be sure this is the path you wish to follow before doing so.", description = "Elemental leatherworking is what I know, and if you're willing to open your mind to the greater powers of substance, I will share with you all there is to learn.\n\nKnow this, <class>: by choosing this path you agree never to learn dragonscale or tribal leatherworking; there is only room for practice of one of the three arts.  Furthermore, I'll need adequate proof that you are in tune with the elements of nature; to that end, bring me the purest essences of fire, water, earth, and wind.", progress = "Making this kind of leather-based armor requires patience and dedication.  Once you have cast your lot with the elements, there is no turning your back on them.  Bring me proof of your worthiness, and we'll get started.", completion = "You've cast your lot, and the elements accept you.  Once I have finished my tutelage, you shall command the will to craft the finest of leather garbs.\n\nTo train in the art for the future, simply speak to me and I will make available any knowledge that you have yet to commit as yours.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5145] = {title = "Dragonscale Leatherworking", objective = "Bring 2 Tough Scorpid Breastplates, 2 Tough Scorpid Gloves, and 10 Worn Dragonscales to Thorkaf Dragoneye in the Badlands.\n\nCompleting this quest will give you access to the Dragonscale Leatherworking arts.\n\nThe completion of this quest will prevent you from learning Elemental Leatherworking and Tribal Leatherworking; be sure this is the path you wish to follow before doing so.", description = "Dragonscale leatherworking isn't easy, but it's extremely rewarding.  I'll teach you how to make this fine mail armor, but only if you agree to certain conditions.\n\nBy choosing this path, you agree never to learn elemental or tribal leatherworking; there is only room for one of the three at the apex of the craft.  Furthermore, I'll need some samples of your best work involving scorpid armor.  Finally, I'll need proof of your ability to acquire the staple of the trade: scales of the dragonkin.", progress = "If you're ready to commit to a permanent decision by becoming a dragonscale leatherworker, then I'm ready to take you on as a student.  Just bring to me the things I asked for, and we'll begin your education.", completion = "I'll hand it to you - it takes a strong will to make a permanent decision like you've just done.  I assure you, dragonscale leatherworking will prove to be a profitable and rewarding path for you to follow.\n\nTo train in the art for the future, simply speak to me and I will make available any knowledge that you have yet to commit as yours.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5146] = {title = "Elemental Leatherworking", objective = "Bring 2 Heart of Fire, 2 Globe of Water, 2 Core of Earth, and 2 Breath of Wind to Brumn Winterhoof in the Arathi Mountains.\n\nCompleting this quest will give you access to the Elemental Leatherworking arts.\n\nThe completion of this quest will prevent you from learning Dragonscale Leatherworking and Tribal Leatherworking; be sure this is the path you wish to follow before doing so.", description = "Elemental leatherworking is what I know, and if you're willing to open your mind to the greater powers of substance, I will share with you all there is to learn.\n\nKnow this, <class>: by choosing this path you agree never to learn dragonscale or tribal leatherworking; there is only room for practice of one of the three arts.  Furthermore, I'll need adequate proof that you are in tune with the elements of nature; to that end, bring me the purest essences of fire, water, earth, and wind.", progress = "Making this kind of leather-based armor requires patience and dedication.  Once you have cast your lot with the elements, there is no turning your back on them.  Bring me proof of your worthiness, and we'll get started.", completion = "You've cast your lot, and the elements accept you.  Once I have finished my tutelage, you shall command the will to craft the finest of leather garbs.\n\nTo train in the art for the future, simply speak to me and I will make available any knowledge that you have yet to commit as yours.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5147] = {title = "Wanted - Arnak Grimtotem", objective = "Slay Arnak Grimtotem and bring proof of your deed to Cliffwatcher Longhorn in Freewind Post.", description = "Wanted: Arnak Grimtotem\n\nArnak the outcast is wanted for the heinous crimes of murder and kidnapping. Handsome rewards will be given to those brave enough to bring this criminal to justice.\n\nArnak was last seen on the cliffs near the Darkcloud Pinnacle. Show the proof of your deed to Cliffwatcher Longhorn in Freewind Post in order to claim the reward.", progress = "Have you any news of that murderous Arnak Grimtotem?", completion = "Hah! Well, this is excellent news! I was starting to think that he would never be brought to justice!\n\nHere you are, &lt;name&gt;... and thanks. News of Arnak's foul deeds boiled my blood!", rewards = "You will be able to choose one of these rewards:\n\nBrawnhide ArmorPlainsguard Leggings\n\nYou will also receive:\n\nPlainsguard LeggingsBrawnhide Armor"}
MultiLanguageQuestData['en'][5148] = {title = "Tribal Leatherworking", objective = "Bring a Wild Leather Vest and a Wild Leather Helmet to Se'Jib in Stranglethorn Vale.\n\nCompleting this quest will give you access to the Tribal Leatherworking arts.\n\nThe completion of this quest will prevent you from learning Dragonscale Leatherworking and Elemental Leatherworking; be sure this is the path you wish to follow before doing so.", description = "To learn tribal leatherworking demands an understanding of how primal nature truly is; I know that you have already mastered the art of making wild leather armor, and I am willing to complete your training.\n\nKnow this, <class>: by choosing this path you agree never to learn dragonscale or elemental leatherworking; there is only room for practice of one of the three arts.  Furthermore, bring to me the finest samples of your wild leather armor.  From there, we will begin your mastery.", progress = "Nature is a force that must be appeased before you hope to learn how to bend its will into your leather garments.  Bring me your offering to this force, and I will make sure you are heard.", completion = "You've given your finest offerings, and nature will soon permit you to bend her to your will.  Once I have finished my tutelage, your work will be a force of nature unto itself.\n\nTo train in the art for the future, simply speak to me and I will make available any knowledge that you have yet to commit as yours.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5149] = {title = "Pamela's Doll", objective = "Find Pamela's doll.", description = "My auntie Marlene told me to stay here in our house because my father had to go and fight.  My father's the bravest man in the whole world!\n\nBut I've been here for a long time, and he hasn't come for me.  Sometimes bad people come and whisper to me and I want my dad to make them go away, but he's not here!\n\nAnd sometimes when it gets dark I want to play with my doll but I can't because I left it in town.\n\nWill you find my doll for me?", progress = "Did you find my doll?", completion = "You found it!  You found my doll!  Oh, thank you!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5150] = {title = "Dadanga is Hungry!", objective = "Dadanga looks up at you as you approach her. She seems to be hoping for something...\n\nShe's probably hungry!\n\nThere's got to be something growing in the crater that would be just the perfect snack for a large herbivore. Dadanga's a big girl; whatever you bring her, there would need to be a lot of it!", description = nil, progress = "Dadanga looks up at you as you approach her. She seems to be hoping for something...\n\nShe's probably hungry!\n\nThere's got to be something growing in the crater that would be just the perfect snack for a large herbivore. Dadanga's a big girl; whatever you bring her, there would need to be a lot of it!", completion = "Placing the sprouts in front of her, Dadanga seems pleased.\n\nShe nudges a small brown-wrapped package towards you, in exchange for the treat!", rewards = "You will receive:\n\nSmall Brown-Wrapped Package"}
MultiLanguageQuestData['en'][5151] = {title = "Hypercapacitor Gizmo", objective = "Slay the beast and bring back the Hypercapacitor Gizmo and Panther Cage Key to Wizlo Bearingshiner.", description = "I am the only survivor from our caravan attack by the centaur! A rare yet mighty panther is guarding my best gizmo, which is around his neck. Hah! Even the centaur tremble in the presence of this ferocious beast!\n\nHere is the key to the cage. They took everything there, but left him alone. Slay this beast and bring back my hypercapacitor, and I shall reward you.\n\nThe wrecked caravan is just north of here.", progress = "Do you have my hypercapacitor?", completion = "My hypercapacitor! This will keep me busy for a while until I can figure out what it does...", rewards = "You will receive:\n\nInventor's League Ring"}
MultiLanguageQuestData['en'][5152] = {title = "Auntie Marlene", objective = "Speak with Marlene, south of the Ruins of Andorhal.", description = "Oh, I'm so lonely!  Where is my family?  Auntie Marlene told me to stay here, but then she left and never came back!  And my dad... have you seen him?\n\nMaybe Auntie Marlene knows where he is.  She lives near Andorhal, in a house to the south.  I think it was on a hill... she said it was on a hill.\n\nPlease, <name>.  You're my new friend!  Will you talk to my Auntie for me?", progress = nil, completion = "You saw Pamela?  How is she?  Is she alive??  Oh, no!  Poor Pamela!  She was so young, and such a happy child...\n\nShe doesn't know what happened to her father, does she?  My brother, Joseph?\n\nNo... she couldn't understand what happened to Joseph.  And even if she could, I don't have the heart to tell her...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5153] = {title = "A Strange Historian", objective = "Bring Joseph's Wedding Ring to Chromie.", description = "I wish Joseph could again be with his daughter, but it cannot be so.  His soul was twisted by the Scourge, and he became a monster.  Oh, he is doomed!\n\nBut perhaps we can change his fate.\n\nSearch the graves outside for Joseph's monument.  His body's not there, for it was trampled and destroyed years ago, but under the monument is his wedding ring.  Take that ring to Chromie... a strange gnome with very strange powers.\n\nChromie is staying in the ruined inn at the northwest corner of Andorhal.", progress = "There is something timely about your visit.  You're not from the future, are you?", completion = "What is this?  A wedding ring?  Let me see...\n\nAh!  This ring was once on the hand of a great man, but there is much tragedy in that man's past.\n\nAre you here to help him?  It's far too late for him now... but perhaps we can help him in the past!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5154] = {title = "The Annals of Darrowshire", objective = "Bring the Annals of Darrowshire to Chromie in Andorhal.", description = "To save Joseph Redpath, we must first discover his past.  We can learn this in the Annals of Darrowshire, a book held in the city hall of Andorhal.\n\nBring me that book.  We can then learn Joseph's fate, and with luck... change it!", progress = "Did you find the book, <name>?", completion = "Well done, you found it!\n\nDid you read it?  Is Joseph Redpath mentioned?  If he is, then perhaps we can save him!\n\nAh.  The Annals of Darrowshire tell a very unsettling tale.  It says that during the battle, Joseph Redpath was corrupted and joined the ranks of the Scourge!  He then betrayed the defenders of Darrowshire.\n\nThat is an ill fate.  If we can, we should try to change that fate, don't you think?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5155] = {title = "orces of Jaedenar", objective = "Enter Jaedenar and slay 4 Jaedenar Hounds, 4 Jaedenar Guardsmen, 6 Jaedenar Adepts, and 6 Jaedenar Cultists before returning to Greta Mosshoof in Felwood.", description = "If I am to trust you in this matter, you will first have to prove yourself.\n\nI must know that you are an enemy of the Shadow Council--the ones responsible for many evils here and abroad.\n\nTravel deeper into Felwood. To the west you will see a path leading to Jaedenar. It is there that the Council plots with the Burning Legion.\n\nEnter the depths of one of the corrupted Barrow Dens they inhabit and slay their kind. Return to me after you've done this. Then I will know you truly seek to help us.", progress = "How goes your fight, <name>? I know the shedding of blood as proof of honor can be disgusting to some, but you must understand that it serves two goals: you make my task easier by hurting their numbers, and we gain a respect for each other that will only make us stronger in times to come.\n\nI hope you understand.", completion = "Good, &lt;name&gt;! With their numbers weakening, we can further press them.\n\nHow was your first taste of their power? Were they as strong as you thought they would be? Stronger? Or perhaps they were no challenge for you at all. Wouldn't that be something?\n\nWe can discuss the details of your exploits later. There are other things we must focus on now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5156] = {title = "erifying the Corruption", objective = "Seek out and destroy 2 Entropic Beasts and 2 Entropic Horrors while exploring Shatter Scar Vale. After checking to see if the craters there are still filled with corrupt fel water, return to Taronn Redfeather in Felwood.", description = "To the north, along the east of the road in what's called Shatter Scar Vale, is an area where infernals were called down during the last great war--the craters still scar the land, as do the infernals themselves.\n\nI am curious about two things. First, are there still entropic elementals roaming the area? And second, are the craters still filled with the corrupt, fetid water that gathered there years ago? Will you help me and check, <name>? Be careful though, the infernals destroy anything in their path.", progress = "I hope your search goes well, <name>. I haven't started heading that far north, but I will admit, the thought of crossing the path of an infernal at any point scares me just a little. The creatures are brainless, but still quite intimidating.", completion = "Good that you're alive, &lt;name&gt;. Bad that the water still exists. I was hoping to find at least one pure source of water here in Felwood. It looks like my search has failed. The process of healing the land could have been made much easier with its existence.\n\nI will have to concern myself with saving what forest creatures I can while destroying those that have become so corrupt that they endanger themselves as much as travelers through this once-mighty forest.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5157] = {title = "ollection of the Corrupt Water", objective = "Take the Empty Canteen to the Moon Well in the center of Jaedenar and fill it before returning to Greta Mosshoof in Felwood.", description = "Deep within Jaedenar lies Shadow Hold--the main fortress of their corruption and evil.\n\nThe Shadow Council has protective spells surrounding their lair in the form of braziers. If I am to find out any more information about our enemy through scrying, then those braziers must be extinguished. By doing so, I should be able to spy on the Council and find out who leads them.\n\nIf you can, take this canteen and fill it at the Moon Well in the center of Jaedenar. Return to me afterwards.", progress = "Once we have the waters from the Moon Well, we will purify it and use it to extinguish the braziers of protection within Shadow Hold. That should allow me ample time to see into the chambers even deeper and discern who actually leads this... cult.\n\nI pray the Earthmother is with us.", completion = "This will do nicely, &lt;name&gt;.\n\nNow all we have to do besides apply the waters to the braziers is to have it purified. That should not be difficult--it should only require a little travel.\n\nHopefully we can do this quickly.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5158] = {title = "eeking Spiritual Aid", objective = "Take the Corrupt Moon Well Water to Islen Waterseer in the Barrens.", description = "Take the corrupt water to the Barrens, <name>. South of Ratchet, hidden along the shore, is an old friend of mine, a shaman named Islen Waterseer. She is a powerful shaman who will help us. Her relationship with the spirits of water has always been strong. Our task being a noble one should be enough to persuade her and the spirits of water to aid us in this task.\n\nYou should find her at a small camp right along the water's edge. And, <name>, ignore the pirates... they are but a nuisance and no threat to you.", progress = "I sense you are not just a simple traveler looking for the path to Ratchet. Come, sit and rest at our camp. Speak to me when you're ready.", completion = "Ah, you need the water from this Moon Well cleansed. Stopping this force of malice in Felwood seems noble enough, but it is not for me to decide if the water will be purified. I will ask the spirits of water--it will be up to them to decide if the cause is just.\n\nGive me a moment and I will tell them of your plea. I hope they are as sympathetic as I am to your cause.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5159] = {title = "leansed Water Returns to Felwood", objective = "Take the Purified Moon Well Water to Greta Mosshoof in Felwood.", description = "Thank the spirits, <name>. They are the ones that have come to your aid, not me.\n\nI give this purified water to you now. Please give my regards to Greta and my best wishes. She is tackling something greater than many of us... as I'm sure she will soon find out.\n\nThe Shadow Council is not a force to be trifled with, <name>. Remember that.\n\nGo now. Take the water and return to Greta.", progress = "Ah, I see you've returned, <name>. Good. Did you find Islen in the Barrens? Or do we have to find another way to accomplish our goals?", completion = "This should be more than enough water for our purposes.\n\nI'm glad to hear that Islen was able to help us. Her strength with the water spirits has always been a strong one. She is also wise, and rare is it that the spirits do not agree with her purpose. The fact that both of them have blessed our task gives me hope that we are on the right path.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5160] = {title = "The Matron Protectorate", objective = "Travel to Winterspring and find Haleh. Give her Awbee's scale.", description = "Travel to Kalimdor, <race>. Our flight makes its home in the frigid landscape of Winterspring. Once you reach Winterspring, find the caves of Mazthoril.\n\nUpon the icy floors of Mazthoril you will find cobalt runes. Hold one of my scales and stand upon a rune and you shall be transported to Haleh, our matron protectorate.\n\nGive her the scale so that she may scry what it is I have seen and felt, here in this doomed place.", progress = "It is good to see you, <name>.", completion = "The Aspects insist that we stay out of the affairs of mortals. In this world, however, such a thing is not always possible - especially when one of our own contemptuously disregards such edicts.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5161] = {title = "Wrath of the Blue Flight", objective = "Speak with Haleh if you wish to continue.", description = "We understand what the cursed brood of Deathwing attempts to do and we know that it cannot be allowed.\n\nBecause of the protection Blackrock mountain affords Nefarian, it has become increasingly difficult for us to intercede.\n\nWe can, however, empower you, mortal - should you so choose.\n\nThe path before you is one full of peril. You must decide whether to accept our help. Ponder this and speak with me again when a decision has been made.", progress = nil, completion = "So it shall be...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5162] = {title = "Wrath of the Blue Flight", objective = "Speak with Jeziba in the Plaguelands. He resides in Andorhal.", description = "It is the arcane that I control and the arcane which will send you to your next destination.\n\nWhen you are ready, the journey will begin. To the Plaguelands you will go and to Jeziba you will speak.\n\nHe is a mortal as wise as the ancients and as patient as the immovable earth. Find him in Andorhal.", progress = nil, completion = "I am Jeziba, known to many as the Sculptor. What I sculpt, however, are not statues, but heroes.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5163] = {title = "re We There, Yeti?", objective = "Take Umi's Mechanical Yeti and scare her friends with it:\n\nLegacki in Everlook (Winterspring)\nSprinkle in Gadgetzan (Tanaris)\nQuixxil in Marshal's Refuge (Un'Goro Crater)\n\nWhen you are done, bring the Mechanical Yeti back to Umi.", description = "It's all ready, <name>!\n\nNow, I sent some mail to my friends already, telling them that I have a surprise for them. This is where you come in!\n\nI'm going to give you my mechanical yeti, and you need to surprise them by paying each of my friends a visit, turning the yeti on and sending it towards them.\n\n Once you have shown Legacki in Everlook, Sprinkle in Gadgetzan, and Quixxil in Marshal's Refuge, come back and tell me what happened!\n\nPlease bring my yeti back to me then, too.", progress = "I can't wait to hear how my friends react!\n\nThey'll never expect it!", completion = "Hah! They'll think twice before making fun of my ideas again!\n\nThanks for your help, &lt;name&gt;. I couldn't have had so much fun without you!", rewards = "You will receive:\n\nMechanical Yeti"}
MultiLanguageQuestData['en'][5164] = {title = "Catalogue of the Wayward", objective = "Read from the Catalogue of the Wayward.", description = "A finer instrument of justice, Haleh could not have chosen. Read from the catalogue of the wayward and be enlightened.\n\nShould you persist... should you do what is asked of you... should you survive... a hero you will make.", progress = nil, completion = "Hundreds upon hundreds of pages filled with garbled text and symbols make up the brunt of this book.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5165] = {title = "ousing the Flames of Protection", objective = "Using the Purified Moon Well Water, douse the flames of the four braziers of protection within Shadow Hold in Felwood, then return to Greta Mosshoof in the Emerald Sanctuary.", description = "Now, you must return to Jaedenar. The braziers are more than likely spread throughout Shadow Hold. Douse each of their flames and the protections the Council has set up will fall for at least a short period of time. I will be waiting for that to happen. When it does, I will look deep within the Hold and try to find out who the head of this beast is. Then, and only then, will we see about attacking them directly.", progress = "The braziers must be extinguished if we are to have any hope of being prepared for a much greater battle. Going in to the dragon's lair without any knowledge is a fool's errand. And this is much worse than a dragon. The Shadow Council are solely responsible for a great number of crimes and atrocities. We'll have to work quickly if we're to stop them.", completion = "I was able to see you with my spells as soon as the last brazier's flames died. Well done, &lt;name&gt;.\n\nI learned a few things before the Shadow Council's warlocks were able to recast their spells. Hopefully it will be enough.\n\nFor now, rest. I will tell you what I've learned in a moment.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5166] = {title = "Breastplate of the Chromatic Flight", objective = "To forge the Breastplate of the Chromatic Flight, you will be required to bring the following items to Jeziba the 'Sculptor':\n\n1 Chromatic Carapace.\n\n10 Brilliant Chromatic Scales.\n\n10 Blood of Heroes.\n\n10 Frayed Abomination Stitchings.", description = "The forging of a powerful breastplate to protect against the unrelenting attacks of the chromatic flight is one built upon irony.\n\nThe scales of the very beasts we battle must be sewn to the pristine carapace of an elder chromatic drake or dragon. None are known to exist at this time and we should hope that none will ever exist.\n\nLastly, perhaps the most difficult of all components: the blood of heroes.\n\nThe Sculptor must ultimately forge this creation.", progress = "You have chosen wisely, <race>.", completion = "Do you not yet understand? The journey was the destination. Can you not feel the battle scars? The pain you underwent?\n\nHaving survived the ordeal, you are a more powerful being. Much more powerful. This breastplate is merely a reflection of your own innate abilities.", rewards = "You will receive:\n\nBreastplate of the Chromatic Flight"}
MultiLanguageQuestData['en'][5167] = {title = "Legplates of the Chromatic Defier", objective = "To forge the Legplates of the Chromatic Defier, you will be required to bring the following items to Jeziba the 'Sculptor':\n\n1 Chromatic Carapace.\n\n10 Brilliant Chromatic Scales.\n\n10 Blood of Heroes.\n\n5 Skin of Shadow.", description = "The carapace of a mature chromatic drake is needed to form the foundation of the leggings. Brilliant chromatic scales are then layered upon the wire frame and enchanted in the blood of heroes. Finally, the supple skin of shadow must be applied to the inner greaves.", progress = "Such an item has never been crafted!", completion = "They will smell their kin as you enter their halls, &lt;name&gt;. Crush them with their own fear!", rewards = "You will be able to choose one of these rewards:\n\nLegguards of the Chromatic DefierLegplates of the Chromatic Defier\n\nYou will also receive:\n\nLegguards of the Chromatic DefierLegplates of the Chromatic Defier"}
MultiLanguageQuestData['en'][5168] = {title = "Heroes of Darrowshire", objective = "Bring Davil's Libram and Redpath's Shield to Carlin Redpath.", description = "The heroes of Darrowshire hold a place in my heart, and the book you brought me, the Annals of Darrowshire, tells their tales.\n\nIt tells of the paladin Davil Lightfire and how the Crusade took his libram to the town hall of Hearthglen.\n\nIts passages also speak of my brother, Captain Redpath.  After his betrayal, his shield was cracked and discarded and now lies in the most unlikely of places -- near the barn of Gahrron's Withering.\n\nGather these relics, <name>.  For fate and tragedy surrounds them.", progress = "Do you have the relics, <name>?", completion = "You have the libram and the shield!\n\nTheir history is entwined with the history of Darrowshire, and somehow, I know that fate will bring them together again.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5181] = {title = "Villains of Darrowshire", objective = "Bring the Skull of Horgus and the Shattered Sword of Marduk to Carlin Redpath at Light's Hope Chapel.", description = "The Annals of Darrowshire tells of the villains of that battle.  It tells how the ghoul lord Horgus the Ravager was destroyed by Alliance forces during the battle.  His body was cast into a lake, northwest of Corin's Crossing, and his skull remains there.\n\nMarduk the Black was never defeated, but his fabled sword was shattered and lost.  It lies at the bottom of the gorge west of Corin's Crossing.\n\nRetrieve these items, <name>.  I know not why, but I am certain their fate lies with you.", progress = "Did you find the skull and the sword, <name>?", completion = "You found them!  Well done, &lt;name&gt;!  These relics hold a power I do not fully understand, a power you will one day harness.\n\nThey also bring dark memories to my mind, memories of death and treachery, and of the last night of Darrowshire...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5201] = {title = "Winterfall Intrusion", objective = "Rivern Frostwind wants you to slay 5 Winterfall Shaman and 5 Winterfall Ursa.", description = "My presence goes unnoticed by most, <name>. However, there is an annoyance that seems firmly rooted here in Winterspring: the Winterfall furbolg.\n\nAlthough I have never directly attacked the furbolg, they seem crazed, fearful of anything in their path. I have watched them slay countless creatures that had the misfortune to simply be in the wrong place at the wrong time.\n\nI am weary of their meddling -- please, help me by fighting back. Slay the furbolg and keep them away from Frostsaber Rock.", progress = "The furbolgs seem to suffer from such paranoia...", completion = "I am relieved to hear that for a short moment, we will not have to worry about the Winterfall intrusion.\n\nYou are beginning to show your perseverance, &lt;name&gt;.", rewards = nil}
MultiLanguageQuestData['en'][5202] = {title = "Strange Red Key", objective = "Search through Jaedenar to discover what the Blood Red Key is used for.", description = "The small red key seems to be made of some kind of bone material. It is heavy in your hand, but appears very fragile. Why would a member of the Shadow Council have such a thing? Perhaps there is something within Jaedenar that this strange key unlocks.", progress = "I begin to wonder if I'll ever escape this cage.\n\nIt's only a matter of time before they sacrifice me to whatever demons they worship. The monsters!", completion = "The key, you've found it! Please, give it to me and I can finally escape!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5203] = {title = "escue From Jaedenar", objective = "Escort Arko'narin to where Lightforge and her equipment are being held, and then protect her as you escape Shadow Hold. Afterwards, seek out Jessir Moonbow in Felwood to let her know what's happened to her friends.", description = "But, as much as it pains me, there is one thing that must be done first: I have to find Trey's sword Lightforge and escape Shadow Hold to tell my superiors what's happening here. Can you help me, <name>?\n\nOur equipment isn't far from here, and you've already proven you can survive the path to the top.\n\nAfter we escape, I'll head to Darnassus if you can find my friend Jessir near the Ashenvale border. She was to meet us at the Emerald Circle's camp near there.\n\nWhat do you say, <name>? Can you help me again?", progress = nil, completion = "You were the one who helped Arko escape? I'm so glad you found me. She passed by here not too long ago on her way to Darnassus. She had Lightforge in tow and wouldn't even take time to speak to the druids to be healed. She said it was far too urgent.\n\nBut she did tell me about your encounter with Trey's spirit. What a terrible fate for a Knight of the Silver Hand. She didn't show it, but I know it's tearing her up inside, the thought of losing one of her closest friends.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5206] = {title = "Marauders of Darrowshire", objective = "Bring 5 Resonating Skulls and the Mystic Crystal to Carlin Redpath in Eastern Plaguelands.", description = "Chromie said the relics you gathered are reagents to a powerful spell, and one more is required: skulls from the scourge who took part in the battle of Darrowshire.\n\nTake this crystal and hunt scourge champions for their skulls.  The crystal is enchanted; if a champion took part in the battle, then when you pass the crystal over its skull it will resonate.  Bring me those resonating skulls.\n\nGo, <name>.  You'll find scourge champions in the Noxious Glade to the north and the Fungal Vale to the west.", progress = "Do you have the skulls?  Chromie said they will be critical for her spell, and that spell will give us the chance to save Darrowshire.", completion = "You found them!  Wonderful!\n\nAlthough I don't fully understand how they can help us, I feel their power and I know in my bones that they are linked to my home village of Darrowshire.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5210] = {title = "Brother Carlin", objective = "Bring the Extended Annals of Darrowshire to Carlin Redpath in Eastern Plaguelands.", description = "The Annals of Darrowshire, through my magic, has gained pages at its end, and now it extends its history beyond the battle.  One of the extra passages tells of another Redpath, Carlin, who survived Joseph's betrayal.  Carlin's now in the Plaguelands to the east, at the Light's Hope Chapel.\n\nTake the book and speak with him.", progress = "You've come from the west?  How fare the rest of Lordaeron?  I know that Andorhal is lost, but has the Scourge yet reached fair Tirisfal?", completion = "What is this book?  The Annals of Darrowshire?  That was my home before the war... my home before the battle that destroyed it!  Why did you bring me this book?\n\nBut look here!  At the end there are pages that tell tales of the days beyond the battle!  Here is a passage about me!  And one about my brother Joseph!  Is this book true?\n\nWe must discover the truth!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5211] = {title = "Defenders of Darrowshire", objective = "Free 15 Darrowshire Spirits and return to Carlin Redpath.", description = "Many of the defenders fell at the battle of Darrowshire.  And many roam again as the ghastly servants of the Scourge!  Find these poor souls and end their misery!\n\nHunt cannibal ghouls, gibbering ghouls and diseased flayers.  Many of these fiends were once the good folk of Darrowshire and destroying their forms now will set their souls free.\n\nYou will find them in Plaguewood and Corin's Crossing, and in other Scourge strongholds of Eastern Plaguelands.", progress = "The poor defenders of Darrowshire cry out to me in my dreams, <name>.  You must free them!", completion = "It is good to hear you found the tortured souls of my brethren and freed them.  My heart will weep less, knowing at least some of the defenders of Darrowshire no longer wallow in the vile subservience of the Scourge.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5212] = {title = "The Flesh Does Not Lie", objective = "Recover 10 Plagued Flesh Samples from Stratholme and return them to Betina Bigglezink. You suspect that any creature in Stratholme would have said flesh sample.", description = "The Forsaken apothecaries are not the only beings in this world schooled in the sciences.\n\nI have been studying the plague for years, <race>. We had previously thought that the potency of the plague was dwindling, but what I have discovered here in the Plaguelands is startling. The plague seems to be growing in strength!\n\nI need to run more tests! The most potent source of the plague is from the tainted flesh of the most recently infected. Travel to Stratholme and bring me samples, <name>.", progress = "Some say I worry too much - to them I say, 'You don't worry enough!'", completion = "There is something that has changed in the chemical structure of the plague's active agents. More data is required.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5213] = {title = "The Active Agent", objective = "Travel to Stratholme and search the ziggurats. Find and return new Scourge Data to Betina Bigglezink.", description = "You will have to delve deeper into Stratholme, <name>.\n\nBeyond the first gates you will find the ziggurats. We know that the Scourge draws great power from these structures. Search the Ziggurats and return with any information that you may discover.", progress = "We are on the verge of discovering what this new active plague agent may be!", completion = "Astonishing! This will take months to dissect and analyze. The Argent Dawn thanks you for your efforts, &lt;name&gt;.\n\nWith our blessing, take your pick between either this Seal of the Dawn or this Rune of the Dawn.  You can use either of them instead of a standard Argent Dawn Commission to collect scourgestones on our behalf.  Should you lose yours, speak with me and I'll get you a replacement.", rewards = "You will be able to choose one of these rewards:\n\nSeal of the DawnRune of the Dawn\n\nYou will also receive:\n\nSeal of the DawnRune of the Dawn"}
MultiLanguageQuestData['en'][5214] = {title = "The Great Ezra Grimm", objective = "Find Ezra Grimm's smoke shop in Stratholme and recover a box of Grimm's Premium Tobacco. Return to Smokey LaRue when the job is done.", description = "Terrible thing... what happened to Ezra. You see, the town was sacked and Ezra didn't want to leave his precious goods behind. The last thing I remember him saying was, 'I'll burn every last leaf before they get their damned, dirty hands on them!'\n\nI may love a good stogie but I'm no fool. I left Ezra and his delightful store that day. I assume he went down in flames but if there's a chance that even one box of his famous tobacco is still intact...\n\nWhat do you say, <name>? Find a box for ol' Smokey?", progress = "I can't take it, <name>! You gotta help me! I'm dying!", completion = "Oh sweet, sweet stogie, how I have missed you...", rewards = "You will receive:\n\nSmokey's Lighter"}
MultiLanguageQuestData['en'][5215] = {title = "The Scourge Cauldrons", objective = "Speak with High Priestess MacDonnell at Chillwind Point, Western Plaguelands.", description = "Within the lands of former Lordaeron are eight cauldrons - four here in the west, and four more ensconced in the east.  These cauldrons spew poisons into the air, propagating the plague throughout the land for the Scourge.\n\nThe necromantic might of Kel'Thuzad is too strong to outright shut down these cauldrons, but we think we might have a way to subvert them to our advantage.  My second, High Priestess MacDonnell, will be your point on this assignment; she'll continue the briefing from here.", progress = nil, completion = "May the power of the Light shine upon you in these dark times, &lt;class&gt;.  I am pleased to serve as your coordinator for our plan to sabotage the Scourge's cauldrons.\n\nOur goal will be to change the composition of the plague that the cauldrons create into something that negatively affects the Scourge.  In order to affect this change, you will need to secure access to each of the four cauldrons present in the Western Plaguelands.\n\nStand ready hero, for a glorious battle against the vile Scourge awaits you!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5216] = {title = "Target: Felstone Field", objective = "Go to Felstone Field in Western Plaguelands to locate and defeat the Cauldron Lord present there. It may have a key that will allow access to the cauldron. You must have the Empty Felstone Field Bottle with you to secure a sample of the poisons used inside the cauldron.", description = "Of the four cauldrons here in the west, the one located at Felstone Field may be the easiest one in obtaining access to.  The Scourge have greener troops positioned here, though they should not be underestimated.\n\nGo to Felstone Field, northwest of Andorhal, and engage the cauldron lord there.  We think it has a key that will unlock access to the cauldron.  When unlocked, use this bottle to obtain a sample of the poisons inside the cauldron; we'll need it for study in developing a counter agent.", progress = "An access panel to the cauldron remains securely fastened.  In order to open it, you will need to find the key.", completion = "The key taken from Cauldron Lord Bilemaw is a perfect fit in unlocking the access panel.  A foul stench emanates from the opened panel as an unknown mix of concentrated substances swirl inside the cauldron.\n\nThere is a small spigot that the bottle fits well enough under, allowing you to draw a sample for High Priestess MacDonnell back at Chillwind Point.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5217] = {title = "Return to Chillwind Camp", objective = "Bring the Filled Felstone Field Bottle to High Priestess MacDonnell at Chillwind Camp, Western Plaguelands.", description = "You fill the bottle with enough of the cauldron's poisonous concoction for a suitable sample to be studied.\n\nWith the poison in hand, it is time to return to High Priestess MacDonnell at Chillwind Camp to complete the mission.", progress = "Welcome back to the relative safety of Chillwind Camp, <name>.  What progress on the cauldrons do you have to report?", completion = "Well done &lt;name&gt; - it should take Alchemist Arbington no time at all to analyze this and devise a counter agent to introduce into the cauldron.  If we are able to pump out enough of it into the air, we might be able to weaken all the Scourge present here.\n\nThis will no doubt be an ongoing ordeal; we will need to continually hit these cauldrons and introduce our reagents into their mix.  Still, if we can keep it up, we will have a huge advantage over Scourge when the time comes for battle!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5218] = {title = "Felstone Field Cauldron", objective = "The Scourge's plague cauldron stands before you, spewing vast amounts of toxins into the air.  A small, non-descript access panel lies in the base of the cauldron's vast platform.\n\nHaving already defeated the cauldron lord and acquired its key, you are free to add the appropriate reagents to the cauldron to make a counter agent to the plague.", description = nil, progress = "The Scourge's plague cauldron stands before you, spewing vast amounts of toxins into the air.  A small, non-descript access panel lies in the base of the cauldron's vast platform.\n\nHaving already defeated the cauldron lord and acquired its key, you are free to add the appropriate reagents to the cauldron to make a counter agent to the plague.", completion = "Adding the reagents to the cauldron's mix begins to change the color and texture of the cloud it spews forth.  Scourge that are even remotely near the cauldron appear to recoil at the introduction of the new components into the environment.", rewards = nil}
MultiLanguageQuestData['en'][5219] = {title = "Target: Dalson's Tears", objective = "Go to Dalson's Tears in Western Plaguelands to locate and defeat the Cauldron Lord present there, and use its key to gain access to the cauldron. You must have the Empty Dalson's Tears Bottle with you to secure a sample of the poisons used inside the cauldron.", description = "One of the plague cauldrons is located in the field of a former farmhouse now referred to as Dalson's Tears.  Well, we shall shed no tears this day as we thwart the Scourge and have them choke on their own fumes!\n\nGo to Dalson's Tears, almost due north of Andorhal, and eliminate the cauldron lord there.  It should have a key like the last one did, allowing you into the cauldron.  Use this bottle to obtain a sample from inside the cauldron; each cauldron has its own distinct brew of toxins it uses.", progress = "An access panel to the cauldron remains securely fastened.  In order to open it, you will need to find the key.", completion = "The macabre key found on the cauldron lord easily slides into a keyhole and then disappears, allowing you permanent access to it.  Crude, viscous ichors pulsate through twisted tubes within the cauldrons underpinnings.\n\nThere is a small spigot that the bottle fits well enough under, allowing you to draw a sample for High Priestess MacDonnell back at Chillwind Point.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5220] = {title = "Return to Chillwind Camp", objective = "Bring the Filled Dalson's Tears Bottle to High Priestess MacDonnell at Chillwind Camp, Western Plaguelands.", description = "You carefully fill the bottle with enough of the cauldron's ichors for what you consider to be suitably sized sample.\n\nWith the poison in hand, it is time to return to High Priestess MacDonnell at Chillwind Camp to complete the mission.", progress = "We know that each cauldron employs a different mix of reagents to generate its plague-inducing toxin; likewise, we know that we will need to develop a counter agent that is unique for each cauldron.  Your sample from Dalson's Tears will be the key to figure out that cauldron's distinct reagent requirement.", completion = "Ah, there is plenty in here for study.  Well done, &lt;name&gt;!\n\nFor now, the next step is in our hands.  We'll need to produce a list of reagents that, when combined with what is already in the cauldron, will act as its counter.\n\nThe only way we will be able to introduce this is by placing the reagents into the cauldron directly.  Alchemist Arbington will have more information on that, so be sure to speak with him at your earliest convenience.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5221] = {title = "Dalson's Tears Cauldron", objective = "The Scourge's plague cauldron stands before you, spewing vast amounts of toxins into the air.  A small, non-descript access panel lies in the base of the cauldron's vast platform.\n\nHaving already defeated the cauldron lord and acquired its key, you are free to add the appropriate reagents to the cauldron to make a counter agent to the plague.", description = nil, progress = "The Scourge's plague cauldron stands before you, spewing vast amounts of toxins into the air.  A small, non-descript access panel lies in the base of the cauldron's vast platform.\n\nHaving already defeated the cauldron lord and acquired its key, you are free to add the appropriate reagents to the cauldron to make a counter agent to the plague.", completion = "Adding the reagents to the cauldron's mix begins to change the color and texture of the cloud it spews forth.  Scourge that are even remotely near the cauldron appear to recoil at the introduction of the new components into the environment.", rewards = nil}
MultiLanguageQuestData['en'][5222] = {title = "Target: Writhing Haunt", objective = "Go to the Writhing Haunt in Western Plaguelands to locate and defeat the Cauldron Lord present there, and use its key to gain access to the cauldron. You must have the Empty Writhing Haunt Bottle with you to secure a sample of the poisons used inside the cauldron.", description = "Two cauldrons have been successfully opened; while you will be able to access them indefinitely, we still want to open up the other two that remain.  This will provide all of us with more options to introduce the counter agent!\n\nThis time, you'll be hitting the Writhing Haunt's cauldron.  It is almost due east of Andorhal, relatively close to the ruined city walls; again, eliminate the cauldron lord present there for its key.  Use this bottle to obtain the sample from the cauldron.\n\nGood hunting, <name>!", progress = "An access panel to the cauldron remains securely fastened.  In order to open it, you will need to find the key.", completion = "The cauldron lord's key unlocks the access panel to this cauldron and then disappears, much like the other keys have for the previous two cauldrons you've dealt of.  A putrid smelling substance churns violently beneath the platform of the cauldron.\n\nThere is a small spigot that the bottle fits well enough under, allowing you to draw a sample for High Priestess MacDonnell back at Chillwind Point.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5223] = {title = "Return to Chillwind Camp", objective = "Bring the Filled Writhing Haunt Bottle to High Priestess MacDonnell at Chillwind Camp, Western Plaguelands.", description = "You delicately top off the empty bottle; a sample of the foul substance that churns under the platform of the cauldron now oozes back and forth inside the fragile glass container.\n\nWith the poison in hand, it is time to return to High Priestess MacDonnell at Chillwind Camp to complete the mission.", progress = "Once we successfully analyze the sample drawn from the Writhing Haunt's cauldron, it will provide us with a third avenue to deliver a devastating counter agent onto the Scourge!", completion = "Another finely executed mission, &lt;name&gt;!  This makes three cauldrons available to us to turn against the Scourge.  If Kel'Thuzad's necromantic dominance over these lands wasn't as strong as it currently is, I'd dare say you'd shut them down completely!\n\nAlchemist Arbington will have a report on what this cauldron - as well as the other cauldrons subverted - will require to deliver our counter agent to the plague.  With that, the time has come to bring the last cauldron of the west under our influence!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5224] = {title = "Writhing Haunt Cauldron", objective = "The Scourge's plague cauldron stands before you, spewing vast amounts of toxins into the air.  A small, non-descript access panel lies in the base of the cauldron's vast platform.\n\nHaving already defeated the cauldron lord and acquired its key, you are free to add the appropriate reagents to the cauldron to make a counter agent to the plague.", description = nil, progress = "The Scourge's plague cauldron stands before you, spewing vast amounts of toxins into the air.  A small, non-descript access panel lies in the base of the cauldron's vast platform.\n\nHaving already defeated the cauldron lord and acquired its key, you are free to add the appropriate reagents to the cauldron to make a counter agent to the plague.", completion = "Adding the reagents to the cauldron's mix begins to change the color and texture of the cloud it spews forth.  Scourge that are even remotely near the cauldron appear to recoil at the introduction of the new components into the environment.", rewards = nil}
MultiLanguageQuestData['en'][5225] = {title = "Target: Gahrron's Withering", objective = "Go to Gahrron's Withering in Western Plaguelands to locate and defeat the Cauldron Lord present there, and use its key to gain access to the cauldron. You must have the Empty Gahrron's Withering Bottle with you to secure a sample of the poisons used inside the cauldron.", description = "The last cauldron that remains is located on a farm now called Gahrron's Withering.  It is guarded by some of the Scourge's tougher minions - specifically, wraiths and ghosts.  They are not to be trifled with, <name>.\n\nGahrron's Withering is due northeast of our position here, close to where the Eastern Plaguelands begin; again, eliminate the cauldron lord present there for its key.  Here is your empty sample bottle; bring it to me filled.  May the Light protect you in this dangerous mission, <class>.", progress = "An access panel to the cauldron remains securely fastened.  In order to open it, you will need to find the key.", completion = "Cauldron Lord Soulwrath's key disintegrates as it touches the lock on the access panel at the base of the cauldron's platform.  A slight clanking noise is heard within, and the access panel swings open to reveal more viscous toxins within the cauldron's framework.\n\nThere is a small spigot that the bottle fits well enough under, allowing you to draw a sample for High Priestess MacDonnell back at Chillwind Point.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5226] = {title = "Return to Chillwind Camp", objective = "Bring the Filled Gahrron's Withering Bottle to High Priestess MacDonnell at Chillwind Camp, Western Plaguelands.", description = "You carefully close the spigot in the control panel, watching the cauldron's putrid ichors drip into the empty bottle.\n\nWith the poison in hand, it is time to return to High Priestess MacDonnell at Chillwind Camp to complete the mission.", progress = "Gahrron's Withering houses the last cauldron here in the west that we need access to.  Once we have a sample of the plague it spews forth, we will be able to introduce our reagents into the environment through four separate vessels!  The Scourge will be hard pressed to keep us out of all four, even with the power of Kel'Thuzad behind them.", completion = "Congratulations &lt;name&gt;, you've unlocked the last cauldron for us!  Alchemist Arbington will soon know what this cauldron requires as far as reagents needed for the mix.\n\nAs for you, I am sure that Commander Valorfist will want to thank you personally for the assistance you've given us.  Without you, our struggle against the Scourge would have been nearly insurmountable.  Thank you, hero!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5227] = {title = "Gahrron's Withering Cauldron", objective = "The Scourge's plague cauldron stands before you, spewing vast amounts of toxins into the air.  A small, non-descript access panel lies in the base of the cauldron's vast platform.\n\nHaving already defeated the cauldron lord and acquired its key, you are free to add the appropriate reagents to the cauldron to make a counter agent to the plague.", description = nil, progress = "The Scourge's plague cauldron stands before you, spewing vast amounts of toxins into the air.  A small, non-descript access panel lies in the base of the cauldron's vast platform.\n\nHaving already defeated the cauldron lord and acquired its key, you are free to add the appropriate reagents to the cauldron to make a counter agent to the plague.", completion = "Adding the reagents to the cauldron's mix begins to change the color and texture of the cloud it spews forth.  Scourge that are even remotely near the cauldron appear to recoil at the introduction of the new components into the environment.", rewards = nil}
MultiLanguageQuestData['en'][5228] = {title = "The Scourge Cauldrons", objective = "Speak with Shadow Priestess Vandis at the Bulwark, Western Plaguelands.", description = "Within the lands of former Lordaeron are eight cauldrons - four in the west, and four more entrenched in the east.  These cauldrons spew poisons into the air, propagating the plague throughout the land for the Scourge.\n\nThe necromantic might of Kel'Thuzad is too strong to outright shut down these cauldrons, but we think we might have a way to subvert them to our advantage.  My second, Shadow Priestess Vandis, will be your point on this assignment; she'll continue the briefing from here.", progress = nil, completion = "From the shadows, brother &lt;race&gt;, I bid you greetings.  I am to serve as your coordinator for our plan to sabotage the Scourge's cauldrons.\n\nOur goal will be to change the composition of the plague that the cauldrons create into something that negatively affects the Scourge.  In order to affect this change, you will need to secure access to each of the four cauldrons here in the Western Plaguelands.\n\nThe time has come for you to lead the charge against the Scourge, hero.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5229] = {title = "Target: Felstone Field", objective = "Go to Felstone Field in Western Plaguelands to locate and defeat the Cauldron Lord present there. It may have a key that will allow access to the cauldron. You must have the Empty Felstone Field Bottle with you to secure a sample of the poisons used inside the cauldron.", description = "Of the four cauldrons in the Western Plaguelands, the one at Felstone Field may be the easiest one to gain access to.  The Scourge have greener troops positioned here, though they should not be underestimated.\n\nGo to Felstone Field, due east of here and northwest of Andorhal, and engage the cauldron lord there.  On it is a key that will unlock access to the cauldron.  When unlocked, use this bottle to get a sample of the cauldron's toxins; we'll need it for study in developing a counter agent.", progress = "An access panel to the cauldron remains securely fastened.  In order to open it, you will need to find the key.", completion = "The key taken from Cauldron Lord Bilemaw is a perfect fit in unlocking the access panel, though it disappears after you use it.  Still, you think you can open the panel now without a key.  A foul stench emanates from the opened panel as an unknown mix of concentrated substances swirl inside the cauldron.\n\nThere is a small spigot that the bottle fits well enough under, allowing you to draw a sample for Shadow Priestess Vandis back at the Bulwark.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5230] = {title = "Return to the Bulwark", objective = "Bring the Filled Felstone Field Bottle to Shadow Priestess Vandis at the Bulwark, Western Plaguelands.", description = "You fill the bottle with enough of the cauldron's poisonous concoction for a suitable sample to be studied.\n\nWith the poison in hand, it is time to return to Shadow Priestess Vandis at the Bulwark to complete the mission.", progress = "Welcome back to the relative safety of the Bulwark, <name>.  What progress on the cauldrons do you have to report?", completion = "Well done &lt;name&gt; - it should take Apothecary Dithers no time at all to analyze this and devise a counter agent to introduce into the cauldron.  If we are able to pump out enough of it into the air, we might be able to weaken all the Scourge present here.\n\nThis will no doubt be an ongoing ordeal; we will need to continually hit these cauldrons and introduce our reagents into their mix.  Still, if we can keep it up, we will have a huge advantage over Scourge when the time comes for battle!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5231] = {title = "Target: Dalson's Tears", objective = "Go to Dalson's Tears in Western Plaguelands to locate and defeat the Cauldron Lord present there, and use its key to gain access to the cauldron. You must have the Empty Dalson's Tears Bottle with you to secure a sample of the poisons used inside the cauldron.", description = "One of the plague cauldrons is located in the field of a former farmhouse now referred to as Dalson's Tears.  No tears will be shed this day, <class>; we must strike at this cauldron and gain access to it!\n\nGo to Dalson's Tears, almost due north of Andorhal, and eliminate the cauldron lord there.  It should have a key like the last one did, allowing you inside the cauldron's innards.  Use this bottle to obtain a sample from inside the cauldron; each cauldron has its own distinct brew of toxins it uses.", progress = "An access panel to the cauldron remains securely fastened.  In order to open it, you will need to find the key.", completion = "The skeletal key found on the cauldron lord easily slides into a keyhole and then disappears, allowing you permanent access to it.  Crude, viscous ichors pulsate through twisted tubes within the cauldrons underpinnings.\n\nThere is a small spigot that the bottle fits well enough under, allowing you to draw a sample for Shadow Priestess Vandis back at the Bulwark.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5232] = {title = "Return to the Bulwark", objective = "Bring the Filled Dalson's Tears Bottle to Shadow Priestess Vandis at the Bulwark, Western Plaguelands.", description = "You carefully fill the bottle with enough of the cauldron's ichors for what you consider to be suitably sized sample.\n\nWith the poison in hand, it is time to return to Shadow Priestess Vandis at the Bulwark to complete the mission.", progress = "We know that each cauldron employs a different mix of reagents to generate its plague-inducing toxin; likewise, we know that we will need to develop a counter agent that is unique for each cauldron.  Your sample from Dalson's Tears will be the key to figure out that cauldron's distinct reagent requirement.", completion = "Ah, there is plenty in here for study.  Well done, &lt;name&gt;!\n\nFor now, the next step is in our hands.  We'll need to produce a list of reagents that, when combined with what is already in the cauldron, will act as its counter.\n\nThe only way we will be able to introduce this is by placing the reagents into the cauldron directly.  Apothecary Dithers will have more information on that, so be sure to speak with him as soon as possible.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5233] = {title = "Target: Writhing Haunt", objective = "Go to the Writhing Haunt in Western Plaguelands to locate and defeat the Cauldron Lord present there, and use its key to gain access to the cauldron. You must have the Empty Writhing Haunt Bottle with you to secure a sample of the poisons used inside the cauldron.", description = "Two cauldrons have been successfully opened; while you'll be able to access them indefinitely, we still want to open up the other two that remain.  This will provide all of us with more options to introduce the counter agent!\n\nThis time, you'll be hitting the Writhing Haunt's cauldron.  It is almost due east of Andorhal, relatively close to the ruined city walls; again, eliminate the cauldron lord present there for its key.  Use this bottle to obtain the sample from the cauldron.\n\nGood hunting, <name>!", progress = "An access panel to the cauldron remains securely fastened.  In order to open it, you will need to find the key.", completion = "The cauldron lord's key unlocks the access panel to this cauldron and then disappears, much like the other keys have for the previous ones you've dealt of.  A putrid smelling substance churns violently beneath the platform of the cauldron.\n\nThere is a small spigot that the bottle fits well enough under, allowing you to draw a sample for Shadow Priestess Vandis back at the Bulwark.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5234] = {title = "Return to the Bulwark", objective = "Bring the Filled Writhing Haunt Bottle to Shadow Priestess Vandis at The Bulwark, Western Plaguelands.", description = "You delicately top off the empty bottle; a sample of the foul substance that churns under the platform of the cauldron now oozes back and forth inside the fragile glass container.\n\nWith the poison in hand, it is time to return to Shadow Priestess Vandis at the Bulwark to complete the mission.", progress = "Once we successfully analyze the sample drawn from the Writhing Haunt's cauldron, it will provide us with a third avenue to deliver a devastating counter agent against the Scourge!", completion = "Another finely executed mission, &lt;name&gt;!  This makes three cauldrons available to us to turn against the Scourge.  If Kel'Thuzad's necromantic dominance over these lands wasn't as strong as it currently is, I'd dare say you'd shut them down completely!\n\nApothecary Dithers will have a report on what this cauldron - as well as the other cauldrons subverted - will require to deliver our counter agent to the plague.  With that, the time has come to bring the last cauldron of the west under our influence!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5235] = {title = "Target: Gahrron's Withering", objective = "Go to Gahrron's Withering in Western Plaguelands to locate and defeat the Cauldron Lord present there, and use its key to gain access to the cauldron. You must have the Empty Gahrron's Withering Bottle with you to secure a sample of the poisons used inside the cauldron.", description = "The last cauldron that remains is located on a farm now called Gahrron's Withering.  It is guarded by some of the Scourge's tougher minions - specifically, wraiths and ghosts.  They are not to be trifled with, <name>.\n\nGahrron's Withering is far to the east of the Bulwark, close to where the Eastern Plaguelands begin; again, eliminate the cauldron lord present there for its key.  Here is your empty sample bottle; bring it to me filled.  May the shadows cloak you in safety for this dangerous mission, <class>.", progress = "An access panel to the cauldron remains securely fastened.  In order to open it, you will need to find the key.", completion = "Cauldron Lord Soulwrath's key disintegrates as it touches the lock on the access panel at the base of the cauldron's platform.  A slight clanking noise is heard within, and the access panel swings open to reveal more viscous toxins within the cauldron's framework.\n\nThere is a small spigot that the bottle fits well enough under, allowing you to draw a sample for Shadow Priestess Vandis back at the Bulwark.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5236] = {title = "Return to the Bulwark", objective = "Bring the Filled Gahrron's Withering Bottle to Shadow Priestess Vandis at the Bulwark, Western Plaguelands.", description = "You carefully close the spigot in the control panel, watching the cauldron's putrid ichors drip into the empty bottle.\n\nWith the poison in hand, it is time to return to Shadow Priestess Vandis at the Bulwark to complete the mission.", progress = "Gahrron's Withering houses the last cauldron that we need to acquire access to here in the west.  Once we have a sample of the plague from that cauldron, we will be able to introduce our reagents into the environment through four separate vessels!  The Scourge will be hard pressed to keep us out of all four, even with the power of Kel'Thuzad behind them.", completion = "Congratulations &lt;name&gt;, you've unlocked the last cauldron for us!  Apothecary Dithers will soon know what this cauldron requires as far as reagents needed for the mix.\n\nAs for you, I am sure that High Executor Derrington will want to thank you personally for the assistance you've given us.  Without you, our struggle against the Scourge would have been nearly insurmountable.  I thank you, mighty &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5237] = {title = "Mission Accomplished!", objective = "<name>, your successful re-engineering of the cauldrons is a tremendous victory for us!\n\n\n\nLet all within my presence hear: for service to the Kingdom of Stormwind and to the Alliance above and beyond the call of duty - in the face of overwhelming odds and incredible danger, might I add - I give <name> this, and I extend upon him our undying gratitude as a true hero of the Alliance.  Cheers, I say!", description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nValiant ShortswordIntrepid Shortsword\n\nYou will also receive:\n\nHeroic Commendation MedalIntrepid ShortswordValiant Shortsword"}
MultiLanguageQuestData['en'][5238] = {title = "Mission Accomplished!", objective = "<name>, your successful re-engineering of the cauldrons is a tremendous victory for us!\n\n\n\nLet all within my presence hear: for service to the Forsaken and to the Horde as a whole above and beyond what was expected - in the face of overwhelming odds and incredible danger, might I add - I give <name> this, and I extend upon him our undying gratitude as a true hero of the Horde.  Huzzah!", description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nValiant ShortswordIntrepid Shortsword\n\nYou will also receive:\n\nHeroic Commendation MedalIntrepid ShortswordValiant Shortsword"}
MultiLanguageQuestData['en'][5241] = {title = "Uncle Carlin", objective = "Find Carlin Redpath.", description = "Sometimes, when it's nighttime, I can hear my Uncle Carlin crying.  It sounds like he's far away, to the east.\n\nI hope he's not crying for me!  <name>, will you find my uncle and tell him I'm alright?\n\nIf you find him say I'm waiting for him, and I want to hear the story he used to tell... the one about the rabbits and the berry jam!  That story's so funny!", progress = nil, completion = "You've seen Pamela?  She's alive?\n\nShe's dead?  No!  Oh, Pamela!  Why does your spirit still suffer in this world.  Why are you perished, while fortune keeps me alive?  In an instant I would switch places with you and wander dead Darrowshire, a ghost and alone!\n\nAh, but this news cannot change fate.  Thank you, &lt;name&gt;.  Now my duty, my duty to revenge, burns hot as ever.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5242] = {title = "Final Blow", objective = "Kill Moora and Salia, and bring Shadow Lord Fel'dan's Head to Greta Mosshoof in Felwood.", description = "Unfortunately, I see the only way to stop this threat to Felwood is a frontal attack. There are no other ways into Shadow Hold, and I have no means to teleport you inside. The straight path down to the bottom is the only way... and I also know who you should seek out. His name is Fel'dan... Shadow Lord Fel'dan. He is the mortal in power down below... he is the head of the serpent. Kill him and his two succubus servants and return to me. Fel'dan is the one making pacts with the Legion. He must be stopped.", progress = "Without Fel'dan, the Shadow Council will hopefully lose focus and start infighting. They will struggle with one another for control and hoard assets for future plans. That will be an opportune time to devastate them and their demon slaves.", completion = "Earthmother be praised, &lt;name&gt;! Thank you! This is a great day, indeed!\n\nThe Shadow Council will be hard pressed to scale to the same levels of power they once held with this blow to their hierarchy. You have done a great thing this day!", rewards = "You will be able to choose one of these rewards:\n\nBrantwood SashBlight Leather GlovesGearforge Girdle\n\nYou will also receive:\n\nBrantwood SashBlight Leather GlovesGearforge Girdle"}
MultiLanguageQuestData['en'][5243] = {title = "Houses of the Holy", objective = "Travel to Stratholme, in the north. Search the supply crates that litter the city and recover 5 Stratholme Holy Water. Return to Leonid Barthalomew the Revered when you have collected enough of the blessed fluid.", description = "I look at my undeath as a malady, <race>. An illness that merely requires treatment; however, it is also a great blessing for the Argent Dawn. What better vessel to smite the heathens of the Scourge than through the undead?\n\nI am revered by my colleagues because of the sacrifices I have made, but the accolades mean nothing to me.\n\nIf you are interested in assisting the Argent Dawn, then a job I can offer.\n\nVenture to Stratholme and recover our surplus of holy water. Search the supply crates.", progress = "Be wary, not all supply crates will have survived the destruction of the city. The Scourge dare not touch the water but surely the holy water will not prevent vermin infestations.", completion = "Well done, &lt;race&gt;. You have proven that while you are tolerant of others, you will stop at nothing to destroy the minions of Kel'Thuzad.", rewards = "You will be able to choose one of these rewards:\n\nCrown of the PenitentBand of the Penitent\n\nYou will also receive:\n\nSuperior Healing PotionGreater Mana PotionCrown of the PenitentBand of the Penitent"}
MultiLanguageQuestData['en'][5244] = {title = "he Ruins of Kel'Theril", objective = "Speak with Jaron Stoneshaper in Starfall Village.", description = "The story behind Kel'Theril is one of a cursed race, bound to the place where they attempted an unfortunate ritual...\n\nThe highborne that you will find there once stole a sacred artifact, believing that they could siphon its power for themselves, becoming even more powerful. In their efforts, the relic shattered in a huge explosion, driving the pieces below the ice of the lake...\n\nSpeak with Jaron Stoneshaper if you'd like to learn more; he has recently visited the area and can tell you more.", progress = nil, completion = "Well, sure, I can tell you more about Kel'Theril. Mind you now, I'm no historian, but I can tell ya about what I saw there...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5245] = {title = "roubled Spirits of Kel'Theril", objective = "Use Gormir's Pick to find the four Highborne Relic Fragments.", description = "The highborne spirits are miserable creatures, that's for sure. They are still searching for pieces of the very thing that has cursed them to Kel'Theril forever -- the stolen relic.\n\nIf you are that interested, take my pick and go south to the lake, see if you can gather the pieces of it from within the ice.\n\n", progress = "Why have you come here?", completion = "The past of the high elves is something that I do not wish to discuss, &lt;name&gt;. Please, it pains me to think of all that has happened... And that there is no way to make things right.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5246] = {title = "Fragments of the Past", objective = "Find the Sacred Highborne Writings in the Temple of Zin-Malor in Azshara, and bring them to Aurora Skycaller near the Northpass Tower in Eastern Plaguelands.", description = "I did not realize... Forgive my callous words, <class>.\n\nThe mistakes of my ancestors are not what I wish to dwell on, but if your request is truly genuine, then I will help you.\n\n<Aurora examines the fragments.>\n\nI believe this is the Crystal of Zin-Malor, an artifact that can contain and control strong arcane forces. It could have been used for good, but the evil intentions of those that stole it caused it to shatter.\n\nGo to the Temple of Zin-Malor in Azshara - I can only hope the book is still there.", progress = "It is only in the pages of the sacred writings that I will be able to discern whether or not I can help you...", completion = "The pages have gone untouched for many many years...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5247] = {title = "Fragments of the Past", objective = "Bring an Enchanted Thorium Bar, 5 Crystal Restore, and a Vial of Dire Water to Aurora Skycaller near the Northpass Tower in Eastern Plaguelands.", description = "I will be able to help you, if recreating the artifact is truly what you wish to do.\n\nTo seal the pieces back together, I will need items with strong magical qualities. An enchanted thorium bar and five crystal restore... You'll also need to collect some water from what might seem an unlikely place... Find the dire pool along Eldreth Row at Dire Maul in Feralas, and fill this vial.\n\nWhile you are gone, I will attempt to glean from these pages the knowledge I need to repair the damage done to the relic.", progress = "The relic must be placed in the hands of only the most trustworthy. It can not be stolen again...", completion = "Using these elements, I can fuse the fragments together... to hopefully what they once were.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5248] = {title = "Tormented By the Past", objective = "Take the Crystal of Zin-Malor to Lake Kel'Theril in Winterspring and find a highborne spirit that will speak to you.", description = "<name>, I weep for what has happened in the past. Like this crystal, the elves, as a race, have been shattered. I do not know if the pieces will ever again be reunited into one, but my sorrow has been eased by being able to help you with this one small task. \n\nWe must not forget the past, <name>...\n\nPlease take the Crystal of Zin-Malor back to Lake Kel'Theril. You must find a highborne spirit that realizes the error of what was done so long ago. Show the spirit that we have made things right again.", progress = "Currrrrsed... Forevvvverrrr...", completion = "Pleeease, leeeave meeeeee...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5249] = {title = "o Winterspring!", objective = "Find Starfall Village in Winterspring and speak with Wynd Nightchaser.", description = "In Winterspring, to the north of here, there are many ancient elven ruins. It's a harsh land, but it holds many secrets and places to explore.\n\nWith all my work to do here in Felwood, I have not had the opportunity to travel to Winterspring. But there's no reason why you shouldn't!\n\nWhile you're there, look for Wynd Nightchaser. He spends most of his time in Starfall Village and he knows a lot about the area.", progress = nil, completion = "A friend of Ivy Leafrunner? Nice to meet you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5250] = {title = "Starfall", objective = "Find Starfall in Winterspring and speak with Wynd Nightchaser.", description = "In Winterspring, to the north of Felwood, there are many ancient elven ruins. It's a harsh land, but it holds many secrets and places to explore.\n\nMy studies here keep me so busy that I have not had the opportunity to travel to Winterspring for some time. But there's no reason why you shouldn't travel there and study the ruins.\n\nWhile you're there, look for Wynd Nightchaser. He spends most of his time in Starfall and he knows a lot about the area.\n\nTell him that you are a student of mine...", progress = nil, completion = "A student of Daryn Lightwind? Nice to meet you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5251] = {title = "The Archivist", objective = "Travel to Stratholme and find Archivist Galford of the Scarlet Crusade. Destroy him and burn down the Scarlet Archive.", description = "Anything taken to an extreme is hazardous to our world, <name>. Take for example, the Scarlet Crusade. Do you believe that their blind zealotry serves a greater good? How many innocents have they destroyed in the name of the Light?\n\nBlasphemers, one and all!\n\nOne in particular interests me, though; the Archivist Galford of Stratholme: A man that watches over the Crusade's most valued documents. Destroy him and burn down his archives! Should you succeed, return to me and be rewarded.", progress = "Remember, <name> - we must be tolerant yet rigid in our beliefs!", completion = "Outstanding, &lt;name&gt;! Years of intelligence, lost! The Scarlet Crusade will surely feel this blow in the coming weeks.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5252] = {title = "Remorseful Highborne", objective = "Speak with Wynd Nightchaser in Starfall Village, and ask about the proper place for the Crystal of Zin-Malor.", description = "The... the crystal...\n\nThe highborne here are clouded by their own misssery...\n\nI am sorrrrrowful, but I realize the errorrrr of what happened so long ago. Even though there is no waaaay to change the past, I am now at peacccce knowing that you have recovered the crystal of Zin-Malor...\n\nYouuu must return it...\n\nIt muuuussst be returrrned.", progress = "It has been some time since you left, <name>. How have you fared?", completion = "Is that... what I think it is?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5253] = {title = "he Crystal of Zin-Malor", objective = "Deliver the Crystal of Zin-Malor to Arch Druid Fandral Staghelm in Darnassus.", description = "Quite impressive, <name>.\n\nThe crystal of Zin-Malor can never be returned to the temple which, as you know, lies in ruin. But I believe that your effort to undo the evil of the past should not go unrewarded.\n\nSeek out Arch Druid Fandral Staghelm in Darnassus, and bring the crystal to him, <name>. It should be in the hands of those that will not abuse its power. From the looks of it, only a handful of the strongest magic users would be able to control such a power.", progress = "Yes, <race>?", completion = "I have heard of the Crystal of Zin-Malor; the user of the crystal becomes capable of incredible arcane power, but only if truly worthy. I am impressed that you not only recovered the crystal, but you also realize your own limits, and did not attempt to use the crystal yourself.\n\nThank you for bringing it to me, &lt;name&gt;. We will keep it safe, and may the cursed sprits that once guarded the shattered crystal finally be at peace.", rewards = "You will be able to choose one of these rewards:\n\nTurquoise SashPlow Wood SpauldersEmerald Mist Gauntlets\n\nYou will also receive:\n\nTurquoise SashPlow Wood SpauldersEmerald Mist Gauntlets"}
MultiLanguageQuestData['en'][5261] = {title = "Eagan Peltskinner", objective = "Speak with Eagan Peltskinner.", description = "Eagan Peltskinner is looking for someone to hunt diseased wolves for him.  That's good news, because we're seeing a lot more diseased wolves in Northshire Valley lately.\n\nIf you're interested then speak with Eagan.  He's around the side of the abbey, to the left.", progress = nil, completion = "That's true.  I'm looking for someone to hunt me some wolves!  Are you that person?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5262] = {title = "The Truth Comes Crashing Down", objective = "Take the Head of Balnazzar to Duke Nicholas Zverenhoff in the Eastern Plaguelands.", description = "You try and gather your thoughts as the dust settles across the chamber. You go over the events that just transpired and still cannot comprehend the gravity of the situation.\n\nThe Grand Crusader of the Scarlet Crusade a demon? And not just any demon but brother to Varimathras, arch lord of the Undercity?\n\nYou carefully stow the severed head of the dreadlord into your pack. Surely, none would believe the tale you would tell without proof.\n\nDuke Nicholas Zverenhoff must be told at once!", progress = "What have you got there, <name>?", completion = "What will this mean to the Crusade? Could it be possible that they have been under the control of this demon? Unwittingly serving as the pawns to a greater evil?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5263] = {title = "Above and Beyond", objective = "Venture to Stratholme and destroy Baron Rivendare. Take his head and return to Duke Nicholas Zverenhoff.", description = "You display a natural aptitude for destruction and you follow orders. It is rare to see the two coexist. I am beginning to think that you may make an excellent vehicle of divine justice.\n\n<Zverenhoff clasps his hands together in front of his face.>\n\nKel'Thuzad's errand boy rules over Stratholme. Prove to me that you are a champion - my champion. Destroy Baron Rivendare and return to me with his head.", progress = "The Baron has slain more people than you have most likely seen in your lifetime.", completion = "It has been many years since I have ushered a champion into our ranks. You are the first to be granted audience with Lord Maxwell in years.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5264] = {title = "Lord Maxwell Tyrosus", objective = "Speak with Lord Maxwell Tyrosus. He is inside the church.", description = "I am about to bestow a great honor upon you, <name>.\n\nLord Maxwell wishes to reward you for your service to the Argent Dawn!\n\nIt has been years since Maxwell has granted audience to outsiders.", progress = nil, completion = "You are a worthy ally, &lt;name&gt;. You shall reap the rewards of your stalwart dedication.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5265] = {title = "The Argent Hold", objective = "Open the Argent Hold and claim your reward.", description = "Through the years the Argent Hold has remained locked. None have been worthy to reach inside and take from it the power of the Argent Dawn - until today.\n\nthe Argent Hold is now open to you, <name>.", progress = nil, completion = "Whoa...", rewards = "You will be able to choose one of these rewards:\n\nArgent AvengerArgent DefenderArgent Crusader\n\nYou will also receive:\n\nArgent DefenderArgent AvengerArgent Crusader"}
MultiLanguageQuestData['en'][5281] = {title = "The Restless Souls", objective = "Find Egan. You only know that he was last seen around Stratholme.", description = "There are those that died tragically in the fall of Stratholme. Many took their own lives, opting to hurl themselves into the myriad flames of the smoldering city rather than become one of the Scourge.\n\nThey now walk the streets of Stratholme as restless spirits.\n\nWe must aid them, <name>!\n\nI have an associate named Egan who has been doing miraculous work with ghosts and souls. Seek him out. He walks the eastern Plaguelands, near Stratholme, testing his innovations.", progress = nil, completion = "Alen has finally found someone brave enough, eh?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5282] = {title = "The Restless Souls", objective = "Use Egan's Blaster on the ghostly and spectral citizens of Stratholme. When the restless souls break free from their ghostly shells, use the blaster again - freedom will be theirs!\n\nFree 15 restless souls and return to Egan.", description = "I draw my power - my will to continue living and breathing - from the unmitigated hatred I have for the Scourge and all that they have done. I am, however, no zealot. There are those, like the Scarlet Crusade, who would sooner destroy the innocent undead than lend them even an ounce of compassion.\n\nWhich brings me to this: My blaster. It will unchain the tortured souls from Stratholme.\n\nUse it on the ghosts that haunt the ransacked streets. Free their souls.", progress = nil, completion = "&lt;Egan wipes a tear from his eye.&gt;\n\nDid you see my mother, &lt;name&gt;? Did you free her?\n\nYou are a shining example of decency. For your troubles...", rewards = "You will receive:\n\nTestament of Hope"}
MultiLanguageQuestData['en'][5283] = {title = "The Art of the Armorsmith", objective = "To become an Armorsmith, you must make the following items and return them to Grumnus: 4 Ornate Mithril Helms, 2 Ornate Mithril Boots, 1 Ornate Mithril Breastplate.", description = "So ye made the smart decision.\n\nThere ain't no love lost betwixt me an old Ironus here. That good for nothing toy maker knows who the true craftsmen round here be.\n\nThe truly great wars are won with a good defense. When it be go time, no offense is gonna be helping ye out.\n\nRight, so let's get to work. All ye need to do is show me that ye've got some raw talent. After that, I'll yank whatever impurities be left in ye and mold ye into an armorsmith. Ye do know how to make ornate mithril, don't ye?", progress = "Ah, ain't nothing like a good forge tan. Ye can tell who's got the really good tans by their apron lines.", completion = "This be it, &lt;name&gt;. After this, there ain't no way to turn back. It's not too late to become a toy maker, er, weaponsmith.\n\nI trust ye'll make the right decision.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5284] = {title = "The Way of the Weaponsmith", objective = "To become a Weaponsmith, you must make the following items and return them to Ironus: 4 Moonsteel Broadswords, 4 Massive Iron Axes, 2 Heavy Mithril Axes, and 2 Big Black Maces.", description = "As a weaponsmith you'll find that more often than not, heroes and adventurers will be coming to you for gear. While the workload can be unbearable at times, the riches more than make up for the back strain and ash lung.\n\nOh yes, <name>, weaponsmiths are the ones with all the gold!\n\nIf you wish to join our ranks, you'll need to show me that you can make me a silver or two - I mean, show me that you've got what it takes to be the go to <guy/girl> when people need superior quality weapons. Get to work!", progress = "<Ironus is busy stacking gold coins into neat little piles.>", completion = "About time! I've got customers waiting.\n\nGive those here and pay attention. You're going to take the first step in your career as a weaponsmith.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5301] = {title = "The Art of the Armorsmith", objective = "To become an armorsmith, you must make the following items and return them to Okothos: 4 Ornate Mithril Helms, 2 Ornate Mithril Boots, 1 Ornate Mithril Breastplate.", description = "Satisfaction. It is what I draw from the hammer and the anvil. To see a proud Horde warrior protected under my steel reminds me of what it is to be alive. It is an addiction that I dare never give up, <name>.\n\nI can not grant you this satisfaction, merely set you upon the path. As with all of life's endeavors, the path of the armorsmith is a journey.\n\nIf you wish to be one of the select few, you need only to ask and I shall train, but, a task you must first complete.", progress = "I will pound the steel until the breath itself has been taken from me.", completion = "This is the final step before you begin your new career as an armorsmith, &lt;name&gt;. Should you choose to back out, now would be your last chance. Otherwise, prepare yourself for a lifetime of glory.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5302] = {title = "The Way of the Weaponsmith", objective = "To become a Weaponsmith, you must make the following items and return them to Borgosh: 4 Moonsteel Broadswords, 4 Massive Iron Axes, 2 Heavy Mithril Axes, and 2 Big Black Maces.", description = "One day, I will create a legendary hammer. A hammer fit for a Warchief!\n\nIt is my life's work, <name>. My passion. I recognize that you have the potential to be among us, one of us - a weaponsmith. I am the one that can help you harness that potential.\n\nA simple task is all that you must complete. Simple for one of your exceptional skill.", progress = "For the glory of the Horde!", completion = "This is the final step before you begin your new career as a weaponsmith, &lt;name&gt;. Should you choose to back out, now would be your last chance. Otherwise, prepare to be consumed by knowledge!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5305] = {title = "Sweet Serenity", objective = "Travel to Stratholme and kill the Crimson Hammersmith. Recover the Crimson Hammersmith's Apron and return to Lilith.", description = "Within the confines of the Scarlet Bastion lies sweet Serenity. The Crimson Hammersmith guards the recipe with his life. Defeat him and bring me his apron. For that, I shall reward you with the knowledge required to create an enchanted battlehammer!", progress = "His apron! Where is it?", completion = "May you bash in many a brain, &lt;name&gt;!", rewards = "You will receive:\n\nPlans: Enchanted Battlehammer"}
MultiLanguageQuestData['en'][5306] = {title = "Snakestone of the Shadow Huntress", objective = "Travel to Blackrock Spire and slay Shadow Hunter Vosh'gajin. Recover Vosh'gajin's Snakestone and return to Kilram.", description = "Don't let her beauty fool you, <class>. The shadow huntress, Vosh'gajin is deadly and deranged.\n\n<Kilram points to the scar on his face.>\n\nAye, she gave me that - a love tap, she called it.\n\nThe time for vengeance has finally come.\n\nYou can find Vosh'gajin in Blackrock Spire. Slay her and return to me with her snakestone. Do this and I will teach you the secret to crafting Dawn's Edge!", progress = "Legend states that one use of Vosh'gajin's snakestone will keep an axe razor sharp for a 1000 years!", completion = "So you are certain this is what you want? To become an axesmith? Remember, the doors to becoming a swordsmith and hammersmith will close forever.", rewards = "You will receive:\n\nPlans: Dawn's Edge"}
MultiLanguageQuestData['en'][5307] = {title = "Corruption", objective = "Find the Black Guard Swordsmith in Stratholme and destroy him. Recover the Insignia of the Black Guard and return to Seril Scourgebane.", description = "If I am short with you, it is for a reason. The plans for the creation of the great blade, Corruption, have been stolen by the Black Guard: Elite skeletal units of Baron Rivendare.\n\nYes, Baron Rivendare of Stratholme.\n\nThe Black Guard swordsmith now guards those plans with his... undeath.\n\nSlay him and return proof of this deed and I shall grant you the knowledge required to create a blazing rapier!", progress = "Have you forgotten what it is that you were tasked with, <name>?", completion = "So you are certain that this is what you want? To become a swordsmith? Remember, the doors to becoming a hammersmith and axesmith will close forever.", rewards = "You will receive:\n\nPlans: Blazing Rapier"}
MultiLanguageQuestData['en'][5321] = {title = "The Sleeper Has Awakened", objective = "Escort Kerlonian Evershade to Liladris Moonriver at Maestra's Post in Ashenvale.", description = "I was on my way to Maestra's Post to meet Liladris Moonriver, but I decided to stop here and take a short nap. Ever since I awoke from the emerald dream, I have been so sleepy...\n\n<yawn>\n\nWould you mind showing me the way? I understand that Maestra's Post is south of here, along the road in Ashenvale. It can be dangerous, so I hope you have some friends that will join us.\n\nLastly, I may fall asleep so if you ever need to wake me, please use my horn. You'll find it in the chest here.", progress = "Has Kerlonian arrived?", completion = "Oh, I am so happy Kerlonian made it! And I'm sure I'll find him sleeping somewhere around here, won't I?\n\nThank you for showing him the way, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nOwlsight RifleJadefinger BatonSteelcap Shield\n\nYou will also receive:\n\nOwlsight RifleJadefinger BatonSteelcap Shield"}
MultiLanguageQuestData['en'][5341] = {title = "Barov Family Fortune", objective = "Venture to the Scholomance and recover the Barov family fortune. Four deeds make up this fortune: The Deed to Caer Darrow; The Deed to Brill; The Deed to Tarren Mill; and The Deed to Southshore. Return to Alexi Barov when you have completed this task.", description = "Within the Scholomance lays the Barov family fortune. I, Alexi Barov, am one of the last two remaining heirs of the house Barov. My brother, Weldon, is the other.\n\nWeldon, the miserable coward, fled during the war and thus retained his worthless existence as a human.\n\nHe now searches for the deeds so that he may claim the fortune for his own. Recover the deeds before my brother does and I shall make you wealthy beyond your wildest dreams!", progress = "Bow your head in my presence, <race>. I am a noble, after all, and you are a copperless peasant.", completion = "Excellent work, &lt;race&gt;. Now to secure my inheritance...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5342] = {title = "The Last Barov", objective = "Travel to Chillwind Camp - Alliance territory - and assassinate Weldon Barov. Take his head and return to Alexi Barov.\n\nBe warned, Weldon will probably be well protected by Alliance scum.", description = "Naturally, with my brother still alive, there may be some contention as to the primary beneficiary of the family's fortune. This cannot be.\n\nA low down guttersnipe like you isn't above a little cold-blooded murder, I hope.\n\nIt's a simple task and one that I expect you will complete; that is, if you wish to claim your reward.\n\nWeldon sits under Alliance protection at Chillwind Camp, to the east. Slay him, return his head.\n\n<Alexi yawns.>\n\nHurry along now.", progress = "Secure my fortune and share in the spoils.", completion = "Wonderful! Now only I hold the power and fortune of house Barov!\n\n&lt;Alexi throws a large bag at you.&gt;\n\nAnd keep the change, you filthy animal.", rewards = "You will receive:\n\nBarov Peasant Caller"}
MultiLanguageQuestData['en'][5343] = {title = "Barov Family Fortune", objective = "Venture to the Scholomance and recover the Barov family fortune. Four deeds make up this fortune: The Deed to Caer Darrow; The Deed to Brill; The Deed to Tarren Mill; and The Deed to Southshore. Return to Weldon Barov when you have completed this task.", description = "My dear brother Alexi. What a fool I was to spare his life. I looked into the face of the enemy, one of the undead, and let him live.\n\n<Weldon spits.>\n\nHe now searches for MY inheritance. This simply cannot happen.\n\nFind my family's deeds before that vile retch gets his boney hands upon them and I shall reward you with vast riches. They lay in the ruins of the Scholomance. Make haste!", progress = "Ensure my future and I shall ensure yours.", completion = "There is but one more task that I must ask of you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5344] = {title = "The Last Barov", objective = "Travel to the Bulwark - Horde territory - and assassinate Alexi Barov. Take his head and return to Weldon Barov.\n\nBe warned, Alexi will probably be well protected by Horde filth.", description = "With the deeds recovered, there is but one thing left to do. Alexi must be killed. With him dead, I need not ever worry about an unscrupulous gang of mercenaries seeking my head.\n\nIt's a simple task. Alexi hides under the protection of the Horde - at the Bulwark.\n\nNo, I do not expect you to just walk up and kill him, I want his head! How you get it... well, that part is up to you. That type of behavior is below one of my noble upbringing.", progress = "You do want payment, do you not?", completion = "A glorious day it is! Finally, the pockmark of house Barov eliminated and my fortune secure!\n\nTake this and leave my sight, peasant.", rewards = "You will receive:\n\nBarov Peasant Caller"}
MultiLanguageQuestData['en'][5361] = {title = "Family Tree", objective = "Deliver Cliffwatcher Longhorn Report to Nataka Longhorn at Ghost Walker Post in Desolace.", description = "My brother Nataka is stationed at Ghost Walker Post over in Desolace. I'd like to ask you... could you give this report to him for me? A year has passed since the last time I wrote, there has been unusual centaur activity since then and he should be informed.\n\nJourney to Stonetalon Mountain north of the Crossroads, and then head west into Charred Vale. From there, head south into Desolace; there you will find a road going south to Ghost Walker Post.", progress = "What news have you, <class>!  Ah - a message from my brother you say?  Well then, hand over the report!", completion = "I know not what connection you have with my brother but it would seem he has trust with you, &lt;class&gt;.\n\nI am Nataka Longhorn and would like to welcome you to Ghost Walker Post, we have many needs of a &lt;class&gt;! Talk with others, perhaps there is need of you here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5381] = {title = "Hand of Iruxos", objective = "Retrieve the Demon Box from Thunder Axe Fortress, and return it, along with the Demon Pick to Taiga Wisemane in Shadowprey Village.", description = "The Burning Blade possesses the Demon Box. Within it lies the powerful Hand of Iruxos. The Burning Blade uses it to open demonic portals at Mannoroc Coven. We must stop the tide of demons entering our world, <name>!\n\nUse this demon pick on the red crystal in Thunder Axe Fortress to gain access to the Demon Box.", progress = "<name>, do you have the Demon Box?", completion = "Ah, the Demon Box. Give it to me, &lt;class&gt;, and I shall open... and thus reveal to you the Hand of Iruxos.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5382] = {title = "Doctor Theolen Krastinov, the Butcher", objective = "Find Doctor Theolen Krastinov inside the Scholomance. Destroy him, then burn the Remains of Eva Sarkhoff and the Remains of Lucien Sarkhoff. Return to Eva Sarkhoff when the task is complete.", description = "Krastinov is responsible for the deaths of thousands. He must be punished, justice must be meted out.\n\nFind him and exact upon him the agony he has inflicted upon countless innocents. Once he is destroyed, burn our remains. Turn them to ashes, <name>.", progress = "The Butcher must be stopped!", completion = "I can feel my spirit healing, &lt;name&gt;. You have done my husband and I a great service, but I am certain there is more to be done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5383] = {title = "Krastinov's Bag of Horrors", objective = "Take the Bag of Horrors to Eva Sarkhoff on Caer Darrow.\n\nProvided item: \n", description = "You open the bag to discover various instruments of torture. Amidst the paraphernalia, an odd object catches your eye: A vial of blood - still warm to the touch.\n\nYou think that the Sarkhoff's might be interested in your discovery.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5384] = {title = "Kirtonos the Herald", objective = "Return to the Scholomance with the Blood of Innocents. Find the porch and place the Blood of Innocents in the brazier. Kirtonos will come to feast upon your soul.\n\nFight valiantly, do not give an inch! Destroy Kirtonos and return to Eva Sarkhoff.", description = "This is it, <name>.\n\n<Eva points to the vial inside the bag.>\n\nThe blood of innocents. The purest blood, used to appease Krastinov's master.\n\nIt is with this blood that Kirtonos may be summoned. It is with this blood, then, that Kirtonos must be destroyed.\n\nTake the blood to the porch. Place it upon the brazier. Kirtonos will come - he cannot resist. When he appears, unleash the fury and wrath of a thousand innocent deaths upon him.\n\nShould you succeed, you will earn more than just our gratitude.", progress = "Be wary, Kirtonos is a seasoned fighter.", completion = "With the death of Kirtonos, a chapter in the horrible tale of Scholomance comes to a close. There is, however, more to be done. Others here are now aware of your brave acts. Take this, &lt;name&gt;. It is a piece of our own essence. It will allow you to communicate with the other lost souls of Caer Darrow.", rewards = "You will be able to choose one of these rewards:\n\nPenelope's RoseMirah's Song\n\nYou will also receive:\n\nSpectral EssencePenelope's RoseMirah's Song"}
MultiLanguageQuestData['en'][5385] = {title = "he Remains of Trey Lightforge", objective = "Return the Remains of Trey Lightforge to Jessir Moonbow in Felwood.", description = "You pick up the sack carefully and prepare to make your way back to Jessir Moonbow on the border of Felwood and Ashenvale. Hopefully the paladin will be given the proper respects once you've passed his remains on to his friends.", progress = "How did things go in Jaedenar, <name>?", completion = "You've done it! Praise be to Elune and whichever powers you worship, &lt;name&gt;. You have done an honorable and noble thing this day. I am certain Arko'narin will be pleased that you not only took the time to save her, but to also slay the creature who tortured one of her best friends.\n\nI wish I could do more for you, but please, take this.", rewards = "You will be able to choose one of these rewards:\n\nHunt Tracker BladeTidecrest Blade\n\nYou will also receive:\n\nTidecrest BladeHunt Tracker Blade"}
MultiLanguageQuestData['en'][5386] = {title = "Catch of the Day", objective = "Talk to Jinar'Zillen at Shadowprey Village, and then bring Nataka Longhorn 2 Bloodbelly fish.", description = "The smell of cooked fish has long been missing here at Ghost Walker Post. The trolls at Shadowprey Village are the best at catching fish... but alas, with all the centaur activities I have little time to make a journey to the trolls. Hrm...\n\nDo me a favor and journey to Shadowprey Village. Talk to the local fisherman Jinar'Zillen and bring me back my favorite, Bloodbelly fish. The road south of here will take you west to the troll village.", progress = "My hoof tingles and my mouth starts to water when I think of fried Bloodbelly fish... You have any on you?", completion = "You are a savior, &lt;name&gt;! These Bloodbelly fish look almost good enough to eat raw.\n\n\n\nHere you go - choose one of these items as a payment for these fish.", rewards = "You will be able to choose one of these rewards:\n\nMithril OreThick LeatherMageweave Cloth\n\nYou will also receive:\n\nMithril OreThick LeatherMageweave Cloth"}
MultiLanguageQuestData['en'][5401] = {title = "Argent Dawn Commission", objective = "All who fight evil on behalf of the Argent Dawn must don our commission.  Wearing such will earn your right to claim rewards our quartermasters have to offer.\n\nWhile under commission, you'll be able to acquire Scourgestones from slain Scourge; these are marks of insignia that they sometimes possess.  Procure these insignia and bring them to me.  For each set you turn in, you will receive our marker of heroism - the Argent Dawn Valor Token.\n\nAchieve your destiny, <class> - join the fight today!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nArgent Dawn Commission"}
MultiLanguageQuestData['en'][5402] = {title = "Minion's Scourgestones", objective = "A Minion's Scourgestone is the insignia of the Scourge rank and file.  These are sometimes found on the weaker of their troops positioned in the Plaguelands, though the term \"weaker\" is certainly to be considered in context.  The Scourge, no matter where they are, should never be underestimated.\n\nThe Argent Dawn currently offers a valor token in exchange for twenty of these insignia - an exchange I'm happy to do, provided you have earned enough scourgestones!", description = nil, progress = "A Minion's Scourgestone is the insignia of the Scourge rank and file.  These are sometimes found on the weaker of their troops positioned in the Plaguelands, though the term \"weaker\" is certainly to be considered in context.  The Scourge, no matter where they are, should never be underestimated.\n\nThe Argent Dawn currently offers a valor token in exchange for twenty of these insignia - an exchange I'm happy to do, provided you have earned enough scourgestones!", completion = "Congratulations, &lt;name&gt; - I am pleased to award you with an Argent Dawn valor token!\n\nThe tokens serve two purposes.  One - they can be used to further your standing within the Argent Dawn; to do so may avail you options and rewards that are reserved for our honored and revered allies.  Two - they can be given to our quartermasters, along with coin, as payment for some of the Dawn's more prized items.\n\nWhatever you decide, know that you are earning your commission.  Well done!", rewards = "You will receive:\n\nArgent Dawn Valor Token"}
MultiLanguageQuestData['en'][5403] = {title = "Invader's Scourgestones", objective = "An Invader's Scourgestone is the insignia of the Scourge's elite troops.  These are sometimes found on the stronger of the troops positioned in the Plaguelands.  Slaying such a creature is indeed a challenge, but one that should be relished with a commission to vanquish evil.\n\nThe Argent Dawn currently offers a valor token in exchange for ten of these insignia.  Bring them to me here, and I will make sure you receive your just reward.", description = nil, progress = "An Invader's Scourgestone is the insignia of the Scourge's elite troops.  These are sometimes found on the stronger of the troops positioned in the Plaguelands.  Slaying such a creature is indeed a challenge, but one that should be relished with a commission to vanquish evil.\n\nThe Argent Dawn currently offers a valor token in exchange for ten of these insignia.  Bring them to me here, and I will make sure you receive your just reward.", completion = "Congratulations, &lt;name&gt; - I am pleased to award you with an Argent Dawn valor token!\n\nEach valor token handed out to worthy recipients is a sign of the tide turning against the Scourge.  With more and more heroes fighting the Scourge in their own lands, the Argent Dawn will assuredly be at the forefront when the time comes to wage war on the ultimate evil of the Scourge.  I hope that the valor you've shown what it took to acquiring your token will carry the day then as well!", rewards = "You will receive:\n\nArgent Dawn Valor Token"}
MultiLanguageQuestData['en'][5404] = {title = "Corruptor's Scourgestones", objective = "A Corruptor's Scourgestone is the insignia of the Scourge's overlords.  A powerful being that holds a position of authority over the Scourge will always possess one.  To slay such a malevolent creature would surely advance the cause of the Argent Dawn, and all good causes!\n\nOn behalf of the Argent Dawn, I will give you a valor token in exchange for just a single one these insignia.  Use caution in acquiring one, <name> - such powerful beings are not to be trifled with.", description = nil, progress = "A Corruptor's Scourgestone is the insignia of the Scourge's overlords.  A powerful being that holds a position of authority over the Scourge will always possess one.  To slay such a malevolent creature would surely advance the cause of the Argent Dawn, and all good causes!\n\nOn behalf of the Argent Dawn, I will give you a valor token in exchange for just a single one these insignia.  Use caution in acquiring one, <name> - such powerful beings are not to be trifled with.", completion = "Congratulations, &lt;name&gt; - I am pleased to award you with an Argent Dawn valor token!\n\nTo acquire a valor token in such a manner indicates that you are a true hero in the cause of good.  We value all effort brought to bear against the Scourge, but to take down one of their leaders is to truly deliver onto them a crushing defeat!\n\nFor the Dawn, my brother!", rewards = "You will receive:\n\nArgent Dawn Valor Token"}
MultiLanguageQuestData['en'][5405] = {title = "Argent Dawn Commission", objective = "All who fight evil on behalf of the Argent Dawn must don our commission.  Wearing such will earn your right to claim rewards our quartermasters have to offer.\n\nWhile under commission, you'll be able to acquire Scourgestones from slain Scourge; these are marks of insignia that they sometimes possess.  Procure these insignia and bring them to me.  For each set you turn in, you will receive our marker of heroism - the Argent Dawn Valor Token.\n\nAchieve your destiny, <class> - join the fight today!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nArgent Dawn Commission"}
MultiLanguageQuestData['en'][5406] = {title = "Corruptor's Scourgestones", objective = "A Corruptor's Scourgestone is the insignia of the Scourge's overlords.  A powerful being that holds a position of authority over the Scourge will always possess one.  To slay such a malevolent creature would surely advance the cause of the Argent Dawn, and all good causes!\n\nOn behalf of the Argent Dawn, I will give you a valor token in exchange for just a single one these insignia.  Use caution in acquiring one, <name> - such powerful beings are not to be trifled with.", description = nil, progress = "A Corruptor's Scourgestone is the insignia of the Scourge's overlords.  A powerful being that holds a position of authority over the Scourge will always possess one.  To slay such a malevolent creature would surely advance the cause of the Argent Dawn, and all good causes!\n\nOn behalf of the Argent Dawn, I will give you a valor token in exchange for just a single one these insignia.  Use caution in acquiring one, <name> - such powerful beings are not to be trifled with.", completion = "Congratulations, &lt;name&gt; - I am pleased to award you with an Argent Dawn valor token!\n\nTo acquire a valor token in such a manner indicates that you are a true hero in the cause of good.  We value all effort brought to bear against the Scourge, but to take down one of their leaders is to truly deliver onto them a crushing defeat!\n\nFor the Dawn, my brother!", rewards = "You will receive:\n\nArgent Dawn Valor Token"}
MultiLanguageQuestData['en'][5407] = {title = "Invader's Scourgestones", objective = "An Invader's Scourgestone is the insignia of the Scourge's elite troops.  These are sometimes found on the stronger of the troops positioned in the Plaguelands.  Slaying such a creature is indeed a challenge, but one that should be relished with a commission to vanquish evil.\n\nThe Argent Dawn currently offers a valor token in exchange for ten of these insignia.  Bring them to me here, and I will make sure you receive your just reward.", description = nil, progress = "An Invader's Scourgestone is the insignia of the Scourge's elite troops.  These are sometimes found on the stronger of the troops positioned in the Plaguelands.  Slaying such a creature is indeed a challenge, but one that should be relished with a commission to vanquish evil.\n\nThe Argent Dawn currently offers a valor token in exchange for ten of these insignia.  Bring them to me here, and I will make sure you receive your just reward.", completion = "Congratulations, &lt;name&gt; - I am pleased to award you with an Argent Dawn valor token!\n\nEach valor token handed out to worthy recipients is a sign of the tide turning against the Scourge.  With more and more heroes fighting the Scourge in their own lands, the Argent Dawn will assuredly be at the forefront when the time comes to wage war on the ultimate evil of the Scourge.  I hope that the valor you've shown what it took to acquiring your token will carry the day then as well!", rewards = "You will receive:\n\nArgent Dawn Valor Token"}
MultiLanguageQuestData['en'][5408] = {title = "Minion's Scourgestones", objective = "A Minion's Scourgestone is the insignia of the Scourge rank and file.  These are sometimes found on the weaker of their troops positioned in the Plaguelands, though the term \"weaker\" is certainly to be considered in context.  The Scourge, no matter where they are, should never be underestimated.\n\nThe Argent Dawn currently offers a valor token in exchange for twenty of these insignia - an exchange I'm happy to do, provided you have earned enough scourgestones!", description = nil, progress = "A Minion's Scourgestone is the insignia of the Scourge rank and file.  These are sometimes found on the weaker of their troops positioned in the Plaguelands, though the term \"weaker\" is certainly to be considered in context.  The Scourge, no matter where they are, should never be underestimated.\n\nThe Argent Dawn currently offers a valor token in exchange for twenty of these insignia - an exchange I'm happy to do, provided you have earned enough scourgestones!", completion = "Congratulations, &lt;name&gt; - I am pleased to award you with an Argent Dawn valor token!\n\nThe tokens serve two purposes.  One - they can be used to further your standing within the Argent Dawn; to do so may avail you options and rewards that are reserved for our honored and revered allies.  Two - they can be given to our quartermasters, along with coin, as payment for some of the Dawn's more prized items.\n\nWhatever you decide, know that you are earning your commission.  Well done!", rewards = "You will receive:\n\nArgent Dawn Valor Token"}
MultiLanguageQuestData['en'][5421] = {title = "Fish in a Bucket", objective = "Jinar'Zillen wants you to collect 5 Shellfish from the traps near Shadowprey Village.", description = "I'll reward anyone who makes my life a bit easier... I enjoy doing as little as possible, mon!\n\nBelow the docks here in Shadowprey Village, I've many shellfish traps.  If you're kind enough to do my work and collect me my shellfish, then I'll reward you with something you want... get my drift mon?", progress = "I'll reward anyone who makes my life a bit easier... I enjoy doing as little as possible, mon!\n\nBelow the docks here in Shadowprey Village, I've many shellfish traps.  If you're kind enough to do my work and collect me my shellfish, then I'll reward you with something you want... get my drift mon?  For every five shellfish you bring me I will give you a fine Bloodbelly fish!", completion = "Sweet mon, nothing beats work being done, especially if it's someone else doing the work... eh?", rewards = "You will receive:\n\nBloodbelly Fish"}
MultiLanguageQuestData['en'][5441] = {title = "Lazy Peons", objective = "Use the Foreman's Blackjack on Lazy Peons when they're sleeping. Wake up 5 peons, then return the Foreman's Blackjack to Foreman Thazz'ril in the Valley of Trials.", description = "Cursed peons!  They work hard gathering lumber from the trees of the valley, but they're always taking naps!  I need someone to help keep the peons in line.\n\nYou look like the right <race> for my task.  Here, you take this blackjack and use it on any lazy peons you find sleeping on the job.  A good smack will get them right back to work!  Return the blackjack when you're done.\n\nLousy slacking peons...", progress = "No good lazy...\n\n Eh?  Do you have my blackjack?  Did you catch any peons sleeping on the job?!", completion = "Good, good.  Maybe they'll think twice before slacking next time!  Thanks for the help!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5461] = {title = "The Human, Ras Frostwhisper", objective = "Travel to the Arathi Highlands, to the ruins of Stromgarde. Search Stromgarde for a Keepsake of Remembrance. If you find such an item, return with it to Magistrate Marduke.", description = "The undead fear life just as the living fear death. It is not unusual for a sentient undead being to completely destroy all remnants of his or her previous life after having turned.\n\nUnfortunately, in order to create an artifact capable of reverting Ras Frostwhisper to a mortal, we must have a keepsake from his years among the living.\n\nYou must venture to the ruined city of Stromgarde, Frostwhisper's home, and search for such an item. May luck be with you, <name>.", progress = "A keepsake of remembrance is a rare find, <name>.", completion = "I had doubted the possibility of such an item existing. This certainly opens up an incredible opportunity - one we must not squander.\n\nPrepare yourself, &lt;name&gt;, for what I am about to ask of you will take you into the depths of hell.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5462] = {title = "The Dying, Ras Frostwhisper", objective = "Travel to Light's Hope in Eastern Plaguelands and seek out Leonid Barthalomew the Revered. Show him the Keepsake of Remembrance and tell him all that you have discovered.", description = "Upon tainted soil, the keepsake must be attuned.\n\nIt is rumored that Stratholme is where Frostwhisper succumbed to the Lich King. Upon those bloodied grounds he gave his life - freely and with motive - to become one of the undying.\n\nIt is those grounds that must be found.\n\nThere is one, an undead dissenter of the Scourge, freed by the Banshee Queen but loyal to the cause of the Argent Dawn. Find him: Leonid Barthalomew the Revered. He may know more. Seek out Light's Hope, <name>.", progress = "Do not ask questions of which you do not want answers.", completion = "&lt;Leonid looks over the keepsake.&gt;\n\nYour quandary stirs up memories that I had hoped would never resurface.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5463] = {title = "Menethil's Gift", objective = "Travel to Stratholme and find Menethil's Gift. Place the Keepsake of Remembrance upon the unholy ground.", description = "I watched as the human, Ras Frostwhisper, pledged his undying soul to the Lich King. He drew the dagger to his own throat and with a smile, cut from ear to ear. His body collapsed inside the borders of the pentagram. The Lich King stood over the fallen mage and with a single motion, Ras Frostwhisper the lich, was born.\n\n<Leonid gazes at the ground and then looks up at you.>\n\nYes, <race>, I remember. What you seek has a name - Menethil's Gift: The ground blessed by the Lich King - holy ground to Scourge.", progress = "The area around Menethil's Gift is exceptionally cold.", completion = "You place the keepsake on the tainted soil.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5464] = {title = "Menethil's Gift", objective = "Take the Soulbound Keepsake to Leonid Barthalomew in Eastern Plaguelands.", description = "The soul of the fallen clings to that which represents its former life and transforms the item into a soulbound keepsake. You pick the item up and place it in your pack.", progress = "<Leonid shudders.>", completion = "As the soul clung to the keepsake, so shall it cling to the physical form of Ras Frostwhisper.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5465] = {title = "Soulbound Keepsake", objective = "Return to Magistrate Marduke in Caer Darrow. Show him the Soulbound Keepsake.", description = "Return to Marduke with the keepsake, <name>. He will instruct you in its use.", progress = "Have you done the impossible?", completion = "I was certain that you would be joining me as another hapless spirit.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5466] = {title = "The Lich, Ras Frostwhisper", objective = "Find Ras Frostwhisper in the Scholomance. When you have found him, use the Soulbound Keepsake on his undead visage. Should you succeed in reverting him to a mortal, strike him down and recover the Human Head of Ras Frostwhisper. Take the head back to Magistrate Marduke.", description = "There is but one task remaining, <name>. Confront the lich, Ras Frostwhisper, in his lair.\n\nUse the power of the keepsake against the beast -  be unrelenting in your actions!  Weather the blows that the flailing beast will surely bring down upon you. Do not give in to the pain!\n\nWhen the ritual is complete, Ras will be mortal once more. It is at that point that he must be slain. Strike him down and take his human head.", progress = "You carry the burden of ten thousand restless souls, <name>.", completion = "Ten thousand souls cry out in unison, &lt;name&gt;! You have struck a mortal blow to the Scourge and their masters.", rewards = "You will be able to choose one of these rewards:\n\nWarblade of Caer DarrowCrown of Caer DarrowDarrowspike\n\nYou will also receive:\n\nDarrowshire StrongguardWarblade of Caer DarrowDarrowspikeCrown of Caer Darrow"}
MultiLanguageQuestData['en'][5481] = {title = "Gordo's Task", objective = "Collect 3 Gloom Weed and deliver them to Junior Apothecary Holland in the Brill graveyard.", description = "Master want weeds. Us gots big hands and not good at picking. You help us and we not hurt you. Us need gloom weed. Many weeds around here and near road.\n\nWhen you have gloom weed you take to Master Holland in Brill graveyard.", progress = "Where's that useless abomination? Either you have what I need or you'd best get out there and find it.", completion = "What's this? Gloom weed?! I've no need for Gloom weed! That mindless mass of flesh is out there picking daisies and convincing the Lady knows how many dupes like you into doing the same. No offense.\n\nVery well, you're here now and that's all that matters. Since I'm not going to bother to try to explain things to that abomination how about you collect what I really need... doom weed!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5482] = {title = "Doom Weed", objective = "Collect 10 Doom Weed and deliver them back to Junior Apothecary Holland.", description = "So you can see the predicament that I'm in, <name>. That thing is out there collecting the wrong weeds! I'll make it worth your while to gather what I need. Bring back to me enough doom weed and I'll give you a suitable reward.\n\nIt is my understanding that they like to plague the flora near the mass gravesite, to the north of the Brill graveyard. Hurry and be mindful of the gnolls in the area.", progress = "This had better be good. I trust you have all of the doom weed that I require?", completion = "Ah, my doom weed. Excellent!\n\n&lt;Junior Apothecary Holland rubs his hands together greedily.&gt;\n\nThese will come in quite handy. You've done me, uh, the Lady, a fine service today, &lt;name&gt;. As promised here is the reward that you deserve.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5501] = {title = "Bone Collector", objective = "Bring 10 Kodo Bones from the Kodo Graveyard to Bibbly F'utzbuckle at Kormek's Hut.", description = "We're sitting on a goldmine here, I tell you - a goldmine!  Kodo bones will change the world forever... I have customers making furniture, music instruments, and even blasting powder out of them.\n\nThere's a caravan that comes by and picks up my Kodo bones and then sells them at Shadowprey Village.  If you can travel to the kodo graveyard south of here and bring me ten Kodo bones, I'll give you something in return.  Is it a deal?", progress = "Do you have the bones?  The caravan will be here any moment.  I need just ten more kodo bones to reach a career high.  A career high, I tell you!", completion = "Ah, goodie!  My bones!\n\nI can't wait till the chaps at home see my face on the front cover of Goblin'preneur.  I'll be the richest goblin in the world... and my physical education teacher said I would never amount to anything.", rewards = "You will receive:\n\nKodobone Necklace"}
MultiLanguageQuestData['en'][5502] = {title = "A Warden of the Horde", objective = "Purchase a Foam Sword Rack from Blax Bottlerocket in Orgrimmar's Drag. Then return your ward to the Orgrimmar orphanage by speaking with Orphan Matron Battlewail in The Drag.", description = "You have been so very kind to me, <name>.  I never dreamed that I'd have so much fun during Children's Week.  Thank you.\n\nI wish all the orphans were lucky enough to get to see all the stuff we did. Do you think we find Blax Bottlerocket again and get a foam sword rack from him? I think he's still pushing that cart up and down the main road in the Drag. That way, everyone else at the orphanage could do something fun too!\n\nAfter that, it'll be time for me to go home.", progress = "It is a pleasure to see you again, <name>.  Have you attended to the duties you've volunteered for during Children's Week?", completion = "May the spirits bless you, &lt;name&gt;.  You've done more for Grunth than most would ever think of doing for him.  Thank you - you're the epitome of what it means to be a hero of the Horde.\n\nPlease - if you can spare the time, come back and visit us.  I know that Grunth would like that, as would I.\n\nGrunth had so much fun with you, &lt;name&gt;.  He wanted to give you one of his favorite pets to remember him by.", rewards = "You will be able to choose one of these rewards:\n\nPiglet's CollarRat CageTurtle BoxSnail ShellMagical Pet BiscuitCurmudgeon's Payoff\n\nYou will also receive:\n\nTurtle BoxPiglet's CollarRat CageCurmudgeon's PayoffSnail ShellMagical Pet Biscuit"}
MultiLanguageQuestData['en'][5503] = {title = "Argent Dawn Commission", objective = "All who fight evil on behalf of the Argent Dawn must don our commission.  Wearing such will earn your right to claim rewards our quartermasters have to offer.\n\nWhile under commission, you'll be able to acquire Scourgestones from slain Scourge; these are marks of insignia that they sometimes possess.  Procure these insignia and bring them to me.  For each set you turn in, you will receive our marker of heroism - the Argent Dawn Valor Token.\n\nAchieve your destiny, <class> - join the fight today!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nArgent Dawn Commission"}
MultiLanguageQuestData['en'][5504] = {title = "Mantles of the Dawn", objective = "Bring 10 Argent Dawn Valor Tokens to Quartermaster Hasana at the Bulwark, Western Plaguelands.", description = "Your service to the Argent Dawn is to be commended, <name>.  You are truly revered amongst us.  I have been authorized to make available for you to purchase one of the Dawn's most valued items - our magic resistance mantles.\n\nApplication of a mantle to your existing shoulder piece will enhance your resistance to the powers of magic in one of five potential ways.  As a sign of continued dedication to our cause, I ask for no less than ten of our valor tokens in exchange for access to these mantles.", progress = "Ah, noble <class>!  Have you brought the valor tokens requested of you?  Once you hand them to me, I will make our various mantles available to you for purchase.", completion = "Outstanding - your tribute to the Dawn is duly noted, &lt;name&gt;.  With this accomplished, I am delighted to make our mantles available to you for purchase.  So long as you maintain your current status with us, these mantles will be purchasable from any authorized quartermaster of the Argent Dawn.\n\nFor the Dawn, my brother!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5505] = {title = "The Key to Scholomance", objective = "Well, here you are <name> - the completed Skeleton Key.  I am certain as I can be that this key will allow you within the confines of the Scholomance.  There's only one way to be absolutely sure it works, though.  Waste no time in trying it out, I say.\n\nGood luck, mighty hero.  May you continue to bring light unto the darkness!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSkeleton Key"}
MultiLanguageQuestData['en'][5507] = {title = "Mantles of the Dawn", objective = "Bring 10 Argent Dawn Valor Tokens to Quartermaster Lightspark at Chillwind Camp, Western Plaguelands.", description = "Your service to the Argent Dawn is to be commended, <name>.  You are truly revered amongst us.  I have been authorized to make available for you to purchase one of the Dawn's most valued items - our magic resistance mantles.\n\nApplication of a mantle to your existing shoulder piece will enhance your resistance to the powers of magic in one of five potential ways.  As a sign of continued dedication to our cause, I ask for no less than ten of our valor tokens in exchange for access to these mantles.", progress = "Ah, noble <class>!  Have you brought the valor tokens requested of you?  Once you hand them to me, I will make our various mantles available to you for purchase.", completion = "Outstanding - your tribute to the Dawn is duly noted, &lt;name&gt;.  With this accomplished, I am delighted to make our mantles available to you for purchase.  So long as you maintain your current status with us, these mantles will be purchasable from any authorized quartermaster of the Argent Dawn.\n\nFor the Dawn, my brother!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5508] = {title = "Corruptor's Scourgestones", objective = "A Corruptor's Scourgestone is the insignia of the Scourge's overlords.  A powerful being that holds a position of authority over the Scourge will always possess one.  To slay such a malevolent creature would surely advance the cause of the Argent Dawn, and all good causes!\n\nOn behalf of the Argent Dawn, I will give you a valor token in exchange for just a single one of these insignia.  Use caution in acquiring one, <name> - such powerful beings are not to be trifled with.", description = nil, progress = "A Corruptor's Scourgestone is the insignia of the Scourge's overlords.  A powerful being that holds a position of authority over the Scourge will always possess one.  To slay such a malevolent creature would surely advance the cause of the Argent Dawn, and all good causes!\n\nOn behalf of the Argent Dawn, I will give you a valor token in exchange for just a single one of these insignia.  Use caution in acquiring one, <name> - such powerful beings are not to be trifled with.", completion = "Congratulations, &lt;name&gt; - I am pleased to award you with an Argent Dawn valor token!\n\nTo acquire a valor token in such a manner indicates that you are a true hero in the cause of good.  We value all effort brought to bear against the Scourge, but to take down one of their leaders is to truly deliver onto them a crushing defeat!\n\nFor the Dawn, my brother!", rewards = "You will receive:\n\nArgent Dawn Valor Token"}
MultiLanguageQuestData['en'][5509] = {title = "Invader's Scourgestones", objective = "An Invader's Scourgestone is the insignia of the Scourge's elite troops.  These are sometimes found on the stronger of the troops positioned in the Plaguelands.  Slaying such a creature is indeed a challenge, but one that should be relished with a commission to vanquish evil.\n\nThe Argent Dawn currently offers a valor token in exchange for ten of these insignia.  Bring them to me here, and I will make sure you receive your just reward.", description = nil, progress = "An Invader's Scourgestone is the insignia of the Scourge's elite troops.  These are sometimes found on the stronger of the troops positioned in the Plaguelands.  Slaying such a creature is indeed a challenge, but one that should be relished with a commission to vanquish evil.\n\nThe Argent Dawn currently offers a valor token in exchange for ten of these insignia.  Bring them to me here, and I will make sure you receive your just reward.", completion = "Congratulations, &lt;name&gt; - I am pleased to award you with an Argent Dawn valor token!\n\nEach valor token handed out to worthy recipients is a sign of the tide turning against the Scourge.  With more and more heroes fighting the Scourge in their own lands, the Argent Dawn will assuredly be at the forefront when the time comes to wage war on the ultimate evil of the Scourge.  I hope that the valor you've shown what it took to acquiring your token will carry the day then as well!", rewards = "You will receive:\n\nArgent Dawn Valor Token"}
MultiLanguageQuestData['en'][5510] = {title = "Minion's Scourgestones", objective = "A Minion's Scourgestone is the insignia of the Scourge rank and file.  These are sometimes found on the weaker of their troops positioned in the Plaguelands, though the term \"weaker\" is certainly to be considered in context.  The Scourge, no matter where they are, should never be underestimated.\n\nThe Argent Dawn currently offers a valor token in exchange for twenty of these insignia - an exchange I'm happy to do, provided you have earned enough scourgestones!", description = nil, progress = "A Minion's Scourgestone is the insignia of the Scourge rank and file.  These are sometimes found on the weaker of their troops positioned in the Plaguelands, though the term \"weaker\" is certainly to be considered in context.  The Scourge, no matter where they are, should never be underestimated.\n\nThe Argent Dawn currently offers a valor token in exchange for twenty of these insignia - an exchange I'm happy to do, provided you have earned enough scourgestones!", completion = "Congratulations, &lt;name&gt; - I am pleased to award you with an Argent Dawn valor token!\n\nThe tokens serve two purposes.  One - they can be used to further your standing within the Argent Dawn; to do so may avail you options and rewards that are reserved for our honored and revered allies.  Two - they can be given to our quartermasters, along with coin, as payment for some of the Dawn's more prized items.\n\nWhatever you decide, know that you are earning your commission.  Well done!", rewards = "You will receive:\n\nArgent Dawn Valor Token"}
MultiLanguageQuestData['en'][5511] = {title = "The Key to Scholomance", objective = "Well, here you are <name> - the completed Skeleton Key.  I am certain as I can be that this key will allow you within the confines of the Scholomance.  There's only one way to be absolutely sure it works, though.  Waste no time in trying it out, I say.\n\nGood luck, mighty hero.  May your victories continue to bring you fame and power as you lay waste to Scholomance!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSkeleton Key"}
MultiLanguageQuestData['en'][5513] = {title = "Mantles of the Dawn", objective = "Bring 10 Argent Dawn Valor Tokens to Quartermaster Breechlock at Light's Hope Chapel, Eastern Plaguelands.", description = "Your service to the Argent Dawn is to be commended, <name>.  You are truly revered amongst us.  I have been authorized to make available for you to purchase one of the Dawn's most valued items - our magic resistance mantles.\n\nApplication of a mantle to your existing shoulder piece will enhance your resistance to the powers of magic in one of five potential ways.  As a sign of continued dedication to our cause, I ask for no less than ten of our valor tokens in exchange for access to these mantles.", progress = "Ah, noble <class>!  Have you brought the valor tokens requested of you?  Once you hand them to me, I will make our various mantles available to you for purchase.", completion = "Outstanding - your tribute to the Dawn is duly noted, &lt;name&gt;.  With this accomplished, I am delighted to make our mantles available to you for purchase.  So long as you maintain your current status with us, these mantles will be purchasable from any authorized quartermaster of the Argent Dawn.\n\nFor the Dawn, my brother!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5514] = {title = "Mold Rhymes With...", objective = "Bring the Imbued Skeletal Fragments and 15 gold coins to Krinkle Goodsteel in Gadgetzan.", description = "The goblin you will need to speak with is Krinkle Goodsteel.  He peddles his skills to the highest bidder in Gadgetzan, within the Tanaris desert.  He'll likely be the only one who can produce the mold we need, and his services won't come cheap.  We now ask for you to dig deep by footing whatever fee he will charge.\n\nI'm an apothecary, not a banker.  If I had gold lying around, I certainly wouldn't be here.\n\nI guess I said the quiet part out loud again.  Oops.\n\nGadgetzan awaits you!  Good luck!", progress = "Yeah, I know who you are, and I know why you're here.  Dithers sent word to me before you arrived.  Let's cut to the deal at hand, now shall we?\n\nI've got a mold you can use for the skeleton key, but it will cost you - fifteen gold, up front, no negotiation.  I'll pack the skeletal fragments into the mold for you, and I'll also teach you on how to forge the stem of the key without any knowledge of blacksmithing... all free of charge no less.\n\nWho says mercenaries don't offer competitive deals!", completion = "Dithers said you'd deliver the goods, and deliver you have!  A deal is a deal; let me pack the fragments into the mold for you.\n\nDid Dithers imbue them already?  Excellent... otherwise, it would have been a long trip back to the Bulwark for you.", rewards = nil}
MultiLanguageQuestData['en'][5515] = {title = "Krastinov's Bag of Horrors", objective = "Locate Jandice Barov in the Scholomance and destroy her. From her corpse recover Krastinov's Bag of Horrors. Return the bag to Eva Sarkhoff.", description = "A great weight has been lifted from our hearts, <name>, but your task is not yet complete. Krastinov's master, Kirtonos, still lives.\n\nBefore you may face Kirtonos, however, you must first secure a method in which to summon him.\n\nIt is said that Jandice Barov stewards the blood of innocents from Krastinov to Kirtonos.\n\nFind her in the sunken catacombs of Scholomance and strike her down. Bring back any clues that you may find.", progress = "<Eva fades in and out of focus.>", completion = "The bag of horrors!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5517] = {title = "Chromatic Mantle of the Dawn", objective = "Bring 25 Argent Dawn Valor Tokens to Quartermaster Breechlock at Light's Hope Chapel, Eastern Plaguelands.", description = "<Brother/Sister> <name> - your deeds on behalf of the Argent Dawn are far too numerous to be recounted easily.  As a fitting tribute, I'll part with one of our special Chromatic Mantles of the Dawn - a version that protects the wearer from all forms of resistible magic simultaneously.  Chromatic Mantles of the Dawn are reserved for only the mightiest of the Dawn's heroes!\n\nBring to me twenty-five valor tokens as a sign of tribute, and I'll give you the finest of all our mantles.", progress = "Salutations, mighty <class>!  Have you brought the valor tokens I asked of you?  Once you hand them to me, I will issue you your own Chromatic Mantle of the Dawn.", completion = "Most impressive, &lt;name&gt; - the Chromatic Mantle of the Dawn is now yours!\n\nAs long as you maintain Exalted status with the Argent Dawn, you will be able to purchase additional Chromatic Mantles.  They will be made available to you immediately from any of the Dawn's quartermasters.", rewards = "You will receive:\n\nChromatic Mantle of the Dawn"}
MultiLanguageQuestData['en'][5518] = {title = "The Gordok Ogre Suit", objective = "Bring 4 Bolts of Runecloth, 8 Rugged Leather, 2 Rune Threads, and Ogre Tannin to Knot Thimblejack. He is currently chained inside the Gordok wing of Dire Maul.", description = "If you're going to fight the king of this dump - and I think that's what you're bound to do - then you're going to need to get by Captain Kromcrush.  Now, you can get by him by killing him, sure.  You might actually want to leave him alive.\n\nHow, you ask?  Since I've been here, I think I know how to make an ogre suit that will last just long enough to fool these bozos.  The only problem is stability - ten minutes tops.  Bring me what I need, and I'll make you one.  I'm not going anywhere...", progress = "The Ogre Tannin is probably the toughest thing to find for what I need to make the suit - I think they have some upstairs?  It's hard to tell, since this ball and chain doesn't make movement that easy to do...\n\nAnyway, bring me the things I need, and I'll whip you up an ogre suit that will fool Captain Kromcrush into thinking you're one of his men.", completion = "Yeah, this will do the trick.  Just a slip here, and tuck here... heh - this is going to work out just fine!  &lt;A broad smile beams from the chained goblin's face.&gt;\n\nHere you go, you're all set.  Remember- this isn't the most securely fashioned item in the world.  You'll have ten minutes of use before it falls apart, and then you're not going to fool anybody!  Try using it just before you approach him, and remember... it only will make him think that YOU are an ally - not your group mates!", rewards = "You will receive:\n\nGordok Ogre Suit"}
MultiLanguageQuestData['en'][5519] = {title = "The Gordok Ogre Suit", objective = "Need another suit, do ya?  Well, I'm not going anywhere soon it seems - bring me the same things I asked for from before, and I'll make you another ogre suit.", description = nil, progress = "Need another suit, do ya?  Well, I'm not going anywhere soon it seems - bring me the same things I asked for from before, and I'll make you another ogre suit.", completion = "Here ya go &lt;name&gt; - put this thing on, and you'll have ten minutes to do whatever.  Good luck!\n\nOh, and if you happen to find a key to get me out of here, BY ALL MEANS LET ME KNOW!!!", rewards = "You will receive:\n\nGordok Ogre Suit"}
MultiLanguageQuestData['en'][5521] = {title = "Chromatic Mantle of the Dawn", objective = "Bring 25 Argent Dawn Valor Tokens to Quartermaster Lightspark at Chillwind Camp, Western Plaguelands.", description = "<Brother/Sister> <name> - your deeds on behalf of the Argent Dawn are far too numerous to be recounted easily.  As a fitting tribute, I'll part with one of our special Chromatic Mantles of the Dawn - a version that protects the wearer from all forms of resistible magic simultaneously.  Chromatic Mantles of the Dawn are reserved for only the mightiest of the Dawn's heroes!\n\nBring to me twenty-five valor tokens as a sign of tribute, and I'll give you the finest of all our mantles.", progress = "Salutations, mighty <class>!  Have you brought the valor tokens I asked of you?  Once you hand them to me, I will issue you your own Chromatic Mantle of the Dawn.", completion = "Most impressive, &lt;name&gt; - the Chromatic Mantle of the Dawn is now yours!\n\nAs long as you maintain Exalted status with the Argent Dawn, you will be able to purchase additional Chromatic Mantles.  They will be made available to you immediately from any of the Dawn's quartermasters.", rewards = "You will receive:\n\nChromatic Mantle of the Dawn"}
MultiLanguageQuestData['en'][5522] = {title = "Leonid Barthalomew", objective = "Bring the Frozen Eggs to Leonid Barthalomew in the Eastern Plaguelands.", description = "I received a message from my master, Vectus.  Well, the message wasn't really from Vectus...it was from someone named Leonid Barthalomew.  I don't know Leonid, but he knew my master, and no one knows my master unless he allows it.\n\nLeonid says Vectus wants the dragon eggs.  He wants you to deliver them to him at the Light's Hope Chapel in the Eastern Plaguelands.\n\nThat hurts!  Why you?  Doesn't Vectus trust me?  Oh, never mind... just take the eggs and tell Leonid that I did what our master commanded.", progress = "You are the one up to mischief in Blackrock Spire, yes?  Do you have what I asked for?", completion = "Ah, very good.  You do not know the evil power for whom you have labored, but now you will know the truth.  And fear not--I am no servant of that master.  I am Leonid Barthalomew, known as \"the Revered\" to my brethren in the Argent Dawn.\n\nI tricked Tinkee into sending you and the dragon eggs to me.  And it is good that my trick was successful, for had these eggs reached their intended destination, a great power would have fallen into the hands of the enemy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5524] = {title = "Chromatic Mantle of the Dawn", objective = "Bring 25 Argent Dawn Valor Tokens to Quartermaster Hasana at the Bulwark, Western Plaguelands.", description = "<Brother/Sister> <name> - your deeds on behalf of the Argent Dawn are far too numerous to be recounted easily.  As a fitting tribute, I'll part with one of our special Chromatic Mantles of the Dawn - a version that protects the wearer from all forms of resistible magic simultaneously.  Chromatic Mantles of the Dawn are reserved for only the mightiest of the Dawn's heroes!\n\nBring to me twenty-five valor tokens as a sign of tribute, and I'll give you the finest of all our mantles.", progress = "Salutations, mighty <class>!  Have you brought the valor tokens I asked of you?  Once you hand them to me, I will issue you your own Chromatic Mantle of the Dawn.", completion = "Most impressive, &lt;name&gt; - the Chromatic Mantle of the Dawn is now yours!\n\nAs long as you maintain Exalted status with the Argent Dawn, you will be able to purchase additional Chromatic Mantles.  They will be made available to you immediately from any of the Dawn's quartermasters.", rewards = "You will receive:\n\nChromatic Mantle of the Dawn"}
MultiLanguageQuestData['en'][5525] = {title = "Free Knot!", objective = "It's called the Gordok Shackle Key - well, that's what these \"tons o' fun\" keep calling it.  I think any of the ogres might have it, but I'm not sure if any specific ones do.  Maybe the guards have a better chance of having one...\n\nWhat am I talking about - you have it already, don't you?!  Is that it there??!", description = nil, progress = "It's called the Gordok Shackle Key - well, that's what these \"tons o' fun\" keep calling it.  I think any of the ogres might have it, but I'm not sure if any specific ones do.  Maybe the guards have a better chance of having one...\n\nWhat am I talking about - you have it already, don't you?!  Is that it there??!", completion = "You - ranked number one.  Everyone else - ranked number two or lower.  Oh, thank you for freeing me!\n\nI knew my life was destined for more than just being an appetizer to some ogre!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5526] = {title = "Shards of the Felvine", objective = "Find the Felvine in Dire Maul and acquire a shard from it. Chances are you'll only be able to procure one with the demise of Alzzin the Wildshaper. Use the Reliquary of Purity to securely seal the shard inside, and return it to Rabine Saturna in Nighthaven, Moonglade.", description = "Your knowledge of Eldre'Thalas - Dire Maul - in Feralas will now come into play, <name>.  In the eastern part of the ruined city is where Alzzin the Wildshaper has exerted his corrupt dominion.  Go there with all due haste and brave whatever challenges await you.\n\nThe Fruit of Fertility, now corrupted as the Felvine, should be close to Alzzin.  When he falls, capture whatever essence of the Felvine you can.  Seal it in the Reliquary, and bring it to me.\n\nGood luck, and Cenarion's speed.", progress = "With the Sealed Reliquary of Purity in our possession, it will be possible not only to remove a corrupting threat from the world but also to study it under our judicious watch.  Perhaps we can even devise new means to combat the taint of corruption that ever threatens Azeroth.\n\nI know Milli would have had it no other way...", completion = "It is done, brave &lt;class&gt;, and with that the Cenarion Circle is in your debt.  Though the war is far from over, a great battle has been won against those who would bring about our doom.\n\nPlease - accept this as a token of our enduring gratitude.  Know that you are welcomed here as a hero of the Cenarion Circle for your great deed, &lt;name&gt;.  Thank you.", rewards = "You will be able to choose one of these rewards:\n\nMilli's ShieldMilli's Lexicon\n\nYou will also receive:\n\nMilli's ShieldMilli's Lexicon"}
MultiLanguageQuestData['en'][5527] = {title = "A Reliquary of Purity", objective = "Travel to Silithus and search for a Reliquary of Purity within the ruins of Southwind Village. If you are able to find it, return with it to Rabine Saturna in Nighthaven, Moonglade.", description = "The first step is to find a container capable of holding an extremely corruptible substance without the handler suffering ill effects.  There is only one sort device I am aware of that could possibly contain something as vile as the Felvine: a Reliquary of Purity.\n\nDeep in the wasteland of Silithus is the remnants of the night elf village known as Southwind.  I know one was there many, many years ago.  If we are to succeed, I need you to scour those ruins in the hopes of reclaiming it.", progress = "A Reliquary of Purity is an artifact unto itself.  Few were ever made, and almost all of them were thought to have been lost over time.\n\nI admit I have known about the one in Southwind for a little while now.  Honestly, with the rising turmoil in Silithus, I thought to keep our secrets just that - a secret.  To poke and prod would only cause suspicions of our enemies to rise.\n\nAlas, the time for complacency is at an end, especially with the situation in Eldre'Thalas.", completion = "Indeed, you are as resourceful as many claim.  The Cenarion Circle is blessed to have you working in our stead.\n\nWith the Reliquary once more in our hands, my mind is at ease.  I feel more comfortable asking you to not only face down a malfeasant demon, but also to bring back a dangerous item in the process...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5528] = {title = "The Gordok Taste Test", objective = "You da big boss now, so you get free sample of my better brews!  These drinks boost you up AND give you good buzz!  These are da good ones, chief... you try and tell Kreeg yourself!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nGordok Green GrogKreeg's Stout Beatdown"}
MultiLanguageQuestData['en'][5529] = {title = "Plagued Hatchlings", objective = "Kill 20 Plagued Hatchlings, then return to Betina Bigglezink at the Light's Hope Chapel.", description = "The Argent Dawn recently learned that the Scourge are creating their own plagued dragonflight!  We must stop them -- if the Scourge gain a force of dragons they'll sweep across Azeroth unchecked!\n\nTheir necromancers are breeding plagued dragons at the Scholomance, in the middle of Darrowmere Lake.\n\nGo to the Scholomance and kill as many hatchlings as you can... before they get any bigger!", progress = nil, completion = "Well done, &lt;name&gt;!  It'll be a long time before they can grow another clutch of dragons.\n\n...At least, I hope it will!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5531] = {title = "Betina Bigglezink", objective = "Bring the Frozen Eggs to Betina Bigglezink.", description = "The eggs you brought were to be used in Scourge experiments to create a plagued dragonflight.  These frozen black dragon eggs would have been invaluable in their studies, and would have assuredly quickened their timetable.\n\nNow, it is time we ended their research.\n\nTake the frozen eggs to Betina Bigglezink outside.  She is well-learned in science and alchemy, and has produced a weapon we can use against the Scourge.  With your help, we will deal them a heavy blow.", progress = "Hello, <name>!  I heard you were here with some dragon eggs?  Well, let's see them!", completion = "There they are!  And in such a nice container.  The perfect size!\n\nWe'll keep these eggs in a safe place so we can study them later, but right now we need that thing you brought them in.\n\nI have created a device with a very specific use: to destroy the undead scholars of the Scholomance.  They are studying dragons in their efforts to create a plagued dragonflight, and we must halt their progress.\n\nI call the device Dawn's Gambit, because... I'm not sure if it works!\n\nWill you find out for us?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5533] = {title = "Scholomance", objective = "Speak with Alchemist Arbington at Chillwind Point, Western Plaguelands.", description = "On the island of Caer Darrow lies Scholomance - a wretched center of Scourge necromancy and evil.  Our enemy dwells within, conducting unspeakable acts of depravity on unwitting victims... at least, we surmise as much.  A door bars the way, and try as we might no entry is to be had without a proper key.\n\nAlchemist Arbington is well versed on Scholomance, and has an idea how to obtain a key.  You have proved your worth to me, and now I entrust this task to you.  Speak with him on this matter.", progress = nil, completion = "Well met, &lt;class&gt;.  I've dedicated a fair portion of my recent studies to the Scholomance, and I believe I know a means by which you can acquire a key... one that will let you past the front door.\n\nI can only imagine what horrid sights are to be seen inside, &lt;name&gt;.  I don't know how you heroic types do it sometimes...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5534] = {title = "Kim'jael's \"Missing\" Equipment", objective = "Find Some Rune that the naga have in their possession in the Ruins of Eldarath and return it to Kim'jael in Azshara.", description = "What?! What?!\n\nThat wasn't good enough for you? You know how expensive those explosives are? They sell for... oh, nevermind. Fine, you want to make some real money? Cause that's how business is done: you prove you're a valuable employee and then you're rewarded adequately after you stick it out some.\n\nIf you're a \"valuable\" employee, then hit the Ruins of Eldarath and find me some rune that them Blood elves were lookin' for. The naga apparently have it in their possession.", progress = "Well, <name>? Where is the rune? You are a good employee, right? You're here to help?\n\nDon't make me think twice about paying you what we agreed upon. What? Oh, we didn't agree on anything? Oh, great... then take your time--just know that it'll be a lot less if you take a long time.", completion = "Haha! Wonderful!\n\nI'll be sure to find out what this is for and why Magus Rimtori--she's the cow that hired me--wanted it. Hah! I got you now, stinkin' Blood elves! Kim'jael! Ha! I'll teach them who the rats are!\n\nYa did good, &lt;name&gt;. Thanks a bundle. Here, take this coin and be off with ya--I've got some things to figure out.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5535] = {title = "Spiritual Unrest", objective = "Destroy 6 Highborne Apparitions and 6 Highborne Lichlings before returning to Loh'atu in Azshara.", description = "Long ago, the Highborne were some of the most powerful students of the arcane the night elves ever produced. The corruption that comes along with such studies caused much harm to night elf society and greatly affected all of Azeroth... as I'm sure you well know.\n\nI promised the Sentinels that I would release the spirits from their mortal bonds as I find them. If you would do the same, then I am sure I can reward you some.\n\nThe spirits haunt the Shadowsong Shrine to the northeast of here.", progress = "How goes your search for the Highborne spirits, <class>?\n\nMany events have caused all the races of Azeroth great suffering, but for some reason, these spirits seem to be a plague for all people. Perhaps it is there continued desire for any arcane magic--such desire is a harbinger of the Burning Legion, and we know what that can lead to.", completion = "Well done, &lt;class&gt;. Thank you for your help. The spirits are at peace, and the threats that their desire for the arcane draw have been lessened.\n\nI am sure that both sides of the conflict that ravishes Azeroth will see you are above such things.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5536] = {title = "A Land Filled with Hatred", objective = "Kill 6 Haldarr Satyr, 2 Haldarr Tricksters, 2 Haldarr Felsworn and then return to Loh'atu on the border of Ashenvale.", description = "The satyr, a disfigured, evil aspect of the night elves, now infect the sacred lands once traveled by Cenarius. I cannot speak for the night elves when it comes to all the atrocities those demonic creatures have committed, but I have sworn an oath to the Earthmother to aid the elves in ridding the land of such a nuisance.\n\nI am sure you would prove yourself if you aided me in purging them.\n\nNortheast of here, you can find the Haldarr clan. Return to me after you've tested yourself against their power.", progress = "How goes your battle against the satyr, <class>?\n\nAre they as strong as you thought? Stronger? Or perhaps they were nothing to your own might.", completion = "Well done, &lt;class&gt;. I see you're not only skilled but cunning. To defeat such creatures is a testament to your loyalty to the tenants of the Earthmother, even if you do not recognize her as your own deity. She is in all things on this planet and beyond. Her eyes, one dark and one light, travel across the skies always gazing down upon us.\n\nPlease, take this small amount of coin in appreciation for what you have done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5537] = {title = "Skeletal Fragments", objective = "Bring 15 Skeletal Fragments to Alchemist Arbington at Chillwind Point, Western Plaguelands.", description = "The key to Scholomance is called a Skeleton Key.  It must be forged from the remains of a skeleton - several actually - and hardened by only the strongest of metals within a suitable mold.  A signet of power from a being who naturally can open the portal to Scholomance will make the key ultimately function.\n\nFirst thing's first though, <name>.  We'll need skeletal fragments for the key's forging.  Skeletons inside Andorhal should yield what we need, but the ones outside the walls might work too.", progress = "As morbid as it sounds, we'll need a decent supply of suitable skeletal fragments to make up the outer layer of the key.  They don't call it a Skeleton Key for nothing, you know.", completion = "This'll work, &lt;name&gt;!  My turn now - I will imbue these with a suitable temper that will allow them to survive the intense forging process they will eventually go through.\n\nThe next step will be to get an appropriate mold for the key.  I know a goblin blacksmith in Tanaris that has in the past made molds for similarly macabre items.  He works for whom goblins usually work for - the highest bidder.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5538] = {title = "Mold Rhymes With...", objective = "Bring the Imbued Skeletal Fragments and 15 gold coins to Krinkle Goodsteel in Gadgetzan.", description = "The goblin you will need to speak with is Krinkle Goodsteel.  He peddles his skills to the highest bidder in Gadgetzan, within the Tanaris desert.  He'll likely be the only one who can produce the mold we need, and his services won't come cheap.  We now ask for you to dig deep by footing whatever fee he will charge.\n\nI'm an alchemist, not a banker.  If I had gold lying around, I certainly wouldn't be here.\n\nI guess I said the quiet part out loud again.  Oops.\n\nGadgetzan awaits you!  Good luck!", progress = "Yeah, I know who you are, and I know why you're here.  Arbington sent word to me before you arrived.  Let's cut to the deal at hand, now shall we?\n\nI've got a mold you can use for the skeleton key, but it will cost you - fifteen gold, up front, no negotiation.  I'll pack the skeletal fragments into the mold for you, and I'll also teach you on how to forge the stem of the key without any knowledge of blacksmithing... all free of charge no less.\n\nWho says mercenaries don't offer competitive deals!", completion = "Arbington said you'd deliver the goods, and deliver you have!  A deal is a deal; let me pack the fragments into the mold for you.\n\nDid Arbington imbue them already?  Excellent... otherwise, it would have been a long trip back to Chillwind Point for you.", rewards = nil}
MultiLanguageQuestData['en'][5541] = {title = "Ammo for Rumbleshot", objective = "Bring Rumbleshot's Ammo to Hegnar Rumbleshot in Dun Morogh.", description = "Hegnar Rumbleshot sells guns off the road to Anvilmar.  Riflemen and mortar teams spend a lot of time practicing out near his shop, and he's always needing fresh ammunition.\n\nBut... the last crate of ammo I sent him got lost along the way.  My courier said he was camped near the Grizzled Den when wendigo chased him away... and the fool left Rumbleshot's ammo behind!\n\n<name>, can you get that ammo and take it to Rumbleshot?  He's been waiting on it and I'm sure he's running low.", progress = "I hope you're not here for ammo, because I'm almost out!", completion = "Great, more ammo!  Old Loslor's shipment finally came through!  The ammo might be late, but just like my grand daddy used to tell me: late's better than never!\n\nThank you much, &lt;name&gt;.  I already have buyers eager for this stuff!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5542] = {title = "Demon Dogs", objective = "Slay 20 Plaguehound Runts, 5 Plaguehounds and 5 Frenzied Plaguehounds. Return to Tirion Fordring when the task is complete.", description = "If you are going to remain here, I ask only that you earn your keep. We have many nuisances that could use some 'discipline.'\n\nYou can start with the Plaguehounds and their runts.\n\nI cannot offer much in return, but you are guaranteed a warm meal and some conversation should you succeed.", progress = "Do not pity the demon dogs, <race>. They are abominations!", completion = "Well done, &lt;name&gt;. Come. Rest. Let us eat and talk of days long past!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5543] = {title = "Blood Tinged Skies", objective = "Slay 30 Plaguebats and return to Tirion Fordring.", description = "Woe to those that foolishly wander into the Plaguelands. All manner of foulness inhabit these woods - from the fanatical Scarlet Crusade, who will kill any that do not bear the mark of the Crusade, to the murderous Scourge, who only look to bolster their numbers by adding more undead to their ranks.\n\nEven the wildlife have been transformed into rapacious, man eating beasts. I ask that you destroy those that would strike from the skies: The Plaguebats.", progress = "Do not underestimate the winged vermin, <race>. The Plague has given them supernatural abilities.", completion = "You are a shining example of decency, &lt;race&gt;! It has been long since I have felt the blood of heroes pump through my veins. Your acts of bravery are uplifting!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5544] = {title = "Carrion Grubbage", objective = "Seek out the Carrion Grubs and Devourers of the region. Slay them and harvest their meat. Return to Tirion Fordring when you have gathered 15 Slabs of Carrion Worm Meat.", description = "My food supplies are running low, <race>. I am ashamed to admit that I might not have enough food to share with you.\n\nCould you assist an old man with a simple task? Around here, the only manner of beast unaffected by the ravages of the Plague are the Carrion worms. While rather bland in taste, the meat of the worms can easily be preserved to last for months. I will need several hundred pounds to restock for the coming winter!", progress = "You will grow to tolerate the taste, <race>.", completion = "May the Light watch over you! Bless you, young one.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5545] = {title = "A Bundle of Trouble", objective = "Bring 8 Bundles of Wood to Raelen at the Eastvale Logging Camp.", description = "I've got a real problem on my hands. I have a deadline looming for an order of lumber, and I'm running out of time. The wolves and bears north of here have chased my workers away from the bundles of wood that they've already chopped.\n\nI've already talked to Deputy Rainer about clearing the animals, but I need someone to go collect the wood for me. If you could collect eight bundles of wood for me I might just make my deadline.", progress = "That deadline isn't getting any further away, <class>. Please hurry and collect those bundles of wood.", completion = "Excellent! Thanks to you, I should be able to complete the order in time. To show my gratitude, I would like to offer some coin as compensation for your troubles.\n\nThank you and farewell.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5561] = {title = "Kodo Roundup", objective = "Bring 3 Tamed Kodos and the Kodo Kombobulator back to Smeed Scrabblescrew at Scrabblescrew's Camp.", description = "Bibbly thinks he is the only goblin in Desolace who knows how to make money.  Well, the only caravan brave enough to travel these parts relies on me.  Ever since I learned how to rejuvenate and control aged kodos with my kodo kombobulator, the caravan owner Cork, Rigger, and I entered a partnership.\n\nTake the kombobulator and use it on any ancient or aged kodos; it will jolt the beast into a tamed kodo and force it to follow you.  Once you have a kodo tamed, bring it back to me.", progress = "The caravan will be here shortly; do you have the five new tamed kodos I was asking for?", completion = "&lt;Smeed Scrabblescrew begins counting.&gt;\n\nThree, four, and five... excellent, I ask for five tamed kodos and I get five tamed kodos... I am going to be rich... yes, very rich! I hope to see the look on Bibbly's green face when he hears about my success!", rewards = "You will be able to choose one of these rewards:\n\nKodo Rustler BootsWrangling Spaulders\n\nYou will also receive:\n\nKodo Rustler BootsWrangling Spaulders"}
MultiLanguageQuestData['en'][5581] = {title = "Portals of the Legion", objective = "Banish 6 Portals at Mannoroc Coven and return to Felgur Twocuts at Ghost Walker Post.", description = "Here it is - the Hand of Iruxos.\n\nGot it from one of the Burning Blade leaders myself.\n\nYou must possess it if the demon portals at Mannoroc Coven are to be banished... which is what I now ask you to do.\n\nWith the demon threat increasing we must close these portals to stem the tide of demons to this world.", progress = "Have you banished the demon portals at Mannoroc Coven?", completion = "You are to be commended, &lt;name&gt;.  Your effort has helped greatly in fighting the demon threat, and all of Azeroth is safer because of it.", rewards = "You will be able to choose one of these rewards:\n\nBracer of PortalsSpaulders of SealingBinding Staff\n\nYou will also receive:\n\nBinding StaffBracer of PortalsSpaulders of Sealing"}
MultiLanguageQuestData['en'][5582] = {title = "Healthy Dragon Scale", objective = "Bring the Healthy Dragon Scale to Betina Bigglezink at the Light's Hope Chapel in Eastern Plaguelands.", description = "This is a scale shed from a plagued dragon hatchling.  But unlike the other pocked, oozing scales on the infant beast, this rare scale is healthy and unmarred.\n\nBetina Bigglezink will want a sample of this to study.", progress = "<name>, do you have something to show me?", completion = "Excellent!  This will be invaluable in my continued studies of the machinations of the Scourge.  Thank you, &lt;name&gt;, and if you find more of these scales please bring them to me!", rewards = nil}
MultiLanguageQuestData['en'][5601] = {title = "Sister Pamela", objective = "Find Pamela Redpath in Darrowshire.", description = "I fled Lordaeron during the great war, and was lucky to escape before the Scourge swept through my homeland and turned it into a plagued nightmare!  I was lucky, but my family was not.  I fear they were all killed during the battle of Darrowshire.\n\nDarrowshire is a village in the Eastern Kingdoms, nestled in the southern hills of what is now the Eastern Plaguelands.  Will you go there and search for my family?  I miss them so much, especially my little sister Pamela.\n\nPlease, find her for me!", progress = nil, completion = "Where is my sister Jessica?  She left so long ago, when I was just a little girl.  She cried so much when she went away.  I don't know why she cried!  Maybe she fell and hit her toe.\n\nWhen Jessica was here we used to play games and dance and pick pretty flowers around the house.  And sometimes we'd hide when we saw daddy coming home, then jump out and surprise him!\n\nCome back, Jessica!  If you come back then maybe daddy will too and we can all play together again...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5621] = {title = "Garments of the Moon", objective = "Find Sentinel Shaya and heal her wounds using Lesser Heal (Rank 2). Afterwards, grant her Power Word: Fortitude and then return to Laurna Morninglight in Dolanaar.", description = "I need your help, <name>. I am needed here to train the other students, but you, you can help one of our injured Sentinels just south of Dolanaar. She was hurt patrolling the town and could use our aid. Her name is Shaya.\n\nWhen you find her, heal her wounds, and then fortify her body with your spells. This will at least protect her from harm longer if she finds trouble. Return to me here after you've done your duty to Elune.", progress = nil, completion = "You have done well and you have served Elune. For that, I thank you.\n\nPlease, take this robe as a token of my thanks. It signifies you have earned your place among our order. If you wish, wear it with pride, but either way, we will always recognize you as one of our own.\n\nGo with Elune, &lt;name&gt;, and thank you.", rewards = "You will receive:\n\nMoon Robes of Elune"}
MultiLanguageQuestData['en'][5622] = {title = "In Favor of Elune", objective = "Speak to Laurna Morninglight in Teldrassil.", description = "<name>, you must travel to Dolanaar when your business here in Shadowglen is done. There, you will find Laurna Morninglight. She will instruct you further in the ways of Elune, and it is with her that you will earn your first garments denoting your station as a <priest/priestess> of Elune.\n\nTake care, and may you be protected in your journeys.", progress = nil, completion = "I'm happy to see Shanda has sent you to find me, &lt;name&gt;. Teaching young priests the ways of Elune gives me great satisfaction.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5623] = {title = "In Favor of the Light", objective = "Speak to Priestess Josetta in Elwynn Forest.", description = "Hello again, young <priest/priestess>. The time has come for you to learn more about our religion. After you've completed whatever tasks you have here in Northshire, please seek out Priestess Josetta in Goldshire. She has more to teach you and has heard that you are growing strong in the ways of the Light. She looks forward to tutoring you more.", progress = nil, completion = "I'm glad you've arrived, &lt;name&gt;. We have much to discuss about your future and your path within the Light.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5624] = {title = "Garments of the Light", objective = "Find Guard Roberts and heal his wounds using Flash Heal.", description = "Normally I put forth a small challenge to followers of the Light to test their skill. I want to see if they are worthy of wearing their first robes--a sign that the church outwardly approves of the <priest/priestess> and supports <him/her>.\n\nBut this situation is a bit different. One of Goldshire's citizens saw an injured guard near the lake to the east of here. His name is Roberts. Find him, heal him, fortify his body and return here. If you can do that for me, then I will consider your test complete.", progress = "As you may have already learned, our healing magics are vital to the survival of our people in these harsh times--especially to adventurers and heroes who take up arms and magic to fight back so many different threats.\n\nYou would do well to always remember how important that skill is. That, coupled with Fortitude, make your companions far more capable in battle since they will be able to stand up to a greater number of blows.\n\nDo not let anyone dismiss how powerful your magics are.", completion = "Excellent, &lt;name&gt;. With one more healthy guard out there to help the town, we'll be that much safer. I'm glad to see you're already learning to use your abilities wisely. If you feel you are ready for more training at any time, please come back to me. But for now, take this robe. It will let others know that you are one of our order. If you don't want to wear it, that's fine. Later there will be more tests and this robe isn't necessary for those.", rewards = "You will receive:\n\nFriar's Robes of the Light"}
MultiLanguageQuestData['en'][5625] = {title = "Garments of the Light", objective = "Find Mountaineer Dolf and heal his wounds using Lesser Heal (Rank 2). Afterwards, grant him Power Word: Fortitude and then return to Maxan Anvol in Kharanos.", description = "It's usually about this time that one of your power is tested to see if they're worthy of wearing robes denoting their place in the church. But to be honest, I got more pressing matters to look into. Citizen of Kharanos' just came in here and told me 'bout a hurt mountaineer just outside town to the south--name's Dolf.\n\nYou heal Dolf and give him Fortitude, and I'll consider you done with proving yourself. How's that sound?", progress = "Have you found Dolf yet, <name>?\n\nYou've probably already learned this, but our ability to heal is very useful. Not only are we able to take care of the wounded, but we're vital to the survival of all those would-be heroes out there trying to make a name for themselves. With Fortitude to increase the amount of blows we can take, and our healing magic to keep them alive, there's nothing we can't overcome!", completion = "Well done, &lt;name&gt;. You got the Light inside you, that's for sure.\n\nHere, take this robe. It'll denote your role in the church and help people recognize you as a &lt;class&gt;--wear it if you want.\n\nLater, there will be more tests that you'll have to go through. Do what you can to learn about your abilities and what you're capable of. Try your hand at a fight or two alone, and then again with other travelers.\n\nBut don't fret none... you're as powerful as they come.", rewards = "You will receive:\n\nFriar's Robes of the Light"}
MultiLanguageQuestData['en'][5626] = {title = "In Favor of the Light", objective = "Speak to Maxan Anvol in Dun Morogh.", description = "Hey! <name>! Got a minute?!\n\nYa been following the Light now for long enough that you find your way to Maxan Anvol in Kharanos. He'll teach ya more about the path yer following, and if you prove worthy, give ya yer first set of robes to denote your station as a <priest/priestess>.\n\nNow get goin'! As soon as yer done here, head through the tunnel--he'll be waitin' for ya.", progress = nil, completion = "Oh, so Branstock sent ya, did he? Good, good! He's right, it is 'bout time you started taking a much larger step into the Light. It'll build character and make ya stronger... an' that's what you'll need more than anything: strength of body... strength of will.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5627] = {title = "Stars of Elune", objective = "You've proven yourself worthy of Elune's attention, <name>. If you feel you're ready, I would very much like to teach you one of her spells unique to our people.", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][5628] = {title = "Returning Home", objective = "Speak to Priestess Alathea in Darnassus.", description = "Ah, yes, hello, <name>? I'm glad you stopped to talk for a moment. You are a far way from home at such a young age--I admire such ambition. I wish when I was younger I could have mustered the courage to travel the world.\n\nThere was a priestess of your order here looking for you not too long ago. She said it was very urgent you returned to the Temple of the Moon in Darnassus and speak to Priestess Alathea--it had something to do with your training. I wouldn't dally too long if you can help it.", progress = nil, completion = "Wonderful, you've returned home, &lt;name&gt;. It always pleases Tyrande and myself when those we've trained go out into the world and return to us safely. How have things been with you? Does Elune still bless your travels? Perhaps after we speak more about the business at hand, you could tell me more of your travels.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5629] = {title = "Returning Home", objective = "Speak to Priestess Alathea in Darnassus.", description = "Hello again, <name>. I know you've been busy aiding our people, but you must take some time for yourself also. Priestess Alathea sent someone here looking for you. It seems that you've caught the attention of our elders and they feel you are prepared for greater things. Head to the Temple of the Moon in Darnassus and look for Alathea there. She will be waiting. Good luck, and may Elune be with you.", progress = nil, completion = "Wonderful, you've returned, &lt;name&gt;. It always pleases Tyrande and myself when those we've trained go out into the world and return to us safely. How have things been with you? Does Elune still bless your travels? Perhaps after we speak more about the business at hand, you could tell me more of your travels.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5630] = {title = "Returning Home", objective = "Speak to Priestess Alathea in Darnassus.", description = "Hello there, <laddy/lassy>. Good to see you travelin' far and wide to distant lands. No offense meant, but a lot o' your kind don't take well to these cold climates usually. Glad to see you're made of tougher stuff.\n\nNot too long ago one of your priestesses was in here lookin' for you--said somethin' about you finding a Priestess Alathea in the Temple of the Moon back in Darnassus. Said it was important and you should head back there soon.", progress = nil, completion = "Wonderful, you've returned home, &lt;name&gt;. It always pleases Tyrande and myself when those we've trained go out into the world and return to us safely. How have things been with you? Does Elune still bless your travels? Perhaps after we speak more about the business at hand, you could tell me more of your travels.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5631] = {title = "Returning Home", objective = "Speak to Priestess Alathea in Darnassus.", description = "A priestess recently visited our halls seeking you out, young <race>. She said that she was on a mission to find you and that you should return to the Temple of the Moon in Darnassus as soon as possible. When you arrive, seek out a Priestess Alathea--she will tell you more.\n\nThe Light be with you, <name>.", progress = nil, completion = "Wonderful, you've returned home, &lt;name&gt;. It always pleases Tyrande and myself when those we've trained go out into the world and return to us safely. How have things been with you? Does Elune still bless your travels? Perhaps after we speak more about the business at hand, you could tell me more of your travels.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5632] = {title = "Returning Home", objective = "Speak to Priestess Alathea in Darnassus.", description = "Oh, yes, of course. Hello, <name>. A messenger from our order was here not too long ago looking for you. She mentioned something important happening back in Darnassus and that you should return to the Temple of the Moon as soon as you can. When you arrive, speak to Priestess Alathea. I believe it has something to do with your progressing so well in our ways.\n\nAgain, return to Darnassus when you can.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5633] = {title = "Returning Home", objective = "Speak to Priestess Alathea in Darnassus.", description = "Greetings, <laddy/lass>. Good to see you here in our great halls. A blessing be on you and your kind.\n\nWhile you were traveling through our lands, a priestess of your temple came here seeking you. She said that you were to return to the Temple of the Moon as soon as possible. I'm sorry I can't tell you more, but it did sound important. When you get to the temple, speak to a Priestess Alathea.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5634] = {title = "Desperate Prayer", objective = "You have done the Light a great service by becoming a shining example to those who travel in these dangerous lands and beyond. Please, accept this lesson as a thanks for all you've done.", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][5635] = {title = "Desperate Prayer", objective = "Speak to High Priestess Laurena in Stormwind.", description = "You've caught the attention of our superiors, <name>. They've asked you travel to the Cathedral of Light in Stormwind as soon as possible. Apparently they feel you've proven yourself already and are prepared to further your training. When you get there, find High Priestess Laurena. She will be able to guide you further. Good luck, and may the Light be with you.", progress = nil, completion = "I'm glad you've arrived, &lt;name&gt;. There are many things we will have to discuss, but more importantly is your training in the ways of the Light.\n\nThere are lessons all servants of the Light must learn. If you are ready, we'll begin discussing some of those now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5636] = {title = "Desperate Prayer", objective = "Speak to High Priestess Laurena in Stormwind.", description = "Elune bless you, good <race>. I hope your Light finds you and protects you well this day.\n\nOne of your priests was here not long ago looking for you. He mentioned you returning to the Cathedral of Light as soon as possible to speak with High Priestess Laurena. It seems you've done well to garner such attention. I wouldn't spend too much time here--your people have need of you.", progress = nil, completion = "I'm glad you've arrived, &lt;name&gt;. There are many things we will have to discuss, but more importantly is your training in the ways of the Light.\n\nThere are lessons all servants of the Light must learn. If you are ready, we'll begin discussing some of those now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5637] = {title = "Desperate Prayer", objective = "Speak to High Priestess Laurena in Stormwind.", description = "Time's come for you to head to Stormwind, <name>. High Priestess Laurena in the Cathedral of Light wants to speak to you. Gotta be somethin' really good or really bad for the High Priestess to want you there personally, but I'm guessin' you've only done well for yourself and it's a good thing that she wants to speak to ya.\n\nBut don't waste too much time 'round here. I'd head there as soon as you can.", progress = nil, completion = "I'm glad you've arrived, &lt;name&gt;. There are many things we will have to discuss, but more importantly is your training in the ways of the Light.\n\nThere are lessons all servants of the Light must learn. If you are ready, we'll begin discussing some of those now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5638] = {title = "Desperate Prayer", objective = "Speak to High Priestess Laurena in Stormwind.", description = "Just a short time ago, one of your priests was here looking for you, <race>. He said that if I were to see you, I should direct you towards the Cathedral of Light. He said it was very important, but I would not be overly concerned if I were you. His demeanor seemed positive... as though it were good news. I wouldn't take too long in making my way there if I were you.\n\nElune be with you, good <race>.", progress = nil, completion = "I'm glad you've arrived, &lt;name&gt;. There are many things we will have to discuss, but most importantly is your training in the ways of the Light.\n\nThere are lessons all servants of the Light must learn. If you are ready, we'll begin discussing some of those now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5639] = {title = "Desperate Prayer", objective = "Speak to High Priestess Laurena in Stormwind.", description = "You're needed in Stormwind, <name>. The High Priestess there, Laurena, says it's time for you to prove you're worthy of the next level of your training. Don't waste too much time finding your way there. You can find her in the Cathedral of Light in the center of the city. Give her my regards, and prove how worthy you are of such a calling. The Light be with you, <name>.", progress = nil, completion = "I'm glad you've arrived, &lt;name&gt;. There are many things we will have to discuss, but more importantly is your training in the ways of the Light.\n\nThere are lessons all servants of the Light must learn. If you are ready, we'll begin discussing some of those now.", rewards = nil}
MultiLanguageQuestData['en'][5640] = {title = "Desperate Prayer", objective = "Speak to High Priestess Laurena in Stormwind.", description = "Praise be to Elune, and to your Light, <name>.\n\nAbout this time, many of our order learn abilities reflecting their faith in Elune. If knowledge serves me, I believe the same holds true for your order also.\n\nWhen your business in Darnassus is complete, I would seek out one of your High Priestesses for further training.", progress = nil, completion = "I'm glad you've arrived, &lt;name&gt;. There are many things we will have to discuss, but more importantly is your training in the ways of the Light.\n\nThere are lessons all servants of the Light must learn. If you are ready, we'll begin discussing some of those now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5641] = {title = "A Lack of Fear", objective = "You've got the makings of a great <class>, <name>. Keep up the good work!\n\nYou've already shown you're ready for battle. Perhaps it's time we taught ya a little somethin' more.", description = nil, progress = nil, completion = nil, rewards = "You will learn:\n\nFear Ward"}
MultiLanguageQuestData['en'][5642] = {title = "Shadowguard", objective = "Speak to Ur'kyo in Orgrimmar.", description = "Something important is up in Orgrimmar, <name>.\n\nThe normal messengers that come through here looking for troll priests usually are very casual. This time, they seemed to be in much more a hurry. Don't dally too long in Thunder Bluff. I'd return to the Valley of Spirits as soon as possible.", progress = nil, completion = "One of the most important rites of passage for a &lt;class&gt; of our faith is upon us, &lt;name&gt;. I will explain more to you--you are ready.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5643] = {title = "Shadowguard", objective = "Speak to Ur'kyo in Orgrimmar.", description = "Like many of our own priests, your own tribe puts you through rites of passage. These rites often teach priests special abilities that are vital to their survival. I sense that time is upon you even as we speak. You must return to the Valley of Spirits in Orgrimmar and speak to Ur'kyo. What he teaches you might be very important for the future.", progress = nil, completion = "One of the most important rites of passage for a &lt;class&gt; of our faith is upon us, &lt;name&gt;. I will explain more to you--you are ready.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5644] = {title = "Devouring Plague", objective = "Speak to Aelthalyste in the Undercity.", description = "Ah, a wonderful day for you, <name>. I can see by the lessons you've learned that the time has come to send you back to Aelthalyste. There are things only she can teach you, and even then, only if you prove worthy.\n\nI will not spoil the surprise for you, but I remember when I was a young priest learning about true power... divine power. Yes, those were the days.\n\nGo back to Aelthalyste in the Undercity, <name>. She will be awaiting you in the War Quarter.", progress = nil, completion = "Good, you've returned, and not a moment too late. We have great things to discuss, &lt;name&gt;. Your abilities are growing stronger, and we must make sure you are ready.", rewards = "You will learn:\n\nDevouring Plague\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][5645] = {title = "A Lack of Fear", objective = "Speak to High Priest Rohan in Ironforge.", description = "<name>, your High Priest Rohan would have an audience with you in Ironforge. Make haste, my strong friend, your next test quickly approaches. Although I wish I could bear witness to your race's own special rites, my place is here. But may the Light go with you in your travels. Rohan should still be in the Mystic Ward once you reach the city. He will be waiting.", progress = nil, completion = "It is good you've come, &lt;name&gt;. Our race is proud and strong, and it is time you learn to not only be so yourself, but to invoke such emotion and confidence in others. You prepared, lad?", rewards = "You will learn:\n\nFear Ward\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][5646] = {title = "Devouring Plague", objective = "Speak to Aelthalyste in the Undercity.", description = "Aelthalyste show our people great respect by sending them back to me for more training, and now I do the same for her tribe.\n\nYou return to the Undercity, <name>. There, in the War Quarter, she be ready to teach you more 'bout your people and their ways. Go there, and do not wait long.", progress = nil, completion = "Good, you've returned, and not a moment too late. We have great things to discuss, &lt;name&gt;. Your abilities are growing stronger, and we must make sure you are ready.", rewards = "You will learn:\n\nDevouring Plague\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][5647] = {title = "A Lack of Fear", objective = "Speak to High Priest Rohan in Ironforge.", description = "Your race is so very strong, <name>. We are proud to call you allies. And as each day's sun sets, you and your kin grow closer to not only finding your true origins, but find great confidence that you are on the right path in so many things. That feeling must make you feel so triumphant.\n\nWord came from Ironforge just recently. It asked that you return there and speak to High Priest Rohan in the Mystic Ward. I would not keep him waiting. May Elune guide your travels.", progress = nil, completion = "It is good you've come, &lt;name&gt;. Our race is proud and strong, and it is time you learn to not only be so yourself, but to invoke such emotion and confidence in others. You prepared, lad?", rewards = "You will learn:\n\nFear Ward\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][5648] = {title = "Garments of Spirituality", objective = "Find Grunt Kor'ja and heal her wounds using Lesser Heal (Rank 2). Afterwards, grant her Power Word: Fortitude and then return to Tai'jin at Razor Hill.", description = "You be ready for your first test, <name>. South of Razor Hill, just outta town, one of our grunts be hurt fightin' off some o' Proudmoore's old troops. She not doin' too well, an' she benefit much if one of our kind could help her. Find her--her name be Kor'ja--heal her wounds, an' give her the blessin' of our ancestors.\n\nYou do this, an' me thinks that be sufficient proof that you ready to move on in our ways.", progress = "Most think it logical that healin' magics be powerful, but not many understand how powerful. You can keep many alive when instead they should be meetin' their own ancestors. This healin' magic mixed with the ability of Fortitude are a very powerful combination of spells. You remember this. It helpful to all manner of people: warriors, mages and everything in between.", completion = "Good, then Kor'ja lives and goes off to defend our town from those malicious humans. I often wish to remember days of battle; where power was shown in combat and it was the wise who often destroyed those who relied on just their strength.\n\nYou done good by me, &lt;name&gt;. You take this robe now. Maybe it help, maybe you not care, but you earned it and I'm proud to call you brother.", rewards = "You will receive:\n\nJuju Hex Robes"}
MultiLanguageQuestData['en'][5649] = {title = "In Favor of Spirituality", objective = "Speak to Tai'jin in Durotar.", description = "Aye, mon. Our kind have joined the Horde because they be good for us. They loyal, and they teach us much 'bout tings like honor. But our old ways die hard. The orcs may not approve of all our traditions, but that not mean we can't continue to practice some them in secret.\n\nYou know this, an' that's why I send you to Tai'jin in Razor Hill. She teach you more 'bout our history. She teach you the ways of our tribe. Go to her when you be ready.", progress = nil, completion = "Ahh... so you finally come to Tai'jin. This be good.\n\nYou already know that we are not da same tribe that once joined with the Horde. We be much stronger now. We stronger 'cause we adapt--the Horde teach us that much. We no longer defeat our enemies and gain strength from them; now we gain strength, and then defeat our enemies.\n\nThe difference be subtle, but you will learn. You will see. The tribe count on you to learn such things.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5650] = {title = "Garments of Darkness", objective = "Find Deathguard Kel and heal his wounds using Lesser Heal (Rank 2). Afterwards, grant him Power Word: Fortitude and then return to Dark Cleric Beryl in Brill.", description = "Our power comes from darkness and shadow, <name>, but that is not your only role. You have acknowledged that there is merit in knowing the healing arts. This is wise. But before you can know the dark, you must also know the light. And for this, I have a test for you.\n\nNorth of the cemetery is a wounded Deathguard--Deathguard Kel. He has protected us from gnolls for some time, and needs healing. But, you must also fortify his body before he can return to duty. Do both with your spells, and then return to me.", progress = "Our powers make us ideal for so many situations, <name>. You'll find that no matter what though, our ability to mend wounds and increase the amount of damage our companions can take will always be the most desired talents we have access to. Do not let that dissuade you from pursuing other paths as a <class>--you can be effective in many ways. But... if you truly wish to destroy your enemies with magical energy, perhaps the arcane is more to your liking.", completion = "You have passed my test with ease. Good.\n\nSoon, you will be ready to take on more responsibility and that road will lead to darker powers--powers that no &lt;class&gt; of another race has.\n\nTake this robe as a symbol of your station. You have earned it. If you do not wish to wear it, then so be it, you may do with it as you will. I and others like us will always acknowledge you for what you've achieved in our ranks.", rewards = "You will receive:\n\nAcolyte's Sacrificial Robes"}
MultiLanguageQuestData['en'][5651] = {title = "In Favor of Darkness", objective = "Speak to Dark Cleric Beryl in Tirisfal Glades.", description = "There are many lessons that the Forsaken have learned through experience--things that some races can only begin to fathom. And although our path lies in darkness, you will find that a great many things rely on both the light and the dark. Your lessons shall teach you to use both... and with discretion. But heed my words: never forget we were forged in corruption and left to rot like so much carrion. The Darkness is our home.\n\nSeek out Dark Cleric Beryl in Brill when you're ready to learn more.", progress = nil, completion = "Finally, you've arrived. Your faith alone will not allow you to pass the trials before you, young one. A sense of urgency and some ambition will help too.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5652] = {title = "Hex of Weakness", objective = "You would do well to pay heed to this lesson, young one. The Hex of Weakness will be a great boon to you in battle. Later I will have tests for you to further yourself and prove your worth to the tribe.", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][5654] = {title = "Hex of Weakness", objective = "Speak to Ur'kyo in Orgrimmar.", description = "It be time for you to meet with Ur'kyo, <name>. He be in the Valley of Spirits in the orc city. Go there and speak to him. It is time you learn more of the old ways of our kind. It time you be brought into the circle and made a true priest of our tribe.", progress = nil, completion = "Ah, good, you be here now. We can start your training in the old ways.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5655] = {title = "Hex of Weakness", objective = "Speak to Ur'kyo in Orgrimmar.I sent here to make sure that you not wander too far from home, <name>. They send me to make sure you return home because Ur'kyo, greatest of our priests, wish to speak to you. You go there. You go to the Valley of Spirits in the orc city and you speak to Ur'kyo. He wait for you now.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "I sent here to make sure that you not wander too far from home, <name>. They send me to make sure you return home because Ur'kyo, greatest of our priests, wish to speak to you. You go there. You go to the Valley of Spirits in the orc city and you speak to Ur'kyo. He wait for you now.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5656] = {title = "Hex of Weakness", objective = "Speak to Ur'kyo in Orgrimmar.", description = "It always warms my undying heart to see priests from all cultures wander the world. To know that power exists that is not arcane and well within our grasp. That's why it is my honor to direct you home, <name>.\n\nUr'kyo, your great priest in Orgrimmar, has asked for your presence. You can find him in the Valley of Spirits.", progress = nil, completion = "Ah, good, you be here now. We can start your training in the old ways.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5657] = {title = "Hex of Weakness", objective = "Speak to Ur'kyo in Orgrimmar.", description = "Home. Return home, young <race>.\n\nYour spiritual leader Ur'kyo begs you to return to him and speak about the path you travel.\n\nGo to the Valley of Spirits in the great Horde city of Orgrimmar. You will find him there.", progress = nil, completion = "Ah, good, you be here now. We can start your training in the old ways.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5658] = {title = "Touch of Weakness", objective = "Ah, young <class>, I am glad you have returned here. I would teach you a lesson you would do well to not forget. Are you prepared?", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][5660] = {title = "Touch of Weakness", objective = "Speak to Aelthalyste in the Undercity.", description = "You be far from home, <class>. You be needed there, back in your city under the ground. Your mistress, the one you be callin' Aelthalyste be needin' you back there. Like my tribe, there things you must learn only from her. Don't be stayin' here too long. You should be headin' to the War Quarter as fast as a zeppelin can carry you.", progress = nil, completion = "Ah, good, another has arrived. Time may not matter to me, but to you it is of the essence. There is much for you to learn and there is much I wish to teach you. You simply must prove your worth. Do that, and you shall be greatly rewarded.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5661] = {title = "Touch of Weakness", objective = "Speak to Aelthalyste in the Undercity.", description = "You be far from home out here in the Bloodhoof Village, <name>. I be sent here to find priests of my own tribe to send back to speak to our leaders, but that not mean I cannot help you too.\n\nI hear word that your head priestess spirit want all Forsaken to come to her--there are things you must learn.\n\nGo to meet Aelthalyste in the War Quarter in that city of yours.", progress = nil, completion = "Ah, good, another has arrived. Time may not matter to me, but to you it is of the essence. There is much for you to learn and there is much I wish to teach you. You simply must prove your worth. Do that, and you shall be greatly rewarded.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5662] = {title = "Touch of Weakness", objective = "Speak to Aelthalyste in the Undercity.", description = "My respect to you and your kind, <name>. I normally teach only those of my own tribe. Your lessons come from Aelthalyste in the city once called Lordaeron.\n\nYou should return to her if you're to learn those abilities that set you apart from other faiths.\n\nGo to the War Quarter in the Undercity and find your mistress there.", progress = nil, completion = "Ah, good, another has arrived. Time may not matter to me, but to you it is of the essence. There is much for you to learn and there is much I wish to teach you. You simply must prove your worth. Do that, and you shall be greatly rewarded.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5663] = {title = "Touch of Weakness", objective = "Speak to Aelthalyste in the Undercity.", description = "Aelthalyste sent word out to all her priests. We're to direct the younger of our order to the Undercity for more training. If you truly count yourself among our faithful, then you should return there also.\n\nYou can find Aelthalyste in the War Quarter deep in the Undercity.", progress = nil, completion = "Ah, good, another has arrived. Time may not matter to me, but to you it is of the essence. There is much for you to learn and there is much I wish to teach you. You simply must prove your worth. Do that, and you shall be greatly rewarded.", rewards = nil}
MultiLanguageQuestData['en'][5672] = {title = "Elune's Grace", objective = "By devoting yourself to Elune and our people, you have attained a state that not all of us can achieve. It is tradition that you then be taught even greater abilities for your devotion. Do you accept?", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][5673] = {title = "Elune's Grace", objective = "Speak to Priestess Alathea in Darnassus.", description = "You know you have access to any of our trainers at any time, <name>, but there are some things that we cannot pass on to you. One of those things are the teachings of your goddess Elune. She gives special abilities to her faithful, and if I'm not mistaken, it is time for you to return home to your Temple of the Moon to be tested.\n\nReturn there when you can and speak to Priestess Alathea.", progress = nil, completion = "Elune bless you for returning so quickly to us. This is an important time in your training, and a time that all of our order take very seriously. When you've rested from your journey here, please, let me know. We can then discuss the continuation of your training and where your path will lead you next.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5674] = {title = "Elune's Grace", objective = "Speak to Priestess Alathea in Darnassus.", description = "A wonderful day has come, <name>. You've reached the age in which our <priests/priestesses> are trained in abilities only Night elves know. But it is not for me to train you. You must return to the Temple of the Moon and speak to Priestess Alathea as soon as your business here is concluded. She will test you to ensure you're prepared, and only then will she teach you Elune's Grace.", progress = nil, completion = "Elune bless you for returning so quickly to us. This is an important time in your training, and a time that all of our order take very seriously. When you've rested from your journey here, please, let me know. We can then discuss the continuation of your training and where your path will lead you next.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5675] = {title = "Elune's Grace", objective = "Speak to Priestess Alathea in Darnassus.", description = "Time's a wastin', <lad/lass>. It's time for you to return home to Darnassus. Priestess Alathea's sent word here that you're to return there for training. Seems they feel you're ready to be tested much like those who serve the Light. You should head out whenever you can. Alathea's message said that she'd be waitin' for you in the Temple of the Moon. Good luck.", progress = nil, completion = "Elune bless you for returning so quickly to us. This is an important time in your training, and a time that all of our order take very seriously. When you've rested from your journey here, please, let me know. We can then discuss the continuation of your training and where your path will lead you next.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5676] = {title = "Arcane Feedback", objective = "We were forced to learn some magics to protect us from what is commonly called our greatest enemy: the arcane.\n\nI would teach you a spell to help you defend yourself and your companions from those who would wield such power.", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][5677] = {title = "Arcane Feedback", objective = "Speak to High Priestess Laurena in Stormwind.", description = "As much as I'd like to show you our own special teachings of the Light, it is not our place. Your place is back in Stormwind with your own kind, <name>... for now. Believe me, I mean no offense. When you return to High Priestess Laurena in the Cathedral of Light you'll understand what I'm talking about--the time has come for your race to prepare you for the future; to separate yourself from others that follow a similar path.", progress = nil, completion = "Ah, you have wonderful timing, &lt;name&gt;. I was beginning to wonder if all of my messengers had been successful. I'm glad to see they were, otherwise I would wager you'd still be out in the world learning more about all the threats that exist against our people.\n\nAre you ready? Ready for more training I mean. You're growing in power more quickly, and I feel you are ready to learn more about our faith.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5678] = {title = "Arcane Feedback", objective = "Speak to High Priestess Laurena in Stormwind.", description = "It is time for you to return to Stormwind, young one. Your superiors there have called you back for more training. And although it disturbs me some, your race and mine are allies and I would not betray that.\n\nI do not mean to be so coy with you--my distrust of arcane magics, be they divine inspired or not, is still strong within me.\n\nYou will know of what I speak after you return to your Cathedral of Light. Speak to High Priestess Laurena when you arrive.", progress = nil, completion = "Ah, you have wonderful timing, &lt;name&gt;. I was beginning to wonder if all of my messengers had been successful. I'm glad to see they were, otherwise I would wager you'd still be out in the world learning more about all the threats that exist against our people.\n\nAre you ready? Ready for more training I mean. You're growing in power more quickly, and I feel you are ready to learn more about our faith.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5679] = {title = "Devouring Plague", objective = "I would teach you Devouring Plague if you feel you are prepared, <name>. A spell of no small power, it will aid you in your coming battles. Practice with it--there will be tests later.", description = nil, progress = nil, completion = nil, rewards = "You will learn:\n\nDevouring Plague"}
MultiLanguageQuestData['en'][5680] = {title = "Shadowguard", objective = "Your rites will come soon enough. For now, I teach you a spell that will be of great use to you when you do battle with your enemies.", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][5713] = {title = "One Shot. One Kill.", objective = "Protect Sentinel Aynasha, then speak with Onaeya at Maestra's Post in Ashenvale.", description = "I was traveling to Lor'danel with an important message when I was attacked by the furbolg Marosh and his trackers. During the attack I was poisoned, leaving me barely able to stand. I can make an antidote, but it will take time before it is ready.\n\nI would ask that you defend me until I can apply the antidote. I will aid you with my bow as best I can.\n\nShould we survive, I will be able to deliver my message to Lor'danel, while you speak with Onaeya at Maestra's Post to inform her of this incident.", progress = nil, completion = "You bring most welcome news &lt;class&gt;. It is good to hear that Aynasha is alive and well thanks to you. I would hope that you might accept a reward for your valor. May Elune watch over you and light your path.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5721] = {title = "The Battle of Darrowshire", objective = "Place the Relic Bundle at the Darrowshire town square.\n\nPrevent Davil Lightfire's death until the death of Horgus.\n\nPrevent Captain Redpath's death until Redpath the Corrupted appears.\n\nDefeat Redpath the Corrupted.\n\nSpeak with the spirit of Joseph Redpath when he appears at the town square, then speak with Pamela at her home.", description = "Now, <name>, you will take part in battle of Darrowshire, and you will save Joseph Redpath.\n\nPlace this relic bundle in the Darrowshire town square, and the spirits of Darrowshire will rise.  Join their battle and assure that these two things come to pass: Davil must survive beyond the death of Horgus, and Redpath must survive to be corrupted, then defeated.\n\nAfter defeating the corrupted Redpath, his spirit will be saved.  Speak with him, then return to his daughter Pamela.", progress = "I think I heard ghosts outside.  They whisper scary things to me...", completion = "The fighting is over!  I heard my daddy whisper to me.  He scared away all the ghosts and he says he's coming home!  I'm so happy!\n\nHe also said I should welcome you if came to our house, so I made some tea!\n\nI hope you like lots of sugar!", rewards = "You will receive:\n\nTea with Sugar"}
MultiLanguageQuestData['en'][5722] = {title = "Searching for the Lost Satchel", objective = "Search Ragefire Chasm for Maur Grimtotem's corpse and search it for any items of interest.", description = "The troggs are not the only thing that interested Magatha in Ragefire Chasm. She has heard word that one of her servants, a Maur Grimtotem, found something peculiar while in the Chasm, but he never made it out to show her what. She'd like Maur's body found--if it still exists--and any signs of what he found while attempting to speak to the troggs.\n\nReturn to Magatha any items of interest, and I'm sure she would be very generous in her reward.\n\nAgain, seek the Chasm in the darkest areas of Orgrimmar.", progress = nil, completion = "The body looks seriously beaten by clubs or fists, but most of the corpse's clothing and equipment still looks present. It seems the troggs do not overly care much for material wealth.\n\nYou begin to search the body for anything of interest that might help Magatha.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5723] = {title = "Testing an Enemy's Strength", objective = "Search Orgrimmar for Ragefire Chasm, then kill 8 Ragefire Troggs and 8 Ragefire Shaman before returning to Rahauro in Thunder Bluff.", description = "Beneath the city of Orgrimmar, stout creatures known as troggs started coming to the surface from deep below the lava filled tunnels. In her ever-benevolence, Magatha sought to make peace with the creatures, but they turned on her diplomats, killing them. She will not allow such treatment of the tauren people and now consider the creatures a threat to all of the Horde.\n\nShe asks that you put an end to this trogg threat before it overwhelms the Horde from below. Find Ragefire Chasm and destroy them all.", progress = nil, completion = "I am glad to see you took Magatha's task seriously. Thank you, &lt;name&gt;. I'm sure the troggs will have a harder time coming to the surface with their numbers so greatly reduced.\n\nPerhaps in the future we can take time to figure out where such creatures came from, and what they really want.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5724] = {title = "Returning the Lost Satchel", objective = "Take the Grimtotem Satchel to Rahauro in Thunder Bluff.", description = "You find a satchel under the body of the tauren. It is still gripped tightly in his arms as though he was trying to protect it while being attacked by the troggs.\n\nRemoving the satchel from his vice-like grip, you stow it with your own equipment and prepare to make your way out of the tunnels and back to Rahauro in Thunder Bluff.", progress = "Were you able to find anything, <name>? Any clues as to why one of her clansman had to die needlessly would be helpful.", completion = "Excellent, &lt;name&gt;. Thank you.\n\nMagatha told me that if you were successful in finding her clansman that you be given this. Please, take it in thanks.", rewards = "You will be able to choose one of these rewards:\n\nFeatherbead BracersSavannah Bracers\n\nYou will also receive:\n\nFeatherbead BracersSavannah Bracers"}
MultiLanguageQuestData['en'][5725] = {title = "The Power to Destroy...", objective = "Bring the books Spells of Shadow and Incantations from the Nether to Varimathras in Undercity.", description = "Many denizens of the Legion bestow gifts on their followers as you may well know. Some of these gifts the Dark Lady feels would be better off in her hands than in the hands of those with... lesser vision.\n\nA sect of the Shadow Council hidden in caverns below Orgrimmar known as the Searing Blade are a prime example. The Lady tells me that members of the Searing Blade have come into the possession of two powerful spell books--she would like to \"borrow\" these books from them. You will get them for her.", progress = "There are a hundred other tasks awaiting my attention, <class>. Do you have the books?", completion = "Good, &lt;class&gt;. You have done well in serving the Dark Lady. Your continued perseverance and ambition will be of great use to the Lady's subjects. Return to me again in the future. Perhaps I will have other tasks for you that will aid the Dark Lady in her attempts at overtaking the Lich King and completely freeing the Scourge.", rewards = "You will be able to choose one of these rewards:\n\nGhastly TrousersDredgemire LeggingsGargoyle Leggings\n\nYou will also receive:\n\nGhastly TrousersDredgemire LeggingsGargoyle Leggings"}
MultiLanguageQuestData['en'][5726] = {title = "Hidden Enemies", objective = "Bring a Lieutenant's Insignia to Thrall in Orgrimmar.", description = "One thing I will not tolerate are traitors in our midst, <name>. But I would be a fool to play my hand so early--it would not sufficiently cut the corruption out of our lands and only cause the infection to grow worse.\n\nBut you, a young adventurer, could go places my agents could not... could learn the truth... could find the true head of the beast.\n\nIf you are brave enough, then enter Skull Rock to the east of Orgrimmar, find a lieutenant's insignia off one of the Burning Blade there, and return to me.", progress = "Do you have the insignia yet, <name>?\n\nIt will be a vital tool in infiltrating what I believe is the greatest threat to the Horde, and finally finding peace in our new home.\n\nYou will learn how intricate a web men and orcs alike can weave when they are motivated by greed and power. The hidden agendas, the corruption, all of it will become clear. You will find yourself in the midst of a war you never knew existed.", completion = "Good, &lt;name&gt;! The spirits be praised, perhaps you are the one who will finally put my greatest fears to rest! Who would suspect someone so young and so brave would rise up and champion our cause? You remind me of myself when I was younger. I will ensure that you are justly rewarded for your efforts if we both survive the coming storm.\n\nBut there is time for more praise later. You've not accomplished anything in comparison to what you will face... but this is a good start.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5727] = {title = "Hidden Enemies", objective = "Take the Lieutenant's Insignia to Neeru Fireblade and speak to him. Gauge if he believes you are a member of the Burning Blade and then return to Thrall in Orgrimmar.", description = "Now let us see if this insignia you found is worth the effort.\n\nThere is a warlock within the city who believes he has my trust. He does not know that I realize where his true loyalties lie. He is in fact the leader of the Burning Blade. But do not rush off to do battle with him; he has a purpose, and we shall use him against our enemies.\n\nTake this insignia to him in the Cleft of Shadow here in Orgrimmar, speak to him and see if he believes you are one of his own, then return to me here.", progress = "Well, <class>? Does he believe our ploy, or are things worse than I had first estimated?\n\nProving valuable to Neeru will make our infiltration of the Shadow Council much easier. He will have plenty of information that we can use to route out those who would destroy all we have built in Durotar.", completion = "Excellent! Most excellent, &lt;class&gt;!\n\nWhat you have done this day is only the first step in a much broader foundation--a foundation that we will build the destruction of the Shadow Council on, once and for all.\n\nTell me all he said... and leave not one word out--it may be more important than you realize.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5728] = {title = "Hidden Enemies", objective = "Kill Bazzalan and Jergosh the Invoker before returning to Thrall in Orgrimmar.", description = "Hmm, leaders of the Searing Blade... this concerns me most. If they are the ones of value to Neeru, then those are who we must target first. This satyr... Bazzalan, and the other Neeru mentioned--what was he, a warlock?--must be slain.\n\nReturn to the Cleft of Shadow and enter Ragefire Chasm, <name>. Find these two leaders of the Searing Blade, and kill them. But be careful not to let Neeru know it was you who did this. You must retain your identity as one of his <brothers/sisters> in arms.", progress = nil, completion = "I am glad you've returned, &lt;name&gt;. Some of those loyal to me brought word immediately that the caverns below Orgrimmar were in disarray now that their leaders have been slain. I even heard reports that Neeru was more than agitated. It seems we've put a dent in his armor. I can't say I'm displeased... even with such a minor victory.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5729] = {title = "Hidden Enemies", objective = "Speak to Neeru Fireblade in Orgrimmar.", description = "I think our next step should be to have you placed close to Neeru. If he is as agitated as reports suggest, then we may accomplish two things. One, you may be able to gain some greater knowledge about the Council or at least the Burning Blade, and two, he may just begin to trust you enough that he asks you to start to aid him. He may very well look at you as someone who can fill the void now that some of the leadership is in turmoil.\n\nReturn to the Cleft and speak to him again, but do not be too overt.", progress = nil, completion = "What is it?! Oh, you, &lt;class&gt;... my apologies. My anger rivals that of a rabid kodo bull... but perhaps it is my own fault. In sending travelers into Ragefire Chasm, I should have seen the possibility that some harm would come from it. It seems both Bazzalan and Jergosh were taken unaware and slain by some of Thrall's do-gooders. A most inopportune time, but there is nothing that can be done about it now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5730] = {title = "Hidden Enemies", objective = "Speak to Thrall in Orgrimmar and tell him what you've learned.", description = "You are one of my lieutenants! Prepare yourself, <class>. I will call upon you soon.\n\nMy time spent on the Searing Blade may be all but wasted now, but that does not mean that the Shadow Council's schemes elsewhere must suffer. I will do what I can to minimize the damage here in Ragefire Chasm. In the meantime, I will have my agents in the Barrens and Ashenvale begin work on our newest agenda. Return to me soon.", progress = nil, completion = "Ashenvale? Hmm, I had not heard of any presence of the Council or the Burning Blade in Ashenvale. My spies will investigate, &lt;name&gt;. You have done well.\n\nFor now, rest, and keep yourself occupied with other tasks. I will call upon you again soon.\n\nLok-Tar Ogar!", rewards = "You will be able to choose one of these rewards:\n\nKris of OrgrimmarHammer of OrgrimmarAxe of OrgrimmarStaff of Orgrimmar\n\nYou will also receive:\n\nAxe of OrgrimmarKris of OrgrimmarStaff of OrgrimmarHammer of Orgrimmar"}
MultiLanguageQuestData['en'][5741] = {title = "Sceptre of Light", objective = "Get the Sceptre of Light and then return it to Azore Aldamort at the tower in Ethel Rethor.", description = "The Burning Blade in Thunder Axe Fortress to the east is rumored to have acquired the Sceptre of Light from the Naga. Legend tells that the sceptre is able to sink entire cities under the great seas. The Burning Blade must not be allowed to possess such power.\n\nTo that end, you must retrieve the sceptre yourself!  It is held by a Burning Blade seer, who studies the sceptre from atop one of the Thunder Axe watchtowers.", progress = "Do you have the Sceptre of Light?", completion = "The elusive Sceptre of Light!  Your acquisition of it has removed a grave threat to the world.  Well done, &lt;class&gt;, well done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5742] = {title = "Redemption", objective = "Listen to what Tirion Fordring has to say.", description = "You have worked hard, friend. Rest your weary bones and allow me to properly introduce myself.", progress = "Please, friend; sit and hear my tale.", completion = "The Fordring redemption will be a difficult task. Are you prepared?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5761] = {title = "Slaying the Beast", objective = "Enter Ragefire Chasm and slay Taragaman the Hungerer, then bring his heart back to Neeru Fireblade in Orgrimmar.", description = "The primary task set upon me by our great Warchief is to root out the creatures responsible for infesting our lord's great city with demonic influence. The Burning Blade is one threat, but there are others; the Searing Blade for instance, who make their home in Ragefire Chasm, secretly attempting to subvert innocent members of the Horde.\n\nIf they are to be stopped, then their leader must be slain--a Felguard named Taragaman the Hungerer.\n\nKill him, and his heart will appease Thrall, of this I'm sure.", progress = "Have you killed the beast? He surely must be the leader of the Searing Blade in Ragefire Chasm.", completion = "Ha! You've done it! Thrall will be so pleased.\n\nI will ensure this heart is taken care of properly.\n\nFor now though, you must celebrate your victory. I will inform Thrall of your success.\n\nThank you for your aid, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5762] = {title = "Hemet Nesingwary Jr.", objective = "Take Kravel's Crate to Hemet Nesingwary Jr. in Stranglethorn Vale.", description = "I have a package for a new customer of mine, a dwarf named Hemet Nesingwary Jr..  The package took weeks to arrive, and Hemet's long gone by now.  He said he was going to Stranglethorn to take his father's place and hunt the beasts there, but he left me some money to send his delivery when I could.  \n\nJunior's a rich dwarf and it's a good idea to keep up relations with the rich ones, yeah?  So... you want to deliver the package for me?\n\nI heard he has a camp in Stranglethorn, north of Grom'gol.", progress = "Is that desert dust on your collar?\n\nHm... if my nose tells true, I'd say it's not desert dust, it's desert salt!   Been to the Shimmering Flats, have you?", completion = "Great, my package from Koalbeard!  Thank you &lt;name&gt;.  This crate holds special-gauge ammunition, and it'll serve us well out in the jungle!\n\nHere's your pay, and tell me, how is crusty old Kravel these days?  Still up to no good I'd wager...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5763] = {title = "Hunting in Stranglethorn", objective = "Bring Roon's Kodo Horn to Hemet Nesingwary Jr. in Stranglethorn.", description = "Long ago, a dwarf came to this land.  His name was Hemet and he wished to hunt great beasts.  His skills with the rifle were uncanny, and we spent many days hunting together.  Even the enmity between our peoples was forgotten.\n\nWhen he left for Stranglethorn, I vowed to one day welcome him back.  Now he has gone on to hunt in lands unknown, but his son has taken his place.\n\nTake this kodo horn as a gift to Hemet Jr..  You will find him in Stranglethorn, north of the Grom'gol Base camp.", progress = "Sit, <class>.  Soon enough you'll strike back into the jungle.", completion = "Ah, this horn belongs to a Tauren, Roon Wildmane.  He and I had a good time hunting the beasts of Desolace.  So Roon is inviting me back, is he?\n\nWe're neck deep in the jungle right now, but thank you, &lt;name&gt;.  Perhaps my next expedition will take me back to Desolace, the land of the centaurs.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5781] = {title = "Of Forgotten Memories", objective = "Travel to the Undercroft - at the southernmost section of the Eastern Plaguelands - and recover Taelan's Hammer. Return to Tirion Fordring upon completion of your objective.", description = "To help Taelan regain what he has lost, you must gather items from his past.\n\nThe first such item is a toy that I gave to him on his 7th birthday. It was his most cherished possession: A miniature war hammer; an exact replica of my very own.\n\nAfter I was banished for treason, his mother told him that I had died. He was taken to my false grave at the Undercroft, where he buried the hammer along with my memory - forever.\n\nYou must venture to the Undercroft and recover Taelan's hammer.", progress = "He must be redeemed.", completion = "&lt;Tirion blinks to hold back tears.&gt;\n\nIt was destiny that we meet, &lt;name&gt;. You have blessed me with your kindness.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5801] = {title = "Fire Plume Forged", objective = "Take the Skeleton Key Mold and 2 Thorium Bars to the top of Fire Plume Ridge in Un'Goro Crater. Use the Skeleton Key Mold by the lava lake to forge the Unfinished Skeleton Key.\n\nBring the Unfinished Skeleton Key to Alchemist Arbington at Chillwind Point, Western Plaguelands.", description = "You need two bars of thorium and a powerfully hot heat source to forge the key stem.  You're on your own for the thorium, but I can help with the heat.\n\nTo our west in Un'Goro Crater is Fire Plume Ridge - a simmering volcano.  The lava lake up top is hot enough to fuse thorium and bone together.  Your gold has bought you a mold that simply requires you to dip it in the lake up top; the lava will take care of the rest.\n\nThat's it on my end.  To finish your key, you'll need to talk to Arbington again.", progress = "Do you have the stem of the skeletal key finished?  I'm sorry you had to bear the brunt of the fee to purchase the mold, but we must all do our part to counter the Scourge.  Once you hand me the unfinished key, you'll be ready for the final item needed to complete its construction.\n\nIt won't be easy at all, but the work you've done to date in preparing for an assault on Andorhal will now start to pay for itself.  You'll see.", completion = "We've got quite the costly skeleton key there, don't we &lt;name&gt;?  Still, it remains unfinished; the time has now come to put some focus behind our creation.  To that end, you're going to have to face the ultimate foe we've been working towards facing in Andorhal... the nefarious being that runs the show within the ruined city walls.\n\nI'm speaking of Araj the Summoner - a lich, and one of the most powerful beings the Scourge calls as its own.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5802] = {title = "Fire Plume Forged", objective = "Take the Skeleton Key Mold and 2 Thorium Bars to the top of Fire Plume Ridge in Un'Goro Crater. Use the Skeleton Key Mold by the lava lake to forge the Unfinished Skeleton Key.\n\nBring the Unfinished Skeleton Key to Apothecary Dithers at the Bulwark, Western Plaguelands.", description = "You need two bars of thorium and a powerfully hot heat source to forge the key stem.  You're on your own for the thorium, but I can help with the heat.\n\nTo our west in Un'Goro Crater is Fire Plume Ridge - a simmering volcano.  The lava lake up top is hot enough to fuse thorium and bone together.  Your gold has bought you a mold that simply requires you to dip it in the lake up top; the lava will take care of the rest.\n\nThat's it on my end.  To finish your key, you'll need to talk to Dithers again.", progress = "Do you have the stem of the skeletal key finished?  I'm truly sorry you had to bear the brunt of the fee to purchase the mold, but we must all do our part to counter the Scourge.  Once you hand me the unfinished key, you'll be ready for the final item needed to complete its construction.\n\nIt won't be easy at all, but the work you've done to date in preparing for an assault on Andorhal will now start to pay for itself.  You'll see.", completion = "We've got quite the costly skeleton key there, don't we &lt;name&gt;?  Still, it remains unfinished; the time has now come to put some focus behind our creation.  To that end, you're going to have to face the ultimate foe we've been working towards facing in Andorhal... the being that runs the show within the ruined city walls.\n\nI'm speaking of Araj the Summoner - a lich, and one of the most powerful beings the Scourge calls as its own.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5803] = {title = "Araj's Scarab", objective = "Destroy Araj the Summoner and bring Araj's Scarab to Alchemist Arbington at Chillwind Point, Western Plaguelands.", description = "Araj the Summoner lords over Andorhal from the ruined city's heart.  We know that he was the former leader of Scholomance before claiming the city as his own.  To finish the key, we will need his signet - called a scarab - mounted as the head of the key.\n\nMake your way into the heart of Andorhal, and break his hold on the city now that he is drawn into the open.  Once destroyed, seize his scarab from his fallen phylactery!\n\nThe Key to Scholomance awaits, <name>!", progress = "You've come this far <name> - only the destruction of the physical form of Araj the Summoner will provide us with the means to finish the key.  Get Araj's scarab by whatever means necessary and bring it to me - I will fuse it on as the head of the key.", completion = "Yes, this is it!  I... again, I'm absolutely amazed at the depths of your heroism.  It simply boggles the mind the lengths you are willing to go to achieve victory over the forces of darkness.\n\nAllow me now to play my small part in this.  I've prepared a special solvent that should allow me to secure the scarab on as the head of the key, infusing it with the power to breach the locked door of Scholomance.\n\nHere goes nothing...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5804] = {title = "Araj's Scarab", objective = "Destroy Araj the Summoner and bring Araj's Scarab to Apothecary Dithers at the Bulwark, Western Plaguelands.", description = "Araj the Summoner lords over Andorhal from the ruined city's heart.  We know that he was the former leader of Scholomance before claiming the city as his own.  To finish the key, we will need his signet - called a scarab - mounted as the head of the key.\n\nMake your way into the heart of Andorhal, and break his hold on the city now that he is drawn into the open.  Once destroyed, seize his scarab from his fallen phylactery!\n\nThe Key to Scholomance awaits, <name>!", progress = "You've come this far <name> - only the destruction of the physical form of Araj the Summoner will provide us with the means to finish the key.  Get Araj's scarab, by hook or by crook, and bring it to me - I will fuse it on as the head of the key.", completion = "Yes, this is it!  I... again, I'm absolutely amazed at the depths of your cunning and bravery.  It simply boggles the mind the lengths you are willing to go in order achieve victory.\n\nAllow me now to play my small part in this.  I've prepared a special solvent that should allow me to secure the scarab on as the head of the key, infusing it with the power to breech the locked door of Scholomance.\n\nThis should take just a moment...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5805] = {title = "Welcome!", objective = "Bring the Goldshire Gift Voucher to Merissa Stilwell in Goldshire.", description = "Welcome to the World of Warcraft!\n\nAs special thanks for purchasing the World of Warcraft Collector's Edition, turn in this gift voucher to Merissa Stilwell in Goldshire.  You'll then be given a gift: a little companion to join you on your quest for adventure and glory.\n\nThanks again, and enjoy your stay in the World of Warcraft!", progress = "Greetings!  It is a pleasure to meet you!\n\nI see you have a special voucher.  Give it to me and I will offer you something in exchange.", completion = "You are indeed a special hero, &lt;name&gt;. We welcome you to the world of Azeroth, and offer you one of these unique gifts!", rewards = "You will be able to choose one of these rewards:\n\nDiablo StonePanda CollarZergling Leash\n\nYou will also receive:\n\nZergling LeashPanda CollarDiablo Stone"}
MultiLanguageQuestData['en'][5821] = {title = "Bodyguard for Hire", objective = "Escort the Gizelton Caravan past the Kolkar Centaur village. Talk with Smeed at Scrabblescrew's Camp for your reward.", description = "Under normal circumstances, Rigger and I would lead our kodo past the Kolkar Centaur. Every now and then we hear the Centaur war drums, and when we hear those we stop. It's not good for business to be dead!\n\nI'll tell you what <class>, if you protect us past the Kolkar village we'll make it worth your while.\n\nIt's just a short distance, all you need to do is keep the caravan intact and you can pick up your reward from Smeed Scrabblescrew - he is down the road a bit. We do a little business together.", progress = nil, completion = "You know, it doesn't seem prosperous to be paying the likes of you to guard Gizelton Caravan. &lt;class&gt;, if I were a bit taller I could take on a second job and sit kodo-side-saddle with the biggest gun my hands could carry... and I'd show them blasted centaur who's their papa.", rewards = "You will receive:\n\nTrader's Ring"}
MultiLanguageQuestData['en'][5841] = {title = "Welcome!", objective = "Bring the Kharanos Gift Voucher to Yori Crackhelm in Kharanos.", description = "Welcome to the World of Warcraft!\n\nAs special thanks for purchasing the World of Warcraft Collector's Edition, turn in this gift voucher to Yori Crackhelm in Kharanos.  You'll then be given a gift: a little companion to join you on your quest for adventure and glory.\n\nThanks again, and enjoy your stay in the World of Warcraft!", progress = "Hello!  It is a pleasure to meet you!\n\nI see you have a special voucher.  Give it to me and I will offer you something in exchange.", completion = "You are indeed a special hero, &lt;name&gt;. We welcome you to the world of Azeroth, and offer you one of these unique gifts!", rewards = "You will be able to choose one of these rewards:\n\nDiablo StonePanda CollarZergling Leash\n\nYou will also receive:\n\nZergling LeashPanda CollarDiablo Stone"}
MultiLanguageQuestData['en'][5842] = {title = "Welcome!", objective = "Bring the Dolanaar Gift Voucher to Orenthil Whisperwind in Dolanaar.", description = "Welcome to the World of Warcraft!\n\nAs special thanks for purchasing the World of Warcraft Collector's Edition, turn in this gift voucher to Orenthil Whisperwind in Dolanaar.  You'll then be given a gift: a little companion to join you on your quest for adventure and glory.\n\nThanks again, and enjoy your stay in the World of Warcraft!", progress = "Greetings!  It is a pleasure to meet you!\n\nI see you have a special voucher.  Give it to me and I will offer you something in exchange.", completion = "You are indeed a special hero, &lt;name&gt;. We welcome you to the world of Azeroth, and offer you one of these unique gifts!", rewards = "You will be able to choose one of these rewards:\n\nDiablo StonePanda CollarZergling Leash\n\nYou will also receive:\n\nZergling LeashPanda CollarDiablo Stone"}
MultiLanguageQuestData['en'][5843] = {title = "Welcome!", objective = "Bring the Razor Hill Gift Voucher to Magga in Razor Hill.", description = "Welcome to the World of Warcraft!\n\nAs special thanks for purchasing the World of Warcraft Collector's Edition, turn in this gift voucher to Magga in Razor Hill.  You'll then be given a gift: a little companion to join you on your quest for adventure and glory.\n\nThanks again, and enjoy your stay in the World of Warcraft!", progress = "Hello!  It is a pleasure to meet you!\n\nI see you have a special voucher.  Give it to me and I will offer you something in exchange.", completion = "You are indeed a special hero, &lt;name&gt;. We welcome you to the world of Azeroth, and offer you one of these unique gifts!", rewards = "You will be able to choose one of these rewards:\n\nDiablo StonePanda CollarZergling Leash\n\nYou will also receive:\n\nZergling LeashPanda CollarDiablo Stone"}
MultiLanguageQuestData['en'][5844] = {title = "Welcome!", objective = "Bring the Bloodhoof Village Gift Voucher to Vorn Skyseer in Bloodhoof Village.", description = "Welcome to the World of Warcraft!\n\nAs special thanks for purchasing the World of Warcraft Collector's Edition, turn in this gift voucher to Vorn Skyseer in Bloodhoof Village.  You'll then be given a gift: a little companion to join you on your quest for adventure and glory.\n\nThanks again, and enjoy your stay in the World of Warcraft!", progress = "Greetings!  It is a pleasure to meet you!\n\nI see you have a special voucher.  Give it to me and I will offer you something in exchange.", completion = "You are indeed a special hero, &lt;name&gt;. We welcome you to the world of Azeroth, and offer you one of these unique gifts!", rewards = "You will be able to choose one of these rewards:\n\nDiablo StonePanda CollarZergling Leash\n\nYou will also receive:\n\nZergling LeashPanda CollarDiablo Stone"}
MultiLanguageQuestData['en'][5845] = {title = "Of Lost Honor", objective = "Travel to Northdale, in the northeastern region of the Eastern Plaguelands, and recover the Symbol of Lost Honor. Return to Tirion Fordring upon completion of your objective.", description = "The Order of the Silver Hand was utterly decimated when Uther was slain.\n\nThe boy held out for as long as he could. Pushed to the war torn hamlet of Northdale, he made his final stand.\n\nWere any of the Order left alive, he thought - and did it matter?\n\nIt was with that thought that Taelan threw down the standard of the Order and renounced all that he had known. His honor left upon the blood soaked ground of Northdale.\n\nYou must travel to Northdale and recover that symbol of lost honor.", progress = "My faith will guide you, <name>. The Light knows no bounds.", completion = "It is as glorious now - even in its tattered state - as the day I looked upon it and took my oath of allegiance.\n\nHis redemption comes and perhaps mine with it...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5846] = {title = "Of Love and Family", objective = "Travel to island of Caer Darrow, in the south-central region of the Plaguelands, and look for any clues as to the whereabouts of the painting.", description = "When Taelan was a child, we would oft visit Caer Darrow on family excursions. On our last visit, an artist by the name of Renfray painted a portrait of us poised along the beachside. It is my fondest memory of both Taelan and Karandra. For it was at that moment, with my wife and son in my arms, that I felt a bond of love and family that I would never know again.\n\nIf this painting still exists, you must find it.\n\nTravel to the ruined island of Caer Darrow and see if the painting or the artist remain.", progress = nil, completion = "How could I forget? Many of the spirits on this island are cursed to relive their last happy memory before they met their tragic end.\n\nI too am cursed, but not as they - I am one of the few that remembers all...\n\nPerhaps this thing that you ask me is why I haunt these ruins. Perhaps this thing I tell you shall set me free.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5847] = {title = "Welcome!", objective = "Bring the Brill Gift Voucher to Claire Willower in Brill.", description = "Welcome to the World of Warcraft!\n\nAs special thanks for purchasing the World of Warcraft Collector's Edition, turn in this gift voucher to Claire Willower in Brill.  You'll then be given a gift: a little companion to join you on your quest for adventure and glory.\n\nThanks again, and enjoy your stay in the World of Warcraft!", progress = "Greetings!  It is a pleasure to meet you!\n\nI see you have a special voucher.  Give it to me and I will offer you something in exchange.", completion = "You are indeed a special hero, &lt;name&gt;. We welcome you to the world of Azeroth, and offer you one of these unique gifts!", rewards = "You will be able to choose one of these rewards:\n\nDiablo StonePanda CollarZergling Leash\n\nYou will also receive:\n\nZergling LeashPanda CollarDiablo Stone"}
MultiLanguageQuestData['en'][5848] = {title = "Of Love and Family", objective = "Travel to Stratholme, in the northern part of the Plaguelands. It is in the Scarlet Bastion that you will find the painting 'Of Love and Family,' hidden behind another painting depicting the twin moons of our world.\n\nReturn the painting to Tirion Fordring.", description = "The painting... It hung on the wall of my workshop - inside the Order's barracks - for years.\n\nAfter Tirion's trial was over, I knew that I could no longer keep the painting visible. I hid it in a place that they would never think to look.\n\nTravel to Stratholme and make your way deep inside what is now the Scarlet Bastion, search for a painting of our twin moons. Chip away at the paint until you uncover my master work, 'Of Love and Family.'\n\nMay the Light guide your actions.", progress = "The painting, <name>. Do you have the painting?", completion = "&lt;Tirion nearly collapses when he sees the painting.&gt;\n\n&lt;He begins to sob in an almost frenetic manner.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5861] = {title = "Find Myranda", objective = "Travel to Uther's Tomb, located in the southern Plaguelands. Show Myranda the HagTirion's Gift.", description = "<name>, you have done all that I have asked thus far. Only one step remains in your quest of redemption.\n\nYou must deliver the items you have collected to Taelan. Unfortunately, Taelan and his Scarlet Crusaders will attack you on sight.\n\nThere is only one way in which to deliver my message and that is through a guise of deception.\n\nTo the south you will find Uther's tomb. An old and trusted confidant of mine, Myranda, now resides there - seek her out. Show her the items and she will assist you.", progress = "I knew this day would come.", completion = "I was Tirion's most trusted advisor when he held rank as Lord of Mardenholde. I openly dissented the verdict passed by the Order of the Silver Hand and was banished for my insolence.\n\nHe has been through much heart ache and disappointment in his life, &lt;race&gt;. Are you prepared to right the wrongs set upon the Fordrings?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5862] = {title = "Scarlet Subterfuge", objective = "Speak to Myranda to gain the Scarlet Illusion. Travel to Hearthglen while under the Scarlet Illusion and deliver Tirion's Gift to Highlord Taelan Fordring.\n\nHearthglen is to the north, Taelan should be inside of Mardenholde Keep.", description = "I am what you would call, an illusionist. Though I may be able to create an illusion to allow you entry into Hearthglen, be warned; my powers have their limitations.\n\nShould you travel too far from these lands, the effects of the illusion will cease. The spell itself takes a great amount of concentration and power from me, and thus, I can only sustain the effect for a short time.\n\nSpeak to me again when you are ready.", progress = "Are you the reinforcements from Tyr's Hand?", completion = "What is this, soldier?\n\n&lt;Taelan opens the box and begins to examine its contents.&gt;\n\nThis... this cannot be true. But all that you have shown me...\n\n&lt;Taelan falls to one knee, his heartbeat quickens. The fury of ages is about to be loosed upon this town.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5863] = {title = "The Dunemaul Compound", objective = "Andi Lynn in Gadgetzan wants you to destroy the Dunemaul Compound by killing 10 Dunemaul Brutes, 10 Dunemaul Enforcers, and Gor'marok the Ravager.", description = "Just recently, a large band of nomadic ogres arrived in Tanaris. South of here, they have taken over a large area of the desert and formed a compound. Several smaller bands are currently wandering the desert, some of which have invaded the old troll ruins.\n\nThe Dunemaul Compound must be destroyed! We cannot allow these ogres to build up a force.\n\nThe leader of this band is named Gor'marok the Ravager; I believe that putting an end to his leadership will be the beginning of the end for the ogres.", progress = "I'm so worried! Please be careful!", completion = "I'm so glad you were able to do this for me, &lt;name&gt;! Thanks for your help!", rewards = "You will be able to choose one of these rewards:\n\nWitherseed GlovesRugwood Mantle\n\nYou will also receive:\n\nWitherseed GlovesRugwood Mantle"}
MultiLanguageQuestData['en'][5881] = {title = "Calling in the Reserves", objective = "Maggran wishes you to deliver a letter to Grish Longrunner at the Great Lift in the Barrens.", description = "The Horde does well keeping our troops fresh... since the Great War we have been prosperous here in Kalimdor.\n\nI need you to do me a favor, I have a lad by the name of Grish Longrunner protecting the Great Lift in the southern barrens. Give him this letter; the letter will let him know that I have a reserve warrior coming to relieve him of duty so that he can visit his family. He requested this sometime ago and he would be happy to hear the news.", progress = "You have news from Maggran Earthbinder?", completion = "This is great news; I have been sitting here guarding this hunk of wood for too long. Now I can spend some time with my family... Yippee!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5882] = {title = "Salve via Hunting", objective = "Possessing a Cenarion beacon allows one to see a corrupted soul shard on those tainted beasts that are put down for the greater good.  I grind shards into a usable reagent that goes into making Cenarion plant salve.  We will use that salve to turn corrupted plants into healthy ones again.\n\nIn exchange for these shards, I will give you some Cenarion plant salves I have already prepared.", description = nil, progress = "Possessing a Cenarion beacon allows one to see a corrupted soul shard on those tainted beasts that are put down for the greater good.  I grind shards into a usable reagent that goes into making Cenarion plant salve.  We will use that salve to turn corrupted plants into healthy ones again.\n\nIn exchange for these shards, I will give you some Cenarion plant salves I have already prepared.", completion = "Very well then, here are your Cenarion plant salves.  Scour Felwood for corrupted plants, &lt;name&gt;!  Wherever they are, use the salve I have given you to purify them.", rewards = "You will receive:\n\nCenarion Plant Salve"}
MultiLanguageQuestData['en'][5883] = {title = "Salve via Mining", objective = "If you possess a Cenarion beacon while mining in Felwood, you will be able to see tainted vitriol that corrupts a vein of raw metal.  I know how to purify that vitriol and turn it into a reagent that goes into making Cenarion plant salve.  You will then use that salve on plants you find in the wild that need saving.\n\nIf you have collected any tainted vitriol, I'll give you some Cenarion plant salve I have already prepared.", description = nil, progress = "If you possess a Cenarion beacon while mining in Felwood, you will be able to see tainted vitriol that corrupts a vein of raw metal.  I know how to purify that vitriol and turn it into a reagent that goes into making Cenarion plant salve.  You will then use that salve on plants you find in the wild that need saving.\n\nIf you have collected any tainted vitriol, I'll give you some Cenarion plant salve I have already prepared.", completion = "Very well then, here's some Cenarion plant salve.  If you find more vitriol when you mine in Felwood, remember to hold on to it for me!  The more of it you find, the more salve I will be able to make.", rewards = "You will receive:\n\nCenarion Plant Salve"}
MultiLanguageQuestData['en'][5884] = {title = "Salve via Gathering", objective = "A Cenarion beacon allows a seasoned herbalist to spot insidious fel creep - a malfeasant product of Felwood's corruption.  My work here has taught me the knowledge of purifying fel creep into a cleansing reagent... used in what we now refer to as Cenarion plant salve.\n\nWhen you gather herbs in Felwood, you should encounter the fel creep so long as you have the beacon.  In exchange for what you bring to me, I will give you pre-made Cenarion plant salve.", description = nil, progress = "A Cenarion beacon allows a seasoned herbalist to spot insidious fel creep - a malfeasant product of Felwood's corruption.  My work here has taught me the knowledge of purifying fel creep into a cleansing reagent... used in what we now refer to as Cenarion plant salve.\n\nWhen you gather herbs in Felwood, you should encounter the fel creep so long as you have the beacon.  In exchange for what you bring to me, I will give you pre-made Cenarion plant salve.", completion = "Excellent work &lt;name&gt; - every bit of this, once we purify it, will help us take back Felwood.  Here, take some doses of Cenarion plant salve and head into the forest.  The reclaiming of the land from the corruption waits for no &lt;race&gt;!", rewards = "You will receive:\n\nCenarion Plant Salve"}
MultiLanguageQuestData['en'][5885] = {title = "Salve via Skinning", objective = "A Cenarion beacon will allow a well-trained skinner to spot patches of tainted skin from bounty gathered in Felwood.  I convert these seemingly useless patches into a thick paste that serves as a quickening agent for Cenarion plant salve.  When you skin your kills here in Felwood, be sure to have a beacon on you!\n\nWhen you collect tainted patches, bring them to me and I will give you some Cenarion plant salves that I have already made.", description = nil, progress = "A Cenarion beacon will allow a well-trained skinner to spot patches of tainted skin from bounty gathered in Felwood.  I convert these seemingly useless patches into a thick paste that serves as a quickening agent for Cenarion plant salve.  When you skin your kills here in Felwood, be sure to have a beacon on you!\n\nWhen you collect tainted patches, bring them to me and I will give you some Cenarion plant salves that I have already made.", completion = "This is exactly what I need.  Here - take these plant salves and use them to reclaim Felwood from the corruption.  We must persevere, &lt;name&gt;!", rewards = "You will receive:\n\nCenarion Plant Salve"}
MultiLanguageQuestData['en'][5886] = {title = "Salve via Disenchanting", objective = "The power of a disenchanted magical item is felt by the essence it creates.  I've devised a way to turn raw essence used by enchanters into a suitable reagent for creating Cenarion plant salve.  You don't need a Cenarion beacon for this; any suitably disenchanted item that yields lesser nether essences will work.\n\nI just need a single lesser nether essence; in exchange, I will give you Cenarion plant salves.  The essence is extremely potent - a little definitely goes a long way!", description = nil, progress = "The power of a disenchanted magical item is felt by the essence it creates.  I've devised a way to turn raw essence used by enchanters into a suitable reagent for creating Cenarion plant salve.  You don't need a Cenarion beacon for this; any suitably disenchanted item that yields lesser nether essences will work.\n\nI just need a single lesser nether essence; in exchange, I will give you Cenarion plant salves.  The essence is extremely potent - a little definitely goes a long way!", completion = "Here are some Cenarion plant salves - I only need one lesser nether essence for this, &lt;name&gt;.  Essence is by far the most potent item I can make use of to turn swords into plowshares, as it were.  If you need more salve, then find me here!", rewards = "You will receive:\n\nCenarion Plant Salve"}
MultiLanguageQuestData['en'][5887] = {title = "Salve via Hunting", objective = "Possessing a Cenarion beacon allows one to see a corrupted soul shard on those tainted beasts that are put down for the greater good.  I grind shards into a usable reagent that goes into making Cenarion plant salve.  We will use that salve to turn corrupted plants into healthy ones again.\n\nIn exchange for these shards, I will give you some Cenarion plant salves I have already prepared.", description = nil, progress = "Possessing a Cenarion beacon allows one to see a corrupted soul shard on those tainted beasts that are put down for the greater good.  I grind shards into a usable reagent that goes into making Cenarion plant salve.  We will use that salve to turn corrupted plants into healthy ones again.\n\nIn exchange for these shards, I will give you some Cenarion plant salves I have already prepared.", completion = "Very well then, here are your Cenarion plant salves.  Scour Felwood for corrupted plants, &lt;name&gt;!  Wherever they are, use the salve I have given you to purify them.", rewards = "You will receive:\n\nCenarion Plant Salve"}
MultiLanguageQuestData['en'][5888] = {title = "Salve via Mining", objective = "If you possess a Cenarion beacon while mining in Felwood, you will be able to see tainted vitriol that corrupts a vein of raw metal.  I know how to purify that vitriol and turn it into a reagent that goes into making Cenarion plant salve.  You will then use that salve on plants you find in the wild that need saving.\n\nIf you have collected any tainted vitriol, I'll give you some Cenarion plant salve I have already prepared.", description = nil, progress = "If you possess a Cenarion beacon while mining in Felwood, you will be able to see tainted vitriol that corrupts a vein of raw metal.  I know how to purify that vitriol and turn it into a reagent that goes into making Cenarion plant salve.  You will then use that salve on plants you find in the wild that need saving.\n\nIf you have collected any tainted vitriol, I'll give you some Cenarion plant salve I have already prepared.", completion = "Very well then, here's some Cenarion plant salve.  If you find more vitriol when you mine in Felwood, remember to hold on to it for me!  The more of it you find, the more salve I will be able to make.", rewards = "You will receive:\n\nCenarion Plant Salve"}
MultiLanguageQuestData['en'][5889] = {title = "Salve via Gathering", objective = "A Cenarion beacon allows a seasoned herbalist to spot insidious fel creep - a malfeasant product of Felwood's corruption.  My work here has taught me the knowledge of purifying fel creep into a cleansing reagent... used in what we now refer to as Cenarion plant salve.\n\nWhen you gather herbs in Felwood, you should encounter the fel creep so long as you have the beacon.  In exchange for what you bring to me, I will give you pre-made Cenarion plant salve.", description = nil, progress = "A Cenarion beacon allows a seasoned herbalist to spot insidious fel creep - a malfeasant product of Felwood's corruption.  My work here has taught me the knowledge of purifying fel creep into a cleansing reagent... used in what we now refer to as Cenarion plant salve.\n\nWhen you gather herbs in Felwood, you should encounter the fel creep so long as you have the beacon.  In exchange for what you bring to me, I will give you pre-made Cenarion plant salve.", completion = "Excellent work &lt;name&gt; - every bit of this, once we purify it, will help us take back Felwood.  Here, take some doses of Cenarion plant salve and head into the forest.  The reclaiming of the land from the corruption waits for no &lt;race&gt;!", rewards = "You will receive:\n\nCenarion Plant Salve"}
MultiLanguageQuestData['en'][5890] = {title = "Salve via Skinning", objective = "A Cenarion beacon will allow a well-trained skinner to spot patches of tainted skin from bounty gathered in Felwood.  I convert these seemingly useless patches into a thick paste that serves as a quickening agent for Cenarion plant salve.  When you skin your kills here in Felwood, be sure to have a beacon on you!\n\nWhen you collect tainted patches, bring them to me and I will give you some Cenarion plant salves that I have already made.", description = nil, progress = "A Cenarion beacon will allow a well-trained skinner to spot patches of tainted skin from bounty gathered in Felwood.  I convert these seemingly useless patches into a thick paste that serves as a quickening agent for Cenarion plant salve.  When you skin your kills here in Felwood, be sure to have a beacon on you!\n\nWhen you collect tainted patches, bring them to me and I will give you some Cenarion plant salves that I have already made.", completion = "This is exactly what I need.  Here - take these plant salves and use them to reclaim Felwood from the corruption.  We must persevere, &lt;name&gt;!", rewards = "You will receive:\n\nCenarion Plant Salve"}
MultiLanguageQuestData['en'][5891] = {title = "Salve via Disenchanting", objective = "The power of a disenchanted magical item is felt by the essence it creates.  I've devised a way to turn raw essence used by enchanters into a suitable reagent for creating Cenarion plant salve.  You don't need a Cenarion beacon for this; any suitably disenchanted item that yields lesser nether essences will work.\n\nI just need a single lesser nether essence; in exchange, I will give you Cenarion plant salves.  The essence is extremely potent - a little definitely goes a long way!", description = nil, progress = "The power of a disenchanted magical item is felt by the essence it creates.  I've devised a way to turn raw essence used by enchanters into a suitable reagent for creating Cenarion plant salve.  You don't need a Cenarion beacon for this; any suitably disenchanted item that yields lesser nether essences will work.\n\nI just need a single lesser nether essence; in exchange, I will give you Cenarion plant salves.  The essence is extremely potent - a little definitely goes a long way!", completion = "Here are some Cenarion plant salves - I only need one lesser nether essence for this, &lt;name&gt;.  Essence is by far the most potent item I can make use of to turn swords into plowshares, as it were.  If you need more salve, then find me here!", rewards = "You will receive:\n\nCenarion Plant Salve"}
MultiLanguageQuestData['en'][5892] = {title = "Irondeep Supplies", objective = "Bring 10 Irondeep Supplies to the Alliance Quartermaster in Dun Baldar.", description = "Before the fighting started, we stored supplies for Dun Baldar in the Irondeep mine.  The troggs that surfaced there weren't much of a problem when we had spare troops to guard the mine, but now that we're fighting with the Horde we can't maintain control of Irondeep.\n\nWe need the supplies in Irondeep, <name>.  Enter the mine and bring me a load of them.", progress = "Do you have the supplies, <name>?  We can never have enough!", completion = "Well done!  I'll put these supplies to good use!  Thanks, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5893] = {title = "Coldtooth Supplies", objective = "Bring 10 Coldtooth Supplies to the Horde Quartermaster in Frostwolf Keep.", description = "The Coldtooth mine to the north was once an ideal place to store extra supplies, but now that the fighting with the Stormpikes grows fierce, we do not always have the spare warriors to station at the mine and protect it.  And so, control of the mine often falls to the Alliance, or to underground denizens...\n\nBut we still need our supplies, <name>!  Go to the Coldtooth mine and bring me a load of them.  And be wary of enemies as you go; the tides of battle shift quickly in that place...", progress = "Have you been to the Coldtooth mine, <name>?  Do you have the supplies I asked for?", completion = "Ah, you got  them.  Good work, &lt;name&gt;!  These supplies are a little musty from sitting in that dark mine for so long, but we'll make use of them nonetheless.\n\nThank you, &lt;name&gt;.  Your deeds are vital to the maintenance of our fighting forces.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5901] = {title = "A Plague Upon Thee", objective = "Use the Empty Termite Jar on the Termite Mounds in Eastern Plaguelands. After you've gathered 100 Plagueland Termites, return to Mickey Levine at the Bulwark in Tirisfal Glades.", description = "So, to bring pain and strife to the Scarlet Crusade, I want to take their precious lumber mill from them. I'm sure the loss of such a resource will cause them a great deal of harm in defending and rebuilding the town for their own reasons. Will you help me, <name>?\n\nStart by taking this jar to Plaguewood in the Eastern Plaguelands. Fill it with the termites you find in their mounds throughout the woods. Come back when you have enough.", progress = "Do you have the termites yet, <name>? I am sure it is obvious to a smart <class> like yourself.\n\nOnce we have enough of them, we'll make sure no one can use the lumber mill ever again!", completion = "These will do nicely, &lt;name&gt;. Thank you.\n\nIf you're ready, we can get on with the next step.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5902] = {title = "A Plague Upon Thee", objective = "Find someplace suitable in the center of the Northridge Lumber Mill in Western Plaguelands to place the Barrel of Plagueland Termites.\n\nProvided item: \n", description = "Now that we have plenty of termites, take this steel reinforced barrel to the Northridge Lumber Mill south of Hearthglen--you'll find it to the west of the road that leads you up to the town.\n\nOnce there, place the barrel in the center of the lumber mill; someplace high, like on a crate or something.\n\nAfter you open it, the rest should take care of itself. Just come back here and I'll reward you for helping me.", progress = nil, completion = "The termites are obviously getting restless as you place the barrel on top of the crate.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5903] = {title = "A Plague Upon Thee", objective = "Use the Empty Termite Jar on the Termite Mounds in Eastern Plaguelands. After you've gathered 100 Plagueland Termites, return to Nathaniel Dumah at Chillwind Camp in Western Plaguelands.", description = "I've tried many times to rout out the Scarlet Crusade through force alone, but to no avail. So, as an alternative, I've decided to make their lives more difficult.\n\nIf you are willing to help, I want to infest that lumber mill with the most terrible species of termites ever found.\n\nIn Plaguewood, near the once-great Stratholme, there is a breed that survived the plague and the Scourge combined. Find their mounds and fill this jar with them, so we can prepare them to be unleashed on the Crusade.", progress = "Did you find the termite mounds, <name>? I've heard they are all over Plaguewood.", completion = "These will do nicely, &lt;name&gt;. Thank you. Just look at them... so many of them all huddled up. I almost feel bad for the Crusade, but then again, it was never their mill to take, now, was it?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5904] = {title = "A Plague Upon Thee", objective = "Find someplace suitable in the center of the Northridge Lumber Mill in Western Plaguelands to place the Barrel of Plagueland Termites.\n\nProvided item: \n", description = "Now that we have the termites, take this steel reinforced barrel to the Northridge Lumber Mill south of Hearthglen--you'll find it to the west of the road that leads you up to the town.\n\nOnce there, place the barrel in the center of the lumber mill; find someplace suitable, like on a crate and then open it. The termites should do their work from there and make the mill useless to the Crusade.", progress = nil, completion = "The termites are obviously getting restless as you place the barrel on top of the crate.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5921] = {title = "Moonglade", objective = "Use the spell \"Teleport: Moonglade\" to travel to Moonglade. When you arrive, speak with Dendrite Starblaze in the village of Nighthaven.", description = "All druids are welcome in the sacred lands of Moonglade, regardless of the current tensions in the Cenarion Circle between Arch Druid Staghelm and Keeper Remulos - Moonglade's guardian.  Now that you're learning the ways of the Claw, I'll teach you the spell that lets you transport yourself there.  Cast it whenever you seek Moonglade's knowledge or solace.\n\nAs for your first lesson, travel to Moonglade and speak with Dendrite Starblaze in Nighthaven about the path you're now on.  Good luck, young druid.", progress = nil, completion = "\"And so it begins, Father Cenarius.  And so it begins.\"\n\nDendrite makes a quick, invisible gesture in the air above him.  A slight aura of power falls over him.\n\n\"The first perspective of nature you must adapt to is that of the bear.  I will put you on the path to understanding this aspect of druidic life, but it is you that must embrace it and propagate it - now and forever!\"", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5922] = {title = "Moonglade", objective = "Use the spell \"Teleport: Moonglade\" to travel to Moonglade. When you arrive, speak with Dendrite Starblaze in the village of Nighthaven.", description = "All druids are welcomed to the sacred lands of Moonglade, tauren and night elf alike.  Keeper Remulos - Moonglade's guardian - keeps watch over all druids who hibernate there.  Now that you're learning the ways of the Claw, I'll teach you the spell that lets you transport yourself there.  Cast it whenever you seek Moonglade's knowledge or solace.\n\nAs for your first lesson, travel to Moonglade and speak with Dendrite Starblaze in Nighthaven about the path you're now on.  Good luck, young druid.", progress = nil, completion = "\"And so it begins, Father Cenarius.  And so it begins.\"\n\nDendrite makes a quick, invisible gesture in the air above him.  A slight aura of power falls over him.\n\n\"The first perspective of nature you must adapt to is that of the bear.  I will put you on the path to understanding this aspect of druidic life, but it is you that must embrace it and propagate it - now and forever!\"", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5923] = {title = "Heeding the Call", objective = "Speak with Mathrengyl Bearwalker in the Cenarion Enclave, Darnassus.", description = "Excuse me, friend...\n\nIt has come to my attention that Mathrengyl Bearwalker has put out word that he wishes to speak with you.  It seems that your training as a druid is about to take on a new life, and he will be training you personally.  Mathrengyl is the direct assistant to the Arch Druid himself, and is one of the most sage and august druids you'll find in Teldrassil.\n\nHe is located in the Cenarion Enclave of Darnassus, on the second floor of Fandral Staghelm's tree.", progress = nil, completion = "I'm glad you found your way here today, young &lt;class&gt;.  The time has come for you to take a large step into a much larger world.\n\nInside each of Cenarius' children is the call to serve nature.  Animals and plants are our friends as well as our charges.  We choose to devote our lives as preservers of balance for their sakes as well as our own.  Your first step into this world will be to learn of the ways of the bear, and to learn strength of body and heart.\n\nReady yourself!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5924] = {title = "Heeding the Call", objective = "Speak with Mathrengyl Bearwalker in the Cenarion Enclave, Darnassus.", description = "Excuse me, friend...\n\nIt has come to my attention that Mathrengyl Bearwalker has put out word that he wishes to speak with you.  It seems that your training as a druid is about to take on a new life, and he will be training you personally.  Mathrengyl is the direct assistant to the Arch Druid himself, and is one of the most sage and august druids you'll find in Teldrassil.\n\nHe is located in the Cenarion Enclave of Darnassus, on the second floor of Fandral Staghelm's tree.", progress = nil, completion = "I'm glad you found your way here today, young &lt;class&gt;.  The time has come for you to take a large step into a much larger world.\n\nInside each of Cenarius' children is the call to serve nature.  Animals and plants are our friends as well as our charges.  We choose to devote our lives as preservers of balance for their sakes as well as our own.  Your first step into this world will be to learn of the ways of the bear, and to learn strength of body and heart.\n\nReady yourself!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5925] = {title = "Heeding the Call", objective = "Speak with Mathrengyl Bearwalker in the Cenarion Enclave, Darnassus.", description = "Excuse me, friend...\n\nIt has come to my attention that Mathrengyl Bearwalker has put out word that he wishes to speak with you.  It seems that your training as a druid is about to take on a new life, and he will be training you personally.  Mathrengyl is the direct assistant to the Arch Druid himself, and is one of the most sage and august druids you'll find in Teldrassil.\n\nHe is located in the Cenarion Enclave of Darnassus, on the second floor of Fandral Staghelm's tree.", progress = nil, completion = "I'm glad you found your way here today, young &lt;class&gt;.  The time has come for you to take a large step into a much larger world.\n\nInside each of Cenarius' children is the call to serve nature.  Animals and plants are our friends as well as our charges.  We choose to devote our lives as preservers of balance for their sakes as well as our own.  Your first step into this world will be to learn of the ways of the bear, and to learn strength of body and heart.\n\nReady yourself!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5926] = {title = "Heeding the Call", objective = "Speak with Turak Runetotem on the Elder Rise of Thunder Bluff.", description = "Excuse me, friend...\n\nIt has come to my attention that Turak Runetotem has put out word that he wishes to speak with you.  It seems that your training as a druid is about to take on a new life, and he will be training you personally.  Turak is one of the Arch Druid's assistants; he is known as a wise and patient druid, and he should teach you well.\n\nHe is located in Thunder Bluff, inside the Cenarion Circle's main tent on the Elder Rise.", progress = nil, completion = "I am glad you found your way here today, young &lt;class&gt;.  The time has come for you to take a large step into a much larger world.\n\nInside each of Cenarius' children is the call to serve nature.  Animals and plants are our friends as well as our charges.  We choose to devote our lives as preservers of balance for their sakes as well as our own.  Your first step into this world will be to learn of the ways of the bear, and to learn strength of body and heart.\n\nReady yourself!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5927] = {title = "Heeding the Call", objective = "Speak with Turak Runetotem on the Elder Rise of Thunder Bluff.", description = "Excuse me, friend...\n\nIt has come to my attention that Turak Runetotem has put out word that he wishes to speak with you.  It seems that your training as a druid is about to take on a new life, and he will be training you personally.  Turak is one of the Arch Druid's assistants; he is known as a wise and patient druid, and he should teach you well.\n\nHe is located in Thunder Bluff, inside the Cenarion Circle's main tent on the Elder Rise.", progress = nil, completion = "I am glad you found your way here today, young &lt;class&gt;.  The time has come for you to take a large step into a much larger world.\n\nInside each of Cenarius' children is the call to serve nature.  Animals and plants are our friends as well as our charges.  We choose to devote our lives as preservers of balance for their sakes as well as our own.  Your first step into this world will be to learn of the ways of the bear, and to learn strength of body and heart.\n\nReady yourself!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5928] = {title = "Heeding the Call", objective = "Speak with Turak Runetotem on the Elder Rise of Thunder Bluff.", description = "Excuse me, friend...\n\nIt has come to my attention that Turak Runetotem has put out word that he wishes to speak with you.  It seems that your training as a druid is about to take on a new life, and he will be training you personally.  Turak is one of the Arch Druid's assistants; he is known as a wise and patient druid, and he should teach you well.\n\nHe is located in Thunder Bluff, inside the Cenarion Circle's main tent on the Elder Rise.", progress = nil, completion = "I am glad you found your way here today, young &lt;class&gt;.  The time has come for you to take a large step into a much larger world.\n\nInside each of Cenarius' children is the call to serve nature.  Animals and plants are our friends as well as our charges.  We choose to devote our lives as preservers of balance for their sakes as well as our own.  Your first step into this world will be to learn of the ways of the bear, and to learn strength of body and heart.\n\nReady yourself!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5929] = {title = "Great Bear Spirit", objective = "Seek out the Great Bear Spirit in northwestern Moonglade and learn what it has to share with you about the nature of the bear. When finished, return to Dendrite Starblaze in Nighthaven, Moonglade.", description = "In the northwest part of Moonglade resides the home of a wise and noble being we call the Great Bear Spirit.  For all druids, it has served as a tutor and mentor into the first true natural understanding of the bear.  All druids at one point seek the spirit's wisdom, and you shall be no exception.\n\nGo to the Great Bear Spirit now and learn what it will teach.  When it is satisfied with you, return to me here in Nighthaven.  We will then see if you have truly taken account of the lessons it teaches.", progress = "Return only when the Great Bear Spirit has released you back unto me.  Your training cannot continue without its blessing.", completion = "Dendrite makes another invisible gesture in the air above him as you approach.  Another aura of power comes over him, and he smiles ever so slightly.\n\n\"I sense wisdom in you, young one, that was not present when we first met.  You gaze upon me with strength and knowing intent, though this intent is yet not focused.  You will now learn to focus your strength and adopt the nature of the bear into your work.\"", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5930] = {title = "Great Bear Spirit", objective = "Seek out the Great Bear Spirit in northwestern Moonglade and learn what it has to share with you about the nature of the bear. When finished, return to Dendrite Starblaze in Nighthaven, Moonglade.", description = "In the northwest part of Moonglade resides the home of a wise and noble being we call the Great Bear Spirit.  For all druids, it has served as a tutor and mentor into the first true natural understanding of the bear.  All druids at one point seek the spirit's wisdom, and you shall be no exception.\n\nGo to the Great Bear Spirit now and learn what it will teach.  When it is satisfied with you, return to me here in Nighthaven.  We will then see if you have truly taken account of the lessons it teaches.", progress = "Return only when the Great Bear Spirit has released you back unto me.  Your training cannot continue without its blessing.", completion = "Dendrite makes another invisible gesture in the air above him as you approach.  Another aura of power comes over him, and he smiles ever so slightly.\n\n\"I sense wisdom in you, young one, that was not present when we first met.  You gaze upon me with strength and knowing intent, though this intent is yet not focused.  You will now learn to focus your strength and adopt the nature of the bear into your work.\"", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5931] = {title = "Back to Darnassus", objective = "Return to Darnassus and speak with Mathrengyl Bearwalker in the Cenarion Enclave.", description = "The time has come for us to part ways, young one, as the application of your lessons takes you back to whom that sent you to me.  Mathrengyl Bearwalker walks truly in balance with nature, even as he dwells precariously close to where the balance has faltered.  Listen to his instructions, and you will soon complete your first lessons into your role as a protector of balance.\n\nGo now, young one.  We shall meet again.", progress = nil, completion = "Welcome back, &lt;name&gt;.  I sense that your first meeting with the Great Bear Spirit is the same as it is with all druids when they first start down the path of the Claw... a little bewildering, but very intense.  I know it was that way with me.\n\nThe Great Bear Spirit has been a part of Azeroth as long as Azeroth has existed in the heavens.  We have come to rely on its wisdom and its power to fuel our purpose.  The time has now come for your first test of this purpose.  Listen closely...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5932] = {title = "Back to Thunder Bluff", objective = "Return to Thunder Bluff and speak with Turak Runetotem on the Elder Rise.", description = "The time has come for us to part ways, young one, as the application of your lessons takes you back to whom that sent you to me.  Though the tauren are thought to be young in the ways of Cenarius, Turak Runetotem walks with much balance in the presence of nature.  Listen to his instructions, and you will soon complete your first lessons into your role as a protector of balance.\n\nGo now, young one.  We shall meet again.", progress = nil, completion = "Welcome back, &lt;name&gt;.  I sense that your first meeting with the Great Bear Spirit is the same as it is with all druids when they first start down the path of the Claw... a little bewildering, but very intense.  I know it was that way with me.\n\nThe Great Bear Spirit has been a part of Azeroth as long as Azeroth has existed in the heavens.  We &lt;race&gt; listen closely to such spirits, and we all prosper from its purpose.  Now, the time has now come for your first test of this purpose.  Listen closely...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5941] = {title = "Return to Chromie", objective = "Take the Bundle of Relics to Chromie in Andorhal.", description = "You have gathered many relics of the battle of Darrowshire.  Each time you returned with more, my heart yearned for my village... yearned to protect it from its fate.\n\nI know that cannot be, but Chromie, that strange gnome in Andorhal, tells me it is possible.  She says you can save Darrowshire!\n\nShe asked me to gather together the relics, and to have you bring them to her.  She said that she awaits you in the ruined inn of Andorhal.", progress = "I have been in contact with your friend Carlin.  He feels great pain for the doom of his village, but he speaks very highly of you and knows that you can set things right.\n\nOh, but I'm drifting from the subject at hand... <name>, do you have the relics I asked for?", completion = "Ah yes, there they are.  Together they weave a powerful spell, one that will raise the spirits of Darrowshire.\n\nWith that spell, and with a little luck, we can save Joseph Redpath!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5942] = {title = "Hidden Treasures", objective = "Bring Joseph's Key to Joseph's Chest.", description = "Daddy told me to give you this key.  He said it opens a chest out back behind the house.\n\nHe also wanted me to thank you.  Did you do a favor for him?  Did you tell him you found my doll?\n\nWell here's the key.  And thank you <name>.  Thank you!  You're a very nice <man/lady>!", progress = "This chest is old and covered in grime.", completion = "The key fits the lock, and the chest opens...", rewards = "You will receive:\n\nRing of ProtectionArchlight TalismanMagebane Scion"}
MultiLanguageQuestData['en'][5943] = {title = "Gizelton Caravan", objective = "Escort the Gizelton Caravan through Mannoroc Coven. Talk with Smeed at Scrabblescrew's Camp for your reward.", description = "You look like a capable <race>. Perhaps you're looking to make some money? Cork and I started this caravan to make a bundle of money; little did we know the dangers of turning a buck!\n\nUp ahead is Mannoroc Coven... normally the demons ignore us but something has the kodos spooked this time. I'll pay you to protect the caravan past Mannoroc Coven. Once we are safely past you can receive your reward from our business associate Smeed at Scrabblescrew's Camp.", progress = nil, completion = "Not sure it's a prosperous proposition to be paying so much money to protect the Gizelton Caravan. Cork and Rigger only make one gold piece a week, but as long as they keep paying for my kodos I can care less how they run their business.", rewards = "You will be able to choose one of these rewards:\n\nSidegunner ShottieKodo BranderStudded Ring Shield\n\nYou will also receive:\n\nSidegunner ShottieKodo BranderStudded Ring Shield"}
MultiLanguageQuestData['en'][5944] = {title = "In Dreams", objective = "Escort Taelan Fordring out of Hearthglen.", description = "For so long, I have been a puppet of the Grand Crusader. What reason was there to fight against what the Scarlet Crusade had become? It has been decades, yet the memories of my father; those precious memories, they are what have kept me alive.\n\nI have dreams, stranger. In these dreams my father is with me. He stands proudly at my side as I am inducted into the Order. We battle legion of Scourge, side by side. We bring honor to the Alliance, to Lordaeron.\n\nI want not to dream anymore.\n\nTake me to him.", progress = "<Tirion regains his composure.>", completion = "The death of my son at the hands of these monsters will not pass without incident. Take solace in knowing that the Order is reborn.\n\nI now take my place as Highlord of the new Order of the Silver Hand.\n\nThese possessions of my past - they are all that I have to offer for all that you have done. Please, take these as a symbol of my gratitude; all have served me well over the years.\n\nMay we meet again, in better times, and reminisce of days long past... battles hard fought... dreams redeemed.", rewards = "You will be able to choose one of these rewards:\n\nMark of FordringOrnate Adamantium BreastplateShimmering Platinum WarhammerShroud of the ExileFordring's Seal\n\nYou will also receive:\n\nMark of FordringOrnate Adamantium BreastplateShimmering Platinum WarhammerShroud of the ExileFordring's Seal"}
MultiLanguageQuestData['en'][5961] = {title = "The Champion of the Banshee Queen", objective = "Speak with Nathanos Blightcaller in the Eastern Plaguelands. He is said to have taken up residence at the Marris Stead.", description = "It pleases me greatly to see the battle hardened join our cause. Our numbers grow in size and strength as each day passes. Perhaps you are prepared to test your mettle, <class>?\n\nAmong the first of my champions was Nathanos, now known as the Blightcaller. Few exist with more dedication or vigor amidst our ranks.\n\nSeek him out in the Eastern Plaguelands. He resides at the Marris Stead; occasionally roaming the decimated wastes, slaying all Scourge and Alliance filth that cross his path.", progress = nil, completion = "Surely the Dark Lady does not believe you worthy to meet her champion. You are here to feed my hounds, yes? There could be no other reason for this interruption.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][5981] = {title = "Rampaging Giants", objective = "Rivern Frostwind wants you to kill 4 Frostmaul Giants and 4 Frostmaul Preservers.", description = "Around 4,000 years ago, Tyrande Whisperwind saved the life of the frostsaber queen, at the hands of rampaging giants. Since then, the frostsabers have been allies of the night elves.\n\nThese same giants that once were a danger to the frostsabers, still exist not too far from here. They are called the frostmaul, and they have taken over the large valley to the south.\n\nProve your loyalty to the frostsabers; kill these giants in the name of the frostsaber queen, Shy-Rotam!", progress = nil, completion = "Excellent, &lt;name&gt;. Your determination has been duly noted.", rewards = nil}
MultiLanguageQuestData['en'][6001] = {title = "Body and Heart", objective = "Use the Cenarion Moondust on the Moonkin Stone of Auberdine to bring forth Lunaclaw. From there, you must face Lunaclaw and earn the strength of body and heart it possesses.\n\nSpeak with Mathrengyl Bearwalker in Darnassus when you are done.", description = "Directly east of Auberdine lay many moonkin caves.  The one closest to Auberdine has a Moonkin Stone inside it.  Lunaclaw, the defender of the stone, will face you only when Cenarion Moondust is applied to it.  Lunaclaw possesses within it a strength that you must use as one of the Claw.\n\nYou've earned the right to use this Cenarion Moondust, <name>... now show me that you've earned the right to possess the strength of body and the strength of heart needed as a druid!", progress = "When you have faced the challenge that lies before you, your understanding of strength of body and strength of heart will be fully realized.  Until that time, I cannot help you further.", completion = "You have finally taken your large step into a much larger world, &lt;name&gt;.  I sense the teaching of the Great Bear Spirit within you, and I sense that you have received the strength that Lunaclaw possessed.\n\nThere are no further obstacles in your way... let me now teach you what it means to be a &lt;class&gt; of the Claw!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6002] = {title = "Body and Heart", objective = "Use the Cenarion Lunardust on the Moonkin Stone between Mulgore and the Barrens to bring forth Lunaclaw. From there, you must face Lunaclaw and earn the strength of body and heart it possesses.\n\nSpeak with Turak Runetotem in Thunder Bluff when you are done.", description = "On land west of Taurajo in the Barrens - just before it turns into Mulgore - lies a Moonkin Stone.  The moonkin are special beasts, not native to these parts.  Lunaclaw, the stone's defender, will face you when Cenarion Lunardust is applied to it.  Lunaclaw possesses within it a strength that you must use as one of the Claw.\n\nYou've earned the right to use this Cenarion Lunardust, <name>... now show me that you've earned the right to possess the strength of body and the strength of heart needed as a druid!", progress = "When you have faced the challenge that lies before you, your understanding of strength of body and strength of heart will be fully realized.  Until that time, I cannot help you further.", completion = "You have finally taken your large step into a much larger world, &lt;name&gt;.  I sense the teaching of the Great Bear Spirit within you, and I sense that you have received the strength that Lunaclaw possessed.\n\nThere are no further obstacles in your way... let me now teach you what it means to be a &lt;class&gt; of the Claw!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6004] = {title = "Unfinished Business", objective = "Kill 2 Scarlet Medics, 2 Scarlet Hunters, 2 Scarlet Magi and 2 Scarlet Knights before returning to Kirsta Deepshadow in Western Plaguelands.", description = "I was sent as a scout to do some damage and gauge the strength of Hearthglen's defenses. Some people in the Alliance feel the little town has more than historical importance. It's not my job to question what that importance is, but regardless, I'm in no shape to continue until I rest up.\n\nIf you're willing, I'd pay handsomely for some help. Start south of here at their camp near the small bulwark they've set up. If you prove strong enough, maybe I could get your help with my main goal.", progress = "How is it going, <name>? Are they stronger than you thought? I hope not. If I'm going to follow through here, then it's going to require a heck of a lot more strength than what I've already asked you to do.", completion = "Well done, &lt;name&gt;. I'm amazed you dealt with them so quickly. Thank you.\n\nI have yet to meet anyone that approves of the Scarlet Crusade and their methods. I believe in the Light as much as anyone else in Stormwind, but they've demonstrated that they only want to kill anyone not loyal to their movement... even innocents.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6021] = {title = "Zaeldarr the Outcast", objective = "Bring Zaeldarr's Head to Caretaker Alen at Light's Hope Chapel.", description = "Can you believe that, after all the trouble we have in the plaguelands... we have to worry about thieves too?  And not just normal thieves, troll thieves.\n\nAnd not just normal troll thieves.  Dead troll thieves!\n\nThey're led by this big, dead troll named Zaeldarr the Outcast, and they come here at night and steal bodies from the pit below, then take them back to their evil, dead troll hideout--the Undercroft to the west.\n\nGo there and take out Zaeldarr, <name>.  I'm sick to death of his mischief!", progress = "Did you find the hideout, <name>?  Did you take care of Zaeldarr?", completion = "Great, you got him!  And I hope you taught his gang a lesson too!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6022] = {title = "To Kill With Purpose", objective = "Travel to Corin's Crossing to the east and slaughter the Scourge that inhabit the town. Collect 7 pieces of Living Rot in under 10 minutes. Use the Mortar and Pestle to grind the Living Rot into Coagulated Rot.", description = "You kill with purpose while you remain on my stead.\n\nYour first task is to feed my hounds.\n\nTake this mortar and pestle and travel to Corin's Crossing. Once there, you will find a robust selection of Scourge to slaughter. From their fresh carcasses I need living rot. Take that living rot and grind it up in the mortar, then let it sit to coagulate. Bring the coagulated rot back here.\n\nAnd imbecile, realize that living rot from the undead doesn't remain 'living' for very long. You must kill quickly!", progress = "Are you crying? If this is too 'tedious' for you, 'hero,' I recommend that you head back to the Dark Lady and inform her of the horrible mistreatment you received at my farmstead.\n\nNow get out of my sight!", completion = "Disappointing. I was hoping that I'd be feeding you to my hounds, instead.\n\n&lt;Nathanos sighs.&gt;\n\nWell, at least they'll have something to eat.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6023] = {title = "Unfinished Business", objective = "Kill Huntsman Radley and Cavalier Durgen before returning to Kirsta Deepshadow in Western Plaguelands.", description = "My real mission was to weaken the Scarlet Crusade's outlying forces and then infiltrate Hearthglen to gauge their numbers. I'm still in no shape to do it on my own, so perhaps I could ask you to aid me again, <name>? From what information I gathered before being discovered, the Crusade has two important members that are the backbone of their forces outside the town: Huntsman Radley and Cavalier Durgen. Kill them, and we're making progress. They should be along Hearthglen Pass outside the town proper.", progress = "Have you found them yet, <name>? With the two of them taken care of, I can proceed to enter Hearthglen to take a closer look at their setup. I can't do it without your help. Please, find Radley and Durgen for me.", completion = "Thank you, &lt;name&gt;. You've been more help than I could have hoped for. The air here just seems to suck my will. I feel tired, and I can tell I'm not getting any better the longer I'm here.\n\nI'm not really sure how I'm going to infiltrate Hearthglen itself and report on how strong the Scarlet Crusade's presence is.\n\nBut that's another matter, before you leave, here, take this... as payment for your help. Thank you again.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6024] = {title = "Hameya's Plea", objective = "Kill Infiltrator Hameya. Use his key on the Mound of Dirt behind the Undercroft.", description = "Kill me.  Before it's too late.\n\nI am Hameya.  While traveling to Zul'Mashar, my brethren and I ate some bad meat... and we changed.  We are infected.\n\nI can feel the lich's words now, urging me to reach Zul'Mashar and infect more of my people.  I cannot resist, and so I wrote this scroll before my will left me.\n\nI buried a chest in dirt next to a wagon behind this crypt, but only my key will open it.  I have the key.  If you want my treasure, then find me.\n\nKill me.  Before it's too late.", progress = "This chest buried here is securely locked.", completion = "Hameya's chest is opened!!", rewards = "You will receive:\n\nHameya's SlayerHameya's Cloak"}
MultiLanguageQuestData['en'][6025] = {title = "Unfinished Business", objective = "Enter Hearthglen and find a high vantage point from which you can see the town and gauge the Scarlet Crusade's forces, then return to Kirsta Deepshadow in Western Plaguelands.", description = "What? Really? You want to know more? But you've already done so much for me, <name>. I couldn't possibly ask you to enter Hearthglen itself on my behalf.\n\nAre you sure, <name>? Hearthglen is much more dangerous than the Pass--I cannot provide you any protection  or even information about what you might face.\n\nWell, if you really are willing to help, then enter the town and find a high place to gain a good view of the town. From there you can gauge their numbers and report them back to me. But be careful....", progress = "It's a dangerous task, <name>. I envy your courage.", completion = "You've done it, &lt;name&gt;! Thank you!\n\nI'll return to Elling... I mean Stormwind as soon as I can. Here, take this coin, it's the least I can do for you. You're a credit to your people, &lt;name&gt;. Thank you and good luck.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6026] = {title = "That's Asking A Lot", objective = "Smokey LaRue wants you to get 2 Thorium Bars, 1 Golden Rod, 8 Hi-Explosive Bombs, and 8 Unstable Triggers.\n\nYou will have to find a blacksmith and an engineer for these items.", description = "These here Argent Dawn people commissioned ol' Smokey to do a little demolition work for 'em. Smokey's mammy ain't raised no dummy. When gold coin is slapped on the table, Smokey's services are available. That's my motto!\n\nNow I'd be willing to split the commission with you if you're willing to do a little legwork. Here's the deal: I'm going to head over to Plaguewood and mark the buildings we need destroyed. You gather the components for the bombs. Meet back here when you've got everything. Deal?", progress = "Trust ol' Smokey, <race>. The reward will be worth it. These Argent Dawn folk don't mess around when it comes to payment.", completion = "I can pay you half up front and half when the job is done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6027] = {title = "Book of the Ancients", objective = "Get the Book of the Ancients and return it to Azore Aldamort at the tower in Ethel Rethor.", description = "<name>, I entrust you with the Gem of the Serpent. Place this gem on the Serpent Statue's hand on Ranazjar Isle, a small island northwest of here. Placing it will summon the one who protects the Book of the Ancients. This book contains the secrets of the naga, secrets that have been kept for centuries.  Bring this book to me, and we will learn much about our scaled foes!", progress = "Ah, <name>!  It's good to see you again.  Do you have the Book of the Ancients?", completion = "The long lost Book of the Ancients!  I will ensure this book is passed on to the high council.  You've done well today, and for that you are to be thanked... as a hero should be thanked!", rewards = "You will be able to choose one of these rewards:\n\nSilkstream CuffsArcmetal Shoulders\n\nYou will also receive:\n\nSilkstream CuffsArcmetal Shoulders"}
MultiLanguageQuestData['en'][6028] = {title = "The Everlook Report", objective = "Deliver the Everlook Report to Argent Officer Pureheart at Chillwind Camp, Western Plaguelands.", description = "I am looking for a responsible individual to aid me in a small but nonetheless important matter.  I'm here as a representative of the Argent Dawn's interests to the local governance of Everlook.  I need to get a progress report to Argent Officer Pureheart at Chillwind Camp; it's a ways from here, located along the southern fringe of the Western Plaguelands.\n\nIf I may be so bold - this would be a perfect means to introduce yourself to my superior and perhaps earn some work from her!", progress = "Greetings, <class>.  On behalf of the Argent Dawn, I offer you safety and shelter while you are here at Chillwind Camp.  I might also have some work for you...", completion = "Very resourceful, Gregor is.  He's been dealing with the Steamwheedle Cartel for some time now, and has become an expert on the \"art\" of goblin negotiations.  Though it's true that the goblins' primary loyalties lie with those who have the largest coin purses, they also know and respect the value of diplomacy.  If anything, it provides them with repeat customers...\n\nAt any rate, the Argent Dawn acknowledges you for your effort.  Please have this, with our thanks.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6029] = {title = "The Everlook Report", objective = "Deliver the Everlook Report to Argent Officer Garush at the Bulwark, Western Plaguelands.", description = "I'm looking for a responsible individual to aid me in a small but nonetheless important matter.  I'm here as a representative of the Argent Dawn's interests to the local governance of Everlook.  I need to get a progress report to Argent Officer Garush at the Bulwark; it's a ways from here, located along the western fringe of the Western Plaguelands, east of Tirisfal Glades.\n\nIf I may be so bold - this would be a perfect means to introduce yourself to my superior and perhaps earn some work from him!", progress = "Greetings, <class>.  On behalf of the Argent Dawn, I offer you safety and shelter while you are here at Bulwark.  I might also offer you the chance to fight for a cause that's worth fighting for!", completion = "Resourceful for a human, Gregor is.  He's been dealing with the Steamwheedle Cartel for some time now, and has become an expert on the \"art\" of goblin negotiations.  Though it's true that the goblins' primary loyalties lie with those who have the largest coin purses, they also know and respect the value of diplomacy.  If anything, it provides them with repeat customers...\n\nAt any rate, the Argent Dawn acknowledges you for your effort.  Please have this, with our thanks.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6030] = {title = "Duke Nicholas Zverenhoff", objective = "Deliver the book, \"Studies in Spirit Speaking\", to Duke Nicholas Zverenhoff at Light's Hope Chapel, Eastern Plaguelands.", description = "A recluse medium found in these parts by the name of Umbranse has provided the Argent Dawn with quite a literary masterpiece... one that amounts to quite possibly the largest collection of jibber-jabber I've ever seen written.\n\nOne of the Dawn's most respected leaders, Duke Nicholas Zverenhoff, is a brilliant linguist.  Could you take this to him for me - for a reward, of course?  Light's Hope Chapel - that's where he's currently at, far in the eastern part of the Eastern Plaguelands.", progress = "May the Light guide you in these troubling times, <class>.  What brings you here to this beacon of hope in the middle of darkness and despair?", completion = "This... this is a very special book you have brought me.  I'd like to tell you that \"special\" in this case means \"unique and quite possibly illuminating\", but that remains to be seen.\n\n\"Ooooooo?\"  Who in their right mind thinks this up?\n\nWell now, I've heard of this Umbranse that Gregor spoke of, so this isn't without merit.  I'll do my best to decipher it.  As for you... please, have this - courtesy of the Argent Dawn.  While you are here, perhaps there are some other things you can aid us with.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6031] = {title = "Runecloth", objective = "Bring 30 Runecloth to Meilosh in Timbermaw Hold.", description = "In Timbermaw, we are content.  We do not like strangers.  This is good for us, but it is bad for trade.\n\nNot long ago, a rare night elf friend came to Timbermaw and she wore a runecloth cloak.  runecloth is rare among us, but the cloak was so fine my people want me to make more runecloth clothing.\n\nWill you bring me runecloth?  If you bring me enough, then I will give you something in trade.", progress = "Do you have the runecloth?  My people are eager for more items of runecloth!", completion = "Ah, you brought the cloth.  Such fine material it is!\n\nThank you, &lt;name&gt;.  You are a true friend.  Please accept this in exchange.", rewards = "You will be able to choose one of these rewards:\n\nShadowskin SpauldersBricksteel Gauntlets\n\nYou will also receive:\n\nShadowskin SpauldersBricksteel Gauntlets"}
MultiLanguageQuestData['en'][6032] = {title = "Sacred Cloth", objective = "Bring 2 Mooncloth to Meilosh in Timbermaw Hold.", description = "Although the people of Timbermaw delight in the feel of runecloth, it is not sacred to us.  But mooncloth is sacred.\n\nBring me a small supply of this holy cloth, and I will teach you a secret fashioning technique.", progress = "Have you brought the mooncloth, <name>?", completion = "Ah, very good.  This mooncloth will be used for garments sacred to our people.  Thank you, &lt;name&gt;.  Now I will train you.", rewards = "You will learn:\n\nMooncloth Boots\n\nThe following spell will be cast on you:\n\nMooncloth Boots\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][6041] = {title = "When Smokey Sings, I Get Violent", objective = "Travel to Plaguewood, northwest of Light's Hope. Destroy 8 Scourge Structures by using Smokey's Special Compound at the Mark of Detonation planted inside each building. Smokey has had the Ziggurats and Slaughterhouses marked.\n\nOnce you plant the bomb, leave the building and marvel at your handiwork.\n\nBy the way, Smokey's Special Compound is rather... unstable.", description = "While you were gathering the supplies, I had some of my people handle marking the Scourge buildings we need demolished.\n\nHere's the plan: I'm going to give you ten sticks of my special compound. You're going to take them over to Plaguewood and plant them inside the Scourge structures that I've had marked for detonation.\n\n<Smokey snaps his fingers.>\n\nBing! It's just that easy.", progress = "I got supplies left over to make a few more sticks of the special compound. Just let ol' Smokey know if you need more.", completion = "You're much darker than I remember. You got that look going for you; the look that says, 'I've been charred by a high explosive bomb.'\n\n&lt;Smokey laughs.&gt;\n\nAnyhow! Here's your cut of the loot. I've thrown in a little something extra to help soothe the burns.", rewards = "You will be able to choose one of these rewards:\n\nSmokey's Explosive LauncherSmokey's Fireshooter\n\nYou will also receive:\n\nMoist ToweletteSmokey's DrapeSmokey's Explosive LauncherSmokey's Fireshooter"}
MultiLanguageQuestData['en'][6042] = {title = "Un-Life's Little Annoyances", objective = "Slay 20 Noxious Plaguebats and 10 Monstrous Plaguebats. Return to Nathanos Blightcaller when you are finished.", description = "You cannot take two steps off of this farm without running into one of those obnoxious bats. I want to be able to take the hounds out and slaughter Scourge without being accosted by any damned, dirty bats. Obviously, I have better things to do with my time than mindlessly kill bats day in and day out. You, however, do not.\n\nWhat? Your training? This is your training! Now get out of my sight and don't come back until you've killed a fair number of those winged demons. Don't disappoint me.", progress = "It could have been worse. I could have had you collecting bat guano.\n\n<Nathanos stares at you in contemplation.>\n\nHrm... Hey! Wait a minute. Where are you going?", completion = "It's incredible what a little anger and rage can get accomplished.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6061] = {title = "Taming the Beast", objective = "Use the Taming Rod to tame an Adult Plainstrider. Practice your skills, then return the Taming Rod to Yaw Sharpmane in Bloodhoof Village.", description = "As a tauren, it is important to follow the traditions of our ancestors by fighting mighty creatures. By besting these creatures, we are able to intake their spirits, allowing us to become closer to the Earthmother.\n\nIn the same way, taming a beast to fight alongside us helps us become one with nature around us. Eventually, you will learn to tame a beast of your choosing. But all things take practice, and you have much to learn. Begin by taking this taming rod; you must tame an adult plainstrider.", progress = "Practice your skills, <name>. Tame the adult plainstrider.", completion = "Signs have appeared to me from the Earthmother; you have done well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6062] = {title = "Taming the Beast", objective = "Use the Taming Rod to tame a Dire Mottled Boar. Practice your skills, then return the Taming Rod to Thotar in Razor Hill.", description = "It is an admirable skill to command one's authority over nature. As a hunter, you must strive to learn to use the force and power inherent to any creature of your choosing.\n\nGaining control of an animal is not an easy feat; it is a task that you must undertake with much determination.\n\nFor your first assignment, take this taming rod and use it to tame a dire mottled boar. You can find them quite close to Razor Hill. Practice your skills in battle with the boar at your side, then return to me.", progress = "Good luck, young <class>.", completion = "You have done well, &lt;name&gt;. I believe you are ready for your next task.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6063] = {title = "Taming the Beast", objective = "Use the Taming Rod to tame a Webwood Lurker. Practice your skills, then return the Taming Rod to Dazalar in Dolanaar.", description = "As a hunter, it is important to remember the responsibility you hold in your hands. Nature is not a power that can be bent to obey our desires; it is one that is to be respected and acknowledged as something stronger than your very existence.\n\n<name>, you must prove your understanding of this before you will gain the ability to tame an animal to be your companion.\n\nYour first task is to take this taming rod. With it, you will be able to tame a webwood lurker. Tame it, and practice your skills as a hunter.", progress = "You will learn, <name>, and one day you will be a great <class>.", completion = "Excellent, &lt;name&gt;! You are quite a fast learner.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6064] = {title = "Taming the Beast", objective = "Use the Taming Rod to tame a Large Crag Boar. Practice your skills, then return the Taming Rod to Grif Wildheart in Kharanos.", description = "Hi there, <lad/lass>! So, you'd be wanting to know how you can gain a pet of your own?\n\nWell, let's get started. There's nothing more important than yer equipment when it comes to hunting, but we can chat about my new Shrapnel Blaster some other time. Fer now, let's focus on something I'm sure you're quite interested in: a pet!\n\nThe best way to learn is for you to try out several creatures as companions and see what ya like. So, find a large crag boar, then use the taming rod to tame it.", progress = "Don't worry, lad! You'll get ta try a few before you'll need to decide on just one.", completion = "I know, I know; you're wondering what's next, aren't ya?!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6065] = {title = "The Hunter's Path", objective = "Speak with Yaw Sharpmane at Bloodhoof Village in Mulgore.", description = "Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion.\n\nYou must see Yaw Sharpmane in Bloodhoof Village. He can put you on the path to earning a pet of your own.", progress = nil, completion = "Yes, it is time for you to begin your training.", rewards = nil}
MultiLanguageQuestData['en'][6066] = {title = "The Hunter's Path", objective = "Speak with Yaw Sharpmane at Bloodhoof Village in Mulgore.", description = "Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion.\n\nYou must see Yaw Sharpmane in Bloodhoof Village. He can put you on the path to earning a pet of your own.", progress = nil, completion = "Yes, I do believe that you are ready...", rewards = nil}
MultiLanguageQuestData['en'][6067] = {title = "The Hunter's Path", objective = "Speak with Yaw Sharpmane at Bloodhoof Village in Mulgore.", description = "Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion.\n\nYou must see Yaw Sharpmane in Bloodhoof Village. He can put you on the path to earning a pet of your own.", progress = nil, completion = "Yes, I do believe you are ready...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6068] = {title = "The Hunter's Path", objective = "Speak with Thotar at Razor Hill in Durotar.", description = "Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion.\n\nYou must see Thotar at Razor Hill. He can put you on the path to earning a pet of your own.", progress = nil, completion = "Yes, I do believe you are ready, as well....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6069] = {title = "The Hunter's Path", objective = "Speak with Thotar at Razor Hill in Durotar.", description = "Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion.\n\nYou must see Thotar at Razor Hill. He can put you on the path to earning a pet of your own.", progress = nil, completion = "Yes, I believe you are ready to be trained...", rewards = nil}
MultiLanguageQuestData['en'][6070] = {title = "The Hunter's Path", objective = "Speak with Thotar at Razor Hill in Durotar.", description = "Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion.\n\nYou must see Thotar at Razor Hill. He can put you on the path to earning a pet of your own.", progress = nil, completion = "Yes, I believe that it is time for me to train you...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6071] = {title = "The Hunter's Path", objective = "Speak with Dazalar at Dolanaar in Teldrassil.", description = "Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion.\n\nYou must see Dazalar in Dolanaar. He can put you on the path to earning a pet of your own.", progress = nil, completion = "Yes, it is time, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6072] = {title = "The Hunter's Path", objective = "Speak with Dazalar at Dolanaar in Teldrassil.", description = "Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion.\n\nYou must see Dazalar in Dolanaar. He can put you on the path to earning a pet of your own.", progress = nil, completion = "Yes, I believe that it is time...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6073] = {title = "The Hunter's Path", objective = "Speak with Dazalar at Dolanaar in Teldrassil.", description = "Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion.\n\nYou must see Dazalar in Dolanaar. He can put you on the path to earning a pet of your own.", progress = nil, completion = "Yes, it is time to train you...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6074] = {title = "The Hunter's Path", objective = "Speak with Grif Wildheart at Kharanos in Dun Morogh.", description = "Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion.\n\nYou must see Grif Wildheart in Kharanos. He can put you on the path to earning a pet of your own.", progress = nil, completion = "Yes, I believe that it is time...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6075] = {title = "The Hunter's Path", objective = "Speak with Grif Wildheart at Kharanos in Dun Morogh.", description = "Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion.\n\nYou must see Grif Wildheart in Kharanos. He can put you on the path to earning a pet of your own.", progress = nil, completion = "Yes, I believe that it is time for you to be trained...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6076] = {title = "The Hunter's Path", objective = "Speak with Grif Wildheart at Kharanos in Dun Morogh.", description = "Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion.\n\nYou must see Grif Wildheart in Kharanos. He can put you on the path to earning a pet of your own.", progress = nil, completion = "Yes, &lt;class&gt;, it is time...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6081] = {title = "Training the Beast", objective = "Speak with Ormak Grimshot in Orgrimmar.", description = "You now have the power to tame a pet, but you must also gain the skills to train it.\n\nTravel to Orgrimmar. There you must speak to one of our most revered hunters, Ormak Grimshot. He will give you the ability to train your new pet. You will find him in the Valley of Honor.\n\nGood luck, <name>.", progress = nil, completion = "A young &lt;class&gt;, I see. Yes, I will grant you the skills you need to train and guide your pet. Not only will you be able to teach your pet new abilities, you will now be able to feed your pet, as well as revive it, should it fall in battle.\n\nNow, go, &lt;class&gt;. We will speak again, at a later date.", rewards = "You will learn:\n\nTraining Lesson\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][6082] = {title = "Taming the Beast", objective = "Use the Taming Rod to tame an Armored Scorpid. Practice your skills, then return to Thotar at Razor Hill.", description = "The final creature you need to tame is one you should strive to emulate; the armored scorpid. It strikes quickly and confidently; to control a force such as this is your fate as a hunter.\n\nWhen you return, I will bestow you with the skills you will need to tame an animal of your choosing; this creature will be yours to command. Under your control, your pet will gain experience alongside you. I will also show you how to call it and dismiss it as you wish.", progress = "Were you able to tame the scorpid?", completion = "You have learned all I can teach you, &lt;name&gt;. It is time for you to take what you have learned here and choose a pet of your own.\n\nHere you are, &lt;name&gt;. I will now give you the power to tame a beast, as well as call it and dismiss it as you see fit. Use your new skills with pride; you have earned them.", rewards = "You will learn:\n\nTaming Lesson\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][6083] = {title = "Taming the Beast", objective = "Use the Taming Rod to tame a Surf Crawler. Practice your skills, then return the Taming Rod to Thotar at Razor Hill.", description = "The advantage a pet affords you against your rivals is duly noted, <name>. When you gain control over another creature, you are adding to your own strength. Your pet must become an extension of yourself.\n\nThe next task requires you to turn from the land; you will find the next creature in the waters off the coast. Across from Sen'jin Village, near the Echo Isles. look for a spirited crab called the surf crawler. Use the taming rod to tame it, then practice your skills.", progress = "You need to practice in order to gain the skills you need to effectively control your pet. Have you tamed a surf crawler?", completion = "You are a swift learner, &lt;name&gt;. You have done well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6084] = {title = "Taming the Beast", objective = "Use the Taming Rod to tame a Snow Leopard. Practice your skills, then return to Grif Wildheart in Kharanos.", description = "Those crag boars are quite burly; maybe you'd like something with a little more finesse? Alright then, I've got jus' the thing. South and east of here, you'll find large white cats called snow leopards. Just like an elegantly-carved rifle, behind their beautiful exterior lies a powerful fighter, capable of doing extreme damage. You'll find them to be much more agile an' swift than the boar you tamed.\n\nTake this taming rod and see how you like the snow leopard.", progress = "What do you think of the snow leopard, <name>?", completion = "When I feel you've learned enough, I will grant you the ability to choose any pet of your liking.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6085] = {title = "Taming the Beast", objective = "Use the Taming Rod to tame an Ice Claw Bear. Practice your skills, then return the Taming Rod to Grif Wildheart in Kharanos.", description = "Perhaps you'd like a creature that possesses little more than brute strength. The ice claw bear is an excellent companion for a fledgling hunter like yourself, and can be found east of Kharanos. Here is the taming rod; try this animal as a pet and see if ya like it!\n\nWhen you return, I'll give ya the skills you will need to tame an animal of your choosing; this creature will face the challenges you face, and gain experience alongside you. I will also show you how to call it and dismiss it as ya like.", progress = "Have you tamed the ice claw bear yet?", completion = "Here you are, &lt;name&gt;. I will now give ya the power to tame a beast, as well as call it and dismiss it as you please.\n\nFind yerself a good, loyal pet, and enjoy the hunt!", rewards = "You will learn:\n\nTaming Lesson\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][6086] = {title = "Training the Beast", objective = "Speak with Belia Thundergranite in Ironforge.", description = "<name>, ya now have the power to tame a pet, but you must also gain the skills ta train it.\n\nTravel to Ironforge and find the Hall of Arms. There you must speak to one of our most revered animal trainers, Belia Thundergranite. She'll give ya the power to train your new pet, so get goin', <lad/lass>!\n\nBelia is a friendly sort; you should have no problems gaining her approval. Good luck, <name>.", progress = nil, completion = "A new recruit, eh? You're on your way to becoming a great &lt;class&gt;, I see.\n\nYes, I can bestow you with the skills you need to train and guide your pet. Not only will you be able to teach your pet new abilities, you will now be able to feed your pet, as well as revive it, should it fall in battle.\n\nRemember that the key to getting the most from your new pet is to respect it and treat it well. In turn, your pet will be your most loyal friend.", rewards = "You will learn:\n\nTraining Lesson\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][6087] = {title = "Taming the Beast", objective = "Use the Taming Rod to tame a Prairie Stalker. Practice your skills, then return the Taming Rod to Yaw Sharpmane in Bloodhoof Village.", description = "You have a fiery spirit, hunter, readily awaiting your next challenge.\n\nYour next task is to gain the companionship of a wolf known as the prairie stalker. This creature is swift and fearless; in taking this beast as your pet, you must also take on these qualities.\n\nDuring a battle, you will learn how you and your pet will become a team. In the end you must work as one, muscle to muscle.\n\nHere is the taming rod, <name>. Tame a prairie stalker and practice your skills.", progress = "Have you found a prairie stalker?", completion = "Yes... The Earthmother believes that you are ready for the next lesson.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6088] = {title = "Taming the Beast", objective = "Use the Taming Rod to tame a Swoop. Practice your skills, then return the Taming Rod to Yaw Sharpmane in Bloodhoof Village.", description = "The final task that I have for you requires that you tame a creature that inhabits the sky. The swoop is a difficult opponent, but as your ally, you will acquire its sharp attacks and threatening presence.\n\nBy the will of the Earthmother, when you return I will bestow you with the skills you will need to tame an animal of your choosing to be your companion; this creature will face the challenges you face, and gain experience alongside you. I will also show you how to call it and dismiss it as you wish.", progress = "You will soon be ready, <name>.", completion = "You have learned all I can teach you, &lt;name&gt;. May the blessings of the Earthmother guide you in choosing a pet.\n\nHere you are, &lt;name&gt;. I will now give you the power to tame a beast, as well as call it and dismiss it as you see fit. Use your new skills with pride and honor the Earthmother.", rewards = "You will learn:\n\nTaming Lesson\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][6089] = {title = "Training the Beast", objective = "Speak with Holt Thunderhorn on Hunter Rise in Thunder Bluff.", description = "You now have the power to tame a pet, but you must also gain the skills to train it.\n\nTravel to Thunder Bluff. There you must speak to one of our most revered hunters, Holt Thunderhorn. If he deems you worthy, he will give you the ability to train your new pet.\n\nHolt has bested the most powerful and feared beasts of Azeroth, and commands many strong creatures of his own. His ties to the Earthmother are strong, and you can learn much from him. Good luck, <name>.", progress = nil, completion = "A young &lt;class&gt;, I see. Yes, I can bestow you with the skills you need to train and guide your pet. Not only will you be able to teach your pet new abilities, you will now be able to feed your pet, as well as revive it, should it fall in battle.\n\nNow, go forth. May the Earthmother guide you on your path. We shall speak again, at a later date.", rewards = "You will learn:\n\nTraining Lesson\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][6101] = {title = "Taming the Beast", objective = "Use the Taming Rod to tame a Nightsaber Stalker. Practice your skills, then return the Taming Rod to Dazalar in Dolanaar.", description = "The variance of nature is something that can be relied upon, <name>. It is predictable in the way that it never remains the same; it is always changing.\n\nThe tasks I give to you will help you to see and appreciate the vast differences of the creatures you may choose as your companion.\n\nTake this taming rod and use it to tame a nightsaber stalker, found to the south. Practice your skills as a hunter. Then you will begin to understand the similarities and differences of nature.", progress = "Understanding the balance between nature and oneself is a way of life for every <race>.", completion = "I see your commitment and that you have understood what I have taught you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6102] = {title = "Taming the Beast", objective = "Use the Taming Rod to tame a Strigid Screecher. Practice your skills, then return the Taming Rod to Dazalar in Dolanaar.", description = "You have tamed two creatures that inhabit the land, now you must tame one that soars the skies. Use the taming rod to tame a strigid screecher, found west of here. Practice your skills with this mighty owl at your side.\n\nWhen you return, I will bestow you with the skills you will need to tame an animal of your choosing to be your companion; this creature will face the challenges you face, and gain experience alongside you. I will also show you how to call it and dismiss it as you wish.", progress = "I am proud of your accomplishments, <name>. Have you finished the last task I gave you?", completion = "You have learned all I can teach you, &lt;name&gt;. May I offer you one more piece of advice: use discretion when choosing your first pet. Will you choose a creature of the land, of the water, or of the sky? Whatever it may be, without doubt, your pet will be with you for quite some time.\n\nHere you are, &lt;name&gt;. I will now give you the power to tame a beast, as well as call it and dismiss it as you see fit. Use your new skills with pride; you have earned them.", rewards = "You will learn:\n\nTaming Lesson\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][6103] = {title = "Training the Beast", objective = "Speak to Jocaste in the Cenarion Enclave, in Darnassus.", description = "You now have the power to tame a pet, but you must also gain the skills to train it.\n\nTravel to Darnassus. There you must speak to one of our most revered hunters, Jocaste. She will give you the ability to train your new pet, so make haste.\n\nWhile Jocaste may seem stern, she is always pleased to see another hunter rising through the ranks. Treat her with respect and she will return in kind. Good luck, <name>.", progress = nil, completion = "A fledgling &lt;class&gt;, I see. Yes, I can bestow you with the skills you need to train and guide your pet. Not only will you be able to teach your pet new abilities, you will now be able to feed your pet, as well as revive it, should it fall in battle.\n\nRemember, &lt;name&gt;, always respect the balance and live in awe of nature around you. Now, go forth. We shall speak again, at a later date.", rewards = "You will learn:\n\nTraining Lesson\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][6121] = {title = "Lessons Anew", objective = "Travel to Moonglade and speak with Dendrite Starblaze in the village of Nighthaven.", description = "You're now ready to learn about poison and the power we as druids have over it, <name>.  Cenarius has blessed us with the ability to purge even the most foul of poisons with but a mere incantation.  This gift is not to be taken lightly... and to ensure you learn this lesson, you'll work to address the effects of poisonings as a layman would.\n\nTravel to Moonglade and speak with Dendrite Starblaze; he awaits your arrival to begin your lesson.", progress = nil, completion = "Greetings young &lt;class&gt;, I'm glad to see you ready and eager to learn about the curing of poisons.\n\nWhile most druids in the past were put through pre-planned trials, your work will involve no such thing.  There has been a rash of animal poisonings in Auberdine, and the village there has been unable to cure it.  To that end, a representative there has asked Moonglade for aid and we are sending you there to aid them.  This is no exercise - the work you'll do is quite real.  Bear this in mind.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6122] = {title = "The Principal Source", objective = "Use the Empty Cliffspring Falls Sampler to draw a sample of water from the mouth of the cave by the falls.\n\nDeliver the Filled Cliffspring Falls Sampler to Alanndarian Nightsong in Auberdine, Darkshore.", description = "The Cliffspring Falls in Darkshore serves as the principal source of drinking water for the region, and now I suspect it is the principal source of the poison that is harming the local fauna - deer specifically.  Use this sampler to draw some water from the mouth of the cave; be careful, as dangerous naga now reside in a cave by the falls.\n\nOnce filled, deliver it to Alanndarian Nightsong in Auberdine.  She is the one that requested our aid, and you will work with her to address this malady.", progress = "You're the one that the Cenarion Circle in Moonglade sent?  That's wonderful!  We've quite the crisis our hands here regarding the poor deer, and we're happy for all the help we can get.\n\nDo you have the sample of water that Dendrite Starblaze said you'd have?  He notified me that you'd draw one so we could work on a cure together...", completion = "By Elune, this water is disgusting!  No wonder the deer are sick.\n\nSomething is polluting the water, and in turn corrupting Darkshore's entire water table.  Sick deer have been seen all over area, and not just by the river.  While this water is most likely a primary source of the sickness spreading, there's something else at work here.\n\nThis water, believe it or not, will help us formulate a cure.  While I research this water, I have need of some items to formulate a cure...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6123] = {title = "Gathering the Cure", objective = "Bring 5 Earthroot and 12 Lunar Funguses to Alanndarian Nightsong in Auberdine so she may make a curative salve.", description = "The water will serve as the base of the curative salve I'll make for the deer.  For curative properties, I need some earthroot.  Herbalists know how to find it, so if we're unlucky and you aren't one then you'll need to find one to help us out.\n\nFinally for potency, I need some lunar fungus.  Finding lunar fungal blooms is easy enough; they're all over the place in caves just to the east of here.  Moonkin reside in the caves and they're irritable as of late, so be careful.", progress = "Have you got the reagents I need to make the salve?  The deer aren't getting any better on their own, so we better hurry to help them out!", completion = "This is good, &lt;name&gt;, so much so that it should be enough to make some ample doses of the salve - at least enough to start to make a difference.\n\nMaking a cure for poisons can be quite difficult at times because each one often requires a very specific antidote to counteract it.  Imagine being able to cure a poison at will without having to worry about the exact ingredients of what the antidote must be!\n\nNow, let me get to work on this!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6124] = {title = "Curing the Sick", objective = "Use the Curative Animal Salve on 10 Sickly Deer that are located throughout Darkshore; doing so should cure them. Sickly Deer have been reported starting south of the Cliffspring River to the north of Auberdine and extending all the way into southern Darkshore where the edge of Ashenvale begins.", description = "The amount of salve made out of the reagents you brought me is good enough for ten doses, <name>.  While I work with the village to try and make some more salve, I'd like for you to help us get a head start.  All around Darkshore are sickly deer; use the salve on them and cure their malaise.\n\nDendrite Starblaze in Moonglade will want to talk to you when you're done, I'm sure.  Please extend Auberdine's thanks to the Cenarion Circle there... and let me say thanks to you directly for the help you've given!", progress = nil, completion = "You have done well in tending to the sickly deer of Darkshore; they are unwitting victims of a greater taint and corruption that is spreading all throughout the land.  There are those in Darnassus who choose to recognize this threat... and there are those who ignore the growing signs.  I hope you will not be one to put blinders on about what facts stare you in the face, &lt;name&gt;.\n\nRegardless, you've proven your worth as a friend of nature and the Circle - take this as a symbol of such.", rewards = "You will receive:\n\nVeildust Medicine Bag"}
MultiLanguageQuestData['en'][6125] = {title = "Power over Poison", objective = "Return to Mathrengyl Bearwalker in the Cenarion Enclave, Darnassus.", description = "You've learned what it means to cure poison without the benefit of spiritual aid.  Remember what others must endure in fighting poisonous afflictions as you soon embrace your newfound power over poison.\n\nYou should now return to Mathrengyl Bearwalker in Darnassus, <name>.  He, no doubt, has a very important spell to teach you now that the student understands the lesson given unto <him/her>.\n\nFarewell, young druid.  We shall speak again.", progress = nil, completion = "Welcome back - I've been following your progress on this lesson since you left, and I must admit I was surprised to learn about the situation in Auberdine.  This does bear some further investigation, as the introduction of such poisons into the environment is most upsetting to the balance.\n\nYou handled yourself with grace under pressure.  For that, I can find no better way to reward you than with permanent power over poison.  Use it well, &lt;name&gt;... use it well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6126] = {title = "Lessons Anew", objective = "Travel to Moonglade and speak with Dendrite Starblaze in the village of Nighthaven.", description = "You're now ready to learn about poison and the power we as druids have over it, <name>.  Cenarius has blessed us with the ability to purge even the most foul of poisons with but a mere incantation.  This gift is not to be taken lightly... and to ensure you learn this lesson, you'll work to address the effects of poisonings as a layman would.\n\nTravel to Moonglade and speak with Dendrite Starblaze; he awaits your arrival to begin your lesson.", progress = nil, completion = "Greetings young &lt;class&gt;, I'm glad to see you ready and eager to learn about the curing of poisons.\n\nWhile most druids in the past were put through pre-planned trials, your work will involve no such thing.  There has been a rash of animal poisonings at the Crossroads in the Barrens, and they're unable to bring it under control.  Someone there has requested Moonglade for aid, so we are sending you there to aid them.  This is no exercise - the work you'll do is quite real.  Bear this in mind.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6127] = {title = "The Principal Source", objective = "Use the Empty Dreadmist Peak Sampler to draw a sample of water from a pool at the top of the peak.\n\nDeliver the Filled Dreadmist Peak Sampler to Tonga Runetotem at the Crossroads, Barrens.", description = "Dreadmist Peak to the northwest of the Crossroads is most likely a primary candidate as to the source of the spread of the poison.  Its airy peaks have pools of water that influence the weather patterns.  I suspect the water is now tainted by the demon-worshipping Burning Blade.\n\nUse this sampler to draw water from the pool at the very top of the peak.  Once filled, deliver it to Tonga Runetotem at the Crossroads.  He is the one that requested our aid, and you will work with him to address this malady.", progress = "You are the one that the Cenarion Circle in Moonglade sent, yes?  This is most fortuitous for us!  We are stymied in our effort to bring balance to the sickly gazelles that wander the northern Barrens; we're happy for all the help we can get.\n\nDo you have the sample of water that Dendrite Starblaze said you'd have?  He notified me that you'd draw one so we could work on a cure together...", completion = "By my ancestors, this water is disgusting!  No wonder the gazelles are sick.\n\nSomething is polluting the water, and in turn beginning to wreck the northern Barrens ecosystem.  Sick gazelles have been sighted all north of the east-west road here.  While this water is most likely a primary source of the sickness spreading, there's something else at work here.\n\nThis water, believe it or not, will help us formulate a cure.  While I research this water, I have need of some items to formulate a cure...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6128] = {title = "Gathering the Cure", objective = "Bring 5 Earthroot and 5 Kodo Horns to Tonga Runetotem at the Crossroads so he may make a curative salve.", description = "The water will serve as the base of the curative salve I shall make for the gazelles.  For curative properties, I need some earthroot.  Herbalists know how to find it, so if you are not familiar with this skill you'll need to find one to help us out.\n\nFinally for potency, I need kodo horns - mere chips and fragments will not suffice.  Kodos you can handle wander the northern part of the Barrens; bring some down for the greater good of the balance <name>, and fetch the horns for me.", progress = "Have you got the reagents I need to make the salve?  The gazelle aren't getting any better on their own, so we better not tarry in our effort to save them!", completion = "This is good, &lt;name&gt;, so much so that it should be enough to make some ample doses of the salve - at least enough to start to make a difference.\n\nMaking a cure for poisons can be quite difficult at times because each one often requires a very specific antidote to counteract it.  Imagine being able to cure a poison at will without having to worry about the exact ingredients of what the antidote must be!\n\nNow, let me get to work on this!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6129] = {title = "Curing the Sick", objective = "Use the Curative Animal Salve on 10 Sickly Gazelles that are located throughout the northern part of the Barrens; doing so should cure them. Sickly Gazelles have been reported north of the east-west road that runs through the Crossroads.", description = "I was able to make enough salve for ten doses of curing, <name>.  While I work with local authorities to try and make some more salve, I'd like for you to help us get a head start.  All around the northern Barrens are sickly gazelles; use the salve on them and cure their malaise.\n\nDendrite Starblaze in Moonglade will want to talk to you when you're done, I'm sure.  Please extend our thanks to the Cenarion Circle there... and let me say thanks to you directly for the help you've given!", progress = nil, completion = "You have done well in tending to the sickly gazelles of the Barrens; they are unwitting victims of a greater taint and corruption that is spreading all throughout the land.  You &lt;race&gt; are most eager to understand the ways of Cenarius; you, like your elders in Thunder Bluff, are proving that the need for balance transcends artificial racial barriers.\n\n&lt;name&gt;, you've proven your worth as an friend of nature and the Circle - take this as a symbol of such.", rewards = "You will receive:\n\nVeildust Medicine Bag"}
MultiLanguageQuestData['en'][6130] = {title = "Power over Poison", objective = "Return to Turak Runetotem on the Elder Rise, Thunder Bluff.", description = "You've learned what it means to cure poison without the benefit of spiritual aid.  Remember what others must endure in fighting poisonous afflictions as you soon embrace your newfound power over poison.\n\nYou should now return to Turak Runetotem in Thunder Bluff, <name>.  He, no doubt, has a very important spell to teach you now that the student understands the lesson given unto <him/her>.\n\nFarewell, young druid.  We shall speak again.", progress = nil, completion = "Welcome back - I've been following your progress on this lesson since you left, and I must admit I was surprised to learn about the situation at the Crossroads.  This does bear some further investigation, as the introduction of such poisons into the environment is most upsetting to the balance.\n\nYou handled yourself with grace under pressure.  For that, I can find no better way to reward you than with permanent power over poison.  Use it well, &lt;name&gt;... use it well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6131] = {title = "Timbermaw Ally", objective = "Grazle wants you to prove yourself by killing 5 Deadwood Warriors, 5 Deadwood Pathfinders, and 5 Deadwood Gardeners.", description = "The Timbermaw are the only furbolg tribe to escape the corruption. However, many other races kill furbolg blindly now, without bothering to see if they are friend or foe. For this reason, the Timbermaw furbolg trust very few.\n\nAre you interested in proving yourself? Drive back the corrupted Deadwood tribe of Felwood and we may one day consider you an ally. You'll find the first Deadwood tribe - warriors, pathfinders and gardeners - to my west.Upon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][6132] = {title = "Get Me Out of Here!", objective = "Escort Melizza Brimbuzzle.", description = "Get me out of here!\n\nI came up to the Valley of Spears to talk to the Maraudines.  I thought I could do a little business with them... but they don't want to talk!  I think they want to eat me!\n\nGet me out of here and my brother Hornizz will pay you big!  He's at our camp next to the kodo graveyard, to the east.\n\nLet's hurry, <name>.  Not two minutes ago I heard some centaurs talking about getting wood for their cookpot...", progress = "Have you seen my sister Melizza?  She's always on the go, which gets her into trouble all the time.", completion = "My sister Melizza said you'd be coming.  Thanks a lot for getting her out of the jam she was in; it's too bad that she's already probably found herself in a new one!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6133] = {title = "The Ranger Lord's Behest", objective = "Travel to the northern borders of the Eastern Plaguelands and recover the Quel'Thalas Registry. The item is somewhere in the Quel'Lithien lodge.\n\nYou must also slay 8 Rangers, 8 Pathstriders, and 8 Woodsmen.", description = "The high elves of the Quel'Lithien lodge possesses something that belongs to me, <class>: A document detailing my life as a mortal.\n\nBefore you ask; no, you most certainly are not privy to such information. Just do as I tell you, worm: Recover the registry.\n\nAnd imbecile, be sure to leave as much strife and grief as possible in your wake. Leave them suffering...", progress = "Do not leave me waiting, <class>.", completion = "I trust you did not read the registry. Not even you would do something that idiotic...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6134] = {title = "Ghost-o-plasm Round Up", objective = "Collect 8 Ghost-o-plasms.", description = "There's a valley to the southeast, the Valley of Bones, haunted by Magram ghosts.  Sounds scary, doesn't it?  Well think how scary it is to the Magram!  If we captured ghost energy from that place, I bet it'd be worth plenty to those centaurs.\n\nHere, take this crate of ghost magnets.  If you place one between the two big skeletons in the valley, the Dead Goliaths, then ghosts will wander to it.  Distance yourself, take out the ghosts and get their ghost-o-plasm--that's what we'll sell to the Magram.", progress = "Where's my ghost-o-plasm, <name>?", completion = "There it is!  Looks like you got some of it on you too.  Kinda slimey, eh?\n\nWell, thanks a lot for all the trouble, &lt;name&gt;.  This stuff will be worth a fortune... if I can convince the centaurs what it is!", rewards = "You will be able to choose one of these rewards:\n\nCondor BracersAnchorhold Buckler\n\nYou will also receive:\n\nCondor BracersAnchorhold Buckler"}
MultiLanguageQuestData['en'][6135] = {title = "Duskwing, Oh How I Hate Thee...", objective = "Find Duskwing and slay him. From the corpse, recover a Patch of Duskwing's Fur and return it to Nathanos Blightcaller.\n\nIt is said that Duskwing roams the countryside to the north of Marris Stead.", description = "Up until now, you have completed the missions I have assigned; even if not in the most timely manner.\n\nI suppose you think that you are ready for a challenge. Yes... Yes, imbecile, perhaps you are ready for a more involved set of missions.\n\nThe albino demon bat, Duskwing, roams the countryside just north of here. Track him down and destroy him. Return to me with a patch of his white fur and you shall be rewarded.", progress = "I would not recommend that you take on this challenge alone, <class>.", completion = "Excellent work, imbecile. I shall fashion this fur into something you can use.", rewards = "You will be able to choose one of these rewards:\n\nDuskwing GlovesDuskwing Mantle\n\nYou will also receive:\n\nDuskwing GlovesDuskwing Mantle"}
MultiLanguageQuestData['en'][6136] = {title = "The Corpulent One", objective = "Find Borelgore in the northern wastes of Eastern Plaguelands and destroy him. Return to Nathanos Blightcaller when the mission is complete.", description = "Past the Argent Dawn encampment of Light's Hope and west of Northdale, you will find the corpulent maggot beast, Borelgore.\n\nI've lost entire regiments to that monster. His size knows no bounds! The more he eats the greater his girth becomes...\n\nWhile I would not suffer any emotional harm should the beast devour you, I would prefer that you were the victor. Borelgore has been known to devour others who tried to hunt him.", progress = "Have I told you lately that I hate you?", completion = "Keep this up and I may have to promote you from imbecile to mental deficient, first class.", rewards = "You will be able to choose one of these rewards:\n\nIchor SpitterSkullstone HammerSarah's Guide\n\nYou will also receive:\n\nIchor SpitterSkullstone HammerSarah's Guide"}
MultiLanguageQuestData['en'][6141] = {title = "Brother Anton", objective = "Speak with Brother Anton in Desolace.", description = "My brother in arms, Brother Anton, heard rumors of an undead infestation in distant Kalimdor, in a land known as Desolace.  Anton immediately booked passage to that place, to seek and destroy the undead menace!\n\nHe is looking for those with the bravery and resolve to aid him.  If your heart is true, then speak with Anton.  He is in Desolace, in the Alliance town of Nijel's Point.", progress = nil, completion = "I received word of aid arriving from the east.  Are you the source of these rumors?  Have you come here to help the Scarlet Brother in its crusade?\n\nIf so, then listen close...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6142] = {title = "Clam Bait", objective = "Find 10 pieces of Soft-shelled Clam Meat and bring it back to Mai'Lahii at Shadowprey Village.", description = "You have the look of a fisherman, <class>! I love to fish - been fishing all my life. The best bait to use is soft-shelled clam meat; the fish just can't resist, you know what I mean?\n\nUp north you will find a wrecked ship off the coast. Soft-shelled clams are littered throughout the area. If you bring me back 10 pieces of soft-shelled clam meat, I will give you something in return.", progress = "I can't wait to go fishing with some fresh soft-shelled clam meat; did you bring me the 10 pieces of it I need?", completion = "Perfect mon, this is just what the witch doctor told me to do for my headache. He says, \"Mai'Lahii - go fish. It'll make you feel better\"\n\nWell, I feel better already, thanks mon!", rewards = "You will be able to choose one of these rewards:\n\nPardoc GripsRingtail GirdleBracesteel Belt\n\nYou will also receive:\n\nPardoc GripsRingtail GirdleBracesteel Belt"}
MultiLanguageQuestData['en'][6143] = {title = "Other Fish to Fry", objective = "Slay 7 Slitherblade Myrmidon, 7 Slitherblade Naga, and 5 Slitherblade Sorceresses, and then talk to Drulzegar at Shadowprey in Desolace.", description = "Maybe you heard or maybe you haven't... my crew and I was out fishing near Ranazjar Isle, north of the wrecked ship off the coast up north. We used to fish there all the time; now all I do is think of a way to seek revenge for my fallen comrades.\n\nThe naga attacked us one morning, killing everyone except me.\n\nMe conscience can't handle the guilt, <class>; I need you to go and fry them naga for me. I'll make the effort worth your while; you think you can help me with that?", progress = nil, completion = "As sweet as it is hearing the news that the naga have been vanquished, my heart still feels empty. For the rest of my life I will be dedicated to having them all killed.\n\nHere mon, your reward as I promised. It's small in comparison to the gratification of knowing the naga fried for their hated act upon my crew.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6144] = {title = "The Call to Command", objective = "Travel to the Undercity and speak with Bragor Bloodfist.", description = "The order has come down, <class>. Bragor Bloodfist himself has requested that I send my most 'capable' agents back to the Undercity for a highly sensitive tactical operation.\n\nUnfortunately, my most capable agents were killed over three years ago. In their stead I have a collection of brain dead riff-raff.\n\n<Nathanos stares coldly at you.>\n\nTravel to the Undercity at once and report to Bragor Bloodfist. Do not embarrass me, <class>!", progress = nil, completion = "The Grand Crusader sits safely in the Scarlet Bastion while his forces pour into your lands, desecrate your structures and monuments and murder your people.\n\nThe Dark Lady has commanded that I deal with this insect once and for all. You will become the instrument of the Forsaken's reckoning.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6145] = {title = "The Crimson Courier", objective = "Return to Eastern Plaguelands and track down the Crimson Courier. Kill the Courier and recover the Grand Crusader's Command.\n\nTake the command to Nathanos Blightcaller for further instruction.", description = "Just as the body cannot survive without the head, the head cannot survive without the body. The defenses of the Scarlet Crusade's command inside Stratholme are almost impenetrable. We must, instead, cut the body out from under the head.\n\nMy Deathstalkers have been collecting data on the activity of the Crusade outside of Stratholme. Each day, a report is sent from their central command to Tyr's Hand. This report is the key, <race>! Find the Crimson Courier and recover that report. Return it to Nathanos.", progress = "Succeed now and you will have almost earned my respect, <class>.", completion = "&lt;Nathanos laughs.&gt;\n\nExcellent! Finally! An opportunity to destroy the Scarlet Oracle!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6146] = {title = "Nathanos' Ruse", objective = "Travel to Tyr's Hand, southeast of the Marris Stead. Once there, take a bite of the Rotten Apple. While under the guise of the Scarlet Crusade, deliver the Grand Crusader's Command to Crusader Lord Valdelmar.", description = "I have made some adjustments to this command. Should our little ruse work, they will expose the Scarlet Oracle and we shall strike!\n\nNow pay attention, <class>. You are to deliver this command to the Crusader Lord, Valdelmar.\n\nHow? You are going to hand it to him, imbecile.\n\nTake the command and this rotten apple to Tyr's Hand. When you cross into the city, eat the apple. You will transform into something more... palatable to the humans. Take the command and hand it to the Crusader Lord, Valdelmar.", progress = "This is unacceptable, soldier!", completion = "Where have you been? We had thought the Scourge had captured you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6147] = {title = "Return to Nathanos", objective = "Return to Nathanos Blightcaller with the new information.", description = "The Grand Crusader makes an unusual request. Hrm, regardless... what he asks will be done. Return to the Scarlet Bastion and notify him that the Oracle will be en route shortly.\n\nWe will take every precaution to ensure that she makes it to Stratholme unharmed.", progress = nil, completion = "The fools! My deception went unnoticed! Prepare yourself, &lt;class&gt;. We must strike with cold cunning!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6148] = {title = "The Scarlet Oracle, Demetria", objective = "The Scarlet Crusade is on the move. Somewhere along the road from Tyr's Hand to Stratholme you will find the Oracle, Demetria, and her entourage. Hunt her down and slay her. Return to Nathanos Blightcaller should you succeed.", description = "Demetria is chief advisor to the Grand Crusader. She is called the Oracle due to her 'otherworldly' senses. She has successfully assisted the Crusade in several of their victories against the Scourge.\n\nWhile this ruse was successful in exposing her, if she truly does possess psychic powers, she will undoubtedly be expecting some sort of trouble. You are going to provide that 'trouble.'\n\nTrack down the Oracle and terminate her. They should be moving out of Tyr's Hand as we speak. Make me proud, worm.", progress = "What is your status, <name>?", completion = "They will be reeling from this blow for years! Well done, &lt;name&gt;! You have earned not only my respect but also this reward.", rewards = "You will be able to choose one of these rewards:\n\nGorewood BowStormragerSacred Protector\n\nYou will also receive:\n\nGorewood BowStormragerSacred Protector"}
MultiLanguageQuestData['en'][6161] = {title = "Claim Rackmore's Treasure!", objective = "Find Rackmore's Silver Key. Find Rackmore's Golden Key. Find and open Rackmore's Chest.", description = "Rackmore's log tells of how his ship was sailing for Feathermoon Stronghold when it was attacked by seafaring creatures.  To prevent his treasure from falling into enemy hands, he hid his chest on Ranazjar Isle.\n\nTo open the chest requires two keys, a silver and a gold.  These keys were lost, but if the keys and the chest are found, a treasure awaits!", progress = "This chest is securely locked.", completion = "Chest opens to reveal Rackmore's treasure!", rewards = "You will receive:\n\nCaptain Rackmore's WheelCaptain Rackmore's Tiller"}
MultiLanguageQuestData['en'][6162] = {title = "Husband's Last Battle", objective = "Kill Overlord Ror and return his claw to Dreka'Sur at Bloodvenom Post in Felwood.", description = "My husband traveled Felwood for the honor of our clan, doing battle against the Shadow Council and other corrupt atrocities!\n\nAfter he escaped death numerous times, I received a letter from him saying that a druid asked him for help against a great befouled furbolg named Overlord Ror--the two were never heard from again.\n\nI want this Ror's clawed hand, <name>. I want it to pay for leaving me a widow! I believe the creature is to the south... near the Ashenvale border.", progress = "Do you have the beast's claw yet, <name>? It will pay for its crimes. I don't care if it's corrupt or just angry for living in such a dismal forest. No furbolg will live for long committing such crimes against my family!", completion = "You bring honor to me for following through with your word. My husband died in battle--he would have been proud of that. But I could not rest until I knew that the creature that has forced me to live my life alone paid for what it had done.\n\nThank you again, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6163] = {title = "Ramstein", objective = "Travel to Stratholme and slay Ramstein the Gorger. Take his head as a souvenir for Nathanos.", description = "I was overwhelmed. On this very stead, I stood... held my ground in defense of Lordaeron. The farm and all on it were waylaid by a gigantic wave of Scourge.\n\nThe wretch. The filth. It hovered above me, entrails hanging from its gaping chest cavity.\n\nI woke as Scourge. For so long I was helpless. My mind had coalesced with the Lich King's.\n\nShe came for me... somewhere, somehow, I knew she would. Free.\n\nAnd now, I must have my vengeance - my vengeance on that which took from me my life. Destroy it.", progress = "After Sylvanas freed me, I hunted the beast across these wastes for months. It fled to the safety of Stratholme. The bastard...", completion = "I wonder... did it beg for mercy? Could it know what mercy is?\n\n&lt;Nathanos spits.&gt;\n\nI will hang this beast's head upon my wall.\n\nYou have earned a spot amongst one of my champions, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nRoyal Seal of AlexisElemental Circle\n\nYou will also receive:\n\nElemental CircleRoyal Seal of Alexis"}
MultiLanguageQuestData['en'][6164] = {title = "Augustus' Receipt Book", objective = "Get Augustus' Receipt Book from the inn in Terrordale.", description = "I'm ready for business!  What you do want?\n\nOh wait... I can't open up shop without my receipt book.  How am I to keep track of things without my receipt book?\n\nI must have left it in town somewhere.  I had a room in the inn... the book must be there.\n\nBring me my book.  Please, bring it to me!  Bring me my book and you'll see!  I'll set up shop and you'll see that my prices are INSANE!", progress = "Do you have my receipt book?  I can't wait to get back to business!", completion = "There it is!  And oh my!  I forgot how full it was!\n\nThis is a glorious day, &lt;name&gt;!  Stupendous!  Insanely good, I say!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6181] = {title = "A Swift Message", objective = "Bring Lewis' Note to Thor the gryphon master.", description = "Although we don't get much aid from Stormwind directly, I do have a contact in the city who helps supply us with armor.  His name is Osric Strang.  His shop, Limited Immunity, is in the Old Town of Stormwind.\n\nOur supply of armor dwindles, and I must contact Osric for more.  Can you take him this note?\n\nThe fastest way to Stormwind is through Thor, our gryphon master.  He's just down the hill; bring him my note, and then take a gryphon to Stormwind.", progress = "You look like you're in a hurry.  Well, then you came to the right place!", completion = "You have to get this note to Stormwind?  That's not a problem, you can take one of my gryphons!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6182] = {title = "The First and the Last", objective = "Speak with Mathias Shaw in Old Town Stormwind. He resides in the Barracks.", description = "Nathanos Marris was the first and last of the human ranger lords. A disciple of Sylvanas Windrunner, now the Banshee Queen of the Forsaken.\n\nWe had thought that Nathanos had been killed in action in the defense of Lordaeron five years ago. Although his corpse was never recovered, it was assumed that he did not make it out of the Eastern Plaguelands.\n\nMathias Shaw has been investigating the disappearance and may have some new information. Report to him at once. He resides in Old Town, at the Barracks.", progress = nil, completion = "After some reports of unusual Forsaken activity in the Eastern Plaguelands, SI:7 agents were dispatched to investigate. The results of that investigation are unsettling.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6183] = {title = "Honor the Dead", objective = "Speak with Mathias Shaw again if you wish to accept his task.", description = "Five of my best field agents were assigned the Marris case. One returned, only to end up dead in his sleep three days later.\n\nWhat little information we did manage to get out of him was incoherent gibberish. We made out two words: \"Nathanos,\" and \"Blightcaller.\"\n\nI do not have the available manpower to continue this investigation and Ravenholdt will not assist us. We must get to the bottom of this; if only to provide closure to the families of the deceased. Will you help?", progress = nil, completion = "&lt;Mathias nods.&gt;\n\nI had faith that Bolvar would send me men and women of honor - the most dedicated soldiers of the Alliance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6184] = {title = "Flint Shadowmore", objective = "Travel to Chillwind Camp in the Western Plaguelands and meet up with your contact, Flint Shadowmore.", description = "The only information we have thus far, then, is that Nathanos Marris may have been slain by this Blightcaller. We assume the Blightcaller is the same fiend that disposed of my agents.\n\nFlint Shadowmore, another SI:7 operative, is stationed at the Alliance encampment of Chillwind Point in the Western Plaguelands. Seek him out; he will debrief you on the current situation in the Plagues and give you an assignment.\n\nGood luck, <name>.", progress = nil, completion = "The first mission will be straight up, &lt;name&gt;. You go in, you come out. Recon...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6185] = {title = "The Eastern Plagues", objective = "Scour the Eastern Plaguelands for clues as to the \"Blightcaller\" and the missing SI:7 agents. If you find any SI:7 Insignias, return them to Flint Shadowmore at Chillwind Camp.", description = "As I said, your first mission is one of reconnaissance. Nothing fancy, <name>. You must travel to the Eastern Plaguelands and look for any clues as to this Blightcaller.\n\nBe on the lookout for information about our missing operatives. We have to assume that they are dead and if they are dead, they must have a corpse... somewhere.\n\n<Flint swallows hard.>\n\nAll SI:7 agents carry this insignia.\n\n<Flint shows you his SI:7 insignia.>\n\nBring any of those that you may find back to me.", progress = "An... Any luck??", completion = "Rutger. Fredo. Turyen. All... dead...\n\n&lt;Flint clutches the insignias tightly.&gt;\n\nWhere were they? Did you discover any more information about this bastard, the Blightcaller?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6186] = {title = "The Blightcaller Cometh", objective = "Return to Stormwind and inform King Varian Wrynn of the fate of Nathanos Marris.", description = "<The blood appears to have completely drained from Flint's face.>\n\nNa... Nathanos did this? Nathanos is the Blightcaller?\n\nWhy? He was... was so noble - a ranger lord respected by all. The only human ever allowed to train under the high elves. Now a ruthless agent of the Forsaken?\n\nI... I am sorry to ask this of you, <name>, but King Wrynn must be informed of this turn of events at once. Please, return to Stormwind and deliver the news.", progress = nil, completion = "No. It... NO! How? An agent of the Forsaken? The CHAMPION of the Banshee Queen???\n\n&lt;Highlord Bolvar Fordragon slumps in defeat.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6187] = {title = "Order Must Be Restored", objective = "Assemble an army and travel to the Eastern Plaguelands. Launch a full assault on Nathanos Blightcaller and any Horde filth that may attempt to protect him.\n\nKeep your wits about you, <name>. The Horde will defend the ranger lord with their very lives.", description = "Do you know how many ranger lords exist in this world? How many human ranger lords have ever existed?\n\nNathanos' accomplishments were unprecedented. He was a tactical genius, responsible for Alliance victories spanning a decade of conflict.\n\nAnd now... the champion of the Forsaken.\n\nNo. This cannot be. Order must be restored.\n\nGather an army, <name>. Return to the Plagues with your army and destroy the Blightcaller.\n\nI wish you luck, <name>. Truly, you will need it for this battle.", progress = "<Highlord Bolvar Fordragon is lost in thought.>", completion = "It is a tragedy. I think... I believe that our kind is cursed, &lt;name&gt;. We are cursed to lose our greatest warriors; our most noble heroes; our most gifted scholars.\n\nWe are indebted to you and I assure you, &lt;name&gt;, wherever Nathanos Marris is now, he smiles down upon you.", rewards = "You will be able to choose one of these rewards:\n\nGorewood BowStormragerSacred Protector\n\nYou will also receive:\n\nGorewood BowStormragerSacred Protector"}
MultiLanguageQuestData['en'][6221] = {title = "Deadwood of the North", objective = "Nafien would like you to kill 5 Deadwood Den Watchers, 5 Deadwood Avengers, and 5 Deadwood Shamans.", description = "There is a camp of Deadwood furbolgs directly to our southwest.  Corruption permeates the camp, and I wish to put an end to it before they become a problem.\n\nThe Deadwood tribe is evil, but it is the effects of the fel that pollutes their minds.  Their hostility is not truly an innate quality, yet they cannot be helped.  For this reason, I am deeply saddened by having to fight my own brethren.\n\nPlease, <name>, do what must be done, and do not mention the details; they upset me far too much.Upon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][6241] = {title = "Winterfall Activity", objective = "Salfa wants you to kill 6 Winterfall Totemics, 6 Winterfall Den Watchers, and 6 Winterfall Pathfinders.", description = "The Timbermaw tend to stay to themselves, <name>. While we do allow safe passage to those that have proven they can be trusted, we try to avoid other furbolg tribes if at all possible.\n\nLately I have noticed that the Winterfall tribe has become increasingly hostile towards us. They seem to be in a state of rage, completely engulfed by their own fear and hatred of anything they do not understand.\n\nIf you could reduce their numbers this would help us greatly, <name>.Upon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][6261] = {title = "Dungar Longdrink", objective = "Bring Osric's Crate to Dungar Longdrink the gryphon master.", description = "<name>, I gathered into this crate everything Lewis asked for.  Can you take it to him?\n\nIf you've already spoken to Thor in Westfall, then you can take a gryphon back to him.  Dungar Longdrink is our gryphon master, over in the trade district.\n\nSpeak with Dungar, then get this crate to Lewis as fast as you can.  We don't want our fighting men and women in Westfall to go without fresh equipment!", progress = "Is that sweat on your brow, lad?  You've been running too much.  Next time, take a gryphon!", completion = "A crate for Westfall, eh?  Have you been to Westfall before?  If so, then it's no problem, my friend.  I have plenty of gryphons trained to fly that route!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6281] = {title = "Continue to Stormwind", objective = "Buy a gryphon ride from the gryphon master Thor, then bring Lewis' Note to Osric Strang, in the shop Limited Immunity, in the Old Town of Stormwind.", description = "For a small fee, you can take a gryphon to Stormwind, so you can deliver Lewis' note to Osric.  You won't get there faster any other way.\n\nIf that sounds acceptable, then just speak to me again when you're ready for the ride.  I'll charge you a little, but trust me; it'll be worth it!", progress = "You've been traveling, eh?  Have you been anywhere interesting?", completion = "Ah, a note from Quartermaster Lewis?  I'm not surprised he needs more gear.  Sentinel Hill is far away, in a land Stormwind has all but forgotten.\n\nWell thank you, &lt;name&gt;.  Here's some money to cover your travel costs.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6282] = {title = "Harpies Threaten", objective = "Maggran Earthbinder in Sun Rock Retreat wants you to slay 7 Bloodfury Harpies, 7 Bloodfury Ambushers, 7 Bloodfury Slayers and 7 Bloodfury Roguefeathers.", description = "Tauren take pride as the protector of these lands. Undoubtedly you can guess why I am alarmed with the number of harpies that dwell here in Stonetalon.\n\nThe Bloodfuries are the source of the increasing number of harpies in Kalimdor; they encroach upon all likes of life preventing the innocent from leaving their boundaries.\n\nI need you to cull the harpies, <name>!", progress = "Do not be weary of Charred Vale; many evil creatures reside in those hills. Stay strong <name>, and you shall prevail over this threat to our people. Go now and strike hard - our children shall never know of the evil of what was.", completion = "This is most excellent news! Tell me again how you cast fear into the cold hearts of those vile harpies. The Bloodfuries have been dealt a serious blow!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6283] = {title = "Bloodfury Bloodline", objective = "Maggran at Sun Rock Retreat wishes you to slay Bloodfury Ripper and bring her remains as proof of your deed.", description = "Limiting the number of Bloodfury Harpies will not be enough. The only true cure for their disease would be to slay their leader, Bloodfury Ripper!\n\nShe is all but a queen to those filthy creatures. Slay her and their numbers will surely diminish.\n\nGo back into the Charred Vale and you will find her along the western hills. She will not be easy to vanquish, but the reward will be great.", progress = "Bloodfury Ripper is a nasty creature! You will have success finding her along the western hill line in the Charred Vale.\n\nThe bloodfuries will be helpless with out... surely we can vanquish them forever!", completion = "Already I feel the anger leave me. What will I do with my time? Knowing evil moves near my land kept my thoughts moving, though now they are silent. Perhaps this is a good thing... maybe now I can focus on the good, as all Tauren should.\n\nPlease accept this as a reward for your troubles.", rewards = "You will be able to choose one of these rewards:\n\nSpritekin CloakScreecher Belt\n\nYou will also receive:\n\nScreecher BeltSpritekin Cloak"}
MultiLanguageQuestData['en'][6284] = {title = "Arachnophobia", objective = "Kill Besseleth and bring Besseleth's Fang to Maggran at Sun Rock Retreat.", description = "Warning: Proceed into Sishir Canyon west of here at your own risk.\n\nBesseleth and her eight-legged children of the forest have claimed this canyon as their webbed lair.\n\nMaggran Earthbinder in Sun Rock Retreat has placed a bounty on Besseleth. Slay her and bring proof of your killing to Maggran; there you will receive your reward for disposing this eight-legged menace.", progress = "Besseleth is a ruthless predator... I fear for those that travel Webwinder Path at night. It's then that she and her children prey upon innocent travelers. I myself fell prey to her two-foot fang of death, but luckily I was able to fend her off and get to safety. I would give anything to see that monster destroyed.", completion = "Good hunting, &lt;name&gt;! Besseleth is an old predator in these parts... I will miss her not. Take this reward as a token for being the forest champion.\n\n\n\nPerhaps now many more will travel to Sun Rock Retreat without fearing what lurks in the dark.", rewards = "You will be able to choose one of these rewards:\n\nClaystone ShortswordClear Crystal Rod\n\nYou will also receive:\n\nClaystone ShortswordClear Crystal Rod"}
MultiLanguageQuestData['en'][6285] = {title = "Return to Lewis", objective = "Buy a gryphon ride to Sentinel Hill from the gryphon master Dungar Longdrink, then take Osric's Crate to Lewis at Sentinel Hill.", description = "The gryphon master in Westfall is Thor.  If you've spoken to him before, then you can take one of my gryphons to him.\n\nThat's a good lesson to know: gryphons are always trained to fly to their capital city, but they'll only take you to a remote gryphon master after you've already been there.\n\nYou've already been to Thor, so just speak with me again when you're ready to take a gryphon to Westfall.  Once there, you can deliver Osric's Crate to Quartermaster Lewis.", progress = "You're back from Stormwind?  Did Osric send the armor?", completion = "Great, you brought the armor!  We'll get this divvied to those who need it immediately.\n\nThank you, &lt;name&gt;.  Your efforts have been a great help to us.  And now that you're no stranger to gryphons, I hope you'll come and lend your aid to Sentinel Hill often!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6301] = {title = "Cycle of Rebirth", objective = "Tammra Windfield at Sun Rock Retreat wants you to gather 10 Gaea Seeds.", description = "Industrial greed and continuous war have wrecked the lands of Stonetalon. Only the blessings of the Earthmother can cure such injury.\n\n<name>, I will require you to seek a special seed, the Gaea seed. They are only found here in Stonetalon Mountain, north of Sun Rock Retreat at Mirkfallon Lake, near the water's edge.\n\nOnce you bring me the seeds I will imbue them with shamanistic power to speed their growth.", progress = "The continuous destruction caused by war and those that seek a profit from lumber pains me deeply. To aid the cycle of rebirth and replenish the lands, I need Gaea seeds. Do you have them, <class>?", completion = "Ah, &lt;name&gt;, you have the Gaea seeds. Watch and see how the blessing of the Earthmother can cause even these small kernels of life to bloom and flourish.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6321] = {title = "Supplying Brill", objective = "Bring Morris's Order to Bat Handler Anette.", description = "Executor Zygand asked me to take stock of our equipment here in Brill.  With the Scourge, and worse, lurking in the woods, he doesn't want the Deathguards to lack gear they might need.\n\nI found that we are, in general, well stocked, but we do need more weapons to replace those lost in the field.\n\nHere is a requisition order of what is needed, for the weapon dealer Gordon Wendham in the Undercity.  Take the order to Bat Handler Anette and speak with her about transport to the Undercity.", progress = "You appear to be on official business...", completion = "Ah, an order for supplies.  You will want to take this to the Undercity, no doubt.  And quickly, for the Sepulcher must not be left under stocked.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6322] = {title = "Michael Garrett", objective = "Bring Gordon's Crate to Michael Garrett.", description = "I have placed Brill's supplies into this crate.  If you have already visited Brill and spoken with their bat master, then you may ride a bat back to her.\n\nSpeak with the Undercity's bat master, Michael Garrett.  He can provide you with a bat to Brill.", progress = "If you must travel a long distance, then a bat is your best option.", completion = "This crate must reach the Sepulcher in Silverpine?  That is easily done; our bats fly there daily.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6323] = {title = "Ride to the Undercity", objective = "Request a bat ride to the Undercity from the bat master Bat Handler Anette, then take Morris's Order to Gordon Wendham in the Undercity.", description = "One of my bats can take you to the Undercity.  Normally these flights require a small fee, but the flight to Undercity is complimentary for a <handsome/lovely> <race> like you.  Speak with me again when you are ready so that we may arrange your transport.\n\nYou will find Gordon Wendham in the Trade Quarter of the Undercity.  That is the same quarter where my bat will land.", progress = "I keep my weapons in top condition.  They are cleaned and ready for use.", completion = "An order from the Sepulcher?  Very well.  It is an honor to serve those who serve our Dark Lady.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6324] = {title = "Return to Morris", objective = "Buy a bat ride to Brill from the bat master Michael Garrett, then bring Gordon's Crate to Deathguard Morris in Brill.", description = "The bat master in Brill is Bat Handler Anette.  If you have already met her, then I can give you a bat to fly back to her.\n\nOur bats will always fly to the Undercity, but to travel to more remote locales their rider must first visit the area and speak with its bat master.\n\nYou have met Anette in Brill, so you may now fly bats there.  Speak with me again when you are ready.", progress = "<name>, you return.  Do you have our supplies from the Undercity?", completion = "Good work, &lt;name&gt;.  These weapons will ensure our Deathguards don't get caught unprepared.\n\nYou have done a valuable service for our Dark Lady.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6341] = {title = "To Darnassus", objective = "Speak to Fidelio to purchase a flight to Darnassus, then bring the Dolanaar Recipe Book to Sister Aquinne in Darnassus.", description = "Everyone in Dolanaar is so proud of Sister Aquinne. I'm certain she'll be pleased to receive this thoughtful gift from Nyoma.\n\nWhen you're ready to travel to Darnassus, just speak to me again and for a few coins, you can hire a hippogryph to take you there. I'm told Sister Aquinne enjoys the solitude of a small plaza just south of the hippogryph master in Darnassus. Look for her there after you arrive.", progress = "How may I help you?  Are you in need of transport?", completion = "Ah, you wish to get this to Auberdine?  Very well...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6342] = {title = "An Unexpected Gift", objective = "Bring Sister Aquinne's Note to Leora, the hippogryph master in Darnassus.", description = "This is wonderful! It's just the kind of thing I need to remind me of home while I continue my studies in the Temple of the Moon. I'll try out one of the recipes tonight. I can't wait!\n\nWould you take this short note of thanks back to Nyoma? You can hire a hippogryph to take you back to Dolanaar. Just visit our hippogryph master, Leora, when you're ready to leave. She'll help you get a ride back to Dolanaar.", progress = "Have you come from Teldrassil?  Tell me, how is the fishing there?", completion = "A package from Nessa?  Thank you, &lt;name&gt;!  She told me she would send me samples of the fish caught near Rut'theran village.  She thinks they may be very different from the fish caught here...\n\nMy!  This jawbone is nearly twice the size of the same fish found here.  And these scales are as big as a closed fist!  Amazing!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6343] = {title = "Return to Nyoma", objective = "Speak to Leora to hire a hippogryph to take you back to Dolanaar. Once you've arrived in Dolanaar, take Sister Aquinne's Note to Nyoma.", description = "It will be easy to get you a flight back to Dolanaar. Since you already know Fidelio in Dolanaar, you'll be able to fly back there without any problems.\n\nWhenever you arrive in a new town, you should remember to speak to the flight master so that you can fly to and from the new location.\n\nSpeak with me when you're ready to hire a hippogryph to return to Dolanaar.", progress = "<name>, you're back from Auberdine?  Did you speak with Laird?", completion = "This is very interesting.  The fish here are large, but I didn't think the difference in bounties between here and the mainland was so great.  There must be a reason for this...\n\nWell thank you, &lt;name&gt;.  I will discuss with the villagers the news you brought.  Perhaps, one day, we will find the root of this oddity.  But until then, we shall reap its benefits!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6344] = {title = "Reminders of Home", objective = "Bring the Dolanaar Recipe Book to Fidelio in Dolanaar.", description = "A friend of mine, Sister Aquinne, is training to be a priestess of the moon in Darnassus.  She left Dolanaar to study in the temple last year. Her letters say she is doing well and learning much, but she misses home and her old friends. I've put together a book of her favorite recipes from Dolanaar.\n\nIf you have time, would you take them to her in Darnassus? You can rent a hippogryph from Fidelio. He's in the center of town, just across from the inn.", progress = "How can I help you?", completion = "Yes, I have need of a courier who will take a package to Darkshore.  Will you help me?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6361] = {title = "A Bundle of Hides", objective = "Bring the Bundle of Hides to the wind rider master Tak in Bloodhoof Village.", description = "I have a bundle of hides from the animals of Mulgore, and must get them to Thunder Bluff.  A colleague there, Ahanu, will use the hides to create leather goods.\n\nWill you take the hides to him for me?\n\nThe quickest way to Thunder Bluff is on the back of a wind rider.  Bring the bundle of hides to Tak, our wind rider master in Bloodhoof Village, and speak to him about transport to Thunder Bluff.", progress = "Are you here for a wind rider?  You have something to transport?", completion = "If you must take these hides to Thunder Bluff, then you are speaking to the right orc!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6362] = {title = "Ride to Thunder Bluff", objective = "Buy a wind rider to Thunder Bluff from the wind rider master Tak, then bring the Bundle of Hides to Ahanu in Thunder Bluff.", description = "For a small fee, I will give you a wind rider to Thunder Bluff.  There's no faster way to the city!\n\nIf that is acceptable, speak to me again when you are ready to go.\n\nIf you're taking those hides to Ahanu, then I think he's at Hewa's Armory, at the base of the wind rider tower in Thunder Bluff.  And that's right where you'll land!", progress = "There is dust on your shoulders that must be from the Barrens.  You have spoken with my friend Jahan?", completion = "Ah, a new bundle of hides.  I will get to work on these immediately!\n\nThank you, brother.  You have done me a great service.  Here are some coins to pay for your time and travel costs.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6363] = {title = "Tal the Wind Rider Master", objective = "Bring Ahanu's Leather Goods to Tal in Thunder Bluff.", description = "I have prepared leather goods for Varg to sell at the Bloodhoof Village.  Will you bring them to him?\n\nIf you have already been to Bloodhoof Village and spoken to their wind rider master, then you can fly one of our Thunder Bluff wind riders back to him.\n\nTake the leather goods to Tal, our wind rider master in Thunder Bluff, and speak with him to arrange transport to Bloodhoof Village.", progress = "Greetings, <class>.  What can I do for you?", completion = "You need to take this to the Crossroads, eh?  That's not a problem.  If you've already been there and spoken to Devrak, then you can take one of my wind riders back to him.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6364] = {title = "Return to Varg", objective = "Buy a wind rider to Bloodhoof Village from the wind rider master Tal, then bring Ahanu's Leather Goods to Varg Whisperwind.", description = "In order to fly to a town, you must have already been there and spoken with the wind rider master of that town.  You have been to the Bloodhoof Village and spoken to their wind rider master Tak, so for a small fee you can take a wind rider to him from here.\n\nSpeak with me again when you are ready.  Once at Bloodhoof Village, you can then deliver the leather goods to Varg Whisperwind.", progress = "<name>, you are back from Thunder Bluff?  Did you deliver the hides to Ahanu?", completion = "Ahanu sent me finished products?  Very good.  There are many hunters and adventurers in the Crossroads now and business is lively.  I am sure I'll sell these goods very soon.\n\nThank you for all your efforts, &lt;name&gt;.  I am in your debt.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6365] = {title = "Meats to Orgrimmar", objective = "Bring Grimtak's Meats to Burok in Razor Hill.", description = "I have some choice cuts of meat that I want to send to a friend.  Her name is Gryshka, the innkeeper in Orgrimmar.  Will you deliver the meat for me?\n\nThe fastest way to Orgrimmar is on a wind rider.  Take the meats to the Razor Hill wind rider master, Burok, and speak with him about transport to Orgrimmar.", progress = "You need to get somewhere fast?  Then you're talking to the right <race>!", completion = "You have to get this meat to Orgrimmar?  That is no problem.  For a small fee, my wind rider can take you there.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6381] = {title = "New Life", objective = "Plant 10 Gaea Seeds in Gaea Dirt Mounds, and then return the remaining Enchanted Gaea Seeds to Tammra at Sun Rock Retreat.", description = "As you have seen, <class>, though the land is in pain, the cycle of life is a powerful thing. Now we must do our part help it along. You must plant these seeds at the center of the destruction, to the west, in the Charred Vale. Beware, for harpies and angry fire elementals still plague the scarred land.\n\n<name>, take these enchanted Gaea seeds and plant them in fertile mounds of soil. The cycle of life must go on!", progress = "These seeds you plant are strong, resisting corruption, and making a foothold for other life. They will grow and grow, first preventing corruption and healing the scarred land, and then one day, restoring Stonetalon to a lush forest, once again.\n\nHave you planted all of the Gaea seeds?", completion = "This is great victory for the land. In time, other things will come to pass: the Venture Co. will pack up their buzz saws and axes, the angry fire spirits will calm, and the harpies will be pushed out by the land.\n\nOnly then &lt;name&gt;, will Stonetalon be truly at peace.\n\nYou have done well &lt;class&gt;; take one of these items as thanks for the new life you have created here today.", rewards = "You will be able to choose one of these rewards:\n\nWindseeker BootsSandspire Gloves\n\nYou will also receive:\n\nWindseeker BootsSandspire Gloves"}
MultiLanguageQuestData['en'][6382] = {title = "The Ashenvale Hunt", objective = "Speak with Senani Thunderheart at Splintertree Post, Ashenvale.", description = "Your strength impresses me, <class>.  Your willingness to embrace the hunt gives me confidence that you could move on to bigger game... and bigger challenges.\n\nThe forests of Ashenvale represent a vast untamed wild that the Horde seeks to impose its own will upon, both politically and spiritually.  If you seek to prove yourself in an unproven land, seek the guidance of Senani Thunderheart in Splintertree Post.  The outpost is due north of the path leading from the Barrens.", progress = nil, completion = "Welcome to the new frontier, &lt;name&gt;.  Ashenvale is a land of opportunity, one where a young &lt;class&gt; like yourself is able to find boundless chances to prove their mettle.  Look around the outpost here, and be sure to travel out to the Zoram Strand, as the Horde has another outpost there as well.\n\nYour presence here tells me that you've come to learn more about the hunt.  Listen close, and I will gladly share with you what you need to know.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6383] = {title = "The Ashenvale Hunt", objective = "There are three legendary creatures that make up the Ashenvale Hunt; you may seek them and test yourself against their cunning and might.  In the process, you will hopefully learn something about yourself.  The creatures are: the bear Ursangous, the nightsaber cat Shadumbra, and the hippogryph Sharptalon.\n\nThe creatures of the Ashenvale Hunt are powerful, and you may find that you'll need aid in bringing them down.  If you should best them, bring me proof of your deed.", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][6384] = {title = "Ride to Orgrimmar", objective = "Buy a wind rider to Orgrimmar from the wind rider master Burok, then bring Grimtak's Meats to Gryshka in Orgrimmar.", description = "For just a few coins I will have a wind rider bring you to Orgrimmar.  When you get there, you can take Grimtak's meats to Gryshka.  Her inn is in the Valley of Strength.\n\nSpeak with me again when you are ready for the journey.", progress = "Something smells good!  You don't have raw meat on you, do you?", completion = "Oh, wonderful!  Those are fine cuts!  These are from Zargh, are they?  That &lt;race&gt; sure knows his way into a lady's heart...\n\nOh, I can't wait to cook it.  But not too much!  Meat is best served rare, don't you think?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6385] = {title = "Doras the Wind Rider Master", objective = "Bring Gryshka's Letter to Doras in Orgrimmar.", description = "I've written a letter of thanks to Grimtak.  Will you deliver it for me?  If you've already been to the Razor Hill and spoken with their wind rider master, then you can fly a wind rider back there.\n\nTake my letter to Doras, the wind rider master of Orgrimmar, and speak with him about transport to Razor Hill.", progress = "Do you need one of my wind riders?", completion = "You have to get this to the Crossroads in the Barrens?  Yes, I can get you there...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6386] = {title = "Return to Razor Hill", objective = "Buy a wind rider to Razor Hill from the wind rider master Doras, then bring Gryshka's Letter to Grimtak at Razor Hill.", description = "My wind riders are trained to fly to many different places, as long as you have already been to that place and spoken with the wind rider master there.\n\nYou have been to Razor Hill and spoken to their wind rider master Burok, so now you can fly directly to him from here.  Once you're at Razor Hill, you can deliver Gryshka's letter to Grimtak.\n\nSpeak with me when you are ready to go.", progress = "Have you returned from Orgrimmar?  Did Gryshka like the meat I sent her?", completion = "Hah!  I guess she liked it!  Nothing brings red to a lady's cheeks like a big, juicy steak!\n\nThank you, &lt;name&gt;.  You've done me a great service.  Here is some money for your trouble, and don't be surprised if I invite you to my wedding!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6387] = {title = "Honor Students", objective = "Bring Gremlock's List to Brolan Galebeard in Kharanos.", description = "I see a lot of young dwarves at my door, eager to learn the trade of cooking.  And if there's one thing a cook needs more than anything, it's a cleaver!\n\nI have a list of students who scored high in their lessons and earned an honorary cleaver.  Take my list to Golnir Bouldertoe in Ironforge.  He'll get the cleavers ready.\n\nThe fastest way to Ironforge is on a gryphon, so bring the list to our gryphon master, Brolan Galebeard, and speak with him about transport to Ironforge.", progress = "Have you had your fill of Thelsamar so soon?  Are you ready to leave for another city?", completion = "You have to get this to Ironforge, eh?  For a small fee I can put you on the back of one of my gryphons, and it'll take you there.  How does that sound?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6388] = {title = "Gryth Thurden", objective = "Bring the Honorary Cleavers to Gryth Thurden in Ironforge.", description = "Here are the honorary cleavers for Gremlock's students.  If you've already been to Kharanos, then you should fly a gryphon back there!\n\nTake the cleavers to our gryphon master, Gryth Thurden, and speak with him about a ride back to Kharanos.", progress = "You look like you have somewhere to go.  Need one of my gryphons?", completion = "You have to get these to Thelsamar, eh?  That won't be a problem.  As long as you've already been to Thelsamar and spoken to Thorgrum Borrelson, then you can take one of my gryphons back to him.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6389] = {title = "A Plague Upon Thee", objective = "Release the Plagueland Termites in the Northridge Lumber Mill, then return with the Barrel of Plagueland Termites to Nathaniel Dumah at Chillwind Camp in Western Plaguelands.", description = "You look around the lumber mill for something suitable to open the barrel with. You find a crowbar that looks like it will do the trick.\n\nYou set your feet and pray that you'll be able to get out of the mill before the termites get to you.", progress = "Have you done it, <name>? Have you released the termites? The Light help us if the Scarlet Crusade were able to hold onto both the mill and Hearthglen. They should have neither. They're just capitalizing on the victims of the last war and should be put down like rabid animals!", completion = "Haha! Thank you, &lt;name&gt;! You've done it! My father's spirit can now rest and I can live in peace.\n\nThank you again. If there is anything I can do for you, please, just ask.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6390] = {title = "A Plague Upon Thee", objective = "Release the Plagueland Termites in the Northridge Lumber Mill, then return with the Barrel of Plagueland Termites to Mickey Levine at the Bulwark in Tirisfal Glades.", description = "You look around the lumber mill for something suitable to open the barrel with. You find a crowbar that looks like it will do the trick.\n\nYou set your feet and pray that you'll be able to get out of the mill before the termites get to you.", progress = "Have you done it, <name>? Have you released the termites in the lumber mill?\n\nIt was bad enough that my family lost their jobs and lives, but then to see the place where my childhood was spent taken over by those disgusting so-called holy men... pfah!!", completion = "Thank you, &lt;name&gt;. Here, take this coin. I'm sorry it's not more, but try to take some joy in helping destroy the Scarlet Crusade's efforts!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6391] = {title = "Ride to Ironforge", objective = "Buy a gryphon to Ironforge from the gryphon master Brolan Galebeard, then bring Gremlock's List to Golnir Bouldertoe in Ironforge.", description = "For just a few coins, one of my gryphons will take you to Ironforge.  From there, deliver Gremlock's list to Golnir Bouldertoe.  You'll find him in the Deep Mountain Mining Guild.  That's in the Great Forge District of Ironforge, which is right where my gryphon will drop you off!\n\nSpeak to me again when you're ready for the journey.", progress = "What can I do for you, sir?", completion = "Ah, the lastest list of Brock's best pupils.  I have a batch of honorary picks ready to go.  I just need to chisel in the names of the students...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6392] = {title = "Return to Gremlock", objective = "Buy a gryphon to Kharanos from the gryphon master Gryth Thurden, then bring the Honorary Cleavers to Gremlock Pilsnor in Kharanos.", description = "For a small fee you can buy a gryphon ride to Kharanos... as long as you've already been there.  Gryphons will only fly you to places you've already been, so be sure to speak with every gryphon master you see so you can fly to him later.\n\nYou've already been to Brolan, the gryphon master of Kharanos, so now you can return to him.  And once in Kharanos, you can deliver the cleavers to Gremlock Pilsnor.\n\nSpeak with me when you're ready to go.", progress = "Ah, <name>.  Have you returned from Ironforge?", completion = "You brought the picks.  Great!  I'll get these to my mining students.  I'm sure they're eager to use them on the ore deposits of Loch Modan.\n\nThank you for your help, &lt;name&gt;.  I am in your debt, but I hope this money will at least cover your travel costs.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6393] = {title = "Elemental War", objective = "Bring 10 Incendrites to Tsunaman at Sun Rock Retreat.", description = "The Tribunal of the Tides has sent me to wage war on the fire elementals here in Stonetalon Mountain. Neptulon the Tidehunter, Lord of all water elementals, has taken a personal interest in seeing our fiery cousins extinguished.\n\n<name>, you can help me gain favor with the Tribunal by destroying the fire elementals in Charred Vale. When destroyed, the fire elementals leave Incendrites. Return these to me and be rewarded.", progress = "The Tribunal of the Tides grows impatient. They seek to end this war that has raged across all dimensions for eons. My brethren are anxious to hear news of the glorious victory over the hated fire elementals. Have you the Incendrites that I require?", completion = "The water spirits within me bubble with the excitement. &lt;name&gt;, you have given me a glorious victory to report to the Tribunal of the Tides.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6394] = {title = "Thazz'ril's Pick", objective = "Bring Thazz'ril's Pick to Foreman Thazz'ril.", description = "<name>, you are a dependable <race>.  Can I count on you for another task?\n\nSome time ago I was surveying the cave to the north for minerals, and I left my favorite pick behind.  When I later returned to retrieve it I found the cave was filled with vicious beasts!  Will you go into the cave, the Burning Blade Coven, and get my pick?\n\nI left it in a chamber with waterfalls.  My pick has a spell on it so you can see it in the dark, so you won't have to worry about finding it... just what's guarding it!", progress = "Have you entered the Burning Blade Coven, <name>?  Did you find my pick?", completion = "Great, you got it!  Thanks a lot, &lt;name&gt;.  This is my favorite pick!  Now if my peons ever finish chopping down these trees, maybe we can find a nice cave to mine!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6395] = {title = "Marla's Last Wish", objective = "Bring Samuel Fipps' Remains to Marla's Grave, then return to Novice Elreth.", description = "My friend Marla Fipps lived with her husband Samuel before the plague, but when the plague came Samuel succumbed and joined the Scourge's ranks.\n\nMarla was spared an undeath only to die at the hands of her now mindless husband.  So strong was her love, however, that her last dying wish was to be buried with her beloved Samuel.\n\nSamuel Fipps roams at a ruined camp along the road northeast of Deathknell.  Defeat him and grant Marla's wish: bury him at her grave, in the first row of our graveyard.", progress = "We must respect our dead, <name>.  It is one of the ways in which we differ from the Scourge...", completion = "You have done a good deed today, &lt;name&gt;.  Although our struggle against the Scourge continues, let us hope that Marla and Samuel will find peace together in their final resting place.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6401] = {title = "Kaya's Alive", objective = "Tell Tammra Windfield in Sun Rock Retreat the good news.", description = "Tell Tammra Windfield, Kaya's aunt who's at Sun Rock Retreat, about the good news! Kaya is alive! We had thought she was lost after the brutal attack on our village. Follow the path to the west to get to Sun Rock Retreat.", progress = nil, completion = "My goodness, my niece Kaya is alive! That is good news indeed. Thank you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6402] = {title = "Stormwind Rendezvous", objective = "Travel to Stormwind City and venture to the city gates. Speak with Squire Rowe so that he may let Marshal Windsor know that you have arrived.", description = "You are to meet with Windsor at the gates of Stormwind.\n\nWhat Windsor is about to unveil will shake the very foundation of the kingdom!\n\nDo not attempt to venture there alone, <name>. You must amass an army! Gather your compatriots. To arms!", progress = nil, completion = "Before we begin, I ask that you first gather an army. We face a dragon, after all!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6403] = {title = "The Great Masquerade", objective = "Follow Reginald Windsor through Stormwind. Protect him from harm!", description = "It has been quite the adventure, friend. I owe you a great debt of gratitude. Perhaps, when all is said and done...\n\nAs you have no doubt ascertained by now, Lady Prestor is Onyxia: Brood of Deathwing, twin to the tyrant of the Spire, Nefarian.\n\nFor too long she has held our kingdom in her captivating gaze. Even the Highlord is controlled by her trickery - a puppet. It all ends today... The spell will be broken.\n\nWorry not, for together, we shall be victorious!\n\nAre you ready?", progress = "I... I... I was powerless.", completion = "&lt;Bolvar holds the shattered medallion.&gt;\n\nThe magic held within must be reignited. The dragon's eye must be attuned.\n\nWindsor's sacrifice has freed our Kingdom, but the threat of Onyxia and her kin is ever looming.\n\nThis medallion is what held my mind and body captive. It is also what gave me access to Onyxia's own mind - to her secrets. Albeit the visions are muddled now, some things I do remember.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6421] = {title = "Boulderslide Ravine", objective = "Explore deep into the cave at Boulderslide Ravine and bring back 10 Resonite Crystals for Mor'rogal at Sun Rock Retreat to investigate.", description = "Something is amiss here in Stonetalon. Can you feel the tension in the air, <name>?\n\nSoutheast of here lies a deep cave in Boulderslide Ravine. The kobolds there are frantically mining a rare crystal called Resonite. I need you to bring back some ore samples so that I can understand what's happening in that cave.  I also need you to investigate the depth of that cave.\n\nGo young <class>, it's imperative I know what evil lurks under these mountains.", progress = "What news have you discovered from Boulderslide Ravine? I recall some legend that deals with Resonite... I just cannot place my hoof on it. Perhaps knowing what lies at the bottom of the cave will illuminate their devious intentions.", completion = "Ah... Yes! That's it; the Resonite crystals have a trace of Earthen magic. The kobolds must have dug deep uncovering an Earthen.\n\nLegend states that the Earthen are creatures created by the Titans.  They were used to create the land our feet walk on. This most definitely is a threat that cannot be ignored.\n\n&lt;Mor'rogal shakes his head.&gt;\n\nPerhaps I can enchant these ore samples to use against this kobold plot.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6441] = {title = "Satyr Horns", objective = "Collect 16 Satyr Horns for Pixel in Splintertree Post.", description = "Heya! I've been traveling through Ashenvale, heading towards Ratchet, and decided to make a stop here at Splintertree. I'm always looking for an opportunity, and it seems that satyr horns are in high demand in Ratchet these days.\n\nAfter asking around here, it seems that the satyrs in Night Run, Satyrnaar, and Xavian all have the type of horns I am looking for. I'm no match for those satyrs... but you look like you might be!\n\nTell you what, you collect the horns for me and I'll make it worth your time.", progress = "I hope you can be quick about getting those horns, <name>. I'm heading back to Ratchet soon!", completion = "These are perfect, &lt;name&gt;! Thanks for helping me out!\n\nOh, and this is for your time...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6442] = {title = "Naga at the Zoram Strand", objective = "Bring 20 Wrathtail Heads to Marukai along the Zoram Strand.", description = "There is evil lurking here along the coast, <race>.\n\nIt is the resting place of the doomed city of Zoram, long destroyed and submerged beneath the seas.  Lost, and nearly forgotten.\n\nNow, the naga have returned, and for what reason we do not know.  But reason matters little; we must defend the land we have worked so hard to claim as our own.\n\nReturn to me with 20 of their heads! Throw the naga back to the depths!", progress = "The naga increase in numbers, <name>. Please complete this task for me.", completion = "We could use more of your kind around here, &lt;name&gt;. Thank you for your help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6461] = {title = "Blood Feeders", objective = "Xen'zilla at Malaka'Jin needs you to kill 10 Deepmoss Creepers and 7 Deepmoss Venomspitters.", description = "We Trolls here at Malaka'Jin have prospered from the land; Stonetalon Mountain offers great hunting for us to live on.\n\nLately, we have attracted the wrong dinner guests... the spiders in these mountains have been raiding our camps at night looking to steal our hunt.\n\nIf you were to help us kill off these ghastly beasts we at Malaka'Jin would be in your debt. Spiders are everywhere in Stonetalon - just head north from here and you will see what I am talking about.", progress = "Hey mon, have you slain the hairy blood feeders? I fear none here in Stonetalon but I don't go walking around here at night... if you know what I mean mon!\n\nAs long as I stay off their dinner plate then all is well.\n\nGood luck to you, <class>!", completion = "Sweet, mon! Good news, perhaps we will have fewer unwanted dinner guests tonight.\n\nMany thanks, &lt;name&gt;.  We are forever in your debt.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6462] = {title = "Troll Charm", objective = "Bring 8 Troll Charms to Mitsuwa at Hellscream's Watch.", description = "My kinfolk were traveling here with many sacred troll charms, but the Thistlefur furbolgs attacked and killed them before they reached Zoram'gar!  Those vile furbolgs!\n\nI miss my brothers and sisters who were killed, but we will meet again in the afterlife.  However, their troll charms hold great value in this world.  It is an outrage that the furbolgs have them!\n\n<name>, you must retrieve the charms!  They are in chests in Thistlefur Hold, a cave at the end of Thistlefur Village, north of Astranaar.", progress = "Did you find the charms, <name>?  Every moment the furbolgs possess those sacred items, my blood boils with rage!", completion = "You found them!  Thank you!  Thank you, &lt;name&gt;!  You do not know how great a thing you have done for me.\n\nA troll without his charm is like an orc without his battle scars...\n\nWorthless.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6481] = {title = "Earthen Arise", objective = "Open the Resonite cask with the Enchanted Resonite Crystal, and then slay Goggeroc. Return to Mor'rogal with the news and Enchanted Resonite Crystal.", description = "You have uncovered a dark threat to the land, <class>. The Resonite cask you have found in that cave houses a slumbering Earthen by the name of Goggeroc.\n\nI have changed the mixture of the Resonite crystals that you gathered with my shamanistic powers. Take the enchanted Resonite crystal and smash open the Resonite cask, which houses the Earthen.\n\nWhen awakened, Goggeroc will be weakened... Slay him, <name>!", progress = "I fear if we do not dispose of this threat immediately, all of Stonetalon will be lost. The might of an Earthen can not be matched by any means. When awakened, Goggeroc will be weak from his long slumber, this will be the opportunity that you must take advantage of... go now <name>!", completion = "You bear good news, &lt;class&gt;! I fear the possibilities of what an Earthen would mean to Kalimdor.\n\nSlaying Goggeroc was a task for no one less than a hero. You have done well; all of Stonetalon and Kalimdor are indebted to you, noble &lt;class&gt;.\n\nAccept this as your reward most honored one.", rewards = "You will be able to choose one of these rewards:\n\nOwlbeard BracersWolfmane Wristguards\n\nYou will also receive:\n\nWolfmane WristguardsOwlbeard Bracers"}
MultiLanguageQuestData['en'][6482] = {title = "Freedom to Ruul", objective = "Escort Ruul, then speak with Yama Snowhoof in Splintertree Post.", description = "Eh?  Who are you?\n\n<name>?  You're no furbolg.  They are cursed!  They thought I was a bear and captured me, and now they starve me!  My strength is failing...\n\nHelp me escape, then speak with my sister Yama at the Splintertree Post to the east.\n\n<name>! I must escape!", progress = nil, completion = "You found my brother!  He was captured by the Thistlefurs?  That is terrible news to hear, for although many Furbolgs are noble creatures, the Thistlefurs are corrupt.\n\nThank you for rescuing my brother, &lt;name&gt;.  I do not want to think of how they treated poor Ruul.  He will likely sleep long after this ordeal...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6501] = {title = "The Dragon's Eye", objective = "You must search the world for a being capable of restoring the power to the Fragment of the Dragon's Eye. The only information you possess about such a being is that they exist.", description = "A fragment of the shattered medallion is all that I can offer.\n\nYou must find another of dragon blood willing to assist you in forging a new key. Once you secure this key, you must travel to the Wyrmbog in Dustwallow Marsh. It is there that you will find her lair, <name>.\n\nWhere to find other flights willing to help? Sadly, I do not know... They are said to exist. Some may even work and live among us, disguised as one of the humanoid races. I wish you luck.", progress = "I sense an aura of evil radiating from you, <race>. What could you hold that emits such an aura?", completion = "I should have known - a piece of the black dragon brood mother, Onyxia. How revolting...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6502] = {title = "Drakefire Amulet", objective = "You must retrieve the Blood of the Black Dragon Champion from General Drakkisath. Drakkisath can be found in his throne room behind the Halls of Ascension in Blackrock Spire.", description = "It is a piece of the dragon; a scale - enchanted and transformed. Whole, it could have granted access to the beast's lair. Shattered, it is useless.\n\nIt is possible to repair the item, but to do so would require the blood of a black dragon champion. There is one... He is known as General Drakkisath, ruler of the dragonspawn armies of Nefarian. Perhaps you have heard of him?\n\nReturn with his blood, <race>, and I shall enchant the fragment into something that will grant you access to Onyxia's lair.", progress = "The flow of time does not stop or slow, <race>. While my life is eternal, yours is not. Waste not the time that you have...", completion = "This amulet will grant you the access that you seek. The lair of Onyxia can be found in Dustwallow Marsh. As long as you hold the amulet, her wards cannot prevent you from entering.\n\nThe Blue Flight wishes you luck, &lt;name&gt;.", rewards = "You will receive:\n\nDrakefire Amulet"}
MultiLanguageQuestData['en'][6503] = {title = "Ashenvale Outrunners", objective = "Kill 9 Ashenvale Outrunners.", description = "Blasted elves! Dey knew right where to hit us!\n\nIt was dem outrunners... I tried to warn 'em that we were being spied on, but no one listened. Now look at us - cooped up here like chickens!\n\nNever too late for vengeance, mon! Hunt 'em down and make 'em pay for what they done!", progress = "I await reports of your outrunner kills, <name>.", completion = "Very good, &lt;name&gt;.  Your hunting skills are impressive...\n\nThe loss of those outrunners helps blind the Alliance, and when they lack intelligence they are less likely to launch attacks.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6504] = {title = "The Lost Pages", objective = "Find the 12 missing pages of the Shredder Operating Manual, and put them together to form Chapters 1, 2, and 3. Return the pages to Gurda Ragescar near Splintertree Post.", description = "I just picked up this shredder from Ratchet and I was on my way back to the Warsong Lumber Camp, where I am supposed to be on duty. I was given a manual on how to operate the shredder, but on the trip back, a huge gust of wind blew it from my hands. The pages went everywhere, and all I was left with was the cover.\n\nThe pages could be just about anywhere by now, I suppose... but I don't know how to use the shredder without them! Will you find them for me?", progress = "I hope you find the pages soon, <name>! I really need to get back to work!", completion = "Reading isn't my strong point... but now I'll be able to get back to work! Thanks, &lt;name&gt;!", rewards = "You will be able to choose one of these rewards:\n\nShredder Operating GlovesOilrag Handwraps\n\nYou will also receive:\n\nShredder Operating GlovesOilrag Handwraps"}
MultiLanguageQuestData['en'][6521] = {title = "An Unholy Alliance", objective = "Bring Ambassador Malcin's Head to Bragor Bloodfist in the Undercity.", description = "Malcin claims he is outside Razorfen Downs. This ambassador must be slain--his mission a failure in the eyes of the Lich King.\n\nHis presence there does explain much of what we've discovered about the area--some of the quilboar have grown frightfully powerful while showing signs of the Plague in their own way. Truly that must be a sign of some sort of deal they've struck.\n\nFind Malcin and slay him, <name>. Return to me after the deed is done.", progress = "Have you found the Ambassador, <name>? Is he dead?\n\nWe cannot afford to allow the Scourge to take a foothold on Kalimdor. They are enough of a threat to our own borders to have to deal with them on two fronts.\n\nThe only optimistic sign from the events you've told me about is that the crone seemed uncorrupted. She must know deep in her spirit that the Scourge may bring great power, but that the Barrens would not truly be hers if she were to agree to their deal.", completion = "Good. Well done, &lt;class&gt;.\n\nNow that Malcin is dead, we can at least know that the Scourges advances will be halted. The Dark Lady thanks you for your efforts and wishes to reward you with a gift.\n\nAlthough we do not know the extent of the Scourges influence within the Downs, I am sure we will discover their plots soon enough.", rewards = "You will be able to choose one of these rewards:\n\nSkullbreakerNail SpitterZealot's Robe\n\nYou will also receive:\n\nSkullbreakerNail SpitterZealot's Robe"}
MultiLanguageQuestData['en'][6522] = {title = "An Unholy Alliance", objective = "Take the Small Scroll to Bragor Bloodfist at the Royal Quarter in the Undercity.", description = "My Lady,\n\nYou know very well what it is we are offering. The opportunity for you to take the Barrens and the lands beyond is a great one. We simply want your aid in return. By aid we mean nothing more than your giving us the freedom to take action in the area.\n\nPlease, allow us to discuss this further. We have great power and are willing to share with those wise enough to join us. I will remain outside Razorfen Downs for the time being.\n\nBest Regards,\nAmbassador Malcin", progress = "What business is it you wish to speak of, <name>? You must feel it is important if you continue to pester me.", completion = "I recognize the insignia on this scroll, &lt;name&gt;. You found this on that crone who reigns over Razorfen Kraul? Interesting.\n\nThe Scourge aren't content with one continent it seems. This Ambassador Malcin--the one who wrote the note--is one of the Scourge's plagued servants, a human diplomat to the kingdom of Lordaeron before things... changed.\n\nIf the Scourge are trying to gain a foothold in Kalimdor, then it is up to us to act.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6523] = {title = "Protect Kaya", objective = "Escort Kaya Flathoof to Camp Aparaje, and then return to Makaba Flathoof near the southeastern edge of Stonetalon.", description = "Thank you for rescuing me! We must leave quickly before they discover that I am free. Please escort me to Camp Aparaje. From there, I know my way.\n\nMy father, Makaba Flathoof, will be desperate to know that I am safe.", progress = nil, completion = "Kaya is alive! &lt;name&gt;, I have you to thank for rescuing her.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6541] = {title = "Report to Kadrak", objective = "Report to Kadrak at the watch tower in Northern Barrens.", description = "Have you ever been to Ashenvale, to the north? The horde has recently set up an outpost on the Zoram Strand there, and we can always use some new recruits to help defend our new fronts.\n\nIf you think you are up to it, see Kadrak in the northern Barrens, at the watch tower. He is heading up the Ashenvale campaign and can give you further orders.", progress = nil, completion = "Ashenvale is a divided land, but our most recent efforts have been very successful. We not only have an outpost at the Zoram Strand, but another just north of here called Splintertree.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6542] = {title = "Report to Kadrak", objective = "Report to Kadrak at the watch tower in northern Barrens.", description = "Have you ever been to Ashenvale, to the north? The horde has recently set up an outpost on the Zoram Strand there, and we can always use some new recruits to help defend our new fronts.\n\nIf you think you are up to it, see Kadrak in the northern Barrens, at the watch tower. He is heading up the Ashenvale campaign and can give you further orders.", progress = nil, completion = "Ashenvale is a divided land, but our most recent efforts have been very successful. We not only have an outpost at the Zoram Strand, but another just north of here called Splintertree.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6543] = {title = "The Warsong Reports", objective = "Open the Bundle of Reports. Take the Warsong Reports to the Warsong Scout, Warsong Runner, and Warsong Outrider. Bring back the updates they give you to Kadrak at the northern watch tower in the barrens.", description = "I recently deployed a few scouts into Ashenvale and I need a runner to take them their orders, and bring me back a report of what they have observed.\n\nYour first stop should be the Zoram'gar Outpost, along the coast to the west, at the Zoram Strand, to locate the first runner. You also need to stop at Splintertree Post, to the north, and along the road to the east, near Azshara. You will find a scout and an outrider there.\n\nGive them each a report, and from them, get an update on their findings.", progress = "Hurry, <name>. They must receive their reports; it is urgent.", completion = "I can see that you are one that can be counted on. These updates are crucial to our plans to further our presence in Ashenvale. We can now plan our next move.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6544] = {title = "Torek's Assault", objective = "Escort Torek on his attack against Silverwing Outpost and Duriel Moonfire, then report to Ertog Ragetusk at Splintertree Post.", description = "Hey!  <class>!  Come here!\n\nMy raiders and I are about to attack the Silverwing Outpost to the west.  Our target is its leader, Duriel Moonfire.  Scouts report the outpost is defended heavily with sentinels and warriors.  The battle will be glorious!\n\nDo you want to share in the glory, <name>, and aid us?  If so, then when it's over you can report our success to my superior, Ertog Ragetusk in Splintertree.\n\nWhat do you say.  Are you with us?", progress = nil, completion = "So Torek's attack was successful!  Well done, &lt;name&gt;.  Night elves are decent foes.  A little skinny, but strong and fierce!  I'm sure the battle was something to see...\n\nAnd I hope you gained a scar or two!", rewards = "You will be able to choose one of these rewards:\n\nPolished Walking StaffSlatemetal Cutlass\n\nYou will also receive:\n\nPolished Walking StaffSlatemetal Cutlass"}
MultiLanguageQuestData['en'][6545] = {title = "Warsong Runner Update", objective = "So you're here with my orders? Always good to see a new recruit with an exuberant nature and a strong will.\n\nYou'd best learn fast if you expect to keep up here. The threat of the naga grows, <name>. I have observed and have taken up defenses against several attacks on this outpost since I arrived here.\n\nBut if you'd like to pitch in with that effort, speak with one of the others here at the outpost.", description = nil, progress = "So you're here with my orders? Always good to see a new recruit with an exuberant nature and a strong will.\n\nYou'd best learn fast if you expect to keep up here. The threat of the naga grows, <name>. I have observed and have taken up defenses against several attacks on this outpost since I arrived here.\n\nBut if you'd like to pitch in with that effort, speak with one of the others here at the outpost.", completion = "Well, my update will explain all of this to Kadrak. You must return this to him as quickly as possible.", rewards = "You will receive:\n\nWarsong Runner Update"}
MultiLanguageQuestData['en'][6546] = {title = "Warsong Outrider Update", objective = "Much danger lies along this path, <name>. You'd do best to remember this while traveling in these lands. The threat of the alliance is quite near.\n\nWe are faced by enemies on all fronts. The satyr are a formidable and prevalent force in eastern Ashenvale.  I have also discovered that the naga have taken over a large area of the land of Azshara.\n\nIt's good to see that we are still bolstering our numbers -- be ready for what lies ahead, <name>.", description = nil, progress = "Much danger lies along this path, <name>. You'd do best to remember this while traveling in these lands. The threat of the alliance is quite near.\n\nWe are faced by enemies on all fronts. The satyr are a formidable and prevalent force in eastern Ashenvale.  I have also discovered that the naga have taken over a large area of the land of Azshara.\n\nIt's good to see that we are still bolstering our numbers -- be ready for what lies ahead, <name>.", completion = "Take my update to Kadrak. Swiftly, &lt;name&gt;.", rewards = "You will receive:\n\nWarsong Outrider Update"}
MultiLanguageQuestData['en'][6547] = {title = "Warsong Scout Update", objective = "Keep an eye out, <race>. The elves are often hiding in the shadows...\n\nWe must always be watching. We have worked very hard to claim this land, and the elves are looking for a chance to take it from us.\n\nI assume you have my next orders from Kadrak?", description = nil, progress = "Keep an eye out, <race>. The elves are often hiding in the shadows...\n\nWe must always be watching. We have worked very hard to claim this land, and the elves are looking for a chance to take it from us.\n\nI assume you have my next orders from Kadrak?", completion = "Let Kadrak know of the success we have had here holding off the night elves. Our plans are going well.", rewards = "You will receive:\n\nWarsong Scout Update"}
MultiLanguageQuestData['en'][6548] = {title = "Avenge My Village", objective = "Kill 8 Grimtotem Ruffians and 6 Grimtotem Mercenaries, and then return to Makaba Flathoof near the southeastern edge of Stonetalon.", description = "The Grimtotem Clan raided my village and killed most everyone. I killed all I could, but barely escaped with my life.\n\n<name>, all I wish now is that more of them are dead. You will find them just to the west of here.", progress = "Have you killed them yet?", completion = "&lt;name&gt;, I thank you... but I will never forget what the Grimtotem have done to my village.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6561] = {title = "Blackfathom Villainy", objective = "Bring the head of Twilight Lord Kelris to Bashana Runetotem in Thunder Bluff.", description = "Strength has left me. Your help is needed!\n\nLong ago this site was a great temple of Elune. But misfortune led to ruin when the corruption of an Old God seeped up from beneath the earth and tainted the sacred Moon Well.\n\nAku'Mai, servant of the Old God, rose from the waters.\n\nThe Twilight's Hammer cultists have allied with the naga to occupy these grounds. The cultists, led by Kelris, sacrifice innocents to Aku'Mai for power.\n\nSlay Kelris and bring his head to Bashana in Thunder Bluff, <name>, please.", progress = "May the Earthmother be with you, <name>.\n\nPeace between the earth and all her people should be our goal. She has a grand plan for nature, and we all have a role to play in that plan.", completion = "Kelris has eluded the Argent Dawn for some time.\n\nFor some time they considered him dead or missing.\n\nBy ending his reign you have spared the lives of many innocent people, &lt;name&gt;.\n\nEarthmother be praised! To sacrifice another to a servant of an Old God for personal gain is beyond disgusting!\n\nYou have done a great thing this day. Kelris was a creature of evil and sought to bring the world back to a time of chaos by worshipping such creatures as the Old Gods. Thank you, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nGravestone ScepterArctic Buckler\n\nYou will also receive:\n\nGravestone ScepterArctic Buckler"}
MultiLanguageQuestData['en'][6562] = {title = "Trouble in the Deeps", objective = "Speak to Je'neu Sancrea in Ashenvale.", description = "Je'neu Sancrea is in need of aid. He waits just inside Blackfathom Deeps in Ashenvale. The Night elf forest is to the north of the Stonetalon mountains. You can reach it by traveling through Windshear Crag or by heading north through Barrens. Zoram Strand is far to the west of the forest. Be careful, <name>. There are forces there that will not take to your presence kindly.", progress = nil, completion = "Tsunaman sent you? Excellent. Then we have matters to discuss.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6563] = {title = "The Essence of Aku'Mai", objective = "Bring 20 Sapphires of Aku'Mai to Je'neu Sancrea in Ashenvale.", description = "Within the beginning tunnels of Blackfathom Deeps, large sapphire clusters can be found along the cave walls. Recently it was noted that the naga were harvesting the crystals. Until it can be discerned why, I sense we should stop the naga from succeeding. The crystals have great elemental power and if used inappropriately, could make for a powerful arcane component.\n\nWill you help me, <name>? Blackfathom Deeps can be found along Zoram Strand to the north of our outpost.", progress = "How goes your search for the crystals, <name>? Have you witnessed the naga harvesting them? I pray to my ancestors we find the reason they are collecting such things.", completion = "Well done, &lt;name&gt;. These are the crystals I spoke of. Intriguing...\n\nI can feel the power within them. The spirits of water cling to them. Whatever the naga were going to use these for... well, let us be glad they are no longer in their hands.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6564] = {title = "Allegiance to the Old Gods", objective = "Bring the Damp Note to Je'neu Sancrea in Ashenvale.", description = "Some poor handwriting is scrawled on the crumpled up note:\n\n\"Yes, tell all the priestesses to bring the crystals to me. The water elemental spirits are strong within them and they will aid our aquamancers greatly in their own summonings.\n\nBy controlling the power within the crystals, we will appease Aku'Mai. One day we will have enough power to bring Aku'Mai back to us and the world will return to its greatest era! An era of rule by the Old Gods!\"", progress = "Yes, <name>? What is it you need? There is still much I must learn about the crystals the naga are gathering.", completion = "This is interesting indeed. I am glad you have brought it to my attention.\n\nNow we have a name for our troubles... Lorgus Jett.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6565] = {title = "Allegiance to the Old Gods", objective = "Kill Lorgus Jett.", description = "This Twilight's Hammer follower cannot be allowed to complete his plan. The Twilight's Hammer do not understand the spirits of nature. They believe in the Old Gods--creatures of chaos and destruction that were long ago defeated. This Lorgus cannot be allowed to succeed. You must stop him, <name>. I cannot do it myself--I am too weak.\n\nGo into Blackfathom Deeps, find him, and kill him. Return to me here.", progress = "Have you found him yet, <name>? Lorgus must be stopped!", completion = "Very good!! Thank you, &lt;name&gt;. We may not have stopped the Twilight's Hammer completely, but at least you have staved off another of their plans to return the Old Gods to power.\n\nWho knows what other plans they have manifesting, but we can rest easy for now.", rewards = "You will be able to choose one of these rewards:\n\nBand of the FistChestnut Mantle\n\nYou will also receive:\n\nBand of the FistChestnut Mantle"}
MultiLanguageQuestData['en'][6566] = {title = "What the Wind Carries", objective = "Listen to Thrall.", description = "It is good to see you again, <name>. The wind carries with it news from the Eastern Kingdom.\n\nSit, listen.", progress = "Patience, <name>. Pay attention!", completion = "Are you prepared to take on this task?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6567] = {title = "The Champion of the Horde", objective = "Seek out Rokaro at Shadowprey Village in Desolace.", description = "Rexxar, one of my most loyal champions, has discovered a way into the lair of the dragon. However he has left Azeroth to join our expedition into Outland.\n\nHowever, he left his companion, Rokaro, in Shadowprey Village with this information. You are to seek him out.", progress = nil, completion = "There is but one way into the dragon's lair, &lt;race&gt;.\n\nYou see, only the strongest of the Black Dragonflight are allowed entry into the lair of the brood mother. Many trials must be passed and the key to enter ceremoniously enchanted by General Drakkisath himself!\n\nSince you are not of black dragonkin, you may have some difficulty in obtaining passage.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6568] = {title = "Mistress of Deception", objective = "Deliver Rokaro's Letter to Myranda the Hag in the Western Plaguelands.", description = "Illusion and disguise. That is how you will fool the Black Dragonflight, and gain what you seek.\n\nThough I could teach you something of the skills of deception, you need the help of a master.\n\nI know of one who could do this. In the Western Plaguelands, you will find Myranda the Hag, once a master illusionist of Lordaeron. She has helped us in the past, and if she believes the cause worthy, she may help you.\n\nTake this message to her.", progress = "It is not often I see one of the Horde in these parts of Lordaeron. What is it that you have for Myranda?", completion = "&lt;Myranda holds the note, pauses, then smiles.&gt;\n\nHow is he? Rexxar, I mean. Oh, come now, do not look so confused. The letter was left intentionally blank. It carried with it the intentions and thoughts of its creator. Judging from its contents, it is no wonder Rexxar left it as such. Imagine if you were captured or slain and this information discovered!\n\nOh, nevermind! Myranda will help you, &lt;race&gt;. I owe the Warchief a favor or two.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6569] = {title = "Oculus Illusions", objective = "Travel to Blackrock Spire and collect 20 Black Dragonspawn Eyes. Return to Myranda the Hag when the task is complete.", description = "So the <race> wishes to become one of the Black Flight, eh?\n\nThe creation of the illusion you require is trivial, but the components required for the divination are quite difficult to obtain. The Warchief has entrusted you with this mission, so Myranda must assume you as capable.\n\nTravel to the upper citadel of Blackrock Spire and slay enough of the black dragonspawn to fill up one of your packs with their eyes.\n\nReturn to Myranda when you have gathered enough of the reagent.", progress = "The eyes of that which we wish to mimic are the most important ingredient of any illusion, <name>.", completion = "Let Myranda have a look, &lt;race&gt;.\n\nOh yes, these will do nicely.\n\nWith these reagents, Myranda will create for you a medallion that will grant an illusion capable of fooling the black dragonflight's gatekeeper.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6570] = {title = "Emberstrife", objective = "Travel to the Wyrmbog in Dustwallow Marsh and seek out Emberstrife's Den. Once inside, wear the Amulet of Draconic Subversion and speak with Emberstrife.\n\nProvided item: \n", description = "I have attuned this medallion with the magic necessary to create and maintain an illusion within the bounds of the den of Emberstrife.\n\nEmberstrife is an ancient drake; an old gatekeeper of Nefarian, burdened with the duty to test those dragonspawn that would ascend to the rank of elite guard to Onyxia.\n\nTravel to the Wyrmbog of Dustwallow Marsh and enter the lair of Emberstrife. Once there, put on the amulet and follow where your destiny may lead!", progress = nil, completion = "Have we run so low on able soldiers that Nefarian is sending me whelps? You will never pass my tests, broodling.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6571] = {title = "Warsong Supplies", objective = "Collect the Warsong Supplies: Warsong Saw Blades, Logging Rope, Warsong Oil, and the Warsong Axe Shipment for Locke Okarr in Splintertree Post.", description = "We are in short supply of a few items at the Warsong lumber camp!\n\nPixel at Splintertree Post has our shipment of saw blades. It'll take a trip to Booty Bay to pick up a crate of axes from Wharfmaster Lozgil.\n\nOur shipment of oil and rope will be more difficult. The rope was pilfered by the Thistlefur and Foulweald furbolgs, and the satyrs intercepted the delivery of the oil and are now using it for detestable rituals in Night Run, Satyrnaar, and Xavian!\n\nCan you help me?", progress = "I hope you can come through with the supplies! I'm in big trouble if I don't deliver them soon!", completion = "Excellent, &lt;name&gt;. You've saved me a lot of work!\n\nBut don't think that I'm not grateful!", rewards = "You will be able to choose one of these rewards:\n\nWarsong SashWarsong BootsWarsong Gauntlets\n\nYou will also receive:\n\nWarsong SashWarsong BootsWarsong Gauntlets"}
MultiLanguageQuestData['en'][6581] = {title = "Warsong Saw Blades", objective = "Direct from Ratchet, the Warsong saw blades! Yep, I have them right here.\n\n..But what sort of payment do you have for me? You can't just take them, you know! My time isn't cheap!\n\nWhat I really need is a good gun to carry with me on my travels. A girl's gotta protect herself, you know? There's a gun I really like that I'm sure an engineer would have no problem making.\n\nSo, if you bring me a deadly blunderbuss, I'll give you the saw blade shipment. Do we have a deal?", description = nil, progress = "Direct from Ratchet, the Warsong saw blades! Yep, I have them right here.\n\n..But what sort of payment do you have for me? You can't just take them, you know! My time isn't cheap!\n\nWhat I really need is a good gun to carry with me on my travels. A girl's gotta protect herself, you know? There's a gun I really like that I'm sure an engineer would have no problem making.\n\nSo, if you bring me a deadly blunderbuss, I'll give you the saw blade shipment. Do we have a deal?", completion = "This is perfect -- just the thing! Well, here's the shipment.", rewards = "You will receive:\n\nWarsong Saw Blades"}
MultiLanguageQuestData['en'][6582] = {title = "The Test of Skulls, Scryer", objective = "You must find the blue dragonflight drake champion, Scryer, and slay him. Pry his skull from his corpse and return it to Emberstrife.\n\nYou know that Scryer can be found in Winterspring.", description = "We are Deathwing's children, whelp. Our dominance over the lesser Aspects must be enforced.\n\nIf you are truly worthy of ascension, the lesser dragonflight will wilt in your presence.\n\nFind their champions and lay waste to them in the name of our Father!\n\nTravel to Winterspring and track down the mighty blue drake, Scryer. Crush him and any of the Blue Flight that stand in your path. Tear out his skull and return it to me.", progress = "<Emberstrife hisses.>", completion = "One of ssseveral complete...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6583] = {title = "The Test of Skulls, Somnus", objective = "Destroy the drake champion of the Green Flight, Somnus. Take his skull and return it to Emberstrife.", description = "Just as our Father crushes the Aspects themselves, so too must we strive to bring chaos and destruction to their children.\n\nYou must test your battle prowess against the sleepless dreamers: The children of the Green Flight.\n\nTravel to the Swamp of Sorrows and track down Somnus, drake champion of the Green Flight. Let flow your hatred; dominate the insect... Return to me with his skull...", progress = "Do not return here until you have bathed in the blood of our enemies and drank in their suffering.", completion = "Another complete...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6584] = {title = "The Test of Skulls, Chronalis", objective = "Guarding the Caverns of Time in the Tanaris Desert is Chronalis, child of Nozdormu. Destroy him and return his skull to Emberstrife.", description = "The time watchers, children of Nozdormu - Lord of the Centuriesss...\n\nIt is three that guard the Caverns of Time, but only one that holds the interests of the Black Flight: The Time Shifter, Chronalis, favored drakeling of Nozdormu.\n\nSsstrike at this champion, a blow to make even the stoic sands of time weep. Return to me with his skull.", progress = "Ironically, whelp, time is of the essencccce.", completion = "The most hated remainsss...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6585] = {title = "The Test of Skulls, Axtroz", objective = "Travel to Grim Batol and track down Axtroz, drake champion of the Red Flight. Destroy him and take his skull. Return the skull to Emberstrife.", description = "It was over the mountains of Grim Batol that our Father raged against the combined might of the Aspects. The cowardly act of the betrayer, Alexstrasza, bought the other Aspects enough time to escape from Father's wrath.\n\nSssuch a shameful act...\n\nThe Red Flight now guards Grim Batol, their lieutenant, Axtroz, must be destroyed. Return the skull of Axtroz to me. For Father, whelp!", progress = "Changesss... I sense them taking place in you, whelp. Pass this test and only ceremony remains.", completion = "I had doubted your dedication, whelp. You persisted, dominating our enemies, bringing honor to our flight.\n\nI must now prepare the skulls for your ascension.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6601] = {title = "Ascension...", objective = "It would appear as if the charade is over. You know that the Amulet of Draconic Subversion that Myranda the Hag created for you will not function inside Blackrock Spire. Perhaps you should find Rokaro and explain your predicament. Show him the Dull Drakefire Amulet. Hopefully he will know what to do next.", description = "From the skulls of our enemies is shaped a medallion. You know this medallion, yesss? You have no doubt seen it worn by your elders.\n\nTake it, whelp. Return to the Spire and present it to General Drakkisath. The General will place the final enchantment upon the medallion, attuning the trinket to your spirit.\n\nYou will wear the finished medallion as a badge of honor, symbolizing your ascension to one of our most guarded ranks: Guardian to the brood mother.\n\nGo!", progress = "Do not panic, <name>!", completion = "It is merely dragon-talk, &lt;name&gt; - more hot air than actual substantive information. Pompous, aggressive behavior is to be expected from their kind.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6602] = {title = "Blood of the Black Dragon Champion", objective = "Travel to Blackrock Spire and slay General Drakkisath. Gather his blood and return it to Rokaro.", description = "How would you feel about paying a visit to the General? No illusions, this time.\n\nCeremony? A pretty word to describe the bloodletting that amuses the Black Dragonflight.\n\nAll this amulet requires is the blood of General Drakkisath. Primitive security. There are other ways to receive the General's blood.\n\nGo to Blackrock Spire and kill Drakkisath. Return with his blood and I will activate the key to Onyxia's lair.", progress = "Drakkisath is not to be trifled with, <name>. He is responsible for the death of thousands.", completion = "&lt;Rexxar grins.&gt;\n\nThe story of your heroics will be told for years to come, &lt;name&gt;. The Drakefire Amulet is the key to the lair of Onyxia. Gather your forces and conquer in the name of the Horde!", rewards = "You will receive:\n\nDrakefire Amulet"}
MultiLanguageQuestData['en'][6603] = {title = "Trouble in Winterspring!", objective = "Find Donova Snowden near the hot springs in Winterspring.", description = "There's trouble in Winterspring!\n\nWhy, sure, I spend some time out in the wilds and know about these things... I'm always mighty proud to say it. I consider the hours I spend out there in the hills to be golden. Help you cultivate quick reflexes, a cool head and a keen eye...\n\nIt takes judgement, brains and maturity to appreciate the wilderness in the way that I do.\n\nNow, what was I talking about?\n\nAh yes, trouble. See Donova Snowden at the hot springs and she can tell you more.", progress = nil, completion = "Well, hi there! So Meggi told you of the trouble I have found here?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6604] = {title = "Enraged Wildkin", objective = "Speak with Jaron Stoneshaper at Starfall Village.", description = "Have you noticed the abandoned camp to the south of here? It looks like the wildkin went crazy and destroyed just about everything they could find!\n\nI heard a rumor that one of the survivors of the attack is resting at Starfall Village, west of here. I'm sure curious about what happened... aren't you?", progress = nil, completion = "Aye, what can I do for you?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6605] = {title = "A Strange One", objective = "Speak with Winna Hazzard in Felwood.", description = "I just got back from Felwood, <name>. On my way through, I stopped at Bloodvenom Post and I met a very odd character... She seemed intent on one thing, and I suppose I could tell you what that is, but I think she'd like to explain it to you herself.\n\nIf you're interested, head to Bloodvenom Post in western Felwood and look for Winna Hazzard.\n\nWho knows, she might need your help...", progress = nil, completion = "Ah, &lt;class&gt;. I see that there is hope yet. Are you here to assist me?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6606] = {title = "A Little Luck", objective = "Speak with Witch Doctor Mau'ari in Everlook.We can always use a little luck, eh? A small advantage is all it takes to turn things in your favor...\n\nI happened to make the acquaintance of a rather eccentric witch doctor some time back. She made me a lucky charm... for a price. Believe me, though, it was well worth it!\n\nMaybe you'd be interested in one of your own? Find Witch Doctor Mau'ari in Everlook. I'm not giving mine up!You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "We can always use a little luck, eh? A small advantage is all it takes to turn things in your favor...\n\nI happened to make the acquaintance of a rather eccentric witch doctor some time back. She made me a lucky charm... for a price. Believe me, though, it was well worth it!\n\nMaybe you'd be interested in one of your own? Find Witch Doctor Mau'ari in Everlook. I'm not giving mine up!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6607] = {title = "Nat Pagle, Angler Extreme", objective = "Nat Pagle wants you to catch the following fish:\n\nMisty Reed Mahi Mahi from the Misty Reed Strand in the Swamp of Sorrows.\n\nA Sar'theris Striker from the Sar'theris Strand in Desolace.\n\nFeralas Ahi from the Verdantis River of Feralas.\n\nSavage Coast Blue Sailfin from the Savage Coast of Stranglethorn Vale.\n\nReturn to Nat Pagle when you have reeled them all in!", description = "Can't say I really enjoy fishin' much. Figure I been at it for a good 20 or 30 years now.\n\nI reckon people are driven to do what they do for different reasons.\n\nNow, I'm not saying you need to fish for 30 years or catch every fish in the sea to become a master fisherman. I reckon you just need to be determined - determined enough to sit on your duff for hours at a time, doin' nothin'.\n\nI'll tell you what, catch me a few rare fish and I'll teach you a thing or two. Here's a list:", progress = "Anything bitin' today?", completion = "Now that's a fine catch!\n\nCome over here, lemme show you how to set a few lines.", rewards = "You will receive:\n\nNat's Lucky Fishing Pole"}
MultiLanguageQuestData['en'][6608] = {title = "You Too Good.", objective = "You think Lumak is trying to tell you that he can no longer help you improve your fishing skill. You may want to try to find his friend, Nat Pagle, a human fishing off one of the islands south of Theramore (at least that's what you think Lumak said).", description = "Lumak no can teach <name> no more. You too good! Find Lumak friend, Nat Pagle. Is human but no eat! Is Lumak friend! Nat teach you fish gooder.\n\nYou find Nat in Dustwallow Marsh, south of Humie town, Thermorosomethinglikedat. Nat probably fishing. Go now!", progress = nil, completion = "'Course, you must be a friend of Lumak's.\n\nFishin'? I can tell you all 'bout fishin'.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6609] = {title = "I Got Nothin' Left!", objective = "Travel to Kalimdor, to the coastal city of Theramore. From there you must search for an island, south of the main town. Nat Pagle awaits your arrival!", description = "I'm a dwarf fer cryin' out loud, <lad/missy>! I ain't been designed to fish! I mean look at me! I'm practically made outta stone.\n\nI got nothin' left - ye tapped me out. I've taught ye all I know, flipflop!\n\nDon't ye get it? Ah, fine. I got an ol' friend over on Kalimdor who can help ye out. 'Is name be Nat Pagle, a fine lad. Find him on the islands south o' Theramore. Git goin'!", progress = nil, completion = "I've always got room on my island for visitors... I reckon...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6610] = {title = "Clamlette Surprise", objective = "Dirge Quikcleave wants you to get the following items:\n\n10 Giant Eggs. You will find those on the Rocs wandering Tanaris or any other species of large bird.\n\n10 pieces of Zesty Clam Meat. You can find those in clams, naturally!\n\n20 pieces of Fine Aged Cheddar. Get thee to a cheesery!\n\nGather all of the items and return to Dirge.", description = "Ever heard of a clamlette? Of course you haven't! It's my latest and greatest culinary masterpiece. Oh, <name>, just thinking about a clamlette makes my mouth water.\n\nUnfortunately, I'm all out of supplies to make any! How about I make you a deal? You gather the supplies I need to make a clamlette and I'll teach you the finer points of exotic cuisine and I'll even throw in a couple of clamlettes to boot! Deal??\n\nHere's what I need:", progress = "My cravings are going to be the end of me! Hurry, <name> - before I dip into my own supply.", completion = "You are in for a special treat, &lt;name&gt;. Watch and learn!", rewards = "You will learn:\n\nClamlette Magnifique\n\nYou will also receive:\n\nClamlette Surprise"}
MultiLanguageQuestData['en'][6611] = {title = "To Gadgetzan You Go!", objective = "Travel to Gadgetzan in the Tanaris desert and speak with Dirge Quikcleave about advancing your cooking career.", description = "How you expect Zamja teach you anything? You got all of Zamja's cooking mojo and still you crave more!\n\nZamja can't help. Fat <race> needs to go to Gadgetzan. You find a little goblin named Dirge there - he help you, fatty.\n\nWhen you become big cook on the block, you come back and teach Zamja, ok? Now go!", progress = nil, completion = "&lt;Dirge spits out some leather sandal bits.&gt;\n\nPfftooey...\n\n&lt;Dirge hacks loudly.&gt;\n\nWhat? I'll have you know that leather is surprisingly high in protein and low in carbohydrates.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6612] = {title = "I Know A Guy...", objective = "Travel to Gadgetzan in the Tanaris desert and speak with Dirge Quikcleave about advancing your cooking career.", description = "I can tell by yer cooking spoon that ye know what yer doin'. Unfortunately, I can't teach ya nothin'.\n\nLuckily fer ye, I know a guy. He's a goblin and probably the best cook on Kalimdor.\n\nAyep, that's the bad news, <lad/missy> - ye got to travel to Kalimdor. Git to Gadgetzan and find Dirge Quikcleave. He'll set ya straight.", progress = nil, completion = "&lt;Dirge spits out leather.&gt;\n\nPfftey...\n\n&lt;Dirge hacks loudly.&gt;\n\nWhat? I'll have you know that leather is surprisingly high in protein and low in carbohydrates, &lt;race&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6621] = {title = "King of the Foulweald", objective = "Place Senani's Banner on the Foulweald Totem Mound. Do not let the furbolgs destroy the banner. Defeat Chief Murgut and bring Murgut's Totem to Senani at Silverwind Refuge.", description = "My research has paid off.\n\nI believe that with a show of force, we can diminish the furbolgs' aggressiveness.\n\nTake this banner a short ways northeast and place it on their totem mound. They will try to destroy the banner, but hold your ground until their chief, Murgut, appears to save face for the tribe.  Bring me the totem he carries.\n\nGather your allies, <name>. This is no task for a single <class>.", progress = "Did you defeat Chief Murgut, <name>?  Did you retrieve his Foulweald Totem?", completion = "Good work, &lt;name&gt;.  Issuing that challenge to the Foulwealds and defeating their leader sends them a strong message:\n\nThe Horde is not to be trifled with.\n\nI don't believe that tribe will be giving us much trouble for a long time.", rewards = "You will be able to choose one of these rewards:\n\nBoorguard TunicCobalt Legguards\n\nYou will also receive:\n\nBoorguard TunicCobalt Legguards"}
MultiLanguageQuestData['en'][6622] = {title = "Triage", objective = "Save patients by using Triage Bandages to tend to their wounds. You must save 15 patients before 6 of them die from their injuries.\n\nRemember the order of triage! Critically Injured Soldiers die the fastest followed by Badly Injured Soldiers. Injured Soldiers take the longest to die and should be saved AFTER your Critically Injured and Badly Injured Soldiers have been triaged.", description = "Good day, doctor. You will be tested on your ability to triage patients accordingly this afternoon. Should you pass your examination, you will join the prestigious ranks of Horde Trauma.\n\nNow pay attention! The critically injured must be tended to first. After the criticals come the badly injured. The injured should be tended to last. You must save 15 patients to pass this exam. You will fail should 6 of your patients die in triage.\n\nTriage bandages will be supplied.\n\nGood luck, doctor.", progress = "Miraculous work, doctor. Simply miraculous.", completion = "Doctor &lt;name&gt;, welcome to Horde Trauma.", rewards = "You will receive:\n\nHeavy Runecloth BandageHorde Trauma Certification"}
MultiLanguageQuestData['en'][6623] = {title = "Horde Trauma", objective = "Travel to Hammerfall in the Arathi Highlands and speak with Doctor Gregory Victor about joining the ranks of Horde Trauma.", description = "Doctor <name>, I presume. It is a pleasure to see you again.\n\nI have some wonderful news for you! Doctor Gregory Victor, chief physician of Horde Trauma has made a personal request for you to join him at Hammerfall. This could be the opportunity of a lifetime! I would give anything to be given a chance to study under the great Doctor Gregory Victor! Do not squander this opportunity!", progress = nil, completion = "Wonderful. Put on your scrubs, we are to start at once!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6624] = {title = "Triage", objective = "Save patients by using Triage Bandages to tend to their wounds. You must save 15 patients before 6 of them die from their injuries.\n\nRemember the order of triage! Critically Injured Soldiers die the fastest followed by Badly Injured Soldiers. Injured Soldiers take the longest to die and should be saved AFTER your Critically Injured and Badly Injured Soldiers have been triaged.", description = "Good day, doctor. You will be tested on your ability to triage patients accordingly this afternoon. Should you pass your examination, you will join the prestigious ranks of Alliance Trauma.\n\nNow pay attention! The critically injured must be tended to first. After the criticals come the badly injured. The injured should be tended to last. You must save 15 patients to pass this exam. You will fail should 6 of your patients die in triage.\n\nGood luck, doctor.", progress = "Miraculous work, doctor. Simply miraculous.", completion = "Doctor &lt;name&gt;, welcome to Alliance Trauma.", rewards = "You will receive:\n\nHeavy Runecloth BandageAlliance Trauma Certification"}
MultiLanguageQuestData['en'][6625] = {title = "Alliance Trauma", objective = "Travel to Theramore in the Dustwallow Marsh and speak with Doctor Gustaf VanHowzen about joining the ranks of Alliance Trauma.", description = "Doctor <name>, I presume. It is a pleasure to see you.\n\nI have some wonderful news for you! Gustaf VanHowzen, chief physician of Alliance Trauma has made a personal request for you to join him at Theramore. This could be the opportunity of a lifetime! I would give anything to be given a chance to study under the great doctor, Gustaf VanHowzen! Do not squander this opportunity, doctor!", progress = nil, completion = "Wonderful. Put on your scrubs, we are to start at once!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6626] = {title = "A Host of Evil", objective = "Kill 8 Razorfen Battleguard, 8 Razorfen Thornweavers, and 8 Death's Head Cultists and return to Myriam Moonsinger near the entrance to Razorfen Downs.", description = "The Forsaken do not pass on their... illness... from what I have seen. This diplomat seems to be granting undeath to would-be followers. I am beginning to think he is one of the Scourge.\n\nFor now, my concern is not with him though, it's with the growing ranks around him. They creep from the shadows daily, almost begging him for more power.\n\nI'm not powerful enough to fight them on my own, <name>. What do you say? Are you up for some hunting?", progress = "How goes the hunt, <name>? Seeing just this small sample of this diplomat's power here removes any doubt I had that the Scourge are one of the greatest threats this world has ever seen.", completion = "Thank you, &lt;name&gt;! The work you've done will be a great help, I'm sure.\n\nI will continue my study of this diplomat and the rest of the quilboar here. If you seek greater adventure, I'd find a few friends and head into the cave that looks like a great boar maw just over there. I'm sure once you're inside you'll find greater challenges to face.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6627] = {title = "Test of Lore", objective = "Answer Braug Dimspirit's question successfully and then speak to him again. He will remain in Stonetalon Mountains when you are ready.", description = "You have brought me the book, and now it is time for your question. Are you ready?\n\nTime is not an issue, <class>, so do not feel pressured. You may take as long as you like to answer.", progress = "Life is full of questions, <class>. You will never be able to answer all of them, but with some time and study, perhaps you will become a little more knowledgeable.", completion = "Well done, &lt;class&gt;. You have studied the text I asked you to, and now you have passed another of our tests.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6628] = {title = "Test of Lore", objective = "Answer Parqual Fintallas' question successfully and then speak to him again. He will remain in the Undercity until you are ready.", description = "So the time is once again upon us. As a student of lore, you have shown great tenacity by undertaking my task.\n\nAnd so now I offer you your question. If you are ready, speak to me again, and take all the time you need, <name>--there is no pressure to answer quickly.", progress = "There is only one rule I feel you must know if you wish to survive in this world: the more you know, the more you'll see.\n\nIf you study, if you observe, then you will begin to see things in the world that no other <race> will see.", completion = "Well done, &lt;name&gt;. I had my doubts if you studied the text I asked you to get, but you've answered correctly.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6629] = {title = "Kill Grundig Darkcloud", objective = "Kill Grundig Darkcloud and 6 Grimtotem Brutes, and return to Makaba Flathoof near the southeastern edge of Stonetalon.", description = "<name>, you've done a fine job killing Grimtotem. If you dare, Grundig Darkcloud and his personal band of brutes is by far the worst of the lot. He was the one who led the brutal attack on my village.\n\nYou will find him in Grimtotem Post a bit further up the path to the west. Kill him, and I will be forever grateful.", progress = "Have you killed Grundig Darkcloud and his personal band of Brutes?", completion = "Grundig Darkcloud is dead! &lt;name&gt;, I will always be grateful for what you've done here today.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6641] = {title = "Vorsha the Lasher", objective = "Defeat Vorsha the Lasher.", description = "Vorsha the Lasher... the fiendish hydra that roams the seas...\n\nShe has attacked our outpost, each time unprovoked, laying waste to anything that falls in her path.\n\nBut I am ready, <name>. I have prepared to best the hydra and end these attacks on Zoram'gar.\n\nThe naga honor the wicked nature of this beast with a brazier that remains lit on an island just off the coast. I believe that if we put it out, Vorsha will appear in anger.\n\nWe will need help, so be sure to bring some strong allies.", progress = nil, completion = "I have witnessed many naga attacks since I arrived here. It puts my mind at ease that Vorsha will no longer roam freely.\n\nWe are in your debt, &lt;name&gt;.", rewards = "You will receive:\n\nHorn Ring"}
MultiLanguageQuestData['en'][6642] = {title = "Favor Amongst the Brotherhood, Dark Iron Ore", objective = "Dark Iron, while plentiful in the Depths, is still a valued commodity amongst the Brotherhood. The sacred arms and armaments of Ragnaros favor Dark Iron.\n\nFor every 10 pieces of Dark Iron Ore you offer, favor amongst the Brotherhood you will gain.", description = nil, progress = "Dark Iron, while plentiful in the Depths, is still a valued commodity amongst the Brotherhood. The sacred arms and armaments of Ragnaros favor Dark Iron.\n\nFor every 10 pieces of Dark Iron Ore you offer, favor amongst the Brotherhood you will gain.", completion = "Your offering has been accepted. Favor you have gained. Continue and you shall be allowed access to the ancient trades.", rewards = nil}
MultiLanguageQuestData['en'][6643] = {title = "Favor Amongst the Brotherhood, Fiery Core", objective = "Woe unto those that tempt fate inside the Molten Core. Death comes swiftly - the punishment dealt without mercy.\n\nMany of the Brotherhood have been lost in their search for Fiery Cores.\n\nOffer 1 Fiery Core and you shall be granted favor amongst the Brotherhood.", description = nil, progress = "Woe unto those that tempt fate inside the Molten Core. Death comes swiftly - the punishment dealt without mercy.\n\nMany of the Brotherhood have been lost in their search for Fiery Cores.\n\nOffer 1 Fiery Core and you shall be granted favor amongst the Brotherhood.", completion = "Your offering has been accepted. Favor you have gained. Continue and you shall be allowed access to the ancient trades.", rewards = nil}
MultiLanguageQuestData['en'][6644] = {title = "Favor Amongst the Brotherhood, Lava Core", objective = "The Thorium Brotherhood sympathizes with your plight, <race>. This is why Lokthos has been empowered to bargain.\n\nOffer 1 Lava Core and you shall be granted favor amongst the Brotherhood.", description = nil, progress = "The Thorium Brotherhood sympathizes with your plight, <race>. This is why Lokthos has been empowered to bargain.\n\nOffer 1 Lava Core and you shall be granted favor amongst the Brotherhood.", completion = "Your offering has been accepted. Favor you have gained. Continue and you shall be allowed access to the ancient trades.", rewards = nil}
MultiLanguageQuestData['en'][6645] = {title = "Favor Amongst the Brotherhood, Core Leather", objective = "Many of the sacred recipes require the skin from Ragnaros' chosen pets.\n\nOffer 2 Core Leather, skinned from the smoldering corpses of the Core Hounds of the Molten Core and you shall be granted favor amongst the Brotherhood.", description = nil, progress = "Many of the sacred recipes require the skin from Ragnaros' chosen pets.\n\nOffer 2 Core Leather, skinned from the smoldering corpses of the Core Hounds of the Molten Core and you shall be granted favor amongst the Brotherhood.", completion = "Your offering has been accepted. Favor you have gained. Continue and you shall be allowed access to the ancient trades.", rewards = nil}
MultiLanguageQuestData['en'][6646] = {title = "Favor Amongst the Brotherhood, Blood of the Mountain", objective = "The tears of the Fire Lord are a rare find indeed.\n\nOffer 1 Blood of the Mountain and you shall be granted favor amongst the Brotherhood.", description = nil, progress = "The tears of the Fire Lord are a rare find indeed.\n\nOffer 1 Blood of the Mountain and you shall be granted favor amongst the Brotherhood.", completion = "Your offering has been accepted. Favor you have gained. Continue and you shall be allowed access to the ancient trades.", rewards = nil}
MultiLanguageQuestData['en'][6661] = {title = "Deeprun Rat Roundup", objective = "Capture 5 Deeprun Rats by using the Rat Catcher's Flute. Lead the rats back to Monty.", description = "Avast ye scallywag. Arrrr... Arrrr ye looking fer work? We gots a serious rat problem down here an' not enough hands on the poop deck.\n\nWhat do ye say? All ye needs to do is take this here rat catchin' flute and play the melody around the vermin. They'll follow ye to the ends of the world!\n\nJust capture five of the little buggers and bring em back here. We needs em alive.\n\nArrrrr...", progress = "Yarrr... Swabby, what be takin' ye so long?", completion = "These'll werk nicely, matey. Me brother needs em still tickin' and kickin,' else they go sour... Ye don't want to taste no sour rat kabob.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6662] = {title = "Me Brother, Nipsy", objective = "Take the Carton of Mystery Meat to Nipsy at the Stormwind Deeprun Tram Depot.", description = "Me brother, Nipsy, runs a rat kabob operation on the other side of Deeprun. Ye needs to take this here crate o' rats to him before they go bad. Get a move on!\n\nYe have ridden a tram before, aye? It's easy. Just step aboard when she arrives and enjoy the ride. An' keep yer arms and legs inside durin' the ride, lest ye be peglegged fer life.", progress = "<Nipsy puts his index finger through one of the air holes in the carton.>\n\nAlive and kicking... and just in time!", completion = "Poor Monty. Ever since the Gnomeregan incident, he hasn't been the same. That boy has never seen an ocean in his life, let alone being some kind of pirate.\n\n&lt;Nipsy sighs.&gt;\n\nAt least he keeps the flow of twitching critters coming.", rewards = "You will receive:\n\nDeeprun Rat Kabob"}
MultiLanguageQuestData['en'][6681] = {title = "The Manor, Ravenholdt", objective = "Take the Seal of Ravenholdt to Fahrad at Ravenholdt Manor, hidden away in the hills of Hillsbrad.\n\nYour cunning will be tested along the way. Be prepared.", description = "<name>,\n\nRavenholdt has taken an interest in you, young thief. We have been watching. Your style is a bit awkward but nothing we couldn't fix.\n\nShould you be prepared to embark on a career as a disciple of Master Ravenholdt and member of the Assassin's League, you have only to bring the Seal of Ravenholdt (attached to this letter) to Ravenholdt Manor.\n\nYour first task is to find the manor, hidden away in the hills of Hillsbrad and demonstrate your cunning.\n\nRegards,\n\nFahrad", progress = "Did you meet Milton?\n\n<Fahrad laughs.>", completion = "Most excellent, young thief.\n\nYou look a bit beaten down, but no worse for the wear.\n\nA long journey awaits you - long and rewarding. Are you prepared to finally embrace your destiny among the masters of Ravenholdt?\n\nSpeak with the guards outside. They will get you started.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6701] = {title = "Syndicate Emblems", objective = "We have been entrenched in a battle with the Syndicate for years. What they lack in skill they make up for in numbers. It's impossible to kill them off fast enough to have any noticeable impact on their population!\n\nWe've found that the best way to deal with their size is to pilfer their emblems. Once an emblem is stolen the shamed member is 'dealt' with internally.\n\nPick their pockets clean and turn the emblems in to me or one of the other guards.\n\nStart at Durnholde, south of here.", description = nil, progress = "We have been entrenched in a battle with the Syndicate for years. What they lack in skill they make up for in numbers. It's impossible to kill them off fast enough to have any noticeable impact on their population!\n\nWe've found that the best way to deal with their size is to pilfer their emblems. Once an emblem is stolen the shamed member is 'dealt' with internally.\n\nPick their pockets clean and turn the emblems in to me or one of the other guards.\n\nStart at Durnholde, south of here.", completion = "Hey, nice work! Keep this up and the other rogues might stop spitting on you.", rewards = nil}
MultiLanguageQuestData['en'][6721] = {title = "The Hunter's Path", objective = "Speak with Dazalar at Dolanaar in Teldrassil.", description = "Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion.\n\nYou must see Dazalar in Dolanaar. He can put you on the path to earning a pet of your own.", progress = nil, completion = "Yes, it is time to train you...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6722] = {title = "The Hunter's Path", objective = "Speak with Dazalar at Dolanaar in Teldrassil.", description = "Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion.\n\nYou must see Dazalar in Dolanaar. He can put you on the path to earning a pet of your own.", progress = nil, completion = "Yes, it is time to train you...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6741] = {title = "More Booty!", objective = "I need more armor scraps, <name>!  Do you have any?", description = nil, progress = "I need more armor scraps, <name>!  Do you have any?", completion = "Thanks again, &lt;name&gt;.  You do the Horde proud...", rewards = nil}
MultiLanguageQuestData['en'][6761] = {title = "The New Frontier", objective = "Speak with Mathrengyl Bearwalker at the Cenarion Enclave of Darnassus.", description = "I have relegated my second, Mathrengyl Bearwalker, to deal with Moonglade's call for aid.  Speak to him on this matter - NOT me.\n\nLet me give you some... friendly... advice.  It is I who led us out of the darkness - NOT the Cenarion Circle in Moonglade - when all was lost for our race.  Teldrassil gives us all new life!  They would have you believe otherwise, and to believe their propaganda would be a fool's task.\n\nI'll leave it to you to decide whether or not you're a fool.", progress = nil, completion = "Yes &lt;class&gt;, thank you for coming.  I apologize about the misunderstanding... the air is thick with mistrust between the Arch Druid here and Keeper Remulos in Moonglade.  Each suspect the other of chicanery, and the fact that strange corruptions of Teldrassil continue unabated are still an issue here.  It does little to quell mistrust.\n\nRegardless, our duty to the Cenarion Circle remains... even if those who lead it may disagree with one another.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6762] = {title = "Rabine Saturna", objective = "Speak with Rabine Saturna in the village of Nighthaven, Moonglade. Moonglade lies between Felwood and Winterspring, accessible through a path out of Timbermaw Hold.", description = "For this task, Keeper Remulos' majordomo in Moonglade - Rabine Saturna - seeks aid in exploring the vast wastelands far to the west of Tanaris... and even further west of Un'Goro.  You should find him in Nighthaven, the main village of Moonglade.\n\nWhile your work will no doubt be of tremendous benefit to us all, I advise you to tread gingerly.  There are tensions between Darnassus and Moonglade... ones that may grow over the course of time.", progress = nil, completion = "I am Rabine Saturna, and on behalf of Keeper Remulos and all of the denizens of this sacred glade I bid you welcome.\n\nI appreciate your interest and eagerness to assist the Cenarion Circle.  I also know that Arch Druid of Darnassus expressed his displeasure to you in your lending us aid.  Rest assured that it is for the greater good, and that you will be safe from any ill-conceived repercussions you may be the target of.\n\nYou are among friends here, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6781] = {title = "More Armor Scraps", objective = "<name>, we need more armor scraps to supply our troops!", description = nil, progress = "<name>, we need more armor scraps to supply our troops!", completion = "These are some good pieces, &lt;name&gt;.  I can use them to fashion new equipment for our troops.\n\nIf my supply level gets high enough, then maybe our seasoned fighting units will enter the field!", rewards = nil}
MultiLanguageQuestData['en'][6801] = {title = "Lokholar the Ice Lord", objective = "I come from Thunder Bluff, <race>. Cairne himself has seen to it that I assist the Frostwolf Clan in these dire times.\n\nBut let us not waste any more time. You must strike down our enemies and bring to me their blood. Once enough blood has been gathered, the ritual of summoning may begin.\n\nVictory will be assured when the elemental lord is loosed upon the Stormpike army.", description = nil, progress = "I come from Thunder Bluff, <race>. Cairne himself has seen to it that I assist the Frostwolf Clan in these dire times.\n\nBut let us not waste any more time. You must strike down our enemies and bring to me their blood. Once enough blood has been gathered, the ritual of summoning may begin.\n\nVictory will be assured when the elemental lord is loosed upon the Stormpike army.", completion = "The blood of our enemies has been shed. I shall mix this blood with the rest that has been gathered. Once the offering is complete, the Ice Lord shall show these Stormpike dogs the full wrath of the Frostwolf Clan!", rewards = nil}
MultiLanguageQuestData['en'][6804] = {title = "Poisoned Water", objective = "Use the Aspect of Neptulon on poisoned elementals of Eastern Plaguelands. Bring 12 Discordant Bracers and the Aspect of Neptulon to Duke Hydraxis in Azshara.", description = "A force of elemental scouts was sent to the eastern plaguelands of Lordaeron, and the disease of that place twisted and infected them.  The Waterlords cannot allow this affront to our purity!\n\nTake this vial.  In it is a quantity of one aspect of Neptulon.  If used on the plagued elementals it will fight the poison within their bodies and cure them!  But their inner conflict will drive them into a surging madness.\n\nDefeat the discordant surges and bring me their bracers of binding.", progress = "Do you have the bracers?", completion = "You have done well, &lt;class&gt;.  The corrupted elementals you cured were an outrage to all bodies of water.  Our strength lies in our purity and if we are to win our war with the others, we must remain strong.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6805] = {title = "Stormers and Rumblers", objective = "Kill 15 Dust Stormers and 15 Desert Rumblers and then return to Duke Hydraxis in Azshara.", description = "We, the elementals of water, wage war with those beings of the lesser elements.  If you are truly our ally in this conflict, then show me your conviction!\n\nFar to the south, in the desert land of Silithus, the servants of air and earth scurry in a corner of rock named the Crystal Vale.  They protect items of power from smaller beings, mortals, and although I do not know why they do this, I wish to foil their efforts.\n\nGo to the Crystal Vale in Silithus and defeat our enemies, then return to me.", progress = "Cowardice is not a thing we hold in regard, <class>.  Go to Silithus and prove your bravery.", completion = "Your bravery is proven, as is your worth to us.  Perhaps I may have future tasks for you, tasks more befitting a valued ally of the Waterlords.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6821] = {title = "Eye of the Emberseer", objective = "Bring the Eye of the Emberseer to Duke Hydraxis in Azshara.", description = "You have shown me that you can defeat our enemies and perform missions to further the cause of the Waterlords.  But until now you have only faced lesser foes... if pitted against a powerful enemy, can you prevail?\n\nThat is your new task.\n\nHigh up in Blackrock Spire the orcs have captured a servant of fire, the Pyroguard Emberseer.  Find his place of imprisonment, slay his captors, and then slay the emberseer.  Bring me his eye and it will show me your worth.", progress = "Do you have the Eye, <class>?  Do you have the strength to enter Blackrock Spire?", completion = "Ah, so you do have the strength.  And you have the cunning as well, for Blackrock Spire is more than a match for brute strength alone.\n\nIndeed &lt;name&gt;, you may yet prove a valued ally to us...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6822] = {title = "The Molten Core", objective = "Kill 1 Fire Lord, 1 Molten Giant, 1 Ancient Core Hound and 1 Lava Surger, then return to Duke Hydraxis in Azshara.", description = "<name>, perhaps it is time to give you a real test.  Are you ready?\n\nAt the bottom of Blackrock Depths is a passage to the Molten Core.  This is a stronghold of our enemy, held by the most powerful servants of fire on this world.\n\nGo to the Molten Core, <name>.  Show me you have the strength and the will to defeat what you find there.\n\nAnd if you have allies among your people, then rally them.  Nothing short of an army can hope to enter the Molten Core and live.", progress = nil, completion = "You have done what most of your kind would think impossible.  You have faced the beings of the Molten Core, and triumphed!\n\nFor so small a creature, you have displayed great resource.\n\nSome day, perhaps we might strike a true allegiance between your kind and the Waterlords.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6823] = {title = "Agent of Hydraxis", objective = "Earn an Honored faction with the Hydraxian Waterlords, then talk to Duke Hydraxis in Azshara.", description = "If you truly wish an allegiance with us, then I invite you to wage war on our foes, the servants of air and earth and fire.  Each defeat you heap upon them will weaken their foothold here, and further prove your adherence to our cause.\n\nThe campaign will be long, but if you persevere then your glory and honor will be great.", progress = "Your campaign is not yet done, <name>.  Go out and defeat our enemies, the servants of air and earth and fire, and one day perhaps you will earn a place in the hall of the Waterlords.", completion = "Your exploits against our enemies ring through the chambers of the Waterlords, &lt;name&gt;.  It was thought by some that your form is too small and fragile to fight in our war, but you have made great gains.  You have earned respect among us, an unbelievable feat.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6824] = {title = "Hands of the Enemy", objective = "Bring the Hands of Lucifron, Sulfuron, Gehennas and Shazzrah to Duke Hydraxis in Azshara.", description = "<name>, your service is of great value to us, so we are reluctant to send you on this last mission for we do not want to lose such a useful agent.\n\nBut its success would further our war efforts tremendously and... it was deemed worth risking you.\n\nWe want these captains in the Molten Core destroyed: Lucifron, Sulfuron, Gehennas and Shazzrah.  Kill them and bring me their hands!\n\nThis task will take every resource you possess, <name>, but if can do it then the Firelords will be dealt a terrible blow.", progress = "Have you defeated Lucifron and the others, <name>?  Do you have the hands of the enemy?", completion = "You have the hands!  You defeated the fire captains!  I would not have thought it possible, had I not known you and what you are capable of.\n\n&lt;name&gt;, your exploits are without number, but word of this last feat will send waves among the Waterlords.  Your name may one day be legend to us.\n\nSpeak with me again, &lt;name&gt;.  I may have yet another task...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6825] = {title = "Call of Air - Guse's Fleet", objective = "We must prepare the new fleet of War Riders, <race>! My riders are set to make a strike on the central battlefield; but first, I must wet their appetites - preparing them for the assault.\n\nI need enough Stormpike Soldier Flesh to feed a fleet! Hundreds of pounds! Surely you can handle that, yes? Get going!", description = nil, progress = "We must prepare the new fleet of War Riders, <race>! My riders are set to make a strike on the central battlefield; but first, I must wet their appetites - preparing them for the assault.\n\nI need enough Stormpike Soldier Flesh to feed a fleet! Hundreds of pounds! Surely you can handle that, yes? Get going!", completion = "The fleet feeds on their flesh. It consumes the enemy.\n\nFlight is imminent!", rewards = nil}
MultiLanguageQuestData['en'][6826] = {title = "Call of Air - Jeztor's Fleet", objective = "You've worked hard, <name>, but we have only just begun!\n\nMy War Riders must taste in the flesh of their targets. This will ensure a surgical strike against our enemies!\n\nMy fleet is the second most powerful in our air command. Thusly, they will strike at the more powerful of our adversaries. For this, then, they need the flesh of the Stormpike Lieutenants.\n\nMake haste, soldier!", description = nil, progress = "You've worked hard, <name>, but we have only just begun!\n\nMy War Riders must taste in the flesh of their targets. This will ensure a surgical strike against our enemies!\n\nMy fleet is the second most powerful in our air command. Thusly, they will strike at the more powerful of our adversaries. For this, then, they need the flesh of the Stormpike Lieutenants.\n\nMake haste, soldier!", completion = "More! More! Bring more for they are soon to be ready!", rewards = nil}
MultiLanguageQuestData['en'][6827] = {title = "Call of Air - Mulverick's Fleet", objective = "I was locked up in a dwarven hellhole for days. You better believe I want revenge!\n\nWe must plan carefully.\n\nFirst, my war riders need targets to gun for - high priority targets. I'm going to need to feed them the flesh of Stormpike Commanders. Unfortunately, those little buggers are entrenched deep behind enemy lines! You've definitely got your work cut out for you.", description = nil, progress = "I was locked up in a dwarven hellhole for days. You better believe I want revenge!\n\nWe must plan carefully.\n\nFirst, my war riders need targets to gun for - high priority targets. I'm going to need to feed them the flesh of Stormpike Commanders. Unfortunately, those little buggers are entrenched deep behind enemy lines! You've definitely got your work cut out for you.", completion = "Not enough! I would expect this level of work from an initiate, but you, &lt;name&gt;? Come on, soldier! HUSTLE! More flesh is needed!", rewards = nil}
MultiLanguageQuestData['en'][6844] = {title = "Umber, Archivist", objective = "Take the Encrusted Silithid Object to Umber - the Cenarion Circle's archivist - in the village of Nighthaven, Moonglade.", description = "There's plenty to do here still, but I think taking this back to the Circle for analysis is key.  Trust me - the work will still be here once this is all said and done.  If it's a journal inside this sticky chitin, then the Circle would finally have a window into the past!\n\nTake this to the Circle's archivist in Nighthaven.  His name is Umber, and the man's brilliant.  Touched, sure, but brilliant nonetheless!  Umber's salvaged tomes in far worse shape than this.  If it can be saved, he can do it.", progress = "Why, hello there!  Hrmm...\n\nLet me be a little honest with you, friend... you smell a bit ripe.  Whiffy, one might say.  Now I'm not making a personal assailment of your being.  I'm just saying... in the future, you may want to freshen up a little after coming in from the field.  It will make those first impressions a little more positively impressionable!\n\nAnyhoo... what can I do for you?", completion = "Well great monkey toads!  What have you got here?  It's sort of book shaped, I guess... I'll try and crack this shell on it.\n\nLayo sent you to me from Silithus?  I've only heard very hushed rumblings - which I guess aren't all that hushed when you think about it - about the horrors that are going on out there.  Couple that with my lack of pleasure for anything bug-like, and you've got the recipe for me needing to stay here with the books!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6845] = {title = "Uncovering Past Secrets", objective = "Speak with Rabine Saturna in the village of Nighthaven, Moonglade.", description = "Anyway, you should check back with me relatively soon... that is if you want to know what was in here.  As soon as I find out what it is, and if it's indeed a book, I'd be happy to share that information with you.\n\nIn the meantime, I'd check in with the den mother of this little bear camp, Rabine.  No doubt he'll want to know what crazy antics you've been up to.  Never leave the den mother waiting, <name>... that is, unless you want to be doused in honey.\n\nIt's happened, trust me.", progress = nil, completion = "Ah, &lt;name&gt; - I had hoped you would stop by.  I am glad to see you well.\n\nI received notice you would be coming in from the field, and I wanted to personally express the Cenarion Circle's gratitude for the assistance you've given us thus far.  No doubt there are more secrets to uncover from Silithus; your delivery to Umber should prove most interesting once uncovered.  Please, accept this as a token of our continued appreciation for your aid.\n\nThank you, generous &lt;class&gt;.", rewards = "You will be able to choose one of these rewards:\n\nRing of Living StoneGlowing Crystal Ring\n\nYou will also receive:\n\nRing of Living StoneGlowing Crystal Ring"}
MultiLanguageQuestData['en'][6846] = {title = "Begin the Attack!", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][6847] = {title = "Master Ryson's All Seeing Eye", objective = "Recover Master Ryson's All Seeing Eye from the Winterax caves and return it to Master Ryson.\n\nBe warned, it is said that Master Ryson's All Seeing Eye carries with it a terrible curse!", description = "Your war in the heart of Alterac means nothing to the Syndicate, <class>. We will do as we have always done: Wait until a clear victor rises from the ashes and rubble of this madness and then strike.\n\nThat, however, is not why we are here now. The All Seeing Eye has been lost - taken by the Winterax trolls of the region.\n\nRecover the Eye and our services shall be yours - for whatever time remains for your side.\n\nReturn to me once you acquire the eye so that I may examine you.\n\n<Master Ryson grins.>Upon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][6848] = {title = "Master Ryson's All Seeing Eye", objective = "Recover Master Ryson's All Seeing Eye from the Winterax caves and return it to Master Ryson.\n\nBe warned, it is said that Master Ryson's All Seeing Eye carries with it a terrible curse!", description = "Your war in the heart of Alterac means nothing to the Syndicate, <class>. We will do as we have always done: Wait until a clear victor rises from the ashes and rubble of this madness and then strike.\n\nThat, however, is not why we are here now. The All Seeing Eye has been lost - taken by the Winterax trolls of the region.\n\nRecover the Eye and our services shall be yours - for whatever time remains for your side.\n\nReturn to me once you acquire the eye so that I may examine you.\n\n<Master Ryson grins.>Upon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][6861] = {title = "Zinfizzlex's Portable Shredder Unit", objective = "Master Engineer Zinfizzlex wants you to bring him the following:\n\n*30 Thorium Bars.\n\n*50 Mithril Bars.\n\n*75 Iron bars.\n\n*1 Steamsaw.", description = "I'm as anxious as you are to try out my portable shredder unit, <race>, but before I can make the kit, I'm going to need materials - lots of materials!\n\nTo be exact, I'm going to need a mountain of thorium, mithril, and iron. I will also need one steamsaw per unit. You'll have to get those at the lumber mill.\n\nWhen I was nosing around in here (before my capture) I noticed a pile of steamsaws at the Stormpike lumber camp.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nZinfizzlex's Portable Shredder Unit"}
MultiLanguageQuestData['en'][6862] = {title = "Zinfizzlex's Portable Shredder Unit", objective = "Master Engineer Zinfizzlex wants you to bring him the following:\n\n*30 Thorium Bars.\n\n*50 Mithril Bars.\n\n*75 Iron bars.\n\n*1 Steamsaw.", description = "I'm as anxious as you are to try out my portable shredder unit, <race>, but before I can make the kit, I'm going to need materials - lots of materials!\n\nTo be exact, I'm going to need a mountain of thorium, mithril, and iron. I will also need one steamsaw per unit. You'll have to get those at the lumber mill.\n\nWhen I was nosing around in here (before my capture) I noticed a pile of steamsaws at the Frostwolf lumber camp.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nZinfizzlex's Portable Shredder Unit"}
MultiLanguageQuestData['en'][6881] = {title = "Ivus the Forest Lord", objective = "The Frostwolf Clan is protected by a taint of elemental energy. Their shaman meddle in powers that will surely destroy us all if left unchecked.\n\nThe damage has grown too great for the Circle to control! Ivus must be called to our aid.\n\nThe Frostwolf soldiers carry elemental charms called storm crystals. We can use the charms to conjure Ivus. Venture forth and claim the crystals, <name>!", description = nil, progress = "The Frostwolf Clan is protected by a taint of elemental energy. Their shaman meddle in powers that will surely destroy us all if left unchecked.\n\nThe damage has grown too great for the Circle to control! Ivus must be called to our aid.\n\nThe Frostwolf soldiers carry elemental charms called storm crystals. We can use the charms to conjure Ivus. Venture forth and claim the crystals, <name>!", completion = "Well done, &lt;name&gt;. I will use the power of this charm to augment the magic that has already been gathered. When enough power has been amassed, I shall focus the collected energies and call upon the Forest Lord to aid our cause.", rewards = nil}
MultiLanguageQuestData['en'][6901] = {title = "Launch the Attack!", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][6921] = {title = "Amongst the Ruins", objective = "Bring the Fathom Core to Je'neu Sancrea at Zoram'gar Outpost, Ashenvale.", description = "The Twilight's Hammer has moved into the Moonshrine Ruins of Blackfathom Deeps.  Their presence can only serve to coerce the elements into working against us.  If left unchecked, this region will be theirs for good.\n\n<name>, go into Blackfathom and find the ruin's fathom stone; it should be somewhere close in the water.  In it is a fathom core - a device that when properly read it will relate a history of all elemental activity.  If I have it, I and the Earthen Ring can maybe do something to stop them!", progress = "Have you been successful in locating the fathom core?  Without it we'll have no idea what the Twilight's Hammer is exactly up to down there.", completion = "This is exactly what I need!  A fathom core is an incredible well of information that we will be able to draw much good from.  Whatever the Twilight's Hammer is up to in there - and believe me when I say it is no good - my comrades and I will now uncover.\n\nYou've done well here today; the Earthen Ring looks upon you warmly for assisting us.  You've also helped the Horde as a whole, and for that you should be proud.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6922] = {title = "Baron Aquanis", objective = "Bring the Strange Water Globe to Je'neu Sancrea in Blackfathom Deeps.", description = "The defeated water elemental has left behind a strange water globe.  You surmise that the object somehow fed the beast energy.  Inside the globe, a putrid-looking form of water sloshes about.  The globe itself seems impervious to any sort of physical force.\n\nIf anyone can make any sense of this item, it would be Je'neu Sancrea of the Earthen Ring.", progress = "Ah, hello again <name>.  I was just reading the waves the sea, much like I always do.  What brings you to the outpost?", completion = "This... this is quite the find, &lt;name&gt;.\n\nYou acquired this from Baron Aquanis in Blackfathom, you say?  Baron Aquanis has long been thought of as a corrupted elemental power; this globe will prove what exactly had corrupted him.  While it would be no surprise if it turned out to be the Twilight's Hammer, our studies will also show how they did it as well.\n\nYou did well in bringing this to me.  Please - take this, along with the Earthen Ring's warmest regards.", rewards = "You will be able to choose one of these rewards:\n\nOutlaw SabreWitch's Finger\n\nYou will also receive:\n\nOutlaw SabreWitch's Finger"}
MultiLanguageQuestData['en'][6941] = {title = "Call of Air - Vipore's Fleet", objective = "The elite Frostwolf units that guard the lines must be dealt with, soldier! I'm tasking you with thinning out that herd of savages. Return to me with medals from their lieutenants and legionnaires. When I feel that enough of the riff-raff has been dealt with, I'll deploy the air strike.", description = nil, progress = "The elite Frostwolf units that guard the lines must be dealt with, soldier! I'm tasking you with thinning out that herd of savages. Return to me with medals from their lieutenants and legionnaires. When I feel that enough of the riff-raff has been dealt with, I'll deploy the air strike.", completion = "The flight will be ready soon. Continue your efforts!", rewards = nil}
MultiLanguageQuestData['en'][6942] = {title = "Call of Air - Slidore's Fleet", objective = "My gryphons are poised to strike at the front lines but cannot make the attack until the lines are thinned out.\n\nThe Frostwolf warriors charged with holding the front lines wear medals of service proudly upon their chests. Rip those medals off their rotten corpses and bring them back here.\n\nOnce the front line is sufficiently thinned out, I will make the call to air! Death from above!", description = nil, progress = "My gryphons are poised to strike at the front lines but cannot make the attack until the lines are thinned out.\n\nThe Frostwolf warriors charged with holding the front lines wear medals of service proudly upon their chests. Rip those medals off their rotten corpses and bring them back here.\n\nOnce the front line is sufficiently thinned out, I will make the call to air! Death from above!", completion = "Keep em coming, soldier! The Aerie gryphons will be ready to strike in no time at all!", rewards = nil}
MultiLanguageQuestData['en'][6943] = {title = "Call of Air - Ichman's Fleet", objective = "Their spirits are low, soldier. After our last failed air strike against the Horde, they refuse to fly! It is up to you to bolster their morale.\n\nReturn to the battlefield and strike at the heart of the Frostwolf's command. Take down their commanders and guardians. Return to me with as many of their medals as you can stuff in your pack! I promise you, when my gryphons see the bounty and smell the blood of our enemies, they will fly again! Go now!", description = nil, progress = "Their spirits are low, soldier. After our last failed air strike against the Horde, they refuse to fly! It is up to you to bolster their morale.\n\nReturn to the battlefield and strike at the heart of the Frostwolf's command. Take down their commanders and guardians. Return to me with as many of their medals as you can stuff in your pack! I promise you, when my gryphons see the bounty and smell the blood of our enemies, they will fly again! Go now!", completion = "Can you see it? Look at them, soldier! They're coming around... Soon, Ichman's flight will once again strike at the heart of the valley! Stormpike will rule the skies!", rewards = nil}
MultiLanguageQuestData['en'][6961] = {title = "Great-father Winter is Here!", objective = "Speak with Great-father Winter; he is located near the Smokywood Pastures vendor area in Orgrimmar.", description = "Have a wondrous Winter Veil, friend!  Be sure to say hello to Great-father Winter!  If you've been nice this year, you'll receive wondrous treats on the day of the Feast of Winter Veil.  Be sure to tell him what you hope to get this year!\n\nAlso, be sure to stock up on treats to give those who've been nice this year.  We have a great selection to choose from.  Fresh from our farm to your plate - it's Smokywood Pastures wholesome goodness!", progress = nil, completion = "Ho ho hello.  I am Greatfather Winter, and I - courtesy of the fine folks of Smokywood Pastures... \"Fresh from our farm to your plate, it's Smokywood Pastures wholesome goodness\" - would like to wish you a fantastic Feast of Winter Veil.\n\nIf you've been good this year, maybe you will receive treats from Smokywood Pastures as your treat for the Feast of Winter Veil.  Huzzah.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6962] = {title = "Treats for Great-father Winter", objective = "Bring 5 Gingerbread Cookies and an Ice Cold Milk to Great-father Winter in Orgrimmar.", description = "Hey, can you do Great-father Winter a favor, um, little <boy/girl>?\n\nNot to needlessly talk about myself in the third person, but Great-father Winter has been at this all day and he could use a treat himself.  Some gingerbread cookies and ice cold milk to wash them down with would really hit the spot.  Think you could be a friend to the Great-father and fetch some for me?", progress = "All this talk of treats has given me a hankering for some myself.  Mmmm... gingerbread cookies and milk...", completion = "You're quite the helper to ol' Greatfather Winter there, &lt;name&gt;.  Have a great Feast of Winter Veil.\n\nHere's a little something... you know, for the effort.", rewards = "You will receive:\n\nSmokywood Pastures Gift Pack"}
MultiLanguageQuestData['en'][6963] = {title = "Stolen Winter Veil Treats", objective = "Locate the Smokywood Pastures investigator that has gone missing in the snowy regions of the Hillsbrad Foothills.", description = "Listen... not to shatter the magic of the season here, but Smokywood Pastures could use some assistance - the kind you adventuring types are known to give.\n\nWe're missing an important shipment of treats that was restocking us for the season, and now we're missing the agent of Smokywood Pastures that we sent out to the field to find it!  Please - the shipment was last reported in the Alterac Mountains area of Hillsbrad Foothills, and that's where our man went.\n\nSee if both are out there, safe and sound!", progress = nil, completion = "Y-y-you can h-h-hear me!  Thank the b-b-bottom line!\n\nI'm not really a s-s-snowman - my n-n-name is Sacks, and I w-w-work for the Orgrimmar b-b-branch of Smokywood Pastures... I g-g-got sent out here to look for a m-m-missing package, when I was attacked by a c-c-creature I have never seen b-b-before!\n\nSo v-v-very cold...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6964] = {title = "The Reason for the Season", objective = "Speak with Sagorne Creststrider in the Valley of Wisdom of Orgrimmar about the Feast of Winter Veil.", description = "Gifts, treats, presents... bah, I say!\n\nThose goblins pollute the true meaning of this season - the Feast of Winter Veil.  This is a time of renewal; the land slumbers under a blanket of snow brought forth by Greatfather Winter, who is NOT the bumbling fool over there in the red suit!\n\nIf you're interested in learning what the Feast is all about for yourself, ask Sagorne Creststrider.  I'm sure he'll be surprised that someone cares about history rather than getting presents.", progress = nil, completion = "The Feast of Winter Veil, you say?  Alas, in times past it held a more substantial meaning to us tauren.  Nowadays, it seems as though others have turned the legend of this season of renewal into something that helps to sell candies and presents.\n\nIt's no surprise that Furmund is bitter about that sort of change.  He and other tauren like him cling to our past like a banner of war.  While I think a little celebration is always good, it is important to remember the origins of the Feast.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6981] = {title = "The Glowing Shard", objective = "Travel to Ratchet to find someone that can tell you more about the glowing shard.\n\nThen, deliver the shard as you are directed.", description = "The shard is a brilliant green, and although solid, what looks like smoke swirls just below the surface. You can't help staring into the depths of the crystal; at the same time, you know there is something very disturbing about it.\n\nMaybe you should see if anyone in Ratchet can tell you more about this strange shard.", progress = "Hello, <race>. What can I do for you?", completion = "Oh... I have never seen anything like this...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6982] = {title = "Coldtooth Supplies", objective = "Bring 10 Coldtooth Supplies to the Alliance Quartermaster in Dun Baldar.", description = "The Coldtooth mine is a storage depot for the Horde.  I can't stomach the food they give their troops, and the state of their arms and armor is atrocious!  But... in times like these when supplies are so important, we can use what they have.\n\nEnter the Coldtooth mine and bring me back their supplies.  That will help keep the Alliance in fighting shape, and remove much needed equipment from the Horde's warriors.\n\nGood luck, <name>.  The mine is to the distant south, deep in Horde territory.", progress = "Did you enter the Coldtooth mine in Horde territory, <name>?  Did you raid their supplies?", completion = "You got them!  Well done, &lt;name&gt;!  I'll go through these supplies and get them ready for our own troops!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][6983] = {title = "You're a Mean One...", objective = "Recover the Stolen Treats and free Metzen the Reindeer after defeating the Abominable Greench, who is hiding out near Growless Cave in the Hillsbrad Foothills.", description = "A creature called \"The Abominable Greench\" stole our shipment of treats, <name>.  Be careful though!  He's vicious and a bunch of those little green gnomes do his bidding!\n\nYou're gonna need some help in facing him.  Rumor has it he's holding our treats and our beloved Metzen the Reindeer at Growless Cave in the Hillsbrad Foothills!  Find the treats <name> and bring them back before the celebration is ruined and all the children of Ogrimmar are disappointed!", progress = "<name> - our Feast of Winter Veil will be ruined without those treats to restock!  Graccu himself will miss out on sharing his delicious meat pies with all the good boys and girls this season...", completion = "You found it!  You've saved Smokywood Pasture's Feast of Winter Veil!\n\nPoor Sacks... we'll be sure to send a team out there and figure out a way to unfreeze him.  Hopefully, he'll be back in time for the day of the Feast; he'll need to make up missed time working though.  Still, this wouldn't even be possible if it weren't for you!", rewards = "You will receive:\n\nStolen Present"}
MultiLanguageQuestData['en'][6984] = {title = "A Smokywood Pastures' Thank You!", objective = "Speak with Great-father Winter in Orgrimmar.", description = "We at Smokywood Pastures appreciate the recovery of the stolen treats, <name>.  For that, we'd like to offer you a special gift... presented by none other than Great-father Winter himself!\n\nPlease, speak with Great-father Winter, and he will give you your Feast of Winter Veil gift from us here at Smokywood Pastures.  From our farm to your plate, it's always Smokywood Pastures wholesome goodness... thanks to you, of course!", progress = nil, completion = "Ho ho hello, adventurer!\n\nThe goblins told me that you have earned a special gift this holiday season, and I am pleased to give it to you.  Here you go - have a wondrous Feast of Winter Veil this and every season in the future.", rewards = "You will receive:\n\nSmokywood Pastures Special Gift"}
MultiLanguageQuestData['en'][6985] = {title = "Irondeep Supplies", objective = "Bring 10 Irondeep Supplies to the Horde Quartermaster in Frostwolf Keep.", description = "The Stormpike dwarves are using the Irondeep mine as a storage depot.  I want you to raid that mine and bring me its supplies.  This will curtail the Stormpikes' efforts in Alterac Valley, and will provide us with needed equipment!\n\nBe wary, <name>.  The Irondeep mine is deep in Alliance territory, and control of the mine is as shifting as the snows of Alterac.", progress = "Did you enter the Irondeep mine, <name>?  Did you raid its supplies?", completion = "You got them!  Nicely done, &lt;name&gt;!  And I hope you saw a few dwarves during your raid, and shed their blood for the Frostwolves!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7001] = {title = "Empty Stables", objective = "Locate a Frostwolf in Alterac Valley. Use the Frostwolf Muzzle when you are near the Frostwolf to 'tame' the beast. Once tamed, the Frostwolf will follow you back to the Frostwolf Stable Master. Speak with the Frostwolf Stable Master to earn credit for the capture.", description = "The war in the valley has taken its toll on our soldiers. We must revitalize our forces!\n\nIf we can fill up the stables, the Wolf Riders will once more be able to ride out into the field of battle.\n\nTake this muzzle and track down the frostwolves that inhabit the nearby forest. Once you find a wolf, use the muzzle to tame the beast. Bring the tamed beast back to me so that I may place it in the stable.\n\nWhen we have enough wolves stabled, the Wolf Riders will rejoin their patrol on our front lines.", progress = "Without your help, the Frostwolf Wolf Riders would not have mounts to ride into battle. You do us a great service!", completion = "I can only hope that those charged with collecting ram hides are as determined as you, &lt;name&gt;.\n\nAt this rate, we will have the stables full in a matter of hours!", rewards = nil}
MultiLanguageQuestData['en'][7002] = {title = "Ram Hide Harnesses", objective = "While some of our soldiers are busy capturing wolves for the stable master, others must provide for the simple necessities that riding requires. I am speaking of riding harnesses, of course.\n\nYou must strike at the indigenous rams of the region. The very same rams that the Stormpike cavalry uses as mounts!\n\nSlay them and return to me with their hides. Once we have gathered enough hides, we will fashion harnesses for the riders. The Frostwolf Wolf Riders will ride once more!", description = nil, progress = "While some of our soldiers are busy capturing wolves for the stable master, others must provide for the simple necessities that riding requires. I am speaking of riding harnesses, of course.\n\nYou must strike at the indigenous rams of the region. The very same rams that the Stormpike cavalry uses as mounts!\n\nSlay them and return to me with their hides. Once we have gathered enough hides, we will fashion harnesses for the riders. The Frostwolf Wolf Riders will ride once more!", completion = "Well done, soldier. I will notify you when I have stockpiled enough of the hides.\n\nCarry on!", rewards = nil}
MultiLanguageQuestData['en'][7003] = {title = "Zapped Giants", objective = "Use Zorbin's Ultra-Shrinker to zap any kind of giant found in Feralas into a more manageable form. Bring 15 Miniaturization Residues found on the zapped versions of these giants to Zorbin Fandazzle at the docks of the Forgotten Coast, Feralas.", description = "I'm going to have to do something about the giants if I stay out here!  They're certainly not good for business, now are they?\n\nI've been working on a variant of a gnomish shrinking ray, but I'm using superior GOBLIN technological advances in its construction!  In an effort to avoid inconveniences for myself such as death, I'd like for you to try it out on any of the giants in Feralas.  You should find miniaturization residue on them after you shrink them - bring me back some!", progress = "Miniaturization residue, I assure you, is a valuable commodity when it comes to engineering!  Well, it is valuable in that it helps me make sure the zapper won't do something as disappointing as explode on the user.\n\nOh, I mean for the zappers other than the one I gave you.  Absolutely!", completion = "Splendifimous!  Not only am I glad to see that you've returned with the residue, but also with all your major appendages intact!  That is, well, there was never any danger in using the Ultra-Shrinker, now was there!\n\nI do appreciate your effort on my behalf, &lt;name&gt;.  Truly, you are a friend to goblins everywhere.  Accept this as a token of my appreciation!", rewards = "You will receive:\n\nZorbin's Mega-Slicer"}
MultiLanguageQuestData['en'][7021] = {title = "Great-father Winter is Here!", objective = "Speak with Great-father Winter; he is located near the Smokywood Pastures vendor area in Orgrimmar.", description = "Have a wondrous Winter Veil, friend!  Be sure to say hello to Great-father Winter, who's currently in Orgrimmar!  If you've been nice this year, you'll receive wondrous treats on the day of the Feast of Winter Veil.  Be sure to tell him what you hope to get this year!\n\nAlso, be sure to stock up on treats to give those who've been nice this year.  We have a great selection to choose from.  Fresh from our farm to your plate - it's Smokywood Pastures wholesome goodness!", progress = nil, completion = "Ho ho hello.  I am Greatfather Winter, and I - courtesy of the fine folks of Smokywood Pastures... \"Fresh from our farm to your plate, it's Smokywood Pastures wholesome goodness\" - would like to wish you a fantastic Feast of Winter Veil.\n\nIf you've been good this year, maybe you will receive treats from Smokywood Pastures as your treat for the Feast of Winter Veil.  Huzzah.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7022] = {title = "Greatfather Winter is Here!", objective = "Speak with Greatfather Winter; he is located near the Smokywood Pastures vendor area in Ironforge.", description = "Have a wondrous Winter Veil, friend!  Be sure to say hello to Greatfather Winter!  If you've been nice this year, you'll receive wondrous treats on the day of the Feast of Winter Veil.  Be sure to tell him what you hope to get this year!\n\nAlso, be sure to stock up on treats to give those who've been nice this year.  We have a great selection to choose from.  Fresh from our farm to your plate - it's Smokywood Pastures wholesome goodness!", progress = nil, completion = "Ho ho hello.  I am Greatfather Winter, and I - courtesy of the fine folks of Smokywood Pastures... \"Fresh from our farm to your plate, it's Smokywood Pastures wholesome goodness\" - would like to wish you a fantastic Feast of Winter Veil.\n\nIf you've been good this year, maybe you will receive treats from Smokywood Pastures as your treat for the Feast of Winter Veil.  Huzzah.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7023] = {title = "Greatfather Winter is Here!", objective = "Speak with Greatfather Winter; he is located near the Smokywood Pastures vendor area in Ironforge.", description = "Have a wondrous Winter Veil, friend!  Be sure to say hello to Greatfather Winter, who's currently in Ironforge!  If you've been nice this year, you'll receive wondrous treats on the day of the Feast of Winter Veil.  Be sure to tell him what you hope to get this year!\n\nAlso, be sure to stock up on treats to give those who've been nice this year.  We have a great selection to choose from.  Fresh from our farm to your plate - it's Smokywood Pastures wholesome goodness!", progress = nil, completion = "Ho ho hello.  I am Greatfather Winter, and I - courtesy of the fine folks of Smokywood Pastures... \"Fresh from our farm to your plate, it's Smokywood Pastures wholesome goodness\" - would like to wish you a fantastic Feast of Winter Veil.\n\nIf you've been good this year, maybe you will receive treats from Smokywood Pastures as your treat for the Feast of Winter Veil.  Huzzah.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7024] = {title = "Great-father Winter is Here!", objective = "Speak with Great-father Winter; he is located near the Smokywood Pastures vendor area in Orgrimmar.", description = "Have a wondrous Winter Veil, friend!  Be sure to say hello to Great-father Winter, who's currently in Orgrimmar!  If you've been nice this year, you'll receive wondrous treats on the day of the Feast of Winter Veil.  Be sure to tell him what you hope to get this year!\n\nAlso, be sure to stock up on treats to give those who've been nice this year.  We have a great selection to choose from.  Fresh from our farm to your plate - it's Smokywood Pastures wholesome goodness!", progress = nil, completion = "Ho ho hello.  I am Greatfather Winter, and I - courtesy of the fine folks of Smokywood Pastures... \"Fresh from our farm to your plate, it's Smokywood Pastures wholesome goodness\" - would like to wish you a fantastic Feast of Winter Veil.\n\nIf you've been good this year, maybe you will receive treats from Smokywood Pastures as your treat for the Feast of Winter Veil.  Huzzah.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7025] = {title = "Treats for Greatfather Winter", objective = "Bring 5 Gingerbread Cookies and an Ice Cold Milk to Greatfather Winter in Ironforge.", description = "Hey, can you do Greatfather Winter a favor, um, little <boy/girl>?\n\nNot to needlessly talk about myself in the third person, but Greatfather Winter has been at this all day and he could use a treat himself.  Some gingerbread cookies and ice cold milk to wash them down with would really hit the spot.  Think you could be a friend to the Greatfather and fetch some for me?", progress = "All this talk of treats has given me a hankering for some myself.  Mmmm... gingerbread cookies and milk...", completion = "You're quite the helper to ol' Greatfather Winter there, &lt;name&gt;.  Have a great Feast of Winter Veil.\n\nHere's a little something... you know, for the effort.", rewards = "You will receive:\n\nSmokywood Pastures Gift Pack"}
MultiLanguageQuestData['en'][7026] = {title = "Ram Riding Harnesses", objective = "The Stormpike Brigade cannot charge into battle bareback! We require harnesses for our mounts, after all, we are not savages.\n\nWhile we could easily slay the rams that roam near our base for the leather required to fashion a harness, doing so would be idiotic. We need those rams for mounts.\n\nYou must strike at our enemy's base, slaying the frostwolves they use as mounts and taking their hides. Return their hides to me so that harnesses may be made for the cavalry. Go!", description = nil, progress = "The Stormpike Brigade cannot charge into battle bareback! We require harnesses for our mounts, after all, we are not savages.\n\nWhile we could easily slay the rams that roam near our base for the leather required to fashion a harness, doing so would be idiotic. We need those rams for mounts.\n\nYou must strike at our enemy's base, slaying the frostwolves they use as mounts and taking their hides. Return their hides to me so that harnesses may be made for the cavalry. Go!", completion = "Well done, soldier. I will notify you when I have stockpiled enough of the hides.\n\nCarry on!", rewards = nil}
MultiLanguageQuestData['en'][7027] = {title = "Empty Stables", objective = "Locate an Alterac Ram in Alterac Valley. Use the Stormpike Training Collar when you are near the Alterac Ram to 'tame' the beast. Once tamed, the Alterac Ram will follow you back to the Stable Master. Speak with the Stable Master to earn credit for the capture.", description = "Just look at the stables, <name>! Empty! The Stormpike Brigade has no rams to ride - the cavalry is defunct.\n\nYou must help us, soldier. Take this training collar and enter the wilds of this valley. Locate the Alterac rams that roam throughout the area and use the collar to snare one. When you have captured a ram, return it to me and I shall place it in our stable.\n\nWhen we have enough rams, the ram rider commander will be notifed. With your help, the cavalry will be reborn!", progress = "Without your help, the Stormpike Ram Riders would not have mounts to ride into battle. You do us a great service!", completion = "The stables will be full in no time at all. Keep up the good work!", rewards = nil}
MultiLanguageQuestData['en'][7028] = {title = "Twisted Evils", objective = "Collect 15 Theradric Crystal Carvings for Willow in Desolace.", description = "The crystal caverns of Terramok lie to the west, deep within Maraudon... It is an ancient place with much history. And I am looking to get my hands on some of it, <class>. Relics of the old gods lie hidden behind the giant doors.\n\nIf you are willing to brave the twisted evils found in Maraudon, I believe I can make it worth your time. Collect the theradric crystal carvings you find, and return them to me.\n\nOnce I get the carvings, I will be able to... study them. These powers have been too long at rest...", progress = "Don't ask questions!\n\nYou have my request.", completion = "Ha ha ha! I knew you'd be back.\n\n&lt;Willow mutters.&gt;\n\n...So easy to convince.\n\n...Will do anything for the right price. Heh heh heh...", rewards = "You will be able to choose one of these rewards:\n\nAcumen RobesSprightring HelmRelentless ChainHulkstone Pauldrons\n\nYou will also receive:\n\nAcumen RobesSprightring HelmRelentless ChainHulkstone Pauldrons"}
MultiLanguageQuestData['en'][7029] = {title = "Vyletongue Corruption", objective = "Fill the Coated Cerulean Vial at the orange crystal pool in Maraudon.\n\nUse the Filled Cerulean Vial on the Vylestem Vines to force the corrupted Noxxious Scion to emerge.\n\nHeal 8 plants by killing these Noxxious Scion, then return to Vark Battlescar in Shadowprey Village.", description = "A satyr known as Vyletongue has corrupted the caverns of Maraudon, stunting the growth of many of the plants inside.\n\nTake this vial, <name>. Fill it at the orange crystal pool found inside the caverns; the coating inside the vial will counter the toxins, turning it into a healing agent.\n\nFind the Vylestem vines inside the orange caverns, and use the purified liquid on them. The corruption will be purged from the plant, but do know that Vyletongue will still control it. He may use it against you...", progress = "If you are able to heal the plant, it will again begin to grow. We must do what we can, <name>...", completion = "Thank you for returning this, &lt;name&gt;. With the remaining liquid you brought me, I can continue my studies.\n\nWhile there is still much to do, you have helped to heal some of the corruption that Vyletongue spread through Maraudon. Please take this with my gratitude.", rewards = "You will be able to choose one of these rewards:\n\nWoodseed HoopSagebrush GirdleBranchclaw Gauntlets\n\nYou will also receive:\n\nWoodseed HoopBranchclaw GauntletsSagebrush Girdle"}
MultiLanguageQuestData['en'][7041] = {title = "Vyletongue Corruption", objective = "Fill the Coated Cerulean Vial at the orange crystal pool in Maraudon.\n\nUse the Filled Cerulean Vial on the Vylestem Vines to force the corrupted Noxxious Scion to emerge.\n\nHeal 8 plants by killing these Noxxious Scion, then return to Talendria in Nijel's Point.", description = "A satyr known as Vyletongue has corrupted the caverns of Maraudon, stunting the growth of many of the plants inside.\n\nTake this vial, <name>. Fill it at the corrupted orange pool found inside the caverns; the coating inside the vial will counter the toxins, turning it into a healing agent.\n\nFind the Vylestem vines inside the orange caverns, and use the purified liquid on them. The corruption will be purged from the plant, but do know that Vyletongue will still control it. He may use it against you...", progress = "If you are able to heal the plant, it will again begin to grow. We must do what we can, <name>...", completion = "Thank you for returning this, &lt;name&gt;. With the remaining liquid you brought me, I can continue my studies.\n\nWhile there is still much to do, you have helped to heal some of the corruption that Vyletongue spread through Maraudon. Please take this with my gratitude.", rewards = "You will be able to choose one of these rewards:\n\nWoodseed HoopSagebrush GirdleBranchclaw Gauntlets\n\nYou will also receive:\n\nWoodseed HoopBranchclaw GauntletsSagebrush Girdle"}
MultiLanguageQuestData['en'][7042] = {title = "Stolen Winter Veil Treats", objective = "Locate the Smokywood Pastures investigator that has gone missing in the snowy regions of the Hillsbrad Foothills.", description = "Listen... not to shatter the magic of the season here, but Smokywood Pastures could use some assistance - the kind you adventuring types are known to give.\n\nWe're missing an important shipment of treats that was restocking us for the season, and now we're missing the agent of Smokywood Pastures that we sent out to the field to find it!  Please - the shipment was last reported in the Alterac Mountains area of Hillsbrad Foothills, and that's where our man went.\n\nSee if both are out there, safe and sound!", progress = nil, completion = "Y-y-you can h-h-hear me!  Thank the b-b-bottom line!\n\nI'm not really a s-s-snowman - my n-n-name is Sacks, and I w-w-work for the Ironforge b-b-branch of Smokywood Pastures... I g-g-got sent out here to look for a m-m-missing package, when I was attacked by a c-c-creature I have never seen b-b-before!\n\nSo v-v-very cold...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7043] = {title = "You're a Mean One...", objective = "Recover the Stolen Treats and free Metzen the Reindeer after defeating the Abominable Greench, who is hiding out near Growless Cave in the Hillsbrad Foothills.", description = "A creature called \"The Abominable Greench\" stole our shipment of treats, <name>.  Be careful though!  He's vicious and a bunch of those little green gnomes do his bidding!\n\nYou're gonna need some help in facing him.  Rumor has it he's holding our treats and our beloved Metzen the Reindeer at Growless Cave in the Hillsbrad Foothills!  Find the treats <name> and bring them back before the celebration is ruined and all the children of Stormwind are disappointed!", progress = "<name> - our Feast of Winter Veil will be ruined without those treats to restock!  Graccu himself will miss out on sharing his delicious meat pies with all the good boys and girls this season...", completion = "You found it!  You've saved Smokywood Pasture's Feast of Winter Veil!\n\nPoor Sacks... we'll be sure to send a team out there and figure out a way to unfreeze him.  Hopefully, he'll be back in time for the day of the Feast; he'll need to make up missed time working though.  Still, this wouldn't even be possible if it weren't for you!", rewards = "You will receive:\n\nStolen Present"}
MultiLanguageQuestData['en'][7044] = {title = "Legends of Maraudon", objective = "Recover the two parts of the Scepter of Celebras: the Celebrian Rod and the Celebrian Diamond.\n\nFind a way to speak with Celebras.", description = "A dark satyr called Lord Vyletongue spread his evil through these twisting caves, poisoning the minds of all inside. He still resides beyond the purple crystals.\n\nVyletongue also created a living symbol of his corruption called Noxxion that dwells beyond the orange crystals. Together, they have stolen the two parts of my brother's scepter. Celebras, my brother... he wanders blindly inside, cursed by corruption.\n\nYou must help him! Find the pieces, and speak to my brother... somehow.", progress = "I have awoken from a nightmare that seemed it would never end...", completion = "Now that you have recovered the two parts of my scepter, I have hope that Maraudon may one day be rid of the Vyle corruption.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7045] = {title = "A Smokywood Pastures' Thank You!", objective = "Speak with Greatfather Winter in Ironforge.", description = "We at Smokywood Pastures appreciate the recovery of the stolen treats, <name>.  For that, we'd like to offer you a special gift... presented by none other than Greatfather Winter himself!\n\nPlease, speak with Greatfather Winter, and he will give you your Feast of Winter Veil gift from us here at Smokywood Pastures.  From our farm to your plate, it's always Smokywood Pastures wholesome goodness... thanks to you, of course!", progress = nil, completion = "Ho ho hello, adventurer!\n\nThe goblins told me that you have earned a special gift this holiday season, and I am pleased to give it to you.  Here you go - have a wondrous Feast of Winter Veil this and every season in the future.", rewards = "You will receive:\n\nSmokywood Pastures Special Gift"}
MultiLanguageQuestData['en'][7046] = {title = "The Scepter of Celebras", objective = "Assist Celebras the Redeemed while he creates the Scepter of Celebras.\n\nSpeak with him when the ritual is complete.", description = "My scepter was once a source of hope for me. It once granted me power over these caverns. I had hoped to bring peace to the spirit of my uncle...\n\nFor the two parts to once again become one, I will need your assistance in performing the ritual. Please follow me, and listen to my instructions while I channel the energy required to reunite the rod with the diamond.\n\nTogether, we shall create the Scepter of Celebras once again!", progress = "If you wish to restart the ritual, please abandon our first attempt and then speak to me again.", completion = "Please take this, and know that the power allotted to you now must be used for good. Continue your journey through the caverns, and with hope, you will find the remains of my uncle. Much danger awaits you, &lt;name&gt;.\n\nSpeak with me again should the need arise.", rewards = "You will receive:\n\nScepter of Celebras"}
MultiLanguageQuestData['en'][7061] = {title = "The Feast of Winter Veil", objective = "Feel free to read the book, \"The Feast of Winter Veil\", to learn more about the holiday. When you are finished with the book, deliver it to Baine Bloodhoof in Thunder Bluff.", description = "Here - if you are interested in learning more about the Feast of Winter Veil, read this book.  While I think our recognition of the legend is the appropriate one, I'm enough of a student of legends to appreciate the collection of all information into a single source.\n\nWhen you're done, take the book to Baine Bloodhoof in Thunder Bluff.  I know for a fact he'd be interested in hearing that others have taken an interest in the lore of our people.", progress = "I bid you welcome to Mulgore and our humble community of Thunder Bluff, friend.  I always take an interest in those who choose to take an interest in the kingdom, its people, and its lore.  Is this why you are standing before me?", completion = "The legends and lore surrounding the Winter Veil are ones that have faded from the forefront of public though over the years.  Yes, I know that the goblins are helping to revive the season for their own ends, the fact that our people reflect upon it at least in some form does good to keep such lore alive.\n\nYour desire to go beyond the material and learn about our past is an admirable trait, young &lt;class&gt;.  I salute your wisdom.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7062] = {title = "The Reason for the Season", objective = "Speak with Historian Karnik at the Explorers' League in Ironforge about the Feast of Winter Veil.", description = "Gifts, treats, presents... bah, I say!\n\nThose goblins pollute the true meaning of this season - the Feast of Winter Veil.  This is a time of renewal; the land slumbers under a blanket of snow brought forth by Greatfather Winter, who is NOT the bumbling fool over there in the red suit!\n\nIf you're interested in learning what the Feast is all about for yourself, ask Historian Karnik at the Explorers' League.  I'm sure he'll be surprised that someone cares about history rather than getting presents.", progress = nil, completion = "The Feast of Winter Veil, you say?  Alas, in times past it held a more substantial meaning to us dwarves.  Nowadays, it seems as though others have turned the legend of Greatfather Winter into something that helps to sell candies and presents.\n\nIt's no surprise that Goli is bitter about that sort of change.  He and other dwarves like him cling to our past like a banner of war.  While I think a little celebration is always good, it is important to remember the origins of the Feast.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7063] = {title = "The Feast of Winter Veil", objective = "Feel free to read the book, \"The Feast of Winter Veil\", to learn more about the holiday. When you are finished with the book, deliver it to Muradin Bronzebeard in Ironforge.", description = "Here - if you are interested in learning more about the Feast of Winter Veil, read this book.  While I think our recognition of the legend is the appropriate one, I'm enough of a scholar to appreciate the collection of all information into a single source.\n\nWhen you're done, take the book to Muradin Bronzebeard.  I know for a fact he'd be interested in hearing that others have taken an interest in the older legends.", progress = "I bid you welcome to the Kingdom of Ironforge, friend.  I always take an interest in those who choose to take an interest in the kingdom, its people, and its lore.  Is this why you are standing before me?", completion = "The legends and lore surrounding the Winter Veil are ones that have faded from the forefront of public thought over the years.  While I recognize that the goblins are helping to revive the season for their own ends, the fact that the citizenry thinks about it at least in some form does good to keep such lore alive.\n\nYour desire to go beyond the material and learn about our past is an admirable trait, young &lt;class&gt;.  I salute your erudite nature.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7064] = {title = "Corruption of Earth and Seed", objective = "Slay Princess Theradras and return to Selendra near Shadowprey Village in Desolace.", description = "Deep in Maraudon lives an evil creature of chaos--Princess Theradras is an elemental force of earth related to the Old Gods. Ages ago, she and Zaetar, first son of Cenarius, began a relationship. The offspring of their time together became known to the people of Kalimdor as centaur. Ever-thankful creatures, the centaur killed Zaetar, and now hold Zaetar's remains. My quest here is to find those powerful enough to slay Theradras so we may recover Zaetar's remains before returning to Stonetalon.", progress = nil, completion = "This is most wonderful news, &lt;name&gt;! Thank you!\n\nI will speak with Marandis and ask his wisdom on the topic of Zaetar's remains, but at least you have overcome the hardest of the tasks.\n\nI was told that if we were successful in our mission, I had permission to reward those who aided us. I was given these items as tokens from our people--you may choose one.", rewards = "You will be able to choose one of these rewards:\n\nThrash BladeResurgence RodVerdant Keeper's Aim\n\nYou will also receive:\n\nThrash BladeResurgence RodVerdant Keeper's Aim"}
MultiLanguageQuestData['en'][7065] = {title = "Corruption of Earth and Seed", objective = "Slay Princess Theradras and return to Keeper Marandis at Nijel's Point in Desolace.", description = "In the depths of Maraudon lives a creature of chaos and evil, <name>. Princess Theradras is an elemental force of earth related somehow to the Old Gods. Ages ago, she was sought out by Zaetar, first son of Cenarius. The offspring of their... relationship are the creatures known as centaur. Ever-thankful creatures, the centaur killed Zaetar, and now Theradras keeps his remains. My quest here is to find those powerful enough to slay Theradras so we may recover Zaetar's remains before returning to Stonetalon.", progress = nil, completion = "This is most wonderful news, &lt;name&gt;! Thank you!\n\nAlthough it concerns me that you were not able to bring back Zaetar's remains, who am I to question the will of Cenarius' first born. Perhaps now the will of the centaur will break and their thirst for blood will lesson--we can only hope.\n\nIf successful in our mission, I was given these items to reward any who aided us. You may choose one as a token of thanks.", rewards = "You will be able to choose one of these rewards:\n\nThrash BladeResurgence RodVerdant Keeper's Aim\n\nYou will also receive:\n\nThrash BladeResurgence RodVerdant Keeper's Aim"}
MultiLanguageQuestData['en'][7066] = {title = "Seed of Life", objective = "Seek out Remulos in Moonglade and give him the Seed of Life.", description = "The misbegotten centaur--my sons and daughters--have need of their father.\n\nLook around you--this place rings of hope and all that my father Cenarius preaches. It sprung from me! And I cannot take that away from them... not even for their crimes against me.\n\nBut there is one thing I would ask of you to ease my brother's mind. Take this... it is the first seed that fell from the life my remains nourished. Tell him my spirit remains here, and that I live on. I am sure he will understand.", progress = "You have the scent of corruption on you, <name>... much like many adventurers these days. But something about you is different. Is there something you've come to speak to me about? You have an aura about you that seems familiar, but I cannot place it.\n\nPlease, I implore you, tell me why you've sought an audience with me.", completion = "So my brother has finally found peace? I am proud to have lived to see this day. In all his arrogance and anger, I truly thought he was lost to us, but this... this symbol of his sacrifice only proves that he is not lost--he has only been reborn. He takes his place in nature as was his duty.\n\nThank you, &lt;name&gt;. By bringing this to me, you have secured a small amount of hope that I thought I had once lost. This seed will be important to the people of this war-torn land some day... I can sense it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7067] = {title = "The Pariah's Instructions", objective = "Read the Pariah's Instructions. Afterwards, obtain the Amulet of Union from Maraudon and return it to the Centaur Pariah in southern Desolace.", description = "Though exiled as a heretic, my beliefs still ring true--that alone drives me onward. But for my destiny to be complete, I need the aid of an outsider... one not of any centaur tribe.\n\nThe task requires someone to enter the holy halls of Maraudon--a tomb my people protect, and only the most devout are ever allowed to enter.\n\nIf you agree to aid me, then you need only nod. I will pass you a parchment with my instructions on it. Read it over and consider my words.", progress = "What did you decide, <name>? Can you help me? Will you set foot on holy ground to help me forge one great centaur tribe!?", completion = "This is it, &lt;race&gt;! This is it! Now I can begin the great task of uniting the tribes. Thank you.\n\nTake this for your efforts, please. I hope when next we meet, it will be on much different terms.", rewards = "You will receive:\n\nMark of the Chosen"}
MultiLanguageQuestData['en'][7068] = {title = "Shadowshard Fragments", objective = "Collect 10 Shadowshard Fragments from Maraudon and return them to Uthel'nay in Orgrimmar.", description = "Strong magics be found in the centaur holy place... the holy place of Maraudon. The Desolace tribes of centaur protect that place wit' their lives, but they canna stop us from takin' what we need.\n\nYou, you head to this Maraudon place and find the rock creatures made of shadowshard. You bring me the purple crystals, and Uthel'nay make you somethin' for your time.\n\nThe place be dangerous, so maybe you be bringing some friends.", progress = "You find the crystals yet? Rituals of power, spells of great strength--those shadowshards maybe very helpful in all kind of arcane magics.", completion = "Ah, these be perfect for me magics. Here, you take one of these trinkets and be on your way... me got much studyin' to do.", rewards = "You will be able to choose one of these rewards:\n\nZealous Shadowshard PendantProdigious Shadowshard Pendant\n\nYou will also receive:\n\nZealous Shadowshard PendantProdigious Shadowshard Pendant"}
MultiLanguageQuestData['en'][7070] = {title = "Shadowshard Fragments", objective = "Collect 10 Shadowshard Fragments from Maraudon and return them to Archmage Tervosh in Theramore on the coast of Dustwallow Marsh.", description = "I've recently begun testing various crystals and their arcane properties. Lady Proudmoore has given me leave to ask travelers heading into Desolace to seek out a place called Maraudon. Within the ruined temple are great elementals composed of purplish stones I've named shadowshards.\n\nIf you decide to head that direction and find some of the crystals, I would be very thankful. I could even fashion you a trinket from them if you so desired.", progress = "Have you made the trip yet? I realize it'd be quite dangerous, but if you were successful, it would very much be worth it.", completion = "These are perfect, &lt;name&gt;. I actually had other adventurers return from there also and from them I was able to fashion these... please, feel free to take one for your hard work. And thank you again for more samples to study.", rewards = "You will be able to choose one of these rewards:\n\nZealous Shadowshard PendantProdigious Shadowshard Pendant\n\nYou will also receive:\n\nZealous Shadowshard PendantProdigious Shadowshard Pendant"}
MultiLanguageQuestData['en'][7081] = {title = "Alterac Valley Graveyards", objective = "Assault a graveyard, then return to Sergeant Durgen Stormpike in the Alterac Mountains.", description = "The graveyards in Alterac Valley are prized territories.  Both the Horde and the Alliance fight savagely for these sacred grounds.  Are you, <name>, ready to join that fight?\n\nI want you to assault an enemy graveyard.  Find a graveyard with a Horde banner in its midst, and pull it from the ground!  Do that, and your task will be complete....\n\nBut if you can also hold the graveyard for a few minutes, then our troops will soon come to relieve you.", progress = "<name>, you have not yet assaulted a graveyard.  Return to me when this task is complete!", completion = "Well done!  Graveyards are vital to our control of Alterac Valley.  When you capture one, you help ensure the Alliance's sovereignty here.\n\nGo now, &lt;name&gt;.  Reenter the battle, and if you see a graveyard under the Horde's control... you know what to do!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7082] = {title = "The Graveyards of Alterac", objective = "Assault a graveyard, then return to Corporal Teeka Bloodsnarl in the Alterac Mountains.", description = "The battle lines of Alterac Valley are ever shifting.  Territories swing back and forth as we meet our opponents in deadly combat.  And graveyards, <name>, are where battles rage most fierce.\n\nI want you to attack an Alliance held graveyard!  Find a graveyard with an Alliance banner in its midst and pull it from the ground.\n\nDo that and your task for me will be complete, but... if you hold the graveyard for a few minutes, then it will be ours and troops will come and relieve you.", progress = "Attack a graveyard held by the Alliance!", completion = "Well done, &lt;name&gt;!  With each graveyard under our control, the spirits of our enemies will wander more lost and aimless.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7101] = {title = "Towers and Bunkers", objective = "Capture an enemy tower, then return to Corporal Teeka Bloodsnarl in the Alterac Mountains.", description = "Towers and bunkers are important positions, and we must capture and hold them all!  So to that end, I want you to attack a bunker that is controlled by the enemy.\n\nTo do that, enter one with an Alliance banner.  You will see another banner inside.  Pull out that banner, and a white Horde banner will appear in its place.  Well done!\n\nAt that point your task for me will be complete, but if you hold the place long enough, and if the Alliance doesn't take it back, then it will be destroyed!", progress = "You haven't yet assaulted a bunker, <name>!  Are you waiting for others to claim your glory?", completion = "I heard of your mission's success!  That pleases me...\n\nOur troops can now charge forward with impunity, and show the Alliance that Alterac Valley is no place for them!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7102] = {title = "Towers and Bunkers", objective = "Destroy the banner at an enemy tower or bunker, then return to Sergeant Durgen Stormpike in the Alterac Mountains.", description = "Towers and bunkers are key defensive positions, and so we must hold as many as possible!  I want you to attack a tower or a bunker in Alterac Valley.\n\nTo do that, enter a tower with a Horde banner atop it.  You will see another enemy banner inside.  Pull out that banner, and a white Alliance banner will appear in its place.  Well done!\n\nAt that point your mission for me will be complete, but hold the area long enough, and if the Horde doesn't take it back, then it will be destroyed!", progress = "You haven't yet assaulted a tower, <name>!  What are you waiting for?", completion = "I received a field report stating you helped secure an enemy banner.  Well done, &lt;name&gt;!  With their ranged troops out of position we can move the line of battle forward!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7121] = {title = "The Quartermaster", objective = "Speak with the Stormpike Quartermaster.", description = "<name>, our quartermaster charged me to direct new recruits to him.  He needs supplies from caches stored in the mines of Alterac, and he'll probably send you to get them.\n\nFollow the road.  You'll find our quartermaster to the west.", progress = nil, completion = "It's good to see fresh troops here, &lt;name&gt;, but with a little luck you'll get into some action and won't be fresh for long!\n\nSpeak with me again.  I have tasks I must discuss with you....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7122] = {title = "Capture a Mine", objective = "Capture a mine that the Stormpike does not control, then return to Sergeant Durgen Stormpike in the Alterac Mountains.", description = "The mines in Alterac Valley hold more than just minerals.  Both the Frostwolf and Stormpike have cached excess supplies in the Irondeep and Coldtooth mines... that's not a bad idea, if we could only maintain control of them!\n\nCapture a mine, then return to me.  To capture a mine, enter one that we do not control and kill its leader.  When you do that, the mine will be ours, and we'll send troops to protect it!", progress = "You haven't captured the mine yet, <name>!\n\nAfter we control a mine, it will be much easier to gather minerals and supplies from it.", completion = "You did it!  Well done, &lt;name&gt;!\n\nWhen we control a mine and have troops stationed there, it's much easier to gather minerals and supplies from it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7123] = {title = "Speak with our Quartermaster", objective = "Speak with the Frostwolf Quartermaster.", description = "<name>, the Frostwolf Quartermaster is looking for recruits, for tasks that lead into the mines of Alterac Valley.  Speak with him; he will tell you more.\n\nFollow the road west into the bunker, then take the west exit and you'll find our quartermaster.", progress = nil, completion = "Hail, &lt;name&gt;!  It is good to see a &lt;class&gt; like yourself, eager to do his part for the Horde.  Speak with me again, for I have vital tasks for you...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7124] = {title = "Capture a Mine", objective = "Capture a mine, then return to Corporal Teeka Bloodsnarl in the Alterac Mountains.", description = "As battle rages over the landscape of Alterac Valley, so too does it rage through the Coldtooth and Irondeep mines.  Both are rich sources of minerals and both are used to store supplies; it's no wonder they are so highly valued!\n\nHelp our war effort, <name>!  Capture one of the mines for the Horde!  To capture a mine, enter one that we do not control and kill its leader.  When that is done, the mine will be ours and we'll send troops to protect it!", progress = "You haven't yet captured a mine, <name>!  Find one that we do not control and defeat it's leader!", completion = "You captured a mine!  With our own warriors protecting it, it will be much simpler to extract minerals from its depths, or gather supplies that have been cached there.\n\nWell done, &lt;name&gt;.  The deed you have done is a great boon to our battle efforts.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7141] = {title = "The Battle of Alterac", objective = "Enter Alterac Valley, defeat the Horde general Drek'thar, and then return to Prospector Stonehewer in the Alterac Mountains.", description = "The Explorers' League believes there are artifacts in Alterac Valley, but the Frostwolf orcs won't let us explore.  We can't allow the Horde to stop our scholarly pursuits!  Defeat the Frostwolf general, Drek'Thar.  With him dead, the orcs will lose their edge.\n\nDrek'Thar is in Frostwolf Keep, in the south of Alterac Valley.  Vanquish him, and then return to me.", progress = "Go, <name>.  Go to Alterac Valley and defeat the orc general!", completion = "Well done, &lt;name&gt;!  With the Horde's nose bloodied after the death of their general, we'll have the breathing room we need to explore!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7142] = {title = "The Battle for Alterac", objective = "Enter Alterac Valley and defeat the dwarven general, Vanndar Stormpike. Then, return to Voggah Deathgrip in the Alterac Mountains.", description = "The Stormpike dwarves and their allies have invaded Alterac Valley, and we must drive them out!  To win the battle for Alterac, we must defeat their general, Vanndar Stormpike!\n\nYou will find Vanndar in Dun Baldar, in the north of Alterac Valley.\n\nDestroy him, <name>, and then return to me.", progress = "We will not suffer the dwarves in our home!  Fall upon our foes and defeat their leader, general Stormpike!", completion = "Well done, &lt;name&gt;!  Stormpikes have no hope in this foolish invasion.\n\nHah!  So far, all they've done is get their general killed!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7161] = {title = "Proving Grounds", objective = "Travel to the Wildpaw cavern located southeast of the main base in Alterac Valley and find the Frostwolf Banner. Return the Frostwolf Banner to Warmaster Laggrond.", description = "Hail, <class>. It has been a long time since we have had the chance to answer the call of battle. The old feelings are slow to rise but once awakened, the blood does rush. The battle rage returns...\n\nAll newcomers to the Valley must first complete the rite of battle.\n\nDeep within the Wildpaw gnoll cave is a banner of the Frostwolf. Venture forth and recover the banner. Return it to me and I shall grant you the Frostwolf initiate's insignia.", progress = "Wake up! Wake up, <name>! This is not a dream. You really are entrenched in the midst of a raging battle!", completion = "That burning sensation you feel is your soul being awakened. Your spirit has accepted the call to arms.\n\nYou are now one of the Frostwolf, &lt;name&gt;. Congratulations.\n\nCarry this insignia with you at all times. As you advance among the ranks of Frostwolf, I will replace the insignia with other, more powerful insignias.\n\nPerhaps someday you will be exalted among the Frostwolf Clan. Should that day ever come, you will be granted the Eye of Command.", rewards = "You will receive:\n\nFrostwolf Insignia Rank 1Peeling the Onion"}
MultiLanguageQuestData['en'][7162] = {title = "Proving Grounds", objective = "Travel to the Icewing Caverns located southwest of Dun Baldar in Alterac Valley and recover the Stormpike Banner. Return the Stormpike Banner to Lieutenant Haggerdin in the Alterac Mountains.", description = "You've arrived just in time, <class>. These Frostwolf savages just won't give up! We must show them the might of the Stormpike. They must bow to our superiority.\n\nBefore you make your way to the field of battle, you will want to join the rank of Stormpike.\n\nSouthwest of Dun Baldar, you will find the Icewing Caverns. Planted deep within the caverns is a Stormpike Banner. Venture forth and recover that banner. Return it to me, and you will have earned a Stormpike initiate's insignia.", progress = "Beware the harpies of the region, <class>. They'll not think twice to rip out your throat!", completion = "Take and wear this insignia with pride, &lt;name&gt;. As your rank among the Stormpike grows, so too will the insignia. Return to me as you gain honor with Stormpike, and I shall replace your insignia with other, more powerful insignias.\n\nPerhaps someday you will grow to be a legend on this field of battle. Should that day ever come, you will be granted the Eye of Command.", rewards = "You will receive:\n\nStormpike Insignia Rank 1The Frostwolf Artichoke"}
MultiLanguageQuestData['en'][7163] = {title = "Rise and Be Recognized", objective = "<Warmaster Laggrond salutes you.>\n\nIt is your time, <name>. You have done much for the Frostwolf Clan and in doing so, earned a place as not only a soldier of Frostwolf but also as a friend.\n\nWell done! Present your initiate's insignia.", description = nil, progress = "<Warmaster Laggrond salutes you.>\n\nIt is your time, <name>. You have done much for the Frostwolf Clan and in doing so, earned a place as not only a soldier of Frostwolf but also as a friend.\n\nWell done! Present your initiate's insignia.", completion = "This new insignia reflects your rank amongst the Frostwolf. Keep it on you at all times.\n\nAnd &lt;class&gt;... Die with honor!", rewards = "You will receive:\n\nFrostwolf Insignia Rank 2"}
MultiLanguageQuestData['en'][7164] = {title = "Honored Amongst the Clan", objective = "It is good to see you again, <class>. I had not expected you to return. Alas, you have proven yourself a brave and honorable soldier of the Frostwolf.\n\nYour time has come again, <name>. You have earned a new ranking and as such, a new insignia denoting this rise in stature.\n\nPresent your insignia.", description = nil, progress = "It is good to see you again, <class>. I had not expected you to return. Alas, you have proven yourself a brave and honorable soldier of the Frostwolf.\n\nYour time has come again, <name>. You have earned a new ranking and as such, a new insignia denoting this rise in stature.\n\nPresent your insignia.", completion = "&lt;Warmaster Laggrond salutes.&gt;\n\nGo, &lt;name&gt;! Continue your defense of the Frostwolf. This war must be won! For Drek'Thar! For the Warchief!", rewards = "You will receive:\n\nFrostwolf Insignia Rank 3"}
MultiLanguageQuestData['en'][7165] = {title = "Earned Reverence", objective = "So many slain. Blood drenches the fields. Yet... You live... You have persevered. You have led our armies to many victories. For this, then, soldier, you have earned a new rank.\n\nPresent your insignia.", description = nil, progress = "So many slain. Blood drenches the fields. Yet... You live... You have persevered. You have led our armies to many victories. For this, then, soldier, you have earned a new rank.\n\nPresent your insignia.", completion = "&lt;Warmaster Laggrond roars.&gt;\n\nThey have already begun telling tales of your deeds, soldier. The Stormpike shakes in fear when your name is uttered. Carry on!", rewards = "You will receive:\n\nFrostwolf Insignia Rank 4"}
MultiLanguageQuestData['en'][7166] = {title = "Legendary Heroes", objective = "Your radiate command and power, <class>. Exalted in the eyes of Frostwolf - the enemy cowers at the mention of your name.\n\nRise, Hero of Frostwolf. Rise and be honored!\n\nPresent your insignia.", description = nil, progress = "Your radiate command and power, <class>. Exalted in the eyes of Frostwolf - the enemy cowers at the mention of your name.\n\nRise, Hero of Frostwolf. Rise and be honored!\n\nPresent your insignia.", completion = "Soon, all on the field of battle will be under your watchful eye. Command of the Valley and its troops will be yours!", rewards = "You will receive:\n\nFrostwolf Insignia Rank 5"}
MultiLanguageQuestData['en'][7167] = {title = "The Eye of Command", objective = "Drek'Thar sings your praises. Kalimdor is abuzz with tales of your heroics. The Warchief glows - your stalwart defense of our clan has pleased him greatly.\n\nYou have earned the Eye of Command.\n\nPresent your insignia, Commander <name>.", description = nil, progress = "Drek'Thar sings your praises. Kalimdor is abuzz with tales of your heroics. The Warchief glows - your stalwart defense of our clan has pleased him greatly.\n\nYou have earned the Eye of Command.\n\nPresent your insignia, Commander <name>.", completion = "Channel the power of the insignia. Let the enemy hear your words. The might of the Horde is unquestionable!", rewards = "You will receive:\n\nFrostwolf Insignia Rank 6"}
MultiLanguageQuestData['en'][7168] = {title = "Rise and Be Recognized", objective = "Most do not live long enough to rise above their own mediocrity. You have proven yourself to be an exemplary soldier, <class>. The time has come.\n\nPresent your insignia.", description = nil, progress = "Most do not live long enough to rise above their own mediocrity. You have proven yourself to be an exemplary soldier, <class>. The time has come.\n\nPresent your insignia.", completion = "Let our enemies see that a soldier of rank has struck them down! Fight for the glory of Stormpike!", rewards = "You will receive:\n\nStormpike Insignia Rank 2"}
MultiLanguageQuestData['en'][7169] = {title = "Honored Amongst the Guard", objective = "The base buzzes with news of your exploits in the Field of Strife! You have struck mighty blows against our enemy - crushing their morale! For this, you have earned a rank of honor among the Stormpike.\n\nPresent your insignia.", description = nil, progress = "The base buzzes with news of your exploits in the Field of Strife! You have struck mighty blows against our enemy - crushing their morale! For this, you have earned a rank of honor among the Stormpike.\n\nPresent your insignia.", completion = "The king has been made aware of your battlefront heroics, &lt;class&gt;. Continue in your stalwart defense of the Stormpike Guard!", rewards = "You will receive:\n\nStormpike Insignia Rank 3"}
MultiLanguageQuestData['en'][7170] = {title = "Earned Reverence", objective = "I must know, <name>. When you look directly into the eyes of the enemy, do you see fear? Do they now cower in your presence? They must realize that they are defeated!\n\nYou have earned reverence among the Guard. Present your insignia!", description = nil, progress = "I must know, <name>. When you look directly into the eyes of the enemy, do you see fear? Do they now cower in your presence? They must realize that they are defeated!\n\nYou have earned reverence among the Guard. Present your insignia!", completion = "When we first met, I would have never guessed that a hero was in the making. Carry on, soldier!", rewards = "You will receive:\n\nStormpike Insignia Rank 4"}
MultiLanguageQuestData['en'][7171] = {title = "Legendary Heroes", objective = "Before me stands an exalted hero of the Alliance.\n\n<Lieutenant Haggerdin salutes.>\n\nFew have earned such a rank among the Stormpike. I have watched the enemy fall before you. I have seen their resolve crumble in your presence. When you enter the fray, you become the beacon of hope for our forces!\n\nPresent your insignia.", description = nil, progress = "Before me stands an exalted hero of the Alliance.\n\n<Lieutenant Haggerdin salutes.>\n\nFew have earned such a rank among the Stormpike. I have watched the enemy fall before you. I have seen their resolve crumble in your presence. When you enter the fray, you become the beacon of hope for our forces!\n\nPresent your insignia.", completion = "Surely it will be you who carries the Eye of Command!", rewards = "You will receive:\n\nStormpike Insignia Rank 5"}
MultiLanguageQuestData['en'][7172] = {title = "The Eye of Command", objective = "Let them hear your voice, Commander <name>! Let them know fear. Show them what power the Stormpike holds in their rank!\n\nPresent your insignia.", description = nil, progress = "Let them hear your voice, Commander <name>! Let them know fear. Show them what power the Stormpike holds in their rank!\n\nPresent your insignia.", completion = "It is you who must lead our troops to victory, Commander! The soldiers are under your command. They will follow your direct orders. Lead them.... Crush the Frostwolf.", rewards = "You will receive:\n\nStormpike Insignia Rank 6"}
MultiLanguageQuestData['en'][7181] = {title = "The Legend of Korrak", objective = "According to legend, the leader of the mighty Winterax trolls appears at will to wreak havoc on the denizens of Alterac Valley.\n\nShould Korrak make himself known, destroy him and return to Warmaster Laggrond.", description = "The invading Stormpike are not the only threat in the region, soldier. The war in the Valley is waged on two fronts. The cannibal Winterax trolls also vie for power.\n\nThey are lead by Korrak the Bloodrager - a cruel and cunning beast.\n\nA strike against Korrak could prove to be a crushing blow to the Winterax clan. Slay the beast and be rewarded!You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nBloodseekerIce Barbed SpearWand of Biting Cold\n\nYou will also receive:\n\nRune of RecallIce Barbed SpearBloodseekerWand of Biting Cold"}
MultiLanguageQuestData['en'][7201] = {title = "The Last Element", objective = "Travel to Blackrock Depths and recover 10 Essence of the Elements. Your first inclination is to search the golems and golem makers. You remember Vivian Lagrave also muttering something about elementals.", description = "There is work to be had for those venturing into the depths, <name>.\n\nThe Dark Irons have mastered creation of extremely powerful golems.\n\nInitial reports from our spies indicate that the dwarves use a unique power source to give their creations incomparable killing power.\n\nJust imagine what we could do with our abominations if we could get our hands on this essence of the elements! Turn that city upside down if you must, but do not return until you have found the essence! Payment will be worth the risk.", progress = "<Rubs her hands together.>\n\nShow them to me!", completion = "Wonderful! I will have these sent by courier to the Undercity at once!\n\nAs for you - here is payment, as promised. Keep the change, you filthy beast!", rewards = "You will receive:\n\nLagrave's Seal"}
MultiLanguageQuestData['en'][7202] = {title = "Korrak the Bloodrager", objective = "According to legend, the leader of the mighty Winterax trolls appears at will to wreak havoc on the denizens of Alterac Valley.\n\nShould Korrak make himself known, destroy him and return to Lieutenant Haggerdin in the Alterac Mountains.", description = "The indigenous Winterax trolls of the region are ruthless savages that would love nothing more than to have our bones added to their foul stew.\n\nWe must show them our might!\n\nWe have recovered tomes from their caves that detail their leadership hierarchy. The artifacts indicate that their leader, Korrak the Bloodrager, tends to remain hidden until given a reason to make his presence known.\n\nDeath to Korrak would mean death to Winterax Clan! Slay him and return.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nBloodseekerIce Barbed SpearWand of Biting Cold\n\nYou will also receive:\n\nRune of RecallIce Barbed SpearBloodseekerWand of Biting Cold"}
MultiLanguageQuestData['en'][7221] = {title = "Speak with Prospector Stonehewer", objective = "Speak with Prospector Stonehewer in the Dun Baldar garrison.Ah, <name>, reporting for duty are you?  Great, the Stormpikes can use everyone we can muster!\n\nSpeak with Prospector Stonehewer in Dun Baldar. She's recruiting for a vital mission into enemy territory. You'll find Stonehewer in the bottom of the Dun Baldar garrison.\n\nAnd keep an eye out as you go through Dun Baldar. There's plenty to do for a hardworking <class> who's not afraid to get <his/her> hands dirty.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Ah, <name>, reporting for duty are you?  Great, the Stormpikes can use everyone we can muster!\n\nSpeak with Prospector Stonehewer in Dun Baldar.  She's recruiting for a vital mission into enemy territory.  You'll find Stonehewer in the bottom of the Dun Baldar garrison.\n\nAnd keep an eye out as you go through Dun Baldar.  There's plenty to do for a hardworking <class> who's not afraid to get <his/her> hands dirty.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7222] = {title = "Speak with Voggah Deathgrip", objective = "Speak with Voggah in Frostwolf Keep.A <class>?  Good!  We are glad to see you in Alterac, <name>. Interloping dwarves and their allies invade our valley, and we welcome all in the Horde to join us in righteous slaughter!\n\nSpeak with Voggah Deathgrip. He is looking for agents for an important mission into the Alliance's stronghold in Alterac Valley!\n\nYou will find Voggah in Frostwolf Keep.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "A <class>?  Good!  We are glad to see you in Alterac, <name>.  Interloping dwarves and their allies invade our valley, and we welcome all in the Horde to join us in righteous slaughter!\n\nSpeak with Voggah Deathgrip.  He is looking for agents for an important mission into the Alliance's stronghold in Alterac Valley!\n\nYou will find Voggah in Frostwolf Keep.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7223] = {title = "Armor Scraps", objective = "Bring 20 Armor Scraps to Murgot Deepforge in Dun Baldar.", description = "Battles rage constantly in Alterac Valley, and the supplies we get from Ironforge are not enough to outfit our experienced troops.\n\nIf you find armor scraps from the battlefield, aid the war effort and bring those scraps to me!", progress = "Did you bring any armor scraps, <name>?", completion = "These are some good pieces, &lt;name&gt;.  I can use them to fashion new equipment for our troops.\n\nIf my supply level gets high enough, then maybe our seasoned fighting units will enter the field!", rewards = "The following spell will be cast on you:\n\nPolished Armor\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][7224] = {title = "Enemy Booty", objective = "Bring 20 Armor Scraps to Smith Regzar in Frostwolf Village.", description = "When you fight the enemy, gather the scraps of their armor and bring them to me.  I'll use those scraps to make armor for our own troops!", progress = "How goes the hunting, <name>.  Do you have any armor scraps for me?", completion = "These will do nicely.  I'll melt them down and patch them up and you'll never know they came from those Stormpike cowards!\n\nThanks, &lt;name&gt;.  And let me polish up that armor of yours...", rewards = "The following spell will be cast on you:\n\nPolished Armor\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][7241] = {title = "In Defense of Frostwolf", objective = "Venture to Alterac Valley, located in the Alterac Mountains. Find and speak with Warmaster Laggrond - who stands outside the tunnel entrance - to begin your career as a soldier of Frostwolf. You will find Alterac Valley north of Tarren Mill at the base of the Alterac Mountains.", description = "The drums of war sound off in a distant land, <class>. The favored clan of your Warchief is under attack from the nefarious Stormpike Guard of Ironforge.\n\nBy the looks of you, I can discern that you are indeed battle hardy and prepared to take on the cause of the Frostwolf.\n\nIt is you who must now take the next step in your evolution.\n\nNorth of Tarren Mill, in Alterac,  you will find the entrance to Alterac Valley. It is there that you will find Warmaster Laggrond. Hurry <class>, for the battle is upon us!", progress = nil, completion = "To become a soldier of Frostwolf, one must first be tested...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7261] = {title = "The Sovereign Imperative", objective = "Travel to Alterac Valley in the Hillsbrad Foothills. Outside of the entrance tunnel, find and speak with Lieutenant Haggerdin.\n\nFor the glory of Bronzebeard!", description = "We are fighting a brutal battle in the valleys of Alterac. The savage Frostwolf Clan challenges the might of the Stormpike! They must be exterminated in the name of King Magni Bronzebeard! The taking, culling, and turning of that land is a sovereign and territorial imperative to the kingdom of Ironforge.\n\nAlas, soldiers do not grow on trees! Report to Lieutenant Haggerdin outside Alterac Valley to begin your tour of duty and honor amongst the Stormpike.", progress = nil, completion = "Let's get to work!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7281] = {title = "Brotherly Love", objective = "Travel into Stormpike territory and slay Commander Karl Philips. Return to Commander Louis Philips when the task is complete.", description = "Tragic... My brother faces me on the field of battle: A commander for the Stormpike.\n\nOf the four Stormpike Commanders, he is undoubtedly the most dangerous. Perhaps if he is slain, the Banshee Queen could turn him as she did me - show him the error of his ways...\n\nDeep within enemy territory you will find my brother. Slay him and return to me. I trust that you are capable of completing this mission, soldier.\n\nAnd soldier, do not go alone.", progress = nil, completion = "Your heroics will not go unnoticed, &lt;name&gt;.\n\nI must waste no time if he is to be saved. Sylvanas must be contacted!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7282] = {title = "Brotherly Love", objective = "Travel into Frostwolf territory and slay Commander Louis Philips. Return to Commander Karl Philips when the task is complete.", description = "He must be put out of his misery, soldier! He knows not what he does. He has become a mindless servant of the dreaded Banshee Queen.\n\nVenture forth, across the Field of Strife, to the depths of Frostwolf territory. Find my brother and destroy him. His torment must come to an end.", progress = nil, completion = "You did remember to burn the corpse, didn't you?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7301] = {title = "Fallen Sky Lords", objective = "Travel to Frostwolf territory and search for Wing Commander Slidore, Wing Commander Vipore, and Wing Commander Ichman. Return to Commander Duffy should you complete your mission.", description = "We got them held prisoner, <race>. I'm talking about their Wing Commanders. It was a furious battle in the skies but they finally fell! Unfortunately, our best pilots were shot down in a counterattack against Frostwolf Keep. You gotta find out what happened to them.\n\nSearch Tower Point West and Frostwolf Keep. These were their last known locations. Search these areas thoroughly.", progress = nil, completion = "Unbelievable! You did free them, right? Right??? Well at the very least we know where they were held.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7302] = {title = "Fallen Sky Lords", objective = "Find out what became of Wing Commander Guse, Wing Commander Jeztor, and Wing Commander Mulverick. Return to Commander Mulfort should you complete your mission.", description = "Our air support is in shambles, <name>. The Wing Commanders were shot down over enemy territory. You must find out what became of them so that we can attempt a rescue!\n\nGuse was last seen flying over the Icewing Bunker. Jeztor's War Rider was spotted near the Stormpike lumber mill. Mulverick... that reckless fool was seen crashing near the Dun'Baldar North Bunker.\n\nThat's all the information I have. Move out! Search through the areas thoroughly.", progress = nil, completion = "Well done! The information you recovered will be invaluable to our cause.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7321] = {title = "Soothing Turtle Bisque", objective = "Bring 10 pieces of Turtle Meat to Christoph Jeffcoat in Tarren Mill.", description = "Who says that the undead don't know anything about cooking? Take my secret recipe for Turtle Bisque, for example. I've known folks that would come back from the dead just to enjoy a bowl! Heh, heh...\n\nSpeaking of which, I haven't been able to make any lately.  I used to head over to Lake Lordamere myself to hunt snapjaws, the nasty things, but I can't pull myself away from my work here.\n\nIf you bring me some Turtle Meat from the snapjaws, I'll show you how it's done!", progress = "Any luck finding the ingredients?  I'll tell you, the alliance maggots are far too numerous in this area now... In my opinion, they have come far too close already...", completion = "My soothing turtle bisque will keep you warm on a cold night... if you care about that kind of thing.", rewards = "You will receive:\n\nRecipe: Soothing Turtle BisqueSoothing Turtle Bisque"}
MultiLanguageQuestData['en'][7341] = {title = "A Fair Trade", objective = "Greetings, <race>. I am Kolark, Bounty <class> from Thunderbluff. Much of the world I have traveled and much I have seen.\n\nMy journeys across the South Seas led to the discovery of these wonderous thorium headed arrows. Alas, I have an endless supply of the arrows but have exhausted my supply of shells. Bah, no self respecting Tauren would ever be caught dead using a flimsy bow. The arrows are useless!\n\nI will offer a trade: An even exchange of thorium shells for my thorium headed arrows. Deal?", description = nil, progress = "Greetings, <race>. I am Kolark, Bounty <class> from Thunderbluff. Much of the world I have traveled and much I have seen.\n\nMy journeys across the South Seas led to the discovery of these wonderous thorium headed arrows. Alas, I have an endless supply of the arrows but have exhausted my supply of shells. Bah, no self respecting Tauren would ever be caught dead using a flimsy bow. The arrows are useless!\n\nI will offer a trade: An even exchange of thorium shells for my thorium headed arrows. Deal?", completion = "Excellent! I am a Tauren of my word, &lt;race&gt;. The arrows are yours.", rewards = "You will receive:\n\nThorium Headed Arrow"}
MultiLanguageQuestData['en'][7342] = {title = "Arrows Are For Sissies", objective = "Can you believe this rubbish?! The last shipment of ammunition from Kharanos was botched! All we have for ammo now are these flimsy, good for nothing arrows! What in the world am I going to do with 500,000 thorium headed arrows?\n\nI'll tell you what, kid. If you can bring me thorium shells, I'll trade you thorium headed arrows - straight up! Deal?", description = nil, progress = "Can you believe this rubbish?! The last shipment of ammunition from Kharanos was botched! All we have for ammo now are these flimsy, good for nothing arrows! What in the world am I going to do with 500,000 thorium headed arrows?\n\nI'll tell you what, kid. If you can bring me thorium shells, I'll trade you thorium headed arrows - straight up! Deal?", completion = "A done deal if I ever saw one! The arrows are yours.", rewards = "You will receive:\n\nThorium Headed Arrow"}
MultiLanguageQuestData['en'][7367] = {title = "Defusing the Threat", objective = "Find the Frostwolf Explosives Expert and kill him. Return to the Stormpike Explosives Expert when the task is complete.", description = "The Frostwolf have their front lines and bases booby trapped, <class>. You have to watch your step when invading enemy territory.\n\nIf you want to make a solid strike against them, you must destroy their source of anti personnel munitions - I'm talking about their explosives expert. If you kill him, you are safe to disarm the mines. As long as he is kept down, the mines will also stay down.\n\nYou will probably find him in a tower near the Iceblood Garrison. Good luck!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7368] = {title = "Defusing the Threat", objective = "Find the Stormpike Explosives Expert and kill him. Return to the Frostwolf Explosives Expert when the task is complete.", description = "I know all about landmines. I'm the one that lays all the mines on the front lines here, after all.\n\nIf you want to defuse the Stormpike mine fields, all you have to do is kill their explosives expert. That dwarven coward is no doubt hiding in the first tower on the Field of Strife. Take him out and those landmines won't come back after they've been disarmed.\n\nIf you do happen to kill him, come back here and let me know. No good deed should go unrewarded.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7383] = {title = "Teldrassil: The Burden of the Kaldorei", objective = "Fill the Amethyst Phial.", description = "You must now visit the moonwell that rests under the boughs of the Oracle Tree, far to the northwest. The first and most powerful of our wells, its waters are said to possess the very essence of Elune's Powers.\n\nRetrieve a phial of its water and return to me. I will meet you at the crossroads in front of Darnassus when your task is complete.", progress = "Along with the druids, the Oracle Tree and the Arch Druid have been carefully monitoring the growth of Teldrassil. But though we have a new home, our immortal lives have not been restored.", completion = "To be in the presence of the Oracle Tree... it is almost to feel wisdom take form. Let me continue the telling...\n\nWith Teldrassil grown, the Arch Druid approached the dragons for their blessings, as the dragons had placed upon Nordrassil in ancient times. But Nozdormu, Lord of Time, refused to give his blessing, chiding the druid for his arrogance. In agreement with Nozdormu, Alexstrasza also refused Staghelm, and without her blessing, Teldrassil's growth has been flawed and unpredictable...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7385] = {title = "A Gallon of Blood", objective = "You have the option of offering larger quantities of the blood taken from our enemies. I will be glad to accept gallon sized offerings, <name>.", description = nil, progress = "You have the option of offering larger quantities of the blood taken from our enemies. I will be glad to accept gallon sized offerings, <name>.", completion = "The blood of our enemies has been shed. I shall mix this blood with the rest that has been gathered. Once the offering is complete, the Ice Lord shall show these Stormpike dogs the full wrath of the Frostwolf Clan!", rewards = nil}
MultiLanguageQuestData['en'][7386] = {title = "Crystal Cluster", objective = "There are times which you may be entrenched in battle for days or weeks on end. During those longer periods of activity you may end up collecting large clusters of the Frostwolf's storm crystals.\n\nThe Circle accepts such offerings, <name>.", description = nil, progress = "There are times which you may be entrenched in battle for days or weeks on end. During those longer periods of activity you may end up collecting large clusters of the Frostwolf's storm crystals.\n\nThe Circle accepts such offerings, <name>.", completion = "Well done, &lt;name&gt;. I will use the power of these charms to augment the magic that has already been gathered. When enough power has been amassed, I shall focus the collected energies and call upon the Forest Lord to aid our cause.", rewards = nil}
MultiLanguageQuestData['en'][7429] = {title = "Free Knot!", objective = "It's called the Gordok Shackle Key - well, that's what these \"tons o' fun\" keep calling it.  I think any of the ogres might have it, but I'm not sure if any specific ones do.  Maybe the guards have a better chance of having one...\n\nWhat am I talking about - you have it already, don't you?!  Is that it there??!", description = nil, progress = "It's called the Gordok Shackle Key - well, that's what these \"tons o' fun\" keep calling it.  I think any of the ogres might have it, but I'm not sure if any specific ones do.  Maybe the guards have a better chance of having one...\n\nWhat am I talking about - you have it already, don't you?!  Is that it there??!", completion = "Oh, thank you for freeing me!  You - ranked number one.  Everyone else - ranked number two or lower.\n\nI knew my life was destined for more than just being an appetizer to some ogre!", rewards = nil}
MultiLanguageQuestData['en'][7441] = {title = "Pusillin and the Elder Azj'Tordin", objective = "Travel to Dire Maul and locate the Imp, Pusillin. Convince Pusillin to give you Azj'Tordin's Book of Incantations through any means necessary.\n\nReturn to Azj'Tordin at the Lariss Pavilion in Feralas should you recover the Book of Incantations.", description = "I had let my guard down for only one moment, stranger. In my haste to escape the grip of the fallen Prince, I was robbed. A most foul demon, the imp Pusillin, pilfered my book of incantations and the key to the once great halls of Eldre'Thalas.\n\nI no longer hold interest in the key, as I have exchanged my immortality for freedom, but I desperately need my book of incantations.\n\nFind the imp, Pusillin, and recover my book.\n\nSearch the Warpwood Quarter of Dire Maul for Pusillin.", progress = "I regret nothing, stranger. The Queen has long since passed. The works of the Shen'Dralar have been marred by the madness of Prince Tortheldrin. I seek only freedom... Escape...", completion = "You have found it! A curse upon that miserable imp. Alas, my material possessions are meager at best. You may choose from what I have to offer.", rewards = "You will be able to choose one of these rewards:\n\nSpry BootsSprinter's Sword\n\nYou will also receive:\n\nSprinter's SwordSpry Boots"}
MultiLanguageQuestData['en'][7461] = {title = "The Madness Within", objective = "You must destroy the guardians surrounding the 5 Pylons that power the Prison of Immol'thar. Once the Pylons have powered down, the force field surrounding Immol'thar will have dissipated.\n\nEnter the Prison of Immol'thar and eradicate the foul demon that stands at its heart. Finally, confront Prince Tortheldrin in Athenaeum.\n\nReturn to the Shen'dralar Ancient in the courtyard should you complete this quest.", description = "Have you heard enough? Are you a <man/woman> of action?\n\nThis madness must come to an end. The age of the immortals has long since passed. Destroy the guardians surrounding the pylons to lower the force field. When this is done, destroy Immol'thar. With the Prince's power greatly reduced, attack and end him. Lay the spirits of this city to rest, adventurer.", progress = "Be wary, adventurer. The Prince is... persuasive.", completion = "We thank you, hero.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7462] = {title = "The Treasure of the Shen'dralar", objective = "Return to the Athenaeum and find the Treasure of the Shen'dralar. Claim your reward!In the library, Athenaeum, you will find an ancient chest hidden beneath the stairway. Take from it that which you desire.You will be able to choose one of these rewards:\n\n", description = "In the library, Athenaeum, you will find an ancient chest hidden beneath the stairway. Take from it that which you desire.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nBonecrusherBackwood HelmSedge Boots\n\nYou will also receive:\n\nBonecrusherBackwood HelmSedge Boots"}
MultiLanguageQuestData['en'][7463] = {title = "Arcane Refreshment", objective = "Travel to the Warpwood Quarter of Dire Maul and slay the water elemental, Hydrospawn. Return to Lorekeeper Lydros in the Athenaeum with the Hydrospawn Essence.", description = "A <race> mage! How wonderous. I have not seen one of your kind for... oh what is it going on now? 500 years!\n\nI have something that will quench your thirst, but first you must do a task for me.\n\n<Lydros snickers.>\n\nThere is an anomaly in Eldre'Thalas. A water elemental has taken residence in the east wing. His presence must be catalogued!\n\nVenture to the Warpwood Quarter and extract a portion of the elemental essence of the Hydrospawn. Return it to me and I shall teach you a useful cantrip.", progress = "Yes? Do I know you?", completion = "Wonderful! Who are you again? Oh it matters not. What was I supposed to give you? Hrm... well you are a &lt;class&gt;, perhaps you will find this useful.", rewards = "You will learn:\n\nConjure Water\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][7481] = {title = "Elven Legends", objective = "Search Dire Maul for Telmius Dreamseeker. Report back to Sage Korolusk at Camp Mojache with whatever information that you may find.", description = "Several years ago, a lone elven master named Telmius Dreamseeker fled the devastation of his homeland with several ancient elven artifacts in tow.\n\nOur search for this lost master lead us from the ruins of Quel'Thalas, through the Burning Steppes, across the great expanses of the sea, to Feralas.\n\nWe suspect that the elf sought sanctuary in the halls of Eldre'Thalas (what is now known as Dire Maul).\n\nYou must find him, adventurer. Whether alive or dead, the knowledge he carried must be recovered!", progress = "My associate, the night elf scholar, Runethorn, is recruiting her allies for this task.", completion = "A shame... a tragedy. The items are lost you say? No trace of him, eh?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7482] = {title = "Elven Legends", objective = "Search Dire Maul for Telmius Dreamseeker. Report back to Scholar Runethorn at Feathermoon with whatever information that you may find.", description = "Several years ago, a lone elven master named Telmius Dreamseeker fled the devastation of his homeland with several ancient elven artifacts in tow.\n\nOur search for this lost master lead us from the ruins of Quel'Thalas, through the Burning Steppes, across the great expanses of the sea, to Feralas.\n\nWe suspect that the elf sought sanctuary in the halls of Eldre'Thalas (what is now known as Dire Maul).\n\nYou must find him, adventurer. Whether alive or dead, the knowledge he carried must be recovered!", progress = "My associate, the tauren sage, Korolusk, is recruiting his allies for this task.", completion = "A shame... a tragedy. The items are lost you say? No trace of him, eh?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7483] = {title = "Libram of Rapidity", objective = "Bring a Libram of Rapidity, 1 Pristine Black Diamond, 2 Large Brilliant Shards, and 2 Blood of Heroes to Lorekeeper Lydros in Dire Maul to receive an Arcanum of Rapidity.", description = "Master Dreamseeker lost the Libram of Rapidity in the east wing. The Libram will allow for a minor haste cantrip to be placed upon your equipment. Parlor tricks, really...\n\nRegardless, if you are interested, you will need to present the Libram along with some basic reagents.\n\nHrm... I believe it also requires blood of heroes, a pristine black diamond, and large brilliant shards. I could be wrong!\n\n<Lydros shrugs.>", progress = "What is it? I have much cataloguing to do!", completion = "&lt;Lydros yawns.&gt;\n\nAs promised, the Arcanum of Rapidity. Don't spend it all in once place.\n\n&lt;Lydros snickers.&gt;", rewards = "You will receive:\n\nArcanum of Rapidity"}
MultiLanguageQuestData['en'][7484] = {title = "Libram of Focus", objective = "Bring a Libram of Focus, 1 Pristine Black Diamond, 4 Large Brilliant Shards, and 2 Skin of Shadow to Lorekeeper Lydros in Dire Maul to receive an Arcanum of Focus.", description = "This libram almost aroused interest in one of the younger Lorekeeper's familiars. Poor thing, it was only a few weeks old.\n\nThose among you who are more magically inclined might find this item interesting.\n\nThe Libram of Focus was lost in this wing. I can only assume one of the Highborne spirits holds it in their possession.\n\nBring the Libram along with some large brilliant shards, skin of shadow, and a pristine black diamond and I shall conjure the Arcanum.", progress = "You again? What could you possibly want now?", completion = "Don't hurt yourself when applying the enchantment, &lt;race&gt;.", rewards = "You will receive:\n\nArcanum of Focus"}
MultiLanguageQuestData['en'][7485] = {title = "Libram of Protection", objective = "Bring a Libram of Protection, 1 Pristine Black Diamond, 2 Large Brilliant Shards, and 1 Frayed Abomination Stitching to Lorekeeper Lydros in Dire Maul to receive an Arcanum of Protection.", description = "He wept like an infant at the loss of this libram. Mind you, I myself have wept over texts - there is no greater loss than that of knowledge and history - but to cry over this nearly useless jumbling of incantations? Preposterous! It left me to believe that the Prince was doing him a favor in flaying the flesh from his bones.\n\nBring the Libram along with a pristine black diamond, large brilliant shards, and a frayed abomination stitching and I shall recreate the Arcanum.\n\nOh, and check the north wing.", progress = "My patience prevents your suffering.", completion = "Yes, yes... Calm yourself. As promised, here is your Arcanum.", rewards = "You will receive:\n\nArcanum of Protection"}
MultiLanguageQuestData['en'][7486] = {title = "A Hero's Reward", objective = "Claim your reward from Hydraxis' Coffer.", description = "<name>, your services to the Warlords surpassed all we could expect from the denizens of this world.\n\nWe do not understand your people's notions of gratitude, or rewarding good works, but in this case... perhaps a reward is warranted.\n\nUnder the surf at the southern base of this island, you will find a coffer.  In it you will find your... reward.\n\nGo, <name>.  Claim your reward.", progress = nil, completion = "Hydraxis' voice descends from the waters' surface...\n\n\"Choose that which best suits you, &lt;name&gt;.  May it protect you against the foes of the Waterlords.\"", rewards = "You will be able to choose one of these rewards:\n\nOcean's BreezeTidal Loop\n\nYou will also receive:\n\nTidal LoopOcean's Breeze"}
MultiLanguageQuestData['en'][7487] = {title = "Attunement to the Core", objective = "Venture to the Molten Core entry portal in Blackrock Depths and recover a Core Fragment. Return to Lothos Riftwaker in Blackrock Mountain when you have recovered the Core Fragment.", description = "Rifts stir, tear, and collapse all around us, <race>. Not two paces from where I stand is a tear leading through the depths of Blackrock Mountain, into the maw of the Firelord.\n\nSurprised? Pity... The mortal races cannot comprehend that which they cannot see, touch, or feel.\n\nI assure you, the portal is there and access is possible.\n\nI've piqued your interest? Attunement is simple. Venture into Blackrock Depths and retrieve a core fragment. Return it to me and I shall attune your essence with the portal.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7488] = {title = "Lethtendris's Web", objective = "Bring Lethtendris' Web to Latronicus Moonspear at the Feathermoon Stronghold in Feralas.", description = "The mage Lethtendris, a vicious blood elf whose brutality is matched only by her twisted addiction to magic, has fled into Dire Maul.  She has created a device, a web to ensnare the magical energies of that place and we fear that, if left unchecked, she will cause irreparable damage to our world!\n\nStop her, <name>.  Find her and retrieve her web.  She is likely near the satyrs in Warpwood Quarter of Dire Maul.  Bring the web to me so that its power may be released safely back into the wilds...", progress = "Do you have the web, <name>?  Its concentrated magical energy must be dissipated!", completion = "You retrieved the web!  Well done, &lt;name&gt;!  Lethtendris, like many elves of her ilk, are blind to the dangers the abuse of magic can cause to our world.  They believe they are masters of magic; they do not realize that they are slaves to their own addiction.  Her death saddens me, but it was necessary.\n\nThank you, &lt;name&gt;.  I will have the energies within the web released safely over a wide area, and then I'll destroy it to prevent future magical exploits.", rewards = "You will receive:\n\nLorespinner"}
MultiLanguageQuestData['en'][7489] = {title = "Lethtendris's Web", objective = "Bring Lethtendris's Web to Talo Thornhoof at Camp Mojache in Feralas.", description = "The blood elf Lethtendris has overstepped her bounds.  So eager was she to gather magical power that she defied her brethren and created a device of insidious design, a web meant to siphon the tainted magical energies of Dire Maul.  Even now she gathers those energies and plans to release them against her enemies.\n\nLethtendris must be stopped.  Find her within the Warpwood Quarter of Dire Maul, defeat her and bring her web to me so that it might be returned to more clear-headed blood elves for study.", progress = "<name>, do you have Lethtendris's Web?", completion = "You have done well, &lt;name&gt;.  This web holds within it vast stores of the magic of Dire Maul, and I fear what damage may be unleashed if those energies were harnessed by one so irresponsible as Lethtendris.  I am saddened by her death, but I know that she could never part with her web while alive.\n\nThank you, &lt;name&gt;.  I will send the web to students of magic more responsible than Lethtendris.  They will be the new wardens of its power.", rewards = "You will receive:\n\nLorespinner"}
MultiLanguageQuestData['en'][7490] = {title = "Victory for the Horde", objective = "Take the Head of Onyxia to Garrosh in Orgrimmar.", description = "You have accomplished the impossible. The brood mother of the Black Dragonflight lies dead at your feet. Take her head and present it to your Warchief.", progress = "<Thrall's stoic demeanor changes for a split second when he sees the enormous head of Onyxia. The mighty Doomhammer was nearly unsheathed.>", completion = "This is a great victory for the Horde, &lt;name&gt;. So many times you have honored your Warchief. It is time for the Warchief to honor you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7491] = {title = "For All To See", objective = "Seek out Overlord Runthak in the Valley of Strength.", description = "Overlord Runthak awaits your arrival in the Valley of Strength.\n\n<The Warchief salutes you.>\n\nDo not keep your public waiting, hero.", progress = nil, completion = "Choose your reward and let the celebration of your glorious victory begin.", rewards = "You will be able to choose one of these rewards:\n\nOnyxia Blood TalismanDragonslayer's SignetOnyxia Tooth Pendant\n\nYou will also receive:\n\nDragonslayer's SignetOnyxia Tooth PendantOnyxia Blood Talisman"}
MultiLanguageQuestData['en'][7492] = {title = "Camp Mojache", objective = "Speak with Talo Thornhoof at Camp Mojache in Feralas.", description = "Talo Thornhoof, a Tauren elder in Feralas, sends a request for aid.  He offered few details, but he did say that he needs agents for a matter both delicate... and dire.\n\nServe the Horde, <name>.  Go to Camp Mojache in Feralas and speak with Talo.", progress = nil, completion = "Ah, it is good to see a &lt;class&gt; heed my summons.  I have need of your services, &lt;name&gt;, and fear they will take you down a dangerous path...\n\nA path into Dire Maul.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7493] = {title = "The Journey Has Just Begun", objective = "A dragon slayer and a seasoned leatherworker? You do not cease to astonish, hero. I am humbled.\n\nPlease accept what I am about to teach you. This knowledge will prove to be invaluable if you are to destroy what remains of the Black Dragonflight.\n\nCreate the cloak from the scales of the brood mother. It will protect you and your allies against the incendiary breath of the Lord of Blackrock... Nefarian.", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][7494] = {title = "Feathermoon Stronghold", objective = "Speak with Latronicus Moonspear at the Feathermoon Stronghold in Feralas.", description = "<name>!  Your aid is needed in Feralas!\n\nAn outlaw mage, Lethtendris, has fled to the ancient elven ruins Eldre'thalas, now called Dire Maul.  It is believed she has an item of dangerous magical energy which must be recovered.\n\nLatronicus Moonspear requests agents to enter Dire Maul and retrieve the item from Lethtendris.\n\nServe the Alliance!  Seek out Latronicus at the Feathermoon Stronghold in Feralas.", progress = nil, completion = "Hail, &lt;name&gt;.  I am pleased to see you, but regret that our meeting is not under more pleasant conditions.\n\nListen close, for I have a vital task for you...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7495] = {title = "Victory for the Alliance", objective = "Take the Head of Onyxia to King Varian Wrynn in Stormwind.", description = "You have accomplished the impossible. The brood mother of the Black Dragonflight lies dead at your feet. Take her head and present it to the King Varian Wrynn.", progress = "By Uther's beard!", completion = "For so many years I was held under her captivating gaze. Finally, to see justice meted and the honor of Stormwind restored! Today, we celebrate this glorious victory!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7496] = {title = "Celebrating Good Times", objective = "Seek out Major Mattingly in the Valley of Heroes.", description = "Seek out Major Mattingly in the Valley of Heroes, <name>. He will be expecting you...", progress = nil, completion = "Few are graced with such ceremony, &lt;name&gt;. Please, choose your reward so that we may begin the celebration.", rewards = "You will be able to choose one of these rewards:\n\nOnyxia Blood TalismanDragonslayer's SignetOnyxia Tooth Pendant\n\nYou will also receive:\n\nDragonslayer's SignetOnyxia Tooth PendantOnyxia Blood Talisman"}
MultiLanguageQuestData['en'][7497] = {title = "The Journey Has Just Begun", objective = "A dragon slayer and a seasoned leatherworker? You do not cease to astonish, hero. I am humbled.\n\nPlease accept what I am about to teach you. This knowledge will prove to be invaluable if you are to destroy what remains of the Black Dragonflight.\n\nCreate the cloak from the scales of the brood mother. It will protect you and your allies against the incendiary breath of the Lord of Blackrock... Nefarian.", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nPattern: Onyxia Scale Cloak"}
MultiLanguageQuestData['en'][7498] = {title = "Garona: A Study on Stealth and Treachery", objective = "Return the book to its rightful owners.", description = "The tome carries the mark of the Athenaeum.", progress = "You have recovered a tome!", completion = "Excellent work, &lt;race&gt;. Should you find any more tomes, do not hesitate to return them to us.\n\nAs time passes, we tend to change around and even add new rewards for the return of missing tomes.", rewards = "You will receive:\n\nRoyal Seal of Eldre'Thalas"}
MultiLanguageQuestData['en'][7499] = {title = "Codex of Defense", objective = "Return the book to its rightful owners.", description = "The tome carries the mark of the Athenaeum.", progress = "You have recovered a tome!", completion = "Excellent work, &lt;race&gt;. Should you find any more tomes, do not hesitate to return them to us.\n\nAs time passes, we tend to change around and even add new rewards for the return of missing tomes.", rewards = "You will receive:\n\nRoyal Seal of Eldre'Thalas"}
MultiLanguageQuestData['en'][7500] = {title = "The Arcanist's Cookbook", objective = "Return the book to its rightful owners.", description = "The tome carries the mark of the Athenaeum.", progress = "You have recovered a tome!", completion = "Excellent work, &lt;race&gt;. Should you find any more tomes, do not hesitate to return them to us.\n\nAs time passes, we tend to change around and even add new rewards for the return of missing tomes.", rewards = "You will receive:\n\nRoyal Seal of Eldre'Thalas"}
MultiLanguageQuestData['en'][7501] = {title = "The Light and How To Swing It", objective = "Return the book to its rightful owners.", description = "The tome carries the mark of the Athenaeum.", progress = "You have recovered a tome!", completion = "Excellent work, &lt;race&gt;. Should you find any more tomes, do not hesitate to return them to us.\n\nAs time passes, we tend to change around and even add new rewards for the return of missing tomes.", rewards = "You will receive:\n\nRoyal Seal of Eldre'Thalas"}
MultiLanguageQuestData['en'][7502] = {title = "Harnessing Shadows", objective = "Return the book to its rightful owners.", description = "The tome carries the mark of the Athenaeum.", progress = "You have recovered a tome!", completion = "Excellent work, &lt;race&gt;. Should you find any more tomes, do not hesitate to return them to us.\n\nAs time passes, we tend to change around and even add new rewards for the return of missing tomes.", rewards = "You will receive:\n\nRoyal Seal of Eldre'Thalas"}
MultiLanguageQuestData['en'][7503] = {title = "The Greatest Race of Hunters", objective = "Return the book to its rightful owners.", description = "The tome carries the mark of the Athenaeum.", progress = "You have recovered a tome!", completion = "Excellent work, &lt;race&gt;. Should you find any more tomes, do not hesitate to return them to us.\n\nAs time passes, we tend to change around and even add new rewards for the return of missing tomes.", rewards = "You will receive:\n\nRoyal Seal of Eldre'Thalas"}
MultiLanguageQuestData['en'][7504] = {title = "Holy Bologna: What the Light Won't Tell You", objective = "Return the book to its rightful owners.", description = "The tome carries the mark of the Athenaeum.", progress = "You have recovered a tome!", completion = "Excellent work, &lt;race&gt;. Should you find any more tomes, do not hesitate to return them to us.\n\nAs time passes, we tend to change around and even add new rewards for the return of missing tomes.", rewards = "You will receive:\n\nRoyal Seal of Eldre'Thalas"}
MultiLanguageQuestData['en'][7505] = {title = "Frost Shock and You", objective = "Return the book to its rightful owners.", description = "The tome carries the mark of the Athenaeum.", progress = "You have recovered a tome!", completion = "Excellent work, &lt;race&gt;. Should you find any more tomes, do not hesitate to return them to us.\n\nAs time passes, we tend to change around and even add new rewards for the return of missing tomes.", rewards = "You will receive:\n\nRoyal Seal of Eldre'Thalas"}
MultiLanguageQuestData['en'][7506] = {title = "The Emerald Dream...", objective = "Return the book to its rightful owners.", description = "The tome carries the mark of the Athenaeum.", progress = "You have recovered a tome!", completion = "Excellent work, &lt;race&gt;. Should you find any more tomes, do not hesitate to return them to us.\n\nAs time passes, we tend to change around and even add new rewards for the return of missing tomes.", rewards = "You will receive:\n\nRoyal Seal of Eldre'Thalas"}
MultiLanguageQuestData['en'][7507] = {title = "Nostro's Compendium", objective = "Return Nostro's Compendium of Dragon Slaying to the Athenaeum.", description = "You have uncovered something of great importance. This book is unlike any that you have seen.\n\nIt would appear as if someone or something has managed to shatter the seal of Athenaeum. The text within is garbled and barely legible.", progress = "Ah, one of our greatest compilations. This one has been missing for ages.", completion = "You could have gotten quite a lot of gold for this book on the black market, &lt;name&gt;. Especially since the protective seal has been broken, leaving the secrets of dragon slaying viewable to any with the requisite intellect to consume the knowledge held within the sacred pages.\n\nPerhaps a grand reward is in order... Well, a reward that will require enormous effort to obtain.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7508] = {title = "The Forging of Quel'Serrar", objective = "Give the Dull and Flat Elven Blade to Lorekeeper Lydros.", description = "If you wish to take on this task, present Lydros with the dull blade.", progress = "Excellent, let us begin...", completion = "If you manage to enter the lair of the dragon, heat the blade under her fiery breath, and ultimately temper it in her blood, I shall bind the blade for your use.", rewards = nil}
MultiLanguageQuestData['en'][7509] = {title = "The Forging of Quel'Serrar", objective = "You must get Onyxia to breathe fire on the Unfired Ancient Blade. Once this is done, pick up the now Heated Ancient Blade. Be warned, a Heated Ancient Blade will not remain heated forever - time is of the essence.\n\nThe last step before returning to me is to slay the beast and drive the Heated Ancient Blade into her corpse.\n\nDo this and Quel'Serrar will be yours.", description = "Take the unfired ancient blade to the lair of Onyxia and engage her in battle.\n\nSome trickery must be utilized for the heating of the blade. While in combat, she will surely try to incinerate you with her fiery breath. You must plant the unfired ancient blade nearby and hope that the fiery breath heats the blade. If you live beyond this, pick up the now heated ancient blade and finish off the dragon.\n\nPlunge the heated ancient blade into her smoldering corpse to fashion the treated ancient blade.", progress = "Perhaps one day, another will wield the prismatic blade.", completion = "&lt;Lydros murmurs something unintelligible.&gt;\n\nAs promised, &lt;class&gt;, the blade of Quel'Serrar.", rewards = "You will receive:\n\nQuel'Serrar"}
MultiLanguageQuestData['en'][7541] = {title = "Service to the Horde", objective = "It will take time for our scholars to study the pendant you brought us.  But for your service to the Horde I would like to offer you a small token.\n\nThank you, <name>.  Your acts bring honor to you, and to us.", description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nBand of AllegianceLonetree's Circle\n\nYou will also receive:\n\nBand of AllegianceLonetree's Circle"}
MultiLanguageQuestData['en'][7562] = {title = "Mor'zul Bloodbringer", objective = "Speak with Mor'zul Bloodbringer at the Altar of Storms in the Burning Steppes.", description = "<name>, your delvings into the dark arts are deep.  Your mastery over otherworldly denizens has grown so strong... perhaps you are ready to bind to you one of the infamous dreadsteeds.\n\nThe ritual to summon the beast from its home requires great power and resources, but if you desire to dominate that epic mount, then speak with Mor'zul Bloodbringer.  He is camped near the Altar of Storms in the Burning Steppes.\n\nGo, <name>.  This quest will be perilous, but a Warlock of your stature does not shy from danger!", progress = nil, completion = "Greetings, &lt;name&gt;, and welcome.  Are you here to study near the Altar of Storms as I am, perhaps to harness its energy for some hidden purpose...\n\nOr... are you here to speak with me?  Yes, I believe you are.\n\nYou want to master a dreadsteed?  Such is no easy task.  It will cost you no small amounts of blood, sweat... and of course gold.  But a dreadsteed of Xoroth is a prize well worth winning so if interested, listen on...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7563] = {title = "Rage of Blood", objective = "Bring 30 bottles of Raging Beast's Blood to Mor'zul Bloodbringer in the Burning Steppes.", description = "The dreadsteeds dwell on another world, on the fiery Plains of Xoroth, and to bind one of those famed beasts you must invoke powerful glyphs.  I can scribe the glyphs on a parchment for you, but first I will need a special ink.\n\nIn distant Winterspring there dwells a race of owl beasts.  Once pure creatures, they were turned mad by the demonic emanations of the Darkwhisper Gorge and now roam the snows in a frenzy.\n\nTheir blood is what I need to ink your parchment.  Bring it to me.", progress = "Have you seen the raging owl beasts, <name>?  The magic of those creatures is strong, and it concentrates in the blood that flows through their torturted forms.", completion = "Ah, very good.  I will have this blood distilled into an ink and use it for the parchment I promised you.  And perhaps I will save just a little for myself, as I hear its taste is quite euphoric...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7564] = {title = "Wildeyes", objective = "Bring the Case of Blood to Gorzeeki Wildeyes at the Altar of Storms in the Burning Steppes.", description = "My servant, Gorzeeki, is an alchemist of some skill.  He can prepare the ink I will need for your parchment.  I gathered together the blood you acquired; take it to Gorzeeki so that he can begin his work.", progress = "You have something for me?  It's not a big, juicy spider, is it?  Or maybe a roach?  I hope it's still alive... I so love chewing on them when they're still alive...", completion = "Oh, it's blood.  It must be from master Mor'zul then.  He is so enamored with the stuff, and loves to see it spilled.  I, however, prefer it coursing through the veins of a small rodent.  It stays warm that way... until you want it.\n\nThis is powerful blood.  Mor'zul must be making another parchment to summon a dreadsteed!  How exciting!\n\nIf that's true, and you're going to perform the ritual, then... you're going to need a lot more than blood, my friend.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7581] = {title = "The Prison's Bindings", objective = "Travel to Dire Maul in Feralas and recover 15 Satyr Blood from the Wildspawn Satyr that inhabit the Warpwood Quarter. Return to Daio in the Tainted Scar when this is done.", description = "You must retrieve bindings for the prison of the Doomguard from lesser demons.\n\nThe blood of the Wildspawn satyr that occupy Dire Maul should do nicely. The coagulated blood will bond the Hederine shards and power the crystal prison.", progress = "Only the blood of Wildspawn satyr will suffice.", completion = "Ah, a most excellent recovery. The blood will suppress the Doomguard's magical defenses.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7582] = {title = "The Prison's Casing", objective = "Travel to Darkwhisper Gorge in Winterspring and recover 5 Tears of the Hederine from the Hederine demons that occupy the gorge. Return to Daio in the Tainted Scar when you have completed this task.", description = "The Hederine demons that occupy the foothills of Mount Hyjal secrete powerful fel poisons, which if left to mature, harden into a dense anti-magic crystal. These crystals have come to be known as Tears of the Hederine.\n\nNot even the immense power of a Doomguard could break the walls of a prison constructed from this material.\n\nTravel to Darkwhisper Gorge in Winterspring and recover the Tears.", progress = "The Hederine will not give up their precious gems without a fight, <name>.", completion = "I merely need to combine the blood of the Wildspawn with these crystals and the prison shall be ready for use.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7583] = {title = "Suppression", objective = "Venture forth into the Tainted Scar and locate a Doomguard Commander.\n\nUse the Glowing Crystal Prison on the Doomguard Commander. Be prepared for a ferocious onslaught of attacks, as the demon attempts to escape capture.\n\nShould you succeed, return the Imprisoned Doomguard to Daio in the Tainted Scar.", description = "The prison is ready. Now for the most difficult portion of this task.\n\nYou must find and capture a Doomguard Commander within the Tainted Scar using this crystal prison.\n\nBe warned! A Doomguard is a cunning and lethal adversary and will seek to destroy you as you begin the ritual of imprisonment. It will flail wildly in its attempts to escape imprisonment.\n\nIt will focus on nothing but you, <name>. Because of this, I must recommend that you take companions capable of keeping you alive!", progress = "Hrm? Well?", completion = "You have done as I have asked. You are ready to be given the knowledge to conjure and control the beast.", rewards = "You will learn:\n\nSummon Doomguard\n\nYou will also receive:\n\nTome of Sacrifice"}
MultiLanguageQuestData['en'][7601] = {title = "What Niby Commands", objective = "Speak with Impsy in Felwood.", description = "If I am to teach you the secrets of summoning an infernal servant, you must destroy Kroshius and bring me the infernal core from his burning remains. This, however, is not as easy as it sounds. Kroshius has all but burned out completely. You must reignite his corpse and raise him from the rubble. To do this, however, you must gather some components from other demonic entities.\n\nMy imp, Impsy, shall set you on your way.", progress = nil, completion = "Oh boy, here we go again.", rewards = nil}
MultiLanguageQuestData['en'][7602] = {title = "Flawless Fel Essence", objective = "Impsy in Felwood has asked that you bring him three Flawless Fel Essences originating from three distinct locations.\n\nThe Legashi Satyrs of Azshara hold the Flawless Fel Essence of their region. The Jaedenar Legionnaires of Jaedenar hold the Flawless Fel Essence of their region. The Felguard Sentries of the Blasted Lands hold the Flawless Fel Essence of their region.\n\nRecover the Flawless Fel Essences and return  to Impsy in Felwood.", description = "If you're going to reanimate Kroshius, you're going to need Fel fire. I can make Fel fire but it's going to require some components.\n\nYou need to bring me flawless Fel essences from three distinct regions of the world.\n\nThe Legashi Satyrs of Azshara will have the first essence type; the Jaedenar legionnaires of Jaedenar the second type and the felguard sentries of the Blasted Lands the third.\n\nBring me back one of each essence type and I will create the Fel fire, allowing you to reanimate Kroshius.", progress = "Don't tell anyone this but Niby is daft.", completion = "Give me a minute and I'll combine the essences into Fel fire.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7603] = {title = "Kroshius' Infernal Core", objective = "Search Shatter Scar Vale in Felwood for the remains of Kroshius. When you locate the remains, use the Fel Fire near them and await Kroshius' return. When the infernal has awoken, slay him and take from his corpse Kroshius' Infernal Core.\n\nReturn Kroshius' Infernal Core to Niby the Almighty in Felwood.", description = "Kroshius lays in a heap to the northeast, in the Shatter Scar Vale. Take this Fel fire and use it on his remains. The fire should reanimate the fallen infernal.\n\nAt this point, I fully expect him to kill you and your minion.\n\nIf by some miracle you happen to kill Kroshius, take his infernal core and return it to Niby.", progress = "Did you get lost?", completion = "A deal is a deal! Quickly, take this and write this down. I don't have time! My greatest conjuration is upon us!", rewards = "You will learn:\n\nSummon Infernal\n\nYou will also receive:\n\nShard of the Green Flame"}
MultiLanguageQuestData['en'][7604] = {title = "A Binding Contract", objective = "Turn the Thorium Brotherhood Contract in to Lokhtos Darkbargainer if you would like to receive the plans for Sulfuron.", description = "The undersigned hereby declares that the Sulfuron ingot they are delivering to the Thorium Brotherhood (TB Ltd.) is genuine and not a facsimile thereof. The undersigned also acknowledges that any harm that should come to <him/her> as a result of attempting to build, forge, find, create, sell, or eat Sulfuras, is not the responsibility or fault of TB Ltd.\n\nBy signing this contract, you are agreeing to all terms listed herein.\n\n_________________\n\nSignature", progress = "Do we have a deal?", completion = "It has been a pleasure doing business with you, &lt;name&gt;!\n\nOn behalf of TB Ltd., I wish you luck in your search for Sulfuras!", rewards = "You will receive:\n\nPlans: Sulfuron Hammer"}
MultiLanguageQuestData['en'][7621] = {title = "A Warning", objective = "<class>, you are about to undergo a rigorous series of events which shall test all of your abilities.\n\nI suggest that you listen to the story that I have to tell.\n\nBe warned, you must complete this task alone. It is recommended that your allies remain at a distance. Interference by outside agents will result in a most severe punishment.\n\nDestiny has led you and you alone here. Battle with honor. Harness the Light.", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][7622] = {title = "The Balance of Light and Shadow", objective = "Save 50 Peasants before 15 are slain. Speak with Eris Havenfire should you accomplish this task.\n\nYou may view the Death Post to view how many Peasants have been slain.", description = "You must do what I could not: Save the peasants that were cut down while fleeing from Stratholme.\n\nThey will walk towards the light, you must ensure their survival. Should too many fall, our cursed existence shall continue - you will have failed.\n\nEvery ability, prayer, and spell that you have learned will be tested. May the Light protect you, <name>.", progress = nil, completion = "Your tenacity and courage are astounding, &lt;class&gt;. You have earned the right to hold the Splinter of Nordrassil. Only one task remains: The Eye of Shadow must be recovered. Scour the world.", rewards = "You will receive:\n\nSplinter of Nordrassil"}
MultiLanguageQuestData['en'][7623] = {title = "Lord Banehollow", objective = "Purchase Shadowy Potions from Gorzeeki Wildeyes at the Altar of Storms in the Burning Steppes.\n\nUse the potions to travel through Jaedenar in Felwood, and speak with Lord Banehollow inside the Shadow Hold.", description = "Mor'zul says that you want to open a portal to Xoroth.  To do that, you'll need Xorothian stardust.  That's not easy to find on Azeroth!\n\nThere is one being who might have some: Lord Banehollow in Jaedenar, the seat of the Shadow Council!  Speak with him and he might part with the stardust.\n\nBut if you're going to Jaedenar, then you'll need to cloak yourself in the Shadow Council's own flavor of evil.  That will require some of my shadowy potions, and that will cost you...", progress = nil, completion = "My patience spans the millenia, &lt;class&gt;.  But do not think that allows you more than an instant of my time...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7624] = {title = "Ulathek the Traitor", objective = "Confront Ulathek, then bring The Traitor's Heart to Lord Banehollow in Jaedenar.", description = "You wish to enter my good graces?  Then kill for me.\n\nMy servant, Ulathek, is pathetic how he grovels before me, all the while plotting with Lord Hel'nurath on Xoroth.  Hel'nurath plans to usurp my power here, and Ulathek is his spy...\n\nProve that you serve me and not my rivals.  Confront Ulathek in his quarters, in the Shadow Hold to the west.  Tell him that I know his secret and watch as fear grips him.  Then, bring me the traitor's heart!", progress = "I can already taste the heart of Ulathek on my lips.  So sweet is the flesh of a traitor...", completion = "Ah, how splendid!  After rotting a week, this heart will prove a succulent treat!  Perhaps I will send for Ulathek's head and place it before me as I eat...\n\nYou have done me a service, &lt;class&gt;, and so my patience for you has grown.  Marginally.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7625] = {title = "Xorothian Stardust", objective = "Purchase Xorothian Stardust from Ur'dan inside the Shadow Hold at Jaedenar in Felwood. Bring it to Gorzeeki Wildeyes in the Burning Steppes.", description = "So you come to me seeking Xorothian stardust?  You wish to open a portal to Xoroth, the domain of Hel'nurath my rival?  Perhaps you plan to steal from him one of his precious dreadsteeds?\n\nVery well.  My servant Ur'dan has a supply of Xorothian stardust.  You may obtain it from him... if you can pay the price.", progress = "Have you been to Jaedenar, <name>?  Did you get the stardust from Lord Banehollow?", completion = "There it is!  I can hardly believe you got it!  You must have struck a big deal with that Dreadlord or else paid a large sum, or both!\n\nMor'zul will have his ink very soon and then he can finally make the glyph parchment, so you can open a portal to Xoroth and pull through it one of the famed dreadsteeds!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7626] = {title = "Bell of Dethmoora", objective = "Bring 2 Elixirs of Shadow Power to Gorzeeki Wildeyes in the Burning Steppes.", description = "A Bell of Dethmoora, named after the late warlock Dethmoora Darkeyes, is one of the three tools needed to create a Circle of Greater Summoning.  When properly atuned with the Wheel and the Candle, these items conduct vast stores of arcane power.\n\nMy servant Gorzeeki can construct such a bell, but to do so he will need a large supply of elixirs of shadow power.  Procure the elixirs from an alchemist and bring them to Gorzeeki.", progress = "You have those elixirs, <name>?  Mor'zul told me you need a Bell of Dethmoora, and making one of those takes a lot of shadow power!", completion = "Very good!  I hope these elixirs weren't too hard to get.  Sometimes alchemists can be so miserly with their creations...\n\nI'll make the bell and keep it until you're ready for your ritual.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7627] = {title = "Wheel of the Black March", objective = "Bring 6 Large Brilliant Shards and 25 Dark Iron Ore to Gorzeeki in the Burning Steppes.", description = "A Wheel of the Black March contains and directs the violent energies required for the Circle of Greater Summoning.  For Gozeeki to construct a wheel, he will need both large brilliant shards from an enchanter, and dark iron ore from a master miner.\n\nAcquire these and bring them to my servant.", progress = "The Wheel of the Black March isn't easy to make, and takes a lot of materials.  Have you gathered them yet?", completion = "There they are!  I hear that dark iron ore is only found in the depths of Blackrock, and I'm sure these shards weren't easy to find either.  I am often awed at the dedication you warlocks have.  If you instead bent all that energy into the art of bug catching, oh... such a feast you would enjoy!\n\nSorry, a small digression.  I'll create the wheel and keep it for you until you're ready for your ritual.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7628] = {title = "Doomsday Candle", objective = "Bring 3 Black Dragonscales to Gorzeeki Wildeyes in the Burning Steppes.", description = "A Doomsday Candle stores fire and directs it at those who would disrupt your ritual.  When creating your Circle of Greater Summoning, if your candle is lit then any wayward demons will be burned by its flames!\n\nContaining that fire is not easy, and requires the essence within the scales of a black dragon.  Acquire those scales from a skinner and bring them to Gorzeeki Wildeyes.", progress = "Did you bring the dragonscales, <name>?  I don't want to start on the candle until I have them... or I might blow up the whole camp!", completion = "Ah, very good.  I'll need these to contain the fires of the candle.  Now that I have the scales, I'll make the candle and hold onto it until you're ready to begin your ritual for the Circle of Greater Summoning.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7629] = {title = "Imp Delivery", objective = "Bring the Imp in a Jar to the alchemy lab in the Scholomance. After the parchment is created, return the jar to Gorzeeki Wildeyes.", description = "There is one more process required for Mor'zul's parchment; I need paper infused with Xorothian stardust.  And... I'm afraid I can't do that here.  I don't have the equipment!\n\nThere is an alchemy lab, however, with everything needed.  It's in the Scholomance, on the isle of Caer Darrow in the Plaguelands.\n\nI can't make the trip, but here - take this jar.  There's an imp inside who is quite clever.  Let him out at the alchemy lab and he'll infuse the parchment.", progress = "Have you been to the Scholomance, <name>?  Has the imp yet infused the parchment with the stardust?", completion = "Ah, good.  J'eevee created the parchment.  How was the Scholomance?  Charming, don't you think?  And the bugs there... I hear they're delicious!\n\nWell done, &lt;name&gt;, and thank you for returning my jar.  I've had it for a long time... and it's not for sale!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7630] = {title = "Arcanite", objective = "Bring 1 Arcanite Bar to Gorzeeki in the Burning Steppes.", description = "Now that the Bell, Wheel and Candle are made, I should make a black lodestone.  During your ritual, you'll need that lodestone to maintain the other ritual objects if they should fail.\n\nTo make the lodestone, I require arcanite.  Do you have any?  If not, then... you'll have to get the arcanite from an alchemist.\n\nReturn to me when you have the arcanite, and then I'll make the black lodestone.", progress = "Do you have the arcanite, <name>?  Once I have it I can make you the black lodestone.", completion = "You got it!  Nicely done!  Now I can create the lodestone.  When you're finally ready for your ritual to create the Circle of Greater Summoning, you'll want  a lodestone to make sure the ritual doesn't fizzle out!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7631] = {title = "Dreadsteed of Xoroth", objective = "Read Mor'zul's Instructions. Summon a Xorothian Dreadsteed, defeat it, then bind its spirit to you.\n\nProvided item: \n", description = "All the preparations are made.  Now, you must perform the ritual to create a Circle of Greater Summoning, then use the parchment infused with Xorothian stardust... to open a portal to Xoroth.\n\nI have written the instructions for the ritual onto a scroll.  Study it closely, for you must perform each step exactly if you wish to succeed.\n\nFortune to you, <name>.  And may the souls of your enemies swiftly find their way into your shard pouch.", progress = nil, completion = "The Xorothian Dreadsteed's spirit is beaten.  Although rage pulses through its ghostly flanks, you know that the beast's soul is yours...\n\nIt whispers dark magic into your mind and instills within you the knowledge to summon a Dreadsteed.", rewards = "You will learn:\n\nDreadsteed\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][7632] = {title = "The Ancient Leaf", objective = "Find the owner of the Ancient Petrified Leaf. Good luck, <name>; It's a big world.", description = "The epidermis of the leaf glows a bright green. The surface is extremely rugose, exposing several veins and wrinkles.\n\nIf you had to take a guess, you would say this leaf came from something ancient and powerful.\n\nMaybe you should find the original owner of this leaf?", progress = "<Vartrus groans.>", completion = "Of course I recognize my own leaves. Look at that! It's in perfect condition.\n\nHow good of you to return it, &lt;class&gt;.\n\nPerhaps you could be of service to us and we to you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7633] = {title = "An Introduction", objective = "Your diligence and integrity has been noted, <class>.\n\nWe are Ancients: Protectors of this once great forest. Our physical forms were destroyed 10,000 years ago when Archimonde and the Burning Legion marched upon Hyjal. Our spirits, however, remain intact.\n\nThere are tasks that we can offer. Tasks that if completed will open up the secrets of the Ancients to you.\n\nKnow this, should you complete these tasks, merely return to this rock and we shall answer the calling.", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][7634] = {title = "Ancient Sinew Wrapped Lamina", objective = "Hastat the Ancient has asked that you bring him a Mature Blue Dragon Sinew. Should you find this sinew, return it to Hastat in Felwood.", description = "Greetings, <class>. I am Hastat, Ancient of Lore. I hold knowledge lost eons ago.\n\nWith the proper binding, one of my leaves can serve as a quiver the likes of which has not been seen in 10,000 years. A quiver that when accompanied by a bow of Ancients, could grant untold powers.\n\nReturn here with sinew from an adult blue dragon and this quiver shall be yours.", progress = "Welcome back, young <class>.", completion = "May my leaves provide your arrows protection from harm. May your arrows strike true. May the enemies of our world be smitten.", rewards = "You will receive:\n\nAncient Sinew Wrapped Lamina"}
MultiLanguageQuestData['en'][7635] = {title = "A Proper String", objective = "Stoma the Ancient has asked that you bring him a Mature Black Dragon Sinew. Should you find this sinew, return it to Stoma in Felwood.", description = "Vartrus may offer you the stave to create a bow of Ancients but only I can enchant the string required to complete the bow.\n\nIt is a simple task, puny one. Slay a mature black dragon and remove the sinew from its bones. Return that sinew to me and I shall enchant the material into an almost indestructible bow string.", progress = "I am certain that you will have little difficulty in finding and slaying a black dragon, <name>. Do not waste my time with idle chatter.", completion = "A most foul dragon this one was. The sinew reeks of evil.\n\nGive me a moment to cleanse the filth from this flesh and apply the proper enchantments.", rewards = "You will receive:\n\nEnchanted Black Dragon Sinew"}
MultiLanguageQuestData['en'][7636] = {title = "Stave of the Ancients", objective = "You must find and destroy these four demonic corrupters:\n\nSimone the Seductress.\n\nKlinfran the Crazed.\n\nSolenor the Slayer.\n\nArtorius the Doombringer.\n\nDestroy these creatures and return to Vartrus the Ancient in Felwood with their heads.\n\nRefer to the Petrified Bark in your inventory for clues as to their whereabouts.\n\nYou MUST complete this task by yourself.", description = "Agents of the Burning Legion are still active in our world, <class>. These agents corrupt all that they touch. Nature wilts and weeps in their presence.\n\nYou must track down these demonic corrupters and destroy them, <name>. Be warned, you must engage them by yourself or they will flee. As long as you are alone, they will try and destroy you. You must strike at them, turning their arrogance into misery.\n\nI grant you a piece of my bark, the inscriptions shall lead you to your targets. Retrieve their heads.", progress = "Do not be fooled by their disguises!", completion = "You have served us well, &lt;name&gt;! Take this stave and combine it with the bow string that Stoma is able to create. Together, they form a most formidable weapon.", rewards = "You will receive:\n\nAncient Rune Etched Stave"}
MultiLanguageQuestData['en'][7637] = {title = "Emphasis on Sacrifice", objective = "Travel to Ironforge and get High Priest Rohan's Exorcism Censer. You will need to make a donation of 150 gold in order to secure it.", description = "In order to prepare yourself for this task, you must first show due sacrifice and judgment... with an emphasis on sacrifice.\n\nYou must acquire High Priest Rohan's exorcism censer for your task.  Even though its use will be for good and just reasons, due compensation must be given for it.\n\nProceed to Ironforge and speak with the High Priest.  By bringing ample coin with you to help offset the loss of his censer, it will show your due sacrifice.\n\nGo now <name>, time is of the essence.", progress = "Greetings, noble <class>!  I have prepared my trusted censer with the freshest of incense and blessed it thrice for your use.  Your donation will help us in Ironforge not only to create a new censer, but also to bolster sagging reserves of food for our needy.", completion = "Blessings onto you, friend &lt;class&gt;!  Your donation goes far beyond what was needed.  Your sacrifice will not only help us recover what we have lost, but also help us to help those most in need here in Ironforge.\n\nNow, let me make sure I've suitably prepared this censer for your future needs...", rewards = nil}
MultiLanguageQuestData['en'][7638] = {title = "Lord Grayson Shadowbreaker", objective = "Speak with Lord Grayson Shadowbreaker in Stormwind's Cathedral District.", description = "The time has come, <name>, for you to learn about what it will take for you to acquire something you have no doubt waited on for some time... your charger.\n\nSpeak with Lord Grayson Shadowbreaker here in Stormwind's Cathedral District.  It is he who will guide you not only though the legerdemain of a Paladin's most trusted mount, but the tasks before you to acquire one of your own.\n\nI wish you the best in this trial.  For the Light, noble <brother/sister>!", progress = nil, completion = "I am glad to see you &lt;name&gt;.  I know that you have awaited word as to how to acquire your charger, and now that time has come.\n\nYou will be surely tested in many different ways, but most importantly in your willingness to rise above numerous obstacles thrust before you.  These are not done as a learning exercise - your stature is beyond simple educational tests.  You must save your future companion from the clutches of the evil you have spent your life fighting.\n\nTake heed, your time has come!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7639] = {title = "To Show Due Judgment", objective = "Return the Exorcism Censer to Lord Grayson Shadowbreaker in the Cathedral District of Stormwind.", description = "With my blessings, take the censer.  I myself have used it in several exorcisms, and it should serve you well for the arduous tasks that lie ahead.\n\nReturn now to Lord Grayson Shadowbreaker in Stormwind, <name>.  Your quest continues with him.", progress = "Welcome back, <name>.  Have you acquired the exorcism censer?", completion = "Yes, this will do.  You will be called upon more than once during this process to make acts of sacrifice; I am glad to see that you are willing to do just that.  Sacrifice is a key component in what it takes to uphold the duties of being a &lt;class&gt;... but I don't have to lecture you on that.\n\nNow &lt;name&gt;, you will need to show due judgment in your actions.  To that end, this censer will act as your vessel to dispense such judgment on tortured spirits of lands lost to us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7640] = {title = "Exorcising Terrordale", objective = "Use the Exorcism Censer to drive out the spirits that torment Terrordale. When you have slain 25 Terrordale Spirits, return to Lord Grayson Shadowbreaker in the Cathedral District of Stormwind.", description = "I have added a pinch of dirt from the tainted ground of Terrordale in the Eastern Plaguelands to the censer.  You will now use this censer to find areas there that show signs of spiritual turmoil and disturbance.  Look for green auras that permeate the ground as the physical world buckles under the torment of the spirit realm and use the censer to drive out the evil spirits.\n\nWhen you have passed sufficient judgment on the spirits there, you will be ready to proceed.", progress = "It is good to see you again <name>.  Is your work done in Terrordale?", completion = "Well done, &lt;name&gt;.  To render the judgment of the Light on those that dwell in darkness is a task we must approach with vim and zeal; you have done just that with your sacrifice in Ironforge and your judgments of the spirits in Terrordale.\n\nYour next steps will call on both sacrifice and judgment again as you now strive to reclaim the spirit of a fallen charger who now serves a Death Knight known as Darkreaver.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7641] = {title = "The Work of Grimand Elmore", objective = "Speak with Grimand Elmore in Stormwind's Dwarven District.", description = "A paladin's charger is nothing more than a pack animal without proper barding for it.  The barding used by your charger not only needs to be of the finest materials possible, but because of the circumstances involved it must also be sufficiently attuned to the spirit realm.\n\nFirst things first, <name> - let's get your barding made.  In Stormwind's Dwarven District is one of the finest craftsmen living today, Grimand Elmore.  His work will not be cheap, but his quality is what we seek.  Speak with him.", progress = nil, completion = "Hello there lad - Lord Shadowbreaker sent me word ahead of time that you'd be coming around this way to see me.  I'm willing to make the barding you need, but it won't be either cheap or easy; let's get that out in the open first and foremost.\n\nI will say this much, and Grayson will back me up when I make this claim... you'll not find better barding made anywhere in all of Azeroth than right here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7642] = {title = "Collection of Goods", objective = "Bring 40 Runecloth, 6 Arcanite Bars, 10 Arthas' Tears, 5 Stratholme Holy Water vials, and 150 gold to Grimand Elmore in the Dwarven District of Stormwind.", description = "You'll need four things for the barding - runecloth for the lining, arcanite bars for the plating, Arthas' Tears for the spiritual attunement, and Stratholme holy water for the spiritual imbuement.  Actually, you need five things... gold for my fee.  That fee includes all labor as well as a handcrafted saddle and stirrups.\n\nOnce you've got all that, I'll be able to finish your barding.  Until then, there are some things I can get started on for you while you assemble your collection of goods.", progress = "Ah, <name>.  I won't be able to finish your barding without the things I mentioned.  Have you gotten everything together?", completion = "This... well, this is exactly what I needed.  You're quite the resourceful &lt;class&gt;, aren't you?\n\nAll right then, let's get this barding finished up for you!", rewards = nil}
MultiLanguageQuestData['en'][7643] = {title = "Ancient Equine Spirit", objective = "Acquire special horse feed used for feeding a spirit horse. Merideth Carlson in Southshore apparently is the source for such food.\n\nTravel to the Dire Maul dungeon in Feralas and slay Tendris Warpwood. Doing so will free the Ancient Equine Spirit. Feed it the special horse feed, thereby soothing the spirit. Finally, give it the Arcanite Barding so it may bless it.", description = "Your barding needs a special form of blessing, one from an appropriate spirit.  In Dire Maul is such a spirit, the Ancient Equine Spirit.  It is currently held by a corrupt treant, Tendris Warpwood.  Pass judgment upon this foul beast, <name>.\n\nKnow this - freedom alone is not enough.  You must soothe the spirit before receiving its blessing.  For that, special horse feed is needed.  Travel to Southshore first and speak with Merideth Carlson on this... and prepare for more sacrifice.", progress = "The Ancient Equine Spirit looks at you expectantly, as though it wants something from you.", completion = "The Ancient Equine Spirit accepts the offering of the Manna-Enriched Horse Feed, nuzzling the container as it helps itself to the special oats and grains.  After it has eaten a little, it looks at the barding you possess and positions itself as though it wants you to place it upon its back...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7644] = {title = "Blessed Arcanite Barding", objective = "Return with the Blessed Arcanite Barding to Lord Grayson Shadowbreaker in the Cathedral District of Stormwind.", description = "As the barding rests on the back of the Ancient Equine Spirit, it glows ever so slightly.  The air is thick with power for a brief moment, and then the barding disappears from the back of the horse and is now secure in your backpack.\n\nIt would seem that the barding has been blessed.  As per Lord Shadowbreaker's instructions, you should now return with it to him in Stormwind.", progress = "<name>, you're back!  Were you able to successfully deal with Merideth Carlson and Tendris Warpwood?  Honestly, I'm not sure which one is a greater threat at times...", completion = "You've come far, my friend.  Your barding is now suitably prepared for the last task at hand.\n\nYou will be using this barding to harness your charger once the task of redemption is complete.  Before that, however, you will have a monumental struggle to overcome.  Your time draws near - huzzah!\n\nThere is one last item that needs to be made before we begin this, &lt;name&gt;.  Hopefully your resourcefulness has not departed you since you had your barding made...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7645] = {title = "Manna-Enriched Horse Feed", objective = "Retrieve 20 Enriched Manna Biscuits - the key ingredient in making Manna-Enriched Horse Feed - for Merideth Carlson at Southshore in the Hillsbrad Foothills. The Argent Dawn is known as the sole purveyor of the biscuits.\n\nYou also need to give her 50 gold to soothe her ruffled sensibilities.", description = "The Silver Hand thought me MAD when I told them that I could make a special horse feed that could nourish spiritual horses.  EVERYONE thought I was mad!  Well, now it's payback time!\n\nI'll make what you need, PALADIN... so-called CHAMPION... but it will cost you.  I need special biscuits - Enriched Manna Biscuits sold only by the Argent Dawn - for this blend.  I also demand, yes DEMAND gold as compensation for the misery I have endured!\n\nShow me the sacrifice you tout so much, PALADIN.", progress = "Yes, I've proved you wrong now, haven't I?  I've proved them all wrong!  I WAS RIGHT ALL ALONG!!!", completion = "YES, NOW WHO - wait - you're giving me the gold too?  You weren't the one who called me mad (actually they called me a fruitcake nut-job)... still, you're willing to show sacrifice even for wrongs you've not committed?\n\nI... I misjudged you, &lt;name&gt;.  Should you need more horse feed, come see me.  I will give it to you free of charge.  Thank you... noble &lt;class&gt;.\n\nI am going to keep the money though - I'm not that much of a nut-job as to give up a fortune.", rewards = "You will receive:\n\nManna-Enriched Horse Feed"}
MultiLanguageQuestData['en'][7646] = {title = "The Divination Scryer", objective = "Bring an Azerothian Diamond and a Pristine Black Diamond to Lord Grayson Shadowbreaker in the Cathedral District of Stormwind.", description = "We now must assemble a Divination Scryer - this will begin the trial that will allow you to redeem the fallen charger.  Your scryer, actually, is almost done.  The exorcism censer used in Terrordale is the catalyst for it, and I will fashion a suitable housing for the device.\n\nThe last components needed, though, are two diamonds.  They must be as juxtaposed in brilliance as they are in purpose - an Azerothian and a Pristine Black.  These two will be the beacon by which the scryer will pierce the shadows!", progress = "You have come so very far, <name>.  Your final act of worldly-item sacrifice will be the genesis for one of your greatest accomplishments.  I can feel it in the very fiber of my being!", completion = "These are fine specimens, &lt;name&gt; - the final pieces are now in place.  At long last, your time has come!\n\nIn the depths of the Great Ossuary of Scholomance are the skeletal remains of many beings.  Amongst them is a once-noble charger.  The hollowed soul of this charger now serves as the steed for Death Knight Darkreaver.  It is he whom you will face, and it is this steed that you will pass judgment upon.  Only you, &lt;name&gt;, can redeem its soul and save it from the torment of its servitude.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7647] = {title = "Judgment and Redemption", objective = "Use the Divination Scryer in the heart of the Great Ossuary's basement in the Scholomance. Doing so will bring forth the spirits you must judge. Defeating these spirits will summon forth Death Knight Darkreaver. Defeat him and reclaim the lost soul of the fallen charger.\n\nGive the Charger's Redeemed Soul and the Blessed Enchanted Barding to Darkreaver's Fallen Charger.", description = "Take this satchel - in it are the items you will need for your task.\n\nUse the divination scryer in the heart of the Great Ossuary's basement to bring forth accursed spirits that must be judged.  Use your judgments wisely during this trial - they will prove more potent than you realize.  After the spirits, the death knight will appear; defeat him and reclaim the lost soul of the charger.  Only then <name>, will you be able to redeem it and place your barding upon your new steed!\n\nGood luck!", progress = "The spirit of the fallen charger looks upon you with a mournful gaze.  Sad, almost hollow eyes look at you as though all hope was lost to it.", completion = "A glimmer of life - long vacant from the poor beast - shines in its eyes as you hand its judged soul back to it.  You feel a holy rush of power surge around you as you place the barding on its back, having judged the charger redeemed.  The charger nuzzles your hand as the burdens of the past are lifted from the beast.  You now feel as though you could call upon this beast to serve as your steed, should the need arise.\n\nYou have claimed your epic charger, &lt;class&gt;!  Congratulations!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7648] = {title = "Grimand's Finest Work", objective = "Take the Arcanite Barding to Lord Grayson Shadowbreaker in Stormwind's Cathedral District for his inspection.", description = "<Grimand wipes sweat from his brow, beaming with a sense of pride.>\n\nThere you are, my friend.  This is some of my finest work - as good as the barding I personally made for Lord Shadowbreaker when he went for his own charger.  I thank you for your trust in me to provide for you the best.\n\nNo doubt Grayson will want to see the work for himself as well.  Take your barding to him, and give him my thanks for his honorable business.", progress = "You're progressing along nicely, <name>.  Once you have made your barding, you'll be well on your way to the next task.", completion = "This is most impressive work.  It seems that as Grimand gets older, his craftsmanship continues to improve.  That's quite the feat when his work was already some of the finest you'd find anywhere when he made my barding back in the day.\n\nWhile this barding would be a fine addition to any normal steed, we are not dealing with such a mundane beast.  You'll need this barding blessed by an appropriate source for it to be worthy of resting on a &lt;class&gt;'s charger.  I'll hold onto it for you until then.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7649] = {title = "Enchanted Thorium Platemail: Volume I", objective = "Return the book to its rightful owners.", description = "The tome carries the mark of the Athenaeum.", progress = "You have recovered a tome!", completion = "Well done, my boy.\n\n&lt;Lorekeeper Lydros tears out a page from the book.&gt;\n\nI am sure you can make use of this recipe.", rewards = "You will receive:\n\nPlans: Enchanted Thorium Breastplate"}
MultiLanguageQuestData['en'][7650] = {title = "Enchanted Thorium Platemail: Volume II", objective = "Return the book to its rightful owners.", description = "The tome carries the mark of the Athenaeum.", progress = "You have recovered a tome!", completion = "Well done, my boy.\n\n&lt;Lorekeeper Lydros tears out a page from the book.&gt;\n\nI am sure you can make use of this recipe.", rewards = "You will receive:\n\nPlans: Enchanted Thorium Leggings"}
MultiLanguageQuestData['en'][7651] = {title = "Enchanted Thorium Platemail: Volume III", objective = "Return the book to its rightful owners.", description = "The tome carries the mark of the Athenaeum.", progress = "You have recovered a tome!", completion = "Well done, my boy.\n\n&lt;Lorekeeper Lydros tears out a page from the book.&gt;\n\nI am sure you can make use of this recipe.", rewards = "You will receive:\n\nPlans: Enchanted Thorium Helm"}
MultiLanguageQuestData['en'][7652] = {title = "A Blue Light Bargain", objective = "Aright, mister, I got a hot deal for ya.\n\nI'm lookin' to offload some of these here Imperial plate armor recipes and need someone willing to take on the burden. All I want in exchange is some thorium bars. Sound good?", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][7653] = {title = "Imperial Plate Belt", objective = "For the belt plans, I'll be needin' 20 thorium bars.", description = nil, progress = "For the belt plans, I'll be needin' 20 thorium bars.", completion = "A pleasure doin' business with ya.\n\nAnd &lt;name&gt;, wipe that look of disgust off yer face.", rewards = "You will receive:\n\nPlans: Imperial Plate Belt"}
MultiLanguageQuestData['en'][7654] = {title = "Imperial Plate Boots", objective = "For the boot plans, I'll be needin' 40 thorium bars. Yep, 40. Are you gonna cry? Would you like a hanky?\n\n<Derotain laughs.>", description = nil, progress = "For the boot plans, I'll be needin' 40 thorium bars. Yep, 40. Are you gonna cry? Would you like a hanky?\n\n<Derotain laughs.>", completion = "A pleasure doin' business with ya.\n\nAnd &lt;name&gt;, wipe that look of disgust off yer face.", rewards = "You will receive:\n\nPlans: Imperial Plate Boots"}
MultiLanguageQuestData['en'][7655] = {title = "Imperial Plate Bracer", objective = "For the bracer plans, I'll be needin' 20 thorium bars.\n\nAre you alright, sonny? Yer getting' all red.", description = nil, progress = "For the bracer plans, I'll be needin' 20 thorium bars.\n\nAre you alright, sonny? Yer getting' all red.", completion = "A pleasure doin' business with ya.\n\nAnd &lt;name&gt;, wipe that look of disgust off yer face.", rewards = "You will receive:\n\nPlans: Imperial Plate Bracers"}
MultiLanguageQuestData['en'][7656] = {title = "Imperial Plate Chest", objective = "For the chest piece plans, I'll be needin' 60 thorium bars.\n\nOh boy, there you go again. Are you gonna be runnin' to yer blue Gods, askin' why they have forsaken you?!? Toughen up, Nancy! Nobody ever said life's fair.", description = nil, progress = "For the chest piece plans, I'll be needin' 60 thorium bars.\n\nOh boy, there you go again. Are you gonna be runnin' to yer blue Gods, askin' why they have forsaken you?!? Toughen up, Nancy! Nobody ever said life's fair.", completion = "A pleasure doin' business with ya.\n\nAnd &lt;name&gt;, wipe that look of disgust off yer face.", rewards = "You will receive:\n\nPlans: Imperial Plate Chest"}
MultiLanguageQuestData['en'][7657] = {title = "Imperial Plate Helm", objective = "Just hand over 50 thorium bars and the helm plans are yers.", description = nil, progress = "Just hand over 50 thorium bars and the helm plans are yers.", completion = "A pleasure doin' business with ya.\n\nAnd &lt;name&gt;, wipe that look of disgust off yer face.", rewards = "You will receive:\n\nPlans: Imperial Plate Helm"}
MultiLanguageQuestData['en'][7658] = {title = "Imperial Plate Leggings", objective = "Just hand over 60 thorium bars and the leg plans are yers.\n\nI know, I'm driving you into bankruptcy! I've heard it all before so you can save your sob story, weakling.", description = nil, progress = "Just hand over 60 thorium bars and the leg plans are yers.\n\nI know, I'm driving you into bankruptcy! I've heard it all before so you can save your sob story, weakling.", completion = "A pleasure doin' business with ya.\n\nAnd &lt;name&gt;, wipe that look of disgust off yer face.", rewards = "You will receive:\n\nPlans: Imperial Plate Leggings"}
MultiLanguageQuestData['en'][7659] = {title = "Imperial Plate Shoulders", objective = "For the shoulder plans, I'll be needin' 20 thorium bars.", description = nil, progress = "For the shoulder plans, I'll be needin' 20 thorium bars.", completion = "A pleasure doin' business with ya.\n\nAnd &lt;name&gt;, wipe that look of disgust off yer face.", rewards = "You will receive:\n\nPlans: Imperial Plate Shoulders"}
MultiLanguageQuestData['en'][7660] = {title = "Wolf Swapping - Arctic Wolf", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nHorn of the Swift Brown WolfHorn of the Swift Gray WolfHorn of the Swift Timber Wolf\n\nYou will also receive:\n\nHorn of the Swift Brown WolfHorn of the Swift Timber WolfHorn of the Swift Gray Wolf"}
MultiLanguageQuestData['en'][7661] = {title = "Wolf Swapping - Red Wolf", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nHorn of the Swift Brown WolfHorn of the Swift Gray WolfHorn of the Swift Timber Wolf\n\nYou will also receive:\n\nHorn of the Swift Brown WolfHorn of the Swift Timber WolfHorn of the Swift Gray Wolf"}
MultiLanguageQuestData['en'][7662] = {title = "New Kodo - Teal", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nGreat Brown KodoGreat Gray KodoGreat White Kodo\n\nYou will also receive:\n\nGreat White KodoGreat Brown KodoGreat Gray Kodo"}
MultiLanguageQuestData['en'][7663] = {title = "New Kodo - Green", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nGreat Brown KodoGreat Gray KodoGreat White Kodo\n\nYou will also receive:\n\nGreat White KodoGreat Brown KodoGreat Gray Kodo"}
MultiLanguageQuestData['en'][7664] = {title = "Ivory Raptor Replacement", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nSwift Blue RaptorSwift Olive RaptorSwift Orange Raptor\n\nYou will also receive:\n\nSwift Blue RaptorSwift Olive RaptorSwift Orange Raptor"}
MultiLanguageQuestData['en'][7665] = {title = "Red Raptor Replacement", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nSwift Blue RaptorSwift Olive RaptorSwift Orange Raptor\n\nYou will also receive:\n\nSwift Blue RaptorSwift Olive RaptorSwift Orange Raptor"}
MultiLanguageQuestData['en'][7666] = {title = "Again Into the Great Ossuary", objective = "Are you headed back into the Scholomance, <name>?  You've already paid such a great price for the use of the Divination Scryer - perhaps you'd like to take another one with you.  With it, you'd be able to face the perils of the Great Ossuary once more.\n\nBy all means, have it.  You've certainly earned it.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nDivination Scryer"}
MultiLanguageQuestData['en'][7667] = {title = "Material Assistance", objective = "If you are interested in helping Sagorne Crestrider in Orgrimmar's Valley of Wisdom, bring him an Azerothian Diamond and a Pristine Black Diamond.", description = "<name>, there is a pressing matter I hope you can help with... both materially and spiritually.  Allow me to explain.\n\nWithin the depths of the Scholomance in Lordaeron is a chamber called the Great Ossuary.  I need to complete a device that would pierce the shadows of this horrid room.  To finish what I have started, I need two diamonds: an Azerothian and a Pristine Black.  These are not trivial items, I know - I just don't have the resources myself.\n\nCould you provide me with one of each?", progress = "I feel awkward asking for material assistance, but my divination scryer - the device I hope to finish - requires one of each.  If you cannot help me, I'd certainly understand.", completion = "Your generosity is unrivaled, &lt;name&gt;.  I thank you for your kindness.\n\nI will be able to finish my divination scryer now, and I should be able to fashion more without further need of diamonds... perhaps you would be interested in helping me in its use?  It is for a most important task, I assure you... one that left unchecked could spell unmitigated disaster for the spirit realm!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7668] = {title = "The Darkreaver Menace", objective = "Use the Divination Scryer in the heart of the Great Ossuary's basement in the Scholomance. Doing so will bring forth spirits you must fight. Defeating these spirits will summon forth Death Knight Darkreaver; defeat him.\n\nBring Darkreaver's Head to Sagorne Creststrider in the Valley of Wisdom, Orgrimmar.", description = "Death Knight Darkreaver lords over the Great Ossuary in the Scholomance.  He threatens to twist the spirit realm to do his own bidding, and he must be stopped!  This is where the scryer you helped make comes into play.\n\nUse the divination scryer in the heart of the Great Ossuary's basement to call forth Darkreaver's spirit minions.  Defeat the spirits and the death knight himself will appear.  <name>, bring me his head!  Only his demise will reverse the damage dome to the spirit realm!", progress = "Time is critical, <name> - have you succeeded in stopping Death Knight Darkreaver's threat?", completion = "This is a victory to savor, &lt;name&gt;!  The demise of Darkreaver should restore the fragile fetters that anchor the spirit realm.\n\nYou have far exceeded what was asked of you, even when you had no notion of reward or compensation.  You are truly a &lt;class&gt; of worth, my friend.\n\nI know that acting to preserve the spirit realm should be thanks enough, but please - accept this simple gift with my thanks.", rewards = "You will receive:\n\nHelm of Latent Power"}
MultiLanguageQuestData['en'][7669] = {title = "Again Into the Great Ossuary", objective = "Are you headed back into the Scholomance, <name>?  You've already paid such a great price for the use of the Divination Scryer - perhaps you'd like to take another one with you.  With it, you'd be able to face the perils of the Great Ossuary once more.\n\nBy all means, have it.  You've certainly earned it.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nDivination Scryer"}
MultiLanguageQuestData['en'][7670] = {title = "Lord Grayson Shadowbreaker", objective = "Speak with Lord Grayson Shadowbreaker in Stormwind's Cathedral District.", description = "The time has come, <name>, for you to learn about what it will take for you to acquire something you have no doubt waited on for some time... your charger.\n\nSpeak with Lord Grayson Shadowbreaker in Stormwind's Cathedral District.  It is he who will guide you not only though the legerdemain of a Paladin's most trusted mount, but the tasks before you to acquire one of your own.\n\nI wish you the best in this trial.  For the Light, noble <brother/sister>!", progress = nil, completion = "I am glad to see you &lt;name&gt;.  I know that you have awaited word as to how to acquire your charger, and now that time has come.\n\nYou will be surely tested in many different ways, but most importantly in your willingness to rise above numerous obstacles thrust before you.  These are not done as a learning exercise - your stature is beyond simple educational tests.  You must save your future companion from the clutches of the evil you have spent your life fighting.\n\nTake heed, your time has come!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7671] = {title = "Frostsaber Replacement", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nReins of the Swift StormsaberReins of the Swift FrostsaberReins of the Swift Mistsaber\n\nYou will also receive:\n\nReins of the Swift FrostsaberReins of the Swift MistsaberReins of the Swift Stormsaber"}
MultiLanguageQuestData['en'][7672] = {title = "Nightsaber Replacement", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nReins of the Swift StormsaberReins of the Swift FrostsaberReins of the Swift Mistsaber\n\nYou will also receive:\n\nReins of the Swift FrostsaberReins of the Swift MistsaberReins of the Swift Stormsaber"}
MultiLanguageQuestData['en'][7673] = {title = "Frost Ram Exchange", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nSwift Brown RamSwift Gray RamSwift White Ram\n\nYou will also receive:\n\nSwift White RamSwift Brown RamSwift Gray Ram"}
MultiLanguageQuestData['en'][7674] = {title = "Black Ram Exchange", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nSwift Brown RamSwift Gray RamSwift White Ram\n\nYou will also receive:\n\nSwift White RamSwift Brown RamSwift Gray Ram"}
MultiLanguageQuestData['en'][7675] = {title = "Icy Blue Mechanostrider Replacement", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nSwift Green MechanostriderSwift White MechanostriderSwift Yellow Mechanostrider\n\nYou will also receive:\n\nSwift Green MechanostriderSwift White MechanostriderSwift Yellow Mechanostrider"}
MultiLanguageQuestData['en'][7676] = {title = "White Mechanostrider Replacement", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nSwift Green MechanostriderSwift White MechanostriderSwift Yellow Mechanostrider\n\nYou will also receive:\n\nSwift Green MechanostriderSwift White MechanostriderSwift Yellow Mechanostrider"}
MultiLanguageQuestData['en'][7677] = {title = "White Stallion Exchange", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nSwift Brown SteedSwift PalominoSwift White Steed\n\nYou will also receive:\n\nSwift PalominoSwift Brown SteedSwift White Steed"}
MultiLanguageQuestData['en'][7678] = {title = "Palomino Exchange", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nSwift Brown SteedSwift PalominoSwift White Steed\n\nYou will also receive:\n\nSwift PalominoSwift Brown SteedSwift White Steed"}
MultiLanguageQuestData['en'][7681] = {title = "Hunter test quest", objective = "Feed your pet, then talk to your questgiver.Cast feed pet on your pet.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Cast feed pet on your pet.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7682] = {title = "Hunter test quest2", objective = "Feed your pet, then talk to your questgiver.Cast feed pet on your pet.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Cast feed pet on your pet.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7701] = {title = "WANTED: Overseer Maltorius", objective = "Deep within the Slag Pit of the Cauldron, in the Searing Gorge, you will find the traitorous Dark Iron dwarf named Overseer Maltorius.\n\nSlay Overseer Maltorius and take his head. Return the head to Lookout Captain Lolo Longstriker in the Searing Gorge for your reward.", description = "By order o' 'is eminence, Overseer Oilfist, the rogue Thorium Brotherhood agent an' newly hired commander o' the Dark Iron Slag Pit crew o' the Cauldron, Overseer Maltorius, is to be killed an' 'is head brung back as proof o' the deed.\n\nSee Lookout Captan Lolo Longstriker fer the reward on this bounty.", progress = "Can't ya shee I'm bushy? What *hic* ish it ya be wantin? *hic*", completion = "I never thunk I'd be lookin' at thish ugly mug again!\n\nHe acshually looksh better without the resht o' him attached.\n\nHere's yer reward *hic*, &lt;race&gt;.", rewards = "You will be able to choose one of these rewards:\n\nSeared Mail VestCharred Leather Tunic\n\nYou will also receive:\n\nCharred Leather TunicSeared Mail Vest"}
MultiLanguageQuestData['en'][7702] = {title = "Kill 'Em With Sleep Deprivation", objective = "Deep within the Slag Pit of the Cauldron, you will find the sleeping quarters of the Dark Iron dwarves.\n\nTravel to the sleeping quarters and steal 20 Dark Iron Pillows. Return to Evonice Sootsmoker in the Searing Gorge when you have accomplished this task.", description = "If we want to put a dent in the productivity of the Dark Iron forces working out of the Slag Pit, we have to hit them where it's going to hurt the most.\n\nIt's a little known fact but dwarves, particularly of the Dark Iron variety, need rest! Lots of rest!\n\nNow I ask you; How can they sleep without pillows? Exactly, <name>, they can't. This is why you must weasel your way into the Slag Pit and steal their pillows.", progress = "Don't let the crazy goggles fool you, <name>. I'm the smart one here.", completion = "Wonderful! Those sleepy Dark Irons will head back to their homes in the Depths to get some rest, greatly slowing down the productivity of the Slag Pit.", rewards = "You will receive:\n\nEverglowing Robe"}
MultiLanguageQuestData['en'][7703] = {title = "Unfinished Gordok Business", objective = "Find the Gauntlet of Gordok Might and return it to Captain Kromcrush in Dire Maul.\n\nAccording to Kromcrush, the \"old timey story\" says that Tortheldrin - a \"creepy\" elf who called himself a prince - stole it from one of the Gordok kings.", description = "Now you da king, so maybe you get prized Gordok artifact back from creepy elf who calls himself Prince!  Da king before you failed, just like all da other kings since Tortheldrin - da creepy elf - stole it from old timey Gordok king!\n\nArtifact is called da Gauntlet of Gordok Might.  Old timey stories say only da one true king da Gordok can get it back.  Old timey story also say creepy elf is still around here - you find it and it will become mighty gauntlet you wear forever!  Yar, I show you!", progress = "Hah, you no find it, do you boss?  Maybe old timey story a bad story... hard to believe that creepy elf can steal from Gordok king!", completion = "Wow... you ARE da true king!  I never think I see this gauntlet in my life!  It look like it got no mojo left anymore... maybe that creepy elf try and ruin gauntlet.  Well, I say HAR HAR to him!\n\nLook - this mark on da gauntlet an old old OLD timey magic mark, older than da Gordok they say.  Well, as Captain of da Gordok, we all learn one thing over and over - how to make mark come to life and give power back to gauntlet!\n\nI do it for you, king!  Here, take da gauntlet and rule FOREVER!", rewards = "You will be able to choose one of these rewards:\n\nGordok's HandguardsGordok's GauntletsGordok's GlovesGordok's Handwraps\n\nYou will also receive:\n\nGordok's HandguardsGordok's GauntletsGordok's GlovesGordok's Handwraps"}
MultiLanguageQuestData['en'][7704] = {title = "Look at the Size of It!", objective = "Take Chambermaid Pillaclencher's Pillow to Evonice Sootsmoker in the Searing Gorge.", description = "Well, well, well... Isn't this a surprise. The Chambermaid had a gigantic ornate pillow and now it's yours. Evonice Sootsmoker will definitely want to get her grubby little hands all over this item. Take it to her and see if she'll offer you any goodies for your trouble.", progress = "That is one huge pillow! Where'd you get it from?", completion = "This is better than even I could have thought possible! The Chambermaid's magical pillow is mine! You better believe you're going to get a nice reward for this accomplishment, &lt;name&gt;!", rewards = "You will receive:\n\nEvonice's Landin' Pilla"}
MultiLanguageQuestData['en'][7721] = {title = "Fuel for the Zapping", objective = "Collect 10 Water Elemental Cores from the Sea Elementals and Sea Sprays along the Forgotten Coast of Feralas, and bring them back to Zorbin Fandazzle who is near the dock there.", description = "If I bet against my own better judgment and stay to run an engineering shop along the Forgotten Coast, I will need to deal with these pesky elementals.  Curse the powers of elementalism unchecked, I say!\n\nFortunately for me, and now for you my hopeful agent provocateur, the elementals represent an ideal source of raw power for my Ultra-Shrinker refinement - give them the what-for I say!  When doing this though, be sure to save me the water elemental cores!", progress = "While I could bore you with the technical details of the utility behind elemental cores, I will instead tempt you to completion of this important task by offering valuable coin and prizes for doing so.  Yon verily, are you finished?", completion = "Scrumdillyriffic!  These cores will keep me working for some time.  Add to that the benefit of there now being fewer elementals along the coast, and I might no longer cry myself to sleep at the prospect of having set up shop in perhaps the worst place imaginable!\n\nThank you, &lt;name&gt;, for your efforts on my behalf.  While it certainly straps me financially to do this, allow me to show you some gratitude you may understand and appreciate... loot!", rewards = "You will receive:\n\nZorbin's Water Resistant Hat"}
MultiLanguageQuestData['en'][7722] = {title = "What the Flux?", objective = "Somewhere in the Slag Pit of the Cauldron you will find the Secret Plans: Fiery Flux that Overseer Maltorius stole. Find those plans and return them to Master Smith Burninate in the Searing Gorge.", description = "When that traitor, Maltorius, left our clan, he left with something more valuable than a pristine arcane crystal: Our recipe for fiery flux! I'd bet anything that the recipe was part of the deal in his new promotion amongst the Dark Irons.\n\nI want you to get our secret plans back, <name>. I'm sure they're somewhere near Maltorius, deep inside the Slag Pit.", progress = "Did you find the plans?", completion = "I hope you kicked his teeth in too, &lt;name&gt;. Ragnaros knows, he deserved it.\n\nNow we can get down to business.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7723] = {title = "Curse These Fat Fingers", objective = "Hansel Heavyhands wants you to kill 20 Heavy War Golems.\n\nThe Heavy War Golems wander the areas surrounding the Cauldron in the Searing Gorge. When you've killed enough, return to Hansel in Searing Gorge.", description = "Unfortunately, I can't dish out the beats like I used to, due to this here fat finger problem. Ye see, the climate out here combined with the lack o' air pressure makes me fingers expand. They're like gigantic Thelsamar Blood Sausages, they are...\n\nYe're gonna have to carry out me orders of business and what have ye.\n\nFirst on me agenda: Poundin' the livin' daylights out o' the heavy war golems o' the Gorge. Get crackin'.", progress = "Did ye pound 'em?", completion = "Ye're a good lad, ye are. I got ye a lil' present fer yer troubles.", rewards = "You will receive:\n\nSlagplate Gauntlets"}
MultiLanguageQuestData['en'][7724] = {title = "Fiery Menace!", objective = "Hansel Heavyhands wants you to kill 20 Greater Lava Spiders in the Searing Gorge. You can find Greater Lava Spiders in the plateaus and lava pools of the Searing Gorge.\n\nReturn to Hansel Heavyhands in the Searing Gorge when you have killed enough Greater Lava Spiders.", description = "Wouldn't ye know it, every time ol' Hansel wants to take a moment to relax and reflect upon his life, the powers that be give him another job.\n\nMe gots to think, come on! Ye know what I be saying? Come. On.\n\nSo, these here greater lava spiders are causin' a ruckus o' some sort. Oilfist says they shoot fire out their... erm, yea well, anyway, such things upset the children.\n\nI guess we gots to kill 'em. Rather, ye gots to kill 'em.", progress = "Was he right? Does it come out their rumps?", completion = "&lt;Hansel sneezes.&gt;\n\nI think I'm gettin' a cold. Damn this frigid climate!", rewards = "You will receive:\n\nSeared Mail Girdle"}
MultiLanguageQuestData['en'][7725] = {title = "Again With the Zapped Giants", objective = "Use Zorbin's Ultra-Shrinker to zap any kind of giant found in Feralas into a more manageable form. Bring 10 Miniaturization Residues found on the zapped versions of these giants to Zorbin Fandazzle at the docks of the Forgotten Coast, Feralas.", description = "I know you've gathered residue for me already... but should you find yourself for want of an encore performance to a fun-time activity, I can always use more residue.\n\nWhile I can't offer nearly as much in the way of compensation again, I'll be more than happy to spread the good word of your service to all my goblin friends with ears.\n\nBelieve me <sir/madam> when I say that these goblins have quite large ears.", progress = "Ah, the fruits of research and utilization in the form of sweet, sweet residue.  Well, that is to say, I don't taste it or anything when I study it.\n\nMuch.", completion = "Inconceivably fantastical, &lt;name&gt;!  You've come through for me again, and for that I thank you.\n\nThank you!\n\nWhile you may find this coin to be a little less than you're accustomed to, rest assured your great deeds on the field of goblindom are echoing through the halls of power in the Steamwheedle Cartel.  Should you need something else to do, then by all means talk to me!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7726] = {title = "Refuel for the Zapping", objective = "Collect 6 Water Elemental Cores from the Sea Elementals and Sea Sprays along the Forgotten Coast of Feralas, and bring them back to Zorbin Fandazzle who is near the dock there.", description = "More work, you say?  Did my heroic mission of collecting bits of goo found inside elemental beings not slake your thirst for adventure?  Perhaps more of the same will vainly try to fill the bottomless well of questing you possess...\n\nOK, melodrama aside, I do need more water elemental cores.  I'm trying desperately to set up shop here, so the rewards won't be as great... but I promise you I'll tell everyone in earshot how you've helped me.  Trust me on this - I know people in the Cartel!", progress = "Have you managed to find the elemental cores I need?", completion = "Top notch, &lt;name&gt;, top notch!  While the coin I give you might not be the most you'll ever receive for such work, rest assured my comrades in the Steamwheedle Cartel will hear about your efforts!\n\nIf you are looking for anything else to do, then let me know.  I can always use more elemental cores and such.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7727] = {title = "Incendosaurs? Whateverosaur is More Like It", objective = "Hansel Heavyhands wants you to kill 20 Incendosaurs.\n\nYou will find Incendosaurs occupying the lava pools inside the Slag Pit. The Slag Pit can be found in the Cauldron of the Searing Gorge.\n\nReturn to Hansel Heavyhands in the Searing Gorge when you have killed enough Incendosaurs.", description = "Bunions, <lad/lass>. Me bunions got bunions. How am I supposed to do any sort of killin' with me feet in such disarray? That's why ye're gonna help.\n\nScrange and Burninate tasked me to kill these things so they can send some expeditionary teams down into the Slag Pit lava pools to do some explorin'. Supposedly some incendosaurs or some such nonsense down there causin' all kinds o' problems. Now move along an' don't come back 'til the incendosaur population be extinct.", progress = "<Hansel is busily rubbing his bunions.>\n\nDon't just stand there, grab some oil and a luffa and get to scrubbin' these bunions.\n\nYe don't have a luffa? Well then! Perhaps it's time I sent you out to find a luffa?\n\nHey, where are ye goin'?", completion = "Oh me achin' feets.\n\nI figured since ye didn't have a luffa...", rewards = "You will receive:\n\nLuffa"}
MultiLanguageQuestData['en'][7728] = {title = "STOLEN: Smithing Tuyere and Lookout's Spyglass", objective = "Find and return the Smithing Tuyere and Lookout's Spyglass to Taskmaster Scrange in the Searing Gorge.\n\nThe only information you have about these items is the following: They were definitely stolen by Dark Iron dwarves. The Smithing Tuyere is a blacksmithing tool used by blacksmiths and the Lookout's Spyglass is an invaluable monitoring tool to lookouts.", description = "The following items have been stolen:\n\n*One Dark Iron Tuyere.\n\n*One Lookout's Spyglass.\n\nA reward is being offered to individuals who find and return these pilfered items.\n\nThe Thorium Brotherhood is certain that these items were stolen by unscrupulous and jealous Dark Iron dwarves that inhabit the Searing Gorge.\n\nThe spyglass in question was an excellent tool for the lookouts and the tuyere was an irreplaceable smithing tool.\n\nShould you find the missing items, return them to Scrange.", progress = "If you're here for the reward, you're gonna have to give me the stolen goods.", completion = "Fantastic work! Now for your reward.", rewards = "You will be able to choose one of these rewards:\n\nSlagplate LeggingsEverwarm Handwraps\n\nYou will also receive:\n\nEverwarm HandwrapsSlagplate Leggings"}
MultiLanguageQuestData['en'][7729] = {title = "JOB OPPORTUNITY: Culling the Competition", objective = "Slay 15 Dark Iron Taskmasters and 15 Dark Iron Slavers. Return to Taskmaster Scrange in the Searing Gorge once you have accomplished this task.", description = "Taskmaster Scrange is looking for a few good men and women to help 'cull the competition' in the Searing Gorge.\n\nIf you are interested in this position, venture out into the Searing Gorge and slaughter every Dark Iron Taskmaster and Dark Iron Slaver that you see.\n\nReturn to Taskmaster Scrange when your clothes are bloody enough.\n\nYou'll know when they're bloody enough so don't ask.", progress = "We're gonna need to weigh you with and without clothes to be sure.", completion = "15.9 pounds! That may be a new record for blood and gut weight on apparel! Congratulations, &lt;class&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7730] = {title = "Zukk'ash Infestation", objective = "Bring 20 Zukk'ash Carapaces to Hadoken Swiftstrider at Camp Mojache, Feralas.", description = "From what scouting we have managed to muster, we believe that the foe south of the gnolls is an insect-like race.  Frankly, it is irrelevant whether or not if they're sentient.  If they are driving the gnolls to frenzy against us, then they are as big of a threat - if not more - than the gnolls.\n\nDrive deep into where these Zukk'ash insects dwell; it is known as the Writhing Deep.  Thin their numbers and report back to me what you find, bringing back their carapaces as evidence of your handiwork.", progress = "How goes the hunt, <name>?  Are you here to report your success?", completion = "Well done, &lt;class&gt;.  Though the extensiveness of the Zukk'ash presence will not be thwarted with anything less than a full-scale invasion, you have bought us some time so we can devise a proper strategy.\n\nI will be sure to have these carapaces analyzed; we'll need to learn everything about them before we deal with what has unfortunately turned into a much larger issue than we had anticipated.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7731] = {title = "Stinglasher", objective = "Defeat Stinglasher in the Writhing Deep, bringing its glands back to Hadoken Swiftstrider at Camp Mojache, Feralas.", description = "In surveying the Writhing Deep, one of our scouts reported seeing a giant insect - much larger than the other insects spotted - wandering about the twisted terrain.  Not only is it larger, it also seems to secrete some sort of aura that the other insects don't.  We've given it a name - Stinglasher.\n\nThe innards of this beast would be invaluable to study as we figure out the best way to deal with this new threat.  Cut out its secretion glands and bring it back to me immediately!", progress = "Have you managed to bring down Stinglasher yet?", completion = "Impressive, &lt;class&gt;... most impressive!  If Stinglasher is indeed one of their strongest creatures, the study of the beast will prove to be quite valuable in time.  It's now my charge to make sure we defend ourselves long enough to take advantage of it.\n\nPlease accept this coin bounty as a token of the entire camp's thanks, &lt;name&gt;.  Well done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7732] = {title = "Zukk'ash Report", objective = "Deliver the Camp Mojache Zukk'ash Report to Zilzibin Drumlore. He resides in the Drag of Orgrimmar.", description = "You've done doubly well in addressing the threat that the Zukk'ash insects pose to Camp Mojache.  The threat these things pose is far from over, and I'd like to ask you for one last task on behalf of the Horde.\n\nThis is a document that details all the information we have learned about these Zukk'ash insects.  I want you to deliver it to Zilzibin Drumlore in the Drag of Orgrimmar.  He's an expert on alien creatures like these; I hope he can do something with the lore we've obtained.", progress = "Greetings friend... you look as though you are on urgent business.  Is there something I can help you with?", completion = "Ah, I've been expecting this.  These creatures you faced... they are an ancient threat that the Horde continues to choose to ignore.  Hadoken was wise to bring this - and you - to me.\n\nThe Zukk'ash are nothing more than creatures called the silithid.  Some would think that they are a mindless nuisance, but let me assure you - they are a far, far worse threat than anything the Alliance could muster.\n\nIf you're willing and strong enough, I could use your aid in bringing this threat to light.", rewards = "You will be able to choose one of these rewards:\n\nRing of SubtletyEmerald Peak Spaulders\n\nYou will also receive:\n\nEmerald Peak SpauldersRing of Subtlety"}
MultiLanguageQuestData['en'][7733] = {title = "Improved Quality", objective = "Bring 10 Rage Scar Yeti Hides to Pratt McGrubben at Feathermoon Stronghold, Feralas.", description = "I have a lead on an even BETTER source of hides, if that's even possible to believe!  In the northern parts of Feralas - deep within Rage Scar Hold - are another throng of yetis.  They're much tougher than the ones you dealt with before, so if you're up for a bigger challenge you'd best be on your toes!\n\nI would reward you handsomely for a stack of ten of their hides; bring them to me here, and we'll finish our business.", progress = "If these Rage Scar yeti hides are anything like the quality displayed by their Feral Scar counterparts, they could very well be as resilient as thorium!\n\nImagine that!", completion = "Excellent, excellent!  These are going to work out incredibly well - I can already tell that they're going to be much harder when properly cured.\n\nThanks again for your help &lt;name&gt;.  Here - please take one of my latest creations.", rewards = "You will receive:\n\nPratt's Handcrafted Tunic"}
MultiLanguageQuestData['en'][7734] = {title = "Improved Quality", objective = "Bring 10 Rage Scar Yeti Hides to Jangdor Swiftstrider at Camp Mojache, Feralas.", description = "I have a lead on an even BETTER source of hides, if that's even possible to believe!  In the northern parts of Feralas - deep within Rage Scar Hold - are another throng of yetis.  They're much tougher than the ones you dealt with before, so if you're up for a bigger challenge you'd best be on your toes!\n\nI would reward you handsomely for a stack of ten of their hides; bring them to me here, and we'll finish our business.", progress = "If these Rage Scar yeti hides are anything like the quality displayed by their Feral Scar counterparts, they could very well be as resilient as thorium!\n\nImagine that!", completion = "Excellent, excellent!  These are going to work out incredibly well - I can already tell that they're going to be much harder when properly cured.\n\nThanks again for your aid, &lt;name&gt;.  Here - please take one of my latest creations.", rewards = "You will receive:\n\nJangdor's Handcrafted Tunic"}
MultiLanguageQuestData['en'][7735] = {title = "Pristine Yeti Hide", objective = "Bring the Pristine Yeti Hide to Pratt McGrubben at the Feathermoon Stronghold, Feralas.", description = "You have found a pristine yeti hide that is exceptionally thick and sturdy - more so than even the ones you've seen from the yeti in Rage Scar.\n\nConsidering that Pratt McGrubben at the Feathermoon Stronghold is in the market for yeti hides, this particular one may be of considerable interest to him.", progress = "What's this, <name> - you've got something special for me?", completion = "Incredible!  You may have found the granddaddy of all yeti hides with this!\n\nYou better believe I'll pay you for it.  I normally don't pay that much for a single hide, but I'm pretty sure I can make something special from it.  Thanks for thinking of me on this, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7736] = {title = "Restoring Fiery Flux Supplies via Kingsblood", objective = "Let's not waste more of my precious time with jibber jabber, <race>. It's time to focus on replenishing our dwindling fiery flux supply.\n\nWhat I'm gonna need from you is the following:\n\n*Incendosaur scales.\n\n*Kingsblood.\n\n*Coal.\n\nI'll take all that you can offer!\n\nAnd you'll do it fast if you wanna get in good with the Brotherhood.", description = nil, progress = "Let's not waste more of my precious time with jibber jabber, <race>. It's time to focus on replenishing our dwindling fiery flux supply.\n\nWhat I'm gonna need from you is the following:\n\n*Incendosaur scales.\n\n*Kingsblood.\n\n*Coal.\n\nI'll take all that you can offer!\n\nAnd you'll do it fast if you wanna get in good with the Brotherhood.", completion = "There's always room for more fiery flux, junior. Keep it comin'... unless I tell you to stop.", rewards = nil}
MultiLanguageQuestData['en'][7737] = {title = "Gaining Even More Acceptance", objective = "You've worked your way up through the Brotherhood's corporate hierarchy, <race>. We have begun to look favorably upon you. Quite an accomplishment!\n\nIf you're interested in more work and earning more respect amongst us, listen up.\n\nWe can refine the fiery flux by adding a simple Dark Iron residue to the mix. The Dark Iron residue can be found in Blackrock Depths.\n\nBring me all the Dark Iron residue you find!", description = nil, progress = "You've worked your way up through the Brotherhood's corporate hierarchy, <race>. We have begun to look favorably upon you. Quite an accomplishment!\n\nIf you're interested in more work and earning more respect amongst us, listen up.\n\nWe can refine the fiery flux by adding a simple Dark Iron residue to the mix. The Dark Iron residue can be found in Blackrock Depths.\n\nBring me all the Dark Iron residue you find!", completion = "Keep the residue pouring in!", rewards = nil}
MultiLanguageQuestData['en'][7738] = {title = "Perfect Yeti Hide", objective = "Bring the Perfect Yeti Hide to Jangdor Swiftstrider at Camp Mojache, Feralas.", description = "You have found what may very well be a perfect yeti hide.  You easily note that it is exceptionally thick and sturdy - more so than even the ones you've seen from the yeti in Rage Scar.\n\nConsidering that Jangdor Swiftstrider at Camp Mojache is in the market for yeti hides, this particular one may be of considerable interest to him.", progress = "What's this, <name> - you've got something special for me?", completion = "This is an incredible find!  I believe this is the finest yeti hide specimen I have ever seen!\n\nIndeed, this is certainly worthy of an appropriate bounty.  I normally don't pay that much for a single hide, but I'm confident I can make something special from it.  Thanks for thinking of me on this, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7761] = {title = "Blackhand's Command", objective = "That is one stupid orc. It would appear as if you need to find this brand and gain the Mark of Drakkisath in order to access the Orb of Command.\n\nThe letter indicates that General Drakkisath guards the brand. Perhaps you should investigate.", description = "Imbecile,\n\nI hold very little faith in your ability to prevent outsiders from accessing the master's lair. In the very likely event of your death, this orb has its own failsafe built in to prevent outsiders from teleporting directly into Blackwing.\n\nOnly those with the Mark of Drakkisath branded upon their hand may make use of this orb. Thankfully, Drakkisath is not nearly as incompetent as you, Quartermaster. He guards the brand himself!\n\n-Warchief Rend Blackhand\n\nP.S. Destroy this letter, idiot.", progress = nil, completion = "You don't even flinch as the smoldering brand is pressed into your flesh. You are so tough!\n\nYou now hold the Mark of Drakkisath. Have fun storming the castle.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7781] = {title = "The Lord of Blackrock", objective = "Return the Head of Nefarian to King Varian Wrynn in Stormwind.", description = "The old feeling returns. The welcome pangs of victory reverberate throughout your being. Before you lies the monolithic, battle scarred head of Nefarian. Return it to King Varian Wrynn, champion.", progress = "Inconceivable!", completion = "You need not be told the meaning of what you have done, &lt;name&gt;. This day will be recorded in the annals of history. A victory the likes of which has not been known to the Alliance for years - if ever!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7782] = {title = "The Lord of Blackrock", objective = "Venture to the Valley of Heroes in Stormwind City and speak with Field Marshal Stonebridge.", description = "Go to the Valley of Heroes and speak with Field Marshal Stonebridge.", progress = nil, completion = "&lt;Field Marshal Afrasiabi bows.&gt;\n\nChoose your reward, let the celebration begin!", rewards = "You will be able to choose one of these rewards:\n\nMaster Dragonslayer's MedallionMaster Dragonslayer's OrbMaster Dragonslayer's Ring\n\nYou will also receive:\n\nMaster Dragonslayer's OrbMaster Dragonslayer's MedallionMaster Dragonslayer's Ring"}
MultiLanguageQuestData['en'][7783] = {title = "The Lord of Blackrock", objective = "Return the Head of Nefarian to Garrosh in Orgrimmar.", description = "The old feeling returns. The welcome pangs of victory reverberate throughout your being. Before you lies the monolithic, battle scarred head of Nefarian. Return it to your Warchief, champion.", progress = "I wish that I could have been there to see the look on the face of the beast as you struck the killing blow, <name>.", completion = "You have honored the Horde once more, &lt;name&gt;. The son of Deathwing lays dead. Surely, the evil one stirs.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7784] = {title = "The Lord of Blackrock", objective = "Speak with Overlord Runthak in Orgrimmar. He stands waiting for you in the Valley of Strength.", description = "Seek out Overlord Runthak in the Valley of Strength.", progress = nil, completion = "Choose your reward so that I may mount the head of the beast for all to see.", rewards = "You will be able to choose one of these rewards:\n\nMaster Dragonslayer's MedallionMaster Dragonslayer's OrbMaster Dragonslayer's Ring\n\nYou will also receive:\n\nMaster Dragonslayer's OrbMaster Dragonslayer's MedallionMaster Dragonslayer's Ring"}
MultiLanguageQuestData['en'][7785] = {title = "Examine the Vessel", objective = "Examine the Vessel of Rebirth and return it to Highlord Demitrian.", description = "Examine the vessel of his rebirth, mortal. It is from this that the Windseeker shall be reborn!", progress = "Will you release him from his eternal prison?", completion = "May you be protected in your crusade. May the Master bless your efforts.", rewards = nil}
MultiLanguageQuestData['en'][7786] = {title = "Thunderaan the Windseeker", objective = "To free Thunderaan the Windseeker from his prison, you must present the right and left halves of the Bindings of the Windseeker, 10 bars of Enchanted Elementium, and the Essence of the Firelord to Highlord Demitrian in Silithus.", description = "I have told you all that I know, <name>. It is you who must find elementium. It is you who must destroy the Firelord's corporeal form.\n\nDo this and gain the blessing of Thunderaan.", progress = "Bring the world to its knees if you must!", completion = "Even in dreams I did not dare foresee this day.\n\nBehold, mortal.\n\nBEHOLD HE WHO IS OLDER THAN EXISTENCE!\n\nBEHOLD HE WHO HAS FACED TITAN AND GOD ALIKE!\n\nRISE MY MASTER! BREAK FROM YOUR BONDS!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7787] = {title = "Rise, Thunderfury!", objective = "Present the Dormant Wind Kissed Blade to Highlord Demitrian.", description = "You have defeated the Wind Seeker. Take the dormant blade and force the lying wretch, Demitrian, to use the materials you provided for his betrayal to wake Thunderfury.", progress = "<Demitrian cowers in your presence.>", completion = "Please, do not harm me! Take it! Take the blade! Leave Demitrian to reshape his pathetic life!", rewards = "You will receive:\n\nThunderfury, Blessed Blade of the Windseeker"}
MultiLanguageQuestData['en'][7788] = {title = "Vanquish the Invaders!", objective = "Enter Warsong Gulch and defeat the Horde, obtain a Warsong Gulch Mark of Honor, and return to Sentinel Farsong at the Silverwing Grove.", description = "Beyond this tunnel you will find a field of strife and turmoil, young <class>. The Horde continue to decimate our sacred forest, cutting down the evergreen foliage to power their machines of war.\n\nEnter Warsong Gulch and defend Silverwing Hold. Push back the invading Horde forces!\n\nDo this, and earn a talisman of merit.  Bring me such a talisman, <name>, and I shall reward you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7789] = {title = "Quell the Silverwing Usurpers", objective = "Enter Warsong Gulch and defeat the Alliance, gain a Warsong Gulch Mark of Honor, and bring it to Captain Shatterskull at the Mor'shan Base Camp.", description = "The wilds of the Ashenvale forest will succumb to the might of the Horde, <race>. Nothing the Silverwing say or do can stop our sovereign imperative. Kalimdor belongs to the Horde. How dare they attempt to prevent us from harvesting what is rightfully ours!\n\nLet the pride swell in your chest as you cut down their weak attempts at slowing our progress. Destroy the Silverwing Sentinels, and earn a Warsong mark of honor.  Return to me with such a mark, <name>, and you will be rewarded.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7790] = {title = "REUSE", objective = nil, description = "Defeat the Warsong Mill, then return to me.", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][7791] = {title = "A Donation of Wool", objective = "We are currently accepting donations for wool cloth.  A donation of sixty pieces of wool cloth will net you full recognition by Stormwind for your generous actions.  Our stores are such on wool that we would only need sixty pieces from you total; we should be able to acquire enough from others in the realm to support our drive.\n\nIf you have the sixty pieces of wool cloth on you and are ready to donate them, I'm able to take them from you now.", description = nil, progress = "We are currently accepting donations for wool cloth.  A donation of sixty pieces of wool cloth will net you full recognition by Stormwind for your generous actions.  Our stores are such on wool that we would only need sixty pieces from you total; we should be able to acquire enough from others in the realm to support our drive.\n\nIf you have the sixty pieces of wool cloth on you and are ready to donate them, I'm able to take them from you now.", completion = "Wonderful!  We thank you for your generous donation, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7792] = {title = "A Donation of Wool", objective = "We are currently accepting donations for wool cloth.  A donation of sixty pieces of wool cloth will net you full recognition by Darnassus for your generous actions.  Our stores are such on wool that we would only need sixty pieces from you total; we should be able to acquire enough from others in the realm to support our drive.\n\nIf you have the sixty pieces of wool cloth on you and are ready to donate them, I'm able to take them from you now.", description = nil, progress = "We are currently accepting donations for wool cloth.  A donation of sixty pieces of wool cloth will net you full recognition by Darnassus for your generous actions.  Our stores are such on wool that we would only need sixty pieces from you total; we should be able to acquire enough from others in the realm to support our drive.\n\nIf you have the sixty pieces of wool cloth on you and are ready to donate them, I'm able to take them from you now.", completion = "Wonderful!  We thank you for your generous donation, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7793] = {title = "A Donation of Silk", objective = "As with most other fabrics, our stocks of silk are at an all-time low.  Our stores are such that we'd only need sixty pieces of silk from you total; we should be able to reach our goal with the support of others.\n\nA benevolent gift such as silk, might I add, would certainly increase your local standing in the community!  If you have the sixty pieces of silk cloth on you and are ready to donate them, I'm able to take them from you now.", description = nil, progress = "As with most other fabrics, our stocks of silk are at an all-time low.  Our stores are such that we'd only need sixty pieces of silk from you total; we should be able to reach our goal with the support of others.\n\nA benevolent gift such as silk, might I add, would certainly increase your local standing in the community!  If you have the sixty pieces of silk cloth on you and are ready to donate them, I'm able to take them from you now.", completion = "Wonderful!  We thank you for your generous donation, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7794] = {title = "A Donation of Mageweave", objective = "Mageweave is running low, and we could use your help to replenish our stocks!  By counting on the community as a whole, we would only need a donation of 60 pieces of mageweave cloth from you to enable us to reach our goal.  Such generosity would not go unnoticed by Stormwind, I assure you!\n\nIf you have the sixty pieces of mageweave cloth on you and are ready to donate them, I'm able to take them from you now.", description = nil, progress = "Mageweave is running low, and we could use your help to replenish our stocks!  By counting on the community as a whole, we would only need a donation of 60 pieces of mageweave cloth from you to enable us to reach our goal.  Such generosity would not go unnoticed by Stormwind, I assure you!\n\nIf you have the sixty pieces of mageweave cloth on you and are ready to donate them, I'm able to take them from you now.", completion = "Wonderful!  We thank you for your generous donation, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7795] = {title = "A Donation of Runecloth", objective = "<name>, you've been a tremendous contributor to our cloth drive.  As we work hard to replenish our reserves, one form of cloth remains critically low - runecloth.  We are in absolutely dire need of it, and we hope that you will be able to help us as you have in the past!\n\nIf you are willing, please bring me what runecloth you can spare.  We'll initially accept a single donation of sixty, and then we'll go from there.", description = nil, progress = "<name>, you've been a tremendous contributor to our cloth drive.  As we work hard to replenish our reserves, one form of cloth remains critically low - runecloth.  We are in absolutely dire need of it, and we hope that you will be able to help us as you have in the past!\n\nIf you are willing, please bring me what runecloth you can spare.  We'll initially accept a single donation of sixty, and then we'll go from there.", completion = "Fantastic - these will go right to use, I assure you.  Thank you again for your assistance!  We'd certainly be lost without you.\n\nWith all the donations you've made, I would certainly process any additional runecloth donations you care to make in the future.  Just be sure to check in with me, and I'll personally make sure that your good deeds won't go unrecognized!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7796] = {title = "Additional Runecloth", objective = "Greetings once again, <name>!  Our need for runecloth is constant, and we can always use additional resources if you are willing to part with them.  For an additional stack of twenty runecloth, I will make sure that you are recognized for your continuing efforts on behalf of Stormwind.\n\nWhenever you are ready to hand in the stack of runecloth, I'll accept it.", description = nil, progress = "Greetings once again, <name>!  Our need for runecloth is constant, and we can always use additional resources if you are willing to part with them.  For an additional stack of twenty runecloth, I will make sure that you are recognized for your continuing efforts on behalf of Stormwind.\n\nWhenever you are ready to hand in the stack of runecloth, I'll accept it.", completion = "&lt;name&gt; - without heroes like you working on behalf of Stormwind, we'd surely suffer.  Thank you for your continued efforts!", rewards = nil}
MultiLanguageQuestData['en'][7797] = {title = "Dimensional Ripper - Everlook", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][7798] = {title = "A Donation of Silk", objective = "As with most other fabrics, our stocks of silk are at an all-time low.  Our stores are such that we'd only need sixty pieces of silk from you total; we should be able to reach our goal with the support of others.\n\nA benevolent gift such as silk, might I add, would certainly increase your local standing in the community!  If you have the sixty pieces of silk cloth on you and are ready to donate them, I'm able to take them from you now.", description = nil, progress = "As with most other fabrics, our stocks of silk are at an all-time low.  Our stores are such that we'd only need sixty pieces of silk from you total; we should be able to reach our goal with the support of others.\n\nA benevolent gift such as silk, might I add, would certainly increase your local standing in the community!  If you have the sixty pieces of silk cloth on you and are ready to donate them, I'm able to take them from you now.", completion = "Wonderful!  We thank you for your generous donation, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7799] = {title = "A Donation of Mageweave", objective = "Mageweave is running low, and we could use your help to replenish our stocks!  By counting on the community as a whole, we would only need a donation of 60 pieces of mageweave cloth from you to enable us to reach our goal.  Such generosity would not go unnoticed by Darnassus, I assure you!\n\nIf you have the sixty pieces of mageweave cloth on you and are ready to donate them, I'm able to take them from you now.", description = nil, progress = "Mageweave is running low, and we could use your help to replenish our stocks!  By counting on the community as a whole, we would only need a donation of 60 pieces of mageweave cloth from you to enable us to reach our goal.  Such generosity would not go unnoticed by Darnassus, I assure you!\n\nIf you have the sixty pieces of mageweave cloth on you and are ready to donate them, I'm able to take them from you now.", completion = "Wonderful!  We thank you for your generous donation, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7800] = {title = "A Donation of Runecloth", objective = "<name>, you've been a tremendous contributor to our cloth drive.  As we work hard to replenish our reserves, one form of cloth remains critically low - runecloth.  We are in absolutely dire need of it, and we hope that you will be able to help us as you have in the past!\n\nIf you are willing, please bring me what runecloth you can spare.  We'll initially accept a single donation of sixty, and then we'll go from there.", description = nil, progress = "<name>, you've been a tremendous contributor to our cloth drive.  As we work hard to replenish our reserves, one form of cloth remains critically low - runecloth.  We are in absolutely dire need of it, and we hope that you will be able to help us as you have in the past!\n\nIf you are willing, please bring me what runecloth you can spare.  We'll initially accept a single donation of sixty, and then we'll go from there.", completion = "Fantastic - these will go right to use, I assure you.  Thank you again for your assistance!  We'd certainly be lost without you.\n\nWith all the donations you've made, I would certainly process any additional runecloth donations you care to make in the future.  Just be sure to check in with me, and I'll personally make sure that your good deeds won't go unrecognized!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7801] = {title = "Additional Runecloth", objective = "Greetings once again, <name>!  Our need for runecloth is constant, and we can always use additional resources if you are willing to part with them.  For an additional stack of twenty runecloth, I will make sure that you are recognized for your continuing efforts on behalf of Darnassus.\n\nWhenever you are ready to hand in the stack of runecloth, I'll accept it.", description = nil, progress = "Greetings once again, <name>!  Our need for runecloth is constant, and we can always use additional resources if you are willing to part with them.  For an additional stack of twenty runecloth, I will make sure that you are recognized for your continuing efforts on behalf of Darnassus.\n\nWhenever you are ready to hand in the stack of runecloth, I'll accept it.", completion = "&lt;name&gt; - without heroes like you working on behalf of Darnassus, we'd surely suffer.  Thank you for your continued efforts!", rewards = nil}
MultiLanguageQuestData['en'][7802] = {title = "A Donation of Wool", objective = "We are currently accepting donations for wool cloth.  A donation of sixty pieces of wool cloth will net you full recognition by Ironforge for your generous actions.  Our stores are such on wool that we would only need sixty pieces from you total; we should be able to acquire enough from others in the realm to support our drive.\n\nIf you have the sixty pieces of wool cloth on you and are ready to donate them, I'm able to take them from you now.", description = nil, progress = "We are currently accepting donations for wool cloth.  A donation of sixty pieces of wool cloth will net you full recognition by Ironforge for your generous actions.  Our stores are such on wool that we would only need sixty pieces from you total; we should be able to acquire enough from others in the realm to support our drive.\n\nIf you have the sixty pieces of wool cloth on you and are ready to donate them, I'm able to take them from you now.", completion = "Wonderful!  We thank you for your generous donation, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7803] = {title = "A Donation of Silk", objective = "As with most other fabrics, our stocks of silk are at an all-time low.  Our stores are such that we'd only need sixty pieces of silk from you total; we should be able to reach our goal with the support of others.\n\nA benevolent gift such as silk, might I add, would certainly increase your local standing in the community!  If you have the sixty pieces of silk cloth on you and are ready to donate them, I'm able to take them from you now.", description = nil, progress = "As with most other fabrics, our stocks of silk are at an all-time low.  Our stores are such that we'd only need sixty pieces of silk from you total; we should be able to reach our goal with the support of others.\n\nA benevolent gift such as silk, might I add, would certainly increase your local standing in the community!  If you have the sixty pieces of silk cloth on you and are ready to donate them, I'm able to take them from you now.", completion = "Wonderful!  We thank you for your generous donation, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7804] = {title = "A Donation of Mageweave", objective = "Mageweave is running low, and we could use your help to replenish our stocks!  By counting on the community as a whole, we would only need a donation of 60 pieces of mageweave cloth from you to enable us to reach our goal.  Such generosity would not go unnoticed by Ironforge, I assure you!\n\nIf you have the sixty pieces of mageweave cloth on you and are ready to donate them, I'm able to take them from you now.", description = nil, progress = "Mageweave is running low, and we could use your help to replenish our stocks!  By counting on the community as a whole, we would only need a donation of 60 pieces of mageweave cloth from you to enable us to reach our goal.  Such generosity would not go unnoticed by Ironforge, I assure you!\n\nIf you have the sixty pieces of mageweave cloth on you and are ready to donate them, I'm able to take them from you now.", completion = "Wonderful!  We thank you for your generous donation, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7805] = {title = "A Donation of Runecloth", objective = "<name>, you've been a tremendous contributor to our cloth drive.  As we work hard to replenish our reserves, one form of cloth remains critically low - runecloth.  We are in absolutely dire need of it, and we hope that you will be able to help us as you have in the past!\n\nIf you are willing, please bring me what runecloth you can spare.  We'll initially accept a single donation of sixty, and then we'll go from there.", description = nil, progress = "<name>, you've been a tremendous contributor to our cloth drive.  As we work hard to replenish our reserves, one form of cloth remains critically low - runecloth.  We are in absolutely dire need of it, and we hope that you will be able to help us as you have in the past!\n\nIf you are willing, please bring me what runecloth you can spare.  We'll initially accept a single donation of sixty, and then we'll go from there.", completion = "Fantastic - these will go right to use, I assure you.  Thank you again for your assistance!  We'd certainly be lost without you.\n\nWith all the donations you've made, I would certainly process any additional runecloth donations you care to make in the future.  Just be sure to check in with me, and I'll personally make sure that your good deeds won't go unrecognized!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7806] = {title = "Additional Runecloth", objective = "Greetings once again, <name>!  Our need for runecloth is constant, and we can always use additional resources if you are willing to part with them.  For an additional stack of twenty runecloth, I will make sure that you are recognized for your continuing efforts on behalf of Ironforge.\n\nWhenever you are ready to hand in the stack of runecloth, I'll accept it.", description = nil, progress = "Greetings once again, <name>!  Our need for runecloth is constant, and we can always use additional resources if you are willing to part with them.  For an additional stack of twenty runecloth, I will make sure that you are recognized for your continuing efforts on behalf of Ironforge.\n\nWhenever you are ready to hand in the stack of runecloth, I'll accept it.", completion = "&lt;name&gt; - without heroes like you working on behalf of Ironforge, we'd surely suffer.  Thank you for your continued efforts!", rewards = nil}
MultiLanguageQuestData['en'][7807] = {title = "A Donation of Wool", objective = "We are currently accepting donations for wool cloth.  A donation of sixty pieces of wool cloth will net you full recognition by the Gnomeregan Exiles for your generous actions.  Our stores are such on wool that we would only need sixty pieces from you total; we should be able to acquire enough from others in the realm to support our drive.\n\nIf you have the sixty pieces of wool cloth on you and are ready to donate them, I'm able to take them from you now.", description = nil, progress = "We are currently accepting donations for wool cloth.  A donation of sixty pieces of wool cloth will net you full recognition by the Gnomeregan Exiles for your generous actions.  Our stores are such on wool that we would only need sixty pieces from you total; we should be able to acquire enough from others in the realm to support our drive.\n\nIf you have the sixty pieces of wool cloth on you and are ready to donate them, I'm able to take them from you now.", completion = "Wonderful!  We thank you for your generous donation, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7808] = {title = "A Donation of Silk", objective = "As with most other fabrics, our stocks of silk are at an all-time low.  Our stores are such that we'd only need sixty pieces of silk from you total; we should be able to reach our goal with the support of others.\n\nA benevolent gift such as silk, might I add, would certainly increase your local standing in the community!  If you have the sixty pieces of silk cloth on you and are ready to donate them, I'm able to take them from you now.", description = nil, progress = "As with most other fabrics, our stocks of silk are at an all-time low.  Our stores are such that we'd only need sixty pieces of silk from you total; we should be able to reach our goal with the support of others.\n\nA benevolent gift such as silk, might I add, would certainly increase your local standing in the community!  If you have the sixty pieces of silk cloth on you and are ready to donate them, I'm able to take them from you now.", completion = "Wonderful!  We thank you for your generous donation, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7809] = {title = "A Donation of Mageweave", objective = "Mageweave is running low, and we could use your help to replenish our stocks!  By counting on the community as a whole, we would only need a donation of 60 pieces of mageweave cloth from you to enable us to reach our goal.  Such generosity would not go unnoticed by the Gnomeregan Exiles, I assure you!\n\nIf you have the sixty pieces of mageweave cloth on you and are ready to donate them, I'm able to take them from you now.", description = nil, progress = "Mageweave is running low, and we could use your help to replenish our stocks!  By counting on the community as a whole, we would only need a donation of 60 pieces of mageweave cloth from you to enable us to reach our goal.  Such generosity would not go unnoticed by the Gnomeregan Exiles, I assure you!\n\nIf you have the sixty pieces of mageweave cloth on you and are ready to donate them, I'm able to take them from you now.", completion = "Wonderful!  We thank you for your generous donation, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7810] = {title = "Arena Master", objective = "Speak with Short John Mithril in the Stranglethorn Arena.\n\nProvided item: \n", description = "There must be more to being a master of the arena than this!   Perhaps the Pirate who runs the event at Gurubashi will know!", progress = nil, completion = "Arr Me Hearty!   Gaining one Trinket be not enough to make ye master of the Arena!    Now tis the time to truly prove your steel.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7811] = {title = "A Donation of Runecloth", objective = "<name>, you've been a tremendous contributor to our cloth drive.  As we work hard to replenish our reserves, one form of cloth remains critically low - runecloth.  We are in absolutely dire need of it, and we hope that you will be able to help us as you have in the past!\n\nIf you are willing, please bring me what runecloth you can spare.  We'll initially accept a single donation of sixty, and then we'll go from there.", description = nil, progress = "<name>, you've been a tremendous contributor to our cloth drive.  As we work hard to replenish our reserves, one form of cloth remains critically low - runecloth.  We are in absolutely dire need of it, and we hope that you will be able to help us as you have in the past!\n\nIf you are willing, please bring me what runecloth you can spare.  We'll initially accept a single donation of sixty, and then we'll go from there.", completion = "Fantastic - these will go right to use, I assure you.  Thank you again for your assistance!  We'd certainly be lost without you.\n\nWith all the donations you've made, I would certainly process any additional runecloth donations you care to make in the future.  Just be sure to check in with me, and I'll personally make sure that your good deeds won't go unrecognized!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7812] = {title = "Additional Runecloth", objective = "Greetings once again, <name>!  Our need for runecloth is constant, and we can always use additional resources if you are willing to part with them.  For an additional stack of twenty runecloth, I will make sure that you are recognized for your continuing efforts on behalf of the Gnomeregan Exiles.\n\nWhenever you are ready to hand in the stack of runecloth, I'll accept it.", description = nil, progress = "Greetings once again, <name>!  Our need for runecloth is constant, and we can always use additional resources if you are willing to part with them.  For an additional stack of twenty runecloth, I will make sure that you are recognized for your continuing efforts on behalf of the Gnomeregan Exiles.\n\nWhenever you are ready to hand in the stack of runecloth, I'll accept it.", completion = "&lt;name&gt; - without heroes like you working on behalf of us gnomes, we'd surely suffer.  Thank you for your continued efforts!", rewards = nil}
MultiLanguageQuestData['en'][7813] = {title = "A Donation of Wool", objective = "We are currently accepting donations for wool cloth.  A donation of sixty pieces of wool cloth will net you full recognition by the Undercity for your generous actions.  Our stores are such on wool that we would only need sixty pieces from you total; we should be able to acquire enough from others in the realm to support our drive.\n\nIf you have the sixty pieces of wool cloth on you and are ready to donate them, I'm able to take them from you now.", description = nil, progress = "We are currently accepting donations for wool cloth.  A donation of sixty pieces of wool cloth will net you full recognition by the Undercity for your generous actions.  Our stores are such on wool that we would only need sixty pieces from you total; we should be able to acquire enough from others in the realm to support our drive.\n\nIf you have the sixty pieces of wool cloth on you and are ready to donate them, I'm able to take them from you now.", completion = "Wonderful!  We thank you for your generous donation, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7814] = {title = "A Donation of Silk", objective = "As with most other fabrics, our stocks of silk are at an all-time low.  Our stores are such that we'd only need sixty pieces of silk from you total; we should be able to reach our goal with the support of others.\n\nA benevolent gift such as silk, might I add, would certainly increase your local standing in the community!  If you have the sixty pieces of silk cloth on you and are ready to donate them, I'm able to take them from you now.", description = nil, progress = "As with most other fabrics, our stocks of silk are at an all-time low.  Our stores are such that we'd only need sixty pieces of silk from you total; we should be able to reach our goal with the support of others.\n\nA benevolent gift such as silk, might I add, would certainly increase your local standing in the community!  If you have the sixty pieces of silk cloth on you and are ready to donate them, I'm able to take them from you now.", completion = "Wonderful!  We thank you for your generous donation, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7815] = {title = "Snapjaws, Mon!", objective = "Katoom the Angler at Revantusk Village in the Hinterlands wants you to kill 10 Saltwater Snapjaw turtles. Return to him when you have completed this task.", description = "Don't let their big eyes fool you, mon! Those saltwater snapjaws be a menace. I can't fish for five minutes without getting a broken line from one of those oversized fish vacuums stealing my bait.\n\nDo me and the people of Revantusk Village a service and kill em, mon.\n\nKill the whole lot of em!", progress = "How goes the hunt?", completion = "Oh, mon! I can't thank you enough! Hopefully this here fishing pole will be reward enough for the job.", rewards = "You will receive:\n\nNat Pagle's Extreme Angler FC-5000"}
MultiLanguageQuestData['en'][7816] = {title = "Gammerita, Mon!", objective = "Katoom the Angler at Revantusk Village in the Hinterlands wants you to kill Gammerita and retrieve Katoom's Best Lure from her corpse.\n\nKatoom mentioned that Gammerita hangs out on the coast with the other turtles.", description = "Yo! There be a turtle out there not like the others. She be the Gammerita, leader of the saltwater snapjaws - a downright dirty thievin' reptile.\n\nMon, she stole my best lure. Snapped it right off my line! Since then, the fish just aren't biting the same.\n\nFind Gammerita and get my lure out of her stomach.", progress = "Did you get it yet?", completion = "MON! This is fantastic! With my best lure and the snapjaw population down, the fish will pile up.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7817] = {title = "A Donation of Mageweave", objective = "Mageweave is running low, and we could use your help to replenish our stocks!  By counting on the community as a whole, we would only need a donation of 60 pieces of mageweave cloth from you to enable us to reach our goal.  Such generosity would not go unnoticed by the Undercity, I assure you!\n\nIf you have the sixty pieces of mageweave cloth on you and are ready to donate them, I'm able to take them from you now.", description = nil, progress = "Mageweave is running low, and we could use your help to replenish our stocks!  By counting on the community as a whole, we would only need a donation of 60 pieces of mageweave cloth from you to enable us to reach our goal.  Such generosity would not go unnoticed by the Undercity, I assure you!\n\nIf you have the sixty pieces of mageweave cloth on you and are ready to donate them, I'm able to take them from you now.", completion = "Wonderful!  We thank you for your generous donation, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7818] = {title = "A Donation of Runecloth", objective = "<name>, you've been a tremendous contributor to our cloth drive.  As we work hard to replenish our reserves, one form of cloth remains critically low - runecloth.  We are in absolutely dire need of it, and we hope that you will be able to help us as you have in the past!\n\nIf you are willing, please bring me what runecloth you can spare.  We'll initially accept a single donation of sixty, and then we'll go from there.", description = nil, progress = "<name>, you've been a tremendous contributor to our cloth drive.  As we work hard to replenish our reserves, one form of cloth remains critically low - runecloth.  We are in absolutely dire need of it, and we hope that you will be able to help us as you have in the past!\n\nIf you are willing, please bring me what runecloth you can spare.  We'll initially accept a single donation of sixty, and then we'll go from there.", completion = "Fantastic - these will go right to use, I assure you.  Thank you again for your assistance!  We'd certainly be lost without you.\n\nWith all the donations you've made, I would certainly process any additional runecloth donations you care to make in the future.  Just be sure to check in with me, and I'll personally make sure that your good deeds won't go unrecognized!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7819] = {title = "Additional Runecloth", objective = "Greetings once again, <name>!  Our need for runecloth is constant, and we can always use additional resources if you are willing to part with them.  For an additional stack of twenty runecloth, I will make sure that you are recognized for your continuing efforts on behalf of the Undercity.\n\nWhenever you are ready to hand in the stack of runecloth, I'll accept it.", description = nil, progress = "Greetings once again, <name>!  Our need for runecloth is constant, and we can always use additional resources if you are willing to part with them.  For an additional stack of twenty runecloth, I will make sure that you are recognized for your continuing efforts on behalf of the Undercity.\n\nWhenever you are ready to hand in the stack of runecloth, I'll accept it.", completion = "&lt;name&gt; - without heroes like you working on behalf of the Forsaken, we'd surely suffer.  Thank you for your continued efforts!", rewards = nil}
MultiLanguageQuestData['en'][7820] = {title = "A Donation of Wool", objective = "We are currently accepting donations for wool cloth.  A donation of sixty pieces of wool cloth will net you full recognition by Thunder Bluff for your generous actions.  Our stores are such on wool that we would only need sixty pieces from you total; we should be able to acquire enough from others in the realm to support our drive.\n\nIf you have the sixty pieces of wool cloth on you and are ready to donate them, I'm able to take them from you now.", description = nil, progress = "We are currently accepting donations for wool cloth.  A donation of sixty pieces of wool cloth will net you full recognition by Thunder Bluff for your generous actions.  Our stores are such on wool that we would only need sixty pieces from you total; we should be able to acquire enough from others in the realm to support our drive.\n\nIf you have the sixty pieces of wool cloth on you and are ready to donate them, I'm able to take them from you now.", completion = "Wonderful!  We thank you for your generous donation, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7821] = {title = "A Donation of Silk", objective = "As with most other fabrics, our stocks of silk are at an all-time low.  Our stores are such that we'd only need sixty pieces of silk from you total; we should be able to reach our goal with the support of others.\n\nA benevolent gift such as silk, might I add, would certainly increase your local standing in the community!  If you have the sixty pieces of silk cloth on you and are ready to donate them, I'm able to take them from you now.", description = nil, progress = "As with most other fabrics, our stocks of silk are at an all-time low.  Our stores are such that we'd only need sixty pieces of silk from you total; we should be able to reach our goal with the support of others.\n\nA benevolent gift such as silk, might I add, would certainly increase your local standing in the community!  If you have the sixty pieces of silk cloth on you and are ready to donate them, I'm able to take them from you now.", completion = "Wonderful!  We thank you for your generous donation, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7822] = {title = "A Donation of Mageweave", objective = "Mageweave is running low, and we could use your help to replenish our stocks!  By counting on the community as a whole, we would only need a donation of 60 pieces of mageweave cloth from you to enable us to reach our goal.  Such generosity would not go unnoticed by Thunder Bluff, I assure you!\n\nIf you have the sixty pieces of mageweave cloth on you and are ready to donate them, I'm able to take them from you now.", description = nil, progress = "Mageweave is running low, and we could use your help to replenish our stocks!  By counting on the community as a whole, we would only need a donation of 60 pieces of mageweave cloth from you to enable us to reach our goal.  Such generosity would not go unnoticed by Thunder Bluff, I assure you!\n\nIf you have the sixty pieces of mageweave cloth on you and are ready to donate them, I'm able to take them from you now.", completion = "Wonderful!  We thank you for your generous donation, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7823] = {title = "A Donation of Runecloth", objective = "<name>, you've been a tremendous contributor to our cloth drive.  As we work hard to replenish our reserves, one form of cloth remains critically low - runecloth.  We are in absolutely dire need of it, and we hope that you will be able to help us as you have in the past!\n\nIf you are willing, please bring me what runecloth you can spare.  We'll initially accept a single donation of sixty, and then we'll go from there.", description = nil, progress = "<name>, you've been a tremendous contributor to our cloth drive.  As we work hard to replenish our reserves, one form of cloth remains critically low - runecloth.  We are in absolutely dire need of it, and we hope that you will be able to help us as you have in the past!\n\nIf you are willing, please bring me what runecloth you can spare.  We'll initially accept a single donation of sixty, and then we'll go from there.", completion = "Fantastic - these will go right to use, I assure you.  Thank you again for your assistance!  We'd certainly be lost without you.\n\nWith all the donations you've made, I would certainly process any additional runecloth donations you care to make in the future.  Just be sure to check in with me, and I'll personally make sure that your good deeds won't go unrecognized!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7824] = {title = "A Donation of Runecloth", objective = "<name>, you've been a tremendous contributor to our cloth drive.  As we work hard to replenish our reserves, one form of cloth remains critically low - runecloth.  We are in absolutely dire need of it, and we hope that you will be able to help us as you have in the past!\n\nIf you are willing, please bring me what runecloth you can spare.  We'll initially accept a single donation of sixty, and then we'll go from there.", description = nil, progress = "<name>, you've been a tremendous contributor to our cloth drive.  As we work hard to replenish our reserves, one form of cloth remains critically low - runecloth.  We are in absolutely dire need of it, and we hope that you will be able to help us as you have in the past!\n\nIf you are willing, please bring me what runecloth you can spare.  We'll initially accept a single donation of sixty, and then we'll go from there.", completion = "Fantastic - these will go right to use, I assure you.  Thank you again for your assistance!  We'd certainly be lost without you.\n\nWith all the donations you've made, I would certainly process any additional runecloth donations you care to make in the future.  Just be sure to check in with me, and I'll personally make sure that your good deeds won't go unrecognized!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7825] = {title = "Additional Runecloth", objective = "Greetings once again, <name>!  Our need for runecloth is constant, and we can always use additional resources if you are willing to part with them.  For an additional stack of twenty runecloth, I will make sure that you are recognized for your continuing efforts on behalf of Thunder Bluff.\n\nWhenever you are ready to hand in the stack of runecloth, I'll accept it.", description = nil, progress = "Greetings once again, <name>!  Our need for runecloth is constant, and we can always use additional resources if you are willing to part with them.  For an additional stack of twenty runecloth, I will make sure that you are recognized for your continuing efforts on behalf of Thunder Bluff.\n\nWhenever you are ready to hand in the stack of runecloth, I'll accept it.", completion = "&lt;name&gt; - without heroes like you working on behalf of Thunder Bluff, we'd surely suffer.  Thank you for your continued efforts!", rewards = nil}
MultiLanguageQuestData['en'][7826] = {title = "A Donation of Wool", objective = "We are currently accepting donations for wool cloth.  A donation of sixty pieces of wool cloth will net you full recognition by Orgrimmar for your generous actions.  Our stores are such on wool that we would only need sixty pieces from you total; we should be able to acquire enough from others in the realm to support our drive.\n\nIf you have the sixty pieces of wool cloth on you and are ready to donate them, I'm able to take them from you now.", description = nil, progress = "We are currently accepting donations for wool cloth.  A donation of sixty pieces of wool cloth will net you full recognition by Orgrimmar for your generous actions.  Our stores are such on wool that we would only need sixty pieces from you total; we should be able to acquire enough from others in the realm to support our drive.\n\nIf you have the sixty pieces of wool cloth on you and are ready to donate them, I'm able to take them from you now.", completion = "Wonderful!  We thank you for your generous donation, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7827] = {title = "A Donation of Silk", objective = "As with most other fabrics, our stocks of silk are at an all-time low.  Our stores are such that we'd only need sixty pieces of silk from you total; we should be able to reach our goal with the support of others.\n\nA benevolent gift such as silk, might I add, would certainly increase your local standing in the community!  If you have the sixty pieces of silk cloth on you and are ready to donate them, I'm able to take them from you now.", description = nil, progress = "As with most other fabrics, our stocks of silk are at an all-time low.  Our stores are such that we'd only need sixty pieces of silk from you total; we should be able to reach our goal with the support of others.\n\nA benevolent gift such as silk, might I add, would certainly increase your local standing in the community!  If you have the sixty pieces of silk cloth on you and are ready to donate them, I'm able to take them from you now.", completion = "Wonderful!  We thank you for your generous donation, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7828] = {title = "Stalking the Stalkers", objective = "Huntsman Markhor at Revantusk Village in the Hinterlands wants you to kill 5 Silvermane Stalkers and 5 Silvermane Howlers. Return to him once the task is complete.\n\nMarkhor mentioned that the wolves hide in the wilds of the Hinterlands.", description = "Many brave trolls have been lost to the harsh wilds of the Hinterlands, <race>. The Silvermane wolves are one of the biggest threats to our hunters. They lay in wait, hiding amongst the bushes and landscape, then strike out when the opportunity presents itself.\n\nThis type of ferocity will not go unchecked!\n\nYou must think like the Silvermane. Stalk the stalkers! Slay them all!", progress = nil, completion = "A job well done, &lt;race&gt;. The Revantusk thank you for your contribution.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7829] = {title = "Hunt the Savages", objective = "Huntsman Markhor at Revantusk Village in the Hinterlands wants you to kill 10 Savage Owlbeasts. Return to him once the task is complete.\n\nMarkhor mentioned that the Savage Owlbeasts occupy the wilds of the Hinterlands.", description = "Among the more ornery of the wildlife of the Hinterlands are the savage owlbeasts. Many a good Revantusk warrior has been lost to the ferocious claws and beak of the beasts.\n\nKill every savage owlbeast you see, <race>. Return to me when you can stand no more bloodshed. Your contribution will then be weighed, measured, and judged.", progress = nil, completion = "You have proven a worthy ally to the Revantusk, &lt;name&gt;. Well done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7830] = {title = "Avenging the Fallen", objective = "Huntsman Markhor at Revantusk Village in the Hinterlands wants you to kill a Razorbeak Skylord and retrieve its Skylord Plume. Return to him once the task is complete.\n\nMarkhor mentioned that the Razorbeak Skylord are a rare breed that tend to occupy the wilds of the Hinterlands.", description = "The filth that calls itself Wildhammer trains gryphon to slay troll. Horrible, I know, but worry not, justice will soon be meted out.\n\nFor now, I want you to focus on eradicating the elder gryphons of the region. They are known as Skylords.\n\nSlay one and return to me with its plume.", progress = "The Razorbeak Skylord is a much rarer breed of gryphon: One responsible for mating and creating murderous offspring.", completion = "&lt;Markhor examines the plume.&gt;\n\nI wonder how many of our hunters this beast devoured before you brought it to justice.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7831] = {title = "A Donation of Mageweave", objective = "Mageweave is running low, and we could use your help to replenish our stocks!  By counting on the community as a whole, we would only need a donation of 60 pieces of mageweave cloth from you to enable us to reach our goal.  Such generosity would not go unnoticed by Orgrimmar, I assure you!\n\nIf you have the sixty pieces of mageweave cloth on you and are ready to donate them, I'm able to take them from you now.", description = nil, progress = "Mageweave is running low, and we could use your help to replenish our stocks!  By counting on the community as a whole, we would only need a donation of 60 pieces of mageweave cloth from you to enable us to reach our goal.  Such generosity would not go unnoticed by Orgrimmar, I assure you!\n\nIf you have the sixty pieces of mageweave cloth on you and are ready to donate them, I'm able to take them from you now.", completion = "Wonderful!  We thank you for your generous donation, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7832] = {title = "Additional Runecloth", objective = "Greetings once again, <name>!  Our need for runecloth is constant, and we can always use additional resources if you are willing to part with them.  For an additional stack of twenty runecloth, I will make sure that you are recognized for your continuing efforts on behalf of Orgrimmar.\n\nWhenever you are ready to hand in the stack of runecloth, I'll accept it.", description = nil, progress = "Greetings once again, <name>!  Our need for runecloth is constant, and we can always use additional resources if you are willing to part with them.  For an additional stack of twenty runecloth, I will make sure that you are recognized for your continuing efforts on behalf of Orgrimmar.\n\nWhenever you are ready to hand in the stack of runecloth, I'll accept it.", completion = "&lt;name&gt; - without heroes like you working on behalf of Orgrimmar, we'd surely suffer.  Thank you for your continued efforts!", rewards = nil}
MultiLanguageQuestData['en'][7833] = {title = "A Donation of Wool", objective = "We are currently accepting donations for wool cloth.  A donation of sixty pieces of wool cloth will net you full recognition by the Darkspear Trolls for your generous actions.  Our stores are such on wool that we would only need sixty pieces from you total; we should be able to acquire enough from others in the realm to support our drive.\n\nIf you have the sixty pieces of wool cloth on you and are ready to donate them, I'm able to take them from you now.", description = nil, progress = "We are currently accepting donations for wool cloth.  A donation of sixty pieces of wool cloth will net you full recognition by the Darkspear Trolls for your generous actions.  Our stores are such on wool that we would only need sixty pieces from you total; we should be able to acquire enough from others in the realm to support our drive.\n\nIf you have the sixty pieces of wool cloth on you and are ready to donate them, I'm able to take them from you now.", completion = "Wonderful!  We thank you for your generous donation, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7834] = {title = "A Donation of Silk", objective = "As with most other fabrics, our stocks of silk are at an all-time low.  Our stores are such that we'd only need sixty pieces of silk from you total; we should be able to reach our goal with the support of others.\n\nA benevolent gift such as silk, might I add, would certainly increase your local standing in the community!  If you have the sixty pieces of silk cloth on you and are ready to donate them, I'm able to take them from you now.", description = nil, progress = "As with most other fabrics, our stocks of silk are at an all-time low.  Our stores are such that we'd only need sixty pieces of silk from you total; we should be able to reach our goal with the support of others.\n\nA benevolent gift such as silk, might I add, would certainly increase your local standing in the community!  If you have the sixty pieces of silk cloth on you and are ready to donate them, I'm able to take them from you now.", completion = "Wonderful!  We thank you for your generous donation, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7835] = {title = "A Donation of Mageweave", objective = "Mageweave is running low, and we could use your help to replenish our stocks!  By counting on the community as a whole, we would only need a donation of 60 pieces of mageweave cloth from you to enable us to reach our goal.  Such generosity would not go unnoticed by the Darkspear Trolls, I assure you!\n\nIf you have the sixty pieces of mageweave cloth on you and are ready to donate them, I'm able to take them from you now.", description = nil, progress = "Mageweave is running low, and we could use your help to replenish our stocks!  By counting on the community as a whole, we would only need a donation of 60 pieces of mageweave cloth from you to enable us to reach our goal.  Such generosity would not go unnoticed by the Darkspear Trolls, I assure you!\n\nIf you have the sixty pieces of mageweave cloth on you and are ready to donate them, I'm able to take them from you now.", completion = "Wonderful!  We thank you for your generous donation, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7836] = {title = "A Donation of Runecloth", objective = "<name>, you've been a tremendous contributor to our cloth drive.  As we work hard to replenish our reserves, one form of cloth remains critically low - runecloth.  We are in absolutely dire need of it, and we hope that you will be able to help us as you have in the past!\n\nIf you are willing, please bring me what runecloth you can spare.  We'll initially accept a single donation of sixty, and then we'll go from there.", description = nil, progress = "<name>, you've been a tremendous contributor to our cloth drive.  As we work hard to replenish our reserves, one form of cloth remains critically low - runecloth.  We are in absolutely dire need of it, and we hope that you will be able to help us as you have in the past!\n\nIf you are willing, please bring me what runecloth you can spare.  We'll initially accept a single donation of sixty, and then we'll go from there.", completion = "Fantastic - these will go right to use, I assure you.  Thank you again for your assistance!  We'd certainly be lost without you.\n\nWith all the donations you've made, I would certainly process any additional runecloth donations you care to make in the future.  Just be sure to check in with me, and I'll personally make sure that your good deeds won't go unrecognized!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7837] = {title = "Additional Runecloth", objective = "Greetings once again, <name>!  Our need for runecloth is constant, and we can always use additional resources if you are willing to part with them.  For an additional stack of twenty runecloth, I will make sure that you are recognized for your continuing efforts on behalf of the Darkspear Trolls.\n\nWhenever you are ready to hand in the stack of runecloth, I'll accept it.", description = nil, progress = "Greetings once again, <name>!  Our need for runecloth is constant, and we can always use additional resources if you are willing to part with them.  For an additional stack of twenty runecloth, I will make sure that you are recognized for your continuing efforts on behalf of the Darkspear Trolls.\n\nWhenever you are ready to hand in the stack of runecloth, I'll accept it.", completion = "&lt;name&gt; - without heroes like you working on behalf of the Darkspear Trolls, we'd surely suffer.  Thank you for your continued efforts!", rewards = nil}
MultiLanguageQuestData['en'][7838] = {title = "Arena Grandmaster", objective = "Avast Lubber!   Bring me 12 trinkets of the Arena Master and then ye shall be a Grandmaster of the Gurubashi Arena!   Arrrr!", description = nil, progress = "Avast Lubber!   Bring me 12 trinkets of the Arena Master and then ye shall be a Grandmaster of the Gurubashi Arena!   Arrrr!", completion = "Much blood have you spilt on the Arena floor and I be glad to name you Grandmaster of the Arena!", rewards = "You will receive:\n\nArena Grand Master"}
MultiLanguageQuestData['en'][7839] = {title = "Vilebranch Hooligans", objective = "Smith Slagtree at Revantusk Village in the Hinterlands wants you to find Slagtree's Lost Tools. Return to him once this task is complete.\n\nYou recall Smith Slagtree mentioning that the tools might be at one of the Vilebranch temples in the northeastern region of the Hinterlands. You should also check Skulk Rock.", description = "Vilebranch scum invaded our village and stole my tools! I have backup tools but the set they stole was a gift given to me by a kind hearted gnome that saved my life when I was a young orc.\n\nI want those tools back, <name> - they mean the world to me.\n\nMarkhor reported that the tools were spotted near the Agol'watha and Shaol'watha temples.\n\nThose temples are in the northeastern region of the Hinterlands.\n\nRecover my tools!", progress = "Watch out for the Vilebranch trolls of the region, <name>. They are ruthless, murderous filth.", completion = "My tools! You found them! Oh glorious day! Thank you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7840] = {title = "Lard Lost His Lunch", objective = "Lard at Revantusk Village in the Hinterlands wants you to find Lard's Lunch. Return to him when this task is complete.\n\nLard mentioned that he left it on the island to the north. Watch out for Vilebranch trolls.", description = "Lard was at secret special spot having picnic when ugly mean Vilebranch hit Lard wit da big stick. Lard run back to Revantusk but forget Lard lunch. Lard hungry. Maybe you go back to secret special spot and get Lard lunch? Lard scared. Go nort! Island der to da nort is da secret special spot.", progress = "<Lard rubs his enormous belly.>\n\nLard so hungry.", completion = "&lt;Lard takes the huge haunch of meat from you and stuffs it in his face.&gt;\n\nDis hit da spot! Tanks little one.\n\nLard make you special picnic basket for help Lard.", rewards = "You will receive:\n\nLard's Special Picnic Basket"}
MultiLanguageQuestData['en'][7841] = {title = "Message to the Wildhammer", objective = "Otho Moji'ko at Revantusk Village in the Hinterlands wants you to slaughter 8 Highvale Scouts, 5 Highvale Outrunners, 5 Highvale Rangers and 2 Highvale Marksman. Return to him when this task is complete.\n\nYou can find the Highvale high elves at the Quel'Danil Lodge in the northwestern region of the Hinterlands.", description = "The Wildhammer be striking up deals with our enemies, forgin' new alliances. This time, they be workin' with the high elves, mon.\n\n<Otho spits.>\n\nWe be needin' to send those Wildhammer dwarves a message - a message in the blood of our enemies. Slaughter every Highvale high elf that you come across, leave their bodies as a warnin'.\n\nNever mess with trolls!", progress = "You be too clean, mon. You gotta mix it up - get down and dirty with the enemy.", completion = "It be lookin' like the Revantusk are forgin' new alliances as well, mon! You done good.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7842] = {title = "Another Message to the Wildhammer", objective = "Otho Moji'ko at Revantusk Village in the Hinterlands wants you to bring him 1 Long Elegant Feather from the gryphons that inhabit the Hinterlands. Return to him once this task is complete.\n\nGryphons are known to inhabit every region of the Hinterlands.", description = "They say the Wildhammer and gryphon are as close to each other as troll and mate. Disgusting, but we be able to use this to our advantage, mon. We send them another message.\n\nKill all the gryphons you see in the Hinterlands and collect a long elegant feather! From this we make the final message.", progress = "The last message gonna scare them off for sure. Either that or make them very, very angry.", completion = "Oh, mon, this gonna be good. One more step to go and Wildhammer see that they can't mess with troll!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7843] = {title = "The Final Message to the Wildhammer", objective = "Otho Moji'ko at Revantusk Village in the Hinterlands wants you to travel to Aerie Peak in the western region of the Hinterlands and place the Final Message to the Wildhammer by the well in the center of town. Return to him once this task is complete.\n\nBeware of angry Wildhammer dwarves and unruly members of the Alliance.", description = "<Otho hands you a long, blood drenched spear, wrapped in several gryphon feathers.>\n\nYou take this, mon. You take this to Aerie Peak, dead center of town by the well. You plant it! Drive it right into the ground! Show those dwarves that troll mean business! Come back when you do this. Hopefully you come back alive.", progress = "What's the hold up, mon?", completion = "I wish I coulda been there to see the look on their faces, mon. Are they packing up their bags? Leavin' town?\n\nYou done good, &lt;name&gt;. Real good. Otho reward you with the big mojo.", rewards = "You will receive:\n\nOwlbeast Hide Gloves"}
MultiLanguageQuestData['en'][7844] = {title = "Cannibalistic Cousins", objective = "Mystic Yayo'jin at Revantusk Village in the Hinterlands wants you to kill 6 Vilebranch Scalpers and 2 Vilebranch Soothsayers. Return to her when this task is complete.\n\nYayo'jin indicated that these trolls could be found near the Shaol'watha and Agol'watha temples in the north by northeastern region of the Hinterlands.", description = "Three different tribes of trolls inhabit the Hinterlands, <name>. That is about as far as the similarities between the tribes extends: We are all trolls and we live in the Hinterlands.\n\nThe Vilebranch - aptly named - are a depraved lot; feeding on other trolls and humanoids.\n\nIf Zul'jin were here, he would have destroyed the whole lot of them with a flick of his wrist - alas, Zul'jin has not yet returned and we are left to our own devices.\n\nIt is up to you to destroy the filth of the region!", progress = nil, completion = "Well done, &lt;class&gt;. Zul'jin himself could not have done a better job!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7845] = {title = "Kidnapped Elder Torntusk!", objective = "Primal Torntusk at Revantusk Village in the Hinterlands wants you to rescue her mate, Elder Torntusk, from Jintha'alor.\n\nYou have been told that he is being held prisoner atop Jintha'alor, the Vilebranch capital city located in the southern region of the Hinterlands.", description = "My mate was taken by Vilebranch savages in a bold midnight raid on our village. Our spies have told me that he is still alive and being held prisoner atop Jintha'alor. The Vile Priestess Hexx is said to be preparing him for a sacrifice to the faceless blood God, Hakkar.\n\nYou must save him, <name>! Our village could not stand a loss this great.", progress = nil, completion = "You must act quickly, &lt;name&gt;. Surely the guards have been alerted to your presence.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7846] = {title = "Recover the Key!", objective = "Elder Torntusk at Jintha'alor wants you to kill Hitah'ya the Keeper to get the Shackle Key to his bindings. Return to Elder Torntusk when you have recovered the key.", description = "The key to my bindings is held by Hitah'ya the Keeper. She is in the nearby cave. Be careful, <class>, for she is guarded well.\n\nKill her and bring the key back to loosen my shackles. Only then will I be free to return home.", progress = "You must hurry!", completion = "Freedom at last! Thank you, &lt;name&gt;. Revantusk will know your deeds!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7847] = {title = "Return to Primal Torntusk", objective = "Elder Torntusk at Jintha'alor wants you to return to Primal Torntusk at Revantusk Village with news of his rescue.", description = "Return to my mate, Primal Torntusk at Revantusk Village. Tell her that I am coming home! She is sure to reward you.", progress = nil, completion = "You have done the Revantusk a great service, &lt;name&gt;! We owe you a great debt of gratitude.", rewards = "You will be able to choose one of these rewards:\n\nHighland BowFlask of Forest Mojo\n\nYou will also receive:\n\nHighland BowFlask of Forest Mojo"}
MultiLanguageQuestData['en'][7848] = {title = "Attunement to the Core", objective = "Venture to the Molten Core entry portal in Blackrock Depths and recover a Core Fragment. Return to Lothos Riftwaker in Blackrock Mountain when you have recovered the Core Fragment.", description = "Rifts stir, tear, and collapse all around us, <race>. Not two paces from where I stand is a tear leading through the depths of Blackrock Mountain, into the maw of the Firelord.\n\nSurprised? Pity... The mortal races cannot comprehend that which they cannot see, touch, or feel.\n\nI assure you, the portal is there and access is possible.\n\nI've piqued your interest? Attunement is simple. Venture into Blackrock Depths and retrieve a core fragment. Return it to me and I shall attune your essence with the portal.", progress = "You must attune your soul with the Molten Core before access is granted.", completion = "I am now able to transport you to the Molten Core. Ask and it shall be done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7849] = {title = "Separation Anxiety", objective = "Huntsman Markhor at Revantusk Village in the Hinterlands wants you to recover his twin brother's remains. Find and return Huntsman Malkhor's Skull and Huntsman Malkhor's Bones to Huntsman Markhor.\n\nMarkhor mentioned that his brother's remains were fed to the oozes and wolves of the Vilebranch. He also mentioned that there is a refuse pit filled with oozes in Jintha'alor as well as a wolf den. Both of these places are near the top of the temple.", description = "Like many in our village, I too have lost a loved one to the wilds. Alas, it was my twin brother Malkhor - taken in the same raid as Torntusk's mate by the Vilebranch.\n\nSadly, he was not fated to live and was given a swift, brutal execution; his remains fed to the oozes and wolves of the Vilebranch.\n\nIt is too late to save his life but not too late to save his soul. Recover his remains, <name>.", progress = "When I have his remains, I shall take them to Yayo'jin and have them prepared for a proper burial.", completion = "My dearest brother, how I will miss you...\n\nThank you for your assistance, &lt;name&gt;. You are truly a hero in my eyes.", rewards = "You will be able to choose one of these rewards:\n\nLaquered Wooden Plate LegguardsGreenleaf Handwraps\n\nYou will also receive:\n\nGreenleaf HandwrapsLaquered Wooden Plate Legguards"}
MultiLanguageQuestData['en'][7850] = {title = "Dark Vessels", objective = "Primal Torntusk at Revantusk Village in the Hinterlands wants you to recover 5 Vessels of Tainted Blood from Jintha'alor. Return to Primal Torntusk when this task is complete.", description = "The Vilebranch fight with supernatural ferocity. This is due to the foul magical weavings of the Vile Priestess Hexx.\n\nThroughout Jintha'alor you will find dark vessels of tainted blood. The vessels radiate the foul magic of the faceless blood God, empowering the Vilebranch and also driving them to madness.\n\nSteal those vessels and return them to me so that I may remove the taint and ultimately loosen the grip of the blood God.", progress = "Be cautious in battling the Vilebranch, <name>. Their minds are clouded - they fight to the death.", completion = "The dark energy that compels the Vilebranch has been lifted - for now. We must remain ever vigilant in our battle against evil, as even if the Vile Priestess is destroyed, another soon takes her place.", rewards = "You will receive:\n\nNature's Breath"}
MultiLanguageQuestData['en'][7861] = {title = "Wanted: Vile Priestess Hexx and Her Minions", objective = "You have been ordered to slay Vile Priestess Hexx and 5 Vilebranch Aman'zasi Guards. See Primal Torntusk at Revantusk Village in the Hinterlands once this task is complete.\n\nVile Priestess Hexx and the Aman'zasi Guards can be found atop Jintha'alor in the Hinterlands.", description = "By order of Primal Torntusk, Vile Priestess Hexx and her minions are to be brought to justice!\n\nA grand reward is offered for any that slay the Vile Priestess Hexx and all of her Aman'zasi elite guard.", progress = nil, completion = "A crippling blow to the Vilebranch, indeed. You shall be richly rewarded, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nWoven Ivy NecklaceDeep Woodlands Cloak\n\nYou will also receive:\n\nDeep Woodlands CloakWoven Ivy Necklace"}
MultiLanguageQuestData['en'][7862] = {title = "Job Opening: Guard Captain of Revantusk Village", objective = "You have been tasked with the decimation of 5 Vilebranch Berserkers, 3 Vilebranch Shadow Hunters, 3 Vilebranch Blood Drinkers, and 2 Vilebranch Soul Eaters.\n\nShould you complete this task, return to Primal Torntusk at Revantusk Village in the Hinterlands.", description = "With the loss of Guard Captain Malkhor, the position of Guard Captain of Revantusk is once again open. If you are interested in becoming Captain of the Guard for Revantusk, complete the following tasks and submit your application to Primal Torntusk:\n\nExterminate Vilebranch Berserkers.\n\nExterminate Vilebranch Shadow Hunters.\n\nExterminate Vilebranch Blood Drinkers.\n\nExterminate Vilebranch Soul Eaters.", progress = "Are you here about the job opening?", completion = "You are indeed a worthy candidate for the new position, &lt;name&gt;. Accept this trinket as a token of our appreciation for your hard work. I will be reviewing all applications next year.", rewards = "You will receive:\n\nRune of the Guard Captain"}
MultiLanguageQuestData['en'][7863] = {title = "Sentinel Basic Care Package", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSentinel Basic Care Package"}
MultiLanguageQuestData['en'][7864] = {title = "Sentinel Standard Care Package", objective = "You've certainly begun to prove yourself to us, <name>.  As a reward, please take this care package!  Inside it you'll find rations and bandages that are usable only inside Warsong Gulch.\n\nAs you continue to prove yourself inside the Gulch, you'll find that these items will become available to you for purchase.  Rations become available when you are Friendly with us, and bandages when you are Honored.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSentinel Standard Care Package"}
MultiLanguageQuestData['en'][7865] = {title = "Sentinel Advanced Care Package", objective = "You've certainly begun to prove yourself to us, <name>.  As a reward, please take this care package!  Inside it you'll find rations and bandages that are usable only inside Warsong Gulch.\n\nAs you continue to prove yourself inside the Gulch, you'll find that these items will become available to you for purchase.  Rations become available when you are Friendly with us, and bandages when you are Honored.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSentinel Advanced Care Package"}
MultiLanguageQuestData['en'][7866] = {title = "Outrider Basic Care Package", objective = "You've certainly begun to prove yourself to us, <name>.  As a reward, please take this care package!  Inside it you'll find rations and bandages that are usable only inside Warsong Gulch.\n\nAs you continue to prove yourself inside the Gulch, you'll find that these items will become available to you for purchase.  Rations become available when you are Friendly with us, and bandages when you are Honored.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nOutrider Basic Care Package"}
MultiLanguageQuestData['en'][7867] = {title = "Outrider Standard Care Package", objective = "You've certainly begun to prove yourself to us, <name>.  As a reward, please take this care package!  Inside it you'll find rations and bandages that are usable only inside Warsong Gulch.\n\nAs you continue to prove yourself inside the Gulch, you'll find that these items will become available to you for purchase.  Rations become available when you are Friendly with us, and bandages when you are Honored.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nOutrider Standard Care Package"}
MultiLanguageQuestData['en'][7868] = {title = "Outrider Advanced Care Package", objective = "You've certainly begun to prove yourself to us, <name>.  As a reward, please take this care package!  Inside it you'll find rations and bandages that are usable only inside Warsong Gulch.\n\nAs you continue to prove yourself inside the Gulch, you'll find that these items will become available to you for purchase.  Rations become available when you are Friendly with us, and bandages when you are Honored.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nOutrider Advanced Care Package"}
MultiLanguageQuestData['en'][7871] = {title = "Vanquish the Invaders!", objective = "Enter Warsong Gulch and defeat the Horde, obtain a Warsong Gulch Mark of Honor, and return to Sentinel Farsong at the Silverwing Grove.", description = "Beyond this tunnel you will find a field of strife and turmoil, young <class>. The Horde continue to decimate our sacred forest, cutting down the evergreen foliage to power their machines of war.\n\nEnter Warsong Gulch and defend Silverwing Hold. Push back the invading Horde forces!\n\nDo this, and earn a talisman of merit.  Bring me such a talisman, <name>, and I shall reward you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7872] = {title = "Vanquish the Invaders!", objective = "Enter Warsong Gulch and defeat the Horde, obtain a Warsong Gulch Mark of Honor, and return to Sentinel Farsong at the Silverwing Grove.", description = "Beyond this tunnel you will find a field of strife and turmoil, young <class>. The Horde continue to decimate our sacred forest, cutting down the evergreen foliage to power their machines of war.\n\nEnter Warsong Gulch and defend Silverwing Hold. Push back the invading Horde forces!\n\nDo this, and earn a talisman of merit.  Bring me such a talisman, <name>, and I shall reward you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7873] = {title = "Vanquish the Invaders!", objective = "Enter Warsong Gulch and defeat the Horde, obtain a Warsong Gulch Mark of Honor, and return to Sentinel Farsong at the Silverwing Grove.", description = "Beyond this tunnel you will find a field of strife and turmoil, young <class>. The Horde continue to decimate our sacred forest, cutting down the evergreen foliage to power their machines of war.\n\nEnter Warsong Gulch and defend Silverwing Hold. Push back the invading Horde forces!\n\nDo this, and earn a talisman of merit.  Bring me such a talisman, <name>, and I shall reward you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7874] = {title = "Quell the Silverwing Usurpers", objective = "Enter Warsong Gulch and defeat the Alliance, gain a Warsong Gulch Mark of Honor, and bring it to Captain Shatterskull at the Mor'shan Base Camp.", description = "The wilds of the Ashenvale forest will succumb to the might of the Horde, <race>. Nothing the Silverwing say or do can stop our sovereign imperative. Kalimdor belongs to the Horde. How dare they attempt to prevent us from harvesting what is rightfully ours!\n\nLet the pride swell in your chest as you cut down their weak attempts at slowing our progress. Destroy the Silverwing Sentinels, and earn a Warsong mark of honor.  Return to me with such a mark, <name>, and you will be rewarded.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7875] = {title = "Quell the Silverwing Usurpers", objective = "Enter Warsong Gulch and defeat the Alliance, gain a Warsong Gulch Mark of Honor, and bring it to Captain Shatterskull at the Mor'shan Base Camp.", description = "The wilds of the Ashenvale forest will succumb to the might of the Horde, <race>. Nothing the Silverwing say or do can stop our sovereign imperative. Kalimdor belongs to the Horde. How dare they attempt to prevent us from harvesting what is rightfully ours!\n\nLet the pride swell in your chest as you cut down their weak attempts at slowing our progress. Destroy the Silverwing Sentinels, and earn a Warsong mark of honor.  Return to me with such a mark, <name>, and you will be rewarded.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7876] = {title = "Quell the Silverwing Usurpers", objective = "Enter Warsong Gulch and defeat the Alliance, gain a Warsong Gulch Mark of Honor, and bring it to Captain Shatterskull at the Mor'shan Base Camp.", description = "The wilds of the Ashenvale forest will succumb to the might of the Horde, <race>. Nothing the Silverwing say or do can stop our sovereign imperative. Kalimdor belongs to the Horde. How dare they attempt to prevent us from harvesting what is rightfully ours!\n\nLet the pride swell in your chest as you cut down their weak attempts at slowing our progress. Destroy the Silverwing Sentinels, and earn a Warsong mark of honor.  Return to me with such a mark, <name>, and you will be rewarded.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7877] = {title = "The Treasure of the Shen'dralar", objective = "Return to the Athenaeum and find the Treasure of the Shen'dralar. Claim your reward!", description = "In the library, Athenaeum, you will find an ancient chest hidden beneath the stairway. Take from it that which you desire.", progress = nil, completion = "You open the chest to find...", rewards = "You will be able to choose one of these rewards:\n\nBonecrusherBackwood HelmSedge Boots\n\nYou will also receive:\n\nBonecrusherBackwood HelmSedge Boots"}
MultiLanguageQuestData['en'][7881] = {title = "Carnival Boots", objective = "We at the Darkmoon Faire do much walking.  We walk from one faire site to another... in fact, you'll never see us sitting down on the job!  So it is no surprise that we wear out quite a lot of boots!  We need boots that are both durable and stylish, and embossed leather boots fit that bill rather well.\n\nYou!  You're a leatherworker; make me embossed leather boots and I'll give you a Darkmoon Faire ticket for the work.", description = nil, progress = "We at the Darkmoon Faire do much walking.  We walk from one faire site to another... in fact, you'll never see us sitting down on the job!  So it is no surprise that we wear out quite a lot of boots!  We need boots that are both durable and stylish, and embossed leather boots fit that bill rather well.\n\nYou!  You're a leatherworker; make me embossed leather boots and I'll give you a Darkmoon Faire ticket for the work.", completion = "Thank you, &lt;name&gt;.  These are quite well made.  The craftsmanship is top notch!  Here is a Darkmoon Faire ticket... enjoy, sir.", rewards = "You will receive:\n\nTattered Darkmoon Faire Prize Ticket"}
MultiLanguageQuestData['en'][7882] = {title = "Carnival Jerkins", objective = "Our Faire workers do more than sweep trash and hammer spikes!  They also help guard the carnival as it travels, and to that end they are always needing good sturdy armor jerkins.\n\nIf you make some tough leather armor and bring it to me, then I'll make sure it gets to the right people.  I'll also get you some Darkmoon Faire tickets as trade.", description = nil, progress = "Our Faire workers do more than sweep trash and hammer spikes!  They also help guard the carnival as it travels, and to that end they are always needing good sturdy armor jerkins.\n\nIf you make some tough leather armor and bring it to me, then I'll make sure it gets to the right people.  I'll also get you some Darkmoon Faire tickets as trade.", completion = "Ah, you brought the jerkins.  Splendid.  What animal's skin did you use to make these, may I ask?  The stitch-work is very well done, and the texture of the leather has a rugged style to it.  I can tell you are a craftsman of skill!\n\nThank you, &lt;name&gt;, and here are your tickets.", rewards = "You will receive:\n\nTattered Darkmoon Faire Prize Ticket"}
MultiLanguageQuestData['en'][7883] = {title = "The World's Largest Gnome!", objective = "Yebb Nebblegear is looking to add more talent to his show, and he's searching far and wide for the world's largest gnome.  Do you know any gnomes of considerable size?\n\nWell before he finds the gnome, he wants to have its costume ready.  I think a barbaric harness would be a good foundation for the costume; can you make some harnesses and bring them to me?  Do that, and I'll have a stack of Darkmoon Faire tickets for you...", description = nil, progress = "Yebb Nebblegear is looking to add more talent to his show, and he's searching far and wide for the world's largest gnome.  Do you know any gnomes of considerable size?\n\nWell before he finds the gnome, he wants to have its costume ready.  I think a barbaric harness would be a good foundation for the costume; can you make some harnesses and bring them to me?  Do that, and I'll have a stack of Darkmoon Faire tickets for you...", completion = "Oh dear, these are quite large!!  I can't imagine finding a gnome that would fit snuggly into them, but not to worry - if the gnome we find is not big enough, I can make adjustments to his costume.\n\nMany thanks, &lt;name&gt;.  Here are the tickets I promised you.", rewards = "You will receive:\n\nTattered Darkmoon Faire Prize Ticket"}
MultiLanguageQuestData['en'][7884] = {title = "Crocolisk Boy and the Bearded Murloc", objective = "Yebb is working on other attractions for his zoo, including wet, swampy abodes for a boy raised by crocolisks, and perhaps for a murloc.  We will need nice, water-tight leggings so we won't get waterlogged during prop-ups and tear-downs.  For that job, I think turtlescale leggings will do the trick.\n\n<name>, can you make those leggings?  If you do, then a fat stack of Darkmoon Faire tickets will be your reward...", description = nil, progress = "Yebb is working on other attractions for his zoo, including wet, swampy abodes for a boy raised by crocolisks, and perhaps for a murloc.  We will need nice, water-tight leggings so we won't get waterlogged during prop-ups and tear-downs.  For that job, I think turtlescale leggings will do the trick.\n\n<name>, can you make those leggings?  If you do, then a fat stack of Darkmoon Faire tickets will be your reward...", completion = "Great, you made them!  These will do nicely... I just hope I won't be the one to clean the crocolisk cage when the time comes.  Those beasts can be rather beastly, don't you think?\n\nHere are your tickets, &lt;name&gt;.  Enjoy them, and enjoy your stay at the Darkmoon Faire!", rewards = "You will receive:\n\nTattered Darkmoon Faire Prize Ticket"}
MultiLanguageQuestData['en'][7885] = {title = "Armor Kits", objective = "You might not realize this, but running a traveling carnival is costly!  Everything wears down so fast it's a wonder we can turn a profit.\n\nBecause of all those hidden costs, we're always looking for ways to maintain our equipment as cheaply as possible.  Our tents, for instance, tear regularly but I've found that leather armor kits make great patches.  Can you find and bring me some armor kits? That'll save us a bundle!  Do that, and I have a fistful of Darkmoon Faire tickets for you...", description = nil, progress = "You might not realize this, but running a traveling carnival is costly!  Everything wears down so fast it's a wonder we can turn a profit.\n\nBecause of all those hidden costs, we're always looking for ways to maintain our equipment as cheaply as possible.  Our tents, for instance, tear regularly but I've found that leather armor kits make great patches.  Can you find and bring me some armor kits? That'll save us a bundle!  Do that, and I have a fistful of Darkmoon Faire tickets for you...", completion = "Great!  This will work great!  I just noticed a rip in a tent over yonder, and one of these armor kits is just what I need to patch it up!\n\nThank you very much, &lt;name&gt;.  These armor kits will save us a ton in repair costs.  Here are your tickets - you deserve them!", rewards = "You will receive:\n\nTattered Darkmoon Faire Prize Ticket"}
MultiLanguageQuestData['en'][7889] = {title = "Coarse Weightstone", objective = "It takes a lot of work to be the strongest woman alive!  My weight set is getting too light and if I'm too stay fit then I'll need more weights!\n\nDo you think you could bring me some weight stones?  If you do, then I'll give you a Darkmoon Faire ticket.", description = nil, progress = "It takes a lot of work to be the strongest woman alive!  My weight set is getting too light and if I'm too stay fit then I'll need more weights!\n\nDo you think you could bring me some weight stones?  If you do, then I'll give you a Darkmoon Faire ticket.", completion = "Great!  These will work great!  They're not too heavy, but not too light either.  They're perfect for building muscle mass!\n\nThanks much, &lt;name&gt;.  Here's your Darkmoon Faire ticket!", rewards = "You will receive:\n\nTattered Darkmoon Faire Prize Ticket"}
MultiLanguageQuestData['en'][7890] = {title = "Heavy Grinding Stone", objective = "To help with my workout, I like to fit a staff between heavy grinding stones, then lift the staff over my head.  It isn't easy, but being the strongest woman in the world, like I am, can't be earned sitting down!\n\nCan you help me?  I need more grinding stones - bring me some and I'll trade Darkmoon Faire tickets for them.", description = nil, progress = "To help with my workout, I like to fit a staff between heavy grinding stones, then lift the staff over my head.  It isn't easy, but being the strongest woman in the world, like I am, can't be earned sitting down!\n\nCan you help me?  I need more grinding stones - bring me some and I'll trade Darkmoon Faire tickets for them.", completion = "You brought the stones!  And they're heavy!  I can already feel my muscles getting bigger.  Thanks &lt;name&gt;!\n\nHere, take these tickets, and be sure not to eat too many sweets while you're at the faire.  A big strong &lt;class&gt; like you needs to keep himself in fighting shape!", rewards = "You will receive:\n\nTattered Darkmoon Faire Prize Ticket"}
MultiLanguageQuestData['en'][7891] = {title = "Green Iron Bracers", objective = "I'm working on a new costume, for when I have my own booth as the strongest woman alive!  Right now I'm looking for some bracers I can wear.  They can't cover much because people want to see my muscles, but I still want to flash a little color, you know?\n\nHow about green iron bracers, <name>?  Can you make me green iron bracers?  If you can, then I have a whole bunch of Darkmoon Faire tickets for you.", description = nil, progress = "I'm working on a new costume, for when I have my own booth as the strongest woman alive!  Right now I'm looking for some bracers I can wear.  They can't cover much because people want to see my muscles, but I still want to flash a little color, you know?\n\nHow about green iron bracers, <name>?  Can you make me green iron bracers?  If you can, then I have a whole bunch of Darkmoon Faire tickets for you.", completion = "Yes!  These are exactly what I need!  Such a lovely color, and they still leave my arms bare so you can see how strong they are!  Perfect!\n\nHere you are, &lt;name&gt;.  Here are your tickets - enjoy!", rewards = "You will receive:\n\nTattered Darkmoon Faire Prize Ticket"}
MultiLanguageQuestData['en'][7892] = {title = "Big Black Mace", objective = "For my act as the strongest woman alive, I plan to accept items from the audience and smash them with a big, black mace!\n\nCan you make me a big black mace, <name>?", description = nil, progress = "For my act as the strongest woman alive, I plan to accept items from the audience and smash them with a big, black mace!\n\nCan you make me a big black mace, <name>?", completion = "Ah, perfect!  This mace has a big, heavy head on it.  I bet I could smash just about anything with it.  I just hope I don't break it along with whatever I swing it against!\n\nHere are your tickets, &lt;name&gt;.  Enjoy your stay at the faire!", rewards = "You will receive:\n\nTattered Darkmoon Faire Prize Ticket"}
MultiLanguageQuestData['en'][7893] = {title = "Rituals of Strength", objective = "<name>, in my quest to become the strongest woman alive, I have traveled the world and learned muscle building secrets from distant weight masters, strength gurus, and ancient manuals.  I now know forbidden exercises that would kill the weak and cripple the uninitiated!\n\nThese feats of strength and conditioning require training with the densest of grinding stones.  <name>, can you find or make some grinding stones and bring them to me?  I'll give you tickets if you do...", description = nil, progress = "<name>, in my quest to become the strongest woman alive, I have traveled the world and learned muscle building secrets from distant weight masters, strength gurus, and ancient manuals.  I now know forbidden exercises that would kill the weak and cripple the uninitiated!\n\nThese feats of strength and conditioning require training with the densest of grinding stones.  <name>, can you find or make some grinding stones and bring them to me?  I'll give you tickets if you do...", completion = "Thank you, &lt;name&gt;.  I will use these stones in a strength-gaining ritual I learned from an ancient tablet in the deepest jungles of Stranglethorn.\n\nIt is said that she who performs this sacred rite correctly will have the strength and endurance of ten Tauren!", rewards = "You will receive:\n\nTattered Darkmoon Faire Prize Ticket"}
MultiLanguageQuestData['en'][7894] = {title = "Copper Modulator", objective = "Yebb is developing a new attraction for the Zoo Bizarre, one that will drive people crazy with wonder, and delight!  But it will take a lot of work, and a lot of materials...\n\nThat includes copper modulators.  We need lots of modulators for the mechanical parts of the attraction.  Bring me copper modulators and I'll trade for them with a Darkmoon Faire ticket.", description = nil, progress = "Yebb is developing a new attraction for the Zoo Bizarre, one that will drive people crazy with wonder, and delight!  But it will take a lot of work, and a lot of materials...\n\nThat includes copper modulators.  We need lots of modulators for the mechanical parts of the attraction.  Bring me copper modulators and I'll trade for them with a Darkmoon Faire ticket.", completion = "Aha!  The modulators!  Superb!\n\nI can't tell you exactly what we're building, but these will be invaluable for its construction.  I am in your debt, &lt;name&gt;, but please, take this Darkmoon Faire ticket as a token of my appreciation.", rewards = "You will receive:\n\nTattered Darkmoon Faire Prize Ticket"}
MultiLanguageQuestData['en'][7895] = {title = "Whirring Bronze Gizmo", objective = "My new booth will be a sight to see, yes sir!  A sight to see, and... for a lucky few, to touch!\n\nI can already hear the whirring bronze gizmos singing their song of mechanical rapture as patrons step to my booth and test their skill!\n\nAh... now I need the gizmos themselves to bring my dream closer to fruition.  Please, <name>, bring me whirring bronze gizmos... and Darkmoon Faire tickets will be yours!", description = nil, progress = "My new booth will be a sight to see, yes sir!  A sight to see, and... for a lucky few, to touch!\n\nI can already hear the whirring bronze gizmos singing their song of mechanical rapture as patrons step to my booth and test their skill!\n\nAh... now I need the gizmos themselves to bring my dream closer to fruition.  Please, <name>, bring me whirring bronze gizmos... and Darkmoon Faire tickets will be yours!", completion = "You brought the gizmos!  Wonderful!  Even now I can hear their buzzing, whirring chorus in my mind!  Oh, when this booth is ready it will be the wonder of the world, mark me!\n\nHere are you tickets, &lt;name&gt;.  And please enjoy your stay at the Faire!", rewards = "You will receive:\n\nTattered Darkmoon Faire Prize Ticket"}
MultiLanguageQuestData['en'][7896] = {title = "Green Fireworks", objective = "When I finally get this booth up and running, I'll want to advertise!  And what better way is there to advertise then with fireworks?\n\nWell, some might think that the smell of a cauldron, churning with the boiling heads of your foes is better for drawing crowds, but... we're in mixed company.  So fireworks it will have to be!\n\nBring me green fireworks, <name>, and I have a big fistful of Darkmoon Faire tickets for you.", description = nil, progress = "When I finally get this booth up and running, I'll want to advertise!  And what better way is there to advertise then with fireworks?\n\nWell, some might think that the smell of a cauldron, churning with the boiling heads of your foes is better for drawing crowds, but... we're in mixed company.  So fireworks it will have to be!\n\nBring me green fireworks, <name>, and I have a big fistful of Darkmoon Faire tickets for you.", completion = "You brought the fireworks.  Wonderful work, &lt;name&gt;!  I can't wait to light these and tell the world that my booth is ready to go!  I must still wait, quite a long time I'm afraid, but... I'll be ready when I'm ready, yes?\n\nHere are the tickets, &lt;name&gt;.  Enjoy yourself!", rewards = "You will receive:\n\nTattered Darkmoon Faire Prize Ticket"}
MultiLanguageQuestData['en'][7897] = {title = "Mechanical Repair Kits", objective = "The biggest reason I can't open up my booth is that... everything's broken!  I need mechanical repair kits to fix all this stuff!\n\nCan you bring me those kits, <name>?  I'll trade you... kits for Darkmoon Faire tickets.  What do you say?", description = nil, progress = "The biggest reason I can't open up my booth is that... everything's broken!  I need mechanical repair kits to fix all this stuff!\n\nCan you bring me those kits, <name>?  I'll trade you... kits for Darkmoon Faire tickets.  What do you say?", completion = "Thank you!  Now I can get to fixing things.\n\nIt's going to take a lot of repair kits and a lot of late nights to get everything in working order.  Sometimes I think it'd be better to get back to my roots and restart my career as a headhunter, but... the Faire has been good to me.\n\nTake these tickets, &lt;name&gt;, and have fun!", rewards = "You will receive:\n\nTattered Darkmoon Faire Prize Ticket"}
MultiLanguageQuestData['en'][7898] = {title = "Thorium Widget", objective = "Yebb Nebblegear, like me, is working on a future attraction.  So amazing is this attraction, says Nebb, that it will draw folks from across the world... and it will make us all very, very rich!\n\nHe says he needs thorium widgets for its construction, and wants me to collect them for him.  So what do you say, <name>?  Do you know where to get thorium widgets?  If you're an engineer, can you make them?  Do you want to trade them for Darkmoon Faire tickets?", description = nil, progress = "Yebb Nebblegear, like me, is working on a future attraction.  So amazing is this attraction, says Nebb, that it will draw folks from across the world... and it will make us all very, very rich!\n\nHe says he needs thorium widgets for its construction, and wants me to collect them for him.  So what do you say, <name>?  Do you know where to get thorium widgets?  If you're an engineer, can you make them?  Do you want to trade them for Darkmoon Faire tickets?", completion = "Ah, thank you, &lt;name&gt;!  Yebb will enjoy these widgets.  I don't know what he has planned for them, but Yebb's a clever little gnome.  He's clever, and maybe a little devious....\n\nIf only he liked the taste of humanoid flesh... he'd make a great troll!\n\nHere, &lt;name&gt;.  A deal's a deal, and these tickets are yours.", rewards = "You will receive:\n\nTattered Darkmoon Faire Prize Ticket"}
MultiLanguageQuestData['en'][7899] = {title = "Small Furry Paws", objective = "The first lesson in drawing a crowd is: lure them with gadgets and trinkets!  Can you help me?\n\nI need small furry paws to use for prizes.  You can find those on the cats of the Barrens or Darkshore....\n\nBring me some paws and I'll trade you a Darkmoon Faire ticket for them.", description = nil, progress = "The first lesson in drawing a crowd is: lure them with gadgets and trinkets!  Can you help me?\n\nI need small furry paws to use for prizes.  You can find those on the cats of the Barrens or Darkshore....\n\nBring me some paws and I'll trade you a Darkmoon Faire ticket for them.", completion = "Great, you got them!  We can use these to make toys and baubles, and those will attract more people to the Faire!\n\nHere's your ticket, &lt;name&gt;.  You earned it!", rewards = "You will receive:\n\nTattered Darkmoon Faire Prize Ticket"}
MultiLanguageQuestData['en'][7900] = {title = "Torn Bear Pelts", objective = "Children love toys!  And no matter what race, I've found that all children love furry, plushy toys made from torn bear pelts!\n\nYou can get those pelts from the bears of Ashenvale or Hillsbrad.  Bring me a heap of them and earn yourself a heap of Darkmoon Faire tickets!", description = nil, progress = "Children love toys!  And no matter what race, I've found that all children love furry, plushy toys made from torn bear pelts!\n\nYou can get those pelts from the bears of Ashenvale or Hillsbrad.  Bring me a heap of them and earn yourself a heap of Darkmoon Faire tickets!", completion = "Nice pelts, &lt;name&gt;!  I'll get someone to sew these into a bunch of plush toys.  With a little stuffing and some paint, I think they'll be the envy of children across Azeroth!\n\nTickets?  Ah yes, your payment!  Here they are!", rewards = "You will receive:\n\nTattered Darkmoon Faire Prize Ticket"}
MultiLanguageQuestData['en'][7901] = {title = "Soft Bushy Tails", objective = "It's amazing what people value!  Take, for instance, a wooden stick with a soft bushy tail attached to it.  Now, you and I might think something like that isn't all that valuable... but if you give that piece of junk a neat name like \"Savage Fuzz Tail\" and put it in a pretty box, then people will think it's valuable.  Trash becomes treasure!\n\nGet me soft bushy tails from the wolves of Desolace and the Badlands, and I'll give you Darkmoon Faire tickets.", description = nil, progress = "It's amazing what people value!  Take, for instance, a wooden stick with a soft bushy tail attached to it.  Now, you and I might think something like that isn't all that valuable... but if you give that piece of junk a neat name like \"Savage Fuzz Tail\" and put it in a pretty box, then people will think it's valuable.  Trash becomes treasure!\n\nGet me soft bushy tails from the wolves of Desolace and the Badlands, and I'll give you Darkmoon Faire tickets.", completion = "Well done, &lt;name&gt;!  These tails will make great prizes for our visitors, and that means happy visitors... who talk to their friends and bring more visitors!\n\nHere are your tickets!  Have a good time at the Darkmoon Faire... and don't forget to tell your friends about us!", rewards = "You will receive:\n\nTattered Darkmoon Faire Prize Ticket"}
MultiLanguageQuestData['en'][7902] = {title = "Vibrant Plumes", objective = "A person's imagination is an incredible thing.  It can make the smallest hill seem like the largest mountain.  It can make the most innocuous shadow appear cast by a horrible nightmare!\n\nWe at the Darkmoon Faire let our visitor's imaginations blossom!  But to help stretch their imaginations... sometimes we have to get tricky.\n\nI need vibrant plumes for one of my attractions.  You can get them from the birds of the more dangerous areas of Azeroth.  Bring me the plumes and many tickets will be yours!", description = nil, progress = "A person's imagination is an incredible thing.  It can make the smallest hill seem like the largest mountain.  It can make the most innocuous shadow appear cast by a horrible nightmare!\n\nWe at the Darkmoon Faire let our visitor's imaginations blossom!  But to help stretch their imaginations... sometimes we have to get tricky.\n\nI need vibrant plumes for one of my attractions.  You can get them from the birds of the more dangerous areas of Azeroth.  Bring me the plumes and many tickets will be yours!", completion = "Ah, the plumes!  They are amazing, don't you think!  It would be easy to spark one's imaginations with such beauties!\n\nYou do such charitable work, &lt;name&gt;.  The smiles on our visitors' faces when they see the show is a grand payment indeed, but please take these tickets as well.", rewards = "You will receive:\n\nTattered Darkmoon Faire Prize Ticket"}
MultiLanguageQuestData['en'][7903] = {title = "Evil Bat Eyes", objective = "Do you ever find yourself wandering in a cave, late at night, looking for adventure?  You do?  Really?  Well, then you've seen the creepy eyes of bats staring at you from high up, waiting for you to let down your guard so they can suck your blood!\n\nScary thought, don't you think?  Of course!  It's no doubt that bat eyes are scary!\n\nWill you bring me some evil bat eyes, <name>?  I want them for... something I'm designing.  Something scary.\n\nYou can get them from the bats of the Eastern Plaguelands.", description = nil, progress = "Do you ever find yourself wandering in a cave, late at night, looking for adventure?  You do?  Really?  Well, then you've seen the creepy eyes of bats staring at you from high up, waiting for you to let down your guard so they can suck your blood!\n\nScary thought, don't you think?  Of course!  It's no doubt that bat eyes are scary!\n\nWill you bring me some evil bat eyes, <name>?  I want them for... something I'm designing.  Something scary.\n\nYou can get them from the bats of the Eastern Plaguelands.", completion = "Great!  You got the eyes!  I hope hunting those bats was frightening for you, because if it scared a brave &lt;class&gt; like yourself, then those eyes will certainly scare our Faire visitors.\n\nTake these tickets, &lt;name&gt;, and thank you for your service.", rewards = "You will receive:\n\nTattered Darkmoon Faire Prize Ticket"}
MultiLanguageQuestData['en'][7905] = {title = "The Darkmoon Faire", objective = "Deliver the Free Ticket Voucher to Gelvas Grimegate, located inside the Darkmoon Faire.", description = "The Darkmoon Faire is coming! Experience our thrilling games, win fabulous prizes, have your fortune told!\n\nIf you act right now, you can redeem this voucher for free prize tickets and a copy of the world-famous Darkmoon Field Guide to help you identify treasures in your travels!\n\nJust hand your voucher to Gelvas Grimegate located inside the Faire.\n\nRight now, the entrance to the Faire is outside Goldshire, in Elwynn Forest.", progress = "Yes friend, may I help you?  Do you have a voucher that needs redeeming?", completion = "Welcome to the Darkmoon Faire!  This voucher is good for FIVE, yes, FIVE prize tickets and a free copy the world-renowned Darkmoon Field Guide!\n\nWhen you accumulate prize tickets, you'll want to speak to me about redeeming them for valuable prizes. This handy field guide will help you to locate and identify items of value to our collectors here at the faire!", rewards = "You will receive:\n\nDarkmoon Adventurer's GuideDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][7907] = {title = "Darkmoon Beast Deck", objective = "Return the Beast Deck to the Darkmoon Faire when it comes to town.", description = "Now that you have gathered all of the Beast cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight.   On this card is inscribed, \"Return these cards to the Darkmoon Faire and be rewarded.\"   You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.", progress = "I see that you have managed to complete a deck of Beasts!   Congratulations!", completion = "So you have put together a deck of Beasts.   Your gesture of returning it to us will create a tie between you and the Darkmoon that will not soon be forgotten.   Allow me to present you with one of the greater Darkmoon cards as a small token of our appreciation.", rewards = "You will receive:\n\nDarkmoon Card: Blue Dragon"}
MultiLanguageQuestData['en'][7908] = {title = "Arena Master", objective = "Speak with Short John Mithril in the Stranglethorn Arena.\n\nProvided item: \n", description = "There must be more to being a master of the arena than this!   Perhaps the Pirate who runs the event at Gurubashi will know!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][7926] = {title = "The Darkmoon Faire", objective = "Deliver the Free Ticket Voucher to Gelvas Grimegate, located inside the Darkmoon Faire.", description = "The Darkmoon Faire is coming! Experience our thrilling games, win fabulous prizes, have your fortune told!\n\nIf you act right now, you can redeem this voucher for free prize tickets and a copy of the world-famous Darkmoon Field Guide to help you identify treasures in your travels!\n\nJust hand your voucher to Gelvas Grimegate located inside the Faire.\n\nRight now, the entrance to the Faire is outside Thunder Bluff in Mulgore!", progress = "Yes friend, may I help you?  Do you have a voucher that needs redeeming?", completion = "Welcome to the Darkmoon Faire!  This voucher is good for FIVE, yes, FIVE prize tickets!\n\nWhen you accumulate prize tickets, you'll want to speak to me about redeeming them for valuable prizes.  The more tickets you get, the more prizes you can win.  Huzzah!", rewards = "You will receive:\n\nDarkmoon Adventurer's GuideDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][7927] = {title = "Darkmoon Portals Deck", objective = "Return the Portals Deck to the Darkmoon Faire when it comes to town.", description = "Now that you have gathered all of the Portal cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight.   On this card is inscribed, \"Return these cards to the Darkmoon Faire and be rewarded.\"   You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.", progress = "I see that you have managed to complete a deck of Portals!   Congratulations!", completion = "So you have put together a deck of Portals.   Your gesture of returning it to us will create a tie between you and the Darkmoon that will not soon be forgotten.   Allow me to present you with one of the greater Darkmoon cards as a small token of our appreciation.", rewards = "You will receive:\n\nDarkmoon Card: Twisting Nether"}
MultiLanguageQuestData['en'][7928] = {title = "Darkmoon Warlords Deck", objective = "Return the Warlords Deck to the Darkmoon Faire when it comes to town.", description = "Now that you have gathered all of the Warlord cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight.   On this card is inscribed, \"Return these cards to the Darkmoon Faire and be rewarded.   You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.", progress = "I see that you have managed to complete a deck of Warlords!   Congratulations!", completion = "So you have put together a deck of Warlords.   Your gesture of returning it to us will create a tie between you and the Darkmoon that will not soon be forgotten.   Allow me to present you with one of the greater Darkmoon cards as a small token of our appreciation.", rewards = "You will receive:\n\nDarkmoon Card: Heroism"}
MultiLanguageQuestData['en'][7929] = {title = "Darkmoon Elementals Deck", objective = "Return the Elementals Deck to the Darkmoon Faire when it comes to town.", description = "Now that you have gathered all of the Elemental cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight.   On this card is inscribed, \"Return these cards to the Darkmoon Faire and be rewarded.\"  You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.", progress = "I see that you have managed to complete a deck of Elementals!   Congratulations!", completion = "So you have put together a deck of Elementals.   Your gesture of returning it to us will create a tie between you and the Darkmoon that will not soon be forgotten.   Allow me to present you with one of the greater Darkmoon cards as a small token of our appreciation.", rewards = "You will receive:\n\nDarkmoon Card: Maelstrom"}
MultiLanguageQuestData['en'][7930] = {title = "5 Tickets - Darkmoon Flower", objective = "Step right up, step right up!  If you have tickets from the Darkmoon Faire you'd like redeemed, then just say so!  You can redeem tickets in various denominations for wondrous and fantastic prizes.  Don't be shy, give it a try!", description = nil, progress = "Step right up, step right up!  If you have tickets from the Darkmoon Faire you'd like redeemed, then just say so!  You can redeem tickets in various denominations for wondrous and fantastic prizes.  Don't be shy, give it a try!", completion = "Here you go, here you go!  A prize fit for a king!  Congratulations to you, my friend!\n\nIf you have more tickets you'd like to turn in, then please let me know!  For as long as the Darkmoon Faire is here, I'll redeem your tickets.", rewards = "You will receive:\n\nDarkmoon Flower"}
MultiLanguageQuestData['en'][7931] = {title = "5 Tickets - Minor Darkmoon Prize", objective = "Step right up, step right up!  If you have tickets from the Darkmoon Faire you'd like redeemed, then just say so!  You can redeem tickets in various denominations for wondrous and fantastic prizes.  Don't be shy, give it a try!", description = nil, progress = "Step right up, step right up!  If you have tickets from the Darkmoon Faire you'd like redeemed, then just say so!  You can redeem tickets in various denominations for wondrous and fantastic prizes.  Don't be shy, give it a try!", completion = "Here you go, here you go!  A prize fit for a king!  Congratulations to you, my friend!\n\nIf you have more tickets you'd like to turn in, then please let me know!  For as long as the Darkmoon Faire is here, I'll redeem your tickets.", rewards = "You will receive:\n\nMinor Darkmoon Prize"}
MultiLanguageQuestData['en'][7932] = {title = "12 Tickets - Lesser Darkmoon Prize", objective = "Step right up, step right up!  If you have tickets from the Darkmoon Faire you'd like redeemed, then just say so!  You can redeem tickets in various denominations for wondrous and fantastic prizes.  Don't be shy, give it a try!", description = nil, progress = "Step right up, step right up!  If you have tickets from the Darkmoon Faire you'd like redeemed, then just say so!  You can redeem tickets in various denominations for wondrous and fantastic prizes.  Don't be shy, give it a try!", completion = "Here you go, here you go!  A prize fit for a king!  Congratulations to you, my friend!\n\nIf you have more tickets you'd like to turn in, then please let me know!  For as long as the Darkmoon Faire is here, I'll redeem your tickets.", rewards = "You will receive:\n\nLesser Darkmoon Prize"}
MultiLanguageQuestData['en'][7933] = {title = "40 Tickets - Greater Darkmoon Prize", objective = "Step right up, step right up!  If you have tickets from the Darkmoon Faire you'd like redeemed, then just say so!  You can redeem tickets in various denominations for wondrous and fantastic prizes.  Don't be shy, give it a try!", description = nil, progress = "Step right up, step right up!  If you have tickets from the Darkmoon Faire you'd like redeemed, then just say so!  You can redeem tickets in various denominations for wondrous and fantastic prizes.  Don't be shy, give it a try!", completion = "Here you go, here you go!  A prize fit for a king!  Congratulations to you, my friend!\n\nIf you have more tickets you'd like to turn in, then please let me know!  For as long as the Darkmoon Faire is here, I'll redeem your tickets.", rewards = "You will receive:\n\nGreater Darkmoon Prize"}
MultiLanguageQuestData['en'][7934] = {title = "50 Tickets - Darkmoon Storage Box", objective = "Step right up, step right up!  If you have tickets from the Darkmoon Faire you'd like redeemed, then just say so!  You can redeem tickets in various denominations for wondrous and fantastic prizes.  Don't be shy, give it a try!", description = nil, progress = "Step right up, step right up!  If you have tickets from the Darkmoon Faire you'd like redeemed, then just say so!  You can redeem tickets in various denominations for wondrous and fantastic prizes.  Don't be shy, give it a try!", completion = "Here you go, here you go!  A prize fit for a king!  Congratulations to you, my friend!\n\nIf you have more tickets you'd like to turn in, then please let me know!  For as long as the Darkmoon Faire is here, I'll redeem your tickets.", rewards = "You will receive:\n\nDarkmoon Storage Box"}
MultiLanguageQuestData['en'][7935] = {title = "10 Tickets - Last Month's Mutton", objective = "Step right up, step right up!  If you have tickets from the Darkmoon Faire you'd like redeemed, then just say so!  You can redeem tickets in various denominations for wondrous and fantastic prizes.  Don't be shy, give it a try!", description = nil, progress = "Step right up, step right up!  If you have tickets from the Darkmoon Faire you'd like redeemed, then just say so!  You can redeem tickets in various denominations for wondrous and fantastic prizes.  Don't be shy, give it a try!", completion = "Here you go, here you go!  A prize fit for a king!  Congratulations to you, my friend!\n\nIf you have more tickets you'd like to turn in, then please let me know!  For as long as the Darkmoon Faire is here, I'll redeem your tickets.", rewards = "You will receive:\n\nLast Month's Mutton"}
MultiLanguageQuestData['en'][7936] = {title = "50 Tickets - Last Year's Mutton", objective = "Step right up, step right up!  If you have tickets from the Darkmoon Faire you'd like redeemed, then just say so!  You can redeem tickets in various denominations for wondrous and fantastic prizes.  Don't be shy, give it a try!", description = nil, progress = "Step right up, step right up!  If you have tickets from the Darkmoon Faire you'd like redeemed, then just say so!  You can redeem tickets in various denominations for wondrous and fantastic prizes.  Don't be shy, give it a try!", completion = "Here you go, here you go!  A prize fit for a king!  Congratulations to you, my friend!\n\nIf you have more tickets you'd like to turn in, then please let me know!  For as long as the Darkmoon Faire is here, I'll redeem your tickets.", rewards = "You will receive:\n\nLast Year's Mutton"}
MultiLanguageQuestData['en'][7937] = {title = "Your Fortune Awaits You...", objective = "Travel to the Eastvale Logging Camp in Elwynn Forest and seek out your fortune.", description = "\"Your fortune awaits you in Eastvale.\"\n\nThe fortune Sayge handed you feels slightly warm to the touch.  Grasping it firmly, you see an image of the Eastvale Logging Camp in Elwynn Forest.  Focusing closer in on the image, you see a haystack that sits next to a stable.", progress = "This haystack looks like the one from your vision.", completion = "A quick search of the haystack reveals a lockbox from within it!  It would seem that you have found your fortune!", rewards = "You will receive:\n\nMysterious Lockbox"}
MultiLanguageQuestData['en'][7938] = {title = "Your Fortune Awaits You...", objective = "Travel to the Deadmines in Westfall and seek out your fortune.", description = "\"Your fortune awaits you inside the Deadmines.\"\n\nThe fortune Sayge handed you feels slightly warm to the touch.  Grasping it firmly, you see an image of the Deadmines inside Westfall's ruined hamlet of Moonbrook.  Focusing closer in on the image, you wind about twisty passages until you reach a shimmering portal... one that leads into the heart of the mines itself.  Stepping through it, a strange chest appears out from nowhere.", progress = "This chest looks like the one from your vision...", completion = "A quick search of the chest reveals a lockbox from within it!  It would seem that you have found your fortune!", rewards = "You will receive:\n\nMysterious Lockbox"}
MultiLanguageQuestData['en'][7939] = {title = "More Dense Grinding Stones", objective = "<name>, thank you for all the help you've given me.  I really can't thank you enough!\n\nAlthough my need is no longer great... if you bring me more dense grinding stones, I still have more Darkmoon Faire tickets for you.", description = nil, progress = "<name>, thank you for all the help you've given me.  I really can't thank you enough!\n\nAlthough my need is no longer great... if you bring me more dense grinding stones, I still have more Darkmoon Faire tickets for you.", completion = "Again, thank you &lt;name&gt;.  Please enjoy these tickets, and tell your friends about the Darkmoon Faire!", rewards = "You will receive:\n\nTattered Darkmoon Faire Prize Ticket"}
MultiLanguageQuestData['en'][7940] = {title = "1200 Tickets - Orb of the Darkmoon", objective = "Step right up, step right up!  If you have tickets from the Darkmoon Faire you'd like redeemed, then just say so!  You can redeem tickets in various denominations for wondrous and fantastic prizes.  Don't be shy, give it a try!", description = nil, progress = "Step right up, step right up!  If you have tickets from the Darkmoon Faire you'd like redeemed, then just say so!  You can redeem tickets in various denominations for wondrous and fantastic prizes.  Don't be shy, give it a try!", completion = "Here you go, here you go!  A prize fit for a king!  Congratulations to you, my friend!\n\nIf you have more tickets you'd like to turn in, then please let me know!  For as long as the Darkmoon Faire is here, I'll redeem your tickets.", rewards = "You will receive:\n\nOrb of the Darkmoon"}
MultiLanguageQuestData['en'][7941] = {title = "More Armor Kits", objective = "<name>, I must thank you for all your help.  I have plenty of supplies, through no small efforts on your part, but if you wish to bring me more armor kits, then I will gladly trade them for Darkmoon Faire tickets.", description = nil, progress = "<name>, I must thank you for all your help.  I have plenty of supplies, through no small efforts on your part, but if you wish to bring me more armor kits, then I will gladly trade them for Darkmoon Faire tickets.", completion = "There you are, &lt;name&gt;.  A fair trade.  Enjoy.", rewards = "You will receive:\n\nTattered Darkmoon Faire Prize Ticket"}
MultiLanguageQuestData['en'][7942] = {title = "More Thorium Widgets", objective = "<name>, you have been so good to us, bringing me goods without tiring.  You have my eternal thanks!\n\nAlthough our need for Thorium widgets is not as great as it was, you may still bring them to me and I will gladly trade them for Darkmoon Faire tickets.", description = nil, progress = "<name>, you have been so good to us, bringing me goods without tiring.  You have my eternal thanks!\n\nAlthough our need for Thorium widgets is not as great as it was, you may still bring them to me and I will gladly trade them for Darkmoon Faire tickets.", completion = "Here you are, &lt;name&gt;.  Here are Darkmoon Faire tickets for your enjoyment.  Do not, as they say, spend them all in one place!", rewards = "You will receive:\n\nTattered Darkmoon Faire Prize Ticket"}
MultiLanguageQuestData['en'][7943] = {title = "More Bat Eyes", objective = "<name>, the attraction I'm designing will be the scariest event since Gnomeregan was overrun!  And it's largely thanks to you and all the baubles you've brought me.  Many, many thanks!\n\nI don't need much else, but... if you bring me more evil bat eyes from the bats of the Eastern Plaguelands... I might have more Darkmoon Faire tickets for you.", description = nil, progress = "<name>, the attraction I'm designing will be the scariest event since Gnomeregan was overrun!  And it's largely thanks to you and all the baubles you've brought me.  Many, many thanks!\n\nI don't need much else, but... if you bring me more evil bat eyes from the bats of the Eastern Plaguelands... I might have more Darkmoon Faire tickets for you.", completion = "Thanks again, &lt;name&gt;.  Here are your tickets!", rewards = "You will receive:\n\nTattered Darkmoon Faire Prize Ticket"}
MultiLanguageQuestData['en'][7944] = {title = "Your Fortune Awaits You...", objective = "Travel to the Wailing Caverns in the Barrens and seek out your fortune.", description = "\"Your fortune awaits you inside Wailing Caverns.\"\n\nThe fortune Sayge handed you feels slightly warm to the touch.  Grasping it firmly, you see an image of a cave to the southwest of the Crossroads in the Barrens.  Focusing closer in on the image, you wind about twisty passages until you reach a shimmering portal... one that leads into the heart of the caverns itself.  Stepping through it, a strange chest appears out from nowhere.", progress = "This chest looks like the one from your vision...", completion = "A quick search of the chest reveals a lockbox from within it!  It would seem that you have found your fortune!", rewards = "You will receive:\n\nMysterious Lockbox"}
MultiLanguageQuestData['en'][7945] = {title = "Your Fortune Awaits You...", objective = "Travel to Palemane Rock in Mulgore and seek out your fortune.", description = "\"Your fortune awaits you outside Palemane Rock.\"\n\nThe fortune Sayge handed you feels slightly warm to the touch.  Grasping it firmly, you see an image of the Palemane Rock of Mulgore.  Focusing closer in on the image, you see a tree stump that sits close to the cave entrance.", progress = "This tree stump looks like the one from your vision.", completion = "A quick search of the tree stump reveals a lockbox from within it!  It would seem that you have found your fortune!", rewards = "You will receive:\n\nMysterious Lockbox"}
MultiLanguageQuestData['en'][7946] = {title = "Spawn of Jubjub", objective = "I'm so happy Jubjub is no longer lost.  She loves Dark Iron ale so much that when I ran out... she ran away to find more!\n\nNow that Jubjub's back, I want as much ale as I can get!  I won't want her to run away again!\n\nDo you have any Dark Iron Ale?  If you do, then I'll trade you one of Jubjub's frog eggs for a mug...", description = nil, progress = "I'm so happy Jubjub is no longer lost.  She loves Dark Iron ale so much that when I ran out... she ran away to find more!\n\nNow that Jubjub's back, I want as much ale as I can get!  I won't want her to run away again!\n\nDo you have any Dark Iron Ale?  If you do, then I'll trade you one of Jubjub's frog eggs for a mug...", completion = "Thank you, &lt;name&gt;.  Here is your egg!  It won't be ready to hatch for a little while, but when it does you'll have a great pet!", rewards = "You will receive:\n\nUnhatched Jubling Egg"}
MultiLanguageQuestData['en'][7961] = {title = "Waskily Wabbits!", objective = "Collect 10 Unlucky Wabbit Feet from the Waskily Wabbits.", description = "These rabbits are breeding uncontrollably.  Something must be done!\n\nHelp us <name>, you're our only hope.Upon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][7962] = {title = "Wabbit Pelts", objective = "Bring 3 LeCrafty Rabbit Pelts to Jon LeCraft.", description = "I want LeCrafty rabbit pelts.  Get me some from LeCrafty Rabbits.\n\nThis is important!You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n22 Pound Lobster"}
MultiLanguageQuestData['en'][7981] = {title = "1200 Tickets - Amulet of the Darkmoon", objective = "Step right up, step right up!  If you have tickets from the Darkmoon Faire you'd like redeemed, then just say so!  You can redeem tickets in various denominations for wondrous and fantastic prizes.  Don't be shy, give it a try!", description = nil, progress = "Step right up, step right up!  If you have tickets from the Darkmoon Faire you'd like redeemed, then just say so!  You can redeem tickets in various denominations for wondrous and fantastic prizes.  Don't be shy, give it a try!", completion = "Here you go, here you go!  A prize fit for a king!  Congratulations to you, my friend!\n\nIf you have more tickets you'd like to turn in, then please let me know!  For as long as the Darkmoon Faire is here, I'll redeem your tickets.", rewards = "You will receive:\n\nAmulet of the Darkmoon"}
MultiLanguageQuestData['en'][8021] = {title = "Redeem iCoke Prize Voucher", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nWhite Murloc Egg"}
MultiLanguageQuestData['en'][8022] = {title = "Redeem iCoke Prize Voucher", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nWhite Murloc Egg"}
MultiLanguageQuestData['en'][8023] = {title = "Redeem iCoke Prize Voucher", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nWhite Murloc Egg"}
MultiLanguageQuestData['en'][8024] = {title = "Redeem iCoke Prize Voucher", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nWhite Murloc Egg"}
MultiLanguageQuestData['en'][8025] = {title = "Redeem iCoke Prize Voucher", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nWhite Murloc Egg"}
MultiLanguageQuestData['en'][8026] = {title = "Redeem iCoke Prize Voucher", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nWhite Murloc Egg"}
MultiLanguageQuestData['en'][8041] = {title = "Strength of Mount Mugamba", objective = "Hail, <class>. I am Jin'rokh the Breaker, troll of Mugamba. We of the Zandalar tribe recognize your accomplishments. We salute your tenacity and strength of will.\n\nWear this talisman around your neck, <class>. Let the strength of Mount Mugamba flow through your being. Be empowered as you strike down our enemies!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nStrength of Mugamba"}
MultiLanguageQuestData['en'][8042] = {title = "Strength of Mount Mugamba", objective = "It is good to see you in good health, <name>. The glorious battles you have undertaken affect all life on this planet. Hakkar must never leave the confines of Zul'Gurub as the world will surely collapse beneath his immense hunger.\n\nGive me your talisman and I shall amplify its strength. Use the Strength of Mugamba to punish our enemies!", description = nil, progress = "It is good to see you in good health, <name>. The glorious battles you have undertaken affect all life on this planet. Hakkar must never leave the confines of Zul'Gurub as the world will surely collapse beneath his immense hunger.\n\nGive me your talisman and I shall amplify its strength. Use the Strength of Mugamba to punish our enemies!", completion = "Our paths will cross again, &lt;class&gt;.", rewards = "You will receive:\n\nStrength of Mugamba"}
MultiLanguageQuestData['en'][8043] = {title = "Strength of Mount Mugamba", objective = "Master <name>, you return! Molthor has sent word of your deeds to the King. Your name is known even in the South Seas. Perhaps one day you will be a legendary <class> - a story for the ages.\n\nGive me your talisman so that I may once more amplify its power.", description = nil, progress = "Master <name>, you return! Molthor has sent word of your deeds to the King. Your name is known even in the South Seas. Perhaps one day you will be a legendary <class> - a story for the ages.\n\nGive me your talisman so that I may once more amplify its power.", completion = "Use your newfound strength to destroy the Gurubashi!", rewards = "You will receive:\n\nStrength of Mugamba"}
MultiLanguageQuestData['en'][8044] = {title = "The Rage of Mugamba", objective = "King Rastakhan sends his regards, Master <name>. Such an honor has never been given to one outside the Zandalar tribe.\n\n\n\nGive me your talisman so that I may enhance it once more. Know that the Rage of Mugamba is now intrinsically connected to your very soul.", description = nil, progress = "King Rastakhan sends his regards, Master <name>. Such an honor has never been given to one outside the Zandalar tribe.\n\n\n\nGive me your talisman so that I may enhance it once more. Know that the Rage of Mugamba is now intrinsically connected to your very soul.", completion = "Zul'jin would be envious, &lt;class&gt;. Go forth and conquer!", rewards = "You will receive:\n\nRage of Mugamba"}
MultiLanguageQuestData['en'][8045] = {title = "The Heathen's Brand", objective = "Know this, heathen: A catastrophe has brought us together. Your pagan ways are neither understood nor appreciated by Zandalar but we are a fair people. Wear this brand around your neck. It shall serve as both a warning to our enemies and a symbol of your friendship to Zandalar.\n\nContinue to serve our people and I will amplify the power of the brand.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHeathen's Brand"}
MultiLanguageQuestData['en'][8046] = {title = "The Heathen's Brand", objective = "I may have been too hasty in my judgement, <class>. It seems as if your blind faith in this Light has some value after all.\n\nGive me your brand and I shall amplify its power.", description = nil, progress = "I may have been too hasty in my judgement, <class>. It seems as if your blind faith in this Light has some value after all.\n\nGive me your brand and I shall amplify its power.", completion = "Do what you must to defeat our enemies, &lt;class&gt;. Even if it means channeling the Light.", rewards = "You will receive:\n\nHeathen's Brand"}
MultiLanguageQuestData['en'][8047] = {title = "The Heathen's Brand", objective = "I must confess, I did not think you had the resolution to see this cause through, <class>. Zandalar now considers you an invaluable ally. Well done, indeed.\n\nGive me your brand and I shall once more amplify its power.", description = nil, progress = "I must confess, I did not think you had the resolution to see this cause through, <class>. Zandalar now considers you an invaluable ally. Well done, indeed.\n\nGive me your brand and I shall once more amplify its power.", completion = "Our beliefs differ but our cause is righteous. Strike down our foes, noble &lt;class&gt;.", rewards = "You will receive:\n\nHeathen's Brand"}
MultiLanguageQuestData['en'][8048] = {title = "The Hero's Brand", objective = "The King has acknowledged your existence, <class>. You are the first of your kind to be accepted by Rastakhan as a true ally of Zandalar.\n\nYou will be rewarded greatly for your efforts. Present your brand and I shall apply the final amplification.", description = nil, progress = "The King has acknowledged your existence, <class>. You are the first of your kind to be accepted by Rastakhan as a true ally of Zandalar.\n\nYou will be rewarded greatly for your efforts. Present your brand and I shall apply the final amplification.", completion = "Vigilance, honor, loyalty, bravery... You embody all of these traits and so shall your brand.", rewards = "You will receive:\n\nHero's Brand"}
MultiLanguageQuestData['en'][8049] = {title = "The Eye of Zuldazar", objective = "Accept this talisman as a token of our appreciation, <class>.\n\nThe Eye of Zuldazar will grow in power as your bond with the trolls of Zandalar strengthens. Return to me periodically and I shall imbue the jewel.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nThe Eye of Zuldazar"}
MultiLanguageQuestData['en'][8050] = {title = "The Eye of Zuldazar", objective = "Welcome <class>. The Eye of Zuldazar pulses with energy. You are ready to take the next step. Hand me the talisman and I shall perform the imbue.", description = nil, progress = "Welcome <class>. The Eye of Zuldazar pulses with energy. You are ready to take the next step. Hand me the talisman and I shall perform the imbue.", completion = "Continue in your battle against the Soulflayer and his minions, &lt;name&gt;. He must never be permitted to leave the confines of Zul'Gurub.", rewards = "You will receive:\n\nThe Eye of Zuldazar"}
MultiLanguageQuestData['en'][8051] = {title = "The Eye of Zuldazar", objective = "Tales of your battles against the Gurubashi are whispered in the winds, <class>. Even royalty is beginning to talk of your deeds. It is rumored that King Rastakhan even mentioned you by name.\n\nThe time has come to imbue the Eye. Hand me the talisman and I shall perform the service.", description = nil, progress = "Tales of your battles against the Gurubashi are whispered in the winds, <class>. Even royalty is beginning to talk of your deeds. It is rumored that King Rastakhan even mentioned you by name.\n\nThe time has come to imbue the Eye. Hand me the talisman and I shall perform the service.", completion = "Be resolute in your endeavors, &lt;name&gt;. The Soulflayer will attempt to siphon your will to live.", rewards = "You will receive:\n\nThe Eye of Zuldazar"}
MultiLanguageQuestData['en'][8052] = {title = "The All-Seeing Eye of Zuldazar", objective = "If only we had ten-thousand more like you, <name>. The armies of Hakkar would be scattered to the wind in the blink of an eye.\n\n\n\nAlas, the Eye is ready to realize its full potential. Give it to me.", description = nil, progress = "If only we had ten-thousand more like you, <name>. The armies of Hakkar would be scattered to the wind in the blink of an eye.\n\n\n\nAlas, the Eye is ready to realize its full potential. Give it to me.", completion = "Smite them all and let Hakkar sort them out...", rewards = "You will receive:\n\nThe All-Seeing Eye of Zuldazar"}
MultiLanguageQuestData['en'][8053] = {title = "Paragons of Power: The Freethinker's Armguards", objective = "Bring Jin'rokh the BreakerPrimal Hakkari Bindings. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.\n\nJin'rokh the Breaker is located on Yojamba Isle, Stranglethorn Vale.", description = "You are a heathen.  Heathens have a place in the tribe.  Heathens are freethinkers of Zandalar.  Freethinkers do not fear oppression.  Freethinkers die for what they believe in.  We know you would die for what you believe in.  This earns our acknowledgement.  This earns you a chance to prove yourself further.\n\nWe must have the Paragons of Power.  Go to Zul'Gurub.  Kill the minions of Hakkar.  Return when you have what I seek.  Claim the first battle gear of a Zandalar freethinker.\n\nGo.", progress = "You have returned?  Do you have the Paragons of Power?  Are you wasting my time?\n\nI hope not, heathen.", completion = "You do much to honor us.  Your hands drip with the blood of Hakkar's minions.  You are a friend to the tribe.\n\nWear these bracers.  They are the freethinker's armguards.  This is what I mean about real power.", rewards = "You will receive:\n\nZandalar Freethinker's Armguards"}
MultiLanguageQuestData['en'][8054] = {title = "Paragons of Power: The Freethinker's Belt", objective = "Bring Jin'rokh the Breaker a Primal Hakkari Shawl. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.\n\nJin'rokh the Breaker is located on Yojamba Isle, Stranglethorn Vale.", description = "Your beliefs are alien to us, heathen.  Ancient Zandalar were once branded as heretics.  This was when the Gurubashi Empire was strong.  Heathens dared to challenge the priest of Hakkar.  Heathens then were hunted and killed as vermin.  Those heathens never wavered in their fight against the Blood God.  We honor the price they paid.  They are the freethinkers.\n\nDestroy the minions of Hakkar in Zul'Gurub.  Bring me the Paragons of Power I seek.  Success will be greatly rewarded.\n\nGo.", progress = "Your presence means victory?  Do you have the Paragons?  Are you dripping in the remains of your enemies?", completion = "Your honor is assured in the tribe.  You claim many deaths in Zul'Gurub.  Enemies fall before your convictions.  Enemies fall before your power.\n\nThis is the freethinker's belt.  It is a symbol of honor.  It is powerful mojo.  It is now yours.", rewards = "You will receive:\n\nZandalar Freethinker's Belt"}
MultiLanguageQuestData['en'][8055] = {title = "Paragons of Power: The Freethinker's Breastplate", objective = "Bring Jin'rokh the Breaker a Primal Hakkari Tabard. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.\n\nJin'rokh the Breaker is located on Yojamba Isle, Stranglethorn Vale.", description = "Battle gear gives you power in the tribe.  The freethinkers are honored in this way.  They are zealots.  They imbue their breastplates with powerful mojo.  If their beliefs falter in the face of the enemy, their breastplate will not.\n\nYou must be revered amongst us to possess such a breastplate.  Go to Zul'Gurub.  Take the Paragons of Power I need.  Take the Paragons most painfully from the fools inside.  Bring them to me.  Prove your worth as a freethinker once and for all.", progress = "Do you have the Paragons?  They have mojo inside them.  We must have them.  You will aid us.", completion = "You have done what few ever could.  You have brought the minions of Hakkar to their knees.  You have shown them what a freethinker can do.  You have shown us how a heretic could be revered in the tribe.  You have more than real power.  You ARE real power.\n\nTake the breastplate, freethinker.  Crush those who oppose you.", rewards = "You will receive:\n\nZandalar Freethinker's Breastplate"}
MultiLanguageQuestData['en'][8056] = {title = "Paragons of Power: The Augur's Bracers", objective = "Bring Maywiki of Zuldazar a Primal Hakkari Armsplint. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.\n\nMaywiki of Zuldazar is located on Yojamba Isle, Stranglethorn Vale.", description = "The augurs of our tribe are revered for their gifts of the divine sight, ya mon.  They ain't a witch doctor; they spend their time castin' bones or readin' the leaves for insight - not hexin' people.  As a shaman, you already know somethin' about the power of augury; we Zandalar prize the insight they give to the tribe.\n\nBring me an offerin' of the Paragons of Power from inside Zul'Gurub and prove your worth to us.  Do this for us, and I'll give ya some bracers that our augurs prize above all others!", progress = "Got the Paragons of Power from Zul'Gurub that I need?  These bracers are well worth any effort ya be needin' to make!", completion = "It seems ya got a bit of the Zandalar augur in ya.  We know about the deeds you've been doin' in Zul'Gurub on our behalf mon.  These Paragons of Power will go a long way to helpin' out the Zandalar tribe - a tribe, I might add, ya can call upon as friends.  Take these bracers, &lt;name&gt;; ya earned them and then some!", rewards = "You will receive:\n\nZandalar Augur's Bracers"}
MultiLanguageQuestData['en'][8057] = {title = "Paragons of Power: The Haruspex's Bracers", objective = "Bring Maywiki of Zuldazar a Primal Hakkari Stanchion. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.\n\nMaywiki of Zuldazar is located on Yojamba Isle, Stranglethorn Vale.", description = "A haruspex is a key member of our tribe; you'll be wise to listen to their portents.  By communion with animals and givin' them up to the spirits when needed, they give us divine guidance.  In times past, the haruspex's insight and wisdom gave us an edge in the wars against the splintered tribes of the Gurubashi.\n\nBring me an offerin' of the Paragons of Power from inside Zul'Gurub and prove your worth to us.  Do this, and I'll give ya bracers that any haruspex of the Zandalar would want.", progress = "Have ya got the Paragons of Power from Zul'Gurub?  These bracers are worth the effort, <name>.  Trust me mon!", completion = "Ah, I can sense the power comin' from these Paragons of Power, &lt;name&gt;.  Ya proved to be someone we in the tribe can call \"friend.\"  A deal is a deal, &lt;name&gt;... behold the power of the haruspex's bracers!", rewards = "You will receive:\n\nZandalar Haruspex's Bracers"}
MultiLanguageQuestData['en'][8058] = {title = "Paragons of Power: The Vindicator's Armguards", objective = "Bring Jin'rokh the Breaker a Primal Hakkari Armsplint. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.\n\nJin'rokh the Breaker is located on Yojamba Isle, Stranglethorn Vale.", description = "Vengeance is power.  The Zandalar vindicator is such power.  The tribe has many enemies.  The vindicator exacts retribution on them.  No crime against us is unpunished.  The vindicator delivers this punishment.  Our enemies fear our vengeance.  They should.  They forever will.\n\nBecome one of our vindicators.  Seek the Paragons of Power inside Zul'Gurub.  Slay the minions of Hakkar and claim vengeance in the tribe's name.  You will be rewarded.", progress = "Have you brought the Paragons of Power?  Has vengeance been claimed in the name of the Zandalar?", completion = "You have wrought much vengeance today.  You have taken on the visage of the vindicator.  You have brought the Blood God's minions to their knees.\n\nTake this.  It will fuel your vengeance for the future.  You are a friend to the Zandalar now.", rewards = "You will receive:\n\nZandalar Vindicator's Armguards"}
MultiLanguageQuestData['en'][8059] = {title = "Paragons of Power: The Demoniac's Wraps", objective = "Bring Al'tabim the All-Seeing a Primal Hakkari Stanchion. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.\n\nAl'tabim the All-Seeing is located on Yojamba Isle, Stranglethorn Vale.", description = "Warlocks tread dangerous ground in dealing with demons, but our demoniacs take this one step further.  Through an ancient and arcane ritual, they allow a demon to enter their being.  Rather than let it possess them though, they enslave the demon from the inside, absorbing the power of the beast for their own command.  It is a feat few are ever able to master.\n\nFor you to learn of the power of the demoniac, I must have Paragons of Power from Zul'Gurub.  Go there and retrieve that which we seek.", progress = "Have you returned with the Paragons of Power?  By defeating the diabolic minions of the Hakkar, you will not only prove yourself to us, but also your willingness to learn the ways of the demoniac.", completion = "Well done... no doubt they were made to pay in excruciating ways before they gave up the Paragons of Power.  Take this - the demoniac's wraps.  Made from powerful mojo used in summoning the demoniac's prey, it is a powerful tool in your acquisition of power.", rewards = "You will receive:\n\nZandalar Demoniac's Wraps"}
MultiLanguageQuestData['en'][8060] = {title = "Paragons of Power: The Illusionist's Wraps", objective = "Bring Al'tabim the All-SeeingPrimal Hakkari Bindings. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.\n\nAl'tabim the All-Seeing is located on Yojamba Isle, Stranglethorn Vale.", description = "Mages in our tribe are known as illusionists.  They employ powerful mojo in their incantations, often befuddling and confusing the tribe's enemies!\n\n<Al'tabim laughs wickedly.>\n\nIt is quite the sight to see a powerful illusionist at work, bringing our enemies to their knees from their own madness!\n\nFor you to know the way of our illusionists, go to Zul'Gurub and bring back to me selected Paragons of Power.  For this, I will give you arm wraps our illusionists use to weave their spells.", progress = "<name> - you've returned already?  Were you able to get the Paragons of Power I need?", completion = "Impressive... could you feel the mojo flowing through them?  The Paragons of Power were used as currency of sorts back when the Gurubashi Empire ruled these lands.  Now we Zandalar will use the latent mojo inside of them to fight the second rise of the Blood God Hakkar!\n\nYou've done well today - consider yourself to have a friend in the Zandalar.  For that, here are the illusionist's wraps I promised!", rewards = "You will receive:\n\nZandalar Illusionist's Wraps"}
MultiLanguageQuestData['en'][8061] = {title = "Paragons of Power: The Confessor's Wraps", objective = "Bring Al'tabim the All-Seeing a Primal Hakkari Stanchion. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.\n\nAl'tabim the All-Seeing is located on Yojamba Isle, Stranglethorn Vale.", description = "We Zandalar invest power in those who speak with the authority of divinity.  Our priests are more than just healers - they are our confessors.  Evil comes both from outside threats - such as Hakkar - and from within the tribe.  Our confessors act as the judges amongst us, preserving us from the same evil that devoured the Gurubashi from inside itself.\n\nGo to Zul'Gurub and bring back the Paragons of Power from the Gurubashi.  Learn what it means to be the confessor, and preserve us from evil.", progress = "Back from Zul'Gurub, are you?  Have you succeeded in retrieving the Paragons of Power from the minions of Hakkar?", completion = "Outstanding, &lt;name&gt;!  This was no small feat bringing these to me.  No doubt you've acted as our tribe's confessor today in preserving ourselves against the threat of Hakkar.  These wraps are befitting a friend of the tribe such as you!", rewards = "You will receive:\n\nZandalar Confessor's Wraps"}
MultiLanguageQuestData['en'][8062] = {title = "Paragons of Power: The Predator's Bracers", objective = "Bring the following Paragons of Power from Zul'Gurub to Falthir the Sightless: A Primal Hakkari Bindings. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.\n\nFalthir the Sightless is located on Yojamba Isle, Stranglethorn Vale.", description = "In the dark times after the fall of the Gurubashi Empire, Zandalar predators used their prowess to provide sustenance for the tribe.  Hunters claim to be much like our tribe's predators - to seek the hunt is to embody the essence of the predator, yes.  Your hunt in Zul'Gurub, however, will show us how you truly rate amongst our finest predators.\n\nBring to me a sampling of the Paragons of Power from within Zul'Gurub.  Do so, and you'll take first steps in becoming the penultimate predator.", progress = "Hunt those in Zul'Gurub that would possess the Paragons of Power, <name>.  They are your prey; they possess that which we both must have.", completion = "Yes... I need no vision to sense the presence of the Paragons of Power.  Your success in Zul'Gurub has impressed many among the tribe.  We not only consider you to be a friend of the Zandalar, but also consider you worthy enough to possess the predator's bracers - powerful items, and a symbol of what it means to be a predator.  Well done, &lt;name&gt;.", rewards = "You will receive:\n\nZandalar Predator's Bracers"}
MultiLanguageQuestData['en'][8063] = {title = "Paragons of Power: The Madcap's Bracers", objective = "Bring Falthir the Sightless a Primal Hakkari Armsplint. You must also have a reputation equal to or greater than Friendly with the Zandalar Tribe.\n\nFalthir the Sightless is located on Yojamba Isle, Stranglethorn Vale.", description = "The madcaps of Zandalar are similar to rogues, but above all else they embrace madness... chaos... the unpredictability of existence.  A terror to behold on the battlefield, they sowed the seeds of confusion and mayhem amongst our enemies in the savage times after the tribes splintered.  We would not be here today without them.\n\nBring to me the Paragons of Power from Zul'Gurub that I seek, and I will grant you the first of the madcap's prized armors.  Embrace the madness!", progress = "Seek the madness from within Zul'Gurub and overshadow it with your own, <name>!  To do so means success, and success means reward!  Let not the Blood God reign supreme again!", completion = "Well done, &lt;name&gt;... your accomplishments in Zul'Gurub have earned you the right to call the Zandalar tribe as a friend.  I will see to the disposition of the Paragons; for your effort please accept this reward!", rewards = "You will receive:\n\nZandalar Madcap's Bracers"}
MultiLanguageQuestData['en'][8064] = {title = "Paragons of Power: The Haruspex's Belt", objective = "Bring Maywiki of Zuldazar a Primal Hakkari Sash. Maywiki of Zuldazar is located on Yojamba Isle, Stranglethorn Vale. You must also be Honored with Zandalar.", description = "We Zandalar know not of druidic ways; nature is to be shaped by our need, not the other way around.  Still, a haruspex is the one of us most in tune with nature, and rightly so.  To give up the ghost of a beastie is to know what it is to be one of them.  That is the real power of nature.\n\nBring me an offerin' of the Paragons of Power from inside Zul'Gurub, proving yourself to us.  Do this, and I'll give ya a powerful item - a belt used by many of the Zandalar's haruspices.\n\nStrong mojo, ya mon!", progress = "Got the Paragons of Power from Zul'Gurub I need?  The haruspex's belt will be yours if ya have them.", completion = "I thank you - the latent power in these items will be treasures unto themselves, you betcha.  Not only have ya done as I've asked of ya, but you've also proven to be honorable to us here in the tribe.  As promised, here is your reward!", rewards = "You will receive:\n\nZandalar Haruspex's Belt"}
MultiLanguageQuestData['en'][8065] = {title = "Paragons of Power: The Haruspex's Tunic", objective = "Bring Maywiki of Zuldazar a Primal Hakkari Tabard. Maywiki of Zuldazar is located on Yojamba Isle, Stranglethorn Vale. You must also be Revered with Zandalar.", description = "The ultimate symbol of a haruspex's power is what they wear, <name>.  Of these, the tunic symbolizes the connection between themselves and the divine wisdom they seek.  It often weaves parts of the beasties they sacrifice into the tunic; this reminds them of the connection they have to their gifts.\n\nBring me an offerin' of the Paragons of Power from inside Zul'Gurub and prove your worth to us.  Do this, and a tunic seeping with the true power of a haruspex is yours.", progress = "Got the necessary Paragons of Power from Zul'Gurub?  The haruspex's tunic is well worth any effort ya be needin' to make.", completion = "Impressive... you've successfully collected the required Paragons of Power, &lt;name&gt;.  Your accomplishments in Zul'Gurub for the Zandalar are legendary; hence forth, you'll be revered amongst the tribe.  Here is your tunic, mighty &lt;class&gt;!", rewards = "You will receive:\n\nZandalar Haruspex's Tunic"}
MultiLanguageQuestData['en'][8066] = {title = "Paragons of Power: The Predator's Belt", objective = "Bring the following Paragons of Power from Zul'Gurub to Falthir the Sightless: A Primal Hakkari Shawl. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.\n\nFalthir the Sightless is located on Yojamba Isle, Stranglethorn Vale.", description = "A predator knows how to stalk their prey, but a successful one knows how to strike at it once they have closed ranks.  You must master both to have any chance of success in Zul'Gurub... and any chance of being like the Zandalar predators.\n\nBring me choice parts of the Paragons of Power from within Zul'Gurub.  My reward will be the power that the trinkets yield, while yours will be the Zandalar predator's belt - equipment well worth the trade.", progress = "Strike at the insane minions of Hakkar in Zul'Gurub - they are the ones that hold the Paragons of Power, <name>.  Prove your success to them - and to the tribe - as an aspirant to the predator.", completion = "I sensed your arrival moments before, &lt;name&gt;, but none too easily.  What revealed yourself to me were the Paragons of Power you brought.  I can feel the power without needing to see the trinkets; their latent mojo - raw magic, if you will - will continue to fuel our efforts of vanquishing the diabolic schemes of the Blood God Hakkar.\n\nYou are to be commended - and rewarded - for your success.  You are honored amongst the tribe, and you are worthy to wear the predator's belt.", rewards = "You will receive:\n\nZandalar Predator's Belt"}
MultiLanguageQuestData['en'][8067] = {title = "Paragons of Power: The Predator's Mantle", objective = "Bring the following Paragons of Power from Zul'Gurub to Falthir the Sightless: A Primal Hakkari Aegis. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.\n\nFalthir the Sightless is located on Yojamba Isle, Stranglethorn Vale.", description = "We Zandalar prize what we wear as a symbol of accomplishment.  You don't need to be able to see what one wears to be able to sense what emanates from it - power transcends sight.  The garments of the Zandalar predator are like this, and most cherished by them is the mantle they wear.  It helps to obfuscate them from view... and to make their presence known when they wish it.\n\nThe Paragons of Power await your retrieval in Zul'Gurub.  Bring me what I seek, and the predator's mantle shall be yours.", progress = "Have your strikes into Zul'Gurub yielded success, <name>?  Only when you've brought me what I seek - and proven yourself fully to the tribe - will you earn a mantle second to none amongst the Zandalar.", completion = "Success... you are to be revered amongst the tribe, &lt;name&gt;.  It was no small feat acquiring the Paragons of Power needed for the mantle, but you handled it in the fashion of the deadliest of our predators.  You've earned your place amongst them, and you've certainly earned the right to wear their mantle.", rewards = "You will receive:\n\nZandalar Predator's Mantle"}
MultiLanguageQuestData['en'][8068] = {title = "Paragons of Power: The Illusionist's Mantle", objective = "Bring Al'tabim the All-Seeing a Primal Hakkari Shawl. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.\n\nAl'tabim the All-Seeing is located on Yojamba Isle, Stranglethorn Vale.", description = "Magic is a raw, primal force to be shaped by those strong enough to do it.  Mojo is our extension of this power; one such potent manipulation of it is in the form of illusion.  How can one truly hope to win against a foe that is not even really there?  We Zandalar know the power of this, and as such illusionists hold a honored place within the tribe.\n\nTake the needed Paragons of Power from Zul'Gurub - for this, honor from the tribe and a powerful mantle used by our best illusionists will be yours!", progress = "How was your foray into Zul'Gurub?  Did you drive your enemies mad through the power of illusion?  Illusion or not, their deaths - and the Paragons of Power taken from them - will help thwart the rise of Hakkar.", completion = "Success!  You shall be honored in the tribe from here on!  Zul'Gurub has certainly tasted the might of the Zandalar today, thanks to you &lt;name&gt;.\n\nWith the tribe's blessing, take the Zandalar illusionist's mantle.  May it serve you well.", rewards = "You will receive:\n\nZandalar Illusionist's Mantle"}
MultiLanguageQuestData['en'][8069] = {title = "Paragons of Power: The Illusionist's Robes", objective = "Bring Al'tabim the All-Seeing a Primal Hakkari Kossack. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.\n\nAl'tabim the All-Seeing is located on Yojamba Isle, Stranglethorn Vale.", description = "The tribe acknowledges station and power through what we wear.  Our vestments are made from the finest of materials, and interwoven with the mojo we use to make us powerful.  Illusionists are no exception; their robes are said to embody the essence of illusion in their look.  Legend states that their ancient robes never looked the same twice.\n\nI will give you an illusionist's robe, <name>... but earn your place of reverence among the tribe first!  Bring me the Paragons of Power from Zul'Gurub!", progress = "Have you returned with the Paragons of Power we need?  I know it will not be easy... but I have long predicted an outsider would come to aid us in our fight against Hakkar.  Let it be you, I say!", completion = "At last, someone worthy to wear the illusionist's robe!  Your success in Zul'Gurub has assured your reverences amongst the tribe for ages to come.  Wear it with pride, &lt;name&gt;!", rewards = "You will receive:\n\nZandalar Illusionist's Robe"}
MultiLanguageQuestData['en'][8070] = {title = "Paragons of Power: The Confessor's Bindings", objective = "Bring Al'tabim the All-Seeing a Primal Hakkari Sash. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.\n\nAl'tabim the All-Seeing is located on Yojamba Isle, Stranglethorn Vale.", description = "Shortly after the fall of the Gurubashi, we Zandalar almost succumbed to a final defeat from evil within our own tribe.  It was then that the confessors amongst us arose, preserving the tribe by banishing out those who would destroy their own kind.  They not only keep us in tune with the spirits, but they also preserve the flesh.\n\nGo forth into Zul'Gurub and witness first hand the depravity of Hakkar and the Gurubashi.  Wrest the Paragons of Power that we seek from them; success will be rewarded!", progress = "The Paragons of Power... do you have them?  Only when we have them will we be able to make use of the latent power stored inside them.  It will be good to turn the tables on the minions of the Blood God...", completion = "Success!  These will go a long way to building up our power against the rise of Hakkar.  With your help, we've taken a significant step in ensuring that the Blood God will not destroy us all.\n\nYou've earned honor with the tribe today, &lt;name&gt;.  Take this - the confessor's bindings - as a symbol of our thanks.", rewards = "You will receive:\n\nZandalar Confessor's Bindings"}
MultiLanguageQuestData['en'][8071] = {title = "Paragons of Power: The Confessor's Mantle", objective = "Bring Al'tabim the All-Seeing a Primal Hakkari Aegis. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.\n\nAl'tabim the All-Seeing is located on Yojamba Isle, Stranglethorn Vale.", description = "The confessors of the Zandalar all wear a distinctive mantle, marking them as the preservers of the tribe.  These mantles are woven with powerful mojo that aids them in judging those who would threaten our tribe.  As a priest, you too must spend your time judging those worthy and not; such a mantle would definitely be a blessing to you.\n\nIn exchange for fighting Hakkar's minions in Zul'Gurub and bringing me the Paragons of Power I seek, I will give you a mantle worthy of our finest confessors.", progress = "Do you have the Paragons of Power from Zul'Gurub?", completion = "Well done, &lt;name&gt; - the minions of Hakkar have surely felt the retribution of the Zandalar today, thanks to you.  Your actions have given you a permanent place of reverence within the tribe.  With our blessing, please take this confessor's mantle as your own!", rewards = "You will receive:\n\nZandalar Confessor's Mantle"}
MultiLanguageQuestData['en'][8072] = {title = "Paragons of Power: The Madcap's Mantle", objective = "Bring Falthir the Sightless a Primal Hakkari Girdle. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.\n\nFalthir the Sightless is located on Yojamba Isle, Stranglethorn Vale.", description = "One of Zandalar's legendary madcaps was Khar'vaxal the Cracked.  Legend states that when facing the enemies of the tribe for the first time, Kar'xavan used his mantle specifically woven with \"the weave of madness\".  His form was shrouded not only by the mantle, but also with the blinding speed of his twin daggers.  Madcaps today cherish their mantle as a sign of their place in the tribe.\n\nBring to me the Paragons of Power I seek, and such a mantle will be yours to weave madness unto your own enemies.", progress = "You've returned - do you have the Paragons of Power I need?\n\nThe legend of Khar'vaxal the Cracked serves us today as a reminder that no foe - no matter how great a threat they may be - is impossible to overcome.  Chaos will bring everyone to their knees, that much is certain... and perhaps the most non-chaotic elements of chaos.", completion = "Victory is ours this day, thanks to the madness you have sowed upon our mutual enemies!  You are to be honored amongst the Zandalar, and there is no better way of showing gratitude for your deeds than by offering you the madcap's mantle!", rewards = "You will receive:\n\nZandalar Madcap's Mantle"}
MultiLanguageQuestData['en'][8073] = {title = "Paragons of Power: The Madcap's Tunic", objective = "Bring Falthir the Sightless a Primal Hakkari Aegis. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.\n\nFalthir the Sightless is located on Yojamba Isle, Stranglethorn Vale.", description = "My eyes failed me long ago, but I do not miss them.  Even in a tribe such as ours - where one's vestments convey station and purpose - the most potent of garb exudes power that simple eyes cannot see.  The prized tunic of the Zandalar madcap is no exception, exuding the raw power of chaos and madness that they are able to channel.\n\nThe Paragons of Power I need lie in Zul'Gurub; bring me what I seek, and I will reward you with your own legendary tunic... one befitting a weaver of madness.", progress = "Welcome back to the Isle, <name>... have you returned triumphantly with the Paragons of Power in tow?", completion = "Impressive... you have accomplished today what few thought was possible.  Your reverence in the tribe is assured for a lifetime, &lt;name&gt;.  You have earned the right to don the madcap's tunic - do so with our blessing.", rewards = "You will receive:\n\nZandalar Madcap's Tunic"}
MultiLanguageQuestData['en'][8074] = {title = "Paragons of Power: The Augur's Belt", objective = "Bring Maywiki of Zuldazar a Primal Hakkari Girdle. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.\n\nMaywiki of Zuldazar is located on Yojamba Isle, Stranglethorn Vale.", description = "Augurs know the mojo of the elements, mon.  They use it as a means to guide the tribe to glory.  In the dark days after the Gurubashi Empire ripped itself up, our augurs led us to our safe haven in the South Seas.  They've also led us back here to the Vale, right back to the heart of evil brewin' in Zul'Gurub.\n\nBring me an offerin' of the Paragons of Power from inside Zul'Gurub and prove your worth to us.  Do it and I'll give ya a belt that our augurs use - one with powerful mojo inside it!", progress = "The Paragons of Power are what I need mon - we'll tap the power right out of them in our fight against the evil from Zul'Gurub.  Do ya have them for me?", completion = "I can smell the scent of vanquished evil on ya, &lt;name&gt;.  It's a sweet smell mon... one I think you know quite well.\n\nI know it's no small feat to have brought me the Paragons of Power required for the belt.  Your deeds have not only honored the tribe, but also honored yourself amongst my tribe.  Here ya are - take the augur's belt and don it as your own!", rewards = "You will receive:\n\nZandalar Augur's Belt"}
MultiLanguageQuestData['en'][8075] = {title = "Paragons of Power: The Augur's Hauberk", objective = "Bring Maywiki of Zuldazar a Primal Hakkari Tabard. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.\n\nMaywiki of Zuldazar is located on Yojamba Isle, Stranglethorn Vale.", description = "The augurs of the Zandalar all wear a distinctive chest piece called a hauberk.  It's fitted with the finest of silks and cloths, interwoven with strong chain.  It's a symbol of not only their divinity, but also of their authority, mon.  It's never wise to cross one whose life is devoted to speakin' with the spirits...\n\nBring me an offerin' of the Paragons of Power from inside Zul'Gurub and prove your worth to us.  Do it and I'll give ya one of the finest hauberks our augurs would ever hope to wear!", progress = "The Paragons of Power are a key source of magic power - the same kind of power that goes into makin' the augur's hauberk.  Bring me what I need, and I'll be able to share the finest of vestments any Zandalar augur would be wantin' as their own.", completion = "I know what ya had to go through to bring me the Paragons of Power, &lt;name&gt;.  It wasn't easy, mon - defeatin' the evil that seeps out of Zul'Gurub like a foul ooze - but now that it is all said and done, I can easily say that you'll be revered amongst the Zandalar for ages to come!\n\nHere - take the augur's hauberk and wear it with pride!", rewards = "You will receive:\n\nZandalar Augur's Hauberk"}
MultiLanguageQuestData['en'][8076] = {title = "Paragons of Power: The Demoniac's Mantle", objective = "Bring Al'tabim the All-Seeing a Primal Hakkari Sash. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.\n\nAl'tabim the All-Seeing is located on Yojamba Isle, Stranglethorn Vale.", description = "The demoniac seeks to embody power outright, not just possess it.  More than one of our demoniacs has lost a fight with a demon; with our enemies threatening us - especially in Zul'Gurub - the power that a demoniac is able to unleash on our foes is worth the sacrifice.  Our survival depends on crushing those who would destroy us; the fall of the Gurubashi Empire taught us this.\n\nTravel to Zul'Gurub and gain the Paragons of Power we need.  Do this, and a valuable demoniac item shall be yours.", progress = "Retrieved the Paragons of Power from Zul'Gurub?  While we will take the latent power from these items and make them our own, we will give you your own reward of power should you be successful...", completion = "Well done, &lt;name&gt;.  The Paragons of Power from Zul'Gurub should act as a reminder of wasted power.  The Gurubashi were strong at their height, but they allowed themselves to be consumed by it.  A demoniac knows that the game they play is much similar, but the power unleashed is often the very thing needed for survival.\n\nUse this mantle as an honored ally of the Zandalar... it will serve you well.", rewards = "You will receive:\n\nZandalar Demoniac's Mantle"}
MultiLanguageQuestData['en'][8077] = {title = "Paragons of Power: The Demoniac's Robes", objective = "Bring Al'tabim the All-Seeing a Primal Hakkari Kossack. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.\n\nAl'tabim the All-Seeing is located on Yojamba Isle, Stranglethorn Vale.", description = "The ultimate symbol of power amongst the tribe is the garb we wear in battle.  A demoniac's robes have fused fine runecloth and devastatingly powerful mojo into a single fabric.  The visage of the robe is said to instill fear into the minds of all who see it... especially the demons that the demoniac will eventually dominate.\n\nFrom Zul'Gurub, you must bring me a very specific set of the Paragons of Power.  It will be difficult... but your success will assure you of acquiring a robe for yourself.", progress = "The Paragons of Power... you have returned with them?  Only once we have them will we share the ultimate symbol of demoniac power with you, <name>.", completion = "Impressive - your victory in Zul'Gurub has assured us - nay, the world - that Hakkar will not prevail.  The time may come when you face the Blood God directly... and should this come to pass know that your reverence is assured amongst the Zandalar tribe.\n\nOh, and this simple robe should help out too I think.\n\n&lt;Al'tabim winks knowingly at you.&gt;", rewards = "You will receive:\n\nZandalar Demoniac's Robe"}
MultiLanguageQuestData['en'][8078] = {title = "Paragons of Power: The Vindicator's Belt", objective = "Bring Jin'rokh the Breaker a Primal Hakkari Girdle. You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.\n\nJin'rokh the Breaker is located on Yojamba Isle, Stranglethorn Vale.", description = "The ultimate vengeance waits within Zul'Gurub.  Hakkar must not rise again.  Hakkar destroyed the Gurubashi Empire from within.  No sacrifice was enough.  The trolls are a shadow of former glories.  I know this is because of Hakkar.\n\nBecome the vindicator you were meant to be.  Wreak havoc on the minions of evil.  Zul'Gurub must taste Zandalar vengeance.  Bring me proof in the Paragons of Power.  You will receive the vindicator's belt.  You will receive real power.\n\nGo.", progress = "Have you brought the Paragons of Power?  Have you struck down the enemies of the tribe?  Hakkar must know the wrath of the vindicator!", completion = "The way of the vindicator is now known to you.  You have brought honor to the tribe.  You have brought honor to yourself.  You have brought pain to our enemies.\n\nThe vindicator's belt is yours.  You are surely becoming one with the way of the vindicator.", rewards = "You will receive:\n\nZandalar Vindicator's Belt"}
MultiLanguageQuestData['en'][8079] = {title = "Paragons of Power: The Vindicator's Breastplate", objective = "Bring Jin'rokh the Breaker a Primal Hakkari Kossack. You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.\n\nJin'rokh the Breaker is located on Yojamba Isle, Stranglethorn Vale.", description = "The vindicator's symbol of power is the breastplate.  It is forged with powerful mojo.  It is trusted only to those we revere.  It is the Zandalar symbol of vengeance.\n\nTo become a vindicator is to become vengeance.  Take the Paragons of Power we need from Zul'Gurub.  Bring them to us.  We will take the mojo stolen from us.  We will make the minions of Hakkar pay.  We will reward you with the vindicator's breastplate.\n\nGo.  Be our vengeance, <name>.", progress = "Your presence means victory?  Do you have the Paragons of Power?  Tell me of the vengeance you have wrought today!", completion = "You are to be revered for your deeds.  The tribe rewards its heroes.  Zul'Gurub has tasted Zandalar vengeance like never before.\n\nYour deeds will herald the deeds of others to come.  They will look upon you as a sign of real power.  They will look upon you as vengeance personified!", rewards = "You will receive:\n\nZandalar Vindicator's Breastplate"}
MultiLanguageQuestData['en'][8080] = {title = "Arathi Basin Resources!", objective = "Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Sergeant Maclear at Refuge Pointe.", description = "War must be fought with soldiers, any soldier will tell you.  They'll also say that a battle fought with poor gear or on an empty stomach is lost before it starts!\n\nThat is why Arathi Basin is important.  There are key areas in the basin that hold essential resources.  Metals, weapons, food, lumber - all are needed, and all can be gained there.\n\nThat is what I want from you, <name>.  Enter Arathi Basin, win the battle by holding more bases than the enemy, and return to me with a crate of resources.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8101] = {title = "The Pebble of Kajaro", objective = "<race>, the pebble held within the frame of this talisman comes from Mount Kajaro in the South Seas. Mount Kajaro is an area plagued by volatility - marked by violent and oftentimes magical volcanic eruptions.\n\nAs your bond with the trolls of Zandalar grows, so too shall the power of this pebble. Harness the power of the pebble to strike down our enemies. Be like the mountain: Quick, explosive, deadly...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nPebble of Kajaro"}
MultiLanguageQuestData['en'][8102] = {title = "The Pebble of Kajaro", objective = "Welcome back, <class>. I can see that the pebble has seen much use. Many of our foes have fallen to your otherworldly abilities. Their suffering has been great. It is time that I enhance the power of the pebble. Give it to me.", description = nil, progress = "Welcome back, <class>. I can see that the pebble has seen much use. Many of our foes have fallen to your otherworldly abilities. Their suffering has been great. It is time that I enhance the power of the pebble. Give it to me.", completion = "Be unstoppable, like the molten fronts of Kajaro.", rewards = "You will receive:\n\nPebble of Kajaro"}
MultiLanguageQuestData['en'][8103] = {title = "The Pebble of Kajaro", objective = "Hakkari fear you, <name>. They speak of horrors they believed that only their faceless God could perpetrate. You have burned them with the force of Kajaro. They now know fear in two places.\n\nIt is time to further strengthen the pebble. Hand me the talisman.", description = nil, progress = "Hakkari fear you, <name>. They speak of horrors they believed that only their faceless God could perpetrate. You have burned them with the force of Kajaro. They now know fear in two places.\n\nIt is time to further strengthen the pebble. Hand me the talisman.", completion = "Continue in your decimation of the trolls of Zul'Gurub. Hakkar must see that the world will not buckle beneath his indomitable will.", rewards = "You will receive:\n\nPebble of Kajaro"}
MultiLanguageQuestData['en'][8104] = {title = "The Jewel of Kajaro", objective = "Give me the talisman, <name>. I must show you something.", description = nil, progress = "Give me the talisman, <name>. I must show you something.", completion = "&lt;Al'tabim shatters the pebble with a powerful unseen force.&gt;\n\nDo you see? The pebble is what we call a geode. Inside the pebble are powerful crystals that have been soaking in the latent energies from our world. By cutting the pebble in half, I have finally allowed its full potential to be realized. Use it to lay waste to our enemies.", rewards = "You will receive:\n\nJewel of Kajaro"}
MultiLanguageQuestData['en'][8105] = {title = "The Battle for Arathi Basin!", objective = "Assault the mine, the lumber mill, the blacksmith and the farm, then return to Field Marshal Oslight in Refuge Pointe.", description = "<name>, the battle for Arathi Basin is a battle for resources and territory.  Key points in the area must be held and operated in order to supply our forces with much needed raw materials and supplies.  I charge you to assault the points farthest from our Arathi Basin base.\n\nAssault the farm, the mine, the lumber mill and the blacksmith when they are controlled by the enemy.  Find the enemy's banner and rip it from its flag post!\n\nWhen you have done this to all four points, return to me.", progress = nil, completion = "I received reports of your exploits in Arathi Basin, &lt;name&gt;.  Well done!  With those like you joining the struggles here, I have faith that we will one day retake our homelands.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8106] = {title = "Kezan's Taint", objective = "Accept this talisman, <class>. Accept it and use its power to strike down our mutual enemies.\n\nKnow that around your neck you carry a piece of history. Kezan was once a grand territory of the Zandalar Empire. Alas, the taint of goblin trade princes would force out my proud brothers and sisters.\n\nKezan is now home to the goblin capital of the Undermine; but know that before the taint, it held greatness. Still to this day Kezan is considered sacred land to my people.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nKezan's Taint"}
MultiLanguageQuestData['en'][8107] = {title = "Kezan's Taint", objective = "Honor is earned amongst the Zandalar trolls, <name>. With honor comes reward - friendship, alliance...\n\nHand me the talisman so that I may enhance its power.", description = nil, progress = "Honor is earned amongst the Zandalar trolls, <name>. With honor comes reward - friendship, alliance...\n\nHand me the talisman so that I may enhance its power.", completion = "Draw from the darkness, &lt;class&gt;. Embrace the shadows. Let Kezan's Taint supplement your dark meddling.", rewards = "You will receive:\n\nKezan's Taint"}
MultiLanguageQuestData['en'][8108] = {title = "Kezan's Taint", objective = "I am ready for you, <class>. Once more I will enhance your talisman. I only ask that you continue in your destruction of Hakkar and his minions.\n\nGive me the talisman.", description = nil, progress = "I am ready for you, <class>. Once more I will enhance your talisman. I only ask that you continue in your destruction of Hakkar and his minions.\n\nGive me the talisman.", completion = "It is only through our combined efforts that we will stop the Soulflayer.", rewards = "You will receive:\n\nKezan's Taint"}
MultiLanguageQuestData['en'][8109] = {title = "Kezan's Unstoppable Taint", objective = "Call forth your demons, <class>. Let them bask in the energy of Kezan's Taint. Command them on the field of battle! Decimate the enemy!\n\nYes... The time has come to apply the final enhancement to Kezan's Taint. Give me the talisman.", description = nil, progress = "Call forth your demons, <class>. Let them bask in the energy of Kezan's Taint. Command them on the field of battle! Decimate the enemy!\n\nYes... The time has come to apply the final enhancement to Kezan's Taint. Give me the talisman.", completion = "Flay the flesh from their corpses. Watch as the shadows consume the Hakkari. Draw power from their fear, &lt;class&gt;. Let Kezan's Taint augment this power...", rewards = "You will receive:\n\nKezan's Unstoppable Taint"}
MultiLanguageQuestData['en'][8110] = {title = "Enchanted South Seas Kelp", objective = "See this here seaweed, mon? It be from the South Seas. We just add a little mojo and a little magic and it takes on the properties most suited to its owner.\n\nYou a <class> so it be easy, mon. Just wrap it around your neck and think of nature or squirrels or whatever it be that you people like.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nEnchanted South Seas Kelp"}
MultiLanguageQuestData['en'][8111] = {title = "Enchanted South Seas Kelp", objective = "Hey mon! It be good to see you again. The tribe be talking about your killin' of the Hakkari and all that. Molthor gave me the word to be adding more mojo to your talisman. Just give it here and Maywiki make it better.", description = nil, progress = "Hey mon! It be good to see you again. The tribe be talking about your killin' of the Hakkari and all that. Molthor gave me the word to be adding more mojo to your talisman. Just give it here and Maywiki make it better.", completion = "The neck piece not be for smokin', mon! You got to use it to fight evil.", rewards = "You will receive:\n\nEnchanted South Seas Kelp"}
MultiLanguageQuestData['en'][8112] = {title = "Enchanted South Seas Kelp", objective = "How be that talisman, mon? It look like it be time to add a little more magic and mojo to its leaves. It need a little bloom in its wilt. Give it here and Maywiki fix it right up.", description = nil, progress = "How be that talisman, mon? It look like it be time to add a little more magic and mojo to its leaves. It need a little bloom in its wilt. Give it here and Maywiki fix it right up.", completion = "Now you take the evil trolls in Zul'Gurub and show them what your nature powers can do, mon!", rewards = "You will receive:\n\nEnchanted South Seas Kelp"}
MultiLanguageQuestData['en'][8113] = {title = "Pristine Enchanted South Seas Kelp", objective = "<name>! It been a long time since I seen you. Did you know that King Rastakhan himself be givin' me the order to add the final bit of mojo and magic to your talisman? It be true, mon! I wouldn't have believed it had I not seen it with me own eyes. Give it here.", description = nil, progress = "<name>! It been a long time since I seen you. Did you know that King Rastakhan himself be givin' me the order to add the final bit of mojo and magic to your talisman? It be true, mon! I wouldn't have believed it had I not seen it with me own eyes. Give it here.", completion = "&lt;name&gt; mon, it been a good journey. Keep on with the killing and suppressing of Hakkar and he minions.", rewards = "You will receive:\n\nPristine Enchanted South Seas Kelp"}
MultiLanguageQuestData['en'][8114] = {title = "Control Four Bases", objective = "Enter Arathi Basin, capture and control four bases at the same time, and then return to Field Marshal Oslight at Refuge Pointe.", description = "<name>, you have taken the battle of Arathi Basin to our enemies and earned great honors in that field of battle.  You have shown us your worth as a <class>, and you have shown our enemies that we will not submit to their villainy!\n\nBecause of your proven value to us, I have a difficult task for you.  I want you to take and hold at least four of the bases in Arathi Basin.  If you can do that, then we will not only secure critical resources, we will show the Horde our dominance!\n\nGo, <name>, and good fortune.", progress = "You have not yet taken four bases, <name>.  Return to Arathi Basin and do as you have been tasked!", completion = "Very good work, &lt;name&gt;!  An excited scout came to me with a report of your exploits.  We in the League of Arathor are very pleased!\n\nYou are swiftly becoming a local hero among the soldiers in the League, and today's deed once again proves your sterling reputation.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8115] = {title = "Control Five Bases", objective = "Control 5 bases in Arathi Basin at the same time, then return to Field Marshal Oslight at Refuge Pointe.", description = "<name>, battling for the resources of Arathi Basin is a bloody undertaking.  Your services to the League of Arathor are as needed as they are appreciated.\n\nAnd we have one more task for you.\n\nThe League wishes to make one strong push against the Defilers' occupation of Arathi Basin.  We want them driven out of every strategic point on the battlefield!\n\nIt will not be easy, but if anyone can get it done, it is you.", progress = "You have not yet completed your mission, <name>.  It is difficult, but my faith in you is strong.", completion = "You did it!  You took all of the bases!  Well done, &lt;name&gt;!\n\nThere were those who doubted your chances, but I knew you could do it.  Thank you, and know that the League of Arathor holds you in high regard, just as the Defilers of the Forsaken must fear the very mention of your name!", rewards = "You will receive:\n\nArathor Battle Tabard"}
MultiLanguageQuestData['en'][8116] = {title = "Vision of Voodress", objective = "You and Maywiki have something in common, mon. We both be <class>! Although, Maywiki is more of a mystic and you be more of a scrub. Still, we both know what the great spirits bring.\n\nAs a gift I give to you this orb to wear around your neck. Look deep inside and see the village of Voodress in the South Seas! Let it lift your spirits!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nVision of Voodress"}
MultiLanguageQuestData['en'][8117] = {title = "Vision of Voodress", objective = "Sha-mon! Maywiki make a joke!\n\n<Maywiki laughs.>\n\nSo, you been using the spirits and elements against our enemies in Zul'Gurub, eh? Spirits be praised!\n\nMaywiki gonna brighten your orb. Give it here, <name>.", description = nil, progress = "Sha-mon! Maywiki make a joke!\n\n<Maywiki laughs.>\n\nSo, you been using the spirits and elements against our enemies in Zul'Gurub, eh? Spirits be praised!\n\nMaywiki gonna brighten your orb. Give it here, <name>.", completion = "Take a look at it now, &lt;name&gt;. Voodress come in even clearer now, yea? Let the primal power flow through you, mon.", rewards = "You will receive:\n\nVision of Voodress"}
MultiLanguageQuestData['en'][8118] = {title = "Vision of Voodress", objective = "Good news, <name>. Molthor be singin' your praises lately. He say how you be turnin' into a real hero of Zandalar.\n\nHe also say for Maywiki to polish your orb some more! Give it here so Maywiki can brighten the vision.", description = nil, progress = "Good news, <name>. Molthor be singin' your praises lately. He say how you be turnin' into a real hero of Zandalar.\n\nHe also say for Maywiki to polish your orb some more! Give it here so Maywiki can brighten the vision.", completion = "Beware the evil Hakkari spirits, mon. Honestly, they be spooky.", rewards = "You will receive:\n\nVision of Voodress"}
MultiLanguageQuestData['en'][8119] = {title = "The Unmarred Vision of Voodress", objective = "<Maywiki points to your talisman.>\n\nLook at it, <name>! It's come alive. The spirits dance around the orb.\n\nGive it to Maywiki so she can make one last adjustment.", description = nil, progress = "<Maywiki points to your talisman.>\n\nLook at it, <name>! It's come alive. The spirits dance around the orb.\n\nGive it to Maywiki so she can make one last adjustment.", completion = "One day, &lt;name&gt;, you will be able to use this orb to communicate directly with me. Whenever this battle with Hakkar be over and Maywiki go home. Let us call to the spirits and ask them for that day to come soon.", rewards = "You will receive:\n\nUnmarred Vision of Voodress"}
MultiLanguageQuestData['en'][8120] = {title = "The Battle for Arathi Basin!", objective = "Assault the Arathi Basin mine, lumber mill, blacksmith and stable, and then return to Deathmaster Dwire in Hammerfall.", description = "As you no doubt have heard, the League of Arathor is sending large numbers of troops into Arathi Basin.  Eager for food and supplies, these Alliance fools are intent to take and control the rich resources there.  We must show them that Arathi will never again be a home for humans!\n\nGo to Arathi Basin and assault the mine, the lumber mill, the blacksmith and the stables.  Pull down the enemies' banners, declaring those territories for the Horde.\n\nGo, <name>.  Report back to me when this task is complete.", progress = nil, completion = "A Defiler scout came to me with a report of your success, &lt;name&gt;.  Well done.\n\nAs you will learn, to win the battle for Arathi Basin, we must be ever vigilant and crush any attempts at Alliance expansion.  Do this, and our victory here is ensured.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8121] = {title = "Take Four Bases", objective = "Hold four bases at the same time in Arathi Basin, and then return to Deathmaster Dwire in Hammerfall.", description = "<name>, as the battles over Arathi Basin rage, news of your actions have reached many ears.  You are highly regarded among us, which gives me confidence that you will accomplish the mission I now have for you.\n\nIt is time to send a message to the League of Arathor.  We must show them that their holdings in Arathi Basin are tenuous and quickly lost.  We will show them this by holding, all at once, four strategic points in Arathi Basin.\n\nSucceed in this, <name>, and earn great respect among the Defilers.", progress = nil, completion = "Good work, &lt;name&gt;!  Your latest actions in Arathi Basin were quite difficult, and so their successes are quite praiseworthy.  The League of Arathor must be reeling from the last skirmishes in the basin, licking their wounds and, let us hope, rethinking their choice to fight here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8122] = {title = "Take Five Bases", objective = "Hold five bases in Arathi Basin at the same time, then return to Deathmaster Dwire in Hammerfall.", description = "It is difficult to see, so deep we are in the conflict, but our spies report a weakening in the League of Arathor's resolve.  We must use this window and strike a brutal blow against them!  Return to Arathi Basin and throw yourself against our foes.  Curse them and kill them and control all five strategic bases!  Send their soldiers screaming and bleeding from the front lines, with stories of your cruelty on their mewling lips.\n\nDo this, and score a great victory for the Defilers.", progress = nil, completion = "The cries of the Alliance as you and your compatriots attacked them could be heard even from here, &lt;name&gt;.  I can almost pity them for the pain and fear you delivered to their ranks.  Almost, but not quite.\n\nYour value to the Defilers is without question.  Your deeds in Arathi Basin have been most impressive, and have echoed among the chambers of Varimathras... and the Dark Lady herself.", rewards = "You will receive:\n\nBattle Tabard of the Defilers"}
MultiLanguageQuestData['en'][8123] = {title = "Cut Arathor Supply Lines", objective = "Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Deathstalker Mortis at Hammerfall.", description = "The League of Arathor is sparing no expense in their move to retake Arathi.  They, and all the races of the Alliance, now stream to this distant region, intent on expanding their hold from Refuge Pointe.  We must stop them, and the best means to stop them is to take their supplies.\n\nYou can help us, <name>.  Enter Arathi Basin, known for its rich mines, fertile land and skilled craftsman.  Capture and control every base you can, win the battle, and return to me with the resources you gain.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8141] = {title = "Zandalarian Shadow Talisman", objective = "You progress swiftly, young <class>. Perhaps it is time to initiate you into the Shera Ali'kh - Zandalari for Death's Hand. For thousands of years we have played the role of assassin for the Zandalar Empire. For too long we have sat idly, allowing the Hakkari to grow in strength. Once more we face Hakkar, but this time without the support of a united troll front. It is you and your allies who must assist in vanquishing the Blood God and his minions!\n\nWear this talisman and let it assist you in your journeys.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nZandalarian Shadow Talisman"}
MultiLanguageQuestData['en'][8142] = {title = "Zandalarian Shadow Talisman", objective = "I sense that you have dealt countless fatalities to the Hakkari, <name>. You carry the stink of their mojo.\n\nI assume the Shadow talisman has assisted in the culling? Give it to me and allow me to enhance its power.", description = nil, progress = "I sense that you have dealt countless fatalities to the Hakkari, <name>. You carry the stink of their mojo.\n\nI assume the Shadow talisman has assisted in the culling? Give it to me and allow me to enhance its power.", completion = "An assassin of your caliber should be given a wide berth. Your foes must learn respect! You will get just that when the enemy sees the glint of Death's Hand - all too late...", rewards = "You will receive:\n\nZandalarian Shadow Talisman"}
MultiLanguageQuestData['en'][8143] = {title = "Zandalarian Shadow Talisman", objective = "Impressive, <name>. You have a gift for killing that I have not sensed in another in many years. Even Molthor is aware of the work that you have done for Zandalar. It is time to enhance your talisman further. Give it to me.", description = nil, progress = "Impressive, <name>. You have a gift for killing that I have not sensed in another in many years. Even Molthor is aware of the work that you have done for Zandalar. It is time to enhance your talisman further. Give it to me.", completion = "There is only one enhancement left that can be placed on the talisman, &lt;class&gt;. When the time is right, I shall apply that enhancement.", rewards = "You will receive:\n\nZandalarian Shadow Talisman"}
MultiLanguageQuestData['en'][8144] = {title = "Zandalarian Shadow Mastery Talisman", objective = "It yearns to grow, <name>. The talisman has soaked in all that you have done. The thousands of troll corpses littering Zul'Gurub have fueled its power. Hand it to me and I shall make the final enhancement.", description = nil, progress = "It yearns to grow, <name>. The talisman has soaked in all that you have done. The thousands of troll corpses littering Zul'Gurub have fueled its power. Hand it to me and I shall make the final enhancement.", completion = "This is the last time we will speak under the auspices of Shera Ali'kh. You know all that you must. Take the talisman and continue in your slaying. Hakkar must never be allowed to leave Zul'Gurub.", rewards = "You will receive:\n\nZandalarian Shadow Mastery Talisman"}
MultiLanguageQuestData['en'][8145] = {title = "The Maelstrom's Tendril", objective = "Amongst the Zandalarians, the profession of <class> is revered. Our greatest hunters travel to the edge of the Maelstrom to prove their resolution.\n\nFrom the heart of the sea they pull strands of kelp known as Maelstrom Tendrils. The kelp is then woven into a talisman that is enchanted to improve their accuracy and power.\n\nI now grant you a single weaving of the Maelstrom's Tendril. As your bond with Zandalar grows, I shall weave more power into the talisman.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nMaelstrom's Tendril"}
MultiLanguageQuestData['en'][8146] = {title = "The Maelstrom's Tendril", objective = "Ah, <name>, it is good to smell you again.\n\n\n\nYou'll have to excuse my sense of humor. It can be most foul at times.\n\nI sense that you have caused great anguish to our enemies. The forces of Hakkar cry out your name in anger. This is most excellent.\n\nYou have earned another weave on your talisman. Hand it to me.", description = nil, progress = "Ah, <name>, it is good to smell you again.\n\n\n\nYou'll have to excuse my sense of humor. It can be most foul at times.\n\nI sense that you have caused great anguish to our enemies. The forces of Hakkar cry out your name in anger. This is most excellent.\n\nYou have earned another weave on your talisman. Hand it to me.", completion = "Let them seek atonement at the end of your munitions.", rewards = "You will receive:\n\nMaelstrom's Tendril"}
MultiLanguageQuestData['en'][8147] = {title = "The Maelstrom's Tendril", objective = "Even from here I can hear the sound of your volleys laying waste to our enemies. Their cries echo in agony.\n\nYou have made quite a name for yourself among the trolls of Zandalar, <name>. We are grateful for all that you have done.\n\nHand me your talisman so that I may add another weave.", description = nil, progress = "Even from here I can hear the sound of your volleys laying waste to our enemies. Their cries echo in agony.\n\nYou have made quite a name for yourself among the trolls of Zandalar, <name>. We are grateful for all that you have done.\n\nHand me your talisman so that I may add another weave.", completion = "There is only one more weave that I will be able to add to your talisman, &lt;class&gt;.", rewards = "You will receive:\n\nMaelstrom's Tendril"}
MultiLanguageQuestData['en'][8148] = {title = "Maelstrom's Wrath", objective = "Molthor delivers word from King Rastakhan, <name>. The royal court is most impressed with your decimation of the Hakkari forces. I am to award you with the final weave in your talisman. Hand it to me.", description = nil, progress = "Molthor delivers word from King Rastakhan, <name>. The royal court is most impressed with your decimation of the Hakkari forces. I am to award you with the final weave in your talisman. Hand it to me.", completion = "Your journey has only just begun, young &lt;class&gt;. Perhaps one day you will visit the Maelstrom and glance into the heart of the world.\n\nI wish you power and fortitude!", rewards = "You will receive:\n\nMaelstrom's Wrath"}
MultiLanguageQuestData['en'][8149] = {title = "Honoring a Hero", objective = "Travel to Uther's Tomb in Western Plaguelands and use Uther's Tribute at his statue, and then return to Wagner Hammerstrike outside Ironforge before the Harvest Festival is over.", description = "During the Harvest Festival of Azeroth, we give thanks to heroes for the sacrifices - in some cases ultimate sacrifices - they have given on our behalf.  The Alliance acknowledges many heroes, but none weave a more tragic tale than that of Uther Lightbringer.\n\nHelp us honor Uther by taking this offering to his tomb in the Western Plaguelands.  Place it at his statue, and then return to me.  I'll only be here through the end of the festival, so waste no time in giving Uther his tribute.", progress = "Have you made the journey to Uther's Tomb and placed the tribute there?\n\nIt can be a dangerous trip for less experienced adventurers; a safer way of traveling there, relatively speaking, may be to travel north from the river that runs through Hillsbrad into the Plaguelands.  It flows from a lake that is adjacent to Sorrow Hill; travel west up through the hills, steering clear of the adjacent tomb... one that is infested with the Scourge.", completion = "He was a hero among heroes, Uther was.  I can't even begin to imagine the anguish of what he felt when Arthas - his greatest student and someone whom Uther loved like his own son - betrayed all of humanity.  Still, he rose to try and stop Arthas, and for that he will be forever remembered as a true paladin.  His fight was to the end, thinking only of those he might save.\n\nThank you, &lt;name&gt;.  You've paid tribute to a great hero today, honoring his spirit and the spirit of the Harvest Festival.", rewards = "You will receive:\n\nFor the Light!"}
MultiLanguageQuestData['en'][8150] = {title = "Honoring a Hero", objective = "Travel to Grom's Monument in the Demon Fall Canyon of Ashenvale and use Grom's Tribute at the base of the monument. Return to Javnir Nashak outside Orgrimmar before the Harvest Festival is over.", description = "During the Harvest Festival of Azeroth, we give thanks to heroes for the sacrifices - in some cases ultimate sacrifices - they have given on our behalf.  The Horde acknowledges many heroes, but none exemplify strength and sacrifice more than Grom Hellscream.\n\nHelp us honor Grom by taking this offering to his monument in the Demon Fall Canyon of Ashenvale.  Place it at the base, and then return to me.  I'll only be here through the end of the festival, so waste no time in giving Grom his tribute.", progress = "Have you made the journey to Grom's Monument and placed his tribute there?\n\nThe site where the monument is still touched by the taint of the Burning Legion.  Should you be less experienced in the ways of adventuring, be on your toes when approaching the monument.", completion = "Grom's full name - Grommash - means \"The Giant's Heart\"; it took that and more to stand alone against Mannoroth.  I think the Warchief said it best when the curse of the orcs began and ended with Grom.  Fitting that Grom's sacrifice - and perhaps redemption - would be the wellspring from which the Horde flows today.\n\nThank you, &lt;name&gt;.  You've paid tribute to a great hero today, honoring his spirit and the spirit of the Harvest Festival.", rewards = "You will receive:\n\nThe Horde's Hellscream"}
MultiLanguageQuestData['en'][8151] = {title = "The Hunter's Charm", objective = "Speak to Ogtinc in Azshara.", description = "Ogtinc of Azshara has sent out a call for seasoned hunters such as yourself.  He is a furbolg hunter who has left his tribe to aid the Cenarion Circle.  His teachings are meant to enrich the wisdom of others who share his craft, and guide them toward maintaining a balance.  You would do well to speak with him.\n\nOgtinc resides atop the cliffs of Azshara, northeast from the Ruins of Eldarath.", progress = nil, completion = "It is no longer my purpose to hunt, but to teach the &lt;class&gt;.  That is what fate has handed to me.\n\nCraft with me a &lt;class&gt;'s charm -- a collection of trophies from fallen prey that will remind you of your past trials and triumphs.  In the end I will keep the charm, but reward you with something else.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8152] = {title = "REUSE", objective = "Speak with Ogtinc in Azshara.<name>, when you feel you are ready, there is a wisened furbolg hunter by the name of Ogtinc who resides in Azshara. He may be able to enhance your teaching, and provide you with guidance.\n\nOgtinc is atop the cliffs northeast the Ruins of Eldarath in Azshara.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "<name>, when you feel you are ready, there is a wisened furbolg hunter by the name of Ogtinc who resides in Azshara.  He may be able to enhance your teaching, and provide you with guidance.\n\nOgtinc is atop the cliffs northeast the Ruins of Eldarath in Azshara.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8153] = {title = "Courser Antlers", objective = "Bring a pair of Perfect Courser Antlers to Ogtinc in Azshara. Ogtinc resides atop the cliffs northeast of the Ruins of Eldarath.", description = "The courser wears the mightiest antlers in the known lands.  Such antlers are used to defend the courser, goring an attacker and often damaging the points.  Perfect, natural antlers are the sign of an animal spirit with supreme confidence.\n\nTo hold such antlers will bestow the same confidence in you.\n\nHunt the mosshoof courser, find the perfect antlers and bring them to me.", progress = "Have you found the antlers?", completion = "You must possess keen sight and great patience to have obtained these.  Well done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8154] = {title = "Arathi Basin Resources!", objective = "Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Sergeant Maclear at Refuge Pointe.", description = "War must be fought with soldiers, any soldier will tell you.  They'll also say that a battle fought with poor gear or on an empty stomach is lost before it starts!\n\nThat is why Arathi Basin is important.  There are key areas in the basin that hold essential resources.  Metals, weapons, food, lumber - all are needed, and all can be gained there.\n\nThat is what I want from you, <name>.  Enter Arathi Basin, win the battle by holding more bases than the enemy, and return to me with a crate of resources.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8155] = {title = "Arathi Basin Resources!", objective = "Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Sergeant Maclear at Refuge Pointe.", description = "War must be fought with soldiers, any soldier will tell you.  They'll also say that a battle fought with poor gear or on an empty stomach is lost before it starts!\n\nThat is why Arathi Basin is important.  There are key areas in the basin that hold essential resources.  Metals, weapons, food, lumber - all are needed, and all can be gained there.\n\nThat is what I want from you, <name>.  Enter Arathi Basin, win the battle by holding more bases than the enemy, and return to me with a crate of resources.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8156] = {title = "Arathi Basin Resources!", objective = "Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Sergeant Maclear at Refuge Pointe.", description = "War must be fought with soldiers, any soldier will tell you.  They'll also say that a battle fought with poor gear or on an empty stomach is lost before it starts!\n\nThat is why Arathi Basin is important.  There are key areas in the basin that hold essential resources.  Metals, weapons, food, lumber - all are needed, and all can be gained there.\n\nThat is what I want from you, <name>.  Enter Arathi Basin, win the battle by holding more bases than the enemy, and return to me with a crate of resources.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8160] = {title = "Cut Arathor Supply Lines", objective = "Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Deathstalker Mortis at Hammerfall.", description = "The League of Arathor is sparing no expense in their move to retake Arathi.  They, and all the races of the Alliance, now stream to this distant region, intent on expanding their hold from Refuge Pointe.  We must stop them, and the best means to stop them is to take their supplies.\n\nYou can help us, <name>.  Enter Arathi Basin, known for its rich mines, fertile land and skilled craftsman.  Capture and control every base you can, win the battle, and return to me with the resources you gain.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8161] = {title = "Cut Arathor Supply Lines", objective = "Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Deathstalker Mortis at Hammerfall.", description = "The League of Arathor is sparing no expense in their move to retake Arathi.  They, and all the races of the Alliance, now stream to this distant region, intent on expanding their hold from Refuge Pointe.  We must stop them, and the best means to stop them is to take their supplies.\n\nYou can help us, <name>.  Enter Arathi Basin, known for its rich mines, fertile land and skilled craftsman.  Capture and control every base you can, win the battle, and return to me with the resources you gain.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8162] = {title = "Cut Arathor Supply Lines", objective = "Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Deathstalker Mortis at Hammerfall.", description = "The League of Arathor is sparing no expense in their move to retake Arathi.  They, and all the races of the Alliance, now stream to this distant region, intent on expanding their hold from Refuge Pointe.  We must stop them, and the best means to stop them is to take their supplies.\n\nYou can help us, <name>.  Enter Arathi Basin, known for its rich mines, fertile land and skilled craftsman.  Capture and control every base you can, win the battle, and return to me with the resources you gain.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8166] = {title = "The Battle for Arathi Basin!", objective = "Assault the mine, the lumber mill, the blacksmith and the farm, then return to Field Marshal Oslight in Refuge Pointe.", description = "<name>, the battle for Arathi Basin is a battle for resources and territory.  Key points in the area must be held and operated in order to supply our forces with much needed raw materials and supplies.  I charge you to assault the points farthest from our Arathi Basin base.\n\nAssault the farm, the mine, the lumber mill and the blacksmith when they are controlled by the enemy.  Find the enemy's banner and rip it from its flag post!\n\nWhen you have done this to all four points, return to me.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8167] = {title = "The Battle for Arathi Basin!", objective = "Assault the mine, the lumber mill, the blacksmith and the farm, then return to Field Marshal Oslight in Refuge Pointe.", description = "<name>, the battle for Arathi Basin is a battle for resources and territory.  Key points in the area must be held and operated in order to supply our forces with much needed raw materials and supplies.  I charge you to assault the points farthest from our Arathi Basin base.\n\nAssault the farm, the mine, the lumber mill and the blacksmith when they are controlled by the enemy.  Find the enemy's banner and rip it from its flag post!\n\nWhen you have done this to all four points, return to me.", progress = nil, completion = "I received reports of your exploits in Arathi Basin, &lt;name&gt;.  Well done!  With those like you joining the struggles here, I have faith that we will one day retake our homelands.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8168] = {title = "The Battle for Arathi Basin!", objective = "Assault the mine, the lumber mill, the blacksmith and the farm, then return to Field Marshal Oslight in Refuge Pointe.", description = "<name>, the battle for Arathi Basin is a battle for resources and territory.  Key points in the area must be held and operated in order to supply our forces with much needed raw materials and supplies.  I charge you to assault the points farthest from our Arathi Basin base.\n\nAssault the farm, the mine, the lumber mill and the blacksmith when they are controlled by the enemy.  Find the enemy's banner and rip it from its flag post!\n\nWhen you have done this to all four points, return to me.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8169] = {title = "The Battle for Arathi Basin!", objective = "Assault the Arathi Basin mine, lumber mill, blacksmith and stable, and then return to Deathmaster Dwire in Hammerfall.", description = "As you no doubt have heard, the League of Arathor is sending large numbers of troops into Arathi Basin.  Eager for food and supplies, these Alliance fools are intent to take and control the rich resources there.  We must show them that Arathi will never again be a home for humans!\n\nGo to Arathi Basin and assault the mine, the lumber mill, the blacksmith and the stables.  Pull down the enemies' banners, declaring those territories for the Horde.\n\nGo, <name>.  Report back to me when this task is complete.", progress = nil, completion = "A Defiler scout came to me with a report of your success, &lt;name&gt;.  Well done.\n\nAs you will learn, to win the battle for Arathi Basin, we must be ever vigilant and crush any attempts at Alliance expansion.  Do this, and our victory here is ensured.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8170] = {title = "The Battle for Arathi Basin!", objective = "Assault the Arathi Basin mine, lumber mill, blacksmith and stable, and then return to Deathmaster Dwire in Hammerfall.", description = "As you no doubt have heard, the League of Arathor is sending large numbers of troops into Arathi Basin.  Eager for food and supplies, these Alliance fools are intent to take and control the rich resources there.  We must show them that Arathi will never again be a home for humans!\n\nGo to Arathi Basin and assault the mine, the lumber mill, the blacksmith and the stables.  Pull down the enemies' banners, declaring those territories for the Horde.\n\nGo, <name>.  Report back to me when this task is complete.", progress = nil, completion = "A Defiler scout came to me with a report of your success, &lt;name&gt;.  Well done.\n\nAs you will learn, to win the battle for Arathi Basin, we must be ever vigilant and crush any attempts at Alliance expansion.  Do this, and our victory here is ensured.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8171] = {title = "The Battle for Arathi Basin!", objective = "Assault the Arathi Basin mine, lumber mill, blacksmith and stable, and then return to Deathmaster Dwire in Hammerfall.", description = "As you no doubt have heard, the League of Arathor is sending large numbers of troops into Arathi Basin.  Eager for food and supplies, these Alliance fools are intent to take and control the rich resources there.  We must show them that Arathi will never again be a home for humans!\n\nGo to Arathi Basin and assault the mine, the lumber mill, the blacksmith and the stables.  Pull down the enemies' banners, declaring those territories for the Horde.\n\nGo, <name>.  Report back to me when this task is complete.", progress = nil, completion = "A Defiler scout came to me with a report of your success, &lt;name&gt;.  Well done.\n\nAs you will learn, to win the battle for Arathi Basin, we must be ever vigilant and crush any attempts at Alliance expansion.  Do this, and our victory here is ensured.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8181] = {title = "Confront Yeh'kinya", objective = "Speak with Yeh'kinya.", description = "My delvings into the Mosh'aru Tablets bear grim news, <name>.  Hakkar's true form, the god himself, can be born again through the very egg into which you captured him.  Yeh'kinya told you it was to contain his evil, but it is to recreate it!  The troll has led you astray!\n\nGo to Yeh'kinya and demand the egg from him.  Pray that it is not too late to stop Hakkar's return!", progress = nil, completion = "So, you have been speaking with that old dwarf Ironboot and uncovered the lost Mosh'aru Tablets, have you?  That meddling prospector...\n\nNo matter.  It is too late to save this world.  Hakkar has been reborn, and even now grows in power... deep in the ancient troll kingdom of Zul'Gurub!  He has come!  And he will rule in blood and terror!\n\nThank you, &lt;name&gt;.  Your help has sped the return of the Soulflayer!", rewards = "You will be able to choose one of these rewards:\n\nFaded Hakkari CloakTattered Hakkari Cape\n\nYou will also receive:\n\nFaded Hakkari CloakTattered Hakkari Cape"}
MultiLanguageQuestData['en'][8182] = {title = "The Hand of Rastakhan", objective = "Speak with Molthor in Stranglethorn.", description = "<name>, our worst fears have come.  Legend speaks of the Soulflayer ruling the ancient troll world through evil and terror, and his power was absolute.  If he cannot be stopped now, then his new reign may spread across all of Azeroth!\n\nThere is a contingent of Zandalarian trolls who may help us stem this tide of darkness.  They have camped on Yojamba Isle, off the coast of Stranglethorn, west of the ruins of Zul'Kunda.  Speak with their leader, Molthor, and pray he knows how to defeat Hakkar.", progress = nil, completion = "You were sent by the prospector, Ironboot?  His kind are wise, and wiser still to bring you to me, for I and the Zandalarian trolls may know a way to defeat the Soulflayer.\n\nSpeak with the trolls of this isle, heed their words, and prepare yourself, &lt;name&gt;, for the task before you is soaked in blood.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8183] = {title = "The Heart of Hakkar", objective = "Bring the Heart of Hakkar to Molthor on Yojamba Isle.", description = "The Heart of Hakkar burns from within.  Although the Soulflayer is defeated, the kernel of his power yet remains in this cursed organ.", progress = "<name>, the reek of an evil soul surrounds you.  Have you been cursed by the Soulflayer?", completion = "Ah, the Heart of Hakkar.  So the Soulflayer has been slain!  Our world is saved!\n\n&lt;name&gt;, your service to us cannot be overstated.  You truly are a hero of this realm!", rewards = "You will be able to choose one of these rewards:\n\nZandalarian Hero BadgeZandalarian Hero CharmZandalarian Hero Medallion\n\nYou will also receive:\n\nZandalarian Hero BadgeZandalarian Hero MedallionZandalarian Hero Charm"}
MultiLanguageQuestData['en'][8184] = {title = "Presence of Might", objective = "Zanza can create the ancient troll enchantments with the right components.\n\nThe first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin'do and the Bloodlord.\n\nThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed hoodoo piles.\n\nBring me these things and I will create a powerful enchantment for you!", description = nil, progress = "Zanza can create the ancient troll enchantments with the right components.\n\nThe first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin'do and the Bloodlord.\n\nThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed hoodoo piles.\n\nBring me these things and I will create a powerful enchantment for you!", completion = "Use it well, &lt;class&gt;. Show the Hakkari no mercy!", rewards = "You will receive:\n\nPresence of Might"}
MultiLanguageQuestData['en'][8185] = {title = "Syncretist's Sigil", objective = "Zanza can create the ancient troll enchantments with the right components.\n\nThe first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin'do and the Bloodlord.\n\nThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed hoodoo piles.\n\nBring me these things and I will create a powerful enchantment for you!", description = nil, progress = "Zanza can create the ancient troll enchantments with the right components.\n\nThe first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin'do and the Bloodlord.\n\nThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed hoodoo piles.\n\nBring me these things and I will create a powerful enchantment for you!", completion = "Use it well, &lt;class&gt;. Show the Hakkari no mercy!", rewards = "You will receive:\n\nSyncretist's Sigil"}
MultiLanguageQuestData['en'][8186] = {title = "Death's Embrace", objective = "Zanza can create the ancient troll enchantments with the right components.\n\nThe first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin'do and the Bloodlord.\n\nThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed hoodoo piles.\n\nBring me these things and I will create a powerful enchantment for you!", description = nil, progress = "Zanza can create the ancient troll enchantments with the right components.\n\nThe first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin'do and the Bloodlord.\n\nThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed hoodoo piles.\n\nBring me these things and I will create a powerful enchantment for you!", completion = "Use it well, &lt;class&gt;. Show the Hakkari no mercy!", rewards = "You will receive:\n\nDeath's Embrace"}
MultiLanguageQuestData['en'][8187] = {title = "Falcon's Call", objective = "Zanza can create the ancient troll enchantments with the right components.\n\nThe first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin'do and the Bloodlord.\n\nThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed hoodoo piles.\n\nBring me these things and I will create a powerful enchantment for you!", description = nil, progress = "Zanza can create the ancient troll enchantments with the right components.\n\nThe first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin'do and the Bloodlord.\n\nThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed hoodoo piles.\n\nBring me these things and I will create a powerful enchantment for you!", completion = "Use it well, &lt;class&gt;. Show the Hakkari no mercy!", rewards = "You will receive:\n\nFalcon's Call"}
MultiLanguageQuestData['en'][8188] = {title = "Vodouisant's Vigilant Embrace", objective = "Zanza can create the ancient troll enchantments with the right components.\n\nThe first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin'do and the Bloodlord.\n\nThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed hoodoo piles.\n\nBring me these things and I will create a powerful enchantment for you!", description = nil, progress = "Zanza can create the ancient troll enchantments with the right components.\n\nThe first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin'do and the Bloodlord.\n\nThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed hoodoo piles.\n\nBring me these things and I will create a powerful enchantment for you!", completion = "Use it well, &lt;class&gt;. Show the Hakkari no mercy!", rewards = "You will receive:\n\nVodouisant's Vigilant Embrace"}
MultiLanguageQuestData['en'][8189] = {title = "Presence of Sight", objective = "Zanza can create the ancient troll enchantments with the right components.\n\nThe first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin'do and the Bloodlord.\n\nThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed hoodoo piles.\n\nBring me these things and I will create a powerful enchantment for you!", description = nil, progress = "Zanza can create the ancient troll enchantments with the right components.\n\nThe first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin'do and the Bloodlord.\n\nThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed hoodoo piles.\n\nBring me these things and I will create a powerful enchantment for you!", completion = "Use it well, &lt;class&gt;. Show the Hakkari no mercy!", rewards = "You will receive:\n\nPresence of Sight"}
MultiLanguageQuestData['en'][8190] = {title = "Hoodoo Hex", objective = "Zanza can create the ancient troll enchantments with the right components.\n\nThe first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin'do and the Bloodlord.\n\nThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed hoodoo piles.\n\nBring me these things and I will create a powerful enchantment for you!", description = nil, progress = "Zanza can create the ancient troll enchantments with the right components.\n\nThe first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin'do and the Bloodlord.\n\nThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed hoodoo piles.\n\nBring me these things and I will create a powerful enchantment for you!", completion = "Use it well, &lt;class&gt;. Show the Hakkari no mercy!", rewards = "You will receive:\n\nHoodoo Hex"}
MultiLanguageQuestData['en'][8191] = {title = "Prophetic Aura", objective = "Zanza can create the ancient troll enchantments with the right components.\n\nThe first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin'do and the Bloodlord.\n\nThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed hoodoo piles.\n\nBring me these things and I will create a powerful enchantment for you!", description = nil, progress = "Zanza can create the ancient troll enchantments with the right components.\n\nThe first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin'do and the Bloodlord.\n\nThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed hoodoo piles.\n\nBring me these things and I will create a powerful enchantment for you!", completion = "Use it well, &lt;class&gt;. Show the Hakkari no mercy!", rewards = "You will receive:\n\nProphetic Aura"}
MultiLanguageQuestData['en'][8192] = {title = "Animist's Caress", objective = "Zanza can create the ancient troll enchantments with the right components.\n\nThe first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin'do and the Bloodlord.\n\nThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed hoodoo piles.\n\nBring me these things and I will create a powerful enchantment for you!", description = nil, progress = "Zanza can create the ancient troll enchantments with the right components.\n\nThe first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin'do and the Bloodlord.\n\nThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed hoodoo piles.\n\nBring me these things and I will create a powerful enchantment for you!", completion = "Use it well, &lt;class&gt;. Show the Hakkari no mercy!", rewards = "You will receive:\n\nAnimist's Caress"}
MultiLanguageQuestData['en'][8193] = {title = "Master Angler", objective = "Today between 2pm and 4pm we have a contest to determine who the greatest angler of them all is!   Just be the FIRST PERSON to bring me 40 Tastyfish fished from the Tastyfish schools found along the coast of Stranglethorn before anyone else does and you will be declared the Master Angler! \n\n If you are not the first person to bring me 40 fish, my apprentice here will still reward you with money for each 5 Tastyfish you bring her.\n\n Oh, and don't delay, Tastyfish go bad quickly!", description = nil, progress = "Today between 2pm and 4pm we have a contest to determine who the greatest angler of them all is!   Just be the FIRST PERSON to bring me 40 Tastyfish fished from the Tastyfish schools found along the coast of Stranglethorn before anyone else does and you will be declared the Master Angler! \n\n If you are not the first person to bring me 40 fish, my apprentice here will still reward you with money for each 5 Tastyfish you bring her.\n\n Oh, and don't delay, Tastyfish go bad quickly!", completion = "Hurry up and turn those in if you want to be declared the Master Angler!  I have been standing around here for HOURS with nothing to eat!   Hand those suckers over!", rewards = "You will be able to choose one of these rewards:\n\nArcanite Fishing PoleHook of the Master Angler\n\nYou will also receive:\n\nArcanite Fishing PoleHook of the Master Angler"}
MultiLanguageQuestData['en'][8194] = {title = "Apprentice Angler", objective = "Even though we already have a contest winner, I will still buy your Tastyfish from you at a reasonable price.   Whadda ya say!", description = nil, progress = "Even though we already have a contest winner, I will still buy your Tastyfish from you at a reasonable price.   Whadda ya say!", completion = "This deal works for me if it works for you!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8195] = {title = "Zulian, Razzashi, and Hakkari Coins", objective = "I seek the Paragons of Power known as the Coins of the Tribes.  They are the currency used by the various denizens of Zul'Gurub, and each is imbued with subtle but powerful mojo.\n\nThere are nine distinct kinds to be found.  Some are sought after by my compatriots for various armors they offer Zandalar heroes.  Should you have any extra, I will trade you one of our Honor Tokens for a set of three.  You may use the Tokens with Rin'wosho the Trader; he offers our heroes special items for them.", description = nil, progress = "I seek the Paragons of Power known as the Coins of the Tribes.  They are the currency used by the various denizens of Zul'Gurub, and each is imbued with subtle but powerful mojo.\n\nThere are nine distinct kinds to be found.  Some are sought after by my compatriots for various armors they offer Zandalar heroes.  Should you have any extra, I will trade you one of our Honor Tokens for a set of three.  You may use the Tokens with Rin'wosho the Trader; he offers our heroes special items for them.", completion = "Excellent - this set of coins will make a fine addition to our growing collection... one that we will use in the tribe's defense against the rise of the Blood God.  You've earned this Honor Token, &lt;name&gt;, as well as the thanks of the tribe!", rewards = "You will receive:\n\nZandalar Honor Token"}
MultiLanguageQuestData['en'][8196] = {title = "Essence Mangoes", objective = "The extremely potent essence mango grows across many of the islands in the South Seas.  A single mango will refresh those who eat it, both physically and mentally.  If you've never had one, you do yourself a disservice!\n\nWe have enough of a supply here on the isle to offer you a handful in exchange for a Zandalar Honor Token.  Speak with Vinchaxa if you need to learn how to get tokens; otherwise, let's get to the business at hand!", description = nil, progress = "The extremely potent essence mango grows across many of the islands in the South Seas.  A single mango will refresh those who eat it, both physically and mentally.  If you've never had one, you do yourself a disservice!\n\nWe have enough of a supply here on the isle to offer you a handful in exchange for a Zandalar Honor Token.  Speak with Vinchaxa if you need to learn how to get tokens; otherwise, let's get to the business at hand!", completion = "A fair trade, my friend - please enjoy the luscious fruits of the South Seas, with the tribe's blessing.", rewards = "You will receive:\n\nEssence Mango"}
MultiLanguageQuestData['en'][8201] = {title = "A Collection of Heads", objective = "String 5 Channeler's Heads, then return the Collection of Troll Heads to Exzhal on Yojamba Isle.", description = "It is true.  Hakkar now dwells in Zul'Gurub, bathing in the power of our gods.  Enthralled high priests now channel the energies of our most sacred divinities into the Soulflayer, who will soon have a strength beyond any being of Azeroth.  He must be stopped!\n\nTake this sacred cord, and string through it the heads of the high priests responsible for channeling our gods' energy.\n\nWhen you have done this, return to me.", progress = "Do you have the collection of heads, <name>?  We must stop Hakkar from gaining more power!", completion = "You gained the heads!  You have halted the plundering of our gods' power, and weakened Hakkar!\n\nYour actions are truly heroic, &lt;name&gt;.  May the heads of these troll thralls plead to you for mercy long after their blood chills.", rewards = "You will be able to choose one of these rewards:\n\nBelt of Shrunken HeadsBelt of Shriveled HeadsBelt of Preserved HeadsBelt of Tiny Heads\n\nYou will also receive:\n\nBelt of Shrunken HeadsBelt of Shriveled HeadsBelt of Preserved HeadsBelt of Tiny Heads"}
MultiLanguageQuestData['en'][8221] = {title = "Rare Fish - Keefer's Angelfish", objective = "*Whir* *Click*\n\n  I seek rare fish for Fishmaster Bluegill to catalogue.   If you bring me a Keefer's Angelfish, I will provide you with this fine reward. \n\n *Zzzap* *Whir*", description = nil, progress = "*Whir* *Click*\n\n  I seek rare fish for Fishmaster Bluegill to catalogue.   If you bring me a Keefer's Angelfish, I will provide you with this fine reward. \n\n *Zzzap* *Whir*", completion = "*Whir* \n\n Identification of Keefer's Angelfish complete. \n\n Your Reward is now available. \n\n *click-click* *Bzzzz*", rewards = "You will receive:\n\nLucky Fishing Hat"}
MultiLanguageQuestData['en'][8222] = {title = "Glowing Scorpid Blood", objective = "In all my time working the Faire, I've learned a lot of things about customers.  Here's one of those nuggets of wisdom: customers love stuff that glows!  It doesn't matter what it is - you could take a broken chair leg and make it glow, and every child will come from miles around to get one!\n\nSo, <name>, I need glowing scorpid blood.  You can find it from the scorpids of Sillithus, or the Blasted Lands, or the Burning Steppes.", description = nil, progress = "In all my time working the Faire, I've learned a lot of things about customers.  Here's one of those nuggets of wisdom: customers love stuff that glows!  It doesn't matter what it is - you could take a broken chair leg and make it glow, and every child will come from miles around to get one!\n\nSo, <name>, I need glowing scorpid blood.  You can find it from the scorpids of Sillithus, or the Blasted Lands, or the Burning Steppes.", completion = "Great job, &lt;name&gt;!  Thanks a lot!  I'm going to make paint from this blood and turn all kinds of cheap junk into glowing treasure!\n\nHere are your tickets, and thanks again!", rewards = "You will receive:\n\nTattered Darkmoon Faire Prize Ticket"}
MultiLanguageQuestData['en'][8223] = {title = "More Glowing Scorpid Blood", objective = "That scorpid blood is working out great, <name>!  It's amazing how a little sparkle and shine can create a prized bauble out of an otherwise piece of junk.  The patrons love the stuff, and love is what it's all about, don't you think...\n\nYou've been a big help to me, <name>, and although I don't have a great need for more glowing scorpid blood, if you bring me more then I'll still trade you some tickets.", description = nil, progress = "That scorpid blood is working out great, <name>!  It's amazing how a little sparkle and shine can create a prized bauble out of an otherwise piece of junk.  The patrons love the stuff, and love is what it's all about, don't you think...\n\nYou've been a big help to me, <name>, and although I don't have a great need for more glowing scorpid blood, if you bring me more then I'll still trade you some tickets.", completion = "Thanks again, &lt;name&gt;.  Here are your tickets!", rewards = "You will receive:\n\nTattered Darkmoon Faire Prize Ticket"}
MultiLanguageQuestData['en'][8224] = {title = "Rare Fish - Dezian Queenfish", objective = "*Whir* *Click*\n\n  I seek rare fish for Fishmaster Bluegill to catalogue.   If you bring me a Dezian Queenfish, I will provide you with this fine reward. \n\n *Zzzap* *Whir*", description = nil, progress = "*Whir* *Click*\n\n  I seek rare fish for Fishmaster Bluegill to catalogue.   If you bring me a Dezian Queenfish, I will provide you with this fine reward. \n\n *Zzzap* *Whir*", completion = "*Whir* \n\n Identification of Dezian Queenfish complete. \n\n Your Reward is now available. \n\n *click-click* *Bzzzz*", rewards = "You will receive:\n\nHigh Test Eternium Fishing Line"}
MultiLanguageQuestData['en'][8225] = {title = "Rare Fish - Brownell's Blue Striped Racer", objective = "*Whir* *Click*\n\n  I seek rare fish for Fishmaster Bluegill to catalogue.   If you bring me a Brownell's Blue Striped Racer, I will provide you with this fine reward. \n\n *Zzzap* *Whir*", description = nil, progress = "*Whir* *Click*\n\n  I seek rare fish for Fishmaster Bluegill to catalogue.   If you bring me a Brownell's Blue Striped Racer, I will provide you with this fine reward. \n\n *Zzzap* *Whir*", completion = "*Whir* \n\n Identification of Brownell's Racer complete. \n\n Your Reward is now available. \n\n *click-click* *Bzzzz*", rewards = "You will receive:\n\nNat Pagle's Extreme Anglin' Boots"}
MultiLanguageQuestData['en'][8226] = {title = "Rare Fish - Pale Ghoulfish", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nWorn Fishing Hat\n\nYou will also receive:\n\nWorn Fishing Hat"}
MultiLanguageQuestData['en'][8227] = {title = "Nat's Measuring Tape", objective = "Return Nat's Measuring Tape to Nat Pagle in Dustwallow Marsh.", description = "Amongst the shattered fishing lures and tackle is a rolled, silken measuring tape.  Attached to the tape is a label that reads:\n\n\"Nat Pagle, Dustwallow Marsh.\"", progress = "Hello there, sonny.  You here to do some fishing?", completion = "Why, you found my favorite measuring tape!  I love this tape!  I measured some of the biggest fish I ever caught with it...\n\nBut, I lost this tape in Zul'Gurub... you've been to Zul'Gurub?  Did you see the fabled Gahz'ranka?\n\nWell... do you want to catch him?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8228] = {title = "Could I get a Fishing Flier?", objective = "There is a Fishing Contest in Booty Bay this Sunday!   Here are the rules of the tournament if you want to participate!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nFishing Tournament!"}
MultiLanguageQuestData['en'][8229] = {title = "Could I get a Fishing Flier?", objective = "There be a Fishin Contest in Booty Bay this Sunday!   Here are the rules for ya!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nFishing Tournament!"}
MultiLanguageQuestData['en'][8231] = {title = "Wavethrashing", objective = "Bring 6 Wavethrasher Scales to Ogtinc in Azshara. Ogtinc resides atop the cliffs northeast the Ruins of Eldarath.", description = "The wavethrasher is an amphibious beast living only here in Azshara.  They are powerful and resilient.\n\nThe tough, reflective scales from a wavethrasher mirror the strength of the hunter.\n\nTrack and hunt wavethrashers along the coast of Azshara, and bring me their scales.", progress = "Have you met with success?", completion = "The wavethrashers are not easily defeated, even more so in their watery environment.\n\nYou have proven yourself ready to hunt even deadlier prey.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8232] = {title = "The Green Drake", objective = "Bring the Tooth of Morphaz to Ogtinc in Azshara. Ogtinc resides atop the cliffs northeast the Ruins of Eldarath.", description = "Now I set you on a dangerous hunt to slay the green drake, Morphaz, and bring his tooth to me.  Morphaz dwells deep in Temple of Atal'Hakkar, the entrance to which lies in Swamp of Sorrows.\n\nIf you wish to defeat him, you must not go alone.  This drake is an enemy of many -- seek others who wish to destroy him.\n\nThe drake's tooth represents the power a hunter will find in the company of others.  Bring it to me and you will have learned much.", progress = "I see wisdom in your eyes, <name>.  Has your hunt ended?", completion = "You have learned the old ways, &lt;name&gt;, and for that I offer you a gift from my days as a &lt;class&gt;.", rewards = "You will be able to choose one of these rewards:\n\nHunting SpearDevilsaur EyeDevilsaur Tooth\n\nYou will also receive:\n\nDevilsaur EyeDevilsaur ToothHunting Spear"}
MultiLanguageQuestData['en'][8233] = {title = "A Simple Request", objective = "Speak with Lord Jorach Ravenholdt in Ravenholdt Manor.", description = "Lord Jorach Ravenholdt has requested your presence.  The matter is secret, and I cannot say any more.\n\nRavenholdt Manor is located in the Hillsbrad Foothills -- look for a path in the mountains northwest of Durnhold Keep.", progress = nil, completion = "Welcome, welcome, welcome!  Please, &lt;name&gt;, have a seat and discuss a simple matter with me.\n\nYou see, &lt;name&gt;, I've recently lost something dear to me, and to put it bluntly, I want it back at all costs.  There's something in it for you, don't worry about that!  Oh yes, something very nice.\n\nNow, what say you &lt;name&gt;... are you up for some adventure?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8234] = {title = "Sealed Azure Bag", objective = "Retrieve the Sealed Azure Bag from the Timbermaw Shaman in Azshara. Then take the bag to Archmage Xylem, also found in Azshara.", description = "First things first.  What I've lost is a small blue bag, the contents of which are a private matter.\n\nDon't bother going after the thieves, because they are already dead.  What we do know is the fools couldn't get the bag open. so they sold it to some timbermaw shaman in Azshara as a holy relic.  Clever.\n\nI need you to travel to Azshara and retrieve it from the shaman through subtlety... or force.  Better luck with the first method, I'd wager.  Once acquired, take it to Archmage Xylem.", progress = "Do I know you?", completion = "I see you have Lord Ravenholdt's bag.  Why didn't you say so, boy?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8235] = {title = "Encoded Fragments", objective = "Bring 10 Encoded Fragments to Archmage Xylem in Azshara.", description = "Lord Ravenholdt has asked a favor of us both.  He wishes to remove the enchantment from this bag.\n\nUnfortunately, some of my books on the subject of dispelling were taken recently, only to be destroyed by savages.  The remains of my books are still valuable to me.\n\nIf you can bring me enough of the encoded fragments, I can piece them back together.  Your best chance is to kill the beasts of Azshara, since they have a tendency to pick up just about anything.", progress = "Have you found enough fragments to continue my work?", completion = "It looks like you picked up some of the better fragments.  Perhaps you aren't worthless after all.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8236] = {title = "The Azure Key", objective = "Return the Azure Key to Lord Jorach Ravenholdt.", description = "It will take some time to decipher the fragments and remove the enchantment.  When I am complete, I'll deliver the bag to Lord Ravenholdt personally.\n\nThere is still the matter of the key, said to be held by a green drake known as Morphaz.  The drake has made its home deep in the Temple of Atal'Hakkar, the entrance to which lies in the Swamp of Sorrows.\n\nGather your friends and venture to his lair.  Lord Ravenholdt will await your return with the key.", progress = "The bag has already arrived from Archmage Xylem, have you found the key?", completion = "The key!  I thought it lost forever.  Please, take an enchanted garment from my stores -- they are reserved for rogues of exceptional skill and loyalty.  It should be known that &lt;name&gt; is not to be trifled with!", rewards = "You will be able to choose one of these rewards:\n\nEbon MaskWhisperwalk BootsDuskbat Drape\n\nYou will also receive:\n\nDuskbat DrapeEbon MaskWhisperwalk Boots"}
MultiLanguageQuestData['en'][8237] = {title = "REUSE", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][8238] = {title = "Gurubashi, Vilebranch, and Witherbark Coins", objective = "I seek the Paragons of Power known as the Coins of the Tribes.  They are the currency used by the various denizens of Zul'Gurub, and each is imbued with subtle but powerful mojo.\n\nThere are nine distinct kinds to be found.  Some are sought after by my compatriots for various armors they offer Zandalar heroes.  Should you have any extra, I will trade you one of our Honor Tokens for a set of three.  You may use the Tokens with Rin'wosho the Trader; he offers our heroes special items for them.", description = nil, progress = "I seek the Paragons of Power known as the Coins of the Tribes.  They are the currency used by the various denizens of Zul'Gurub, and each is imbued with subtle but powerful mojo.\n\nThere are nine distinct kinds to be found.  Some are sought after by my compatriots for various armors they offer Zandalar heroes.  Should you have any extra, I will trade you one of our Honor Tokens for a set of three.  You may use the Tokens with Rin'wosho the Trader; he offers our heroes special items for them.", completion = "Excellent - this set of coins will make a fine addition to our growing collection... one that we will use in the tribe's defense against the rise of the Blood God.  You've earned this Honor Token, &lt;name&gt;, as well as the thanks of the tribe!", rewards = "You will receive:\n\nZandalar Honor Token"}
MultiLanguageQuestData['en'][8239] = {title = "Sandfury, Skullsplitter, and Bloodscalp Coins", objective = "I seek the Paragons of Power known as the Coins of the Tribes.  They are the currency used by the various denizens of Zul'Gurub, and each is imbued with subtle but powerful mojo.\n\nThere are nine distinct kinds to be found.  Some are sought after by my compatriots for various armors they offer Zandalar heroes.  Should you have any extra, I will trade you one of our Honor Tokens for a set of three.  You may use the Tokens with Rin'wosho the Trader; he offers our heroes special items for them.", description = nil, progress = "I seek the Paragons of Power known as the Coins of the Tribes.  They are the currency used by the various denizens of Zul'Gurub, and each is imbued with subtle but powerful mojo.\n\nThere are nine distinct kinds to be found.  Some are sought after by my compatriots for various armors they offer Zandalar heroes.  Should you have any extra, I will trade you one of our Honor Tokens for a set of three.  You may use the Tokens with Rin'wosho the Trader; he offers our heroes special items for them.", completion = "Excellent - this set of coins will make a fine addition to our growing collection... one that we will use in the tribe's defense against the rise of the Blood God.  You've earned this Honor Token, &lt;name&gt;, as well as the thanks of the tribe!", rewards = "You will receive:\n\nZandalar Honor Token"}
MultiLanguageQuestData['en'][8240] = {title = "A Bijou for Zanza", objective = "Destroy any one of the Hakkari Bijous found in Zul'Gurub at the Altar of Zanza on Yojamba Isle. When done, speak with Vinchaxa nearby.", description = "The destruction of the various Hakkari Bijous is of grave importance to us, so much so that we welcome outsiders of the tribe to do so for themselves!\n\nTake any one of the bijous that you find in Zul'Gurub to the Altar of Zanza and destroy it.  For this one time alone, I will give you an additional Honor Token from our tribe; this is above and beyond what you would normally receive.\n\nWitness for yourself the blessings of Zanza!", progress = "Have you destroyed the bijou at the Altar of Zanza?  Do so, and then you will be doubly blessed by Zanza!", completion = "Excellent... each bijou we wrest away from the Blood God's minions is one step closer we all are to finally defeating them once and for all.  You bring honor to the Zandalar - and yourself - through your noble actions.\n\nRemember &lt;name&gt;, you may always destroy the bijous you find in Zul'Gurub at the altar.  For each one, you will gain recognition and an Honor Token!  Just remember to have an open space in your inventory if you don't have one of the tokens already.", rewards = "You will receive:\n\nZandalar Honor Token"}
MultiLanguageQuestData['en'][8241] = {title = "Restoring Fiery Flux Supplies via Iron", objective = "Let's not waste more of my precious time with jibber jabber, <race>. It's time to focus on replenishing our dwindling fiery flux supply.\n\nWhat I'm gonna need from you is the following:\n\n*Incendosaur scales.\n\n*Iron bars.\n\n*Coal.\n\nI'll take all that you can offer!\n\nAnd you'll do it fast if you wanna get in good with the Brotherhood.", description = nil, progress = "Let's not waste more of my precious time with jibber jabber, <race>. It's time to focus on replenishing our dwindling fiery flux supply.\n\nWhat I'm gonna need from you is the following:\n\n*Incendosaur scales.\n\n*Iron bars.\n\n*Coal.\n\nI'll take all that you can offer!\n\nAnd you'll do it fast if you wanna get in good with the Brotherhood.", completion = "There's always room for more fiery flux, junior. Keep it comin'... unless I tell you to stop.", rewards = nil}
MultiLanguageQuestData['en'][8242] = {title = "Restoring Fiery Flux Supplies via Heavy Leather", objective = "Let's not waste more of my precious time with jibber jabber, <race>. It's time to focus on replenishing our dwindling fiery flux supply.\n\nWhat I'm gonna need from you is the following:\n\n*Incendosaur scales.\n\n*Heavy Leather.\n\n*Coal.\n\nI'll take all that you can offer!\n\nAnd you'll do it fast if you wanna get in good with the Brotherhood.", description = nil, progress = "Let's not waste more of my precious time with jibber jabber, <race>. It's time to focus on replenishing our dwindling fiery flux supply.\n\nWhat I'm gonna need from you is the following:\n\n*Incendosaur scales.\n\n*Heavy Leather.\n\n*Coal.\n\nI'll take all that you can offer!\n\nAnd you'll do it fast if you wanna get in good with the Brotherhood.", completion = "There's always room for more fiery flux, junior. Keep it comin'... unless I tell you to stop.", rewards = nil}
MultiLanguageQuestData['en'][8243] = {title = "Zanza's Potent Potables", objective = "With your increased status amongst the tribe comes access to some of our more potent potables.  Behold... these brews are strong in the mojo - blessed by Zanza and fit for adventurers from all walks of life!\n\nI will allow you to choose one from the three I offer; in exchange, I require one Zandalar Honor Token.  Note that only the effects of a single one may course through your spirit at any given time.\n\nLet me know when you're ready to barter!", description = nil, progress = "With your increased status amongst the tribe comes access to some of our more potent potables.  Behold... these brews are strong in the mojo - blessed by Zanza and fit for adventurers from all walks of life!\n\nI will allow you to choose one from the three I offer; in exchange, I require one Zandalar Honor Token.  Note that only the effects of a single one may course through your spirit at any given time.\n\nLet me know when you're ready to barter!", completion = "A fair trade, my friend - please enjoy the blessings of Zanza with our compliments!", rewards = "You will be able to choose one of these rewards:\n\nSheen of ZanzaSpirit of ZanzaSwiftness of Zanza\n\nYou will also receive:\n\nSpirit of ZanzaSheen of ZanzaSwiftness of Zanza"}
MultiLanguageQuestData['en'][8246] = {title = "Signets of the Zandalar", objective = "<name> - for someone as exalted among the Zandalar as you are, I have something very special for you.  Direct from our home in the South Seas... the Signets of the Zandalar!  These signets are used to enhance any shoulder item you may possess.  Should you seek might, mojo, or serenity - I have what you need!\n\nI ask for fifteen Zandalar Honor Tokens in exchange for your choice of one signet.  If you have the tokens ready, then I'm ready to make a deal!", description = nil, progress = "<name> - for someone as exalted among the Zandalar as you are, I have something very special for you.  Direct from our home in the South Seas... the Signets of the Zandalar!  These signets are used to enhance any shoulder item you may possess.  Should you seek might, mojo, or serenity - I have what you need!\n\nI ask for fifteen Zandalar Honor Tokens in exchange for your choice of one signet.  If you have the tokens ready, then I'm ready to make a deal!", completion = "A fair trade, my friend - please accept your signet with the blessing of the tribe!", rewards = "You will be able to choose one of these rewards:\n\nZandalar Signet of MightZandalar Signet of MojoZandalar Signet of Serenity\n\nYou will also receive:\n\nZandalar Signet of MojoZandalar Signet of MightZandalar Signet of Serenity"}
MultiLanguageQuestData['en'][8249] = {title = "Junkboxes Needed", objective = "My rogues need to hone their lockpicking skills, and I need locks of adequate difficulty -- the stuff Zan makes us is unfit for all but the lowliest neophytes.\n\nTell ya what, if you bring me 5 Heavy Junkboxes, I'll provide you with some of the finest throwing knives known to roguekind.\n\nYou can unlock the boxes and rifle through them, but you'll have to leave at least a few coins in them... even a rogue in training needs motivation.", description = nil, progress = "My rogues need to hone their lockpicking skills, and I need locks of adequate difficulty -- the stuff Zan makes us is unfit for all but the lowliest neophytes.\n\nTell ya what, if you bring me 5 Heavy Junkboxes, I'll provide you with some of the finest throwing knives known to roguekind.\n\nYou can unlock the boxes and rifle through them, but you'll have to leave at least a few coins in them... even a rogue in training needs motivation.", completion = "May these knives find a place in someone's heart.\n\nLiterally.", rewards = "You will receive:\n\nDusksteel Throwing Knife"}
MultiLanguageQuestData['en'][8250] = {title = "Magecraft", objective = "Seek out Sanath Lim-yo and gain passage to see Archmage Xylem.", description = "Archmage Xylem has been asking around lately... for someone of your experience.\n\nIf you wish to seek him out, you can find him in Azshara.  His tower is built high atop the cliffs, and the only way up is a teleport spell invoked by his arrogant servant, Sanath Lim-yo.\n\nSanath makes camp below his master's tower.  To find him, travel to where Azshara's main road forks at the entrance to the Ruins of Eldarath.  From that spot, head directly north until you reach the cliffs.", progress = nil, completion = "&lt;Sanath sneers at you.&gt;\n\nArchmage Xylem awaits your arrival.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8251] = {title = "Magic Dust", objective = "Bring 10 Glittering Dust to Archmage Xylem.", description = "The blood elves in Azshara have developed a method for pulverizing the magical items they acquire.  This glittering dust they produce differs from the components normally acquired by a disenchantment spell.\n\nWhen I sent my apprentice to trade for the dust, he was killed without hesitation.  For that, they must pay.\n\nThe time for talk is over, <name>.  Find the blood elves along the cliffs of Azshara and use more \"persuasive\" methods to acquire their glittering dust.", progress = "Have you the dust?", completion = "Well done, &lt;name&gt;!  It never ceases to amaze me how persuasive a volley of arcane missiles can be.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8252] = {title = "The Siren's Coral", objective = "Collect 6 Enchanted Coral and return them to Archmage Xylem.", description = "Take a look around you.  The ruins and beaches are overrun with spitelash.  Recently, the wretched creatures have learned to recognize the rare components indigenous to Azshara.\n\nSpecifically, I speak of enchanted coral -- they are drawn to it by reasons unknown to me.  Now there is little coral left in the bay, and it is vital to my research.  I need you to separate some enchanted coral from the spitelash sirens and bring it to me.", progress = "The spitelash sirens are surprisingly adept mages.  Not as adept as you, I hope?", completion = "This is a superb specimen of coral, &lt;name&gt;.  Your skills are unquestionably precise and deadly.\n\nDo not think your efforts have gone unnoticed.  Perhaps you are worthy of a true test of your skill...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8253] = {title = "Destroy Morphaz", objective = "Retrieve the Arcane Shard from Morphaz and return to Archmage Xylem.", description = "There is a green drake deep in the sunken temple of Atal'Hakkar by the name of Morphaz.\n\nYears ago, he overwhelmed me in a bold ambush and consumed my apprentice whole.  While the loss of an apprentice is not unknown to me, this particular one carried an arcane shard of unsurpassed size and quality.\n\nYou must gather powerful allies and delve into the temple.  Destroy Morphaz and recover the arcane shard from his ageless stomach.", progress = "Have you slain my old nemesis?", completion = "Incredible.  The shard has grown as it absorbed the drake's energy over the long years.\n\nThere is no more I can ask of you now.  My full ability to forge the arcane has returned with this shard.  My first creation is yours, &lt;name&gt;, and you have but to choose...", rewards = "You will be able to choose one of these rewards:\n\nGlacial SpikeArcane Crystal PendantFire Ruby\n\nYou will also receive:\n\nGlacial SpikeFire RubyArcane Crystal Pendant"}
MultiLanguageQuestData['en'][8254] = {title = "Cenarion Aid", objective = "Seek out Ogtinc in Azshara.", description = "It is the way of the divine to help those in need.  The how is insignificant -- only the why matters.\n\nThe Cenarion Circle has such a need.  Speak with Ogtinc to lend aid to their plight.  He resides atop the cliffs to the northeast of the Ruins of Eldarath in Azshara.", progress = nil, completion = "Your arrival has lifted a weight from my shoulders.  We have much to do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8255] = {title = "Of Coursers We Know", objective = "Acquire 4 Healthy Courser Glands and bring them to Ogtinc in Azshara. Ogtinc resides atop the cliffs northeast the Ruins of Eldarath.", description = "The mosshoof coursers of Azshara are magnificent animals who once lived in Felwood.  They naturally resist disease and poison, and were unaffected by the corruption there.  In their ancestral wisdom, they simply chose to leave that sickened place.\n\nIt saddens my heart, but I must ask you to hunt these mighty beasts for me.  Gather four courser glands as the first ingredient for a restorative salve -- a salve we will use to heal Felwood.", progress = "You have returned.  Were you successful?", completion = "It is good the divine path has led you to us, &lt;name&gt;.  Your beliefs do not interfere with the tasks involved in creating this salve.\n\nYou see, the courser is sacred to the Cenarion Circle, and killing them for any reason, no matter how necessary, weakens their spirit.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8256] = {title = "The Ichor of Undeath", objective = "Acquire an Ichor of Undeath for Ogtinc in Azshara. Ogtinc resides atop the cliffs northeast the Ruins of Eldarath.", description = "For this restorative salve, you must use a simple formula: one part poison, two parts cure.  You have acquired one cure, now you must gather the poison.\n\nPowerful undead, such as the lingering highborne who wander the Ruins of Eldarath, are sometimes so infused with evil that it coalesces into a sickly greenish goo.  To the living, this substance is known as ichor of undeath.\n\nDue to the potency of this vile element, I require only a single ichor.", progress = "We must obtain the ichor quickly.  Have you found it?", completion = "I cannot say I'm pleased to receive such a wretched substance, but it is a necessary evil.  Thank you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8257] = {title = "Blood of Morphaz", objective = "Kill Morphaz in the sunken temple of Atal'Hakkar, and return his blood to Greta Mosshoof in Felwood. The entrance to the sunken temple can be found in the Swamp of Sorrows.", description = "Now the last part, the second cure.\n\nThe green drake Morphaz is known to be immune to all forms of poison and disease -- many druids died to bring us this information.  There is no doubt his blood is potent for our needs.\n\nA courier from the Cenarion Circle will take the parts you have already collected while you gather the last.  Summon your allies and seek out the drake's lair in the sunken temple of Atal'Hakkar.  Bring his blood to Greta Mosshoof in Felwood.", progress = "Do you have the blood of Morphaz?", completion = "You have slain Morphaz and carried his blood to us...  I can hardly believe this good news!\n\nWe will combine the ingredients at once and begin healing the trees and creatures of Felwood.  It will take a lifetime to undo what has happened here, but you have given us the means to do it.", rewards = "You will be able to choose one of these rewards:\n\nBlessed Prayer BeadsWoestaveCircle of Hope\n\nYou will also receive:\n\nBlessed Prayer BeadsCircle of HopeWoestave"}
MultiLanguageQuestData['en'][8258] = {title = "The Darkreaver Menace", objective = "Use the Divination Scryer in the heart of the Great Ossuary's basement in the Scholomance. Doing so will bring forth spirits you must fight. Defeating these spirits will summon forth Death Knight Darkreaver; defeat him.\n\nBring Darkreaver's Head to Sagorne Creststrider in the Valley of Wisdom, Orgrimmar.", description = "Death Knight Darkreaver lords over the Great Ossuary in the Scholomance.  He threatens to twist the spirit realm to do his own bidding, and he must be stopped!  This is where the scryer you helped make comes into play.\n\nUse the divination scryer in the heart of the Great Ossuary's basement to call forth Darkreaver's spirit minions.  Defeat the spirits and the death knight himself will appear.  <name>, bring me his head!  Only his demise will reverse the damage done to the spirit realm!", progress = "Time is critical, <name> - have you succeeded in stopping Death Knight Darkreaver's threat?", completion = "This is a victory to savor, &lt;name&gt;!  The demise of Darkreaver should restore the fragile fetters that anchor the spirit realm.\n\nYou have far exceeded what was asked of you, even when you had no notion of reward or compensation.  You are truly a &lt;class&gt; of worth, my friend.\n\nI know that acting to preserve the spirit realm should be thanks enough, but please - accept this simple gift with my thanks.", rewards = "You will receive:\n\nSkyfury Helm"}
MultiLanguageQuestData['en'][8259] = {title = "A More Fitting Reward", objective = "Ah, <name>... your effort against Darkreaver was extraordinary - an effort, may I add, that deserved a much better reward than you received.  Please, accept this helm as an additional gift to you for your accomplishments in Scholomance.\n\nAgain, thank you.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSkyfury Helm"}
MultiLanguageQuestData['en'][8260] = {title = "Arathor Basic Care Package", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nArathor Basic Care Package"}
MultiLanguageQuestData['en'][8261] = {title = "Arathor Standard Care Package", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nArathor Standard Care Package"}
MultiLanguageQuestData['en'][8262] = {title = "Arathor Advanced Care Package", objective = "You've certainly begun to prove yourself to us, <name>.  As a reward, please take this care package!  Inside it you'll find rations and bandages that are usable only inside Arathi Basin.\n\nAs you continue to prove yourself inside the Basin, you'll find that these items will become available to you for purchase.  Rations become available when you are Friendly with us, and bandages when you are Honored.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nArathor Advanced Care Package"}
MultiLanguageQuestData['en'][8263] = {title = "Defiler's Basic Care Package", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nDefiler's Basic Care Package"}
MultiLanguageQuestData['en'][8264] = {title = "Defiler's Standard Care Package", objective = "You've certainly begun to prove yourself to us, <name>.  As a reward, please take this care package!  Inside it you'll find rations and bandages that are usable only inside Arathi Basin.\n\nAs you continue to prove yourself inside the Basin, you'll find that these items will become available to you for purchase.  Rations become available when you are Honored with us, and bandages when you are Revered.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nDefiler's Standard Care Package"}
MultiLanguageQuestData['en'][8265] = {title = "Defiler's Advanced Care Package", objective = "You've certainly begun to prove yourself to us, <name>.  As a reward, please take this care package!  Inside it you'll find rations and bandages that are usable only inside Arathi Basin.\n\nAs you continue to prove yourself inside the Basin, you'll find that these items will become available to you for purchase.  Rations become available when you are Honored with us, and bandages when you are Revered.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nDefiler's Advanced Care Package"}
MultiLanguageQuestData['en'][8266] = {title = "Ribbons of Sacrifice", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8268] = {title = "Ribbons of Sacrifice", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8271] = {title = "Hero of the Stormpike", objective = "As a hero of the Stormpike, you may choose one item from these recently plun... er, recovered treasures.", description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nBloodseekerIce Barbed SpearWand of Biting ColdCold Forged Hammer\n\nYou will also receive:\n\nIce Barbed SpearBloodseekerWand of Biting ColdCold Forged Hammer"}
MultiLanguageQuestData['en'][8272] = {title = "Hero of the Frostwolf", objective = "How does it feel, <name>? How does it feel to crush your enemies and watch their lines break apart? It feels good, doesn't it?\n\nYou should be rewarded for this heroic deed, soldier.", description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nBloodseekerIce Barbed SpearWand of Biting ColdCold Forged Hammer\n\nYou will also receive:\n\nIce Barbed SpearBloodseekerWand of Biting ColdCold Forged Hammer"}
MultiLanguageQuestData['en'][8273] = {title = "Oran's Gratitude", objective = "Now isn't this interesting? You say you found this tablet on a small, deserted island at The Overlook Cliffs in The Hinterlands, <class>? Very interesting indeed. \n\nI thank you for your efforts in this matter. Our Dark Lady shall be very pleased with this discovery. Here, allow me to reward you proportionately.", description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nUndercity Reservist's CapAntiquated Nobleman's Tunic\n\nYou will also receive:\n\nAntiquated Nobleman's TunicUndercity Reservist's Cap"}
MultiLanguageQuestData['en'][8274] = {title = "Test Kill Quest", objective = "Kill 5 Murlocs and come back to the test character.", description = "Got some time to spare?  Kill me some Murlocs and I'll give you something shiny!", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][8275] = {title = "Taking Back Silithus", objective = "Talk to Windcaller Proudhorn at Cenarion Hold in Silithus.", description = "Attention, heroes of the Alliance!  The silithid menace has been left unchecked for too long.  Unfettered by any real opposition, they've been preparing all this time for a large-scale expansion.  \n\nCenarion Circle forces are gathering in Silithus to take the fight to these wretched creatures and all able-bodied adventurers are hereby called to join us!\n\nDon't wait until it's too late!  Aid us in the defense of Azeroth! Report to Windcaller Proudhorn at Cenarion Hold for specific instructions!", progress = nil, completion = "Excellent, a new recruit answering the call to arms against the silithid.  Welcome to Cenarion Hold, &lt;class&gt;.  I am pleased to see the words of our emissaries are reaching heroes of your caliber.  You will find no shortage of opportunities to help us in our efforts here and I expect you'll quickly prove to be a valuable ally to our cause.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8276] = {title = "Taking Back Silithus", objective = "Talk to Windcaller Proudhorn at Cenarion Hold in Silithus.", description = "Attention, champions of the Horde!  There's a threat we've left unchallenged for too long.  Tremors in the earth near silithid hives all around Azeroth have alerted us to large movements in their numbers as they prepare for expansion.\n\nCenarion Circle forces are gathering in Silithus to take the fight to the silithid before it's too late!  No more shall they defile our lands!\n\nAll able-bodied combatants are to report to Windcaller Proudhorn at Cenarion Hold!  The silithid shall be vanquished!", progress = nil, completion = "Excellent, a new recruit answering the call to arms against the silithid.  Welcome to Cenarion Hold, &lt;class&gt;.  I am pleased to see the words of our emissaries are reaching heroes of your caliber.  You will find no shortage of opportunities to help us in our efforts here and I expect you'll quickly prove to be a valuable ally to our cause.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8277] = {title = "Deadly Desert Venom", objective = "Beetix Ficklespragg at Cenarion Hold in Silithus wants you to gather 8 Stonelash Scorpid Stingers and 8 Sand Skitterer Fangs. Return to her when you have completed the task.", description = "Beetix Ficklespragg at your service!  My cousin Noggle makes a living gathering rare herbs for Cenarion Hold alchemists.  Or used to, anyway.  He came back from his last trip with a strong poison running though his veins.\n\nI've managed to slow down the venom, but to fully neutralize it I need poison samples from whatever stung him.\n\nNoggle arrived from the north, so I'd bet my shirt stonelash scorpids or sand skitterers did it.  Bring me some stingers and fangs and I'll try to make an antidote for him.", progress = "Are you done collecting those samples?  We could lose Noggle any minute now!", completion = "Cross your fingers, friend!  Here's to hoping we can save Noggle!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8278] = {title = "Noggle's Last Hope", objective = "Beetix Ficklespragg at Cenarion Hold in Silithus wants you to gather 3 Stonelash Pincer Stingers, 3 Stonelash Flayer Stingers and 3 Rock Stalker Fangs.", description = "Blasted!  The antidote didn't work.  Noggle must've been stung by one of the stronger creatures in the far south.\n\nI'm going to need you to go there and get me some more samples, <name>.  The good news is that since their poison is stronger I won't require as many.  The bad news is that there are more kinds of poisonous creatures crawling around the southern area so you'll have to draw from more sources.", progress = "This is our last chance to save Noggle!  Hurry!", completion = "Yes!  It seems to be working, Noggle is coming to.  We owe ya big time!", rewards = "You will be able to choose one of these rewards:\n\nMajor Healing PotionMajor Mana Potion\n\nYou will also receive:\n\nMajor Mana PotionMajor Healing Potion"}
MultiLanguageQuestData['en'][8279] = {title = "The Twilight Lexicon", objective = "Bring the three chapters of the Twilight Lexicon to Hermit Ortell in Silithus.", description = "The Twilight's Hammer are not kind to those that leave their ranks.  They hunt me to this day like I'm some sort of beast!  Needless to say, an enemy of theirs is a friend of mine!\n\nTo decipher this Tablet I'll need the book used by their scribes to encode secret messages: the Twilight Lexicon.  It's such an important tool that they keep its three chapters in different locations!  The officers entrusted with the Lexicon are known as Twilight Keepers.  Look for them at the Twilight's Hammer camps.", progress = "Who goes there?  Oh, it's you!  Did you find all the Lexicon chapters yet?", completion = "Yes! These are the parts to the book!  Let's get started then, &lt;name&gt;.\n\nSwap every third word with words from the second chapter... then swap every other word with words from the first chapter...  Wait, did I get that backwards?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8280] = {title = "Securing the Supply Lines", objective = "Windcaller Proudhorn at Cenarion Hold in Silithus wants you to kill 15 Dredge Strikers.", description = "Cenarion Hold is a location of utmost strategic importance.  I'm convinced that while we hold it our victory over the silithid is guaranteed.  Provided our influx supplies can be maintained, that is.\n\nDesert worms have proven to be more of a threat to our supply caravans than even the silithid themselves.  Just this morning, a large shipment of morrowgrain was ravaged by a group of dredge strikers.  I need you to thin their numbers to ensure our supplies aren't jeopardized.", progress = "The dredge strikers are a serious threat and must be dealt with quickly!", completion = "You have my sincere gratitude.  Your efforts in helping Cenarion Hold have shown true courage.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8281] = {title = "Stepping Up Security", objective = "Windcaller Proudhorn at Cenarion Hold in Silithus wants you to slay 20 Dredge Crushers.", description = "Your performance has been truly exemplary so far, <name>.  Our supply lines are not completely safe yet, however.  In the absence of dredge strikers, their larger southern cousins will surely move in to take their place in the north.\n\nYou'll have to kill quite a few dredge crushers to keep them at bay, but we cannot leave the safety of our supply lines to chance.", progress = "The dredge crushers are a serious threat and must be dealt with at once!", completion = "Excellent!  You've proven to be a valuable ally in preparing for the war against the silithid.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8282] = {title = "Noggle's Lost Satchel", objective = "Retrieve Noggle's Satchel from the mountains in the south of Silithus and return it to him at Cenarion Hold.", description = "Where am I?  Where's my bag? *gasp* I must've lost it while fleeing from Deathclasp, the giant scorpid.  In my rush to escape I walked right into a nest of stonelash flayers.\n\nThe satchel I was carrying had all sorts of rare reagents in it.  Without them, me and Beetix won't be able to make the potions that Cenarion Hold needs.  I'm too weak to get up yet, but I can make it worth your while if you bring back my reagents.\n\nI ran into Deathclasp in the southern mountain range, behind Bronzebeard's camp.", progress = "Still haven't found my bag?  Well I should count my lucky stars, at least the poison's been cleansed.", completion = "Yes!  You brought my satchel back.  And my rare reagents are all here!  I'll be in your debt for a long time.", rewards = "You will be able to choose one of these rewards:\n\nElixir of the MongooseElixir of the Sages\n\nYou will also receive:\n\nElixir of the SagesElixir of the Mongoose"}
MultiLanguageQuestData['en'][8283] = {title = "Wanted - Deathclasp, Terror of the Sands", objective = "Bring Deathclasp's Pincer to Vish Kozus, Captain of the Guard.", description = "The terrible scorpid, Deathclasp, is believed to have retreated to the southern mountain range in the presence of increased silithid activity.  She presents a great threat to patrols and expeditions in the southern regions.  Individuals participating in her destruction will be remunerated handsomely.  Inquire with Captain Vish Kozus, at the top of the Cenarion Hold Watchtower, regarding a reward.", progress = "I'll need the creature's pincer as proof of the deed.  No pincer, no reward.", completion = "Excellent!  With Deathclasp gone we're free to use the southern mountain range as a strategic path to circumvent the silithid hives.  Your work is greatly appreciated.", rewards = "You will be able to choose one of these rewards:\n\nSandstrider's MarkBlack Crystal Dagger\n\nYou will also receive:\n\nSandstrider's MarkBlack Crystal Dagger"}
MultiLanguageQuestData['en'][8284] = {title = "The Twilight Mystery", objective = "Geologist Larksbane at Cenarion Hold in Silithus wants you to collect 8 Twilight Tablet Fragments.", description = "A camp of Twilight's Hammer cultists once thrived northwest of here.  If you were to venture there now, you'd find the area swarming with elementals and nothing but scattered pieces of wood and canvas to mark the spot where the camp was.\n\nI've recovered a few fragments of a clay tablet from the site, but I have too few of them to piece together anything useful.  See if you can find the remaining tablet fragments so we can shed some light into the Twilight's Hammer presence here in Silithus.", progress = "The ravaged camp can be found northwest of here.  Come back when you have all the fragments.", completion = "Just as I suspected.  I can decipher individual words in the tablets but they appear to be devoid of any logic or meaning.  It's not unknown for Twilight's Hammer sects to use a code to hide the meaning of their texts; we'll have to go to someone who knows more about this sort of thing.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8285] = {title = "The Deserter", objective = "Take the restored tablet to Hermit Ortell in Silithus.", description = "There are rumors of a Twilight's Hammer member called Ortell having deserted his sect.  Word has it he hid in the mountains south of Southwind Village, where he lives as a hermit.  Perhaps you can enlist his help in deciphering the tablet.\n\nTake the restored tablet with you and seek out Ortell.", progress = "You!  How did you find me?  Who are you?  You weren't followed, were you?  Speak!", completion = "I see you're familiar with my old organization.  You must be with Cenarion Hold.  \n\nYou seek information to use against them?  Come closer, perhaps we can be of mutual assistance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8286] = {title = "What Tomorrow Brings", objective = "Venture to the Caverns of Time in Tanaris and find Anachronos, Brood of Nozdormu.", description = "The embrace of death had all but overcome my being when he intervened. He breathed only once upon my maimed body and then waited patiently for the sands of time to cleanse my wounds.\n\n\"Forever you will remain if you must,\" he said, and with those words I was bound as a Watcher.\n\nLook now to the desert. The second war is upon us. You must seek out the resting place of the Bronze. Venture to the Caverns of Time and see if the master has returned. I must be sure before I am able to proceed.", progress = "Has Anachronos returned?", completion = "It is as it should be - the great one has risen. My watch comes to an end...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8287] = {title = "A Terrible Purpose", objective = "Take the Decoded Tablet Parchment to Commander Mar'alith.", description = "Ok, here we are... a pretty valuable chunk of information, I must say!  I've seen the Cenarion Circle forces arrive at Silithus.  They plan to drive the Twilight's Hammer out, don't they?  This will help.  \n\nTake this parchment to their leader, Commander Mar'alith.  Soon the Twilight's Hammer will be vanquished and I will be outside their grasp for good!", progress = "What is this you bring to me, <name>?", completion = "This is very interesting information indeed, &lt;name&gt;.  This sheds some light on the presence of the Twilight's Hammer in Silithus and will undoubtedly help us in our struggle against them.  Your efforts will be handsomely rewarded, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8288] = {title = "Only One May Rise", objective = "Return the Head of the Broodlord Lashlayer to Baristolth of the Shifting Sands at Cenarion Hold in Silithus.", description = "There is no time to waste! A hero must be found! The task I give will require an army to complete but only one may rise from the throng of would be champions to take on the burden and responsibility of an ally of the Brood.\n\nWithin the lair of the Lord of Blackrock is a most cruel beast. The Broodlord Lashlayer guards the Halls of Strife, blocking the way into Nefarian's inner sanctum. Slay the foul aberration and return his head to me. Do this and you may begin the next step of your journey.", progress = "It is the favor of the Brood of Nozdormu that you must earn.", completion = "Could you be the first to earn favor among the Bronze Flight in a thousand years?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8290] = {title = "Vanquish the Invaders", objective = "Enter Warsong Gulch and defeat the Horde, obtain a Warsong Gulch Mark of Honor, and return to Sentinel Farsong at the Silverwing Grove.", description = "Beyond this tunnel you will find a field of strife and turmoil, young <class>. The Horde continue to decimate our sacred forest, cutting down the evergreen foliage to power their machines of war.\n\nEnter Warsong Gulch and defend Silverwing Hold. Push back the invading Horde forces!\n\nDo this, and earn a talisman of merit.  Bring me such a talisman, <name>, and I shall reward you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8291] = {title = "Vanquish the Invaders!", objective = "Enter Warsong Gulch and defeat the Horde, obtain a Warsong Gulch Mark of Honor, and return to Sentinel Farsong at the Silverwing Grove.", description = "Beyond this tunnel you will find a field of strife and turmoil, young <class>. The Horde continue to decimate our sacred forest, cutting down the evergreen foliage to power their machines of war.\n\nEnter Warsong Gulch and defend Silverwing Hold. Push back the invading Horde forces!\n\nDo this, and earn a talisman of merit.  Bring me such a talisman, <name>, and I shall reward you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8294] = {title = "Quell the Silverwing Usurpers", objective = "Enter Warsong Gulch and defeat the Alliance, gain a Warsong Gulch Mark of Honor, and bring it to Captain Shatterskull at the Mor'shan Base Camp.", description = "The wilds of the Ashenvale forest will succumb to the might of the Horde, <race>. Nothing the Silverwing say or do can stop our sovereign imperative. Kalimdor belongs to the Horde. How dare they attempt to prevent us from harvesting what is rightfully ours!\n\nLet the pride swell in your chest as you cut down their weak attempts at slowing our progress. Destroy the Silverwing Sentinels, and earn a Warsong mark of honor.  Return to me with such a mark, <name>, and you will be rewarded.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8295] = {title = "Quell the Silverwing Usurpers", objective = "Enter Warsong Gulch and defeat the Alliance, gain a Warsong Gulch Mark of Honor, and bring it to Captain Shatterskull at the Mor'shan Base Camp.", description = "The wilds of the Ashenvale forest will succumb to the might of the Horde, <race>. Nothing the Silverwing say or do can stop our sovereign imperative. Kalimdor belongs to the Horde. How dare they attempt to prevent us from harvesting what is rightfully ours!\n\nLet the pride swell in your chest as you cut down their weak attempts at slowing our progress. Destroy the Silverwing Sentinels, and earn a Warsong mark of honor.  Return to me with such a mark, <name>, and you will be rewarded.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8297] = {title = "Arathi Basin Resources!", objective = "Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Sergeant Maclear at Refuge Pointe.", description = "War must be fought with soldiers, any soldier will tell you.  They'll also say that a battle fought with poor gear or on an empty stomach is lost before it starts!\n\nThat is why Arathi Basin is important.  There are key areas in the basin that hold essential resources.  Metals, weapons, food, lumber - all are needed, and all can be gained there.\n\nThat is what I want from you, <name>.  Enter Arathi Basin, win the battle by holding more bases than the enemy, and return to me with a crate of resources.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8299] = {title = "Cut Arathor Supply Lines", objective = "Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Deathstalker Mortis at Hammerfall.", description = "The League of Arathor is sparing no expense in their move to retake Arathi.  They, and all the races of the Alliance, now stream to this distant region, intent on expanding their hold from Refuge Pointe.  We must stop them, and the best means to stop them is to take their supplies.\n\nYou can help us, <name>.  Enter Arathi Basin, known for its rich mines, fertile land and skilled craftsman.  Capture and control every base you can, win the battle, and return to me with the resources you gain.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8301] = {title = "The Path of the Righteous", objective = "Collect 200 Silithid Carapace Fragments and return to Baristolth.", description = "The Brood of Nozdormu are naturally distrusting of the lesser races. While it is true that you have proven to me that you have the potential makings of a hero, the time has come to prove this to my master.\n\nHive'Ashi, Hive'Zora, Hive'Regal: All swarming with activity and all a threat to our existence. Slay silithid at these hives and take from them a fragment of their carapace. When you can carry no more, return to me and I shall strengthen your resolve.", progress = "There is much history rooted in their distrust of the mortal races; but alas, such is a tale better left for the Brood to tell when the time is right.", completion = "You are not alone, hero. I will now grant you the ability to deputize others to help you in your quest.  If you are to be the champion of your people, you will need assistance in your tasks and duties.", rewards = "You will receive:\n\nProxy of Nozdormu"}
MultiLanguageQuestData['en'][8302] = {title = "The Hand of the Righteous", objective = "Collect 200 Silithid Carapace Fragments and return to Baristolth.", description = "Choose your deputies wisely, mortal. Each time you return with your task complete, a new deputy you will be allowed to choose.\n\nWith that said, I require more of the carapace fragments. Waste no time!", progress = "Perhaps one day the whole of Cenarion Hold will be working under your command.", completion = "Well done, hero. You will now be granted the ability to deputize another Agent of Nozdormu.", rewards = "You will receive:\n\nProxy of Nozdormu"}
MultiLanguageQuestData['en'][8303] = {title = "Anachronos", objective = "Seek out Anachronos at the Caverns of Time in Tanaris.\n\nProvided item: \n", description = "It is time, <name>.\n\nI must apologize for keeping so much in secret. Enemies abound, even under our very noses. Please, read from this tome and learn. Take the knowledge I give to you and seek out our master.", progress = nil, completion = "You are the hope of Kalimdor, &lt;name&gt;.", rewards = nil}
MultiLanguageQuestData['en'][8304] = {title = "Dearest Natalia", objective = "Question Frankal and Rutgar at Bronzebeard's Encampment about the whereabouts of Natalia Mar'alith.", description = "My dear Natalia has gone missing.\n\nTruth be told, she had been acting strangely for weeks leading up to her disappearance. I had caught her talking to herself when no one was around on more than one occasion. She was adamant that everything was ok and that she must be allowed to continue her research.\n\nShe was last seen heading to Bronzebeard's camp to the south.\n\nMy soldiers are spread too thin, <name>. I need you to go to Bronzebeard's camp and question those dwarves.", progress = "Waste no time, <name>!", completion = "&lt;Commander Mar'alith lowers his head in contemplation.&gt;\n\nWhether she is alive or dead, I must do what is right. She must be found. Alas, I am bound by duty to this outpost. Will you help me once more, &lt;name&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8305] = {title = "Long Forgotten Memories", objective = "Locate the Crystalline Tear in Silithus and gaze into its depths.", description = "In the southern desert of Silithus, near the sacred barrier, exists a single crystalline tear. This tear serves as a symbol of the great losses beset upon us during the War of the Shifting Sands. Locate this tear and gaze into its depths to gain enlightenment.", progress = nil, completion = "You can feel a great sorrow revolving around this crystal. The force is so powerful that you feel as if you might collapse and die of sadness.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8306] = {title = "Into The Maw of Madness", objective = "Commander Mar'alith at Cenarion Hold in Silithus wants you to find his beloved Natalia. The information that you gathered points to Hive'Regal in the south as being the area in which you may find Mistress Natalia Mar'alith.\n\nDo not forget to visit the dwarves at Bronzebeard's camp before venturing into the hive. They might have some additional work and advice for you.\n\nAnd <name>, remember the Commander's words: \"Do what you must...\"", description = "I need you to venture into Hive'Regal and find what became of my dearest Natalia, <name>. This will be no easy task for you. Before you dive headlong into the maw of madness, make sure that you speak with those dwarves further. They might be able to give you some tips on dealing with the silithid that inhabit that hive.\n\nAnd <name>, if she truly is as mad as they say... do what you must.", progress = "Natalia?", completion = "&lt;Commander Mar'alith clutches at his chest.&gt;\n\nC'Thun? WHAT is the meaning of all this? What is C'Thun? How could this fiend have turned my sweet Natalia into the monster that you described?", rewards = "You will receive:\n\nCorrupted Blackwood Staff"}
MultiLanguageQuestData['en'][8307] = {title = "Desert Recipe", objective = "Look for information about cooking Sandworm Meat at the Twilight's Hammer camp west of Cenarion Hold.", description = "Adapting to life in the desert has been difficult to say the least.  Not only do I miss the birds and trees of Auberdine but our food selection is severely limited by this arid environment.  I'm trying to learn about desert herbs, but there aren't many.\n\nI've seen Twilight's Hammer groups from the camp west of here hunt sandworms for food.  Sandworm meat is so bitter though, I can't imagine how they make it palatable.  Keep your eyes open if you go to their camp and let me know if you learn anything.", progress = nil, completion = "This book contains several common recipes and a few unusual ones.  After browsing through it for a few seconds you spot a recipe that involves sandworm meat.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8308] = {title = "Brann Bronzebeard's Lost Letter", objective = "Take Brann Bronzebeard's Letter to Bronzebeard's Encampment in southern Silithus.", description = "To Whom It May Concern:\n\nIf you're reading this, I'm either dead or soon to be dead. It's hard to say. Most of the crew is dead anyhow.\n\nFound information about a Titan. Great battle between him and an Old God. Yes, a bona fide Old God. Found ancient tunnel leading to Ahn'Qiraj. Taking it.\n\nTake this letter to my old camp. Make sure my monkey is getting adequate food, water, and hugs.\n\n-Brann Bronzebeard, Explorer Extreme\n\nP.S. Watch out for crazy Old God worshipping night elf.", progress = "Oh dear.", completion = "Well this explains a lot. If you ever find a way into Ahn'Qiraj, keep an eye out for ol' Brann. I'm afraid that he'll be powerless without his monkey.", rewards = "You will receive:\n\nBrann's Trusty Pick"}
MultiLanguageQuestData['en'][8309] = {title = "Glyph Chasing", objective = "Use the Geologist's Transcription Kit to make a Hive'Regal Rubbing from the Hive'Regal Glyphed Crystal.", description = "After our initial foray into the hives and Mistress Mar'alith's subsequent madness the three hives have been spewing out bugs! The increased activity might be tied into the glyphs covering those strange crystals.\n\nIf I can get rubbings of those crystals and the glyphs on them, we might be able to make sense of this madness.\n\nTake this transcription set  and hit Hive'Regal to the east, <name>. That's the last rubbing I need!", progress = "If you find some crazy night elf lass in one of the hives, be sure to give her a kick in the duff for us.", completion = "I can't make heads or tails of these glyphs. I've never seen anything like it! I hope Frankal's research can shed some light on this mess.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8310] = {title = "Breaking the Code", objective = "Obtain an intact Hive'Regal Silithid Brain from any silithid in Hive'Regal.", description = "I think I can formulate an elixir that will allow us to more readily decipher the glyphs and language of the silithid and Qiraji! \n\nWhat do I need? Glad you asked! I need brains!\n\nNormally I'd need a brain from each silithid type that inhabit the hives. Another brave explorer brought me two of 'em here... and never came back from Hive'Regal.\n\nBring me back a silithid brain from Hive'Regal... and be careful not to end up like him!", progress = "Go play with the monkey, kid. I don't have time for this.", completion = "Outstanding! Don't wander off too far, kid. We might need you to take on another task or two.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8311] = {title = "Hallow's End Treats for Jesper!", objective = "Speak with the innkeepers of Stormwind, Ironforge, and Darnassus, as well as Talvash del Kissel in Ironforge. Perform the tricks they ask of you in exchange for the treats they offer.\n\nReturn to Jesper in front of Stormwind with a Darnassus Marzipan, Gnomeregan Gumdrop, Stormwind Nougat, and Ironforge Mint.", description = "I'm not allowed to go trick-or-treating.  After Deathwing's attack, I'm lucky Matron Nightingale lets me be this far away.\n\nIf you trick-or-treat for me, I'd trade you the candy you get for some I already have!\n\nEach of the innkeepers in the big cities have candy they give for Hallow's End - talk to them and do the tricks they ask for!  Also, a little gnome named Talvash in Ironforge is handing out candy as well.  When you have all the candy, bring them back to me here!", progress = "Have you finished trick-or-treating yet?  I'm sad that I can't go because I'm sick, but you helping me out makes me feel a little better...", completion = "Wow, you got them all!  You're awesome!\n\nThank you for trick-or-treating for me.  Here, take these pumpkin treats - I think you'll like them a lot!\n\nHappy Hallow's End, &lt;name&gt;!", rewards = "You will receive:\n\nTricky TreatHallow's End Pumpkin Treat"}
MultiLanguageQuestData['en'][8312] = {title = "Hallow's End Treats for Spoops!", objective = "Speak with the innkeepers of Orgrimmar, Undercity, and Thunder Bluff, as well as Kali Remik Orgrimmar's Valley of Spirits. Perform the tricks they ask of you in exchange for the treats they offer.\n\nReturn to Spoops in the Ruins of Lordaeron with a Thunder Bluff Marzipan, Darkspear Gumdrop, Orgrimmar Nougat, and Undercity Mint.", description = "I want to keep trick-or-treating, but I can't because the Matron won't let me.  If you go for me, I'd trade you the candy you get for some I already have!  I think you'd like this candy - it makes you turn into things both funny and scary!\n\nEach of the innkeepers in the big cities have candy they give for Hallow's End - talk to them and do the tricks they ask for!  Also, a troll named Kali Remik in Orgrimmar is handing out candy as well.  When you have all the candy, bring them back to me here!", progress = "Have you finished trick-or-treating yet?  I'm sad that I can't go because I'm sick, but you helping me out makes me feel a little better...", completion = "Wow, you got them all!  You're awesome!\n\nThank you for trick-or-treating for me.  Here, take these pumpkin treats - I think you'll like them a lot!\n\nHappy Hallow's End, &lt;name&gt;!", rewards = "You will receive:\n\nTricky TreatHallow's End Pumpkin Treat"}
MultiLanguageQuestData['en'][8313] = {title = "Sharing the Knowledge", objective = "Bring the Torn Recipe Page to Calandrath at the inn in Cenarion Hold.", description = "While the recipe for cooking sandworm meat is legible, it contains references to herbs and spices you've never heard of.  Calandrath might have enough knowledge of the plants that grow in the desert to make sense of it.", progress = "Did you learn the recipe?  You won't keep it to yourself, I hope!", completion = "Let's have a look at that...\n\nThis seems simple enough.  They have their own names for some of the herbs, but those are simple enough to figure out.  Here, let me show you!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8314] = {title = "Unraveling the Mystery", objective = "Deliver the Glyphed Crystal Prism to Geologist Larksbane at the Cenarion Hold in Silithus.", description = "We're on the verge of a breakthrough, <name>! The rubbings you recovered have allowed us to recreate the glyphs on this crystalline prism. They are apparently a means for the Qiraji and other unknown entities to communicate various messages to the silithid.\n\nUnfortunately, that is all we could get out of the glyphs. We need to find a way to unlock the messages hidden within the crystals.\n\nTake the glyphed crystal prism to Geologist Larksbane at Cenarion Hold.  She might be able to help.", progress = "Oh my! What do you have there, <name>?", completion = "The reason the dwarves could not decipher the glyphs is because there is nothing to decipher. The shifting outer layer of the prism must properly align with the inner crystal's markings in order for the message to be transmitted. Clever...\n\nWhile we should be able to translate this data, we must first unlock the code. There is only one clue on the surface of the prism - assuming the rubbings were transferred correctly - and it looks grim.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8315] = {title = "The Calling", objective = "Geologist Larksbane at Cenarion Hold in Silithus wants you to recover the Crystal Unlocking Mechanism from the Qiraji Emissary.\n\nYou have been instructed to take the Glyphs of Calling to the Bones of Grakkarond, south of Cenarion Hold, and draw them in the sand. Should the Qiraji Emissary appear, slay it and recover the Crystal Unlocking Mechanism. Return to Geologist Larksbane if you succeed.\n\nAssemble an army for this task, <name>!", description = "The glyphs illustrate an emissary of the Qiraji meeting with three silithid at the bones of a large dragon. Above the glyphs is what I can only assume to be a code of some sort. This code might very well be the key to summoning the emissary.\n\nI will create a copy of the glyph code that you must use in the sand at the Bones of Grakkarond. If I am right, the Overlords will come thinking that new data is ready for transmission. Strike them down and confront the emissary. He holds the key to the crystals...", progress = "You must take the opportunity as it presents itself and strike!", completion = "I hold 20,000 years of history in my hands, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8316] = {title = "Armaments of War", objective = "War comes, <name>, and with it comes untold horrors. You have done all that could be asked of you and for that you should be rewarded.\n\nShould this... this prophecy ever come to pass...\n\n\n\nThe future of us all could be at an end.\n\nThese armaments will prove invaluable to your campaign in this desert.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCenarion Reservist's LegplatesCrystal Encrusted Greaves"}
MultiLanguageQuestData['en'][8317] = {title = "Kitchen Assistance", objective = "Calandrath at Cenarion Hold needs a batch of 10 Smoked Desert Dumplings.", description = "That recipe sure will come in handy.  I'd better get to work so I can have some smoked desert dumplings ready for today.  I could use a hand in making some, I'll make it worth your while.", progress = "How are those dumplings coming along?", completion = "Excellent!  You're a life saver.  These dumplings turned out to be quite good.  Didn't really expect such good taste from the Twilight's Hammer.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8318] = {title = "Secret Communication", objective = "Bring 10 Encrypted Twilight Texts to Bor Wildmane in Cenarion Hold.", description = "Some of the Twilight's Hammer cultists carry around little papers with gibberish written on them.  I want you to bring me a stack of them, <class>.\n\nI can't figure out what the gibberish means, but that's not the point!  These papers are how their different groups communicate secretly.  The more texts we take out of circulation, the less they can communicate!", progress = "Did you bring me some texts?", completion = "Excellent!  I'll stash these away, maybe they'll be useful later.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8319] = {title = "Encrypted Twilight Texts", objective = "Keep bringing me texts.  We'll soon force the Twilight's Hammer out of Silithus.", description = nil, progress = "Keep bringing me texts.  We'll soon force the Twilight's Hammer out of Silithus.", completion = "Excellent work!  I'll put a good word in for you.", rewards = nil}
MultiLanguageQuestData['en'][8320] = {title = "Twilight Geolords", objective = "Kill 10 Twilight Geolords, then return to Huum Wildmane in Cenarion Hold.", description = "The Twilight's Hammer, an insane cult bent on destruction, set up camps in Silithus and perform rituals day and night.  We do not yet know their plans, but we do think they are somehow linked to the pulsing red crystals spread across the desert.\n\nAlthough their mystery may one day be solved, we must first deal with their immediate threat.  Go to their camps to the west and seek out Twilight geolords.  They are the heads of these serpents; that is where we must strike!", progress = nil, completion = "That was a task well performed, &lt;name&gt;.  Your slaying of the Twilight geolords must have dealt a grievous blow to the cult.  Let us hope their plans are slowed...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8321] = {title = "Vyral the Vile", objective = "Slay Vyral the Vile and obtain Vyral's Signet Ring.", description = "We have discovered another base of operations for the Twilight's Hammer.  It is called Twilight's Run; it is a cave tucked in the northeast corner of Silithus.  The local leader of the cult, Vyral the Vile, haunts that cave - it is he who you must next defeat.  When you have done this, bring me his signet ring.\n\nFortune to you, <name>.  The horrors of Twilight's Run are formidable indeed.", progress = "<name>, have you yet defeated Vyral the Vile?  Do you have his signet ring?", completion = "You've done it!  Vyral is killed!  This can only mean doom for the Twilight Hammer's operations in Silithus.  There may be more of them scurrying about, but the blow you dealt to the cult today is one from which they will not easily recover.", rewards = "You will be able to choose one of these rewards:\n\nDesert Wind GauntletsSunprism Pendant\n\nYou will also receive:\n\nSunprism PendantDesert Wind Gauntlets"}
MultiLanguageQuestData['en'][8322] = {title = "Rotten Eggs", objective = "Place the Rotten Eggs in the main brew keg located inside the Southshore Inn.", description = "The humans of Southshore love their ale, and as such they prize the ale served at the Southshore Inn.  With the chaos of Hallow's End now upon them, we can use it to ruin their latest batch of beverages for weeks - if not months to come!\n\nTake these rotten eggs and place them in the main brew keg inside the Southshore Inn.  Your presence alone will cause strife, so be prepared to defend yourself!\n\nOnce you've given Southshore a taste they'll not soon forget, return to me here at the festival!", progress = "The keg is filled with ale.", completion = "Having successfully fought your way inside the inn, you now place the eggs inside the keg.  You can smell the foul odor permeating the air...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8323] = {title = "True Believers", objective = "Hermit Ortell wants you to bring him 10 Encrypted Twilight Texts", description = "Now that I have the Twilight Lexicon in my possession, there is a small favor I'd like to ask of you.\n\nMy former organization has a secret encoded bulletin they circulate on a monthly basis.\n\nIf they make any progress searching for me or if they call off the search, word will be published on the True Believer.\n\nAlthough this information is obviously valuable to me, the publication contains other useful information that I can share.  Bring me any encoded texts you find on Twilight's Hammer members.", progress = "Did you find any encrypted texts?  I'm quite curious to read this month's True Believer.", completion = "Excellent!  I will get to decoding these as soon as possible.  If I find anything of interest I'll find some way to get the information to you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8324] = {title = "Still Believing", objective = "Find any more encrypted texts?  Bring me a good batch of them, this decoding work takes some time.", description = nil, progress = "Find any more encrypted texts?  Bring me a good batch of them, this decoding work takes some time.", completion = "Excellent!  I can't wait to read these.  Please do keep bringing the encrypted texts here if you find them.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8325] = {title = "Reclaiming Sunstrider Isle", objective = "Kill 6 Mana Wyrms; they are located close to the Burning Crystals that are adjacent to the tower and gazebo.", description = "The sooner you begin your education, <name>, the better for us all.  There is little room for error, so listen closely.\n\nThe Burning Crystals - the green floating objects to the west of the Sunspire here - have long been used to power the isle's experimentations.  The mana wyrms were their guardians, but the Scourge invasion of Quel'Thalas has driven them errant from our lack of magical control over them.\n\nThere is little choice but to thin their numbers for reclamation.  Do this, then return to me.", progress = "Our work in rebuilding our society begins here, <name>.  Once we are able to secure our home, we can look outward and upward.", completion = "You have successfully completed your first task; for that, you are to be congratulated.  Such success gives me faith that you will turn out better than those young blood elves who fail to heed the lessons of their masters.  Continued success will be rewarded - not only with knowledge, but also with tangible rewards as well.\n\nYour work here, however, is not finished.  There is much more to learn, my young friend...", rewards = "You will be able to choose one of these rewards:\n\nGreen Chain BootsWyrm Sash\n\nYou will also receive:\n\nGreen Chain BootsWyrm Sash"}
MultiLanguageQuestData['en'][8326] = {title = "Unfortunate Measures", objective = "Collect 8 Lynx Collars from slain Springpaw Lynxes and Springpaw Cubs. Return to Magistrix Erona on Sunstrider Isle when you are done.", description = "Your effort has made something clear that, honestly, I wish were not true.  The unchecked power of the Burning Crystals has maligned a much larger swath of the isle's natural balance than I thought.  We must now take on more unfortunate measures to reclaim control.\n\nThe nearby lynxes have succumbed to the influence of the crystals, and they must be put down.  Bring their collars, <name>, as I may yet be able to fashion a magical restraint to turn some back from being uncontrolled.", progress = "It gives me no pleasure to ask you to destroy these beasts.  While in times past we have lived in relative harmony with woodland creatures, these are different times.  The first order of business for all sin'dorei is survival; make sure you remember that.", completion = "The tower and surrounding areas should now be relatively secure, though only for the time being.  You have done well in providing us with a buffer of security, but we will need to reassert control over the entire isle if we are to survive here in the long run.  This will involve tackling much greater threats than errant mana wyrms and lynxes.\n\nTake this, &lt;name&gt; - you will no doubt make good use of it for the tasks to come.", rewards = "You will be able to choose one of these rewards:\n\nGreen Chain VestLynxskin GlovesSunrise Bracers\n\nYou will also receive:\n\nSunrise BracersLynxskin GlovesGreen Chain Vest"}
MultiLanguageQuestData['en'][8327] = {title = "Report to Lanthan Perilon", objective = "Speak with Lanthan Perilon on Sunstrider Isle; he is standing close to the path running west away from the Sunspire.", description = "You are to report to my assistant, Lanthan Perilon.  He will instruct you on what needs to be done next.  While we here at the Sunspire will continue to rein in the Burning Crystals, you will be focused on a more pressing matter concerning Falthrien Academy.  Lanthan will explain fully when you speak to him.\n\nSimply walk west of here along the path, and you should see him standing close by.\n\nGood luck, <name> - your continued successes shall be rewarded.", progress = nil, completion = "Magistrix Erona told me you'd be along quick enough, &lt;name&gt;.  The Falthrien Academy to our west - the huge floating building with the ornate spires - is in bad shape.  You're going to be leading the effort to recapture it from one of the Wretched - a &lt;race&gt; who has forever succumbed to their basest cravings.\n\nI hope you're ready to work.  This is not only going to be a lesson about danger, but also of what happens when you forsake the realities of who you are.", rewards = nil}
MultiLanguageQuestData['en'][8328] = {title = "Mage Training", objective = "Speak with Julia Sunstriker - the Mage class trainer - inside the Sunspire on Sunstrider Isle.", description = "As you advance within your class, you will want to take advantage of the training that your class trainer can provide you.  For young mages here on Sunstrider Isle, your trainer is Julia Sunstriker.  Speak with Julia and see what training she has available for you.  The things she will teach do have a cost, so bring some coin with you.\n\nJulia - as with all the trainers on Sunstrider Isle - is inside the Sunspire on the lower level.", progress = nil, completion = "Ah, &lt;name&gt; - I believe you're one of the new mages here on the isle, yes?  Well, you've come to the right place.  If arcane mastery is what you seek, then I can provide such knowledge - as long as you have the wherewithal to handle training costs and the capacity to focus on the lessons I'll be teaching.\n\nLet's get started!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8329] = {title = "Warrior Training", objective = "Speak with Delios, the warrior class trainer, inside the Sunspire on Sunstrider Isle.", description = "As you advance within your class, you will want to take advantage of the training that your class trainer can provide you.  For young warriors here on Sunstrider Isle, your trainer is Delios.  Speak with him and see what training he has available for you.  The things he will teach do have a cost, so bring some coin with you.\n\nDelios - as with all the trainers on Sunstrider Isle - is inside the Sunspire on the lower level.", progress = nil, completion = "Welcome to the Sunspire, young &lt;class&gt;!  Mastery of weapons and battle tactics begins here and now - all I ask of my pupils is that they cover payment for training costs that may come up, and that they are as good of a listener as they are an aspiring &lt;class&gt;.  The lessons I have to teach are extensive, and I don't like to repeat myself unnecessarially.\n\nLet's get to it then!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8330] = {title = "Solanian's Belongings", objective = "Collect Well Watcher Solanian's Scrying Orb, his Scroll of Scourge Magic, and his Journal. They are found on Sunstrider Isle by the pond, the fountain, and one of the Burning Crystals. Return them to the Well Watcher at the Sunspire on Sunstrider Isle when you've collected them all.", description = "With all the chaos happening here at the Sunspire, I haven't had a chance to collect my belongings I've left outside at various places on the isle.  I must maintain my vigil over the Sunwell here, so I'll ask you to collect them in my stead.\n\nI need my scrying orb, my scroll of Scourge magic, and my journal.  Use this satchel for some extra space, as my things are rather bulky.  Return them to me and I'll give you a little something - you know, for the effort; you can keep the satchel as well!", progress = "Have you had a chance to find my belongings?  Once we reassert our dominance over Sunstrider Isle, I will need them in my work.  For now though, I must maintain my watch over the Sunwell... or what remains of it.", completion = "Well done - I knew you'd be perfect for the task.  Once it's safe to make use of our outdoor facilities on the isle, I'll be putting these things to good use.\n\nLike I mentioned, please feel free to keep the satchel.  Also, you may find this piece of armor to be useful.  Consider it ample compensation for a simple task performed dutifully!", rewards = "You will be able to choose one of these rewards:\n\nSunspire CordWell Watcher Gloves\n\nYou will also receive:\n\nWell Watcher GlovesSunspire Cord"}
MultiLanguageQuestData['en'][8331] = {title = "Aurel Goldleaf", objective = "Speak with Aurel Goldleaf in Cenarion Hold.", description = "<name>, although we had hoped the Twilight's Hammer's operations in Silithus were slowing... we were, regrettably, mistaken.  Through continued forays against the cult, we have learned that an even darker power, the Abyssal Council, controls the Hammer through the arcane wind stones dotted amongst the cult's camps.  Your next action, <name>, will be against the Abyssal Council.\n\nSpeak with the craftsman Aurel Goldleaf, in the eastern section of Cenarion Hold.  Her skill will be needed for this next gambit.", progress = nil, completion = "&lt;name&gt;, good day.  I was told you will pit yourself against the Abyssal Council?  If that is so, then listen closely to my next words...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8332] = {title = "Dukes of the Council", objective = "Bring 1 Large Brilliant Shard and 3 Abyssal Crests to Aurel Goldleaf in Cenarion Hold.", description = "We think it is possible to use a wind stone to ambush a duke of the Abyssal Council.  To do this, however, one must commune through the wind stone, and convince the council you are a middle ranked leader of the Twilight's Hammer.  \n\nSuch a gambit requires a replica of the cult's medallion of station.  I can create the medallion, but I will need a large brilliant shard, and crests worn by the Abyssal Templar.\n\nBring these to me and I will do the rest.", progress = "Do you have the shard and the crests, <name>?  I will need them to make the twilight cultist's medallion of station.", completion = "Ah, very good.  I've been working on the medallion - now with these last ingredients, I'll be done in just a few moments...\n\nThere we are.  Here is the medallion, &lt;name&gt;.\n\nYou'll need to wear this when you activate one of the Twilight's Hammer's wind stones.  Put this on, along with the rest of the twilight trappings, and the Abyssal Council will see you as one of their cultist underlings.", rewards = "You will receive:\n\nTwilight Cultist Medallion of Station"}
MultiLanguageQuestData['en'][8333] = {title = "Medallion of Station", objective = "If you need another Twilight cultist's medallion of station, then I am happy to oblige.  I will, however, need another brilliant shard and some abyssal crests...", description = nil, progress = "If you need another Twilight cultist's medallion of station, then I am happy to oblige.  I will, however, need another brilliant shard and some abyssal crests...", completion = "Here you are, &lt;name&gt;.  One more Twilight medallion of station.  Use it well, and I wish you luck against the Abyssal Council!", rewards = "You will receive:\n\nTwilight Cultist Medallion of Station"}
MultiLanguageQuestData['en'][8334] = {title = "Aggression", objective = "Kill 7 Tenders and 7 Feral Tenders, and then return to Lanthan Perilon on Sunstrider Isle.", description = "Before sending you to the Academy, I want you on another task that needs to be dealt with immediately.  Once used to aid us in the gardening of Sunstrider Isle, the bestial tenders now have grown out of our control.  Clear them out with due haste, but be warned - their lack of control has made them aggressive.  It is such aggression that forces us to put down these once-gentle servants.\n\nIt doesn't please me to ask you to do such a task, but survival is survival.  I'll mourn later.", progress = "It is better you learn about survival - and the costs of survival - now rather than later.  Making hard choices is something you're going to have to get used to as a <race>.\n\nNo one was there for us when the Scourge ripped our home in two.  It was us and us alone who pulled ourselves up by the bootstraps.", completion = "While the deaths of the tenders give me no joy whatsoever, it does show me that you're ready for the most important task you'll do here on Sunstrider Isle.  Take this and put it to good use; you'll need good items and sharp wits for the task ahead.  Our reassertion of control over the island depends on it.", rewards = "You will be able to choose one of these rewards:\n\nSunstrider AxeSunstrider DaggerSunstrider MaceSunstrider StaffSunstrider Sword\n\nYou will also receive:\n\nSunstrider SwordSunstrider DaggerSunstrider AxeSunstrider StaffSunstrider Mace"}
MultiLanguageQuestData['en'][8335] = {title = "Felendren the Banished", objective = "Kill 8 Arcane Wraiths and 2 Tainted Arcane Wraiths, as well as Felendren the Banished; they are located in the Falthrien Academy. Bring Felendren's Head to Lanthan Perilon on Sunstrider Isle.", description = "A betrayer of our people resides atop Falthrien Academy to the southwest.\n\nFelendren is his name, and he was banished from blood elf lands for failing to heed the warnings of our teachers and elders.  He is the worst of our society, as he lives only to feed his insatiable magical addictions.  He refused to learn control; he is a shell of his former self - one of the Wretched - and he is a threat to the Sunspire.\n\nDestroy him and the wraiths he uses as minions.", progress = "Heed well this warning - Felendren the Banished is only a symptom of a much larger problem.  His demise will solve our immediate concerns, but all blood elves share the potential same fate as him if we let our addictions get the best of us.", completion = "Felendren's head... you are to be commended, &lt;name&gt;.  You've succeeded where others, like Felendren, have utterly failed.  Perhaps you are truly ready to be a contributing member of &lt;race&gt; society.\n\nYour success here means that you are capable of surviving the greater threats that lurk in Eversong... and believe me, there are plenty to face.", rewards = "You will be able to choose one of these rewards:\n\nSunstrider BowSunstrider Shield\n\nYou will also receive:\n\nSunstrider BowSunstrider Shield"}
MultiLanguageQuestData['en'][8336] = {title = "A Fistful of Slivers", objective = "Collect 6 Arcane Slivers from any creature on the isle that uses mana, and then return to Arcanist Ithanas on Sunstrider Isle.", description = "It's a shame that we've lost control of many of the creatures here on the island.  This was once a tranquil place of study and research.  Now it's all we can do to keep from being attacked by our own creations!\n\nI'm going to offer you a chance to receive a magical boon in exchange for some collecting work on your part.  Bring me a stack of arcane slivers that are found on the mana-using creatures of Sunstrider Isle, and I will cast a spell on you that should aid your adventures on the isle.", progress = "Many of the creatures here on the isle were at one point bound into non-aggression and complacency by our magical skills.  When the Scourge destroyed the Sunwell, our hold over these creatures shattered.  Arcane slivers are the remnants of the control we once had, and as such might be usable in fashioning a new device to aid us in regaining their control.\n\nBetter still, perhaps the slivers could be used to see what malaise the isle truly suffers under...", completion = "Splendid - these will do nicely.  I've been doing quite a bit of thinking on the current malaise Sunstrider Isle suffers under.  One possible course of action I had pondered was to collect these arcane slivers from the beasts on the isle.  In doing so, they could be experimented on; this would provide a potential source of culpability.\n\nAnyway, I will tend to the research.  Allow me to place this incantation on you.  I believe you'll make good use of it!", rewards = "You will receive:\n\nDaylight Cloak"}
MultiLanguageQuestData['en'][8338] = {title = "Tainted Arcane Sliver", objective = "Bring the Tainted Arcane Sliver to Arcanist Helion at the gazebo of the Sunspire on Sunstrider Isle.", description = "You've found an odd sliver of crystallized mana on the corpse of the tainted arcane wraith.  The sliver is different than others you may have seen in that it is as dark and sinister-looking as the wraith you looted it from.  Just holding it gives you a sense of unnatural foreboding.\n\nArcanist Helion at the gazebo of the Sunspire on Sunstrider Isle just might be someone who would have a use for the sliver.", progress = "From your demeanor, you seem to be on a matter of some urgency.  Is there something specific I can assist you with?", completion = "This is... most interesting.  And when I say interesting, I mean more disturbing than anything else.\n\nOur efforts to reassert control over the isle in the time following the destruction of the Sunwell have been a challenge.  I suspect that whatever foul source is corrupting the isle is at the heart of it all; this sliver may be of some aid in uncovering what's really going on.\n\nYou were wise to bring this to me, &lt;name&gt;.  Take this as compensation for your diligence.  Thank you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8341] = {title = "Lords of the Council", objective = "Bring 5 Large Brilliant Shards and 3 Abyssal Signets to Aurel Goldleaf in Cenarion Hold.", description = "Lords of the Abyssal Council can only be summoned through the greater wind stones, and only the top ranking members of the Twilight's Council may speak to them.  But... I have found a way to upgrade your disguise and fool the Abyssal Lords!\n\nThe disguise calls for a ring of lordship, worn only by the highest members of the cult.  I will craft one for you if you can bring me large brilliant shards and abyssal signets.", progress = "Do you have the shards and the signets, <name>?  I will need them to create the ring of lordship.", completion = "Thanks.  Just one moment and I'll have that ring ready for you...\n\nThere it is.  Now you're ready.\n\nBe sure to wear this ring, along with a medallion of station and the rest of the twilight trappings, when you activate a greater wind stone.  Do that, and the Abyssal Council will think you one of their servants.  Then, perhaps you can lure one into an ambush!", rewards = "You will receive:\n\nTwilight Cultist Ring of Lordship"}
MultiLanguageQuestData['en'][8342] = {title = "Twilight Ring of Lordship", objective = "<name>, if you plan to go after the Abysall High Council again, then you'll need another Twilight ring of lordship.  Bring me more shards and signets and I'll make one for you.", description = nil, progress = "<name>, if you plan to go after the Abysall High Council again, then you'll need another Twilight ring of lordship.  Bring me more shards and signets and I'll make one for you.", completion = "Ah, I see your convictions are strong.  Not many will face that council of fiends!\n\nHere's your ring, &lt;name&gt;.  May your will, and your fortune, stand firm.", rewards = "You will receive:\n\nTwilight Cultist Ring of Lordship"}
MultiLanguageQuestData['en'][8343] = {title = "Goldleaf's Discovery", objective = "Speak with Aurel Goldleaf in Cenarion Hold.", description = "<name>, Aurel Goldleaf thinks she's found a way to summon and defeat a ruling member of the Abyssal Council!  Such a task will be dangerous, but you have earned great respect amongst the Cenarion Circle.  We know that if anyone can do it, you can.\n\nMay fortune go with you, <name>.  Speak with Aurel when you are ready.", progress = nil, completion = "What Huum says is true.  I believe I know how to summon a lord of the Abyssal Council!  Listen on, and I will explain...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8344] = {title = "Windows to the Source", objective = "Bring 4 Wraith Essences and 1 Tainted Wraith Essence to Summoner Teli'Larien at the Sunspire on Sunstrider Isle.", description = "Heed my words, young one - there is a taint about this island, and it is far more potent than the remnants of the Scourge.\n\nI believe there is a true demonic presence on the isle.\n\nWest of here are the spires of Falthrien Academy.  The arcane wraiths that infest it are a window to the source of demonic power.  You are to bring me the essences of tainted and untainted wraiths.\n\nIn exchange for your obedience, I'll teach you how to summon an imp companion - your first of many as a warlock.", progress = "The essences of the wraiths will serve me well as sources of experimentation.  Much like your life as a <class>, it is important to learn from what we find in the world... before twisting it to our will.  With demons as the richest source of power, it will be quite the boon if such a taint is truly present on the isle.\n\nWell... a boon for us warlocks, that is.", completion = "Well done!  Yes, this should be enough essence to get started on my research.  I have a strong feeling that this tainted essence will be just the thing... the window, as I mentioned.\n\nFollowing the orders of your masters is highly recommended as a young &lt;class&gt;.  As I promised you, here is the reward for obeying instructions and completing them in a competent manner - the knowledge to summon and bind your own imp.\n\nUse it well, &lt;name&gt;.", rewards = "You will learn:\n\nSummon Imp\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][8345] = {title = "The Shrine of Dath'Remar", objective = "Read the plaque on the Shrine of Dath'Remar and then return to Well Watcher Solanian at the Sunspire on Sunstrider Isle.", description = "Day after day I stand here, watching, waiting.  I've been accused of dwelling too much on our past, while my eyes look to the horizon.  But it is my firm belief that each visitor to this island should honor those who have sacrificed all so that they may continue to do so.\n\nDath'Remar Sunstrider was our first king.  He led us here from Kalimdor through the Maelstrom.\n\nSeek out his shrine to the west and do not return to me until you have read the plaque upon it in his honor.", progress = "Have you read the plaque on the shrine then, <class>?", completion = "Ah, &lt;name&gt; - thank you for sharing your experience at the Shrine of Dath'Remar.  First off, you should be commended for your sense of duty and respect - it will serve you well not only here, but in all of Azeroth as well.\n\nAs for the odd sensation, it is no doubt a contributing part of the taint that has befallen Sunstrider Isle.  We shall keep an eye on it; thank you for alerting us to it!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8346] = {title = "Thirst Unending", objective = "Use your Arcane Torrent racial ability on a Mana Wyrm, then return to Arcanist Helion.", description = "If there is only one lesson you deign to remember from your time on Sunstrider Isle, let it be this - control your thirst for magic.  It is a thirst unending, <name> - what you absorb must be controlled and released via Arcane Torrent.  Failure is to become one of the Wretched... hopelessly addicted and insane.\n\nSeek out a mana wyrm and unleash your Arcane Torrent upon it.  Learn to master your power. When you have sufficiently released an Arcane Torrent, return to me.", progress = "It is not an option or a choice... you must quench your magical thirst.  To fail in this is to fail as a <race>.  Those who thought they could control their needs without tutoring now find themselves as one of the Wretched.\n\nYou do NOT want to end up as an insane addict.  Believe me.", completion = "You've done well today, &lt;name&gt;.  Your willingness to learn shows that you may very well rise above the unyielding cravings you must endure as a &lt;race&gt;.\n\nRest not on your laurels, young one, but instead seek to master what you have learned.  Only through diligence will we as a race survive.\n\nTake this - it may be of some use to you.  Go now, and bring glory once more to our people.", rewards = "You will be able to choose one of these rewards:\n\nGreen Chain GauntletsVigorous BracersStriding Pants\n\nYou will also receive:\n\nGreen Chain GauntletsVigorous BracersStriding Pants"}
MultiLanguageQuestData['en'][8347] = {title = "Aiding the Outrunners", objective = "Speak with Outrunner Alarion near the bridge leading south of Sunstrider Isle.", description = "Magistrix Erona wanted you to head over to Silvermoon City in order to aid our reclamation efforts there... that is, once you had successfully addressed the situation at Falthrien Academy.  You did not disappoint us, <name>.\n\nOn your way to Falconwing Square, south of here, you should speak with Outrunner Alarion.  She's not far from the bridge.\n\nThe Outrunners take care of shuttling goods between here and the mainland, and since you've proven to be so resourceful, they could use your assistance.", progress = nil, completion = "Well hello there, &lt;class&gt;!  I heard that a resourceful young &lt;race&gt; formerly in the service of Magistrix Erona might be making their way down here to help us Outrunners out.  We certainly welcome the help, especially from someone who's proven to be so competent.\n\nI hope you're interested in running an errand or two for us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8348] = {title = "Signet of the Dukes", objective = "Bring the Abyssal Signet to Bor Wildmane in Cenarion Hold.", description = "Huum tells me you've figured out how to summon the Abyssal Dukes!  That's quite an accomplishment.\n\nYou know what else would be quite the accomplishment?  Smashing up one of those things really good.  That'll cause an impression on their underlings, if you know what I mean.  Bring back its signet as proof of the deed.", progress = "How did it go with the Abyssal Duke?  Did it hit hard?", completion = "I knew you were a tough &lt;class&gt; the minute I saw you walk into Cenarion Hold.  Keep it up!", rewards = "You will receive:\n\nSack of Spoils"}
MultiLanguageQuestData['en'][8349] = {title = "Bor Wildmane", objective = "Speak with Bor Wildmane in Cenarion Hold.", description = "Now that you have a medallion and can summon an Abyssal Duke, speak with Bor Wildmane.  He will set you on a task against the Abyssal Council.\n\nGood luck, <name>.  And if you ever need more medallions, return to me.", progress = nil, completion = "Good to see you again, &lt;class&gt;!  So you had a medallion made?  Good -- you'll need that for your next quest...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8350] = {title = "Completing the Delivery", objective = "Deliver Erona's Package to Innkeeper Delaniel inside the inn at Falconwing Square in Eversong Woods.", description = "The death of another outrunner is a true tragedy, but it's a risk we all accept when we take the job.  Magistrix Erona at the Sunspire needs to get this package to the inn at Falconwing Square, and she needs it there as soon as possible.\n\nWe're short handed and I don't have anyone else available that can cover for us.\n\nI'm not going to lie to you; the path to Falconwing Square can be extremely dangerous if you leave the safety of Dawning Lane.  Do you feel up to the task, <name>?", progress = "Welcome to my inn, <class>.  Am I to understand that you have something for me?", completion = "Thank you, I do appreciate the prompt delivery.\n\nWhile you're here, please make yourself comfortable.  If you haven't done so already, feel free to get a hearthstone and bind yourself here.  Using a hearthstone will allow you to recall to an inn once every hour.  If you ever lose your hearthstone, simply return to any inn - an innkeeper will gladly get you a new one.", rewards = "You will be able to choose one of these rewards:\n\nRefreshing Spring WaterShiny Red Apple\n\nYou will also receive:\n\nRefreshing Spring WaterShiny Red Apple"}
MultiLanguageQuestData['en'][8351] = {title = "Bor Wishes to Speak", objective = "Speak with Bor Wildmane in Cenarion Hold.", description = "Now that you can disguise yourself as a ruling member of the Twilight Council, I am certain Bor Wildmane will want to speak with you.  Go see him, and prepare yourself for a very difficult mission...", progress = nil, completion = "Yes, that's right, &lt;name&gt;.  I have a very tough task ahead...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8352] = {title = "Scepter of the Council", objective = "Bring an Abyssal Scepter to Bor Wildmane in Cenarion Hold.", description = "Huum and I were just talking about you.  He tells me you're just about ready to try your hand at fighting an Abyssal Lord!\n\nI must tell you this is a very dangerous endeavor.  You'd better bring backup.  And I don't mean one or two of your friends, I'm talking about a top-notch, battle-ready fighting force.  If your friends are as good as you, you might even defeat it!\n\nIf you do - and I'll want evidence, as always - I'll give you a truly great reward.", progress = "Well, how did it go?  I'd do anything to leave my post and wrestle one of those things myself!", completion = "You... you did it!  You did it, &lt;name&gt;!  Here!  Take this.  It's the biggest chest we had lying around and I filled it with some of the best stuff we found.", rewards = "You will receive:\n\nChest of Spoils"}
MultiLanguageQuestData['en'][8353] = {title = "Chicken Clucking for a Mint", objective = "Do a chicken emote at Innkeeper Firebrew, and in exchange you'll receive an Ironforge Mint!", description = "Ah, trick-or-treating on behalf of a child, are we?  I was going to say, you're a little old to be rummaging about for candies...\n\nWell, for my treat - an Ironforge Mint - you will need to... cluck like a chicken!  Yes, chickens love mints... well OK, maybe they don't LOVE them... but I won't give you a mint unless you chicken cluck for me!\n\nWell <class>, are you up to the challenge or not?!  Time to earn your treat!", progress = "I'm waiting...", completion = "Too funny!  Well done, &lt;name&gt;!  Here's your treat.\n\nHappy Hallow's End!", rewards = "You will receive:\n\nIronforge Mint"}
MultiLanguageQuestData['en'][8354] = {title = "Chicken Clucking for a Mint", objective = "Do a chicken emote at Innkeeper Norman, and in exchange you'll receive an Undercity Mint!", description = "Ah, trick-or-treating on behalf of a child, are we?  I was going to say, you're a little old to be rummaging about for candies...\n\nWell, for my treat - an Undercity Mint - you will need to... cluck like a chicken!  Yes, chickens love mints... well OK, maybe they don't LOVE them... but I won't give you a mint unless you chicken cluck for me!\n\nWell <class>, are you up to the challenge or not?!  Time to earn your treat!", progress = "I'm waiting...", completion = "Too funny!  Well done, &lt;name&gt;!  Here's your treat.\n\nHappy Hallow's End!", rewards = "You will receive:\n\nUndercity Mint"}
MultiLanguageQuestData['en'][8355] = {title = "Incoming Gumdrop", objective = "Do a train emote at Talvash del Kissel, and in exchange you'll receive a Gnomeregan Gumdrop!", description = "A trick-or-treater!  Huzzah!\n\nWell now, even though you're doing something noble and collecting candies for a child, I can't let you off the hook that easily.  I have a yummy Gnomeregan Gumdrop to give to the sick child... if you make a train noise for me!  Haha, yes, that'll be the trick!  The price of this gumdrop is one train noise!\n\nChugga-chugga, <class>!", progress = "Well, go ahead now...", completion = "Woo-woo!  Well done, &lt;name&gt;!  Here's your treat.\n\nHappy Hallow's End!", rewards = "You will receive:\n\nGnomeregan Gumdrop"}
MultiLanguageQuestData['en'][8356] = {title = "Flexing for Nougat", objective = "Do a flex emote at Innkeeper Allison, and in exchange you'll receive Stormwind Nougat!", description = "That's an... interesting costume you have on.  Even though you're being nice and helping a child trick-or-treat this year, I'm afraid I'm going to have to ask you to perform a trick for me!\n\nLet's see... you look so strong and buff in that... costume... let's see you flex!  Yes, go on now and flex for me, strong <man/woman>!\n\nWhen and only when you flex, I'll give you some tasty Stormwind Nougat.  It's a great Hallow's End treat.", progress = "No candy until you flex for me, <name>...", completion = "You are truly mighty, haha!  Well done, and thanks for being such a good sport.  Here's your candy.\n\nHappy Hallow's End, &lt;name&gt;!", rewards = "You will receive:\n\nStormwind Nougat"}
MultiLanguageQuestData['en'][8357] = {title = "Dancing for Marzipan", objective = "Do a dance emote at Innkeeper Saelienne, and in exchange you'll receive Darnassus Marzipan!", description = "Even though you're trick-or-treating on behalf of a child, you still need to perform a trick for the treat!  We can't very well change the tradition, now can we...\n\nI believe the cost of a piece of marzipan nowadays is to bust out and DANCE!  That's right, let me see your moves!  Dance for me, and I'll give you some tasty marzipan!", progress = "You know how to dance, don't you?  Try by putting your right foot in... then your right foot out... your right foot in... shake it all about...", completion = "You're quite the dancing machine, &lt;name&gt;!\n\nHere's your treat for being such a good sport.  Happy Hallow's End, and give my best to your sick little friend!  I hope they get better soon.", rewards = "You will receive:\n\nDarnassus Marzipan"}
MultiLanguageQuestData['en'][8358] = {title = "Incoming Gumdrop", objective = "Do a train emote at Kali Remik, and in exchange you'll receive a Darkspear Gumdrop!", description = "A trick-or-treater!  Yeah mon!\n\nWell now, even though you're doing something noble and collecting candies for a child, I can't let you off the hook that easily.  I have a yummy Darkspear Gumdrop to give to the child... if you make a train noise for me!  Haha, yes, that'll be the trick!  The price of this gumdrop is one train noise!\n\nChugga-chugga, <class>!", progress = "Well, go ahead now...", completion = "Woo-woo!  Well done, &lt;name&gt;!  Here's your treat.\n\nHappy Hallow's End!", rewards = "You will receive:\n\nDarkspear Gumdrop"}
MultiLanguageQuestData['en'][8359] = {title = "Flexing for Nougat", objective = "Do a flex emote at Innkeeper Gryshka, and in exchange you'll receive Orgrimmar Nougat!", description = "That's an... interesting costume you have on.  Even though you're being nice and helping a child trick-or-treat this year, I'm afraid I'm going to have to ask you to perform a trick for me!\n\nLet's see... you look so strong and buff in that... costume... let's see you flex!  Yes, go on now and flex for me, strong <man/woman>!\n\nWhen and only when you flex, I'll give you some tasty Orgrimmar Nougat.  It's a great Hallow's End treat.", progress = "No candy until you flex for me, <name>...", completion = "You are truly mighty, haha!  Well done, and thanks for being such a good sport.  Here's your candy.\n\nHappy Hallow's End, &lt;name&gt;!", rewards = "You will receive:\n\nOrgrimmar Nougat"}
MultiLanguageQuestData['en'][8360] = {title = "Dancing for Marzipan", objective = "Do a dance emote at Innkeeper Pala, and in exchange you'll receive Thunder Bluff Marzipan!", description = "Even though you're trick-or-treating on behalf of a child, you still need to perform a trick for the treat!  We can't very well change the tradition, now can we...\n\nI believe the cost of a piece of marzipan nowadays is to bust out and DANCE!  That's right, let me see your moves!  Dance for me, and I'll give you some tasty marzipan!", progress = "You know how to dance, don't you?  Try by putting your right foot in... then your right foot out... your right foot in... shake it all about...", completion = "You're quite the dancing machine, &lt;name&gt;!\n\nHere's your treat for being such a good sport.  Happy Hallow's End, and give my best to your sick little friend!  I hope they get better soon.", rewards = "You will receive:\n\nThunder Bluff Marzipan"}
MultiLanguageQuestData['en'][8361] = {title = "Abyssal Contacts", objective = "Bor Wildmane at Cenarion Hold in Silithus wants you to destroy an Abyssal Templar and bring him an Abyssal Crest as proof of the deed.", description = "We've seen the Twilight's Hammer cultists performing rituals to summon powerful elemental nobles.  We don't know if these are the beings the cultists worship or if they act as intermediaries to even more powerful forces.  One thing is for sure: they are receiving orders from these elementals.\n\nI want you to find a way to contact an Abyssal Templar and give it a proper beating!  Nothing throws the troops in disarray like taking out the chain of command.  Bring back proof while you're at it.", progress = "Did you finish the job?", completion = "Hah!  You did it, &lt;name&gt;!  The Twilight's Hammer will soon be crushed!", rewards = "You will receive:\n\nBag of Spoils"}
MultiLanguageQuestData['en'][8362] = {title = "Abyssal Crests", objective = "You've proved you can handle yourself in a fight, <name>.  Let's keep the pressure up on the Twilight's Hammer.  Go fight some more Abyssal Templars, I'll reward you with some of the stuff Huum and I have found in battle.", description = nil, progress = "You've proved you can handle yourself in a fight, <name>.  Let's keep the pressure up on the Twilight's Hammer.  Go fight some more Abyssal Templars, I'll reward you with some of the stuff Huum and I have found in battle.", completion = "You've done well!  That's less Templars for me to worry about.\n\nHere you go, &lt;name&gt;.  Hope there's something useful in there for you.", rewards = "You will receive:\n\nBag of Spoils"}
MultiLanguageQuestData['en'][8363] = {title = "Abyssal Signets", objective = "You've shown you're more than capable of taking on an Abyssal Duke, <name>.  I'm always one to promote good habits.  Bring me more signets and I'll give you a reward.", description = nil, progress = "You've shown you're more than capable of taking on an Abyssal Duke, <name>.  I'm always one to promote good habits.  Bring me more signets and I'll give you a reward.", completion = "Excellent, &lt;name&gt;!  Defeating those Dukes will leave the Twilight's Hammer reeling for a while.  As promised, here's your reward.  It's some of the better stuff Huum and I have found.", rewards = "You will receive:\n\nSack of Spoils"}
MultiLanguageQuestData['en'][8364] = {title = "Abyssal Scepters", objective = "You've truly exceeded all my expectations, <name>.  You've been taking on opponents that Huum and I would think long and hard before engaging.\n\nAt this point the best I can do is to continue rewarding your efforts in the fight against the Twilight's Hammer and their overlords.\n\nBring me more abyssal scepters and I'll do my best to give you a suitable reward.", description = nil, progress = "You've truly exceeded all my expectations, <name>.  You've been taking on opponents that Huum and I would think long and hard before engaging.\n\nAt this point the best I can do is to continue rewarding your efforts in the fight against the Twilight's Hammer and their overlords.\n\nBring me more abyssal scepters and I'll do my best to give you a suitable reward.", completion = "I knew you'd come through, &lt;name&gt;!  Here's your reward.", rewards = "You will receive:\n\nChest of Spoils"}
MultiLanguageQuestData['en'][8365] = {title = "Pirate Hats Ahoy!", objective = "Haughty Modiste wants you to collect 20 Southsea Pirate Hats and return them to her at Steamwheedle Port in Tanaris.", description = "You're the help the Cartel sent? I suppose you'll do. Listen carefully <class>. As you know, I am a procurer of fashionable apparel for the elite of Azerothian society.  Kings and Queens, Warchiefs and, well whatever the Horde calls their queens, all wear what I choose is in style.  And they pay through the nose for it, which is the best part.\n\nSo here's what's going to happen. You head down to Lost Rigger Cove and acquire a lot of pirate hats by whatever means. Do you think you can handle that?", progress = "Do you have all 20 hats? I don't believe you, let me see them. They better be in pristine condition!", completion = "Oh you're a darling, even if it did take you longer than I am accustomed to. This shipment should make me quite a bit of money once I've cleaned and personalized these hats. And seeing as I'm always willing to reward work that's well done, here's a little something for you. I suggest that you spend some of it on a bath sweetie.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8366] = {title = "Southsea Shakedown", objective = "Security Chief Bilgewhizzle of Steamwheedle Port in Tanaris wants you to kill 10 Southsea Pirates, 10 Southsea Freebooters, 10 Southsea Dock Workers and 10 Southsea Swashbucklers.", description = "Argh! They want the impossible from me!\n\nThe Steamwheedle Cartel wants me to teach the Southsea pirates a lesson.  The problem is that I can't be in two places at once; I need to stay here to keep the peace.\n\nOf late, the pirates have been disregarding the protection money that the cartel regularly forks over. So I'd like to temporarily deputize you to go down there and show them what for.\n\nYou'll find them at Lost Rigger Cove, which is not too far to the south.  Thanks <name>, I'll owe you one!", progress = "Back so soon?  I hope you taught those Southsea hoodlums a lesson they won't soon forget.", completion = "&lt;name&gt;! You are the man!!!\n\nI'm sure that the Cartel will ease up on me now that you've dealt with those Southsea scum. Let's see, what can I give you as a reward? How about a little coin and you choose from one of these for your trouble?", rewards = "You will be able to choose one of these rewards:\n\nSouthsea Head BucketSouthsea Mojo Boots\n\nYou will also receive:\n\nSouthsea Head BucketSouthsea Mojo Boots"}
MultiLanguageQuestData['en'][8367] = {title = "For Great Honor", objective = "Bring a Mark of Honor from each battleground to a Horde Warbringer in any Horde capital city or Shattrath.", description = "Serving the Horde in one of the great battles against the Alliance is a source of great honor!  The few however, that have served the Horde in ALL of our active battlefronts are our truly great fighters.  We shall vanquish our opponents, not by fighting isolated skirmishes, but by waging a well-coordinated war.\n\nGo forth and crush the Alliance on every front!  For Honor!  For the Horde!", progress = "Arathi is still wet with the blood of great warriors and the clash of steel still rings throughout Alterac.  Do not waste my time unless you bring news from the front!", completion = "Your trials have not been easy, but your courage did not escape you and your strength did not fail.  Part with past tokens of victory, &lt;class&gt;.  None shall need them as a reminder of your worth.  Stand up straight, &lt;name&gt;.  Today you will walk with great pride for you are a hero!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8368] = {title = "Battle of Warsong Gulch", objective = "Bring 3 Warsong Marks of Honor to a Horde Warbringer outside the battlegrounds.", description = "The battle in Warsong Gulch against the Silverwing Sentinels is of great importance.  Under the guise of protecting a forest that doesn't belong to them, the Alliance seeks to deny the Horde one of our largest sources for lumber.\n\nDo not let this happen, <name>!  Come back to me with proof of serving the Horde in a worthy manner!", progress = "Do you bear news from Warsong Gulch, <name>?", completion = "Excellent!  You've shown your worth by defending our operations in Warsong Gulch!  May word of your honor spread far and wide across our lands.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8369] = {title = "Invaders of Alterac Valley", objective = "Bring 3 Alterac Valley Marks of Honor to a Horde Warbringer outside the battlegrounds.", description = "Listen up, <name>.  No matter what you might have heard about the battle raging in Alterac Valley, one thing remains true: the Stormpike Expedition invaded Frostwolf Territory.  The day we allow the Alliance to invade Horde lands without a forceful response is the day I hang up my axe and live the rest of my life in shame.  Go forth and expel the invaders!", progress = "What news do you bring from the lands of the Frostwolves?  How does the battle for Alterac Valley fare?", completion = "You've shown great bravery in protecting our lands in Alterac Valley!  I will tell my superiors of your deeds.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8370] = {title = "Conquering Arathi Basin", objective = "Bring 3 Arathi Basin Mark of Honor to a Horde Warbringer outside the battlegrounds.", description = "Our conflict with the Alliance has escalated to a true war.  No longer are false pretenses to enter into battle used or expected by either side at this point.\n\nThe battle for the Arathi Basin is one of resources, plain and simple.  Either the Alliance gets the resources and uses them against us or we get them and use them to keep our war efforts going.  Help the Defilers maintain the flow of resources we need, <name>!", progress = "You've come back with news from Arathi, <class>?", completion = "Securing our resources in Arathi is an important task!  You've done well, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8371] = {title = "Concerted Efforts", objective = "Bring a Mark of Honor from each battleground to an Alliance Brigadier General in any Alliance Capital City, Dalaran or Shattrath.", description = "We're not fighting isolated battles against the Horde anymore, <lad/lass>.\n\nVictory in one front means denying the Horde resources they'd use against us in a different battle.  By the same token, abandoning any given battle could give the advantage to our opponent somewhere else around the world.\n\nThe Alliance is in need of more combatants with this sort of worldly understanding... truly seasoned veterans!  <name>, come back to me after you've served against the Horde at all of our active battlegrounds.", progress = "How are yer travels faring laddie?", completion = "You're not one to disappoint, &lt;name&gt;!  What you've learned goes beyond petty medals and commendations.  What you've learned is what can only come with experience and the hardening of one's temper in the field of battle.\n\nYou've done well, &lt;class&gt;.  You're a true hero of the Alliance!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8372] = {title = "Fight for Warsong Gulch", objective = "Bring 3 Warsong Gulch Marks of Honor to an Alliance Brigadier General outside the battlegrounds.", description = "The Silverwing Sentinels are at war with the Warsong Outriders due to the destruction the Orcs are causing to the forest.  There are, however, more reasons to defend this particular forest than plain love for nature.\n\nThe forest forms a strategic barrier that makes Ashenvale defendable against a large-scale attack.  Without it, Astranaar would last a day or two before being annexed to the Barrens.\n\nDo your part in fighting the Warsong Outriders, <name>!  For the Alliance!", progress = "You've come back with news from the front, <name>?", completion = "Well done, &lt;name&gt;!  You've served the Alliance well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8373] = {title = "The Power of Pine", objective = "Use a Stink Bomb Cleaner to remove any Forsaken Stink Bomb that's been dropped on Southshore. Return to Sergeant Hartman in Southshore when you're done.", description = "The thing I hate the most about Hallow's End are the stink bombs the Forsaken use on Southshore.  Who knew that celebrating liberation would have to involve such a smelly mess?\n\nDuring Hallow's End, use this cleaner to remove any nasty stink bombs the Horde may drop here in the village.  It uses the power of pine to fight funky smells.\n\nDo your part to keep Southshore clean, and I'll give you some Hallow's End treats I'm sure you'll enjoy.  We have a deal?", progress = "Those blasted Forsaken... it's already bad enough that they're undead, but then they get all riled up and start causing trouble in MY village!", completion = "Ah, it almost smells better around here already.  Almost.\n\nThanks to you, &lt;name&gt;, Southshore just might make it through another Hallow's End.  Here's your treats, with my thanks!  If you run out of candy, I think there's a gnome named Katrina Shimmerstar in Ironforge who can sell you more; she's only around during Hallow's End, I believe.", rewards = "You will receive:\n\nHallow's End Pumpkin Treat"}
MultiLanguageQuestData['en'][8374] = {title = "Claiming Arathi Basin", objective = "Bring 3 Arathi Basin Marks of Honor to an Alliance Brigadier General outside the battlegrounds.", description = "Winning a war is about more than just outsmarting and outfighting your opponent.  Victory often comes down to simply producing more than your enemy.\n\nWhat we have in Arathi Basin is a sizeable supply of resources for whichever side manages to claim it first.\n\nIf the Alliance comes out victorious, it'll mean more swords and pikes for our troops.  If the Horde were to win, those swords and pikes would still get made, they'd just be pointed at us!  Now is the time to help the Alliance in Arathi Basin, <name>.", progress = "Tell me, what are the news from the front?", completion = "Good work, soldier!  Keep it up and we'll have the Horde running all the way back to Orgrimmar.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8375] = {title = "Remember Alterac Valley!", objective = "Bring 3 Alterac Valley Marks of Honor to an Alliance Brigadier General outside the battlegrounds.", description = "Make no mistake about it, <name>.  The Horde is quite right when they say Alterac Valley is Frostwolf Territory.\n\nYou see, the Stormpike Expedition arrived as peaceful visitors to the area in search of ore and relics.  The Frostwolves reacted with the most brutal and uncivilized act of aggression the Alliance has experienced.\n\nLet us never forget the brave dwarves that perished in that cowardly unannounced attack.  Go now, <class>, do your part in the battle for Alterac Valley.  For the Alliance!", progress = "What news do you bring, <name>?", completion = "You've done your part, &lt;name&gt;.  The Alliance cannot let the Horde's uncivilized acts to go unchallenged!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8376] = {title = "Armaments of War", objective = "War comes, <name>, and with it comes untold horrors. You have done all that could be asked of you and for that you should be rewarded.\n\nShould this... this prophecy ever come to pass...\n\n\n\nThe future of us all could be at an end.\n\nThese armaments will prove invaluable to your campaign in this desert.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCenarion Reservist's LegplatesCrystal Lined Greaves"}
MultiLanguageQuestData['en'][8377] = {title = "Armaments of War", objective = "War comes, <name>, and with it comes untold horrors. You have done all that could be asked of you and for that you should be rewarded.\n\nShould this... this prophecy ever come to pass...\n\n\n\nThe future of us all could be at an end.\n\nThese armaments will prove invaluable to your campaign in this desert.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCenarion Reservist's LegguardsDesertstalkers' Gauntlets"}
MultiLanguageQuestData['en'][8378] = {title = "Armaments of War", objective = "War comes, <name>, and with it comes untold horrors. You have done all that could be asked of you and for that you should be rewarded.\n\nShould this... this prophecy ever come to pass...\n\n\n\nThe future of us all could be at an end.\n\nThese armaments will prove invaluable to your campaign in this desert.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCenarion Reservist's LeggingsDunestalker's Boots"}
MultiLanguageQuestData['en'][8379] = {title = "Armaments of War", objective = "War comes, <name>, and with it comes untold horrors. You have done all that could be asked of you and for that you should be rewarded.\n\nShould this... this prophecy ever come to pass...\n\n\n\nThe future of us all could be at an end.\n\nThese armaments will prove invaluable to your campaign in this desert.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCenarion Reservist's PantsDesert Bloom Gloves"}
MultiLanguageQuestData['en'][8380] = {title = "Armaments of War", objective = "War comes, <name>, and with it comes untold horrors. You have done all that could be asked of you and for that you should be rewarded.\n\nShould this... this prophecy ever come to pass...\n\n\n\nThe future of us all could be at an end.\n\nThese armaments will prove invaluable to your campaign in this desert.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCenarion Reservist's LegguardsWastewalker's Gauntlets"}
MultiLanguageQuestData['en'][8381] = {title = "Armaments of War", objective = "War comes, <name>, and with it comes untold horrors. You have done all that could be asked of you and for that you should be rewarded.\n\nShould this... this prophecy ever come to pass...\n\n\n\nThe future of us all could be at an end.\n\nThese armaments will prove invaluable to your campaign in this desert.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCenarion Reservist's PantsSandworm Skin Gloves"}
MultiLanguageQuestData['en'][8382] = {title = "Armaments of War", objective = "War comes, <name>, and with it comes untold horrors. You have done all that could be asked of you and for that you should be rewarded.\n\nShould this... this prophecy ever come to pass...\n\n\n\nThe future of us all could be at an end.\n\nThese armaments will prove invaluable to your campaign in this desert.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCenarion Reservist's LeggingsSandstorm Boots"}
MultiLanguageQuestData['en'][8383] = {title = "Remember Alterac Valley!", objective = "The Battle in Alterac Valley rages on, <name>!  Have you done your part as of late, <name>?", description = nil, progress = "The Battle in Alterac Valley rages on, <name>!  Have you done your part as of late, <name>?", completion = "You continue to honor the Alliance, &lt;name&gt;.  The Horde will be crushed before long if we keep our efforts up.", rewards = nil}
MultiLanguageQuestData['en'][8384] = {title = "Claiming Arathi Basin", objective = "The war against the Horde is quickly depleting our supplies, <name>.  It is vital to maintain control of Arathi Basin to keep the stream of resources flowing!  Have you lent a hand in Arathi yet?", description = nil, progress = "The war against the Horde is quickly depleting our supplies, <name>.  It is vital to maintain control of Arathi Basin to keep the stream of resources flowing!  Have you lent a hand in Arathi yet?", completion = "Excellent work, &lt;class&gt;!  Your efforts will help to provide the Alliance with the resources it needs.", rewards = nil}
MultiLanguageQuestData['en'][8385] = {title = "Concerted Efforts", objective = "Ah, <name>.  I hope you continue to lend your experience to the different battlefronts.  A lot of our lads and lasses in the field look up to seasoned veterans like you.", description = nil, progress = "Ah, <name>.  I hope you continue to lend your experience to the different battlefronts.  A lot of our lads and lasses in the field look up to seasoned veterans like you.", completion = "You live up to yer reputation, &lt;name&gt;.  Without people like you, the Alliance wouldn't stand a chance against the savage forces of the Horde.", rewards = nil}
MultiLanguageQuestData['en'][8386] = {title = "Fight for Warsong Gulch", objective = "Don't forget the fight for Warsong Gulch is about more than just protecting trees.  It's about keeping a natural barrier between Ashenvale and the Barrens.  Do you bring any news from the battlefield, <name>?", description = nil, progress = "Don't forget the fight for Warsong Gulch is about more than just protecting trees.  It's about keeping a natural barrier between Ashenvale and the Barrens.  Do you bring any news from the battlefield, <name>?", completion = "Good work, &lt;name&gt;.  Thanks to you, our natural defenses in Ashenvale will remain intact for another day.", rewards = nil}
MultiLanguageQuestData['en'][8387] = {title = "Invaders of Alterac Valley", objective = "The battle for Alterac rages on!  You must return to Alterac Valley and once more drive the invaders out of Frostwolf territory, <name>!", description = nil, progress = "The battle for Alterac rages on!  You must return to Alterac Valley and once more drive the invaders out of Frostwolf territory, <name>!", completion = "Good work, &lt;name&gt;!  You should be proud of yourself.  The Alliance invaders must be expelled from Alterac!", rewards = nil}
MultiLanguageQuestData['en'][8388] = {title = "For Great Honor", objective = "Many brave fighters look up to you, <name>.  You continue to be an example for all in the fight against the Alliance.  What news do you bring from your journeys?", description = nil, progress = "Many brave fighters look up to you, <name>.  You continue to be an example for all in the fight against the Alliance.  What news do you bring from your journeys?", completion = "You continue to honor the Horde, &lt;name&gt;.  I'm glad to see you haven't turned soft.", rewards = nil}
MultiLanguageQuestData['en'][8389] = {title = "Battle of Warsong Gulch", objective = "The battle in Warsong Gulch rages on, <name>.  Do your part to drive the Silverwing Sentinels out of our lands!", description = nil, progress = "The battle in Warsong Gulch rages on, <name>.  Do your part to drive the Silverwing Sentinels out of our lands!", completion = "Well done, &lt;class&gt;!  You've helped ensure the Horde's ownership over Warsong Gulch!", rewards = nil}
MultiLanguageQuestData['en'][8390] = {title = "Conquering Arathi Basin", objective = "The war against the Alliance scum demands resources, <name>! We cannot allow our stockpiles to run dry in the middle of a battle.  Continue to ensure Arathi Basin remains in our hands!", description = nil, progress = "The war against the Alliance scum demands resources, <name>! We cannot allow our stockpiles to run dry in the middle of a battle.  Continue to ensure Arathi Basin remains in our hands!", completion = "Excellent work, &lt;name&gt;!  As long as Arathi Basin stays under our control our supplies will be well stocked.", rewards = nil}
MultiLanguageQuestData['en'][8391] = {title = "Claiming Arathi Basin", objective = "The war against the Horde is quickly depleting our supplies, <name>.  It is vital to maintain control of Arathi Basin to keep the stream of resources flowing!  Have you lent a hand in Arathi yet?", description = nil, progress = "The war against the Horde is quickly depleting our supplies, <name>.  It is vital to maintain control of Arathi Basin to keep the stream of resources flowing!  Have you lent a hand in Arathi yet?", completion = "Excellent work, &lt;class&gt;!  Your efforts will help provide the Alliance with the resources it needs.", rewards = nil}
MultiLanguageQuestData['en'][8392] = {title = "Claiming Arathi Basin", objective = "The war against the Horde is quickly depleting our supplies, <name>.  It is vital to maintain control of Arathi Basin to keep the stream of resources flowing!  Have you lent a hand in Arathi yet?", description = nil, progress = "The war against the Horde is quickly depleting our supplies, <name>.  It is vital to maintain control of Arathi Basin to keep the stream of resources flowing!  Have you lent a hand in Arathi yet?", completion = "Excellent work, &lt;class&gt;!  Your efforts will help provide the Alliance with the resources it needs.", rewards = nil}
MultiLanguageQuestData['en'][8393] = {title = "Claiming Arathi Basin", objective = "Bring 3 Arathi Basin Marks of Honor to an Alliance Brigadier General outside the battlegrounds.", description = "Winning a war is about more than just outsmarting and outfighting your opponent.  Victory often comes down to simply producing more than your enemy.\n\nWhat we have in Arathi Basin is a sizeable supply of resources for whichever side manages to claim it first.\n\nIf the Alliance comes out victorious, it'll mean more swords and pikes for our troops.  If the Horde were to win, those swords and pikes would still get made, they'd just be pointed at us!  Now is the time to help the Alliance in Arathi Basin, <name>.", progress = "Tell me, what are the news from the front?", completion = "Good work, soldier!  Keep it up and we'll have the Horde running all the way back to Orgrimmar.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8394] = {title = "Claiming Arathi Basin", objective = "Bring 3 Arathi Basin Marks of Honor to an Alliance Brigadier General outside the battlegrounds.", description = "Winning a war is about more than just outsmarting and outfighting your opponent.  Victory often comes down to simply producing more than your enemy.\n\nWhat we have in Arathi Basin is a sizeable supply of resources for whichever side manages to claim it first.\n\nIf the Alliance comes out victorious, it'll mean more swords and pikes for our troops.  If the Horde were to win, those swords and pikes would still get made, they'd just be pointed at us!  Now is the time to help the Alliance in Arathi Basin, <name>.", progress = "Tell me, what are the news from the front?", completion = "Good work, soldier!  Keep it up and we'll have the Horde running all the way back to Orgrimmar.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8395] = {title = "Claiming Arathi Basin", objective = "Bring 3 Arathi Basin Marks of Honor to an Alliance Brigadier General outside the battlegrounds.", description = "Winning a war is about more than just outsmarting and outfighting your opponent.  Victory often comes down to simply producing more than your enemy.\n\nWhat we have in Arathi Basin is a sizeable supply of resources for whichever side manages to claim it first.\n\nIf the Alliance comes out victorious, it'll mean more swords and pikes for our troops.  If the Horde were to win, those swords and pikes would still get made, they'd just be pointed at us!  Now is the time to help the Alliance in Arathi Basin, <name>.", progress = "Tell me, what are the news from the front?", completion = "Good work, soldier!  Keep it up and we'll have the Horde running all the way back to Orgrimmar.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8396] = {title = "Claiming Arathi Basin", objective = "Bring 3 Arathi Basin Marks of Honor to an Alliance Brigadier General outside the battlegrounds.", description = "Winning a war is about more than just outsmarting and outfighting your opponent.  Victory often comes down to simply producing more than your enemy.\n\nWhat we have in Arathi Basin is a sizeable supply of resources for whichever side manages to claim it first.\n\nIf the Alliance comes out victorious, it'll mean more swords and pikes for our troops.  If the Horde were to win, those swords and pikes would still get made, they'd just be pointed at us!  Now is the time to help the Alliance in Arathi Basin, <name>.", progress = "Tell me, what are the news from the front?", completion = "Good work, soldier!  Keep it up and we'll have the Horde running all the way back to Orgrimmar.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8397] = {title = "Claiming Arathi Basin", objective = "The war against the Horde is quickly depleting our supplies, <name>.  It is vital to maintain control of Arathi Basin to keep the stream of resources flowing!  Have you lent a hand in Arathi yet?", description = nil, progress = "The war against the Horde is quickly depleting our supplies, <name>.  It is vital to maintain control of Arathi Basin to keep the stream of resources flowing!  Have you lent a hand in Arathi yet?", completion = "Excellent work, &lt;class&gt;!  Your efforts will help provide the Alliance with the resources it needs.", rewards = nil}
MultiLanguageQuestData['en'][8398] = {title = "Claiming Arathi Basin", objective = "The war against the Horde is quickly depleting our supplies, <name>.  It is vital to maintain control of Arathi Basin to keep the stream of resources flowing!  Have you lent a hand in Arathi yet?", description = nil, progress = "The war against the Horde is quickly depleting our supplies, <name>.  It is vital to maintain control of Arathi Basin to keep the stream of resources flowing!  Have you lent a hand in Arathi yet?", completion = "Excellent work, &lt;class&gt;!  Your efforts will help provide the Alliance with the resources it needs.", rewards = nil}
MultiLanguageQuestData['en'][8399] = {title = "Fight for Warsong Gulch", objective = "Bring 3 Warsong Gulch Marks of Honor to an Alliance Brigadier General outside the battlegrounds.", description = "The Silverwing Sentinels are at war with the Warsong Outriders due to the destruction the Orcs are causing to the forest.  There are, however, more reasons to defend this particular forest than plain love for nature.\n\nThe forest forms a strategic barrier that makes Ashenvale defendable against a large-scale attack.  Without it, Astranaar would last a day or two before being annexed to the Barrens.\n\nDo your part in fighting the Warsong Outriders, <name>!  For the Alliance!", progress = "You've come back with news from the front, <name>?", completion = "Good work, &lt;name&gt;.  Thanks to you, our natural defenses in Ashenvale will remain intact for another day.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8400] = {title = "Fight for Warsong Gulch", objective = "Bring 3 Warsong Gulch Marks of Honor to an Alliance Brigadier General outside the battlegrounds.", description = "The Silverwing Sentinels are at war with the Warsong Outriders due to the destruction the Orcs are causing to the forest.  There are, however, more reasons to defend this particular forest than plain love for nature.\n\nThe forest forms a strategic barrier that makes Ashenvale defendable against a large-scale attack.  Without it, Astranaar would last a day or two before being annexed to the Barrens.\n\nDo your part in fighting the Warsong Outriders, <name>!  For the Alliance!", progress = "You've come back with news from the front, <name>?", completion = "Well done, &lt;name&gt;!  You've served the Alliance well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8401] = {title = "Fight for Warsong Gulch", objective = "Bring 3 Warsong Gulch Marks of Honor to an Alliance Brigadier General outside the battlegrounds.", description = "The Silverwing Sentinels are at war with the Warsong Outriders due to the destruction the Orcs are causing to the forest.  There are, however, more reasons to defend this particular forest than the preservationist philosophy the Silverwings espouse.\n\nThe forest forms a strategic barrier that makes Ashenvale defendable against a large-scale attack.  Without it, Astranaar would last a day or two before being annexed to the Barrens.  Do your part in fighting the Warsong Outriders!  For the Alliance!", progress = "You've come back with news from the front, <name>?", completion = "Well done, &lt;name&gt;!  You've served the Alliance well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8402] = {title = "Fight for Warsong Gulch", objective = "Bring 3 Warsong Gulch Marks of Honor to an Alliance Brigadier General outside the battlegrounds.", description = "The Silverwing Sentinels are at war with the Warsong Outriders due to the destruction the Orcs are causing to the forest.  There are, however, more reasons to defend this particular forest than plain love for nature.\n\nThe forest forms a strategic barrier that makes Ashenvale defendable against a large-scale attack.  Without it, Astranaar would last a day or two before being annexed to the Barrens.\n\nDo your part in fighting the Warsong Outriders, <name>!  For the Alliance!", progress = "You've come back with news from the front, <name>?", completion = "Well done, &lt;name&gt;!  You've served the Alliance well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8403] = {title = "Fight for Warsong Gulch", objective = "Bring 3 Warsong Gulch Marks of Honor to an Alliance Brigadier General outside the battlegrounds.", description = "The Silverwing Sentinels are at war with the Warsong Outriders due to the destruction the Orcs are causing to the forest.  There are, however, more reasons to defend this particular forest than plain love for nature.\n\nThe forest forms a strategic barrier that makes Ashenvale defendable against a large-scale attack.  Without it, Astranaar would last a day or two before being annexed to the Barrens.\n\nDo your part in fighting the Warsong Outriders, <name>!  For the Alliance!", progress = "You've come back with news from the front, <name>?", completion = "Well done, &lt;name&gt;!  You've served the Alliance well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8404] = {title = "Fight for Warsong Gulch", objective = "Don't forget the fight for Warsong Gulch is about more than just protecting trees.  It's about keeping a natural barrier between Ashenvale and the Barrens.  Do you bring any news from the battlefield, <name>?", description = nil, progress = "Don't forget the fight for Warsong Gulch is about more than just protecting trees.  It's about keeping a natural barrier between Ashenvale and the Barrens.  Do you bring any news from the battlefield, <name>?", completion = "Good work, &lt;name&gt;.  Thanks to you, our natural defenses in Ashenvale will remain intact for another day.", rewards = nil}
MultiLanguageQuestData['en'][8405] = {title = "Fight for Warsong Gulch", objective = "Don't forget the fight for Warsong Gulch is about more than just protecting trees.  It's about keeping a natural barrier between Ashenvale and the Barrens.  Do you bring any news from the battlefield, <name>?", description = nil, progress = "Don't forget the fight for Warsong Gulch is about more than just protecting trees.  It's about keeping a natural barrier between Ashenvale and the Barrens.  Do you bring any news from the battlefield, <name>?", completion = "Good work, &lt;name&gt;.  Thanks to you, our natural defenses in Ashenvale will remain intact for another day.", rewards = nil}
MultiLanguageQuestData['en'][8406] = {title = "Fight for Warsong Gulch", objective = "Don't forget the fight for Warsong Gulch is about more than just protecting trees.  It's about keeping a natural barrier between Ashenvale and the Barrens.  Do you bring any news from the battlefield, <name>?", description = nil, progress = "Don't forget the fight for Warsong Gulch is about more than just protecting trees.  It's about keeping a natural barrier between Ashenvale and the Barrens.  Do you bring any news from the battlefield, <name>?", completion = "Good work, &lt;name&gt;.  Thanks to you, our natural defenses in Ashenvale will remain intact for another day.", rewards = nil}
MultiLanguageQuestData['en'][8407] = {title = "Fight for Warsong Gulch", objective = "Don't forget the fight for Warsong Gulch is about more than just protecting trees.  It's about keeping a natural barrier between Ashenvale and the Barrens.  Do you bring any news from the battlefield, <name>?", description = nil, progress = "Don't forget the fight for Warsong Gulch is about more than just protecting trees.  It's about keeping a natural barrier between Ashenvale and the Barrens.  Do you bring any news from the battlefield, <name>?", completion = "Good work, &lt;name&gt;.  Thanks to you, our natural defenses in Ashenvale will remain intact for another day.", rewards = nil}
MultiLanguageQuestData['en'][8408] = {title = "Fight for Warsong Gulch", objective = "Don't forget the fight for Warsong Gulch is about more than just protecting trees.  It's about keeping a natural barrier between Ashenvale and the Barrens.  Do you bring any news from the battlefield, <name>?", description = nil, progress = "Don't forget the fight for Warsong Gulch is about more than just protecting trees.  It's about keeping a natural barrier between Ashenvale and the Barrens.  Do you bring any news from the battlefield, <name>?", completion = "Good work, &lt;name&gt;.  Thanks to you, our natural defenses in Ashenvale will remain intact for another day.", rewards = nil}
MultiLanguageQuestData['en'][8409] = {title = "Ruined Kegs", objective = "Return to Darkcaller Yanka at the Wickerman Festival in Tirisfal Glade.", description = "The rotten eggs have been successfully placed inside the keg.  Future batches of ale from the Southshore Inn are sure to be ruined!\n\nYou should now report back to Darkcaller Yanka at the Wickerman Festival in Tirisfal Glade and report your success.", progress = nil, completion = "Ah, success!  You've shown true Hallow's End spirit - FORSAKEN spirit, I should say!\n\n&lt;Darkcaller Yanka laughs and rubs her hands together.&gt;\n\nI revel in the fact that Southshore must now feast on bad ale or go without!  As for you, take these treats.  I believe you will find good use for them!", rewards = "You will receive:\n\nHallow's End Pumpkin Treat"}
MultiLanguageQuestData['en'][8410] = {title = "Elemental Mastery", objective = "Collect a sample of air, fire, earth and water for Bath'rah the Windwatcher.", description = "Bath'rah the Windwatcher has sent out a summons for a shaman of your wisdom.  He requests you bring a sample of each of the elements to show you are ready.\n\nTo find Bath'rah, go to the river east of Tarren Mill.  Follow the river north until you come across the ruins where Bath'rah resides.", progress = "What you got for me, <class>?", completion = "Excellent, mon.  Now we be talkin'.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8411] = {title = "Mastering the Elements", objective = "Bring the elements earth, air, fire and water to Bath'rah the Windwatcher.", description = "Welcome, <class>.  You bring me the elements and then we do the talkin'.\n\nThe fire, the air, the water, and the earth I be needin' before I trust ya, mon.  I gots to know you be knowledgeable.", progress = "Where's the elements, mon?", completion = "These be the elements I need.  Now we talk.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8412] = {title = "Spirit Totem", objective = "Bring the pieces for the spirit totem to Bath'rah the Windwatcher.", description = "The elemental spirits of this place don't be likin' me any more.\n\nYou know about the totems more than any, and I be needin' a spirit totem to protect me.  We already got the elements, now we need somethin' more with more nature.  More primal.\n\nIn the Western Plaguelands you can kill bears for claws and spiders for their eyes.  The carrion birds eat everything, so they might have either one.", progress = "The spirits know what we're up to, and they been tryin' to kill me!  I hope you got the parts.", completion = "Great, mon!  Let's try it out....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8413] = {title = "Da Voodoo", objective = "Bring the voodoo feathers to Bath'rah the Windwatcher.", description = "The spirit totem just isn't enough.  We be needin' some voodoo magic to make it work jus' right.\n\nThe trolls in the sunken temple have feathers strong with voodoo magics.  Go there and kill Gasher, Mijan, Zolo, Hukku, Zul'lor, and Loro.  Then we have magic enough for a real spirit totem.", progress = "Where's the feathers, mon?", completion = "It's about time this troll got a full night's rest!  The spirit totem will watch over me.\n\nI been a long time collectin' things, maybe you want somethin' for all your trouble?", rewards = "You will be able to choose one of these rewards:\n\nAzurite FistsEnamored Water SpiritWildstaff\n\nYou will also receive:\n\nAzurite FistsEnamored Water SpiritWildstaff"}
MultiLanguageQuestData['en'][8414] = {title = "Dispelling Evil", objective = "Collect 20 Minion's Scourgestones and bring them to High Priest Thel'danis in the Western Plaguelands.", description = "Greetings, <class>.  Crusaders like you are a welcome sight in these desolate reaches.\n\nYour holy strength is needed to help fight the endless undead here.  We need you to collect a large number of scourgestones and bring them to High Priest Thel'danis.  The high priest can be found guarding Uther's Tomb in Sorrow Hill, not far from here.\n\nOnly one with an Argent Dawn Commission can hope to find scourgestones, so speak to Officer Pureheart if you haven't already.", progress = "What evil have you brought me?", completion = "There is risk in dispelling the evil from a scourgestone, for it attracts the attention of undead for countless miles.  But you are strong in the Light, &lt;name&gt;, and I do not fear for you...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8415] = {title = "Chillwind Camp", objective = "Speak to Commander Ashlam Valorfist at Chillwind Camp.", description = "Commander Ashlam Valorfist has sent out a call for a paladin of your purity and valor, <name>.  You can find him at Chillwind Camp in the southern part of the Western Plaguelands.  Seek him and aid in his cause for the Light!", progress = nil, completion = "Very well, &lt;class&gt;!  Let's see what you're made of.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8416] = {title = "Inert Scourgestones", objective = "Bring the Inert Scourgestone to Commander Ashlan Valorfist in Chillwind Point.", description = "The evil has been purged from the stones, <name>.\n\nI am aware of Commander Ashlam's plans, and he will require only a single inert stone.  Bring it to him so we may bathe the Scourge in righteous fire.", progress = "Was Thal'danis able to cleanse the scourgestones?", completion = "You have done as I asked without question, &lt;name&gt;.\n\nTrust is achieved, it seems.  Perhaps I can reveal our plan in more detail to you now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8417] = {title = "A Troubled Spirit", objective = "Speak with the Fallen Hero of the Horde at the entrance to the Blasted Lands.", description = "In the Blasted Lands, there is a troubled spirit who was once a great hero of the horde.  A warrior's honor does not die with the body, and it would serve you well to speak with him.", progress = nil, completion = "So, you have come to alleviate my pain.  I wish you could simply strike me down, but it is not that simple...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8418] = {title = "Forging the Mightstone", objective = "Collect Amber, Blue, and Green Voodoo Feathers from the trolls of Sunken Temple.", description = "Now we must combine the inert scourgestones and create a weapon to shatter the ranks of undead.  This is no trivial task, <name>.  Only the trolls of the sunken temple carry the kind of rare magic able to turn the evil of something against itself.\n\nIn the temple, the trolls are known as Gasher, Mijan, Zolo, Hukku, Zul'lor, and Loro.  Do not feel remorse for their corrupt souls... they are not without evil.", progress = "Have you slain the wretched trolls?", completion = "This is excellent, &lt;name&gt;.  I would say I am surprised, but I knew without question that you wouldn't let us down.\n\nIt is my honor to bestow one of the Holy Mightstones to you.  Use it well.", rewards = "You will be able to choose one of these rewards:\n\nLightforged BladeSanctified OrbChivalrous Signet\n\nYou will also receive:\n\nHoly MightstoneLightforged BladeChivalrous SignetSanctified Orb"}
MultiLanguageQuestData['en'][8419] = {title = "An Imp's Request", objective = "Bring a piece of felcloth to Impsy in Felwood.", description = "<name>, an imp in Felwood by the name of Impsy has requested your presence.  It is somewhat strange, as he has asked that you bring a piece of felcloth as a sign of good faith.  Considering the power you already wield as a warlock, I can only assume you know the satyrs of Felwood carry this felcloth.\n\nYou can find Impsy just north of the Bloodvenom Falls, which I've heard is quite lovely this time of year.", progress = "Do you have my felcloth?", completion = "What a splendid &lt;class&gt; you are!\n\n\n\nOh how I love the feel of it, the way it burns your skin and weaves evil thoughts through the mind...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8420] = {title = "Hot and Itchy", objective = "Bring a piece of felcloth to Impsy in Felwood.", description = "Maybe this sounds strange coming from an imp, but I'd like a pet of my own.  I really would.  It's just not fair that Niby gets me and I get nothing!\n\nIn fact, it doesn't even need to be a living pet.  I'd need something to start making it with, like some felcloth.  The satyrs here in Felwood sometimes have felcloth, so you'd just have to kill enough of them until you find some.  That doesn't sound so bad, does it?", progress = "Do you have my felcloth?", completion = "Wow!  You are too kind.  Especially for a &lt;class&gt;!\n\n\n\nOh how I love the feel of it, the way it burns your skin and weaves evil thoughts through the mind...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8421] = {title = "The Wrong Stuff", objective = "Bring 10 Rotting Wood and 4 Bloodvenom Essence to Impsy in Felwood.", description = "Now that I have my felcloth, I can really begin making *my* pet.\n\nIt's going to need some eyes though.  Perhaps you could rip some rotting wood from the irontree folk for me, so I can carve out some lovely eyes.  They're up north in the Irontree Woods.\n\nI'll also need some bloodvenom essence to give it that new demon smell.  The tainted oozes carry the essence, and they hang out right here near Niby and me.", progress = "Do you have the goods?", completion = "This will work so very well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8422] = {title = "Trolls of a Feather", objective = "Bring a total of 6 Voodoo Feathers from the trolls in sunken temple.", description = "My pet is almost done.  Now I just need something to stuff it with.\n\nOnly the voodoo feathers from the trolls in the sunken temple will do.  They go by the names Gasher, Mijan, Zolo, Hukku, Zul'lor, and Loro.  Kill them.  Kill them all.\n\nThis is no trivial task <name>, so I'll make it worth your while by giving you something of Niby's -- he probably doesn't need it anyhow.", progress = "Did you bring the feathers?  This doll needs stuffed!", completion = "Wonderful, now my pet is complete!\n\n&lt;Impsy quickly stuffs the doll and gives it a demonic hug.&gt;\n\nOh, what an odd side effect these voodoo feathers have...", rewards = "You will be able to choose one of these rewards:\n\nSoul HarvesterAbyss ShardRobes of Servitude\n\nYou will also receive:\n\nRobes of ServitudeAbyss ShardSoul Harvester"}
MultiLanguageQuestData['en'][8423] = {title = "Warrior Kinship", objective = "Kill 7 Helboar in the Blasted Lands and return to the Fallen Hero of the Horde.", description = "<The Hero looks you over.>\n\nYou are a <class>, no doubt.  I would ask an honorable task of you, but I must test your strength.\n\nIt is said that Rexxar would measure the sharpness of his blades by killing a helboar with a single, swift strike.  Now I will measure your strength by killing them.", progress = "The burning spines of the helboar leave horrific scars.  Do not fear the pain and disfigurement, <class>, they are nothing compared to the prison to which I am bound.", completion = "I need no proof to know what you have done, &lt;class&gt;.  I can see the determination etched in your expression.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8424] = {title = "War on the Shadowsworn", objective = "Slaughter the Shadowsworn in the Blasted Lands and return to the Fallen Hero of the Horde.", description = "The continued presence of the shadowsworn in the Blasted Lands bring great pain to me.  Their dark rituals and spells cause agony unlike any I felt while alive.\n\nThrough you I can deliver my own message of pain.  Go forth and deliver my wrath.", progress = "The shadowsworn are not easily defeated, are they?  But you are a <class>, and you will triumph or perish trying.", completion = "Already you have subdued my pain and honored me.  Thank you, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8425] = {title = "Voodoo Feathers", objective = "Bring the Voodoo Feathers from the trolls in the Sunken Temple to the Fallen Hero of the Horde.", description = "Your honor has brought some peace to me.  It is only right that I offer you something in return.\n\nMy weapons and armor were splendid in life, and yet they are of no use to me now.  They would be better served in your possession.\n\nTravel to the sunken temple and destroy the troll guardians Gasher, Mijan, Zolo, Hukku, Zul'lor, and Loro.  They carry magic feathers that can reform my physical body long enough to grant you a reward.", progress = "Are you back so soon?  Time is not the same to me any more, perhaps it has indeed been a long journey for you...", completion = "At last I can feel the cold touch of steel again, even if only for a moment.", rewards = "You will be able to choose one of these rewards:\n\nFury VisorDiamond FlaskRazorsteel Shoulders\n\nYou will also receive:\n\nDiamond FlaskRazorsteel ShouldersFury Visor"}
MultiLanguageQuestData['en'][8426] = {title = "Battle of Warsong Gulch", objective = "Bring 3 Warsong Gulch Marks of Honor to a Horde Warbringer outside the battlegrounds.", description = "The battle in Warsong Gulch against the Silverwing Sentinels is of great importance.  Under the guise of protecting a forest that doesn't belong to them, the Alliance seeks to deny the Horde one of our largest sources for lumber.\n\nDo not let this happen, <name>!  Come back to me with proof of serving the Horde in a worthy manner!", progress = "Do you bear news from Warsong Gulch, <name>?", completion = "Excellent!  You've shown your worth by defending our operations in Warsong Gulch!  May word of your honor spread far and wide across our lands.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8427] = {title = "Battle of Warsong Gulch", objective = "Bring 3 Warsong Gulch Marks of Honor to a Horde Warbringer outside the battlegrounds.", description = "The battle in Warsong Gulch against the Silverwing Sentinels is of great importance.  Under the guise of protecting a forest that doesn't belong to them, the Alliance seeks to deny the Horde one of our largest sources for lumber.\n\nDo not let this happen, <name>!  Come back to me with proof of serving the Horde in a worthy manner!", progress = "Do you bear news from Warsong Gulch, <name>?", completion = "Excellent!  You've shown your worth by defending our operations in Warsong Gulch!  May word of your honor spread far and wide across our lands.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8428] = {title = "Battle of Warsong Gulch", objective = "Bring 3 Warsong Gulch Marks of Honor to a Horde Warbringer outside the battlegrounds.", description = "The battle in Warsong Gulch against the Silverwing Sentinels is of great importance.  Under the guise of protecting a forest that doesn't belong to them, the Alliance seeks to deny the Horde one of our largest sources for lumber.\n\nDo not let this happen, <name>!  Come back to me with proof of serving the Horde in a worthy manner!", progress = "Bring 3 Warsong Gulch Marks of Honor to a Horde Warbringer outside the battlegrounds.", completion = "Excellent!  You've shown your worth by defending our operations in Warsong Gulch!  May word of your honor spread far and wide across our lands.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8429] = {title = "Battle of Warsong Gulch", objective = "Bring 3 Warsong Gulch Marks of Honor to a Horde Warbringer outside the battlegrounds.", description = "The battle in Warsong Gulch against the Silverwing Sentinels is of great importance.  Under the guise of protecting a forest that doesn't belong to them, the Alliance seeks to deny the Horde one of our largest sources for lumber.\n\nDo not let this happen, <name>!  Come back to me with proof of serving the Horde in a worthy manner!", progress = "Do you bear news from Warsong Gulch, <name>?", completion = "Excellent!  You've shown your worth by defending our operations in Warsong Gulch!  May word of your honor spread far and wide across our lands.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8430] = {title = "Battle of Warsong Gulch", objective = "Bring 3 Warsong Gulch Marks of Honor to a Horde Warbringer outside the battlegrounds.", description = "The battle in Warsong Gulch against the Silverwing Sentinels is of great importance.  Under the guise of protecting a forest that doesn't belong to them, the Alliance seeks to deny the Horde one of our largest sources for lumber.\n\nDo not let this happen, <name>!  Come back to me with proof of serving the Horde in a worthy manner!", progress = "Do you bear news from Warsong Gulch, <name>?", completion = "Excellent!  You've shown your worth by defending our operations in Warsong Gulch!  May word of your honor spread far and wide across our lands.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8431] = {title = "Battle of Warsong Gulch", objective = "The battle in Warsong Gulch rages on, <name>.  Do your part to drive the Silverwing Sentinels out of our lands!", description = nil, progress = "The battle in Warsong Gulch rages on, <name>.  Do your part to drive the Silverwing Sentinels out of our lands!", completion = "Well done, &lt;class&gt;!  You've helped ensure the Horde's ownership over Warsong Gulch!", rewards = nil}
MultiLanguageQuestData['en'][8432] = {title = "Battle of Warsong Gulch", objective = "The battle in Warsong Gulch rages on, <name>.  Do your part to drive the Silverwing Sentinels out of our lands!", description = nil, progress = "The battle in Warsong Gulch rages on, <name>.  Do your part to drive the Silverwing Sentinels out of our lands!", completion = "Well done, &lt;class&gt;!  You've helped ensure the Horde's ownership over Warsong Gulch!", rewards = nil}
MultiLanguageQuestData['en'][8433] = {title = "Battle of Warsong Gulch", objective = "The battle in Warsong Gulch rages on, <name>.  Do your part to drive the Silverwing Sentinels out of our lands!", description = nil, progress = "The battle in Warsong Gulch rages on, <name>.  Do your part to drive the Silverwing Sentinels out of our lands!", completion = "Well done, &lt;class&gt;!  You've helped ensure the Horde's ownership over Warsong Gulch!", rewards = nil}
MultiLanguageQuestData['en'][8434] = {title = "Battle of Warsong Gulch", objective = "The battle in Warsong Gulch rages on, <name>.  Do your part to drive the Silverwing Sentinels out of our lands!", description = nil, progress = "The battle in Warsong Gulch rages on, <name>.  Do your part to drive the Silverwing Sentinels out of our lands!", completion = "Well done, &lt;class&gt;!  You've helped ensure the Horde's ownership over Warsong Gulch!", rewards = nil}
MultiLanguageQuestData['en'][8435] = {title = "Battle of Warsong Gulch", objective = "The battle in Warsong Gulch rages on, <name>.  Do your part to drive the Silverwing Sentinels out of our lands!", description = nil, progress = "The battle in Warsong Gulch rages on, <name>.  Do your part to drive the Silverwing Sentinels out of our lands!", completion = "Well done, &lt;class&gt;!  You've helped ensure the Horde's ownership over Warsong Gulch!", rewards = nil}
MultiLanguageQuestData['en'][8436] = {title = "Conquering Arathi Basin", objective = "Bring 3 Arathi Basin Mark of Honor to a Horde Warbringer outside the battlegrounds.", description = "Our conflict with the Alliance has escalated to a true war.  No longer are false pretenses to enter into battle used or expected by either side at this point.\n\nThe battle for the Arathi Basin is one of resources, plain and simple.  Either the Alliance gets the resources and uses them against us or we get them and use them to keep our war efforts going.  Help the Defilers maintain the flow of resources we need, <name>!", progress = "You've come back with news from Arathi, <class>?", completion = "Securing our resources in Arathi is an important task!  You've done well, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8437] = {title = "Conquering Arathi Basin", objective = "Bring 3 Arathi Basin Mark of Honor to a Horde Warbringer outside the battlegrounds.", description = "Our conflict with the Alliance has escalated to a true war.  No longer are false pretenses to enter into battle used or expected by either side at this point.\n\nThe battle for the Arathi Basin is one of resources, plain and simple.  Either the Alliance gets the resources and uses them against us or we get them and use them to keep our war efforts going.  Help the Defilers maintain the flow of resources we need, <name>!", progress = "You've come back with news from Arathi, <class>?", completion = "Securing our resources in Arathi is an important task!  You've done well, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8438] = {title = "Conquering Arathi Basin", objective = "Bring 3 Arathi Basin Mark of Honor to a Horde Warbringer outside the battlegrounds.", description = "Our conflict with the Alliance has escalated to a true war.  No longer are false pretenses to enter into battle used or expected by either side at this point.\n\nThe battle for the Arathi Basin is one of resources, plain and simple.  Either the Alliance gets the resources and uses them against us or we get them and use them to keep our war efforts going.  Help the Defilers maintain the flow of resources we need, <name>!", progress = "You've come back with news from Arathi, <class>?", completion = "Securing our resources in Arathi is an important task!  You've done well, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8439] = {title = "Conquering Arathi Basin", objective = "Bring 3 Arathi Basin Mark of Honor to a Horde Warbringer outside the battlegrounds.", description = "Our conflict with the Alliance has escalated to a true war.  No longer are false pretenses to enter into battle used or expected by either side at this point.\n\nThe battle for the Arathi Basin is one of resources, plain and simple.  Either the Alliance gets the resources and uses them against us or we get them and use them to keep our war efforts going.  Help the Defilers maintain the flow of resources we need, <name>!", progress = "You've come back with news from Arathi, <class>?", completion = "Securing our resources in Arathi is an important task!  You've done well, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8440] = {title = "Conquering Arathi Basin", objective = "The war against the Alliance scum demands resources, <name>! We cannot allow our stockpiles to run dry in the middle of a battle.  Continue to ensure Arathi Basin remains in our hands!", description = nil, progress = "The war against the Alliance scum demands resources, <name>! We cannot allow our stockpiles to run dry in the middle of a battle.  Continue to ensure Arathi Basin remains in our hands!", completion = "Excellent work, &lt;name&gt;!  As long as Arathi Basin stays under our control our supplies will be well stocked.", rewards = nil}
MultiLanguageQuestData['en'][8441] = {title = "Conquering Arathi Basin", objective = "The war against the Alliance scum demands resources, <name>! We cannot allow our stockpiles to run dry in the middle of a battle.  Continue to ensure Arathi Basin remains in our hands!", description = nil, progress = "The war against the Alliance scum demands resources, <name>! We cannot allow our stockpiles to run dry in the middle of a battle.  Continue to ensure Arathi Basin remains in our hands!", completion = "Excellent work, &lt;name&gt;!  As long as Arathi Basin stays under our control our supplies will be well stocked.", rewards = nil}
MultiLanguageQuestData['en'][8442] = {title = "Conquering Arathi Basin", objective = "The war against the Alliance scum demands resources, <name>! We cannot allow our stockpiles to run dry in the middle of a battle.  Continue to ensure Arathi Basin remains in our hands!", description = nil, progress = "The war against the Alliance scum demands resources, <name>! We cannot allow our stockpiles to run dry in the middle of a battle.  Continue to ensure Arathi Basin remains in our hands!", completion = "Excellent work, &lt;name&gt;!  As long as Arathi Basin stays under our control our supplies will be well stocked.", rewards = nil}
MultiLanguageQuestData['en'][8443] = {title = "Conquering Arathi Basin", objective = "The war against the Alliance scum demands resources, <name>! We cannot allow our stockpiles to run dry in the middle of a battle.  Continue to ensure Arathi Basin remains in our hands!", description = nil, progress = "The war against the Alliance scum demands resources, <name>! We cannot allow our stockpiles to run dry in the middle of a battle.  Continue to ensure Arathi Basin remains in our hands!", completion = "Excellent work, &lt;name&gt;!  As long as Arathi Basin stays under our control our supplies will be well stocked.", rewards = nil}
MultiLanguageQuestData['en'][8446] = {title = "Shrouded in Nightmare", objective = "Find someone capable of deciphering the meaning behind the Nightmare Engulfed Object.\n\nPerhaps a druid of great power could assist you.", description = "Corruption seeps from this object.\n\nThere may be a link between this object and the dragons coming forth from the Dream. You must find someone that can decipher the meaning of this item. Perhaps the druids of the Moonglade or Cenarion Hold could assist you further.", progress = "Yes, <race>?", completion = "I must remove the taint from this object. This may shed some light on my recent failures to delve into the Dream. Give it to me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8447] = {title = "Waking Legends", objective = "Wait for Keeper Remulos at the Moonglade to cleanse the Nightmare Engulfed Object.", description = "The waters of Lake Elune'ara should dissolve the nightmares engulfing this object. Give me a moment to perform the cleansing, <name>.", progress = "You have seen that which you must.", completion = "Take his ring, &lt;name&gt;. It has served its purpose for Malfurion. It shall now serve a new purpose for you...", rewards = "You will receive:\n\nMalfurion's Signet Ring"}
MultiLanguageQuestData['en'][8460] = {title = "imbermaw Ally", objective = "Grazle wants you to prove yourself by killing 6 Deadwood Warriors, 6 Deadwood Pathfinders, and 6 Deadwood Gardeners. Return to him in southern Felwood near the Emerald Sanctuary when you are done.", description = "The Timbermaw are the only furbolg tribe to escape the corruption. However, many other races kill furbolg blindly now, without bothering to see if they are friend or foe. For this reason, the Timbermaw furbolg trust very few.\n\nAre you interested in proving yourself? Drive back the corrupted Deadwood tribe of Felwood and we may one day consider you an ally. You'll find the first Deadwood tribe - warriors, pathfinders and gardeners - to my west.", progress = "Keep at it, <name>.  If you are to earn our trust, you will need to prove yourself to us.", completion = "We suffer much from the events of the past.  Thank you for what you have done to help protect the Timbermaw.  As a sign of our growing friendship, please accept this humble offering.", rewards = "You will be able to choose one of these rewards:\n\nEarth Warder's VestBelt of the Den Watcher\n\nYou will also receive:\n\nEarth Warder's VestBelt of the Den Watcher"}
MultiLanguageQuestData['en'][8461] = {title = "eadwood of the North", objective = "Nafien would like you to kill 6 Deadwood Den Watchers, 6 Deadwood Avengers, and 6 Deadwood Shamans. Return to him in northern Felwood near the entrance to Timbermaw Hold.", description = "There is a camp of Deadwood furbolgs directly to our southwest.  Corruption permeates the camp, and I wish to put an end to it before they become a problem.\n\nThe Deadwood tribe is evil, but it is the effects of the fel that pollutes their minds.  Their hostility is not truly an innate quality, yet they cannot be helped.  It saddens me that we must fight our own brethren.\n\nPlease, <name> - I ask you to do what must be done.  Simply spare me the details; such troublesome images upset me far too much.", progress = "Once you gain the trust of the Timbermaw, I am confident there will be something we will be able to do for you.  The Timbermaw do not forget their allies, especially in dark times such as these.", completion = "I sense that you have achieved victory.  Victory... such a hollow word considering what had to be done.  Regardless, you've proven yourself to be worthy of our trust.\n\nIt may take some time before the Timbermaw welcome you without hostility within the Hold.  Still, your perseverance will erode any suspicion my brethren may have about you.  So long as you never betray us and raise weapons against us, we will find common ground.", rewards = "You will be able to choose one of these rewards:\n\nLeggings of the UrsaHelm of the Pathfinder\n\nYou will also receive:\n\nLeggings of the UrsaHelm of the Pathfinder"}
MultiLanguageQuestData['en'][8462] = {title = "peak to Nafien", objective = "Travel north along the main road in Felwood and speak with the furbolg named Nafien. He stands guard outside the entrance to Timbermaw Hold.", description = "Perhaps you are capable of handling a larger threat that we Timbermaw face.  You certainly have shown yourself capable here...\n\nAnother of my kind stands guard outside the entrance to Timbermaw Hold, along this road far to the north.  His name is Nafien; while he may appear to be a feral and unsavory beast, fear him not.  He only seeks aid against the malign forces that threaten our home.", progress = nil, completion = "Ah... I have heard the word on the wind about those not of our tribe who seek to ally themselves with the Timbermaw furbolgs.  I welcome you, but you must be warned that my tribe reacts poorly to strangers.\n\nThese are trying times, and we can only trust those who choose to fight the corruption of the land along side of us... and have proven themselves to us accordingly.  Those who have not done so will be met with open hostility should they enter the Hold.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8463] = {title = "Unstable Mana Crystals", objective = "Bring back 6 Unstable Mana Crystals to Aeldon Sunbrand at Falconwing Square.", description = "A group of Wretched recently raided a supply of unstable mana crystals from one of our arcane sanctums.  If not handled properly, the crystals could explode with enough force to blow a hole into the city walls.\n\nNow, <name>, I don't quite care if they blow themselves up while tapping unstable arcane sources, but the whole incident would make my men look bad.\n\nBring me back any remaining stolen crystals you find; they might still be inside their original crates.", progress = "Did you retrieve the stolen goods yet?", completion = "Excellent work, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8464] = {title = "interfall Activity", objective = "Salfa wants you to kill 8 Winterfall Shaman, 8 Winterfall Den Watchers, and 8 Winterfall Ursa. Salfa is located just outside the entrance to Timbermaw Hold in Winterspring.", description = "The Timbermaw tend to stay to themselves, <name>.  While we do allow safe passage to those we trust, we try to avoid other furbolg tribes if at all possible.\n\nThe Winterfall tribe as of late has become increasingly hostile towards us.  They seem to be in a state of rage, completely engulfed by their own fear and hatred of anything they do not understand.\n\nI must ask you to thin their numbers as to lessen the threat against us.  Seek them out in Winterfall Village, far to the east of here.", progress = "We very much appreciate what you have done for the Timbermaw, <name>.  Your continued efforts will surely earn my tribe's trust and respect.", completion = "Thank you for what you have done, as saddening as it is.  Accept this as a token of thanks.\n\nI would ask of you to please continue helping us, &lt;name&gt;.  We have very few allies on which to call upon, and without your aid, the threats against my tribe would surely be too much for us to handle alone.", rewards = "You will be able to choose one of these rewards:\n\nEarth Warder's GlovesGloves of the PathfinderVest of the Den WatcherUrsa's Embrace\n\nYou will also receive:\n\nEarth Warder's GlovesGloves of the PathfinderVest of the Den WatcherUrsa's Embrace"}
MultiLanguageQuestData['en'][8465] = {title = "peak to Salfa", objective = "Travel through Timbermaw Hold and exit into Winterspring. Speak with Salfa, who stands guard outside the entrance to Timbermaw Hold.", description = "The threat of corruption comes not only from the Deadwood furbolgs to the south, but also from the east and the Winterfall furbolgs of Winterspring.  If you wish to further aid us, speak with Salfa on the other side of the Hold, by the Winterspring entrance.  Follow the path to the left to reach it.\n\nBe warned - if my kind inside considers you hostile or hated, they will attack.  Travel as quick as you can, avoiding conflict.  To kill a Timbermaw - even in self defense - will only alienate you further.", progress = nil, completion = "Greetings, &lt;class&gt; - I stand guard here as both a speaker for the Timbermaw here in Winterspring and as a defender of the tribe.\n\nOur Winterfall brethren here in this frigid land have fallen under the same corruptive sway as the furbolg of Felwood.  If you've come here offering the Timbermaw furbolgs aid, then we are ready to accept such an offer.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8466] = {title = "Feathers for Grazle", objective = "While you have proven yourself to me, you may need to continue to work toward proving yourself to the suspicious brethren of my tribe.  To that end, I may be able to continue assisting you.\n\nSome of the Deadwood furbolgs wear a distinctive headdress that may be used as a means of proof in thinning their numbers.  Bring me a feather from any headdresses you acquire; for every set of five you bring me, you will earn recognition amongst the Timbermaw.", description = nil, progress = "While you have proven yourself to me, you may need to continue to work toward proving yourself to the suspicious brethren of my tribe.  To that end, I may be able to continue assisting you.\n\nSome of the Deadwood furbolgs wear a distinctive headdress that may be used as a means of proof in thinning their numbers.  Bring me a feather from any headdresses you acquire; for every set of five you bring me, you will earn recognition amongst the Timbermaw.", completion = "Well done, &lt;name&gt;!  I will make sure that your deeds are known amongst my kind.\n\nRemember to bring any of the feathers you find to me.  I will continue to accept them as long as necessary.", rewards = nil}
MultiLanguageQuestData['en'][8467] = {title = "Feathers for Nafien", objective = "While you have proven yourself to me, you may need to continue to work toward proving yourself to the suspicious brethren of my tribe.  To that end, I may be able to continue assisting you.\n\nSome of the Deadwood furbolgs wear a distinctive headdress that may be used as a means of proof in thinning their numbers.  Bring me a feather from any headdresses you acquire; for every set of five you bring me, you will earn recognition amongst the Timbermaw.", description = nil, progress = "While you have proven yourself to me, you may need to continue to work toward proving yourself to the suspicious brethren of my tribe.  To that end, I may be able to continue assisting you.\n\nSome of the Deadwood furbolgs wear a distinctive headdress that may be used as a means of proof in thinning their numbers.  Bring me a feather from any headdresses you acquire; for every set of five you bring me, you will earn recognition amongst the Timbermaw.", completion = "Well done, &lt;name&gt;!  I will make sure that your deeds are known amongst my kind.\n\nRemember to bring any of the feathers you find to me.  I will continue to accept them as long as necessary.", rewards = nil}
MultiLanguageQuestData['en'][8468] = {title = "Wanted: Thaelis the Hungerer", objective = "Bring Thaelis's Head to Sergeant Kan'ren at Falconwing Square in Eversong Woods.", description = "The city of Silvermoon hereby issues a reward for the head of Thaelis the Hungerer, notorious Wretched ringleader.  He is wanted for repeated crimes against the general populace of Silvermoon City, including the murder of two city guards.\n\nReport to Sergeant Kan'ren to collect the reward.", progress = "You have something to show me?", completion = "That scoundrel, Thaelis, finally met his fate.  Good job, &lt;name&gt;.  Things should be quiet with the Wretched for a while.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8469] = {title = "Beads for Salfa", objective = "You've certainly earned my trust, <name>, but you may need to continue to earn the trust of my untrusting tribe.  There is something you can do to earn that trust.\n\nThe Winterfall are known to carry spirit beads to ward against foul spirits.  These beads have clearly failed in their purpose, as the Winterfall themselves are the agents of corruption.  Bring to me these spirit beads from fallen Winterfall furbolgs; for every set of five you bring me, you will earn recognition amongst the Timbermaw.", description = nil, progress = "You've certainly earned my trust, <name>, but you may need to continue to earn the trust of my untrusting tribe.  There is something you can do to earn that trust.\n\nThe Winterfall are known to carry spirit beads to ward against foul spirits.  These beads have clearly failed in their purpose, as the Winterfall themselves are the agents of corruption.  Bring to me these spirit beads from fallen Winterfall furbolgs; for every set of five you bring me, you will earn recognition amongst the Timbermaw.", completion = "Once again, you prove your honor to us!  I will make sure that your deeds are known amongst my kind.\n\nRemember to bring any of the Winterfall's beads you find to me.  For each set you continue to bring to me, I will speak on your behalf to the tribe.", rewards = nil}
MultiLanguageQuestData['en'][8470] = {title = "Deadwood Ritual Totem", objective = "Take the Deadwood Ritual Totem inside Timbermaw Hold and see if one of the furbolgs there will find a use for the item. The Timbermaw will not speak with you unless you are of Neutral reputation or greater with them.", description = "You have found one of the Deadwood furbolg's ritual totems.  The totem itself is of non-descript construction, but a palpable sense of despair emanates from it.  If there were any object that might best exemplify the corruption that the Deadwood furbolg suffer under, this item would clearly be it.\n\nOne of the furbolgs inside Timbermaw Hold may have a use for such an item... that is, if you've earned their trust enough for them to speak with you.", progress = "Yes <class>, what can I assist you with?  You walk among us peacefully, though there is assuredly something amiss.  I sense something... something troubling...", completion = "This totem... I recognize it as one of the Deadwood's, but it is thick with the stench of decay.  Whatever foulness has turned our brethren against us is surely present in this object.\n\nYou were wise to bring this to us, &lt;name&gt;.  Perhaps through study and ritual, we can uncover what it is that pollutes the minds of our brethren.  Thank you, friend - please accept these offerings in exchange for your find.", rewards = "You will receive:\n\nMajor Healing PotionMajor Mana Potion"}
MultiLanguageQuestData['en'][8471] = {title = "Winterfall Ritual Totem", objective = "Take the Winterfall Ritual Totem inside Timbermaw Hold and see if one of the furbolgs there will find a use for the item. The Timbermaw will not speak with you unless you are of Neutral reputation or greater with them.", description = "You have found one of the Winterfall furbolg's ritual totems.  The totem itself is of non-descript construction, but it seems to emanate an almost tangible sense of dread and despair.  If many of the Winterfall furbolgs do indeed carry these, it certainly would go a long way in explaining their current condition.\n\nOne of the furbolgs inside Timbermaw Hold may have a use for such an item... that is, if you've earned their trust enough for them to speak with you.", progress = "<class> - you approach us in a peaceful manner, but I sense that you are here on matters that are grave and severe... for both furbolg and <race> alike.  What have you come to tell us?", completion = "This thing... it is in the shape of a Winterfall Ritual Totem, but it has been twisted by forces I cannot begin to comprehend.  Whatever taint that has set the Winterfall against us is surely present in this object.\n\nDivine wisdom has brought both this and you to us, &lt;name&gt;.  We will study this object intently; perhaps one day, the Winterfall will rage against us no longer.\n\nThank you, friend - please accept these offerings in exchange for your benevolence.", rewards = "You will receive:\n\nMajor Healing PotionMajor Mana Potion"}
MultiLanguageQuestData['en'][8472] = {title = "Major Malfunction", objective = "Collect 6 Arcane Cores from the Arcane Patrollers that roam the ruins of Silvermoon City and bring them to Magister Jaronis at Falconwing Square in Eversong Woods.", description = "The arcane patrollers crafted by our forefathers to protect the city have fallen into a dangerous state of disrepair.  They fail to recognize us as their masters and will attack us on sight!\n\nEven though they were created many years ago, the arcane cores that power them are still quite useful and valuable to us.  I want you to gather these cores and bring them to me so I can put them to good use again.  You will find the patrollers in the ruined section of Silvermoon, to the northwest.", progress = "Have you succeeded in gathering the arcane cores yet, <name>?", completion = "You've done well, &lt;name&gt;.  With our arcane sanctums not operating at full capacity, these power cores will go a long way in supplementing our needs.", rewards = "You will be able to choose one of these rewards:\n\nGreen Chain BeltLight Silk RobeSoft Leather Vest\n\nYou will also receive:\n\nLight Silk RobeGreen Chain BeltSoft Leather Vest"}
MultiLanguageQuestData['en'][8473] = {title = "A Somber Task", objective = "Slay 10 Withered Green Keepers at the Scorched Grove. Then report back to Larianna Riverwind inside the tower just to the northwest of the Scorched Grove in Eversong Woods.", description = "These are difficult times for us, <name>.  It was a very hard decision to burn the woods bordering the Ghostlands to prevent the Scourge's expansion.\n\nThe treants, who have been our friends for years, are now trying to foster the regrowth of the forest along the Scorched Grove.\n\nThis is a painful thing to ask of you, <class>, but we've failed to convince our former allies to cease their endeavors.  I need you to stop them by the only means that remain to us: force.", progress = "I dread to ask, <name>... is the task done?", completion = "So, it is done.  Curse these times that have driven us to desperate measures... and curse our enemy, the Scourge!\n\nLearn this, &lt;name&gt;.  Our lands must be protected, no matter what the cost.  We shall prevail!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8474] = {title = "Old Whitebark's Pendant", objective = "Find the person who might have made Old Whitebark's Pendant. They might provide some insight on the item.", description = "The pendant has the initials L.R. etched on to it.  Perhaps these letters will lead to the pendant's maker.", progress = "You have something to show me?", completion = "This... this pendant.  I gave it to Old Whitebark after his people helped us rebuild our village.\n\nI guess this means he's...\n\n&lt;The &lt;race&gt; clears her throat as she regains her composure.&gt;\n\nI appreciate you bringing this to me, &lt;name&gt;.  There is something I'd like to ask of you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8475] = {title = "The Dead Scar", objective = "Slay 8 Plaguebone Pillagers and report back to Ranger Jaela on the Dead Scar in Eversong Woods.", description = "The black swath of soil that cuts through Eversong Woods is a permanent reminder of the day Arthas led the Scourge into our beloved city.\n\nThis blemish is more than an eyesore as even today it brings Scourge from the Ghostlands to Silvermoon.\n\nGo, <name>, and give my men a hand in killing the mindless undead that walk down the Dead Scar.", progress = "You're back, <name>.  Did you fight off the undead along the Dead Scar yet?", completion = "We don't anticipate the Scourge letting up on their attacks any time soon, but we still appreciate any help we get guarding the Scar.", rewards = "You will be able to choose one of these rewards:\n\nBlack Leather VestGatewatcher's Chain GlovesGuard's Leggings\n\nYou will also receive:\n\nBlack Leather VestGatewatcher's Chain GlovesGuard's Leggings"}
MultiLanguageQuestData['en'][8476] = {title = "Amani Encroachment", objective = "Lieutenant Dawnrunner at the Farstrider Retreat in Eversong Woods wants you to kill 5 Amani Berserkers and 5 Amani Axe Throwers.", description = "Ours are not the vast kingdoms of the humans and orcs.  All we have left of our lands in Azeroth lies mostly before your eyes, <name>.\n\nUntil we can reach Outland, we must defend what little land we have at any cost.\n\nOur uncivilized neighbors to the southeast, the Amani trolls, certainly have a different opinion regarding the ownership of these lands.  Their daily raids are something we can't tolerate anymore.  Go to their settlements, Zeb'Watha and Tor'Watha, and teach them a lesson.", progress = nil, completion = "Good work, &lt;name&gt;.  With more people like you we'll soon restore our lands to their former glory.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8477] = {title = "The Spearcrafter's Hammer", objective = "Search Tor'Watha to the southeast of the Farstrider Retreat for Spearcrafter Otembe and bring Otembe's Hammer to Arathel Sunforge at the Farstrider Retreat in Eversong Woods.", description = "The Amani and the sin'dorei have a long history of mutual dislike and open hostility.  That doesn't prevent me from appreciating a fellow craftsman's work, <name>.\n\nI've come across pieces of Amani weaponry and I must admit I'm impressed by the quality of their work.  It is rumored that Spearcrafter Otembe wields a magical hammer that is so light and well-balanced it allows him to work with great dexterity and efficiency.\n\nIf you bring me this tool I'll use it to craft you a weapon.", progress = "You've brought me Otembe's hammer, <name>?", completion = "There's truth to the rumors, &lt;name&gt;.  This hammer is light and strong at once; I shall manage to complete several of my unfinished projects.  And of course, I'll let you have first pick.", rewards = "You will be able to choose one of these rewards:\n\nFarstrider SwordSmooth Metal StaffRanger's Pocketknife\n\nYou will also receive:\n\nFarstrider SwordSmooth Metal StaffRanger's Pocketknife"}
MultiLanguageQuestData['en'][8479] = {title = "Zul'Marosh", objective = "Ven'jashi, the troll prisoner at Tor'Watha, wants you to bring him Chieftain Zul'Marosh's Head. Chieftain Zul'Marosh can be found in Zeb'Watha, across Lake Elrendar.", description = "Come closer, mon.  Don't be 'fraid, Ven'jashi not gonna hurt you.\n\nUs Darkspears be mortal enemies of the Amani just like you.  Their boss Zul'Marosh is evil troll.  He give me the bad poison and leave me in this cage to die.\n\nI not scared of dyin', mon.  I seen death in the eye an' I laugh at her.\n\nI cannot die in peace yet, mon.  Not 'til Zul'Marosh be dead too.  You find him 'cross the lake in Zeb'Watha.  I hold this poison off 'til you bring me his big ugly head, mon.  Only then I die peacefully.", progress = "You bring me Zul'Marosh's head?", completion = "Ya, mon.  Zul'Marosh had this comin'.  He burn down Ven'jashi's village.  I kill many Amani before they put me in this cage.  I hide something in the sand, my gift for you now.\n\nAh... ah, the poison... it spread now, mon.  Time to rest...", rewards = "You will be able to choose one of these rewards:\n\nVen'jashi's BowHoodoo Wand\n\nYou will also receive:\n\nVen'jashi's BowHoodoo Wand"}
MultiLanguageQuestData['en'][8480] = {title = "Lost Armaments", objective = "Bring 8 Sin'dorei Armaments to Velendris Whitemorn in Eversong Woods.", description = "The Wretched grow bolder every day, <name>.  They've achieved enough coordination to launch an attack on Sunsail Anchorage.\n\nAs if that weren't embarrassing enough, most of our weapons were left behind when they attacked.  Bring me back our armaments so that we may show those ruffians who's boss.", progress = "Did you gather the lost weapons yet?", completion = "Great job, &lt;name&gt;.  Let's show the Wretched what we're made of!", rewards = "You will be able to choose one of these rewards:\n\nRusty Sin'dorei SwordRusty Mace\n\nYou will also receive:\n\nRusty MaceRusty Sin'dorei Sword"}
MultiLanguageQuestData['en'][8481] = {title = "The Root of All Evil", objective = "Plant the Demon Summoning Torch in the mouth of Grolnar's cave in the Winterfall furbolg village. Defeat the demon and retrieve the Essence of Xandivious for Gorn One Eye in Timbermaw Hold.", description = "<name>, thanks to you we have devised a way to summon forth the root of all evil for the Winterfall tribe - the corrupting demon that dominates them!\n\nTake this torch to the mouth of Grolnar's personal cave and plant it there.  Doing so will force the demon to reveal itself and investigate.  This is when you and your allies must strike it down!  Only the essence of the fallen demon will begin the lengthy healing process of the Winterfall tribe... and the salvation of Timbermaw Hold.", progress = "You have returned to us, <name>... does this mean that the demon has been slain?", completion = "You've... you've saved us!  Your defeat of the demon Xandivious has ensured the safety of Timbermaw Hold for years to come.  You are truly a hero amongst our kind.\n\nPlease, accept this with our blessing.  Though the healing process will be slow amongst the furbolgs - and the conflict will still go on - you have given the Winterfall something they never had before this day.\n\nThey have a chance at survival.", rewards = "You will receive:\n\nDefender of the Timbermaw"}
MultiLanguageQuestData['en'][8482] = {title = "Incriminating Documents", objective = "Bring the Incriminating Documents to Aeldon Sunbrand at Falconwing Square in Eversong Woods.", description = "The documents contain detailed maps of different strategic buildings in Eversong Woods.  A diagram of an arcane sanctum is also sketched in good detail.  There seem to be numerous notes in a language you don't recognize.\n\nAs these were carried by a Darnassian spy, it might be a good idea to bring them to the Captain of the Guard - Aeldon Sunbrand.", progress = "You've got something for me?  Let me take a look.", completion = "Are you sure you found these on a night elf?  They're clearly written in Dwarven...\n\nFrom what I can understand of this letter, whoever wrote this did not cause the malfunction, but rather was sent here as a spy to observe the results of it.  They call our endeavors reckless and dangerous... but who?\n\nOf course!  That envoy from Ironforge!  We were fools to trust anyone belonging to the Alliance!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8483] = {title = "The Dwarven Spy", objective = "Bring Prospector Anvilward's Head to Aeldon Sunbrand at Falconwing Square in Eversong Woods.", description = "Listen, <name>.  This is a very delicate situation; even though we've identified the spy, we cannot kill him out in the open.  We cannot try to capture him either as the risk of him escaping is too great.\n\nI want you to go find Prospector Anvilward at the North Sanctum and kill him.  Do this in a quiet manner, we don't want word to spread that we allowed a spy into our city.\n\nBring me his head as proof.  Ironforge will learn not to meddle with the sin'dorei.", progress = "Did you take care of the intruder?", completion = "So, the deed is done.  Excellent job.\n\nWord has been passed to the ranger general and believe me, the dwarves will pay dearly for their treason.\n\nYou've been of great service to your people today, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nBloodhawk ClaymoreLong Knife\n\nYou will also receive:\n\nBloodhawk ClaymoreLong Knife"}
MultiLanguageQuestData['en'][8484] = {title = "The Brokering of Peace", objective = "Bring the Timbermaw Offering of Peace to King Magni Bronzebeard in Ironforge.", description = "Your deeds go beyond the tale of a simple hero, <name>.  If you are a representative of your people, then your people are ones we would work to make peace with.\n\nPlease - take this offering to the dwarven king that resides in a mountain of iron; I believe you call this city Ironforge.  In times past, he had tried to make contact with us on behalf of his Alliance.  It is now only fitting to acknowledge you as the key in your Alliance's efforts in brokering peace.", progress = "<class>, you are welcomed in my domain.  Ironforge should always be considered a home to a hero such as yourself.  Now, what business do you have with me?", completion = "Indeed, this is a most fortuitous turn of events.  Were a lasting peace to be made with these creatures, this would certainly give us an advantage in the affairs of Kalimdor... one that the Night Elves cannot support on their own.  I will notify the other leaders of the Alliance of this immediately, and further diplomats will be dispatched!\n\nAs for you, &lt;name&gt;... you have shown courage in both diplomacy and in action.  I thank you, as does the whole of the Alliance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8485] = {title = "The Brokering of Peace", objective = "Bring the Timbermaw Offering of Peace to Shok Narnes in Orgrimmar.", description = "Your deeds go beyond the tale of a simple hero, <name>.  If you are a representative of your people, then your people are ones we would work to make peace with.\n\nPlease - take this offering to the orcish warchief that resides in the lands of Durotar; I believe you call this city Orgrimmar.  In times past, he had tried to make contact with us on behalf of his Horde.  It is now only fitting to acknowledge you as the key in your Horde's efforts in brokering peace.", progress = "The warchief's greetings are bestowed upon you, <class>.  Your deeds make the Horde grow stronger in these troubling times.  Now, what business do you have with me?", completion = "Indeed, this is a most fortuitous turn of events.  Were a lasting peace to be made with these creatures, this would certainly give us an advantage in securing Kalimdor from external threats.  I will notify the other leaders of the Horde of this immediately, and further diplomats will be dispatched!\n\nAs for you, &lt;name&gt;... you have shown courage in both diplomacy and in action.  I thank you, as does the entirety of the Horde.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8486] = {title = "Arcane Instability", objective = "Ley-Keeper Velania wants you to kill 5 Manawraiths and 5 Mana Stalkers.", description = "It's about time that dimwit, Caidanis, sent someone this way.\n\nI warned of the dangers of increasing the load on the West Sanctum!  Now one of our energy converters is destroyed and arcane wraiths are pouring out of the sanctum!\n\nI'm going to need you to take care of these creatures before we send anyone in for repairs.  Make haste!", progress = "Did you take care of the arcane wraiths?", completion = "Thank you, &lt;name&gt;.  Now that we have the wraiths under control we can send someone in to assess the damage.  Hopefully this wasn't anything permanent.", rewards = "You will be able to choose one of these rewards:\n\nLey-Keeper's BladeVelania's Walking Stick\n\nYou will also receive:\n\nLey-Keeper's BladeVelania's Walking Stick"}
MultiLanguageQuestData['en'][8487] = {title = "Corrupted Soil", objective = "Apprentice Mirveda at the East Sanctum in Eversong Woods wants you to collect 8 Tainted Soil Samples.", description = "This was a fully functional arcane sanctum before Arthas and his army of Scourge decided to plow through it on their way to Silvermoon.\n\nNow it's as useful to us as any part of the Dead Scar.  The soil is tainted, undead are drawn to it and the energy in the ley lines is completely disrupted.\n\nWhat I want to know, <name>, is whether this taint is reversible or not.  I want you to collect soil samples from this area so I can study them.  Perhaps with time we can set things back to normal.", progress = "Are you done collecting the samples I asked for, <name>?", completion = "Excellent.  I will cast an augmentation enchantment on the samples so I can more clearly analyze the taint on the soil.", rewards = "The following spell will be cast on you:\n\nQuest - Apprentice Mirveda - Test Soil\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][8488] = {title = "Unexpected Results", objective = "Protect Apprentice Mirveda from the Scourge ambush.", description = "Something's wrong, <name>.  I sense the presence of Scourge.  Be ready to fight them!", progress = "Is it over?  Are they all gone?", completion = "My endeavors are hopeless, &lt;name&gt;.  The very nature of the soil has been altered... the taint is irreversible.  Thank you for your assistance.  I'll need to ask one last task of you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8489] = {title = "An Intact Converter", objective = "Bring the Intact Arcane Converter to Ley-Keeper Velania.This object appears to be one of the arcane converters Ley-Keeper Velania mentioned. It hasn't been damaged by the fire, perhaps she could find a use for it.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "This object appears to be one of the arcane converters Ley-Keeper Velania mentioned.  It hasn't been damaged by the fire, perhaps she could find a use for it.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8490] = {title = "Powering our Defenses", objective = "Place the Infused Crystal at the Eastern Runestone and protect it from the Scourge for 1 minute. Return the Infused Crystal to Runewarden Deryan in Eversong Woods for a reward.", description = "Ancient runestones once powered a protective barrier across the Eversong border.  Many were destroyed during Arthas' attack; others were stolen.\n\nOf the three that remain, only this one has retained its powers.  The runestone to the east might be salvageable, though.\n\nTake this crystal and instill its energy on the Eastern Runestone.  The process should take but a minute.  Beware though, nearby Scourge will be drawn to it and will seek to destroy it.  Do not let them!", progress = "Have you succeeded in powering the runestone yet, <name>?", completion = "Excellent.  The defenses should hold off the Scourge a bit longer.  Thank you for lending us a hand, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8491] = {title = "Pelt Collection", objective = "Velan Brightoak at Fairbreeze Village in Eversong Woods wants you to bring him 6 Springpaw Pelts.", description = "The springpaw that inhabit this region are known for their high quality pelts.  We've even seen night elf scum travel to these lands just to poach them.\n\nOur skirmishes with the Amani have put a bit of a strain on our supply of gear and our rangers don't have much time to hunt for pelts anymore.  If you'd be willing to lend a hand by collecting springpaw pelts, I'd be happy to reward you with a hand-crafted piece of armor.  You'll find springpaw stalkers all around the woods north of here.", progress = "You're back.  Did you bring the pelts?", completion = "These will do perfectly, &lt;name&gt;.  Take this piece of armor as a reward.  I'll be able to make more with the pelts you brought me.", rewards = "You will be able to choose one of these rewards:\n\nSpringpaw Hide LeggingsFur Lined Chain ShirtSpringpaw Hide Cloak\n\nYou will also receive:\n\nSpringpaw Hide LeggingsSpringpaw Hide CloakFur Lined Chain Shirt"}
MultiLanguageQuestData['en'][8492] = {title = "The Alliance Needs Copper Bars!", objective = "Bring 20 Copper Bars to Sergeant Stonebrow at the Military Ward in Ironforge.", description = "Hey there, <class>, you look fit enough to contribute to the war effort! We need all of the help that we can get here to put together the materiel needed for the Ahn'Qiraj War and it's your lucky day.\n\nI'm collecting copper bars in stacks of twenty. It's for a worthy cause, what do you say? Do you think you could help out the Alliance?", progress = "Have you collected those twenty bars of copper yet, trooper?", completion = "You did it, lad! We'll get those copper bars onto the pile and put them to good use making the war materiel right away. It's the efforts of people like you that make me proud to serve the Alliance. Good work, soldier!\n\nAnd if you should happen to come across more copper bars, make sure that they find their way to me.", rewards = "You will receive:\n\nAlliance Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8493] = {title = "The Alliance Needs More Copper Bars!", objective = "Bring 20 copper bars to Sergeant Stonebrow at the airfield in Dun Morogh.", description = "Back again <class>? Outstanding! We still need more stacks of copper bars if you can procure them for the Ahn'Qiraj war effort.  Will you help us out?", progress = "Back again, <class>? Outstanding! The bars you've provided thus far are really going to help out in making all sorts of things for the war. I know, for example, that the copper is going to be used for parts of the steam tanks that are being built, as well as in a small fleet of gyrocopters that we're planning to deploy if time allows.\n\nDon't let the stacks here fool you though, we still need more copper bars if you can procure them for the Ahn'Qiraj war effort.  Will you help us out?", completion = "Excellent work! Digging around for that copper and smelting it must have been quite an adventure. Unless you bought them at the auction house. Either way, it works for me. You are to be commended for your contribution to the war effort, &lt;class&gt;. And please don't hesitate to bring me more copper bars if you have them.", rewards = "You will receive:\n\nAlliance Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8494] = {title = "The Alliance Needs Iron Bars!", objective = "Bring 20 Iron Bars to Corporal Carnes at the Military Ward in Ironforge.", description = "Well hello there, <Mr./Ms.> Fancypants, aren't you a sight for sore eyes. In case you hadn't heard while you were out there \"adventuring\", the Alliance has been gearing up for a war in Ahn'Qiraj and is in need of iron bars... a whole mess of 'em. Bring them to me in stacks of twenty. We can count on you, right, <class>?", progress = "If you have those twenty bars of iron, I don't want to know where you have them hidden!", completion = "Well, well, if it isn't &lt;name&gt;. And you pulled through. I guess now I'll have to keep my eye on you. It hurts me to say this, but thanks for your efforts. The Alliance won't forget, and neither will I. Now get out there and bust your hump on whatever else needs collecting.", rewards = "You will receive:\n\nAlliance Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8495] = {title = "The Alliance Needs More Iron Bars!", objective = "Bring 20 iron bars to Corporal Carnes at the airfield in Dun Morogh.", description = "Back so soon? Stop making me re-evaluate my low opinion of you <class>, you're making me feel all gooey inside. So, as you can tell we still don't have enough iron bars for all of the weapons, armor, steam tanks and whatnot that need building for the bug hunt. Think you have it in you to bring back another stack of twenty iron bars in between all of those trips to Zul'Gurub, or wherever it is that you kids hang out these days?", progress = "Back so soon? Stop making me re-evaluate my low opinion of you, <class>, you're making me feel all gooey inside. So, as you can tell we still don't have enough iron bars for all of the weapons, armor, steam tanks and whatnot that need building for the bug hunt. Think you have it in you to bring back another stack of twenty iron bars in between all of those trips to Zul'Gurub, or wherever it is that you kids hang out these days?", completion = "Must be a cold day in the Burning Steppes. Look here, it's &lt;name&gt;, and he's brought me a gift. Twenty iron bars! Just what I always wanted.\n\nIn all seriousness though, thank you, &lt;name&gt;. You're a credit to yourself and the Alliance. Now get back out there and bring in more stuff for the war effort!", rewards = "You will receive:\n\nAlliance Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8496] = {title = "Bandages for the Field", objective = "Bring 30 Heavy Runecloth Bandages, 30 Heavy Silk Bandages and 30 Heavy Mageweave Bandages to Windcaller Proudhorn at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing X in order to complete this quest.", description = "Our supply of bandages in the battlefield is running dangerously low after the recent casualties we have incurred.  Obtain a batch of first-aid supplies and deliver them to Windcaller Proudhorn in Cenarion Hold.", progress = "You have something for me, <name>?", completion = "Just in time.  These supplies will save lives, &lt;name&gt;.  Your work is appreciated.  Here's your next assignment.", rewards = "You will receive:\n\nCenarion Logistics BadgeFollowup Logistics Assignment"}
MultiLanguageQuestData['en'][8497] = {title = "Desert Survival Kits", objective = "Bring 4 Globes of Water, 4 Powerful Anti-Venom and 4 Smoked Desert Dumplings to Calandrath at the inn in Cenarion Hold in Silithus. You must also bring Logistics Task Briefing I in order to complete this quest.", description = "With the arrival of fresh recruits to Cenarion Hold comes the problem of keeping them alive in the desert.  Dehydration as well as numerous poisonous creatures present a serious threat to inexperienced volunteers.  Gather the supplies necessary for a desert survival kit and bring them to Calandrath in Cenarion Hold.", progress = "You have something for me?", completion = "Excellent!  We were in need of these, &lt;name&gt;.  Thanks.", rewards = "You will receive:\n\nCenarion Logistics BadgeLogistics Assignment"}
MultiLanguageQuestData['en'][8498] = {title = "Twilight Battle Orders", objective = "Obtain the Twilight Battle Orders and bring them Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Tactical Task Briefing X in order to complete this quest.", description = "Our scouts have reported new battle orders being issued by the Twilight's Hammer leaders.  The orders are being distributed by Twilight Prophets under heavy escort.  Intercept the orders and bring them to Commander Mar'alith.", progress = "You've brought something for me?", completion = "Excellent.  It's important to stay ahead of the enemy's next move.  This information will allow us to anticipate the Twilight's Hammer's attacks.", rewards = "You will receive:\n\nCenarion Tactical BadgeTactical Assignment"}
MultiLanguageQuestData['en'][8499] = {title = "The Alliance Needs Thorium Bars!", objective = "Bring 20 Thorium Bars to Dame Twinbraid at the Military Ward in Ironforge.", description = "It is very kind of you to inquire about the needs that the Alliance has. In addition to all of the other collection efforts underway, we are in need of a great quantity of thorium bars, which is the task that I am in charge of. The thorium will be used in the creation of many different things for the war, foremost of which is the construction of a battalion of steam tanks to be airlifted into Silithus as soon as they are completed. Can you aid us in this endeavor, <class>?", progress = "I do so hope that you have been successful in gathering the thorium bars that we spoke of earlier.", completion = "Oh thank you, &lt;class&gt;! Thank you! That's twenty down and an incalculable amount to go. You have the gratitude of the Alliance, and your efforts shall not go unrewarded. Speak to me again should you come across more thorium bars.", rewards = "You will receive:\n\nAlliance Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8500] = {title = "The Alliance Needs More Thorium Bars!", objective = "Bring 20 thorium bars to Dame Twinbraid at the airfield in Dun Morogh.", description = "It is so good to see you again <name>. I hope that you've been doing well. It's true that we are still in need of thorium bars. If you have them to spare I am collecting them for the Ahn'Qiraj war effort.", progress = "It is so good to see you again, <name>. I hope that you've been doing well. It's true that we are still in need of thorium bars. If you have them to spare I am collecting them for the Ahn'Qiraj war effort.", completion = "Excellent, &lt;class&gt;! A job well done. I'll see to it that those bars get onto the pallet and into the hands of the blacksmiths and engineers that are hard at work building up the supplies for our army. Thank you again, and if you come across more thorium bars be sure to drop by.", rewards = "You will receive:\n\nAlliance Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8501] = {title = "Target: Hive'Ashi Stingers", objective = "Kill 30 Hive'Ashi Stingers and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing XII in order to complete this quest.", description = "As the war effort mounts, the silithid presence in the area presents an ever increasing threat to our operations.  You've been selected to partake on an assault on Hive'Ashi where your primary target will consist of the airborne Hive'Ashi stingers.\n\nReport back to Commander Mar'alith after your task is completed.", progress = "You wish to tell me something, <name>?", completion = "Excellent work, &lt;name&gt;.  Your part in the attack on Hive'Ashi has been noted.", rewards = "You will receive:\n\nCenarion Combat Badge"}
MultiLanguageQuestData['en'][8502] = {title = "Target: Hive'Ashi Workers", objective = "Slay 30 Hive'Ashi Workers and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing III in order to complete this quest.", description = "As the war effort mounts, the silithid presence in the area presents an ever increasing threat to our operations.  You've been selected to partake on an assault on Hive'Ashi where your primary target will consist of Hive'Ashi workers.\n\nReport back to Commander Mar'alith after your task is completed.", progress = "You have something to tell me, <class>?", completion = "Excellent work, &lt;name&gt;.  Without their workers, the silithid will have a hard time repairing any damage inflicted to their hive's structure.", rewards = "You will receive:\n\nCenarion Combat Badge"}
MultiLanguageQuestData['en'][8503] = {title = "The Alliance Needs Stranglekelp!", objective = "Bring 20 Stranglekelp to Private Draxlegauge at the Military Ward in Ironforge.", description = "So, <class>, did I already tell you about all of the fabulous uses stranglekelp has? I did? Oh well... in any case we need a lot of it, and when I say a lot, I mean A LOT! Do you think that you could help us out? I know that it means going without all of those wonderful things that you can make with it, but it's for a good cause!", progress = "It's not true! I'd never skim any stranglekelp off the top of the stacks here. One might be tempted to though considering that it's practically a panacea of utilitarian usefulness. *cough* You don't happen to have that stranglekelp we discussed earlier?", completion = "Hooray! That's another twenty down. You're the best. I suppose that I should get these all packed away before they wither. So much stranglekelp, so little time!\n\nThanks again, &lt;class&gt;!", rewards = "You will receive:\n\nAlliance Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8504] = {title = "The Alliance Needs More Stranglekelp!", objective = "Bring 20 stranglekelp to Private Draxlegauge at the airfield in Dun Morogh.", description = "Well hello again there... what was it? Ah yes, <name>! Come to see if I still need more stranglekelp have you? Well, it's your lucky day, because the answer to that very important question is a very affirmative YES! Think you could gather up twenty more?", progress = "Well hello again there... what was it? Ah yes, <name>! Come to see if I still need more stranglekelp have you? Well, it's your lucky day, because the answer to that very important question is a very affirmative YES! Think you could gather up twenty more?", completion = "Oh goodness that's a quite a load of stranglekelp you have there. Quick, let's get that into a box to keep it fresh. You've done me... us, the Alliance a great favor by bringing that batch in. I'll make sure that everyone knows that it was you, the great &lt;name&gt;, that helped to tip the scales in the Ahn'Qiraj war effort with your contribution of stranglekelp!", rewards = "You will receive:\n\nAlliance Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8505] = {title = "The Alliance Needs Purple Lotus!", objective = "Bring 20 Purple Lotus to Master Nightsong at the Military Ward in Ironforge.", description = "<class>, the purple lotus is a flower with a plentitude of uses. I am here at the request of the Alliance as an authority on those applications, to preserve the herbs collected and to ensure that their war effort acquires enough purple lotus to sustain whatever function they plan for it.\n\nI would like for you to travel out into the world and return to me with some of these flowers. Is that something that you can do?", progress = "Do you have the purple lotus herbs that I requested?", completion = "Your contribution is greatly appreciated, &lt;class&gt;. It is only through the combined efforts of all that we shall be able to repel the ruthless advance of the silithid and whatever force is driving them forth. Even the Horde is amassing their own collection of purple lotus. Should you come across more, please return to me here.", rewards = "You will receive:\n\nAlliance Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8506] = {title = "The Alliance Needs More Purple Lotus!", objective = "Bring 20 purple lotus to Master Nightsong at the airfield in Dun Morogh.", description = "Welcome back <class>. Our collection grows, but even now we have a need for additional purple lotus. If it is still within your power to gather more of the herb, I entreat you to do so and return them to me here.", progress = "Welcome back, <class>. Our collection grows, but even now we have a need for additional purple lotus. If it is still within your power to gather more of the herb, I entreat you to do so and return them to me here.", completion = "I gladly accept your contribution on behalf of the Alliance, &lt;name&gt;. Your efforts will directly lead to the creation of several potions and oils in support of our men and women in the field. Thank you, and should come across more, please consider returning to me.", rewards = "You will receive:\n\nAlliance Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8507] = {title = "Field Duty", objective = "Report for duty at the Ironforge Brigade post near Hive'Zora. Prepare your Unsigned Field Duty Papers and obtain Signed Field Duty Papers from Captain Blackanvil and return to Windcaller Kaldon at Cenarion Hold in Silithus.\n\nNote: Healing or casting beneficial spells on a member of the Ironforge Brigade will flag you for PvP.", description = "Greetings, <name>.  Before I assign you to more involved tasks in the war, you'll need to do your share of field duty.  \n\nYou will find Captain Blackanvil's Ironforge Brigade outside Hive'Zora.\n\nReport to him or his lieutenant, Janela Stouthammer and come back to me.  I shall have a more advanced assignment for you ready.\n\nOh and please do us a favor and stay away from the Orgrimmar Legion.  We've been forced to keep the two forces well apart from one another due to mutual animosity.", progress = "You'll find Captain Blackanvil's force stationed outside Hive'Zora.  Talk to his lieutenant, Janela Stouthammer, if you can't find him.", completion = "Very well, &lt;name&gt;.  I've prepared a set of tasks that should make optimal use of your skills.\n\nWith the continued efforts of you and people like you, our enemy will soon be vanquished once and for all!\n\nShould you require a new mission briefing, return to Captain Blackanvil.", rewards = "You will be able to choose one of these rewards:\n\nCombat AssignmentLogistics AssignmentTactical Assignment\n\nYou will also receive:\n\nCombat AssignmentTactical AssignmentLogistics Assignment"}
MultiLanguageQuestData['en'][8508] = {title = "Field Duty Papers", objective = "I take it you want those papers signed, lad?", description = nil, progress = "I take it you want those papers signed, lad?", completion = "Aye, I suppose that little skirmish will pass as field duty nowadays.  Take these back to Cenarion Hold, I'm sure they'll have a cushy job ready for you.\n\nOff you go!", rewards = "You will receive:\n\nSigned Field Duty Papers"}
MultiLanguageQuestData['en'][8509] = {title = "The Alliance Needs Arthas' Tears!", objective = "Bring 20 Arthas' Tears to Sergeant Major Germaine at the Military Ward in Ironforge.", description = "I'll keep it simple and to the point, <class>. The Alliance needs to collect a large quantity of Arthas' Tears for the Ahn'Qiraj war effort. Don't ask me what for; I'm just following orders. But I'd like you to gather up as many of the herbs as you can and bring them back to me here. Are you willing to do that?", progress = "What's that? Speak up, <class>! Have you got that shipment of Arthas' Tears I asked for?", completion = "Good work, &lt;class&gt;. I must say that I'm pleasantly surprised. You would not believe the number of people that have come by, offering to help, but never returning. Let me just get those into a crate and tallied with your name on it, and then we can talk again about whether I need anymore of those plants.", rewards = "You will receive:\n\nAlliance Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8510] = {title = "The Alliance Needs More Arthas' Tears!", objective = "Bring 20 arthas' tears to Sergeant Major Germaine at the airfield in Dun Morogh.", description = "Ok, so it looks like I still need more Arthas' Tears. I would imagine that you will be able to find them in the general location that you gathered them up for me last time. The quicker we get these, the faster we can start up the offensive against the forces at Ahn'Qiraj.\n\nYou gonna help us out again <class>?", progress = "Ok, so it looks like I still need more Arthas' Tears, <class>. I would imagine that you will be able to find them in the general location that you gathered them up last time. The war effort is coming along nicely, but the quicker we get these, the faster we can start up the offensive against the forces at Ahn'Qiraj.\n\nYou gonna help us out again, <name>?", completion = "Simply outstanding, &lt;name&gt;! You're a real credit to the Alliance. I'll make sure to get these herbs packed away until someone comes to make them into something useful for the war. Feel free to come back around anytime, especially if you have more Arthas' Tears for me.", rewards = "You will receive:\n\nAlliance Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8511] = {title = "The Alliance Needs Light Leather!", objective = "Bring 10 Light Leather to Bonnie Stoneflayer at the Military Ward in Ironforge.", description = "We Stoneflayers have a long history of being skinners, <class>. That's why the Alliance has asked my family to help out with the collection of light leather for the Ahn'Qiraj war effort. I'm here to see to it that the leather is tanned correctly for whatever they want to put it to use for. But we need your help.\n\nSince I have to be here doing that, I need you to go out and collect the skins, returning them to me here. What do you say, <lad/lass>, will you give it a go?", progress = "<class>, I do so hope that's the light leather you promised.", completion = "I dare say the Alliance is going to be very happy with your skins here, &lt;class&gt;. I'll make sure that not a one goes to waste. Thank you, and make sure that you check back in with me once I've counted them up to see if we need more.", rewards = "You will receive:\n\nAlliance Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8512] = {title = "The Alliance Needs More Light Leather!", objective = "Bring 10 light leather to Bonnie Stoneflayer at the airfield in Dun Morogh.", description = "Good to see you again <name>. It does appear that we need more light leather for the creation of the various war materiel. If you could bring me a stack of ten that would be just perfect.", progress = "Good to see you again, <name>. It does appear that we need more light leather for the creation of the various war materiels. If you would bring me a stack of ten, that would be just perfect.", completion = "Thank you for your generous donation, &lt;name&gt;. I'm going to get those onto the pile right now, and in no time I'm sure that they'll get changed into a nice set of armor, some leather patches, or used for something else in our preparations. Seems like we're always in need of more light leather. Come back and visit me soon.", rewards = "You will receive:\n\nAlliance Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8513] = {title = "The Alliance Needs Medium Leather!", objective = "Bring 10 Medium Leather to Private Porter at the Military Ward in Ironforge.", description = "Yes <sir/ma'am>, I have been charged with collecting and tracking all of the medium leather gathered for the war effort. If you have the wherewithal to gather medium leather, from whatever source, then please bring them to me here. I sure would appreciate a hand with this if you can spare the time.", progress = "Yes sir, I remember you. Is that the medium leather you have with you there?", completion = "Wow! Seems like you were just here volunteering to help. Thank you very much for the donation. I'll just get those all packed up and counted. You sure do know how to brighten a fella's day.", rewards = "You will receive:\n\nAlliance Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8514] = {title = "The Alliance Needs More Medium Leather!", objective = "Bring 10 medium leather to Private Porter at the airfield in Dun Morogh.", description = "Yes <sir/ma'am>, looks like we've collected $2063w pieces of medium leather to date. I know it's a lot to ask, but if you're still willing, I could use your help in attempting to put a dent in the rest of my quota.", progress = "Yes sir, looks like we've collected many pieces of medium leather, but we need more. I can assure you that it will all be put to good use; not one piece will get wasted. I know it's a lot to ask, but if you're still willing, I could use your help in attempting to put a dent in the rest of my quota.", completion = "Golly, that sure is a lot of medium leather that you've brought round, sir! I'm gonna make sure that all of that gets put to proper use, yes indeed. With your help we'll have filled our estimation for medium leather in no time!\n\nThanks, &lt;name&gt;!", rewards = "You will receive:\n\nAlliance Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8515] = {title = "The Alliance Needs Thick Leather!", objective = "Bring 10 Thick Leather to Marta Finespindle at the Military Ward in Ironforge.", description = "Oh boy, this is going to be great! <class>, the Ahn'Qiraj war effort is in full swing, and I've been put in charge of keeping track of all of the thick leather that comes in. We'll make tons of things with it, but first we need to get a ton of it. And I mean that literally! That's where you come in.\n\nSo, do you think you can go out there and bring me back a nice, fat stack of thick leather? Do yah, do yah?!", progress = "Is that the thick leather you have there in your pack, <class>? Is it? I can't wait for you to hand it over! Everyone is going to be so pleased with us don't you think?", completion = "Oh, I knew you could do it, &lt;class&gt;, I just knew it! I'll get these into the right hands as soon as I can. Now, let's see here. Hmm, looks like our tally is coming along rather nicely. You should check back with me in just a moment once I'm done counting to see if we need more.  Cuz if we do, you're the one I want out there gathering it up for me!", rewards = "You will receive:\n\nAlliance Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8516] = {title = "The Alliance Needs More Thick Leather!", objective = "Bring 10 thick leather to Marta Finespindle at the airfield in Dun Morogh.", description = "Yep, the stack's still not high enough. <name>, we still haven't reached our goal of $2071w thick leather. Just think of all the things that we can make with all of that leather! All kinds of armor and weapons. Stuff for inside the steam tanks and rifle scopes! Engineering goggles, and I bet if it ends up that we collect too much we could give the rest to the Horde for their zeppelins!\n\nYou gonna bring me back some more thick leather?", progress = "Yep, the stack's still not high enough. <name>, we still haven't reached our thick leather goal. Just think of all the things that we can make with all of that leather! All kinds of armor and weapons. Stuff for inside the steam tanks and rifle scopes! And engineering goggles, those are always fun!\n\nYou gonna bring me back some more thick leather?", completion = "You did it again! That is simply amazing how you go out there, collect all of this stuff, and then bring it back here and hand it over. I tell ya, when they find out how much you've been helping out around here you're not going to be able to walk down the street without people asking you for your autograph!\n\nThanks again for your very generous donation of thick leather, &lt;name&gt;.", rewards = "You will receive:\n\nAlliance Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8517] = {title = "The Alliance Needs Linen Bandages!", objective = "Bring 20 Linen Bandages to Sentinel Silversky at the Military Ward in Ironforge.", description = "The war at Ahn'Qiraj is going to be long and bloody. It is a very wise thing that the Alliance is doing by enlisting the aid of you, and those like you, to build up the materiel necessary before plunging headlong into conflict.\n\nI have been asked to head up the collection of linen bandages for the war, and I am hoping that you are going to assist me in amassing as many as we need. It is no light matter, but at least the linen bandages are the least difficult to create. Are you with us, <class>?", progress = "Do you have the twenty linen bandages that I require, <class>?", completion = "Many are the soldiers that will benefit from your contribution here today, &lt;class&gt;. I shall see to it personally that the Alliance is made aware of your efforts. Allow me a moment to store these bandages properly and update my count, and then you should check back with me to see if I am in need of more.\n\nMay the Light of Elune shine upon you, &lt;race&gt;!", rewards = "You will receive:\n\nAlliance Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8518] = {title = "The Alliance Needs More Linen Bandages!", objective = "Bring 20 linen bandages to Sentinel Silversky at the airfield in Dun Morogh.", description = "Ever am I amazed by the selflessness exhibited when so many would instead turn to selfishness instead. <class>, I am still in need of a number of linen bandages before my assignment here is fulfilled. Will you aid me once more in the collection of those bandages?", progress = "Ever am I amazed by the selflessness exhibited when so many would instead turn to selfishness instead. <class>, I am still in need of a number of linen bandages before my assignment here is fulfilled. Will you aid me once more in the collection of those bandages?", completion = "You are to be commended, &lt;name&gt;. While there are those that would take advantage of the economics of our war footing to line their pockets in a fervor of greed, you have proven time and again that your devotion to the Alliance, and indeed to all of Azeroth, comes first.\n\nBlessings of Elune be with you always!", rewards = "You will receive:\n\nAlliance Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8519] = {title = "A Pawn on the Eternal Board", objective = "Learn all that you can of the past, then speak with Anachronos at the Caverns of Time in Tanaris.", description = "As you regain your composure and focus your gaze, you notice that something stirs within the crystal. Upon closer inspection, you realize that you are looking into the past... a memory... long forgotten.", progress = nil, completion = "After Staghelm's betrayal, I gathered the shattered pieces of the Scepter of the Shifting Sands and returned here. I had every intention of protecting the scepter from those that would seek to use it to cause harm to our world - thus was born the charge of the Dragonflights.\n\nA scepter divided amongst the four mighty Aspects would prove to be nearly impossible to restore for those willfully seeking chaos... or so I thought. What a fool I was. Even now I am hunted by that cursed flight.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8520] = {title = "The Alliance Needs Silk Bandages!", objective = "Bring 20 Silk Bandages to Nurse Stonefield at the Military Ward in Ironforge.", description = "With the Ahn'Qiraj War looming we need to do everything that we can to see to it that our soldiers have everything that they need. We're doing just that right here. For my part I've been placed in charge of seeing to it that we collect enough silk bandages.\n\nDo you think you can help me out, <class>?", progress = "Hello, <class>, have you been able to get those twenty silk bandages yet?", completion = "&lt;class&gt;, you did it! Thanks to you we are another step closer to achieving our goal with silk bandages. I'll get them stored away, and then we can talk more if you like.", rewards = "You will receive:\n\nAlliance Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8521] = {title = "The Alliance Needs More Silk Bandages!", objective = "Bring 20 silk bandages to Nurse Stonefield at the airfield in Dun Morogh.", description = "It is very kind of you to offer to help me again <class>. It looks like we've collected $2082w silk bandages, so we'll need more.", progress = "It is very kind of you to offer to help me again, <class>. It looks like we've collected a goodly number of the silk bandages we've been tasked with, but we still need more. <name>, is there any way that you could see fit to put together another bundle and return them to me here? The Alliance and I will be most grateful.", completion = "You are such a selfless person. Thank you very much for your contribution to the war effort. It's people like you that are going to make the difference between success and failure at Ahn'Qiraj. I just hope that all of this will be enough.\n\nThanks again, &lt;name&gt;.", rewards = "You will receive:\n\nAlliance Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8522] = {title = "The Alliance Needs Runecloth Bandages!", objective = "Bring 20 Runecloth Bandages to Keeper Moonshade at the Military Ward in Ironforge.", description = "Argue the merits of the war if you will, <class>, but it has already been set in motion. Look around you at your family and friends, and then ask yourself what it is that you can do to see to it that if they are involved, they will have every advantage to survive the conflagration.\n\nTo that end, I am collecting runecloth bandages here from whatever source. Would you like to make a donation?", progress = "The days pass one after the other, and still we go on. <class>, have you those runecloth bandages?", completion = "You are to be commended, &lt;class&gt;, for your perseverance in this task. I shall put these bandages away, and then I should like to talk to you again about the possibility of your collecting even more runecloth bandages.", rewards = "You will receive:\n\nAlliance Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8523] = {title = "The Alliance Needs More Runecloth Bandages!", objective = "Bring 20 runecloth bandages to Keeper Moonshade at the airfield in Dun Morogh.", description = "So it is that we come to discuss pressing matters yet again <class>. Once more I thank you for your previous efforts; it is not everyone who would give so selflessly. But there is still more work to do.\n\n<name>, will you once more collect runecloth bandages and return them to me here?", progress = "So it is that we come to discuss pressing matters yet again, <class>. Once more I thank you for your previous efforts; it is not everyone who would give so selflessly. But there is still more work to do.\n\n<name>, will you once more collect runecloth bandages and return them to me here?", completion = "This is a fine road we are traveling together, &lt;name&gt;. You make an excellent working companion. Once more do I give thanks to you for your efforts on behalf of the entire Alliance. Come and talk again with me soon.", rewards = "You will receive:\n\nAlliance Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8524] = {title = "The Alliance Needs Rainbow Fin Albacore!", objective = "Bring 20 Rainbow Fin Albacore to Slicky Gastronome at the Military Ward in Ironforge.", description = "Hey there, friend! If I were to say to you, 'Don't you think that soldiers should have food to eat like anyone else?', you would of course reply, 'yes'. I agree with you 110%! I'm glad we're in accord. All I need for you to do is to head out there, fish up a whole bunch of raw rainbow fin albacore, and then cook it all up and bring it back to me right here. Mmm, mmm, I can taste it already.", progress = "I'm willing to lay odds that you've returned with all of that rainbow fin albacore we were talking about before, right, <class>?", completion = "Two for the Alliance, one for me, two for the Alliance, one for me. Hey there, fishmonger, excellent work. I can see that you're going to be a real credit to the club. Looks to me like we probably need more of that albacore though. Why don't you head on out and rustle up a mite more. I can hear my stomach rumbling already.", rewards = "You will receive:\n\nAlliance Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8525] = {title = "The Alliance Needs More Rainbow Fin Albacore!", objective = "Bring 20 rainbow fin albacore to Slicky Gastronome at the airfield in Dun Morogh.", description = "What! You again? Well I'll be a monkey's uncle... except that I'm a gnome. Slicky Gastronome to be precise! So you're back to help out again eh? Well, I can't say as I blame you. Don't you just love the smell of all of that food? <drool>\n\nEnough loitering! Get out there and bring me back more rainbow fin albacore!", progress = "What! You again? Well I'll be a monkey's uncle... except that I'm a gnome. Slicky Gastronome to be precise! So you're back to help out again, eh? Well, I can't say as I blame you. Don't you just love the smell of all of that food? <drool>\n\nEnough loitering! Get out there and bring me back more rainbow fin albacore!", completion = "I knew that you had it in you, kid. You've got the look of someone who knows what he likes. Specifically that you like pleasing me and the powers that be. And that you have, I guarantee.\n\nHaha, ok, I'll just get these fish properly stashed away, and then you and I can have a little talk concerning you collecting another twenty albacore.", rewards = "You will receive:\n\nAlliance Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8526] = {title = "The Alliance Needs Roast Raptor!", objective = "Bring 20 Roast Raptor to Sarah Sadwhistle at the Military Ward in Ironforge.", description = "Oh, how's it going, <class>? I see that you're interested in maybe gathering up food for the coming war at Ahn'Qiraj? Somehow my dad thought that it would be a good learning experience for me if I were to volunteer to help out here. Big mistake. I don't even like to eat meat.\n\nAnyway, if you feel like it, you could bring me back a lot of roast raptor. Apparently that's what all of the soldiers are going to want.", progress = "So do you have all of that roast raptor yet?", completion = "Gee, that's swell. Thanks for bringing me all of this burnt animal flesh, &lt;class&gt;. I'll just put it onto the pile over there. I'm sure that someone will take care of it. I suppose if you have some time on your hands that you might want to bring me more?", rewards = "You will receive:\n\nAlliance Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8527] = {title = "The Alliance Needs More Roast Raptor!", objective = "Bring 20 roast raptor to Sarah Sadwhistle at the airfield in Dun Morogh.", description = "Hi again <class>. I can tell you're very excited about all of this. So I suppose you want to bring me another twenty roast raptor. Great. Well you do that. I guess I'll see you when you get back.", progress = "Hi again, <class>. I can tell you're very excited about all of this. So I suppose you want to bring me another twenty roast raptor? Great. Well you do that. I guess I'll see you when you get back.", completion = "Wow, you're a real go-getter. You make me tired just looking at you. Anyway, thanks from the Alliance and all that. I'll make sure that all of that dead meat gets packed away. I guess you could check back with me later to see if we still need more of it, though it's starting to stink up the place if you ask me.", rewards = "You will receive:\n\nAlliance Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8528] = {title = "The Alliance Needs Spotted Yellowtail!", objective = "Bring 20 Spotted Yellowtail to Huntress Swiftriver at the Military Ward in Ironforge.", description = "It may not seem heroic to gather up cooked fish, but do not underestimate the value of preparation, young <class>. Soldiers need to eat like anyone else, and we're here to do our part to make sure they have what they need once the war in Ahn'Qiraj commences.\n\nAccordingly, I am stockpiling spotted yellowtail, a versatile source of sustenance that stores well and can be used in many different dishes. It also doesn't have the odor of some other saltwater fish. Are you willing to aid me in this endeavor?", progress = "I am confident that you are returning so soon with the spotted yellowtail we discussed.", completion = "Thank you for this gift, &lt;class&gt;, and in such a timely manner as well. Our soldiers will surely not lack for something to eat. Just let me get these fish stored away properly and then you and I can discuss a second haul if you're willing.", rewards = "You will receive:\n\nAlliance Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8529] = {title = "The Alliance Needs More Spotted Yellowtail!", objective = "Bring 20 spotted yellowtail to Huntress Swiftriver at the airfield in Dun Morogh.", description = "If you're still willing I'd like to send you back out to bring in another haul of spotted yellowtail, <name>. I'd imagine with the expertise you gained the first time out that this catch should be much faster and easier. Are you game?", progress = "If you're still willing I'd like to send you back out to bring in another haul of spotted yellowtail, <name>. I'd imagine with the expertise you gained the first time out that this catch should be much faster and easier. Are you game?", completion = "You are a true member of the Alliance, &lt;name&gt;. Your efforts shall not go unnoticed, or unappreciated. And thank you for cooking up the fish as well. I will see to it that they are stored away properly, and then I'll need to update my count. Every one brings us that much closer to catching our goal.", rewards = "You will receive:\n\nAlliance Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8530] = {title = "The Alliance Needs Singed Corestones!", objective = "Bring 50 singed corestones to Commander Stronghammer at the airfield in Dun Morogh.", description = "<class>, I need your help. In the Molten Core there are these stones, singed Corestones to be precise, that we need to harvest for the Ahn'Qiraj war effort. I'm told that our blacksmiths and engineers can put them to good use, so that's where you come in. I need you to go into the Molten Core and gather up as many of these corestones as you can. Of course, you'll want to talk thirty-nine of your closest friends along with you.", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][8532] = {title = "The Horde Needs Copper Bars!", objective = "Bring 20 Copper Bars to Miner Cromwell at the Valley of Spirits in Orgrimmar.", description = "So glad that you've decided to help out here. Not everyone would, so I need to make sure you understand what it is that I need. Copper bars, not copper ore. We don't have the time or people to do all of the smelting ourselves, so if you would be so kind as to take care of that, your efforts will be duly noted. Is that something that you can handle, <class>?", progress = "I hope that's the twenty copper bars you have there with you, <class>.", completion = "These bars will do, and thanks for not shining them. No sense in making them pretty when they're going to be mangled for whatever materiel needs to be built for the war. I'll take care of putting them on the stacks, and I'll make sure that they are put to proper use. Speak to me again if you're interested in bringing in another twenty.", rewards = "You will receive:\n\nHorde Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8533] = {title = "The Horde Needs More Copper Bars!", objective = "Bring 20 copper bars to Miner Cromwell in Durotar.", description = "Back so soon? You'll be a real miner in no time <class>. So, you already know the drill; I need you to go out, mine up a mess of copper ore, smelt it into bars and bring it back to me here. I know that's something you're capable of, the question is, are you willing?", progress = "Back so soon? You'll be a real miner in no time, <class>. So, you already know the drill; I need you to go out, mine up a mess of copper ore, smelt it into bars and bring it back to me here. I know that's something you're capable of, the question is, are you willing?", completion = "You've proven yourself to me yet again, &lt;class&gt;. I will see to it that this copper is used in due time. For now though, I need to get these copper bars onto the pallet and tallied. If you still feel inclined, I could probably use your help in gathering even more copper bars.", rewards = "You will receive:\n\nHorde Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8534] = {title = "Hive'Zora Scout Report", objective = "Contact Cenarion Scout Azenel inside Hive'Zora and return the Hive'Zora Scout Report to Windcaller Proudhorn at Cenarion Hold. You must also bring Tactical Task Briefing VI in order to complete this quest.", description = "We've sent our best scouts deep into the silithid hives to gather intelligence.  Scout Azenel has been watching the silithid movements at Hive'Zora for several days now.  Find her and obtain a written report.  We need to be able to act on that information as soon as possible, <name>.", progress = "You'll find Scout Azenel inside Hive'Zora.  Hurry, <name>!  Time is of the essence.", completion = "Your efforts are greatly appreciated, &lt;name&gt;.  I'll read these scouting reports right away, feel free to go over your next assignment.", rewards = "You will receive:\n\nCenarion Tactical BadgeFollowup Tactical Assignment"}
MultiLanguageQuestData['en'][8535] = {title = "Hoary Templar", objective = "Summon and slay a Hoary Templar and report back to Bor Wildmane in Cenarion Hold. You must also bring Tactical Task Briefing IV in order to complete this quest.", description = "The Twilight's Hammer and the elemental nobles they worship present a formidable threat to our operations in Silithus.  With the new enemies we're facing inside Ahn'Qiraj, we cannot afford to lower our guard to our enemies outside.\n\nFind a way to summon and destroy a Hoary Templar and report to Bor Wildmane.", progress = "Is your task done yet, <name>?", completion = "Good job, &lt;name&gt;.  Here's your next assignment.", rewards = "You will receive:\n\nCenarion Tactical BadgeTactical Assignment"}
MultiLanguageQuestData['en'][8536] = {title = "Earthen Templar", objective = "Summon and slay an Earthen Templar and report back to Bor Wildmane in Cenarion Hold. You must also bring Tactical Task Briefing III in order to complete this quest.", description = "The Twilight's Hammer and the elemental nobles they worship present a formidable threat to our operations in Silithus.  With the new enemies we're facing inside Ahn'Qiraj, we cannot afford to lower our guard to our enemies outside.\n\nFind a way to summon and destroy an Earthen Templar and report to Bor Wildmane.", progress = "Is your task done yet, <name>?", completion = "Good job, &lt;name&gt;.  Here's your next assignment.", rewards = "You will receive:\n\nCenarion Tactical BadgeFollowup Tactical Assignment"}
MultiLanguageQuestData['en'][8537] = {title = "Crimson Templar", objective = "Summon and slay a Crimson Templar and report back to Bor Wildmane in Cenarion Hold. You must also bring Tactical Task Briefing II in order to complete this quest.", description = "The Twilight's Hammer and the elemental nobles they worship present a formidable threat to our operations in Silithus.  With the new enemies we're facing inside Ahn'Qiraj, we cannot afford to lower our guard to our enemies outside.\n\nFind a way to summon and destroy a Crimson Templar and report to Bor Wildmane.", progress = "Is your task done yet, <name>?", completion = "Good job, &lt;name&gt;.  Here's your next assignment.", rewards = "You will receive:\n\nCenarion Tactical BadgeTactical Assignment"}
MultiLanguageQuestData['en'][8538] = {title = "The Four Dukes", objective = "Find a way to summon and slay the Duke of Cynders, the Duke of Fathoms, the Duke of Zephyrs and the Duke of Shards and report back to Commander Mar'alith in Cenarion Hold. You must also bring Tactical Task Briefing V in order to complete this quest.", description = "The links between the Twilight's Hammer and the Abyssal Council are proving to be more important than we had expected.\n\nWe believe the elemental nobles known as the Abyssal Dukes are one of the primary force organizing the Twilight's Hammer cultists.  Find a way to lure the four Abyssal Dukes into our plane of existence and destroy them!\n\nYour dedication and prowess in past assignments have led us to choose you for this particular assignment.  We are certain you will succeed in this endeavor.", progress = "Is your task done yet, <name>?", completion = "You have achieved a great accomplishment for our cause today, &lt;name&gt;.  You've vanquished some of our most powerful enemies.  For that I greatly commend you.", rewards = "You will receive:\n\nMark of Cenarius"}
MultiLanguageQuestData['en'][8539] = {title = "Target: Hive'Zora Hive Sisters", objective = "Slay 30 Hive'Zora Hive Sisters and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing V in order to complete this quest.", description = "Reinforcements have been called on to join the assault on Hive'Zora.  You have been selected to target Hive'Zora hive sisters.  Report back to Commander Mar'alith after completing your task.", progress = "You have something to tell me, <class>?", completion = "Excellent work, &lt;name&gt;.  You're a worthy ally.", rewards = "You will receive:\n\nCenarion Combat Badge"}
MultiLanguageQuestData['en'][8540] = {title = "Boots for the Guard", objective = "Bring 3 Ornate Mithril Boots to Vish Kozus, Captain of the Guard at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing II in order to complete this quest.", description = "The mounted division of the Cenarion Hold guard is in short supply of ornate mithril boots.  Procure a batch and deliver them immediately to Captain Vish Kozus in Cenarion Hold.", progress = "You have something for me?", completion = "Excellent.  We were in need of these, &lt;name&gt;.  Good work.", rewards = "You will receive:\n\nCenarion Logistics BadgeLogistics Assignment"}
MultiLanguageQuestData['en'][8541] = {title = "Grinding Stones for the Guard", objective = "Bring 10 Dense Grinding Stones, 10 Solid Grinding Stones and 10 Heavy Grinding Stones to Vish Kozus, Captain of the Guard at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing III in order to complete this quest.", description = "The Cenarion Hold guard is in short supply of grinding stones.  Procure a batch and deliver them immediately to Captain Vish Kozus in Cenarion Hold.", progress = "You have something for me?", completion = "Excellent.  We were in need of these, &lt;name&gt;.  Good work.", rewards = "You will receive:\n\nCenarion Logistics BadgeLogistics Assignment"}
MultiLanguageQuestData['en'][8542] = {title = "The Horde Needs Tin Bars!", objective = "Bring 20 Tin Bars to Grunt Maug at the Valley of Spirits in Orgrimmar.", description = "Lok'tar, <race>, I'm sure you already know that we're going to war at Ahn'Qiraj with the insects. But first the Warchief has decided that we're going to do something called 'prepare'. Though I'd rather be sharpening weapons and hammering armor into shape, I'm proud to have been chosen to be in charge of tin bar collection here. But I cannot do that without your help.\n\nSo I need you to go out and make tin bars and bring them back to me here. I think I'm going to need more than I can count.", progress = "How many tin bars do you have there, <class>? After the war I think I'm going to need someone to teach me how to count.", completion = "Well, I guess that looks like the right number of tin bars. Don't try to fool me, &lt;class&gt;! Counting makes my skull hurt. Now I go and put these bars on the stack and you go out and bring me back more of the same.", rewards = "You will receive:\n\nHorde Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8543] = {title = "The Horde Needs More Tin Bars!", objective = "Bring 20 tin bars to Grunt Maug in Durotar.", description = "Very good, I see that you are serious about the war. I'm a little edgy waiting for it to start though, which means I'm going to get angry if you don't start bringing in the goods faster. Maybe I can just practice on you instead.\n\nHar! Maybe not, 'cuz then who would bring me back the tin bars?", progress = "Very good, I see that you are serious about the war. I'm a little edgy waiting for it to start though, as I'm sure you are as well, <class>. It will be glorious when it begins. The Horde running over the sands of the Silithus desert, weapons in hand, charging headlong into the insect masses. Great honor will be had that day by all!\n\nHar! But first we need more tin bars. Funny how such a small thing may make such a huge difference, don't you think?", completion = "Throm'ka, &lt;name&gt;. You honor me and the Horde with your tin bars. I will put them on the stack and then they will come and make things from them. And then when that is all done we will go to war and show the puny Alliance how to fight the bugs.\n\nNow bring me back more tin bars!", rewards = "You will receive:\n\nHorde Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8544] = {title = "Conqueror's Spaulders", objective = "Bring the Qiraji Bindings of Command, 2 Idols of Night, 5 Stone Scarabs and 5 Clay Scarabs to Andorgos in Ahn'Qiraj. You must also attain Neutral reputation with the Brood of Nozdormu to complete this quest.", description = "It is said among us that the ornate shoulder armor worn by the mortal races started as an attempt to emulate the wings of a dragon.\n\nBring me the bindings worn by the highest Qiraji leaders and I shall shape them into a set of pauldrons more dreadful than even the wings of Nefarian himself!", progress = "Have you collected the components I require?", completion = "From the materials you bring and from the scales of our fallen Qiraji foes I make you these pauldrons, mortal.  May they grant you the protection you need and may the sight of them strike fear into our enemies.", rewards = "You will receive:\n\nConqueror's Spaulders"}
MultiLanguageQuestData['en'][8545] = {title = "The Horde Needs Mithril Bars!", objective = "Bring 20 Mithril Bars to Senior Sergeant T'kelah at the Valley of Spirits in Orgrimmar.", description = "<class>, the war it is comin' and the only thing we can do is prepare for it. That be where you and I can help each other, mon. Ya see, they put me in charge of collectin' all the mithril bars we be needin' ta build for all the things we gonna need. An I still be needin' more!\n\nSo, I be hopin' that you can get out there an mine us up some mithril, then smelt it into bars. Sound like something you can do for us?", progress = "It sure would be nice to be havin' all of the mithril bars that we be needin' for the Ahn'Qiraj war effort. Is that why you be back, mon? You got my bars?", completion = "This be a good start for you an me, &lt;class&gt;. That be another twenty mithril bars that I can be puttin' on the stacks an checkin' off of the list. It all gonna be put to good use makin' the war materiel.\n\nBe makin' sure that you check back in with me 'cuz you know it be lookin' like we gonna need even more of those mithril bars.", rewards = "You will receive:\n\nHorde Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8546] = {title = "The Horde Needs More Mithril Bars!", objective = "Yup, I be glad you're here, mon. You helped me before, and now I need your help again. We still lookin' ta bring in more mithril bars for the war effort; gonna build lots of armor and weapons and things to go squish them bugs at Ahn'Qiraj.\n\nSo if you be a true friend, you bring me back more stacks of mithril bars. I take all you got until we hit our quota. You have some for me now?", description = nil, progress = "Yup, I be glad you're here, mon. You helped me before, and now I need your help again. We still lookin' ta bring in more mithril bars for the war effort; gonna build lots of armor and weapons and things to go squish them bugs at Ahn'Qiraj.\n\nSo if you be a true friend, you bring me back more stacks of mithril bars. I take all you got until we hit our quota. You have some for me now?", completion = "That be good work &lt;name&gt;! Another twenty bars get us that much closer to the goal, and get us more war materiel. I see to it they get put away. And if you get another stack of mithril bars mon, you make sure to be bringin' them here to me.", rewards = "You will receive:\n\nHorde Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8547] = {title = "Welcome!", objective = "Bring the Falconwing Square Gift Voucher to Marsilla Dawnstar in Falconwing Square.", description = "Welcome to the World of Warcraft!\n\nAs special thanks for purchasing the World of Warcraft Collector's Edition, turn in this gift voucher to Marsilla Dawnstar in Falconwing Square.  You'll then be given a gift: a little companion to join you on your quest for adventure and glory.\n\nThanks again, and enjoy your stay in the World of Warcraft!", progress = "Greetings!  It is a pleasure to meet you!\n\nI see you have a special voucher.  Give it to me and I will offer you something in exchange.", completion = "You are indeed a special hero, &lt;name&gt;. We welcome you to the world of Azeroth, and offer you one of these unique gifts!", rewards = "You will be able to choose one of these rewards:\n\nDiablo StonePanda CollarZergling Leash\n\nYou will also receive:\n\nZergling LeashPanda CollarDiablo Stone"}
MultiLanguageQuestData['en'][8548] = {title = "Volunteer's Battlegear", objective = "Bring 5 Cenarion Combat Badges, 3 Cenarion Logistics Badges and 7 Cenarion Tactical Badges to Vargus at Cenarion Hold in Silithus. You must also attain Friendly reputation with Cenarion Circle to be able to complete this quest.", description = "The badges you collect from performing combat, logistics and tactical assignments for Cenarion Hold are more than just for show, <name>.\n\nYou'd be wise to hold on to them.  As you prove your loyalty to our organization I can offer you some of the gear we reserve for our closest allies in exchange for those badges.", progress = "It's in our best interest to keep our most loyal allies well geared, <name>.", completion = "Great work, &lt;name&gt;.  Please accept this on behalf of the Cenarion Circle.  You've certainly earned it, friend!", rewards = "You will be able to choose one of these rewards:\n\nGloves of Earthen PowerBand of Earthen WrathEarthweave Cloak\n\nYou will also receive:\n\nGloves of Earthen PowerBand of Earthen WrathEarthweave Cloak"}
MultiLanguageQuestData['en'][8549] = {title = "The Horde Needs Peacebloom!", objective = "Bring 20 Peacebloom to Herbalist Proudfeather at the Valley of Spirits in Orgrimmar.", description = "It is said that every generation must face a defining trial. I fear the Ahn'Qiraj War will be the crucible in which our mettle is tested. So we prepare, and in so doing find what we are made of.\n\nI have volunteered to help the Horde by gathering as much peacebloom as possible, so that it can be made into potions for the war. I hope that you are here to lend me your aid. If so, then I need you to bring back to me a good quantity of the herb. Will you assist me, <class>?", progress = "Back so soon with the peacebloom, <class>?", completion = "And so our efforts push us that much closer to war. Thank you for your hard work in gathering this peacebloom &lt;class&gt;. I assure you that it will go to good use, and that your contribution has been noted &lt;name&gt;. Should you find yourself willing, please return to me again with more of the flowers. Until then, may the Earth Mother guide you.", rewards = "You will receive:\n\nHorde Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8550] = {title = "The Horde Needs More Peacebloom!", objective = "Hello again, <name>. I am glad that you wish to speak to me once more concerning our neverending need for peacebloom. The war effort continues, and with it our production of potions and elixirs to aid in the battles to come.\n\nWill you help us again, <class>? I am in need of the same amount of peacebloom as before, so if you can gather it up and return it to me here I would be most grateful. Of course, if you already have it on your person, I will be more than happy to accept it from you now.", description = nil, progress = "Hello again, <name>. I am glad that you wish to speak to me once more concerning our neverending need for peacebloom. The war effort continues, and with it our production of potions and elixirs to aid in the battles to come.\n\nWill you help us again, <class>? I am in need of the same amount of peacebloom as before, so if you can gather it up and return it to me here I would be most grateful. Of course, if you already have it on your person, I will be more than happy to accept it from you now.", completion = "Thank you for your continued efforts, &lt;name&gt;. You bring great honor to yourself and your ancestors with your selfless giving, and it will be known to all! I will store these herbs away so that they stay fresh until they are needed. Once again you reveal the truest spirit of the Horde, the struggle to overcome and the promise that we can work together to do so.", rewards = "You will receive:\n\nHorde Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8551] = {title = "The Captain's Chest", objective = "Bring Smotts' Chest to Hecklebury Smotts in Booty Bay.", description = "I used to sail a ship from here all the way to Ratchet, in Kalimdor.  I was a successful captain with a sterling reputation.\n\nUntil...\n\nThose cursed sea giants ruined me!  They smashed my ship, killed my crew, and set me on a lifeboat to Booty Bay.  And one of the giants, Gorlash, stole my Captain's Chest.  He said he wanted it for a snuffbox.  The nerve!\n\nI hear Gorlash wanders the coast east of here.  Find him and get back my chest!  Do that, and you'll have earned a captain's gratitude.", progress = "Ahoy, <name>!  Did you find Gorlash?  That chest was my favorite, and it has a hidden compartment that held my greatest treasures!", completion = "You found it!  Oh happy day, this is!  Thank you, &lt;name&gt;.  Getting back my chest cools some of the fire in me.\n\nBut my revenge isn't complete...", rewards = "You will receive:\n\nBloodband Bracers"}
MultiLanguageQuestData['en'][8552] = {title = "The Monogrammed Sash", objective = "Return the Monogrammed Sash to its owner.", description = "This fine sash has the letters \"HS\" embroidered along its hem.", progress = "Hello.  Do you have business with me?", completion = "You recovered my sash?  Then...you must have killed Mok'rash the sea giant!  Hooray!\n\nI'm glad the scurvy villain's dead - Mok'rash was one of three sea giants who smashed my ships and killed my crew.\n\nThree times.\n\nYou are a &lt;class&gt; of worth, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8553] = {title = "The Captain's Cutlass", objective = "Speak with Sprogger.", description = "After I lost my first ship to those giants, I bought another.  Named Smotts' Revenge, I filled it with supplies and crew, and set out to find the villains.  I found them, but...they beat me.  They smashed Smotts' Revenge, killed my second crew and set me on another lifeboat.\n\nThis time another of the giants, Negolash, stole my cutlass.\n\nFace Negolash and bring me my cutlass!\n\nSpeak with Sprogger.  He was my cook on the Smotts' Revenge, and survived the last attack.  He can help you find the giant.", progress = nil, completion = "Hello hello, &lt;name&gt;.  Captain told me you're going after Negolash, eh?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8554] = {title = "Facing Negolash", objective = "Bring 10 Barbecued Buzzard Wings and 5 bottles of Junglevine Wine to Captain Smotts' Lifeboat.\n\nKill Negolash, and bring Smotts' Cutlass to Captain Smotts in Stranglethorn.", description = "Negolash is a hungry giant.\n\nWhen the giants destroyed our ship, Negolash went straight for my kitchen.  He wasn't hungry for crew like the other giants.  Negolash wanted wine...and my Barbecued Buzzard Wings.  They're my specialty, and I had to go all the way to the Badlands for the recipe!\n\nIf you want to lure the giant, then get some wine and a heap of buzzard wings.  Put them in our old lifeboat, southeast of here along the coast.  When Negolash smells all that food, he'll come for sure!", progress = "Did you get my cutlass, <name>?", completion = "You got my cutlass from Negolash!  I can't believe my fortune, &lt;name&gt;!  Meeting you has turned my luck to the better, make no mistake there!\n\nThank you!  And if I ever get a new ship and you're looking to sail the seas, you would be my honored guest.", rewards = "You will receive:\n\nSmotts' Compass"}
MultiLanguageQuestData['en'][8555] = {title = "The Charge of the Dragonflights", objective = "Eranikus, Vaelastrasz, and Azuregos... No doubt you know of these dragons, mortal. It is no coincidence, then, that they have played such influential roles as watchers of our world.\n\nUnfortunately (and my own naivety is partially to blame) whether by agents of the Old Gods or betrayal by those that would call them friend, each guardian has fallen to tragedy. The extent of which has fueled my own distrust towards your kind.\n\nSeek them out... And <race>, prepare yourself for the worst.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8556] = {title = "Signet of Unyielding Strength", objective = "Bring 1 Qiraji Magisterial Ring, 2 Lambent Idols, 5 Bronze Scarabs and 5 Ivory Scarabs to Windcaller Yessendra in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.", description = "The rings worn by the Qiraji lieutenants are rumored to grant them formidable abilities.  The corrupted gems that adorn them could, in theory, be swapped out with more pure materials to create uncorrupted versions of the rings.\n\nThe gems that adorn Qiraji idols would work quite well, as their quality is superior.\n\nBring me the ring and idols and I'll create a powerful ring for you, <class>.", progress = "Did you bring me the ring and materials, <name>?", completion = "I will swap the gem on the ring for you.  You'll find the effect is much more... agreeable.", rewards = "You will receive:\n\nSignet of Unyielding Strength"}
MultiLanguageQuestData['en'][8557] = {title = "Drape of Unyielding Strength", objective = "Bring 1 Qiraji Martial Drape, 2 Onyx Idols, 5 Silver Scarabs and 5 Bone Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.", description = "I'm glad to hear you're aiding us in our attack on Ahn'Qiraj, <name>.  I can make you a protective item that'll be of assistance in the fight against our enemy, <class>.\n\nI shall need a Qiraji drape, which I'll resize for you of course.  I'll also need idols and scarabs which I'll use to create a suitable clasp.\n\nI promise you won't be disappointed.", progress = "Did you bring the materials for the cloak, <name>?", completion = "Ah yes... this drape is immaculate.\n\nTake this cloak, &lt;name&gt;.  May it protect you from the foul magic of the Qiraji.", rewards = "You will receive:\n\nDrape of Unyielding Strength"}
MultiLanguageQuestData['en'][8558] = {title = "Sickle of Unyielding Strength", objective = "Bring 1 Qiraji Spiked Hilt, 2  Alabaster Idols, 5 Crystal Scarabs and 5 Stone Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.", description = "The Qiraji and their servants wield items made with the rarest and finest materials: bones from gargantuan ancient creatures, gems from the depths of the earth, metals pure and strong.\n\nJust the sight of Qiraji artifacts fills me with an urge to practice my craft with their shattered and smelted pieces.  Prove your allegiance to the Circle, <name>, and I will make you a powerful weapon from the finest Qiraji materials.", progress = "Did you bring me the components I require, <name>?", completion = "You've done well, &lt;class&gt;.  This is a masterwork hilt... the balance is perfect.\n\nTake your weapon, &lt;name&gt;.  Wield it with great confidence and vanquish our enemies!", rewards = "You will receive:\n\nSickle of Unyielding Strength"}
MultiLanguageQuestData['en'][8559] = {title = "Conqueror's Greaves", objective = "Bring the Qiraji Bindings of Command, 2 Idols of War, 5 Ivory Scarabs and 5 Gold Scarabs to Kandrostrasz in Ahn'Qiraj. This quest also requires Neutral faction with the Brood of Nozdormu.", description = "Qiraji magic is strong and ancient.  The most powerful qiraji wield items of such might, they'd give pause even to a dragon.\n\nBring me the qiraji bindings of command and other minor components by and I'll create a set of powerful boots for you.\n\nYou will find them useful in the fight against the enemy.", progress = "You've acquired the items I requested, <name>?", completion = "You've done well, &lt;name&gt;.  You've proven you're no ordinary mortal.\n\nI give you these with the confidence they'll aid you in crushing the vile qiraji.", rewards = "You will receive:\n\nConqueror's Greaves"}
MultiLanguageQuestData['en'][8560] = {title = "Conqueror's Legguards", objective = "Bring Ouro's Intact Hide, 2 Idols of Death, 5 Bronze Scarabs and 5 Ivory Scarabs to Kandrostrasz inside Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.", description = "You seek to prove your worth to my kind, mortal?  Very well, perhaps we can be of mutual assistance.\n\nThe ancient sandworm, Ouro, is a being of legendary power.  He is rumored to have been created by the Old God himself as a mockery of life.\n\nHis skin is unnatural... thick, nearly impregnable, yet it's flexible and allows him to move with the speed and grace of a much smaller creature.\n\nBring me a sample of his skin along with other minor components and I shall craft you leggings of great power.", progress = "Did you bring the components I require, <name>?", completion = "Yes... the worm's hide will make for an excellent protective layer.  Combined with the strongest parts from the Qiraji we've destroyed on our way here, this should make for a formidable piece of armor.  May it aid you in facing the unspeakable horrors that await inside!", rewards = "You will receive:\n\nConqueror's Legguards"}
MultiLanguageQuestData['en'][8561] = {title = "Conqueror's Crown", objective = "Bring Vek'nilash's Circlet, 2 Idols of the Sun, 5 Stone Scarabs and 5 Crystal Scarabs to Andorgos in Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.", description = "The Twin Emperors... their incessant whispers are slowly taking a toll on my sanity.  They mock me, knowing I cannot step further into their domain to save my brother Arygos.\n\nIn my visions I see their monstrous faces adorned by powerful crowns.  But I will have my revenge... I will transmute these symbols of Qiraji power to ones better suited to our needs.\n\nBring me the components I require, <name>.  I will give you a headpiece of unmatched power.", progress = "Did you bring me the components I asked for, <name>?", completion = "You've succeeded!  The whispers from the Twin Emperors have ceased.\n\nTake this as a reward.  The mere sight of it will strike fear in the hearts of the Qiraji... it shall remind them of their fallen leaders and of the mortal that slew them.", rewards = "You will receive:\n\nConqueror's Crown"}
MultiLanguageQuestData['en'][8562] = {title = "Conqueror's Breastplate", objective = "Bring the the Carapace of the Old God, 2 Idols of War, 5 Silver Scarabs and 5 Bone Scarabs to Vethsera inside Ahn'Qiraj. You must also attain Honored reputation with the Brood of Nozdormu to complete this quest.", description = "The unmentionable Old God slowly awakens from his slumber beneath Ahn'Qiraj.  The terrible fate that awaits Azeroth could come in days or years; time has no meaning for beings of his power.\n\nWhen the stars are favorable, he will lash out against all living beings with terrible wrath.  You must find him before then and find a way to bring his existence to an end.\n\nDo this and bring me a piece of his husk.  I shall grant you armor no mortal has ever worn... armor fit for one who has slain a god!", progress = "At his dwelling in Ahn'Qiraj, dread C'Thun awaits in slumber.", completion = "I did not expect you to return from your attempt, &lt;name&gt;.\n\nYou've fulfilled a destiny greater than that of most immortal beings.\n\nBy slaying C'Thun you've not only saved all of Azeroth, you've also tipped the scales of cosmic events beyond your comprehension.\n\nAccept this breastplate as a symbol of the glory and burden that will come as a consequence of your actions.\n\nMay its power aid you in the challenges that await you, god-slayer!", rewards = "You will receive:\n\nConqueror's Breastplate"}
MultiLanguageQuestData['en'][8563] = {title = "Warlock Training", objective = "Speak with Summoner Teli'Larien - the Warlock class trainer - inside the Sunspire on Sunstrider Isle.", description = "As you advance within your class, you will want to take advantage of the training that your class trainer can provide you.  For young warlocks here on Sunstrider Isle, your trainer is Summoner Teli'Larien.  Speak with Summoner Teli'Larien and see what training he has available for you.  The things he will teach do have a cost, so bring some coin with you.\n\nYour trainer - as with all the trainers on Sunstrider Isle - is inside the Sunspire on the lower level.", progress = nil, completion = "&lt;name&gt; - your name has passed my ears as one seeking out a master in the ways of the &lt;class&gt;.  You look capable enough, but I seek more than just looks from my students.  You must be ready to delve where others fear to look to gain your power.  I will teach you, but I will not tolerate failure.\n\nThere will be monetary costs associated with your training, but you should be more concerned with the cost your mind is willing to make.  If you are ready, we shall begin.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8564] = {title = "Priest Training", objective = "Speak with Matron Arena - the Priest class trainer - inside the Sunspire on Sunstrider Isle.", description = "As you advance within your class, you will want to take advantage of the training that your class trainer can provide you.  For young priests here on Sunstrider Isle, your trainer is Matron Arena.  Speak with the matron and see what training she has available for you.  The things she will teach do have a cost, so bring some coin with you.\n\nMatron Arena - as with all the trainers on Sunstrider Isle - is inside the Sunspire on the lower level.", progress = nil, completion = "Welcome, &lt;name&gt; - I am Matron Arena.  I offer my services to those who seek to learn the ways of the &lt;class&gt;.  Such a path is often misconstrued as a path of pacifism; for we blood elves, this couldn't be further from the truth.  While we do mend both bone and spirit, we also act as a fist of vengeance for those who would transgress against us.\n\nI will train you, but all I ask is that you cover any training costs that may come up, and that you learn with an open mind.  If you agree to this, we may begin.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8565] = {title = "Past Victories in Arathi", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHonor Points"}
MultiLanguageQuestData['en'][8566] = {title = "Past Victories in Arathi", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHonor Points"}
MultiLanguageQuestData['en'][8567] = {title = "Past Victories in Warsong Gulch", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHonor Points"}
MultiLanguageQuestData['en'][8568] = {title = "Past Victories in Warsong Gulch", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHonor Points"}
MultiLanguageQuestData['en'][8569] = {title = "Past Efforts in Warsong Gulch", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHonor Points"}
MultiLanguageQuestData['en'][8570] = {title = "Past Efforts in Warsong Gulch", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHonor Points"}
MultiLanguageQuestData['en'][8572] = {title = "Veteran's Battlegear", objective = "Bring 7 Cenarion Combat Badges, 4 Cenarion Logistics Badges and 4 Cenarion Tactical Badges to Vargus at Cenarion Hold in Silithus. You must also attain Honored reputation with Cenarion Circle to be able to complete this quest.", description = "The badges you collect from performing combat, logistics and tactical assignments for Cenarion Hold are more than just for show, <name>.\n\nYou'd be wise to hold on to them.  As you prove your loyalty to our organization I can offer you some of the gear we reserve for our closest allies in exchange for those badges.", progress = "It's in our best interest to keep our most loyal allies well geared, <name>.", completion = "Great work, &lt;name&gt;.  Please accept this on behalf of the Cenarion Circle.  You've certainly earned it, friend!", rewards = "You will be able to choose one of these rewards:\n\nGrace of EarthBand of Earthen MightEarthpower Vest\n\nYou will also receive:\n\nGrace of EarthBand of Earthen MightEarthpower Vest"}
MultiLanguageQuestData['en'][8573] = {title = "Champion's Battlegear", objective = "Bring 15 Cenarion Combat Badges, 20 Cenarion Logistics Badges, 20 Cenarion Tactical Badges and 1 Mark of Cenarius to Vargus at Cenarion Hold in Silithus. You must also attain Exalted reputation with Cenarion Circle to be able to complete this quest.", description = "The badges you collect from performing combat, logistics and tactical assignments for Cenarion Hold are more than just for show, <name>.\n\nYou'd be wise to hold on to them.  As you prove your loyalty to our organization I can offer you some of the gear we reserve for our closest allies in exchange for those badges.", progress = "It's in our best interest to keep our most loyal allies well geared, <name>.", completion = "Great work, &lt;name&gt;.  Please accept this on behalf of the Cenarion Circle.  You've certainly earned it, friend!", rewards = "You will be able to choose one of these rewards:\n\nFist of CenariusWrath of CenariusEarthstrike\n\nYou will also receive:\n\nEarthstrikeFist of CenariusWrath of Cenarius"}
MultiLanguageQuestData['en'][8574] = {title = "Stalwart's Battlegear", objective = "Bring 15 Cenarion Combat Badges, 20 Cenarion Logistics Badges, 17 Cenarion Tactical Badges and 1 Mark of Remulos to Vargus at Cenarion Hold in Silithus. You must also attain Revered reputation with Cenarion Circle to be able to complete this quest.", description = "The badges you collect from performing combat, logistics and tactical assignments for Windcaller Proudhorn are more than just for show, <name>.\n\nYou'd be wise to hold on to them.  As you prove your loyalty to our organization I can offer you some of the gear we reserve for our closest allies in exchange for those badges.", progress = "It's in our best interest to keep our most loyal allies well geared, <name>.", completion = "Great work, &lt;name&gt;.  Please accept this on behalf of the Cenarion Circle.  You've certainly earned it, friend!", rewards = "You will be able to choose one of these rewards:\n\nDeeprock BracersEarthcalm OrbRockfury BracersMight of Cenarius\n\nYou will also receive:\n\nDeeprock BracersEarthcalm OrbRockfury BracersMight of Cenarius"}
MultiLanguageQuestData['en'][8575] = {title = "Azuregos's Magical Ledger", objective = "Deliver Azuregos's Magical Ledger to Narain Soothfancy in Tanaris.", description = "You cannot understand a single word on this ledger. You don't even know what language it is written in!", progress = "Ooooh! Magical pulsing thingy! For me?", completion = "&lt;Narain eagerly examines the letter.&gt;\n\nOutstanding, &lt;race&gt;! What is it? I can't read a lick of Draconic.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8576] = {title = "Translating the Ledger", objective = "First things first, <name>! We need to figure out what Azuregos wrote in this ledger.\n\nYou say that he's told you to make an arcanite buoy and that this is the schematic? Strange that he would write this in Draconic. That old goat knows I can't read this nonsense.\n\nIf this is going to work, I'm going to need my scrying goggles, a five hundred pound chicken and volume II of \"Draconic for Dummies.\" Not necessarily in that order.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8577] = {title = "Stewvul, Ex-B.F.F.", objective = "Narain Soothfancy wants you to find his ex-best friend forever (BFF), Stewvul, and take back the scrying goggles that Stewvul stole from him.", description = "If I am to translate anything, I will need my scrying goggles. Unfortunately, those were stolen quite some time ago by my ex-best friend forever, Stewvul. He broke my heart in five places and then left me here to rot.\n\nWith the help of my trusty crystal ball, I've isolated his whereabouts to either the Greymane Wall in Silverpine or what appears to be a portal world in the Outland that is currently being overrun by the Burning Legion. You're going to have to track him down and get my goggles back, <name>!", progress = nil, completion = "I can't believe he found me. I thought for sure that I'd lost him when I was in the Outland. I'm not going back there, &lt;race&gt;! No way, no how! I'm through being his part time best friend forever and full time slave.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8578] = {title = "Scrying Goggles? No Problem!", objective = "Find Narain's Scrying Goggles and return them to Narain Soothfancy in Tanaris.", description = "<You hear a sigh of relief escape the crate.>\n\nYou just want his scrying goggles? Great! That will be no problem... Just give me a minute to... Hey! Where the... Dagnabbit!\n\nWell, there's some bad news and some worse news. The bad news is that I lost the goggles. The worse news is that I lost them when I was nosing around in the Molten Core last month. Yep, the Molten Core... I guess that concludes our business! Bye!", progress = "The Molten Core, eh? I hope my goggles are still in one piece!", completion = "Outstanding! Now where did I put that 500 pound chicken and Volume II of \"Draconic For Dummies???\" Oh, and here's a little something for all your hard work!", rewards = "You will receive:\n\nMajor Rejuvenation Potion"}
MultiLanguageQuestData['en'][8579] = {title = "Mortal Champions", objective = "We sense the presence of our enslaved brethren deeper inside Ahn'Qiraj; yet not even an army of dragons would be enough to rescue them, <race>.\n\nThe same spell that imprisoned them would place us firmly under C'Thun's control should we come any closer to him.\n\nThe Old God has foreseen our arrival.  All hope is lost.  What difference could a mere mortal like you possibly make?", description = nil, progress = "We sense the presence of our enslaved brethren deeper inside Ahn'Qiraj; yet not even an army of dragons would be enough to rescue them, <race>.\n\nThe same spell that imprisoned them would place us firmly under C'Thun's control should we come any closer to him.\n\nThe Old God has foreseen our arrival.  All hope is lost.  What difference could a mere mortal like you possibly make?", completion = "I see that you're no ordinary mortal, &lt;name&gt;.  Your chances against the Old God, however infinitely small, are greater than ours at this point.  After all, while he expects dragons at his doorstep, he is not prepared for someone like you.\n\nJust as Anachronos and Staghelm defeated the Qiraji a thousand years ago through the alliance of mortal and dragon races, we too shall form a pact.  Gain the trust of the Bronze Dragonflight and you'll gain our trust.  Only then we shall make a true champion out of you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8580] = {title = "The Horde Needs Firebloom!", objective = "Bring 20 Firebloom to Batrider Pele'keiki at the Valley of Spirits in Orgrimmar.", description = "Hey, <class>. Ya you, mon! There be a whole mess of firebloom the Horde thinkin' they need for this Ahn'Qiraj war effort. Maybe they put it in nice things that go boom? Maybe they give it to the Alliance as fuel for their steam tanks? Who knows? Not Pele'keiki!\n\nPele'keiki know this though... he know you gonna help him out and bring back lots of the firebloom, right, mon?", progress = "You not want to make Pele'keiki mad. You make Pele'keiki happy by bringing him lots of firebloom, real soon.", completion = "&lt;class&gt;! Pele'keiki happy for now. Pele'keiki take all that firebloom and put it in box so it stay fresh. Pele'keiki be seein' to it that all the firebloom bein' made into good stuff for the war. And if you be gettin' anymore, you come see Pele'keiki fast. Pele'keiki prolly be needin' more.", rewards = "You will receive:\n\nHorde Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8581] = {title = "The Horde Needs More Firebloom!", objective = "Pele'keiki know you come to help. Bring many firebloom and make him very happy. Pele'keiki might make big bombs with firebloom. Drop them on insects from his bat over Ahn'Qiraj when war come. But Pele'keiki need more firebloom, <class>!\n\nYou gonna bring Pele'keiki that firebloom, real quick now. Come back with at least as much as last time, and Pele'keiki be pleased.", description = nil, progress = "Pele'keiki know you come to help. Bring many firebloom and make him very happy. Pele'keiki might make big bombs with firebloom. Drop them on insects from his bat over Ahn'Qiraj when war come. But Pele'keiki need more firebloom, <class>!\n\nYou gonna bring Pele'keiki that firebloom, real quick now. Come back with at least as much as last time, and Pele'keiki be pleased.", completion = "This no joke, &lt;class&gt;? You bring Pele'keiki firebloom that fast? Pele'keiki count them up right now, mon! You makin' Pele'keiki so happy, he be tellin' everyone, &lt;name&gt; best firebloom collector ever! Pele'keiki can't wait for war to start. Now we really light up the sky over Silithus, right, bruddah?!", rewards = "You will receive:\n\nHorde Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8582] = {title = "The Horde Needs Purple Lotus!", objective = "Bring 20 Purple Lotus to Apothecary Jezel at the Valley of Spirits in Orgrimmar.", description = "The purple lotus, <class>, is a reagent in a great many potions, elixirs and oils, some of which will be of use to us at Ahn'Qiraj. We're going to need to create an immense number of those potions for the war effort. And I'm going to experiment to find more uses for the lotus as well. But to do all of that I'm going to need a great quantity of the flower.\n\nThat's where you come in. Go out into the field and collect up as many purple lotuses as you can. Is this something that you are willing to do for us?", progress = "Returned already with the purple lotus that I have requested, <class>? It is critical that you do so in as timely as fashion as possible lest all that I am attempting here come to naught.", completion = "A commendable effort, &lt;class&gt;. I will measure these specimens for their appropriate usage and note your contribution. The purple lotus will then need to be properly stored until I am ready for them. As for you, if you are still available I should imagine that I'll still need more purple lotus. Please check back with me in a moment.", rewards = "You will receive:\n\nHorde Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8583] = {title = "The Horde Needs More Purple Lotus!", objective = "In fact it does appear that we are in need of even more purple lotus, <class>. While my own studies have yet to determine a new useful application for the herb, there are tried and true methodologies yet to be employed.\n\nI need you to once again go out into the field and collect at least twenty purple lotus samples. Return them to me here.", description = nil, progress = "In fact it does appear that we are in need of even more purple lotus, <class>. While my own studies have yet to determine a new useful application for the herb, there are tried and true methodologies yet to be employed.\n\nI need you to once again go out into the field and collect at least twenty purple lotus samples. Return them to me here.", completion = "Excellent and precise work, &lt;name&gt;. Your diligence is to be commended, as is your celerity. I will personally see to it that none of these purple lotus go to waste.\n\nThank you again, and should you come by more purple lotus do not hesitate to bring them to me with utmost haste.", rewards = "You will receive:\n\nHorde Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8584] = {title = "Never Ask Me About My Business", objective = "Narain Soothfancy in Tanaris wants you to speak with Dirge Quikcleave in Gadgetzan.", description = "If there is one thing that you should know about me, it is this: NEVER ask me about my business! I work with things you simply cannot understand. Like for example: Do you know what a psychotronic muzzledorf is? Of course you don't! And that's why we leave the planning to me and the fetching to you.\n\nAs I said earlier, if this is going to work, we're going to need a 500 pound chicken.\n\nHead to Gadgetzan and speak with Dirge Quikcleave - he'll get you started on finding a suitable specimen.", progress = nil, completion = "&lt;Dirge scratches his head.&gt;\n\nA 500 pound chicken? There's no such thing! Not anymore, at least. I knew of such a chicken... The Black Chicken of Death...\n\n&lt;Dirge's voice trails off.&gt;\n\nBut yes, nobody ever saw that chicken and lived to tell the tale. I've got an idea that could benefit the both of us, kid.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8585] = {title = "The Isle of Dread!", objective = "Recover Lakmaeran's Carcass and 20 Chimaerok Tenderloins for Dirge Quikcleave in Tanaris.", description = "Legend has it that the chimaerok of the Isle of Dread in Feralas have the most succulent and tender vittles in existence! Now these chimaerok also have a daddy who, with proper preparation, may or may not look like a 500 pound chicken.\n\nHead to the Isle of Dread and kill Lord Lakmaeran and bring me his fresh carcass. That should satisfy the gnome. To satisfy me, you'll need to get your hands on some chimaerok tenderloin.\n\nDo this and you'll have your 500 pound chicken and a little something extra.", progress = "Mmmmm... Chimaerok...", completion = "Look at the marbleization on those tenderloins! Fantastic!\n\nNow about that chicken... Hrm, let me see. I'm going to need a few minutes to devise the recipe.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8586] = {title = "Dirge's Kickin' Chimaerok Chops", objective = "Dirge Quikcleave in Gadgetzan wants you to bring him 20 Goblin Rocket Fuel and 20 Deeprock Salt.", description = "My recipe is complete! What I need from you now is some rocket fuel and deeprock salt. I'll handle the spices and the meat you brought me will cover the rest.\n\nAfter you bring me what I asked for, the chicken will be ready to take back to Narain.", progress = "Hurry it up, kid. We don't want this meat to go bad.", completion = "It's ready! I present to you my greatest creation: Dirge's Kickin' Chimaerok Chops!", rewards = "You will receive:\n\nRecipe: Dirge's Kickin' Chimaerok ChopsDirge's Kickin' Chimaerok Chops"}
MultiLanguageQuestData['en'][8587] = {title = "Return to Narain", objective = "Deliver the 500 Pound Chicken to Narain Soothfancy in Tanaris.", description = "I'm a goblin of my word, kid. Here's your 500 pound chicken.\n\nWhat a gnome wants with a 500 pound chicken, I'll never know...\n\n<Dirge grumbles something unintelligible.>\n\nProbably to sleep in it... Dirty gnomes...", progress = "What is that scrumptious smell?", completion = "&lt;Narain mashes two fists into the huge chicken, stuffing his face full of Dirge's delicious delicacy.&gt;\n\nMMmmm... This is unbelievable! Best chicken I've ever had!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8588] = {title = "The Horde Needs Heavy Leather!", objective = "Bring 10 Heavy Leather to Skinner Jamani at the Valley of Spirits in Orgrimmar.", description = "Since we're preparing for war, it might be best if we get all of the goods we need first, don't you think, mon? One of the staples of the war materiel that we're producing is heavy leather. We'll use it for just about everything, from reinforcement to armor, and good old plain tarps too.\n\nBut first we need to get our hands on more of it. That's your job, <class>. Sharpen your knife and bring me back a bundle. Then we'll talk further.", progress = "I've got no time for games if you're just here to jibber-jabber, <class>. There are too many stacks of heavy leather that need curing. Come back when you have at least ten for me.", completion = "Oh, so you do have the heavy leather I needed. Your blade is sharp indeed, &lt;class&gt;; these are good skins! Now that we've gotten off on the right foot with one another I'll make sure that your contribution is put to good use. And if you happen to come across more heavy leather, bring it my way.", rewards = "You will receive:\n\nHorde Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8589] = {title = "The Horde Needs More Heavy Leather!", objective = "It's true, <class>, I still need more heavy leather. The requests from the generals and their quartermasters seem endless. And that's nothing compared to what the zeppelin masters are asking for!\n\nI need to get my quota collected on the double. <name>, bring me more stacks of heavy leather as soon as you can!", description = nil, progress = "It's true, <class>, I still need more heavy leather. The requests from the generals and their quartermasters seem endless. And that's nothing compared to what the zeppelin masters are asking for!\n\nI need to get my quota collected on the double. <name>, bring me more stacks of heavy leather as soon as you can!", completion = "You da mon, mon! Thank you so much for the heavy leather. Every little bit gets us that much closer. I'll just get these onto a pile so that the other leatherworkers can get to work on them.\n\nThanks again, &lt;name&gt;, and if you come across more stacks of heavy leather, you know where you can find me.", rewards = "You will receive:\n\nHorde Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8590] = {title = "The Horde Needs Thick Leather!", objective = "Bring 10 Thick Leather to Sergeant Umala at the Valley of Spirits in Orgrimmar.", description = "I'm glad that you decided to speak to me about this, <class>. It looks like the Horde's preparations for the upcoming Ahn'Qiraj War are in full swing. But you and I still need to do our part.\n\nI've been asked to collect a great number of thick leather skins for use in all manner of war materiel, and I need you to help me by going out there and gathering them up. There's honor and the gratitude of the Horde in it for you should you decide to help. Will you?", progress = "<class>, have you returned so soon with the ten thick leather that we discussed?", completion = "Good work, &lt;class&gt;. I'm sure that these thick leather skins will be put to use reinforcing zeppelins and making all manner of armor and weaponry. You have my thanks, and that of the Horde. Come back again if you come across more thick leather in your travels, and luck be with you.", rewards = "You will receive:\n\nHorde Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8591] = {title = "The Horde Needs More Thick Leather!", objective = "<class>, as you can see I still need to gather up more thick leather. Once again I ask your help with this task, and promise that if you complete it, you will be recognized for your efforts.\n\nTime is of the essence! Return to me with the thick leather so that we can finish our preparations and go to war, hero!", description = nil, progress = "<class>, as you can see I still need to gather up more thick leather. Once again I ask your help with this task, and promise that if you complete it, you will be recognized for your efforts.\n\nTime is of the essence! Return to me with the thick leather so that we can finish our preparations and go to war, hero!", completion = "You did it, &lt;name&gt;, I knew that you would! Once again, thank you on behalf of the entire Horde. Your efforts have been noted and are greatly appreciated. And if you find yourself with more thick leather that you'd like to donate, bring them to me here.\n\nLok'tar Ogar, &lt;class&gt;!", rewards = "You will receive:\n\nHorde Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8592] = {title = "Tiara of the Oracle", objective = "Bring Vek'nilash's Circlet, 2 Idols of the Sage, 5 Silver Scarabs and 5 Bone Scarabs to Andorgos in Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.", description = "The Twin Emperors... their incessant whispers are slowly taking a toll on my sanity.  They mock me, knowing I cannot step further into their domain to save my brother Arygos.\n\nIn my visions I see their monstrous faces adorned by powerful crowns.  But I will have my revenge... I will transmute these symbols of Qiraji power to ones better suited to our needs.\n\nBring me the components I require, <name>.  I will give you a headpiece of unmatched power.", progress = "Did you bring me the components I asked for, <name>?", completion = "You've succeeded!  The whispers from the Twin Emperors have ceased.\n\nTake this as a reward.  The mere sight of it will strike fear in the hearts of the Qiraji... it shall remind them of their fallen leaders and of the mortal that slew them.", rewards = "You will receive:\n\nTiara of the Oracle"}
MultiLanguageQuestData['en'][8593] = {title = "Trousers of the Oracle", objective = "Bring Ouro's Intact Hide, 2 Idols of Life, 5 Gold Scarabs and 5 Clay Scarabs to Kandrostrasz inside Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.", description = "You seek to prove your worth to my kind, mortal?  Very well, perhaps we can be of mutual assistance.\n\nThe ancient sandworm, Ouro, is a being of legendary power.  He is rumored to have been created by the Old God himself as a mockery of life.\n\nHis skin is unnatural... thick, nearly impregnable, yet it's flexible and allows him to move with the speed and grace of a much smaller creature.\n\nBring me a sample of his skin along with other minor components and I shall craft you leggings of great power.", progress = "Did you bring the components I require, <name>?", completion = "Yes... the worm's skin will make for an excellent protective layer.  Combined with the strongest parts from the Qiraji we've destroyed on our way here, this should make for a formidable piece of armor.  May it aid you in facing the unspeakable horrors that await inside!", rewards = "You will receive:\n\nTrousers of the Oracle"}
MultiLanguageQuestData['en'][8594] = {title = "Mantle of the Oracle", objective = "Bring the Qiraji Bindings of Command, 2 Idols of Rebirth, 5 Silver Scarabs and 5 Ivory Scarabs to Andorgos in Ahn'Qiraj. You must also attain Neutral reputation with the Brood of Nozdormu to complete this quest.", description = "It is said among us that the ornate shoulder armor worn by the mortal races started as an attempt to emulate the wings of a dragon.\n\nBring me the bindings worn by the highest Qiraji leaders and I shall shape them into a set of pauldrons more dreadful than even the wings of Nefarian himself!", progress = "Have you collected the components I require?", completion = "From the materials you bring and from the scales of our fallen Qiraji foes I make you these pauldrons, mortal.  May they grant you the protection you need and may the sight of them strike fear into our enemies.", rewards = "You will receive:\n\nMantle of the Oracle"}
MultiLanguageQuestData['en'][8595] = {title = "Mortal Champions", objective = "Killing one Qiraji lord is a notable accomplishment for a mortal, <name>.  They are however, numerous and powerful.  Continue to defeat them to prove your worth as our champion.", description = nil, progress = "Killing one Qiraji lord is a notable accomplishment for a mortal, <name>.  They are however, numerous and powerful.  Continue to defeat them to prove your worth as our champion.", completion = "You continue to serve us well, &lt;name&gt;.  Our pact remains in place.", rewards = nil}
MultiLanguageQuestData['en'][8596] = {title = "Footwraps of the Oracle", objective = "Bring the Qiraji Bindings of Command, 2 Idols of Death, 5 Bronze Scarabs and 5 Gold Scarabs to Kandrostrasz in Ahn'Qiraj. This quest also requires Neutral faction with the Brood of Nozdormu.", description = "Qiraji magic is strong and ancient.  The most powerful qiraji wield items of such might, they'd give pause even to a dragon.\n\nBring me the qiraji bindings of command and other minor components by and I'll create a set of powerful boots for you.\n\nYou will find them useful in the fight against the enemy.", progress = "You've acquired the items I requested, <name>?", completion = "You've done well, &lt;name&gt;.  You've proven you're no ordinary mortal.\n\nI give you these with the confidence they'll aid you in crushing the vile qiraji.", rewards = "You will receive:\n\nFootwraps of the Oracle"}
MultiLanguageQuestData['en'][8597] = {title = "Draconic for Dummies", objective = "Find Narain Soothfancy's book, buried on an island in the South Seas.", description = "I knew that book would come in handy some day! Thankfully, I had the wit and foresight to stow it somewhere safe.\n\nDon't worry, it's in a place that nobody could ever hope to find it! I needed a gyrocopter just to get there the first time. Unfortunately I crashed it on the beach on my way back. It was through that accident that I gained these super-gnomish psychic powers!\n\nLook for my crashed gyrocopter somewhere on Land's End Beach and swim south from there! You'll know the spot when you see it!", progress = nil, completion = "The book is gone! On top of the dirt mound is a note.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8598] = {title = "rAnS0m", objective = "Return the Ransom Letter to Narain Soothfancy in Tanaris.", description = "<The text on this note is made up of various typefaces glued onto the parchment's surface.>\n\nWe've got your precious book, gnome. If you ever want to see it again, you'll do exactly as we ask.\n\n<A detailed set of instructions is listed, spanning 3 pages.>\n\nBring the money and come alone!", progress = "Say, what's the matter?", completion = "&lt;Narain's face glows a bright red.&gt;\n\nBooknap my... book, will they!? I'll teach them what it means to mess with a psychic gnome!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8599] = {title = "Love Song for Narain", objective = "Take Meridith's Love Letter to Narain Soothfancy in Tanaris.", description = "It isn't often that I get visitors. As a matter of fact, the last time I had a visitor was when I rescued that dear, sweet gnome from the wreckage of the crashed flying machine.\n\n<Meridith gazes into nothingness, lost in a memory.>\n\nDo you know him? Narain? Narain Soothfancy? Oh it would mean so much to me if somebody would deliver a message to him for me. I must tell him how I feel! I know it's love! I just know it!\n\nCould you possibly deliver a message to Narain? I would be forever indebted to you!", progress = "You smell like fish!", completion = "What!?\n\n&lt;Narain starts to fidget.&gt;\n\nWell, um... What do you want me to do??? She's a fish! A FISH I tell you! And I'm a gnome. It could never work out.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8600] = {title = "The Horde Needs Rugged Leather!", objective = "Bring 10 Rugged Leather to Doctor Serratus at the Valley of Spirits in Orgrimmar.", description = "I find that the fit of the knife in your palm is more important than the edge on it. Even the dullest blade can be made to cut if pressure is being properly applied through it, wouldn't you agree, <class>? But you and I don't have such problems as we maintain the sharpest of edges, yes? \n\nWell, no matter, I have a task for you. In service to the Horde, and to do your part for the Ahn'Qiraj war effort, I want you to return to me with a number of rugged leather skins. This is something that you will do, no?", progress = "It couldn't possibly be taking you this long to slice off ten rugged leather for me! Perhaps you should sharpen your skinning knife? Or, perhaps I am mistaken and you have them there in your pack?", completion = "Very well, it appears you've done a fairly decent job of it, though some of those skins look a bit ragged about the edges. No matter, the task is completed, and you have earned your reward. Should you come across another stack of rugged leather, be sure to bring them to me posthaste.", rewards = "You will receive:\n\nHorde Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8601] = {title = "The Horde Needs More Rugged Leather!", objective = "Preparations for the impending war at Ahn'Qiraj are proceeding, <class>. However, to ensure that we do not fall behind, or at least that I am not the one that causes us to fall behind, I want for you to bring back another stack of rugged leather. Your prompt attention to this matter will be greatly appreciated, <name>.", description = nil, progress = "Preparations for the impending war at Ahn'Qiraj are proceeding, <class>. However, to ensure that we do not fall behind, or at least that I am not the one that causes us to fall behind, I want for you to bring back another stack of rugged leather. Your prompt attention to this matter will be greatly appreciated, <name>.", completion = "Practice, practice, practice. A well honed knife and the skill to use it will get you far in this world, &lt;name&gt;. Looks like the edges on these skins are better than the last. Did you buy a new knife?\n\nIn any case, we thank you for your efforts. Your donation has been noted, and will be put to good use I can assure you. Should you find yourself in the possession of more rugged leather, be sure to come back and speak with me, as I will probably need it.", rewards = "You will receive:\n\nHorde Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8602] = {title = "Stormcaller's Pauldrons", objective = "Bring the Qiraji Bindings of Dominance, 2 Idols of Life, 5 Gold Scarabs and 5 Crystal Scarabs to Andorgos in Ahn'Qiraj. You must also attain Neutral reputation with the Brood of Nozdormu to complete this quest.", description = "It is said among us that the ornate shoulder armor worn by the mortal races started as an attempt to emulate the wings of a dragon.\n\nBring me the bindings worn by the highest Qiraji leaders and I shall shape them into a set of pauldrons more dreadful than even the wings of Nefarian himself!", progress = "Have you collected the components I require?", completion = "From the materials you bring and from the scales of our fallen Qiraji foes I make you these pauldrons, mortal.  May they grant you the protection you need and may the sight of them strike fear into our enemies.", rewards = "You will receive:\n\nStormcaller's Pauldrons"}
MultiLanguageQuestData['en'][8603] = {title = "Vestments of the Oracle", objective = "Bring the the Husk of the Old God, 2 Idols of Death, 5 Stone Scarabs and 5 Crystal Scarabs to Vethsera inside Ahn'Qiraj. You must also attain Honored reputation with the Brood of Nozdormu to complete this quest.", description = "The unmentionable Old God slowly awakens from his slumber beneath Ahn'Qiraj.  The terrible fate that awaits Azeroth could come in days or years; time has no meaning for beings of his power.\n\nWhen the stars are favorable, he will lash out against all living beings with terrible wrath.  You must find him before then and find a way to bring his existence to an end.\n\nDo this and bring me a piece of his husk.  I shall grant you armor no mortal has ever worn... armor fit for one who has slain a god!", progress = "At his dwelling in Ahn'Qiraj, dread C'Thun awaits in slumber.", completion = "I did not expect you to return from your attempt, &lt;name&gt;.\n\nYou've fulfilled a destiny greater than that of most immortal beings.\n\nBy slaying C'Thun you've not only saved all of Azeroth, you've also tipped the scales of cosmic events beyond your comprehension.\n\nAccept these vestments as a symbol of the glory and burden that will come as a consequence of your actions.\n\nMay their power aid you in the challenges that await you, god-slayer!", rewards = "You will receive:\n\nVestments of the Oracle"}
MultiLanguageQuestData['en'][8604] = {title = "The Horde Needs Wool Bandages!", objective = "Bring 20 Wool Bandages to Healer Longrunner at the Valley of Spirits in Orgrimmar.", description = "Greetings, <class>. In preparation for the war at Ahn'Qiraj, I am here coordinating the Horde's efforts at gathering wool bandages. Unfortunately, out in the field, our soldiers cannot afford to rely upon the presence of a healer to keep them alive. Trust me, I know first hand. Thus, we're putting together all of these first aid kits for them.\n\nIf you have the time, I need many wool bandages. Return them to me here and I will see to it that you are properly rewarded.", progress = "Ah, <class>, have you returned so quickly with the wool bandages?", completion = "You have my thanks, &lt;class&gt;, and the gratitude of the Horde. If you come across more wool bandages bring them to me here should you wish to further contribute to the war effort. Until then, may your ancestors watch over you!", rewards = "You will receive:\n\nHorde Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8605] = {title = "The Horde Needs More Wool Bandages!", objective = "Good to see you again, <class>. We are still working on preparations here for the war effort, and I can still use all of the help that you can give in gathering up wool bandaging. Any assistance at all will be greatly appreciated. I only hope that our efforts will be good enough. I've lost too many noble souls on the battlefields of yesterday to not do everything in my power to see to it that doesn't happen again.", description = nil, progress = "Good to see you again, <class>. We are still working on preparations here for the war effort, and I can still use all of the help that you can give in gathering up wool bandaging. Any assistance at all will be greatly appreciated. I only hope that our efforts will be good enough. I've lost too many noble souls on the battlefields of yesterday to not do everything in my power to see to it that doesn't happen again.", completion = "You are an honorable &lt;class&gt;, &lt;name&gt;! I will see to it that these bandages get into the right hands. You have my thanks, and that of the Horde.\n\nGo in peace, and return to me again should you find yourself with excess wool bandaging. We can use all of the help that we can get here.", rewards = "You will receive:\n\nHorde Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8606] = {title = "Decoy!", objective = "Narain Soothfancy in Tanaris wants you to travel to Winterspring and place the Bag of Gold at the drop off point documented by the booknappers.", description = "I've got it! Here's what we're going to do. I'm going to fill a sack up with rocks and you're going to make the drop. I know it said that I should make the delivery and I'm going to - sort of.\n\n<Narain looks you up and down.>\n\nYes, you will do just fine. Take this turban, robe, and sack of rocks and head to the drop off point in Winterspring.\n\nI've included everything you need in this special kit. When they show up to pick up the goods, snuff them out! That will teach them to mess with Narain!", progress = "Hurry, <name>! Who knows what sick and twisted plans they have for my book!", completion = "I think we may have underestimated these booknappers.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8607] = {title = "The Horde Needs Mageweave Bandages!", objective = "Bring 20 Mageweave Bandages to Lady Callow at the Valley of Spirits in Orgrimmar.", description = "I trust that you are speaking to me because you are going to help with the collection I have been entrusted to? Good! By whatever means, and I do mean whatever, I wish for you to gather up a good number of mageweave bandages. Fresh would be nice, but not absolutely necessary. Return them to me here, <class>, and I will personally see to it that you are properly rewarded.", progress = "Do not fail and make me look bad, <class>! Return here as quickly as possible with the mageweave bandages we discussed.", completion = "Surprising, yet acceptable. Perhaps I underestimated your 'abilities', &lt;class&gt;. Perhaps. You completed a very simple task, and for doing so you are to be rewarded out of proportion. But don't let it go to your head. If you really want to prove yourself you should get out there and bring me another bundle of mageweave bandages.", rewards = "You will receive:\n\nHorde Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8608] = {title = "The Horde Needs More Mageweave Bandages!", objective = "You returned? Interesting. As you can see I am still collecting for the Ahn'Qiraj 'war effort'. Which means that I need you to once again go out and collect a stack of mageweave bandages for me. I look forward to your return, <class>.", description = nil, progress = "You returned? Interesting. As you can see I am still collecting for the Ahn'Qiraj 'war effort'. Which means that I need you to once again go out and collect a stack of mageweave bandages for me. I look forward to your return, <class>.", completion = "Astounding, &lt;class&gt;, you actually did it again! Well, they do say that I have good taste in those that I choose to place in my service. Very well, your contribution is noted and you will receive the social benefits that your efforts have afforded. I suggest though that you go back out and gather yet another bundle of mageweave bandages if you truly wish to prove your worth.", rewards = "You will receive:\n\nHorde Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8609] = {title = "The Horde Needs Runecloth Bandages!", objective = "Bring 20 Runecloth Bandages to Stoneguard Clayhoof at the Valley of Spirits in Orgrimmar.", description = "It appears inevitable that the Horde and Alliance are on a collision course for war at Ahn'Qiraj. Surprisingly, it is not a war with each other, but rather with the silithid, and whatever force controls them. Also surprisingly, both sides are doing their part to gather the resources necessary to wage a successful war.\n\nI am collecting runecloth bandages to distribute to the soldiers, but I won't be successful without assistance, hopefully yours. Is this something that you can aid me with, <class>?", progress = "The war comes soon, I think, <class>. I thank you for your time and effort devoted to helping with our gathering tasks. Do you return because you have obtained the runecloth bandages that we spoke of before?", completion = "You are a credit to the Horde, &lt;class&gt;. Thank you for your efforts; they are appreciated! I'll have to pack these fresh bandages away and take another count to see how far along we are to our goal. If you'd like you could gather more runecloth bandages and return them to me here.", rewards = "You will receive:\n\nHorde Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8610] = {title = "The Horde Needs More Runecloth Bandages!", objective = "Ever does the time grow nearer when we shall launch ourselves headlong into the conflagration at Ahn'Qiraj, <class>. But first we must gather our strength and prepare so that we can survive the onslaught of the insects and their masters.\n\nIf you are here again, then surely you wish to make another contribution of runecloth bandages to the war effort? Please do so as soon as you can and return to me once more.", description = nil, progress = "Ever does the time grow nearer when we shall launch ourselves headlong into the conflagration at Ahn'Qiraj, <class>. But first we must gather our strength and prepare so that we can survive the onslaught of the insects and their masters.\n\nIf you are here again, then surely you wish to make another contribution of runecloth bandages to the war effort? Please do so as soon as you can and return to me once more.", completion = "It is a very selfless act of giving that you perform, &lt;name&gt;. One that is likely to save the lives of many combatants at Ahn'Qiraj. Thank you and know that you have the appreciation of the Horde for your donation. Should you create, or come across, more runecloth bandages, please consider bringing them to me here.", rewards = "You will receive:\n\nHorde Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8611] = {title = "The Horde Needs Lean Wolf Steaks!", objective = "Bring 20 Lean Wolf Steaks to Bloodguard Rawtar at the Valley of Spirits in Orgrimmar.", description = "I'm not standing here just to get a nice tan, <class>. There are war preparations to be made. If we're going to crush those bugs at Ahn'Qiraj then we need to be ready, and that includes food too!\n\nThey have me gathering and salting lean wolf steaks here for the upcoming war. But since I need to stay here to take care of all of this, I need you to go out, kill some wolves and then cook up the meat into lean wolf steaks and bring them back to me here. You got all that?", progress = "Back with those lean wolf steaks so soon, <class>? I don't care if they're overcooked or tartar, just make sure they're tasty and get them to me quick!", completion = "Ok, this stack of meat looks good to me. I'll salt them, and then pack them away and hopefully they'll keep fresh enough to be edible when the time comes.\n\nThanks for the contribution, &lt;class&gt;. Do you think you could bring me another rack?", rewards = "You will receive:\n\nHorde Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8612] = {title = "The Horde Needs More Lean Wolf Steaks!", objective = "As you can see, <class>, we still need to pack away more food for the soldiers. I don't know if you've ever been in a war before, but once you get past the initial shock of the battlefield, you can get pretty hungry.  You did a good job last time, so I expect that you'll do as well, if not a little quicker, in getting me another stack of those lean wolf steaks.", description = nil, progress = "As you can see, <class>, we still need to pack away more food for the soldiers. I don't know if you've ever been in a war before, but once you get past the initial shock of the battlefield, you can get pretty hungry.  You did a good job last time, so I expect that you'll do as well, if not a little quicker, in getting me another stack of those lean wolf steaks.", completion = "Smells like you, or someone you know, are quite the cook, &lt;name&gt;. Those lean wolf steaks are making my mouth water; I suppose a few going missing won't be noticed. Anyway, good work. I'll make sure someone packs them away right so that they don't spoil too much.\n\nIf you come across more, you know where to find me.", rewards = "You will receive:\n\nHorde Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8613] = {title = "The Horde Needs Spotted Yellowtail!", objective = "Bring 20 Spotted Yellowtail to Fisherman Lin'do at the Valley of Spirits in Orgrimmar.", description = "It be a nice day for fishin', don't'cha think mon? Good thing, cuz I be needin' a lot of fish it lookin' like. The Horde, they askin' me to be in charge of collectin' a ton of the spotted yellowtail for them. They say they needin' it for the war they getting' ready for at Ahn'Qiraj. I say to them I do the best I can. So I be needin' to get some help. You gonna be helpin' me, <class>?", progress = "Back so soon with the spotted yellowtail, <class>? You rememba' to cook it up nice? We not servin' raw fish to the soldiers out in the hot desert sun, to be sure.", completion = "Oh ya, this be the good stuff. I pack it up real nice so it not go to waste. Thanks be to you for helpin' me out like this. I'm thinkin' you an A-number-one fisherman for all this spotted yellowtail. An if you happen to fish up and cook even more, you bring it to me here; I make sure everyone know you did!", rewards = "You will receive:\n\nHorde Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8614] = {title = "The Horde Needs More Spotted Yellowtail!", objective = "So as you can see, we still be needin' a lot of the fishies. The combatants in the upcomin' Ahn'Qiraj War gonna be needin' a lot to eat, so I needin' to get all the spotted yellowtail that I can. You catch 'em, cook 'em, and bringin' 'em back to me here, and I be givin' you thanks, and the thanks of the Horde.", description = nil, progress = "So as you can see, we still be needin' a lot of the fishies. The combatants in the upcomin' Ahn'Qiraj War gonna be needin' a lot to eat, so I needin' to get all the spotted yellowtail that I can. You catch 'em, cook 'em, and bringin' 'em back to me here, and I be givin' you thanks, and the thanks of the Horde.", completion = "That be the best catch yet, &lt;name&gt;! Good, honest work right there. And no bones too! Thanks goin' out to you for this spotted yellowtail here mon. Come back soon if you cookin' up some more!", rewards = "You will receive:\n\nHorde Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8615] = {title = "The Horde Needs Baked Salmon!", objective = "Bring 20 Baked Salmon to Chief Sharpclaw at the Valley of Spirits in Orgrimmar.", description = "The Ahn'Qiraj war effort is an immense undertaking, <class>. All of the materials being gathered here, whether it is metal for weapons, or food to eat, are all as important as the other. For, if you haven't eaten in days you will not have the strength to lift your axe when it matters.\n\nThus, we gather what food we can. I am collecting baked salmon, a dish that was chosen both for its sustenance and its ability to keep well. Can you aid me with this task, <class>?", progress = "Have you returned with the baked salmon, <class>? Remember, it must be cooked; I have no use for raw fish unfortunately.", completion = "Thank you for proving your interest in helping with the war effort here, &lt;class&gt;. Many would simply ignore our needs, opting instead to make a profit. But they do not have the gratitude of the Horde, as you now do. Their hearts are not full, as yours must be filled with the pride that comes from selfless giving.\n\nAgain, I thank you. Should you find the time to assist us further before our preparations are complete, I will be here waiting.", rewards = "You will receive:\n\nHorde Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8616] = {title = "The Horde Needs More Baked Salmon!", objective = "The last batch of baked salmon that you donated to the war effort looked very delicious, <class>. I must admit that I was tempted to take a few for myself. As you can tell, we have not yet reached our quota here. I am hoping you have returned because you have another stack of baked salmon with you.", description = nil, progress = "The last batch of baked salmon that you donated to the war effort looked very delicious, <class>. I must admit that I was tempted to take a few for myself. As you can tell, we have not yet reached our quota here. I am hoping you have returned because you have another stack of baked salmon with you.", completion = "Your donation of time and energy to the war effort goes above and beyond, &lt;name&gt;. I assure you that your labors have not gone unnoticed. You have my thanks, and the gratitude of the Horde. Please return to me again should you bake up another batch.", rewards = "You will receive:\n\nHorde Commendation SignetAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8617] = {title = "The Horde Needs Singed Corestones!", objective = "Bring 50 singed corestones to General Zog in Durotar.", description = "The time has come for you to contribute to the Ahn'Qiraj war effort, <class>. Gone are the halcyon days of whiling away your time in leisure. Now it is time to serve me and the Horde, and I assure you that I am not as forgiving as the Warchief.\n\nYou will gather your forces, a guild if you have one, and invade the Molten Core. Inside you will find that the denizens of the place have singed corestones. Bring these back to me in large quantities.", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][8619] = {title = "Morndeep the Elder", objective = "It is good to know the people of this land still pay homage to the olden races.  I bid you well, <name>, and offer you this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8620] = {title = "The Only Prescription", objective = "Recover the 8 lost chapters of Draconic for Dummies and combine them with the Magical Book Binding and return the completed book of Draconic for Dummies: Volume II to Narain Soothfancy in Tanaris.", description = "I should have known. My arch-enemy, Doctor Weavil, up to his old tricks! And now, thanks to your failure in Winterspring, Doctor Weavil has destroyed my book! How are you going to save the world now, hero?\n\nThe note I received stated that the only known copy of \"Draconic for Dummies: Volume II\" was ripped into 8 parts and scattered to the wind! If you somehow manage to find those missing chapters, use this magical binding to put them back together and return to me.", progress = "I put my pants on just like you - one leg at a time. Except when my pants are on, I make arcanite buoys. Arcanite buoys, baby!", completion = "Fantastic! I can't believe you went through the hassle! Are you some kind of machine? If it were me, I would have probably just let the world implode.\n\nI tip my turban to you, sir. And no good deed should go unrewarded.", rewards = "You will receive:\n\nGnomish Turban of Psychic Might"}
MultiLanguageQuestData['en'][8621] = {title = "Stormcaller's Footguards", objective = "Bring the Qiraji Bindings of Dominance, 2 Idols of the Sage, 5 Bronze Scarabs and 5 Clay Scarabs to Kandrostrasz in Ahn'Qiraj. This quest also requires Neutral faction with the Brood of Nozdormu.", description = "Qiraji magic is strong and ancient.  The most powerful qiraji wield items of such might, they'd give pause even to a dragon.\n\nBring me the qiraji bindings of dominance and other minor components and I'll create a set of powerful boots for you.\n\nYou will find them useful in the fight against the enemy.", progress = "You've acquired the items I requested, <name>?", completion = "You've done well, &lt;name&gt;.  You've proven you're no ordinary mortal.\n\nI give you these with the confidence they'll aid you in crushing the vile qiraji.", rewards = "You will receive:\n\nStormcaller's Footguards"}
MultiLanguageQuestData['en'][8622] = {title = "Stormcaller's Hauberk", objective = "Bring the Carapace of the Old God, 2 Idols of the Sage, 5 Silver Scarabs and 5 Bone Scarabs to Vethsera inside Ahn'Qiraj. You must also attain Honored reputation with the Brood of Nozdormu to complete this quest.", description = "The unmentionable Old God slowly awakens from his slumber beneath Ahn'Qiraj.  The terrible fate that awaits Azeroth could come in days or years; time has no meaning for beings of his power.\n\nWhen the stars are favorable, he will lash out against all living beings with terrible wrath.  You must find him before then and find a way to bring his existence to an end.\n\nDo this and bring me a piece of his husk.  I shall grant you armor no mortal has ever worn... armor fit for one who has slain a god!", progress = "At his dwelling in Ahn'Qiraj, dread C'Thun awaits in slumber.", completion = "I did not expect you to return from your attempt, &lt;name&gt;.\n\nYou've fulfilled a destiny greater than that of most immortal beings.\n\nBy slaying C'Thun you've not only saved all of Azeroth, you've also tipped the scales of cosmic events beyond your comprehension.\n\nAccept this breastplate as a symbol of the glory and burden that will come as a consequence of your actions.\n\nMay its power aid you in the challenges that await you, god-slayer!", rewards = "You will receive:\n\nStormcaller's Hauberk"}
MultiLanguageQuestData['en'][8623] = {title = "Stormcaller's Diadem", objective = "Bring Vek'lor's Diadem, 2 Idols of Rebirth, 5 Stone Scarabs and 5 Crystal Scarabs to Andorgos in Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.", description = "The Twin Emperors... their incessant whispers are slowly taking a toll on my sanity.  They mock me, knowing I cannot step further into their domain to save my brother Arygos.\n\nIn my visions I see their monstrous faces adorned by powerful crowns.  But I will have my revenge... I will transmute these symbols of Qiraji power to ones better suited to our needs.\n\nBring me the components I require, <name>.  I will give you a headpiece of unmatched power.", progress = "Did you bring me the components I asked for, <name>?", completion = "You've succeeded!  The whispers from the Twin Emperors have ceased.\n\nTake this as a reward.  The mere sight of it will strike fear in the hearts of the Qiraji... it shall remind them of their fallen leaders and of the mortal that slew them.", rewards = "You will receive:\n\nStormcaller's Diadem"}
MultiLanguageQuestData['en'][8624] = {title = "Stormcaller's Leggings", objective = "Bring the Skin of the Great Sandworm, 2 Idols of Strife, 5 Bronze Scarabs and 5 Ivory Scarabs to Kandrostrasz inside Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.", description = "You seek to prove your worth to my kind, mortal?  Very well, perhaps we can be of mutual assistance.\n\nThe ancient sandworm, Ouro, is a being of legendary power.  He is rumored to have been created by the Old God himself as a mockery of life.\n\nHis skin is unnatural... thick, nearly impregnable, yet it's flexible and allows him to move with the speed and grace of a much smaller creature.\n\nBring me a sample of his skin along with other minor components and I shall craft you leggings of great power.", progress = "Did you bring the components I require, <name>?", completion = "Yes... the worm's skin will make for an excellent protective layer.  Combined with the strongest parts from the Qiraji we've destroyed on our way here, this should make for a formidable piece of armor.  May it aid you in facing the unspeakable horrors that await inside!", rewards = "You will receive:\n\nStormcaller's Leggings"}
MultiLanguageQuestData['en'][8625] = {title = "Enigma Shoulderpads", objective = "Bring the Qiraji Bindings of Dominance, 2 Idols of Death, 5 Stone Scarabs and 5 Bronze Scarabs to Andorgos in Ahn'Qiraj. You must also attain Neutral reputation with the Brood of Nozdormu to complete this quest.", description = "It is said among us that the ornate shoulder armor worn by the mortal races started as an attempt to emulate the wings of a dragon.\n\nBring me the bindings worn by the highest Qiraji leaders and I shall shape them into a set of pauldrons more dreadful than even the wings of Nefarian himself!", progress = "Have you collected the components I require?", completion = "From the materials you bring and from the scales of our fallen Qiraji foes I make you these pauldrons, mortal.  May they grant you the protection you need and may the sight of them strike fear into our enemies.", rewards = "You will receive:\n\nEnigma Shoulderpads"}
MultiLanguageQuestData['en'][8626] = {title = "Striker's Footguards", objective = "Bring the Qiraji Bindings of Command, 2 Idols of Life, 5 Stone Scarabs and 5 Bone Scarabs to Kandrostrasz in Ahn'Qiraj. This quest also requires Neutral faction with the Brood of Nozdormu.", description = "Qiraji magic is strong and ancient.  The most powerful qiraji wield items of such might, they'd give pause even to a dragon.\n\nBring me the qiraji bindings of command and other minor components by and I'll create a set of powerful boots for you.\n\nYou will find them useful in the fight against the enemy.", progress = "You've acquired the items I requested, <name>?", completion = "You've done well, &lt;name&gt;.  You've proven you're no ordinary mortal.\n\nI give you these with the confidence they'll aid you in crushing the vile qiraji.", rewards = "You will receive:\n\nStriker's Footguards"}
MultiLanguageQuestData['en'][8627] = {title = "Avenger's Breastplate", objective = "Bring the the Carapace of the Old God, 2 Idols of the Sage, 5 Silver Scarabs and 5 Bone Scarabs to Vethsera inside Ahn'Qiraj. You must also attain Honored reputation with the Brood of Nozdormu to complete this quest.", description = "The unmentionable Old God slowly awakens from his slumber beneath Ahn'Qiraj.  The terrible fate that awaits Azeroth could come in days or years; time has no meaning for beings of his power.\n\nWhen the stars are favorable, he will lash out against all living beings with terrible wrath.  You must find him before then and find a way to bring his existence to an end.\n\nDo this and bring me a piece of his husk.  I shall grant you armor no mortal has ever worn... armor fit for one who has slain a god!", progress = "At his dwelling in Ahn'Qiraj, dread C'Thun awaits in slumber.", completion = "I did not expect you to return from your attempt, &lt;name&gt;.\n\nYou've fulfilled a destiny greater than that of most immortal beings.\n\nBy slaying C'Thun you've not only saved all of Azeroth, you've also tipped the scales of cosmic events beyond your comprehension.\n\nAccept this breastplate as a symbol of the glory and burden that will come as a consequence of your actions.\n\nMay its power aid you in the challenges that await you, god-slayer!", rewards = "You will receive:\n\nAvenger's Breastplate"}
MultiLanguageQuestData['en'][8628] = {title = "Avenger's Crown", objective = "Bring Vek'lor's Diadem, 2 Idols of Rebirth, 5 Stone Scarabs and 5 Crystal Scarabs to Andorgos in Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.", description = "The Twin Emperors... their incessant whispers are slowly taking a toll on my sanity.  They mock me, knowing I cannot step further into their domain to save my brother Arygos.\n\nIn my visions I see their monstrous faces adorned by powerful crowns.  But I will have my revenge... I will transmute these symbols of Qiraji power to ones better suited to our needs.\n\nBring me the components I require, <name>.  I will give you a headpiece of unmatched power.", progress = "Did you bring me the components I asked for, <name>?", completion = "You've succeeded!  The whispers from the Twin Emperors have ceased.\n\nTake this as a reward.  The mere sight of it will strike fear in the hearts of the Qiraji... it shall remind them of their fallen leaders and of the mortal that slew them.", rewards = "You will receive:\n\nAvenger's Crown"}
MultiLanguageQuestData['en'][8629] = {title = "Avenger's Legguards", objective = "Bring the Skin of the Great Sandworm, 2 Idols of Strife, 5 Bronze Scarabs and 5 Ivory Scarabs to Kandrostrasz inside Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.", description = "You seek to prove your worth to my kind, mortal?  Very well, perhaps we can be of mutual assistance.\n\nThe ancient sandworm, Ouro, is a being of legendary power.  He is rumored to have been created by the Old God himself as a mockery of life.\n\nHis skin is unnatural... thick, nearly impregnable, yet it's flexible and allows him to move with the speed and grace of a much smaller creature.\n\nBring me a sample of his skin along with other minor components and I shall craft you leggings of great power.", progress = "Did you bring the components I require, <name>?", completion = "Yes... the worm's skin will make for an excellent protective layer.  Combined with the strongest parts from the Qiraji we've destroyed on our way here, this should make for a formidable piece of armor.  May it aid you in facing the unspeakable horrors that await inside!", rewards = "You will receive:\n\nAvenger's Legguards"}
MultiLanguageQuestData['en'][8630] = {title = "Avenger's Pauldrons", objective = "Bring the Qiraji Bindings of Dominance, 2 Idols of Life, 5 Crystal Scarabs and 5 Gold Scarabs to Andorgos in Ahn'Qiraj. You must also attain Neutral reputation with the Brood of Nozdormu to complete this quest.", description = "It is said among us that the ornate shoulder armor worn by the mortal races started as an attempt to emulate the wings of a dragon.\n\nBring me the bindings worn by the highest Qiraji leaders and I shall shape them into a set of pauldrons more dreadful than even the wings of Nefarian himself!", progress = "Have you collected the components I require?", completion = "From the materials you bring and from the scales of our fallen Qiraji foes I make you these pauldrons, mortal.  May they grant you the protection you need and may the sight of them strike fear into our enemies.", rewards = "You will receive:\n\nAvenger's Pauldrons"}
MultiLanguageQuestData['en'][8631] = {title = "Enigma Leggings", objective = "Bring Ouro's Intact Hide, 2 Idols of the Sage, 5 Silver Scarabs and 5 Bone Scarabs to Kandrostrasz inside Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.", description = "You seek to prove your worth to my kind, mortal?  Very well, perhaps we can be of mutual assistance.\n\nThe ancient sandworm, Ouro, is a being of legendary power.  He is rumored to have been created by the Old God himself as a mockery of life.\n\nHis skin is unnatural... thick, nearly impregnable, yet it's flexible and allows him to move with the speed and grace of a much smaller creature.\n\nBring me a sample of his skin along with other minor components and I shall craft you leggings of great power.", progress = "Did you bring the components I require, <name>?", completion = "Yes... the worm's skin will make for an excellent protective layer.  Combined with the strongest parts from the Qiraji we've destroyed on our way here, this should make for a formidable piece of armor.  May it aid you in facing the unspeakable horrors that await inside!", rewards = "You will receive:\n\nEnigma Leggings"}
MultiLanguageQuestData['en'][8632] = {title = "Enigma Circlet", objective = "Bring Vek'nilash's Circlet, 2 Idols of Night, 5 Bronze Scarabs and 5 Ivory Scarabs to Andorgos in Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.", description = "The Twin Emperors... their incessant whispers are slowly taking a toll on my sanity.  They mock me, knowing I cannot step further into their domain to save my brother Arygos.\n\nIn my visions I see their monstrous faces adorned by powerful crowns.  But I will have my revenge... I will transmute these symbols of Qiraji power to ones better suited to our needs.\n\nBring me the components I require, <name>.  I will give you a headpiece of unmatched power.", progress = "Did you bring me the components I asked for, <name>?", completion = "You've succeeded!  The whispers from the Twin Emperors have ceased.\n\nTake this as a reward.  The mere sight of it will strike fear in the hearts of the Qiraji... it shall remind them of their fallen leaders and of the mortal that slew them.", rewards = "You will receive:\n\nEnigma Circlet"}
MultiLanguageQuestData['en'][8633] = {title = "Enigma Robes", objective = "Bring the Husk of the Old God, 2 Idols of the Sun, 5 Gold Scarabs and 5 Clay Scarabs to Vethsera inside Ahn'Qiraj. You must also attain Honored reputation with the Brood of Nozdormu to complete this quest.", description = "The unmentionable Old God slowly awakens from his slumber beneath Ahn'Qiraj.  The terrible fate that awaits Azeroth could come in days or years; time has no meaning for beings of his power.\n\nWhen the stars are favorable, he will lash out against all living beings with terrible wrath.  You must find him before then and find a way to bring his existence to an end.\n\nDo this and bring me a piece of his husk.  I shall grant you armor no mortal has ever worn... armor fit for one who has slain a god!", progress = "At his dwelling in Ahn'Qiraj, dread C'Thun awaits in slumber.", completion = "I did not expect you to return from your attempt, &lt;name&gt;.\n\nYou've fulfilled a destiny greater than that of most immortal beings.\n\nBy slaying C'Thun you've not only saved all of Azeroth, you've also tipped the scales of cosmic events beyond your comprehension.\n\nAccept these robes as a symbol of the glory and burden that will come as a consequence of your actions.\n\nMay their power aid you in the challenges that await you, god-slayer!", rewards = "You will receive:\n\nEnigma Robes"}
MultiLanguageQuestData['en'][8634] = {title = "Enigma Boots", objective = "Bring the Qiraji Bindings of Dominance, 2 Idols of the Sun, 5 Silver Scarabs and 5 Crystal Scarabs to Kandrostrasz in Ahn'Qiraj. This quest also requires Neutral faction with the Brood of Nozdormu.", description = "Qiraji magic is strong and ancient.  The most powerful qiraji wield items of such might, they'd give pause even to a dragon.\n\nBring me the qiraji bindings of dominance and other minor components by and I'll create a set of powerful boots for you.\n\nYou will find them useful in the fight against the enemy.", progress = "You've acquired the items I requested, <name>?", completion = "You've done well, &lt;name&gt;.  You've proven you're no ordinary mortal.\n\nI give you these with the confidence they'll aid you in crushing the vile qiraji.", rewards = "You will receive:\n\nEnigma Boots"}
MultiLanguageQuestData['en'][8635] = {title = "Splitrock the Elder", objective = "The battles of ages past are seeds from which legends grow.  Yours is a time of heroes, young one.  May your legend take root, thrive.\n\nI bid you well, <name>, and offer you this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8636] = {title = "Rumblerock the Elder", objective = "The stuff of life is doomed to die and return to the earth, but the stuff of spirit lives eternal.  I bid you well, <name>, and offer you this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8637] = {title = "Deathdealer's Boots", objective = "Bring the Qiraji Bindings of Command, 2 Idols of Strife, 5 Crystal Scarabs and 5 Bone Scarabs to Kandrostrasz in Ahn'Qiraj. This quest also requires Neutral faction with the Brood of Nozdormu.", description = "Qiraji magic is strong and ancient.  The most powerful qiraji wield items of such might, they'd give pause even to a dragon.\n\nBring me the qiraji bindings of command and other minor components by and I'll create a set of powerful boots for you.\n\nYou will find them useful in the fight against the enemy.", progress = "You've acquired the items I requested, <name>?", completion = "You've done well, &lt;name&gt;.  You've proven you're no ordinary mortal.\n\nI give you these with the confidence they'll aid you in crushing the vile qiraji.", rewards = "You will receive:\n\nDeathdealer's Boots"}
MultiLanguageQuestData['en'][8638] = {title = "Deathdealer's Vest", objective = "Bring the the Carapace of the Old God, 2 Idols of Strife, 5 Bronze Scarabs and 5 Ivory Scarabs to Vethsera inside Ahn'Qiraj. You must also attain Honored reputation with the Brood of Nozdormu to complete this quest.", description = "The unmentionable Old God slowly awakens from his slumber beneath Ahn'Qiraj.  The terrible fate that awaits Azeroth could come in days or years; time has no meaning for beings of his power.\n\nWhen the stars are favorable, he will lash out against all living beings with terrible wrath.  You must find him before then and find a way to bring his existence to an end.\n\nDo this and bring me a piece of his husk.  I shall grant you armor no mortal has ever worn... armor fit for one who has slain a god!", progress = "At his dwelling in Ahn'Qiraj, dread C'Thun awaits in slumber.", completion = "I did not expect you to return from your attempt, &lt;name&gt;.\n\nYou've fulfilled a destiny greater than that of most immortal beings.\n\nBy slaying C'Thun you've not only saved all of Azeroth, you've also tipped the scales of cosmic events beyond your comprehension.\n\nAccept this breastplate as a symbol of the glory and burden that will come as a consequence of your actions.\n\nMay its power aid you in the challenges that await you, god-slayer!", rewards = "You will receive:\n\nDeathdealer's Vest"}
MultiLanguageQuestData['en'][8639] = {title = "Deathdealer's Helm", objective = "Bring Vek'lor's Diadem, 2 Idols of the War, 5 Gold Scarabs and 5 Clay Scarabs to Andorgos in Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.", description = "The Twin Emperors... their incessant whispers are slowly taking a toll on my sanity.  They mock me, knowing I cannot step further into their domain to save my brother Arygos.\n\nIn my visions I see their monstrous faces adorned by powerful crowns.  But I will have my revenge... I will transmute these symbols of Qiraji power to ones better suited to our needs.\n\nBring me the components I require, <name>.  I will give you a headpiece of unmatched power.", progress = "Did you bring me the components I asked for, <name>?", completion = "You've succeeded!  The whispers from the Twin Emperors have ceased.\n\nTake this as a reward.  The mere sight of it will strike fear in the hearts of the Qiraji... it shall remind them of their fallen leaders and of the mortal that slew them.", rewards = "You will receive:\n\nDeathdealer's Helm"}
MultiLanguageQuestData['en'][8640] = {title = "Deathdealer's Leggings", objective = "Bring Ouro's Intact Hide, 2 Idols of Night, 5 Stone Scarabs and 5 Crystal Scarabs to Kandrostrasz inside Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.", description = "You seek to prove your worth to my kind, mortal?  Very well, perhaps we can be of mutual assistance.\n\nThe ancient sandworm, Ouro, is a being of legendary power.  He is rumored to have been created by the Old God himself as a mockery of life.\n\nHis skin is unnatural... thick, nearly impregnable, yet it's flexible and allows him to move with the speed and grace of a much smaller creature.\n\nBring me a sample of his skin along with other minor components and I shall craft you leggings of great power.", progress = "Did you bring the components I require, <name>?", completion = "Yes... the worm's skin will make for an excellent protective layer.  Combined with the strongest parts from the Qiraji we've destroyed on our way here, this should make for a formidable piece of armor.  May it aid you in facing the unspeakable horrors that await inside!", rewards = "You will receive:\n\nDeathdealer's Leggings"}
MultiLanguageQuestData['en'][8641] = {title = "Deathdealer's Spaulders", objective = "Bring the Qiraji Bindings of Command, 2 Idols of the Sun, 5 Silver Scarabs and 5 Clay Scarabs to Andorgos in Ahn'Qiraj. You must also attain Neutral reputation with the Brood of Nozdormu to complete this quest.", description = "It is said among us that the ornate shoulder armor worn by the mortal races started as an attempt to emulate the wings of a dragon.\n\nBring me the bindings worn by the highest Qiraji leaders and I shall shape them into a set of pauldrons more dreadful than even the wings of Nefarian himself!", progress = "Have you collected the components I require?", completion = "From the materials you bring and from the scales of our fallen Qiraji foes I make you these pauldrons, mortal.  May they grant you the protection you need and may the sight of them strike fear into our enemies.", rewards = "You will receive:\n\nDeathdealer's Spaulders"}
MultiLanguageQuestData['en'][8642] = {title = "Silvervein the Elder", objective = "It is good to know the people of this land still pay homage to the olden races.  I bid you well, <name>, and offer you this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8643] = {title = "Highpeak the Elder", objective = "It is good to know the people of this land still pay homage to the olden races.  I bid you well, <name>, and offer you this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8644] = {title = "Stonefort the Elder", objective = "It is good to know the people of this land still pay homage to the olden races.  I bid you well, <name>, and offer you this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8645] = {title = "Obsidian the Elder", objective = "It is good to know the people of this land still pay homage to the olden races.  I bid you well, <name>, and offer you this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8646] = {title = "Hammershout the Elder", objective = "It is good to know the people of this land still pay homage to the olden races.  I bid you well, <name>, and offer you this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8647] = {title = "Bellowrage the Elder", objective = "It is good to know the people of this land still pay homage to the olden races.  I bid you well, <name>, and offer you this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8648] = {title = "Darkcore the Elder", objective = "It is good to know the people of this land still pay homage to the olden races.  I bid you well, <name>, and offer you this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8649] = {title = "Stormbrow the Elder", objective = "It is good to know the people of this land still pay homage to the olden races.  I bid you well, <name>, and offer you this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8650] = {title = "Snowcrown the Elder", objective = "It is good to know the people of this land still pay homage to the olden races.  I bid you well, <name>, and offer you this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8651] = {title = "Ironband the Elder", objective = "It is good to know the people of this land still pay homage to the olden races.  I bid you well, <name>, and offer you this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8652] = {title = "Graveborn the Elder", objective = "It is good to know the people of this land still pay homage to the olden races.  I bid you well, <name>, and offer you this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8653] = {title = "Goldwell the Elder", objective = "It is good to know the people of this land still pay homage to the olden races.  I bid you well, <name>, and offer you this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8654] = {title = "Primestone the Elder", objective = "It is good to know the people of this land still pay homage to the olden races.  I bid you well, <name>, and offer you this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8655] = {title = "Avenger's Greaves", objective = "Bring the Qiraji Bindings of Dominance, 2 Idols of the Sage, 5 Bronze Scarabs and 5 Clay Scarabs to Kandrostrasz in Ahn'Qiraj. This quest also requires Neutral faction with the Brood of Nozdormu.", description = "Qiraji magic is strong and ancient.  The most powerful qiraji wield items of such might, they'd give pause even to a dragon.\n\nBring me the qiraji bindings of dominance and other minor components and I'll create a set of powerful boots for you.\n\nYou will find them useful in the fight against the enemy.", progress = "You've acquired the items I requested, <name>?", completion = "You've done well, &lt;name&gt;.  You've proven you're no ordinary mortal.\n\nI give you these with the confidence they'll aid you in crushing the vile qiraji.", rewards = "You will receive:\n\nAvenger's Greaves"}
MultiLanguageQuestData['en'][8656] = {title = "Striker's Hauberk", objective = "Bring the the Carapace of the Old God, 2 Idols of Life, 5 Gold Scarabs and 5 Clay Scarabs to Vethsera inside Ahn'Qiraj. You must also attain Honored reputation with the Brood of Nozdormu to complete this quest.", description = "The unmentionable Old God slowly awakens from his slumber beneath Ahn'Qiraj.  The terrible fate that awaits Azeroth could come in days or years; time has no meaning for beings of his power.\n\nWhen the stars are favorable, he will lash out against all living beings with terrible wrath.  You must find him before then and find a way to bring his existence to an end.\n\nDo this and bring me a piece of his husk.  I shall grant you armor no mortal has ever worn... armor fit for one who has slain a god!", progress = "At his dwelling in Ahn'Qiraj, dread C'Thun awaits in slumber.", completion = "I did not expect you to return from your attempt, &lt;name&gt;.\n\nYou've fulfilled a destiny greater than that of most immortal beings.\n\nBy slaying C'Thun you've not only saved all of Azeroth, you've also tipped the scales of cosmic events beyond your comprehension.\n\nAccept this breastplate as a symbol of the glory and burden that will come as a consequence of your actions.\n\nMay its power aid you in the challenges that await you, god-slayer!", rewards = "You will receive:\n\nStriker's Hauberk"}
MultiLanguageQuestData['en'][8657] = {title = "Striker's Diadem", objective = "Bring Vek'lor's Diadem, 2 Idols of Strife, 5 Bronze Scarabs and 5 Ivory Scarabs to Andorgos in Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.", description = "The Twin Emperors... their incessant whispers are slowly taking a toll on my sanity.  They mock me, knowing I cannot step further into their domain to save my brother Arygos.\n\nIn my visions I see their monstrous faces adorned by powerful crowns.  But I will have my revenge... I will transmute these symbols of Qiraji power to ones better suited to our needs.\n\nBring me the components I require, <name>.  I will make you a headpiece of unmatched power.", progress = "Did you bring me the components I asked for, <name>?", completion = "You've succeeded!  The whispers from the Twin Emperors have ceased.\n\nTake this as a reward.  The mere sight of it will strike fear in the hearts of the Qiraji... it shall remind them of their fallen leaders and of the mortal that slew them.", rewards = "You will receive:\n\nStriker's Diadem"}
MultiLanguageQuestData['en'][8658] = {title = "Striker's Leggings", objective = "Bring the Skin of the Great Sandworm, 2 Idols of the Sun, 5 Silver Scarabs and 5 Bone Scarabs to Kandrostrasz inside Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.", description = "You seek to prove your worth to my kind, mortal?  Very well, perhaps we can be of mutual assistance.\n\nThe ancient sandworm, Ouro, is a being of legendary power.  He is rumored to have been created by the Old God himself as a mockery of life.\n\nHis skin is unnatural... thick, nearly impregnable, yet it's flexible and allows him to move with the speed and grace of a much smaller creature.\n\nBring me a sample of his skin along with other minor components and I shall craft you leggings of great power.", progress = "Did you bring the components I require, <name>?", completion = "Yes... the worm's skin will make for an excellent protective layer.  Combined with the strongest parts from the Qiraji we've destroyed on our way here, this should make for a formidable piece of armor.  May it aid you in facing the unspeakable horrors that await inside!", rewards = "You will receive:\n\nStriker's Leggings"}
MultiLanguageQuestData['en'][8659] = {title = "Striker's Pauldrons", objective = "Bring the Qiraji Bindings of Command, 2 Idols of War, 5 Crystal Scarabs and 5 Ivory Scarabs to Andorgos in Ahn'Qiraj. You must also attain Neutral reputation with the Brood of Nozdormu to complete this quest.", description = "It is said among us that the ornate shoulder armor worn by the mortal races started as an attempt to emulate the wings of a dragon.\n\nBring me the bindings worn by the highest Qiraji leaders and I shall shape them into a set of pauldrons more dreadful than even the wings of Nefarian himself!", progress = "Have you collected the components I require?", completion = "From the materials you bring and from the scales of our fallen Qiraji foes I make you these pauldrons, mortal.  May they grant you the protection you need and may the sight of them strike fear into our enemies.", rewards = "You will receive:\n\nStriker's Pauldrons"}
MultiLanguageQuestData['en'][8660] = {title = "Doomcaller's Footwraps", objective = "Bring the Qiraji Bindings of Dominance, 2 Idols of Night, 5 Clay Scarabs and 5 Ivory Scarabs to Kandrostrasz in Ahn'Qiraj. This quest also requires Neutral faction with the Brood of Nozdormu.", description = "Qiraji magic is strong and ancient.  The most powerful qiraji wield items of such might, they'd give pause even to a dragon.\n\nBring me the qiraji bindings of dominance and other minor components by and I'll create a set of powerful boots for you.\n\nYou will find them useful in the fight against the enemy.", progress = "You've acquired the items I requested, <name>?", completion = "You've done well, &lt;name&gt;.  You've proven you're no ordinary mortal.\n\nI give you these with the confidence they'll aid you in crushing the vile Qiraji.", rewards = "You will receive:\n\nDoomcaller's Footwraps"}
MultiLanguageQuestData['en'][8661] = {title = "Doomcaller's Robes", objective = "Bring the the Husk of the Old God, 2 Idols of Night, 5 Stone Scarabs and 5 Crystal Scarabs to Vethsera inside Ahn'Qiraj. You must also attain Honored reputation with the Brood of Nozdormu to complete this quest.", description = "The unmentionable Old God slowly awakens from his slumber beneath Ahn'Qiraj.  The terrible fate that awaits Azeroth could come in days or years; time has no meaning for beings of his power.\n\nWhen the stars are favorable, he will lash out against all living beings with terrible wrath.  You must find him before then and find a way to bring his existence to an end.\n\nDo this and bring me a piece of his husk.  I shall grant you armor no mortal has ever worn... armor fit for one who has slain a god!", progress = "At his dwelling in Ahn'Qiraj, dread C'Thun awaits in slumber.", completion = "I did not expect you to return from your attempt, &lt;name&gt;.\n\nYou've fulfilled a destiny greater than that of most immortal beings.\n\nBy slaying C'Thun you've not only saved all of Azeroth, you've also tipped the scales of cosmic events beyond your comprehension.\n\nAccept these robes as a symbol of the glory and burden that will come as a consequence of your actions.\n\nMay their power aid you in the challenges that await you, god-slayer!", rewards = "You will receive:\n\nDoomcaller's Robes"}
MultiLanguageQuestData['en'][8662] = {title = "Doomcaller's Circlet", objective = "Bring Vek'nilash's Circlet, 2 Idols of Death, 5 Silver Scarabs and 5 Bone Scarabs to Andorgos in Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.", description = "The Twin Emperors... their incessant whispers are slowly taking a toll on my sanity.  They mock me, knowing I cannot step further into their domain to save my brother Arygos.\n\nIn my visions I see their monstrous faces adorned by powerful crowns.  But I will have my revenge... I will transmute these symbols of Qiraji power to ones better suited to our needs.\n\nBring me the components I require, <name>.  I will give you a headpiece of unmatched power.", progress = "Did you bring me the components I asked for, <name>?", completion = "You've succeeded!  The whispers from the Twin Emperors have ceased.\n\nTake this as a reward.  The mere sight of it will strike fear in the hearts of the Qiraji... it shall remind them of their fallen leaders and of the mortal that slew them.", rewards = "You will receive:\n\nDoomcaller's Circlet"}
MultiLanguageQuestData['en'][8663] = {title = "Doomcaller's Trousers", objective = "Bring the Skin of the Great Sandworm, 2 Idols of Rebirth, 5 Gold Scarabs and 5 Clay Scarabs to Kandrostrasz inside Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.", description = "You seek to prove your worth to my kind, mortal?  Very well, perhaps we can be of mutual assistance.\n\nThe ancient sandworm, Ouro, is a being of legendary power.  He is rumored to have been created by the Old God himself as a mockery of life.\n\nHis skin is unnatural... thick, nearly impregnable, yet it's flexible and allows him to move with the speed and grace of a much smaller creature.\n\nBring me a sample of his skin along with other minor components and I shall craft you leggings of great power.", progress = "Did you bring the components I require, <name>?", completion = "Yes... the worm's skin will make for an excellent protective layer.  Combined with the strongest parts from the Qiraji we've destroyed on our way here, this should make for a formidable piece of armor.  May it aid you in facing the unspeakable horrors that await inside!", rewards = "You will receive:\n\nDoomcaller's Trousers"}
MultiLanguageQuestData['en'][8664] = {title = "Doomcaller's Mantle", objective = "Bring the Qiraji Bindings of Dominance, 2 Idols of the Sage, 5 Bronze Scarabs and 5 Bone Scarabs to Andorgos in Ahn'Qiraj. You must also attain Neutral reputation with the Brood of Nozdormu to complete this quest.", description = "It is said among us that the ornate shoulder armor worn by the mortal races started as an attempt to emulate the wings of a dragon.\n\nBring me the bindings worn by the highest Qiraji leaders and I shall shape them into a set of pauldrons more dreadful than even the wings of Nefarian himself!", progress = "Have you collected the components I require?", completion = "From the materials you bring and from the scales of our fallen Qiraji foes I make you these pauldrons, mortal.  May they grant you the protection you need and may the sight of them strike fear into our enemies.", rewards = "You will receive:\n\nDoomcaller's Mantle"}
MultiLanguageQuestData['en'][8665] = {title = "Genesis Boots", objective = "Bring the Qiraji Bindings of Dominance, 2 Idols of Rebirth, 5 Stone Scarabs and 5 Silver Scarabs to Kandrostrasz in Ahn'Qiraj. This quest also requires Neutral faction with the Brood of Nozdormu.", description = "Qiraji magic is strong and ancient.  The most powerful qiraji wield items of such might, they'd give pause even to a dragon.\n\nBring me the qiraji bindings of dominance and other minor components by and I'll create a set of powerful boots for you.\n\nYou will find them useful in the fight against the enemy.", progress = "You've acquired the items I requested, <name>?", completion = "You've done well, &lt;name&gt;.  You've proven you're no ordinary mortal.\n\nI give you these with the confidence they'll aid you in crushing the vile qiraji.", rewards = "You will receive:\n\nGenesis Boots"}
MultiLanguageQuestData['en'][8666] = {title = "Genesis Vest", objective = "Bring the the Husk of the Old God, 2 Idols of Rebirth, 5 Bronze Scarabs and 5 Ivory Scarabs to Vethsera inside Ahn'Qiraj. You must also attain Honored reputation with the Brood of Nozdormu to complete this quest.", description = "The unmentionable Old God slowly awakens from his slumber beneath Ahn'Qiraj.  The terrible fate that awaits Azeroth could come in days or years; time has no meaning for beings of his power.\n\nWhen the stars are favorable, he will lash out against all living beings with terrible wrath.  You must find him before then and find a way to bring his existence to an end.\n\nDo this and bring me a piece of his husk.  I shall grant you armor no mortal has ever worn... armor fit for one who has slain a god!", progress = "At his dwelling in Ahn'Qiraj, dread C'Thun awaits in slumber.", completion = "I did not expect you to return from your attempt, &lt;name&gt;.\n\nYou've fulfilled a destiny greater than that of most immortal beings.\n\nBy slaying C'Thun you've not only saved all of Azeroth, you've also tipped the scales of cosmic events beyond your comprehension.\n\nAccept this breastplate as a symbol of the glory and burden that will come as a consequence of your actions.\n\nMay its power aid you in the challenges that await you, god-slayer!", rewards = "You will receive:\n\nGenesis Vest"}
MultiLanguageQuestData['en'][8667] = {title = "Genesis Helm", objective = "Bring Vek'lor's Diadem, 2 Idols of Life, 5 Gold Scarabs and 5 Clay Scarabs to Andorgos in Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.", description = "The Twin Emperors... their incessant whispers are slowly taking a toll on my sanity.  They mock me, knowing I cannot step further into their domain to save my brother Arygos.\n\nIn my visions I see their monstrous faces adorned by powerful crowns.  But I will have my revenge... I will transmute these symbols of Qiraji power to ones better suited to our needs.\n\nBring me the components I require, <name>.  I will give you a headpiece of unmatched power.", progress = "Did you bring me the components I asked for, <name>?", completion = "You've succeeded!  The whispers from the Twin Emperors have ceased.\n\nTake this as a reward.  The mere sight of it will strike fear in the hearts of the Qiraji... it shall remind them of their fallen leaders and of the mortal that slew them.", rewards = "You will receive:\n\nGenesis Helm"}
MultiLanguageQuestData['en'][8668] = {title = "Genesis Trousers", objective = "Bring the Skin of the Great Sandworm, 2 Idols of War, 5 Stone Scarabs and 5 Crystal Scarabs to Kandrostrasz inside Ahn'Qiraj. You must also attain Friendly reputation with the Brood of Nozdormu to complete this quest.", description = "You seek to prove your worth to my kind, mortal?  Very well, perhaps we can be of mutual assistance.\n\nThe ancient sandworm, Ouro, is a being of legendary power.  He is rumored to have been created by the Old God himself as a mockery of life.\n\nHis skin is unnatural... thick, nearly impregnable, yet it's flexible and allows him to move with the speed and grace of a much smaller creature.\n\nBring me a sample of his skin along with other minor components and I shall craft you leggings of great power.", progress = "Did you bring the components I require, <name>?", completion = "Yes... the worm's skin will make for an excellent protective layer.  Combined with the strongest parts from the Qiraji we've destroyed on our way here, this should make for a formidable piece of armor.  May it aid you in facing the unspeakable horrors that await inside!", rewards = "You will receive:\n\nGenesis Trousers"}
MultiLanguageQuestData['en'][8669] = {title = "Genesis Shoulderpads", objective = "Bring the Qiraji Bindings of Dominance, 2 Idols of Strife, 5 Gold Scarabs and 5 Bone Scarabs to Andorgos in Ahn'Qiraj. You must also attain Neutral reputation with the Brood of Nozdormu to complete this quest.", description = "It is said among us that the ornate shoulder armor worn by the mortal races started as an attempt to emulate the wings of a dragon.\n\nBring me the bindings worn by the highest Qiraji leaders and I shall shape them into a set of pauldrons more dreadful than even the wings of Nefarian himself!", progress = "Have you collected the components I require?", completion = "From the materials you bring and from the scales of our fallen Qiraji foes I make you these pauldrons, mortal.  May they grant you the protection you need and may the sight of them strike fear into our enemies.", rewards = "You will receive:\n\nGenesis Shoulderpads"}
MultiLanguageQuestData['en'][8670] = {title = "Runetotem the Elder", objective = "Your spirit burns with life, young <class>.  I accept the homage you pay, and offer in return this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8671] = {title = "Ragetotem the Elder", objective = "Your spirit burns with life, young <class>.  I accept the homage you pay, and offer in return this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8672] = {title = "Stonespire the Elder", objective = "Your spirit burns with life, young <class>.  I accept the homage you pay, and offer in return this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8673] = {title = "Bloodhoof the Elder", objective = "Your spirit burns with life, young <class>.  I accept the homage you pay, and offer in return this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8674] = {title = "Winterhoof the Elder", objective = "Your spirit burns with life, young <class>.  I accept the homage you pay, and offer in return this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8675] = {title = "Skychaser the Elder", objective = "Your spirit burns with life, young <class>.  I accept the homage you pay, and offer in return this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8676] = {title = "Wildmane the Elder", objective = "Your spirit burns with life, young <class>.  I accept the homage you pay, and offer in return this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8677] = {title = "Darkhorn the Elder", objective = "Your spirit burns with life, young <class>.  I accept the homage you pay, and offer in return this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8678] = {title = "Wheathoof the Elder", objective = "Your spirit burns with life, young <class>.  I accept the homage you pay, and offer in return this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8679] = {title = "Grimtotem the Elder", objective = "Your spirit burns with life, young <class>.  I accept the homage you pay, and offer in return this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8680] = {title = "Windtotem the Elder", objective = "Your spirit burns with life, young <class>.  I accept the homage you pay, and offer in return this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8681] = {title = "Thunderhorn the Elder", objective = "Your spirit burns with life, young <class>.  I accept the homage you pay, and offer in return this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8682] = {title = "Skyseer the Elder", objective = "Your spirit burns with life, young <class>.  I accept the homage you pay, and offer in return this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8683] = {title = "Dawnstrider the Elder", objective = "Your spirit burns with life, young <class>.  I accept the homage you pay, and offer in return this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8684] = {title = "Dreamseer the Elder", objective = "Your spirit burns with life, young <class>.  I accept the homage you pay, and offer in return this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8685] = {title = "Mistwalker the Elder", objective = "Your spirit burns with life, young <class>.  I accept the homage you pay, and offer in return this token...You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8686] = {title = "High Mountain the Elder", objective = "Your spirit burns with life, young <class>.  I accept the homage you pay, and offer in return this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8687] = {title = "Target: Hive'Zora Tunnelers", objective = "Slay 30 Hive'Zora Tunnelers and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing VII in order to complete this quest.", description = "Reinforcements have been called on to join the assault on Hive'Zora.  You have been selected to target Hive'Zora tunnelers.  Report back to Commander Mar'alith after completing your task.", progress = "You have something to tell me, <class>?", completion = "Excellent work, &lt;name&gt;.  Without their tunnelers, the silithid will have a hard time repairing any damage inflicted to their hive's structure.  I assume you'll want a new task.", rewards = "You will receive:\n\nCenarion Combat Badge"}
MultiLanguageQuestData['en'][8688] = {title = "Windrun the Elder", objective = "The heavens, in their countless stars, hold answers to earthly mysteries, <name>.  Might, then, the wise, and the lucky, gaze up and find truth?", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8689] = {title = "Shroud of Infinite Wisdom", objective = "Bring 1 Qiraji Martial Drape, 2 Jasper Idols, 5 Gold Scarabs and 5 Clay Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.", description = "I'm glad to hear you're aiding us in our attack on Ahn'Qiraj, <name>.  I can make you a protective item that'll be of assistance in the fight against our enemy, <class>.\n\nI shall need a Qiraji drape, which I'll resize for you of course.  I'll also need idols and scarabs which I'll use to create a suitable clasp.\n\nI promise you won't be disappointed.", progress = "Did you bring the materials for the cloak, <name>?", completion = "Ah yes... this drape is immaculate.\n\nTake this cloak, &lt;name&gt;.  May it protect you from the foul magic of the Qiraji.", rewards = "You will receive:\n\nShroud of Infinite Wisdom"}
MultiLanguageQuestData['en'][8690] = {title = "Cloak of the Gathering Storm", objective = "Bring 1 Qiraji Regal Drape, 2 Obsidian Idols, 5 Clay Scarabs and 5 Gold Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.", description = "I'm glad to hear you're aiding us in our attack on Ahn'Qiraj, <name>.  I can make you a protective item that'll be of assistance in the fight against our enemy, <class>.\n\nI shall need a Qiraji drape, which I'll resize for you of course.  I'll also need idols and scarabs which I'll use to create a suitable clasp.\n\nI promise you won't be disappointed.", progress = "Did you bring the materials for the cloak, <name>?", completion = "Ah yes... this drape is immaculate.\n\nTake this cloak, &lt;name&gt;.  May it protect you from the foul magic of the Qiraji.", rewards = "You will receive:\n\nCloak of the Gathering Storm"}
MultiLanguageQuestData['en'][8691] = {title = "Drape of Vaulted Secrets", objective = "Bring 1 Qiraji Martial Drape, 2 Alabaster Idols, 5 Stone Scarabs and 5 Crystal Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.", description = "I'm glad to hear you're aiding us in our attack on Ahn'Qiraj, <name>.  I can make you a protective item that'll be of assistance in the fight against our enemy, <class>.\n\nI shall need a Qiraji drape, which I'll resize for you of course.  I'll also need idols and scarabs which I'll use to create a suitable clasp.\n\nI promise you won't be disappointed.", progress = "Did you bring the materials for the cloak, <name>?", completion = "Ah yes... this drape is immaculate.\n\nTake this cloak, &lt;name&gt;.  May it protect you from the foul magic of the Qiraji.", rewards = "You will receive:\n\nDrape of Vaulted Secrets"}
MultiLanguageQuestData['en'][8692] = {title = "Cloak of Unending Life", objective = "Bring 1 Qiraji Regal Drape, 2 Vermillion Idols, 5 Silver Scarabs and 5 Bone Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.", description = "I'm glad to hear you're aiding us in our attack on Ahn'Qiraj, <name>.  I can make you a protective item that'll be of assistance in the fight against our enemy, <class>.\n\nI shall need a Qiraji drape, which I'll resize for you of course.  I'll also need idols and scarabs which I'll use to create a suitable clasp.\n\nI promise you won't be disappointed.", progress = "Did you bring the materials for the cloak, <name>?", completion = "Ah yes... this drape is immaculate.\n\nTake this cloak, &lt;name&gt;.  May it protect you from the foul magic of the Qiraji.", rewards = "You will receive:\n\nCloak of Unending Life"}
MultiLanguageQuestData['en'][8693] = {title = "Cloak of Veiled Shadows", objective = "Bring 1 Qiraji Martial Drape, 2 Azure Idols, 5 Bronze Scarabs and 5 Ivory Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.", description = "I'm glad to hear you're aiding us in our attack on Ahn'Qiraj, <name>.  I can make you a protective item that'll be of assistance in the fight against our enemy, <class>.\n\nI shall need a Qiraji drape, which I'll resize for you of course.  I'll also need idols and scarabs which I'll use to create a suitable clasp.\n\nI promise you won't be disappointed.", progress = "Did you bring the materials for the cloak, <name>?", completion = "Ah yes... this drape is immaculate.\n\nTake this cloak, &lt;name&gt;.  May it protect you from the foul magic of the Qiraji.", rewards = "You will receive:\n\nCloak of Veiled Shadows"}
MultiLanguageQuestData['en'][8694] = {title = "Shroud of Unspoken Names", objective = "Bring 1 Qiraji Regal Drape, 2 Amber Idols, 5 Ivory Scarabs and 5 Bronze Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.", description = "I'm glad to hear you're aiding us in our attack on Ahn'Qiraj, <name>.  I can make you a protective item that'll be of assistance in the fight against our enemy, <class>.\n\nI shall need a Qiraji drape, which I'll resize for you of course.  I'll also need idols and scarabs which I'll use to create a suitable clasp.\n\nI promise you won't be disappointed.", progress = "Did you bring the materials for the cloak, <name>?", completion = "Ah yes... this drape is immaculate.\n\nTake this cloak, &lt;name&gt;.  May it protect you from the foul magic of the Qiraji.", rewards = "You will receive:\n\nShroud of Unspoken Names"}
MultiLanguageQuestData['en'][8695] = {title = "Cape of Eternal Justice", objective = "Bring 1 Qiraji Regal Drape, 2 Obsidian Idols, 5 Gold Scarabs and 5 Clay Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.", description = "I'm glad to hear you're aiding us in our attack on Ahn'Qiraj, <name>.  I can make you a protective item that'll be of assistance in the fight against our enemy, <class>.\n\nI shall need a Qiraji drape, which I'll resize for you of course.  I'll also need idols and scarabs which I'll use to create a suitable clasp.\n\nI promise you won't be disappointed.", progress = "Did you bring the materials for the cape, <name>?", completion = "Ah yes... this drape is immaculate.\n\nTake this cloak, &lt;name&gt;.  May it protect you from the foul magic of the Qiraji.", rewards = "You will receive:\n\nCape of Eternal Justice"}
MultiLanguageQuestData['en'][8696] = {title = "Cloak of the Unseen Path", objective = "Bring 1 Qiraji Regal Drape, 2 Lambent Idols, 5 Stone Scarabs and 5 Crystal Scarabs to Keyl Swiftclaw in Silithus. You must also obtain Revered reputation with Cenarion Circle to complete this quest.", description = "I'm glad to hear you're aiding us in our attack on Ahn'Qiraj, <name>.  I can make you a protective item that'll be of assistance in the fight against our enemy, <class>.\n\nI shall need a Qiraji drape, which I'll resize for you of course.  I'll also need idols and scarabs which I'll use to create a suitable clasp.\n\nI promise you won't be disappointed.", progress = "Did you bring the materials for the cloak, <name>?", completion = "Ah yes... this drape is immaculate.\n\nTake this cloak, &lt;name&gt;.  May it protect you from the foul magic of the Qiraji.", rewards = "You will receive:\n\nCloak of the Unseen Path"}
MultiLanguageQuestData['en'][8697] = {title = "Ring of Infinite Wisdom", objective = "Bring 1 Qiraji Ceremonial Ring, 2 Obsidian Idols, 5 Silver Scarabs and 5 Bone Scarabs to Windcaller Yessendra in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.", description = "The rings worn by the Qiraji lieutenants are rumored to grant them formidable abilities.  The corrupted gems that adorn them could, in theory, be swapped out with more pure materials to create uncorrupted versions of the rings.\n\nThe gems that adorn Qiraji idols would work quite well, as their quality is superior.\n\nBring me the ring and idols and I'll create a powerful ring for you, <class>.", progress = "Did you bring me the ring and materials, <name>?", completion = "I will swap the gem on the ring for you.  You'll find the effect is much more... agreeable.", rewards = "You will receive:\n\nRing of Infinite Wisdom"}
MultiLanguageQuestData['en'][8698] = {title = "Ring of the Gathering Storm", objective = "Bring 1 Qiraji Magisterial Ring, 2 Vermillion Idols, 5 Silver Scarabs and 5 Bone Scarabs to Windcaller Yessendra in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.", description = "The rings worn by the Qiraji lieutenants are rumored to grant them formidable abilities.  The corrupted gems that adorn them could, in theory, be swapped out with more pure materials to create uncorrupted versions of the rings.\n\nThe gems that adorn Qiraji idols would work quite well, as their quality is superior.\n\nBring me the ring and idols and I'll create a powerful ring for you, <class>.", progress = "Did you bring me the ring and materials, <name>?", completion = "I will swap the gem on the ring for you.  You'll find the effect is much more... agreeable.", rewards = "You will receive:\n\nRing of the Gathering Storm"}
MultiLanguageQuestData['en'][8699] = {title = "Band of Vaulted Secrets", objective = "Bring 1 Qiraji Magisterial Ring, 2 Azure Idols, 5 Gold Scarabs and 5 Clay Scarabs to Windcaller Yessendra in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.", description = "The rings worn by the Qiraji lieutenants are rumored to grant them formidable abilities.  The corrupted gems that adorn them could, in theory, be swapped out with more pure materials to create uncorrupted versions of the rings.\n\nThe gems that adorn Qiraji idols would work quite well, as their quality is superior.\n\nBring me the ring and idols and I'll create a powerful ring for you, <class>.", progress = "Did you bring me the ring and materials, <name>?", completion = "I will swap the gem on the ring for you.  You'll find the effect is much more... agreeable.", rewards = "You will receive:\n\nBand of Vaulted Secrets"}
MultiLanguageQuestData['en'][8700] = {title = "Band of Unending Life", objective = "Bring 1 Qiraji Magisterial Ring, 2 Alabaster Idols, 5 Bronze Scarabs and 5 Ivory Scarabs to Windcaller Yessendra in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.", description = "The rings worn by the Qiraji lieutenants are rumored to grant them formidable abilities.  The corrupted gems that adorn them could, in theory, be swapped out with more pure materials to create uncorrupted versions of the rings.\n\nThe gems that adorn Qiraji idols would work quite well, as their quality is superior.\n\nBring me the ring and idols and I'll create a powerful ring for you, <fellow/sister> druid.", progress = "Did you bring me the ring and materials, <name>?", completion = "I will swap the gems on the ring for you.  You'll find the finished piece is much more... agreeable.", rewards = "You will receive:\n\nBand of Unending Life"}
MultiLanguageQuestData['en'][8701] = {title = "Band of Veiled Shadows", objective = "Bring 1 Qiraji Ceremonial Ring, 2 Onyx Idols, 5 Stone Scarabs and 5 Crystal Scarabs to Windcaller Yessendra in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.", description = "The rings worn by the Qiraji lieutenants are rumored to grant them formidable abilities.  The corrupted gems that adorn them could, in theory, be swapped out with more pure materials to create uncorrupted versions of the rings.\n\nThe gems that adorn Qiraji idols would work quite well, as their quality is superior.\n\nBring me the ring and idols and I'll create a powerful ring for you, <class>.", progress = "Did you bring me the ring and materials, <name>?", completion = "I will swap the gem on the ring for you.  You'll find the effect is much more... agreeable.", rewards = "You will receive:\n\nBand of Veiled Shadows"}
MultiLanguageQuestData['en'][8702] = {title = "Ring of Unspoken Names", objective = "Bring 1 Qiraji Ceremonial Ring, 2 Jasper Idols, 5 Stone Scarabs and 5 Crystal Scarabs to Windcaller Yessendra  in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.", description = "The rings worn by the Qiraji lieutenants are rumored to grant them formidable abilities.  The corrupted gems that adorn them could, in theory, be swapped out with more pure materials to create uncorrupted versions of the rings.\n\nThe gems that adorn Qiraji idols would work quite well, as their quality is superior.\n\nBring me the ring and idols and I'll create a powerful ring for you, <class>.", progress = "Did you bring me the ring and materials, <name>?", completion = "I will swap the gem on the ring for you.  You'll find the effect is much more... agreeable.", rewards = "You will receive:\n\nRing of Unspoken Names"}
MultiLanguageQuestData['en'][8703] = {title = "Ring of Eternal Justice", objective = "Bring 1 Qiraji Magisterial Ring, 2 Vermillion Idols, 5 Silver Scarabs and 5 Bone Scarabs to Windcaller Yessendra  in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.", description = "The rings worn by the Qiraji lieutenants are rumored to grant them formidable abilities.  The corrupted gems that adorn them could, in theory, be swapped out with more pure materials to create uncorrupted versions of the rings.\n\nThe gems that adorn Qiraji idols would work quite well, as their quality is superior.\n\nBring me the ring and idols and I'll create a powerful ring for you, <class>.", progress = "Did you bring me the ring and materials, <name>?", completion = "I will swap the gem on the ring for you.  You'll find the effect is much more... agreeable.", rewards = "You will receive:\n\nRing of Eternal Justice"}
MultiLanguageQuestData['en'][8704] = {title = "Signet of the Unseen Path", objective = "Bring 1 Qiraji Ceremonial Ring, 2 Amber Idols, 5 Gold Scarabs and 5 Clay Scarabs to Windcaller Yessendra in Silithus. You must also attain Honored reputation with Cenarion Circle to complete this quest.", description = "The rings worn by the Qiraji lieutenants are rumored to grant them formidable abilities.  The corrupted gems that adorn them could, in theory, be swapped out with more pure materials to create uncorrupted versions of the rings.\n\nThe gems that adorn Qiraji idols would work quite well, as their quality is superior.\n\nBring me the ring and idols and I'll create a powerful ring for you, <class>.", progress = "Did you bring me the ring and materials, <name>?", completion = "I will swap the gem on the ring for you.  You'll find the effect is much more... agreeable.", rewards = "You will receive:\n\nSignet of the Unseen Path"}
MultiLanguageQuestData['en'][8705] = {title = "Gavel of Infinite Wisdom", objective = "Bring 1 Qiraji Ornate Hilt, 2  Lambent Idols, 5 Bronze Scarabs and 5 Ivory Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.", description = "The Qiraji and their servants wield items made with the rarest and finest materials: bones from gargantuan ancient creatures, gems from the depths of the earth, metals pure and strong.\n\nJust the sight of Qiraji artifacts fills me with an urge to practice my craft with their shattered and smelted pieces.  Prove your allegiance to the Circle, <name>, and I will make you a powerful weapon from the finest Qiraji materials.", progress = "Did you bring me the components I require, <name>?", completion = "You've done well, &lt;class&gt;.  This is a masterwork hilt... the balance is perfect.\n\nTake your weapon, &lt;name&gt;.  Wield it with great confidence and vanquish our enemies!", rewards = "You will receive:\n\nGavel of Infinite Wisdom"}
MultiLanguageQuestData['en'][8706] = {title = "Hammer of the Gathering Storm", objective = "Bring 1 Qiraji Spiked Hilt, 2  Amber Idols, 5 Ivory Scarabs and 5 Bronze Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.", description = "The Qiraji and their servants wield items made with the rarest and finest materials: bones from gargantuan ancient creatures, gems from the depths of the earth, metals pure and strong.\n\nJust the sight of Qiraji artifacts fills me with an urge to practice my craft with their shattered and smelted pieces.  Prove your allegiance to the Circle, <name>, and I will make you a powerful weapon from the finest Qiraji materials.", progress = "Did you bring me the components I require, <name>?", completion = "You've done well, &lt;class&gt;.  This is a masterwork hilt... the balance is perfect.\n\nTake your weapon, &lt;name&gt;.  Wield it with great confidence and vanquish our enemies!", rewards = "You will receive:\n\nHammer of the Gathering Storm"}
MultiLanguageQuestData['en'][8707] = {title = "Blade of Vaulted Secrets", objective = "Bring 1 Qiraji Ornate Hilt, 2  Obsidian Idols, 5 Silver Scarabs and 5 Bone Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.", description = "The Qiraji and their servants wield items made with the rarest and finest materials: bones from gargantuan ancient creatures, gems from the depths of the earth, metals pure and strong.\n\nJust the sight of Qiraji artifacts fills me with an urge to practice my craft with their shattered and smelted pieces.  Prove your allegiance to the Circle, <name>, and I will make you a powerful weapon from the finest Qiraji materials.", progress = "Did you bring me the components I require, <name>?", completion = "You've done well, &lt;class&gt;.  This is a masterwork hilt... the balance is perfect.\n\nTake your weapon, &lt;name&gt;.  Wield it with great confidence and vanquish our enemies!", rewards = "You will receive:\n\nBlade of Vaulted Secrets"}
MultiLanguageQuestData['en'][8708] = {title = "Mace of Unending Life", objective = "Bring 1 Qiraji Ornate Hilt, 2  Jasper Idols, 5 Crystal Scarabs and 5 Stone Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.", description = "The Qiraji and their servants wield items made with the rarest and finest materials: bones from gargantuan ancient creatures, gems from the depths of the earth, metals pure and strong.\n\nJust the sight of Qiraji artifacts fills me with an urge to practice my craft with their shattered and smelted pieces.  Prove your allegiance to the Circle, <name>, and I will make you a powerful weapon from the finest Qiraji materials.", progress = "Did you bring me the components I require, <name>?", completion = "You've done well, &lt;class&gt;.  This is a masterwork hilt... the balance is perfect.\n\nTake your weapon, &lt;name&gt;.  Wield it with great confidence and vanquish our enemies!", rewards = "You will receive:\n\nMace of Unending Life"}
MultiLanguageQuestData['en'][8709] = {title = "Dagger of Veiled Shadows", objective = "Bring 1 Qiraji Spiked Hilt, 2  Vermillion Idols, 5 Gold Scarabs and 5 Clay Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.", description = "The Qiraji and their servants wield items made with the rarest and finest materials: bones from gargantuan ancient creatures, gems from the depths of the earth, metals pure and strong.\n\nJust the sight of Qiraji artifacts fills me with an urge to practice my craft with their shattered and smelted pieces.  Prove your allegiance to the Circle, <name>, and I will make you a powerful weapon from the finest Qiraji materials.", progress = "Did you bring me the components I require, <name>?", completion = "You've done well, &lt;class&gt;.  This is a masterwork hilt... the balance is perfect.\n\nTake your weapon, &lt;name&gt;.  Wield it with great confidence and vanquish our enemies!", rewards = "You will receive:\n\nDagger of Veiled Shadows"}
MultiLanguageQuestData['en'][8710] = {title = "Kris of Unspoken Names", objective = "Bring 1 Qiraji Ornate Hilt, 2  Onyx Idols, 5 Gold Scarabs and 5 Clay Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.", description = "The Qiraji and their servants wield items made with the rarest and finest materials: bones from gargantuan ancient creatures, gems from the depths of the earth, metals pure and strong.\n\nJust the sight of Qiraji artifacts fills me with an urge to practice my craft with their shattered and smelted pieces.  Prove your allegiance to the Circle, <name>, and I will make you a powerful weapon from the finest Qiraji materials.", progress = "Did you bring me the components I require, <name>?", completion = "You've done well, &lt;class&gt;.  This is a masterwork hilt... the balance is perfect.\n\nTake your weapon, &lt;name&gt;.  Wield it with great confidence and vanquish our enemies!", rewards = "You will receive:\n\nKris of Unspoken Names"}
MultiLanguageQuestData['en'][8711] = {title = "Blade of Eternal Justice", objective = "Bring 1 Qiraji Spiked Hilt, 2  Amber Idols, 5 Bronze Scarabs and 5 Ivory Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.", description = "The Qiraji and their servants wield items made with the rarest and finest materials: bones from gargantuan ancient creatures, gems from the depths of the earth, metals pure and strong.\n\nJust the sight of Qiraji artifacts fills me with an urge to practice my craft with their shattered and smelted pieces.  Prove your allegiance to the Circle, <name>, and I will make you a powerful weapon from the finest Qiraji materials.", progress = "Did you bring me the components I require, <name>?", completion = "You've done well, &lt;class&gt;.  This is a masterwork hilt... the balance is perfect.\n\nTake your weapon, &lt;name&gt;.  Wield it with great confidence and vanquish our enemies!", rewards = "You will receive:\n\nBlade of Eternal Justice"}
MultiLanguageQuestData['en'][8712] = {title = "Scythe of the Unseen Path", objective = "Bring 1 Qiraji Spiked Hilt, 2 Azure Idols, 5 Silver Scarabs and 5 Bone Scarabs to Warden Haro in Silithus. You must also attain Exalted reputation with Cenarion Circle to complete this quest.", description = "The Qiraji and their servants wield items made with the rarest and finest materials: bones from gargantuan ancient creatures, gems from the depths of the earth, metals pure and strong.\n\nJust the sight of Qiraji artifacts fills me with an urge to practice my craft with their shattered and smelted pieces.  Prove your allegiance to the Circle, <name>, and I will make you a powerful weapon from the finest Qiraji materials.", progress = "Did you bring me the components I require, <name>?", completion = "You've done well, &lt;class&gt;.  This is a masterwork hilt... the balance is perfect.\n\nTake your weapon, &lt;name&gt;.  Wield it with great confidence and vanquish our enemies!", rewards = "You will receive:\n\nScythe of the Unseen Path"}
MultiLanguageQuestData['en'][8713] = {title = "Starsong the Elder", objective = "The heavens, in their countless stars, hold answers to earthly mysteries, <name>.  Might, then, the wise, and the lucky, gaze up and find truth?", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8714] = {title = "Moonstrike the Elder", objective = "The heavens, in their countless stars, hold answers to earthly mysteries, <name>.  Might, then, the wise, and the lucky, gaze up and find truth?", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8715] = {title = "Bladeleaf the Elder", objective = "The heavens, in their countless stars, hold answers to earthly mysteries, <name>.  Might, then, the wise, and the lucky, gaze up and find truth?", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8716] = {title = "Starglade the Elder", objective = "The heavens, in their countless stars, hold answers to earthly mysteries, <name>.  Might, then, the wise, and the lucky, gaze up and find truth?", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8717] = {title = "Moonwarden the Elder", objective = "The heavens, in their countless stars, hold answers to earthly mysteries, <name>.  Might, then, the wise, and the lucky, gaze up and find truth?", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8718] = {title = "Bladeswift the Elder", objective = "The heavens, in their countless stars, hold answers to earthly mysteries, <name>.  Might, then, the wise, and the lucky, gaze up and find truth?", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8719] = {title = "Bladesing the Elder", objective = "The heavens, in their countless stars, hold answers to earthly mysteries, <name>.  Might, then, the wise, and the lucky, gaze up and find truth?", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8720] = {title = "Skygleam the Elder", objective = "The heavens, in their countless stars, hold answers to earthly mysteries, <name>.  Might, then, the wise, and the lucky, gaze up and find truth?", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8721] = {title = "Starweave the Elder", objective = "The heavens, in their countless stars, hold answers to earthly mysteries, <name>.  Might, then, the wise, and the lucky, gaze up and find truth?", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8722] = {title = "Meadowrun the Elder", objective = "The heavens, in their countless stars, hold answers to earthly mysteries, <name>.  Might, then, the wise, and the lucky, gaze up and find truth?", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8723] = {title = "Nightwind the Elder", objective = "The heavens, in their countless stars, hold answers to earthly mysteries, <name>.  Might, then, the wise, and the lucky, gaze up and find truth?", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8724] = {title = "Morningdew the Elder", objective = "The heavens, in their countless stars, hold answers to earthly mysteries, <name>.  Might, then, the wise, and the lucky, gaze up and find truth?", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8725] = {title = "Riversong the Elder", objective = "The heavens, in their countless stars, hold answers to earthly mysteries, <name>.  Might, then, the wise, and the lucky, gaze up and find truth?", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8726] = {title = "Brightspear the Elder", objective = "The heavens, in their countless stars, hold answers to earthly mysteries, <name>.  Might, then, the wise, and the lucky, gaze up and find truth?", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8727] = {title = "Farwhisper the Elder", objective = "The heavens, in their countless stars, hold answers to earthly mysteries, <name>.  Might, then, the wise, and the lucky, gaze up and find truth?", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8728] = {title = "The Good News and The Bad News", objective = "Narain Soothfancy in Tanaris wants you to bring him 20 Arcanite Bars, 10 Elementium Ore, 10 Azerothian Diamonds, and 10 Blue Sapphires.", description = "Well that took a little longer than expected. Now let me see what this ledger says.\n\n<Narain silently reads the ledger, periodically mumbling under his breath.>\n\n The good news is that I am 99% certain that I am capable of creating an arcanite buoy that will function to your specifications. This is, of course, wholly dependant on the bad news.\n\nThe bad news is that I'm going to need a lot of arcanite, elementium ore, and rare gemstones.\n\nBring me what I need and I will craft the buoy.", progress = "Arcanite buoys don't just make themselves, <name>. And NO, you cannot borrow some money.", completion = "A deal is a deal. I sure hope you know what you are getting yourself into, &lt;name&gt;. This is an awful lot of trouble to go through to do some fishing.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8729] = {title = "The Wrath of Neptulon", objective = "Use the Arcanite Buoy at the Swirling Maelstrom at the Bay of Storms in Azshara.", description = "Did I mention the bad news yet? Its name is Maws: 100 feet of death and destruction. I guess I may have forgotten that little tidbit.\n\nAccording to my superior psycho-psionic clairvoyance, you'll find that the best spot to cast this buoy is off the coast of Azshara, in the Bay of Storms.\n\nLook for a swirling maelstrom, most likely cluttered with wreckage.\n\nBy the by, I hope you have friends.\n\nNow if you somehow miraculously succeed, take the scepter shard to Anachronos.", progress = "Time is running out, champion.", completion = "Well done, &lt;name&gt;. I will be able to reform the Scepter of the Shifting Sands soon.", rewards = "You will be able to choose one of these rewards:\n\nBand of Icy DepthsDarkwater Robes\n\nYou will also receive:\n\nBand of Icy DepthsDarkwater Robes"}
MultiLanguageQuestData['en'][8730] = {title = "Nefarius's Corruption", objective = "Slay Nefarian and recover the Red Scepter Shard. Return the Red Scepter Shard to Anachronos at the Caverns of Time in Tanaris. You have 5 hours to complete this task.", description = "Champion, is it you? A thousand years it has been since I was entrusted the shard and it is at my darkest hour that one should rise to relieve me of it... But what would tragedy be without cruelty?\n\n<Vaelastrasz coughs weakly.>\n\nNe... Nefarius now holds the scepter shard.\n\nTime is of the essence. Nefarius plans to destroy the shard. You must hurry!", progress = "Another of our heroes lost to the spawn of Deathwing. We will be cursed with this suffering forever...", completion = "Vaelastrasz's soul is at ease, champion. The Aspects all watch your progress with great interest. Know that you have powerful allies.\n\nI was commanded to grant you something to aid you in this struggle. Use it well...", rewards = "You will be able to choose one of these rewards:\n\nOnyx Embedded LeggingsAmulet of Shadow Shielding\n\nYou will also receive:\n\nAmulet of Shadow ShieldingOnyx Embedded Leggings"}
MultiLanguageQuestData['en'][8731] = {title = "Field Duty", objective = "Report to Krug Skullsplit at the Orgrimmar Legion post in front of Hive'Regal. Prepare your Unsigned Field Duty Papers, obtain Signed Field Duty Papers and bring them to Windcaller Kaldon in Cenarion Hold.\n\nNote: Healing or casting beneficial spells on a member of the Orgrimmar Legion will flag you for PvP.", description = "Greetings, <name>.  Before I assign you to more involved tasks in the war, you'll need to do your share of field duty.  \n\nYou will find Captain Skullsplit's Orgrimmar Legion outside Hive'Regal.\n\nReport to him and come back to me with proof of your field service.  I shall have a more advanced assignment ready for you.\n\nOh, please do your best to stay away from the Ironforge Brigade.  Tensions are high among our Alliance and Horde volunteers.", progress = "You've completed your field duty, <name>?  Captain Skullsplit can be found outside of Hive'Regal.", completion = "I can tell that Krug has little use for paperwork.  He signed this in silithid blood!\n\nVery well, &lt;name&gt;.  I've prepared a set of tasks that should make good use of your skills as a &lt;class&gt;.\n\nWith the continued efforts of you and people like you, our enemy will soon be crushed!", rewards = "You will be able to choose one of these rewards:\n\nCombat AssignmentLogistics AssignmentTactical Assignment\n\nYou will also receive:\n\nCombat AssignmentTactical AssignmentLogistics Assignment"}
MultiLanguageQuestData['en'][8732] = {title = "Field Duty Papers", objective = "Field duty papers?  What manner of nonsense is this, <name>?", description = nil, progress = "Field duty papers?  What manner of nonsense is this, <name>?", completion = "In the old days I would've marked your forehead with the creature's blood to mark your accomplishment here.  Thrall insists we comply with the Druids' requests.\n\nHere, take these papers and go back to Cenarion Hold.  I'm sure they will have suitable work for you.", rewards = "You will receive:\n\nSigned Field Duty Papers"}
MultiLanguageQuestData['en'][8733] = {title = "Eranikus, Tyrant of the Dream", objective = "Travel to the continent of Teldrassil and find Malfurion's agent somewhere outside the walls of Darnassus.", description = "This is a journey of redemption, hero. Would it be that I was slain today, I would have died for a just and righteous cause. You must recover the green scepter shard. You must cleanse Eranikus of the taint placed upon him by the Old Gods.\n\nTravel to Darnassus. Just outside the city walls you will find one of my agents. This agent will set things in motion for us and inform Tyrande of our plans without alerting Staghelm.\n\n<Malfurion sighs.>\n\nA fall from grace a thousand years in the making...", progress = nil, completion = "The wisp is silent except for a low humming sound. Oddly enough, it is able to communicate with you through thoughts.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8734] = {title = "Tyrande and Remulos", objective = "Travel to the Moonglade and speak to Keeper Remulos.", description = "Tyrande will be notifed, mortal. Shan'do Stormrage has prepared me for this contingency.\n\nNow you must venture to the Moonglade and speak with Remulos. He will have further instruction as to the summoning of Eranikus.\n\nWe all wish you great luck.", progress = nil, completion = "It would be impossible to pull Eranikus from the Dream should he refuse. His intentions, however, require him to enter our world. He seeks to destroy the living manifestation of Malfurion. To do this successfully would mean an end to one of the most powerful allies of the Dream. The Nightmare would wholly consume all that would remain should Malfurion fall...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8735] = {title = "The Nightmare's Corruption", objective = "Travel to the four Emerald Dream portals in Azeroth and collect a Fragment of the Nightmare's Corruption from each. Return to Keeper Remulos in the Moonglade when you have completed this task.", description = "You must travel to the four dream portals of Azeroth. From each you must draw a fragment of the Nightmare's corruption. The dragonkin that inhabit these areas will hold such fragments. Return to me when you have gathered these fragments.", progress = "<Remulos is lost deep in thought.>", completion = "Are you prepared? Is the world prepared for what we are about to invoke? I do not know... I am bound by duty to Malfurion. Duty and honor...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8736] = {title = "The Nightmare Manifests", objective = "Defend Nighthaven from Eranikus. Do not let Keeper Remulos perish. Do not slay Eranikus. Defend yourself. Await Tyrande.", description = "We must use restraint against Eranikus. We are to redeem him not destroy him.\n\nTyrande is already en route to assist us in this task. We must weather the dragon's blows and save Nighthaven from certain destruction.\n\nBe on guard! You and your allies are our only hope.", progress = nil, completion = "He is redeemed, &lt;name&gt;. He now returns to the Dream to right what he alone has done wrong. Eranikus will be a powerful ally to Malfurion and my father.\n\nThese armaments are for you, &lt;name&gt;; given to me by Ysera herself. You would do well to make use of them in your battles against the Qiraji.", rewards = "You will be able to choose one of these rewards:\n\nDrake Tooth NecklaceDrudge Boots\n\nYou will also receive:\n\nDrake Tooth NecklaceDrudge Boots"}
MultiLanguageQuestData['en'][8737] = {title = "Azure Templar", objective = "Summon and slay an Azure Templar and report back to Bor Wildmane in Cenarion Hold. You must also bring Tactical Task Briefing I in order to complete this quest.", description = "The Twilight's Hammer and the elemental nobles they worship present a formidable threat to our operations in Silithus.  With the new enemies we're facing inside Ahn'Qiraj, we cannot afford to lower our guard to our enemies outside.\n\nFind a way to summon and destroy an Azure Templar and report to Bor Wildmane.", progress = "Is your task done yet, <name>?", completion = "Good job, &lt;name&gt;.  Here's your next assignment.", rewards = "You will receive:\n\nCenarion Tactical BadgeFollowup Tactical Assignment"}
MultiLanguageQuestData['en'][8738] = {title = "Hive'Regal Scout Report", objective = "Contact Cenarion Scout Landion inside Hive'Regal and return the Hive'Regal Scout Report to Windcaller Proudhorn at Cenarion Hold. You must also bring Tactical Task Briefing VII in order to complete this quest.", description = "We've sent our best scouts deep into the silithid hives to gather intelligence.  Scout Landion has been watching the silithid movements at Hive'Regal for several days now.  Find him and obtain a written report.  We need to be able to act on that information as soon as possible, <name>.", progress = "You'll find Scout Landion inside Hive'Regal.  Hurry, <name>!  Time is of the essence.", completion = "Your efforts are greatly appreciated, &lt;name&gt;.  I'll read these scouting reports right away, feel free to go over your next assignment.", rewards = "You will receive:\n\nCenarion Tactical BadgeFollowup Tactical Assignment"}
MultiLanguageQuestData['en'][8739] = {title = "Hive'Ashi Scout Report", objective = "Contact Cenarion Scout Jalia inside Hive'Ashi and return the Hive'Ashi Scout Report to Windcaller Proudhorn at Cenarion Hold. You must also bring Tactical Task Briefing VIII in order to complete this quest.", description = "We've sent our best scouts deep into the silithid hives to gather intelligence.  Scout Jalia has been watching the silithid movements at Hive'Ashi for several days now.  Find her and obtain a written report.  We need to be able to act on that information as soon as possible, <name>.", progress = "You'll find Scout Jalia inside Hive'Ashi.  Hurry, <name>!  Time is of the essence.", completion = "Your efforts are greatly appreciated, &lt;name&gt;.  I'll read these scouting reports right away, feel free to go over your next assignment.", rewards = "You will receive:\n\nCenarion Tactical BadgeTactical Assignment"}
MultiLanguageQuestData['en'][8740] = {title = "Twilight Marauders", objective = "Slay Twilight Marauder Morna and 2 Twilight Marauders. Report to Windcaller Proudhorn when your task is finished. You must also bring Tactical Task Briefing IX in order to complete this quest.", description = "Bands of mounted Twilight's Hammer cultists have been spotted riding outside the reach of our forces in Cenarion Hold, picking off our smaller patrols and caravans.\n\nFind and defeat the twilight marauders along with their leader, a terrible warrior by the name of Morna.  Report to Windcaller Proudhorn after completing the task.", progress = "Is your task done yet, <name>?", completion = "Well done, &lt;name&gt;.  The twilight marauders were inflicting an unacceptable number of casualties on our patrols.  Here's your next assignment.", rewards = "You will receive:\n\nCenarion Tactical BadgeFollowup Tactical Assignment"}
MultiLanguageQuestData['en'][8741] = {title = "The Champion Returns", objective = "Take the Green Scepter Shard to Anachronos at the Caverns of Time in Tanaris.", description = "The keeper awaits your return, <name>. Take the green scepter shard to Anachronos at the Caverns of Time.", progress = "<Anachronos nods.>", completion = "Your deeds will be known to all, champion. They will sing your praises from Orgrimmar to the far reaches of the South Seas. All will know of the champion of the Bronze Flight, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8742] = {title = "The Might of Kalimdor", objective = "A thousand years has passed and just as it was fated, one stands before me. One who shall lead their people to a new age.\n\nThe Old God trembles, <name>. Oh yes, it fears your faith. Shatter the prophecy of C'Thun.\n\nIt knows you come, champion - and with you comes the might of Kalimdor. You have only to let me know when you are prepared and I shall grant you the Scepter of the Shifting Sands.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8743] = {title = "Bang a Gong!", objective = "The Scarab Gong looms ominously before you. Steel yourself, <name>; for once The Scarab Gong is rung, the gates of Ahn'Qiraj will be opened.\n\nFrom the slackened maw of the beast can only come chaos and destruction. Defend your people!", description = nil, progress = "The Scarab Gong looms ominously before you. Steel yourself, <name>; for once The Scarab Gong is rung, the gates of Ahn'Qiraj will be opened.\n\nFrom the slackened maw of the beast can only come chaos and destruction. Defend your people!", completion = "From the ground near the gong springs a special crystal. Perhaps favor from the Brood.", rewards = "You will receive:\n\nBlack Qiraji Resonating Crystal"}
MultiLanguageQuestData['en'][8744] = {title = "A Carefully Wrapped Present", objective = "The tag on this present reads:\n\nTo <name>,\n\nMay your feast of Great-Winter be merry and bright!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCarefully Wrapped Present"}
MultiLanguageQuestData['en'][8745] = {title = "Treasure of the Timeless One", objective = "Greetings, champion. I am Jonathan, keeper of the sacred gong and eternal watcher of the Bronze Flight.\n\nI have been empowered by the Timeless One himself to grant you an item of your choosing from his timeless treasure trove. May it aid you in your battles against C'Thun.", description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nFang of KorialstraszShadowsong's SorrowRunesword of the RedRavencrest's Legacy\n\nYou will also receive:\n\nRavencrest's LegacyRunesword of the RedShadowsong's SorrowFang of Korialstrasz"}
MultiLanguageQuestData['en'][8746] = {title = "Metzen the Reindeer", objective = "Rescue Metzen the Reindeer from his captors near Growless Cave in the Hillsbrad Foothills.", description = "DISASTER has struck!  Metzen the Reindeer has been kidnapped!\n\nMetzen is one of Great-father Winter's eight reindeer - and property of Smokywood Pastures.  We believe he was carried off by that dastardly Abominable Greench, hiding out in Hillsbrad Foothills.  With the holiday season well under way, we're strapped to the coin box here!  Please - find Metzen, defeat his captors, and return him to us!", progress = "<name>!  Did you find him?  Were the notes in the satchel I gave you enough information to locate Metzen?  I hate to think of that those cruel thugs might do to him... but there's no way we can afford to pay such an exorbitant ransom!", completion = "You did it!  Huzzah!\n\nMetzen flew back into Great-father Winter's stables - yes Metzen can really fly - just a little while ago!  The dust worked like a charm; I knew it would.  You've saved the Feast of Winter Veil as well as Smokywood Pastures from disaster.  Thank you, &lt;name&gt;.\n\nListen... because of what you've done here, I want you to have this.  It's something VERY special; if you have a mount, I think you'll get a kick out of it.  Happy Winter Veil!", rewards = "You will receive:\n\nPreserved Holly"}
MultiLanguageQuestData['en'][8747] = {title = "The Path of the Protector", objective = "Impressive, little one. You have gone through much trouble to gain the favor of the Bronze Flight. Your dedication is noted.\n\nThe signet ring of the defender will offer superior protection against the forces of evil.\n\nBe warned, once you have chosen your path, you will have no recourse should you change your mind.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSignet Ring of the Bronze Dragonflight"}
MultiLanguageQuestData['en'][8748] = {title = "The Path of the Protector", objective = "Your continued defense of the children of Kalimdor has been acknowledged. Hand me your signet ring so that I may enhance its powers.", description = nil, progress = "Your continued defense of the children of Kalimdor has been acknowledged. Hand me your signet ring so that I may enhance its powers.", completion = "Your rise amongst the rank of the Brood is most impressive, &lt;name&gt;. May you never stray from the path of the protector!", rewards = "You will receive:\n\nSignet Ring of the Bronze Dragonflight"}
MultiLanguageQuestData['en'][8749] = {title = "The Path of the Protector", objective = "You honor my kind, <name>. Strike down the enemies of Kalimdor! Show them what it means to deface the land of eternal starlight.\n\nYou have earned another enhancement. Hand me your signet ring so that I may bolster its power.", description = nil, progress = "You honor my kind, <name>. Strike down the enemies of Kalimdor! Show them what it means to deface the land of eternal starlight.\n\nYou have earned another enhancement. Hand me your signet ring so that I may bolster its power.", completion = "Your rise amongst the rank of the Brood is most impressive, &lt;name&gt;. May you never stray from the path of the protector!", rewards = "You will receive:\n\nSignet Ring of the Bronze Dragonflight"}
MultiLanguageQuestData['en'][8750] = {title = "The Path of the Protector", objective = "Dedication of this magnitude is a rarity. You have shown that your will is unfaltering, <name>. You shall be greatly rewarded for your stalwart watch over our world.\n\nHand me your signet ring so that I may strengthen its enchantment.", description = nil, progress = "Dedication of this magnitude is a rarity. You have shown that your will is unfaltering, <name>. You shall be greatly rewarded for your stalwart watch over our world.\n\nHand me your signet ring so that I may strengthen its enchantment.", completion = "Your rise amongst the rank of the Brood is most impressive, &lt;name&gt;. May you never stray from the path of the protector!", rewards = "You will receive:\n\nSignet Ring of the Bronze Dragonflight"}
MultiLanguageQuestData['en'][8751] = {title = "The Protector of Kalimdor", objective = "Never have I seen such tenacity! The Bronze Flight grants you one final enchantment. The Timeless One himself has requested it so!\n\nHand me your signet ring so that I may make the necessary adjustments.", description = nil, progress = "Never have I seen such tenacity! The Bronze Flight grants you one final enchantment. The Timeless One himself has requested it so!\n\nHand me your signet ring so that I may make the necessary adjustments.", completion = "Rise, Protector of Kalimdor! Rise and be recognized!", rewards = "You will receive:\n\nSignet Ring of the Bronze Dragonflight"}
MultiLanguageQuestData['en'][8752] = {title = "The Path of the Conqueror", objective = "Impressive, little one. You have gone through much trouble to gain the favor of the Bronze Flight. Your dedication is noted.\n\nThe signet ring of the conqueror will greatly enhance your physical attacks.\n\nBe warned, once you have chosen your path, you will have no recourse should you change your mind.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSignet Ring of the Bronze Dragonflight"}
MultiLanguageQuestData['en'][8753] = {title = "The Path of the Conqueror", objective = "Your continued defense of the children of Kalimdor has been acknowledged. Hand me your signet ring so that I may enhance its powers.", description = nil, progress = "Your continued defense of the children of Kalimdor has been acknowledged. Hand me your signet ring so that I may enhance its powers.", completion = "Your rise amongst the rank of the Brood is most impressive, &lt;name&gt;. May you never stray from the path of the conqueror!", rewards = "You will receive:\n\nSignet Ring of the Bronze Dragonflight"}
MultiLanguageQuestData['en'][8754] = {title = "The Path of the Conqueror", objective = "You honor my kind, <name>. Strike down the enemies of Kalimdor! Show them what it means to deface the land of eternal starlight.\n\nYou have earned another enhancement. Hand me your signet ring so that I may bolster its power.", description = nil, progress = "You honor my kind, <name>. Strike down the enemies of Kalimdor! Show them what it means to deface the land of eternal starlight.\n\nYou have earned another enhancement. Hand me your signet ring so that I may bolster its power.", completion = "Your rise amongst the rank of the Brood is most impressive, &lt;name&gt;. May you never stray from the path of the conqueror!", rewards = "You will receive:\n\nSignet Ring of the Bronze Dragonflight"}
MultiLanguageQuestData['en'][8755] = {title = "The Path of the Conqueror", objective = "Dedication of this magnitude is a rarity. You have shown that your will is unfaltering, <name>. You shall be greatly rewarded for your stalwart watch over our world.\n\nHand me your signet ring so that I may strengthen its enchantment.", description = nil, progress = "Dedication of this magnitude is a rarity. You have shown that your will is unfaltering, <name>. You shall be greatly rewarded for your stalwart watch over our world.\n\nHand me your signet ring so that I may strengthen its enchantment.", completion = "Your rise amongst the rank of the Brood is most impressive, &lt;name&gt;. May you never stray from the path of the conqueror!", rewards = "You will receive:\n\nSignet Ring of the Bronze Dragonflight"}
MultiLanguageQuestData['en'][8756] = {title = "The Qiraji Conqueror", objective = "Never have I seen such tenacity! The Bronze Flight grants you one final enchantment. The Timeless One himself has requested it so!\n\nHand me your signet ring so that I may make the necessary adjustments.", description = nil, progress = "Never have I seen such tenacity! The Bronze Flight grants you one final enchantment. The Timeless One himself has requested it so!\n\nHand me your signet ring so that I may make the necessary adjustments.", completion = "Rise, Qiraji Conqueror! Rise and be recognized!", rewards = "You will receive:\n\nSignet Ring of the Bronze Dragonflight"}
MultiLanguageQuestData['en'][8757] = {title = "The Path of the Invoker", objective = "Impressive, little one. You have gone through much trouble to gain the favor of the Bronze Flight. Your dedication is noted.\n\nThe signet ring of the invoker will greatly enhance your magical and natural abilities.\n\nBe warned, once you have chosen your path, you will have no recourse should you change your mind.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSignet Ring of the Bronze Dragonflight"}
MultiLanguageQuestData['en'][8758] = {title = "The Path of the Invoker", objective = "Your continued defense of the children of Kalimdor has been acknowledged. Hand me your signet ring so that I may enhance its powers.", description = nil, progress = "Your continued defense of the children of Kalimdor has been acknowledged. Hand me your signet ring so that I may enhance its powers.", completion = "Your rise amongst the rank of the Brood is most impressive, &lt;name&gt;. May you never stray from the path of the invoker!", rewards = "You will receive:\n\nSignet Ring of the Bronze Dragonflight"}
MultiLanguageQuestData['en'][8759] = {title = "The Path of the Invoker", objective = "You honor my kind, <name>. Strike down the enemies of Kalimdor! Show them what it means to deface the land of eternal starlight.\n\nYou have earned another enhancement. Hand me your signet ring so that I may bolster its power.", description = nil, progress = "You honor my kind, <name>. Strike down the enemies of Kalimdor! Show them what it means to deface the land of eternal starlight.\n\nYou have earned another enhancement. Hand me your signet ring so that I may bolster its power.", completion = "Your rise amongst the rank of the Brood is most impressive, &lt;name&gt;. May you never stray from the path of the invoker!", rewards = "You will receive:\n\nSignet Ring of the Bronze Dragonflight"}
MultiLanguageQuestData['en'][8760] = {title = "The Path of the Invoker", objective = "Dedication of this magnitude is a rarity. You have shown that your will is unfaltering, <name>. You shall be greatly rewarded for your stalwart watch over our world.\n\nHand me your signet ring so that I may strengthen its enchantment.", description = nil, progress = "Dedication of this magnitude is a rarity. You have shown that your will is unfaltering, <name>. You shall be greatly rewarded for your stalwart watch over our world.\n\nHand me your signet ring so that I may strengthen its enchantment.", completion = "Your rise amongst the rank of the Brood is most impressive, &lt;name&gt;. May you never stray from the path of the invoker!", rewards = "You will receive:\n\nSignet Ring of the Bronze Dragonflight"}
MultiLanguageQuestData['en'][8761] = {title = "The Grand Invoker", objective = "Never have I seen such tenacity! The Bronze Flight grants you one final enchantment. The Timeless One himself has requested it so!\n\nHand me your signet ring so that I may make the necessary adjustments.", description = nil, progress = "Never have I seen such tenacity! The Bronze Flight grants you one final enchantment. The Timeless One himself has requested it so!\n\nHand me your signet ring so that I may make the necessary adjustments.", completion = "Rise, Grand Invoker! Rise and be recognized!", rewards = "You will receive:\n\nSignet Ring of the Bronze Dragonflight"}
MultiLanguageQuestData['en'][8762] = {title = "Metzen the Reindeer", objective = "Rescue Metzen the Reindeer from his captors near Growless Cave in Hillsbrad Foothills.", description = "DISASTER has struck!  Metzen the Reindeer has been kidnapped!\n\nMetzen is one of Great-father Winter's eight reindeer - and property of Smokywood Pastures.  We believe he was carried off by that dastardly Abominable Greench, hiding out in Hillsbrad Foothills.  With the holiday season well under way, we're strapped to the coin box here!  Please - find Metzen, defeat his captors, and return him to us!", progress = "<name>!  Were the notes in the satchel I gave you enough information to locate Metzen?  I hate to think of that those cruel thugs might do to him... but there's no way we can afford to pay such an exorbitant ransom!", completion = "You did it!  Huzzah!\n\nMetzen flew back into Greatfather Winter's stables - yes Metzen can really fly - just a little while ago!  The dust worked like a charm; I knew it would.  You've saved the Feast of Winter Veil as well as Smokywood Pastures from disaster.  Thank you, &lt;name&gt;.\n\nListen... because of what you've done here, I want you to have this.  It's something VERY special; if you have a mount, I think you'll get a kick out of it.  Happy Winter Veil!", rewards = "You will receive:\n\nPreserved Holly"}
MultiLanguageQuestData['en'][8763] = {title = "The Hero of the Day", objective = "Bring 1 Deeprock Salt and 5 gold coins to any Holly Preserver machine, upon which you will receive 5 Preserved Holly.", description = "Listen... I'm not really supposed to be telling you this, but since you're the hero of the day and all...\n\nThere's fresh holly everywhere this time of the year, but it never lasts.  We've got a machine that preserves holly - it never goes bad!  We use it to spice up the holiday... and profits during the summer!\n\nI'll let you use the preserver, but only if you're a master cook.  You'll need some deeprock salt and two, three, oh let's say five gold.  It'll net you a nice batch that's yours to keep.", progress = "The \"Holly Preserver\" machine looks like some sort of still at first, but a careful examination of it reveals some goblin-esque changes to it.  Still, your skill at cooking seems to allow you to understand how the machine works.\n\nThere is already fresh holly in the machine - you simply need to provide some deeprock salt and five gold coins to get the machine working.", completion = "The machine lets off a little rumble and a small amount of steam as it starts working.  It is not too long thereafter until it stops, heralded by another small jet of steam erupting from it.  A door hatch opens, revealing a batch of preserved holly!", rewards = "You will receive:\n\nPreserved Holly"}
MultiLanguageQuestData['en'][8764] = {title = "The Changing of Paths - Protector No More", objective = "Champion, should you decide to walk another path, present me with your signet ring and a mountain of scarabs from our enemies in Ahn'Qiraj.", description = nil, progress = "Champion, should you decide to walk another path, present me with your signet ring and a mountain of scarabs from our enemies in Ahn'Qiraj.", completion = "Be well, &lt;name&gt;. If you change your mind, I shall be here to assist you.", rewards = "You will be able to choose one of these rewards:\n\nSignet Ring of the Bronze DragonflightSignet Ring of the Bronze Dragonflight\n\nYou will also receive:\n\nSignet Ring of the Bronze DragonflightSignet Ring of the Bronze Dragonflight"}
MultiLanguageQuestData['en'][8765] = {title = "The Changing of Paths - Invoker No More", objective = "Champion, should you decide to walk another path, present me with your signet ring and a mountain of scarabs from our enemies in Ahn'Qiraj.", description = nil, progress = "Champion, should you decide to walk another path, present me with your signet ring and a mountain of scarabs from our enemies in Ahn'Qiraj.", completion = "Be well, &lt;name&gt;. If you change your mind, I shall be here to assist you.", rewards = "You will be able to choose one of these rewards:\n\nSignet Ring of the Bronze DragonflightSignet Ring of the Bronze Dragonflight\n\nYou will also receive:\n\nSignet Ring of the Bronze DragonflightSignet Ring of the Bronze Dragonflight"}
MultiLanguageQuestData['en'][8766] = {title = "The Changing of Paths - Conqueror No More", objective = "Champion, should you decide to walk another path, present me with your signet ring and a mountain of scarabs from our enemies in Ahn'Qiraj.", description = nil, progress = "Champion, should you decide to walk another path, present me with your signet ring and a mountain of scarabs from our enemies in Ahn'Qiraj.", completion = "Be well, &lt;name&gt;. If you change your mind, I shall be here to assist you.", rewards = "You will be able to choose one of these rewards:\n\nSignet Ring of the Bronze DragonflightSignet Ring of the Bronze Dragonflight\n\nYou will also receive:\n\nSignet Ring of the Bronze DragonflightSignet Ring of the Bronze Dragonflight"}
MultiLanguageQuestData['en'][8767] = {title = "A Gently Shaken Gift", objective = "This present looks like it has been shaken a few times. The tag on it reads:\n\nTo a very special <race> <class>.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nGently Shaken Gift"}
MultiLanguageQuestData['en'][8768] = {title = "A Gaily Wrapped Present", objective = "This festively-wrapped present has your name on it.\n\nWait, did it just move?", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nGaily Wrapped Present"}
MultiLanguageQuestData['en'][8769] = {title = "A Ticking Present", objective = "Have a joyous Feast of Great-Winter from your friends at Smokeywood Pastures.You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nTicking Present"}
MultiLanguageQuestData['en'][8770] = {title = "Target: Hive'Ashi Defenders", objective = "Slay 30 Hive'Ashi Defenders and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing I in order to complete this quest.", description = "As the war effort mounts, the silithid presence in the area presents an ever increasing threat to our operations.  You've been selected to partake on an assault on Hive'Ashi where your primary target will consist of Hive'Ashi defenders.\n\nReport back to Commander Mar'alith after your task is completed.", progress = "You have something to tell me, <class>?", completion = "Excellent work, &lt;name&gt;.  Your diligence is as noteworthy as always.", rewards = "You will receive:\n\nCenarion Combat Badge"}
MultiLanguageQuestData['en'][8771] = {title = "Target: Hive'Ashi Sandstalkers", objective = "Slay 30 Hive'Ashi Sandstalkers and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing II in order to complete this quest.", description = "As the war effort mounts, the silithid presence in the area presents an ever increasing threat to our operations.  You've been selected to partake on an assault on Hive'Ashi where your primary target will consist of Hive'Ashi sandstalkers.\n\nReport back to Commander Mar'alith after your task is completed.", progress = "You have something to tell me, <class>?", completion = "Excellent work, &lt;name&gt;.  Your part in the attack on Hive'Ashi has been noted.", rewards = "You will receive:\n\nCenarion Combat Badge"}
MultiLanguageQuestData['en'][8772] = {title = "Target: Hive'Zora Waywatchers", objective = "Slay 30 Hive'Zora Waywatchers and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing VI in order to complete this quest.", description = "Reinforcements have been called on to join the assault on Hive'Zora.  You have been selected to target Hive'Zora waywatchers.  Report back to Commander Mar'alith after completing your task.", progress = "You have something to tell me, <class>?", completion = "Excellent work, &lt;name&gt;.  Your part in the attack on Hive'Zora has been noted.", rewards = "You will receive:\n\nCenarion Combat Badge"}
MultiLanguageQuestData['en'][8773] = {title = "Target: Hive'Zora Reavers", objective = "Slay 30 Hive'Zora Reavers and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing IV in order to complete this quest.", description = "Reinforcements have been called on to join the assault on Hive'Zora.  You have been selected to target Hive'Zora reavers.  Report back to Commander Mar'alith after completing your task.", progress = "You have something to tell me, <class>?", completion = "I've heard good things about your part in the Hive'Zora attack.  Keep up the good work and victory will soon be ours.", rewards = "You will receive:\n\nCenarion Combat Badge"}
MultiLanguageQuestData['en'][8774] = {title = "Target: Hive'Regal Ambushers", objective = "Kill 30 Hive'Regal Ambushers and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing VIII in order to complete this quest.", description = "As the war effort mounts, the silithid presence in the area presents an ever increasing threat to our operations.  You've been selected to partake on an assault on Hive'Regal where your primary target will consist of the Hive'Regal ambushers.\n\nReport back to Commander Mar'alith after your task is completed.", progress = "You wish to tell me something, <name>?", completion = "Excellent work, &lt;name&gt;.  Your part in the attack on Hive'Regal has been noted.", rewards = "You will receive:\n\nCenarion Combat Badge"}
MultiLanguageQuestData['en'][8775] = {title = "Target: Hive'Regal Spitfires", objective = "Kill 30 Hive'Regal Spitfires and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing IX in order to complete this quest.", description = "As the war effort mounts, the silithid presence in the area presents an ever increasing threat to our operations.  You've been selected to partake on an assault on Hive'Regal where your primary target will consist of the airborne Hive'Regal spitfires.\n\nReport back to Commander Mar'alith after your task is completed.", progress = "You wish to tell me something, <name>?", completion = "Excellent work, &lt;name&gt;.  Your part in the attack on Hive'Regal has been noted.", rewards = "You will receive:\n\nCenarion Combat Badge"}
MultiLanguageQuestData['en'][8776] = {title = "Target: Hive'Regal Slavemakers", objective = "Kill 30 Hive'Regal Slavemakers and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing X in order to complete this quest.", description = "As the war effort mounts, the silithid presence in the area presents an ever increasing threat to our operations.  You've been selected to partake on an assault on Hive'Regal where your primary target will consist of the Hive'Regal slavemakers.\n\nReport back to Commander Mar'alith after your task is completed.", progress = "You wish to tell me something, <name>?", completion = "Excellent work, &lt;name&gt;.  Your part in the attack on Hive'Regal has been noted.", rewards = "You will receive:\n\nCenarion Combat Badge"}
MultiLanguageQuestData['en'][8777] = {title = "Target: Hive'Regal Burrowers", objective = "Kill 30 Hive'Regal Burrowers and report back to Commander Mar'alith at Cenarion Hold in Silithus. You must also bring Combat Task Briefing XI in order to complete this quest.", description = "As the war effort mounts, the silithid presence in the area presents an ever increasing threat to our operations.  You've been selected to partake on an assault on Hive'Regal where your primary target will consist of Hive'Regal burrowers.\n\nReport back to Commander Mar'alith after your task is completed.", progress = "You wish to tell me something, <name>?", completion = "Excellent work, &lt;name&gt;.  Your part in the attack on Hive'Regal has been noted.", rewards = "You will receive:\n\nCenarion Combat Badge"}
MultiLanguageQuestData['en'][8778] = {title = "The Ironforge Brigade Needs Explosives!", objective = "Bring 6 Oils of Immolation, 5 Goblin Rocket Fuel and 10 Dense Blasting Powder to Arcanist Nozzlespring near Hive'Zora in Silithus. You must also bring Logistics Task Briefing IV in order to complete this quest.", description = "The Ironforge Brigade has put in an unusual request for highly... volatile... components.  Gather them and bring them to Mr. Nozzlespring from the Ironforge Brigade.", progress = "You have something for me, <name>?", completion = "Ah, yes!  These will come in handy!  Much obliged, &lt;name&gt;!", rewards = "You will receive:\n\nCenarion Logistics BadgeFollowup Logistics Assignment"}
MultiLanguageQuestData['en'][8779] = {title = "Scrying Materials", objective = "Bring 1 Large Brilliant Shard, 1 Large Radiant Shard and 1 Huge Emerald to Geologist Larksbane at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing V in order to complete this quest.", description = "Geologist Larksbane's studies have proven to be of tremendous value to our operations in Silithus.  She has recently requested scrying materials to be used in her research.\n\nPlease gather these materials and deliver them to her directly so that she may continue her research.", progress = "You have something for me, <name>?", completion = "Why, yes... these will be of tremendous aid!  These materials are awfully hard to come by in the desert, &lt;name&gt;.  Thank you.", rewards = "You will receive:\n\nCenarion Logistics BadgeFollowup Logistics Assignment"}
MultiLanguageQuestData['en'][8780] = {title = "Armor Kits for the Field", objective = "Bring 8 Rugged Armor Kits and 8 Heavy Armor Kits to Janela Stouthammer at the Ironforge Brigade Outpost near Hive'Zora in Silithus. You must also bring Logistics Task Briefing VII in order to complete this quest.", description = "The Ironforge Brigade's supply of armor kits in the battlefield is running dangerously low.  Obtain a batch and deliver them to Janela Stouthammer at the Ironforge Brigade's outpost outside Hive'Zora.", progress = "You have something for me, <name>?", completion = "Thanks, I'll hand these out to the lads.", rewards = "You will receive:\n\nCenarion Logistics BadgeFollowup Logistics Assignment"}
MultiLanguageQuestData['en'][8781] = {title = "Arms for the Field", objective = "Bring 2 Moonsteel Broadswords to Janela Stouthammer at the Ironforge Brigade Outpost outside of Hive'Zora. You must also bring Logistics Task Briefing VI in order to complete this quest.", description = "The Ironforge Brigade has been a worthy ally in our fight in Silithus.  Unfortunately, many of their supplies were lost on their way here.  Procure a batch of weapons and deliver them to Janela Stouthammer near Hive'Zora.", progress = "You have something for me, <name>?", completion = "Oh, excellent!  I won't have to hear complaints about dull blades anymore.  Thank you, &lt;name&gt;.", rewards = "You will receive:\n\nCenarion Logistics BadgeFollowup Logistics Assignment"}
MultiLanguageQuestData['en'][8782] = {title = "Uniform Supplies", objective = "Bring 1 Mooncloth, 2 Bolts of Runecloth and 1 Ironweb Spider Silk to Windcaller Proudhorn at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing VIII in order to complete this quest.", description = "The latest influx of volunteers has caused a shortage of uniforms.  Procure a batch of uniform materials and bring them to Windcaller Proudhorn.", progress = "You have something for me, <name>?", completion = "Ah, we were in need of these.  Your work is appreciated, &lt;name&gt;.", rewards = "You will receive:\n\nCenarion Logistics BadgeLogistics Assignment"}
MultiLanguageQuestData['en'][8783] = {title = "Extraordinary Materials", objective = "Bring 2 Enchanted Thorium Bars and 2 Enchanted Leather to Vargus at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing IX in order to complete this quest.", description = "Vargus, Cenarion Hold's blacksmith, has requested enchanted materials to be used in the crafting of powerful weapons for our forces.  Obtain these and bring them directly to Vargus so that Cenarion Hold's troops may continue to be well equipped.", progress = "You have something for me, <name>?", completion = "Ah, yes.  These materials are of excellent quality.  Thank you, &lt;name&gt;.", rewards = "You will receive:\n\nCenarion Logistics BadgeLogistics Assignment"}
MultiLanguageQuestData['en'][8784] = {title = "Secrets of the Qiraji", objective = "Take the Ancient Qiraji Artifact to the dragons hiding near the entrance of the temple.", description = "You have discovered an ancient Qiraji artifact! Perhaps one of the dragons near the entrance of the temple would have a use for this relic.", progress = "You're glowing! I know what that means...", completion = "An exceptional find, &lt;name&gt;. Simply marvelous! This will definitely give us some insight into our enemy's twisted minds.", rewards = nil}
MultiLanguageQuestData['en'][8785] = {title = "The Orgrimmar Legion Needs Mojo!", objective = "Bring 6 Powerful Mojo, 6 Flasks of Big Mojo and 8 Oils of Immolation to Shadow Priestess Shai near Hive'Regal in Silithus. You must also bring Logistics Task Briefing IV in order to complete this quest.", description = "The Orgrimmar Legion has put in a request for several unusual ingredients.  Given their current performance in Silithus, we'd like to comply with their request as soon as possible.  Gather the materials and bring them to the troll called Shai.", progress = "Do you have my materials, <name>?", completion = "Ah, yes.  Just what I needed!  I'll make a special concoction with this.  The silithid won't like it one bit!", rewards = "You will receive:\n\nCenarion Logistics BadgeFollowup Logistics Assignment"}
MultiLanguageQuestData['en'][8786] = {title = "Arms for the Field", objective = "Bring 3 Massive Iron Axes to Merok Longstride at the Orgrimmar Legion camp outside of Hive'Regal. You must also bring Logistics Task Briefing VI in order to complete this quest.", description = "The Orgrimmar Legion has put in a request for additional weapons that we haven't been able to provide at the moment.  Obtain the weapons they've requested and bring them to Merok Longstride outside of Hive'Regal.", progress = "You have something for me, <name>?", completion = "Excellent work.  We were in short supply of these, &lt;name&gt;.", rewards = "You will receive:\n\nCenarion Logistics BadgeFollowup Logistics Assignment"}
MultiLanguageQuestData['en'][8787] = {title = "Armor Kits for the Field", objective = "Bring 8 Rugged Armor Kits and 8 Heavy Armor Kits to Merok Longstride near Hive'Regal. You must also bring Logistics Task Briefing VII in order to complete this quest.", description = "The brave volunteers of the Orgrimmar Legion have arrived to Silithus to aid us in our cause.  Their supplies of armor kits were somehow lost in the trip.  Obtain a batch of armor kits and deliver them to Merok Longstride at the location of the Orgrimmar Legion camp.", progress = "You have something for me, <name>?", completion = "Ah, yes... I will distribute these to the troops, &lt;name&gt;.  The Orgrimmar Legion thanks you!", rewards = "You will receive:\n\nCenarion Logistics BadgeFollowup Logistics Assignment"}
MultiLanguageQuestData['en'][8788] = {title = "A Gently Shaken Gift", objective = "This present looks like it has been shaken a few times. The tag on it reads:\n\nTo a very special <race> <class>.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nGently Shaken Gift"}
MultiLanguageQuestData['en'][8789] = {title = "Imperial Qiraji Armaments", objective = "Arygos in the Temple of Ahn'Qiraj will create Elementium Infused Armaments for you should you bring him Imperial Qiraji Armaments and 3 Elementium Ingots.", description = "We have not sat idly by for a millennium, <name>.\n\nWe have watched these beasts feast on their own when they have exhausted their utility. We have listened as they have plotted and schemed to destroy our world. And we have learned of their own internal treachery.\n\nWeaknesses exist and we know how to use those weaknesses to our advantage.\n\nFind and bring me their ceremonial armaments: Combined with the element created from the volatility of their own God, they will become a force of reckoning.", progress = "Seek out what I requested. You will become greater than the sum of your parts, champion.", completion = "Infused with Elementium, these weapons will cut through the Qiraji and their God with incredible ease.", rewards = "You will be able to choose one of these rewards:\n\nBlessed Qiraji War AxeBlessed Qiraji MusketBlessed Qiraji PugioBlessed Qiraji Bulwark\n\nYou will also receive:\n\nBlessed Qiraji War AxeBlessed Qiraji PugioBlessed Qiraji BulwarkBlessed Qiraji Musket"}
MultiLanguageQuestData['en'][8790] = {title = "Imperial Qiraji Regalia", objective = "Merithra of the Dream in the Temple of Ahn'Qiraj will create Elementium Infused Armaments for you should you bring her Imperial Qiraji Regalia and 3 Elementium Ingots.", description = "Arygos theorizes that the element which is born of conflicts between the Old Gods and their minions is also extremely deadly to them under the right conditions. I speak of Elementium, mortal.\n\nFind and bring me Imperial Qiraji Regalia and the toxic element and I shall infuse weapons of great power.", progress = "You will strike them down and free us of these bonds.", completion = "Use the item well, &lt;name&gt;. Let them feel the pain that they so dearly wish to inflict upon others.", rewards = "You will be able to choose one of these rewards:\n\nBlessed Qiraji Acolyte StaffBlessed Qiraji Augur StaffBlessed Qiraji War Hammer\n\nYou will also receive:\n\nBlessed Qiraji War HammerBlessed Qiraji Acolyte StaffBlessed Qiraji Augur Staff"}
MultiLanguageQuestData['en'][8791] = {title = "The Fall of Ossirian", objective = "Deliver the Head of Ossirian the Unscarred to Commander Mar'alith at Cenarion Hold in Silithus.", description = "A terrible menace has been laid to rest. The cruel Ossirian has been vanquished.\n\nThe denizens of Kalimdor would be relieved to know of this victory. Take Ossirian's head and present it to Commander Mar'alith of Cenarion Hold.", progress = "Ah, <name>, you have returned! And in one piece, I might add. What news do you bring from Ahn'Qiraj?", completion = "I offer you my highest commendation and your choice of an item of power, &lt;name&gt;. You have done the people of Kalimdor a great service.", rewards = "You will be able to choose one of these rewards:\n\nCharm of the Shifting SandsAmulet of the Shifting SandsChoker of the Shifting SandsPendant of the Shifting Sands\n\nYou will also receive:\n\nCharm of the Shifting SandsChoker of the Shifting SandsPendant of the Shifting SandsAmulet of the Shifting Sands"}
MultiLanguageQuestData['en'][8792] = {title = "The Horde Needs Your Help!", objective = "Speak with Warlord Gorchuk in Orgrimmar's Valley of Spirits.", description = "Hello, I'm glad that you've decided to hear me out. The Horde needs all of the help that it can get to prepare for the Ahn'Qiraj War, and that means that we need you! Even now as we speak, official collectors are gathering the necessary material needed for the upcoming war, but we won't be able to meet our goals without your assistance, <name>!\n\nYou should go speak with the guy in charge, Warlord Gorchuk. What do you say, <class>? Will you help out with the vital preparations?", progress = nil, completion = "Throm'ka, &lt;class&gt;! Good to see so many of the Horde, such as yourself, &lt;name&gt;, coming out to lend your support in laying the groundwork for the upcoming Ahn'Qiraj War. The effort here will ensure that we are victorious against the Silithid and their evil masters hidden away inside Ahn'Qiraj.\n\nSo now that you are here, be sure to speak with the various collectors and offer your assistance in gathering those materials that you are suited to.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8793] = {title = "The Horde Needs Your Help!", objective = "Speak with Warlord Gorchuk in Orgrimmar's Valley of Spirits.", description = "Hello, I'm glad that you've decided to hear me out. The Horde needs all of the help that it can get to prepare for the Ahn'Qiraj War, and that means that we need you! Even now as we speak, official collectors are gathering the necessary material needed for the upcoming war, but we won't be able to meet our goals without your assistance, <name>!\n\nYou should go speak with the guy in charge, Warlord Gorchuk. What do you say, <class>? Will you help out with the vital preparations?", progress = nil, completion = "Throm'ka, &lt;class&gt;! Good to see so many of the Horde, such as yourself, &lt;name&gt;, coming out to lend your support in laying the groundwork for the upcoming Ahn'Qiraj War. The effort here will ensure that we are victorious against the Silithid and their evil masters hidden away inside Ahn'Qiraj.\n\nSo now that you are here, be sure to speak with the various collectors and offer your assistance in gathering those materials that you are suited to.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8794] = {title = "The Horde Needs Your Help!", objective = "Speak with Warlord Gorchuk in Orgrimmar's Valley of Spirits.", description = "Hello, I'm glad that you've decided to hear me out. The Horde needs all of the help that it can get to prepare for the Ahn'Qiraj War, and that means that we need you! Even now as we speak, official collectors are gathering the necessary material needed for the upcoming war, but we won't be able to meet our goals without your assistance, <name>!\n\nYou should go speak with the guy in charge, Warlord Gorchuk. What do you say, <class>? Will you help out with the vital preparations?", progress = nil, completion = "Throm'ka, &lt;class&gt;! Good to see so many of the Horde, such as yourself, &lt;name&gt;, coming out to lend your support in laying the groundwork for the upcoming Ahn'Qiraj War. The effort here will ensure that we are victorious against the Silithid and their evil masters hidden away inside Ahn'Qiraj.\n\nSo now that you are here, be sure to speak with the various collectors and offer your assistance in gathering those materials that you are suited to.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8795] = {title = "The Alliance Needs Your Help!", objective = "Speak with Field Marshal Snowfall in Ironforge's Military Ward.", description = "Hello, I'm glad that you've decided to hear me out. The Alliance needs all of the help that it can get to prepare for the Ahn'Qiraj War, and that means that we need you! Even now as we speak, official collectors are gathering the necessary material needed for the upcoming war, but we won't be able to meet our goals without your assistance, <name>!\n\nYou should go speak with the guy in charge, Field Marshal Snowfall. What do you say, <class>? Will you help out with the vital preparations?", progress = nil, completion = "Hail and well met lad! Good to see so many of the Alliance, such as yourself, &lt;name&gt;, coming out to lend your support in laying the groundwork for the upcoming Ahn'Qiraj War. The effort here will ensure that we are victorious against the Silithid and their evil masters hidden away inside Ahn'Qiraj.\n\nSo now that you are here, be sure to speak with the various collectors and offer your assistance in gathering those materials that you are suited to.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8796] = {title = "The Alliance Needs Your Help!", objective = "Speak with Field Marshal Snowfall in Ironforge's Military Ward.", description = "Hello, I'm glad that you've decided to hear me out. The Alliance needs all of the help that it can get to prepare for the Ahn'Qiraj War, and that means that we need you! Even now as we speak, official collectors are gathering the necessary material needed for the upcoming war, but we won't be able to meet our goals without your assistance, <name>!\n\nYou should go speak with the guy in charge, Field Marshal Snowfall. What do you say, <class>? Will you help out with the vital preparations?", progress = nil, completion = "Hail and well met lad! Good to see so many of the Alliance, such as yourself, &lt;name&gt;, coming out to lend your support in laying the groundwork for the upcoming Ahn'Qiraj War. The effort here will ensure that we are victorious against the Silithid and their evil masters hidden away inside Ahn'Qiraj.\n\nSo now that you are here, be sure to speak with the various collectors and offer your assistance in gathering those materials that you are suited to.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8797] = {title = "The Alliance Needs Your Help!", objective = "Speak with Field Marshal Snowfall in Ironforge's Military Ward.", description = "Hello, I'm glad that you've decided to hear me out. The Alliance needs all of the help that it can get to prepare for the Ahn'Qiraj War, and that means that we need you! Even now as we speak, official collectors are gathering the necessary material needed for the upcoming war, but we won't be able to meet our goals without your assistance, <name>!\n\nYou should go speak with the guy in charge, Field Marshal Snowfall. What do you say, <class>? Will you help out with the vital preparations?", progress = nil, completion = "Hail and well met lad! Good to see so many of the Alliance, such as yourself, &lt;name&gt;, coming out to lend your support in laying the groundwork for the upcoming Ahn'Qiraj War. The effort here will ensure that we are victorious against the Silithid and their evil masters hidden away inside Ahn'Qiraj.\n\nSo now that you are here, be sure to speak with the various collectors and offer your assistance in gathering those materials that you are suited to.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8798] = {title = "A Yeti of Your Own", objective = "Say! You know what?! You're an engineer too! So, since you helped me teach my friends a lesson, I'm going to teach you how to make your very own mechanical yeti! Now the fun can go on forever and ever, and you can scare whoever you want! Provided that you can scare up the components to make it that is.\n\nWhat do you say, <name>? Do you want to learn the secret to making a mechanical yeti?", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][8799] = {title = "The Hero of the Day", objective = "Bring 1 Deeprock Salt and 5 gold coins to the Holly Preserver machine, upon which you will receive 5 Preserved Holly.", description = "Listen... I'm not really supposed to be telling you this, but since you're the hero of the day and all...\n\nThere's fresh holly everywhere this time of the year, but it never lasts.  We've got a machine that preserves holly - it never goes bad!  We use it to spice up the holiday... and profits during the summer!\n\nI'll let you use the preserver, but only if you're a master cook.  You'll need some deeprock salt and two, three, oh let's say five gold.  It'll net you a nice batch that's yours to keep.", progress = "The \"Holly Preserver\" machine looks like some sort of still at first, but a careful examination of it reveals some goblin-esque changes to it.  Still, your skill at cooking seems to allow you to understand how the machine works.\n\nThere is already fresh holly in the machine - you simply need to provide some deeprock salt and five gold coins to get the machine working.", completion = "The machine lets off a little rumble and a small amount of steam as it starts working.  It is not too long thereafter until it stops, heralded by another small jet of steam erupting from it.  A door hatch opens, revealing a batch of preserved holly!", rewards = "You will receive:\n\nPreserved Holly"}
MultiLanguageQuestData['en'][8800] = {title = "Cenarion Battlegear", objective = "Talk to Vargus at Cenarion Hold in Silithus.", description = "As you complete the tasks you're assigned in the war you'll want to talk to Vargus, the blacksmith.  Show him any badges you've earned along the way. He'll provide you with gear to match your level of commitment to our cause.", progress = nil, completion = "Kaldon sent you?  Very well, let's see what we can do for you.", rewards = nil}
MultiLanguageQuestData['en'][8801] = {title = "C'Thun's Legacy", objective = "Take the Eye of C'Thun to Caelastrasz in the Temple of Ahn'Qiraj.", description = "The walls of Ahn'Qiraj tremble. A force of evil, older than the world itself, has been destroyed.\n\nAs you look at the remnants of the colossal abomination your heart nearly freezes. Even in death you can feel the legacy of C'Thun's evil around you.\n\nYou have done what was thought to be impossible.\n\nYou grab at an eye stalk of the fiend, stowing it safely in your pack.\n\nTake the Eye of C'Thun to the dragons in the next chamber.", progress = "<Caelastrasz kneels before you.>\n\nLord <name>, you have freed us of its grasp.", completion = "We will leave this place on our own, Lord &lt;name&gt; - once we are certain that the evil within has been wholly destroyed. Your journey of legend is almost at an end.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8802] = {title = "The Savior of Kalimdor", objective = "Take the Eye of C'Thun to Anachronos at the Caverns of Time.", description = "To the Caverns of Time you go, <Lord/Lady> <name>. Anachronos awaits your return. Give him the eye of C'Thun as he will undoubtedly wish to place it in his master's collection.", progress = "Lord <name>! It is over...", completion = "The Master has left these for you, champion. From the timeless cache: A collection of artifacts spanning thousands of years - the choice is yours.", rewards = "You will be able to choose one of these rewards:\n\nAmulet of the Fallen GodCloak of the Fallen GodRing of the Fallen God\n\nYou will also receive:\n\nRing of the Fallen GodCloak of the Fallen GodAmulet of the Fallen God"}
MultiLanguageQuestData['en'][8803] = {title = "A Festive Gift", objective = "The note on this present reads:\n\nTo <name>,\n\nIn hoping this will help you spread warm tidings and holiday cheer to all of Azeroth.\n\nFrom Greatfather WinterYou will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nFestive Gift"}
MultiLanguageQuestData['en'][8804] = {title = "Desert Survival Kits", objective = "Bring 4 Globes of Water, 4 Powerful Anti-Venom and 4 Smoked Desert Dumplings to Calandrath at the inn in Cenarion Hold in Silithus. You must also bring Logistics Task Briefing I in order to complete this quest.", description = "With the arrival of fresh recruits to Cenarion Hold comes the problem of keeping them alive in the desert.  Dehydration as well as numerous poisonous creatures present a serious threat to inexperienced volunteers.  Gather the supplies necessary for a desert survival kit and bring them to Calandrath in Cenarion Hold.", progress = "You have something for me?", completion = "Excellent!  We were in need of these, &lt;name&gt;.  Thanks.", rewards = "You will receive:\n\nCenarion Logistics BadgeLogistics Assignment"}
MultiLanguageQuestData['en'][8805] = {title = "Boots for the Guard", objective = "Bring 3 Ornate Mithril Boots to Vish Kozus, Captain of the Guard at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing II in order to complete this quest.", description = "The mounted division of the Cenarion Hold guard is in short supply of ornate mithril boots.  Procure a batch and deliver them immediately to Captain Vish Kozus in Cenarion Hold.", progress = "You have something for me?", completion = "Excellent.  We were in need of these, &lt;name&gt;.  Good work.", rewards = "You will receive:\n\nCenarion Logistics BadgeLogistics Assignment"}
MultiLanguageQuestData['en'][8806] = {title = "Grinding Stones for the Guard", objective = "Bring 10 Dense Grinding Stones, 10 Solid Grinding Stones and 10 Heavy Grinding Stones to Vish Kozus, Captain of the Guard at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing III in order to complete this quest.", description = "The Cenarion Hold guard is in short supply of grinding stones.  Procure a batch and deliver them immediately to Captain Vish Kozus in Cenarion Hold.", progress = "You have something for me?", completion = "Excellent.  We were in need of these, &lt;name&gt;.  Good work.", rewards = "You will receive:\n\nCenarion Logistics BadgeLogistics Assignment"}
MultiLanguageQuestData['en'][8807] = {title = "Scrying Materials", objective = "Bring 1 Large Brilliant Shard, 1 Large Radiant Shard and 1 Huge Emerald to Geologist Larksbane at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing V in order to complete this quest.", description = "Geologist Larksbane's studies have proven to be of tremendous value to our operations in Silithus.  She has recently requested scrying materials to be used in her research.\n\nPlease gather these materials and deliver them to her directly so that she may continue her research.", progress = "You have something for me, <name>?", completion = "Why yes... these will be of tremendous aid!  These materials are awfully hard to come by in the desert, &lt;name&gt;.  Thank you.", rewards = "You will receive:\n\nCenarion Logistics BadgeFollowup Logistics Assignment"}
MultiLanguageQuestData['en'][8808] = {title = "Uniform Supplies", objective = "Bring 1 Mooncloth, 2 Bolts of Runecloth and 1 Ironweb Spider Silk to Windcaller Proudhorn at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing VIII in order to complete this quest.", description = "The latest influx of volunteers has caused a shortage of uniforms.  Procure a batch of uniform materials and bring them to Windcaller Proudhorn.", progress = "You have something for me, <name>?", completion = "Ah, we were in need of these.  Your work is appreciated, &lt;name&gt;.", rewards = "You will receive:\n\nCenarion Logistics BadgeLogistics Assignment"}
MultiLanguageQuestData['en'][8809] = {title = "Extraordinary Materials", objective = "Bring 2 Enchanted Thorium Bars and 2 Enchanted Leather to Vargus at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing IX in order to complete this quest.", description = "Vargus, Cenarion Hold's blacksmith, has requested enchanted materials to be used in the crafting of powerful weapons for our forces.  Obtain these and bring them directly to Vargus so that Cenarion Hold's troops may continue to be well equipped.", progress = "You have something for me, <name>?", completion = "Ah, yes.  These materials are of excellent quality.  Thank you, &lt;name&gt;.", rewards = "You will receive:\n\nCenarion Logistics BadgeLogistics Assignment"}
MultiLanguageQuestData['en'][8810] = {title = "Bandages for the Field", objective = "Bring 30 Heavy Runecloth Bandages, 30 Heavy Silk Bandages and 30 Heavy Mageweave Bandages to Windcaller Proudhorn at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing X in order to complete this quest.", description = "Our supply of bandages in the battlefield is running dangerously low after the recent casualties we have incurred.  Obtain a batch of first-aid supplies and deliver them to Windcaller Proudhorn in Cenarion Hold.", progress = "You have something for me, <name>?", completion = "Just in time.  These supplies will save lives, &lt;name&gt;.  Your work is appreciated.  Here's your next assignment.", rewards = "You will receive:\n\nCenarion Logistics BadgeFollowup Logistics Assignment"}
MultiLanguageQuestData['en'][8811] = {title = "One Commendation Signet", objective = "For those adventurers who have but a single commendation signet, I'll exchange it for a small amount of recognition with Darnassus.\n\nPlease bear in mind that it is better to hand over a stack of ten signets at once; your efforts will receive greater recognition in doing so.  We offer a single signet exchange as a service for those who don't have enough for a full stack of ten.\n\nWith that being said, I stand ready to assist you if you still wish to hand in a single signet.", description = nil, progress = "For those adventurers who have but a single commendation signet, I'll exchange it for a small amount of recognition with Darnassus.\n\nPlease bear in mind that it is better to hand over a stack of ten signets at once; your efforts will receive greater recognition in doing so.  We offer a single signet exchange as a service for those who don't have enough for a full stack of ten.\n\nWith that being said, I stand ready to assist you if you still wish to hand in a single signet.", completion = "Very well - your deeds have been entered into the records, and you are duly recognized for your efforts.  Keep up the good work, &lt;class&gt;.\n\nIf you have any more signets to hand in, then I am able to assist you further in that regard.", rewards = nil}
MultiLanguageQuestData['en'][8812] = {title = "One Commendation Signet", objective = "For those adventurers who have but a single commendation signet, I'll exchange it for a small amount of recognition with the Gnomeregan Exiles.\n\nPlease bear in mind that it is better to hand over a stack of ten signets at once; your efforts will receive greater recognition in doing so.  We offer a single signet exchange as a service for those who don't have enough for a full stack of ten.\n\nWith that being said, I stand ready to assist you if you still wish to hand in a single signet.", description = nil, progress = "For those adventurers who have but a single commendation signet, I'll exchange it for a small amount of recognition with the Gnomeregan Exiles.\n\nPlease bear in mind that it is better to hand over a stack of ten signets at once; your efforts will receive greater recognition in doing so.  We offer a single signet exchange as a service for those who don't have enough for a full stack of ten.\n\nWith that being said, I stand ready to assist you if you still wish to hand in a single signet.", completion = "Very well - your deeds have been entered into the records, and you are duly recognized for your efforts.  Keep up the good work, &lt;class&gt;.\n\nIf you have any more signets to hand in, then I am able to assist you further in that regard.", rewards = nil}
MultiLanguageQuestData['en'][8813] = {title = "One Commendation Signet", objective = "For those adventurers who have but a single commendation signet, I'll exchange it for a small amount of recognition with Ironforge.\n\nPlease bear in mind that it is better to hand over a stack of ten signets at once; your efforts will receive greater recognition in doing so.  We offer a single signet exchange as a service for those who don't have enough for a full stack of ten.\n\nWith that being said, I stand ready to assist you if you still wish to hand in a single signet.", description = nil, progress = "For those adventurers who have but a single commendation signet, I'll exchange it for a small amount of recognition with Ironforge.\n\nPlease bear in mind that it is better to hand over a stack of ten signets at once; your efforts will receive greater recognition in doing so.  We offer a single signet exchange as a service for those who don't have enough for a full stack of ten.\n\nWith that being said, I stand ready to assist you if you still wish to hand in a single signet.", completion = "Very well - your deeds have been entered into the records, and you are duly recognized for your efforts.  Keep up the good work, &lt;class&gt;.\n\nIf you have any more signets to hand in, then I am able to assist you further in that regard.", rewards = nil}
MultiLanguageQuestData['en'][8814] = {title = "One Commendation Signet", objective = "For those adventurers who have but a single commendation signet, I'll exchange it for a small amount of recognition with Stormwind.\n\nPlease bear in mind that it is better to hand over a stack of ten signets at once; your efforts will receive greater recognition in doing so.  We offer a single signet exchange as a service for those who don't have enough for a full stack of ten.\n\nWith that being said, I stand ready to assist you if you still wish to hand in a single signet.", description = nil, progress = "For those adventurers who have but a single commendation signet, I'll exchange it for a small amount of recognition with Stormwind.\n\nPlease bear in mind that it is better to hand over a stack of ten signets at once; your efforts will receive greater recognition in doing so.  We offer a single signet exchange as a service for those who don't have enough for a full stack of ten.\n\nWith that being said, I stand ready to assist you if you still wish to hand in a single signet.", completion = "Very well - your deeds have been entered into the records, and you are duly recognized for your efforts.  Keep up the good work, &lt;class&gt;.\n\nIf you have any more signets to hand in, then I am able to assist you further in that regard.", rewards = nil}
MultiLanguageQuestData['en'][8815] = {title = "One Commendation Signet", objective = "For those adventurers who have but a single commendation signet, I'll exchange it for a small amount of recognition with Orgrimmar.\n\nPlease bear in mind that it is better to hand over a stack of ten signets at once; your efforts will receive greater recognition in doing so.  We offer a single signet exchange as a service for those who don't have enough for a full stack of ten.\n\nWith that being said, I stand ready to assist you if you still wish to hand in a single signet.", description = nil, progress = "For those adventurers who have but a single commendation signet, I'll exchange it for a small amount of recognition with Orgrimmar.\n\nPlease bear in mind that it is better to hand over a stack of ten signets at once; your efforts will receive greater recognition in doing so.  We offer a single signet exchange as a service for those who don't have enough for a full stack of ten.\n\nWith that being said, I stand ready to assist you if you still wish to hand in a single signet.", completion = "Very well - your deeds have been entered into the records, and you are duly recognized for your efforts.  Keep up the good work, &lt;class&gt;.\n\nIf you have any more signets to hand in, then I am able to assist you further in that regard.", rewards = nil}
MultiLanguageQuestData['en'][8816] = {title = "One Commendation Signet", objective = "For those adventurers who have but a single commendation signet, I'll exchange it for a small amount of recognition with the Darkspear tribe.\n\nPlease bear in mind that it is better to hand over a stack of ten signets at once; your efforts will receive greater recognition in doing so.  We offer a single signet exchange as a service for those who don't have enough for a full stack of ten.\n\nWith that being said, I stand ready to assist you if you still wish to hand in a single signet.", description = nil, progress = "For those adventurers who have but a single commendation signet, I'll exchange it for a small amount of recognition with the Darkspear tribe.\n\nPlease bear in mind that it is better to hand over a stack of ten signets at once; your efforts will receive greater recognition in doing so.  We offer a single signet exchange as a service for those who don't have enough for a full stack of ten.\n\nWith that being said, I stand ready to assist you if you still wish to hand in a single signet.", completion = "Very well - your deeds have been entered into the records, and you are duly recognized for your efforts.  Keep up the good work, &lt;class&gt;.\n\nIf you have any more signets to hand in, then I am able to assist you further in that regard.", rewards = nil}
MultiLanguageQuestData['en'][8817] = {title = "One Commendation Signet", objective = "For those adventurers who have but a single commendation signet, I'll exchange it for a small amount of recognition with the Undercity.\n\nPlease bear in mind that it is better to hand over a stack of ten signets at once; your efforts will receive greater recognition in doing so.  We offer a single signet exchange as a service for those who don't have enough for a full stack of ten.\n\nWith that being said, I stand ready to assist you if you still wish to hand in a single signet.", description = nil, progress = "For those adventurers who have but a single commendation signet, I'll exchange it for a small amount of recognition with the Undercity.\n\nPlease bear in mind that it is better to hand over a stack of ten signets at once; your efforts will receive greater recognition in doing so.  We offer a single signet exchange as a service for those who don't have enough for a full stack of ten.\n\nWith that being said, I stand ready to assist you if you still wish to hand in a single signet.", completion = "Very well - your deeds have been entered into the records, and you are duly recognized for your efforts.  Keep up the good work, &lt;class&gt;.\n\nIf you have any more signets to hand in, then I am able to assist you further in that regard.", rewards = nil}
MultiLanguageQuestData['en'][8818] = {title = "One Commendation Signet", objective = "For those adventurers who have but a single commendation signet, I'll exchange it for a small amount of recognition with Thunder Bluff.\n\nPlease bear in mind that it is better to hand over a stack of ten signets at once; your efforts will receive greater recognition in doing so.  We offer a single signet exchange as a service for those who don't have enough for a full stack of ten.\n\nWith that being said, I stand ready to assist you if you still wish to hand in a single signet.", description = nil, progress = "For those adventurers who have but a single commendation signet, I'll exchange it for a small amount of recognition with Thunder Bluff.\n\nPlease bear in mind that it is better to hand over a stack of ten signets at once; your efforts will receive greater recognition in doing so.  We offer a single signet exchange as a service for those who don't have enough for a full stack of ten.\n\nWith that being said, I stand ready to assist you if you still wish to hand in a single signet.", completion = "Very well - your deeds have been entered into the records, and you are duly recognized for your efforts.  Keep up the good work, &lt;class&gt;.\n\nIf you have any more signets to hand in, then I am able to assist you further in that regard.", rewards = nil}
MultiLanguageQuestData['en'][8819] = {title = "Ten Commendation Signets", objective = "I accept commendation signets from adventurers who have received them in the line of duty.  For each set of ten that you hand to me, I'll make sure that you receive a significant acknowledgement of your deeds with Darnassus.  I also accept single tokens, but at a much reduced rate of recognition.  We are much more interested in greater feats of duty, though no feat will be ignored.\n\nWith that said, I'll gladly take your signets if you are ready to hand in a set.", description = nil, progress = "I accept commendation signets from adventurers who have received them in the line of duty.  For each set of ten that you hand to me, I'll make sure that you receive a significant acknowledgement of your deeds with Darnassus.  I also accept single tokens, but at a much reduced rate of recognition.  We are much more interested in greater feats of duty, though no feat will be ignored.\n\nWith that said, I'll gladly take your signets if you are ready to hand in a set.", completion = "Excellent!  It is no small sacrifice that you've made to earn these signets, and you will be acknowledged for your service appropriately.  It's adventurers like you, &lt;name&gt;, that truly make a difference.\n\nLet me know if you have additional signets to hand in; I'll gladly help you out with whatever ones you need exchanged.", rewards = nil}
MultiLanguageQuestData['en'][8820] = {title = "Ten Commendation Signets", objective = "I accept commendation signets from adventurers who have received them in the line of duty.  For each set of ten that you hand to me, I'll make sure that you receive a significant acknowledgement of your deeds with the Gnomeregan Exiles.  I also accept single tokens, but at a much reduced rate of recognition.  We are much more interested in greater feats of duty, though no feat will be ignored.\n\nWith that said, I'll gladly take your signets if you are ready to hand in a set.", description = nil, progress = "I accept commendation signets from adventurers who have received them in the line of duty.  For each set of ten that you hand to me, I'll make sure that you receive a significant acknowledgement of your deeds with the Gnomeregan Exiles.  I also accept single tokens, but at a much reduced rate of recognition.  We are much more interested in greater feats of duty, though no feat will be ignored.\n\nWith that said, I'll gladly take your signets if you are ready to hand in a set.", completion = "Excellent!  It is no small sacrifice that you've made to earn these signets, and you will be acknowledged for your service appropriately.  It's adventurers like you, &lt;name&gt;, that truly make a difference.\n\nLet me know if you have additional signets to hand in; I'll gladly help you out with whatever ones you need exchanged.", rewards = nil}
MultiLanguageQuestData['en'][8821] = {title = "Ten Commendation Signets", objective = "I accept commendation signets from adventurers who have received them in the line of duty.  For each set of ten that you hand to me, I'll make sure that you receive a significant acknowledgement of your deeds with Ironforge.  I also accept single tokens, but at a much reduced rate of recognition.  We are much more interested in greater feats of duty, though no feat will be ignored.\n\nWith that said, I'll gladly take your signets if you are ready to hand in a set.", description = nil, progress = "I accept commendation signets from adventurers who have received them in the line of duty.  For each set of ten that you hand to me, I'll make sure that you receive a significant acknowledgement of your deeds with Ironforge.  I also accept single tokens, but at a much reduced rate of recognition.  We are much more interested in greater feats of duty, though no feat will be ignored.\n\nWith that said, I'll gladly take your signets if you are ready to hand in a set.", completion = "Excellent!  It is no small sacrifice that you've made to earn these signets, and you will be acknowledged for your service appropriately.  It's adventurers like you, &lt;name&gt;, that truly make a difference.\n\nLet me know if you have additional signets to hand in; I'll gladly help you out with whatever ones you need exchanged.", rewards = nil}
MultiLanguageQuestData['en'][8822] = {title = "Ten Commendation Signets", objective = "I accept commendation signets from adventurers who have received them in the line of duty.  For each set of ten that you hand to me, I'll make sure that you receive a significant acknowledgement of your deeds with Stormwind.  I also accept single tokens, but at a much reduced rate of recognition.  We are much more interested in greater feats of duty, though no feat will be ignored.\n\nWith that said, I'll gladly take your signets if you are ready to hand in a set.", description = nil, progress = "I accept commendation signets from adventurers who have received them in the line of duty.  For each set of ten that you hand to me, I'll make sure that you receive a significant acknowledgement of your deeds with Stormwind.  I also accept single tokens, but at a much reduced rate of recognition.  We are much more interested in greater feats of duty, though no feat will be ignored.\n\nWith that said, I'll gladly take your signets if you are ready to hand in a set.", completion = "Excellent!  It is no small sacrifice that you've made to earn these signets, and you will be acknowledged for your service appropriately.  It's adventurers like you, &lt;name&gt;, that truly make a difference.\n\nLet me know if you have additional signets to hand in; I'll gladly help you out with whatever ones you need exchanged.", rewards = nil}
MultiLanguageQuestData['en'][8823] = {title = "Ten Commendation Signets", objective = "I accept commendation signets from adventurers who have received them in the line of duty.  For each set of ten that you hand to me, I'll make sure that you receive a significant acknowledgement of your deeds with Orgrimmar.  I also accept single tokens, but at a much reduced rate of recognition.  We are much more interested in greater feats of duty, though no feat will be ignored.\n\nWith that said, I'll gladly take your signets if you are ready to hand in a set.", description = nil, progress = "I accept commendation signets from adventurers who have received them in the line of duty.  For each set of ten that you hand to me, I'll make sure that you receive a significant acknowledgement of your deeds with Orgrimmar.  I also accept single tokens, but at a much reduced rate of recognition.  We are much more interested in greater feats of duty, though no feat will be ignored.\n\nWith that said, I'll gladly take your signets if you are ready to hand in a set.", completion = "Excellent!  It is no small sacrifice that you've made to earn these signets, and you will be acknowledged for your service appropriately.  It's adventurers like you, &lt;name&gt;, that truly make a difference.\n\nLet me know if you have additional signets to hand in; I'll gladly help you out with whatever ones you need exchanged.", rewards = nil}
MultiLanguageQuestData['en'][8824] = {title = "Ten Commendation Signets", objective = "I accept commendation signets from adventurers who have received them in the line of duty.  For each set of ten that you hand to me, I'll make sure that you receive a significant acknowledgement of your deeds with the Darkspear tribe.  I also accept single tokens, but at a much reduced rate of recognition.  We are much more interested in greater feats of duty, though no feat will be ignored.\n\nWith that said, I'll gladly take your signets if you are ready to hand in a set.", description = nil, progress = "I accept commendation signets from adventurers who have received them in the line of duty.  For each set of ten that you hand to me, I'll make sure that you receive a significant acknowledgement of your deeds with the Darkspear tribe.  I also accept single tokens, but at a much reduced rate of recognition.  We are much more interested in greater feats of duty, though no feat will be ignored.\n\nWith that said, I'll gladly take your signets if you are ready to hand in a set.", completion = "Excellent!  It is no small sacrifice that you've made to earn these signets, and you will be acknowledged for your service appropriately.  It's adventurers like you, &lt;name&gt;, that truly make a difference.\n\nLet me know if you have additional signets to hand in; I'll gladly help you out with whatever ones you need exchanged.", rewards = nil}
MultiLanguageQuestData['en'][8825] = {title = "Ten Commendation Signets", objective = "I accept commendation signets from adventurers who have received them in the line of duty.  For each set of ten that you hand to me, I'll make sure that you receive a significant acknowledgement of your deeds with Thunder Bluff.  I also accept single tokens, but at a much reduced rate of recognition.  We are much more interested in greater feats of duty, though no feat will be ignored.\n\nWith that said, I'll gladly take your signets if you are ready to hand in a set.", description = nil, progress = "I accept commendation signets from adventurers who have received them in the line of duty.  For each set of ten that you hand to me, I'll make sure that you receive a significant acknowledgement of your deeds with Thunder Bluff.  I also accept single tokens, but at a much reduced rate of recognition.  We are much more interested in greater feats of duty, though no feat will be ignored.\n\nWith that said, I'll gladly take your signets if you are ready to hand in a set.", completion = "Excellent!  It is no small sacrifice that you've made to earn these signets, and you will be acknowledged for your service appropriately.  It's adventurers like you, &lt;name&gt;, that truly make a difference.\n\nLet me know if you have additional signets to hand in; I'll gladly help you out with whatever ones you need exchanged.", rewards = nil}
MultiLanguageQuestData['en'][8826] = {title = "Ten Commendation Signets", objective = "I accept commendation signets from adventurers who have received them in the line of duty.  For each set of ten that you hand to me, I'll make sure that you receive a significant acknowledgement of your deeds with Undercity.  I also accept single tokens, but at a much reduced rate of recognition.  We are much more interested in greater feats of duty, though no feat will be ignored.\n\nWith that said, I'll gladly take your signets if you are ready to hand in a set.", description = nil, progress = "I accept commendation signets from adventurers who have received them in the line of duty.  For each set of ten that you hand to me, I'll make sure that you receive a significant acknowledgement of your deeds with Undercity.  I also accept single tokens, but at a much reduced rate of recognition.  We are much more interested in greater feats of duty, though no feat will be ignored.\n\nWith that said, I'll gladly take your signets if you are ready to hand in a set.", completion = "Excellent!  It is no small sacrifice that you've made to earn these signets, and you will be acknowledged for your service appropriately.  It's adventurers like you, &lt;name&gt;, that truly make a difference.\n\nLet me know if you have additional signets to hand in; I'll gladly help you out with whatever ones you need exchanged.", rewards = nil}
MultiLanguageQuestData['en'][8827] = {title = "Winter's Presents", objective = "Speak with Greatfather Winter. He is located near the Smokywood Pastures vendor area in Ironforge.", description = "I hear Greatfather Winter - with the generous support of Smokywood Pastures - has put presents for everyone under the tree in Ironforge. I wish I could go, but I've got to look after the PX-238 Winter Wondervolt.\n\nBut you should definitely check it out. I'm sure Greatfather Winter has some presents with your name on them.", progress = nil, completion = "Oh, ho hello there! You can only be here for one reason: to open your Winter Veil presents.\n\nNow, don't you worry, Greatfather Winter hasn't forgotten about his favorite &lt;race&gt; &lt;class&gt;. Look under the tree and you'll find your gifts.\n\nDuring this season of giving, perhaps your friends would also enjoy receiving some of Smokeywood Pasture's excellent products?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8828] = {title = "Winter's Presents", objective = "Speak with Great-father Winter. He is located near the Smokywood Pastures vendor area in Orgrimmar.", description = "I hear Great-father Winter - with the generous support of Smokywood Pastures - has put presents for everyone under the tree in Orgrimmar. I wish I could go, but I've got to look after the PX-238 Winter Wondervolt.\n\nBut you should definitely check it out. I'm sure Great-father Winter has some presents with your name on them.", progress = nil, completion = "Oh, ho hello there! You can only be here for one reason: to open your Winter Veil presents.\n\nNow, don't you worry, Great-father Winter hasn't forgotten about his favorite &lt;race&gt; &lt;class&gt;. Look under the tree and you'll find your gifts.\n\nDuring this season of giving, perhaps your friends would also enjoy receiving some of Smokeywood Pasture's excellent products?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8829] = {title = "The Ultimate Deception", objective = "Bring a Skin of Shadow, 3 Frayed Abomination Stitchings and 1 Twilight Cultist Robe to Aurel Goldleaf at Cenarion Hold in Silithus. You must also bring Logistics Task Briefing XI in order to complete this quest.", description = "The Twilight's Hammer operates through innumerable layers of secrecy and deceit.  While their actions are carried out in our world, they are planned in a place we have not yet been able to reach.\n\nWe've come to believe that the stones the Twilight's Hammer uses to summon their superiors allow for two-way transportation.  To attempt to use them in this manner, we must replicate - to every last detail - a twilight emissary's robe.\n\nGather the necessary materials and bring them to Aurel Goldleaf, <name>.", progress = "You have something for me?", completion = "Yes, I believe these shall suffice.  I shall craft these into the colors worn by the Twilight Hammer's emissaries.  I pray to Elune that my skills will be able to fool our enemies once more.\n\nBut do not be concerned with that, you've done your part and for that you will be appropriately rewarded.  You are a loyal and worthy ally, &lt;name&gt;.", rewards = "You will receive:\n\nMark of Remulos"}
MultiLanguageQuestData['en'][8830] = {title = "One Commendation Signet", objective = "For those adventurers who have but a single commendation signet, I'll exchange it for a small amount of recognition with Darnassus.\n\nPlease bear in mind that it is better to hand over a stack of ten signets at once; your efforts will receive greater recognition in doing so.  We offer a single signet exchange as a service for those who don't have enough for a full stack of ten.\n\nWith that being said, I stand ready to assist you if you still wish to hand in a single signet.", description = nil, progress = "For those adventurers who have but a single commendation signet, I'll exchange it for a small amount of recognition with Darnassus.\n\nPlease bear in mind that it is better to hand over a stack of ten signets at once; your efforts will receive greater recognition in doing so.  We offer a single signet exchange as a service for those who don't have enough for a full stack of ten.\n\nWith that being said, I stand ready to assist you if you still wish to hand in a single signet.", completion = "Very well - your deeds have been entered into the records, and you are duly recognized for your efforts.  Keep up the good work, &lt;class&gt;.\n\nIf you have any more signets to hand in, then I am able to assist you further in that regard.", rewards = nil}
MultiLanguageQuestData['en'][8831] = {title = "Ten Commendation Signets", objective = "I accept commendation signets from adventurers who have received them in the line of duty.  For each set of ten that you hand to me, I'll make sure that you receive a significant acknowledgement of your deeds with Darnassus.  I also accept single tokens, but at a much reduced rate of recognition.  We are much more interested in greater feats of duty, though no feat will be ignored.\n\nWith that said, I'll gladly take your signets if you are ready to hand in a set.", description = nil, progress = "I accept commendation signets from adventurers who have received them in the line of duty.  For each set of ten that you hand to me, I'll make sure that you receive a significant acknowledgement of your deeds with Darnassus.  I also accept single tokens, but at a much reduced rate of recognition.  We are much more interested in greater feats of duty, though no feat will be ignored.\n\nWith that said, I'll gladly take your signets if you are ready to hand in a set.", completion = "Excellent!  It is no small sacrifice that you've made to earn these signets, and you will be acknowledged for your service appropriately.  It's adventurers like you, &lt;name&gt;, that truly make a difference.\n\nLet me know if you have additional signets to hand in; I'll gladly help you out with whatever ones you need exchanged.", rewards = nil}
MultiLanguageQuestData['en'][8832] = {title = "One Commendation Signet", objective = "For those adventurers who have but a single commendation signet, I'll exchange it for a small amount of recognition with the Undercity.\n\nPlease bear in mind that it is better to hand over a stack of ten signets at once; your efforts will receive greater recognition in doing so.  We offer a single signet exchange as a service for those who don't have enough for a full stack of ten.\n\nWith that being said, I stand ready to assist you if you still wish to hand in a single signet.", description = nil, progress = "For those adventurers who have but a single commendation signet, I'll exchange it for a small amount of recognition with the Undercity.\n\nPlease bear in mind that it is better to hand over a stack of ten signets at once; your efforts will receive greater recognition in doing so.  We offer a single signet exchange as a service for those who don't have enough for a full stack of ten.\n\nWith that being said, I stand ready to assist you if you still wish to hand in a single signet.", completion = "Very well - your deeds have been entered into the records, and you are duly recognized for your efforts.  Keep up the good work, &lt;class&gt;.\n\nIf you have any more signets to hand in, then I am able to assist you further in that regard.", rewards = nil}
MultiLanguageQuestData['en'][8833] = {title = "Ten Commendation Signets", objective = "I accept commendation signets from adventurers who have received them in the line of duty.  For each set of ten that you hand to me, I'll make sure that you receive a significant acknowledgement of your deeds with Undercity.  I also accept single tokens, but at a much reduced rate of recognition.  We are much more interested in greater feats of duty, though no feat will be ignored.\n\nWith that said, I'll gladly take your signets if you are ready to hand in a set.", description = nil, progress = "I accept commendation signets from adventurers who have received them in the line of duty.  For each set of ten that you hand to me, I'll make sure that you receive a significant acknowledgement of your deeds with Undercity.  I also accept single tokens, but at a much reduced rate of recognition.  We are much more interested in greater feats of duty, though no feat will be ignored.\n\nWith that said, I'll gladly take your signets if you are ready to hand in a set.", completion = "Excellent!  It is no small sacrifice that you've made to earn these signets, and you will be acknowledged for your service appropriately.  It's adventurers like you, &lt;name&gt;, that truly make a difference.\n\nLet me know if you have additional signets to hand in; I'll gladly help you out with whatever ones you need exchanged.", rewards = nil}
MultiLanguageQuestData['en'][8834] = {title = "One Commendation Signet", objective = "For those adventurers who have but a single commendation signet, I'll exchange it for a small amount of recognition with Ironforge.\n\nPlease bear in mind that it is better to hand over a stack of ten signets at once; your efforts will receive greater recognition in doing so.  We offer a single signet exchange as a service for those who don't have enough for a full stack of ten.\n\nWith that being said, I stand ready to assist you if you still wish to hand in a single signet.", description = nil, progress = "For those adventurers who have but a single commendation signet, I'll exchange it for a small amount of recognition with Ironforge.\n\nPlease bear in mind that it is better to hand over a stack of ten signets at once; your efforts will receive greater recognition in doing so.  We offer a single signet exchange as a service for those who don't have enough for a full stack of ten.\n\nWith that being said, I stand ready to assist you if you still wish to hand in a single signet.", completion = "Very well - your deeds have been entered into the records, and you are duly recognized for your efforts.  Keep up the good work, &lt;class&gt;.\n\nIf you have any more signets to hand in, then I am able to assist you further in that regard.", rewards = nil}
MultiLanguageQuestData['en'][8835] = {title = "Ten Commendation Signets", objective = "I accept commendation signets from adventurers who have received them in the line of duty.  For each set of ten that you hand to me, I'll make sure that you receive a significant acknowledgement of your deeds with Ironforge.  I also accept single tokens, but at a much reduced rate of recognition.  We are much more interested in greater feats of duty, though no feat will be ignored.\n\nWith that said, I'll gladly take your signets if you are ready to hand in a set.", description = nil, progress = "I accept commendation signets from adventurers who have received them in the line of duty.  For each set of ten that you hand to me, I'll make sure that you receive a significant acknowledgement of your deeds with Ironforge.  I also accept single tokens, but at a much reduced rate of recognition.  We are much more interested in greater feats of duty, though no feat will be ignored.\n\nWith that said, I'll gladly take your signets if you are ready to hand in a set.", completion = "Excellent!  It is no small sacrifice that you've made to earn these signets, and you will be acknowledged for your service appropriately.  It's adventurers like you, &lt;name&gt;, that truly make a difference.\n\nLet me know if you have additional signets to hand in; I'll gladly help you out with whatever ones you need exchanged.", rewards = nil}
MultiLanguageQuestData['en'][8836] = {title = "One Commendation Signet", objective = "For those adventurers who have but a single commendation signet, I'll exchange it for a small amount of recognition with Stormwind.\n\nPlease bear in mind that it is better to hand over a stack of ten signets at once; your efforts will receive greater recognition in doing so.  We offer a single signet exchange as a service for those who don't have enough for a full stack of ten.\n\nWith that being said, I stand ready to assist you if you still wish to hand in a single signet.", description = nil, progress = "For those adventurers who have but a single commendation signet, I'll exchange it for a small amount of recognition with Stormwind.\n\nPlease bear in mind that it is better to hand over a stack of ten signets at once; your efforts will receive greater recognition in doing so.  We offer a single signet exchange as a service for those who don't have enough for a full stack of ten.\n\nWith that being said, I stand ready to assist you if you still wish to hand in a single signet.", completion = "Very well - your deeds have been entered into the records, and you are duly recognized for your efforts.  Keep up the good work, &lt;class&gt;.\n\nIf you have any more signets to hand in, then I am able to assist you further in that regard.", rewards = nil}
MultiLanguageQuestData['en'][8837] = {title = "Ten Commendation Signets", objective = "I accept commendation signets from adventurers who have received them in the line of duty.  For each set of ten that you hand to me, I'll make sure that you receive a significant acknowledgement of your deeds with Stormwind.  I also accept single tokens, but at a much reduced rate of recognition.  We are much more interested in greater feats of duty, though no feat will be ignored.\n\nWith that said, I'll gladly take your signets if you are ready to hand in a set.", description = nil, progress = "I accept commendation signets from adventurers who have received them in the line of duty.  For each set of ten that you hand to me, I'll make sure that you receive a significant acknowledgement of your deeds with Stormwind.  I also accept single tokens, but at a much reduced rate of recognition.  We are much more interested in greater feats of duty, though no feat will be ignored.\n\nWith that said, I'll gladly take your signets if you are ready to hand in a set.", completion = "Excellent!  It is no small sacrifice that you've made to earn these signets, and you will be acknowledged for your service appropriately.  It's adventurers like you, &lt;name&gt;, that truly make a difference.\n\nLet me know if you have additional signets to hand in; I'll gladly help you out with whatever ones you need exchanged.", rewards = nil}
MultiLanguageQuestData['en'][8838] = {title = "One Commendation Signet", objective = "For those adventurers who have but a single commendation signet, I'll exchange it for a small amount of recognition with the Gnomeregan Exiles.\n\nPlease bear in mind that it is better to hand over a stack of ten signets at once; your efforts will receive greater recognition in doing so.  We offer a single signet exchange as a service for those who don't have enough for a full stack of ten.\n\nWith that being said, I stand ready to assist you if you still wish to hand in a single signet.", description = nil, progress = "For those adventurers who have but a single commendation signet, I'll exchange it for a small amount of recognition with the Gnomeregan Exiles.\n\nPlease bear in mind that it is better to hand over a stack of ten signets at once; your efforts will receive greater recognition in doing so.  We offer a single signet exchange as a service for those who don't have enough for a full stack of ten.\n\nWith that being said, I stand ready to assist you if you still wish to hand in a single signet.", completion = "Very well - your deeds have been entered into the records, and you are duly recognized for your efforts.  Keep up the good work, &lt;class&gt;.\n\nIf you have any more signets to hand in, then I am able to assist you further in that regard.", rewards = nil}
MultiLanguageQuestData['en'][8839] = {title = "Ten Commendation Signets", objective = "I accept commendation signets from adventurers who have received them in the line of duty.  For each set of ten that you hand to me, I'll make sure that you receive a significant acknowledgement of your deeds with the Gnomeregan Exiles.  I also accept single tokens, but at a much reduced rate of recognition.  We are much more interested in greater feats of duty, though no feat will be ignored.\n\nWith that said, I'll gladly take your signets if you are ready to hand in a set.", description = nil, progress = "I accept commendation signets from adventurers who have received them in the line of duty.  For each set of ten that you hand to me, I'll make sure that you receive a significant acknowledgement of your deeds with the Gnomeregan Exiles.  I also accept single tokens, but at a much reduced rate of recognition.  We are much more interested in greater feats of duty, though no feat will be ignored.\n\nWith that said, I'll gladly take your signets if you are ready to hand in a set.", completion = "Excellent!  It is no small sacrifice that you've made to earn these signets, and you will be acknowledged for your service appropriately.  It's adventurers like you, &lt;name&gt;, that truly make a difference.\n\nLet me know if you have additional signets to hand in; I'll gladly help you out with whatever ones you need exchanged.", rewards = nil}
MultiLanguageQuestData['en'][8840] = {title = "One Commendation Signet", objective = "For those adventurers who have but a single commendation signet, I'll exchange it for a small amount of recognition with Orgrimmar.\n\nPlease bear in mind that it is better to hand over a stack of ten signets at once; your efforts will receive greater recognition in doing so.  We offer a single signet exchange as a service for those who don't have enough for a full stack of ten.\n\nWith that being said, I stand ready to assist you if you still wish to hand in a single signet.", description = nil, progress = "For those adventurers who have but a single commendation signet, I'll exchange it for a small amount of recognition with Orgrimmar.\n\nPlease bear in mind that it is better to hand over a stack of ten signets at once; your efforts will receive greater recognition in doing so.  We offer a single signet exchange as a service for those who don't have enough for a full stack of ten.\n\nWith that being said, I stand ready to assist you if you still wish to hand in a single signet.", completion = "Very well - your deeds have been entered into the records, and you are duly recognized for your efforts.  Keep up the good work, &lt;class&gt;.\n\nIf you have any more signets to hand in, then I am able to assist you further in that regard.", rewards = nil}
MultiLanguageQuestData['en'][8841] = {title = "Ten Commendation Signets", objective = "I accept commendation signets from adventurers who have received them in the line of duty.  For each set of ten that you hand to me, I'll make sure that you receive a significant acknowledgement of your deeds with Orgrimmar.  I also accept single tokens, but at a much reduced rate of recognition.  We are much more interested in greater feats of duty, though no feat will be ignored.\n\nWith that said, I'll gladly take your signets if you are ready to hand in a set.", description = nil, progress = "I accept commendation signets from adventurers who have received them in the line of duty.  For each set of ten that you hand to me, I'll make sure that you receive a significant acknowledgement of your deeds with Orgrimmar.  I also accept single tokens, but at a much reduced rate of recognition.  We are much more interested in greater feats of duty, though no feat will be ignored.\n\nWith that said, I'll gladly take your signets if you are ready to hand in a set.", completion = "Excellent!  It is no small sacrifice that you've made to earn these signets, and you will be acknowledged for your service appropriately.  It's adventurers like you, &lt;name&gt;, that truly make a difference.\n\nLet me know if you have additional signets to hand in; I'll gladly help you out with whatever ones you need exchanged.", rewards = nil}
MultiLanguageQuestData['en'][8842] = {title = "One Commendation Signet", objective = "For those adventurers who have but a single commendation signet, I'll exchange it for a small amount of recognition with Thunder Bluff.\n\nPlease bear in mind that it is better to hand over a stack of ten signets at once; your efforts will receive greater recognition in doing so.  We offer a single signet exchange as a service for those who don't have enough for a full stack of ten.\n\nWith that being said, I stand ready to assist you if you still wish to hand in a single signet.", description = nil, progress = "For those adventurers who have but a single commendation signet, I'll exchange it for a small amount of recognition with Thunder Bluff.\n\nPlease bear in mind that it is better to hand over a stack of ten signets at once; your efforts will receive greater recognition in doing so.  We offer a single signet exchange as a service for those who don't have enough for a full stack of ten.\n\nWith that being said, I stand ready to assist you if you still wish to hand in a single signet.", completion = "Very well - your deeds have been entered into the records, and you are duly recognized for your efforts.  Keep up the good work, &lt;class&gt;.\n\nIf you have any more signets to hand in, then I am able to assist you further in that regard.", rewards = nil}
MultiLanguageQuestData['en'][8843] = {title = "Ten Commendation Signets", objective = "I accept commendation signets from adventurers who have received them in the line of duty.  For each set of ten that you hand to me, I'll make sure that you receive a significant acknowledgement of your deeds with Thunder Bluff.  I also accept single tokens, but at a much reduced rate of recognition.  We are much more interested in greater feats of duty, though no feat will be ignored.\n\nWith that said, I'll gladly take your signets if you are ready to hand in a set.", description = nil, progress = "I accept commendation signets from adventurers who have received them in the line of duty.  For each set of ten that you hand to me, I'll make sure that you receive a significant acknowledgement of your deeds with Thunder Bluff.  I also accept single tokens, but at a much reduced rate of recognition.  We are much more interested in greater feats of duty, though no feat will be ignored.\n\nWith that said, I'll gladly take your signets if you are ready to hand in a set.", completion = "Excellent!  It is no small sacrifice that you've made to earn these signets, and you will be acknowledged for your service appropriately.  It's adventurers like you, &lt;name&gt;, that truly make a difference.\n\nLet me know if you have additional signets to hand in; I'll gladly help you out with whatever ones you need exchanged.", rewards = nil}
MultiLanguageQuestData['en'][8844] = {title = "One Commendation Signet", objective = "For those adventurers who have but a single commendation signet, I'll exchange it for a small amount of recognition with the Darkspear tribe.\n\nPlease bear in mind that it is better to hand over a stack of ten signets at once; your efforts will receive greater recognition in doing so.  We offer a single signet exchange as a service for those who don't have enough for a full stack of ten.\n\nWith that being said, I stand ready to assist you if you still wish to hand in a single signet.", description = nil, progress = "For those adventurers who have but a single commendation signet, I'll exchange it for a small amount of recognition with the Darkspear tribe.\n\nPlease bear in mind that it is better to hand over a stack of ten signets at once; your efforts will receive greater recognition in doing so.  We offer a single signet exchange as a service for those who don't have enough for a full stack of ten.\n\nWith that being said, I stand ready to assist you if you still wish to hand in a single signet.", completion = "Very well - your deeds have been entered into the records, and you are duly recognized for your efforts.  Keep up the good work, &lt;class&gt;.\n\nIf you have any more signets to hand in, then I am able to assist you further in that regard.", rewards = nil}
MultiLanguageQuestData['en'][8845] = {title = "Ten Commendation Signets", objective = "I accept commendation signets from adventurers who have received them in the line of duty.  For each set of ten that you hand to me, I'll make sure that you receive a significant acknowledgement of your deeds with the Darkspear tribe.  I also accept single tokens, but at a much reduced rate of recognition.  We are much more interested in greater feats of duty, though no feat will be ignored.\n\nWith that said, I'll gladly take your signets if you are ready to hand in a set.", description = nil, progress = "I accept commendation signets from adventurers who have received them in the line of duty.  For each set of ten that you hand to me, I'll make sure that you receive a significant acknowledgement of your deeds with the Darkspear tribe.  I also accept single tokens, but at a much reduced rate of recognition.  We are much more interested in greater feats of duty, though no feat will be ignored.\n\nWith that said, I'll gladly take your signets if you are ready to hand in a set.", completion = "Excellent!  It is no small sacrifice that you've made to earn these signets, and you will be acknowledged for your service appropriately.  It's adventurers like you, &lt;name&gt;, that truly make a difference.\n\nLet me know if you have additional signets to hand in; I'll gladly help you out with whatever ones you need exchanged.", rewards = nil}
MultiLanguageQuestData['en'][8846] = {title = "Five Signets for War Supplies", objective = "Ah, here for additional supplies for yourself, are you?  Well, I can certainly understand the need for additional materiel... just take a look around if you need any proof.\n\nI'll issue you some additional supplies, but you'll need to give me an appropriate number of commendation signets in exchange.  You won't receive any recognition for surrendering the signets in this manner, but you might find something useful that will help keep you alive when battle is finally upon us.", description = nil, progress = "Ah, here for additional supplies for yourself, are you?  Well, I can certainly understand the need for additional materiel... just take a look around if you need any proof.\n\nI'll issue you some additional supplies, but you'll need to give me an appropriate number of commendation signets in exchange.  You won't receive any recognition for surrendering the signets in this manner, but you might find something useful that will help keep you alive when battle is finally upon us.", completion = "Well then, it's settled; here are your supplies, &lt;class&gt;.  If you wish to do an additional exchange, then I am prepared to authorize it.  Just give me the word and I'll make it happen.\n\nKeep up the good work, &lt;name&gt;.  We need all the materiel we can muster if we're going to win this thing.  If we all do our part, then victory shall be ours for the taking!", rewards = "You will receive:\n\nAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8847] = {title = "Ten Signets for War Supplies", objective = "Ah, here for additional supplies for yourself, are you?  Well, I can certainly understand the need for additional materiel... just take a look around if you need any proof.\n\nI'll issue you some additional supplies, but you'll need to give me an appropriate number of commendation signets in exchange.  You won't receive any recognition for surrendering the signets in this manner, but you might find something useful that will help keep you alive when battle is finally upon us.", description = nil, progress = "Ah, here for additional supplies for yourself, are you?  Well, I can certainly understand the need for additional materiel... just take a look around if you need any proof.\n\nI'll issue you some additional supplies, but you'll need to give me an appropriate number of commendation signets in exchange.  You won't receive any recognition for surrendering the signets in this manner, but you might find something useful that will help keep you alive when battle is finally upon us.", completion = "Well then, it's settled; here are your supplies, &lt;class&gt;.  If you wish to do an additional exchange, then I am prepared to authorize it.  Just give me the word and I'll make it happen.\n\nKeep up the good work, &lt;name&gt;.  We need all the materiel we can muster if we're going to win this thing.  If we all do our part, then victory shall be ours for the taking!", rewards = "You will receive:\n\nAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8848] = {title = "Fifteen Signets for War Supplies", objective = "Ah, here for additional supplies for yourself, are you?  Well, I can certainly understand the need for additional materiel... just take a look around if you need any proof.\n\nI'll issue you some additional supplies, but you'll need to give me an appropriate number of commendation signets in exchange.  You won't receive any recognition for surrendering the signets in this manner, but you might find something useful that will help keep you alive when battle is finally upon us.", description = nil, progress = "Ah, here for additional supplies for yourself, are you?  Well, I can certainly understand the need for additional materiel... just take a look around if you need any proof.\n\nI'll issue you some additional supplies, but you'll need to give me an appropriate number of commendation signets in exchange.  You won't receive any recognition for surrendering the signets in this manner, but you might find something useful that will help keep you alive when battle is finally upon us.", completion = "Well then, it's settled; here are your supplies, &lt;class&gt;.  If you wish to do an additional exchange, then I am prepared to authorize it.  Just give me the word and I'll make it happen.\n\nKeep up the good work, &lt;name&gt;.  We need all the materiel we can muster if we're going to win this thing.  If we all do our part, then victory shall be ours for the taking!", rewards = "You will receive:\n\nAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8849] = {title = "Twenty Signets for War Supplies", objective = "Ah, here for additional supplies for yourself, are you?  Well, I can certainly understand the need for additional materiel... just take a look around if you need any proof.\n\nI'll issue you some additional supplies, but you'll need to give me an appropriate number of commendation signets in exchange.  You won't receive any recognition for surrendering the signets in this manner, but you might find something useful that will help keep you alive when battle is finally upon us.", description = nil, progress = "Ah, here for additional supplies for yourself, are you?  Well, I can certainly understand the need for additional materiel... just take a look around if you need any proof.\n\nI'll issue you some additional supplies, but you'll need to give me an appropriate number of commendation signets in exchange.  You won't receive any recognition for surrendering the signets in this manner, but you might find something useful that will help keep you alive when battle is finally upon us.", completion = "Well then, it's settled; here are your supplies, &lt;class&gt;.  If you wish to do an additional exchange, then I am prepared to authorize it.  Just give me the word and I'll make it happen.\n\nKeep up the good work, &lt;name&gt;.  We need all the materiel we can muster if we're going to win this thing.  If we all do our part, then victory shall be ours for the taking!", rewards = "You will receive:\n\nAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8850] = {title = "Thirty Signets for War Supplies", objective = "Ah, here for additional supplies for yourself, are you?  Well, I can certainly understand the need for additional materiel... just take a look around if you need any proof.\n\nI'll issue you some additional supplies, but you'll need to give me an appropriate number of commendation signets in exchange.  You won't receive any recognition for surrendering the signets in this manner, but you might find something useful that will help keep you alive when battle is finally upon us.", description = nil, progress = "Ah, here for additional supplies for yourself, are you?  Well, I can certainly understand the need for additional materiel... just take a look around if you need any proof.\n\nI'll issue you some additional supplies, but you'll need to give me an appropriate number of commendation signets in exchange.  You won't receive any recognition for surrendering the signets in this manner, but you might find something useful that will help keep you alive when battle is finally upon us.", completion = "Well then, it's settled; here are your supplies, &lt;class&gt;.  If you wish to do an additional exchange, then I am prepared to authorize it.  Just give me the word and I'll make it happen.\n\nKeep up the good work, &lt;name&gt;.  We need all the materiel we can muster if we're going to win this thing.  If we all do our part, then victory shall be ours for the taking!", rewards = "You will receive:\n\nAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8851] = {title = "Five Signets for War Supplies", objective = "Ah, here for additional supplies for yourself, are you?  Well, I can certainly understand the need for additional materiel... just take a look around if you need any proof.\n\nI'll issue you some additional supplies, but you'll need to give me an appropriate number of commendation signets in exchange.  You won't receive any recognition for surrendering the signets in this manner, but you might find something useful that will help keep you alive when battle is finally upon us.", description = nil, progress = "Ah, here for additional supplies for yourself, are you?  Well, I can certainly understand the need for additional materiel... just take a look around if you need any proof.\n\nI'll issue you some additional supplies, but you'll need to give me an appropriate number of commendation signets in exchange.  You won't receive any recognition for surrendering the signets in this manner, but you might find something useful that will help keep you alive when battle is finally upon us.", completion = "Well then, it's settled; here are your supplies, &lt;class&gt;.  If you wish to do an additional exchange, then I am prepared to authorize it.  Just give me the word and I'll make it happen.\n\nKeep up the good work, &lt;name&gt;.  We need all the materiel we can muster if we're going to win this thing.  If we all do our part, then victory shall be ours for the taking!", rewards = "You will receive:\n\nAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8852] = {title = "Ten Signets for War Supplies", objective = "Ah, here for additional supplies for yourself, are you?  Well, I can certainly understand the need for additional materiel... just take a look around if you need any proof.\n\nI'll issue you some additional supplies, but you'll need to give me an appropriate number of commendation signets in exchange.  You won't receive any recognition for surrendering the signets in this manner, but you might find something useful that will help keep you alive when battle is finally upon us.", description = nil, progress = "Ah, here for additional supplies for yourself, are you?  Well, I can certainly understand the need for additional materiel... just take a look around if you need any proof.\n\nI'll issue you some additional supplies, but you'll need to give me an appropriate number of commendation signets in exchange.  You won't receive any recognition for surrendering the signets in this manner, but you might find something useful that will help keep you alive when battle is finally upon us.", completion = "Well then, it's settled; here are your supplies, &lt;class&gt;.  If you wish to do an additional exchange, then I am prepared to authorize it.  Just give me the word and I'll make it happen.\n\nKeep up the good work, &lt;name&gt;.  We need all the materiel we can muster if we're going to win this thing.  If we all do our part, then victory shall be ours for the taking!", rewards = "You will receive:\n\nAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8853] = {title = "Fifteen Signets for War Supplies", objective = "Ah, here for additional supplies for yourself, are you?  Well, I can certainly understand the need for additional materiel... just take a look around if you need any proof.\n\nI'll issue you some additional supplies, but you'll need to give me an appropriate number of commendation signets in exchange.  You won't receive any recognition for surrendering the signets in this manner, but you might find something useful that will help keep you alive when battle is finally upon us.", description = nil, progress = "Ah, here for additional supplies for yourself, are you?  Well, I can certainly understand the need for additional materiel... just take a look around if you need any proof.\n\nI'll issue you some additional supplies, but you'll need to give me an appropriate number of commendation signets in exchange.  You won't receive any recognition for surrendering the signets in this manner, but you might find something useful that will help keep you alive when battle is finally upon us.", completion = "Well then, it's settled; here are your supplies, &lt;class&gt;.  If you wish to do an additional exchange, then I am prepared to authorize it.  Just give me the word and I'll make it happen.\n\nKeep up the good work, &lt;name&gt;.  We need all the materiel we can muster if we're going to win this thing.  If we all do our part, then victory shall be ours for the taking!", rewards = "You will receive:\n\nAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8854] = {title = "Twenty Signets for War Supplies", objective = "Ah, here for additional supplies for yourself, are you?  Well, I can certainly understand the need for additional materiel... just take a look around if you need any proof.\n\nI'll issue you some additional supplies, but you'll need to give me an appropriate number of commendation signets in exchange.  You won't receive any recognition for surrendering the signets in this manner, but you might find something useful that will help keep you alive when battle is finally upon us.", description = nil, progress = "Ah, here for additional supplies for yourself, are you?  Well, I can certainly understand the need for additional materiel... just take a look around if you need any proof.\n\nI'll issue you some additional supplies, but you'll need to give me an appropriate number of commendation signets in exchange.  You won't receive any recognition for surrendering the signets in this manner, but you might find something useful that will help keep you alive when battle is finally upon us.", completion = "Well then, it's settled; here are your supplies, &lt;class&gt;.  If you wish to do an additional exchange, then I am prepared to authorize it.  Just give me the word and I'll make it happen.\n\nKeep up the good work, &lt;name&gt;.  We need all the materiel we can muster if we're going to win this thing.  If we all do our part, then victory shall be ours for the taking!", rewards = "You will receive:\n\nAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8855] = {title = "Thirty Signets for War Supplies", objective = "Ah, here for additional supplies for yourself, are you?  Well, I can certainly understand the need for additional materiel... just take a look around if you need any proof.\n\nI'll issue you some additional supplies, but you'll need to give me an appropriate number of commendation signets in exchange.  You won't receive any recognition for surrendering the signets in this manner, but you might find something useful that will help keep you alive when battle is finally upon us.", description = nil, progress = "Ah, here for additional supplies for yourself, are you?  Well, I can certainly understand the need for additional materiel... just take a look around if you need any proof.\n\nI'll issue you some additional supplies, but you'll need to give me an appropriate number of commendation signets in exchange.  You won't receive any recognition for surrendering the signets in this manner, but you might find something useful that will help keep you alive when battle is finally upon us.", completion = "Well then, it's settled; here are your supplies, &lt;class&gt;.  If you wish to do an additional exchange, then I am prepared to authorize it.  Just give me the word and I'll make it happen.\n\nKeep up the good work, &lt;name&gt;.  We need all the materiel we can muster if we're going to win this thing.  If we all do our part, then victory shall be ours for the taking!", rewards = "You will receive:\n\nAhn'Qiraj War Effort Supplies"}
MultiLanguageQuestData['en'][8856] = {title = "Desert Survival Kits", objective = "Bring 4 Globes of Water, 4 Powerful Anti-Venom and 4 Baked Salmon to Calandrath at the inn in Cenarion Hold in Silithus.", description = "With the arrival of fresh recruits to Cenarion Hold comes the problem of keeping them alive in the desert.  Dehydration as well as numerous poisonous creatures present a serious threat to inexperienced volunteers.  Gather the supplies necessary for a desert survival kit and bring them to Calandrath in Cenarion Hold.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nCenarion Logistics BadgeFollowup Logistics Assignment"}
MultiLanguageQuestData['en'][8857] = {title = "Secrets of the Colossus - Ashi", objective = "Take the Colossus of Ashi's Husk to Oglethorpe Obnoticus in Booty Bay.", description = "I'm looking for battle hardened adventurers willing and able to get a fresh husk sample from the fallen Colossus of Ashi to Oglethorpe in Booty Bay. No, no, I wouldn't want you to go anywhere near that thing's corpse. Just take one of my samples and make it snappy. These things are no good to him rotten!", progress = "Yes? What have you got there?", completion = "Oh the chickens I will craft from this wondrous husk! Well done, my boy!", rewards = "You will receive:\n\nColossal Bag of Loot"}
MultiLanguageQuestData['en'][8858] = {title = "Secrets of the Colossus - Regal", objective = "Take the Colossus of Regal's Husk to Overseer Oilfist in Searing Gorge.", description = "There ain't nothin' I'd like more than to stuff this bug husk down Oilfist's fat face... Cept, I'm stuck here collectin' samples from that overgrown cockroach. I'll be here 'till the wee mornin' hours given the size o' that thing.\n\nTake this here sample to Oilfist fer me and do it fast, <class>. He's payin' BIG!\n\nYar, Thorium Point - it be in the Searin' Gorge.", progress = "Hmmm...", completion = "Excellent. We could surely devise some incredibly powerful armor from this chitin. Here's the riches you were promised.", rewards = "You will receive:\n\nColossal Bag of Loot"}
MultiLanguageQuestData['en'][8859] = {title = "Secrets of the Colossus - Zora", objective = "Take the Colossus of Zora's Husk to Lord Maxwell Tyrosus at Light's Hope Chapel in the Eastern Plaguelands.", description = "My servants were nearly killed in their efforts to recover this sample. You absolutely must hurry! Lord Maxwell Tyrosus eagerly awaits a fresh husk sample. He believes that the secrets of this Colossus could help us in the war against the Scourge!\n\nWhy are you still here!? To Light's Hope! Yes, you will be rewarded handsomely for your efforts...", progress = "You look a bit heavy in the boots, friend.", completion = "Excellent and timely! Well done, lad.", rewards = "You will receive:\n\nColossal Bag of Loot"}
MultiLanguageQuestData['en'][8860] = {title = "New Year Celebrations!", objective = "Bring the Smokywood Supplies to Innkeeper Allison in Stormwind.", description = "Stormwind is holding a celebration for the new year!  All day long today you can get free booze, and at night they'll put on a firework show!  It should be pretty nice... but Booty Bay is also having a party today; I bet it'll be even better!\n\nWell anyway, Innkeeper Allison in Stormwind needs a supply of Smoky Wood Pasture fare to help feed all the party goers.  Can you do me a favor and deliver it!\n\nThanks, <name>!  Innkeeper Allison is in the Gilded Rose, in the Trade District of Stormwind.", progress = "Greetings!  Are you here for the party!  Or perhaps you just need to rest those weary feet of yours...", completion = "Oh, my Smokywood supplies!  Splendid!  I'll need these to feed all the people in town for the celebration!\n\nThank you, &lt;name&gt;.  Please take this as payment, and don't forget to drink and dance with the revelers outside!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8861] = {title = "New Year Celebrations!", objective = "Bring the Smokywood Supplies to Innkeeper Pala in Thunder Bluff.", description = "Thunder Bluff is holding a celebration for the new year!  All day you'll find free booze there, and at night they'll put on a firework show!\n\nIt should be pretty nice... but Booty Bay is also having a party today; I bet it'll be even better!\n\nWell anyway, Innkeeper Pala in Thunder Bluff needs a supply of Smoky Wood Pasture fare to help feed all the party goers.  Can you do me a favor and deliver it!\n\nThanks, <name>!  Innkeeper Pala is in the inn near the bridge to Hunter's Rise.", progress = "Good day, <class>!  Did you come to Thunder Bluff for our celebrations?  Or are you here to rest a weary hoof between hunts?", completion = "Oh, very good!  These supplies will help feed all our people, here to celebrate the new year!\n\nI thank you, &lt;name&gt;.  You are in my debt.  Please, take these coins... and heed my advice - drink heartily from the kegs outside, and join our revelers in a dance of celebration!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8862] = {title = "Elune's Candle", objective = "Elune's candle is an artifact of great reverence to the disciples of the Lunar Festival.  Stored within the candle is true moonlight, ready to be unleashed!\n\nThis light is harmless to most creatures, but you will find that Omen and his minions are burned and dazzled by it.", description = nil, progress = "Elune's candle is an artifact of great reverence to the disciples of the Lunar Festival.  Stored within the candle is true moonlight, ready to be unleashed!\n\nThis light is harmless to most creatures, but you will find that Omen and his minions are burned and dazzled by it.", completion = "Very well then - I accept these coins of ancestry.  Please take Elune's candle with my blessing.  Also, please enjoy these complimentary fireworks.\n\nMay your Lunar Festival be joyous and filled with merriment, &lt;name&gt;.\n\nAnd if you choose to face Omen and his minions, you will find Elune's candle quite useful...", rewards = "You will receive:\n\nElune's CandleLunar Festival Fireworks Pack"}
MultiLanguageQuestData['en'][8863] = {title = "Festival Dumplings", objective = "If you are hungry, then you have come to the right place my friend!\n\nDumplings are the traditional food of the Lunar Festival; it has been served since the time of the first Lunar Festival, and I am pleased to be able to offer it at this one.  In exchange for just a single coin of ancestry, I will share with you a sampling of one of the tastiest dishes you will ever enjoy!", description = nil, progress = "If you are hungry, then you have come to the right place my friend!\n\nDumplings are the traditional food of the Lunar Festival; it has been served since the time of the first Lunar Festival, and I am pleased to be able to offer it at this one.  In exchange for just a single coin of ancestry, I will share with you a sampling of one of the tastiest dishes you will ever enjoy!", completion = "Excellent - please enjoy these dumplings with my compliments.  While they are but a small token of appreciation for the honor you have brought upon yourself through your actions, I think you will enjoy them all the same.\n\nShould you have any more coins of ancestry, I stand ready to offer you a wide array of items in exchange.", rewards = "You will receive:\n\nFestival Dumplings"}
MultiLanguageQuestData['en'][8864] = {title = "Festive Lunar Dresses", objective = "I have a selection of dresses that may be of interest to you.  Such dresses have been worn in times past during the Lunar Festival, and the selection I have today is perhaps the finest I have ever seen.  Each is hand-crafted with only the finest and softest of components.\n\nIn exchange for some coins of ancestry, I will let you choose one of the three styles I have to keep as your own.  Is this acceptable to you?", description = nil, progress = "I have a selection of dresses that may be of interest to you.  Such dresses have been worn in times past during the Lunar Festival, and the selection I have today is perhaps the finest I have ever seen.  Each is hand-crafted with only the finest and softest of components.\n\nIn exchange for some coins of ancestry, I will let you choose one of the three styles I have to keep as your own.  Is this acceptable to you?", completion = "Very well then - I accept these coins of ancestry.  Please take your dress with my blessing.  Also, please enjoy these complimentary fireworks.\n\nAs you have honored your elders, you honor me with your mere presence.  Thank you, and may your Lunar Festival be joyous.", rewards = "You will be able to choose one of these rewards:\n\nFestive Green DressFestive Pink DressFestive Purple Dress\n\nYou will also receive:\n\nLunar Festival Fireworks PackFestive Green DressFestive Pink DressFestive Purple Dress"}
MultiLanguageQuestData['en'][8865] = {title = "Festive Lunar Pant Suits", objective = "I am please to inform you that I have a fine selection of festive pant suits available for you to own... but only in trade for coins of ancestry.  If fashion is important to you, then these are what you're looking for!  I assure you that you will not find pant suits like these anywhere else.\n\nIn exchange for some coins of ancestry, I will let you choose one of the three styles I have to keep as your own.  Is this acceptable to you?", description = nil, progress = "I am please to inform you that I have a fine selection of festive pant suits available for you to own... but only in trade for coins of ancestry.  If fashion is important to you, then these are what you're looking for!  I assure you that you will not find pant suits like these anywhere else.\n\nIn exchange for some coins of ancestry, I will let you choose one of the three styles I have to keep as your own.  Is this acceptable to you?", completion = "Very well then - I accept these coins of ancestry.  Please take your pant suit with my blessing.  Also, please enjoy these complimentary fireworks.\n\nShould you have more coins of ancestry to trade, then speak with me again.  I will be offering various items throughout the entirety of the Lunar Festival.", rewards = "You will be able to choose one of these rewards:\n\nFestive Black Pant SuitFestive Blue Pant SuitFestive Teal Pant Suit\n\nYou will also receive:\n\nLunar Festival Fireworks PackFestive Black Pant SuitFestive Teal Pant SuitFestive Blue Pant Suit"}
MultiLanguageQuestData['en'][8866] = {title = "Bronzebeard the Elder", objective = "It is good to know the people of this land still pay homage to the olden races.  I bid you well, <name>, and offer you this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][8867] = {title = "Lunar Fireworks", objective = "Launch 8 Lunar Fireworks and 2 Cluster Fireworks and return to a Lunar Festival Harbinger at any capital city.", description = "Every year the druids of Moonglade hold a celebration of our city's great triumph over an ancient evil.\n\nWe celebrate the wisdom of our elders, share in magnificent feasts and of course... shoot fireworks!\n\nFor a small donation you can purchase colorful rockets from our vendor.  Try using some of the launchers around here, <name>.", progress = "Did you find the launchers, <name>?", completion = "Well done, &lt;name&gt;.\n\nNow that you're in the spirit of things, why don't you take this invitation to the festival in Moonglade.\n\nIt's quite an enjoyable celebration, if you have the time to spare.  We share food, drink, stories and of course... more fireworks!\n\nOpen the invitation while standing inside the circle of greater moonlight and you'll be transported to Moonglade.", rewards = "You will receive:\n\nLunar Festival Invitation"}
MultiLanguageQuestData['en'][8868] = {title = "Elune's Blessing", objective = "Summon Omen, defeat him and gain Elune's Blessing. Return to Valadar Starsong in Nighthaven", description = "The beast Omen was once a hero of this world.  A wolf of great strength and fortune, Omen fought beside the heroes of the War of the Ancients until he succumbed to demonic magics.  Turning against his allies, he raged across Azeroth and carried death and terror in his wake.\n\nFinally defeated here, in Moonglade, Omen now sleeps among the silt of Lake Elune'ara.  But each new year, during the festival, he stirs...\n\nGather cohorts, <name>, and summon and defeat the beast Omen.  Earn the blessing of Elune!", progress = "Omen yet stirs below below Lake Elune'ara, <name>...", completion = "Very well done, &lt;name&gt;.  Defeating Omen sent his spirit back to the waters of Elune'ara.  Although the beast himself is blessed by Elune and so cannot die, his anger will subside for another year.\n\nYour victory is a celebration, &lt;name&gt;--a celebration of the might of Omen, of you and your allies, and of the peace you have given this tragic hero of our past.", rewards = "You will receive:\n\nElune's LanternLunar Festival Fireworks PackSolid Stone"}
MultiLanguageQuestData['en'][8869] = {title = "Sweet Serenity", objective = "Travel to Stratholme and kill the Crimson Hammersmith. Recover the Crimson Hammersmith's Apron and return to Lilith.", description = "Within the confines of the Scarlet Bastion lies sweet Serenity. The Crimson Hammersmith guards the recipe with his life. Defeat him and bring me his apron. For that, I shall train you to become a hammersmith.\n\nUnderstand this: Once you have chosen the path of the hammersmith, the paths of the swordsmith and axesmith will no longer be available.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nPlans: Enchanted Battlehammer"}
MultiLanguageQuestData['en'][8870] = {title = "The Lunar Festival", objective = "Talk to the Lunar Festival Harbinger in the Mystic Ward of Ironforge. You can also talk to Lunar Festival Harbingers in other capital cities.", description = "It's that time of the year, <name>!  The Cenarion Circle invites all denizens of Azeroth to partake in our celebration of the Lunar Festival.  You will find the Lunar Festival Harbinger in this very city at a location marked by a blessed circle of moonlight.  She can tell you more about the holiday.", progress = nil, completion = "Welcome, &lt;name&gt;.  You're here to join us in our celebration?", rewards = nil}
MultiLanguageQuestData['en'][8871] = {title = "The Lunar Festival", objective = "Talk to the Lunar Festival Harbinger in Stormwind City.", description = "It's that time of the year, <name>!  The Cenarion Circle invites all denizens of Azeroth to partake in our celebration of the Lunar Festival.  You will find the Lunar Festival Harbinger in this very city at a location marked by a blessed circle of moonlight.  She can tell you more about the holiday.", progress = nil, completion = "Welcome, &lt;name&gt;.  Are you here to join in the festivities?", rewards = nil}
MultiLanguageQuestData['en'][8872] = {title = "The Lunar Festival", objective = "Talk to the Lunar Festival Harbinger at the Cenarion Enclave in Darnassus. You can also talk to Lunar Festival Harbingers in other capital cities.", description = "It's that time of the year, <name>!  The Cenarion Circle invites all denizens of Azeroth to partake in our celebration of the Lunar Festival.  You will find the Lunar Festival Harbinger in this very city at a location marked by a blessed circle of moonlight.  She can tell you more about the holiday.", progress = nil, completion = "Welcome, &lt;name&gt;.  Are you here to join in the festivities?", rewards = nil}
MultiLanguageQuestData['en'][8873] = {title = "The Lunar Festival", objective = "Talk to the Lunar Festival Harbinger in the Valley of Wisdom in Orgrimmar. You can also talk to Lunar Festival Harbingers in other capital cities.", description = "It's that time of the year, <name>!  The Cenarion Circle invites all denizens of Azeroth to partake in our celebration of the Lunar Festival.  You will find the Lunar Festival Harbinger in this very city at a location marked by a blessed circle of moonlight.  She can tell you more about the holiday.", progress = nil, completion = "Welcome, &lt;name&gt;.  Are you here to join in the festivities?", rewards = nil}
MultiLanguageQuestData['en'][8874] = {title = "The Lunar Festival", objective = "Talk to the Lunar Festival Harbinger in the entrance to the Undercity. You can also talk to Lunar Festival Harbingers in other capital cities.", description = "It's that time of the year, <name>!  The Cenarion Circle invites all denizens of Azeroth to partake in our celebration of the Lunar Festival.  You will find the Lunar Festival Harbinger in this very city at a location marked by a blessed circle of moonlight.  She can tell you more about the holiday.", progress = nil, completion = "Welcome, &lt;name&gt;.  Are you here to join in the festivities?", rewards = nil}
MultiLanguageQuestData['en'][8875] = {title = "The Lunar Festival", objective = "Talk to the Lunar Festival Harbinger at the Elder Rise in Thunder Bluff. You can also talk to Lunar Festival Harbingers in other capital cities.", description = "It's that time of the year, <name>!  The Cenarion Circle invites all denizens of Azeroth to partake in our celebration of the Lunar Festival.  You will find the Lunar Festival Harbinger in this very city at a location marked by a blessed circle of moonlight.  She can tell you more about the holiday.", progress = nil, completion = "Welcome, &lt;name&gt;.  Are you here to join in the festivities?", rewards = nil}
MultiLanguageQuestData['en'][8876] = {title = "Small Rockets", objective = "I hold the secrets to creating Lunar Festival rockets, and I am happy to share my knowledge with the honored.\n\nIn exchange for coins of ancestry, I can offer you the recipe to make a small rocket...", description = nil, progress = "I hold the secrets to creating Lunar Festival rockets, and I am happy to share my knowledge with the honored.\n\nIn exchange for coins of ancestry, I can offer you the recipe to make a small rocket...", completion = "Ah, very well.  Here are your recipes, &lt;name&gt;, and my Elune bless you.", rewards = "You will receive:\n\nSmall Rocket RecipesLunar Festival Fireworks Pack"}
MultiLanguageQuestData['en'][8877] = {title = "Firework Launcher", objective = "Although rockets are a wonderful way to celebrate, in order to see their glory... they must be fired from a launcher.\n\nBring me coins of ancestry and I can offer you the knowledge to create rocket launchers like the ones you see in Moonglade.", description = nil, progress = "Although rockets are a wonderful way to celebrate, in order to see their glory... they must be fired from a launcher.\n\nBring me coins of ancestry and I can offer you the knowledge to create rocket launchers like the ones you see in Moonglade.", completion = "Here you are, &lt;name&gt;.  Here is the schematic to create a firework launcher.  Place launchers where you wish to celebrate, and then welcome your friends to join you!", rewards = "You will receive:\n\nSchematic: Firework LauncherLunar Festival Fireworks Pack"}
MultiLanguageQuestData['en'][8878] = {title = "Festive Recipes", objective = "The dresses and pant suits you see are traditional clothes from many years past.  They are worn in honor of old ways and loved ones gone.\n\nIf you bring me coins of ancestry, <name>, then I will give you the pattern to create traditional red dresses or suits.", description = nil, progress = "The dresses and pant suits you see are traditional clothes from many years past.  They are worn in honor of old ways and loved ones gone.\n\nIf you bring me coins of ancestry, <name>, then I will give you the pattern to create traditional red dresses or suits.", completion = "Here are the patterns, &lt;name&gt;.  I am sure you will find the product of this knowledge quite beautiful.", rewards = "You will be able to choose one of these rewards:\n\nPattern: Festival DressPattern: Festival Suit\n\nYou will also receive:\n\nLunar Festival Fireworks PackPattern: Festival DressPattern: Festival Suit"}
MultiLanguageQuestData['en'][8879] = {title = "Large Rockets", objective = "Large Festival rockets light up the sky brilliantly - only the cluster rockets rival their magnificence!\n\nBring me coins of ancestry, <name>, and I shall share the knowledge of their creation.", description = nil, progress = "Large Festival rockets light up the sky brilliantly - only the cluster rockets rival their magnificence!\n\nBring me coins of ancestry, <name>, and I shall share the knowledge of their creation.", completion = "Very well - I accept these coins of ancestry.  Here are your recipes, &lt;name&gt;.  May you use them to spread Elune's glory!", rewards = "You will receive:\n\nLarge Rocket RecipesLunar Festival Fireworks Pack"}
MultiLanguageQuestData['en'][8880] = {title = "Cluster Rockets", objective = "Cluster rockets are a collection of individual rockets, and their beauty is awesome!  Bring me coins of ancestry and I will share the knowledge of their creation to you...", description = nil, progress = "Cluster rockets are a collection of individual rockets, and their beauty is awesome!  Bring me coins of ancestry and I will share the knowledge of their creation to you...", completion = "Here you are, &lt;name&gt;.  Take these recipes and learn their secrets.  I bid you fortune, and I look forward to seeing your magnificent creations.", rewards = "You will receive:\n\nCluster Rocket RecipesLunar Festival Fireworks Pack"}
MultiLanguageQuestData['en'][8881] = {title = "Large Cluster Rockets", objective = "Large cluster rockets require vast resources and skill to create, but their brilliance and beauty is worth that effort!  Bring me coins of ancestry and I will grant you the knowledge of their crafting.", description = nil, progress = "Large cluster rockets require vast resources and skill to create, but their brilliance and beauty is worth that effort!  Bring me coins of ancestry and I will grant you the knowledge of their crafting.", completion = "Thank you, &lt;name&gt;.  Here is the recipe for large cluster rockets.  May your products bring joy and luck to all those who gaze up them.", rewards = "You will receive:\n\nLarge Cluster Rocket RecipesLunar Festival Fireworks Pack"}
MultiLanguageQuestData['en'][8882] = {title = "Cluster Launcher", objective = "The most splendid fireworks shows must include cluster rockets, and those cluster rockets must be fired from cluster launchers!  Is it not then logical for you to learn the secrets of making cluster launchers?  Bring me coins of ancestry and I will give this knowledge to you.", description = nil, progress = "The most splendid fireworks shows must include cluster rockets, and those cluster rockets must be fired from cluster launchers!  Is it not then logical for you to learn the secrets of making cluster launchers?  Bring me coins of ancestry and I will give this knowledge to you.", completion = "Here is your schematic.  Study it closely, and learn...\n\nGood luck, &lt;name&gt;.  May your celebrations rival that of the Lunar Festival itself!", rewards = "You will receive:\n\nSchematic: Cluster LauncherLunar Festival Fireworks Pack"}
MultiLanguageQuestData['en'][8883] = {title = "Valadar Starsong", objective = "Use your Lunar Festival Invitation in the moonlight to travel to Moonglade. Speak with Valadar Starsong in Nighthaven when you arrive.", description = "Now that you have your Lunar Festival invitation, you may travel to Moonglade!  There you will find many revelers, and in the village of Nighthaven Valadar Starsong and his sister Fariel await those eager to participate in the celebration.\n\nTravel to Moonglade through the greater moonlight and speak with Valadar Starsong; see what prizes you might gain during the festival!", progress = nil, completion = "&lt;name&gt;, welcome to Nighthaven, host of the Lunar Festival!  Although our village is normally remote and sequestered from the peoples of Azeroth, during this time of celebration we open our arms and hearts to all.\n\nEnjoy your visit, &lt;name&gt;, and speak with me or my sister again when ready.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8884] = {title = "Fish Heads, Fish Heads...", objective = "Collect 8 Grimscale Murloc Heads. Return them to Hathvelion Sungaze in the Eversong Woods on the bluff overlooking the Tranquil Shore.", description = "Greetings, <class>.  Take a look toward the shore; what do you see?  That's right, our beach... our Tranquil Shore, has been infested with the malignancy known as the murloc.\n\nThis blight will not stand!\n\nI have a task for you.  If you feel that you're up to it, I would have their heads!  Let us see if we can put a dent in their numbers so large that, if they have any sense at all, they will return to the murky depths from which they sprang!", progress = "We rangers of the Farstrider Retreat are dedicated to setting right the damage that has been wreaked upon our fair lands.  We will go to any length to do so.\n\nI trust that you have returned with the murloc heads I tasked you to gather?", completion = "A job well done, &lt;class&gt;.  By the smell of it, I'd say you returned all that I asked for, and possibly more.  I'm sure we can find some use for these, in a stew, or somesuch.\n\nAlas, it does not appear that your efforts have done the trick; the murlocs are not in retreat.  This calls for more direct action!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8885] = {title = "The Ring of Mmmrrrggglll", objective = "Retrieve the Ring of Mmmrrrggglll from the Grimscale chieftain's dead clutches. Return it to Hathvelion Sungaze in the Eversong Woods on the bluff overlooking the Tranquil Shore.", description = "The Grimscale murlocs have not been scared off by your efforts. But, I think I know what will send them packing, as well as get me some personal retribution.\n\nThey have a murloc chieftain that calls itself Mmmrrrggglll. It wanders the Golden Strand south of the river inlet. The beast once slew a compatriot of mine, and now wears his ring in open defiance and mockery.\n\nSlay Mmmrrrggglll, and bring back my friend's ring. Then we shall see these monsters cowed!", progress = "You are the instrument of my success and revenge, <class>. Have you the ring?", completion = "At last! Though the Grimscale did not route, as hoped, it was entertaining to watch them panic in confusion when you laid low their so-called chieftain. You have my thanks, and the gratitude of the sin'dorei of Silvermoon City!\n\nPlease, take one of these in thanks for the service that you have rendered.", rewards = "You will be able to choose one of these rewards:\n\nWorn Ranger's BowFarstrider's BucklerSatin Lined GlovesSlightly Used Ranger's Blade\n\nYou will also receive:\n\nFarstrider's BucklerSlightly Used Ranger's BladeSatin Lined GlovesWorn Ranger's Bow"}
MultiLanguageQuestData['en'][8886] = {title = "Grimscale Pirates!", objective = "Retrieve 6 of Captain Kelisendra's Cargo and return them to Captain Kelisendra at the defended camp just to the east of the Sunsail Anchorage in Eversong Woods.", description = "Thank goodness for you, <class>! Those slimy Grimscale murlocs have pirated away my cargo! It's bad enough that the Wretched have stolen what little magical goods I had, but the murlocs took the rest! What has this land come to?\n\nCould you retrieve my cargo? I can't expect that you'd be able to get all of it back, but I'll be grateful for any of it at this point. It was the Grimscale murlocs in the huts, just to the west and south of the anchorage on the Golden Strand, I'm sure of it!", progress = "I am grateful for the assistance of someone like you, <name>. It almost puts a smile on my face. But then I realize what these monsters have done to my ship and what's happening to Quel'Thalas.\n\nHave you managed to retrieve any of my cargo?", completion = "You did it! You've saved me from ruin and delivered my revenge upon those disgusting creatures!\n\nNow if I can just get these pretty rangers here to help me with this cargo, I'll finally get out of here! I'll have to come back when Velendris has retaken the shipyard.\n\nHere, take this coin. It's what little I can afford, and the least that I can do to reward your efforts.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8887] = {title = "Captain Kelisendra's Lost Rutters", objective = "Return Captain Kelisendra's Lost Rutters to Captain Kelisendra at the defended camp just to the east of the Sunsail Anchorage in Eversong Woods.", description = "Interesting... what you have found here is a water-proofed, leather tube containing a number of sheets of parchment. By the markings upon them, the pages are clearly navigation rutters, and each bears the signature of one Captain Kelisendra.\n\nYou've heard of a small, defended camp just east of the nearby Sunsail Anchorage. Maybe the captain is there?", progress = "Hello, <class>, you're a sight for sore eyes. I know, it's crazy for me to be here, what with the anchorage overrun by the Wretched. Velendris and his rangers have sworn to protect me on the condition that I get out of here as soon as I've recovered my cargo.\n\nWhat's that you have there... it looks vaguely familiar?", completion = "Oh you sweet, sweet &lt;class&gt;! I had no idea that those disgusting Grimscale murlocs had also pirated away with my navigation rutters! Without them, I would have no chance of navigating the seas again once we retake the anchorage and repair the ship.\n\nThank you very much! Here, take this coin as a sign of my appreciation.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8888] = {title = "The Magister's Apprentice", objective = "Speak with Apprentice Loralthalis near Duskwither Spire in Eversong Woods.", description = "<class>, hear my request. For reasons that I cannot go into now, I decided to shut down my nearby school. A few days ago, I sent one of my pupils, Apprentice Loralthalis, there with this very task. I have not heard back from her since.\n\nWill you go to Duskwither Spire and check in on her, to make sure that she is well? You'll find it by heading north on the path out of Farstrider Retreat, then go to the right when the road branches.", progress = nil, completion = "The magister was concerned for my wellbeing? How sweet; I wish that he had shown such an interest before, when we were at the Spire.\n\nThat doesn't matter now. Please listen carefully, &lt;class&gt;, as I have a favor to ask of you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8889] = {title = "Deactivating the Spire", objective = "Deactivate the 3 Duskwither Spire Power Sources inside Duskwither Spire. Then return the Deactivating Jewel to Apprentice Loralthalis in Eversong Woods.", description = "As you may know, Magister Duskwither sent me back here to shut down the power sources that feed the Spire. There are three of them, each located in a different place inside.\n\nUnfortunately, I appear to be too late, and Duskwither Spire has been overrun with strange, magical creatures. While I haven't the expertise to accomplish this task, surely a <class>, such as yourself, could do so easily?", progress = "I can't be certain from this distance... have you already shut down the power to Duskwither Spire?", completion = "I am grateful to you for your assistance, but saddened to hear that some of my fellow apprentices have fallen to their addiction.\n\nWith the power to the Spire cut off, I think I'll stay here a while and see if things calm down long enough for me to sneak in and retrieve their remains.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8890] = {title = "Word from the Spire", objective = "Return to Magister Duskwither at the Farstrider Retreat in Eversong Woods.", description = "<name>, I have one last favor to ask of you. Would you please relay what's transpired here to Magister Duskwither, back at the Farstrider Retreat? Let him know that I am well, but make certain that he is aware that some of the apprentices have become Wretched.\n\nThank you for your help!", progress = nil, completion = "No! I was too late. It is all my fault.\n\nMy investigation into purifying alternative magical sources got out of hand before I could put a stop to it. If only I had gone myself... or that they had listened to me, and heeded my warnings!\n\nI have blood on my hands, &lt;class&gt;. I thank you, though, for putting to rest the tortured souls of my former apprentices. It is some small consolation that they will not linger in that state where a &lt;race&gt; is better off dead.", rewards = "You will receive:\n\nFallen Apprentice's Robe"}
MultiLanguageQuestData['en'][8891] = {title = "Abandoned Investigations", objective = "Return Magister Duskwither's Journal to Magister Duskwither at the Farstrider Retreat in Eversong Woods.", description = "You have discovered what appears to be an investigative journal left behind by Magister Duskwither. A brief scan of its contents reveal some shocking attempts at filtering corrupted magical flows, which might explain what has happened here at Duskwither Spire. The magister is sure to want this brought back to him.", progress = "What's this? It looks familiar. Oh no, this journal... my investigations... this is what caused all of this in the first place.", completion = "Here it is, &lt;name&gt;, the proof of my crime. This journal contains all of my ill-conceived studies.\n\nHeedless of the warnings, I continued my research, until it was almost too late. Then, when I grasped my error, I did what I could. But by then, some of my pupils had already gone too far. I evacuated the Spire to get them away from the corruption, but in my haste, forgot to shutdown the power sources.\n\nI will burn this tome so that no one else falls prey to its contents. I only wanted to help the sin'dorei.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8892] = {title = "Situation at Sunsail Anchorage", objective = "Kill 5 Wretched Thugs and 5 Wretched Hooligans and report to Ranger Degolien in Eversong Woods.", description = "Sunsail Anchorage has been overrun by Wretched scum.  As soon as we manage to get reinforcements to the area we'll show those thugs who's boss, <name>.\n\nIn the meantime you can help by showing them a bit of discipline.  Go in there and show them we are not to be trifled with.  You will find Sunsail Anchorage just to the west of Fairbreeze Village.", progress = "Did you teach those Wretched a lesson?", completion = "That'll teach them not to mess with us.  Good work, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8893] = {title = "The Super Egg-O-Matic", objective = "The Super Egg-O-Matic is the latest of Curgle Cranklehop's inventions. It is quite an impressive piece of machinery.\n\nThe Super Egg-O-Matic sputters wildly as you approach the control panel.", description = nil, progress = "The Super Egg-O-Matic is the latest of Curgle Cranklehop's inventions. It is quite an impressive piece of machinery.\n\nThe Super Egg-O-Matic sputters wildly as you approach the control panel.", completion = "You place the hippogryph egg into the machine. A series of beeps follows along with some strange mechanical sounds.\n\nIt appears that the Eggometer has weighed, measured, and packaged your egg. Now that's speedy service!", rewards = "You will receive:\n\nEgg Crate"}
MultiLanguageQuestData['en'][8894] = {title = "Cleaning up the Grounds", objective = "Kill 6 Mana Serpents and 6 Ether Fiends and return to Groundskeeper Wyllithen at Duskwither Grounds in Eversong Woods.", description = "It's horrible, I tell you! Strange things happening in the spire, the magister and his apprentices run off, and then the next thing that you know, the whole grounds are overrun with these magical beasties! And who told Wyllithen? No one, that's who!\n\n<class>, you've got to help me clear some of these things out... I cannot maintain the grounds while these 'anomalies' are running amok!", progress = "Have you taken care of it then? Did you deal with a good number of those magical anomalies? What would I do if Magister Duskwither were to reappear with all of these things lurking about?", completion = "Well, I suppose that will have to do, now won't it? Thanks for the help, &lt;class&gt;. I can only hope to get this mess completely cleaned up before the Magister returns to Duskwither Spire.\n\nTake this pocket change; it's not much but it's all that I have at the moment. Feel free to dispatch a few more of the beasties on your way out, if you'd be so kind.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8895] = {title = "Delivery to the North Sanctum", objective = "Deliver the Unmarked Letter to Ley-Keeper Caidanis at the North Sanctum in Eversong Woods.", description = "I'm pleased to discover that you're at least somewhat competent, <name>.  I'll give you another task since you seem so eager to prove yourself.\n\nThis is a letter to Ley-Keeper Caidanis, the arcanist in charge of the upkeep of the North Sanctum.  Go southwest of Falconwing Square  and you will find him.  He is a very important person, so I hope you don't bother him too much with trivial chatter.", progress = "Yes, <class>?", completion = "Thank you, &lt;name&gt;.  I've been expecting this letter.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8896] = {title = "The Dwarven Spy", objective = "Find and kill Prospector Anvilward in the North Sanctum and report back to Aeldon Sunbrand in Eversong Woods.Are you sure you found these notes on a Night Elf, then?  Most of them are written in the Dwarven...\n\nProspector Anvilward!  He was sent here from Ironforge on a diplomatic mission. I should've known his interest in our Arcane Sanctums was a bit excessive. <name>, find the dwarf in the North Sanctum and take care of him. Oh, and be discrete about it.", description = "Are you sure you found these notes on a Night Elf, then?  Most of them are written in the Dwarven...\n\nProspector Anvilward!  He was sent here from Ironforge on a diplomatic mission.  I should've known his interest in our Arcane Sanctums was a bit excessive.  <name>, find the dwarf in the North Sanctum and take care of him.  Oh, and be discrete about it.", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][8897] = {title = "Dearest Colara,", objective = "Deliver Lieutenant Heldric's Carefully Penned Note to Colara Dean outside the bank in Stormwind.", description = "I've got to keep watch here at the gate, but I'm always worrying about my sweetheart, Colara. I only get to see her for a few hours, if I'm lucky, and well, just look at me. I've got a minor officer's pay and I could be called to the front any day now.\n\nWould she just forget about me? There are a lot of men in the city. A lot of rich ones.\n\nAnyways, I've scribbled some things down... nothing much, but if you could take it to her for me, that'd be great.", progress = "Hello there, handsome. Something I can help you with?", completion = "Oh, isn't that sweet! This is the first time he's ever sent me something. Do you suppose he's getting serious?\n\nColara Heldric? I suppose it has a ring to it. Oh, but I'm getting ahead of myself. Thank you.", rewards = nil}
MultiLanguageQuestData['en'][8898] = {title = "Dearest Colara,", objective = "Deliver the Creased Letter to Colara Dean outside the bank in Stormwind.", description = "I met a lass in Stormwind when I was last there on the bank's business. She stole my heart away. Now, I can't stop thinking about her! I'd like to send her this message - I've rewritten it twelve times!\n\nThe mail is so full now, and I want to make sure it gets there.\n\nIf you're heading that way, could you help me?", progress = "Hello there, handsome. Something I can help you with?", completion = "Tormek? Oh yes, I do remember him. He had quite a nice beard and smile underneath.\n\nAh, I can't believe he remembered me!", rewards = nil}
MultiLanguageQuestData['en'][8899] = {title = "Dearest Colara,", objective = "Deliver the Immaculate Letter to Colara Dean outside the bank in Stormwind.", description = "How to describe her beauty? Thousands of years of words and I am at a loss.\n\nThese mortals confound the mind and leave us babbling fools.\n\nI've stared at these words too long. No more eloquent meaning can I squeeze from them. No, she must have it now, or some other suitor will surely steal her eye.", progress = "Hello there, handsome. Something I can help you with?", completion = "I've never received something like this before. How lovely!", rewards = nil}
MultiLanguageQuestData['en'][8900] = {title = "Dearest Elenia,", objective = "Deliver the Slightly Creased Note to Elenia Haydon near the bank in the Undercity.", description = "She was so sad. I could see that, once I saw past her state. I mean, she seemed sad - wouldn't you?\n\nBut after talking to her, there was a connection. I didn't think anyone could understand what I was thinking, but she could.\n\nWhen I told the others, they laughed at me, so I never spoke with her again. But I miss her. Can you take this letter to her for me? I want to be sure it finds her hands.", progress = "Oh, and to what do I owe this pleasure?", completion = "You wouldn't expect an orc to be so eloquent. Of course, we never really had a chance to know them before now. Thank you for bringing this to me.", rewards = nil}
MultiLanguageQuestData['en'][8901] = {title = "Dearest Elenia,", objective = "Deliver the Carefully Written Letter to Elenia Haydon near the bank in the Undercity.", description = "Have you ever known love, young one? It was a thing foreign to me until lately, when I met a girl from the Undercity, Elenia. It is rare enough for one of my kind to look outside our own, let alone one of the Forsaken.\n\nBut now thoughts of her occupy my mind both days and nights.\n\nIf you can, could you take this letter to her? I want her to come here to Mulgore. I hope that she will say yes.", progress = "Oh, and to what do I owe this pleasure?", completion = "What kind words Temma writes for me. But, as much as his words move me, I cannot consider the love of a tauren. In thoughts, body and mind we are too different.\n\nIt is good I do not have to receive these thoughts of his in person. I could not bear to break his heart.", rewards = nil}
MultiLanguageQuestData['en'][8902] = {title = "Dearest Elenia,", objective = "Deliver the Lovingly Composed Letter to Elenia Haydon near the bank in the Undercity.", description = "A lifetime ago, I was betrothed to marry Elenia, my childhood sweetheart. It's been years since I thought about her last, but of late, she frequently occupies my thoughts.\n\nPerhaps, even with everything that has passed, there can be some room in each other's lives for our love.\n\nI'm sure she has changed, also. Can you deliver this letter to her for me? I am too nervous to give it in person.", progress = "Oh, and to what do I owe this pleasure?", completion = "This brings back memories from a lifetime ago, &lt;name&gt;. Elenia Tor. That was going to be my name, you know. We would have a beautiful ceremony out on the shores of the lake. When he retired, we'd find a farm to retire to.\n\nSimple dreams, then.\n\nBut if he saw me now, I doubt he'd even see Elenia in me. Only cold flesh and a dead heart...", rewards = nil}
MultiLanguageQuestData['en'][8903] = {title = "Dangerous Love", objective = "Get a Stormwind Guard's Card and return it to Aristan Mottar in Stormwind.", description = "There's something unnatural about this epidemic of love. It's not proper, it's an eyesore, and at worst, it could be a threat to the safety of the Alliance itself.\n\nJust think: what if the guards have been taken in by this strange affliction? Something must be done.\n\nGo to one of the guards here in Stormwind and see if they've been caught up in this foolishness.", progress = "Was I right to worry? Are the guards afflicted with this lovesickness?", completion = "So it is true. This is unbelievable. How could this have happened? Let me think for a moment. There must be a reason behind this.", rewards = nil}
MultiLanguageQuestData['en'][8904] = {title = "Dangerous Love", objective = "Get a Guardian's Moldy Card and bring it to Fenstad Argyle in the Undercity.", description = "There's something unnatural about this epidemic of love. It's disgusting, and as it lowers our defenses, it could be a threat to the all of us.\n\nIt's bad enough that so many of our people are caught up in this ridiculous behavior. But I think that it has spread even to our guardians, who should be immune to such things.\n\nFind one of our guardians and see if they've been caught up in this foolishness.", progress = "Was I right to worry? Have our idiot guardians been overcome?", completion = "So it is true. This is unbelievable. How could this have happened? Let me think for a moment. There must be a reason behind this.", rewards = nil}
MultiLanguageQuestData['en'][8905] = {title = "An Earnest Proposition", objective = "Acquire 15 Winterspring Blood Samples and 20 gold and bring them along with a set of Wildheart Bracers to Deliana in Ironforge.", description = "Well met, <class>.  I've something that might interest you.\n\nI have in my possession a set of armor much like the one worn by those of your profession, but of much higher quality.  I'd be willing to trade the bracers for ordinary ones in exchange for a small favor.\n\nThe blood of the frostsabers and bears that inhabit Winterspring has properties I'm in need of at the moment.  Bring me a sizeable sample of it along with the bracers and a small amount of gold.  You shall find the effort worth your while.", progress = "Have you brought me what I requested of you, <name>?", completion = "Excellent!  Let's perform the trade then.  It's hard to part with this excellent armor, but I'm afraid I won't be needing it any time soon.\n\nIf you're interested in performing more work for me, I might be willing to give up the rest of the pieces.", rewards = "You will receive:\n\nFeralheart Bracers"}
MultiLanguageQuestData['en'][8906] = {title = "An Earnest Proposition", objective = "Acquire 15 Winterspring Blood Samples and 20 gold and bring them along with a set of Beaststalker's Bindings to Deliana in Ironforge.", description = "Well met, <class>.  I've something that might interest you.\n\nI have in my possession a set of armor much like the one worn by those of your profession, but of much higher quality.  I'd be willing to trade the bracers for ordinary ones in exchange for a small favor.\n\nThe blood of the frostsabers and bears that inhabit Winterspring has properties I'm in need of at the moment.  Bring me a sizeable sample of it along with the bracers and a small amount of gold.  You shall find the effort worth your while.", progress = "Have you brought me what I requested of you, <name>?", completion = "Excellent!  Let's perform the trade then.  It's hard to part with this excellent armor, but I'm afraid I won't be needing it any time soon.\n\nIf you're interested in performing more work for me, I might be willing to give up the rest of the pieces.", rewards = "You will receive:\n\nBeastmaster's Bindings"}
MultiLanguageQuestData['en'][8907] = {title = "An Earnest Proposition", objective = "Acquire 15 Winterspring Blood Samples and 20 gold and bring them along with a set of Magister's Bindings to Deliana in Ironforge.", description = "Well met, <class>.  I've something that might interest you.\n\nI have in my possession a set of armor much like the one worn by those of your profession, but of much higher quality.  I'd be willing to trade the bracers for ordinary ones in exchange for a small favor.\n\nThe blood of the frostsabers and bears that inhabit Winterspring has properties I'm in need of at the moment.  Bring me a sizeable sample of it along with the bracers and a small amount of gold.  You shall find the effort worth your while.", progress = "Have you brought me what I requested of you, <name>?", completion = "Excellent!  Let's perform the trade then.  It's hard to part with this excellent armor, but I'm afraid I won't be needing it any time soon.\n\nIf you're interested in performing more work for me, I might be willing to give up the rest of the pieces.", rewards = "You will receive:\n\nSorcerer's Bindings"}
MultiLanguageQuestData['en'][8908] = {title = "An Earnest Proposition", objective = "Acquire 15 Winterspring Blood Samples and 20 gold and bring them along with a set of Lightforge Bracers to Deliana in Ironforge.", description = "Well met, <class>.  I've something that might interest you.\n\nI have in my possession a set of armor much like the one worn by those of your profession, but of much higher quality.  I'd be willing to trade the bracers for ordinary ones in exchange for a small favor.\n\nThe blood of the frostsabers and bears that inhabit Winterspring has properties I'm in need of at the moment.  Bring me a sizeable sample of it along with the bracers and a small amount of gold.  You shall find the effort worth your while.", progress = "Have you brought me what I requested of you, <name>?", completion = "Excellent!  Let's perform the trade then.  It's hard to part with this excellent armor, but I'm afraid I won't be needing it any time soon.\n\nIf you're interested in performing more work for me, I might be willing to give up the rest of the pieces.", rewards = "You will receive:\n\nSoulforge Bracers"}
MultiLanguageQuestData['en'][8909] = {title = "An Earnest Proposition", objective = "Acquire 15 Winterspring Blood Samples and 20 gold and bring them along with 1 set of Devout Bracers to Deliana in Ironforge.", description = "Well met, <class>.  I've something that might interest you.\n\nI have in my possession a set of armor much like the one worn by those of your profession, but of much higher quality.  I'd be willing to trade the bracers for ordinary ones in exchange for a small favor.\n\nThe blood of the frostsabers and bears that inhabit Winterspring has properties I'm in need of at the moment.  Bring me a sizeable sample of it along with the bracers and a small amount of gold.  You shall find the effort worth your while.", progress = "Have you brought me what I requested of you, <name>?", completion = "Excellent!  Let's perform the trade then.  It's hard to part with this excellent armor, but I'm afraid I won't be needing it any time soon.\n\nIf you're interested in performing more work for me, I might be willing to give up the rest of the pieces.", rewards = "You will receive:\n\nVirtuous Bracers"}
MultiLanguageQuestData['en'][8910] = {title = "An Earnest Proposition", objective = "Acquire 15 Winterspring Blood Samples and 20 gold and bring them along with a set of Shadowcraft Bracers to Deliana in Ironforge.", description = "Well met, <class>.  I've something that might interest you.\n\nI have in my possession a set of armor much like the one worn by those of your profession, but of much higher quality.  I'd be willing to trade the bracers for ordinary ones in exchange for a small favor.\n\nThe blood of the frostsabers and bears that inhabit Winterspring has properties I'm in need of at the moment.  Bring me a sizeable sample of it along with the bracers and a small amount of gold.  You shall find the effort worth your while.", progress = "Have you brought me what I requested of you, <name>?", completion = "Excellent!  Let's perform the trade then.  It's hard to part with this excellent armor, but I'm afraid I won't be needing it any time soon.\n\nIf you're interested in performing more work for me, I might be willing to give up the rest of the pieces.", rewards = "You will receive:\n\nDarkmantle Bracers"}
MultiLanguageQuestData['en'][8911] = {title = "An Earnest Proposition", objective = "Acquire 15 Winterspring Blood Samples and 20 gold and bring them along with a set of Dreadmist Bracers to Deliana in Ironforge.", description = "Well met, <class>.  I've something that might interest you.\n\nI have in my possession a set of armor much like the one worn by those of your profession, but of much higher quality.  I'd be willing to trade the bracers for ordinary ones in exchange for a small favor.\n\nThe blood of the frostsabers and bears that inhabit Winterspring has properties I'm in need of at the moment.  Bring me a sizeable sample of it along with the bracers and a small amount of gold.  You shall find the effort worth your while.", progress = "Have you brought me what I requested of you, <name>?", completion = "Excellent!  Let's perform the trade then.  It's hard to part with this excellent armor, but I'm afraid I won't be needing it any time soon.\n\nIf you're interested in performing more work for me, I might be willing to give up the rest of the pieces.", rewards = "You will receive:\n\nDeathmist Bracers"}
MultiLanguageQuestData['en'][8912] = {title = "An Earnest Proposition", objective = "Acquire 15 Winterspring Blood Samples and 20 gold and bring them along with a set of Bracers of Valor to Deliana in Ironforge.", description = "Well met, <class>.  I've something that might interest you.\n\nI have in my possession a set of armor much like the one worn by those of your profession, but of much higher quality.  I'd be willing to trade the bracers for ordinary ones in exchange for a small favor.\n\nThe blood of the frostsabers and bears that inhabit Winterspring has properties I'm in need of at the moment.  Bring me a sizeable sample of it along with the bracers and a small amount of gold.  You shall find the effort worth your while.", progress = "Have you brought me what I requested of you, <name>?", completion = "Excellent!  Let's perform the trade then.  It's hard to part with this excellent armor, but I'm afraid I won't be needing it any time soon.\n\nIf you're interested in performing more work for me, I might be willing to give up the rest of the pieces.", rewards = "You will receive:\n\nBracers of Heroism"}
MultiLanguageQuestData['en'][8913] = {title = "An Earnest Proposition", objective = "Acquire 15 Silithus Venom Samples and 20 gold and bring them along with a set of Wildheart Bracers to Mokvar in Orgrimmar.", description = "Hail, <class>!  I can tell by your demeanor that you've seen and done much in this world.  Yet I'm willing to wager you haven't seen a piece of armor like this.\n\nPerform a small favor for me and I'll be willing to trade it to you for an ordinary set of bracers.\n\nI'm in need of a sizeable sample of venom drawn from the spiders and scorpions that inhabit Silithus.  Bring this to me along with a few gold coins and I'll perform the exchange.", progress = "Have you obtained the items I require, <name>?", completion = "Ah, yes.  Mux will be quite happy with this.\n\nThose bracers were part of a larger armor set.  If you're interested in providing me with further assistance,  I'd be willing to consider parting with the rest of it.", rewards = "You will receive:\n\nFeralheart Bracers"}
MultiLanguageQuestData['en'][8914] = {title = "An Earnest Proposition", objective = "Acquire 15 Silithus Venom Samples and 20 gold and bring them along with a set of Beaststalker's Bindings to Mokvar in Orgrimmar.", description = "Hail, <class>!  I can tell by your demeanor that you've seen and done much in this world.  Yet I'm willing to wager you haven't seen a piece of armor like this.\n\nPerform a small favor for me and I'll be willing to trade it to you for an ordinary set of bracers.\n\nI'm in need of a sizeable sample of venom drawn from the spiders and scorpions that inhabit Silithus.  Bring this to me along with a few gold coins and I'll perform the exchange.", progress = "Have you obtained the items I require, <name>?", completion = "Ah, yes.  Mux will be quite happy with this.\n\nThose bracers were part of a larger armor set.  If you're interested in providing me with further assistance,  I'd be willing to consider parting with the rest of it.", rewards = "You will receive:\n\nBeastmaster's Bindings"}
MultiLanguageQuestData['en'][8915] = {title = "An Earnest Proposition", objective = "Acquire 15 Silithus Venom Samples and 20 gold and bring them along with a set of Magister's Bindings to Mokvar in Orgrimmar.", description = "Hail, <class>!  I can tell by your demeanor that you've seen and done much in this world.  Yet I'm willing to wager you haven't seen a piece of armor like this.\n\nPerform a small favor for me and I'll be willing to trade it to you for an ordinary set of bracers.\n\nI'm in need of a sizeable sample of venom drawn from the spiders and scorpions that inhabit Silithus.  Bring this to me along with a few gold coins and I'll perform the exchange.", progress = "Have you obtained the items I require, <name>?", completion = "Ah, yes.  Mux will be quite happy with this.\n\nThose bracers were part of a larger armor set.  If you're interested in providing me with further assistance,  I'd be willing to consider parting with the rest of it.", rewards = "You will receive:\n\nSorcerer's Bindings"}
MultiLanguageQuestData['en'][8916] = {title = "An Earnest Proposition", objective = "Acquire 15 Silithus Venom Samples and 20 gold and bring them along with a set of Devout Bracers to Mokvar in Orgrimmar.", description = "Hail, <class>!  I can tell by your demeanor that you've seen and done much in this world.  Yet I'm willing to wager you haven't seen a piece of armor like this.\n\nPerform a small favor for me and I'll be willing to trade it to you for an ordinary set of bracers.\n\nI'm in need of a sizeable sample of venom drawn from the spiders and scorpions that inhabit Silithus.  Bring this to me along with a few gold coins and I'll perform the exchange.", progress = "Have you obtained the items I require, <name>?", completion = "Ah, yes.  Mux will be quite happy with this.\n\nThose bracers were part of a larger armor set.  If you're interested in providing me with further assistance,  I'd be willing to consider parting with the rest of it.", rewards = "You will receive:\n\nVirtuous Bracers"}
MultiLanguageQuestData['en'][8917] = {title = "An Earnest Proposition", objective = "Acquire 15 Silithus Venom Samples and 20 gold and bring them along with a set of Shadowcraft Bracers to Mokvar in Orgrimmar.", description = "Hail, <class>!  I can tell by your demeanor that you've seen and done much in this world.  Yet I'm willing to wager you haven't seen a piece of armor like this.\n\nPerform a small favor for me and I'll be willing to trade it to you for an ordinary set of bracers.\n\nI'm in need of a sizeable sample of venom drawn from the spiders and scorpions that inhabit Silithus.  Bring this to me along with a few gold coins and I'll perform the exchange.", progress = "Have you obtained the items I require, <name>?", completion = "Ah, yes.  Mux will be quite happy with this.\n\nThose bracers were part of a larger armor set.  If you're interested in providing me with further assistance,  I'd be willing to consider parting with the rest of it.", rewards = "You will receive:\n\nDarkmantle Bracers"}
MultiLanguageQuestData['en'][8918] = {title = "An Earnest Proposition", objective = "Acquire 15 Silithus Venom Samples and 20 gold and bring them along with a set of Bindings of Elements to Mokvar in Orgrimmar.", description = "Hail, <class>!  I can tell by your demeanor that you've seen and done much in this world.  Yet I'm willing to wager you haven't seen a piece of armor like this.\n\nPerform a small favor for me and I'll be willing to trade it to you for an ordinary set of bracers.\n\nI'm in need of a sizeable sample of venom drawn from the spiders and scorpions that inhabit Silithus.  Bring this to me along with a few gold coins and I'll perform the exchange.", progress = "Have you obtained the items I require, <name>?", completion = "Ah, yes.  That old goblin shall be quite happy with this blood.\n\nThose bracers were part of a larger armor set.  If you're interested in providing me with further assistance I'd be willing to consider parting with the rest of it.", rewards = "You will receive:\n\nBindings of The Five Thunders"}
MultiLanguageQuestData['en'][8919] = {title = "An Earnest Proposition", objective = "Acquire 15 Silithus Venom Samples and 20 gold and bring them along with a set of Dreadmist Bracers to Mokvar in Orgrimmar.", description = "Hail, <class>!  I can tell by your demeanor that you've seen and done much in this world.  Yet I'm willing to wager you haven't seen a piece of armor like this.\n\nPerform a small favor for me and I'll be willing to trade it to you for an ordinary set of bracers.\n\nI'm in need of a sizeable sample of venom drawn from the spiders and scorpions that inhabit Silithus.  Bring this to me along with a few gold coins and I'll perform the exchange.", progress = "Have you obtained the items I require, <name>?", completion = "Ah, yes.  Mux will be quite happy with this.\n\nThose bracers were part of a larger armor set.  If you're interested in providing me with further assistance,  I'd be willing to consider parting with the rest of it.", rewards = "You will receive:\n\nDeathmist Bracers"}
MultiLanguageQuestData['en'][8920] = {title = "An Earnest Proposition", objective = "Acquire 15 Silithus Venom Samples and 20 gold and bring them along with a set of Bracers of Valor to Mokvar in Orgrimmar.", description = "Hail, <class>!  I can tell by your demeanor that you've seen and done much in this world.  Yet I'm willing to wager you haven't seen a piece of armor like this.\n\nPerform a small favor for me and I'll be willing to trade it to you for an ordinary set of bracers.\n\nI'm in need of a sizeable sample of venom drawn from the spiders and scorpions that inhabit Silithus.  Bring this to me along with a few gold coins and I'll perform the exchange.", progress = "Have you obtained the items I require, <name>?", completion = "Ah, yes.  Mux will be quite happy with this.\n\nThose bracers were part of a larger armor set.  If you're interested in providing me with further assistance,  I'd be willing to consider parting with the rest of it.", rewards = "You will receive:\n\nBracers of Heroism"}
MultiLanguageQuestData['en'][8921] = {title = "The Ectoplasmic Distiller", objective = "Return to Mux Manascrambler in Gadgetzan with 1 Delicate Arcanite Converter, 4 Greater Eternal Essence, 10 Stonescale Oil, 25 Volcanic Ash and 40 gold.", description = "Ah, you're in need of my latest project... the extra-dimensional ghost revealer!  Unfortunately I've run out of funds and manpower.\n\nYou're willing to help?  Excellent!  Our first task is to build a device to harvest the very fabric of death!  Building an ectoplasmic distiller won't be an easy task, <name>.\n\nI'll need you to bring me an arcanite converter, some greater eternal essences and stonescale oil. I'll also need some volcanic ash from the lava pools in the Burning Steppes to build a filter.", progress = "I understand the materials are a bit pricey... but I promise you every last one of them shall be necessary!", completion = "These are precisely the materials I needed.  Quite timely too, &lt;name&gt;!\n\nIn mere moments I will have your distiller ready to go!  In the meantime, take this as a reward for aiding me in my project.", rewards = "You will receive:\n\nMux's Quality Goods"}
MultiLanguageQuestData['en'][8922] = {title = "A Supernatural Device", objective = "Bring the Sealed Blood Container to Mux Manascrambler inside Gadgetzan in Tanaris.", description = "I must find a way to speak with Anthion Harmon... or more specifically, his ghost!\n\nI know of an engineer with a queer interest in the supernatural.  He claims he can build a machine that allows him to speak with the dead!\n\nThe blood you collected was intended for him; travel to Gadgetzan and bring it to him as payment for his services!", progress = "You've something for me?", completion = "Excellent!  Just as I was running low!\n\nYou say Deliana sent you?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8923] = {title = "A Supernatural Device", objective = "Take the Sealed Venom Container to Mux Manascrambler in Gadgetzan.", description = "You must be quite brave to have stuck around after that.  That or I've piqued your interest with the piece of armor I gave you.  There is more from where that came from, if you're still interested in aiding me.\n\nThe venom samples you collected are for an acquaintance of mine, Mux Manascrambler, an engineer with an interest in the supernatural.  His latest project consists of a device that allows you to communicate with the dead!  My last hope is to contact Anthion and find out more about my situation.", progress = "You wish to speak to me?", completion = "Excellent!  Just as I was running low!\n\nYou say Mokvar sent you?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8924] = {title = "Hunting for Ectoplasm", objective = "Use the Ectoplasmic Distiller near incorporeal undead to collect 12 Scorched Ectoplasms in Silithus, 12 Frozen Ectoplasms in Winterspring and 12 Stable Ectoplasms in the Eastern Plaguelands. Bring them along with the Ectoplasmic Distiller back to Mux Manascrambler in Gadgetzan.", description = "A fine piece of engineering, if I do say so myself!  You will need to travel a bit, I'm afraid, in order to find the incorporeal undead we require.\n\nYou see, different climates lend different consistencies to the spectral fabric of the dead.  The tortured night elves of Silithus, the spirits of the highborne from Winterspring and the ghosts and banshees of the Eastern Plaguelands should give us the different types of ectoplasm we need.  Be sure to place the distiller nearby before you harvest them!", progress = "Have you gathered the ectoplasm yet, <race>?", completion = "Yes, these will do great!\n\nBy tapping into the otherworldly energies contained within these substances we'll be able to reach out to those whose souls haven't quite left this world yet!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8925] = {title = "A Portable Power Source", objective = "Find Magma Lord Bokk in the Burning Steppes, obtain his Magma Core and bring it to Mux Manascrambler in Gadgetzan.", description = "Next we shall need to find a stable and portable source of energy to keep the ectoplasm active.  I've heard rumors of a mighty elemental called Magma Lord Bokk, whose heart is a powerful magma core - an endless supply of heat!\n\nIt's said he can be found in the Burning Steppes, south of Blackrock Mountain.  Bring the magma core to me and we shall have enough juice to power the extra-dimensional ghost revealer!", progress = "Have you found the Magma Lord, <name>?", completion = "You've done it!  This will certainly provide enough energy to power up the extra-dimensional ghost revealer!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8926] = {title = "Just Compensation", objective = "Bring a Wildheart Belt and a set of Wildheart GlovesDeliana in Ironforge.", description = "You kept your word and brought the device built by Mux.  I believe a reward is in order if I'm to keep you interested in saving my skin.  Bring me the belt and set of gloves that you wish to upgrade.  I promise the ones I give you in return will be far superior.", progress = "You're ready to perform the trade?", completion = "You've kept your end of the bargain, I shall keep mine.\n\nJust remember that I'm holding on to the best pieces until your work is finished.", rewards = "You will receive:\n\nFeralheart BeltFeralheart Gloves"}
MultiLanguageQuestData['en'][8927] = {title = "Just Compensation", objective = "Bring a Wildheart Belt and a set of Wildheart Gloves to Mokvar in Orgrimmar.", description = "You've proven to be a very reliable individual, <name>.  As much as I trust that you'll help me through this predicament, it would be wise of me to reward you according to your performance.\n\nFor now I will exchange your belt and gloves.  If we both see this through I shall make the rest of the pieces available to you.", progress = "You're ready to perform the exchange?", completion = "Our agreement remains in place.  Just remember, this is but a taste of what awaits you.  Free me of this cursed fate and I will reward you with items of truly great power.", rewards = "You will receive:\n\nFeralheart BeltFeralheart Gloves"}
MultiLanguageQuestData['en'][8928] = {title = "A Shifty Merchant", objective = "Search for an imp inside a cave at the entrance of Darkwhisper Gorge in southern Winterspring, purchase a Fel Elemental Rod and return to Mux Manascrambler in Gadgetzan.", description = "The core will provide us with enough juice to power our device; now we just have to build a rod that can channel that energy without melting.\n\nI met an imp in Winterspring that sold all manner of exotic goods.  He had an elemental rod that would do perfectly.  I'm kicking myself in the head right now for not having bought it.\n\nHe lives inside a cave in the entrance to Darkwhisper Gorge.  Sneak in there and try to find him.\n\nMake sure he only charges you forty gold; that's the price he quoted me!", progress = "Have you had any luck finding the imp in Darkwhisper Gorge?", completion = "You did it!   This rod will do perfectly.  Now to put it all together...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8929] = {title = "In Search of Anthion", objective = "Use the Extra-Dimensional Ghost Revealer at the entrance to Stratholme and speak with the ghost of Anthion Harmon.\n\nProvided item: \n", description = "Well, nothing left for us to do but try out the goblin's invention.  Word has it that Anthion was mowed down by the undead legions of Stratholme as he tried to enter its gates.\n\nTry using the device there and find out whatever Anthion knew.", progress = nil, completion = "Deliana had you contact me?  I'll do my best to help you, but first I must ask a great favor of you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8930] = {title = "In Search of Anthion", objective = "Use the Extra-Dimensional Ghost Revealer at the entrance to Stratholme and speak with the ghost of Anthion Harmon.\n\nProvided item: \n", description = "Very well, <name>.  All that remains is to put the goblin's invention to the test.  Word has it that Anthion was slain by the undead legions of Stratholme as he tried to enter its gates.\n\nTry using the device there and see if, indeed, you can speak with the dead!", progress = nil, completion = "Mokvar had you contact me?  I'll do my best to help you, but first I must ask a great favor of you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8931] = {title = "Just Compensation", objective = "Bring a Beaststalker's Belt and a set of Beaststalker's Gloves to Deliana in Ironforge.", description = "You kept your word and brought the device built by Mux.  I believe a reward is in order if I'm to keep you interested in saving my skin.  Bring me an ordinary belt and a set of gloves that you wish to upgrade.", progress = "You're ready to perform the trade?", completion = "You've kept your end of the bargain, I shall keep mine.\n\nJust remember that I'm holding on to the best pieces until your work is finished.", rewards = "You will receive:\n\nBeastmaster's BeltBeastmaster's Gloves"}
MultiLanguageQuestData['en'][8932] = {title = "Just Compensation", objective = "Bring a Magister's Belt and a set of Magister's Gloves to Deliana in Ironforge.", description = "You kept your word and brought the device built by Mux.  I believe a reward is in order if I'm to keep you interested in saving my skin.  Bring me an ordinary belt and a set of gloves that you wish to upgrade.", progress = "You're ready to perform the trade?", completion = "You've kept your end of the bargain, I shall keep mine.\n\nJust remember that I'm holding on to the best pieces until your work is finished.", rewards = "You will receive:\n\nSorcerer's BeltSorcerer's Gloves"}
MultiLanguageQuestData['en'][8933] = {title = "Just Compensation", objective = "Bring a Lightforge Belt and a set of Lightforge Gauntlets to Deliana in Ironforge.", description = "You kept your word and brought the device built by Mux.  I believe a reward is in order if I'm to keep you interested in saving my skin.  Bring me the belt and set of gauntlets that you wish to upgrade.  I promise the ones I give you in return will be far superior.", progress = "You're ready to perform the trade?", completion = "You've kept your end of the bargain, I shall keep mine.\n\nJust remember that I'm holding on to the best pieces until your work is finished.", rewards = "You will receive:\n\nSoulforge BeltSoulforge Gauntlets"}
MultiLanguageQuestData['en'][8934] = {title = "Just Compensation", objective = "Bring a Devout Belt and a set of Devout Gloves to Deliana in Ironforge.", description = "You kept your word and brought the device built by Mux.  I believe a reward is in order if I'm to keep you interested in saving my skin.  Bring me the belt and set of gloves that you wish to upgrade.  I promise the ones I give you in return will be far superior.", progress = "You're ready to perform the trade?", completion = "You've kept your end of the bargain, I shall keep mine.\n\nJust remember that I'm holding on to the best pieces until your work is finished.", rewards = "You will receive:\n\nVirtuous BeltVirtuous Gloves"}
MultiLanguageQuestData['en'][8935] = {title = "Just Compensation", objective = "Bring a Shadowcraft Belt and a set of Shadowcraft Gloves to Deliana in Ironforge.", description = "You kept your word and brought the device built by Mux.  I believe a reward is in order if I'm to keep you interested in saving my skin.  Bring me the belt and set of gloves that you wish to upgrade.  I promise the ones I give you in return will be far superior.", progress = "You're ready to perform the trade?", completion = "You've kept your end of the bargain, I shall keep mine.\n\nJust remember that I'm holding on to the best pieces until your work is finished.", rewards = "You will receive:\n\nDarkmantle BeltDarkmantle Gloves"}
MultiLanguageQuestData['en'][8936] = {title = "Just Compensation", objective = "Bring a Dreadmist Belt and a set of Dreadmist Wraps to Deliana in Ironforge.", description = "You kept your word and brought the device built by Mux.  I believe a reward is in order if I'm to keep you interested in saving my skin.  Bring me the belt and set of gloves that you wish to upgrade.  I promise the ones I give you in return will be far superior.", progress = "You're ready to perform the trade?", completion = "You've kept your end of the bargain, I shall keep mine.\n\nJust remember that I'm holding on to the best pieces until your work is finished.", rewards = "You will receive:\n\nDeathmist BeltDeathmist Wraps"}
MultiLanguageQuestData['en'][8937] = {title = "Just Compensation", objective = "Bring a Belt of Valor and a set of Gauntlets of Valor to Deliana in Ironforge.", description = "You kept your word and brought the device built by Mux.  I believe a reward is in order if I'm to keep you interested in saving my skin.  Bring me the belt and set of gauntlets that you wish to upgrade.  I promise the ones I give you in return will be far superior.", progress = "You're ready to perform the trade?", completion = "You've kept your end of the bargain, I shall keep mine.\n\nJust remember that I'm holding on to the best pieces until your work is finished.", rewards = "You will receive:\n\nBelt of HeroismGauntlets of Heroism"}
MultiLanguageQuestData['en'][8938] = {title = "Just Compensation", objective = "Bring a Beaststalker's Belt and a set of Beaststalker's Gloves to Mokvar in Orgrimmar.", description = "You've proven to be a very reliable individual, <name>.  As much as I trust that you'll help me through this predicament, it would be wise of me to reward you according to your performance.\n\nFor now I will exchange your belt and gloves.  If we both see this through I shall make the rest of the pieces available to you.", progress = "You're ready to perform the exchange?", completion = "Our agreement remains in place.  Just remember, this is but a taste of what awaits you.  Free me of this cursed fate and I will reward you with items of truly great power.", rewards = "You will receive:\n\nBeastmaster's BeltBeastmaster's Gloves"}
MultiLanguageQuestData['en'][8939] = {title = "Just Compensation", objective = "Bring a Magister's Belt and a set of Magister's Gloves to Mokvar in Orgrimmar.", description = "You've proven to be a very reliable individual, <name>.  As much as I trust that you'll help me through this predicament, it would be wise of me to reward you according to your performance.\n\nFor now I will exchange your belt and gloves.  If we both see this through I shall make the rest of the pieces available to you.", progress = "You're ready to perform the exchange?", completion = "Our agreement remains in place.  Just remember, this is but a taste of what awaits you.  Free me of this cursed fate and I will reward you with items of truly great power.", rewards = "You will receive:\n\nSorcerer's BeltSorcerer's Gloves"}
MultiLanguageQuestData['en'][8940] = {title = "Just Compensation", objective = "Bring a Devout Belt and a set of Devout Gloves to Mokvar in Orgrimmar.", description = "You've proven to be a very reliable individual, <name>.  As much as I trust that you'll help me through this predicament, it would be wise of me to reward you according to your performance.\n\nFor now I will exchange your belt and gloves.  If we both see this through I shall make the rest of the pieces available to you.", progress = "You're ready to perform the exchange?", completion = "Our agreement remains in place.  Just remember, this is but a taste of what awaits you.  Free me of this cursed fate and I will reward you with items of truly great power.", rewards = "You will receive:\n\nVirtuous BeltVirtuous Gloves"}
MultiLanguageQuestData['en'][8941] = {title = "Just Compensation", objective = "Bring a Shadowcraft Belt and a set of Shadowcraft Gloves to Mokvar in Orgrimmar.", description = "You've proven to be a very reliable individual, <name>.  As much as I trust that you'll help me through this predicament, it would be wise of me to reward you according to your performance.\n\nFor now I will exchange your belt and gloves.  If we both see this through I shall make the rest of the pieces available to you.", progress = "You're ready to perform the exchange?", completion = "Our agreement remains in place.  Just remember, this is but a taste of what awaits you.  Free me of this cursed fate and I will reward you with items of truly great power.", rewards = "You will receive:\n\nDarkmantle GlovesDarkmantle Belt"}
MultiLanguageQuestData['en'][8942] = {title = "Just Compensation", objective = "Bring a Cord of Elements and a set of Gauntlets of Elements to Mokvar in Orgrimmar.", description = "You've proven to be a very reliable individual, <name>.  As much as I trust that you'll help me through this predicament, it would be wise of me to reward you according to your performance.\n\nFor now I will exchange your belt and gauntlets.  If we both see this through I shall make the rest of the pieces available to you.", progress = "You're ready to perform the exchange?", completion = "Our agreement remains in place.  Just remember, this is but a taste of what awaits you.  Free me of this cursed fate and I will reward you with items of truly great power.", rewards = "You will receive:\n\nCord of The Five ThundersGauntlets of The Five Thunders"}
MultiLanguageQuestData['en'][8943] = {title = "Just Compensation", objective = "Bring a Dreadmist Belt and a set of Dreadmist Wraps to Mokvar in Orgrimmar.", description = "You've proven to be a very reliable individual, <name>.  As much as I trust that you'll help me through this predicament, it would be wise of me to reward you according to your performance.\n\nFor now I will exchange your belt and gloves.  If we both see this through I shall make the rest of the pieces available to you.", progress = "You're ready to perform the exchange?", completion = "Our agreement remains in place.  Just remember, this is but a taste of what awaits you.  Free me of this cursed fate and I will reward you with items of truly great power.", rewards = "You will receive:\n\nDeathmist BeltDeathmist Wraps"}
MultiLanguageQuestData['en'][8944] = {title = "Just Compensation", objective = "Bring a Belt of Valor and a set of Gauntlets of Valor to Mokvar in Orgrimmar.", description = "You've proven to be a very reliable individual, <name>.  As much as I trust that you'll help me through this predicament, it would be wise of me to reward you according to your performance.\n\nFor now I will exchange your belt and gauntlets.  If we both see this through I shall make the rest of the pieces available to you.", progress = "You're ready to perform the exchange?", completion = "Our agreement remains in place.  Just remember, this is but a taste of what awaits you.  Free me of this cursed fate and I will reward you with items of truly great power.", rewards = "You will receive:\n\nBelt of HeroismGauntlets of Heroism"}
MultiLanguageQuestData['en'][8945] = {title = "Dead Man's Plea", objective = "Go into Stratholme and rescue Ysida Harmon from Baron Rivendare.", description = "I'll provide you the information you ask for, <name>.  But more pressing matters are at hand.\n\nMy beloved wife has been taken prisoner by Rivendare's undead scum.\n\nI strongly objected to her joining the Argent Dawn's foolish crusade, yet that's not of importance anymore.  You must finish what I attempted to do, you must rescue Ysida from the clutches of the Baron!", progress = "Tell me, is Ysida alive?", completion = "Thank you for rescuing me... I feared for my life.  Please accept this as a small token of my gratitude.\n\nAnthion is... no... he can't be...", rewards = "You will receive:\n\nYsida's Satchel"}
MultiLanguageQuestData['en'][8946] = {title = "Proof of Life", objective = "Bring Ysida's Locket to Anthion Harmon in Eastern Plaguelands.", description = "It is the cruelest of fates that my beloved has perished while trying to rescue me.  Yet, you claim to possess the ability to converse with him.\n\nBring him this locket as proof that I am well.  He must not linger in this world; my heart would not be able to bear it.\n\nFarewell, <name>.  I shall be in your debt always.", progress = "Ysida... is she alive?", completion = "That locket... you found her!  I can rest in peace at long last.\n\nI shall now answer any questions you might have, &lt;name&gt;.  But make haste, my time in this world is not long.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8947] = {title = "Anthion's Strange Request", objective = "Bring 3 Dark Iron Bars, 20 Enchanted Leather, 3 Mooncloth and 4 Cured Rugged Hides to Anthion Harmon in the Eastern Plaguelands.", description = "We didn't realize the importance of Valthalak's medallion, so it was divided along with the rest of the spoils.  The first piece was taken by a dwarf named Theldren.  I tried to retrieve it from him and he beat me within an inch of my life.  You shall have to take the fragment by force.\n\nLast I heard of him, he'd become a gladiator for the Dark Iron dwarves.  Getting him to fight you is going to present a bit of a challenge, though.\n\nGather the following materials for me.  You're going to need them.", progress = "Did you obtain the materials I asked for, <name>?", completion = "Excellent.  I shall transmute these into something more suitable to our needs.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8948] = {title = "Anthion's Old Friend", objective = "Take the incomplete Banner of Provocation to Falrin Treeshaper at the library in Dire Maul.", description = "Theldren is not one to willingly participate in a fair fight.  I've shaped this banner to display his family colors.\n\nWith some additional sorcery, this banner shall provoke him in a way he won't be able to resist.\n\nAn old acquaintance of mine named Falrin knows the exact procedure required.  He has a particular way of... aggravating people.  You shall find him at the library in Dire Maul.", progress = "Speak up stranger, can't you see I'm busy?", completion = "Anthion sent you, you say?  I thought he was dead.  I guess I've heard stranger things in my life.\n\nVery well, then.  What is it you want me to do with this banner?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8949] = {title = "Falrin's Vendetta", objective = "Collect 25 Ogre Warbeads from Ogres inside Dire Maul or Blackrock Spire and return to Falrin Treeshaper inside the Athenaeum in Dire Maul.", description = "Yes, it is true that I am familiar with this enchantment you require, <class>.  Yet I'm not one to give out favors freely, even if you were sent here by an old friend.\n\nI hold nothing but hatred and contempt for our brutish ogre neighbors.  And not only them, I hate the followers of Omokk just as much as I hate those that follow King Gordok.\n\nI want you to kill them.  Kill lots of them!  Bring me the beads they carry around their neck as proof of your work.  Do this and we shall talk about your request.", progress = "Have you performed the favor I asked of you, <name>?", completion = "Hmmm... strangely enough I don't feel any better about my brother's death at the hands of those brutes.\n\nWell, you held your end of the bargain.  Let's see what I can do for you.", rewards = "You will be able to choose one of these rewards:\n\nBeads of Ogre MightBeads of Ogre Mojo\n\nYou will also receive:\n\nBeads of Ogre MojoBeads of Ogre Might"}
MultiLanguageQuestData['en'][8950] = {title = "The Instigator's Enchantment", objective = "Bring the following to Falrin Treeshaper inside Dire Maul: 1 Jeering Spectre's Essence, 4 Dark Runes and 8 Large Brilliant Shards.", description = "I can place the enchantment you require on the banner quite easily, <name>.  Unfortunately I don't have the materials I need as it is very rarely that someone asks for this sort of charm.\n\nI will require the essence of one of the Eldreth ghosts that haunt these halls, a handful of Scholomance dark runes and some large brilliant shards.  Bring me these reagents and I shall perform this task for you.", progress = "Have you gathered the materials I require, <name>?", completion = "Yes, these will do just fine.  After I'm done, no force in the world will be able to stop your victim from accepting your challenge.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8951] = {title = "Anthion's Parting Words", objective = "Return to Deliana in Ironforge with a set of Wildheart Boots, a Wildheart Kilt and Wildheart Spaulders.", description = "Valthalak's soul was stored in this amulet.  In our greed we foolishly split it into three parts, not knowing the curse that would await us.\n\nThe only way to stop Valthalak's spell is to put the medallion back together.  Return to Deliana and tell her that Bodley is her only hope for finding the remaining pieces.  Speak to her about any rewards you've arranged for.\n\nI, for once, shall rest in peace.  I wish you the best of luck; you shall need every bit of it!", progress = "You're back, <name>.  You must tell me all about what you've found out.  But first let us arrange for your reward.", completion = "I can't believe our lives are all but forfeit all because of a stupid medallion!  And you're sure Anthion mentioned Bodley?\n\nWell, you've done your job so let's get your reward out of the way.", rewards = "You will receive:\n\nFeralheart BootsFeralheart KiltFeralheart Spaulders"}
MultiLanguageQuestData['en'][8952] = {title = "Anthion's Parting Words", objective = "Return to Deliana in Ironforge with a set of Beaststalker's Boots, Beaststalker's Pants and Beaststalker's Mantle.", description = "Valthalak's soul was stored in this amulet.  In our greed we foolishly split it into three parts, not knowing the curse that would await us.\n\nThe only way to stop Valthalak's spell is to put the medallion back together.  Return to Deliana and tell her that Bodley is her only hope for finding the remaining pieces.  Speak to her about any rewards you've arranged for.\n\nI, for once, shall rest in peace.  I wish you the best of luck; you shall need every bit of it!", progress = "You're back, <name>.  You must tell me all about what you've found out.  But first let us arrange for your reward.", completion = "I can't believe our lives are all but forfeit all because of a stupid medallion!  And you're sure Anthion mentioned Bodley?\n\nWell, you've done your job so let's get your reward out of the way.", rewards = "You will receive:\n\nBeastmaster's BootsBeastmaster's PantsBeastmaster's Mantle"}
MultiLanguageQuestData['en'][8953] = {title = "Anthion's Parting Words", objective = "Return to Deliana in Ironforge with a set of Magister's Boots, Magister's Leggings and Magister's Mantle.", description = "Valthalak's soul was stored in this amulet.  In our greed we foolishly split it into three parts, not knowing the curse that would await us.\n\nThe only way to stop Valthalak's spell is to put the medallion back together.  Return to Deliana and tell her that Bodley is her only hope for finding the remaining pieces.  Speak to her about any rewards you've arranged for.\n\nI, for once, shall rest in peace.  I wish you the best of luck; you shall need every bit of it!", progress = "You're back, <name>.  You must tell me all about what you've found out.  But first let us arrange for your reward.", completion = "I can't believe our lives are all but forfeit all because of a stupid medallion!  And you're sure Anthion mentioned Bodley?\n\nWell, you've done your job so let's get your reward out of the way.", rewards = "You will receive:\n\nSorcerer's BootsSorcerer's LeggingsSorcerer's Mantle"}
MultiLanguageQuestData['en'][8954] = {title = "Anthion's Parting Words", objective = "Return to Deliana in Ironforge with a set of Lightforge Boots, Lightforge Legplates and Lightforge Spaulders.", description = "Valthalak's soul was stored in this amulet.  In our greed we foolishly split it into three parts, not knowing the curse that would await us.\n\nThe only way to stop Valthalak's spell is to put the medallion back together.  Return to Deliana and tell her that Bodley is her only hope for finding the remaining pieces.  Speak to her about any rewards you've arranged for.\n\nI, for once, shall rest in peace.  I wish you the best of luck; you shall need every bit of it!", progress = "You're back, <name>.  You must tell me all about what you've found out.  But first let us arrange for your reward.", completion = "I can't believe our lives are all but forfeit all because of a stupid medallion!  And you're sure Anthion mentioned Bodley?\n\nWell, you've done your job so let's get your reward out of the way.", rewards = "You will receive:\n\nSoulforge BootsSoulforge LegplatesSoulforge Spaulders"}
MultiLanguageQuestData['en'][8955] = {title = "Anthion's Parting Words", objective = "Return to Deliana in Ironforge with a set of Devout Sandals, Devout Skirt and Devout Mantle.", description = "Valthalak's soul was stored in this amulet.  In our greed we foolishly split it into three parts, not knowing the curse that would await us.\n\nThe only way to stop Valthalak's spell is to put the medallion back together.  Return to Deliana and tell her that Bodley is her only hope for finding the remaining pieces.  Speak to her about any rewards you've arranged for.\n\nI, for once, shall rest in peace.  I wish you the best of luck; you shall need every bit of it!You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nVirtuous SandalsVirtuous SkirtVirtuous Mantle"}
MultiLanguageQuestData['en'][8956] = {title = "Anthion's Parting Words", objective = "Return to Deliana in Ironforge with a set of Shadowcraft Boots, Shadowcraft Pants and Shadowcraft Spaulders.", description = "Valthalak's soul was stored in this amulet.  In our greed we foolishly split it into three parts, not knowing the curse that would await us.\n\nThe only way to stop Valthalak's spell is to put the medallion back together.  Return to Deliana and tell her that Bodley is her only hope for finding the remaining pieces.  Speak to her about any rewards you've arranged for.\n\nI, for once, shall rest in peace.  I wish you the best of luck; you shall need every bit of it!", progress = "You're back, <name>.  You must tell me all about what you've found out.  But first let us arrange for your reward.", completion = "I can't believe our lives are all but forfeit all because of a stupid medallion!  And you're sure Anthion mentioned Bodley?\n\nWell, you've done your job so let's get your reward out of the way.", rewards = "You will receive:\n\nDarkmantle BootsDarkmantle PantsDarkmantle Spaulders"}
MultiLanguageQuestData['en'][8957] = {title = "Anthion's Parting Words", objective = "Return to Mokvar in Orgimmar with a set of Boots of Elements, Kilt of Elements and Pauldrons of Elements.", description = "Valthalak's soul was stored in this amulet.  In our greed we foolishly split it into three parts, not knowing the curse that would await us.\n\nThe only way to stop Valthalak's spell is to put the amulet back together.  Return to Mokvar and tell him that Bodley is his only hope for finding the remaining pieces.  Speak to him about any rewards you've arranged for.\n\nI, for once, shall rest in peace.  I wish you the best of luck; you shall need every bit of it!", progress = "You've returned and I see in your eyes that you've much to tell me, <name>.  Let us take care of your reward first.", completion = "This curse was bestowed upon us but for a mere medallion.  Lord Valthalak certainly knows how to hold a grudge.\n\nWe'll endeavor to find the remaining pieces - hopefully before I meet an untimely demise.  But before that, let us see about your reward.", rewards = "You will receive:\n\nBoots of The Five ThundersKilt of The Five ThundersPauldrons of The Five Thunders"}
MultiLanguageQuestData['en'][8958] = {title = "Anthion's Parting Words", objective = "Return to Deliana in Ironforge with a set of Dreadmist Sandals, Dreadmist Leggings and Dreadmist Mantle.", description = "Valthalak's soul was stored in this amulet.  In our greed we foolishly split it into three parts, not knowing the curse that would await us.\n\nThe only way to stop Valthalak's spell is to put the medallion back together.  Return to Deliana and tell her that Bodley is her only hope for finding the remaining pieces.  Speak to her about any rewards you've arranged for.\n\nI, for once, shall rest in peace.  I wish you the best of luck; you shall need every bit of it!", progress = "You're back, <name>.  You must tell me all about what you've found out.  But first let us arrange for your reward.", completion = "I can't believe our lives are all but forfeit all because of a stupid medallion!  And you're sure Anthion mentioned Bodley?\n\nWell, you've done your job so let's get your reward out of the way.", rewards = "You will receive:\n\nDeathmist SandalsDeathmist LeggingsDeathmist Mantle"}
MultiLanguageQuestData['en'][8959] = {title = "Anthion's Parting Words", objective = "Return to Deliana in Ironforge with a set of Boots of Valor, Legplates of Valor and Spaulders of Valor.", description = "Valthalak's soul was stored in this amulet.  In our greed we foolishly split it into three parts, not knowing the curse that would await us.\n\nThe only way to stop Valthalak's spell is to put the medallion back together.  Return to Deliana and tell her that Bodley is her only hope for finding the remaining pieces.  Speak to her about any rewards you've arranged for.\n\nI, for once, shall rest in peace.  I wish you the best of luck; you shall need every bit of it!", progress = "You're back, <name>.  You must tell me all about what you've found out.  But first let us arrange for your reward.", completion = "I can't believe our lives are all but forfeit all because of a stupid medallion!  And you're sure Anthion mentioned Bodley?\n\nWell, you've done your job so let's get your reward out of the way.", rewards = "You will receive:\n\nBoots of HeroismLegplates of HeroismSpaulders of Heroism"}
MultiLanguageQuestData['en'][8960] = {title = "Bodley's Unfortunate Fate", objective = "Travel to Blackrock Mountain and use the Extra-Dimensional Ghost Revealer to find Bodley near Blackrock Spire.", description = "So we need to recover the rest of the medallion?  Finding Bodley's going to be a bit of a headache.  He went back to Blackrock Mountain to attempt to re-enter Blackrock Spire and never came back.\n\nI'd suggest taking the goblin's ghost revealing device with you, as I fear the worst might have happened.", progress = nil, completion = "I am so glad that you can see me. Finally someone to talk to!\n\nWill you help us, &lt;name&gt;? Help to undo the wrong that we perpetrated and put things to right? If it's true that you already have the Top Piece of Lord Valthalak's Amulet, then I think I can point you in the right direction to acquire the other two parts, reunite them and put an end to all of this.\n\nOh, by the way, hello, my name is Bodley. Nice to meet you!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8961] = {title = "Three Kings of Flame", objective = "Gather the Incendicite of Incendius, the Ember of Emberseer and the Cinder of Cynders, along with a Hallowed Brazier, and return them to Bodley inside Blackrock Mountain.", description = "In order to summon Lord Valthalak we're first going to need to gather the other two-thirds of the amulet. To do that we need to get a brazier and some special coals to burn in it.\n\nThere are three nobles of fire, Lord Incedius in Blackrock Depths, Pyroguard Emberseer in Blackrock Spire and The Duke of Cynders in Silithus, with what we need. Collect from each a piece of their remains, and then return to me with a Hallowed Brazier, which can be purchased from the Argent Dawn if you are honored by them.", progress = "It was our folly... our doom that we took that last job. If only we hadn't inadvertently stolen Lord Valthalak's spirit, which was contained in the amulet; if only there weren't those in our mercenary group that had been so greedy and divided it up amongst themselves. I'd be alive today, maybe tossing back a beer, or tossing one of my kids into the air.\n\n<name>, don't let the avarice of the ignoble in our old mercenary company be your doom as well.", completion = "I'm impressed, &lt;class&gt;, but there's no time to lose. I will give you your next task, because you will still need to acquire a few more important components before we can proceed.\n\nSpeak to me again when you feel that you are ready for the challenge that lies ahead.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8962] = {title = "Components of Importance", objective = "Acquire Druidical Remains and return them to Bodley inside Blackrock Mountain.", description = "<class>, listen closely. Now that we have the brazier, and the means to light it, we still need another component to suffuse it with; something that will provide a focus strong enough to entice the spirit of my deceased, former comrade.\n\nMor Grayhoof, our most prominent druid, had many close friends amongst the Cenarion Circle, some of which have fallen to the silithid. I need you to retrieve some Druidical Remains from the silithid that inhabit the environs of Hive'Regal in southeastern Silithus.", progress = "Have you returned already then, <class>, with what I sent you out to gather?", completion = "A job well done, &lt;name&gt;. I will imbue the essence of the remains into the brazier.\n\nNow all that is left is to go to the lower portion of Blackrock Spire, to the chamber where War Master Voone resides in Tazz'Alaor, and use the brazier to summon forth the corrupted spirit of my former cohort, Mor Grayhoof. He cannot rest until the amulet piece is taken from him.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8963] = {title = "Components of Importance", objective = "Acquire a Starbreeze Village Relic and return it to Bodley inside Blackrock Mountain.", description = "<class>, listen closely. Now that we have the brazier, and the means to light it, we still need another component to suffuse it with; something that will provide a focus strong enough to entice the spirit of my deceased, former comrade.\n\nIsalien, our priestess, grew up in Winterspring at Starbreeze Village. I need you to gather a Starbreeze Village Relic from the Frostmaul giants of Frostwhisper Gorge in southern Winterspring, who are known for raiding to the north from time to time.", progress = "Have you returned already then, <class>, with what I sent you out to gather?", completion = "A job well done, &lt;name&gt;. I will imbue the essence of the relic into the brazier.\n\nNow all that is left is to go to the Shrine of Eldretharr in the east wing of Dire Maul, and use the brazier to summon forth the spirit of my former cohort, Isalien. Her spirit has been corrupted by her possession of the piece of Valthalak's amulet, and the portion of his soul within it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8964] = {title = "Components of Importance", objective = "Retrieve a Brilliant Sword of Zealotry and return it to Bodley inside Blackrock Mountain.", description = "<class>, listen closely. Now that we have the brazier, and the means to light it, we still need another component to suffuse it with; something that will provide a focus strong enough to summon the remains of my deceased, former comrades.\n\nThe siblings, Jarien and Sothos, were believers in the way of the Scarlet Crusade. They aspired to knighthood within that vile organization. Go to Tyr's Hand in Eastern Plaguelands and retrieve a Brilliant Sword of Zealotry from the praetorians there.", progress = "Have you returned already then, <class>, with what I sent you out to gather?", completion = "A job well done, &lt;name&gt;. I will imbue the essence of the sword into the brazier.\n\nNow all that is left is to get into The Crimson Throne inside The Scarlet Bastion at Stratholme, and use the brazier to summon forth the remains of my former cohorts, Jarien and Sothos. Their souls have been twisted further by their possession of Valthalak's amulet piece and his spirit within.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8965] = {title = "Components of Importance", objective = "Obtain Soul Ashes of the Banished and return them to Bodley inside Blackrock Mountain.", description = "<class>, listen closely. Now that we have the brazier, and the means to light it, we still need another component to suffuse it with; something that will provide a focus strong enough to entice the spirit of my deceased, former comrade.\n\nAn ogre necromancer that traveled with us, Kormok, delighted in summoning forth the souls of the banished dead of Purgation Isle, off the south coast of the Hillsbrad Foothills. Go there and retrieve some Soul Ashes of the Banished from their remains.", progress = "Have you returned already then, <class>, with what I sent you out to gather?", completion = "A job well done, &lt;name&gt;. I will imbue the essence of the ashes into the brazier.\n\nNow all that is left is to get into Scholomance, to Ras Frostwhisper's chamber, and use the brazier to summon forth the spirit of my former cohort, Kormok. The amulet piece, and Valthalak's spirit within, has corrupted him even further, and he will not rest until you forcibly take it from him.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8966] = {title = "The Left Piece of Lord Valthalak's Amulet", objective = "Use the Brazier of Beckoning to summon forth the spirit of Mor Grayhoof and slay him. Return to Bodley inside Blackrock Mountain with the Left Piece of Lord Valthalak's Amulet and the Brazier of Beckoning.", description = "My friend, Mor Grayhoof, was the first to fall victim to possession of a piece of Lord Valthalak's amulet, and the corrupting spirit fragment that it contains. After stealing Valthalak's spellbook and amulet, we fled for our lives from the upper portion of Blackrock Spire. Along the way, Mor fell into the lower portion of the spire.\n\nLater, we discovered that he survived the fall, only to be captured and tortured by War Master Voone. A few spectral assassins snuck in and slew him right in front of Voone.", progress = "Then it is done? You have retrieved the Left Piece of Lord Valthalak's Amulet and finally put to rest the spirit of my old companion, Mor Grayhoof?", completion = "You have done a great thing, &lt;name&gt;. One spirit rests in peace, but there is still much work to be done before we can put all of this behind us.\n\nUnfortunately, I do not know the location of the one who died with the right piece of the amulet in their possession. But do not fear; in life I was a dabbler in the art of divination, so I have another task for you, which is going to enable us to ferret out the final piece.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8967] = {title = "The Left Piece of Lord Valthalak's Amulet", objective = "Use the Brazier of Beckoning to summon forth the spirit of Isalien and slay her. Return to Bodley inside Blackrock Mountain with the Left Piece of Lord Valthalak's Amulet and the Brazier of Beckoning.", description = "It became known to us in later days, as we were doing what we could ourselves to survive, that Isalien, a night elf priestess of our company, had gone to the night elvic ancestral city, now known as Dire Maul. From what we gathered, she went there both for personal reasons and also to unlock the secrets of the piece of the amulet that she had in her possession.\n\nShe didn't quite make it, though. Word got back to us that she was ambushed at the Shrine of Eldretharr by Alzzin the Wildshaper and his forces.", progress = "Surely you haven't already dealt with the salvation of Isalien's spirit and the retrieval of the Left Piece of Lord Valthalak's Amulet, <name>?", completion = "Thank you, &lt;name&gt;, for putting Isalien's spirit to rest. Now, perhaps, she will find peace with her goddess. But, there is still a great deal of work ahead of us if we are to get out of this fine pickle we find ourselves in.\n\nUnfortunately, I do not know the location of the one who died with the right piece of the amulet in their possession. But do not fear; in life I was a dabbler in the art of divination, so I have another task for you, which is going to enable us to ferret out the final piece.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8968] = {title = "The Left Piece of Lord Valthalak's Amulet", objective = "Use the Brazier of Beckoning to summon forth Jarien and Sothos and slay them. Return to Bodley inside Blackrock Mountain with the Left Piece of Lord Valthalak's Amulet and the Brazier of Beckoning.", description = "The siblings, Jarien and Sothos, decided to join the Scarlet Crusade upon the disbanding of our mercenary company. They took the left piece of Lord Valthalak's amulet with them. Good riddance, I say, but we need that piece back.\n\nFrom what we could gather, they were actually slain by Grand Crusader Dathrohan himself for failing the initiation rites inside his chamber in the Scarlet Bastion.\n\nIn any case, we... meaning you, are still going to need to retrieve that piece of the amulet.", progress = "Does this mean then, <class>, that you've already put the souls of those two fools to rest and retrieved the Left Piece of Lord Valthalak's Amulet?", completion = "I suppose it's for the best that the souls of those two have finally been put to rest, even if I didn't like them while they were alive. In any case, we have what we were after, and that is definitely a good thing!\n\nUnfortunately, I do not know the location of the one who died with the right piece of the amulet in their possession. But do not fear; in life I was a dabbler in the art of divination, so I have another task for you, which is going to enable us to ferret out the final piece.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8969] = {title = "The Left Piece of Lord Valthalak's Amulet", objective = "Use the Brazier of Beckoning to summon forth the spirit of Kormok and slay him. Return to Bodley inside Blackrock Mountain with the Left Piece of Lord Valthalak's Amulet and the Brazier of Beckoning.", description = "Now we have what we need, so it's time to discuss who it is that you'll be summoning.\n\nKormok was ok for an ogre, right up until he turned to necromancy. After that, things got creepy for just about everyone in the outfit. It was no surprise then when he took his piece of the amulet and returned to his new home, Scholomance.\n\nBut even there, or perhaps especially there, he was not safe from the spectral assassins. They slew him right in front of his master, Ras Frostwhisper.", progress = "I commend you, <name>, if you have returned with the left piece of the amulet. If not, however, please take care of that as there is no time to waste, I assure you!", completion = "Good work, &lt;name&gt;! Kormok wasn't all that bad for an ogre, at least not while he was still alive, so I hope he gets the rest that he deserves. But, there is more work ahead of us.\n\nUnfortunately, I do not know the location of the one who died with the right piece of the amulet in their possession. But do not fear; in life I was a dabbler in the art of divination, so I have another task for you, which is going to enable us to ferret out the final piece.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8970] = {title = "I See Alcaz Island In Your Future...", objective = "Gather 20 Bloodkelp from the Strashaz naga and then return to Bodley inside Blackrock Mountain.", description = "As I was saying, <class>, in my living years I flirted with becoming a diviner. But, there really wasn't as much profit in it as you might imagine, mostly because it's dangerous and the reagents are rare and expensive. However, I do know enough to be able to pinpoint the final piece of the amulet, and the spirit of my former comrade along with it.\n\nThis is where you come in, <name>. I need you to go to Alcaz Island off the coast of Dustwallow Marsh and collect Bloodkelp from the Strashaz naga that live there.", progress = "Bloodkelp, <name>, a big stack of it, that's what I need to power my divinatory spells. You're likely to need to take at least a couple of friends along with you to Alcaz Island to gather it up... those Strashaz are a nasty lot!", completion = "To be honest, &lt;name&gt;, I'm surprised you made it back in one piece. Then again, I guess Alcaz Island is the least of your worries right now.\n\nOk, give me a moment here... divination isn't something that you can just snap your fingers and expect accurate answers from.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8971] = {title = "REUSE", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nStormwind Gift Collection"}
MultiLanguageQuestData['en'][8972] = {title = "REUSE", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nOrgrimmar Gift Collection"}
MultiLanguageQuestData['en'][8973] = {title = "REUSE", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nDarnassus Gift Collection"}
MultiLanguageQuestData['en'][8974] = {title = "REUSE", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nUndercity Gift Collection"}
MultiLanguageQuestData['en'][8975] = {title = "REUSE", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nThunder Bluff Gift Collection"}
MultiLanguageQuestData['en'][8976] = {title = "REUSE", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nIronforge Gift Collection"}
MultiLanguageQuestData['en'][8977] = {title = "Return to Deliana", objective = "Bring the Extra-Dimensional Ghost Revealer  to Deliana in Ironforge.", description = "It's been great working with you, <name>.  Here is the finished product.\n\nI hope it helps you in your current endeavors.  And hey, if you don't mind, help spread the word.  I wouldn't mind having more customers!", progress = "You've returned?", completion = "Excellent!  You've done well, &lt;name&gt;.  I'm not sure I trust the goblin's craftsmanship, but I'm left with no other choice.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8978] = {title = "Return to Mokvar", objective = "Return to Mokvar in Orgrimmar with the Extra-Dimensional Ghost Revealer.", description = "It's been great working with you, <name>.  Here is the finished product.\n\nI hope it helps you in your current endeavors.  And hey, if you don't mind, help spread the word.  I wouldn't mind having more customers!", progress = "You've returned with the device?", completion = "You've returned with the device!  I'm impressed by your dedication, &lt;name&gt;.  Excellent work.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8979] = {title = "Fenstad's Hunch", objective = "Bring 1 Cologne Bottle and 1 Perfume Bottle to Apothecary Zinge in the Undercity's Apothecarium.", description = "I believe I know the cause of this recent behavior. Have you smelled the new fragrance on the wind, over the stink of the canals? The new colognes and perfumes that have come into fashion?\n\nOur thinking has been clouded by some foul alchemy.\n\nThere is only one way to be sure - bring a bottle of cologne and perfume to my friend, Apothecary Zinge. The Royal Apothecary Society will find the truth.\n\n I will reimburse you for their purchase when you return.", progress = "How may I serve you?", completion = "Another one of Fenstad's obsessions, I see. Does he think that the Royal Apothecary Society has nothing better to do than to perform his little investigations?\n\nVery well, I will humor him once again.", rewards = nil}
MultiLanguageQuestData['en'][8980] = {title = "Zinge's Assessment", objective = "Return to Fenstad Argyle outside the bank in the Undercity.", description = "This is unexpected. It looks like Fenstad might be on to something after all. I found traces of substances used in mind control potions.\n\nIt isn't unheard of for perfumes to have some of this, but a few of the ingredients I detected... This is serious alchemy, along the abilities of a member of the Royal Apothecary Society.", progress = nil, completion = "So, I was right. We must waste no time. We must determine the source of these tainted fragrances.\n\nHere, to repay you for the purchase of the cologne and perfume.", rewards = "You will receive:\n\nBox of ChocolatesHandful of Rose PetalsLove Rocket"}
MultiLanguageQuestData['en'][8981] = {title = "Gift Giving", objective = "Have you come to deliver a present of love and adoration to your favorite leader?", description = nil, progress = "Have you come to deliver a present of love and adoration to your favorite leader?", completion = "Wonderful! Wonderful! I will add this to the pile of other gifts.\n\nI didn't expect so many! You must truly love your leaders.\n\nNow, let me just add one more to the count...", rewards = "You will be able to choose one of these rewards:\n\nHandful of Rose PetalsSilver Shafted ArrowLove Rocket\n\nYou will also receive:\n\nBox of ChocolatesSilver Shafted ArrowHandful of Rose PetalsLove Rocket"}
MultiLanguageQuestData['en'][8982] = {title = "Tracing the Source", objective = "Speak with Innkeeper Norman in the Undercity.", description = "We must find who the supplier is. I noticed Apothecary Katrina with a bottle of the perfume tucked in her pack. She told me that she purchased it from Norman, the innkeeper.", progress = nil, completion = "Ah yes, I just recently received stock of the perfume and cologne. I don't know how long I can keep it on the shelves - seems like no one can get enough of it.\n\nIf you ask me, I don't see what the big deal is.", rewards = nil}
MultiLanguageQuestData['en'][8983] = {title = "Tracing the Source", objective = "Speak with Mara Rennick at the tailor's shop in the Undercity's Magic Quarter.", description = "Something's wrong with my product? Well, I've never seen so many people wanting something so badly.\n\nI bought my supply from a merchant named Mara Rennick. She's new in town.\n\nShe mentioned she had some goods she had to deliver to the tailor in the Magic Quarter.", progress = nil, completion = "I'm afraid I sold my entire supply of perfume and cologne to Norman, the innkeeper. If you'd like some, you should speak with him - assuming he has any left.\n\nYou shouldn't waste any time, though. I think you'll find the cologne  irresistible.", rewards = nil}
MultiLanguageQuestData['en'][8984] = {title = "The Source Revealed", objective = "Find Apothecary Staffron Lerent in the Hillsbrad Foothills past Ravenholdt Manor.", description = "Look, the actions of a rogue apothecary are not my concern. If he's undermining our efforts, then let me be the first to point you in the right direction.\n\nIf he's innocent, then he's got nothing to hide, right?\n\nI purchased the goods from Apothecary Staffron Lerent. He's working in a secluded area past Ravenholdt Manor in the hills over Hillsbrad. To be honest with you, I thought he was a little odd.", progress = nil, completion = "Yes, I made those fragrances. Wonderful smell, isn't it? Irresistible.\n\nOnce the warriors of Alliance and Horde alike are smitten with these feelings of love, they will be powerless to stop the rise of the Shadow Council.\n\nThey will be weakened, unprepared. As they worry for their loved ones, they will lose their edge.\n\nThe solution was so simple. Why did it take me so long to come upon it? The weakness of all is through the heart. And there is nothing you can do to stop the inevitable.", rewards = nil}
MultiLanguageQuestData['en'][8985] = {title = "More Components of Importance", objective = "Acquire a Starbreeze Village Relic and return it to Bodley inside Blackrock Mountain.", description = "<class>, listen closely. Now that we have the location of the last amulet piece, we still need another component to suffuse the brazier with; something that will provide a focus strong enough to entice the spirit of my deceased, former comrade.\n\nIsalien, our priestess, grew up in Winterspring at Starbreeze Village. I need you to gather a Starbreeze Village Relic from the Frostmaul giants of Frostwhisper Gorge in southern Winterspring, who are known for raiding to the north from time to time.", progress = "Have you returned already then, <class>, with what I sent you out to gather?", completion = "A job well done, &lt;name&gt;. I will imbue the essence of the relic into the brazier.\n\nNow all that is left is to go to the Shrine of Eldretharr in the east wing of Dire Maul, and use the brazier to summon forth the spirit of my former cohort, Isalien. Her spirit has been corrupted by her possession of the piece of Valthalak's amulet, and the portion of his soul within it.\n\nOh, by the way, I had some leftover bloodkelp from your trip to Alcaz Isle, so I made it into some potions for you. Take your pick!", rewards = "You will be able to choose one of these rewards:\n\nBloodkelp Elixir of DodgingBloodkelp Elixir of Resistance\n\nYou will also receive:\n\nBloodkelp Elixir of DodgingBloodkelp Elixir of Resistance"}
MultiLanguageQuestData['en'][8986] = {title = "More Components of Importance", objective = "Acquire Druidical Remains and return them to Bodley inside Blackrock Mountain.", description = "<class>, listen closely. Now that we have the location of the last amulet piece, we still need another component to suffuse the brazier with; something that will provide a focus strong enough to entice the spirit of my deceased, former comrade.\n\nMor Grayhoof, our most prominent druid, had many close friends amongst the Cenarion Circle, some of which have fallen to the silithid. I need you to retrieve some Druidical Remains from the silithid that inhabit the environs of Hive'Regal in southeastern Silithus.", progress = "Have you returned already then, <class>, with what I sent you out to gather?", completion = "A job well done, &lt;name&gt;. I will imbue the essence of the remains into the brazier.\n\nNow all that is left is to go to the lower portion of Blackrock Spire, to the chamber where War Master Voone resides in Tazz'Alaor, and use the brazier to summon forth the corrupted spirit of my former cohort, Mor Grayhoof. He cannot rest until the amulet piece is taken from him.\n\nOh, by the way, I had some leftover bloodkelp from your trip to Alcaz Isle, so I made it into some potions for you. Take your pick!", rewards = "You will be able to choose one of these rewards:\n\nBloodkelp Elixir of DodgingBloodkelp Elixir of Resistance\n\nYou will also receive:\n\nBloodkelp Elixir of DodgingBloodkelp Elixir of Resistance"}
MultiLanguageQuestData['en'][8987] = {title = "More Components of Importance", objective = "Retrieve a Brilliant Sword of Zealotry and return it to Bodley inside Blackrock Mountain.", description = "<class>, listen closely. Now that we have the location of the last amulet piece, we still need another component to suffuse the brazier with; something that will provide a focus strong enough to summon the remains of my deceased, former comrades.\n\nThe siblings, Jarien and Sothos, were believers in the way of the Scarlet Crusade. They aspired to knighthood within that vile organization. Go to Tyr's Hand in Eastern Plaguelands and retrieve a Brilliant Sword of Zealotry from the praetorians there.", progress = "Have you returned already then, <class>, with what I sent you out to gather?", completion = "A job well done, &lt;name&gt;. I will imbue the essence of the sword into the brazier.\n\nNow all that is left is to get into The Crimson Throne inside The Scarlet Bastion at Stratholme, and use the brazier to summon forth the remains of my former cohorts, Jarien and Sothos. Their souls have been twisted further by their possession of Valthalak's amulet piece and his spirit within.\n\nOh, by the way, I had some leftover bloodkelp from your trip to Alcaz Isle, so I made it into some potions for you. Take your pick!", rewards = "You will be able to choose one of these rewards:\n\nBloodkelp Elixir of DodgingBloodkelp Elixir of Resistance\n\nYou will also receive:\n\nBloodkelp Elixir of DodgingBloodkelp Elixir of Resistance"}
MultiLanguageQuestData['en'][8988] = {title = "More Components of Importance", objective = "Obtain Soul Ashes of the Banished and return them to Bodley inside Blackrock Mountain.", description = "<class>, listen closely. Now that we have the location of the last amulet piece, we still need another component to suffuse the brazier with; something that will provide a focus strong enough to entice the spirit of my deceased, former comrade.\n\nAn ogre necromancer that traveled with us, Kormok, delighted in summoning forth the souls of the banished dead of Purgation Isle, off the south coast of the Hillsbrad Foothills. Go there and retrieve some Soul Ashes of the Banished from their remains.", progress = "Have you returned already then, <class>, with what I sent you out to gather?", completion = "A job well done, &lt;name&gt;. I will imbue the essence of the ashes into the brazier.\n\nNow all that is left is to get into Scholomance, to Ras Frostwhisper's chamber, and use the brazier to summon forth the spirit of my former cohort, Kormok. The amulet piece, and Valthalak's spirit within, has corrupted him even further, and he will not rest until you forcibly take it from him.\n\nOh, by the way, I had some leftover bloodkelp from your trip to Alcaz Isle, so I made it into some potions for you. Take your pick!", rewards = "You will be able to choose one of these rewards:\n\nBloodkelp Elixir of DodgingBloodkelp Elixir of Resistance\n\nYou will also receive:\n\nBloodkelp Elixir of DodgingBloodkelp Elixir of Resistance"}
MultiLanguageQuestData['en'][8989] = {title = "The Right Piece of Lord Valthalak's Amulet", objective = "Use the Brazier of Beckoning to summon forth the spirit of Mor Grayhoof and slay him. Return to Bodley inside Blackrock Mountain with the recombined Lord Valthalak's Amulet and the Brazier of Beckoning.", description = "My friend, Mor Grayhoof, was the first to fall victim to possession of a piece of Lord Valthalak's amulet, and the corrupting spirit fragment that it contains. After stealing Valthalak's spellbook and amulet, we fled for our lives from the upper portion of Blackrock Spire. Along the way, Mor fell into the lower portion of the spire.\n\nLater, we discovered that he survived the fall, only to be captured and tortured by War Master Voone. A few spectral assassins snuck in and slew him right in front of Voone.", progress = "Then it is done? You have retrieved the Right Piece of Lord Valthalak's Amulet, recombined the amulet into one whole, and finally put to rest the spirit of my old companion, Mor Grayhoof?", completion = "Thank you for helping Mor Grayhoof, &lt;name&gt;. Another spirit rests in peace, and we now have the reassembled amulet! But we still have the hardest test ahead of us.\n\nIn order for the brazier to be attuned to calling forth Lord Valthalak, there are a few more items that need to be gathered and brought back to me here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8990] = {title = "The Right Piece of Lord Valthalak's Amulet", objective = "Use the Brazier of Beckoning to summon forth the spirit of Isalien and slay her. Return to Bodley inside Blackrock Mountain with the recombined Lord Valthalak's Amulet and the Brazier of Beckoning.", description = "It became known to us in later days, as we were doing what we could ourselves to survive, that Isalien, a night elf priestess of our company, had gone to the night elvic ancestral city, now known as Dire Maul. From what we gathered, she went there both for personal reasons and also to unlock the secrets of the piece of the amulet that she had in her possession.\n\nShe didn't quite make it, though. Word got back to us that she was ambushed at the Shrine of Eldretharr by Alzzin the Wildshaper and his forces.", progress = "Surely you haven't already dealt with the salvation of Isalien's spirit and the retrieval of the Right Piece of Lord Valthalak's Amulet, <name>? Be sure to recombine the pieces of the amulet before handing it to me.", completion = "Thank you, &lt;name&gt;, for putting Isalien's spirit to rest. Now, perhaps, she will find peace with her goddess. And, we have the reassembled amulet, as well! But we still have the hardest test ahead of us.\n\nIn order for the brazier to be attuned to calling forth Lord Valthalak, there are a few more items that need to be gathered and brought back to me here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8991] = {title = "The Right Piece of Lord Valthalak's Amulet", objective = "Use the Brazier of Beckoning to summon forth Jarien and Sothos and slay them. Return to Bodley inside Blackrock Mountain with the recombined Lord Valthalak's Amulet and the Brazier of Beckoning.", description = "The siblings, Jarien and Sothos, decided to join the Scarlet Crusade upon the disbanding of our mercenary company. They took the right piece of Lord Valthalak's amulet with them. Good riddance, I say, but we need that piece back.\n\nFrom what we could gather, they were actually slain by Grand Crusader Dathrohan himself for failing the initiation rites inside his chamber in the Scarlet Bastion.\n\nIn any case, we... meaning you, are still going to need to retrieve that piece of the amulet.", progress = "Does this mean then, <class>, that you've already put the souls of those two fools to rest and recombined the pieces of Lord Valthalak's amulet?", completion = "I suppose it's for the best that the souls of those two have finally been put to rest, even if I didn't like them while they were alive. In any case, we have what we were after, and now the amulet is reassembled! But we still have the hardest test ahead of us.\n\nIn order for the brazier to be attuned to calling forth Lord Valthalak, there are a few more items that need to be gathered and brought back to me here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8992] = {title = "The Right Piece of Lord Valthalak's Amulet", objective = "Use the Brazier of Beckoning to summon forth the spirit of Kormok and slay him. Return to Bodley inside Blackrock Mountain with the recombined Lord Valthalak's Amulet and the Brazier of Beckoning.", description = "Now we have what we need, so it's time to discuss who it is that you'll be summoning next.\n\nKormok was ok for an ogre, right up until he turned to necromancy. After that, things got creepy for just about everyone in the outfit. It was no surprise then when he took his piece of the amulet and returned to his new home, Scholomance.\n\nBut even there, or perhaps especially there, he was not safe from the spectral assassins. They slew him right in front of his master, Ras Frostwhisper.", progress = "I commend you, <name>, if you have returned with the completed amulet. If not, however, please take care of that as there is no time to waste, I assure you!", completion = "Good work, &lt;name&gt;! Kormok wasn't all that bad for an ogre, at least not while he was still alive, so I hope he gets the rest that he deserves. And now we have the completed amulet! But we still have the hardest test ahead of us.\n\nIn order for the brazier to be attuned to calling forth Lord Valthalak, there are a few more items that need to be gathered and brought back to me here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8993] = {title = "Gift Giving", objective = "Have you come to deliver a present of love and adoration to your favorite leader?", description = nil, progress = "Have you come to deliver a present of love and adoration to your favorite leader?", completion = "Wonderful! Wonderful! I will add this to the pile of other gifts.\n\nI didn't expect so many! You must truly love your leaders.\n\nNow, let me just add one more to the count...", rewards = "You will be able to choose one of these rewards:\n\nHandful of Rose PetalsSilver Shafted ArrowLove Rocket\n\nYou will also receive:\n\nBox of ChocolatesSilver Shafted ArrowHandful of Rose PetalsLove Rocket"}
MultiLanguageQuestData['en'][8994] = {title = "Final Preparations", objective = "Gather 40 Blackrock Bracers and acquire a Flask of Supreme Power. Return them to Bodley inside Blackrock Mountain.", description = "We're nearly there, <class>. All that is left is to retrieve a few more components so that I can attune the brazier and enable it to beckon forth Lord Valthalak.\n\nTo begin I must ask you to journey forth into Blackrock Spire and slay the orcs therein. They wear bracers that contain trace metals that I will need, so I'll need more than a few to extract the right amount out of them. Then, to complete the imbuing process, you'll need to bring me a Flask of Supreme Power.\n\nGood luck, <name>!", progress = "We've come a long way, <name>, and I just wanted to say that no matter what happens, thank you! You've put yourself in mortal danger to try to help the surviving members of our mercenary company, The Veiled Blade, and as far as I'm concerned, you're one of us now.", completion = "That's it then. I'll extract the metal from the bracers and imbue the brazier with these final components. Then it will be ready for you to summon Lord Valthalak, and finally return his spirit amulet to him.\n\nYou've come quite a distance, &lt;name&gt;, don't falter now that the end is in sight!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8995] = {title = "Mea Culpa, Lord Valthalak", objective = "Use the Brazier of Beckoning to summon Lord Valthalak. Dispatch him, and use Lord Valthalak's Amulet on the corpse. Then, return Lord Valthalak's Amulet to the Spirit of Lord Valthalak.", description = "All is now ready, <name>.\n\nWhen alive, Lord Valthalak used to inhabit what is now The Beast's chamber. Go there and use the Brazier of Beckoning to summon forth Lord Valthalak. It will reincorporate him, so he'll have to be killed again. I'd take care of The Beast first, and be sure take enough friends along to survive the upper portion of Blackrock Spire.\n\nOnce you've dispatched Valthalak, use the amulet on his corpse. With his spirit reunified, he'll likely want his amulet back, as well.\n\nGood luck!", progress = "<class>, you dare disturb my rest!", completion = "How fortunate for you that I know you're not part of the original group that stole this from me.\n\nI'll take back what is mine now, mortal! Give the amulet to me!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8996] = {title = "Return to Bodley", objective = "Return to Bodley inside Blackrock Mountain and give him the Brazier of Beckoning.", description = "I will ignore your impertinence this time, <class>, because you have done a noble thing today; returning the rest of my stolen spirit to me. Despite your obviously weak nature, <race>, you have shown courage where those that stole from me did not, and probably never could!\n\nReturn to them, before I change my mind and slay you where you stand. Go back and tell them that they are safe... for now.", progress = "<name>, you're back and still alive! Well, at least that makes one of us.\n\nYou're going to have to tell me all about it!", completion = "He really said all of that? Wow, I can't believe he's going to call off the spectral assassins and stalkers, even if he did hint at causing my living companions further harm in the future.\n\nThis is a great day, &lt;name&gt;! You've accomplished what few ever could, and absolved us, at least in part, of some of our past sins.\n\nThank you! As a sign of appreciation, I'd like to give you this. You can use it to summon forth spirits at the same haunted locations that you already have, and a few others, too.", rewards = "You will receive:\n\nBrazier of InvocationBrazier of Invocation: User's Manual"}
MultiLanguageQuestData['en'][8997] = {title = "Back to the Beginning", objective = "Speak with Deliana at The High Seat in Ironforge.", description = "I suppose that this is goodbye then, my friend. But, I'll always be here if you want to come back and talk with me from time to time. Probably while you're loitering around waiting for your buddies to join you for a raid on Blackrock Spire.\n\nGo, before I start to cry. Go back to Deliana in Ironforge and tell her what's happened.", progress = nil, completion = "I am very happy to see you return to me safely, &lt;name&gt;. You look well, if not a bit worse for the wear.\n\nCome, tell me of all that has transpired.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8998] = {title = "Back to the Beginning", objective = "Speak with Mokvar at Grommash Hold in Orgrimmar's Valley of Wisdom.", description = "I suppose that this is goodbye then, my friend. But, I'll always be here if you want to come back and talk with me from time to time. Probably while you're loitering around waiting for your buddies to join you for a raid on Blackrock Spire.\n\nGo, before I start to cry. Go back to Mokvar in Orgrimmar and tell him what's happened.", progress = nil, completion = "I am pleased to see that you have survived, &lt;name&gt;. You look well, if not a bit more seasoned.\n\nCome, tell me of all that has transpired.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][8999] = {title = "Saving the Best for Last", objective = "Give Deliana your Wildheart Cowl and Wildheart Vest.", description = "That's an amazing story, <name>! You have my thanks, and the heartfelt gratitude of all who were involved. Now maybe I'll be able to sleep at night with both eyes shut.\n\nAs to your reward, I believe I have a few things that you'll really enjoy.", progress = "As per our deal, are you ready to hand over your Wildheart pieces in exchange for your new Feralheart Cowl and Vest?", completion = "I'm going to miss you, &lt;name&gt;. I owe you such a debt of gratitude; I think I'll never be able to repay it.\n\nI hope that you enjoy your new head and chest armor, and that it protects you for a long time to come.", rewards = "You will receive:\n\nFeralheart CowlFeralheart Vest"}
MultiLanguageQuestData['en'][9000] = {title = "Saving the Best for Last", objective = "Give Deliana your Beaststalker's Cap and Beaststalker's Tunic.", description = "That's an amazing story, <name>! You have my thanks, and the heartfelt gratitude of all who were involved. Now maybe I'll be able to sleep at night with both eyes shut.\n\nAs to your reward, I believe I have a few things that you'll really enjoy.", progress = "As per our deal, are you ready to hand over your Beaststalker's pieces in exchange for your new Beastmaster's Cap and Tunic?", completion = "I'm going to miss you, &lt;name&gt;. I owe you such a debt of gratitude; I think I'll never be able to repay it.\n\nI hope that you enjoy your new head and chest armor, and that it protects you for a long time to come.", rewards = "You will receive:\n\nBeastmaster's CapBeastmaster's Tunic"}
MultiLanguageQuestData['en'][9001] = {title = "Saving the Best for Last", objective = "Give Deliana your Magister's Crown and Magister's Robes.", description = "That's an amazing story, <name>! You have my thanks, and the heartfelt gratitude of all who were involved. Now maybe I'll be able to sleep at night with both eyes shut.\n\nAs to your reward, I believe I have a few things that you'll really enjoy.", progress = "As per our deal, are you ready to hand over your Magister's pieces in exchange for your new Sorcerer's Crown and Robes?", completion = "I'm going to miss you, &lt;name&gt;. I owe you such a debt of gratitude; I think I'll never be able to repay it.\n\nI hope that you enjoy your new head and chest armor, and that it protects you for a long time to come.", rewards = "You will receive:\n\nSorcerer's CrownSorcerer's Robes"}
MultiLanguageQuestData['en'][9002] = {title = "Saving the Best for Last", objective = "Give Deliana your Lightforge Helm and Lightforge Breastplate.", description = "That's an amazing story, <name>! You have my thanks, and the heartfelt gratitude of all who were involved. Now maybe I'll be able to sleep at night with both eyes shut.\n\nAs to your reward, I believe I have a few things that you'll really enjoy.", progress = "As per our deal, are you ready to hand over your Lightforge pieces in exchange for your new Soulforge Helm and Breastplate?", completion = "I'm going to miss you, &lt;name&gt;. I owe you such a debt of gratitude; I think I'll never be able to repay it.\n\nI hope that you enjoy your new head and chest armor, and that it protects you for a long time to come.", rewards = "You will receive:\n\nSoulforge HelmSoulforge Breastplate"}
MultiLanguageQuestData['en'][9003] = {title = "Saving the Best for Last", objective = "Give Deliana your Devout Crown and Devout Robe.", description = "That's an amazing story, <name>! You have my thanks, and the heartfelt gratitude of all who were involved. Now maybe I'll be able to sleep at night with both eyes shut.\n\nAs to your reward, I believe I have a few things that you'll really enjoy.", progress = "As per our deal, are you ready to hand over your Devout pieces in exchange for your new Virtuous Crown and Robe?", completion = "I'm going to miss you, &lt;name&gt;. I owe you such a debt of gratitude; I think I'll never be able to repay it.\n\nI hope that you enjoy your new head and chest armor, and that it protects you for a long time to come.", rewards = "You will receive:\n\nVirtuous CrownVirtuous Robe"}
MultiLanguageQuestData['en'][9004] = {title = "Saving the Best for Last", objective = "Give Deliana your Shadowcraft Cap and Shadowcraft Tunic.", description = "That's an amazing story, <name>! You have my thanks, and the heartfelt gratitude of all who were involved. Now maybe I'll be able to sleep at night with both eyes shut.\n\nAs to your reward, I believe I have a few things that you'll really enjoy.", progress = "As per our deal, are you ready to hand over your Shadowcraft pieces in exchange for your new Darkmantle Cap and Tunic?", completion = "I'm going to miss you, &lt;name&gt;. I owe you such a debt of gratitude; I think I'll never be able to repay it.\n\nI hope that you enjoy your new head and chest armor, and that it protects you for a long time to come.", rewards = "You will receive:\n\nDarkmantle CapDarkmantle Tunic"}
MultiLanguageQuestData['en'][9005] = {title = "Saving the Best for Last", objective = "Give Deliana your Dreadmist Mask and Dreadmist Robe.", description = "That's an amazing story, <name>! You have my thanks, and the heartfelt gratitude of all who were involved. Now maybe I'll be able to sleep at night with both eyes shut.\n\nAs to your reward, I believe I have a few things that you'll really enjoy.", progress = "As per our deal, are you ready to hand over your Dreadmist pieces in exchange for your new Deathmist Mask and Robe?", completion = "I'm going to miss you, &lt;name&gt;. I owe you such a debt of gratitude; I think I'll never be able to repay it.\n\nI hope that you enjoy your new head and chest armor, and that it protects you for a long time to come.", rewards = "You will receive:\n\nDeathmist MaskDeathmist Robe"}
MultiLanguageQuestData['en'][9006] = {title = "Saving the Best for Last", objective = "Give Deliana your Helm of Valor and Breastplate of Valor.", description = "That's an amazing story, <name>! You have my thanks, and the heartfelt gratitude of all who were involved. Now maybe I'll be able to sleep at night with both eyes shut.\n\nAs to your reward, I believe I have a few things that you'll really enjoy.", progress = "As per our deal, are you ready to hand over your Valor pieces in exchange for your new Helm and Breastplate of Heroism?", completion = "I'm going to miss you, &lt;name&gt;. I owe you such a debt of gratitude; I think I'll never be able to repay it.\n\nI hope that you enjoy your new head and chest armor, and that it protects you for a long time to come.", rewards = "You will receive:\n\nHelm of HeroismBreastplate of Heroism"}
MultiLanguageQuestData['en'][9007] = {title = "Saving the Best for Last", objective = "Give Mokvar your Wildheart Cowl and Wildheart Vest.", description = "A truly amazing story, <name>! You have my thanks, and the heartfelt gratitude of all who were involved, I can assure you. Through your efforts we are delivered from the mistakes of our past.\n\nAs to your reward, I believe I have a few things that you have definitely earned and will truly enjoy.", progress = "Are you ready to give me your Wildheart pieces in exchange for your new Feralheart Cowl and Vest?", completion = "I will truly miss you, &lt;name&gt;. There is a debt that I owe you, which I may never be able to repay.\n\nEnjoy your new head and chest armor. May it protect you for a long time to come, and help you to achieve even greater honor!", rewards = "You will receive:\n\nFeralheart CowlFeralheart Vest"}
MultiLanguageQuestData['en'][9008] = {title = "Saving the Best for Last", objective = "Give Mokvar your Beaststalker's Cap and Beaststalker's Tunic.", description = "A truly amazing story, <name>! You have my thanks, and the heartfelt gratitude of all who were involved, I can assure you. Through your efforts we are delivered from the mistakes of our past.\n\nAs to your reward, I believe I have a few things that you have definitely earned and will truly enjoy.", progress = "Are you ready to give me your Beaststalker's pieces in exchange for your new Beastmaster's Cap and Tunic?", completion = "I will truly miss you, &lt;name&gt;. There is a debt that I owe you, which I may never be able to repay.\n\nEnjoy your new head and chest armor. May it protect you for a long time to come, and help you to achieve even greater honor!", rewards = "You will receive:\n\nBeastmaster's CapBeastmaster's Tunic"}
MultiLanguageQuestData['en'][9009] = {title = "Saving the Best for Last", objective = "Give Mokvar your Devout Crown and Devout Robe.", description = "A truly amazing story, <name>! You have my thanks, and the heartfelt gratitude of all who were involved, I can assure you. Through your efforts we are delivered from the mistakes of our past.\n\nAs to your reward, I believe I have a few things that you have definitely earned and will truly enjoy.", progress = "Are you ready to give me your Devout pieces in exchange for your new Virtuous Crown and Robe?", completion = "I will truly miss you, &lt;name&gt;. There is a debt that I owe you, which I may never be able to repay.\n\nEnjoy your new head and chest armor. May it protect you for a long time to come, and help you to achieve even greater honor!", rewards = "You will receive:\n\nVirtuous CrownVirtuous Robe"}
MultiLanguageQuestData['en'][9010] = {title = "Saving the Best for Last", objective = "Give Mokvar your Shadowcraft Cap and Shadowcraft Tunic.", description = "A truly amazing story, <name>! You have my thanks, and the heartfelt gratitude of all who were involved, I can assure you. Through your efforts we are delivered from the mistakes of our past.\n\nAs to your reward, I believe I have a few things that you have definitely earned and will truly enjoy.", progress = "Are you ready to give me your Shadowcraft pieces in exchange for your new Darkmantle Cap and Tunic?", completion = "I will truly miss you, &lt;name&gt;. There is a debt that I owe you, which I may never be able to repay.\n\nEnjoy your new head and chest armor. May it protect you for a long time to come, and help you to achieve even greater honor!", rewards = "You will receive:\n\nDarkmantle CapDarkmantle Tunic"}
MultiLanguageQuestData['en'][9011] = {title = "Saving the Best for Last", objective = "Give Mokvar your Coif of Elements and Vest of Elements.", description = "A truly amazing story, <name>! You have my thanks, and the heartfelt gratitude of all who were involved, I can assure you. Through your efforts we are delivered from the mistakes of our past.\n\nAs to your reward, I believe I have a few things that you have definitely earned and will truly enjoy.", progress = "Are you ready to give me your Elements pieces in exchange for your new Coif and Vest of The Five Thunders?", completion = "I will truly miss you, &lt;name&gt;. There is a debt that I owe you, which I may never be able to repay.\n\nEnjoy your new head and chest armor. May it protect you for a long time to come, and help you to achieve even greater honor!", rewards = "You will receive:\n\nCoif of The Five ThundersVest of The Five Thunders"}
MultiLanguageQuestData['en'][9012] = {title = "Saving the Best for Last", objective = "Give Mokvar your Dreadmist Mask and Dreadmist Robe.", description = "A truly amazing story, <name>! You have my thanks, and the heartfelt gratitude of all who were involved, I can assure you. Through your efforts we are delivered from the mistakes of our past.\n\nAs to your reward, I believe I have a few things that you have definitely earned and will truly enjoy.", progress = "Are you ready to give me your Dreadmist pieces in exchange for your new Deathmist Mask and Robe?", completion = "I will truly miss you, &lt;name&gt;. There is a debt that I owe you, which I may never be able to repay.\n\nEnjoy your new head and chest armor. May it protect you for a long time to come, and help you to achieve even greater honor!", rewards = "You will receive:\n\nDeathmist MaskDeathmist Robe"}
MultiLanguageQuestData['en'][9013] = {title = "Saving the Best for Last", objective = "Give Mokvar your Helm of Valor and Breastplate of Valor.", description = "A truly amazing story, <name>! You have my thanks, and the heartfelt gratitude of all who were involved, I can assure you. Through your efforts we are delivered from the mistakes of our past.\n\nAs to your reward, I believe I have a few things that you have definitely earned and will truly enjoy.", progress = "Are you ready to give me your Valor pieces in exchange for your new Helm and Breastplate of Heroism?", completion = "I will truly miss you, &lt;name&gt;. There is a debt that I owe you, which I may never be able to repay.\n\nEnjoy your new head and chest armor. May it protect you for a long time to come, and help you to achieve even greater honor!", rewards = "You will receive:\n\nHelm of HeroismBreastplate of Heroism"}
MultiLanguageQuestData['en'][9014] = {title = "Saving the Best for Last", objective = "Give Mokvar your Magister's Crown and Magister's Robes.", description = "A truly amazing story, <name>! You have my thanks, and the heartfelt gratitude of all who were involved, I can assure you. Through your efforts we are delivered from the mistakes of our past.\n\nAs to your reward, I believe I have a few things that you have definitely earned and will truly enjoy.", progress = "Are you ready to give me your Magister's pieces in exchange for your new Sorcerer's Crown and Robes?", completion = "I will truly miss you, &lt;name&gt;. There is a debt that I owe you, which I may never be able to repay.\n\nEnjoy your new head and chest armor. May it protect you for a long time to come, and help you to achieve even greater honor!", rewards = "You will receive:\n\nSorcerer's CrownSorcerer's Robes"}
MultiLanguageQuestData['en'][9015] = {title = "The Challenge", objective = "Travel to the Ring of the Law in Blackrock Depths and place the Banner of Provocation in its center as you are sentenced by High Justice Grimstone. Slay Theldren and his gladiators and return to Anthion Harmon in the Eastern Plaguelands with the first piece of Lord Valthalak's amulet.", description = "Heed me well, <name>.  For the banner to work in the desired way, you will need to step into the Ring of the Law in Blackrock Depths.  Allow yourself to be sentenced by High Justice Grimstone and place the banner firmly on the ground in a sign of defiance.\n\nYour victim will not be able to restrain himself and shall enter the fray filled with a desire to fight you.  Once you obtain that which you seek, go back to Anthion.", progress = "You're back, <name>!", completion = "You've recovered part of the medallion, &lt;name&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9016] = {title = "Anthion's Parting Words", objective = "Return to Mokvar in Orgimmar with a set of Wildheart Boots, a Wildheart Kilt and Wildheart Spaulders.", description = "Valthalak's soul was stored in this amulet.  In our greed we foolishly split it into three parts, not knowing the curse that would await us.\n\nThe only way to stop Valthalak's spell is to put the amulet back together.  Return to Mokvar and tell him that Bodley is his only hope for finding the remaining pieces.  Speak to him about any rewards you've arranged for.\n\nI, for once, shall rest in peace.  I wish you the best of luck; you shall need every bit of it!", progress = "You've returned and I see in your eyes that you've much to tell me, <name>.  Let us take care of your reward first.", completion = "This curse was bestowed upon us but for a mere medallion.  Lord Valthalak certainly knows how to hold a grudge.\n\nWe'll endeavor to find the remaining pieces - hopefully before I meet an untimely demise.  But before that, let us see about your reward.", rewards = "You will receive:\n\nFeralheart BootsFeralheart KiltFeralheart Spaulders"}
MultiLanguageQuestData['en'][9017] = {title = "Anthion's Parting Words", objective = "Return to Mokvar in Orgimmar with a set of Beaststalker's Boots, Beaststalker's Pants and Beaststalker's Mantle.", description = "Valthalak's soul was stored in this amulet.  In our greed we foolishly split it into three parts, not knowing the curse that would await us.\n\nThe only way to stop Valthalak's spell is to put the amulet back together.  Return to Mokvar and tell him that Bodley is his only hope for finding the remaining pieces.  Speak to him about any rewards you've arranged for.\n\nI, for once, shall rest in peace.  I wish you the best of luck; you shall need every bit of it!", progress = "You've returned and I see in your eyes that you've much to tell me, <name>.  Let us take care of your reward first.", completion = "This curse was bestowed upon us but for a mere medallion.  Lord Valthalak certainly knows how to hold a grudge.\n\nWe'll endeavor to find the remaining pieces - hopefully before I meet an untimely demise.  But before that, let us see about your reward.", rewards = "You will receive:\n\nBeastmaster's BootsBeastmaster's PantsBeastmaster's Mantle"}
MultiLanguageQuestData['en'][9018] = {title = "Anthion's Parting Words", objective = "Return to Mokvar in Orgimmar with a set of Magister's Boots, Magister's Leggings and Magister's Mantle.", description = "Valthalak's soul was stored in this amulet.  In our greed we foolishly split it into three parts, not knowing the curse that would await us.\n\nThe only way to stop Valthalak's spell is to put the amulet back together.  Return to Mokvar and tell him that Bodley is his only hope for finding the remaining pieces.  Speak to him about any rewards you've arranged for.\n\nI, for once, shall rest in peace.  I wish you the best of luck; you shall need every bit of it!", progress = "You've returned and I see in your eyes that you've much to tell me, <name>.  Let us take care of your reward first.", completion = "This curse was bestowed upon us but for a mere medallion.  Lord Valthalak certainly knows how to hold a grudge.\n\nWe'll endeavor to find the remaining pieces - hopefully before I meet an untimely demise.  But before that, let us see about your reward.", rewards = "You will receive:\n\nSorcerer's BootsSorcerer's LeggingsSorcerer's Mantle"}
MultiLanguageQuestData['en'][9019] = {title = "Anthion's Parting Words", objective = "Return to Mokvar in Orgimmar with a set of Devout Sandals, Devout Skirt and Devout Mantle.", description = "Valthalak's soul was stored in this amulet.  In our greed we foolishly split it into three parts, not knowing the curse that would await us.\n\nThe only way to stop Valthalak's spell is to put the amulet back together.  Return to Mokvar and tell him that Bodley is his only hope for finding the remaining pieces.  Speak to him about any rewards you've arranged for.\n\nI, for once, shall rest in peace.  I wish you the best of luck; you shall need every bit of it!", progress = "You've returned and I see in your eyes that you've much to tell me, <name>.  Let us take care of your reward first.", completion = "This curse was bestowed upon us but for a mere medallion.  Lord Valthalak certainly knows how to hold a grudge.\n\nWe'll endeavor to find the remaining pieces - hopefully before I meet an untimely demise.  But before that, let us see about your reward.", rewards = "You will receive:\n\nVirtuous SandalsVirtuous SkirtVirtuous Mantle"}
MultiLanguageQuestData['en'][9020] = {title = "Anthion's Parting Words", objective = "Return to Mokvar in Orgimmar with a set of  Shadowcraft Boots, Shadowcraft Pants and Shadowcraft Spaulders.", description = "Valthalak's soul was stored in this amulet.  In our greed we foolishly split it into three parts, not knowing the curse that would await us.\n\nThe only way to stop Valthalak's spell is to put the amulet back together.  Return to Mokvar and tell him that Bodley is his only hope for finding the remaining pieces.  Speak to him about any rewards you've arranged for.\n\nI, for once, shall rest in peace.  I wish you the best of luck; you shall need every bit of it!", progress = "You've returned and I see in your eyes that you've much to tell me, <name>.  Let us take care of your reward first.", completion = "This curse was bestowed upon us but for a mere medallion.  Lord Valthalak certainly knows how to hold a grudge.\n\nWe'll endeavor to find the remaining pieces - hopefully before I meet an untimely demise.  But before that, let us see about your reward.", rewards = "You will receive:\n\nDarkmantle BootsDarkmantle PantsDarkmantle Spaulders"}
MultiLanguageQuestData['en'][9021] = {title = "Anthion's Parting Words", objective = "Return to Mokvar in Orgimmar with a set of Dreadmist Sandals, Dreadmist Leggings and Dreadmist Mantle.", description = "Valthalak's soul was stored in this amulet.  In our greed we foolishly split it into three parts, not knowing the curse that would await us.\n\nThe only way to stop Valthalak's spell is to put the amulet back together.  Return to Mokvar and tell him that Bodley is his only hope for finding the remaining pieces.  Speak to him about any rewards you've arranged for.\n\nI, for once, shall rest in peace.  I wish you the best of luck; you shall need every bit of it!", progress = "You've returned and I see in your eyes that you've much to tell me, <name>.  Let us take care of your reward first.", completion = "This curse was bestowed upon us but for a mere medallion.  Lord Valthalak certainly knows how to hold a grudge.\n\nWe'll endeavor to find the remaining pieces - hopefully before I meet an untimely demise.  But before that, let us see about your reward.", rewards = "You will receive:\n\nDeathmist SandalsDeathmist LeggingsDeathmist Mantle"}
MultiLanguageQuestData['en'][9022] = {title = "Anthion's Parting Words", objective = "Return to Mokvar in Orgimmar with a set of Boots of Valor, Legplates of Valor and Spaulders of Valor.", description = "Valthalak's soul was stored in this amulet.  In our greed we foolishly split it into three parts, not knowing the curse that would await us.\n\nThe only way to stop Valthalak's spell is to put the amulet back together.  Return to Mokvar and tell him that Bodley is his only hope for finding the remaining pieces.  Speak to him about any rewards you've arranged for.\n\nI, for once, shall rest in peace.  I wish you the best of luck; you shall need every bit of it!", progress = "You've returned and I see in your eyes that you've much to tell me, <name>.  Let us take care of your reward first.", completion = "This curse was bestowed upon us but for a mere medallion.  Lord Valthalak certainly knows how to hold a grudge.\n\nWe'll endeavor to find the remaining pieces - hopefully before I meet an untimely demise.  But before that, let us see about your reward.", rewards = "You will receive:\n\nBoots of HeroismLegplates of HeroismSpaulders of Heroism"}
MultiLanguageQuestData['en'][9023] = {title = "The Perfect Poison", objective = "Dirk Thunderwood at Cenarion Hold wants you to bring him Venoxis's Venom Sac and Kurinnaxx's Venom Sac.", description = "My brother and I run the poison operations out of the manor Ravenholdt.\n\nLord Ravenholdt tasked me to track down a new and extremely effective poison compound that can be crafted from the venom sacs of the inhabitants of Zul'Gurub and the Ruins of Ahn'Qiraj.\n\nThere are two particularly venomous beasts residing in those blasted ruins that possess what it is that we might be looking for, <class>. Bring me a venom sac from the beasts Kurinnaxx and Venoxis and we would be eternally grateful.", progress = "This ain't no smash and grab job, <name>. You're gonna need to bring friends.", completion = "Ravenholdt thanks you, hero! Take your pick!", rewards = "You will be able to choose one of these rewards:\n\nRavenholdt SlicerShivsprocket's ShivThe Thunderwood PokerDoomulus PrimeFahrad's Reloading RepeaterSimone's Cultivating Hammer\n\nYou will also receive:\n\nFahrad's Reloading RepeaterDoomulus PrimeThe Thunderwood PokerRavenholdt SlicerShivsprocket's ShivSimone's Cultivating Hammer"}
MultiLanguageQuestData['en'][9024] = {title = "Aristan's Hunch", objective = "Bring 1 Cologne Bottle and 1 Perfume Bottle to Morgan Pestle in the Trade District of Stormwind.", description = "I've got it! Have you smelled the new fragrance on the wind? The new colognes and perfumes that have come into fashion? Our guards wouldn't neglect their duties so easily.\n\nThat is, unless their thinking has been clouded by some foul alchemy.\n\nThere is only one way to be sure - bring a bottle of cologne and perfume to Morgan Pestle, and tell him my suspicions. I will reimburse you for their purchase when you return.", progress = "Something I can help you with?", completion = "I understand Aristan's concerns, but I really think he's overreacting. Let young men and women do what they will. I think Aristan has forgotten what it means to be young and in love.\n\nBut it would be better not to tell him that. We'll humor him.", rewards = nil}
MultiLanguageQuestData['en'][9025] = {title = "Morgan's Discovery", objective = "Return to Aristan Mottar outside the bank in Stormwind's Trade District.", description = "Well, I'll be. It looks like Aristan might be on to something after all. I found traces of substances used in love potions and insidious mind-altering draughts.\n\nIt isn't unheard of for perfumes to have some of them, but a few of the ingredients I detected... Smells funny.", progress = nil, completion = "While I thought this would be the case, finding out that my suspicions were correct is still unsettling. We must carefully consider our next move.\n\nHere, to repay you for the purchase of the cologne and perfume.", rewards = "You will receive:\n\nBox of ChocolatesHandful of Rose PetalsLove Rocket"}
MultiLanguageQuestData['en'][9026] = {title = "Tracing the Source", objective = "Speak with Innkeeper Allison at The Gilded Rose in Stormwind's Trade District.", description = "We've got to find the source. I've seen a lot more people than usual - guards included - going in and out of The Gilded Rose. Talk to Allison. If she's selling them, she can tell you where they came from.", progress = nil, completion = "Oh yes, I just got the perfume and cologne in stock recently. It's been selling so well, I don't know how long I can keep it on the shelves.\n\nIf you ask me, it's kind of boring. Everyone smelling the same? It smells great, but still.", rewards = nil}
MultiLanguageQuestData['en'][9027] = {title = "Tracing the Source", objective = "Speak with Evert Sorisam at The Finest Thread along Stormwind's Canals.", description = "Something funny about the cologne? It's possible. I've never seen so many people after one product like this.\n\nLook, if there's something wrong with it, I want to know, too. I bought my supply from a merchant named Evert Sorisam. He's new in town.\n\nHe mentioned he had some goods he was going to deliver to The Finest Thread.", progress = nil, completion = "Yes, of course. Those fragrances are the hottest items this season. You must be the fifth or sixth person this hour to inquire about them.\n\nI'm afraid my supplies are all sold out. If you'd like some, you should speak with Allison, the innkeeper of The Gilded Rose.\n\nYou shouldn't waste any time, though. I think you'll find the cologne will be irresistible.", rewards = nil}
MultiLanguageQuestData['en'][9028] = {title = "The Source Revealed", objective = "Find Apothecary Staffron Lerent in the Hillsbrad Foothills behind Ravenholdt Manor.What? Treason? No, no. I assure you, my intentions are completely harmless.\n\nIs it so wrong to help those who wish to ease the painful ritual of courtship? Come, that is no crime.\n\nAnd to prove that I mean no harm, I will even tell you my source.\n\nThey were shipped to me by a Staffron Lerent, an apothecary of some sort. I never spoke with him.\n\nOur goblin middle man said that he worked in the foothills over Hillsbrad past that mysterious Ravenholdt Manor. I wish you luck in finding him.", description = "What? Treason? No, no. I assure you, my intentions are completely harmless.\n\nIs it so wrong to help those who wish to ease the painful ritual of courtship? Come, that is no crime.\n\nAnd to prove that I mean no harm, I will even tell you my source.\n\nThey were shipped to me by a Staffron Lerent, an apothecary of some sort. I never spoke with him.\n\nOur goblin middle man said that he worked in the foothills over Hillsbrad past that mysterious Ravenholdt Manor. I wish you luck in finding him.", progress = nil, completion = "Yes, I made those fragrances. Wonderful smell, isn't it? Irresistible.\n\nOnce the warriors of Alliance and Horde alike are smitten with these feelings of love, they will be powerless to stop the rise of the Shadow Council.\n\nThey will be weakened, unprepared. As they worry for their loved ones, they will lose their edge.\n\nThe solution was so simple. Why did it take me so long to come upon it? The weakness of all is through the heart. And there is nothing you can do to stop the inevitable.", rewards = nil}
MultiLanguageQuestData['en'][9029] = {title = "A Bubbling Cauldron", objective = "A pleasant smell wafts up from the cauldron.You will be able to choose one of these rewards:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nBlue Dinner SuitPurple Dinner SuitRed Dinner SuitLovely Blue DressLovely Purple DressLovely Red Dress\n\nYou will also receive:\n\nLovely Red DressRed Dinner SuitLovely Blue DressLovely Purple DressBlue Dinner SuitPurple Dinner Suit"}
MultiLanguageQuestData['en'][9030] = {title = "Anthion's Parting Words", objective = "Speak to Deliana in Ironforge.\n\nProvided item: \n", description = "Valthalak's soul was stored in this amulet.  In our greed we foolishly split it into three parts, not knowing the curse that would await us.\n\nThe only way to stop Valthalak's spell is to put the medallion back together.  Return to Deliana and tell her that Bodley is her only hope for finding the remaining pieces.\n\nI, for once, shall rest in peace.  I wish you the best of luck, and you shall need it!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9032] = {title = "Bodley's Unfortunate Fate", objective = "Travel to Blackrock Mountain and use the Extra-Dimensional Ghost Revealer to find Bodley near Blackrock Spire.", description = "The medallion contained Valthalak's soul?  It's no surprise it was guarded by such a powerful curse.\n\nLocating Bodley presents a bit of a problem.  Last time I heard of him, he was preparing to venture back into Blackrock Spire.  He was never heard of again.\n\nSeek him out in Blackrock Mountain, though I'm afraid to say he's probably dead by now.  I suggest taking the goblin's device with you, friend.", progress = nil, completion = "I am so glad that you can see me. Finally someone to talk to!\n\nWill you help us, &lt;name&gt;? Help to undo the wrong that we perpetrated and put things to right? If it's true that you already have the Top Piece of Lord Valthalak's Amulet, then I think I can point you in the right direction to acquire the other two parts, reunite them and put an end to all of this.\n\nOh, by the way, hello, my name is Bodley. Nice to meet you!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9033] = {title = "Echoes of War", objective = "Commander Eligor Dawnbringer at Light's Hope Chapel in the Eastern Plaguelands wants you to slay 5 Living Monstrosities, 5 Stoneskin Gargoyles, 8 Deathknight Captains and 3 Venom Stalkers.", description = "Five years since the last war...\n\nTens of thousands of lives were lost and for what? The threat was never fully extinguished.\n\nAnd so the Lich King stirs once more... His yes-man, Kel'Thuzad, amassing for another attack upon our lands.\n\nWe will not allow it! Prove your dedication. Prove that you are willing to risk life and limb to stop this madness and the combined might of the Dawn and the Crusade will be at your beck and call.\n\nEnter Naxxramas and destroy the Scourge within...", progress = nil, completion = "A job well done! You will be rewarded via the services of the men and women at Light's Hope.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9034] = {title = "Dreadnaught Breastplate", objective = "Korfax at Light's Hope Chapel in the Eastern Plaguelands will make a Dreadnaught Breastplate if you bring him the following items: 1 Desecrated Breastplate, 25 Wartorn Plate Scraps, 4 Arcanite Bars and 2 Nexus Crystals.", description = "During your battles with the Scourge in Naxxramas, should you come across desecrated battlements and wartorn plate scraps, return them to me and I shall craft for you a piece of armor worn by heroes.", progress = "Naxxramas holds ancient evils, <name>.", completion = "Let them know fear once more, &lt;class&gt;. Let them feel no mercy.", rewards = "You will receive:\n\nDreadnaught Breastplate"}
MultiLanguageQuestData['en'][9035] = {title = "Roadside Ambush", objective = "Speak to Apprentice Meledor in Eversong Woods along the road heading south from Silvermoon City.", description = "You, there!  You must help me, please!\n\nA fellow apprentice and I were attacked by the Wretched!  In their mad hunger for magic, they took everything they could get their hands on: mana crystals, wands, spellbooks... everything!\n\nMeledor gave chase after them; I had to stay behind and look after what they didn't take.  Continue down the road and see if you can lend him a hand.", progress = nil, completion = "They're gone now.  Scared the breeches out of them with a well-placed fireball!  Unfortunately for me, they threw our precious cargo into the river.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9036] = {title = "Dreadnaught Legplates", objective = "Korfax at Light's Hope Chapel in the Eastern Plaguelands will make Dreadnaught Legplates if you bring him the following items: 1 Desecrated Legplates, 20 Wartorn Plate Scraps, 4 Arcanite Bars and 3 Cured Rugged Hides.", description = "During your battles with the Scourge in Naxxramas, should you come across desecrated battlements and wartorn plate scraps, return them to me and I shall craft for you a piece of armor worn by heroes.", progress = "Remember those that fell before you, <name>.", completion = "Crush them beneath your feet.", rewards = "You will receive:\n\nDreadnaught Legplates"}
MultiLanguageQuestData['en'][9037] = {title = "Dreadnaught Helmet", objective = "Korfax at Light's Hope Chapel in the Eastern Plaguelands will make a Dreadnaught Helmet if you bring him the following items: 1 Desecrated Helmet, 15 Wartorn Plate Scraps, 5 Arcanite Bars and 1 Nexus Crystal.", description = "During your battles with the Scourge in Naxxramas, should you come across desecrated battlements and wartorn plate scraps, return them to me and I shall craft for you a piece of armor worn by heroes.", progress = "The head is the most sensitive part of most bodies.", completion = "Remember, you're not really dead if your brain is still in your head. Keep this thing on at all times...", rewards = "You will receive:\n\nDreadnaught Helmet"}
MultiLanguageQuestData['en'][9038] = {title = "Dreadnaught Pauldrons", objective = "Korfax at Light's Hope Chapel in the Eastern Plaguelands will make Dreadnaught Pauldrons if you bring him the following items: 1 Desecrated Pauldrons, 12 Wartorn Plate Scraps, 2 Arcanite Bars and 3 Cured Rugged Hides.", description = "During your battles with the Scourge in Naxxramas, should you come across desecrated battlements and wartorn plate scraps, return them to me and I shall craft for you a piece of armor worn by heroes.", progress = "The secret is in the banding.", completion = "I've always thought that the pauldrons are the most pronounced pieces of a suit of armor. I'm sure you agree.", rewards = "You will receive:\n\nDreadnaught Pauldrons"}
MultiLanguageQuestData['en'][9039] = {title = "Dreadnaught Sabatons", objective = "Korfax at Light's Hope Chapel in the Eastern Plaguelands will make Dreadnaught Sabatons if you bring him the following items: 1 Desecrated Sabatons, 12 Wartorn Plate Scraps, 2 Arcanite Bars and 3 Cured Rugged Hides.", description = "During your battles with the Scourge in Naxxramas, should you come across desecrated battlements and wartorn plate scraps, return them to me and I shall craft for you a piece of armor worn by heroes.", progress = "Never underestimate a good pair of boots. Especially when they're made by Korfax!", completion = "In the last war, I watched Mograine crack open the fetid skulls of the living dead with these very boots.", rewards = "You will receive:\n\nDreadnaught Sabatons"}
MultiLanguageQuestData['en'][9040] = {title = "Dreadnaught Gauntlets", objective = "Korfax at Light's Hope Chapel in the Eastern Plaguelands will make Dreadnaught Gauntlets if you bring him the following items: 1 Desecrated Gauntlets, 8 Wartorn Plate Scraps, 1 Arcanite Bar and 5 Cured Rugged Hides.", description = "During your battles with the Scourge in Naxxramas, should you come across desecrated battlements and wartorn plate scraps, return them to me and I shall craft for you a piece of armor worn by heroes.", progress = "These gauntlets are made to grip a fine weapon.", completion = "May your grip tighten around the neck of Kel'Thuzad.\n\n&lt;Korfax makes a wrenching motion with his hands.&gt;", rewards = "You will receive:\n\nDreadnaught Gauntlets"}
MultiLanguageQuestData['en'][9041] = {title = "Dreadnaught Waistguard", objective = "Korfax at Light's Hope Chapel in the Eastern Plaguelands will make a Dreadnaught Waistguard if you bring him the following items: 1 Desecrated Waistguard, 8 Wartorn Plate Scraps, 1 Arcanite Bar and 5 Cured Rugged Hides.", description = "During your battles with the Scourge in Naxxramas, should you come across desecrated battlements and wartorn plate scraps, return them to me and I shall craft for you a piece of armor worn by heroes.", progress = "The belt is both a fashion statement and a powerful piece of protective gear.", completion = "Use it as a noose for your enemies. Also, wear it out to your local goblin disco. You will be the talk of the town!", rewards = "You will receive:\n\nDreadnaught Waistguard"}
MultiLanguageQuestData['en'][9042] = {title = "Dreadnaught Bracers", objective = "Korfax at Light's Hope Chapel in the Eastern Plaguelands will make Dreadnaught Bracers if you bring him the following items: 1 Desecrated Bracers, 6 Wartorn Plate Scraps, 1 Arcanite Bar and 1 Nexus Crystal.", description = "During your battles with the Scourge in Naxxramas, should you come across desecrated battlements and wartorn plate scraps, return them to me and I shall craft for you a piece of armor worn by heroes.", progress = "The wrist is the second most vulnerable spot on a body... Or is it the fourth?", completion = "Remember, the wrist is the fifth most vulnerable spot on a body! Protect your wrists and they'll definitely protect your elbows - maybe.", rewards = "You will receive:\n\nDreadnaught Bracers"}
MultiLanguageQuestData['en'][9043] = {title = "Redemption Tunic", objective = "Commander Eligor Dawnbringer at Light's Hope Chapel in the Eastern Plaguelands will make a Redemption Tunic if you bring him the following: 1 Desecrated Tunic, 25 Wartorn Plate Scraps, 4 Arcanite Bars and 3 Cured Rugged Hides.", description = "You will find the remnants of our fallen heroes on the corpses of the Lords of Naxxramas. Bring those desecrated keepsakes to me along with wartorn plate scraps and crafting materials capable of revitalizing the cursed armor and I shall craft a fine piece of armor for you.", progress = "My orders come from on high, <name>.", completion = "Wear it in good health, &lt;class&gt;.", rewards = "You will receive:\n\nRedemption Tunic"}
MultiLanguageQuestData['en'][9044] = {title = "Redemption Legguards", objective = "Commander Eligor Dawnbringer at Light's Hope Chapel in the Eastern Plaguelands will make a pair of Redemption Legguards if you bring him the following: 1 Desecrated Legguards, 20 Wartorn Plate Scraps, 4 Arcanite Bars and 2 Nexus Crystals.", description = "You will find the remnants of our fallen heroes on the corpses of the Lords of Naxxramas. Bring those desecrated keepsakes to me along with wartorn plate scraps and crafting materials capable of revitalizing the cursed armor and I shall craft a fine piece of armor for you.", progress = "You will not find a better suited pair of legguards for a holy warrior.", completion = "The balance between melee and magic is kept tightly in check with these legguards.", rewards = "You will receive:\n\nRedemption Legguards"}
MultiLanguageQuestData['en'][9045] = {title = "Redemption Headpiece", objective = "Commander Eligor Dawnbringer at Light's Hope Chapel in the Eastern Plaguelands will make a Redemption Headpiece if you bring him the following: 1 Desecrated Headpiece, 15 Wartorn Plate Scraps, 5 Arcanite Bars and 2 Cured Rugged Hides.", description = "You will find the remnants of our fallen heroes on the corpses of the Lords of Naxxramas. Bring those desecrated keepsakes to me along with wartorn plate scraps and crafting materials capable of revitalizing the cursed armor and I shall craft a fine piece of armor for you.", progress = "<Eligor looks up at you and then returns to his conversation.>", completion = "&lt;Eligor points to his head.&gt;\n\nKeep it covered, &lt;class&gt;.", rewards = "You will receive:\n\nRedemption Headpiece"}
MultiLanguageQuestData['en'][9046] = {title = "Redemption Spaulders", objective = "Commander Eligor Dawnbringer at Light's Hope Chapel in the Eastern Plaguelands will make a pair of Redemption Spaulders if you bring him the following: 1 Desecrated Spaulders, 12 Wartorn Plate Scraps, 2 Arcanite Bars and 2 Nexus Crystals.", description = "You will find the remnants of our fallen heroes on the corpses of the Lords of Naxxramas. Bring those desecrated keepsakes to me along with wartorn plate scraps and crafting materials capable of revitalizing the cursed armor and I shall craft a fine piece of armor for you.", progress = "Can you not see that we are in the middle of something, <name>?", completion = "Any &lt;class&gt; will tell you that the brunt of their power comes from the shoulders. The bigger the better...", rewards = "You will receive:\n\nRedemption Spaulders"}
MultiLanguageQuestData['en'][9047] = {title = "Redemption Boots", objective = "Commander Eligor Dawnbringer at Light's Hope Chapel in the Eastern Plaguelands will make Redemption Boots if you bring him the following: 1 Desecrated Boots, 12 Wartorn Plate Scraps, 2 Arcanite Bars and 3 Cured Rugged Hides.", description = "You will find the remnants of our fallen heroes on the corpses of the Lords of Naxxramas. Bring those desecrated keepsakes to me along with wartorn plate scraps and crafting materials capable of revitalizing the cursed armor and I shall craft a fine piece of armor for you.", progress = "You must provide me with what I have asked if I am to begin crafting.", completion = "These boots will protect your feet against the attacks of very short Scourge.", rewards = "You will receive:\n\nRedemption Boots"}
MultiLanguageQuestData['en'][9048] = {title = "Redemption Handguards", objective = "Commander Eligor Dawnbringer at Light's Hope Chapel in the Eastern Plaguelands will make Redemption Handguards if you bring him the following: 1 Desecrated Handguards, 8 Wartorn Plate Scraps, 1 Arcanite Bar and 5 Cured Rugged Hides.", description = "You will find the remnants of our fallen heroes on the corpses of the Lords of Naxxramas. Bring those desecrated keepsakes to me along with wartorn plate scraps and crafting materials capable of revitalizing the cursed armor and I shall craft a fine piece of armor for you.", progress = "You must provide me with what I have asked if I am to begin crafting.", completion = "Let the Light channel through these handguards and strike down your foes!", rewards = "You will receive:\n\nRedemption Handguards"}
MultiLanguageQuestData['en'][9049] = {title = "Redemption Girdle", objective = "Commander Eligor Dawnbringer at Light's Hope Chapel in the Eastern Plaguelands will make a Redemption Girdle if you bring him the following: 1 Desecrated Girdle, 8 Wartorn Plate Scraps, 1 Arcanite Bar and 3 Nexus Crystals.", description = "You will find the remnants of our fallen heroes on the corpses of the Lords of Naxxramas. Bring those desecrated keepsakes to me along with wartorn plate scraps and crafting materials capable of revitalizing the cursed armor and I shall craft a fine piece of armor for you.", progress = "You must provide me with what I have asked if I am to begin crafting.", completion = "This girdle will serve two functions: 1) It will protect and guide you against the Scourge and 2) Make you look 20 pounds lighter.", rewards = "You will receive:\n\nRedemption Girdle"}
MultiLanguageQuestData['en'][9050] = {title = "Redemption Wristguards", objective = "Commander Eligor Dawnbringer at Light's Hope Chapel in the Eastern Plaguelands will make Redemption Wristguards if you bring him the following: 1 Desecrated Wristguards, 6 Wartorn Plate Scraps, 1 Arcanite Bar and 2 Cured Rugged Hides.", description = "You will find the remnants of our fallen heroes on the corpses of the Lords of Naxxramas. Bring those desecrated keepsakes to me along with wartorn plate scraps and crafting materials capable of revitalizing the cursed armor and I shall craft a fine piece of armor for you.", progress = "You must provide me with what I have asked if I am to begin crafting.", completion = "These are exceptionally cost effective to construct, but be warned, they may take on rust if you splash around in them too much.", rewards = "You will receive:\n\nRedemption Wristguards"}
MultiLanguageQuestData['en'][9051] = {title = "Toxic Test", objective = "Stab a Devilsaur with the Devilsaur Barb. Return to Torwa Pathfinder in Un'Goro Crater when you have completed this task.", description = "The toxin you helped me create is for a special purpose.  The great devilsaurs of the crater make it dangerous to hunt and difficult for me to survive.  Even if I possessed the necessary strength, killing a devilsaur simply allows another to move into its territory.\n\nTake this poisoned barb and stab it deep into a living devilsaur.  The toxin should pacify the creature, though I do not know how quickly...", progress = "Were you able to pacify the great beast?", completion = "Thank you, &lt;name&gt;.  You are brave and wise.\n\nTell me, how did the devilsaur react to the toxin?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9052] = {title = "Bloodpetal Poison", objective = "Collect 8 Bloodcap and 8 Gorishi Stings, and return to Torwa Pathfinder in Un'Goro Crater.", description = "I would ask you to help me create a toxin of sorts, to pacify a great creature living here in the crater.  It is not deadly, and only the keen eyes of a <class> can hope to collect the ingredients.\n\nYou can find the bloodcap mushrooms growing within the bloodpetal sprouts all across the crater.  Gorishi stings are from the insects inside and around the Slithering Scar, located in the southern part of the crater.", progress = "Have you met with success?", completion = "The ingredients at last!\n\nWith the Un'Goro soil I have collected, the toxin is easily concocted...", rewards = "You will receive:\n\nMajor Healing Potion"}
MultiLanguageQuestData['en'][9053] = {title = "A Better Ingredient", objective = "Retrieve a Putrid Vine from the guardian at the bottom of the Sunken Temple and return to Torwa Pathfinder.", description = "It is as I feared -- the toxin is simply too weak for such a powerful creature.\n\nIf we are to create a toxin of high enough potency, you must venture to the bottom of the Temple of Atal'Hakkar, unlock the secrets of the altar and recover a putrid vine from the guardian there.  The temple is dangerous, and it would behoove you to bring friends.\n\nReturn to me when this is done.", progress = "Have you recovered the vine?", completion = "At last, the toxin can be created in full.  I dare not require you to inflict it upon the creature again, as I have asked too much already.\n\nYou have my thanks and respect.  May you be well in your travels, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nMoonshadow StaffThicket's EmbraceGrizzled HideForest's EmbraceGrizzled PeltMoonshadow Stave\n\nYou will also receive:\n\nForest's EmbraceGrizzled PeltMoonshadow StaveMoonshadow StaffThicket's EmbraceGrizzled Hide"}
MultiLanguageQuestData['en'][9054] = {title = "Cryptstalker Tunic", objective = "Huntsman Leopold at Light's Hope Chapel in the Eastern Plaguelands will make a Cryptstalker Tunic if you bring him the following: 1 Desecrated Tunic, 25 Wartorn Chain Scraps, 4 Arcanite Bars and 3 Cured Rugged Hides.", description = "I have discovered a use for the carapace of the crypt fiend. I am able to fashion an extremely light and very deadly set of armor by combining the fragments with some of the desecrated magical armors lost in Naxxramas.\n\nBring me the items I require and I shall fashion for you a suit of armor the likes of which has never before been seen in our world!", progress = "Do you have the items I asked for, <class>?", completion = "They will fear you, &lt;name&gt;.", rewards = "You will receive:\n\nCryptstalker Tunic"}
MultiLanguageQuestData['en'][9055] = {title = "Cryptstalker Legguards", objective = "Huntsman Leopold at Light's Hope Chapel in the Eastern Plaguelands will make Cryptstalker Legguards if you bring him the following: 1 Desecrated Legguards, 20 Wartorn Chain Scraps, 3 Arcanite Bars and 5 Cured Rugged Hides.", description = "I have discovered a use for the carapace of the crypt fiend. I am able to fashion an extremely light and very deadly set of armor by combining the fragments with some of the desecrated magical armors lost in Naxxramas.\n\nBring me the items I require and I shall fashion for you a suit of armor the likes of which has never before been seen in our world!", progress = "Do you have the items I asked for, <class>?", completion = "As you don more of this armor, you will notice that your persona is changing. You will gain a preternatural ability for killing. Perhaps, even, a lust for blood.\n\nLet it be said that I will not be held responsible for what chaos you may invoke...", rewards = "You will receive:\n\nCryptstalker Legguards"}
MultiLanguageQuestData['en'][9056] = {title = "Cryptstalker Headpiece", objective = "Huntsman Leopold at Light's Hope Chapel in the Eastern Plaguelands will make a Cryptstalker Headpiece if you bring him the following: 1 Desecrated Headpiece, 15 Wartorn Chain Scraps, 4 Arcanite Bars and 2 Nexus Crystals.", description = "I have discovered a use for the carapace of the crypt fiend. I am able to fashion an extremely light and very deadly set of armor by combining the fragments with some of the desecrated magical armors lost in Naxxramas.\n\nBring me the items I require and I shall fashion for you a suit of armor the likes of which has never before been seen in our world!", progress = "Do you have the items I asked for, <class>?", completion = "You are turning into a fearsome creature, &lt;name&gt;.", rewards = "You will receive:\n\nCryptstalker Headpiece"}
MultiLanguageQuestData['en'][9057] = {title = "Cryptstalker Spaulders", objective = "Huntsman Leopold at Light's Hope Chapel in the Eastern Plaguelands will make Cryptstalker Spaulders if you bring him the following: 1 Desecrated Spaulders, 12 Wartorn Chain Scraps, 2 Arcanite Bars and 3 Cured Rugged Hides.", description = "I have discovered a use for the carapace of the crypt fiend. I am able to fashion an extremely light and very deadly set of armor by combining the fragments with some of the desecrated magical armors lost in Naxxramas.\n\nBring me the items I require and I shall fashion for you a suit of armor the likes of which has never before been seen in our world!", progress = "Do you have the items I asked for, <class>?", completion = "I have taken special care in making these shoulders as large and pronounced as possible. Take my word for it; you're going to love them...", rewards = "You will receive:\n\nCryptstalker Spaulders"}
MultiLanguageQuestData['en'][9058] = {title = "Cryptstalker Boots", objective = "Huntsman Leopold at Light's Hope Chapel in the Eastern Plaguelands will make Cryptstalker Boots if you bring him the following: 1 Desecrated Boots, 12 Wartorn Chain Scraps, 1 Arcanite Bar and 3 Nexus Crystals.", description = "I have discovered a use for the carapace of the crypt fiend. I am able to fashion an extremely light and very deadly set of armor by combining the fragments with some of the desecrated magical armors lost in Naxxramas.\n\nBring me the items I require and I shall fashion for you a suit of armor the likes of which has never before been seen in our world!", progress = "Do you have the items I asked for, <class>?", completion = "The boots are ready, &lt;name&gt;! Wear them well.", rewards = "You will receive:\n\nCryptstalker Boots"}
MultiLanguageQuestData['en'][9059] = {title = "Cryptstalker Handguards", objective = "Huntsman Leopold at Light's Hope Chapel in the Eastern Plaguelands will make Cryptstalker Handguards if you bring him the following: 1 Desecrated Handguards, 8 Wartorn Chain Scraps, 1 Arcanite Bar and 5 Cured Rugged Hides.", description = "I have discovered a use for the carapace of the crypt fiend. I am able to fashion an extremely light and very deadly set of armor by combining the fragments with some of the desecrated magical armors lost in Naxxramas.\n\nBring me the items I require and I shall fashion for you a suit of armor the likes of which has never before been seen in our world!", progress = "Do you have the items I asked for, <class>?", completion = "Let the rage of the crypt fiend guide your hand, &lt;name&gt;.", rewards = "You will receive:\n\nCryptstalker Handguards"}
MultiLanguageQuestData['en'][9060] = {title = "Cryptstalker Girdle", objective = "Huntsman Leopold at Light's Hope Chapel in the Eastern Plaguelands will make a Cryptstalker Girdle if you bring him the following: 1 Desecrated Girdle, 8 Wartorn Chain Scraps, 1 Arcanite Bar and 3 Nexus Crystals.", description = "I have discovered a use for the carapace of the crypt fiend. I am able to fashion an extremely light and very deadly set of armor by combining the fragments with some of the desecrated magical armors lost in Naxxramas.\n\nBring me the items I require and I shall fashion for you a suit of armor the likes of which has never before been seen in our world!", progress = "Do you have the items I asked for, <class>?", completion = "A girdle fit for royalty! It's ready for you, &lt;name&gt;.", rewards = "You will receive:\n\nCryptstalker Girdle"}
MultiLanguageQuestData['en'][9061] = {title = "Cryptstalker Wristguards", objective = "Huntsman Leopold at Light's Hope Chapel in the Eastern Plaguelands will make Cryptstalker Wristguards if you bring him the following: 1 Desecrated Wristguards, 6 Wartorn Chain Scraps, 1 Arcanite Bar and 2 Cured Rugged Hides.", description = "I have discovered a use for the carapace of the crypt fiend. I am able to fashion an extremely light and very deadly set of armor by combining the fragments with some of the desecrated magical armors lost in Naxxramas.\n\nBring me the items I require and I shall fashion for you a suit of armor the likes of which has never before been seen in our world!", progress = "Do you have the items I asked for, <class>?", completion = "The wristguards are ready. Enjoy!", rewards = "You will receive:\n\nCryptstalker Wristguards"}
MultiLanguageQuestData['en'][9062] = {title = "Soaked Pages", objective = "Apprentice Meledor in Eversong Woods wants you to search the water beneath the bridge nearby and bring him Antheol's Elemental Grimoire.", description = "Those blasted Wretched sure can run fast at the sight of someone who'll stand up to them.  But let's not worry about that now.  I need to find my instructor's elemental grimoire.\n\nI'm certain I saw one of those cowards throw it into the river but I cannot seem to be able to locate it.  I could use another set of eyes.  I'll throw in a bit of coin if you spot it.", progress = "No luck?  Well, keep looking.  The book is of utmost importance, <class>.", completion = "The book is completely soaked.  Instructor Antheol's not going to like this at all.\n\nHere, take this money.  I have an idea.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9063] = {title = "Torwa Pathfinder", objective = "Speak with Torwa Pathfinder in Un'Goro Crater.", description = "A hunter by the name of Torwa Pathfinder has requested the help of a druid.  He said only we would possess the necessary skills and respect for nature to help him.\n\nThere is a road that connects the Un'Goro Crater and the desert of Tanaris.  As that road enters the crater, you will find Torwa close by.", progress = nil, completion = "You have traveled far to meet with me, &lt;class&gt;, and not a moment too soon.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9064] = {title = "Taking the Fall", objective = "Bring Antheol's Elemental Grimoire to Instructor Antheol at Stillwhisper Pond in Eversong Woods.", description = "Antheol is going to fly off his rocker when he finds out his book is ruined.  I've got a little proposal for you; don't worry, I'll make it worth your while.\n\nTake this book to him and tell him nothing of this incident.  If he asks, just tell him you dropped the book into a puddle.  He has no direct authority over you, so there's not much he can do.\n\nAntheol delivers his lectures at Stillwhisper Pond, southeast of Silvermoon.  You'll do this for us, right?  I'll reward you handsomely for this favor!", progress = "What calls for this interruption to my lecture, <class>?", completion = "You say those two incompetent fools bribed you to lie to me?  You've done very well in coming to me, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9065] = {title = "The Pattymac Special", objective = "Make sure you destroy that tower!", description = "Hey you, knock down that tower!You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nRefreshing Spring WaterMinor Healing Potion"}
MultiLanguageQuestData['en'][9066] = {title = "Swift Discipline", objective = "Use Antheol's Disciplinary Rod on his two students: Apprentice Ralen and Apprentice Meledor. Return to Antheol at Stillwhisper Pond in Eversong Woods with the rod after this.", description = "I hope you learn a valuable lesson today, <name>.  Never trust someone else to lie for you.\n\nNow I want you to go back to my two dimwitted students and discipline them using this wand.  My magic tells me that you'll find them along the road to the west on the other side of the Dead Scar.\n\nCome back to me after you've done this.  I'll give you a small reward for your troubles.", progress = "Did you do what I asked of you, <name>?", completion = "Excellent job, &lt;name&gt;.  Don't worry, they're not stuck in that form permanently.  Their apprenticeship, however, won't be restored until they earn it back.", rewards = "You will receive:\n\nMagister's Pouch"}
MultiLanguageQuestData['en'][9067] = {title = "The Party Never Ends", objective = "Acquire a bottle of Suntouched Special Reserve, Springpaw Appetizers and a Bundle of Fireworks, and return them to Lord Saltheril at Saltheril's Haven in Eversong Woods.", description = "I like to throw parties... just a little something to celebrate the magnificence that is Quel'Thalas!\n\nBut, I'm in a bit of a bind.  I need you to gather up more party supplies.\n\nFrom Vinemaster Suntouched at the Silvermoon City inn, bring me a bottle of Suntouched Special Reserve.  From Zalene Firstlight at Farstrider Retreat acquire more of those delicious Springpaw Appetizers.  And you can pick up my delivery of fireworks from Halis Dawnstrider at Fairbreeze Village.\n\nBe quick about it!", progress = "Didn't I just send you out to gather up more party supplies?  Was that you?  Oh, I can't be expected to remember everyone's face, now can I?  I meet so many... interesting people.\n\nWhat is it that you want?", completion = "You're quite the energetic young man, aren't you?\n\nThis all looks very adequate.  You certainly deserve compensation for gathering up all of this for me, and something a little extra I think.\n\nOh, I almost forgot, here's an invitation to the party.  And, &lt;class&gt;, next time that you drop in make sure to dress up in something a little more... festive.", rewards = "You will receive:\n\nSaltheril's Haven Party Invitation"}
MultiLanguageQuestData['en'][9068] = {title = "Earthshatter Tunic", objective = "Rimblat Earthshatter at Light's Hope Chapel in the Eastern Plaguelands will make an Earthshatter Tunic if you bring him the following: 1 Desecrated Tunic, 25 Wartorn Chain Scraps, 4 Arcanite Bars and 3 Cured Rugged Hides.", description = "Would you honor me by returning the armor of those that fell in the defense of these lands?\n\nThe armor has been desecrated and is undoubtedly being used for evil; however, with wartorn armor scraps, the desecrated armor can be renewed and worn for battle once more.\n\nBring me the remnants of the fallen along with purification materials and Earthshatter shall be yours to don.\n\nSearch Naxxramas.", progress = "<Rimblat snorts at you.>", completion = "Easily the most powerful and awe-inspiring piece of Earthshatter. My ancestors smile down upon you for this achievement, &lt;name&gt;.", rewards = "You will receive:\n\nEarthshatter Tunic"}
MultiLanguageQuestData['en'][9069] = {title = "Earthshatter Legguards", objective = "Rimblat Earthshatter at Light's Hope Chapel in the Eastern Plaguelands will make Earthshatter Legguards if you bring him the following: 1 Desecrated Legguards, 20 Wartorn Chain Scraps, 3 Arcanite Bars and 5 Cured Rugged Hides.", description = "Would you honor me by returning the armor of those that fell in the defense of these lands?\n\nThe armor has been desecrated and is undoubtedly being used for evil; however, with wartorn armor scraps, the desecrated armor can be renewed and worn for battle once more.\n\nBring me the remnants of the fallen along with purification materials and Earthshatter shall be yours to don.\n\nSearch Naxxramas.", progress = "If nothing else, the land must be saved.", completion = "I hope that you do not share the same fate as those that came before you, &lt;name&gt;.", rewards = "You will receive:\n\nEarthshatter Legguards"}
MultiLanguageQuestData['en'][9070] = {title = "Earthshatter Headpiece", objective = "Rimblat Earthshatter at Light's Hope Chapel in the Eastern Plaguelands will make an Earthshatter Headpiece if you bring him the following: 1 Desecrated Headpiece, 15 Wartorn Chain Scraps, 4 Arcanite Bars and 2 Nexus Crystals.", description = "Would you honor me by returning the armor of those that fell in the defense of these lands?\n\nThe armor has been desecrated and is undoubtedly being used for evil; however, with wartorn armor scraps, the desecrated armor can be renewed and worn for battle once more.\n\nBring me the remnants of the fallen along with purification materials and Earthshatter shall be yours to don.\n\nSearch Naxxramas.", progress = "Have you brought me that which I require?", completion = "I present you with the centerpiece of Earthshatter vestments: The Earthshatter helmet...", rewards = "You will receive:\n\nEarthshatter Headpiece"}
MultiLanguageQuestData['en'][9071] = {title = "Earthshatter Spaulders", objective = "Rimblat Earthshatter at Light's Hope Chapel in the Eastern Plaguelands will make Earthshatter Spaulders if you bring him the following: 1 Desecrated Spaulders, 12 Wartorn Chain Scraps, 2 Arcanite Bars and 2 Mooncloth.", description = "Would you honor me by returning the armor of those that fell in the defense of these lands?\n\nThe armor has been desecrated and is undoubtedly being used for evil; however, with wartorn armor scraps, the desecrated armor can be renewed and worn for battle once more.\n\nBring me the remnants of the fallen along with purification materials and Earthshatter shall be yours to don.\n\nSearch Naxxramas.", progress = "Have you brought me that which I require?", completion = "From the shoulders comes balance.", rewards = "You will receive:\n\nEarthshatter Spaulders"}
MultiLanguageQuestData['en'][9072] = {title = "Earthshatter Boots", objective = "Rimblat Earthshatter at Light's Hope Chapel in the Eastern Plaguelands will make Earthshatter Boots if you bring him the following: 1 Desecrated Boots, 12 Wartorn Chain Scraps, 1 Arcanite Bar and 3 Nexus Crystals.", description = "Would you honor me by returning the armor of those that fell in the defense of these lands?\n\nThe armor has been desecrated and is undoubtedly being used for evil; however, with wartorn armor scraps, the desecrated armor can be renewed and worn for battle once more.\n\nBring me the remnants of the fallen along with purification materials and Earthshatter shall be yours to don.\n\nSearch Naxxramas.", progress = "Have you brought me that which I require?", completion = "These boots are infused with the power of my ancestors! Tread wisely...", rewards = "You will receive:\n\nEarthshatter Boots"}
MultiLanguageQuestData['en'][9073] = {title = "Earthshatter Handguards", objective = "Rimblat Earthshatter at Light's Hope Chapel in the Eastern Plaguelands will make Earthshatter Handguards if you bring him the following: 1 Desecrated Handguards, 8 Wartorn Chain Scraps, 1 Arcanite Bar and 5 Cured Rugged Hides.", description = "Would you honor me by returning the armor of those that fell in the defense of these lands?\n\nThe armor has been desecrated and is undoubtedly being used for evil; however, with wartorn armor scraps, the desecrated armor can be renewed and worn for battle once more.\n\nBring me the remnants of the fallen along with purification materials and Earthshatter shall be yours to don.\n\nSearch Naxxramas.", progress = "Have you brought me that which I require?", completion = "These handguards channel the power of the elements!", rewards = "You will receive:\n\nEarthshatter Handguards"}
MultiLanguageQuestData['en'][9074] = {title = "Earthshatter Girdle", objective = "Rimblat Earthshatter at Light's Hope Chapel in the Eastern Plaguelands will make an Earthshatter Girdle if you bring him the following: 1 Desecrated Girdle, 8 Wartorn Chain Scraps, 1 Arcanite Bar and 3 Nexus Crystals.", description = "Would you honor me by returning the armor of those that fell in the defense of these lands?\n\nThe armor has been desecrated and is undoubtedly being used for evil; however, with wartorn armor scraps, the desecrated armor can be renewed and worn for battle once more.\n\nBring me the remnants of the fallen along with purification materials and Earthshatter shall be yours to don.\n\nSearch Naxxramas.", progress = "Have you brought me that which I require?", completion = "The girdle is ready, &lt;name&gt;.", rewards = "You will receive:\n\nEarthshatter Girdle"}
MultiLanguageQuestData['en'][9075] = {title = "Earthshatter Wristguards", objective = "Rimblat Earthshatter at Light's Hope Chapel in the Eastern Plaguelands will make Earthshatter Wristguards if you bring him the following: 1 Desecrated Wristguards, 6 Wartorn Chain Scraps, 1 Arcanite Bar and 2 Cured Rugged Hides.", description = "Would you honor me by returning the armor of those that fell in the defense of these lands?\n\nThe armor has been desecrated and is undoubtedly being used for evil; however, with wartorn armor scraps, the desecrated armor can be renewed and worn for battle once more.\n\nBring me the remnants of the fallen along with purification materials and Earthshatter shall be yours to don.\n\nSearch Naxxramas.", progress = "Have you brought me that which I require?", completion = "The wristguards are ready, &lt;name&gt;.", rewards = "You will receive:\n\nEarthshatter Wristguards"}
MultiLanguageQuestData['en'][9076] = {title = "Wretched Ringleader", objective = "Bring Aldaron's Head to Velendris Whitemorn near Sunsail Anchorage in Eversong Woods.", description = "The Wretched are so oblivious, gorging on foul magic, that they haven't realized we've recovered most of our weapons.  We can't expect them to remain in their stupor, though.  Now is the time for a decisive attack.  Let us make an example of their leader, Aldaron.  He was spotted on the top floor of the building by the anchorage.  Bring me his head; I'll reward you suitably.", progress = "Well, do you have his head or not?  I've no time to waste, <name>.", completion = "You defeated him after all!  Undoubtedly my men softened him up for you.\n\nI jest, &lt;class&gt;.  You've done well.  You'll make a name for yourself if you keep your nose clean.", rewards = "You will be able to choose one of these rewards:\n\nSunsail BracersLongshoreman's BindingsSilk Wristbands\n\nYou will also receive:\n\nSunsail BracersLongshoreman's BindingsSilk Wristbands"}
MultiLanguageQuestData['en'][9077] = {title = "Bonescythe Breastplate", objective = "Rohan the Assassin at Light's Hope Chapel in the Eastern Plaguelands will make a Bonescythe Breastplate if you bring him the following: 1 Desecrated Breastplate, 25 Wartorn Leather Scraps, 2 Arcanite Bars and 6 Cured Rugged Hides.", description = "If you want Bonescythe made, you're going to have to supply the materials.\n\nEnter Naxxramas, the big floating city of death in the sky up there, and find desecrated armor and wartorn armor scraps. Bring those back along with the materials to put everything together and you'll have your Bonescythe. Oh, and you'll need to pay me for my troubles... I'll supply the bones.", progress = "<Rohan shows you his moves.>\n\nWhat is it, <name>? I've got to hit this mark perfectly for the competition later.", completion = "There you go, &lt;race&gt;. As promised, the Bonescythe breastplate. I hope the fashion authorities aren't around. You'd be thrown in the slammer for wearing that out!", rewards = "You will receive:\n\nBonescythe Breastplate"}
MultiLanguageQuestData['en'][9078] = {title = "Bonescythe Legplates", objective = "Rohan the Assassin at Light's Hope Chapel in the Eastern Plaguelands will make Bonescythe Legplates if you bring him the following: 1 Desecrated Legplates, 20 Wartorn Leather Scraps, 1 Arcanite Bar, 8 Cured Rugged Hides and 100 gold pieces.", description = "If you want Bonescythe made, you're going to have to supply the materials.\n\nEnter Naxxramas, the big floating city of death in the sky up there, and find desecrated armor and wartorn armor scraps. Bring those back along with the materials to put everything together and you'll have your Bonescythe. Oh, and you'll need to pay me for my troubles... I'll supply the bones.", progress = "<Rohan laughs.>\n\nI just realized the irony in all of this.", completion = "Be careful walking around in those things. You might cut yourself.", rewards = "You will receive:\n\nBonescythe Legplates"}
MultiLanguageQuestData['en'][9079] = {title = "Bonescythe Helmet", objective = "Rohan the Assassin at Light's Hope Chapel in the Eastern Plaguelands will make a Bonescythe Helmet if you bring him the following: 1 Desecrated Helmet, 15 Wartorn Leather Scraps, 8 Cured Rugged Hides, 1 Nexus Crystal and 75 gold pieces.", description = "If you want Bonescythe made, you're going to have to supply the materials.\n\nEnter Naxxramas, the big floating city of death in the sky up there, and find desecrated armor and wartorn armor scraps. Bring those back along with the materials to put everything together and you'll have your Bonescythe. Oh, and you'll need to pay me for my troubles... I'll supply the bones.", progress = "You're giving me money.\n\n<Rohan laughs.>\n\nThat still cracks me up.", completion = "What separates my Bonescythe helmet model from Don Julio's is style, &lt;name&gt;. Style...", rewards = "You will receive:\n\nBonescythe Helmet"}
MultiLanguageQuestData['en'][9080] = {title = "Bonescythe Pauldrons", objective = "Rohan the Assassin at Light's Hope Chapel in the Eastern Plaguelands will make Bonescythe Pauldrons if you bring him the following: 1 Desecrated Pauldrons, 12 Wartorn Leather Scraps, 5 Cured Rugged Hides, 1 Nexus Crystal and 50 gold pieces.", description = "If you want Bonescythe made, you're going to have to supply the materials.\n\nEnter Naxxramas, the big floating city of death in the sky up there, and find desecrated armor and wartorn armor scraps. Bring those back along with the materials to put everything together and you'll have your Bonescythe. Oh, and you'll need to pay me for my troubles... I'll supply the bones.", progress = "<Rohan eyes you suspiciously.>\n\nBeen to Tyr's Hand lately?", completion = "&lt;Rohan wipes the sweat from his brow.&gt;\n\nThese shoulders took some work! Don't go out and get yourself killed like a scrub, &lt;name&gt;.", rewards = "You will receive:\n\nBonescythe Pauldrons"}
MultiLanguageQuestData['en'][9081] = {title = "Bonescythe Sabatons", objective = "Rohan the Assassin at Light's Hope Chapel in the Eastern Plaguelands will make Bonescythe Sabatons if you bring him the following: 1 Desecrated Sabatons, 12 Wartorn Leather Scraps, 3 Cured Rugged Hides, 2 Nexus Crystals and 25 gold pieces.", description = "If you want Bonescythe made, you're going to have to supply the materials.\n\nEnter Naxxramas, the big floating city of death in the sky up there, and find desecrated armor and wartorn armor scraps. Bring those back along with the materials to put everything together and you'll have your Bonescythe. Oh, and you'll need to pay me for my troubles... I'll supply the bones.", progress = "Just bring me the materials and stop wasting my time, <class>.", completion = "They go on your feet. Say, you haven't been nosing around in Tyr's Hand again, have you?", rewards = "You will receive:\n\nBonescythe Sabatons"}
MultiLanguageQuestData['en'][9082] = {title = "Bonescythe Gauntlets", objective = "Rohan the Assassin at Light's Hope Chapel in the Eastern Plaguelands will make Bonescythe Gauntlets if you bring him the following: 1 Desecrated Gauntlets, 8 Wartorn Leather Scraps, 1 Arcanite Bar and 5 Cured Rugged Hides.", description = "If you want Bonescythe made, you're going to have to supply the materials.\n\nEnter Naxxramas, the big floating city of death in the sky up there, and find desecrated armor and wartorn armor scraps. Bring those back along with the materials to put everything together and you'll have your Bonescythe. Oh, and you'll need to pay me for my troubles... I'll supply the bones.", progress = "How do you expect me to get anything done without the items I requested?", completion = "These gauntlets could probably substitute as weapons if absolutely necessary. Wear them with pride!", rewards = "You will receive:\n\nBonescythe Gauntlets"}
MultiLanguageQuestData['en'][9083] = {title = "Bonescythe Waistguard", objective = "Rohan the Assassin at Light's Hope Chapel in the Eastern Plaguelands will make a Bonescythe Waistguard if you bring him the following: 1 Desecrated Waistguard, 8 Wartorn Leather Scraps, 5 Cured Rugged Hides, 1 Nexus Crystal and 15 gold pieces.", description = "If you want Bonescythe made, you're going to have to supply the materials.\n\nEnter Naxxramas, the big floating city of death in the sky up there, and find desecrated armor and wartorn armor scraps. Bring those back along with the materials to put everything together and you'll have your Bonescythe. Oh, and you'll need to pay me for my troubles... I'll supply the bones.", progress = "How do you expect me to get anything done without the items I requested?", completion = "The belt is ready, &lt;name&gt;. Have you ever seen such a high-quality item sold for so little?", rewards = "You will receive:\n\nBonescythe Waistguard"}
MultiLanguageQuestData['en'][9084] = {title = "Bonescythe Bracers", objective = "Rohan the Assassin at Light's Hope Chapel in the Eastern Plaguelands will make Bonescythe Bracers if you bring him the following: 1 Desecrated Bracers, 6 Wartorn Leather Scraps, 1 Arcanite Bar, 2 Cured Rugged Hides and 10 gold pieces.", description = "If you want Bonescythe made, you're going to have to supply the materials.\n\nEnter Naxxramas, the big floating city of death in the sky up there, and find desecrated armor and wartorn armor scraps. Bring those back along with the materials to put everything together and you'll have your Bonescythe. Oh, and you'll need to pay me for my troubles... I'll supply the bones.", progress = "How do you expect me to get anything done without the items I requested?", completion = "The bracers are ready, &lt;name&gt;.", rewards = "You will receive:\n\nBonescythe Bracers"}
MultiLanguageQuestData['en'][9085] = {title = "Shadows of Doom", objective = "Go to a summoning circle and kill a Shadow of Doom, then return to Commander Thomas Helleran at Light's Hope Chapel in Eastern Plaguelands.", description = "After you bring down the defenses of the Scourge summoning circles, you must confront the acolytes who protect them.\n\nIn truth, these are not men. They are shadows, some of the Lich King's most frightening creatures. They can be revealed using the necrotic runes they carry, and then destroyed with magic or strength of arms.", progress = "Have you had any luck, <name>?", completion = "Excellent work, &lt;name&gt;. With the shadows destroyed, our hope of victory against the Lich King survives.", rewards = "You will be able to choose one of these rewards:\n\nBlessed Wizard OilConsecrated Sharpening Stone\n\nYou will also receive:\n\nConsecrated Sharpening StoneBlessed Wizard Oil"}
MultiLanguageQuestData['en'][9086] = {title = "Dreamwalker Tunic", objective = "Rayne at Light's Hope Chapel in the Eastern Plaguelands will make a Dreamwalker Tunic if you bring her the following: 1 Desecrated Tunic, 25 Wartorn Leather Scraps, 6 Cured Rugged Hides and 2 Nexus Crystals.", description = "Many heroes fell in the last war and many continue to perish at the hands of the Scourge to this day. From the corpses of the fallen, the armor is stripped and taken back to Naxxramas to be used for unknown purposes.\n\nRecover the desecrated armor and wartorn armor scraps and supply to me the other material components I require and I will craft Dreamwalker armor.", progress = "The material cost is high, but soon forgotten.", completion = "Your Dreamwalker tunic is ready, &lt;name&gt;.", rewards = "You will receive:\n\nDreamwalker Tunic"}
MultiLanguageQuestData['en'][9087] = {title = "Dreamwalker Legguards", objective = "Rayne at Light's Hope Chapel in the Eastern Plaguelands will make Dreamwalker Legguards if you bring her the following: 1 Desecrated Legguards, 20 Wartorn Leather Scraps, 8 Cured Rugged Hides and 1 Nexus Crystal.", description = "Many heroes fell in the last war and many continue to perish at the hands of the Scourge to this day. From the corpses of the fallen, the armor is stripped and taken back to Naxxramas to be used for unknown purposes.\n\nRecover the desecrated armor and wartorn armor scraps and supply to me the other material components I require and I will craft Dreamwalker armor.", progress = "The material cost is high, but soon forgotten.", completion = "As promised, Dreamwalker legguards.\n\n&lt;Rayne hands you the armor.&gt;", rewards = "You will receive:\n\nDreamwalker Legguards"}
MultiLanguageQuestData['en'][9088] = {title = "Dreamwalker Headpiece", objective = "Rayne at Light's Hope Chapel in the Eastern Plaguelands will make a Dreamwalker Headpiece if you bring her the following: 1 Desecrated Headpiece, 15 Wartorn Leather Scraps, 6 Cured Rugged Hides and 2 Nexus Crystals.", description = "Many heroes fell in the last war and many continue to perish at the hands of the Scourge to this day. From the corpses of the fallen, the armor is stripped and taken back to Naxxramas to be used for unknown purposes.\n\nRecover the desecrated armor and wartorn armor scraps and supply to me the other material components I require and I will craft Dreamwalker armor.", progress = "The material cost is high, but soon forgotten.", completion = "Your Dreamwalker headpiece is ready, &lt;name&gt;.", rewards = "You will receive:\n\nDreamwalker Headpiece"}
MultiLanguageQuestData['en'][9089] = {title = "Dreamwalker Spaulders", objective = "Rayne at Light's Hope Chapel in the Eastern Plaguelands will make Dreamwalker Spaulders if you bring her the following: 1 Desecrated Spaulders, 12 Wartorn Leather Scraps, 5 Cured Rugged Hides and 1 Nexus Crystal.", description = "Many heroes fell in the last war and many continue to perish at the hands of the Scourge to this day. From the corpses of the fallen, the armor is stripped and taken back to Naxxramas to be used for unknown purposes.\n\nRecover the desecrated armor and wartorn armor scraps and supply to me the other material components I require and I will craft Dreamwalker armor.", progress = "The material cost is high, but soon forgotten.", completion = "Your Dreamwalker spaulders are ready, &lt;name&gt;.", rewards = "You will receive:\n\nDreamwalker Spaulders"}
MultiLanguageQuestData['en'][9090] = {title = "Dreamwalker Boots", objective = "Rayne at Light's Hope Chapel in the Eastern Plaguelands will make Dreamwalker Boots if you bring her the following: 1 Desecrated Boots, 12 Wartorn Leather Scraps, 3 Mooncloth and 2 Cured Rugged Hides.", description = "Many heroes fell in the last war and many continue to perish at the hands of the Scourge to this day. From the corpses of the fallen, the armor is stripped and taken back to Naxxramas to be used for unknown purposes.\n\nRecover the desecrated armor and wartorn armor scraps and supply to me the other material components I require and I will craft Dreamwalker armor.", progress = "The material cost is high, but soon forgotten.", completion = "Your Dreamwalker boots are ready, &lt;name&gt;.", rewards = "You will receive:\n\nDreamwalker Boots"}
MultiLanguageQuestData['en'][9091] = {title = "Dreamwalker Handguards", objective = "Rayne at Light's Hope Chapel in the Eastern Plaguelands will make Dreamwalker Handguards if you bring her the following: 1 Desecrated Handguards, 8 Wartorn Leather Scraps, 5 Cured Rugged Hides and 1 Nexus Crystal.", description = "Many heroes fell in the last war and many continue to perish at the hands of the Scourge to this day. From the corpses of the fallen, the armor is stripped and taken back to Naxxramas to be used for unknown purposes.\n\nRecover the desecrated armor and wartorn armor scraps and supply to me the other material components I require and I will craft Dreamwalker armor.", progress = "The material cost is high, but soon forgotten.", completion = "Your Dreamwalker handguards are ready, &lt;name&gt;.", rewards = "You will receive:\n\nDreamwalker Handguards"}
MultiLanguageQuestData['en'][9092] = {title = "Dreamwalker Girdle", objective = "Rayne at Light's Hope Chapel in the Eastern Plaguelands will make a Dreamwalker Girdle if you bring her the following: 1 Desecrated Girdle, 8 Wartorn Leather Scraps, 3 Mooncloth and 2 Cured Rugged Hides.", description = "Many heroes fell in the last war and many continue to perish at the hands of the Scourge to this day. From the corpses of the fallen, the armor is stripped and taken back to Naxxramas to be used for unknown purposes.\n\nRecover the desecrated armor and wartorn armor scraps and supply to me the other material components I require and I will craft Dreamwalker armor.", progress = "The material cost is high, but soon forgotten.", completion = "Your Dreamwalker girdle is ready, &lt;name&gt;.", rewards = "You will receive:\n\nDreamwalker Girdle"}
MultiLanguageQuestData['en'][9093] = {title = "Dreamwalker Wristguards", objective = "Rayne at Light's Hope Chapel in the Eastern Plaguelands will make Dreamwalker Wristguards if you bring her the following: 1 Desecrated Wristguards, 6 Wartorn Leather Scraps, 1 Arcane Crystal and 2 Cured Rugged Hides.", description = "Many heroes fell in the last war and many continue to perish at the hands of the Scourge to this day. From the corpses of the fallen, the armor is stripped and taken back to Naxxramas to be used for unknown purposes.\n\nRecover the desecrated armor and wartorn armor scraps and supply to me the other material components I require and I will craft Dreamwalker armor.", progress = "The material cost is high, but soon forgotten.", completion = "Your Dreamwalker wristguards are ready, &lt;name&gt;.", rewards = "You will receive:\n\nDreamwalker Wristguards"}
MultiLanguageQuestData['en'][9094] = {title = "Argent Dawn Gloves", objective = "If you bring me thirty necrotic runes, I will give you your choice of hand protection in return. These should prove valuable in our fight against the undead Scourge.", description = nil, progress = "If you bring me thirty necrotic runes, I will give you your choice of hand protection in return. These should prove valuable in our fight against the undead Scourge.", completion = "You've done well, &lt;name&gt;. Take your pick of hand protection in thanks for your efforts.", rewards = "You will be able to choose one of these rewards:\n\nGloves of Undead CleansingHandwraps of Undead SlayingHandguards of Undead SlayingGauntlets of Undead Slaying\n\nYou will also receive:\n\nGauntlets of Undead SlayingHandwraps of Undead SlayingHandguards of Undead SlayingGloves of Undead Cleansing"}
MultiLanguageQuestData['en'][9095] = {title = "Frostfire Robe", objective = "Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands will make a Frostfire Robe if you bring her the following: 1 Desecrated Robe, 25 Wartorn Cloth Scraps, 4 Mooncloth and 2 Nexus Crystals.", description = "As a Watcher, I was allowed access to many of Medivh's personal effects. Among those items, I found the tomes most enlightening. While the majority of the books were filled with - to put it bluntly - tripe, there were some gems. One of those tomes documented the creation of a set of armor fit for an archmage: Frostfire.\n\n<Angela points to her head.>\n\nIt's all in here and I am willing to share the fruits of that knowledge with you as long as you are able to provide me with the necessary materials.", progress = "With the proper materials and reagents, I am able to reform the mythical Frostfire armor.", completion = "Do not forget that power left unchecked is as destructive as power left unused, &lt;class&gt;. Use discretion when donning Frostfire.", rewards = "You will receive:\n\nFrostfire Robe"}
MultiLanguageQuestData['en'][9096] = {title = "Frostfire Leggings", objective = "Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands will make Frostfire Leggings if you bring her the following: 1 Desecrated Leggings, 20 Wartorn Cloth Scraps, 4 Mooncloth and 2 Nexus Crystals.", description = "As a Watcher, I was allowed access to many of Medivh's personal effects. Among those items, I found the tomes most enlightening. While the majority of the books were filled with - to put it bluntly - tripe, there were some gems. One of those tomes documented the creation of a set of armor fit for an archmage: Frostfire.\n\n<Angela points to her head.>\n\nIt's all in here and I am willing to share the fruits of that knowledge with you as long as you are able to provide me with the necessary materials.", progress = "With the proper materials and reagents, I am able to reform the mythical Frostfire armor.", completion = "Do not forget that power left unchecked is as destructive as power left unused, &lt;class&gt;. Use discretion when donning Frostfire.", rewards = "You will receive:\n\nFrostfire Leggings"}
MultiLanguageQuestData['en'][9097] = {title = "Frostfire Circlet", objective = "Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands will make a Frostfire Circlet if you bring her the following: 1 Desecrated Circlet, 15 Wartorn Cloth Scraps, 3 Mooncloth and 3 Nexus Crystals.", description = "As a Watcher, I was allowed access to many of Medivh's personal effects. Among those items, I found the tomes most enlightening. While the majority of the books were filled with - to put it bluntly - tripe, there were some gems. One of those tomes documented the creation of a set of armor fit for an archmage: Frostfire.\n\n<Angela points to her head.>\n\nIt's all in here and I am willing to share the fruits of that knowledge with you as long as you are able to provide me with the necessary materials.", progress = "With the proper materials and reagents, I am able to reform the mythical Frostfire armor.", completion = "Do not forget that power left unchecked is as destructive as power left unused, &lt;class&gt;. Use discretion when donning Frostfire.", rewards = "You will receive:\n\nFrostfire Circlet"}
MultiLanguageQuestData['en'][9098] = {title = "Frostfire Shoulderpads", objective = "Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands will make Frostfire Shoulderpads if you bring her the following: 1 Desecrated Shoulderpads, 12 Wartorn Cloth Scraps, 2 Mooncloth and 3 Cured Rugged Hides.", description = "As a Watcher, I was allowed access to many of Medivh's personal effects. Among those items, I found the tomes most enlightening. While the majority of the books were filled with - to put it bluntly - tripe, there were some gems. One of those tomes documented the creation of a set of armor fit for an archmage: Frostfire.\n\n<Angela points to her head.>\n\nIt's all in here and I am willing to share the fruits of that knowledge with you as long as you are able to provide me with the necessary materials.", progress = "With the proper materials and reagents, I am able to reform the mythical Frostfire armor.", completion = "Do not forget that power left unchecked is as destructive as power left unused, &lt;class&gt;. Use discretion when donning Frostfire.", rewards = "You will receive:\n\nFrostfire Shoulderpads"}
MultiLanguageQuestData['en'][9099] = {title = "Frostfire Sandals", objective = "Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands will make Frostfire Sandals if you bring her the following: 1 Desecrated Sandals, 12 Wartorn Cloth Scraps, 2 Mooncloth and 3 Cured Rugged Hides.", description = "As a Watcher, I was allowed access to many of Medivh's personal effects. Among those items, I found the tomes most enlightening. While the majority of the books were filled with - to put it bluntly - tripe, there were some gems. One of those tomes documented the creation of a set of armor fit for an archmage: Frostfire.\n\n<Angela points to her head.>\n\nIt's all in here and I am willing to share the fruits of that knowledge with you as long as you are able to provide me with the necessary materials.", progress = "With the proper materials and reagents, I am able to reform the mythical Frostfire armor.", completion = "Do not forget that power left unchecked is as destructive as power left unused, &lt;class&gt;. Use discretion when donning Frostfire.", rewards = "You will receive:\n\nFrostfire Sandals"}
MultiLanguageQuestData['en'][9100] = {title = "Frostfire Gloves", objective = "Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands will make Frostfire Gloves if you bring her the following: 1 Desecrated Gloves, 8 Wartorn Cloth Scraps and 4 Mooncloth.", description = "As a Watcher, I was allowed access to many of Medivh's personal effects. Among those items, I found the tomes most enlightening. While the majority of the books were filled with - to put it bluntly - tripe, there were some gems. One of those tomes documented the creation of a set of armor fit for an archmage: Frostfire.\n\n<Angela points to her head.>\n\nIt's all in here and I am willing to share the fruits of that knowledge with you as long as you are able to provide me with the necessary materials.", progress = "With the proper materials and reagents, I am able to reform the mythical Frostfire armor.", completion = "Do not forget that power left unchecked is as destructive as power left unused, &lt;class&gt;. Use discretion when donning Frostfire.", rewards = "You will receive:\n\nFrostfire Gloves"}
MultiLanguageQuestData['en'][9101] = {title = "Frostfire Belt", objective = "Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands will make a Frostfire Belt if you bring her the following: 1 Desecrated Belt, 8 Wartorn Cloth Scraps, 2 Arcane Crystals and 2 Mooncloth.", description = "As a Watcher, I was allowed access to many of Medivh's personal effects. Among those items, I found the tomes most enlightening. While the majority of the books were filled with - to put it bluntly - tripe, there were some gems. One of those tomes documented the creation of a set of armor fit for an archmage: Frostfire.\n\n<Angela points to her head.>\n\nIt's all in here and I am willing to share the fruits of that knowledge with you as long as you are able to provide me with the necessary materials.", progress = "With the proper materials and reagents, I am able to reform the mythical Frostfire armor.", completion = "Do not forget that power left unchecked is as destructive as power left unused, &lt;class&gt;. Use discretion when donning Frostfire.", rewards = "You will receive:\n\nFrostfire Belt"}
MultiLanguageQuestData['en'][9102] = {title = "Frostfire Bindings", objective = "Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands will make Frostfire Bindings if you bring her the following: 1 Desecrated Bindings, 6 Wartorn Cloth Scraps, 1 Arcane Crystal and 1 Nexus Crystal.", description = "As a Watcher, I was allowed access to many of Medivh's personal effects. Among those items, I found the tomes most enlightening. While the majority of the books were filled with - to put it bluntly - tripe, there were some gems. One of those tomes documented the creation of a set of armor fit for an archmage: Frostfire.\n\n<Angela points to her head.>\n\nIt's all in here and I am willing to share the fruits of that knowledge with you as long as you are able to provide me with the necessary materials.", progress = "With the proper materials and reagents, I am able to reform the mythical Frostfire armor.", completion = "Do not forget that power left unchecked is as destructive as power left unused, &lt;class&gt;. Use discretion when donning Frostfire.", rewards = "You will receive:\n\nFrostfire Bindings"}
MultiLanguageQuestData['en'][9103] = {title = "Plagueheart Robe", objective = "Mataus the Wrathcaster at Light's Hope Chapel in the Eastern Plaguelands will make a Plagueheart Robe if you bring him the following: 1 Desecrated Robe, 25 Wartorn Cloth Scraps, 4 Mooncloth and 2 Nexus Crystals.", description = "I make no pretenses, maggot. The darkness Plagueheart items hold could very well destroy the both of us. That is why the price is so high. If I'm going to die, it's going to be as a rich man.\n\nAnd I don't give an ounce of gnoll spit how you die, only that you do as I ask. Bring me what I require and we will both benefit - or die; but I've already explained this...", progress = "The prodigal rodent returns! Have you what I require?", completion = "Do you see? Do you now understand the power? Purification... What fools...\n\n&lt;Mataus shakes his head disapprovingly.&gt;\n\nNow take it and get out of my sight.", rewards = "You will receive:\n\nPlagueheart Robe"}
MultiLanguageQuestData['en'][9104] = {title = "Plagueheart Leggings", objective = "Mataus the Wrathcaster at Light's Hope Chapel in the Eastern Plaguelands will make Plagueheart Leggings if you bring him the following: 1 Desecrated Leggings, 20 Wartorn Cloth Scraps, 4 Mooncloth and 2 Nexus Crystals.", description = "I make no pretenses, maggot. The darkness Plagueheart items hold could very well destroy the both of us. That is why the price is so high. If I'm going to die, it's going to be as a rich man.\n\nAnd I don't give an ounce of gnoll spit how you die, only that you do as I ask. Bring me what I require and we will both benefit - or die; but I've already explained this...", progress = "The prodigal rodent returns! Have you what I require?", completion = "Do you see? Do you now understand the power? Purification... What fools...\n\n&lt;Mataus shakes his head disapprovingly.&gt;\n\nNow take it and get out of my sight.", rewards = "You will receive:\n\nPlagueheart Leggings"}
MultiLanguageQuestData['en'][9105] = {title = "Plagueheart Circlet", objective = "Mataus the Wrathcaster at Light's Hope Chapel in the Eastern Plaguelands will make a Plagueheart Circlet if you bring him the following: 1 Desecrated Circlet, 15 Wartorn Cloth Scraps, 3 Mooncloth and 3 Nexus Crystals.", description = "I make no pretenses, maggot. The darkness Plagueheart items hold could very well destroy the both of us. That is why the price is so high. If I'm going to die, it's going to be as a rich man.\n\nAnd I don't give an ounce of gnoll spit how you die, only that you do as I ask. Bring me what I require and we will both benefit - or die; but I've already explained this...", progress = "The prodigal rodent returns! Have you what I require?", completion = "Do you see? Do you now understand the power? Purification... What fools...\n\n&lt;Mataus shakes his head disapprovingly.&gt;\n\nNow take it and get out of my sight.", rewards = "You will receive:\n\nPlagueheart Circlet"}
MultiLanguageQuestData['en'][9106] = {title = "Plagueheart Shoulderpads", objective = "Mataus the Wrathcaster at Light's Hope Chapel in the Eastern Plaguelands will make Plagueheart Shoulderpads if you bring him the following: 1 Desecrated Shoulderpads, 12 Wartorn Cloth Scraps, 2 Mooncloth and 3 Cured Rugged Hides.", description = "I make no pretenses, maggot. The darkness Plagueheart items hold could very well destroy the both of us. That is why the price is so high. If I'm going to die, it's going to be as a rich man.\n\nAnd I don't give an ounce of gnoll spit how you die, only that you do as I ask. Bring me what I require and we will both benefit - or die; but I've already explained this...", progress = "The prodigal rodent returns! Have you what I require?", completion = "Do you see? Do you now understand the power? Purification... What fools...\n\n&lt;Mataus shakes his head disapprovingly.&gt;\n\nNow take it and get out of my sight.", rewards = "You will receive:\n\nPlagueheart Shoulderpads"}
MultiLanguageQuestData['en'][9107] = {title = "Plagueheart Sandals", objective = "Mataus the Wrathcaster at Light's Hope Chapel in the Eastern Plaguelands will make Plagueheart Sandals if you bring him the following: 1 Desecrated Sandals, 12 Wartorn Cloth Scraps, 2 Mooncloth and 3 Cured Rugged Hides.", description = "I make no pretenses, maggot. The darkness Plagueheart items hold could very well destroy the both of us. That is why the price is so high. If I'm going to die, it's going to be as a rich man.\n\nAnd I don't give an ounce of gnoll spit how you die, only that you do as I ask. Bring me what I require and we will both benefit - or die; but I've already explained this...", progress = "The prodigal rodent returns! Have you what I require?", completion = "Do you see? Do you now understand the power? Purification... What fools...\n\n&lt;Mataus shakes his head disapprovingly.&gt;\n\nNow take it and get out of my sight.", rewards = "You will receive:\n\nPlagueheart Sandals"}
MultiLanguageQuestData['en'][9108] = {title = "Plagueheart Gloves", objective = "Mataus the Wrathcaster at Light's Hope Chapel in the Eastern Plaguelands will make Plagueheart Gloves if you bring him the following: 1 Desecrated Gloves, 8 Wartorn Cloth Scraps and 4 Mooncloth.", description = "I make no pretenses, maggot. The darkness Plagueheart items hold could very well destroy the both of us. That is why the price is so high. If I'm going to die, it's going to be as a rich man.\n\nAnd I don't give an ounce of gnoll spit how you die, only that you do as I ask. Bring me what I require and we will both benefit - or die; but I've already explained this...", progress = "The prodigal rodent returns! Have you what I require?", completion = "Do you see? Do you now understand the power? Purification... What fools...\n\n&lt;Mataus shakes his head disapprovingly.&gt;\n\nNow take it and get out of my sight.", rewards = "You will receive:\n\nPlagueheart Gloves"}
MultiLanguageQuestData['en'][9109] = {title = "Plagueheart Belt", objective = "Mataus the Wrathcaster at Light's Hope Chapel in the Eastern Plaguelands will make a Plagueheart Belt if you bring him the following: 1 Desecrated Belt, 8 Wartorn Cloth Scraps, 2 Arcane Crystals and 2 Mooncloth.", description = "I make no pretenses, maggot. The darkness Plagueheart items hold could very well destroy the both of us. That is why the price is so high. If I'm going to die, it's going to be as a rich man.\n\nAnd I don't give an ounce of gnoll spit how you die, only that you do as I ask. Bring me what I require and we will both benefit - or die; but I've already explained this...", progress = "The prodigal rodent returns! Have you what I require?", completion = "Do you see? Do you now understand the power? Purification... What fools...\n\n&lt;Mataus shakes his head disapprovingly.&gt;\n\nNow take it and get out of my sight.", rewards = "You will receive:\n\nPlagueheart Belt"}
MultiLanguageQuestData['en'][9110] = {title = "Plagueheart Bindings", objective = "Mataus the Wrathcaster at Light's Hope Chapel in the Eastern Plaguelands will make Plagueheart Bindings if you bring him the following: 1 Desecrated Bindings, 6 Wartorn Cloth Scraps, 1 Arcane Crystal and 1 Nexus Crystal.", description = "I make no pretenses, maggot. The darkness Plagueheart items hold could very well destroy the both of us. That is why the price is so high. If I'm going to die, it's going to be as a rich man.\n\nAnd I don't give an ounce of gnoll spit how you die, only that you do as I ask. Bring me what I require and we will both benefit - or die; but I've already explained this...", progress = "The prodigal rodent returns! Have you what I require?", completion = "Do you see? Do you now understand the power? Purification... What fools...\n\n&lt;Mataus shakes his head disapprovingly.&gt;\n\nNow take it and get out of my sight.", rewards = "You will receive:\n\nPlagueheart Bindings"}
MultiLanguageQuestData['en'][9111] = {title = "Robe of Faith", objective = "Father Inigo Montoy at Light's Hope Chapel in the Eastern Plaguelands will make a Robe of Faith if you bring him the following: 1 Desecrated Robe, 25 Wartorn Cloth Scraps, 4 Mooncloth and 2 Nexus Crystals.", description = "<Father Montoy makes some strange gestures in the air in front of you.>\n\nBlessed <boy/girl>, have you found the vestments of the fallen? The poor souls whose last breaths were taken on the field of battle - stripped of everything including their dignity.\n\nBring me the desecrated remnants of the departed along with reagents of purification and you shall know faith.", progress = "Have you brought me the reagents, child?", completion = "The vestments are ready, &lt;name&gt;. Smite those that would harm our world in your righteous fire.", rewards = "You will receive:\n\nRobe of Faith"}
MultiLanguageQuestData['en'][9112] = {title = "Leggings of Faith", objective = "Father Inigo Montoy at Light's Hope Chapel in the Eastern Plaguelands will make Leggings of Faith if you bring him the following: 1 Desecrated Leggings, 20 Wartorn Cloth Scraps, 4 Mooncloth and 2 Nexus Crystals.", description = "<Father Montoy makes some strange gestures in the air in front of you.>\n\nBlessed <boy/girl>, have you found the vestments of the fallen? The poor souls whose last breaths were taken on the field of battle - stripped of everything including their dignity.\n\nBring me the desecrated remnants of the departed along with reagents of purification and you shall know faith.", progress = "Have you brought me the reagents, child?", completion = "The vestments are ready, &lt;name&gt;. Smite those that would harm our world in your righteous fire.", rewards = "You will receive:\n\nLeggings of Faith"}
MultiLanguageQuestData['en'][9113] = {title = "Circlet of Faith", objective = "Father Inigo Montoy at Light's Hope Chapel in the Eastern Plaguelands will make a Circlet of Faith if you bring him the following: 1 Desecrated Circlet, 15 Wartorn Cloth Scraps, 3 Mooncloth and 3 Nexus Crystals.", description = "<Father Montoy makes some strange gestures in the air in front of you.>\n\nBlessed <boy/girl>, have you found the vestments of the fallen? The poor souls whose last breaths were taken on the field of battle - stripped of everything including their dignity.\n\nBring me the desecrated remnants of the departed along with reagents of purification and you shall know faith.", progress = "Have you brought me the reagents, child?", completion = "The vestments are ready, &lt;name&gt;. Smite those that would harm our world in your righteous fire.", rewards = "You will receive:\n\nCirclet of Faith"}
MultiLanguageQuestData['en'][9114] = {title = "Shoulderpads of Faith", objective = "Father Inigo Montoy at Light's Hope Chapel in the Eastern Plaguelands will make Shoulderpads of Faith if you bring him the following: 1 Desecrated Shoulderpads, 12 Wartorn Cloth Scraps, 2 Mooncloth and 3 Cured Rugged Hides.", description = "<Father Montoy makes some strange gestures in the air in front of you.>\n\nBlessed <boy/girl>, have you found the vestments of the fallen? The poor souls whose last breaths were taken on the field of battle - stripped of everything including their dignity.\n\nBring me the desecrated remnants of the departed along with reagents of purification and you shall know faith.", progress = "Have you brought me the reagents, child?", completion = "The vestments are ready, &lt;name&gt;. Smite those that would harm our world in your righteous fire.", rewards = "You will receive:\n\nShoulderpads of Faith"}
MultiLanguageQuestData['en'][9115] = {title = "Sandals of Faith", objective = "Father Inigo Montoy at Light's Hope Chapel in the Eastern Plaguelands will make Sandals of Faith if you bring him the following: 1 Desecrated Sandals, 12 Wartorn Cloth Scraps, 2 Mooncloth and 3 Cured Rugged Hides.", description = "<Father Montoy makes some strange gestures in the air in front of you.>\n\nBlessed <boy/girl>, have you found the vestments of the fallen? The poor souls whose last breaths were taken on the field of battle - stripped of everything including their dignity.\n\nBring me the desecrated remnants of the departed along with reagents of purification and you shall know faith.", progress = "Have you brought me the reagents, child?", completion = "The vestments are ready, &lt;name&gt;. Smite those that would harm our world in your righteous fire.", rewards = "You will receive:\n\nSandals of Faith"}
MultiLanguageQuestData['en'][9116] = {title = "Gloves of Faith", objective = "Father Inigo Montoy at Light's Hope Chapel in the Eastern Plaguelands will make Gloves of Faith if you bring him the following: 1 Desecrated Gloves, 8 Wartorn Cloth Scraps and 4 Mooncloth.", description = "<Father Montoy makes some strange gestures in the air in front of you.>\n\nBlessed <boy/girl>, have you found the vestments of the fallen? The poor souls whose last breaths were taken on the field of battle - stripped of everything including their dignity.\n\nBring me the desecrated remnants of the departed along with reagents of purification and you shall know faith.", progress = "Have you brought me the reagents, child?", completion = "The vestments are ready, &lt;name&gt;. Smite those that would harm our world in your righteous fire.", rewards = "You will receive:\n\nGloves of Faith"}
MultiLanguageQuestData['en'][9117] = {title = "Belt of Faith", objective = "Father Inigo Montoy at Light's Hope Chapel in the Eastern Plaguelands will make a Belt of Faith if you bring him the following: 1 Desecrated Belt, 8 Wartorn Cloth Scraps, 2 Arcane Crystals and 2 Mooncloth.", description = "<Father Montoy makes some strange gestures in the air in front of you.>\n\nBlessed <boy/girl>, have you found the vestments of the fallen? The poor souls whose last breaths were taken on the field of battle - stripped of everything including their dignity.\n\nBring me the desecrated remnants of the departed along with reagents of purification and you shall know faith.", progress = "Have you brought me the reagents, child?", completion = "The vestments are ready, &lt;name&gt;. Smite those that would harm our world in your righteous fire.", rewards = "You will receive:\n\nBelt of Faith"}
MultiLanguageQuestData['en'][9118] = {title = "Bindings of Faith", objective = "Father Inigo Montoy at Light's Hope Chapel in the Eastern Plaguelands will make Bindings of Faith if you bring him the following: 1 Desecrated Bindings, 6 Wartorn Cloth Scraps, 1 Arcane Crystal and 1 Nexus Crystal.", description = "<Father Montoy makes some strange gestures in the air in front of you.>\n\nBlessed <boy/girl>, have you found the vestments of the fallen? The poor souls whose last breaths were taken on the field of battle - stripped of everything including their dignity.\n\nBring me the desecrated remnants of the departed along with reagents of purification and you shall know faith.", progress = "Have you brought me the reagents, child?", completion = "The vestments are ready, &lt;name&gt;. Smite those that would harm our world in your righteous fire.", rewards = "You will receive:\n\nBindings of Faith"}
MultiLanguageQuestData['en'][9119] = {title = "Malfunction at the West Sanctum", objective = "Speak to Ley-Keeper Velania at the West Sanctum in Eversong Woods.", description = "Since you're here, <name>, I've a favor to ask you.  Ley-Keeper Velania's apprentice dropped by earlier to ask for assistance.  Apparently there's some malfunction happening at the West Sanctum.  I've been a bit busy entertaining our... most pleasant... dwarven guest.  See if you can give her a hand.  You'll find the West Sanctum southwest of here.", progress = nil, completion = "Look around you.  Things aren't exactly in order.\n\nWe have a severe malfunction at the West Sanctum.  Let us do our best to prevent matters from getting worse.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9120] = {title = "The Fall of Kel'Thuzad", objective = "Take the Phylactery of Kel'Thuzad to Light's Hope Chapel in the Eastern Plaguelands.", description = "The phylactery is all that remains of the master of Naxxramas. Your better judgment dictates that you destroy the phylactery, preventing the lich from ever reforming. Thankfully, you seldom listen to that internal voice of reason.\n\nSomeone at Light's Hope will pay you hugely for this artifact. Who cares if Kel'Thuzad regenerates to full power?", progress = "BLESSED LIGHT! What foulness do you hold, boy?", completion = "In all my days of living I would have never expected to see this...\n\n&lt;Father Montoy appears to be salivating.&gt;\n\nOh yes, you will be rewarded dear boy. You will be greatly rewarded. Give it here. Now!", rewards = "You will be able to choose one of these rewards:\n\nMark of the ChampionMark of the Champion\n\nYou will also receive:\n\nMark of the ChampionMark of the Champion"}
MultiLanguageQuestData['en'][9121] = {title = "The Dread Citadel - Naxxramas", objective = "Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands wants 5 Arcane Crystals, 2 Nexus Crystals, 1 Righteous Orb and 60 gold pieces. You must also be Honored with the Argent Dawn.", description = "In the thick of Plaguewood lies the entrance to the dread citadel of Naxxramas. Previously, all attempts to enter had been stymied by the magical wards placed upon the rune portal. That is, until now.\n\nWe have devised a way to gain entry via arcane cloaking - an old cantrip of the Kirin Tor with a few modifications of my own. Since your dedication to the cause of the Dawn is somewhat lacking, <name>, the price will be high. You may decline and choose to return when you are revered or exalted for a discount.", progress = "None have entered Naxxramas and lived to tell the tale.", completion = "You will feel a slight tingle, &lt;name&gt;. That sensation means it's working. Once complete, you will be able to enter Naxxramas by stepping upon the rune portal in Plaguewood.", rewards = nil}
MultiLanguageQuestData['en'][9122] = {title = "The Dread Citadel - Naxxramas", objective = "Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands wants 2 Arcane Crystals, 1 Nexus Crystal and 30 gold pieces. You must also be Revered with the Argent Dawn.", description = "In the thick of Plaguewood lies the entrance to the dread citadel of Naxxramas. Previously, all attempts to enter had been stymied by the magical wards placed upon the rune portal. That is, until now.\n\nWe have devised a way to gain entry via a permanent arcane cloaking of sorts - an old cantrip of the Kirin Tor with a few modifications of my own. With that said, the cloaking is costly. Since your dedication to the cause of the Dawn is admirable, we are willing to incur some of those costs.", progress = "None have entered Naxxramas and lived to tell the tale.", completion = "You will feel a slight tingle, &lt;name&gt;. That sensation means it's working. Once complete, you will be able to enter Naxxramas by stepping upon the rune portal in Plaguewood.", rewards = nil}
MultiLanguageQuestData['en'][9123] = {title = "The Dread Citadel - Naxxramas", objective = "Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands will grant you Arcane Cloaking at no cost. You must be Exalted with the Argent Dawn.", description = "In the thick of Plaguewood lies the entrance to the dread citadel of Naxxramas. Previously, all attempts to enter had been stymied by the magical wards placed upon the rune portal. That is, until now.\n\nWe have devised a way to gain entry via a permanent arcane cloaking of sorts - an old cantrip of the Kirin Tor with a few modifications of my own. With that said, the cloaking is costly; however, your dedication to the cause of the Dawn is unwavering! We will waive all cost associations.", progress = nil, completion = "You will feel a slight tingle, &lt;name&gt;. That sensation means it's working. Once complete, you will be able to enter Naxxramas by stepping upon the rune portal in Plaguewood.", rewards = nil}
MultiLanguageQuestData['en'][9124] = {title = "Cryptstalker Armor Doesn't Make Itself...", objective = "Huntsman Leopold at Light's Hope Chapel in the Eastern Plaguelands wants 30 Crypt Fiend Parts.", description = "How would you like to earn yourself one of these shiny coins?\n\n<Leopold holds up an insignia of the Crusade.>\n\nI've got a little problem that you might be able to help me with, <name>. You see, I make Cryptstalker armor for those daft enough to venture into Naxxramas. While they supply me with the core material requirements for the armor, I always run out of the crypt fiend parts. Bring me back a bundle of parts and I'll pay you with an insignia - usable at the quartermaster.", progress = "How goes the hunt?", completion = "Ah, that'll do nicely, &lt;name&gt;. Remember, I'm always accepting more parts. For every bundle you bring me, I'll reward you with an insignia.", rewards = "You will receive:\n\nInsignia of the Crusade"}
MultiLanguageQuestData['en'][9125] = {title = "Crypt Fiend Parts", objective = "You did an exemplary job on the first bundle, <name>. If you have more, I will take them now. For every bundle that you turn in, I will reward you with another insignia.", description = nil, progress = "You did an exemplary job on the first bundle, <name>. If you have more, I will take them now. For every bundle that you turn in, I will reward you with another insignia.", completion = "Most excellent, &lt;name&gt;! These will definitely come to good use.", rewards = "You will receive:\n\nInsignia of the Crusade"}
MultiLanguageQuestData['en'][9126] = {title = "Bonescythe Digs", objective = "Rohan the Assassin at Light's Hope Chapel in the Eastern Plaguelands wants 30 Bone Fragments.", description = "Don Julio's Bonescythe armor pattern requires bone fragments - a lot of bone fragments. While those crazy enough to venture into Naxxramas provide me with enough of the core materials to make the armor, I'm always looking for more Scourge bone fragments.\n\nSo what do you think? Interested in getting your hands dirty and destroying some Scourge at the same time? It's a win-win situation.", progress = "I can direct you to skeleton infested locales, <class>.", completion = "You work fast, &lt;name&gt;. Fast like a fox... Say, have I ever told you about the time I was in a barber shop quartet?\n\nRemind me to tell you that story one of these days.", rewards = "You will receive:\n\nInsignia of the Crusade"}
MultiLanguageQuestData['en'][9127] = {title = "Bone Fragments", objective = "A man in my line of work can never have too many bone fragments, <name>. Whenever you have a surplus of fragments, bring them to me and I'll reward you with another insignia.", description = nil, progress = "A man in my line of work can never have too many bone fragments, <name>. Whenever you have a surplus of fragments, bring them to me and I'll reward you with another insignia.", completion = "My dream of becoming a full-time dancer at the Gadgetzan disco is soon to become a reality! Keep up the good work, &lt;name&gt;.", rewards = "You will receive:\n\nInsignia of the Crusade"}
MultiLanguageQuestData['en'][9128] = {title = "The Elemental Equation", objective = "Archmage Angela Dosantos at Light's Hope Chapel in the Eastern Plaguelands wants 30 Core of Elements.", description = "Greetings, adventurer! Are you interested in some work? I pay those under my employ with insignias. These insignias can be used at the Quartermaster to purchase items of power.\n\nAll I need you to do is bring me as many core of elements as you can carry. The more the better!\n\nYou'll find them on elementals of varying shapes and sizes that exist across our world.", progress = "I can only steer you in the right direction, <name>.", completion = "A job well done, &lt;name&gt;! As promised, the insignia is yours. Just remember, there's more where that came from...", rewards = "You will receive:\n\nInsignia of the Dawn"}
MultiLanguageQuestData['en'][9129] = {title = "Core of Elements", objective = "Truth be told, I use the cores to create Frostfire armor. It is the armor used by the mages battling in Naxxramas. Without you and others like you, we would most definitely be losing this war.\n\nWith that said, bring me more cores and I shall grant you more insignias.", description = nil, progress = "Truth be told, I use the cores to create Frostfire armor. It is the armor used by the mages battling in Naxxramas. Without you and others like you, we would most definitely be losing this war.\n\nWith that said, bring me more cores and I shall grant you more insignias.", completion = "You perform a great service for us, &lt;name&gt;. Well done!", rewards = "You will receive:\n\nInsignia of the Dawn"}
MultiLanguageQuestData['en'][9130] = {title = "Goods from Silvermoon City", objective = "Deliver Sathiel's Request to Skymaster Brightdawn in Fairbreeze Village.", description = "Welcome volunteer!  We're running low on supplies here, but Silvermoon has promised us materiel assistance.  That's where you come in.\n\nTake this list over to Skymaster Brightdawn. He'll have further instructions for you on how best to get up to Silvermoon City.", progress = "Yes, what's this?", completion = "Lymel wants you to head up to Silvermoon City and bring back her goods, huh?  Sure, I can get you there quickly... for a small fee, of course.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9131] = {title = "Binding the Dreadnaught", objective = "Korfax at Light's Hope Chapel in the Eastern Plaguelands wants 30 Dark Iron Scraps.", description = "Have you ever seen Dreadnaught armor, <class>? No, of course you haven't. You're still a <boy/girl> - a tyke. Let me tell you, it is glorious.\n\nYou're probably asking yourself what any of this has to do with you, right? I'll tell you what, scrub; I need Dark Iron scraps and I'm willing to pay to get my hands on as many as possible.\n\nI need the scraps to put together sets of Dreadnaught for our champions. Bring me scraps and get paid.", progress = "<Korfax growls at you.>\n\nWhat do you want? Directions? I can provide those...", completion = "This will do, for now. If you get more, you know where to find me.", rewards = "You will receive:\n\nInsignia of the Dawn"}
MultiLanguageQuestData['en'][9132] = {title = "Dark Iron Scraps", objective = "For every armful of the scraps, I'll give you an insignia - the more the better. Now get out of my sight before I split you in two!", description = nil, progress = "For every armful of the scraps, I'll give you an insignia - the more the better. Now get out of my sight before I split you in two!", completion = "That's all you brought me? Maybe you didn't hear me the first time. I need MORE!", rewards = "You will receive:\n\nInsignia of the Dawn"}
MultiLanguageQuestData['en'][9133] = {title = "Fly to Silvermoon City", objective = "Purchase a flight to Silvermoon City and deliver Sathiel's Request to Sathren Azuredawn in Silvermoon City.", description = "<class>, for a very modest amount of coin, I can send you swiftly flying through the air on one of these magnificent beasts.  And, it's safer than walking there, I can assure you!\n\nWhen you arrive in Silvermoon City, seek out Sathren Azuredawn in the Bazaar.\n\nSpeak with me once more when you've decided you're ready to brave the skies.", progress = "That's quite a list you have there, friend.  Let me take a look at it.", completion = "What's this?  Has Lymel's rotting brain finally slid out of her head?  She wants all of this!?\n\nDid you bring anyone with you to help take it back?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9134] = {title = "Skymistress Gloaming", objective = "Bring Sathiel's Goods to Skymistress Gloaming just outside Silvermoon City's Shepherd's Gate.", description = "It doesn't look as if you have a cart or a beast of burden with you, so I'd better send you back only with what you can carry.  If you've spoken with Skymaster Brightdawn at Fairbreeze Village, then you should get this to Sathiel as soon as possible by flying back.\n\nTake these goods for final inspection to Skymistress Gloaming just outside Silvermoon City's Shepherd's Gate.", progress = "Wow, that box of goods you have there looks heavy!  You want to load that up on one of my flying beauties?", completion = "Back down to Tranquillien in the Ghostlands, then?  Sure, I can get you there fast!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9135] = {title = "Return to Sathiel", objective = "Purchase a flight back to Fairbreeze Village in Eversong Woods and deliver Sathiel's Goods to Sathiel.", description = "It all checks out as far as I can tell.\n\nSo, the question is, have you already spoken to Skymaster Brightdawn in Fairbreeze Village?  If so, then this can be as simple as you paying the small fare and quickly flying back.\n\nLet me know when you're ready.", progress = "<class>, back so soon?  Are those the goods that I sent you for?  Doesn't look like it could possibly be everything that I asked for!", completion = "Well, I guess if he said that the rest of it will be coming quickly overland, then I'll take him at his word.  He's certainly never failed to provide the goods in the short time that we've been working together.\n\nThank you, &lt;name&gt;, you're a credit to the sin'dorei!  Here take this coin... it's done nothing but jingle around in my pocket all day.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9136] = {title = "Savage Flora", objective = "Rayne at Light's Hope Chapel in the Eastern Plaguelands wants 30 Savage Fronds.", description = "I make a special type of armor for the brave heroes that enter Naxxramas known as Dreamwalker. They are able to provide me with most of the materials I require but I am always looking for those able to retrieve savage fronds from the flora of our world.\n\nYou may think of this job as beneath you, but without the fronds, the armor could not be made.\n\nI am also in a unique position to pay you with an insignia of your choice as both the Dawn and the Crusade supply me with funds.", progress = "I have intimate knowledge of the flora in our world. Do you require direction?", completion = "I am much obliged, &lt;name&gt;.\n\n\n\nPlease remember that I am always accepting fronds.", rewards = "You will be able to choose one of these rewards:\n\nInsignia of the CrusadeInsignia of the Dawn\n\nYou will also receive:\n\nInsignia of the DawnInsignia of the Crusade"}
MultiLanguageQuestData['en'][9137] = {title = "Savage Fronds", objective = "For every bundle of fronds that you deliver to me, I will pay you with your choice of an insignia of the Dawn or the Crusade.\n\nInsignias may be turned in to the Quartermaster for various rewards.", description = nil, progress = "For every bundle of fronds that you deliver to me, I will pay you with your choice of an insignia of the Dawn or the Crusade.\n\nInsignias may be turned in to the Quartermaster for various rewards.", completion = "Thank you, &lt;name&gt;. Your work is vital to the success of our campaign against the Scourge.", rewards = "You will be able to choose one of these rewards:\n\nInsignia of the DawnInsignia of the Crusade\n\nYou will also receive:\n\nInsignia of the DawnInsignia of the Crusade"}
MultiLanguageQuestData['en'][9138] = {title = "Suncrown Village", objective = "Slay 10 Nerubis Guards and then return to Arcanist Vandril at Tranquillien in the Ghostlands.", description = "We're surrounded here, <class>.  The outlying villages have all been overrun by the Scourge!\n\nYou must head northeast to Suncrown Village immediately and deal with the Nerubian Scourge menace.  You can't miss them - they're spider-like creatures.\n\nThere's no time to waste.... Quel'Thalas must be reclaimed!", progress = nil, completion = "Outstanding! But, there's much to be done before the Scourge menace is completely driven from mighty Quel'Thalas!\n\nHere, take this coin... it's not much, but you've earned it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9139] = {title = "Goldenmist Village", objective = "Defeat 6 Quel'dorei Ghosts and 4 Quel'dorei Wraiths at Goldenmist Village, and then return to Arcanist Vandril at Tranquillien in the Ghostlands.", description = "We've had one success, but there are two more villages that must be reclaimed!\n\nGoldenmist Village is our next target. It lies to the northwest, and has been taken by the ghosts of the high elves that used to live there. Gruesome, I know, but these are apparently the sorts of tactics that the Scourge like to employ.\n\nGo and defeat these ghosts and wraiths, <class>. Take the west road out of Tranquillien to get there.", progress = nil, completion = "Your success at Goldenmist Village takes us another step closer to taking our land back. Don't fool yourself though, &lt;class&gt;; this fight is far from over.\n\nHere, you've more than earned this. You may need it when you go up against Windrunner Village.", rewards = "You will receive:\n\nGoldenmist Special BrewQuel'Thalas Recurve"}
MultiLanguageQuestData['en'][9140] = {title = "Windrunner Village", objective = "Gather 6 Phantasmal Substance and 4 Gargoyle Fragments. Return them to Arcanist Vandril at Tranquillien in the Ghostlands.", description = "<name>, the final battle against the Ghostlands villages is upon you. Windrunner Village to the southwest has been overrun by a large force of the more powerful Scourge shocktroopers; shades and gargoyles. You will be the spearpoint of our offensive by thinning out their numbers.\n\nThe magisters at the nearby Sanctum of the Sun have made a special request this time; they want the remains from these Scourge to study in hopes of finding creative ways of fighting them.\n\nGood hunting!", progress = "<class>, has Windrunner Village been liberated? Those damned magisters at the Sanctum of the Sun have been berating me to get their hands on those Scourge remnants I asked you to gather.\n\nDon't worry about that, though. You take your time and get the job done right. I'll deal with the magisters.", completion = "You've done it, &lt;name&gt;. You've broken the Scourge hold on the three villages! Now we can focus our forces with greater ease against the Scourge on the Dead Scar and south at Deatholme.\n\nHere, take your choice of any one of these. I trust that you're not going anywhere? We can really use your continued assistance!", rewards = "You will be able to choose one of these rewards:\n\nArcanist's DaggerSalvaged Mail LeggingsPadded Running ShoesArcanist's Wand\n\nYou will also receive:\n\nArcanist's DaggerSalvaged Mail LeggingsPadded Running ShoesArcanist's Wand"}
MultiLanguageQuestData['en'][9141] = {title = "They Call Me \"The Rooster\"", objective = "Dispatch Commander Metz at Light's Hope Chapel in the Eastern Plaguelands wants an Argent Dawn Valor Token.", description = "You want a writ? What? Do you expect me to hand you a highly sought after work order just for showing up? I think not, scrub. Crafters from around the world bid for jobs here at the front lines.\n\nIf you want a work order, you'll have to show me that you're willing to bleed for the cause. Bring me a valor token and we'll talk.\n\nAnd there's only one way to get your grubby little scrub mitts on those - get to killin'.", progress = "<Commander Metz chews on his cigar.>\n\nWhat is it? I'm a busy man.", completion = "Alright, here's how it works: For every valor token that you turn in, I'll give you another writ. You complete the order on that writ and deliver the order to Packmaster Stonebruiser. Got it? Good. Now get out of here.", rewards = "You will receive:\n\nSealed Craftsman's Writ"}
MultiLanguageQuestData['en'][9142] = {title = "Craftsman's Writ", objective = "You know the drill, kid. One valor token gets you a craftsman's writ.", description = nil, progress = "You know the drill, kid. One valor token gets you a craftsman's writ.", completion = "You earned this, scrub. Now, don't cry about your orders. Fill 'em or destroy 'em.", rewards = "You will receive:\n\nSealed Craftsman's Writ"}
MultiLanguageQuestData['en'][9143] = {title = "Dealing with Zeb'Sora", objective = "Collect 6 Zeb'Sora Troll Ears and return them to Ranger Valanna in the Ghostlands.", description = "The lieutenant here rushed us into battle with the trolls across the lake instead of scouting the situation first. We were decimated by his stupidity! You hear me Tomathren? You're an idiot!\n\nWill you help us, <class>? Those trolls still need to be dealt with. I need to stay here and nursemaid him -- I think he's lost his mind.\n\nJust head east to the other side of the lake into Zeb'Sora. I want revenge... bring me their ears so that I can fashion a nice necklace!", progress = "You get those troll ears yet?\n\nYou know, if we could get some help from Tranquillien every once in a while this wouldn't be such a problem. I'm just glad that you're here.", completion = "I appreciate your efforts, &lt;class&gt;! Thank you. Now, we can say that this expedition and all the lives lost on it haven't been in vain.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9144] = {title = "Missing in the Ghostlands", objective = "Follow the road out of Fairbreeze Village towards the south and look for Courier Dawnstrider as you approach the Ghostlands.", description = "My nephew was sent into the Ghostlands a few days ago.  He never mentioned anything about his task, except that it was of an extremely secret nature.\n\nHe never returned and I fear for the worst, <class>.  A missing messenger might not mean much to the callous magisters of Silvermoon, but he's like a son to me.  Please, <name>, will you look for him?", progress = nil, completion = "Help me, stranger.  I must... reach Tranquillien... I cannot fail.\n\n&lt;The &lt;race&gt; falls back into unconsciousness as his eyes go blank.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9145] = {title = "Help Ranger Valanna!", objective = "Find Ranger Valanna and Lieutenant Tomathren on the shore of Lake Elrendar in the Ghostlands near Suncrown Village.", description = "<class>, I can't just sit here waiting for an audience with the high executor or Dame Auriferous! This cannot wait!\n\nWe were dealing with the Shadowpine trolls of Zeb'Sora to the northeast across Lake Elrendar. But the lieutenant mishandled the attack and we lost a lot of Farstriders. Then he just fell to pieces afterward.  Ranger Valanna sent me here, and Ranger Salissa to the Farstrider Enclave for help.\n\nPlease find them, <class>. Valanna was badly injured and the lieutenant's useless.", progress = nil, completion = "Good to hear that Lethvalin made it to safety, and that he was smart enough to ask you for help instead of just waiting there.\n\nI hope that Ranger Salissa made it safely to Farstrider Enclave.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9146] = {title = "Report to Captain Helios", objective = "Speak with Captain Helios at the Farstrider Enclave on the southern shore of Lake Elrendar in the Ghostlands.", description = "I need one last favor of you, <class>.  Just in case Ranger Salissa didn't make it back to Farstrider Enclave on the south edge of the lake, I need you to go there and get help.\n\nJust check in with Captain Helios and let him know what's happened here.  I'm sure he'll send help back as soon as he can.", progress = nil, completion = "That's dire news indeed -- I completely overestimated Tomathren's ability to lead.  I'll see to it that a group is dispatched to safely bring him and Valanna back in.\n\nUnfortunately, we never heard from Ranger Salissa, so I fear the worst in her case.\n\nYou've done the Farstriders a great service this day, &lt;class&gt;.  Please take one of these as a small token of our appreciation.", rewards = "You will be able to choose one of these rewards:\n\nFarstrider's TunicTroll Handler GlovesFarstrider's Shield\n\nYou will also receive:\n\nFarstrider's TunicTroll Handler GlovesFarstrider's Shield"}
MultiLanguageQuestData['en'][9147] = {title = "The Fallen Courier", objective = "Apothecary Thedra in Eversong Woods wants you to bring her 4 Plagued Blood Samples from beasts in the Ghostlands.", description = "What are you standing around for?  Can't you see this boy needs immediate attention?  By the looks of it, the plague is beginning to take over his body.  Within minutes not even a master apothecary like me will be able to save him.\n\nThe animals south of the river all carry the plague in their blood.  Go across the bridge and hunt the plagued beasts there.  Bring me enough plagued blood samples and I'll distill a serum capable of saving this blood elf.  Hurry!", progress = "Well?  Did you bring me what I need?  Hurry, or the pretty <race> boy is a goner!", completion = "Just in time, &lt;name&gt;!  I was about ready to start digging a hole for our friend here.\n\nMy potion seems to be working; he's coming to.\n\nHey, I think he's trying to get your attention.  Why don't you talk to him?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9148] = {title = "Delivery to Tranquillien", objective = "Bring the Letter from Silvermoon to Arcanist Vandril at Tranquillien in the Ghostlands.", description = "I... I'm too weak to continue.  I carry a dire warning from Regent Lord Theron, in the form of a letter.  You'll have to deliver it for me.\n\nTake it to Arcanist Vandril in Tranquillien.  You'll find the town further to the south along this road.  Go there and... find Vandril...", progress = "You have the letter?", completion = "Finally!  We've waited for a response from the regent lord for weeks! Let me see here...\n\n&lt;Vandril begins to read the letter.&gt;\n\nWhat's this? A dark presence? He senses a dark presence in the Ghostlands?! No kidding; I could have told him that!\n\nThis is what we've been waiting for?", rewards = "You will be able to choose one of these rewards:\n\nCourier's WrapsTranquillien Scout's BracersBronze Mail Bracers\n\nYou will also receive:\n\nCourier's BagCourier's WrapsTranquillien Scout's BracersBronze Mail Bracers"}
MultiLanguageQuestData['en'][9149] = {title = "The Plagued Coast", objective = "Bring 6 Plagued Murloc Spines to Apothecary Renzithen in Tranquillien in the Ghostlands.", description = "To find a cure for the plague we need to understand how it affects different creatures, from the most complex life forms to the lowliest subspecies.\n\nI've come here to study the murlocs since, like us, they've retained free will in undeath.  What makes these lowly mongrels so special?  I need to find out, <name>!\n\nTravel northwest and bring me their spines so that I may study the accumulation of plague in their marrow.  Who knows what secrets their little bones hold?", progress = "Have you obtained the specimens I asked of you, <name>?", completion = "Excellent!  These spines will be invaluable to my research!  When I find a cure for the plague and word of my name spreads I'll make sure to make mention of you!\n\nIn the meantime, take these as a reward.  You might need them if you decide to go back to the coast.", rewards = "You will receive:\n\nSwim Speed PotionRenzithen's Dusty Cloak"}
MultiLanguageQuestData['en'][9150] = {title = "Salvaging the Past", objective = "Magister Darenis wants you to travel to the Sanctum of the Moon to the west of Tranquillien and recover 8 Crystallized Mana Essences from the Arcane Devourers and Mana Shifters that inhabit the structure.", description = "Can you believe it?  We have an actual functioning arcane sanctum up and running southeast of here: the Sanctum of the Sun.  All manner of important magisters have come to take part in running it.\n\nOf course they've all forgotten about the Sanctum of the Moon.  Not much remains of it and its energies have given rise to bizarre creatures.\n\nI'm not one to let good resources go to waste, however.  Go to the Sanctum of the Moon and see if you can recover the crystallized essences from the creatures there.", progress = "Did you obtain the essences, <name>?", completion = "These are remarkably powerful, &lt;name&gt;.  I'm very pleased with your work.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9151] = {title = "The Sanctum of the Sun", objective = "Speak to Magister Idonis in the Sanctum of the Sun in the Ghostlands.", description = "You've proven your loyalty to Tranquillien and have helped us defend it against the threat of the Scourge.  Some of our most powerful magisters have come from Silvermoon to help us take the fight to the enemy's doorstep.\n\nThey've rebuilt the arcane sanctum to the south and have driven the Scourge away from the surrounding area.  They plan to launch an offensive into Deatholme, Dar'Khan's stronghold.  You would do well to join them, <name>.  I'm sure they can make use of a seasoned <class> like yourself.", progress = nil, completion = "Darenis sent you?  Very well, I suppose we can use your aid in fighting Dar'Khan's forces.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9152] = {title = "Tomber's Supplies", objective = "Retrieve Rathis Tomber's Supplies and return it to him at Tranquillien in the Ghostlands.", description = "How am I supposed to supply the war effort when I cannot even safely get my supplies here? I was promised an escort that never came. And then, I had to leave one of my carts behind to the west when I was attacked by a band of ghouls!\n\nWant to help out, and get me open for business in the process? Go down the western road out of town and past the graveyard. On the other side of the Dead Scar is a fork in the road. The hill that my cart had to be left on lies just beyond.", progress = "Just as soon as I get the rest of my supplies, I'll be open for business. The forces here aren't going to get very far if they can't purchase what they need to ply their trades.\n\nWar zones can be such profitable places, wouldn't you agree, <class>? Now, did you manage to fight your way to my cart through all of those ghouls?", completion = "With the rest of my supplies here, I can finally open shop. I'm sure that the high executor will be most pleased to hear that the war on Dar'Khan and the Scourge can commence.\n\nAnd, of course, there's the small matter of your recompense. Very well, &lt;class&gt;, here is the coin that I alluded to. Do be sure to drop by should you find yourself in need of any trade goods.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9153] = {title = "Under the Shadow", objective = "Check your map to find an area under Scourge attack. Go there and damage a necropolis by defeating the Scourge around them. Return 10 of their Necrotic Runes to Commander Thomas Helleran at Light's Hope Chapel in the Eastern Plaguelands.", description = "The floating necropolises of the Scourge plague the lands of Horde and Alliance alike. Tanaris, the Blasted Lands, Winterspring and the Burning Steppes are blanketed in the shadows of the flying fortresses.\n\nOnly through our combined efforts will they be repelled.\n\nEach necropolis is supported by nearby magical circles, and among each circle swarms a host of undead creartures. We have determined that destroying these mindless hordes will destroy the circle's defenses.", progress = "It will take time to prevail against this threat. How have you fared, <name>?", completion = "You've done well, &lt;name&gt;. Through these incremental defeats, we shall prevail against this renewed Scourge threat.\n\nRest and recover, but then you must head out to the front again, lest we lose the ground we have gained today.\n\nTo aid you in your further battles, we will make some of our special items available to you in trade for more necrotic runes.", rewards = "You will be able to choose one of these rewards:\n\nBlessed Wizard OilConsecrated Sharpening Stone\n\nYou will also receive:\n\nConsecrated Sharpening StoneBlessed Wizard Oil"}
MultiLanguageQuestData['en'][9154] = {title = "Light's Hope Chapel", objective = "Deliver the Call to Arms Announcement to the Keeper of the Rolls at Light's Hope Chapel in the Eastern Plaguelands.", description = "The Scourge have returned in greater numbers than we have seen before.  This must be the doing of the Lich King!  The Argent Dawn is recruiting all willing and capable men and women to defend our lands.\n\nIf we share common cause, take this document to the Keeper of the Rolls at Light's Hope Chapel in the Eastern Plaguelands.", progress = "You've come to join our order, have you not?", completion = "The Argent Dawn placed the call for aid, and you, among others, have answered. There is no time for us to provide you with training. Our faith is placed in your abilities, and that you will join us in throwing back this Scourge threat.", rewards = nil}
MultiLanguageQuestData['en'][9155] = {title = "Down the Dead Scar", objective = "Slay 10 Risen Hungerers and 10 Gangled Cannibals on the Dead Scar. Return to Deathstalker Rathiel in Tranquillien for a reward.", description = "If you've made it this far then you probably know about the Dead Scar and how to this day mindless Scourge follow the path of destruction that Arthas created on his way to Silvermoon City.\n\nMake yourself useful and thin down the Scourge's numbers in the Scar.  If you prove to be worth your salt I'll put in a good word for you.", progress = nil, completion = "Not bad, &lt;name&gt;.  Keep it up, we could use a few more people like you around here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9156] = {title = "Wanted: Knucklerot and Luzran", objective = "Search the Ghostlands for Knucklerot and Luzran. Bring their heads to Deathstalker Rathiel in Tranquillien for a reward.", description = "A bounty is hereby declared for the abominations known as Knucklerot and Luzran.  These dreadful creations of Dar'Khan are extremely dangerous and have been sighted patrolling near the Howling and Bleeding Ziggurats.  Individuals seeking to claim the reward must present the abominations' heads to Deathstalker Rathiel as proof of the deed.", progress = "You have something to show me, <name>?", completion = "Ah... Luzran and Knucklerot!  Not looking so tough anymore, are you?  I can see you're still looking ugly as ever.\n\nTake one of these rewards, &lt;name&gt;.  You've earned it.", rewards = "You will be able to choose one of these rewards:\n\nInvoker's SignetSlayer's Band\n\nYou will also receive:\n\nSlayer's BandInvoker's Signet"}
MultiLanguageQuestData['en'][9157] = {title = "Forgotten Rituals", objective = "Bring 8 Wavefront Medallions to Geranis Whitemorn in the Ghostlands.", description = "Every year we, the denizens of Suncrown Village, would take part in a ritual to keep the different aspects of nature under our control.  Dominion over the element of water was symbolized by the summoning and enslavement of an elemental named Aquantion.  Through a wicked perversion of our magic, the scoundrel broke his bonds and enslaved us instead!\n\nWe wore medallions shaped like waves during the ritual.  Seek them at the bottom of the lake; we'll need them to free my compatriots' spirits!", progress = "Have you obtained the medallions, <name>?  The drowned still haunt this lake!", completion = "With these necklaces we shall once again summon Aquantion.  The rebellious elemental will pay and our deaths will be avenged!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9158] = {title = "Bearers of the Plague", objective = "Farstrider Sedina at the Farstrider Enclave in the Ghostlands wants you to slay 10 Ghostclaw Lynxes.", description = "You show courage coming to the Ghostlands, <name>.  There is much work to be done here and not enough brave souls to do it.\n\nI've a thankless task to offer you, should you have the inclination to aid our cause.  The very wildlife in this land has been tainted by the plague and we must stop it from spreading.  Hunt the ghostclaw lynxes to the east and south of here and return when you've slain enough of them.", progress = "Have you completed the task I asked of you, <name>?", completion = "You've done well, &lt;name&gt;.  It's important that the plague doesn't spread to the healthy wildlife in Eversong.  I have more work for you if you're looking for something to do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9159] = {title = "Curbing the Plague", objective = "Farstrider Sedina at the Farstrider Enclave in the Ghostlands wants you to slay 8 Spindleweb Lurkers and 10 Vampiric Mistbats.", description = "You've proven your worth as an ally, <name>.  I need you to continue your task and track down more plagued wildlife.  This time seek out some of the more dangerous beasts.  Hunt the spindleweb lurkers west of the Dead Scar and the vampiric mistbats just south of here.  Return to me when you're done.", progress = "Have you completed the task I asked of you, <name>?", completion = "You've taken your task seriously and thus I'd like to present you with suitable rewards.  We need more allies with your courage and determination, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nRanger's SashFarstrider's BeltRusted Chain Girdle\n\nYou will also receive:\n\nSurvival KnifeRanger's SashFarstrider's BeltRusted Chain Girdle"}
MultiLanguageQuestData['en'][9160] = {title = "Investigate An'daroth", objective = "Investigate the area at An'daroth, kill 12 Sentinel Spies and then return to Dame Auriferous at Tranquillien in the Ghostlands.", description = "<class>, we are having difficulty with a group of night elves that have recently taken over a nearby island. They've set up a small camp at the old high elf ley-line nexus, An'daroth, to the northwest. There is a dirt path that leads up to it just past the Dead Scar.\n\nI suggest that you lend us your aid by going there, investigating what they are up to, and slaying as many of the conceited night elves as you can.", progress = nil, completion = "Disappointing that the night elves' plans were not readily apparent at An'daroth. However, those objects that looked like small magically-grown trees with powered orbs atop them sound interesting. It would appear that we'll need to be more direct in our information gathering efforts.\n\nHere, take this coin and these potions. I believe that you'll have use for them before we're done dealing with these night elves.", rewards = "You will receive:\n\nLesser Healing Potion"}
MultiLanguageQuestData['en'][9161] = {title = "The Traitor's Shadow", objective = "Travel to Dawnstar Spire in the Ghostlands and search for any clues involving Dar'Khan's past.", description = "Dar'Khan Drathir is believed to have returned from the dead to rule over the armies of the Scourge in the Ghostlands.  Dar'Khan aligned himself with the Scourge long ago... yet he was once a living, breathing elf.  Much of his time was spent inside Dawnstar Spire, northeast of here.  He hid there for many nights, scheming against his own. \n\nSearch the tower for more information, <name>.  Perhaps he had a journal or kept notes.  One never knows where useful information might present itself.", progress = nil, completion = "After browsing through the first few pages of this old book, you come to the conclusion that it once belonged to the one known as Dar'Khan Drathir.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9162] = {title = "Hints of the Past", objective = "Return to Ranger Vynna at the Farstrider Enclave with Dar'Khan's Journal.", description = "As you skim through the pages in the journal you're overcome by an unnerving sense of being watched.\n\nThe contents are unsettling.  Dar'Khan's soul was one filled with hatred and contempt for his own people.  The extent of his machinations and plots are all documented in great detail.\n\nPerhaps there is something here that Vynna will find useful.", progress = "Tell me, <name>, what did you find out?", completion = "This information is very valuable, &lt;name&gt;.  We all knew about Dar'Khan's plans to steal the power of the Sunwell for the Scourge, but much of the information found here is completely new to us.  Magister Kaendris at the Sanctum of the Sun will want to look at this.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9163] = {title = "Into Occupied Territory", objective = "Steal the Night Elf Plans: An'daroth, Night Elf Plans: An'owyn and Night Elf Plans: Scrying on the Sin'dorei, and return them to Dame Auriferous at Tranquillien in the Ghostlands.", description = "Now, the more direct course of action that we are going to take, to figure out what these night elves are really up to, is to have you go to their island and steal any information that you can come by.\n\nI want you to head west down the road out of town to Shalandis Isle, just off the coast. Go there and recover any plans they might have on the island or on their ship.", progress = "How fare our efforts to uncover the night elf plot on Shalandis Isle, <class>?", completion = "Troubling! These plans show the night elf forces at An'daroth, which we already knew, but also at An'owyn, a more remote ley-line nexus to the southeast.\n\nThere is a third nexus to the east, which is not mentioned, named An'telas. I have a very bad feeling about all of this, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9164] = {title = "Captives at Deatholme", objective = "Take Renzithen's Restorative Draught to Deatholme and rescue Apprentice Varnis,  Apothecary Enith and Ranger Vedoran. Return to Arcanist Janeda at the Sanctum of the Sun for a reward.", description = "Ah, yes.  One of my finest creations.  This draught will break most forms of alchemically induced stupor.\n\nSide effects include confusion, nausea and - in rare cases - temporary blindness.  All much preferable to whatever the Scourge plans to do to those prisoners in Deatholme, if you ask me.\n\nBest of luck, brave <class>.  You are going to need it.", progress = "What became of the prisoners in Deatholme?  Have you ventured there yet?", completion = "Excellent job, &lt;name&gt;.  Without your help those prisoners would've lost their minds and souls to the Scourge.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9165] = {title = "Writ of Safe Passage", objective = "Deliver the signed Writ of Safe Passage to Dispatch Commander Metz at Light's Hope Chapel in the Eastern Plaguelands.", description = "Without the help of adventurers, my caravan would have never made it! Scourge were coming out of the woodwork to try and stop us from getting here.\n\n<Guard Didier wipes his brow.>\n\nNow we need to wait here for Field Marshal Chambers to arrive. He'll sign your writ of safe passage to take back to Dispatch Commander Metz at Light's Hope Chapel.\n\nAnd <name>, watch what you say around Chambers. He's the 'bite off your head and spit down your wind pipe' type of guy - except that he'll actually do it...", progress = "Name, rank and serial number!", completion = "&lt;Dispatch Commander Metz takes the writ and signs it.&gt;\n\nExcellent work, &lt;name&gt;. Outstanding even! Take this as a token of our appreciation. No pun intended, scrub.", rewards = "You will be able to choose one of these rewards:\n\nInsignia of the DawnInsignia of the Crusade\n\nYou will also receive:\n\nInsignia of the DawnInsignia of the Crusade"}
MultiLanguageQuestData['en'][9166] = {title = "Deliver the Plans to An'telas", objective = "Deliver the Night Elf Plans to Magister Sylastor at An'telas in the Ghostlands.", description = "You must deliver the recovered night elf plans to An'telas for me. It is to the east, on the southern slopes of Sungraze Peak, just to the northeast of the Sanctum of the Sun.\n\nMagister Sylastor is there conducting ongoing studies into the ley-line nexus energy for potential use in our fight against the Scourge. Have him look at these plans to shed some light on what it is that these night elves are up to.", progress = "Oh, thank goodness for you!", completion = "It was just horrible! Night elves! They conjured their moon crystal here for some nefarious plot, but I snuck away and gathered a larger group of our scouts and casters from the nearby Sanctum of the Sun. We killed most of them and the rest of the group is hunting down the remnants!\n\nI'm glad that you're here now; I was only left a couple of scouts for protection! It's not safe out here!\n\nGive me a moment and I'll read through these plans to see what the night elves are up to.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9167] = {title = "The Traitor's Destruction", objective = "Slay Dar'Khan Drathir inside Deatholme and bring his head to Magister Kaendris at the Sanctum of the Sun in the Ghostlands.", description = "Everything we've done in the Ghostlands has been done with the goal of taking back what is rightfully ours.  The Scourge have maintained their chokehold on the region for far too long.\n\nThe time has come for payback, <name>.  Thanks to your help and the help of our new allies, the Forsaken, vengeance will soon be ours.\n\nHe who sought to steal the power of the Sunwell must die.  Go to Deatholme, the Scourge stronghold south of the Dead Scar.  Bring me Dar'Khan's head and your deeds will go down in history!", progress = "Is it done, then?  Has Dar'Khan been destroyed?", completion = "Today you've dealt a deadly blow to the Scourge's grasp in the region.\n\nWith the vile traitor gone, it shall not be long before we've reclaimed our lands and our greatness is restored once again.", rewards = "You will be able to choose one of these rewards:\n\nStaff of the SunFarstrider's LongbowDawnbladeSin'dorei Warblade\n\nYou will also receive:\n\nStaff of the SunFarstrider's LongbowDawnbladeSin'dorei Warblade"}
MultiLanguageQuestData['en'][9168] = {title = "Heart of Deatholme", objective = "Destroy 8 Eyes of Dar'Khan and report back to Magister Idonis at the Sanctum of the Sun in the Ghostlands.", description = "Deep inside Deatholme our enemies are striving to create stronger, deadlier spectral soldiers.  These abhorrent creatures are perfect killing machines, handcrafted by Dar'Khan himself and hardened by the dark magic of Deatholme.\n\nTravel to the Tower of the Damned inside Deatholme and destroy them, <name>.  We cannot let our enemy's army grow in power while we struggle to maintain our foothold in the Ghostlands.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9169] = {title = "Deactivate An'owyn", objective = "Retrieve the Crystal Controlling Orb and then use it to deactivate the Night Elf Moon Crystal at An'owyn. Then return to Magister Sylastor at An'telas in the Ghostlands.", description = "Their moon crystals are scrying devices -- they're going to spy on us! I know that An'daroth can't provide enough power for that, but An'owyn, directly to the south, most definitely can!\n\nFrom the plans I now have a basic knowledge of how these moon crystals work; enough to shut them down. They're keyed so that they can be turned off. You must go to An'owyn, retrieve the controlling orb from one of the night elves and then use it on the moon crystal to stop them from enacting their plan!\n\nHurry, <class>!", progress = "Is it over then, <class>? Did you deactivate the night elf moon crystal at An'owyn?", completion = "That's a relief, &lt;class&gt;! I can assure you that if you hadn't deactivated those scrying orbs we would be in a more tenuous position than the one we're already in! To think, surrounded by enemies, and one of them able to spy upon our every move!\n\nBut now we don't need to worry about that thanks to you! Here, take this, I want you to be rewarded for your efforts and I just happen to have a few things here that I no longer have any use for.\n\nThank you again, &lt;name&gt;!", rewards = "You will be able to choose one of these rewards:\n\nSylastor's CloakDivining CrystalAn'telas Scale Shirt\n\nYou will also receive:\n\nSylastor's CloakDivining CrystalAn'telas Scale Shirt"}
MultiLanguageQuestData['en'][9170] = {title = "Dar'Khan's Lieutenants", objective = "Magister Idonis wants you to venture into Deatholme to slay Masophet the Black, Jurion the Deceiver, Borgoth the Bloodletter and Mirdoran the Fallen. Report back to him in the Sanctum of the Sun in the Ghostlands after you've completed this task.", description = "The odious traitor, Dar'Khan, has risen to great power among the ranks of the Scourge.  His lieutenants command vast armies of undead against our dwindling numbers.\n\nMasophet the Black, Jurion the Deceiver, Borgoth the Bloodletter, Mirdoran the Fallen.  Learn these names well for in the Ghostlands these Scourge leaders are second only to Dar'Khan himself.  Slay them and their mindless armies will be thrown into disarray.", progress = nil, completion = "Dar'Khan's armies will soon fall.  The Scourge shall not stand a chance against the combined might of the sin'dorei and the Forsaken.", rewards = "You will be able to choose one of these rewards:\n\nReforged Quel'dorei CrestLey-Keeper's WandGhostclaw Leggings\n\nYou will also receive:\n\nReforged Quel'dorei CrestLey-Keeper's WandGhostclaw Leggings"}
MultiLanguageQuestData['en'][9171] = {title = "Culinary Crunch", objective = "Collect 5 Crunchy Spider Legs and return them to Master Chef Mouldier at Tranquillien in the Ghostlands.", description = "This is intolerable!  I have nothing to work with here! Milady asks me to come from Silvermoon City; she deserves cuisine as befits her station.  No?  But I get here and there is no food.  You must go out, <class>, and bring back fresh kills so that I have something to prepare.\n\nDame Auriferous prefers a crunchy texture to her food.  There are plenty of spindleweb lurkers to the southwest on the other side of the Dead Scar.  Disgusting, I know, but that's what we have to work with.", progress = "I believe I can hear the dame's belly rumbling even from here!  I take it that you are here talking to me because you have what I asked you to obtain?", completion = "Very well, these will have to do.  No, don't describe them crawling around, I don't want to know!  I'll work my magic upon these legs and they'll turn out quite tasty.  A little spice here, a pinch of herb there, and then of course some arcane ingredients, and voila, a meal fit for a queen... or in this case, a dame.\n\nYour service has been adequate, &lt;class&gt;.  Here, take this recipe and some samples.", rewards = "You will receive:\n\nCrunchy Spider SurpriseRecipe: Crunchy Spider Surprise"}
MultiLanguageQuestData['en'][9172] = {title = "Report to Magister Kaendris", objective = "Bring Dar'Khan's Journal to Magister Kaendris at the Sanctum of the Sun in the Ghostlands.", description = "The magisters at the Sanctum of the Sun have made great progress in analyzing the Scourge's weaknesses with the aid of the Forsaken.  Magister Kaendris will know what to do with this information.\n\nYou'll find the Sanctum of the Sun southwest of here.  You must hurry, <name>.  Dar'Khan is a cunning enemy and watches our every move!", progress = "You wish to speak to me?", completion = "This book... it can't be!  It's Dar'Khan's very own handwriting.  There must be information here that will reveal a weakness in our opponent.\n\nYou've done well in coming to us, &lt;name&gt;.  The Farstriders have shown great wisdom in leaving this matter in our hands.  This armor should help you further our cause.", rewards = "You will be able to choose one of these rewards:\n\nRed Silk TrousersBlack Leather JerkinTranquillien Scale Leggings\n\nYou will also receive:\n\nRed Silk TrousersBlack Leather JerkinTranquillien Scale Leggings"}
MultiLanguageQuestData['en'][9173] = {title = "Retaking Windrunner Spire", objective = "Slay 8 Deatholme Acolytes and 10 Fallen Rangers, and return to High Executor Mavren at Tranquillien in the Ghostlands.", description = "<class>, I want you to reclaim Windrunner Spire!\n\nIt's an honor, really. Windrunner Spire is the original home of Lady Sylvanas Windrunner, queen of the Forsaken and former ranger-general of the elves. But now it's been overrun by the mindless Scourge.\n\nTo get there take the road south until it branches. Take the right fork and after crossing the Dead Scar continue southwest. You can't miss it.", progress = nil, completion = "I'm certain that Lady Sylvanas will be pleased to hear that we've made progress in the matter.\n\nHere, take this coin as payment for your efforts.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9174] = {title = "Vanquishing Aquantion", objective = "Geranis Whitemorn wants you to swim to the bottom of the lake east of Suncrown Village and use the Bundle of Medallions on the Altar of Tidal Mastery. Summon and slay the elemental known as Aquantion and return to Geranis.", description = "That willful elemental ended many lives that fateful day when he revolted against us.  By calling to the lowly murloc to sabotage our rites he subverted our magic and turned it against us.\n\nShow him our thirst for vengeance has not waned!  Take these medallions and lay them at the Altar of Tidal Mastery at the bottom of the lake.  Aquantion shall immediately answer your summons!\n\nBeware, <race>!  Without our magic controlling him, his wrath will be unrestrained.  Destroy Aquantion so we may rest!", progress = "Has Aquantion been destroyed yet?", completion = "You've avenged our deaths and broken Aquantion's grasp on our souls.  We may finally rest.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9175] = {title = "The Lady's Necklace", objective = "Take The Lady's Necklace to High Executor Mavren at Tranquillien in the Ghostlands.", description = "The necklace shimmers, a remarkable piece of jewelry that doesn't seem to succumb to the gloom that permeates the Ghostlands. Given the inscription, and where you found it, it must be the lost property of Lady Sylvanas Windrunner herself!\n\nPerhaps it would be best to first take it to High Executor Mavren at Tranquillien? He seems to be the highest ranking Forsaken in the area and is sure to know what to do with it.", progress = "What's that you have there, <name>?", completion = "You say that you found it on one of the Scourge at Windrunner Spire and that there's an inscription on it? Let me see!\n\nHere, take this coin for a job well done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9176] = {title = "The Twin Ziggurats", objective = "Travel to the Bleeding Ziggurat and the Howling Ziggurat and recover the Stone of Light and the Stone of Flame. Return to Magister Kaendris at the Sanctum of the Sun after recovering the items.", description = "According to this journal, Dar'Khan promised the Scourge two powerful elven artifacts: the stone of light and the stone of flame.  These were imbued with the magical energies of the Sunwell and attuned to have warding powers against the Scourge.\n\nThe crystals were to be transported to where the Howling Ziggurat and the Bleeding Ziggurat now stand, in the middle of the Dead Scar.  If they're still held there, we need to recover them.  Their power will be greatly useful in our struggle against the enemy.", progress = "Have you recovered the crystals yet?", completion = "The rumors were true!  The stone of light and the stone of flame do exist!  We shall use their power to create weapons against Dar'Khan.\n\nUse them when the time is right and the energies of the Sunwell, trapped within these objects, will vanquish him with the very power he sought to steal from us!", rewards = "You will be able to choose one of these rewards:\n\nSunwell BladeSunwell Orb\n\nYou will also receive:\n\nSunwell BladeSunwell Orb"}
MultiLanguageQuestData['en'][9177] = {title = "Journey to Undercity", objective = "Take The Lady's Necklace to Lady Sylvanas Windrunner at the Royal Quarter in Undercity.", description = "This is quite extraordinary! It appears to be a gift to Lady Sylvanas Windrunner from her sister, Alleria!\n\nYou must take it to her in the Undercity at once! The lady holds court in the Royal Quarter.\n\nTo get there, use the orb of translocation in the Inner Sanctum of Sunfury Spire in Silvermoon City to cross over to the Undercity.  Once there, take the elevator ride down into the city proper. Use your maps if you need help finding the Royal Quarter.", progress = "And you are?\n\nWhat's that you have there? That necklace looks somehow familiar. Give it here!", completion = "&lt;Sylvanas takes the necklace from your grasp.&gt;\n\nIt can't be! After all this time, I thought it was lost forever.\n\n&lt;After a lingering moment the Lady seems to become aware once again of her surroundings, composing herself.&gt;\n\nYou thought this would amuse me? Do you think I long for a time before I was the queen of the Forsaken? Like you, it means nothing to me, and Alleria Windrunner is a long dead memory!\n\n&lt;She drops the amulet to the ground.&gt;\n\nYou may now remove yourself from my presence, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9178] = {title = "Craftsman's Writ - Dense Weightstone", objective = "Deliver 120 Dense Weightstones and the Craftsman's Writ - Dense Weightstone - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.", description = "The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.\n\nWork Order BS-091:\n\n120 Dense Weightstones.\n\nAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.\n\nContract is null and void if tampered with or damaged.\n\n-Dispatch Commander Metz, The Argent Dawn", progress = "Filling a work order, <class>?", completion = "Yep, these will come in handy for the infantry's bashin' weapons.", rewards = "You will be able to choose one of these rewards:\n\nInsignia of the CrusadeInsignia of the Dawn\n\nYou will also receive:\n\nInsignia of the DawnInsignia of the Crusade"}
MultiLanguageQuestData['en'][9179] = {title = "Craftsman's Writ - Imperial Plate Chest", objective = "Deliver 3 Imperial Plate Chests and the Craftsman's Writ - Imperial Plate Chest - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.", description = "The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.\n\nWork Order BS-428:\n\n3 Imperial Plate Chests.\n\nAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.\n\nContract is null and void if tampered with or damaged.\n\n-Dispatch Commander Metz, The Argent Dawn", progress = "Filling a work order, <class>?", completion = "More armor for the troops! Fantastic, &lt;name&gt;!", rewards = "You will be able to choose one of these rewards:\n\nInsignia of the CrusadeInsignia of the Dawn\n\nYou will also receive:\n\nInsignia of the DawnInsignia of the Crusade"}
MultiLanguageQuestData['en'][9180] = {title = "Journey to Undercity", objective = "Take The Lady's Necklace to Lady Sylvanas Windrunner at the Royal Quarter in Undercity.", description = "This is quite extraordinary! It appears to be a gift to Lady Sylvanas Windrunner from her sister, Alleria!\n\nYou must take it to her in the Undercity at once! The lady holds court in the Royal Quarter.\n\nTo get there, use the orb of translocation in the Inner Sanctum of Sunfury Spire in Silvermoon City to cross over to the Undercity.  Once there, take the elevator ride down into the city proper. Use your maps if you need help finding the Royal Quarter.", progress = "And you are?\n\nWhat's that you have there? That necklace looks somehow familiar. Give it here!", completion = "&lt;Sylvanas takes the necklace from your grasp.&gt;\n\nIt can't be! After all this time, I thought it was lost forever.\n\n&lt;After a lingering moment the Lady seems to become aware once again of her surroundings, composing herself.&gt;\n\nYou thought this would amuse me? Do you think I long for a time before I was the queen of the Forsaken? Like you, it means nothing to me, and Alleria Windrunner is a long dead memory!\n\n&lt;She drops the amulet to the ground.&gt;\n\nYou may now remove yourself from my presence, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9181] = {title = "Craftsman's Writ - Volcanic Hammer", objective = "Deliver 3 Volcanic Hammers and the Craftsman's Writ - Volcanic Hammer - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.", description = "The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.\n\nWork Order BS-697:\n\n3 Volcanic Hammers.\n\nAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.\n\nContract is null and void if tampered with or damaged.\n\n-Dispatch Commander Metz, The Argent Dawn", progress = "Filling a work order, <class>?", completion = "These should go well with the dense weightstones we're stockpiling.", rewards = "You will be able to choose one of these rewards:\n\nInsignia of the CrusadeInsignia of the Dawn\n\nYou will also receive:\n\nInsignia of the DawnInsignia of the Crusade"}
MultiLanguageQuestData['en'][9182] = {title = "Craftsman's Writ - Huge Thorium Battleaxe", objective = "Deliver 3 Huge Thorium Battleaxes and the Craftsman's Writ - Huge Thorium Battleaxe - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.", description = "The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.\n\nWork Order BS-6020:\n\n3 Huge Thorium Battleaxes.\n\nAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.\n\nContract is null and void if tampered with or damaged.\n\n-Dispatch Commander Metz, The Argent Dawn", progress = "Filling a work order, <class>?", completion = "These aren't as huge as I expected. Regardless, a deal is a deal.", rewards = "You will be able to choose one of these rewards:\n\nInsignia of the CrusadeInsignia of the Dawn\n\nYou will also receive:\n\nInsignia of the DawnInsignia of the Crusade"}
MultiLanguageQuestData['en'][9183] = {title = "Craftsman's Writ - Radiant Circlet", objective = "Deliver 3 Radiant Circlets and the Craftsman's Writ - Radiant Circlet - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.", description = "The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.\n\nWork Order BS-80:\n\n3 Radiant Circlets.\n\nAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.\n\nContract is null and void if tampered with or damaged.\n\n-Dispatch Commander Metz, The Argent Dawn", progress = "Filling a work order, <class>?", completion = "I still can't believe Metz expects our troops to wear this low-quality garbage to protect against the freezing attacks of the Scourge.", rewards = "You will be able to choose one of these rewards:\n\nInsignia of the CrusadeInsignia of the Dawn\n\nYou will also receive:\n\nInsignia of the DawnInsignia of the Crusade"}
MultiLanguageQuestData['en'][9184] = {title = "Craftsman's Writ - Wicked Leather Headband", objective = "Deliver 10 Wicked Leather Headbands and the Craftsman's Writ - Wicked Leather Headband - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.", description = "The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.\n\nWork Order LW-971:\n\n10 Wicked Leather Headbands.\n\nAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.\n\nContract is null and void if tampered with or damaged.\n\n-Dispatch Commander Metz, The Argent Dawn", progress = "Filling a work order, <class>?", completion = "These are... wicked.", rewards = "You will be able to choose one of these rewards:\n\nInsignia of the CrusadeInsignia of the Dawn\n\nYou will also receive:\n\nInsignia of the DawnInsignia of the Crusade"}
MultiLanguageQuestData['en'][9185] = {title = "Craftsman's Writ - Rugged Armor Kit", objective = "Deliver 25 Rugged Armor Kits and the Craftsman's Writ - Rugged Armor Kit - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.", description = "The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.\n\nWork Order LW-448:\n\n25 Rugged Armor Kits.\n\nAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.\n\nContract is null and void if tampered with or damaged.\n\n-Dispatch Commander Metz, The Argent Dawn", progress = "Filling a work order, <class>?", completion = "The rugged armor kits have many uses, &lt;name&gt;. They aren't JUST for slapping on certain armor pieces for added protection. Like this one here, I'm going to use it as teapot cozy.", rewards = "You will be able to choose one of these rewards:\n\nInsignia of the CrusadeInsignia of the Dawn\n\nYou will also receive:\n\nInsignia of the DawnInsignia of the Crusade"}
MultiLanguageQuestData['en'][9186] = {title = "Craftsman's Writ - Wicked Leather Belt", objective = "Deliver 9 Wicked Leather Belts and the Craftsman's Writ - Wicked Leather Belt - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.", description = "The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.\n\nWork Order LW-736:\n\n9 Wicked Leather Belts.\n\nAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.\n\nContract is null and void if tampered with or damaged.\n\n-Dispatch Commander Metz, The Argent Dawn", progress = "Filling a work order, <class>?", completion = "These belts are actually more wicked than the headbands - if you can believe such a thing to be possible.", rewards = "You will be able to choose one of these rewards:\n\nInsignia of the CrusadeInsignia of the Dawn\n\nYou will also receive:\n\nInsignia of the DawnInsignia of the Crusade"}
MultiLanguageQuestData['en'][9187] = {title = "Craftsman's Writ - Runic Leather Pants", objective = "Deliver 4 Runic Leather Pants and the Craftsman's Writ - Runic Leather Pants - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.", description = "The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.\n\nWork Order LW-8485:\n\n4 Runic Leather Pants.\n\nAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.\n\nContract is null and void if tampered with or damaged.\n\n-Dispatch Commander Metz, The Argent Dawn", progress = "Filling a work order, <class>?", completion = "The druids will definitely appreciate the craftsmanship that went into the making of these pants. Many thanks, &lt;class&gt;.", rewards = "You will be able to choose one of these rewards:\n\nInsignia of the CrusadeInsignia of the Dawn\n\nYou will also receive:\n\nInsignia of the DawnInsignia of the Crusade"}
MultiLanguageQuestData['en'][9188] = {title = "Craftsman's Writ - Brightcloth Pants", objective = "Deliver 6 Brightcloth Pants and the Craftsman's Writ - Brightcloth Pants - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.", description = "The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.\n\nWork Order TR-95:\n\n6 Brightcloth Pants.\n\nAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.\n\nContract is null and void if tampered with or damaged.\n\n-Dispatch Commander Metz, The Argent Dawn", progress = "Filling a work order, <class>?", completion = "I can almost see my reflection in these things! That's crazy.", rewards = "You will be able to choose one of these rewards:\n\nInsignia of the CrusadeInsignia of the Dawn\n\nYou will also receive:\n\nInsignia of the DawnInsignia of the Crusade"}
MultiLanguageQuestData['en'][9189] = {title = "Delivery to the Sepulcher", objective = "Deliver the Sealed Sin'dorei Orders to Advisor Sorrelon at the Sepulcher in Silverpine Forest.", description = "You have stirred the lady's heart, though it no longer beats.\n\nHowever, I have instructions that must be delivered to the Sepulcher in Silverpine Forest.  Advisor Sorrelon represents us to the Forsaken there.\n\nThe shortest route, barring the use of their flying bats, is to leave Undercity and take the road south.  Follow the signposts.  Finding the place shouldn't be difficult.  Brace yourself, though; the Sepulcher itself is a dilapidated crypt.\n\nThese Forsaken are certainly odd creatures.", progress = "Greetings, brother. What news do you bring?", completion = "I see here that Ambassador Sunsorrow has high hopes for your continued rise as a credit to the sin'dorei. Unfortunate that business with Lady Sylvanas, though. Pay it no heed, &lt;name&gt;, you did the right thing in returning her necklace. She should have been grateful, but such is the way of royalty.\n\nWhile you are here, should you choose to assist with the tasks of the Forsaken, be on your best behavior. You wouldn't want to damage our new bond with the Horde now would you?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9190] = {title = "Craftsman's Writ - Runecloth Boots", objective = "Deliver 8 Runecloth Boots and the Craftsman's Writ - Runecloth Boots - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.", description = "The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.\n\nWork Order TR-635:\n\n8 Runecloth Boots.\n\nAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.\n\nContract is null and void if tampered with or damaged.\n\n-Dispatch Commander Metz, The Argent Dawn", progress = "Filling a work order, <class>?", completion = "By Bronzebeard's beard! You actually brought me runecloth boots... I guess I lost that bet.", rewards = "You will be able to choose one of these rewards:\n\nInsignia of the CrusadeInsignia of the Dawn\n\nYou will also receive:\n\nInsignia of the DawnInsignia of the Crusade"}
MultiLanguageQuestData['en'][9191] = {title = "Craftsman's Writ - Runecloth Bag", objective = "Deliver 8 Runecloth Bags and the Craftsman's Writ - Runecloth Bag - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.", description = "The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.\n\nWork Order TR-9999:\n\n8 Runecloth Bags.\n\nAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.\n\nContract is null and void if tampered with or damaged.\n\n-Dispatch Commander Metz, The Argent Dawn", progress = "Filling a work order, <class>?", completion = "Blessed bootstraps! Are those what I think they are? The troops have been complaining non-stop about the lack of storage space for all that is required while in the field. One of them even drew me a diagram - such a pansy...\n\nThese will definitely help alleviate some of the whining.", rewards = "You will be able to choose one of these rewards:\n\nInsignia of the CrusadeInsignia of the Dawn\n\nYou will also receive:\n\nInsignia of the DawnInsignia of the Crusade"}
MultiLanguageQuestData['en'][9192] = {title = "Trouble at the Underlight Mines", objective = "Slay 8 Blackpaw Gnolls, 6 Blackpaw Scavengers and 4 Blackpaw Shaman, and return to Deathstalker Maltendis at Tranquillien in the Ghostlands.", description = "The Underlight Mines to the southwest have been overrun by a clan of gnolls calling themselves the Blackpaw. I don't need to remind you how important those mines are to us as a strategic asset in our ongoing campaign here in the Ghostlands!\n\nTake the south road out of town and follow the fork to the right. Just past the ziggurat on the right there will be a short dirt path to the west. Follow it.\n\nThe ore must flow!", progress = nil, completion = "That's a fair job of butchery you managed there, &lt;class&gt;. We'll get the miners back to work now. I'm sure they'll be disappointed that their break is over, but there's armor and weaponry to be made, and that requires ore to be mined.\n\nHere, take this as payment for doing your duty. Go get your armor and weapons repaired, and have a drink on me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9193] = {title = "Investigate the Amani Catacombs", objective = "Investigate the Amani Catacombs and burn 10 Mummified Troll Remains, then return to Advisor Valwyn at Tranquillien in the Ghostlands.", description = "<class>, our sources tell us that the trolls buried in the Amani Catacombs inside Sungraze Peak have been rising from the dead. Dame Auriferous would have you investigate these catacombs and put to the torch any of the unanimated remains you come across so as to prevent any more of these creatures from rising.\n\nThe fastest way there is to head north out of town and then take the first fork to the right. This will put you on the north side of the peak, so look to the south for the entrance.", progress = "This is a most grim and undignified business, <class>. I trust that you will complete this task to milady's complete satisfaction?", completion = "Disgusting, but necessary I can assure you. You have done us good service by investigating this matter, &lt;class&gt;. Please, take this as a token of our generosity and appreciation.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9194] = {title = "Craftsman's Writ - Runecloth Robe", objective = "Deliver 8 Runecloth Robes and the Craftsman's Writ - Runecloth Robe - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.", description = "The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.\n\nWork Order TR-7229:\n\n8 Runecloth Robes.\n\nAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.\n\nContract is null and void if tampered with or damaged.\n\n-Dispatch Commander Metz, The Argent Dawn", progress = "Filling a work order, <class>?", completion = "You shouldn't have! No really, you shouldn't have. I don't know what Metz is thinking, but nobody is going to be wearing these robes into Naxxramas.\n\n&lt;Packmaster Stonebruiser sighs.&gt;\n\nBah, another pile of junk I'll have to get transferred to the front lines and another berating I'll have to take from Chambers.", rewards = "You will be able to choose one of these rewards:\n\nInsignia of the CrusadeInsignia of the Dawn\n\nYou will also receive:\n\nInsignia of the DawnInsignia of the Crusade"}
MultiLanguageQuestData['en'][9195] = {title = "Craftsman's Writ - Goblin Sapper Charge", objective = "Deliver 20 Goblin Sapper Charges and the Craftsman's Writ - Goblin Sapper Charge - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.", description = "The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.\n\nWork Order EN-11:\n\n20 Goblin Sapper Charges.\n\nAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.\n\nContract is null and void if tampered with or damaged.\n\n-Dispatch Commander Metz, The Argent Dawn", progress = "Filling a work order, <class>?", completion = "Now you're talking my language, &lt;class&gt;. Things that go BOOM!", rewards = "You will be able to choose one of these rewards:\n\nInsignia of the CrusadeInsignia of the Dawn\n\nYou will also receive:\n\nInsignia of the DawnInsignia of the Crusade"}
MultiLanguageQuestData['en'][9196] = {title = "Craftsman's Writ - Thorium Grenade", objective = "Deliver 20 Thorium Grenades and the Craftsman's Writ - Thorium Grenade - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.", description = "The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.\n\nWork Order EN-7:\n\n20 Thorium Grenades.\n\nAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.\n\nContract is null and void if tampered with or damaged.\n\n-Dispatch Commander Metz, The Argent Dawn", progress = "Filling a work order, <class>?", completion = "These must have cost a pretty copper piece to make. Am I right or am I right, &lt;name&gt;?", rewards = "You will be able to choose one of these rewards:\n\nInsignia of the CrusadeInsignia of the Dawn\n\nYou will also receive:\n\nInsignia of the DawnInsignia of the Crusade"}
MultiLanguageQuestData['en'][9197] = {title = "Craftsman's Writ - Gnomish Battle Chicken", objective = "Deliver 4 Gnomish Battle Chickens and the Craftsman's Writ - Gnomish Battle Chicken - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.", description = "The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.\n\nWork Order EN-0:\n\n4 Gnomish Battle Chickens.\n\nAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.\n\nContract is null and void if tampered with or damaged.\n\n-Dispatch Commander Metz, The Argent Dawn", progress = "Filling a work order, <class>?", completion = "Why are you smiling? What's so funny? Listen, sonny, a gnomish battle chicken is a very important unit and not to be taken lightly - EVER. We send these in to areas that might be heavily plagued or infested and they clean up any plagued insects or carrion maggots that might still be fluttering about. Everybody knows that robots are immune to the plague.\n\nI bet you don't feel so smart now, do you? Big dummy...", rewards = "You will be able to choose one of these rewards:\n\nInsignia of the CrusadeInsignia of the Dawn\n\nYou will also receive:\n\nInsignia of the DawnInsignia of the Crusade"}
MultiLanguageQuestData['en'][9198] = {title = "Craftsman's Writ - Thorium Tube", objective = "Deliver 14 Thorium Tubes and the Craftsman's Writ - Thorium Tube - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.", description = "The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.\n\nWork Order EN-558:\n\n14 Thorium Tubes.\n\nAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.\n\nContract is null and void if tampered with or damaged.\n\n-Dispatch Commander Metz, The Argent Dawn", progress = "Filling a work order, <class>?", completion = "Thorium tubes? Gee, thanks.\n\n&lt;Packmaster Stonebruiser throws the stack of Thorium tubes into a large pile of assorted junk.&gt;", rewards = "You will be able to choose one of these rewards:\n\nInsignia of the CrusadeInsignia of the Dawn\n\nYou will also receive:\n\nInsignia of the DawnInsignia of the Crusade"}
MultiLanguageQuestData['en'][9199] = {title = "Troll Juju", objective = "Collect 8 Troll Juju and return them to Deathstalker Maltendis at Tranquillien in the Ghostlands.", description = "The corpses of trolls buried inside the Amani Catacombs have been rising from the dead! I want you to go there and bring back proof of their final demise. Some of these mummy trolls, and their living counterparts, carry juju; glowing objects that house an unknown power source.  It's probably what is animating them!\n\nThe catacombs lie within Sungraze Peak, directly to the east. I am told that the easiest way in lies on the north face of the mountain. See to it, <class>!", progress = "I don't have to remind you that we can ill afford this trouble with the troll dead rising in our very backyard! We have enough trouble with Deatholme to the south!", completion = "Mummies being raised by troll priests... clever! The Shadowpine trolls must be trying to bolster their numbers through necromantic means. I'd wager that these oracles were using the juju in their reanimation ritual.\n\nOnce again you perform your duty as befits a &lt;class&gt; of your growing reputation. Take this with our gratitude.", rewards = "You will be able to choose one of these rewards:\n\nRotting HandwrapsUndertaker's GlovesMaltendis' Handguards\n\nYou will also receive:\n\nRotting HandwrapsUndertaker's GlovesMaltendis' Handguards"}
MultiLanguageQuestData['en'][9200] = {title = "Craftsman's Writ - Major Mana Potion", objective = "Deliver 10 Major Mana Potions and the Craftsman's Writ - Major Mana Potion - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.", description = "The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.\n\nWork Order AL-473:\n\n10 Major Mana Potions.\n\nAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.\n\nContract is null and void if tampered with or damaged.\n\n-Dispatch Commander Metz, The Argent Dawn", progress = "Filling a work order, <class>?", completion = "The utility of these should go without saying.", rewards = "You will be able to choose one of these rewards:\n\nInsignia of the CrusadeInsignia of the Dawn\n\nYou will also receive:\n\nInsignia of the DawnInsignia of the Crusade"}
MultiLanguageQuestData['en'][9201] = {title = "Craftsman's Writ - Greater Arcane Protection Potion", objective = "Deliver 15 Greater Arcane Protection Potions and the Craftsman's Writ - Greater Arcane Protection Potion - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.", description = "The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.\n\nWork Order AL-1420:\n\n15 Greater Arcane Protection Potions.\n\nAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.\n\nContract is null and void if tampered with or damaged.\n\n-Dispatch Commander Metz, The Argent Dawn", progress = "Filling a work order, <class>?", completion = "&lt;Packmaster Stonebruiser pops open one of the greater arcane protection potions and take a swig.&gt;\n\nWOOT! These pack a kick, baby! A kick I say!", rewards = "You will be able to choose one of these rewards:\n\nInsignia of the CrusadeInsignia of the Dawn\n\nYou will also receive:\n\nInsignia of the DawnInsignia of the Crusade"}
MultiLanguageQuestData['en'][9202] = {title = "Craftsman's Writ - Major Healing Potion", objective = "Deliver 20 Major Healing Potions and the Craftsman's Writ - Major Healing Potion - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.", description = "The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.\n\nWork Order AL-169110:\n\n20 Major Healing Potions.\n\nAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.\n\nContract is null and void if tampered with or damaged.\n\n-Dispatch Commander Metz, The Argent Dawn", progress = "Filling a work order, <class>?", completion = "Do you know what the troops on the front lines call these? Priests in a bottle...\n\n&lt;Packmaster Stonebruiser sings.&gt;\n\n\"I'm your priest in a bott-le baby... you gotta drink me the right way...\"\n\nWhat's the matter sonny? It's a very popular song around these parts.", rewards = "You will be able to choose one of these rewards:\n\nInsignia of the CrusadeInsignia of the Dawn\n\nYou will also receive:\n\nInsignia of the DawnInsignia of the Crusade"}
MultiLanguageQuestData['en'][9203] = {title = "Craftsman's Writ - Potion of Petrification", objective = "Deliver 1 Potion of Petrification and the Craftsman's Writ - Potion of Petrification - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.", description = "The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.\n\nWork Order AL-90:\n\n1 Potion of Petrification.\n\nAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.\n\nContract is null and void if tampered with or damaged.\n\n-Dispatch Commander Metz, The Argent Dawn", progress = "Filling a work order, <class>?", completion = "No comment.\n\n&lt;Packmaster Stonebruiser glares at you.&gt;\n\nI said no comment! Now get out of my sight!", rewards = "You will be able to choose one of these rewards:\n\nInsignia of the CrusadeInsignia of the Dawn\n\nYou will also receive:\n\nInsignia of the DawnInsignia of the Crusade"}
MultiLanguageQuestData['en'][9204] = {title = "Craftsman's Writ - Stonescale Eel", objective = "Deliver 40 Stonescale Eel and the Craftsman's Writ - Stonescale Eel - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.", description = "The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.\n\nWork Order FS-5:\n\n40 Stonescale Eel.\n\nAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.\n\nContract is null and void if tampered with or damaged.\n\n-Dispatch Commander Metz, The Argent Dawn", progress = "Filling a work order, <class>?", completion = "You could have used this for something else, but you didn't, did you? No use crying about it now, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nInsignia of the CrusadeInsignia of the Dawn\n\nYou will also receive:\n\nInsignia of the DawnInsignia of the Crusade"}
MultiLanguageQuestData['en'][9205] = {title = "Craftsman's Writ - Plated Armorfish", objective = "Deliver 30 Plated Armorfish and the Craftsman's Writ - Plated Armorfish - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.", description = "The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.\n\nWork Order FS-12:\n\n30 Plated Armorfish.\n\nAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.\n\nContract is null and void if tampered with or damaged.\n\n-Dispatch Commander Metz, The Argent Dawn", progress = "Filling a work order, <class>?", completion = "You really don't know what these are for?\n\n&lt;Packmaster Stonebruiser laughs.&gt;\n\nLike I'm going to tell you!", rewards = "You will be able to choose one of these rewards:\n\nInsignia of the CrusadeInsignia of the Dawn\n\nYou will also receive:\n\nInsignia of the DawnInsignia of the Crusade"}
MultiLanguageQuestData['en'][9206] = {title = "Craftsman's Writ - Lightning Eel", objective = "Deliver 30 Lightning Eel and the Craftsman's Writ - Lightning Eel - to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.", description = "The bearer of this writ is entitled to payment in the form of an insignia of their choice upon completion of the contracted work order.\n\nWork Order FS-9:\n\n30 Lightning Eel.\n\nAll filled orders should be delivered to Packmaster Stonebruiser at Light's Hope Chapel in the Eastern Plaguelands.\n\nContract is null and void if tampered with or damaged.\n\n-Dispatch Commander Metz, The Argent Dawn", progress = "Filling a work order, <class>?", completion = "These make the best eel rolls in the world. That's right - IN THE WORLD.", rewards = "You will be able to choose one of these rewards:\n\nInsignia of the CrusadeInsignia of the Dawn\n\nYou will also receive:\n\nInsignia of the DawnInsignia of the Crusade"}
MultiLanguageQuestData['en'][9207] = {title = "Underlight Ore Samples", objective = "Collect 6 Underlight Ore and deliver them to Magister Quallestis at the Sanctum of the Sun in the Ghostlands.", description = "I was sent here from the Sanctum of the Sun to collect some ore samples, but the gnolls have overrun the place! It's going to be my head on a platter if I don't get those samples to the magister soon. Maybe you could help, <class>?\n\nYou can find the ore in the tin and copper veins here, and the gnolls are carrying it around, too. When you have enough, take it to Magister Quallestis at the Sanctum of the Sun directly to the east. Go across the Dead Scar and you'll find the sanctum just south of Sungraze Peak.", progress = "How may I help you, <class>?", completion = "My apprentice was unable to take care of this herself?  I shall have a word with her when she returns then, gnolls or not.  Speaking of which, why didn't she return with you?\n\n&lt;The magister sighs.&gt;\n\nThat one is a handful, and is going to be quite a challenge to properly train.  Thank you, &lt;class&gt;, for bringing these samples to me.  We are hoping that we can uncover some special property from them that will help in the fight against the Scourge.\n\nPlease take this coin as a token of my appreciation.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9208] = {title = "The Savage Guard - Arcanum of Protection", objective = "Zanza the Restless in Zul'Gurub wants an Arcanum of Protection.", description = "Zanza can create many ancient troll enchantments with proper components! Have you heard of the Savage Guard? No, of course you haven't. Your mind is addled with the inferior elven magic.\n\nBring me an arcanum of elven creation so that I may destroy the aberration. Do this and the Savage Guard will be yours.", progress = "Do you have the arcanum?", completion = "The worthless magic in these enchantments fuels my anger. My anger gives me strength.\n\nBring me more and you shall receive another Savage Guard.", rewards = "You will receive:\n\nSavage Guard"}
MultiLanguageQuestData['en'][9209] = {title = "The Savage Guard - Arcanum of Rapidity", objective = "Zanza the Restless in Zul'Gurub wants an Arcanum of Rapidity.", description = "Zanza can create many ancient troll enchantments with proper components! Have you heard of the Savage Guard? No, of course you haven't. Your mind is addled with the inferior elven magic.\n\nBring me an arcanum of elven creation so that I may destroy the aberration. Do this and the Savage Guard will be yours.", progress = "Do you have the arcanum?", completion = "The worthless magic in these enchantments fuels my anger. My anger gives me strength.\n\nBring me more and you shall receive another Savage Guard.", rewards = "You will receive:\n\nSavage Guard"}
MultiLanguageQuestData['en'][9210] = {title = "The Savage Guard - Arcanum of Focus", objective = "Zanza the Restless in Zul'Gurub wants an Arcanum of Focus.", description = "Zanza can create many ancient troll enchantments with proper components! Have you heard of the Savage Guard? No, of course you haven't. Your mind is addled with the inferior elven magic.\n\nBring me an arcanum of elven creation so that I may destroy the aberration. Do this and the Savage Guard will be yours.", progress = "Do you have the arcanum?", completion = "The worthless magic in these enchantments fuels my anger. My anger gives me strength.\n\nBring me more and you shall receive another Savage Guard.", rewards = "You will receive:\n\nSavage Guard"}
MultiLanguageQuestData['en'][9211] = {title = "The Ice Guard", objective = "Mataus the Wrathcaster at Light's Hope Chapel in the Eastern Plaguelands wants 10 Insignia of the Crusade and 30 gold.", description = "Ah, the Ice Guard. It is a thin sheen of protective magic that covers certain pieces of equipment. Those that do battle with creatures of frost and ice will gain increased protection from their attacks by using the Ice Guard.\n\nAs with all things the Wrathcaster creates, there is a price - a price that I will not lower, regardless of how much you whimper. Interested?", progress = "If it were not for these Argent Dawn guards, you would be a stain upon this floor.", completion = "&lt;Mataus pockets the gold.&gt;\n\nEnjoy the repair costs, &lt;race&gt;. Naxxramas is 'unkind' to the uninitiated.", rewards = "You will receive:\n\nIce Guard"}
MultiLanguageQuestData['en'][9212] = {title = "Escape from the Catacombs", objective = "Escort Ranger Lilatha to Captain Helios at Farstrider Enclave in the Ghostlands.", description = "These trolls ambushed me and have been keeping me in this cage.  I think they're planning to sacrifice me!  Help me get out of here!\n\nThe lock on the cage isn't that complex... I just can't get to it from this side.  Please escort me back to the Farstrider Enclave.  I'm sure Captain Helios will reward you, and you'll have my undying gratitude!", progress = "You're the one that rescued my ranger?", completion = "You're quite the hero, &lt;class&gt;, to get her out of there alive.  I suppose we'll have to mount an offensive to clear out those catacombs too.  As if we didn't have enough trouble with the living trolls!\n\nYou've done a great thing today, I should reward you.  Take your pick from any of these.", rewards = "You will be able to choose one of these rewards:\n\nTroll KickersTroll KickersTroll Kickers\n\nYou will also receive:\n\nTroll KickersTroll KickersTroll Kickers"}
MultiLanguageQuestData['en'][9213] = {title = "The Shadow Guard", objective = "Mataus the Wrathcaster at Light's Hope Chapel in the Eastern Plaguelands wants 10 Insignia of the Crusade and 30 gold.", description = "A creation of genius! Much like the Ice Guard, the Shadow Guard employs a thin sheen of protective magic that covers certain pieces of equipment. And like the Ice Guard, the Shadow Guard is going to cost you a good amount of money.\n\n<Mataus holds his hand out and rubs his fingers together.>\n\nInterested?", progress = "<Mataus yawns.>\n\nBe gone, insect, lest you have something for me.", completion = "&lt;Mataus stuffs the gold into his robe.&gt;\n\nWhat are you still standing around for, &lt;race&gt;? Our business is done.", rewards = "You will receive:\n\nShadow Guard"}
MultiLanguageQuestData['en'][9214] = {title = "Shadowpine Weaponry", objective = "Collect 3 Headhunter Axes, 3 Shadowcaster Maces, 3 Catlord Claws and 3 Hexxer Staves. Return them to Captain Helios at Farstrider Enclave in the Ghostlands.", description = "<class>, I want you to kill as many Shadowpine trolls as you can. We need their numbers greatly reduced before we can shift our attention toward Deatholme. And while you're at it, we might as well kill two birds with one stone, so bring me back a load of their weapons. Better that they not go to waste, and we can use them in the fight against the Scourge.\n\nHit their camps hard to the east and the south at Zeb'Tela and Zeb'Nowa.", progress = "Have those weapons yet? With the Shadowpine numbers decimated we'll finally be able to turn our attention to the fight against the Scourge.", completion = "I'll immediately send a few rangers out to survey the damage that you wreaked upon the Shadowpine trolls. I've no doubt that we'll be able to mop up after your offensive and launch an attack on the Scourge soon if these weapons are any indication of your success.\n\nHere, I want you to take this coin in payment. It's burning a hole in my pouch anyway.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9215] = {title = "Bring Me Kel'gash's Head!", objective = "Return the Head of Kel'gash the Wicked to Captain Helios at the Farstrider Enclave in the Ghostlands.", description = "WANTED: Bring the head of Kel'gash the Wicked, chieftain of the Shadowpine trolls, to Captain Helios. No questions asked. Kel'gash is known to dwell somewhere to the south in Zeb'Nowa.\n\n\n\nREWARD: Yes, but no advances!", progress = "What is that awful smell?", completion = "Ah, Kel'gash's head is what smelled so bad. That's a nice piece of work there, &lt;class&gt;!\n\nWith their chieftain dead, the Shadowpine trolls should be in total disarray. Combined with your recent efforts to decimate their numbers, this should be the perfect opportunity to launch our counter-offensive against them and wipe them out for good.\n\nYou have my thanks, &lt;name&gt;. Might I interest you in one of these?", rewards = "You will be able to choose one of these rewards:\n\nWell Crafted Long BowWell Crafted SwordWell Crafted Staff\n\nYou will also receive:\n\nWell Crafted Long BowWell Crafted SwordWell Crafted Staff"}
MultiLanguageQuestData['en'][9216] = {title = "Rotting Hearts", objective = "Bring back 10 Rotting Hearts to Magistrix Aminel in Tranquillien.", description = "I hear the Amani trolls eat their enemies' hearts to steal their strength.  They might just be on to something, <name>.  With the proper treatment, the hearts of the unliving can produce potent elixirs.\n\nHunt down the zombies that roam the Dead Scar and bring me their hearts.  I'll show you the kind of enhancement we can perform to your physical prowess against the undead.", progress = "Do you have the zombie hearts I requested, <name>?", completion = "Take this draught, &lt;name&gt;.  After you drink it, your physical strength against the Scourge will receive a boost. If you need more than this sample bring me more hearts.", rewards = "You will receive:\n\nScourgebane Draught"}
MultiLanguageQuestData['en'][9217] = {title = "More Rotting Hearts", objective = "You've brought more ghoul hearts?  I can use as many as you can collect, <name>.", description = nil, progress = "You've brought more ghoul hearts?  I can use as many as you can collect, <name>.", completion = "This will provide you with greater power against the Scourge.   Bring more hearts if you find them, &lt;name&gt;.", rewards = "You will receive:\n\nScourgebane Draught"}
MultiLanguageQuestData['en'][9218] = {title = "Spinal Dust", objective = "Bring back 10 Spinal Dusts to Magistrix Aminel in Tranquillien.", description = "The dark energy that flows through the bodies of reanimated skeletons tends to accumulate primarily in their spine.  I've discovered a method of instilling this energy into a potion that boosts our magical abilities against the undead.\n\nBring me some spinal dust and I'll be glad to provide you with a sample.  You'll find an ample number of skeletons wandering the Dead Scar, west of here.", progress = "Do you have the samples I requested, <name>?", completion = "Take this, &lt;name&gt;.  You'll feel the difference immediately!\n\nFeel free to bring more spinal dust; I can use as much of it as you can provide.  Side effects?  You might start feeling your joints acting up a bit.  Nothing permanent, I assure you!", rewards = "You will receive:\n\nScourgebane Infusion"}
MultiLanguageQuestData['en'][9219] = {title = "More Spinal Dust", objective = "You've procured more spinal dust?  I can use as much of it as you bring me.", description = nil, progress = "You've procured more spinal dust?  I can use as much of it as you bring me.", completion = "This dust is as potent as ever, &lt;name&gt;.  Keep bringing it to me if you're in need to boost your magical powers against the Scourge.", rewards = "You will receive:\n\nScourgebane Infusion"}
MultiLanguageQuestData['en'][9220] = {title = "War on Deatholme", objective = "Slay 5 Eyes of Dar'khan, 6 Nerubis Centurions and 6 Wailers in Deatholme and return to Magister Idonis at the Sanctum of the Sun in the Ghostlands.", description = "If you seek to aid our cause there is no better place to start than here and no better time to do it than now.\n\nBy rebuilding the Sanctum of the Sun we've raised a banner of defiance in front of our enemy's seat of power: Deatholme.\n\nGo forth and fight the hordes of undead that inhabit the vile Scourge fortress.", progress = nil, completion = "The Scourge has felt our wrath, &lt;name&gt;.  It won't be long before their cursed citadel lies in ruins.\n\nWith their numbers weakened, it is time to launch an attack on more strategic targets.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9221] = {title = "Superior Armaments of Battle - Friend of the Dawn", objective = "For 30 Insignias of the Dawn and 30 Insignias of the Crusade you may choose an item from the Argent Dawn's treasure cache.", description = "Greetings, friend. Have you insignias of the Dawn or the Crusade that you would like to redeem for items of power?\n\nI must warn you; purchases made at a friendly reputation with the Dawn come with a hefty surcharge. I would advise that you gain a better reputation with the Dawn before moving forward with your plans.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nBand of PietyBand of ResolutionVerimonde's Last ResortSupply BagLeggings of the Plague HunterSanctified Leather Helm\n\nYou will also receive:\n\nSupply BagBand of ResolutionBand of PietyVerimonde's Last ResortSanctified Leather HelmLeggings of the Plague Hunter"}
MultiLanguageQuestData['en'][9222] = {title = "Epic Armaments of Battle - Friend of the Dawn", objective = "For 110 Insignias of the Dawn and 110 Insignias of the Crusade you may choose an item from the Argent Dawn's treasure cache.", description = "Greetings, friend. Have you insignias of the Dawn or the Crusade that you would like to redeem for items of great power?\n\nI must warn you; purchases made at a friendly reputation with the Dawn come with an extremely hefty surcharge. I would advise that you gain a better reputation with the Dawn before moving forward with your plans.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nAmulet of the DawnBracers of HopeBracers of SubterfugeMedallion of the DawnTalisman of AscendanceThe Purifier\n\nYou will also receive:\n\nThe PurifierAmulet of the DawnMedallion of the DawnBracers of HopeBracers of SubterfugeTalisman of Ascendance"}
MultiLanguageQuestData['en'][9223] = {title = "Superior Armaments of Battle - Honored Amongst the Dawn", objective = "For 20 Insignias of the Dawn and 20 Insignias of the Crusade you may choose an item from the Argent Dawn's treasure cache.", description = "Greetings, friend. Have you insignias of the Dawn or the Crusade that you would like to redeem for items of power?\n\nI must warn you; purchases made at honored reputation with the Dawn come with a fairly prohibitive surcharge. I would advise that you gain a better reputation with the Dawn before moving forward with your plans.", progress = "Choose carefully. There are no refunds.", completion = "Good day, &lt;name&gt;. It was a pleasure doing business with you.", rewards = "You will be able to choose one of these rewards:\n\nBand of PietyBand of ResolutionVerimonde's Last ResortSupply BagLeggings of the Plague HunterSanctified Leather Helm\n\nYou will also receive:\n\nSupply BagBand of ResolutionBand of PietyVerimonde's Last ResortSanctified Leather HelmLeggings of the Plague Hunter"}
MultiLanguageQuestData['en'][9224] = {title = "Epic Armaments of Battle - Honored Amongst the Dawn", objective = "For 75 Insignias of the Dawn and 75 Insignias of the Crusade you may choose an item from the Argent Dawn's treasure cache.", description = "Greetings, friend. Have you insignias of the Dawn or the Crusade that you would like to redeem for items of great power?\n\nI must warn you; purchases made at honored reputation with the Dawn come with an extremely hefty surcharge. I would advise that you gain a better reputation with the Dawn before moving forward with your plans.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nAmulet of the DawnBracers of HopeBracers of SubterfugeMedallion of the DawnTalisman of AscendanceThe Purifier\n\nYou will also receive:\n\nThe PurifierAmulet of the DawnMedallion of the DawnBracers of HopeBracers of SubterfugeTalisman of Ascendance"}
MultiLanguageQuestData['en'][9225] = {title = "Epic Armaments of Battle - Revered Amongst the Dawn", objective = "For 45 Insignias of the Dawn and 45 Insignias of the Crusade you may choose an item from the Argent Dawn's treasure cache.", description = "Greetings, friend. Have you insignias of the Dawn or the Crusade that you would like to redeem for items of great power?\n\nI must warn you; epic purchases made at revered reputation with the Dawn are still quite expensive. I would advise that you gain a better reputation with the Dawn before moving forward with your plans.", progress = "Choose carefully. There are no refunds.", completion = "Good day, &lt;name&gt;. It was a pleasure doing business with you.", rewards = "You will be able to choose one of these rewards:\n\nAmulet of the DawnBracers of HopeBracers of SubterfugeMedallion of the DawnTalisman of AscendanceThe Purifier\n\nYou will also receive:\n\nThe PurifierAmulet of the DawnMedallion of the DawnBracers of HopeBracers of SubterfugeTalisman of Ascendance"}
MultiLanguageQuestData['en'][9226] = {title = "Superior Armaments of Battle - Revered Amongst the Dawn", objective = "For 7 Insignias of the Dawn and 7 Insignias of the Crusade you may choose an item from the Argent Dawn's treasure cache.", description = "Greetings, friend. Have you insignias of the Dawn or the Crusade that you would like to redeem for items of power?\n\nItems offered to those revered amongst the Dawn are priced quite reasonably. I encourage you to make a purchase!", progress = "Choose carefully. There are no refunds.", completion = "Good day, &lt;name&gt;. It was a pleasure doing business with you.", rewards = "You will be able to choose one of these rewards:\n\nBand of PietyBand of ResolutionVerimonde's Last ResortSupply BagLeggings of the Plague HunterSanctified Leather Helm\n\nYou will also receive:\n\nSupply BagBand of ResolutionBand of PietyVerimonde's Last ResortSanctified Leather HelmLeggings of the Plague Hunter"}
MultiLanguageQuestData['en'][9227] = {title = "Superior Armaments of Battle - Exalted Amongst the Dawn", objective = "For 6 Insignias of the Dawn and 6 Insignias of the Crusade you may choose an item from the Argent Dawn's treasure cache.", description = "Greetings, friend. Have you insignias of the Dawn or the Crusade that you would like to redeem for items of power?\n\nItems offered to those exalted amongst the Dawn are discounted. I encourage you to make a purchase!", progress = "Choose carefully. There are no refunds.", completion = "Good day, &lt;name&gt;. It was a pleasure doing business with you.", rewards = "You will be able to choose one of these rewards:\n\nBand of PietyBand of ResolutionVerimonde's Last ResortSupply BagLeggings of the Plague HunterSanctified Leather Helm\n\nYou will also receive:\n\nSupply BagBand of ResolutionBand of PietyVerimonde's Last ResortSanctified Leather HelmLeggings of the Plague Hunter"}
MultiLanguageQuestData['en'][9228] = {title = "Epic Armaments of Battle - Exalted Amongst the Dawn", objective = "For 27 Insignias of the Dawn and 27 Insignias of the Crusade you may choose an item from the Argent Dawn's treasure cache.", description = "Greetings, friend. Have you insignias of the Dawn or the Crusade that you would like to redeem for items of great power?\n\nThose exalted amongst the Dawn receive our greatest discounts! I encourage you to make a purchase.", progress = "Choose carefully. There are no refunds.", completion = "Good day, &lt;name&gt;. It was a pleasure doing business with you.", rewards = "You will be able to choose one of these rewards:\n\nAmulet of the DawnBracers of HopeBracers of SubterfugeMedallion of the DawnTalisman of AscendanceThe Purifier\n\nYou will also receive:\n\nThe PurifierAmulet of the DawnMedallion of the DawnBracers of HopeBracers of SubterfugeTalisman of Ascendance"}
MultiLanguageQuestData['en'][9229] = {title = "The Fate of Ramaladni", objective = "Enter Naxxramas and uncover the Fate of Ramaladni.", description = "Ramaladni was a warrior of the Brotherhood - a pupil of Highlord Mograine before the Dawn even existed! When news of Mograine's death reached him, hatred and anger took over.\n\nUnderstand this, <name>, when rage and retribution take the reins, a man ceases to be a man. The man personifies the emotions that control him instead. And so it would be that Ramaladni, the spirit of retribution, would enter Naxxramas to exact vengeance... and never return.\n\nEnter Naxxramas and find what became of Ramaladni.", progress = "Any news of Ramaladni?", completion = "It is his ring! But it is destroyed. No other evidence of Ramaladni was found?\n\n&lt;Korfax grimaces.&gt;\n\nThis does not bode well for Ramaladni. The ring, however... it might be salvageable.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9230] = {title = "Ramaladni's Icy Grasp", objective = "Korfax at Light's Hope Chapel in the Eastern Plaguelands wants you to bring him 1 Frozen Rune, 1 Blue Sapphire and 1 Arcanite Bar.", description = "Fixing this band may prove to be quite challenging, <name>. You see, it was made from the very runes that form inside Scourge structures - like Naxxramas. Additional materials are also required but your main concern should be getting those frozen runes. Bring me what I need and I will restore the ring to its former glory.", progress = "Frozen runes could probably be found inside Naxxramas.", completion = "Ramaladni himself couldn't have done better! Here is the ring, as promised.", rewards = "You will receive:\n\nRamaladni's Icy Grasp"}
MultiLanguageQuestData['en'][9232] = {title = "The Only Song I Know...", objective = "Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants you to bring him 2 Frozen Runes, 2 Essence of Water, 2 Blue Sapphires and 30 gold pieces.", description = "You fancy yourself a hero of the Dawn, eh? I've seen our greatest soldiers get rolled over by Kel'Thuzad's plebes! How well could someone so clueless possibly fare in Naxxramas?\n\n<Wilhelm sighs.>\n\nBah, what choice do I got? You're the best I can do; I may as well help you.\n\nOmarion left me with one recipe. It's the only song I know... I can make a few variations of these pants; you just gotta supply the materials.", progress = "You haven't run into Omarion, have you?", completion = "&lt;Wilhelm wipes the sweat from his brow.&gt;\n\nThat's some hard work! Enjoy the pants, &lt;class&gt;. At least you'll die in a clean pair now.", rewards = "You will be able to choose one of these rewards:\n\nGlacial LeggingsIcebane LeggingsIcy Scale LeggingsPolar Leggings\n\nYou will also receive:\n\nIcebane LeggingsGlacial LeggingsPolar LeggingsIcy Scale Leggings"}
MultiLanguageQuestData['en'][9233] = {title = "Omarion's Handbook", objective = "Take Omarion's Handbook to Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands.", description = "Wilhelm,\n\nIf you are reading this, I have perished - finally. I want you to know that my dying thoughts revolved around you and your ineptitude when it comes to tradeskills. Unfortunately, the bearer of this handbook is in even worse shape than you in regards to crafting.\n\nAbout the book: These are the rest of my recipes. Make the bearer of this book whatever they request. I'm sure you will charge a hefty fee for your services because you are, after all, a crook.\n\nIn Disdain,\n\nOmarion", progress = "Is that what I think it is?\n\n<Wilhelm appears to be drooling.>", completion = "He musta really been off his rocker when he wrote this! Omarion and I - we were thick as thieves!\n\nAnyhow, this certainly opens up some new possibilities, &lt;name&gt;. I am now able to craft more items - for a small fee and material charges, of course.", rewards = nil}
MultiLanguageQuestData['en'][9234] = {title = "Icebane Gauntlets", objective = "Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 5 Frozen Runes, 12 Thorium Bars, 2 Arcanite Bars, 2 Essences of Water and 200 gold.", description = "Thanks to you and Omarion, may he rest in peace, I am now able to create Icebane gauntlets. All you need to do is bring me the materials and pay a small crafting fee.", progress = "Have you brought the materials?", completion = "Here is your order, &lt;name&gt;. Delivered as promised!", rewards = "You will receive:\n\nIcebane Gauntlets"}
MultiLanguageQuestData['en'][9235] = {title = "Icebane Bracers", objective = "Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 4 Frozen Runes, 12 Thorium Bars, 2 Arcanite Bars, 2 Essence of Water and 200 gold.", description = "Thanks to you and Omarion (May he rest in peace), I am now able to create Icebane bracers. All you need to do is bring me the materials and pay a small crafting fee.", progress = "Have you brought the materials?", completion = "Here is your order, &lt;name&gt;. Delivered as promised!", rewards = "You will receive:\n\nIcebane Bracers"}
MultiLanguageQuestData['en'][9236] = {title = "Icebane Breastplate", objective = "Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 8 Frozen Runes, 16 Thorium Bars, 2 Arcanite Bars, 4 Essence of Water and 300 gold. You will also need to be of Exalted reputation with the Argent Dawn.", description = "Thanks to you and Omarion (May he rest in peace), I am now able to create an Icebane breastplate. All you need to do is bring me the materials and pay a small crafting fee.", progress = "Have you brought the materials?", completion = "Here is your order, &lt;name&gt;. Delivered as promised!", rewards = "You will receive:\n\nIcebane Breastplate"}
MultiLanguageQuestData['en'][9237] = {title = "Glacial Cloak", objective = "Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 5 Frozen Runes, 4 Bolts of Runecloth, 2 Essences of Water, 4 Ironweb Spider Silks and 200 gold. You must also be of Exalted reputation with the Argent Dawn.", description = "Thanks to you and Omarion, may he rest in peace, I am now able to create a Glacial cloak. All you need to do is bring me the materials and pay a small crafting fee.", progress = "Have you brought the materials?", completion = "Here is your order, &lt;name&gt;. Delivered as promised!", rewards = "You will receive:\n\nGlacial Cloak"}
MultiLanguageQuestData['en'][9238] = {title = "Glacial Wrists", objective = "Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 4 Frozen Runes, 2 Bolts of Runecloth, 2 Essences of Water, 2 Ironweb Spider Silks and 200 gold.", description = "Thanks to you and Omarion, may he rest in peace, I am now able to create Glacial wrists. All you need to do is bring me the materials and pay a small crafting fee.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nGlacial Wrists"}
MultiLanguageQuestData['en'][9239] = {title = "Glacial Gloves", objective = "Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 5 Frozen Runes, 4 Bolts of Runecloth, 4 Essences of Water, 2 Ironweb Spider Silks and 200 gold.", description = "Thanks to you and Omarion, may he rest in peace, I am now able to create Glacial gloves. All you need to do is bring me the materials and pay a small crafting fee.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nGlacial Gloves"}
MultiLanguageQuestData['en'][9240] = {title = "Glacial Vest", objective = "Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 8 Frozen Runes, 8 Bolts of Runecloth, 6 Essences of Water, 4 Ironweb Spider Silks and 300 gold. You must also be of Exalted reputation with the Argent Dawn.", description = "Thanks to you and Omarion, may he rest in peace, I am now able to create a Glacial vest. All you need to do is bring me the materials and pay a small crafting fee.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nGlacial Vest"}
MultiLanguageQuestData['en'][9241] = {title = "Polar Bracers", objective = "Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 4 Frozen Runes, 12 Enchanted Leather, 3 Essence of Water, 3 Cured Rugged Hides and 200 gold.", description = "Thanks to you and Omarion (May he rest in peace), I am now able to create Polar bracers. All you need to do is bring me the materials and pay a small crafting fee.", progress = "Have you brought the materials?", completion = "Here is your order, &lt;name&gt;. Delivered as promised!", rewards = "You will receive:\n\nPolar Bracers"}
MultiLanguageQuestData['en'][9242] = {title = "Polar Gloves", objective = "Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 5 Frozen Runes, 12 Enchanted Leather, 3 Essence of Water, 3 Cured Rugged Hides and 200 gold.", description = "Thanks to you and Omarion (May he rest in peace), I am now able to create Polar gloves. All you need to do is bring me the materials and pay a small crafting fee.", progress = "Have you brought the materials?", completion = "Here is your order, &lt;name&gt;. Delivered as promised!", rewards = "You will receive:\n\nPolar Gloves"}
MultiLanguageQuestData['en'][9243] = {title = "Polar Tunic", objective = "Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 8 Frozen Runes, 16 Enchanted Leathers, 5 Essences of Water, 5 Cured Rugged Hides and 300 gold. You must also be of Exalted reputation with the Argent Dawn.", description = "Thanks to you and Omarion, may he rest in peace, I am now able to create a Polar tunic. All you need to do is bring me the materials and pay a small crafting fee.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nPolar Tunic"}
MultiLanguageQuestData['en'][9244] = {title = "Icy Scale Bracers", objective = "Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 4 Frozen Runes, 16 Heavy Scorpid Scales, 5 Essences of Water, 3 Cured Rugged Hides and 200 gold.", description = "Thanks to you and Omarion, may he rest in peace, I am now able to create Icy Scale bracers. All you need to do is bring me the materials and pay a small crafting fee.", progress = "Have you brought the materials?", completion = "Here is your order, &lt;name&gt;. Delivered as promised!", rewards = "You will receive:\n\nIcy Scale Bracers"}
MultiLanguageQuestData['en'][9245] = {title = "Icy Scale Gauntlets", objective = "Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 5 Frozen Runes, 16 Heavy Scorpid Scale, 5 Essence of Water, 3 Cured Rugged Hides and 200 gold.", description = "Thanks to you and Omarion (May he rest in peace), I am now able to create Icy Scale gauntlets. All you need to do is bring me the materials and pay a small crafting fee.", progress = "Have you brought the materials?", completion = "Here is your order, &lt;name&gt;. Delivered as promised!", rewards = "You will receive:\n\nIcy Scale Gauntlets"}
MultiLanguageQuestData['en'][9246] = {title = "Icy Scale Breastplate", objective = "Craftsman Wilhelm at Light's Hope Chapel in the Eastern Plaguelands wants 8 Frozen Runes, 24 Heavy Scorpid Scale, 7 Essence of Water, 5 Cured Rugged Hides and 300 gold. You must also be of Exalted reputation with the Argent Dawn.", description = "Thanks to you and Omarion (May he rest in peace), I am now able to create an Icy Scale breastplate. All you need to do is bring me the materials and pay a small crafting fee.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nIcy Scale Breastplate"}
MultiLanguageQuestData['en'][9247] = {title = "The Keeper's Call", objective = "Take the Letter from the Keeper of the Rolls to him at Light's Hope Chapel in the Eastern Plaguelands.", description = "<name>,\n\nIn times past you have served the interests of the Argent Dawn, always to the best of your abilities. Now, once again, we sound the clarion call in our time of greatest need.\n\n<name>, please report to the Keeper of the Rolls at Light's Hope Chapel in the Eastern Plaguelands if you are willing to aid us once more.", progress = "Ah, <name>, it is good to see you.", completion = "Simply by answering the call, we are in your debt, &lt;name&gt;. The Argent Dawn is certain that through your shining example, others that are here to aid us will gain great insight into how best to throw back this Scourge Invasion!", rewards = "You will be able to choose one of these rewards:\n\nBlessed Wizard OilConsecrated Sharpening Stone\n\nYou will also receive:\n\nConsecrated Sharpening StoneBlessed Wizard Oil"}
MultiLanguageQuestData['en'][9248] = {title = "A Humble Offering", objective = "Aurel Goldleaf at Cenarion Hold in Silithus wants you to bring her 1 Abyssal Scepter. You must also be Honored with the Cenarion Circle.", description = "Ishnu-alah, <race>. Show me proof of the demise of a Lord of the Abyssal Council and I shall reward you with an item that should aid you in your battles against the Qiraji.", progress = "Fandu-dath-belore? Oh, pardon me, <name>. I did not recognize you. Have you the scepter?", completion = "Ande'thoras-ethil. It means; 'May your troubles be diminished,' in my native tongue.\n\nWear the band proudly and in good health, &lt;name&gt;.", rewards = "You will receive:\n\nBand of Cenarius"}
MultiLanguageQuestData['en'][9249] = {title = "40 Tickets - Schematic: Steam Tonk Controller", objective = "Step right up, step right up!  If you have tickets from the Darkmoon Faire you'd like redeemed, then just say so!  You can redeem tickets in various denominations for wondrous and fantastic prizes.  Don't be shy, give it a try!", description = nil, progress = "Step right up, step right up!  If you have tickets from the Darkmoon Faire you'd like redeemed, then just say so!  You can redeem tickets in various denominations for wondrous and fantastic prizes.  Don't be shy, give it a try!", completion = "Here you go, here you go!  A prize fit for a king!  Congratulations to you, my friend!\n\nIf you have more tickets you'd like to turn in, then please let me know!  For as long as the Darkmoon Faire is here, I'll redeem your tickets.", rewards = "You will receive:\n\nSchematic: Steam Tonk Controller"}
MultiLanguageQuestData['en'][9250] = {title = "Frame of Atiesh", objective = "Find someone that will help you in recovering the last two pieces of the staff and ridding it of evil.", description = "With the frame formed, Atiesh is nearly whole. Only the head and base of the staff are now missing. There is also a minor issue regarding the staff being a conduit for Sargeras's evil.\n\nFind someone that can assist you in locating the remaining pieces and exorcising the evil from the staff.", progress = "It was her time, mortal.", completion = "The archmages have died.\n\nDo not mourn their passing, &lt;name&gt;. All such things are fated. Just as you holding the staff of the Guardian was fated...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9251] = {title = "Atiesh, the Befouled Greatstaff", objective = "Anachronos at the Caverns of Time in Tanaris wants the Staff Head of Atiesh and the Base of Atiesh.", description = "You question why you are still alive. After all, you have in your possession an item of great evil. The answer is not clear, <name>. I only do as I must.\n\nKel'Thuzad sits atop his throne in Naxxramas, plotting... He seeks that which you hold and holds that which you seek.\n\nAs for the base of the staff; the dwarf, Brann Bronzebeard, held it when he entered Ahn'Qiraj. He has left Ahn'Qiraj but the base of Atiesh remains.\n\nShould you succeed in recovering the pieces, return them to me.", progress = "In its current form, the staff is far too dangerous to be in the hands of a mortal.", completion = "There is a being within... a being not of this world.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9252] = {title = "Defending Fairbreeze Village", objective = "Slay 4 Rotlimb Marauders and 4 Darkwraiths and return to Ranger Sareyn at Fairbreeze Village in Eversong Woods.", description = "We've experienced a marked increase in Scourge attacks, <name>.  Our defenses are barely holding and there's no sign of reinforcements from Silvermoon City.  Lend us a hand in defending the village by thinning the numbers of the undead roaming the Dead Scar nearby.", progress = "We will prevail, <name>.", completion = "Many thanks, &lt;name&gt;.  Our job is a thankless one, but today you helped make it a bit easier.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9253] = {title = "Runewarden Deryan", objective = "Speak to Runewarden Deryan in Eversong Woods, near the border with the Ghostlands.", description = "This increase in Scourge attacks leads me to believe there might be a malfunction at one of the protective runestones at the border with the Ghostlands.\n\nWe used these ancient stones to protect us against the undead.  Most of them were destroyed or lost after the attack on the Sunwell. \n\nFollow the road south, towards the Ghostlands, and look to the west for a small path.  You will find Runewarden Deryan by the runestone nearby; he will know whether anything's wrong.", progress = nil, completion = "You must've been sent by someone at Fairbreeze Village.  I knew it would just be a matter of time until help arrived.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9254] = {title = "The Wayward Apprentice", objective = "Speak to Apprentice Mirveda at the East Sanctum in Eversong Woods.", description = "Thank you for your help, <name>.  While I get things back in order here, I'd like to ask you for a favor.  One of my former apprentices embarked in a very dangerous line of research.  She journeyed to the East Sanctum, in the middle of the Dead Scar.\n\nI worry for her well-being.  See if you can find her and convince her to return to her senses.", progress = nil, completion = "It's so nice of my old mentor to check on me.  It's too bad she lost faith in my research long ago.\n\nDon't waste your time trying to get me to return to her; you can either help me with my research or leave.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9255] = {title = "Research Notes", objective = "Deliver the Research Notes to Magistrix Landra Dawnstrider at Fairbreeze Village in Eversong Woods.", description = "As discouraging as my research results are, they still contain valuable data.  I must have a magister review my work before it is taken seriously.  Please, take these notes to Magistrix Landra Dawnstrider at Fairbreeze Village, west of here.", progress = "You've something for me?", completion = "These notes... are shocking.  If they're correct it means the damage to the land on the Dead Scar is irreversible.\n\nI'll notify the grand magister right away.  More reason for our race to escape this world and find our true fate in Outland.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9256] = {title = "Fairbreeze Village", objective = "Speak to Ranger Degolien at Fairbreeze Village in Eversong Woods.", description = "I have another task for you, <name>.  Ranger Degolien was sent to Fairbreeze Village to find out more about a Wretched attack on a nearby shipyard.  He has requested reinforcements which we cannot yet provide.  Seek him out and grant him whatever aid you can.\n\nFairbreeze Village can be reached by following the road out of Falconwing Square all the way towards the south.  Good luck, <name>.", progress = nil, completion = "Thanks for coming, &lt;name&gt;.  Things are worse than we had anticipated.  The Wretched have taken over Sunsail Anchorage in its entirety.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9257] = {title = "Atiesh, Greatstaff of the Guardian", objective = "Anachronos at the Caverns of Time in Tanaris wants you to take Atiesh, Greatstaff of the Guardian to Stratholme and use it on Consecrated Earth. Defeat the entity that is exorcised from the staff and return to him.", description = "This final task will be the most difficult of all, <name>. You have faced and defeated both an Old God and the Lich King's General, but now you must face the hand of Sargeras.\n\nTake the staff to Stratholme. It is there that you will find a piece of consecrated earth: ground where the greatest knights of Lordaeron were murdered. Place the befouled staff upon the holy ground and prepare for an entity of immense power to break from within... Defeat the demonic being that controls the staff and return to me.", progress = "I must not interfere, <race>.", completion = "The magnitude of this accomplishment must not be understated, &lt;name&gt;. You have done what most would have thought to be impossible. Alas, it was fated. The staff has made its choice...", rewards = "You will receive:\n\nAtiesh, Greatstaff of the Guardian"}
MultiLanguageQuestData['en'][9258] = {title = "The Scorched Grove", objective = "Find Larianna Riverwind near the Scorched Grove in the southwest of Eversong Woods.", description = "A foul taint in the soil precedes the expansion of the Scourge into a new area.  The protective runestones along the border with the Ghostlands have warded the land against this taint in the past.\n\nThe westernmost runestone was destroyed during a Scourge attack, which forced us to burn the ground around it to prevent the taint from spreading.\n\nMy sister, Larianna Riverwind, watches over the Scorched Grove.  Go find her; she might have some work for you.", progress = nil, completion = "Ah, my brother sent you.  I do have a task I could use assistance with.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9259] = {title = "Traitor to the Bloodsail", objective = "That mangy dog, Revilgaz, has offered to pardon any former Bloodsails willing to turn on their cap'n!  That bilge sucker asked me to go an' off me ole' mates and to bring back their bandannas as proof.\n\nI don't have it in me heart to do that, nor will I ask ye to.  Bring me some silk cloth and red dye and I'll make suitable replicas.  I'll tell the Baron you went turncoat, but be warned... the Bloodsails are not gonna like it!", description = nil, progress = "That mangy dog, Revilgaz, has offered to pardon any former Bloodsails willing to turn on their cap'n!  That bilge sucker asked me to go an' off me ole' mates and to bring back their bandannas as proof.\n\nI don't have it in me heart to do that, nor will I ask ye to.  Bring me some silk cloth and red dye and I'll make suitable replicas.  I'll tell the Baron you went turncoat, but be warned... the Bloodsails are not gonna like it!", completion = "Let us observe a minute of silence for our fallen mates, &lt;name&gt;.\n\n\n\nBeing a traitor is one thing, murdering yer own buckos... that'd be just downright despicable, aye!", rewards = nil}
MultiLanguageQuestData['en'][9260] = {title = "Investigate the Scourge of Stormwind", objective = "Collect three Dim Necrotic Stones from the Scourge outside Stormwind and investigate the glowing runic circles near their encampment.", description = "The Lich King has sent his undead upon our very doorstep; we cannot remain idle! Surely you will step up to defend Stormwind from these accursed invaders? \n\nThere are strange runic circles outside, glowing with the same energy that surrounds the undead and the Necropolis above. They have significance, I'm certain, and I want you to find out what. Thin the numbers of those aberrations while you're at it; bring me proof of their death along with your results, and I will reward you.  Go!", progress = "Have you investigated the invasion yet? There's no time for dawdling!", completion = "Hmm. From what you've told me, the voices within the circles... they must be used for communication of some kind. I shudder to think what unnatural minds are contacted through such magic. Regardless, you seem to have emerged whole and sane.  The Argent Dawn appreciates your service.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9261] = {title = "Investigate the Scourge of Ironforge", objective = "Collect three Dim Necrotic Stones from the Scourge outside Ironforge and investigate the glowing runic circles near their encampment.", description = "The Lich King has sent his undead upon our very doorstep; we cannot remain idle! Surely you will step up to defend Ironforge from these accursed invaders? \n\nThere are strange runic circles outside, glowing with the same energy that surrounds the undead and the Necropolis above. They have significance, I'm certain, and I want you to find out what. Thin the numbers of those aberrations while you're at it; bring me proof of their death along with your results, and I will reward you.  Go!", progress = "Have you investigated the invasion yet? There's no time for dawdling!", completion = "Hmm. From what you've told me, the voices within the circles... they must be used for communication of some kind. I shudder to think what unnatural minds are contacted through such magic. Regardless, you seem to have emerged whole and sane.  The Argent Dawn appreciates your service.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9262] = {title = "Investigate the Scourge of Darnassus", objective = "Collect three Dim Necrotic Stones from the Scourge outside Darnassus and investigate the glowing runic circles near their encampment.", description = "The Lich King has sent his undead upon our very doorstep; we cannot remain idle! Surely you will step up to defend Darnassus from these accursed invaders? \n\nThere are strange runic circles outside, glowing with the same energy that surrounds the undead and the Necropolis above. They have significance, I'm certain, and I want you to find out what. Thin the numbers of those aberrations while you're at it; bring me proof of their death along with your results, and I will reward you.  Go!", progress = "Have you investigated the invasion yet? There's no time for dawdling!", completion = "Hmm. From what you've told me, the voices within the circles... they must be used for communication of some kind. I shudder to think what unnatural minds are contacted through such magic. Regardless, you seem to have emerged whole and sane.  The Argent Dawn appreciates your service.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9263] = {title = "Investigate the Scourge of Orgrimmar", objective = "Collect three Dim Necrotic Stones from the Scourge outside Orgrimmar and investigate the glowing runic circles near their encampment.", description = "The Lich King has sent his undead upon our very doorstep; we cannot remain idle! Surely you will step up to defend Orgrimmar from these accursed invaders? \n\nThere are strange runic circles outside, glowing with the same energy that surrounds the undead and the Necropolis above. They have significance, I'm certain, and I want you to find out what. Thin the numbers of those aberrations while you're at it; bring me proof of their death along with your results, and I will reward you.  Go!", progress = "Have you investigated the invasion yet? There's no time for dawdling!", completion = "Hmm. From what you've told me, the voices within the circles... they must be used for communication of some kind. I shudder to think what unnatural minds are contacted through such magic. Regardless, you seem to have emerged whole and sane.  The Argent Dawn appreciates your service.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9264] = {title = "Investigate the Scourge of Thunder Bluff", objective = "Collect three Dim Necrotic Stones from the Scourge outside Thunder Bluff and investigate the glowing runic circles near their encampment.", description = "The Lich King has sent his undead upon our very doorstep; we cannot remain idle! Surely you will step up to defend Thunder Bluff from these accursed invaders? \n\nThere are strange runic circles outside, glowing with the same energy that surrounds the undead and the Necropolis above. They have significance, I'm certain, and I want you to find out what. Thin the numbers of those aberrations while you're at it; bring me proof of their death along with your results, and I will reward you.  Go!", progress = "Have you investigated the invasion yet? There's no time for dawdling!", completion = "Hmm. From what you've told me, the voices within the circles... they must be used for communication of some kind. I shudder to think what unnatural minds are contacted through such magic. Regardless, you seem to have emerged whole and sane.  The Argent Dawn appreciates your service.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9265] = {title = "Investigate the Scourge of the Undercity", objective = "Collect three Dim Necrotic Stones from the Scourge outside the Undercity and investigate the glowing runic circles near their encampment.", description = "The Lich King has sent his undead upon our very doorstep; we cannot remain idle! Surely you will step up to defend the Undercity from these accursed invaders? \n\nThere are strange runic circles outside, glowing with the same energy that surrounds the undead and the Necropolis above. They have significance, I'm certain, and I want you to find out what. Thin the numbers of those aberrations while you're at it; bring me proof of their death along with your results, and I will reward you.  Go!", progress = "Have you investigated the invasion yet? There's no time for dawdling!", completion = "Hmm. From what you've told me, the voices within the circles... they must be used for communication of some kind. I shudder to think what unnatural minds are contacted through such magic. Regardless, you seem to have emerged whole and sane.  The Argent Dawn appreciates your service.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9266] = {title = "Making Amends", objective = "You must've done something really bad to us or our friends, <name>.  At any rate, I'm here to offer you a way to get our good graces back.\n\nAs you know, Winterspring is quite cold.  With so many of us goblins coming from other cities, we could use a hand keeping warm.  Bring me some runecloth and coal and I'll put in the good word for ya.  Be warned though, our enemies are not going to take kindly to your helping us.", description = nil, progress = "You must've done something really bad to us or our friends, <name>.  At any rate, I'm here to offer you a way to get our good graces back.\n\nAs you know, Winterspring is quite cold.  With so many of us goblins coming from other cities, we could use a hand keeping warm.  Bring me some runecloth and coal and I'll put in the good word for ya.  Be warned though, our enemies are not going to take kindly to your helping us.", completion = "Thank you, &lt;name&gt;.  You're on a quick path to redeeming yourself with our fair town.", rewards = nil}
MultiLanguageQuestData['en'][9267] = {title = "Mending Old Wounds", objective = "You'd better think twice before setting foot in Ratchet, <name>!  Word's been getting around of your dirty deeds.\n\nYou're in luck though, a ship just arrived with many wounded from an encounter with the Bloodsail Buccaneers.  This is your chance to prove you're not a complete scoundrel.  Lend us a hand by bringing linen cloth for bandages and empty vials for potions.", description = nil, progress = "You'd better think twice before setting foot in Ratchet, <name>!  Word's been getting around of your dirty deeds.\n\nYou're in luck though, a ship just arrived with many wounded from an encounter with the Bloodsail Buccaneers.  This is your chance to prove you're not a complete scoundrel.  Lend us a hand by bringing linen cloth for bandages and empty vials for potions.", completion = "I'm happy you're seeing the error of your ways, &lt;name&gt;.  Keep the supplies coming; we're not going to forget about you so easily, mister!", rewards = nil}
MultiLanguageQuestData['en'][9268] = {title = "War at Sea", objective = "You seek to befriend the goblins of Tanaris once again, <name>?  We're in need of materials for sails and guns to fight off our old enemies, the Bloodsail Buccaneers.  Bring me mageweave and strong flux and we'll be on our way to pardoning your trespasses.", description = nil, progress = "You seek to befriend the goblins of Tanaris once again, <name>?  We're in need of materials for sails and guns to fight off our old enemies, the Bloodsail Buccaneers.  Bring me mageweave and strong flux and we'll be on our way to pardoning your trespasses.", completion = "Keep it coming, &lt;name&gt;.  Us goblins don't forget that easily!", rewards = nil}
MultiLanguageQuestData['en'][9269] = {title = "Atiesh, Greatstaff of the Guardian", objective = "Anachronos at the Caverns of Time in Tanaris wants you to take Atiesh, Greatstaff of the Guardian to Stratholme and use it on Consecrated Earth. Defeat the entity that is exorcised from the staff and return to him.", description = "This final task will be the most difficult of all, <name>. You have faced and defeated both an Old God and the Lich King's General, but now you must face the hand of Sargeras.\n\nTake the staff to Stratholme. It is there that you will find a piece of consecrated earth: ground where the greatest knights of Lordaeron were murdered. Place the befouled staff upon the holy ground and prepare for an entity of immense power to break from within... Defeat the demonic being that controls the staff and return to me.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nAtiesh, Greatstaff of the Guardian"}
MultiLanguageQuestData['en'][9270] = {title = "Atiesh, Greatstaff of the Guardian", objective = "Anachronos at the Caverns of Time in Tanaris wants you to take Atiesh, Greatstaff of the Guardian to Stratholme and use it on Consecrated Earth. Defeat the entity that is exorcised from the staff and return to him.", description = "This final task will be the most difficult of all, <name>. You have faced and defeated both an Old God and the Lich King's General, but now you must face the hand of Sargeras.\n\nTake the staff to Stratholme. It is there that you will find a piece of consecrated earth: ground where the greatest knights of Lordaeron were murdered. Place the befouled staff upon the holy ground and prepare for an entity of immense power to break from within... Defeat the demonic being that controls the staff and return to me.", progress = "I must not interfere, <race>.", completion = "The magnitude of this accomplishment must not be understated, &lt;name&gt;. You have done what most would have thought to be impossible. Alas, it was fated. The staff has made its choice...", rewards = "You will receive:\n\nAtiesh, Greatstaff of the Guardian"}
MultiLanguageQuestData['en'][9271] = {title = "Atiesh, Greatstaff of the Guardian", objective = "Anachronos at the Caverns of Time in Tanaris wants you to take Atiesh, Greatstaff of the Guardian to Stratholme and use it on Consecrated Earth. Defeat the entity that is exorcised from the staff and return to him.", description = "This final task will be the most difficult of all, <name>. You have faced and defeated both an Old God and the Lich King's General, but now you must face the hand of Sargeras.\n\nTake the staff to Stratholme. It is there that you will find a piece of consecrated earth: ground where the greatest knights of Lordaeron were murdered. Place the befouled staff upon the holy ground and prepare for an entity of immense power to break from within... Defeat the demonic being that controls the staff and return to me.", progress = "I must not interfere, <race>.", completion = "The magnitude of this accomplishment must not be understated, &lt;name&gt;. You have done what most would have thought to be impossible. Alas, it was fated. The staff has made its choice...", rewards = "You will receive:\n\nAtiesh, Greatstaff of the Guardian"}
MultiLanguageQuestData['en'][9272] = {title = "Dressing the Part", objective = "Yarrr... if ye be keen on enjoying the company of us experienced sea dogs, you'd best belay dressing like a blaggard!  Here, put on something proper 'fore I keelhaul yer hide.\n\nThese'll fit ye better than they ever fit that old dog, Red-Eyed Ben.  Lost him in a devil of a storm at sea.\n\nWear 'em with pride, mate!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBuccaneer's Uniform"}
MultiLanguageQuestData['en'][9273] = {title = "Redeem iCoke Prize Voucher", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nPolar Bear Collar"}
MultiLanguageQuestData['en'][9274] = {title = "Spirits of the Drowned", objective = "Ranger Krenn'an, at the Farstrider Enclave in the Ghostlands, wants you to kill 8 Vengeful Apparitions and 8 Ravening Apparitions in the nearby lake.", description = "The lake to the north has been haunted by the ghosts of my ancestors for as long as I can remember, <name>.  The poor souls were victims of a tragic incident in which scores of them drowned at the bottom of the lake.\n\nThe details of the event are mostly forgotten, but their haunting cries serve as a constant reminder of their curse.\n\nIf you're up to the task, I want you to go to the lake and put an end to their suffering, <name>.  You will have my gratitude as well as theirs... I'm sure.", progress = nil, completion = "I appreciate your help, &lt;name&gt;.  It pains me to see the spirits of my ancestors in their pitiful state.  May they finally get the rest they deserve.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9275] = {title = "A Little Dash of Seasoning", objective = "Poison the Troll foodstuff at the camps in Zeb'Nowa and then return to Apothecary Venustus at the Farstrider Enclave in the Ghostlands.", description = "I'm on loan to the Farstriders in an attempt to help with their troll difficulties. I believe that I have a solution to their problem.\n\nAt my disposal are a number of potent poisons. The trolls, as you know, are living creatures and therefore must eat. If we combine my poison with their food... well, I'm sure that the results will be entertaining!\n\nCare to help rid us of the Shadowpine trolls at Zeb'Nowa to the south? The camp straddles both the north and south sides of the road to Zul'Aman.", progress = "Isn't this exciting? I really do take great pride in my work; I hope you appreciate it, <class>.\n\nSo, I trust that you have 'seasoned' the food at the troll camps in Zeb'Nowa?", completion = "Ah, excellent! I knew that a &lt;race&gt;-delivery system would make for the most efficient application of the poison. With any luck the Shadowpine trolls will get fat on it before keeling over. That should get them off of the backs of the Farstriders, and me back to Tranquillien.\n\nIt has been a pleasure working with you, &lt;class&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9276] = {title = "Attack on Zeb'Tela", objective = "Kill 8 Shadowpine Shadowcasters and 8 Shadowpine Headhunters, and return to Farstrider Solanna at Farstrider Enclave in the Ghostlands.", description = "Our resources are spread pretty thin here, <class>, so your help is going to be invaluable.  The captain has tasked me with overseeing the harassment of the local Shadowpine troll camps. We have a policy of keeping them off balance until the day when we can launch a brutal offensive to wipe them out.\n\nUntil then, we need all of the volunteers that we can get so that those Shadowpine troll numbers are decreased.\n\nThink you could head east to Zeb'Tela and hurt them a little?", progress = "How are you doing with the attack on Zeb'Tela?", completion = "Good, good! You handled that very well! Let's see if you're up to something a little more difficult now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9277] = {title = "Assault on Zeb'Nowa", objective = "Kill 10 Shadowpine Catlords and 10 Shadowpine Hexxers, and return to Farstrider Solanna at the Farstrider Enclave in the Ghostlands.", description = "Time for something a little more challenging. Zeb'Nowa, to the south, is where the more powerful Shadowpine trolls make their home. In our continuing effort to keep the troll numbers to a minimum I'm dispatching you to go down there and assail them by whatever means you have at your disposal.\n\nWhat do you say, <name>? Ready to deal with some more trolls?", progress = nil, completion = "Unbelievable! You really should talk to the captain about joining up as a Farstrider.\n\nAlright, &lt;name&gt;, you've given us the breathing room that we need to continue building up our forces here. Actually, by your account there aren't many of those trolls left at all! Maybe now we can join with Tranquillien and attack Deatholme?\n\nI think you've earned a little something. Take your pick.", rewards = "You will be able to choose one of these rewards:\n\nSentry BracersSupple Cotton BracerFarstrider's Bracers\n\nYou will also receive:\n\nSentry BracersSupple Cotton BracerFarstrider's Bracers"}
MultiLanguageQuestData['en'][9278] = {title = "Welcome!", objective = "Bring the Azure Watch Gift Voucher to Jaeleil in Azure Watch.", description = "Welcome to the World of Warcraft!\n\nAs special thanks for purchasing the World of Warcraft Collector's Edition, turn in this gift voucher to Jaeleil in Azure Watch.  You'll then be given a gift: a little companion to join you on your quest for adventure and glory.\n\nThanks again, and enjoy your stay in the World of Warcraft!", progress = "Greetings!  It is a pleasure to meet you!\n\nI see you have a special voucher.  Give it to me and I will offer you something in exchange.", completion = "You are indeed a special hero, &lt;name&gt;. We welcome you to the world of Azeroth, and offer you one of these unique gifts!", rewards = "You will be able to choose one of these rewards:\n\nDiablo StonePanda CollarZergling Leash\n\nYou will also receive:\n\nZergling LeashPanda CollarDiablo Stone"}
MultiLanguageQuestData['en'][9279] = {title = "You Survived!", objective = "Speak with Proenitus at the Crash Site in Ammen Vale.", description = "Nevermind my injuries, <brother/sister>. It's a miracle that any of us are alive!\n\nIt didn't look like you'd pull through; you've been in suspension for weeks.\n\nSomething happened and the Exodar crashed. Many have died.\n\nBut I'm relieved that you are alive, <name>. With you leading our efforts, I'm sure we'll get to safety soon! Proenitus asked me to send you to him when you awoke. He's waiting for you at the bottom of the hill. Just follow the path southwest.", progress = nil, completion = "&lt;name&gt;, by my eternal soul, it is good to see you!  I don't know why the Exodar crashed.  Only those of us that were in this part of the ship remain.\n\nThere's not much time if we're to save everyone that we can!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9280] = {title = "Replenishing the Healing Crystals", objective = "Acquire 6 Vials of Moth Blood from the nearby Vale Moths and give them to Proenitus at the Crash Site in Ammen Vale.", description = "Our immediate concern is the depleted state of our healing crystals.  We must replenish them quickly!\n\nUnfortunately, the only way to do this at this point is to extract the blood from the local vale moths.  Their blood will make for a suitable substitute.\n\nThe moths can be found in many places around the vale, but they are mostly concentrated in the northwest.", progress = "<name>, have you harvested the necessary moth blood for the healing crystals yet?  With survivors scattered all over the vale, time is of the essence!", completion = "Regrettable that those creatures had to die so that we might live - indiscriminate killing is not the &lt;race&gt; way.  However, the blood you gathered will replenish our healing crystals, so their deaths will not be in vain.", rewards = "You will be able to choose one of these rewards:\n\nSalvaged Leather BeltSlightly Rusted BracersWorn Slippers\n\nYou will also receive:\n\nSalvaged Leather BeltWorn SlippersSlightly Rusted Bracers"}
MultiLanguageQuestData['en'][9281] = {title = "Clearing the Way", objective = "Apprentice Vor'el at Andilien Estate in the Ghostlands wants you to slay 10 Greater Spindlewebs and 10 Ghostclaw Ravagers.", description = "Magister Kaendris sent me down here to clear the area of any hostile wildlife.  Once this area is secured, the magisters plan to turn it into some sort of advance outpost against the Scourge.\n\nNow if there's one thing I've learned as an apprentice it's to delegate responsibility - especially in matters that endanger one's life!\n\nIf you're interested, I'll pay you well to kill the greater spindlewebs and ghostclaw ravagers to the west and south of here.", progress = nil, completion = "Thanks for giving me a hand, &lt;name&gt;.  I was dreading the thought of venturing into the woods this close to Deatholme.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9282] = {title = "The Farstrider Enclave", objective = "Magister Kaendris, at the Sanctum of the Sun, wants you to talk to Ranger Vynna at the Farstrider Enclave in the Ghostlands.", description = "Magisters and Farstriders may not see eye to eye all the time, <name>.  When it comes to Dar'Khan, however, we're all in agreement that a way must be found to defeat him and his legions.\n\nRanger Vynna, at the Farstrider Enclave northeast of here, has come across important information regarding our enemy.  Speak to her and see if you can be of assistance.", progress = nil, completion = "Kaendris sent you?  I might have a task for you, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9283] = {title = "Rescue the Survivors!", objective = "Use your Gift of the Naaru ability on one of the Draenei Survivors spread throughout Ammen Vale, then return to Zalduun at the Crash Site in Ammen Vale.", description = "The healing crystals are replenished, but that is not the only way we can help the injured. All draenei can tap the gift of the Naaru to heal. You must use this ability to heal one of the crash survivors.\n\nYou'll find most of the survivors in the areas to the west and northwest, but the crash scattered us all over the vale.\n\nThe survivors have suffered from exposure to the irradiated power crystals, so you should be able to find them by the red glow that surround them.\n\nYou must save them, <name>.", progress = nil, completion = "The Light be praised! You've done what only a true hero could have done, &lt;name&gt;! The &lt;race&gt; you saved owes their continued life to your selflessness!\n\nPlease, take this supply pouch. You look like you can use it more than I.", rewards = "You will receive:\n\nEmpty Draenei Supply Pouch"}
MultiLanguageQuestData['en'][9284] = {title = "Aldor Faction Test", objective = "Upon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][9285] = {title = "Consortium Faction Test", objective = "Upon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][9286] = {title = "Scryers Faction Test", objective = "Upon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][9287] = {title = "Paladin Training", objective = "I am heartened by your initiative to speak with me.  In the past I was responsible for the training of young paladins as they entered our order.  This is a duty and privilege that I humbly take up once more.  Your name has been mentioned as one who seeks to do good in the name of the Light.  It would be my honor to guide you in your first steps as a <class>.\n\nShall we begin?", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9288] = {title = "Hunter Training", objective = "I'm glad that you have come to me.  For quite some time now I have been responsible for the training of our young hunters, a responsibility that I intend to continue on this new world.  I've had my eye upon you for a while now and it would be my honor to help train you in the ways of the <class>.\n\nShall we begin?", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9289] = {title = "Warrior Training", objective = "It is good that you seek my guidance.  For centuries I have taught young <race> warriors, so I may know a thing or two on how you should begin.  I see in you the makings of a great <class>, but only if you listen carefully to what I have to teach.\n\nAre you ready to learn, young <class>?", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9290] = {title = "Mage Training", objective = "I am pleased that you have come seeking my knowledge. We have much to do if your magical skills are to be honed.\n\nFor over a hundred years I have taught the arcane, frost and fire magics, and I can feel them just as strongly on this world.  Would you like me to impart some of what I know to you?", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9291] = {title = "Priest Training", objective = "It gives me great hope for our future that you come seeking my wisdom.  While I have my hands full here with our injured, I am not so busy that I cannot spare a moment to aid you in your first steps as a <class>.  To walk in the Light is the highest of callings, and one that I am certain you are more than ready to undertake!\n\nSpeak with me again when you feel that you are ready to begin your training.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9292] = {title = "Cracked Necrotic Crystal", objective = "Bring the Cracked Necrotic Crystal to Lieutenant Orrin outside the gates of Stormwind.", description = "On the corpse of the fallen abomination, you discover a cracked crystal, slowly pulsing with necrotic energy.", progress = "Is there something you need?", completion = "Hm, you took this from the corpse of one of the invading abominations?\n\nWe have received word about the necropolis base camps that are being summoned by the Scourge. I suspect they wanted to create one inside Stormwind. It is good that they were unsuccessful.", rewards = "You will be able to choose one of these rewards:\n\nBlessed Wizard OilConsecrated Sharpening Stone\n\nYou will also receive:\n\nConsecrated Sharpening StoneBlessed Wizard Oil"}
MultiLanguageQuestData['en'][9293] = {title = "What Must Be Done...", objective = "Gather 10 Lasher Samples and return them to Botanist Taerix at the Crash Site in Ammen Vale.", description = "The nearby lake has been contaminated by one of the ship's power crystals.  Many of the plants and animals of Ammen Vale have been mutated because of this.\n\nI have a theory on how to heal the lake, but I must have samples from the mutated lashers for analysis.  They can be found to the west in the Ammen Fields.\n\nWill you help me, <class>?", progress = "I'll need all of the samples in good condition if we're to have a chance of cleansing the lake.\n\nWe don't have much time, <class>!", completion = "These will do. Thank you, &lt;class&gt;!\n\nWhile you were out, I managed to gather some equipment together to make an analysis of the samples.  This should only take a moment.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9294] = {title = "Healing the Lake", objective = "Disperse the Neutralizing Agent at the Irradiated Power Crystal, then return to Botanist Taerix at the Crash Site in Ammen Vale.", description = "Thank goodness, I think it'll work!  I have an agent for you to spread at Silverline Lake to the south.  It will neutralize the effects of the irradiated ship's power crystal that fell there.\n\nSwim out and scatter the neutralizing agent near it.  Don't worry, you won't be exposed long enough to become irradiated.", progress = "The sooner you disperse the agent at the lake, the fewer native creatures that will be mutated by drinking the water, including ourselves!\n\nI'm sorry that we can't do anything to help the poor creatures that have already been infected.  If only my lab equipment were intact.", completion = "From what you describe, the neutralizing agent worked! I just wish that I knew how long it will last; we really need to remove that power crystal from the lake entirely.\n\nThank you, &lt;name&gt;! I will tell Tedon to try the neutralizing agent on one of the captured beasts at once.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9295] = {title = "Letter from the Front", objective = "Take the Torn Letter to the Keeper of the Rolls at Light's Hope Chapel in the Eastern Plaguelands.", description = "You found this letter on one of the many Scourge minions you've slain. From its appearance and smell, it has been with the undead for some time. Perhaps someone at Light's Hope Chapel would be interested in examining it further...", progress = "Yes? What do you have there?", completion = "How tragic. These words, clearly meant for someone the soldier loved, never made it to their destination. The events detailed happened years ago; I'm not sure if the intended recipient still lives.\n\nThere is hope yet, however. With the names and information he gives, I might be able to locate the family! It will take some research, but the librarian in Stormwind owes me a favor...\n\nThank you for bringing this to me. With your help, we may be able to grant someone peace of mind at last.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9296] = {title = "reuse", objective = "Deliver the Dim Necrotic Stone to SOMEONE.", description = "This stone radiates a dark energy. You should deliver it to SOMEONE.", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][9297] = {title = "reuse", objective = "Deliver the Dim Necrotic Stone to SOMEONE.", description = "This stone radiates a dark energy. You should deliver it to SOMEONE.", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][9298] = {title = "reuse", objective = "Deliver the Dim Necrotic Stone to SOMEONE.", description = "This stone radiates a dark energy. You should deliver it to SOMEONE.", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][9299] = {title = "Note from the Front", objective = "Take the Careworn Note to the Keeper of the Rolls at Light's Hope Chapel in the Eastern Plaguelands.", description = "You found this letter on one of the many Scourge minions you've slain. From its appearance and smell, it has been with the undead for some time. Perhaps someone at Light's Hope Chapel would be interested in examining it further...", progress = "Yes? What do you have there?", completion = "How tragic. These words, clearly meant for someone the soldier loved, never made it to their destination. The events detailed happened years ago; I'm not sure if the intended recipient still lives.\n\nThere is hope yet, however. With the names and information he gives, I might be able to locate the family! It will take some research, but the librarian in Stormwind owes me a favor...\n\nThank you for bringing this to me. With your help, we may be able to grant someone peace of mind at last.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9300] = {title = "Page from the Front", objective = "Take the Ragged Page to the Keeper of the Rolls at Light's Hope Chapel in the Eastern Plaguelands.", description = "You found this letter on one of the many Scourge minions you've slain. From its appearance and smell, it has been with the undead for some time. Perhaps someone at Light's Hope Chapel would be interested in examining it further...", progress = "Yes? What do you have there?", completion = "How tragic. These words, clearly meant for someone the soldier loved, never made it to their destination. The events detailed happened years ago; I'm not sure if the intended recipient still lives.\n\nThere is hope yet, however. With the names and information he gives, I might be able to locate the family! It will take some research, but the librarian in Stormwind owes me a favor...\n\nThank you for bringing this to me. With your help, we may be able to grant someone peace of mind at last.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9301] = {title = "Envelope from the Front", objective = "Take the Bloodstained Envelope to the Keeper of the Rolls at Light's Hope Chapel in the Eastern Plaguelands.", description = "You found this letter on one of the many Scourge minions you've slain. From its appearance and smell, it has been with the undead for some time. Perhaps someone at Light's Hope Chapel would be interested in examining it further...", progress = "Yes? What do you have there?", completion = "How tragic. These words, clearly meant for someone the soldier loved, never made it to their destination. The events detailed happened years ago; I'm not sure if the intended recipient still lives.\n\nThere is hope yet, however. With the names and information he gives, I might be able to locate the family! It will take some research, but the librarian in Stormwind owes me a favor...\n\nThank you for bringing this to me. With your help, we may be able to grant someone peace of mind at last.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9302] = {title = "Missive from the Front", objective = "Take the Crumpled Missive to the Keeper of the Rolls at Light's Hope Chapel in the Eastern Plaguelands.", description = "You found this letter on one of the many Scourge minions you've slain. From its appearance and smell, it has been with the undead for some time. Perhaps someone at Light's Hope Chapel would be interested in examining it further...", progress = "Yes? What do you have there?", completion = "How tragic. These words, clearly meant for someone the soldier loved, never made it to their destination. The events detailed happened years ago; I'm not sure if the intended recipient still lives.\n\nThere is hope yet, however. With the names and information he gives, I might be able to locate the family! It will take some research, but the librarian in Stormwind owes me a favor...\n\nThank you for bringing this to me. With your help, we may be able to grant someone peace of mind at last.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9303] = {title = "Inoculation", objective = "Use the Inoculating Crystal on 6 Nestlewood Owlkin. Then return to Vindicator Aldar at the Crash Site in Ammen Vale.", description = "Zhanaa needs our help to salvage parts from the Exodar.  Taerix prepared an inoculum that can be given to the Nestlewood owlkin that live in the area of a lot of the salvage.\n\nJust get close to the unaffected ones and use the crystal on them.  Unfortunately, you'll have to kill the others.  You'll find the owlkin at Nestlewood Thicket and Nestlewood Hills to the southeast.", progress = "The more we can do to clear up Nestlewood, the faster Zhanaa can get back to work.", completion = "With many of the owlkin now inoculated, we can focus on getting out of here and not have to worry about wiping out the owlkin population in the area.\n\nHere, choose from these.  You've done good work, and you deserve to be rewarded!", rewards = "You will be able to choose one of these rewards:\n\nElixir of Minor DefenseElixir of Lion's Strength\n\nYou will also receive:\n\nMinor Healing PotionElixir of Lion's StrengthElixir of Minor Defense"}
MultiLanguageQuestData['en'][9304] = {title = "Document from the Front", objective = "Take the Smudged Document to the Keeper of the Rolls at Light's Hope Chapel in the Eastern Plaguelands.", description = "You found this letter on one of the many Scourge minions you've slain. From its appearance and smell, it has been with the undead for some time. Perhaps someone at Light's Hope Chapel would be interested in examining it further...", progress = "Yes? What do you have there?", completion = "How tragic. These words, clearly meant for someone the soldier loved, never made it to their destination. The events detailed happened years ago; I'm not sure if the intended recipient still lives.\n\nThere is hope yet, however. With the names and information he gives, I might be able to locate the family! It will take some research, but the librarian in Stormwind owes me a favor...\n\nThank you for bringing this to me. With your help, we may be able to grant someone peace of mind at last.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9305] = {title = "Spare Parts", objective = "Collect 4 Emitter Spare Parts and then return to Technician Zhanaa at the Crash Site in Ammen Vale.", description = "We managed to recover a damaged holographic emitter from the crash. If we repair it, we'll have a chance to find other survivors outside of Ammen Vale.\n\nThere were devices from the ship that could be salvaged for spare parts in the area, but the local owlkin carried them off before we could get to them. \n\n<name>, you must go south to Nestlewood Thicket and Hills to find the spare parts.", progress = "When we have those spare parts, I know that we'll get this emitter repaired. With any luck there will be someone else out there left to talk to.", completion = "Let me take a look at those.\n\nYes, I think that these will do nicely; good job, &lt;name&gt;. The emitter is rather complex so it may take some time to finish the repairs. I'll let you know when it's ready.\n\nIn the meantime, you might see if Vindicator Aldar has anything he could use you for.", rewards = "You will be able to choose one of these rewards:\n\nBeaten Chain LeggingsRough Leather LeggingsHand Sewn Pants\n\nYou will also receive:\n\nBeaten Chain LeggingsRough Leather LeggingsHand Sewn Pants"}
MultiLanguageQuestData['en'][9308] = {title = "<DEPRECATED>Blood Elf Remains?", objective = "Take the Blood Elf Amulet to Vindicator Aldar at the Crash Site in Ammen Vale.", description = "You believe that these are the remains of one of the sin'dorei -- a blood elf -- laying dead here on the ground.  By the look of it he fell victim to the savage claws of at least a few of the mutated owlkin in the thicket.\n\nSearching the body, you uncover an amulet on a chain around his neck.  Perhaps this would be of interest to Vindicator Aldar?You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9309] = {title = "The Missing Scout", objective = "Find and speak with Tolaan at Shadow Ridge in Ammen Vale.", description = "We now have several separate confirmations of unusual activity up on the Shadow Ridge.\n\nThis is disturbing; we thought that the scouting missions already undertaken had been thorough. One of my scouts hasn't reported back yet.\n\n<class>, I need you to head southwest to the other side of Silverline Lake and find Tolaan, and see what has delayed him.", progress = nil, completion = "Help... blood elves!  They... ambushed... me.  Don't have... long.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9310] = {title = "Faint Necrotic Crystal", objective = "Bring the Faint Necrotic Crystal to Lieutenant Rukag in the courtyard of the Undercity.", description = "On the corpse of the fallen wight, you find a crystal faintly radiating necrotic energy.", progress = "Can I help you with something?", completion = "You say this was taken from a wight attacking the city?\n\nWe have received word about the necropolis base camps that are being summoned by the Scourge. I suspect they were trying to create one in the Undercity. We will have to be vigilant in the future.", rewards = "You will be able to choose one of these rewards:\n\nBlessed Wizard OilConsecrated Sharpening Stone\n\nYou will also receive:\n\nConsecrated Sharpening StoneBlessed Wizard Oil"}
MultiLanguageQuestData['en'][9311] = {title = "Blood Elf Spy", objective = "Slay Surveyor Candress and then inform Vindicator Aldar at the Crash Site in Ammen Vale.", description = "I have a plan. We must kill their leader. Without their master, perhaps they will retreat to regroup. We just need to buy time until the repairs are completed.\n\nThen Vindicator Aldar must know of this. Kill the surveyor, then return and tell him what we've found.", progress = "Then it is true... a scouting party of blood elves here in Ammen Vale!  How did they follow us?\n\nI'll get someone out there immediately to bring Tolaan back.", completion = "I thank you for dealing with the blood elf surveyor.  Surely she was their leader.  Rest assured, we will deal with whatever remnant of them is still nearby.\n\nPlease, take one of these weapons as a sign of my gratitude.", rewards = "You will be able to choose one of these rewards:\n\nExodar Bastard SwordExodar DaggerExodar MaulExodar ShortswordExodar CrossbowExodar Staff\n\nYou will also receive:\n\nExodar Bastard SwordExodar DaggerExodar MaulExodar ShortswordExodar CrossbowExodar Staff"}
MultiLanguageQuestData['en'][9312] = {title = "The Emitter", objective = "Speak with Technician Zhanaa at the Crash Site in Ammen Vale.", description = "<name>, while you were out investigating the Shadow Ridge, Zhanaa here has been going on about the holographic emitter.  You might want to speak with her.", progress = nil, completion = "I got it, I got it!  I think I managed to fix the emitter!  Here, I'll just activate this last crystal and that should do it.\n\nTake a look at the emitter, &lt;name&gt;.  It looks like it's beginning to work... someone is appearing!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9313] = {title = "Travel to Azure Watch", objective = "Speak with Technician Dyvuun at Azure Watch on Azuremyst Isle.", description = "By all that is good, <name>, you must go at once to this Azure Watch and speak with Dyvuun!\n\nThere is a path that leads west off of this tiny isle.  Follow it and cross the Crystalbrook River to arrive on the larger part of the isle.  Continue to follow the path and you should find Azure Watch.\n\nSee if you can convince them to send us some aid and supplies.  The rest of us will follow when we can.\n\nThank you, we wouldn't have made it without you!", progress = nil, completion = "Ah, good to see you again!  I'm glad that we were both able to get our emitters fixed or we might never have found one another.  And don't worry, we'll see to it that Ammen Vale gets help and supplies.\n\nSpeaking of assistance, now that you're here, go around and introduce yourself to the others.  I know that there's plenty to do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9314] = {title = "Word from Azure Watch", objective = "Speak with Caregiver Chellan at Azure Watch on Azuremyst Isle.", description = "<class>! A couple mutated beasts jumped me and my leg is injured.\n\nI was sent on a scouting mission from Azure Watch after we received word from Zhanaa. Please, could you go speak with Caregiver Chellan in my stead? She needs to know how many people to expect in Azure Watch. Just cross the Crystalbrook River here and continue following the road until you get to Azure Watch.\n\nBe sure to ask her for a place for yourself to stay in.", progress = nil, completion = "Oh, you must be one of the survivors we've been hearing about!\n\nI'm glad that you came. Don't worry, we will send someone to see to Aeun's injured leg.\n\nI'm most interested in hearing all about your harrowing story of survival. You're a brave one to have made it all the way here.", rewards = "You will be able to choose one of these rewards:\n\nBrilliant SmallfishRefreshing Spring Water\n\nYou will also receive:\n\nRefreshing Spring WaterBrilliant Smallfish"}
MultiLanguageQuestData['en'][9315] = {title = "Anok'suten", objective = "Slay Anok'suten and return to Arcanist Vandril at Tranquillien in the Ghostlands.", description = "Come closer, I am ... dying.\n\nI was sent here ... to slay these Nerubians, but Vandril didn't ... know that they have a leader.\n\n<The dying blood elf coughs up a good amount of blood.>\n\nYou must find and ... slay Anok'suten.  Get help.  She wanders around ... Suncrown Village.", progress = nil, completion = "I apologize for the shoddy intelligence, &lt;class&gt;.  Had I known of this Anok'suten ahead of time, I surely would have told you.\n\nWe're spread too thin and things are slipping through the cracks!", rewards = "You will be able to choose one of these rewards:\n\nFortified Oven MittsStungVandril's Hand Me Down PantsTranquillien Breeches\n\nYou will also receive:\n\nStungVandril's Hand Me Down PantsFortified Oven MittsTranquillien Breeches"}
MultiLanguageQuestData['en'][9317] = {title = "Consecrated Sharpening Stones", objective = "If you bring me eight necrotic runes from the Scourge invaders, I can give you a consecrated sharpening stone. It should be of great help in your battle against the minions of the Lich King.", description = nil, progress = "If you bring me eight necrotic runes from the Scourge invaders, I can give you a consecrated sharpening stone. It should be of great help in your battle against the minions of the Lich King.", completion = "Thank you, &lt;name&gt;. Here are your consecrated sharpening stones. Use them prudently.", rewards = "You will receive:\n\nConsecrated Sharpening Stone"}
MultiLanguageQuestData['en'][9318] = {title = "Blessed Wizard Oil", objective = "In exchange for the necrotic runes of the Scourge invaders, the Argent Dawn will give you one vial of blessed wizard oil.", description = nil, progress = "In exchange for the necrotic runes of the Scourge invaders, the Argent Dawn will give you one vial of blessed wizard oil.", completion = "I hope that you will find these items useful in future battles.", rewards = "You will receive:\n\nBlessed Wizard Oil"}
MultiLanguageQuestData['en'][9319] = {title = "A Light in Dark Places", objective = "Find and touch the bonfires located within Blackrock Spire, Dire Maul, Scholomance, and Stratholme, then return to the Festival Flamekeeper.", description = "We are not the only ones who celebrate this holiday, <name>. All creatures, all cultures, are touched by the flame. Even in the darkest places, the fires are being lit.\n\nIf you wish to see them for yourself, travel into the depths. Seek out the bonfires burning within Stratholme, Scholomance, among the ogres of Dire Maul, and the halls of Blackrock Spire itself; I will await your return.", progress = nil, completion = "Your essence sings with the energy of the flames you found, &lt;name&gt;. The fire you encountered is potent, and with the right knowledge, its power can be harnessed...\n\n\n\nAh! Here we are. May this light your path, no matter where you tread.", rewards = "You will receive:\n\nCaptured FlameBurning Blossom"}
MultiLanguageQuestData['en'][9320] = {title = "Super Mana Potion", objective = "In addition to our other supplies, we also have a number of major mana potions you may find useful. I will give you one in exchange for fifteen necrotic runes.", description = nil, progress = "In addition to our other supplies, we also have a number of major mana potions you may find useful. I will give you one in exchange for fifteen necrotic runes.", completion = "Here you are, &lt;name&gt;. Be careful out there. Our numbers are not so large we can afford many battlefield casualties.", rewards = "You will receive:\n\nSuper Mana PotionMajor Mana Potion"}
MultiLanguageQuestData['en'][9321] = {title = "Super Healing Potion", objective = "In addition to our other supplies, we also have a number of major healing potions you may find useful. I will give you one in exchange for fifteen necrotic runes.", description = nil, progress = "In addition to our other supplies, we also have a number of major healing potions you may find useful. I will give you one in exchange for fifteen necrotic runes.", completion = "Here you are, &lt;name&gt;. Be careful out there. Our numbers are not so large we can afford many battlefield casualties.", rewards = "You will receive:\n\nSuper Healing PotionMajor Healing Potion"}
MultiLanguageQuestData['en'][9322] = {title = "Wild Fires in Kalimdor", objective = "Visit the Midsummer camps located in Azshara, Silithus, Un'Goro Crater, and Winterspring, then return to the Festival Flamekeeper.", description = "The Midsummer Fire Festival is celebrated everywhere in Azeroth, and the diverse land of Kalimdor is no exception. You look fit to travel -- perhaps a journey is in order.\n\nMidsummer cannot be truly appreciated unless you've seen the blistering blue fires abroad. The celebrants have lit fires in chilly western Winterspring, northeastern Azshara, near Valor's Rest in the wastes of Silithus, and by the entrance to lush Un'Goro. Return once your journey is complete.", progress = nil, completion = "Your spirit glows with the warmth of the Kalimdor fires, friend. Is the heat not invigorating?\n\n Once the power fades from you, perhaps these will help rekindle the feeling.", rewards = "You will receive:\n\nCinder BracersBurning Blossom"}
MultiLanguageQuestData['en'][9323] = {title = "Wild Fires in the Eastern Kingdoms", objective = "Visit the Fire Festival camps located in Blasted Lands, Eastern Plaguelands, the Hinterlands and Searing Gorge, then speak with the Festival Flamekeeper.", description = "Our celebration of the flame is spread throughout the land, <class>. Not a single place remains untouched by the heat of this holiday, and the strongest fires burn a brilliant blue. Seek them out.\n\nYou'll find one just north of Blackrock Spire. The others are located deep within the Eastern Plaguelands near a decrepit town, along the road to the cliffs within the mountainous Hinterlands, and on the way to the Dark Portal within the Blasted Lands.\n\n Return once your journey is done.", progress = nil, completion = "Ah, here you are. A little wearier, a bit dustier, but enlightened! The heat touches us all during this season and unites us; your very being glows with the power of the fires you touched.\n\nAh, but these days enlightenment is taken as a rather poor reward for being sent on a task, I suppose. Take these, then, and enjoy the celebration.", rewards = "You will receive:\n\nMantle of the Fire FestivalBurning Blossom"}
MultiLanguageQuestData['en'][9324] = {title = "Stealing Orgrimmar's Flame", objective = "Return the Flame of Orgrimmar to the Festival Loremaster.", description = "This flame, stolen from the heart of Orgrimmar itself, floods you with warmth. This raw power is foreign to you, but the Loremaster might know more...", progress = "You're practically glowing, <race>. What do you have there?", completion = "What's this? Unless I'm mistaken, this flame has been taken from the heart of Orgrimmar itself! The fierce hearts of the orcs and trolls are reflected in its searing heat. What a fine addition to our collection--how brave you are, stealing into the enemy's lair to retrieve the sacred flame!\n\nI wonder what power lurks in the other cities...", rewards = "You will be able to choose one of these rewards:\n\nElderberry PieFire-Toasted BunMidsummer SausageToasted SmorcFiery Festival BrewHandful of Summer Petals\n\nYou will also receive:\n\nBurning BlossomToasted SmorcFiery Festival BrewMidsummer SausageFire-Toasted BunElderberry PieHandful of Summer Petals"}
MultiLanguageQuestData['en'][9325] = {title = "Stealing Thunder Bluff's Flame", objective = "Return the Flame of Thunder Bluff to the Festival Loremaster.", description = "This flame, stolen from the shaman of Thunder Bluff, floods you with warmth. This raw power is foreign to you, but the Loremaster might know more...", progress = "You're practically glowing, <race>. What do you have there?", completion = "Unless I miss my guess, this fire has been taken from the cliffs of Thunder Bluff! How it sings with the power of the spirits! You are quite the thief, &lt;name&gt;. Take this as just payment for your skill. Now, if only we had the flames of all four cities...", rewards = "You will be able to choose one of these rewards:\n\nElderberry PieFire-Toasted BunMidsummer SausageToasted SmorcFiery Festival BrewHandful of Summer Petals\n\nYou will also receive:\n\nBurning BlossomToasted SmorcFiery Festival BrewMidsummer SausageFire-Toasted BunElderberry PieHandful of Summer Petals"}
MultiLanguageQuestData['en'][9326] = {title = "Stealing the Undercity's Flame", objective = "Return the Flame of the Undercity to the Festival Loremaster.", description = "This flame, stolen from the ruins above the Undercity, floods you with warmth. This raw power is foreign to you, but the Loremaster might know more...", progress = "You're practically glowing, <race>. What do you have there?", completion = "Hm... what a strange fire! It is subdued, nearly smoldering, but the heat is intense. And you received this from the Undercity, you say? Fascinating. With the flames of all four cities, who knows what we could accomplish?", rewards = "You will be able to choose one of these rewards:\n\nElderberry PieFire-Toasted BunMidsummer SausageToasted SmorcFiery Festival BrewHandful of Summer Petals\n\nYou will also receive:\n\nBurning BlossomToasted SmorcFiery Festival BrewMidsummer SausageFire-Toasted BunElderberry PieHandful of Summer Petals"}
MultiLanguageQuestData['en'][9327] = {title = "The Forsaken", objective = "Speak with High Executor Mavren at Tranquillien in the Ghostlands.", description = "I know it seems strange, but these Forsaken are here to help. You should speak with their leader, High Executor Mavren. He's in the tower on the west side of town.\n\nAnd, <class>, when you're done talking with him return to me; I have something dire that needs to be dealt with immediately!", progress = nil, completion = "I know that we Forsaken appear monstrous to your eyes, but I assure you we mean your people no harm. We are here because of a common enemy: Dar'Khan the traitor! He has returned and now commands the Scourge that are invading this land from his steadfast, Deatholme, to the south.\n\nOur leader, Lady Sylvanas Windrunner, originally hails from these lands, and in fact used to be an elf. She has a history with Dar'Khan and wants him dead as much as your people do.\n\nWe will defeat him together, &lt;class&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9328] = {title = "Hero of the Sin'dorei", objective = "Take Dar'Khan's Head to Lor'themar Theron in Silvermoon City.", description = "This is the beginning of a new chapter in the history of our race, <name>.  Our lands will be reclaimed and we shall cement our bond with Sylvanas and her allies.\n\nTake the traitor's head to Regent Lord Lor'themar Theron in Silvermoon City.  He'll be eager to hear the news.", progress = "You seek audience with me, <class>?  I do not recall hearing of an appointment.", completion = "Now that's one face I was not expecting to see so soon.\n\nThis is quite the good news, &lt;name&gt;, in more ways than you can imagine.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9329] = {title = "The Forsaken", objective = "Speak with High Executor Mavren at Tranquillien in the Ghostlands.", description = "I know it seems strange, but the Forsaken are here to help. You should speak with their leader, High Executor Mavren.  He's in the tower on the west side of town.\n\nAnd, <class>, when you're done talking with him return to me; I have something dire that needs to be dealt with immediately!", progress = nil, completion = "We Forsaken are here because of a common enemy with the blood elves: Dar'Khan!  He has returned and now commands the Scourge that are invading this land from his steadfast, Deatholme, to the south.\n\nLady Sylvanas Windrunner, who originally hails from these lands, and used to be an elf, has a history with Dar'Khan and wants him dead!\n\nWe will defeat him, &lt;class&gt;, and you will help us do it!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9330] = {title = "Stealing Stormwind's Flame", objective = "Return the Flame of Stormwind to the Festival Talespinner.", description = "This flame, stolen from the heart of Stormwind itself, floods you with warmth. This raw power is foreign to you, but the Talespinner might know more...", progress = "You're practically glowing, <race>. What do you have there?", completion = "And this brightly-burning fire... you say it came from Stormwind? Remarkable! That must have been quite an adventure! I'll pay you for this, of course. If you find anything else like this, be sure to speak with me again.", rewards = "You will be able to choose one of these rewards:\n\nElderberry PieFire-Toasted BunMidsummer SausageToasted SmorcFiery Festival BrewHandful of Summer Petals\n\nYou will also receive:\n\nBurning BlossomToasted SmorcFiery Festival BrewMidsummer SausageFire-Toasted BunElderberry PieHandful of Summer Petals"}
MultiLanguageQuestData['en'][9331] = {title = "Stealing Ironforge's Flame", objective = "Return the Flame of Ironforge to the Festival Talespinner.", description = "This flame, stolen from the heart of Ironforge itself, floods you with warmth. This raw power is foreign to you, but the Talespinner might know more...", progress = "You're practically glowing, <race>. What do you have there?", completion = "This hearty flame must be from the halls of Ironforge; it's as stalwart as the dwarves themselves. A fine catch, &lt;name&gt;. If I had the fires of the other cities... ah, but never mind. Here is your payment.", rewards = "You will be able to choose one of these rewards:\n\nElderberry PieFire-Toasted BunMidsummer SausageToasted SmorcFiery Festival BrewHandful of Summer Petals\n\nYou will also receive:\n\nBurning BlossomToasted SmorcFiery Festival BrewMidsummer SausageFire-Toasted BunElderberry PieHandful of Summer Petals"}
MultiLanguageQuestData['en'][9332] = {title = "Stealing Darnassus's Flame", objective = "Return the Flame of Darnassus to the Festival Talespinner.", description = "This flame, stolen from the shores of Teldrassil, floods you with warmth. This raw power is foreign to you, but the Talespinner might know more...", progress = "You're practically glowing, <race>. What do you have there?", completion = "This fire aches of ancient sorrow, &lt;name&gt;. You pulled this from the roots of Teldrassil, you say? Fascinating! Here is a reward for your skill. Return to me should you find anything else like this; I may have a use for it.", rewards = "You will be able to choose one of these rewards:\n\nElderberry PieFire-Toasted BunMidsummer SausageToasted SmorcFiery Festival BrewHandful of Summer Petals\n\nYou will also receive:\n\nBurning BlossomToasted SmorcFiery Festival BrewMidsummer SausageFire-Toasted BunElderberry PieHandful of Summer Petals"}
MultiLanguageQuestData['en'][9333] = {title = "Argent Dawn Gloves", objective = "If you bring me thirty necrotic runes, I will give you your choice of hand protection in return. These should prove valuable in our fight against the undead Scourge.", description = nil, progress = "If you bring me thirty necrotic runes, I will give you your choice of hand protection in return. These should prove valuable in our fight against the undead Scourge.", completion = "You've done well, &lt;name&gt;. Take your pick of hand protection in thanks for your efforts.", rewards = "You will be able to choose one of these rewards:\n\nGloves of Undead CleansingHandwraps of Undead SlayingHandguards of Undead SlayingGauntlets of Undead Slaying\n\nYou will also receive:\n\nGauntlets of Undead SlayingHandwraps of Undead SlayingHandguards of Undead SlayingGloves of Undead Cleansing"}
MultiLanguageQuestData['en'][9334] = {title = "Blessed Wizard Oil", objective = "In exchange for the necrotic runes of the Scourge invaders, the Argent Dawn will give you one vial of blessed wizard oil.", description = nil, progress = "In exchange for the necrotic runes of the Scourge invaders, the Argent Dawn will give you one vial of blessed wizard oil.", completion = "I hope that you will find these items useful in future battles.", rewards = "You will receive:\n\nBlessed Wizard Oil"}
MultiLanguageQuestData['en'][9335] = {title = "Consecrated Sharpening Stones", objective = "If you bring me eight necrotic runes from the Scourge invaders, I can give you a consecrated sharpening stone. It should be of great help in your battle against the minions of the Lich King.", description = nil, progress = "If you bring me eight necrotic runes from the Scourge invaders, I can give you a consecrated sharpening stone. It should be of great help in your battle against the minions of the Lich King.", completion = "Thank you, &lt;name&gt;. Here are your consecrated sharpening stones. Use them prudently.", rewards = "You will receive:\n\nConsecrated Sharpening Stone"}
MultiLanguageQuestData['en'][9336] = {title = "Super Healing Potion", objective = "In addition to our other supplies, we also have a number of major healing potions you may find useful. I will give you one in exchange for fifteen necrotic runes.", description = nil, progress = "In addition to our other supplies, we also have a number of major healing potions you may find useful. I will give you one in exchange for fifteen necrotic runes.", completion = "Here you are, &lt;name&gt;. Be careful out there. Our numbers are not so large we can afford many battlefield casualties.", rewards = "You will receive:\n\nSuper Healing PotionMajor Healing Potion"}
MultiLanguageQuestData['en'][9337] = {title = "Super Mana Potion", objective = "In addition to our other supplies, we also have a number of major mana potions you may find useful. I will give you one in exchange for fifteen necrotic runes.", description = nil, progress = "In addition to our other supplies, we also have a number of major mana potions you may find useful. I will give you one in exchange for fifteen necrotic runes.", completion = "Here you are, &lt;name&gt;. Be careful out there. Our numbers are not so large we can afford many battlefield casualties.", rewards = "You will receive:\n\nSuper Mana PotionMajor Mana Potion"}
MultiLanguageQuestData['en'][9338] = {title = "Allegiance to Cenarion Circle", objective = "Even if you have no need for the material rewards we offer, these badges still mark our mutual trust and friendship.\n\nBring them to me.  I'll make due note of your service should your performance go above and beyond the call of duty.", description = nil, progress = "Even if you have no need for the material rewards we offer, these badges still mark our mutual trust and friendship.\n\nBring them to me.  I'll make due note of your service should your performance go above and beyond the call of duty.", completion = "You honor us, &lt;name&gt;.  With your continued efforts we will overcome all obstacles.", rewards = nil}
MultiLanguageQuestData['en'][9339] = {title = "A Thief's Reward", objective = "Return the Flame of Stormwind to (NAME).This flame, stolen from the heart of Stormwind itself, floods you with warmth. This raw power is foreign to you, but the (NAME) might know more...", description = "This flame, stolen from the heart of Stormwind itself, floods you with warmth. This raw power is foreign to you, but the (NAME) might know more...", progress = nil, completion = "You've proven yourself today, &lt;name&gt;.\n\nWhile I have little else to give you, I do have this crown; a fitting gift for a conqueror. May it light your way.", rewards = "You will receive:\n\nCrown of the Fire Festival"}
MultiLanguageQuestData['en'][9340] = {title = "The Great Fissure", objective = "Ranger Captain Venn'ren at Falcon Watch wants you to slay 8 Stonescythe Whelps and 3 Stonescythe Alphas at the Great Fissure, east of Falcon Watch.", description = "We're dangerously close to becoming fenced in by Alliance forces.  With the influx of sin'dorei pilgrims from Azeroth, we must establish a route that's safe from our enemies' prying eyes.\n\nI've given it some thought and have arrived at a solution.  We're to establish a secret path through the Great Fissure.\n\nYes, even though the area is crawling with brutal rock flayers, they are merely beasts and can be taught to fear us.  I want you to go and kill a good number of them.  They shall learn fear.", progress = "You've returned.  Is the task done?", completion = "Good job, &lt;name&gt;.  That should teach the rock flayers to stay far away from us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9341] = {title = "Tabard of the Argent Dawn", objective = "You have aided our cause greatly, <name>. If you wish, I can make available the tabard of the Argent Dawn. We are proud to have you among our allies.", description = nil, progress = "You have aided our cause greatly, <name>. If you wish, I can make available the tabard of the Argent Dawn. We are proud to have you among our allies.", completion = "Take this tabard and wear it proudly. Perhaps your deeds might inspire others to take up arms in support of our fight against the Scourge.", rewards = "You will receive:\n\nTabard of the Argent Dawn"}
MultiLanguageQuestData['en'][9342] = {title = "Marauding Crust Bursters", objective = "Foreman Razelcraz at the mines near Thrallmar wants you to kill 15 Marauding Crust Bursters. The worms have a tendency to attack suddenly from their tunnels below ground.", description = "As if the gan'arg that overran the mines aren't bad enough, now we've got gigantic worms encroaching on us from the other direction!\n\nWith Thrallmar's garrison pinned down defending against the Legion and tending to their wounded, it leaves me and the miners to deal with the problems.\n\n<The foreman gestures at the sleeping peons.>\n\nAnd you can see how useful they are...\n\nI'd gladly pay you their wages to clear out some of those worms.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nAdept's BandImbued Chain\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][9343] = {title = "Tabard of the Argent Dawn", objective = "You have aided our cause greatly, <name>. If you wish, I can make available the tabard of the Argent Dawn. We are proud to have you among our allies.", description = nil, progress = "You have aided our cause greatly, <name>. If you wish, I can make available the tabard of the Argent Dawn. We are proud to have you among our allies.", completion = "Take this tabard and wear it proudly. Perhaps your deeds might inspire others to take up arms in support of our fight against the Scourge.", rewards = "You will receive:\n\nTabard of the Argent Dawn"}
MultiLanguageQuestData['en'][9344] = {title = "A Hasty Departure", objective = "Far Seer Regulkut wants you to track down her student Grelag.Greetings, <name>. Outland is a perilous place, as many of our expedition quickly learned. I'm afraid young Grelag may have learned that lesson firsthand.\n\nGrelag is a promising student, but he lacks patience! He eagerly studies the history of his people, but he sometimes forgets the threats of the present day.\n\nHe departed for the Spinebreaker Post, ignorant of the Legion and fel orc presences. I fear something may have happened to him.You will receive:\n\n", description = "Greetings, <name>. Outland is a perilous place, as many of our expedition quickly learned. I'm afraid young Grelag may have learned that lesson firsthand.\n\nGrelag is a promising student, but he lacks patience! He eagerly studies the history of his people, but he sometimes forgets the threats of the present day.\n\nHe departed for the Spinebreaker Post, ignorant of the Legion and fel orc presences. I fear something may have happened to him.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9345] = {title = "Preparing the Salve", objective = "Gather 12 Hellfire Spineleaf plants for a salve and return to Grelag at Spinebreaker Post.", description = "Just as Zeth'Gor came into view, a Legion patrol caught sight of me. I ran, hoping to duck into one of the towers in the distance, but one of their felhounds caught up with me and nearly hamstrung me!\n\nI managed to escape, but my leg is in terrible shape. Stone Guard Ambelan found me and brought me here.\nNow, I have to find a way to tend to my leg. Spineleaf grows in and around the Valley of Bones to the north . A salve made from it will dull the pain enough for me to travel.", progress = "Have you brought the plants?", completion = "These should do the job. I'm going to prepare the salve and finish my splint before making my way back to Thrallmar. Why do I have the feeling that I know what Far Seer Regulkut will say when she sees me?\n\n&lt;Grelag sighs half-heartedly.&gt;\n\nThank you for your help, &lt;name&gt;. I have some of the spineleaf left over. You're welcome to take it with you. Who can tell when it will prove useful?", rewards = "You will receive:\n\nHellfire Spineleaf"}
MultiLanguageQuestData['en'][9346] = {title = "When Helboars Fly", objective = "Watch Commander Krunk in Thrallmar wants you to bring him 10 Plump Helboar Carcasses from Starving Helboars.", description = "Have you ever seen a helboar fly? They don't even need wings!\n\n<Watch Commander Krunk laughs.>\n\nThe fight against the Legion camps to the north has depleted our supplies, including catapult ammunition. This is the perfect opportunity to try something new.\n\nInstead of using boulders, I want to try igniting the corpses of the starving helboars I've seen around the eastern ruins and use them to bombard the Legion's camps.\n\nAre you going to volunteer, or do I have to order you?You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9347] = {title = "Voidwalkers Gone Wild", objective = "Bring the Pulsating Voidwalker Essence to Mahuram Stouthoof in Thrallmar.", description = "Examining the essence reveals violent swirls of energy sealed within a vessel made of unidentifiable material. As you consider it, you can feel it beginning to tug at your mind, inviting you to come closer and to look deeper.\n\nFeeling your will begin to slip away, you break your gaze immediately. Its presence remains at the edge of your consciousness as you determine what to do with it.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9348] = {title = "Ravager Roundup", objective = "Slay 10 Captive Ravager Hatchlings and retrieve 12 Ravager Eggs for Mahuram Stouthoof in Thrallmar.", description = "Outland is rife with fascinating creatures. Fascinating -- and extremely dangerous.\n\nThe area is rich with predators, which seems strange for such a barren land, but a closer look reveals something of a hierarchy.\n\nThe rock flayers seem to have domesticated another predator, the ravager, and breed them as hunting companions and guard animals. I need to know more about how they're training these ravagers. We must shut down and examine their breeding site to the southwest, near the Terokkar Forest.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nAerodynamic Scaled VestDirigible Crash HelmetFlintlocke's Piloting Pants\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][9349] = {title = "Ravager Egg Roundup", objective = "Retrieve 12 Ravager Eggs for Legassi at the Zeppelin Crash in Hellfire Peninsula.", description = "I'm starving!\n\nThere's irony in that, wouldn't you say?  A starving cook?\n\n<Legassi laughs half-heartedly and taps a folded piece of parchment he has in his pocket.>\n\nAccording to this tourist map we were following - before we were so rudely shot down - there's an area to the southwest, near Terokkar Forest.  It's called the Razorthorn Trail, and supposedly it's brimming with delicious ravager eggs!\n\nI could cook up quite a feast if only someone were brave enough to go down there and get me some!", progress = "You have those eggs yet?\n\n<Legassi's stomach grumbles in anticipation.>", completion = "In order to have great cuisine, you need to have great ingredients.  And these eggs look great!\n\nI've just finished cleaning off my frying pan, so you're more than welcome to join me for a meal!", rewards = "You will receive:\n\nRavager Egg Omelet"}
MultiLanguageQuestData['en'][9350] = {title = "A Peon's Work is Never Done", objective = "Gather 8 Clefthoof Hides and 8 sets of Clefthoof Bones from the Raging Clefthoof. Return to Watch Commander Krunk in Thrallmar once you have all the materials.", description = "The Legion's constant assaults take a heavy toll on our defenses. If the palisade falls, so will Thrallmar. I've assigned peons to reinforce and repair the walls, but we're running out of materials.\n\nGrelag, one of the Far Seer's students, is well versed in the old ways and suggested returning to an ancient practice. Long ago, the clefthoof hunt supplied us with meat, hides, and bones. Taking up the hunt again, with the clefthoof to the southeast, would provide what's needed and honor the ancestors.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nForeman's SashHeavy Miner's BeltMiner's Brace\n\nYou will also receive:\n\nForeman's SashHeavy Miner's BeltMiner's Brace"}
MultiLanguageQuestData['en'][9351] = {title = "Voidwalkers Gone Wild", objective = "Bring 10 Condensed Voidwalker Essences to \"Screaming\" Screed Luckheed at the Zeppelin Crash.", description = "Even if I can get the zeppelin's frame repaired, I'll have to find something else to power the engine. I'm all out of fuel and there's no place to fill up around here!\n\nTo the south of us is an area of broken land called the Warp Fields. It's full of rogue and uncontrolled voidwalkers, but I like to think of them as walking batteries.\n\nIf you can bring me enough of their essence, I can convert the zeppelin's engine to run on it. Five gold says I'll even get better mileage out of it, too!", progress = "Were you able to get the essence?", completion = "This is perfect! In fact, I think it's going to work so well, I might just have to redesign the engine to take advantage of all this extra power. If, I mean, when we get out of here, I'll have to show my design to everyone back at Area 52!", rewards = "You will be able to choose one of these rewards:\n\nHypnotist's WatchCharm of Alacrity\n\nYou will also receive:\n\nHypnotist's WatchCharm of Alacrity"}
MultiLanguageQuestData['en'][9352] = {title = "Darnassian Intrusions", objective = "Travel to the West Sanctum, southwest of Falconwing Square and defeat any intruders present there. Report your findings to Ley-Keeper Velania.", description = "Besides the constant threat that the Wretched represent, I also have to deal with all kind of fictitious reports of night elf sightings.\n\nThough most reports are unfounded, one recent incident demands further investigation.  The West Sanctum, one of our primary energy sources, has suffered a terrible malfunction and rumors of Darnassian sabotage are rampant.\n\nTravel there and deal with anyone that looks suspicious.  Report back to Ley-Keeper Velania, who watches over the sanctum.", progress = "Have you uncovered anything?  Are the night elves behind this?", completion = "Night elves?  Here?  Those rats!\n\nDo you suppose they had anything to do with the malfunction in my sanctum?  If you have any information, you'd better take it to Captain Sunbrand at once!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9353] = {title = "Redeem iCoke Gift Box Voucher", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSummer Gift Package"}
MultiLanguageQuestData['en'][9354] = {title = "Searching for New Materials", objective = "Gather 8 Clefthoof Hides and 8 Clefthoof Sinews from the Raging Clefthoof. When you have the materials, bring them to Humphry in Honor Hold.", description = "<The dwarf looks up from his work expectantly.>\n\nIf you're looking to commission a piece, get in line, <class>. I've got my hands full maintaining the Sons' equipment and preparing us for the day when we'll take the battle to the enemy again.\n\nOur metal stocks are getting very low since crust borers invaded the mines. I've been experimenting with natural materials from the raging clefthoof that graze in the areas northeast of the Hold, and while they're no substitute for iron, I'm learning to make do.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nForeman's SashHeavy Miner's BeltMiner's Brace\n\nYou will also receive:\n\nForeman's SashHeavy Miner's BeltMiner's Brace"}
MultiLanguageQuestData['en'][9355] = {title = "A Job for an Intelligent Man", objective = "Kill 15 Marauding Crust Bursters and return to Foreman Biggums at Honor Hold.", description = "Well met, <class>. Now that reinforcements are finally arriving, we can recapture some semblance of a normal life.\n\nOne of our first goals is to restore the flow of men and goods along the road to the southwest, but it must be reclaimed from the crust bursters that've overrun the area.\n\nIf you're willing to help us deal with this menace, you would have the gratitude of the Sons. Watch carefully for the disturbed ground they leave in their wake.", progress = "Were you able to clear the road?", completion = "Well done, &lt;name&gt;. We shouldn't be too quick to congratulate ourselves, though. I'm certain we haven't seen the last of those worms. If they show their hideous heads around these parts again, the Sons'll be ready for them!", rewards = "You will be able to choose one of these rewards:\n\nAdept's BandImbued Chain\n\nYou will also receive:\n\nImbued ChainAdept's Band"}
MultiLanguageQuestData['en'][9356] = {title = "Smooth as Butter", objective = "Bring 12 Plump Buzzard Wings to Legassi at the Zeppelin Crash.", description = "Screed likes to say his flying is as \"smooth as butter.\" I think \"butterfingered\" is more like it!\n\nTake a look at the wreckage over there. He calls it a \"rough\" landing.\n\nSure, we got shot at, but I'd be willing to cut him a little more slack if he didn't brag about his piloting skills so often!\n\nI think I'm going to make him a batch of wings to drive the point home. To the east, in the Valley of Bones, you'll find bonestripper buzzards. Their wings are plump, juicy, and perfect for my needs.", progress = "I can't wait to see the look on his face when he digs in. Ever since the crash, he's been complaining that all I can think of is food. Well, someone's got to feed us while he tinkers with the zeppelin!", completion = "Ravager Eggs.  Bam!\n\nHellboar Bacon. Bam!\n\nBuzzard Wings. Bam!  Bam!\n\nWhat a great meal.  You've really got to try it.", rewards = "You will receive:\n\nBuzzard BitesRecipe: Buzzard Bites"}
MultiLanguageQuestData['en'][9357] = {title = "Report to Aeldon Sunbrand", objective = "Report to Aeldon Sunbrand at the Inner Elf Gate in Eversong Woods.If you're looking for work, you'll find Captain Sunbrand inside the Inner Elf Gate, through the doors behind me.\n\nNow leave me be, I must question this scoundrel.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "If you're looking for work, you'll find Captain Sunbrand inside the Inner Elf Gate, through the doors behind me.\n\nNow leave me be, I must question this scoundrel.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9358] = {title = "Ranger Sareyn", objective = "Report to Ranger Sareyn outside Fairbreeze Village in Eversong Woods.", description = "Don't take the safety of this village for granted.  We're under siege by the Scourge on the east and the Wretched to the west.\n\nRanger Sareyn keeps our borders safe from the undead that pour in from the Dead Scar.  Follow the road eastwards out of town and see if you can lend her a hand.", progress = nil, completion = "You're here to help us?  Why didn't you say so earlier?  We can always use a hand!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9359] = {title = "Farstrider Retreat", objective = "Report to Lieutenant Dawnrunner at the Farstrider Retreat in Eversong Woods.", description = "Your help in subduing the Wretched has been invaluable.  The Farstriders would surely have use for someone like you in their fight against the Amani trolls.\n\nLook for the Farstrider Retreat to the northeast of here, speak to Lieutenant Dawnrunner and see what assistance she might need.", progress = nil, completion = "You're here to help?  Excellent!\n\nThe battle against the Amani trolls has taken its toll on us and capable fighters such as yourself are always welcome.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9360] = {title = "Amani Invasion", objective = "Deliver the Amani Invasion Plans to Lieutenant Dawnrunner at Farstrider Retreat.", description = "Though you don't understand the language in these battle plans, you clearly make out a map marking the positions of the Farstrider Retreat and Fairbreeze Village.\n\nYou'd best let Lieutenant Dawnrunner at the Farstrider Retreat know about this.", progress = "What do you want to show me?", completion = "The trolls have been keeping us pinned here while planning an attack on Fairbreeze Village.  We were not expecting this at all.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9361] = {title = "Helboar, the Other White Meat", objective = "Legassi at the Zeppelin Crash wants you to gather 8 Purified Helboar Meat. To purify the meat, use the Purification Mixture on the Tainted Helboar Meat you gather from Helboars.", description = "Those eggs are superb, but what do you say we kick it up another notch?\n\nA side of bacon would round out the meal perfectly and I know just where to get it.\n\nThis place is littered with helboars. Of course, there's no one here to inspect and tenderize the meat, but we're in luck!\n\n<Legassi rummages around in his pack and produces a flask.>\n\nThis wasn't made for use on pork, but cooking is as much about improvisation as anything else!", progress = "Were you successful in purifying the helboar meat?", completion = "Hmm...\n\nThis looks edible, if spiced properly. Just don't tell Screed where his breakfast came from, ok?", rewards = "You will receive:\n\nHelboar Bacon"}
MultiLanguageQuestData['en'][9362] = {title = "Warlord Krellian", objective = "Retrieve the Prismatic Shell for Archmage Xylem. The Archmage resides in a tower atop the cliffs of Azshara.", description = "There isn't much time, <name>!  My scrying spells have revealed a powerful source of magic.  I cannot leave the tower, and would ask you to kill the vile creature in possession of this artifact.\n\nThe pathetic little cretin is known as Warlord Krellian, hiding behind his guards in the Temple of Zin-Malor.  Burn him to ashes and take the prismatic shell he covets so dearly.", progress = "There is not time to waste!  Have you the shell?", completion = "I must say, this shell has a strange aura.  It seems only fitting that part of your reward for retrieving it would be to test its magical capabilities...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9363] = {title = "Warning Fairbreeze Village", objective = "Travel to Fairbreeze Village in Eversong Woods and speak to Ranger Degolien.", description = "Go to Fairbreeze Village and notify Ranger Degolien of the Amani plans.  Even with Zul'Marosh dead, Fairbreeze must prepare for a troll attack.  Tell Degolien I will send him reinforcements as soon as possible.", progress = nil, completion = "The information you've brought is of vital importance, &lt;name&gt;.  Now that we know of the trolls' plans we can prepare for an attack.\n\nWe won't be caught with our guard down.", rewards = "You will be able to choose one of these rewards:\n\nBlackened Chain GirdleRanger's VestSatin Lined Boots\n\nYou will also receive:\n\nBlackened Chain GirdleRanger's VestSatin Lined Boots"}
MultiLanguageQuestData['en'][9364] = {title = "Fragmented Magic", objective = "Polymorph the Spitelash of Azshara and kill the clones that appear several seconds later. When you have slain 50 Polymorph Clones, return to Archmage Xylem in Azshara.", description = "My research has revealed a unique purpose for the prismatic shell.\n\nCarry the shell and cast your polymorph spell on the Spitelash in Azshara.  If you wait a few moments, the chaotic aura of the shell will cause them to split into several smaller clones for a few moments.  Kill these clones as quickly as possible, and the shell will collect their essence.\n\nWhen the shell is full, return it to me.", progress = "Have you collected the magic?", completion = "Splendid!  Splendid!\n\nNow we are able to reform this magic into a new spell.  Behold!", rewards = "You will learn:\n\nPolymorph\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][9365] = {title = "A Thief's Reward", objective = "Return the Flame of Stormwind to (NAME).This flame, stolen from the heart of Stormwind itself, floods you with warmth. This raw power is foreign to you, but the (NAME) might know more...", description = "This flame, stolen from the heart of Stormwind itself, floods you with warmth. This raw power is foreign to you, but the (NAME) might know more...", progress = nil, completion = "You've proven yourself today, &lt;name&gt;.\n\nWhile I have little else to give you, I do have this crown; a fitting gift for a conqueror. May it light your way.", rewards = "You will receive:\n\nCrown of the Fire Festival"}
MultiLanguageQuestData['en'][9366] = {title = "In Need of Felblood", objective = "Ryathen the Somber at Falcon Watch in Hellfire Peninsula wants you to bring him 6 Felblood Samples from the Terrorfiends that inhabit the Pools of Aggonar.", description = "Northeast of here lie the Pools of Aggonar.  Once a sacred site to the draenei, their waters were corrupted after the blood from the demon Aggonar was spilled into them.\n\nThat blood, though old and diluted, still possesses tremendous power.  Terrorfiends now walk the area, empowered by the pure demonic energies of the original blood.  Slay them and retrieve as much felblood as you can.  I'll make it worth your while.", progress = "The felblood... did you obtain it, <name>?", completion = "The energy contained in these samples is tremendous, &lt;name&gt;.  Now we just need to ensure that our access to this felblood continues uninterrupted.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9367] = {title = "The Festival of Fire", objective = "Touch the bonfires within Stormwind, Ironforge, and Darnassus, then speak to a Festival Loremaster within the capital cities.", description = "Midsummer is upon us once again!\n\nEach year, as tradition dictates, Flamekeepers are chosen to tend the bonfires within our capitals. While fires are burning throughout Azeroth, it is imperative that ours be the hottest and brightest, to properly pay homage to the season.\n\nIn fact, I have a task for you, if you don't mind. I've not yet heard if the fires in all capitals are properly burning. Travel there yourself and warm yourself by the fires--make sure they're hot!", progress = nil, completion = "Excellent! It seems we've appointed dutiful Flamekeepers this year if the bonfires are as well-kept as you claim. Thank you for inspecting them for me; here, take this as a small token of my esteem.", rewards = "You will receive:\n\nBurning BlossomFiery Festival Brew"}
MultiLanguageQuestData['en'][9368] = {title = "The Festival of Fire", objective = "Touch the bonfires within Orgrimmar, Thunder Bluff, and the Undercity, then speak to a Festival Talespinner within the capital cities.", description = "Midsummer is upon us once again!\n\nEach year, as tradition dictates, Flamekeepers are chosen to tend the bonfires within our capitals. While fires are burning throughout Azeroth, it is imperative that ours be the hottest and brightest, to properly pay homage to the season.\n\nIn fact, I have a task for you, if you don't mind. I've not yet heard if the fires in all capitals are properly burning. Travel there yourself and warm yourself by the fires--make sure they're hot!", progress = "Are the fires burning?", completion = "Excellent! It seems we've appointed dutiful Flamekeepers this year if the bonfires are as well-kept as you claim. Thank you for inspecting them for me; here, take this as a small token of my esteem.", rewards = "You will receive:\n\nBurning BlossomFiery Festival Brew"}
MultiLanguageQuestData['en'][9369] = {title = "Replenishing the Healing Crystals", objective = "Acquire 6 Vials of Moth Blood from the nearby Vale Moths and bring them to Proenitus at the Crash Site in Ammen Vale.", description = "We are the draenei.  Our ship crashed and, since we have many wounded, our immediate concern is the depleted state of our healing crystals.  We must replenish them quickly!\n\nUnfortunately, the only way to do this at this point is to extract the blood from the local vale moths.  Their blood will make for a suitable substitute.\n\nThe moths can be found in many places around the vale, but mostly in the northwest.", progress = "Have you harvested the necessary moth blood for the healing crystals yet?  With survivors scattered all over the vale, time is of the essence!", completion = "Regrettable that those creatures had to die so that we might live - indiscriminate killing is not the draenei way.  However, the blood you gathered will replenish our healing crystals, so their deaths will not be in vain.", rewards = "You will be able to choose one of these rewards:\n\nSalvaged Leather BeltSlightly Rusted BracersWorn Slippers\n\nYou will also receive:\n\nSalvaged Leather BeltWorn SlippersSlightly Rusted Bracers"}
MultiLanguageQuestData['en'][9370] = {title = "The Cleansing Must Be Stopped", objective = "Place the Signaling Gem near the Altar of Aggonar at the Pools of Aggonar and defeat any Draenei Anchorites that respond to your summons. Return to Ryathen the Somber at Falcon Watch with the Signaling Gem after completing this task.", description = "Our scouts captured a draenei paladin at the Pools of Aggonar.  He was to take part in a cleansing ritual to purify the pools.  We must stop the draenei from succeeding or we will lose our supply of felblood!\n\nHe was carrying this signaling gem, looking to mark a spot where a priest - or \"anchorite\" as they call themselves - could perform their rituals in safety.  Place the gem near the Altar of Aggonar and be ready to ambush any approaching draenei.\n\nI suggest that you take a friend or two along.", progress = "You've returned, <name>.  Did you put an end to the draenei's folly?", completion = "That'll show those holy fanatics to mind their own business.", rewards = "You will be able to choose one of these rewards:\n\nFelforce MedallionLost Anchorite's CloakFelblood Band\n\nYou will also receive:\n\nFelblood BandFelforce MedallionLost Anchorite's Cloak"}
MultiLanguageQuestData['en'][9371] = {title = "Botanist Taerix", objective = "Speak with Botanist Taerix at the Crash Site in Ammen Vale.", description = "<name>, Botanist Taerix is in need of your assistance. You'll find her with her apprentices to the west, outside the ship.", progress = nil, completion = "Oh, thank goodness you've come.  We have much to do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9372] = {title = "Demonic Contamination", objective = "Thiah Redmane, at the Cenarion Post in Hellfire Peninsula, has asked you to gather 6 Helboar Blood Samples from Hulking Helboars.", description = "Welcome to the Cenarion Post, <class>. We don't often get company out here, but I'm grateful for the visit. My work with the creatures of this desolate land requires me to travel to many remote places.\n\nThe Cenarion Expedition has dispatched me to study some of the most dangerous wildlife in Outland, and I've made a startling discovery. While many creatures here have already undergone radical changes, they continue to mutate. I'm collecting blood samples to document the changes, and any help would be welcome.", progress = "Were you able to collect the blood samples?", completion = "Well done, &lt;name&gt;. These blood samples will prove helpful in my research and in the Expedition's wider studies of Outland's creatures.\n\nIf I could isolate what causes these creatures to change continuously, perhaps I could concoct an antidote.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9373] = {title = "Missing Missive", objective = "Return the Eroded Leather Case to Thiah Redmane, camped near the Ruins of Sha'naar in western Hellfire Peninsula.", description = "Upon examining the battered leather case, it becomes apparent that the container's damage must've been caused by the caustic fluid of the worm's digestive tract. The leather appears to have been intricately tooled at one time, but the details of its adornment can no longer be made out.\n\nThe only recognizable feature of the case is a worn logo of the Cenarion Circle. Knowing nothing about the contents of the case, you decide the best course of action would be to deliver it to a Circle member.", progress = "Good day, <class>. What brings you to my encampment?", completion = "Thank you for bringing this to me, &lt;class&gt;. I was wondering why I hadn't heard from the Expedition in so long. I wonder how long ago this message was dispatched and what befell its carrier.\n\nHere's a bit of coin for your trouble.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9374] = {title = "Arelion's Journal", objective = "Magistrix Carinda at Falcon Watch in Hellfire Peninsula wants you to go to the Pools of Aggonar and retrieve Arelion's Journal.", description = "My husband, Arelion, had been fascinated with the Pools of Aggonar ever since we arrived in Outland.  He spent much of his time studying slimes, of all things!\n\nHe went missing in there a few days ago.  They say he's dead and there's nothing I can do about it.\n\nOne thing I can do is try to ensure that his research doesn't die with him.  Go northeast to the pools and look for his journal.  He always carried it inside a brown knapsack.", progress = "Any luck, <name>?  You'll find the Pools of Aggonar north of Hellfire Citadel.", completion = "My husband's journal... it's not about research at all!\n\nHow could I've been such a fool?  \"Magical properties of fel-infused slime forms,\" he really had me going there.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9375] = {title = "The Road to Falcon Watch", objective = "Protect the Wounded Blood Elf Pilgrim on her way to Falcon Watch, then speak with Taleris Dawngazer.", description = "<The battered blood elf's face displays relief at your presence.>\n\nPlease, <class>, get me out of this cage! I foolishly set out from Thrallmar ahead of the main group, despite Martik Tor'seldori's warnings.\n\nI was set upon by horrible creatures that could only be the ravagers he talked about. I managed to drive them off, but that was only the beginning of my troubles.\n\nAs I bound my wounds, those bird men found me, dragged me back to this cave, and locked me in this cage! I must get to Falcon Watch!", progress = "What do you need, <class>?", completion = "&lt;Taleris shouts to several of the blood elves at the outpost.&gt;\n\nGet her inside and see to her wounds!\n\n&lt;Taleris turns back to you.&gt;\n\nShe's fortunate that you found her when you did, &lt;class&gt;. I don't think she'd have lasted much longer out there.\n\nCan you make out what she was saying?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9376] = {title = "A Pilgrim's Plight", objective = "The Wounded Blood Elf Pilgrim was attacked by Quillfang Ravagers while camped in Dustquill Ravine. Find her camp and search it for the missing pack.", description = "That wounded pilgrim seems to be shouting something about a pack.\n\nWhen you encountered her, did you see a pack nearby? Hmm...\n\nShe must've left it when fleeing from her attackers. The quillfang ravagers, in their ravine to the south, are known to attack solitary travelers.\n\nIf she doesn't calm down, I won't be able to tend her wounds. Her stubbornness may just cost her her life.\n\nGo to Dustquill Ravine and see if you can find her campsite. I'm willing to bet she left it there.", progress = "Things aren't going well. At this rate, she'll never make it back onto the road. Were you able to find that pack?", completion = "Thank you for returning this, &lt;name&gt;. I'm not sure what significance it holds for the wounded pilgrim, but she refuses to let anyone get near her until it's in her hands again.", rewards = "You will be able to choose one of these rewards:\n\nPilgrim's CoverSunstrider LegguardsSegmented Breastplate\n\nYou will also receive:\n\nSegmented BreastplateSunstrider LegguardsPilgrim's Cover"}
MultiLanguageQuestData['en'][9377] = {title = "Thirsting For Power", objective = "Retrieve a Potent Voidwalker Essence from the Vengeful Voidwalkers and return to Taleris Dawngazer at Falcon Watch.", description = "Falcon Watch serves as a stop for pilgrims on their long journey into Outland. Although we are an early stop on the way, many of the pilgrims reach us exhausted and wracked by their addictions.\n\nIn a world such as this, many find it necessary to relearn mastery of their magical addiction. Food and drink help, <class>, but magical energy is their greatest need. The remains of Outland's voidwalkers provide a potent source of energy, but they grow rare and can only be found in the Warp Fields to the southwest.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9379] = {title = "Fortifying the Felhunter", objective = "Gather 6 Warp Hound Blood and bring them to Angela \"The Claw\" Kestrel in Thrallmar.", description = "Greetings, <class>. Say hello to Jir'see here, too. Don't worry, he won't bite unless I tell him to.\n\n<Angela makes a cooing sound at the felhunter.>\n\nHe's so tiny in comparison to the warp hounds that live in Outland. But we're going to fix that right up, yes we are, aren't we, Jir'see?\n\nI think I've figured out a way to do it. I'll need plenty of blood from the warp hounds and that's where you come in. While you're hunting them in the southeast, I'll get ready for the experi... err, treatment.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9380] = {title = "Hounded for More", objective = "Collect 6 Undamaged Warp Hound Corpses and bring them to Prospector Murantus in Honor Hold.", description = "I swear, if I get one more letter from Ironforge...\n\nHave you ever tried to explain something to someone who just wouldn't listen, <class>? I sent the boys in Ironforge the warp hound they asked for, and they had the gall to write back saying they wanted a \"pack\" of the things! A pack!\n\nSo, I tried to tell 'em that warp hounds are solitary creatures, but they'd have none of it. I've given up on setting 'em straight. Grab 6 of the best ones from the area east of the hold, and brimg 'em back here?You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9381] = {title = "Trueflight Arrows", objective = "Gather 8 Bonestripper Tail Feathers from Bonestripper Vultures and bring them to Falconer Drenna Riverwind at Falcon Watch.", description = "With the influx of pilgrims and the encroachment of Alliance forces, things around Falcon Watch have gotten quite busy lately. In my spare time, I usually help prepare batches of arrows for the rangers, but I haven't had the chance to gather feathers for the fletching in a long time.\n\nI could offer you a bit of coin if you'd be willing to gather the tail feathers of the bonestripper vultures. In the past, I've found them circling the bones of large beasts to the north of Falcon Watch.", progress = "Were you able to get all the feathers?", completion = "These should do the job. I was concerned that the rangers might be short on arrows for a while, but that's one less thing I have to worry about. Thank you for your help, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9382] = {title = "The Fate of the Clefthoof", objective = "Kill 15 Bristlehide Clefthoof and return to Amaan the Wise at the Temple of Telhamat.", description = "Greetings, <class>.\n\nI'm certain your travels in Outland have shown you something of the corruption in this world. It is so pervasive that it has transformed the very creatures who dwell here - the ones that survived, that is.\n\nThe clefthoof to the south and west were once docile grazers, but the corruption has created an unquenchable rage in them. They only find release from their torment in death, though it grieves us to spill their blood. Will you help me end the suffering of the bristlehide clefthoof?You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nCharm of AlacrityHypnotist's Watch\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][9383] = {title = "An Ambitious Plan", objective = "Use the Sanctified Crystal against a wounded Uncontrolled Voidwalker and return to Elsaana at the Temple of Telhamat.", description = "The blood elves epitomize the irresponsible use of magic, <class>. They do not control magical energy. Rather, they are slaves to it and will suffer nothing to stand between them and their addiction. They consume the energies of Outland's voidwalkers to power their demonic magics.\n\nI've prepared a crystal charged with a spell that will allow us to neutralize a voidwalker and sever its link to this world when destroyed. I've mostly seen the voidwalkers in the Warp Fields to the southeast of Hellfire Citadel.", progress = "Have you used the crystal's magic against an uncontrolled voidwalker?", completion = "You've done well, &lt;name&gt;. It seems the containment crystal is holding for now, but how long it will last remains a mystery. We'll keep an eye on it and prepare more of the crystals in the meantime.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9385] = {title = "Rampaging Ravagers", objective = "Kill 10 Quillfang Ravagers and return to Gremni Longbeard in Hellfire Peninsula.", description = "So Honor Hold sends us to deal with the arakkoa and we set up camp here thinking hey isn't this a great spot.  Little did we know how close we were to the quillfang ravagers.\n\nThey are relentless predators and have made any sort of work on our part impossible.  There's a bit of coin in it for you if you can deal with them for us.  Do you feel up to it?", progress = "Have you made any progress against the ravagers?", completion = "Well done, &lt;name&gt;.  That should teach those beasts who's boss!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9386] = {title = "A Light in Dark Places", objective = "Find and touch the bonfires located within Blackrock Spire, Dire Maul, Scholomance, and Stratholme, then speak with the Festival Flamekeeper.", description = "An eager one, aren't you? If you're willing to enter the depths once more, I'll gladly reward you.\n\nSeek out the bonfires burning within Stratholme, Scholomance, Dire Maul, and the halls of Blackrock Spire itself; I look forward to your return, <name>.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][9387] = {title = "Source of the Corruption", objective = "Travel to the Ruins of Sha'naar in Hellfire Peninsula and obtain 5 Demonic Essences from the Illidari Taskmasters. Return to Apothecary Azethen at Falcon Watch after you've completed the task.", description = "Uncorrupted draenei, like this unlucky fellow here, are virtuous champions of the Light.  What corruption caused their great race to devolve into the Broken and Lost Ones?\n\nI've heard a theory that exposure to fel energies is what caused the mutation.  I would like to put that theory to the test.\n\nNorthwest of here lie the Ruins of Sha'naar.  There you will find lowly Broken commanded by Illidari taskmasters.  Bring me demonic essences from the taskmasters so that I can test them on this draenei.", progress = "Have you obtained the samples?", completion = "You've been most helpful, &lt;name&gt;.  Now let's see what we can learn from our blue friend.", rewards = "You will be able to choose one of these rewards:\n\nBroken ChokerFallen Vindicator's BladeRing of the Slain Anchorite\n\nYou will also receive:\n\nRing of the Slain AnchoriteBroken ChokerFallen Vindicator's Blade"}
MultiLanguageQuestData['en'][9388] = {title = "Flickering Flames in Kalimdor", objective = "Visit the bonfires within Ashenvale, the Barrens, Darkshore, and Stonetalon Mountains, then speak with the Festival Flamekeeper.", description = "There are many flames burning throughout the world today, <name>. The trickiest fires to tend are those that burn green; they do not stay lit long without supervision. Make certain the emerald fires still burn on Kalimdor for our Flamekeeper, eh?\n\nYou will find them near Ratchet in the Barrens, close to the Master's Glaive in Darkshore, in the forest of Ashenvale by the bridge near Silverwing Outpost, and near the road to Windshear Crag along the main road in Stonetalon Mountains.", progress = nil, completion = "Ahhh, so they do still burn. I am glad; it would not do for those fires to burn out before their time. You have done well, &lt;name&gt;. Take this with my blessing.", rewards = "You will be able to choose one of these rewards:\n\nElderberry PieFire-Toasted BunMidsummer SausageToasted Smorc\n\nYou will also receive:\n\nToasted SmorcMidsummer SausageFire-Toasted BunElderberry Pie"}
MultiLanguageQuestData['en'][9389] = {title = "Flickering Flames in the Eastern Kingdoms", objective = "Visit the bonfires within Hillsbrad Foothills, Silverpine Forest, Westfall, and the Wetlands, then speak with the Festival Flamekeeper.", description = "The Midsummer Fire Festival traditionally lights up the land with a myriad of flames. Some argue that the green fires are the finest, as they are the hardest to maintain and have such a distinctive hue.\n\nMake sure they still burn in the Eastern Kingdoms for our Flamekeeper. They sit near Dun Modr in the Wetlands, close to Pyrewood Village within Silverpine Forest, on the cliffs overlooking the lighthouse in Westfall, and by the ruined tower in Hillsbrad Foothills.", progress = "Have you seen to your task?", completion = "So you've returned, and you've seen to the emerald flames of the continent. What do you think, mm? A rare and wonderful sight, to be certain. I am aware, however, that tangible rewards are better appreciated... so please, take this for your trouble.", rewards = "You will be able to choose one of these rewards:\n\nElderberry PieFire-Toasted BunMidsummer SausageToasted Smorc\n\nYou will also receive:\n\nToasted SmorcMidsummer SausageFire-Toasted BunElderberry Pie"}
MultiLanguageQuestData['en'][9390] = {title = "In Search of Sedai", objective = "Anchorite Obadei wants you to look for his brother, Sedai, nearby to the east in Hellfire Peninsula.", description = "Hear my plight, <class>.  My brother, Sedai, left long ago to contact the orcs of Mag'har Post.  Ever the idealist, he thought the time was ripe to set our differences aside and negotiate a peace with them.\n\nHe's been missing for days and I fear for the worst.\n\nWould you set my mind to rest and look for him?  Sedai must be somewhere nearby to the east.", progress = nil, completion = "You've found the body of a young draenei paladin.  He appears to have been slain by a blow to his back.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9391] = {title = "Marking the Path", objective = "Ranger Captain Venn'ren at Falcon Watch wants you to go to the Great Fissure in Hellfire Peninsula and light the Southern Beacon, Western Beacon and Central Beacon. Return to him with the Lit Torch after you've completed this task.", description = "With the rock flayer population thinned, all that's left is to signal the safe path to our pilgrims.  Return to the Great Fissure with this torch and seek the three beacons that mark the path from the east.\n\nLight the three beacons and return to me.  Be warned that the beacons will attract any nearby rock flayers when you first light them.", progress = "Have you done what I asked of you, <name>?", completion = "The Great Fissure, though still dangerous, will prove to be a useful path for our pilgrims.\n\nWith the Alliance watching all the roads in and out of Falcon Watch this is the manner of desperate act that is required of us.", rewards = "You will be able to choose one of these rewards:\n\nFlamehandler's GlovesLightbearer's GauntletsPilgrim's Belt\n\nYou will also receive:\n\nLightbearer's GauntletsFlamehandler's GlovesPilgrim's Belt"}
MultiLanguageQuestData['en'][9392] = {title = "Rogue Training", objective = "Speak with Pathstalker Avokor - the Rogue class trainer - inside the Sunspire on Sunstrider Isle.", description = "As you advance within your class, you will want to take advantage of the training that your class trainer can provide you.  For young rogues here on Sunstrider Isle, your trainer is Pathstalker Avokor.  Speak with Avokor and see what training he has available for you.  The things he will teach do have a cost, so bring some coin with you.\n\nAvokor - as with all the trainers on Sunstrider Isle - is inside the Sunspire on the lower level.", progress = nil, completion = "I've heard your name whispered from the shadows, &lt;name&gt;.  It's said that you're looking for someone experienced to show you the ropes - someone like me.  I can do that, but it'll cost you a small cut of your take every time I've got something to teach you.  So yes, I will train you in what it means to be a &lt;class&gt;.\n\nBut remember, if you get caught stealing something, this conversation never took place.  Now get out there and show me what you're made of!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9393] = {title = "Hunter Training", objective = "Speak with Ranger Sallina - the Hunter class trainer - inside the Sunspire on Sunstrider Isle.", description = "As you advance within your class, you will want to take advantage of the training that your class trainer can provide you.  For young hunters here on Sunstrider Isle, your trainer is Ranger Sallina.  Speak with Sallina and see what training she has available for you.  The things she will teach do have a cost, so bring some coin with you.\n\nSallina - as with all the trainers on Sunstrider Isle - is inside the Sunspire on the lower level.", progress = nil, completion = "&lt;name&gt;, are your eyes keen as a hawk's, your motions as fluid as a monkey's, or your speed that of a cheetah?  Mine are, and yours can be too with the proper training.  The way of the &lt;class&gt; is one of mastery over the beasts of the world, an unparalleled precision in marksmanship, and the knowledge of how to survive in situations where others would perish.\n\nIf these are the things that you seek to learn, then I will train you - for a small fee, of course.  Shall we begin?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9394] = {title = "Where's Wyllithen?", objective = "Find Groundskeeper Wyllithen on the Duskwither Grounds in Eversong Woods.", description = "The Duskwither groundskeeper has gone missing! Someone must have forgotten to tell him to leave when the magister and everyone else did.  I know that he's still somewhere around here on the grounds, but I dare not go looking for him myself with all of these magical creatures roaming about.\n\nWill you find him for me, <class>, and make sure that he's alright?", progress = nil, completion = "Who are you?  You're not one of the magister's apprentices, that's for certain!\n\nSent here to help me clean up this mess, no doubt!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9395] = {title = "Saltheril's Haven", objective = "Speak with Lord Saltheril at Saltheril's Haven in Eversong Woods.", description = "I swear that I'm going to fireball someone if I get one more request from Lord Saltheril concerning supplies for his party!  Do I look like a party planner?!  Between you and me, that fool and his sycophants are living in denial that we're under attack here!\n\nSome of us are actually busy with, oh, I don't know, defending what's left of Quel'Thalas!  <class>, would you please head over to Saltheril's Haven and see if you can shut him up?  It's just down the road to the west.", progress = nil, completion = "Ah, good of Magistrix Dawnstrider to finally respond to my simple requests.  I should take up the matter of her attitude with the regent lord in Silvermoon. She's quite rude!\n\nNothing for you to concern yourself with though. Now that you're here, maybe I'll finally be able to get those party supplies that I've been waiting for?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9396] = {title = "Magic of the Arakkoa", objective = "Bring 4 Haal'eshi Scrolls to Arcanist Calesthris Dawnstar at Falcon Watch in Hellfire Peninsula.", description = "Outland holds many secrets, <name>.  It's only a matter of time before we uncover them all.\n\nThe half-bird, half-man species of the arakkoa possesses ancient arcane knowledge that would aid us greatly in our exploration of this world.  Travel to the Den of Haal'esh, south of here.  Obtain any magical scrolls that the Haal'eshi might be carrying on them and bring them to me.", progress = "Have you obtained the scrolls yet, <name>?", completion = "Good work, &lt;name&gt;.  Outland's secrets will not stay hidden from us for very long.\n\nIt's our destiny to become the masters of this world.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9397] = {title = "Birds of a Feather", objective = "Travel to the Den of Haal'esh in Hellfire Peninsula and search the Kaliri Nests for a Female Kaliri Hatchling. Use the Empty Birdcage to capture it and bring it to Falconer Drenna Riverwind at Falcon Watch.", description = "The Haal'eshi arakkoa have domesticated a beautiful bird species called the kaliri.\n\nI've managed to capture a young male and they appear to be trainable.  The females are much rarer, but if I had one I could attempt to breed them.  She has to be young, though... a hatchling.  An older wild bird wouldn't survive in captivity.\n\nTake this cage and travel south, to the Den of Haal'esh.  Search the nests for eggs that are ready to hatch.  If you bring me back a female hatchling, I'll reward you handsomely.", progress = "You've returned.  Did you bring me the kaliri female?", completion = "You did it!  You caught a female hatchling!\n\nShe's precious.  You have my thanks, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9398] = {title = "Deadly Predators", objective = "Scout Vanura at the Temple of Telhamat in Hellfire Peninsula wants you to slay 8 Stonescythe Whelps and 4 Stonescythe Alpha.", description = "The Broken that live in Outland have endured endless violence.  It is of little surprise that as soon as the Dark Portal opened they flocked to it in droves with hopes of escaping this land.\n\nUnfortunately for our confused brothers and sisters coming from the south, the rock flayers that inhabit the Great Fissure see them as easy prey.  Go there and thin the rock flayer population, so that our kin might have a chance.", progress = nil, completion = "You've done well, &lt;name&gt;.  It is always unfortunate to have to resort to taking a life, even when it's that of a dangerous beast such as the rock flayer.\n\nYou have my thanks for carrying out this grim task.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9399] = {title = "Cruel Taskmasters", objective = "Slay 4 Illidari Taskmasters at the Ruins of Sha'naar and return to Ikan at the Temple of Telhamat in Hellfire Peninsula.", description = "You probably think most Broken are evil, don't you?  In reality many just lack guidance.\n\nBefore I met the Omenai, I too was lost.\n\nOur minds suffered terrible pain from the orcs' demonic magic.  We are easily confused and taken advantage of.\n\nDemons allied with Illidan raid Hellfire daily and capture our kind as slaves.  With the Omenai we now have hope.  Travel to the Ruins of Sha'naar, southwest of here, and slay the Illidari taskmasters so my people may be free!", progress = nil, completion = "You did it!  I'm in your debt, &lt;name&gt;.  Look at all the Dreghoods that are showing up.\n\nUnder my guidance they'll learn all about the old ways, you'll see.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9400] = {title = "The Assassin", objective = "Nazgrel wants you to travel to the road north of Hellfire Citadel and look for an assassin named Krun Spinebreaker.", description = "<name>, we recently uncovered a plot to assassinate our envoy to Falcon Watch.  Hellfire Citadel learned of our plans to send an expedition there earlier this morning and set up an ambush.\n\nOur scouts have informed me that an assassin known as Krun Spinebreaker waits along the road north of the Citadel.  Go there and slay this assassin.  Show the fel orcs we're not to be trifled with!", progress = nil, completion = "The corpse matches the description of Krun Spinebreaker, Hellfire Citadel's assassin.  As you turn the body over, you notice a stone axe protruding from his back.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9401] = {title = "A Strange Weapon", objective = "Bring the Heavy Stone Axe to Nazgrel in Thrallmar in Hellfire Peninsula.", description = "You pull the stone axe out of the body to examine it more closely.  There's something unusual about the craftsmanship of the weapon.\n\nIts origin appears orcish, though the materials aren't like anything you've seen before.  Nazgrel might be interested in seeing the weapon.", progress = "Tell me, is the assassin dead?", completion = "He was killed by this weapon?  It can't be!\n\nHave we... found them?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9402] = {title = "Fetch!", objective = "Dive to the bottom of Stillwhisper Pond and retrieve the Azure Phial for Instructor Antheol.", description = "So... <name> is it?  Don't be flattered I know your name, one of my students has been fawning over you and won't shut up.\n\nHmm... if you'd like to impress <her/him>, why don't you do something for me?  There's an azure phial at the bottom of the pond behind me.  Dive in, retrieve it, and bring it here.", progress = "How's the water?", completion = "Oh, well done...  I told you to jump in a pond, and you did.  I can only imagine what you'd do if one of your good friends asked it of you.\n\nIf you want a reward for your efforts, it is this: never lift a finger without first knowing what's in it for you.  The &lt;class&gt;'s mind is his greatest weapon.  Remember that and try to use yours a bit more.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9403] = {title = "The Purest Water", objective = "Instructor Antheol wants you to fill the Azure Phial at Elrendar Falls.", description = "Now that you've learned a little lesson, I'll offer you something more substantial.  It concerns your ability to defend yourself in close combat.  Of course, you should only resort to melee in the most dire of circumstances, but that is no excuse to be unprepared.\n\nI can assist you in creating a staff befitting a mage of your learning.  Simply take the phial you retrieved for me and fill it at the base of Elrendar Falls.  Just follow the river southeast from here.", progress = "Only water from the Elrendar Falls has the purity required for use with magic.  Do you have it?", completion = "Let's see what you've brought me...\n\n&lt;He holds the phial up to the light and examines it closely.&gt;\n\nYes, this will do.  Well done, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9404] = {title = "Recently Living", objective = "Slay the Eversong Green Keepers until they yield a Living Branch for Instructor Antheol.", description = "You may have noticed the walking trees near Elrendar Falls.  As the keepers of nature, they are infused with a primal magic we can reform to our own purposes using the pure water you have already brought to me.\n\nUnfortunately, the green keepers are gnarled and twisted creatures, so you may need to kill a few before you find a useable branch.", progress = "Do you have the living branch?  Hand it over quickly!", completion = "You've done as I've asked, &lt;name&gt;, and you may take your reward now.", rewards = "You will be able to choose one of these rewards:\n\nLey StaffLey Orb\n\nYou will also receive:\n\nLey OrbLey Staff"}
MultiLanguageQuestData['en'][9405] = {title = "The Warchief's Mandate", objective = "Bring the Heavy Stone Axe to Far Seer Regulkut at Thrallmar in Hellfire Peninsula.", description = "As you know, the warchief put his power behind this expedition for one reason.  This is the world we came from.  This is where our roots lie.\n\nThis journey means different things to orcs and blood elves.  To them it's a search for the promised land.  To us it's more like returning home.\n\nWhoever made this axe is familiar with the old ways and we must contact them.  This is too important for us to use ordinary tracking methods.  Show the weapon to Far Seer Regulkut; she will know what to do.", progress = "Tell me what you seek, so that I may help you find it.", completion = "I understand Nazgrel's request, &lt;class&gt;.  Say no more.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9406] = {title = "The Mag'har", objective = "Deliver the Letter from the Mag'har to Nazgrel at Thrallmar in Hellfire Peninsula.", description = "This news you bring from beyond the Dark Portal...  you want us to believe the son of Durotan ruled over the lands beyond it... free from any demonic taint?  And that now his people have returned to this world?\n\nI hope for your sake that this isn't some manner of joke, <class>.  What this means to my people... cannot be described.  I must send word to Nagrand at once!  Hellscream must hear about this.\n\nTake this letter back to your leader in Thrallmar.  Tell him the Mag'har welcome them!", progress = "What do you bring us, <name>?", completion = "You're certain of this?  True orcs... here in Hellfire!  This is big news, &lt;name&gt;.\n\nWe must inform the warchief at once.", rewards = "You will be able to choose one of these rewards:\n\nCeremonial RobesTribal HauberkThunderforge LeggingsClefthoof Hide Mask\n\nYou will also receive:\n\nCeremonial RobesThunderforge LeggingsTribal HauberkClefthoof Hide Mask"}
MultiLanguageQuestData['en'][9407] = {title = "Through the Dark Portal", objective = "Travel through the Dark Portal and find Lieutenant General Orion. He awaits your arrival on the other side, in Outland.", description = "For years the Dark Portal loomed silent... forgotten.  But it is silent no longer.\n\nAfter stopping the demonic assault here, our forces breached the portal and met the demons on their own ground!\n\nNow, we are locked in a savage war, and there are some who think we might not win.  So it is our duty, our grim pleasure, to battle the fiends of Outland and ensure our victory, <name>.\n\nIf you would help us, then report to Lieutenant General Orion at once. He awaits you in the Outland...", progress = nil, completion = "Our Expedition made it safely through the Portal and set up a new base called Thrallmar. Yet as you can see, the Burning Legion moved in and cut us off from our brothers. Clearly, the demons hope to retake the Dark Portal and prevent us from gathering reinforcements from Azeroth.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9408] = {title = "Forgotten Heroes", objective = "Speak with Force Commander Danath Trollbane at Honor Hold.While it pains me to know that we have lost so many soldiers in our efforts to breach the portal, my heart swells with pride to know that the original expeditionary force is still alive.\n\nI can hardly believe it; but here they stand - a testament to the resolve of the Alliance.\n\nInside that keep stands one of our greatest heroes: Danath Trollbane! Seek him out, <class>. He has already met and addressed all of our soldiers. He will surely want to meet you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "While it pains me to know that we have lost so many soldiers in our efforts to breach the portal, my heart swells with pride to know that the original expeditionary force is still alive.\n\nI can hardly believe it; but here they stand - a testament to the resolve of the Alliance.\n\nInside that keep stands one of our greatest heroes: Danath Trollbane! Seek him out, <class>. He has already met and addressed all of our soldiers. He will surely want to meet you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9409] = {title = "Urgent Delivery!", objective = "Deliver the Bundle of Vials to Zalduun at the Crash Site in Ammen Vale.", description = "Now that you've gathered all that we need to replenish our healing crystals, I need you to deliver the vials to Zalduun, our priest.  You'll find him tending to our wounded inside the central chamber of the ship.", progress = "Hello, <class>.  What have you there? Is it for me?", completion = "Good work!  This will do nicely to replenish our depleted healing crystals.\n\nBut now that you're here, I think I have another use for you, if you're willing?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9410] = {title = "A Spirit Guide", objective = "Use the Wolf Totem at the location where you found Krun Spinebreaker's body and follow the Ancestral Spirit Wolf.", description = "Even our best tracking wolves' senses can fail them, <name>.  The spirits have a way of seeing the world differently than ours.  The being you will call forth will find the person you seek, for they'll be drawn not to their scent but their essence.\n\nGo now, <class>, take this totem with you and use it at the location you found the stone axe.", progress = "You are lucky to be alive.", completion = "Who are you to walk in here unannounced?  I ordered my men to stay their hand only because Ryga sensed that the spirits were with you.  \n\nSpeak freely, but choose your words wisely.  We rarely trust strangers this close to the Citadel.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9415] = {title = "Report to Marshal Bluewall", objective = "Speak with Marshal Bluewall at the Alliance encampment near Hive'Zora.", description = "Are you Marshal Bluewall's new recruits? Of course you are.\n\nWhat are you waiting for? Good soldiers are dying in the desert. Aren't you excited to join them?\n\nNow, get going and don't dry out on the way.", progress = nil, completion = "The Alliance needs every able body they can get. The Horde has been receiving a steady supply of reinforcements from the northern part of the continent, and it's been a struggle to keep up.\n\nLet me explain the situation to you.", rewards = nil}
MultiLanguageQuestData['en'][9416] = {title = "Report to General Kirika", objective = "Speak with General Kirika at the Horde encampment near Hive'Regal.", description = "You must be one of General Kirika's new recruits. It's about time you showed up. Bodies wear down quick in the desert.\n\nThe dwarves have been getting reinforcements daily, and we can't afford to lose ground in our struggle for resources in Silithus.\n\nGet your instructions from the General. It's not my job to train you, just find you.", progress = nil, completion = "It's good that you're here, but there's no time to waste making small talk. You need instructions, and then you need to get out there.\n\nListen up.", rewards = nil}
MultiLanguageQuestData['en'][9417] = {title = "The Arakkoa Threat", objective = "Gremni Longbeard in Hellfire Peninsula wants you to slay 4 Haal'eshi Windwalkers and 6 Haal'eshi Talonguards.", description = "The arakkoa are smart creatures... smart as any gnome you ever met.  They have this way with magic and a violent temper, however. \n\nLately they've taken to attacking Honor Hold patrols, which is why we were sent here.  See, Mirren and I are world-famous marksmen, we are!  But fowl and game are what we specialize in... not these... lightning-invoking birdmen.\n\nSo what do you say you give us a hand in this one assignment?  You'll find the Den of Haal'esh to the southwest.", progress = nil, completion = "Great job, &lt;name&gt;!  I hereby proclaim you an honorary Longbeard.\n\nStick around and have a drink with us, won't you?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9418] = {title = "Avruu's Orb", objective = "Take Avruu's Orb to the Haal'eshi Altar southeast of the Den of Haal'esh in Hellfire Peninsula and give it to Aeranas once he's free.", description = "<As you hold the orb closer to you, you hear a voice address you.>\n\nI sense you're not of the arakkoa, so I will attempt to barter for my freedom.  My name is Aeranas. I once ruled over the eastern winds.  The Haal'eshi mage, Avruu, trapped me inside this orb.\n\nFind the altar the arakkoa used to enslave me.  It is hidden to the southeast of the arakkoa's den.  Approach it with the orb and give it to me once I'm free.  In exchange for my liberty I'll reward you with powerful treasure!", progress = "The freedom I've yearned for is finally mine!", completion = "With this orb I regain my liberty.  Take your reward, mortal, so that our debt may be settled.", rewards = "You will be able to choose one of these rewards:\n\nWindtalker's CloakSignet of AeranasWind Dancer's Pendant\n\nYou will also receive:\n\nWind Dancer's PendantSignet of AeranasWindtalker's Cloak"}
MultiLanguageQuestData['en'][9419] = {title = "Scouring the Desert", objective = "Find and deliver Silithyst to the Silithyst Extractor, then speak with Marshal Bluewall at the Alliance encampment near Hive'Zora.", description = "We recently found out that the Horde has been scavenging the Silithus desert for resources, but paid them little mind. We thought it could not be worth it to station large numbers in this sweltering desert.\n\nHowever, it was discovered the importance of the resources, and now we are scrambling to catch up.\n\nIf I have your assistance, you must go into the desert and recover the silithyst and return it here.", progress = "Be careful out there, but also be quick. We have no time to lose.", completion = "Thank the Light you were successful.\n\nNow if we could only have started this sooner, our need would not be so desperate. We must keep the bounty of the desert from falling into the hands of the Horde.", rewards = "You will be able to choose one of these rewards:\n\nMajor Healing PotionMajor Mana Potion\n\nYou will also receive:\n\nMajor Mana PotionMajor Healing Potion"}
MultiLanguageQuestData['en'][9420] = {title = "The Finest Down", objective = "Mirren Longbeard in Hellfire Peninsula wants you to bring him 8 Kaliri Feathers from the various kaliri found in the Den of Haal'esh.", description = "The arakkoa at the Den of Haal'esh, south of here, breed a magnificent species of birds called kaliri.  Their feathers would fetch a bundle at the trading posts back in Azeroth.  Just think of all the ale I could buy then!\n\nTell you what, you bring me a stack of kaliri feathers and I'll give you my very own hat.  What do you say?  You'll never find a hat like this one!  Do we have a deal?", progress = "Did you bring me the kaliri feathers, <class>?", completion = "You did your part.  I guess a deal is a deal!\n\nHere you go, friend.  Treat it well.", rewards = "You will receive:\n\nMirren's Drinking Hat"}
MultiLanguageQuestData['en'][9421] = {title = "Shaman Training", objective = "I am Firmanvaar and you are wise to seek me out.  It is my calling to provide instruction to <class>, especially those who are just beginning to learn.\n\nShamanism is only now being relearned amongst the <race>, <name>.  You are brave to follow its path as it is not popular amongst your kind.\n\nI will be here when you feel you are ready for further training.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9422] = {title = "Scouring the Desert", objective = "Find and deliver Silithyst to the Silithyst Extractor then speak with General Kirika at the Horde encampment near Hive'Regal.", description = "For some time now, we have been tapping the crystal resources of the Silithus desert. The only dangers we faced were from the creatures that made this place their home and the oppressive sand and dust and heat.\n\nBut now the Alliance seems to have caught on to what we have found here. It is now a race between us to capture the natural resources, and keep them from the other.\n\nI need every set of hands that is available. I hope I have yours.", progress = "Be wary of the dangers of the desert, <name>. With the Alliance lurking in the dunes, any step could be your last.", completion = "You've done well, &lt;name&gt;. These resources will be added to our stockpiles, and every bit is to our gain and our enemy's loss.", rewards = "You will be able to choose one of these rewards:\n\nMajor Healing PotionMajor Mana Potion\n\nYou will also receive:\n\nMajor Mana PotionMajor Healing Potion"}
MultiLanguageQuestData['en'][9423] = {title = "Return to Obadei", objective = "Return to Anchorite Obadei at the Temple of Telhamat in Hellfire Peninsula and inform him of Sedai's death.", description = "With Sedai's death confirmed, you're left with the unpleasant task of returning to Obadei with the grim news.", progress = nil, completion = "Sedai, dear brother...\n\nThose cowardly orcs!  He was unarmed, how could they?\n\nLeave me be, &lt;name&gt;.  I thank you for your assistance but I wish to be alone with my thoughts now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9424] = {title = "Makuru's Vengeance", objective = "Makuru at the Temple of Telhamat in Hellfire Peninsula wants you to bring him 10 Mag'har Ancestral Beads.", description = "Sedai was like a brother to Makuru.   We owe him our lives and more!  They call Makuru crazy but if the Omenai are not going to do anything about his death then they're the crazy ones!\n\nMakuru doesn't have much to call his own in this world, but he will give you his only possession if you avenge Sedai.  \n\nI've seen the brown orc Mag'har grunts before, up in the hills to the northeast.  They hate us!  They don't deserve our mercy!  Go, avenge Sedai!  Bring me their ancestral beads as proof!", progress = "Did you avenge Sedai for Makuru?", completion = "Yes... revenge!  You did good.\n\nYou take this now.  It was a gift from Sedai.  It only makes Makuru sad to see it.", rewards = "You will be able to choose one of these rewards:\n\nSedai's BladeSedai's NecklaceSedai's Ring\n\nYou will also receive:\n\nSedai's NecklaceSedai's BladeSedai's Ring"}
MultiLanguageQuestData['en'][9425] = {title = "Report to Tarren Mill", objective = "Travel to Tarren Mill in the Hillsbrad Foothills and speak with Advisor Duskingdawn.", description = "Ah, good to see you here, <class>!  I've a task that you are perfectly suited to.\n\nAs new members of the Horde, we need to make sure that we support their efforts and help them with their problems.  That way they'll be more receptive to helping us with ours.\n\nTravel to the Forsaken town, Tarren Mill, in the Hillsbrad Foothills to the southeast.  Check in with Advisor Duskingdawn when you arrive.", progress = nil, completion = "My, my!  Another of my brothers arrives to pitch in.  Good!  There is much to be done in support of our new Forsaken friends, &lt;class&gt;.  Ask around to see who you can help out.\n\nI know that you will support them to your utmost ability!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9426] = {title = "The Pools of Aggonar", objective = "Amaan the Wise wants you to go to the Pools of Aggonar and slay 6 Terrorfiends and 6 Blistering Rots.", description = "Much has changed since the days when we called this land Draenor.  Parts of the land have been forever changed by the demons' taint.\n\nOne such place is known as the Pools of Aggonar.  It was once the location of our people's sacred springs.  The blood of the demon Aggonar fouled the very essence of the holy waters.  This fel blood has spawned foul beings that must be cleansed if we're ever to reclaim the pools.  Travel east of here and slay the Terrorfiends and slimes that wander the pools.", progress = "Have you completed your task, <name>?", completion = "Yes, I feel the fel presence in the pools weakening.\n\nYou've done well, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9427] = {title = "Cleansing the Waters", objective = "Amaan the Wise wants you to travel to the Pools of Aggonar and use the Cleansing Vial at Aggonar's corpse. Return to him when Aggonar's essence is cleansed from the water.", description = "I must ask that you finish what we've set in motion.  Now that the demonic influence has weakened you must take this cleansing vial and pour it at the very source of the taint - Aggonar's own corpse.\n\nYou will find the demon's bones at the northern end of the pools.  Beware, I sense that Aggonar's essence has not quite left this world.", progress = "You return, <name>.  Are the waters cleansed?", completion = "The essence of Aggonar lived on in the form of his foul offspring Aggonis.  With your success in defeating the demon, we can begin to work towards restoring the pools to their former purity.\n\nYou have our thanks, &lt;name&gt;.  Your work will have a deep impact in this world.", rewards = "You will be able to choose one of these rewards:\n\nTelhamat PendantDemonslayer's WristguardsAmaan's Signet\n\nYou will also receive:\n\nTelhamat PendantAmaan's SignetDemonslayer's Wristguards"}
MultiLanguageQuestData['en'][9428] = {title = "Report to Splintertree Post", objective = "Travel to Splintertree Post in Ashenvale and speak with Advisor Sunsworn.", description = "<The ambassador keeps her voice low as she leans in close.>\n\nYour reputation precedes you, <name>.  I want you to travel to Splintertree Post in Ashenvale.  The easiest way to get there on foot is to travel west through Durotar and the Barrens, and then turn north at the fork in the road.\n\nWhen you arrive, speak with Advisor Sunsworn.  Travel carefully; Ashenvale can be a very dangerous place!", progress = nil, completion = "The ambassador sent word ahead, so I've been expecting you.\n\nThe ambassador simply wants you to do as much as you can to help out around here.  She said something about making sure to cement our relationship with the rest of the Horde.\n\nAsk around - there are others in need of help further back in the Post.  And I hear that there's another Horde outpost called Zoram'gar Outpost on the coast all the way to the west.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9429] = {title = "Travel to Darkshire", objective = "Travel to Darkshire in Duskwood and speak with Anchorite Delan.", description = "I am told that there is a thorn in the side of the kingdom of Stormwind.  It is known as Duskwood, and it is a place that is filled with evil and the vile stench of undeath.\n\nAs we're trying to help as much as we can, I would like for you to travel southeast to the main human settlement there, named Darkshire.  Anchorite Delan will be awaiting your arrival.", progress = nil, completion = "Greetings, &lt;class&gt;.  I trust that you're journey here was uneventful?\n\nThese poor souls are beset upon all sides by the creatures of the night.  It is our wish that you lend them what aid you can in pushing back the darkness.\n\nTravel about the town and get to know its inhabitants.  Please, &lt;name&gt;, help them in any way that you can.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9430] = {title = "Sha'naar Relics", objective = "Amaan the Wise at the Temple of Telhamat in Hellfire Peninsula wants you to travel to the Ruins of Sha'naar and retrieve 10 Sha'naar Relics.", description = "As I've told you before, I do not require eyes to see what others cannot.  I will not pass judgment on what you did on Makuru's behalf, yet I think you need to see beyond what your eyes show you.\n\nTravel southwest to the Ruins of Sha'naar and salvage any relics you find.  If fate wills it you will find what we need.\n\nThe meaning of my request might not be immediately apparent.  Have faith though, <name>.  Clarity comes to those with patience.", progress = "Did you retrieve the Sha'naar relics, <name>?", completion = "You're very fortunate.  Just as I had hoped, you've found a special relic among these other ones.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9431] = {title = "A Different Approach", objective = "Gather 2 handfuls of Purifying Earth from Thundering Boulderkin and take them to Wizlo Bearingshiner at Whitereach Post.", description = "What's a sin'dorei doing standing on the top of a windswept butte in Thousand Needles instead of the halls of Silvermoon?\n\nIt's simple. My brethren will no longer have me. Every copy of my treatise on natural cures for our magical addiction was burned.\n\nI can safely pursue my research here, but I am without my reagents. If you'd be willing to gather purifying earth from the thundering boulderkin near the western end of the Needles and deliver it to my associate at Whitereach Post, I'd appreciate it.", progress = "Magistrix Elosai's note was a bit cryptic, but I think I understand what she wants me to do. If you have the earth she talked about, I can put it into the vessel you'll need for the moonwell water.", completion = "What? She didn't mention the moonwell? That's what she had in mind all along. I admit the whole thing's a bit wacky, but who am I to turn away a client, especially when she's the only one I've got?\n\nMaybe trying to sneak into a night elf settlement and steal water from their moonwell isn't the most prudent thing I've ever helped a customer do, but her money is as gold as anyone else's!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9432] = {title = "Travel to Astranaar", objective = "Travel to Astranaar in Ashenvale and speak with Vindicator Palais.", description = "I am glad that you are here to help.  In fact, there is something that you can do.\n\nAs part of our inclusion within the Alliance, I would like for you to travel to the night elf town, Astranaar.  It is located in Ashenvale, a large forest that is south of Darkshore on the continent of Kalimdor.\n\nPlease speak with Vindicator Palais when you arrive to see if there's anything that you can do to help the inhabitants.", progress = nil, completion = "Always good to see a semi-familiar face.  You must be &lt;name&gt;.  Emissary Valustraa sent me word to expect you.\n\nThe people of Ashenvale need our assistance, &lt;class&gt;.  Speak with the citizens of Astranaar to see how you can help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9433] = {title = "A Dip in the Moonwell", objective = "Use the Robotron Control while standing near the Concealed Command Console hidden in a small cluster of bushes on the rim of the needle closest to Thalanaar to take command of a Robotron 3000. Pilot the robot to the western edge of Thousand Needles where the Alliance outpost of Thalanaar is located. Use the robot to collect a sample of the moonwell's water and return it to Wizlo Bearingshiner at Whitereach Post.", description = "Stop looking at me like that! I didn't say I was going to send you to Thalanaar's moonwell out in the open with dipper and a flask!\n\nI've been, err... tinkering with a product I was transporting for a client. In fact, I've already set up a portable control console for the Robotron out near Thalanaar. You'll need to bring this control unit with you and use it in the vicinity of my concealed console.\n\nIf my client ever heard that I so much as removed Robotron from its packaging, he'd hang me by my ears!", progress = "Did it do the job?", completion = "That worked better than I expected! Chalk up another one for good old goblin ingenuity!\n\nThe only problem is that it's hopelessly covered in dust! It's going to take me forever to get this thing cleaned up and replaced in its crate.\n\nOf course, time is the one thing I have in ample supply.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9434] = {title = "Testing the Tonic", objective = "Deliver the Crate of Reagents to Magistrix Elosai at Freewind Post.", description = "<Wizlo retrieves the water sample from the robot and places it in a crate with the boulderkin earth and several other items.>\n\nThere you go, that's everything on Magistrix Elosai's list. Tell her that it's been a pleasure working with her and that I wish her luck in her research.", progress = "Were you and Wizlo able to gather the reagents?", completion = "Excellent, it appears everything is here. Now, all I have to do is mix everything together and give it a try. If this tonic does what my research indicates it should do, I may have discovered a way to lessen the effects of my people's magic addiction.\n\nYou're about to witness history in the making, &lt;name&gt;. Just think, without your help, this wouldn't have been possible.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9435] = {title = "Missing Crystals", objective = "Retrieve the Shipment of Rare Crystals from the Forsaken and return it to Huraan in Southshore.", description = "If there's one great truth about Hillsbrad, it's that this region is destined to live under the shadow of war. Even something as innocuous as a cartload of stone is a target.\n\nNormally the loss of building materials is no great setback, but the most recent shipment from the Azurelode mine contained a crate of rare crystals I was eager to study. Forsaken raiders intercepted the cart and drove it northeast to a tower they're attempting to rebuild. It's imperative that we retrieve those crystals, <class>!", progress = "Were you able to retrieve the crystals from the Forsaken?", completion = "Thank the Light! From the tone of the foreman's letter, it sounded as if that box of crystals contained the only known samples from the mine. If we had lost them, &lt;name&gt;, we may never have seen another like them.\n\nI can't thank you enough for your help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9436] = {title = "Bloodscalp Insight", objective = "Nemeth Hawkeye at Grom'gol Base Camp wants you to bring him a Bloodscalp Totem from a Bloodscalp Shaman.", description = "Well met, <class>. I've made a habit of studying the fighting techniques of the various troll tribes in my travels, and I've noticed a trend. The Bloodscalp trolls at the Tkashi Ruins and Bal'lal Ruins to the north use some of the same tactics as the Amani of the northern forests.\n\nTheir magic seems to have diverged in an interesting direction and they've used it to become the strongest tribe in the area. It could form the core of a powerful weapon against the Amani, but first I must find out more about it.", progress = "Do not fail me, <name>. If we can bend this Bloodscalp magic to our will, my people may yet eliminate the Amani threat.", completion = "Well done. Now, this is curious...\n\nThe inscription on this totem is in a language no troll could ever hope to learn, but one that is known to us. It names the bearer as an ally of a water elemental named Naias and marks him as one worthy to channel his power.\n\nThis is most unexpected, but not entirely bad, &lt;name&gt;. With your help, I'd like to pursue this further.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9437] = {title = "Twilight of the Dawn Runner", objective = "Balandar Brightstar in Brackenwall Village wants you to reclaim the Dawn Runner Cargo and rescue his first mate Ithania from forces of Theramore at North Point Tower.", description = "The ogres here are useful for little more than crude jokes, sour ale, and bouts of headbutting. When my ship, the Dawn Runner, ran aground, those curs from Theramore made off with my cargo and last surviving crewman. I made my way here searching for help, but those good-for-nothing ogres stared blankly at me when I told them my story.\n\nI could use the help of a reliable <race> in recovering what remains of my cargo and freeing Ithania from North Point Tower, to the northeast, where they're being held.", progress = "Have you freed Ithania and reclaimed my cargo from those glorified privateers?", completion = "Well done, &lt;name&gt;! As soon as Ithania has had time to rest and my preparations are complete, we'll depart this sodden wasteland and head back to civilization.", rewards = "You will be able to choose one of these rewards:\n\nArcher's WristguardSwamp Gas Gauntlets\n\nYou will also receive:\n\nArcher's WristguardSwamp Gas Gauntlets"}
MultiLanguageQuestData['en'][9438] = {title = "Messenger to Thrall", objective = "Travel to Orgrimmar and give Thrall the Letter from Nazgrel.", description = "The warchief has been waiting for word of this ever since we set foot on Outland.  Now you get the honor of giving him the news of the Mag'har yourself.\n\nGo quickly, <name>.  Take this letter with you; it bears my personal seal.  There is nothing that Thrall wants to hear more than the message you bear.", progress = "You bring news from Outland, <class>?  Speak at once!", completion = "&lt;You watch Thrall's jaw slacken as he begins to read the message from Nazgrel.&gt;\n\nMy people... we must reach them.  We must reach Nagrand as soon as possible!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9439] = {title = "Unclaimed Baggage", objective = "Retrieve the Advisor's Pack and Advisor's Rapier from their holding places in the Angor Fortress and return them to Advisor Sarophas at Kargath.", description = "This is Kargath? Oh, dear. I expected a, a... well, some kind of settlement, some sign of civilization here in the wilderness.\n\nThere must be a mistake; surely this hovel full of uncouth, unwashed, sniggering savages can't be the headquarters of the Expeditionary Force. The loutish barbarians had the gall to laugh at me when I told them about how the Dark Iron dwarves robbed me and then disappeared into the Angor Fortress. I can count on you to help me recover my possessions and my dignity, can't I?", progress = "For Sunstrider's sake, don't stare at me! It's bad enough I'm forced to endure out here in my soiled clothing! After all I've been through, the last thing I need is to be gawked at. Did you manage to collect my possessions from that hole-in-the-ground those Dark Irons call a fortress?", completion = "You're a miracle worker, &lt;name&gt;! I tell you, I've never been so eager for a change of clothes in my life.\n\nAnd my rapier! I felt positively naked without my blade.\n\nYou are to be commended and rewarded for your efforts. Never let it be said that Sarophas failed to acknowledge the little people who've helped him along the way!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9440] = {title = "ittle Morsels", objective = "Feed the Fel-Tainted Morsels to the Lost Ones' captured animals. Then return the leftovers to Cersei Dusksinger at Stonard in the Swamp of Sorrows.", description = "I'm perfecting a weapon to use against the draenei and you're going to help me!\n\nThe Lost Ones are the backward cousins of the draenei, and I've been experimenting on them.  I just need you to feed some fel-tainted morsels to their captured livestock.  In turn, when they slaughter and eat the animals, they'll be cursed!  That'll show that stuffy Anchorite Avuun at the Harborage!\n\nGo now, hurry!  You'll find the Lost Ones and their caged animals to the northeast at the Fallow Sanctuary.", progress = "Did you feed their captured animals all of the morsels?  Wait!  You didn't give any to that stupid human they have out there in the cage, did you?\n\nOh, good!  That would have been a waste!", completion = "Oh, excellent! I can't wait to measure the effects from this latest batch!\n\nWell, you did an admirable job, sweetie.  Wish I could give you more than this for the entertainment you've provided, but you know how it is.  There's not much money to be made out here in the swamp.\n\nI'm sure it was worth it just for the fun!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9441] = {title = "Envoy to the Mag'har", objective = "Thrall wants you to return to Gorkan Bloodfist at Mag'har Post in Hellfire Peninsula and offer him your services.", description = "I'd leave for Outland this very minute after hearing the news you brought.  Important matters require my attention in Durotar, however.\n\nI will arrange for a fitting tribute to be sent to the Mag'har immediately.  I will send my most trusted diplomats as well.  This will all take time... I need someone to represent us there right now.\n\nI must place my trust on you, <name>.  Go to the Mag'har Post in Hellfire and render whatever services you can to my kin.  Do not fail me, <name>.  Too much depends on this.", progress = nil, completion = "It means very much to us that you come to aid us in our time of need.  We'll not easily forget you nor he who sends you.\n\nYou have our thanks.", rewards = "You will be able to choose one of these rewards:\n\nCeremonial RobesTribal HauberkThunderforge LeggingsClefthoof Hide Mask\n\nYou will also receive:\n\nCeremonial RobesThunderforge LeggingsTribal HauberkClefthoof Hide Mask"}
MultiLanguageQuestData['en'][9442] = {title = "A Debilitating Sickness", objective = "Earthcaller Ryga at Mag'har Post in Hellfire Peninsula wants you to bring her 1 Drycap Mushroom from a cave inside the Great Fissure.", description = "It is good that you've offered to aid us, <name>.  Our grunts have fallen sick from drinking contaminated water and I'm missing an ingredient to produce a healing salve.  I'm in need of a rare mushroom called drycap.\n\nOur foremost orders are to keep our location secret and not risk being spotted while looking for it, or I would go myself.  The only place in Hellfire Peninsula where drycap grows is a cave at the Great Fissure, south of here.\n\nBe extremely careful if you choose to seek it.", progress = "Did you obtain the mushroom I need, <name>?", completion = "Gorkan said good things about you.  They're all turning out to be true.\n\nThanks for your help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9443] = {title = "The So-Called Mark of the Lightbringer", objective = "Obtain the Mark of the Lightbringer and return it to Mehlar Dawnblade at the Bulwark in the Western Plaguelands.", description = "I was once a pupil of Uther Lightbringer, founder of the Knights of the Silver Hand. I saw how he mishandled Prince Arthas's training. It led to the destruction of my homeland, Quel'Thalas, and I blame Uther and his incompetence for all of it! And now he has a tomb in his honor - how lovely.\n\nMy sources tell me that the scarlet fools are keeping one of his 'holy' relics atop their guard tower near the gates of Hearthglen.\n\nGo to the Western Plaguelands and retrieve it for me.", progress = "When you've managed to retrieve his 'mark', we're going to change it a bit; make it better.", completion = "The first step is complete. Hand me the Mark of the Lightbringer and I will transform it into something more suitable.\n\nThen my revenge will begin in earnest, &lt;class&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9444] = {title = "Defiling Uther's Tomb", objective = "Defile Uther's Tomb and return to Mehlar Dawnblade at the Bulwark in the Western Plaguelands.", description = "There, that's better.  I've added a little fel magic to it.\n\nNow, you must take it to his resting place in the Western Plaguelands.  Use the corrupted holy symbol in the presence of Uther's statue to defile his tomb!  You'll have to get close for it to work.\n\nTo find the tomb go southeast of the Ruins of Andorhal.  Return to me when the deed is done.\n\nBe quick about it, <class>!", progress = "It is done, then?  Uther's Tomb is defiled?", completion = "Forgives me?  He FORGIVES ME?!!!\n\nI don't care what that old ghost had to say - it was his fault!  Everything that's happened to Quel'Thalas was a result of his incompetence!\n\nIt is clear that the defiling did not work.  Go, be gone from my sight!  I must think this through.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9446] = {title = "Tomb of the Lightbringer", objective = "Escort Anchorite Truuen to Uther's Tomb in the Western Plaguelands. Afterward, speak with High Priestess MacDonnell at Chillwind Camp in the Western Plaguelands.", description = "Now that you've recovered the Mark of the Lightbringer, all that is left is to return it to Uther's Tomb.\n\nWould you be willing to accompany me there to do this?  It's not far and I would enjoy your company.  Afterward you can come back here and relate the experience to High Priestess MacDonnell.\n\nWhat say you, <name>?", progress = "Aren't you supposed to be walking to Uther's Tomb with Anchorite Truuen?", completion = "The Lightbringer appeared before you?  That is amazing!  And you made it all possible through your selfless help to the anchorite.\n\nIf even half of the stories are to be believed, Uther was a great man.  And, like him, you are a true hero to all of the good people of Azeroth, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9447] = {title = "Administering the Salve", objective = "Earthcaller Ryga wants you to administer the Healing Salve to 10 Debilitated Mag'har Grunts nearby Mag'har Post in Hellfire Peninsula.", description = "I've prepared a simple salve that should restore our grunts' strength with the herbs you brought me.  Take it and administer it to any debilitated grunts you see in the vicinity.  Return to me when you're done.", progress = "You've returned, <name>.  Is your task complete?", completion = "May the spirits bless you, &lt;name&gt;.  The Mag'har are in your debt.", rewards = "You will be able to choose one of these rewards:\n\nMag'har BowEarthcaller's MaceWolfrider's DaggerTotemic StaffBalanced Stone Dirk\n\nYou will also receive:\n\nEarthcaller's MaceTotemic StaffWolfrider's DaggerMag'har BowBalanced Stone Dirk"}
MultiLanguageQuestData['en'][9448] = {title = "ercy for the Cursed", objective = "Slay 3 Cursed Lost Ones and then return to Anchorite Avuun at the Harborage in the Swamp of Sorrows.", description = "That blood elf witch, Cersei Dusksinger, has been cursing the Lost Ones, I just know it!  I don't know why or how, but the results are tragic.  Several of the Lost Ones have now been further corrupted - cursed with even more fel energies!\n\n<class>, can you find it in you to take pity on these poor creatures?  They should not have to live out the rest of their lives in such a horrible condition.\n\nYou'll find these cursed Lost Ones at the Fallow Sanctuary, east down the path.", progress = "You are doing the right thing, <class>.  The Lost Ones have suffered so much already.  They shouldn't have to suffer this further indignity.", completion = "It is done then.  I thank you for showing your compassion.  Once corrupted by whatever Cersei was feeding them, there is nothing else that could be done.\n\nThey are now at peace and hopefully my studies of the others will bear fruit so that they can be rehabilitated.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9449] = {title = "Call of Earth", objective = "Speak with the Spirit of the Vale at the Sacred Grove in Ammen Vale.", description = "The time has come, <name>.  You have grown to the point where you are ready to commune directly with the elemental spirits of this world.\n\nBut be warned.  I can sense that the manner of our entry into this world, and its unfortunate side effects, have angered the earth spirits and caused an imbalance of the elements.\n\nIf you are to create your earth totem, you must first speak with the Spirit of the Vale.  You will find it in the Sacred Grove, nestled in the hills to the northwest.", progress = nil, completion = "You are bold to seek my wisdom after what your people have done to these islands, stranger!  Still, there is much to be said for your bravery, so I will impart to you some knowledge.\n\nThe earth beneath your feet forms the foundation for all things.  The sky, the waters, even great fire - all rest upon its shoulders.  While those others often form chaotic tempests, the earth abides.  It grants strength and fortitude to the core of your being.\n\nNow you will prove yourself, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9450] = {title = "Call of Earth", objective = "Slay 4 Restless Elements of Earth and then return to the Spirit of the Vale at the Sacred Grove in Ammen Vale.", description = "The balance of the elements has been disrupted by the violent intrusion of the draenei to the Vale.  Your crash has caused the spirits of earth to be enraged and turn upon the other elements who have come to quell them.  You will learn that an understanding of the elements can only come when all are in harmony.\n\nThus, it falls to you to seek a balance.  Behind me in the grove you will find the restless spirits of earth warring upon the other three elements.  Help restore the balance.", progress = "The elements still seem out of balance to me, <name>.", completion = "You have done well.  By thinning out the restless spirits you have helped to heal the imbalance between the elements, which your people inadvertently caused.\n\nThroughout your journey as a &lt;class&gt; you must keep this in mind when calling upon our power.  The balance must be preserved.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9451] = {title = "Call of Earth", objective = "Deliver the Earth Crystal to Firmanvaar at the Crash Site in Ammen Vale.", description = "I will now give you a piece of my physical being that you may create your earth totem.  Return it to he who sent you here.\n\nYou and I will be bound together for all time.  Throughout your life the forces of earth will be at your disposal.  The balance will come when your bones return to us at the end of your days.\n\nUse our power wisely.", progress = "Together, the Broken and the <race> will regain a deeper understanding of the mysteries that the elements hold.\n\nHave you returned with that which is necessary for the creation of your earth totem?", completion = "You have done well, &lt;name&gt;.  In helping to restore the balance of the elements at the grove, you have also created a balance between the earth element of this world and the &lt;race&gt;.  Perhaps this will help to bring understanding to those amongst us who do not approve of our ways?\n\nI will create for you a totem through which you will be able to call on the power of earth to do your bidding.  And with time, more of the mysteries of earth will be revealed to you.\n\nNow, take your totem, &lt;class&gt;.", rewards = "You will learn:\n\nStrength of Earth Totem\n\nYou will also receive:\n\nEarth Totem"}
MultiLanguageQuestData['en'][9452] = {title = "Red Snapper - Very Tasty!", objective = "Use the Draenei Fishing Net to catch 10 Red Snappers. Return both the fish and the net to Diktynna on Azuremyst Isle when the task is complete.", description = "I've found that these waters are bustling with red snapper, a very tasty fish. With a fishing net, I can catch enough to feed dozens of draenei! Unfortunately, I was recently attacked by a creature known as a murloc while netting in the river and have suffered some injuries that prevent me from doing my job. I need help!\n\nUse this fishing net near schools of red snapper, found in the Crystalbrook river to the east, to catch the fish.\n\nWhat do you say? Remember to return the net when you are finished.", progress = "Watch out for murlocs: Strange and extremely annoying little creatures.", completion = "I hope the murlocs didn't cause too much trouble, &lt;name&gt;. I owe you a great debt of gratitude for all that you've done.\n\nPerhaps I could teach you how to fish? I'll even supply the fishing pole and a bauble.", rewards = "You will receive:\n\nFishing PoleShiny Bauble"}
MultiLanguageQuestData['en'][9453] = {title = "Find Acteon!", objective = "Deliver the Crate of Red Snapper to Acteon at Azure Watch.", description = "You did a wonderful job, <name>. Our people will be thankful for this bounty. With that said, would you mind taking this haul of red snapper to Acteon at Azure Watch?\n\nHe shouldn't be hard to find as he is awaiting this catch.", progress = "What do you think of my armor? Crafted it myself! It's a little different than what we'd traditionally wear but extremely comfortable.", completion = "Poor Diktynna... That murloc gave her quite a scare.\n\n&lt;Acteon sighs.&gt;\n\nHopefully she will recover from the injuries soon...\n\nSo I presume you're looking for work. Well there's plenty of that to be found at Azure Watch!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9454] = {title = "The Great Moongraze Hunt", objective = "Bring 6 Moongraze Stag Tenderloins to Acteon at Azure Watch.", description = "You're starting to make a name for yourself, <name>. How about trying your hand at hunting?\n\nBack on Draenor, our greatest hunters would hunt a beast that resembled the moongraze stag of this region known as a talbuk.\n\nIf you think yourself draenei enough, go out into the wilds and kill enough stags to fill your pack with meat.\n\nYou will find them grazing south of Azure Watch. Watch out for their horns!", progress = "The stag hides are frail which tend to make for tender, succulent flesh.", completion = "Well done, &lt;name&gt;, well done!\n\nHere, I cooked up some tenderloins while you were gone. Maybe you'd like the recipe, too?", rewards = "You will receive:\n\nRoasted Moongraze TenderloinRecipe: Roasted Moongraze Tenderloin"}
MultiLanguageQuestData['en'][9455] = {title = "Strange Findings", objective = "Deliver the Faintly Glowing Crystal to Exarch Menelaous at Azure Watch.", description = "The crystal you found on the nightstalker runt's body appears to be a piece of the Exodar. This may help explain the unusual appearance and demeanor of some of the animals in this region.\n\nTake the crystal back to Azure Watch. The exarch will surely want to know about this discovery.", progress = "You found what? Where?", completion = "How did such a thing end up in the stomach of a nightstalker? Could the debris from the crash have contaminated more beasts?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9456] = {title = "Nightstalker Clean Up, Isle 2...", objective = "Exarch Menelaous at Azure Watch has asked that you slay 8 Infected Nightstalker Runts.", description = "I'm not going to make any excuses for what you've found. This is clearly our fault. We had gotten reports of crushed crystal fragments showing up in the river to the east but chose to ignore the implications. Now we can either sit around on this island and cry about the tragedy that has befallen this land or we can do something about it and prevent it from spreading.\n\nIf you've got the stomach for it, I want you to go back into the wilds and kill as many of the infected nightstalkers as you can find.", progress = "We can't risk this contamination spreading. The reports I've heard come from Blood Watch are bad enough. This has to be stopped now!", completion = "I just hope it's not too late...", rewards = "You will be able to choose one of these rewards:\n\nHuntsman's BracersReinforced Mail BootsSlightly Worn Bracer\n\nYou will also receive:\n\nReinforced Mail BootsHuntsman's BracersSlightly Worn Bracer"}
MultiLanguageQuestData['en'][9457] = {title = "An Unusual Patron", objective = "Use the Gift of Naias near the Altar of Naias to summon the water elemental Naias. Defeat him and return to Nemeth Hawkeye at Grom'gol Base Camp with the Heart of Naias.", description = "So this Naias is the mastermind behind the Bloodscalp and their exotic magic? I'll admit, this is the last place I expected my inquiry to lead, but no matter, our findings may still prove useful.\n\nOff the coast to the northwest is an island inhabited by lesser water elementals. There's a crude stone slab there that might serve as an altar for the likes of the trolls. Take the totem you found to that altar. Let's see if we can draw this Naias out and distill his power into a more agreeable form.", progress = "What news of Naias, <name>?", completion = "I can feel the raw power contained in this gem, &lt;name&gt;. I'll send it to Silvermoon for our magisters to study further, but I am sure it will prove useful in our struggle against the Amani.\n\nYour help has been invaluable in procuring this gem, and I will see to it that the Farstriders know the name of the &lt;race&gt; who made this find possible.", rewards = "You will be able to choose one of these rewards:\n\nJunglewalker BootsMonnions of Raw PowerBlade of Exotic Magic\n\nYou will also receive:\n\nBlade of Exotic MagicMonnions of Raw PowerJunglewalker Boots"}
MultiLanguageQuestData['en'][9460] = {title = "Combining Forces", objective = "Keltus Darkleaf wants you to pickpocket the Lacy Handkerchief from the Sentinel Leader and bring it to him.", description = "Keltus Darkleaf reporting for duty!\n\nOh... who are you, anyhow?  If you are here for my report, I insist you help me first.\n\nI am planning to attack the sentinel spies, but I intend to send in my faithful Whisper as a first strike.  She just needs a scent to hone in on them.\n\nSurely someone of your skill could sneak in and steal something from the sentinel leader?", progress = "Did you get something?", completion = "Excellent!  Such a personal item carries a strong scent of the intruders--enough to guide Whisper into their ranks...", rewards = "You will receive:\n\nStack of Reports"}
MultiLanguageQuestData['en'][9461] = {title = "Call of Fire", objective = "Seek out Prophet Velen at the Vault of Lights in the Exodar.", description = "You should know that The Prophet has been asking for you, having heard of your success in your trial. The creation of your fire totem will have to wait until you have spoken with him.\n\nThis is a rare honor; you must hurry to the Exodar to see him at once!", progress = nil, completion = "Hello, &lt;name&gt;, I have been expecting you.  I trust this day finds you well?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9462] = {title = "Call of Fire", objective = "Speak with Tuluun at Azure Watch on Azuremyst Isle.", description = "<name>! It is time for you to receive further training in the ways of the spirits. You should seek out Tuluun, the shaman at Azure Watch. He can begin your introduction to understanding and harnessing the power of flame.", progress = nil, completion = "Just in time, &lt;name&gt;. I hope you are ready to continue your training. This next task will be a difficult one.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9463] = {title = "Medicinal Purpose", objective = "Anchorite Fateema at Azure Watch wants you to bring her 8 Root Trapper Vines.", description = "I have found that lashers milling about on the island hold restorative medicinal properties in their vines. Through proper treatment, the vines can be broken down into a powerful healing ointment. Unfortunately, with so many injured draenei passing through Azure Watch, we are always in short supply.\n\nOur delicate guest was found injured and unconscious by the Crystalbrook only yesterday. If you bring me vines, we may be able to save her.\n\nYou will find root trappers both south and east of Azure Watch.", progress = "I fear that her health is in steady decline.", completion = "Let us hope that this ointment will strengthen her spirit!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9464] = {title = "Call of Fire", objective = "Speak with Temper at Emberglade on Azuremyst Isle.", description = "Once again you are to be tested, and this time the chaotic element of fire must be understood if you're to create a totem to harness its energies.\n\nTo the northeast on the coast is a sacred place of fire known as Emberglade. Amidst its burned trees stands Temper, a fire elemental of great power, and the one that you must speak with.\n\nGo to him now and may the elemental spirits of Azeroth go with you.", progress = nil, completion = "I trust that the burning I see behind your eyes is from a desire to grow and understand?  Good!\n\nTuluun has sent you here because he sees your potential to both learn and help with a problem that the crash of your Exodar has caused.\n\nWe shall see.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9465] = {title = "Call of Fire", objective = "Retrieve the Ritual Torch and return it to Temper at Emberglade on Azuremyst Isle.", description = "One of my brethren, Hauteur, has gone insane, no doubt because of the crash of your ship.  He's begun demanding that the local owlbeasts worship him.\n\nThis will not continue!  None of us would ever impersonate a god!  It falls to you to restore the balance.\n\nFirst, you must retrieve their ritual torch, which has been taken by the crazed wildkin inside Stillpine Hold to the west.\n\nReturn the torch to me.", progress = "You have the torch?", completion = "See how its fire never goes out?  That is the work of Hauteur.  It is a symbol of his arrogance.  Flame is meant to consume that which it burns and then itself die, to be reborn anew another time.\n\nI would help you douse the torch, but it must stay lit for you to deal with Hauteur.  We will let it burn a little while longer.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9466] = {title = "Wanted: Blacktalon the Savage", objective = "Bring Blacktalon's Claws to Ranger Captain Venn'ren at Falcon Watch in Hellfire Peninsula.", description = "By order of the Ranger Captain, a reward is hereby offered for the slaying of the vicious rockflayer matriarch known as Blacktalon the Savage.\n\nBlacktalon was last sighted inside a cave in the Great Fissure.  Individuals seeking the reward are to present the creature's claws as proof of the deed.", progress = "You have news regarding Blacktalon?", completion = "You're a brave &lt;class&gt;, &lt;name&gt;.  That savage beast took many of my best hunters' lives.\n\nTake this reward, you've earned it.", rewards = "You will be able to choose one of these rewards:\n\nFine SashVenn'ren's BootsSunstrider's Gauntlets\n\nYou will also receive:\n\nSunstrider's GauntletsVenn'ren's BootsFine Sash"}
MultiLanguageQuestData['en'][9467] = {title = "Call of Fire", objective = "Retrieve Hauteur's Ashes and then return them and the Ritual Torch to Temper at Emberglade on Azuremyst Isle. Remember that you can use the Orb of Returning to teleport back to Temper once you have the ashes.", description = "The owlbeasts of Moonwing Den on Silvermyst Isle, far to the southwest, have been deluded into thinking that Hauteur is a god to be worshipped.  What he truly is, is a fallen elemental who needs to be put out of his misery.  That torch is the key to his downfall.\n\nHauteur regularly demands that these owlbeasts burn an effigy in his honor.  So, when you light it, he will come.  Slay him and bring me the ashes.  Then use the orb in the satchel that I will give you to return to me here.", progress = "Do not speak to me again until you have Hauteur's ashes.", completion = "It is a valuable lesson that you learn here today.  It is the story of endings and new beginnings.\n\nWhen first we spoke I told you that fire was not just destruction, but also a renewing force of the elements.  Through your actions you have both destroyed and saved Hauteur, for he shall be reborn from his ashes.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9468] = {title = "Call of Fire", objective = "Deliver Hauteur's Ashes to Tuluun at Azure Watch on Azuremyst Isle.", description = "You have done a great thing here today in your pursuit of understanding your relationship to the flame.  Remember to always treat it with the utmost respect lest you get burned.\n\nI saved a portion of Hauteur's ashes for you.  Use them in the creation of your fire totem and remember all that you have learned in their attainment.\n\nNow, return to Tuluun.", progress = "You look a bit singed around the edges.  How fared your communion with the flame, <class>?", completion = "You have passed through the cleansing fire of destruction and been renewed, &lt;name&gt;.  This is not unlike the tribulation the &lt;race&gt; people are currently undergoing.  And through saving Hauteur from himself, you have secured your connection to the elemental fire of this world.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9469] = {title = "Featherbeard's Endorsement", objective = "Go to Featherbeard's Hovel and visit the dwarf if he is at home. If he is not at home, search for evidence of where he can be found.", description = "When I am finally granted an audience with Falstad Wildhammer, I hope to have our strongest advocate among the Wildhammer dwarves at my side, <name>.\n\nFeatherbeard is revered among his people, both for his legendary gryphon training skills and for his wisdom. If anyone can sway Falstad Wildhammer, it is he.\n\nI would go to see him myself, except that I cannot leave the confines of Aerie Peak while awaiting my audience. Visit Featherbeard at his residence to the south and ask if he will speak with me.", progress = nil, completion = "Featherbeard's journal appears to have a large number of recent entries. Leafing back to the beginning of the latest ones, you begin searching for clues about where he might have gone.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9470] = {title = "A Gesture of Goodwill", objective = "Ambassador Rualeth at Aerie Peak wants you to slay Witch Doctor Mai'jin and his pet spider Tcha'kaz.", description = "The rugged terrain of the Hinterlands is not only home to the Wildhammer dwarves and their gryphons, but also to a number of forest troll tribes.\n\nThe trolls view the Wildhammers as squatters on their ancestral lands and spare no opportunity to accost the dwarves by attacking the gryphon aeries. One way to prove ourselves in the eyes of the Wildhammer is to help staunch these attacks by killing a Witherbark leader, Witch Doctor Mai'jin, who shelters in a cave at Bogen's Ledge, to the west of Shadra'Alor.", progress = nil, completion = "Well done, &lt;name&gt;. The Wildhammers will be heartened to know that they don't stand against the Witherbark trolls alone. Showing them that the Alliance can prove a reliable partner in protecting the gryphons should lend more weight to our proposition.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9471] = {title = "Preying on the Predators", objective = "Ambassador Rualeth at Aerie Peak wants you to kill 10 Mangy Silvermane and 5 Silvermane Wolves.", description = "The Wildhammer dwarves act as companions, caretakers, and trainers to the gryphons. The gryphons have no shortage of enemies, especially among the forest troll tribes.\n\nSometimes, though, the threat comes from natural predators, such as wolves. A single animal is no match for a gryphon, but packs have taken to targeting gryphons more often because normal prey is scarce. Culling the wolves can help to reduce their impact on the gryphons and ingratiate us to the Wildhammer.", progress = nil, completion = "&lt;Ambassador Rualeth nods as you give your report.&gt;\n\nYou have done well. The culling of the silvermane will not go unnoticed by the Wildhammer. When I meet with their leaders, I am certain that your deeds will reflect well upon the Alliance. Please accept this coin as a small token of my thanks, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9472] = {title = "Arelion's Mistress", objective = "Magistrix Carinda at Falcon Watch wants you to lure Viera Sunwhisper away from the settlement and then use Carinda's Scroll of Retribution on her.", description = "With all the important matters at hand Arelion still found time in his schedule to see a mistress!\n\nIt's all becoming perfectly clear.  Viera Sunwhisper, that filthy wench... we'll show her to never cross a magistrix again.\n\nTake this scroll and find Viera.  Find a way to lure her away from town and use the scroll on her.\n\nArelion mentioned she couldn't resist a particular wine harvested by the cenarion druids.  You might find some at Cenarion Refuge, just inside Zangarmarsh, west of here.", progress = "Well, <name>.  Is it done?", completion = "Excellent!  That little backstabber won't be running off with anyone's husband any time soon.\n\nHere's a little something for your troubles.  I trust we can keep this incident between us, &lt;name&gt;.", rewards = "You will receive:\n\nCarinda's Wedding Band"}
MultiLanguageQuestData['en'][9473] = {title = "An Alternative Alternative", objective = "Daedal at Azure Watch wants you to bring him 5 Azure Snapdragon Bulbs.", description = "The girl is too far gone for mere ointments to be effective. There may be another way...\n\nThe forest of Azuremyst holds many secrets, one of those being a rare plant known as the azure snapdragon that some claim to be a panacea - a cure all.\n\nYou can identify the plant by its stark contrast to the other plants of Azuremyst and its need to grow at the base of the azure pine trees. Make haste!\n\nAnd <name>, be wary of the root threshers of the region as they consume snapdragon for sustenance.", progress = "Do not waste time, boy.", completion = "Watch as the plant works its magic.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9474] = {title = "The Mark of the Lightbringer", objective = "Obtain the Mark of the Lightbringer and return it to Anchorite Truuen at Chillwind Camp in the Western Plaguelands.", description = "In the short time that I have been on Azeroth I have studied many of its heroes.  Of them all, Uther Lightbringer stands above the rest.  A hero for the ages, in the end Uther was betrayed by his most promising pupil, Arthas.\n\nIn his honor, I would like to return something he lost to his nearby tomb.  It is rumored that the Scarlet Crusade is keeping one of his holy relics atop their guard tower near the gates of Hearthglen.\n\nPlease, <class>, go and retrieve it.", progress = "The Mark of the Lightbringer is a powerful symbol of Uther's faith in the Light.", completion = "Thank you, &lt;class&gt;!  The recovery of this holy symbol means a great deal to myself and others that honor the memory of Uther Lightbringer.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9475] = {title = "Reclaiming the Eggs", objective = "Gather 5 Gryphon Eggs and return them to Ambassador Rualeth at Aerie Peak.", description = "Looking over the remains, you surmise that this broken and battered skeleton must be all that is left of Featherbeard. Clutched in one skeletal hand is a torn and stained sheaf of paper. You gently remove and unroll it, revealing a hand-drawn map and a few hastily scrawled notes.\n\nThe map appears to be a rendering of Shadra'Alor and its three temples with 'x' marks in several places, presumably the locations of the stolen eggs. You place the map in your pack for inspection at a safer location.", progress = "The look on your face marks you as the bearer of bad news. What have you discovered?", completion = "&lt;Handing the eggs to the ambassador, you describe the findings at Featherbeard's Hovel and Shadra'Alor.&gt;\n\nThe Witherbark killed Featherbeard?\n\n&lt;Rualeth's face contorts in horror at your description of the dwarf's death and the implications for Rualeth's mission.&gt;\n\nI understand why he felt he had to go in search of the eggs, but I wish he'd thought to bring others along. His death will no doubt enrage Falstad Wildhammer, triggering retaliation against the trolls, and delaying my audience indefinitely.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9476] = {title = "In Pursuit of Featherbeard", objective = "Travel to Shadra'Alor and search for traces of Featherbeard.", description = "The journal's most recent entries detail Featherbeard's concern about a growing number of Witherbark troll raids on the Wildhammer gryphon aeries and a rash of egg thefts. A search of the smaller Witherbark settlements in the area appears to have yielded no information.\n\nThe last entry describes Featherbeard's suspicion that a Witherbark witch doctor named Mai'jin is behind the raids. The last, hastily written sentence states the dwarf's intention to travel to Shadra'Alor in search of the eggs.", progress = nil, completion = "Upon the altar is a heap of bones that appear to have belonged to a dwarven male. No identifying features remain, but you decide to search the body for confirmation that these are the remains of Featherbeard.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9483] = {title = "Life's Finer Pleasures", objective = "Just because we're on this pilgrimage doesn't mean we have to give up all of life's pleasures.  It's been ages since I had a good wine.\n\nI'd literally kill for a bottle of cenarion spirits!\n\nI know, I know, how unfashionable of me to enjoy a drink brewed by night elves.", description = nil, progress = "Just because we're on this pilgrimage doesn't mean we have to give up all of life's pleasures.  It's been ages since I had a good wine.\n\nI'd literally kill for a bottle of cenarion spirits!\n\nI know, I know, how unfashionable of me to enjoy a drink brewed by night elves.", completion = "You know, maybe we can become friends after all.  Follow me; we don't want to have to share this with the others now, do we?", rewards = nil}
MultiLanguageQuestData['en'][9484] = {title = "Taming the Beast", objective = "Use the Taming Rod to tame a Crazed Dragonhawk, and then return to Lieutenant Dawnrunner.", description = "You have undoubtedly hunted and slain beasts for both your defense and sustenance, yet to befriend them and harness their strengths is only now within your grasp.  This I can teach you.\n\nTake this magical taming rod that allows a wild animal to temporarily bond and fight beside you.  Begin with the crazed dragonhawk, a nearly docile bird found just outside of Farstrider Retreat.  Return to me when this is done.", progress = "Have you mastered the dragonhawk?", completion = "Withstanding the numerous claws and bites from the dragonhawk is a sign of your tenacity.  Do you have the strength to learn more?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9485] = {title = "Taming the Beast", objective = "Use the Taming Rod to tame a Mistbat, and then return to Lieutenant Dawnrunner.", description = "You have done well, <name>.  Your understanding of the wild grows quickly.\n\nThe mistbat is a clever hunter, combining the swiftness of the dragonhawk and the ferocity of the springpaw.  Mistbats are found just across the Elrendar River to the south, preying on hapless travelers who wander into the Ghostlands.\n\nUse this final taming rod to befriend a mistbat and return to me when you have finished.", progress = "Have you mastered the mistbat?", completion = "So you see &lt;name&gt;, there is nothing left for me to teach you at this time.  You already understand what it is to befriend those you once hunted.  You need only to choose one of nature's allies with traits that match your own.", rewards = "You will learn:\n\nTaming Lesson\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][9486] = {title = "Taming the Beast", objective = "Use the Taming Rod to tame an Elder Springpaw, then return to Lieutenant Dawnrunner.", description = "The elder springpaw is an efficient and swift hunter.  In attempting to befriend one, it sees you as prey.  Do not be dissuaded.\n\nUse the taming rod to bring the great cat to your side and hunt beside it.  They are found throughout Eversong Woods, some very close to the lodge.  When you have learned enough, return to me.", progress = "Have you hunted alongside the springpaw?", completion = "You have shown both strength and tenacity.  There remains the final test until you can tame without the use of magic.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9487] = {title = "Arcane Reavers", objective = "Arcanist Vandril wants you to collect 10 Arcane Fragments for him.", description = "Arcane reavers are magical creations of brute strength.  They are heavily armored and deliver stunning blows.  You, however, can bypass their defenses and avoid their attacks.  Your spellcraft is not without many advantages, <name>.\n\nTravel to Dawnstar Spire and blast apart the arcane reavers.  From their remains, collect the crystallized fragments of magical energy and return to me.  Dawnstar Spire is found to the east, across the lake.", progress = "Didn't get too close to the brutes, I hope?", completion = "Such a waste, using magic to construct beings of physical strength.  I always thought that's why we allied with the lesser races, after all.\n\nYou were good to destroy them so we can use what remains for a more suitable purpose.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9488] = {title = "A Simple Robe", objective = "Arcanist Vandril wants you to bring him 15 Linen Cloth and a Spindleweb Silk Gland.", description = "The arcane fragments you collected will do nicely.\n\nNicely for what, you ask?  For making a splendid robe fit for a <class> like yourself!\n\nAll we need now is some linen cloth and a spindleweb silk gland.  You can find the silk gland from any spindleweb spider, preferably after killing them.", progress = "The robe cannot be completed without the necessary supplies.  But you knew that, didn't you?", completion = "You really don't need to know the intricacies of crafting a magical robe, &lt;name&gt;, you just need to know what to bring me.\n\nAnd let me be honest, you brought enough for several robes.  The profit I'll make should more than cover the costs to make your robe, and even enough to buy myself something nice.  Looks like the thanks belong to you!", rewards = "You will receive:\n\nManaweave Robe"}
MultiLanguageQuestData['en'][9489] = {title = "Cleansing the Scar", objective = "Cast Power Word: Fortitude on 6 Eversong Rangers in the Dead Scar.", description = "<name>, it is good you are here.  The Scourge attack our city with such endless hate that I fear the morale of our guard is breaking.\n\nHurry to the Dead Scar just south of the city where Jaela and her rangers stand ready.  Fill them with the power of the Light through your blessings.", progress = nil, completion = "Already the rangers speak of your blessings with awe and respect.  Now you can see how the Light serves us, allowing us to help others, but only after we have helped ourselves.", rewards = "You will receive:\n\nRobes of Silvermoon"}
MultiLanguageQuestData['en'][9490] = {title = "The Rock Flayer Matriarch", objective = "Obtain Blacktalon's Claws from Blacktalon the Savage at the Great Fissure and bring it to Ikan at the Temple of Telhamat in Hellfire Peninsula.", description = "Rock flayers are mean, nasty, violent creatures.  But the plain ones are like tame beasts when compared to their matriarch, Blacktalon the Savage.\n\nMy cousin got eaten by her and it wasn't pretty.  I swore that one day Blacktalon would pay for that.  You bring back proof of that monster's death and I will give you my life's savings.  Deal?\n\nYou'll find her inside a cave in the Great Fissure.  Good luck!", progress = "Did you bring back proof of Blacktalon's death, <name>?", completion = "Yes, I remember these sharp claws!\n\nTake this reward, &lt;name&gt;.  That was a dangerous task you just did.  You deserve every bit of this reward.", rewards = "You will be able to choose one of these rewards:\n\nWastewalker's SashBoots of the EarthcallerDefender's Gauntlets\n\nYou will also receive:\n\nDefender's GauntletsBoots of the EarthcallerWastewalker's Sash"}
MultiLanguageQuestData['en'][9491] = {title = "Greed", objective = "Eralan in Tranquillien wants you to retrieve the Pitted Gold Band from the Amani Catacombs.", description = "A rich, and I mean filthy rich, merchant came through here yesterday talking about some ring of \"immense archeological importance\" locked in one of the countless burial chests found in the Amani Catacombs.  When he wasn't talking about the ring, he was talking about how much he'd pay for it.\n\nTell you what, I'll front the thieves' tools, and if you manage to bring the ring back, I'll pay you enough to buy ten rings of your own!", progress = "Please tell me you found the ring.  It won't be long before that merchant finds his own <class>.", completion = "This is the ring, is it?  Not much to look at, but you know what they say about one elves' trash...\n\nAnd let's not forget your payment.  Don't feel shy about spending it right here sweetie!", rewards = "You will receive:\n\nBulging Sack of Silver"}
MultiLanguageQuestData['en'][9492] = {title = "Turning the Tide", objective = "Bring Warchief Kargath's Fist to Force Commander Danath Trollbane in Honor Hold.", description = "The permanence of the orcish threat is one of the sad truths of Outland. There was a time when we Sons of Lothar believed we'd purchased Honor Hold's safety with our blood, but there was to be no peace.\n\nThe Sons will yield to no orc - green, brown, and now red - we will overcome them or die trying. If we are to have any expectation of victory, we must take the fight to them in Hellfire Citadel. Bring me the weapon of their self-styled 'Warchief' Kargath Bladefist and you will be well rewarded.", progress = "Have you returned with proof of 'Warchief' Kargath Bladefist's demise?", completion = "Well done, &lt;name&gt;. With your victory in Hellfire Citadel, we have struck a major blow against the orcs.\n\nI must speak with Field Commander Romus about following up and ensuring that the orcs stay on the defensive. Now that we've been reinforced, we can do far more than simply defend Honor Hold.", rewards = "You will be able to choose one of these rewards:\n\nNethekurse's Rod of TormentMantle of VivificationNaliko's RevengeMedallion of the Valiant Guardian\n\nYou will also receive:\n\nMedallion of the Valiant GuardianNaliko's RevengeMantle of VivificationNethekurse's Rod of Torment"}
MultiLanguageQuestData['en'][9493] = {title = "Pride of the Fel Horde", objective = "Field Commander Romus at Honor Hold wants you to kill 8 Shattered Hand Legionnaires, 4 Shattered Hand Centurions, and 4 Shattered Hand Champions.", description = "We know precious little about the Fel Horde presence in Hellfire Citadel and our information has come at the cost of many lives.\n\nFel Horde troops under the command of Kargath Bladefist are a brutal, battle-hardened lot fortified by foul magics. The elite of this force, the Shattered Hand legionnaires, champions, and centurions are feared by the regulars and serve as an officer corps.\n\nTargeting and eliminating them is a necessary first step in any successful assault on the Fel Horde's leadership.", progress = "I am not so naive as to think that the defeat of the Shattered Hand legionnaires heralds our victory over the Fel Horde, but is a good first step.", completion = "That is excellent news, indeed, &lt;name&gt;. With progress to report from Hellfire Citadel, perhaps we can afford to turn our attention to the Fel Horde presence other parts of the peninsula and Outland as a whole.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9494] = {title = "Fel Embers", objective = "Magus Zabraxis at Honor Hold wants you to bring her a Fel Ember.", description = "The stuffy academics of Azeroth have cowered in their towers for too long and it's fallen to me to show them what cutting edge research is! They're afraid to play with fire and that's exactly what I intend to do, once I get my hands on the fire, that is.\n\nWithin Hellfire Citadel's Shattered Halls, Grand Warlock Nethekurse performs unrivaled magical feats augmented by the powers of a pair of strange braziers. Using the vessel he uses to contain these fel embers, capture one and bring it back to me, <name>.", progress = "<Magus Zabraxis glances over at Amythiel Mistwalker and lowers her voice.>\n\nDid you bring the, err, ember?", completion = "Well done! I can't hope to replicate the feats of Grand Warlock Nethekurse, nor should I aspire to, but we would be fools to ignore the power of the fel embers.\n\nHowever, there are those who would forbid the type of research I'm about to embark upon, and for that reason, I must keep my efforts secret. Please do not speak of this to anyone, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nCurate's BootsRune-Engraved BeltGloves of PreservationExpedition Scout's EpauletsDauntless Handguards\n\nYou will also receive:\n\nDauntless HandguardsRune-Engraved BeltExpedition Scout's EpauletsGloves of PreservationCurate's Boots"}
MultiLanguageQuestData['en'][9495] = {title = "The Will of the Warchief", objective = "Bring Warchief Kargath's Fist to Nazgrel in Thrallmar.", description = "The struggle to free the orcish people from our tainted blood has not been easy, <name>. Warchief Thrall has seen too many orcish heroes laid low by fate's hand. Now, it seems Kargath Bladefist numbers among them.\n\nIn the Shattered Halls of Hellfire Citadel, Kargath has claimed the title of 'Warchief' of the Fel Horde. With an army of crazed, bloodthirsty fel orcs at his back, he won't rest until Thrallmar is destroyed. Warchief Thrall has commanded us to defeat Kargath and his forces at all costs.", progress = "Have you proof of Kargath Bladefist's defeat?", completion = "You have done well, &lt;name&gt;. In his prime, Kargath Bladefist was a fine warrior, a hero and example to his people.\n\nHis death is a blow to us all, but especially to Warchief Thrall. Whatever happened to him in his final days, we should not forget the orc Kargath once was, nor the lessons to be learned from his downfall.\n\nFor your service to the Horde, &lt;name&gt;, you are to be rewarded with your choice from among these weapons.", rewards = "You will be able to choose one of these rewards:\n\nRod of Dire ShadowsVicar's CloakConqueror's BandMaimfist's Choker\n\nYou will also receive:\n\nRod of Dire ShadowsMaimfist's ChokerVicar's CloakConqueror's Band"}
MultiLanguageQuestData['en'][9496] = {title = "Pride of the Fel Horde", objective = "Shadow Hunter Ty'jin at Thrallmar wants you to kill 8 Shattered Hand Legionnaires, 4 Shattered Hand Centurions, and 4 Shattered Hand Champions.", description = "Overlord Maimfist's insults aside, <name>, this Fel Horde is nothing to be trifled with.\n\nFrom what we know, Fel Horde troops under the command of Kargath Bladefist are a brutal, battle-hardened lot fortified by foul magics. The elite of this force, the Shattered Hand legionnaires, champions, and centurions are feared by the Fel Horde regulars and serve as an officer corps.\n\nTargeting and eliminating them is a necessary first step in any successful assault on the Fel Horde's leadership.", progress = "Once the Shattered Hand legionnaires have been broken, we can begin to make progress in our campaign against the Fel Horde. Have you carried out your mission, <name>?", completion = "Excellent job, &lt;name&gt;. With the legionnaires broken, it will be easier to face the Fel Horde on the battlefield, though they remain a formidable enemy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9497] = {title = "Emblem of the Fel Horde", objective = "Slay Warbringer O'mrogg and capture the Fel Horde Banner, then return it to Overlord Hun Maimfist at Thrallmar.", description = "When word of the so-called 'Fel Horde' reached the Warchief's ears, he was both furious and greatly saddened. Like Rend's pretenders before them, this false Horde too will fall, and its banner will adorn the wall of Grommash Hold as a testament to the Warchief's might.\n\nIt falls to you to carry out the Warchief's will in this matter, <name>. It will not be an easy task, for the banner is guarded by a champion of this Fel Horde, known as Warbringer O'mrogg, and he will not yield his charge without a fight.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nCurate's FootwrapsBone Studded GirdleGloves of PreservationLurking Shadow SpauldersCrushing Grasp\n\nYou will also receive:\n\nCurate's FootwrapsBone Studded GirdleGloves of PreservationLurking Shadow SpauldersCrushing Grasp"}
MultiLanguageQuestData['en'][9498] = {title = "Falcon Watch", objective = "Report to Ranger Captain Venn'ren at Falcon Watch in Hellfire Peninsula.", description = "My people recently finished building Falcon Watch, a base of operations in the southwestern region of Hellfire Peninsula - beyond Hellfire Citadel.  You are welcome there as an ally, <name>.\n\nIf you're looking for work, go there and tell Ranger Captain Venn'ren that I sent you.  He will see to it that you're given tasks worthy of someone of your caliber.", progress = nil, completion = "Welcome to Falcon Watch, &lt;race&gt;.  All our Horde allies are welcome here, especially those recommended by Martik.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9499] = {title = "Falcon Watch", objective = "Travel to Falcon Watch in the southwest of Hellfire Peninsula and report to Ranger Captain Venn'ren.", description = "What are you still doing here, <name>?  Didn't you hear we built a proper sin'dorei outpost here in Hellfire Peninsula?\n\nSurely you'd rather be among fellow blood elves and away from all this... smell.  You'll find Falcon Watch in the southwest, beyond Hellfire Citadel.  Report to Ranger Captain Venn'ren; he will take care of you.\n\nThe road ahead is dangerous and heavily patrolled by Alliance scouts.  I would recommend travelling with companions.  Blood elves, preferably.", progress = nil, completion = "Welcome to Falcon Watch, brother.  Many other blood elves haven't been fortunate enough to make it this far.\n\nIt's a terrible shame; our work in Outland has just begun.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9500] = {title = "Call of Water", objective = "Speak with Farseer Nobundo at the Crystal Hall inside the Exodar on Azuremyst Isle.", description = "It's been a while since last you were tested.  Farseer Nobundo has been asking for you.  You must have grown greatly in wisdom because you are being called to learn the mysteries of the element of water.\n\nYou remember where to find him at the Crystal Hall inside of the Exodar, right?", progress = nil, completion = "We meet again.  I have been watching your progress from afar, &lt;class&gt;, and I am pleased.\n\nThe time has come for you to commune with the element of water, to learn its mysteries and give yourself over to the water so that you might in turn learn to master it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9501] = {title = "Call of Water", objective = "Speak with Aqueous in the Hidden Reef at Bloodmyst Isle.\n\nProvided item: \n", description = "A powerful water elemental named Aqueous has requested your presence.  It would seem that there is a great imbalance occurring in the water element on Bloodmyst Isle.  Not surprising given the unnatural predilections of the blood elves.\n\nYou will find Aqueous in a hidden reef under the waves off the northern shore of Bloodmyst Isle.\n\nTake this potion; it can help you to get to her once you get into the water near the reef.", progress = nil, completion = "Do not fear, &lt;name&gt;.  While you are here we will speak using our minds.\n\nI am grateful to Farseer Nobundo for sending you to me.  There is a great disturbance that is polluting the waters on and around Bloodmyst Isle.  Not even the blind would fail to notice the effect this is having on its creatures and the environment.\n\nYou and I will work together to stop this corruption before it spreads further.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9502] = {title = "Call of Water", objective = "Speak with Farseer Nobundo at the Crystal Hall inside the Exodar on Azuremyst Isle.", description = "It's been a while since last you were tested.  Farseer Nobundo has been asking for you.  You must have grown greatly in wisdom because you are being called to learn the mysteries of the element of water.\n\nYou remember where to find him at the Crystal Hall inside of the Exodar, right?", progress = nil, completion = "We meet again.  I have been watching your progress from afar, &lt;class&gt;, and I am pleased.\n\nThe time has come for you to commune with the element of water, to learn its mysteries and give yourself over to the water so that you might in turn learn to master it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9503] = {title = "Call of Water", objective = "Collect 6 Foul Essences and return them to Aqueous in the Hidden Reef at Bloodmyst Isle.", description = "In balance with the other elements, water is the source and sustenance of all living things.  It gives and nurtures life, and all rely upon it for their existence.  Yet, when polluted, it also brings life to an end.\n\nWe must determine the extent of the damage that has been done.  To the southwest is one such contaminated body of water that has come to be known as the Foul Pool.  Travel there and extract the foul essence from the water spirits that inhabit the pool.", progress = "Have you collected the foul essences of my unfortunate sisters so soon, <name>?", completion = "Thank you, &lt;class&gt;.  These should be enough so that I can examine this corruption.  Then we will have a better idea of how to proceed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9504] = {title = "Call of Water", objective = "Fill the Empty Bota Bag and then return to Aqueous in the Hidden Reef at Bloodmyst Isle.", description = "It is worse than I feared. The corruption is very potent and if unchecked it could spread to the ocean currents and be carried throughout all of Azeroth!\n\nWe are going to need a sample of the purest water to counter this malignancy. There are ruins on the untainted portion of this island, to the southeast. Go there, where the Wrathscale naga reside, and take from their fountain.\n\nUse this bota bag to gather the sample. Hurry, <name>!", progress = "You have the pure water from the ruins?", completion = "Water parts easily, yet put enough of it together and it will create an unstoppable force.  It washes away earth and fire, and easily pushes air out of the way.\n\nWe are that unstoppable force, &lt;name&gt;, not those that have poisoned Bloodmyst Isle!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9505] = {title = "The Prophecy of Velen", objective = "Daedal wants you to travel south and seek out the people that the injured creature mentioned.", description = "The Prophet spoke of this day: That on this island, in this new world, our allies would find us.\n\n\"We will be tested. They will ask that we pay for the sins of our fathers...\"\n\nAt the time, I did not understand the meaning behind his words, but seeing this creature and her reaction to us, it is now coming into focus. The corruption of our people has been felt even here.\n\nVenture south. It is there that we found this being. Find its kin and tell them of our people.", progress = nil, completion = "You say that you've found one of our crew and that she is injured? I will send one of my crewmen to your village immediately!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9506] = {title = "A Small Start", objective = "Admiral Odesyus at Odesyus' Landing wants you to recover the Nautical Compass and Nautical Map stolen by the Venture Co.", description = "I am Admiral Odesyus of Alliance Naval Command. Our ship was forced to port on your island due to an infestation of sorts. It's embarrassing to even talk about, but goblins somehow managed to stow away in the holds of both of my ships.\n\nLast night, while most of the ship's crew was asleep below deck, they struck!\n\nStranger still, they took our navigation gear and jumped ship!\n\nThey disappeared into the thicket, east of here. Will you go in search of our gear? It will make for a strong gesture.", progress = "Any luck, stranger?", completion = "You're a resourceful one! With our navigation gear, we can figure out just how far we've veered off course.\n\nBut wait, what's this? There's something rolled up in the map. Let me see...\n\nThese are orders from Mogul Razdunk of the Venture Company. According to these plans, they're here to strip-mine the island of the crystal wreckage, then hijack our ships once they're finished.\n\nBy Bronzebeard's bushy brow! This is why they forced us to land? How could they know of our plans?\n\nI smell a traitor...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9508] = {title = "Call of Water", objective = "Bring the Head of Tel'athion to Aqueous in the Hidden Reef at Bloodmyst Isle.", description = "I have determined where the corruption is coming from.  It is the by-product of some demented research and you're going to put an end to it!\n\nJust to the southwest of the Foul Pool is a small camp.  There you will find the 'research' of Tel'athion the Impure.  This is where he produces the filth that has been seeping into the island's water.\n\nUse the pure water you obtained from Ashenvale to destroy his cache of barrels.  That will be sure to bring him out.\n\nWe will have an end to this!", progress = "Have you succeeded?", completion = "It is done then!  The crisis is averted and you have put in motion the restoration of the water on Bloodmyst Isle.  Over time, the water, in conjunction with the other elements, will heal itself.\n\nIt is unfortunate that the blood elves cannot see that by contaminating their surroundings they're killing themselves off as well!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9509] = {title = "Call of Water", objective = "Take the Flask of Purest Water to Farseer Nobundo inside the Exodar on Azuremyst Isle.", description = "I held back a little of the water from Ashenvale, not because I doubted your ability to deal with the situation.  Rather, I knew that you would succeed, and I wanted to make sure that you had something special to take back to Nobundo.\n\nHere, <name>, take this flask of pure water.  It will ensure that you receive a very powerful water totem.\n\nFarseer Nobundo awaits your return at the Exodar.", progress = "The elements have spoken to me of the great deeds you have accomplished.  Come, let us speak.", completion = "You have comported yourself with wisdom beyond your years, &lt;name&gt;.  I can sense that the water element is pleased with your actions.  It will be my great honor to take the pure water that you bear and combine its essence into your new water totem.\n\nRemember well the lessons of water as you go forward and you will gain an even greater understanding and mastery of the element.", rewards = "You will learn:\n\nHealing Stream Totem\n\nYou will also receive:\n\nWater Totem"}
MultiLanguageQuestData['en'][9510] = {title = "Bristlehide Clefthoof Hides", objective = "Provisioner Braknar at Mag'har Post in Hellfire Peninsula wants you to bring him 5 Bristlehide Clefthoof Hides.", description = "So you're looking to make yourself useful?  We're in very short supply of clefthoof hides, <name>.\n\nIf you go southwest of here you'll find bristlehide clefthoof in abundance near a place called Falcon Watch.  Their hides are ideal for leatherworking.  Bring me a stack of them and I'll reward you appropriately.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9511] = {title = "Kargath's Battle Plans", objective = "<TXT>The documents you found on Kargath's body detail plans on what appears to be a massive invasion on Honor Hold.", description = "<TXT>The documents you found on Kargath's body detail plans on what appears to be a massive invasion on Honor Hold.", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][9512] = {title = "Cookie's Jumbo Gumbo", objective = "\"Cookie\" McWeaksauce at the Odesyus' Landing wants you to bring him 6 Skittering Crawler Meat.", description = "The Admiral be right, ye are a resourceful one. Mayhap ye could help Cookie out?\n\nIf I serve the crew chicken for dinner again, I'll be sent to the brig fer sure.\n\nI noticed that thar be crawlers all along the coastline - lots o' crawlers! Bring me crawler meats and I'll be forever indebted to ya.\n\nHelp a reformed pirate out?", progress = "Arrr... Yarr... Shiver me timbers... Er, sorry lad, I gotta practice me pirate lest I forget it...", completion = "Bless yer heart, stranger. This'll go a long ways in liftin' the morale o' the crew.", rewards = "You will receive:\n\nCookie's Jumbo Gumbo"}
MultiLanguageQuestData['en'][9513] = {title = "Reclaiming the Ruins", objective = "Priestess Kyleen Il'dinare at Odesyus' Landing on Azuremyst Isle wants you to kill 5 Wrathscale Myrmidons, 5 Wrathscale Naga and 5 Wrathscale Sirens.", description = "While some may look at our current predicament as an unfortunate turn of events, I sense that we are here for a reason. The invisible hand of fate has pushed us in this direction. The reason why will become evident in time.\n\nTo the west lies an ancient night elf city, now in ruin and overrun with naga. It would be remiss of me to sit idly by as the naga tainted my ancestral lands.\n\nYou have shown yourself a capable <class>. Honor my people and cleanse the ruins of their unwelcome inhabitants.", progress = nil, completion = "Elune be praised! The restless spirits may find tranquility after all.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9514] = {title = "Rune Covered Tablet", objective = "Take the Rune Covered Tablet to Priestess Kyleen Il'dinare at Odesyus' Landing on Azuremyst Isle.", description = "You cannot make out any of the symbols on the tablet. Perhaps the priestess would be able to decipher the mysterious runes.", progress = "You've found something?", completion = "I can't read these runes but I know someone who can...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9515] = {title = "Warlord Sriss'tiz", objective = "Priestess Kyleen Il'dinare at Odesyus' Landing on Azuremyst Isle wants you to kill Warlord Sriss'tiz.", description = "A naga invasion would be disastrous, <name>. I've seen what naga can do and I would not want to see such a catastrophe befall any being. If I were to guess, this Warlord Sriss'tiz will be hidden in a cave - probably along the coast to the west.\n\nFind Warlord Sriss'tiz and put an end to his reign.", progress = nil, completion = "With Warlord Sriss'tiz dead, the possibility of a naga invasion is now only a distant memory. We are safe, for the time being...\n\nI must admit, I was wrong to think badly of you, &lt;name&gt;. You have shown that you are nothing like the filth that was Archimonde. Accept this as a gift from the night elves.", rewards = "You will be able to choose one of these rewards:\n\nBattle Tested BladeNaga Scale Boots\n\nYou will also receive:\n\nNaga Scale BootsBattle Tested Blade"}
MultiLanguageQuestData['en'][9516] = {title = "Destroy the Legion", objective = "Slay any 15 demons at Felfire Hill, Demon Fall Canyon, and Demon Fall Ridge.", description = "I will not tolerate their existence on this world! The Burning Legion all but destroyed our race and we fell back to settle a new home on a new world. Then they came again and we retreated, over and over.\n\nNo more!\n\nThere is a remnant of the Legion to the south and west in the regions known as Felfire Hill, Demon Fall Canyon and Demon Fall Ridge. They are what is leftover from a force that once long ago invaded this world.\n\nGo and destroy as many as you can before it is too late!", progress = nil, completion = "You have my respect and thanks, &lt;class&gt;.  Perhaps we'll be able to create a new home here without having to worry about the Burning Legion yet again.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9517] = {title = "A Shameful Waste", objective = "Collect 5 Satyrnaar Fel Wood.", description = "Welcome to Forest Song, <class>. Where you see tents, there will one day be buildings, but such ambition requires a steady stream of materials. I cannot bring myself to order our workers to fell any of the ancient trees of this grove, but our neighbors to the west have no such reverence for the forest.\n\nWe shall reclaim the tainted wood from Satyrnaar to the west. Take the wood to Gnarl at the Warsong Lumber Camp. He is an Ancient who will purify it for our use.", progress = "<The ancient creaks as it turns toward you.>\n\nArchitect Nemos said that you might be bringing wood salvaged from the deforesters' encampment and befouled Satyrnaar.", completion = "Wood cut with orcs' crude blades is warped as surely as that exposed to elemental extremes. Nothing sound can be built with it, but I shall purify it and return it to Architect Nemos and his men for their use. Some good will come from this tragedy, after all.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9518] = {title = "Agents of Destruction", objective = "Slay Overseer Gorthak and any other 12 Horde at the Warsong Lumber Camp.", description = "The Warsong Lumber Camp is a blight upon an embattled landscape. Every time we make progress in halting their operations, Overseer Gorthak orders his loggers to redouble their efforts!\n\nNow, the orcs are cutting more wood than they can possibly use, leaving it to rot while their blades bite into fresh trees! This is an affront to all we stand for, <name>, and we will show them that we'll not suffer further destruction of our lands!\n\nGo, and do not rest until Overseer Gorthak and his minions are dead!", progress = "As long as Overseer Gorthak lives, I will oppose him. What news from the lumber camp?", completion = "At last we have sent a message that the orcs won't dare ignore. Any overseer or foreman who sets foot within the camp to replace Gorthak will feel my wrath!\n\nWe must press our advantage, &lt;name&gt;, and never rest until the Warsong Lumber Camp is a distant memory and a glade of trees stands upon that ground.", rewards = "You will be able to choose one of these rewards:\n\nStarwhisper MonnionsWoodguard Vest\n\nYou will also receive:\n\nStarwhisper MonnionsWoodguard Vest"}
MultiLanguageQuestData['en'][9519] = {title = "The Lost Chalice", objective = "Obtain the Chalice of Elune.", description = "The area to our west, now called Satyrnaar, was once a prominent shrine built by my people. It housed a priceless relic, the Chalice of Elune, entrusted to the shrine's keepers by the priests of Elune. Pilgrims once traveled to the shrine to experience the healing powers the chalice was rumored to hold.\n\nThese stories might be nothing but old wives' tales, but if there is any truth to them, the relic may hold the key to rejuvenating the wounded forest. I must know, <name>.", progress = "Can you feel it, <name>, the touch of corruption upon the wind? If we do nothing, it will continue to advance. That is why I seek the Chalice of Elune. Were you able to find it?", completion = "Excellent work, &lt;name&gt;. There is certainly a latent power here, one that not even constant exposure to the corruption of the satyr can dim. Do you see how it still shines, after all these years?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9520] = {title = "Diabolical Plans", objective = "Deliver the Diabolical Plans to Vindicator Vedaar at the Warsong Lumber Camp in Ashenvale.", description = "The demon dropped this parchment, which is amazingly written in the Common tongue!  The ones mentioned in it, Diathorus and Gorgannon, are the two infamous dreadlords that control the demons hereabouts.\n\nThe plans detail preparations for a demonic attack on Forest Song to the north; the location where a new draenei settlement is being established.\n\nPerhaps Vindicator Vedaar at the Warsong Lumber Camp would be interested in these?", progress = "What do you have there, sir?", completion = "By the Seven Crystals of Ata'mal, this cannot be!  They plan to attack us here at Forest Song?!\n\nNot on my watch!\n\n&lt;Vindicator Vedaar crumples the demon-scrawled plans in his fist.&gt;\n\nNo.  We will not allow this to happen!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9521] = {title = "Report from the Northern Front", objective = "Deliver Sentinel Melyria's report to Sentinel Farsong at Silverwing Grove in Ashenvale.", description = "The battle against the Horde isn't being waged from Raynewood Tower alone, <name>. There's a more substantial Silverwing Sentinel presence at Silverwing Grove to the southeast, near the border with the Barrens. From the grove, Sentinel Farsong directs our efforts against those who would destroy our lands.\n\nI'm a bit late in sending my latest report to her, but also hesitant to leave the tower unattended.\n\nI am in dire need of your help in getting this report to her as soon as possible!", progress = "What's that you have there, <class>?", completion = "Thank you for delivering this report, &lt;class&gt;. From what Sentinel Luciel writes, it seems our worst fears have come to pass. With each advance we make, the Horde appears more determined to do as much damage as possible.\n\nWe can't afford to back down; the fate of our ancestral lands hangs in the balance. With more people like you on the frontlines, I'm certain we could triumph. Will you join our fight?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9522] = {title = "Never Again!", objective = "Obtain Gorgannon's Flaming Blade and the Seeker's Fel Spear.", description = "<name>, it falls to you to see that this attack by the Burning Legion never comes to pass. You must go and slay their leaders.  Without them the demons will be mindless.\n\nYou will find Gorgannon in Demon Fall Canyon south beyond Felfire Hill, near Mannoroth's floating, broken spear.\n\nDiathorus the Seeker resides somewhere in the barrow den atop Demon Fall Ridge. To find the ridge, look for a ramp up from Demon Fall Canyon near the Horde's monument to Grom Hellscream.\n\nBring me their weapons.", progress = nil, completion = "Never again will the Burning Legion threaten us here!  You have delivered us from a fight we very likely would have lost, &lt;class&gt;.\n\nI give you thanks and the deepest gratitude of the Hand of Argus.  It honors me to have you at our side.", rewards = "You will be able to choose one of these rewards:\n\nBand of ArgasSeal of ArgasSignet of Argas\n\nYou will also receive:\n\nSignet of ArgasBand of ArgasSeal of Argas"}
MultiLanguageQuestData['en'][9523] = {title = "Precious and Fragile Things Need Special Handling", objective = "Archaeologist Adamant Ironheart at Odesyus' Landing on Azuremyst Isle wants you to bring him 8 Ancient Relics.", description = "The priestess tells me that the ruins to the west are what's left of a night elf civilization. That got me thinking about what my pappy used to always say about night elf ruins, \"Sonny, whenever you see night elf ruins, night elf relics are sure to be close by.\"\n\nNow what kind of a dwarf would I be if I didn't hire the first person I saw to go digging up night elf relics for me? Now get going!", progress = "Don't come back without some ancient relics.", completion = "My pappy would be proud! His boy strikes it big at the first set of night elf ruins he comes across... With your help, of course. Yes, don't worry, I won't leave you out of the discovery. Your name is &lt;name&gt;, right? They'll learn all about you in Ironforge.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9524] = {title = "Imprisoned in the Citadel", objective = "Rescue Captain Alina inside Hellfire Citadel before she is executed.\n\nThis quest must be completed in Heroic dungeon difficulty.", description = "Alliance, here?!  Listen carefully, <class>.\n\nKargath has captured several of our soldiers.  Captain Alina, an important officer is among them.  You must try to save her before she is executed.\n\nDon't worry about me, I'll find a way out as soon as I catch my breath.", progress = nil, completion = "I thank you, &lt;name&gt;.  I must admit I didn't expect a rescue party to be on its way.\n\nI will round up the remaining prisoners and lead them back to Honor Hold.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9525] = {title = "Imprisoned in the Citadel", objective = "Rescue Captain Boneshatter inside Hellfire Citadel before he is executed.\n\nThis quest must be completed in Heroic dungeon difficulty.", description = "I was fortunate to escape Kargath's prison today, <name>.  Several prisoners are scheduled to be executed, an important officer among them.\n\nIt would be a huge blow against our forces if Captain Boneshatter was slain.  You must do what you can to rescue him.  I'm too weak to go on...", progress = nil, completion = "You've brightened my day, &lt;class&gt;.  When I die, I will make sure it's in the battlefield... covered in the blood of my opponents and taking them down with me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9526] = {title = "Reclaiming Felfire Hill", objective = "Plant 8 Tree Seedlings in the Fertile Dirt Mounds.", description = "Little one, to the southwest is an area of Nightsong Woods that has in recent times come to be called Felfire Hill. It is very sad to see the demons crawling over it, spreading their corruption.\n\nWould you do something to help take back the land?\n\nI have a number of seeds that I have been saving for such a purpose. Take them to Felfire Hill and plant them in the fertile dirt mounds.", progress = nil, completion = "Good.  Though it may take a great deal of your years for the seedlings to grow into ancients, in the fullness of time they will aid us in our fight against the demons at Felfire Hill.\n\nGo in peace, little brother.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9527] = {title = "All That Remains", objective = "Cowlen on Azuremyst Isle wants you to recover the Remains of Cowlen's Family.", description = "We had lived peacefully among the Owlbeasts of this island for many years. You can imagine my surprise when they stormed the beach and attacked us.\n\nI fought tooth and nail but was easily overpowered. As I blacked out from the vicious blows that I had been dealt, I prayed that my family not suffer.\n\nWhen I awoke, all was quiet. The sand was soaked red with blood - their blood. They were devoured whole.\n\nI care not for vengeance, <name>. I only ask that their remains be returned to me for proper burial.", progress = "My wife was named Thalrisa and my daughter, Magwin.", completion = "Thank you, &lt;name&gt;. Their spirits will be at peace now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9528] = {title = "A Cry For Help", objective = "Escort Magwin through the island to her home.", description = "My family was attacked by the murlocs and owlkin of this island several weeks ago. I managed to escape but I think that both my mother and father have been slain. I don't know what I'm going to do now, but I must try and get back to my home - or what's left of it... Will you help me get through the forest?", progress = "Hail, <name>.", completion = "&lt;Tears of joy stream down Cowlen's face.&gt;\n\nHow can I ever repay you for this, &lt;name&gt;? Please, take this heirloom. It symbolizes a sacred bond of friendship, trust and love amongst night elves. You are a brother to me - from this day until the end of time...", rewards = "You will receive:\n\nCowlen's Bracers of Kinship"}
MultiLanguageQuestData['en'][9529] = {title = "The Stone", objective = "Obtain a Voidstone from the Dead Scar.", description = "While I'm certain your imp has proven a useful and sometimes entertaining servant, it is time you mastered a more powerful demon: the voidwalker.\n\nTravel down the Dead Scar until it is crossed by the Elrendar River.  Just south of the river, locate one of the blue glowing stones and take it.  Your path will be revealed there.", progress = nil, completion = "As you gaze into the stone, your vision begins to swirl...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9530] = {title = "I've Got a Plant", objective = "Admiral Odesyus at Odesyus' Landing on Azuremyst Isle wants you to bring him a Hollowed Out Tree and 5 Piles of Leaves.", description = "I've wondered about this for some time now, but this proves it to be true.\n\nThere is a traitor among us.\n\nThe plans left behind by the goblins document the conspiracy. Since I don't know who it could be, I'm going to need your help in finding the traitor. None of my crew can be trusted.\n\nIf this is going to work, I'm going to need a hollowed out tree and leaves. Search near the loggers north of us for the tree. You'll need to find the leaves by yourself. Check the forest.", progress = "I love it when a plan comes together...", completion = "I must warn you, what I ask of you next will be dangerous. I won't think less of you if you decide not to help me out, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9531] = {title = "Tree's Company", objective = "Admiral Odesyus at Odesyus' Landing on Azuremyst Isle wants you to observe the meeting that is to take place between Geezle and the traitor.\n\nReturn to him when you know the identity of the traitor.", description = "According to the plans, the traitor and the leader of the goblins, Geezle, are to meet at a cove on the western island. I need you to be at that meeting, <name>.\n\nRemember the tree and leaves? You're going to wear them! It's a perfect disguise.\n\nGo to the cove and look for a naga flag. If the flag is there, it means a meeting is planned. Use the disguise kit when you see the flag and wait. Eventually the traitor will show up. Let the meeting finish then return to me with the identity of the scoundrel.", progress = "That traitor is going to wish he never messed with Alliance Naval Command!", completion = "I can't believe it! It was the gnome all along... I should have known!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9532] = {title = "Find Keltus Darkleaf", objective = "Locate Keltus Darkleaf.", description = "<name>, one of our scouts has taken too strong an interest in his duties.  He surveys our enemies relentlessly, but sends no reports of his findings.\n\nYou must find this spy, Keltus Darkleaf, convince him to hand over his report and return it to me as swiftly as possible.  He can be found far to the southwest, where the Elrendar River forks and flows around Goldenmist Village.  The night elves of An'daroth are his quarry, and he won't be far from them.", progress = nil, completion = "I hope you can see I am deep under cover... at least I was.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9533] = {title = "A Helping Hand", objective = "Speak with Architect Nemos at Forest Song in Ashenvale.\n\nVindicator Palanaar can offer you a ride to get you there more swiftly.", description = "Under the supervision of Architect Nemos and Vindicator Vedaar, my people are revitalizing an old night elf outpost in the eastern part of Ashenvale.\n\nThe task of building won't be easy, <name>, for the challenges and enemies they face are many. I know Architect Nemos and his compatriots at Forest Song would appreciate any help they can get, and he has asked me to send any interested <men/women> his way.\n\nSpeak to me again and I will arrange for fast transport for you to their location.", progress = nil, completion = "It's good to see another new arrival here at Forest Song.\n\nVindicator Palanaar is sending as much help as she can muster and each set of hands is appreciated.\n\nTake a look around, &lt;class&gt;. It may not be much now, but with time and help from our night elf allies, we'll build a settlement worthy of calling home. There is much to be done here and any help you can provide would be welcome.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9534] = {title = "Destroy the Legion", objective = "Slay 15 of any demon type at Felfire Hill, Demon Fall Canyon, or demon Fall Ridge and then return to Valusha at Splintertree Post in Ashenvale.", description = "The remains of the demonic Burning Legion have been a thorn in our side for far too long!\n\nNo more!\n\nThe demons are attacking from the areas known as Felfire Hill, Demon Fall Canyon and Demon Fall Ridge to the east.\n\nGo and destroy as many as you can to bring glory to both yourself and the Horde!", progress = "Are there not demons yet standing?  You call yourself a <race>?  This is no time to be taking a break from the fighting!", completion = "That's better!  There's nothing quite like ridding our world of a demon.  And they make for worthy opponents as well, unlike the weak races of the Alliance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9535] = {title = "Diabolical Plans", objective = "Deliver the Diabolical Plans to Valusha at Splintertree Post in Ashenvale.", description = "The demon dropped this parchment, which is amazingly written in the Orcish tongue!  The ones mentioned in it, Diathorus and Gorgannon, are the two infamous dreadlords that control the demons hereabouts.\n\nThe plans detail preparations for a demonic attack on Splintertree Post to the northwest.\n\nYou're certain that Valusha at Splintertree Post would be interested in these.", progress = "What do you have there, scout?", completion = "Dreadlords!  They plan to attack us here at Splintertree Post?!\n\nNot while I still draw breath!\n\n&lt;Valusha crumples the demon-scrawled plans in her fist.&gt;\n\nNo.  We will not allow this to happen!  They are a blight upon our world!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9536] = {title = "Never Again!", objective = "Obtain Gorgannon's Flaming Blade and the Seeker's Fel Spear.", description = "<name>, you will see to it that this attack by the Burning Legion never comes to pass!  Go and slay these dreadlords!  Without them the rest of the demons are essentially mindless.\n\nYou will find Gorgannon in Demon Fall Canyon south beyond Felfire Hill, near Mannoroth's floating, broken spear.\n\nDiathorus the Seeker resides somewhere in the barrow den atop Demon Fall Ridge.\n\nReturn to me with their weapons as proof of your deeds.", progress = "Those dreadlords must die soon, <name>!", completion = "Never again will the Burning Legion make slaves of the orcs, or any other race of the Horde!\n\nBravely fought, &lt;class&gt;!  You have the true heart of the Horde beating inside of you!  You give us much honor!", rewards = "You will be able to choose one of these rewards:\n\nBand of ArgasSeal of ArgasSignet of Argas\n\nYou will also receive:\n\nSignet of ArgasBand of ArgasSeal of Argas"}
MultiLanguageQuestData['en'][9537] = {title = "Show Gnomercy", objective = "Admiral Odesyus at Odesyus' Landing wants you to recover the Traitor's Communication from Engineer \"Spark\" Overgrind.", description = "Spark must be brought to justice!\n\nI need you to go down to the beach and find that deceitful gnome. Once you find him, get whatever information you can out of him!\n\nIf a high ranking official of the Alliance has committed treasonous acts, who knows how many others are corrupt?\n\nAnd <name>, use force if you have to...", progress = "Did you find the lying dog?", completion = "Incredible! This was all part of their master plan!\n\nThis information must reach the king and your own leaders. The implications are staggering.", rewards = "You will be able to choose one of these rewards:\n\nCrossbow of the AlbatrossMcWeaksauce's Meat TenderizerSeafarer's BladeThe Discipline StickThe Shell Cracker\n\nYou will also receive:\n\nSeafarer's BladeMcWeaksauce's Meat TenderizerThe Shell CrackerCrossbow of the AlbatrossThe Discipline Stick"}
MultiLanguageQuestData['en'][9538] = {title = "Learning the Language", objective = "Read the Stillpine Furbolg Language Primer that Aurren gave you and interact with the Totem of Akida at Azure Watch.", description = "I think I've cracked it, <name>!\n\n<Aurren points to the totem.>\n\nAll that we need to know about the Stillpine furbolg language is imprinted on their totems. With just a rudimentary understanding of how their symbols work, we can study the totems and learn to communicate with the furbolgs.\n\nI've written down the basics of the symbol matrix on this parchment. Study it and then examine the totem. It should lead you to the next language totem.\n\nSpeak to Arugoo when you return an educated <race>!", progress = "You can hear a low-pitched hum emanating from the totem.", completion = "The totem has various primal markings. You see owls, bears, wolves and stags carved into the surface.\n\nYou note a strange collection of symbols that makes your mouth form the word A-K-I-D-A.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9539] = {title = "Totem of Coo", objective = "Find the Totem of Coo using the clues provided to you.", description = "You begin to read the totem, barely able to pronounce the awkward words and phrases. Slowly, words start to form in your head. You think that the totem is telling you to go up the nearby hill, to the northeast.", progress = nil, completion = "The totem has various primal markings. You see owls, bears, wolves and stags carved into the surface of the totem.\n\nYou note a strange collection of symbols that makes your mouth form the word C-O-O.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9540] = {title = "Totem of Tikti", objective = "Find the Totem of Tikti using the clues provided to you.", description = "You begin to read the totem, better able to pronounce the words and phrases. Words start to form in your head. You think that the totem is telling you to go across the Crystalbrook river to the east. Perhaps your destination is on the other side of the river.", progress = nil, completion = "The totem has various primal markings. You see owls, bears, wolves and stags carved into the surface of the totem.\n\nYou note a strange collection of symbols that makes your mouth form the word T-I-K-T-I.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9541] = {title = "Totem of Yor", objective = "Find the Totem of Yor using the clues provided to you.", description = "The symbols on this totem seem to translate much faster. The patterns and imagery all seem to blend into familiar words. You are fairly certain the totem is pointing you south, down the river. Something is at the bottom of the river itself.", progress = nil, completion = "The totem has various primal markings. You see owls, bears, wolves and stags carved into the surface of the totem.\n\nYou note a strange collection of symbols that makes your mouth form the word Y-O-R.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9542] = {title = "Totem of Vark", objective = "Find the Totem of Vark using the clues provided to you.", description = "You no longer see unrecognizable symbology in the totems. The totem of Yor reads to you just as easily as your native tongue.\n\nThe markings identify another furbolg den, due west of here. You are able to expertly decipher the language on the totem and know that your destination is Bristlelimb Village. Yor will guide you but if you get lost, you know that you are able to take the ancient elven road in the forest leading west to reach your destination.", progress = nil, completion = "As you read the totem, your mouth forms the word V-A-R-K. You understand this to mean justice.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9543] = {title = "Atonement", objective = "Speak to Amaan the Wise at the Temple of Telhamat in Hellfire Peninsula.", description = "Our history with the orcs is one of constant conflict, <name>.  We were once near driven to extinction due to their bloodlust and have since then avoided them even when not under demonic influence.\n\nYet, this retaliation... it's not what Sedai would've wanted.  Speak with our elder, Amaan the Wise.  He will help shed light on these events.", progress = nil, completion = "Can I offer you any assistance, &lt;name&gt;?  You sound troubled.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9544] = {title = "The Prophecy of Akida", objective = "Free 8 Stillpine Captives from cages found in Bristlelimb Village. Return to Arugoo of the Stillpine at Azure Watch when you have completed this task.", description = "The images on this totem depict a war between the Stillpine and the Bristlelimb furbolg tribes. The etchings show that the Bristlelimb have done unconscionable things to the furbolgs of Stillpine.\n\nAmidst the chaos, a prophecy has begun to unfold: A hero will rise - not of furbolg blood - and save the Stillpine tribe.\n\nSlay Bristlelimb furbolgs at Bristlelimb Village for their keys. Use the keys to free the Stillpine captives. Return to Arugoo of the Stillpine when you have freed them all!", progress = nil, completion = "[Furbolg] The prophecy spoke of one that would rise and deliver us from the oppressive grasp of Bristlelimb -- that the spirits themselves would herald the arrival of this hero.\n\nAnd now, you have come.\n\nI humble myself before you, great one.", rewards = "You will be able to choose one of these rewards:\n\nStillpine DefenderStillpine StingerArugoo's Crossbow of Destruction\n\nYou will also receive:\n\nStillpine DefenderArugoo's Crossbow of DestructionStillpine Stinger"}
MultiLanguageQuestData['en'][9545] = {title = "The Seer's Relic", objective = "Amaan the Wise at the Temple of Telhamat in Hellfire Peninsula wants you to return to Sedai's Corpse, northeast of the Temple of Telhamat, and use the Seer's Relic at that location. Return to him after you've completed this task.", description = "The stubborn close their mind and convince themselves of one truth.  The wise keep an open mind to the different possibilities leading to and stemming from the present.\n\nTake this relic with you to where you found Sedai.  See not with your eyes, <name>, but with your mind.", progress = "Have you seen the vision yet, <name>?", completion = "I hope the vision you witnessed helped you gain some perspective on Sedai's death.  The relic showed you a likely series of events leading up to the present.  The truth may have been different, we'll never know for sure.\n\nWould you act differently knowing what you know now?\n\nWho can say whether our conflict with the orcs will continue?  What's important is to remain open to the possibilities.", rewards = "You will be able to choose one of these rewards:\n\nOmenai VestVindicator's Chain HelmLeggings of Telhamat\n\nYou will also receive:\n\nVindicator's Chain HelmLeggings of TelhamatOmenai Vest"}
MultiLanguageQuestData['en'][9546] = {title = "Fulfilling a Promise", objective = "Arugoo of the Stillpine has asked that you free 8 Stillpine Captives from cages found in Bristlelimb Village.", description = "The prophecy spoke of one that would rise and deliver us from the oppressive grasp of Bristlelimb -- that the spirits themselves would herald the arrival of this hero.\n\nAnd now, you have come.\n\nI humble myself before you, great one. I beg of you, save our younglings. They were taken by the Bristlelimb while our guard was down. You will find them in cages at Bristlelimb Village, to the southwest. The Bristlelimb furbolgs hold the keys to the cages. Strike them down and take their keys. Release my kin.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nMail Belt of the SilverpineBracers of Shed FurNewly Weaved Pants\n\nYou will also receive:\n\nMail Belt of the SilverpineBracers of Shed FurNewly Weaved Pants"}
MultiLanguageQuestData['en'][9547] = {title = "Call of Air", objective = "Speak with Farseer Nobundo at the Crystal Hall inside the Exodar on Azuremyst Isle.<name>, Farseer Nobundo has been asking for you. It must be time for you to learn the secrets of air, the last of the elements!\n\nI want you to know that I'm very proud of all that you have accomplished thus far. I know that you have great things ahead of you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "<name>, Farseer Nobundo has been asking for you.  It must be time for you to learn the secrets of air, the last of the elements!\n\nI want you to know that I'm very proud of all that you have accomplished thus far.  I know that you have great things ahead of you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9548] = {title = "Pilfered Equipment", objective = "Bring Clopper's Equipment back to Clopper Wizbang, who is hiding in a beached turtle shell.", description = "Shh! Keep your voice down and don't call attention to me.\n\nIf the murlocs detect my presence, the experiment will be ruined! I've already come perilously close to contaminating my data.\n\nWhile I was foraging yesterday, one of them must've wandered too close and discovered my camp. I returned just in time to see two of them carrying off a crate with most of my equipment! It's bound to be in one of their settlements around here, but I can't risk revealing my presence. Are you willing to help?", progress = "Did you manage to find my equipment?", completion = "This is fantastic! The theft of my equipment has given me more insight into the nature of these murlocs than I could have possibly gained in weeks of observations!\n\nI know what I'm going to say in my report already.\n\n'When faced with the products of a technologically superior culture, the Blacksilt displayed none of the curiosity characteristic of emerging cultures in humanoid species.'\n\nIt's brilliant! The gentlemen in Ironforge are going to love it! I can't thank you enough, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9549] = {title = "Artifacts of the Blacksilt", objective = "Bring 3 Crude Murloc Idols and 6 Crude Murloc Knives to Clopper Wizbang, who is hiding in a beached turtle shell.", description = "My observations and writings about the Blacksilt murlocs are quite illuminating, <name>, but they are just the beginning. I plan to return to Ironforge with items produced by the Blacksilts' rudimentary crafting skills.\n\nThe problem is that the Blacksilt carry these items with them at all times, and I can't have their blood on my conscience. If you're willing to help me gather the idols carried by Blacksilt seers and crude knives of the Blacksilt warriors and shorestrikers, I won't ask how you came by them.", progress = "Do you have those samples for me to send back to Ironforge?", completion = "Astounding, simply astounding! These are perfect, &lt;name&gt;. I can already see them under the glass in the museum in Ironforge. The text for the display is virtually writing itself in my head!\n\nYour help has been invaluable in getting my studies back on track. How do you spell your name? I'll make sure it appears in my report as co-author.\n\nOne of the chaps on the ship gave me this 'treasure map' to cover a gambling debt, but mythology isn't my area of study. Superstitious lot, sailors.", rewards = "You will receive:\n\nWeathered Treasure Map"}
MultiLanguageQuestData['en'][9550] = {title = "A Map to Where?", objective = "Locate the pavilion described by the map and search for what the map's maker was trying to record.", description = "The crudely-drawn map reveals nothing of its maker, but it appears to have been drawn with an unsteady hand. Wavering lines and symbols depict a small pavilion with broken columns located to the west of a partially submerged tower. \n\nIf the map is to be believed, this cluster of ruins appears to be located on the eastern coast of the island. You have no idea what you'll find, but it was important enough for the map's creator to record.", progress = "Perhaps this old journal is what the map is referencing.", completion = "Examining the book carefully, you conclude that it must be a journal. Its pages are filled with an elegant script differing from that of the map. The text of many of the pages is obscured by drawings and writing in the mapmaker's hand.\n\nIt's nearly impossible to make out the text beneath the mapmaker's tales of drunken carousing during shore leave.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9551] = {title = "Call of Air", objective = "Speak with Farseer Nobundo at the Crystal Hall inside the Exodar on Azuremyst Isle.", description = "<name>, Farseer Nobundo has been asking for you.  It must be time for you to learn the secrets of air, the last of the elements!\n\nI want you to know that I'm very proud of all that you have accomplished thus far.  I know that you have great things ahead of you.", progress = nil, completion = "And finally we come to it, the last of the four great elements: air.  Do you think yourself wise enough to continue, &lt;name&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9552] = {title = "Call of Air", objective = "Speak with Velaada at Wildwind Peak on Azuremyst Isle.", description = "The great spirit of air calls out to you, <name>, and it is time for you to take heed.\n\nI wish for you to travel up the Wildwind Path on the north facing of the mountain that the Exodar has crashed into.  At its peak you will find a cave and within will be one of my most accomplished pupils, Velaada.\n\nPlease, listen to her wisdom and do as she bids.  When you return you will have a greater understanding of the element of air.", progress = nil, completion = "It was whispered to me on the winds that you would be coming, &lt;class&gt;.\n\nFarseer Nobundo thinks very highly of you, and from what I have heard of your travels, so do I.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9553] = {title = "Call of Air", objective = "Speak with Susurrus at Wildwind Peak on Azuremyst Isle.", description = "While air may seem ethereal, it is an all pervasive force, covering and permeating everything around us.\n\nThough you cannot see it, the rocks of this cave are composed mostly of air, the waters of the oceans are saturated in it and without it, fire cannot be sustained.  Just don't let those elements hear you repeat that!\n\nWho you really wish to speak with for such wisdom is nearby.  At the northern edge of the precipice, Susurrus awaits you.  It is from him that you will gain understanding.", progress = nil, completion = "I have been awaiting your arrival, &lt;class&gt;.  You come seeking wisdom, and something else I sense.\n\nVery well, let us begin.", rewards = nil}
MultiLanguageQuestData['en'][9554] = {title = "Call of Air", objective = "Return to Farseer Nobundo at the Exodar on Azuremyst Isle with the Whorl of Air.", description = "While my brothers and sisters of the other elements have demanded that you perform various tasks, I will not ask anything further of you.  I think that you have done enough to 'atone' for the accident of your ship falling to this place from my skies.  I can see that you have all the wisdom within you already to use the element of air wisely.\n\nTake this portion of my being back to Farseer Nobundo so that he might help you fashion your totem.  And when you're ready, I will fly you back down to the Exodar.", progress = "Back so soon?  Your hair looks ruffled.\n\n<Nobundo grins knowingly.>", completion = "I am proud of you, &lt;name&gt;.  You have persevered where others falter, and in the process you've gained a greater understanding of the elements and yourself.  Remember their lessons as you go through life and you will be the wiser for it.\n\nNow, hand me the whorl from Susurrus so that I may imbue it into your air totem.  As with the other totems, it will serve as both a focus and a reminder of the connection that you have forged with the elements.", rewards = "You will receive:\n\nAir Totem"}
MultiLanguageQuestData['en'][9555] = {title = "Call of Fire", objective = "Speak with Farseer Nobundo at the Crystal Hall in the Exodar.", description = "I am thankful that you have chosen the difficult path of the shaman. Few enough do, but I foresee it as critical to our future that we learn shamanism from the Broken.\n\nThey are called that, but once they were draenei. Fel magics transformed them, and that is why they cannot call upon the power of the Light. Some disapprove of them and the shamanism they teach, but they are not evil.\n\nI wish you to speak with Farseer Nobundo. He is the wisest shaman I know and you will learn much with his guidance.", progress = nil, completion = "Greetings.  It is always heartening to meet a &lt;race&gt; who is open to the way of shamanism.  There are so few.\n\nYou have learned not to judge the flame for its outward appearance, just as you should not judge mine.\n\nYou are here because you are ready to create your fire totem.", rewards = "You will learn:\n\nSearing Totem\n\nYou will also receive:\n\nFire Totem"}
MultiLanguageQuestData['en'][9556] = {title = "To The Victor...", objective = "Collect a bottle of Stratholme Holy Water from within the city of Stratholme and deliver it to the Lordaeron Mage within the Mage Quarter of Stormwind or the Undercity when your side is victorious in the Eastern Plaguelands.", description = "You've no doubt been fighting long and hard among the towers, <race>. We would like to give something back to you in return for your defense of these lands, but first, you must prove to us you understand the weight of the tragedies that took place here.\n\nWalk the streets of Stratholme and find a vial of the holy water. Once you have it, travel to the mage quarter of Stormwind or the Undercity... There, if you are victorious within these lands, you will find my colleague.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9557] = {title = "Deciphering the Book", objective = "Take the Ancient Journal to Anchorite Paetheus in Blood Watch.", description = "Lacking the means to read the book's contents, you think about who might be able to help you separate the author's words from the mapmaker's scrawl.\n\nRemembering Anchorite Paetheus's collection of artifacts from countless cultures, you wonder if his experienced eye might be able to help you decipher the book's contents.", progress = "The Light shine upon you in all your endeavors, <class>. What is it you have there?", completion = "Hmm... this is most intriguing. Yes, I should be able to make out what the original author wrote in the pages of this book.\n\nI should have everything I need for the process. This should only take a moment.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9558] = {title = "The Longbeards", objective = "Look for Gremni Longbeard northwest of the Den of Haal'esh, to the far west of Honor Hold in Hellfire Peninsula.", description = "We were having a problem with arakkoa bandits raiding many of our supply caravans, so I hired some dwarves to take care of them.\n\nThey were brothers; Gremni Longbeard was the oldest.\n\nI'm a little worried about them.  Those crazy dwarves packed more ale than food or ammunition!  Maybe you can go check up on them?\n\nThe arakkoa's hideout, the Den of Haal'esh, can be found to the far west of here - beyond the Great Fissure.  They set up camp northwest of there, south of Dustquill Ravine.", progress = nil, completion = "How'd you find us, &lt;class&gt;?  No matter, I imagine you were sent here to give us a hand.  Let's get to work then!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9559] = {title = "Stillpine Hold", objective = "Speak with High Chief Stillpine at Stillpine Hold.", description = "Promised one, you must travel north to the home of my people - Stillpine Hold. It is there that you will face your most daunting challenge.\n\nGo now, High Chief Stillpine awaits your arrival.", progress = nil, completion = "For centuries, we lived in relative peace with the creatures of the land. Several months ago, Kurz began to see dark omens. The peace that we enjoyed for so long was to be lost. The extent of the catastrophe could not be known!\n\nSo it would be that the gods would shatter our land - turning both friend and foe against us. But there was something else... Amidst the chaos, a hero would rise: A hero not of Stillpine blood. The Promised One would deliver us from devastation.\n\nThat prophesied hero was you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9560] = {title = "Beasts of the Apocalypse!", objective = "Moordo at Stillpine Hold on Azuremyst Isle wants you to bring him 8 Ravager Hides.", description = "My brother and I were hunting in the woods to the east when we were ambushed by strange, insect-like beasts. Such aberrations have never before been seen in Azuremyst! Could they be a sign of the coming apocalypse? The apocalypse that YOU are destined to prevent?\n\nIf you truly are the Promised One, you will strike the creatures of the apocalypse down... and bring me their hides. From their hides, I can fashion armor of great power!\n\nFind them to the east, beyond the road.", progress = "They are ugly little creatures. Even the Blind Watcher could see them... and he's blind.", completion = "Not only is the prophecy true, this armor is also amazing! Surely it is armor fit for a champion! And I will sell it to you at discounted prices, furless one.\n\nI jest... The first piece is complimentary.", rewards = "You will be able to choose one of these rewards:\n\nRavager Hide LeggingsRavager Chitin TunicThick Ravager Belt\n\nYou will also receive:\n\nRavager Chitin TunicRavager Hide LeggingsThick Ravager Belt"}
MultiLanguageQuestData['en'][9561] = {title = "Nolkai's Words", objective = "Find the location described in Nolkai's journal and discover his long-buried possessions.", description = "The translation is ready now, <name>.\n\n<Anchorite Paetheus points out a block of text at the end of his translation.>\n\n'The enemy is nearly upon us. We've gathered up all the survivors and retreated to the temple to the east. It's the last ground we truly hold on the island, and there is a sense among the survivors that we will make our last stand here. I've taken care to bury my last few possessions on the grounds of the temple, with the hope that someone will find them and know what happened here.'", progress = nil, completion = "Grasses and shrubs cover an unnatural bulge in the earth.\n\nA few minutes spent digging reveals an old box, almost certainly the one mentioned in Nolkai's journal.", rewards = "You will receive:\n\nNolkai's Box"}
MultiLanguageQuestData['en'][9562] = {title = "Murlocs... Why Here? Why Now?", objective = "Gurf at Stillpine Hold on Azuremyst Isle wants you to recover 5 sacks of Stillpine Grain.", description = "These are dark days, Promised One. Even the murlocs are kicking our tails - literally. Unfortunately, more than just my ego has been bruised.\n\nWhile our relationship with the Siltfin murlocs had always been tenuous, never could we have imagined that they would have the gall to attack us and steal from our food stores! Travel west to the Silting Shore and recover our stolen food-stuffs!\n\nAnd if you see a dark-skinned murloc with a patch of white fur stuck in between his webbed toes...", progress = "A murloc kicked me in the behind and spit on me... in broad daylight!", completion = "Mmmmm... Delicious grain... Parkat will be delighted!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9563] = {title = "Gaining Mirren's Trust", objective = "Mirren Longbeard wants you to bring him 1 Nethergarde Bitter. You must also attain Friendly reputation with Honor Hold to complete this quest.", description = "So you want to gain our trust?  I don't trust many people these days.\n\nWe lost one of our own not long ago to the arakkoa.  It's got me a bit on edge.\n\nTell you what, if you can prove your loyalty to Honor Hold and... bring me a mug of Nethergarde Bitter... yes, that sounds rather good about now... I'll have a deal to offer you then.\n\nBernie at Nethergarde Keep keeps the bitter in stock.", progress = "Having trouble finding the bitter?  Good old Bernie at Nethergarde Keep should stock barrels of it.\n\nUnless he's run out... that would be disastrous!", completion = "Why, yes!  You seem to be quite an OK &lt;race&gt;.  I suppose I can trust you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9564] = {title = "Gurf's Dignity", objective = "Return Gurf's Dignity to Gurf at Stillpine Hold on Azuremyst Isle.", description = "You recover the piece of fur that Gurf had \"lost\" in his struggle with the murlocs. Return the fur to Gurf and let him know that the fearsome Murgurgula has been slain.", progress = "Is that what I think it is?", completion = "&lt;Gurf spits on the clump of fur and tries to affix it to the hairless patch on his backside.&gt;\n\nThis will have to do for now! Hopefully one of the shaman will be able to repair the damage.", rewards = "You will be able to choose one of these rewards:\n\nHeavy Chain LeggingsSavage LeggingsFur Covered Robe\n\nYou will also receive:\n\nFur Covered RobeSavage LeggingsHeavy Chain Leggings"}
MultiLanguageQuestData['en'][9565] = {title = "Search Stillpine Hold", objective = "Search Stillpine Hold for clues.", description = "As High Chief, my immediate concern is the root of the corruption in Stillpine Hold.\n\nWhy did the wildkin - once our allies - attack us? Why have they taken residence in Stillpine Hold?\n\nPerhaps something inside will hold the answer. Search Stillpine Hold for clues as to the source of corruption.", progress = nil, completion = "The blood crystal radiates a sickly aura that seeps into the water of the cave.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9566] = {title = "Blood Crystals", objective = "Speak with High Chief Stillpine at Stillpine Hold.", description = "On the surface, the crystal appears to be a piece of the Exodar. Something has gone terribly wrong with this crystal, however, as it is blood red and rapidly dissolving into the water supply of the cave.\n\nThis may explain the unusually aggressive behavior of the creatures in Azuremyst. Return to High Chief Stillpine with this information.", progress = nil, completion = "These blood crystals that you saw; my scouts have seen many more to the north.\n\nI thank you for aid but now ask that you leave me to confer with the elders. I will call for you once I have spoken with the other elders of the village.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9567] = {title = "Know Thine Enemy", objective = "Find the Nazzivus Monument in Nazzivian and retrieve a Nazzivus Monument Glyph. Return to Vindicator Aalesia in Blood Watch when you have one of the glyphs.", description = "It's good to see another new face here in Blood Watch, <class>. Although the blood elves are the most immediate threat, there are other sinister creatures that call Bloodmyst Isle home.\n\nThe Nazzivus satyr are of particular concern. They are foul, demonic creatures, commanding dark magics and feeding on the corruption created by the Exodar's crash.\n\nWe must hold them in check, but first we must learn more about them. Go southwest to Nazzivian and learn what you can from their grotesque monument.", progress = "Were you successful in obtaining knowledge of the Nazzivus satyr?", completion = "Well done, &lt;name&gt;. Let me see what I can learn from this glyph, so we can plan our next move.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9568] = {title = "On the Offensive", objective = "Vindicator Aalesia at Blood Watch wants you to kill 10 Nazzivus Satyr, 5 Nazzivus Rogues, and 5 Nazzivus Felsworn.", description = "It's worse than I had imagined, <name>. We draenei know well what comes of selling one's soul to the Burning Legion in return for promises of power and immortality.\n\nThe satyr on this island, the Nazzivus, are descendents of that first, twisted creature who allied with the Legion. I fear that they will find a way to use the power of the Exodar's crystals against us.\n\nYou've seen what they've done to the land. Imagine what the satyr could do with them. Go southwest to Nazzivian and begin our offensive!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9569] = {title = "Containing the Threat", objective = "Kill 5 Axxarien Shadowstalkers, 5 Axxarien Hellcallers, and Zevrax, then gather 5 Corrupted Crystals and return to Vindicator Aalesia in Blood Watch.", description = "Now that we have made our presence known to the satyr, we must send a message that we will not tolerate the Burning Legion's hounds in these lands.\n\nToo long have the draenei fled in the wake of the Legion and its minions, <name>. Wherever they have found us, they have shown no mercy.\n\nWe must not permit the satyr to exploit the Exodar's crash and use the corrupted crystals as weapons. Go north to where their leader resides in Axxarien, destroy him, and recover the corrupted crystals he has been gathering!", progress = "<Vindicator Aalesia seems to look through you rather than at you, her mind fixed on dealing with the satyr.>\n\nHave you moved against the satyr leader as I have asked?", completion = "Without their leader, and with the recovery of the corrupted crystals underway, we can safely keep the satyr in check. Light knows how many more of these wretched creatures are out there.\n\nHarbinger Mikolaas and I are grateful for the help you've provided in dealing with the satyr before they could become a larger threat. Your work stands as a reminder that vigilance is the key to victory against the Legion and its minions.", rewards = "You will be able to choose one of these rewards:\n\nHuntsman's CrossbowLightspark\n\nYou will also receive:\n\nHuntsman's CrossbowLightspark"}
MultiLanguageQuestData['en'][9570] = {title = "The Kurken is Lurkin'", objective = "Kurz the Revelator at Stillpine Hold on Azuremyst Isle wants you to kill the Kurken and bring back the Kurken's Hide.", description = "After the crystal storm had subsided, a beast of myth appeared in our village. Brought here by the invading wildkin, this beast, the Kurken, laid waste to our village. Many Stillpine were slain in defense of our lands by this fiend and many have since lost their lives attempting to subdue the beast.\n\nIn my visions, I have seen one defeat the Kurken. The one must be you, <name>. You are our only hope. Enter Stillpine Hold and slay the Kurken. Bring me his hide as proof of deed.", progress = "<Kurz grunts at you.>", completion = "The Promised One has emerged victorious!\n\nThe prophecy is nearly complete. Now about that hide...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9571] = {title = "The Kurken's Hide", objective = "Deliver the Kurken's Hide to Moordo at Stillpine Hold.", description = "Take the Kurken's hide to Moordo, on the other side of the village. He will fashion the hide into an item of your choice.", progress = "Hello, hero!", completion = "This is the strongest armor I've ever made! Make good use of it, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nKurkenstoksKurken Hide Jerkin\n\nYou will also receive:\n\nKurken Hide JerkinKurkenstoks"}
MultiLanguageQuestData['en'][9572] = {title = "Weaken the Ramparts", objective = "Slay Watchkeeper Gargolmar, Omor the Unscarred and the drake, Nazan. Return Gargolmar's Hand, Omor's Hoof and Nazan's Head to Caza'rez at Thrallmar in Hellfire Peninsula.", description = "Quick, there isn't much time.  Thrallmar's existence balances on the razor's edge!\n\nWe're caught between Hellfire Citadel in the west and the Burning Legion to the east.  With the Legion's attention turned toward the Dark Portal we must take this opportunity to strike at the fel orcs of Hellfire Citadel.  The key to this is to first break through their ramparts!\n\nGo there, slay their leaders, and then bring back proof to Caza'rez across the room from me!", progress = "<name>, right?  Stok'ton told me to be expecting your report.\n\nI trust that you bring good news?", completion = "It's a good start.  With those three dead their forces should be in disarray.  And with their artillery up there silenced we'll have an easier time getting close enough to take the citadel!\n\nBut there's more to this than meets the eye - I can feel it - so I'm going to have something else for you to do.\n\nFor the time being, though, you've done well.  Take your pick of any of these from the Thrallmar armory.", rewards = "You will be able to choose one of these rewards:\n\nHandguards of PrecisionJade Warrior PauldronsMantle of Magical MightSure-Step Boots\n\nYou will also receive:\n\nJade Warrior PauldronsHandguards of PrecisionSure-Step BootsMantle of Magical Might"}
MultiLanguageQuestData['en'][9573] = {title = "Chieftain Oomooroo", objective = "Stillpine the Younger at Stillpine Hold on Azuremyst Isle wants you to slay Chieftain Oomooroo and 9 Crazed Wildkin.", description = "I am Stillpine the Younger, heir to the Stillpine legacy. As you can see, my defenders have set up a death trap for the raving wildkin that attack from inside Stillpine Hold. While we are able to hold them off out here, none of my defenders have been able to infiltrate the hold. If you could get inside and slay their leader, it might give us an opportunity to strike!\n\nFind Chieftain Oomooroo and destroy him. Slay any crazed wildkin that you encounter inside as well.", progress = nil, completion = "This may very well be the opportunity that we needed! I will send an attack at once! The Stillpine thank you for your service, &lt;name&gt;!", rewards = "You will be able to choose one of these rewards:\n\nSturdy Leather BeltFortified Wristguards\n\nYou will also receive:\n\nFortified WristguardsSturdy Leather Belt"}
MultiLanguageQuestData['en'][9574] = {title = "Victims of Corruption", objective = "Bring 6 pieces of Crystallized Bark to Morae in Blood Watch.", description = "Bloodmyst Isle was forever changed by our arrival. The Exodar's crash scattered debris all over the islands and I think it's beginning to have an adverse effect on the wildlife.\n\nBefore I can be certain of my conclusion, I'll need to get a closer look. The crystals seem to have affected the trees the fastest, so it seems that the treants would be the most likely to show symptoms. If you bring me samples of bark from corrupted treants, I can begin my in-depth studies.", progress = "Were you able to get the samples I need?", completion = "There's more than enough here for my research. Thank you, &lt;name&gt;. If you find any other evidence that the crystals are corrupting Bloodmyst's native creatures, let me know right away.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9575] = {title = "Weaken the Ramparts", objective = "Slay Watchkeeper Gargolmar, Omor the Unscarred and the drake, Nazan. Return Gargolmar's Hand, Omor's Hoof and Nazan's Head to Gunny at Honor Hold in Hellfire Peninsula.", description = "Quick, <class>, there isn't much time.  Honor Hold's existence balances on the razor's edge!\n\nWe're caught between Hellfire Citadel in the west and the forces of the Burning Legion to the east.  With the Legion's attention turned toward the Dark Portal we must take this opportunity to strike at the fel orcs of Hellfire Citadel.  The key to this is to first break through their ramparts!\n\nGo there, slay their leaders, and then bring back proof to Gunny across the hall here from me!", progress = "<name>, right?  Chadwick told me to be expecting your report.\n\nWHAT are you doing in my presence?!  Is your assignment complete?  Are you a complete and utter lackwit?  You make me want to vomit!\n\nNow get your worthless hide up on those ramparts and do what you were instructed to do!  Do you hear me?!", completion = "Do you know what I hate worse than being wrong? Losing gold on a bet that you couldn't pull it off, sweetheart.\n\nOutstanding!  With those three dead their forces should be in disarray.  And with their artillery up there silenced we'll have an easier time getting close enough to take the citadel!\n\nI have a feeling there's more to this than meets the eye, though - so I'm going to have something else for you to do.  Here, take one of these from the armory.", rewards = "You will be able to choose one of these rewards:\n\nHandguards of PrecisionJade Warrior PauldronsMantle of Magical MightSure-Step Boots\n\nYou will also receive:\n\nJade Warrior PauldronsHandguards of PrecisionSure-Step BootsMantle of Magical Might"}
MultiLanguageQuestData['en'][9576] = {title = "Cruelfin's Necklace", objective = "Bring the Red Crystal Pendant to Morae at Blood Watch.", description = "Examining the crudely constructed pendant, you notice the crystal pulsating softly. Though it emits little light, you can almost feel the crystal radiating a sense of wrongness.\n\nYou're not quite sure what might have possessed Cruelfin to create this pendant, but the find is too important to ignore. You should probably show it to someone at Blood Watch.", progress = "What is it you have there?", completion = "This is most curious, &lt;class&gt;. I don't believe we've ever seen the murlocs wearing any kind of adornment before.\n\nGiven the corrupting influence that the crystal shards are known to have, the murloc that wore this pendant must have believed it granted him power over his fellows. I wouldn't be surprised if he had rapidly outgrown his fellow murlocs and gained in strength.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9577] = {title = "DAILY TEST QUEST (PVP)", objective = "Speak with <QUESTGIVER> in the <AREA>.<NYI>Seek <QUESTGIVER> in <LOCATION>. S/he wishes for you to aid them in a difficult task.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "<NYI>Seek <QUESTGIVER> in <LOCATION>.  S/he wishes for you to aid them in a difficult task.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9578] = {title = "Searching for Galaen", objective = "Search for Morae's husband Galaen.", description = "Do you think often of your family, <name>? There were a number of families aboard the Exodar, but I've heard of very few being reunited.\n\nI, myself, am looking for traces of my husband Galaen, who was a technician in the Cryo-Core. The wreckage of it is located to the west, and it's swarming with blood elves!\n\nI must find out what became of Galaen! Even news of his death is better than never knowing. My husband will be wearing a pendant identical to my own; they were a gift from my sister.", progress = nil, completion = "The corpse appears to be dressed in the manner of an Exodar technician, but the pendant described by Morae is absent.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9579] = {title = "Galaen's Fate", objective = "Bring Galaen's Amulet to Morae at Blood Watch.", description = "You have no means of identifying the corpse as Galaen with the information Morae gave you, but the clothing appears to have been torn in search of valuables.\n\nThe blood elves in the area would've claimed anything of value from the wreckage, including Galaen's jeweled amulet.\n\nAlthough her husband did not survive the crash, you believe that Morae would be grateful if you recovered her husband's amulet from the blood elves.", progress = "<Morae looks at you hopefully.>\n\nDid your search turn up any trace of Galaen?", completion = "&lt;You tell Morae of your findings in the wreckage of the Cryo-Core.&gt;\n\nSo... he's...\n\nI guess I knew on some level, but just wouldn't let myself believe it. It's not the news I was hoping for, but you have my deepest thanks for finding Galaen.", rewards = "You will be able to choose one of these rewards:\n\nCryo-Core Attendant's BootsLightweight Mesh BootsTechnician's Boots\n\nYou will also receive:\n\nCryo-Core Attendant's BootsTechnician's BootsLightweight Mesh Boots"}
MultiLanguageQuestData['en'][9580] = {title = "The Bear Necessities", objective = "Bring 8 Elder Brown Bear Flanks to Tracker Lyceon in Blood Watch.", description = "As I'm sure you've seen in your time on Bloodmyst Isle, very little remains unchanged by our arrival. My training and experience has taught me that even the products of an environment like this one can be put to use.\n\nWith so few resources, we must rely on our ingenuity to provide for us. I've been supplementing our stores with meat from the bears that wander this island. With the proper preparation, it can safely be eaten. If you're going to be out in the field, why not help replenish our stocks?", progress = "How goes the hunt, <name>?", completion = "This will keep us supplied for quite a while, and preparing it for consumption will certainly keep me busy. Thank you for your help, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9581] = {title = "Learning from the Crystals", objective = "Get an Impact Site Crystal Sample using the Crystal Mining Pick on the Impact Site Crystal and bring it to Harbinger Mikolaas in Blood Watch.", description = "Welcome to Blood Watch, <class>. Seeing to the defenses of the outpost is my primary concern, but I've also been tasked with a variety of other duties by our leaders at the Exodar.\n\nThe problem is that it's hardly safe to send out large amounts of researchers when the island is this dangerous. I need someone to gather a series of crystal samples from various sites on the island.\n\nThe first sample I need must come from the ravager infested ship debris south of the town and across the bridge.", progress = "Were you able to gather the first crystal sample?", completion = "This crystal shard will give our researchers a baseline to compare against samples from other parts of the island, since it comes from one of Bloodmyst's less corrupted regions.\n\nI won't be able to send it off until we have a full set of samples, but this is a great start. If you're willing to help gather the other samples, I'll see to it that you're rewarded for your efforts.", rewards = "You will be able to choose one of these rewards:\n\nCrystal-Flecked PantsCrystal-Studded LegguardsShard-Covered Leggings\n\nYou will also receive:\n\nCrystal-Flecked PantsShard-Covered LeggingsCrystal-Studded Legguards"}
MultiLanguageQuestData['en'][9582] = {title = "Strength of One", objective = "Unlock the Ravager Cage and kill the Death Ravager, then return to Ruada at Azure Watch in Azuremyst.", description = "When the ship crashed, our menagerie was scattered on the northeast beaches of this isle.  I have been handed a key that unlocks the cage holding one of the deadlier specimens, a death ravager.  The creature is little armored but resistant to most magic.  It must be killed by a simple blade.\n\nTake this key and release the creature from both its prison and its pain.  We cannot afford to have it escape and cause even more damage to the ecology than we already have.", progress = "Have you put down the beast?", completion = "&lt;Ruada nods solemnly.&gt;\n\nThen it is done.\n\nYou are ready for your next lesson, &lt;name&gt;, but I will not be the one to teach it to you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9583] = {title = "Omar's Test Quest", objective = "Get Omar some cloth", description = "An honorable person gives me clothYou will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nConquest Points"}
MultiLanguageQuestData['en'][9584] = {title = "The Second Sample", objective = "Get an Altered Crystal Sample using the Crystal Mining Pick on the Altered Bloodmyst Crystal and bring it to Harbinger Mikolaas in Blood Watch.", description = "Now that we have the baseline crystal, we're going to need samples from more dangerous areas of the island to complete the set I'll be sending to the Exodar.\n\nThe next sample must come from the crystals controlled by the blood elves in the Bladewood area to the northwest of Blood Watch. I have heard reports that they alter and harvest the crystals for use in some magical apparatus. See if you can find one that has not yet been incorporated into one of their devices, and mine a sample from it.", progress = "Do you have the second crystal sample?", completion = "&lt;Harbinger Mikolaas examines the crystal shard.&gt;\n\nThis shard is much different from the initial sample.\n\n&lt;Harbinger Mikolaas holds the crystal up to catch the light.&gt;\n\nDo you see how it pulsates like that? That's worrisome. I'll make a note in my report of the alterations the blood elves appear to have made to this crystal. Thank you again for your help, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9585] = {title = "The Final Sample", objective = "Get an Axxarian Crystal Sample using the Crystal Mining Pick on the Axxarien Crystal and bring it to Harbinger Mikolaas in Blood Watch.", description = "There's just one sample remaining before I can send this set of crystals to the Exodar, <name>. The final sample must come from the satyr stronghold of Axxarien to the northwest.\n\nI'm not certain what to expect from this crystal sample, but I'm sure there will be some signs of corruption. Take care to mine your shard from the crystal that looks like the ones you took your previous samples from, or else our researchers cannot make a valid comparison.", progress = "Have you returned with the last sample for my set?", completion = "&lt;Harbinger Mikolaas accepts the last crystal from you.&gt;\n\nThat rounds out the set. All that remains to be done is to box them and send them to the Exodar.\n\n&lt;The harbinger seems glad to be done with the task.&gt;\n\nDon't get me wrong, &lt;name&gt;, I'm sure the research is valuable, but we're faced with a number of other pressing problems out here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9586] = {title = "Help Tavara", objective = "Guvan at Azure Watch wants you to find Tavara and heal her wounds.", description = "Tavara, one of our herbalists, has been gone far too long in her search for herbs.  I fear she is hurt and in need of help, yet I cannot look for her myself.\n\nPlease find her and lend your healing if needed, fellow <class>.  She was heading east towards some hot springs when she left Azure Watch.", progress = "Have you found Tavara?", completion = "Thank you for helping Tavara.  So many are unfamiliar with these lands and find trouble where they least expect.\n\nIt would honor me if you were to wear these robes.  They mark you as one of the protectors of Azure Watch and a devout follower of the Light.", rewards = "You will receive:\n\nAzure Watch Robes"}
MultiLanguageQuestData['en'][9587] = {title = "Dark Tidings", objective = "Take the Ominous Letter to Force Commander Danath Trollbane at Honor Hold in Hellfire Peninsula.", description = "Giving the lifeless form of Vazruden the Herald the once-over, you discover a rolled letter, its seal yet unbroken.  An elaborate \"I\" is pressed within the blood-red ink.  Cracking the note open, the message that you read is most disturbing.\n\nForce Commander Danath Trollbane back at Honor Hold will definitely want to take a look at this!", progress = "What's that you have there, son?", completion = "It's signed by Illidan you say?! Let me have that.\n\n&lt;The commander reads the letter, and then again a second time, thinking a moment before going on.&gt;\n\nThis news that you bring is ominous indeed. Knowing this, we must accelerate our plans against Hellfire Citadel and this Blood Furnace. Because you have shown that you can get the job done, I want you to head up those plans.\n\nGunny will give you your next mission, though I suspect it will be far deadlier than your first.\n\nLight be with you, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9588] = {title = "Dark Tidings", objective = "Take the Ominous Letter to Nazgrel at Thrallmar in Hellfire Peninsula.", description = "Giving the lifeless form of Vazruden the Herald the once-over, you discover a rolled letter, its seal yet unbroken.  An elaborate \"I\" is pressed within the blood-red ink.  Cracking the note open, the message that you read is most disturbing.\n\nNazgrel back in Thrallmar will definitely want to take a look at this!", progress = "What is that letter you have there, <class>?", completion = "It's signed by Illidan you say?! Let me have that.\n\n&lt;Nazgrel reads the letter, and then again a second time, thinking a moment before going on.&gt;\n\nThis news that you bring is ominous indeed. Knowing this, we must accelerate our plans against Hellfire Citadel and this Blood Furnace. Because you have shown that you can get the job done, I want you to head up those plans!\n\nCenturion Caza'rez will give you your next mission, though I suspect it will be far deadlier than your first.\n\nLok'tar ogar, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9589] = {title = "The Blood is Life", objective = "Collect 10 Fel Orc Blood Vials and return them to Gunny at Honor Hold in Hellfire Peninsula.", description = "That letter is going to get folks all riled up around here.  They'll think there's something we might do about all those new fel orcs being created if only we knew how it was being done.  It's bad enough that we have to fight the Burning Legion to the east.\n\nSo, it's your lucky day, sweetness!  You get to take a stroll into what they call the Blood Furnace inside Hellfire Citadel.  Sounds hot!\n\nGet in there, kill some fel orcs and bring back samples of their blood.\n\nYou think you can handle that?", progress = "You have that blood, darlin'?  Might be kind of important if we asked you to get it, you know?", completion = "Out-frikkin-standing!  As of right now Private &lt;name&gt;, you are my favorite person on the sorry remains of this sorry planet!\n\nI'm sure that the eggheads are going to wet themselves when I hand that blood over to them for study.  Who knows, maybe we'll find a new weapon in the fight against those damned fel orcs?", rewards = "You will be able to choose one of these rewards:\n\nBreastplate of RetributionDeadly Borer LeggingsMoonkin HeaddressScaled Legs of Ruination\n\nYou will also receive:\n\nBreastplate of RetributionScaled Legs of RuinationMoonkin HeaddressDeadly Borer Leggings"}
MultiLanguageQuestData['en'][9590] = {title = "The Blood is Life", objective = "Collect 10 Fel Orc Blood Vials and return them to Centurion Caza'rez at Thrallmar in Hellfire Peninsula.", description = "That letter is disturbing, and not just because it comes from the Betrayer.  We must know how they are creating these new fel orcs if we're to defeat them!  It's bad enough that we must fight the Burning Legion on our eastern flank, but now a new army of fel orcs to the west!\n\nYou must infiltrate this Blood Furnace inside Hellfire Citadel.  Bring back samples of blood from the fel orcs that you find in there.", progress = "Surely you have not collected all of the blood so quickly?", completion = "I am impressed with your abilities, &lt;name&gt;.  Not once, but twice now you have infiltrated Hellfire Citadel for us and accomplished what was asked of you.\n\nI will see to it that this blood is delivered to those who can unlock its mysteries.  Who knows, perhaps we can find a way to reverse the process?", rewards = "You will be able to choose one of these rewards:\n\nBreastplate of RetributionDeadly Borer LeggingsMoonkin HeaddressScaled Legs of Ruination\n\nYou will also receive:\n\nBreastplate of RetributionScaled Legs of RuinationMoonkin HeaddressDeadly Borer Leggings"}
MultiLanguageQuestData['en'][9591] = {title = "Taming the Beast", objective = "Use the Taming Totem to befriend a Barbed Crawler and return to Huntress Kella Nightbow when you have succeeded.", description = "When the <class> first begins <his/her> path, <he/she> learns only to kill.  Now it seems you are ready for more.\n\nThe Stillpine furbolgs have provided a means to master the skill of taming without months of study.  They are able to carve a totem into the likeness of an animal, which you can use to temporarily bond with a creature of that type.\n\nFor your first lesson, take this totem and use it on the barbed crawlers found along the western coast of the isle.", progress = "Were you able to harness the magic of the totem to befriend a barbed crawler?  They are feisty little creatures!", completion = "I'm sure the first thing you learned was how unsympathetic the crawler was during the bonding process.  It's all claws until they know you aren't there to throw them into a boiling pot.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9592] = {title = "Taming the Beast", objective = "Use the Taming Totem to befriend a Greater Timberstrider and return to Huntress Kella Nightbow.", description = "The crawler was undoubtedly mean, but the timberstrider will test your resolve.  More powerful allies require more tenacity from the hunter.\n\nTake this taming totem and befriend a greater timberstrider.  They are found in the northern reaches of Azuremyst Isle.", progress = "The timberstrider is a powerful bird, often misjudged by predators with dire results.", completion = "Looks like the timberstrider didn't peck your eyes out.\n\n&lt;Kella looks away for a moment.&gt;\n\nNot that I thought that would happen, of course!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9593] = {title = "Taming the Beast", objective = "Use the Taming Totem to befriend a Nightstalker and return to Huntress Kella Nightbow.", description = "You probably noticed the big cats known as nightstalkers when you tamed the timberstrider.  They are efficient and deadly hunters... and allies.\n\nUse this taming totem to befriend a nightstalker.  Hunt with the vicious cat and keep it from harm.  When you are finished, return to me.", progress = "The nightstalker is basically a big kitty with razor sharp claws and an appetite for flesh...", completion = "I must say, &lt;name&gt;, you have learned far more quickly than I first imagined.  Looks like we won't need to use this last taming totem.  And honestly, I'm not even sure what it is.  It appears to be some sort of monstrous lizard with wings and a long tail.  Oh well, perhaps another time!\n\nYou've experienced enough to try it on your own now, without the aid of a taming totem.  Good luck!", rewards = "You will learn:\n\nTaming Lesson\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][9594] = {title = "Signs of the Legion", objective = "Kill 8 Nazzivus Satyr and 8 Nazzivus Felsworn, then bring Tzerak's Armor Plate to Vindicator Aalesia in Blood Watch.", description = "The armor scrap is forged from a deep black metal that seems to absorb light. Although it doesn't appear to be enchanted, there is an unmistakable sense of wrongness about it.\n\nSuch armor is only used by one force - the Burning Legion. The Legion's presence here can only mean that they're intending to mobilize the island's satyr against the draenei.\n\nTake action against the local satyr, then return to Blood Watch and show this armor scrap to Vindicator Aalesia.", progress = "Yes, <class>? What is it you have there?", completion = "You've done well in bringing this to me, &lt;name&gt;. This is, without a doubt, an armor fragment from a felguard.\n\nThen, it is as I feared. The Nazzivus satyr are renewing their contacts with the Burning Legion. If we don't stop them, the satyrs and their demonic allies will overrun us. I will notify Harbinger Mikolaas right away.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9595] = {title = "Control", objective = "Kill Murlocs of the Silting Shore to summon a Quel'dorei Magewraith, then destroy it. Afterwards, speak with Bati at the Vault of Lights in the Exodar.", description = "You have chosen the path of the <class>, and so you must learn control. Magic, when unchecked, can corrupt souls and destroy worlds.\n\nTo fully understand, you must face one who has been consumed by magic. Travel to the beaches on the northwest coast of Azuremyst Isle and use your spells to decimate the murlocs. The display of power will attract the attention of the evil force lurking there, a Quel'dorei magewraith. Defeat it.\n\nWhen you have finished, seek out Bati at the Vault of Lights in the Exodar.", progress = nil, completion = "With every spell you must steel yourself against its seductive lure, using it only as needed for the purposes of good.  Hopefully the wraith granted a glimpse of what you might turn into should you become careless--a mindless slave to magic.", rewards = "You will be able to choose one of these rewards:\n\nLey StaffLey Orb\n\nYou will also receive:\n\nLey OrbLey Staff"}
MultiLanguageQuestData['en'][9598] = {title = "Redemption", objective = "Study the Tome of Divinity and speak with Jol.", description = "I am responsible for putting paladins on the path to greater virtue as they devote themselves to the Light and defend our people from threats.\n\nThe time has come for you to take your first step towards being truly virtuous. If you accept it, I will give you a tome of divinity. In studying it, you shall learn some about the Light, and what is expected of you. If you understand it, and are capable, then you will succeed in attaining greater abilities.", progress = "Welcome back, <name>.", completion = "You've spent time reading the book, I hope?\n\nThen you should be prepared to have yourself tested. There are always tasks to be done in the wake of the Exodar's crash throughout these new lands: acts of compassion and understanding...people who need help...creatures to slay...\n\nBy proving you have the patience to help others, especially those who are less fortunate, you prove that you are a servant of the Light and of sound mind.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9600] = {title = "Redemption", objective = "Jol wants you to resurrect a Young Furbolg Shaman with the Symbol of Life and return to her.", description = "Your task then, <name>, is to aid our new allies, the Stillpine furbolgs.\n\nSeveral of the younger Stillpine shaman stumbled across a Bristlelimb camp and were slaughtered to the last.  Take this Symbol of Life and resurrect one of the shaman.\n\nBristlelimb Enclave is located to the east of the road just after you cross the bridge spanning Azuremyst and Bloodmyst Isle.  Speak with me when you have done this.", progress = nil, completion = "Do not distress the bewilderment shown by those you have helped.  It is common for those recently brought back to the world of the living to experience disorientation, but imagine the shock of meeting with a strange being at the same time.\n\nThe young shaman is blessed to have survived such a harsh lesson thanks to you, and it is befitting you be allowed to call upon this power as you see fit.", rewards = "You will learn:\n\nRedemption\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][9601] = {title = "To The Bulwark", objective = "Speak with Mehlar Dawnblade at the Bulwark.", description = "The blood knight Mehlar Dawnblade has requested an audience with you, <name>.  Mehlar can be found at the Bulwark, guarding the passage between Tirisfal Glades and the Western Plaguelands.\n\nHe is not known for his patience.  It would not be wise to keep him waiting.", progress = nil, completion = "Ahh... it seems it is time.\n\n&lt;Mehlar nods knowingly.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9602] = {title = "Deliver Them From Evil...", objective = "Deliver the Traitor's Communication to Exarch Menelaous at Azure Watch.", description = "You must get this information to your people, <name>. While your brave acts have certainly slowed down the plans of Kael'thas and his dark master, the attacks will undoubtedly continue.\n\nTake the traitor's communication to your leaders. They must see this for themselves. Perhaps they will be able to better understand some of what was written.", progress = "You have returned!", completion = "&lt;Exarch Menelaous takes the letter from you and begins to read it.&gt;\n\nDamn them... Damn them all to the Nether. They've had a spy watching everything that we've done! And for how long?\n\nI will notify Velen at once!\n\nYou've done us a great service, &lt;name&gt;. Be on guard as I will be contacting you once the Prophet has given me instruction as to what to do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9603] = {title = "Beds, Bandages, and Beyond", objective = "Take Chellan's List to the hippogryph master Zaldaan at Azure Watch.", description = "Welcome to Azure Watch, <class>. Please excuse the disorder you see around you. It's easy to take simple things for granted, like a fully furnished and stocked inn, until you're forced to build one from nothing.\n\nWe've managed to salvage this pod for a building, but without the proper furnishings and first aid supplies, the inn is little more than a glorified tent. Nurguni at the Exodar has offered to put together a package to help with our most immediate needs, but I need someone to deliver this list to him.", progress = "Good day, <name>. Are you interested in renting a hippogryph?", completion = "So you need to go to the Exodar?\n\nThat's going to be a long trip, but don't worry, I have a way to get you there very quickly.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9604] = {title = "On the Wings of a Hippogryph", objective = "Purchase a hippogryph ride to the Exodar from Zaldaan. When you land, take Chellan's List to Nurguni in the Seat of the Naaru at the Exodar.", description = "For a small fee, you can rent one of my hippogryphs to fly you to the Exodar.\n\nTaking the hippogryph is a faster, not to mention safer, alternative for someone carrying an important message. If you'd like to take a ride, speak to me again and I'll make the arrangements.", progress = "Greetings, friend. You look like you've come a long way. How can I help you?", completion = "So you've brought Topher's list. Excellent! I was hoping to receive this today. Let's see what he needs.\n\n&lt;Nurguni reads over the list and begins placing various items in a box.&gt;\n\nThat's most of what he requested. The pieces for the beds are simply too large to be delivered by hippogryph, but I'll make arrangements to have them sent by wagon.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9605] = {title = "Hippogryph Master Stephanos", objective = "Find Stephanos at the Seat of the Naaru inside the Exodar and purchase a hippogryph ride back to Azure Watch.", description = "Here's the box, <name>. That should be enough for Chellan to get the inn up and running. Let her know that she can keep sending in orders as the need arises. Azure Watch urgently needs a place to care for the wounded and put up any travelers they receive.\n\nWhen you're ready to return to Azure Watch, seek out Stephanos near the Seat of the Naaru in the Exodar.", progress = "Where are you headed, <class>?", completion = "So you're headed back to Blood Watch with this package? No problem at all, &lt;class&gt;. Just speak with me again and we'll get you on your way with those supplies.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9606] = {title = "Return to Caregiver Chellan", objective = "Speak with Stephanos to purchase a hippogryph ride back to Azure Watch. Once you have arrived, deliver Nurguni's Supplies to Caregiver Chellan.", description = "If I remember correctly, Azure Watch's hippogryph master is Zaldaan.  If you've spoken to him before, then you can take one of my hippogryphs to him.\n\nThat's a good lesson to know: hippogryphs are always trained to fly to their capital city, but they'll only take you to a remote hippogryph master after you've already been there.\n\nSince you arrived on one of Zaldaan's hippogryphs, you can also use that route to return to Azure Watch with the caregiver's supplies.", progress = "Welcome back, <name>. Was Nurguni able to gather everything on the list?", completion = "&lt;Handing Topher the box, you tell him that Nurguni is making arrangements to have the larger items delivered by wagon.&gt;\n\nSplendid! Now, I'll finally be able to set up some beds and a first aid station so that we can better treat the wounded and any survivors we encounter.\n\nI can't thank you enough for your help, &lt;name&gt;. You have my thanks and that of the Blood Watch's vindicators.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9607] = {title = "Heart of Rage", objective = "Fully investigate the Blood Furnace and then report to Force Commander Danath Trollbane at Honor Hold in Hellfire Peninsula.", description = "<class>, put together a force to investigate the Blood Furnace inside Hellfire Citadel at once!  And that means today, princess!\n\nThe magic we have at our disposal indicates that something unnatural is occurring in there.  But something more powerful inside is blocking any detailed arcane investigations.  It figures!\n\nYou can expect heavy resistance - no other mission that we've sent in there has yet to return!\n\nScout it entirely and then report back to the force commander with what you witness.", progress = "Master Sergeant, report!  Have you scouted all of the Blood Furnace yet?", completion = "THEY HAVE A PIT LORD?!\n\n&lt;The force commander looks around at the stares of the others and then lowers his voice to a whisper.&gt;\n\nThat seals it.  They must be using the blood from this pit lord to create new fel orcs that are somehow not aligned with the Burning Legion.  And if they can do this to the brown orcs, they can do it to the green ones too.  With all of the new Horde orcs streaming in through the Dark Portal, that's not good!\n\nWe must strike at the heart of their military might, and soon!", rewards = "You will be able to choose one of these rewards:\n\nCrimson Pendant of ClarityHoly Healing BandPerfectly Balanced Cape\n\nYou will also receive:\n\nPerfectly Balanced CapeHoly Healing BandCrimson Pendant of Clarity"}
MultiLanguageQuestData['en'][9608] = {title = "Heart of Rage", objective = "Fully investigate the Blood Furnace and then report to Nazgrel at Thrallmar in Hellfire Peninsula.", description = "<class>, you must gather a group to investigate the Blood Furnace inside Hellfire Citadel at once!\n\nThe magical scrying that we have at our disposal indicates that something unnatural is occurring in there.  But a powerful force inside is blocking any detailed arcane investigations, so it must be very important.\n\nYou should expect heavy resistance - no other mission that we've sent in there has ever returned!\n\nScout it entirely and then report back to Nazgrel, advisor to Thrall, with what you witness.", progress = "Have you scouted all of the Blood Furnace yet?  What do you have to tell me?", completion = "THEY HAVE A PIT LORD?!\n\n&lt;Nazgrel notices the glances of the others assembled and lowers his voice to a whisper.&gt;\n\nThat seals it.  They must be using the blood from this pit lord to create new fel orcs that are somehow not aligned with the Burning Legion.  And if they can do this to the Mag'har brown orcs, they can do it to us!\n\nWe'll have to strike at the heart of their military might, and soon!", rewards = "You will be able to choose one of these rewards:\n\nCrimson Pendant of ClarityHoly Healing BandPerfectly Balanced Cape\n\nYou will also receive:\n\nPerfectly Balanced CapeHoly Healing BandCrimson Pendant of Clarity"}
MultiLanguageQuestData['en'][9609] = {title = "elp Watcher Biggs", objective = "Find Watcher Biggs in the Swamp of Sorrows.", description = "Magtoor has informed me that there's a stranded watcher nearby.  Apparently the caravan he was escorting from Darkshire was attacked by Lost Ones.  It sounds as if he's the sole survivor.\n\nHe's somewhere to the south.  Please, <class>, lend him your aid.", progress = nil, completion = "What?  A draenei sent you here from the Harborage?  How odd.\n\nWell, I'm not one to turn down assistance.  Thanks for coming, &lt;class&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9610] = {title = "ool of Tears", objective = "Obtain 5 Atal'ai Artifacts and return them to Holaaru at the Harborage in the Swamp of Sorrows.", description = "I am interested in studying Azeroth's past and I'm wondering if you'd be willing to help?\n\nThere is a nearby place of historical significance within the swamp that I would like for you to venture to.  The Pool of Tears lies to the southeast.  It is said that upon its shores and within its depths are buried artifacts of the Atal'ai troll civilization.\n\nBut beware, it is guarded by Somnus, an ancient green dragon, and his dragonkin, as well as carnivorous fish in the pool itself!", progress = "I look forward to you gathering enough of the Atal'ai artifacts so that I might begin to study them.  I'm eager to discover what happened to their once-great civilization.", completion = "I thank you, &lt;class&gt;.  The study of these artifacts should keep me occupied for some time.  How else are we Broken and draenei to fit in if we do not come to understand the history of your world?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9612] = {title = "A Hearty Thanks!", objective = "Speak with Exarch Menelaous at Azure Watch.", description = "You saved my life, <name>! Thank you so much! That beast would have torn me to shreds if it weren't for you.\n\nIf you see the exarch at Azure Watch, tell him of what you did. I'm sure he'll be pleased to hear such news!", progress = nil, completion = "Well done, &lt;name&gt;. Well done indeed! You are turning out to be a special &lt;race&gt; - a cut above the others of your age. Take this as a reward!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9613] = {title = "Deprecated: Keanna's Will", objective = "The Shattered Blade you found in Karazhan wants you to ask Koren to repair it. You'll also need to attain Honored reputation with the Violet Eye to complete this quest.", description = "<As you touch the sword, you hear a female voice address you>\n\nOuch!  Don't do that!  Can't you see I'm in pieces?  It really hurts.\n\nI see that Karazahan hasn't trapped you.  You must know about Kadghar and the Violet Eye then.\n\nYou're going to need to find someone who can put me back together.  Koren... he was our agent once... he's nearby.  I hope you're on our good side.  If so, he can help!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9614] = {title = "Deprecated: Reforge a Short Blade", objective = "Bring 40 Khorium Bars, 1 Void Crystal and 8 Primal Fires to Koren inside Karazhan.", description = "This weapon has been broken into so many pieces... putting it back together won't be easy.\n\nI'm going to need khorium.  Lots of it.  I'll also need a void crystal and some primal fire.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nDeprecated: Keanna's Will"}
MultiLanguageQuestData['en'][9615] = {title = "Deprecated: Reforge a Long Blade", objective = "Bring 40 Khorium Bars, 1 Void Crystal and 8 Primal Fires to Koren inside Karazhan.", description = "This weapon has been broken into so many pieces... putting it back together won't be easy.\n\nI'm going to need khorium.  Lots of it.  I'll also need a void crystal and some primal fire.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nDeprecated: Keanna's Will"}
MultiLanguageQuestData['en'][9616] = {title = "Bandits!", objective = "Take the Blood Elf Communication to Exarch Menelaous at Azure Watch.", description = "This appears to be a bounty ledger. You cannot understand the blood elf language but you note that there is a picture depicting a dead draenei, a smiling blood elf standing over the corpse, and a symbol of what you think is some sort of blood elf currency.\n\nThey've put a hit out on draenei! You must inform the exarch.", progress = "Yes? I'm very busy, <name>.", completion = "By the beardless, geometric head of O'ros! It is good you brought this to me, &lt;name&gt;. These blood elves are out for... well, blood. Velen will be informed at once! Take this as a reward.", rewards = "You will be able to choose one of these rewards:\n\nBattle Worn GauntletsBattle Worn GlovesBattle Worn Handguards\n\nYou will also receive:\n\nBattle Worn GauntletsBattle Worn GlovesBattle Worn Handguards"}
MultiLanguageQuestData['en'][9617] = {title = "Seek the Farstriders", objective = "Speak with Lieutenant Dawnrunner at Farstrider Retreat.", description = "Lieutenant Dawnrunner at Farstrider Retreat has requested an audience with all able hunters.  It would greatly benefit you to seek her out, <name>.  She is a beacon of wisdom for those of our calling.\n\nFarstrider Retreat lies south of Silvermoon City.", progress = nil, completion = "&lt;name&gt;, it is good you have come.  Our list of allies grows thin, and even those who share our cause are not completely trusted.  It is because of this that we, the rangers, turn to nature for aid.\n\nIn the allies of the forest we find a deep bond that does not know deceit.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9618] = {title = "Return the Reports", objective = "Bring Keltus Darkleaf's Reports to Zelanis in Silvermoon City.", description = "Your sleight of hand was most impressive.  There's no question that I can trust you to take these reports to Zelanis.", progress = "Were you able to locate Keltus?", completion = "All of these reports are from Keltus?  He's been quite busy, that's for sure.\n\nKeltus is a &lt;class&gt; among rogues--he rarely follows orders to the letter, and often takes matters into his own hands!  Don't take that wrong, however, as he is one of my most trusted spies and we would be lost without him.\n\nYou've done an exemplary job today.  Please accept this blade and guide it into our enemy's back.", rewards = "You will receive:\n\nBlade of Cunning"}
MultiLanguageQuestData['en'][9619] = {title = "The Rune of Summoning", objective = "Use the Voidstone to summon a Voidwalker in Goldenmist Village, defeat it, and return to Talionia in Silvermoon City.", description = "The voidstone reveals a vision of a multi-story building haunted by ghostly figures.  As the scene sharpens and blurs, other buildings come into view, leading you to believe it is Goldenmist Village.\n\nRooftops and tree canopies suddenly flash by, revealing the way to Goldenmist by following the Elrendar River to the west.\n\nOnce there, use the voidstone near the rune of summoning atop the center building and defeat the summoned voidwalker.  Only then can you return to your teacher.", progress = "Have you followed the path revealed by the voidstone?", completion = "I'm impressed you are standing here, &lt;name&gt;.  Many an apprentice has perished to the voidwalker, or even the voidstone itself.\n\nThe voidwalker is now yours to command.  Use your new servant well.", rewards = "You will learn:\n\nSummon Voidwalker\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][9620] = {title = "The Missing Survey Team", objective = "Harbinger Mikolaas wants you to find the Survey Team he sent to the Ruins of Loreth'Aran and assist them in any way you can.", description = "As we've gotten ourselves established here at Blood Watch, I've been sending out survey teams to create more reliable maps of the island. In most cases, they returned unharmed with the data we need, but the team I sent east to the ruins hasn't reported back.\n\nI worry about what might have happened to them, but I can't spare the men to send another mission after them. Find them, <name>, and lend them any assistance they require to return with their survey data.", progress = nil, completion = "The bodies of the &lt;race&gt; survey team are scattered all over the ground here, pierced by naga weaponry. The area is littered with the remains of their supplies and survey equipment, but their data crystals are nowhere to be seen.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9621] = {title = "Envoy to the Horde", objective = "Bring the Letter from Lor'themar Theron to Lady Sylvanas Windrunner in Undercity, the Forsaken capital in Tirisfal Glades.", description = "There were doubts about our capabilities among our potential new allies.  Of what use could we be to them when perceived as unable to deal with our problems at home?\n\nThis changes everything.  No longer will our power be questioned.  We'll be able to join the Horde as equals.\n\nTake this letter to Sylvanas, ruler of the Forsaken.  She's already on our side but the news of Dar'Khan's death will be music to her ears.  Prepare for a long trip, <name>.  If all goes well she will send you to Orgrimmar.", progress = "Ah, a visitor from Quel'Thalas!  What news do you bring?", completion = "It is done then.  The foul traitor got what he deserved.\n\nYou did this yourself?  An impressive feat that proves that your race remains worthy, &lt;name&gt;.\n\nI see that Lor'themar has additional news that will greatly improve his relations with Thrall.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9622] = {title = "Warn Your People", objective = "Speak with Exarch Menelaous at Azure Watch.", description = "The Hold is saved and soon my people will make their way back to the ancestral home. The prophecy has come to pass and a new age of prosperity begins for the Stillpine.\n\nBut I fear that darkness looms ahead for your own people. There are questions left unanswered - visions of prophecy unseen.\n\nReturn to your leaders and tell them of what you have seen here.\n\nAnd Promised One, should you ever require the aid of Stillpine, you have merely to ask.", progress = nil, completion = "Visions you say? Interesting... And this prophecy has come to pass?\n\nBut you say they saw the power core of the Exodar? And O'ros was also in the vision? What can it mean?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9623] = {title = "Coming of Age", objective = "Exarch Menelaous at Azure Watch has asked that you deliver the Exarch's Orders to Torallius the Pack Handler, standing outside of the Exodar.", description = "You have survived the wilds of our new home and shown yourself a cut above the others. I believe that you have come of age to assist those battling on the front lines of Bloodmyst. The Hand of Argus could use a <race> like you. \n\nReport to Torallius the Pack Handler. You will find him outside the Exodar, tending to the elekk. Give him these orders so that he may direct you towards your new duties on Bloodmyst.", progress = "<Torallius adjusts his eyepatch to look at you.>\n\nThis is the best we can offer the Hand of Argus?", completion = "&lt;Torallius sighs.&gt;\n\nAlright, let me have a look at those orders.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9624] = {title = "A Favorite Treat", objective = "Aonar at Kessel's Crossing wants you to bring him 10 Sand Pears.", description = "I've made a wonderful discovery, <class>. On the uncorrupted part of the island grows a remarkable fruit called the sand pear. They're found near the bottoms of the trees.\n\nI've been preparing pies from them, but if I'm not careful, the elekk will start to wander over and steal my fruit. I've taken to gathering enough to share with the animals, but my stores are gone and the craving for pie has returned. Would you be willing to help gather the fruit I need for another batch of pies? I promise I'll share!", progress = "The sand pears are getting harder to find and, of course, that means less pie and fewer treats for the elekk here. Were you able to gather all the fruit I'll need?", completion = "Did you have a difficult time finding enough? It's been taking me longer with each trip.\n\nSoon, I'll have to stop altogether since I won't be able to spare the time. Thank you for gathering the pears for me, &lt;name&gt;. It gives me a chance to make a last pie or two before the season's out.", rewards = "You will be able to choose one of these rewards:\n\nElekk Handler's LeathersFarmhand's VestElekk Rider's Mail\n\nYou will also receive:\n\nSand Pear PieFarmhand's VestElekk Handler's LeathersElekk Rider's Mail"}
MultiLanguageQuestData['en'][9625] = {title = "Elekks Are Serious Business", objective = "Speak with Vorkhan the Elekk Herder on Bloodmyst Isle.", description = "Is he crazy? Entrusting something like this to some no-named <race> youngling!\n\nJust remember this kid: You'll never make it as a Hand of Argus! You don't have the guts!\n\nI guess I'll have to humor him this time. Speak with Vorkhan at Kessel's Crossing on Bloodmyst Isle. Just follow the road north from here, and when it forks, just keep on going north.", progress = nil, completion = "Well ya made it this far! Let's put ya to work before you get too bloodied up.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9626] = {title = "Meeting the Warchief", objective = "Lady Sylvanas Windrunner wants you to take the Letter Sealed by Sylvanas to the Warchief in Orgrimmar, capital of Durotar.", description = "I haven't lost any love for my homeland or its people, as you know.  I've fought tooth and nail for Silvermoon to be allowed a place beside Undercity and Orgrimmar at the negotiating table.\n\nThis should silence any opposition. Take this letter to the Warchief in Orgrimmar.  As leader of the Horde he will have the final say on accepting your race's pledge.\n\nI've added my own seal to the letter as a personal endorsement.  Go northwest of the city and board the zeppelin bound for Durotar at the tower.", progress = "You've come to see me, <race>?  Speak and be quick.  I've no time for the formalities of your race.", completion = "&lt;Thrall begins to read the letter.&gt;\n\nSylvanas is a persistent one.  So she's sent one of Silvermoon's own champions... how does this change anything?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9627] = {title = "Allegiance to the Horde", objective = "Return to Silvermoon City and report back to Lor'themar Theron.", description = "Your people suffered a great betrayal by the Alliance.  You've succeeded in fending off Darnassian attacks as well as spies from Ironforge.  Now you've defeated a powerful Scourge leader at the footsteps of your home.  Your worthiness is no longer in question.\n\nIt is now apparent that you need us and we need you.  Return to Lor'themar.  Tell him I received his message loud and clear.\n\n<The warchief crushes the letter inside his palm.>\n\nWelcome to the Horde, elf.", progress = nil, completion = "Your work has helped advance our race's cause a tremendous deal.  Not only does Thrall believe we're capable of handling ourselves in the face of the enemy, he also believes he can use our link with Outland as a means to reach his people.\n\nNot exactly the truth, but not a lie either.\n\nBrace yourself for great changes, &lt;name&gt;.  We are now officially part of the Horde.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9628] = {title = "Salvaging the Data", objective = "Obtain the Survey Data Crystal from the Wrathscale near the dead cartographers and return it to Harbinger Mikolaas at Blood Watch.", description = "It's too late to assist the cartographers in completing their mission, but it appears they collected the data Harbinger Mikolaas was expecting. The crystal storing their survey information was not among their ransacked packs, so it must be in the hands of the Wrathscale naga.\n\nYou know that Harbinger Mikolaas will be saddened by the loss of the survey crew, but would want to salvage the survey data.", progress = "Were you able to find out what was keeping the survey team from returning?", completion = "&lt;You tell Harbinger Mikolaas of the survey team's fate. He accepts the crystal from you, but remains silent for a long moment.&gt;\n\nThey were good men, &lt;name&gt;, and they knew their mission would be dangerous. I'm grateful for your help in locating the team and recovering the crystal.\n\n\n\nWe've lost too many good men already, and our mission has only just begun.", rewards = "You will receive:\n\nSurveyor's Mantle"}
MultiLanguageQuestData['en'][9629] = {title = "Catch and Release", objective = "Morae at Blood Watch wants you to 'mark' 6 Blacksilt Scouts using the Murloc Tagger.", description = "The Blacksilt murlocs on the southwestern coast are curious creatures. In some ways, they act barely sentient, yet in others, they show a remarkable degree of organization.\n\nI have a few theories about that, but no real way to test them until recently. I've devised a method that will allow me to track the murlocs I'm interested in without doing any lasting harm or interfering with their natural behavior. If you're willing to help with the marking, I'll gladly pay you for your assistance.", progress = "Did the device work? Have you marked the murlocs for my research?", completion = "Well done, &lt;name&gt;. I was worried that the marking device might malfunction, but it seems like everything went according to plan.", rewards = "You will be able to choose one of these rewards:\n\nProtective Field GlovesResearcher's GlovesScholar's Gloves\n\nYou will also receive:\n\nScholar's GlovesResearcher's GlovesProtective Field Gloves"}
MultiLanguageQuestData['en'][9630] = {title = "Medivh's Journal", objective = "Archmage Alturus at Deadwind Pass wants you to go into Karazhan and speak to Wravien.", description = "Your name is getting around, <name>.  You've made your way into and out of Karazhan - more than most mortals can claim.\n\nI need to ask a special favor of you.  As part of our research, the Violet Eye has been trying to track down Medivh's own journal.\n\nUnfortunately, none of the agents we've sent inside have come out.  Wravien was the last to be sent; see if you can find him and see about any leads on the journal.", progress = nil, completion = "A vast wealth of information... I could spend years here!  I'm sure Dalaran will understand...", rewards = nil}
MultiLanguageQuestData['en'][9631] = {title = "A Colleague's Aid", objective = "Take the Charred Bone Fragment to Kalynna Lathred at Area 52 in Netherstorm.", description = "There is a small detail I've forgotten to take into account.  The residue of Medivh's essence contained in this bone fragment is completely devoid of life - just like Arcanagos.\n\nThere is a way, however.  And I know just the person to help us.\n\nTravel to Area 52 in Netherstorm and show the bone fragment to Kalynna Lathred.  She will know just what to do.", progress = "Alturus sent you.  The stars spoke of your arrival.", completion = "Alturus wants to raise a whole dragon back from the dead?  Not an easy task by any stretch of the imagination.\n\nLet us discuss how we can be of mutual assistance, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9632] = {title = "Newfound Allies", objective = "Take the Letter of Introduction to Huntress Kella Nightbow in Azuremyst Isle.", description = "Harbinger Mikolaas has done a commendable job of safeguarding Blood Watch, <class>, but our enemies are many and our resources few.\n\nOur weakness is well known to our enemies, but your contact with the forces of the Alliance is something they haven't accounted for. I have prepared a letter of introduction to the people of Auberdine, the closest Alliance settlement, proposing cooperation in the fight against our foes. Take it with you and seek out Huntress Kella Nightbow near the docks west of the Exodar.", progress = "Greetings, <class>. What have you there?", completion = "I can help you get to Auberdine. Fortunately, it's only a short boat trip away!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9633] = {title = "The Way to Auberdine", objective = "Take the boat from the dock near Huntress Kella Nightbow to Auberdine. Once you have arrived in Auberdine, take the Letter of Introduction to Thundris Windweaver.", description = "If you wait out on the dock, you'll see the boat arriving from the port of Auberdine in Darkshore. Once it has offloaded its passengers, you'll be able to board.\n\nAfter a short journey, the boat will put in at Auberdine and you'll be able to deliver your message.\n\nIt's probably best to take this to Thundris Windweaver, an old friend of mine and a well-respected citizen of the town.", progress = "Welcome to Auberdine, friend. What brings you to Darkshore?", completion = "&lt;Thundris accepts the letter from you and reads it quickly, nodding.&gt;\n\nThe isles the &lt;race&gt; call Azuremyst and Bloodmyst were inhabited long ago by my people. Some of the threats faced by Anchorite Paetheus and his brethren are ancient enemies of the night elves.\n\nI am certain that the people of Auberdine are willing to provide what aid we can to our new allies. As soon as I have spoken with the townspeople and the sentinels, I will send word to Paetheus.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9634] = {title = "Alien Predators", objective = "Kill 10 Bloodmyst Hatchlings then return to Vorkhan the Elekk Herder at Kessel's Crossing on Bloodmyst Isle.", description = "One thing we've learned in our travels is that extreme care must be taken when introducing wildlife from one world to another. When the Exodar crashed, it was carrying specimens of various Outland species, including an insectoid predator called the ravager.\n\nSome of the specimens were lost, but many others survived and took to the wild. If we don't keep them in check, they will upset the natural balance here on the islands.\n\nYou'll find these ravagers to the west of Kessel's Crossing, near the coast.", progress = nil, completion = "Well done, &lt;name&gt;. The ravager population will bear watching for some time to come, but we've made a good start.", rewards = "You will be able to choose one of these rewards:\n\n2 Stone SledgehammerElekk Handler's BladeOld Elekk ProdSurplus Bastard Sword\n\nYou will also receive:\n\nOld Elekk Prod2 Stone SledgehammerElekk Handler's BladeSurplus Bastard Sword"}
MultiLanguageQuestData['en'][9635] = {title = "The Zapthrottle Mote Extractor!", objective = "Bring 15 Steam Pump Parts to Mack Diver at Zabra'jin in Zangarmarsh.", description = "The swamp gas is truly amazing, and can be very useful, mon!  But first, you gotta be able to suck it up, and that, my friend, requires a Zapthrottle Mote Extractor.\n\nNow, I could just give you the schematics, but I'll need something in return first.  How about some spare parts?  Last time I checked, there were plenty lying around near the broken steam pump at the Dead Mire, far to the northeast.\n\nI heard that the withered giants spread the pieces all over that dried-out lake bed.", progress = "You got those parts yet?  I've got some diving to do.", completion = "Alright!  Now if we only had a stretchy loop, a parchment clamp, a guzzle tube and some sticky duck ribbon.  Then we could really make something!\n\nOk, ok, I guess you've earned this, &lt;name&gt;.  Have fun!", rewards = "You will receive:\n\nSchematic: Zapthrottle Mote Extractor"}
MultiLanguageQuestData['en'][9636] = {title = "The Zapthrottle Mote Extractor!", objective = "Bring 15 Steam Pump Parts to K. Lee Smallfry at Telredor in Zangarmarsh.", description = "Have you seen the swamp gas?  Isn't it just shiny?\n\nIt takes a Zapthrottle Mote Extractor to suck 'em dry though.  I could give you the plans to make one, but I really need some spare parts to fix stuff 'round here.\n\nLast time I checked, there were plenty of parts lying around near the steam pump at the Dead Mire to the northeast.  I think the withered giants broke the pump out there.\n\nShall we help each other out?", progress = "You got those parts yet?  I've got a compression coil to fix before Anchorite Ahuurn starts breathing down my neck!", completion = "Shiny!  And really, what engineer ever has enough spare parts just hanging around?  Ooh, maybe I could sell off the extra and buy me some of that Tigule's Strawberry Ice Cream?!  I just love strawberries!  Do you think they have any around here?\n\nOk, ok, I guess you've earned this, &lt;name&gt;.  Have fun!", rewards = "You will receive:\n\nSchematic: Zapthrottle Mote Extractor"}
MultiLanguageQuestData['en'][9637] = {title = "Kalynna's Request", objective = "Kalynna Lathred wants you to retrieve the Tome of Dusk from Grand Warlock Nethekurse in the Shattered Halls of Hellfire Citadel and the Book of Forgotten Names from Darkweaver Syth in the Sethekk Halls in Auchindoun.\n\nThis quest must be completed in Heroic difficulty.", description = "I left the Kirin Tor in pursuit of knowledge forbidden by those of my order; it is beyond ironic that I am now asked to assist them with that very same knowledge.\n\nIf I'm to perform this favor for you, you will have to do something for me first.  I want you to obtain two of the tomes I've been searching for.\n\nThe first one is called the Tome of Dusk and is owned by the orc warlock known as Nethekurse.  The second, known as the Book of Forgotten Names, belongs to the arakkoa known as Darkweaver Syth.", progress = "Have you obtained the tomes I seek, <name>?", completion = "Excellent, &lt;name&gt;.  I've been trying to obtain these books for a very long time.  It is fortunate that we were able to be of mutual assistance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9638] = {title = "In Good Hands", objective = "Speak to Gradav at the Guardian's Library in Karazhan.", description = "Was I supposed to be looking for this journal?  It can't be... I don't quite recall...\n\nOf course!  It is Gradav you're thinking of.  He was looking for the book when I got here.  Surely he must've found it by now; why don't you go ask him about it?\n\nI'd lend you a hand... but these books are just so... interesting!", progress = nil, completion = "Can't you see I'm in the middle of something here?  What do you want?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9639] = {title = "Kamsis", objective = "Speak to Kamsis at the Guardian's Library in Karazhan.", description = "Journal, what journal?  You're thinking of Kamsis, surely.\n\nGo and ask her about it.  I can't leave my project right now or all my work will be wasted!", progress = nil, completion = "The journal you speak of... I was sent here to look for it wasn't I?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9640] = {title = "The Shade of Aran", objective = "Obtain Medivh's Journal and return to Kamsis at the Guardian's Library in Karazhan.", description = "Let me think for a second.  The Violet Eye... Medivh's Journal...  Why yes, it's all coming back to me now.\n\nI believe I had the journal you're looking for before I started to read these scrolls...\n\nAran... yes, Aran asked me for the book.  So nicely too.  I just had to give it to him.  He's Medivh's father after all, did you know?", progress = "Weren't you looking for a journal or something?", completion = "Did you find what you were looking for?  You were looking for something, weren't you?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9641] = {title = "Irradiated Crystal Shards", objective = "Vindicator Boros at Blood Watch wants you to bring him 10 Irradiated Crystal Shards.", description = "The Exodar's crash scattered pieces of fouled crystals all over Bloodmyst Isle, corrupting the water and the landscape.\n\nWe've even begun finding pieces of the crystals inside the flesh of animals taken for meat. I've uncovered a way to purify the shard and turn them into functional crystals, so if you bring me enough shards, I'll trade one of my completed crystals for them. So far I've found the shards in the bodies of bears, ravagers, flutterers, and treants inhabiting the corrupted part of the island.", progress = "Have you gathered crystal shards from the creatures of Bloodmyst?", completion = "Well done. These will provide the raw materials for another batch of enhancement crystals.\n\nYou're welcome to choose from among the three kinds of crystals I can make. I find each of them useful for stalking different kinds of prey.", rewards = "You will be able to choose one of these rewards:\n\nCrystal of VitalityCrystal of InsightCrystal of Ferocity\n\nYou will also receive:\n\nCrystal of VitalityCrystal of InsightCrystal of Ferocity"}
MultiLanguageQuestData['en'][9642] = {title = "More Irradiated Crystal Shards", objective = "If you have more of the irradiated crystal shards, I'd be happy to exchange them for another of my crystals.", description = nil, progress = "If you have more of the irradiated crystal shards, I'd be happy to exchange them for another of my crystals.", completion = "Very well, here are the crystals that I have, &lt;name&gt;. Use them well.", rewards = "You will be able to choose one of these rewards:\n\nCrystal of VitalityCrystal of InsightCrystal of Ferocity\n\nYou will also receive:\n\nCrystal of VitalityCrystal of InsightCrystal of Ferocity"}
MultiLanguageQuestData['en'][9643] = {title = "Constrictor Vines", objective = "Tracker Lyceon at Blood Watch wants you to bring him 6 Thorny Constrictor Vines.", description = "A good woodsman makes use of every available resource, <class>. Even the most bizarre creatures possess attributes we can use to our advantage.\n\nWith Blood Watch under constant assault from the Sunhawks, we're looking to a variety of natural defenses including traps. The lasher's thorny vines are perfectly suited to the construction of the traps I have in mind. The combination of sharp spines and deadly toxin will fell unwary attackers. Bring me the vines of mutated constrictors so that I can begin my work.", progress = "Did you manage to get the constrictor vines?", completion = "These seem sturdy enough to do the job. Thank you for your help, &lt;name&gt;. Your contribution to Blood Watch's defense will not be forgotten.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9644] = {title = "Nightbane", objective = "Go to the Master's Terrace in Karazhan and touch the Blackened Urn to summon Nightbane. Retrieve the Faint Arcane Essence from Nightbane's corpse and bring it to Archmage Alturus.", description = "You fulfilled your end of the deal.  I will now bind your essence to that of the dead blue dragon.\n\nThere is an urn in the Master's Terrace, should you touch that urn, you'll now release its energy and bring life back to the charred remains of Arcanagos.  Defeat the creature and retrieve its essence immediately!  You will need to take it to Alturus.\n\nShould you fail, the stars predict you will have let a great terror loose upon the skies.\n\nA terror known as Nightbane!", progress = "What news do you bring, <name>?", completion = "This is astounding!  Not only have you brought back Medivh's Journal, but you've also retrieved a fragment of his very essence.\n\nAs faint as this lingering essence is, it will reveal to us vital information about Medivh.  We will not forget this, &lt;class&gt;.", rewards = "You will be able to choose one of these rewards:\n\nSovereign AmethystTireless Soothing AmethystTimeless Amethyst\n\nYou will also receive:\n\nTimeless AmethystTireless Soothing AmethystSovereign Amethyst"}
MultiLanguageQuestData['en'][9645] = {title = "The Master's Terrace", objective = "Go to the Master's Terrace in Karazhan and read Medivh's Journal.", description = "Journal?  What journal?\n\nOh, right.  That journal!  The Violet Eye sent me here for it.  It's all coming back now.\n\n<Kamsis points to a page in the journal.>\n\nThis is the page that Alturus is interested in.  Did you know that while other people's journals serve as a record of their memories, Medivh's is literally just that?\n\nTry it.  Go to the Master's Terrace and read the page; you'll see just what I mean.  Might as well report to Alturus while you're at it.  I'm afraid I'll be here for a while.", progress = "You've returned!  What news do you bring?", completion = "It is a shame that the agents we sent succumbed to Karazhan's magic.  At least you managed to obtain what they were after.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9646] = {title = "WANTED: Deathclaw", objective = "Bring Deathclaw's Paw to Harbinger Mikolaas in Blood Watch.", description = "By order of Harbinger Mikolaas: A bounty of 18 silver to be paid to the brave soul who returns with proof of the marauding bear Deathclaw's demise.\n\nDeathclaw should be considered extremely dangerous and is responsible for the killing of a survey team on the coast to the northwest of Blood Watch. Travelers are advised to avoid the area.", progress = "How can I help you, <class>?", completion = "Well done. From what I've heard, it couldn't have been an easy fight. You've more than earned your reward, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nCarved Crystalline OrbPeacekeeper's Buckler\n\nYou will also receive:\n\nCarved Crystalline OrbPeacekeeper's Buckler"}
MultiLanguageQuestData['en'][9647] = {title = "Culling the Flutterers", objective = "Tracker Lyceon at Blood Watch wants you to kill 10 Royal Blue Flutterers.", description = "When we first encountered flutterers, they showed few signs of mutation. As the corruption got progressively worse, the moths and other species began to show signs of contamination.\n\nIt has progressed to the point where they damage nearly everything they come in contact with. They're amplifying the damage being done by the crystal shards scattered by the Exodar's crash. We have no choice but to begin culling their population in the lands north of Blood Watch.", progress = nil, completion = "In time, we'll have to devise a plan for returning the species to its native state, but for now, periodically culling their numbers is about the best we can hope for. Thank you for your help, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nCincture of Woven ReedsOrnately Tooled BeltSegmented Girdle\n\nYou will also receive:\n\nCincture of Woven ReedsOrnately Tooled BeltSegmented Girdle"}
MultiLanguageQuestData['en'][9648] = {title = "Maatparm Mushroom Menagerie", objective = "Maatparm at Blood Watch wants 1 Aquatic Stinkhorn, 1 Blood Mushroom, 1 Ruinous Polyspore, and 1 Fel Cone Fungus.", description = "Did you know mushroom hunting is far more dangerous than mushroom consumption? Mushroom hunters expose themselves to many unknowns - not including potential wildlife dangers!\n\nWhat would life be without a little danger? I am in need of mushrooms for my collection. Scattered throughout these unexplored wilds you will find four different types: An aquatic stinkhorn, a blood mushroom, a ruinous polyspore, and a fel cone fungus. They are each unique to various regions in Bloodmyst. Bring them to me.", progress = "Remember, the mushrooms I requested are each unique to the different environments of Bloodmyst.", completion = "Well, I did warn you - did I not? Hopefully this payment more than makes up for the mild discomfort that you may have suffered. Return to me when you have gained strength and perhaps I will have another job for you - mushrooms of course!", rewards = "You will be able to choose one of these rewards:\n\nMaatparm's Fungus Lined CuffsMaatparm's Fungus Lined BandsMaatparm's Fungus Lined Bracers\n\nYou will also receive:\n\nMaatparm's Fungus Lined CuffsMaatparm's Fungus Lined BandsMaatparm's Fungus Lined Bracers"}
MultiLanguageQuestData['en'][9649] = {title = "Ysera's Tears", objective = "Maatparm at Blood Watch wants 2 Ysera's Tears.", description = "Good to see you again, <name>! You were exceptionally efficient in completing the last task that I offered you. Perhaps you would be interested in another?\n\nTo the northeast lies Wyrmscar Island, home to a rare species of mushroom known as Ysera's tear - named after the green dragonlings that inhabit the island. I only require a small sampling of the mushroom, but I must warn you that the denizens of the island do not welcome visitors. Tread carefully.", progress = "Back so soon?", completion = "I hope this wasn't too strenuous a task, &lt;name&gt;. Once again you have proven yourself a competent and considerate &lt;race&gt;. I offer my gratitude and a small bit of monetary compensation.", rewards = "You will be able to choose one of these rewards:\n\nMaatparm's Fungus Lined TunicMaatparm's Fungus Lined VestMaatparm's Fungus Lined Hauberk\n\nYou will also receive:\n\nMaatparm's Fungus Lined TunicMaatparm's Fungus Lined VestMaatparm's Fungus Lined Hauberk"}
MultiLanguageQuestData['en'][9650] = {title = "Deprecated: Magical Augmentation", objective = "<TXT><TXT>Yes, let's enhance my magical properties. That makes sense. I was, after all, a wizard in life.\n\nJust because one's physical vessel is a weapon does not automatically make someone a brute.\n\nI will need you to collect some materials.You will be able to choose one of these rewards:\n\n", description = "<TXT>Yes, let's enhance my magical properties.  That makes sense.  I was, after all, a wizard in life.\n\nJust because one's physical vessel is a weapon does not automatically make someone a brute.\n\nI will need you to collect some materials.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nDeprecated: Keanna's Will\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][9651] = {title = "Deprecated: Magical Augmentation", objective = "<TXT><TXT>Yes, let's enhance my magical properties. That makes sense. I was, after all, a wizard in life.\n\nJust because one's physical vessel is a weapon does not automatically make someone a brute.\n\nI will need you to collect some materials.You will receive:\n\n", description = "<TXT>Yes, let's enhance my magical properties.  That makes sense.  I was, after all, a wizard in life.\n\nJust because one's physical vessel is a weapon does not automatically make someone a brute.\n\nI will need you to collect some materials.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nDeprecated: Keanna's Will"}
MultiLanguageQuestData['en'][9652] = {title = "Deprecated: Physical Enhancement", objective = nil, description = "I wouldn't mind that.  We might as well make the best of our situation... in my case, being a weapon.  Might as well become the best weapon I can be.\n\nYes, let's do that.  A sharper edge, a sturdier hilt... I like the sound of that.\n\nI'll need you to gather a few things for me.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nDeprecated: Keanna's Will"}
MultiLanguageQuestData['en'][9653] = {title = "Deprecated: Physical Enhancement", objective = nil, description = "I wouldn't mind that.  We might as well make the best of our situation... in my case, being a weapon.  Might as well become the best weapon I can be.\n\nYes, let's do that.  A sharper edge, a sturdier hilt... I like the sound of that.\n\nI'll need you to gather a few things for me.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nDeprecated: Keanna's Will"}
MultiLanguageQuestData['en'][9654] = {title = "Deprecated: A Well Rounded Defense", objective = "The Facet of Keanna stored inside Keanna's Will wants you to gather 20 Arcane Residues from the Arcane Anomalies in Karazhan.", description = "Offensive magic was my area of expertise... that much I can remember.  I'll do my best to add my arcane channeling powers to yours.\n\nI'll need more raw power than I possess right now, however.  The arcane anomalies that roam the upper levels of the guardian's library would make excellent targets.  Gather their arcane residue, we'll need lots of it.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nDeprecated: Keanna's Will"}
MultiLanguageQuestData['en'][9655] = {title = "Deprecated: Healing Amplification", objective = "The Facet of Keanna stored inside Keanna's Will wants you to gather 20 Arcane Residues from the Arcane Anomalies in Karazhan.", description = "Offensive magic was my area of expertise... that much I can remember.  I'll do my best to add my arcane channeling powers to yours.\n\nI'll need more raw power than I possess right now, however.  The arcane anomalies that roam the upper levels of the guardian's library would make excellent targets.  Gather their arcane residue, we'll need lots of it.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nDeprecated: Keanna's Will"}
MultiLanguageQuestData['en'][9656] = {title = "Deprecated: Lethality First", objective = "The Facet of Keanna stored inside Keanna's Will wants you to gather 20 Arcane Residues from the Arcane Anomalies in Karazhan.", description = "Offensive magic was my area of expertise... that much I can remember.  I'll do my best to add my arcane channeling powers to yours.\n\nI'll need more raw power than I possess right now, however.  The arcane anomalies that roam the upper levels of the guardian's library would make excellent targets.  Gather their arcane residue, we'll need lots of it.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nDeprecated: Keanna's Will"}
MultiLanguageQuestData['en'][9657] = {title = "Deprecated: Offensive Channeling", objective = "The Facet of Keanna stored inside Keanna's Will wants you to gather 20 Arcane Residues from the Arcane Anomalies in Karazhan.", description = "Offensive magic was my area of expertise... that much I can remember.  I'll do my best to add my arcane channeling powers to yours.\n\nI'll need more raw power than I possess right now, however.  The arcane anomalies that roam the upper levels of the guardian's library would make excellent targets.  Gather their arcane residue, we'll need lots of it.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nDeprecated: Keanna's Will"}
MultiLanguageQuestData['en'][9658] = {title = "Deprecated: Offensive Channeling", objective = "The Facet of Keanna stored inside Keanna's Will wants you to gather 20 Arcane Residues from the Arcane Anomalies in Karazhan.", description = "Offensive magic was my area of expertise... that much I can remember.  I'll do my best to add my arcane channeling powers to yours.\n\nI'll need more raw power than I possess right now, however.  The arcane anomalies that roam the upper levels of the guardian's library would make excellent targets.  Gather their arcane residue, we'll need lots of it.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nDeprecated: Keanna's Will"}
MultiLanguageQuestData['en'][9659] = {title = "Deprecated: Healing Amplification", objective = "The Facet of Keanna stored inside Keanna's Will wants you to gather 20 Arcane Residues from the Arcane Anomalies in Karazhan.", description = "Offensive magic was my area of expertise... that much I can remember.  I'll do my best to add my arcane channeling powers to yours.\n\nI'll need more raw power than I possess right now, however.  The arcane anomalies that roam the upper levels of the guardian's library would make excellent targets.  Gather their arcane residue, we'll need lots of it.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nDeprecated: Keanna's Will"}
MultiLanguageQuestData['en'][9660] = {title = "Deprecated: Lethality First", objective = "The Facet of Keanna stored inside Keanna's Will wants you to gather 20 Arcane Residues from the Arcane Anomalies in Karazhan.", description = "Offensive magic was my area of expertise... that much I can remember.  I'll do my best to add my arcane channeling powers to yours.\n\nI'll need more raw power than I possess right now, however.  The arcane anomalies that roam the upper levels of the guardian's library would make excellent targets.  Gather their arcane residue, we'll need lots of it.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nDeprecated: Keanna's Will"}
MultiLanguageQuestData['en'][9661] = {title = "Deprecated: A Well Rounded Defense", objective = "The Facet of Keanna stored inside Keanna's Will wants you to gather 20 Arcane Residues from the Arcane Anomalies in Karazhan.", description = "Offensive magic was my area of expertise... that much I can remember.  I'll do my best to add my arcane channeling powers to yours.\n\nI'll need more raw power than I possess right now, however.  The arcane anomalies that roam the upper levels of the guardian's library would make excellent targets.  Gather their arcane residue, we'll need lots of it.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nDeprecated: Keanna's Will"}
MultiLanguageQuestData['en'][9662] = {title = "Deprecated: Keanna's Freedom", objective = "Defeat Malchezar in Karazhan while equipped with Keanna's Will. Facet of Keanna must survive.", description = "My memories... I remember everything now!  My mind feels like a puzzle falling into place all of a sudden.\n\nI was one of the first sent to investigate Karazhan after it changed.  The demon Malchezaar discovered my intrusion.\n\nI quickly realized that I was no match for him.  I began to feel my soul become trapped by his magic.\n\nAt the last moment I hid a fraction of myself... of my memories inside the only place I could think of: my weapon.  Malchezaar has my soul.  You must help me recover it!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9663] = {title = "The Kessel Run", objective = "Kessel at Kessel's Crossing wants you to warn High Chief Stillpine at Stillpine Hold, Exarch Menelaous at Azure Watch and Admiral Odesyus at Odesyus' Landing of the imminent blood elf invasion. Return to Kessel when you complete this task. You have 15 minutes. (Be sure to keep it out of water.)", description = "You're just in time, <name>. Blood elf activity in this area has doubled in the past week. Our agents have informed us that the blood elves that call themselves Sunhawks plan to launch an offensive upon Azuremyst soon. I need you to get a warning out to our allies and compatriots.\n\nWarn High Chief Stillpine at Stillpine Hold, Exarch Menelaous at Azure Watch and Admiral Odesyus at Odesyus' Landing.\n\nTime is of the essence so I am lending you my elekk. Be sure to keep it out of water.", progress = "This is no time to relax!", completion = "Well done, &lt;name&gt;. This was a difficult test of your abilities, but you have passed with flying colors. To become a soldier of the Hand of Argus, you must pass many such tests.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9664] = {title = "Establishing New Outposts", objective = "Capture Crown Guard Tower, Eastwall Tower, Northpass Tower and Plaguewood Tower in the Eastern Plaguelands, then return to Emmisary Whitebeard at Light's Hope Chapel.", description = "Welcome to the Plaguelands, <name>. As you know, the Forsaken and their allies hold the lands to the west of here against our best efforts. The Alliance commanders have decided that here in the east, we will establish new fortifications to tighten the noose around our enemies.\n\nTowers long abandoned since the days of Lordaeron are to be seized and rebuilt for this purpose. These lands are dangerous, and we could use your help.", progress = nil, completion = "Very good, &lt;name&gt;. It will be important for us to hold these towers against future attacks, and for that we may need your assistance until reinforcements can be brought in to secure the area.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9665] = {title = "Bolstering Our Defenses", objective = "Capture Crown Guard Tower, Eastwall Tower, Northpass Tower and Plaguewood Tower in the Eastern Plaguelands, then return to Emmisary Gormok at Light's Hope Chapel.", description = "Agents of the Forsaken uncovered an Alliance plot to establish new bases here in the Eastern Plaguelands, at abandoned towers throughout the area.\n\nIt is imperative that we not allow them to establish a significant presence on our eastern borders, and so we must stave off this Alliance incursion. Our current plans are to drive them out of any towers they may have already seized, and occupy those that we have under our control against further attacks.", progress = nil, completion = "This is good news, &lt;name&gt;. It will be a constant struggle here in the Plaguelands until we have fully driven back the forces of the Alliance.\n\nUntil that day, I hope that we will have your continued assistance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9666] = {title = "Declaration of Power", objective = "Kessel at Kessel's Crossing on Bloodmyst Isle wants you to kill Lord Xiz at Wrathscale Lair and drive the Draenei Banner through his dead body.", description = "Have you seen the serpent men? The ones that call themselves naga?\n\n<Kessel spits.>\n\nThey dared make an advance upon this camp under cover of darkness only three nights ago. Can you believe the audacity of those primitive beasts?\n\nI need you to deliver a message to their leadership, <name>. To the northeast is Wrathscale Lair, home to Lord Xiz. Find him, slay him where he stands and drive this banner through his corpse.\n\nLet them know fear whenever they should see our standard!", progress = "Is it done?", completion = "I am sorry that you had to do that, &lt;name&gt;. Heavy-handed violence is not the draenei way, but sometimes it is the only way.\n\nThis is one of life's truths that many do not understand until it is too late. So it was for our people, when we were slaughtered at the hands of the orcs.\n\nBecoming a Hand of Argus is a process of rebirth. And with birth comes pain...", rewards = "You will be able to choose one of these rewards:\n\nKessel's Cinch WrapKessel's Sweat Stained Elekk LeashKessel's Sturdy Riding Handle\n\nYou will also receive:\n\nKessel's Cinch WrapKessel's Sweat Stained Elekk LeashKessel's Sturdy Riding Handle"}
MultiLanguageQuestData['en'][9667] = {title = "Saving Princess Stillpine", objective = "Release Princess Stillpine from her cage and then speak with Stillpine Ambassador Olorg at Blood Watch.\n\nYou must kill High Chief Bristlelimb for the key that opens the cage.", description = "Help me, <name>! The Bristlelimb captured me and are planning to sacrifice me to their foul gods!\n\nHigh Chief Bristlelimb holds the key that opens the cage. To force him to appear, you must slaughter the evil Bristlelimb furbolgs that inhabit the enclave, just two camps to the west of this camp. If you kill enough of them, he will surely come for vengeance! When he shows up, kill him and get the key!\n\nMy father will richly reward you if you can save me!", progress = nil, completion = "Once again you have proven yourself to be all that was prophesied. You have the eternal gratitude of the high chief &lt;name&gt; -- and these Stillpine relics to choose from...", rewards = "You will be able to choose one of these rewards:\n\nStillpine ShockerThe Thumper\n\nYou will also receive:\n\nStillpine ShockerThe Thumper"}
MultiLanguageQuestData['en'][9668] = {title = "Report to Exarch Admetius", objective = "Speak with Exarch Admetius at Blood Watch.", description = "A Hand of Argus soldier is many things: Obedient, brave, intelligent, and above all, honorable. You may yet exhibit some of these traits, <class>.\n\nReport to Exarch Admetius at Blood Watch if you are still interested in joining the Hand. He and his subordinates will further train you in the ways of the draenei soldier.\n\nAnd remember this, <name>: Honorable people do not always perform honorably. Sometimes they cannot.\n\nYou will find Blood Watch just up this road, to the north.", progress = nil, completion = "I had a feeling that you would make it this far, &lt;class&gt;. If you are willing to go further, I am willing to teach you...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9669] = {title = "The Missing Expedition", objective = "Kill 8 Myst Spinners, 8 Myst Leechers and their leader, Zarakh. Return to Achelus at Blood Watch when the task is complete.", description = "About a week ago, my research team and I were out exploring the western wilds of Bloodmyst when we were attacked by bloodthirsty spiders. The effect of the crystal contamination was clearly evident as these spiders were massive and extremely aggressive.\n\nI managed to escape but my team wasn't so lucky. We must not let the same fate befall others. Go west to the Amberweb Pass and destroy the spiders and their matriarch, Zarakh.", progress = nil, completion = "Incredible! Did you find any survivors?\n\n&lt;Achelus lowers his voice to a whisper.&gt;\n\nI'll be honest, &lt;name&gt;; nobody else was willing to take on this mission. You are a brave &lt;class&gt;...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9670] = {title = "They're Alive! Maybe...", objective = "Researcher Cornelius has asked that you free 5 Expedition Researchers.", description = "It was a bloody mess, <name>. We were ambushed by a large pack of these spiders. Their progenitor descended upon us with incredible speed and wrapped us up in cocoons.\n\nAfter we were webbed, she began to lay eggs near us. We were to be food for her young! FOOD!\n\nI managed to cut my way out and escape but I will not leave the others behind. So far I've been unsuccessful in nearing the pass. Would you lend a hand?\n\nDestroy those cocoons! Hopefully some of our team is still alive!", progress = "Any luck?", completion = "You rescued over half the team! Word of your deed will definitely get back to Blood Watch and the exarch. Thanks again, &lt;name&gt;.", rewards = "You will receive:\n\nVenomous Silk Cover"}
MultiLanguageQuestData['en'][9671] = {title = "Urgent Delivery", objective = "Are you <name>? It's about time! I'd just about given up on finding you!\n\nThere's an urgent message waiting for you at the mailbox. The person that gave it to me was a human admiral from Azuremyst. Admiral Odesy-something... the name escapes me. He said you would know who he was.", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][9672] = {title = "The Bloodcurse Legacy", objective = "Admiral Odesyus has asked that you find and speak with Captain Edward Hanes.", description = "Dear friend,\n\nMy hand trembles as I ink this letter. I pray that it reaches you in time.\n\nLast night, Edward Hanes, captain of the ship 'Lost Hope', appeared before me in my tent. The same Edward Hanes that died of scurvy 20 years ago.\n\nThis apparition told me a tale that made my heart tremble. A tale that I need you to hear and a mission that I need you to accomplish. Will you do it? Will you seek out Edward on Wyrmscar Island, northeast of your base?\n\nRegards,\n\nAdmiral Odesyus", progress = nil, completion = "Have you heard of the bloodcurse, landlubber? No, of course you haven't. The bloodcurse is what sunk all these ships. The spoiled, desecrated part of the water here is known as Bloodcursed Reef - a part of the world you never want to visit. I've been here myself for 20 years.\n\nScurvy my foot! I died on these wild shores as food for the dragons... Ah, but that's another story for another time. Right now, we have to help the poor souls that are trapped in that reef.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9673] = {title = "Beast Training", objective = "Speak with Halthenis in Silvermoon City.", description = "Beyond bonding with your chosen pet, there remains the intricacies of caring and training it.  For this, Halthenis the beast trainer of Silvermoon City can show you the way.\n\nHe always shows the utmost respect for my students, if they do the same for him.  Do not disappoint me.", progress = nil, completion = "So you've learned a bit, have you?\n\n&lt;Halthenis looks at you carefully.&gt;\n\nYou'll serve the city, and our greater cause, well with your newly-learned skills.  Allow me a moment to show you how to train your pet to do some interesting tricks, like disemboweling your enemy, and you can be on your way.", rewards = "You will learn:\n\nTraining Lesson\n\nYou will also receive:\n\nFarstrider's Bow"}
MultiLanguageQuestData['en'][9674] = {title = "The Bloodcursed Naga", objective = "Captain Edward Hanes on Wyrmscar Island wants you to kill 10 Bloodcursed Naga.", description = "They say when the world was sundered, this land cried the loudest. It was here that thousands of night elves faded into oblivion and in their place rose terrible creatures of hate - the naga.\n\nObedient to their twisted queen, Azshara, they would destroy all that would dare pass through their sea. It would remain this way for thousands of years - until now.\n\nThe first order of business is to remove the bloodcursed naga from the reef.", progress = "They're nasty creatures...", completion = "A good start, but there's much more to be done!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9675] = {title = "Beast Training", objective = "Speak with Ganaar at the Traders Tier of the Exodar.", description = "Oh, one more thing!  You'll want to speak with Ganaar at the Exodar.  He'll be able to teach you the last bits of knowledge necessary to care for your pet and train it.\n\nYou can find him in the southwest corner of the Traders Tier.", progress = nil, completion = "Knowing how to feed and revive your pet from death is not just an extra \"tidbit\" as your last teacher so mildly put it.  Even more so, training allows your pet to improve in ways they couldn't have on their own.\n\nI've already learned much from the furbolgs, so pay attention and I'll pass the knowledge on to you.", rewards = "You will learn:\n\nTraining Lesson\n\nYou will also receive:\n\nSilver Crossbow"}
MultiLanguageQuestData['en'][9676] = {title = "Paladin Training", objective = "Speak with Jesthenis Sunstriker - the Paladin class trainer - inside the Sunspire on Sunstrider Isle.", description = "As you advance within your class, you will want to take advantage of the training that your class trainer can provide you.  For young paladins here on Sunstrider Isle, your trainer is Jesthenis Sunstriker. Speak with Jesthenis and see what training he has available for you.  The things he will teach do have a cost, so bring some coin with you.\n\nYour trainer - as with all the trainers on Sunstrider Isle - is inside the Sunspire on the lower level.", progress = nil, completion = "I see the pride swelling in your chest. Already you fancy yourself one of the Blood Knights.\n\nIn time, you will earn your place among us. But first you must learn to harness and master the powers of the Light, hone your skills at arms, and prove your worthiness.\n\nYou must be prepared to endure the derision, fear, and revulsion of those you're sworn to defend. So it is among those who can't comprehend the price of the great power that safeguards them. Keep your head high and your blade at the ready, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9677] = {title = "Summons from Knight-Lord Bloodvalor", objective = "Speak with Knight-Lord Bloodvalor in Farstriders' Square in Silvermoon City.", description = "<name>, you have excelled in your early training and distinguished yourself among those who would become Blood Knights. You are ready to undertake the next phase of your training and, to that end, Knight-Lord Bloodvalor himself has asked to speak with you.\n\nI have no doubt that Knight-Lord Bloodvalor wishes to set a trial for you to test your abilities and training. You will find him in the Blood Knight headquarters in Silvermoon City's Farstriders' Square. I wish you well, <name>.", progress = nil, completion = "Welcome, young initiate. That you have answered my summons so promptly bodes well for you.\n\nLet us dispense with pleasantries, then, as they are best left to courtiers and their ilk.\n\nYour rapid progress has caught my attention, &lt;name&gt;. We will see if you have taken your lessons to heart.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9678] = {title = "The First Trial", objective = "Travel to the island Knight-Lord Bloodvalor described, find the cave, and light the brazier. When the First Trial is over, return to Knight-Lord Bloodvalor in Silvermoon City.", description = "You have learned much of combat and bloodshed, initiate, but there is much more to our order.\n\nMastery of the Light requires a focused mind and tremendous willpower. Without these, you are little better than a street thug.\n\nThere is an island in the northeastern reaches of the Ghostlands, called the Isle of Tribulations, that we use to hone these skills. You will find a brazier within a shallow cave there. Kneel before the brazier, light it, and focus on what you see before your eyes.", progress = "May the Light bend to your will in all endeavors.", completion = "I know what must be going through your mind.\n\nYes, I sent Stillblade to kill you.\n\nDo not take offense, &lt;name&gt;; it was a necessary test. The Blood Knights are a brotherhood, but we must ensure that our brothers are alert and prepared at all times. Was it necessary to take Stillblade's life to make the point to you?\n\nYes, and that is as much a part of your training as any sword drill.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9680] = {title = "Digging Up the Past", objective = "Archmage Alturus wants you to go to the mountains south of Karazhan in Deadwind Pass and retrieve a Charred Bone Fragment.", description = "Kamsis was right!  This information is extremely important.\n\nIf Medivh weaved his own essence into the magic he used to defeat the dragon, it is quite possible we could retrieve even a faint residue of that essence from the dragon's remains.  What great insight may lie beneath the ashes of Deadwind Pass, awaiting discovery.\n\nGo to the mountains south of Karazhan and bring me back a bone fragment of seemingly draconic origin.", progress = "Have you retrieved the bone fragment I require, <name>?", completion = "Excellent!  Though small in size, this fragment is teeming with energy, I can feel it!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9681] = {title = "A Study in Power", objective = "Speak with Magister Astalor Bloodsworn in the hidden chamber beneath Blood Knight headquarters.", description = "Do not think me unduly harsh, <name>. Stillblade knew well what he was being sent to do. He understood and accepted his duty and is an example for all aspiring Blood Knights.\n\nMy words are no eulogy, <name>. Stillblade's service to us is far from over and you will be the instrument of his resurrection.\n\nYour education in the order's ways has just begun. With the betrayal of Kael'thas and the loss of our power source, you must learn new methods of wielding the Light. Seek out Magister Astalor Bloodsworn.", progress = nil, completion = "Welcome, young &lt;class&gt;.\n\nAt the order's founding, Kael'thas gifted us with a captured naaru, a being of the very Light we wield. Through our superior magical abilities, we learned to control and subdue it, allowing the Blood Knights to draw power from it.\n\nKael'thas' own lust for power got the better of him, though, and he allied with our enemies. His vile followers attacked us, taking the naaru, and cutting us off from the source. These are dark days for the order, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9682] = {title = "The Hopeless Ones...", objective = "Captain Edward Hanes on Wyrmscar Island wants you to recover 4 Bloodcursed Souls.", description = "On a ledge of the reef, deeper than where you found the bloodcursed naga, you will find the hopeless ones: The bloodcursed voyagers, ghosts of those taken by the bloodcurse.\n\nIt is regrettable, what I ask of you now... but they must be destroyed and their cursed shells brought back to me.\n\nTheir souls must be put to rest. Return to me when you have done as asked and I shall give you one final task.", progress = "Do not mourn their demise, <name>.", completion = "You have done the hopeless ones a great service, &lt;name&gt;. There is but one final task: Destroy the leader of the Bloodcursed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9683] = {title = "Ending the Bloodcurse", objective = "Captain Edward Hanes on Wyrmscar Island wants you to destroy the Statue of Queen Azshara and kill Atoph the Bloodcursed.", description = "To the south you will find Bloodcurse Isle. Atop the island you will find a shrine dedicated to the beloved queen of the naga, Azshara. Destroy the statue - burn it in effigy! This will surely draw the ire of Atoph, the Bloodcursed leader.\n\nSlay Atoph and return to me!", progress = "Atoph must be lured out!", completion = "You did it! Hundreds of souls are grateful for all that you have done.\n\nAllow me to make an offering...", rewards = "You will receive:\n\nWheel of the Lost Hope"}
MultiLanguageQuestData['en'][9684] = {title = "Claiming the Light", objective = "Use the Shimmering Vessel on the Blood Elf Magisters to fill it and return to Knight-Lord Bloodvalor in Silvermoon City.", description = "Take this vessel, <name>. The enchantment it bears will allow you to draw the last vestiges of the Light surrounding these magisters. They once tended the captive naaru and some of its energy yet remains within them.\n\nIt will be just enough to restore your comrade to life.\n\nDo not worry about the magisters, <name>. I have seen to their care, and Lord Solanar assures me that Lady Liadrin seeks a new source of power even now.", progress = "Have you spoken with Magister Astalor Bloodsworn?", completion = "Well done, &lt;name&gt;. The powers granted by the Light have never come 'naturally' to the Blood Knights, but we are not so weak-willed as to let nature dictate to us.\n\nOur mastery of the arcane has provided a path to help see us through these harsh times. Power no longer flows freely in these halls, but it is there for the tenacious and strong of will. Few have the stomach or the aptitude to master it these days, but I know you will not disappoint the order.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9685] = {title = "Redeeming the Dead", objective = "Take the Filled Shimmering Vessel to Silvermoon City's inn and use its magic to resurrect Sangrias Stillblade.", description = "While you were preparing the vessel, I sent a group of initiates to retrieve Sangrias Stillblade. You will find him on the top level of Silvermoon's inn with an attendant. Make your way there with all haste and unleash the vessel's magic to restore him to life.\n\nTime is of the essence, <name>. Once he has been dead for too long, not even the Light can bring him back to us. Return to me once you have resurrected Stillblade.", progress = nil, completion = "Welcome back, initiate. Now that you know the truth about the source of our power and you have demonstrated your skill in wielding it, I will grant you the ability to resurrect the fallen in the field.\n\nStay true to the order and excel at your training and you will only continue to grow in power.", rewards = "You will learn:\n\nRedemption\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][9686] = {title = "The Second Trial", objective = "Complete the Second Trial by defeating Champion Bloodwrath, Champion Lightrend, Champion Swiftblade, and Champion Sunstriker in the pavilion near Master Kelerun Bloodmourn.", description = "You stand on the verge of adept status in the order, <name>. First, you must prove your worthiness by undertaking another trial.\n\nThe Second Trial differs from the first in that there will be no surprises this time. The challenge before you is simple; you must face and best four Blood Knight champions in combat.\n\nWhen you accept the challenge, a crystal will appear in the middle of the pavilion. Touch it to begin your trial and do not stray far from the building.\n\nAre you prepared?", progress = "A Blood Knight would rather die than submit to the enemy. Remember that, <name>.", completion = "Well done, &lt;name&gt;! You have proven yourself worthy of full membership in the Blood Knights and elevation to adept status. However, there are a few more tasks that remain before your induction can take place.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9687] = {title = "Restoring Sanctity", objective = "Prince Toreth on Wyrmscar Island wants you to recover 8 Dragon Bones.", description = "Not long ago, the once tranquil owlkin of the region appeared on the shores of this island. One by one they would come to steal the bones of the fallen dragons. I do not know what would cause these creatures such distress or why they would want the bones of the deceased, but the spirits of the brood have grown restless due to this sacrilege.\n\nTo the west, across the Crimson Reach, you will find Ragefeather Ridge. Venture to the owlkin encampments and recover the pilfered dragon bones.", progress = "The dragon wars have long since passed. All that remains are bones and the agitated remnants of Ysera's brood.", completion = "A ritual? The owlkin had lived in harmony with the land for thousands of years. Such a thing is an aberration!\n\nSuch a pity...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9688] = {title = "Into the Dream", objective = "Prince Toreth at Wyrmscar Island has asked that you slay 5 Veridian Whelps and 5 Veridian Broodlings.", description = "The whelps that you see on this island are the agitated spirits of the green dragonflight. Like me, they are bound to the land, unable to ascend to their final resting place in the Dream.\n\nRecovering the bones of the fallen has settled them somewhat but you must take further action.\n\nDestroy their ethereal manifestations. I cannot leave this place until it is done. They must be released!", progress = "It pains me to watch. Please, let us not speak of this any further.", completion = "As reprehensible as your task was, it had to be done. Now you must look into the face of evil.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9689] = {title = "Razormaw", objective = "Prince Toreth at Wyrmscar Island has asked that you slay Razormaw.", description = "Many of the black dragonflight were slain during the attacks. One of them, a lieutenant of Deathwing himself, still haunts this place. If you look to the heavens, you can see his spectral countenance circling the skies. His hatred is so great that he remains even in death.\n\nTake the bones that you gathered for me earlier to the top of the mountain on this island and place them in the ever-burning pyre. This act should signal Razormaw to descend. When he does, slay his undead form.", progress = "I recommend that you bring allies, <name>.", completion = "How long has it been? A thousand years? Ten-thousand perhaps? You have done me and the memory of my people a great service, &lt;name&gt;. Please accept this item of power as a token of appreciation from Loreth'Aran - in honor of your deeds.", rewards = "You will be able to choose one of these rewards:\n\nRobe of the Dragon SlayerTunic of the Dragon SlayerVest of the Dragon Slayer\n\nYou will also receive:\n\nRobe of the Dragon SlayerVest of the Dragon SlayerTunic of the Dragon Slayer"}
MultiLanguageQuestData['en'][9690] = {title = "The Second Trial", objective = "Report to Master Kelerun Bloodmourn.", description = "Initiate <name>, you have worked hard to master the powers of the Light won by our magisters. You have learned the source of our abilities and of the duties of a Blood Knight.\n\nThe time has come for you to undergo the Second Trial, and contest for status as an adept among the Blood Knights. The trial will be administered by Master Kelerun Bloodmourn at a location north of the city. Travel north through the Ruins of Silvermoon and take the east path immediately before the bridge to Sunstrider Isle.", progress = nil, completion = "When you are ready, I will tell you more about the trial you are to undergo. Make your preparations and speak to me again when you wish to begin.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9691] = {title = "Return to Silvermoon", objective = "Return to Knight-Lord Bloodvalor in Silvermoon City.", description = "Return to Silvermoon City and report to Knight-Lord Bloodvalor promptly. Your arrival will tell him all he needs to know about the outcome of the trial.\n\nHe will tell you of your remaining tasks on the road to becoming an adept. Hold your head high, <name>. Many undertake this trial, but very few return to tell of their success.", progress = nil, completion = "I knew you had the potential to pass the trial, &lt;name&gt;. Your remaining duties are mostly ceremonial, but they are no less dangerous than staring down one of our champions with his weapon drawn. Listen closely, and I will tell you what else you must do to claim your new rank.", rewards = "You will learn:\n\nSense Undead\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][9692] = {title = "The Path of the Adept", objective = "Bring a Corrupted Kor Gem, a Crate of Bloodforged Ingots, a quantity of Blood of the Wrathful, and a Blood Knight Insignia to Knight-Lord Bloodvalor in Silvermoon City.", description = "Before a newly-minted adept can be accepted into the ranks of the Blood Knights, <he/she> must procure the resources  to create our order's distinctive weapon, the blood-tempered ranseur.\n\nYou must also earn the right to wear our order's insignia. When the order was founded, a set number were forged and distributed, so each new adept inherits <his/hers> from a veteran. Your insignia will come from a fallen knight who bravely led an assault on Deatholme.\n\nI have prepared a set of notes to guide you.", progress = "Have you done all that was asked of you?", completion = "Excellent, &lt;name&gt;. It's all here. All that remains is to forge the weapon.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9693] = {title = "What Argus Means to Me", objective = "Exarch Admetius at Blood Watch has told you to speak with Vindicator Boros.", description = "What does Argus mean to you, <name>? Many draenei probably do not know or remember our home planet. It is there that we split from the man'ari: the twisted demonic reflections of ourselves that were 'gifted' by Sargeras. Or as they call themselves, eredar.\n\nEredar... this word once held meaning.\n\n<Admetius smacks his lips as if to taste the word.>\n\nDisgusting.\n\nLet us not waste anymore time. Find Vindicator Boros to begin your training.", progress = nil, completion = "Ah, &lt;name&gt;... I've heard about you. You're the one that made the Kessel Run in under 15 minutes, right? Bah, probably not.\n\nAre you ready to spill some blood in the name of the Light? For Velen? For Argus?\n\n\n\nI'll slow down.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9694] = {title = "Blood Watch", objective = "Vindicator Boros at Blood Watch wants you to slay 10 Sunhawk Spies.", description = "Blood Watch is one of two forward bases operated by the Hand of Argus. You have already been to the other base, Azure Watch; things are completely different in Bloodmyst. When we first got here, the land was as beautiful as Azuremyst. We even called it Silvergale but now sickness is spreading across the land, worse yet, the blood elves that we were battling on the Exodar survived the crash. This brings me to your assignment: Venture northwest into Bladewood and terminate any blood elves that you find.", progress = nil, completion = "You have returned - and in one piece!\n\nI have some good news, &lt;name&gt;. We have received some new information about the possible location of more survivors. A new crash site has been discovered! When I am done attending to those matters, I will call for you.", rewards = "You will be able to choose one of these rewards:\n\nFist of ArgusBlade of ArgusHand of Argus Crossfire\n\nYou will also receive:\n\nFist of ArgusBlade of ArgusHand of Argus Crossfire"}
MultiLanguageQuestData['en'][9695] = {title = "The Sun King's Command", objective = "Take the Sun King's Command to Vindicator Boros at Blood Watch.", description = "This document looks to be important. Unfortunately, it is written in Thalassian, a language that you cannot understand.\n\nPerhaps Vindicator Boros will know what to do with the letter.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9696] = {title = "Translations...", objective = "Take the Sunhawk Missive to Interrogator Elysia at Blood Watch.", description = "Our chief interrogator, Elysia, is fluent in Thalassian. Take the document to her and see what she has to say.", progress = "I'm a bit busy here, agent <name>. This better be important.", completion = "&lt;Elysia reads from the document.&gt;\n\nIf what this document says is true, the blood elves have opened a portal to the Outland! It would certainly explain their seemingly endless numbers...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9697] = {title = "Watcher Leesa'oh", objective = "Speak with Watcher Leesa'oh at the Cenarion Watchpost in Zangarmarsh.", description = "There's important research to be conducted into the ecology of the local creatures, especially the sporelings and bog lords of the marsh.  And trust me, once you get out into the field, you'll find the work to be challenging.\n\nSeek out Watcher Leesa'oh at the Cenarion Watchpost in the western region of the marsh toward the south.  Follow the path west and you will eventually find her.  She can be a bit -- studious -- but don't let that get to you.\n\nOh, and watch out for her cat.", progress = nil, completion = "Oh, good... help finally!  There's just so much to do, and I need to stay here to organize it all.\n\nI hope that you're ready to get your hands dirty.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9698] = {title = "Audience with the Prophet", objective = "Take the Translated Sunhawk Missive to Prophet Velen at the Exodar.", description = "I need you to deliver the translated documents to Velen personally, <name>. I don't trust that deranged messenger.\n\nExplain to the Prophet that the blood elves are receiving reinforcements from the Outland and that they have a spy amongst the draenei at the Exodar. Velen resides in the Vault of Lights inside the Exodar.\n\nMake haste!", progress = "<Velen smiles.>\n\nGreetings, <name>. I have been expecting you.", completion = "&lt;Velen begins to read the document.&gt;\n\nInteresting... This does indeed explain much.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9699] = {title = "Truth or Fiction", objective = "Take Velen's Orders to Vindicator Boros at Blood Watch.", description = "I thank you for the timely delivery, <name>. You are turning out to be one of the Hand's better agents.\n\nIf only we knew who they reported to in Bloodmyst and more importantly, where this sun portal was... They seem to have it tightly guarded - wherever it may be.\n\nWould you be interested in some reconnaissance work?\n\nIf so, take these orders back to Vindicator Boros. He will give you your next mission.", progress = "Well?", completion = "It's a good plan, but a dangerous one. I'm sure you'll be fine.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9700] = {title = "I Shoot Magic Into the Darkness", objective = "Vindicator Boros at Blood Watch wants you to locate the Sun Portal Site and slay 5 Void Anomalies.", description = "Velen states that if the blood elves have been opening rifts between this island and the Outland, there will be residue or anomalies left in the areas where the portals have been opened. You must search the island for locations that exhibit or display these anomalies.\n\nBe warned, <name>; some of these anomalies will be creatures from the void itself. Should you find void anomalies, slay them! Report back to me with any new information that you may find. Begin your search to the north, near the Warp Piston.", progress = "I've been hearing reports of strange creatures appearing in the area. Whether they are mutated indigenous animals or true void anomalies is something that you need to find out.", completion = "How many did you say you saw at the Warp Piston? Just how many times have they opened up this sun portal? This is very bad news...\n\nAlas, you have learned all that I am able to teach you, &lt;name&gt;. Kuros will call for you when it is time.", rewards = "You will be able to choose one of these rewards:\n\nVindicator's Soft Sole SlippersVindicator's Leather MoccasinsVindicator's Stompers\n\nYou will also receive:\n\nVindicator's Soft Sole SlippersVindicator's Leather MoccasinsVindicator's Stompers"}
MultiLanguageQuestData['en'][9701] = {title = "Observing the Sporelings", objective = "Investigate the Spawning Glen in Zangarmarsh, and then report back to Watcher Leesa'oh at the Cenarion Watchpost in Zangarmarsh with your findings.", description = "We need to learn all that we can of the sporelings at Sporeggar and their relationship to the creatures around them.  One way to do that is what I'm doing; passive observation while making a note of their interactions.\n\nI need you to head over to the Spawning Glen to the west.  Investigate the whole area and then return to tell me what you saw.", progress = "Back so soon?  Your observation of the Sporeggar sporelings is critical to my research.  I hope you aren't the type to rush things.  Show patience and make certain that you have explored the entirety of the Spawning Glen before giving me your final report.", completion = "What?!  The bog lords of Quagg Ridge are EATING the sporelings' pods?  This isn't good!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9702] = {title = "A Question of Gluttony", objective = "Collect 10 pieces of Discarded Nutriment and then return to Watcher Leesa'oh at the Cenarion Watchpost in Zangarmarsh.", description = "I was wondering why the bog lords were crossing the road to go to the Spawning Glen - they must be starving for some reason.  This just will not do!\n\nI mean, normally I wouldn't get involved, but if they continue to eat all of the sporeling pods they'll wipe them out!\n\nHere's what we'll do: I'll stay here and you head to the Quagg Ridge to the east and look for dietary clues as to why they're raiding the sporelings.", progress = "Be sure that you collect all of the evidence carefully, <class>!  We're fitting the pieces of a giant puzzle together here.  A mistake on your part could lead us to the wrong conclusions.\n\nThen where would we be in our understanding of Zangarmarsh's ecology?", completion = "This is what you found?  That's odd.  These husked mushroom remains are both unusual and somehow look familiar.\n\nI have to think on this a moment.  Don't go anywhere!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9703] = {title = "The Cryo-Core", objective = "Vindicator Kuros at Blood Watch wants you to recover 12 boxes of Medical Supplies.", description = "We have others pursuing leads on the sun portals, <name>. I need you to focus on the task at hand.\n\nBoros has received new reports of another crash site. What we've since discovered is that the crash site is actually the Exodar's cryo-core. This is a pod holding area that houses pods exactly like the ones we draenei crawled out of in Ammen Vale.\n\nThis area also holds medical supplies. Head to the Cryo-Core, directly west of Blood Watch. Search for supplies and search for survivors.", progress = "Was the information accurate?", completion = "Just blood elves? No survivors? This is troubling. I'll need some time to think this through, &lt;name&gt;. Perhaps Aesom or Boros have an assignment for you to complete.", rewards = "You will be able to choose one of these rewards:\n\nVindicator's SmasherVindicator's Walking StickVindicator's Letter Opener\n\nYou will also receive:\n\nVindicator's SmasherVindicator's Letter OpenerVindicator's Walking Stick"}
MultiLanguageQuestData['en'][9704] = {title = "Slain by the Wretched", objective = "Go south into the ruins of Silvermoon and look for the Slain Outrunner in Dawning Lane.", description = "It's hard work being an outrunner between Sunstrider Isle and Falconwing Square.  Tight deadlines, long hours and worst of all... the Wretched!\n\nThe road south goes through the ruins of Silvermoon... the place is crawling with Wretched ready to kill you for a few mana crystals.  Unfortunately, I think that's what happened to the last outrunner we sent with one of Erona's packages.\n\nI see you're eager to prove yourself.  Venture into Dawning Lane and see if you can find any traces of our outrunner.", progress = nil, completion = "The outrunner's belongings have all been stolen with the exception of one package.  It seems to match Alarion's description of Erona's package.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9705] = {title = "Package Recovery", objective = "Return to Outrunner Alarion with Erona's Package.", description = "You take the package and confirm that indeed it comes from Magistrix Erona.  Alarion would probably want you to bring it to her.", progress = "What did you find, <name>?", completion = "By the Sunwell!  That's the third outrunner we've lost this month.\n\nI appreciate your courage in venturing into Dawning Street.  The guards need to keep a closer eye on these blasted Wretched.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9706] = {title = "Galaen's Journal - The Fate of Vindicator Saruan", objective = "Take Galaen's Journal to Vindicator Kuros at Blood Watch.", description = "Your hands tremble as you pick up the book. Kuros must be told about this tragedy. Return the book to him.", progress = "What have you got there, <name>? Is that a journal?", completion = "&lt;Kuros' face turns pale as he reads the journal; tears stream down his face.&gt;\n\nSaruan was my master... my teacher... my mentor... I took his place among the Triumvirate only recently - after we had given up searching for him.\n\n&lt;Kuros' face contorts in anger.&gt;\n\nMatis...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9707] = {title = "Forging the Weapon", objective = "Take the Crate of Materials to Bemarrin in Silvermoon City.", description = "Once again, you have proven yourself worthy before the order and your peers. It is with great pleasure that I bestow upon you the rank of adept, <name>. Prince Kael'thas himself would be proud of you.\n\nAny of us would be honored to fight by your side on the field of battle. Continue to serve as an example for those who aspire to join us. Show neither mercy nor weakness, defend your people and your brothers tirelessly, and hone your mastery of the Light.\n\nNow, claim the weapon befitting your new rank.", progress = "Congratulations, <name>. Achieving the rank of adept is no mean feat, believe me. I've seen the number of people who enter that building, and how few of them last long enough to visit me bearing these materials.", completion = "It looks like you've got everything I'll need. Let's get started!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9708] = {title = "Familiar Fungi", objective = "Collect 15 Mushroom Samples and return them to Watcher Leesa'oh at the Cenarion Watchpost in Zangarmarsh.", description = "Yes, that's it, I knew I had seen this particular phylum of mushroom elsewhere in the marsh!\n\nTo the north is a place known as the Hewn Bog.  Odd name for the place if you ask me, but I've never been there.  I'll need samples of those mushrooms to confirm my hypothesis.\n\nJust be careful, <class>.  I'd heard that ogres have moved in to the area, so you'll have to get the samples from them.  Could that be why the bog lords are no longer going there for their food?", progress = "Do you have those samples yet?", completion = "We definitely have a match here.  And the presence of the ogres and what they were doing there explains everything.  Now I get why it's called the Hewn Bog, duh!\n\nWe have to do something about this situation, but what?  We can't just wipe out all of those ogres; they have every bit as much a right to be here as any of the other creatures in the marsh!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9709] = {title = "Stealing Back the Mushrooms", objective = "Collect 10 Boxes of Mushrooms and return them to Watcher Leesa'oh at the Cenarion Watchpost in Zangarmarsh.", description = "<class>, I've got an idea.   I want you to head north again, this time into the heart of ogre territory!\n\nNorthwest of the Hewn Bog there is a place named Ango'rosh Stronghold, which sits on a floating island across a large mushroom bridge.\n\nThe ogres must be storing the harvested mushrooms there.  I bet you'll find them all over the place, and probably on the ogres themselves, too!\n\nBring me a sufficient number and I will try to do something about providing the bog lords with a new source of nourishment.", progress = "You have all of the mushrooms that we need to create a new garden for the bog lords?", completion = "These are perfect!  Oh, thank you, &lt;class&gt;!\n\nYou've been ever so careful not to disturb the natural order of things, and we've gathered so much information in such a short amount of time!\n\nNow, let's see if our little plan to grow a new food supply for the bog lords is going to work.", rewards = "You will be able to choose one of these rewards:\n\nZangar EpauletsMarsh Survivalist's BeltHelm of Natural PurityLeesa'oh's Wristbands\n\nYou will also receive:\n\nZangar EpauletsHelm of Natural PurityMarsh Survivalist's BeltLeesa'oh's Wristbands"}
MultiLanguageQuestData['en'][9710] = {title = "The Blood-Tempered Ranseur", objective = "Wait while Bemarrin forges your weapon.", description = "I've got everything prepared, <name>. Very soon you will have a weapon befitting your new status.", progress = nil, completion = "Here it is, &lt;name&gt;. Use it well in the service of Silvermoon and your order.", rewards = "You will receive:\n\nBlood-Tempered Ranseur"}
MultiLanguageQuestData['en'][9711] = {title = "Matis the Cruel", objective = "Vindicator Kuros at Blood Watch wants you to capture Matis the Cruel.", description = "Matis will be brought to justice, <name>; and I want you to be the one to find him and bring him back to the Triumvirate.\n\nScour the island for this killer. Should you find him, use this flare gun. When my trackers see the flare, they'll come and assist in capturing Matis. Return to me after he's been captured.", progress = nil, completion = "The Triumvirate has decided to try Matis immediately. You have brought an arch-criminal to justice on this day, young &lt;race&gt;.\n\nYou have performed admirably for two of three; only Aesom remains.", rewards = "You will be able to choose one of these rewards:\n\nVindicator's WooliesVindicator's Leather ChapsVindicator's Iron Legguards\n\nYou will also receive:\n\nVindicator's WooliesVindicator's Leather ChapsVindicator's Iron Legguards"}
MultiLanguageQuestData['en'][9712] = {title = "The Thalassian Warhorse", objective = "Talk to Knight-Lord Bloodvalor to learn how to summon your Thalassian Warhorse.You have distinguished yourself in the service of the order, <name>. Your skill in wielding the Light energies granted by Magister Astalor and his fellows has proven you worthy to receive a new kind of knowledge.\n\nWith the Light at your command, it is possible to summon a fearsome warhorse that will serve as your faithful mount.\n\nContinue to serve with dedication and honor, <name>, and even greater boons await you.You will learn:\n\n", description = "You have distinguished yourself in the service of the order, <name>. Your skill in wielding the Light energies granted by Magister Astalor and his fellows has proven you worthy to receive a new kind of knowledge.\n\nWith the Light at your command, it is possible to summon a fearsome warhorse that will serve as your faithful mount.\n\nContinue to serve with dedication and honor, <name>, and even greater boons await you.You will learn:\n\n", progress = nil, completion = nil, rewards = "You will learn:\n\nSummon Warhorse"}
MultiLanguageQuestData['en'][9714] = {title = "Bring Me Another Shrubbery!", objective = "We can still use more of the sanguine hibiscus from the shamblers, bog giants and underbats of the Underbog at Coilfang Reservoir.  Bring them to me in bunches of five and I will be most grateful.", description = nil, progress = "We can still use more of the sanguine hibiscus from the shamblers, bog giants and underbats of the Underbog at Coilfang Reservoir.  Bring them to me in bunches of five and I will be most grateful.", completion = "These will do nicely, but we can always use more.  Perhaps you will find yourself in the Underbog again soon?", rewards = nil}
MultiLanguageQuestData['en'][9715] = {title = "Bring Me A Shrubbery!", objective = "Collect 5 Sanguine Hibiscus and return them to Gzhun'tt at Sporeggar in Zangarmarsh.", description = "We must replenish our supply of sanguine hibiscus, which we use for a number of purposes.  They used to grow thick as shrubs, but the lowering of the marsh's water levels means that they can only be found now in the Underbog at Coilfang Reservoir, under Serpent Lake.\n\nIt is said that the shamblers, bog giants, and underbats there consider them a delicacy.  So, if you are to help us, you must retrieve the flowers from them.", progress = "Do you have all of the hibiscus that I asked you to gather?", completion = "These will do nicely, but we can always use more.  Perhaps you will find yourself in the Underbog again soon?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9716] = {title = "Disturbance at Umbrafen Lake", objective = "Investigate the cause of the water depletion at Umbrafen Lake. Then return to Ysiel Windsinger at the Cenarion Refuge in Zangarmarsh.", description = "We came to Outland expecting to find small pockets of life.  What we discovered in Zangarmarsh was a lush environment with a thriving ecosystem.\n\nOur initial assessment of the area was deceiving, however.  The water levels at the lakes and marshes have consistently been going down since we started taking measurements.\n\nThe impact this could have on the local animal and plant life is disastrous.  Go to Umbrafen Lake, southwest of here, and look for clues related to this water depletion.", progress = "Did you discover anything, <name>?", completion = "The naga are behind this!  But why?  From what you describe, that steam pump must be part of the cause for the water levels dropping in the marsh!\n\nNo matter - this explains their open hostility towards us.  Let's not waste any time, I need you to perform another task for us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9717] = {title = "Oh, It's On!", objective = "Gather an Underspore Frond and return it to T'shu at Sporeggar in Zangarmarsh.", description = "While we are a peaceful people, we are at war with the spore giants, whether we like it or not.  And there is a saying amongst us that all is fair in mushrooms and war!\n\nOne of the leaders of the spore giants, Hungerfen, has been tending a very special plant, known as the Underspore, to perfection for millennia.  It would break his spirit if something were to happen to that plant.\n\nTravel to the Underbog in Coilfang Reservoir and steal a frond off of it for us.  Trust me, he'll notice.", progress = "The Underbog is a very dangerous place.  I would not consider you a coward if you were to balk at going there.  I also wouldn't be appreciative of you if you did not return with what I've asked for.", completion = "&lt;The sporeling makes a sound that is vaguely reminiscent of snorting laughter.&gt;\n\nPerfect!  No doubt the morale of the spore giants will be at an all time low once they realize what you've done.\n\nEither that, or they'll be so incensed that they'll attack us again soon.\n\n&lt;T'shu makes a shrugging motion.&gt;", rewards = "You will receive:\n\nEverlasting Underspore Frond"}
MultiLanguageQuestData['en'][9718] = {title = "As the Crow Flies", objective = "Ysiel Windsinger wants you to use the Stormcrow Amulet to explore the major lakes in Zangarmarsh.", description = "We must determine how widespread the naga's activity truly is and react accordingly.\n\nExploring each body of water in Zangarmarsh could be a lengthy undertaking.  If you allow me to, I will use my magic to mold your shape to one more suited to scouting the marsh.\n\nHold this amulet above the balcony near me when you're ready to begin.  I will guide your way back to safety after we're done.", progress = "Hail, <name>.", completion = "It is as I suspected.  The naga have set up pumping stations at all the major lakes in Zangarmarsh. \n\nThey must be stopped if the marsh is to have a future.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9719] = {title = "Stalk the Stalker", objective = "Bring the Brain of the Black Stalker to Khn'nix at Sporeggar in Zangarmarsh.", description = "Historically the greatest danger to my people has been from the marsh walkers.  With the new problems we are facing from spore giants, we cannot afford another attack from our ancient enemies.\n\nYou have proven yourself to be capable, <class>.  Do you think that you'd be able to journey to the Underbog in Coilfang Reservoir and eliminate the great mother of the marsh walkers, known as The Black Stalker?!\n\nBring me her brain as proof.", progress = "You have returned.  Does this mean that The Black Stalker is no more?", completion = "The Black Stalker is dead!  Normally I would not revel in such butchery, but the pain that the great mother and her brood have put my people through over the centuries is unspeakable.\n\nIt is unfortunate that now another of her progeny will transform to replace her, but that will take time and give us some breathing room so that we will not have to worry about the marsh walkers for a while.", rewards = "You will be able to choose one of these rewards:\n\nEssence Infused MushroomPower Infused Mushroom\n\nYou will also receive:\n\nPower Infused MushroomEssence Infused Mushroom"}
MultiLanguageQuestData['en'][9720] = {title = "Balance Must Be Preserved", objective = "Ysiel Windsinger wants you to use the Ironvine Seeds on the Steam Pump Controls at Serpent Lake, Umbrafen Lake, Marshlight Lake and the Lagoon. Then return to her at the Cenarion Refuge in Zangarmarsh with any leftover seeds you have.", description = "I cannot begin to comprehend why the naga would drain the water out of their own habitat.  What I do understand is a need to put a stop to their operations.\n\nThese seeds carry with them the rage of the earth.  Take them to the steam pumps operated by the naga and use them on their controls.\n\nThe vines that grow from the seeds will be as thick as your arm and as strong as iron.  Go, <name>.  Restore the balance that the naga have upset.", progress = "Is it done, <class>?", completion = "It is done, then.  The marsh has been saved for now.\n\nDon't think for a second that this will be the last we hear of the naga.  We must remain vigilant of our enemy as we continue with our mission in Outland.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9721] = {title = "A Summons from Lord Solanar", objective = "Speak with Lord Solanar Bloodwrath in Silvermoon City.", description = "Your dedication to our order and advancement through the ranks has not gone unnoticed. In fact, Lord Solanar Bloodwrath, Lady Liadrin's right hand and a hero in his own right, has asked to speak with you.\n\nThis is a rare honor, <name>. Normally, Lord Solanar leaves the management of the order's rank-and-file to me, but he has taken a personal interest in you. Do not tarry, <name>.", progress = nil, completion = "We will discuss the purpose for your visit soon. First, let me say that I am indeed impressed by your service and your skill in wielding the Light.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9722] = {title = "The Master's Path", objective = "Speak with Lord Solanar Bloodwrath again to accept his offer of sponsorship.", description = "Within the ranks of our order, there exists an inner circle of elite knights. Members of the circle represent the most dedicated, skilled, and trustworthy of all Blood Knights and are handpicked by the leadership. Most simply know the masters by their thalassian charger mounts.\n\nEach candidate for membership must have a sponsor within the circle and must demonstrate their dedication to the order's central tenets.\n\nI have chosen to sponsor you for standing as a Blood Knight master, if this is your wish.", progress = nil, completion = "That you have chosen to accept my offer speaks well of you, &lt;name&gt;. I wish you luck in the tasks I am about to set for you, but I'm certain you'll prove yourself more than capable.\n\nI will present the tasks in order from easiest to most difficult and we may begin when you are prepared.", rewards = nil}
MultiLanguageQuestData['en'][9723] = {title = "A Gesture of Commitment", objective = "Bring 40 Runecloth, 6 Arcanite Bars, 10 Sungrass, 5 Dark Runes, and 150 Gold to Lord Solanar Bloodwrath in Silvermoon City.", description = "A Blood Knight's loyalty does not stop at the end of <his/her> blade, <name>. The order asks more of its members than mere drilling and combat. A true knight contributes to all of the order's activities, even the ones that may not seem glorious on the surface.\n\nThis first task is neither combat intensive, nor glorious, but without such contributions, the order would fall apart. I will give you a list of items Magister Astalor Bloodsworn's men require to keep us supplied with Light energy for our magics.", progress = "Have you returned with the materials Magister Astalor requires?", completion = "Excellent. It appears everything is here.\n\nDon't worry, your next task will include plenty of opportunities to wield your weapon again, I promise.\n\nI'll have an initiate bring it all to Magister Astalor. There's no need to send you on such a trivial errand when there are more important things to be done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9724] = {title = "Warning the Cenarion Circle", objective = "Speak to Amythiel Mistwalker at Cenarion Post in Hellfire Peninsula.", description = "The Cenarion Expedition has become a large organization with a good degree of autonomy.  These events are important enough that we need to warn the Cenarion Circle.\n\nDo not worry, I will not ask you to travel back to Moonglade; we have emissaries as nearby as Hellfire Peninsula.", progress = nil, completion = "The news you bring about the naga activity in Zangarmarsh is dire.  Ysiel was wise in sending word to us.  She hasn't forgotten that the Expedition cannot exist without the Circle's support.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9725] = {title = "A Demonstration of Loyalty", objective = "Lord Solanar Bloodwrath in Silvermoon City wants you to destroy 3 Scourge Meat Wagons and kill 15 Scourge Siege Engineers.", description = "We Blood Knights are bound to defend Quel'Thalas, <name>. This is a central part of your training. Our enemies are fierce and unrelenting. Silvermoon and its people remain free by our efforts and the support of our allies.\n\nI have received some disturbing reports of a renewed Scourge presence to the southeast of our border with the Eastern Plaguelands. A company of Scourge siege engineers and their equipment appear to be staging for an attack on the Ghostlands. They must not be permitted to succeed.", progress = nil, completion = "You have done well in demonstrating your loyalty to your homeland and dedication to the needs of the order, &lt;name&gt;. I have one last task for you before you may lay claim to the title of master.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9726] = {title = "Now That We're Friends...", objective = "Kill 12 Bloodscale Slavedrivers and 6 Bloodscale Enchantresses, and then return to Gzhun'tt at Sporeggar in Zangarmarsh.", description = "The naga of the Bloodscale Enclave to the northeast have begun to kill our people.  We cannot allow this to continue, <class>!\n\nWe suggest that you teach them a lesson as proof of our friendship.", progress = "Have you paid the naga a visit yet?", completion = "&lt;Gzhun'tt nods to you.&gt;\n\nWe are pleased that you have affirmed our friendship, &lt;name&gt;.  Perhaps the naga heathens will think twice about harassing us in the future now that we have such a powerful ally?", rewards = "You will be able to choose one of these rewards:\n\nStaff of the WildSurvivalist's PikeHammer of the SporelingsZangarmarsh Claymore\n\nYou will also receive:\n\nStaff of the WildHammer of the SporelingsSurvivalist's PikeZangarmarsh Claymore"}
MultiLanguageQuestData['en'][9727] = {title = "Now That We're Still Friends...", objective = "Kill 12 Bloodscale Slavedrivers and 6 Bloodscale Enchantresses, and then return to Gzhun'tt at Sporeggar in Zangarmarsh.", description = "Reports have come in that the naga of the Bloodscale Enclave to the northeast continue to kill our people.  We thought that you had dealt with this, <class>!\n\nI suggest that you to teach them a lesson as proof of our continued friendship.", progress = "Have you paid the naga a visit yet?", completion = "&lt;Gzhun'tt nods to you.&gt;\n\nWe are pleased that you have reaffirmed our friendship, &lt;name&gt;.  Surely now that you have made our point clear multiple times, their senseless attacks upon our people will cease?", rewards = nil}
MultiLanguageQuestData['en'][9728] = {title = "A Warm Welcome", objective = "Warden Hamoot at the Cenarion Refuge wants you to bring him 30 Naga Claws.", description = "While the druids from the expedition have made themselves busy studying plants and researching the lakes, I've made it my business to deal with the hostiles in the area.\n\nEver since we set foot in Zangarmarsh, the naga have launched lethal attacks against us without warning.  We've done our best to keep them at bay, but our resources are limited.\n\nI want you to go to the various naga strongholds in Zangarmarsh and show them that we're not to be crossed.  Bring me their claws as proof of your victories.", progress = "It's good to see you again, <name>.  How's your hunt for the naga going?", completion = "Good job, &lt;name&gt;.  You'd do well to shed any feelings of remorse you might harbor.  These naga are vicious creatures - even more so than the Azerothian ones.", rewards = "You will receive:\n\nVolatile Healing Potion"}
MultiLanguageQuestData['en'][9729] = {title = "Fhwoor Smash!", objective = "Escort Fhwoor into the area of the Marshlight steam pump to retrieve the Ark of Ssslith. Bring Fhwoor and the ark back safely and then report back to Gzhun'tt at Sporeggar in Zangarmarsh.", description = "Little naga make Fhwoor angry!  Sporelings good friend to Fhwoor, so Fhwoor get naga ark.\n\nWe go into nearby naga village. You help?", progress = "Is Fwhoor alright?  Have you recovered the ark?", completion = "Fhwoor's a good giant.  We saved him from the naga a while ago and he's stayed here helping us with things ever since.\n\nWe can only hope that the naga will take the hint and realize that if we can infiltrate their village and steal their most prized possession, we can do much worse.  Perhaps now they will return to their reservoir and leave us in peace?", rewards = "You will be able to choose one of these rewards:\n\nHewing Axe of the MarshSporeling ClawSporeggar Smasher\n\nYou will also receive:\n\nSporeggar SmasherHewing Axe of the MarshSporeling Claw"}
MultiLanguageQuestData['en'][9730] = {title = "Leader of the Darkcrest", objective = "Slay Rajah Haghazed at the Lagoon and return to Warden Hamoot at the Cenarion Refuge in Zangarmarsh for a reward.", description = "A bounty is hereby declared by the Cenarion Expedition on Rajah Haghazed, leader of the Darkcrest naga.  Haghazed was last sighted by Cenarion scouts at the Lagoon, in the central southern region of Zangarmarsh.\n\nThe Darkcrest have been linked to numerous attacks against the Cenarion Expedition and their leader is considered extremely dangerous.\n\nThose seeking to claim the bounty are advised to report to Warden Hamoot.", progress = "You want to talk about the bounty for Haghazed?  Well, is he dead?  There isn't much else to talk about!", completion = "I didn't like the naga in Azeroth and I like them less here.  It's a real shame our mission could not remain a peaceful one, but you won't see me shedding tears for dead naga.\n\nHere's your reward for taking care of the Darkcrest leader, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nCushy Cenarion WalkersExpedition MantleSwift Cenarion FootwearHearty Cenarion Cincture\n\nYou will also receive:\n\nExpedition MantleHearty Cenarion CinctureSwift Cenarion FootwearCushy Cenarion Walkers"}
MultiLanguageQuestData['en'][9731] = {title = "Drain Schematics", objective = "Search Serpent Lake for signs of a drain. Return to Ysiel Windsinger at the Cenarion Refuge with news of your discovery.", description = "The schematics you've obtained show an underground system of drains and pumps that connect the lakes in the region to Serpent Lake.\n\nIf the schematics are correct, there is a giant drain in the center of Serpent Lake.  Confirm this and bring the news to Cenarion Refuge.", progress = "What news do you bring, <name>?", completion = "The naga have turned Serpent Lake into a giant water sink for the rest of Zangarmarsh.  What could they possibly be doing?\n\nYou've done well in bringing this news to us, &lt;name&gt;.  We will send a team to investigate this drain you've discovered.  I have a different task for you in the meanwhile.", rewards = "You will be able to choose one of these rewards:\n\nExpedition Caster's BandPendant of the MarshWarden's Ring of PrecisionWatcher's Cloak of Vigilance\n\nYou will also receive:\n\nWatcher's Cloak of VigilanceWarden's Ring of PrecisionExpedition Caster's BandPendant of the Marsh"}
MultiLanguageQuestData['en'][9732] = {title = "Return to the Marsh", objective = "Return to Ysiel Windsinger at the Cenarion Refuge in Zangarmarsh.", description = "Return to Ysiel and let her know that help will be extended to her as soon as it is possible.\n\nAffairs in Moonglade and Silithus have kept our members occupied, but we will do our best to send the necessary resources to the Cenarion Refuge.", progress = nil, completion = "You are a welcome sight, &lt;name&gt;.  Matters at the Cenarion Refuge have only gotten worse since you left.", rewards = "You will be able to choose one of these rewards:\n\nCenarion Expedition BootsWindcaller's GauntletsMarshstrider's Spaulders\n\nYou will also receive:\n\nMarshstrider's SpauldersWindcaller's GauntletsCenarion Expedition Boots"}
MultiLanguageQuestData['en'][9733] = {title = "Warning the Cenarion Circle", objective = "Speak to Mahuram Stouthoof at Thrallmar in Hellfire Peninsula.The Cenarion Expedition has become a large organization with a good degree of autonomy. These events are important enough that we need to warn the Cenarion Circle.\n\nDo not worry, I will not ask you to travel back to Moonglade; we have emissaries as nearby as Hellfire Peninsula.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The Cenarion Expedition has become a large organization with a good degree of autonomy.  These events are important enough that we need to warn the Cenarion Circle.\n\nDo not worry, I will not ask you to travel back to Moonglade; we have emissaries as nearby as Hellfire Peninsula.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9734] = {title = "Return to the Marsh", objective = "Return to Ysiel Windsinger at the Cenarion Refuge in Zangarmarsh.Return to Ysiel and let her know that help will be extended to her as soon as it is possible.\n\nAffairs in Moonglade and Silithus have kept our members occupied, but we will do our best to send the necessary resources to the Cenarion Refuge.You will be able to choose one of these rewards:\n\n", description = "Return to Ysiel and let her know that help will be extended to her as soon as it is possible.\n\nAffairs in Moonglade and Silithus have kept our members occupied, but we will do our best to send the necessary resources to the Cenarion Refuge.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nCenarion Expedition BootsWindcaller's GauntletsMarshstrider's Spaulders\n\nYou will also receive:\n\nMarshstrider's SpauldersWindcaller's GauntletsCenarion Expedition Boots"}
MultiLanguageQuestData['en'][9735] = {title = "True Masters of the Light", objective = "Lord Solanar Bloodwrath in Silvermoon City wants you to bring him a vial of Tyr's Hand Holy Water.", description = "A Blood Knight master possesses incredible skill at wielding and weaving the Light in a way that other so-called 'paladins' can never comprehend. It doesn't stop them from despising us for unleashing the Light's true potential.\n\nWe must send them a message and show them that we are not to be trifled with. What I have in mind will be neither brief nor easy, but if you are committed, the first step will be to infiltrate the library wing of the Tyr's Hand Abbey and procure a vial of Tyr's Hand holy water.", progress = "Were you able to get the water?", completion = "Hmm... this is a rather small amount, but if we're careful, it should be sufficient. You see, the Scarlet Crusade believes itself dedicated to the Light. I suppose they still are, in a twisted sort of way, and that's exactly what I'm hoping to capitalize on.\n\nTheir misguided zeal has even tainted the blessing spoken over this water, making it ideal for our purpose.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9736] = {title = "True Masters of the Light", objective = "Lord Solanar Bloodwrath in Silvermoon City wants you to bring him 1 Arcane Catalyst, 1 Crepuscular Powder, 1 Azerothian Diamond, and 1 Pristine Black Diamond.", description = "Now that we have the water, we're going to need a number of reagents in precise quantities. Some of these substances are rare and expensive, <name>, but I have located sources for two.\n\nYou should be able to purchase some arcane catalyst from Zalle, the reagent vendor in one of the shops on the plaza near the Dead Scar. Darlia, the poison merchant near the rogue trainers on Murder Row, stocks crepuscular powder.\n\nTo complete my mixture, I'll also need an azerothian diamond and a pristine black diamond.", progress = "Have you gathered the reagents I'll need?", completion = "Now that we have all the reagents, I can prepare the mixture.\n\n&lt;A slow smile spreads across Lord Solanar's face.&gt;\n\nIt's all coming together perfectly, &lt;name&gt;. When this is finished, I'll give you the details about what remains to be done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9737] = {title = "True Masters of the Light", objective = "Use the Extinguishing Mixture near the eternal flame in the Alonsus Chapel to remove the Light's protection. Be prepared to fight anyone who may attempt to defend the chapel.", description = "Ours is the true way of utilizing the Light, <name>. To show others that would call themselves 'paladins' the folly of their ways, I intend to send an unmistakable message.\n\nThe Alonsus Chapel, where the Order of the Silver Hand was founded, seems immune to the destruction of Stratholme. The chapel's eternal flame affords it the Light's protection, but when you use this mixture to extinguish the flame, that protection will be no more. It will burn, and our dominion over the Light will be proven to the world.", progress = "Have you done as I asked and delivered my message? The false paladins of the world must surely know their time has come to an end.", completion = "Well done, &lt;name&gt;. All who would oppose us would do well to heed the warning you delivered. Our foes should know that they are in peril, from the lowest foot soldier to the mightiest hero.\n\nYou have earned your place in the ranks of the masters. Your dedication and prowess serve as an example for all Blood Knights. As a symbol of your new status, I grant you the ability to summon and command the thalassian charger.", rewards = "You will learn:\n\nSummon Charger\n\nYou will also receive:\n\nBlood Knight Tabard"}
MultiLanguageQuestData['en'][9738] = {title = "Lost in Action", objective = "Discover what happened to Earthbinder Rayge, Naturalist Bite, Weeder Greenthumb, and Windcaller Claw. Then, return to Watcher Jhang at Coilfang Reservoir in Zangarmarsh.", description = "You have to help me!  We were sent here by Ysiel to investigate the mystery of the steam pumps and why they're being used to drain the water from the marsh.  But my friends split up and went on recklessly without me.\n\nThose four can be such jerks sometimes, but I love them anyway.\n\nThat is why I need you to discover what became of them, though I fear the worst.  Seek them in both the Slave Pens and the Underbog.\n\nThank you, <class>.", progress = "Have you discovered the whereabouts of my four companions yet?", completion = "I'm glad that some of my friends yet live, but it breaks my heart to hear of the fate of others.  &lt;sigh&gt;\n\nAt least they died doing what they loved most in life.  You have my eternal gratitude for helping me with this, &lt;name&gt;.\n\nPlease, take one of these as a sign of gratitude.", rewards = "You will be able to choose one of these rewards:\n\nCenarion Ring of CastingGoldenvine WrapsDark Cloak of the Marsh\n\nYou will also receive:\n\nDark Cloak of the MarshCenarion Ring of CastingGoldenvine Wraps"}
MultiLanguageQuestData['en'][9739] = {title = "The Sporelings' Plight", objective = "Fahssn at the Spawning Glen wants you to collect 10 Mature Spore Sacs.", description = "You there!  You must help us!\n\nThe fungal giants are devouring all of our spore sacs!  You must do something, or we'll lose our young!\n\nThe spore sacs start out large and become smaller as the air inside them is depleted.  Look for the small, mature spore sacs and save as many of them as you can!", progress = "The spore sacs!  Did you get them?", completion = "You've done it!  You have my people's thanks.\n\nI hope you understand... this is where our young ones come from.  We can't let these beasts devour the sacs!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9740] = {title = "The Sun Gate", objective = "Vindicator Aesom at Blood Watch wants you to destroy the Sun Gate.", description = "Thanks to you and the work you did, my scouts were able to find the sun gate. The elves keep the portal location mobile so that they can move it at a moment's notice. That's why the site you investigated was empty.\n\nThe strength of such a system is also its greatest weakness. The sun gate is stabilized by portal controllers. If we can take down the controllers, the portal will be ours to destroy. The current sun gate location can be found west of here, south of the Vector Coil. Find it and destroy it!", progress = "You must take out their portal controllers before you can destroy the gate itself!", completion = "Smashing! We've cut off their supply line. Now all that we need to do is finish them off!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9741] = {title = "Critters of the Void", objective = "Kill 12 Void Critters and report to Vindicator Aesom at Blood Watch.", description = "Aesom sent my squad out on a reconnaissance mission to search for the sun gate a few days ago. Needless to say, we found it...\n\n<Loryi points at Jorli.>\n\nWhatever those fool elves are transporting through that portal is causing void energy to be released. The area is teaming with void critters. \n\nWe must destroy them before they have a chance to grow into void anomalies. You'll find the source of the creatures southwest of here, near the sun gate. Kill them and report back to Aesom when you're done.", progress = nil, completion = "It's a real mess up there, eh? You've done well, &lt;name&gt;. I'll send some anchorites out to help Loryi and Jorli.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9742] = {title = "More Spore Sacs", objective = "Have you rescued any more spore sacs, <race>?", description = nil, progress = "Have you rescued any more spore sacs, <race>?", completion = "Yes!  You've saved more spore sacs.\n\nYou're different than the other outsiders.  I'll let my people know about your deeds!\n\n&lt;This quest is repeatable up to friendly reputation.&gt;", rewards = nil}
MultiLanguageQuestData['en'][9743] = {title = "Natural Enemies", objective = "Fahssn at the Spawning Glen in Zangarmarsh wants you to bring him 6 Bog Lord Tendrils.", description = "Us sporelings and the bog lords have never gotten along well.  In the past, we've managed to keep them at bay with spears and stones.  Lately they seem to have become more aggressive... or more desperate.  They do not fear us or our weapons.\n\nYou are much scarier and better armed than us.  If you were to fight the boglords for us, we'd be forever in your debt!  Bring me their tendrils so I know how many you've killed.", progress = "How's the bog lord slaying going?  Teach those brutes not to come into sporeling territory!", completion = "You made it back alive!  I'll let the other sporelings know about you!  &lt;name&gt;, the giant slayer!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9744] = {title = "More Tendrils!", objective = "You killed many giants, but there are still many more left.  And they're still attacking our spore sacs!", description = nil, progress = "You killed many giants, but there are still many more left.  And they're still attacking our spore sacs!", completion = "Unbelievable!  It would take hundreds of sporelings to slay as many giants as you have.  I will make sure to let everyone know of your feats!\n\n&lt;This quest is repeatable up to friendly reputation.&gt;", rewards = nil}
MultiLanguageQuestData['en'][9746] = {title = "Limits of Physical Exhaustion", objective = "Vindicator Aesom at Blood Watch wants you to slay 10 Sunhawk Pyromancers and 10 Sunhawk Defenders.", description = "Victory is close at hand, <name>. With the discovery of the sun gate, it won't be long until their supply lines are completely closed off. Now is the time to strike at their numbers.\n\nTo the west you will find numerous Sunhawk camps. The Sunhawk pyromancers and defenders occupy the vast majority of the area. Find them, kill them and return to me.", progress = "Their leader can't hide from us forever. We will systematically eliminate every possible hiding place until Sironas is found.", completion = "This will surely soften up their defenses and make them think twice before rushing foolishly into our ranks!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9747] = {title = "The Umbrafen Tribe", objective = "Ikeyen at the Cenarion Refuge wants you to travel to Umbrafen Village and slay Kataru, 8 Umbrafen Seers, 6 Umbrafen Witchdoctors and 6 Umbrafen Oracles.", description = "The naga are terrible, yes.  But even more terrible are the traitor tribes of Broken and Lost Ones that helped them!\n\nThe worst of all are the Lost Ones of the Umbrafen tribe; they use dark magic to trap and enslave others. They're especially cruel to escaped slaves and would slit my throat if I left the refuge even for a day.\n\nTravel to Umbrafen Village south of here and kill them and their leader, Kataru.  Until then I will fear for my life every single day.", progress = "You've returned; are Kataru and the Umbrafen slavers dead?", completion = "Thank you, &lt;name&gt;.  I will finally sleep comfortably at night.  Were I not so old and weakened I would deal with my own enemies.\n\nTake this gold.  It is not much, but your kindness cannot go unpaid.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9748] = {title = "Don't Drink the Water", objective = "Vindicator Aesom at Blood Watch wants you to use the Water Sample Flask to get a Bloodmyst Water Sample.", description = "Our shaman claim that the elements of water have become greatly agitated by the pollution of the water source. We know that the Exodar's power core is lodged into the mountain to the west. It must be leaking volatile fluids into the water supply! I need you to get me more information.\n\n<Aesom points to a flask and nods.>\n\nYou are to take this flask and follow the beach north until you reach the area where the rivers of Bloodmyst drain into the ocean. Take a sample from that location and return to me.", progress = "Don't drink the water, <name>!", completion = "As I suspected, the water has turned red due to contamination from leaking core fluid.\n\nI hope you didn't swim in any of that contaminated water.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9749] = {title = "They're Alive! Maybe...", objective = "Researcher Cornelius has asked that you free 5 Expedition Researchers.", description = "It was a bloody mess, <name>. We were ambushed by a large pack of these spiders. Their progenitor descended upon us with incredible speed and wrapped us up in cocoons.\n\nAfter we were webbed, she began to lay eggs near us. We were to be food for her young! FOOD!\n\nI managed to cut my way out and escape but I will not leave the others behind. So far I've been unsuccessful in nearing the pass. Would you lend a hand?\n\nDestroy those cocoons! Hopefully some of our team is still alive!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9750] = {title = "UNUSED Urgent Delivery", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][9751] = {title = "The Bloodcurse Legacy", objective = "Admiral Odesyus has asked that you find and speak with Captain Edward Hanes.", description = "Last night, Edward Hanes, captain of the ship 'Lost Hope', appeared before me in my tent. The same Edward Hanes that died of scurvy 20 years ago.\n\nThis apparition told me a tale that made my heart tremble. A tale that I need you to hear and a mission that I need you to accomplish. Will you do it? Will you seek out Edward on Wyrmscar Island, northeast of Blood Watch?", progress = nil, completion = "Have you heard of the bloodcurse, landlubber? No, of course you haven't. The bloodcurse is what sunk all these ships. The spoiled, desecrated part of the water here is known as Bloodcursed Reef - a part of the world you never want to visit. I've been here myself for 20 years.\n\nScurvy my foot! I died on these wild shores as food for the dragons... Ah, but that's another story for another time. Right now, we have to help the poor souls that are trapped in that reef.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9752] = {title = "Escape from Umbrafen", objective = "Escort Kayra Longmane to the Cenarion Refuge in Zangarmarsh. Report to Ysiel Windsinger when you've completed this task.", description = "You must help me get out of here!\n\nI was gathering herbs nearby when a handful of these little savages abducted me.  I tried to fight them off, but there were too many of them.\n\nHelp me return to the Cenarion Refuge and away from these cruel wretches and their vile magic!", progress = nil, completion = "You rescued one of my druids.  We could never repay you, &lt;name&gt;.\n\nYou have my thanks as well as that of the expedition.", rewards = "You will be able to choose one of these rewards:\n\nExplorer's LeggingsPreserver's MedallionWarden's Hammer\n\nYou will also receive:\n\nPreserver's MedallionExplorer's LeggingsWarden's Hammer"}
MultiLanguageQuestData['en'][9753] = {title = "What We Know...", objective = "Speak to Exarch Admetius at Blood Watch.", description = "We've learned much of our enemies in recent days. The blood elves are led by a being known as Sironas and plot to destroy us. Ultimately, they seek to enslave O'ros and regain control of the Exodar.\n\nLight be praised, we have stopped their supply line by destroying the sun gate. Unfortunately, they continue to use the contaminant of the Vector Coil to poison the land, using the mutagenic properties of the fallout to their advantage.\n\nWith this knowledge, Admetius has devised a plan. Seek him out.", progress = nil, completion = "I am in need of your services, &lt;name&gt;. I have a plan to topple the entire Sunhawk army, but before we can progress, we need to gather some vital information.\n\nWe need to identify the weaknesses in their primary defense. Unfortunately, we have been unable to get close enough to the Vector Coil to gauge their defenses. If we could get the prisoner to talk, we could get the information that we needed to break through the line and destroy the Vector Coil.\n\nYou heard me, I want to blow the damned thing up.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9756] = {title = "What We Don't Know...", objective = "Speak to a Captured Sunhawk Agent at Blood Watch and recover Sunhawk Information. Return to Exarch Admetius when the task is complete.", description = "Our attempts at interrogation have failed miserably, <name>. Torture is - of course - out of the question. What we need is a <race> on the inside.\n\nI can cast a spell upon you that would make you appear blood elf and adjust your language. Through subterfuge, we may be able to get the information we need out of the captured agent.\n\nUnder this guise, I want you to get whatever information you can out of the prisoner.\n\nAnd <name>, do not leave Blood Watch while disguised as the spell will fail.", progress = "Do not return until you have succeeded!", completion = "A-ha! Well done, &lt;name&gt;. Well done, indeed. Are you ready to eradicate the blood elf menace from our island forever?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9757] = {title = "Seek Huntress Kella Nightbow", objective = "Speak with Huntress Kella Nightbow near Valaar's Berth.", description = "Huntress Kella Nightbow seeks the audience of all eligible hunters.  She is the one to teach you the skill of taming wild beasts, a lesson you should learn above all else at this point in your training.\n\nKella can be found near Valaar's Berth, the docks west of the Exodar.", progress = nil, completion = "Let's begin our lesson at once!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9758] = {title = "Return to Arcanist Vandril", objective = "Return to Arcanist Vandril at Tranquillien in the Ghostlands.", description = "Now my friend, if you would be so kind as to return to Arcanist Vandril, I know that he is very anxious to send you out on your first mission here in the Ghostlands.\n\nWe're counting on you, <name>.  Don't let us down.", progress = nil, completion = "Oh good, there you are!  And just in time... there is much to be done!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9759] = {title = "Ending Their World", objective = "Follow and protect Demolitionist Legoso as he attempts to destroy the Vector Coil and slay Sironas. Return to Exarch Admetius at Blood Watch should you complete the mission.", description = "Don't accept this assignment if you value your life. You see that gigantic power core jutting out of the mountain side over yonder? Whoever takes on this burden will need to fight their way through that mountain, battling an army of Sunhawks while protecting me as I rig the core up for demolition. Sironas the eredar is somewhere up there as well.\n\nI won't think less of you if you just walk away, <name>.\n\nBut maybe you're the one - the one to destroy the Vector Coil and take down Sironas. Well, are you?", progress = nil, completion = "You have saved the whole of Bloodmyst and Azuremyst, securing the &lt;race&gt; way of life on Azeroth, &lt;name&gt;! For this, there can be no amount of thanks, no reward, nothing large enough in scope to truly express our appreciation.\n\nYet, there are still so many that were left behind on Draenor who cannot be here for this historic event. You must find your way back. Find your way back to the Outland, Hero of Argus. Bring our people home. Home to the land that you saved. Home to Azeroth...", rewards = "You will be able to choose one of these rewards:\n\nBlade of the HandCrossbow of the HandMace of the HandStaff of the Hand\n\nYou will also receive:\n\nMace of the HandBlade of the HandCrossbow of the HandStaff of the Hand"}
MultiLanguageQuestData['en'][9760] = {title = "Vindicator's Rest", objective = "Speak with Vindicator Corin at Vindicator's Rest on Bloodmyst Isle.", description = "I would not ask you to single-handedly bear the burden of destroying the Vector Coil and slaying Sironas, <name>; however, I believe that you can be of some help in clearing the way for others that might take on such a dangerous assignment.\n\nTake the road going north out of Blood Watch and follow it until you get to the fork. Once there, take the left road and follow it until you see Vindicator's Rest - it will be slightly west of the road itself. Corin will be waiting for you.", progress = nil, completion = "Perhaps you will be the one to deliver our people into a new age of prosperity and peace.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9761] = {title = "Clearing the Way", objective = "Vindicator Corin at Vindicator's Rest wants you to slay 8 Sunhawk Saboteurs and 8 Sunhawk Agents.", description = "Only the most battle hardened, noble and positively fearless will submit to Legoso's mission. The exarch will not order any agent of the Hand to take on the task of destroying the Vector Coil and dispatching Sironas. He refuses to send any draenei to their death - which is what the mission is: suicide...\n\n<Corin sighs.>\n\nMy job is to soften up the Sunhawk defenses. You are to slay Sunhawks near the Vector Coil and keep the path clear for our champion - whoever that may be.", progress = "Do you see any unusually brave and powerful <race> around here?", completion = "Hopefully a hero arrives before they are able to call forth reinforcements to guard the area you just secured.", rewards = "You will be able to choose one of these rewards:\n\nFlutterer Silk HandwrapsRavager Hide GlovesCorin's Handguards\n\nYou will also receive:\n\nFlutterer Silk HandwrapsRavager Hide GlovesCorin's Handguards"}
MultiLanguageQuestData['en'][9762] = {title = "The Unwritten Prophecy", objective = "These islands will serve as the home to thousands. Most of these people will remain here their entire lives. If you so desired, you could do the same. But that's not what you want, is it, <name>?\n\n\n\nYou will do many more great things before you pass. You must embrace your destiny and meet it head on!\n\nBefore you leave, I present you with two gifts: This tabard is worn by only the most revered of the Hand of Argus and this signet ring worn by our wisest sages. Wear them both with pride, <name>.", description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nSignet Ring of the HandSignet Ring of the Hand\n\nYou will also receive:\n\nTabard of the HandSignet Ring of the HandSignet Ring of the Hand"}
MultiLanguageQuestData['en'][9763] = {title = "The Warlord's Hideout", objective = "Watcher Jhang wants you to find and slay Warlord Kalithresh inside Coilfang Reservoir.", description = "There are benefits to hiding very, very quietly at the entrance of your enemy's hideout.\n\nJust hours ago I saw a group of naga go through the stone archway on the second tunnel from the left.  I'm not well versed in their language, yet I clearly understood one word: Kalithresh.\n\nThat must be the entrance to the steam vaults, where Warlord Kalithresh has been commanding his troops from.  You must find him and stop him.  I am too weak to be of any assistance.", progress = "What of Kalithresh?  Is he dead yet, <name>?", completion = "Our biggest enemy in the region is finally dead.  You've done the expedition a great favor, &lt;name&gt;.\n\nWe shall be forever in your debt.", rewards = "You will be able to choose one of these rewards:\n\nHydromancer's HeadwrapHelm of the ClawEarthwarden's CoifMyrmidon's Headdress\n\nYou will also receive:\n\nMyrmidon's HeaddressEarthwarden's CoifHelm of the ClawHydromancer's Headwrap"}
MultiLanguageQuestData['en'][9764] = {title = "Orders from Lady Vashj", objective = "Deliver the Orders from Lady Vashj to Ysiel Windsinger at the Cenarion Refuge in Zangarmarsh.", description = "This letter contains detailed orders to the Coilfang naga operating the steam vaults.  It warns of the arrival of Cenarion druids into the region and orders them to be slain on sight.  The rate of water redirection from other lakes into Coilfang Reservoir is to be doubled.  The orders bear the seal of the infamous Lady Vashj.\n\nThis letter would be of great interest to the druids of the Cenarion Expedition.  Take it to their leader, Ysiel Windsinger.", progress = "What's that you have there, <name>?", completion = "Vashj!\n\nThis is much more than we bargained for.  Our small victories here and there against the naga mean nothing.\n\nIf Lady Vashj is involved in this, then forces much greater than us are at work. \n\nYou've done well in bringing this to us, &lt;name&gt;.  Now, we must prepare for war.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9765] = {title = "Preparing for War", objective = "Obtain Coilfang Armaments from naga at Coilfang Reservoir and return them to Ysiel Windsinger at the Cenarion Refuge in Zangarmarsh.", description = "The Cenarion Expedition began as a peaceful venture, yet we now face the prospect of all out war with the naga.\n\nWe have many among us who are willing to fight but are ill equipped.  Bring me the naga's own weapons so that we may reforge them into glaives and arrowheads.\n\nOnly the best armaments will have materials useful to us, <name>.  You will have to seek out the naga of Coilfang Reservoir.", progress = "Have you obtained the armaments I seek, <name>?", completion = "These will do perfectly, &lt;name&gt;.  Bring any more armaments you find.  Our need is great and our resources are scarce.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9766] = {title = "Coilfang Armaments", objective = "We will forge the naga's own steel into weapons to use against them.  Bring me all the armaments you manage to salvage from Coilfang Reservoir.", description = nil, progress = "We will forge the naga's own steel into weapons to use against them.  Bring me all the armaments you manage to salvage from Coilfang Reservoir.", completion = "Excellent work, &lt;name&gt;.  The naga will learn not to underestimate us.", rewards = nil}
MultiLanguageQuestData['en'][9767] = {title = "Know Your Enemy", objective = "Obtain a Coilfang Spellbook from the naga inside of Coilfang Reservoir and bring it to Ashyen at the Cenarion Refuge in Zangarmarsh.", description = "Defeating an enemy requires more than superior power or numbers.  Victory often hinges on knowledge of an opponent's weaknesses, the anticipation of their plans or the recognition of a behavior pattern.\n\nWe know much about the naga, yet much of their magical practices remain foreign to us.\n\nI seek to learn of the Hydromancy used by the naga of Coilfang Reservoir.  Bring me one of their spellbooks so I may learn more about it.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9768] = {title = "Coilfang Spellbooks", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][9769] = {title = "There's No Explanation for Fashion", objective = "Bring 8 Diaphanous Wings from any species of Zangarmarsh fireflies to Magasha in Swamprat Post.", description = "<Magasha chuckles softly to herself.>\n\nI bet if they knew they were wearing bug parts, the fashion trend would end very quickly.\n\nWe first started killing the bugs 'round here 'cause they were getting in the way of our construction. Some enterprising merchant stops here, spends the night, and next thing you know he's buyin' up all the bug wings we have!\n\nSays he makes clothes out of 'em. I be stickin' to my armor, thanks. But if you gather the wings of any of the fireflies, I'll gladly buy 'em.", progress = "What's that, there? Been bitten by the wing bug, have ya?\n\n<Magasha chuckles at her own joke.>", completion = "These be fine ones, &lt;name&gt;. Here's your payment.\n\n\n\nNope, not my thing, but who'm I to complain?\n\n\n\nCoin speaks.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9770] = {title = "Menacing Marshfangs", objective = "Reavij at Swamprat Post wants you to kill 10 Marshfang Rippers.", description = "Sometimes I wish Denjai had sent a shaman with us, or at least given us a totem to keep the marshfang rippers at bay.\n\nThe whole place is crawling with the pests! It's just not right. Shouldn't something be eating these despicable things?\n\nWe've all been taking turns playing exterminator. You showed up at just the right time, <name>. Congratulations! Now get out there and mop up some marshfangs!", progress = nil, completion = "Had your fill already?\n\n&lt;Reavij laughs.&gt;\n\nThere's a reason why our visitors don't stay long.\n\nIf I had a choice, I'd find a more agreeable spot for the post, but I'll take marshfangs over Denjai's temper any day.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9771] = {title = "Searching for Scout Jyoba", objective = "Search for Scout Jyoba at the Dead Mire in Zangarmarsh.", description = "Now that you're familiar with the terrain, I'd like to ask your help with something else. The Dead Mire, we've taken to calling the area to the northwest, is an eerie place. No one has ever reported seeing anything alive there, but they didn't stay for very long, either.\n\nScout Jyoba volunteered to investigate the area and report on his findings. He left the post three days ago and hasn't returned. It's not like him to be gone that long without sending some kind of report. Will you search for him, <name>?", progress = nil, completion = "The battered corpse matches Zurai's description perfectly. Whatever killed the scout appears to have taken him by surprise, as his weapon is sheathed and the contents of a small inkwell stain the nearby ground.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9772] = {title = "Jyoba's Report", objective = "Retrieve Scout Jyoba's Report from the Withered Giants and return it to Zurai at Swamprat Post.", description = "Flecks of withered fungus dot the body of Scout Jyoba. Whatever killed him must've been made of the same dying fungus as the giant wilting mushrooms of the Dead Mire. Perhaps one of the withered giants caught him by surprise as he sat writing his report.\n\nWithout the text of the report, it's nearly impossible to tell what the scout discovered. If the report can be found, it should be returned to Zurai.", progress = "You're back, but Jyoba's not with you. What became of him?", completion = "&lt;Zurai accepts the report from you and glances over it.&gt;\n\nMuch of this is information we already know. Everything in the area seems to be dried or wilting, but here's something new.\n\nHe says the fungal giants seem to have gone berserk from the lack of moisture. From your description, that must be what killed him.\n\nI'll instruct my men to avoid the area. We can't afford any more casualties.", rewards = "You will be able to choose one of these rewards:\n\nBog Walker's BandsMurk-Darkened BracersBog Walker's BeltDeep Mire Cloak\n\nYou will also receive:\n\nBog Walker's BandsMurk-Darkened BracersBog Walker's BeltDeep Mire Cloak"}
MultiLanguageQuestData['en'][9773] = {title = "No More Mushrooms!", objective = "Gather 8 Eel Filets from Umbrafen Eels and bring them to Magasha at Swamprat Post.", description = "Mushroom soup, mushroom stew, mushroom sauce!\n\nMushroom, mushroom, mushroom! It's all there is to eat around here. If you say you're hungry, the cook hands you an axe and tells you to go chop down your dinner!\n\nWell, I'm tired of mushrooms. I've seen fish in the lakes around here. Sure, they look like a nasty piece of work, but they've got to be better than mushrooms!\n\nHow much will it cost me to hire you to bring me my first decent meal in weeks?", progress = "Tell me you haven't come back empty-handed. <name>.", completion = "Finally, a break from the monotony of mushrooms! If you didn't smell like fish, I'd hug you.\n\nLet's see how jealous the others get when they smell the meat cooking over the fire.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9774] = {title = "Thick Hydra Scales", objective = "Zurai at Swamprat Post wants you to bring him 12 Thick Hydra Scales.", description = "Reavij was wise to bring leather armor. This swamp will render my mail useless before long.\n\nI've been replacing the scales bit by bit as I'm able. The hydra in the marsh have thick, protective scales that stand up well to the dampness of their home.\n\nFinding suitable ones is a tedious process, though. All too often, the best scales are torn or worn too thin for use in armor. Bring me any good ones that you might get from the hydra in the larger lakes.", progress = "I see you smirking. Yes, my armor's going to look a bit odd until I've replaced all the old metal, but it's better this than unprotected.", completion = "Thank you, &lt;name&gt;. Every little bit helps.\n\nI've still got a long way to go, but let's face it, what else am I going to do between patrols?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9775] = {title = "Report to Shadow Hunter Denjai", objective = "Bring Zurai's Report to Shadow Hunter Denjai at Zabra'jin in Zangarmarsh.", description = "Shadow Hunter Denjai will no doubt expect to receive a report about my progress in establishing our outpost. I've prepared a short summary of what we've accomplished here already, but with the loss of Scout Jyoba, I can't spare a runner to take the report to Denjai's base of Zabra'jin to the west.\n\nIf you're headed that way, would you mind bringing this to him? Shadow Hunter Denjai can be a little intimidating at first, but once you get used to him, he's not so bad.", progress = "You don't look like one of my men. Speak your piece, <race>.", completion = "Why didn't you say you had a report from Zurai? I've been waiting to hear from him.\n\nI sent him out there to give us a presence on the eastern border, not sit on his hands. Let's see what he has to say.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9776] = {title = "The Orebor Harborage", objective = "Speak to Ikuti at the Orebor Harborage in Zangarmarsh.", description = "As you know, many of Telredor's inhabitants are refugees from the war that decimated the draenei. It is my goal to maintain Telredor as a safe haven for all of our allies in this struggle. There are some who desire to join us, but feel they are not yet ready.\n\nWe owe them whatever help we can provide, <name>. A group of Broken under the leadership of Ikuti have taken shelter in the ruins of an old temple to the northwest of Serpent Lake. Seek them out and extend your hand in friendship to them.", progress = nil, completion = "If Anchorite Ahuurn counts you a friend, then you may prove trustworthy. Please forgive my wariness, &lt;race&gt;, but it is often all that stands between my people and death. You are welcome to shelter among us, and perhaps our mutual trust will grow.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9777] = {title = "Fulgor Spores", objective = "Bring 6 Fulgor Spores to Ruam at Telredor.", description = "There is little in this swamp that will burn, <race>, so we must resort to other means for lighting Telredor. Many of the creatures and plants in the marsh emit a soft glow.\n\nIt's difficult and cruel to confine the glowing creatures, so we've turned to a species of mushroom for our light source.\n\nWe pick and cultivate the fulgor mushroom here, but our needs require us to gather new crops occasionally. The small green mushrooms often grow at the base of larger ones near Telredor.", progress = "From the looks of things, we'll need to replenish our spores soon.", completion = "These are good spores and they should keep us going for quite some time. Thank you for helping us to replenish our supplies, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9778] = {title = "Warden Hamoot", objective = "Report to Warden Hamoot at the Cenarion Refuge in Zangarmarsh.", description = "Before you leave Cenarion Refuge, make sure you speak with Warden Hamoot.  He's in charge of the expedition's security.\n\nHe would never forgive me if I didn't send a seasoned adventurer like you his way.", progress = nil, completion = "Ysiel sent you?  Of course I can use someone like you!  We're always in need of a little muscle.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9779] = {title = "Intercepting the Message", objective = "Kill Sunhawk elves until you find the Sunhawk Missive, then return it to Vindicator Boros at Blood Watch.", description = "It is good to see you again, <name>. I have a quandary that you might be able to solve.\n\nOur agents situated behind Sunhawk lines have reported seeing Sunhawk soldiers parsing an unusual document.\n\nUnfortunately, we have been unsuccessful in acquiring a copy of the document for ourselves. I need you to go out in the field and try to recover the document. I am certain that if you apply enough pressure, a Sunhawk agent will turn over the information we seek. I leave the use of force to your discretion.", progress = "Back so soon? Have you found the missive?", completion = "&lt;Vindicator Boros eyes the document.&gt;\n\nThis is in Thalassian. Fortunately, I know just the person that can translate it...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9780] = {title = "Umbrafen Eel Filets", objective = "Noraani at Telredor wants you to bring her 8 Eel Filets.", description = "It's good to see another fresh face here. When Haalrun and I first came to Telredor, we were the only outsiders, but that seems like a lifetime ago.\n\nStill, we try to welcome newcomers and ensure that there's always enough food and supplies. We can never fully repay the kindness of the Telredor anchorites, but we can follow their example and extend it to others.\n\nIf you would like to help, the nearby lakes are populated with a fish called the Umbrafen eel, whose meat is a staple of our diet.", progress = "Have you any fish to contribute to our stores?", completion = "Thank you for your help, &lt;name&gt;. Your generosity will not be forgotten.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9781] = {title = "Too Many Mouths to Feed", objective = "Kill 10 Mire Hydra and return to Haalrun at Telredor.", description = "On my last hunting trip, I caught sight of a new outpost being built by a group of trolls. No doubt they've begun hunting these lands, too.\n\nIf they establish a permanent presence out here, the competition for food will be fierce. We cannot take direct action against them without provocation, but we can remove some of the natural competition for food.\n\nFor each mire hydra you kill, that's three fewer mouths to feed!", progress = nil, completion = "Well done. That should ease the demand on the food supply around here for the immediate future, although we're going to need to find new sources of food. Fish and mushrooms suffice, but variety can never be underestimated.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9782] = {title = "The Dead Mire", objective = "Bring a Dead Mire Soil Sample to Vindicator Idaar at Telredor.", description = "I have lived among the anchorites of Telredor for some time, <name>, and in that time I've come to know the marsh quite well. Recently, I've started to notice a disturbing change in the land to the northeast.\n\nVirtually all life there has begun to wither and die, seemingly without explanation. I have a few ideas as to what might be happening, but they are little more than speculation. If you were to bring me a sample of the soil in that area, I may be able to get to the bottom of this mystery.", progress = "Were you able to get a sample of the soil in the Dead Mire?", completion = "Hmm... The soil seems to be depleted, so it can't be the cause of the problem, as I'd thought. What's the common link here? Why is everything suddenly dying?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9783] = {title = "An Unnatural Drought", objective = "Vindicator Idaar at Telredor wants you to kill 12 Withered Giants.", description = "The soil sample you brought me is nearly devoid of moisture, <name>. If the soil itself is losing moisture, then the creatures that live in the Dead Mire must be suffering terribly.\n\nI've seen what happens when the region's fungal giants begin to wither and die. The pain drives them mad, causing them to attack anything in their path.\n\nThese creatures have no idea what's happening to them. They're beyond our ability to save, so the best we can do is to end their suffering.", progress = "It pains me to kill the creatures of the Dead Mire, but they are beyond saving. The best we can do is work to restore the area and nurture a new generation.", completion = "Thank you for helping with this difficult task, &lt;name&gt;. Our work in the Dead Mire is not yet done, but now our efforts will focus on doing what we can to restore balance to the area.", rewards = "You will be able to choose one of these rewards:\n\nExplorer's BandsFen Strider's BracerVindicator's CinchResearcher's Mantle\n\nYou will also receive:\n\nVindicator's CinchFen Strider's BracerExplorer's BandsResearcher's Mantle"}
MultiLanguageQuestData['en'][9784] = {title = "Identify Plant Parts", objective = "I could still use some more plant parts.  With the lakes losing their water, I've a feeling the number of invasive species is on the rise.  I need more numbers to back up my theory, however.", description = nil, progress = "I could still use some more plant parts.  With the lakes losing their water, I've a feeling the number of invasive species is on the rise.  I need more numbers to back up my theory, however.", completion = "Excellent.  Keep bringing me more plant parts if you find any.\n\n&lt;This quest is repeatable up to Honored reputation.&gt;", rewards = "You will receive:\n\nPackage of Identified Plants"}
MultiLanguageQuestData['en'][9785] = {title = "Blessings of the Ancients", objective = "Windcaller Blackhoof wants you to speak to the ancients Ashyen and Keleth at Cenarion Refuge and obtain their blessings.", description = "You've earned the trust of the Cenarion Expedition, <name>.  It is time you spoke to the ancients allied with our cause, Ashyen and Keleth, and asked for their blessing.\n\nCarrying the mark of an ancient will fill you with great power.  These boons will become more powerful as your renown among us increases.\n\nGo, <name>, and ask the ancients for their blessing.", progress = "Have you spoken to the ancients yet, <name>?", completion = "You've returned.  Did you receive the ancients' blessings?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9786] = {title = "The Boha'mu Ruins", objective = "Anchorite Ahuurn at Telredor wants you to explore the Boha'mu Ruins.", description = "Before my people were decimated by the orcs, Telredor served as a retreat for draenei anchorites and spiritualists. A small order of anchorites and vindicators maintained a number of shrines in this region.\n\nDuring the war, we lost contact with the anchorites assigned to the shrines, particularly the Boha'mu temple to the southwest. I've heard reports that a tribe of Lost Ones has settled in the area and may even be using the ruins. Visit the Boha'mu Ruins and tell me of what you find there.", progress = "Have you examined the Boha'mu Ruins? Can you imagine what they were like in their full splendor?", completion = "So, the Feralfen Lost Ones have taken over the ruins? Most intriguing. They must remember something of their heritage and the significance of the site. We must learn more, &lt;name&gt;. This temple could hold the key to redeeming the Lost Ones and reuniting the many threads of draenei.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9787] = {title = "Idols of the Feralfen", objective = "Gather 6 Feralfen Idols and return them to Anchorite Ahuurn at Telredor.", description = "From what you've told me about your observations at the Boha'mu Ruins, it seems this tribe of Lost Ones has reverted to the worship of animal spirits. Before we can approach them, we must know more of their beliefs.\n\nReturn to Feralfen Village and discreetly gather some of their idols so that I may study them. Try to avoid angering them, <name>, as it may hurt our chances of making contact with them.", progress = "Do you have the idols?", completion = "These should be more than sufficient, &lt;name&gt;. They seem to be fixated on birds, which is odd, because there aren't any bird species native to Zangarmarsh. What could this mean?\n\nCould they have encountered the arakkoa? To a shamanistic people, they might seem like the embodiment of a powerful bird spirit.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9788] = {title = "A Damp, Dark Place", objective = "Look for Ikeyen's Belongings inside a cave south of Umbrafen. Return them to Ikeyen at Cenarion Refuge in Zangarmarsh.", description = "Soon after I escaped the Umbrafen tribe, I holed up in a cave south of their village.  Little did I know that the cave was being fought over by marsh beasts and spore men!\n\nI had to leave in a hurry and left behind a box containing my only worldly possessions.\n\nAfter managing to sneak out of Umbrafen with my belongings it was terrible irony that I would lose them so soon after.  If you're willing to bring them back to me I'll give you one of my very own personal items.  What do you say, <name>?", progress = "Did you find my belongings, <name>?  The cave is not far from Umbrafen, near the border with Nagrand.", completion = "My things!  They're all here!\n\nI thank you, &lt;name&gt;.  As promised, I'll let you pick one of the items for yourself.  I don't have much to offer, but my people have always shared what little we have.", rewards = "You will be able to choose one of these rewards:\n\nIkeyen's BootsMud Encrusted BootsIkeyen's PauldronsRefuge Armor\n\nYou will also receive:\n\nIkeyen's PauldronsMud Encrusted BootsIkeyen's BootsRefuge Armor"}
MultiLanguageQuestData['en'][9789] = {title = "Clefthoof Mastery", objective = "Hunt down 12 Clefthoof and return to Hemet Nesingwary at Nesingwary's Safari in Nagrand to prove yourself.", description = "You want to earn a place in this safari?  You'll have to prove yourself.\n\nI don't care what you've hunted before, you haven't hunted until you hunt what we hunt here.  Start with the clefthoof if you're <man/tough> enough.\n\nI know that I've seen them in the immediate area around the safari and also close by to the south.", progress = "The clefthoof of Nagrand are a good challenge.  I've bagged myself quite a few.\n\nHow are you doing with that?", completion = "A fair start.  But that's just the beginning.\n\nThe lesser clefthoof prove nothing.  Let's move you up to a bigger challenge.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9790] = {title = "Diaphanous Wings", objective = "Haalrun at Telredor wants you to bring him 8 Diaphanous Wings from any of the firefly species in Zangarmarsh.", description = "Living in such a remote location has taught us to make use of everything available. Of course, you have to learn to stop thinking about where some of these materials come from first.\n\nI've found that the wings of the umbraglow stingers are very helpful for waterproofing. They're strong, thin, and flexible.\n\n<Haalrun chuckles.>\n\nI see the look on your face. Like I said, it takes time to get used to the idea. If you're going to be out and about, would you mind bringing me some of the wings?", progress = "Did you manage to gather any diaphanous wings?", completion = "Thank you, &lt;name&gt;.\n\n\n\nAt least you don't have to clean them. That's the worst job of the lot, but once it's done, you'd never know they were attached to a giant insect.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9791] = {title = "Menacing Marshfangs", objective = "Kill 10 Marshfang Rippers and return to Noraani at Telredor.", description = "During the orcs' war against my people, gatherers rarely left Telredor for fear of being attacked or captured. Now, we venture out more often, but the marsh is no less perilous.\n\nIt seems that the nether rays have grown bolder in recent months. I don't know if it has something to do with more competition for their normal prey, but they've been attacking our foraging parties on a regular basis. If we can thin their ranks in the area around Telredor, perhaps they would learn to leave us alone.", progress = nil, completion = "Thank you for your help in clearing out some of the marshfang rippers, &lt;name&gt;. If they had any intelligence, perhaps they'd learn that it's best to live and let live.\n\n\n\nGiant, overgrown bugs with intelligence. I wonder what that would be like...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9792] = {title = "A Message to Telaar", objective = "Speak with Warden Moi'bff Jill at Telaar in Nagrand.", description = "You've been honorable in our dealings, <name>, at a time when trust is hard to win among my people.\n\nA large group of my brethren have made their home in the old draenei city of Telaar in Nagrand, to the south. To reach Telaar, take the road south into Nagrand, then continue southeast until you find yourself in the cliffs east of Oshu'gun.\n\nAnyone who has aided us, as you have, would be welcome among the people of Telaar.\n\nSeek out Warden Moi'bff Jill and tell him you have earned my trust.", progress = nil, completion = "Ikuti is like a brother to me. A friend of his is a friend of mine. You are welcome here, &lt;name&gt;, and you have our thanks for assisting our people.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9793] = {title = "The Fate of Tuurem", objective = "Take Vindicator Idaar's Letter to Andarl at the Allerian Stronghold in Terokkar Forest.", description = "Prophet Velen's search for allies has emboldened those draenei remaining in Outland to begin a search of their own. The Legion's war on my people drove us from our cities and temples, but they have not destroyed the traces of our civilization.\n\nTuurem, my former home in the Terokkar Forest, was one of the first cities overrun by the orcs. It's been too long since I've received news of its status. Take this letter to Andarl in the Allerian Stronghold within Terokkar and see what you can find out.", progress = "How may I help you?", completion = "Hmm... I remember hearing our scouts speak of the ruins of a draenei settlement in the forest's northern reaches. I don't know much about the ruins, personally, but you're welcome to talk to some of the scouts.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9794] = {title = "No Time for Curiosity", objective = "Deliver Timothy's Letter to Kialon at Sylvanaar in the Blade's Edge Mountains.", description = "<name>, I have a favor to ask of you. Normally, I would do this myself, but my hands are already beyond full.\n\nI have an associate named Kialon at Sylvanaar in the Blade's Edge Mountains to the north. He's expecting to hear from me in the near future, although I suspect he won't like what I have to say.\n\nIf you would deliver my response to him, you would have my gratitude. I must insist, and this is very important, that you not attempt to read the letter. It is for Kialon's eyes alone.", progress = "<Kialon eyes you suspiciously.>\n\nI don't know you, <race>. Do you have business with me?", completion = "So you've brought Timothy's response?\n\n&lt;Kialon pauses a moment to read the letter, then laughs.&gt;\n\nHe's got everything under control, he says. Doesn't need help, he says. I could've predicted that!\n\nSome people never change. Look, he even took the time to correct my spelling.\n\n&lt;Kialon lets out a half-hearted sigh.&gt;\n\nI shouldn't have sent the letter. I forgot. The specialist always has the situation under control. Always.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9795] = {title = "The Ogre Threat", objective = "Travel to Thunderlord Stronghold in the Blade's Edge Mountains and speak with Nekthar.", description = "As if the naga and their allies weren't enough, the ogres are extending their reach in the marsh. They've already conquered most of the area to the northwest and there isn't much of a buffer left.\n\nFor each one we kill, several more take their place. I'm not sure how long we'll be able to hold Zabra'jin once they decide to attack. Make your way north into the mountains, to the orcish stronghold of Thunderlord Stronghold and let Nekthar know of our plight. Any help he can spare would be most welcome.", progress = nil, completion = "Denjai seeks help?  I'd send him reinforcements, but we're spread thin here as it is.  We've got trouble of our own with the ogres up here.\n\nWhen I can, I'll give him what information we have on the local ogre tribes and their tactics.  Perhaps if he can survive long enough, we'll be able to launch a two-pronged assault on the vile scum.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9796] = {title = "News from Zangarmarsh", objective = "Speak with Mokasa at Stonebreaker Hold in Terokkar Forest.", description = "Shadow Hunter Denjai isn't the only one expecting a report from me. Mokasa at Stonebreaker Hold in Terokkar is eager to hear of our progress, especially since most of her messengers travel through here.\n\nShe asked me to send word once Swamprat Post was completed. If you wouldn't mind delivering the news, I'd be very grateful. We may be up and running, but there is still much to be done.\n\nTo get to Stonebreaker Hold, follow the road south out of Zangarmarsh, into Terokkar Forest and beyond Tuurem.", progress = nil, completion = "It's about time he got that outpost up and running. We've lost far too many runners to Alliance outriders.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9797] = {title = "Reinforcements for Garadar", objective = "Speak with Captain Kroghan at Garadar in Nagrand.", description = "<Still catching his breath, the messenger gestures for you to sit.>\n\nThey may not survive, <race>! Get to Garadar as quickly as your legs will carry you.\n\n<In response to your blank stare, the messenger elaborates.>\n\nThe home of the Mag'har, lies to the south, in Nagrand. Take the southern road out of the marsh, then turn east at the first fork and look for a large settlement on the lake.\n\nFind our commander, Captain Kroghan, there and offer him what assistance you can. Garadar must not fall!", progress = nil, completion = "&lt;Even though he endeavors to hide it, a look of relief spreads over Kroghan's face.&gt;\n\nIt's about time you got here! Granted, you're not an army, but any able-bodied &lt;race&gt; than can wield a weapon or chant a spell is welcome here. The people of Garadar are kin to all the Horde and we are proud to shed our blood in their defense.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9798] = {title = "Blood Elf Plans", objective = "Take the Blood Elf Plans to Vindicator Aldar at the Crash Site in Ammen Vale.", description = "These plans seem important.  You should take them to Vindicator Aldar at the crash site.", progress = "What have you got there?", completion = "Here, let me read those plans.\n\nThe blood elves have followed us here?  They are evil to the core and should be wiped from existence!\n\n&lt;The vindicator takes a moment to regain his composure.&gt;\n\nI apologize, that was uncalled for.  We are indebted to you for uncovering this information, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9799] = {title = "Botanical Legwork", objective = "Gather 3 Corrupted Flowers and return them to Apprentice Vishael at the Crash Site in Ammen Vale.", description = "The Ammen Fields to the west are the primary breeding ground of the local lasher population. With the corruption of the water table from the nearby lake, Botanist Taerix is worried that the lashers will not be able to repopulate themselves once we've cleansed the lake.\n\nGo to the Ammen Fields and pick some of the corrupted flowers for me so that I might take a look at them and see what can be done. You should be able to identify them by their uncharacteristic red petals.", progress = "Hello, <class>.  Do you have those flowers yet?", completion = "These look like fine specimens.  Thank you for performing the field work.  Once I can find the time to analyze these, I should be able to tell what it will take to restore the fields.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9800] = {title = "A Rare Bean", objective = "Elementalist Lo'ap at the Throne of the Elements in Nagrand wants you to bring him 8 Digested Caracoli.", description = "You are ill-equipped to face the restless elements of Nagrand. Before you can help the Earthen Ring, you must help yourself.\n\nTo the west you will find dung heaps left behind by the wildlife of Nagrand. You must search the dung for the digested remnants of the Nagrand caracoli. From this bean I am able to make a tablet that will aid you in your battle against the restless forces of nature.\n\nReturn to me when you have collected no less than two fists worth of caracoli... Ogre sized fists.", progress = "<Elementalist Lo'ap makes two fists and shakes his head in disapproval.>\n\nOgre sized...", completion = "Please do not wash yourself in the sacred waters of the Throne.\n\n&lt;Elementalist Lo'ap holds a prepared caracoli tablet up.&gt;\n\nYou place this under your tongue and allow it ample time to dissolve. Once it has dissolved, you will be able to breathe water as if it were air.", rewards = "You will receive:\n\nNagrand Cherry"}
MultiLanguageQuestData['en'][9801] = {title = "Gathering the Reagents", objective = "Anchorite Ahuurn at Telredor wants you to bring him 4 Sporebat Eyes and 4 Fen Strider Tentacles.", description = "I have a feeling that these Lost Ones may not respond well to a draenei, but would welcome an arakkoa. I can create a potion that will allow you to take on the form of an arakkoa for a short time. It requires a couple of reagents which cannot be stored and must be used within hours of being gathered.\n\nYou will need to bring me a handful of sporebat eyes and some fen strider tentacles. Both species dwell in the wilderness surrounding Telredor.", progress = "Have you gathered the reagents?", completion = "These will do quite nicely. Allow me a moment to mix up the potion.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9802] = {title = "Plants of Zangarmarsh", objective = "Bring 10 Unidentified Plant Parts to Lauranna Thar'well at the Cenarion Refuge in Zangarmarsh.", description = "The lakes of Zangarmarsh are slowly being drained of their water.  We don't quite know why, but we do know that many plants species are in danger of becoming extinct.\n\nAs the expedition's cataloguer, it is my job to track and identify these plants so we can better understand what's happening to them.\n\nIf you'd like to help, bring me unidentified plant parts.  They can be picked right from the ground if you're an herbalist, and the indigenous creatures of the swamp may also carry plant parts on them.", progress = "Did you find any plant parts, <name>?", completion = "The decrease in native species is certainly a cause for concern.  The increase in invasive species could be related to the recent disturbance in the ecosystem.  I don't have enough information to make a conclusion, yet.\n\n&lt;Lauranna jots down some notes on a journal as she goes through the plant parts.&gt;\n\nTake these, &lt;name&gt;.  They might be of some use to you.\n\nBring me any other plant parts you find.  I'll incorporate them into my statistics.", rewards = "You will receive:\n\nPackage of Identified Plants"}
MultiLanguageQuestData['en'][9803] = {title = "Messenger to the Feralfen", objective = "Drink Ahuurn's Elixir while standing in the Boha'mu Ruins. Speak to Elder Kuruti while you are in the form of an arakkoa.", description = "The time has come for us to embrace the Feralfen and teach them that the Light has not forsaken them. Take the potion I've prepared and carry it with you to the Boha'mu Ruins.\n\nOnce you arrive at the ruins, drink the potion to assume the form of one of their bird spirits. Speak with Elder Kuruti and let him know the draenei are ready to welcome his people as our long lost brothers.", progress = "Did you speak with the Feralfen elder?", completion = "They refused? They are welcome to choose their own path, of course, but their choice surprises me. I would think that all the draenei, including the Broken and Lost Ones, would still remember that we're all a part of the same people.\n\nI suppose he is right about the folly of deceiving them, but still, could he not see that our intentions were friendly?", rewards = "You will be able to choose one of these rewards:\n\nFeralfen Mystic's HandwrapsFeralfen Beastmaster's HauberkFeralfen Champion's BootsFeralfen Skulker's Belt\n\nYou will also receive:\n\nFeralfen Mystic's HandwrapsFeralfen Beastmaster's HauberkFeralfen Champion's BootsFeralfen Skulker's Belt"}
MultiLanguageQuestData['en'][9804] = {title = "Agitated Spirits of Skysong", objective = "Elementalist Lo'ap at the Throne of the Elements in Nagrand wants you to destroy 8 Lake Spirits.", description = "The disturbance in the ebb and flow of the waters of Nagrand has greatly agitated the water spirits of Skysong Lake. They have in turn begun sowing destruction throughout the waterways of the area.\n\nWatoosun of the Water has come to us in a vision and granted us permission to remedy the problem - so long as the source of the disturbance is also dealt with...\n\nWe will get to the source, but first you must deal with the problems immediate to the Throne. Destroy the agitated lake spirits and return to me.", progress = "Use the Nagrand cherries before delving too deeply into the lake.", completion = "&lt;Elementalist Lo'ap kneels in the water and says a prayer.&gt;\n\nThe Earthen Ring takes no pride in what was done. We do what we must to heal the land.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9805] = {title = "Blessing of Incineratus", objective = "Elementalist Lo'ap at the Throne of the Elements in Nagrand wants you to destroy the Large Hut, the Western Hut, the Southern Hut and the Eastern Hut at Windyreed Village.\n\nReturn the Living Fire to Elementalist Lo'ap when the task is complete.", description = "The wretched Lost Ones, heretofore banished to the swamps of Zangarmarsh, are seeking to spread their filth to other parts of our world.\n\nI have sought the wisdom of the furies and gained their blessing. To stop the source, we must unleash the elements upon them!\n\nI give you living fire, plucked from the fiery essence of Incineratus himself. Travel to Windyreed Village, southeast of here, and unleash the living fire upon their huts! Let them see the fury of the elements!", progress = "With great shame I tell you that it is my own kin who seek to drudge up the waters of Nagrand and create marshland.", completion = "Your efforts have stifled the spread of pollution but other troubles have surfaced.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9806] = {title = "Fertile Spores", objective = "Gshaff wants you to gather 6 Fertile Spores from the various Zangarmarsh Spore Bats and Marsh Walkers. Return to Ghsaff at Sporeggar when you've completed this task.", description = "Spore bats and marsh walkers accumulate fertile spores on their appendages from wandering around the tallstalk mushrooms in the marsh.\n\nAs you can see, we're a short people so our options for gathering these spores are limited.  Seek out the spore bats and marsh walkers and gather the fertile spores.  All of Sporeggar will be in your debt.", progress = "You're back, <name>.  Did you obtain the fertile spores?", completion = "These are great spores, &lt;name&gt;!  Tallstalks are vital to rebuilding our town.  And after all the bog lord attacks we've suffered, we're in quite the short supply.", rewards = "You will receive:\n\nGlowcap"}
MultiLanguageQuestData['en'][9807] = {title = "More Fertile Spores", objective = "We can always use more fertile spores, <race>.  Tallstalks are incredibly useful mushrooms.  Being able to grow them lets us do many things with them.", description = nil, progress = "We can always use more fertile spores, <race>.  Tallstalks are incredibly useful mushrooms.  Being able to grow them lets us do many things with them.", completion = "Your help is appreciated, &lt;name&gt;.  You will keep it up, yes?", rewards = "You will receive:\n\nGlowcap"}
MultiLanguageQuestData['en'][9808] = {title = "Glowcap Mushrooms", objective = "Bring 10 Glowcaps to Msshi'fn at Sporeggar in Zangarmarsh.", description = "I've seen your kind use shiny round pieces of metal to trade for things that you need.  We're not so different from you.  We use shiny round mushrooms as our currency.\n\nGlowcap mushrooms grow everywhere in the marsh, you just have to know how to pick them from the ground without wrecking them.  I'll teach you how to do it, if you promise to bring us some for our reserves.  What do you say, <name>?", progress = "Did you find any glowcaps, <name>?  They're literally everywhere in the marsh.\n\nYou can spot their bright glow from far away if you pay attention.", completion = "This will help us trade with other sporelings for food and supplies.  Sporeggar thanks you, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9809] = {title = "More Glowcaps", objective = "I'll take more glowcaps if you have them.  Our village can always use more of them.", description = nil, progress = "I'll take more glowcaps if you have them.  Our village can always use more of them.", completion = "Thank you, &lt;name&gt;.  As Sporeggar's elder, I must ensure my people have adequate supplies.  You make my task that much easier.", rewards = nil}
MultiLanguageQuestData['en'][9810] = {title = "The Spirit Polluted", objective = "Elementalist Lo'ap at the Throne of the Elements in Nagrand wants you to destroy Watoosun's Polluted Essence and 8 Lake Surgers.", description = "Watoosun was able to shed the stink of corruption; but in doing so, created a twisted spirit essence. A spirit essence composed of the vilest corruption found amongst the elements!\n\nYou will find this polluted spirit of the swamp southwest of here, hidden in the depths of Lake Sunspring.\n\nFind and destroy the polluted essence of Watoosun and any corrupt offspring that it may have created.", progress = nil, completion = "The elements sang of your victory the moment the disturbed essence was destroyed! The Earthen Ring thanks you and wishes for you to choose a reward.", rewards = "You will be able to choose one of these rewards:\n\nAngo'rosh Souleater's CowlSalvaged Ango'rosh PauldronsOversized Ogre Hauberk\n\nYou will also receive:\n\nOversized Ogre HauberkSalvaged Ango'rosh PauldronsAngo'rosh Souleater's Cowl"}
MultiLanguageQuestData['en'][9811] = {title = "Friend of the Sin'dorei", objective = "Take Dar'Khan's Head to Lor'themar Theron in Silvermoon City.", description = "This is the beginning of a new chapter in blood elf history, <name>.  You've helped cement the bond between my race and yours, <race>.\n\nTake the traitor's head to Regent Lord Lor'themar Theron in Silvermoon City.  He'll be eager to hear the news.", progress = "You seek audience with me, <class>?  I do not recall hearing of an appointment.", completion = "So you killed Dar'Khan, &lt;race&gt;?  Impressive.  I've a feeling my people and yours will soon get to be very good friends.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9812] = {title = "Envoy to the Horde", objective = "Bring the Letter from Lor'themar Theron to Lady Sylvanas Windrunner in Undercity, the Forsaken capital in Tirisfal Glades.", description = "There were doubts about our capabilities among our potential new allies.  Of what use could we be to them when perceived as unable to deal with our problems at home?\n\nThis changes everything.  No longer will our power be questioned.  We'll be able to join the Horde as equals.\n\nTake this letter to Sylvanas, ruler of the Forsaken.  She's already on our side but the news of Dar'Khan's death will be music to her ears.  Prepare for a long trip, <name>.  If all goes well she will send you to Orgrimmar.", progress = "I was told a visitor from Quel'Thalas was coming.  I was expecting a blood elf, to tell you the truth.\n\nWhat news do you bring?", completion = "It is done then.  The foul traitor got what he deserved.\n\nYou've been of great service to the blood elves and to the Horde.  Dar'Khan was Thrall's excuse to deny them entry into our alliance.  You've now cleared the way for a new Horde, &lt;name&gt;.\n\nI also see that Lor'themar has additional news that will greatly improve his relations with Thrall.  Excellent!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9813] = {title = "Meeting the Warchief", objective = "Lady Sylvanas Windrunner wants you to take the Letter Sealed by Sylvanas to the Warchief in Orgrimmar, capital of Durotar.", description = "I haven't lost any love for my homeland or its people, as you know.  I've fought tooth and nail for Silvermoon to be allowed a place beside Undercity and Orgrimmar at the negotiating table.\n\nThis should silence any opposition. Take this letter to the Warchief in Orgrimmar.  As leader of the Horde he will have the final say on accepting the sin'dorei's pledge.\n\nI've added my own seal to the letter as a personal endorsement.  Go northwest of the city and board the zeppelin bound for Durotar at the tower.", progress = "Yes, <class>?", completion = "&lt;Thrall begins to read the letter.&gt;\n\nSo the blood elves finally took care of their little problem.  Never mind that it took your help as well as that of an entire Forsaken regiment to get the job done.\n\n&lt;Thrall breaks into laughter.&gt;\n\nI suppose there's no stopping this.  In the end we need them just as much as they need us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9814] = {title = "Burstcap Mushrooms, Mon!", objective = "Bring Witch Doctor Tor'gash 6 Burstcap Mushrooms.", description = "You like mushrooms, mon? There be a powerful one here in Zangarmarsh, growin' real close to Zabra'jin.\n\nYou gotta be careful, though, mon. They be callin' it the burstcap for a reason. If you be gettin' too close without takin' the proper precautions, it'll blow right up on you! Poof! Right into a cloud o' toxic spores.\n\nI been usin' them for readin' the omens, but they be almost gone now.", progress = "Have you got the mushrooms, mon?", completion = "These be excellent, mon!\n\nI'll tell you what. Since you been a good sport and helped with the mushrooms, I'll let you in on the fun!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9815] = {title = "Muck Diving", objective = "Elementalist Lo'ap at the Throne of the Elements in Nagrand wants you to retrieve 5 Muck-ridden Cores.", description = "The most affected elements of water can be found in the Halaani Basin, southwest of here, beneath the abandoned city of Halaa. While some distressed elements can be destroyed without any impact upon the environment, spawns of muck must be physically removed from the world once destroyed.\n\nYou see, muck spawns leave behind globules of tainted debris that if left untouched will spread and further contaminate the environment.\n\nDestroy these muck spawns and bring back their muck-ridden cores.", progress = "Do not leave any tainted muck behind!", completion = "The Earthen Ring thanks you, &lt;name&gt;. The elements also give their thanks. Your continued efforts in cleansing our world are appreciated and noted.", rewards = "You will be able to choose one of these rewards:\n\nLo'ap's Muck Diving PadsMuck-Ridden GaloshesLo'ap's Tunic of Muck Diving\n\nYou will also receive:\n\nLo'ap's Tunic of Muck DivingLo'ap's Muck Diving PadsMuck-Ridden Galoshes"}
MultiLanguageQuestData['en'][9816] = {title = "Have You Ever Seen One of These?", objective = "Take the Murloc Cage and place it on the flat rock near Daggerfen Village.", description = "This marsh be missin' one thing, mon! There be no murlocs here.\n\nDon't worry, mon, I got a plan to fix the problem. See Gargle 'n' Gurgle over there? I plan to give the gift o' murlocs to the Lost Ones!\n\nTake this cage with you to Daggerfen Village an' release 'em in the northeastern cluster of huts. Now you know I can't be riskin' Gargle 'n' Gurgle with you, but I'll give you a cage full o' colorful young murlocs. Just set it on the flat rock you be findin' up there and open the door!", progress = nil, completion = "Excellent work, mon! I do hope they had a good time!", rewards = "You will be able to choose one of these rewards:\n\nThe Witch Doctor's WrapsDaggerfen MailFen Strider's Footguards\n\nYou will also receive:\n\nFen Strider's FootguardsThe Witch Doctor's WrapsDaggerfen Mail"}
MultiLanguageQuestData['en'][9817] = {title = "Leader of the Bloodscale", objective = "Slay Rajis Fyashe at Serpent Lake and return to Warden Hamoot at the Cenarion Refuge in Zangarmarsh for a reward.", description = "A bounty is hereby declared by the Cenarion Expedition on Rajis Fyashe, leader of the Bloodscale naga.  The naga sorceress was last sighted at Serpent Lake, in the northern region of Zangarmarsh.\n\nThe Bloodscale are to be considered extremely dangerous and their leader is to be approached with extreme caution.\n\nThose seeking to claim the bounty are advised to report to Warden Hamoot at Cenarion Refuge.", progress = "You're here to claim the bounty for Fyashe?  That's the best news I've heard all day.", completion = "I'll bet the Bloodscale will think twice about attacking expedition scouts again.  Take this as a reward, &lt;name&gt;.  You've earned it.", rewards = "You will be able to choose one of these rewards:\n\nWild ShoulderpadsGloves of MarshmanshipBelt of the MoonkinExpedition Footgear\n\nYou will also receive:\n\nExpedition FootgearGloves of MarshmanshipBelt of the MoonkinWild Shoulderpads"}
MultiLanguageQuestData['en'][9818] = {title = "The Underneath", objective = "Communicate with Gordawg.", description = "Something rails the underneath. It beats the ground as if to punish.\n\n*Thud*\n\n<Untrag beats his chest with his fist.>\n\nIt makes this sound a hundred-thousand times. Endlessly it beats. The earth reels. It is calling out to us now.\n\nGordawg speaks to me. Gordawg knows that something forces the elements out. Something from the underneath.\n\nGo now and speak to Gordawg. No, listen to Gordawg, do not speak. Hear Gordawg...", progress = nil, completion = "&lt;Gordawg appears to be nodding at you.&gt;\n\nSit.", rewards = nil}
MultiLanguageQuestData['en'][9819] = {title = "The Tortured Earth", objective = "Gordawg at the Throne of the Elements in Nagrand has asked that you destroy 10 Tortured Earth Spirits.", description = "Bring up the usurper. You will find him. Follow earthen path. First you put to rest tortured earth spirits. Must sleep once more.\n\n<Gordawg smashes his fist into the ground and brings up very foul smelling soil.>\n\nMust sleep!\n\n<Gordawg points southeast.>\n\nFind spirits near mountains. Near hills. Near rocks. Near earth.\n\nPut to sleep.\n\nTelaari Basin... Southeast.", progress = "Do they sleep?", completion = "&lt;Gordawg nods in approval.&gt;\n\nGood. Spirits sleep now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9820] = {title = "WANTED: Boss Grog'ak", objective = "Bring Boss Grog'ak's Head to Shadow Hunter Denjai in Zabra'jin.", description = "Wanted - Dead or Alive: Boss Grog'ak, overseer of the Ango'rosh mushroom-cutting operation.\n\nThis brute and his axe-wielding cronies are responsible for chopping down the mushrooms to the north of town. Unless he is stopped, he and his band will cut a path to the walls of Zabra'jin.\n\n<He/She> who presents the head of Boss Grog'ak to Shadow Hunter Denjai shall be well-rewarded.", progress = "What do you have there, <name>?", completion = "Well done, &lt;name&gt;. The presence of these ogres so close to our outpost does have me worried, though. It seems like they've been filtering down from the northern mountains for some time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9821] = {title = "Eating Damnation", objective = "Gordawg at the Throne of the Elements in Nagrand has asked that you bring him 10 Enraged Crusher Cores.", description = "<Gordawg picks up a rock and begins to chew on it.>\n\nGordawg tastes. Gordawg knows where this earth has been.\n\n<Gordawg raises one of his massive legs and stomps the ground.>\n\nLook. See Nagrand.\n\n<Gordawg directs you to the imprint of his foot. Within the imprint you see what appears to be a perfect geological map of Nagrand, marked with the locations of where you can find the elementals Gordawg wants you to destroy.>\n\nBREAK THEM! Bring Gordawg the pieces to eat.\n\nTake the map.", progress = "Gordawg eats this rock. Gordawg finds usurper. Bring rock!", completion = "&lt;Gordawg spits out the chewed up rock, pelting you with a hail of rubble.&gt;\n\nPoison. These rocks are not Nagrand. These rocks are from poison. You destroy poison rock. You find usurper.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9822] = {title = "Impending Attack", objective = "Bring the Ango'rosh Attack Plans to Shadow Hunter Denjai in Zabra'jin.", description = "The position of the ogres' mushroom-cutting operation can't be an accident. I can't escape the suspicion that they're preparing for an attack on Zabra'jin.\n\nI must know for certain, <name>. The ogres have another outpost to the northwest, the Ango'rosh Grounds. If they're staging for an attack, there will be evidence of their plans there. Go there, <name> and search the camp for signs of their intentions. Return to me with anything that might be suspicious.", progress = "Have you found proof of the ogres' intentions?", completion = "&lt;Shadow Hunter Denjai examines the plans.&gt;\n\nI knew it! The stench of ogres always carries an implicit threat. Now that we have proof of their intentions, we must act before they do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9823] = {title = "Us or Them", objective = "Kill Overlord Gorefist, 10 Ango'rosh Maulers, and 10 Ango'rosh Souleaters and report back to Shadow Hunter Denjai in Zabra'jin.", description = "In order to end the Ango'rosh threat, we must kill their leader, Overlord Gorefist. We'll do better than that, though. We'll make an example of the overlord and his followers.\n\nGo to the Ango'rosh Stronghold and deal with our foes. The stronghold is located in a cave on a small island to the northwest of Zabra'jin. You'll see a bridge made from a fallen mushroom beyond the Ango'rosh Camp.\n\nShow no mercy, <name>. They certainly wouldn't spare any of us.", progress = "The threat of the Ango'rosh looms over us. Have you eliminated their leader?", completion = "Your victory over the Ango'rosh is to be celebrated, &lt;name&gt;. I wonder how long it will be before those ogre brutes find themselves another bloodthirsty chieftain.\n\nNo matter, we'll be ready for them.", rewards = "You will receive:\n\nCaptain Krosh's Crash HelmetCrimson Steer Energy Drink"}
MultiLanguageQuestData['en'][9824] = {title = "Arcane Disturbances", objective = "Use the Violet Scrying Crystal near underground sources of water in the Master's Cellar and return to Archmage Alturus outside of Karazhan.", description = "I'm trying to obtain an imprint of Karazhan's energy... for a personal project, of course.  Unfortunately, I'm not getting anything up here.  If I could get near an underground water source, my crystal would pick up the signals much more clearly.\n\nI've heard of an underground pond as well as a well in a cellar below us.  This whole place is crawling with ghosts however, and venturing there would be hazardous for someone my age.  What do you say; will you help an old man and perform the scrying for me?", progress = "The readings, <name>.  Did you complete them?", completion = "These readings do not bode well, &lt;name&gt;.  Karazhan should be emanating all manner of arcane currents... instead it has become a huge energy vacuum.  No signals.  Nothing.  Except for a very faint demonic echo.\n\nThis is bad news, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9825] = {title = "Restless Activity", objective = "Bring 10 Ghostly Essences to Archmage Alturus outside of Karazhan.", description = "As you may have noticed, the outside of Karazhan is crawling with ghostly beings. The reason for their existence is unknown and unknowns bother me!\n\nBring me their ghostly essence so that I may study their nature.  Karazhan has many secrets, <name>.  I'm determined to uncover all of them.", progress = "Have you obtained the ghostly essences I require, <class>?", completion = "Fascinating.  I will study these essences, &lt;name&gt;.  I thank you for your help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9826] = {title = "Contact from Dalaran", objective = "Bring Alturus's Report to Archmage Cedric in the outskirts of Dalaran Crater.", description = "These signs do not bode well for us, <name>.  I've never been one for secrecy so I will tell you a bit about my organization, the Violet Eye.\n\nWe are agents of the Kirin Tor, the Magus Senate of Dalaran.  We were assigned to keep an eye on Karazhan and Medivh, in case things got out of hand.\n\nWhich they did... very quickly, after Medivh disappeared.\n\nThis report details my findings.  Take it to Archmage Cedric, also from the Violet Eye; you will find him in the outskirts of Dalaran Crater.", progress = "You know of the Violet Eye?  You do not look familiar.", completion = "Alturus entrusted you with this information?  That old fool.\n\nI suppose the damage is done, we might as well make use of you.  I suppose you will cooperate?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9827] = {title = "Withered Basidium", objective = "Take the Withered Basidium to Ruam in Telredor in Zangarmarsh.", description = "A close inspection of the basidium reveals a number of indentations that might have once held something. The alien mass of fungus presents something of a puzzle. It's far from healthy, but you have little clue as to what function it might normally perform.\n\nPerhaps someone more familiar with the denizens of Zangarmarsh would be able to tell you more about the basidium.", progress = "What is it you have there, <name>?", completion = "It looks like the basidium of a bog giant, but I haven't seen one in this condition before. I'd heard that the giants in the Dead Mire had begun to wither, but it's far more advanced than I expected.\n\nThe Dead Mire was once a lake like the others in the marsh, and it served as the spawning ground for the giants. With the waters receding, it seems the changes are preventing the giants from sporing. If this continues, the giants may disappear entirely.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9828] = {title = "Withered Basidium", objective = "Bring the Withered Basidium to Reavij at Swamprat Post in Zangarmarsh.", description = "A close inspection of the basidium reveals a number of indentations that might have once held something. The alien mass of fungus presents something of a puzzle. It's far from healthy, but you have little clue as to what function it might normally perform.\n\nPerhaps someone more familiar with the denizens of Zangarmarsh would be able to tell you more about the basidium.", progress = "What is it you have there, <name>?", completion = "It looks like the basidium of a boglord, but I haven't seen one in this condition before. I'd heard that the giants in the Dead Mire had begun to wither, but it's far more advanced than I expected.\n\nThe Dead Mire was once a lake like the others in the marsh, and it served as the spawning ground for the giants. With the waters receding, it seems the changes are preventing the giants from sporing. If this continues, the giants may disappear entirely.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9829] = {title = "Khadgar", objective = "Deliver Alturus's Report to Khadgar in Shattrath City in Terokkar Forest.", description = "Alturus's report is unsettling.  We thought it was bad when Karazhan sealed itself off to the outside world.  We had agents inside; we never heard from any of them again.  Now this... demonic emanation.  We must investigate it.\n\nThe only people who can reopen Karazhan were presumed dead: Khadgar and Medivh.\n\nWhile we hope that the latter is indeed gone, we recently learned that his apprentice, Khadgar, is alive and well in a place called Shattrath City.  Find him and give him Alturus's report.", progress = nil, completion = "The Violet Eye?  You don't say.\n\nShow me this report you speak of.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9830] = {title = "Stinger Venom", objective = "Bring 6 Marshlight Bleeder Venom to Puluu at the Orebor Harborage.", description = "When I speak to draenei, I often get the sense that they consider themselves removed from their environment. Many seem to pity my brethren, the Broken, who they say have lost something.\n\nWe Broken may have lost our inclination toward the Light, but our experiences have brought us closer to the land.\n\nMy people see opportunities where few draenei do. Take, for example, the venom of the marshlight bleeders that live to the south and west. It has a wide variety of uses from hunting to healing.", progress = "I hope to demonstrate the uses of bleeder venom to Anchorite Ahuurn and the others at Telredor. That's going to require me to double my supply.", completion = "Thank you for bringing this venom, &lt;name&gt;. It will go a long way toward making my demonstration possible without depleting my personal stores.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9831] = {title = "Entry Into Karazhan", objective = "Khadgar wants you to enter the Shadow Labyrinth at Auchindoun and retrieve the First Key Fragment from an Arcane Container hidden there.", description = "I am deeply troubled by the news in this report, <name>.  Gaining entry into Karazhan will be difficult, however.\n\nYou see, when it became apparent that I was stranded here I split the key into three fragments.\n\nI placed the keys inside enchanted containers, and in turn placed those in places that were safe at the time.\n\nWith the dark changes Outland has endured this no longer is the case.  The first fragment is in a section of Auchindoun taken over by the Shadow Council.  Return this fragment to me.", progress = "Have you obtained the fragment, <class>?  You would do well not to waste any time in this matter.", completion = "You've done well, &lt;name&gt;.  I wasn't sure you would succeed.\n\nThe containers are enchanted with a potent spell that masks their presence from unworthy eyes.  I'm glad to see they did not elude you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9832] = {title = "The Second and Third Fragments", objective = "Obtain the Second Key Fragment from an Arcane Container inside Coilfang Reservoir and the Third Key Fragment from an Arcane Container inside Tempest Keep. Return to Khadgar in Shattrath City after you've completed this task.", description = "I hid the second fragment at the bottom of Serpent Lake, long before it was called that.  The giant drain installed there after the naga took over has likely pulled the container into the depths of Coilfang Reservoir.\n\nThe third fragment will prove the most trying, as I left it inside Tempest Keep back when it was controlled by the naaru.  Kael'thas now rules it and the chamber where I left it has become a prison.\n\nBring me these remaining fragments, <name>.  Much depends on your success.", progress = "How goes your search for the key fragments, <name>?", completion = "You have the fragments.  This is most impressive, &lt;name&gt;.  You're certainly worthy of holding the key to Karazhan.\n\nA small problem remains.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9833] = {title = "Lines of Communication", objective = "Puluu at the Orebor Harborage wants you to kill 12 Marshfang Slicers.", description = "One of the reasons Ikuti led us to Zangarmarsh was to help open the lines of communication between the draenei and the Kurenai home city of Telaar in Nagrand. In order for messengers to pass swiftly between Telaar and Telredor, the roads must be secured.\n\nOn our way here, we were attacked repeatedly by marshfang slicers. We were able to fight them off, but they would pose a formidable threat to a solitary messenger. Reducing their numbers will help ensure the safety of our messengers.", progress = nil, completion = "That's excellent news. The way is still far from perfectly safe, but the messengers are clever and resourceful.", rewards = "You will be able to choose one of these rewards:\n\nEnsorcelled Marshfang BladeKeen Marshfang SlicerMarshfang Blade Axe\n\nYou will also receive:\n\nEnsorcelled Marshfang BladeKeen Marshfang SlicerMarshfang Blade Axe"}
MultiLanguageQuestData['en'][9834] = {title = "Natural Armor", objective = "Bring 8 Fenclaw Hides to Maktu at the Orebor Harborage.", description = "Maktu can always see a draenei approaching in his shiny armor from a mile away, even in this murky swamp!\n\nMaktu wants to laugh at them, but then he remembers that they have been kind to the Kurenai and he wants to teach them about how Kurenai make armor.\n\nThe dark, scaly hides of the fenclaw thrashers make some of the best armor Maktu has ever worn. If <name> can bring Maktu some of these hides from the fenclaw thrashers deep in Serpent Lake, he'll be happy to share some of his armor.", progress = "Does <name> have hides for Maktu?", completion = "These are good hides, Maktu thinks. They will make very good armor.\n\nWho knows? There might even be enough left over for Maktu to make some armor for the draenei.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9835] = {title = "Ango'rosh Encroachment", objective = "Kill 10 Ango'rosh Ogres and 5 Ango'rosh Shaman and return to Ikuti at the Orebor Harborage.", description = "The small band of Broken you see here is a mission from a larger settlement in Nagrand. The Kurenai, as we call ourselves, are Broken who desire to reunite with our draenei brothers.\n\nMy group has come here to strengthen Kurenai ties to the draenei of Telredor.\n\nIf the Ango'rosh ogres have their way, this temple will not stand much longer. They have cleared the Hewn Bog of its towering mushrooms and draw ever closer to our refuge. If you would call yourself our friend, aid us in fighting this enemy.", progress = "How goes the fight against the Ango'rosh?", completion = "The Ango'rosh threat is contained for the moment, but I'm certain they won't give up that easily. I've forgotten many things since the end of my life as a draenei, but the stubbornness of the ogres is an enduring memory.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9836] = {title = "The Master's Touch", objective = "Go into the Caverns of Time and convince Medivh to enable your Restored Apprentice's Key.", description = "I've put together the very key I used as an apprentice.  It looks completely functional as far as keys go.  In regards to opening Karazhan, however, this might as well be a piece of scrap metal.\n\nWithout Medivh's consent, the key is worthless.  Yes, of course I know Medivh is dead.  This merely makes things difficult, not impossible.\n\nThere is a place in Azeroth called the Caverns of Time, guarded by the bronze dragonflight.  Find a way inside, travel back in time and get Medivh to enable the key.", progress = "Who are you and what do you want?", completion = "That key, I recognize it.  That is Kadghar's key... of course I haven't given it to him yet.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9837] = {title = "Return to Khadgar", objective = "Return to Khadgar in Shattrath City and show him the Master's Key.", description = "I seem to have memories about future events surrounding you and this key.\n\n<Medivh looks at you like he's just seen a ghost.>\n\nYou have trying times ahead of you, <name>.  Let us hope your strength does not fail you.\n\nRegarding the key, I am to hand it to Khadgar when he's sent to me.  I couldn't hope for a better apprentice.\n\nI suppose you will need a key of your own.\n\n<Medivh reaches into his robe and hands you his own key.>\n\nGo on then.  And best of luck, <class>.", progress = nil, completion = "His own key?  That's incredible!\n\nI do not sense any disturbances in our timeline, so I suppose it was meant to occur all along.  There's no turning back now, &lt;name&gt;.  The key is yours and only yours.", rewards = "You will receive:\n\nThe Master's Key"}
MultiLanguageQuestData['en'][9838] = {title = "The Violet Eye", objective = "Speak to Archmage Alturus outside Karazhan.", description = "A great responsibility has been bestowed upon you, <name>.  If the signs that the Violet Eye has observed are to be trusted, then you must help them.\n\nFor all my disagreements with Cedric, the work that men like Alturus do is still important.  Beware that they do not use you, however.  Remember it is you who the key is bound to, not them.  But if the danger in Karazhan is real, then it is they who are best prepared to guide you in dealing with it.  Go back to Alturus and help him in any way that you can.", progress = nil, completion = "I sent you to deliver a report and you come back with a key to this place?  There must be more to you than meets the eye, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9839] = {title = "Overlord Gorefist", objective = "Ikuti wants you to kill Overlord Gorefist and 10 Ango'rosh Maulers. Return to the Orebor Harborage once you have completed the task.", description = "The centerpiece of any ogre tribe is its leader. Without leadership, the Ango'rosh's organization will disappear and they'll resort to infighting to determine who will lead next.\n\nAlthough we've seen the ogres out and about in this area, their true strength is concentrated in their Ango'rosh Stronghold to the northwest. It's located in a cave on a small island connected to the marsh by a fallen mushroom.\n\nGo there and defeat Overlord Gorefist. That should provide us with a well-deserved respite.", progress = "Is it done? Have you dealt with Overlord Gorefist?", completion = "At last! You have our thanks for your help in securing our position at the Orebor Harborage. I will send word of your deeds to the Kurenai city of Telaar in Nagrand. There will be many more opportunities for our peoples to work together.", rewards = "You will be able to choose one of these rewards:\n\nGlowing Crystal InsigniaTelaar Courier's CloakMarsh Bracers\n\nYou will also receive:\n\nTelaar Courier's CloakGlowing Crystal InsigniaMarsh Bracers"}
MultiLanguageQuestData['en'][9840] = {title = "Assessing the Situation", objective = "Find Koren inside Karazhan.", description = "Now that we've found a way back into Medivh's Tower - or rather you have - the first thing we need to do is try to get a sense of what the situation inside is.\n\nOne of our agents who had managed to infiltrate Karazhan kept an encoded log of her observations.  Unfortunately her death was confirmed shortly before Karazhan was shut down.  Koren, Karazhan's blacksmith, was under our pay.  Though not a member of the Violet Eye, he should be able to help us find Keanna's log.  Look for him inside.", progress = nil, completion = "&lt;Koren looks at you with an uncertain look.&gt;\n\nI know nothing of this Violet Eye you speak of.  A blacksmith is all I am.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9841] = {title = "Stinging the Stingers", objective = "Kill 8 Marshlight Bleeders and return to Gambarinka at Zabra'jin.", description = "It's impossible to work with all this infernal buzzing! Do you hear it?\n\nI can't get it out of my head! I know exactly what's making the noise, too. It's those damnable marshlight bleeders! The noise always comes from the south and west of the village.\n\nThey're too big to swat, crush underfoot, or wave away. The only way to stop that unholy droning is to kill them. I don't care how you do it, <name>, just quiet them!", progress = nil, completion = "I thought so. I can hear the difference already. I'll finally be able to get back to work, thanks to you. If you ever find yourself in need of tradeskill supplies, don't forget ol' Gambarinka!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9842] = {title = "The Sharpest Blades", objective = "Bring 10 Marshfang Slicer Blades to Gambarinka at Zabra'jin.", description = "The damp atmosphere of the marsh has taken a toll on my metal tools. It's made woodworking a lot more difficult than it ought to be, so I've given up on metal blades.\n\nIt turns out that the marshfang slicers living to the south and west of town grow blades that are sharper than any steel I've ever owned. They're also resistant to rust and wear. It's just a little tricky to attach them to a handle, but I think I've got it figured out. I'd appreciate any blades you could bring me.", progress = "Have you managed to scare up some of those marshfang blades?", completion = "These should keep me supplied for some time to come! I think some of the others have begun to take notice. I've had several offers to buy my blades already. Selling them on the side might provide better business than my customary goods.", rewards = "You will be able to choose one of these rewards:\n\nMarshfang Blade AxeEnsorcelled Marshfang BladeKeen Marshfang Slicer\n\nYou will also receive:\n\nEnsorcelled Marshfang BladeKeen Marshfang SlicerMarshfang Blade Axe"}
MultiLanguageQuestData['en'][9843] = {title = "Keanna's Log", objective = "Search the Guest Chambers inside Karazhan for Keanna's Log and bring it to Archmage Alturus outside Karazhan.", description = "Who did you say you were looking for again?  Keanna?\n\nI once met someone with that name.  She was staying up at the guest chambers.  I was supposed to keep that a secret now, wasn't I?\n\nDid you say you were with the Violet Eye?  No, I've never heard of them.\n\nI need to return to my work now, if you don't mind.\n\n<Koren seems to have forgotten about you already.>", progress = "Keanna's log... did you find it?", completion = "You found the log.  I sure hope the information we need is in here, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9844] = {title = "A Demonic Presence", objective = "Archmage Alturus wants you to destroy the Demonic Presence at the top of Karazhan.", description = "Keanna's last few entries confirm our suspicions of a demonic presence inside Karazhan.\n\nShe detected the arrival of a Burning Legion agent whose location she describes as coming from the top of the tower.\n\nHer entries stop there.\n\nKarazhan is a very important place, <class>.  It is a portal into the nether, a beacon shining into other worlds.  The possible repercussions of it falling into the wrong hands are unthinkable.  This demonic intrusion must be stopped.  And you, <name>, are the only one with a key.", progress = "I dread to ask, <name>.  What has become of the situation inside Karazhan?", completion = "You did it!  Yes, the readings are becoming normal once again!\n\nWe must give this news to Cedric.  He's going to be very impressed with your achievement.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9845] = {title = "Angling to Beat the Competition", objective = "Kill 10 Fenclaw Thrashers and return to Zurjaya at Zabra'jin.", description = "It's a relief to be in someplace with water after trekking through the wasteland of Hellfire Peninsula. I was worried there might not be any respectable fishing holes in Outland.\n\nNow I'm glad I lugged my fishing supplies along. For the most part, the fishing's been good, except for those no good fenclaw thrashers in Serpent Lake.\n\nNot only do they scare the fish away, but they're bold enough to snap the bait right off my hook. I spend more time re-baiting the hook than I do catching anything!", progress = nil, completion = "I can't wait to return to fishing! Now I'll be able to return to town with some real fish in my bucket and Gambarinka won't be able to make fun of me anymore!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9846] = {title = "Spirits of the Feralfen", objective = "Bring 10 Feralfen Protection Totems to Seer Janidi at Zabra'jin.", description = "The most powerful tribe of Lost Ones in the marsh, the Feralfen, are said to possess powerful medicine. There may be no truth to such rumors, but anything that might help me channel the spirits of this world cannot be ignored.\n\nFind the Feralfen mystics, hunters and druids, <name>, and capture their totems. Everything I need to know should be apparent from the carvings.", progress = "Have you gathered those totems?", completion = "Hmm... They seem to be divided between images of a serpent spirit and a bird spirit. No self-respecting Darkspear troll engages in bird worship. Their spirits are weak, capricious, and best left to the Amani.\n\nBut the serpent, &lt;name&gt;, the serpent wields considerable power and this is the spirit I shall study.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9847] = {title = "A Spirit Ally?", objective = "Take the Feralfen Totem to the foot of the stairs at the Boha'mu Ruins and plant it in the ground. Report your findings to Seer Janidi at Zabra'jin.", description = "We must find out how much power this Feralfen snake spirit possesses and whether it can be bent to our will. Imagine what I could do with the powers of an Outland spirit at my command!\n\nTake this totem with you and make your way to the foot of the stairs leading to the Boha'mu Ruins. Plant the totem in the ground and it should do the rest. The spirit should not be able to tell who has used the totem until it has manifested.", progress = "Were you able to summon the Feralfen spirit?", completion = "&lt;You tell Seer Janidi about what happened when you used the totem.&gt;\n\nThe spirit attacked you? It must have a higher affinity for those Lost Ones than I'd thought. There's no way to compel it to serve me without expending considerable effort. I'll have to search for a new source of power in this wretched world.", rewards = "You will be able to choose one of these rewards:\n\nAncient Crystal TalismanSerpent Spirit's DrapeMarsh Bracers\n\nYou will also receive:\n\nAncient Crystal TalismanSerpent Spirit's DrapeMarsh Bracers"}
MultiLanguageQuestData['en'][9848] = {title = "Secrets of the Daggerfen", objective = "Bring the Daggerfen Poison Manual and a Daggerfen Poison Vial to Timothy Daniels at the Orebor Harborage.", description = "Bugs, bugs, bugs! The marsh is full of them and my companions here seem obsessed with them.\n\nWell, I've had it with the bugs! Something far more intriguing has captured my interest. To the west, there is a village of Lost Ones who call themselves the Daggerfen.\n\nThe whole tribe consists of highly specialized assassins. I've noticed them mixing and using a particularly potent kind of poison. I'm dying to know more about the poison, but that's going to require a copy of the recipe and a sample vial.", progress = "Did your search of Daggerfen Village yield the information I need in order to get to the bottom of this poison puzzle?", completion = "&lt;Timothy leafs through the manual.&gt;\n\nThey're using ragveil as a base for the poison? No, that can't be right. Ragveil has no toxic properties.\n\nIncluding ragveil in a poison is like a rogue wielding two maces. Sure, you can do it, but it isn't true to the essence of your calling! I just can't understand...\n\n&lt;Timothy clears his throat.&gt;\n\nI mean, thank you for fetching these for me. I'll try out the poison as soon as time permits.", rewards = "You will receive:\n\nTim's Trusty HelmetCrimson Steer Energy Drink"}
MultiLanguageQuestData['en'][9849] = {title = "Shattering the Veil", objective = "Gordawg at the Throne of the Elements in Nagrand has asked that you slay 30 Minions of Gurok.", description = "<Gordawg breaks off a piece of ebon rock from his back.>\n\nYou are granted a piece of the fury of the earth. Take the boulder of Gordawg and hurl it at the poison rock. Shatter their shells to discover the truth. Destroy the minions of the usurper and return to Gordawg with the name.\n\nYou find the shattered elements at the edge of the world. Southwest.", progress = "Gordawg wants the boulder returned.", completion = "GUROK! Gurok betrayed the elements!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9850] = {title = "Clefthoof Mastery", objective = "Kill 12 Clefthoof Bulls and then speak to Hemet Nesingwary at Nesingwary's Safari in Nagrand about your prowess.", description = "You've proved to me that you can find and take down a regular clefthoof, but far more dangerous are the clefthoof bulls.\n\nBag yourself twelve of those.  Then you can talk to me of your hunting prowess.\n\nLook for them all along the middle region of Nagrand to the west and south.", progress = "You think the clefthoof bulls are just going to fall dead at your feet here in front of the campfire?", completion = "Impressive.  Most impressive.\n\nYou've got potential, kid.  Now I'm going to give you the chance to have some real fun!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9851] = {title = "Clefthoof Mastery", objective = "Acquire the Horn of Banthar and return it to Hemet Nesingwary at the Nesingwary Safari in Nagrand.", description = "Banthar is the fiercest and most elusive of all the clefthoof in Outland.  She's also the hairiest.\n\nIt is said that she roams with her clefthoof herd in the Spirit Fields near Oshu'gun.\n\nYou want to truly prove your hunting mastery?  Bring me her horn!", progress = "A warm fire and a woman at your side for idle chit-chat is something you can get at home.  Here we hunt big game or die trying.", completion = "You did it!  You took down Banthar!  I never had a doubt, &lt;name&gt;.\n\nHere, I think you've more than earned this.", rewards = "You will be able to choose one of these rewards:\n\nClefthoof GlovesClefthoof WristguardsClefthoof Helm\n\nYou will also receive:\n\nClefthoof HelmClefthoof GlovesClefthoof Wristguards"}
MultiLanguageQuestData['en'][9852] = {title = "The Ultimate Bloodsport", objective = "Bring the Heart of Tusker to Hemet Nesingwary at Nesingwary's Safari in Nagrand.", description = "The queen of all that dwell in Nagrand is known as Tusker.  She's a giant elekk the likes of which you won't see anywhere else!\n\nYou're right to be fearful of that name.  Bach'lor, Gutripper, and Banthar are nothing when compared to her.  It is said that she can be found on a huge bluff far to the southwest overlooking Oshu'gun.  Bring me her massive heart if you dare.\n\nDo you want to leave a letter with me so that I can have it delivered to your next of kin in the likely event that you don't return?", progress = "There's no shame in admitting that you haven't the spine to hunt the mightiest of animals this land has to offer, <name>.", completion = "&lt;name&gt;!  You bring joy to this old dwarf's heart.\n\nYou have now proven yourself; you've joined the ranks of the elite!  Others ran away in fear, or died, trampled under the foot of the beast.  You used your mind, your cunning, your determination to prove your mastery of the hunt.\n\nTake this and know that you are always welcome to hunt at my side!", rewards = "You will be able to choose one of these rewards:\n\nNesingwary Safari StickFitz's Throwing AxeHemet's Elekk GunHarold's Rejuvenating BroachBlessed Book of NagrandTotem of the Plains\n\nYou will also receive:\n\nHemet's Elekk GunNesingwary Safari StickHarold's Rejuvenating BroachBlessed Book of NagrandTotem of the PlainsFitz's Throwing Axe"}
MultiLanguageQuestData['en'][9853] = {title = "Gurok the Usurper", objective = "Gordawg at the Throne of the Elements in Nagrand has asked that you destroy Gurok the Usurper and bring back Gurok's Earthen Head.", description = "Gurok must be summoned. You summon Gurok and you destroy.\n\nYou must go to Warmaul Hill to the northwest and find where ogre worships Gurok. You put ogre skull from Warmaul ogres on Gurok's earthen brand. Only then will Gurok come. Seven skulls.\n\nIf you live, bring Gordawg back Gurok earthen head. Gordawg crushes head.\n\n<Gordawg bites down hard, shaking the earth beneath your feet.>", progress = "Gordawg eat Gurok power.", completion = "&lt;Gordawg chomps down hard on Gurok's earthen head, nearly disintegrating the stone formation.&gt;\n\nGurok's reign has come to an end. The earthen elements are free. All sleep now. Champion gets reward!", rewards = "You will be able to choose one of these rewards:\n\nEarthen Mark of PowerEarthen Mark of HealthEarthen Mark of Razing\n\nYou will also receive:\n\nEarthen Mark of RazingEarthen Mark of PowerEarthen Mark of Health"}
MultiLanguageQuestData['en'][9854] = {title = "Windroc Mastery", objective = "Kill 12 Windrocs and then return to Fitz at the Nesingwary Safari in Nagrand.", description = "Do you live for the hunt as I do, <class>?  Do you seek the quietude that comes as you stalk your prey?  Would you know what it is to honor the last heartbeats of your fallen quarry?  I will help you to achieve this.\n\nNagrand is a lush land, full of life in the midst of this broken world.  Bring down a handful of the windrocs and then we will speak more.\n\nYou can find them in many places nearby in all directions around our camp.", progress = "Have you come to know the peace that comes with knowing your place in nature?  Are you the hunter or the hunted?", completion = "Every day is a gift.  Make the most of it.  For tomorrow we shall stride swifter over the plains than today.  We will spread our arms further and strain to achieve that which tonight we can only dream of, though it may ever elude us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9855] = {title = "Windroc Mastery", objective = "Hunt down 12 Ravenous Windrocs and then return to Fitz at the Nesingwary Safari in Nagrand.", description = "You must always push yourself if you are to one day stalk the mightiest of prey!  While you are not yet ready, I will point you in the right direction.\n\nThere is another breed of windroc even deadlier.  Seek out the ravenous windroc to test your mettle against.  You will find them in the heart of Nagrand to the west and southwest.", progress = "Have you learned yet to calm the beating of your heart?  To be as still as a calm lake and patient, waiting for the right moment to strike down your quarry?", completion = "You have proven your skill once more, &lt;class&gt;.  Now you must go on to stalk the fiercest of the windrocs.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9856] = {title = "Windroc Mastery", objective = "Bring the Eye of Gutripper to Fitz at the Nesingwary Safari in Nagrand.", description = "You are ready, <class>.  Ready to face the mother of all windrocs, Gutripper!  Honor demands that after hunting so many of her children that you give her the chance to defeat you!  Seek her out amongst the greater windroc far to the west.\n\nShould you survive, bring her eye to me.", progress = "Have you faced Gutripper yet?", completion = "Her eye looks as if it is still alive.  Do you think that she can still see into your soul?\n\n&lt;name&gt;, you can now count yourself as one of the elite safari hunters.  And you are another step closer to stalking the ultimate prey of this land, Tusker!\n\nYou've earned the right to have this.  May it serve you well.", rewards = "You will be able to choose one of these rewards:\n\nWindroc ShroudWindroc BootsWindroc Greaves\n\nYou will also receive:\n\nWindroc GreavesWindroc BootsWindroc Shroud"}
MultiLanguageQuestData['en'][9857] = {title = "Talbuk Mastery", objective = "Kill 12 Talbuk Stags and then return to Harold Lane at the Nesingwary Safari in Nagrand.", description = "I don't think that I'm up to the hunt today.  Do you think that you might take my place?\n\nI told Hemet that I was going to see about bagging us some of those talbuk that seem to be all over the place.  The stags are especially nice to hunt.  You can find them congregated around the nearby trees.\n\nThink that you could take care of that for me?", progress = "I'm just going to lay here a little while longer.  I should be fine soon.", completion = "That's a good tale... &lt;cough&gt;...of how you bagged all of those stags, &lt;class&gt;.  But I think that you can do better.  I've got something else in mind for you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9858] = {title = "Talbuk Mastery", objective = "Hunt down 12 Talbuk Thorngrazers and then return to Harold Lane at the Nesingwary Safari in Nagrand.", description = "This darned scratch is getting the worst of me it would seem.  So, are you up to filling...<cough>... in for me again?\n\nThis time you're going to bag yourself some thorngrazers.  They're tougher and wilier than the stags, so keep your wits about you.  Look for them... <cough>... sheltered under the trees in the middle of Nagrand to the west and south.\n\nGo on, get out there and...<cough>... show Hemet what you're made of.  I'll be fine.", progress = nil, completion = "&lt;cough&gt;, &lt;cough&gt;... &lt;name&gt;!  You did it.  There's only...... one thing left to...... do then.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9859] = {title = "Talbuk Mastery", objective = "Obtain the Hoof of Bach'lor and return it to Harold Lane at the Nesingwary Safari in Nagrand.", description = "<Wracking cough.>\n\nDon't worry about...<cough>... me.  I'll be fine.  It's just a...<cough>... scratch.\n\nJust the same, I think you'll... <cough>... have to fill in for me one more... <cough>... time.\n\nYou must seek out the great Bach'lor, king of...<cough>... the stags.\n\nBring me one of his hooves...<cough>, <cough>... as confirmation.\n\nLook for him...<cough>... leading his herd in the far west of Nagrand.", progress = "<Harold looks up at you weakly, but manages a smile.>\n\nYou have...<cough>... the hoof?", completion = "Wow!  You did it!  That's really Bach'lor's hoof!\n\nUm, I'm starting to feel much better it would seem.  Here, let me give you something in celebration of your proven hunting prowess!", rewards = "You will be able to choose one of these rewards:\n\nTalbuk StickerTalbuk CapeTalbuk Dirk\n\nYou will also receive:\n\nTalbuk StickerTalbuk DirkTalbuk Cape"}
MultiLanguageQuestData['en'][9860] = {title = "The New Directive", objective = "Speak to Archmage Cedric in the outskirts of Dalaran Crater.", description = "Return to Cedric at once, <name>.  The aid you've given the Violet Eye will not go unrewarded.\n\nThink what you want of us and our organization, <class>, but gaining the favor of the archmages of Dalaran will not be something you regret.", progress = nil, completion = "Alturus told me all about what happened, &lt;name&gt;.  This is not the end of it, however.  With Karazhan remaining sealed to outsiders, it's only a matter of time until the Legion renews its attacks while we stand powerless in the sidelines.\n\nUnless you accept the responsibility that fate has bestowed upon you, that is.\n\n\n\nWhat do you say, &lt;name&gt;?", rewards = "You will receive:\n\nViolet Badge"}
MultiLanguageQuestData['en'][9861] = {title = "The Howling Wind", objective = "Find someone at the Throne of the Elements that knows how to speak Kalimag and show them the Howling Wind.", description = "This amorphous mass of elemental air is speaking to you in a language that you cannot understand. You believe the language to be the tongue of the elements: Kalimag. Perhaps someone at the Throne of the Elements could shed some insight on this unusual find.", progress = "Give it here! Quickly!", completion = "It is a distress call, &lt;race&gt;. An outside force is attempting to subvert the elements.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9862] = {title = "Murkblood Corrupters", objective = "Elementalist Morgh at the Throne of the Elements in Nagrand wants you to slay 5 Murkblood Putrifiers.", description = "Murkblood are capturing and torturing the spirits of air! Murkblood are my kin: A tribe of the Broken who serve the vile Musel'ek, beast lord of Coilfang.\n\nThe air spirit states that the Murkblood putrifiers are capturing other spirits of air and using them to sow chaos into the ranks of the elements. It would seem that the Murkblood have recently sacked an orc village to the southwest known as Sunspring and are using powerful elemental magic to disturb the lake. Find the putrifiers and destroy them.", progress = nil, completion = "You saw them controlling the elements? The wind bent to their will?\n\n&lt;Morgh is lost in thought for a moment.&gt;\n\nThis is troubling, &lt;name&gt;. I must consult with the others.\n\nWe thank you for your efforts, &lt;name&gt;. Perhaps you should return to your village and see if they have any other information about the Murkbloods and their nefarious goals.", rewards = "You will be able to choose one of these rewards:\n\nJudicator's GauntletsSpaulders of the RingCord of the Ring\n\nYou will also receive:\n\nSpaulders of the RingJudicator's GauntletsCord of the Ring"}
MultiLanguageQuestData['en'][9863] = {title = "Vile Idolatry", objective = "Farseer Kurkush at Garadar in Nagrand wants you to bring him 10 Murkblood Idols.", description = "With our leadership in ruin, we are left open to attacks from all sides. The foul Murkblood tribe could not have picked a better time to attack us!\n\nIn recent days, we have been subject to no less than 5 assaults from the Broken. They have even taken over our only other territorial holding in the area: Sunspring Post.\n\nWe must strike and show them that we are not powerless! Strike down the vile idolaters and bring me their twisted idols of worship so that they may ride the lightning.", progress = "Do this for us because we cannot do it for ourselves.", completion = "You have given the Lightning Sons hope, &lt;name&gt;. If our leader will not protect us, perhaps there are others that are capable - like you.", rewards = "You will be able to choose one of these rewards:\n\nMelia's Lustrous CrownWarcaster's Scaled LeggingsMurkblood Avenger's Chestplate\n\nYou will also receive:\n\nWarcaster's Scaled LeggingsMurkblood Avenger's ChestplateMelia's Lustrous Crown"}
MultiLanguageQuestData['en'][9864] = {title = "The Missing War Party", objective = "Try and find the missing Garadar war party.", description = "After the last Murkblood raid, a group of younglings decided to act. We tried to stop them but the rage had taken hold. It has now been one week since we last saw our beloved younglings.\n\nPlease, <race>, you must find them! They have just barely reached adolescence. How can they expect to defeat such savages?\n\nThey took the road leading west out of town. Follow that road around and look for signs of our younglings.\n\nAnd <name>, avoid Halaa if you value your life. It is a war-zone.", progress = nil, completion = "I have been told stories of my people. They say that once, we were warriors...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9865] = {title = "Once Were Warriors", objective = "Kill 20 Murkblood Scavengers and 10 Murkblood Raiders.", description = "I do not know you, stranger, but I ask for your help. I feel shame for this, but I am only one orc.\n\nEmotions have surfaced that I have never felt. I... I seek vengeance. Blood for blood. Do your people ever feel this? I wish to pick up my axe and split my enemies in two. To swing the weapon until my arms fall lifelessly at my sides, exhausted.\n\nSunspring Post is directly south of this procession. It is there that you will find our enemies... Kill them... Kill them all...", progress = "For each of my kin that they slew, ten of them must die!", completion = "&lt;Saurfang turns to face you.&gt;\n\nIs it blood that I smell? I regret being unable to lend assistance. How proud you must be. My chest swells just knowing what you have done.\n\nAre there others like you? Where you come from, do more heroes exist?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9866] = {title = "He Will Walk The Earth...", objective = "Deliver the news to Farseer Corhuk at Garadar.", description = "Will you do me one last honor, <name>? I do not wish to return to Garadar. I believe that my destiny lies elsewhere - that I will serve a greater purpose someday.\n\nPlease, return to Farseer Corhuk and tell him that I will not be returning. That I cannot return. I must walk the earth... He will understand.", progress = nil, completion = "&lt;Farseer Corhuk stares at the ground, lost in contemplation. He nods his head affirmatively.&gt;\n\n&lt;Farseer Corhuk wipes a tear away.&gt;\n\nThe son is the father... May the spirits have mercy on those that stand in his way.", rewards = "You will be able to choose one of these rewards:\n\nGreenkeeper's PantaloonsThunderbringer's GuardSmuggler's Mitts\n\nYou will also receive:\n\nGreenkeeper's PantaloonsThunderbringer's GuardSmuggler's Mitts"}
MultiLanguageQuestData['en'][9867] = {title = "Murkblood Leaders...", objective = "Farseer Margadesh at Garadar in Nagrand wants you to bring him the Head of Ortor of Murkblood.", description = "We have lost many friends in recent weeks.\n\nFor decades we have dealt with the ogres of Nagrand but now a new threat has arisen. The Broken tribe of Murkblood attacked our fishing village to the southwest, Sunspring Post, and managed to kill or evict all of the orcs that inhabited the town.\n\nWhile the others feel that the best course of action is to kill indiscriminately, I know that we must destroy their leadership. I do not know who their leader is but I suspect that you will know when you find him.", progress = "Bring me their leader's head, <name>.", completion = "So, this is the face of our enemy? I will have this put upon a pike and placed outside of Garadar, near the gates. Should they think to attack us again, they will see the consequences for their actions looking down upon them...", rewards = "You will be able to choose one of these rewards:\n\nEighty Silver LinksMurkblood Avenger's LegplatesMurkblood Oven Mitts\n\nYou will also receive:\n\nEighty Silver LinksMurkblood Oven MittsMurkblood Avenger's Legplates"}
MultiLanguageQuestData['en'][9868] = {title = "The Totem of Kar'dash", objective = "Escort the Mag'har Captive out of Sunspring Post. Speak to Garrosh at Garadar if you succeed.", description = "Thank you, stranger. They would have surely killed me had it not been for you.\n\nI was kidnapped by these Murkbloods 3 nights ago during a nighttime raid on Garadar. What I have since uncovered may very well shake the foundation of the Outland: these savages seek to recover the totem of Kar'dash! We cannot allow the totem to fall into the hands of the Murkbloods!\n\nYou must help me escape. And stranger, if I do not make it back to Garadar, you must tell Garrosh what happened here...", progress = nil, completion = "What does it matter? The Greatmother is dying. Life is not worth living...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9869] = {title = "The Throne of the Elements", objective = "Elementalist Ioki wants you to travel to the Throne of the Elements and speak with Elementalist Sharvak.", description = "Greetings, <race>. I am Ioki, elementalist of the Earthen Ring. I have come to Telaar to inform the Kurenai of the state of the elements.\n\nCould I ask a favor of you? Would you travel to the Throne of the Elements in the northern hills of Nagrand, beyond Skysong Lake, and tell elementalist Sharvak that I have arrived at Telaar safely? She will surely reward you for this small deed.", progress = nil, completion = "Ah, thank you for the message. Perhaps you would not mind helping out the Earthen Ring? The elements are in flux. We can use all of the assistance that we can get.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9870] = {title = "The Throne of the Elements", objective = "Elementalist Yal'hah wants you to travel to the Throne of the Elements and speak with Elementalist Sharvak.", description = "Greetings, <race>. I am Yal'hah, elementalist of the Earthen Ring. I have come to Garadar to inform the Mag'har of the state of the elements.\n\nCould I ask a favor of you? Would you travel to the Throne of the Elements in the northern hills of Nagrand, beyond Skysong Lake, and tell elementalist Sharvak that I have arrived at Garadar safely? She will surely reward you for this small deed.", progress = nil, completion = "Ah, thank you for the message. Perhaps you would not mind helping out the Earthen Ring? The elements are in flux. We can use all of the assistance that we can get.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9871] = {title = "Murkblood Invaders", objective = "Take the Murkblood Invasion Plans to Arechron at Telaar in Nagrand.", description = "The parchment holds a crudely painted map of Nagrand. There is a big red 'X' where Telaar would be on the map. It would seem that these savages are planning an attack on the city. Take the Murkblood invasion plans to Arechron in Telaar.", progress = "What is it?", completion = "&lt;Arechron slams his fist into his hand.&gt;\n\nOrtor... Treacherous bastard!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9872] = {title = "Murkblood Invaders", objective = "Take the Murkblood Invasion Plans to Garrosh.", description = "The parchment holds a crudely painted map of Nagrand. There is a big red 'X' where Garadar would be on the map. It would seem that these savages are planning an attack on the city. Take the Murkblood invasion plans to Garrosh in Garadar.", progress = "What is it?", completion = "&lt;Garrosh crumples up the map and throws it into the fire.&gt;\n\nWhat's the use? They've been attacking us for weeks. This is nothing new.\n\nDon't you understand? We're done for... Greatmother Geyah is dying.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9873] = {title = "Ortor My Old Friend...", objective = "Arechron at Telaar in Nagrand wants you to kill Ortor of Murkblood.", description = "These invasion plans were written by someone I once knew. Ortor of Murkblood, once a noble Broken, versed in the way of the elements, now a muck addled yes-man of Musel'ek the bog lord.\n\nThe plans state that they have taken over an orc village northwest of here known as Sunspring.\n\nTravel to Sunspring Post and rid the world of Ortor of Murkblood. What you do, you do for the good of us all...", progress = "Remember, <name>, Ortor is a <class> of great power.", completion = "A thousand dead orcs you say? What could have triggered such an audacious advance into orc lands? It is good that he is dead but there is more to this than what meets the tentacle.", rewards = "You will be able to choose one of these rewards:\n\nEighty Silver LinksMurkblood Oven MittsMurkblood Avenger's Legplates\n\nYou will also receive:\n\nEighty Silver LinksMurkblood Oven MittsMurkblood Avenger's Legplates"}
MultiLanguageQuestData['en'][9874] = {title = "Stopping the Spread", objective = "Otonbu the Sage at Telaar in Nagrand wants you to use the Torch of Liquid Fire to destroy 10 Sunspring Villager corpses. Return the Torch of Liquid Fire when the task is complete.", description = "I have just gotten word of a catastrophe of epic proportions, <name>. The foul Murkblood have sacked the orc village of Sunspring Post, northwest of here, and murdered its residents. To make matters worse, they have begun dumping the bodies into Sunspring Lake. Should those bodies rot, our primary source of water in the region will be compromised.\n\nIt's a gruesome task that I give you next but it must be done. Take this enchanted torch and return to Sunspring. Burn all of the rotting orc corpses...", progress = "The orcs will not understand what we are doing but it must be done. For the good of both orc and Broken.", completion = "&lt;Otonbu sighs.&gt;\n\nThis will set back any chance of peace with the orcs another 10 years. At least we will be around to see those years as opposed to what could have happened had those corpses been allowed to rot.", rewards = "You will be able to choose one of these rewards:\n\nMelia's Lustrous CrownWarcaster's Scaled LeggingsMurkblood Avenger's Chestplate\n\nYou will also receive:\n\nWarcaster's Scaled LeggingsMurkblood Avenger's ChestplateMelia's Lustrous Crown"}
MultiLanguageQuestData['en'][9875] = {title = "Uncatalogued Species", objective = "Bring the Uncatalogued Species to Lauranna Thar'well at the Cenarion Refuge in Zangarmarsh.", description = "Lauranna must've missed this particular plant.  You're certain you've discovered a species not yet catalogued by Lauranna's work.  You'd best show it to her to see what she makes of it.", progress = "You have something to show me?", completion = "A new species!  Are you sure?\n\n&lt;Lauranna flips through pages of notes and diagrams.&gt;\n\nNice job, &lt;name&gt;.  We'll have to add this one to our list.  How does \"Purple Leafed Forsäkenrium\" sound to you?  It does have a ring to it.", rewards = nil}
MultiLanguageQuestData['en'][9876] = {title = "Failed Incursion", objective = "Ysiel Windsinger wants you to look for signs of Cenarion Expedition Druids near the entrance to Coilfang Reservoir in Zangarmarsh.", description = "I sent a small group of our druids to investigate the drain you discovered inside of Serpent Lake.  They were expected to return shortly after.  Needless to say, they did not.\n\nYou are amongst our most capable allies; I ask you to seek them and find out what became of them.", progress = nil, completion = "Thank Cenarius you showed up.  My injuries prevented me from going back to the outside for help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9877] = {title = "A Restorative Draught", objective = "Speak to Apothecary Renzithen in Tranquillien.", description = "The battle against the Scourge is not one without casualties.  Many are slain every day yet many more meet a worse fate.\n\nIt is not uncommon for the Scourge to take prisoners.  Death would be preferable to what awaits them in Deatholme.  They're interrogated and tortured while under the effects of horrible will-breaking poisons.\n\nApothecary Renzithen in Tranquillien has developed a remedy; go to him and retrieve this restorative draught.", progress = nil, completion = "Janeda's sending you to rescue the Deatholme prisoners?  She must think very highly of you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9878] = {title = "Solving the Problem", objective = "Poli'lukluk the Wiser at Telaar in Nagrand wants you to kill 10 Murkblood Scavengers and 5 Murkblood Raiders.", description = "The appearance of the Murkblood in Nagrand has had a profound negative impact on our environment. The elementals are all in flux which has, in turn, greatly disturbed the wildlife. Worse yet, the razing of Sunspring Post has reignited the hatred that the orcs held for our people.\n\nWhile the Kurenai are a different tribe than the Murkblood, all an orc sees is Broken.\n\nWe must make an effort to solve this dilemma. Travel to Sunspring Post, northwest of here, and resolve the Murkblood problem.", progress = nil, completion = "It is doubtful that the orcs will understand or appreciate what you just did but Nagrand is better off for the deed. Thank you, problem solver...", rewards = "You will be able to choose one of these rewards:\n\nGreenblood PantaloonsCaustic FeelersDark Shaman's Cover\n\nYou will also receive:\n\nGreenblood PantaloonsCaustic FeelersDark Shaman's Cover"}
MultiLanguageQuestData['en'][9879] = {title = "The Totem of Kar'dash", objective = "Escort the Kurenai Captive out of Sunspring Post. Speak to Arechron at Telaar if you succeed.", description = "I would have been killed had you not come along, stranger. They have already murdered so many Kurenai in their search for a lost relic.\n\nWhat they seek is the totem of Kar'dash. Why they think that we would know anything about this totem, I cannot understand. Is a totem not an orcish implement by nature?\n\nThis information must be taken back to Arechron. Perhaps he knows why Murkblood are kidnapping Kurenai and torturing them for information regarding an orcish device.\n\nLet's go before more come.", progress = nil, completion = "Yes, I know of the totem... but there is much more to this story. Alas, I lack the authority to reveal this information to you. Only the chosen may be privy to such knowledge.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9880] = {title = "Hellfire Penninsula: -pn - A - ToWoW - Hellfire Turnin Cap", objective = nil, description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nHonor Hold's Favor\n\nYou will receive:\n\nHonor Hold Favor"}
MultiLanguageQuestData['en'][9881] = {title = "Hellfire Penninsula: -pn - H - ToWoW - Hellfire Turnin Cap", objective = nil, description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nThrallmar's Favor\n\nYou will receive:\n\nThrallmar Favor"}
MultiLanguageQuestData['en'][9882] = {title = "Stealing from Thieves", objective = "Obtain 10 Oshu'gun Crystal Fragments and bring them to Gezhe at Aeris Landing in Nagrand.", description = "Nexus Prince Haramad has ordered us to not begin work inside of Oshu'gun as it might anger a certain powerful naaru.  Sort of puts a damper on our operation.\n\nI think I might've found a loophole, however.\n\nYou see, we're not the only ethereals drawn to this colossal diamond.  A thief called Gava'xi has led a band of rogue ethereals into Oshu'gun and they've begun to dislodge large fragments from it.\n\nYour job, <race>, is to go there and retrieve what is rightfully ours.", progress = "Have you retrieved the crystal fragments I asked of you, <name>?", completion = "Color me impressed.  These are in excellent condition, for the most part.\n\nI will make sure to put in a good word for you with our people.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9883] = {title = "More Crystal Fragments", objective = "You've got more crystal fragments?  Make sure you're not taking any that are still attached to the mountain; we wouldn't want to stir up trouble with the naaru.", description = nil, progress = "You've got more crystal fragments?  Make sure you're not taking any that are still attached to the mountain; we wouldn't want to stir up trouble with the naaru.", completion = "Keep the crystal fragments coming, &lt;name&gt;.  We cannot let these thieves take our property.\n\nEven if it's not ours just quite yet.  A technicality, of course.", rewards = nil}
MultiLanguageQuestData['en'][9884] = {title = "Membership Benefits", objective = "The Consortium is well known for taking good care of its friends.  At the beginning of each month I'll have some gems ready for you as payment for your services.\n\nThe quality of the gems you get will depend on how loyal you've been to us.  Here's to hoping you do the smart thing and stay with us.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nUnmarked Bag of Gems"}
MultiLanguageQuestData['en'][9885] = {title = "Membership Benefits", objective = "Good to see you again, <name>.  I've got your gems for the month ready to go.\n\nI threw in a little extra, just to show how fond we are of you.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBulging Sack of Gems"}
MultiLanguageQuestData['en'][9886] = {title = "Membership Benefits", objective = "The Consortium is well known for taking good care of its friends.  At the beginning of each month I'll have some gems ready for you as payment for your services.\n\nThe quality of the gems you get will depend on how loyal you've been to us.  Here's to hoping you do the smart thing and stay with us.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nGem-Stuffed Envelope"}
MultiLanguageQuestData['en'][9887] = {title = "Membership Benefits", objective = "Ah, <name>!  What's an important fellow like you doing in a dirty place like this?\n\nOf course I have your gems ready.  Nothing but the very best for our favorite <race>.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBag of Premium Gems"}
MultiLanguageQuestData['en'][9888] = {title = "The Impotent Leader", objective = "Jorin Deadeye has asked that you find and speak with Kilrath.", description = "I have escaped certain death, surviving a cowardly nighttime attack by Boulderfist ogres upon my village.\n\nBut I ask you, stranger: For what?\n\n<Jorin points to Garrosh.>\n\nHe has refused to give us assistance. Ogres are rampaging through my town and he sits here, weeping into a fire. What has become of us? What will become of us?\n\nI've sent a scout, Kilrath, to the village, now the Bleeding Hollow Ruins. Will you find him and give him your assistance? He hides on the border of Nagrand and Terokkar.", progress = nil, completion = "&lt;Kilrath speaks in a hushed tone.&gt;\n\nThese ogres are extremely peculiar. They are also extremely stupid. Look how the fat one makes the, um, lesser fat ones dance. It's mesmerizing.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9889] = {title = "Don't Kill the Fat One", objective = "Kilrath in Terokkar Forest has asked that you kill 10 Boulderfist Invaders and beat Unkor the Ruthless until he talks.", description = "I have been watching these beasts for days. The fat one says that he is waiting for something. What he is waiting for, however, is a mystery.\n\nI have a plan but it is going to involve some violence on your part. You will need to kill several of his subordinates and then beat him within an inch of his life. Do this and I am certain he will tell us everything that we need to know.", progress = "I submit! I submit!", completion = "Let me live and I'll tell you whatever you want to know!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9890] = {title = "Success!", objective = "Take the information that you beat out of Unkor back to Kilrath in Terokkar Forest.", description = "For many years, Boulderfist ruled all ogres in the Outland. The ogres were united under Krol and content with the lands that they were given. In the past few months, we have lost many ogres to a new clan known as Warmaul. Warmaul has taken most of our land in Nagrand and killed many of our people.\n\nWe had no choice but to take this town. We are being exterminated...\n\nKrol has gone missing and Boulderfist is in turmoil. Lantresor of the Blade rules in his absence.", progress = nil, completion = "Slow down, &lt;name&gt;. I am but a lowly rogue. I have no idea what to do with such information.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9891] = {title = "Because Kilrath is a Coward", objective = "Take the information that you beat out of Unkor to Jorin Deadeye at Garadar in Nagrand.", description = "Take what you have learned and tell Jorin at Garadar. I can assure you that he won't be happy to know that our village was destroyed and many of our people killed because the ogres needed more space.\n\nMay the ancestors watch over you... I will be hiding in the bushes if you need me for anything else.", progress = nil, completion = "So they think that they are within their rights to displace and slaughter orcs on a whim, eh? I'm sure that this had nothing to do with our leader being an impotent whelp... If only he'd gotten a fraction of the passion that his father had...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9892] = {title = "More Obsidian Warbeads", objective = "Have you obtained any more warbeads?  You'll find plenty of ogres to the far north, near the border with Zangarmarsh.", description = nil, progress = "Have you obtained any more warbeads?  You'll find plenty of ogres to the far north, near the border with Zangarmarsh.", completion = "We'll make a good profit on these, &lt;name&gt;.  I'll make sure Khoraazi hears about your work here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9893] = {title = "Obsidian Warbeads", objective = "Bring 10 Obsidian Warbeads to Gezhe at Aeris Landing in Nagrand.", description = "All this waiting around for Oshu'gun to be ready for digging is eating into our profits, <name>.\n\nFortunately, I've devised an alternate source of income.  The ogres of Nagrand wear warbeads made of obsidian, a mineral that commands a hefty price in many other worlds.\n\nZerid already has had to take care a few of the brutes as a matter of security.  Think of the warbeads as an added bonus.  Or better yet, don't think about it too much and just bring them to me.", progress = "How are those ogres treating you, <name>?  Tough bunch, aren't they?", completion = "Excellent.  This will keep us in business while we wait for the Sha'tar to finish whatever housekeeping it is they need to do inside Oshu'gun.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9894] = {title = "Safeguarding the Watchers", objective = "Kill Lord Klaq and return to Windcaller Blackhoof at the Cenarion Refuge.", description = "In your travels, you might have encountered some of the expedition's watchers. They do the majority of the field work: documenting the unique inhabitants of the marsh, collecting samples, and making contact with sentient species.\n\nThe safety of the watchers is paramount, <class>. We've had to recall the watchers we sent to explore Funggor Cavern to the south, because of marshbeast attacks. Warden Hamoot believes that killing their leader, Lord Klaq, will bring a swift end to the attacks.", progress = "Have you located and dealt with Lord Klaq?", completion = "You have my gratitude, &lt;name&gt;, and that of the watchers. They will be heartened to hear that they can continue their work to the south without fear of attack.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9895] = {title = "The Dying Balance", objective = "Locate and deal with Boglash, then return to Lethyn Moonfire at Cenarion Refuge.", description = "Have you observed your surroundings closely, <name>? This is an ailing landscape, struggling to keep itself in balance and losing the fight.\n\nIf you know where to look, you can see the symptoms. Members of some species rapidly outgrow their peers and become more aggressive.\n\nA good example of this uncontrolled growth is the marshtrekker Boglash. If you wish to see it for yourself, look no further than the waterways south of the refuge.\n\nBe prepared to defend yourself. The creature knows no mercy.", progress = nil, completion = "Now that you've seen the symptoms of imbalance with your own eyes, be mindful of them in your travels.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9896] = {title = "Blacksting's Bane", objective = "Bring Blacksting's Stinger to Prospector Conall at Telredor.", description = "By Khaz'goroth's flaming navel, it's hot here! I can't blame the first party for leaving, but everyone knows 'twasn't the heat that drove them away. No, it was Blacksting, although they won't admit it.\n\nThey were camped just to the south of the glowing draenei towers to the west, just north of the Feralfen Village, when the giant wasp appears out of nowhere and attacks! I can't wait to see the looks on their faces when I bring the creature's stinger back to Ironforge and show it to them!", progress = "Did you manage to get the stinger? Remember, it's useless to me if it's damaged.", completion = "I can't thank you enough, lad. I'm going to enjoy this...", rewards = "You will be able to choose one of these rewards:\n\nBlacksting ShouldersStalwart GirdleBlacksting GlovesMarshfang Boots\n\nYou will also receive:\n\nBlacksting ShouldersStalwart GirdleBlacksting GlovesMarshfang Boots"}
MultiLanguageQuestData['en'][9897] = {title = "I'm Saved!", objective = "Give the Bundle of Skins to Harold Lane at the Nesingwary Safari in Nagrand.", description = "I don't mind sharing.  I'm just glad to be saved from that creep, Gankly!  And I collected tons of skins from Zangarmarsh, so it's no problem at all!", progress = "Kristen is a very nice...<cough>... person to share her skins, wouldn't you agree?", completion = "Well, I couldn't see if you helped out with saving Kristen, or not.  But if she handed you one of her bundles of skins then you're alright in my book.\n\nHere's your reward.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9898] = {title = "The Respect of Another", objective = "Bring Blacksting's Stinger to Reavij at Swamprat Post.", description = "Magasha is the fiercest troll in the Marsh, but she only respects mighty hunters. \n\nI tried to prove myself to her, but the one beast that could impress her is beyond my skill. Maybe you could help me out? It's the giant bog wasp known as Blacksting that roams the area south of the glowing draenei towers to the west. If you bring me its stinger maybe she'll give me a chance to join her hunters.\n\nI know it's a little sneaky, but I promise to learn under her and do ya both proud.", progress = "My luck is about to change - I can feel it.", completion = "Fantastic! I'll never forget how you helped me to win her heart. In fact, you can be a guest of honor at our wedding.", rewards = "You will be able to choose one of these rewards:\n\nBlacksting ShouldersStalwart GirdleBlacksting GlovesMarshfang Boots\n\nYou will also receive:\n\nBlacksting ShouldersStalwart GirdleBlacksting GlovesMarshfang Boots"}
MultiLanguageQuestData['en'][9899] = {title = "A Job Undone", objective = "Magasha at Swamprat Post wants you to kill Sporewing.", description = "Someone needs to find a way to make Reavij come to his senses! He's ignoring his duty and instead, he's devoting all his energy to getting my attention. I've tried ignoring him and telling him to stop. Nothing seems to work.\n\nUntil he gets over this, I'm left cleaning up after him. He was supposed to have dealt with Sporewing, but I'll bet the monster is alive and well. If you have time, would you mind going to the western part of the Dead Mire and killing the bat? I'll deal with Reavij in the meantime.", progress = "There's no changing his mind, I swear. I think I'm going to have to ask Shadow Hunter Denjai for a transfer back to Zabra'jin.", completion = "At least someone is pulling his weight around here. Thank you for taking care of that matter, &lt;name&gt;. I need to have a word with Zurai about Reavij. His scheming and daydreaming have gone on long enough.", rewards = "You will be able to choose one of these rewards:\n\nScroll of Agility VIScroll of Intellect VIScroll of Protection VIScroll of Spirit VIScroll of Stamina VIScroll of Strength VI\n\nYou will also receive:\n\nScroll of Agility VIScroll of Intellect VIScroll of Protection VIScroll of Spirit VIScroll of Stamina VIScroll of Strength VI"}
MultiLanguageQuestData['en'][9900] = {title = "Gava'xi", objective = "Slay Gava'xi near Oshu'gun and return to Zerid at Aeris Landing in Nagrand.", description = "The presence of rogue ethereals in this area might amuse Gezhe, who sees nothing but opportunity wherever we go, but it's a true threat to the security of our operations.\n\nTheir leader, Gava'xi, is a dangerous criminal and I've made it my top priority to see to it that he is neutralized.\n\nIf you're looking to make yourself useful, go and take care of Gava'xi.  I will see to it that you're rewarded properly.", progress = "You've returned, <race>.  Is Gava'xi dead?", completion = "We won't have to worry about Gava'xi anymore, thanks to you.  Let us arrange for your reward now.", rewards = "You will be able to choose one of these rewards:\n\nEthereal SashOshu'gun RelicZerid's Vintage Musket\n\nYou will also receive:\n\nZerid's Vintage MusketOshu'gun RelicEthereal Sash"}
MultiLanguageQuestData['en'][9901] = {title = "Unfinished Business", objective = "Prospector Conall at Telredor wants you to kill Sporewing.", description = "The first expedition the league sent reported encountering a gigantic spore bat they'd taken to calling Sporewing. They had to leave in a hurry, so they didn't have the chance to kill him while they were here, so I figured I'd finish the job for them.\n\nWhat's left of their report suggests that the creature can be found in the southwestern parts of the Dead Mire. I think Vindicator Idaar mentioned that it's to the northeast of Telredor.", progress = nil, completion = "Well done, &lt;name&gt;. I think you and I have managed to outshine a whole team of prospectors. When I get back to Ironforge, I'm sure I'll get my choice of assignments.", rewards = "You will be able to choose one of these rewards:\n\nScroll of Strength VScroll of Spirit VScroll of Stamina VScroll of Intellect VScroll of Agility VScroll of Protection V\n\nYou will also receive:\n\nScroll of Agility VScroll of Intellect VScroll of Protection VScroll of Spirit VScroll of Stamina VScroll of Strength V"}
MultiLanguageQuestData['en'][9902] = {title = "The Terror of Marshlight Lake", objective = "Slay Terrorclaw and return to Puluu at the Orebor Harborage.", description = "Traveling through naga-infested lands has shown me the cruel truth about how my less fortunate brethren are treated. At Marshlight Lake, to the southwest, I observed a particularly malicious taskmaster playing a deadly game. He orders his slaves out to the islands in Marshlight Lake when he knows that Terrorclaw, a giant bogstrok, is ready to feed.\n\nI needn't describe what results. We are too few to take on the naga directly, but we can deprive them of their amusement by killing their pet.", progress = nil, completion = "Thank you, &lt;name&gt;. Perhaps with the help of the draenei, this marsh will one day be free of naga. I can't imagine what it must be like to be forced to serve them.\n\nHe doesn't talk about it often, but Maktu was once a slave.", rewards = "You will be able to choose one of these rewards:\n\nSwamprunner's BootsFierce MantleFearless GirdleTerrorcloth Mantle\n\nYou will also receive:\n\nFearless GirdleFierce MantleSwamprunner's BootsTerrorcloth Mantle"}
MultiLanguageQuestData['en'][9903] = {title = "The Biggest of Them All", objective = "Slay Mragesh and return to Zurjaya in Zabra'jin.", description = "You've dealt with most of the little hydra, but I doubt Mragesh was impressed by your display. He's a cunning, ferocious beast and he's dogged many an angler in his time.\n\nI intend to be the last one he'll ever bother. He's bound to be hiding deep in the waters of Serpent Lake, to the northeast. He's a has-been; he just doesn't know it yet.", progress = "Have you \"retired\" old Mragesh?", completion = "I'm sure the old boy must've seen his days coming to an end. With all these new arrivals, the old order couldn't stand. It's just as well his spirit is at rest now.", rewards = "You will be able to choose one of these rewards:\n\nAdept's ElixirOnslaught Elixir\n\nYou will also receive:\n\nOnslaught ElixirAdept's Elixir"}
MultiLanguageQuestData['en'][9904] = {title = "Pursuing Terrorclaw", objective = "Kill Terrorclaw and return to Zurjaya at Zabra'jin.", description = "I've caught every kind of fish that lives in the marsh, but there's one that eludes me. Sure, I've caught eels and mudfin frenzies. But the last time I was out on one of the islands in Marshlight Lake, I hooked a gigantic bogstrok that snapped my line and got away.\n\nTerrorclaw, he's called, and I won't rest until he's dead. He's too big for any fisherman to catch, so I suppose we'll just have to kill him the old-fashioned way.", progress = "I take it Terrorclaw lives no more?", completion = "At last! They say every great fisherman has a story of \"the one that got away,\" but I haven't yet met a creature I couldn't beat one way or another.", rewards = "You will be able to choose one of these rewards:\n\nSwamprunner's BootsFierce MantleFearless GirdleTerrorcloth Mantle\n\nYou will also receive:\n\nFearless GirdleFierce MantleSwamprunner's BootsTerrorcloth Mantle"}
MultiLanguageQuestData['en'][9905] = {title = "Maktu's Revenge", objective = "Locate and kill Mragesh, then return to Maktu at the Orebor Harborage.", description = "Last time Maktu was out hunting hydras for hides at Serpent Lake, he was attacked by the biggest hydra he's ever seen. Maktu reached for his spear, but it was too late. He had just enough time to escape becoming hydra food.\n\nWho knows? Maybe next time, Maktu not be so lucky. Maktu wants to be there so there won't be a next time. Will you help Maktu get his revenge on Mragesh?", progress = "Long time ago, Maktu might have used Mragesh's hide to make strong armor. Mragesh far too old for that now. Hide too soft for good armor.", completion = "&lt;Maktu nods approvingly.&gt;\n\nMaktu is thankful for your help. Maktu's pride is satisfied. He will not be caught off guard again.", rewards = "You will be able to choose one of these rewards:\n\nAdept's ElixirOnslaught Elixir\n\nYou will also receive:\n\nOnslaught ElixirAdept's Elixir"}
MultiLanguageQuestData['en'][9906] = {title = "Message in a Battle", objective = "Jorin Deadeye at Garadar in Nagrand has asked that you slay 8 Boulderfist Crushers and 8 Boulderfist Mystics.", description = "Ogres are moved by one thing: Might. If we expose ourselves to them as being weak, they will take advantage of that weakness and wipe us out.\n\nGarrosh might be ready to lie down and let the ogre dogs take our lands but I am not! I need you to deliver a message to the Boulderfist, <name>. The only type of message that they are capable of understanding: Brutality.\n\nTravel to the Burning Blade Ruins, southeast of here and show them the might of the Mag'har.\n\nAnd <name>, check in with the others before leaving.", progress = nil, completion = "Our task is not yet finished. There are more that must be taught a lesson!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9907] = {title = "An Audacious Advance", objective = "Jorin Deadeye at Garadar in Nagrand has asked that you slay 10 Boulderfist Warriors and 10 Boulderfist Mages.", description = "Directly west of here you will find the Halaani Basin. Within the basin are the twin clefts of Nagrand: Northwind and Southwind. Boulderfist shock troops use the clefts to hide their ogre mounds.\n\nI need you to track down those troops and kill all that you encounter in the name of Mag'har.", progress = nil, completion = "If this does not freeze the blood in their veins, nothing will. You have done the Mag'har justice, &lt;name&gt;. And for justice, Mag'har rewards greatly.", rewards = "You will be able to choose one of these rewards:\n\nStaff of the Four Golden CoinsBracers of the Battle ClericKing's Bulwark\n\nYou will also receive:\n\nStaff of the Four Golden CoinsBracers of the Battle ClericKing's Bulwark"}
MultiLanguageQuestData['en'][9908] = {title = "Hellfire Penninsula: -pn - A - ToWoW - Hellfire Turnin", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHonor Hold Favor"}
MultiLanguageQuestData['en'][9909] = {title = "Hellfire Penninsula: -pn - H - ToWoW - Hellfire Turnin", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nThrallmar Favor"}
MultiLanguageQuestData['en'][9910] = {title = "Standards and Practices", objective = "Elkay'gan the Mystic at Garadar in Nagrand wants you to use the Mag'har Battle Standard at the First Burning Blade Pyre, Second Burning Blade Pyre, and Third Burning Blade Pyre. Return the left-over Mag'har Battle Standards to him when you are finished.", description = "If you're venturing into the Burning Blade Ruins, I have a task for you. Take these Mag'har battle standards and place them at three distinct locations in the ogre compound. An area of high visibility is recommended. Look for the gigantic flaming pyres on the upper levels. Place a standard near the first, second, and third Burning Blade pyres.\n\nThe standard will leave a lasting impression upon any ogres who may have missed the battle.", progress = "Respect from fear! It is as good as any other kind.", completion = "Perhaps you would like another task? A more delicate matter, eh?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9911] = {title = "The Count of the Marshes", objective = "Bring \"Count\" Ungula's Mandible to Watcher Leesa'oh at the Cenarion Outpost in Zangarmarsh.", description = "This bloody mandible comes from an unbelievably large creature. The nether ray that it belonged to has to be the largest ever seen in Zangarmarsh. Judging from the condition of the mandible, the count must've abandoned a diet of carrion in favor of living flesh.\n\nSurely the Cenarion Expedition would be interested in such a specimen. Watcher Leesa'oh has a small camp to the west of Quagg Ridge.", progress = "<The watcher blinks several times in surprise.>\n\nWhere did you get that... thing?", completion = "Are you sure that's real? I mean, I knew there was large wildlife in the marsh, but there are giant creatures and then there are GIANT bugs.\n\nCome to think of it, the sporelings did mention a story about a fearsome nether ray that used to terrorize them before the boglord incursion.\n\nWhat if the stories are true? Oh, dear. I'd better take that for safekeeping. The expedition will want to know about this.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9912] = {title = "The Cenarion Expedition", objective = "Speak to Ysiel Windsinger at the Cenarion Refuge in Zangarmarsh.", description = "The Cenarion Circle's main expeditionary force in Outland is known as the Cenarion Expedition.  Though it began as a small venture controlled directly by the Cenarion Circle, it's become a large and fairly autonomous body.\n\nThe expedition's leader, Ysiel Windsinger, has asked us to direct volunteers to her outpost.  Report to her at the Cenarion Refuge in eastern Zangarmarsh.  Take the main path to the west and it will lead you directly there.", progress = nil, completion = "Welcome to Cenarion Refuge, &lt;name&gt;.  I hope you've come to aid us in our mission.  We've much work ahead of us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9913] = {title = "The Consortium Needs You!", objective = "Report to Gezhe at Aeris Landing in Nagrand.", description = "My organization, the Consortium, is looking for a few resourceful individuals just like yourself.  You'll be hard pressed to find ethereals more honest, hard-working or pleasant to be around than us.\n\nAll we require is loyalty, dedication and a reasonable amount of moral flexibility.  If you're interested, speak to Gezhe, our ground operations leader.  You will find him at Aeris Landing, north of Oshu'gun.", progress = nil, completion = "Are you ready to get to work, &lt;race&gt;?  I think I've got the perfect task for you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9914] = {title = "A Head Full of Ivory", objective = "Collect 3 Pair of Ivory Tusks and return them to Shadrek at Aeris Landing in Nagrand.", description = "Ivory is a much sought after prize.  I have many customers lined up in far off places to purchase it.\n\nI could be convinced to let you in on a cut of the profits.\n\nThe wild elekk roaming Nagrand have the high quality of tusks that I'm after.  Steer clear of the bull elekk; their ivory isn't in the condition that I desire.\n\nOh and don't worry, it's not poaching; I have an understanding with both the orcs and the draenei.\n\nDo you and I have an understanding?", progress = "It's ivory that I'm after, not excuses.  Of course, if you'd rather, we can renegotiate your percentage of the profits.  I doubt that you'd be pleased with the result.", completion = "Never doubted you for a second, friend.  Most of those look like fine specimens, if a bit dirty and scratched up.  Still, I think they're worth the value we agreed upon previously.\n\nI hope that we can continue to do business in the future.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9915] = {title = "More Heads Full of Ivory", objective = "I still have a need for more pairs of ivory tusks from the wild elekk that roam this land.  Unfortunately, my budget will no longer handle your cut of the profits.  If you continue to provide me what I need, however, you will be ingratiating yourself with the Consortium.", description = nil, progress = "I still have a need for more pairs of ivory tusks from the wild elekk that roam this land.  Unfortunately, my budget will no longer handle your cut of the profits.  If you continue to provide me what I need, however, you will be ingratiating yourself with the Consortium.", completion = "Excellent, more fine tusk specimens, though some look a bit dingy.\n\nYou have the far-reaching gratitude of the Consortium, &lt;name&gt;.", rewards = nil}
MultiLanguageQuestData['en'][9916] = {title = "Bleeding Hollow Supply Crates", objective = "Elkay'gan the Mystic at Garadar in Nagrand wants you to recover 10 Bleeding Hollow Supply Crates.", description = "The Boulderfist have moved the supplies they stole from our village to the twin clefts of Nagrand, found west of here in the Halaani Basin.\n\nWhile you are in the area, keep your eye out for the supply crates. If we can get those back, it would ease much of the burden that has fallen upon the matrons of Garadar.", progress = "The children might be able to go a day without feeling hunger pangs.", completion = "Most of our possessions were destroyed or stolen in the attacks. I cannot offer you much, but there are some items that you may find useful...", rewards = "You will be able to choose one of these rewards:\n\nOgre Basher's SlippersOgre Handler's ShooterOgre Mauler's Badge\n\nYou will also receive:\n\nOgre Mauler's BadgeOgre Handler's ShooterOgre Basher's Slippers"}
MultiLanguageQuestData['en'][9917] = {title = "Do My Eyes Deceive Me", objective = "Huntress Bintook at Telaar in Nagrand wants you to recover Boulderfist Plans.", description = "Do my eyes deceive me or is there an ogre hunting party over yonder? What could ogres be doing this far from their mound? I don't like this one bit, stranger. First Murkbloods and now ogres. We just don't have the manpower to handle all of these threats to our land.\n\nCould you investigate the ogre presence to the east for us? Their forward camp is about 200 paces east of here. You'll know you're at the right place if you see the Boulderfist hunters. Kill them to find the plans!", progress = "Have you found any new information?", completion = "&lt;Bintook reads the plans.&gt;\n\nBY THE LIGHT! Their penmanship is atrocious. From what I can gather, they're either planning to \"eat the blue skins and take their village\" or bake a blueberry pie. It really could go either way. We must get to the bottom of this!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9918] = {title = "Not On My Watch!", objective = "Huntress Bintook at Telaar in Nagrand wants you to speak to Lump. Return to Huntress Bintook when you have gathered the information that she requested.", description = "The battle plans were written up by an ogre lieutenant. His name is either Dump or Lump.\n\n<Bintook turns the parchment sideways and cocks her head.>\n\nIt could also be Billy.\n\nAnyhow, I think you should go back out there and have a word with Billy or Lump or Dumpy or whatever! Try to approach him diplomatically. If that doesn't work, try using some muscle.", progress = "He'll probably be asleep on a ridge.", completion = "Oh my! This is a small scouting and hunting party? You must tell Mo'mor what you have discovered.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9919] = {title = "Sporeggar", objective = "Go to Sporeggar in Zangarmarsh, north of the Spawning Glen, and deliver the Salvaged Spore Sacs to Msshi'fn.", description = "You're a kind <race>, <name>.  Not like some of the others I've met.\n\nYou should meet the rest of my people; they'll be very grateful for your help.  Take these spore sacs to my leader, Msshi'fn.  You will find him in Sporeggar, north of here.", progress = "You've something to show me, <name>?", completion = "You've helped protect the next generation of sporelings, &lt;race&gt;.  We can only repay you by welcoming you into our homes.  Stay for a bit and meet the other sporelings.  They will have many questions, I hope you don't mind.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9920] = {title = "Mo'mor the Breaker", objective = "Huntress Bintook at Telaar in Nagrand wants you to speak to Mo'mor the Breaker.", description = "You must seek out Mo'mor immediately! You will find him in the center of Telaar, by the fountain. Tell him exactly what the ogre told you.", progress = nil, completion = "&lt;Mo'mor looks perplexed.&gt;\n\nSo, a new tribe of ogres is forcing the Boulderfist further and further south. This is quite troubling. We must first deal with the situation closest to home...", rewards = nil}
MultiLanguageQuestData['en'][9921] = {title = "The Ruins of Burning Blade", objective = "Mo'mor the Breaker at Telaar in Nagrand wants you to kill 8 Boulderfist Crushers and 8 Boulderfist Mystics.", description = "These ogre hunting parties are a precursor to invasion. We must strike at them before they have a chance to amass an army big enough to take over our town.\n\nYou're going to need to get your hands dirty, <race>.\n\nThe largest collection of Boulderfist in this region can be found at the Burning Blade Ruins, almost directly east of Telaar, near the border of Terokkar. Go there and show the Boulderfist that Telaar will not bend to their will!", progress = "We have only recently taken back Telaar. We will not lose it again!", completion = "Excellent. Did you happen to locate this Lantresor creature that the stupid one's letter mentioned?\n\nRegardless, we must press on. I have gotten reports of more ogre activity that must be dealt with at once!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9922] = {title = "The Twin Clefts of Nagrand", objective = "Mo'mor the Breaker at Telaar in Nagrand has asked that you slay 10 Boulderfist Warriors and 10 Boulderfist Mages.", description = "You made a strong showing, <name>. Are you ready for more?\n\nI have received reports of a large contingent of Boulderfist ogres hidden in the twin clefts of Nagrand, northwest of here in the Halaani Basin.\n\nVenture forth to the clefts and deal with the remaining Boulderfist ogres.", progress = nil, completion = "Excellent work! I am currently researching the Warmaul tribe that the Boulderfist lieutenant mentioned. Now the tasks you have performed must be tested.", rewards = "You will be able to choose one of these rewards:\n\nBracers of the Battle ClericKing's BulwarkStaff of the Four Golden Coins\n\nYou will also receive:\n\nStaff of the Four Golden CoinsBracers of the Battle ClericKing's Bulwark"}
MultiLanguageQuestData['en'][9923] = {title = "HELP!", objective = "Find the Boulderfist Key and Free Corki. Speak with Arechron in Telaar should you succeed.", description = "HELP! They're gonna eat me! I just know it!\n\nFind the key, I know it has to be on one of these ogres.\n\nIf you get me out of here, my father will reward you handsomely! He's the leader of Telaar, Arechron.", progress = "That boy...\n\n<Arechron shakes his head in disapproval.>\n\nHe'll be the death of me.", completion = "I'm really sorry about this, &lt;race&gt;. He's always getting himself into trouble. I just wish I could put a leash on him...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9924] = {title = "Corki's Gone Missing Again!", objective = "Arechron at Telaar has asked that you find and free Corki.", description = "<Arechron sighs.>\n\nThis is so embarrassing. Do you remember my boy, Corki? You rescued him from the Burning Blade Ruins recently. Well, his curiosity has gotten the best of him once more. He told me that he was going to investigate the Boulderfist menace for 'uncle' Mo'mor and ran off to the ogre mounds in the Halaani Basin, north of here.\n\nDo you think you could track him down? I would be eternally grateful.", progress = "Did you find him?", completion = "Thank you so much, &lt;name&gt;. His mother will deal with him from now on.", rewards = "You will be able to choose one of these rewards:\n\nBoots of the SpecialistWand of HappinessUniting Charm\n\nYou will also receive:\n\nBoots of the SpecialistWand of HappinessUniting Charm"}
MultiLanguageQuestData['en'][9925] = {title = "Matters of Security", objective = "Zerid at Aeris Landing in Nagrand wants you to kill 8 Voidspawn near Oshu'gun.", description = "Gezhe chose to base our operations as close to Oshu'gun as possible, without any regard for the safety of our crew.  Why?  Because he projected a ten percent increase in productivity by setting up shop here instead of in the mountains to the south.\n\nNever mind the crazed voidspawn wandering all of ten feet away from us.  That would be the security officer's problem, not Gezhe's.\n\nKill some voidspawn for me and I'll pay you a tenth of our security budget.  Don't get excited, it's not much of a budget.", progress = "Did you take care of the voidspawn, <name>?", completion = "You bring a smile to my face, &lt;name&gt;.  Or you would, rather, if I had a face.\n\nKeep it up and you and I are going to be the best of friends.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9926] = {title = "FLAG Shadow Council/Warmaul Questline", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][9927] = {title = "Ruthless Cunning", objective = "Lantresor of the Blade at the Burning Blade Ruins in Nagrand wants you to drive 10 Warmaul Ogre Banners through the bodies of Kil'sorrow members at Kil'sorrow Fortress.\n\nReturn any unused Warmaul Ogre Banners.", description = "<Lantresor hands you a pack full of banners.>\n\nThese are Warmaul ogre banners that I recently acquired.\n\nI want you to travel to Kil'sorrow Fortress, directly south of here, and kill as many of the Kil'sorrow filth as you can find. Drive a Warmaul ogre banner through the heart of each fallen Kil'sorrow soldier. Return to me when you have completed this task and the other that this plan requires.", progress = "<Lantresor's eyes open in bewilderment.>\n\nIs it done?", completion = "Can you imagine their puzzlement over what is happening, &lt;race&gt;? This will be glorious.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9928] = {title = "Armaments for Deception", objective = "Lantresor of the Blade at the Burning Blade Ruins in Nagrand wants you to collect 10 Kil'sorrow Armaments.", description = "You will need to steal Kil'sorrow armaments from Kil'sorrow Fortress if my plan is to work.\n\nSearch the fortress for crates of Kil'sorrow armaments. Bring whatever you can find to me.\n\nKil'sorrow Fortress is located directly south and a little to the west of the Burning Blade Ruins.", progress = "We will ignite a hatred heretofore unseen between the two clans!", completion = "Excellent! Our next target will be the Laughing Skull Ruins.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9929] = {title = "The Missing Merchant", objective = "Travel northwest along the road toward Shattrath and search for evidence of what happened to Dugar.I don't suppose you've been here long enough to know Dugar, have you? He's a merchant with contacts among the various factions in Shattrath.\n\nDon't ask me how he does it, but he manages to trade with them for some of the goods our quartermasters can't provide.\n\nHe set out for Shattrath three days ago and hasn't returned. He's normally able to make the entire trip in less than that. If you're going to be traveling in the forest, would you keep an eye out for him?You will receive:\n\n", description = "I don't suppose you've been here long enough to know Dugar, have you? He's a merchant with contacts among the various factions in Shattrath.\n\nDon't ask me how he does it, but he manages to trade with them for some of the goods our quartermasters can't provide.\n\nHe set out for Shattrath three days ago and hasn't returned. He's normally able to make the entire trip in less than that. If you're going to be traveling in the forest, would you keep an eye out for him?You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9930] = {title = "The Missing Merchant", objective = "Travel northwest along the road toward Shattrath and search for evidence of what happened to Deirom.I don't suppose you've been here long enough to know Deirom, have you? He's a merchant with contacts among the various factions in Shattrath.\n\nDon't ask me how he does it, but he manages to trade with them for some of the goods our quartermasters can't provide.\n\nHe set out for Shattrath three days ago and hasn't returned. He's normally able to make the entire trip in less than that. Keep an eye out for him and report anything you find to the mercenary captain, Thander.You will receive:\n\n", description = "I don't suppose you've been here long enough to know Deirom, have you? He's a merchant with contacts among the various factions in Shattrath.\n\nDon't ask me how he does it, but he manages to trade with them for some of the goods our quartermasters can't provide.\n\nHe set out for Shattrath three days ago and hasn't returned. He's normally able to make the entire trip in less than that. Keep an eye out for him and report anything you find to the mercenary captain, Thander.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9931] = {title = "Returning the Favor", objective = "Lantresor of the Blade at the Burning Blade Ruins in Nagrand wants you to drive 10 Kil'sorrow Banners through the bodies of Warmaul ogres at the Laughing Skull Ruins.\n\nReturn any unused Kil'sorrow Banners.", description = "Now you must plant the seed of war in the fat, useless heads of the Warmaul. To the northwest, near the mountains, you will find the Laughing Skull Ruins.\n\n<Lantresor points into the crate of armaments you brought him.>\n\nDo you recognize those banners? They are Kil'sorrow banners. I want you to take a stack of Kil'sorrow banners and plant them on the corpses of Warmaul ogres. Remember, northwest is where you will find the ogres.", progress = "Can you predict what will happen next?", completion = "The plan is perfect, &lt;name&gt;. I am already seeing the fruits of your labor.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9932] = {title = "Body of Evidence", objective = "Lantresor of the Blade at the Burning Blade Ruins in Nagrand wants you to use the Damp Woolen Blanket at the Blazing Warmaul Pyre in the Laughing Skull Courtyard to signal his ogres.", description = "Your rampage through Kil'sorrow Fortress has provided us with a special opportunity. We have enough bodies to make it appear as if a great battle has taken place.\n\nTravel to the Laughing Skull Ruins and find the Laughing Skull Courtyard. There should be a blazing pyre in the courtyard. Make sure the area is secure and then use this blanket to send up smoke signals. When my ogres see the smoke, they will sneak in and plant the bodies of slain Kil'sorrow soldiers.\n\nThat should be the final straw!", progress = "Do you now understand why you could never win a war against me?", completion = "I must admit, I have not felt this alive in decades. You have performed well, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9933] = {title = "Message to Telaar", objective = "Take the Burning Blade Peace Offering to Arechron at Telaar in Nagrand.", description = "<Lantresor points to an unmarked crate.>\n\nTake it. It is my offering to your people. You have single-handedly saved my clan from extermination.\n\nYou may tell your leader that Lantresor of the Burning Blade and his Boulderfist ogres accept the offering of peace.\n\n<Lantresor bows.>", progress = "Peace you say?", completion = "Please, &lt;name&gt;, take from the peace offering whatever it is that you may desire. After all, without your efforts, this would not have been possible.", rewards = "You will be able to choose one of these rewards:\n\nBurning Blade Cultist BandLantresor's WarbladeBurning Blade Devotee's Cinch\n\nYou will also receive:\n\nLantresor's WarbladeBurning Blade Devotee's CinchBurning Blade Cultist Band"}
MultiLanguageQuestData['en'][9934] = {title = "Message to Garadar", objective = "Take the Burning Blade Peace Offering to Garrosh at Garadar.", description = "<Lantresor points to an unmarked crate.>\n\nTake it. It is my offering to your people. You have single-handedly saved my clan from extermination.\n\nYou may tell your leader that Lantresor of the Burning Blade and his Boulderfist ogres accept the offering of peace.\n\n<Lantresor bows.>", progress = "<Garrosh seems unmoved by the offering.>", completion = "&lt;Garrosh kicks the crate aside.&gt;\n\nYou waste your time, &lt;race&gt;. Take whatever you desire from the crate. I nor Garadar have any need for these useless trinkets.", rewards = "You will be able to choose one of these rewards:\n\nBurning Blade Cultist BandLantresor's WarbladeBurning Blade Devotee's Cinch\n\nYou will also receive:\n\nBurning Blade Cultist BandLantresor's WarbladeBurning Blade Devotee's Cinch"}
MultiLanguageQuestData['en'][9935] = {title = "Wanted: Giselda the Crone", objective = "Slay Giselda the Crone and any combination of 10 Kil'sorrow Agents. Return to Warden Bullrok at Garadar should you complete this task.", description = "Wanted: Dead or Alive\n\nGiselda the Crone of Kil'sorrow and her lackeys for murder, ritual sacrifice, communing with the Legion, kidnapping, and burglary.\n\nKnown to congregate at Kil'sorrow Fortress in southeastern Nagrand, near the border of Terokkar.\n\nLarge gold reward to be dispensed by Warden Bullrok at Garadar to anyone able to bring Giselda to justice.", progress = nil, completion = "The crone has been slain! This is wonderful news, &lt;name&gt;. Here is your reward.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9936] = {title = "Wanted: Giselda the Crone", objective = "Slay Giselda the Crone and any combination of 10 Kil'sorrow Agents. Return to Warden Moi'bff Jill at Telaar should you complete this task.", description = "Wanted: Dead or Alive\n\nGiselda the Crone of Kil'sorrow and her lackeys for murder, ritual sacrifice, communing with the Legion, kidnapping, and burglary.\n\nKnown to congregate at Kil'sorrow Fortress in southeastern Nagrand, near the border of Terokkar.\n\nLarge gold reward to be dispensed by Warden Moi'bff Jill at Telaar to anyone able to bring Giselda to justice.", progress = "Are you here to collect a reward?", completion = "The crone has been slain! This is wonderful news, &lt;name&gt;. Here is your reward.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9937] = {title = "Wanted: Durn the Hungerer", objective = "Slay Durn the Hungerer. Return to Warden Bullrok if you manage to complete this task.", description = "You have destroyed two of the biggest threats in Nagrand, <name>. Are you ready to take on the scourge of the Spirit Fields?\n\nDurn the Hungerer lords over the area surrounding Oshu'gun, decimating all in his path. Thus far, none have been able to rid Nagrand of this ferocious gronn. Venture to the Spirit Fields, far southwest of here, near Oshu'gun, and track down Durn. Slay him and I assure you rewards commensurate with the difficulty of the task at hand.", progress = "For the Mag'har!", completion = "Durn's murderous grip has been loosed! Nagrand has a brighter tomorrow because of you, hero. Well done!", rewards = "You will be able to choose one of these rewards:\n\nAzure LightbladeHungering Bone CudgelCrystalline Kopesh\n\nYou will also receive:\n\nCrystalline KopeshHungering Bone CudgelAzure Lightblade"}
MultiLanguageQuestData['en'][9938] = {title = "Wanted: Durn the Hungerer", objective = "Slay Durn the Hungerer. Return to Warden Moi'bff Jill if you manage to complete this task.", description = "You have destroyed two of the biggest threats in Nagrand, <name>. Are you ready to take on the scourge of the Spirit Fields?\n\nDurn the Hungerer lords over the area surrounding Oshu'gun, decimating all in his path. Thus far, none have been able to rid Nagrand of this ferocious gronn. Venture to the Spirit Fields, west of here, and track down Durn. Slay him and I assure you rewards commensurate with the difficulty of the task at hand.", progress = "Waste no time! Durn must be stopped!", completion = "Durn's murderous grip has been loosed! Nagrand has a brighter tomorrow because of you, hero. Well done!", rewards = "You will be able to choose one of these rewards:\n\nAzure LightbladeHungering Bone CudgelCrystalline Kopesh\n\nYou will also receive:\n\nCrystalline KopeshHungering Bone CudgelAzure Lightblade"}
MultiLanguageQuestData['en'][9939] = {title = "Wanted: Zorbo the Advisor", objective = "Slay Zorbo the Advisor, 5 Warmaul Shaman and 5 Warmaul Reavers. Return to Warden Bullrok if you manage to complete this task.", description = "Wanted: Dead or Alive\n\nZorbo the Advisor, wanted for numerous planned attacks on Garadar. Along with his reavers and shaman, Zorbo has slain countless orcs. Consider Zorbo as armed, dangerous, and merciless.\n\nZorbo makes his home in the Laughing Skull Ruins in the northern mountains of Nagrand.\n\nReward for Zorbo the Advisor's death or capture to be dispensed by Warden Bullrok at Garadar.", progress = "Are you here to collect a reward?", completion = "This is a great victory for the people of Garadar! Well done, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9940] = {title = "Wanted: Zorbo the Advisor", objective = "Slay Zorbo the Advisor, 5 Warmaul Shaman and 5 Warmaul Reavers. Return to Warden Moi'bff Jill if you manage to complete this task.", description = "Wanted: Dead or Alive\n\nZorbo the Advisor, wanted for numerous planned attacks on Telaar. Along with his reavers and shaman, Zorbo has slain countless Broken. Consider Zorbo as armed, dangerous, and merciless.\n\nZorbo makes his home in the Laughing Skull Ruins in the northern mountains of Nagrand.\n\nReward for Zorbo the Advisor's death or capture to be dispensed by Warden Moi'bff Jill at Telaar.", progress = nil, completion = "This is a great victory for the people of Telaar! Well done, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9941] = {title = "Tracking Down the Culprits", objective = "Continue your search for signs of Deirom in the Arakkoa settlement north of the broken cart.The arakkoa tracks, accompanied by a pair of shallow ruts, lead north across the road. It seems the arakkoa dragged something away from the site of the battle, perhaps toward a nearby settlement.\n\nWhile the broken cart shows signs of a struggle, there's little information about Deirom's fate. Follow the arakkoa tracks north and continue your search for the merchant. If he was captured alive, there may still be a chance to rescue him.You will receive:\n\n", description = "The arakkoa tracks, accompanied by a pair of shallow ruts, lead north across the road. It seems the arakkoa dragged something away from the site of the battle, perhaps toward a nearby settlement.\n\nWhile the broken cart shows signs of a struggle, there's little information about Deirom's fate. Follow the arakkoa tracks north and continue your search for the merchant. If he was captured alive, there may still be a chance to rescue him.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9942] = {title = "Tracking Down the Culprits", objective = "Continue your search for signs of Dugar in the Arakkoa settlement north of the broken cart.The arakkoa tracks, accompanied by a pair of shallow ruts, lead north across the road. It seems the arakkoa dragged something away from the site of the battle, perhaps toward a nearby settlement.\n\nWhile the broken cart shows signs of a struggle, there's little information about Dugar's fate. Follow the arakkoa tracks north and continue your search for the merchant. If he was captured alive, there may still be a chance to rescue him.You will receive:\n\n", description = "The arakkoa tracks, accompanied by a pair of shallow ruts, lead north across the road. It seems the arakkoa dragged something away from the site of the battle, perhaps toward a nearby settlement.\n\nWhile the broken cart shows signs of a struggle, there's little information about Dugar's fate. Follow the arakkoa tracks north and continue your search for the merchant. If he was captured alive, there may still be a chance to rescue him.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9943] = {title = "Return to Thander", objective = "Return to Thander at the Allerian Stronghold with news of your findings.Deirom's cargo doesn't seem to have been harmed or even opened. The cargo clearly seemed of interest to them, but it seems their prisoner was more important. What the arakkoa hoped to gain from attacking and kidnapping Deirom remains unclear, but the merchant is certainly not being held here. \n\nWithout any further clues as to how to continue your search, you decide it might be a good time to report your findings to Thander.You will be able to choose one of these rewards:\n\n", description = "Deirom's cargo doesn't seem to have been harmed or even opened. The cargo clearly seemed of interest to them, but it seems their prisoner was more important. What the arakkoa hoped to gain from attacking and kidnapping Deirom remains unclear, but the merchant is certainly not being held here. \n\nWithout any further clues as to how to continue your search, you decide it might be a good time to report your findings to Thander.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nEagle Engraved BracersFeathered ArmbandsFeathered Wrist CuffsTalonstalker Bracers\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][9944] = {title = "Missing Mag'hari Procession", objective = "Search for the missing Mag'hari procession.", description = "Greatmother says that we must press on and serve our people. She says that we must serve as an example for Garrosh - to show that life goes on.\n\nI have so many matters to attend to here, especially with Greatmother having taken ill. Would you honor the Mag'har by helping one of their matrons?\n\nSeveral days ago we sent a funeral procession to the Ancestral Grounds and they have yet to return. Will you go search for them? They took the western road out of Garadar. Follow it around and avoid Halaa.", progress = nil, completion = "Thirty orcs, &lt;race&gt;! Of those original thirty, only Ungriz and I remain. We found the young orc, Saurfang, nearly dead near Sunspring. Apparently he was here for another reason...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9945] = {title = "War on the Warmaul", objective = "Elder Yorley at the Mag'hari Procession in Nagrand has asked that you slay 8 Warmaul Brutes and 8 Warmaul Warlocks.", description = "We were en route to the Ancestral Grounds when we were ambushed by Warmaul. They came from all sides, killing several of the procession guards and many of the others. They even desecrated the remains of the elder in the wagon.\n\nAnd for what? So they could humiliate us and display their power. Not even Boulderfist would have sunk so low.\n\nI am a spiritual orc, <name>, but even I have limitations. Find the attackers at Warmaul Hill to the northwest and destroy them!", progress = "This is merely one step in a long process. Ogres, like dogs, must be shown the difference between right and wrong. Telling them does no good.", completion = "It is a good start, but their leader must be dealt with for your actions to have any lasting impact.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9946] = {title = "Cho'war the Pillager", objective = "Elder Yorley at the Mag'hari Procession in Nagrand has asked that you slay Cho'war the Pillager and retrieve the Head of Cho'war.", description = "Have you ever seen an ogre king, <race>? Few have and lived to tell the tale. Unfortunately, that is exactly what we are dealing with here.\n\nThe leader of these barbarians is an ogre named Cho'war. Rumor has it that Cho'war was the ogre responsible for forcing the gronn out of the cave. Cho'war then declared himself king and dissolved the ogre clans that served under the gronn. Thus, Warmaul was born.\n\nFind Cho'war deep in the caves of Warmaul Hill. Slay him and bring me his head.", progress = "He will undoubtedly be heavily guarded.", completion = "This head will be posted at the gates of Garadar for all to see. The ogres will think twice before interrupting sacred Mag'hari rituals.", rewards = "You will be able to choose one of these rewards:\n\nOgre Slayer's CoverOgre Slayer's PendantOgre Slayer's Band\n\nYou will also receive:\n\nOgre Slayer's BandOgre Slayer's PendantOgre Slayer's Cover"}
MultiLanguageQuestData['en'][9947] = {title = "Return to Rokag", objective = "Return to Rokag at Stonebreaker Hold with news of your findings.Dugar's cargo doesn't seem to have been harmed or even opened. The cargo clearly seemed of interest to them, but it seems their prisoner was more important. What the arakkoa hoped to gain from attacking and kidnapping Dugar remains unclear, but the merchant is certainly not being held here. \n\nWithout any further clues as to how to continue your search, you decide it might be a good time to report your findings to Rokag.You will be able to choose one of these rewards:\n\n", description = "Dugar's cargo doesn't seem to have been harmed or even opened. The cargo clearly seemed of interest to them, but it seems their prisoner was more important. What the arakkoa hoped to gain from attacking and kidnapping Dugar remains unclear, but the merchant is certainly not being held here. \n\nWithout any further clues as to how to continue your search, you decide it might be a good time to report your findings to Rokag.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nEagle Engraved BracersFeathered ArmbandsFeathered Wrist CuffsTalonstalker Bracers\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][9948] = {title = "Finding the Survivors", objective = "Elder Ungriz at the Mag'hari Procession in Nagrand has asked that you free 5 Mag'har Prisoners.", description = "If I know anything about ogres, it's that they like their food fresh. This means that the Mag'har that they captured are more than likely being kept alive until they are ready to serve. It's a sickening thought, I know, but one that we must use to our advantage.\n\nVenture to Warmaul Hill and search for Mag'har prisoners. If you find prisoners, then you will find keys to their cages on the nearby Warmaul ogres.\n\nKill ogres for their keys and release the prisoners.", progress = "<Ungriz sighs.>\n\nI know it's a lot to ask for, <name>; but bring them back alive...", completion = "You have done what none thought was possible and brought back our missing brothers and sisters. You are a hero to the Mag'har, &lt;name&gt;. All will know your name and the deeds that you have performed for us.", rewards = "You will be able to choose one of these rewards:\n\nManacles of RemembranceWarmaul Slayer's BandWarmaul Defender's Cloak\n\nYou will also receive:\n\nManacles of RemembranceWarmaul Slayer's BandWarmaul Defender's Cloak"}
MultiLanguageQuestData['en'][9949] = {title = "A Bird's-Eye View", objective = "Bring the Eye of Veil Skith, the Eye of Veil Shienor, and the Eye of Veil Reskk to Andarl at the Allerian Stronghold.", description = "With no further information to go on, we're in a difficult situation. I'm not going to give up on finding and rescuing Deirom. His abduction isn't an accident, <name>.\n\nThe arakkoa are up to something, but what is it they're planning?\n\nAndarl, over in the mage tower, knows something of their peculiar magic. With the right tools, he can scare up some new information for us. He'll need the \"eye\" crystals from each of the arakkoa towns north of the Bone Wastes - Veil Skith, Veil Reskk, and Veil Shienor.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9950] = {title = "A Bird's-Eye View", objective = "Bring the Eye of Veil Skith, the Eye of Veil Shienor, and the Eye of Veil Reskk to Kurgatok at Stonebreaker Hold.", description = "With no further information to go on, we're in a difficult situation. I'm not going to give up on finding and rescuing Dugar. His abduction isn't an accident, <name>.\n\nThe arakkoa are up to something, but what is it they're planning?\n\nKurgatok the warlock knows something of their peculiar magic. With the right tools, he can scare up some new information for us. He'll need the \"eye\" crystals from each of the arakkoa towns north of the Bone Wastes - Veil Skith, Veil Reskk, and Veil Shienor.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9951] = {title = "It's Watching You!", objective = "Kill Naphthal'ar and then return to Warden Treelos at the Cenarion Thicket in Terokkar Forest.", description = "Quick, hide!  The eyes of Naphthal'ar are upon you... upon us all!\n\nI dare not go to the top of the tower to speak with it, but you... you look as if you might know the right words to say.  Just be careful, it doesn't like jokes and will not suffer fools easily.\n\nIf you can, convince it to come down for tea.  But, by all means, get it to stop staring at me!", progress = "We should never have invited them to dinner.  That much is certain!\n\nOr, at least, we should have insisted upon a couple of courses before the dessert that they brought.", completion = "It's for the best, really.  If it cannot civilly accept an invitation then it has no business attending.\n\n&lt;Warden Treelos looks momentarily confused.&gt;\n\nWho are you and what are you doing here?  You must get out of here quickly before it is too late!", rewards = "You will be able to choose one of these rewards:\n\nLucky Circle of the FoolMoonstruck BandsCrazy Cenarion CloakLunatic's ChokerMadman's Blade\n\nYou will also receive:\n\nLucky Circle of the FoolCrazy Cenarion CloakLunatic's ChokerMoonstruck BandsMadman's Blade"}
MultiLanguageQuestData['en'][9952] = {title = "Prospector Balmoral", objective = "Locate and speak with Prospector Balmoral.So Andarl is certain Deirom is being held in Veil Shalas? That's the largest of the arakkoa settlements that we know of.\n\nVeil Shalas is in the far south of the forest, close to the eastern rim of the Bone Wastes. Unfortunately, I don't have much information on it, but there is an Explorers' League member camped down there who may be able to help you. Prospector Balmoral's camp is perched on the very edge of the land to the southwest of Veil Shalas. Consult him before making any move against the arakkoa.You will receive:\n\n", description = "So Andarl is certain Deirom is being held in Veil Shalas? That's the largest of the arakkoa settlements that we know of.\n\nVeil Shalas is in the far south of the forest, close to the eastern rim of the Bone Wastes. Unfortunately, I don't have much information on it, but there is an Explorers' League member camped down there who may be able to help you. Prospector Balmoral's camp is perched on the very edge of the land to the southwest of Veil Shalas. Consult him before making any move against the arakkoa.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9953] = {title = "Lookout Nodak", objective = "Locate and speak with Lookout Nodak.So Kurgatok is certain Dugar is being held in Veil Shalas? That's the largest of the arakkoa settlements that we know of.\n\nVeil Shalas is in the far south of the forest, close to the eastern rim of the Bone Wastes. Unfortunately, I don't have much information on it, but we have a scout camped down there who may be able to help you. Lookout Nodak's camp is perched on the very edge of the land to the southwest of Veil Shalas. Consult him before making any move against the arakkoa.You will receive:\n\n", description = "So Kurgatok is certain Dugar is being held in Veil Shalas? That's the largest of the arakkoa settlements that we know of.\n\nVeil Shalas is in the far south of the forest, close to the eastern rim of the Bone Wastes. Unfortunately, I don't have much information on it, but we have a scout camped down there who may be able to help you. Lookout Nodak's camp is perched on the very edge of the land to the southwest of Veil Shalas. Consult him before making any move against the arakkoa.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9954] = {title = "Corki's Ransom", objective = "Arechron wants you to find Corki at Warmaul Hill.", description = "<Arechron shows you a grime covered letter.>\n\nI just received this letter. It's from a clan of ogres known as Warmaul that rule the northwestern lands of Nagrand. It says that they have Corki and if we don't cooperate, they're going to eat him. Admittedly, Corki is a moron, but he's still my blood. Will you rescue him, <name>?\n\nI presume that he's locked up in a cage somewhere on Warmaul Hill. That should be your first stop.", progress = nil, completion = "They've got me locked up good this time, &lt;name&gt;. The Warmaul king, Cho'war, has the key.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9955] = {title = "Cho'war the Pillager", objective = "Corki wants you to get Cho'war's Key so that you can free him from his cage. Return to Arechron at Telaar should you manage this task.", description = "They call him Cho'war the Pillager, <name>. He's the ogre that forced out the gronn that used to rule over these ogres. You better believe he's powerful!\n\nThe chef said that Cho'war lives in the big cave - wherever that may be... Get that key and get me out of here! If we live through this, my father will no doubt give you the big reward! As soon as I'm free, seek him out.", progress = nil, completion = "Thank you, &lt;name&gt;. Corki's been sent away to live among the night elves in Blade's Edge. Hopefully they'll be able to keep him out of trouble.\n\nAbout that reward...", rewards = "You will be able to choose one of these rewards:\n\nOgre Slayer's CoverOgre Slayer's PendantOgre Slayer's Band\n\nYou will also receive:\n\nOgre Slayer's BandOgre Slayer's PendantOgre Slayer's Cover"}
MultiLanguageQuestData['en'][9956] = {title = "The Ravaged Caravan", objective = "Huntress Kima at Telaar in Nagrand wants you to recover 10 Telaar Supply Crates.", description = "I was part of a caravan taking supplies to the Orebor Harborage in Zangarmarsh. As we were nearing the border of the marsh, we were jumped by a vicious squad of Warmaul ogres. They killed the others and took me prisoner, along with all of our supplies.\n\nThankfully, they neglected to place a backing on my cage. When they fell asleep, I made my escape.\n\nIt's too late for my comrades but we could really use the supplies they stole. Warmaul Hill is in the northwestern mountains of Nagrand.", progress = "I feel so stupid. Arechron's son, Corki, asked me what happened and I told him. Now he's gone missing again!", completion = "Amazing! How did you manage to carry all of that back by yourself?", rewards = "You will be able to choose one of these rewards:\n\nManacles of RemembranceWarmaul Slayer's BandWarmaul Defender's Cloak\n\nYou will also receive:\n\nManacles of RemembranceWarmaul Slayer's BandWarmaul Defender's Cloak"}
MultiLanguageQuestData['en'][9957] = {title = "What's Wrong at Cenarion Thicket?", objective = "Speak with one of the druids at the Cenarion Thicket in Terokkar Forest.", description = "We haven't heard from the druids at the Cenarion Thicket of Terokkar Forest in quite some time.\n\n<name>, I'd like for you to go down there and check in with them to see what's happening.  There are several ways to get there, but the fastest is to head south along the path, and then take the road that branches east from Shattrath City once you're in the forest.", progress = nil, completion = "I'm glad that the refuge sent you.  The druids of the thicket have been slain!  Only myself and one other have survived, and he's insane.\n\nI don't know what happened, but I intend to get to the bottom of it.  Whatever it was, it happened quickly and feels unnatural.\n\nWill you help me?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9958] = {title = "Scouting the Defenses", objective = "Approach Veil Shalas and observe the town's defenses.", description = "In my time out here, I've had a few interactions with the arakkoa, none of them friendly. They seem very territorial, but I suppose we're the same way, aren't we?\n\nThe arakkoa wield a kind of primal magic unknown to us on Azeroth and have used it to weave defenses for Veil Shalas. Before moving against them, it would be prudent to scout out their defenses so we know what we're up against.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9959] = {title = "Scouting the Defenses", objective = "Approach Veil Shalas and learn about the magic defending the settlement.", description = "In my time out here, I've had a few interactions with the arakkoa, none of them friendly. They seem very territorial, but I suppose we're the same way, aren't we? Not even the ancestors recorded any encounters with the bird-men.\n\nThe arakkoa wield a kind of primal magic unknown to our seers and have used it to weave defenses for Veil Shalas. Before moving against them, it would be wise to scout out their defenses so we know what we're up against.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9960] = {title = "What's Wrong at Cenarion Thicket?", objective = "Speak with one of the druids at the Cenarion Thicket in Terokkar Forest.", description = "Hey there, <class>.  We haven't heard from the druids of the Cenarion Thicket in quite some time.\n\nI want you to go over there and check to see what's happening.  You can find it by heading northwest through the forest.", progress = nil, completion = "I'm glad that Stonebreaker Hold sent you.  The druids of the thicket have been slain!  Only myself and one other have survived, and he's insane.\n\nI don't know what happened, but I intend to get to the bottom of it.  Whatever it was, it happened quickly and feels unnatural.\n\nWill you help me?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9961] = {title = "What's Wrong at Cenarion Thicket?", objective = "Speak with one of the druids at the Cenarion Thicket in Terokkar Forest.", description = "<class>, I have urgent business for you.  We haven't heard from the druids of the Cenarion Thicket in quite some time.  This is unusual as we usually hear from them at least once every few days.\n\nI want you to go up there and make sure that they're alright.  You can find the thicket by heading northwest through the forest.", progress = nil, completion = "I'm glad that Allerian Stronghold sent you.  The druids of the thicket have been slain!  Only myself and one other have survived, and he's insane.\n\nI don't know what happened, but I intend to get to the bottom of it.  Whatever it was, it happened quickly and feels unnatural.\n\nWill you help me?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9962] = {title = "The Ring of Blood: Brokentoe", objective = "Defeat Brokentoe. Should you win, speak with Wodin the Troll-Servant to collect your reward.", description = "So are you ready for your first battle? If you are, let me know and I'll get things started. All you have to do is go wait in the Ring of Blood for your opponent to arrive.\n\nThis fight is against Brokentoe, a ferocious clefthoof.\n\nGood luck! I hope you brought friends.\n\nAnd remember, the fight's over when either you or your opponent are lying face down on the arena floor.", progress = "The fight's over when you or your opponent are dead on the floor.", completion = "Hrm, not bad. Not bad at all... You've got potential, kid. Here's a little gold to line your pockets with...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9963] = {title = "Seeking Help from the Source", objective = "Find Kokorek in Veil Lithic and speak with him.The wards you encountered are powerful magic, indeed. The techniques employed by the arakkoa are so far beyond our understanding that we can only hope to find a counter with their help.\n\nI know what's going through your mind. Why would an enemy help us to overcome their defenses? The answer is that they wouldn't, of course. Have you heard the tales of a crazy old arakkoa sage named Kokorek? They say he's hiding in Veil Lithic on the western edge of the Bone Wastes, waiting for the return of a lost age.You will receive:\n\n", description = "The wards you encountered are powerful magic, indeed. The techniques employed by the arakkoa are so far beyond our understanding that we can only hope to find a counter with their help.\n\nI know what's going through your mind. Why would an enemy help us to overcome their defenses? The answer is that they wouldn't, of course. Have you heard the tales of a crazy old arakkoa sage named Kokorek? They say he's hiding in Veil Lithic on the western edge of the Bone Wastes, waiting for the return of a lost age.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9964] = {title = "Seeking Help from the Source", objective = "Find Kokorek in Veil Lithic and speak with him.The wards you encountered are powerful magic, indeed. The techniques employed by the arakkoa are so far beyond our understanding that we can only hope to find a counter with their help.\n\nI know what's going through your mind. Why would an enemy help us to overcome their defenses? The answer is that they wouldn't, of course. Have you heard the tales of a crazy old arakkoa sage named Kokorek? They say he's hiding in Veil Lithic on the western edge of the Bone Wastes, waiting for the return of a lost age.You will receive:\n\n", description = "The wards you encountered are powerful magic, indeed. The techniques employed by the arakkoa are so far beyond our understanding that we can only hope to find a counter with their help.\n\nI know what's going through your mind. Why would an enemy help us to overcome their defenses? The answer is that they wouldn't, of course. Have you heard the tales of a crazy old arakkoa sage named Kokorek? They say he's hiding in Veil Lithic on the western edge of the Bone Wastes, waiting for the return of a lost age.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9965] = {title = "A Show of Good Faith", objective = "Bring Mug'gok's Head to Kokorek in Veil Lithic.", description = "I'd like to propose something of a trade: demonstrate your good intentions by helping me resolve a little problem, and I'll help you rescue your comrade.\n\nThe ogres are an ancient enemy of my people, and lately they have begun to filter back into our forest from the grasslands of Nagrand.\n\nOne particular ogre, Mug'gok, is quite an adventurous fellow, but none too bright. He goes back and forth between causing trouble for his friends at the Bleeding Hollow Ruins and trying to provoke us.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9966] = {title = "A Show of Good Faith", objective = "Bring Mug'gok's Head to Kokorek in Veil Lithic.", description = "I'd like to propose something of a trade: demonstrate your good intentions by helping me resolve a little problem, and I'll help you rescue your comrade.\n\nThe ogres are an ancient enemy of my people, and lately they have begun to filter back into our forest from the grasslands of Nagrand.\n\nOne particular ogre, Mug'gok, is quite an adventurous fellow, but none too bright. He goes back and forth between causing trouble for his friends at the Bleeding Hollow Ruins and trying to provoke us.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9967] = {title = "The Ring of Blood: The Blue Brothers", objective = "Defeat the Murkblood Twins that call themselves the Blue Brothers. Should you win, speak with Wodin the Troll-Servant to collect your reward.", description = "This next battle involves a duo - twin brothers to be precise. They call themselves the \"Blue Brothers.\"\n\nIt's not too late to chicken out, <name>. I'd certainly understand.\n\nBut if you're ready for some action, step in the Ring of Blood and wait for the Murkblood twins to arrive.\n\nLast one standing is the winner!", progress = "The fight's over when you or your opponent are dead on the floor.", completion = "I'll admit that I didn't think you had a prayer, &lt;name&gt;! That was amazing! So how 'bout another fight? Gurgthock's got the perfect match lined up.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9968] = {title = "Strange Energy", objective = "Collect 4 Teromoth Samples and 4 Vicious Teromoth Samples. Then return to Earthbinder Tavgren just outside of the Cenarion Thicket in Terokkar Forest.", description = "Something strange has changed the teromoths of the thicket.\n\nWhere once there was a diversity of life in there, now only the teromoths remain.  And while before they were at peace, now they are agitated and will not hesitate to attack you should you get close.\n\nI need to compare the vicious ones to the normal.  Collect for me a number of samples from both.  You'll find the unaffected teromoths both to the south and the north.\n\nI'm certain this is related to whatever killed all of the druids.", progress = "Do you have my samples?", completion = "Odd.  The samples from the vicious teromoths are infused with what feels to me to be pure mana.\n\nIt would seem that whatever caused all of this death also left behind that strong field of residual energy.  But for some reason the teromoths were not killed by it; instead being driven into an agitated state.\n\nIt seems apparent that this strange energy is the by-product of whatever attacked the thicket.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9969] = {title = "The Final Reagents", objective = "Bring 5 Warp Hunter Essences and 30 Terokkar Chokeberries to Kokorek in Veil Lithic.", description = "I can create an item that will neutralize the ward spells protecting Veil Shalas, but be warned, <name>. The magic will only work as long as your friend is held captive. I will not give you a means to attack my people at will.\n\nI have most of the materials I require to create the charm, but there are a couple that I'm going to need you to gather before I can finish the work. I'll need some warp hunter essence and a handful of Terokkar chokeberries. Both can be found in the area around the veil.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nArakkoa Sage's ShawlCloak of Grasping TalonsKokorek's Signet\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][9970] = {title = "The Ring of Blood: Rokdar the Sundered Lord", objective = "Defeat Rokdar the Sundered Lord. Should you win, speak with Wodin the Troll-Servant to collect your reward.", description = "This fight is gonna be painful, <name>. Do you have any friends that are brave enough to help you out? The ogres managed to get a giant from Blade's Edge named Rokdar! Trust me, you're gonna need friends, he seems unbeatable! He's hard as a rock - literally!\n\nIf you still want to fight him, step into the Ring of Blood and he will come.", progress = "The fight's over when you or your opponent are dead on the floor.", completion = "You've got the ogres sweatin', kid! Here's a little something extra this time - don't use 'em all in one place.\n\nAre you ready for another fight? Gurgthock's bettin' the bank on you!", rewards = "You will receive:\n\nSuper Healing PotionSuper Mana Potion"}
MultiLanguageQuestData['en'][9971] = {title = "Clues in the Thicket", objective = "Investigate the Strange Object next to the Broken Corpse to determine what might have befallen the Cenarion Thicket. Then return to Earthbinder Tavgren just outside the thicket in Terokkar Forest.", description = "I have no idea what killed all of the druids here.  I've been away for a couple of days on a survey of the Bone Wastes to the south.\n\nPlease, you must help me to uncover what's behind this horrible tragedy.  Go into the thicket and look for a clue that might reveal something to us.  When I was in there briefly, I could have sworn I saw a dead Broken and a strange object next to him.\n\n And don't worry about Treelos - he might have been driven insane by what happened, but I think he's mostly harmless.", progress = "Have you discovered anything yet?", completion = "So, I was right.  That was the corpse of one of the Broken?  And you can confirm that there was a strange object on the ground next to him?\n\nThis doesn't make any sense.  What would one of the Broken be doing here?  And what is that thing it had with him?\n\nIs it what caused all of this death?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9972] = {title = "The Ring of Blood: Skra'gath", objective = "Defeat Skra'gath. Should you win, speak with Wodin the Troll-Servant to collect your reward.", description = "You're murderin' 'em out there, kid! They got a ringer for the next match. They say he's a void lord or something... No way do they want you up against their champion. Did you here that palooka, Mogor, yapping at you? The bets are through the roof!\n\nGet in that ring and take this one out fast!", progress = "The fight's over when you or your opponent are dead on the floor.", completion = "KID! KID THIS IS IT! The next fight is the big one! The championship!\n\nOk, keep it cool. We don't want the ogres to know that we got anything going on. I get a cut of all this, after all.", rewards = "You will receive:\n\nSuper Healing PotionSuper Mana PotionHeavy Netherweave Bandage"}
MultiLanguageQuestData['en'][9973] = {title = "The Ring of Blood: The Warmaul Champion", objective = "Defeat the Warmaul Champion. Should you win, speak with Wodin the Troll-Servant to collect your reward.", description = "They had to ship the champion in from the Blade's Edge gladiator pits. He was training on mountain giants - three at a time.\n\nIf you win this one, you become the new champion. What do you think your odds are, kid? Do you have a shot? Just give me the word and I'll bet the house on you.\n\nNow get in there and win!", progress = "The fight's over when you or your opponent are dead on the floor.", completion = "Oh boy. Mogor has invoked his right of battle as hero of the Warmaul. You have to fight him!\n\nNobody ever said the Warmaul were good sports... erm... ogres.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9974] = {title = "The Final Reagents", objective = "Bring 5 Warp Hunter Essences and 30 Terokkar Chokeberries to Kokorek at Veil Lithic.", description = "I can create an item that will neutralize the ward spells protecting Veil Shalas, but be warned, <name>. The magic will only work as long as your friend is held captive. I will not give you a means to attack my people at will.\n\nI have most of the materials I require to create the charm, but there are a couple that I'm going to need you to gather before I can finish the work. I'll need some warp hunter essence and a handful of Terokkar chokeberries. Both can be found in the area around the veil.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nArakkoa Sage's ShawlCloak of Grasping TalonsKokorek's Signet\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][9975] = {title = "Primal Magic", objective = "Use Kokorek's Talisman near the totems that guard the path to Veil Shalas, then speak with Prospector Balmoral.", description = "I've stored the spell inside this talisman. Unleash it while standing near the totems that guard the approach to Veil Shalas. It should be sufficient to unravel the wards.\n\n<You mention that the figure in the talisman doesn't especially resemble an arakkoa.>\n\nMy people weren't always as they appear now. We were once magnificent creatures, but we... we made many ill-advised choices and failed in our sacred task. It cost us our beauty, our power, and very nearly our lives. Do not repeat our mistakes, <name>.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9976] = {title = "Primal Magic", objective = "Use Kokorek's Talisman near the totems that guard the path to Veil Shalas, then speak with Lookout Nodak.", description = "I've stored the spell inside this talisman. Unleash it while standing near the totems that guard the approach to Veil Shalas. It should be sufficient to unravel the wards.\n\n<You mention that the figure in the talisman doesn't especially resemble an arakkoa.>\n\nMy people weren't always as they appear now. We were once magnificent creatures, but we... we made many ill-advised choices and failed in our sacred task. It cost us our beauty, our power, and very nearly our lives. Do not repeat our mistakes, <name>.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9977] = {title = "The Ring of Blood: The Final Challenge", objective = "Defeat Mogor, Hero of the Warmaul. Should you win, speak with Wodin the Troll-Servant to collect your reward.", description = "<Gurgthock is counting his massive pile of gold.>\n\nYou've made me a lot of money, kid. If you can defeat Mogor, I promise to make it worth your while. All that pain you suffered in the Ring of Blood is gonna end up paying off.\n\nNow get in there and show these ogres what you're made of!", progress = "The fight's over when you or your opponent are dead on the floor.", completion = "Gurgthock told you he'd make it worth your while, kid. Take your pick!", rewards = "You will be able to choose one of these rewards:\n\nHoned VoidaxeBattle Mage's BatonCeremonial Warmaul Blood-BladeStaff of BeastsMag'hari Fury BrandMogor's Anointing Club\n\nYou will also receive:\n\nMogor's Anointing ClubBattle Mage's BatonStaff of BeastsHoned VoidaxeCeremonial Warmaul Blood-BladeMag'hari Fury Brand"}
MultiLanguageQuestData['en'][9978] = {title = "By Any Means Necessary", objective = "Find Empoor on the road between Tuurem and Shattrath City in Terokkar Forest. Convince him to tell you what he knows.", description = "I don't know what to make of all of this, but I do know how we can find more clues.\n\nEmpoor is a Broken merchant that traffics in all sorts of goods and information.  If you were to persuade him to talk, I'm sure he might have something interesting to say.\n\nHe travels the road here between Tuurem and Shattrath.  Watch out, though -- he travels with a bodyguard.", progress = nil, completion = "Fine, fine... I'll tell you what I know, but it's not much!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9979] = {title = "Wind Trader Lathrai", objective = "Speak with Wind Trader Lathrai near the World's End Tavern in the Lower City section of Shattrath City.", description = "I was asked to pick up and deliver some boxes of goods from an ethereal in Shattrath City.\n\nLast I saw him, he was standing outside of the World's End Tavern in Lower City.  His name is Wind Trader Lathrai, and that's all that I know!\n\nWant more answers, go talk with him!", progress = nil, completion = "Yes?  How may I help you today, &lt;race&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9980] = {title = "Rescue Deirom!", objective = "Venture into Veil Shalas, kill Luanga, and free Deirom. Report to Lady Dena Kennedy at the Allerian Stronghold when you have completed your mission.", description = "Make your way to Veil Shalas with all haste, <name>! Time is of the essence here. If the arakkoa discover what you've done to their defenses, they may attempt to move Deirom, or even kill him.\n\nIf you can, bring a friend or two with you. It's likely to be rough there. The bird-men have gone to great lengths to secure their prisoner and they're not likely to give him up easily. After you've found Deirom and dealt with his captor, return to the Allerian Stronghold and notify Thander.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nEagle Crested PauldronsRapscallion's TouchShalassi Oracle's SandalsShalassi Sentry's Epaulets\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][9981] = {title = "Rescue Dugar!", objective = "Venture into Veil Shalas, kill Luanga, and free Dugar. Report to Rokag at Stonebreaker Hold when you have completed your mission.", description = "Make your way to Veil Shalas with all haste, <name>! Time is of the essence here. If the arakkoa discover what you've done to their defenses, they may attempt to move Dugar, or even kill him.\n\nIf you can, bring a friend or two with you. It's likely to be rough there. The bird-men have gone to great lengths to secure their prisoner and they're not likely to give him up easily. After you've found Dugar and dealt with his captor, return to Stonebreaker Hold and notify Rokag.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nEagle Crested PauldronsRapscallion's TouchShalassi Oracle's SandalsShalassi Sentry's Epaulets\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][9982] = {title = "He Called Himself Altruis...", objective = "If you are looking to fight the Burning Legion, find Altruis the Sufferer in western Nagrand.", description = "A being riding atop a nether drake arrived in town late last week. He introduced himself as Altruis and then proceeded to ask us several questions about Nagrand.\n\nHe claimed that he was hunting Legion. That such insanity was actually his job. Can you imagine? A person that would willingly hunt demons?\n\nBefore he left, he asked that we let the would-be heroes in town know that he will be staying in western Nagrand for awhile and that should they seek a purpose, to find him.", progress = nil, completion = "Does my appearance startle you? Do you know what I am?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9983] = {title = "He Called Himself Altruis...", objective = "If you are looking to fight the Burning Legion, find Altruis the Sufferer in western Nagrand.", description = "A being riding atop a nether drake arrived in town late last week. He introduced himself as Altruis and then proceeded to ask us several questions about Nagrand.\n\nHe claimed that he was hunting Legion. That such insanity was actually his job. Can you imagine? A person that would willingly hunt demons?\n\nBefore he left, he asked that we let the would-be heroes in town know that he will be staying in western Nagrand for awhile and that should they seek a purpose, to find him.", progress = nil, completion = "Does my appearance startle you? Do you know what I am?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9984] = {title = "Host of the Hidden City", objective = "Take Luanga's Orders to Andarl at the Allerian Stronghold in Terokkar Forest.", description = "Although you cannot read the strange script on the scroll, the ornate seal at the bottom of the document implies that it was drafted by an arakkoa of high standing. Luanga may have masterminded the capture and interrogation of Deirom, but it seems he was taking orders from someone else.\n\nYou remember Thander mentioning that Andarl has studied the arakkoa. Perhaps he can decipher the scroll's contents.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9985] = {title = "Host of the Hidden City", objective = "Bring Luanga's Orders to Kurgatok at Stonebreaker Hold in Terokkar Forest.", description = "Although you cannot read the strange script on the scroll, the ornate seal at the bottom of the document implies that it was drafted by an arakkoa of high standing. Luanga may have masterminded the capture and interrogation of Dugar, but it seems he was taking orders from someone else.\n\nYou remember Rokag mentioning that Kurgatok has studied the arakkoa. Perhaps he can decipher the scroll's contents.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9986] = {title = "Stymying the Arakkoa", objective = "Kill Ashkaz in Veil Reskk, Ayit in Veil Shienor, and Urdak in Veil Skith and return to Thander at the Allerian Stronghold.", description = "We need to show the arakkoa that they cannot attack our people with impunity. If we don't stop them here, the roads will no longer be safe for our merchants, couriers, or soldiers.\n\nMy scouts have identified the leaders of each of the major arakkoa settlements in the area. Seek out Ashkaz, Ayit, and Urdak, in Veil Reskk, Veil Shienor, and Veil Skith and kill them.", progress = "It's good to see you again, <name>. Have you done as I asked?", completion = "Well done, &lt;name&gt;. We have enough to worry about without wondering when the arakkoa will accost our merchants and messengers again.", rewards = "You will be able to choose one of these rewards:\n\nSuper Healing PotionSuper Mana Potion\n\nYou will also receive:\n\nSuper Healing PotionSuper Mana Potion"}
MultiLanguageQuestData['en'][9987] = {title = "Stymying the Arakkoa", objective = "Kill Ashkaz in Veil Reskk, Ayit in Veil Shienor, and Urdak in Veil Skith and return to Rokag at Stonebreaker Hold.", description = "We need to show the arakkoa that they cannot attack our people with impunity. If we don't stop them here, the roads will no longer be safe for our merchants, couriers, or soldiers.\n\nMy scouts have identified the leaders of each of the major arakkoa settlements in the area. Seek out Ashkaz, Ayit, and Urdak, in Veil Reskk, Veil Shienor, and Veil Skith and kill them.", progress = "Welcome back, <name>. Have you dealt with the arakkoa leaders?", completion = "Well done, &lt;name&gt;. We have enough to worry about without wondering when the arakkoa will accost our merchants and messengers again.", rewards = "You will be able to choose one of these rewards:\n\nSuper Healing PotionSuper Mana Potion\n\nYou will also receive:\n\nSuper Healing PotionSuper Mana Potion"}
MultiLanguageQuestData['en'][9988] = {title = "A Dandy's Best Friend", objective = "Bring 30 Arakkoa Feathers to Ros'eleth in the Allerian Stronghold.", description = "Don't let Thander and company fool you. They may look like a band of fearsome warriors, but underneath all that steel, they're nothing more than a troop of dandies!\n\nAnd they won't be seen in public without their hats. They're extravagant affairs made from felt and fur, complete with the gaudiest feathers you've ever seen.\n\nThe most desirable feathers come from any of the arakkoa, of course, and my supply is running low. I'll gladly pay you if you'll collect them for me.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nArakkoa Hunter's Supplies"}
MultiLanguageQuestData['en'][9989] = {title = "Alien Spirits", objective = "Bring 30 Arakkoa Feathers to Malukaz at Stonebreaker Hold.", description = "When I first came to Outland, and opened my ears to the voices of its spirits, I was amazed at what I heard. In time, I also came to notice which spirits I couldn't hear.\n\nFor all my attempts, I have never been able to make contact with the spirit of an arakkoa ancestor. Their magic is fundamentally different from ours, but I'm not convinced that their spirits are beyond my reach.\n\nBring me feathers from many arakkoa; perhaps having some token from them will provide the link I need.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nArakkoa Hunter's Supplies"}
MultiLanguageQuestData['en'][9990] = {title = "Investigate Tuurem", objective = "Find the Sealed Box and then deliver it to Earthbinder Tavgren just outside of the Cenarion Thicket in Terokkar Forest.", description = "You know, come to think of it, I do recall selling several boxes of strange and exotic engineering parts to Empoor about a month ago.  I'm not sure what they'd be used for, but I know that they were delivered to Tuurem.\n\nPerhaps one or more of those boxes is still there?", progress = "What news do you bring, <name>?", completion = "Ethereals?  Goods delivered to Tuurem?  Exotic engineering parts?  And a blood elf getting ready to deliver this last box to Firewing Point?\n\nWhat does all of this mean?!  How does it relate to what happened to the druids in the Cenarion Thicket?\n\nI think we should have a look inside that box.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9991] = {title = "Survey the Land", objective = "Sit back and enjoy the ride. Speak to Altruis when the survey is complete.", description = "To be my eyes will require some diligence on your part. Nethrandamus will take you through the Legion camps, but you must catalog everything that you see. Even the smallest detail that you may think to be inconsequential could be useful for our purposes.\n\nPrimarily, I want you to note what structures are in the camps and what comprises the camps' defenses.\n\nNethrandamus is ready when you are, <name>. Do not be afraid, he will keep you safe from harm.", progress = "Never flown on the back of a nether drake, eh?", completion = "Excellent work, &lt;name&gt;! We now have a point from which we can plan our counter-attack.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9992] = {title = "Olemba Seeds", objective = "Gather 30 Olemba Seeds and return them to Ros'eleth in the Allerian Stronghold.", description = "Aren't the trees in the forest beautiful? I've often wondered if they would survive on Azeroth.\n\nI'm hesitant to send back seedlings, though. It's a rough trip and they're much harder to transport than something like a sack of seeds. The seeds are stored in tough cones that fall from the tree's branches once they've reached maturity.\n\nIf you come upon some of those cones in your travels, would you mind bringing some of the seeds back to me?", progress = "I've started a seed collection, but I'm going to need some help before I have enough to send back to the park in Stormwind.", completion = "Thank you for bringing these seeds. I've almost got enough to send back the first batch!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9993] = {title = "Olemba Seed Oil", objective = "Bring 30 Olemba Seeds to Rakoria in Stonebreaker Hold.", description = "The oily seeds from the forest's olemba trees could prove very valuable. I'd like to gather a larger quantity of them, press them for their oil, and then see what I can do with it.\n\nJust think, there's a whole forest full of trees out there, producing a lot of seeds that go to waste. I don't care if it turns out to be cooking oil, lamp oil, or weapon oil, I won't let it go to waste!\n\nBring me any of the seeds that you happen to gather from the olemba cones. They're all over the place.", progress = "Do you have any seeds for me?", completion = "That's a good start, but we're going to need more than that if we're to press a respectable amount of oil!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9994] = {title = "What Are These Things?", objective = "Deliver the Box of Parts to Jenai Starwhisper at the Allerian Stronghold in Terokkar Forest.", description = "I don't know about you, but I have no idea what all of those things are.  I do know one thing though - they look dangerous!\n\n<name>, I think you should take this box of parts to Jenai Starwhisper at the Allerian Stronghold to the southeast.  She may have some idea of what these are.", progress = "You look concerned.  What is it, <class>?", completion = "Oh no!  That's horrible news!  I can't believe that all but two of our Cenarion friends are dead.\n\nAlright, let me have a look at those parts.  I'm just hoping they aren't what I suspect that they might be.\n\nYes, as I feared, I believe these are bomb parts.  Our eyes and ears in Shattrath City have been feeding us information about some of the ethereals importing proscribed goods from other dimensions that they're in contact with.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9995] = {title = "What Are These Things?", objective = "Deliver the Box of Parts to Tooki at Stonebreaker Hold in Terokkar Forest.", description = "I don't know about you, but I have no idea what all of those things are.  I do know one thing though - they look dangerous!\n\n<name>, I think you should take this box of parts to Tooki at Stonebreaker Hold to the southeast.  He may have some idea of what these are.", progress = "You look concerned.  What is it, <class>?", completion = "Oh no!  That's horrible news!  I can't believe that all but two of our Cenarion friends are dead.\n\nAlright, let me have a look at those parts.  I'm just hoping they aren't what I suspect that they might be.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9996] = {title = "Attack on Firewing Point", objective = "Kill 10 Firewing Defenders, 10 Firewing Bloodwarders, and 10 Firewing Warlocks. Then report back to Lieutenant Meridian at the Allerian Post in Terokkar Forest.", description = "We know that the blood elves of Firewing Point are working for Kael'thas and Illidan.  And from what you've told me, clearly they are using the Broken of Tuurem as smuggling go-betweens for the creation of some horrible weapon.\n\nWhatever they're up to out there, the most efficient thing that we can do right now is to thin out their numbers.\n\nThe Firewing blood elves need to be taken out!  Head up to Firewing Point to the north and see to it.", progress = "Report.  What news do you bring from Firewing Point?", completion = "That's a good start, but based on what you witnessed there in the courtyard, as well as intelligence that I've received, we have a far more pressing matter at hand!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9997] = {title = "Attack on Firewing Point", objective = "Kill 10 Firewing Defenders, 10 Firewing Bloodwarders, and 10 Firewing Warlocks. Then report back to Sergeant Chawni at Stonebreaker Camp in Terokkar Forest.", description = "We know that the blood elves of Firewing Point are working for Kael'thas and Illidan.  And from what you've told me, clearly they are using the Broken of Tuurem as smuggling go-betweens for the creation of some horrible weapon.\n\nWhatever they're up to out there, the most efficient thing that we can do right now is to thin out their numbers.\n\nThe Firewing blood elves need to be taken out!  Head over to Firewing Point to the northeast and see to it.", progress = nil, completion = "That's a good start, but based on what you witnessed there in the courtyard, as well as intelligence that I've received, we have a far more pressing matter at hand!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9998] = {title = "Unruly Neighbors", objective = "Kill 12 Warped Peons and then report to Theloria Shadecloak at the Allerian Post.", description = "The recent arrival of the fel orcs at the ruins to the east both puzzles and troubles Thander. They wasted no time in starting to construct fortifications and repair the buildings.\n\nThe construction goes on day and night, <name>. I've dispatched one of my most reliable agents to keep watch, but we can ill afford to delay action. Move against their workers, then seek out Theloria Shadecloak at the Allerian Post to the north of the Bonechewer Ruins. She'll give you further instructions.", progress = "I take it Bertelm sent you to hamper the efforts of their peons?", completion = "&lt;The high elf nods.&gt;\n\nIt's a good start, but Bertelm was right to send you to me. I've made a discovery that may help explain the fel orc presence here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][9999] = {title = "Buying Time", objective = "Altruis the Sufferer in western Nagrand has asked that you kill 2 Felguard Legionnaires, 3 Mo'arg Engineers and 8 Gan'arg Tinkerers.", description = "As long as the transporters stand, nothing we do to the forge camps will have any permanence. We must find a way to destroy the Legion structures.\n\nI need time to devise a plan of attack. If you can keep their engineers and tinkerers busy, it would greatly slow down their progress, buying me the time I need.", progress = "Back so soon?", completion = "It is as I suspected. There are no conventional means of destroying fel steel. All is not lost, however...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10000] = {title = "An Unwelcome Presence", objective = "Kill 12 Warped Peons and then report to Shadowstalker Kaide.", description = "Our forces at Thrallmar thought they had the fel orcs contained in the Hellfire Citadel area, but the recent arrivals at the ruins to the east say otherwise.\n\nWe can't permit them to gain a foothold here. Rokag has dispatched Shadowstalker Kaide to the ruins to keep an eye on them, but we have to do something to keep them from digging in.\n\nGo to the ruins, decimate their peons, and then look for Kaide in the trees to the north. He'll tell you where to go from there.", progress = "I was about to send a message back to Rokag recommending an attack, but I see that won't be necessary.", completion = "Stopping the fel orcs is going to take more than merely harassing their workers, I'm afraid. I've made a discovery that's shed some light on the reason for their presence here and it's reinforced my belief that we must act quickly.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10001] = {title = "The Master Planner", objective = "Altruis the Sufferer in western Nagrand has asked that you recover the Master Planner's Blueprints.", description = "All forge camps have a master planner. The master planner dictates what types of structures are present at a forge camp and how each structure is situated. Moreover, this information is kept on a set of blueprints that the planner carries around on their person.\n\nWe need the master planner's blueprints. Armed with such exacting information, we could persuade an acquaintance of mine to lend some assistance.\n\nFind the mo'arg master planner and take his blueprints. He will be stationed behind the forges.", progress = "Avoid the overseers at all costs. They must not be let on to your presence. The results could be disastrous!", completion = "My acquaintance will hopefully know of a way to destroy the camps. He was a Legion engineer, after all...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10002] = {title = "The Firewing Liaison", objective = "Locate and slay Lisaile Fireweaver, then return to Theloria Shadecloak.", description = "Over the past couple of days, I've observed a blood elf woman traveling to and from the fel orc stronghold and conversing with the fel orc leader. From her body language, she's clearly issuing orders. But why? Whose orders is she conveying?\n\nMy curiosity got the better of my judgment and I shadowed her when she left the fel orc encampment. She headed north, to Firewing Point. I stopped before reaching the perimeter of the blood elf outpost.\n\nKill her before she leaves the fel orc camp again.", progress = nil, completion = "&lt;Theloria nods at you.&gt;\n\nWell done. We have bought ourselves a little time. The blood elves will grow curious about what happened to their friend. Hopefully, by that time, we will have a better understanding of their intentions.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10003] = {title = "The Firewing Liaison", objective = "Locate and slay Lisaile Fireweaver, then return to Shadowstalker Kaide.", description = "Over the past couple of days, I've observed a blood elf woman traveling to and from the fel orc stronghold and conversing with the fel orc leader. From her body language, she's clearly issuing orders. But why? Whose orders is she conveying?\n\nMy curiosity got the better of my judgment and I shadowed her when she left the fel orc encampment. She headed north, to Firewing Point. I stopped before reaching the perimeter of the blood elf outpost.\n\nKill her before she leaves the fel orc camp again.", progress = nil, completion = "&lt;Kaide nods at you.&gt;\n\nWell done. We have bought ourselves a little time. The blood elves will grow curious about what happened to their friend. Hopefully, by that time, we will have a better understanding of their intentions.\n\nWhen the time is right, I will inform Rogak of our progress.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10004] = {title = "Patience and Understanding", objective = "Altruis the Sufferer in western Nagrand wants you to take the Master Planner's Blueprints to Sal'salabim in Shattrath City and convince him to help you.", description = "Take the blueprints and travel to Shattrath City in the Terokkar Forest. Once at Shattrath, go to the Lower City and look for a mo'arg by the name Sal'salabim. He'll probably be at the bar, drinking away his sorrows.\n\nBy the way, you may need to convince him to lend his assistance. Try to approach him with patience and understanding. If that does not work, use your fists.", progress = "<Sal'salabim rubs his head.>\n\n[Demonic] Ik il romath sardon.", completion = "Calm down, bright eyes! Sal'salabim will help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10005] = {title = "Letting Earthbinder Tavgren Know", objective = "Speak with Earthbinder Tavgren just outside the Cenarion Thicket in Terokkar Forest.", description = "<name>, after you're done celebrating here, I think that you should go back to the Cenarion Thicket and speak with Earthbinder Tavgren.\n\nI'm certain that he'll want to know what really happened out there.", progress = nil, completion = "A bomb utilizing pure mana that can take out whole towns!  But why?  Why would the blood elves create such a thing and use it on us?  The Cenarion Thicket was a place of peace and repose.\n\nWhatever the reason, it must be locked inside the head of Warden Treelos, and I have no idea how to cure him.  Perhaps his mind will heal in time?\n\nRegardless, I want to thank you for helping me to figure out what happened.  I can only hope that this tragedy will never befall anyone else ever again!", rewards = "You will be able to choose one of these rewards:\n\nCenarion Thicket CircletCenarion Thicket HelmCenarion Thicket JerkinCenarion Thicket Legplates\n\nYou will also receive:\n\nCenarion Thicket LegplatesCenarion Thicket HelmCenarion Thicket CircletCenarion Thicket Jerkin"}
MultiLanguageQuestData['en'][10006] = {title = "Letting Earthbinder Tavgren Know", objective = "Speak with Earthbinder Tavgren just outside the Cenarion Thicket in Terokkar Forest.", description = "<name>, I think that after you're done celebrating here, you should go back to the Cenarion Thicket and speak with Earthbinder Tavgren.\n\nI'm certain that he'll want to know what really happened out there.", progress = nil, completion = "A bomb utilizing pure mana that can take out whole towns!  But why?  Why would the blood elves create such a thing and use it on us?  The Cenarion Thicket was a place of peace and repose.\n\nWhatever the reason, it must be locked inside the head of Warden Treelos, and I have no idea how to cure him.  Perhaps his mind will heal in time?\n\nRegardless, I want to thank you for helping me to figure out what happened.  I can only hope that this tragedy will never befall anyone else ever again!", rewards = "You will be able to choose one of these rewards:\n\nCenarion Thicket CircletCenarion Thicket HelmCenarion Thicket JerkinCenarion Thicket Legplates\n\nYou will also receive:\n\nCenarion Thicket LegplatesCenarion Thicket HelmCenarion Thicket CircletCenarion Thicket Jerkin"}
MultiLanguageQuestData['en'][10007] = {title = "Thinning the Ranks", objective = "Kill 10 Bonechewer Devastators and 6 Bonechewer Backbreakers and return to Theloria Shadecloak.", description = "Knowing Thander and Bertelm, they won't tolerate such a large buildup of hostile forces on our doorstep. Asking them to dispatch members of the garrison to participate in an attack on the camp isn't an option either. It would just leave us too vulnerable to attack.\n\nIt falls to us to do what we can to diminish the threat the fel orc buildup poses. Kill what you can of their forces and I will look for ways to stall any reinforcements.", progress = "Was your attack successful?", completion = "Things are starting to look up. I think if we can prevent the fel orcs from reinforcing their fellows here, we can keep this post under control.", rewards = "You will be able to choose one of these rewards:\n\nDeadeye's PieceStout Oak LongbowDark Augur's Wand\n\nYou will also receive:\n\nStout Oak LongbowDeadeye's PieceDark Augur's Wand"}
MultiLanguageQuestData['en'][10008] = {title = "What Happens in Terokkar Stays in Terokkar", objective = "Shadowstalker Kaide wants you to kill 10 Bonechewer Devastators and 6 Bonechewer Backbreakers.", description = "If word reaches Thrallmar that they've failed to contain the fel orcs, we're going to be receiving a lot of company down here. Frankly, I'm not sure I want all that attention, so we're going to keep this little problem under wraps, got it?\n\nIf we can inflict enough casualties on the fel orcs, chances are their presence will never come to the attention of anyone outside Stonebreaker. So, let's end it now.\n\nWade in there, swing your weapon, wave your hands, or whatever it is you do - just kill fel orcs.", progress = "Tell me I wasn't wrong to trust you with this mission...", completion = "I know you're well-traveled, but understand, &lt;name&gt;, that some stories are best left where they happened. Do we understand each other?", rewards = "You will be able to choose one of these rewards:\n\nDark Augur's WandDeadeye's PieceStout Oak Longbow\n\nYou will also receive:\n\nStout Oak LongbowDeadeye's PieceDark Augur's Wand"}
MultiLanguageQuestData['en'][10009] = {title = "Crackin' Some Skulls", objective = "Sal'salabim at Shattrath City wants you to recover Raliq's Debt, Coosh'coosh's Debt and Floon's Debt.", description = "<Sal'salabim laughs.>\n\nThis Sal'salabim design.\n\n<Sal'salabim points to the architecture and formations on the blueprints.>\n\nLook at towers. Demon hunter no can see, yes? Poor, poor Altruis. He cry if he had eyes, yes?\n\nYes, Sal'salabim help but first you help Sal'salabim.\n\n<Sal'salabim gives you a ledger.>\n\nThese creatures owe Sal'salabim golds. Many golds. Go collect for Sal'salabim and come back. They no give you Sal'salabim gold easy. Have to fight, but you strong. You defeat Sal'salabim!", progress = "You no come back without Sal'salabim golds!", completion = "Now, deal is deal but when Sal'salabim tell you, you not be mad, yes?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10010] = {title = "It's Just That Easy?", objective = "Sal'salabim at Shattrath City wants you to return to Altruis the Sufferer in western Nagrand.", description = "<Sal'salabim points to the blueprint.>\n\nYou see where fel cannons are?\n\n<Sal'salabim draws an arrow denoting a change of direction.>\n\nYou turn fel cannon around and use on structures.\n\nWait! Don't be mad! One thing you not know. Overseers have key to turn cannons. You need key first! One from each overseer!\n\nNot so easy, eh?\n\nTake information back to Altruis.", progress = nil, completion = "Of course! We will use their own weapons against them!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10011] = {title = "Forge Camp: Annihilated", objective = "Altruis the Sufferer in western Nagrand has asked that you Destroy Forge Camp: Hate and Destroy Forge Camp: Fear.", description = "Gather your courage, <name>. You will need it if you are to face an overseer.\n\nOnce you are ready, find and kill the overseers at each camp. Take their keys and use them to turn and fire the fel cannons upon the camps. Return to me once the camps are destroyed.", progress = "Is it done?", completion = "We are victorious! The Legion's advances have been halted!\n\nI offer you a choice of rewards for your heroic deeds!", rewards = "You will be able to choose one of these rewards:\n\nWatcher's TunicLeggings of Unending AssaultMetallic Headband of Simm'onzBreastplate of the Warbringer\n\nYou will also receive:\n\nBreastplate of the WarbringerMetallic Headband of Simm'onzLeggings of Unending AssaultWatcher's Tunic"}
MultiLanguageQuestData['en'][10012] = {title = "Fel Orc Plans", objective = "Bring the Fel Orc Plans to Bertelm at the Allerian Stronghold in Terokkar Forest.", description = "The writing on the plans is far too delicate and precise to have come from any of the fel orcs. You can't make out what the text says, but the implications are pretty clear: the fel orcs are taking orders from the blood elves at Firewing Point.\n\nWhy would the two forces be working together? Bertelm might have some insight into this odd alliance. You decide to make your way back to the Allerian Stronghold and show him the map.", progress = "What is it you have there, <name>?", completion = "&lt;Bertelm takes the plans from you and looks them over.&gt;\n\nIf you hadn't brought this map, I'd say you were out of your mind, but here it is, plain as day. Not only are the fel orcs here to serve the blood elves, but it appears, they've been ordered to keep us occupied.\n\nThis map raises more questions than it answers, but it gives us a better idea of what we're facing here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10013] = {title = "An Unseen Hand", objective = "Bring the Fel Orc Plans to Rokag at Stonebreaker Hold in Terokkar Forest.", description = "The writing on the plans is far too delicate and precise to have come from any of the fel orcs. You can't make out what the text says, but the implications are pretty clear: the fel orcs are taking orders from the blood elves at Firewing Point.\n\nWhy would the two forces be working together? Rokag might have some insight into this odd alliance. You decide to make your way back to Stonebreaker Hold and show him the map.", progress = "What is it you have there, <name>?", completion = "&lt;Rokag takes the plans from you and looks them over.&gt;\n\nSo Kaide was right! Those fel orc scum are up to something. I never would've guessed they were colluding with the blood elves, though.\n\nAccording to this map, the fel orcs are to keep us busy... but why? This is disturbing news, &lt;name&gt;. You were correct in bringing it to me right away.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10014] = {title = "The Firewing Point Project", objective = "Steal the four Mana Bomb Code Sheets and deliver them to Lieutenant Meridian at the Allerian Post in Terokkar Forest.", description = "As I was saying, we've just received some further intel and there's a much larger problem at hand.\n\nThe blood elves are hard at work on the construction of a second bomb at Firewing Point.  I cannot stress strongly enough the implications of them completing and using such a device on the Allerian Stronghold!\n\nMy scouts tell me that they are guarding the codes to the device in the four smaller buildings ringing the central courtyard.  Get in there and retrieve those codes before it's too late!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10015] = {title = "The Firewing Point Project", objective = "Steal the four Mana Bomb Code Sheets and deliver them to Sergeant Chawni at Stonebreaker Camp in Terokkar Forest.", description = "As I was saying, we've just received some further intel and there's a much larger problem at hand.\n\nThe blood elves are hard at work on the construction of a second bomb at Firewing Point.  I cannot stress strongly enough the implications of them completing and using such a device on Stonebreaker Hold!\n\nMy scouts tell me that they are guarding the codes to the device in the four smaller buildings ringing the central courtyard.  Get in there and retrieve those codes before it's too late!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10016] = {title = "Timber Worg Tails", objective = "Bertelm at the Allerian Stronghold wants you to bring him 12 Timber Worg Tails. The tails can come from either Timber Worgs or Timber Worg Alphas.", description = "Have you come across the timber worgs in your travels? I've had the opportunity to observe them while mapping some of the northern reaches of the forest. I wouldn't recommend getting close to them unless you're prepared for combat.\n\nThey have no fear of us and won't hesitate to defend their territory.\n\nIt's fitting that such a creature would have a magnificent tail. I've been trying to collect enough of them to trim a new cloak, but the worgs have a habit of evading my snares. Will you help?", progress = "I see you've managed to survive the rigors of the forest. Have you brought any tails for my cloak?", completion = "Ah, well done, friend. These are finer than I thought they'd be. They'll make a fine cloak.\n\n&lt;Bertelm glances toward the inn.&gt;\n\nYes, a fine cloak it shall be.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10017] = {title = "Strained Supplies", objective = "Bring 8 Dreadfang Venom Sacs to Sha'nir in Shattrath City.\n\nCompleting quests for the Aldor will cause your Scryers reputation level to decrease.", description = "More and more refugees come through the gates of Shattrath City each day.  Some have sustained such injuries, it's a real wonder they made it here.\n\nI can deal with most of the conventional injuries; my training as an Aldor healer has prepared me for that.  Poison wounds are more problematic as my anti-venom supplies have begun to run low.\n\nBring me venom sacs from the local dreadfang spiders so I can produce more antidotes.  You'll find a pocket of the spiders in the southeastern region of Terokkar.", progress = "Have you obtained the venom sacs, <name>?  These refugees can't wait much longer.", completion = "You have my thanks, &lt;name&gt;.  The Aldor will hear of your actions.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10018] = {title = "Vestments of the Wolf Spirit", objective = "Bring 12 Timber Worg Pelts to Malukaz at Stonebreaker Hold.", description = "Generations ago, when orc clans still called Terokkar Forest home, the wolf spirit played an important role in their lives. When the orcs departed, they had no longer had any need for the spirit and they left it behind.\n\nIn time, the spirit grew lonely and it too left the forest.\n\nI believe I can bring the wolf spirit back to his ancestral home, just as we orcs have returned. The ritual will require me to create vestments from the pelts of the wolves of the forest to guide the spirit back to its home.", progress = "Were you able to find all the pelts that I need?", completion = "These are perfect, &lt;name&gt;! I could not have asked for better.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10019] = {title = "More Venom Sacs", objective = "Many refugees still need treatment for their poisonous wounds.  Have you brought more venom sacs for me to use, <name>?", description = nil, progress = "Many refugees still need treatment for their poisonous wounds.  Have you brought more venom sacs for me to use, <name>?", completion = "You have my thanks, &lt;name&gt;.  The naaru have extended their protection to these unfortunate souls; it would be a shame if they made it to Shattrath and perished to previous wounds.", rewards = nil}
MultiLanguageQuestData['en'][10020] = {title = "A Cure for Zahlia", objective = "Bring Stonegazer's Blood to Sha'nir in Shattrath City.\n\nCompleting quests for the Aldor will cause your Scryers reputation level to decrease.", description = "The woman to my right suffered a severe injury to the head.  She survived, but lost her eyesight.\n\nA traditional cure used among my people requires the blood of a very old basilisk.\n\nUnfortunately, due to poaching from various groups, Terokkar basilisks don't tend to live very long.\n\nThere is one basilisk whose name I've known since I was a youngling.  It is known only as \"Stonegazer\" and it's rumored to live east of here, near the land's edge.\n\nBring me its blood so that Zahlia may see once again.", progress = "Have you obtained the blood, <name>?  Without it, Zahlia may never see her son again.", completion = "Thank you, &lt;name&gt;.  Caring for those in need is a difficult task, but in time I've discovered that it is its own reward.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10021] = {title = "Restoring the Light", objective = "Ishanah wants you to go to the Arakkoa outpost east of Shattrath City and use the Blessed Vial to cleanse the Eastern Altar, the Western Altar and the Northern Altar.\n\nCompleting quests for the Aldor will cause your Scryers reputation level to decrease.", description = "Much of this region was inhabited by draenei long ago.  We Aldor were charged with the safeguarding of our holy sites and altars.  Many of them have since been destroyed or taken over by our enemies.\n\nTo the east of here there is an arakkoa outpost.  It was purposefully built on the location of three of our sacred altars. The arakkoa use their foul magic to warp and defile the innate power of our shrines.\n\nTake this to the arakkoa outpost and use it to cleanse the three altars.", progress = "Have you completed your task, <name>?", completion = "You have my thanks, &lt;name&gt;.  We are keepers of the light and cannot forsake our responsibilities, even in the most difficult of times.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10022] = {title = "The Elusive Ironjaw", objective = "Bring Ironjaw's Pelt to Bertelm at the Allerian Stronghold.", description = "Now that I have the fur I'll need for the trim, I've been thinking that the pelt of a particular wolf would make a good hood for my cloak. Imagine seeing your enemy clad in the pelt of the most cunning predator in the forest!\n\nI've tried trapping old Ironjaw without success. I've tried cornering him, outsmarting him, and baiting him. None of it has worked.\n\nHe stalks the northeastern reaches of the forest, and I'd gladly reward you if you could succeed where I have failed.", progress = "Has old Ironjaw gotten the better of you, too, friend? Or have you managed to outsmart the old fellow?", completion = "I bow to your skills, &lt;name&gt;. You have proven yourself the superior hunter.\n\nI won't forget your help in making this cloak. It will truly be a one-of-a-kind piece and I'll wear it proudly.", rewards = "You will be able to choose one of these rewards:\n\nHelm of Lupine CunningHelm of Lupine GraceHelm of Lupine FerocityWolf Hunter's Guise\n\nYou will also receive:\n\nHelm of Lupine CunningWolf Hunter's GuiseHelm of Lupine GraceHelm of Lupine Ferocity"}
MultiLanguageQuestData['en'][10023] = {title = "Patriarch Ironjaw", objective = "Bring Ironjaw's Pelt to Malukaz at Stonebreaker Hold.", description = "You've done well in gathering the first pelts.\n\nThe final piece of the vestments requires a pelt unlike any other. There is one particular wolf, an old and cunning one, that has earned his place as the patriarch of the forest wolves. He is known among them as Ironjaw, the mighty hunter.\n\nIn my visions, I have seen him wandering the northeastern region of the forest. Including his pelt in the vestments will surely light the wolf spirit's path.\n\nDo not mourn Ironjaw. He will be well honored.", progress = "The spirit awaits, <name>. Have you the pelt of the wolf patriarch?", completion = "The pelt is even more magnificent than I had hoped! This is a good omen, &lt;name&gt;, and the spirits will favor you for your contribution to this ceremony.\n\nI have fashioned a helmet for you from the remaining pelts, &lt;name&gt;. It identifies you as a mighty hunter and an ally of the great wolf spirit of Terokkar Forest.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10024] = {title = "Voren'thal's Visions", objective = "Bring 8 Dampscale Basilisk Eyes to Arcanist Adyria in Shattrath City.\n\nCompleting quests for the Scryers will cause your Aldor reputation level to decrease.", description = "Our leader, Voren'thal the Seer, was once a close advisor to Kael'thas.  His prophetic visions warned him that Kael's path would lead to the destruction of our race.\n\nThe visions are usually vague and unfocused, but our alchemists have devised an elixir to help him focus his clairvoyance.  Unfortunately, this elixir calls for a rare ingredient: basilisk eyes.  My usual source, this pathetic ethereal, has failed me.\n\nSeek the dampscale basilisks in the rocky regions of Terokkar and bring me their eyes.", progress = "Have you obtained the basilisk eyes for Voren'thal's elixir?", completion = "These are all in excellent state, &lt;name&gt;.  Carry on and you will soon count the Scryers as your friends.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10025] = {title = "More Basilisk Eyes", objective = "It takes many basilisk eyes to make even a small dose of Voren'thal's elixir.  Bringing me more would certainly incur the Scryers' favor.", description = nil, progress = "It takes many basilisk eyes to make even a small dose of Voren'thal's elixir.  Bringing me more would certainly incur the Scryers' favor.", completion = "I thank you, &lt;name&gt;.  Voren'thal's visions might one day decide the fate of our race.  It would behoove us to do our best to ensure that those visions are as accurate as possible.", rewards = nil}
MultiLanguageQuestData['en'][10026] = {title = "Magical Disturbances", objective = "Andarl at the Allerian Stronghold wants you to kill 10 Warp Stalkers.", description = "It's embarrassing to admit this, but something has happened to me here in Terokkar Forest that hasn't occurred since my apprentice days.\n\nOccasionally, my spells will fizzle when I know I've done everything correctly. I almost drove myself crazy the first time it happened.\n\nI think I've found the cause. The forest is full of creatures called warp stalkers, demonic creatures with an affinity for magic and a habit of disturbing magical flows. The best way to deal with them is simply to kill them.", progress = nil, completion = "&lt;Andarl dabs at his forehead with the sleeve of his robe.&gt;\n\nThank goodness. I was beginning to wonder if the things had displaced the rest of the forest's creatures.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10027] = {title = "Magical Disturbances", objective = "Kill 10 Warp Stalkers and return to Kurgatok at Stonebreaker Hold.", description = "There's nothing more annoying than preparing to cast a spell, only to have it interrupted by some unseen force. After the fourth time, I knew it couldn't be coincidence and I sent Keb'ezil out to investigate.\n\nI guarantee you'll never encounter an imp that talks back more than Keb.\n\nAnyway, he managed to find the source of the problem, a pesky creature known as a warp stalker. They have a habit of disturbing the magical energy wherever they blink into existence. I've had enough of their interference.", progress = nil, completion = "Keb'ezil is relieved that you've taken care of that little problem, aren't you, Keb?\n\n&lt;The imp ignores its master, presumably out of indignation.&gt;\n\nYou'll have to forgive his bad manners. You know how demons can be...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10028] = {title = "Vessels of Power", objective = "Bring 8 Draenei Vessels to Ros'eleth at the Allerian Stronghold.", description = "Amid the ruins of Tuurem are a number of vessels containing raw, magical energy. We are fortunate that the Broken who have overrun the city are ignorant to the resource in their midst, but we cannot assume they will remain so forever.\n\nWith those vessels and their power in hand, the scattered survivors of my people can resist the lure of demonic magic. Every quel'dorei we can save from our prince's folly is one more that can help us regain our lost glory. Bring me these vessels, <class>.", progress = "Were you able to find any intact vessels?", completion = "I hope these aren't the only intact vessels in the city. This is a good start, but I suspect we'll need many more than this.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10029] = {title = "The Spirits Are Calling", objective = "Anchorite Lyteera wants you to locate her assistant, Soolaveen at the Refugee Caravan in the Bone Wastes of Terokkar Forest.\n\nCompleting quests for the Aldor will cause your Scryers reputation level to decrease.\n\nProvided item: \n", description = "The spirits of the dead in the Bone Wastes have been calling out to me and they are in pain!\n\n<class>, you must journey to the Bone Wastes to the south and find my assistant, Soolaveen with the Refugee Caravan.  He must be feeling it too, and will need your assistance to help put the spirits there to rest.\n\nIf you hurry, you may catch them.  I know that they were going to stop for a while in the northern portion of the Bone Wastes before continuing south to Auchindoun.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10030] = {title = "Recover the Bones", objective = "Collect 10 Restless Bones. Deliver them to Ramdor the Mad, just off the western side of the Ring of Observance in Auchindoun, which is in the middle of the Bone Wastes of Terokkar Forest.", description = "The bones of the dead draenei litter the Bone Wastes from the explosion of Auchindoun.  Their spirits are restless, and cannot move on to the next life.\n\n<class>, you must help me to recover their bones and take them to their final resting place!  Only then will they be at peace; only then will they know comfort.\n\nGather up the restless bones with care and deliver them to Ramdor the Mad at Auchindoun in the center of the Bone Wastes.  Despite his name, he will know how to care for them.", progress = "What's this?  Who are you?", completion = "Great, just what I needed... more bones.\n\n&lt;Ramdor sighs.&gt;\n\nYes, yes, I will see to it that these remains of our honored ancestors are given a proper burial, have no fear.\n\nThere is something else that you can do if you're truly interested in aiding the dead.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10031] = {title = "Helping the Lost Find Their Way", objective = "Destroy 10 Lost Spirits and 10 Broken Skeletons, and then speak with Soolaveen at the Refugee Caravan in the Bone Wastes of Terokkar Forest.", description = "Many spirits of the draenei were corrupted by the explosion of Auchindoun.  Now they wander the wastes in torment.\n\n<name>, I beseech you to put them to rest.  Destroy the lost spirits and broken skeletons that haunt the Bone Wastes beyond Auchindoun's walls.\n\nWhat?  You think leaving them to wander in blind agony would be better?\n\nAfterward, return to Soolaveen at the Refugee Caravan and tell him of that which you have done.", progress = "<name>?  What brings you back to me?  Did you deliver the bones of the restless to Ramdor as I requested?", completion = "You have done that which needed doing and there is nothing to forgive.  Though it saddens me to hear that they were corrupted into a horrible undeath, through your actions you have put them to rest.\n\nThank you for setting them free, &lt;name&gt;.  You must accept a humble token of my regard for you and your selflessness.", rewards = "You will be able to choose one of these rewards:\n\nGirdle of the PenitentGloves of the AfterlifeFleet Refugee's BootsCilice of Suffering\n\nYou will also receive:\n\nGirdle of the PenitentGloves of the AfterlifeFleet Refugee's BootsCilice of Suffering"}
MultiLanguageQuestData['en'][10032] = {title = "Artifacts from Tuurem", objective = "Gather 6 Tuurem Artifacts from Tuurem Scavengers and Tuurem Hunters and bring them to Rakoria at Stonebreaker Hold.", description = "Have you ever noticed the behavior of the Lost Ones in Tuurem? They wander the ruins, searching for surviving scraps of anything made by the draenei.\n\nTheir Broken masters know better. They've left their former lives and identities behind and become something completely different.\n\nI believe we can use the Lost Ones' compulsion to our benefit and gather old draenei relics from them. Why risk life and limb battling the Broken, when we can profit from picking our targets wisely?You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10033] = {title = "Wanted: Bonelashers Dead!", objective = "Kill 20 Bonelashers and then report to Taela Everstride at the Allerian Stronghold in Terokkar Forest.", description = "A bounty is declared on the bonelashers of the Bone Wastes.  As known carriers of the plague, they are to be destroyed forthwith!\n\nWhile they can be found throughout the wastes, they are known to congregate at Carrion Hill in the north.\n\nReport to Taela Everstride afterward to collect your reward.", progress = nil, completion = "Yeah, I'm sure that you killed all of those bonelashers.  It's obvious since the captain asked for you to turn in proof on that wanted poster.\n\n&lt;Taela gives you a sarcastic look.&gt;\n\nI'll take your word for it.  I'm not certain who I angered to pull this duty, but thanks for your efforts on behalf of the Alliance.  Here's a little something for all of your trouble.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10034] = {title = "Wanted: Bonelashers Dead!", objective = "Kill 20 Bonelashers and then report to Mawg Grimshot at Stonebreaker Hold in Terokkar Forest.", description = "The bonelashers of the Bone Wastes bit Mawg and made him sick.  Now he wants all of them destroyed!\n\nWhile they can be found throughout the wastes, they are known to congregate at Carrion Hill in the north.\n\nReturn to Mawg Grimshot after you've done the deed and he'll give you a good reward.", progress = "Is that bonelasher blood on your hands that I smell?", completion = "You must have killed a lot of those bonelashers!  Good, I hate them!  Ever since I was bit by one of them, I keep having fainting spells.\n\nDo you realize how embarrassing that is?  Here, take this as thanks for exacting some revenge for me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10035] = {title = "Torgos!", objective = "Call down Torgos with Trachela's Carcass. Acquire a Tail Feather of Torgos and return it to Taela Everstride at the Allerian Stronghold in Terokkar Forest.", description = "There's a creature in the Bone Wastes so fearsome that only the dauntless dare to stalk him.\n\nI speak of Torgos, king of the bonelashers, who circles over Veil Rhaze on the western edge of the wastes.\n\nToo bad that there's an arakkoan scarecrow there, known as Torgos's Bane, which keeps him at bay.  I'd bet if you laid his mate Trachela's carcass at the foot of that scarecrow he'd come down anyway.  She can be found at Carrion Hill in the northern wastes.\n\nBring me one of Torgos's tail feathers.", progress = "You have the feather?  Am I to reward you for your foolhardy bravery?", completion = "Color me impressed, &lt;class&gt;.  Torgos was one of the toughest creatures I know of this side of Nagrand.\n\nWell, I suppose that's good enough for something from the Allerian Stronghold treasury.  Take your pick.", rewards = "You will be able to choose one of these rewards:\n\nTerokkar Tablet of PrecisionTerokkar Tablet of Vim\n\nYou will also receive:\n\nTerokkar Tablet of VimTerokkar Tablet of Precision"}
MultiLanguageQuestData['en'][10036] = {title = "Torgos!", objective = "Call down Torgos with Trachela's Carcass. Acquire a Tail Feather of Torgos and return it to Mawg Grimshot at Stonebreaker Hold in Terokkar Forest.", description = "I want Torgos, king of the bonelashers, dead!\n\nNot long ago, while I was out hunting at Veil Rhaze on the western edge of the wastes, he fell upon me.\n\n<Mawg taps his eyepatch.>\n\nHe took my eye, and now I would have his life!  Bring me one of his tail feathers as proof and I'll give you a worthy reward.\n\nYou'll need his mate Trachela's carcass though to call him down as he's deathly afraid of the old arakkoan scarecrow known as Torgos's Bane.\n\nFind her at Carrion Hill in the northern wastes.", progress = "Did you kill him?  Is Torgos dead?!\n\nYou have proof?", completion = "I thank you, &lt;name&gt;!  You have exacted my revenge, and as promised you will be rewarded!\n\nTake your pick of one of these and use it well!", rewards = "You will be able to choose one of these rewards:\n\nTerokkar Tablet of PrecisionTerokkar Tablet of Vim\n\nYou will also receive:\n\nTerokkar Tablet of VimTerokkar Tablet of Precision"}
MultiLanguageQuestData['en'][10037] = {title = "Rather Be Fishin'", objective = "Bring 8 Pristine Shimmerscale Eels to Seth in Shattrath City.", description = "Speaking of lakes, there's a lake with real good fishin' up to the northeast. I used to go up there with my friends, but my mom won't let me go anymore.\n\nShe says it's too dangerous, but I haven't seen anything up there but a few little spiders. Like spiders can do anything to you...\n\nMy favorites were always the eels that live up there. If you're going to be up by the lake, would you think about bringing back some of the eels? They're feisty but once you subdue 'em, you can bring 'em back no problem.", progress = "<Seth tugs on your cloak.>\n\nDid you find the eels? Didja?", completion = "Thanks! I can't remember the last time I had eel!\n\nHow should I cook 'em?", rewards = "You will receive:\n\nSeth's Graphite Fishing Pole"}
MultiLanguageQuestData['en'][10038] = {title = "Speak with Private Weeks", objective = "Speak with Private Weeks near the north entrance to Grangol'var Village in Terokkar Forest.", description = "A report's just come in from one of our scouts near Grangol'var Village.  He says that a shadowy band has moved into the ruins there.\n\n<name>, I want you to speak with Private Weeks and see how you can assist him to figure out what this unknown group is up to.  Just head west past Stonebreaker Hold.  His last report puts his position near the north entrance to the village.", progress = nil, completion = "It's about time someone came out here.  I sent that report to the Allerian Stronghold over a week ago!\n\nBureaucracy!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10039] = {title = "Speak with Scout Neftis", objective = "Speak with Scout Neftis near the south entrance to Grangol'var Village in Terokkar Forest.", description = "I am informed that one of our scouts near Grangol'var Village is currently observing a shadowy band that has recently moved in there.\n\n<name>, I want you to speak with Scout Neftis and see how you can assist her in figuring out what this unknown group is up to.\n\nJust head south out of here, and then due west, skirting the north of the Bone Wastes.  Her last report puts her position near the southern entrance to the village.", progress = nil, completion = "It's about time someone came out here.  I sent that report to Stonebreaker Hold over a week ago!\n\nBlood elves and their bureaucracy!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10040] = {title = "Who Are They?", objective = "While in disguise, speak with the Shadowy Initiate, the Shadowy Laborer and the Shadowy Advisor. Then return to Private Weeks at Grangol'var Village in Terokkar Forest.", description = "I don't know who they are, but I know they're hostile!\n\nI'm going to give you a disguise, and I want you to go in there and speak with three of them that I've observed as being 'chatty'. Talk with the initiate, the laborer, and the advisor.\n\nJust watch out; there're a few hunters in there who'll be able to see through your disguise and they look tough! And whatever you do, don't leave the village -- the disguise is kind of flimsy. If you lose your disguise, come back to me and I'll give you another.", progress = "You speak with all of them yet?  What did they have to say?", completion = "Good, you finally made it back!  Okay, what did you figure out?  Who are they?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10041] = {title = "Who Are They?", objective = "While in disguise, speak with the Shadowy Initiate, the Shadowy Laborer and the Shadowy Advisor. Then return to Scout Neftis at Grangol'var Village in Terokkar Forest.", description = "I don't know who they are, but I know they're hostile!\n\nI'm going to give you a disguise, and I want you to go in there and speak with three of them that I've observed as being 'chatty'. Talk with the initiate, the laborer, and the advisor.\n\nJust watch out; there're a few hunters in there who'll be able to see through your disguise and they look tough! And whatever you do, don't leave the village -- the disguise is kind of flimsy. If you lose your disguise, come back to me and I'll give you another.", progress = "You speak with all of them yet?  What did they have to say?", completion = "Good, you finally made it back!  Okay, what did you figure out?  Who are they?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10042] = {title = "Kill the Shadow Council!", objective = "Kill 10 Shadowy Executioners, 10 Shadowy Summoners and Shadowmaster Grieve, and then return to Lieutenant Gravelhammer at the Allerian Stronghold in Terokkar Forest.", description = "What!  Those guys are Shadow Council?!\n\n<name>, you have to go back in there and waste them!  I want you to take out their leader and as many of their executioners and summoners as you can.\n\nAfter you're done with that, report back to Lieutenant Gravelhammer at the Allerian Stronghold.\n\nGood luck, <class>!", progress = nil, completion = "That's dire news indeed!  Well, it would seem I made the right choice in sending you out there to help Weeks.  The last thing that we want is the Shadow Council establishing themselves right on our doorstep!\n\n&lt;name&gt;, in recognition of your efforts at Grangol'var Village, I hereby grant you the right to your pick of any of these fine rewards.", rewards = "You will be able to choose one of these rewards:\n\nExtra Sharp BladeInvincible StaveSpiked Destroyer\n\nYou will also receive:\n\nExtra Sharp BladeSpiked DestroyerInvincible Stave"}
MultiLanguageQuestData['en'][10043] = {title = "Kill the Shadow Council!", objective = "Kill 10 Shadowy Executioners, 10 Shadowy Summoners and Shadowmaster Grieve, and then return to Advisor Faila at Stonebreaker Hold in Terokkar Forest.", description = "What!  Those guys are Shadow Council?!\n\n<name>, you have to go back in there and waste them!  I want you to take out their leader and as many of their executioners and summoners as you can.\n\nAfter you're done with that, report back to Advisor Faila at Stonebreaker Hold.\n\nGood luck, <class>!", progress = nil, completion = "That is unfortunate news!  But, of course, I made the right choice in sending you out there to help Neftis.  The last thing that we need is the Shadow Council establishing a strong point right on our doorstep!\n\n&lt;name&gt;, you've earned yourself something nice.  Go ahead, take your pick.", rewards = "You will be able to choose one of these rewards:\n\nExtra Sharp BladeInvincible StaveSpiked Destroyer\n\nYou will also receive:\n\nExtra Sharp BladeSpiked DestroyerInvincible Stave"}
MultiLanguageQuestData['en'][10044] = {title = "A Visit With the Greatmother", objective = "Speak to Greatmother Geyah and listen to what she has to tell you.", description = "The Greatmother has asked that I seek you out and deliver a message. She wishes to speak with you at once.\n\nMy will has been sapped but make no mistake, <name>, if you anger the Greatmother, I will come down upon you with all the force that I can muster. She is in the main hall.\n\n<Garrosh points at the large building to the north.>\n\nListen to what she has to say and do as she tells you.", progress = "Please, sit down, dear.", completion = "We must first expand your mind so that you may commune with the ancestors.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10045] = {title = "Material Components", objective = "Greatmother Geyah at Garadar in Nagrand has asked that you collect 1 Olemba Root, 1 Marshberry, 1 Telaari Frond and 1 Dragonspine.", description = "Mother Kashur wishes to speak with you, <name>. Before this becomes possible, you must collect the herbs required to create a potion that will expand your mind, allowing you to commune with the spirits.\n\nYou must gather Olemba root from Terokkar, marshberries from Zangarmarsh, Telaari fronds from Nagrand and dragonspine from the Blade's Edge mountains. I have written down instructions on this parchment as to the cultivation of these herbs. Return to me when you have gathered the materials.", progress = "Hello, dear.", completion = "You are very resourceful, &lt;name&gt;. Our greatest gatherers would have taken twice as long to collect the herbs.\n\n\n\nDo not be afraid.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10046] = {title = "Through the Dark Portal", objective = "Travel through the Dark Portal and speak with Nazgrel at Thrallmar.Two weeks ago, our scouts reported a heavily armed Alliance force under the command of Field Commander Romus departing Nethergarde Keep. With so many soldiers and supplies, along with such a distinguished commander, they can only have one goal: Outland.\n\nThe warchief sent an advance force through the portal, but if the Alliance believes there is a need for that many troops, perhaps we'd be wise to send our own reinforcements.\n\nJourney through the Dark Portal and report to Nazgrel at Thrallmar.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Two weeks ago, our scouts reported a heavily armed Alliance force under the command of Field Commander Romus departing Nethergarde Keep. With so many soldiers and supplies, along with such a distinguished commander, they can only have one goal: Outland.\n\nThe warchief sent an advance force through the portal, but if the Alliance believes there is a need for that many troops, perhaps we'd be wise to send our own reinforcements.\n\nJourney through the Dark Portal and report to Nazgrel at Thrallmar.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10047] = {title = "The Path of Glory", objective = "Cleanse 8 Trampled Skeletons on the Path of Glory with Draenei Holy Water, then return to Warp-Scryer Kryv at Honor Hold.", description = "The 'Path of Glory,' they called it. A road leading from the heart of their gruesome fortress to the Dark Portal, paved with the bones of my people.\n\nIt wasn't enough for them to hunt us down like animals, destroy our cities, and torture those who survived. No, they had to use our bones as paving stones, denying my brethren a proper burial under the Light.\n\nThose tortured souls still wander these lands, crying out for release. I ask you, <name>, help me in this undertaking.", progress = "The cries seem somehow... fainter than they were before. The Light grant it's more than wishful thinking.", completion = "You have my sincere thanks for your efforts, &lt;name&gt;. Though much remains to be done, it gladdens me to know we have helped some find their long-deserved rest.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10048] = {title = "A Handful of Magic Dust", objective = "Collect 7 handfuls of Pacifying Dust for Andarl at the Allerian Stronghold.", description = "I'm going to need dust, but not just any dust.\n\nThe royal teromoths that inhabit the forest nearby have a magical dust upon their wings, which they use to pacify those that hunt them.  I can make use of that property of the dust to assuage the resistance that I am feeling from the arakkoa eyes you retrieved.  This, in turn, will allow me to use them to find Deirom.\n\nI won't need much, perhaps half a dozen handfuls, or so.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10049] = {title = "A Handful of Magic Dust", objective = "Collect 7 handfuls of Pacifying Dust for Kurgatok at Stonebreaker Hold.", description = "I'm going to need dust, but not just any dust.\n\nThe royal teromoths that inhabit the forest nearby have a magical dust upon their wings, which they use to pacify those that hunt them.  I can make use of that property of the dust to assuage the resistance that I am feeling from the arakkoa eyes you retrieved.  This, in turn, will allow me to use them to find Dugar.\n\nI won't need much, perhaps half a dozen handfuls, or so.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10050] = {title = "Unyielding Souls", objective = "Honor Guard Wesilow wants you to defeat 12 Unyielding Footmen, 10 Unyielding Sorcerers, and 5 Unyielding Knights at the Expedition Armory to the south.", description = "Near the end of our invasion, the Armory to the south fell under attack by the Horde's insidious Death Knights. Those vile shades cursed the Armory's defenders - and trapped their souls between the realms of the living and the dead.\n\nThose noble souls must be set free! I beg you, <name>, end my comrades' torment, for I have not the heart to slay them myself.", progress = nil, completion = "The Sons appreciate your efforts, even if few are willing to speak of the armory.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10051] = {title = "Escape from Firewing Point!", objective = "Escort Isla Starmane to safety and then report to Captain Auric Sunchaser at the Allerian Stronghold in Terokkar Forest.", description = "Thank goodness for you!\n\n<class>, I need you to help me escape.  I have information vital to the security of the Allerian Stronghold and probably all of Outland!\n\nI came here from the Cenarion Expedition on a diplomatic mission, but as you can see, they weren't very friendly.  If you help me get to safety, I can assure you that you will be handsomely rewarded!", progress = nil, completion = "Isla Starmane just left, but she gave me a full rundown on what's going on out at Firewing Point.  It's understandable that she's quite distraught over what happened to the Cenarion Thicket.  Nasty blood elves!\n\nShe told me how you were instrumental in saving her so that we could get that information.  Allerian Stronghold is indebted to you for your service.\n\nPlease, accept this gift on behalf of us all.", rewards = "You will be able to choose one of these rewards:\n\nBlood-Guided KnifeHealer's Staff of the ForestTerokkar Axe\n\nYou will also receive:\n\nTerokkar AxeHealer's Staff of the ForestBlood-Guided Knife"}
MultiLanguageQuestData['en'][10052] = {title = "Escape from Firewing Point!", objective = "Escort Isla Starmane to safety and then report to Advisor Faila at Stonebreaker Hold in Terokkar Forest.", description = "Thank goodness for you!\n\n<class>, I need you to help me escape.  I have information vital to the security of Stonebreaker Hold and probably all of Outland!\n\nI came here from the Cenarion Expedition on a diplomatic mission, but as you can see, they weren't very friendly.  If you help me get to safety, I can assure you that you will be handsomely rewarded!", progress = nil, completion = "Isla Starmane just left, but she gave me a full rundown on what's going on out at Firewing Point.  It's understandable that she's quite distraught over what happened to the Cenarion Thicket.\n\nShe told me how you were instrumental in saving her so that we could get that information.  Stonebreaker Hold is indebted to you for your service.\n\nPlease, accept this gift on behalf of us all.", rewards = "You will be able to choose one of these rewards:\n\nBlood-Guided KnifeHealer's Staff of the ForestTerokkar Axe\n\nYou will also receive:\n\nTerokkar AxeHealer's Staff of the ForestBlood-Guided Knife"}
MultiLanguageQuestData['en'][10053] = {title = "Dealing with Zeth'Gor", objective = "Defeat Grillok \"Darkeye\" and search his lair for the Bleeding Hollow Attack Plans.", description = "It is imperative that we follow up on the momentum created by your defeat of Warboss Nekrogg, <name>. If we're lucky, the leadership at Zeth'Gor won't have heard about Nekrogg.\n\nThe Bonechewers at Zeth'Gor to the southeast are usually led into battle by Grillok \"Darkeye\". Seek him out in his lair, a cave cut beneath the fel orc settlement, and kill him. Once he is dead, search the cave for the fel orc battle plans. We must not be taken by surprise.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10054] = {title = "Impending Doom", objective = "Slay 15 Bleeding Hollow Grunts, 10 Bleeding Hollow Necrolytes, 5 Bleeding Hollow Peons, and Warlord Morkh, then make your report to Lieutenant Amadi at Honor Hold's western tower.", description = "A quick examination of the plans reveals Zeth'Gor's leader, Warlord Morkh, as the mastermind behind the attacks led by Bone Magus Warlor. There's more to the map than just Morkh's forces.\n\nThe plans indicate that the Bonechewer force is armed and marshalling for an all out attack on Honor Hold in concert with forces from Hellfire Citadel.\n\nThere's no time to bring word to Lieutenant Amadi. You must stop the Bonechewer forces before they can launch their attack!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10055] = {title = "Waste Not, Want Not", objective = "Bring 8 pieces of Salvaged Metal and 8 pieces of Salvaged Wood to Dumphry at Honor Hold.", description = "Reinforcements are great, but I don't see 'em haulin' any wagons loaded with ingots or timber.\n\nTake a look around, friend. Trees are in short supply, and the mines are overrun with Legion scum.\n\nI'm in a bad way fer supplies, and I'm makin' what substitutions I can, but it's time to start reusing what we can.\n\nThe southern edge of the Path o' Glory is strewn with the ruins of siege machinery. Some pieces of 'em are still usable. Feeling up to a bit o' a salvage operation?", progress = "Were you able to find any usable materials out there underneath all the dust, ash, and char?", completion = "This is in better condition than I thought it'd be. Sure, it's going to take some time to work off all the rust, the char, and the like, but I'll not complain.", rewards = "You will be able to choose one of these rewards:\n\nPhantasmal HeaddressBattle Seeker ChestguardLegionnaire's Studded HelmMagistrate's Greaves\n\nYou will also receive:\n\nPhantasmal HeaddressBattle Seeker ChestguardLegionnaire's Studded HelmMagistrate's Greaves"}
MultiLanguageQuestData['en'][10056] = {title = "Bleeding Hollow Supplies", objective = "Destroy 6 piles of Bleeding Hollow Supplies and report to Lieutenant Amadi at Honor Hold.", description = "The orcish ruins of Zeth'Gor to the southeast serve as a base for an ever-growing tide of orcs emerging from Hellfire Citadel.\n\nThe Sons of Lothar have been fighting them for some time, and the stories they tell would be nigh unbelievable if I hadn't seen these 'fel' orcs with my own eyes.\n\nSomething has changed them, augmented them in a way we've never seen before. We have to do anything we can to keep them from strengthening. Go to Zeth'Gor and destroy any supplies you find there.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10057] = {title = "Looking to the Leadership", objective = "Overcome the ghosts of Arch Mage Xintor and Lieutenant Commander Thalvos and return to Honor Guard Wesilow in the tower northwest of Honor Hold.", description = "The disturbances at Expedition Armory continue, despite your best efforts. No one truly knows everything that happened there, nor exactly what binds the spirits of the fallen soldiers to the ruins.\n\nPerhaps we've been approaching this the wrong way. I've always assumed that each of the ghosts had a tie to the ruins, but what if their ties were to their leaders?\n\nArch Mage Xintor and Lieutenant Commander Thalvos were particularly close to their men, so perhaps overcoming their ghosts will calm the rest.", progress = nil, completion = "We can only hope that with the quieting of the ghosts of the officers, the spirits of the foot soldiers will follow. Thank you once again for your help, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nDraenethyst ChapletEnforcer's ChainFinely Wrought Chain\n\nYou will also receive:\n\nDraenethyst ChapletEnforcer's ChainFinely Wrought Chain"}
MultiLanguageQuestData['en'][10058] = {title = "An Old Gift", objective = "Retrieve Mysteries of the Light and return it to Father Malgor Devidicus at Honor Hold.", description = "<The priest's gaze slowly moves from his mug to you.>\n\nDon't you know better than to bother a man in his cups?\n\nOh, what's the use? I suppose newcomers are a good sign. What would Turalyon think?\n\nI remember the eve of our departure, when I gave Mysteries of the Light to him. During the campaign and the ensuing years, he never forgot to read his daily passage to the men.\n\nWhen he left us again, he gave the book back to me. Like a fool, I believed it safe in my quarters to the south of the armory.", progress = "I thought I asked you not to bother me. What is it?", completion = "Is that really it? It's hard to believe it survived the battle. Conditions in the ruins haven't been kind to the book, but still, I'm glad to have it.\n\nIt's the only token I have of Turalyon.\n\n&lt;Father Devidicus seems to be fighting back tears.&gt;\n\nWhen you fight beside someone for so many years, they become closer than even family.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10059] = {title = "Dealing With Zeth'Gor", objective = "Slay Grillok \"Darkeye\" and search his lair for the Bleeding Hollow Attack Plans.", description = "It is imperative that we follow up on the momentum created by your defeat of Warboss Nekrogg, <name>. If we're lucky, the leadership at Zeth'Gor won't have heard about Nekrogg.\n\nThe Bonechewers at Zeth'Gor are usually led into battle by Grillok \"Darkeye\". Seek him out in his lair, a cave cut into the rock beneath the outpost, and kill him. Once he is dead, search the cave for the fel orc battle plans. Thrallmar must not be taken by surprise.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10060] = {title = "Impending Doom", objective = "Slay 15 Bleeding Hollow Grunts, 10 Bleeding Hollow Necrolytes, 5 Bleeding Hollow Peons, and Warlord Morkh. Then report to Stone Guard Ambelan at Spinebreaker Ridge.", description = "A quick examination of the plans reveals Zeth'Gor's leader, Warlord Morkh, as the mastermind behind the attacks led by Bone Magus Warlor. There's more to the map than just Morkh's forces.\n\nThe plans indicate that the Bonechewer force is armed and marshalling for an all out attack on Thrallmar in concert with forces from Hellfire Citadel.\n\nThere's no time to bring word back to Thrallmar. You must stop the Bonechewer forces before they can launch their attack!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10061] = {title = "The Unyielding", objective = "Grelag wants you to defeat 12 Unyielding Footmen, 10 Unyielding Sorcerers, and 5 Unyielding Knights at the Expedition Armory to the south of Honor Hold.", description = "When the Bonechewer fel orcs attacked the Expedition Armory, the garrison there fell quickly.  The battle was bloody and fierce, and there were no survivors.\n\nAlthough the dead were buried, their spirits continue to haunt those ruins.  Of late, I have been receiving visions that these spirits may soon become a threat to Thrallmar.\n\nThere is only one course of action to take.  We must grant these spirits rest.  You must overcome them in battle.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10062] = {title = "Looking to the Leadership", objective = "Overcome the ghosts of Arch Mage Xintor and Lieutenant Commander Thalvos and return to Grelag at Spinebreaker Ridge.", description = "The disturbances at the Expedition Armory continue, despite your best efforts. No one truly knows everything that happened there, nor exactly what binds the spirits of the fallen soldiers to the ruins.\n\nWe may be approaching this the wrong way. My visions suggested that each of the ghosts had a tie to the ruins, but what if their ties were to their leaders?\n\nArch Mage Xintor and Lieutenant Commander Thalvos were particularly close to their men, so perhaps overcoming their ghosts will calm the rest.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nFinely Wrought ChainEnforcer's ChainDraenethyst Chaplet\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][10063] = {title = "Explorers' League, Is That Something for Gnomes?", objective = "Find Clopper Wizbang camped in an old turtle shell on the shore north of Blood Watch.", description = "Babysitting! Would you believe it?\n\nThey pulled me out of a promising dig and sent me along with Captain Odesyus' expedition to babysit that little gnome!\n\nI'd never heard o' a gnome wanting to become a prospector before, so I asked.\n\nSeems we are takin' gnomes now, and this particular one has a fascination with murlocs!\n\nWell, he's gone off and set up shop in an old turtle shell on the northern shore of the island. Go and have a look if you don't believe me!", progress = nil, completion = "I thought so! That grumpy old dwarf was supposed to help me carry my equipment and gather data, but all he does is sit in that strange &lt;race&gt; town, drinking himself into a stupor.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10064] = {title = "Talk to the Hand", objective = "Report to Scout Jorli at Vindicator's Rest.", description = "The Hand of Argus has established a forward base at Vindicator's Rest, but they are sorely outnumbered by both the blood elves and mutated wildlife. Without backup, their outpost is in danger of falling, and we'd have no way to keep an eye on events near the Vector Coil.\n\nReport to Scout Jorli at Vindicator's Rest to the northwest and offer her your assistance, <name>.", progress = nil, completion = "I was hoping Blood Watch would send reinforcements once they learned what we're up against.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10065] = {title = "Cutting a Path", objective = "Kill 10 Enraged Ravagers and return to Scout Jorli at Vindicator's Rest.", description = "During our mission to reconnoiter the Sunhawks and their portal, I sustained a serious wound. Scout Loryi has managed to staunch the bleeding and she's trying to figure out a way to evacuate me to Blood Watch.\n\nThe problem is that we'd have to abandon our position here in order to guarantee a safe return.\n\nAs soon as we leave this consecrated ground, we'll be set upon by ravagers. If you can clear some of the enraged ravagers, it might allow us to make the trip back safely.", progress = "Have you managed to clear some of the ravagers in the area?", completion = "It looks a bit better out there, but I still wonder if I wouldn't be better off waiting for a medic here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10066] = {title = "Oh, the Tangled Webs They Weave", objective = "Kill 8 Mutated Tanglers and report to Vindicator Corin at Vindicator's Rest.", description = "We don't dare abandon our post, or wander too far from Vindicator's Rest, <race>. The mutated creatures closest to the Vector Coil have been changed profoundly by energy leaking from the crystals.\n\nThe mutated tanglers appear to have gained a certain degree of sentience. They've learned to create, set, and conceal vicious traps that can ensnare even the most careful warrior.\n\nWe'll never be able to move against the Sunhawks if we're constantly forced to look underfoot. Attack the problem at its source, <name>.", progress = "Have you managed to clear any of the mutated tanglers?", completion = "Well done, &lt;name&gt;. It's going to be much easier to get reinforcements from Blood Watch, or launch strikes against the Sunhawks without having to worry about what the tanglers are up to.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10067] = {title = "Fouled Water Spirits", objective = "Kill 6 Fouled Water Spirits and return to Vindicator Corin at Vindicator's Rest.", description = "Most of the creatures touched by the crystals' energy have been corrupted in the same ways: strange marks on their flesh, increased aggression, and small crystal shards in their bodies. However, the fouled water spirits north of here appear to be turning entirely to crystal.\n\nI've never seen anything react to the crystals this way before, when we explored the foul pool, they were particularly dangerous. We must get rid of them before the Sunhawks can exploit them as a new source of energy.", progress = "Have you begun to clear the fouled water spirits?", completion = "Well done, &lt;name&gt;. It's important not to overlook any opportunity to deny the Sunhawks sustenance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10068] = {title = "Arcane Missiles", objective = "Learn Arcane Missiles from Julia Sunstriker. Locate a Training Dummy outside the Sunspire and practice using Arcane Missiles 2 times.", description = "It is time for your first lesson in the arcane arts. I want to show you a new spell, Arcane Missiles.\n\nYou won't be able to use this spell all the time, but each time you cast an offensive spell, there is a chance you will be able to cast Arcane Missiles.\n\nGo outside, find a training dummy, and try it for yourself.", progress = nil, completion = "Ah good, a &lt;class&gt;.  I've been expecting you.\n\nThere are a few tasks that I have which you are particularly suited to.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10069] = {title = "Ways of the Light", objective = "Learn Judgement and Seal of Righteousness from Jesthenis Sunstriker. Cast Seal of Righteousness on yourself, then locate a Training Dummy outside the Sunspire and use Judgement.", description = "It is time for your first lesson in the ways of the Light, <name>. I want to show you two techniques that you can use to help yourself and your allies in combat.\n\nFirst is Seal of Righteousness. Under its effects, all of your melee strikes will deal extra holy damage.\n\nWhile your seal is active, you may periodically use Judgement to inflict additional damage to your opponent. Go, find a training dummy and practice your new techniques.", progress = "Have you practiced using your new skills?", completion = "Ah good, a &lt;class&gt;.  I've been expecting you.\n\nThere are a few tasks that I have which you are particularly suited to.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10070] = {title = "Steady Shot", objective = "Learn Steady Shot from Ranger Sallina. Locate a Training Dummy outside the Sunspire and practice using Steady Shot 5 times.", description = "And now, it is time for your first lesson.\n\nI will show you a shot that I use often. I'm sure you'll find it useful, too.\n\nOnce our lesson has ended, find a training dummy and practice your new skill.", progress = nil, completion = "Ah good, a &lt;class&gt;.  I've been expecting you.\n\nThere are a few tasks that I have which you are particularly suited to.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10071] = {title = "Evisceration", objective = "Learn Eviscerate from Pathstalker Kariel. Locate a Training Dummy outside the Sunspire and practice using Eviscerate 3 times.", description = "I want to teach you a new technique. This is a great way to complete a combination of combat maneuvers for a strong finish. Try it after hitting your opponent with at least one Sinister Strike. The more Sinister Strikes you land, the stronger your finishing attack will be.\n\nFind one of the training dummies outside and give it a try.", progress = nil, completion = "Ah good, a &lt;class&gt;.  I've been expecting you.\n\nThere are a few tasks that I have which you are particularly suited to.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10072] = {title = "Healing the Wounded", objective = "Learn Flash Heal from Matron Arena. Practice casting Flash Heal 5 times on Wounded Outrunners.", description = "The time has come for your first lesson in the healing arts. I want to teach you a very basic healing spell that you can use to quickly heal the injuries of an ally.\n\nOnce we've finished our lesson, I want you to practice your new healing skills on some of the wounded outrunners who have taken refuge in the Sunspire.", progress = "Have you aided the wounded outrunners?", completion = "Ah good, a &lt;class&gt;.  I've been expecting you.\n\nThere are a few tasks that I have which you are particularly suited to.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10073] = {title = "Immolation", objective = "Learn Immolate from Summoner Teli'Larien. Locate a Training Dummy outside the Sunspire and practice casting Immolate 5 times.", description = "By now, you've heard the rumors about our kind, the warlocks. Pay them no mind; they are uttered by those jealous of our fearsome powers.\n\nAllow me to show you a new spell, one that will allow you to set your enemy aflame and make him burn for a time. Once our lesson is finished, I want you to practice using this new spell on the training dummies outside the Sunspire.", progress = nil, completion = "Ah good, a &lt;class&gt;.  I've been expecting you.\n\nThere are a few tasks that I have which you are particularly suited to.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10074] = {title = "Oshu'gun Crystal Powder", objective = "Chief Researcher Amereldine at Halaa wants 10 Oshu'gun Crystal Powder Samples.", description = "This base was the primary draenei research facility for the study of naaru crystals.\n\nWhat we have discovered is a veritable goldmine of research notes about the crystals from the \"diamond\" mountain, Oshu'gun. It would seem that everything in this region carries with it some residual powder of the Oshu'gun crystals. If you find any powder while adventuring in this region, return it to me and I shall reward you with a token of my appreciation which you may use to make purchases from the quartermaster.", progress = "The crystalline powder from the mountain is infused within the earthen core of this region.", completion = "Wonderful, &lt;name&gt;. This will help us in our battle against the Alliance filth that have surfaced in the Outland.", rewards = "You will receive:\n\nHalaa Research Token"}
MultiLanguageQuestData['en'][10075] = {title = "Oshu'gun Crystal Powder", objective = "This base was the primary draenei research facility for the study of naaru crystals.\n\nWhat we have discovered is a veritable goldmine of research notes about the crystals from the \"diamond\" mountain, Oshu'gun. It would seem that everything in this region carries with it some residual powder of the Oshu'gun crystals. If you find any powder while adventuring in this region, return it to me and I shall reward you with a token of my appreciation which you may use to make purchases from the quartermaster.", description = nil, progress = "This base was the primary draenei research facility for the study of naaru crystals.\n\nWhat we have discovered is a veritable goldmine of research notes about the crystals from the \"diamond\" mountain, Oshu'gun. It would seem that everything in this region carries with it some residual powder of the Oshu'gun crystals. If you find any powder while adventuring in this region, return it to me and I shall reward you with a token of my appreciation which you may use to make purchases from the quartermaster.", completion = "I am always accepting crystal powder contributions, &lt;name&gt;. You will be compensated for each set of samples that you recover.", rewards = "You will receive:\n\nHalaa Research Token"}
MultiLanguageQuestData['en'][10076] = {title = "Oshu'gun Crystal Powder", objective = "Chief Researcher Kartos at Halaa wants 10 Oshu'gun Crystal Powder Samples.", description = "This base was the primary draenei research facility for the study of naaru crystals.\n\nWhat we have discovered is a veritable goldmine of research notes about the crystals from the \"diamond\" mountain, Oshu'gun. It would seem that everything in this region carries with it some residual powder of the Oshu'gun crystals. If you find any powder while adventuring in this region, return it to me and I shall reward you with a token of my appreciation which you may use to make purchases from the quartermaster.", progress = "The crystalline powder from the mountain is infused within the earthen core of this region.", completion = "Wonderful, &lt;name&gt;. This will help us in our battle against the Horde filth that have surfaced in the Outland.", rewards = "You will receive:\n\nHalaa Research Token"}
MultiLanguageQuestData['en'][10077] = {title = "Oshu'gun Crystal Powder", objective = "This base was the primary draenei research facility for the study of naaru crystals.\n\nWhat we have discovered is a veritable goldmine of research notes about the crystals from the \"diamond\" mountain, Oshu'gun. It would seem that everything in this region carries with it some residual powder of the Oshu'gun crystals. If you find any powder while adventuring in this region, return it to me and I shall reward you with a token of my appreciation which you may use to make purchases from the quartermaster.", description = nil, progress = "This base was the primary draenei research facility for the study of naaru crystals.\n\nWhat we have discovered is a veritable goldmine of research notes about the crystals from the \"diamond\" mountain, Oshu'gun. It would seem that everything in this region carries with it some residual powder of the Oshu'gun crystals. If you find any powder while adventuring in this region, return it to me and I shall reward you with a token of my appreciation which you may use to make purchases from the quartermaster.", completion = "I thank you for your contribution, &lt;name&gt;. Should you find more, you know where to bring them!", rewards = "You will receive:\n\nHalaa Research Token"}
MultiLanguageQuestData['en'][10078] = {title = "Laying Waste to the Unwanted", objective = "Use the Flaming Torch to burn the Horde Blade Throwers overlooking the Path of Glory. Then, bring the Flaming Torch to Dumphry in Honor Hold.", description = "Now that we've gotten our salvage operation off the ground, it's time to begin the second phase of the plan.\n\nAcross the Path of Glory, the Horde still has their old blade throwers trained on us. Don't let their age fool you, <name>, they're still very dangerous. Much as we're working to reclaim what we can, we can't assume the Horde is going to dismantle their weaponry.\n\nTake this torch and burn the remaining siege equipment. I'll take no chances with Honor Hold's safety.", progress = "You seem to be in good spirits. Has burning Horde siege machinery put the spring back in your step?", completion = "That's the spirit!\n\nI'm glad we finally got some reinforcements, but I'm not so sure about their attitude toward the Horde. Where I come from, anyone with a weapon pointed at you is an enemy and needs to be dealt with like one!", rewards = "You will be able to choose one of these rewards:\n\nWanderer's Stitched TrousersNature-Stitched KiltHelm of AffinityScale Brand Breastplate\n\nYou will also receive:\n\nWanderer's Stitched TrousersNature-Stitched KiltHelm of AffinityScale Brand Breastplate"}
MultiLanguageQuestData['en'][10079] = {title = "When This Mine's a-Rockin'", objective = "Kill 12 Gan'arg Sappers and return to Foreman Biggums.", description = "The mine's been overrun by a plague of gan'arg misfits!\n\nNot only did they run all my workers out of the tunnels, but they're pounding away in there night and day! To make things worse, now I've got Danath on me back! He says he's going to take away me ale ration if I don't get this taken care of soon!\n\nNone of the miners'll go in there, and the guards are busy drinking themselves silly.\n\nI'm begging you, <name>, help me here. Danath can take me dignity, but he'll never take me ale!", progress = "Tell me the shaking's over and my boys can get back to work... please?", completion = "By Bronzebeard's bronze... beard, you've done it! You're a hero, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10080] = {title = "Forge Camps of the Legion", objective = "Kill 10 Gan'arg Servants, 5 Forge Camp Legionnaires, and 5 Sisters of Grief, then search Forge Camp: Rage for evidence of the Legion's intentions.", description = "If you've spoken to Humphry, he's undoubtedly told you that he finds the infestation in the mines a minor annoyance, but I know it for what it is: a symptom of a larger evil.\n\nTo the northeast of the Horde outpost of Thrallmar, the Legion's minions labor night and day on something, but what is it?\n\nNone of the scouts I've dispatched to the camps have ever returned. The time for subtlety has passed, <name>. Fight your way into Forge Camp: Rage and find out just what the Legion is up to.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10081] = {title = "To Meet Mother Kashur", objective = "Greatmother Geyah wants you to speak with Mother Kashur.", description = "Do not be alarmed by what you might see once the effect has taken hold! These spirits are all around us - always. The potion allows your mind to be able to understand and ultimately see the spirits. You will need to be under its influence if you are to speak with Mother Kashur.\n\nYou will find her a great ways to the southwest, at the Ancestral Grounds.", progress = nil, completion = "The potion that you drank has no real effect. You can only see a spirit if they allow it. The potion is merely a symbol of your belief and dedication. It was a test and you passed...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10082] = {title = "The Agitated Ancestors", objective = "Mother Kashur has asked that you put to rest 8 Agitated Orc Spirits.", description = "Do you see them walking around us? The Ancestral Grounds are normally quiet and undisturbed.\n\nAs of late, the ancestral spirits have risen and are extremely agitated. Something is causing a great disturbance to the spirits. We must discover what that something could be, but first, we must put the immediate threat to rest.\n\nThese ghosts that you see walking about are not truly the ancestors but a representation of their state of being. You must destroy the agitated orc spirits. Do this and return to me.", progress = "You do not need a potion to see spirits, <name>.", completion = "It's no use. They continue to rise. There must be something more insidious underway.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10083] = {title = "The Legion's Plans", objective = "Retrieve the Forge Camp: Spite Plans and return them to Field Marshal Rohamus at Expedition Point.", description = "You make a copy of the glowing glyphs etched into the ground, but without the second half, the diagram doesn't make sense.\n\nField Marshall Rohamus mentioned another camp to the west, Forge Camp: Spite. Could that be where the Legion is keeping the other half of the plans?\n\nIf the Legion has undertaken a massive production campaign, assembling at multiple sites would make sense.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10084] = {title = "Assault on Mageddon", objective = "Kill Nightlord Malphas at Forge Base: Mageddon, and report to Force Commander Danath Trollbane at Honor Hold.", description = "With the skills of the mo'arg engineers and an endless supply of their gan'arg minions, they'll begin churning out fel reavers before we can get word to Nethergarde.\n\nWe have no choice but to move against them as soon as possible. We cannot strip Honor Hold's defenses to support you in this offensive, for to do so would be suicide. The fel orcs and the Horde will pounce on us at the first sign of weakness.\n\nHonor Hold has stood for 20 years, and we don't intend to lose it now.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nStar of Sha'naarEmblem of PerseveranceRune of Force\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][10085] = {title = "A Visit With The Ancestors", objective = "Mother Kashur at the Ancestral Grounds in Nagrand has asked that you Visit Sunspring Post, Visit Laughing Skull Ruins, Visit Garadar and Visit Bleeding Hollow Ruins.", description = "I need for you to journey to the villages of the ancestors, <name>. Seek each one out and see if the ancestors remain.\n\nVisit Sunspring Post to the north, visit the Laughing Skull Ruins far to the north against the mountains, visit Garadar to the northeast, and finally, visit the Bleeding Hollow Ruins on the borders of Nagrand and the Terokkar Forest, to the east.\n\nReturn to me once you have observed the ancestors in their homes.", progress = "Move as the wind, <name>.", completion = "This is very troubling. You say that none of the ancestors were at their villages? That they were all moving south?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10086] = {title = "I Work... For the Horde!", objective = "Bring 8 pieces of Salvaged Metal and 8 pieces of Salvaged Wood to Megzeg Nukklebust in Thrallmar.", description = "Would you believe it?  These orcs hired me to help them shore up damaged fortifications and build explosives.  What a dream job!  It's too bad we're so short on materials, but a clever goblin like myself learns how to make do!\n\nCan you help me?  I need salvaged wood and metal from the ruined battlements along the Path of Glory.  Go down there and salvage, and watch out for those red-skinned orcs!\n\nWhen you're done, come back for big rewards!", progress = "So how did the salvage mission go?  Did you find anything useful?", completion = "This stuff is great!  A little bent and a little burnt, but I've never let low grade materials stop me from making precision high explosives.\n\nThanks, &lt;name&gt;.  You really have an eye for quality trash!", rewards = "You will be able to choose one of these rewards:\n\nPhantasmal HeaddressBattle Seeker ChestguardLegionnaire's Studded HelmMagistrate's Greaves\n\nYou will also receive:\n\nPhantasmal HeaddressBattle Seeker ChestguardLegionnaire's Studded HelmMagistrate's Greaves"}
MultiLanguageQuestData['en'][10087] = {title = "Burn It Up... For the Horde!", objective = "Use the Flaming Torch to burn the Eastern Alliance Cannon and the Western Alliance Cannon, and then return to Megzeg Nukklebust in Thrallmar.", description = "I'm a lucky, lucky goblin.  I get to make explosives and killing machines, knowing they'll be used immediately on important missions!\n\nSpeaking of missions, I just got one from Thrallmar command: burn the Alliance cannons on the far side of the Path of Glory... the ones pointing dangerously close to Horde fortifications.  Take this torch and make your way to each cannon.  Fire the torch and watch the sparks fly!", progress = "I've been looking for the telltale signs of burning cannons -- smoke plumes, or the cries of burning fel orcs...\n\nAny luck on your mission?", completion = "I thought so!  I couldn't quite make out the destruction from here, but I can imagine how it must have looked.  Splendid!\n\nWell done, &lt;name&gt;.  Thrallmar command will be happy to hear of your success!", rewards = "You will be able to choose one of these rewards:\n\nWanderer's Stitched TrousersNature-Stitched KiltHelm of AffinityScale Brand Breastplate\n\nYou will also receive:\n\nWanderer's Stitched TrousersNature-Stitched KiltHelm of AffinityScale Brand Breastplate"}
MultiLanguageQuestData['en'][10088] = {title = "When This Mine's a-Rockin'", objective = "Kill 12 Gan'arg Sappers and return to Foreman Razelcraz.", description = "The mine's been overrun by a plague of gan'arg misfits, and on top of that, the peons have decided that this is a fine time for a nap! I don't know how they can sleep through all the disturbances coming from the mine, but that's the least of my problems.\n\nIf we don't get rid of those gan'arg pests soon, Thrallmar's supply of ore and other minerals will be cut off. I've already asked Watch Commander Krunk for help, but he says he can't spare the men with the town under constant attack. Will you help?You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10089] = {title = "Forge Camps of the Legion", objective = "Kill 10 Gan'arg Servants, 5 Forge Camp Legionnaires, and 5 Sisters of Grief, then search Forge Camp: Rage for evidence of the Legion's intentions.", description = "Thrallmar has been subjected to bombardment from the Legion Camps since its establishment. We've managed to hold out so far, but the situation is getting more desperate with every day.\n\nShadow Hunter Ty'jin has made several attempts to learn more about the camps, but none of his scouts ever returned.\n\nThe time for subtlety has passed, <name>. Fight your way into Forge Camp: Rage and find out just what the Legion is up to.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10090] = {title = "The Legion's Plans", objective = "Retrieve the Forge Camp: Spite Plans and return them to Overlord Hun Maimfist at Reaver's Fall.", description = "You make a copy of the glowing glyphs etched into the ground, but without the second half, the diagram doesn't make sense.\n\nThe glyphs indicate that another camp to the west, Forge Camp: Spite, is also involved in the project. Could that be where the Legion is keeping the other half of the plans?\n\nIf the Legion was forging something truly monstrous, assembling it at multiple sites would make sense.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10091] = {title = "The Soul Devices", objective = "Steal 5 Soul Devices and deliver them to Spymistress Mehlisah Highcrown at the Terrace of the Light in Shattrath City.", description = "Gah!  They've been torturing me, trying to get me to tell them everything that I know.\n\nI failed - they fed the others to Hellmaw, and I was to be next.  But I told them nothing!\n\nThey're crazy!  They're hell-bent on summoning demonic forces that they have no way of controlling!\n\nThey're using special devices to make their soul shards, and their summoning, more powerful.  You must steal these devices!\n\nI would join you, but I must return to Shattrath City to report to the Lower City's spymistress.", progress = "Yes?  What can I do for you, <class>?", completion = "To'gun was here earlier giving me his report.  He should have stayed with you to help!\n\nI sent him back out there to assist Grik'tha.  I think they make a cute couple.\n\nSo, these are the soul devices that the Shadow Council were using to enhance their summoning power?  They look dangerous to me - maybe the Scryers will know what to do with them?\n\nPlease, take one of these as a reward for crippling the Shadow Council's operation in the labyrinth.", rewards = "You will be able to choose one of these rewards:\n\nShattrath WrapsSpymistress' WristguardsAuchenai BracersSha'tari Wrought Armguards\n\nYou will also receive:\n\nSha'tari Wrought ArmguardsAuchenai BracersSpymistress' WristguardsShattrath Wraps"}
MultiLanguageQuestData['en'][10092] = {title = "Assault on Mageddon", objective = "Kill Nightlord Malphas at Forge Base: Mageddon, and return to Overlord Hun Maimfist at Reaver's Fall.", description = "With the skills of the mo'arg engineers and an endless supply of their gan'arg minions, they'll have churned out a fleet of fel reavers before we can get word to Orgrimmar.\n\nWe have no choice but to move against them as soon as possible. I cannot use Thrallmar's garrison to support you, since it would leave us too vulnerable.\n\nThere are any number of opportunists, the Alliance notwithstanding, who would eagerly pounce on our unprotected outpost. Do not fail, <name>. Too much depends on you.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nStar of Sha'naarRune of ForceEmblem of Perseverance\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][10093] = {title = "The Temple of Telhamat", objective = "Speak with Amaan the Wise at the Temple of Telhamat in western Hellfire Peninsula.", description = "Fortunately, the Path of Glory is not the only trace of my people in these lands. To the west, a few of our holy sites survive, although some have been overrun.\n\nWhile Velen prepared for the journey that would lead him to Azeroth, those of us who would remain behind sought to reestablish a presence at our holy places.\n\nIn the western part of the Hellfire Peninsula, you will find a small group of draenei at the Temple of Telhamat, led by Amaan the Wise. I am certain he'd be interested in meeting you.", progress = nil, completion = "Ah, so you've met Seer Kryv. He is a wise and gifted man and any &lt;race&gt; he would name a friend is also a friend of mine.\n\nMake yourself comfortable and introduce yourself to the others who call the temple home.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10094] = {title = "The Codex of Blood", objective = "Read from the Codex of Blood in the Shadow Labyrinth of Auchindoun.", description = "It has been two years since the Shadow Council summoning that resulted in the explosion of this once-great mausoleum, and the formation of the Bone Wastes.\n\nNow they are at war with an unbelievably powerful force on the inside.\n\n<name>, you must make your way into the Shadow Labyrinth to determine what they are up against, and to see if it poses a threat to us.  Our spies speak of their use of a forbidden book of unholy summoning, known only as the Codex of Blood.\n\nSeek your answers within its pages.", progress = nil, completion = "Opening the magically-suspended tome, a sense of dread overwhelms you.\n\nSomething is most definitely wrong here!\n\nYou read on, but what you read seems unbelievable!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10095] = {title = "Into the Heart of the Labyrinth", objective = "Destroy Murmur and inform Spymistress Mehlisah Highcrown at the Terrace of Light in Shattrath City of the events that have transpired inside the Shadow Labyrinth.", description = "The Shadow Council has lost control of the cosmic being that they summoned here almost two years ago!  It is what caused the explosion of Auchindoun, and the creation of the Bone Wastes beyond.\n\nKnown only as Murmur, it threatens to overrun the Shadow Council and break free into the outside world!\n\nWith the grandmaster, and the rest of their leadership dead, you are Outland's last hope against this monstrosity!\n\n<name>, you know at the core of your being that you and your companions dare not fail!", progress = nil, completion = "Murmur almost broke free?!  They've had that thing contained in there for two years... I wonder what they did wrong to lose control over it after all this time?\n\n&lt;name&gt;, by putting that beast down you've likely saved all of us!  I cringe to think what would have happened to all of us here, and the rest of Outland, if that thing had somehow managed to break free!\n\nI'm glad you helped us to take matters into our own hands and deal with the Shadow Council threat at Auchindoun.  How can we ever reward you?", rewards = "You will be able to choose one of these rewards:\n\nShattrath JumpersSpymistress' BootsAuchenai BootsSha'tari Wrought Greaves\n\nYou will also receive:\n\nSha'tari Wrought GreavesAuchenai BootsSpymistress' BootsShattrath Jumpers"}
MultiLanguageQuestData['en'][10096] = {title = "Saving the Sporeloks", objective = "Slay 10 Marsh Dredgers and 10 Marsh Lurkers, and then return to Lauranna Thar'well at the Cenarion Refuge in Zangarmarsh.", description = "Ikeyen's been telling me stories about what happened to him down in those caves and I think it's just awful!\n\nYou know, maybe we should do something to help out those poor sporeloks.  Ikeyen says that they live there in the Funggor Cavern, but that the marsh beasts have recently invaded.\n\nWhy don't you go down there and see if you can clear some of those marsh beasts out?  It's just to the southwest.", progress = "What?  Back so soon?  How did it go?", completion = "Good!  Those marsh beasts have no right to invade the home of the sporeloks!\n\nIt would be better if these creatures would learn to live in harmony, but when that's not possible, we'll be here to take care of the situation!\n\nHere, please take one of these as thanks for your help.", rewards = "You will be able to choose one of these rewards:\n\nExpedition Forager LeggingsChemise of RebirthCircle's Stalwart HelmetScout's Hood\n\nYou will also receive:\n\nCircle's Stalwart HelmetExpedition Forager LeggingsChemise of RebirthScout's Hood"}
MultiLanguageQuestData['en'][10097] = {title = "Brother Against Brother", objective = "Kill Darkweaver Syth in the Sethekk halls, then free Lakka from captivity. Return to Isfar outside the Sethekk Halls when you've completed the rescue.", description = "The Sethekk departed Skettis with great fanfare when Auchindoun exploded. Surely it must've been an omen of our master's arrival.\n\nMy brother, Syth, was one of their leaders and told us we were obligated to go into the temple ruins and face our god.\n\nAfter we took up residence in the ruins, calling them the Sethekk Halls, I began to doubt my brother and his ally, Ikiss.\n\nIn time, Syth had me cast out of the Halls, but he refused to let me take our sister Lakka with me. Will you help me rescue her?", progress = "Did you find her, <name>? Was she still being held within the halls?", completion = "I can't thank you enough, &lt;name&gt;. Knowing that Lakka is free means I can cut the rest of my ties to the Sethekk.\n\nPart of me will never forgive myself for Syth's death, but it had to be done. When I reach Skettis, I will perform the death rites for him. Perhaps his spirit will find rest once it has atoned for leading our people astray.", rewards = "You will be able to choose one of these rewards:\n\nTorc of the Sethekk ProphetSethekk Oracle's FocusTalon Lord's CollarMark of the Ravenguard\n\nYou will also receive:\n\nTorc of the Sethekk ProphetSethekk Oracle's FocusTalon Lord's CollarMark of the Ravenguard"}
MultiLanguageQuestData['en'][10098] = {title = "Terokk's Legacy", objective = "Bring Terokk's Mask, Terokk's Quill, and the Saga of Terokk to Isfar outside the Sethekk Halls.", description = "My people honor an ancient hero named Terokk. Arakkoa hatchlings are regaled with stories of his deeds and descriptions of his beautiful plumage.\n\nHe dwelt among my people for hundreds of years, but mysteriously vanished one day, leaving only his mask, spear, and writings behind.\n\nThe relics are cherished by the arakkoa, but they were heartbroken when the Sethekk bore the objects away from Skettis at their departure.\n\nI have written down what little I know about their location within the halls.", progress = "The relics of Terokk have been absent from Skettis for too long. Were you able to recover them from the Sethekk?", completion = "I may never truly be forgiven for my role in the crimes of the Sethekk, but perhaps by restoring the relics of Terokk to my people, I can begin to redeem myself.\n\nThank you for helping me in this, &lt;name&gt;. You have no idea of the magnitude of what you've done this day.", rewards = "You will be able to choose one of these rewards:\n\nThe Saga of TerokkTerokk's MaskTerokk's Quill\n\nYou will also receive:\n\nTerokk's QuillThe Saga of TerokkTerokk's Mask"}
MultiLanguageQuestData['en'][10099] = {title = "The Mastermind", objective = "Locate and kill Z'kral in the mines beneath Honor Hold, then report back to Foreman Biggums.", description = "Those infernal gan'arg keep scurrying into the mine! For each one you kill, two or three more seem to take its place!\n\nThere's got to be someone down there in the deepest reaches of the mine directing the incursion. You seemed to do well against them last time, and Light knows you're the only one brave enough to venture back into the mine. Find out who's responsible for this disturbance and make him pay!", progress = "I'm almost afraid to ask. Seeing you come out of the mine alive means one of two things: either you killed the bastard, or you lost your nerve. Well, which is it?", completion = "I'm glad you managed to take care of, of... what did you say he called himself? Z'kral?\n\nFrom your description, it sounds more like an 'it' than a 'him' but all that matters is it's dead.", rewards = "You will be able to choose one of these rewards:\n\nMiner's BraceForeman's SashHeavy Miner's Belt\n\nYou will also receive:\n\nForeman's SashHeavy Miner's BeltMiner's Brace"}
MultiLanguageQuestData['en'][10100] = {title = "The Mastermind", objective = "Locate and kill Urga'zz within the mines beneath Thrallmar, then return to Foreman Razelcraz.", description = "Don't get me wrong, <name>, I'm glad that you agreed to help with the mines, but for every sapper you killed, I swear two more appeared.\n\nI've been giving Watch Commander Krunk an earful, but he's still refusing to send me any help. He keeps muttering something under his breath about helboars. If I wasn't so sure he'd hit me, I'd tell him this is no time to be thinking about ribs!\n\nAnyway, it looks like there's someone down there deep in the mines directing this whole thing. Find him and kill him!You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nHeavy Miner's BeltForeman's SashMiner's Brace\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][10101] = {title = "When Spirits Speak", objective = "Mother Kashur at the Ancestral Grounds in Nagrand has asked that you seek out the vision you had. Find K'ure in Oshu'gun.", description = "Oshu'gun - the diamond mountain - was once sacred to my people. It was there that the clans would gather every year to celebrate the springtime festival. It was there that our shaman communed with the honored ancestors. It was the center of our culture - until the shadows overtook us. When the clans became a horde, the spirits of Oshu'gun fell silent. The ancestors turned their backs on us.\n\nYet something now draws them from their rest. Venture to Oshu'gun and discover what could trouble the spirits so.", progress = nil, completion = "&lt;A gentle, melodic voice fills your mind.&gt;\n\nI am K'ure of the naaru, &lt;name&gt;. You stand within the heart of my ancient vessel. \n\nOshu'gun, as the orcs named it, is the ship that first brought the draenei to this world.  Though we fell from the heavens and crashed here many hundreds of years ago, my weakened energies have remained trapped within this wreckage. Regrettably, I am the source of the orc spirits' pain.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10102] = {title = "A Secret Revealed", objective = "Speak with A'dal in Shattrath City.", description = "As my energies bled away over the centuries, a void slowly grew in my place - devouring the souls of those nearby. Helplessly, I watched as generations of orc souls were drawn into the vortex. Recently, my enemies harnessed the vortex and used it to draw countless void minions into their Burning Legion.\n\nNow, the key to ending this cycle and freeing the orc spirits lies with another naaru - A'dal. I have sensed his essence within the ancient city of Shattrath in the Terokkar Forest.", progress = nil, completion = "K'ure was wise to send you here. While we cannot assist you with the suffering of the orc ancestors, there is one that can.\n\nOne that is soon to be reborn of Light...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10103] = {title = "Report to Zurai", objective = "Report to Zurai at Swamprat Post in Zangarmarsh.", description = "With the arrival of Field Commander Romus and his forces, the Alliance and their draenei friends have grown bold. They're militarizing every old draenei ruin from here to Shattrath.\n\nIn response, the trolls have established a new outpost in the eastern part of Zangarmarsh, just south of the Dead Mire. Swamprat Post, they're calling it. I'm glad they have a sense of humor about living in a place like that, because I wouldn't relish it.\n\nThe post's commander has asked me to send anyone I can spare.", progress = nil, completion = "To be honest, I had expected more, but you'll have to do. Welcome to Swamprat Post.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10104] = {title = "Concerns About Tuurem", objective = "Speak with Andarl at the Allerian Stronghold in Terokkar Forest.", description = "The rumors from Tuurem are unsettling. Some say the town's ruins are overrun with crazed Broken and Lost Ones, while opportunistic artifact hunters steal draenei relics.\n\nIt's hard to know which are true and which aren't, but we have a responsibility to safeguard the ruins as best we can. Find Andarl at the Allerian Stronghold in Terokkar Forest. He is something of a student of magical relics. More than anyone else, he's likely to know what's going on there.", progress = nil, completion = "I'm flattered that your Broken friend considers me a scholar of his people's relics, but to be honest, I haven't had much chance to study them since my arrival here. It was certainly my intent, but when I arrived, I found that there were other matters that required my attention.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10105] = {title = "News for Rakoria", objective = "Speak with Rakoria at Stonebreaker Hold in Terokkar Forest.", description = "Now that Swamprat Post is complete, our control of the roads in and out of the marsh is much less tenuous. Our presence in Terokkar Forest is much less secure. Even so, at Stonebreaker Hold, Rakoria awaits word of our progress.\n\nShe's sharp and capable, <name>, but be careful around her. She's got a lot of goods she's eager to move along the roads, but don't assume she's got our best interests at heart. Rakoria goes where she believes there's profit to be found.", progress = nil, completion = "I'd hoped his men would have the outpost complete sooner, but it's not costing him money. Still, it's progress.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10106] = {title = "Hellfire Fortifications", objective = "Capture the Overlook, the Stadium and Broken Hill, then return to Warrant Officer Tracy Proudwell in Honor Hold in Hellfire Peninsula.", description = "The Hellfire Citadel wages constant battles with our forces.  We are holding our own so far, but we can't yet launch a real offensive against them.  To do that, we need forward staging areas.\n\nOur scouts identified three fortifications near Hellfire Citadel.  We want you to help secure these forts.  Capture each fort, and then report back to me.\n\nMay fortune shine upon you in the conflicts ahead, <name>, for you will no doubt clash with Horde forces eager to gain these same fortifications.", progress = "<name>, return to me when you have aided in the capture of each of the forts!", completion = "Well done, &lt;name&gt;.  Your actions in the field are instrumental in our battle for Hellfire Peninsula.", rewards = "You will receive:\n\nMark of Honor Hold"}
MultiLanguageQuestData['en'][10107] = {title = "Diplomatic Measures", objective = "Jorin Deadeye at Garadar in Nagrand has asked that you find and speak with Lantresor of the Blade in the Burning Blade Ruins.", description = "Kilrath sends news of the Boulderfist leader: He is an orc! An ancient orc that passed through the Dark Portal in the time of our fathers and has since returned to his homeland. I wish for you to track down this orc and try to convince him to pull back the Boulderfist ogres. He resides on an upper platform in the Burning Blade Ruins to the southeast near the border of Terokkar. Good luck, <name>!\n\nBe warned, he is a blademaster...", progress = "Speak.", completion = "So what is your decision? Will it be war or will you lend your assistance?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10108] = {title = "Diplomatic Measures", objective = "Mo'mor the Breaker at Telaar in Nagrand has asked that you find and speak with Lantresor of the Blade in the Burning Blade Ruins.", description = "The huntress's agents send news of the Boulderfist leader: He is an orc! An ancient orc that passed through the Dark Portal in the time of our fathers and has since returned to his homeland. I wish for you to track down this orc and try to convince him to pull back the Boulderfist ogres. He resides on an upper platform in the Burning Blade Ruins to the east. Good luck, <name>!\n\nBe warned, he is a blademaster...", progress = "Speak.", completion = "So what is your decision? Will it be war or will you lend your assistance?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10109] = {title = "I Must Have Them!", objective = "Wazat across from Clan Watch in southern Nagrand wants you to bring him 3 Air Elemental Gases.", description = "Do you see them?? By Gazlowe's horrific halitosis, I will have those eggs! Say, you look like you might be of some use.\n\nI'll tell you what, <race>; if you gather a few items for me to make my Jump-a-tron 4000 functional, I'll give you a key that will let you operate the machine as well! What can you do with a Jump-a-tron 4000 you say? What can't you do is more like it...\n\nI'll need air elemental gas from the air elementals of Nagrand. They're all over the place so don't ask me where to find 'em!", progress = "Got gas?", completion = "Excellent! Now just a few adjustments and this thing will be as good as new. Oh yes, your key! Here you go.\n\nBy the way, the Jump-a-tron still has a few kinks that I need to work out. Um, just be careful.", rewards = "You will receive:\n\nJump-a-tron 4000 Key"}
MultiLanguageQuestData['en'][10110] = {title = "Hellfire Fortifications", objective = "Capture the Overlook, the Stadium and Broken Hill, then return to Battlecryer Blackeye in Thrallmar.", description = "The fel orcs of Hellfire Citadel must be scoured from our birthland!  To attack them, we must first secure forward staging points near the Citadel.\n\nOur outrunners found three fortifications that will suit this purpose, but the Alliance has the same idea and even now sends forces to take them!\n\nWe want you to stop the Alliance and capture these forts.  Aid in the capture of each fort and then return to me.\n\nFor the Horde!", progress = "Return to me after you have helped capture each fort!", completion = "Nice work, &lt;name&gt;.  I could almost hear the battles waged at those forts.  I wish I was there to see them!", rewards = "You will receive:\n\nMark of Thrallmar"}
MultiLanguageQuestData['en'][10111] = {title = "Bring Me The Egg!", objective = "Wazat in Nagrand wants you to use the Jump-a-tron 4000 to get to the nest in the nearby tree and steal the Mysterious Egg.", description = "Now that you've been initiated, I want you to get me that egg! Use the Jump-a-tron and try to hit the nest dead center. But be careful! Bodily injury or serious permanent damage may occur from a bad jump.", progress = "Did I mention my love for eggs?", completion = "Well, it's no egg... Hey! I love chicken too! I'll just chomp right through this ginourmous talon! Thanks!", rewards = "You will be able to choose one of these rewards:\n\nSpell-Slinger's ProtectorDelicate Green PonchoNomad's Woven Cloak\n\nYou will also receive:\n\nSpell-Slinger's ProtectorNomad's Woven CloakDelicate Green Poncho"}
MultiLanguageQuestData['en'][10112] = {title = "A Personal Favor", objective = "Retrieve 5 of Lathrai's Stolen Goods. Return them to Wind Trader Lathrai near the World's End Tavern in the Lower City section of Shattrath City.", description = "Hmmm?  A box you say?  Or was it several?  Do you know what material the box was constructed from?\n\nAnd what was the name of this merchant?  Empoor?  Are you certain that he's one of the Broken?  I don't do much business with their kind.\n\nPerhaps my memory would be jogged if you were to do me a favor?\n\nThe Skithian arakkoa - primitive casters that they are - recently stole a huge shipment of my more exotic goods.  I want it all back!\n\nYou can find Veil Skith just to the south of Shattrath City.", progress = "Hmm, is my memory improving?", completion = "Yes, indeed, I do believe that it's all getting clearer now.\n\nAnd I think that your diligence in this matter deserves more than just the information that you seek.", rewards = "You will be able to choose one of these rewards:\n\nConsortium Cloak of the QuickNexus-Stalker's BandEthereal Healing PendantArakkoa Divining Rod\n\nYou will also receive:\n\nNexus-Stalker's BandConsortium Cloak of the QuickEthereal Healing PendantArakkoa Divining Rod"}
MultiLanguageQuestData['en'][10113] = {title = "The Nesingwary Safari", objective = "\"Shotgun\" Jones wants you to speak with Hemet Nesingwary at the Nesingwary Safari on the outskirts of northeast Nagrand.", description = "\"Go out and find us some supplies,\" he said. I was nearly killed about 15 times before I found this place! These Broken might not be the most hospitable bunch but at least they're not trying to tear my skin from my bones.\n\nAnyway, I'm not going back. My days of huntin' big game are over. If you end up heading northeast towards Zangarmarsh and run into the Nesingwary Safari, let them know that \"Shotgun\" quit. \n\nHey, maybe you can take my place! Good luck, stranger.", progress = nil, completion = "I suppose we'll have to find a replacement water boy. Say, you look like a powerful &lt;class&gt;. Interested in a job? Or did you come for the hunt?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10114] = {title = "The Nesingwary Safari", objective = "Ohlorn Farstrider wants you to speak with Shado 'Fitz' Farstrider at the Nesingwary Safari in Nagrand.", description = "These orcs have never seen a tauren before - if you can believe such a thing. If it weren't for Captain Kroghan, they would have probably been serving me for their next meal right about now.\n\nBut where are my manners? I am Ohlorn Farstrider, hunter extraordinaire! I am part of the Nesingwary expedition that came up here from Azeroth in search of big game. If you are interested in the hunt, perhaps you should visit my crew at the Nesingwary Safari, due east of here near the border of Zangarmarsh.", progress = nil, completion = "I am relieved to hear that he is safe. Have you come to join the hunt?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10115] = {title = "Daggerfen Deviance", objective = "Slay 3 Daggerfen Assassins and 15 Daggerfen Muckdwellers.", description = "The Kurenai and the draenei don't always see eye to eye, particularly on the issue of the Lost Ones. We are content to help the Lost Ones who seek us out, but we won't pursue them. Some draenei are intent on 'redeeming' them all.\n\nHowever, there are times when even the Lost Ones go too far, such as the Daggerfen. In their village to the west, they dabble in poisons and deceit, arts that come unnaturally to us.\n\nWe must put an end to this before the vile Daggerfen can extend their influence.", progress = "Have you seen what the Daggerfen have done? Now you understand why we must isolate them from the other Lost Ones.", completion = "You have done well, &lt;name&gt;. The Daggerfen are beyond redemption by anyone's standards, but I'm not certain that the draenei would've acted with the proper speed in this situation.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10116] = {title = "Wanted: Chieftain Mummaki", objective = "Bring Chieftain Mummaki's Totem to Ikuti at the Orebor Harborage.", description = "Wanted: Chieftain Mummaki - leader of the foul and degenerate Lost One tribe of the Daggerfen, for his brutal attacks against the Orebor Harborage.\n\nThe chieftain and his band of assassins are responsible for the deaths of numerous Kurenai and draenei and should only be approached by seasoned combatants.\n\nTravelers are advised to avoid the Daggerfen Village area to the west of the Orebor Harborage.\n\nTo claim the bounty, present proof of the chieftain's demise to Ikuti.", progress = "So you wish to claim the bounty on Chieftain Mummaki?", completion = "Remarkable! There have been others who tried to claim the bounty, but they never returned. It's not hard to figure out what happened to them.\n\nI'm relieved that we'll no longer be troubled by Mummaki and his degenerates.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10117] = {title = "Wanted: Chieftain Mummaki", objective = "Bring Chieftain Mummaki's Totem to Shadow Hunter Denjai.", description = "Wanted: Chieftain Mummaki - leader of the foul and degenerate Lost One tribe of the Daggerfen, for his brutal attacks against Zabra'jin and its inhabitants.\n\nThe chieftain and his band of assassins are responsible for the deaths of numerous scouts and messengers and should only be approached by seasoned combatants.\n\nTravelers are advised to avoid the Daggerfen Village area to the northwest of Zabra'jin.\n\nTo claim the bounty, present proof of the chieftain's demise to Shadow Hunter Denjai.", progress = "So you wish to claim the bounty on Chieftain Mummaki?", completion = "You have my thanks, &lt;name&gt;. I was beginning to think that I was going to have to take a substantial part of the garrison up there and deal with Mummaki myself. Of course, there's no telling what might have happened to Zabra'jin then.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10118] = {title = "Message to the Daggerfen", objective = "Slay 3 Daggerfen Assassins and 15 Daggerfen Muckdwellers and return to Shadow Hunter Denjai at Zabra'jin.", description = "Of all the Lost One tribes in Zangarmarsh, the Daggerfen are the most cunning and most aggressive. They are highly organized and make no secret of the fact that they desire control over the other Lost Ones in the marsh.\n\nTheir attacks have already taken quite a toll on my scouts and messengers. I cannot afford to lose any more men.\n\nIf we don't act soon, they'll have complete control over the roads and Zabra'jin will effectively be surrounded.", progress = nil, completion = "I think you've managed to send a fairly strong message to them. Perhaps now, the rest of my men won't be so afraid to take the fight to the Daggerfen. Or, if they are, they'll find themselves ashamed by their lack of bravery.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10119] = {title = "Through the Dark Portal", objective = "Travel through the Dark Portal and find Commander Duron. He awaits your arrival on the other side - in the Outland.", description = "For 20 years the Dark Portal has remained a silent monument - a eulogy to a time long since forgotten.\n\n<Relthorn looks around.>\n\nI never thought to see this day, yet here we stand, looking into the abyss.\n\nOn the other side of this gate we are locked in a savage war - a war that we cannot win without support. You must go through the Dark Portal and help our troops, <class>.\n\nReport to Commander Duron at once. He awaits you in Outland...", progress = nil, completion = "Welcome to Outland, &lt;name&gt; -- welcome to the nightmare! Though the initial Expeditionary Force made it through unscathed, the Legion is attempting to retake the Dark Portal and prevent any of our reinforcements from coming through.\n\nAs much as I'd like your aid here, our troops and the Horde soldiers are able to fend off the Legion platoons that are attempting to take control of this platform.\n\nWe need you where your talents can best be utilized.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10120] = {title = "Arrival in Outland", objective = "Lieutenant General Orion at the Dark Portal in Hellfire Peninsula wants you to bring Orion's Report to Vlagga Freyfeather.", description = "Aided by the Alliance, my forces will hold the line here, but I need you to deliver my report to General Krakork in Thrallmar. With his help, we'll be able to drive these demons back into the abyss that spawned them! Speak to Vlagga Freyfeather who stands on the platform behind us. She'll speed you on your way.", progress = "I saw you speaking with Orion - it must be important business...", completion = "So you're Orion's new messenger? I pray you fare better than the last one he sent, &lt;class&gt;.  With the Legion pressing in, you'd never make it to Thrallmar on foot. Say the word, and my faithful wyvern will deliver you there safely.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10121] = {title = "Eradicate the Burning Legion", objective = "Speak with Sergeant Shatterskull at the Supply Caravan just outside of Thrallmar, to the east.", description = "Though this land is full of strange new enemies, the Burning Legion is still the greatest threat to our Expedition. One of my most trusted warriors, Sergeant Shatterskull, has been studying the Legion's tactics - trying to discern the demons' true purpose in this land. Seek him out at the supply caravan just outside the southern wall.\n\nAnd <name> - be wary of the Legion. Their evil cannot be underestimated.", progress = nil, completion = "No doubt you saw the Legion's warriors dotting the landscape on your flight from the Dark Portal. Though we defeated them at the Battle of Mount Hyjal some five years past, the cursed demons just keep coming back for more. If it's a challenge they crave, then the Horde will answer in kind!\n\nWe orcs have more than just a score to settle with the Legion. What about you, &lt;name&gt;? Shall I tell you of our enemy?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10122] = {title = "The Citadel's Reach", objective = "Search the northernmost camp along the Southern Rampart for any trace of Private Imarion.Each day, Hellfire Citadel opens its gates, and more fel orcs pour out and into the camps they've established along the ramparts south of the fortress.\n\nI dispatched one of my most capable scouts, Private Imarion, to track their movements, preparations and numbers, but he hasn't returned to report his findings.\n\nImarion was to focus his efforts on the northernmost camp along the Southern Rampart, near where it joined the Citadel. Find him, <name>. Without his information, we're sitting ducks.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Each day, Hellfire Citadel opens its gates, and more fel orcs pour out and into the camps they've established along the ramparts south of the fortress.\n\nI dispatched one of my most capable scouts, Private Imarion, to track their movements, preparations and numbers, but he hasn't returned to report his findings.\n\nImarion was to focus his efforts on the northernmost camp along the Southern Rampart, near where it joined the Citadel. Find him, <name>. Without his information, we're sitting ducks.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10123] = {title = "Felspark Ravine", objective = "Sergeant Shatterskull at the Supply Caravan east of Thrallmar in Hellfire Peninsula wants you to kill 4 Flamewaker Imps, 6 Infernal Warbringers and 1 Dreadcaller.", description = "Doom Lord Kazzak commands the Burning Legion in Outland. While we can't get to Kazzak - yet - we can and must get to his lieutenants that command Legion troops from the ground.\n\nThey have stationed dreadlords in Felspark Ravine, east of here. They are responsible for these infernal storms that rain down upon our heads. To take them and their minions out would be a great set back to the Burning Legion.", progress = "Thrallmar is safe so long as the arcanist and his bloodmages remain at the front.", completion = "Outstanding work, soldier. The frequency of the attacks is sure to lessen - at least until they bring forth more dreadlords.\n\nNow for the bad news: I've got your new orders...", rewards = "You will be able to choose one of these rewards:\n\nRage ReaverScreaming DaggerThe Staff of Twin WorldsAgamaggan's QuillFoe Reaver\n\nYou will also receive:\n\nRage ReaverScreaming DaggerThe Staff of Twin WorldsAgamaggan's QuillFoe Reaver"}
MultiLanguageQuestData['en'][10124] = {title = "Forward Base: Reaver's Fall", objective = "Report to Forward Commander To'arch at Reaver's Fall.", description = "Your battle prowess has been noted by high command, <class>. They want to send you to the front lines to meet up with Maimfist's crew. They're radicals, devoted to the complete extermination of the Burning Legion, so you may fit right in...\n\nHead east about 200 paces and veer south at the jutting mass of land. You'll see Reaver's Fall where an old farm used to stand. Once there, you are to report to Forward Commander To'arch.\n\nNow move out!", progress = nil, completion = "So you're the one responsible for clearing out Felspark, eh?  That's good to hear - we need soldiers like you who can take these fiends head on!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10125] = {title = "Mission: Disrupt Communications", objective = "Forward Commander To'arch at Reaver's Fall in Hellfire Peninsula has asked that you use To'arch's Explosives and destroy Legion Antenna: Spite, Legion Antenna: Rage, Legion Antenna: Hate, Legion Antenna: Fear.", description = "Directly east of here is the Legion Front. The front acts as a mobile command station for the Burning Legion. Jutting out of the ground you'll see Legion antennas. The Legion uses these to communicate with their forge camps throughout Outland. They also serve as wards to scramble Legion transmissions, making magical surveillance impossible.\n\nI want you to take these explosives and use them to obliterate the antennas. Get all of them, <name>. They run south to north on the border of the Legion Front.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10126] = {title = "Warboss Nekrogg's Orders", objective = "Travel south along the west side of the South Rampart and search the next camp for signs of Private Imarion.The orders, signed by 'Warboss Nekrogg,' order the fel orc patrols stationed at this camp to bring their human prisoner south for interrogation.\n\nLieutenant Amadi mentioned that the Southern Rampart is dotted with fel orc camps. Perhaps the next large section of the wall to the south is where they took Private Imarion.\n\nJudging by the note's mention of interrogation, it seems the private's fel orc captors see some value in keeping him alive. Pick up the trail before they decide to change their minds.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The orders, signed by 'Warboss Nekrogg,' order the fel orc patrols stationed at this camp to bring their human prisoner south for interrogation.\n\nLieutenant Amadi mentioned that the Southern Rampart is dotted with fel orc camps. Perhaps the next large section of the wall to the south is where they took Private Imarion.\n\nJudging by the note's mention of interrogation, it seems the private's fel orc captors see some value in keeping him alive. Pick up the trail before they decide to change their minds.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10127] = {title = "Mission: Sever the Tie", objective = "Forward Commander To'arch at Reaver's Fall in Hellfire Peninsula wants you to kill 4 Fel Handlers, 8 Wrathguards, and Subjugator Shi'aziv.", description = "It would be a dereliction of duty if I did not order you to take out the demons that inhabit the Legion Front, just east of this base.\n\nBoth sides of the front are set up in the same manner: Fel handlers roam between Legion encampments, which are in turn guarded by wrathguards. A shivan subjugator oversees the entire operation. Kill 'em all and let Kazzak sort 'em out.\n\nAnd watch out for patrolling fel reavers. I know you're tough but those things will make short work of you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10128] = {title = "Saving Private Imarion", objective = "Continue south along the Southern Rampart and search for where Warboss Nekrogg is holding Private Imarion.The tracks lead south from Imarion's equipment, appearing to follow the Southern Rampart. The roughness of the shallow ruts suggests that Imarion's captors were in a hurry to move him to his next destination, but why?\n\nWas someone waiting there for him, perhaps the Warboss Nekrogg, the leader named in the orders you found further north?\n\nThe shield and the tracks raise more questions than they solve, but it seems certain that where you find Private Imarion, you're likely to find Warboss Nekrogg too.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The tracks lead south from Imarion's equipment, appearing to follow the Southern Rampart. The roughness of the shallow ruts suggests that Imarion's captors were in a hurry to move him to his next destination, but why?\n\nWas someone waiting there for him, perhaps the Warboss Nekrogg, the leader named in the orders you found further north?\n\nThe shield and the tracks raise more questions than they solve, but it seems certain that where you find Private Imarion, you're likely to find Warboss Nekrogg too.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10129] = {title = "Mission: Gateways Murketh and Shaadraz", objective = "Speak with Wing Commander Brack, bomb Gateway Murketh and Gateway Shaadraz and then return to Forward Commander To'arch at Reaver's Fall.", description = "We've identified the two main transporters that the Burning Legion are using to bring in reinforcements: Gateway Murketh and Gateway Shaadraz.\n\nIf you look east up the Path of Glory, you'll see them on either side of the road.  I want you to bomb them both into oblivion!\n\nHere are the bombs you'll use, specially designed by a goblin in Area 52.  Now, speak with Wing Commander Brack -- he'll put you on a wyvern.", progress = "If you missed during your first pass, take another...", completion = "That will set them back weeks! Fantastic work, &lt;name&gt;. The Legion never expected such heavy resistance.", rewards = "You will be able to choose one of these rewards:\n\nBattle Scarred LeggingsHelm of Infinite VisionsRaging Spirit HarnessProtectorate Breastplate\n\nYou will also receive:\n\nRaging Spirit HarnessHelm of Infinite VisionsBattle Scarred LeggingsProtectorate Breastplate"}
MultiLanguageQuestData['en'][10130] = {title = "The Western Flank", objective = "Kill 10 Shattered Hand Guards, 10 Shattered Hand Berserkers, and 5 Shattered Hand Acolytes, then report to Lieutenant Amadi at Honor Hold's western guard tower.", description = "In addition to other instructions, the orders tell the remaining fel orcs to prepare their equipment and rations for a coming attack.\n\nAccording to the plans, Warboss Nekrogg's forces are to form the western flank of a pincer attack on Honor Hold.\n\nWith the hold's garrison concentrating on its eastern walls, an attack from the west would be devastating. Honor Hold can only hope to hold out if the western forces are kept out of the battle.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10131] = {title = "Planning the Escape", objective = "Kill a Shattered Hand Grenadier and bring his Crude Explosives to Private Imarion at Gor'gaz Outpost.", description = "Like I said, getting out of here won't be easy. Warboss Nekrogg may look like an overgrown brute, but he's no simpleton.\n\nHe won't let the cage key out of his sight and doesn't come down from his tower atop that chunk of wall until he's ready to question me or that orc he's managed to capture.\n\nIt's going to take something extraordinary to get him off that wall, but I have an idea. Find one of the grenadiers that patrol the ground along the Southern Rampart and bring me some of his explosives.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10132] = {title = "Colossal Menace", objective = "Slay 5 Raging Colossi and then return to Tola'thion at the Cenarion Post in Hellfire Peninsula.", description = "You see that huge red crystal to the north?  It fell from the sky not long ago, causing a massive earthquake.\n\nWhen we came out here to investigate the disturbance, we found all of these colossi wandering about that weren't previously here.\n\nThere's definitely something strange about that crystal and the energies that it's emanating, but I don't have time for that.  Those mountain giants are my immediate concern.\n\nI want you to head up to Fallen Sky Ridge and deal with them.", progress = nil, completion = "Good work.\n\nIf you ask me, all that we have to do is kill enough of those colossi, and then we won't have to worry any longer about the ridge or that strange crystal in the middle of it.\n\nHere, take one of these as a gift from the Cenarion Expedition.", rewards = "You will be able to choose one of these rewards:\n\nIdol of the WildExpedition RepeaterLibram of WrackingTotem of LightningSurvivalist's Wand\n\nYou will also receive:\n\nExpedition RepeaterSurvivalist's WandIdol of the WildLibram of WrackingTotem of Lightning"}
MultiLanguageQuestData['en'][10133] = {title = "Mission: Kill the Messenger", objective = "Forward Commander To'arch at Reaver's Fall in Hellfire Peninsula has asked that you find and slay Arix'malidash and recover the Legion Missive.", description = "Your handiwork is already causing the Legion great discomfort, <name>. My scouts have just informed me that the Legion has resorted to sending communication via courier. We have successfully managed to cut their troops off from the host!\n\nWhat I ask of you next is more than I would ask of an ordinary soldier.\n\nThe Legion courier travels from the Pools of Aggonar to Forge Base: Mageddon, north of here. You must intercept the courier at Mageddon, dispose of him, and return to me with the Legion missive.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10134] = {title = "Crimson Crystal Clue", objective = "Deliver the Crimson Crystal Shard to Tola'thion at the Cenarion Post in Hellfire Peninsula.", description = "As the colossus falls under the weight of your attacks, you notice for the first time that it was holding a red crystal fragment.\n\nWhile it was small and unnoticeable in the mountain giant's hand, it's a fairly hefty piece for you to carry around.  It also suspiciously looks like it's a piece of the giant crystal in the middle of the ridge.\n\nIt's most definitely a clue as to the strangeness that is occurring here, and you're sure that the druids at the Cenarion Post to the south will want to see it.", progress = "That's a big crystal you have there.  Did you get that while you were up at the ridge killing colossi?\n\nLet me take a look at it.", completion = "Hmph.  Just looks like a big lump of unrefined crystal to me.\n\nAdmittedly, I can feel a sickly, evil aura emanating off of it, but that's not exactly in my line of work.  I'm just here to put an end to the mountain giant menace.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10135] = {title = "Mission: Be the Messenger", objective = "Take the Legion Missive to Nazgrel at Thrallmar in Hellfire Peninsula.", description = "I am merely a field commander, <class>. The authority to act on this kind of information falls squarely on the shoulders of our leader, Nazgrel. You must take this missive to him in Thrallmar. Ride with the wind at your back, soldier. Let nothing prevent you from reaching Nazgrel!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10136] = {title = "Cruel's Intentions", objective = "Kill Arazzius the Cruel, then return to Nazgrel in Thrallmar.", description = "Magister Bloodhawk finally deciphered the Legion missive you found earlier. It turned out to be attack plans sent by one of Highlord Kazzak's lieutenants - Arazzius the Cruel. Apparently, Arazzius commands the Legion ground forces in Hellfire. The time has come to terminate his command, <name>. Terminate with extreme prejudice. \n\nHead west to the Pools of Aggonar and put an end to this so-called 'Legion lord'. Today, the Horde reclaims Hellfire Peninsula. Let the Legion be damned.", progress = "Destiny calls, <name>. Arazzius the Cruel has eluded justice long enough. Let his death be a message to all those who would oppose the Horde.  You are next.", completion = "For generations to come, they will sing songs of this day, &lt;name&gt; - songs of your valor. I wish Thrall had been here to celebrate this victory with us. The Legion is undone - and Hellfire now belongs to the Horde once again! There may yet be hope for this ravaged world - and our peoples' place within it. \n\nLok'tar ogar!", rewards = "You will be able to choose one of these rewards:\n\nVengeance of the IllidariBladefist's BreadthRegal Protectorate\n\nYou will also receive:\n\nVengeance of the IllidariBladefist's BreadthRegal Protectorate"}
MultiLanguageQuestData['en'][10137] = {title = "Provoking the Warboss", objective = "Use the Crude Explosives to create a disturbance and lure Warboss Nekrogg out of his tower. Kill him, obtain Nekrogg's Key, and use it to open Private Imarion's cage. Once you have freed Private Imarion, report to Lieutenant Amadi.", description = "The plan succeeds or fails on how well these explosives are made...\n\nAs much as I'd hate to rely on anything made by an orc, it's my only real chance to get out of here. Take this and throw it against the banner hanging from the tower up there.\n\nOnce it explodes, Warboss Nekrogg won't be able to resist the chance to make an example of the troublemaker. Kill him, take the key, and then open my cage. Good luck, <name>.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nSeamless Stone BandSmooth Soapstone BandGlowing Alabaster Ring\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][10138] = {title = "Under Whose Orders?", objective = "Kill 20 Shattered Hand Grunts, 10 Shattered Hand Warlocks, and capture Drillmaster Zurok's Orders. Then, return to Lieutenant Amadi at Honor Hold's western guard tower.", description = "One thing is clear, <name>: we can't keep this up. The fel orcs have us surrounded and as quickly as we can kill them, several spring up to replace them. We can't hope to win this war huddled behind Honor Hold's shattered walls and counting the days until our deaths at the hands of the fel orcs or the Legion.\n\nYou've done a remarkable job of sparing us from the brunt of the fel orc attack, but now you must fight your way up the Path of Glory and learn who is orchestrating these attacks.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10139] = {title = "Dispatching the Commander", objective = "Slay Force-Commander Gorax and report to Lieutenant Amadi at Honor Hold's western tower.", description = "From what I can tell, Drillmaster Zurok served as the right hand of the fel orc leader in Hellfire Peninsula, Force-Commander Gorax.\n\nThis Gorax isn't your typical fel orc brute, though. I almost admire the way he managed to keep us on the defensive for so long.\n\nZurok's orders indicate that Gorax's command center is located at the end of the Path of Glory, near where the citadel's walls meet the Northern Rampart. There's no telling what to expect, <name>, but it would be wise to travel with allies.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nJerkin of the Untamed SpiritBonechewer Berserker's VestSacred Feather VestGilded Crimson ChestplateGoldweave TunicFleshripper's Bladed Chestplate\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][10140] = {title = "Journey to Honor Hold", objective = "Take a flight to Honor Hold and deliver Duron's Report to Marshal Isildor.", description = "When you're ready, I'll arrange a flight straight to Honor Hold.\n\nFrom there, speak with Marshal Isildor and give him Duron's report.  He'll be happy to see another recruit from the homelands, and I'm sure the information in that report is important stuff!", progress = "Thank the Light you made it here safely. Honor Hold needs all the seasoned warriors it can muster.", completion = "Our expedition to this forsaken, wreck of a world has almost ground to a halt, &lt;name&gt;. We encountered more resistance than we bargained for.\n\nAs if facing the Burning Legion again wasn't bad enough - there are horrors in this land unlike anything we've ever encountered.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10141] = {title = "The Legion Reborn", objective = "Speak with Sergeant Altumus at the East Supply Caravan just outside of Honor Hold, to the east.", description = "While the Burning Legion invaded Azeroth, they were also at work here, in Outland.  We have tracked their movements over the years, but this latest activity, <class> - well, this is beyond anything we've seen.\n\nSeek out Sergeant Altumus near the eastern supply caravan. She has been monitoring the invaders and may have insights into their purpose.\n\nBe swift - and take care, <name> - the Burning Legion is not to be underestimated.", progress = nil, completion = "Force Commander Danath may have misunderstood my request for reinforcements. You look capable, but... I asked for a full sized battalion!\n\nYou see, we have a bit of a demon problem...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10142] = {title = "The Path of Anguish", objective = "Sergeant Altumus at the East Supply Caravan east of Honor Hold in Hellfire Peninsula wants you to kill 4 Flamewaker Imps, 6 Infernal Warbringers and 1 Dreadcaller.", description = "Doom Lord Kazzak commands the Burning Legion in Outland. While we can't get to Kazzak - yet - we can and must get to his lieutenants that command Legion troops from the ground.\n\nThey have stationed dreadlords at the Path of Anguish, east of here. They are the ones responsible for these infernal storms that rain down upon our heads. To take them and their minions out would be a great set back to the Burning Legion.", progress = "Honor Hold is safe so long as the archers guard our skies.", completion = "Outstanding work, soldier. The frequency of the attacks is sure to lessen - at least until they bring forth new dreadlords.\n\nNow for the bad news: I've got your new orders...", rewards = "You will be able to choose one of these rewards:\n\nRage ReaverScreaming DaggerThe Staff of Twin WorldsAgamaggan's QuillFoe Reaver\n\nYou will also receive:\n\nRage ReaverScreaming DaggerThe Staff of Twin WorldsAgamaggan's QuillFoe Reaver"}
MultiLanguageQuestData['en'][10143] = {title = "Expedition Point", objective = "Report to Forward Commander Kingston at Expedition Point.", description = "Your battle prowess has been noted by high command, <class>. They want to send you to the front lines to meet up with Rohamus's crew. They're radicals, devoted to the complete extermination of the Burning Legion, so you may fit right in...\n\nHead east about 400 paces, across the Valley of Bones, until you run into a destroyed fel reaver. You'll see Expedition Point where a Legion base used to stand. Once there, you are to report to Forward Commander Kingston.\n\nNow move out!", progress = nil, completion = "Glad to meet you, soldier.\n\nEnough chatting... now listen up -- I have a vital mission for you and I want you to succeed... and survive!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10144] = {title = "Disrupt Their Reinforcements", objective = "Defeat enemies around Portal Grimh and Portal Kaalez to gather Demonic Rune Stones.\n\nUse Kingston's Primer inside Portal Grimh and Portal Kaalez.\n\nReturn to Forward Commander Kingston with the remaining explosives.", description = "You'll find the Legion front to our northeast, and spaced along it are portals used to gather reinforcements from throughout Outland. We, <name>, are going to destroy those portals!\n\nTake this primer.  Designed in Area 52, it uses the demons' own power as an explosive device!  Defeat Legion forces around Portals Grimh and Kaalez to gather demonic rune stones, use the primer to detonate the stones inside the portals... then watch the fireworks!!\n\nGo, <name>, and return to me when your mission is complete.", progress = "I wish I could be there to watch the fire display.  Those explosives pack a big punch!", completion = "Well done, &lt;name&gt;.  Disabling those portals will stem the flow of Legion reinforcements for a long time!\n\nBut we can't rest yet...", rewards = "You will be able to choose one of these rewards:\n\nShadowbrim Travel HatFlayer-Hide LeggingsArcane Ringed TunicInvader's GreathelmFire Scarred Breastplate\n\nYou will also receive:\n\nShadowbrim Travel HatArcane Ringed TunicFire Scarred BreastplateFlayer-Hide LeggingsInvader's Greathelm"}
MultiLanguageQuestData['en'][10145] = {title = "Mission: Sever the Tie UNUSED", objective = "Forward Commander Kingston at Expedition Point in Hellfire Peninsula wants you to kill 4 Fel Handlers, 8 Wrathguards, and Subjugator Yalqiz.", description = "It would be a dereliction of duty if I did not order you to take out the demons that inhabit the Legion Front, just north of this base.\n\nBoth sides of the front are set up in the same manner: Fel handlers roam between Legion encampments, which are in turn guarded by wrathguards. A shivan subjugator oversees the entire operation. Kill 'em all and let Kazzak sort 'em out.\n\nAnd watch out for patrolling fel reavers. I know you're tough but those things will make short work of you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10146] = {title = "Mission: The Murketh and Shaadraz Gateways", objective = "Speak with Wing Commander Dabir'ee, bomb Gateway Murketh and Gateway Shaadraz and then return to Forward Commander Kingston at Expedition Point.", description = "Just west of the Dark Portal are two huge transporters: Gateway Murketh and Gateway Shaadraz.\n\nIf you look east up the Path of Glory, you'll see them on either side of the road.  I want you to bomb them both into rubble!\n\nHere are the bombs you'll use, specially designed by a goblin in Area 52.  Now, speak with Wing Commander Dabir'ee -- he'll put you on a gryphon and send you on your way.", progress = "This is a vital mission, <name>.  It's one I would not trust to just anyone.", completion = "That will slow them down, there's no denying it! I think you just put me in an uncharacteristically good mood, &lt;name&gt;!", rewards = "You will be able to choose one of these rewards:\n\nBattle Scarred LeggingsHelm of Infinite VisionsRaging Spirit HarnessProtectorate Breastplate\n\nYou will also receive:\n\nRaging Spirit HarnessHelm of Infinite VisionsBattle Scarred LeggingsProtectorate Breastplate"}
MultiLanguageQuestData['en'][10147] = {title = "Mission: Kill the Messenger", objective = "Forward Commander Kingston at Expedition Point in Hellfire Peninsula has asked that you find and slay Arix'malidash and recover the Legion Missive.", description = "Your handiwork is already causing the Legion great discomfort, <name>. My scouts have just informed me that the Legion has resorted to sending communication via courier. We have successfully managed to cut their troops off from the host!\n\nWhat I ask of you next is more than I would ask of an ordinary soldier.\n\nThe Legion courier travels from the Pools of Aggonar to Forge Base: Mageddon, far north of here. You must intercept the courier at Mageddon, dispose of him, and return to me with the Legion missive.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10148] = {title = "Mission: Be the Messenger", objective = "Take the Legion Missive to Force Commander Danath Trollbane at Honor Hold in Hellfire Peninsula.", description = "I am merely a field commander, <class>. The authority to act on this kind of information falls squarely on the shoulders of our leader, Force Commander Danath Trollbane. You must take this missive to him in Honor Hold. Ride with the wind at your back, soldier. Let nothing prevent you from reaching Danath!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10149] = {title = "Mission: End All, Be All", objective = "Force Commander Danath Trollbane at Honor Hold in Hellfire Peninsula has asked that you slay Arazzius the Cruel.", description = "Do you know what would have happened if you had not intercepted this missive, <name>?\n\n<Danath nods.>\n\nThe entirety of the Legion army in Hellfire would have been knocking on our door. There is no way that we could have survived such an assault.\n\nThere is only one way to make sure that these orders never reach the Legion Front. You must travel to the Pools of Aggonar, far northwest of here, and slay this Arazzius creature.\n\nDo this and I will grant you a commendation.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nVengeance of the IllidariBladefist's BreadthRegal Protectorate\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][10150] = {title = "The Citadel's Reach", objective = "Search the northernmost camp along the Northern Rampart for any trace of Scout Makha.Each day, Hellfire Citadel opens its gates, and more fel orcs pour out and into the camps they've established along the ramparts south of the fortress.\n\nI dispatched one of my most capable trackers, Scout Makha, to track their movements, preparations and numbers, but she hasn't returned to report her findings.\n\nMakha was to focus her efforts on the northernmost camp along the Northern Rampart, near where it ends in the rocks. Find her, <name>. Without her information, we're sitting ducks.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Each day, Hellfire Citadel opens its gates, and more fel orcs pour out and into the camps they've established along the ramparts south of the fortress.\n\nI dispatched one of my most capable trackers, Scout Makha, to track their movements, preparations and numbers, but she hasn't returned to report her findings.\n\nMakha was to focus her efforts on the northernmost camp along the Northern Rampart, near where it ends in the rocks. Find her, <name>. Without her information, we're sitting ducks.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10151] = {title = "Warboss Nekrogg's Orders", objective = "Travel south along the west side of the Northern Rampart and search the next camp for signs of Scout MakhaThe orders, signed by 'Warboss Nekrogg,' order the fel orc patrols stationed at this camp to bring their orcish prisoner south for interrogation.\n\nShadow Hunter Ty'jin mentioned that the Northern Rampart is dotted with fel orc camps. Perhaps the next large section of the wall to the south is where they took Scout Makha.\n\nJudging by the note's mention of interrogation, it seems the scout's fel orc captors see some value in keeping her alive. Pick up the trail before they decide to change their minds.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The orders, signed by 'Warboss Nekrogg,' order the fel orc patrols stationed at this camp to bring their orcish prisoner south for interrogation.\n\nShadow Hunter Ty'jin mentioned that the Northern Rampart is dotted with fel orc camps. Perhaps the next large section of the wall to the south is where they took Scout Makha.\n\nJudging by the note's mention of interrogation, it seems the scout's fel orc captors see some value in keeping her alive. Pick up the trail before they decide to change their minds.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10152] = {title = "The Western Flank", objective = "Kill 10 Shattered Hand Guards, 10 Shattered Hand Berserkers, and 5 Shattered Hand Acolytes, then report to Stone Guard Ambelan at Spinebreaker Post near Zeth'Gor.", description = "In addition to other instructions, the orders tell the remaining fel orcs to prepare their equipment and rations for a coming attack.\n\nAccording to the plans, Warboss Nekrogg's forces are to form the western flank of a pincer attack on Thrallmar.\n\nWith the town's garrison concentrating on its eastern walls, an attack from the west would be devastating. Thrallmar can only hope to hold out if the western forces are kept out of the battle.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10153] = {title = "Saving Scout Makha", objective = "Continue south across the Path of Glory to the Southern Rampart and search for where Warboss Nekrogg is holding Scout Makha.The tracks lead south from Makha's equipment, appearing to cross the Path of Glory. The roughness of the shallow ruts suggests that Makha's captors were in a hurry to move her to the next destination, but why?\n\nWas someone waiting there for her, perhaps Warboss Nekrogg, the leader named in the orders you found further north?\n\nThe shield and the tracks raise more questions than they solve, but it seems certain that where you find Scout Makha, you're likely to find Warboss Nekrogg too.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The tracks lead south from Makha's equipment, appearing to cross the Path of Glory. The roughness of the shallow ruts suggests that Makha's captors were in a hurry to move her to the next destination, but why?\n\nWas someone waiting there for her, perhaps Warboss Nekrogg, the leader named in the orders you found further north?\n\nThe shield and the tracks raise more questions than they solve, but it seems certain that where you find Scout Makha, you're likely to find Warboss Nekrogg too.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10154] = {title = "Planning the Escape", objective = "Kill a Shattered Hand Grenadier and bring his Crude Explosives to Scout Makha at Gor'gaz Outpost.", description = "Like I said, getting out of here won't be easy. Warboss Nekrogg may look like an overgrown brute, but he's no simpleton.\n\nHe won't let the cage key out of his sight and doesn't come down from his tower atop that chunk of wall until he's ready to question me or that human he's managed to capture.\n\nIt's going to take something extraordinary to get him off that wall, but I have an idea. Find one of the grenadiers that patrol the ground along the Southern Rampart and bring me some of his explosives.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10155] = {title = "Provoking the Warboss", objective = "Use the Crude Explosives to create a disturbance and lure Warboss Nekrogg out of his tower. Kill him, obtain Nekrogg's Key, and use it to open Scout Makha's cage. Once you have freed Scout Makha, report to Stone Guard Ambelan at Spinebreaker Post near Zeth'Gor.", description = "The plan succeeds or fails on how well these explosives are made...\n\nAs much as I'd hate to rely on anything made by a fel orc, it's my only real chance to get out of here. Take this and throw it against the banner hanging from the tower up there.\n\nOnce it explodes, Warboss Nekrogg won't be able to resist the chance to make an example of the troublemaker. Kill him, take the key, and then open my cage. Good luck, <name>.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nSeamless Stone BandSmooth Soapstone BandGlowing Alabaster Ring\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][10156] = {title = "Under Whose Orders?", objective = "Kill 20 Shattered Hand Grunts, 10 Shattered Hand Warlocks, and capture Drillmaster Zurok's Orders. Then, return to Stone Guard Ambelan at Spinebreaker Post.", description = "One thing is clear, <name>: we can't keep this up. The fel orcs have us pinned down and as quickly as we can kill them, several spring up to replace them. We can't hope to win this war with our forces divided and locked in constant combat with the fel orcs and the demons of the Legion.\n\nYou've done a remarkable job of blunting the fel orc attack, but now you must fight your way up the Path of Glory and learn who is orchestrating this offensive.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10157] = {title = "Dispatching the Commander", objective = "Slay Force-Commander Gorax and report to Shadow Hunter Ty'jin at Thrallmar.", description = "From what I can tell, Drillmaster Zurok served as the right hand of the fel orc leader in Hellfire Peninsula, Force-Commander Gorax.\n\nThis Gorax isn't your typical fel orc brute, though. I almost admire the way he managed to keep us on the defensive for so long.\n\nZurok's orders indicate that Gorax's command center is located at the end of the Path of Glory, near where the citadel's walls meet the Northern Rampart. There's no telling what to expect, <name>, but it would be wise to travel with allies.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nJerkin of the Untamed SpiritBonechewer Berserker's VestSacred Feather VestGilded Crimson ChestplateGoldweave TunicFleshripper's Bladed Chestplate\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][10158] = {title = "Bleeding Hollow Supplies", objective = "Destroy 6 piles of Bleeding Hollow Supplies and report to Stone Guard Ambelan at Spinebreaker Post.", description = "The orcish ruins of Zeth'Gor to serve as a base for an ever-growing tide of orcs emerging from Hellfire Citadel.\n\nShadow Hunter Ty'jin sent me here to keep an eye on the outpost and its strange inhabitants.\n\nSomething has changed these orcs, augmented them in a way we've never seen before. We have to do anything we can to keep them from strengthening. Fight your way into Zeth'Gor and destroy any supplies you find there.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10159] = {title = "Keep Thornfang Hill Clear!", objective = "Kill 8 Thornfang Ravagers and 8 Thornfang Venomspitters, and then return to Mahuram Stouthoof at the Cenarion Post in Hellfire Peninsula.", description = "We've been fighting an ongoing battle to keep the pass through Thornfang Hill to the west clear of ravagers.  It would be bad if we were to become completely cut off from the refuge in Zangarmarsh.\n\nWe don't want to displace the creatures, but there seems to be little choice as their attacks on travelers through the area have become more aggressive.\n\nClear some of the ravagers out of there if you can.", progress = "How fares your attempt to clear Thornfang Hill?", completion = "With the ravagers cleared, travelers to and from the Cenarion Refuge in Zangarmarsh should have an easier time of it.\n\nThe Cenarion Expedition is indebted to you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10160] = {title = "Know your Enemy", objective = "Speak with Lieutenant Amadi at the old guard tower just west of Honor Hold.", description = "Rumors have surfaced that some new breed of orc is on the rise. Larger, meaner - more cunning than the brutes we're familiar with.  If these rumors are true then our forces, already stretched, may be taxed beyond their limit.\n\nI have entrusted my lieutenant, Amadi, with investigating this matter. If you would help us in this dark hour, seek her out. She is stationed at the broken tower just west of the Hold.\n\nAnd <name> - be careful out there. You're heading into a dangerous new world.", progress = nil, completion = "&lt;Lieutenant Amadi nods.&gt;\n\nGood, we need all the help we can get. The increasing fel orc presence around the Southern Rampart concerns me. I sent out a scout to investigate, but he hasn't yet returned.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10161] = {title = "In Case of Emergency...", objective = "Collect 30 pieces of Zeppelin Debris and bring them to \"Screaming\" Screed Luckheed at the Zeppelin Crash.", description = "In the event of an emergency, it's always the pilot's job to keep a level head, especially when the only orders your co-pilot follows come from his stomach.\n\nThe good news is that we won't need to wait days for replacement parts to be imported. The bad news is that the \"spare\" parts got scattered from here to the Valley of Bones to the east.\n\nThe other bad news? The spare parts aren't so spare. They, uh, fell off during our rapid descent. Could you help me collect enough to get us off the ground again?", progress = "Did you find enough of the parts? If not, I might have to use that frying pan Legassi keeps waving around. Then, I'd have to rename the zeppelin the \"Flying Skillet.\"", completion = "Some of this is in pretty bad shape, but there should be enough to work with here. With some creative engineering, I'm confident I can make it work!", rewards = "You will be able to choose one of these rewards:\n\nDirigible Crash HelmetAerodynamic Scaled VestFlintlocke's Piloting Pants\n\nYou will also receive:\n\nFlintlocke's Piloting PantsAerodynamic Scaled VestDirigible Crash Helmet"}
MultiLanguageQuestData['en'][10162] = {title = "Mission: The Abyssal Shelf", objective = "Forward Commander To'arch at Reaver's Fall in Hellfire Peninsula has asked that you destroy 20 Gan'arg Peons, 5 Mo'arg Overseers and 5 Fel Cannons.", description = "Now that you've got your wings, perhaps you'd be interested in running another bombing mission?\n\nThis time we've isolated the Legion's main production area, behind the forge camps to the north. I need you to get on a wyvern and destroy the whole damned thing!\n\nHere are your bombs - now, talk to Wing Commander Brack when you're ready for takeoff.", progress = "Show them that not even the skies are safe!", completion = "You fly as if you've been doing this your entire life, &lt;name&gt;. Outstanding performance out there! Not even a scratch on the wyvern destroyers!", rewards = "You will be able to choose one of these rewards:\n\nWhispering TunicVeteran's SkullcapArcane Ringed GreavesSkyfire Greaves\n\nYou will also receive:\n\nWhispering TunicArcane Ringed GreavesSkyfire GreavesVeteran's Skullcap"}
MultiLanguageQuestData['en'][10163] = {title = "Mission: The Abyssal Shelf", objective = "Wing Commander Gryphongar at Shatter Point in Hellfire Peninsula has asked that you destroy 20 Gan'arg Peons, 5 Mo'arg Overseers and 5 Fel Cannons.", description = "Now that you've got your wings, perhaps you'd be interested in running another bombing mission?\n\nThis time we've isolated the Legion's main production area, behind the forge camps to the north. I need you to get on a gryphon and destroy the whole damned thing!\n\nHere are your bombs - now, talk to Gryphoneer Windbellow when you're ready for takeoff.", progress = "Show them that not even the skies are safe!", completion = "You fly as if you've been doing this your entire life, &lt;name&gt;. Outstanding performance out there! Not even a scratch on the gryphon destroyers!", rewards = "You will be able to choose one of these rewards:\n\nWhispering TunicVeteran's SkullcapArcane Ringed GreavesSkyfire Greaves\n\nYou will also receive:\n\nWhispering TunicArcane Ringed GreavesSkyfire GreavesVeteran's Skullcap"}
MultiLanguageQuestData['en'][10164] = {title = "Everything Will Be Alright", objective = "Greatfather Aldrimus standing outside the Auchenai Crypts of Auchindoun has asked that you enter the Auchenai Crypts and destroy Exarch Maladaar.", description = "You've had quite an adventure, <name>. And before you've even set foot inside of the Auchenai Crypts.\n\nI am one of the fortunate spirits. I was neither bound to Levixus nor a part of Exarch Maladaar's vile experiments in necromancy. While you have destroyed Levixus, Maladaar lives on, continuing to torment the spirits inside the crypts.\n\nWhat I ask is simple. Enter the Auchenai Crypts and destroy Exarch Maladaar so that the spirits trapped inside can finally rest in peace.", progress = "Save the spirits, <name>.", completion = "You've done it, &lt;name&gt;! The spirits are freed!\n\nAlthough I am without a material manifestation, I am still able to reward you with items from the spirit world. Use them with caution as such items are often volatile and can cause great harm to their user.", rewards = "You will be able to choose one of these rewards:\n\nAuchenai Anchorite's RobeAuchenai Monk's TunicAuchenai Tracker's HauberkThe Exarch's Protector\n\nYou will also receive:\n\nThe Exarch's ProtectorAuchenai Tracker's HauberkAuchenai Monk's TunicAuchenai Anchorite's Robe"}
MultiLanguageQuestData['en'][10165] = {title = "Undercutting the Competition", objective = "Nexus-Prince Haramad located outside of the Mana-Tombs wants you to kill Nexus-Prince Shaffar and bring Shaffar's Wrappings back to him.", description = "That Shaffar is a shrewd one - I'll give him that... He's managed to keep the Consortium out while he safely pillages this crypt for all it's worth. I have no faith in these imbeciles actually breaking through Shaffar's defenses so I'll make you a deal, <race>.\n\nEnter the Mana-Tombs and kill Nexus-Prince Shaffar. Bring me back his body wrap as proof of this deed and I'll reward you handsomely.", progress = "I don't like to \"share.\"", completion = "Another competitor goes under... You do good work for a flesh beast, &lt;race&gt;. If you are ever in Netherstorm, look me up. I make my home at the Stormspire.", rewards = "You will be able to choose one of these rewards:\n\nHaramad's Leggings of the Third CoinConsortium Plated LegguardsHaramad's Leg WrapsHaramad's Linked Chain Pantaloons\n\nYou will also receive:\n\nConsortium Plated LegguardsHaramad's Leggings of the Third CoinHaramad's Linked Chain PantaloonsHaramad's Leg Wraps"}
MultiLanguageQuestData['en'][10166] = {title = "Whitebark's Memory", objective = "Larianna Riverwind wants you to place Old Whitebark's Pendant by the runestone at the Scorched Grove.", description = "This pendant brings back memories of a different time.  A better time.\n\nUnfortunately, memories are the last thing I need right now.\n\nI want you to bury this by the runestone in the Scorched Grove.  It was there that I first met the treant elder.  Put my old friend's memory to rest.", progress = "You've returned, <name>.  Haven't you done enough?", completion = "I no longer belong to this world and must admit defeat.  The land has forever changed and nothing will ever be the same.\n\nLeave the pendant here with me, &lt;name&gt;.  Maybe one day, long after the elves are gone, a new tree will grow on this very spot - amongst a burnt forest and the husks of dead treants.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10167] = {title = "Auchindoun...", objective = "Travel to the Auchenai Crypts in the Bone Wastes of Terokkar Forest and slay Exarch Maladaar to free the spirit of D'ore.", description = "Deep within the Auchenai Crypts is a tomb: A tomb unlike any that exists on this shattered realm. It was from this tomb, the first tomb, that the vast mausoleum of Auchindoun was born.\n\nYou must venture to the Auchenai Crypts of Auchindoun and find this tomb. Slay the guardian of the crypt to release the captive spirit within. The spirit holds the key...", progress = nil, completion = "The memory is vivid, &lt;name&gt;. My energies were wholly drained from the crash. I was only a dim speck of void energies when the Prophet Velen and his draenei compatriots lifted my remains and brought them here. After much ceremony, my diminished form was laid to rest within this sarcophagus. I have been regenerating for nearly a thousand years. The cycle is almost complete...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10168] = {title = "What the Soul Sees", objective = "Locate a Soul Mirror somewhere in the Auchenai Crypts and use it to call forth a Darkened Spirit from Ancient Orc Ancestors in Nagrand. Destroy 15 Darkened Spirits so that the ancestors may rest in peace.\n\nReturn to Mother Kashur at the Ancestral Grounds when this task is complete.", description = "For several centuries, the spirits of Auchindoun coalesced into my darkened essence. Many of the catastrophes that befell this crypt were a direct result of my weakened state.\n\nRegrettably, there is nothing that can be done to stop this cycle. It is a facet of the naaru condition - without the void, the Light cannot exist.\n\nYour only recourse is to destroy the ancient spirits of Nagrand before they transform into creatures of the void. Use the soul mirrors found throughout this crypt to free them...", progress = "<Mother Kashur is visibly upset.>\n\nThese naaru are wise beyond all manner of life on this world.", completion = "You have completed a long and dangerous journey, risking life and limb to ensure the safety of the Mag'har and the serenity of our ancestors. For this I am thankful beyond what words could convey.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10169] = {title = "Losing Gracefully", objective = "Magister Falris in Shattrath wants you to take the Vial of Sedative Serum to the Terrace of Light and pour it into Haronem's Regiment Cooking Pot.", description = "The Aldor have gained the favor of the Sha'tar today.  As if that should come as any sort of surprise!\n\nWatch them showing off their fancy footwork a few feet away from A'dal.  Could they possibly put any more effort into sucking up to the naaru?\n\nHarbinger Haronem's marksman regiment is so dedicated, it even brings its own cooking pot to avoid taking long breaks for lunch.  This cannot go without retribution, <name>.\n\nI want you to pour this vial into their meal.  The results should be... comical.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10170] = {title = "Return to the Greatmother", objective = "Return to Garadar and speak to Greatmother Geyah.", description = "Return to Greatmother Geyah at Garadar with news of your victory, <name>. This will surely lift the spirits of the Mag'har. Perhaps even the young Hellscream will be lifted from his malaise.", progress = nil, completion = "I want you to personally deliver this news to Garrosh.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10171] = {title = "The Inconsolable Chieftain", objective = "Greatmother Geyah at Garadar has asked that you speak with Garrosh.", description = "You have done so much for the Mag'har, <name>. Your accomplishments are known to all, including Garrosh. Go to him now and tell him of your latest victory. Tell him that you do what you do for him and his people. Surely he will be lifted by your words.", progress = nil, completion = "Everyone is proud. Proud that our people will live to see another winter. But beyond that? What is there?\n\nMaybe you should lead this clan, &lt;name&gt;. Maybe then I will be allowed to die when the Greatmother passes. Allowed to finally erase the shame of my family name. I long for such peace.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10172] = {title = "There Is No Hope", objective = "Speak to Greatmother Geyah and tell her what Garrosh told you.", description = "You are an honorable <race>, <name>. You have done much for the Mag'har. No one could ever deny your service to my people. Alas, the time of the Mag'har is at an end. You have shown me, more than anything, that I am unfit to lead these people. My cursed blood runs too deep. I will not... I cannot become the second Hellscream to damn the orcs.\n\nPlease, <name>, return to the Greatmother and tell her what I have told you. I am too ashamed to see her... to look into her eyes.", progress = "<Greatmother Geyah is lying down.>", completion = "&lt;Tears stream down Greatmother Geyah's face.&gt;\n\nSeek out your warchief. Tell him that I await him here...", rewards = "You will be able to choose one of these rewards:\n\nMag'hari Huntsman's LeggingsMag'hari Ritualist's HornsMag'hari Scout's TunicMag'hari Warlord's Legplates\n\nYou will also receive:\n\nInsignia of the Mag'hari HeroMag'hari Ritualist's HornsMag'hari Scout's TunicMag'hari Huntsman's LeggingsMag'hari Warlord's Legplates"}
MultiLanguageQuestData['en'][10173] = {title = "The Archmage's Staff", objective = "Retrieve Archmage Vargoth's Staff from Ekkorash the Inquisitor and bring it to Ravandwyr in Area 52. To bring Ekkorash out of hiding, sprinkle the Conjuring Powder on the brazier in the center of the ruins.", description = "Allow me to introduce myself, <class>.\n\nI am Ravandwyr, apprentice to the Archmage Vargoth.\n\nMy master is... indisposed, shall we say. I am here on a matter of great importance.\n\nThe Arklon Ruins southeast of the city are a hotbed of Burning Legion activity. Their purpose in the ruins concerns neither me nor my master, but their leader, Ekkorash, possesses the archmage's staff.\n\nThis conjuring powder will allow you to draw the demon out of hiding. Sprinkle it on the brazier at the center of the ruins.", progress = "I will not rest until Archmage Vargoth's staff is restored to him. Were you able to wrest it from the demon's grasp?", completion = "Ah, so you managed to recover the staff. Impressive, &lt;name&gt;. Perhaps you are the one I've been looking for.\n\nOh yes, your reward...\n\n\n\nNo doubt you had higher expectations, but that too will come with time. For now, consider opportunity the true reward.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10174] = {title = "Curse of the Violet Tower", objective = "Use Archmage Vargoth's Staff to make contact with Archmage Vargoth.\n\nIf you lose Archmage Vargoth's Staff, speak to Ravandwyr at Area 52 to receive a replacement.\n\nProvided item: \n", description = "Now, you will be able to use the archmage's staff to contact him.\n\nHe resides in the Violet Tower, on an 'island' to the southeast. The tower is both sanctuary and prison to him, cursed as it is. Kirin Tor can neither enter nor leave, keeping me apart from my master.\n\nThe staff's magic can penetrate the tower's defenses, but only if invoked by one outside the Kirin Tor.\n\nTake the archmage's staff and use it to conjure his image. Tell him what has happened and that I have not completely failed him.", progress = nil, completion = "&lt;Archmage Vargoth's image examines you as you convey Ravandwyr's message.&gt;\n\nRavandwyr has everything a master can expect of his apprentice. When I gave him the staff and told him to flee, I hoped that he would use it to find help and free me once Kael'thas's forces withdrew from the tower. Since then, I have learned a great deal about the nature of the curse.\n\nIt can be broken, &lt;name&gt;, but it will require your help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10175] = {title = "Thrall, Son of Durotan", objective = "Venture to Orgrimmar and deliver Geyah's message to Thrall.", description = "Return to your world, <name>. Go to my grandchild and tell him that his blood is here - on this shattered world.\n\nTell him that his father's legacy lives on.\n\nTell him everything...", progress = nil, completion = "&lt;Thrall's voice takes on the hollow essence of a storm cloud.&gt;\n\nI... I have a grandmother? She lives?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10176] = {title = "Ar'kelos the Guardian", objective = "Enter the Violet Tower at the center of Kirin'Var Village and defeat Ar'kelos, then speak with Archmage Vargoth.", description = "Now that you've gathered all the items I'll need to break Kael'thas's curse, one thing remains to be done. When Kael'thas sealed the tower, he placed an arcane golem, known as Ar'kelos, at the bottom of the tower.\n\nYou must defeat Ar'kelos in order allow me to work magic within the tower again.\n\nWhen you enter the Violet Tower, the curse will begin to affect you.\n\nOnce you have defeated Ar'kelos, ascend the tower and assist me in making preparations for the ritual.", progress = "At last, we meet.", completion = "You have done well, &lt;name&gt;. Destroying the dampening field will make it much easier for me to prepare the magic that will lift the tower's curse at last.", rewards = "You will be able to choose one of these rewards:\n\nPendant of the Battle-MageCore of Ar'kelosCloak of the Valiant DefenderRejuvenating Scepter\n\nYou will also receive:\n\nPendant of the Battle-MageCore of Ar'kelosCloak of the Valiant DefenderRejuvenating Scepter"}
MultiLanguageQuestData['en'][10177] = {title = "Trouble at Auchindoun", objective = "Report to Field Commander Mahfuun at the entrance to the Shadow Labyrinth at Auchindoun in Terokkar Forest.", description = "I have spies within Auchindoun and they have been sending me disturbing reports.  That place has been nothing but trouble ever since it exploded a couple of years ago.\n\nSomething in there has gone horribly wrong - again - and the Shadow Council is now on a war footing.  Though the reports were lacking on details, their preparations appear to be directed inward.\n\nYou must make your way to the entrance of the Shadow Labyrinth.  My field commander, Mahfuun, will fill you in on what needs to be done.", progress = nil, completion = "It's about time that you arrived.\n\nMehlisah said that she would be sending help days ago.  And we've been fighting in here longer than that!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10178] = {title = "Find Spy To'gun", objective = "Locate Spy To'gun in the Shadow Labyrinth of Auchindoun.", description = "To'gun, the fool!  We're barely holding off the attacks here, and he goes back in to get more information and try to save the other spies!\n\nI don't know whether to love him or kill him!\n\nThe Shadow Council must have used magic to ferret us out, because all of our spies had to get out of there in a hurry.  Most of us didn't make it.\n\nPlease, if you're brave enough to enter the Shadow Labyrinth, will you keep an eye peeled for To'gun?  It's been a while, and I fear the worst.", progress = nil, completion = "What?  Grik'tha sent you in here after me?\n\nI don't know whether to be touched or call her a fool!\n\nDo you think you could help me get out of this cage?  It's a bit cramped.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10179] = {title = "The Custodian of Kirin'Var", objective = "Speak with Custodian Dierworth at Kirin'Var Village in Netherstorm.When it became clear that our expedition was trapped in Outland with no way to return to Azeroth, the Kirin Tor contingent traveled to the Plains of Farahlon and built Kirin'Var village. I left the administration of the town in the hands of Custodian Dieworth, but when Kael'thas and his forces sealed me in the Violet Tower, I lost contact with the custodian.\n\nSearch for him in Kirin'Var Village and help him in any way you can, <name>. I'm certain he's got his hands full in the aftermath of the attack.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "When it became clear that our expedition was trapped in Outland with no way to return to Azeroth, the Kirin Tor contingent traveled to the Plains of Farahlon and built Kirin'Var village. I left the administration of the town in the hands of Custodian Dieworth, but when Kael'thas and his forces sealed me in the Violet Tower, I lost contact with the custodian.\n\nSearch for him in Kirin'Var Village and help him in any way you can, <name>. I'm certain he's got his hands full in the aftermath of the attack.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10180] = {title = "Can't Stay Away", objective = "Speak with Isfar, who can be found just inside the Sethekk Halls in Auchindoun.", description = "I tried to persuade Isfar to remain here, in the safety of Shattrath, but he would have none of it. Instead, he's decided to venture out to Auchindoun again on his own.\n\nHe was lucky enough to escape the Sethekk Halls once, but if they discover him, there won't be a second time.\n\nI admire his desire to free his sister, but he's not going to be able to do it without help.\n\nFind Isfar and have a word with him, <name>. If you can't persuade him to come back, perhaps you could help him rescue Lakka?", progress = nil, completion = "I should've suspected he would send you after me. He tried to talk me out of returning to the Sethekk Halls, but I couldn't live with myself if I allowed Lakka to die in there.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10182] = {title = "Battle-Mage Dathric", objective = "Locate Battle-Mage Dathric's quarters in Wizard's Row and return the blade to his weapon rack. Then, speak with Custodian Dieworth at Kirin'Var Village.", description = "The sword is of exceptional quality, finely crafted and perfectly balanced for a battle-mage. The seal of the Kirin Tor and the name \"Dathric\" are engraved into the weapon's pommel.\n\nTurning the weapon over in your hands, you notice a sense of wrongness radiating from the metal, as if the item is torn between two worlds. Could this be the item anchoring Battle-Mage Dathric's spirit to this world?\n\nPerhaps returning it to its proper place can break the bond, freeing Dathric's spirit to rest at last.", progress = "What have you found, <name>?", completion = "You've done well, &lt;name&gt;. I can no longer sense any restlessness in Dathric's spirit. I would give much for the opportunity to speak to him one more time, but it is enough that he is finally at rest.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10183] = {title = "Off To Area 52", objective = "Deliver the Netherologist's Notes to Rocket-Chief Fuselage at Area 52 in the Netherstorm.", description = "I'm out here studying the nether - the ethereal currents and all that.  This is an ideal spot away from the lights and hubbub of town.  Isn't this bridge great?  If I could just keep this junk working.\n\nHey, you know, if you're looking for work there's plenty at Area 52!  It's just up the path and take a right at the fork in the road.\n\nWhy don't you deliver my latest research notes to Rocket-Chief Fuselage?  I'm sure that he'd have plenty for you to do, what with the X-52 rocket ship, and all!", progress = "Busy, busy.  No time to waste!  There's a rocket ship to be built!\n\nWhat do you want?", completion = "Oh, Coppernickels finally decided to report his findings, did he?  Lazy scientists!\n\nWhat's this?\n\n&lt;The chief riffles through the notations a few times, clearly with a look of disbelief.&gt;\n\nHe says here that the violent nether-energies flowing through the Netherstorm are going to rip everything to shreds in only a few months.\n\nThat's inconvenient - now we'll have to move up the time-table on building the rocket ship!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10184] = {title = "Malevolent Remnants", objective = "Custodian Dieworth at Kirin'Var Village wants you to defeat 20 Severed Spirits in Kirin'Var's Town Square.", description = "Most of the spirits in the village are little more than pale remnants of Kirin Tor mages. They retain no knowledge of their former selves and wander the ruins in blind anger.\n\nIt wasn't always like this, though. In the immediate aftermath of the attack, the spirits were restless, but not spiteful. With the passage of time they have only grown more aggressive. I dare not venture into the southern part of the village, for they will not spare even me. Quiet them and let us hope it will purge their anger.", progress = "It pains me to know there is so little to be done for our comrades.", completion = "&lt;Custodian Dieworth shakes his head gently.&gt;\n\nIt is not what they deserved, but it is the best we can do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10185] = {title = "A Fate Worse Than Death", objective = "Kill 10 Mageslayers and 10 Mana Seekers and return to Custodian Dieworth at Kirin'Var Village.", description = "After the blood elves leveled Kirin'Var Village, they started the construction of a large building to the northwest. Without the expertise of the archmage, we can't say for certain what's going on there.\n\nOne thing is clear, though. The blood elf activities have unleashed a tide of ravenous mana elementals on the village. They seem drawn to the ruins of Wizard Row, wreaking further destruction. We cannot permit this to continue.", progress = "Have you managed to clear out some of the mana creatures from the village ruins?", completion = "&lt;The custodian looks dismayed.&gt;\n\nI can already see the next wave coming over the horizon. Culling them will work for the time being, but more permanent measures are needed.", rewards = "You will be able to choose one of these rewards:\n\nMana Infused WristguardsSpiritbinder's MantleFarahlite Studded BootsSpiritualist's Gauntlets\n\nYou will also receive:\n\nSpiritbinder's MantleMana Infused WristguardsSpiritualist's GauntletsFarahlite Studded Boots"}
MultiLanguageQuestData['en'][10186] = {title = "You're Hired!", objective = "Collect 10 Etherlithium Matrix Crystals and return them to Rocket-Chief Fuselage at Area 52 in the Netherstorm.", description = "Let me be the first to welcome you aboard, Junior Technician 3rd Grade <name>!\n\nWe're building my masterpiece out here - the X-52 Nether-Rocket!\n\nBut first we need to get all of the parts and fuel for it.  That's where you come in.\n\nTo start, I need crystals - LOTS of crystals - for the rocket's Etherlithium Engine Matrix.  The draenei had crystals coming out of their ears!\n\nSo head north to the Ruins of Enkaat and get them for me!  Nevermind all of the draenei ghosts.", progress = "Does it look like the X-52 Nether-Rocket is ready for liftoff?  Am I cruising the Twisting Nether in the comfort of my command chair?  Exploiting strange new worlds?  Seeking out new technology and business opportunities?  Boldly going where no goblin has gone before?\n\nNo!\n\nSo, I hope you have those crystals that I sent you after.", completion = "Gah!  Those look rough.  Maybe we can use them in the tertiary engine manifold chamber?\n\nStill, a good job Junior Technician 3rd Grade!  You'll make 2nd Grade in no time.", rewards = "You will be able to choose one of these rewards:\n\nJunior Technician 3rd Grade BracersJunior Technician 3rd Grade GlovesJunior Technician 3rd Grade ShouldersJunior Technician 3rd Grade Goggles\n\nYou will also receive:\n\nJunior Technician 3rd Grade ShouldersJunior Technician 3rd Grade GlovesJunior Technician 3rd Grade BracersJunior Technician 3rd Grade Goggles"}
MultiLanguageQuestData['en'][10187] = {title = "A Message for the Archmage", objective = "Speak to Archmage Vargoth at the top of the Violet Tower in Netherstorm.Although things are grim here, it heartened us quite a bit to hear from you that the archmage has not forgotten the village's plight.\n\n<The custodian glances up at the tower.>\n\nIt's ridiculous, isn't it? Sometimes it seems all that separates us is a wall of mere stone. The wall of magic is easy enough to forget.\n\nIf you would be so kind, ascend the tower and let Archmage Vargoth know that we are making progress with the village and will soon have a plan to ward off the mana creatures.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Although things are grim here, it heartened us quite a bit to hear from you that the archmage has not forgotten the village's plight.\n\n<The custodian glances up at the tower.>\n\nIt's ridiculous, isn't it? Sometimes it seems all that separates us is a wall of mere stone. The wall of magic is easy enough to forget.\n\nIf you would be so kind, ascend the tower and let Archmage Vargoth know that we are making progress with the village and will soon have a plan to ward off the mana creatures.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10188] = {title = "The Sigil of Krasus", objective = "Retrieve the Sigil of Krasus from Spellbinder Maryana at Manaforge Coruu, northwest of the Violet Tower.", description = "Before we departed Azeroth all those years ago, the Kirin Tor entrusted our expedition with a powerful artifact, the Sigil of Krasus. It was a great boon to us in our battle against the orcs and it could play a key role in helping me break the enchantment that imprisons me.\n\nHowever, when Kael'thas divested me of my possessions, he gave the sigil to Spellbinder Maryana, who remained behind with the garrison. If he truly realized what he had in his possession, he wouldn't have given it away so easily.", progress = "If I am to be free of the tower's curse, I must have the sigil.", completion = "Ah, it is as magnificent as I remembered. Can you not feel the power radiating from it?\n\nOf course, there is much more to be done, but you have my deepest thanks for restoring the sigil to me.", rewards = "You will be able to choose one of these rewards:\n\nKirin'Var Journeyman's BeltKirin'Var Scout's BeltBattle-Mage's HelmetKirin'Var Defender's Chausses\n\nYou will also receive:\n\nKirin'Var Journeyman's BeltKirin'Var Scout's BeltBattle-Mage's HelmetKirin'Var Defender's Chausses"}
MultiLanguageQuestData['en'][10189] = {title = "Manaforge B'naar", objective = "Spymaster Thalodien at Area 52 wants you to go to the outskirts of Manaforge B'naar and retrieve the B'naar Personnel Roster from Captain Arathyn.\n\nCompleting quests for the Scryers will cause your Aldor reputation level to decrease.", description = "You may have noticed one of Kael's manaforges on your way here.  You know, the large purple buildings sucking energy from the sky?\n\nWe were sent here by the Sha'tar to investigate them.  You can help our information gathering efforts by obtaining a personnel roster.  Giving us an idea of who's there and what they do will prove to be invaluable information.\n\nWe believe Captain Arathyn, leading a ballista team just outside of Manaforge B'naar, is in possession of one such roster.  Obtain it for us.", progress = "Did you obtain the items I asked of you, <name>?", completion = "Excellent!  With this roster we can make more educated decisions when targeting Kael's followers at the manaforges.\n\nIt's too bad, I was beginning to take a liking to killing his lackeys indiscriminately.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10190] = {title = "Recharging the Batteries", objective = "Use the Battery Recharging Blaster on enough Phase Hunters to get the Battery Recharge Level to 10. Then return it to Bot-Specialist Alley at the Ruins of Enkaat in the Netherstorm.", description = "I have the very important task of collecting the machinery inside these ruins, but I'm having a problem keeping all of my bots charged up.\n\nThe phase hunters - those wyrm-looking things - have lots of energy!  You can find them all over the edges of this island, floating in from the nether.\n\nFill the battery on this recharging blaster by using it on a phase hunter when they're very weak, and then finish it off to soak up the last of its energy.", progress = "Have you recharged the battery in that blaster yet?", completion = "Hey, watch where you're pointing that thing!  You've got it set to 'Kill'!!!\n\nIt looks like you've recharged the battery, and then some.  This'll help immensely to keep these guys going.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10191] = {title = "Mark V is Alive!", objective = "Escort the Maxx A. Million Mk. V through the Ruins of Enkaat and back out to safety. Then speak with Bot-Specialist Alley just outside the Ruins of Enkaat in the Netherstorm.", description = "Greetings, <race>.  I am charged up and fully functional.\n\nThere are fragile draenei machines in these ruins, which I must retrieve.  I am equipped with delicate servos in my wrist actuators, and the latest in combustion-pneumatic bump soakers.  Handling them with care will not be an issue.\n\nHowever, the ghosts that haunt these ruins will likely attack, so I will need you and your friends along for protection.", progress = "Back so soon?\n\nIs everything okay with the Maxx A. Million Mk. V?!", completion = "You did it!  You did it!  I could just kiss you!\n\nOh, darn... the Maxx A. Million Mk. V is out of juice again.  Ah well, he had enough to get the job done, and that's what counts!\n\nRocket-Chief Fuselage will be pleased to get these draenei machines hooked up inside the X-52 Nether-Rocket!  That means a promotion for me!  I'm so happy, I just have to give you a reward!\n\nHere, take your pick from one of these.", rewards = "You will be able to choose one of these rewards:\n\nAlley's RecurveMark V's Throwing StarUnearthed Enkaat Wand\n\nYou will also receive:\n\nAlley's RecurveMark V's Throwing StarUnearthed Enkaat Wand"}
MultiLanguageQuestData['en'][10192] = {title = "Krasus's Compendium", objective = "Reclaim Krasus's Compendium - Chapter 1, Krasus's Compendium - Chapter 2, and Krasus's Compendium - Chapter 3 from Kirin'Var Village's Town Square.", description = "The Kirin Tor sent one other of Krasus's possessions with our expedition. It was his spellbook, called Krasus's Compendium. Containing all the spells he mastered, it lent us a much-needed advantage in the war.\n\nBefore Kael'thas and his forces laid siege to Kirin'Var, the compendium had been stolen from me by a rebellious apprentice intent on studying necromancy. The apprentice and his followers divided and studied the text in secret, locking themselves inside their houses in the southern part of town.", progress = "Have you brought the book?", completion = "&lt;Archmage Vargoth's image seems to inspect the compendium.&gt;\n\nIt's a little worse for the wear, but considering the treatment it's been through, it's a miracle all of it survived. Safeguard it, &lt;name&gt;. Without it, we stand little chance of being able to break the tower's ward.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10193] = {title = "High Value Targets", objective = "Spymaster Thalodien at Area 52 wants you to go to Manaforge B'naar and slay 2 Sunfury Warp-Masters, 6 Sunfury Warp-Engineers and 8 Sunfury Geologists.\n\nCompleting quests for the Scryers will cause your Aldor reputation level to decrease.", description = "Based on the roster information, we know that the brains of the manaforge operations are the warp-masters and warp-engineers.  It is they who oversee the retrieval of a so called \"warp-energy\" by the manaforge and its delivery to a remote destination via a system of underground pipes.\n\nThe only other specialists in the area are geologists.  Everyone else is either part of the military or a magister crony; both easily replaced.\n\nGet in there and kill Kael's specialists; that's what'll hurt him the most.", progress = nil, completion = "You're one reliable fellow, &lt;name&gt;.  If there's one thing I like more than killing Kael's lapdogs, it is having someone else do it for me.\n\nLess blood on my clothes that way.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10194] = {title = "Stealth Flight", objective = "Speak to Veronia outside Area 52 and fly to Manaforge Coruu.\n\nCompleting quests for the Scryers will cause your Aldor reputation to decrease.", description = "While you were gone, my men uncovered another one of these manaforges.  It is east of here and is known as Manaforge Coruu.\n\nTwo of my best spies have arranged a secret landing spot outside of the manaforge.  You are to help them infiltrate Kael's forces and obtain whatever information you can.\n\nSpeak to Veronia just outside the city walls; she's arranged for a windrider that will take you to Manaforge Coruu.  Once there, speak to Caledis Brightdawn; he will brief you on your mission.", progress = nil, completion = "Arranging for your flight wasn't cheap.  Let's hope you have what it takes to get the job done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10195] = {title = "Mercenary See, Mercenary Do", objective = "Bring 30 Arakkoa Feathers to Ros'eleth at the Allerian Stronghold.", description = "Ever since you brought that first batch of feathers and I completed Bertelm's hat, all the other mercenaries have been clamoring for their own, including Thander. It told them I'd get right on it, but I'm going to need a steady supply of arakkoa feathers for the project.\n\nI'll gladly accept any you happen to gather in your adventures in the forest.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nArakkoa Hunter's Supplies"}
MultiLanguageQuestData['en'][10196] = {title = "More Arakkoa Feathers", objective = "Bring 30 Arakkoa Feathers to Malukaz at Stonebreaker Hold.", description = "I've had some success drawing the arakkoa spirits closer to me, but they are still very shy. Perhaps if I improve my disguise, they will be more willing to approach me in the trance.\n\nTo do that, though, I'll need more feathers like the ones you've already brought me. If you get any more of the feathers, I'd be very happy to take them off your hands.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nArakkoa Hunter's Supplies"}
MultiLanguageQuestData['en'][10197] = {title = "A Convincing Disguise", objective = "Obtain a set of Sunfury Arcanist Robes, one pair of Sunfury Researcher Gloves and a Sunfury Guardsman Medallion and bring them to Caledis Brightdawn at Manaforge Coruu in Netherstorm.\n\nCompleting quests for the Scryers will cause your Aldor reputation to decrease.", description = "Infiltrating the ranks of Kael's army will not be an easy task.  With my knowledge of illusionary magic I could pass you off as one of Kael's followers, but there are certain details in their uniforms I could not replicate.\n\nBring me a set of their robes, a pair of their gloves and a Sunfury guardsman medallion.  This will make the results of my magic much more convincing.", progress = "Have you obtained the outfit pieces I asked of you?", completion = "Excellent!  When I'm through with you, you will be able to slip among the Sunfury ranks unnoticed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10198] = {title = "Information Gathering", objective = "Use the Sunfury Disguise, go into Manaforge Coruu and listen to the conversation between Commander Dawnforge and Arcanist Ardonis.\n\nCompleting tasks for the Scryers will cause your Aldor reputation level to decrease.", description = "I've prepared a uniform with the pieces you obtained.  It is magically enhanced to complete the illusion.\n\nWe spotted Commander Dawnforge going in to meet Arcanist Ardonis a few minutes ago.  He had a full retinue of guards with him, so whatever they're discussing is bound to be incredibly important; see if you can catch any of it.\n\nOh, I almost forgot.  You'll want to stay away from the arcane golems patrolling the manaforge.  They will see right through the illusion.", progress = "How goes the eavesdropping, <name>?  You'd best hurry.  I'm getting antsy here.", completion = "Manaforge Duro is in trouble?  I'm sure Thalodien will love to hear the news.  Let's wrap up the job here first.", rewards = "You will be able to choose one of these rewards:\n\nSpymaster's CrossbowBelt of the SageBrightdawn BracersBloodguard's Greaves\n\nYou will also receive:\n\nBelt of the SageBrightdawn BracersBloodguard's GreavesSpymaster's Crossbow"}
MultiLanguageQuestData['en'][10199] = {title = "That Little Extra Kick", objective = "Obtain 5 Nether Ray Stingers for Boots at Area 52 in the Netherstorm.", description = "So, I'm just missing the one ingredient that'll give my concoction that little extra kick that it needs.\n\nThe sting of the nether rays, roaming around near the shaleskin flayers, delivers quite a punch.  Bring me some of their stingers and I'll extract the venom right out of them!\n\nI'm certain the results will be explosive!", progress = "If I can drain the venom from enough of those nether ray stingers, I think we might just have the most explosive fuel ever devised!", completion = "Wow!  Alright, now we're talking!\n\nLet me just take those little beauties and squeeze the badness right out of them.  This should make a rocket fuel brew that'll blow everyone's socks off!\n\nHere, just let me mix the shale oil and this stinger venom together, and we'll see what happens....", rewards = "You will be able to choose one of these rewards:\n\nAfter Hours PauldronsBoot's BootsDoc's BeltMixologist's Gloves\n\nYou will also receive:\n\nAfter Hours PauldronsMixologist's GlovesDoc's BeltBoot's Boots"}
MultiLanguageQuestData['en'][10200] = {title = "Return to Thalodien", objective = "Return to Spymaster Thalodien at Area 52 in Netherstorm.", description = "It would be best if this information got back to Thalodien as soon as possible.  I'll stay here and cover our tracks.\n\nIt wouldn't do us much good to have Kael'thas find out what we were snooping around here.  Secret information is always better if your enemy doesn't know you have it.", progress = nil, completion = "You do not cease to amaze me, &lt;name&gt;.  That was quite the feat of stealth you pulled off at Manaforge Coruu.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10201] = {title = "And Now, the Moment of Truth", objective = "Find Grek and ask him to try it on his weapon. Once he's tried out the oil, return to Rakoria with the results.", description = "The oil is finally ready for its first test. It seems heavy enough to serve as a high quality weapon oil.\n\nThe only way to find out is to have a professional try it out. See Grek over there by the wanted posters? Sure, he's no poet, but the orc knows his way around a weapon!\n\nTake a sample of the oil to him and ask him to use it on his weapon. After he's had a chance to test it out, let me know what he thinks of it.", progress = "Well, do you have the test results?", completion = "&lt;You tell Rakoria the results of the test and she throws her head back, laughing.&gt;", rewards = "You will be able to choose one of these rewards:\n\nBrilliant Mana OilBrilliant Wizard Oil\n\nYou will also receive:\n\nBrilliant Mana OilBrilliant Wizard Oil"}
MultiLanguageQuestData['en'][10202] = {title = "A Defector", objective = "Go to Manaforge Ara and speak to Magister Theledorn.\n\nCompleting quests for the Scryers will cause your Aldor reputation to decrease.", description = "We've recently been contacted by a Sunfury magister who wishes to join our ranks and swears he has information we're in need of.  We've checked our informants to make sure he's not a double agent and he checks out.\n\nHe's stationed in Manaforge Ara which makes communication difficult.  Talk to him and see what he knows.  If he's half as useful as he claims to be, we'll be able to put him to good use.", progress = nil, completion = "It's about time you showed up.  I was beginning to wonder if the Scryers were interested at all.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10203] = {title = "Invaluable Asset Zapping", objective = "Use the Ultra Deconsolodation Zapper to beam the Hyper Rotational Dig-A-Matic, Servo-Pneumatic Dredging Claw, Multi-Spectrum Terrain Analyzer, and the Big Wagon Full of Explosives back to Area 52. Then report to Lead Sapper Blastfizzle at the eastern end of the fissure that runs through Area 52 in the Netherstorm.", description = "See the fissure running through Area 52?  We did that!  <grin>\n\nIt's yielding up all sorts of goodies for the X-52 Nether-Rocket, but we're running short on equipment.\n\nWe had an operation at the Arklon Ruins to the southeast until the Burning Legion moved in.  I need you to take this Ultra Deconsolodation Zapper to the ruins.  Use it to beam our gear back to Lead Sapper Blastfizzle down in the fissure.\n\nJunior Technician 3rd Grade <name>, this is your chance for that promotion.  Don't blow it!", progress = "Isn't this place great?  And everyday yields something new and exotic!\n\nWhat a stroke of luck that we nearly destroyed the town digging down here.", completion = "You must be the one that zapped all of that sapping equipment back to us here from the ruins!  Hooray for you!\n\nI've already reallocated the equipment out to our other locations.  Now we'll be able to expedite our fissure operations on this whole island by an order of magnitude!  The nether-rocket will be completed in no time!\n\nHmmm, that's odd.  Wait a minute, did you say that you sent four things back to us?  I only got three...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10204] = {title = "Bloodgem Crystals", objective = "Magistrix Larynna wants you to go to Manaforge B'naar and obtain a Bloodgem Shard from a Sunfury Magister. Use this shard near the larger Bloodgem crystals and return to her at Area 52.\n\nCompleting quests for the Scryers will cause your Aldor reputation level to decrease.", description = "Kael's magisters have refined their usage of mana crystals to the point where they can siphon large amounts of energy in a matter of seconds.\n\nThey do this by attuning smaller bloodgem crystal shards to larger, fully charged ones.\n\nGo to Manaforge B'naar and obtain one of these shards from a Sunfury magister and use it to siphon energy from one of the larger crystals.\n\nReturn to me so that I may study the effects of the aura.  Do not worry; any side effects should be temporary.", progress = "Did you investigate the bloodgems used by the Sunfury magisters, <name>?", completion = "Hmmm... just as I suspected.\n\nExposure to this level of raw energy greatly magnifies our innate addiction to magic.\n\nI'm not surprised Kael gets away with what he does; all his subordinates are basically drunk on this.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10205] = {title = "Warp-Raider Nesaad", objective = "Kill Warp-Raider Nesaad and then return to Nether-Stalker Khay'ji at Area 52 in the Netherstorm.", description = "Warp-Raider Nesaad must be dealt with!  I have no idea how he survived my attack, but he cannot be allowed to continue his operation out there.\n\nGo back and take out Nesaad.  He keeps a small ethereal camp near the southwestern corner of the Heap.\n\nDon't fail like I did, <class>.", progress = "It's over then?  Warp-Raider Nesaad is dead?", completion = "It's a relief to hear that scum is finally dealt with.  You do good work, &lt;name&gt;... may I be so forward as to call you by your name?\n\nIf you're willing, I have another task that needs doing.  One that is very important and someone of your obvious skill should be able to handle with ease.", rewards = "You will be able to choose one of these rewards:\n\nZaxxis BootsZaxxis BracersZaxxis Gloves\n\nYou will also receive:\n\nZaxxis BracersZaxxis BootsZaxxis Gloves"}
MultiLanguageQuestData['en'][10206] = {title = "Pick Your Part", objective = "Collect 10 pieces of Ethereal Technology and return them to Papa Wheeler at Area 52 in the Netherstorm.", description = "Those ethereal clowns are as opportunistic as us, I'll give them that.  But no one, and I mean NO ONE, moves in on a B.O.O.M. claim!\n\nThe Heap to the south is ours!\n\nIf we're to finish the X-52 Nether-Rocket, we're going to need all of the new tech that we can get our hands on.  And since the ethereals are stealing from us, I think it's only fair that we repay them in kind.\n\nWhy don't you head down there and see if you can acquire some of their technology out from under their noses!", progress = "Back with their tech so soon?  You better not just be pulling my leg here, <class>.\n\nThe success of the X-52 project out here depends upon you getting us that stuff a.s.a.p.!", completion = "Hehe, ethereal suckers!\n\nThanks for getting us these parts, &lt;class&gt;.  I bet we can just hook these babies right up inside the rocket.  I wonder what they do?  Should be fun finding out!\n\nHmm, let me see if I can dig up some pocket change to throw your way.", rewards = "You will be able to choose one of these rewards:\n\nMech Tech ShouldersPapa's ArmbandsWheeler Family Heirloom\n\nYou will also receive:\n\nPapa's ArmbandsMech Tech ShouldersWheeler Family Heirloom"}
MultiLanguageQuestData['en'][10207] = {title = "Forward Base: Reaver's Fall REUSE", objective = "Report to Forward Commander To'arch at Reaver's Fall.Your battle prowess has been noted by high command, <class>. They want to send you to the front lines to meet up with Maimfist's crew. They're radicals, devoted to the complete extermination of the Burning Legion, so you may fit right in...\n\nHead east about 200 paces and veer south at the jutting mass of land. You'll see Reaver's Fall where an old farm used to stand. Once there, you are to report to Foward Commander To'arch.\n\nNow move out!You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Your battle prowess has been noted by high command, <class>. They want to send you to the front lines to meet up with Maimfist's crew. They're radicals, devoted to the complete extermination of the Burning Legion, so you may fit right in...\n\nHead east about 200 paces and veer south at the jutting mass of land. You'll see Reaver's Fall where an old farm used to stand. Once there, you are to report to Foward Commander To'arch.\n\nNow move out!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10208] = {title = "Disrupt Their Reinforcements", objective = "Defeat enemies around Portal Xilus and Portal Kruul to gather Demonic Rune Stones.\n\nUse To'arch's Primer within Portal Xilus and Portal Kruul.\n\nReturn to To'arch with To'arch's Primers at Reaver's Fall in Hellfire Peninsula.", description = "Directly east of here is the Legion Front.  Spaced across the front are infernal portals and gateways, used to bring reinforcements to Hellfire Peninsula and throughout Outland. We're going to destroy those portals!\n\nTake these primers.  Designed in Area 52, they use the demons' own power as an explosive!  Defeat Legion forces around Portals Xilus and Kruul to gather demonic rune stones, use the primer to detonate four stones inside the portals, and watch!  Return to me when your mission is complete.", progress = "The Legion won't be prepared for the surprise you have for them, eh <name>?", completion = "Well done!  I could almost feel the tremors of the explosions from here!\n\nNow, we have one more bombing mission for you...", rewards = "You will be able to choose one of these rewards:\n\nShadowbrim Travel HatFlayer-Hide LeggingsArcane Ringed TunicInvader's GreathelmFire Scarred Breastplate\n\nYou will also receive:\n\nShadowbrim Travel HatArcane Ringed TunicFire Scarred BreastplateFlayer-Hide LeggingsInvader's Greathelm"}
MultiLanguageQuestData['en'][10209] = {title = "Summoner Kanthin's Prize", objective = "Defeat Summoner Kanthin at Manaforge Duro, on the island to the north of Sunfury Hold, and reclaim the Stone of Glacius from him.", description = "The next thing we must do is reclaim my familiar, Glacius, from the blood elf summoner who holds it captive. Summoner Kanthin was one of the most senior magisters in the force Kael'thas sent to decimate Kirin'Var. It's only natural that he would claim my familiar as a kind of trophy.\n\nI'm certain that Kanthin, fool that he is, has tried to compel Glacius to serve him. My scrying has revealed that Kanthin is now stationed at 'Manaforge Duro,' if that terminology has any meaning for you.", progress = "Have you secured the Stone of Glacius?", completion = "&lt;You're not sure whether it's just distortion, or the archmage really is smiling.&gt;\n\nWith the last of my possessions restored, I have everything I need to break through Kael'thas's magic. I'll begin working the spell right away.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10210] = {title = "A'dal", objective = "Speak to A'dal, the leader of the Sha'tar, in the center of the Terrace of Light.", description = "Welcome to Shattrath City, <class>.  This might be the one place in all of Outland where you'll find any semblance of safety.\n\nA group of naaru known as the Sha'tar drove the demons away from here.\n\nIf you've never met a naaru, you ought to see A'dal inside the Terrace of Light.  The leader of the Sha'tar is an awe-inspiring sight if I ever saw one.  Sure is a change of pace from anything else in this bleak land.", progress = nil, completion = "&lt;The light that filled your senses as you approached A'dal intensifies as you address him.  Melodic chimes continue to ring within your head.&gt;\n\n&lt;You are safe here.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10211] = {title = "City of Light", objective = "Follow Khadgar's servant and listen to its story. Return to Khadgar after completing this task.", description = "Do not burden A'dal with petty inquisitions, <class>.  That just might be the most powerful being you ever come face to face with.\n\nYou do not look familiar.  I suppose you want to learn about the city?\n\nYou'll have to excuse me if I don't give you a tour myself, but I'm a bit busy discussing strategy with A'dal.  Perhaps you'll find a summoned servant acceptable in my stead?  Excellent!", progress = "The stories of men are ephemeral, <name>.  The stories of cities last well into the years.", completion = "I hope you learned a thing or two about Shattrath, &lt;name&gt;.  It might take some time for things to sink in.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10212] = {title = "Hero of the Mag'har", objective = "Return to Greatmother Geyah at Garadar in Nagrand.", description = "I must set things in order before I leave. Return to the Greatmother and tell her that her grandson comes.", progress = nil, completion = "You are truly the hero of the Mag'har, &lt;name&gt;. If not for you, we would have surely been overrun by the ogres and Broken.\n\nWe are a poor people but we do have some artifacts of power. Please, I insist that you take from our coffer.", rewards = "You will be able to choose one of these rewards:\n\nMag'hari Ritualist's HornsMag'hari Scout's TunicMag'hari Huntsman's LeggingsMag'hari Warlord's Legplates\n\nYou will also receive:\n\nInsignia of the Mag'hari HeroMag'hari Ritualist's HornsMag'hari Scout's TunicMag'hari Huntsman's LeggingsMag'hari Warlord's Legplates"}
MultiLanguageQuestData['en'][10213] = {title = "Investigate the Crash", objective = "Search for crash survivors.", description = "When I was wounded in the wastes I saw a goblin zeppelin crash.  It went down to the northwest, beyond the Expedition Armory. \n\nThe zeppelin was on fire.  Shrieking, burning goblins were falling like bombs from the sky.  Of course I was in a lot of pain and I had lost a lot of blood.  I may have imagined the whole thing.\n\nIf you can find any survivors, we can offer them sanctuary here at Spinebreaker Post.", progress = nil, completion = "We were shot down by the Burning Legion, even though we waved a flag of truce.  Who knew the Burning Legion was so mean? \n\nWe cannot come with you to Spinebreaker Post.  We need to repair our zeppelin and be on our way.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10214] = {title = "When This Mine's a-Rockin'", objective = "Kill 15 Gan'arg Sappers and return to Foreman Razelcraz.", description = "The mine's been overrun by a plague of gan'arg misfits, and on top of that, the peons have decided that this is a fine time for a nap! I don't know how they can sleep through all the disurbances coming from the mine, but that's the least of my problems.\n\nIf we don't get rid of those gan'arg pests soon, Thrallmar's supply of ore and other minerals will be cut off. I've already asked Watch Commander Krunk for help, but he says he can't spare the men with the town under constant attack. Will you help?You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10216] = {title = "Safety Is Job One", objective = "Artificer Morphalius wants you to kill 10 Ethereal Crypt Raiders, 5 Ethereal Sorcerers, 5 Nexus Stalkers and 5 Ethereal Spellbinders.\n\nOnce that's done, find the Ethereal Transporter in the chamber before Shaffar's and activate it.", description = "Shaffar's ethereals have completely blocked us out of the Mana-Tombs. Thankfully, I've got a plan. While we can't go in through the front door, there are sure to be several transporters inside.\n\nI want you to clear the way for my crew first and then I want you to activate one of their transporters to teleport us inside.\n\nActivate the teleporter in the chamber right before Shaffar's chambers when the way has been cleared. Don't worry, I'll make it worth your while...", progress = "This device has over a dozen buttons, none of which look familiar to you.", completion = "&lt;You close your eyes and press a button.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10218] = {title = "Someone Else's Hard Work Pays Off", objective = "Escort Cryo-Engineer Sha'heen safely through the Mana-Tombs so that he can gather the ether held inside Shaffar's ether collectors.\n\nReport to Nexus-Prince Haramad located outside the Mana-Tombs at the Consortium encampment should you succeed.", description = "Who were you expecting!? That idiot Morphalius was 'de-prioritized.' Now I'm here to clean up his mess. All I need from you is to watch my back as I go through Shaffar's ether gatherers and suck them dry of all that they have collected. If I successfully complete my mission, Haramad himself will reward you!\n\nWhat do you say? Escort me through the Mana-Tombs and then collect some incredible treasure? You already did most of the work anyway! Nothing's alive back behind us, right?", progress = "Hello, little flesh beast.", completion = "Seeing as how this was Morphalius's idea, I decided to give him his old job back. Well done little flesh beast. Well done, indeed!\n\nRemember, if you're ever looking for work and happen to be in Netherstorm, come find me at the Stormspire.", rewards = "You will be able to choose one of these rewards:\n\nConsortium Prince's WrapCryo-MittsConsortium Mantle of PhasingFlesh Beast's Metal Greaves\n\nYou will also receive:\n\nFlesh Beast's Metal GreavesConsortium Mantle of PhasingCryo-MittsConsortium Prince's Wrap"}
MultiLanguageQuestData['en'][10220] = {title = "Make Them Listen", objective = "Mordiba wants you to defeat 12 Unyielding Footmen, 8 Unyielding Knights, and 6 Unyielding Sorcerers at the Expedition Armory to the west of Spinebreaker Post.", description = "I was sent here to make contact with the Unyielding spirits.  These once proud Alliance soldiers were defeated long ago, and now their cursed spirits haunt the ruins to the west.  \n\nIf they would only join us we would gain a powerful ally.  Imagine, a legion of undying warriors to use against our enemies.  But these undead are mad with hatred and will not listen to me.  \n\nPerhaps they can be forced to join us.", progress = "Have you taught the Unyielding the consequences of defying the Forsaken?", completion = "The Unyielding have felt the strength of the Horde.  No doubt they will soon be in the mood to listen to my proposed alliance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10221] = {title = "Dr. Boom!", objective = "Kill Dr. Boom and return with the good news to Lead Sapper Blastfizzle at Area 52 in the Netherstorm.", description = "<name>, my former protege, Sparky Uberthruster, wouldn't wear his helmet while down here and one day transformed into the infamous Dr. Boom!\n\nAnd he stole off to the northeast with most of our sapping equipment!  He and his Boom Bots have been a menace to Area 52 ever since.\n\nI need you to go to his Camp of Boom just outside of town and put an end to him!  Use these Boom's Doom bombs to take him out.\n\nAnd make sure not to get too close to him or his Boom Bots!", progress = "Have you saved us from the depredations of Dr. Boom?  I promise this time there won't be any exploding wagons, though that was a lot of fun!\n\nWe really should do that more often.", completion = "I'll always miss Sparky.  &lt;sniff&gt;  But we'll all sleep better now knowing that as Dr. Boom he is no longer around to terrorize us!\n\nJust let this be a lesson to you.  Don't come down here without a nether helmet!\n\nNow, how can I repay you?", rewards = "You will be able to choose one of these rewards:\n\nSparky's Discarded HelmetNether LeggingsNether VestNether Guards\n\nYou will also receive:\n\nNether VestNether LeggingsSparky's Discarded HelmetNether Guards"}
MultiLanguageQuestData['en'][10222] = {title = "The Sunfury Garrison", objective = "Custodian Dieworth at Kirin'Var Village wants you to kill 10 Sunfury Archers.", description = "After Prince Kael'thas's forces destroyed the village and imprisoned the archmage in the Violet Tower, they withdrew to Sunfury Hold to the northeast. The very men who destroyed our village and slew our fellows toast their 'amazing victory' while we are helpless to avenge the fallen.\n\nWe must not allow these crimes to go unanswered! Be the instrument of our vengeance, <name>. Go to Sunfury Hold and claim the lives of those responsible for this crime.", progress = "Is it done, <name>? Have you avenged the fallen of Kirin'Var Village?", completion = "What you've done this day can never bring back the fallen, but perhaps it can help soothe their spirits. Although, truth be told, no amount of blood can quench my anger over the actions of Kael'thas.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10223] = {title = "Down With Daellis", objective = "Custodian Dieworth at Kirin'Var Village wants you to kill Master Daellis Dawnstrike.", description = "I'll never forget the blood elf who led the attack. He wore a tabard with a device I've never seen before, over top of crimson armor.\n\nHe was ferocious and merciless, leading from the front where most other blood elf officers would never be seen. He was responsible for the deaths of many Kirin Tor mages that day, but he didn't linger long at Sunfury Hold. Kael'thas has ordered him to Manaforge Duro to aid in their attempt to control the area. Find him, <name>, and silence his bow for good.", progress = "Have you finished the task, <name>?", completion = "&lt;You're not certain, but it seems as though Custodian Dieworth is on the verge of tears.&gt;\n\nAt last, it is through. If I could will myself out of existence, I would, but the truth is I don't know how to let go. For the ones in the village, it is difficult but straightforward. I suppose this is the price we pay for retaining such strong ties to this place.", rewards = "You will be able to choose one of these rewards:\n\nDawnstrike's CloakSignet of the Violet TowerNightstalker's WristguardsStrength of the Violet Tower\n\nYou will also receive:\n\nDawnstrike's CloakSignet of the Violet TowerStrength of the Violet TowerNightstalker's Wristguards"}
MultiLanguageQuestData['en'][10224] = {title = "Essence for the Engines", objective = "Collect 7 Mana Wraith Essences and return them to Chief Engineer Trep at Area 52 in the Netherstorm.", description = "As the X-52's chief of engineering, I have to see to it that the nether-rocket's main engines are in tip-top shape.\n\nUnfortunately, I haven't built them yet.\n\n<class>, I'm in dire straits here!  I have almost all of the parts.  All that I'm missing is the engine core.\n\nLuckily for us, I think we can make use of the essence from the local mana wraiths to jump-start the engines.\n\nThey can be found near most of the glowing trenches in the northern part of the island.  Except for here in Area 52, of course.", progress = "You have all of those essences yet?", completion = "Wow, that's a lot of essence!\n\nOk, let's see what happens when I mix it with the etherlithium matrix crystals.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10225] = {title = "Report to Engineering", objective = "Deliver the Etherlithium Matrix Crystals to Chief Engineer Trep at Area 52 in the Netherstorm.", description = "<name>!  I need you to take all of these etherlithium crystals over to Chief Engineer Trep, my, uh, chief of engineering.\n\nHe should know what to do with them.  And if he doesn't, you see to it that he finds out!", progress = "Um, hi.   I'm a little busy here.  What's that you have there?", completion = "Ooh, etherlithium matrix crystals.  Yeah, those sound important!\n\nLet's just put them over here and I'll get to figuring them out in a moment.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10226] = {title = "Elemental Power Extraction", objective = "Extract 5 Elemental Power for Chief Engineer Trep at Area 52 in the Netherstorm.", description = "Darn it, that didn't do it!\n\nOk, I've got another idea!  I had Xyrol whip up an elemental power extractor.  I'm not certain exactly what this power will do, but I know that I can use it.\n\nThe sundered rumblers and warp aberrations on the ledge of the Crumbling Wastes to the south have just what I need for the engines!\n\nThe extractor will change the form of their power into something solid that you'll be able to gather up after you've defeated them.", progress = "You have the power from those elementals yet?  Oh, don't hurry or anything.  It's just my life and career on the line.", completion = "That's more like it!  Alright, now I think we're in business.\n\nJust let me dump this stuff into the thing-a-ma-jig here and I'm sure it'll spit out a fully functioning phase engine core.\n\nOh, hey, I guess I ought to reward you for saving my neck!  Hehe.", rewards = "You will be able to choose one of these rewards:\n\nArea 52 Engineering GlovesHeavy-Duty Engineering BootsTrep's ShoulderguardsChief Engineer's Belt\n\nYou will also receive:\n\nTrep's ShoulderguardsHeavy-Duty Engineering BootsArea 52 Engineering GlovesChief Engineer's Belt"}
MultiLanguageQuestData['en'][10227] = {title = "I See Dead Draenei", objective = "Speak to Ramdor the Mad, standing on the bone pile outside of the Auchenai Crypts.", description = "I see dead draenei. They're all around us.\n\nBah, nobody believes me because I'm a child. Not even my own mommy believes me.\n\n<Ha'lei points to Ramdor.>\n\nHe believes me, though... He sees them too. Boy does he get angry about it!\n\nIt's kind of funny. I see ghosts and people just smile and pat me on the head, trying to placate me. Ramdor sees ghosts and people label him as crazy. I sure hope I never grow up!\n\nYou should probably talk to Ramdor before you go inside. He was once a death priest.", progress = nil, completion = "The child is correct. I was once a \"death priest.\"\n\n&lt;Ramdor winces.&gt;\n\nSuch an unsavory title.\n\nThrough that corridor lies the Auchenai Crypts. Inside you will find the remnants of my priory. They are all mad now, of course. Insane to the last! I suppose I stood out, being the last one among them with any common sense. Of course, I was excommunicated for my beliefs.\n\nWhat are my beliefs, you say?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10228] = {title = "Ezekiel", objective = "Find and speak with Ezekiel of Shattrath in Shattrath City.", description = "I believe that the dead, which we have been caring for these last 500 odd years, should be left alone. Maladaar has other plans. He has retreated to the Crypt of Remembrance to start his experiments... Necromancy.\n\nI hope you weren't thinking about going in there... Not before helping me out so that these damned spirits will finally leave me alone. I know where they keep their treasures, <race>. Got your attention, eh?\n\nBring me the book of the dead, held by the Aldor, Ezekiel of Shattrath.", progress = nil, completion = "Book of the dead? Never heard of it... What's this about anyway? Who sent you?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10229] = {title = "Decipher the Tome", objective = "Take the Mysterious Tome to Althen the Historian in Spinebreaker Post.", description = "This tome appears to be some sort of history written in a secret Alliance cipher.  Althen, the historian in Spinebreaker Post, has studied the Unyielding for some time; he may be able to crack the Alliance code and decipher the book.", progress = "What is this?  A book carried by an Unyielding spirit?  How strange.  Let me study it.  Perhaps I can learn the history of the Unyielding.", completion = "I have studied ancient history my entire un-life.  I have never seen anything like this book.  It tells the entire history of the Armory, including events that happened after its destruction.  \n\nThe Unyielding have kept their history, even after they had fallen in battle.  With this book we will be able to understand the Unyielding and convince them to join us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10230] = {title = "The Battle Horn", objective = "Take the Unyielding Battle Horn from Lieutenant Commander Thalvos and bring it to Althen the Historian in Spinebreaker Post.", description = "Perhaps we have taken the wrong approach to the Unyielding? \n\nThe tome tells me the Expedition Armory was destroyed by orcs and death knights long ago.  The Unyielding remain here as vengeful spirits trapped in an eternal battle against the fel orc clans.  \n\nThey think only of revenge.  We must arrange for them to defeat their most hated enemies.  Enter the Expedition Armory once again and find Lieutenant Commander Thalvos.  He carries a battle horn that can summon the Unyielding.  Bring it to me.", progress = "We must help the Unyielding soon.  If we can convince them to join us the Horde will have gained a powerful ally.", completion = "You have done well &lt;name&gt;.  This ancient horn will allow us to summon the Unyielding. \n\nThat is, if they are willing.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10231] = {title = "What Book? I Don't See Any Book.", objective = "Ezekiel said the book has been stolen. Your best bet is to find the Ruffians and see if they have any information.", description = "Ramdor? Hrm, let me think... Ramdor... Oh yes, the death priest. What does he want with the book? Well it doesn't matter. Yes I lied to you and no I don't have the book. Not anymore, anyway. It was stolen. Probably by one of those filthy refugees.\n\nBesides, Auchindoun is now defunct. We have no use for the book. If you find it, you can keep it.\n\nLike I said, I saw some of those ruffians snooping around the terrace last week. Start your search with them. They're probably playing dice in the slums.", progress = "Whaddya want?", completion = "Ok, ok! Don't hurt us. We had the book but we sold it...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10232] = {title = "In A Scrap With The Legion", objective = "Kill 5 Mo'arg Doomsmiths and 15 Gan'arg Engineers. Then return to Papa Wheeler at Area 52 in the Netherstorm.", description = "The Burning Legion has moved in on our claim at the Scrap Field down the path and across the bridge to the east.\n\nThis could be a huge problem for us!  With the Legion at the Arklon Ruins, and now there, it's starting to look bad for us - and the rocket project - here at Area 52.\n\n<name>, I need you to go out there and deal with those demons!  I'd do it, but I'm a lover, not a fighter.\n\nYep, this is going to be trouble, I can feel it!", progress = nil, completion = "Well, that's good and bad news, now isn't it?  We've dealt them a blow, but with the Burning Legion running free all over the Netherstorm - and getting closer to us here - well, I don't know how it's going to go.\n\nI have a feeling that we're going to have to change gears here for a while.  Hope you'll be able to help us out, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10233] = {title = "Torching Sunfury Hold", objective = "Using a Flaming Torch, destroy 4 Sunfury Ballistas and 4 Sunfury Tents and return to Lieutenant-Sorcerer Morran at Kirin'Var Village.", description = "Ridding Sunfury Hold of its garrison is not sufficient to keep the blood elves from reoccupying it. Kael'thas's followers are zealous and tenacious. Leaving them anything to use at Sunfury is effectively an invitation to return.\n\nNo, it must all be destroyed. See to it that their tents and artillery burn to ashes!\n\n<The ghost's fists clench.>\n\nSteal torches from the Sunfury flamekeepers to accomplish your task, <name>.", progress = "Smoke rises from the Sunfury Hold fortifications. Is that your handiwork?", completion = "&lt;Lieutenant-Sorcerer Morran nods grimly.&gt;\n\nThe Kirin Tor hardly relish destruction for its own sake, but we have no qualms about acting against our enemies, even in death.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10234] = {title = "One Demon's Trash...", objective = "Gather 10 Fel Reaver Parts and return them to Mama Wheeler at the Midrealm Post inside Eco-Dome Midrealm in the Netherstorm.", description = "You look like a capable young <man/woman>!  I was wondering if you could lend me a hand?\n\nTo the east is the Scrap Field, which the Burning Legion has moved into.  It's full of huge fel reaver parts.  There're also a whole bunch of smaller parts in there that they don't seem to care about.\n\nI want you to get in there and get me a lot of those smaller fel reaver parts!", progress = "You have those parts yet?  With the Burning Legion moving in on each of our claims around here one at a time, we unfortunately have little time.", completion = "These will have to do for now, I suppose.  If only we could scare them off.\n\nHey, that gives me an idea!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10235] = {title = "Declawing Doomclaw", objective = "Obtain Doomclaw's Hand and deliver it to Mama Wheeler at the Midrealm Post inside Eco-Dome Midrealm in the Netherstorm.", description = "You know what might just discourage them?  Take out their leader!\n\nIt seems to work everywhere else from what I've heard.  And when they see a <grizzled/tough> <class>, such as yourself take out their leader... why, I bet they'll tuck tail and run for the hills!\n\nGet back in there and take out the big one they call Doomclaw.  I hear he keeps himself in the eastern part of the Scrap Field underneath the pipe.\n\nBring me his claw, too!  Maybe we can make use of it.", progress = "Dealt with Doomclaw yet?", completion = "He, uh... he said what?  THEY'RE GONNA GO AFTER AREA 52?!\n\nOh, this is not good... not good!", rewards = "You will be able to choose one of these rewards:\n\nMama's InsurancePilfered Ethereal BladeRipfang Paw\n\nYou will also receive:\n\nRipfang PawPilfered Ethereal BladeMama's Insurance"}
MultiLanguageQuestData['en'][10236] = {title = "Outland Sucks!", objective = "Find 6 Shredder Parts and return to Foreman Razelcraz by the mine northwest of Thrallmar.", description = "I can't believe I left Booty Bay to come to Outland.  My cousin Screed Luckheed promised me I would make a fortune, but instead he flew off in his zeppelin and left me here to try to scrape a living out of this mine.  \n\nHow am I suppose to make a living here with helboars and demons and fel orcs attacking all the time?  My shredder here was broken yesterday and the parts I need to fix it were stolen by fel orcs.  They took the parts into the fissure to the southwest and may have dropped them there.", progress = "Did you find some spare parts for my shredder?  I really want to get it fixed so I can get back to mining.  I have to make a living somehow, if only so I can buy a one-way ticket back to Booty Bay.", completion = "Hurray, you found some parts!  Now maybe I can get my shredder working.  If I earn enough money I might be able to get back to Booty Bay. \n\nI sure hope my cousin, Screed Luckheed, crashes that stupid zeppelin of his.  I can't believe he tricked me into coming to Outland.", rewards = "You will receive:\n\nFel Iron Ore"}
MultiLanguageQuestData['en'][10237] = {title = "Warn Area 52!", objective = "Deliver the bad news to Rocket-Chief Fuselage at Area 52 in the Netherstorm.", description = "<name>, you have to get word back to Area 52 immediately!  Hurry!\n\nTell the rocket-chief that the Burning Legion is after us now!", progress = nil, completion = "Heh, you're kidding, right?  The Burning Legion is blaming us for all of that?\n\nBut YOU'RE the one that did it!\n\nOy, I have a headache and it's as big as this rocket.  Okay, okay, this calls for a change of plans.\n\nIf the Burning Legion thinks that it's going to come here, destroy our town and ruin my dream of cruising through the Twisted Nether, they are sadly mistaken.\n\nAnd I know just the goblin to help us out.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10238] = {title = "How to Serve Goblins", objective = "Rescue Manni, Moh and Jakk from the Fel Orc camps and return to Foreman Razelcraz by the mine northwest of Thrallmar.", description = "Why would fel orcs steal my shredder parts?  I hate them so much.  They just sneak into my camp here and take things all the time.  A couple of days ago they stole three of my peons!  Now the rest of my peons have run off because they are afraid they are going to be eaten by fel orcs.  \n\nI can't run a mine without peons.  If you could save the peons that I lost maybe the others would come back.  The fel orcs have their camps along the wall to the southwest.", progress = "Have you saved my peons yet?  Please hurry, I'm afraid they are going to be eaten and they probably won't taste very good.  If they taste really bad the fel orcs might get really mad at me.", completion = "Thank you for saving my peons.  Now maybe I can get them to fix my shredder with those parts you found, earn some money and get out of Outland.  I can't wait to be back in Booty Bay.", rewards = "You will receive:\n\nPeon Sleep Potion"}
MultiLanguageQuestData['en'][10239] = {title = "Potential Energy Source", objective = "Lieutenant-Sorcerer Morran at Kirin'Var Village wants you to capture 10 Energy Isolation Cubes from the blood elf operations at Manaforge Coruu.", description = "We are not the only ones battling the influx of the mana beings. The blood elves, too, are troubled by them, but I'm not sure why.\n\nWhatever they're involved in over there, they don't seem to be stopping. Instead, I've seen them employ a variety of methods to kill the creatures. The most effective involves magical defenses fueled by some sort of concentrated energy.\n\nCapture some of these energy sources and bring them to me. Don't hesitate to stymie the elves if an opportunity presents itself.", progress = "Were you able to gather any of their energy sources?", completion = "&lt;Morran gingerly handles one of the containers.&gt;\n\nI don't believe I've seen anything like this before. There's certainly a lot of energy suspended in here, but it's in a raw form. We'll have to be careful with it, but I think we can find a way to adapt this to help ward off the mana creatures.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10240] = {title = "Building a Perimeter", objective = "Use the Rune Activation Device near the East Rune, Northeast Rune, and West Rune. The runes can be found around the perimeter of Kirin'Var Village's Wizard Row and Town Square districts. Return to Lieutenant-Sorcerer Morran once you've completed the task.", description = "We are prepared to try to construct a perimeter around the village using the energy source taken from the blood elves. I can't guarantee that it will work, but we have to attempt it.\n\nOtherwise, the mana creatures will surely continue devouring the spirits of the fallen Kirin Tor.\n\nUse this device at the small runes around the perimeter of town to release the energy there. If I've woven the field correctly, we should start noticing a difference once you've used the device at each point.", progress = "Have you activated all the runes? I'm eager to see if we can't improve upon the blood elf method here. Anything one of Kael'thas's men can do, real Kirin Tor can do better.", completion = "Excellent work. Keep your fingers crossed, &lt;name&gt;. I'm going to activate the shield.", rewards = "You will be able to choose one of these rewards:\n\nCrimson Mail BracersHarmony's TouchKirin'Var Defender's GreavesBoots of the Beneficent\n\nYou will also receive:\n\nHarmony's TouchCrimson Mail BracersKirin'Var Defender's GreavesBoots of the Beneficent"}
MultiLanguageQuestData['en'][10241] = {title = "Distraction at Manaforge B'naar", objective = "Slay 8 Sunfury Magisters and 8 Sunfury Bloodwarders and return to Exarch Orelis at Area 52.\n\nCompleting quests for the Aldor will cause your Scryers reputation to decrease.", description = "We were sent here by the Sha'tar to investigate the manaforges that Kael'thas' army is operating here.  Unfortunately, the Scryers threaten to renege on their information-gathering duties unless we support them with military action.\n\nWe can't afford to compromise this mission over politics, so we've agreed to weaken the manaforge's defenses so that the Scryers can do their work.\n\nProve your loyalty to the Aldor and slay the Sunfury magisters and bloodwarders that guard Manaforge B'naar.", progress = "Have you completed your task, <name>?", completion = "Excellent work, &lt;name&gt;.  The Scryers have uncovered valuable information thanks to your distraction.  Maybe they'll actually share it with us this time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10242] = {title = "Spinebreaker Post", objective = "Apothecary Zelana at Reaver's Fall wants you to speak with Wing Commander Brack to take a wyvern to Spinebreaker Post, and then bring the Bleeding Hollow Blood Sample to Apothecary Albreck at Spinebreaker Post.", description = "<name>, my equipment here is, unfortunately, not configured for all the tests I'd like to perform.  However, my colleague at Spinebreaker Post, Apothecary Albreck, possesses the required implements.\n\nI have acquired a sample of Bleeding Hollow blood -- gained from a past mission of Thrallmar's agents.  Take the sample to Albreck and allow him to study it.\n\nTo reach Spinebreaker Post, speak with Wing Commander Brack, near the wyverns to the south.", progress = "Welcome to Spinebreaker Post.  How might my talents serve you?", completion = "A blood test, is it?  It will be my pleasure.  I always enjoy working with blood...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10243] = {title = "Naaru Technology", objective = "Go inside Manaforge B'naar and find the B'naar Control Console.\n\nCompleting quests for the Aldor will cause your Scryers reputation to decrease.", description = "The Scryers obtained a personnel roster for Manaforge B'naar and are now having a field day picking out assassination targets.\n\nThey've missed one small bit of information, scribbled on the side of the roster.  It appeared to be a password or code like those used to access naaru-made technology like the Exodar or Tempest Keep.\n\nGo inside the manaforge and look for a control panel.  Copy its readouts on this scroll as well as you can.  We must confirm our suspicions about the origin of the technology.", progress = "The symbols scrolling in front of you look alien and unintelligible.", completion = "You unwrap the scroll and ready yourself to copy down the strange symbols.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10244] = {title = "R.T.F.R.C.M.", objective = "Take the Fel Reaver Construction Manual to Mama Wheeler at the Midrealm Post inside Eco-Dome Midrealm in the Netherstorm.", description = "Cracking the seal on this rather large tome, you can't quite make out what the words say.  They appear to be written in the language of demons.\n\nHowever, you can make out the pictures, which tell their own story.\n\nThis is clearly a fel reaver construction manual, and you know for a fact that Mama Wheeler will want to take a look at it!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10245] = {title = "B'naar Console Transcription", objective = "Deliver the B'naar Console Transcription to Anchorite Karja at Area 52 in Netherstorm.\n\nCompleting quests for the Aldor will cause your Scryers reputation to decrease.", description = "You try to transcribe the shapes as you see them flash across your eyes.  The results are less than exact, but should serve as adequate evidence to prove or disprove the Aldor's suspicions.", progress = "Let us see what you've brought to us, <name>.", completion = "You've done well, &lt;name&gt;.  Allow me a few moments to go over your transcription.\n\nYou have the priesthood's thanks, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10246] = {title = "Attack on Manaforge Coruu", objective = "Travel to Manaforge Coruu and slay 8 Sunfury Arcanists and 5 Sunfury Researchers. Return to Exarch Orelis when you've completed this task.\n\nPerforming quests for the Aldor will cause your Scryers reputation level to decrease.", description = "Your success at Manaforge B'naar was quite noteworthy.  I'm sure that Anchorite Karja will ask you for a repeat performance at Manaforge Coruu next.\n\nWe've learned of a particularly important regiment of Sunfury arcanists and researchers being deployed there and I would like you to target them.  Succeed and you will deliver a crushing blow against our enemy's forces.", progress = nil, completion = "Excellent job, &lt;name&gt;.  With your dedication we're sure to defeat our enemy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10247] = {title = "Doctor Vomisa, Ph.T.", objective = "Speak with Doctor Vomisa, Ph.T. at the Proving Grounds in Netherstorm.", description = "On the outskirts of town to the east are the Proving Grounds.  Our top experimentalist, Doctor Vomisa, has been toying with a combination of fel reaver, ethereal, and of course, goblin technologies there.\n\nThis is in no small part thanks to your gathering efforts Junior Technician 3rd Grade, <name>!\n\nGo to him; I know that he'll have a solution for saving Area 52.\n\nAnd since he's likely to use you as a test subject, if I were you, I'd bring some friends along just in case.", progress = nil, completion = "Well, well, it would appear that we are in luck, young man.\n\nI was just recently able to finish the construction of my latest invention, the Scrap Reaver X6000!\n\nAnd you're going to have the honor of helping me test it so that it can be used in defense of Area 52!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10248] = {title = "You, Robot", objective = "Activate the Scrap Reaver X6000 Controller and test out its capabilities. Then give your feedback to Doctor Vomisa, Ph.T at the Proving Grounds in the Netherstorm. Deal with any problems that arise.", description = "Doctor Vomisa, Ph.T. at your service.  Here, take this controller.  I want you to activate it and give my newly-invented Scrap Reaver X6000 a spin.\n\nJust stay nearby!  The controller is tied to my console here, and if you get too far away, the robot will cease to function.\n\nTry out everything... I'll be watching and calibrating its servos based upon your test run.", progress = "What did you think?  Still needs some tweaking, eh?", completion = "Well, my boy that certainly was exciting!  And for my money, I'd say that the Scrap Reaver X6000 performed admirably, despite its rookie pilot.\n\nHehe, no, don't take offense, I was just kidding.  After all, you just saved Area 52 and the X-52 Nether-Rocket from certain doom!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10249] = {title = "Back to the Chief!", objective = "Report to Rocket-Chief Fuselage at Area 52 in the Netherstorm immediately!", description = "I'm certain that the rocket-chief is going to want to have a word or two with you!\n\nIf I were you, I wouldn't hesitate to get back to Area 52 and speak with him!", progress = nil, completion = "&lt;name&gt;!  Or, should I say Junior Technician 1st Grade &lt;name&gt;?!  Oh hell, who am I kidding?  Skipping a grade isn't a good enough reward for what you've done.  I'm going to make you my first officer!\n\nYou've saved all of us, and more importantly the X-52 Nether-Rocket!  I could just kiss you... but I won't.\n\nInstead, please let me present you with the gratitude of Area 52.  Take your pick!", rewards = "You will be able to choose one of these rewards:\n\nArea 52 Defender's PantsX-52 Technician's HelmX-52 Pilot's Leggings\n\nYou will also receive:\n\nX-52 Rocket HelmetX-52 Pilot's LeggingsX-52 Technician's HelmArea 52 Defender's Pants"}
MultiLanguageQuestData['en'][10250] = {title = "Bloody Vengeance", objective = "Blow the Unyielding Battle Horn near the Alliance Banner. Kill Urtrak and then return to Althen the Historian at Spinebreaker Post.", description = "East of here is an old destroyed Alliance siege tower.  Now scavengers loot it for old nails and bits of scrap.  Long ago, many Alliance warriors lost their lives at this tower and their banner was captured by Urtrak, a foul orc commander.\n\nBlow the Unyielding battle horn near the Alliance banner.  This will get the attention of Urtrak.  It may also summon forth warriors who fell in battle long ago.", progress = "Have you blown the horn by the siege tower yet?  We must do this soon.  Who knows when Thrallmar will have need of the Unyielding.", completion = "I am glad to hear that the Unyielding joined you in your battle.  I thought they might come to the sound of their own battle horn, but I could not be sure.  Perhaps we have given some of them the vengeance they so desperately crave.  \n\nYou have slain Urtrak and we must report your victory to Commander Hogarth in the Expedition Armory.  He will understand the risks you have taken on his behalf.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10251] = {title = "The Master's Grand Design?", objective = "Find Nitrin the Learned at the Abandoned Armory in Nagrand.", description = "A couple of draenei paid us a visit last night. They'd somehow learned that we had the book in our possession and made a very generous offer to \"take it off our hands.\"\n\nWe didn't ask them what they wanted with the book but the young one kept talking about \"the master's grand design,\" whatever that means.\n\nLook, I don't ask questions when money is in play. They gave us a lot of gold and we gave them the book.\n\nHe said that they lived in Nagrand - in the old Abandoned Armory, north of Telaar.", progress = nil, completion = "The signs were all there but I turned a blind eye.\n\nThe Legion's grasp grows stronger every day. Even in these parts...\n\nHad I known... Had I known that my boy was communing with demons... They offered him power and then gave him a taste of that power. That was all that it took...\n\nThe book is gone. Taken by Levixus... His plans are known only to me and his dark master.\n\nStranger, I don't know if you've ever done right in your life, but know this: the boy must be stopped.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10252] = {title = "Vision of the Dead", objective = "Nitrin at the Abandoned Armory in Nagrand wants you to bring him 1 Mountain Gronn Eyeball, 1 Flawless Greater Windroc Beak, and 1 Aged Clefthoof Blubber.", description = "It has already begun. Levixus stands atop the ruins of Auchindoun and reads from the book of the dead. He calls the dead out by name and, through demonic ritual, binds the tortured souls to his will. He will raise all of Auchindoun if given the chance!\n\nBut... you must first prepare. You cannot do battle with that which you cannot see.\n\n<Nitrin hands you a parchment.>\n\nBring me the items I require to brew the tincture. It will open your mind and allow you to see into the spirit world.", progress = "Levixus's army grows in size and power with each second that passes. You must hurry.", completion = "Stranger... I was not forthright with you. Once you drink this potion, you will forever see into the world of the dead. This recipe that you drink of is a rite of initiation for all death priests of Auchindoun. Many go mad after its effects have taken hold. Seeing the dead is ... shocking.\n\n&lt;Nitrin puts the potion up to your lips.&gt;\n\nDo you wish to continue?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10253] = {title = "Levixus the Soul Caller", objective = "Destroy Levixus and take the Book of the Dead from his possession.\n\nDeliver the Book of the Dead to Ramdor the Mad standing outside the Auchenai Crypt entrance of Auchindoun.\n\nYou had a deal, remember?", description = "Go now, <name>. You will find Levixus on the uppermost ruins of Auchindoun. Enter there from the southern reaches of the Bone Wastes. He stands amidst a storm of souls...\n\nDestroy him and take the book of the dead. Once you have the cursed book in your possession, destroy it! Destroy it so that such an atrocity can never again be made possible.", progress = "Who are you and what do you want? Oh... It's YOU.", completion = "If the old draenei said to destroy the book, why didn't you?\n\n&lt;Ramdor glares at you.&gt;\n\nBah, what's the difference. You might be greedy but at least you're honest.\n\nMe on the other hand... I lied to get this book. I have no idea where these poor lost souls kept their treasure nor would I tell you if I did - however - I do have something for you. You did a good thing on this day. Perhaps a great thing... You should be rewarded.\n\nBy the way, welcome to the fold.\n\n&lt;Ramdor points to the spirits.&gt;", rewards = "You will be able to choose one of these rewards:\n\nCover of Righteous FuryEarthbreaker's GreavesGloves of PenitenceLeggings of the Third Coin\n\nYou will also receive:\n\nCover of Righteous FuryEarthbreaker's GreavesLeggings of the Third CoinGloves of Penitence"}
MultiLanguageQuestData['en'][10254] = {title = "Force Commander Danath", objective = "Marshal Isildor wants you to report to Force Commander Danath Trollbane in Honor Hold.", description = "<Marshal Isildor spits in the dust.>\n\nWell, time to earn your pay. Report at once to Force Commander Trollbane within the keep. He and his advisors will no doubt be heartened to see you.\n\n<Marshal Isildor salutes you stoically.>\n\nFor the Alliance!", progress = nil, completion = "Well met, my brother.  I'm glad you've come. I am Danath - leader of the Sons of Lothar, and force commander of this hold.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10255] = {title = "Testing the Antidote", objective = "Use the Cenarion Antidote on a Hulking Helboar and observe the results. Once you have the results of the experiment, return to Thiah Redmane at the Cenarion Post in Hellfire Peninsula.", description = "I think there's something we can use in the blood as the base of an antidote. Don't look at me like I've lost my mind!\n\nIt's a common theme in nature. Often, the cure for something can be derived from the toxin itself. That's just what I aim to do.\n\nRidding the boars of their demonic influence would probably eliminate their aggression and give us insight into how to best attempt to help other species.", progress = "Do you have the results of the experiment?", completion = "&lt;Thiah Redmane's eyes widen as you describe the results of the experiment.&gt;\n\nBut, how could that happen? I'm certain I prepared the antidote correctly!\n\nI've seen it work with spider and snake venoms, so why would it backfire here? Perhaps that's one of Outland's many peculiarities, &lt;name&gt;. I'd best pass this information along to my comrades.", rewards = "You will be able to choose one of these rewards:\n\nDreadtusk's FuryHelboar Carving BladeCenarion Naturalist's Staff\n\nYou will also receive:\n\nCenarion Naturalist's StaffDreadtusk's FuryHelboar Carving Blade"}
MultiLanguageQuestData['en'][10256] = {title = "Finding the Keymaster", objective = "Locate Apex and obtain Apex's Crystal Focus from him. Return to the Violet Tower and use Apex's Crystal Focus near Archmage Vargoth's Orb to discover who holds the key to breaking the tower's curse.", description = "In retrospect, I suppose I should've expected Kael'thas's magic to be this robust. He's always been a talented mage, but I've never seen anything like the power he wielded during the attack on the tower.\n\nThe ward keeps me from being able to scry out the force holding it in place, but it doesn't preclude you from scrying.\n\nYou'll require a focus, though. A crystal-bearing giant named Apex roams the plains to the west of Manaforge Duro. One of its crystals would make an excellent scrying focus.", progress = "What did your scrying reveal?", completion = "&lt;You describe the results of your scrying.&gt;\n\nCommander Sarannis, you say? Hmm...\n\nShe's one of Kael'thas's advisors, but certainly not a mage. I remember her from the attack on Kirin'Var Village. I think your impressions are correct, &lt;name&gt;. She's not maintaining the curse personally, but she holds the key to it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10257] = {title = "Capturing the Keystone", objective = "Venture into Tempest Keep's Botanica and retrieve the Keystone from Commander Sarannis. Bring it to Archmage Vargoth at the Violet Tower.", description = "It doesn't surprise me that Kael'thas has put the key to this ward in the hands of someone like Commander Sarannis. Prince Kael'thas is a great many things, but he is no simpleton.\n\nIn order to break this curse once and for all, you must enter Tempest Keep and claim the keystone.\n\nOnly once the keystone has been destroyed will I regain my freedom.", progress = "Did you obtain the keystone?", completion = "&lt;The archmage's eyes light up when you hand him the stone.&gt;\n\nAmazing! From what little I've seen of the fate of Farahlon, I'm not certain I want to go outside, but it's much better than being trapped here for the rest of my days.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10258] = {title = "Honor the Fallen", objective = "Report to Commander Hogarth in the Expedition Armory.", description = "Hogarth, the commander of the Armory, is in the eastern tower.  You must report your victory over Urtrak to him.  Perhaps he will be friendly?  Of course he may try to consume your soul.  One can never tell with spirits such as these. \n\nThe Unyielding are still against us and will no doubt kill you if they can.  Be careful <name>.", progress = nil, completion = "We lost our battle against the fel orcs so very long ago. You have restored some of our lost honor by killing Urtrak. \n\nTake one of our weapons with you.  When you are fighting our most hated foes, use this weapon, and those who are free of our curse will come to your aid.  \n\nBefore you leave, those who died at the siege tower wish to honor you for destroying our enemies.", rewards = "You will be able to choose one of these rewards:\n\nBlade of the UnyieldingRod of the Unyielding\n\nYou will also receive:\n\nBlade of the UnyieldingRod of the Unyielding"}
MultiLanguageQuestData['en'][10259] = {title = "Into the Breach", objective = "Kill 6 Invading Felguards and then return to Argent Emissary Proudwell.", description = "Battle rages non-stop at the portal!  The Argent Dawn is fighting a desperate fight -- and if we lose, then there will be no end to the demon's fire.\n\nHelp us, <name>.  Enter the breach and lend aid to our brothers and sisters.  Help stem this tide of darkness!  The Argent Dawn -- and the world -- needs you!", progress = "Once again into the breach, my friend!", completion = "Thank you, &lt;name&gt;.  Among the chaos of battle, heroes burn bright against the darkness.  Your light shines true!", rewards = "You will receive:\n\nTabard of the Protector"}
MultiLanguageQuestData['en'][10260] = {title = "Netherologist Coppernickels", objective = "Speak with Netherologist Coppernickels at the bridge leading into the Netherstorm from Blade's Edge.You must have crossed the main bridge into Netherstorm from Blade's Edge. Did you see Netherologist Coppernickels working with all of his crazy equipment there?\n\nStrange... I've been expecting a report from him and it's overdue. He's probably forgotten. You know those 'science' types.\n\nHead back out to the bridge and pin him down. Don't accept any of his excuses, just get me that report.\n\nThanks!You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "You must have crossed the main bridge into Netherstorm from Blade's Edge.  Did you see Netherologist Coppernickels working with all of his crazy equipment there?\n\nStrange... I've been expecting a report from him and it's overdue.  He's probably forgotten.  You know those 'science' types.\n\nHead back out to the bridge and pin him down.  Don't accept any of his excuses, just get me that report.\n\nThanks!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10261] = {title = "Wanted: Annihilator Servo!", objective = "Obtain an Annihilator Servo and deliver it to Papa Wheeler at Area 52 in the Netherstorm.", description = "WANTED:  1 Annihilator Servo to replace the failing one in my Long Neck Spectrum Analyzer.\n\nYou and your friends might want to check with the blood elves at Manaforge B'naar to the west to see if they have any spares.  They seem to have a few arcane annihilators roaming about.\n\nPlease deliver the servo in pristine condition to Papa Wheeler at Area 52.", progress = "I hope that you're here concerning the wanted ad that I placed!", completion = "Woo hoo!  Do you know how hard these things are to come by?  It's not like I'm getting a regular shipment of parts out here.\n\nTell you what, as payment I want you to take something out of my box of junk.  I'm sure there'll be something in there you can use.  And if not, sell it.\n\nAlright, let me just take that off of your hands and get it into my Long Neck Spectrum Analyzer before the failing servo in it explodes!", rewards = "You will be able to choose one of these rewards:\n\nExotic Spiked ShouldersLost Chestplate of the ReverentRed Pointy Hat\n\nYou will also receive:\n\nRed Pointy HatExotic Spiked ShouldersLost Chestplate of the Reverent"}
MultiLanguageQuestData['en'][10262] = {title = "A Heap of Ethereals", objective = "Collect 10 Zaxxis Insignias and return them to Nether-Stalker Khay'ji at Area 52 in the Netherstorm.", description = "There is something else that I want your help with.\n\nA group of ethereals, known as the Zaxxis, have cut their relationship with the Consortium and gone into business for themselves.  They've even cut deals with the Sunfury blood elves.  This will not be tolerated!\n\nI infiltrated their group at the Heap to the south.  But after I took out their leader, I had to escape here to Area 52.\n\n<class>, go down there and bring back their insignias.  Of course, not all wear them because they're cowards.", progress = "Is it done?  Have you wiped the Zaxxis scum from the face of Outland and brought me their insignia?", completion = "These insignia are a good start.\n\nUnfortunately while you were at the Heap, one of my other agents amongst the Zaxxis sent word to me that Warp-Raider Nesaad still lives!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10263] = {title = "Assisting the Consortium", objective = "Speak with Nether-Stalker Khay'ji at Area 52 in the Netherstorm.", description = "The naaru of Shattrath City have been trying to find a means to bring the Consortium over to their way of seeing things.\n\nLuck would have it that the business relationship between the ethereals and the blood elves of the Netherstorm has recently soured.\n\nThere's a Consortium representative in town named Nether-Stalker Khay'ji who recently ran into trouble with a pack of renegade ethereals.  As a representative of the Aldor, I would like for you to help him in any way that you can.", progress = nil, completion = "Hello, &lt;race&gt;.\n\nYou don't happen to be available for a recovery mission of some importance?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10264] = {title = "Assisting the Consortium", objective = "Speak with Nether-Stalker Khay'ji at Area 52 in the Netherstorm.", description = "The naaru of Shattrath City have been trying to find a means to bring the Consortium over to their way of seeing things.\n\nLuck would have it that the business relationship between the ethereals and the blood elves of the Netherstorm has recently soured.\n\nThere's a Consortium representative in town named Nether-Stalker Khay'ji who recently ran into trouble with a pack of renegade ethereals.  As a representative of the Scryers, I would like for you to help him in any way that you can.", progress = nil, completion = "Hello, &lt;race&gt;.\n\nYou don't happen to be available for a recovery mission of some importance?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10265] = {title = "Consortium Crystal Collection", objective = "Obtain an Arklon Crystal Artifact and return it to Nether-Stalker Khay'ji at Area 52 in the Netherstorm.", description = "Our leader, Nexus-Prince Haramad, has tasked me with the acquisition of a crystal artifact from the Arklon Ruins to the southeast.\n\nThey're old draenei ruins.  Unfortunately for both myself and the goblins here, the Burning Legion has decided to move in to perform their own excavation.\n\nIf you're willing to help me, go to the ruins and take the crystal artifact from the dreadlord named Pentatharon.", progress = "I get the impression that the prince is looking for a particular crystal, but I'm not certain what it is.\n\nHave you already recovered the one from the dreadlord?", completion = "Let me have a look at that.\n\nHmm, there doesn't appear to be anything special about it.  I doubt this is it, though the manner in which you describe the Burning Legion's activities at the ruins, it sounds as if they're searching for something in particular as well.\n\nLet us hope that it's not the crystal that the nexus-prince wants so badly.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10266] = {title = "Request for Assistance", objective = "Seek out and offer your services to Gahruj. He is located at the Midrealm Post inside Eco-Dome Midrealm in the Netherstorm.", description = "While you were at the Arklon Ruins, I received a request for assistance from one of our representatives out in the field.  It would appear that the Consortium is having some 'difficulties' in trying to recover property from the blood elves, which they refuse to pay for.\n\nPlease head east out of Area 52 and cross the bridge to the next island over.  You'll find my associate, Gahruj, at the Midrealm Post, just inside of Eco-Dome Midrealm.", progress = nil, completion = "Yes, it's true.  The blood elves have reneged on yet another purchase of goods that has already been delivered.\n\nAs Nether-Stalker Khay'ji has vouched for you, I am hopeful that you will be able to assist me in this matter.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10267] = {title = "Rightful Repossession", objective = "Collect 10 Boxes of Surveying Equipment and return them to Gahruj at the Midrealm Post inside Eco-Dome Midrealm in the Netherstorm.", description = "Our business relations with the blood elves appear to be at an end.  A few weeks ago a large shipment of surveying equipment was delivered to them at Manaforge Duro.  They have refused to pay for it.\n\n<name>, I would ask that you pay the blood elves of Manaforge Duro to the east a visit.  They appear to be having some trouble with an infestation of mana creatures there, so take advantage of their preoccupation.\n\nI care not what happens to them, but I would very much like to see the return of our property.", progress = "Do you have possession of the surveying equipment which the blood elves defaulted on?", completion = "Well, I for one am glad that this petty little business is behind us.  I cannot remember a time when the Consortium has had dealings with such boorish and untrustworthy beings.\n\nYou, however, seem to be very trustworthy, &lt;name&gt;.  Perhaps you wouldn't mind doing me one more favor?", rewards = "You will be able to choose one of these rewards:\n\nDuro FootgearEco-Dome LeggingsMidrealm Hat\n\nYou will also receive:\n\nMidrealm HatEco-Dome LeggingsDuro Footgear"}
MultiLanguageQuestData['en'][10268] = {title = "An Audience with the Prince", objective = "Deliver the Surveying Equipment to the Image of Nexus-Prince Haramad at the Stormspire in the Netherstorm.", description = "Nexus-Prince Haramad has conveyed to me that he is interested in the immediate return of this property to him personally.  I would greatly appreciate if you would deliver it in my stead.\n\nIt is a great honor to gain an audience with the nexus-prince, and I am sure that he would be keenly interested in hearing the tales of your adventures here in the Netherstorm.\n\nSeek out his chamber atop the Stormspire to the north.  He is often present as a holographic image, which you may address.", progress = "Approach.", completion = "I welcome you to the Stormspire, &lt;class&gt;.  Please enjoy the hospitality of the Consortium.\n\nYou may place that equipment anywhere.  I suspect that you'll be picking it back up rather soon.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10269] = {title = "Triangulation Point One", objective = "Use the Triangulation Device to point your way toward the first triangulation point. Once you have found it, report the location to Dealer Hazzin at the Protectorate Watchpost on the Manaforge Ultris island in the Netherstorm.", description = "There is another reason for the retrieval of the surveying equipment.  There is a crystal from draenei legend of great importance to me.\n\nIt is said that the crystal bestows god-like powers to its bearer!  But it is in danger of being unearthed by others - namely the Burning Legion.\n\n<name>, take the equipment and use it to find the first triangulation point.  We know it to be somewhere to the east near Manaforge Ultris.\n\nAfterward, check-in with my agent, Dealer Hazzin, on the Manaforge Ultris island.", progress = "Hello, traveler.  You come to Hazzin because you are in need of my goods?", completion = "&lt;Dealer Hazzin lowers his voice to a whisper.&gt;\n\nAh, I know of your mission.  It is one of great importance to Nexus-Prince Haramad!\n\nNow that we know the location of this first triangulation point, you must move swiftly to find the second!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10270] = {title = "A Not-So-Modest Proposal", objective = "Retrieve the Teleporter Power Pack and bring it to the Ethereal Teleport Pad on the Celestial Ridge to the east of Manaforge Ultris. Activate the pad and give the Teleporter Power Pack to the Image of Wind Trader Marid so he can install it.", description = "From the look on your face, I can tell you're a <race> who appreciates a good profit.\n\nI've built a reputation as a dealer in exotic goods, and I'm about to launch a new venture.\n\nI need a reliable subcontractor to procure the goods from the Celestial Ridge.\n\nFirst, you'll need to re-energize a teleport pad. There is a spare power pack in Access Shaft Zeon, which is on the south side of Manaforge UItris. The Protectorate is operating in there, so you may be able to follow their tracers to your goal.", progress = "Are you prepared to discuss business now, <name>?", completion = "This power cell should hold for our purposes. Once the money starts rolling in, we'll improve it even more.\n\nEnough with such things. Every moment spent in discussion translates to lost profit.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10271] = {title = "Getting Down to Business", objective = "Charge the Essence Gatherer by using it on Nether Drakes or Nether Dragons on the Celestial Ridge, then return to the Ethereal Teleport Pad area.", description = "As you've no doubt seen, the area is teeming with nether dragons in various stages of growth. All nether dragons, young and old, contain an essence that's highly desired by K -- err, by a client of mine.\n\nMost people aren't willing to risk their lives to gather it, so we've got the place to ourselves. You can start by gathering the essence from any of the creatures out here, but it's imperative that we start building a supply right away. Return to me once you have the first batch.", progress = "I'm certain you have many questions, all of which will be answered in due time.", completion = "And to think, that wretched ethereal was going to sell these essences to the blood elves like so much candy...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10272] = {title = "A Promising Start", objective = "Gather 15 Nether Dragonkin Eggs, then return to Tyri and Jorad on the Celestial Ridge.", description = "We've come here to investigate rumors of a strange breed of dragons, perhaps even descendents of Deathwing himself. These are clearly not ordinary black dragons, though.\n\nWe'll know more once we've had a chance to examine their eggs. Their hatred for my flight runs deep, so I can't get close enough to gather the eggs. Will you agree to help?", progress = "Were you able to gather the eggs?", completion = "These will work quite nicely, &lt;name&gt;. Thank you for agreeing to help us.\n\nBefore we can continue, however, there is something else we'll need to address.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10273] = {title = "Troublesome Distractions", objective = "Speak with Wind Trader Marid and lure him away from his trading post. Deal with him and then return to Tyri and Jorad on the Celestial Ridge.", description = "Your former employer, Wind Trader Marid, must've gotten wind that you're helping us now. Through my projection, I've seen his nether-stalkers entering the area, hoping to track us down.\n\nWe've been able to evade them so far, but Marid must be dealt with before the problem grows more severe.\n\nIf your impressions of Marid are correct, he'll do just about anything to secure the supply of his product. Return to him and tell him you're prepared to offer a deal. Lure him away and slay him.", progress = "This Marid is a fool, or shall I say, was a fool.", completion = "Now that that troublesome ethereal has been dealt with, we can focus our efforts on understanding these nether dragons. I've had a chance to examine the eggs and I've made a few discoveries.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10274] = {title = "Securing the Celestial Ridge", objective = "Use the Challenge of the Blue Flight to provoke Veraku on the southern edge of the Celestial Ridge. Defeat him and return to Tyri and Jorad on the Celestial Ridge.", description = "The nether dragons have the same ferocious temperament as their black dragon forbears, but there is something entirely alien about them. They hatch and mature rapidly, harnessing the strange energies that forged their kind in the destruction of Draenor.\n\nThere is so much more I need to know about them, but I believe the powers may be of use to my own flight. If we can displace the leader of these drakes, Veraku, with a show of dominance, we can cow the rest of them into submission.", progress = "Have you challenged and defeated Veraku?", completion = "Well done, &lt;name&gt;. Well done indeed. The nether dragonkin will not accept a blue dragon among them at first, but with time and the firm demonstration of my authority, they will come around. Scattered, isolated, and without a definitive leader, we must be vigilant in preventing them from falling under the sway of a malevolent power, keeping them in check all the while.", rewards = "You will be able to choose one of these rewards:\n\nShimmering Azure BootsDragon Crested EpauletsGoldenlink BracersBlued Steel Gauntlets\n\nYou will also receive:\n\nShimmering Azure BootsDragon Crested EpauletsGoldenlink BracersBlued Steel Gauntlets"}
MultiLanguageQuestData['en'][10275] = {title = "Triangulation Point Two", objective = "Use the Triangulation Device to point your way toward the second triangulation point. Once you have found it, report the location to Wind Trader Tuluman at Tuluman's Landing, just on the other side of the bridge from the Manaforge Ara island in the Netherstorm.", description = "I've recalibrated the triangulation device with the information that you provided from the first point.  You'll use it in exactly the same manner to discover the second.\n\nAll that I can tell you is that the second point is somewhere far to the west.\n\nOnce you've located it, speak with Wind Trader Tuluman; another of the nexus-prince's agents.  He's posing as a weapon merchant at a small trading post next to the bridge, which leads to the island that Manaforge Ara is on.", progress = "You wish to buy or sell?", completion = "Very good indeed.  The nexus-prince shall be pleased!\n\nWe now have the second point, which will now tell us where the third is, and the general vicinity of the crystal!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10276] = {title = "Full Triangle", objective = "Recover the Ata'mal Crystal and deliver it to the Image of Nexus-Prince Haramad at the Stormspire in the Netherstorm.", description = "With the data from both the first and second points, I'm now certain that the crystal is at the top of the Ruins of Farahlon to the northeast.\n\nUnfortunately, the data indicates that the crystal is moving, which means that it has already been discovered, probably by the Burning Legion!\n\nJust in case, I recommend that you take some friends along.\n\nSlay the demon that has the crystal and return it to Nexus-Prince Haramad.", progress = "Hello again, my friend.  How fare your efforts to find the crystal?", completion = "Beyond my wildest dreams, I never thought that you would be able to retrieve the crystal!\n\nAnd then to actually give it to me!  Do you have any idea how powerful it is?\n\nYour selflessness is inspirational and beyond reproach, &lt;name&gt;!  You have given me much to think about.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10277] = {title = "The Caverns of Time", objective = "Andormu at the Caverns of Time has asked that you follow the Custodian of Time around the cavern.", description = "Greetings, <name>. Please follow the custodian. She will make things a bit more... clear.", progress = "Do not return until you have at least a rudimentary understanding of what is happening.", completion = "Hopefully you now have a better understanding of what is expected of you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10278] = {title = "The Warp Rifts", objective = "Use the Unstable Warp Rift Generator in the Warp Fields. Gather 3 Warp Nethers from Unstable Voidwalkers and return them to Ogath the Mad in Spinebreaker Post.", description = "Long have I wandered through Outland, searching for the truth of the void.  Now I am old and weak.  Perhaps you will help me? \n\nI must learn the secrets of the voidwalkers.  You must find the Warp Fields to the west.  West of the Expedition Armory there is a dark place on the edge of the abyss where time and space are weak.  Use my unstable warp rift generator in the Warp Fields to create a warp rift.  You must gather warp nether from the creatures that come through.", progress = "Have you managed to use my experimental device yet?  I think my unstable warp rift generator will work out there so close to the abyss.", completion = "Unbelievable.  You have touched the void itself!  &lt;name&gt;, you have saved my life's work.  But there is more that must be done, and you can help me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10279] = {title = "To The Master's Lair", objective = "Speak to Andormu at the Caverns of Time.", description = "Ah, <name>. We have been expecting you. Please, allow one of my brothers to fly you down to the master. He awaits you below...", progress = nil, completion = "We must prepare you for the battles that lie ahead...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10280] = {title = "Special Delivery to Shattrath City", objective = "Deliver the Ata'mal Crystal to A'dal on the Terrace of Light in Shattrath City.", description = "I am an ethereal of my word, <name>.  You have truly inspired me.\n\nI am now going to give you the ata'mal crystal to hand over to the naaru.  As it was your heroics that made this possible, I wish for you to deliver it.\n\nYou may use my personal teleporter to go directly to Shattrath City.  Simply step through it and you will be transported there.\n\nGive the crystal to the naaru known as A'dal on the Terrace of Light.  May the trade winds be at your back.", progress = "<The musical tinkling of the naaru's speech fills your mind.>\n\nI sense that you have something of great power with you, <race>.  What is it that you bring to me?", completion = "You have recovered Spirit's Song!  It is the ata'mal crystal that Prophet Velen left behind with his people for safekeeping before he went upon his ill-fated mission to the Exodar.\n\nOdd that he did not foresee it falling into the hands of the Burning Legion, if even for a short time.\n\nOr, perhaps he did?  It may be that he foresaw all of this, and left it there so that you would retrieve the crystal and deliver it to me here?\n\nI sense that is the truth of it.  You are a great hero of your people, &lt;name&gt;!", rewards = "You will be able to choose one of these rewards:\n\nChestplate of A'dalPants of the NaaruShattrath Leggings\n\nYou will also receive:\n\nPants of the NaaruShattrath LeggingsChestplate of A'dal"}
MultiLanguageQuestData['en'][10281] = {title = "Formal Introductions", objective = "Find Tyri at the north end of the Celestial Ridge and speak with her.", description = "Greetings, <name>. Do not be alarmed. This is merely a projection of my current form. It's the only way my companion and I could keep watch without revealing ourselves.\n\nThe ethereal who approached you, Marid, is little better than a swindler in the guise of a legitimate merchant. I'd like you to consider working with me instead. My purpose out here is to find out more about the unusual dragonkin on this ridge. Meet me at the north end of the ridge and we will discuss this further.", progress = nil, completion = "My name is Tyrygosa, of the brood of Malygos, but most call me 'Tyri.' My companion is the paladin Jorad Mace.\n\nWord of these strange dragonkin has already traveled far and I fear that too many will rush to exploit them for profit without realizing the true nature of what they're dealing with. With your help, we're hoping to gain insight into these creatures before others discover their presence.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10282] = {title = "Old Hillsbrad", objective = "Andormu at the Caverns of Time has asked that you venture to Old Hillsbrad and speak with Erozion.", description = "To the west is the timeway to Hillsbrad of the past - 7 years to be exact.\n\nForces are working against the Horde warchief, Thrall, attempting to prevent him from ever escaping Durnholde Keep.\n\nIf Thrall never escapes, this world - as you know it - will cease to exist.\n\nGather a group of adventurers and take the timeway to old Hillsbrad. Two of our agents await you inside.\n\nSpeak with Erozion on the other side.", progress = nil, completion = "Our worst fears might soon be realized. The forces at work behind this temporal disturbance are a new flight of dragons known as the Infinite. We do not know where they came from or why they are destroying timeways.\n\nIn this pocket of time, they have kidnapped Taretha Foxton, daughter of Tammis Foxton, the secretary of Aedelas Blackmoore, ruler of Durnholde and overseer of all internment camps on Azeroth.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10283] = {title = "Taretha's Diversion", objective = "Travel to Durnholde Keep and set 5 incendiary charges at the barrels located inside each of the internment lodges using the Pack of Incendiary Bombs given to you by Erozion.\n\nSpeak to Thrall in the basement prison of Durnholde Keep when you have the Internment Lodges Set Ablaze.", description = "Taretha was integral in Thrall's survival and upbringing and instrumental in shaping Thrall's life.\n\nIt was Taretha who created the original diversion at Durnholde, allowing Thrall to escape.\n\nNow the Infinite have captured Taretha and hold her at Tarren Mill. The diversion will not happen without our involvement. You must use the incendiary devices that I give you and burn down the internment lodges in Durnholde. When you have done this, speak with young Thrall in the basement prison of Durnholde.", progress = "Who are you?", completion = "You are friends of Taretha? So this is her new plan? Very well then...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10284] = {title = "Escape from Durnholde", objective = "When you are ready to proceed, let Thrall know. Follow Thrall out of Durnholde Keep and help him free Taretha and fulfill his destiny.\n\nSpeak with Erozion in Old Hillsbrad should you complete this task.", description = "You look upon me now and see only a boy, but in my heart and soul I hide my dreams. I have plans for my people, stranger. One day, they shall overthrow their oppressors and rise as one. They will break free from the bonds that hold them and from that uprising shall be born the orcish Horde.\n\nI promise you, stranger, should we make it out of here alive, when I have the means to reward this selfless deed, I will seek you out... I will find you.\n\n<Thrall nods.>\n\nWe will leave when you are ready.", progress = "<Erozion nods.>", completion = "You have done a great thing, &lt;name&gt;. Alas, the young warchief's memory of these events must be as they originally were... Andormu awaits you in the master's lair.", rewards = "You will be able to choose one of these rewards:\n\nTempest's TouchSouthshore SneakersTarren Mill Defender's CinchWarchief's Mantle\n\nYou will also receive:\n\nWarchief's MantleTempest's TouchSouthshore SneakersTarren Mill Defender's Cinch"}
MultiLanguageQuestData['en'][10285] = {title = "Return to Andormu", objective = "Return to the child Andormu at the Caverns of Time in the Tanaris desert.", description = "This timeline has been restored and the assault of the Infinite Dragonflight upon Hillsbrad has been squashed.\n\nReturn to Andormu at once. He awaits your arrival in the master's lair.", progress = nil, completion = "Please accept a gift from the bronze flight. These items will assist you in your journeys through time.", rewards = "You will be able to choose one of these rewards:\n\nWarchief's MantleTempest's TouchSouthshore SneakersTarren Mill Defender's Cinch\n\nYou will also receive:\n\nWarchief's MantleTempest's TouchSouthshore SneakersTarren Mill Defender's Cinch"}
MultiLanguageQuestData['en'][10286] = {title = "Arelion's Secret", objective = "Magistrix Carinda wants you to interrogate Magister Aledis, last seen traveling from Falcon Watch to Zangarmarsh.", description = "Arelion's journal does not deal with any sort of scholarly studies.  It details his escapades with a young female blood elf!  How could I've been such a fool?\n\nUnfortunately, the floozy's identity is not revealed in this journal.  Aledis, a colleague of Arelion's, was his best friend and confidant.  Go question him and find out who he was having this affair with.\n\nI saw Aledis leave Falcon Watch for Zangarmarsh.  Follow the road headed north from town; it'll eventually lead west, toward Zangarmarsh.", progress = nil, completion = "I'll talk, &lt;class&gt;.  Put your weapon down, I don't want any more trouble.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10287] = {title = "The Mistress Revealed", objective = "Return to Magistrix Carinda at Falcon Watch in Hellfire Peninsula.", description = "I'm Arelion's friend, but I'm not going to take the beating of my life for him.  His mistress is Viera Sunwhisper.\n\nGo tell that harpy of a wife of his.  What's she going to do anyway?", progress = nil, completion = "Viera Sunwhisper?  That lousy little brat.\n\nI will show her I'm not one to be trifled with!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10288] = {title = "Arrival in Outland", objective = "Commander Duron at the Dark Portal in Hellfire Peninsula wants you to bring Duron's Report to Amish Wildhammer.", description = "I want you to speak with Amish Wildhammer, standing about 30 paces south of us, and catch the first flight to Honor Hold. When you arrive at Honor Hold, you'll be greeted by Marshal Isildor. I have prepared a report detailing our situation here.  Give him the report, and tell him you're ready for duty.\n\nYou have your orders, soldier, now move out!  And though your blood must be burning to help us against the fiends below, waste no time here.  Honor Hold needs you even more.", progress = "I saw you speaking with Duron over there.  You must be on an important mission!", completion = "Reports for Honor Hold?  No problem -- we'll get you there fast and safe on one of my gryphons!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10289] = {title = "Journey to Thrallmar", objective = "Take Vlagga Freyfeather's Wind Rider to Thrallmar. Bring Orion's Report to General Krakork.", description = "When you're ready, I'll summon a wyvern to fly you to Thrallmar. Once you arrive, deliver Orion's report to General Krakork.\n\nLok'tar ogar, <name> - good luck.", progress = "A report from Orion? Give it here, quickly!\n\n<Frowning, General Krakork quickly scans the tattered document.>\n\nDamn, it's just as we feared. Orion and his warriors could be overrun at any moment!", completion = "I'll rally what troops I can and send them to aid Orion's forces at the Dark Portal. The Legion will not soon forget the battle cry of the Horde! As for you &lt;name&gt;, you've done a great service for Thrallmar this day. I expect you'll be a great help to us here... if you have the wits to survive, that is.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10290] = {title = "In Search of Farahlite", objective = "Gather 4 pieces of Raw Farahlite and return to Zuben Elgenubi at the Stormspire.", description = "To the northeast is an area called the Netherstone, a landmark not seen when this was a lush, green land. Newly-exposed crystal formations have shown us a mineral we've called farahlite in honor of this land's former identity.\n\nThe tiny amount of farahlite we've mined has already proven popular with our clients. The highest grade of the mineral comes not from static deposits, but from the giants around the Netherstone. I can offer you a cut of the profits if you'll help supply the higher grade farahlite.", progress = "I understand the dangers of gathering farahlite are great, but so are the opportunities. A merchant who isn't willing to take the risk may as well close his doors and save himself the trouble.", completion = "Ah, yes. This is precisely the grade I was hoping for. We may give up mining the crystal formations altogether if we can secure a supply from the giants.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10291] = {title = "Report to Nazgrel", objective = "General Krakork in Thrallmar wants you to speak with Nazgrel.", description = "Though our warriors are without peer, our hold on this wasteland is still tenuous. Report to Nazgrel inside the barracks - he has need of agents... such as you. If we can't protect our holdings here, we'll be of no use to anyone. Now go!", progress = nil, completion = "We've already lost many brave warriors to this cursed wasteland. I have little interest in sending more untested recruits to the slaughter.\n\n&lt;Nazgrel glares at you sternly through his ragged wolf-mask&gt;\n\nStill, if General Krakork sent you to me, he must have seen something in you. What say you then, &lt;name&gt;? Will you serve your warchief with honor?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10292] = {title = "More Power!", objective = "Zuben Elgenubi wants you to capture 8 Legion Cannon and bring them back to the Stormspire.", description = "Gathering a precious commodity in small batches has a quaint, cottage-industry feel to it, but it's just not competitive in today's market.\n\nNo, what we need is a method of mass producing farahlite! Then, the quantity on the market will be completely within our control.\n\nI have an idea, but it's going to require a powerful, focused energy source. There's only one possible place to find an energy source powerful enough. Go to the Legion's camps to our north and 'procure' some of their cannon.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10293] = {title = "Hitting the Motherlode", objective = "Zuben Elgenubi at the Stormspire wants you to obtain a Farahlite Core.", description = "Now that we've got a good baseline product, we're going to need something of higher quality. Certainly the farahlite we've gathered so far is nice, but I know there's better out there.\n\nWe'll have to get a sample directly from Cragskaar, the patriarch of the Farahlon giants! You should be able to find it among the other giants in the Netherstone area. It's got huge pieces of farahlite jutting from its back and that's exactly what we need. Fell the giant and collect a farahlite core from it.", progress = "You're still alive, which means you've either got the core, or you've changed your mind. Which is it?", completion = "Well done! I can't wait to put this to the test.", rewards = "You will be able to choose one of these rewards:\n\nCloak of Woven EnergyCelestial Jewel RingChain of Glowing Tendrils\n\nYou will also receive:\n\nCloak of Woven EnergyCelestial Jewel RingChain of Glowing Tendrils"}
MultiLanguageQuestData['en'][10294] = {title = "Void Ridge", objective = "Go to Void Ridge and kill the creatures you find. Collect 40 Void Ridge Soul Shards and return them to Ogath the Mad in Spinebreaker Post.", description = "We have to improve my warp rift generator.  You must take it to Void Ridge.  Head east of here.  You must avoid the foul fort of Zeth'Gor.  To the east beyond Zeth'Gor is a small pass through the mountains.  Through this pass you will find Void Ridge, a terrible place on the edge of the abyss.\n\nYou must kill the walkers that you find there, and bring me shards of their souls.  With their power we will improve upon the warp rift generator and open a portal to the beyond that cannot be closed.", progress = "You have done it then?  You have the shards that we need?", completion = "Excellent, the warp rift generator is almost complete.  There is only one final ingredient we require.  Soon we shall be able to open up a warp rift to the deepest parts of the abyss.  \n\nWho knows what strange creature may come through?  Think of it &lt;name&gt;, the power such knowledge will bring is limitless.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10295] = {title = "From the Abyss", objective = "Kill Void Baron Galaxis and collect his soul shard. Take the shard to Ogath the Mad in Spinebreaker Post.", description = "My warp rift generator is complete. You can now use it to summon a true prince of the void, a creature whose soul shard will tell us much of what lies beyond.  \n\nGo south in Void Ridge and use my warp rift generator near the void stones.  Look for a cluster of crystals near the edge of the abyss.  A huge warp rift will form and Void Baron Galaxis will surely appear.  \n\nDestroy this creature and bring me his soul shard.", progress = "Have you destroyed Void Baron Galaxis yet?", completion = "You have saved my life's work &lt;name&gt;.  \n\nThey called me insane, they laughed at me, they thought I was mad for my obsession with the Void Ridge and Warp Fields.  Now with this soul shard I can unlock the secrets of the voidwalkers.  I will command the power of the abyss.", rewards = "You will be able to choose one of these rewards:\n\nRod of the Void CallerCircle of BanishingAbyssal Shroud\n\nYou will also receive:\n\nCircle of BanishingRod of the Void CallerAbyssal Shroud"}
MultiLanguageQuestData['en'][10296] = {title = "The Black Morass", objective = "Travel through the Caverns of Time to the Black Morass during the opening of the Dark Portal and speak with Sa'at.", description = "The Infinite Dragonflight have abandoned all pretense of subtlety. They plot to destroy the Guardian, Medivh, and prevent the Dark Portal from ever opening. While outwardly, this may appear a boon to the forces of the Alliance, it is in actuality catastrophic and will result in your world ending.\n\nYou must venture through the timeway leading to the Black Morass. Go west and then south, past my future self, until you reach the tunnel that houses the swamp specimens. Cross over and speak with Sa'at.", progress = nil, completion = "Indeed, if the orcs never make it to Azeroth, the Alliance will never form. Eventually civil war will break out, further weakening the human kingdoms.\n\nUltimately the Burning Legion will invade Azeroth, destroying it in the absence of any defenders.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10297] = {title = "The Opening of the Dark Portal", objective = "Sa'at inside the Black Morass of the Caverns of Time has tasked you with defending Medivh until he succeeds in opening the Dark Portal.\n\nReturn to Sa'at should you succeed in your task.", description = "Beyond this timeway the Guardian, Medivh, feverishly works to open the Dark Portal.\n\nScattered across the morass, rifts will materialize. Infinite will pour out of the rifts and attempt to destroy Medivh's shields and, ultimately, Medivh.\n\nKill their rift lords and leaders! Do this until Medivh succeeds.", progress = "You may only use one chrono-beacon per pocket of time.", completion = "You have done well, &lt;name&gt;. The child, Andormu, wishes to speak to you once more.", rewards = "You will be able to choose one of these rewards:\n\nBand of the GuardianKeeper's Ring of PietyTime-Bending GemAndormu's Tear\n\nYou will also receive:\n\nBand of the GuardianTime-Bending GemKeeper's Ring of PietyAndormu's Tear"}
MultiLanguageQuestData['en'][10298] = {title = "Hero of the Brood", objective = "Return to the child, Andormu, at the Caverns of Time in the Tanaris desert.", description = "Return to the child, Andormu, <name>. He awaits you outside this pocket of time, in the master's lair.\n\nI hear flutterings. The Scale of Sands has shown interest in your abilities. Perhaps they too would like to speak with you.", progress = nil, completion = "Once more you have secured the present and the future of this world, &lt;name&gt;. Please accept these items as reward for your accomplishments.", rewards = "You will be able to choose one of these rewards:\n\nBand of the GuardianKeeper's Ring of PietyTime-Bending GemAndormu's Tear\n\nYou will also receive:\n\nBand of the GuardianTime-Bending GemKeeper's Ring of PietyAndormu's Tear"}
MultiLanguageQuestData['en'][10299] = {title = "Shutting Down Manaforge B'naar", objective = "Return to Manaforge B'naar and obtain the B'naar Access Crystal from Overseer Theredis. Use it at the Manaforge B'naar console to shut it down and report back to Anchorite Karja.\n\nPerforming quests for the Aldor will cause your Scryers reputation level to decrease.", description = "We cannot shut down the manaforges by force as we'd risk causing an explosion that would shake Outland to the core.\n\nAccording to your transcription, there is an emergency shutdown that permanently disables the technology - a safety mechanism common in naaru constructs.\n\nTo perform this procedure you will have to obtain a crystal that will allow you to communicate with the console.  This access crystal is in the possession of an overseer called Theredis according to our information.", progress = "Have you succeeded in your task, <name>?", completion = "The Light smiles upon you, &lt;name&gt;.  We were all praying for your success.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10300] = {title = "Rebuilding the Staff", objective = "Obtain 4 Flawless Crystal Shards from the ghosts at the Enkaat Ruins and return them to Ravandwyr at Area 52.", description = "<Ravandwyr inspects the staff, noting that part of the headpiece seems to be missing.>\n\nSimply barbaric! Ekkorash must've taken the staff's crystalline headpiece for use in some other trinket, not realizing that it works in concert with the rest of the staff.\n\nAs long as it remains broken, the staff's power is greatly diminished. With a suitable draenei crystal, I should be able to repair it. I've heard the goblins remarking about the crystals carried by the ghosts at the Enkaat Ruins to the north.", progress = "Have you managed to find some suitable crystals for a new headpiece for the archmage's staff?", completion = "&lt;Ravandwyr carefully examines the crystals, then selects one.&gt;\n\nThis crystal should work. I'll reshape the stave's socket to secure the new headpiece.\n\nWhen Archmage Vargoth sees it, he will be disappointed, but I can bear my master's disappointment if it means we've freed him.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10301] = {title = "Unlocking the Compendium", objective = "Obtain the Heliotrope Oculus from Spellreaver Marathelle at Sunfury Hold.", description = "While I'm glad to have most of Krasus's Compendium back, it's useless without the heliotrope oculus. You see, Krasus was well aware of the sheer power of the spells recorded in the book and took steps to safeguard them from prying eyes.\n\nOnly a knowledgeable mage can use the oculus to unlock the compendium's secrets.\n\nDuring Kael'thas's attack, one of his lieutenants, Spellreaver Marathelle, looted it and took it to Sunfury Hold northeast of the tower. No doubt she thought it a pretty little bauble.", progress = "Have you recovered the oculus?", completion = "Excellent, &lt;name&gt;. Now, we have most of what we'll need to attempt to break Kael'thas's magic.\n\nAnd if the blood elves suffer from the loss of their local commander, so much the better.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10302] = {title = "Volatile Mutations", objective = "Kill 8 Volatile Mutations, then return to Botanist Taerix at the Crash Site in Ammen Vale.", description = "The irradiated power cores from the Exodar have been wreaking havoc on the environment here. The most obvious effect has been the appearance of the strange creatures that seem to have sprung up near them.\n\nThere may be something we can do to help them, but now, their sheer numbers are becoming too much for us to handle.\n\nI'd like you to go out and cull their numbers somewhat, and perhaps I'll have another idea after giving it some thought.", progress = "I am working on a solution I think may be effective with the strange creatures. I just need more time.", completion = "You're finished? That's good news. Hopefully, we can find a way to avoid the killing of these mutated beasts in the future.\n\nI believe I have formed a plan that might give us an alternative solution to this problem, but I will need your help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10303] = {title = "The Blood Elves", objective = "Kill 10 Blood Elf Scouts then return to Tolaan in the Shadow Ridge of Ammen Vale.", description = "You must eliminate... the blood elf... threat.  Find out... what they're... up to!\n\nThey're on the... ridge behind me.", progress = "There are too many of them... We must whittle them down or else the survivors will have no chance against them.", completion = "These blood elves mean to kill us all. How are we to divert them from this course?", rewards = "You will be able to choose one of these rewards:\n\nWeathered Cloth ArmorWeathered Leather VestWeathered Mail Tunic\n\nYou will also receive:\n\nWeathered Mail TunicWeathered Leather VestWeathered Cloth Armor"}
MultiLanguageQuestData['en'][10304] = {title = "Vindicator Aldar", objective = "Speak with Vindicator Aldar at the Crash Site in Ammen Vale.", description = "With your help, we were able to find a solution to our problems faster than I could have hoped.\n\nI don't have any other work for you to do. My apprentices and I can handle the rest.\n\nYou should go speak with Vindicator Aldar on the other side of the ship.", progress = nil, completion = "&lt;name&gt;, is it? I've heard good things about you and the work you've been doing in the short time since you came to.\n\nWe'll definitely need your help getting things back to normal. Zhanaa, over there, could also use your help, I'm sure.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10305] = {title = "Abjurist Belmara", objective = "Locate Abjurist Belmara's quarters in Wizard Row and return the book to its Bookshelf. Then, speak with Custodian Dieworth at Kirin'Var Village.", description = "This worn, sturdy tome is no spellbook, as you might expect a Kirin Tor mage to carry. The pages of the volume are covered with hand-copied stories, accompanied by colorful illustrations.\n\nThe tome seems to be far older than its former owner and may have even been a family heirloom. A powerful tie to the book may have been the last thread tying Belmara's spirit to the ruins of Kirin'Var. Returning it to its proper place on the bookshelf in her quarters might help appease her restless spirit.", progress = "What have you found, <name>?", completion = "Ah, yes. I'd heard that Abjurist Belmara had an old book of stories, but I had no idea that she brought it with her to Outland. I'm certain her spirit will rest easier knowing that you've found it and returned it to her dwelling.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10306] = {title = "Conjurer Luminrath", objective = "Locate Conjurer Luminrath's quarters in Wizard Row and return the mantle to his Dresser. Then, speak with Custodian Dieworth at Kirin'Var Village.", description = "The cloak, undoubtedly of high elven craftsmanship, is richly tailored, even by the standards of the Kirin Tor. The symbols and characters sewn into the cloak's fabric hold no meaning for you, but clearly imbue the garment with magical properties.\n\nPerhaps this object binds the spirit of its former owner to this plane of existence. If so, returning it to the dresser in Conjurer Luminrath's quarters might break the spirit's link to this world, allowing it to rest.", progress = "What have you found, <name>?", completion = "We used to always comment that Luminrath would wear that cloak with just about anything. To him, red went equally well with white, black, purple, blue, yellow, orange, and green. He would never wear the same robe two days in a row, but the cloak was always there...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10307] = {title = "Cohlien Frostweaver", objective = "Locate Cohlien Frostweaver's quarters in Wizard Row and return the hat to his Footlocker. Then, speak with Custodian Dieworth at Kirin'Var Village.", description = "Looking at the hat, you find yourself asking if any Kirin Tor mage would own such headgear. Judging from the hat's wear, it seems the gnome wouldn't go anywhere without it.\n\nYou try on the hat momentarily, discovering no magical properties beyond a faint urge to dance.\n\nThe treasured possession might be the source of the dead mage's bond to the village. Placing the hat in the footlocker in Cohlien's quarters might free his spirit.", progress = "What have you found, <name>?", completion = "&lt;The custodian smiles at the mention of Cohlien's name.&gt;\n\nYou're absolutely right about the hat. He wore it all the time and wouldn't let it out of his sight.\n\nThere were a couple of times when a fellow mage, who shall remain nameless, 'borrowed' the hat and hid it as a prank. Needless to say the threat of one of Cohlien's frostbolts changed his mind.\n\nI'm going to miss little Cohlien. He had quite a way with the elven women.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10308] = {title = "Another Heap of Ethereals", objective = "The Consortium is keenly interested in wiping out all of the Zaxxis rebels at the Heap to the south.\n\n<class>, if you would like to ingratiate yourself further with us, go back down there and bring back more of their affiliation insignia.", description = nil, progress = "The Consortium is keenly interested in wiping out all of the Zaxxis rebels at the Heap to the south.\n\n<class>, if you would like to ingratiate yourself further with us, go back down there and bring back more of their affiliation insignia.", completion = "Traitors, all of them!\n\nGood work, &lt;class&gt;!  If you find your way back down there again, I'm always looking to add to my collection of their insignia!", rewards = nil}
MultiLanguageQuestData['en'][10309] = {title = "It's a Fel Reaver, But with Heart", objective = "Recover the Heart of the Fel Reaver and deliver it to N. D. Meancamp at The Heap in the Netherstorm.", description = "You see that scrapped fel reaver over there to the south?  Isn't it a thing of beauty?\n\nI want its heart!\n\nWhat?  Yes, of course it has a heart... what doesn't?\n\n<N. D. looks indignant for a moment.>\n\nGo on over there, pry it open, bring back what I want and I'll give you a nice finder's fee in return.\n\nOh, and I'd take a friend or two along if I were you.  These Zaxxis ethereals are a pretty mean bunch!\n\nTake this fel zapper to jumpstart its heart when you're ready to begin.", progress = "My eyesight must be going from all of the nether radiation.  You have that fel reaver's heart yet?", completion = "Wow, look at that... a beating fel reaver heart!  Well, it's not really 'beating', but you know what I mean.\n\nI can't wait to put this thing to good use.  Or, maybe sell it.  I know a few suck... er, clients that might be interested.\n\nHere, you've earned your pay and then some!", rewards = "You will be able to choose one of these rewards:\n\nHeap LeggingsScavenged BreastplateWarp-Raider's Eyepatch\n\nYou will also receive:\n\nHeap LeggingsWarp-Raider's EyepatchScavenged Breastplate"}
MultiLanguageQuestData['en'][10310] = {title = "Sabotage the Warp-Gate!", objective = "Escort Drijya to the warp-gate at Invasion Point: Destroyer, and see to it that he is kept safe while he attempts to sabotage it. Then speak to Gahruj at the Midrealm Post inside Eco-Dome Midrealm in the Netherstorm.", description = "With the Burning Legion nearby at the fel reaver scrap field, we must do what we can to stop the flow of demons into the area.\n\nThey have a warp-gate to the south in an area that they've cleverly named Invasion Point: Destroyer.\n\nI need you to go with me to the site and keep me safe while I sabotage it.\n\nAfterward, go to the Midrealm Post to the north inside Eco-Dome Midrealm and apprise Gahruj of our success.\n\nWe're going to need a friend or two of yours along to help with this.", progress = nil, completion = "That is most excellent news, my friend!\n\nYou and Drijya have done us a great service.  With that warp-gate out of commission, the nearby demons will not be getting any further reinforcements.\n\nPlease allow me to reward you in the proper manner of the Consortium.", rewards = "You will be able to choose one of these rewards:\n\nConsortium Combatant's RobesMidrealm LeggingsNetherstorm Eyepatch\n\nYou will also receive:\n\nConsortium Combatant's RobesNetherstorm EyepatchMidrealm Leggings"}
MultiLanguageQuestData['en'][10311] = {title = "Drijya Needs Your Help", objective = "Speak with Drijya near Invasion Point: Destroyer in the Netherstorm.", description = "<class>, it is good to see a helpful face around here.\n\nThe Burning Legion at the nearby fel reaver heap has become more bold, and I am beginning to fear for our safety here.  The demons are constantly receiving reinforcements from Invasion Point: Destroyer to the south.\n\nMy compatriot, Drijya, has gone down there to scout and see if he can do something about the Burning Legion's warp-gate.\n\nPlease find and assist him in any way that you can.", progress = nil, completion = "I hope that Gahruj has sent you to help me with my mission.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10312] = {title = "The Annals of Kirin'Var", objective = "Retrieve the Annals of Kirin'Var from the town hall of Kirin'Var Village and return it to Custodian Dieworth.", description = "Silencing the spirits has not bled them of their aggression as we had hoped it would. The malevolent spirits you subdued have reemerged in the streets of the town.\n\nWe must uncover what is causing this to happen. The destruction of Kirin'Var was just the beginning, or else the spirits would have been quieted by now.\n\nThe town hall in the southern section of Kirin'Var maintained a logbook of all the residents. Last I heard, it was in the keeping of Battle-Mage Dathric. Perhaps his spirit still has it.", progress = "Were you able to find the registry?", completion = "&lt;Custodian Dieworth accepts the registry from you, leafing through the pages.&gt;\n\nHmm...\n\nIt seems I was right. There is a pattern here.\n\nThe most aggressive and dangerous ghosts coincide with the most powerful and highest ranking Kirin Tor who resided in the village. The townspeople and tradesmen seem overlooked by comparison. What could this mean?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10313] = {title = "Measuring Warp Energies", objective = "Exarch Orelis in Area 52 wants you to take the Warp-Attuned Orb to Manaforge B'naar and use it at the end of its four pipelines.\n\nPerforming quests for the Aldor will cause your Scryers reputation level to decrease.", description = "If our instincts are right and these manaforges have been made using technology from Tempest Keep, then all of Outland could be in grave danger.\n\nTempest Keep's energy-recharging mechanisms were never supposed to be used this close to the land.  The warp energies are capable of destroying this very land, even when contained within Kael's pipelines.\n\nTake this orb to Manaforge B'naar; it is attuned to measure warp energies.  Use it at the pipelines' ends, where they go into the earth.", progress = "Have you performed the measurements I asked for, <name>?", completion = "This is grave news, &lt;name&gt;.  The warp energies emanating from the pipelines are dangerously high.\n\nWe must find a way to shut down the manaforges or what little remains of Outland will be shattered into pieces.", rewards = "You will be able to choose one of these rewards:\n\nEnergized HelmWarp-Shielded HauberkResonating AxeWarpweaver's Gloves\n\nYou will also receive:\n\nEnergized HelmWarp-Shielded HauberkResonating AxeWarpweaver's Gloves"}
MultiLanguageQuestData['en'][10314] = {title = "A Lingering Suspicion", objective = "Collect 10 Loathsome Remnants from the twisted spirits in Kirin'Var Village's Chapel Yard and bring them to Custodian Dieworth.", description = "The strange magical device resembles nothing you've ever seen before. It's certainly not of blood elf manufacture.\n\nAs you sense spirits moving closer to the building, the orb glows with a greater intensity, which fades as the spirits leave. There's no question that it plays a role in the corruption of the ghosts.\n\nHow it works remains a mystery. Perhaps Custodian Dieworth will have some insight if you can provide the remains of some of the spirits along with your observations.", progress = "What have you discovered, <name>?", completion = "&lt;Custodian Dieworth examines the remnants.&gt;\n\nThe device you described sounds like a necromantic focus... I should've known that no-good apprentice would stoop to this. I thought his training would keep him from going this far, but I guess he's proven me wrong.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10315] = {title = "Neutralizing the Nethermancers", objective = "Kill 15 Sunfury Nethermancers and return to Nether-Stalker Oazul at Tuluman's Landing in the Netherstorm.", description = "The blood elves are fools!  I'm glad that our trade relations with them have fallen apart.  In all of my travels throughout the cosmos, I have never encountered beings so selfish.\n\nThey continue to destroy the land around us with their manaforges, so let's see if we can put a dent in their operations across the bridge at Manaforge Ara.\n\nTheir nethermancers channel energy to and from the blood gems to stabilize the flow of power.  Go over there and wipe them out!", progress = "How many nethermancers have you managed to fell?", completion = "Anything that we can do to encourage them to stop what they're doing at these manaforges is a good thing.\n\nThey certainly do not seem to be able to be reasoned with.  And it seems clear to me that whatever their leaders have in mind, they are insane.\n\nAs remuneration for your faithful service to the goals of the Consortium, I would like to offer you the coin of your realm if it does not offend you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10316] = {title = "Searching for Evidence", objective = "Search Kirin'Var Village's Chapel Yard for clues about who is behind the manipulation of the spirits.", description = "Whoever is behind the transformation of the spirits has been very deliberate in their actions, taking care to target the most powerful mages first, but why? The kind of magic required to influence the spirits of slain Kirin Tor mages must be very powerful.\n\nWhy would a powerful mage go to all this trouble? I'm inclined to say this is another plot of Kael'thas's, designed to cause more misery here. If there are blood elves here, they're likely to be hiding in the houses across the covered bridge.", progress = nil, completion = "A glowing orb sits atop a square-shaped pedestal. At first glance, it seems to be a repository for magical energy, but what kind of energy, and for whose use?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10317] = {title = "Dealing with the Foreman", objective = "Deal with Foreman Sundown inside the Trelleum Mine, which is underneath Manaforge Ara in the Netherstorm.", description = "The blood elves call the mine underneath Manaforge Ara the Trelleum Mine.  Ever since they lost the one underneath Manaforge Ultris, this is where their sole supply of material for running the forges is coming from.\n\nNeedless to say, it would be a boon for us to cripple their mining operation.  Perhaps we'd even be able to move in and take it over for ourselves?\n\nWhatever the case, I want you to go in there and deal with Foreman Sundown.  The mine is around the back of the island to the left.", progress = nil, completion = "&lt;The foreman speaks in hushed tones.&gt;\n\nYou came in here to kill me?  Hmph.  Well I guess the ethereal don't know everything, do they?\n\nI'm not the one that you want, trust me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10318] = {title = "Dealing with the Overmaster", objective = "Slay Overmaster Grindgarr. Then return to Wind Trader Tuluman at Tuluman's Landing in the Netherstorm.", description = "I used to be the foreman here.  But now that I've been demoted, I've come to realize our pilgrimage from Quel'Thalas to Outland was all a lie.\n\nA lie perpetrated by Kael'thas to strengthen his forces here in the Netherstorm.\n\nI've tried to convince my brethren that we should leave, especially with the Burning Legion here, but they are all too stubborn.\n\nDo me a favor?  Kill Overmaster Grindgarr.  Then return to your ethereal and tell him that I am no longer his enemy.", progress = "What news do you bring from Manaforge Ara?  Did you deal with Foreman Sundown?", completion = "A doomguard overmaster?  That's odd!  What's the Burning Legion doing in there?\n\nSo, some of the blood elves are defecting.  We'll keep that in mind if we ever attempt to take the place by force.  At least there's some good news that has come from all of this, no?\n\nPlease, &lt;name&gt;, take this with my deepest gratitude.", rewards = "You will be able to choose one of these rewards:\n\nGloves of the Nether-StalkerLanding BootsOvermaster's ShouldersWind Trader's Band\n\nYou will also receive:\n\nGloves of the Nether-StalkerLanding BootsOvermaster's ShouldersWind Trader's Band"}
MultiLanguageQuestData['en'][10319] = {title = "Capturing the Phylactery", objective = "Recover Naberius's Phylactery from Kirin'Var Village's Chapel Yard district and bring it to Custodian Dieworth.", description = "I suppose an explanation is in order. You've met one of the archmage's apprentices, Ravandwyr, but there was also another named Naberius.\n\nHe was an ardent student, but was drawn to necromancy. When Kael'thas appeared with his forces, Naberius seized the opportunity to betray the archmage, handing over the secrets to the tower's defense.\n\nNow, it seems, he has become a lich. If we are to stop him, we must capture his phylactery. Knowing him, he would've buried it somewhere out of sight in his domain.", progress = "You must recover Naberius's phylactery before we can attack him. Otherwise, he will be invulnerable.", completion = "Excellent work, &lt;name&gt;. Possession of the phylactery will be the key to our victory. When you enter battle with Naberius, I will smash it, exposing him to your attacks.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10320] = {title = "Destroy Naberius!", objective = "Custodian Dieworth in Kirin'Var Village wants you to confront and defeat Naberius in the village's Chapel Yard.", description = "Archmage Vargoth saw the danger in Naberius's pursuit of necromancy, but I don't think he ever anticipated that his own apprentice would wreak this much destruction upon the Kirin Tor.\n\nYou must defeat him, <name>, or else he will continue enslaving the spirits of our fallen brothers, robbing them of their rightful rest and destroying what little remains of Kirin'Var.\n\nWith his phylactery in hand, he can be confronted by two or three combatants, but who knows what his magic might do to more foes?", progress = "Have you destroyed the lich of that wretched Naberius?", completion = "The defeat of Naberius is a great achievement, &lt;name&gt;. I can't help thinking that we might have had a chance against Kael'thas's forces if the apprentice's loyalties had been in the right place that day.", rewards = "You will be able to choose one of these rewards:\n\nKirin Tor Apprentice's RobesLifewarden's BreastplateCoif of the WickedLegguards of the Resolute Defender\n\nYou will also receive:\n\nKirin Tor Apprentice's RobesLifewarden's BreastplateCoif of the WickedLegguards of the Resolute Defender"}
MultiLanguageQuestData['en'][10321] = {title = "Shutting Down Manaforge Coruu", objective = "Travel to Manaforge Coruu, east of Area 52, and obtain the Coruu Access Crystal from Overseer Seylanna. Use it at the Manaforge Coruu Console to shut it down and return to Anchorite Karja.\n\nPerforming quests for the Aldor will cause your Scryers reputation level to decrease.", description = "Your success at B'naar has given us a great deal of hope, <name>.\n\nWe've shared our discoveries with the Scryers and in return they've given us more information on the remaining manaforges.\n\nThree other manaforges still stand, in full control of the Sunfury army.\n\nYou will find Manaforge Coruu to the east.  Overseer Seylanna holds the access crystal there.  Obtain it and use it on the manaforge's control console to begin the emergency shutdown.\n\nWe're all counting on you, <name>.", progress = "Have you completed your task yet, <name>?", completion = "Excellent work.  Only two manaforges remain active.\n\nSoon Kael'thas will be cut off from his main source of power.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10322] = {title = "Shutting Down Manaforge Duro", objective = "Anchorite Karja wants you to go Manaforge Duro and obtain the Duro Access Crystal from Overseer Athanel. Use it at the Manaforge Duro Console to shut it down.\n\nPerforming quests for the Aldor will cause your Scryers reputation level to decrease.", description = "We've received news from one of the two manaforges that remain operational.  The Sunfury army is losing control of Manaforge Duro.\n\nDroves of errant mana creatures have been attracted to it by its increased energy production - the manaforge is in chaos.\n\nAn explosion at Duro has the potential to cause a chain reaction that would endanger all of Outland.  Overseer Athanel is in possesion of the access crystal you need to safely disable the manaforge.", progress = "Have you completed your task yet, <name>?", completion = "You are blessed by the naaru, &lt;name&gt;.  Your dedication to the cause will not go unnoticed or unrewarded.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10323] = {title = "Shutting Down Manaforge Ara", objective = "Travel to Manaforge Ara and obtain the Ara Access Crystal from Overseer Azarad. Use it at the Manaforge Ara console to shut it down.\n\nPerforming quests for the Aldor will cause your Scryers reputation level to decrease.", description = "One manaforge is all that keeps Tempest Keep functional.  After we bring Manaforge Ara down, Kael will have to resort to depleting whatever energy he's got stored up.\n\nTravel to Manaforge Ara, in the northwest, and deliver the final blow that we need by shutting it down.\n\nThe last access crystal is in the possession of Overseer Azarad.  Be warned that we expect heavy opposition in the last of Kael's functional manaforges.  You're likely to need the assistance of reliable friends.", progress = "Have you completed the task I asked of you, <name>?", completion = "The Burning Legion?  Allied with Kael'thas Sunstrider?\n\nThis is dire news.  It explains much about what we've seen here and in Shadowmoon.\n\nWe must send word back to Shattrath City immediately.", rewards = "You will be able to choose one of these rewards:\n\nKarja's MedallionOverseer's Signet\n\nYou will also receive:\n\nOverseer's SignetKarja's Medallion"}
MultiLanguageQuestData['en'][10324] = {title = "The Great Moongraze Hunt", objective = "Bring 6 Moongraze Buck Hides to Acteon at Azure Watch.", description = "Well done, <name>! Well done!\n\nNow that you've cut your teeth with the moongraze stag, it's time you graduated to more formidable prey. Do not allow the casual disinterest of the moongraze bucks to fool you: when provoked, they are a fearsome foe.\n\nYou'll find the bucks north of here. Good hunting.", progress = "The buck hides are rugged and strong, making for very tough flesh - almost inedible, but we can use them for other purposes.", completion = "Wonderful! You're turning into quite the hunter, &lt;name&gt;.\n\nHow would you like to look more like me? Well here is your chance! While you were out hunting, I fashioned these items out of some buck hides I had laying around. Take your pick!", rewards = "You will be able to choose one of these rewards:\n\nMoongraze Fur CloakMoongraze Hide Boots\n\nYou will also receive:\n\nMoongraze Hide BootsMoongraze Fur Cloak"}
MultiLanguageQuestData['en'][10325] = {title = "Marks of Kil'jaeden", objective = "Bring 10 Marks of Kil'jaeden to Adyen the Lightwarden in Shattrath City.\n\nCompleting quests for the Aldor will cause your Scryers reputation level to decrease.", description = "As you probably know, <name>, the Aldor are keepers of the Light and servants of the naaru.\n\nDiametrically opposed to us are the agents of the Burning Legion - demons bent on the destruction of worlds and the corruption of the innocent.\n\nIf you wish to prove yourself to the Aldor, bring me the insignias of low-ranking Legion and their Shadow Council followers.  We know of a Shadow Council hideout in the Bone Wastes and there are many Legion outposts in Nagrand and the Blade's Edge Mountains.", progress = "Do you bear any of our enemies' insignias, <name>?", completion = "Facing the demons of the Burning Legion and the mad cultists that worship them is no small feat, &lt;name&gt;.  You've shown great dedication and courage.  Keep it up and your renown among the Aldor will continue to grow.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10326] = {title = "More Marks of Kil'jaeden", objective = "Do you bear more of our enemies' insignias, <class>?  The Burning Legion continues to be a threat and we continue to pursue them anywhere that we find them.", description = nil, progress = "Do you bear more of our enemies' insignias, <class>?  The Burning Legion continues to be a threat and we continue to pursue them anywhere that we find them.", completion = "You continue to prove your worth, &lt;name&gt;.  Fight the enemies of the Light wherever you may find them; your actions will be well-rewarded.", rewards = nil}
MultiLanguageQuestData['en'][10327] = {title = "Single Mark of Kil'jaeden", objective = "I'll take any leftover marks you might have.  Do not worry; your actions will be duly noted.", description = nil, progress = "I'll take any leftover marks you might have.  Do not worry; your actions will be duly noted.", completion = "You continue to prove your worth, &lt;name&gt;.  Fight the enemies of the Light wherever you may find them; your actions will be well-rewarded.", rewards = nil}
MultiLanguageQuestData['en'][10328] = {title = "Sunfury Briefings", objective = "Go to Manaforge Duro and retrieve the Sunfury Military Briefing and the Sunfury Arcane Briefing from the Sunfury units stationed there. Return to Exarch Orellis when you've completed this task.\n\nCompleting quests for the Aldor will cause your Scryers reputation level to decrease.", description = "Something about these manaforges has been bothering me, <name>.  Naaru technology is incredibly advanced; it should've taken Kael'thas years to even begin to understand it.\n\nInformation-gathering on the subject has been difficult as Kael's army is well disciplined and destroys all evidence of written communication.\n\nWe've been informed Manaforge Duro is under attack by mana creatures.  It is possible that those defending it have not yet destroyed their briefings.  Obtain them and bring them to me.", progress = "Did you have any luck with the briefings from Manaforge Duro?", completion = "Excellent job, &lt;name&gt;!  Let us see what can be learned from these briefings.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10329] = {title = "Shutting Down Manaforge B'naar", objective = "Return to Manaforge B'naar and obtain the B'naar Access Crystal from Overseer Theredis. Use it at the B'naar Control Console to shut it down, then report back to Spymaster Thalodien.\n\nPerforming quests for the Scryers will cause your Aldor reputation level to decrease.", description = "I was having a friendly discussion with the Aldor while you were gone.  Manaforges sure look like modified naaru technology from Tempest Keep.  Apparently, most naaru constructs have certain safeguards that allow them to be permanently disabled in case of emergency.\n\nThe procedure is usually initiated at a control console via an access crystal.  Lo and behold, according to the roster you secured, such a crystal is in the possession of a fellow called Overseer Theredis.  Obtain it and see what you can do.", progress = "Did the plan work?  I was half-expecting you to get blown up, to tell you the truth.", completion = "Of course it worked!  I'm a spymaster; my information is always accurate.\n\nAnyhow, I have a whole new exciting job lined up for you.  You want to hear about it?  Of course you do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10330] = {title = "Shutting Down Manaforge Coruu", objective = "Obtain the Coruu Access Crystal from Overseer Seylanna. Use it at the Coruu Control Console to shut down the manaforge and return to Caledis Brightdawn.\n\nPerforming quests for the Scryers will cause your Aldor reputation level to decrease.", description = "Thalodien told us of your success in disabling Manaforge B'naar.  He expects a repeat performance here and asked us to keep an eye out for anyone using a crystal to access the console inside.  Overseer Seylanna holds the access crystal, we're sure of it.\n\nGo back in there and finish the operation.  No need to be stealthy anymore; get the crystal, begin the shutdown, kill the technicians trying to stop you and get out.\n\nHurry, it won't be long before Kael's lapdogs sniff us out.", progress = "Have you completed your task yet, <name>?", completion = "We heard all the commotion and were just about to leave.  Glad to see you didn't take too bad of a beating.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10331] = {title = "Indispensable Tools", objective = "Retrieve the Smithing Hammer from the Kirin'Var Apprentices and bring it back to Apprentice Andrethan in Kirin'Var Village.", description = "You haven't seen a heavy smithing hammer lying around by chance, have you? I brought it out here with me to finish the shoes for some of old man Amorlin's horses, but I can't find it.\n\nI've searched the barn no less than a half dozen times and I just can't seem to find it. Maybe one of the other apprentices retrieved it and took it back to the smithy? Would you be willing to go down there and take a look? The workshop is to the southeast of the tower in the Town Square.", progress = "Did you have any luck finding my hammer?", completion = "Thank goodness! Now I can get back to work. I know you think I'm crazy, working on the piece that will earn me journeyman status away from the forge proper, but I can't run the risk of one of the other apprentices copying my design.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10332] = {title = "Master Smith Rhonsus", objective = "Apprentice Andrethan in Kirin'Var Village wants you to kill the ghost of Rhonsus, the town's master blacksmith.", description = "At last, my journeyman project is complete! I can't wait to formally present it to Master Rhonsus.\n\n<The apprentice looks at you as you describe your experiences retrieving the hammer.>\n\nThey attacked you? All of them? By the Light, they've gone mad!\n\nWhat are we to do, <name>? It grieves me to say so, but it may be necessary to kill Master Rhonsus. It would leave me as the only smith in Kirin'Var, but I believe my training is sufficient to serve the town's needs.", progress = "<There appear to be tears in the apprentice's eyes as he speaks.>\n\nHave you... dealt with Master Rhonsus?", completion = "Master Rhonsus taught me everything I know about my trade. I will honor his memory by using my skills to serve the people of Kirin'Var.", rewards = "You will be able to choose one of these rewards:\n\nMaster Smith's HammerFinely Wrought Scale LeggingsAndrethan's MasterworkReinforced Heaume\n\nYou will also receive:\n\nMaster Smith's HammerFinely Wrought Scale LeggingsAndrethan's MasterworkReinforced Heaume"}
MultiLanguageQuestData['en'][10333] = {title = "Help Mama Wheeler", objective = "Speak with Mama Wheeler at the Midrealm Post inside Eco-Dome Midrealm in the Netherstorm.", description = "Say, <name>, I was wondering if you could do me another favor.\n\nMy partner out in the field could probably use a hand.  I was wondering if you could go check in on her.\n\nI'm sure that Mama Wheeler will appreciate the help.  Just don't mind her sharp tongue.\n\nShe's trying to look out for our interests to the east.  You'll find her just inside Eco-Dome Midrealm at the Midrealm Post.", progress = nil, completion = "What?!  He called me his 'partner'?  I'm his wife!\n\nAnd he said I had a sharp tongue!  Ooh, when I get back to Area 52, I'm going to box his big, green ears!\n\nBut I'm glad that you're here.  He was right about one thing; I can definitely use your help!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10334] = {title = "Needs More Cowbell", objective = "Find Bessy in the fields near Kirin'Var Village's Chapel Hill in Netherstorm.", description = "Where, oh where has my Bessy gone? After the attack, I searched the fields and the Chapel Yard for her, but she was nowhere to be seen!\n\nAll I have left of her is this old cowbell. She usually comes running when she hears it, but these feeble old bones probably couldn't shake it hard enough.\n\nI'll loan you Bessy's bell if you're willing to go out to the fields and ring it as hard as you can. Perhaps all Bessy's waiting for is a little more cowbell.", progress = "<The cow looks at you distrustfully, but stands its ground.>", completion = "&lt;Removing the bell from your pack, you ring it a couple of times and show it to Bessy, who seems to recognize it. The cow allows the bell's cord to be fastened around her neck and looks at you expectantly.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10335] = {title = "Surveying the Ruins", objective = "Place the three Surveying Markers and then return to Zephyrion at the Stormspire in the Netherstorm.", description = "I have to get over to the Ruins of Farahlon to start my excavations!  The problem is that the place has been infested by demons!\n\nMaybe you could do some preliminary work for me?\n\nThere are three locations within the ruins to the northeast where I want you to place surveying markers.  Each is near a draenei banner.\n\nReturn to me when you've managed to place all three markers.", progress = "That was fast.  You must be a very efficient person to have placed all three of those markers already.", completion = "You're not just pulling my bandage, right?  That's most excellent news!\n\nNow that you've done the surveying grunt-work, I'll be able to take my team up to the ruins and see what's there to be procured.\n\nYou have my thanks, &lt;class&gt;.", rewards = "You will be able to choose one of these rewards:\n\nChestguard of the StormspireEthereal GlovesZephyrion's Belt\n\nYou will also receive:\n\nEthereal GlovesZephyrion's BeltChestguard of the Stormspire"}
MultiLanguageQuestData['en'][10336] = {title = "The Minions of Culuthas", objective = "Slay 10 Hounds of Culuthas and 5 Eyes of Culuthas.", description = "A few weeks ago, the Burning Legion moved into the Ruins of Farahlon, thwarting our plans to excavate the site for its artifacts.\n\nThen earlier today, I learned that one of their dreadlords, Culuthas, somehow killed off all of the other Burning Legion.  He has since summoned in demons that serve him.\n\n<class>, I want you to go up to those ruins to the northeast and rid them of their demon infestation.", progress = nil, completion = "Truly an exceptional job.\n\nWith the demons of Culuthas slain, Zephyrion will be able to safely take his excavation team into the Ruins of Farahlon.\n\nAccept this coin as a token of my gratitude.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10337] = {title = "When the Cows Come Home", objective = "Escort Bessy safely back to her owner, Thadell.", description = "Realizing that Bessy is still staring at you, you gesture toward Thadell's location. You find yourself promising to protect the cow on her way home. Upon finishing your sentence, you realize there's no possible way the cow could understand anything you've said.\n\nShrugging your shoulders, you prepare to guard the bovine on her way back to Thadell.", progress = "Have you found my Bessy?", completion = "Bessy, is that you?\n\n&lt;The farmer turns to you.&gt;\n\nThank you for bringing back my Bessy, &lt;name&gt;. I couldn't live without her!", rewards = "You will be able to choose one of these rewards:\n\nWrangler's BootsCowpoke's Riding GlovesEngraved Cattleman's BuckleThadell's BracersHotshot Cattle Prod\n\nYou will also receive:\n\nWrangler's BootsCowpoke's Riding GlovesEngraved Cattleman's BuckleThadell's BracersHotshot Cattle Prod"}
MultiLanguageQuestData['en'][10338] = {title = "Shutting Down Manaforge Duro", objective = "Return to Manaforge Duro and obtain the Duro Access Crystal from Overseer Athanel. Use it at the Duro Control Console to shut it down and report back to Spymaster Thalodien.\n\nPerforming quests for the Scryers will cause your Aldor reputation level to decrease.", description = "So Manaforge Duro is under attack and Sunfury forces have lost control?  What a dilemma!  If Duro goes down, then Tempest Keep goes down.  Only drawback is... if Tempest Keep is destroyed, the explosion will probably take what little remains of this forsaken land with it.\n\nDead Kael'thas is good.  Dead everyone else is... not that great, I suppose.  It pains me to ask this of you, but go to Manaforge Duro and shut it down before it goes up in flames.  The access crystal is held by Overseer Athanel.", progress = "Did you complete the shut down?  You should hurry before I change my mind about the whole deal.", completion = "That makes three manaforges you've shut down, &lt;name&gt;.  Kael'thas must be having a real fit right about now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10339] = {title = "The Ethereum", objective = "Commander Ameer wants you to kill 5 Ethereum Assassins, 5 Ethereum Shocktroopers, 2 Ethereum Researchers and Captain Zovax then activate Ethereum Transponder Zeta.", description = "Directly south of here you will find the Ethereum Staging Grounds. The Ethereum are there, preparing for something... Perhaps an assault on Ultris.\n\nWe can't take any chances, though, <class>. Break through their perimeter defenses and take out their training facility.\n\nOnce you've destroyed their soldiers and Captain Zovax, locate Ethereum transponder Zeta and use it to establish contact with me to get your next set of orders.", progress = "Well done, fleshling...", completion = "We must gather whatever data that they've stored in this area.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10340] = {title = "Shatter Point", objective = "Forward Commander Kingston wants you to speak with Wing Commander Dabir'ee, ride a gryphon to Shatter Point, and then report to Runetog Wildhammer.", description = "<name>, you've done a great job here at the front, and you showed a lot of talent with that armored gryphon... I think I have another mission in mind for you.\n\nThis new mission launches from Shatter Point -- an attack base the Wildhammers set up on a floating piece of land near the Portal.  It's a little unnerving there, but you have tough guts.  You'll be fine.\n\nTalk to Wing Commander Dabir'ee and have him send you to Shatter Point.  From there, report to the gryphon master Runetog Wildhammer.", progress = nil, completion = "Hah hah!  A fresh &lt;race&gt; from the mainland!  Well don't worry -- Shatter Point might make you queasy but she doesn't stray far!\n\nAnd I've only seen her flip upside down once... or twice.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10341] = {title = "Kick Them While They're Down", objective = "Slay 8 Sunfury Conjurers, 6 Sunfury Bowmen and 4 Sunfury Centurions. Return to Magistrix Larynna at Area 52 after completing this task.\n\nCompleting tasks for the Scryers will cause your Aldor reputation to decrease.", description = "The news you've discovered is fortunate, <name>.  Not only do you get to waltz into Manaforge Duro unfettered, this also presents a great opportunity to deal a blow to Kael's army.\n\nUse the mana creature assault to your advantage and pick off any Sunfury stragglers you run into.\n\nI do not take particular glee in the senseless slaughter of my own kin the way that Thalodien does, but the tactical advantage here is too high to pass up.", progress = "Have you completed your task, <name>?", completion = "You've done well, &lt;name&gt;.  Kael's army will not easily recover from the blow you've dealt today.", rewards = "You will be able to choose one of these rewards:\n\nWarp-Master's MaulSunfury BladeJeweled HalberdConjurer's Staff\n\nYou will also receive:\n\nSunfury BladeWarp-Master's MaulJeweled HalberdConjurer's Staff"}
MultiLanguageQuestData['en'][10342] = {title = "Securing the Shaleskin Shale", objective = "Collect 5 Shaleskin Shale and give them to Boots at Area 52 in the Netherstorm.", description = "I make a good living selling drinks to the boozehounds around here.  But I want something more!\n\nThe rocket-chief is always telling me how he can't perfect the rocket fuel needed to get the X-52 off of the ground.\n\nWe can solve that little problem for him.\n\nFor starters I need to extract the oil from the shale of the local shaleskin flayers!  It'll form a concentrated, if explosive, base for the mix that I have in mind.\n\nFind the flayers, and their shale, all over the place near the purple rocks.", progress = "You have enough of that shale yet?  I'm going to need a lot of it to extract the amount of oil that'll be needed for the X-52 Nether Rocket's fuel.", completion = "OK!  Ingredient number one is down.\n\nNow, if you're up to it, we'll move on to something that'll give the shale oil that little extra kick that it'll need to blast the nether rocket into the Twisting Nether... or oblivion, whichever comes first.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10343] = {title = "The Unending Invasion", objective = "Search the mana creature infested area of Kirin'Var Village for a Mana Bomb Fragment and bring it to Lieutenant-Sorcerer Morran.", description = "Kael'thas's assault on Kirin'Var began with thundering noise and a bright flash of light in the officer quarters to the northwest. The destruction there was the most severe and after the withdrawal of the blood elves, a strange thing began to happen.\n\nBeings of pure mana began streaming into the village from all over the area. For now, we're containing them as we can, but with more information about the weapon Kael'thas used, I hope to cut off the flow of mana creatures entirely.", progress = "Did you find the remains of the weapon Kael'thas used against the village?", completion = "A mana bomb?\n\n&lt;Morran turns the fragment over in his hands.&gt;\n\nIt's nigh unthinkable! Even the best minds in Dalaran couldn't have conceived of a weapon like this. The sheer magnitude of the disturbance must've torn a rift in the nether, giving these creatures access to our lands.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10344] = {title = "Wing Commander Gryphongar", objective = "Speak with Wing Commander Gryphongar in Shatter Point.", description = "Wing Commander Gryphongar runs this outfit of Wildhammers.  If this is your first time to Shatter Point, then you should report to him.\n\nYou'll find him inside what's left of that tower over yonder.", progress = nil, completion = "You spoke with Runetog?  A fine dwarf he is.  Keeps his gryphons in good shape and battle ready.\n\nI'm Gryphongar, commander here at Shatter Point.  I know it's not pretty, but this hunk of rock is a vital staging point for sorties into Hellfire.  You'll see gryphons flying out and in non-stop!\n\nAdvice?  Here's some: keep your gear stowed, your stomach empty, and your eye on the horizon... if Shatter Point starts to teeter, then grab onto something that won't float away!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10345] = {title = "The Flesh Lies...", objective = "Use the Protectorate Igniter on 12 Withered Corpses. Return the Protectorate Igniter to Agent Araxes outside of Access Shaft Zeon when the task is complete.", description = "You see these corpses, <race>? Arconus is responsible for this slaughter. He's sucked them dry, leaving nothing more than a fleshy husk. But don't let the bodies fool you! Inside those corpses lie flesh beasts, waiting to pounce on the unsuspecting fool that gets too close.\n\nI've got my orders. I must remain here until backup arrives. That doesn't mean that you can't take my igniter and destroy the withered corpses that litter the mines. One way or another, the mission must be completed.", progress = "Any luck in finding Ya-six?", completion = "You saved my wrappings, &lt;name&gt;. The Protectorate will know of what you've done on this day, friend.", rewards = "You will be able to choose one of these rewards:\n\nDemolisher's BracersFlesh Handler's GauntletsProtectorate WaistbandBoots of the Nexus Warden\n\nYou will also receive:\n\nFlesh Handler's GauntletsProtectorate WaistbandDemolisher's BracersBoots of the Nexus Warden"}
MultiLanguageQuestData['en'][10346] = {title = "Return to the Abyssal Shelf", objective = "Gryphoneer Windbellow at Shatter Point in Hellfire Peninsula has asked that you destroy 20 Gan'arg Peons, 5 Mo'arg Overseers and 5 Fel Cannons.", description = "<name>, you've proven yourself as a capable gryphon rider, and we could use you on more sorties over the Abyssal Shelf.  What say you, <class>?  Do you want some more flight time?", progress = "There are still plenty of targets on the Abyssal Shelf, <name>.  Grab a gryphon when you're ready for another run.", completion = "How'd it go out there this time?  You're in pretty good shape... maybe even good enough for another run!", rewards = nil}
MultiLanguageQuestData['en'][10347] = {title = "Return to the Abyssal Shelf", objective = "Wing Commander Brack at Reaver's Fall in Hellfire Peninsula has asked that you destroy 20 Gan'arg Peons, 5 Mo'arg Overseers and 5 Fel Cannons.", description = "<name>, are you ready for another sortie over the Abyssal Shelf?  I fear that, if we do not maintain pressure on the Legion forces there and allow them to strengthen their hold, then we may suffer a large demon attack from the north.\n\nWhat say you, <class>?  Do you want to take another windrider and hammer the Abyssal Shelf one more time?", progress = "The Legion must not think they are safe high atop the Abyssal Shelf.  We must hit them repeatably!", completion = "The other windrider pilots speak highly of you, &lt;name&gt;.  You've scored quite a lot of kills on the Abyssal Shelf.  Keep up the good works!", rewards = nil}
MultiLanguageQuestData['en'][10348] = {title = "New Opportunities", objective = "Gather 15 Ivory Bells and return to Mehrdad at Midrealm Post.", description = "I hear that a group of 'druids' from Azeroth has taken quite an interest in the effects of our eco-dome technology.\n\nThe Cenarion Expedition's representatives are eager to get access to the plants growing within the domes, particularly one called the ivory bell, known for its healing properties. They're found in clumps of brush around larger plants in Eco-Dome Midrealm.\n\nI'll share the profits with you if you're willing to gather the herbs for my first delivery.", progress = "Have you managed to gather the herbs?", completion = "Interesting choice, isn't it? The healing properties had better be miraculous. I'm charging a lot of money for a rather plain looking flower.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10349] = {title = "The Earthbinder", objective = "Take the Crimson Crystal Shard to Earthbinder Galandria Nightbreeze at the Cenarion Post in Hellfire Peninsula.", description = "You should take the crystal lump over to the earthbinder.  She's just like you... always needing to get to the bottom of a mystery and thinking all of the time.\n\nIf you ask me, she thinks a little too much.\n\nJust give it to her and I'm sure that she'll get you into a heap of trouble figuring out what is going on up there on the ridge.", progress = "Is that a piece from the giant crystal shard up on Fallen Sky Ridge?", completion = "Oh, excellent!  I've been waiting to get my hands on a piece of that thing, but Tola'thion's been dragging his feet.\n\nHe's supposed to be out here helping me to investigate what's going on up on Fallen Sky Ridge.  Instead he's just been sending poor dupes like you - no offense - up there into the slaughter mill.\n\nIf you give me the crystal maybe I can find a link between it and the colossi.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10350] = {title = "Behomat", objective = "Speak with Behomat at the Traders Tier of the Exodar.", description = "While you have learned many hard lessons from me during our time together, it is time that I entrusted you to wiser hands.\n\nBehomat, who trained me when I was as green as grass, will be your new teacher. I have told him that you will be seeking him out, and he is expecting you.\n\nYou will find him at the center of the Warriors' Terrace, at the highest point of the Traders Tier of the Exodar.", progress = nil, completion = "Ah, so you've finally come. I am Behomat, and I will instruct you in the ways of the &lt;class&gt; arts. Ruada told me of your trial against the ravager, and I am impressed. And I have a gift for you.\n\nWhat we have scavenged from the wreckage of the Exodar is little, and must be given to those most able. Please take a weapon suited to your fighting style and carry it with the knowledge you have earned it.\n\nAnd speaking of fighting styles, it's time you learned something new.", rewards = "You will be able to choose one of these rewards:\n\nMercenary CloutMercenary GreatswordMercenary StilettoMercenary Sword\n\nYou will also receive:\n\nMercenary GreatswordMercenary CloutMercenary SwordMercenary Stiletto"}
MultiLanguageQuestData['en'][10351] = {title = "Natural Remedies", objective = "Use the Seed of Revitalization at the Earthbinder's Circle to heal the land around the crystal. Then, return to Earthbinder Galandria Nightbreeze at the Cenarion Post in Hellfire Peninsula with any information that you gain.", description = "It must be that the evil emanations from that giant crystal are summoning the mountain giants and driving them insane.\n\nIt's too big to move, and beyond our ability to destroy, but I know a way to quell its power.\n\nI've summoned a circle at the northwest corner of the crystal on the ridge.  Take this seed to the circle and channel its powers to heal the land through the natural forces of rain, growth and insect repopulation.\n\nBeware, <name>, I sense an external force at play here... this is not natural!", progress = "Did it work?  What did you learn?  Did you find out who or what is behind what happened at Fallen Sky Ridge?", completion = "Goliathon?  Pathaleon the Calculator?\n\nKAEL'THAS!?\n\nPrince Kael'thas has a hand in this?\n\n&lt;The earthbinder fumes.&gt;\n\nIt is insanity what he has done!  Dropping giant crystals from the sky and decimating the land can only be the work of a madman!\n\nI can assure you, the Cenarion Expedition will counter any further attempts by their forces to do this ever again.\n\nWe owe you a great debt, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nStudded Green AnklewrapsDestroyers' MantleGolden Cenarion GreavesVerdant Handwraps\n\nYou will also receive:\n\nGolden Cenarion GreavesVerdant HandwrapsStudded Green AnklewrapsDestroyers' Mantle"}
MultiLanguageQuestData['en'][10352] = {title = "A Donation of Wool", objective = "We are currently accepting donations for wool cloth.  A donation of sixty pieces of wool cloth will net you full recognition by Darnassus for your generous actions.  Our stores are such on wool that we would only need sixty pieces from you total; we should be able to acquire enough from others in the realm to support our drive.\n\nIf you have the sixty pieces of wool cloth on you and are ready to donate them, I'm able to take them from you now.", description = nil, progress = "We are currently accepting donations for wool cloth.  A donation of sixty pieces of wool cloth will net you full recognition by Darnassus for your generous actions.  Our stores are such on wool that we would only need sixty pieces from you total; we should be able to acquire enough from others in the realm to support our drive.\n\nIf you have the sixty pieces of wool cloth on you and are ready to donate them, I'm able to take them from you now.", completion = "Wonderful!  We thank you for your generous donation, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10353] = {title = "Arconus the Insatiable", objective = "Agent Ya-six at Access Shaft Zeon in Netherstorm has asked you to slay Arconus the Insatiable and return to Commander Ameer at the Protectorate Watch Post in Netherstorm.", description = "Araxes and I were deployed to Ultris 2 days ago. Our mission: Find and terminate the void lord Arconus. We tracked him to this mine and discovered that he'd been feeding off the energies of the creatures in the area.\n\nA fire-fight broke out which resulted in Araxes and I separating. Now I'm stuck here, badly injured. The mission is in shambles!\n\nIf you can take out Arconus, high command would be grateful. Should you accept this mission, I will assist by providing a reflection of myself as a guardian.", progress = nil, completion = "And Ya-six? Did he make it?\n\nLet's damn well hope so. I was unable to get reinforcements back to them... Ethereum have the entire area covered now.\n\nMy apologies, I nearly forgot about your reward.", rewards = "You will be able to choose one of these rewards:\n\nFlesh Handler's HeadpieceProtectorate Assassin's TunicStarcaller's Plated BeltNetherfarer's Leggings\n\nYou will also receive:\n\nProtectorate Assassin's TunicFlesh Handler's HeadpieceStarcaller's Plated BeltNetherfarer's Leggings"}
MultiLanguageQuestData['en'][10354] = {title = "A Donation of Silk", objective = "As with most other fabrics, our stocks of silk are at an all-time low.  Our stores are such that we'd only need sixty pieces of silk from you total; we should be able to reach our goal with the support of others.\n\nA benevolent gift such as silk, might I add, would certainly increase your local standing in the community!  If you have the sixty pieces of silk cloth on you and are ready to donate them, I'm able to take them from you now.", description = nil, progress = "As with most other fabrics, our stocks of silk are at an all-time low.  Our stores are such that we'd only need sixty pieces of silk from you total; we should be able to reach our goal with the support of others.\n\nA benevolent gift such as silk, might I add, would certainly increase your local standing in the community!  If you have the sixty pieces of silk cloth on you and are ready to donate them, I'm able to take them from you now.", completion = "Wonderful!  We thank you for your generous donation, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10355] = {title = "Withered Flesh", objective = "Gather 5 Parched Hydra Samples and 5 Withered Bog Lord Samples and bring them to Ruam at Telredor.", description = "We must determine how far the damage has spread. The basidium you brought me comes from a bog giant. Their larger, hardier cousins, the bog lords, should prove more resistant to the degeneration that's struck the giants.\n\nIt would be good to know how the changes in the Dead Mire have affected the other creatures out there, too.\n\nReturn to the Dead Mire and see if you can get samples from the bog lords and the hydra in the area.", progress = "Were you able to gather the samples?", completion = "&lt;Ruam examines the samples, looking distressed.&gt;\n\nIt's exactly as I'd feared, &lt;name&gt;. The drying environment is taking a heavy toll on creatures never meant to live outside swampy environments. We'll have to continue to monitor the area and consult with the Cenarion Expedition to see if anything can be done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10356] = {title = "A Donation of Mageweave", objective = "We are currently gathering mageweave.  A donation of sixty pieces of mageweave cloth will net you full recognition by our people for your generous actions.\n\nIf you currently have sixty pieces, you may donate them now.", description = nil, progress = "We are currently gathering mageweave.  A donation of sixty pieces of mageweave cloth will net you full recognition by our people for your generous actions.\n\nIf you currently have sixty pieces, you may donate them now.", completion = "Our thanks for your donation, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10357] = {title = "A Donation of Runecloth", objective = "We are currently gathering runecloth.  A donation of sixty pieces of runecloth will net you full recognition by our people for your generous actions.\n\nIf you currently have sixty pieces, you may donate them now.", description = nil, progress = "We are currently gathering runecloth.  A donation of sixty pieces of runecloth will net you full recognition by our people for your generous actions.\n\nIf you currently have sixty pieces, you may donate them now.", completion = "Our thanks for your donation.\n\nShould you continue to offer runecloth, I will make certain that word of your good works reaches the leaders of the Exodar.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10358] = {title = "Additional Runecloth", objective = "Well met again, <name>. For an additional stack of twenty runecloth, I will make sure that you are recognized for your continuing efforts.\n\nIf you have the stack of runecloth now, I can accept the donation.", description = nil, progress = "Well met again, <name>. For an additional stack of twenty runecloth, I will make sure that you are recognized for your continuing efforts.\n\nIf you have the stack of runecloth now, I can accept the donation.", completion = "We offer thanks for your continued efforts, &lt;name&gt;.", rewards = nil}
MultiLanguageQuestData['en'][10359] = {title = "A Donation of Wool", objective = "Give me sixty pieces of wool cloth and you will receive full recognition by Silvermoon for your generous actions.\n\nIf you have them now, I can take them.", description = nil, progress = "Give me sixty pieces of wool cloth", completion = "Ah, wool cloth. I'll see to it others hear of your donation.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10360] = {title = "A Donation of Silk", objective = "Give me sixty pieces of silk cloth and you will receive full recognition by Silvermoon for your generous actions.\n\nIf you have them now, I can take them.", description = nil, progress = "Give me sixty pieces of silk cloth", completion = "Ah, silk cloth. I'll see to it others hear of your donation.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10361] = {title = "A Donation of Mageweave", objective = "Give me sixty pieces of mageweave cloth and you will receive full recognition by Silvermoon for your generous actions.\n\nIf you have them now, I can take them.", description = nil, progress = "Give me sixty pieces of mageweave cloth", completion = "Ah, mageweave cloth. I'll see to it others hear of your donation.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10362] = {title = "A Donation of Runecloth", objective = "Give me sixty pieces of runecloth and you will receive full recognition by Silvermoon for your generous actions.\n\nIf you have them now, I can take them.", description = nil, progress = "Give me sixty pieces of runecloth", completion = "Runecloth, mmm? Well, so long as you keep bringing it, I will continue to sing your praises to the people of Silvermoon.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10363] = {title = "Additional Runecloth", objective = "For another stack of twenty runecloth, I will see to it that you are recognized for your continuing efforts on behalf of Silvermoon.\n\nSimply hand it to me when you're ready.", description = nil, progress = "For another stack of twenty runecloth, I will see to it that you are recognized for your continuing efforts on behalf of Silvermoon.\n\nSimply hand it to me when you're ready.", completion = "Well, well. Even more runecloth.", rewards = nil}
MultiLanguageQuestData['en'][10364] = {title = "Caedmos", objective = "Speak with Caedmos in the Vault of Lights of the Exodar.You have come far in a short time, <name>. Faster than I had expected or hoped. It is time that you continued your training under the tutelage of Caedmos.\n\nI have sent word to him at the Exodar to expect you. You'll find him in the Anchorites' Sanctum near the entrance of the Vault of Lights.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "You have come far in a short time, <name>. Faster than I had expected or hoped. It is time that you continued your training under the tutelage of Caedmos.\n\nI have sent word to him at the Exodar to expect you. You'll find him in the Anchorites' Sanctum near the entrance of the Vault of Lights.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10365] = {title = "Shutting Down Manaforge Ara", objective = "Travel to Manaforge Ara and obtain the Ara Access Crystal from Overseer Azarad. Use it at the Manaforge Ara console to shut it down.\n\nPerforming quests for the Scryers will cause your Aldor reputation level to decrease.", description = "You've done much better than any of us anticipated.  Manaforge Ara is the last of Kael's working manaforges.  You'll find it northwest of here, though you're likely to have to do some circumnavigating to get to it.  We want you to shut it down.\n\nThe last access crystal is in the possession of Overseer Azarad.  This is Kael's very last source of energy as far as we know, so expect heavy opposition.  I'd bring a couple of friends along if I were you.\n\nHmm... Azarad.  What an odd name for a sin'dorei.", progress = "Have you completed the task I asked of you, <name>?", completion = "The Burning Legion is in cahoots with Kael?  Hah!  Voren'thal is going to have a field day with this information.\n\nDo you think the thousands of pilgrims that have come from Azeroth want to be allied with the Burning Legion?  I think not!", rewards = "You will be able to choose one of these rewards:\n\nManastorm BandThalodien's Charm\n\nYou will also receive:\n\nManastorm BandThalodien's Charm"}
MultiLanguageQuestData['en'][10366] = {title = "Jol", objective = "Speak with Jol in the Vindicators' Sanctum of the Exodar.", description = "The path of the Light and purity is not an easy one to walk, <name>. Even I, at times, struggle with following its course.\n\nYou should seek out my master, Jol, at the Exodar. She trained me when I was beginning my journey, and I believe she will find in you a new star pupil.\n\nYou will find Jol in the Vault of Lights of the Exodar at the Vindicators' Sanctum, a room surrounded by a vibrant glow of light.", progress = nil, completion = "&lt;name&gt;, I have been expecting you.\n\nTullas has sung your praises and I am eager to continue your training on the path of Light. When you are ready to unlock greater understanding of your abilities and power, I will guide you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10367] = {title = "A Traitor Among Us", objective = "Naladu at the Ruins of Sha'naar wants you to obtain the Sha'naar Key from a nearby hut.", description = "Anywhere you see a tribe of enslaved Broken you will also find a traitor.  A despicable being who sold his brothers for promises of power.\n\nThere is a hut at the top of the stairs in the center of the ruins.  That's the turncoat's hut.\n\nHe's not there right now, so you will be able to sneak in if you're patient.  Inside you will find a coffer with a key inside of it.  That key unlocks the chains that keep the Dreghood elders prisoner.  Bring it to me.\n\nBeware, Arzeth the Merciless wanders nearby.", progress = "Did you obtain the key, <name>?", completion = "I thank you, &lt;name&gt;.  My people will soon be free thanks to you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10368] = {title = "The Dreghood Elders", objective = "Free Morod the Windstirrer, Akoru the Firecaller and Aylaan the Waterwaker at the Ruins of Sha'naar. Return to Naladu after completing this task.", description = "The Dreghood spirit is broken because our elders are imprisoned.  Take this key and go downstairs to free them.\n\nThey are Morod the Windstirrer, Akoru the Firecaller and Aylaan the Waterwaker.  Once they are free, the spirits will return to the Dreghood tribe.", progress = "Tell me, <name>.  Have the Dreghood elders been released?", completion = "I can feel it, &lt;name&gt;!   The spirits are returning to us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10369] = {title = "Arzeth's Demise", objective = "Use the Staff of Dreghood Elders on Arzeth the Merciless and slay him after he's lost his powers. Return to Naladu at the Ruins of Sha'naar after completing this task.", description = "Yes, the elemental spirits have returned to us!  We are not as strong as we once were, but a little magic can go a long way in the right hands.\n\nArzeth has great powers bestowed upon him by his dark lord.  Take this staff.  It was once a great symbol of our tribe.  Use it against Arzeth and his powers will be temporarily removed from him.  Defeat him then, so that my people may finally be free!", progress = "Is it done, <name>?  Is Arzeth dead?", completion = "It is true, &lt;name&gt;.  I was once Naladu the Keeper of Earth.\n\nIt was I who betrayed the other Dreghood elders in exchange for empty promises of power.  You can despise me now if you wish to.  What matters is that my tribe is free once again and that the spirits have returned to us.\n\nI will not be joining the rest of the tribe, but I can die in peace now.  May the spirit of earth find a new servant among my brothers.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10371] = {title = "Yorus Barleybrew", objective = "Speak with Yorus Barleybrew at the Lakeshire Inn in Redridge Mountains.", description = "A dwarven warrior known as Yorus Barleybrew has issued a challenge to all skilled Alliance warriors.\n\nHe waits at the Lakeshire Inn, in a place known as the Redridge Mountains in the Eastern Kingdoms.  The journey will be long, but it'll be worth it for you to test yourself, <name>.", progress = nil, completion = "Hah!  So you heard of my challenge, did you?\n\nWell sit down and listen.  Have a drink, and savor it... because it might be your last.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10372] = {title = "A Discreet Inquiry", objective = "Speak with Eralan in Tranquillien.", description = "Eralan, an associate of mine in Tranquillien, has made an inquiry about securing some help for an urgent job.\n\nNow, I don't know what she has in mind because I don't ask questions, but you've proven yourself more than capable. I want you to travel to Tranquillien in the Ghostlands and have a word with Eralan.\n\nShe may be a bit gruff, but she's trustworthy.", progress = nil, completion = "I was beginning to wonder if Zelanis received that letter.\n\n&lt;Eralan nods curtly.&gt;\n\nGood. Let's get to work.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10373] = {title = "A Call to Arms: The Plaguelands!", objective = "Seek out Commander Ashlam Valorfist. His base camp is located at Chillwind Camp, north of the Alterac Mountains.", description = "Hear ye, hear ye!  All heroes are called upon to heed these words!\n\nA call to arms has been issued by the Kingdom of Stormwind!  All able bodied individuals are entreated to take up arms against the dark threat of the Scourge in the northern lands of the Eastern Kingdoms!  Rumors fly of new threats rising from the ruins of the Plaguelands!\n\nHeroes of the realm - seek out Commander Ashlam Valorfist who has set up his base camp in Chillwind Camp, north of the Alterac Mountains!", progress = nil, completion = "Welcome to the Plaguelands, hero.  This is one of the most dangerous frontiers in Azeroth, especially with the looming threat of the Scourge to our north and northeast.  I am glad to hear that the clarion call of duty and service to the greater good did not fall on deaf ears with you!\n\nIf you are ready to get your hands dirty, then there is plenty for willing and able heroes to do here on the edge of the Plaguelands.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10374] = {title = "A Call to Arms: The Plaguelands!", objective = "Seek out High Executor Derrington. His base camp is located at the Bulwark, east of Tirisfal Glade and the Undercity.", description = "Heroes of the realm, hear me - the Horde calls upon you for swift action!\n\nA call to arms has been issued for all able bodied individuals to take up arms against the Scourge!  Rumors fly of new threats rising from the ruins of the Eastern Kingdoms.  They loom to the east of the Undercity, in the northern reaches of the lands now known as the Plaguelands!\n\nHeroes of the realm - seek out High Executor Derrington, who has set up his base camp at the Bulwark, east of Tirisfal Glade!", progress = nil, completion = "Welcome to the Plaguelands, hero.  This is one of the most dangerous frontiers in Azeroth, with the looming threat of the Scourge to our east, and then even further still eastward from there.  I am glad to hear that the call of duty and service to the Horde did not fall on deaf ears with you!\n\nIf you are ready to get your hands dirty, then there is plenty for willing and able heroes to do here on the edge of the Plaguelands.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10375] = {title = "Obsidian Warbeads", objective = nil, description = "You've proven yourself to our people, <name>.  Now is time for you to show us that you're willing to stand by us, even in the face of the strongest enemy.\n\nThe ogres of Outland are", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][10376] = {title = "Symbol of Hope", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][10377] = {title = "Nothing to Fear", objective = "You will learn:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will learn:\n\nFear Ward"}
MultiLanguageQuestData['en'][10378] = {title = "Consume Magic", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][10379] = {title = "Touch of Weakness", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][10380] = {title = "A Dark Pact", objective = "Kaylaan at Tuluman's Landing in Netherstorm wants you to slay 6 Gan'arg Warp-Tinkers, 3 Daughters of Destiny and 3 Mo'arg Warp-Masters.\n\nCompleting quests for the Aldor will cause your Scryers reputation level to decrease.", description = "We've been so blind, <name>, that the alliance of two of our most dangerous enemies went completely unnoticed.\n\nI wouldn't be surprised if the Scryers had something to do with hiding this information from us, but we must now face the reality.  The Burning Legion and Kael'thas' Sunfury army serve under the same banner.\n\nThese demons are the only reason Kael'thas was ever able to utilize the technology in Tempest Keep.  Under Orelis's orders I must command you to destroy them.", progress = "Have you succeeded in your task, <name>?", completion = "It is done then.  We come here, hunt them down and slay them at the bidding of our masters.  No quarter is given or expected.\n\nMakes you wonder sometimes.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10381] = {title = "Aldor No More", objective = "Report back to Exarch Orelis at Area 52.\n\nPerforming quests for the Aldor will cause your Scryers reputation level to decrease.", description = "My mission here is finished.  I did what Orelis ordered me to - I've never failed to.\n\nNo more.  I foresee a great carnage - a crusade, they'll call it - following the news of this alliance between Kael'thas and the Burning Legion.\n\nFirst they give our holiest city away to our enemies and then they ask us to die fighting their enemies.  Go back to Orelis; tell him the naaru can fight their own fights from now on.", progress = nil, completion = "The bad news you bring fills my heart with sorrow.  Two of our deadliest foes join forces and one of the dearest sons of Shattrath has lost his way.", rewards = "You will be able to choose one of these rewards:\n\nAldor Ceremonial WrapsVindicator's Light VestKaylaan's SpauldersGirdle of the Lost Vindicator\n\nYou will also receive:\n\nVindicator's Light VestGirdle of the Lost VindicatorKaylaan's SpauldersAldor Ceremonial Wraps"}
MultiLanguageQuestData['en'][10382] = {title = "Go to the Front", objective = "Take a gryphon to Honor Point and speak with Field Marshal Brock.", description = "Well, <name>, I hope you're prepared for the next phase of our operation. The Legion never rests - and neither shall we! Take a gryphon and fly over to Honor Point - it's a small post near the Legion Front. \n\nSpeak with Field Marshal Brock. He'll have instructions for you when you arrive. Oh, and tell that pasty-faced shield-kisser I said 'hello'.", progress = nil, completion = "Well met, &lt;class&gt;. I'm glad that crusty old dwarf finally saw fit to send us some help!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10383] = {title = "This is a Breadcrumb!", objective = "Speak with Jonathan LeCraft about the wabbits.Hello. You should find out about those wabbits.", description = "Hello.  You should find out about those wabbits.", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][10384] = {title = "Ethereum Data", objective = "The Image of Commander Ameer at the Ethereum Staging Grounds - Ethereum Transponder Zeta - wants you to recover the Ethereum Data Cell.", description = "Look around you, fleshling. Very close to this transponder should be an Ethereum data cell. Locate that data cell, open it, and retrieve the contents.\n\nBring it back to this transponder at once!", progress = "Have you recovered the data cell?", completion = "&lt;You hold the data cell out so Ameer can read the plans.&gt;\n\nNothing... Damn them! They're clever but not as clever as Ameer!\n\nWhat I'm about to ask you to do is quite dangerous. I'll understand if you don't want to continue, fleshling.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10385] = {title = "Potential for Brain Damage = High", objective = "The Image of Commander Ameer at the Ethereum Staging Grounds - Ethereum Transponder Zeta - wants you to recover 15 pieces of Ethereum Relay Data.", description = "They're using relays to transfer information around the staging grounds.\n\nThere is only one way for you to see these relays and extract the information they hold. Unfortunately, doing so may cause you irreparable brain damage.\n\nIf you're still interested, you'll need to slay Ethereum here at the staging grounds and take their essences. Once you have an essence, drink it down. It will temporarily allow you to see an Ethereum relay - giving you enough time to destroy a relay and extract its information.", progress = "Have you recovered the relay data?", completion = "The Protectorate's reason for existence is now fully realized.\n\nThe Ethereum are not here to hunt Dimensius! They are here to become void!\n\nThey are manipulating the void energy at this manaforge to bond their own energy into a creature known as a nexus-stalker.\n\nThey are undoubtedly using a proto-accelerator to complete the transformation.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10386] = {title = "The Fel Reaver Slayer", objective = "Speak with Overlord Hun Maimist.Overlord Hun Maimfist is always looking for volunteers for his suicide attacks against the Burning Legion. You definitely have the courage for one of his \"missions.\"  \n\nSpeak with him if you've got the stomach for more carnage. He is celebrating just over there by that fallen fel reaver. He and his guards killed it just a few hours ago, we would all have died here but for his ferocity and skill in battle.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Overlord Hun Maimfist is always looking for volunteers for his suicide attacks against the Burning Legion.  You definitely have the courage for one of his \"missions.\"  \n\nSpeak with him if you've got the stomach for more carnage.  He is celebrating just over there by that fallen fel reaver.  He and his guards killed it just a few hours ago, we would all have died here but for his ferocity and skill in battle.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10387] = {title = "The Fel Reaver Slayer", objective = "Speak with Overlord Hun Maimist.Overlord Hun Maimfist is always looking for volunteers for his suicide attacks against the Burning Legion. You definitely have the courage for one of his \"missions.\"  \n\nSpeak with him if you've got the stomach for more carnage. He is celebrating just over there by that fallen fel reaver. He and his guards killed it just a few hours ago, we would all have died here but for his ferocity and skill in battle.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Overlord Hun Maimfist is always looking for volunteers for his suicide attacks against the Burning Legion.  You definitely have the courage for one of his \"missions.\"  \n\nSpeak with him if you've got the stomach for more carnage.  He is celebrating just over there by that fallen fel reaver.  He and his guards killed it just a few hours ago, we would all have died here but for his ferocity and skill in battle.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10388] = {title = "Return to Thrallmar", objective = "Return to Thrallmar and speak with Nazgrel.", description = "Hope you enjoyed your flight, friend. A messenger arrived while you were away - seems Nazgrel's got a new use for you. You'd best head back to Thrallmar and check in with him. I have a feeling the Legion's just getting warmed up.", progress = nil, completion = "Ah, &lt;name&gt;, you've come just in time. Our scouts have discovered that the Legion positions on the ridge behind us are actually 'forge camps'. It's there that the demons are constructing their infernal fel reavers. If we move against them quickly we can disrupt their production!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10389] = {title = "The Agony and the Darkness", objective = "Magister Bloodhawk wants you to kill 10 Terrorfiends in the Pools of Aggonar.", description = "Greetings, <name>. I've deciphered the Legion missive and uncovered the demons' strategic plans for this Peninsula. Apparently, there is a large group of hellish terrorfiends gathering near the Pools of Aggonar in the west. We cannot allow such a force to go unchallenged. You must go there and decimate their cursed numbers.", progress = "Well, <class> - have the terrorfiends been defeated?", completion = "Bravo, &lt;name&gt;. I knew you would be victorious! The Legion's defeat draws ever nearer!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10390] = {title = "Forge Camp: Mageddon", objective = "Nazgrel in Thrallmar wants you to attack Forge Camp: Mageddon and kill 10 Gan'arg Servants and return with the head of Razorsaw.", description = "<name>, we have reason to believe that the easternmost forge camp is not yet complete. The Legion's gan'arg servants are working 'round the clock to get the facility up and running. We can't allow that to happen. \n\nHead east to Forge Camp: Mageddon and slay 10 gan'arg. Bring me the head of their master - Razorsaw - and the Legion's fel reaver production will grind to a halt!", progress = "Move quickly, <class>, we've got to shut down Forge Camp: Mageddon before the demons finish its construction!", completion = "Well done, &lt;class&gt;, That's one less forge camp we'll need to worry about. It'll take the Legion a while to get that facility back up and running. You've just bought us the one thing we'd run out of - time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10391] = {title = "Cannons of Rage", objective = "Destroy 3 Fel Cannon MKIs in Forge Camp: Rage and return to Nazgrel in Thrallmar.", description = "There is a second production facility, Forge Camp: Rage, that lies to the immediate northeast of Thrallmar. The demons have positioned a number of their fel cannons along the ridge - and they're aimed straight at us! You must enter the camp and destroy these fel cannons. \n\n<name>, you must be sure to detonate them all - or nothing will stop the Legion from raining fiery hell down upon our heads!", progress = "The Legion could start shelling us at any time, <name>! You need to destroy those blasted cannons!", completion = "I knew you had spirit, &lt;name&gt;, but you've outdone yourself this time! We heard those wretched cannons exploding from here! That should teach the Legion not to underestimate the Sons of Durotar!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10392] = {title = "Doorway to the Abyss", objective = "Slay Arix'Amal to get the Burning Legion Gate Key. Use the Burning Legion Gate Key on the Rune of Spite, then return to Nazgrel in Thrallmar.", description = "You are an honor to us, <name>. But now we must strike before the Legion recovers! To the north of Thrallmar lies Invasion Point: Annihilator. It houses a warp-portal through which the Legion draws its reinforcements. \n\nYou must overload that portal - and blast it back to the abyss it came from. The portal's activation key will be held by the Point's commander - Warbringer Arix'Amal. Slay him. Take the key. Use it on the portal and do what must be done. May the warchief's blessings be with you.", progress = "Hurry, <name>. Every second that warp-portal stands open, another foul demon is brought into this world!", completion = "Praise the ancients, you've done it, &lt;name&gt;! The Legion has suffered a terrible defeat - and Thrallmar is safe once again. Ah, if I had but a hundred warriors with your heart and cunning, this broken land would be tamed already! I salute you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10393] = {title = "Vile Plans", objective = "Take the Burning Legion Missive to Magister Bloodhawk in Thrallmar.", description = "The text on the note is written in some dark, indecipherable scrawl. The more you stare at them, the more the symbols seem to twist and burn before your eyes. There is only one in Thrallmar that can transcribe such vile script - the blood elf Magister Bloodhawk.", progress = "I have little time to waste, <class>. What is this you pester me with?", completion = "You were right to bring this to my attention. This could be a production order for additional fel reavers - or new attack plans! This will take some time to decipher. Leave me. I will summon you when I know more. \n\n&lt;Magister Bloodhawk nods to you as you turn to leave&gt; \n\nYou are a sharp one, &lt;name&gt;. I shall be watching your progress with interest.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10394] = {title = "Disruption - Forge Camp: Mageddon", objective = "Kill 10 Gan'arg Servants and Razorsaw at Forge Camp Mageddon and return to Forward Commander Brock at Honor Point.", description = "Pay close attention, <name>. We've been surveying the Legion camps that lie along the ridge ahead. We have reason to believe that these so-called 'Forge Camps' are where the demons are constructing those blasted Fel Reavers. \n\nYou can see the closest target, Forge Camp: Mageddon, to the west. Our intelligence suggests that it's still under construction. If you can slay the Gan'arg Servants and their master - Razorsaw - we can bring the Legion's Fel Reaver production to a grinding halt!", progress = "Don't tell me your getting cold feet, <class>? If they finish construction on that Forge Camp, you'll have more to worry about than just those Fel Reavers! Get to it!", completion = "Well, I must say, I am impressed, &lt;name&gt;. I didn't think you had the mettle for this mission. Well done. Well done, indeed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10395] = {title = "The Dark Missive", objective = "Take the Missive to Warp-Scryer Kryv in the main keep of Honor Hold.", description = "The text on the note is written in some dark, indecipherable scrawl. The more you stare at them, the more the symbols seem to twist and burn before your eyes. There is only one at Honor Hold who can decipher such archaic script - the draenei mystic, Kryv. \n\nTake the Burning Legion Missive to Warp-Scryer Kryv who resides within the War-Room at Honor Hold.", progress = "What is it, <class>? I sense you've found something that speaks of a coming doom.", completion = "It is fortuitous that you intercepted this missive when you did, &lt;name&gt;. Though it will take me some time to decipher, I can already sense the hatred and urgency woven into this scroll. I fear the Legion's true motives in this land will soon be made evident...\n\nGive me a moment to decipher this script.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10396] = {title = "Enemy of my Enemy...", objective = "Destroy 3 Fel Cannon MKIs in Forge Camp: Rage and return to Field Marshal Brock at Honor Point.", description = "Now we focus on the second target - Forge Camp: Rage. It lies just west of Mageddon. Trouble is, the demons have a number of fel cannons aimed straight at the Horde's outpost of Thrallmar! Though I can scarcely believe it, we actually need the Horde to help us hold the line at the Dark Portal. We can't afford to let Thrallmar fall.  You've got to destroy these cannons before the Legion pulverizes our allies!", progress = "The Legion could start shelling the Horde at any time, <name>! You need to destroy those blasted cannons!", completion = "I have to hand it to you, &lt;name&gt;, you're a fighter born! Those Horde yokels may never know how close they came to the end. It takes real character to step in harm's way on behalf of your enemies. That's the kind of honor and commitment that holds the Alliance together!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10397] = {title = "Invasion Point: Annihilator", objective = "Slay Arix'Amal. Take the Burning Legion Gate Key. Use the Burning Legion Gate Key on the Rune of Spite.", description = "Well, we've located the Legion's final base on the ridge - Invasion Point: Annihilator. It lies northwest of Forge Camp: Rage - and it houses a warp-portal through which the Legion has been drawing its reinforcements! \n\nYou've got to close that portal to prevent any more demons from coming through. The Point's overlord, Warbringer Arix'Amal, holds the portal's activation key. Take it from him and shut that blasted gateway down!", progress = "You close down that war-portal yet, <name>? While you're here shuffling your feet, there are more demons entering Outland!", completion = "Great job! That should drastically cut down on the number of demons trying to creep up our backsides. I can't thank you enough for your help out here, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10398] = {title = "Return to Honor Hold", objective = "PH:  Go to Honor Hold.PH: Go to Honor Hold.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "PH: Go to Honor Hold.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10399] = {title = "The Heart of Darkness", objective = "Kill 10 Terrorfiends in the Pools of Aggonar and return to Warp-Scryer Kryv in the main keep of Honor Hold.", description = "It is just as I feared. Arix'Amal - the demon you killed earlier, was working for a secret Legionlord - Arazzius the Cruel. It appears this new villain has amassed a force of hellish terrorfiends near the Pools of Aggonar. \n\nYou must journey there and slay the terrorfiends before they strike against us. But be wary, friend - the Pools of Aggonar lie within a tortured, poisonous valley. You can find the cursed pools to the northwest of here, beyond Hellfire Citadel. \n\nLight be with you, <name>.", progress = "I sense a growing darkness within your heart, <class>. Have you faced your fear? Or does it still await you at the Pools of Aggonar?", completion = "I foresaw this great victory, &lt;name&gt;. The blessed naaru smile upon you this day.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10400] = {title = "Overlord", objective = "Slay Arazzius the Cruel in the Pools of Aggonar and return to Force Commander Danath Trollbane in the keep of Honor Hold.", description = "The honorable Warp-Scryer has told me of your perils, <name> - and of the new foe you've discovered. If Kryv is to be believed, this 'Arazzius the Cruel' is as powerful and evil as any foe the Sons of Lothar have ever faced. \n\nWill you stand for us now, <name>? Will you face this Legionlord and deliver the Light's justice upon him? If so, you will find him at the Pools of Aggonar. If not, his evil will most certainly find you.", progress = "Tell me, <name>, has the deed been done? Has the Legionlord been vanquished?", completion = "Light be praised, I knew you'd do it! Arazzius and his minions are no more! Soon, we'll have the Legion running for home and this battered world will be safe once more. Then, when justice has been met, we can return home as well. \n\nThanks you, &lt;name&gt; - the Alliance and the Sons of Lothar honor you this day!", rewards = "You will be able to choose one of these rewards:\n\nVengeance of the IllidariBladefist's BreadthRegal Protectorate\n\nYou will also receive:\n\nVengeance of the IllidariBladefist's BreadthRegal Protectorate"}
MultiLanguageQuestData['en'][10401] = {title = "Mission: End All, Be All", objective = "Nazgrel at Thrallmar in Hellfire Peninsula has asked that you slay Arazzius the Cruel.", description = "Do you know what would have happened if you had not intercepted this missive, <name>?\n\n<Nazgrel nods.>\n\nThe entirety of the Legion army in Hellfire would have been knocking on our door. There is no way that we could have survived such an assault.\n\nThere is only one way to make sure that these orders never reach the Legion Front. You must travel to the Pools of Aggonar, west of here, and slay this Arazzius creature.\n\nDo this and I will see to it that the Warchief grants you a commendation.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nVengeance of the IllidariBladefist's BreadthRegal Protectorate\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][10403] = {title = "Naladu", objective = "Seek out Naladu inside the Ruins of Sha'naar.", description = "Perhaps not all hope is lost for the Dreghood.  I am one of four elders that guided this tribe before we were enslaved by the Illidari.  I thought the others were dead, but I've slowly learned that at least two others are alive - chained down and powerless just as I am.\n\nI've not yet been able to find Naladu and fear for the worst.  There are more huts in the ruins upstairs; perhaps you could look for him.  It would be a great boon for our tribe if all our elders were alive.", progress = nil, completion = "You've come to help my tribe, &lt;race&gt;?  How unusual.  There aren't many that care about the fate of the Broken in this land.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10404] = {title = "Against the Legion", objective = "Exarch Orelis at Area 52 wants you to go to Forge Base: Oblivion and Forge Base: Gehenna and slay 12 Gan'arg Forgehands, 6 Mo'arg Forgelords and 6 Wrathbringers.\n\nPerforming quests for the Aldor will cause your Scryers reputation to decrease.", description = "We've established that the Burning Legion has been providing Kael'thas with technological assistance, magnifying his threat many times over.\n\nBased on the Legion's numbers in the region, the largest impact we can make on our enemy's alliance is through a head-on attack on the forge bases to the north.\n\nGo to Forge Base: Oblivion and Forge Base: Gehenna and destroy our enemies.  May the Light guide your blade, <name>.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10405] = {title = "S-A-B-O-T-A-G-E", objective = "The Image of Commander Ameer at the Ethereum Staging Grounds - Ethereum Transponder Zeta - wants you to recover 1 Prepared Ethereum Wrapping.", description = "We must destroy the machinery that is making these nexus-stalker aberrations possible. To strike at their proto-accelerator would be futile as it is an ethereal creation. We must instead destroy the manaforge energy tube that they are using as a conduit.\n\nI have all that I need to create a device to overload the conduit save for one item. I need a wrapping from an archon or overlord that might be transforming soon in order to calibrate the device.", progress = "Have you recovered the wrapping?", completion = "Excellent! Now to calibrate the device.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10406] = {title = "Delivering the Message", objective = "The Image of Commander Ameer at the Ethereum Staging Grounds - Ethereum Transponder Zeta - wants you to escort the Protectorate Demolitionist to the Manaforge Ultris conduit and keep him protected while he works to sabotage the pipeline.", description = "I'm sending one of my demolitionists out to place the disruption device. Just make sure no harm comes to him as he's placing the disruptor.\n\nKeep him protected! He will not fight back if enemies attack him as he is only a holographic image but the image can be destroyed!\n\nReturn to me once the job is done.", progress = "He must succeed!", completion = "Thanks to you, their plans are in ruin! Now only one thing remains... Salhadaar.", rewards = "You will be able to choose one of these rewards:\n\nDruidic Force BootsProtectorate HeadplateSurger's Hand WrapsWarpthread Vest\n\nYou will also receive:\n\nDruidic Force BootsSurger's Hand WrapsProtectorate HeadplateWarpthread Vest"}
MultiLanguageQuestData['en'][10407] = {title = "Socrethar's Shadow", objective = "Anchorite Karja at Area 52 wants you to obtain the First Half of Socrethar's Stone from Forgemaster Morug at Forge Base: Oblivion and the Second Half of Socrethar's Stone from Silroth at Forge Base: Gehenna.\n\nPerforming quests for the Aldor will cause your Scryers reputation to decrease.", description = "The infamous eredar, Socrethar, leads the Burning Legion in Netherstorm.  Mentioning his name is enough to make most draenei shudder.  He gives orders from an island in the northwest that only his most trusted lieutenants can access.\n\nTo get there you will need to obtain a teleportation stone, which won't be an easy task.  The first half of the stone is in the possession of Forgemaster Morug at Forge Base: Oblivion.  The second half is held by Silroth at Forge Base: Gehenna.", progress = "Have you obtained Socrethar's teleportation stone, <name>?", completion = "Your dedication to our cause is exemplary, &lt;name&gt;. With Socrethar's teleportation stone in our possession only one thing remains to be done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10408] = {title = "Nexus-King Salhadaar", objective = "The Image of Commander Ameer at the Ethereum Staging Grounds - Ethereum Transponder Zeta - wants you to use the Protectorate Disruptor to bring down Salhadaar's force fields and then destroy Nexus-King Salhadaar.", description = "I have in my possession another disruptor, one capable of destroying the three conduits that surround Salhadaar. Once the conduits are destroyed, Salhadaar's protective force fields will be down. For this act, he will strike at you with a ferocity you have never before witnessed, <name>.\n\nIf you are willing to rid the world of Salhadaar, I will give you the disruptor.", progress = "Is... Is he really dead? Destroyed?", completion = "It has been a thousand years, maybe more, since Salhadaar began his crusade to exterminate all that would stand in his way. I can hardly believe that this is the last we'll see of him... You have done all of us a great service, &lt;name&gt;, and for that you will be rewarded.", rewards = "You will be able to choose one of these rewards:\n\nAmeer's Impulse TaserAmeer's JudgementFleshling Simulation StaffTwin-Bladed RipperThe Burning Crusader\n\nYou will also receive:\n\nThe Burning CrusaderFleshling Simulation StaffAmeer's Impulse TaserAmeer's JudgementTwin-Bladed Ripper"}
MultiLanguageQuestData['en'][10409] = {title = "Deathblow to the Legion", objective = "High Priestess Ishanah wants you to go to the Legion Teleporter at the northwestern corner of Netherstorm and use it to teleport to Socrethar's Seat. Once there, defeat Socrethar.\n\nPerforming quests for the Aldor will cause your Scryers reputation to decrease.", description = "When facing eredar of great power, large armies are useless for the most part.  Their corruptive powers over mortal souls are such that only the strongest-willed can even stand face to face with them.\n\nTake this stone to the Invasion Point: Overlord, between Forge Base: Oblivion and Gehenna and bring your closest, strongest friends with you.  Orelis and Karja will meet you at Socrethar's Seat; I will send Adyen along with them.\n\nMay the Light prevail today, <name>.  May Socrethar meet his end.", progress = "Light be with you, <class>.", completion = "It is done, &lt;name&gt;.  Socrethar has been destroyed.\n\nI and the others will recover from our wounds, &lt;name&gt;.  The wrath of Socrethar's magic was far too much for young Kaylaan, however.  Not even my strongest prayer could raise him.\n\nIt is an unbearable pity that one so young would fall in battle.  However, in the end his will was strong enough to recover from the Legion's corruption and we may find solace in that.", rewards = "You will be able to choose one of these rewards:\n\nSlippers of the High PriestessCleansed Fel PauldronsGauntlets of the Redeemed VindicatorLightwarden's GirdleKaylaan's Signet\n\nYou will also receive:\n\nSlippers of the High PriestessCleansed Fel PauldronsGauntlets of the Redeemed VindicatorLightwarden's GirdleKaylaan's Signet"}
MultiLanguageQuestData['en'][10410] = {title = "Ishanah's Help", objective = "Take Socrethar's Teleportation Stone to High Priestess Ishanah at the Shrine of Unending Light on the Aldor Rise in Shattrath City.\n\nPerforming quests for the Aldor will cause your Scryers reputation to decrease.", description = "The time has come to face Socrethar, <name>.  Confronting an eredar leader isn't something that's taken lightly among us.  A single mistake is likely to cost us our lives if we're ill-prepared.\n\nTake Socrethar's teleportation stone to High Priestess Ishanah at the Shrine of Unending Light in Shattrath City.  She will determine how we need to handle the situation.", progress = "What troubles you, child?", completion = "Socrethar... I remember that name.  He was once a renowned warrior of the Light and pride was his only flaw.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10411] = {title = "Electro-Shock Goodness!", objective = "Researcher Navuud at the Protectorate Watch Post in Netherstorm has asked that you destroy 30 Void Waste Globules and 30 Seeping Sludge Globules.", description = "Around the ruined manaforge you will find the run-off of Dimensius's handy work. Seeping sludge occupies the pools that surround Ultris. Directly below those pools, where the Ethereum Staging Grounds now stand, you will find even more run-off in the form of void waste.\n\nThe best method of disposal is to use electro-shock to break slimes down to globules. Use this elixir to augment your attacks with electricity. The resultant discharge will break the slimes up into their raw form. Destroy the globules!", progress = "Both the sludge and waste are extremely toxic. They will form into a congealed void horror if left unchecked!", completion = "I hope it's not too late. Did you notice any abnormally large slimes at or near the area where the void wastes drain into?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10412] = {title = "Firewing Signets", objective = "Magistrix Fyalenn in Shattrath City wants you to bring her 10 Firewing Signets.\n\nPerforming quests for the Scryers will cause your Aldor reputation level to decrease.", description = "It is no secret that Kael'thas Sunstrider perceives us as a great threat.  Let's face it - not many sin'dorei, fresh from Silvermoon, are willing to join the sort of company that Kael keeps.\n\nIt's also no secret that this is not just a war of words.  Scryers and the armies that serve Kael'thas attack each other on sight.  The only way to prove you're with us, <name>, is to do your share of fighting.\n\nKael's lower ranking followers wear Firewing signets to indicate their rank.  Bring them to me.", progress = "Go on, <name>.  Speak.", completion = "Well done, &lt;name&gt;.  You might prove to be a useful ally after all.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10413] = {title = "The Horrors of Pollution", objective = "Take the Vial of Void Horror Ooze to Researcher Navuud at the Protectorate Watch Post in Netherstorm.", description = "You carefully fill a vial with the fallen void horror's ooze.\n\nResearcher Navuud at the Protectorate Watch Post would be quite interested in such a find! Take it to him at once!", progress = "Hrm, you look a bit dirty... What have you gotten yourself into?", completion = "WHAT!? You faced off against a void horror? And lived?! Incredible!\n\nThis sample is worth its weight in gold. A find like this deserves a reward.", rewards = "You will be able to choose one of these rewards:\n\nDiviner's CloakProtectorate Assassin's RingStarkiller's Bauble\n\nYou will also receive:\n\nDiviner's CloakProtectorate Assassin's RingStarkiller's Bauble"}
MultiLanguageQuestData['en'][10414] = {title = "Single Firewing Signet", objective = "Even the smallest contribution to our cause is noted, <name>.  Our enemies are many, but we shall prevail!", description = nil, progress = "Even the smallest contribution to our cause is noted, <name>.  Our enemies are many, but we shall prevail!", completion = "Yes... Kael's numbers continue to dwindle as our numbers continue to grow.\n\n&lt;This quest can be repeated up to Honored reputation.&gt;", rewards = nil}
MultiLanguageQuestData['en'][10415] = {title = "More Firewing Signets", objective = "What have you done for us lately, <name>?  The war against Kael'thas is not going to fight itself, you know?", description = nil, progress = "What have you done for us lately, <name>?  The war against Kael'thas is not going to fight itself, you know?", completion = "Excellent!  All who oppose us will be crushed!\n\n&lt;This quest can be repeated up to Honored reputation.&gt;", rewards = nil}
MultiLanguageQuestData['en'][10416] = {title = "Synthesis of Power", objective = "Voren'thal the Seer in Shattrath City wants you to obtain an Arcane Tome.\n\nPerforming quests for the Scryers will cause your Aldor reputation to decrease.", description = "Arcane tomes are not ordinary books that happen to deal with arcane matters.  There is intrinsic power in them - a power I've learned to synthesize into a single arcane rune.\n\nShould you find an arcane tome in your travels I will give you one such rune.  Only the most powerful wielders of magic carry the books I need.  In Outland this usually means Kael's blood elves - but you'd be surprised by where such tomes often turn up.", progress = "Have you obtained an arcane tome yet, <name>?", completion = "As promised, &lt;name&gt;.  The entirety of the book's raw power, condensed into a single rune.", rewards = "You will receive:\n\nArcane Rune"}
MultiLanguageQuestData['en'][10417] = {title = "Run a Diagnostic!", objective = "Retrieve the Diagnostic Results and return them to Mehrdad at Midrealm Post.", description = "Wherever the Consortium establishes a presence, we bring our eco-dome technology. The fields allow us to work in a controlled and life-sustaining atmosphere since we often find ourselves in hostile environments.\n\nNetherstorm's volatile conditions and creatures have begun to destroy the equipment that sustains our domes, especially the generator east of here. I've started a diagnostic there in hopes of understanding what can be done to combat the damage. Would you collect the results and bring them to me?", progress = "Did you get the diagnostic results?", completion = "&lt;Mehrdad nods, then examines the diagnostic results.&gt;\n\nThis is worrisome. The damage is much more severe than I believed. I can send to the Stormspire for some tools to begin repairs, but that's useless unless we've isolated what's damaging the equipment in the first place.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10418] = {title = "Deal With the Saboteurs", objective = "Mehrdad at Midrealm Post wants you to kill 8 Barbscale Crocolisks.", description = "In searching the area for clues about the damage to our equipment, I've seen pieces of the shield generators at the bottom of the small lake to the north. I'm not sure why the crocolisks have taken an interest in the equipment, but we have to put a stop to this problem.\n\nThe Consortium is quite clear on this matter. If it comes down to a choice between the equipment and crocolisks, the animals will have to go. I'll make it worth your while to deal with them.", progress = "Have you put the creatures out of their misery? Don't get me wrong, I'm really an animal lover, but not when the animals are biting the hand that feeds and shelters them.", completion = "The area's looking clearer already. The domes are quite useful, but the major drawback is the rampant growth they encourage in some places, accelerating the growth and proliferation of native species.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10419] = {title = "Arcane Tomes", objective = "Have you obtained any more arcane tomes, <name>?", description = nil, progress = "Have you obtained any more arcane tomes, <name>?", completion = "The power contained in this tome is tremendous.  Yet it is easily condensed into a single rune by one with a clear mind.", rewards = "You will receive:\n\nArcane Rune"}
MultiLanguageQuestData['en'][10420] = {title = "A Cleansing Light", objective = "Bring a Fel Armament to Ishanah in Shattrath City.\n\nCompleting quests for the Aldor will cause your Scryers reputation to decrease.", description = "This temple is one of the holiest places in all of Outland.  The power of the Light here is so strong, that even items with the strongest fel taint can be cleansed of a worldly item.\n\nShould you run into any fel armaments in your confrontations with demonic enemies, bring them to me and I will demonstrate the cleansing power of the Light.", progress = "Have you obtained any fel armaments yet, <name>?", completion = "Watch as foul materials disintegrate.  Watch as metal turns to dust.\n\nThe Light cleanses all and only the purest residue remains.", rewards = "You will receive:\n\nHoly Dust"}
MultiLanguageQuestData['en'][10421] = {title = "Fel Armaments", objective = "Have you run into any fel armaments lately?  Let the Light do its work, <name>.  Do not allow these foul objects to remain in this world.", description = nil, progress = "Have you run into any fel armaments lately?  Let the Light do its work, <name>.  Do not allow these foul objects to remain in this world.", completion = "The fel materials are removed from this world.  Only the Light's residue remains.", rewards = "You will receive:\n\nHoly Dust"}
MultiLanguageQuestData['en'][10422] = {title = "Captain Tyralius", objective = "Flesh Handler Viridius at the Protectorate Watch Post in Netherstorm has asked that you find and free Captain Tyralius.", description = "Captain Tyralius took a platoon of soldiers south towards the Ethereum Staging Grounds 10 days ago. We haven't heard from him or his crew since.\n\nChances are good that they were ambushed and killed but I'm getting a curious reading from my instruments.\n\nI think it's a distress signal but these things have been wrong before. If Tyralius is still alive, they're keeping him in one of their prisons. You'll have to locate the prison and open it with a key, probably found on the warden.", progress = "Did you find Tyralius?", completion = "Thank you, &lt;name&gt;. Tyralius suffered massive injuries but we think he's going to make it.\n\nHe mentioned fields of prisons, much like the one you rescued him from. Prisons full of creatures from all across the universe!\n\nWe'll be in touch should a need arise to crack those open. The Consortium has already expressed some interest in sending some teams out and is working on some technology to break through the Ethereum's locks.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10423] = {title = "To the Stormspire", objective = "Speak with Ghabar at the Stormspire in Netherstorm.", description = "Master Engineer Ghabar will want to know about the results of the diagnostics. If anything, they caution us to keep a close eye on the workings of our dome generators. As the fields become more and more unstable, their effects will become harder to control. It could spell disaster for our expedition and anything else housed within the domes.\n\nYou'll find Ghabar at the Stormspire. Just follow the road north from this eco-dome and across the bridge. It'll lead you to the elevator at the base of the spire.", progress = nil, completion = "&lt;You introduce yourself and report the results of Mehrdad's diagnostics at Eco-Dome Midrealm.&gt;\n\nMehrdad is little more than a technician, but he possesses a keen eye for detail. If his observations are correct, then we'll need to take diagnostics at the rest of our dome generators as soon as possible.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10424] = {title = "Diagnosis: Critical", objective = "Use the Diagnostic Device while standing near the Eco-Dome Sutheron Generator and bring the Diagnostic Results back to Ghabar at the Stormspire.", description = "If Mehrdad's results are correct -- and I have no reason to believe they're faulty -- then the rest of the domes could be in trouble.\n\nI do think Mehrdad has failed to identify the underlying cause of the failures. From time to time, creatures damage the generators, but never this severely.\n\nTo be on the safe side, I'd like for you to run a set of diagnostics at the Stormspire's main dome generator, located in Eco-Dome Sutheron at the very eastern edge of the dome.", progress = "Did you get those diagnostics?", completion = "These results match Mehrdad's exactly, but why? The only possible explanation I can think of is that some of the dome generation equipment has failed or gone missing. That would cause the domes to weaken significantly and fall out of balance as the diagnostics indicate.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10425] = {title = "Escape from the Staging Grounds", objective = "Escort the Captured Protectorate Vanguard back to Protectorate Watch Post in Netherstorm.", description = "Thank K'aresh! He would have torn me apart!\n\nI'm a Protectorate soldier, fleshling. My platoon was sent on a recon mission about 10 days ago. As we were moving across the upper ledges of this island, a group of Ethereum jumped us. At least I think it was Ethereum. They had the same energy color but their wrappings looked void.\n\nOnly Tyralius was spared. I think they put him in a prison cell.\n\nI've got to get back to the Protectorate Watch Post! Can you escort me back?", progress = "Yes?", completion = "&lt;Commander Ameer appears pleased.&gt;\n\nWell done, fleshling! This soldier might be the key to taking down the Ethereum's entire operation.", rewards = "You will be able to choose one of these rewards:\n\nDiviner's CinchFerocious BandsSpaulders of the ProtectorateStarcaller's Plated Stompers\n\nYou will also receive:\n\nDiviner's CinchFerocious BandsSpaulders of the ProtectorateStarcaller's Plated Stompers"}
MultiLanguageQuestData['en'][10426] = {title = "Flora of the Eco-Domes", objective = "Use the Energy Field Modulator on Farahlon Lashers. Observe the results and report back to Aurine Moonblaze at the Stormspire when you have conducted 10 tests.", description = "Just look around you, <class>! Isn't it amazing? Of course, this incredible resurgence of life is a byproduct of the ethereal domes, but imagine what it could do in the hands of the expedition.\n\nI'm preparing to negotiate with the ethereals for access to their technology, but I'd like to get a better idea of its effects on plant-based life.\n\nI've built a device to concentrate the dome's energies on the lashers in this area. Would you be so kind as to test it for me and share the results?", progress = "Did you try focusing the dome's energy?", completion = "Oh my! Focusing the dome's energy seems to continue accelerating growth to the point where it breeds extreme aggression. If we do get the ability to use this technology, we have to be sure to calibrate it correctly.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10427] = {title = "Creatures of the Eco-Domes", objective = "Tag 12 Talbuks for Aurine Moonblaze at the Stormspire. You may tag either Talbuk Sires or Talbuk Does using the Talbuk Tagger.", description = "Your work with the lashers turned up some astounding information, but I wonder if it holds true for animals as well.\n\nGathering information on the talbuks that live underneath this dome is going to be trickier than studying the lashers, I'm afraid.\n\nUsing this tagging device, you can put a weakened talbuk to sleep and apply a tag that I'll use to track the animal as it matures. The tagging mechanism won't work unless the talbuk has expended most of its energy.", progress = "Were you able to tag enough of the talbuk?", completion = "Excellent work. I'll keep a close eye on the ones you tagged and see if they mature as quickly as the other lifeforms in the dome.\n\nWith the proper control, we could use this technology to regrow the ruined areas of Outland and Azeroth.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10428] = {title = "The Missing Fisherman", objective = "Find Cowlen at the southeast docks of Silvermyst Isle off the coast of Azuremyst.", description = "In the fevered dreams of our injured guest, she spoke of a fisherman, Cowlen, who was in some distress at Silvermyst Isle, to the southwest, off the coast of Azuremyst.\n\nWith all that has been happening, no one has had the opportunity to look into it, but I do feel a bit of worry. Perhaps there's something you can do, <name>?", progress = nil, completion = "My family... What have I done... What could I have done?\n\nWhy must I be punished so?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10429] = {title = "When Nature Goes Too Far", objective = "Aurine Moonblaze at the Stormspire wants you to bring her a Hulking Hydra Heart.", description = "The dome technology possesses such power! Certainly, there are bounds beyond which we dare not go, <name>.\n\nCreatures allowed to grow too large or too fast could be just as bad as a barren landscape.\n\nI have heard rumors of just such a creature in the pool to the east. I've heard the ethereal merchants conspiring to catch the overgrown hydra for sport, but I have another purpose in mind for the giant. Bring me the creature's heart so I may study it.", progress = "Did you get the sample from the monstrous hydra?", completion = "&lt;Aurine accepts the heart.&gt;\n\nEven for a creature of that size, this heart is far too large. It struggled to keep up with the creature's gigantic body. I have little doubt it would've died before reaching half its normal lifespan.\n\nEven with such risks, I'm determined to convince the Consortium to share their technology. There's too much promise here to give up now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10430] = {title = "Testing the Prototype", objective = "Bring the Repair Apparatus to Tashar at Eco-Dome Farfield in Netherstorm.", description = "I've been working on a portable generator repair kit for use in some of the harsher climates that the Consortium operates in. Granted, it wasn't designed for Netherstorm, but we shouldn't have any problems with it.\n\nI had already scheduled a test with one of my best techs up at Eco-Dome Farfield beyond the Netherstone to the northeast. Take this prototype to Tashar. He'll know what to do with it. If it works, we can use it to reinforce the shield generators at the larger domes.", progress = "It looks like you've got the prototype. Did Ghabar send you?", completion = "This looks a little peculiar. Ghabar definitely didn't have Netherstorm in mind when he designed it.\n\nDon't look so surprised, &lt;name&gt;. Netherstorm is tame compared to some of the environments I've worked in. Nevertheless, a failing dome is always a concern.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10431] = {title = "Outside Assistance", objective = "Go to Tuluman's Landing, north of Area 52, and speak to Kaylaan.\n\nPerforming quests for the Aldor will cause your Scryers reputation level to decrease.", description = "The Sunfury briefings support the theory that Kael'thas has been receiving outside help in constructing and running these manaforges.  Who this is remains a bit of a mystery, though we're likely to find out in Manaforge Ara.\n\nI've sent a group of my men to scout the surrounding area.  Go to Tuluman's Landing, north of here, and speak to Kaylaan.  See what he's discovered at Manaforge Ara.  Find out who is assisting the Sunfury army and take care of them.", progress = nil, completion = "You're all the help Orelis is sending?  He must think very highly of you.\n\nLet's get this over with.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10432] = {title = "Damning Evidence", objective = "Obtain 8 Orders from Kael'thas from demons at Manaforge Ara and bring them to Spymaster Thalodien in Area 52.\n\nPerforming quests for the Scryers will cause your Aldor reputation to decrease.", description = "As you may have noticed, there are servants of the Burning Legion all over Manaforge Ara.  Kael'thas has entered an alliance with the Burning Legion.  He must've caught wind of Illidan's descent into insanity and switched paymasters accordingly.\n\nIf the Scryers get definite proof of this, it will give them a considerable political advantage.  I know for a fact that the Legion forces at this manaforge have orders that bear Kael's seal.\n\nGet these orders and bring them to Thalodien.", progress = "Well?  What did Theledorn have to say?", completion = "This is big, &lt;name&gt;.  Very big!\n\nVoren'thal is going to want to hear about this as soon as possible.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10433] = {title = "Keeping Up Appearances", objective = "Bring 10 Ripfang Lynx Pelts to Shauly Pore at Midrealm Post.", description = "The ethereals are clever and very observant, so it's no accident that I'm here posing as a simple furrier. In fact, I've been sent from Area 52 to appraise the technology the ethereals use to generate their eco-domes.\n\nI'd like to enlist your help, <class>. We've been asked to use non-goblin agents whenever possible.\n\nWhat I want you to do is bring me a number of ripfang lynx pelts in the guise of a hunter. You can find the lynxes all over Eco-Dome Midrealm.", progress = "<Shauly raises his voice so as to catch the attention of the ethereals in the area.>\n\nHave any pelts to sell me?", completion = "&lt;Shauly makes a show of admiring the skins.&gt;\n\nThese are magnificent, utterly magnificent! I'll pay you top coin for these! How much to retain your services?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10434] = {title = "The Dynamic Duo", objective = "Speak with Audi the Needle at the Stormspire in Netherstorm.", description = "Excellent job.\n\n<Shauly winks at you.>\n\nI think they're buying it. Now, when I send you up to speak with my associates at the Stormspire, there won't be any suspicion at all.\n\nYou'll want to look for Action Jaxon and Audi the Needle up there. They'll tell you everything you need to know. Tell 'em Shauly sent you.", progress = nil, completion = "&lt;You introduce yourself and tell Audi that Shauly sent you.&gt;\n\nAh, yes, we've been expecting someone to help us, err -- move some, uh, merchandise.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10435] = {title = "Retrieving the Goods", objective = "Audi the Needle at the Stormspire wants you to bring her 10 Dome Generator Segments.", description = "<Audi looks around and then lowers her voice.>\n\nI'm sure Shauly told you a bit about our work here. When Jaxon and I are out in the field 'hunting,' we've been collecting pieces of the ethereal eco-dome generators and hiding them in the nests of our prey, the raptors in Eco-Dome Farfield.\n\nIt's a remote area to the northeast of the Stormspire, close to the Netherstone. I don't anticipate you'll run into many ethereals there, but would you be willing to help us collect the dome generator pieces?", progress = "Did you collect everything?", completion = "Excellent work! The most difficult part of the project is done. Now, all we need is a way to get these back to Area 52 and attract the interest of the Cenarion Expedition as well. There should be enough here for our own needs and to earn a little profit on the side.", rewards = "You will be able to choose one of these rewards:\n\nAudi's Embroidered BootsField Agent's BracersB.O.O.M. Operative's BeltOtherworldly Pauldrons\n\nYou will also receive:\n\nAudi's Embroidered BootsB.O.O.M. Operative's BeltOtherworldly PauldronsField Agent's Bracers"}
MultiLanguageQuestData['en'][10436] = {title = "All Clear!", objective = "Tashar, stationed at Eco-Dome Farfield, wants you to kill 12 Scythetooth Raptors.", description = "Before we can begin the test, we have to make certain the area is clear of anything that might interfere. In our case, that means these overgrown lizards.\n\n<Tashar gestures toward the scythetooth raptors.>\n\nThere's no telling what might happen if one of those decides to take a nice bite out of the generator while it's charging. I've seen a lot of strange things in all my years as a technician, including more than a few abominations that had their beginnings as humble animals.", progress = "Have you cleared the test area?", completion = "Well done. It looks like everything is in order. We're ready to begin.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10437] = {title = "Recipe for Destruction", objective = "Professor Dabiri at the Protectorate Watch Post in Netherstorm wants you to recover 8 Fragments of Dimensius.", description = "Atop Manaforge Ultris lies the tear in the nether that the void lord, Dimensius, came through. That tear provides Dimensius with a link to the void, rendering him immune to physical harm. If we can get a lock on the conduit that Dimensius is using to keep himself phased out of this plane of existence, we can destroy it and then destroy Dimensius.\n\nTo do this, we're going to first need you to collect fragments of Dimensius from the void creatures that he sends out to do his dirty work.", progress = "Have you collected enough fragments?", completion = "Excellent. With these fragments, we can calibrate a bomb that will destroy the void conduit atop Ultris. With the void conduit destroyed, Dimensius's connection with the void will be severed and he will be left defenseless!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10438] = {title = "On Nethery Wings", objective = "Professor Dabiri at the Protectorate Watch Post in Netherstorm wants you to use your Phase Disruptor when you get in range of the Void Conduit that rests atop Ultris. Drop as many charges of the Phase Disruptor as you can to ensure total annihilation. The Phase Disruptor charges will automatically home in on the Void Conduit so long as you are close enough to use it.\n\nReturn to Professor Dabiri should you succeed!", description = "Here it is, <name>. Take this phase disruptor and mount up! The Protectorate nether drake will fly you close enough to Ultris so that you can drop the disruptor on top of the void conduit.\n\nDrop as many disruptor charges as possible to ensure complete annihilation!\n\nWhen you are ready, speak with the nether drake and he'll take you up.\n\nIf you miss the mark you will have to get more bombs from me before you can go up again.", progress = "Did you hit the mark?", completion = "The time to strike has come! With the tear gone, Dimensius is vulnerable to physical and magical attacks!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10439] = {title = "Dimensius the All-Devouring", objective = "Professor Dabiri at the Protectorate Watch Post in Netherstorm wants you to speak with Captain Saeed and then follow his army to Manaforge Ultris and kill Dimensius the All-Devouring!", description = "Your brave actions have forced Ameer to react! He has deployed Captain Saeed and the Avengers!\n\nNow all that is left to do is destroy Dimensius.\n\nWhen you are ready, I will call for Saeed. If he is not currently fighting another battle, he will be awaiting orders from you - directly east of here.\n\nLet him know when you are ready to fight and he will put his troops in motion!\n\nI wish you luck, fleshling! We have hunted Dimensius for a thousand years!", progress = "What of the void lord?", completion = "For a thousand years, all we have known is conflict. We have defended our people from the attacks of both void creature and ethereal alike.\n\nNow, one of our most hated enemies lies dead - finally.\n\nI give you the thanks of a hundred million ethereals, fleshling.", rewards = "You will be able to choose one of these rewards:\n\nCirclet of the StarcallerDabiri's EnigmaStarcaller's Plated LegguardsVoid Slayer's Tunic\n\nYou will also receive:\n\nCirclet of the StarcallerVoid Slayer's TunicStarcaller's Plated LegguardsDabiri's Enigma"}
MultiLanguageQuestData['en'][10440] = {title = "Success!", objective = "Return to Ghabar at the Stormspire in Netherstorm.", description = "The test was a resounding success! We can certainly use this device to start repairing the domes.\n\nCarry word of the test results to the Stormspire and let Ghabar know that I've also found a pattern in the damage to the shield generators. Key pieces of generator units have gone missing from a number of sites. This is no accident, <name>, no technological failure. We're being stolen from.", progress = nil, completion = "I'll have my techs get to work on those repairs right away.\n\nTashar's suspicion of sabotage worries me, though. I can't think of anyone who would be bold enough to steal our technology. Not anyone who knows what we're capable of, anyway. It may be time to lock down the Stormspire.", rewards = "You will be able to choose one of these rewards:\n\nHeavenly InspirationLeggings of Concentrated PowerNexus-Guard's PauldronsGold-Trimmed Cuffs\n\nYou will also receive:\n\nLeggings of Concentrated PowerNexus-Guard's PauldronsHeavenly InspirationGold-Trimmed Cuffs"}
MultiLanguageQuestData['en'][10441] = {title = "Peddling the Goods", objective = "Speak with Aurine Moonblaze at the bottom of the Stormspire in Netherstorm.<Audi lowers her voice again.>\n\nNow that we have the goods, I'll be sending most of the parts on to Area 52. There's enough here for more than one generator, presenting us with a perfect business opportunity.\n\nI've seen the Cenarion Expdedition's representative trying to negotiate. I want you to let her know that we can provide what she seeks at a very reasonable price. There's no reason for her to continue dealing with those two-timing ethereals.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "<Audi lowers her voice again.>\n\nNow that we have the goods, I'll be sending most of the parts on to Area 52. There's enough here for more than one generator, presenting us with a perfect business opportunity.\n\nI've seen the Cenarion Expdedition's representative trying to negotiate. I want you to let her know that we can provide what she seeks at a very reasonable price. There's no reason for her to continue dealing with those two-timing ethereals.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10442] = {title = "Helping the Cenarion Post", objective = "Falconer Drenna Riverwind wants you to offer your services to Thiah Redmane at the Cenarion Post in Hellfire Peninsula.", description = "<class>, there's some tauren by the name of Thiah Redmane that keeps pestering us for assistance.  She's with the Cenarion Expedition, and they've setup a little post just to the west on the south side of the the road leading to Zangarmarsh.\n\nIf you hit Thornfang Hill, you've gone too far.\n\nDo you think you might head over there and see what she needs?  I don't want to have to bother Ranger Captain Venn'ren with such trivialities.", progress = nil, completion = "Oh, goodness, you must be the help I requested weeks ago from Falcon Watch.\n\nWell, you're here now and there's a lot to be done.  I have just the thing to start you out.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10443] = {title = "Helping the Cenarion Post", objective = "Amaan the Wise would like for you to offer your services to Thiah Redmane at the Cenarion Post in Hellfire Peninsula.", description = "The Cenarion Circle has sent an expedition to Outland and, as I understand it, they are here to study what has happened and to help reverse any damage that they can.\n\nThey've setup a little post just to the west on the south side of the road leading to Zangarmarsh.\n\nIf you hit Thornfang Hill, you've gone too far.\n\nWould you please go and see how you might help them?  Speak with Thiah Redmane as she is the one that sent the request to us for assistance.", progress = nil, completion = "Oh, goodness, you must be the help that I requested from the Temple of Telhamat.\n\nI'm glad that you're here; there's a lot to be done, and I have just the thing to start you out.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10444] = {title = "Report to the Allerian Post", objective = "Jenai Starwhisper wants you to report to Lieutenant Meridian at the Allerian Post in Terokkar Forest.", description = "This calls for immediate action!\n\nWe have someone out in the field closer to Firewing Point that I want you to speak with.  He'll have a better idea of what our next step should be.\n\nReport to Lieutenant Meridian out at the Allerian Post and apprise him of the situation.  You'll find the post to the northeast on the southern bank of the river just south of Firewing Point.\n\nGodspeed, <name>.", progress = nil, completion = "Bomb parts.  So my suspicions were true.  That's not something that I wanted to be right about.\n\nOkay, you and I have some grim business ahead of us then.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10445] = {title = "The Vials of Eternity", objective = "Soridormi at Caverns of Time wants you to retrieve Vashj's Vial Remnant from Lady Vashj at Coilfang Reservoir and Kael's Vial Remnant from Kael'thas Sunstrider at Tempest Keep.", description = "Seven vials were drawn from the Well of Eternity by Illidan.  He poured three into the lake on top of Mount Hyjal and a second Well of Eternity was created.  For years the rest were believed lost.\n\nWith the opening of the Dark Portal, we've come to know that he gave one each to his lieutenants Kael'thas and Vashj.  Retrieve what remains of them; we will need them as foci to open a gateway to any events tied to Mount Hyjal, recent or ancient.  The outcome of the Battle of Mount Hyjal must be preserved.", progress = "I've asked the impossible of you, yet I expect you to succeed.  Much depends on it.", completion = "The power contained even in this small amount of water from the Well of Eternity is incredible.\n\nI can see clearly into every moment in time linked to Hyjal... the creation of the second Well of Eternity, Illidan's imprisonment, the enchantment of the World Tree and... yes!  The Battle of Mount Hyjal.\n\nWe must make haste, the timeline is not safe.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10446] = {title = "The Final Code", objective = "Lieutenant Meridian wants you to use The Final Code to set off the Mana Bomb. Then report back to Jenai Starwhisper at the Allerian Stronghold in Terokkar Forest.", description = "They're building a second mana bomb in the courtyard.  My intel suggests that the final code for the bomb is being held by Sharth Voldoun, the overseer of the project at Firewing Point.\n\n<name>, you have to go back in there and retrieve the final code from him.  He keeps himself to the top of the highest spire.\n\nTake the final code to the mana bomb that they're working on in the central courtyard and set it off.\n\nOnly then will we be certain that the Allerian Stronghold is safe.", progress = nil, completion = "YOU DID IT!  YOU SAVED US!  YOU SAVED THE ALLERIAN STRONGHOLD!!\n\nWith their forces decimated, their leader dead and the mana bomb destroyed, we can all breathe much easier now.\n\n&lt;name&gt;, I've never seen such selflessness... such heroism!  Please, accept this on behalf of all of us.", rewards = "You will be able to choose one of these rewards:\n\nEdge of InevitabilityWarpstalker BreastplateAncient Terokkar HoodBloodfire Leggings\n\nYou will also receive:\n\nWarpstalker BreastplateBloodfire LeggingsAncient Terokkar HoodEdge of Inevitability"}
MultiLanguageQuestData['en'][10447] = {title = "The Final Code", objective = "Sergeant Chawni wants you to use the Final Code Sheet to set off the Mana Bomb. Then report back to Tooki at Stonebreaker Hold in Terokkar Forest.", description = "They're building a second mana bomb in the courtyard.  My intel suggests that the final code for the bomb is being held by Sharth Voldoun, the overseer of the project at Firewing Point.\n\n<name>, you have to go back in there and retrieve the final code from him.  He keeps himself to the top of the highest spire.\n\nTake the final code to the mana bomb that they're working on in the central courtyard and set it off.\n\nOnly then will we be certain that Stonebreaker Hold is safe.", progress = nil, completion = "YOU DID IT!  YOU SAVED US!  YOU SAVED STONEBREAKER HOLD!!\n\nWith their forces decimated, their leader dead and the mana bomb destroyed, we can all breathe much easier now.\n\n&lt;name&gt;, I've never seen such selflessness... such heroism!  Please, accept this on behalf of all of us.", rewards = "You will be able to choose one of these rewards:\n\nEdge of InevitabilityWarpstalker BreastplateAncient Terokkar HoodBloodfire Leggings\n\nYou will also receive:\n\nWarpstalker BreastplateBloodfire LeggingsAncient Terokkar HoodEdge of Inevitability"}
MultiLanguageQuestData['en'][10448] = {title = "Report to Stonebreaker Camp", objective = "Tooki wants you to report to Sergeant Chawni at Stonebreaker Camp in Terokkar Forest.", description = "This calls for immediate action!\n\nWe have someone out in the field closer to Firewing Point that I want you to speak with.  She'll have a better idea of what our next step should be.\n\nReport to Sergeant Chawni out at Stonebreaker Camp and apprise her of the situation.\n\nTake the road north out of the hold.  From the middle of Tuurem, follow the road to the east.  You'll find the camp on the bank of the river that lies just southwest of Firewing Point.\n\nGood luck, <name>.", progress = nil, completion = "Bomb parts. So my suspicions were true.  That's not something that I wanted to be right about.\n\nOk, you and I have some grim business ahead of us then.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10449] = {title = "Apothecary Zelana", objective = "Vertok Axebreaker in Thrallmar wants you to bring Bonechewer Blood Samples to Apothecary Zelana at Reaver's Fall.", description = "Apethecary Zelana has been studying the beasts of Hellfire Peninsula in the field.  She wants a sample of the blood you gathered; with luck, she might discover what turned those Bonechewer freaks' skins red!\n\nZelana is at Reaver's Fall, southeast of Thrallmar.  Follow the road east and when you see a destroyed, green-glowing hunk of metal, you're there.  She has a camp set up behind the wyverns.", progress = "It is my honor to serve the wishes of the Horde.  How might I aid you?", completion = "Ah, yes.  The blood of the Bonechewer clan.  I am very curious about these orcs... they are still the depraved fiends of the past, but their strength and power is greater than what I had heard...\n\nWell, let us begin, shall we?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10450] = {title = "Bonechewer Blood", objective = "Bring 12 Bonechewer Blood Vials to Vurtok Axebreaker in Thrallmar.", description = "Bonechewers!  They should all die!  The sight of their red skin and depravity makes my blood boil!\n\nI have a mission for you, <name>.  Kill Bonechewer orcs and collect their vile blood.  There is an apothecary who needs the blood for her tests, so we can discover how these orcs fell to the demon taint, a taint from which we so recently freed ourselves.\n\nBonechewers scavenge near the ruined battlements along the Path of Glory, to the south.  Return to me when your mission is complete.", progress = "Did you face the bonechewers, <name>.  I hope their blood was spilled in great gouts!", completion = "Hah!  So you did meet the bonechewers, our depraved cousins.  Well done, &lt;name&gt;.  My only regret is that more of them could not lay down their lives and spill their blood, to cool my outrage!", rewards = "You will be able to choose one of these rewards:\n\nDesolation RodAdamantine Kite ShieldLandslide BucklerHellfire SkiverIronstar Repeater\n\nYou will also receive:\n\nHellfire SkiverDesolation RodIronstar RepeaterLandslide BucklerAdamantine Kite Shield"}
MultiLanguageQuestData['en'][10451] = {title = "Escape from Coilskar Cistern", objective = "Escort Earthmender Wilda out of Coilskar Cistern and then seek out Earthmender Torlok at the Altar of Damnation, found at the western outskirts of the Hand of Gul'dan.", description = "Thank the Earthmother! I parted ways with the others several days ago. I was intent on discovering the source of the disturbance that the spirits of water were feeling. My search led me to Coilskar where I discovered that the naga were befouling the water supply of Shadowmoon Valley.\n\nUnfortunately, I was discovered and taken prisoner. There's no telling what ghastly things they had in store for me.\n\nWe must leave this place! Help me escape and then seek out Torlok at the Altar of Damnation.", progress = nil, completion = "Praise the Earthmother. I am certain that Wilda will find her way home. Please accept this as a token of our appreciation.", rewards = "You will be able to choose one of these rewards:\n\nEarthmender's Bracer of ShatteringEarthmender's Crimson SpauldersEarthmender's Fists of UndoingEarthmender's Plated Boots\n\nYou will also receive:\n\nEarthmender's Bracer of ShatteringEarthmender's Fists of UndoingEarthmender's Crimson SpauldersEarthmender's Plated Boots"}
MultiLanguageQuestData['en'][10452] = {title = "DON'T USE [PH] Fel Orc 1", objective = "[PH Fel Orc 1.[PH Fel Orc 1.", description = "[PH Fel Orc 1.", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][10453] = {title = "DON'T USE [PH] Fel Orc bread", objective = "[PH Fel Orc bread[PH Fel Orc bread", description = "[PH Fel Orc bread", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][10455] = {title = "The Encroaching Wilderness", objective = "Slay 12 Grovestalker Lynxes.", description = "We've been growing the Living Grove at an accelerated rate, but somehow the lynxes there have become lost to our control.\n\nWhere once their population was stable, the grovestalker lynxes are now beginning to encroach upon Sylvanaar, and there have been a number of unpleasant incidents of late.\n\nI suspect that the arakkoa of Veil Lashh are somehow behind it, but the immediate issue is with the lynxes themselves.\n\nI would be most grateful if you would help us to deal with this situation.", progress = nil, completion = "That was fast.  Are you sure that you dealt with as many as was necessary?\n\nExcellent, there's something else that you can help us with if you are willing?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10456] = {title = "Marauding Wolves", objective = "Collect 4 Thunderlord Dire Wolf Tails.", description = "The filthy races of the Horde have taken over a settlement to the east.  They've brought with them a large pack of the dire wolves that they prefer to use as mounts and sentries.\n\nThese sentries have been marauding across the bridge that separates us.  They've been stalking our fey drakes, which are critical to the pollination of the Living Grove.\n\nUse the east exit to traverse the bridge over Bloodmaul Ravine that leads to the Jagged Ridge to the east, and bring me their tails as proof!", progress = "I cannot stress strongly enough the need for those Thunderlord dire wolves to be dealt with.  Their very existence endangers the stability of the Living Grove and all of our work here.", completion = "Good.  I'll see if I can fashion something useful from these tails.\n\nNo doubt that the Horde will find a way to replenish the numbers of their wolf pack, but for now we can breathe a little easier.\n\n&lt;name&gt;, if you are willing there's something else that I would ask of you in defense of Sylvanaar and the Living Grove.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10457] = {title = "Protecting Our Own", objective = "Use Rina's Bough on 5 of the Grove Seedlings to summon forth defenses for the Living Grove.", description = "Though you've done a great deal of good work in defense of our new home here, I still feel that the Living Grove needs more protection.\n\nPlease, take this small tree bough that I have imbued with the force of nature.  When used upon the seedlings that I have planted out in the grove, it will call down a storm to accelerate the growth of a treant defender.\n\nThese treants are critical to the defense of the grove, especially if you choose not to make Sylvanaar your home for long.", progress = "How fares the bolstering of the Living Grove's defenses?\n\nWith the intentions of the arakkoa at Veil Lashh unknown, and the Horde just on the other side of the ravine, I fear that if we do not move quickly we will find ourselves in a poor situation to protect our new home and our work in the grove.", completion = "Now that you have strengthened the grove's defenses, I feel much safer.\n\nYou've earned our thanks and appreciation, &lt;name&gt;.\n\nOf course, it just occurred to me that there's something else that we need to take care of!", rewards = "You will be able to choose one of these rewards:\n\nSylvanaar GlovesLiving Grove ShoulderpadsProtector's BootsSentinel Armbands\n\nYou will also receive:\n\nSylvanaar GlovesLiving Grove ShoulderpadsProtector's BootsSentinel Armbands"}
MultiLanguageQuestData['en'][10458] = {title = "Enraged Spirits of Fire and Earth", objective = "Earthmender Torlok at the Altar of Damnation in Shadowmoon Valley wants you to use the Totem of Spirits to capture 8 Earthen Souls and 8 Fiery Souls.", description = "We must try and make amends. We must commune with the elements of this region and see if anything can be done!\n\nI grant you the totem of spirits, <race>. If you slay an enraged elemental spirit in close proximity of the totem, it will consume the elemental's soul. You must use the totem to consume many souls before you may return to me.\n\nDo this for the spirits of fire and earth first. Return to me when the totem is full.", progress = "I fear that this land may be without hope.", completion = "When all of the elemental souls of this region have been placed inside the totem, we will commune with them and find out if anything can be done for Shadowmoon Valley.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10459] = {title = "Revered Among the Cenarion Expedition", objective = "Ysiel Windsinger at the Cenarion Refuge wants you to become revered with the Cenarion Expedition.", description = "We've taken notice of your accomplishments, <name>.  What you've done for us goes beyond what we expect from our allies.\n\nI've a special request to ask of you, but I must test your dedication first.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10460] = {title = "Defender's Pledge", objective = "Are you sure this is the path you seek to take, <name>?  This is not a decision you ought to take lightly.\n\nThis ring is imbued with a droplet from the Well of Eternity.  It will grow in power as you prove yourself to the Scale of the Sands.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBand of Eternity"}
MultiLanguageQuestData['en'][10461] = {title = "Restorer's Pledge", objective = "Are you sure this is the path you seek to take, <name>?  This is not a decision you ought to take lightly.\n\nThis ring is imbued with a droplet from the Well of Eternity.  It will grow in power as you prove yourself to the Scale of the Sands.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBand of Eternity"}
MultiLanguageQuestData['en'][10462] = {title = "Champion's Pledge", objective = "Are you sure this is the path you seek to take, <name>?  This is not a decision you ought to take lightly.\n\nThis ring is imbued with a droplet from the Well of Eternity.  It will grow in power as you prove yourself to the Scale of the Sands.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBand of Eternity"}
MultiLanguageQuestData['en'][10463] = {title = "Sage's Pledge", objective = "Are you sure this is the path you seek to take, <name>?  This is not a decision you ought to take lightly.\n\nThis ring is imbued with a droplet from the Well of Eternity.  It will grow in power as you prove yourself to the Scale of the Sands.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBand of Eternity"}
MultiLanguageQuestData['en'][10464] = {title = "Sage's Vow", objective = "Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Honored reputation with the Scale of the Sands.", description = "You've made your pledge, <class>.  Now it is up to you to see it through.\n\nServe the Scale of the Sands well and you will be rewarded.\n\nFail and the timeline as we know it will be unravelled!", progress = "You continue to serve us well, <name>.", completion = "You've proved your worth, &lt;race&gt;.  Up to a certain point, at least.\n\nThe favor of Nozdormu's prime mate is not obtained easily.", rewards = "You will receive:\n\nBand of Eternity"}
MultiLanguageQuestData['en'][10465] = {title = "Restorer's Vow", objective = "Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Honored reputation with the Scale of the Sands.", description = "You've made your pledge, <class>.  Now it is up to you to see it through.\n\nServe the Scale of the Sands well and you will be rewarded.  Fail and the timeline as we know it will be unravelled!", progress = "You continue to serve us well, <name>.", completion = "You've proved your worth, &lt;race&gt;.  Up to a certain point, at least.\n\nThe favor of Nozdormu's prime mate is not obtained easily.", rewards = "You will receive:\n\nBand of Eternity"}
MultiLanguageQuestData['en'][10466] = {title = "Champion's Vow", objective = "Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Honored reputation with the Scale of the Sands.", description = "You've made your pledge, <class>.  Now it is up to you to see it through.\n\nServe the Scale of the Sands well and you will be rewarded.  Fail and the timeline as we know it will be unravelled!", progress = "You continue to serve us well, <name>.", completion = "You've proved your worth, &lt;race&gt;.  Up to a certain point, at least.\n\nThe favor of Nozdormu's prime mate is not obtained easily.", rewards = "You will receive:\n\nBand of Eternity"}
MultiLanguageQuestData['en'][10467] = {title = "Defender's Vow", objective = "Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Honored reputation with the Scale of the Sands.", description = "You've made your pledge, <class>.  Now it is up to you to see it through.\n\nServe the Scale of the Sands well and you will be rewarded.  Fail and the timeline as we know it will be unravelled!", progress = "You continue to serve us well, <name>.", completion = "You've proved your worth, &lt;race&gt;.  Up to a certain point, at least.\n\nThe favor of Nozdormu's prime mate is not obtained quickly.", rewards = "You will receive:\n\nBand of Eternity"}
MultiLanguageQuestData['en'][10468] = {title = "Sage's Oath", objective = "Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Revered reputation with the Scale of the Sands.", description = "You've carried out the promise you made to us, <name>.  And for that you've gained the recognition you deserve.\n\nAs you continue to become attuned with past events surrounding mount Hyjal, I can continue to tap into the power contained in your ring.  It won't be long until it has reached its full potential.", progress = "You've returned.  You wish to speak to me?", completion = "You are a worthy ally indeed.  As you grow in power so does the band of eternity!", rewards = "You will receive:\n\nBand of Eternity"}
MultiLanguageQuestData['en'][10469] = {title = "Restorer's Oath", objective = "Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Revered reputation with the Scale of the Sands.", description = "You've carried out the promise you made to us, <name>.  And for that you've gained the recognition you deserve.\n\nAs you continue to become attuned with past events surrounding mount Hyjal, I can continue to tap into the power contained in your ring.  It won't be long until it has reached its full potential.", progress = "You've returned.  You wish to speak to me?", completion = "You are a worthy ally indeed.  As you grow in power so does the band of eternity!", rewards = "You will receive:\n\nBand of Eternity"}
MultiLanguageQuestData['en'][10470] = {title = "Champion's Oath", objective = "Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Revered reputation with the Scale of the Sands.", description = "You've carried out the promise you made to us, <name>.  And for that you've gained the recognition you deserve.\n\nAs you continue to become attuned with past events surrounding mount Hyjal, I can continue to tap into the power contained in your ring.  It won't be long until it has reached its full potential.", progress = "You've returned.  You wish to speak to me?", completion = "You are a worthy ally indeed.  As you grow in power so does the band of eternity!", rewards = "You will receive:\n\nBand of Eternity"}
MultiLanguageQuestData['en'][10471] = {title = "Defender's Oath", objective = "Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Revered reputation with the Scale of the Sands.", description = "You've carried out the promise you made to us, <name>.  And for that you've gained the recognition you deserve.\n\nAs you continue to become attuned with past events surrounding mount Hyjal, I can continue to tap into the power contained in your ring.  It won't be long until it has reached its full potential.", progress = "You've returned.  You wish to speak to me?", completion = "You are a worthy ally indeed.  As you grow in power so does the band of eternity!", rewards = "You will receive:\n\nBand of Eternity"}
MultiLanguageQuestData['en'][10472] = {title = "Sage's Covenant", objective = "Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Exalted reputation with the Scale of the Sands.", description = "Your accomplishments have gone beyond my greatest expectations, <name>.\n\nYou step in and out of time as comfortably as any bronze dragon I've known.  You are destined for great power and I am more than pleased to help you on your way there.\n\nContinue to serve the Scale of the Sands and I will unleash your gift's full potential.", progress = "May time always be on your side, <name>.", completion = "You are one with time, &lt;name&gt;.  You are one with us.\n\nBehold!  Power beyond mortal understanding is unleashed from even that small remnant of the Well of Eternity.\n\nAccept this gift so that all may know of your covenant with the Scale of the Sands.... so that all may know of your covenant with time itself!", rewards = "You will receive:\n\nBand of the Eternal Sage"}
MultiLanguageQuestData['en'][10473] = {title = "Restorer's Covenant", objective = "Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Exalted reputation with the Scale of the Sands.", description = "Your accomplishments have gone beyond my greatest expectations, <name>.\n\nYou step in and out of time as comfortably as any bronze dragon I've known.  You are destined for great power and I am more than pleased to help you on your way there.\n\nContinue to serve the Scale of the Sands and I will unleash your gift's full potential.", progress = "May time always be on your side, <name>.", completion = "You are one with time, &lt;name&gt;.  You are one with us.\n\nBehold!  Power beyond mortal understanding is unleashed from even that small remnant of the Well of Eternity.\n\nAccept this gift so that all may know of your covenant with the Scale of the Sands.... so that all may know of your covenant with time itself!", rewards = "You will receive:\n\nBand of the Eternal Restorer"}
MultiLanguageQuestData['en'][10474] = {title = "Champion's Covenant", objective = "Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Exalted reputation with the Scale of the Sands.", description = "Your accomplishments have gone beyond my greatest expectations, <name>.\n\nYou step in and out of time as comfortably as any bronze dragon I've known.  You are destined for great power and I am more than pleased to help you on your way there.\n\nContinue to serve the Scale of the Sands and I will unleash your gift's full potential.", progress = "May time always be on your side, <name>.", completion = "You are one with time, &lt;name&gt;.  You are one with us.\n\nBehold!  Power beyond mortal understanding is unleashed from even that small remnant of the Well of Eternity.\n\nAccept this gift so that all may know of your covenant with the Scale of the Sands.... so that all may know of your covenant with time itself!", rewards = "You will receive:\n\nBand of the Eternal Champion"}
MultiLanguageQuestData['en'][10475] = {title = "Defender's Covenant", objective = "Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Exalted reputation with the Scale of the Sands.", description = "Your accomplishments have gone beyond my greatest expectations, <name>.\n\nYou step in and out of time as comfortably as any bronze dragon I've known.  You are destined for great power and I am more than pleased to help you on your way there.\n\nContinue to serve the Scale of the Sands and I will unleash your gift's full potential.", progress = "May time always be on your side, <name>.", completion = "You are one with time, &lt;name&gt;.  You are one with us.\n\nBehold!  Power beyond mortal understanding is unleashed from even that small remnant of the Well of Eternity.\n\nAccept this gift so that all may know of your covenant with the Scale of the Sands.... so that all may know of your covenant with time itself!", rewards = "You will receive:\n\nBand of the Eternal Defender"}
MultiLanguageQuestData['en'][10476] = {title = "Fierce Enemies", objective = "Warden Moi'bff Jill at Telaar wants you to obtain 10 Obsidian Warbeads from the various ogres that inhabit Nagrand.", description = "If you seek to prove your loyalty to us, there is no better way than to fight against our enemies.\n\nOf these, there are none that can match the ogres in strength and fierceness.  Bring me the warbeads they wear around their necks as proof of their demise and I'll let the others know of your prowess.", progress = "Well, <name>?  Are you all talk or do you have something to show me?", completion = "You're starting to prove your worth as an ally and combatant.  Keep up the good work.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10477] = {title = "More Warbeads", objective = "Do you bear any additional obsidian warbeads, <name>?", description = nil, progress = "Do you bear any additional obsidian warbeads, <name>?", completion = "You continue to prove your worth to us, &lt;name&gt;.  May your strength never fail you.", rewards = nil}
MultiLanguageQuestData['en'][10478] = {title = "More Warbeads!", objective = "Have you obtained more warbeads, <name>?", description = nil, progress = "Have you obtained more warbeads, <name>?", completion = "You continue to prove your strength and honor, &lt;name&gt;.", rewards = nil}
MultiLanguageQuestData['en'][10479] = {title = "Proving Your Strength", objective = "Warden Bullrok at Garadar wants you to obtain 10 Obsidian Warbeads from the various ogres that inhabit Nagrand.", description = "Though we seek a peaceful life, our enemies are many.  Of these, none match the ogres in sheer brute power.\n\nIf you seek to prove your prowess to us, bring me the warbeads they wear around their necks.  I will tell others of your accomplishments.", progress = "You have something to show me, <name>?", completion = "You are a strong ally indeed, &lt;name&gt;.  Going head to head against the ogres of Outland is not something that just anyone can do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10480] = {title = "Enraged Spirits of Water", objective = "Earthmender Torlok at the Altar of Damnation in Shadowmoon Valley wants you to use the Totem of Spirits to capture 5 Watery Souls.", description = "The Illidari naga of the region have taken control of the only clean water supply that exists in Shadowmoon Valley.\n\nDirectly north of here you will find the lair of the naga: Coilskar. Around Coilskar are pockets of agitated water that howl to the land in anguish. It is at those pockets that the enraged spirits of water now wander.\n\nTravel to Coilskar and use the totem of spirits to capture watery souls. You will find the largest concentration of these spirits near Coilskar Cistern.", progress = "Wherever you find naga you will almost certainly find tortured water spirits.", completion = "Only air remains, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10481] = {title = "Enraged Spirits of Air", objective = "Earthmender Torlok at the Altar of Damnation in Shadowmoon Valley wants you to use the Totem of Spirits to capture 10 Airy Souls.", description = "Venture southeast, hero. When you see fields of gigantic blue crystals jutting out from the land, you will have reached your destination. It is there, at the Netherwing Fields, that you will find the enraged spirits of air. They roam the cliffs and mountain bases that surround the fields.\n\nDestroy their tortured forms and capture their souls with the totem of spirits. Return to me when this is done.", progress = "Soon, we will speak with the spirits.", completion = "Allow me to reward you for undertaking such an arduous task, hero.\n\nNow, we must get to work! Please stand back so that I may place the totem and unleash the souls.", rewards = "You will be able to choose one of these rewards:\n\nBoots of the SkybreakerGrips of the VoidManimal's CinchSkybreaker's Pauldrons\n\nYou will also receive:\n\nGrips of the VoidManimal's CinchBoots of the SkybreakerSkybreaker's Pauldrons"}
MultiLanguageQuestData['en'][10482] = {title = "Fel Orc Scavengers", objective = "Kill 20 Bonechewer Orcs and return to Amadi in Honor Hold.", description = "Scavengers, orcs of the Bonechewer clan, skulk about the ruined battlements overlooking the Path of Glory. We must assume that these fel orcs are gathering war machine parts for their masters within Hellfire Citadel--they must be stopped!\n\nFind Bonechewer orcs to the north, <name>. Find them and slay them! But use caution, for although these orcs are the lesser of the fel clans, their strength is the match of any orc we've faced thus far.", progress = "The Bonechewers appear in large numbers, <name>.  Slay them or the fel orcs may overrun us!", completion = "Very good.  I'm sure their loss will be felt in Hellfire Citadel.  Although that dark bastion looms over us and seems nigh insurmountable, it is only with bold moves like you have made that we will find victory over the fel orcs!", rewards = "You will be able to choose one of these rewards:\n\nDesolation RodAdamantine Kite ShieldLandslide BucklerHellfire SkiverIronstar Repeater\n\nYou will also receive:\n\nHellfire SkiverDesolation RodIronstar RepeaterLandslide BucklerAdamantine Kite Shield"}
MultiLanguageQuestData['en'][10483] = {title = "Ill Omens", objective = "Lieutenant Amadi in Honor Hold wants you to bring 1 Cursed Talisman to Corporal Ironridge at Expedition Point.", description = "<name>, in our battles with the Bleeding Hollow clan of fel orcs, we have found upon them foreboding trinkets.  These orcs have collected the insignias of fallen Honor Hold soldiers and created cursed talismans from them.  We fear the dark magic of the Bleeding Hollow orcs have transformed our insignias into evil charms with powers against us!\n\nFind such a talisman from the Bleeding Hollow orcs of Zeth'Gor, to the east, and bring it to Corporal Ironridge at Expedition Point, northeast of Zeth'Gor.", progress = "Reporting from Honor Hold, <name>?  That's good -- our campaign against the demons and the fel orcs is running thin on able bodies!", completion = "Ah, you recovered an insignia from the Bleeding Hollow orcs?  Good -- it is outrageous that they use our own symbols against us, and mock our comrades who've fallen to those red-skinned beasts!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10484] = {title = "Cursed Talismans", objective = "Bring 12 Cursed Talismans to Corporal Ironridge at Expedition Point.", description = "<name>, we cannot allow the Bleeding Hollow orcs to possess their cursed talismans!  You must acquire them for us so they may be disposed of, and so the soldiers who owned them may be honored for their sacrifices.\n\nGo to Zeth'Gor, the cursed abode of the Bleeding Hollow, and perform your grim task... return to me when you have collected the talismans.", progress = "Do you have the talismans, <name>?  It pains me to know that those cursed orcs possess our soldiers insignias...", completion = "Thank you, &lt;name&gt;.  My heart is saddened to see these talismans -- they underline the great losses we of Honor Hold have suffered against the fel orcs.  But I am heartened to see you successful against them.  If we can kill enough, perhaps we might emerge from this war victorious.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10485] = {title = "Warlord of the Bleeding Hollow", objective = "Bring Warlord Morkh's Shattered Armor to Corporal Ironridge in Expedition Point.", description = "You have shown great strength and fortune, for you have delved into Zeth'Gor and lived!  Now, let us hope your fortune holds, for I have a dire task to ask of you...\n\nWarlord Morkh sits within the barracks of Zeth'Gor, commanding his fel troops against us.  His tactics are as clever as they are cruel, and I must admit that his successes against us have cut deep.  And so, <name>, I ask you to remove Morkh from his seat.  Bring me his armor so that we might display it for our soldiers and bolster them.", progress = "Do you have Morkh's shattered armor?  Have you braved Zeth'Gor again?", completion = "You've done it!  Morkh is slain!  Now, we have a fighting chance against the fel orc beasts!\n\nThank you, &lt;name&gt;.  Your aid to the war effort here is beyond measure.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10486] = {title = "The Encroaching Wilderness", objective = "Slay 12 Bladewing Bloodletters.", description = "The Thunderlord were once a proud orc clan before they were transformed into fel orcs through the blood of Mannoroth.\n\nRecently we recovered this orc stronghold from the ogres that infest the ravine below.  They had moved in when the Thunderlord clan abandoned it.\n\nWe will keep this place and I will have your help doing so.\n\nIn the Jagged Ridge to the south and the west, there are bloodletters that have become like a plague upon us.  They eat and breed incessantly.\n\nKill them and then return to me.", progress = nil, completion = "That didn't take as long as I thought it would.  Are you sure that you dealt with as many as was necessary?\n\nVery well, there's something else that I want you to help us with.  Something far more important.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10487] = {title = "Dust from the Drakes", objective = "Collect 4 Dusts of the Fey Drake.", description = "The Alliance has recently moved in to the west, using their elven magics to grow a town and grove in a short matter of time.  We must keep their defenses weak so that they do not also grow a spine.\n\nI have a plan that will do that and more.  I want you to traverse the bridge to the southwest, which crosses over Bloodmaul Ravine and leads into the Living Grove.\n\nAttack their fey drake defenses in the Living Grove and bring back the magical dust that sometimes can be found upon their wings.", progress = "It would seem that the Alliance is determined to follow us wherever we go.  Let us teach them that we are not intimidated by their presence.\n\nDo you have that which I have requested?", completion = "Not only have you weakened their defenses, but we're going to put this dust to use in bolstering our own defenses against the Alliance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10488] = {title = "Protecting Our Own", objective = "Use Gor'drek's Ointment on 5 of the Thunderlord Dire Wolves.", description = "With the magical dust you recovered, I have fashioned a magic ointment that will aid in our own defenses.\n\nOur dire wolves are the perfect combination of mount, sentry and friend, but the Alliance scum have been poaching them in the Jagged Ridge.\n\n<name>, I want you to take this ointment and apply it to our dire wolf friends.  The Alliance will get a rude surprise the next time that they send one of their hunting parties.\n\nBe aware though that some of the wolves may not like this, and will turn on you.", progress = "How fares the bolstering of our Thunderlord dire wolves' defenses?", completion = "Now that you have strengthened the wolves, and the Jagged Ridge's defenses, perhaps we can refocus our attentions on more deadly matters, such as the ogres?\n\nYou have done a good job in aiding us here.  We could use the help of someone capable, such as yourself, should you decide to stay.\n\nWhatever you do, you have earned my respect and appreciation.", rewards = "You will be able to choose one of these rewards:\n\nThunderlord ArmbandsDire Wolf Handler GlovesGor'drek's PauldronsWolf Chaps\n\nYou will also receive:\n\nThunderlord ArmbandsDire Wolf Handler GlovesGor'drek's PauldronsWolf Chaps"}
MultiLanguageQuestData['en'][10489] = {title = "Felling an Ancient Tree", objective = "Collect Stronglimb Deeproot's Trunk.", description = "WANTED!\n\nStronglimb Deeproot, ancient of war and chief defender of the Living Grove south of Sylvanaar.\n\nFind him by heading west across the bridge that traverses the Bloodmaul Ravine.\n\nReturn his hewn trunk to Tor'chunk Twoclaws.", progress = "What's that you have there?  You're a strong one!", completion = "Stronglimb Deeproot's Trunk!  Did you chop him down by yourself?\n\nI bet you did.  You know, Rexxar and I are looking for a young, strong &lt;class&gt;, such as yourself, to help out around here, especially with the problems we continually have with the ogres.  Make sure that you follow-up with me on that possibility.\n\nWell that trunk's definitely proof, which means you're here to collect the bounty and not to listen to me talk.  Go ahead, take your pick.", rewards = "You will be able to choose one of these rewards:\n\nBear-Strength HarnessWild Horned HelmBoots of the Ancient-KillerDark Deed Leggings\n\nYou will also receive:\n\nDark Deed LeggingsBear-Strength HarnessWild Horned HelmBoots of the Ancient-Killer"}
MultiLanguageQuestData['en'][10490] = {title = "Call of Water", objective = "Speak with Farseer Nobundo at the Crystal Hall inside the Exodar on Azuremyst Isle.", description = "I'm sensing that it's been a while since last you were tested.  This is because Farseer Nobundo has been asking for you.\n\nYou must have grown greatly in wisdom because you are being called to learn the mysteries of the element of water.\n\nI trust that you remember how to take the boat from Auberdine in Darkshore on Kalimdor back to the Exodar?  And that you remember where to find the farseer at the Crystal Hall inside the Exodar, yes?", progress = nil, completion = "We meet again.  I have been watching your progress from afar, &lt;class&gt;, and I am pleased.\n\nThe time has come for you to commune with the element of water, to learn its mysteries and give yourself over to the water so that you might in turn learn to master it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10491] = {title = "Call of Air", objective = "Speak with Farseer Nobundo at the Crystal Hall inside the Exodar on Azuremyst Isle.", description = "<name>, once again Farseer Nobundo has been asking for you.  It must be time for you to learn the secrets of air, the last of the elements!\n\nI want you to know that I'm very proud of all that you have accomplished thus far.  I know that you have great things ahead of you.\n\nTake the boat from Auberdine in Darkshore on Kalimdor.  Cross the Veiled Sea and seek out the farseer inside the Crystal Hall of the Exodar on Azuremyst Isle.", progress = nil, completion = "And finally we come to it, the last of the four great elements: air.  Do you think yourself wise enough to continue, &lt;name&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10492] = {title = "An Earnest Proposition", objective = "Acquire 15 Winterspring Blood Samples and 20 gold and bring them along with a set of Bindings of Elements to Deliana in Ironforge.", description = "Well met, <class>.  I've something that might interest you.\n\nI have in my possession a set of armor much like the one worn by those of your profession, but of much higher quality.  I'd be willing to trade the bracers for ordinary ones in exchange for a small favor.\n\nThe blood of the frostsabers and bears that inhabit Winterspring has properties I'm in need of at the moment.  Bring me a sizeable sample of it along with the bracers and a small amount of gold.  You shall find the effort worth your while.", progress = "Have you brought me what I requested of you, <name>?", completion = "Excellent!  Let's perform the trade then.  It's hard to part with this excellent armor, but I'm afraid I won't be needing it any time soon.\n\nIf you're interested in performing more work for me, I might be willing to give up the rest of the pieces.", rewards = "You will receive:\n\nBindings of The Five Thunders"}
MultiLanguageQuestData['en'][10493] = {title = "An Earnest Proposition", objective = "Acquire 15 Silithus Venom Samples and 20 gold and bring them along with a set of Lightforge Bracers to Mokvar in Orgrimmar.", description = "Hail, <class>!  I can tell by your demeanor that you've seen and done much in this world.  Yet I'm willing to wager you haven't seen a piece of armor like this.\n\nPerform a small favor for me and I'll be willing to trade it to you for an ordinary set of bracers.\n\nI'm in need of a sizeable sample of venom drawn from the spiders and scorpions that inhabit Silithus.  Bring this to me along with a few gold coins and I'll perform the exchange.", progress = "Have you obtained the items I require, <name>?", completion = "Ah, yes.  Mux will be quite happy with this.\n\nThose bracers were part of a larger armor set.  If you're interested in providing me with further assistance,  I'd be willing to consider parting with the rest of it.", rewards = "You will receive:\n\nSoulforge Bracers"}
MultiLanguageQuestData['en'][10494] = {title = "Just Compensation", objective = "Bring a Cord of Elements and a set of Gauntlets of Elements to Deliana in Ironforge.", description = "You kept your word and brought the device built by Mux.  I believe a reward is in order if I'm to keep you interested in saving my skin.  Bring me the belt and set of gloves that you wish to upgrade.  I promise the ones I give you in return will be far superior.", progress = "You're ready to perform the trade?", completion = "You've kept your end of the bargain, I shall keep mine.\n\nJust remember that I'm holding on to the best pieces until your work is finished.", rewards = "You will receive:\n\nCord of The Five ThundersGauntlets of The Five Thunders"}
MultiLanguageQuestData['en'][10495] = {title = "Just Compensation", objective = "Bring a Lightforge Belt and a set of Lightforge Gauntlets to Mokvar in Orgrimmar.", description = "You've proven to be a very reliable individual, <name>.  As much as I trust that you'll help me through this predicament, it would be wise of me to reward you according to your performance.\n\nFor now I will exchange your belt and gloves.  If we both see this through I shall make the rest of the pieces available to you.", progress = "You're ready to perform the exchange?", completion = "Our agreement remains in place.  Just remember, this is but a taste of what awaits you.  Free me of this cursed fate and I will reward you with items of truly great power.", rewards = "You will receive:\n\nSoulforge BeltSoulforge Gauntlets"}
MultiLanguageQuestData['en'][10496] = {title = "Anthion's Parting Words", objective = "Return to Deliana in Ironforge with a set of Boots of Elements, a Kilt of Elements and Pauldrons of Elements.", description = "Valthalak's soul was stored in this amulet.  In our greed we foolishly split it into three parts, not knowing the curse that would await us.\n\nThe only way to stop Valthalak's spell is to put the medallion back together.  Return to Deliana and tell her that Bodley is her only hope for finding the remaining pieces.  Speak to her about any rewards you've arranged for.\n\nI, for once, shall rest in peace.  I wish you the best of luck; you shall need every bit of it!", progress = "You're back, <name>.  You must tell me all about what you've found out.  But first let us arrange for your reward.", completion = "I can't believe our lives are all but forfeit all because of a stupid medallion!  And you're sure Anthion mentioned Bodley?\n\nWell, you've done your job so let's get your reward out of the way.", rewards = "You will receive:\n\nBoots of The Five ThundersKilt of The Five ThundersPauldrons of The Five Thunders"}
MultiLanguageQuestData['en'][10497] = {title = "Anthion's Parting Words", objective = "Return to Mokvar in Orgimmar with a set of Lightforge Boots, Lightforge Legplates and Lightforge Spaulders.", description = "Valthalak's soul was stored in this amulet.  In our greed we foolishly split it into three parts, not knowing the curse that would await us.\n\nThe only way to stop Valthalak's spell is to put the amulet back together.  Return to Mokvar and tell him that Bodley is his only hope for finding the remaining pieces.  Speak to him about any rewards you've arranged for.\n\nI, for once, shall rest in peace.  I wish you the best of luck; you shall need every bit of it!", progress = "You've returned and I see in your eyes that you've much to tell me, <name>.  Let us take care of your reward first.", completion = "This curse was bestowed upon us but for a mere medallion.  Lord Valthalak certainly knows how to hold a grudge.\n\nWe'll endeavor to find the remaining pieces - hopefully before I meet an untimely demise.  But before that, let us see about your reward.", rewards = "You will receive:\n\nSoulforge BootsSoulforge LegplatesSoulforge Spaulders"}
MultiLanguageQuestData['en'][10498] = {title = "Saving the Best for Last", objective = "Give Deliana your Coif of Elements and Vest of Elements.", description = "That's an amazing story, <name>! You have my thanks, and the heartfelt gratitude of all who were involved. Now maybe I'll be able to sleep at night with both eyes shut.\n\nAs to your reward, I believe I have a few things that you'll really enjoy.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nCoif of The Five ThundersVest of The Five Thunders"}
MultiLanguageQuestData['en'][10499] = {title = "Saving the Best for Last", objective = "Give Mokvar your Lightforge Helm and Lightforge Breastplate.", description = "A truly amazing story, <name>! You have my thanks, and the heartfelt gratitude of all who were involved, I can assure you. Through your efforts we are delivered from the mistakes of our past.\n\nAs to your reward, I believe I have a few things that you have definitely earned and will truly enjoy.", progress = "Are you ready to give me your Lightforge pieces in exchange for your new Soulforge Helm and Breastplate?", completion = "I will truly miss you, &lt;name&gt;. There is a debt that I owe you, which I may never be able to repay.\n\nEnjoy your new head and chest armor. May it protect you for a long time to come, and help you to achieve even greater honor!", rewards = "You will receive:\n\nSoulforge HelmSoulforge Breastplate"}
MultiLanguageQuestData['en'][10500] = {title = "The Horde Needs Your Help!", objective = "Speak with Warlord Gorchuk in Orgrimmar's Valley of Spirits.Hello, I'm glad that you've decided to hear me out. The Horde needs all of the help that it can get to prepare for the Ahn'Qiraj War, and that means that we need you! Even now as we speak, official collectors are gathering the necessary material needed for the upcoming war, but we won't be able to meet our goals without your assistance, <name>!\n\nYou should go speak with the guy in charge, Warlord Gorchuk. What do you say, <class>? Will you help out with the vital preparations?You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Hello, I'm glad that you've decided to hear me out. The Horde needs all of the help that it can get to prepare for the Ahn'Qiraj War, and that means that we need you! Even now as we speak, official collectors are gathering the necessary material needed for the upcoming war, but we won't be able to meet our goals without your assistance, <name>!\n\nYou should go speak with the guy in charge, Warlord Gorchuk. What do you say, <class>? Will you help out with the vital preparations?You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10501] = {title = "The Alliance Needs Your Help!", objective = "Speak with Field Marshal Snowfall in Ironforge's Military Ward.Hello, I'm glad that you've decided to hear me out. The Alliance needs all of the help that it can get to prepare for the Ahn'Qiraj War, and that means that we need you! Even now as we speak, official collectors are gathering the necessary material needed for the upcoming war, but we won't be able to meet our goals without your assistance, <name>!\n\nYou should go speak with the guy in charge, Field Marshal Snowfall. What do you say, <class>? Will you help out with the vital preparations?You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Hello, I'm glad that you've decided to hear me out. The Alliance needs all of the help that it can get to prepare for the Ahn'Qiraj War, and that means that we need you! Even now as we speak, official collectors are gathering the necessary material needed for the upcoming war, but we won't be able to meet our goals without your assistance, <name>!\n\nYou should go speak with the guy in charge, Field Marshal Snowfall. What do you say, <class>? Will you help out with the vital preparations?You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10502] = {title = "The Bloodmaul Ogres", objective = "Slay any 30 Bloodmaul Ogres at Bloodmaul Outpost.", description = "There is a threat to Sylvanaar far deadlier than the Horde at Thunderlord Stronghold.\n\nI'm speaking of the native ogres of these mountains.  Just to the south and east, down in the ravine, lives the Bloodmaul clan.  While they aren't the only group of ogres that threaten us here, they are the closest.\n\nI would have you head south through the Living Grove, and then go down the path to the east, which leads to their outpost.  Slay as many of the Bloodmaul ogres at Bloodmaul Outpost as you can.", progress = "Our scouts have reported that the Bloodmaul ogres have begun to creep up the switchback, which leads up to the Living Grove from their hold.\n\nIt is unfortunate that we cannot find a way to live together in peace with the ogres, but then, when have we ever been able to do so?", completion = "This is a good first step toward securing Sylvanaar and the grove.\n\nWith their ogres not so numerous, the Bloodmaul will think twice about attacking us here.\n\nNow, if only they were the only clan of ogres that we have to worry about.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10503] = {title = "The Bladespire Threat", objective = "Slay any 30 Bladespire Ogres and 10 Bladespire Raptors at Bladespire Hold and the Bladespire Grounds.", description = "There is a threat to Thunderlord Stronghold worse than the Alliance at Sylvanaar.\n\nI speak of the ogres of these mountains.  Just to the west, down in the ravine, lies the Bladespire clan.  While they aren't the only ogres, they are the closest and they're the ones that we defeated to take this place.\n\nHead north through the Jagged Ridge, and then down the path, which leads to their hold.  Slay as many of the Bladespire ogres and their raptors as you can at Bladespire Hold and the Bladespire Grounds.", progress = nil, completion = "This is a good first step toward securing our position here against the ogres.\n\nWith their numbers decimated, the Bladespire will think twice about attempting to retake Thunderlord Stronghold.\n\nNow, if they were the only clan of ogres that we have to worry about.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10504] = {title = "The Bladespire Ogres", objective = "Slay any 30 Bladespire Ogres in Bladespire Hold and the Bladespire Grounds.", description = "To the north of the Bloodmaul clan lies a threat more grave:  Bladespire Hold.\n\nThe Bladespire ogres are the strongest clan in the mountains, having the favor of the gronn known as Gruul the Dragonkiller, and his seven sons.\n\nNow that we've dealt with winnowing the Bloodmaul, it is time to turn our eye upon their rivals.\n\nFrom Bloodmaul Hold head north through the ravine until you come to Bladespire Hold and the Bladespire Grounds.  Slay as many of the Bladespire ogres therein as you can.", progress = "Bloodmaul or Bladespire, it doesn't matter.  All of the ogre clans fight against each other, vying for the dominance that comes with having the favor of Gruul the Dragonkiller.\n\nEach is still our enemy, regardless of who that favor has fallen to.", completion = "Your actions against both the Bloodmaul and the Bladespire ogre clans have gone a long way to securing Sylvanaar's future.  While we do not seek to expand past this patch of land, which we initially found empty, we will also not suffer those that would destroy us.\n\nAs you have done us good service, I would reward that service with the appreciation of the Alliance.", rewards = "You will be able to choose one of these rewards:\n\nOgre Vanquisher's BeltAgile Mountain BracersSylvanaar Defender's PauldronsCommander Skyshadow's Gloves\n\nYou will also receive:\n\nOgre Vanquisher's BeltAgile Mountain BracersSylvanaar Defender's PauldronsCommander Skyshadow's Gloves"}
MultiLanguageQuestData['en'][10505] = {title = "The Bloodmaul Ogres", objective = "Slay any 30 Bloodmaul Ogres at Bloodmaul Outpost.", description = "To the south of the Bladespire clan lies yet another threat:  Bloodmaul Outpost.\n\nWhile the Bloodmaul ogres are not the strongest clan in the mountains, not having the favor of the gronn known as Gruul the Dragonkiller, they run a close second.\n\nNow that we've dealt with winnowing the Bladespire, it is time to turn our eye upon their rivals.\n\nFrom Bladespire Hold head south through the ravine until you come to Bloodmaul Outpost.  Slay as many of the Bloodmaul ogres in the vicinity as you can.", progress = nil, completion = "Your actions against both the Bladespire and the Bloodmaul ogre clans have gone a long way to securing Thunderlord Stronghold's future.  We will not suffer those that would get in the way of our destiny here.\n\nAs you have done good work in destroying these ogres, I intend to reward you with the appreciation of the Horde.", rewards = "You will be able to choose one of these rewards:\n\nRed Hands of the ThunderlordRugged Mountain BracersTor'chunk's Foot CoversOgre Beater's Belt\n\nYou will also receive:\n\nRed Hands of the ThunderlordTor'chunk's Foot CoversRugged Mountain BracersOgre Beater's Belt"}
MultiLanguageQuestData['en'][10506] = {title = "A Dire Situation", objective = "Apply Rina's Diminution Powder to 5 of the Bloodmaul Dire Wolves at Bloodmaul Outpost and in Bloodmaul Ravine.", description = "With their wolf pack reduced, the Horde is looking for replacements.  Unfortunately there's another source nearby.\n\nThe Bloodmaul ogres in the ravine below to the east keep a strong pack as their own sentries.  I hated sending you to kill the Thunderlord wolves, so why don't we do something different this time?\n\nI've derived a magic powder from the dust that naturally falls off the wings of our fey drakes.  Sprinkle it on the Bloodmaul dire wolves to make them undesirable to the Horde.", progress = "Any luck out there?  I know that it's dangerous work to be doing this amongst the Bloodmaul ogres, but if we can avoid the killing of any more animals, I'll be happy.", completion = "I'm glad to hear that it worked.  The fewer the number of Nature's creatures that have to die, the better.\n\nWith all that you've done for us already, I must say that I'm beginning to grow very fond of your company.\n\nTake care, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10507] = {title = "Turning Point", objective = "Use Socrethar's Teleportation's Stone at Invasion Point: Overlord, north of Forge Base: Oblivion to transport your party to Socrethar's Landing. Once there, use Voren'thal's Presence to defeat Socrethar.\n\nPerforming quests for the Scryers will cause your Aldor reputation to decrease.", description = "This is the chance we've been waiting for, <name>.  Not only have we uncovered the evidence we need to show our people who Kael'thas is really working for, but we can prove our strength by defeating his new masters.\n\nMy frail health prevents me from aiding you in person with this endeavor, but I will offer you an object that will allow me to project my powers across the continent.", progress = "Is it done, <name>?", completion = "You are an individual of formidable power, &lt;name&gt;.  The Scryers are fortunate to count you as an ally.\n\nAs word of Kael's new allegiance spreads, more people will see things our way.  The fact that we can claim such a decisive victory against Kael'thas' new overlords puts us in a most favorable situation.\n\nI will not forget your deeds.", rewards = "You will be able to choose one of these rewards:\n\nGauntlets of the VanquisherSocrethar's GirdleNetherfused PauldronsGreaves of SpellpowerWand of the Seer\n\nYou will also receive:\n\nSocrethar's GirdleNetherfused PauldronsGreaves of SpellpowerGauntlets of the VanquisherWand of the Seer"}
MultiLanguageQuestData['en'][10508] = {title = "A Gift for Voren'thal", objective = "Spymaster Thalodien at Area 52 wants you to obtain the First Half of Socrethar's Stone from Forgemaster Morug at Forge Base: Oblivion and the Second Half of Socrethar's Stone from Silroth at Forge Base: Gehenna.\n\nCompleting quests for the Scryers will cause your Aldor reputation to decrease.", description = "I don't want to send you to Voren'thal empty-handed.  It's not in my style to be underwhelming.\n\nTo gain access to Socrethar's Seat in the north, we'll need to use his own teleporters - locked by Socrethar's teleportation stone.  The first half of the stone is in the possession of Forgemaster Morug at Forge Base Oblivion.  The second half is held by the demon Silroth at Forge Base: Gehenna.\n\nObtain these and Voren'thal will be impressed beyond words.", progress = "Have you obtained Socrethar's teleportation stone, <name>?", completion = "You do not cease to amaze me, &lt;name&gt;!  Good thing you're on our side.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10509] = {title = "Bound for Glory", objective = "Bring Socrethar's Teleportation Stone to Voren'thal the Seer at the Scryer's Tier in Shattrath City.\n\nCompleting quests for the Scryers will cause your Aldor reputation to decrease.", description = "Now I can properly send you back to Shattrath City.  You've uncovered evidence of Kael'thas making pacts with the Burning Legion and you've got the key to the overlord's back door.\n\nMake sure Voren'thal doesn't topple over with excitement from the news - the old man's getting a bit fragile, if you know what I mean.  You'll find him inside the Seer's Library at the Scryer's Tier.", progress = nil, completion = "You have no idea what this will mean for the Scryers, &lt;name&gt;.  You will have to excuse me while I catch my breath and assess the situation.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10510] = {title = "Into the Draenethyst Mine", objective = "Collect 5 Draenethyst Mine Crystals.", description = "Well it's good to see someone who's willing to help out around here!\n\nBorgrim and I are part of the Explorers' League, and we're here to learn what we can of these mountains.  We've heard all sorts of tales, and I can't wait to get settled in and started.\n\nOne thing in particular has caught my attention.  The night elves speak of a place down in the ravine to the east known as the Draenethyst Mine.  It's at the south end of Bloodmaul Outpost.  I'd like some of the crystals that grow naturally therein.", progress = "Isn't this exciting?  After all of the dirt and insects of Silithus, this place is like a paradise.", completion = "Ooh, by the looks of those, they're fine specimens.  I can't wait to get my examination tools unpacked and have a real look at them!\n\nThank you!", rewards = "You will be able to choose one of these rewards:\n\nSpelunker's MantleAll-Weather ArmguardsMiner's GlovesExplorer's Boots\n\nYou will also receive:\n\nSpelunker's MantleMiner's GlovesAll-Weather ArmguardsExplorer's Boots"}
MultiLanguageQuestData['en'][10511] = {title = "Strange Brew", objective = "Collect 11 Bloodmaul Brutebane Brew.", description = "If I'm going to start this vacation out right, then I'm going to need more brew.  Unfortunately, the elves know nothing of the fine art of fermentation.\n\nI overheard that the Bloodmaul ogres down in the ravine have plenty.  I'm willing to give it a try.\n\nDo me a favor?  Head south through the Living Grove and then down the ramp to the east into Bloodmaul Outpost and procure me some?  I hear they have big barrels of it laying around and that their brewmasters carry it around to all the other ogres.", progress = "It's getting pretty dry around here.  How am I supposed to enjoy my vacation without something to drink?", completion = "What is that smell?  Oh no, don't tell me that's the ogre brew?!\n\nI'm almost afraid to try this stuff out.  Oh well, what the hell?  Bottoms up!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10512] = {title = "Getting the Bladespire Tanked", objective = "Use the Bloodmaul Brutebane Keg in an attempt to get 5 Bladespire Ogres drunk.", description = "I'll not take another sip of that ill-smelling muck!  But it does give me an idea.\n\n<Borgrim gets a twinkle in his eye.>\n\nSo here's the plan.  We know that the Bloodmaul practically live off of this swill.  But I wonder what their enemies, the Bladespire ogres, think of it?\n\n<name>, I want you to take the rest of this rubbish and see if you can get the Bladespire ogres tanked.  You can find them by heading north from Bloodmaul Outpost through the ravine.", progress = "What's the word?  Are the Bladespire ogres as indiscriminate as the Bloodmaul, or did it nearly kill them like it did me?", completion = "Ah, hahaha!  That's what I thought.  I guess ogre's will drink anything.\n\nStupid, the lot of 'em!\n\nWell, I must say even though I didn't get my brew, you have given me a great start to my vacation.\n\nTell you what... we have all sorts of stuff here we don't really need.  Can I offer you something?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10513] = {title = "Oronok Torn-heart", objective = "Seek out Oronok Torn-heart on the Shattered Shelf - north of Coilskar Cistern.", description = "I do not know how we can acquire the spell that the spirits mentioned, <name>. Truth be told, I don't even know where we would start such a search.\n\n<Torlok stares off in the distance, lost in thought.>\n\nHrm... It is a long shot but it might be our only chance. There is an orc that I have seen visit this area before. I spoke to him briefly once. He is a hermit that claims to live above Coilskar Cistern to the northeast. Seek out this orc, Oronok Torn-heart.\n\nAs I said, it is a long shot.", progress = nil, completion = "Words of damnation? Never heard of 'em. Take my advice: Let the dead rest.\n\nBut since you've already come all this way, I could use some help with a few other matters. What do you say?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10514] = {title = "I Was A Lot Of Things...", objective = "Oronok Torn-heart at Oronok's Farm in Shadowmoon Valley wants you to recover 10 Shadowmoon Tubers from the Shattered Plains.\n\nHe also wants Oronok's Boar Whistle back when you're done.", description = "I've been a lot of things, stranger, but what I once was isn't what's important. What I am now is what matters and what I am now is a farmer.\n\nI use trained felboars to dig up tubers from the hardened earth of the Shattered Plains. Recently, though, flayers from a nest to the northeast have been attacking my animals, preventing me from gathering tubers.\n\nWould you go to the area north of here and gather tubers for me? Use this whistle while standing on a tuber mound and a boar will come dig one up!", progress = "Get me those tubers!", completion = "You say there were a lot more of those flayers than you expected? Looks like it's time to take out the trash.", rewards = "You will be able to choose one of these rewards:\n\nOronok's Tuber of HealingOronok's Tuber of AgilityOronok's Tuber of StrengthOronok's Tuber of Spell Power\n\nYou will also receive:\n\nOronok's Tuber of HealingOronok's Tuber of AgilityOronok's Tuber of StrengthOronok's Tuber of Spell Power"}
MultiLanguageQuestData['en'][10515] = {title = "A Lesson Learned", objective = "Oronok Torn-heart at Oronok's Farm in Shadowmoon Valley wants you to destroy 10 Ravenous Flayer Eggs on the Shattered Plains.", description = "We need to show those flayers what happens when you mess with Oronok's business!\n\nI want you to go back to the Shattered Plains and destroy every flayer egg that you see. They'll be deep in flayer territory so keep your guard up.", progress = "No mercy!", completion = "That'll teach those damned, filthy animals not to kill my boars! Well done, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10516] = {title = "The Trappings of a Vindicator", objective = "Collect Vindicator Vuuleen's Blade and Vindicator Vuuleen's Shield.", description = "I know it's strange, but I do want to stay in this cage.  It gives me the perfect opportunity to do what I came here for; to gather information on the Bladespire.\n\nI can leave at any time, but I would like to have my sword and shield back.\n\nTwo of their leaders have my trappings.  Droggam has my sword and Mugdorg has my shield.\n\nIf you have need, obtain and use the brew from Bloodmaul Outpost to the south to thin out their help and entice those two, but beware their sober guards who don't drink!", progress = "<class>, do you have my sword and shield?\n\nWhile I could leave at any time, it would be embarrassing for me to return to Sylvanaar without my trappings.", completion = "And now I owe you a great debt, for you have helped me to restore my honor.  But our work here is not yet over.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10517] = {title = "Gorr'Dim, Your Time Has Come...", objective = "Slay Gorr'Dim, leader of the Bladespire Hold ogres.", description = "The leader of Bladespire Hold is known as Gorr'Dim.  Trust me... the name is appropriate.\n\nStill, I wouldn't underestimate him.  He's crafty enough to have elevated his clan to be the favorite of Gruul the Dragonkiller and they now dominate these mountains.  And Gorr'Dim keeps an entourage about him at all times, including defenders who are sworn not to drink the Bloodmaul brew.\n\nFor the safety of Sylvanaar, I'm asking that you go back in there and deal with him.", progress = "What was all of that noise?  Was that you dealing with Gorr'Dim?", completion = "Very well.  You're a very resourceful &lt;class&gt;, that's for certain.\n\nI wonder then if there's one more thing that you can do for myself and Sylvanaar?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10518] = {title = "Planting the Banner", objective = "Use the Bladespire Banner atop the Northmaul Tower to lure Gurn Grubnosh. Collect the Bladespire Clan Banner and the Helm of Gurn Grubnosh.", description = "I want you to steal the Bladespire banner from one of their champions and take it south to Bloodmaul Outpost.  Plant it atop their Northmaul Tower.\n\nThis will infuriate the Bloodmaul and they will attack you relentlessly.  But it will also keep their hatred focused on Bladespire Hold, and away from Sylvanaar.\n\nYou will know you have accomplished the deed when you have defeated Gurn Grubnosh and taken his helm.  Return it to Sylvanaar.\n\n<name>, this isn't going to be easy.  Take a  friend or two with you.", progress = "What brings you to me?  Surely not more trouble with the Bloodmaul ogre clan?", completion = "Gurn Grubnosh's helm and a Bladespire banner?\n\nQuite clever of you and the vindicator to come up with that plan.\n\nBy keeping the attention of the Bloodmaul clan on Bladespire Hold, you've relieved the pressure that they were beginning to assert upon us here.\n\nPlease, &lt;name&gt;, accept a humble gift from Sylvanaar.", rewards = "You will be able to choose one of these rewards:\n\nSylvanaar Elite Caster's ArmorOgre Assassin's BritchesGurn's Horned HelmetSylvanaar Champion's Shoulders\n\nYou will also receive:\n\nSylvanaar Elite Caster's ArmorOgre Assassin's BritchesGurn's Horned HelmetSylvanaar Champion's Shoulders"}
MultiLanguageQuestData['en'][10519] = {title = "The Cipher of Damnation - Truth and History", objective = "Oronok Torn-heart at Oronok's Farm in Shadowmoon Valley wants you to listen to his story. Speak to Oronok to begin hearing his story.", description = "<Oronok adjusts his posture and stands to his full height.>\n\nI had to be sure, <name>. And to be sure, I had to test you. Please excuse the little masquerade. I am as much a farmer as you are a felboar. Which is to say, not at all.\n\nIf you are to recover the Cipher of Damnation, you will need to listen to what I have to tell you. When you are ready, let me know and I will tell you the story.", progress = "Be patient and listen, <name>.", completion = "Do you understand what must be done? Find the sons of Oronok. Find my boys...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10520] = {title = "Assisting Arch Druid Staghelm", objective = "Speak with Arch Druid Fandral Staghelm in Darnassus.", description = "Excuse me <class>, but I'd like just a moment of your time if possible.\n\nThe Cenarion Circle in Darnassus is looking for seasoned adventurers such as yourself to lend them aid in a vital research project.  While I do not know the specifics, I can inform you that none other than Arch Druid Fandral Staghelm is spearheading this research.\n\nPlease - if you are interested, speak with him directly in the Cenarion Enclave within Darnassus proper.", progress = nil, completion = "Well now, &lt;class&gt;... since you were informed that I was leading this research myself, you obviously came as quickly as you could.\n\nNow that you are here, be sure to pay attention the first time I tell you the details; I have no desire to repeat myself.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10521] = {title = "Grom'tor, Son of Oronok", objective = "Find Grom'tor, Son of Oronok at Coilskar Point in Shadowmoon Valley.", description = "My first born, Grom'tor, left to search Coilskar Point - directly southwest of here.\n\nHe's the warrior in the family - ill-tempered and blood-thirsty... Traits he inherited from his mother. Search along the outskirts of Coilskar Point. If you see naga corpses, Grom'tor is sure to be close.\n\nWhen you find him, tell him this: \"We spill blood for just cause.\" It will let him know that you are a friend to Torn-heart and prevent your premature death.", progress = nil, completion = "&lt;Grom'tor grunts.&gt;\n\nIt's good you came. This maggot just spilled its guts. We've got them now!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10522] = {title = "The Cipher of Damnation - Grom'tor's Charge", objective = "Grom'tor, Son of Oronok at Coilskar Point in Shadowmoon Valley wants you to recover the First Fragment of the Cipher of Damnation.", description = "This naga filth is the sixth one I've interrogated today. He's got the fancy armor so I figured he knew something. Those other ones were useless.\n\n<Grom'tor points to the corpses of the naga around him.>\n\nI only had to beat him once and he told me everything.\n\nThe first part of the cipher is hidden in a naga chest at Coilskar Point or Coilskar Cistern, east of here. He says naga carry the keys. Kill 'em, take their keys and use them to open the Coilskar chests. Return to me when you find the cipher.", progress = "Any luck?", completion = "This must be taken back to father at once.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10523] = {title = "The Cipher of Damnation - The First Fragment Recovered", objective = "Take Grom'tor's Lockbox to Oronok Torn-heart at Oronok's Farm in Shadowmoon Valley.", description = "<Grom'tor wraps the documents up and places them in a lockbox.>\n\nTake this box to father. He awaits your return at the farm, northeast of here.\n\nTell him that I will be home soon. As soon as I am done having my fun...", progress = "You have succeeded?", completion = "When the Cipher of Damnation is reformed, we shall end this curse!", rewards = "You will be able to choose one of these rewards:\n\nGrom'tor's Friend's Cousin's TunicGrom'tor's Bloodied BandageGrom'tor's Pendant of ConquestOronok's Old Bracers\n\nYou will also receive:\n\nGrom'tor's Bloodied BandageGrom'tor's Friend's Cousin's TunicOronok's Old BracersGrom'tor's Pendant of Conquest"}
MultiLanguageQuestData['en'][10524] = {title = "Thunderlord Clan Artifacts", objective = "Collect the Thunderlord Clan Drum, Thunderlord Clan Arrow and the Thunderlord Clan Tablet.", description = "The artifact bears markings that indicate its origins as being created by the Thunderlord clan orcs.  These orcs used to live at Thunderlord Stronghold before they were changed into fel orcs.\n\nFor a time the Bladespire ogres inhabited the stronghold until recently when the Horde pushed them out.\n\nYou've heard of other artifacts that were lost.  A drum, an arrow and a tablet come to mind as objects that you know are being sought after.\n\nFind them in Bladespire Hold and return them to Rokgar Bloodgrip.", progress = "Do I know you?", completion = "I do not believe my eyes!  If this is some sort of trick, I will flay the flesh from your bones, &lt;class&gt;!\n\nQuickly, let me examine these priceless artifacts before you break them with your clumsy hands.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10525] = {title = "Vision Guide", objective = "Use the Fiery Soul Fragment to transform your spirit into a vision guide, which will reveal the location of the final Thunderlord artifact.", description = "<race> fool.  You almost destroyed the drum!\n\nI've worked too hard to get here, and my hands have been empty up until now.  At least you were able to succeed where the others only met with failure, or worse.\n\nIt is time to evoke a vision that will lead you to the last relic that I have been seeking.\n\nTake this fiery fragment of my soul.  Use it to transform your body into flame and denature your spirit into a vision guide that will shoot forth to reveal the location of the final Thunderlord relic.", progress = "What did you see?  Tell me, I must know where it is!", completion = "The back of the Draenethyst Mine?  The Bloodmaul clan must have stolen it from the Bladespire ogres.\n\nBah!  That is too far away... too deep into Bloodmaul territory for me to travel.\n\nBut you.  You know the path.  You will go there in my stead!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10526] = {title = "The Thunderspike", objective = "Collect the Thunderspike.", description = "If the vision that I granted you is true, then you must travel down into the ravine and to the south end of Bloodmaul Ravine.  There you will find the Draenethyst Mine.\n\nJourney to the back of the mine, and retrieve the Thunderspike.  Ignore everything else!  I have no interest in the crystals of the mine, nor the ogres therein.\n\nAs soon as you have the spear return it to me here!\n\nAnd, <name>, be very careful with it... I would hate to think what would happen to you should you break it.", progress = "The significance of these artifacts eludes you, I am sure.\n\nWhen we have all five, our right to the ownership of Thunderlord Stronghold will be secured through the appeasement of its dead spirits.\n\nDo you begin to grasp now why this is so important?  Do you understand why I have little patience for niceties?", completion = "Now I am impressed!  Do you have any idea how many others died attempting to retrieve all of these relics?\n\nWe are fortunate to have you working with us here, &lt;name&gt;.  Even if you are a bit slow.\n\nYou must allow me to reward your dedication to our cause.  Choose, but choose wisely.  When you are done, I will hand over the artifacts to appease the ghosts of Thunderlord Stronghold.", rewards = "You will be able to choose one of these rewards:\n\nThunderlord ScalpelSlow Death DirkWand of the Ancestors\n\nYou will also receive:\n\nWand of the AncestorsThunderlord ScalpelSlow Death Dirk"}
MultiLanguageQuestData['en'][10527] = {title = "Ar'tor, Son of Oronok", objective = "Find Ar'tor, Son of Oronok at Illidari Point in Shadowmoon Valley.", description = "My youngest son, Ar'tor, left to search Illidari Point - far to the southwest, nestled between Legion Hold and Wildhammer Stronghold.\n\nWhile Ar'tor is a hunter of remarkable skill and an expert tracker, I fear that he may be in over his head this time. Illidari Point is the proving grounds for Illidan's demons. These are demons that left the Burning Legion to join the Betrayer!\n\nTravel to Illidari Point and find Ar'tor, <name>.", progress = nil, completion = "Ar'tor's body lies limp, suspended in mid-air. You have no idea how long he has been dead but your heart aches for Oronok.\n\nPerhaps you should try and get him down and take his corpse back to his father.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10528] = {title = "Demonic Crystal Prisons", objective = "Seek out and slay Painmistress Gabrissa at Illidari Point and return to the corpse of Ar'tor, Son of Oronok with the Crystalline Key.", description = "From assessing the scene, you note that Ar'tor is being held in place by energy beams emanating from the crystals hovering around the rune. Try as you might, Ar'tor is unmovable.\n\nYou note that the crystals have an empty slot at their base - perhaps for a key. It also seems as if succubi periodically perform some sort of ritual at the site.\n\nSearch Illidari Point for their leader. Perhaps she holds the key to releasing Ar'tor.", progress = "Ar'tor hovers lifelessly before you.", completion = "You slide the crystalline key into the slots at the base of each of the demonic crystals.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10529] = {title = "The Hunter's Path", objective = "Speak with Lieutenant Dawnrunner at Farstrider Retreat in Eversong Woods.Lieutenant Dawnrunner at Farstrider Retreat has requested an audience with all able hunters. It would greatly benefit you to seek her out, <name>. She is a beacon of wisdom for those of our calling.\n\nFarstrider Retreat lies south of Silvermoon City.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Lieutenant Dawnrunner at Farstrider Retreat has requested an audience with all able hunters.  It would greatly benefit you to seek her out, <name>.  She is a beacon of wisdom for those of our calling.\n\nFarstrider Retreat lies south of Silvermoon City.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10530] = {title = "The Hunter's Path", objective = "Speak with Lieutenant Dawnrunner at Farstrider Retreat in Eversong Woods.Lieutenant Dawnrunner at Farstrider Retreat has requested an audience with all able hunters. It would greatly benefit you to seek her out, <name>. She is a beacon of wisdom for those of our calling.\n\nFarstrider Retreat lies south of Silvermoon City.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Lieutenant Dawnrunner at Farstrider Retreat has requested an audience with all able hunters.  It would greatly benefit you to seek her out, <name>.  She is a beacon of wisdom for those of our calling.\n\nFarstrider Retreat lies south of Silvermoon City.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10531] = {title = "The Battle for Arathi Basin!", objective = "Assault the mine, the lumber mill, the blacksmith and the farm, then return to Field Marshal Oslight in Refuge Pointe.", description = "<name>, the battle for Arathi Basin is a battle for resources and territory.  Key points in the area must be held and operated in order to supply our forces with much needed raw materials and supplies.  I charge you to assault the points farthest from our Arathi Basin base.\n\nAssault the farm, the mine, the lumber mill and the blacksmith when they are controlled by the enemy.  Find the enemy's banner and rip it from its flag post!\n\nWhen you have done this to all four points, return to me.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10532] = {title = "Cut Arathor Supply Lines", objective = "Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Deathstalker Mortis at Hammerfall.", description = "The League of Arathor is sparing no expense in their move to retake Arathi.  They, and all the races of the Alliance, now stream to this distant region, intent on expanding their hold from Refuge Pointe.  We must stop them, and the best means to stop them is to take their supplies.\n\nYou can help us, <name>.  Enter Arathi Basin, known for its rich mines, fertile land and skilled craftsman.  Capture and control every base you can, win the battle, and return to me with the resources you gain.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10534] = {title = "Returning Home", objective = "Caedmos at the Exodar has requested you come see him.A <race> <class>...\n\nYes, there was a priest of your order here recently, <name>. He told me it was time you returned to the Exodar met with Caedmos. There was a sense of urgency in his request, so I wouldn't take too long to see him.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "A <race> <class>...\n\nYes, there was a priest of your order here recently, <name>.  He told me it was time you returned to the Exodar met with Caedmos.  There was a sense of urgency in his request, so I wouldn't take too long to see him.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10535] = {title = "Arathi Basin Resources!", objective = "Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Sergeant Maclear at Refuge Pointe.", description = "War must be fought with soldiers, any soldier will tell you.  They'll also say that a battle fought with poor gear or on an empty stomach is lost before it starts!\n\nThat is why Arathi Basin is important.  There are key areas in the basin that hold essential resources.  Metals, weapons, food, lumber - all are needed, and all can be gained there.\n\nThat is what I want from you, <name>.  Enter Arathi Basin, win the battle by holding more bases than the enemy, and return to me with a crate of resources.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10537] = {title = "Lohn'goron, Bow of the Torn-heart", objective = "The Spirit of Ar'tor at Illidari Point in Shadowmoon Valley wants you to recover Lohn'goron, Bow of the Torn-heart from the demons of the area.", description = "It is a sign, <name>. Even in death, I cannot be stopped. Recovering a part of the Cipher of Damnation is my destiny. With your help, that destiny will be fulfilled.\n\nBefore we embark on that journey, I must have my longbow, Lohn'goron. It is a family heirloom that has been handed down from Torn-heart to Torn-heart for generations.\n\nMy instinct tells me that a demon stole it from my corpse. Kill the demons here until you find my bow.", progress = "Fear not, hero. When the time is right, I will assist you...", completion = "It means \"hero's sojourn\" in my native tongue. It rings true even now - in this era where our heroes have all died...\n\nIt seems as though one always rises.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10538] = {title = "Boiling Blood", objective = "Use Bleeding Hollow Blood at the Cursed Cauldron to make Boiled Blood. Bring 12 Boiled Blood to Apothecary Albreck at Spinebreaker Post.", description = "That last experiment was not a complete loss -- I did save a small bit of the blood you brought me.  Now boiled down, it should be free of whatever curses the Bleeding Hollow witches placed on their people's blood.\n\nI need more for study.  Go gather Bleeding Hollow blood from the orcs in Zeth'Gor.  When you've gathered the blood, bring it to their cursed cauldron and boil it.  Bring me the boiled blood.", progress = "Do you have the boiled blood, <name>?  I am eager to study it without an interruption this time...", completion = "Very good.  Now I can more easily perform my tests...\n\nThank you, &lt;name&gt;.  Your talents are considerable.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10539] = {title = "Returning Home", objective = "Caedmos at the Exodar has requested you come see him.A <race> <class>...\n\nYes, there was a priest of your order here recently, <name>. He told me it was time you returned to the Exodar met with Caedmos. There was a sense of urgency in his request, so I wouldn't take too long to see him.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "A <race> <class>...\n\nYes, there was a priest of your order here recently, <name>.  He told me it was time you returned to the Exodar met with Caedmos.  There was a sense of urgency in his request, so I wouldn't take too long to see him.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10540] = {title = "The Cipher of Damnation - Ar'tor's Charge", objective = "The Spirit of Ar'tor at Illidari Point in Shadowmoon Valley wants you to recover the Second Fragment of the Cipher of Damnation from Veneratus the Many.\n\nCreatures attacked or damaged by the Spirit Hunter will not yield loot or experience.", description = "At last, we are ready. I will bestow a piece of my spirit upon you, hero. It will guard you and help you in your battle against evil.\n\nYou must then travel south of here towards the back of Illidari Point. Hidden in the ether is a vile creature known as Veneratus the Many. My spirit hunter will call him out when he is near.\n\nDestroy Veneratus and take from his corpse the second part of the Cipher of Damnation.", progress = "The cipher must be recovered!", completion = "&lt;Ar'tor fades in and out of existence.&gt;\n\nIt would seem that my time is nearly at an end, hero.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10541] = {title = "The Cipher of Damnation - The Second Fragment Recovered", objective = "Take Ar'tor's Lockbox to Oronok Torn-heart at Oronok's Farm in Shadowmoon Valley.", description = "I thank you, hero. For without you, my spirit would forever remain in this cursed place.\n\n<Ar'tor hands you a spectral lockbox.>\n\nTake it and deliver it to my father at the farm, far to the northeast, above Coilskar Cistern... Inside are Lohn'goron and the second part of the cipher.\n\nHe will be sad to hear news of my death. Promise me that you will assure him that I died a free soul. Tell him that I see the hunting grounds and they are glorious. Tell him that I wait for him there...", progress = "<A single tear rolls down Oronok's cheek.>", completion = "&lt;Oronok wipes the tear away and smiles at you.&gt;\n\nThank you. I promise you, hero, a song of honor will be written in your name.", rewards = "You will be able to choose one of these rewards:\n\nEva's StrapGhostly HeadwrapOronok's Old LeggingsTorn-Heart CloakTorn-Heart Family Tunic\n\nYou will also receive:\n\nGhostly HeadwrapEva's StrapOronok's Old LeggingsTorn-Heart Family TunicTorn-Heart Cloak"}
MultiLanguageQuestData['en'][10542] = {title = "They Stole Me Hookah and Me Brews!", objective = "Collect T'chali's Hookah and 10 Bloodmaul Brutebane Brews.", description = "T'chali used to be a pretty friendly troll.  Me come down here to teach the Bloodmaul how to brew their beer.  But once me do that, the Bloodmaul bury T'chali and leave him here to rot!\n\nThe worst part of it was that they stole me hookah!\n\nSo, you want to help T'chali?  You bring me hookah back.  T'chali think the ogres that stole it headed southwest over by the mine.\n\nAnd while you're in there, pick up some brews, too!", progress = "Hey, you got me hookah and those brews yet?", completion = "Yes, that is what T'chali is talking about!  Though me not sure what those ogres put in there; that not T'chali's brand of tobacco that me smell in the hookah.\n\nNo matter, T'chali is happy.  Happy enough, in fact, to ask you to do something else.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10543] = {title = "Grimnok and Korgaah, I Am For You!", objective = "Slay Grimnok Battleborn and Korgaah.", description = "T'chali has been waiting for his revenge!\n\nThe day they bury T'chali and leave him to die, it was Grimnok Battleborn that led them.  And the next day it was Korgaah that come south to raid and kick T'chali in the head.\n\nI want them dead!\n\nYou will find Grimnok atop the Southmaul Tower in Bloodmaul Outpost.  You will find Korgaah in the top of a building at the north end of Bladespire Hold.  Korgaah has sober defenders, so use the brew to distract him away from them, because they won't drink.", progress = "You think T'chali likes being this way?  No!\n\nSo, have you exacted me revenge yet?  Are Grimnok and Korgaah dead?", completion = "T'chali is pleased that Korgaah and Grimnok Battleborn are pushing up daisies just like him.\n\nBut T'chali's thirst for revenge is not quenched.  There's one more thing that you must do!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10544] = {title = "A Curse Upon Both of Your Clans!", objective = "Use the Wicked Strong Fetish to curse 5 buildings or towers in Bladespire Hold and 2 in Bloodmaul Outpost.", description = "T'chali wants revenge on all of the ogres!\n\nT'chali was a powerful witch doctor in life.  If you reach into me grave you will find a wicked strong fetish.\n\nInvoke the fetish's magic at the entrances to the buildings and towers of both Bladespire Hold and Bloodmaul Outpost.  The voodoo you work will summon an evil spirit that you must defeat.  This in turn will curse that building.\n\nBeware, if you attempt to curse a building that is already cursed, you will call down another cursed spirit!", progress = "T'chali does not want to speak again until <name> has used the fetish to curse the buildings and towers of both the Bladespire and Bloodmaul clans!", completion = "Hahaha, revenge is sweet!\n\nBut, T'chali can see you be interested in moving on now that you help him get his revenge.  I hear you, mon... life is for the living.\n\nTell you what, T'chali got lots of goodies still left here in his grave.  You pick the one you like best!", rewards = "You will be able to choose one of these rewards:\n\nWitch Doctor's BeadsT'chali's KiltHexxer's BeltOgre Defiler's Handguards\n\nYou will also receive:\n\nWitch Doctor's BeadsT'chali's KiltHexxer's BeltOgre Defiler's Handguards"}
MultiLanguageQuestData['en'][10545] = {title = "Bladespire Kegger", objective = "Use the Bloodmaul Brutebane Keg to get 5 Bladespire Ogres drunk.", description = "As T'chali was saying, he helped out his Bloodmaul friends to make their brew.  But what T'chali did not say was why.\n\nThe Bloodmaul are in dire straits.  The Bladespire clan be crushing them, and they needed a new weapon to help out with their fight.\n\nThat's when T'chali came up with a great idea.  Why not make the perfect brew, one that strengthens you and weakens your enemy?  Only thing is, T'chali does not know if it works.\n\nSo, you gonna take this brew up to Bladespire Hold and see if it works!", progress = "Tell T'chali... did the brew work?  Did the Bladespire ogres like it?", completion = "That's good news!  That brew is gonna come in handy with what T'chali is gonna ask you to do next.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10546] = {title = "Borak, Son of Oronok", objective = "Find Borak, Son of Oronok near Eclipse Point in Shadowmoon Valley.", description = "While Ar'tor was off hunting and Grom'tor was off fighting, Borak studied. Eventually he took up a vocation as a scholar and left for the wilds of Draenor. He returned home a few years ago a changed orc.\n\nHis heightened sense of awareness and mental acuity had forged a silent assassin.\n\nNow a confident and powerful orc, he has taken to recovering the most guarded piece of the cipher.\n\nFind Borak hiding near Eclipse Point, far to the south. He watches from the shadows of the bridge.", progress = nil, completion = "&lt;Borak is silent for a moment.&gt;\n\nI've been watching these blood elves for weeks now, trying to get a lock on where they've hidden the third part of the Cipher of Damnation.\n\nThus far, I've been unsuccessful in gathering any clues. The only thing I do know is that Illidan sends an envoy from the Black Temple here once a day.\n\nThis envoy is untouchable. I've shadowed him for a week, trying to figure out how to separate him from his bodyguard. Unfortunately, the bodyguard never leaves his side.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10547] = {title = "Of Thistleheads and Eggs...", objective = "Borak, Son of Oronok at the bridge north of Eclipse Point wants you to find a Rotten Arakkoa Egg and deliver it to Tobias the Filth Gorger in Shattrath City, located in northwest Terokkar Forest.", description = "I'd have given up had I not noticed... He's a Thistlehead. I couldn't place it at first but the signs are all there...\n\nNow if we could get our hands on some bloodthistle, we'd be in business.\n\nIn my travels, I met a shady Broken in Shattrath named Tobias.\n\nTobias made a business of trading bloodthistle to blood elves for rotten arakkoa eggs.\n\nDirectly west of here are arakkoa ruins. Search them for an egg and head to the lower city of Shattrath. That's where you'll find Tobias.", progress = "<Tobias raises an eyebrow.>\n\nBloodthistle? Never heard of it... Are you a peacekeeper? You know you'd have to tell me if you were... I've got rights!", completion = "You've got a rotten arakkoa egg? Well why didn't you say so! I think we can do business.\n\n&lt;Tobias smiles, exposing a mouthful of decay and filth.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10548] = {title = "The Sad Truth", objective = "Eralan in Tranquillien wants you to retrieve the Archeologist's Shrunken Head from one of the chests in Zeb'Tela or Zeb'Nowa.", description = "Remember how I told you about the fat merchant who was looking for that ring?  As it turns out, he had his archeologist son looking for the thing and it didn't turn out so well.  By not so well I mean they killed him and shrunk his head.\n\nNow this might seem cold, calculating, and exceptionally callous, but he'd pay a lot to get his son's head back.  Sounds like the perfect job for you!\n\nGo east until you find the troll ruins of Zeb'Tela and Zeb'Nowa.  You're bound to find it one of the chests there.", progress = "How's the head hunting?", completion = "Oh, wow.  That is not pretty.  I'm sure the merchant will appreciate it more than me.\n\nAs payment, the merchant offered to buy one of my special stock items for you, so take your pick handsome!", rewards = "You will be able to choose one of these rewards:\n\nLeafblade DaggerGhostclaw Tunic\n\nYou will also receive:\n\nLeafblade DaggerGhostclaw Tunic"}
MultiLanguageQuestData['en'][10550] = {title = "The Bundle of Bloodthistle", objective = "Take the Bundle of Bloodthistle back to Borak, Son of Oronok at the bridge near Eclipse Point in Shadowmoon Valley.", description = "I wasn't lying. That egg was incredible. Where did you get it from?\n\nWell, if you ever need more bloodthistle, you know where I am and what I need.\n\nHere's a bundle of the stuff. Take it back to your benefactor.", progress = "Do you have the bloodthistle?", completion = "Now to set the trap!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10551] = {title = "Allegiance to the Aldor", objective = "Are you certain of your choice, <name>?  The Aldor will welcome you as an ally, but the Scryers will not easily forgive your decision.", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][10552] = {title = "Allegiance to the Scryers", objective = "Are you certain of your choice, <name>?  The Scryers will welcome you as an ally, but the Aldor will not easily forgive your decision.", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][10553] = {title = "Voren'thal the Seer", objective = "Speak to Voren'thal the Seer inside the Seer's Library at the Scryer's Tier in Shattrath City.\n\nPerforming quests for the Scryers will cause your Aldor reputation level to decrease.", description = "Now that you've chosen a side, <name>, you should meet the Scryers' leader.\n\nYou will find Voren'thal the Seer inside the Seer's Library at the Scryer's Tier.\n\nSee if you can be of assistance to him.  He will be glad to hear you've decided to lend them a hand.", progress = nil, completion = "Khadgar sends a new recruit?  Let us put you to work, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10554] = {title = "Ishanah", objective = "Speak to Ishanah inside the Shrine of Unending Light at the Aldor Rise in Shattrath City.\n\nPerforming quests for the Aldor will cause your Scryers reputation level to decrease.", description = "Now that you've decided to side with the Aldor, you'd do well to introduce yourself to their leader.  You will find High Priestess Ishanah inside the Shrine of Unending Light.", progress = nil, completion = "Welcome, &lt;name&gt;.  I'm glad to hear you've decided to join us in our mission.  May the Light always protect you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10555] = {title = "Malaise", objective = "Collect 18 Plucked Lashh'an Feathers.", description = "The magic practiced by the Lashh'an arakkoa is unnatural. They rip out handfuls-clawfuls?-of their own feathers as reagents!\n\nThat doesn't sound like good magic to me. I've come here to learn more about their spells. Unfortunately getting close is too much for me.\n\nYou could succeed: cast one of their spells on yourself, then return to me. You'll have to find one of their spellbooks, high up in the trees of Veil Lashh.\n\nAnd unless you've grown feathers I can't see, you'll need to get some of those.", progress = "From the crude pictographs on the pages of the aged tome, you discern that a large number of Lashh'an feathers will be needed when casting the spells contained within.", completion = "Flipping through the pages of the scratched notes and spindly script of the Lashh'an arakkoa, you find a page with a pictogram of the circles of power you have seen in Veil Lashh.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10556] = {title = "Scratches", objective = "Use the Fistful of Feathers on the Lashh'an Spell Circle.", description = "The pictograms indicate using feathers to cast the spell at one of the circles of power in Veil Lashh.\n\nConfusing iconography seems to show an arakkoa being suffused with the spirit of a kaliri.", progress = "This is exciting! I can't wait to examine the workings of the spell.", completion = "I don't know what to say. This spell is very strange. It is not a simple conjuration or enchantment, but some sort of communion or communication spell.\n\nI'm not sure what to make of it, &lt;name&gt;. I'll have to think about it some more.\n\nBut thanks for your help, anyways! I'm sure I'll think through this sooner or later.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10557] = {title = "Test Flight: The Zephyrium Capacitorium", objective = "Speak with Rally Zapnabber and use the Zephyrium Capacitorium.", description = "I built an amazing device, the Zephyrium Capacitorium, and I'm sure it'll work perfectly, but... do you want to help me test it?\n\nThere's plenty of hazard pay!\n\nSpeak with my twin over there, Rally. Good luck, <name>. Come back after your experiment.  Or... if that's not possible due to sustained injuries, your next of kin can report to collect your pay.", progress = "Don't be afraid!  This is for science, and science is painful!", completion = "Wow, you made it!  And not a single bruise or compound fracture!  See, I told you everything would work out!\n\nHere's your pay, &lt;name&gt;, though I factored in medical expenses and you don't need those... so that's a bonus for you!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10558] = {title = "Revered Among Honor Hold", objective = "Force Commander Danath Trollbane at Honor Hold in Hellfire Peninsula wants you to become revered with Honor Hold by fighting Fel Orcs inside the Shattered Halls of Hellfire Citadel.", description = "You've proven your worth to our cause, <name>.  One such as yourself could one day become a great leader.\n\nContinue to fight our enemies in the Shattered Halls and gain renown among my men.  If you live up to my expectations I will have greater tasks to ask of you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10559] = {title = "Revered Among Thrallmar", objective = "Nazgrel at Thrallmar in Hellfire Peninsula wants you to become revered with Thrallmar by fighting the Fel Orcs inside the Shattered Halls of Hellfire Citadel.", description = "You've proven yourself time and again, <class>.  Yet more trials await you.\n\nContinue to fight the Fel Horde inside the Shattered Halls of Hellfire Citadel and your name will be known to all of Thrall's followers in this land.", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][10560] = {title = "Revered Among the Sha'tar", objective = "A'dal in Shattrath City wants you to become revered with the Sha'tar by defeating the forces of Kael'thas inside Tempest Keep.", description = "<The calming melodic tones projected by A'dal become more hushed and somber.>\n\n<You are shown the large naaru structure known as Tempest Keep.  It is now inhabited by the forces of Kael'thas and its power used for nefarious ends.  A'dal promises you greater tasks once you've done your part to take back Tempest Keep.>You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10561] = {title = "Revered Among the Keepers of Time", objective = "Andormu inside the Caverns of Time in Tanaris wants you to become revered with the Keepers of Time by continuing to defend the events of Old Hillsbrad and the Black Morass inside the Caverns of Time.", description = "You've proven yourself to us, <race>.  The timeline is not yet safe, however.\n\nWe're in need of true champions and you may prove to be one.\n\nContinue to defend the events of the past from intruders and you'll get the renown you deserve.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10562] = {title = "Besieged!", objective = "Wing Commander Nuainn, outside of Wildhammer Stronghold, wants you to kill 10 Infernal Attackers.", description = "Don't let your guard down, <race>. We're under constant assault from the Burning Legion.\n\nFrom their base of Legion Hold to the northwest, the demons rain down a ceaseless stream of infernals. As quickly as we can kill them, the new meteors impact and begin a new wave of attacks.\n\nMy men are ragged and exhausted. I don't know how much longer they'll hold out. Please, <name>, lend your help to our defenses. Take your place on the line and halt the advance of the infernals!", progress = "Have you tired already, <class>?", completion = "Thank you for relieving my men, &lt;name&gt;. With your help, and that of others, we may yet hold out. Unfortunately, merely holding out is not enough. We must go on the offensive.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10563] = {title = "To Legion Hold", objective = "Make your way to Legion Hold and locate the Legion Communication Device. While standing near the communication device, use your disguise and learn about the Legion's plans. Return to Wing Commander Nuainn at Wildhammer Stronghold when you've completed your mission.", description = "The fortress of Legion Hold is nigh impregnable, and to be completely honest, I can't spare the forces for an assault. Our hopes are riding on you, <name>.\n\nWhat little information we've been able to gather indicates that the Legion stocks and prepares its infernals at the hold. With the help of a disguise I'll give you, you must sneak into Legion Hold and learn about their plans. Your best hope is to intercept or overhear communication between their commanders. Good luck, <name>.", progress = "What did you discover?", completion = "&lt;Wing Commander Nuainn listens to your report, growing more alarmed with each sentence.&gt;\n\nSo you're saying they have more than enough infernals to intensify the bombardment? If we don't stop them before they can put the next phase of their plan into motion, Wildhammer Stronghold is finished.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10564] = {title = "Blast the Infernals!", objective = "Use the Fel Bomb while standing on the green glyph in Legion Hold, then report to Wing Commander Nuainn at Wildhammer Stronghold.", description = "The device we've assembled won't win any beauty contests, but it should be capable of destroying the infernals amassed at Legion Hold. Judging from what the fel reaver power core's energy did to the Fetid Pool, it holds a respectable amount of explosive power.\n\nIf you set the device off in the middle of the green glyph at the hold, it should be in range to hit all of the infernals.", progress = "Have you found a way to destroy the Legion's infernal stockpile?", completion = "Well done, &lt;name&gt;! I wish I could say that the Legion would give up after a setback like this, but you and I know better than that. The Deathforge that you learned about during your reconnaissance mission will be our next target.", rewards = "You will be able to choose one of these rewards:\n\nBloodforged GuardCrimson Mail HauberkMooncrest HeaddressSoothsayer's Kilt\n\nYou will also receive:\n\nSoothsayer's KiltMooncrest HeaddressCrimson Mail HauberkBloodforged Guard"}
MultiLanguageQuestData['en'][10565] = {title = "The Stones of Vekh'nir", objective = "Collect and use a Vekh'nir Crystal at the Vekh'nir Spell Circle to create a Charged Vekh'nir Crystal.", description = "The arakkoa of Vekh'nir have been a thorn in our sides for many years. Some strange religion guides them, a religion which has the arakkoa in a frenzy of activity. They carry these crystals with them now, which they have turned to some dark purpose.\n\nI know something of their rituals. They take the crystals to their spell circles to infuse them. We at the village would like to know more. Waylay a few of the arakkoa until you find a crystal, charge it, then return it to me.", progress = "The Vekh'nir arakkoa have been benign for many years, but now something has stirred them.", completion = "Ah, look how it glows! I must try this at once.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10566] = {title = "Trial and Error", objective = "Try out each of Dertrok's wands on an Arakkoa Ogre Slave. Each wand will require an Infused Vekh'nir Crystal to use.", description = "I've fashioned four wands that I believe will enhance the power of the arakkoa's crystals. Take these wands to Trogma's Claim, and try them on the ogre slaves.\n\nYou'll need to find an infused crystal off of the arakkoa in the area.\n\nWhen you figure out which is best, come back to me.", progress = "I eagerly await your results, <name>.", completion = "This information will be very helpful, &lt;name&gt;. I will further refine that design and see if we can't expand its utility.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10567] = {title = "Creating the Pendant", objective = "Collect 6 Ruuan'ok Claws and use them at the Ruaan'ok Oracle Circle to summon a Harbinger of the Raven. Kill it to collect its Harbinger's Pendant.", description = "The arakkoa of Ruaan Weald elevate from their flock the Harbingers of the Raven, the heralds of their god.\n\nThey believe that the Harbingers watch over them from the sky, where they receive the teachings of the Raven, and descend to pass this message along.\n\nThe Harbingers hold a powerful sway over the souls of the arakkoa. They use magical pendants, which we need.\n\nAttract one of the Harbingers by slaying its flock and taking their claws. Place the claws upon the altar to get his attention.", progress = "Once the Harbinger is aware of your attack upon his flock, he will be quick to respond.", completion = "You have it!\n\nWith this pendant, I will be able to attune you to the arakkoa of Grishnath in such a way that will enable you to comprehend their speech.\n\nWith this, we may gain further understanding of the arakkoa, and the nature of the Raven. I will need your help to do this.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10568] = {title = "Tablets of Baa'ri", objective = "Anchorite Ceyla at the Altar of Sha'tar wants you to collect 12 Baa'ri Tablets from the ground and from Ashtongue Workers at the Ruins of Baa'ri.\n\nCompleting quests with the Aldor will cause your Scryers reputation level to decrease.", description = "Years ago, the dreaded warlock known as Gul'dan raised the volcano in the middle of Shadowmoon.  The draenei village of Baa'ri, to the southwest, was buried under the lava along with its inhabitants and artifacts of religious importance.\n\nThe treacherous tribe of Broken known as the Ashtongue has been ordered by Illidan to excavate the area.  We must use this opportunity to recover the Tablets of Baa'ri, an ancient text rumored to hold the secrets of the Temple of Karabor, now known as the Black Temple.", progress = "Have you found the tablets yet, <name>?", completion = "The Baa'ri tablets!  Yes, this might provide us with very useful information.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10569] = {title = "The Sketh'lon Wreckage", objective = "Recover the Skethlon Commander's Journal Page 1, Skethlon Commander's Journal Page 2, and Skethlon Commander's Journal Page 3 from the Dark Conclave arakkoa at the Sketh'lon Wreckage to Gryphonrider Kieran.", description = "Our scouts have brought back disturbing reports from the ruined arakkoa encampments in the area.\n\nThe ghosts of powerful arakkoa magicians wield powers we never thought they possessed. They seem to be organizing, as though preparing for something, but our knowledge is limited. We cannot afford to remain ignorant!\n\nTravel north to the Sketh'lon Wreckage, to the northwest of the Deathforge and search for signs of their motives.", progress = "What have you discovered?", completion = "&lt;Kieran leafs through the journal pages.&gt;\n\nMuch of this is unintelligible, but I can make out bits here and there about preparations for a spell gone awry, casualties, and a deteriorating situation. There's also a curious note here about a 'deserter.'", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10570] = {title = "To Catch A Thistlehead", objective = "Borak, Son of Oronok at the bridge near Eclipse Point in Shadowmoon Valley wants you to recover the Stormrage Missive.", description = "<Borak takes the bundle of bloodthistle from you and places it to his nose.>\n\nPungent...\n\nNow, take this bundle and place it at the other end of this bridge. When the envoy makes his daily rounds, he will be compelled to pick it up - without his bodyguard. You see, blood elves look down upon bloodthistle addicts. If any of his compatriots ever found out...\n\nAll you need to do is lie in wait for him to dismiss his bodyguard. When he is alone, make your strike! Kill him and take the missive.", progress = "Be quick about it, boy.", completion = "&lt;Borak takes the missive from you and begins to read.&gt;\n\nClever bastards! This is a directive from Illidan that dictates where the cipher is to be hidden next. Apparently, they keep it moving. It does not tell us where it currently rests... If only we could deliver the missive now that we know the next location.\n\nToo bad the seal on the missive is broken, rendering it unusable.\n\nHrm... Yet...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10571] = {title = "Oronu the Elder", objective = "Anchorite Ceyla at the Altar of Sha'tar wants you to obtain the Orders from Akama from Oronu the Elder at the Ruins of Baa'ri.\n\nCompleting quests for the Aldor will cause your Scryers reputation level to decrease.", description = "According to the tablets, an artifact known as a Medallion of Karabor was kept at Baa'ri.  Only the highest-ranking draenei priests were granted these, as they allowed unfettered access into the Temple of Karabor.\n\nWe must find out whether the Ashtongue have recovered the medallion that was kept at Baa'ri yet.  Its power would provide great aid in our fight against Illidan.\n\nAkama's lieutenant at Baa'ri, Oronu the Elder, receives written orders from him daily.  Obtain them and bring them to me.", progress = "Any news yet, <name>?  Time is not on our side.", completion = "Akama's very own handwriting.  It is truly sad to think of what became of one as wise and beloved as he.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10572] = {title = "Setting Up the Bomb", objective = "Obtain a Fel Reaver Power Core and a Fel Reaver Armor Plate and bring them to Wing Commander Nuainn at Wildhammer Stronghold.", description = "We cannot permit the Legion to carry out its plan to destroy Wildhammer Stronghold on their march to the Black Temple.\n\nThere's only one way to stop them, <name>. You must create an explosive large enough to destroy the Legion's entire stockpile of infernals at the hold.\n\nThe Fetid Pool near Legion Hold holds an old fel reaver power core you could use as the base of your device. Search the other wreckage near the fel reaver for armor plating we might be able to make a casing from.", progress = "<You hand the materials to the wing commander.>", completion = "&lt;The wing commander inserts the power core into the armor plates and seals the device shut, nodding.&gt;\n\nThis should do the trick. Should make quite an explosion too, if I do say so m'self.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10573] = {title = "The Deathforge", objective = "Report to Stormer Ewan Wildwing at the Deathforge Tower.", description = "From your findings at Legion Hold, we know that the Legion's Shadow Council allies are producing infernals in the Deathforge. I've dispatched a small scouting party to keep watch over the area, but they're not able to accomplish everything we need.\n\nIf the Deathforge is left alone to operate, they'll rebuild the infernal stockpile that you destroyed at Legion Hold.\n\nI want you to meet up with Stormer Ewan Wildwing, at the Deathforge Tower, to the northwest, overlooking the Deathforge itself.", progress = nil, completion = "&lt;The dwarf nods.&gt;\n\nIt'll be good to have the backup. We've gathered some preliminary information on what the Shadow Council is up to in there, but I'll feel better once we're able to start taking action against them.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10574] = {title = "The Ashtongue Corruptors", objective = "Obtain the four medallion fragments from Haalum, Eykenen, Lakaan and Uylaru and return to Anchorite Ceyla at the Altar of Sha'tar in Shadowmoon Valley.\n\nPerforming quests for the Aldor will cause your Scryers reputation level to decrease.", description = "According to Akama's letter, four fragments of the medallion were unearthed and given to the Ashtongue Corruptors.  These dreaded Broken were once powerful shaman who now defile the very elements they revered.\n\nHaalum, Corruptor of Air, can be found at Netherwing Pass.  Eykenen and Uylaru, Corruptors of Earth and Fire, were last seen at the Fel Pits near the Hand of Gul'dan.  Lakaan, Corruptor of Water, is rumored to be near Coilskar Point.\n\nFind them and obtain the medallion fragments.", progress = "Have you obtained the four medallion fragments, <name>?", completion = "Yes!  The four fragments of the medallion.  Now to put them together...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10575] = {title = "The Warden's Cage", objective = "Anchorite Ceyla wants you to enter the Warden's Cage, south of the Ruins of Baa'ri and interrogate Sanoru on Akama's whereabouts.\n\nCompleting quests for the Aldor will cause your Scryers reputation to decrease.", description = "The fragments you obtained are only half of the medallion.  The Ashtongue leader, Akama, must have kept the other half.\n\nI dread to ask this of you, as Akama is both evil and cunning.\n\nHe and the Ashtongue Deathsworn - the vilest and most brutal of the tribe - are rumored to run a torture chamber inside the Warden's Cage.\n\nI want you to find that dreaded prison,  and find the whereabouts of Akama.  His second in command at the location is a Broken known as Sanoru - interrogate him if you have to.", progress = nil, completion = "We've been expecting you, &lt;name&gt;.  Akama said you would arrive sooner or later.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10576] = {title = "The Shadowmoon Shuffle", objective = "Borak, Son of Oronok at the bridge near Eclipse Point in Shadowmoon Valley wants you to recover 6 pieces of Eclipsion Armor.", description = "<Borak looks you up and down.>\n\nThis is going to be tricky, but I think I can make it work.\n\nI can disguise you as one of these Illidari blood elves, <name>. What I need first, though, are several pieces of their armor. It is imperative that the armor be clean. No blood stains! We want to avoid suspicion.\n\nBring me the gear and I'll take care of the rest of the disguise.\n\nOnce the disguise is assembled, you're going to deliver the message to the Grand Commander - in person.", progress = "It's far too complicated, <race>. You wouldn't understand.", completion = "Well done, &lt;name&gt;. I hope you are a good actor. The next step in my grand plan is going to require some theatrics!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10577] = {title = "What Illidan Wants, Illidan Gets...", objective = "Borak, Son of Oronok at the bridge near Eclipse Point in Shadowmoon Valley wants you to Deliver Illidan's Message to Grand Commander Ruusk at Eclipse Point.", description = "Take this disguise and enter Eclipse Point. Once inside, use the disguise to cloak yourself. The Eclipsion blood elves will be unable to see through the disguise, thereby granting you safe passage to Grand Commander Ruusk.\n\nOnce you find Ruusk, tell him where next to move the cipher. You're going to have to act your heart out, <name>. Play it off as if you are his superior, delivering a message from his lord. That should do it!\n\nOh - watch out for the dragonhawks as they see through the disguise.", progress = "The disguise is delicate. Almost any action, aside from walking, will disrupt the magic holding it together.", completion = "Now all you need to do is go get the cipher. Easy, right?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10578] = {title = "The Cipher of Damnation - Borak's Charge", objective = "Borak, Son of Oronok at the bridge near Eclipse Point in Shadowmoon Valley wants you to recover the Third Part of the Cipher of Damnation from Ruul the Darkener.\n\nThis mission will require a group.", description = "That Cipher fragment will never reach Zuluhed. You're going to ambush Ruul the Darkener and his transport before it has a chance to make the delivery.\n\nThe Dragonmaw Fortress is directly east of here, across the Netherwing Fields. Somewhere between Dragonmaw Fortress and the Sanctum of the Stars is where you'll find Ruul. Strike hard and strike fast! And <name>, from the sound of it, this Ruul is going to be tough. Keep your guard up.\n\nReturn the Cipher to me should you succeed.", progress = "You must act quickly!", completion = "Finally! The cipher fragment is ours!\n\n&lt;Borak places the fragment into a box.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10579] = {title = "The Cipher of Damnation - The Third Fragment Recovered", objective = "Take Borak's Lockbox to Oronok Torn-heart at Oronok's Farm in Shadowmoon Valley.", description = "Take this box to my father. He still resides at Oronok's Farm, far to the north, above Coilskar Cistern. When all three fragments are pieced together, the ancient words will be known once more.\n\nGood luck, <name>. Tell my father that I will be home soon.", progress = "<name>!", completion = "As soon as all three of the fragments of the cipher are together, the ancient words will be known.\n\nRecovery of this fragment was no doubt challenging. You must be rewarded for such heroism.", rewards = "You will be able to choose one of these rewards:\n\nAr'tor's MainstayBorak's Belt of BraveryFelboar Hide ShoesSpaulders of the Torn-HeartThe Hands of FateUmberhowl's Collar\n\nYou will also receive:\n\nSpaulders of the Torn-HeartFelboar Hide ShoesUmberhowl's CollarAr'tor's MainstayBorak's Belt of BraveryThe Hands of Fate"}
MultiLanguageQuestData['en'][10580] = {title = "Where Did Those Darn Gnomes Go?", objective = "Search the southern area of the Jagged Ridge of the Blade's Edge Mountains for a clue as to the whereabouts of Toshley and the other gnomes.", description = "Despite the good that we've done here, I feel bad about one thing: driving Toshley and his gnome friends away.\n\nWe had no choice; they were making a mess of our efforts in the grove with all of their technology and experimentation.\n\nI would appreciate it if you would find out what became of them.  Last we heard, they headed east across the bridge.  I'm certain that they must have turned south, away from Thunderlord Stronghold.\n\nLook for a clue as to their whereabouts in the southern Jagged Ridge.", progress = nil, completion = "SYLVANAAR?  COMMANDER SKYSHADOW?\n\nTHIS DOES NOT COMPUTE!\n\nBACK AWAY BEFORE I AM FORCED TO PLAY LOUD SOUNDS AT YOU!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10581] = {title = "Follow the Breadcrumbs", objective = "Follow the trail of spare parts up the ramp to the Razor Ridge. Speak with Toshley at Toshley's Station in the Blade's Edge Mountains.", description = "VERY WELL, I AM HEREBY WARNING YOU THAT YOU WILL FIND NOTHING UP ON THE RIDGE.\n\nDO NOT FOLLOW THE TRAIL OF SPARE PARTS THAT LEAD TO TOSHLEY'S STATION!  YOU WILL NOT FIND TOSHLEY, NOR ANY OTHER GNOME THERE.", progress = nil, completion = "Alright, you want to make yourself useful?  Good, I have just the thing that you can prove yourself with.\n\nI think you'll like it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10582] = {title = "Minions of the Shadow Council", objective = "Stormer Ewan Wildwing at the Deathforge Tower wants you to kill 10 Deathforge Guardians and 5 Deathforge Summoners.", description = "<Ewan listens to you recount the events at Legion Hold, nodding.>\n\nThat puts our observations into perspective. We've caught glimpses of them launching infernals in the direction of the hold, but haven't been able to find much more than that.\n\nThe Shadow Council has the Deathforge sealed tighter than a new keg o' thunderbrew. The first thing you'll need to do is crack some skulls so you can get in there and poke around. Start eliminating the Shadow Council guarding the entrance to the Deathforge!", progress = "Have you cleared a way into the Deathforge yet?", completion = "I wish I could've been out there with you! I've been itching to put my hammer to use, but my mission is to observe, not to kill.\n\nNow that you've punched a hole in their defenses, let's get to work on shutting down production in the Deathforge.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10583] = {title = "The Fate of Flanis", objective = "Stormer Ewan Wildwing at Deathforge Tower wants you to search the Deathforge for Flanis Swiftwing and recover Flanis's Pack.", description = "Wing Commander Nuainn originally sent three of us out here to keep watch over the Deathforge and to gather information. Flanis Swiftwing volunteered to try to infiltrate the Deathforge, but we haven't heard anything from him in days.\n\nI fear the worst, <name>. Flanis is a skilled scout, but if he's gotten in over his head, we have no way of knowing. Search the Deathforge for him and recover any information or items he might have collected.", progress = "Did you find any sign of Flanis in the Deathforge?", completion = "&lt;Ewan shakes his head as he accepts the pack from you&gt;\n\nI don't think Flanis realized how heavily guarded the Deathforge would be. Now that we know what's really going on there, I don't blame them. I just wish Flanis had known that when he went in.\n\nI can only hope there's something here that will help us shut down the Deathforge once and for all.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10584] = {title = "Picking Up Some Power Converters", objective = "Use the Protovoltaic Magneto Collector to collect 5 Electromentals.", description = "Those dumb ogres at the Bladespire Outpost to the north have been raiding our power converters!  And you're going to get them back for me, sort of.\n\nNo doubt, with their big, clumsy hands, the ogres have damaged the converters.  So, what I want you to do is release the energy from them and then use this protovoltaic magneto collector on the resultant electromental to encase it.\n\nIt'll likely be sore with you, so you'll need to 'kill' it while it's contained in the magneto sphere.", progress = "This line of research we have going with the electromentals is exciting!  Just think of it... intelligent electrical creatures that we can create at will and that will follow our every instruction!\n\nWhat could possibly go wrong?", completion = "Excellent!  With all of this power that you've recovered we'll be able to keep the machinery running for a little while, anyway.\n\nThe Zephyrium Capacitorium is a real pig when it comes to power consumption!\n\nI hope dealing with those electromentals wasn't too difficult.  I have something else in mind for you to do, and I have a feeling that it's going to be a little more dangerous.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10585] = {title = "The Summoning Chamber", objective = "Obtain an Elemental Displacer from a Deathforge Smith or Deathforge Tinkerer and use it to disrupt the ritual in the summoning  chamber. Report to Stormer Ewan Wildwing at the Deathforge Tower when you've completed your task.", description = "In order for the Shadow Council to construct infernals as quickly as they're being used, they must have an area dedicated to summoning the corrupted elementals that serve as the souls of the creatures.\n\nThe summoning chamber is likely to be found below ground, near a pool of fouled water or lava. Locate the summoning chamber within the Deathforge and find a way to end their summoning ritual. The mo'arg involved in making the infernals may carry a tool that will help disrupt the summoner's magics.", progress = "We cannot afford to let their production continue. Have you put an end to the summoning ritual?", completion = "Well done, &lt;name&gt;. Disrupting the Shadow Council's summoning puts us one step closer to shutting down the Deathforge.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10586] = {title = "Bring Down the Warbringer!", objective = "Defeat Warbringer Razuun, recover Razuun's Orders, and report to Wing Commander Nuainn at Wildhammer Stronghold.", description = "We've made a lot of progress against the Shadow Council's operations at the Deathforge, but if we're to truly be triumphant, we'll need to defeat the Legion's overseer there.\n\nI found a key among the items in Flanis's pack. I'm certain it will prove useful in tracking down this Warbringer Razuun you observed at Legion Hold.\n\nAfter you've hunted down and dealt with Warbringer Razuun, report directly to Wing Commander Nuainn. He'll want to know immediately!", progress = "What news do you bring from the Deathforge?", completion = "&lt;You make your report to the wing commander and hand over the captured orders.&gt;\n\nDefeating Warbringer Razuun should've meant the end of our troubles with the Legion, but these orders outline a much larger plan that I had anticipated. I fear that more remains to be done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10587] = {title = "Karabor Training Grounds", objective = "Exarch Onaala at the Altar of Sha'tar wants you to obtain 8 Sunfury Glaives from Demon Hunter Supplicants and Demon Hunter Initiates at the Ruins of Karabor, southeast of the Altar of Sha'tar.\n\nCompleting quests for the Aldor will cause your Scryers reputation level to decrease.", description = "Our scouts have reported a massive influx of Sunfury blood elf recruits heading to the Ruins of Karabor.  Normally this would represent a purely military threat, however we believe something else is amiss.\n\nDescriptions of their attire and fighting style are suspiciously close to that of Illidan himself.  I do not want to become alarmed without good reason, so I would like you to go there and bring me back their weapons.  We will then determine whether my fears are unfounded or not.", progress = "Have you completed the task I asked of you, <name>?", completion = "Let's take a closer look at these weapons, &lt;name&gt;.  Hmmm... this is rather unsettling.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10588] = {title = "The Cipher of Damnation", objective = "Use the Cipher of Damnation at the Altar of Damnation to summon Cyrukh the Firelord.\n\nDestroy Cyrukh the Firelord and then speak with Earthmender Torlok, also found at the Altar of Damnation.", description = "How many times has this spell been used in the history of our worlds? Undoubtedly, its power for destruction is unparalleled.\n\nWhat you must do now is take the cipher, now made whole, and read from it at the Altar of Damnation - where the memory of Gul'dan stands.\n\nWhat you will see once the words are uttered are the memories left imprinted upon the land. Stand your ground and await the coming of Cyrukh.\n\nYou must be victorious, <name>. This land cannot withstand another shattering.", progress = "Is it done?", completion = "&lt;Earthmender Torlok takes the Cipher of Damnation from you.&gt;\n\nYou have done as the elements asked. For that, we are grateful. While you will be rewarded, trouble still looms. The spirits of fire are in turmoil. A claim has been made. the Cipher of Damnation is known by another.\n\nIt is cryptic, I know, but that is all that the spirits would have me know. That and this symbol...\n\n&lt;Earthmender Torlok turns around and points to the sky.&gt;\n\nWhat could it mean?", rewards = "You will be able to choose one of these rewards:\n\nOronok's Ancient ScepterStaff of the RedeemerTorn-Heart Axe of BattleGrom'tor's ChargeLohn'goron, Bow of the Torn-HeartBorak's Reminder\n\nYou will also receive:\n\nAmulet of the Torn-HeartOronok's Ancient ScepterStaff of the RedeemerTorn-Heart Axe of BattleGrom'tor's ChargeLohn'goron, Bow of the Torn-HeartBorak's Reminder"}
MultiLanguageQuestData['en'][10589] = {title = "Gaining Access", objective = "Bring a Legion Teleporter Control to Wing Commander Nuainn at Wildhammer Stronghold. The Mo'arg Weaponsmiths at Legion Hold are known to carry the devices.", description = "According to Razuun's orders, the massive infernal staging area is called Invasion Point: Cataclysm and it's nestled in the northern mountains. The only way to reach it is by using a teleporter located at Legion Hold.\n\nCertain members of the Legion host carry devices allowing them to activate the teleporters. You must capture one of these devices to win access to the teleporter. Slaughter all of the demons if you must, but you can't afford to return empty-handed.", progress = "We must find a way to destroy the rest of those infernals, <name>. We've come far, but failure could still cost us everything.", completion = "Let me see if I can find out how this works...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10590] = {title = "Prove Your Hatred", objective = "Mehlar Dawnblade at the Bulwark wants you to bring him 20 Minion's Scourgestones.", description = "It is time you remembered history that should not be forgotten... the slaughter of our people by Arthas and his Scourge army.\n\nVengeance on the Scourge is the only way to ease your pain.  It is unfortunate they are not susceptible to fear and pain.  Only their utter destruction will bring you even a shred of satisfaction.\n\nSpeak with Argent Officer Garush for knowledge of scourgestones and how to obtain them -- I will need to see many of them as proof of your commitment before we speak again.", progress = "Have the Scourge crumbled beneath your weapon?", completion = "Very good, &lt;name&gt;.  Perhaps you have a taste for revenge after all.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10592] = {title = "Wisdom of the Banshee Queen", objective = "Bring the Scourgestone Fragments to Lady Sylvanas Windrunner in Undercity.", description = "The scourgestones are weak when separated from the skeletal grasp that once held them.  Simply holding them in my hands has caused them to fracture and break.\n\n<Mehlar crushes the scourgestones into a pile of rubble.>\n\nTake these fragments to the Banshee Queen, Lady Sylvanas Windrunner, at her throne in Undercity.  With her lies the knowledge to turn these remains into a weapon against the Scourge.", progress = "Do you have something for me, <race>?", completion = "These stones carry a taint I do not wish to remember, but one I cannot forget.  You try my patience dangerously by bringing these to me.\n\nHowever, it is clear your heart seeks the same vengeance as I, and I will aid you with instruction.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10593] = {title = "Ancient Evil", objective = "Unlock the secrets of the Temple of Atal'Hakkar to release Atal'alarion and recover the Putrid Vine from his flesh. Return to Mehlar at the Bulwark when you have done this.", description = "If you wish to turn these stones into a weapon to fight the Scourge, you must acquire something equally vile to fortify them.\n\nAn ancient evil lies hidden at the bottom of the Temple of Atal'Hakkar in the Swamp of Sorrows.  Release the creature there and destroy him, taking only a small part of his body back to Mehlar Dawnblade.  My guards will deliver the scourgestone fragments to Mehlar.", progress = "Given that you are alive, I can only surmise you were lucky enough to receive wisdom rather than death from Lady Sylvanas.", completion = "The Banshee Queen has guided you well.  This is precisely what I need to combine the fragments.\n\n&lt;Mehlar watches as the vine interweaves through the fragments, binding them together.&gt;\n\nThere!  Scourgebane, I shall call it.  Be wary when you use it, for it serves you against its will.", rewards = "You will receive:\n\nScourgebane"}
MultiLanguageQuestData['en'][10594] = {title = "Gauging the Resonant Frequency", objective = "Place the Oscillating Frequency Scanners in such a way that when you stand amongst them, you are hit by 5 overlapping Oscillation fields.", description = "Take these scanners to the Singing Ridge.  By dropping them in a pattern on the ground, you will create overlapping fields that will read the amplitude of the crystals.  Stand amidst them in such a way that you're in five oscillation fields and I'll have the information that I need!\n\nYour scanners will even work with those that others drop.\n\nOh, and it's likely that a rift will be formed!  I have no idea what, if anything, will come out of it, but be prepared for the worst.", progress = "Well, do you have the measurements from the singing crystals that I asked for?", completion = "Oh, this is extraordinary!  I had no idea... it's almost as if those crystals are alive.\n\nI wonder if there's some sort of symbiotic relationship between them and the nether drakes?\n\nThank you, thank you!  You must accept a little something from my collection of odds and ends that I wouldn't be caught dead wearing.\n\nOne of them might look good on you, though.", rewards = "You will be able to choose one of these rewards:\n\nParty Hat MistakeNickwinkle's Harness ExperimentLast Year's \"In\" BeltMetro's Slimming Legs\n\nYou will also receive:\n\nMetro's Slimming LegsNickwinkle's Harness ExperimentParty Hat MistakeLast Year's \"In\" Belt"}
MultiLanguageQuestData['en'][10595] = {title = "Besieged!", objective = "Blood Guard Gulmok outside of Shadowmoon Village, wants you to kill 10 Infernal Attackers.", description = "<Gulmok looks to the sky.>\n\nOur scouts are putting up a good fight, but the infernals keep coming!\n\nFrom their base of Legion Hold to the southwest, the demons bombard us with impunity! Even the elite Kor'kron guard cannot hold them off forever.\n\nI'm drafting every able-bodied <race> to do their part in defense of Shadowmoon Village. This is no game, <class>. The survival of the village is at stake. Do your duty to the Horde, and join the fray!", progress = nil, completion = "I'm impressed that you managed to survive the carnage. You just might be the person we need for a dangerous mission.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10596] = {title = "To Legion Hold", objective = "Make your way to Legion Hold, locate the Legion Communication Device, and learn about the Legion's plans while in disguise. Return to Blood Guard Gulmok at Shadowmoon Village when you've completed your mission.", description = "The fortress of Legion Hold is your target. You'll have no reinforcements, so a frontal attack is out of the question.\n\nWhat little information we have shows that the Legion stocks and prepares its infernals at the hold. With the help of a disguise I'll give you, you must sneak into Legion Hold and discover their plans.\n\nYour best hope is to intercept or overhear communication between their commanders.", progress = "What did you discover?", completion = "&lt;Blood Guard Gulmok listens to your report, growing more alarmed with each sentence.&gt;\n\nWhat do you mean they're going to step up the bombardment? We can't allow that to happen. Get back out there and take care of it while there's something left of Shadowmoon Village!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10597] = {title = "Setting Up the Bomb", objective = "Obtain a Fel Reaver Power Core and a Fel Reaver Armor Plate, then bring them to Blood Guard Gulmok at Shadowmoon Village.", description = "We can't allow the Legion to trample us on their march to Black Temple.\n\nFind a way to destroy the infernals they intend to use against us. That's not a request, <name>; it's an order.\n\nThe Fetid Pool near Legion Hold holds an old fel reaver power core you could use as the basis for a kind of fel bomb. Search the other wreckage near the fel reaver for a section of armor plating. You should be able to make a bomb powerful enough to take out those infernals and give the hold a nice shake!", progress = "<You hand the materials to Gulmok.>", completion = "&lt;Gulmok slips the power core inside of the casing, then seals it.&gt;\n\nThat should do the trick. I wouldn't want to be in the hold when that thing goes off.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10598] = {title = "Blast the Infernals!", objective = "Use the Fel Bomb while standing on the green glyph in Legion Hold to destroy the infernals, then report to Blood Guard Gulmok at Shadowmoon Village.", description = "The device we've assembled won't win any beauty contests, but it should be capable of destroying the infernals amassed at Legion Hold. Judging from what the fel reaver power core's energy did to the Fetid Pool, it holds a respectable amount of explosive power.\n\nIf you set the device off in the middle of the green glyph at the hold, it should be in range to hit all of the infernals.", progress = "Have you found a way to destroy the Legion's infernal stockpile?", completion = "&lt;Gulmok nods grimly.&gt;\n\nThis is no time for celebration, &lt;name&gt;. We're not out of the fire yet. I've got new orders for you.", rewards = "You will be able to choose one of these rewards:\n\nBloodforged GuardCrimson Mail HauberkMooncrest HeaddressSoothsayer's Kilt\n\nYou will also receive:\n\nSoothsayer's KiltMooncrest HeaddressCrimson Mail HauberkBloodforged Guard"}
MultiLanguageQuestData['en'][10599] = {title = "The Deathforge", objective = "Report to Scout Zagran at Slag Watch.", description = "While you were taking care of the infernals at Legion Hold, I've been going over your reports. We've got no reason to believe the Legion lied about what's going on at the Deathforge. They're really cranking out infernals down there, so I've dispatched a scouting party to keep watch over it.\n\nIf we don't shut down the Deathforge, they'll rebuild the infernal stockpile that you destroyed at Legion Hold.\n\nReport to Scout Zagran atop Slag Watch, to the southeast of here and overlooking the Deathforge.", progress = nil, completion = "&lt;The orc nods.&gt;\n\nIt'll be good to have the backup. We've gathered some preliminary information on what the Shadow Council is up to in there, but it's time for the hammer to fall.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10600] = {title = "Minions of the Shadow Council", objective = "Scout Zagran at Slag Watch wants you to kill 10 Deathforge Guardians and 5 Deathforge Summoners.", description = "<Zagran listens to you recount the events at Legion Hold, nodding.>\n\nThat fills in the gaps we've seen. We've caught glimpses of them launching infernals in the direction of the hold, but haven't been able to find much more than that.\n\nThe Shadow Council has the forge pretty much locked down. Looks like you're going to need to fight your way in. Start eliminating the Shadow Council guarding the entrance to the Deathforge!", progress = nil, completion = "I'd've been down there cracking skulls myself, but I'm under strict orders not to engage the enemy.\n\n&lt;The scout grumbles, doing a fair imitation of Blood Guard Gulmok's voice.&gt;\n\nLet's get to work on shutting down production in there.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10601] = {title = "The Fate of Kagrosh", objective = "Scout Zagran at Slag Watch wants you to search the Deathforge for Kagrosh and recover Kagrosh's Pack.", description = "The scouting party originally had three members. Unfortunately, Kagrosh decided he wanted to be a hero.\n\nHe descended into the Deathforge and we haven't heard from him since.\n\nIn all likelihood, the fool's gone and gotten himself killed. The Shadow Council members aren't idiots and Kagrosh wasn't exactly strong in the subtlety department, if you know what I mean. Keep an eye out for him in the Deathforge and recover any information or items he might have collected.", progress = "Did you find any sign of Kagrosh in the Deathforge?", completion = "&lt;Zagran shakes his head as he accepts the pack from you&gt;\n\nI told you he was a fool. I hope there's something in here that justifies the time you spent searching for him.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10602] = {title = "The Summoning Chamber", objective = "Obtain an Elemental Displacer from a Deathforge Smith or Deathforge Tinkerer and use it to disrupt the ritual in the summoning chamber. Report to Scout Zagran at Slag Watch when you've completed your task.", description = "In order to churn out infernals as quickly as the Deathforge seems to, they must have an area dedicated to summoning the elementals that form the core of the infernals.\n\nThe summoning chamber is likely to be found below ground, near a pool of fouled water or lava. Locate the summoning chamber within the Deathforge and find a way to end their summoning ritual. The mo'arg involved in making the infernals may carry a tool that will help disrupt the summoner's magics.", progress = "We cannot afford to let their production continue. Have you put an end to the summoning ritual?", completion = "Good, we're making progress. That puts us one step closer to shutting down this facility and returning safely to Shadowmoon Village.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10603] = {title = "Bring Down the Warbringer!", objective = "Defeat Warbringer Razuun, recover Razuun's Orders, and report to Blood Guard Gulmok at Shadowmoon Village.", description = "We've made a lot of progress against the Shadow Council here at the Deathforge, but now it's time to finish the job.\n\nI found a key among the items in Kagrosh's pack. At least he accomplished something before they got to him.\n\nThe key should help you to track down this Warbringer Razuun you observed at Legion Hold.\n\nAfter you've hunted down and dealt with Warbringer Razuun, report directly to Blood Guard Gulmok. We must not keep him waiting.", progress = "What news do you bring from the Deathforge?", completion = "&lt;You make your report to the blood guard and hand over the captured orders.&gt;\n\nGood work, &lt;name&gt;, but don't go thinking you'll be getting any ribbons for it. Let the night elves decorate their pretty little uniforms if they wish. Real warriors share tales of battle over a mug of ale.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10604] = {title = "Gaining Access", objective = "Bring a Legion Teleporter Control to Blood Guard Gulmok at Shadowmoon Village. The Mo'arg Weaponsmiths at Legion Hold are known to carry the devices.", description = "According to Razuun's orders, the massive infernal staging area is called Invasion Point: Cataclysm and it's located in the mountains behind our village! The only way to reach it is by using a teleporter at Legion Hold.\n\nCertain Legion minions carry a device allowing them to use the teleporter. You must capture one of these devices to win access to the teleporter. Slaughter all of the demons if you must, but you can't afford to return empty-handed. Do not delay; the enemy is perilously close.", progress = "A Legion presence in our midst is intolerable! We must find a way to deal with it before they can renew their assault.", completion = "At last, we have a means with which to drive the Legion from Shadowmoon!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10605] = {title = "Carendin Summons", objective = "Speak with Carendin Halgar in Undercity.", description = "You have a hungry look about you, <name>.  Perhaps it is time you advanced your training.\n\nTravel to Undercity and speak with Carendin Halgar, the old bag of bones knows a trick or two you might find useful.", progress = nil, completion = "Ah, yet another power hungry initiate.  Wonderful!\n\nWouldn't be much of a &lt;class&gt; if you didn't thirst for power, now would you boy?  Let's get on with it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10606] = {title = "The Art of Fel Reaver Maintenance", objective = "Kill Doctor Gutrick and obtain the Doctor's Key. Use the key to open the Doctor's Strongbox to retrieve The Art of Fel Reaver Maintenance and deliver the book to Plexi at Invasion Point: Cataclysm.", description = "The best way to destroy the rest of the Legion's supplies is to use their own weapons against them. I've been working on a rig that will let you take control of one of those Fel Reaver Sentinels below.\n\nThere are a couple things I need to work out, yet. For that, I'll need the manual that Doctor Gutrick keeps locked in a chest at the bottom of the ramp. He probably won't give up the key without a fight, so you'll need to capture it. Bring the fel reaver manual back to me and I'll do the rest!", progress = "Did you get that manual?", completion = "Ah, this is exactly what we'll need. I'd never accuse the Legion of producing anything resembling literature, but it gets the job done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10607] = {title = "Whispers of the Raven God", objective = "Kill Grishna arakkoa to gain Understanding Ravenspeech for 2 minutes. While under the effects of the spell, you can find and receive the prophecy from the four shrines.", description = "At Grishnath, totems left by the Oracles of the Raven enable the arakkoa to hear the Word of the Raven. Unfortunately, the language of the arakkoa is indecipherable to us.\n\nUsing the Harbinger's pendant, we can understand it. You will be able to take the souls of the arakkoa to understand their language. While you are suffused with the arakkoa's spirit, you can visit the totems and understand their message.\n\nDiscover this for us, <name>.", progress = nil, completion = "This is truly disturbing. The arakkoa were peaceful for a long time. This cult of the Raven was nothing more than a gathering of misfits and madmen.\n\nBut their power has grown, that we cannot discount. Perhaps there is more to this Raven than we know.", rewards = "You will be able to choose one of these rewards:\n\nWraithcloth BindingsSupple Leather BootsDiluvian SpauldersWhiteknuckle Gauntlets\n\nYou will also receive:\n\nWraithcloth BindingsSupple Leather BootsDiluvian SpauldersWhiteknuckle Gauntlets"}
MultiLanguageQuestData['en'][10608] = {title = "Crystal Clear", objective = "Slay 10 Crystal Flayers.", description = "The damned rock flayers are keeping me from my research down in the Singing Ridge!  By digging at the crystals there, with every scratch they are ruining my chances of studying the harmonics of the singing crystals.\n\nYou look like someone who can help me deal with this problem.  Head south and clear those crystal flayers out.", progress = "Have you cleared those crystal flayers out of the Singing Ridge yet?  We can't get started on my research until you do.", completion = "Good riddance to them; that's what I say.  Filthy creatures!\n\nSo, if you're certain that you eliminated those pests, then I have a little research project for you.  I think you'll like it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10609] = {title = "What Came First, the Drake or the Egg?", objective = "Collect 3 Proto-Nether Drake Essences, 3 Adolescent Drake Essences and 3 Mature Drake Essences.", description = "I'm researching the applications of drake essences to my work as a physician.  I think they could be a panacea for a host of maladies!\n\nI need someone to go south to the Singing Ridge and get me some.\n\nWilling to take my temporal phase modulator and use it on the nether whelps that hatch from the nether drake eggs?  Retrieve the essences from whatever they turn into.\n\nWhich, I might add, I'm not certain of what that will be as we're using some pretty dicey, time  and space modifying tech here.", progress = "You have them?  You have the three drake essences that I so dearly need to continue my research?\n\nYou know that those nether drake eggs used to be black dragon eggs?  It's a fact!  But when Draenor blew apart, the resultant nether that raced across what was left mutated the eggs.", completion = "You've no idea how important this research could be.  Thank you!\n\nIt'll be interesting to delve into these essences.  I'm particularly curious to see if the nether effect that changed the black dragon eggs into nether dragon eggs resulted in any potential extra blessings for my studies.\n\nI'm thinking, in fact, that you should be the first person to test out the benefits of my little concoction.  Here, take these preliminary samples and use them when you find the need.", rewards = "You will be able to choose one of these rewards:\n\nFizit's Mantle of Drake HuntingPrecise Gloves of AlacrityDevolved Drake GirdleClocktock's Jumpers\n\nYou will also receive:\n\nMedicinal Drake EssenceFizit's Mantle of Drake HuntingPrecise Gloves of AlacrityDevolved Drake GirdleClocktock's Jumpers"}
MultiLanguageQuestData['en'][10611] = {title = "The Art of Fel Reaver Maintenance", objective = "Kill Doctor Maleficus and obtain the Doctor's Key. Use the key to open the Doctor's Strongbox to retrieve The Art of Fel Reaver Maintenance and deliver the book to Nakansi at Invasion Point Cataclysm.", description = "The best way to destroy the rest of the Legion's supplies is to use their own weapons against them. I've been working on a rig that will let you take control of one of those Fel Reaver Sentinels below.\n\nThere are a couple things I need to work out, yet. For that, I'll need the manual that Doctor Maleficus keeps locked in a chest near the bottom of the ramp. He probably won't give up the key without a fight, so you'll need to capture it. Bring the fel reaver manual back to me and I'll do the rest.", progress = "Did you get that manual?", completion = "This has the information I'm looking for. Just a couple more tweaks, and we'll have you taking control of a fel reaver in no time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10612] = {title = "The Fel and the Furious", objective = "Use a Fel Reaver Control Console to take control of a Fel Reaver Sentinel. Destroy 60 Deathforged Infernals before your fel reaver fails. When your mission is complete, report to Plexi at Invasion Point: Cataclysm.", description = "<Plexi leafs through the manual.>\n\nWell, this has everything we need, but there's just one problem. Fel Reavers aren't really built to respond to remote control.\n\nWe can modify one for you to use for a short time, but you'll have to work fast, or there's no telling what might happen! I wouldn't be surprised if your little stunt with the fel reaver catches the attention of the Legion's lackeys, either. Keep an eye out, and whatever you do, don't forget to destroy as much as you can!", progress = "You're back, so I'll assume the operation went well. What've you got to report?", completion = "Amazing! You've managed to do what all the gryphonriders in Wildhammer Stronghold couldn't! You've broken the back of the Burning Legion's advance and spared us from annihilation at the hands of their infernals. You have our deepest gratitude for your service, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10613] = {title = "The Fel and the Furious", objective = "Use a Fel Reaver Control Console to take control of a Fel Reaver Sentinel. Destroy 60 Deathforged Infernals before your fel reaver fails. When your mission is complete, report to Nakansi at Invasion Point: Cataclysm.", description = "<Nakansi leafs through the manual.>\n\nAll the information is here, but be warned. These things weren't built to be controlled remotely.\n\nWe can modify one for you to use for a short time, but you'll have to work fast, or there's no telling what might happen! I wouldn't be surprised if your little stunt with the fel reaver catches the attention of the Legion scum, either. Try to keep yourself safe, but remember, the mission and the safety of Shadowmoon Village come first!", progress = "You're back, so I'll assume the operation went well. What've you got to report?", completion = "I'll admit it, &lt;name&gt;. I'm impressed by all you've managed to accomplish. Destroying the Legion's ability to make war in Shadowmoon will give us the opportunity to turn the tide elsewhere.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10614] = {title = "Whispers on the Wind", objective = "Speak with Leoroxx at the Mok'Nathal Village in the Blade's Edge Mountains.", description = "I have chased rumors of the Mok'Nathal across Outland with nothing to show for it. Finally, we may have found their home.\n\nBut now that the moment is here, I am filled with unease. Unease that has kept me awake deep into the nights during my search. Will they accept me?\n\nI... know their leader's name: Leoroxx. Seek him out. You must be my eyes in this.", progress = nil, completion = "What brings you to our village?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10615] = {title = "Ruuan Weald", objective = "Speak with Timeon at Evergrove, which is in the Ruuan Weald in the Blade's Edge Mountains.", description = "The information you have helped me reveal about the nature of the arakkoa here will be of great interest to another.\n\nWe were visited by members of the Cenarion Expedition, who have also become concerned with the arakkoa's intentions here in the Blade's Edge Mountains.\n\nYou should seek him out. His name is Timeon, and you will find him at Evergrove in Ruuan Weald. Follow the road west from here, then north when it forks in Razor Ridge. Finally, follow the road west when it splits in the Bladed Gulch.", progress = nil, completion = "Ah, yes, Dertrok. We spoke briefly about the arakkoa. I must say that our... interests in them vary quite significantly.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10617] = {title = "Silkwing Cocoons", objective = "Collect 8 Silkwing Cocoons from Silkwing Larva.\n\nKill the Larva quickly or they will turn into Silkwings, ruining their cocoons.", description = "The silk from the cocoons of the silkwings are used for all manner of things in the village. We can never get enough, and we never have enough.\n\nIt is difficult to harvest the cocoons from the larva once they begin the process of metamorphosis.\n\nOur warriors are occupied with the assault on our village. If you could gather these for us, that would be helpful.", progress = "A swift and sure hand is needed for the harvesting. I hope you will be successful.", completion = "Good quality cocoons, these. I can see you've gotten the hang of harvesting them.\n\nWe have experimented with trying to raise our own silkwing larva, but unfortunately the small ones do not produce enough silk to be of use to us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10618] = {title = "The Softest Wings", objective = "Collect 12 Iridescent Wings.", description = "Hunting silkwing larva is a difficult challenge for our young warriors, but luckily, even if they fail to harvest the cocoon from the larva, we can still use the wings of hatched silkwings.\n\nIn fact, we use the wings for much more than the cocoons, and we can never have too many.\n\nIf you'll be out there, it would be a great help if you could bring me some.", progress = "The wings are quite delicate, but can be inlaid as a decorative element in many of our designs.", completion = "Thank you, &lt;name&gt;. We will use these sooner than you might think.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10619] = {title = "The Ashtongue Tribe", objective = "Vindicator Aluumen wants you to go to the Ruins of Baa'ri and slay 3 Ashtongue Handlers, 4 Ashtongue Warriors and 6 Ashtongue Shaman.\n\nCompleting quests for the Aldor will cause your Scryers reputation level to decrease.", description = "The Ashtongue tribe is feared among all Broken.  It consists of the most vicious and bloodthirsty individuals, handpicked by Akama himself.  They are as fierce and ruthless as any naga, demon or blood elf in Illidan's army and they have been deployed in large numbers at the Ruins of Baa'ri, southwest of here.  Go there and put a dent in their numbers before they get a chance to mount an attack on us.", progress = nil, completion = "Glory to the naaru, &lt;name&gt;.  You've done the Light's bidding by defeating those who follow Illidan.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10620] = {title = "Ridgespine Menace", objective = "Slay 10 Ridgespine Stalkers.", description = "We hired on to help Toshley when he decided to move to Outland, and we've been on the move ever since.\n\nNow it looks like we've finally put down some roots.  All of the crazy scientists have their projects going, and us Roughriders are here to protect them.\n\nWhat we need right now is for you to go north into Razor Ridge, or east to the Scalewing Shelf, and keep them clear by killing the stalkers.  They're stealthy spiders that live amongst the rock outcroppings, and jump unsuspecting passersby.", progress = nil, completion = "Pretty good for a rookie.  As it turns out, we've got a small group of eggheads that want to go 'observe' the ethereals and their technology up north.  They'll be thrilled to know that you cleared the way for them.\n\nHere, take some of these.  We don't have many, but maybe they'll help you out in the future.", rewards = "You will be able to choose one of these rewards:\n\nDistilled Stalker SightStealth of the Stalker\n\nYou will also receive:\n\nDistilled Stalker SightStealth of the Stalker"}
MultiLanguageQuestData['en'][10621] = {title = "Illidari-Bane Shard", objective = "Bring the Illidari-Bane Shard to Ordinn Thunderfist at Wildhammer Stronghold.", description = "The shard appears to be a piece of a larger weapon. Sharp-looking runes etched into the metal glow with a menacing light.\n\nThe weapon's intended purpose isn't clear to you, but it's hard to ignore. Most of the mo'arg at Legion Hold seem to be working with fragments of the same metal you hold in your hand. Perhaps one of the weaponsmiths at Wildhammer Stronghold might be able to tell you more about it.", progress = "What have you got there?", completion = "&lt;Ordinn accepts the weapon fragment from you.&gt;\n\nI haven't seen something like this in a long time. Sure, it's made from a rare ore, but this is destined for no mundane weapon, &lt;name&gt;. It's infused with a magic intended to destroy demons. If you obtained this from the Legion, it must be some kind of 'secret weapon' they're planning to deploy against Illidan. What a find!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10622] = {title = "Proof of Allegiance", objective = "Slay Zandras at the Warden's Cage in Shadowmoon Valley and return to Sanoru.", description = "Akama has been tracking your progress quite closely, <name>.\n\nThe Ashtongue you've slain at the Ruins of Baa'ri are amongst the most evil Broken known among us... carefully hand-picked by Akama himself to maintain the facade we need to present to Illidan.  The Deathsworn, however, know of Akama's true intentions.\n\nFirst things first.  We need to know that you are not with Illidan.  A Satyr known as Zandras watches over us from above the prison walls on his behalf.  Slay him as proof of your allegiance.", progress = "Have you done what I asked of you, <name>?  Trust is not easily found around these parts.", completion = "Very well, &lt;name&gt;.  Your allegiance is no longer in question.  You may see Akama now.", rewards = nil}
MultiLanguageQuestData['en'][10623] = {title = "Illidari-Bane Shard", objective = "Bring the Illidari-Bane Shard to Grokom Deatheye at Shadowmoon Village.", description = "The shard appears to be a piece of a larger weapon. Sharp-looking runes etched into the metal glow with a menacing light.\n\nThe weapon's intended purpose isn't clear to you, but it's hard to ignore. Most of the mo'arg at Legion Hold seem to be working with fragments of the same metal you hold in your hand. Perhaps one of the weaponsmiths at Shadowmoon Village might be able to tell you more about it.", progress = "What have you got there?", completion = "&lt;Grokom accepts the weapon fragment from you.&gt;\n\nI haven't seen this in years. Not only is it made from a rare ore, but it's not about to be used in an ordinary weapon, &lt;name&gt;.\n\nThese runes imbue the blade with the power to obliterate demons. This shows how much the Legion hates Illidan, if they're willing to arm their own troops with demon-destroying weapons. We could use this to our advantage.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10624] = {title = "A Haunted History", objective = "Chief Apothecary Hildagard at Shadowmoon Village in Shadowmoon Valley wants you to bring her 15 Ever-burning Ash samples.", description = "Have you felt the cold chill? Perhaps what you thought was a hand on your shoulder? That was not your mind playing tricks on you, <race>. The land is haunted. Ghosts litter the landscape, stuck here for all eternity.\n\nWould you like to see them? Are you sure about that? These types of things tend to change a person - and not for the better.\n\nVery well, I will need you to collect for me the ever-burning ash that is found near any of the fel lava pools of western Shadowmoon. Anywhere near green lava...", progress = "What do you mean? I'm going to make something out of the ash - obviously.", completion = "Your world is about to change, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10625] = {title = "Spectrecles", objective = "Chief Apothecary Hildagard at Shadowmoon Village in Shadowmoon Valley wants you to slay 12 Shadowmoon Zealots.", description = "I call them \"Spectrecles.\" Clever, no? When you equip these goggles, you will be able to see the spirits of Shadowmoon Valley.\n\nBefore I let you have them, though, you must promise me that you will help us clear out the ghosts at the village.\n\nTake the goggles and destroy any and all spirits that you see wandering about Shadowmoon Village. Hopefully, destroying these spirits will force any that remain to move elsewhere.", progress = "If you lose your goggles, let me know and I will craft another pair.", completion = "Gorefiend? T... Teron Gorefiend? But... How?\n\nHow could Gorefiend be here? This is impossible!\n\nThe legend of Teron Gorefiend is one that causes even the Forsaken to tremble in fear. By all accounts, Gorefiend was a warlock of Gul'dan - extremely powerful in his own right. When Gorefiend was slain by Orgrim Doomhammer, Gul'dan took the soul of the fallen warlock and placed it inside the broken shell of a slain knight of Stormwind. And so was born the first death knight of the Horde.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10626] = {title = "Capture the Weapons", objective = "Ordinn Thunderfist at Wildhammer Stronghold wants you to bring him Mazakradon's Glaive and Morgroron's Glaive.", description = "With a larger supply of this material, we might be able to forge a weapon for you to use.\n\nThe two pit lords at Legion Hold, Makazradon and Morgroron, have already been equipped with these anti-demon weapons. We have no way of knowing how many more the Legion intends to produce, but if we can capture these prototypes, there should be enough for our project.\n\n<Ordinn grins.>\n\nThere's a certain amount of satisfaction in using the Legion's own 'secret weapons' against them, don't you think?", progress = "Did you capture those prototypes?", completion = "These should work nicely. Now, let's forge them into a more useful form.", rewards = "You will be able to choose one of these rewards:\n\nAshwalker's FootwrapsAzurestrike ShouldersDarkhunter's CinchSinged Vambraces\n\nYou will also receive:\n\nAshwalker's FootwrapsAzurestrike ShouldersDarkhunter's CinchSinged Vambraces"}
MultiLanguageQuestData['en'][10627] = {title = "Capture the Weapons", objective = "Grokom Deatheye at Shadowmoon Village wants you to bring him Mazakradon's Glaive and Morgroron's Glaive.", description = "With a larger supply of this material, I can forge a weapon suitable for you.\n\nThe two pit lords at Legion Hold, Makazradon and Morgroron, have already been equipped with these anti-demon weapons. Capturing those two weapons should provide us with enough material to make your weapon, and then some.\n\nI can't wait to bring the battle to the enemy using these weapons. That'll teach the Legion to trifle with anti-demon magics.", progress = "Did you capture those prototypes?", completion = "These should work nicely. Now, let's forge them into a more useful form.", rewards = "You will be able to choose one of these rewards:\n\nAshwalker's FootwrapsAzurestrike ShouldersDarkhunter's CinchSinged Vambraces\n\nYou will also receive:\n\nAshwalker's FootwrapsAzurestrike ShouldersDarkhunter's CinchSinged Vambraces"}
MultiLanguageQuestData['en'][10628] = {title = "Akama", objective = "Speak to Akama inside the hidden chamber in the Warden's Cage.", description = "You've proven what side you're on.  I will reveal to you our leader's hideout.\n\nFollow the halls beyond; there will be an underground passage hidden by stagnant water on your right.\n\nI must warn you, <name>.  You are not to speak to anyone of what you see there.", progress = nil, completion = "Hail, &lt;name&gt;.  There is much we need to talk about.\n\nI hope your mind is an open one.  The decisions I make are not understood by many.  Only my closest collaborators have understanding of the portents I see and the signs I await.\n\nWhen I joined forces with Illidan it was based on visions foretelling that otherwise my race would have been destroyed.  I've waited patiently for other signs and visions to come to pass... Velen's exodus... the opening of the Dark Portal... and now... your arrival.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10629] = {title = "Shizz Work", objective = "Use the Felhound Whistle to summon a Fel Guard Hound. Take the Fel Guard Hound for a walk and kill some Deranged Helboars. Search for the Shredder Keys in the Fel Guard Hound's \"leavings.\"  Return the Shredder Keys to Foreman Razelcraz by the mine northwest of Thrallmar.", description = "I finally got my shredder working but I seem to have lost the keys.  I keep a pack of felhounds to protect my camp.  They don't do a very good job and they like to bite me a lot.  They also like shiny things.  I think this one felhound I have may have eaten my shredder keys.  I'll pay you if you'll take my felhound on a walk.  Kill some helboars and let him eat.  He'll do his business.  When he's done, see if you can't find the keys in his \"leavings.\"", progress = "Did you manage to find my keys?  I'm sure one of my felhounds ate them.  It's probably the one I sent with you.  Probably.", completion = "You smell terrible.  But you found my keys!  Thank you so much.  Now I can get my shredder started and make some money.  Pretty soon I will have enough money to leave Outland.  I don't know why you stay; I hate this place.  Wouldn't you rather be back in Booty Bay?  \n\nMaybe do some fishing?", rewards = "You will receive:\n\nEz-Thro Dynamite II"}
MultiLanguageQuestData['en'][10630] = {title = "Beneath Thrallmar", objective = "Kill Urga'zz and return to Foreman Razelcraz by the mine northwest of Thrallmar.", description = "I'm almost back in business.  Problem is all these gan'arg are in my mine.  I can't send my peons in and even once I fix this shredder I wouldn't want to risk it in combat. Deep down in the mine the gan'arg have a leader.  If you kill him maybe the gan'arg will leave.  Then I could make some money and buy my way out of here.", progress = "Is he dead yet?  I'm too scared to look.", completion = "All those gan'arg are sure to clear out now.  I'll be back in Booty Bay within a week.  I can't wait to go fishing again.  Coming to Outland was a mistake.  If you'll take my advice, you'll head back the way you came.  Spend some time in Stranglethorn, or maybe, if you feel adventurous, head to Un'Goro Crater.  Just don't stay here.", rewards = "You will be able to choose one of these rewards:\n\nUnderworld HelmShatterstone PickDeep Core Lantern\n\nYou will also receive:\n\nShatterstone PickUnderworld HelmDeep Core Lantern"}
MultiLanguageQuestData['en'][10631] = {title = "Back In Business", objective = "Get some ore.", description = "Take my shredder.  Go into the mine and get some ore.", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][10632] = {title = "Cutting Your Teeth", objective = "Collect 5 Extra Sharp Daggermaw Teeth.", description = "It's nice that you've been helping out Toshley and his scientists.  I, however, do not have the luxury of indulging in my 'personal' interests.\n\nIf you want to make a difference around here, you'll do what I ask of you, and right now, I need weapons.\n\nOur guns are effective at range, but when the bugs get in close, we need to have powerful melee weapons as a backup.\n\nThe teeth of the daggermaw lashtails in the northern part of the Razor Ridge make for great vibro-weapon blades.  Scare me up some.", progress = "How's that collection of teeth coming along?\n\nI'm sure that you're going to do a fine job of getting them for us.  While you're doing that, we'll just hold down the outpost here.", completion = "Good work, kid.  All of the pain is worth it if even one of my soldiers' lives is saved by your efforts.\n\nI think you should benefit from your sweat and tears, too.  Since we're going to have a new batch of weapons soon, why don't you take one of mine?", rewards = "You will be able to choose one of these rewards:\n\nVibro ShankerVibro DaggerVibro Sword\n\nYou will also receive:\n\nVibro ShankerVibro DaggerVibro Sword"}
MultiLanguageQuestData['en'][10633] = {title = "Teron Gorefiend - Lore and Legend", objective = "Chief Apothecary Hildagard at Shadowmoon Village in Shadowmoon Valley wants you to find the Ancient Shadowmoon Spirit.\n\nIf you lose your Spectrecles, Chief Apothecary Hildagard can make you a new pair.\n\nProvided item: \n", description = "Stories abound about the life of Teron Gorefiend, but most are just that - stories. We do not know what happened to Gorefiend after he returned to Draenor.\n\nThe only thing we are certain of is that he has already died once.\n\nI have heard the scouts here speaking of an ancient orc spirit that resides at the Altar of Shadows, far to the southeast, across the Netherwing Fields and through Netherwing Pass. Take the Spectrecles and track this orc down. He will surely have more information on Gorefiend.", progress = nil, completion = "Gorefiend? Why, I have not heard that name in ages!\n\nAfter the Second War, Gorefiend returned here, along with his death knights. Unable to cope with the terrible nature of his new form and without the support of his beloved leader, Gul'dan, Gorefiend killed himself.\n\nIf he walks these lands now as a spirit, it is news to me. Yet, perhaps I can divine such knowledge with your assistance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10634] = {title = "Divination: Gorefiend's Armor", objective = "The Ancient Shadowmoon Spirit at the Altar of Shadows in southeast Shadowmoon Valley wants you to recover Gorefiend's Armor.", description = "In life, Gorefiend was a monster, but in death, Gorefiend was an unmitigated terror.\n\nTo the southeast you will find Netherwing Ledge. What was once part of the mainland of Shadowmoon is now a floating island in the sky.\n\nVhel'kur, spawn of Deathwing, once called it his home, but now knows it as his grave. He flies an endless circle above the island, seething at his defeat to Gorefiend.\n\nIf you are to recover the Gorefiend's armor, it is Vhel'kur that you must defeat.", progress = "Fly to Netherwing Ledge to recover the piece.", completion = "I must have all of the pieces before I am able to divine the fate of Gorefiend.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10635] = {title = "Divination: Gorefiend's Cloak", objective = "The Ancient Shadowmoon Spirit at the Altar of Shadows in southeast Shadowmoon Valley wants you to recover Gorefiend's Cloak.", description = "Many a cruel act he committed but none so cold as the slaughter of the clerics of Karabor.\n\nAfter Gul'dan's Horde defeated the draenei of Karabor, the surviving clerics of Karabor were marched out, told that they were to be taken to Hellfire Citadel as prisoners of war.\n\nGorefiend, not yet a death knight, murdered each and every last one of them in cold blood. They now roam in front of the Black Temple with vengeance in their hearts.\n\nIt is the clerics of Karabor that hold the cloak of Gorefiend.", progress = "You must use the Spectrecles if you wish to see the spirits of Shadowmoon.", completion = "When I have all three of the pieces in my possession, I will be able to divine the whereabouts of Gorefiend.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10636] = {title = "Divination: Gorefiend's Truncheon", objective = "The Ancient Shadowmoon Spirit at the Altar of Shadows in southeast Shadowmoon Valley wants you to recover Gorefiend's Truncheon.", description = "One by one they knelt before him, offering their lives as a show of allegiance. Gorefiend hoisted his sickle and cut clean their heads. Shortly after this slaughter, Gorefiend took his own life.\n\nBut this was no act of contrition! No, Gorefiend sought immortality! From the corpses of the fallen death knights rose the Ghostriders of Karabor.\n\nThey now ride the roads encircling the Hand of Guldan, awaiting the day that their master returns. It is they who hold the truncheon of Gorefiend. Retrieve it...", progress = "You must use the Spectrecles if you wish to see the spirits of Shadowmoon.", completion = "Only with all three united may I divine the secrets you so desperately seek!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10637] = {title = "A Necessary Distraction", objective = "Exarch Onaala wants you to return to the Ruins of Karabor and find a way to unleash Azaloth on his captors.\n\nCompleting quests for the Aldor will cause your Scryers reputation level to decrease.", description = "The weapons are authentic, as we feared.  Illidan is training demon hunters at the Ruins of Karabor and we must put an end to it.\n\nDo not be fooled by their name, <name>, their power will be used against us as often as against any demon.\n\nTheir warlocks summon and subdue demons to be used as part of the initiates' training.  A pit lord named Azaloth has proven too strong to be used in training and is kept banished.  Find a way to let him loose on his captors.  That should buy us the time we need.", progress = "Have you completed the task I asked of you?", completion = "Let us hope that distraction bought us the time we need to fully learn what we need of the training grounds at Karabor.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10638] = {title = "NOT A QUEST", objective = "Seek <NAME> in the <DISTRICT> of Silvermoon City.Seek your trainer in Silvermoon City.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Seek your trainer in Silvermoon City.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10639] = {title = "Teron Gorefiend, I am...", objective = "The Ancient Shadowmoon Spirit has used you as a pawn! Now that you have collected the items he required, he has revealed himself to be Teron Gorefiend. To break free of his possession, you must do his bidding and slay Karsius the Ancient Watcher.\n\nIf you succeed, return to Chief Apothecary Hildagard at Shadowmoon Village.", description = "With Gorefiend's items restored, there is but one last piece to this puzzle: A host.\n\n<The ancient shadowmoon spirit's lips curl up  to form a wicked grin.>\n\nSurely you did not believe the fairy tale that I told you. The Altar of Shadows is my prison. Without your help, I would have been stuck here for all eternity. Now, I will take over your body and you will destroy my captors and break these bonds. Refuse and we will both be stuck here forever.\n\nTeron Gorefiend will be free!", progress = nil, completion = "You did what? FOOL!\n\nYou must right this wrong. After all, it is your fault. Take one of these helmets. They are each infused with the ever-burning ash that you retrieved for me. More importantly, they will allow you to see the ghosts of Shadowmoon, including Teron Gorefiend.\n\nShould you ever find Teron Gorefiend, destroy him.", rewards = "You will be able to choose one of these rewards:\n\nEvoker's Helmet of Second SightOverlord's Helmet of Second SightStalker's Helmet of Second SightShamanistic Helmet of Second SightStealther's Helmet of Second SightDruidic Helmet of Second Sight\n\nYou will also receive:\n\nEvoker's Helmet of Second SightOverlord's Helmet of Second SightStalker's Helmet of Second SightShamanistic Helmet of Second SightStealther's Helmet of Second SightDruidic Helmet of Second Sight"}
MultiLanguageQuestData['en'][10640] = {title = "Altruis", objective = "Travel to western Nagrand and find Altruis the Sufferer.\n\nCompleting quests for the Aldor will cause your Scryers reputation level to decrease.", description = "It is rare in this day and age to hear of those who follow the path of the demon hunter.  It is rarer still to find someone who does and has no allegiance to Illidan.\n\nThere are rumors of one such individual here in Outland.  One name is said to be feared in the Legion fields of Nagrand more than any army of Aldor vindicators.  That name is Altruis.\n\nGo to western Nagrand and find him.  He might be willing to shed some light on these new demon hunter training grounds.", progress = nil, completion = "You've come a long way, stranger.  I'm surprised whoever sent you has heard of me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10641] = {title = "Against the Legion", objective = "Altruis the Sufferer wants you to obtain Freshly Drawn Blood from a Wrath Priestess at Forge Base: Gehenna in Netherstorm. Spill it on the ground and slay the Avatar of Sathal. Return to Altruis when you've completed this task.", description = "The Burning Legion has proven its capacity to corrupt mortal souls time and again.  If I'm to entrust you with the knowledge you seek, I must have proof of your allegiance.\n\nA demoness known as Sathal has eluded me for a long time as she's gifted with an incorporeal form.\n\nShe watches over the wrath priestesses as they do her bidding at Forge Base: Gehenna.  Slay one of her minions and spill her blood on the ground.  This affront should cause Sathal to materialize temporarily.  Slay her while you can.", progress = "Have you slain the demoness?", completion = "You've proven you're not tainted by the Legion's touch and the enemy of my enemy is my friend.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10642] = {title = "A Ghost in the Machine", objective = "Zorus the Judicator at Wildhammer Stronghold in Shadowmoon Valley wants you to bring him 15 Ever-burning Ash samples.", description = "I fear that these dwarves do not understand what they have built upon. This area was once the ancestral grounds for the Shadowmoon orcs. I speak of spirits, <race>.\n\nFor nearly twenty years they have laid dormant beneath the Wildhammer Stronghold, but recently, something has riled them up.\n\nVenture beyond the gates of Wildhammer and seek out the pools and rivers of fel lava found across this land. Near the lava will be ever-burning ash. Bring me this ash so that I may craft something that will help us.", progress = "Aye, a duality exists... I can feel it.", completion = "&lt;Zorus begins to craft something out of the ash samples.&gt;\n\nIt is done. Behold, Spectrecles!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10643] = {title = "Harbingers of Shadowmoon", objective = "Zorus the Judicator at Wildhammer Stronghold in Shadowmoon Valley wants you to slay 12 Shadowmoon Harbingers.", description = "Let it be known that Zorus does have a sense of humor.\n\nEnough small talk. Don the Spectrecles so that you are able to see the Shadowmoon orc spirits that wander this stronghold. Do not be frightened as we are truly the invaders here. Alas, they must be destroyed, for their time has long since passed.\n\nDestroy the Shadowmoon harbingers infesting Wildhammer Stronghold and return to me.", progress = "If you lose your goggles, let me know and I will craft another pair.", completion = "You claim to have heard the ghosts whisper to you? And they mentioned Teron Gorefiend?\n\n&lt;Zorus shudders.&gt;\n\nYes... I know Teron Gorefiend. Rather, I knew of him. He has long been thought dead. What could these ghosts be speaking of?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10644] = {title = "Teron Gorefiend - Lore and Legend", objective = "Zorus the Judicator at Wildhammer Stronghold in Shadowmoon Valley wants you to find the Ancient Shadowmoon Spirit.\n\nIf you lose your Spectrecles, Zorus the Judicator can make you a new pair.\n\nProvided item: \n", description = "Stories abound about the life of Teron Gorefiend, but most are just that - stories. We do not know what happened to Gorefiend after he returned to Draenor.\n\nThe only thing we are certain of is that he has already died once.\n\nI have heard the scouts here speaking of an ancient orc spirit that resides at the Altar of Shadows, far to the east, across the Netherwing Fields and through Netherwing Pass. Take the Spectrecles and track this orc down. He will surely have more information on Gorefiend.", progress = nil, completion = "Gorefiend? Why, I have not heard that name in ages!\n\nAfter the Second War, Gorefiend returned here, along with his death knights. Unable to cope with the terrible nature of his new form and without the support of his beloved leader, Gul'dan, Gorefiend killed himself.\n\nIf he walks these lands now as a spirit, it is news to me. Yet, perhaps I can divine such knowledge with your assistance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10645] = {title = "Teron Gorefiend, I am...", objective = "The Ancient Shadowmoon Spirit has used you as a pawn! Now that you have collected the items he required, he has revealed himself to be Teron Gorefiend. To break free of his possession, you must do his bidding and slay Karsius the Ancient Watcher.\n\nIf you succeed, return to Zorus the Judicator at Wildhammer Stronghold.", description = "With Gorefiend's items restored, there is but one last piece to this puzzle: A host.\n\n<The ancient shadowmoon spirit's lips curl up  to form a wicked grin.>\n\nSurely you did not believe the fairy tale that I told you. The Altar of Shadows is my prison. Without your help, I would have been stuck here for all eternity. Now, I will take over your body and you will destroy my captors and break these bonds. Refuse and we will both be stuck here forever.\n\nTeron Gorefiend will be free!", progress = nil, completion = "You did what? FOOL!\n\nYou must right this wrong. After all, it is your fault. Take one of these helmets. They are each infused with the ever-burning ash that you retrieved for me. More importantly, they will allow you to see the ghosts of Shadowmoon, including Teron Gorefiend.\n\nShould you ever find Teron Gorefiend, destroy him.", rewards = "You will be able to choose one of these rewards:\n\nEvoker's Helmet of Second SightOverlord's Helmet of Second SightStalker's Helmet of Second SightShamanistic Helmet of Second SightStealther's Helmet of Second SightDruidic Helmet of Second Sight\n\nYou will also receive:\n\nEvoker's Helmet of Second SightOverlord's Helmet of Second SightStalker's Helmet of Second SightShamanistic Helmet of Second SightStealther's Helmet of Second SightDruidic Helmet of Second Sight"}
MultiLanguageQuestData['en'][10646] = {title = "Illidan's Pupil", objective = "Listen to Altruis's story.", description = "You've proven your allegiance, <name>.  You must forgive my caution, but in this world things are not what they appear.\n\nI will tell you about Varedis when you're ready.", progress = "Varedis is powerful, yes.  There is a way he can be defeated, however.", completion = "You know the story now.  Only one thing remains to be done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10647] = {title = "Wanted: Uvuros, Scourge of Shadowmoon", objective = "Slay Uvuros and recover Uvuros's Fiery Mane. Return it to Warcaller Sardon Truslice at Shadowmoon Village in Shadowmoon Valley.", description = "Wanted - DEAD:\n\nUvuros, scourge of Shadowmoon Valley.\n\nBy order of Overlord Or'barokh, the fel beast, Uvuros, is to be killed on sight and his mane stripped from his carcass as proof of deed. Return the fiery mane of the beast to Warcaller Sardon Truslice should you succeed.\n\nUvuros was last seen at the Hand of Gul'dan, located in the heart of Shadowmoon Valley - east of Shadowmoon Village.", progress = "Here ta collect a reward, mon?", completion = "Quite da haul you got der, mon. Well done! An' ya be getting' yer reward. Don't ya worry!", rewards = "You will be able to choose one of these rewards:\n\nUvuros Hide BootsUvuros Hide CinchUvuros Hide GlovesUvuros Plated Spaulders\n\nYou will also receive:\n\nUvuros Hide GlovesUvuros Hide BootsUvuros Hide CinchUvuros Plated Spaulders"}
MultiLanguageQuestData['en'][10648] = {title = "Wanted: Uvuros, Scourge of Shadowmoon", objective = "Slay Uvuros and recover Uvuros's Fiery Mane. Return it to Warcaller Beersnout at Wildhammer Stronghold in Shadowmoon Valley.", description = "Wanted - DEAD:\n\nUvuros, scourge of Shadowmoon Valley.\n\nBy order of Thane Yoregar, the fel beast, Uvuros, is to be killed on sight and his mane stripped from his carcass as proof of deed. Return the fiery mane of the beast to Warcaller Beersnout should you succeed.\n\nUvuros was last seen at the Hand of Gul'dan, located in the heart of Shadowmoon Valley - northeast of Wildhammer Stronghold.", progress = "I hope you've done somethin' special, lad. Otherwise, buzz off!", completion = "Yep, here's your reward. Don't go spendin' it all in once place.", rewards = "You will be able to choose one of these rewards:\n\nUvuros Hide BootsUvuros Hide CinchUvuros Hide GlovesUvuros Plated Spaulders\n\nYou will also receive:\n\nUvuros Hide GlovesUvuros Hide BootsUvuros Hide CinchUvuros Plated Spaulders"}
MultiLanguageQuestData['en'][10649] = {title = "The Book of Fel Names", objective = "Venture inside the Shadow Labyrinth in Auchindoun and obtain the Book of Fel Names from Blackheart the Inciter. Return to Altruis in Nagrand once you've completed this task.", description = "I sympathize with your intentions of stopping Varedis and his followers, but you won't stand a chance against him.  That is, unless you find the artifact that gave him his power.\n\nThe Book of Fel Names is rumored to be in the possession of Blackheart the Inciter inside the Shadow Labyrinth in Auchindoun.  Obtaining it will be your only hope against Varedis.", progress = "Have you obtained the book, <name>?", completion = "I was able to sense the book's power from yards away.  The temptation to keep it is... very strong.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10650] = {title = "Return to the Aldor", objective = "Speak with Exarch Onaala at the Altar of Sha'tar in Shadowmoon Valley.\n\nCompleting quests for the Aldor will cause your Scryers reputation level to decrease.", description = "This book... I could use it to increase my power tenfold...  No!  It would end up corrupting my very soul, this I am sure of.  Return to those who sent you here, <name>.\n\nYou now have the means to stop Varedis.  Wait until he manifests his demonic form through metamorphosis, at that point you will need to burn the book in his presence.  That will be the only way you can deprive him of his power.", progress = nil, completion = "You bring this abomination of a book to this holy site?  You'd better have a very good explanation, &lt;name&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10651] = {title = "Varedis Must Be Stopped", objective = "Exarch Onaala wants you to go to the ruins of Karabor and slay Alandien, Theras, Netharel and Varedis. Use the Book of Fel Names when Varedis uses Metamorphosis to weaken him. Return to Exarch Onaala with the Book of Fel Names after you've completed this task.\n\nCompleting quests for the Aldor will cause your Scryers reputation to decrease.", description = "We must dispose of this foul artifact, but not before we use it to dispose of Varedis's powers.\n\nWe need to permanently shut down the Ruins of Karabor training grounds, which will mean killing not only Varedis but also the three night elf masters that assist him: Alandien, Theras and Netharel.\n\nGather a suitable force and return to the Ruins of Karabor.  Follow Altruis's instructions for defeating Varedis.  For all of our sakes, I hope they work.", progress = "Have you completed what I asked of you, <name>?", completion = "Excellent work, &lt;name&gt;!  Your victory over Varedis will have a tremendous impact on our war against Illidan.\n\nYou've proven yourself not just to the Aldor but to all of Outland.  Allow me to destroy what remains of that horrible book.", rewards = "You will be able to choose one of these rewards:\n\nCeremonial KrisHauberk of KaraborSlayer's AxeSummoner's BladeSunfury LegguardsWildcaller\n\nYou will also receive:\n\nHauberk of KaraborSunfury LegguardsSummoner's BladeWildcallerSlayer's AxeCeremonial Kris"}
MultiLanguageQuestData['en'][10652] = {title = "Behind Enemy Lines", objective = "Speak to Veronia when you're ready to depart to Manaforge Coruu. Once there, speak to Caledis Brightdawn.\n\nCompleting quests for the Scryers will cause your Aldor reputation level to decrease.", description = "All arrangements have been made to take you to where our spies are hiding.  Just come see me when you're ready and we'll get you on your way.", progress = nil, completion = "Welcome, &lt;class&gt;.  Try not to give our position away.\n\nWe wouldn't last long if Kael's cronies sniff us out.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10653] = {title = "Marks of Sargeras", objective = "Bring 10 Marks of Sargeras to Adyen the Lightwarden in Shattrath City.\n\nCompleting quests for the Aldor will cause your Scryers reputation level to decrease.", description = "By now it should be clear to you why we oppose the Burning Legion and those who serve them.\n\nIf you wish to prove yourself to the Aldor, bring me the insignias of high-ranking Legion and their Shadow Council followers.  The highest-ranking Legion can be found in Netherstorm and Shadowmoon Valley.", progress = "Do you bear any of our enemies' insignias, <name>?", completion = "Facing the demons of the Burning Legion and the mad cultists that worship them is no small feat, &lt;name&gt;.  You've shown great dedication and courage.  Keep it up and your renown among the Aldor will continue to grow.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10654] = {title = "More Marks of Sargeras", objective = "Do you bear more of our enemies' insignias, <class>?  The Burning Legion continues to be a threat and we continue to pursue them anywhere that we find them.", description = nil, progress = "Do you bear more of our enemies' insignias, <class>?  The Burning Legion continues to be a threat and we continue to pursue them anywhere that we find them.", completion = "You continue to prove your worth, &lt;name&gt;.  Fight the enemies of the Light wherever you may find them; your actions will be well-rewarded.", rewards = nil}
MultiLanguageQuestData['en'][10655] = {title = "Single Mark of Sargeras", objective = "I'll take any leftover marks you might have.  Do not worry; your actions will be duly noted.", description = nil, progress = "I'll take any leftover marks you might have.  Do not worry; your actions will be duly noted.", completion = "You continue to prove your worth, &lt;name&gt;.  Fight the enemies of the Light wherever you may find them; your actions will be well-rewarded.", rewards = nil}
MultiLanguageQuestData['en'][10656] = {title = "Sunfury Signets", objective = "Magistrix Fyalenn in Shattrath City wants you to bring her 10 Sunfury Signets.\n\nPerforming quests for the Scryers will cause you Aldor reputation level to decrease.", description = "As you might know, the Scryers and the armies of Kael'thas are at war.  Kael sees us as a threat to his influence over other blood elves and has tried to crush us time and again.\n\nIf you wish to aid us in our battle against Kael'thas, there are plenty of targets for you to go after.  Kael's highest ranking soldiers wear Sunfury signets to mark their ranks.  You will find them all over Netherstorm and Shadowmoon Valley.", progress = "Go on, <name>.  Speak.", completion = "Kael's Sunfury army is extremely well-trained.  Very impressive job, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10657] = {title = "Ride the Lightning", objective = "Use the Repolarized Magneto Sphere to absorb 25 lightning strikes from the Scalewing Serpents. Also, collect 5 Scalewing Lightning Glands.", description = "We haven't kept the use of the Zephyrium Capacitorium under budget.  But, it occurs to me that the serpents of the Scalewing Shelf to the east have a lightning breath and glands that we can make use of.\n\nI've repolarized the magneto collector to absorb lightning strikes and I want you to head up there, activate it on yourself, and get us some cheap fuel from those serpents.", progress = "The trick to using the repolarized magneto sphere is to know when to turn it off before you end up getting truly fried.\n\nOf course, you need to balance that against how many of those flying serpents you want to have to face.\n\nSpeaking of which, have you managed to charge up the sphere?", completion = "Woo hoo, it worked!  To be honest I wasn't sure... I calculated a twenty-three point seven two chance that you'd implode by the third strike.\n\n&lt;Toshley grins innocently.&gt;\n\nSo, now we know that the sphere works, we should have no problem meeting our energy needs for the Zephyrium Capacitorium.  Well, that is if we can find more volunteers to go out there and get zapped.\n\nStill, you've pioneered our efforts and deserve something in return!", rewards = "You will be able to choose one of these rewards:\n\nEnergized WristwrapsCharged FootwearScalewing GlovesMuscle Toning Belt\n\nYou will also receive:\n\nPure EnergyEnergized WristwrapsCharged FootwearScalewing GlovesMuscle Toning Belt"}
MultiLanguageQuestData['en'][10658] = {title = "More Sunfury Signets", objective = "What have you done for us lately, <name>?  The war against Kael'thas is not going to fight itself, you know?", description = nil, progress = "What have you done for us lately, <name>?  The war against Kael'thas is not going to fight itself, you know?", completion = "Excellent!  That'll show Kael'thas not to underestimate our power.", rewards = nil}
MultiLanguageQuestData['en'][10659] = {title = "Single Sunfury Signet", objective = "Even the smallest contribution to our cause is noted, <name>.  Our enemies are many, but we shall prevail!", description = nil, progress = "Even the smallest contribution to our cause is noted, <name>.  Our enemies are many, but we shall prevail!", completion = "Kael's army will soon fall.", rewards = nil}
MultiLanguageQuestData['en'][10660] = {title = "What Strange Creatures...", objective = "Researcher Tiorus at Shadowmoon Village in Shadowmoon Valley wants you to recover 8 Felfire Spleens.", description = "I am interested in learning more about the strange reptiles that mill about the lava flows of Shadowmoon Valley. Never have I seen beasts able to withstand the searing heat of molten lava!\n\nOutside of Shadowmoon Village, where the ground has ruptured and lava flows through the cracks, you will find felfire diemetradons. Slay them and bring me their spleens. From their spleens I will be able to begin preliminary analysis of their resistance to heat.\n\nBegin your search to the southeast.", progress = "Spleens! I need spleens!", completion = "&lt;Researcher Tiorus takes the spleens and starts his examination.&gt;\n\nThis may take a while. Take these coins for your hard work.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10661] = {title = "Spleendid!", objective = "Gnomus at Wildhammer Stronghold in Shadowmoon Valley wants you to recover 8 Felfire Spleens.", description = "Have you ever heard of food that cooks itself and stays hot forever? Dare to dream, I say!\n\nBut maybe it's not a dream at all! Outside the fortress, near the lava pools and streams, you can find beasts that thrive in the sizzling heat. They're called felfire diemetradons.\n\nThe dwarves around here tell me that those diemetradons have the tastiest spleens ever and that the spleens practically come pre-cooked! Bring me those spleens and I'll give you some coin.\n\nStart your search directly east of here.", progress = "Spleens! I need spleens!", completion = "&lt;Gnomus hungrily grabs at the spleens.&gt;\n\nHere's your coin as promised. I'll call for you if I need more spleens.\n\nSo delicious... I dare say that they are 'spleendid!'", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10662] = {title = "The Hermit Smith", objective = "Bring the Box of Ingots to David Wayne at Wayne's Refuge in Terokkar Forest.", description = "<Ordinn examines the results from his attempt at smithing the metal and shakes his head.>\n\nThis is beyond my ability, but that's not to say the weapon can't be recreated for your use.\n\nThere was a talented smith who accompanied the Sons of Lothar to Draenor, David Wayne. He was a remarkable blacksmith, but chose to leave the expedition. These days, he lives in a small camp on a peninsula east of Firewing Point in Terokkar Forest. Take the ingots to him and see if he can help you with the weapon.", progress = "What brings you here, <class>? I don't get many visitors.", completion = "Ordinn sent you with these?\n\n&lt;The smith examines the ingots.&gt;\n\nHe was right. Most of the magic is gone, but I can still sense traces of it. With some work and a few 'exotic' resources, I can forge you a powerful anti-demon sword from this metal.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10663] = {title = "The Hermit Smith", objective = "Bring the Box of Ingots to David Wayne at Wayne's Refuge in Terokkar Forest.", description = "<The orc shakes his head at his failure.>\n\nThis is beyond my ability, but that's not to say the weapon can't be recreated.\n\nIt pains me to suggest this, but your only hope may be a human smith by the name of David Wayne. It's true he was once a member of the Alliance's expedition, but that was a long time ago and he has since left the Sons of Lothar. These days, he lives in a small camp on a peninsula east of Firewing Point in Terokkar Forest. Take the ingots to him and see if he can help you.", progress = "What brings you here, <class>? I don't get many visitors.", completion = "&lt;The smith frowns and examines the ingots.&gt;\n\nI'll be frank with you, &lt;class&gt;. I'm a relic of an age when cooperation with the Horde was unthinkable.\n\nI am not so blind as to see that we do not have common enemies. I will help you to reforge the anti-demon weapon but it's going to take a lot of hard work and a few 'exotic' resources.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10664] = {title = "Additional Materials", objective = "David Wayne at Wayne's Refuge wants you to bring him an Adamantite Frame, 4 Heavy Knothide Leather, and a Demon Warding Totem.", description = "The ingots that you brought contain most of the metal I'll need to forge the sword's blade, but I'll need a variety of things to create other parts of the weapon.\n\nLet's see, among the things I don't have here are an adamantite frame, some heavy knothide leather, and a demon warding totem. Skilled crafters should be able to produce the first two, but the third is only sold by the reagent vendor in Shattrath's Lower City, Fantei. You'll find him with the other tradesmen.", progress = "Did you get those materials?", completion = "&lt;The smith accepts the materials, nodding approvingly.&gt;\n\nThese will suffice. The remainder of the materials I'll need won't be quite so easy to come by.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10665] = {title = "Fresh from the Mechanar", objective = "David Wayne at Wayne's Retreat wants you to bring him an Overcharged Manacell.", description = "Working with the ingots you brought is going to require a lot of heat -- rather more than a conventional forge can supply.\n\nI'm going to need a supplemental heat source for the forge and there are very few things in Outland that can supply that kind of power.\n\nThe Mechanar area of Tempest Keep turns out manacells containing an incredible amount of power. Find one of the overcharged manacells from the stacks around Mechano-Lord Capacitus and bring it back here.", progress = "Were you able to smuggle a manacell out of the Mechanar.", completion = "This is even more potent than I expected! With this much power, I could forge a dozen blades!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10666] = {title = "The Lexicon Demonica", objective = "Obtain the Lexicon Demonica from Grandmaster Vorpil and bring it to David Wayne at Wayne's Refuge.", description = "Recreating the enchantments on the blade requires several spells to be spoken in demonic.\n\nIt's not something I was taught during my training as an apprentice, but there's no way around it. There's a book, called the Lexicon Demonica, that will provide most of the words I need, but it's in the hands of a powerful Shadow Council warlock.\n\nDeep in the halls of Auchindoun's Shadow Labyrinth, it is held by Grandmaster Vorpil. Do whatever you must to secure the book and bring it to me.", progress = "Have you retrieved the book?", completion = "&lt;David leafs through the book's pages, shuddering.&gt;\n\nThis is not something to be trifled with, &lt;name&gt;. After the weapon is created, I will destroy it. There is enough demonic power about in the world without this text out in the open.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10667] = {title = "Underworld Loam", objective = "Get a Vial of Underworld Loam from Hydromancer Thespia and bring it to David Wayne at Wayne's Refuge.", description = "The frame that you brought me earlier will not be sufficient to hold molten metal without reinforcement. A rare kind of earth can be used to cool and imbue the frame, giving the adamantite an unnatural strength.\n\nUnderworld loam, as the earth is known, is accorded great value among the naga. Few enough of them possess it, and in Outland, I know of only one naga who uses it -- Hydromancer Thespia, who resides in the Steamvault of Coilfang Reservoir.", progress = "Have you secured the underworld loam?", completion = "This should do the trick. I'd hoped for a bit more, but to be honest, we were lucky to get our hands on any at all out here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10668] = {title = "Against the Illidari", objective = "Altruis the Sufferer wants you to slay Lothros at Illidari Point in Shadowmoon Valley.", description = "I still have respect for Illidan.  Without him I would not have found my path.\n\nHe is not who he once was, however.  His soul has been corrupted by power, his mind has been twisted by defeat.  He has become what I am sworn to destroy and his pet servants, the Illidari, are as much of an abomination as any demon of the Burning Legion.\n\nHis grasp on Outland is slipping yet his reach is still vast.  Prove you're not with him by slaying his lieutenant Lothros at Illidari Point in Shadowmoon Valley.", progress = nil, completion = "So you're not with Illidan.  You're one step closer to gaining my full trust.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10669] = {title = "Against All Odds", objective = "Altruis the Sufferer wants you to take the Imbued Silver Spear and use it at Portal Clearing near Marshlight Lake in Zangarmarsh to awake Xeleth. Return to Altruis after you've slain the demon.", description = "Some demons pledge allegiance to no one but themselves.  A true enemy of demons finds and destroys his prey regardless of affiliation, however.\n\nThe demon Xeleth - a Legion defector - was once worshipped as a god by primitive swamp creatures in Zangarmarsh.  When Draenor was nearly destroyed, he retreated into a slumber deep beneath Marshlight Lake.  Find the portal at the lake and plant this spear into the ground.\n\nXeleth will awake - be ready to slay him and prove you're an enemy to all demons.", progress = "You've returned.  Has Xeleth been slain?", completion = "Well done, &lt;name&gt;.  He still remembered the day I drove this spear into him?  That was so long ago...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10670] = {title = "Tear of the Earthmother", objective = "Recover the Tear of the Earthmother from Warbringer O'mrogg and return it to David Wayne at Wayne's Refuge.", description = "The sword's enchantments must be contained within a powerful focus, such as a gem. I know of a gem that we can use for this purpose, for there are few that can play host to such powerful magics without shattering.\n\nThe gem we need is called the tear of the earthmother. It's a powerful artifact in the hands of the ogres who created it, and Warbringer O'mrogg, who currently holds the gem, has many powerful allies in Hellfire Citadel's Shattered Halls. Take care in retrieving the tear, <name>.", progress = "Were you able to wrest the gem from the grip of O'mrogg?", completion = "&lt;David Wayne holds the gem up, to the light, admiring it.&gt;\n\nIt's aboslutely flawless, and that's exactly what we'll need. A flawed gem would endanger the weapon's wielder, twisting the magic against them.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10671] = {title = "More than a Pound of Flesh", objective = "Collect 5 Ether-Energized Flesh.", description = "<name>, I've got something else for you to do.  One of the eggheads wants to study the fiendling flesh beasts that can be found at Razaan's Landing, north of the Razor Ridge.\n\nMore to the point, they want to study the flesh of the flesh beasts that are there.\n\n<Dizzy makes a disgusted face.>\n\nBut, of course, they aren't willing to get their hands dirty, and they only want the ether-energized flesh, which it's not likely that all of them have.\n\nI say, beggars can't be choosers, but what can you do?", progress = "You have my pound of flesh?  What, you didn't think that was funny?", completion = "These ought to do nicely.  Don't they stink, though?\n\nI hope that this is worth your troubles... I'm just glad that it was you collecting this stuff instead of me!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10672] = {title = "Frankly, It Makes No Sense...", objective = "Researcher Tiorus at Shadowmoon Village in Shadowmoon Valley wants you to travel to the lava flow near the Ruins of Baa'ri and use the Arcano Control Unit to control an Arcano-Scorp, swim in the lava with the Arcano-Scorp, and tag 8 Greater Felfire Diemetradons.", description = "We must study these creatures further.\n\nFar to the east - near the huge lava flow beneath the ruins of Baa'ri - you will find arcano control units. These controllers were crafted by a genius named Gnomus for the sole purpose of exploring lava via mechanical scorpion.\n\nHe has long since lost his mind and is now only interested in eating the hottest food known to gnome-kind.\n\n<Tiorus gives you a funny look.>\n\nI want you to use the control and tag the diemetradons of the lava flow for further study.", progress = nil, completion = "Listen, there is no time to spare. I've been watching the tagged diemetradons and have discovered that they all report to a gigantic, nay, ENORMOUS, diemetradon named Felspine the Greater.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10673] = {title = "Felspine the Greater", objective = "Researcher Tiorus at Shadowmoon Village in Shadowmoon Valley wants you to kill Felspine the Greater and recover Felspine's Hide.", description = "Gnomus knows about the massive diemetradon and plans to eat it! He must have been able to see what I could see through the eyes of his arcano-scorp. Look, there's no time to explain. He's crazy and that craziness is going to cost us the closest thing we've got to a fireproof jumpsuit.\n\nGet back to the lava flow near Baa'ri and track down Felspine the Greater. Once you find it, kill it and bring me back its hide.\n\nDon't try and reason with me, <name>. I'm well past that point.", progress = "Snap to it! That gnome's appetite knows no limit!", completion = "At last! Total protection against lava is mine! Of course you get a cut of this technology too, &lt;name&gt;. You've earned it!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10674] = {title = "Trapping the Light Fantastic", objective = "Use the Light Trap to collect 15 Razaani Light Orbs.", description = "The Razaani ethereals have been playing with some interesting technology at Razaan's Landing to the north.\n\nI'm sure they won't mind if you use this trap to take a few samples of their little pink floating light orbs?  They're probably only for decoration anyway.\n\nThe trap has a special property to it that when opened should attract one of the floating balls towards it.  Of course, it'll probably also alert the Razaani to your presence.", progress = "I take it that since we're speaking, you have the light orbs from the Razaan's Landing?  It'll be interesting to take a look at them and see what the ethereal are up to.", completion = "Hey!  Wait just one damned minute!!\n\nThis doesn't look good...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10675] = {title = "Show Them Gnome Mercy!", objective = "Collect the Collection of Souls.", description = "<The blood drains out of Toshley's face.>\n\nThese orbs are made up of both nether energy and souls, some of them gnome souls!\n\nHow dare they!  Were they the ones killing our people that traveled north?!\n\n<name>, you must put a stop to this, and the only way to do that is to finish off their leader, Nexus-Prince Razaan.\n\nYou'll have to coax him out of hiding though.  I'm guessing that you can do that by killing a lot of his Razaani ethereal.\n\nBring me the collection of souls that he no doubt has.", progress = "Have you dealt with that soul-stealing bastard, Razaan yet?", completion = "Good riddance to him!  Thank you for putting an end to their macabre twisting of magic and technology.\n\nAs a true hero of gnomes everywhere, I hereby bequeath unto you our highest honor... some power converters and your pick of any of these.\n\nI know that you'll put them to good use!", rewards = "You will be able to choose one of these rewards:\n\nGnomish Casting BootsToshley's Station Hero's HatRazaani-Buster LeggingsSoul Saver's Chest Plate\n\nYou will also receive:\n\nPower ConverterGnomish Casting BootsToshley's Station Hero's HatRazaani-Buster LeggingsSoul Saver's Chest Plate"}
MultiLanguageQuestData['en'][10676] = {title = "Bane of the Illidari", objective = "Wait for David Wayne to finish forging a sword for you.", description = "<David gathers his smithing supplies.>\n\nYou've done well in getting everything we'll need to reforge the anti-demon blade. Your hard work and dedication is about to be repaid.\n\nThe time has come to forge the sword.", progress = nil, completion = "&lt;David mops sweat from his brow.&gt;\n\nThe bulk of the work is done, but to set the magics, the blade must now be quenched.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10677] = {title = "The Second Course...", objective = "Gnomus at Wildhammer Stronghold in Shadowmoon Valley wants you to recover 1 Overdeveloped Felfire Gizzard.", description = "I remember seeing larger diemetradons east of the Hand of Gul'dan, near the lava flows around the Ruins of Baa'ri. What I want you to get for me now is one overdeveloped felfire gizzard from the beasts around that area. You might have to kill several to find a gizzard like the one I described. Keep at it! One of them is bound to have my next meal.", progress = "Special of the day: Gizzard.", completion = "This is fantastic but I just received some incredible news!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10678] = {title = "The Main Course!", objective = "Gnomus at Wildhammer Stronghold in Shadowmoon Valley wants you to recover Felspine's Hide.", description = "Long story short, I used to work with a blood elf named Tiorus. My partnership with Tiorus dissolved once I got into gourmet living. He decided to take it upon himself to continue our research using MY inventions. Anyhow, he had some of his Horde goons using my arcano-scorp probes at the Ruins of Baa'ri lava flow and discovered the mother of all diemetradons!\n\nI need you to get there before he does and kill the diemetradon, Felspine, and bring his hide back to me.\n\nHurry up!", progress = "Special of the day: Felspine's hide.", completion = "I'll need some alone time now, &lt;name&gt;. Thanks for all the help!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10679] = {title = "Quenching the Blade", objective = "Travel to the Scalding Pools located near the top of the Hand of Gul'dan and use the Forged Illidari-Bane Blade to quench it in the lava pools. Once you have the Quenched Illidari-Bane Blade, return to David Wayne at Wayne's Refuge.", description = "The blade is nearly finished!\n\nYou can almost feel the magic beginning to coalesce inside the steel, but one thing remains to be done.\n\nYou must take the forged blade to the Scalding Pools near the top of the Hand of Gul'dan in Shadowmoon Valley and plunge it into the lava pools to quench the sword. When you have quenched the sword, return.", progress = "Have you quenched the sword in the lava of the Hand of Gul'dan?", completion = "Well done!\n\n&lt;The smith examines the blade closely.&gt;\n\nI'd say it's a fair improvement over the crude Legion weapons you started with. Not only will this blade cut down Illidari demons, but it will work against the Legion's minions as well.", rewards = "You will be able to choose one of these rewards:\n\nIllidari-Bane BroadswordIllidari-Bane ClaymoreIllidari-Bane MagebladeIllidari-Bane Dagger\n\nYou will also receive:\n\nIllidari-Bane MagebladeIllidari-Bane BroadswordIllidari-Bane ClaymoreIllidari-Bane Dagger"}
MultiLanguageQuestData['en'][10680] = {title = "The Hand of Gul'dan", objective = "Speak with Earthmender Torlok at the Altar of Damnation in Shadowmoon Valley.", description = "The elements need your help, <race>! Shadowmoon Valley has been subject to unspeakable evils. The spirits remain tortured to this day. Many are enraged and unwilling to commune with the Earthen Ring.\n\nHelp this world heal, friend.\n\nDirectly northeast of Wildhammer Stronghold you will find an area known as the Altar of Damnation. Make your way there and speak with Earthmender Torlok.", progress = nil, completion = "It is good that you came, &lt;race&gt;. We have much work to do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10681] = {title = "The Hand of Gul'dan", objective = "Speak with Earthmender Torlok at the Altar of Damnation in Shadowmoon Valley.", description = "The elements need your help, <race>! Shadowmoon Valley has been subject to unspeakable evils. The spirits remain tortured to this day. Many are enraged and unwilling to commune with the Earthen Ring.\n\nHelp this world heal, friend.\n\nSoutheast of Shadowmoon Village - in the heart of Shadowmoon Valley - you will find an area known as the Altar of Damnation. Make your way there and speak with Earthmender Torlok.", progress = nil, completion = "It is good that you came, &lt;race&gt;. We have much work to do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10682] = {title = "A Time for Negotiation...", objective = "Negotiate with Overseer Nuaar.", description = "When we arrived in the Ruuan Weald, the wyrm cultists were keeping themselves to Blackwing Coven, through the tunnel to the west.  But now, they are encroaching upon us here.\n\nI need you to find the wyrmcultists' overseer.  He's known to make a regular patrol between their various camps in the Ruuan Weald.\n\nNegotiate with him.  Let him know that there's room for compromise, but that we will not condone or allow the wholesale slaughter of the wildlife, nor the felling of all of the trees.", progress = "Is everything okay?", completion = "WHAT?!  They dismissed you and our proposals out of hand?\n\nThis is outrageous!  We go to them in good faith, and they turn you away without even trying to come to a compromise?\n\nWell, we'll see about that!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10683] = {title = "Tablets of Baa'ri", objective = "Arcanist Thelis at the Sanctum of the Stars wants you to collect 12 Baa'ri Tablets from the ground and from Ashtongue Workers at the Ruins of Baa'ri.\n\nCompleting quests with the Scryers will cause your Aldor reputation level to decrease.", description = "The Ashtongue Broken have been ordered by Illidan to excavate the Ruins of Baa'ri, to the far north.  They're in search of draenei artifacts, no doubt - Baa'ri was home to many Baa'ri relics before Gul'dan buried the town under a volcanic explosion.  We must use this opportunity to recover the Tablets of Baa'ri, an ancient text rumored to hold the secrets of the Temple of Karabor... a place you might know as the Black Temple.", progress = "Have you found the tablets yet, <name>?", completion = "The Baa'ri tablets!  Yes, this might provide us with very useful information.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10684] = {title = "Oronu the Elder", objective = "Arcanist Thelis at the Sanctum of the Stars wants you to obtain the Orders from Akama from Oronu the Elder at the Ruins of Baa'ri.\n\nCompleting quests for the Scryers will cause your Aldor reputation level to decrease.", description = "According to the tablets, an artifact known as a Medallion of Karabor was kept at Baa'ri.  Only the highest-ranking draenei priests were granted these, as they allowed unfettered access into the Temple of Karabor.\n\nWe must find out whether the Ashtongue have recovered the medallion that was kept at Baa'ri yet.  Its power would provide great aid in our fight against Illidan.\n\nAkama's lieutenant at Baa'ri, Oronu the Elder, receives written orders from him daily.  Obtain them and bring them to me.", progress = "Any news yet, <name>?  Time is not on our side.", completion = "It matches Akama's handwriting... let us see what we can learn.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10685] = {title = "The Ashtongue Corruptors", objective = "Obtain the four medallion fragments from Haalum, Eykenen, Lakaan and Uylaru and return to Arcanist Thelis at the Sanctum of the Stars in Shadowmoon Valley.\n\nPerforming quests for the Scryers will cause your Aldor reputation level to decrease.", description = "According to Akama's letter, four fragments of the medallion were unearthed and given to the Ashtongue Corruptors.  These dreaded Broken were once powerful shaman who now defile the very elements they revered.\n\nHaalum, Corruptor of Air, can be found at Netherwing Pass.  Eykenen and Uylaru, Corruptors of Earth and Fire, were last seen at the Fel Pits near the Hand of Gul'dan.  Lakaan, Corruptor of Water, is rumored to be near Coilskar Point.\n\nFind them and obtain the medallion fragments.", progress = "Have you obtained the four medallion fragments, <name>?", completion = "Yes!  The four fragments of the medallion.  Now to put them together...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10686] = {title = "The Warden's Cage", objective = "Arcanist Thelis wants you to enter the Warden's Cage, south of the Ruins of Baa'ri and interrogate Sanoru on Akama's whereabouts.\n\nCompleting quests for the Scryers will cause your Aldor reputation to decrease.", description = "The fragments you obtained are only half of the medallion.  The Ashtongue leader, Akama, must have kept the other half.\n\nI dread to ask this of you, as Akama is both evil and cunning.\n\nHe and the Ashtongue Deathsworn - the vilest and most brutal of the tribe - are rumored to run a torture chamber inside the Warden's Cage.\n\nI want you to find that dreaded prison,  and find the whereabouts of Akama.  His second in command at the location is a Broken known as Sanoru - interrogate him if you have to.", progress = nil, completion = "We've been expecting you, &lt;name&gt;.  Akama said you would arrive sooner or later.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10687] = {title = "Karabor Training Grounds", objective = "Larissa Sunstrike at the Sanctum of the Stars wants you to obtain 8 Sunfury Glaives from the Demon Hunter Supplicants and Demon Hunter Initiates at the Ruins of Karabor, northeast of the Sanctum of the Stars.\n\nCompleting quests for the Scryers will cause your Aldor reputation level to decrease.", description = "Our scouts have reported a massive influx of Sunfury blood elf recruits heading to the Ruins of Karabor.  Normally this would represent a purely military threat, however we believe something else is amiss.\n\nDescriptions of their attire and fighting style are suspiciously close to that of Illidan himself.  I do not want to become alarmed without good reason, so I would like you to go there and bring me back their weapons.  We will then determine whether my fears are unfounded or not.", progress = "Have you completed the task I asked of you, <name>?", completion = "Let's take a closer look at these weapons, &lt;name&gt;.  Hmmm... this is rather unsettling.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10688] = {title = "A Necessary Distraction", objective = "Larissa Sunstrike wants you to return to the Ruins of Karabor and find a way to unleash Azaloth on his captors.\n\nCompleting quests for the Scryers will cause your Aldor reputation level to decrease.", description = "The weapons are authentic, as we feared.  Illidan is training demon hunters at the Ruins of Karabor and we must put an end to it.\n\nDo not be fooled by their name, <name>, their power will be used against us as often as against any demon.\n\nTheir warlocks summon and subdue demons to be used as part of the initiates' training.  A pit lord named Azaloth has proven too strong to be used in training and is kept banished.  Find a way to let him loose on his captors.  That should buy us the time we need.", progress = nil, completion = "That should buy us some time... hopefully it will be enough for us to obtain more information.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10689] = {title = "Altruis", objective = "Travel to western Nagrand and find Altruis the Sufferer.\n\nCompleting quests for the Scryers will cause your Aldor reputation level to decrease.", description = "You don't see many demon hunters nowawdays.  They're viewed with suspicion by their own people and it's very rare to find one that doesn't have some sort of allegiance to Illidan.\n\nThere are rumors of one such demon hunter out in Nagrand.  His name is Altruis.  He hates all demons with a passion and will help us if you can convince him that you share his goals.\n\nGo to western Nagrand and find him.  He might be willing to shed some light on these new demon hunter training grounds.", progress = nil, completion = "You've come a long way, stranger.  I'm surprised whoever sent you has heard of me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10690] = {title = "The Den Mother", objective = "Slay Rema.", description = "WANTED!\n\nRema, the den mother and primary defender of the Jagged Ridge south of Thunderlord Stronghold.\n\nFind her by heading east out of town and across the bridge that traverses the Bloodmaul Ravine.  She keeps herself secluded in the tunnel at the southern edge of the ridge.\n\nReturn with news of her demise to Commander Skyshadow of Sylvanaar.", progress = "What can I do for you today?", completion = "Unbelievable.  Did you slay Rema all by yourself?\n\nBy the looks of you, I'd say that you could.  You know, we're looking for a young, strong &lt;class&gt;, such as yourself, to help out around here, especially with the problems we continually have with the ogres.  Make sure that you follow-up with me on that possibility.\n\nWell, you've definitely earned the bounty that I put on that wanted poster.\n\nPlease, take your pick.", rewards = "You will be able to choose one of these rewards:\n\nWolf Hewer's AxeHeavy Elven DirkArcane Wand of Sylvanaar\n\nYou will also receive:\n\nHeavy Elven DirkWolf Hewer's AxeArcane Wand of Sylvanaar"}
MultiLanguageQuestData['en'][10691] = {title = "Return to the Scryers", objective = "Speak with Larissa Sunstrike at the Sanctum of the Stars in Shadowmoon Valley.\n\nCompleting quests for the Scryers will cause your Aldor reputation level to decrease.", description = "This book... I could use it to increase my power tenfold...  No!  It would end up corrupting my very soul, this I am sure of.  Return to those who sent you here, <name>.\n\nYou now have the means to stop Varedis.  Wait until he manifests his demonic form through metamorphosis, at that point you will need to burn the book in his presence.  That will be the only way you can deprive him of his power.", progress = nil, completion = "Many would pay a great price for the book you carry with you.  It is a shame we'll have to destroy it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10692] = {title = "Varedis Must Be Stopped", objective = "Larissa Sunstrike wants you to go to the ruins of Karabor and slay Alandien, Theras, Netharel and Varedis. Use the Book of Fel Names when Varedis uses Metamorphosis to weaken him. Return to Larissa Sunstrike with the Book of Fel Names after completing this task.\n\nCompleting quests for the Scryers will cause your Aldor reputation to decrease.", description = "Of course we must destroy this book, but not before we use it to destroy Varedis.\n\nIf we're to shut down this academy of Illidan imitators, we'll have to deal not just with Varedis but also the three night elf masters that assist him: Alandien, Theras and Netharel.\n\nGather a suitable force and return to the Ruins of Karabor.  Follow Altruis's instructions for defeating Varedis.  Hopefully his plan will work - otherwise... it'll have been a pleasure working with you.", progress = "Have you completed what I asked of you, <name>?", completion = "You've done well, &lt;name&gt;.  By slaying Varedis you've put an end to one of Illidan's most dangerous projects.\n\nYour name will definitely get around after this.\n\nAllow me to take what remains of the Book of Fel Names.  I will make sure it's properly... disposed of.", rewards = "You will be able to choose one of these rewards:\n\nCeremonial KrisHauberk of KaraborSlayer's AxeSummoner's BladeSunfury LegguardsWildcaller\n\nYou will also receive:\n\nHauberk of KaraborSunfury LegguardsSummoner's BladeWildcallerSlayer's AxeCeremonial Kris"}
MultiLanguageQuestData['en'][10693] = {title = "One Commendation Signet", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][10694] = {title = "Ten Commendation Signets", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][10695] = {title = "One Commendation Signet", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][10696] = {title = "Ten Commendation Signets", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][10697] = {title = "One Commendation Signet", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][10698] = {title = "Ten Commendation Signets", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][10699] = {title = "One Commendation Signet", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][10700] = {title = "Ten Commendation Signets", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][10701] = {title = "Breaking Down Netherock", objective = "Slay Netherock and then report in with Rocket-Chief Fuselage at Area 52 in the Netherstorm.", description = "To whomever cares about the timely construction of the X-52 Nether-Rocket --\n\nThe king of the local mountain giants, Netherock, has been terrorizing the Crumbling Wastes.  He's been interfering with operations all along the south ledge of the island!\n\nTake your friends and deal with him!  Then, return to me here in Area 52.\n\nRocket-Chief Fuselage", progress = "What?  What?!  Be quick about it... there's so much to do around here.\n\nI want to get this thing off the ground some day, you know?", completion = "Oh!  Oh... you took care of Netherock.  Good news that!\n\nWith that troublesome mountain giant out of the picture, we should have an easier time of exploi... er, husbanding the resources of the Crumbling Wastes.\n\nGlad to hear that those poor, innocent elementals down there won't be getting squished by him.\n\nHow ever can I repay you?", rewards = "You will be able to choose one of these rewards:\n\nRocket-Chief PauldronsNether-Rocket GlovesGoblin GirdleSinister Area 52 Boots\n\nYou will also receive:\n\nSinister Area 52 BootsNether-Rocket GlovesRocket-Chief PauldronsGoblin Girdle"}
MultiLanguageQuestData['en'][10702] = {title = "A Grunt's Work...", objective = "Overlord Or'barokh at Shadowmoon Village in Shadowmoon Valley wants you to kill 20 Shadowmoon Valley Wildlife.\n\nThese creatures include Felboars, Vilewing Chimaera, and Scorchshell Pincer. Any combination will be sufficient.", description = "All Horde forces in this region have been dispatched to handle the attacks from the Burning Legion. This means that we are short-handed for grunt work.\n\nOur supply caravans are in constant danger from the wildlife of the region. We can't veer 15 feet off the road without running into a chimaera, felboar, or abnormally large scorpion.\n\nGet out there and clear Shadowmoon Valley of its sadistic wildlife! Just kill 'em all!", progress = "Return to me when the wilds are safe for our caravans to traverse.", completion = "Fantastic! Should I have any other grunt work that needs to be done, I'll find you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10703] = {title = "Put On Yer Kneepads...", objective = "Thane Yoregar at Wildhammer Stronghold in Shadowmoon Valley wants you to kill 20 Shadowmoon Valley Wildlife.\n\nThese creatures include Felboars, Vilewing Chimaeras, and Scorchshell Pincers. Any combination will be sufficient.", description = "It's time to get down in the muck and get dirty. What were you expectin'? You gotta learn to walk before you can crawl, right? Er, reverse that...\n\nAnyway, we got all hands on deck fer killin' the garbage being thrown at us by the Burning Legion. That leaves you with the honor of cleaning up the crazed wildlife of Shadowmoon Valley.\n\nGrab a sword, staff, whatever it is that makes you happy, and kill as much of the wildlife as you can see. That'll clear a way out for our supply caravans!", progress = nil, completion = "Aye, good work! Here's some coin for your efforts. If we be needin' more garbage taken out, I'll know who to call.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10704] = {title = "How to Break Into the Arcatraz", objective = "A'dal has tasked you with the recovery of the Top and Bottom Shards of the Arcatraz Key. Return them to him, and he will fashion them into the Key to the Arcatraz for you.", description = "A message was embedded in the ata'mal crystal that you recovered.  Nexus-Prince Haramad has given us information vital to our campaign against Tempest Keep.\n\nHe tells us that there are two pieces, shards to a key, which, when combined, will unlock the keep's Arcatraz satellite.\n\nOne half is possessed by an ancient in the Botanica known as Warp Splinter.  The other is held by Pathaleon the Calculator inside the Mechanar.\n\nBring both shards to me and I will combine them into the Arcatraz key.", progress = "<A'dal's voice vibrates melodically through your mind.>\n\nYou have returned.  Do you bring with you the two shards of the Arcatraz key?", completion = "I am impressed, &lt;name&gt;, though I should expect nothing less of the hero who returned the ata'mal crystal to us.\n\nGive over the two shards and I will see to it that they are combined into their final form.  Then you will have access to the Arcatraz.", rewards = "You will be able to choose one of these rewards:\n\nSha'tari Anchorite's CloakA'dal's GiftNaaru Belt of PrecisionShattrath's Champion BeltSha'tari Vindicator's Waistguard\n\nYou will also receive:\n\nKey to the ArcatrazSha'tari Vindicator's WaistguardA'dal's GiftShattrath's Champion BeltNaaru Belt of PrecisionSha'tari Anchorite's Cloak"}
MultiLanguageQuestData['en'][10705] = {title = "Seer Udalo", objective = "Find Seer Udalo inside the Arcatraz in Tempest Keep.", description = "I hope you're not shocked when I reveal to you that the pieces of the Medallion of Karabor you obtained from my minions are mere replicas.\n\n<Akama shows you an identical medallion in his open palm.>\n\nMy Deathsworn and I have kept the secret from Illidan for as long as possible.   We are however, still missing the final piece.\n\nUdalo came to me in dreams  to announce he had found it.  Unfortunately he is held by Kael'thas inside the Arcatraz in Tempest Keep.  Find him and see what he knows.", progress = nil, completion = "The Ashtongue Seer has been long dead.  As you turn over his body, you spot writing scrawled on the floor.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10706] = {title = "A Mysterious Portent", objective = "Return to Akama at the Warden's Cage in Shadowmoon Valley.", description = "Before he died, Udalo appears to have written a single word on the floor beneath him.  The writing is barely legible but you recognize the word Atam'al.\n\nPerhaps Akama will understand the meaning of his brethren's message.", progress = nil, completion = "Yes... of course!  It all becomes clear now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10707] = {title = "The Ata'mal Terrace", objective = "Go to the top of the Ata'mal Terrace in Shadowmoon Valley and obtain the Heart of Fury. Return to Akama at the Warden's Cage in Shadowmoon Valley when you've completed this task.", description = "It has been known to us that the fel orcs, under Illidan's command, have guarded an Ata'mal crystal known as the Heart of Fury at the Ata'mal Terrace.  They cloud its presence with dark magic, to keep it from the Sha'tar.\n\nFight your way to the Ata'mal Terrace outside the Black Temple and turn your eyes to the sky.  Shadowlord Deathwail will circle the terrace, beyond your reach.  You will have to slay him and his warlocks before you can obtain the crystal.\n\nIt won't be easy, <name>.  I wish you luck.", progress = "You've returned, <name>.", completion = "The crystal!  Its power... now in my hands!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10708] = {title = "Akama's Promise", objective = "Bring the Medallion of Karabor to A'dal in Shattrath City.<Akama inserts the crystal into the medallion in his hand.>\n\nI am not as strong as I once was, <name>. Being so close to evil itself all these years - I do not know if I can trust myself with an artifact as powerful as this.\n\nTake this as my promise to you that when the time comes and you face Illidan, I will be on your side. Take it to the one being we know we can trust with its power. Take the medallion to A'dal in Shattrath City.You will be able to choose one of these rewards:\n\n", description = "<Akama inserts the crystal into the medallion in his hand.>\n\nI am not as strong as I once was, <name>.  Being so close to evil itself all these years - I do not know if I can trust myself with an artifact as powerful as this.\n\nTake this as my promise to you that when the time comes and you face Illidan, I will be on your side.  Take it to the one being we know we can trust with its power.  Take the medallion to A'dal in Shattrath City.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nAkama's SashAshtongue BladeBloodwarder's RifleVerdant GlovesSpellbreaker's BucklerStaff of the Ashtongue Deathsworn\n\nYou will also receive:\n\nAkama's SashVerdant GlovesSpellbreaker's BucklerAshtongue BladeBloodwarder's RifleStaff of the Ashtongue Deathsworn"}
MultiLanguageQuestData['en'][10709] = {title = "Reunion", objective = "Speak with Rexxar at Thunderlord Stronghold in the Blade's Edge Mountains.", description = "So you come from the world beyond the Portal? And you know of Rexxar. Oh yes, I am quite familiar with him.\n\nYou see, he is my son.\n\nBut he made his choice a lifetime ago. He is not one of us, and he is not welcome here. We have enough troubles with the Bloodmaul ogres.\n\nKnow this: being born a half-breed does not make you Mok'Nathal.", progress = nil, completion = "So my father does live. I did not expect him to forgive - that was never his way. But I had hoped that the years had dulled the anger he must have felt at my departure.\n\nThirty years ago, I left the Mok'Nathal to follow the Horde to Azeroth. Leoroxx was staunchly against it, but then, he never gave me any reason to stay. Still, I had hoped for a better welcome than this.\n\nHe wanted a Mok'Nathal for a son and he has one now, even if he will not know it.\n\nI must open his eyes.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10710] = {title = "Test Flight: The Singing Ridge", objective = "Sign Tally's Waiver, then speak with Rally Zapnabber to use the Zephyrium Capacitorium.", description = "I've been fiddling with the Zephyrium Capicitorium and I'm ready to perform another test!  Do you want to help?\n\nThis next flight should be short, but fast!\n\nUm... and although I'm sure there's no danger... I have this, uh, waiver that I'd like  you to sign.  It's just a formality, I assure you!\n\nBest of luck!  Talk to Rally to launch yourself, and come back to me after the experiment is over!", progress = "Don't worry, <name>!  Worry never got anyone anywhere!", completion = "Wow!  Again, you survived!  I'm a much better engineer than I give myself credit for!\n\nHere's your pay!  And check back with me later... I'll have more experiments that'll need more test subjects!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10711] = {title = "Test Flight: Razaan's Landing", objective = "Speak with Rally Zapnabber to use the Zephyrium Capacitorium.", description = "<name>, I raised the efficiency of the Zephyrium Capacitorium by 30 percent.  That will launch a test subject of your weight and wind drag ratio to new heights!  Want to test my theory?  This experiment ought to send you near Razaan's Landing.\n\nSpeak with Rally... he'll get you prepared for launch.", progress = "What?  You don't want to perform the experiment?  Don't fret, <name>!  I'm behind you all the way!", completion = "Oh, gosh!  You're back so soon!  I saw you take off and you shot up like a rocket!  I was sure it would take at least a month of convalescing to mend the broken legs from that flight!  You're tough, and brave, and foolhardy!  But mostly... you're brave!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10712] = {title = "Test Flight: Ruuan Weald", objective = "Speak with Rally Zapnabber to use the Zephyrium Capacitorium. While flying to Ruuan Weald, spin the Nether-weather Vane. Deliver the Spinning Nether-weather Vane to O'Mally Zapnabber in Evergrove.", description = "Hey, <name>.  I'm glad I caught you!  I have a very important mission!\n\nHere is a nether-weather vane.  I need you to take some in flight readings for me and deliver them to my cousin in Ruuan Weald.\n\nSpeak with Rally and take a Zephyrium Capacitorium flight to Ruuan Weald.  While you're flying, spin the vane!\n\nAfter you land, bring the spinning vane to O'Mally Zabnabber.\n\nGood luck, <name>.  And don't delay!", progress = "Hello hello!  My clo-... I mean, my cousin Tally told me you'd be dropping in.  Do you have something for me?", completion = "Oh, you took readings from the nether-weather vane?  Splendid!  The data gained from this instrument -- coupled with my measurements of druid magic -- will bear much fruit!\n\nOh, the applications will boggle the mind, I assure you!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10713] = {title = "...and a Time for Action", objective = "Slay 10 Wyrmcult Hewers.", description = "We will not stand idly by while they decimate the Ruuan Weald around us.  Our first priority must be to the trees.\n\n<class>, I want you to go back out into the Weald and deliver a very different message for us.  I want you to slay every one of their hewers that you come into contact with!\n\nIf they will not listen to reason, perhaps they will listen to a more assertive method of persuasion!", progress = "Have you protected the trees?  Are the hewers cut down?", completion = "Thank you, &lt;name&gt;.\n\nWhile we'll see to it that the wildlife will replenish itself in quick order, regrowing the trees, especially in a natural fashion, is a much more time-intensive process.", rewards = "You will be able to choose one of these rewards:\n\nHewing GlovesTree Warden's BeltBracers of the WealdExpedition Defender's Shoulders\n\nYou will also receive:\n\nHewing GlovesTree Warden's BeltBracers of the WealdExpedition Defender's Shoulders"}
MultiLanguageQuestData['en'][10714] = {title = "On Spirit's Wings", objective = "Find a Bloodmaul Taskmaster and a Bloodmaul Soothsayer engaged in conversation, then use Rexxar's Whistle to summon Spirit to spy on them.", description = "If the Mok'Nathal are tormented by the Bloodmaul ogres, then I will stop them and their followers. Ogres are simple creatures, and there is little profit they could gain from harassing the Mok'Nathal.\n\nThere must be something more to this. <name>, take Spirit, my hawk, and spy upon the conversations of the Bloodmaul's leaders. He may go undetected where we cannot.", progress = "What have you learned, <name>?", completion = "&lt;Spirit perches upon Rexxar's shoulder while Rexxar listens intently.&gt;\n\nSo it is the sons of Gruul that are behind the ogres' actions. They command the Bloodmaul ogres to destroy the Mok'Nathal to gain their favor.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10715] = {title = "Into the Churning Gulch", objective = "Collet 7 Crust Burster Venom Glands.", description = "So, your Rexxar would have me fashion a poison for him? I'll give him what he desires, but there will be a price. Even for friends, there must be a price. Free things destroy friendships.\n\nFirst, you must venture a short distance to the southwest to the Churning Gulch.\n\nTherein mill some of the most poisonous creatures in all of Outland, or anywhere. I speak of the crust bursters, and this poison will require gathering their glands for me.", progress = "You have all of the venom glands? If not, begone and waste no more of my time until you do.", completion = "Very well.  A simple, if mundane, task has been completed. Now, hand me the glands and I will do the difficult part.", rewards = "You will receive:\n\nBloodboil Poison"}
MultiLanguageQuestData['en'][10716] = {title = "Test Flight: Raven's Wood <needs reward>", objective = "Speak with Rally Zapnabber to use the Zephyrium Capacitorium. Return to Tally Zapnabber at Toshley's Station.", description = "The Zephyrium Capacitorium is ready for its longest launch yet!  What do you say, <name>?  Do you want to fly one more time?\n\nI've been boosting the proplusion system but, until I get all the variables hammered out, the capicitorium will need added fuel to give it the necessary kick!  Speak with Rally before the flight -- he has the details.\n\nBest of luck, <name>.  This flight will take you to distant Raven's Wood.  If you survive the flight -- and the wood's ogres and arakkoa -- come back and we'll celebrate!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10717] = {title = "Poaching from Poachers", objective = "Collect 5 Wyrmcult Nets.", description = "Pardon me, but I couldn't help but overhear your conversation with Chawn.  I'd like to help.\n\nI'm studying the Blackwing Coven, and helping the druids in their dealings with them.\n\nI am very interested in acquiring a few of their dragon whelps; it would help us to gauge exactly what we're up against by understanding that which they revere.\n\nBut first, we're going to need to acquire some nets.  I noticed that the wyrmcult poachers out in the Ruuan Weald have an abundance of them.", progress = "How's the procurement of nets coming along?  From what I've seen, those nets that the poachers use should be strong enough for the task at hand.", completion = "Oh, those look splendid.  These cultists certainly have an eye for craftsmanship.\n\nToo bad for them that it's misdirected.\n\nAnd now that we have the nets, would you be willing to help little old me with a thing or two?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10718] = {title = "The Spirits Have Voices", objective = "Speak with Rexxar at Thunderlord Stronghold in the Blade's Edge Mountains.", description = "<name>, now that you can see me, there is something you must tell Rexxar. I know that he seeks his people, and I know where they are.\n\nThe Mok'Nathal, as they are known, have a village to the east beyond the Razor Ridge.\n\nGo, give Rexxar this news. His people are in danger, and I know that he will want to come to their aid.", progress = nil, completion = "What is this you speak of?\n\nGarm Wolfbrother? He was the last chieftain of the Thunderlord clan. If you have communed with his spirit, then it must be true.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10719] = {title = "Did You Get The Note?", objective = "Deliver the Meeting Note to Tree Warden Chawn at Evergrove in the Blade's Edge Mountains.", description = "The cultist dropped this note, which apparently was to be delivered to Overseer Nuaar.  It is signed by someone named Kolphis Darkscale.\n\nIt is likely that Tree Warden Chawn will be interested in looking at this.", progress = "What's that you have there?  Is that a blood stain on that note?", completion = "This is interesting, but disturbing.  I wonder if Samia knows who this Kolphis Darkscale is?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10720] = {title = "The Smallest Creatures", objective = "Use the Kodohide Drum at the Marmot Den. While controlling the Marmot, poison the three kegs in the Bloodmaul Camp.", description = "The ogres, simple as they are, would notice you dispersing this poison throughout their camp. Thus, I will teach you how to enlist the help of one of nature's smallest creatures to do this task.\n\nBy playing a simple rhythm on this drum, you can coax a marmot to follow your commands.\n\nThere is a den of marmots near the Bloodmaul camp, to the north, down in the Daggermaw Canyon past the Circle of Blood.\n\nOnce you have a marmot's aid, use it to disperse the poison to the Bloodmaul's kegs.", progress = "Is it done?", completion = "For many long years I have concentrated my efforts on perfecting the ways of communicating with nature. This is but a small part of the untapped potential that beasts can bring to you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10721] = {title = "A Boaring Time for Grulloc", objective = "Collect Grulloc's Sack.", description = "<name>, I have a pet boar named Huffer. He wants to help you to have some fun with one of the nearby sons of Gruul.\n\nGrulloc inhabits a place known as the Cursed Hollow. When you get there, let Huffer loose. The gronn will have a fine time chasing him around, and you will retrieve the bag that he guards and deliver it to Baron Sablemane.\n\nTo get to the Cursed Hollow, head down the northern ramp and east through Dragons' End. The hollow is on the eastern edge.", progress = "Back so soon?  Have you come to deliver that which Rexxar owes me?", completion = "&lt;Baron Sablemane peers inside the gronn's sack and seems satisfied.&gt;\n\nVery well, you have upheld your end of the bargain. With that price paid, I will give Rexxar what he seeks.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10722] = {title = "Meeting at the Blackwing Coven", objective = "Collect enough Costume Scraps from wyrmcultists to create an Overseer Disguise. Use the disguise to attend the meeting with Kolphis Darkscale.", description = "I know what must be done!  <name>, you must pose as Overseer Nuaar and attend that meeting!\n\nThe wyrmcultists at the coven all have a standard outfit that they wear, so go collect scraps from them, and when you have enough, put together a disguise.\n\nPose as Overseer Nuuar and speak with Kolphis Darkscale to see what he has to say, and then return to Tree Warden Chawn.\n\nYou'll find the coven by heading through the Wyrmskull Tunnel and following the path past the Raven's Wood and Grishnath to its end.", progress = "What news do you bring?  Do you know what the wyrmcultists are up to?", completion = "Attack us?  Wipe us out?  I think not!\n\nThis Blackwing Coven has a great deal to learn if they think the Cenarion Expedition is so easily dealt with!\n\nWhat is it that they say?  Turnabout is fair play!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10723] = {title = "Gorgrom the Dragon-Eater", objective = "Collect 3 Grisly Totems from the Boulder'mok ogres. Then, use Sablemane's Trap at Gorgrom's Altar to set the trap and summon and kill Gorgrom the Dragon-Eater.\n\nWhen Gorgrom is dead, place the 3 Grisly Totems near his corpse.", description = "The gronn we seek is Gorgrom the Dragon-Eater. With Sablemane's trap, you will make short work of the gronn. You will find him accepting sacrifices from the ogres of Boulder'mok.\n\nFollow the road north from the Circle of Blood, then west at Ruuan Weald. Go northwest through the tunnel.\n\nFirst, kill the ogres for their heads. We will send a message. Set the trap at his altar. When he is dead, plant the grisly totems near him - none can mistake that message.\n\nTake the bear.\n\n<Misha growls.>", progress = "The Bloodmaul ogres will trouble us no longer when this task is done.", completion = "The ogres of Bloodmaul and their master, Gorgrom, will trouble the Mok'Nathal no longer.\n\nHowever, I worry about the effect our actions will have on the other gronn. I believe we must end this fight once and for all.", rewards = "You will be able to choose one of these rewards:\n\nFanged AxeWhistling SwordAdjudicator's Staff\n\nYou will also receive:\n\nWhistling SwordFanged AxeAdjudicator's Staff"}
MultiLanguageQuestData['en'][10724] = {title = "Prisoner of the Bladespire", objective = "Slay Bladespire ogres to get the Wyvern Cage Key. Once you have it, go to the Wyvern Cage and use Spirit's Whistle to summon Spirit, who will unlock the cage to free Leokk.", description = "Shortly after my arrival in the mountains, I came under attack by a group of Bladespire ogres.\n\nThough I fought free of them, and slew many, they took my wyvern, Leokk, captive. Spirit has found him, locked in a cage in the heart of the Bladespire encampment outside of Gruul's lair.\n\nOne of the ogres must carry his key. Find it and Spirit can use it to unlock Leokk's cage.\n\nYou will find the encampment at the north end of the Daggermaw Canyon down below.", progress = "It will be good to have Leokk's aid once again.", completion = "Leokk has brought to us the head from one of the black dragons at Dragons' End. With this, we will be able to infuriate Goc, the gronn that captured him, and lure him into battle.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10725] = {title = "Eminence Among the Violet Eye", objective = "Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Exalted reputation with the Violet Eye.", description = "Your services have gone above and beyond what is expected of you, <name>.  You are but a step away from achieving the highest honor available to non-citizens of Dalaran.\n\nContinue to prove your loyalty to us and I will empower your signet to its full capacity.", progress = "Hail, <name>!  It is a great pleasure to see you once again.", completion = "The signet you now hold is as powerful as that of any Archmage of the Council.  Wear it wherever you go so that the initiated may recognize your allegiance.  Wear it wherever you go so its power may serve you as you've served us!", rewards = "You will receive:\n\nViolet Signet of the Archmage"}
MultiLanguageQuestData['en'][10726] = {title = "Eminence Among the Violet Eye", objective = "Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Exalted reputation with the Violet Eye.", description = "Your services have gone above and beyond what is expected of you, <name>.  You are but a step away from achieving the highest honor available to non-citizens of Dalaran.\n\nContinue to prove your loyalty to us and I will empower your signet to its full capacity.", progress = "Hail, <name>!  It is a great pleasure to see you once again.", completion = "The signet you now hold is as powerful as that of any Archmage of the Council.  Wear it wherever you go so that the initiated may recognize your allegiance.  Wear it wherever you go so its power may serve you as you've served us!", rewards = "You will receive:\n\nViolet Signet of the Grand Restorer"}
MultiLanguageQuestData['en'][10727] = {title = "Eminence Among the Violet Eye", objective = "Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Exalted reputation with the Violet Eye.", description = "Your services have gone above and beyond what is expected of you, <name>.  You are but a step away from achieving the highest honor available to non-citizens of Dalaran.\n\nContinue to prove your loyalty to us and I will empower your signet to its full capacity.", progress = "Hail, <name>!  It is a great pleasure to see you once again.", completion = "The signet you now hold is as powerful as that of any Archmage of the Council.  Wear it wherever you go so that the initiated may recognize your allegiance.  Wear it wherever you go so its power may serve you as you've served us!", rewards = "You will receive:\n\nViolet Signet of the Master Assassin"}
MultiLanguageQuestData['en'][10728] = {title = "Eminence Among the Violet Eye", objective = "Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Exalted reputation with the Violet Eye.", description = "Your services have gone above and beyond what is expected of you, <name>.  You are but a step away from achieving the highest honor available to non-citizens of Dalaran.\n\nContinue to prove your loyalty to us and I will empower your signet to its full capacity.", progress = "Hail, <name>!  It is a great pleasure to see you once again.", completion = "The signet you now hold is as powerful as that of any Archmage of the Council.  Wear it wherever you go so that the initiated may recognize your allegiance.  Wear it wherever you go so its power may serve you as you've served us!", rewards = "You will receive:\n\nViolet Signet of the Great Protector"}
MultiLanguageQuestData['en'][10729] = {title = "Path of the Violet Mage", objective = "Are you certain of your choice, <name>?  This is not a decision you ought to take lightly.\n\nThe Violet Signet will grow in power as you continue to prove yourself to the Violet Eye.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nViolet Signet"}
MultiLanguageQuestData['en'][10730] = {title = "Path of the Violet Restorer", objective = "Are you certain of your choice, <name>?  This is not a decision you ought to take lightly.\n\nThe Violet Signet will grow in power as you continue to prove yourself to the Violet Eye.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nViolet Signet"}
MultiLanguageQuestData['en'][10731] = {title = "Path of the Violet Assassin", objective = "Are you certain of your choice, <name>?  This is not a decision you ought to take lightly.\n\nThe Violet Signet will grow in power as you continue to prove yourself to the Violet Eye.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nViolet Signet"}
MultiLanguageQuestData['en'][10732] = {title = "Path of the Violet Protector", objective = "Are you certain of your choice, <name>?  This is not a decision you ought to take lightly.\n\nThe Violet Signet will grow in power as you continue to prove yourself to the Violet Eye.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nViolet Signet"}
MultiLanguageQuestData['en'][10733] = {title = "Down the Violet Path", objective = "Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Honored reputation with the Violet Eye.", description = "You've chosen your path, <class>.  Now it is up to you to travel the path to wherever it may lead.\n\nYou will find that having friends among the Archmages of Dalaran has its advantages.  Serve us well and your deeds will not go unrewarded.", progress = "It is good to see you again, <name>.", completion = "You honor us with your service, &lt;name&gt;.  Behold as I unleash the power contained in your signet!", rewards = "You will receive:\n\nViolet Signet"}
MultiLanguageQuestData['en'][10734] = {title = "Down the Violet Path", objective = "Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Honored reputation with the Violet Eye.", description = "You've chosen your path, <class>.  Now it is up to you to travel the path to wherever it may lead.\n\nYou will find that having friends among the Archmages of Dalaran has its advantages.  Serve us well and your deeds will not go unrewarded.", progress = "It is good to see you again, <name>.", completion = "You honor us with your service, &lt;name&gt;.  Behold as I unleash the power contained in your signet!", rewards = "You will receive:\n\nViolet Signet"}
MultiLanguageQuestData['en'][10735] = {title = "Down the Violet Path", objective = "Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Honored reputation with the Violet Eye.", description = "You've chosen your path, <class>.  Now it is up to you to travel the path to wherever it may lead.\n\nYou will find that having friends among the Archmages of Dalaran has its advantages.  Serve us well and your deeds will not go unrewarded.", progress = "It is good to see you again, <name>.", completion = "You honor us with your service, &lt;name&gt;.  Behold as I unleash the power contained in your signet!", rewards = "You will receive:\n\nViolet Signet"}
MultiLanguageQuestData['en'][10736] = {title = "Down the Violet Path", objective = "Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Honored reputation with the Violet Eye.", description = "You've chosen your path, <class>.  Now it is up to you to travel the path to wherever it may lead.\n\nYou will find that having friends among the Archmages of Dalaran has its advantages.  Serve us well and your deeds will not go unrewarded.", progress = "It is good to see you again, <name>.", completion = "You honor us with your service, &lt;name&gt;.  Behold as I unleash the power contained in your signet!", rewards = "You will receive:\n\nViolet Signet"}
MultiLanguageQuestData['en'][10737] = {title = "The Master's Touch", objective = "Go into the Caverns of Time and convince Medivh to enable your Restored Apprentice's Key.", description = "I've put together the very key I used as an apprentice.  It looks completely functional as far as keys go.  In regards to opening Karazhan, however, this might as well be a piece of scrap metal.\n\nWithout Medivh's consent, the key is worthless.  Yes, of course I know Medivh is dead.  This merely makes things difficult, not impossible\n\nThere is a place in Azeroth called the Caverns of Time, guarded by the bronze dragonflight.  Find a way inside, travel back in time and get Medivh to enable the key.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10738] = {title = "Distinguished Service", objective = "Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Revered reputation with the Violet Eye.", description = "You have not disappointed us, <name>.  We continue to have very high hopes for you, however.\n\nContinue to serve the Violet Eye and you will be appropriately rewarded.", progress = "You're welcome among us, as always.  What brings you to us?", completion = "Your services have not gone unnoticed, &lt;name&gt;.  Your signet may look the same, but its powers grow as you continue to prove your loyalty.", rewards = "You will receive:\n\nViolet Signet"}
MultiLanguageQuestData['en'][10739] = {title = "Distinguished Service", objective = "Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Revered reputation with the Violet Eye.", description = "You have not disappointed us, <name>.  We continue to have very high hopes for you, however.\n\nContinue to serve the Violet Eye and you will be appropriately rewarded.", progress = "You're welcome among us, as always.  What brings you to us?", completion = "Your services have not gone unnoticed, &lt;name&gt;.  Your signet may look the same, but its powers grow as you continue to prove your loyalty.", rewards = "You will receive:\n\nViolet Signet"}
MultiLanguageQuestData['en'][10740] = {title = "Distinguished Service", objective = "Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Revered reputation with the Violet Eye.", description = "You have not disappointed us, <name>.  We continue to have very high hopes for you, however.\n\nContinue to serve the Violet Eye and you will be appropriately rewarded.", progress = "You're welcome among us, as always.  What brings you to us?", completion = "Your services have not gone unnoticed, &lt;name&gt;.  Your signet may look the same, but its powers grow as you continue to prove your loyalty.", rewards = "You will receive:\n\nViolet Signet"}
MultiLanguageQuestData['en'][10741] = {title = "Distinguished Service", objective = "Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Revered reputation with the Violet Eye.", description = "You have not disappointed us, <name>.  We continue to have very high hopes for you, however.\n\nContinue to serve the Violet Eye and you will be appropriately rewarded.", progress = "You're welcome among us, as always.  What brings you to us?", completion = "Your services have not gone unnoticed, &lt;name&gt;.  Your signet may look the same, but its powers grow as you continue to prove your loyalty.", rewards = "You will receive:\n\nViolet Signet"}
MultiLanguageQuestData['en'][10742] = {title = "Showdown", objective = "Use Rexxar's Battle Horn at the Altar of Goc, then kill Goc.", description = "Now it comes to this. We will bring Goc forth from his lair, and we will destroy him. With Goc dead, the Bladespire ogres will threaten the Mok'Nathal no longer. Go to Goc's altar outside Gruul's Lair, then blow my horn. I will come, and we will face the son of Gruul together.", progress = "Only through the deaths of Goc and Gorgrom the Dragon-Eater will we free the Mok'Nathal.", completion = "The battle was hard and you fought well, &lt;name&gt;. I am honored to have stood by your side in the battle against Goc. I am thankful beyond words.\n\nThe Mok'Nathal should know of these great defeats, but I am not ready to face them yet. I know my father's mind, and I know my heart. There is still much I can learn and do to become stronger, to show to him that I am his true son.", rewards = "You will be able to choose one of these rewards:\n\nTourmaline CrownClefthoof Hide LeggingsOilcloth BreechesMalefactor's EyepatchLeonine BreastplateBlackened Chestplate\n\nYou will also receive:\n\nClefthoof Hide LeggingsOilcloth BreechesTourmaline CrownMalefactor's EyepatchBlackened ChestplateLeonine Breastplate"}
MultiLanguageQuestData['en'][10743] = {title = "txt>Hero of the Mok'Nathal", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][10744] = {title = "News of Victory", objective = "Return to Wildhammer Stronghold and speak with Kurdran Wildhammer.", description = "You must bring word of our success to Kurdran Wildhammer immediately! His men, under Wing Commander Nuainn, have fought nonstop to keep Wildhammer Stronghold safe and your return will surely bolster their spirits. With the threat from the Legion out of the way, Kurdran can finally turn his attention to dealing with the forces of Illidan. Our place here is far from secure, but we've won a major victory this day.", progress = nil, completion = "&lt;Kurdran listens to your report.&gt;\n\nThat is good news, indeed! Mere days ago, I wouldn't have dreamt that we could break the Legion's siege on the stronghold.\n\nNot only have you halted their offensive, but you've broken the back of their war machine as well! You have the gratitude of the Wildhammer clan for your valor, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nBand of AnguishGloves of the High MagusIdol of the AvengerLibram of Righteous PowerStormfury Totem\n\nYou will also receive:\n\nGloves of the High MagusBand of AnguishIdol of the AvengerStormfury TotemLibram of Righteous Power"}
MultiLanguageQuestData['en'][10745] = {title = "News of Victory", objective = "Return to Shadowmoon Village and speak with Overlord Or'barokh.", description = "You must bring word of our success to Overlord Or'barokh immediately! Now that we've crushed the Legion and obliterated their presence in Shadowmoon Valley, the overlord can turn his attention to our other foes.\n\nAlthough the Kor'kron guard will never admit it, they'll be glad we're no longer fighting on two fronts.", progress = nil, completion = "&lt;The overlord listens to your report.&gt;\n\nExcellent news! Holding the line against the Legion's infernals was taking too many resources. Not that I expected my men to break, but they were greatly strained.\n\nYou have proven your worth to the Horde this day. The Kor'kron guard would be honored to fight by your side anytime.", rewards = "You will be able to choose one of these rewards:\n\nBand of AnguishGloves of the High MagusIdol of the AvengerLibram of Righteous PowerStormfury Totem\n\nYou will also receive:\n\nGloves of the High MagusBand of AnguishIdol of the AvengerStormfury TotemLibram of Righteous Power"}
MultiLanguageQuestData['en'][10746] = {title = "DEPRECATED Karazhan: LAB - E - Exalted Ring - Caster", objective = "Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Exalted reputation with the Scale of the Sands.", description = "Your accomplishments have gone beyond my greatest expectations, <name>.\n\nYou step in and out of time as comfortably as any bronze dragon I've known.  You are destined for great power and I am more than pleased to help you on your way there.\n\nContinue to serve the Scale of the Sands and I will unleash your gift's full potential.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nBand of the Eternal Sage"}
MultiLanguageQuestData['en'][10747] = {title = "Whelps of the Wyrmcult", objective = "Use the Blackwhelp Net to capture 10 Wyrmcult Blackwhelps.", description = "I need to examine the whelps that they are raising at the Blackwing Coven.\n\nThere should be an abundance of them flying around inside their cavernous base, as well as a number of eggs, which if you get close to them will likely hatch.\n\nPlease, <name>, take the net and capture a handful of them alive for me.\n\nFind them by heading west across the Wyrmskull Bridge and heading through the Wyrmskull Tunnel.  Follow the path to its end past Grishnath and the Raven's Wood.", progress = "Did you run into much trouble snatching the whelps?  I hope you didn't get singed!", completion = "Oh my goodness, these are more than I'd hoped for!  You are certainly to be lauded for your heroics!\n\nThis looks like a fine brood of blackwhelps to make a start with.  Examining them, that is.\n\nPlease, accept this as payment.  I insist!", rewards = "You will be able to choose one of these rewards:\n\nWyrmcultist's HoodBlackwhelp BeltWhelpscale GauntletsInkling's Leggings\n\nYou will also receive:\n\nWyrmcultist's HoodBlackwhelp BeltWhelpscale GauntletsInkling's Leggings"}
MultiLanguageQuestData['en'][10748] = {title = "Maxnar Must Die!", objective = "Slay Maxnar the Ashmaw.", description = "They've left us no choice, <name>.  It's time to put an end to the threat from the Blackwing Coven by taking out their leader, Maxnar the Ashmaw.\n\nI don't know if you caught a glimpse of him while you were in there, but he's one of the dragonkin, half-man, half-dragon.  And he's tough, so don't underestimate him!\n\nFinish it quickly and with any luck you'll secure the safety of Evergrove and the Ruuan Weald.", progress = "You've dealt with Maxnar the Ashmaw already?\n\nAre you having trouble finding him?  As I understand it if you head to the right once you enter their caverns, it will eventually curve around and lead you to him.", completion = "Now we can breathe more easily knowing that the leader of our enemy has been dealt with.  Not only that, but you've saved the entire mountain range from their depredations.\n\nWhatever their ultimate goals, you've foiled them!\n\nYou have our gratitude, &lt;name&gt;.  Please accept this token of our esteem, as well as our unending hospitality.", rewards = "You will be able to choose one of these rewards:\n\nCoven BritchesChest of the WyrmcultDragonkin ShirtBlackwing Helm\n\nYou will also receive:\n\nCoven BritchesChest of the WyrmcultDragonkin ShirtBlackwing Helm"}
MultiLanguageQuestData['en'][10749] = {title = "Baron Sablemane's Poison", objective = "Deliver Baron Sablemane's Poison to Rexxar at Thunderlord Stronghold in the Blade's Edge Mountains.", description = "Here, take this to your master. I'm sure that whatever the reason, Rexxar will put it to good use.\n\nOh, and do be certain to remind him that he owes me.\n\nHe knows what I want, and I'm certain that however he intends to obtain it for me, I'll be seeing you again sooner than you think.\n\nNow, do be a good little <boy/girl> and run this up to Rexxar.", progress = "<class>, you are back so soon? Do you have the poison?", completion = "This is unsavory business, this use of poisons. But it will do what we want.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10750] = {title = "The Path of Conquest", objective = "Travel to the Path of Conquest in Shadowmoon Valley.", description = "Word has come from my wind riders, <name>. The Eclipsion blood elves are planning something big. They have begun forming their armies at the Path of Conquest, far to the southeast - adjacent to Eclipse Point.\n\nI want you to travel to the Path of Conquest and assess the situation. Once you have done so, use this flare gun to signal a wind rider. One will swoop down from the sky to meet you. Inform them of what you have discovered and they will give you your next set of orders.", progress = "What have you to report, soldier?", completion = "Indeed, these troublesome whelps are up to something insidious. We must investigate further...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10751] = {title = "Breaching the Path", objective = "Slay 20 Eclipsion Soldiers, 10 Eclipsion Cavaliers, and 10 Eclipsion Spellbinders.", description = "We're going to need more time, <race>. I'm going to fly further ahead with some of the other wind riders. Hopefully, we can gather some more information. What I need from you now is to clear a path and more importantly, keep their arrows pointed away from us!\n\nCall for a wind rider with the Kor'kron flare gun once you have thinned their numbers.", progress = "What have you to report, soldier?", completion = "You won't believe this, grunt.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10752] = {title = "Onward to Ashenvale", objective = "Speak with Raene Wolfrunner in Astranaar.", description = "Recently Raene Wolfrunner came through Auberdine from Darnassus and was heading to Ashenvale; she said something about the Furbolgs. I wasn't given an opportunity to ask more about her situation but perhaps you can seek her out and lend her your aid <class>. Take the southern road out of Auberdine. Once you reach Ashenvale border continue your path down the road. There you will find Astranaar and Raene Wolfrunner.", progress = nil, completion = "So Thundris Windweaver still thinks I need looking after? I'll need to remind him who saved whom; he seems to forget it was I that pulled him from harm's way.\n\nWell now that you're here, &lt;race&gt;, perhaps I can find something for you to do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10753] = {title = "Culling the Wild", objective = "Slay 4 Felsworn Scalewing, 4 Felsworn Daggermaw, and 2 Fel Corrupters.", description = "The number of atrocities committed by the Burning Legion is countless. Even as we speak, they send their legion forces against the creatures of this land. Helpless to defend against their power, they fall one by one. <name>, help me stop these crimes of nature destroy all which they corrupt. \n\nOver the hill, east of here, you will see the corruption spreading across Bladed Gulch. Kill the ones causing the crime, the Fel Corrupters, and as many Felsworn as you can.", progress = nil, completion = "I do not pride myself knowing we destroyed what Elune has created, but the corruption needed to be stopped. You have done well &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10754] = {title = "Entry Into the Citadel", objective = "Bring the Primed Key Mold to Force Commander Danath at Honor Hold in Hellfire Peninsula.", description = "This freshly cast mold was to be used to create a key of some sort.  From the image engraved on its back, it appears to be related to Hellfire Citadel.\n\nMaybe this could prove to interest to Danath, the force commander at Honor Hold.", progress = "You've something to show me, <name>?", completion = "Could this be?  Let me take a closer look at that mold.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10755] = {title = "Entry Into the Citadel", objective = "Bring the Primed Key Mold to Nazgrel at Thrallmar in Hellfire Peninsula.", description = "This freshly cast mold was to be used to create a key of some sort.  From the image engraved on its back, it appears to be related to Hellfire Citadel.\n\nMaybe this could prove to interest to Nazgrel, the leader of the Horde's forces in Thrallmar.", progress = "You've something to show me, <name>?", completion = "A key mold?  Could this be what grants us access to the Shattered Halls?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10756] = {title = "Grand Master Rohok", objective = "Bring the Primed Key Mold to Rohok at Thrallmar in Hellfire Peninsula.", description = "The symbol on the key's handle... it is hard to make it out inside the mold, but I recognize it as the Shattered Hand's own.\n\nThere is a good chance this key will allow you to enter the Shattered Halls.\n\nSpeak to Rohok, our resident blacksmith.  If anyone can forge this key it is he.", progress = "What is this?", completion = "Nazgrel wants me to work on a key?  Does he forget we're in a battlefield?  There are blades and spears to forge!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10757] = {title = "Rohok's Request", objective = "Bring 4 Fel Iron Bars, 2 Arcane Dust and 4 Motes of Fire to Rohok at Thrallmar in Hellfire Peninsula.", description = "Fel orc blacksmiths may not be the most skilled in the world, but there is some craftsmanship to their trade.  Only fel iron can be used with this mold if we want to end up with a working key - anything else would probably end up breaking it.\n\nBring me some fel iron bars, a bit of arcane dust and motes of fire.  I'll try my hand at it, but I make no promises.", progress = "Have you obtained the materials I requested?", completion = "Excellent.  Let's give it a shot.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10758] = {title = "Hotter than Hell", objective = "Destroy a Fel Reaver in Hellfire Peninsula and plunge the Unfired Key Mold into its remains. Bring the Charred Key Mold to Rohok in Thrallmar.", description = "It's no good, <name>!  No matter how many coals I put to the fire, it's just not enough heat.\n\nThere's only one thing I can think of that is hot enough to temper this key and it is the insides of the Legion's fel reavers.\n\nI've only ever seen one downed once.  I remember seeing its insides fuming, shooting fire and steam as it fell.  Take this mold and plunge it into a fallen fel reaver.  I recommend you get yourself some friends if you plan to take one down.", progress = "Did you do what I asked of you, <class>?", completion = "You've succeeded!  Only thing left for you to do is try it out.", rewards = "You will receive:\n\nShattered Halls Key"}
MultiLanguageQuestData['en'][10759] = {title = "Find the Deserter", objective = "Locate Parshah in the Magma Fields and speak to him.", description = "I get the feeling that all the pieces are here, but I just can't put them together in a way that makes sense.\n\nI think our best lead is to attempt to locate this deserter. If he left his comrades at the camp, there's a chance you might be able to persuade him to help us understand what the dark conclave arakkoa are planning.\n\nStart your search for him along the road in Magma Fields to the northwest. It seems a likely place for him to take refuge.", progress = nil, completion = "&lt;The arakkoa cackles.&gt;\n\nYes, I am the deserter mentioned in the commander's journal. I have been waiting for the day when others might recognize the threat posed by those I once called brothers.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10760] = {title = "The Sketh'lon Wreckage", objective = "Recover the Skethlon Commander's Journal Page 1, Skethlon Commander's Journal Page 2, and Skethlon Commander's Journal Page 3 from the Dark Conclave arakkoa at the Sketh'lon Wreckage to Sergeant Kargrul at Shadowmoon Village.", description = "The Sketh'lon Wreckage, just to the east, is an eerie place. The peons are convinced that it's cursed.\n\nThere are few trees here, so the peons have no choice but to venture into the arakkoa ruins to chop wood. The arakkoa spirits prey on the work groups, draining their life and using it to fuel their foul magics.\n\nWe must find out what is driving the dark conclave and stop them before their influence expands. Search the Sketh'lon Wreckage for evidence of their plans.", progress = "What have you discovered?", completion = "&lt;The sergeant examines the journal pages.&gt;\n\nI don't see much of use here, but there are a couple of entries that could prove useful. It looks as though these arakkoa were preparing some kind of elaborate magical ritual up until the time of their deaths, but why? There's also a curious note here about a 'deserter.'", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10761] = {title = "Find the Deserter", objective = "Locate Parshah in the Magma Fields and speak to him.", description = "There's nothing here that would explain why the spirits of these arakkoa have remained in this world or how they came into thirst for the blood of orcs.\n\nI think our best lead is to try to find the deserter mentioned in the journal. If he left his comrades at the camp, there's a chance you might be able to persuade him to help us understand what the dark conclave arakkoa are planning.\n\nStart your search for him on the road through the Magma Fields to the southeast.", progress = nil, completion = "&lt;The arakkoa cackles.&gt;\n\nYes, I am the deserter mentioned in the commander's journal. I have been waiting for the day when others might recognize the threat posed by those I once called brothers.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10762] = {title = "Grand Master Dumphry", objective = "Bring the Primed Key Mold to Dumphry in Honor Hold.", description = "The symbol on the key's handle... it is hard to make it out inside the mold, but I recognize it at the Shattered Hand's own.\n\nThere is a good chance this key will allow you to enter the Shattered Halls.\n\nSpeak to Dumphry.  He is a master of his craft.  If he can't craft this key for you, no one can.", progress = "What is this?", completion = "A key?  Danath should have us working on siege engines!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10763] = {title = "Dumphry's Request", objective = "Bring 4 Fel Iron Bars, 2 Arcane Dust and 4 Motes of Fire to Dumphry at Honor Hold in Hellfire Peninsula.", description = "Fel orcs might be complete barbarians but their smithing is not as primitive as you might think.  Only fel iron can be used with this mold if we want to end up with a working key - anything else would probably end up breaking it.\n\nBring me some fel iron bars, a bit of arcane dust and motes of fire.  I'll try my hand at it, but I make no promises.", progress = "Have you obtained the materials I requested?", completion = "Let's try it then.  Let's see what fel orc crafting is all about.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10764] = {title = "Hotter than Hell", objective = "Destroy a Fel Reaver in Hellfire Peninsula and plunge the Unfired Key Mold into its remains. Bring the Charred Key Mold to Dumphry in Honor Hold.", description = "It's not working, <lad/lass>.  I cannot give it enough heat... the materials will not be properly tempered.\n\nYou know, the fel reavers used by the Burning Legion are powered by a scalding core of fel fire - it burns much hotter than normal fire.\n\nIf you could find enough people to take one down, you could heat the mold in the insides of the fallen reaver.  Beware, <class>, those fel reavers pack quite a punch.", progress = "Did you do what I asked of you, <class>?", completion = "You've done it, laddie!  Only thing left to do is for you to take it to Hellfire Citadel and kill yourself some orcs!", rewards = "You will receive:\n\nShattered Halls Key"}
MultiLanguageQuestData['en'][10765] = {title = "When Worlds Collide...", objective = "Slay Chancellor Bloodleaf and Corok the Mighty and recover Illidan's Command.", description = "At the southern end of the Path of Conquest, near a stationary caravan, I discovered what looked like a meeting between a giant and a blood elf chancellor. You've probably already noticed the smaller giants on the path as well. Something is just not right about all of this, grunt.\n\nI want you to fight your way to this meeting and break up the party. Recover whatever you can from the scene and then call for one of us with the flare gun.", progress = "What have you to report, soldier?", completion = "So they are attempting to gain the favor of the giants, eh? I have a plan that promises to sever this unholy union.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10766] = {title = "Invasion Point: Cataclysm", objective = "Report to Plexi at Invasion Point: Cataclysm.", description = "Now that we have access to the Legion's base at Invasion Point: Cataclysm, we need to figure out a way to shut down their operations there. Wildhammer Stronghold won't be safe until the Legion's presence is erased from Shadowmoon Valley.\n\nI've sent an advance party up to the invasion point to help you formulate a plan to destroy the Legion's supplies. Go back to Legion Hold and step into the teleporter with the green crystals above it. Plexi will meet you at your destination.", progress = nil, completion = "Pleased to meet you, &lt;name&gt;. Name's Plexi.\n\nI won't bore you with formalities. We both know why we're here. Now, let's get to work.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10767] = {title = "Invasion Point: Cataclysm", objective = "Report to Nakansi at Invasion Point: Cataclysm.", description = "Now that we have access to the Legion's base at Invasion Point: Cataclysm, we need to figure out a way to shut down their operations there. Shadowmoon Village won't be safe until the Legion's presence is erased from the valley.\n\nI've sent an advance party up to the invasion point to help you formulate a plan to destroy the Legion's supplies. Go back to Legion Hold and step into the teleporter with the green crystals above it. Nakansi will meet you at your destination.", progress = nil, completion = "You must be the &lt;race&gt; Blood Guard Gulmok told me to expect. I have a plan in mind, but I'll need your help to complete the preparations.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10768] = {title = "Tabards of the Illidari", objective = "Collect 10 Illidari Tabards.", description = "The wind riders must return to Shadowmoon Village to prepare for the next phase of our assault. What I need from you now are the tabards that these blood elves wear.\n\nWhen you have collected enough tabards, call for a wind rider using the Kor'kron flare gun. Prepare yourself for a bit of espionage, <race>!", progress = "What have you to report, soldier?", completion = "Ah-ha! These will do quite nicely.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10769] = {title = "Dissension Amongst the Ranks...", objective = "Slay 5 Crazed Colossus while in disguise as an Illidari blood elf and return to Overlord Or'barokh at Shadowmoon Village in Shadowmoon Valley. He will also want his Kor'kron Flare Gun returned.", description = "Researcher Tiorus was kind enough to put this concoction together for the final strike. I merely pour it upon this tabard that you have provided for me and the item is imbued with the essence of the Illidari filth.\n\nTake the enchanted tabard and travel to the Eclipsion Fields, southwest of Eclipse Point. Once there, use the tabard to transform into an agent of Illidan. While in disguise, slay the crazed colossi that wander the field. They will think it an attack by the Eclipsion and sever all ties!", progress = "You have returned!", completion = "Well, well, well... If it isn't the grunt I sent out into the field. You're back and in one piece.\n\n&lt;Or'barokh nods.&gt;\n\nI knew you wouldn't let me down, soldier. You've stopped a major Illidari advance and, in doing so, earned yourself a little reward.", rewards = "You will be able to choose one of these rewards:\n\nEvoker's Mark of the RedemptionSlayer's Mark of the RedemptionSpellsword's Mark of the RedemptionProtector's Mark of the Redemption\n\nYou will also receive:\n\nEvoker's Mark of the RedemptionSpellsword's Mark of the RedemptionSlayer's Mark of the RedemptionProtector's Mark of the Redemption"}
MultiLanguageQuestData['en'][10770] = {title = "Little Embers", objective = "Mosswood the Ancient wants you to kill 8 Scorch Imps and then return to him in Ruuan Weald.", description = "Northeast of here, on the plateau above us lies the burnt ashes of my ancient home. A great wood flourished there before the Burning Legion sent their imps to burn us away. So many died that even centuries later my tired old heart hungers for revenge. There are too many of them for us to ever reclaim the land, but you could make them afraid.\n\nSurely you will help me?", progress = "Soon I will sleep the deep sleep of the forest. Before I dig my roots deep and close these old eyes forever, I hope to know that those wretched imps suffered and perished.", completion = "There are so many that we could never kill them all, but you have given me hope. Perhaps I shall try harder for the next few centuries to revive my beloved wood.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10771] = {title = "From the Ashes", objective = "Mosswood the Ancient wants you to journey to Skald and plant Ironroot Seeds in three different mounds of Fertile Volcanic Soil and then return to him in Ruuan Weald.", description = "If you follow the road east and up the side of the mountain, then turn north, you will come to my long lost home.\n\nOnce there was a wood there. Its name is forgotten. Long ago the Burning Legion summoned scorched imps and other creatures of flame. My home was destroyed and my people fled. Now only I remain. \n\nI have saved some ironroot seeds that could be planted in fertile volcanic soil. Their magic is strong. Do this for me and I will share with you the treasures of a forgotten age.", progress = "Is it done?  Did you return some life to my ancient home?", completion = "You destroyed many of those foul little creatures.  I can rest easier in that knowledge.", rewards = "You will be able to choose one of these rewards:\n\nWild Wood StaffScorch Wood BowIron Oak Shield\n\nYou will also receive:\n\nWild Wood StaffIron Oak ShieldScorch Wood Bow"}
MultiLanguageQuestData['en'][10772] = {title = "The Path of Conquest", objective = "Travel to the Path of Conquest in Shadowmoon Valley.", description = "My gryphon riders have come back with a bit of news! The Eclipsion blood elves are planning something big. They've begun forming their armies at the Path of Conquest, located east of here - adjacent to Eclipse Point.\n\nI want you to travel to the Path of Conquest and assess the situation. Once you've done so, use this flare gun to signal a gryphon rider. One will swoop down from the sky to meet you. Tell 'em what you've discovered and they'll give you the next set of orders.", progress = "What have you to report, soldier?", completion = "Indeed, these troublesome whelps are up to something insidious. We must investigate further...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10773] = {title = "Breaching the Path", objective = "Slay 20 Eclipsion Soldiers, 10 Eclipsion Cavaliers, and 5 Sons of Corok.", description = "We're going to need more time, <race>. I'm going to fly further ahead with some of the other gryphon riders. Hopefully, we can gather some more information. What I need from you now is to clear a path and more importantly, keep their arrows pointed away from us!\n\nCall for a gryphon rider with the Wildhammer flare gun once you have thinned their numbers.", progress = "What have you to report, soldier?", completion = "You won't believe this, soldier!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10774] = {title = "Blood Elf + Giant = ???", objective = "Slay Chancellor Bloodleaf and Corok the Mighty and recover Illidan's Command.", description = "At the southern end of the Path of Conquest, near a stationary caravan, I discovered what looked like a meeting between a giant and a blood elf chancellor. What are giants even doing here? Something is just not right about all of this, grunt.\n\nI want you to fight your way to this meeting and break up the party. Recover whatever you can from the scene and then call for one of us with the flare gun.", progress = "What have you to report, soldier?", completion = "So they are attempting to gain the favor of the giants, eh? I have a plan that could serve to sever this unholy union.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10775] = {title = "Tabards of the Illidari", objective = "Collect 10 Illidari Tabards.", description = "The gryphon riders must return to Wildhammer Stronghold to prepare for the next phase of our assault. What I need from you now are the tabards that these blood elves wear.\n\nWhen you have collected enough tabards, call for a gryphon rider using the Wildhammer flare gun. Prepare yourself for a bit of espionage, <race>!", progress = "What have you to report, soldier?", completion = "Ah-ha! These will do quite nicely.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10776] = {title = "Dissension Amongst the Ranks...", objective = "Slay 5 Crazed Colossus while in disguise as an agent of Illidan and return to Thane Yoregar at Wildhammer Stronghold in Shadowmoon Valley. He will also want his Wildhammer Flare Gun returned.", description = "Gnomus was kind enough to put this concoction together for the final strike. I merely pour it upon this tabard that you have provided for me and the item is imbued with the essence of the Illidari filth.\n\nTake the enchanted tabard and travel to the Eclipsion Fields, southwest of Eclipse Point. Once there, use the tabard to transform into an agent of Illidan. While in disguise, slay the crazed colossi that wander the field. They will think it an attack by the Eclipsion and sever all ties!", progress = "You have returned!", completion = "Well, well, well... If it isn't the soldier I sent out into the field. You're back and in one piece.\n\n&lt;Yoregar nods.&gt;\n\nI knew you wouldn't let me down, soldier. You've stopped a major Illidari advance and, in doing so, earned yourself a little reward.", rewards = "You will be able to choose one of these rewards:\n\nEvoker's Mark of the RedemptionSlayer's Mark of the RedemptionSpellsword's Mark of the RedemptionProtector's Mark of the Redemption\n\nYou will also receive:\n\nEvoker's Mark of the RedemptionSpellsword's Mark of the RedemptionSlayer's Mark of the RedemptionProtector's Mark of the Redemption"}
MultiLanguageQuestData['en'][10777] = {title = "Asghar's Totem", objective = "Bring the Sketh'lon War Totem to Parshah in the Magma Fields.", description = "What you read in the commander's journal is true. While the orcish Horde massed under Gul'dan, my people sought to defend ourselves from the threat by striking against him. Gul'dan learned of their intentions and cast a mighty spell that destroyed our camps and twisted the spirits of my brothers.\n\nThey must be stopped before they unleash a greater evil. In the Sketh'lon Wreckage to the north, seek out Asghar and bring me the totem he carries. With it, we can begin to thwart the dark conclave's plans.", progress = "Have you recovered the totem from Asghar?", completion = "&lt;Parshah examines the totem.&gt;\n\nGood. This old totem hasn't lost its power over the years, but it alone is not enough to stop the dark conclave.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10778] = {title = "The Rod of Lianthe", objective = "Obtain Lianthe's Key from any of the blood elves at Eclipse Point and use it to open Lianthe's Strongbox and claim the Rod of Lianthe. Return the rod to Parshah in the Magma Fields.", description = "The totem alone is not strong enough to counteract the sinister magics of the dark conclave.\n\nWe can combine it with other objects of power, forming a staff to focus the energies. We cannot rescue my brethren from the depths of their depravity, but we can stop them.\n\nOne of the items I need for the staff is the Rod of Lianthe, held by the blood elves at Eclipse Point to the southeast. It is kept in a pavilion on the top tier of the ruins and will be heavily guarded. Use caution, <name>.", progress = "Did you manage to get the rod?", completion = "Well done. Such a treasure deserves better than to be shut away in a dark chest. We shall see it used for a worthy purpose.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10779] = {title = "The Hunter's Path", objective = "Speak with Huntress Kella Nightbow at LOCATION.Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion.\n\nYou must see Huntress Kella Nightbow at LOCATION. She can put you on the path to earning a pet of your own.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion.\n\nYou must see Huntress Kella Nightbow at LOCATION. She can put you on the path to earning a pet of your own.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10780] = {title = "Sketh'lon Feathers", objective = "Gather 8 Sketh'lon Feathers and bring them to Parshah in the Magma Fields.", description = "There is one last element missing from the staff. We must direct the staff's power toward the Dark Conclave spirits.\n\nWe can do that by gathering feathers scattered on the ground at the Sketh'lon Base Camp and using them in the staff. The base camp is to the south, east of Wildhammer Stronghold.\n\nGul'dan's magic utterly destroyed my brethren, leaving only their spirits, but it did not stop there. The magic fed on the spell the arakkoa were preparing, forging a sinister force that engulfed the spirits.", progress = "Have you gathered the feathers for the staff?", completion = "&lt;Parshah accepts the ash-dusted feathers, shaking his head.&gt;\n\nIt would've been better if they had died that day, but nothing is ever that simple. That Gul'dan's magic would turn them into the kind of threat they tried to stop is a particularly cruel twist of fate.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10781] = {title = "Battle of the Crimson Watch", objective = "Battle the forces of Illidan at Crimson Watch and survive!\n\nReturn to A'dal at Shattrath City should you emerge the victor.", description = "They are probably searching for you on the Path of Conquest as we speak. You must make your escape, <race>!\n\nLeave me, I'm done for... They... I think I hear them coming. It's now or never! Get out! If you choose to stay, you will have to fight!\n\nIf you fight and somehow manage to survive, take what you have learned here and deliver that knowledge to A'dal in Shattrath City.", progress = "<A'dal greets you.>", completion = "This Crimson Sigil will be investigated. They pose a threat to all life on Draenor. I foresee a day when their dark master has to answer for his crimes. Perhaps it will be you who brings him to justice, hero.", rewards = "You will be able to choose one of these rewards:\n\nAcrobat's Mark of the Sha'tarAggressor's Mark of the Sha'tarMage's Mark of the Sha'tarSpiritualist's Mark of the Sha'tar\n\nYou will also receive:\n\nOffering of the Sha'tarAcrobat's Mark of the Sha'tarAggressor's Mark of the Sha'tarMage's Mark of the Sha'tarSpiritualist's Mark of the Sha'tar"}
MultiLanguageQuestData['en'][10782] = {title = "Imbuing the Headpiece", objective = "Travel to the Altar of Damnation, and use the Unfinished Headpiece while standing near Gul'dan. When the headpiece is energized, return to Parshah in the Magma Fields.", description = "The staff is nearly finished!\n\nAll that remains is to imbue the headpiece with power flowing from the echoes of Gul'dan in this accursed place. To the east, near the Fel Pits and south of the Deathforge, is the Altar of Damnation.\n\nThere, fragments of Gul'dan's past are trapped. When you carry the unfinished headpiece of the staff into the area around the altar, don't be surprised if some of the entities react to it. You will be carrying a dangerous object with strong connections to the cataclysm.", progress = "Have you returned with the imbued headpiece?", completion = "&lt;Parshah accepts the headpiece, handing it gingerly.&gt;\n\nThis holds the power that we'll need to disrupt the dark conclave's efforts in the Sketh'lon Base Camp.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10783] = {title = "Baron Sablemane", objective = "Speak with Baron Sablemane at the Circle of Blood in the Blade's Edge Mountains.", description = "Here is my plan. We will poison the ogres and then destroy their gronn master.\n\nDuring my travels in these mountains, I met a man named Baron Sablemane. He is a master of the alchemical arts, and may be convinced to assist us.\n\nYou will find him at the Circle of Blood, down in the canyon to the north of here. Whatever price he requires, I will leave it to your discretion to accept.", progress = nil, completion = "Hello, &lt;race&gt;. I am Baron Sablemane. A friend of Rexxar's is a friend of mine.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10784] = {title = "Crush the Bloodmaul Camp", objective = "Slay 10 Bloodmaul Maulers and 5 Bloodmaul Warlocks.", description = "<Tor'chunk leans in close to whisper.>\n\n<name>, you've done us more than proud in the fight against the ogres so far.  And while I have every confidence in what Rexxar has planned, I would still ask that you crush the ogres at Bloodmaul Camp before returning.\n\nThat way we'll be doubly certain of the outcome.\n\nTo get there, head north down the ramp out of Thunderlord.  Then, at the base of the ramp, head west across Dragons' End and north through the Churning Gulch and Daggermaw Canyon.", progress = nil, completion = "&lt;Tor'chunk nods his head in obvious approval of your killing prowess.&gt;\n\nYou continue to impress me, &lt;name&gt;.  Every time one of those stinking ogres is felled, we come one step closer to ridding ourselves of an unworthy foe.", rewards = "You will be able to choose one of these rewards:\n\nDarktread BootsTwin Moon ShoulderguardsChaintwine CinchFairweather's Wristguards\n\nYou will also receive:\n\nDarktread BootsTwin Moon ShoulderguardsChaintwine CinchFairweather's Wristguards"}
MultiLanguageQuestData['en'][10785] = {title = "It's a Trap!", objective = "Deliver the Dragonfire Trap to Rexxar at Thunderlord Stronghold in the Blade's Edge Mountains.", description = "There's is no cause of fury greater in this world than that of Gruul and his sons. They slaughtered my people - my children - and now I will have revenge.\n\nI have fashioned a trap from dragon fire, and if you're clever enough, you can use it to kill even a gronn.\n\nJust hurry, take the trap to Rexxar. My thirst for revenge must be quenched.", progress = "Did you recover whatever was in that gronn's sack for Sablemane? What has he given us?", completion = "Hmm, a trap fashioned from the essence of dragon fire? I wonder how Sablemane comes by such rarified substances?\n\nIt does not matter. What does matter is that we are going to use it to slay a son of Gruul.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10786] = {title = "Slaughter at Boulder'mok", objective = "Slay 5 Boulder'mok Brutes and 3 Boulder'mok Shaman, and then return to Tor'chunk Twoclaws at Thunderlord Stronghold in the Blade's Edge Mountains.", description = "I know that Rexxar has plans for you to head to Boulder'mok.  I have something that I want you to do while you are there.\n\nWe must take any chance we can get to strike down the ogres of these mountains, or they will overrun us, and all that we have bled and died for will be for nothing!\n\nBoulder'mok lies far to the northwest.  Travel north to Ruuan Weald, and from there head west through the tunnel and past the Raven's Wood.\n\n<name>, I want you to kill the Bladespire ogres of Boulder'mok.  Wipe them out!", progress = nil, completion = "&lt;Tor'chunk grins at the story that you tell him about your adventures at Boulder'mok.&gt;\n\nAh, I wish that I could have been there with you.  Let me tell you something, &lt;name&gt;: never accept any duty that keeps you from the glory of battle!\n\nHah!  After all of the ogre killing that you've done, are there any still left in these mountains for me?!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10788] = {title = "Return to Talionia", objective = "Speak with Talionia in Silvermoon City.", description = "One of your masters, Talionia, in Silvermoon City has sent a summons for you, <name>.  I'm certain it is time you learned to summon and control a more powerful demon, so I suggest you see her at once.  I understand Talionia is found in The Sanctum, a cozy little den of evil found along Murder Row.", progress = nil, completion = "So the world traveler returns...\n\nI hope my sarcasm is evident, &lt;name&gt;, for you have inconvenienced me greatly by forcing me to send out a summons.  Consider that you are but a felguard's hair away from incineration, and they don't have any hair.\n\nPay attention closely, this is not a lesson you'll get twice.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10789] = {title = "Return to Carendin Halgar", objective = "Speak with Carendin Halgar in Undercity.", description = "Ah, so there you are, <name>.\n\nCarendin Halgar has sent out word for you to come see him in the Magic Quarter of Undercity.  He is not known for his patience, so I would not wait long.", progress = nil, completion = "Yes, I can see it in your eye sockets.  You are eager to learn more.\n\nVery well, this is a lesson we'll both enjoy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10790] = {title = "Return to Gan'rul Bloodeye", objective = "Speak with Gan'rul Bloodeye in Orgrimmar.", description = "You are a long way from home, <race>.  Perhaps it is time you returned to learn from your master, Gan'rul Bloodeye.  His knowledge is known to all of our craft, even those of us here.\n\nGan'rul dwells in the Cleft of Shadow in Orgrimmar.", progress = nil, completion = "It is the forbidden knowledge you hunger for, is it?  I can give you that...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10791] = {title = "Welcoming the Wolf Spirit", objective = "Use the Ceremonial Incense near the candles in Malukaz's hut and observe the ceremony. When the ceremony is complete, speak with Malukaz again.", description = "I've nearly completed the vestments that I'll wear during the ceremony. As I add the finishing touches, I'd like you to set this incense by the candles near the runestone to my left.\n\nI believe it will help us to attract the wolf spirit's attention, since it was made in the days of the orcish clans. I can almost imagine my ancestors using it in a ceremony paying tribute to the wolf spirit after a successful hunt.\n\nOnce you've placed the incense, I'll begin the ceremony.", progress = "Reestablishing ties with the wolf spirit is just the beginning of my journey, not the end.", completion = "This is incredible! I set out on this journey unsure of whether the wolf spirit would answer our summons and now it feels as though he's always been here. Perhaps he was, &lt;name&gt;.\n\nPerhaps he was waiting for the orcs to realize what their choices had wrought.", rewards = "You will be able to choose one of these rewards:\n\nHelm of Lupine CunningHelm of Lupine FerocityHelm of Lupine GraceWolf Hunter's Guise\n\nYou will also receive:\n\nHelm of Lupine CunningWolf Hunter's GuiseHelm of Lupine GraceHelm of Lupine Ferocity"}
MultiLanguageQuestData['en'][10792] = {title = "Zeth'Gor Must Burn!", objective = "Kill Bleeding Hollow Peons for their torches, ignite them at Zeth'Gor's forge then throw the burning torches at Zeth'Gor Buildings.", description = "The Bleeding Hollow clan have betrayed their noble heritage!  We, the orcs who fought and died to save ourselves from the fel taint of Mannoroth, look upon our vile cousins and see only weakness and ignobility... and for that, they must burn!\n\nEnter Zeth'Gor, their bastion to the east, and burn their buildings.  Kill peons for their torches, ignite them at their forge, and hurl the burning torches at their hovels, their stable and their barracks.  Burn them all, and then return to me!\n\nFor the Horde!", progress = "Zeth'Gor must burn, <name>!  Speak with me again when your task is complete.", completion = "Hah!  I could see the smoke and flames of Zeth'Gor from here!  May the Bleeding Hollow fiends burn to ash and drift far from the sight of any true orc!\n\nThank you, &lt;name&gt;.  You helped burn away an afront to every orc's spirit.", rewards = "You will be able to choose one of these rewards:\n\nInfiltrator's CloakVindicator's Cloak\n\nYou will also receive:\n\nVindicator's CloakInfiltrator's Cloak"}
MultiLanguageQuestData['en'][10793] = {title = "The Journal of Val'zareq: Portends of War", objective = "Locate Marcus Auralion, High General of the Sha'tar, at Crimson Watch.\n\nLook for him inside a crystalline prison.", description = "This journal documents the recent activities of Illidan's armies. It also explains why Val'zareq was parading around the Path of Conquest. He was personally responsible for the capture of a high general of the Sha'tar.\n\nThis general is being held at a post known as Crimson Watch, located at the southern end of the Path of Conquest. A mysterious faction, calling itself the Crimson Sigil, is charged with his incarceration. If you choose to investigate, it would be wise to bring allies.", progress = "<General Auralion is floating in the middle of the crystal.>\n\nWha... What are you doing here?", completion = "You slew their conqueror? Then we haven't much time...\n\nThe Crimson Sigil is a group comprised of Illidan's elite minions. They are at the top of the chain of command for all Illidari forces outside of the Black Temple. These soldiers communicate directly with the Betrayer here, carrying out his orders without question.\n\nThey are the fiends that will undoubtedly lead an assault on this world, trampling under foot all that would stand in their way.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10794] = {title = "Rogues of the Shattered Hand", objective = "Speak with Shenthul in Orgrimmar.", description = "<name>, there are secrets in the world that we do not yet possess.  The Shattered Hand in Orgrimmar can lead you to one of these secrets: the method for brewing deadly poisons.  Do as they ask and you will gain their trust.\n\nTo reach Orgrimmar, take the portal in Silvermoon City to Undercity.  Then, travel outside the city and find the nearby tower where the goblin Zepplins pick up their passengers.  From there, fly to the city of Orgrimmar where you can find Shenthul in the Cleft of Shadow.", progress = nil, completion = "So, you want to work for the Shattered Hand?  Seems like we're getting someone new every day.\n\nPay close attention and I'll explain what you have to do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10795] = {title = "A Date with Dorgok", objective = "Slay Dorgok at Bloodmaul Camp.", description = "Good, I've seen you around and I've been meaning to speak to you about a matter of some importance.\n\nThere are reports coming in that for some reason the Bloodmaul ogres are planning an offensive against Sylvanaar and Ruuan Weald.  We don't know who or what is pushing them to do this, but I intend to nip their plan in the bud!\n\nBloodmaul Camp is where the attacks are to be staged from.  Head northwest down the ramp out of the Ruuan Weald and you will find it.  I want you to kill their leader, Dorgok!", progress = nil, completion = "With Dorgok dead, the Bloodmaul ogres are without leadership, and should be in disarray until another leader arises from within their ranks.\n\nThank you, &lt;class&gt;, I think we can breathe a little easier now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10796] = {title = "Crush the Bloodmaul Camp!", objective = "Slay 10 Bloodmaul Maulers and 5 Bloodmaul Warlocks.", description = "I've heard that you've done us more than proud in the fight against the ogres thus far.  Now, I would ask that you face them again.  I want you to crush the ogres at Bloodmaul Camp!\n\nTo get down there, head northwest down the ramp out of the Ruuan Weald.  You'll find them at the base of the ramp.\n\nGood luck, <class>!", progress = nil, completion = "&lt;The lieutenant nods her head in obvious approval of your killing prowess.&gt;\n\nI am impressed, &lt;name&gt;.  Your reputation seems to be well-deserved.\n\nEvery time one of the ogres is felled, we come one step closer to ridding ourselves of a danger that has no intention of leaving us in peace.", rewards = "You will be able to choose one of these rewards:\n\nDarktread BootsTwin Moon ShoulderguardsChaintwine CinchFairweather's Wristguards\n\nYou will also receive:\n\nDarktread BootsTwin Moon ShoulderguardsChaintwine CinchFairweather's Wristguards"}
MultiLanguageQuestData['en'][10797] = {title = "Favor of the Gronn", objective = "Deliver Gorgrom's Favor to Commander Haephus Stonewall at Evergrove in the Blade's Edge Mountains.", description = "A token in the form of a small statuette falls from Dorgok's dead clutch.  It bears a striking resemblance to one of the gronn.\n\nSurely, Commander Haephus Stonewall at Evergrove in the Ruuan Weald, up the ramp to the east, would be interested in this!", progress = "Hello, lad, what news do you bring?", completion = "Oh, now that's pretty.  Looks a lot like those gronn that are always bossing the Bladespire ogres around.\n\nOdd that you should find it in the hands of one of the Bloodmaul leaders.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10798] = {title = "Pay the Baron a Visit", objective = "Speak with Baron Sablemane at the Circle of Blood in the Blade's Edge Mountains.", description = "This is bad news.  Gorgrom the Dragon-Eater is behind the recent Bloodmaul plans against Sylvanaar!\n\nWhy he's manipulating them, and not just using the Bladespire, I don't know.  But if we're to deal with a gronn, we're going to need help.\n\nI know a man who is wise in the ways of all sorts of exotic magics.  Baron Sablemane is his name, and you can find him at the Circle of Blood, back down the ramp to the northwest, and then southwest through the canyon.\n\nAsk him to fashion us a trap for the gronn.", progress = nil, completion = "Ah, an envoy from the vaunted Alliance.  Tell me, lackey, why is it that you are here, begging me for this thing, instead of your illustrious commander?\n\nCould it be that he is afraid of me?  It says something about you that you are not, but I haven't quite decided yet what that is.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10799] = {title = "Into the Churning Gulch", objective = "Collect 7 Crust Burster Venom Glands.", description = "Very well, I'll create this trap, but first I want something in return.\n\nThere happens to be a nearby gronn that is in possession of an item that I want, but you can't face him, not yet anyway.\n\nSo, you and I are going to fashion a sleeping powder from the poison of the nearby crust bursters.\n\nYou'll find them in the Churning Gulch to the southwest.  Bring me a number of their glands, and be quick about it!", progress = "You have all of the venom glands?  If not, begone and waste no more of my time until you do!", completion = "Very well.  A simple, if mundane, task has been completed.  Now, hand me the glands and I will perform the difficult part.", rewards = "You will receive:\n\nBloodboil Poison"}
MultiLanguageQuestData['en'][10800] = {title = "Goodnight, Gronn", objective = "Collect Grulloc's Sack.", description = "I've outdone myself again.  I've fashioned a sleeping powder for you to use on Grulloc, the gronn I spoke of who is guarding what I want.\n\nGrulloc keeps himself at the Cursed Hollow, an area at the eastern edge of Dragons' End on the other side of the Circle of Blood.\n\nIf I were you, I wouldn't tarry long once you have his sack.  The effects of the dust won't last long.", progress = "You are before me again, <class>.  This must mean that you've procured the sack out from underneath Grulloc's nose.", completion = "&lt;Baron Sablemane peers inside the gronn's sack and seems satisfied.&gt;\n\nVery well, you have upheld your end of the bargain.  And now, I will gift your Commander Stonewall with the trap.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10801] = {title = "It's a Trap!", objective = "Deliver the Dragonfire Trap to Commander Haephus Stonewall at Evergrove in the Blade's Edge Mountains.", description = "There's nothing more that I hate in this world than the sons of Gruul and their father!  They slaughtered my people, and my children, and now I will have a taste of revenge!\n\nI have fashioned a trap from some dragon fire, and if you're clever enough, you might just be able to use it to kill a gronn.\n\nI'm sure that you have a particular gronn in mind; it matters not to me which one you kill.  Just hurry, take the trap to your Commander Stonewall.\n\nMy thirst for revenge must be quenched!", progress = "Did the baron fashion us a trap?  One powerful enough to kill a gronn?", completion = "Hmm, a trap fashioned from the essence of dragon flame?  I wonder how Sablemane comes by such rarified substances?\n\nIt does not matter.  What does matter is that we are going to use it to slay a son of Gruul!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10802] = {title = "Gorgrom the Dragon-Eater", objective = "Collect 3 Grisly Totems from Boulder'mok ogres. Then, use Sablemane's Trap at Gorgrom's Altar to summon and kill Gorgrom the Dragon-Eater.\n\nWhen Gorgrom is dead, place the 3 Grisly Totems near his corpse.", description = "We must show the ogres that we are not to be trifled with. We must send a message.\n\nTravel to Boulder'mok and kill the ogres there. Make sure you keep their heads.\n\nThen go to Gorgrom's altar and place the trap there for him. Gorgrom will appear, and you must lure him into the trap. When he is dead, mount your grisly totems near his corpse, so that the ogres may look at their fallen master and their fallen brothers, and know the price for seeking to destroy us.", progress = "Has the message been delivered?", completion = "Well done, &lt;name&gt;. Well done!\n\nI suspect we will hear little more from the ogres and their master.", rewards = "You will be able to choose one of these rewards:\n\nFanged AxeWhistling SwordAdjudicator's Staff\n\nYou will also receive:\n\nWhistling SwordFanged AxeAdjudicator's Staff"}
MultiLanguageQuestData['en'][10803] = {title = "Slaughter at Boulder'mok", objective = "Slaughter 5 Boulder'mok Brutes and 3 Boulder'mok Shaman.", description = "I know that we have plans for you to head to Boulder'mok. I have something that I want you to do while you are there.\n\nWe must take any chance we can get to strike down the ogres of these mountains, or they will overrun us, and all that we have bled and died for will be for nothing!\n\nBoulder'mok lies to the west. Travel southwest, cross the bridge and head through the tunnel. On the west side of the Raven's Wood you will find them.\n\n<name>, I want you to wipe out the Bladespire ogres of Boulder'mok.", progress = nil, completion = "&lt;Lieutenant Fairweather grins at the story that you tell her about your adventures at Boulder'mok.&gt;\n\nAh, I wish that I could have been there with you.  Let me tell you something, &lt;name&gt;: never accept any duty that keeps you from the glory of the battlefield!\n\nHah!  After all of the ogre killing that you've done, are there any still left in these mountains for me?!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10804] = {title = "Kindness", objective = "Mordenai at Netherwing Fields in Shadowmoon Valley wants you to feed 8 Mature Netherwing Drakes.", description = "Something has them spooked, <race>.\n\n<Mordenai points to the nether drakes flying overhead.>\n\nThey won't even come down to feed. I have seen several fall to the earth, dead from exhaustion before their bodies hit the ground.\n\nWe must save them! The Rocknail flayers that are found near the crystals are their natural prey. Kill flayers and take their carcasses. Place a carcass in the field and stand extremely still. As long as you do not make any aggressive motions, they will not attack you.", progress = "I cannot save them by myself, <name>!", completion = "You are a kind and compassionate &lt;race&gt;, friend.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10805] = {title = "Massacre at Gruul's Lair", objective = "Slay 10 Bladespire Enforcers, 5 Bladespire Battlemages, 5 Bladespire Ravagers and their leader, Fingrom.", description = "You've proven yourself resourceful, and now I think I'm going to put you to personal use in my own fight against Gruul and his sons.\n\nThe Bladespire clan are the favored of the gronn, and while you may have thinned out their numbers elsewhere, you haven't yet dealt with their strongest.\n\nGruul protects the exterior of his lair with only the toughest of ogres, and it is those that you must kill.  Head north through the Daggermaw Canyon and you will find Gruul's Lair at the end.", progress = nil, completion = "Very well, I chose wisely when I selected you to spearhead my fight.  Time to ramp things up to a whole new level, I think.\n\nYou remember that little goodie that you stole for me out from underneath Grulloc's nose?  You're going to get a chance to put it to good use.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10806] = {title = "Showdown", objective = "Use Sablemane's Signet at the Altar of Goc, then kill Goc.", description = "The time has come for us to face Goc, the master of the Bladespire ogres. It is also time that I take a hand in events, to see the last of the gronn's life.\n\nTake my signet ring. When you come to the Altar of Goc, use it, and I will come to join you.\n\nTogether we will destroy Goc.", progress = "In time, all the sons of Gruul will be destroyed.", completion = "You fought surprisingly well for a &lt;race&gt;, and it was an honor to have you at my side.  My transformation must have been quite a surprise for you.  I trust it was not too startling?\n\nLet us keep my true identity between the two of us for now, shall we?  In return, and for your adept service, I grant you your choice of any of these baubles.", rewards = "You will be able to choose one of these rewards:\n\nTourmaline CrownClefthoof Hide LeggingsOilcloth BreechesMalefactor's EyepatchLeonine BreastplateBlackened Chestplate\n\nYou will also receive:\n\nClefthoof Hide LeggingsOilcloth BreechesTourmaline CrownMalefactor's EyepatchBlackened ChestplateLeonine Breastplate"}
MultiLanguageQuestData['en'][10807] = {title = "The Ashtongue Broken", objective = "Varen the Reclaimer wants you to go to the Ruins of Baa'ri and slay 3 Ashtongue Handlers, 4 Ashtongue Warriors and 6 Ashtongue Shaman.\n\nCompleting quests for the Scryers will cause your Aldor reputation level to decrease.", description = "The Ashtongue tribe is feared among all Broken.  It consists of the most vicious and bloodthirsty individuals, handpicked by Akama himself.  They are as fierce and ruthless as any naga, demon or blood elf in Illidan's army and they have been deployed in large numbers at the Ruins of Baa'ri, to the north.  Go there and put a dent in their numbers before they get a chance to mount an attack on us.", progress = nil, completion = "Glory to the Scryers, &lt;name&gt;.  You've done the Seer's bidding by defeating those who follow Illidan.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10808] = {title = "Thwart the Dark Conclave", objective = "Slay the Dark Conclave Ritualists and use the Staff of Parshah to end the Dark Conclave's summoning ritual, then return to Parshah in the Magma Fields.", description = "The spirits of the dark conclave seek to summon an ancient and powerful evil through a ritual conducted at the lava pits to the south of the Sketh'lon Base Camp.\n\nGul'dan's magic mingled with their own, empowering them to aid this creature in manifesting in our world! We must not allow this to happen, <name>. The death and destruction it would bring are unimaginable!\n\nCarry the staff with you to the site of the summoning and use its magics to stop the dark conclave once and for all!", progress = "Is it done, <name>? Have you stopped the dark conclave from completing their ritual?", completion = "I have sought a way to stop the dark conclave for years, and you have succeeded where I failed. The conclave's dark rituals will threaten us no more.\n\nI often feel guilty for abandoning my fellows all those years ago, but now I finally know that I made the right decision. If not for my wavering conscience then, I might have ended up as a shade among them.", rewards = "You will be able to choose one of these rewards:\n\nAsh Tempered LegguardsCrown of CindersRuned Sketh'lon LegplatesSketh'lon Survivor's Tunic\n\nYou will also receive:\n\nSketh'lon Survivor's TunicAsh Tempered LegguardsCrown of CindersRuned Sketh'lon Legplates"}
MultiLanguageQuestData['en'][10809] = {title = "Wanted: Worg Master Kruush", objective = "Kill Worg Master Kruush and bring his head to Captain Darkhowl in Spinebreaker Post.", description = "The poster reads:\n\n\"Worg Master Kruush leads the worg riders of the Bleeding Hollow clan.  A price has been placed on his head, for his riders exact heavy tolls on supply trains to Spinebreaker Post.\"\n\n\"Scouts report him within Zeth'Gor, and the hero able to bring the severed head of this villain to me will earn the thanks of the Horde, and a large bounty.\"\n\n\"-Captain Darkhowl\"", progress = "Report, <name>.  Is that Bleeding Hollow blood I see on your sleeve?  I hope so!", completion = "Ah, so you slew that villain, Kruush!  Well done, &lt;name&gt;!  Well done!  His death will defang those cursed worg riders.  In fact, I hope you took a few of them out during your foray into Zeth'Gor!\n\nHere's your reward.  You earned every piece of it!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10810] = {title = "Damaged Mask", objective = "Deliver the Damaged Mask to O'Mally Zapnabber at Evergrove in the Blade's Edge Mountains.", description = "As you examine the damaged mask, you hear strange sounds coming from within. If the mask wasn't damaged you might be able to hear the sounds more clearly.\n\nO'Mally Zapnabber in Ruuan Weald might be able to fix the mask.", progress = "Don't be bothering me! Can't you see I'm trying to unlock mysterious powers?", completion = "Ah, what's that you have? Let me take a closer look, &lt;class&gt;. Yes, yes... it's just what I thought it was. Here, let me fix this mask for you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10811] = {title = "Seek Out Neltharaku", objective = "Seek out Neltharaku, patron of the Netherwing Dragonflight.", description = "Their patron soars high above, <name>. Perhaps the kindness that you showed his children has moved his heart. Seek Neltharaku out and enlist his aid. Together, you may be able to solve the plight of the Netherwing drakes.\n\n<Mordenai points to the sky.>\n\nFly high, friend...", progress = nil, completion = "My children have told me of your heroic deeds, &lt;race&gt;. There is more that you can do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10812] = {title = "Mystery Mask", objective = "Deliver the Mystery Mask to Wildlord Antelarion at Evergrove in the Blade's Edge Mountains.", description = "Ok, it should work now. What is it, you ask? Why, it's a communication device - it allows those blockheads to communicate with each other. You know, the Burning Legion! I would suggest that you hand this mask to Wildlord Antelarion. He's over there pacing around. Always moving, he is.\n\nWell get moving, he's been trying to get his hands on one of these for sometime now.", progress = "I cannot believe my eyes.", completion = "That mask you hold in your hands is a Felsworn gas mask and by the appearance, it's not damaged. The trouble we can cause Forge Camp: Anger is boundless. Are you interested in helping us out, &lt;name&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10813] = {title = "The Eyes of Grillok", objective = "Use Zezzak's Shard to capture an Eye of Grillok, then approach Zezzak's cauldron to extract it. After it is removed, return Zezzak's Shard to him.", description = "<name>, you have braved the lair of the Bleeding Hollow orcs, dreaded Zeth'Gor, and survived!  Perhaps you have the strength to aid me, for I aim to gaze into the mind of its darkest witch, Grillok!\n\nTake this shard.  Use it to ensorcel an Eye of Grillok and bind it to yourself.  Return here and approach my cauldron... and it will pull the eye from you.\n\nGo, <name>.  And use care -- An Eye of Grillok will betray you to our enemies if given the slightest opening!", progress = "The orcs of the Bleeding Hollow Clan were dark allies long ago... and even darker enemies now.", completion = "I am indebted to you, &lt;name&gt;.  You have again braved Zeth'Gor and held its darkness close to your heart.  I will study the eye and perhaps pierce the secrets of its master, Grillok.\n\nLet us hope that he can no longer use its magic!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10814] = {title = "Neltharaku's Tale", objective = "Speak with Neltharaku and listen to his story.", description = "I have information that you may find useful. Please listen to what I have to tell you, <race>.", progress = "Allow me to finish telling you my tale.", completion = "So you will help us?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10815] = {title = "The Journal of Val'zareq: Portends of War", objective = "Locate Marcus Auralion, High General of the Sha'tar, at Crimson Watch.", description = "This journal documents the recent activities of Illidan's armies. It also explains why Val'zareq was parading around the Path of Conquest. He was personally responsible for the capture of a high general of the Sha'tar.\n\nThis general is being held at a post known as Crimson Watch, located at the southern end of the Path of Conquest. A mysterious faction, calling itself the Crimson Sigil, is charged with his incarceration. If you choose to investigate, it would be wise to bring allies.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10816] = {title = "Reclaiming Holy Grounds", objective = "Vindicator Aluumen wants you to slay 8 Shadowmoon Slayers, 8 Shadowmoon Chosen and 4 Shadowmoon Darkweavers.\n\nCompleting quests for the Aldor will cause your Scryers reputation level to decrease.", description = "You did well against the Broken in Baa'ri, <name>.  Let's see how well you do against Illidan's most feared army.\n\nThe fel orcs of the Shadowmoon Clan occupy the Ata'mal Terrace, once a very holy site where ata'mal crystals were used in spiritual ceremonies.\n\nWe had reason to believe they were hiding an actual ata'mal crystal in the vicinity, but our scrying has revealed nothing.  Nevertheless, the fel orcs are on draenei holy ground and their presence must be dealt with.", progress = nil, completion = "Excellent work, &lt;class&gt;.  May the Light continue to protect you.", rewards = "You will be able to choose one of these rewards:\n\nAged Leather BindingsAsh-Covered HelmAta'mal CrownBlackened Chain Greaves\n\nYou will also receive:\n\nAta'mal CrownAged Leather BindingsBlackened Chain GreavesAsh-Covered Helm"}
MultiLanguageQuestData['en'][10817] = {title = "The Great Retribution", objective = "Varen the Reclaimer wants you to slay 8 Shadowmoon Slayers, 8 Shadowmoon Chosen and 4 Shadowmoon Darkweavers.\n\nCompleting quests for the Scryers will cause your Aldor reputation level to decrease.", description = "You did well against the Ashtongue Broken, <name>.  I have another challenge for you, should you be up to it.\n\nNot too long ago, the Sanctum of the Stars suffered a tremendous attack by Illidan's fel orcs.\n\nWe've determined it was perpetrated by the Shadowmoon orcs who occupy the Ata'mal Terrace.\n\nShow them that the Scryers are not to be trifled with.", progress = nil, completion = "You've gained my utmost respect today, &lt;name&gt;.\n\nSlaying one fel orc is not an easy task.  Massacring a score of them is, well... heroic.", rewards = "You will be able to choose one of these rewards:\n\nAged Leather BindingsAsh-Covered HelmAta'mal CrownBlackened Chain Greaves\n\nYou will also receive:\n\nAta'mal CrownAged Leather BindingsBlackened Chain GreavesAsh-Covered Helm"}
MultiLanguageQuestData['en'][10818] = {title = "Baron Sablemane Has Requested Your Presence", objective = "Speak with Baron Sablemane at the Circle of Blood in the Blade's Edge Mountains.", description = "<name>, while you were out being one hell of a <class>, Baron Sablemane sent his pet dragon up here with a message.\n\nHe's asked for you personally.  From what I understand, he wants you to head up his own fight against the gronn.\n\nI guess you're the most qualified person in all of Outland to help him, but if I were you, I'd get in contact with a couple of friends first and ask them to join you at the Circle of Blood.", progress = nil, completion = "Ah, I see that you decided to take your sweet time answering my summons.\n\nNo matter, I have plenty of time to exact my revenge, and I intend for you to be my proxy in the coming battle!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10819] = {title = "Felsworn Gas Mask", objective = "Wear the Felsworn Gas Mask and use the Legion Communicator at Forge Camp: Anger in the Blade's Edge Mountains.\n\nProvided item: \n", description = "I have a very special mission for you, <name>. I need you to infiltrate Forge Camp: Anger east of here. When you enter the camp you will need to wear the Felsworn gas mask and locate the Legion communicator. Once you have located the communication device speak with whomever is on the other side of the device.\n\nIf all works out you can trick the demon into something devious! Try telling the demon that Camp Anger has revolted.\n\nGood luck to you <class>.", progress = nil, completion = "What's the meaning of this! No one summons me! Speak, or I will silence you forever!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10820] = {title = "Deceive thy Enemy", objective = "Slay 4 Doomforge Attendants and 4 Doomforge Engineers.", description = "For every moment I hear silence, you draw closer to your death! SPEAK!\n\nWhat? The camp has revolted? This cannot possibly be true! My minions would not dare undermine my authority.\n\nWell then, every last one of them will pay for this treachery, they will pay dearly. Silence them all and be done with it! Report back to me once you have carried out my order or you shall be dealt with.", progress = "My patience is tiring, why have you not finished them?", completion = "That will surely teach those that don't do as I say...\n\nBy the way... where is Doomcryer? Why have you reported this revolt to me and not she?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10821] = {title = "You're Fired!", objective = "Slay Doomcryer.", description = "Doomcryer did nothing to stop the revolt? How dare she! She has been trying to undermine my authority for some time. However, this time will be her last. You must summon her and deal with her personally.\n\nHer anger guards hold the keys that summon her to Forge Camp: Anger. Retrieve the five keys and activate the five Legion obelisks. The obelisks have a short duration, so make sure they are all activated at the same time. Remember, the anger guards carry more keys.", progress = "Are you looking to join my list of those expendable? Get those keys and silence Doomcryer!", completion = "That is great news, great news indeed, &lt;name&gt;. I could not have asked for a better outcome. Your service to our people is most greatly appreciated; choose one of the following heroic items.\n\nYour name will forever be remembered in our peoples' hearts.", rewards = "You will be able to choose one of these rewards:\n\nRuuan Weald WristguardsEvergrove Ranger's CloakExpedition PendantWildlord's Band\n\nYou will also receive:\n\nExpedition PendantWildlord's BandEvergrove Ranger's CloakRuuan Weald Wristguards"}
MultiLanguageQuestData['en'][10822] = {title = "Single Sunfury Signet", objective = "Even the smallest contribution to our cause is noted, <name>.  Our enemies are many, but we shall prevail!", description = nil, progress = "Even the smallest contribution to our cause is noted, <name>.  Our enemies are many, but we shall prevail!", completion = "Victory to the Scryers!  Kael's forces will soon crumble.", rewards = nil}
MultiLanguageQuestData['en'][10823] = {title = "More Sunfury Signets", objective = "How fares the battle against Kael's forces?", description = nil, progress = "How fares the battle against Kael's forces?", completion = "You're making a name for yourself, &lt;name&gt;.  Keep it up.", rewards = nil}
MultiLanguageQuestData['en'][10824] = {title = "Sunfury Signets", objective = "Battlemage Vyara at the Sanctum of the Stars wants you to bring her 10 Sunfury Signets.\n\nPerforming quests for the Scryers will cause you Aldor reputation level to decrease.", description = "The survival of the Scryers hinges on outrecruiting Kael'thas.  Every pilgrim from Quel'Thalas that joins his side brings him closer to victory.  The opposite is true for us.\n\nSoon, however, we will run out of recruits and it will come down to what side can kill the other quicker.  Prove your worth to the Scryers by bringing me Sunfury signets worn by  high-ranking blood elves allied with Kael'thas and Illidan.  You'll find them at Eclipse Point to the west and the Ruins of Karabor, to the northeast.", progress = "Go on, <name>.  Speak.", completion = "Kael's elves are extremely well-trained.  Excellent job.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10825] = {title = "The Truth Unorbed", objective = "Deliver the Orb of the Grishna to Tree Warden Chawn at Evergrove in the Blade's Edge Mountains.", description = "This strange, magical orb drops from beneath the contour feathers of the arakkoa.\n\nSuffused with an eerie, purple glow, the orb pulses to an unheard beat.  Holding it makes you mildly uncomfortable, and so you quickly place it within your pack.\n\nPerhaps Tree Warden Chawn at Ruuan Weald to the west, through the tunnel and across the Wyrmskull Bridge, would be interested in examining it?", progress = "<class>, do you feel that?  I sense something unnatural and evil nearby.", completion = "Yes, it's that orb you have there!  Odd, it appears to be of arakkoan design.  Were you recently at Grishnath?\n\nAll right, that explains that, but I wonder what diabolical purpose this object serves.  Though it radiates evil, it also somehow feels as if it were connected to the natural world.\n\nHere, allow me to try activate it.  The evil is so strong within it, there's some sort of residual memory here....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10826] = {title = "Marks of Sargeras", objective = "Bring 10 Marks of Sargeras to Harbinger Saronen in Shadowmoon Valley.\n\nCompleting quests for the Aldor will cause your Scryers reputation level to decrease.", description = "By now it should be clear to you why we oppose the Burning Legion and those who serve them.\n\nIf you wish to prove yourself to the Aldor, bring me the insignias of high-ranking Legion and their Shadow Council followers.  Here in Shadowmoon you will find a strong Legion presence to the far west in Legion Hold and the Deathforge.", progress = "Do you bear any of our enemies' insignias, <name>?", completion = "Your courage is strong, friend.  Let it be known to all that you are a true ally of the priesthood!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10827] = {title = "More Marks of Sargeras", objective = "Do you bear more of our enemies' insignias, <class>?  We will fight the Legion until the Light prevails.", description = nil, progress = "Do you bear more of our enemies' insignias, <class>?  We will fight the Legion until the Light prevails.", completion = "Destroy the enemies of the Light wherever you find them, &lt;name&gt;.", rewards = nil}
MultiLanguageQuestData['en'][10828] = {title = "Single Mark of Sargeras", objective = "I'll take any leftover marks you might have.  Do not worry; your actions will be duly noted.", description = nil, progress = "I'll take any leftover marks you might have.  Do not worry; your actions will be duly noted.", completion = "You continue to prove your worth, &lt;name&gt;.", rewards = nil}
MultiLanguageQuestData['en'][10829] = {title = "Treebole Must Know", objective = "Speak with Treebole, an ancient of lore who lives in the Raven's Wood of the Blade's Edge Mountains.", description = "This is troubling!  The arakkoa are causing the ancients and protectors to become possessed by evil spirits!\n\nBut, there is one ancient that could not possibly have been affected.  His name is Treebole, and you must go to him at once if we're to save the trees of the Raven's Wood!\n\nGo back to the Raven's Wood.  You will find him at the fork in the path just past Grishnath.", progress = nil, completion = "Greetings, tiny &lt;race&gt;.  The birds in my boughs whispered to me that you were to be expected.\n\nYou are here to help free the trees of the woods from their possession?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10830] = {title = "Exorcising the Trees", objective = "Collect 5 Grishnath Orbs and 5 Dire Pinfeathers and then combine them into Exorcism Feathers. Use these feathers to exorcise and slay 5 Koi-Koi Spirits from the Raven's Wood Leafbeards.", description = "The Grishna have caused the leafbeards and stonebarks to be inhabited by evil koi-koi spirits.\n\nWe must save the trees or soon all of the Raven's Wood will be lost forever!\n\nCombine the magic of a Grishnath orb, found throughout Grishnath, with a dire pinfeather from a dire raven.\n\nUse the resultant exorcism feather to draw out and slay the koi-koi spirit as quickly as possible.  The stonebarks are too powerful for this ritual, but if enough leafbeards are saved, they will be freed as well.", progress = "The evil that is inhabiting the trees is beginning to seep into every natural thing in the woods.\n\nYou must act quickly, <name>, before all is lost!", completion = "The evil is lifting from the Raven's Wood!  Can you feel it, &lt;name&gt;?\n\nYou have saved us, and all of the surrounding wildlife, from certain destruction, little one!\n\nI keep stashed four magic rings amongst my boughs for such occasions as this, when a hero arises to do some great deed.\n\nYou are one such hero!  On behalf of all of the Raven's Wood, we give you thanks.", rewards = "You will be able to choose one of these rewards:\n\nRaven's Wood Exorciser's BandLeafbeard RingTreebole's HoopRing of the Stonebark\n\nYou will also receive:\n\nTreebole's HoopRaven's Wood Exorciser's BandLeafbeard RingRing of the Stonebark"}
MultiLanguageQuestData['en'][10831] = {title = "Becoming a Mooncloth Tailor", objective = "Use the Square of Imbued Netherweave while standing in Cenarion Refuge's moonwell to create a Sample of Primal Mooncloth. Bring the completed sample back to Nasmara Moonsong in Shattrath's Lower City.\n\n*WARNING!* You can only select one tailoring specialization.", description = "I can teach you the ways of mooncloth tailoring, if you are interested.. By specializing in mooncloth tailoring, creating primal mooncloth will yield twice the normal amount and you will have access to several exclusive patterns. All that is required is that you pass a simple test.\n\nAs to the test, your task is to create a small sample of primal mooncloth in the moonwell at Cenarion Refuge. I will provide all the materials you'll need. When you've created the sample, bring it back to me for examination.", progress = "Have you created the primal mooncloth sample?", completion = "&lt;Nasmara examines the cloth, turning it over in her hands.&gt;\n\nThis is an exceedingly fine sample, &lt;name&gt;. You will make an excellent mooncloth tailor.", rewards = "You will learn:\n\nMooncloth Tailoring\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][10832] = {title = "Becoming a Spellfire Tailor", objective = "Bring a sample of Nether-wraith Essence to Gidge Spellweaver in Shattrath's Lower City.\n\n*WARNING!* You can only select one tailoring specialization.", description = "I can teach you the ways of spellfire tailoring if you wish, but be warned, it's a dangerous pursuit.\n\nCreating spellcloth in Netherstorm attracts powerful nether-wraiths. I'm searching for a way to lessen backlash, but I need more nether-wraith essence for my research.\n\nTake this beacon with you to Netherstorm and use it to summon a nether-wraith. Bring back its essence and I'll agree to teach you. As a spellfire tailor, you'll receive twice as much cloth and have access to exclusive patterns.", progress = "Did you get the nether-wraith sample?", completion = "&lt;Gidge examines the nether-wraith essence.&gt;\n\nEven this small a sample of the creature's essence radiates power. Perhaps I misunderstood what's happening. We're not angering the wraiths by taking energy from the environment. Rather, the wraiths and the environment are the same thing!\n\nDon't hesitate to let me know if you make any further discoveries, now that you've become a spellfire tailor.", rewards = "You will learn:\n\nSpellfire Tailoring\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][10833] = {title = "Becoming a Shadoweave Tailor", objective = "Use the Crystal of Deep Shadows near the Altar of Shadows to deepen your attunement to the altar, then return to Andrion Darkspinner in Shattrath's Lower City.\n\n*WARNING!* You can only select one tailoring specialization.", description = "If you become a shadoweave specialist, you will make twice as much shadowcloth as an average tailor and have access to several exclusive patterns.\n\nOf course, any tailor can use the Altar of Shadows, but a shadoweave tailor possesses a deeper attunement to the altar, unlocking powers that few can fathom.\n\nTake this crystal to eastern Shadowmoon Valley, and find Netherwing Pass leading south from the Netherwing Fields. Near the world's edge, you will find the Altar of Shadows. Use the crystal there.", progress = "Have you used the crystal's power to deepen your attunement to the Altar of Shadows?", completion = "I can see that your visit to the altar was a success. There is a subtle difference about you that few will see, but there's no doubt it's there.", rewards = "You will learn:\n\nShadoweave Tailoring\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][10834] = {title = "Grillok \"Darkeye\"", objective = "Kill Grillok Darkeye and bring Grillok's Eyepatch to Zezzak in Spinebreaker Post.", description = "Grillok Darkeye has wagered a piece of himself to dark powers, and gained great magic for it.  His lost eye burns deep in some hellish pit, now a demon's trinket... and the patch that covers his betrayal holds its own dark secrets.\n\nBring me Grillok's eyepatch, <name>, and I will reward you greatly for your service...", progress = "The evils of the Bleeding Hollow orcs know no bounds, and are rivaled by only their Shattered Hand cousins.", completion = "Ah, yes.  Just as some who lost a hand or a leg in battle will oftentimes feel their severed limb, I wonder if Grillok still clutched at his lost eye in his dark, dark dreams...\n\nI too will dream on this, and if fortune is with us then perhaps I will learn what drew Grillok and the Bleeding Hollow orcs to succumb to demons.", rewards = "You will be able to choose one of these rewards:\n\nBonechewer Berserker's VestGoldweave TunicSacred Feather VestGilded Crimson ChestplateJerkin of the Untamed Spirit\n\nYou will also receive:\n\nSacred Feather VestJerkin of the Untamed SpiritGoldweave TunicGilded Crimson ChestplateBonechewer Berserker's Vest"}
MultiLanguageQuestData['en'][10835] = {title = "Apothecary Antonivich", objective = "Bring Albreck's Findings to Apothecary Antonivich at Thrallmar in Hellfire Peninsula.", description = "<name>, I have prepared a preliminary report of my findings regarding the Bleeding Hollow orcs.  My colleague in Thrallmar, Apothecary Antonivich, will be happy to receive them.  He too studies the phenomenon of fel orcs... in hopes of preventing such a tragedy from again befalling our orcish allies.\n\nTake him this report, and I will continue my study of the blood you brought me.  If fortune is with us, we will isolate the cause of the fel orc affliction.", progress = "Good day, <name>.  And how is your stay in Hellfire Peninsula?  I trust it has been fruitful...", completion = "Ah, a report from Albreck?  Very good.  The Royal Apothecary Society works feverishly to determine how the orcs of Hellfire Peninsula became fel orcs.  Their betrayal is unforgivable... and we must ensure that our orc friends are forever safe from future corruption.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10836] = {title = "Infiltrating Dragonmaw Fortress", objective = "Neltharaku, flying high above Netherwing Fields in Shadowmoon Valley, wants you to slay 15 Dragonmaw Orcs.\n\nAny Dragonmaw Orc in Dragonmaw Fortress will suffice.", description = "I require time so that I may devise a plan to save my children and mate. You will buy me this time, mortal.\n\nVenture into Dragonmaw Fortress, located on the eastern edge of the Netherwing Fields, and lay waste to all Dragonmaw orcs that you find. The ensuing chaos and confusion should have a considerable impact on their plans.\n\nBe warned, some of my kin are too far gone - their minds corrupted by the Dragonmaw. For them, the only resolution is death. You have my permission to end their lives as well.", progress = "Is it done? I can only hope that it is not too late...", completion = "Well done, &lt;name&gt;. I have discovered a way in which we can free the enslaved drakes that are being held at Dragonmaw Fortress.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10837] = {title = "To Netherwing Ledge!", objective = "Neltharaku, flying high above Netherwing Fields in Shadowmoon Valley, wants you to collect 12 Nethervine Crystals from Netherwing Ledge.", description = "I believe that I can imbue nethervine crystals with my own essence. The power contained within these imbued crystals should be sufficient to free enslaved drakes of their masters' grasps.\n\nTravel to Netherwing Ledge, an island located off the broken shelf of Shadowmoon Valley, to the southeast. It is on Netherwing Ledge that you will find nethervine crystals. Return to me when you have collected enough crystals to fill your packs.\n\nAnd <name>, Beware the Dragonmaw that now inhabit the island.", progress = "I require nethervine crystals.", completion = "&lt;Neltharaku takes the crystals from you.&gt;\n\nI will prepare the crystals for you now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10838] = {title = "The Demoniac Scryer", objective = "Use the Demoniac Scryer in Hellfire Basin, wait for it to attune, and then take a reading.\n\nReturn the Demoniac Scryer and the Demoniac Scryer Reading to Apothecary Antonivich in Thrallmar.", description = "The Demoniac Scryer is now ready.  Take it behind Hellfire Citadel, to Hellfire Basin, and summon it upon the ground.  It will then begin to attune itself to Hellfire Citadel.  After its attunement, speak to the Scryer and transcribe what it tells you.  Bring that transcription to me...\n\nGo, <name>, but only when you are ready.  There is no doubt that Hellfire Citadel will detect the Scryer and send wardens to destroy it!", progress = "Do you have the reading?  Has your mission with the Demoniac Scryer been successful?", completion = "You obtained the reading?  Excellent -- I am sure this data will prove invaluable to our research.  I will disseminate it to Apothecaries Zelana and Albreck.\n\nYou should be proud, &lt;name&gt;.  Your strength and bravery is unquestionable... as is your service to the Horde.", rewards = "You will receive:\n\nDemoniac Soul Prison"}
MultiLanguageQuestData['en'][10839] = {title = "Veil Skith: Darkstone of Terokk", objective = "Use the Rod of Purification on the Darkstone of Terokk in Veil Skith and return to Kirrik the Awakened at the Refugee Caravan in the Bone Wastes.", description = "Veil Skith lies to the northwest of the caravan and to the south of Shattrath in a secluded grove of the forest. It is rumored that the colony of Skettis has constructed a maligned altar of worship. This Darkstone of Terokk must be purified if the arakkoa of Skith are ever to be redeemed.\n\nTake this Rod of Purification and cast it upon the Darkstone. Blessed by A'dal, the rod's purity might be enough to bring clarity to the Darkstone. Go now and may the light shine upon thee.", progress = "Darkness surrounds us. What have you to say about Veil Skith?", completion = "I heard the explosion from here. Not with my ears, but with my heart.\n\nIf the touch of the blessed Naaru, A'dal, is not enough to bring the arakkoa to redemption, nothing will be. Those who have not given themselves over to the Light are mere servants of evil.\n\nThey must be destroyed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10840] = {title = "The Tomb of Lights", objective = "High Priest Orglum wants you to journey to the Tomb of Lights and kill 10 Ethereal Nethermancers and 10 Ethereal Plunderers and then return to him at the Refugee Caravan.", description = "To the east, buried under the charred sand, is the Tomb of Lights, a lost resting place of the dead.  Before our caravan was ambushed I was going to journey to the tomb and cleanse it of evil spirits.  \n\nLittle did I know it was already infested with another kind of evil.  Even now the ethereals plunder the bodies of the fallen for trinkets and keepsakes that were given to the dead centuries ago.  \n\nThere is little I can do while our caravan struggles to survive.", progress = "How many ethereals have you destroyed?  I hope it will be enough to drive them from the Tomb of Lights.", completion = "Out here in the wilds of Outland we are weak with few heroes to defend our rights, but you have given them something to fear &lt;class&gt;.  I do not think the ethereals will soon forget the strong right arm of &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10841] = {title = "The Vengeful Harbinger", objective = "[PH]  Activate the thingy.", description = "[PH]  Go into the Tomb of Light and activate the thingy.", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][10842] = {title = "Vengeful Souls", objective = "High Priest Orglum wants you to journey into the Tomb of Lights and defeat 5 Vengeful Draenei.", description = "The Tomb of Lights has become corrupted by the Shadow Council and the draenei dead have become cursed spirits, angry and confused with a burning hatred for the living.\n\nEnter the tomb and seek out these tragic victims. Give them the rest that they deserve.", progress = "You have saved us all.  What can we do to thank you?", completion = "You cannot know what you have done here &lt;name&gt;.  You have saved so many of us from an eternity of darkness.  There is little that I can do for the living and nothing that I could give that would thank you enough.  Take what seems useful to you.", rewards = "You will be able to choose one of these rewards:\n\nAncient Draenei War TalismanAncient Draenei Arcane Relic\n\nYou will also receive:\n\nAncient Draenei Arcane RelicAncient Draenei War Talisman"}
MultiLanguageQuestData['en'][10843] = {title = "Since Time Forgotten...", objective = "Slay Gnosh Brognat, leader of the ogres at the Bladespire Outpost.", description = "Since time forgotten we have fought with the Bladespire ogres.\n\nWe have managed to push them back so that now they only hold a tenuous grip at Bladespire Outpost.  It's back the way that you came, on the southwestern edge of the Razor Ridge.\n\nProve your worth to me by killing their leader, Gnosh Brognat.\n\nLet us see what stuff you are made of when fighting the ogres.", progress = nil, completion = "&lt;Leoroxx appraises you with a keen eye, seemingly trying to take your measure.&gt;\n\nThe death of Gnosh Brognat is a boon to all of the Mok'Nathal.  This is a good thing for you.\n\nLet us see if we can push the boundaries of your prowess just a bit more.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10844] = {title = "Forge Camp: Anger", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10845] = {title = "Slay the Brood Mother", objective = "Slay Dreadwing.", description = "My hunters have just returned from a scouting mission to the Singing Ridge.  It seems that the nether drakes, which infest the crystals there, have increased greatly in number, and threaten to spill out into our laps.\n\nSince you have proven yourself a competent slayer, let us see if your <class> skills are the match of an adult drake.\n\nFind the Singing Ridge by heading south through the Scalewing Shelf.  Enter and slay their brood mother, Dreadwing.", progress = "Though you will not further yourself in my eyes, there is no shame in admitting that you aren't up to the challenge of slaying the mother of the Singing Ridge nether drakes.\n\nIs that what you are here to tell me?", completion = "No?  You slew Dreadwing?  Perhaps I was wrong about you, &lt;class&gt;.\n\nPerhaps.\n\nStill, you have slain the chiefs of the three greatest threats that we face.  That is something to be proud of.\n\nI offer you a token of my appreciation, but don't let it go to your head.  You still do not fully understand what it is to be Mok'Nathal, and we may still have need to call upon your skills.", rewards = "You will be able to choose one of these rewards:\n\nDreadwing Skin BeltBrood Mother LeggingsNetherhide GlovesNether Protector's Chest\n\nYou will also receive:\n\nDreadwing Skin BeltNetherhide GlovesBrood Mother LeggingsNether Protector's Chest"}
MultiLanguageQuestData['en'][10846] = {title = "Understanding the Mok'Nathal", objective = "Slay Vekh, leader of the Vekh'nir arakkoa.", description = "<Leoroxx looks you in the eye with the kind of stare that chills your soul.>\n\nYou come to the Mok'Nathal, but you do not understand us.  You do not understand our struggle to survive.\n\nIf you would understand us, then you will have to endure a taste of that struggle.\n\nTo the south are the Vekh'nir arakkoa.  They have enslaved a group of ogres in the caverns known as Trogma's Claim and their leader, Vekh is in there.\n\nSlay him!", progress = "We have many enemies.  Some we have chosen, and some, such as the Vehk'nir, we have not.\n\nRegardless, we shall slay all of their chieftains until none stand before us.", completion = "The Vekh'nir are the least of our adversaries.\n\nSo, you know how to slay an overgrown bird.  This does not make you a true warrior.  This does not give you a full understanding of our ways.\n\nBut it's a start.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10847] = {title = "The Eyes of Skettis", objective = "Bring the Eye of Reskk and the Eye of Shienor to Rilak the Redeemed in the Lower City section of Shattrath City.", description = "Doom harkens from the cliffs of Skettis.\n\nMy people, the arakkoa, face a fate shrouded in unspeakable evil. Too often have we abused dark magic for wrongdoing. Through A'dal I have learned of the Light and of redemption.\n\nTerokk watches his colonies from Skettis through orbs enchanted by the black art. Steal these Eyes from Veil Reskk and Veil Shienor in northern Terokkar. Let me see what Terokk sees. Let me look through the eyes of Skettis.", progress = "You have returned, <class>. What news do you bring?", completion = "Your bravery should be commended. The guardians of Skettis do not part with their belongings willingly.\n\nBut heroics of the past are of little consequence now. We shall see if such bravery continues to persist in the future, for Terokk's gaze fixates on the south.\n\nThese Eyes are all seeing.", rewards = "You will be able to choose one of these rewards:\n\nSuper Healing PotionSuper Mana Potion\n\nYou will also receive:\n\nSuper Healing PotionSuper Mana Potion"}
MultiLanguageQuestData['en'][10848] = {title = "Veil Rhaze: Unliving Evil", objective = "Kill 4 Deathtalon Spirits, 4 Screeching Spirits and 2 Spirit Ravens and return to Kirrik the Awakened at the Refugee Caravan.", description = "Veil Rhaze was a particularly wicked colony of Skettis.\n\nDespite the village's eradication by the Auchindoun disaster, Terokk's influence remained in the maligned spirits there. Travel west to Veil Rhaze and slay those murderous wretches. You'll find them to the west of the Shadow Tomb, on the border of Bone Wastes and Terokkar Forest.\n\nThis will be our first blow against Terokk and the guardians of Skettis.", progress = "Evil grows in Veil Rhaze. Put it down, <race>.", completion = "Those foul spirits deserved to die. The death they would have wrought on others is reason enough.\n\nWe cannot hope to redeem those in Terokk's grasp. But we shall deliver them a devastating blow in the name of the Light.", rewards = "You will be able to choose one of these rewards:\n\nTalonbranch WandFeather-Wrapped Bow\n\nYou will also receive:\n\nTalonbranch WandFeather-Wrapped Bow"}
MultiLanguageQuestData['en'][10849] = {title = "Seek Out Kirrik", objective = "Take Rilak's Missive to Kirrik the Awakened at the Refugee Caravan in the Bone Wastes.", description = "Other arakkoa took part in the betrayal of Terokk.\n\nKirrik recognized Terokk as a charlatan, not a prophet. The only prophecy Terokk envisioned was the doom borne of his own bidding.\n\nIt was Kirrik who led us bravely from Skettis. After our pilgrimage to Shattrath, Kirrik traveled to the colonies in search of others.\n\nThis missive tells of what the Eyes have seen. Kirrik must be told! Follow the road south out of Shattrath to the Bone Wastes and look for the caravan.", progress = "You have traveled far and bear news for me.", completion = "Rilak's tale is grim, traveler. As you can see from the state of the caravan, there is much sorrow and darkness in the forest of Terokk these days.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10850] = {title = "Nether Gas In a Fel Fire Engine", objective = "You uncover an opening through which fuel is loaded into the fel reaver.", description = nil, progress = "You uncover an opening through which fuel is loaded into the fel reaver.", completion = "The fel reaver's engine begins to rumble and sputter as you supply it with the incorrect fuel.", rewards = nil}
MultiLanguageQuestData['en'][10851] = {title = "The Totems of My Enemy", objective = "Collect 5 Bladespire Totems.", description = "There is the right way to honor one's ancestors, and there is the wrong way.\n\nThe Bladespire ogres carry totems with them, but they do not use them to show their respect.  Instead, they seek to use them to manipulate and control.\n\nWe should steal their totems because they are unworthy!  We will then put them to better use.\n\nGo to the Bladespire Outpost to the west, just southwest of the Razor Ridge.  Slay the Bladespire mystics and crushers, and take their totems from them!", progress = "Have you gone to Bladespire Outpost and taken their totems from them?", completion = "This looks like a good assortment.  We should be able to find a respectful use for one or two of them.\n\nIn fact, I have an idea for how to do just that!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10852] = {title = "Missing Friends", objective = "Ethan wants you to find 12 of his missing friends in Veil Skith and then return to him at the Refugee Caravan.", description = "We broke down here because some guys came in the night and made a lot of noise.  It was scary.  I don't know when we are going to get moving again.  \n\nSome of my friends are missing though.  I don't know where they are.  I think those scary bird men took them away to the northwest.  They probably are all locked up in cages and stuff.  If you find them that would be great.  I'm kind of worried about them.", progress = "I'm bored, there's nobody to play with.  Have you found my friends?", completion = "You found all my friends!  Now I have someone to play with.  Thank you, Mister &lt;name&gt;.  \n\nSince I have kids to play with maybe you would like one of my toys?  That way you have something to play with too.", rewards = "You will receive:\n\nBattered Steam Tonk Controller"}
MultiLanguageQuestData['en'][10853] = {title = "Spirit Calling", objective = "Use the Spirit Calling Totems to collect 8 Lesser Nether Drake Spirits.", description = "The spirits of the nether drakes in the Singing Ridge are in need of liberation.\n\nThe nether drakes were not always nether drakes.  They used to be black drakes.\n\nBut then, with the destruction of this world, a wave of nether energy washed over everything and had the side-effect of changing the drakeling eggs.\n\nNow they are all twisted versions of their former selves.  We must help them to find peace.\n\nDo this by slaying a drake near to the spirit calling totem, and then take its spirit from it.", progress = "The drakes of the Singing Ridge may pose a threat to us, but I think they are majestic creatures.\n\nOr, at least they were.  I hope that you will be able to save their spirits.\n\nAnd if you are in need of more totems, I have a few to spare.", completion = "You have done a good thing this day, &lt;class&gt;.  The spirits of the drakes will truly sing again now that they have been freed.  And the residual part of their spirits that they leave behind are powerful medicine, too.\n\nI wonder, are you up for a journey to the north?  There is something that I am curious about concerning the activities of the ethereal.\n\nI sense a great deal of pain coming from their direction.", rewards = "You will be able to choose one of these rewards:\n\nNether-Empowered FootgearRitualist's HelmMok'Nathal Champion's ShoulderguardsNether Drake Wristguards\n\nYou will also receive:\n\nMedicinal Drake EssenceNether-Empowered FootgearMok'Nathal Champion's ShoulderguardsRitualist's HelmNether Drake Wristguards"}
MultiLanguageQuestData['en'][10854] = {title = "The Force of Neltharaku", objective = "Neltharaku, flying high above Netherwing Fields in Shadowmoon Valley, wants you to free 5 Enslaved Netherwing Drakes.", description = "Take this enchanted nethervine crystal and make your way back to Dragonmaw Fortress. Once there, seek out the enslaved drakes and invoke the magic of the nethervine crystal. My own energies will pour forth, causing the drakes to break free from the bond of their captors. When you see that the drake has broken free, help it defeat its captor! It will most assuredly be weak from the imprisonment.\n\nRelease all that you can find and return to me, <name>.", progress = "Waste no time, we have much work to do!", completion = "&lt;Neltharaku laughs.&gt;\n\nThe orcs must have been shocked to see the drakes turn on them in such a manner. Well done, &lt;name&gt;. Perhaps you truly are the hero of our flight.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10855] = {title = "Fel Reavers, No Thanks!", objective = "Obtain 5 Condensed Nether Gas from Gan'arg Mekgineers at Forge Base: Oblivion, northwest of the Stormspire, and load them into a nearby Inactive Fel Reaver. Return to Nether-Stalker Nauthis after you've completed this task.", description = "Ah, yes - the fel reaver!  Certainly the Legion's most terrible mechanical creation.  There are no less than three of these abominations aimed at the Stormspire.\n\nFortunately for us, they are not active yet.  This affords us the possibility of dealing with them through sabotage instead of brute force.\n\nObtain condensed nether gas from the gan'arg at Forge Base: Oblivion and fill a nearby fel reaver's fuel tank with it.  I've a feeling its engine won't handle it too well.", progress = nil, completion = "That is excellent news, &lt;name&gt;.  Now that we know how to deal with these, I can have hirelings sabotage any remaining reavers.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10856] = {title = "The Best Defense", objective = "Nether-Stalker Nauthis wants you to slay 12 Wrathbringers at Forge Base: Gehenna, north of the Stormspire.", description = "Brave acts of industrial sabotage will only get us so far, <name>.  Just as Forge Base: Oblivion serves as an assembly site for Fel Reavers, Forge Base: Gehenna serves as a staging ground for their army as it is where the majority of the Legion's teleportation devices are located.\n\nI want you to go in there and put a dent in their numbers.  They must have a full regiment of wrathbringers by now and we just can't allow that.", progress = "How goes it?  Did you get a chance to show the Legion a lesson or two?", completion = "Nice work, &lt;name&gt;.  Keep it up and I'll put in a good word with the Nexus-Prince.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10857] = {title = "Teleport This!", objective = "Nether-Stalker Nauthis wants you to use the Mental Interference Rod on the Mo'arg at Forge Base: Gehenna and use their Detonate Teleporter ability on the three teleporters in the forge camp.", description = "As fun as killing demons might be, it does us little good when the Legion can keep using its teleporters to replace anything we kill.\n\nUnfortunately, I don't have any high-powered explosives handy... but the mo'arg that maintain the teleporters do.\n\nTake this rod... I've tuned its powers to interfere with mo'arg brain frequencies.  Return to Forge Base: Gehenna and use it on any mo'arg you see.  You won't have long, but you'll be able to use their demolition charges on the nearby teleporters.", progress = "Is it done then?  Are the teleporters shut down?", completion = "Thanks to you, &lt;name&gt;, I'll breathe a little easier.  Figure of speech, of course!\n\nI suppose you'll want some form of reward now.", rewards = "You will be able to choose one of these rewards:\n\nSaboteur's AxeRuned Silver StaffNether-Stalker's BladeImbued Draenethyst Crystal\n\nYou will also receive:\n\nImbued Draenethyst CrystalRuned Silver StaffSaboteur's AxeNether-Stalker's Blade"}
MultiLanguageQuestData['en'][10858] = {title = "Karynaku", objective = "Seek out Karynaku at Dragonmaw Fortress.", description = "It shames me to ask for your assistance once more, <name>, but you are my flight's only hope. Without my mate, the netherwing brood may die out completely.\n\nMake your way to the top of Dragonmaw Fortress and find Karynaku.\n\nWe will be flying overhead. Should a break appear in their defenses, the might of the netherwing will swoop down to assist you.", progress = nil, completion = "It is the chains. They sap my power. The only way is to get the key from Zuluhed and unbind me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10859] = {title = "Gather the Orbs", objective = "Use the Orb Collecting Totem to collect 15 Razaani Light Orbs.", description = "The Razaani ethereals have strange devices that emit small, pink floating light orbs.  They remind me of souls.\n\nThey are not to be confused with the large yellow balls that break free of the ethereal when they die, these are something else entirely.\n\nI'd like for you to head north to Razaan's Landing and drop some totems, which will attract the pink light orbs.\n\nBring them back to me so that I might determine exactly what they are.", progress = "Have you collected all of the Razaani Light Orbs that are needed?", completion = "Something does not feel right.\n\nPlease, &lt;name&gt;, hand me the totem.  I must examine those orbs!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10860] = {title = "Mok'Nathal Treats", objective = "Collect 3 Raptor Ribs and 3 Serpent Flesh.", description = "Hungry, <race>?  The Great Spirit helps those that help themselves.  If you want to earn a meal, I suggest that you listen up, because Braagor there isn't going to give you anything for free, nor as tasty!\n\nThe raptors and scalewings of Razor Ridge and the Scalewing Shelf have everything that's needed for two of the most delicious dishes you'll ever taste.  Bring me their raptor ribs and serpent flesh, and I'll make some of each for you.\n\nI may even teach you how to cook them up for yourself, if you hurry.", progress = "Have all of the ingredients yet?  Talking about it with you has made my mouth water!", completion = "Mmm, I can taste them already.  Quickly, hand over those parts... I'm going to get them diced up and onto the fire!\n\nLuckily for you, this stuff keeps, and I mean for a long time!  So, take these, and I suppose you can have the recipes as well for being so kind as to restock my larder.", rewards = "You will receive:\n\nMok'Nathal ShortribsCrunchy SerpentRecipe: Mok'Nathal ShortribsRecipe: Crunchy Serpent"}
MultiLanguageQuestData['en'][10861] = {title = "Veil Lithic: Preemptive Strike", objective = "Break the cursed eggs in Veil Lithic. Redeem 3 Hatchlings and slay 3 Malevolent Hatchlings before returning to Kirrik the Awakened at the Refugee Caravan.", description = "In the wretched colony to the southwest known as Veil Lithic, Terokk's minions are attempting to befoul their avian brethren before they hatch. The dark sorcerers of Lithic encase eggs in a shadowy curse. When the hatchlings emerge, they mindlessly serve Terrok.\n\nTravel to Veil Lithic and prematurely break the eggs before the curse has time to seep in. Even if you are too late, you can put down the tainted ones.\n\nRemember, the Light shines brightest in the darkness.", progress = "Have you done your bidding? Quash the evil before it is too late!", completion = "It is grim work toiling with someone's hatchlings, yet ignoring the brewing evil would be a bleak proposition as well. You have done well.  A'dal's favor shines upon your heart.", rewards = "You will be able to choose one of these rewards:\n\nFeathered ArmbandsFeathered Wrist CuffsEagle Engraved BracersTalonstalker Bracers\n\nYou will also receive:\n\nEagle Engraved BracersFeathered ArmbandsTalonstalker BracersFeathered Wrist Cuffs"}
MultiLanguageQuestData['en'][10862] = {title = "Surrender to the Horde", objective = "Rokag wants you to seek out Rilak the Redeemed in the Lower City section of Shattrath City and demand that he and his people surrender to the Horde.", description = "The cowardly arakkoa attack us daily.  They ambush our hunters and sometimes even raid inside our walls.  We kill them when we can, but their magic is strong and they often escape our warbands.  \n\nI have learned that some arakkoa claim to be friendly with the Horde.  They live in Shattrath City to the northwest.  Rilak the Redeemed is their leader.  Search for him in the Lower City, and when you find him, demand his surrender.", progress = nil, completion = "Your people are angry but there is little I can do.  Some of us have been touched by the power of the naaru and we are forever changed.  Those of us who remain in the wild are as we have always been.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10863] = {title = "Secrets of the Arakkoa", objective = "Lady Dena Kennedy wants you to seek out Rilak the Redeemed in the Lower City section of Shattrath City and find out what secrets he will share of the Arakkoa.", description = "Out here on the frontier we have to deal with the arakkoa every day.  They strike at us when they please, raiding our supply lines and killing our scouts.  \n\nYet we know very little about these enigmatic creatures.  I have received news that northwest of here in Shattrath City there are arakkoa who are not hostile.  They might be willing to share the secrets of their race.  \n\nRilak the Redeemed is their leader.  He resides in the northern part of the Lower City.", progress = nil, completion = "You are wise to find me.  There is much that I can show you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10864] = {title = "A Burden of Souls", objective = "Kill 20 Shattered Hand orcs, then return to Apothecary Antonivich in Thrallmar.", description = "I have a device, the Demoniac Scryer, that can analyze fel magic.  I would have you use the Scryer, but first... you must appease it.  The Scryer, you see, has trapped within it a creature of vast intelligence and its needs are, shall we say, quite eccentric.\n\nTo appease the Scryer, you must kill orcs.  Specifically, they must be Shattered Hand orcs -- the Scryer demands their souls.\n\nReturn to me when the souls are reaped.  You will find the orcs north, and south, and surrounding... Hellfire Citadel.", progress = "The Demoniac Scryer is not yet appeased, <name>.  Return to me after you have reaped the souls of Shattered Hand orcs.", completion = "Well done, &lt;name&gt;.  Your soul is burdened with many deaths... and the Demonaic Scryer will now perform its duties for you.\n\nLet us hope you are ready for the coming trial...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10865] = {title = "Inform Leoroxx!", objective = "Speak with Leoroxx about what the Razaani ethereal are up to. He can be found at Mok'Nathal Village in the Blade's Edge Mountains.", description = "Quickly, you must inform Leoroxx of what is transpiring up at Razaan's Landing!\n\nThose orbs were comprised of souls, some of them Mok'Nathal!", progress = nil, completion = "What you say, is it even possible?  What am I saying?  Of course it is, if the spiritcallers say so.\n\nRemember before when I said that we might need your further assistance?  It would seem that I can tell the future.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10866] = {title = "Zuluhed the Whacked", objective = "Kill Zuluhed the Whacked and recover Zuluhed's Key. Use Zuluhed's Key on Zuluhed's Chains to free Karynaku.", description = "He hides in my thoughts, mortal. He waits for me to break... for me to bend to his will.\n\nAnd this will be his undoing. I will call for him. I will tell him that I will do as he asks. When he appears, kill him and take the key!\n\nKnow this: Zuluhed is an ancient orc with unknown powers. He has surely been empowered further by Illidan. You risk your life for me in doing as I ask. Are you certain you wish to make such a sacrifice?", progress = "<Karynaku groans.>", completion = "I am free! You have saved us, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10867] = {title = "There Can Be Only One Response", objective = "Collect the Collection of Souls.", description = "There can be only one response to this... this, DEFILEMENT of the souls of our ancestors!\n\n<name>, if you would aid us to restore the souls of our honored dead to their rightful place, go back to Razaan's Landing.\n\nGo back up there and kill the razaani until their leader, Nexus-Prince Razaan shows his cowardly face.  Kill him and get those souls back, and then give them over to Spiritcaller Dohgar!", progress = "Have you done it?  Are the souls of our ancestors safely recovered from the evil of the ethereals?", completion = "Good that the ethereal filth and their leader are dead.  I wish a thousand plagues upon their brethren!\n\nYou are to be rewarded for you actions on behalf of all of the Mok'Nathal, &lt;name&gt;!  You are truly one of our heroes.\n\nLet us now release the souls of our ancestors to the cleansing fire.", rewards = "You will be able to choose one of these rewards:\n\nMok'Nathal MantleSpiritcaller's MaskMok'Nathal Hero's PantaloonsBelt of the Soul Saver\n\nYou will also receive:\n\nMok'Nathal MantleSpiritcaller's MaskMok'Nathal Hero's PantaloonsBelt of the Soul Saver"}
MultiLanguageQuestData['en'][10868] = {title = "Arakkoa War Path", objective = "Advisor Faila asks that you kill 14 Shienor Talonites and 6 Shienor Sorcerers and then return to her in Stonebreaker Hold.", description = "The arakkoa have attacked us again, this time striking in the night and then using their dark magic to escape before we could charge out to meet them in numbers.  They use their summoning circles to rescue their warriors from certain death but they cannot run from us if we attack their homes.  Veil Reskk and Veil Shienor lie to the north and northeast.  \n\nFind these arakkoa nests and kill as many as you can.", progress = nil, completion = "Well done &lt;class&gt;.  The arakkoa have learned to fear the might of the Horde.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10869] = {title = "Thin the Flock", objective = "Lieutenant Gravelhammer asks that you kill 14 Shienor Talonites and 6 Shienor Sorcerers and then return to him in Allerian Stronghold.", description = "The arakkoa have attacked us again, this time striking in the night and then using their dark magic to escape before we could marshal our soldiers.  \n\nVeil Reskk and Veil Shienor lie to the north and northwest.  Find these arakkoa nests and kill as many as you can.  They may not fear us, but at least we can thin their numbers.", progress = nil, completion = "Well done &lt;class&gt;.  The arakkoa have learned to fear the might of the Alliance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10870] = {title = "Ally of the Netherwing", objective = "Let Karynaku return you to Mordenai in the Netherwing Fields.", description = "Allow me to return you to Mordenai. I am certain that he wishes to see you once more.", progress = nil, completion = "You have proven yourself as an ally of the Netherwing. My mother is free and my brothers and sisters are saved!\n\nPerhaps someday, we will call for you again. When that day comes, know that you will be welcomed with open arms - a brother to the Netherwing Dragonflight.", rewards = "You will be able to choose one of these rewards:\n\nNetherwing Protector's ShieldNetherwing Defender's ShieldClaw of the Netherwing FlightNetherwing Spiritualist's CharmNetherwing Sorceror's Charm\n\nYou will also receive:\n\nNetherwing Protector's ShieldNetherwing Defender's ShieldClaw of the Netherwing FlightNetherwing Spiritualist's CharmNetherwing Sorceror's Charm"}
MultiLanguageQuestData['en'][10871] = {title = "Ally of the Netherwing", objective = "Let Karynaku return you to Mordenai in the Netherwing Fields.", description = "Allow me to return you to Mordenai. I am certain that he wishes to see you once more.", progress = nil, completion = "You have proven yourself as an ally of the Netherwing. My mother is free and my brothers and sisters are saved!\n\nPerhaps someday, we will call for you again. When that day comes, know that you will be welcomed with open arms - a brother to the Netherwing Dragonflight.", rewards = "You will be able to choose one of these rewards:\n\nNetherwing Protector's ShieldNetherwing Defender's ShieldClaw of the Netherwing FlightNetherwing Spiritualist's CharmNetherwing Sorceror's Charm\n\nYou will also receive:\n\nNetherwing Protector's ShieldNetherwing Defender's ShieldClaw of the Netherwing FlightNetherwing Spiritualist's CharmNetherwing Sorceror's Charm"}
MultiLanguageQuestData['en'][10872] = {title = "Zuluhed the Whacked", objective = "Kill Zuluhed the Whacked and recover Zuluhed's Key. Use Zuluhed's Key on Zuluhed's Chains to free Karynaku.", description = "He hides in my thoughts, mortal. He waits for me to break... for me to bend to his will.\n\nAnd this will be his undoing. I will call for him. I will tell him that I will do as he asks. When he appears, kill him and take the key!\n\nKnow this: Zuluhed is an ancient orc with unknown powers. He has surely been empowered further by Illidan. You risk your life for me in doing as I ask. Are you certain you wish to make such a sacrifice?", progress = "<Karynaku groans.>", completion = "I am free! You have saved us, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10873] = {title = "Taken in the Night", objective = "Scout Navrin wants you to travel to the Netherweb Ridge and free 6 Webbed Sha'tar Warriors and then return to him at Sha'tari Base Camp.", description = "Our small outpost is under constant attack. Several nights ago, we were raided by the spiders of Netherweb Ridge, on the southeastern edge of the Bone Wastes. They poisoned many of our people, wrapped them in webs and carried them away. Some of our warriors took up arms and with little preparation pursued the spiders.\n\nWe have not seen the captives or our hunting parties since. We hope that some may still be alive, perhaps imprisoned by the spiders.  Our numbers are few. Will you search for our people?", progress = "Did you find our missing people?", completion = "You saved so many.  I didn't think we would ever see them again.  We cannot thank you enough, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10874] = {title = "Veil Shalas: Signal Fires", objective = "Kirrik the Awakened at the Refugee Caravan wants you to extinguish the four signal fires of Veil Shalas.", description = "Terokk's perch, Skettis, looms above the Bone Wastes to the east. At the base of Skettis lies Veil Shalas, the most formidable of Terokk's colonies. It is through the stronghold of Veil Shalas that Terokk's forward sages wage war against the Light.\n\nThe evil-doers of Shalas communicate with their master using a complex system of magical signal fires. Travel to the east, <race>, and extinguish the fires. Once Veil Shalas is silenced, we can begin to plot the fall of Skettis.\n\nBut I get ahead of myself.", progress = "Veil Shalas must be silenced!", completion = "We witnessed the cursed smoke rise from here. You are most brave, &lt;class&gt;.", rewards = "You will be able to choose one of these rewards:\n\nArakkoa Sage's ShawlCloak of Grasping TalonsKokorek's Signet\n\nYou will also receive:\n\nKokorek's SignetCloak of Grasping TalonsArakkoa Sage's Shawl"}
MultiLanguageQuestData['en'][10875] = {title = "Report to Nazgrel", objective = "Speak with Nazgrel at Thrallmar in Hellfire Peninsula.", description = "<name>, during your foray with the Demoniac Scryer, I sent word of your exploits against the fel orcs.  Nazgrel, our illustrious leader in Thrallmar, wishes to speak with you.  I believe he has a bloody mission in mind...", progress = nil, completion = "It is good to hear of all your moves against the fel orcs, &lt;name&gt;.  The apothecaries have spent much time and resources studying the cause of their corruption, and although such information in invaluable... my orc blood burns to strike a severe blow against these betrayers!\n\nListen close, and I will explain my task...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10876] = {title = "The Foot of the Citadel", objective = "Kill Force-Commander Gorax, place the Challenge From the Horde upon his corpse, kill The Hand of Kargath, and then bring the Head of the Hand of Kargath to Nazgrel in Thrallmar.", description = "Force-Commander Gorax is training Shattered Hand captains at the base of Hellfire Citadel, honing them to a bloody razor's edge.  You must kill him, <name>, for his loss would be a mighty blow to the fel orcs.\n\nHowever, that is not all you must do.\n\nTake this banner.  Place it atop Gorax's corpse.  Gorax's commander, the Hand of Kargath, must answer your challenge if he has even a drop of true orc blood within him!\n\nHis head, the head of the hand of Kargath, is what I seek.", progress = "Have you faced the Hand of Kargath, <name>?", completion = "You have done a great deed, &lt;name&gt;.  The fel orcs are a shame to all true orcs.  If we have one fear, it is the fear of  succumbing to demonic corruption once again.  So you see, our war against the fel orcs is more than merely a battle with fierce foes -- it is also a battle within ourselves.\n\nAnd with strength, strength you have shown time again, it is a battle we will win.", rewards = "You will be able to choose one of these rewards:\n\nStormstrike VestShadowcast TunicDarkstorm TunicBattlemaster's Breastplate\n\nYou will also receive:\n\nShadowcast TunicDarkstorm TunicStormstrike VestBattlemaster's Breastplate"}
MultiLanguageQuestData['en'][10877] = {title = "The Dread Relic", objective = "Oakun wants you to travel east to the Derelict Caravan to recover the Dread Relic. Return to Oakun when the task is complete.", description = "Long ago a caravan went to Auchindoun with a mission to take a Dread Relic from the ancient tombs beneath the necropolis. They fled, but the relic was their undoing.  The relic is evil and it summons evil when touched.   Their caravan was destroyed somewhere to the east. \n\nThis dark artifact is the key to a terrible plan to defeat Teribus the Cursed, a creature that flies over the Bone Wastes.  Help me if you wish, but your life and even your soul will be at risk.", progress = "Do you have the Dread Relic?  We must have it.", completion = "It is incredible that you succeeded.  The Dread Relic is far more powerful than I feared. Only a mighty hero could have survived the long journey back carrying such blasphemous evil.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10878] = {title = "Before Darkness Falls", objective = "Mekeda at the Refugee Caravan wants you to kill 8 Cabal Skirmishers, 4 Cabal Spell-Weavers and 2 Cabal Initiates.", description = "After our caravan fell prey to an attack by Shadow Council cabal cultists, scouts were sent to Shattrath to call for help.  The guards think we're safe for now, but they underestimate these madmen.\n\nI, for one, am not looking forward to having my throat slit by some cabal initiate in the middle of the night.  Do us all a favor and take the fight to them, before they come to us.\n\nYou will find our attackers south of here, at Auchindoun's northern entrance.", progress = "Have you done what I asked of you, <name>?  I fear for our lives.", completion = "I can breath a sigh of relief for now, &lt;name&gt;.  The Shadow Council will be held off for the time being.\n\nThey are murderers and cowards and your display of courage will keep them at bay.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10879] = {title = "The Skettis Offensive", objective = "Hold off the attackers and speak with Rilak the Redeemed.", description = "Skettis has waged war on us! Have you gathered enough strength to help with Shattrath's defense?\n\nHold off the attackers!", progress = "This is no time for idle chatter, <name>. We're under attack! Hold off the invaders!", completion = "I applaud your prowess in combat, &lt;class&gt;. You have proven yourself to be a true defender of the Light. May A'dal's blessing shine upon your darkest hours.\n\nBut look far into the horizon. Dark skies loom above Skettis. Terokk is undoubtedly plotting his next move. Shattrath is safe for now. But only tomorrow knows what terror will descend upon us.", rewards = "You will be able to choose one of these rewards:\n\nChoker of Bloodied FeathersNecklace of Bloodied Feathers\n\nYou will also receive:\n\nNecklace of Bloodied FeathersChoker of Bloodied Feathers"}
MultiLanguageQuestData['en'][10880] = {title = "Cabal Orders", objective = "Bring the Cabal Orders to Mekeda at the Refugee Caravan in the Bone Wastes.", description = "This message bears a dark seal and though the language seems somewhat familiar, it appears to be encoded.\n\nPerhaps someone at the Refugee Caravan will know something about it.", progress = "You wish to show me something, <name>?", completion = "Ah, yes... this was written in a basic form of the shadow cypher.  My knowledge of it is not perfect but it should suffice to translate this.\n\nYou learn much about unsavory subjects when you live among outcasts and refugees in the Lower City.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10881] = {title = "The Shadow Tomb", objective = "Go into the Shadow Tomb, west of the Refugee Caravan and retrieve the Drape of Arunen, the Gavel of K'alen and the Scroll of Atalor. Return to Mekeda at the Refugee Caravan after you've completed this task.", description = "Many believe it was the Shadow Council that caused the explosion that tore Auchindoun apart.  It is rumored they awoke a great evil inside.\n\nIf that is true, then that evil must have turned against them.  According to these orders, part of the Shadow Council is fleeing Auchindoun.  They are using the Shadow Tomb to store powerful artifacts from Auchindoun.\n\nThree of these are sacred, for they belonged to the powerful patriarchs Arunen, K'alen and Atalor.  I must ask you to retrieve them.", progress = "Have you retrieved the relics, <name>?  We cannot allow the Shadow Council to use their power for dark purposes.", completion = "The Light might have forgotten me, but I have not forgotten the Light.  These relics were once very sacred to my people.\n\nAllowing the Shadow Council to use their power for evil is... unthinkable!", rewards = "You will be able to choose one of these rewards:\n\nHeirloom Signet of WillpowerHeirloom Signet of Valor\n\nYou will also receive:\n\nHeirloom Signet of WillpowerHeirloom Signet of Valor"}
MultiLanguageQuestData['en'][10882] = {title = "Harbinger of Doom", objective = "You have been tasked to go to Tempest Keep's Arcatraz satellite and slay Harbinger Skyriss. Return to A'dal at the Terrace of Light in Shattrath City after you have done so.", description = "<A discordant note can be detected in A'dal's 'voice'.>\n\nPrince Kael'thas has chosen his warden poorly, and now the entities that we kept locked up within the Arcatraz are breaking free.\n\nOne in particular, a servant of the Old Gods known as Harbinger Skyriss, seeks to usher in his masters' vision of conquering all of the worlds in the universe.\n\n<name>, you must not allow him to escape.  Return to Tempest Keep, enter the Arcatraz, and slay Harbinger Skyriss before it is too late!", progress = "<A'dal focuses his attention upon you, his gaze almost unbearable.>\n\n<name>, perhaps you do not understand the magnitude of your mission?  There is no time to waste... gather yourself a group of compatriots and enter the Arcatraz.\n\nPut an end to Harbinger Skyriss.", completion = "&lt;The crystalline timber of A'dal's voice carries a more tranquil melody within your mind than the last time the two of you spoke.&gt;\n\nOnce again you have proven your mettle.  Had Harbinger Skyriss broken free, countless thousands would have perished in the ensuing conflict, just as happened with another servant of the Old Gods, Skeram, on your world of Azeroth.\n\n&lt;name&gt;, what I have to offer in return may seem a pittance in comparison, but know that it comes with the everlasting gratitude of the Sha'tar.", rewards = "You will be able to choose one of these rewards:\n\nPotent Sha'tari PendantA'dal's Recovery NecklaceShattrath Choker of Power\n\nYou will also receive:\n\nPotent Sha'tari PendantShattrath Choker of PowerA'dal's Recovery Necklace"}
MultiLanguageQuestData['en'][10883] = {title = "The Tempest Key", objective = "Speak with A'dal in Shattrath City.", description = "You have proven yourself capable of great feats, <name>. Your discovery of the Cipher of Damnation and Kael'Thas' involvement is most important to our cause. Should Kael use the cipher, what little is left of this world may collapse.\n\nA'dal is convinced that Kael must be stopped and now seeks adventurers willing to undergo trials. Those that prove their strength will be granted favor by the naaru.\n\n<Khadgar nods.>\n\nA'dal awaits...", progress = nil, completion = "Tempest Keep is a naaru creation, mortal. Access to the vessel has always been within our power to grant. A return to Tempest Keep, though, had been deemed unnecessary. A point of pride for a mortal race, perhaps, but naaru invest little in such things.\n\nWe go now because we must. Kael'thas cannot be allowed to utter the words of damnation.\n\nWhile the way is open, only a fool would enter unproven. Do not underestimate the purpose of the trials, mortal.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10884] = {title = "Trial of the Naaru: Mercy", objective = "A'dal in Shattrath City wants you to recover the Unused Axe of the Executioner from the Shattered Halls of Hellfire Citadel.\n\nThis quest must be completed in Heroic dungeon difficulty.", description = "Four trials you must pass before you are deemed worthy by the naaru.\n\nWithin the Shattered Halls of Hellfire Citadel are three of your people. They are held there by the merciless one, Kargath Bladefist. He seeks to execute them as a sign of his virility and power. You must save these prisoners before such an atrocity can come to pass. As proof of deed, bring me the unused axe of the executioner. It must not have a drop of blood on its blade!", progress = "<A'dal greets you.>", completion = "Well done, &lt;name&gt;. You have passed the trial of mercy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10885] = {title = "Trial of the Naaru: Strength", objective = "A'dal in Shattrath City wants you to recover Kalithresh's Trident and Murmur's Essence.\n\nThis quest must be completed in Heroic dungeon difficulty.", description = "Four trials you must pass before you are deemed worthy by the naaru.\n\nThe trial of strength is divided in two. You must destroy the leader of the Coilfang Steamvaults, Warlord Kalithresh, and bring me his trident. Slay the extra-planar being known as Murmur, in the Shadow Labyrinth of Auchindoun, and bring me his essence.\n\nDo this and you will have passed the trial of strength.", progress = "<A'dal greets you.>", completion = "Well done, &lt;name&gt;. You have passed the trial of strength.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10886] = {title = "Trial of the Naaru: Tenacity", objective = "A'dal in Shattrath City wants you to rescue Millhouse Manastorm from the Arcatraz of Tempest Keep.\n\nThis quest must be completed in Heroic dungeon difficulty.", description = "Four trials you must pass before you are deemed worthy by the naaru.\n\nIn our travels we have encountered many dangerous beings. Some of these beings we incarcerated and placed in what is now known as the Arcatraz of Tempest Keep.\n\nThere is one prisoner, however, that is a victim of circumstance. A stowaway who was in the wrong naaru vessel at the wrong time.\n\nVenture to the Arcatraz and rescue the gnome, Millhouse Manastorm. Ensure his survival.", progress = "<A'dal greets you.>", completion = "Well done, &lt;name&gt;. You have passed the trial of tenacity.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10887] = {title = "Escaping the Tomb", objective = "Help Akuno find his way to the Refugee Caravan. Speak to Mekeda after you've completed this quest.", description = "I appreciate your help, <name>.  I was certain I was going to be killed.\n\nLet's get out of here with a hurry.  It won't be long before more cultists come after us.", progress = nil, completion = "You rescued Akuno, a dear friend of mine.  For this I am in your debt, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nAkuno's BladeAncient Draenei CrestMekeda's GiftUnearthed Orb\n\nYou will also receive:\n\nMekeda's GiftUnearthed OrbAkuno's BladeAncient Draenei Crest"}
MultiLanguageQuestData['en'][10888] = {title = "Trial of the Naaru: Magtheridon", objective = "A'dal in Shattrath City wants you to slay Magtheridon.", description = "Four trials you must pass before you are deemed worthy by the naaru.\n\nOnly one obstacle remains, mortal. Gather an army and travel to the lair of Magtheridon, deep inside Hellfire Citadel. Battle your way to the heart of the chamber and destroy the foul corrupter!", progress = "<A'dal greets you.>", completion = "You have proven yourself as a being of great power. The naaru approve...", rewards = "You will receive:\n\nPhoenix-Fire Band"}
MultiLanguageQuestData['en'][10889] = {title = "Return to Shattrath", objective = "Travel to Shattrath City and speak with Rilak the Redeemed in the Lower City.", description = "Your actions, while brave, will surely rouse a vindictive response from Terokk.\n\nHurry to Shattrath. Send word to Rilak!", progress = nil, completion = "The guardians of Skettis grow restless from their perch. Shattrath is in trouble. We will surely feel the brunt of Terokk's revenge.\n\nMuster a defense party quickly! Speak with Defender Grashna and let him know you are ready to bear arms against our attackers!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10891] = {title = "Imperial Plate Armor", objective = "Speak with Derotain Mudsipper at Gadgetzan in Tanaris.", description = "There's a dwarf in Gadgetzan by the name of Derotain Mudsipper who'll teach you how to make imperial plate armor. All you gotta do is get to the Tanaris desert and find him. Interested?", progress = nil, completion = "Of course I'll teach you how to make imperial plate armor! It might cost you a bit of gold... in the form of thorium bars!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10892] = {title = "Imperial Plate Armor", objective = "Speak with Derotain Mudsipper at Gadgetzan in Tanaris.", description = "There's a dwarf in Gadgetzan by the name of Derotain Mudsipper who'll teach you how to make imperial plate armor. All you gotta do is get to the Tanaris desert and find him. Interested?", progress = nil, completion = "Of course I'll teach you how to make imperial plate armor! It might cost you a bit of gold... in the form of thorium bars!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10893] = {title = "Longtail is the Lynchpin", objective = "Slay Draaca Longtail, the leader of the wyrmcultists in the Wyrmskull Tunnel.", description = "With the Blackwing wyrmcultists massing in the tunnel, we're hard pressed to deal with the situation.  Quite frankly, they have the numbers.\n\nAnd while we've been able to take care of any of their people that get too close, the fact remains that if they attack in earnest, we're going to be overrun.\n\nThe situation calls for someone to get through to the other end of the tunnel, and take out their leader, Draaca Longtail.  Up for some fun?", progress = "Is she dead?\n\n<name>, if we're to have a fighting chance here, we need you to sow confusion into their ranks by killing Draaca Longtail!", completion = "With Draaca out of the picture, we should be able to take advantage of the situation.  They'll be in-fighting over who should be in charge, and that will relieve some of the pressure.\n\nThat is, unless the overseer mentioned in that note you gave me comes to take her place.\n\nLet's see if you can do something to make sure that never happens!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10894] = {title = "Wyrmskull Watcher", objective = "Deliver the Meeting Note to Watcher Moonshade at the entrance of the Wyrmskull Tunnel in the Blade's Edge Mountains.", description = "Hmm, I'm not certain what we should do.  I'm not much of a military planner.\n\nWatcher Moonshade will know what to do.  He's heading up our defensive efforts at the Wyrmskull Tunnel to the west at the end of Wyrmskull Bridge.  We have a force out there just in case the cultists try anything funny.\n\nPlease, take the note to him with all due haste.", progress = "How can I help you?  You bring news from Evergrove?", completion = "It's as I thought, and that's not good!\n\nI've got an idea for how to help you, but first, I was wondering if you might help us out?\n\nYou scratch my back, I'll scratch yours.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10895] = {title = "Zeth'Gor Must Burn!", objective = "Use the smoke beacon at each of Zeth'Gor's towers, and then return to Wing Commander Dabir'ee at Expedition Point.", description = "It's time to strike Zeth'Gor from the air!  Our gryphon riders are ready for a sortie, <name>.  But they need someone on the ground to direct their fire.  Are you ready for a covert mission?\n\nTake these smoke beacons into Zeth'Gor, the Bleeding Hollow stronghold to the west.  They have four guard towers: one near their northern wall, one near their southern wall, one near their forge and another nestled in their foothills.  Place a beacon underneath each of the towers and we'll fly in and bomb them!", progress = "Time is crucial, <name>.  We need those guard towers burned!", completion = "I could see the smoke and flames from here!  Good job, &lt;name&gt;!  You received more than a few words of praise from our gryphon riders -- what you just did took a lot of guts...", rewards = "You will be able to choose one of these rewards:\n\nBonechewer Berserker's VestGoldweave TunicSacred Feather VestGilded Crimson ChestplateJerkin of the Untamed Spirit\n\nYou will also receive:\n\nSacred Feather VestJerkin of the Untamed SpiritGoldweave TunicGilded Crimson ChestplateBonechewer Berserker's Vest"}
MultiLanguageQuestData['en'][10896] = {title = "The Infested Protectors", objective = "Lakotae wants you to kill 25 Wood Mites and then return to him at the Refugee Caravan. The mites can be found living inside the bodies of Rotting Forest-Ragers and Infested Root-Walkers.", description = "The trees of this land are ravaged by the power that was unleashed from Auchindoun.  The foul magic that was unleashed blasted the land into the wastes you see all around.  The trees that survived are now infested with wretched wood mites that crawl under their bark and gnaw at their flesh.  \n\nRotting forest-rages and infested root-walkers are breeding grounds for the mites.  They are found along the edge of the wood to the east.  Destroy these creatures and then kill the mites that flee their husks.", progress = "Have you destroyed the worst of the infestations?", completion = "You have done much to help Terokkar Forest, &lt;name&gt;.  With the worst of the mite colonies destroyed we may yet be able to reclaim this wasted land.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10897] = {title = "Master of Potions", objective = "Lauranna Thar'well wants you to go to the Botanica in Tempest Keep and retrieve the Botanist's Field Guide from High Botanist Freywinn. In addition she also wants you to bring her 5 Super Healing Potions, 5 Super Mana Potions and 5 Major Dreamless Sleep Potions.\n\n*WARNING!* You can only select one alchemy specialization.", description = "As you know, plants have properties that allow alchemists to re-energize and reinvigorate others through potions.\n\nMy familiarity with the plants of Outland allows me to teach alchemists how to make the most out of them.  If you're interested in expanding your knowledge of potions, I have but one task to ask of you.\n\nHigh Botanist Freywinn in Tempest Keep is rumored to have written a comprehensive botany guide.  Bring it to me along with samples of your work and I'll teach you the knowledge you seek.", progress = "Are you sure about this, <name>?  Specializing in potions will prevent you from pursuing other specializations.", completion = "Excellent!  It looks like you're eager to learn, so let's get to it.  I will teach you how to make the most out of the plants you use in your alchemical potions.\n\nYou will find that you can make herbs go a really long way if you know what you're doing.  Sometimes you will be able to make two potion with materials you initially judged necessary for just one.", rewards = "You will learn:\n\nPotion Master\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][10898] = {title = "Skywing", objective = "Escort Skywing and report to Rilak the Redeemed in Shattrath City.", description = "Skywing flutters around you.\n\nYou get the feeling he wants you to follow him.", progress = nil, completion = "Alas, poor Skywing was under the dreaded curse of Luanga the Imprisoner!\n\nSkywing traveled to Veil Shalas to attempt to sway others in seeing the way of the Light. They didn't take lightly to his actions, especially sitting on the doorstep of Skettis.\n\nLuanga was one of Terokk's most feared agents. You have done well by freeing Skywing! I thank you.", rewards = "You will be able to choose one of these rewards:\n\nSkywitch HatRedeemer's PlateStillfire Leggings\n\nYou will also receive:\n\nMiniwingStillfire LeggingsRedeemer's PlateSkywitch Hat"}
MultiLanguageQuestData['en'][10899] = {title = "Master of Transmutation", objective = "Zarevhi at the Stormspire in Netherstorm wants you to bring him 4 Primal Mights.\n\n*WARNING!* You can only select one alchemy specialization.", description = "Any alchemist will tell you that matter is malleable, any substance can be transformed into another - but nothing is really created or destroyed.\n\nA true master of transmutation can learn to overcome this limitation - and I can teach you how to obtain this mastery!\n\nAs a prospective transmuter you're undoubtedly familiar with primal might - the combination of the material representation of all primal forces.  Show me proof of your transmuting prowess and I will share my knowledge with you.", progress = "Are you sure you want to become a master transmuter?  If you specialize in this field you will find it impossible to specialize in potions or elixirs.", completion = "Excellent work, &lt;name&gt;!  These transmutations are perfect in every way!\n\nI will now teach you the manner in which the alchemical transmutation process can conjure matter out of thin air!  Make good use of your knowledge, master transmuter.\n\nNow, if you'll excuse me, I have to go see a buyer interested in primal might.", rewards = "You will learn:\n\nTransmutation Master\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][10900] = {title = "The Mark of Vashj", objective = "Burn it down, <race>. Burn it all down! They deserve nothing! Do you hear me! NOTHING! They must pay for what they have done. For what they continue to do.\n\nI would kill Vashj myself if I could break free of these damned bindings.\n\nOr maybe you seek to do the work of Neptulon? Her death serves both of us, soft-skin. Will you assist me in forming the sacred cudgel.", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][10901] = {title = "The Cudgel of Kar'desh", objective = "Skar'this the Heretic in the heroic Slave Pens of Coilfang Reservoir wants you to bring him the Earthen Signet and the Blazing Signet.", description = "Bring me the elemental signets that the cudgel requires!\n\nThe earthen signet is held by Gruul the Dragonkiller. Gruul can be found inside his lair in the Blade's Edge Mountains.\n\nThe second signet is the blazing heart of a creature known as Nightbane. This mythical beast is said to reside in the hallowed halls of the prophet, Medivh.\n\nMake haste!", progress = "With the cudgel reformed, I shall break free of my bonds and return to Serpentshrine to exact vengeance on Vashj and her minions!", completion = "At last!\n\nWith these bonds broken and the cudgel in my possession I shall send  the sea witch back to the icy depths...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10902] = {title = "Master of Elixirs", objective = "Go to the Black Morass in the Caverns of Time and obtain 10 Essences of Infinity from Rift Lords and Rift Keepers. Bring these along with  5 Elixirs of Major Defense, 5 Elixirs of Mastery and 5 Elixirs of Major Agility to Lorokeem in Shattrath's Lower City.\n\n*WARNING!* You can only select one alchemy specialization.", description = "I've devoted my life to perfecting my elixirs.  Despite my success, I haven't been able to create an elixir of eternal life.\n\nI think I know the reagent I'm missing.  I've heard of a place called the Caverns of Time in Azeroth where intruders known as rift lords and rift keepers phase in and out of the timeline.\n\nThis intrusive time-shifting creates tears in time itself, twisting it infinitely into crystallized essences.  Bring these to me along with samples of your work and I'll teach you all I know.", progress = "The essences!  Do you have them?", completion = "You are very good with elixirs, if these are any indication.  You will make a fine student.\n\nThese essences will provide me enough materials to formulate my recipe.  I will be known among all alchemists for this discovery!\n\nNow, if you're willing to learn, I am willing to teach.", rewards = "You will learn:\n\nElixir Master\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][10903] = {title = "Return to Honor Hold", objective = "Speak with Assistant Klatu, at Honor Hold's inn.", description = "<name>, while you were on your mission in Zeth'Gor, I received news of my commanding officer, Colonel Jules.  He was stricken with a demonic corruption while fighting near the Gor'gaz Outpost, and his situation has grown very bad.\n\nYou have made such great gains for us against the fel orcs.  Your strength in battle is without question... is your spirit just as strong?\n\nPlease, return to Honor Hold and speak with Klatu, in an upper room at the Honor Hold inn.", progress = nil, completion = "Yes, it is true.  Colonel Jules' situation has grown much worse these past days.  Anchorite Barada is busy praying for him... let us hope he may be cured.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10904] = {title = "Harvesting the Fel Ammunition", objective = "Collect 5 Fel Cannonballs.", description = "We must shut down the Burning Legion's access to Death's Door, but first you're going to destroy their two warp-gates!\n\nThe problem is, we can't even scratch one of those things, so you're going to need to use their own weapons against them.\n\nThe death's might, death's watch, deathforge over-smiths and deathforge technicians carry the ammunition for the fel cannons.\n\nNormally it wouldn't affect any of them, but if you bring the cannonballs to me, I will imbue them with Nature's unbridled wrath!", progress = "Do you have the cannonballs yet?", completion = "Those things stink more than I thought they would!\n\nQuickly, hand them over to me and I will imbue them with Nature's force such that they will prove extremely deadly to their fel masters and their unnatural creations.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10905] = {title = "Master of Potions", objective = "Speak to Lauranna Thar'well at Cenarion Refuge in Zangarmarsh.\n\n*WARNING!* You can only select one alchemy specialization.", description = "My knowledge of alchemy is vast.  It is, however, general in nature.  If you wish to specialize, you will have to find others who have narrower fields of study.\n\nIf you wish to specialize in potion creation, I would recommend that you seek the help of Lauranna Thar'well of the Cenarion Expedition.\n\nHer knowledge of plants will allow you to make the most of your raw materials.  Look for her in Zangarmarsh and tell her I sent you to her.", progress = nil, completion = "You want me to help you with your study of potions?  Very well, &lt;name&gt;.  Let's see what we can do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10906] = {title = "Master of Elixirs", objective = "Speak to Lorokeem in Shattrath's Lower City.\n\n*WARNING!* You can only select one alchemy specialization.", description = "My knowledge of alchemy is vast.  It is, however, general in nature.  If you wish to specialize, you will have to find others who have narrower fields of study.\n\nIf you wish to specialize in elixir creation, I would recommend that you seek the help of the arakkoa known as Lorokeem.\n\nHis knowledge of elixirs is unmatched, yet he  squanders his skill pursuing an elixir of eternal life.  Find him and see what he can teach you.", progress = nil, completion = "You want to learn from me?  Hmmm, yes.  Perhaps you'll be a suitable student.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10907] = {title = "Master of Transmutation", objective = "Speak to Zarevhi at the Stormspire in Netherstorm.\n\n*WARNING!* You can only select one alchemy specialization.", description = "My knowledge of alchemy is vast.  It is, however, general in nature.  If you wish to specialize, you will have to find others who have narrower fields of study.\n\nIf you wish to specialize in transmutation, I would recommend that you seek the help of the ethereal known as Zarevhi.  He resides in the Stormspire in Netherstorm.\n\nHis mastery of transmutation is... well, outlandish!  See what you can learn from him, but beware - ethereals drive a hard bargain.", progress = nil, completion = "You want me to help you with your study of transmutations?  Very well, &lt;name&gt;.  Let's see what we can do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10908] = {title = "Speak with Rilak the Redeemed", objective = "Kirrik the Awakened wants you to speak with Rilak the Redeemed in the Lower City section of Shattrath City.", description = "You look surprised to be talking to me. I do not blame you. My people, the arakkoa, deserve to be feared.\n\nSpeak with Rilak the Redeemed in Shattrath City if you wish to know more. He can be found in the northern part of the Lower City, with the other outcasts of Skettis.\n\nAnd, <name>, we will speak again.", progress = nil, completion = "So we meet, &lt;name&gt;. You must forgive the lack of formalities for time is of the essence.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10909] = {title = "Fel Spirits", objective = "Klatu in Honor Hold wants you to use the Anchorite Relic at Gor'gaz Outpost southwest of Honor Hold, slay Shattered Hand Berserkers near the relic, and then slay 10 released Fel Spirits to avenge Colonel Jules.", description = "Colonel Jules was cursed in a battle near the Gor'gaz Outpost, a haunt for Shattered Hand fel orcs.  My master, Barada, works feverishly to cure the poor human, but he needs help.  The Colonel's tormented spirit seeks peace, and his path to peace is, I fear, a path of vengeance.\n\nTake this anchorite relic to Gor'gaz Outpost.  Place it upon the ground near Shattered Hand orcs and defeat them.  This will release their fel spirits -- you must slay those fel spirits for Jules' own spirit's recovery.", progress = "The fel spirits of the Shattered Hand orcs are a blight to poor Jules' soul.  Tell me, <name>... has he been appeased?", completion = "The Shattered Hand orcs are foul and beyond hope, but my heart is saddened that the road to salvation for Colonel Jules holds such bloodshed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10910] = {title = "Death's Door", objective = "Use the Druid Signal at Death's Door to call down and speak with an Evergrove Druid.\n\nProvided item: \n", description = "Now there is an even greater threat from the Burning Legion.  To the south is a portal known as Death's Door, which opens upon the horrific world where the Legion breeds its deadly hounds.\n\nTo get there, exit Evergrove by heading east up the ramp.  Follow the path south, through the Bladed Gulch, Razaan's Landing, Razor Ridge and the Scalewing Shelf.  Then, take the ramp down into the Vekhaar Stand and enter Death's Door through the tunnel, south of Mok'Nathal.\n\nOnce there, use this druid signal.", progress = nil, completion = "It is a relief that Wildlord Antelarion has sent you to us.  The problem is much worse than first we feared!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10911] = {title = "Fire At Will!", objective = "Use the Naturalized Ammunition to take control of the Death's Door Fel Cannons. Use the cannons to destroy both the South Warp-Gate and the North Warp-Gate.", description = "Now that the ammunition can affect the Burning Legion, it's time for you to use it.\n\nThere are two warp-gates, which are used for teleportation and enhancement of the void terrors.  One is in the south and the other in the north, and each is within range of a fel cannon.\n\nUse the naturalized ammunition to take control of each fel cannon and destroy the warp-gates.\n\nAttack the gate with artillery to begin, and be prepared to kill its defenders to keep the cannon alive if necessary.", progress = "Have you destroyed both of the warp-gates yet?", completion = "Your prowess is staggering!\n\nVery well, with the warp-gates out of the picture, there's only one thing left to do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10912] = {title = "The Hound-Master", objective = "Slay Baelmon the Hound-Master.", description = "Baelmon the Hound-Master must die!  He maintains the ritual that keeps the portal functioning.\n\nThe Death's Door portal is located at the north end of the canyon.  When you find it, you will find Baelmon.\n\nYou're going to need help on this one, so take this wand.  When you battle the Hound-Master, use it and a couple of my friends will come to your aid.\n\nAfter you have defeated Baelmon, return to Wildlord Antelarion.\n\nAnd, <name>, thank you for all that you've gone through for us here.", progress = "It is over then?  Has the danger at Death's Door been averted?", completion = "You are truly an amazing &lt;race&gt;!  If I thought that we were indebted to you before, then now there is simply no way in which we could ever repay you.\n\nBut we'll give it a try.  Thank you, hero of Evergrove!", rewards = "You will be able to choose one of these rewards:\n\nNatasha's Arcane FilamentNatasha's Battle ChainNatasha's ChokerNatasha's Ember NecklaceNatasha's Guardian CordNatasha's Pack Collar\n\nYou will also receive:\n\nNatasha's Guardian CordNatasha's Ember NecklaceNatasha's Arcane FilamentNatasha's Pack CollarNatasha's ChokerNatasha's Battle Chain"}
MultiLanguageQuestData['en'][10913] = {title = "An Improper Burial", objective = "Commander Ra'vaj at the Sha'tari Base Camp in the Bone Wastes of Terokkar Forest wants you to burn 8 Slain Auchenai Warriors and 8 Slain Sha'tar Vindicators.", description = "Is there nothing that can be done to stem the tide of corruption? My soldiers have been battling the Auchenai for days now with no end in sight. Each casualty, whether Auchenai or Sha'tar, is snatched from the battlefield - their souls lifted and taken to parts unknown.\n\nI will not have it! A proper burial is out of the question but those fiends will not have their souls! Take this torch and travel to the field of battle, directly east of here. Burn every corpse you see! We will not fuel their rituals.", progress = "It's a terrible thing to ask, I know...", completion = "&lt;Commander Ra'vaj holds his head in his hands.&gt;\n\nIt's not enough... It's just not enough.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10914] = {title = "A Hero Is Needed", objective = "Commander Ra'vaj at the Sha'tari Base Camp in the Bone Wastes of Terokkar Forest wants you to slay 12 Auchenai Initiates and 5 Auchenai Doomsayers.", description = "It is not enough. A hero is needed. Our forces are overwhelmed as the Auchenai continue to grow in number.\n\n<Commander Ra'vaj looks at you.>\n\nWill you be the hero? Return to the field of battle and strike at their soldiers. Keep them occupied so that my scouts can get behind their lines and see what they are creating.", progress = "Take no prisoners!", completion = "You've done it, &lt;name&gt;! Because of you, we have made a new discovery...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10915] = {title = "The Fallen Exarch", objective = "Commander Ra'vaj at the Sha'tari Base Camp in the Bone Wastes of Terokkar Forest wants you to destroy the contents of the Auchenai Coffin.", description = "They are feeding the souls they steal to a coffin that they have dragged out from the Auchenai Crypts. My scouts believe the contents of the coffin to contain the first exarch of the crypts. They seek to resurrect the ancient one!\n\nYou must battle your way to the western side of Auchindoun and disturb the contents of that coffin before they feed it enough souls. Should you lose your way, follow the walking souls.\n\nDestroy whatever is inside that coffin!", progress = "You must destroy the ancient evil before it has regained its powers.", completion = "Victory is ours! This defeat will set the Auchenai back several weeks.", rewards = "You will be able to choose one of these rewards:\n\nDeath-Speaker's TunicElekk Hide SpauldersSha'tari Marksman's GlovesSha'tari Vindicator's Legplates\n\nYou will also receive:\n\nSha'tari Vindicator's LegplatesSha'tari Marksman's GlovesElekk Hide SpauldersDeath-Speaker's Tunic"}
MultiLanguageQuestData['en'][10916] = {title = "Digging for Prayer Beads", objective = "Recover the Draenei Prayer Beads and bring them to Assistant Klatu in Honor Hold.", description = "Anchorite Barada plans to exorcise the corruption from Colonel Jules, and will require an assistant for the task.  Such an assistant must be prepared...\n\nI am ashamed to admit that my prayer beads were lost in Honor Hold's courtyard.  I believe the dog Fei Fei stole them and buried them, but I do not know where.  If you speak with his master, Warrant Officer Tracy Proudwell, perhaps she will know where Fei Fei hides his stolen treasures.", progress = "Have you found the prayer beads, <name>?  Their powers are crucial to many holy rites... including the rite of exorcism.", completion = "You found the prayer beads!  Well done, &lt;name&gt;.  You are a wonder, indeed -- you slay the horrors of Hellfire Peninsula one moment and find lost treasures the next.  Your people truly inspire!\n\nIt is good that you recovered these beads... for they will be invaluable in the exorcism ritual to come.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10917] = {title = "The Outcast's Plight", objective = "Bring 30 Arakkoa Feathers to Vekax in Shattrath's Lower City.", description = "As an outcast, I am marked for death by arakkoa loyal to the city of Skettis.  I cannot leave these walls for fear of my life, but that doesn't mean I cannot strike at them in retaliation.\n\nI have a small cache of treasure that I'm willing to part with, should you help me strike back at my would-be assassins.  Bring me feathers from the denizens of the various Veils of Terokkar as proof of their demise.", progress = "Do you bring the feathers I asked for, <name>?", completion = "&lt;Vekax squawks in glee as you present him with proof of his enemies' demise.&gt;\n\nYes, that will show Skettis that we Outcasts will not take their punishment lying down.  Here is the reward I promised you.  I can arrange for more, should you provide me with additional feathers.", rewards = "You will receive:\n\nOutcast's Cache"}
MultiLanguageQuestData['en'][10918] = {title = "More Feathers", objective = "Skettis's lapdogs still keeps a close watch over us, outcasts.  The moment any of us sets foot outside Shattrath we'll be as good as dead.\n\nBring me more feathers as proof of your victory over them.", description = nil, progress = "Skettis's lapdogs still keeps a close watch over us, outcasts.  The moment any of us sets foot outside Shattrath we'll be as good as dead.\n\nBring me more feathers as proof of your victory over them.", completion = "&lt;Vekax squawks in glee as you present him with proof of his enemies' demise.&gt;\n\nYes, that will show Skettis that we Outcasts will not take their punishment lying down.  Here is the reward I promised you.  I can arrange for more, should you provide me with additional feathers.\n\n&lt;This quest can be repeated up to Honored reputation.&gt;", rewards = "You will receive:\n\nOutcast's Cache"}
MultiLanguageQuestData['en'][10919] = {title = "Fei Fei's Treat", objective = "Fei Fei looks at you expectantly...", description = nil, progress = "Fei Fei looks at you expectantly...", completion = "&lt;Fei Fei barks happily and grabs the doggy treat.  He looks left and right... deciding where he should hide this new treasure...&gt;", rewards = nil}
MultiLanguageQuestData['en'][10920] = {title = "For the Fallen", objective = "Vindicator Haylen wants you to slay 20 Dreadfang Widows and then return to him just west of Netherweb Ridge.", description = "When the dreadfang widows attacked our outpost we heard the voice of the naaru calling us to battle.  We pursued the creatures into the night.  Some of our people we found dead in the dark, others we could hear struggling against their captors. \n\nBy morning we had come to this place and we fought a fierce battle but we were beaten.  Dreadfang poison will soon take my companions and I cannot last long.  Before I die I must know that the dreadfang widows were beaten.", progress = "I can feel the poison flowing through my veins.  The naaru call to me, I can see the light.  Are the dreadfang widows defeated?", completion = "I heard the sounds of your battle from here, &lt;class&gt;.  The sounds of your victory filled my heart with hope.  If you can win against such terrible odds, perhaps I can find the strength to drag my companions from this terrible place.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10921] = {title = "Terokkarantula", objective = "Vindicator Haylen wants you to kill the Terokkarantula and then return to him west of Netherweb Ridge.", description = "You have slain many of the dreadfang widows but they will continue to spawn and soon they will strike at us again.  Deep within Netherweb Ridge is the lair of the Terokkarantula, the brood-mother of these gruesome creatures.  If we are to be safe, she must die.", progress = "Has Terokkarantula been slain?", completion = "The dreadfangs are beaten.  You have killed many and even their foul mother has fallen before you.  I am too poisoned to fight my way to freedom.  \n\nPlease, take some of my equipment.  It will lighten my load and give you the tools you need to make the journey back to Sha'tar Outpost.", rewards = "You will be able to choose one of these rewards:\n\nBlade of RetributionBlessed Signet RingNoble Plate PauldronsBook of Many Blessings\n\nYou will also receive:\n\nNoble Plate PauldronsBlessed Signet RingBlade of RetributionBook of Many Blessings"}
MultiLanguageQuestData['en'][10922] = {title = "Digging Through Bones", objective = "Escort Letoll and his crew and protect them while they make their dig. Return to Dwarfowitz at the Sha'tari Base Camp if you succeed.", description = "Oy! You look like you can take care of yerself, <race>. Me and the crew here are looking for a bodyguard to watch over us while we hit a dig site to the north. The pay is pretty good and all you gotta do is make sure no nasty creatures kill me or any of my employees.\n\nIf you successfully make it back without any casualties, Dwarfowitz over there will pay ya.", progress = "You get paid when the job is done, sonny.", completion = "A bone wurm! Fantastic! This may actually be the first time in recorded history that Letoll has actually made a discovery.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10923] = {title = "Evil Draws Near", objective = "Oakun wants you to take the Dread Relic to the Writhing Mound. Once there, kill Auchenai Death-Speakers and Auchenai Doomsayers to collect 20 Doom Skulls. Then find the Writhing Mound Summoning Circle and use the Dread Relic to summon and destroy Teribus the Cursed. Return to Oakun when the deed is done.", description = "Now you must use the Dread Relic in a foul necromantic ritual if you wish to challenge Teribus the Cursed.  To the northeast, beyond Auchindoun, is the Writhing Mound, a place where necromancers gather.  \n\nThe auchenai death-speakers and doomsayers carry doom skulls that are laced with powerful necro-enchantments.  If you collect enough skulls you can use their power along with the power of the Dread Relic to command Teribus to face you.", progress = "Has Teribus the Cursed been purged from the skies of Terokkar?", completion = "A great evil has been cleansed from Terokkar.  The Sha'tar are in your debt.", rewards = "You will be able to choose one of these rewards:\n\nDragonbone GreatswordDragonbone ShouldersDragonbone Talisman\n\nYou will also receive:\n\nDragonbone GreatswordDragonbone ShouldersDragonbone Talisman"}
MultiLanguageQuestData['en'][10924] = {title = "Bloody Imp-ossible!", objective = "Bring 8 vials of Warp Chaser Blood to Sab'aoth at Cosmowrench.", description = "The blood of the warp chasers in this area is a powerful and rare reagent. It's one of my biggest sellers.\n\nNormally, I take my imp, Zeppit, out to help me gather it. Warp chaser blood is simply too caustic to be handled safely by you or I, but it doesn't bother Zeppit.\n\nThings are getting busier here at the shop, so if I send Zeppit with you, will you help gather the blood? Zeppit's attention tends to wander, so you'll need to be close to the chaser when it dies for Zeppit to do his work.", progress = "Did Zeppit cooperate enough for you to get all the blood I'll need?", completion = "This should prove a large enough supply for my needs.\n\nI hope the imp didn't give you too much trouble. He has a bit of a nasty mouth on him.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10925] = {title = "Evil Draws Near", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][10926] = {title = "Return to Sha'tari Base Camp", objective = "Vindicator Haylen wants you to return to the Sha'tari Base Camp in the Bone Wastes and speak with Scout Navrin.", description = "We will not make it back on our own.  The dreadfang poison is too strong. You must return to Sha'tari Base Camp for us.  Scout Navrin will send a rescue party out to find us.", progress = nil, completion = "It is good to know that some of our warriors fought well against the dreadfang widows.  We will send a rescue party immediately.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10927] = {title = "Killing the Crawlers", objective = "Slay 6 Cavern Crawlers.", description = "Commander Skyshadow wants this tunnel cleared out so we can expedite trade with the Harborage. I must not leave my post here so I am leaving the task in your hands. Clear the tunnel and report to Commander Skyshadow at once!", progress = nil, completion = "Good work, &lt;class&gt;. That tunnel is our lifeline to the swamp.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10928] = {title = "Killing the Crawlers", objective = "Slay 6 Cavern Crawlers.", description = "Tor'chunk Twoclaws wants this tunnel cleared out so we can expedite trade with Swamp Rat. I must not leave my post here so I am leaving the task in your hands. Clear the tunnel and report to Tor'chunk Twoclaws at once!", progress = nil, completion = "Good work, &lt;class&gt;. That tunnel is our lifeline to the swamp.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10929] = {title = "Fumping", objective = "Dwarfowitz at the Sha'tari Base Camp in the Bone Wastes wants you to bring him 8 Mature Bone Sifter Carcasses.", description = "How would you like to do a little more work for the Explorers' League? These bone worms have us all quite intrigued.\n\nI've got a drum right here that you can use out in the Bone Wastes. Just bang on the damned thing and see what you get. If it's a worm, kill it and bring back the carcass for us to study. We'll need a good lot of carcasses to get a valid testing sample.", progress = "We think the one that popped up at the dig was actually a baby worm!", completion = "Sand gnomes? Yea, sure... The desert can do strange things to a person.\n\nI think we're about to make a breakthrough here with these worms!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10930] = {title = "The Big Bone Worm", objective = "Dwarfowitz at the Sha'tari Base Camp in the Bone Wastes wants you to recover Enormous Bone Worm Organs.\n\nHe wants his Fumper back too.", description = "I was right! These carcasses you brought me belong to maturing worms. Do you know what that means? It means that somewhere out there is a big one! I think we can get it to come out if we can provide the right kind of food. Let's see... something big! Yes!\n\nI remember seeing clefthooves east of here on the other side of the Bone Wastes. Get out there and kill a clefthoof. Once it's dead, use the drums. Hopefully the big one will come up to feed. If you manage to kill it, bring me its organs!", progress = "Take a friend with you!", completion = "Amazing! Look at this stuff! The thing-a-ma-whatever has some sort of dust inside its whatcha-ma-bobber. Bah! I won't bore you with all this scientific jargon. I did manage to pull a few teeth from the little ones to make these incredibly sharp knives. Want one?", rewards = "You will be able to choose one of these rewards:\n\nDib'Muad's CrysknifeRevered Mother's CrysknifeShani's Crysknife\n\nYou will also receive:\n\nDib'Muad's CrysknifeRevered Mother's CrysknifeShani's Crysknife"}
MultiLanguageQuestData['en'][10931] = {title = "Return to the Exodar", objective = "Speak with Caedmos at the Exodar.Your master Caedmos of the Exodar has requested to see you. It concerns your training, but I don't really know anything beyond that.Upon completion of this quest you will gain:\n\n", description = "Your master Caedmos of the Exodar has requested to see you.  It concerns your training, but I don't really know anything beyond that.Upon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][10932] = {title = "Return to the Exodar", objective = "Speak with Caedmos at the Exodar.Your master Caedmos of the Exodar has requested to see you. It concerns your training, but I don't really know anything beyond that.Upon completion of this quest you will gain:\n\n", description = "Your master Caedmos of the Exodar has requested to see you.  It concerns your training, but I don't really know anything beyond that.Upon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][10933] = {title = "Return to Silvermoon", objective = "Speak with Aldrae in Silvermoon City.Your master Aldrae in Silvermoon City has requested to see you. It concerns your training, but I don't really know anything beyond that.Upon completion of this quest you will gain:\n\n", description = "Your master Aldrae in Silvermoon City has requested to see you.  It concerns your training, but I don't really know anything beyond that.Upon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][10934] = {title = "Return to Silvermoon", objective = "Speak with Aldrae in Silvermoon City.Your master Aldrae in Silvermoon City has requested to see you. It concerns your training, but I don't really know anything beyond that.Upon completion of this quest you will gain:\n\n", description = "Your master Aldrae in Silvermoon City has requested to see you.  It concerns your training, but I don't really know anything beyond that.Upon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][10935] = {title = "The Exorcism of Colonel Jules", objective = "Speak with Anchorite Barada. Use the prayer beads to help with the ritual, and then speak with Colonel Jules when he is saved. Finally, return to Assistant Klatu.", description = "<name>, it is time to save Colonel Jules.  His condition has worsened and Barada fears that, if we do not cleanse him of his corruption,  he will be lost to us.\n\nTake the prayer beads you found and speak with Anchorite Barada to begin the ritual.  Let no disruptions stop the ritual... and if all goes well, Colonel Jules will be saved.  Speak with Jules when he is saved, then return to me.", progress = "Go to Anchorite Barada, <name>.  He must succeed with his ritual if the colonel is to be saved.", completion = "You have done it, &lt;name&gt;.  You have saved Colonel Jules' soul and cast the darkness within him back to where it came.  A great, noble deed this is!  A hero's day!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10936] = {title = "Trollbane is Looking for You", objective = "Assistant Klatu has informed you that Force Commander Danath Trollbane has been seeking you. Speak to him in the barracks at Honor Hold in Hellfire Peninsula.", description = "While we were busy, a messenger was waiting out in the hall.  I suppose he grew tired, or perhaps he simply ran away at the sight of Jules floating around the room.\n\nEither way, Force Commander Danath is looking for you.  I suggest that you seek an audience with him inside the barracks as quickly as possible!", progress = nil, completion = "It's about time!  I heard all about what you've been up to with that draenei priest. You totally freaked my messenger out!\n\nNow that you're done with that, I have a little mission planned for you to Hellfire Citadel.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10937] = {title = "Drill the Drillmaster", objective = "Force Commander Danath Trollbane has ordered you to kill Drillmaster Zurok with all due haste. Return to the force commander at Honor Hold in the Hellfire Peninsula once the drillmaster is dead.", description = "I'm receiving reports that the Shattered Hand fel orcs, out in front of Hellfire Citadel, are organizing for what looks like an all-out assault.  No doubt, they're not happy about your successes against all of the clans.\n\nGet to the base of the citadel, where the Path of Glory ends.  You'll find the fel orcs busy with their preparations, but you're going to catch them with their pants down.\n\nEliminate the one that's in charge of that force.  Kill Drillmaster Zurok!", progress = "Is the drillmaster dead?  Hmm, maybe my scouts are wrong?", completion = "I wasn't going to believe it until I heard it from you, personally.  Already our scouts are trickling in with information that the Shattered Hand are in disarray without their precious drillmaster to tell them what to do.\n\nYou've traveled a long road, &lt;name&gt;.  I trust that you will accept this armor along with my thanks.  Wear it proudly, you've earned it!", rewards = "You will be able to choose one of these rewards:\n\nStormstrike VestDarkstorm TunicShadowcast TunicBattlemaster's Breastplate\n\nYou will also receive:\n\nShadowcast TunicDarkstorm TunicStormstrike VestBattlemaster's Breastplate"}
MultiLanguageQuestData['en'][10938] = {title = "Darkmoon Blessings Deck", objective = "Return the Blessings Deck to the Darkmoon Faire when it comes to town.", description = "Now that you have gathered all of the Blessings cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight.   On this card is inscribed, \"Return these cards to the Darkmoon Faire and be rewarded.\"  You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.", progress = "I see that you have managed to complete a deck of Blessings!   Congratulations!", completion = "So you have put together a deck of Blessings.   Your gesture of returning it to us will create a tie between you and the Darkmoon that will not soon be forgotten.   Allow me to present you with one of the greater Darkmoon cards as a small token of our appreciation.", rewards = "You will receive:\n\nDarkmoon Card: Crusade"}
MultiLanguageQuestData['en'][10939] = {title = "Darkmoon Storms Deck", objective = "Return the Storms Deck to the Darkmoon Faire when it comes to town.", description = "Now that you have gathered all of the Storms cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight.   On this card is inscribed, \"Return these cards to the Darkmoon Faire and be rewarded.\"  You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.", progress = "I see that you have managed to complete a deck of Storms!   Congratulations!", completion = "So you have put together a deck of Storms.   Your gesture of returning it to us will create a tie between you and the Darkmoon that will not soon be forgotten.   Allow me to present you with one of the greater Darkmoon cards as a small token of our appreciation.", rewards = "You will receive:\n\nDarkmoon Card: Wrath"}
MultiLanguageQuestData['en'][10940] = {title = "Darkmoon Furies Deck", objective = "Return the Furies Deck to the Darkmoon Faire when it comes to town.", description = "Now that you have gathered all of the Furies cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight.   On this card is inscribed, \"Return these cards to the Darkmoon Faire and be rewarded.\"  You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.", progress = "I see that you have managed to complete a deck of Furies!   Congratulations!", completion = "So you have put together a deck of Furies.   Your gesture of returning it to us will create a tie between you and the Darkmoon that will not soon be forgotten.   Allow me to present you with one of the greater Darkmoon cards as a small token of our appreciation.", rewards = "You will receive:\n\nDarkmoon Card: Vengeance"}
MultiLanguageQuestData['en'][10941] = {title = "Darkmoon Lunacy Deck", objective = "Return the Lunacy Deck to the Darkmoon Faire when it comes to town.", description = "Now that you have gathered all of the Lunacy cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight.   On this card is inscribed, \"Return these cards to the Darkmoon Faire and be rewarded.\"  You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.", progress = "I see that you have managed to complete a deck of Lunacy!   Congratulations!", completion = "So you have put together a deck of Lunacy.   Your gesture of returning it to us will create a tie between you and the Darkmoon that will not soon be forgotten.   Allow me to present you with one of the greater Darkmoon cards as a small token of our appreciation.", rewards = "You will receive:\n\nDarkmoon Card: Madness"}
MultiLanguageQuestData['en'][10942] = {title = "Children's Week", objective = "Use the Blood Elf Orphan Whistle to call for the ward that you will be looking after during Children's Week.\n\nProvided item: \n", description = "One special little girl is going to be very happy to have you as a friend, even if it is for a short while.\n\nTake this whistle.  With it, you will be able to call for the child that you have agreed to sponsor.  It will only last for a limited time - not much longer than Children's Week itself, in fact.\n\nPlease, <name>, call upon your orphan.  I know that she will be more than excited to meet you and have the opportunity to venture out of the city!", progress = nil, completion = "Hmph, you're my sponsor?  I'm Salandria!  I've been here ever since I was a little baby.  My parents were taken by the war, so I have to live here at the orphanage.\n\nIt's not that bad, but I always wanted to go places -- I haven't ever stepped foot outside of the city.  I've already made a list of all the cool places that I want to go, and the awesome things that I want to do.\n\nI'm ready to go when you are!", rewards = nil}
MultiLanguageQuestData['en'][10943] = {title = "Children's Week", objective = "Use the Draenei Orphan Whistle to call for the ward that you will be looking after during Children's Week.\n\nProvided item: \n", description = "One special little girl is going to be very happy to have you as a friend, even if it is for a short while.\n\nTake this whistle.  With it, you will be able to call for the child that you have agreed to sponsor.  It will only last for a limited time - not much longer than Children's Week itself, in fact.\n\nPlease, <name>, call upon your orphan.  I know that she will be more than excited to meet you and have the opportunity to venture out of the city!", progress = nil, completion = "You must be the adventurer who's going to be my big brother for Children's Week!  I'm Dornaa, pleased to meet you.\n\n&lt;She looks sad for a moment.&gt;\n\nMother and father were killed in the war, and I've lived in the orphanage all my life.  It's nice, actually, but I've always wanted to go places and see things.\n\nI've already made a list of places we could visit, if that's okay?  I just know that we're going to have a great time together!\n\nI'm ready to go when you are!", rewards = nil}
MultiLanguageQuestData['en'][10944] = {title = "The Secret Compromised", objective = "Travel to the Warden's Cage in Shadowmoon Valley and speak to Akama.", description = "Thanks again, <name>.  I recognize your name.  Akama has entrusted you with his plans and so I will trust you as well.\n\nThe naga discovered I was working against Illidan and tried to get me to speak by torturing me.  I did not tell them a thing - Akama himself taught me to master pain through meditation.\n\nIllidan asked the naga to bring me to him.  He would have seen right through my flesh and into my soul's deepest secrets.\n\nAkama must be warned.  Our plans are in jeopardy!", progress = nil, completion = "I thank you, &lt;name&gt;.  Olum is one of my dearest friends and most trusted followers.  His contributions have been of vital importance to our plans.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10945] = {title = "Hch'uu and the Mushroom People", objective = "Take your orphan, Salandria, to Sporeggar in Zangarmarsh. Make sure to call for her if she is not present when you arrive. Then, speak with Hch'uu.", description = "I had a friend named Hch'uu.  She told me that she ended up in the orphanage because she had to run away from an evil fungal giant and got lost.\n\nWe had great fun until her people came and took her away last year.  I think she said she was going to live at a place called Sporeggar.\n\nI'd like to go to see her and have a look at her mushroom village.  The orphan matron told me that it is on the west side of Zangarmarsh, between the Sporewind and Marshlight lakes.\n\nCan we go?  Can we go?  Please?!", progress = "You're the adventurer that brought her here?", completion = "Thank you for this chance to once again see Salandria.  I have missed her so much this past year, but we are still good friends.\n\nWe agreed that when we grow up, we're both going to be brave adventurers, just like you!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10946] = {title = "Ruse of the Ashtongue", objective = "Travel into Tempest Keep and slay Al'ar while wearing the Ashtongue Cowl. Return to Akama in Shadowmoon Valley once you've completed this task.", description = "Olum's sacrifice was tremendous.  I would never have asked him to give up his life myself.  But it is done.\n\nIf we're to lure Illidan back into a false sense of security, we need to do his bidding - at least for now.\n\nI command a vast army of Ashtongue, but - aside from the Deathsworn - none can be trusted.\n\nYou are to perform the deed that Illidan demands.  Take this cowl; it is magical in nature.  You will appear to be one of my men to any who see you slaying Kael's phoenix, Al'ar.", progress = "Is the deed done, <name>?  Illidan is not a patient master!", completion = "You've done well, &lt;name&gt;.  This will bring us a step closer to shifting Illidan's focus away from us and from...\n\n\n\nMore work remains to be done, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10947] = {title = "An Artifact From the Past", objective = "Go to the Caverns of Time in Tanaris and gain access to the Battle of Mount Hyjal. Once inside, defeat Rage Winterchill and bring the Time-Phased Phylactery to Akama in Shadowmoon Valley.", description = "Illidan's attention is now on Kael'thas, thanks to you.  The time has come to make our move.\n\nI've had a vision of an artifact that will aid us in our final struggle - the phylactery of a lich known as Winterchill.  Unfortunately its power was lost forever after his defeat in the Battle of Mount Hyjal.\n\nThere might be a way to retrieve this artifact, however.  Legend speaks of a place in Azeroth guarded by bronze dragons...  a place where past and present meet.  It is there you will find what we seek.", progress = "Have you retrieved the phylactery yet, <name>?", completion = "My vision... it all becomes clear now.  The powers this artifact has over a soul.... to contain it... to siphon it into itself... I will use those powers to reclaim what belongs to me!  The time has arrived for us to take the fight to Illidan!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10948] = {title = "The Hostage Soul", objective = "Travel to Shattrath City to tell A'dal about Akama's request.", description = "You might wonder why I go to such lengths to hide my intentions.  Why not throw my lot in openly with the naaru?\n\nMy very essence - my soul - is held prisoner inside the Black Temple.  Illidan could destroy me any moment... until now!  This phylactery will allow me to regain control of my soul.\n\nThe time has come, <name>.  I'll lead Maiev and my Deathsworn to Illidan's doorstep.\n\nSpeak to A'dal and and tell him of our plan.  If we strike together we'll break through Illidan's defenses.", progress = nil, completion = "&lt;A'dal's light surrounds you as he welcomes you back.  You have a feeling he knows what you're about to ask of him.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10949] = {title = "Entry Into the Black Temple", objective = "Travel to the entrance to the Black Temple in Shadowmoon Valley and speak to Xi'ri.", description = "<A'dal shows you an image of a naaru outside of the Black Temple, fighting alongside draenei vindicators and blood elf magisters.  You immediately understand that this is the distraction Akama is waiting for.>", progress = nil, completion = "&lt;Xi'ri appears to acknowledge your presence.  He seems to be focused on the battle in the surrounding area.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10950] = {title = "Auchindoun and the Ring of Observance", objective = "Take your orphan, Dornaa, to the Meeting Stone at the Ring of Observance in the middle of Auchindoun. Auchindoun, in turn, is in the middle of Terokkar Forest's Bone Wastes. Make sure to call for her if she is not present when you arrive.", description = "One of the priests that comes to visit told a story about a place nearby.  It's called Auchindoun, and it's supposed to be very important to the draenei.\n\nHe said it used to be the place where the bodies of the draenei were taken when they died.  But some time ago, something bad blew it up.\n\nI'd like to see its Ring of Observance.  The orphan matron told me that it is in the middle of the Bone Wastes, on the south side of the Terokkar Forest.\n\nPlease, <Mr./Miss> <name>, can we go?", progress = "Are we there yet?  Just protect me from all the spooky ghosts, okay?", completion = "Oh, it's just wonderful!  I mean, it looks pretty old... and yeah, someone sure did blow it up.  But just look at it!\n\nOoh, and did you look up at the sky?\n\nNeato!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10951] = {title = "A Trip to the Dark Portal", objective = "Take your orphan, Salandria, up the steps of the Stair of Destiny to stand before the Dark Portal in Hellfire Peninsula. Make sure to call for her if she is not present when you arrive.", description = "How can we look at all of these interesting places and not see the Dark Portal?!\n\nThe grown-ups are always trying to tell us scary stories about it and how it's so dangerous, with lots of demons, and stuff.\n\n<Salandria rolls her eyes.>\n\nBut you're here, so it can't be too bad, right?\n\nI want to see for myself.  You remember where it is on the east edge of Hellfire Peninsula?", progress = "This is soooo exciting!", completion = "The stories don't even come close to how cool this place is.  It's amazing!\n\nIs it true that a powerful wizard named Medivh created it?\n\nI wonder what's on the other side?  You've been there, right?  Hmm, we should definitely go someplace on the other side of the Dark Portal!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10952] = {title = "A Trip to the Dark Portal", objective = "Take your orphan, Dornaa, up the steps of the Stair of Destiny to stand before the Dark Portal in Hellfire Peninsula. Make sure to call for her if she is not present when you arrive.", description = "There's one place that if we don't go anywhere else, we have to go to: the Dark Portal!\n\nThe orphan matrons are always trying to scare us with stories about how dangerous it is, with lots of demons, and people like you coming through it.\n\n<Dornaa rolls her eyes.>\n\nBut you're here, and nice, so it can't be too bad, right?\n\nI want to see it for myself.  You remember where it is on the eastern edge of Hellfire Peninsula?", progress = "What do you know about the Dark Portal?", completion = "The orphan matron's stories don't even come close to how cool this place is.  It's amazing!  She said that it was created by a powerful wizard named Medivh.\n\nWhat's on the other side of it?  You've been there, right?  We should most definitely go someplace on the other side of the Dark Portal!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10953] = {title = "Visit the Throne of the Elements", objective = "Take your orphan, Salandria, to the Throne of the Elements in Nagrand. Make sure to call for her if she is not present when you arrive. Then, speak with Elementalist Sharvak.", description = "Have you heard of the Throne of the Elements?  It's supposed to be this place in Nagrand where there are these powerful elementals.\n\nOne day soon, I'm going to be a powerful mage, or maybe a warlock.  I'm gonna have to learn about some of the elemental forces!\n\nDo you think maybe that we could go there?\n\n<Salandria looks at you slyly.>\n\nYa know, it would be educational to go there.  It's supposedly just north of Garadar, on the other side of Skysong Lake.", progress = nil, completion = "You bring a child here?  Foolhardy, but I promise that she will come to no harm, at least as long as she doesn't get too close to Incineratus.\n\nHmm, unfortunate that she's a blood elf.  Were she capable of a deep connection to the world, we could teach her some things so that she might aid us to heal its wounds.  But, perhaps her exposure to the elements here will give her some insight into their workings.\n\nGo in peace and see to it that you take good care of her.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10954] = {title = "Jheel is at Aeris Landing!", objective = "Take your orphan, Dornaa, to Aeris Landing in Nagrand. Make sure to call for her if she is not present when you arrive. Then, speak with Jheel.", description = "I miss my brother, Jheel.  He's a couple of years older than me, so they let him start an apprenticeship with the ethereal in Nagrand.\n\nIt sure would be nice to go visit him.  He loves geology and stuff, so I bet he's having a great time.\n\nThe orphan matron told me that he's training at a place called Aeris Landing in Nagrand.  It's supposed to be along the road, far to the west of Telaar, and northwest of the great mountain, Oshu'gun.", progress = "Did you bring her here?", completion = "Oh, I've missed Dornaa so much.  Thank you for bringing her to visit.  It gets lonely here with only the ethereal around.  And they're so serious all the time with this Oshu'gun business.\n\nBut I get to go back and visit the orphanage after I pass my gemcutting exams.  I almost passed them last week, but I'm sure that I'll do better on the test tomorrow!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10955] = {title = "Morthis Whisperwing", objective = "Seek out Morthis Whisperwing at the Cenarion Refuge in Zangarmarsh.", description = "Before all of the druidic orders coalesced into the Cenarion Circle, the Druids of the Talon were responsible for teaching promising young druids the mysteries of flight. With the dissolution of the order, former members teach the skill sparingly.\n\nEven now, Morthis Whisperwing continues his search for a suitable apprentice. Few druids have truly mastered all the forms available to them, but you show the promise Morthis requires of his students. Seek him out at the Cenarion Refuge in Zangarmarsh.", progress = nil, completion = "&lt;Morthis considers you somewhat skeptically.&gt;\n\nI have long searched for an apprentice to pass my knowledge to. Though the Druids of the Talon are no longer a formal group, I shall remain one to the last of my days.\n\nI accept you as my apprentice from this moment forward. For my part, I will teach you the secrets of the stormcrow. For your part, you must be prepared to do all I ask. Do you understand?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10956] = {title = "The Seat of the Naaru", objective = "Take your orphan, Dornaa, to stand before O'ros at the bottom of the Seat of the Naaru inside of the Exodar, which is on Azuremyst Isle. Make sure to call for her if she is not present when you arrive.\n\nRemember that you can use your map inside the city.", description = "Do you know anything about the naaru?  They're these angelic beings that have been helping the draenei for a really long time.  I've seen a bunch around Shattrath.\n\nThey say that one naaru, O'ros, was with the Exodar when it traveled to your homeworld.  I should like to see for myself.\n\nCan you take me there?  I bet we could get there fast by using one of the portals inside the Temple of the Moon in Darnassus!  When we get there, if you get lost, we could always just look at your map.", progress = "I have been expecting you.", completion = "&lt;You feel, more than hear, the musical voice of O'ros chiming in your mind.&gt;\n\nThank you for bringing this child to me, &lt;name&gt;.  She is very special indeed, and will grow up one day to be an important figure amongst the draenei.  This is in no small part due to the kindness that you have shown her, and the impression that you have made.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10957] = {title = "Redemption of the Ashtongue", objective = "Help Akama wrest control back of his soul by defeating the Shade of Akama inside the Black Temple. Return to Seer Kanai when you've completed this task.", description = "When Illidan obtained the Broken's allegiance, Akama was our wisest.  He knew that openly opposing the Betrayer would lead to the extinction of our race.\n\nInstead he has plotted and schemed for this very moment under utmost secrecy.  Failure would be catastrophic... not just for Akama, not just for the Broken, but for all of Outland.  No one this close to Illidan has ever been able to deliver such a terrible blow to him.\n\nHelp Akama free his soul and he will grant you access to Illidan's sanctum.", progress = "Yes, <name>?", completion = "It is done, &lt;name&gt;.  The time to strike at Illidan has come.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10958] = {title = "Seek Out the Ashtongue", objective = "Find Akama's Deathsworn inside the Black Temple.", description = "<As you look up at Xi'ri, your mind becomes focused and your will determined.  Your work here is not done; you must go inside the Black Temple and find Akama's followers.>\n\n<Much depends on Akama's success.>", progress = nil, completion = "We've been expecting you, &lt;name&gt;.  Akama is in great need of your help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10959] = {title = "The Fall of the Betrayer", objective = "Seer Kanai wants you to defeat Illidan inside the Black Temple.", description = "With Illidan's lieutenants defeated, Akama will be able to force open the doors to Illidan's sanctum.  Be ready to bring your force inside as soon as Akama does.\n\nWe still do not know what has become of Maiev, but we must make our move without her.\n\nI hope your force is up to the task.  Illidan will not be pleased to see Akama.", progress = "Yes, <name>?", completion = "It is as it was foretold, &lt;name&gt;.  One by one, Illidan's lieutenants have fallen... and now the Betrayer himself has met his demise!\n\nKnow this, &lt;name&gt;: every decision Akama made and every moment of his life since Illidan arrived, Akama planned for this moment.  Illidan is finally dead and our people... are free!", rewards = "You will receive:\n\nBlessed Medallion of Karabor"}
MultiLanguageQuestData['en'][10960] = {title = "When I Grow Up...", objective = "Take your orphan, Salandria, to the paladin trainers in Silvermoon City's Farstriders' Square. Make sure to call for her if she is not present when you arrive. Then, speak with Lady Liadrin, the Blood Knight Matriarch.\n\nRemember that you can use your map inside the city, and speak to the guards to find the paladin trainers.", description = "When you were my age did you know that you wanted to be a <class> when you grew up?\n\nI'm not sure what I want to be.  Maybe a mage or a warlock, like I said before?  Or maybe a paladin Blood Knight?  Yeah, definitely a Blood Knight!\n\nThey say that the true ones are trained in Silvermoon City on your world.  Could you take me there?  The stories that I've heard say that the paladin trainers reside in the Farstriders' Square in that city.\n\nPlease take me there.  Please!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10961] = {title = "The Ward of Wakening", objective = "Bring 10 Bogblossoms, 10 Ancient Lichen, and 10 Dreaming Glory to Morthis Whisperwing at the Cenarion Refuge.", description = "Long ago, the relics used to teach the ways of the stormcrow were entrusted to an ancient druid.\n\nYour training requires these relics, so we must wake their guardian from his slumber.\n\nI will prepare a potion you can use to ease the process. The mixture requires common herbs, as well as bogblossom, which usually grows atop the tallest mushrooms in the marsh. Fly up there and pursue them but take care, as they're quite fragile and may explode violently if mishandled.", progress = "Have you brought the ingredients for the draught? Take care not to get pollen on me, please. I sneeze uncontrollably in its presence.\n\n<Morthis sniffs at the indignity represented by a sneeze.>", completion = "&lt;Morthis accepts the herbs from you, inspecting them. Producing a vial, he begins mixing the potion.&gt;\n\nThis will only take a moment, &lt;name&gt;. Then, you must travel to Moonglade.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10962] = {title = "Time to Visit the Caverns", objective = "Take your orphan, Dornaa, to stand before Zaladormu, the dragon on the dais in the middle of the Caverns of Time. Make sure to call for her if she is not present when you arrive.\n\nThen, purchase a Toy Dragon for her from the Keepers of Time Quartermaster, Alurmi, near the bottom of the entrance tunnel.", description = "In the orphanage, the old priest that comes by told us stories about the Caverns of Time.  He said that it sits in the middle of time, and is really important for keeping things straight.\n\nI don't know what that means, but he said that there were dragons there that were helping to save the world!  I want to see a dragon!\n\nDo you think that we could go there?  He said that the entrance was on the eastern edge of a great desert named Tanaris.\n\nMaybe you could buy me a souvenir while we're there?", progress = "You think it's true what they say about the Caverns of Time?", completion = "Neato!  A dragon of my very own!  One day I hope that I'm lucky enough to have a dragon as a friend.\n\n&lt;Dornaa bounces up and down with joy, fiercely hugging her new toy.&gt;\n\nThis has been the best trip ever!  I hope it never ends.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10963] = {title = "Time to Visit the Caverns", objective = "Take your orphan, Salandria, to stand before Zaladormu, the dragon on the dais in the middle of the Caverns of Time. Make sure to call for her if she is not present when you arrive.\n\nThen, purchase a Toy Dragon for her from the Keepers of Time Quartermaster, Alurmi, near the bottom of the entrance tunnel.", description = "In the orphanage, the old stinky priest that comes by told us stories about the Caverns of Time.  He said that it sits in the middle of time, and is really important for keeping things straight.\n\nI don't know what that means, but he said that there were dragons there that were helping to save the world!  I want to see a dragon!\n\nI think we should go there.  He said that the entrance was on the eastern edge of a great desert named Tanaris.\n\nYou could buy me a souvenir while we're there!", progress = "If what they say about the Caverns of Time is true, then it must be a place of great power.", completion = "Awesome!  A dragon of my very own!  Someday I plan to own a real one.\n\n&lt;Salandria slyly eyes her new toy, the gears within her mind turning.&gt;\n\nThis has been the best trip ever!  I hope it never ends.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10964] = {title = "Waking the Sleeper", objective = "Use the Ward of Waking to help Clintar Dreamwalker emerge from the Emerald Dream. When he is conscious, speak to him.", description = "Take the ward with you and travel to Moonglade, to the Stormrage Barrow Dens. Within the southernmost of the Stormrage Barrow Dens, watched over by the dreamwardens, you will find Clintar Dreamwalker.\n\nAdminister the potion and watch over him while he wakes. He'll be extremely vulnerable as his spirit reunites with his body and he certainly won't recognize you. Declare yourself to him as soon as he comes around, <name>. He will need your help to gather the relics for the ceremony.", progress = "<You prepare to administer the potion to the sleeping <class>.>", completion = "&lt;The &lt;class&gt; emerges from his sleep, groggy and haggard looking. His gaze darts around the room in search of unseen pursuers.&gt;\n\nMorthis?\n\nNo, you're not Morthis... Who are you, &lt;race&gt;, and why have you disturbed my rest?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10965] = {title = "No Mere Dream", objective = "Protect Clintar Dreamwalker's Spirit while it gathers the relics of Aviana, then speak to Dreamwarden Lurosa.", description = "<Clintar listens as you relay Morthis' instructions, nodding, but clearly fearful.>\n\nI cannot extricate myself fully from the Emerald Dream to help you, but a fragment of my spirit will guide you in your search for the relics. Guard it well, <race>, for it is a fragile thing.\n\nThe Emerald Dream itself has become an alien, dangerous place. Its grasp on me is strong, and I will not be whole until the Emerald Dream returns to normalcy. What you see around you is but an echo of the reality inside the dream!", progress = "Be quick, <race>. If these creatures escape the barrow, Clintar Dreamwalker will not be the only one in danger.", completion = "You are fortunate that Clintar was strong enough to maintain the split in his essence for so long, &lt;name&gt;. Few druids can manage that kind of feat while under attack in Emerald Dream. Guard the relics well!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10966] = {title = "Back to the Orphanage", objective = "Return your ward to the Shattrath City orphanage by handing in the Draenei Orphan Whistle to Orphan Matron Mercy in the Lower City.", description = "Darn it all!  I guess it's time to go back to the orphanage at Shattrath City.\n\nI've had such a great time.  You're the best person in all of the worlds, <name>!  You're my big <brother/sister> now!\n\n<Dornaa's eyes begin to well up with tears.>\n\nI'm going to miss you so much!  When I grow up, I'm going to be just like you!!!", progress = "It is good to see you again, <class>.  I trust that you and young Dornaa had a wonderful time together?", completion = "It is good for the soul to know that there are heroes such as yourself that are willing to give of their time so selflessly.\n\nI can tell already that your time together with Dornaa has made a huge impression.  It's good for the children to have a chance to get out and see the world.\n\nHere, she told me that she wanted you to take care of one of her favorite pets, just like you took care of her.  Something to remember her by.\n\nDon't be a stranger.", rewards = "You will be able to choose one of these rewards:\n\nElekk Training CollarEgbert's EggSleepy WillyLegsMagical Pet Biscuit\n\nYou will also receive:\n\nEgbert's EggSleepy WillyElekk Training CollarLegsMagical Pet Biscuit"}
MultiLanguageQuestData['en'][10967] = {title = "Back to the Orphanage", objective = "Return your ward to the Shattrath City orphanage by handing in the Blood Elf Orphan Whistle to Orphan Matron Mercy in the Lower City.", description = "Darn it all!  I guess it's time to go back to the orphanage at Shattrath City.\n\nI've had such a great time.  You're the best person in all of the worlds, <name>!  You're my big <brother/sister> now!\n\n<Salandria's eyes begin to well up with tears.>\n\nI'm going to miss you so much!!!", progress = "It is good to see you again, <class>.  I trust that you and young Salandria had a wonderful time together?", completion = "It is good for the soul to know that there are heroes such as yourself that are willing to give of their time so selflessly.\n\nI can tell already that your time together with Salandria has made a huge impression.  It's good for the children to have a chance to get out and see the world.\n\nHere, she told me that she wanted you to take care of one of her favorite pets, just like you took care of her.  Something to remember her by.\n\nDon't be a stranger.", rewards = "You will be able to choose one of these rewards:\n\nEgbert's EggElekk Training CollarSleepy WillyLegsMagical Pet Biscuit\n\nYou will also receive:\n\nEgbert's EggSleepy WillyElekk Training CollarLegsMagical Pet Biscuit"}
MultiLanguageQuestData['en'][10968] = {title = "Call on the Farseer", objective = "Take your orphan, Dornaa, to visit Farseer Nobundo at the Crystal Hall inside of the Exodar, which is on Azuremyst Isle. Make sure to call for her if she is not present when you arrive.\n\nRemember that you can use your map inside the city.", description = "I am sensing something very special about this child indeed.\n\nYou should take her to visit Farseer Nobundo, here in the Exodar.  I believe that he has been expecting the two of you.\n\nLook for Nobundo upon the highest terrace in the Crystal Hall.", progress = "Remarkable.", completion = "I had hoped, but despaired she was only a figment of my imagination.  The child is amazing!\n\nIt's unheard of in this day and age that one of the draenei should exhibit such ability with the elements without any training.  She must have inherited this power from an ancient ancestor.\n\nI will send a missive to the orphan matron in Shattrath City requesting that the child be allowed to come stay with us.\n\nPlease, keep her safe until then.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10969] = {title = "Seek Out Ameer", objective = "Seek out Commander Ameer at the Protectorate Watch Post.", description = "It would seem that an outside force has taken an interest in the business practices of the Consortium. Five Consortium dealers have gone missing in the past two days. We have reason to believe the Ethereum are involved. If you are interested in assisting, seek out Commander Ameer at the Protectorate Watch Post.\n\nYou will find the Protectorate Watch Post directly east of here on the next island.", progress = nil, completion = "Aye, it is true, but the Consortium are not the only group claiming losses.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10970] = {title = "A Mission of Mercy", objective = "Recover the Salvaged Ethereum Prison Key for Commander Ameer at the Protectorate Watch Post in Netherstorm.", description = "We salvaged this prison orb on our last scouting mission into Ethereum territory. We'd have never found it had it not been for the distress signal that it was faintly emitting.\n\nWe think one of our own might be locked up in there but we have no way of opening the orb up without harming whatever is inside.\n\nWhat we know about the Ethereum is that any of their members could - at any given time - be carrying a key to unlock an orb. Retrieve one and return so that we may uncover the mysteries of this orb.", progress = "Any luck?", completion = "Stand back, &lt;name&gt;. This could very well be an Ethereum trap.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10971] = {title = "Ethereum Secrets", objective = "Commander Ameer at the Protectorate Watch Post in Netherstorm wants you to bring him an Ethereum Prisoner I.D. Tag.", description = "<Ameer holds up a tag.>\n\nI found this prisoner I.D. tag with the remains of the fallen vanguard. I can only assume that all of their prisoners are tagged in the same manner.\n\nI'm going to start cataloguing the tags in hopes of making sense of their penal system. If in your adventures you find more Ethereum prison keys, you can use them to open the Ethereum prisons at the Ethereum Staging Grounds - directly south of here. Bring me back any and all I.D. tags that you find.", progress = "Have you recovered any I.D tags?", completion = "It seems to be more than just an identifier. There is some sort of code written on these tags. I'm on the verge of breaking it wide open. Perhaps if I had a few more pieces.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10972] = {title = "Ethereum Prisoner I.D. Catalogue", objective = "I am in need of more I.D. tags, <name>. What I've discovered thus far is that this is not just a way to catalogue prisoners but it also documents locations!\n\nOnce this code is broken we'll be able to pinpoint exactly where all of our allies are held and free them with minimal hostile action received.", description = "I am in need of more I.D tags, <name>. What I've discovered thus far is that this is not just a way to catalogue prisoners but it also documents locations!\n\nOnce this code is broken we'll be able to pinpoint exactly where all of our allies are held and free them with minimal hostile action received.", progress = "I am in need of more I.D. tags, <name>. What I've discovered thus far is that this is not just a way to catalogue prisoners but it also documents locations!\n\nOnce this code is broken we'll be able to pinpoint exactly where all of our allies are held and free them with minimal hostile action received.", completion = "We are close to the truth, &lt;name&gt;.", rewards = nil}
MultiLanguageQuestData['en'][10973] = {title = "A Thousand Worlds", objective = "Commander Ameer at the Protectorate Watch Post in Netherstorm wants you to bring him 5 Ethereum Prison Keys.", description = "I have cracked the code! Each tag is broken up into several segments. The front side of the tag is always the same and states: \"A Thousand Worlds...\" I am unsure as to the meaning of this phrase but it sounds insidious.\n\nOn the back side of the tag are the vital statistics. The first set of runes indicates location and the second indicates prisoner type. Furthermore, it would seem that the keys can be combined to form a special key that accesses another prison type. Now I just need more keys...", progress = "I know it's asking a lot but think of the lives that could be saved!", completion = "&lt;Ameer deftly combines the keys and begins to read the markings on the newly formed key tablet.&gt;\n\n\"A thousand worlds shattered, a thousand worlds more to overcome... Such is the will of the Nexus-King.\"\n\n&lt;Ameer turns the tablet over and begins to read from the back-side.&gt;\n\nStasis chambers of Bash'ir?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10974] = {title = "Stasis Chambers of Bash'ir", objective = "Use the Ethereum Key Tablet - Alpha to open Stasis Chamber Alpha at Bash'ir's Landing in Blade's Edge Mountains.\n\nReturn Evidence from Alpha to the Image of Commander Ameer at Bash'ir's Landing.", description = "The Ethereum have a settlement on the northernmost shelf of Blade's Edge Mountains known as Bash'ir's Landing. According to the key tablet, much larger versions of the prisons are kept at Bash'ir's. It should also be noted that the Ethereum refer to those prisons as stasis chambers.\n\nThe key tablet grants access to a very specific stasis chamber at the landing known as Stasis Chamber Alpha. Take the key and investigate.\n\nMy image will be awaiting your return at Bash'ir's Landing. Speak to me there.", progress = "You made it! Any luck?", completion = "&lt;The image of Commander Ameer rummages through the evidence.&gt;\n\nIt is worse than I thought... These chambers hold ferocious beasts and creatures from many, many different worlds. They hope to one day command the beasts to do their bidding. We must destroy them all!", rewards = "You will receive:\n\nProtectorate Treasure Cache"}
MultiLanguageQuestData['en'][10975] = {title = "Purging the Chambers of Bash'ir", objective = "We're at an impasse here, <name>. The data you've collected has given us enough information to save our allies being held at the smaller prisons of Netherstorm but we must press forward and eradicate the larger Ethereum threats here at Bash'ir's Landing.\n\nJoin the battle against the Ethereum! Bring Ethereum prison keys to me and I shall forge Ethereum stasis chamber keys for you to use on the stasis chambers of Bash'ir.", description = nil, progress = "We're at an impasse here, <name>. The data you've collected has given us enough information to save our allies being held at the smaller prisons of Netherstorm but we must press forward and eradicate the larger Ethereum threats here at Bash'ir's Landing.\n\nJoin the battle against the Ethereum! Bring Ethereum prison keys to me and I shall forge Ethereum stasis chamber keys for you to use on the stasis chambers of Bash'ir.", completion = "There is always more work that must be done, &lt;name&gt;. Now seek out a stasis chamber and destroy whatever evil lurks within!", rewards = "You will receive:\n\nEthereum Stasis Chamber Key"}
MultiLanguageQuestData['en'][10976] = {title = "The Mark of the Nexus-King", objective = "The Image of Commander Ameer at Bash'ir's Landing in the Blade's Edge Mountains wants you to bring him a Mark of the Nexus-King.", description = "What I must now know is what the Ethereum have held inside the Mana-Tombs of Auchindoun.\n\nIn your battles against the beasts of the stasis chambers of Bash'ir you may run across an item known as the Mark of the Nexus-King. Should you find such an item, return it to me immediately! It is the final piece in crafting a key that will allow access to the stasis chamber inside the Mana-Tombs.", progress = "This will be your most daunting task, <name>.", completion = "At last!\n\n&lt;Commander Ameer reads from the Mark of the Nexus-King.&gt;\n\nTwo final prisons? I shudder to think what horrors lie in wait...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10977] = {title = "Stasis Chambers of the Mana-Tombs", objective = "The Image of Commander Ameer at Bash'ir's Landing in the Blade's Edge Mountains wants you to use the Mana-Tombs Stasis Chamber Key on the Stasis Chamber inside the Mana-Tombs of Auchindoun.\n\nThis quest may only be completed on Heroic difficulty.", description = "The Mark of the Nexus-King that you recovered has allowed me to forge a new key for the stasis chambers found inside the Mana-Tombs.\n\nAccording to the glyphs on the mark, two exist: one near the front and one near Nexus-Prince Shaffar. This key that I am about to give you will open the stasis chamber near the front.\n\nI want you to go to the Mana-Tombs of Auchindoun and open the Mana-Tombs Stasis Chamber.", progress = "I would understand if you chose not to continue, <name>.", completion = "Word has gotten back of your heroics, &lt;name&gt;. Haramad and I both agree that what you've done deserves a great reward.\n\nThough... Nevermind, you've done enough. I cannot in good conscience ask anything more from you.", rewards = "You will receive:\n\nBadge of JusticeJustice Points"}
MultiLanguageQuestData['en'][10978] = {title = "Return to Morthis Whisperwing", objective = "Bring the Relics of Aviana to Morthis Whisperwing at Cenarion Refuge in Zangarmarsh.", description = "Now that the relics have been recovered, you must leave this place with all haste. Clintar risked his safety and that of the dreamwardens to help you, <name>, but now he must fully devote his attention to fighting the force that has invaded the Emerald Dream.\n\nTake the relics back to Morthis Whisperwing, along with word of what you've seen here. He may be able to help us identify just what Clintar is struggling against.", progress = "Did Clintar help you recover the relics?", completion = "&lt;Morthis accepts the relics from you as you describe your experiences in the barrow dens.&gt;\n\nThis is most troubling news, &lt;name&gt;. There have been any number of strange disturbances in the Emerald Dream, but I can't remember any mention of outside forces tampering with it. Are you certain that's what Clintar believes?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10979] = {title = "To the Evergrove", objective = "Speak with Arthorn Windsong at the Evergrove in Blade's Edge Mountains.", description = "Are you certain you saw a raven in the barrow den?\n\nThis is a troubling development. There's little we can do to help Clintar and the dreamwardens directly, but if we can learn more about what's threatening the Emerald Dream, we may be able to stop it.\n\nWe've been learning about the resurgence in an ancient arakkoa cult in Blade's Edge -- one that venerates a raven god. Go to the Evergrove and find Arthorn Windsong. There may be a connection between what's happening there and in the Emerald Dream!", progress = nil, completion = "&lt;Arthorn listens as you explain that Morthis Whisperwing sent you to investigate a connection between the cult of the raven god and strange happenings in Moonglade. Though shocked at the news, she seems more disappointed at the message's nature.&gt;\n\nOh my...\n\nI've been helping Timeon with his research on the raven cult, but we never imagined its patron had any reach beyond Blade's Edge!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10980] = {title = "The Book of the Raven", objective = "Use an Aether Ray Eye with your Seer's Stone to reveal the raven cult ghosts. Search the Vortex Pinnacle for the spirit of Sai'kkal the Elder and question him about the book of the raven, then return to Arthorn Windsong.", description = "From what you've told me, Morthis's suspicions seem plausible, but we need confirmation.\n\nIn his research, Timeon has uncovered clues that a \"book of the raven\" served as an ancient scripture to the cult.\n\nThe arakkoa spirits will not reveal themselves to your eyes. Take this stone with you to the high peaks in the western part of Blade's Edge, to the south of Raven's Wood, obtain an aether ray eye, and combine them to augment your sight. Search for the ghost Timeon identified as Sai'kkal the Elder.", progress = "<Arthorn looks at you hopefully.>\n\nWere you able to track down any information about the book?", completion = "Isn't it amazing that even among arakkoa, the cultists were considered heretics? That the traditional priests hated them enough to destroy their holy text is incredible! We must get our hands on that book, &lt;name&gt;.\n\nIt's the key to unraveling the mystery of the raven god and preventing him from taking over the Emerald Dream.\n\nPerhaps Morthis will finally agree to take me as a student if we succeed!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10981] = {title = "Nexus-Prince Shaffar's Personal Chamber", objective = "Only the most steadfast and battle-hardened of adventurers will take me up on this offer, <name>. Should you wish to face the horrors of the second stasis chamber in the Mana-Tombs, I am able to synthesize a key. Bring me a mark of the Nexus-King and I will make it so.", description = nil, progress = "Only the most steadfast and battle-hardened of adventurers will take me up on this offer, <name>. Should you wish to face the horrors of the second stasis chamber in the Mana-Tombs, I am able to synthesize a key. Bring me a mark of the Nexus-King and I will make it so.", completion = "As promised, here is the key to Shaffar's personal stasis chamber.", rewards = "You will receive:\n\nShaffar's Stasis Chamber Key"}
MultiLanguageQuestData['en'][10982] = {title = "The Eye of Haramad", objective = "You have done much for the Protectorate and the Consortium, <name>. It is only fitting, then, that the first of our new keys goes to you. With this key you will be able to open Shaffar's personal stasis chamber at any time without having expended the key itself.\n\n\n\nIt is permanent and will be with you forever.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nThe Eye of Haramad"}
MultiLanguageQuestData['en'][10983] = {title = "Mog'dorg the Wizened", objective = "Visit Mog'dorg the Wizened atop one of the towers just outside the Circle of Blood in the Blade's Edge Mountains.", description = "Mog'dorg wise!  Him send Grok to city, look for help.  Bloodmaul clan need help.\n\nMog'dorg say, send powerful little ones to him at Blade's Edge Mountains.  Him stand on tower at Circle of Blood.  Mog'dorg wise!", progress = nil, completion = "Grok said that I am wise?  I don't know about that.\n\nPerhaps it is because I am the only one in my clan that is truly trying to save us from annihilation by the Bladespire clan, and Gruul and his sons, who are backing them.\n\nI hope that you have come to deliver us from certain doom, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10984] = {title = "Speak with the Ogre", objective = "Speak with the Ogre, Grok, in the Lower City section of Shattrath City.", description = "<V'eru's voice fills your mind with crystalline tone and clarity.>\n\nThere is an ogre down in the Lower City, pleading for the assistance of passersby.  They have all turned a deaf ear upon his plight.\n\nDo you think you might aid him?\n\nHis name is Grok, and he is sitting near the merchants to the southeast.\n\nThank you, <name>.", progress = nil, completion = "You help Grok?  Grok need help!  Bloodmaul clan need help!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10985] = {title = "A Distraction for Akama", objective = "Ensure that Akama and Maiev enter the Black Temple in Shadowmoon Valley after Xi'ri's forces create a distraction.", description = "<Xi'ri pulses with lights as the Aldor and Scryer forces around him respond to his orders.  Xi'ri's army is ready to push Illidan's forces back and create a distraction for Akama.  The naaru awaits your request to begin the attack.>", progress = "<Xi'ri acknowledges your presence.>", completion = "&lt;Xi'ri pulses with energy as you feel an object materialize in your hands.  It is the medallion you gave to A'dal on Akama's behalf, its power augmented by the naaru's magic.  The Sha'tar have entrusted you with the Medallion of Karabor, and with it access to the Black Temple.&gt;", rewards = "You will receive:\n\nMedallion of Karabor"}
MultiLanguageQuestData['en'][10986] = {title = "Eyes in the Sky", objective = "Speak with Watcher Elaira at the Twilight Ridge in Nagrand.", description = "Locating the pieces of the Book of the Raven, if they survive at all, is going to be difficult. Our best hope is to use a keener pair of eyes than your own.\n\nDown in western Nagrand, on the eastern lip of the Twilight Ridge, Watcher Elaira studies the various bird species that make their home there. Visit her and see if she can help you harness avian sight to gather the pieces of the Book of the Raven.", progress = nil, completion = "&lt;Elaira listens as you describe your search for the Book of the Raven and Arthorn's suggestion to use birds to locate the missing pieces of the tablet.&gt;\n\nIt's an excellent idea and Nagrand is teeming with candidates, but which one to use?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10987] = {title = "To Catch A Sparrowhawk", objective = "Use the Sparrowhawk Net to capture a Wild Sparrowhawk and bring it to Watcher Elaira on the Twilight Ridge.", description = "The wild sparrowhawks of Nagrand have the keenest sight of all the predatory birds here. But, because of their size, they've been pushed out of most areas by the larger windrocs.\n\nMost of the sparrowhawks nest here, on the Twilight Ridge. If you can catch one, I'll train it to spot the pieces of your buried tablet.\n\nIt's going to be difficult, though. The sparrowhawks are very skittish and will flee at your approach. I'd suggest cornering one or prowling to get close enough to cast your net.", progress = "Did you catch one of the sparrowhawks?", completion = "Well done! I'm still in the process of getting the hawks to trust me, but I know enough about them to train this one for your needs.", rewards = nil}
MultiLanguageQuestData['en'][10988] = {title = "The Raven Stones", objective = "Gather 8 Raven Stones from Skettis and bring them to Arthorn Windsong at Evergrove in Blade's Edge Mountains.", description = "I've trained your sparrowhawk to respond to a specific whistle. When it hears the sound, the bird will fly to you and guide you to the location of the nearest tablet fragment. Arthorn sent word that the fragments you're looking for are buried in the Skettis area of southeastern Terokkar Forest, so the bird will wait for you there.\n\nWhen you've gathered all the stones, return the whistle to Arthorn and she will see to the animal's care and release.\n\nConvey my greetings to Arthorn when you see her.", progress = "Did you recover enough of the Book of the Raven for me to reconstruct it?", completion = "&lt;Arthorn accepts the fragments of the Book of the Raven from you and begins piecing them together.&gt;\n\nSome of the characters have been worn away, but I should be able to make out most of this...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10989] = {title = "Mog'dorg the Wizened", objective = "Speak with Mog'dorg the Wizened atop the tower where Chort is standing, just outside the Circle of Blood in the Blade's Edge Mountains.", description = "Mog'dorg the Wizened waits for you at top of da tower.  He tells me to look for a <race> <class> just like you.  You go speak with him about smart things.\n\nGo now, but don't tell no one.  It's a secret!", progress = nil, completion = "Finally, Chort has sent me someone who looks like they might be able to help.  I am trying to save the Bloodmaul from annihilation by the Bladespire clan, and Gruul's sons, who are backing them.\n\nI trust that you will be the one to aid our secret society and deliver us into freedom.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10990] = {title = "The Eagle's Essence", objective = "Defeat the Guardian of the Eagle and obtain the Essence of the Eagle. Use Arthorn's Sparrowhawk Whistle to call Arthorn's Sparrowhawk to relay news of your success.\n\nIf you lose Arthorn's Sparrowhawk Whistle, return to Arthorn Windsong at the Evergrove for a replacement.", description = "The Book of the Raven tells us the raven's followers captured and bound the spirits of his rivals within stone shrines. A guardian was set to watch over each, lest the raven's enemies attempt to free them.\n\nThe first of the shrines is the eagle's, found in the hills to the south of Lake Jorune and west of Stonebreaker Hold in Terokkar Forest.\n\nThe tablet says that the eagle fought valiantly, but was overcome by a swarm of enemies. The armor and endurance of your bear form is well-suited to this fight.", progress = "<The sparrowhawk seems to speak with Arthorn's voice.>\n\nDid you succeed in freeing the essence of the eagle spirit?", completion = "&lt;Arthorn seems to feel the power in the recovered essence through the sparrowhawk's senses.&gt;\n\nEven after thousands of years of captivity, the eagle's power remains strong. If the other essences are as strong as the eagle's, the raven god will be right to fear you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10991] = {title = "The Falcon's Essence", objective = "Defeat the Guardian of the Falcon, obtain the Essence of the Falcon. Use Arthorn's Sparrowhawk Whistle to call Arthorn's Sparrowhawk to relay news of your success.\n\nIf you lose Arthorn's Sparrowhawk Whistle, return to Arthorn Windsong at the Evergrove for a replacement.", description = "<The bird speaks with Arthorn's voice.>\n\nThe second spirit bound by the raven's followers was the falcon.\n\nIt was subdued and imprisoned close to Skettis as a reminder to the raven-priests when they held power.\n\nOn the shores of Lake Ere'Noru, to the northwest of Skettis, you'll find the falcon's shrine.\n\nTo overcome the falcon's guardian, you'll need to use the falcon's strengths to your advantage. Use the speed and grace of your cat form to defeat the guardian before it reaches full strength!", progress = "<Once again, Arthorn's voice issues from the sparrowhawk.>\n\nDo you have the falcon's essence?", completion = "&lt;The sparrowhawk dutifully conveys Arthorn's words.&gt;\n\nWell done, &lt;name&gt;. I'd feared that the falcon's prison had been destroyed in the explosion of Auchindoun. We're almost prepared to confront Anzu, &lt;name&gt;. I'd love to go with you, to be there when this self-styled \"god\" is cast back into the pit that spawned him!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10992] = {title = "The Hawk's Essence", objective = "Defeat the Guardian of the Hawk and bring the Essence of the Hawk to Arthorn Windsong at the Evergrove.", description = "<Arthorn's voice addresses you.>\n\nThe last, and strongest, of the spirits spoken of in the Book of the Raven is that of the hawk. It was imprisoned far from Skettis, in a shrine on a remote island southeast of Auchindoun.\n\nI believe this description best matches the island we know as Sorrow Wing Point.\n\nThe tablet describes the hawk's guardian as nearly invulnerable to the bird's claws. Forsake physical attacks and call down the fury of the stars to defeat this foe. Do not repeat the hawk's mistake.", progress = "Did you overcome the hawk's guardian and win its essence?", completion = "Now that we have all the essences, Morthis Whisperwing must find a way to combine them into an amulet that you'll be able to use to challenge the raven god, draw him out of the Emerald Dream and defeat him. I'll be sending him my notes on the spirits with the hope that he'll realize the value of my insight.\n\nEach of the spirits has blessed a charm I've prepared for you.", rewards = "You will receive:\n\nCharm of Swift Flight"}
MultiLanguageQuestData['en'][10993] = {title = "Return to Cenarion Refuge", objective = "Bring Arthorn's Package to Morthis Whisperwing at Cenarion Refuge.", description = "Bring the essences to Morthis Whisperwing, along with word of our findings about the raven god.\n\nMorthis will know best how to use the essences and information in drawing Anzu out into the open. Make your way to him quickly, for there's no telling how long Clintar and the dreamwardens can withstand the raven's assault!\n\n<Arthorn grabs your arm before you turn to leave>.\n\nPlease, <name>, tell Morthis how much of a help I've been to you. I fear he will not see my hand in this work!", progress = "I've been waiting for word from Arthorn. What have you discovered?", completion = "&lt;Morthis accepts the package, opens it to discover Arthorn's notes, and reads over them without commenting on the author.&gt;\n\nOn one level, I'm relieved to finally know the identity of our enemy, but this Anzu is a being of considerable power. Knowing the nature and the name of your adversary is vital, but we are not yet ready to face him.", rewards = nil}
MultiLanguageQuestData['en'][10994] = {title = "Chasing the Moonstone", objective = "Bring a Southfury Moonstone to Morthis Whisperwing at the Cenarion Refuge.", description = "If the essences are combined within a rare gemstone such as a Southfury moonstone, you'll be able to release them when you're prepared to challenge Anzu.\n\nThe only problem is that Southfury moonstones are only found on the Azshara side of the river, on the cliffs near the river's source.\n\nTragedy befell the last night elf party that sought the stone. Their boat is still anchored in the river near where they sighted the moonstone. Keep your eyes open and approach the site by land from the Azshara side.", progress = "You look like you've been through quite an ordeal. Was the moonstone really that hard to find?", completion = "&lt;Morthis seems torn, at once desiring to laugh at your story, and mindful of how close you came to losing the moonstone. He settles for staring at the glowing stone.&gt;\n\nI'll get to work on infusing it with the bird spirit essences. Soon, you'll be prepared to challenge our enemy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10995] = {title = "Grulloc Has Two Skulls", objective = "Collect Grulloc's Dragon Skull.", description = "To the east, at the terminus of Dragons' End, is the Cursed Hollow.  Therein, Grulloc, son of Gruul, plots his dimwitted schemes.\n\nI heard that one of his possessions was stolen from him through trickery.  Was that you?  Unfortunate that he was not slain in the process.\n\nIf we are to regain our freedom, I would have you take his most prized possession, a dragon skull from when he rejoiced in his father's slaying of the black dragonflight.  The only way you'll get the skull is to vanquish him.", progress = "Is Grulloc no more?", completion = "Indeed, it must have been a difficult struggle, &lt;class&gt;.  I feel greatly relieved now that he will not be breathing down our necks here.\n\nI will send this skull down to Chort for safekeeping.  I'm beginning to think that with your help, we might just pull this off.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10996] = {title = "Maggoc's Treasure Chest", objective = "Collect Maggoc's Treasure Chest.", description = "On the Razor Ridge, above and to the southeast, Maggoc patrols.  His father assigned him as the warden of the eastern mountain range, and he revels in terrorizing any creature that gets in his way.\n\nAs a son of Gruul, he must be done away with if my clan is to survive.  That's where you come in.\n\nMaggoc carries a treasure chest with him at all times.  Prove to me that he has been slain by bringing me his precious chest.  Feel free to keep whatever you find within it.", progress = "Do you have the chest?", completion = "You say it was empty?  Unfortunate, but you can see the mindless brutality that we're up against.\n\nWith the fall of Maggoc, we are one step closer to realizing my dream of a home for the ogres where we can determine our own destiny.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10997] = {title = "Even Gronn Have Standards", objective = "Collect Slaag's Standard.", description = "Are you familiar with Shattrath City, <class>?  Above it to the northwest is a place called the Barrier Hills, which you can only get to upon a flying mount.\n\nOne of Gruul's sons, Slaag, exiled himself and took control of the Gordunni ogres that reside there.  Even at such a distance, we cannot afford to leave him in peace, lest he return when the rest of his brothers have been slain.\n\n<name>, you must travel there, and bring back his standard as proof that he has been dealt with.", progress = "Do you return with Slaag's standard in hand?", completion = "What a relief that Slaag is gone.  No longer will we be threatened by the looming specter of his return!\n\nIf you do not mind, I will take the standard as a symbol of hope for all of the ogres of the mountains.\n\nThank you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10998] = {title = "Grim(oire) Business", objective = "Collect Vim'gol's Vile Grimoire.", description = "There is one more gronn to be slain: Skulloc Soulgrinder. He keeps himself hidden away, but there is a way to coax him forth.\n\nHe was trained by an ogre warlock known as Vim'gol the Vile, whose grimoire you must retrieve!\n\nVim'gol must be summoned by standing within a fire ring at his circle. Find Vim'gol's Circle in the mountains, to the northeast, near the Broken Wilds.", progress = "Have you summoned forth Vim'gol the Vile and taken the grimoire from his dead clutches?", completion = "I hesitate to even touch such a tainted thing of evil.  Yet read it we must if we are to glean what knowledge it contains and bring forth Skulloc from his hiding place.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][10999] = {title = "One Shot, One Kill", objective = "Bring me 8 trogg stone teeth.", description = "Bring me 8 trogg stone teeth.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11000] = {title = "Into the Soulgrinder", objective = "Collect Skulloc's Soul.", description = "The grimoire is the key to Skulloc's downfall.\n\nRead aloud from the book at Soulgrinder's Barrow to initiate the ritual.  An object known as the Soulgrinder will appear, as well as Skulloc's ghostly victims, who will try to destroy it.  You must keep them from doing so long enough to force Skulloc fully into the world.\n\nFind the barrow by heading north through the Daggermaw Canyon on the other side of the Circle of Blood.  It is on the right side before Gruul's Lair.\n\nBring back Skulloc's soul.", progress = "Have you taken Skulloc's soul yet?", completion = "It is over then.  You have freed us from the shackles of our enslavement to the Sons of Gruul.  You have given the Bloodmaul Clan a reprieve from certain extinction.\n\nWords cannot describe the extent of the debt that ALL of the ogres of the Blade's Edge Mountains, Bloodmaul and Bladespire alike, owe you, &lt;name&gt;.\n\nLook down, even now the ogres gather to pay you tribute.  Let Gruul and his puppet, the old king, Maulgar, cower within their lair.  Go to the ogres below as our new king!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11001] = {title = "Vanquish the Raven God", objective = "Slay the Raven God and return to Morthis Whisperwing at Cenarion Refuge.\n\nThis quest must be completed in Heroic dungeon difficulty.", description = "We must waste no time in dealing with the raven god. You must take the essence-infused moonstone to a place of great power in order to lure the god from the relative safety of the Emerald Dream.\n\nDescend into the Sethekk Halls and set the moonstone in the clutches of the raven's claw. You'll find it in the chamber before the talon king's hall.\n\nAnzu must be made believe that his followers have gathered to welcome him back into the world. Once he has manifested, show him no mercy!", progress = "What news from Sethekk Halls? Have you defeated Anzu?", completion = "It's good to see you again, &lt;name&gt;. Your triumph over the raven god counts for far more than any test or rite of passage that I might set for you.\n\nYou have truly proven yourself worthy of the knowledge guarded by the Druids of the Talon for countless generations.", rewards = "You will learn:\n\nSwift Flight Form\n\nYou will also receive:\n\nIdol of the Raven Goddess"}
MultiLanguageQuestData['en'][11002] = {title = "The Fall of Magtheridon", objective = "Return Magtheridon's Head to Force Commander Danath Trollbane at Honor Hold in Hellfire Peninsula.", description = "The source of Illidan Stormrage's fel orc army has been vanquished. The manufactory halts production of its grim product - at least for now. All that remains are a few trinkets and this severed head - a fitting trophy for a hero of the Alliance.\n\nReturn Magtheridon's head to Danath Trollbane at Honor Hold.", progress = "For the first time - in as long as I can remember - there is silence.", completion = "This defeat is not only a blow to Illidan, &lt;name&gt;. The Legion too reels... A pit lord commander has been defeated. The siege of Hellfire Citadel now holds no purpose for the Burning Legion. All of their efforts will undoubtedly be turned upon the Black Temple.\n\nRedemption comes for Illidan... and soon.", rewards = "You will be able to choose one of these rewards:\n\nA'dal's Signet of DefenseBand of Crimson FuryNaaru Lightwarden's BandRing of the Recalcitrant\n\nYou will also receive:\n\nNaaru Lightwarden's BandRing of the RecalcitrantA'dal's Signet of DefenseBand of Crimson Fury"}
MultiLanguageQuestData['en'][11003] = {title = "The Fall of Magtheridon", objective = "Return Magtheridon's Head to Nazgrel at Thrallmar in Hellfire Peninsula.", description = "The source of Illidan Stormrage's fel orc army has been vanquished. The manufactory halts production of its grim product - at least for now. All that remains are a few trinkets and this severed head - a fitting trophy for a hero of the Horde.\n\nReturn Magtheridon's head to Nazgrel at Thrallmar.", progress = "For the first time - in as long as I can remember - there is silence.", completion = "This defeat is not only a blow to Illidan, &lt;name&gt;. The Legion too reels... A pit lord commander has been defeated. The siege of Hellfire Citadel now holds no purpose for the Burning Legion. All of their efforts will undoubtedly be turned upon the Black Temple.\n\nRedemption comes for Illidan... and soon.", rewards = "You will be able to choose one of these rewards:\n\nA'dal's Signet of DefenseBand of Crimson FuryNaaru Lightwarden's BandRing of the Recalcitrant\n\nYou will also receive:\n\nNaaru Lightwarden's BandRing of the RecalcitrantA'dal's Signet of DefenseBand of Crimson Fury"}
MultiLanguageQuestData['en'][11004] = {title = "World of Shadows", objective = "Severin wants you to venture into Skettis and retrieve 6 Shadow Dusts from the arakkoa that dwell there.", description = "Sky Commander Adaris was seriously injured during a Skettis incursion.  He's been in and out of consciousness since.\n\nI fear he has succumbed to a feverish delirium.  During brief lucid moments he demands that I prepare an elixir made from shadow dust carried by the arakkoa.  He seems to believe it will allow him to see into a \"world of shadows\" where the arakkoa's true leaders dwell.\n\nI do not believe this nonsense for a second, but I fear he won't rest until I obtain such an elixir.  Will you help?", progress = "Have you obtained the dust, <name>?", completion = "I thank you, &lt;name&gt;.  I will administer a small amount to the commander... to humor him.  You can keep the rest, perhaps you'll find a use for it.", rewards = "You will receive:\n\nElixir of Shadows"}
MultiLanguageQuestData['en'][11005] = {title = "Secrets of the Talonpriests", objective = "Obtain an Elixir of Shadows from Severin and use it to find and slay Talonpriest Ishaal, Talonpriest Skizzik and Talonpriest Zellek in Skettis. Return to Commander Adaris after completing this task.", description = "Thank you for paying heed to my fevered rants.  All along we had been trying to identify and destroy the Skettis chain of command; we had learned of three clerics known as the talonpriests, but we'd never seen them with our own two eyes.  Now we know why.\n\nTalk to Severin to obtain more of the elixir he discovered.  Use the elixir to find and kill the three talonpriests: Ishaal, Skizzik and Zellek.  They're rumored to dwell in Veil Ala'rak, near the eastern shore of Blackwind Lake.", progress = "Is the deed done, <name>?  I'd kill those blasted birdmen myself if it weren't for my injuries.", completion = "You've done well, &lt;name&gt;.  You've dealt a tremendous blow to the enemy by slaying the talonpriests.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11006] = {title = "More Shadow Dust", objective = "It looks like the commander was not delirious after all.  Bring me more dust and I'll prepare another elixir for you.", description = nil, progress = "It looks like the commander was not delirious after all.  Bring me more dust and I'll prepare another elixir for you.", completion = "Keep bringing the dust to me.  I'll prepare as many elixirs as you need.\n\nCommander's orders.", rewards = "You will receive:\n\nElixir of Shadows"}
MultiLanguageQuestData['en'][11007] = {title = "Kael'thas and the Verdant Sphere", objective = "Take the Verdant Sphere to A'dal in Shattrath City.", description = "The air around you hums - a gentle hum. The naaru are aware of your victory. Perhaps they are the reason you were compelled to pick up this sphere from the still-twitching remains of Kael'thas Sunstrider. What secrets could it hold?\n\nPerhaps A'dal in Shattrath City could make sense of the item.", progress = "You heard my call? Yes...", completion = "&lt;A'dal's thoughts intermingle with your own.&gt;\n\nThe sphere... Strange. Did you know that he lived? Yes. It is here - in the sphere itself. Maimed for certain. He calls to a higher power now. No, not Illidan.\n\nHigher.\n\nKil'jaeden the Deceiver comes...\n\nNot here...\n\n&lt;A'dal points your mind elsewhere.&gt;\n\nAzeroth. Unknown.\n\nRest. Your brothers and sisters will retake Tempest Keep now.\n\n&lt;A'dal hums a song of battle.&gt;", rewards = "You will be able to choose one of these rewards:\n\nThe Darkener's GraspThe Sun King's TalismanTelonicus' Pendant of MayhemLord Sanguinar's Claim\n\nYou will also receive:\n\nThe Darkener's GraspThe Sun King's TalismanTelonicus' Pendant of MayhemLord Sanguinar's Claim"}
MultiLanguageQuestData['en'][11008] = {title = "Fires Over Skettis", objective = "Seek out Monstrous Kaliri Eggs on the tops of Skettis dwellings and use the Skyguard Blasting Charges on them. Return to Sky Sergeant Doryn.", description = "You think you have what it takes to be part of the Skyguard?  We'll have to see how you handle yerself in the air.\n\nThe arakkoa are breeding a gargantuan variety of their attack pets and are using it against our scouts.  I want you to take these blasting charges and use them to destroy hatcheries above the arakkoa's dwellings.  Avoid the monstrous kaliri guarding the hatcheries.  They'll knock you off your mount before you know what hit you.", progress = "Did you finish your assignment yet?", completion = "Excellent job, &lt;name&gt;!  That'll show those bird men the meaning of air superiority!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11009] = {title = "Ogre Heaven", objective = "Mog'dorg the Wizened has asked you to speak with Chu'a'lor at Ogri'la in the Blade's Edge Mountains.", description = "Now that you have delivered us from bondage, we can begin the process of reunifying the clans.  This will take some time; old grudges are difficult to overcome.\n\nBut more pressing, you must go to Ogri'la in the heavens above to the west.  You must defend it, and us, from those forces above that the gronn used to protect us from: ethereals, demons, and worst of all, the black dragonflight.\n\nWhen you find ogre heaven, seek out the wisdom of Chu'a'lor on how best to proceed.", progress = nil, completion = "Mog'dorg sent a message ahead, saying that I should expect you.  I am glad that you came.\n\nWith the Sons of Gruul destroyed, it is only a matter of time - a short amount at that - before the various inhabitants of this mountain terrace, and the one to the north, decide to prey upon our ogre brothers down below.\n\nI trust that you will help us to prevent that, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11010] = {title = "Bombing Run", objective = "Use the Skyguard Bombs to destroy 15 Fel Cannonball Stacks.", description = "You have a flying mount... so what!  You think you have what it takes to use it properly?\n\nForge Camp: Wrath and Forge Camp: Terror, to the north and south, are a major pain in my backside, as well as being a threat to peaceful Ogri'la.  With all of those fel cannons shooting down the Skyguard left and right, we can't get through there to take care of business.\n\nYou want to prove yourself?  Take these bombs and knock out their ammo stacks.  Just don't let them shoot you down, too!", progress = "You take out their stacks of fel cannonballs yet?", completion = "Well, well, well, I guess you had it in you after all.  Good work.  Maybe Old Man Keller was wrong about you after all.\n\n&lt;Sky Sergeant Vanderlip smirks.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11011] = {title = "Eternal Vigilance", objective = "Speak with Morthis Whisperwing to receive an Essence-Infused Moonstone.", description = "Your defeat of Anzu, the raven god, is truly a remarkable accomplishment. He may not abandon his quest to return to Outland, I fear.\n\nAs long as he has followers here, he will attempt to rise again. Keep the essence-infused moonstone with you in case we have not heard the last of Anzu.", progress = nil, completion = "Keep the moonstone with you, &lt;name&gt;. If you suspect that Anzu is gathering his strength to attempt another return to this world, use it to defeat him once again.", rewards = "You will receive:\n\nEssence-Infused Moonstone"}
MultiLanguageQuestData['en'][11012] = {title = "Blood Oath of the Netherwing", objective = "Our lands are lost. Our children stolen in the night, forced into slavery - or worse...\n\n<Mordenai's voice tenses.>\n\nThe time is now, my ally. The time to retake what was once ours has come! You have proven yourself a capable combatant and compassionate soul.\n\nWill you swear to assist the Netherwing Dragonflight in retaking our lands and rebuilding our homes? Will you swear to watch over the flight and allow the bloodline to be born anew? Swear this and let us battle for our home and our loved ones!", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][11013] = {title = "In Service of the Illidari", objective = "Travel to Netherwing Ledge and deliver the Illidari Service Papers to Overlord Mor'ghor at Dragonmaw Base Camp.", description = "Netherwing Ledge... What was once a bastion of sanctuary for the Netherwing is now home to the Dragonmaw. While the orcs may have control of our territory, our magic there is still strong. Strong enough to cloak your true identity and allow you to infiltrate the ranks of Dragonmaw.\n\nI have prepared this letter for you to present to their leader, Overlord Mor'ghor. Fly headlong into the maw of our enemy and seek out Dragonmaw Base Camp to start your new life as a fel orc of Illidan Stormrage.", progress = "<Mor'ghor grunts.>\n\nYou're late...", completion = "&lt;Mor'ghor reads the letter and laughs.&gt;\n\nA death knight? You couldn't shine the boots of a death knight, maggot.\n\n&lt;Mor'ghor looks you over.&gt;\n\nBut yes... You might be able to work your way up to peon. At the worst, I'll toss you into the pit and leave you to die...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11014] = {title = "Enter the Taskmaster", objective = "Speak with Taskmaster Varkule Dragonbreath at Dragonmaw Base Camp.", description = "<Mor'ghor crumples up the service letter and tosses it aside.>\n\nAlright grunt, first things first. If you're gonna join my beloved Dragonmaw army, you'll need to work. Everyone works up here on the ledge. Get a job and don't screw it up and I'll see if there might be something more interesting for you to do later.\n\nGo talk to Taskmaster Varkule Dragonbreath. He's standin' in the middle of town. He'll assess your skills and assign work as he sees fit.\n\nNow get out of my face!", progress = nil, completion = "Varkule gonna set you up right, grunt. You get your choice of one job best suited to your skills and Netherwing crystal collection. You'll be required to fill your work orders once per day.\n\nYeah, it's a bunch of crap jobs but even the ascendants started out as peons.", rewards = nil}
MultiLanguageQuestData['en'][11015] = {title = "Netherwing Crystals", objective = "Taskmaster Varkule Dragonbreath at Dragonmaw Base Camp in Shadowmoon Valley wants you to bring him 30 Netherwing Crystals.", description = "No good at nothin'? That's fine. Even lunkheads like you can be used around here. Just find creatures on the ledge and kill 'em. Sometimes they'll have nether crystals on their carcasses. Gather those and bring 'em back to me and I'll consider your work order for the day complete.", progress = "Nether crystals are used for lots of things. Mainly makin' weapons and armor...", completion = "You're done for today, kid. Come back tomorrow if you're still alive.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11016] = {title = "Nethermine Flayer Hide", objective = "Taskmaster Varkule Dragonbreath at Dragonmaw Base Camp in Shadowmoon Valley wants you to bring him 35 Nethermine Flayer Hides.", description = "A skinner, eh? Well you'll find plenty to skin here! You gotta search for flayers around crystal formations. Take 'em down and take their hides. Sometimes they'll have a hide worth keepin'. Bring those to me.", progress = "We use the flayer hides for armor lining and structural tarps.", completion = "You're done for today, kid. Come back tomorrow if you're still alive.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11017] = {title = "Netherdust Pollen", objective = "Taskmaster Varkule Dragonbreath at Dragonmaw Base Camp in Shadowmoon Valley wants you to bring him 40 Netherdust Pollen.", description = "A flower picker?! Hilarious... Unfortunately, our mages and shaman need your services. The netherdust bushes that grow on this ledge have special pollen that is apparently very useful in their magical dealings. Bring me that stuff and I'll consider your work order complete.", progress = "Like I said, netherdust pollen is used by our spell casters.", completion = "You're done for today, kid. Come back tomorrow if you're still alive.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11018] = {title = "Nethercite Ore", objective = "Taskmaster Varkule Dragonbreath at Dragonmaw Base Camp in Shadowmoon Valley wants you to bring him 40 Nethercite Ore.", description = "A miner!\n\n<Varkule salutes.>\n\nAn orc after my own heart! That's how Varkule got his start - minin'! There ain't nothin' better than getting down and dirty in the mines, is there?\n\nNow get out there and find those nethercite deposits. Strip 'em for all their worth and bring me back the ore.", progress = "Gug over there is gonna use the ore to reinforce our weapons and armor.", completion = "You're done for today, kid. Come back tomorrow if you're still alive.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11019] = {title = "Your Friend On The Inside", objective = "Didn't think we'd leave you to face the fel orc army by yourself, did you?\n\n<Yarzill's eyes flicker a translucent blue.>\n\nAye, we are here with you, <name>. For every service you perform for the fel orcs in your quest to reclaim Netherwing lands, we'll be at your side to make sure that they suffer a sufficient setback.\n\nYou'll need to keep a low profile so as not to draw any unwanted attention to yourself during your sabotage missions.", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][11020] = {title = "A Slow Death", objective = "Yarzill the Merc at Dragonmaw Base Camp in Shadowmoon Valley wants you to use Yarzill's Mutton in conjunction with Fel Glands to poison 12 Dragonmaw Peon Camps.", description = "The Dragonmaw have peons stationed at nearly every crystal formation up here. While the outright slaying of them would draw far too much unwanted attention to you, there is a way that we can thin their numbers and remain below the suspicious eyes of Mor'ghor.\n\nVenture into the wilds of Shadowmoon Valley and slay the tainted wildlife. Take from them their corrupt fel glands. Use those fel glands with this mutton that I'll give you near the peons. They'll take one bite and fall deathly ill!", progress = "It is dirty work, <name>.", completion = "&lt;Yarzill speaks in a low whisper.&gt;\n\nExcellent work, &lt;name&gt;. Lay low for now. Come back to me tomorrow and we can do it again.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11021] = {title = "Ishaal's Almanac", objective = "Bring Ishaal's Almanac to Sky Commander Adaris north of Skettis.", description = "This mysterious tome was on Talonpriest Ishaal's body.  It contains arcane symbols and charts of celestial bodies beyond your comprehension.\n\nAll writing is in a language you don't understand; likely an ancient version of the arakkoa written tongue.  Perhaps you should bring this to Sky Commander Adaris.", progress = "You've something to show me?", completion = "What have you brought to me?  I can't make out the writing on this tome, &lt;name&gt;... my loss of blood... must've blurred my vision.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11022] = {title = "Speak with Mog'dorg", objective = "Speak with Mog'dorg the Wizened. He stands atop the tower on the east side of the Circle of Blood in the Blade's Edge Mountains.", description = "<King/Queen> <name>!  You speak with Mog'dorg the Wizened before you leave and go to Ogri'la!", progress = nil, completion = "My good man, I am glad that you have decided to speak to me again before leaving.", rewards = nil}
MultiLanguageQuestData['en'][11023] = {title = "Bomb Them Again!", objective = "Use the Skyguard Bombs to destroy 15 Fel Cannonball Stacks.", description = "We're still having problems with those flak cannons, <name>.\n\nDon't get me wrong -- I think that you did an outstanding job the last time out -- but, that doesn't change the fact that those damned demons seem to be replenishing their ammo supplies faster than we can knock them out.  And that means we're having a hell of a time getting our people through there, not to mention the risk those demons pose to Ogri'la.\n\nWhat do you say?  Want to take another shot at it?", progress = "How goes the bombing run?", completion = "Outstanding work, &lt;name&gt;!  I'd have you back up in the air and bombing them again, but policy around here is to make sure that our pilots get plenty of R&amp;R.  Sorry, I don't make the rules, but I sure as hell enforce them!\n\nSee you again tomorrow, Ace!", rewards = "You will receive:\n\nApexis Shard"}
MultiLanguageQuestData['en'][11024] = {title = "An Ally in Lower City", objective = "Bring Ishaal's Almanac to Rilak the Redeemed in the Lower City section of Shattrath City.", description = "There is an arakkoa in Lower City by the name of Rilak...  He can be trusted.  Take the book... to him.\n\n<Adaris drifts into unconsciousness as he returns the book to you.>", progress = "You have the smell of Skettis on you!  Explain yourself!", completion = "This cannot be... this belonged to a talonpriest once.  How did you ever come across it?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11025] = {title = "The Crystals", objective = "Chu'a'lor has tasked you with gathering 5 Apexis Shards. Bring them to him at Ogri'la atop the Blade's Edge Mountains.", description = "When prepared correctly, the crystals of the mountains exhibit strange powers, such as the clarity of mind that we have found here in Ogri'la.\n\nAll of the creatures atop the mountains covet the crystal shards and use them to further their own goals.  An economy has even sprung up around them.\n\nTo assist us, you must first learn about the Apexis shards.  Bring me some.  In addition to the creatures here having them, they can sometimes be found where the flayers dig at the larger crystals.", progress = "As you come to understand the shards and crystals, you will be better able to assist us in protecting ourselves and our ogre brethren below.\n\nThe shards themselves get their name from an ancient and now-extinct arakkoan civilization, which used to live atop the mountains here.\n\nDo you have the shards with you?", completion = "&lt;Chu'a'lor's left head begins to speak.&gt;\n\nThese will do fine.\n\nRemember, &lt;name&gt;, the value of the shard is not in what it can purchase for you.  It is not even in what it can potentially do for you when properly forged, though there is some debate over that.\n\n\n\nThe true value is in the journey to attain the shard.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11026] = {title = "Banish the Demons", objective = "Use the Banishing Crystal to banish 15 demons at Forge Camp: Wrath or Forge Camp: Terror.", description = "You've arrived at the perfect time, friend!  We are in need of assistance.  In return, you will receive something very rare, which will help us both in the end.\n\nWe're not a violent ogre any longer, but the demons nearby threaten to overrun us and the Skyguard.  The problem with demons is that, once killed, they come right back in new bodies!\n\nBut, if you use this crystal to summon a banishing portal, when they die near it, their essences will be drawn in and banished back from whence they came!", progress = "We trust that you've used the banishing crystal to send a whole slew of those Burning Legion things packing?!", completion = "That'll teach them!  And, of course, now for your reward.\n\nThe demons of Forge Camp: Wrath, to the north, have created a special transporter on their southern border.   This experimental gate is being used to expand the forge camp, and we don't think we need to tell you how that will effect us if they expand too far.\n\nHowever, if we were you, we'd take this darkrune over to Gahk, and ask him how you can help.  Just take it easy on him, &lt;name&gt;.  Like you, he's new here.", rewards = "You will receive:\n\nDarkrune"}
MultiLanguageQuestData['en'][11027] = {title = "Yous Have Da Darkrune?", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCrystalforged Darkrune"}
MultiLanguageQuestData['en'][11028] = {title = "Countdown to Doom", objective = "Return to Sky Commander Adaris at Blackwind Landing in Terokkar Forest with the news about Terokk's return.", description = "This almanac presages the return of Terokk, the most powerful and terrible Skettis king in arakkoa history.\n\nI always believed this to be the mere legend, <name>.  The return of the talonpriests and your recovery of this tome indicate otherwise.\n\nWith each day, Terokk comes closer to returning to full strength.  Your only chance is to bring him to our world prematurely.  Return to Skettis and speak to Adaris about this.  Let us hope he has the wisdom to do the right thing.", progress = nil, completion = "The arakkoa seek to bring Terokk back beyond the veil of time and Rilak... wants to find a way to accelerate the process?  Is he out of his mind?\n\n&lt;Adaris lays back down as his strength fades.&gt;\n\nYou've done your duty, &lt;name&gt;.  It is time you let my men take over from here.  This has become a purely military matter.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11029] = {title = "A Shabby Disguise", objective = "Use the Shabby Arakkoa Disguise to obtain the Adversarial Bloodlines from Sahaak and return to Hazzik.", description = "Open the package, <name>.  It is a disguise.  It doesn't look very convincing, does it?\n\nI craft them for ethereal smugglers in search of rare books.  There is an arakkoa scribe who dwells in the central island in Skettis, Terokk's Rest; his name is Sahaak.  He is old and nearly blind.\n\nUse the disguise to speak with him and obtain the book known as the Adversarial Bloodlines.  Be careful, <name>.  The disguise won't fool the other arakkoa.", progress = "The book, <name>.  Have you obtained it?", completion = "Excellent!  This book catalogs the descendants of Terokk's ancient enemies.  It is prophesied that their demise will be followed by Terokk's return.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11030] = {title = "Our Boy Wants To Be A Skyguard Ranger", objective = "Collect an Unstable Flask of the Beast.", description = "<class>, we've got a problem -- we have lots of sons.  And ever since the Skyguard moved in nearby, all our sons ever talk about is joining their ranks.\n\nAs a proud father, we want them to have every advantage for when they apply.  So, would you go to the fel crystalforge at either forge camp to the north or south, and procure a magic flask for our sons?  You can't miss their green smoke.\n\nWe think that they take ten apexis shards to make.  We'd give you the shards, but we don't have any at the moment.", progress = "You have that magic flask, yet?  It will mean the world to little Torkus Jr.", completion = "You're a lifesaver, &lt;name&gt;.  Our boys are going to be so excited to hear the news!\n\nOK, so one down and one to go.  We did tell you about the other magical flask that they're going to need, didn't we?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11031] = {title = "Archmage No More", objective = "You've decided against your previous choice?  I suppose I can help you reverse it.  In the end Dalaran cares more about your loyalty than how you choose to show it.\n\nIt won't be cheap.  And of course, I will need your old ring back.", description = nil, progress = "You've decided against your previous choice?  I suppose I can help you reverse it.  In the end Dalaran cares more about your loyalty than how you choose to show it.\n\nIt won't be cheap.  And of course, I will need your old ring back.", completion = "Make this next decision carefully.  We do our best to accommodate our allies, but even Dalaran's resources have their limits.", rewards = "You will be able to choose one of these rewards:\n\nViolet Signet of the Grand RestorerViolet Signet of the Great ProtectorViolet Signet of the Master Assassin\n\nYou will also receive:\n\nViolet Signet of the Great ProtectorViolet Signet of the Master AssassinViolet Signet of the Grand Restorer"}
MultiLanguageQuestData['en'][11032] = {title = "Protector No More", objective = "You've decided against your previous choice?  I suppose I can help you reverse it.  In the end Dalaran cares more about your loyalty than how you choose to show it.\n\nIt won't be cheap.  And of course, I will need your old ring back.", description = nil, progress = "You've decided against your previous choice?  I suppose I can help you reverse it.  In the end Dalaran cares more about your loyalty than how you choose to show it.\n\nIt won't be cheap.  And of course, I will need your old ring back.", completion = "Make this next decision carefully.  We do our best to accommodate our allies, but even Dalaran's resources have their limits.", rewards = "You will be able to choose one of these rewards:\n\nViolet Signet of the Grand RestorerViolet Signet of the ArchmageViolet Signet of the Master Assassin\n\nYou will also receive:\n\nViolet Signet of the Master AssassinViolet Signet of the ArchmageViolet Signet of the Grand Restorer"}
MultiLanguageQuestData['en'][11033] = {title = "Assassin No More", objective = "You've decided against your previous choice?  I suppose I can help you reverse it.  In the end Dalaran cares more about your loyalty than how you choose to show it.\n\nIt won't be cheap.  And of course, I will need your old ring back.", description = nil, progress = "You've decided against your previous choice?  I suppose I can help you reverse it.  In the end Dalaran cares more about your loyalty than how you choose to show it.\n\nIt won't be cheap.  And of course, I will need your old ring back.", completion = "Make this next decision carefully.  We do our best to accommodate our allies, but even Dalaran's resources have their limits.", rewards = "You will be able to choose one of these rewards:\n\nViolet Signet of the Grand RestorerViolet Signet of the Great ProtectorViolet Signet of the Archmage\n\nYou will also receive:\n\nViolet Signet of the Great ProtectorViolet Signet of the ArchmageViolet Signet of the Grand Restorer"}
MultiLanguageQuestData['en'][11034] = {title = "Restorer No More", objective = "You've decided against your previous choice?  I suppose I can help you reverse it.  In the end Dalaran cares more about your loyalty than how you choose to show it.\n\nIt won't be cheap.  And of course, I will need your old ring back.", description = nil, progress = "You've decided against your previous choice?  I suppose I can help you reverse it.  In the end Dalaran cares more about your loyalty than how you choose to show it.\n\nIt won't be cheap.  And of course, I will need your old ring back.", completion = "Make this next decision carefully.  We do our best to accommodate our allies, but even Dalaran's resources have their limits.", rewards = "You will be able to choose one of these rewards:\n\nViolet Signet of the Master AssassinViolet Signet of the Great ProtectorViolet Signet of the Archmage\n\nYou will also receive:\n\nViolet Signet of the Great ProtectorViolet Signet of the Master AssassinViolet Signet of the Archmage"}
MultiLanguageQuestData['en'][11035] = {title = "The Not-So-Friendly Skies...", objective = "Yarzill the Merc at Dragonmaw Base Camp in Shadowmoon Valley wants you to recover 10 Netherwing Relics.", description = "On the northeast edge of this island exists a dock used for the packaging and transport of Netherwing crystals and relics. Dragonmaw Transporters transport the goods from the dock to Dragonmaw Fortress while Dragonmaw Ascendants guard the ground from any would-be attackers.\n\nThis leaves one opening for you to make a strike at the Dragonmaw: The Dragonmaw Skyway.\n\nFly to the shattered islands of the Dragonmaw Skyway and ambush the transporters that use the route. Recover our stolen relics!", progress = "Dead orcs tell no tales, <name>. Make sure those Dragonmaw transporters do not escape.", completion = "&lt;Yarzill whispers.&gt;\n\nYou are doing the Netherwing a great service, &lt;name&gt;. Slowly, we will topple the Dragonmaw. From the inside a disease now grows - a disease with no cure...\n\nReturn to me tomorrow if you are interested in more work at the Dragonmaw Skyway.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11036] = {title = "Out of This World Produce!", objective = "Bring the Preserved Fruit to Rocket-Chief Fuselage at Area 52 in the Netherstorm.", description = "I'll be the first to admit I'm not quite sure what this order is for, but Rocket-Chief Fuselage's instructions were very specific -- only the very best fruit, preserved to survive a long voyage and sealed against the elements.\n\nThere were other specifications, zero-gravity this and low pressure that. I don't pretend to understand it, but the price is right, so he'll get his superfood. Bring this crate to him up at Area 52. After crossing into Netherstorm, keep following the road until you see the town.", progress = "Is that the delivery from Old Orok?", completion = "&lt;The chief inspects the crate's contents.&gt;\n\nEverything looks good here. That's one more thing to cross off the list. Now all we need to do is get the rocket off the ground!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11037] = {title = "A Strange Vision", objective = "Speak with Rocket-Chief Fuselage at Area 52.", description = "I've had a most unusual vision, <name>, and I don't know quite what to make of it. I've seen an arrow, an immense arrow, riding into the sky on a trail of fire. Such a feat is trivial for a skilled mage, but somehow I know the arrow I saw is not the product of magic.\n\nIt will be unlike anything the people of Azeroth have ever achieved. You must seek out the people working on this, <name>. Lend them your help, for without it, their efforts may yet fail.", progress = nil, completion = "&lt;The chief listens as you describe the seer's vision.&gt;\n\nWell, I don't know about any of that, but we could certainly use your help around here. Behold the rocket behind me! That's the X-52...\n\nIsn't it the most beautiful thing you've ever seen?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11038] = {title = "Assist Exarch Orelis", objective = "Speak with Exarch Orelis at Area 52.", description = "Not long ago, High Priestess Ishanah sent a small group of anchorites to Netherstorm, under the command of Exarch Orelis. They were to investigate the activities of Kael'thas and his minions, but we haven't received any reports of their findings yet.\n\nI worry that our presence in the area might not be strong enough to carry out the mission. I'm certain that the exarch could benefit from your knowledge and experience. Are you willing to travel to Area 52 and assist him?", progress = nil, completion = "So you're here to help us determine exactly what Kael'thas is planning? Your help is most welcome. Netherstorm is crawling with blood elf agents whose activities threaten to tear the land asunder.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11039] = {title = "Report to Spymaster Thalodien", objective = "Report to Spymaster Thalodien at Area 52.", description = "Some time ago, Voren'thal dispatched a small team to Netherstorm to investigate the activities of Kael'thas. Our leader has the utmost confidence in Spymaster Thalodien and his compatriots, and has decided to honor his request for reinforcements.\n\nThalodien's report was brief, but clear that he's encountered something of great importance. Report to him at Area 52 and assist him in any way possible, <name>.", progress = nil, completion = "&lt;A brief look of disappointment crosses the spymaster's face.&gt;\n\nI was hoping for at least a squad, but if Voren'thal saw fit to send only you, then I will adjust my plans accordingly.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11040] = {title = "Parts for the Rocket-Chief", objective = "Bring Bossi's Spare Parts to Rocket-Chief Fuselage at Area 52 in the Netherstorm.", description = "You can count on one hand the number of times I've collaborated with a goblin. We're far more likely to be in competition with them, but when I received Rocket-Chief Fuselage's request, I just couldn't refuse him.\n\nThis crate is full of parts I'm not using here, but that the rocket-chief might be able to put to use on his project. Would you be kind enough to deliver them if you're on your way to Area 52?\n\nWho knows, maybe some fine gnomish parts could keep his creation from exploding!", progress = "That crate has the look of a master gnomish engineer about it. Did Bossi send you?", completion = "I don't even know what some of these parts do! I'm certain I'll find a use for some of them, but I never suspected I'd have to learn to think like a gnome!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11041] = {title = "A Job Unfinished...", objective = "Slay 10 Overmine Flayers and Barash the Den Mother. Return to Overlord Mor'ghor at the Dragonmaw Base Camp should you succeed.", description = "In the name of our great master... For the glory of Illidan!\n\nBy order of Overlord Mor'ghor, the great plateau of Netherwing Ledge is to be secured. With all Netherwing drakes captured or forced off of the land, rock flayers are running rampant and threatening crystal harvesting operations.\n\nDestroy them all, their den mother and her consort, Arvoar.\n\nMor'ghor commands it!\n\n<It would appear that this orc failed to take the plateau. It is time to prove your worth to Mor'ghor!>", progress = "Who dares approach Mor'ghor? This had better be important.", completion = "So from the remains of one of my own overseers you recovered the command and took matters into your own hands? You have managed to impress Mor'ghor. Well done...", rewards = "You will be able to choose one of these rewards:\n\nAscendant's BootsDragonmaw Augur's CinchDrake Tamer's GlovesSkybreaker's Mantle\n\nYou will also receive:\n\nDrake Tamer's GlovesAscendant's BootsDragonmaw Augur's CinchSkybreaker's Mantle"}
MultiLanguageQuestData['en'][11042] = {title = "A Mystifying Vision", objective = "Speak with Rocket-Chief Fuselage at Area 52.", description = "A strange vision haunts me, <name>. I see a continuous cloud of smoke ascending toward the sky, left in the wake of a giant fire moving ever faster away. It is not a natural phenomenon, nor a creation of evil; that much I know.\n\nI have no knowledge of what it looks like, save that it is the product of the labor of many. Yet, without more hands, it may never come to be.\n\nTravel to Netherstorm, <class>. Locate those responsible for this creation and offer them your aid.", progress = nil, completion = "&lt;The chief listens as you describe the seer's vision.&gt;\n\nWell, I don't know about any of that, but we could certainly use your help around here. Look at the behemoth behind me. That's the X-52...\n\nIsn't it the most beautiful thing you've ever seen?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11043] = {title = "Building a Better Gryphon", objective = "Speak with Brunn Flamebeard at Wildhammer Stronghold in Shadowmoon Valley.", description = "I've heard that the Wildhammer dwarves maintain a gryphon roost at their fortress down in southern Shadowmoon Valley. If you're going down there, would you speak to them on my behalf? I have some ideas on how to improve their gryphons!\n\nWhy stop at armoring them when you could attach an altimeter, a rear view mirror, and rocket? Imagine how fast you could go with one of those babies strapped to your gryphon's back! I'll call it the TurboGryphon 8000!", progress = nil, completion = "&lt;Brunn's face reddens until its color is indistinguishable from his beard.&gt;\n\nHe wants to do WHAT to my gryphons?\n\nIf that little pipsqueak puts anything other than a saddle on them, I'll personally travel up to Blade's Edge and stuff that rocket o' his down his throat!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11044] = {title = "Visions of Destruction", objective = "Speak with Wing Commander Nuainn at Wildhammer Stronghold.", description = "A vision of cataclysm often disturbs my rest -- a rain of green fire falling to the earth, felling the valiant defenders of a mighty fortress. It has haunted me for weeks now, although I have only recently come to understand its meaning.\n\nTo the far east, in Shadowmoon Valley, the Wildhammer dwarves endure constant attacks from the Burning Legion and numerous other foes. They fight bravely, but without relief, their enemies will triumph. Go to their side, <name>. Help them in their fight.", progress = nil, completion = "A vision, you say? I don't care if he saw it in a vision, read it in a letter, or heard it from the mouth of a pit lord. He was dead on! What matters is that you're here, friend, and we need all the help we can get.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11045] = {title = "Zorus the Judicator", objective = "Speak with Zorus the Judicator at Wildhammer Stronghold.", description = "The history of Shadowmoon Valley is a long and troubled one. Few delve into it for fear of breathing new life into the unspeakable atrocities that took place there.\n\nNot all are so timid, though. Zorus the Judicator searches for the truth about the ghosts of Shadowmoon's past. It is a staggering undertaking, one with which he would welcome help, I'm sure.\n\nIf you should venture into the valley, look for Zorus at Wildhammer Stronghold, in the central portion of the valley's southern region.", progress = nil, completion = "Fantei speaks the truth and I would welcome your help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11046] = {title = "Chief Apothecary Hildagard", objective = "Speak with Chief Apothecary Hildagard at Shadowmoon Village.", description = "The history of Shadowmoon Valley is a long and troubled one. Few study it for fear of breathing new life into the unspeakable atrocities that took place there.\n\nNot all are so timid, though. Chief Apothecary Hildagard's research delves into the ghosts of Shadowmoon's past. It is a staggering undertaking, one with which she would welcome help, I'm sure.\n\nIf your travels bring you there, seek Hildagard at Shadowmoon Village, in the northwestern reaches of the valley.", progress = nil, completion = "Fantei has a good memory. It's been months since I was last in Shattrath to buy reagents. He's right, though. I could use the help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11047] = {title = "The Apprentice's Request", objective = "Speak with Dama Wildmane at Shadowmoon Village in Shadowmoon Valley.", description = "As an apprentice wind rider master, one of my tasks is to care for the beasts when they're not flying. The problem is that we have so few here, there's very little downtime for any of them.\n\nI'm afraid we'll work them all to death if we don't receive any replacements. There's a large stable down in Shadowmoon Village, in western Shadowmoon Valley. Dama Wildmane oversees the wind rider care and training there.\n\nWould you speak with her on our behalf and let her know about our situation?", progress = nil, completion = "&lt;Dama listens to Agadai's request.&gt;\n\nI can't guarantee that there will be any wind riders available, but I'll see what I can do. As it is, we're having trouble keeping up with the demands of other buyers and outposts.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11048] = {title = "Kroghan's Report", objective = "Speak with Blood Guard Gulmok at Shadowmoon Village.", description = "My original orders were to remain in Garadar for a short time, then continue on and report to Blood Guard Gulmok at Shadowmoon Village. What I've seen in my time here is that Garadar could benefit from a long term Horde liaison.\n\nI know that Blood Guard Gulmok needs all the troops he can get, but I know he'll understand that my mission here isn't yet complete. Travel to Shadowmoon Village, in northwestern Shadowmoon Valley, and inform Blood Guard Gulmok of my delayed arrival.", progress = nil, completion = "&lt;Gulmok grumbles upon hearing of Kroghan's decision.&gt;\n\nI understand his point of view, but we need warm bodies in the trenches here too! The Legion's bombarding us with infernals day and night. If Kroghan's going to be delayed, you can take his place on the field!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11049] = {title = "The Great Netherwing Egg Hunt", objective = "Yarzill the Merc at Dragonmaw Base Camp in Shadowmoon Valley wants you to recover a Netherwing Egg.", description = "Should you discover any Netherwing eggs while exploring, bring them to me.\n\nBe warned, a Netherwing egg is a rare discovery. Do not become frustrated if you cannot locate one. These Dragonmaw have been very thorough in collecting most of them and shipping them off to parts unknown.\n\nEggs might be found on creatures of the island, near crystal formations, in the mines, or even inside a nethercite node or netherdust bush.\n\nKeep a low profile. We don't need Mor'ghor catching wind of your actions.", progress = "How goes the egg hunt?", completion = "Neltharaku will be most pleased, &lt;name&gt;. Well done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11050] = {title = "Accepting All Eggs", objective = "We don't need those eggs to get into the wrong hands, <name>. Bring me any additional eggs that you may find.\n\nJust remember to keep a low profile and avoid raising suspicion!", description = nil, progress = "We don't need those eggs to get into the wrong hands, <name>. Bring me any additional eggs that you may find.\n\nJust remember to keep a low profile and avoid raising suspicion!", completion = "You are a true hero, &lt;name&gt;.", rewards = nil}
MultiLanguageQuestData['en'][11051] = {title = "Banish More Demons", objective = "Use the Banishing Crystal to banish 15 demons at Forge Camp: Wrath or Forge Camp: Terror.", description = "If we know the demons, and we do because we've studied them extensively, they're fast at work repairing any damage that has been done to their precious transporter.\n\nSo, if you want a chance at another darkrune, take our banishing crystal back out there and eliminate more demons.  Besides, you want to help us to lessen the threat that the demons pose, yes?\n\nWe said \"chance\" because the process we use yields mixed results.  You might get a darkrune, or you might get something else entirely.", progress = "A seasoned pro such as yourself shouldn't be having any difficulty banishing demons.  You're not having any difficulties, right, <race>?", completion = "We wish the process of creating a darkrune was foolproof, &lt;name&gt;.  Alas, it is not.  Please, take this bag and look in it to see what we've wrought today.  We couldn't bear to look ourselves.\n\nRemember, if you get a darkrune, take it to Gahk to exchange for a crystalforged darkrune.  Then you'll be able to once more bring down Shartuul's transporter.\n\nOh, and &lt;name&gt;, don't forget to come by again tomorrow and pickup the banishing crystal.  There are always more demons to be banished.", rewards = "You will receive:\n\nKronk's Grab BagApexis Shard"}
MultiLanguageQuestData['en'][11052] = {title = "Akama's Promise", objective = "Bring the Medallion of Karabor to A'dal in Shattrath City.", description = "<Akama inserts the crystal into the medallion in his hand.>\n\nI am not as strong as I once was, <name>.  Being so close to evil itself all these years - I do not know if I can trust myself with an artifact as powerful as this.\n\nTake this as my promise to you that when the time comes and you face Illidan, I will be on your side.  Take it to the one being we know we can trust with its power.  Take the medallion to A'dal in Shattrath City.", progress = "<A'dal notices your approach and a warm light embraces you.  A'dal seems to know you have something for him.>", completion = "&lt;As you give the medallion to A'dal, it disappears into his being in a flash of light.&gt;\n\n&lt;You are briefly shown a glimpse of a moment... perhaps in the future.  You see Akama and Maiev coming out of the Warden's Cage, fighting their way to the Dark Temple.  A third figure shrouded in shadows is aiding them.  Upon closer inspection you notice that the figure is you.&gt;", rewards = "You will be able to choose one of these rewards:\n\nAkama's SashAshtongue BladeBloodwarder's RifleVerdant GlovesSpellbreaker's BucklerStaff of the Ashtongue Deathsworn\n\nYou will also receive:\n\nAkama's SashVerdant GlovesSpellbreaker's BucklerAshtongue BladeBloodwarder's RifleStaff of the Ashtongue Deathsworn"}
MultiLanguageQuestData['en'][11053] = {title = "Rise, Overseer!", objective = "Speak with Overlord Mor'ghor at Dragonmaw Base Camp in Shadowmoon Valley.", description = "Rare it is that a peon survives for as long as you have. Rarer still is when a peon rises from the dregs to attain a new rank.\n\n<Varkule claps.>\n\nThe Overlord has called for you, grunt. A new rank awaits, no doubt.", progress = nil, completion = "I have been following your activities closely, &lt;name&gt;. You have proven to be an invaluable asset to Dragonmaw. With that said, I am going to promote you to Overseer. With that rank comes new responsibilities that you must fulfill.\n\nRise, Overseer &lt;name&gt;! Rise and seek out those that need your assistance at the base camp.", rewards = "You will receive:\n\nOverseer's Badge"}
MultiLanguageQuestData['en'][11054] = {title = "Overseeing and You: Making the Right Choices", objective = "Chief Overseer Mudlump at the Dragonmaw Base Camp in Shadowmoon Valley wants you to bring him 10 pieces of Knothide Leather and 1 Hardened Hide of Tyrantus.", description = "So you're the new overseer, eh? Well there's one thing any good overseer needs and that's the proper disciplinary weapon. Before you can go out there and knock some sense into these peons you need to have your \"piece.\" Each overseer has to gather the materials required to make their own \"piece\" and you'll be no different.\n\nI'll need knothide leather and the hardened hide of Tyrantus. You'll find Tyrantus in Eco-Dome Farfield, located in the northern reaches of Netherstorm.", progress = "There's peons to be disciplined, <name>! Hurry it up!", completion = "ARRR! You might make it as an overseer after all. That oversized lizard has been the bane of many an orc!\n\n&lt;Chief Overseer Mudlump begins to fashion the weapon.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11055] = {title = "The Booterang: A Cure For The Common Worthless Peon", objective = "Chief Overseer Mudlump at the Dragonmaw Base Camp in Shadowmoon Valley wants you to discipline 20 lazy Dragonmaw Peons. You will also need to return your Booterang.", description = "This is your booterang. There are many like it but this one is yours.\n\nAs an overseer you will use this booterang to sow terror into the hearts of defiant peons. Proper use of the booterang will instill obedience and ensure subservience.\n\nVenture forth to the crystal fields and discipline any peons that you see slacking off. Show them the might of the booterang!", progress = "It's all in the wrist, <name>.", completion = "A hard day's work! It pays off, though, doesn't it? Warms your heart seeing those worthless runts slavering over those crystals... Anyhow, that's all for today. Come back tomorrow for another round of booterang discipline.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11056] = {title = "Hazzik's Bargain", objective = "Obtain Hazzik's Package at his dwelling in eastern Skettis and return to him with it.", description = "Do not draw attention to our conversation.  Adaris would not approve.\n\nI belong to the lowest caste of arakkoa, <name>.  During Terokk's rule I would've been sacrificed to the dark powers worshipped by his talonpriests.  If what you say is true and the talonpriests are seeking Terokk's return, then you must prevent them from succeeding - regardless of what your leader says!\n\nI've something to offer you that you'll find useful.  There is a package at my old dwelling in Upper Veil Shil'ak.  Bring it to me!", progress = "You've returned, <name>.  I was beginning to think you'd given up on me.", completion = "Excellent, &lt;name&gt;.  You will see that I'm true to my word.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11057] = {title = "The Trouble Below", objective = "Speak with Mog'dorg the Wizened atop one of the towers just outside the Circle of Blood in the Blade's Edge Mountains.", description = "We commend your zeal in wanting to help out here in Ogri'la, <class>.  However, we have a favor to ask of you before we can accept your assistance.\n\nDown below our brethren are enslaved to the Sons of Gruul.  Please, speak with Mog'dorg the Wizened, who is leading an ogre resistance against their gronn masters.\n\nSeek him out atop the tower on the eastern side of the Circle of Blood arena.", progress = nil, completion = "You were sent from on high?  Truly my mission is blessed!  I am trying to save the Bloodmaul from annihilation by the Bladespire clan, and Gruul's sons, who are backing them.\n\nI trust that you will be the one to aid our secret society and deliver us into freedom.", rewards = nil}
MultiLanguageQuestData['en'][11058] = {title = "An Apexis Relic", objective = "Gain Apexis Vibrations from an Apexis Relic.", description = "Long ago a now-extinct sect of the arakkoa known as the Apexis lived here.  Remnants of their civilization are still present.  We call them apexis relics.\n\nWhat we know about them is that, when properly used, they grant a boon.  Each relic presents a colored sequence which, when the crystals are pressed in the correct order, leads through a series of levels, each harder than the last.\n\nAn apexis shard is needed to power the relic.  Return when you have attained the insight of the apexis vibration.", progress = "Have you learned how to use the apexis relic yet?  Both we and the Sha'tari Skyguard just to the north are interested in what you learn about them.", completion = "&lt;Chu'a'lor nods his heads at you in satisfaction at your accomplishment.&gt;\n\nYou have a quick mind, &lt;name&gt;.  It took us much longer to successfully make use of the relic.\n\nNow that you know how, you can do so as much as you care to.  Just remember that they require an apexis shard to power them.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11059] = {title = "Guardian of the Monument", objective = "Collect an Apexis Guardian's Head.", description = "You've figured out how to use the single-person relics, but as you may have seen, there are bigger ones, which they surround.\n\nThese larger apexis monuments function in much the same way, but they take 35 apexis shards to activate.\n\nOf greater concern to us are the guardians that are summoned through their use.  These crystal constructs turned on their arakkoan masters long ago, and now endanger Ogri'la.\n\nWe would ask that you destroy one and bring us proof.", progress = "We abhor violence, but at least the construct that we have sent you against isn't a living being.\n\nSpeaking of which, do you have the head?", completion = "&lt;Chu'a'lor beams at you with obvious respect.&gt;\n\nNot only are we impressed with the mental alacrity of you and your friends, but we are indebted to you, as is all of Ogri'la and the Skyguard, for helping to protect our way of life here.\n\nAnd remember, &lt;name&gt;, at any time you can gather others and return to any of those larger apexis monuments to make use of them; as long as you have enough apexis shards to power it that is.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11060] = {title = "A Crystalforged Darkrune", objective = "Da demons are making da Forge Camp: Wrath bigger.  Soon, dey be too big and crush us.  You crush dem first!\n\nShartuul's transporter is da key, but it protected by a magic shield and a demon called a degrader.  Us powerful warlock, and make special darkrune dat give you control of da degrader.  <race> give Gahkdarkrune, us give <race> crystalforged darkrune back.\n\nTake control of da degrader and possess as many of da demons dat come through da gate as you can ta stop dem!", description = nil, progress = "Da demons are making da Forge Camp: Wrath bigger.  Soon, dey be too big and crush us.  You crush dem first!\n\nShartuul's transporter is da key, but it protected by a magic shield and a demon called a degrader.  Us powerful warlock, and make special darkrune dat give you control of da degrader.  <race> give Gahkdarkrune, us give <race> crystalforged darkrune back.\n\nTake control of da degrader and possess as many of da demons dat come through da gate as you can ta stop dem!", completion = "Little &lt;race&gt;, remember, when you control da degrader, you use its hammer ta smash da warp-gate's shield and let loose da demon within.\n\nDen you crush dat demon and control it.  Den another demon come and you control it, until da eredar overseer come.\n\nDen you crush him too!!!", rewards = "You will receive:\n\nCrystalforged Darkrune"}
MultiLanguageQuestData['en'][11061] = {title = "A Father's Duty", objective = "Collect an Unstable Flask of the Sorcerer for him.", description = "As to that other magical flask, it can only be obtained from one spot: Bash'ir Landing.  It's an ethereal base, and they aren't too friendly with outsiders, so it might be a little dangerous to obtain.\n\nWhere's Bash'ir Landing, you ask?  Well, if you get on your flying steed and head north by northeast, well past Forge Camp: Wrath, you'll eventually spot it.  The Bash'ir crystalforge itself is at the northeast corner of the landing.\n\nThank you for doing this, <name>.  It'll mean the world to our sons!", progress = "That sorcerer's flask is sure to make my boys more intelligent than they already are, and that should help immensely with what they'll need to do once they're in the Sha'tari Skyguard.", completion = "We can't thank you enough, &lt;name&gt;!\n\nNow with these two flasks, unstable though they may be, we'll be able to send one of our boys north to the Skyguard Outpost.\n\nHere, just wait a moment and we'll call for one of them.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11062] = {title = "The Skyguard Outpost", objective = "Speak with Sky Commander Keller at the Skyguard Outpost in the Blade's Edge Mountains.", description = "<name>, we were wondering if you might be willing to visit our friends just to the north at the Skyguard Outpost?\n\nSky Commander Keller and his Skyguard are here running missions for our mutual protection, and he's asked us to send along anyone that we feel would excel at helping out.\n\nThat would be you!\n\nHead up there as soon as you can, and please, give him our regards.", progress = nil, completion = "Welcome ta the Skyguard Outpost!  I built it with me own hands ya know.\n\nYeah, the whole thing!\n\n&lt;The sky commander looks serious.&gt;\n\nSo, ye must be lookin' ta spoil for a fight if ye're here talkin' ta me.  It was kind of old Chu'a'lor ta send ye along.  We can always use fresh meat for the grinder around here.\n\nIf ye don't mind, I'd like ya ta start by having a talk with my sergeant across the way: Vanderlip.  Don't mind her tongue, though it be sharper than the greatsword she be carrying.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11063] = {title = "Earning Your Wings...", objective = "So you wanna join the Skybreakers, eh? You've certainly proven yourself an able Dragonmaw but that means nothing in the skies of Outland. The question has to be answered: CAN YOU FLY?\n\nAnd I don't just mean being able to mount up on a nether drake and delivering a shipment of crystals to the fort like those transporter scrubs. I'm talking about being the best... The top orc...\n\nOver to the west there are six riders. Defeat them all and I will grant you Skybreaker wings.", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][11064] = {title = "Dragonmaw Race: The Ballad of Oldie McOld", objective = "Follow Murg \"Oldie\" Muckjaw while attempting to stay on your flying mount. Should you defeat Murg \"Oldie\" Muckjaw, report your victory to Ja'y Nosliw at the Dragonmaw Base Camp in Shadowmoon Valley.", description = "Don't let the gray hair fool you, grunt. I'm still ten times the rider that you are! And don't go thinking that this old dog doesn't have any tricks up his sleeve.\n\nNow all you gotta do is follow me and try not to get knocked down off your mount. If you can do that, Oldie will admit defeat.\n\nWe'll lift off as soon as you're ready.", progress = nil, completion = "Pumpkins? Oh how the mighty have fallen... I am certain the other riders will prove to be much more challenging.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11065] = {title = "Wrangle Some Aether Rays!", objective = "Use the Wrangling Rope to capture 5 Aether Rays.", description = "Wanna help the Skyguard and Ogri'la?\n\nJust hear me out before you walk away, <hot stuff/girly>.  We're in need of remounts!  The bombing runs and missions to Bash'ir Landing have taken a toll on our mounts.\n\nThe aether rays that fly around Vortex Summit, and the Crystal Spine to the northeast, look like they'd do just fine.  You don't even have to bring them back here, though that would be nice.  Just break and rope them, and we'll track them down later.\n\nThink you can wrangle me up some?", progress = "You wrangle me some aether rays yet?  You look like you might have some skill with rope, so it shouldn't take you too long.", completion = "Woo hoo!  Nice job, &lt;name&gt;!  Those rays are going to make excellent mounts!\n\nStick around kid... the Sha'tari Skyguard can always use a man of your obvious talents!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11066] = {title = "Wrangle More Aether Rays!", objective = "Use the Wrangling Rope to capture 5 Aether Rays.", description = "So, I hope that you're up to helping us wrangle up even more aether rays!  From what I can see, you're a natural with the rope!  And it's for a good cause, because not only do we get fresh mounts, but it helps us to protect Ogri'la, which the ogres appreciate.\n\nRemember, the aether rays fly around Vortex Summit, and the Crystal Spine to the northeast.\n\nThink you can wrangle me up some more?", progress = "You're doing great work for us, <name>.  I want you to know that we really appreciate everything that you're doing to keep us stocked up in fresh mounts!", completion = "You continue to amaze me!  Tell you what... why don't you come back tomorrow and we'll let the rope cool off for now?\n\n&lt;Khatie laughs.&gt;\n\nThank you so much, &lt;name&gt;!", rewards = "You will receive:\n\nApexis Shard"}
MultiLanguageQuestData['en'][11067] = {title = "Dragonmaw Race: Trope the Filth-Belcher", objective = "Follow Trope the Filth-Belcher while attempting to stay on your flying mount. Should you defeat Trope the Filth-Belcher, report your victory to Ja'y Nosliw at the Dragonmaw Base Camp in Shadowmoon Valley.", description = "Dragonmaw treat you right, <name>. Even a worn out cursed being like me is given a chance. Now if you want to prove your worth to the Skybreakers, you will have to defeat me.\n\nI'm going to shake you off my tail like a bad case of fleas...\n\nWe'll lift off when you are ready.", progress = nil, completion = "Interesting... Your next match will undoubtedly prove much more difficult. Corlok is no slouch.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11068] = {title = "Dragonmaw Race: Corlok the Vet", objective = "Follow Corlok the Vet while attempting to stay on your flying mount. Should you defeat Corlok the Vet, report your victory to Ja'y Nosliw at the Dragonmaw Base Camp in Shadowmoon Valley.", description = "You are challenging ME? Don't make me laugh!\n\nYou're serious? Very well then! All you need to do is not die. You can manage to not die, right?? Even if I'm hurling skulls at you and flying circles around your pathetic riding skills?\n\nJust let me know when you're ready and we'll lift off.", progress = nil, completion = "The next two riders were the two top pilots that the dwarves and orcs of Azeroth had to offer. You stand no chance!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11069] = {title = "Dragonmaw Race: Wing Commander Ichman", objective = "Follow Wing Commander Ichman while attempting to stay on your flying mount. Should you defeat Wing Commander Ichman, report your victory to Ja'y Nosliw at the Dragonmaw Base Camp in Shadowmoon Valley.", description = "Three years I spent in that hell hole. Three years a prisoner of war to the damnable Frostwolf Clan. Made to sit in their tower and listen to them endlessly whine about the bridge to Dun Baldar. About how it's \"unfair\" that blah, blah, blah, blah... War isn't fair! To hell with 'em all!\n\nThe minute I was freed I left that place forever and came here to start a new life. Now Mulv and I are vying for the top orc spot. If you want it, you're gonna have to go through me, scrub.\n\nWe go when you're ready.", progress = nil, completion = "I don't believe it! Mulverick is your next challenge. There's no way you'll survive that match.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11070] = {title = "Dragonmaw Race: Wing Commander Mulverick", objective = "Follow Wing Commander Mulverick while attempting to stay on your flying mount. Should you defeat Wing Commander Mulverick, report your victory to Ja'y Nosliw at the Dragonmaw Base Camp in Shadowmoon Valley.", description = "Three years of blood, sweat and tears. Mostly tears... The amount of crying that a hardened soldier does when it comes down to all-out war is amazing!\n\n\"They're jumping into our tower with their horses!\" \"Why is their base so well defended?\" \"They're taking our relief hut, I'm going A.W.O.L.!\"\n\nWimps...\n\nI took the first train out of \"cry-town\" the minute the Dark Portal opened. Now I'm a top gun for the Dragonmaw. If you want to be top orc, you'll have to defeat me.\n\nWe go when you are ready.", progress = nil, completion = "Well it looks like it's just you and the captain now, grunt. Good luck! You're gonna need it!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11071] = {title = "Dragonmaw Race: Captain Skyshatter", objective = "Follow Captain Skyshatter while attempting to stay on your flying mount. Should you defeat Captain Skyshatter, report your victory to Ja'y Nosliw at the Dragonmaw Base Camp in Shadowmoon Valley.", description = "You dare challenge Skyshatter? The world around you will fall into darkness as the heavens are torn asunder by my meteors.\n\nYou stand no chance, soldier. Yet it is your desire to die...\n\nI will entertain this morbid obsession if only to prove a point to any that might foolishly dream of making the same mistake.\n\nWe ride when you are ready!", progress = nil, completion = "I never dreamed any would be skilled enough to defeat Skyshatter. You do know what this means, right? You are now the top orc! You must defend your title.", rewards = "You will receive:\n\nSkybreaker Whip"}
MultiLanguageQuestData['en'][11072] = {title = "Adversarial Blood", objective = "Find the Skull Piles in the middle of the summoning circles of Skettis. Summon and defeat each of the descendants by using 10 Time-Lost Scrolls at the Skull Pile. Return to Hazzik at Blackwind Landing with a token from each.", description = "The descendants held prisoner by the Skettis talonpriests are listed in this book: Gezzarak the Huntress, Karrog the crystal giant, the heretic known as Darkscreecher Akkarai and Vakkiz the Windrager.  They will all need to be slain before Terokk returns to this world.\n\nYou will need the scrolls carried by the time-lost arakkoa to call them forth at the summoning circles in Skettis.  Bring me a token from each one.  These are powerful beings you will be facing; you would do well to bring friends.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nTime-Lost Offering"}
MultiLanguageQuestData['en'][11073] = {title = "Terokk's Downfall", objective = "Take the Time-Lost Offering prepared by Hazzik to the Skull Pile at the center of Skettis and summon and defeat Terokk. Return to Sky Commander Adaris when you've completed this task.", description = "I... I've turned a blind eye to your dealings with the arakkoa prisoner, <name>.  It looks like your instincts to cooperate with him were right.\n\nYou must understand... I would've faced a mutiny in my current state if I endorsed your efforts to bring Terokk to this world.\n\nTake the items that Hazzik prepared for you and go ahead with your plan.  I will command my men to back you up when the time comes.  I recommend that you bring a force of your own as well.  I fear you'll only get one chance at this.", progress = "Is it done, <name>?  Has Terokk been defeated?", completion = "You've made us all very proud, &lt;name&gt;.  I'll send word of your deeds back to Shattrath.  The Skyguard will be forever in your debt.", rewards = "You will be able to choose one of these rewards:\n\nJeweled RodScout's Throwing KnivesSeverin's CaneWindcharger's Lance\n\nYou will also receive:\n\nWindcharger's LanceSeverin's CaneJeweled RodScout's Throwing Knives"}
MultiLanguageQuestData['en'][11074] = {title = "Tokens of the Descendants", objective = "Collect Time-Lost Scrolls from the time-lost arakkoa in Skettis and bring them to a Skull Pile inside a summoning circle in Skettis. Summon and defeat the descendants of Terokk's adversaries and return to Hakkiz with Akkarai's Talon, Garokk's Spine, Vekkaz's Scale and Gezzarak's Claw.", description = "The descendants held prisoner by the Skettis talonpriests are listed in this book.  Gezzarak the Huntress, Garokk the Crystal Giant, the heretic known as Darkscreecher Akkarai and Vekkaz the Windrager.  They will all need to be slain before Terokk returns to this world.\n\nYou will need the scrolls carried by the time-lost arakkoa and burn them at the summoning circles all over Skettis.  Bring me a token from each one.  These are powerful beings you will be facing; you would do well to bring friends.", progress = "I require a token from each of the descendants of Terokk's greatest adversaries.  Only then will we be ready to summon Terokk.", completion = "Excellent!  Take this.  I've prepared this bundle with the items you obtained.  They will allow you to summon Terokk.\n\nBeware, &lt;name&gt;.  He is the most powerful arakkoa to ever exist.  Do not underestimate him!", rewards = "You will receive:\n\nTime-Lost Offering"}
MultiLanguageQuestData['en'][11075] = {title = "The Netherwing Mines", objective = "Seek out the Mistress of the Mines on Netherwing Ledge.", description = "Your help is required at the Netherwing Mines, overseer <name>.\n\nTwo days ago our mining operations came to a grinding halt when we made a grim discovery. A miner was working in the depths of the mine and struck his pick upon an unusual crystal formation. Unfortunately, this crystal formation was attached to a very angry nether dragon. The beast woke from its slumber and annihilated all of our workers.\n\nReport to the Mistress of the Mines. They await you at the mouth of the mines, southwest of here.", progress = nil, completion = "The miners are working hard but none dare step foot further into the mines. They choose death rather than being forced to mine deeper! It is going to be your job to carry out the duties and tasks that they failed to complete.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11076] = {title = "Picking Up The Pieces...", objective = "The Mistress of the Mines at the Netherwing Mines in Shadowmoon Valley wants you to recover 15 Nethermine Cargo crates.", description = "Much of our hard work lies scattered about in these mines. Carts full of cargo are littered across every inch of this mine! We just can't get to any of it with the current infestation.\n\nThat's where you come in, <name>. Your daily duty here at this mine is to collect the cargo left behind by the miners and deep mine workers.\n\nGather the nethermine cargo and return it to me or my sister.", progress = "Have you gathered the cargo?", completion = "Well done, &lt;name&gt;. Return tomorrow for another mission into the depths of the mine.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11077] = {title = "Dragons are the Least of Our Problems", objective = "The Dragonmaw Foreman at the Netherwing Mines in Shadowmoon Valley wants you to kill 15 Nethermine Flayers and 5 Nethermine Ravagers.", description = "That dragon waking up riled up a host of other nasty creatures in these mines. Two types are proving to be a thorn in the side of the Dragonmaw: Nethermine flayers and Nethermine ravagers. You must help us by killing them off. All I ask is your involvement once per day.\n\nGet in there and kill as many as you can!", progress = "How's that flayer infestation problem coming along?", completion = "That'll be enough for today, overseer. Come back tomorrow for another round of clean up.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11078] = {title = "To Rule The Skies", objective = "Collect Dragon Teeth.", description = "As ye've flown around, ye must have noticed the dragons above.  I trust ye haven't fallen victim ta their rage.  Help us put an end ta it, <name>!\n\nRivendark and Obsidia lord over this terrace, while Insidion and Furywing rule the skies over yon terrace ta the northeast.  Each has a perch on their respective domains.  I be wondering if ye and yer friends will go ta one, <lad/lass>, break open an egg with 35 apexis shards and attract the dragon down.\n\nBring me some teeth as proof.", progress = "How fares yer mission, <name>?  I needn't tell ye how important this be ta our continued ability ta fly around up here.", completion = "Yes!  Those teeth look like they be sharp enough ta cut through just about anything!\n\nAnd let me encourage ye and yer friends ta keep up the good work!  Those dragons be fierce predators that make the skies wholly unsafe.\n\nYe might have noticed, too, the dragon scales.  I hear they be good fer making powerful cloaks if ye get one o' each o' their scales.  And if yer not happy with the cloak ya get, I'll be willing ta trade ye an apexis crystal fer it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11079] = {title = "A Fel Whip For Gahk", objective = "Collect a Fel Whip.", description = "Gahk think being smart is dumb sometimes.  Gahk not want to think.  Me want little <race> to smash big demons!\n\nDey have some chiefs, and da chiefs all have whips to hurt da little demons.  You bring Gahk a whip!\n\nYou challenge demon chief in forge camps at burning, green, fel crystal prism.  Use 35 apexis shards to get dem to come.  Dey called Galvanoth, Braxxus, Zarcsin and da Mo'arg Incinerator.", progress = "Yous have da whip?", completion = "Gahk like whip.  Maybe Gahk take whip and beat demons with it!\n\nMe say to &lt;race&gt; that &lt;race&gt; summon demon chiefs anytime &lt;race&gt; have friends and many shards.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11080] = {title = "The Relic's Emanation", objective = "Gain Apexis Emanations from an Apexis Relic.", description = "Now that you have felt the enlightening vibrations of the apexis relics, it is time for you to further your understanding of their workings.  We are very eager to benefit from your observations!\n\nAs you progress in your ability to attune to the relics, you will gain a higher level of knowledge.  This recognition will come in the form of an emanation from the relic.\n\nReturn to us when you have attained such an emanation.", progress = "Do you have the emanation from the apexis relic about you?", completion = "You continue to amaze us with your acumen as concerns the relics, &lt;name&gt;.  May we suggest that you practice with the relics at least once a day to maintain such a sharp edge to your mental acuity?", rewards = "You will receive:\n\nApexis Shard"}
MultiLanguageQuestData['en'][11081] = {title = "The Great Murkblood Revolt", objective = "Take the Murkblood Escape Plans to the Mistress of the Mines.", description = "This document outlines a revolt planned by the Murkblood broken. It seems that the dragon was to be used as a diversion to draw attention away from their escape. Looking at all of the corpses littering the mine, it would be safe to assume that their plans failed.\n\nReturn the escape plans to the Mistress of the Mines.", progress = "What's this?", completion = "Excellent work, overseer. Mor'ghor will hear of your outstanding service to the Dragonmaw.\n\nNow back to these Murkblood dogs. They plan an escape, eh? Dare they defy the one true lord of Outland? Their masters will pay for this!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11082] = {title = "Seeker of Truth", objective = "Find a Murkblood Overseer and interrogate him. Return to the Mistress of the Mines with the Murkblood information and the Hand of the Overseer.", description = "These miners are far too stupid to concoct any type of escape plan. We must find and punish the source. Venture into the depths of the mine and seek out the Murkblood overseers. If they have not been overcome by the denizens of the mine, they will undoubtedly be hiding.\n\nOnce you locate one, interrogate him until he reveals the true mastermind behind the escape. Return to me with the identity of this traitor and the hand of the overseer.", progress = "Well? What's taking so long?", completion = "Nothing to say? Perhaps as he lies bleeding to death on the floor of this cursed mine he will remember... Remember what it means to cross the forces of Illidan!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11083] = {title = "Crazed and Confused", objective = "Ronag the Slave Driver in the Netherwing Mines of Shadowmoon Valley wants you to slay the Crazed Murkblood Foreman and 5 Crazed Murkblood Miners.", description = "Don't worry about this dragon, <name>. We've got plans for it...\n\nDeeper in this mine is a band of crazed Murkblood. After the dragon broke out, they were cut off from the exit. Somehow, after a mere 2 days of isolation, they've lost all sense of decency.\n\nThey've resorted to cannibalism and the promotion of mayhem. We don't need that kind of madness in this place. Find 'em and kill 'em. All of 'em.", progress = "Is the problem \"solved\"?", completion = "Yeah, I don't understand it... You would think that they wouldn't even be that hungry after 2 days. Murkblood...\n\n&lt;Ronag shakes his head.&gt;\n\nDamn they're stupid...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11084] = {title = "Stand Tall, Captain!", objective = "Speak with Overlord Mor'ghor at Dragonmaw Base Camp in Shadowmoon Valley.", description = "Well, well, well... still alive I see. That's good, because Mor'ghor has requested your presence in his tower at once. Get a move on!", progress = nil, completion = "&lt;Mor'ghor nods.&gt;\n\nThat's right, I said captain. You've earned another promotion, &lt;name&gt;.\n\nYou certainly don't work like any fel orc I've ever seen. Keep this up and you might make overlord some day.\n\nNow get out there and take command. I would suggest you try and earn your Skybreaker wings.", rewards = "You will receive:\n\nCaptain's Badge"}
MultiLanguageQuestData['en'][11085] = {title = "Escape from Skettis", objective = "Escort the Skyguard Prisoner to safety and report to Sky Sergeant Doryn.", description = "Hail, <name>.  I thank you for coming to my aid.\n\nThe arakkoa's monstrous birds knocked me from my nether ray while on a scouting mission.\n\nLet's get out of here, while we can.", progress = "Yes, <name>?", completion = "Thank you for rescuing one of our scouts, &lt;name&gt;.  We lose good people every day and there aren't enough new recruits to replace them.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11086] = {title = "Disrupting the Twilight Portal", objective = "Overlord Mor'ghor at Dragonmaw Base Camp in Shadowmoon Valley wants you to kill 20 Deathshadow Agents.", description = "One of your responsibilities as a captain of Dragonmaw is to snuff out Burning Legion activity in Outland. It is your duty to silence those that defy Lord Illidan!\n\nThe demons foolishly attempt to stabilize the portal found on the Twilight Ridge of western Nagrand. They must pay for their treachery, and you will be the orc that collects on their debt.\n\nTravel to the Twilight Ridge and lay waste to its inhabitants. You will be responsible for making at least one attack per day on their fortifications.", progress = "It was our lord, after all, that banished the demons from Outland and closed their portals. All should bow down to the magnificence of Illidan.", completion = "Excellent work, captain! Lord Illidan will hear of your heroism!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11087] = {title = "HYJAL FLAG", objective = "Soridormi at Caverns of Time wants you to retrieve Vashj's Vial Remnant from Lady Vashj at Coilfang Reservoir and Kael's Vial Remnant from Kael'thas Sunstrider at Tempest Keep.", description = "Seven vials were drawn from the Well of Eternity by Illidan.  He poured three into the lake on top of Mount Hyjal and a second Well of Eternity was created.  For years the rest were believed lost.\n\nWith the opening of the Dark Portal, we've come to know that he gave one each to his lieutenants Kael'thas and Vashj.  Retrieve what remains of them; we will need them as foci to open a gateway to any events tied to Mount Hyjal, recent or ancient.  The outcome of the Battle of Mount Hyjal must be preserved.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11088] = {title = "<DEPRECATED>Unravelling Your Training", objective = "Bring Jonathan LeCraft 10 pieces of Spellfire cloth.", description = "Bring me a lot of Spellfire cloth, and then you can forget everything.You will learn:\n\n", progress = nil, completion = nil, rewards = "You will learn:\n\nUnlearn Spellfire Tailoring"}
MultiLanguageQuestData['en'][11089] = {title = "The Soul Cannon of Reth'hedron", objective = "Illidari Lord Balthas at the Dragonmaw Base Camp in Shadowmoon Valley wants you to bring him 2 Felsteel Bars, 1 Adamantite Frame, 1 Khorium Power Core and 1 Flawless Arcane Essence.", description = "Reth'hedron now lords over the Twilight Ridge of Nagrand. An eredar of such power being loosed upon this world does not bode well for the Illidari. Alas, we do not have the resources required to slay Reth'hedron. Not with the war the Sha'tar have brought to the Black Temple. No... I have a better plan.\n\nYou will subdue Reth'hedron, banishing him back through the Twilight Portal. For this a soul cannon must be fashioned.\n\nReturn to me with the materials on this list.", progress = "Have you gathered the components required to fashion the soul cannon?", completion = "&lt;Balthas deftly combines the components you brought him.&gt;\n\nYou are now ready for the second phase of the plan, captain.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11090] = {title = "Subdue the Subduer", objective = "Illidari Lord Balthas at Dragonmaw Base Camp in Shadowmoon Valley has tasked you with using the Soul Cannon on Reth'hedron the Subduer in Nagrand.\n\nYou must also return the Soul Cannon.", description = "<Balthas holds up an alien looking device.>\n\nThis is a soul cannon. Its effects are devastating when attuned. This one is attuned to my blood. The same blood flowing through the veins of Reth'hedron - my brother. Aye, his misplaced allegiance will be the end of him.\n\nTake the cannon and fly to the Twilight Ridge in western Nagrand. Locate Reth'hedron and fire! You must stay on your mount and within range for the effects to take hold. Stand your ground against him and he will have no choice but to flee!", progress = "Is it done?", completion = "He will be back, but for now the Legion's war against Lord Illidan is weakened. He shall know of your deeds, captain.", rewards = "You will be able to choose one of these rewards:\n\nHorns of the IllidariIllidari Lord's TunicIllidari Rod of DisciplineLegguards of Contemplation\n\nYou will also receive:\n\nIllidari Lord's TunicLegguards of ContemplationHorns of the IllidariIllidari Rod of Discipline"}
MultiLanguageQuestData['en'][11091] = {title = "A Special Thank You", objective = "Speak with Jho'nass at Ogri'la in the Blade's Edge Mountains.", description = "You honor us with your efforts on our behalf.  And now there is someone that we would like for you to meet.\n\nJho'nass is our most trusted quartermaster.  He maintains a stock of goods that we provide for sale to only the most dedicated of friends to Ogri'la.\n\nYou are one such friend, <name>.\n\nWhen you find the time, go and speak with him.  As we understand it, he has prepared a little something for you as a token of our appreciation.", progress = nil, completion = "Hey, man, that's great.  We hear you've been doing good things.  That's cool.  We've got a feeling that you're going to make things right for us here in Ogri'la, and keep us safe, and everything nice and mellow.\n\nHere, take this.  It's nothing much, just a care package that we whipped up as a thanks for your effort.\n\nFeel free to look around at our goods.  We have a lot of really choice stuff that you're gonna want to get.", rewards = "You will receive:\n\nOgri'la Care Package"}
MultiLanguageQuestData['en'][11092] = {title = "Hail, Commander!", objective = "Speak with Overlord Mor'ghor at Dragonmaw Base Camp in Shadowmoon Valley.", description = "Captain <name>!\n\n<Taskmaster Varkule salutes you.>\n\nOverlord Mor'ghor has asked to see you in his chambers at once!", progress = nil, completion = "Lord Illidan himself has asked that I promote you to the rank of commander! This is unprecedented. You will be the first Dragonmaw to reach such a rank outside of the Black Temple.", rewards = "You will receive:\n\nCommander's Badge"}
MultiLanguageQuestData['en'][11093] = {title = "Hungry Nether Rays", objective = "Use the Nether Ray Cage in the woods south of Blackwind Landing and slay Blackwind Warp Chasers near the Hungry Nether Ray. Return to Skyguard Handler Deesak when you've completed your task.", description = "Nether rays are surprisingly loyal and obedient once properly trained.  Unfortunately the war on Skettis is taking a toll on them.\n\nWe have dozens of sorties a day - the poor fellows rarely get a break.  And with recent shortages on feed, if those blasted birdmen don't kill them on a mission then starvation will.\n\nIf you can lend a hand, take one of our rays to the woods in the south.  They don't mind warp chaser meat as long as it's a fresh kill.", progress = "You're back!  Did your ray behave well?", completion = "Thanks for taking care of the ray, &lt;name&gt;.  Goodness knows these guys fly much better when they're well-fed.  We don't want our boys getting shot down because their ray was too weak to fly.", rewards = "You will be able to choose one of these rewards:\n\nElixir of Major AgilityAdept's Elixir\n\nYou will also receive:\n\nElixir of Major AgilityAdept's Elixir"}
MultiLanguageQuestData['en'][11094] = {title = "Kill Them All!", objective = "Deliver news of your mission along with the Dragonmaw Flare Gun to Arcanist Thelis at the Sanctum of the Stars in Shadowmoon Valley.", description = "Commander <name>, stand at attention! You are to take a battalion of Skybreakers and sack the Scryers' outpost located at the foot of the Netherwing Fields. With the Sanctum of the Stars destroyed, our lines of communication to our posts at Eclipse Point and Illidari Point will once more be open.\n\nGo now! Use this flare gun to signal the Skybreakers for the attack!", progress = "Settle down, child.", completion = "It is good that you came to us. Perhaps we can use this attack to our advantage and turn the tables on the Dragonmaw.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11095] = {title = "Commander Hobb", objective = "Give the Dragonmaw Flare to Commander Hobb at the Sanctum of the Stars in Shadowmoon Valley.", description = "The Dragonmaw only dare attack us when our guard is down. They would face certain defeat if they were to attack us while we were prepared.\n\nI want you to let them come, <name>.\n\n<Thelis nods.>\n\nYes... a trap. Take this flare that their overlord gave you and deliver it to Commander Hobb. He is standing guard right outside this building.", progress = "<Hobb nods.>", completion = "&lt;Hobb grins.&gt;\n\nThe deadliest trap ever laid...", rewards = nil}
MultiLanguageQuestData['en'][11096] = {title = "Threat from Above", objective = "Slay any 20 Gordunni Ogres in the Barrier Hills and return to Yuula in Shattrath City.", description = "So you want to join the Skyguard?  Well, I know you can fly... but can you fight?\n\nThe Skyguard is sworn to protect Shattrath from the dangers that loom above us, both near and far.  The Gordunni ogres who dwell in the Barrier Hills to the north are an immediate threat to us.\n\nReaching the ogres has been problematic for Shattrath's ground units.  That's where we come in.  See what you can do to help contain them.", progress = "Have you completed your task, <name>?", completion = "Good job, ace.  I've a feeling you're going to fit in well with us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11097] = {title = "The Deadliest Trap Ever Laid", objective = "Assist Commander Hobb and the Scryers in defending the Sanctum of the Stars. Once all of the Dragonmaw forces have been defeated, return to Overlord Mor'ghor at Dragonmaw Base Camp with the Scryer Medals.", description = "Take these Scryer medals. Mor'ghor will need proof of \"victory\" once this is over. He will recognize them as coming from the corpses of fallen Scryer soldiers.\n\nNow all that remains is to use the signal flare to alert the Dragonmaw raiders. We will crush them when you are ready. Just give me the word.", progress = "Did you crush them under your boot, commander?", completion = "&lt;Mor'ghor laughs.&gt;\n\nHAH! I knew you wouldn't let me down, commander! I want you to lead a raid on the Sanctum of the Stars at least once per day. They will have no choice but to leave Shadowmoon!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11098] = {title = "To Skettis!", objective = "Take the Explosives Package to Sky Sergeant Doryn at Blackwind Landing outside Skettis.", description = "The Barrier Hills are only one of the fronts where we've been deployed.  A less immediate but far more dangerous threat looms from beyond the Skethyl Mountains, from within the arakkoa city of Skettis.\n\nA few months ago our scouts detected a huge increase in arakkoa activity there.  Several attacks against Shattrath followed.  We've stationed forces outside of their city since.\n\nTake these explosives to Sergeant Doryn at Blackwind Landing, just outside Skettis.  Tell him you're a new recruit.", progress = "You've something for me, lad?", completion = "Thanks for the supplies; we'll put them to good use!  A new recruit?  Well, let's see what you're made of.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11099] = {title = "Kill Them All!", objective = "Deliver news of your mission and the Dragonmaw Flare Gun to Anchorite Ceyla at the Altar of Sha'tar.", description = "Commander <name>, stand at attention! You are to take a battalion of Skybreakers and sack the Aldor outpost located northwest of our beloved Black Temple. With the Altar of Sha'tar destroyed, our lines of communication to our posts at Coilskar will once more be open.\n\nGo now! Use this flare gun to signal the Skybreakers for the attack!", progress = "Settle down, child.", completion = "It is good that you came to us. Perhaps we can use this attack to our advantage and turn the tables on the Dragonmaw.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11100] = {title = "Commander Arcus", objective = "Give the Dragonmaw Flare to Commander Arcus at the Altar of Sha'tar in Shadowmoon Valley.", description = "The Dragonmaw only dare attack us when our guard is down. They would face certain defeat if they were to attack us while we were prepared.\n\nI want you to let them come, <name>.\n\n<Ceyla nods.>\n\nYes... a trap. Take this flare that their overlord gave you and deliver it to Commander Arcus. He is standing guard right outside this building.", progress = "<Arcus nods.>", completion = "&lt;Arcus grins.&gt;\n\nThe deadliest trap ever laid...", rewards = nil}
MultiLanguageQuestData['en'][11101] = {title = "The Deadliest Trap Ever Laid", objective = "Assist Commander Arcus and the Aldor in defending the Altar of Sha'tar. Once all of the Dragonmaw forces have been defeated, return to Overlord Mor'ghor at Dragonmaw Base Camp with the Aldor Medals.", description = "Take these Aldor medals. Mor'ghor will need proof of \"victory\" once this is over. He will recognize them as coming from the corpses of fallen Aldor soldiers.\n\nNow all that remains is to use the signal flare to alert the Dragonmaw raiders. We will crush them when you are ready. Just give me the word.", progress = "Did you crush them under your boot, commander?", completion = "&lt;Mor'ghor laughs.&gt;\n\nHAH! I knew you wouldn't let me down, commander! I want you to lead a raid on the Altar of Sha'tar at least once per day. They will have no choice but to leave Shadowmoon!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11102] = {title = "Bombing Run", objective = "Use the Skyguard Bombs to destroy 15 Fel Cannonball Stacks.", description = "You can fly around as a crow... so what!  Ever annihilate something on the ground while you were flying?  Want to?\n\nForge Camp: Wrath and Forge Camp: Terror, to the north and south, are a major pain in my backside, as well as being a threat to peaceful Ogri'la.  With all of those fel cannons shooting down the Skyguard left and right, we can't get through there to take care of business.\n\nWant to prove yourself?  Take these bombs and knock out their ammo stacks.  Just don't let them shoot you down, too!", progress = "You take out their stacks of fel cannonballs yet?", completion = "Well, well, well, I guess you had it in you after all.  Good work.  Maybe Old Man Keller was wrong about you after all.\n\n&lt;Sky Sergeant Vanderlip smirks.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11103] = {title = "Sage No More", objective = "The power within your ring is malleable, though reversing your choice is not easy.  Are you sure you want to replace its current form?", description = nil, progress = "The power within your ring is malleable, though reversing your choice is not easy.  Are you sure you want to replace its current form?", completion = "The sands of time flow forwards easily.  They can be made to flow backward, but with great difficulty.", rewards = "You will be able to choose one of these rewards:\n\nBand of the Eternal ChampionBand of the Eternal DefenderBand of the Eternal Restorer\n\nYou will also receive:\n\nBand of the Eternal DefenderBand of the Eternal ChampionBand of the Eternal Restorer"}
MultiLanguageQuestData['en'][11104] = {title = "Restorer No More", objective = "The power within your ring is malleable, though reversing your choice is not easy.  Are you sure you want to replace its current form?", description = nil, progress = "The power within your ring is malleable, though reversing your choice is not easy.  Are you sure you want to replace its current form?", completion = "The sands of time flow forwards easily.  They can be made to flow backward, but with great difficulty.", rewards = "You will be able to choose one of these rewards:\n\nBand of the Eternal ChampionBand of the Eternal DefenderBand of the Eternal Sage\n\nYou will also receive:\n\nBand of the Eternal DefenderBand of the Eternal ChampionBand of the Eternal Sage"}
MultiLanguageQuestData['en'][11105] = {title = "Champion No More", objective = "The power within your ring is malleable, though reversing your choice is not easy.  Are you sure you want to replace its current form?", description = nil, progress = "The power within your ring is malleable, though reversing your choice is not easy.  Are you sure you want to replace its current form?", completion = "The sands of time flow forwards easily.  They can be made to flow backward, but with great difficulty.", rewards = "You will be able to choose one of these rewards:\n\nBand of the Eternal SageBand of the Eternal DefenderBand of the Eternal Restorer\n\nYou will also receive:\n\nBand of the Eternal DefenderBand of the Eternal SageBand of the Eternal Restorer"}
MultiLanguageQuestData['en'][11106] = {title = "Defender No More", objective = "The power within your ring is malleable, though reversing your choice is not easy.  Are you sure you want to replace its current form?", description = nil, progress = "The power within your ring is malleable, though reversing your choice is not easy.  Are you sure you want to replace its current form?", completion = "The sands of time flow forwards easily.  They can be made to flow backward, but with great difficulty.", rewards = "You will be able to choose one of these rewards:\n\nBand of the Eternal ChampionBand of the Eternal SageBand of the Eternal Restorer\n\nYou will also receive:\n\nBand of the Eternal ChampionBand of the Eternal SageBand of the Eternal Restorer"}
MultiLanguageQuestData['en'][11107] = {title = "Bow to the Highlord", objective = "Speak to Overlord Mor'ghor at Dragonmaw Base Camp in Shadowmoon Valley.", description = "I am unworthy to even carry a message directed at you, sir. Please forgive me for this indulgence. Overlord Mor'ghor has requested your presence in his chambers at once!", progress = nil, completion = "You are the first highlord of the Dragonmaw, &lt;name&gt;. The master himself has chosen to come here to promote you.", rewards = nil}
MultiLanguageQuestData['en'][11108] = {title = "Lord Illidan Stormrage", objective = "Meet Illidan Stormrage. Seek out Barthamus in the Lower City of Shattrath should you survive.", description = "Come, highlord <name>. Illidan himself awaits us!", progress = nil, completion = "I was the first, you know. The abandoned child of a monster...\n\n&lt;Barthamus shakes his head.&gt;\n\nWe owe you everything, &lt;name&gt;. You have single-handedly shattered the Dragonmaw empire and gathered enough information to keep my brethren occupied for ten lifetimes.\n\nIt is not much but there is something that we can offer... My kin have each offered to join you on your mission in Outland. Simply ask and they will bond with you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11109] = {title = "Jorus the Cobalt Netherwing Drake", objective = "It is an honor to meet you, <name>. We have all been keeping a close eye on your adventures and are grateful for all that you have done for the Netherwing Dragonflight.\n\nIf you choose me as your compatriot, I will fly you to the ends of this world and back. Whatever it is that you ask of me, I will do my best to comply.\n\nBe warned that you may only select one of us for your journeys in Outland. Once the selection has been made, you cannot change your mind.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nReins of the Cobalt Netherwing Drake"}
MultiLanguageQuestData['en'][11110] = {title = "Malfas the Purple Netherwing Drake", objective = "It is an honor to meet you, <name>. We have all been keeping a close eye on your adventures and are grateful for all that you have done for the Netherwing Dragonflight.\n\nIf you choose me as your compatriot, I will fly you to the ends of this world and back. Whatever it is that you ask of me, I will do my best to comply.\n\nBe warned that you may only select one of us for your journeys in Outland. Once the selection has been made, you cannot change your mind.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nReins of the Purple Netherwing Drake"}
MultiLanguageQuestData['en'][11111] = {title = "Onyxien the Onyx Netherwing Drake", objective = "It is an honor to meet you, <name>. We have all been keeping a close eye on your adventures and are grateful for all that you have done for the Netherwing Dragonflight.\n\nIf you choose me as your compatriot, I will fly you to the ends of this world and back. Whatever it is that you ask of me, I will do my best to comply.\n\nBe warned that you may only select one of us for your journeys in Outland. Once the selection has been made, you cannot change your mind.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nReins of the Onyx Netherwing Drake"}
MultiLanguageQuestData['en'][11112] = {title = "Suraku the Azure Netherwing Drake", objective = "It is an honor to meet you, <name>. We have all been keeping a close eye on your adventures and are grateful for all that you have done for the Netherwing Dragonflight.\n\nIf you choose me as your compatriot, I will fly you to the ends of this world and back. Whatever it is that you ask of me, I will do my best to comply.\n\nBe warned that you may only select one of us for your journeys in Outland. Once the selection has been made, you cannot change your mind.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nReins of the Azure Netherwing Drake"}
MultiLanguageQuestData['en'][11113] = {title = "Voranaku the Violet Netherwing Drake", objective = "It is an honor to meet you, <name>. We have all been keeping a close eye on your adventures and are grateful for all that you have done for the Netherwing Dragonflight.\n\nIf you choose me as your compatriot, I will fly you to the ends of this world and back. Whatever it is that you ask of me, I will do my best to comply.\n\nBe warned that you may only select one of us for your journeys in Outland. Once the selection has been made, you cannot change your mind.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nReins of the Violet Netherwing Drake"}
MultiLanguageQuestData['en'][11114] = {title = "Zoya the Veridian Netherwing Drake", objective = "It is an honor to meet you, <name>. We have all been keeping a close eye on your adventures and are grateful for all that you have done for the Netherwing Dragonflight.\n\nIf you choose me as your compatriot, I will fly you to the ends of this world and back. Whatever it is that you ask of me, I will do my best to comply.\n\nBe warned that you may only select one of us for your journeys in Outland. Once the selection has been made, you cannot change your mind.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nReins of the Veridian Netherwing Drake"}
MultiLanguageQuestData['en'][11115] = {title = "The Mark of Vashj (FLAG ONLY)", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][11116] = {title = "Trial of the Naaru: (QUEST FLAG)", objective = "A'dal in Shattrath City wants you to slay Magtheridon.", description = "Four trials you must pass before you are deemed worthy of the Tempest key.\n\nOnly one obstacle remains, mortal. Gather an army and travel to the lair of Magtheridon, deep inside Hellfire Citadel. Battle your way to the heart of the chamber and destroy the foul corrupter!\n\nDo this and you will be granted the Tempest key.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nPhoenix-Fire Band"}
MultiLanguageQuestData['en'][11117] = {title = "Catch the Wild Wolpertinger!", objective = "Goldark Snipehunter has asked you to capture 5 Stunned Wolpertingers using the Wolpertinger Net. He mentioned that you must be intoxicated or wearing Synthebrew Goggles to see them.", description = "Here now. Ye hear that? There be sounds in them hills. Those're the wolpertingers! Wily beasts, they are, attracted by the smells o' Brewfest. I've a mind to catch me some, but I knocked me shin and can't outrun the buggers. Ye can help me, though!\n\nTake this net and cast it over the little blighters. Bring me a good five of 'em and I'll make it worth yer while! One more thing - ye gotta see through the eyes of a drunk to spot 'em! Load up on the booze or ask me fer some Synthebrew Goggles!", progress = "Were ye drunk enough to see the little buggers?", completion = "Well, lookee there! Ye've got yerself a right bushel o' wolpertingers, ye do!\n\n&lt;He takes a deep drink from his tankard.&gt;\n\nI'll tell ye what I'm gonna do. Since ye're such a spot-on hunter, I'll let ye keep one'a these fer yer very own!", rewards = "You will receive:\n\nWolpertinger's Tankard"}
MultiLanguageQuestData['en'][11118] = {title = "Pink Elekks On Parade", objective = "\nVisit the beer gardens outside of Stormwind, Darnassus, and the Exodar, zap three elekks at each location, and return to Goldark Snipehunter. You must be drunk or wearing Synthebrew Goggles to see the pink elekks.", description = "Getting drunk is a time-honored tradition at Brewfest -- it's damn near required! Thing is, I'm getting reports across Azeroth saying the celebration's plagued by hallucinations!  We can't have that!\n\nThese elekks can't be harmed by normal weapons -- they pass right through 'em -- so take this fabulous piece of gnomish machinery, visit the other beer gardens, and zap 'em to oblivion. Remember, you have to be drunk or wearing Synthebrew Goggles to see 'em! Talk to me if you need a pair.", progress = "Are those pesky pink elekks gone yet?", completion = "Good work! Pink elekks... what a preposterous notion!", rewards = "You will receive:\n\nBrewfest Prize Token"}
MultiLanguageQuestData['en'][11119] = {title = "Assault on Bash'ir Landing!", objective = "Speak with the Aether-tech Apprentice at Skyguard Outpost in the Blade's Edge Mountains.", description = "Heya, <boyo/girly>!  Up fer some fun are ye?\n\nEvery couple o' hours, me aether-techs launch an assault on Bash'ir Landing, far ta the northeast in the Blade's Edge Mountains.  They say that they're there 'studying' the Bash'ir crystalforge, but it's an assault; there be no two ways about it.  We use the crystalforge to resupply, and there's always extra to be sold.\n\nGo on down ta the landin' pad and speak with the aether-tech apprentice.  He'll tell ye when the next mission is ta launch.", progress = nil, completion = "Despite how Keller cares to characterize it, I prefer to think of our missions as research-oriented.\n\nBut yes, we do resupply the Skyguard while we're there.  That is if we can stay long enough to do so.\n\nYou look like you'd be willing to keep the ethereals off of our backs.  If you can manage to for long enough, we'll sell you surplus items that we create at the crystalforge, so bring your apexis shards and crystals!\n\nWe leave in 0 |4minute:minutes;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11120] = {title = "Pink Elekks On Parade", objective = "\nVisit the beer gardens outside of Silvermoon, Thunder Bluff, and the Undercity, zap three elekks at each location, and return to Glodrak Huntsniper. You must be drunk or wearing the Synthebrew Goggles to see the pink elekks.", description = "Look. We're running a business here. People being drunk? It's good business. But I'll tell ya one thing that puts a cramp in the profits - hallucinations. Wouldn't ya know it, the boys are reporting that the sot- er, the loyal customers are seeing pink elekks everywhere.\n\nI don't need my customers unsettled. Look, take this ray and travel to the other beer gardens to take care of 'em for me, would ya? And be sure to get drunk or wear Synthebrew Goggles! Talk to me if ya need a pair.", progress = "Ya clear up that little problem we talked about?", completion = "Ya did good, kid. Here, take this as payment for the job ya did.", rewards = "You will receive:\n\nBrewfest Prize Token"}
MultiLanguageQuestData['en'][11121] = {title = "DAILY TEST QUEST (RAID)", objective = "Speak with <QUESTGIVER> in the <AREA>.<NYI>Seek <QUESTGIVER> in <LOCATION>. S/he wishes for you to aid them in a difficult task.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "<NYI>Seek <QUESTGIVER> in <LOCATION>.  S/he wishes for you to aid them in a difficult task.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11122] = {title = "There and Back Again", objective = "Get a keg from Flynn Firebrew in Kharanos and return it to Pol Amberstill. Do this 3 times before your ram goes away.", description = "So you want to help out at Brewfest?  I've got the perfect task for ya.  I'll put you on one of my racing rams and you head down to Kharanos.  I've got some kegs I need to pick up.  \n\nFlynn Firebrew is waiting on a hill near a stack of kegs.  He'll toss you a keg when you get near, then you run the keg back here and toss the keg to Pol Amberstill.  You can only carry one at a time.  \n\nReady?", progress = "I need those kegs!  So, what are yeh waitin' for!?!", completion = "Thanks a lot for your help!  As long as Brewfest is going and the Dark Iron dwarves are attacking, I'll need some help shipping kegs.  So if you want to work for more tokens, talk to me every day.\n\nBut enough about that, I need to pay you for the job you just did.  Here are your tokens, have fun at Brewfest!", rewards = "You will receive:\n\nBrewfest Prize Token"}
MultiLanguageQuestData['en'][11123] = {title = "nspecting the Ruins", objective = "Speak to Inspector Tarem at the Shady Rest Inn.", description = "Poor James never recovered from the destruction of the Shady Rest and the murder of his family. The boys and I are doing what we can to find the monsters who did this.\n\nI've sent our best investigator, Inspector Tarem, out to the ruins, but this is too big a job for any one man. If you'd lend Tarem a hand, we'd appreciate it. Light knows, we'd all like to be out there helping.\n\nThe main road will lead you to the inn, but take care. Your journey will take you beyond the protection of my soldiers.", progress = nil, completion = "It's good to see that Captain Vimes is finally assigning others to this investigation.\n\nI've used a reflective powder to dust the area. It will reveal suspicious objects and markings, helping you to focus your efforts. Look over anything the dust illuminates.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11124] = {title = "nspecting the Ruins", objective = "Investigate the Shady Rest Inn in at the border of the Barrens in Dustwallow Marsh.", description = "If you follow the road south from the village, and then west toward the Barrens, you'll come across the ruins of the Shady Rest Inn.\n\nTheramore has sent an investigator to discover how the inn met its fate. I had a man placed in that inn as a spy and I don't trust in the competence of these humans to uncover what happened.\n\nWhatever you find, don't give a scrap of it to that investigator. We'll handle this ourselves.", progress = nil, completion = "&lt;The inspector regards you with what can only be distrust.&gt;\n\nI've been told that you're to... aid in this investigation. Very well, then.\n\nI've been using this powder to search the ruins for clues that might help identify the attackers. It will illuminate anything that might have been involved in the attack. Don't hesitate to examine anything that looks suspicious.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11126] = {title = "Traitors Among Us", objective = "Confront 5 Deserter Agitators and return to Calia Hastings near the docks in Theramore.", description = "It's good to meet you, <class>. I've come to Theramore to help eliminate the problem of the deserters. Not only have some of the men abandoned their posts, but some have filtered back into the town.\n\nThese deserter agents are spreading lies and propaganda, hoping to convince others to join their ranks.\n\nThey're at virtually every guard post throughout the town and the docks. Find them, expose them, and discredit them. At this point, anything more risks inspiring more sympathy for them.", progress = "Have you driven the deserter agents from Theramore?", completion = "Well done, &lt;name&gt;. I think we managed to catch them off guard. Their agents probably thought themselves safe within the city walls.\n\nGiven time, the agitators will return and spread their lies again. We'll use the time you've bought to shut out the deserters further.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11128] = {title = "Propaganda War", objective = "Bring the Deserter Propaganda to Calia Hastings near the docks in Theramore.", description = "The deserter agents were doing far more than just chatting up the guards. We've found a number of leaflets the deserters somehow managed to smuggle in on a ship in the docks.\n\nThe ship used to transport the leaflets is still in Theramore, at the farthest dock. If you can sneak aboard and capture the rest of their propaganda documents, their agents will lose their most powerful tool. Be careful! The ship is manned by seasoned privateers and the cargo is probably being kept in the captain's quarters.", progress = "Did you manage to find and capture the remaining propaganda leaflets?", completion = "&lt;The SI:7 agent nods in approval.&gt;\n\nExcellent. All that remains is to discredit the deserters so that they'll never gain a foothold in Theramore again, and I have just the plan to do it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11129] = {title = "Kyle's Gone Missing!", objective = "Ahab Wheathoof at Bloodhoof Village in Mulgore wants you to feed his prized puppy, Kyle the Frenzied.\n\nFeed Kyle Tender Strider Meat and return to Ahab Wheathoof.", description = "Help, <name>! My prized puppy, Kyle, has run away! I just know he's running around Bloodhoof Village, lost and hungry.\n\nWill you find him and feed him? Once he eats he will settle down and come home.\n\nTo feed him you will need to find food. His favorite meal is tender strider meat. Just venture east and you should find plenty of striders. Hunt one down and take its succulent meat to Kyle. When you see Kyle in town, put the meat down and he is sure to come to you.", progress = "Did you find Kyle?", completion = "Fantastic work, &lt;name&gt;! Kyle came home as soon as he ate and went straight to bed. Thank you for your help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11130] = {title = "Oooh, Shinies!", objective = "Griftah wants you to take Griftah's Note to Budd in the Ghostlands, just outside of Zul'Aman.", description = "Come closer, <man/sweetheart>! Let ol' Griftah look at yer shiny things....\n\nHmm. Yeh, yeh, not bad, but ya can do better. Much, much better.\n\n<Griftah leans in and whispers.>\n\nThere be priceless shinies everywhere, <name>, ya just gotta know where to look! It be yer lucky day; I know a fella who can help ya find more shinies than ya can ever carry.\n\nVisit my ol' friend, Budd, near Zul'Aman and show him this here. Ya be tellin' him ol' Griftah sent ya and he'll let ya in on his new project.", progress = "<Budd eyes the note suspiciously.>\n\nWhat have you there, <class>?", completion = "&lt;Budd reads the note.&gt;\n\nAhh! A friend of Griftah? Welcome!\n\nYou have impeccable timing, friend. As fate would have it, I recently lost my latest partners. Tragic, truly, but great rewards often have a high price. Best not to dwell on the negative!\n\nYou've doubtlessly heard of my countless exploits and discoveries. Well, all of that was nothing compared to this! Truth is, we're close to making history here at Zul'Aman and, by fate's decree, you're in on the ground floor!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11131] = {title = "Stop the Fires!", objective = "The Costumed Orphan Matron wants you to help put out all the village fires. When they are out, speak again to the Costumed Orphan Matron.", description = "You must help us!  The Headless Horseman is attacking the village.  Fires are everywhere!  The children aren't safe!\n\nPlease, <name>, join the fire brigade.  Grab a bucket and toss it on the fires, or pass it to a friend who's closer to the blaze.  Put out all the fires and we may yet be saved!", progress = "<name>, you promised to save the children!", completion = "Oh, thank you!  May the Light bless your good works, kind sir.  The shadow of the Dark Horseman yet looms, but at least, for now, the village is safe from his flames.", rewards = "You will receive:\n\nTricky TreatWeighted Jack-o'-LanternHallow's End Pumpkin Treat"}
MultiLanguageQuestData['en'][11132] = {title = "Promises, Promises...", objective = "Budd Nedreck in Hatchet Hills wants you to retrieve his map from High Priest Nalorakk's terrace in Zul'Aman.", description = "My inscrutable theories confirm rumors of vast treasure in Zul'Aman. There'll be mounts and mansions for everyone! First things first, though. You must earn your share, after all....\n\nOur initial efforts here haven't gone as well as I hoped. In fact, my map, and the recruits I lent it to, have gone missing. They were after a troll-beast named Nalorakk.\n\nForget the crew, I need that map! Succeed, and you'll go down in history as the one who helped Budd Nedreck unlock the secrets of Zul'Aman!", progress = "Ahh yes, <name>, isn't it?\n\nHave you recovered my map yet?", completion = "&lt;Budd looks a bit shocked.&gt;\n\nOh? You've found it?\n\nAhem, I mean, of course you have! Well done, &lt;class&gt;.\n\nLet me see if I can find you a little something nice... ahh yes, this should do.", rewards = "You will receive:\n\nTattered Hexcloth Sack"}
MultiLanguageQuestData['en'][11133] = {title = "Discrediting the Deserters", objective = "Calia Hastings wants you to distribute the Altered Leaflets to 6 Theramore Guards, then report back to her near the docks in Theramore.", description = "I've altered the leaflets you captured from the deserters' mercenary friends at the docks. Now, anyone who reads them will get an entirely different view of the deserters and their aims.\n\nIf we distribute these to enough of the guards, the deserters will be too embarrassed to ever reestablish their presence within our walls.\n\n<Calia hands you a stack of the altered leaflets.>\n\nWhy don't you get started while I plan our next move?", progress = "I thought I heard laughter coming from the barracks. Did you distribute those leaflets I gave you?", completion = "&lt;Calia chuckles as you describe the guards' reactions to the propaganda.&gt;\n\nJust as I'd hoped! I think it's safe to say any deserter agents who try to infiltrate Theramore will be laughed right out of town!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11134] = {title = "The End of the Deserters", objective = "Capture Gavis Greyshield, then report to Calia Hastings near the docks in Theramore.", description = "Now that we've eliminated the deserters from Theramore, it's time to complete this operation. My local contacts have reported that the deserters base their operations in a ship moored on a small island to the southeast of the docks.\n\nArresting their leader, Gavis Greyshield, should cause the others to lose their will to fight. Find him within the ship and convince him to surrender. I wouldn't be surprised if he puts up a bit of a fight for show, but then surrenders when he understands he can't win.", progress = "Have you completed your assault on the deserter base?", completion = "Gavis' request isn't as outlandish as it might sound. With the proper handling, Lady Jaina can return the deserters to the fold, but that is her decision, of course.\n\nIt's been a pleasure working with you, &lt;name&gt;. Without your help, I doubt the operation would've gone so smoothly. When I make my report in Stormwind, it will name you as the &lt;class&gt; who ended the deserter threat.", rewards = "You will be able to choose one of these rewards:\n\nJourneyman's HelmBoots of the SkirmisherProudmoore CloakJourneyman's CowlMercenary's Crossbow\n\nYou will also receive:\n\nJourneyman's CowlBoots of the SkirmisherMercenary's CrossbowJourneyman's HelmProudmoore Cloak"}
MultiLanguageQuestData['en'][11135] = {title = "The Headless Horseman", objective = "Find the Headless Horseman's pumpkin Shrine.", description = "The Headless Horseman is driven away, but he will return as long as Hallow's End looms.  <name>, end our misery, and the insane lament of the Horseman.  Face him when he is joined with his head, and destroy it!\n\nHe rests in the Forlorn Cloister of the Scarlet Monastery, in Tirisfal Glades.  Find his pumpkin shrine and say this:\n\n  Horseman, rise\n  Your time is nigh\n  You felt death once\n  Now, know demise!\n\nGo, <name>.  And may the Light go with you.", progress = nil, completion = "The origin of this shrine is unknown, but there is no doubt to whom it pays homage...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11136] = {title = "A Disturbing Development", objective = "Report to Captain Wymor at Sentry Point.", description = "Reports from our scout patrols have recently taken a disturbing turn. They tell of men wearing red Defias bandanas walking the Dreadmurk Shore north of Theramore's walls.\n\nWreckage in the area suggests they may be survivors of a shipwreck, but our information is limited. Captain Wymor at Sentry Point, a guard tower to the north of the city, is looking for help in following up on the reports.", progress = nil, completion = "&lt;The captain makes no effort to hide that he's assessing your abilities.&gt;\n\nSo you've heard about the recent shipwreck off the coast? Good, I could use some help confirming my suspicions about the survivors. Welcome aboard, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11137] = {title = "efias in Dustwallow?", objective = "Obtain the Defias Orders from Garn Mathers and bring them to Captain Wymor at Sentry Point.", description = "My scouts have reported a shipwreck just off the beach to the northeast. Shipwrecks aren't all that unusual out here, but the reports also indicated the survivors were all wearing red bandanas!\n\nThe Defias are craftsmen and guildsmen, not sailors. What are they doing at the site of a shipwreck on a continent they've no interest in?\n\nTheir leader is rumored to reside on a large island just off the coast to the northeast of the tower. Kill him and retrieve any documents you find in his possession.", progress = "Were you able to track down their leader?", completion = "&lt;Captain Wymor accepts the orders from you and reads over them.&gt;\n\nWhat in the world could 'precious cargo' refer to? The Defias have done some small time smuggling back in lands of Stormwind, but this seems out of their league. The language of these orders suggests a wealthy or noble patron.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11138] = {title = "enn McGill", objective = "Bring the Defias Orders to Renn McGill in the waters off the Dreadmurk Shore.", description = "From the wording of the orders you recovered, it looks like the first priority of the Defias will be to locate and secure whatever cargo they possessed.\n\nSI:7 has had a salvage diver named Renn McGill working out of Theramore for some time. When he heard about the shipwreck, Renn went north to dive near the islands the Defias now occupy.\n\nIf we're to beat the Defias to this cargo, we'll need his help. Look for him in the waters northeast of a small island just north of the island you visited earlier.", progress = "Well met, <class>. What brings you out here?", completion = "&lt;Renn looks over the orders.&gt;\n\nSo there was valuable cargo on board! We have to locate it before the Defias recover it. These guys are no divers, but we're going to need some of their gear if you're to help me find the cargo.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11139] = {title = "econdhand Diving Gear", objective = "Bring the Tool Kit and Damaged Diving Gear to Renn McGill in the Dustwallow Marsh.", description = "There's plenty of wreckage strewn across the bottom of the water from here to Alcaz, and the Defias have already got divers out there looking around. With the help of some of their gear, we can get you suited up and ready to join the hunt, but you'll have to do some creative \"borrowing\" first.\n\nSearch this island for a crate of diving gear and something to repair it with. When you've got them, bring them to me and I'll have your gear ready in no time!", progress = "Let's see what you managed to \"borrow\" from the Defias.", completion = "Wow, this is in worse shape than I'd thought, and these tools...\n\nWell, I said I'd get this back into working condition for you, so I'd better get to work.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11140] = {title = "ecover the Cargo!", objective = "Bring 6 Salvaged Strongboxes to Renn McGill in Dustwallow Marsh.", description = "Well, I was able to make enough repairs to this gear to let you dive for awhile, anyway. I wouldn't count on it holding out for a long time, though.\n\nThe wreckage of the ship is strewn along the bottom from the east coast of this island out toward Alcaz Island. While that helm holds out, locate pieces of the wreckage on the bottom between this island and Alcaz. Use this salvage kit to search the wreckage for pieces of the cargo. Be careful not to venture too close to Alcaz Island. Those hydra are fierce.", progress = "Did your search of the wreckage reveal anything about the Defias cargo?", completion = "&lt;Renn rifles through the contents of the strongboxes you recovered.&gt;\n\nGood work. Now, let's see if our 'precious cargo' is in here....", rewards = "You will be able to choose one of these rewards:\n\nFleshripperCrimson BarbutMariner's Sword\n\nYou will also receive:\n\nCrimson BarbutFleshripperMariner's Sword"}
MultiLanguageQuestData['en'][11141] = {title = "aina Must Know", objective = "Speak with Lady Jaina Proudmoore in Theramore.", description = "You must bring news of our findings to Lady Jaina without delay! If the Defias were transporting a prisoner, there's no telling who it might be or if the person is still alive!\n\nOne thing is for certain, <name>. The Defias wouldn't go to all this trouble for some petty grudge. Their prisoner must have been someone of importance. Lady Jaina would know better than anyone else what these findings mean. You'll find her at the top of the mage tower at Theramore's center.", progress = nil, completion = "You and Renn have done excellent work in bringing this information to light and reporting it immediately. There's no denying the Defias have hatched some sinister plan to strike at Stormwind and its allies. There's a level of complexity here that's beyond anything they've ever attempted, which means they must have a wealthy sympathizer somewhere.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11142] = {title = "urvey Alcaz Island", objective = "Speak to Cassa Crimsonwing and use one of her gryphons to survey Alcaz Island. When your survey is complete, speak with Lady Jaina Proudmoore in Theramore.", description = "It looks like Renn's hunch about Alcaz Island was right. We need to survey that island, but it would take a whole brigade of troops to fight our way in there.\n\nTheramore's defenses can't weather such a hit, so I've arranged with Cassa Crimsonwing, the apprentice to Theramore's gryphon master, to allow you to use one of her beasts to survey Alcaz from the air.\n\nAlcaz Island holds the key to the mystery of the Defias' involvement in this kidnapping.", progress = "Have you completed your aerial survey of Alcaz Island?", completion = "&lt;Lady Jaina listens intently as you report the results of your aerial survey.&gt;\n\nA rune circle, dragonkin? The Defias have allied themselves with HER? The traitor?\n\n&lt;Lady Jaina composes herself and prepares to explain.&gt;", rewards = "You will be able to choose one of these rewards:\n\nSwamp Gas GauntletsArcher's WristguardGleaming Scale BreastplateBejeweled Dagger\n\nYou will also receive:\n\nArcher's WristguardGleaming Scale BreastplateBejeweled DaggerSwamp Gas Gauntlets"}
MultiLanguageQuestData['en'][11143] = {title = "Grim Connection", objective = "Report to Captain Darill at North Point.", description = "I've spoken with Inspector Tarem regarding the evidence you gathered from the ruins of the Shady Rest Inn. He seems certain that the hoofprints and the shield you found there point to the Grimtotem clan of tauren.\n\nWith reports of Grimtotem activity on the rise in the marsh, this has to be more than a mere coincidence. I'm sending you to speak with Captain Darill, who is something of an expert on the Grimtotems. Follow the road north out of town to North Point tower. It's the second outpost on the road.", progress = nil, completion = "Captain Vimes thinks the Grimtotems are behind the destruction of the Shady Rest Inn? They wouldn't have been first on my list of suspects, but if Captain Vimes sent you here to follow up on a lead, he must have his reasons. Regardless, the Grimtotems have been a thorn in our side for some time and we're always glad to have the extra help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11144] = {title = "onfirming the Suspicion", objective = "Bring the Grimtotem Battle Plan to Captain Darill at North Point Tower.", description = "The Grimtotems may be the most warlike of all the tauren clans, but they're by no means unorganized. If they're the ones who put the torch to the Shady Rest Inn, they'll have had orders from one of their clan elders.\n\nThere's a large Grimtotem settlement called Blackhoof Village to the northwest. They've been using it as a base to attack the tower, but I'll bet that you'll find the orders you're looking for there. Check the village's elders for traces of the orders you seek.", progress = "Were you able to find any trace of the orders?", completion = "&lt;Captain Darill glances at the battle plan.&gt;\n\nI'd say it doesn't get any clearer than this. They've taken it upon themselves to fight back against human settlements in the area and I have little doubt Theramore is next on their list.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11145] = {title = "risoners of the Grimtotems", objective = "Sergeant Lukas at North Point Tower wants you to free 5 Theramore Prisoners.", description = "We're doing all we can to keep the Grimtotem raiders at bay, but they keep launching assaults on the tower. Even worse, they've managed to discover and capture the patrols the captain sends out to gather information and safeguard the road.\n\nI suspect the captives are being held in Blackhoof Village, to the northwest. Knowing the Grimtotems, the defenders of the village probably carry the keys to the prisoners' cages with them. I don't care what you have to do, <class>, just bring back my men alive.", progress = "Did you manage to free the captives at Blackhoof Village?", completion = "The freed captives have already begun returning from Blackhoof Village. The information the captain is receiving from the prisoners will give us an advantage in our next battle against the Grimtotems.\n\nYou have my thanks and that of the men.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11146] = {title = "aptor Captor", objective = "Sergeant Lukas at North Point Tower wants you to capture 6 raptors. You can capture either Bloodfen Raptors or Bloodfen Screechers.", description = "The patch of swamp to the northeast is home to a particularly nasty breed of raptors. We've lost more than one unwary soldier to them, but I think we can turn them against our Grimtotem neighbors.\n\nTake this rope and use it to capture bloodfen raptors or bloodfen screechers that you've subdued. I wouldn't try to capture one of the beasts until you've weakened them quite a bit in combat. It's going to be quite a struggle.", progress = "Did you capture those raptors?", completion = "You look a little scratched up, but nothing major. You're certainly in a lot better shape than the Grimtotems will be when our new raptor friends get done with them.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11147] = {title = "nleash the Raptors", objective = "Sergeant Lukas at North Point Tower wants you to place the Raptor Bait near the windmill in Blackhoof Village.", description = "Now that we've got our raptors, our next move is to \"encourage\" them to attack the Grimtotems at Blackhoof Village to the northwest.\n\nI've got a leftover haunch of... well, it doesn't really matter what it is. It'll be your bait. Set it down on the ground in Blackhoof Village near the windmill in the center of the settlement. The raptors should take care of the rest, if their training took.", progress = nil, completion = "&lt;The sergeant doesn't bother to hide his grin.&gt;\n\nGood. That ought to forestall a raid or two.", rewards = "You will be able to choose one of these rewards:\n\nBook of the AdeptCrested ShoulderguardPendant of Ferocity\n\nYou will also receive:\n\nCrested ShoulderguardPendant of FerocityBook of the Adept"}
MultiLanguageQuestData['en'][11148] = {title = "rms of the Grimtotems", objective = "Captain Darill at North Point Tower wants you to bring him 7 Blackhoof Armaments.", description = "If the equipment you found at the ruins of the inn belonged to a Grimtotem attack party, there's likely to be more just like it within their camp to the northwest.\n\nWe haven't been able to gather much information about Blackhoof Village, but judging from the size of the raiding parties, there's a substantial force based there.\n\nDo whatever you have to to capture some of their equipment so that we can compare it with your findings from the inn.", progress = "Did you get those weapons from Blackhoof Village?", completion = "&lt;Captain Darill inspects the armaments you've brought from Blackhoof Village.&gt;\n\nThere's no doubt about it. These match the description exactly, but there's just one problem -- these have never been used in battle. Blackhoof Village must not be the only Grimtotem post in the marsh.", rewards = "You will be able to choose one of these rewards:\n\nGlowing Tourmaline RingBone DirkBiting GreataxeBiting Axe\n\nYou will also receive:\n\nGlowing Tourmaline RingBone DirkBiting AxeBiting Greataxe"}
MultiLanguageQuestData['en'][11149] = {title = "abetha's Assistance", objective = "Speak with Tabetha at her farm.", description = "I can't spare any men to help search for a second Grimtotem outpost, but I think I know of someone who might be able to help you.\n\nDeep in the Quagmire, to the south, there is a small farmstead owned by Tabetha. She may seem little more than an old hermit, but the truth is that she's a mage and scryer of some renown. Follow the road south to her farm and seek her help in finding the culprits responsible for the massacre at the Shady Rest Inn.", progress = nil, completion = "So you want me to scry for Grimtotems, eh? And what will you say when I tell you there's no need?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11150] = {title = "aze Direhorn Post!", objective = "Burn the North Tent, East Tent, and the Northeast Tent at Direhorn Post, then return to Tabetha at her farm.", description = "There's no scrying necessary to see the trouble my new \"neighbors\" are creating. And if this is the band that burnt down the Shady Rest Inn, as you claim, there's no reason to tolerate their presence any longer.\n\nTake this torch and raze their camp to the ground! You'll find Direhorn just to the north of my farm, near the road. You can't miss it, really, as the Grimtotems have done a splendid job of announcing their presence with those totems they favor.", progress = "Have you put that torch to good use?", completion = "I hope the Grimtotems got the message. Any attempt to return will be met with far worse than a mere torch. My apprentices and I will see to that.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11151] = {title = "ustice for the Hyals", objective = "Speak to Captain Garran Vimes at Foothold Citadel in Theramore.", description = "Although these Grimtotems were simply a nuisance to me, Captain Vimes will want to know of your deeds. Bring him the news that you have tracked down and dealt with those responsible for the burning of the Shady Rest Inn.\n\nIt's too late to save Jim Hyal's family, but perhaps the Grimtotems will think twice before attacking anyone connected to Theramore.", progress = nil, completion = "&lt;The captain listens to your report intently.&gt;\n\nWe have avenged James and his family, but not even that can restore what was destroyed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11152] = {title = "eace at Last", objective = "Captain Garran Vimes at Foothold Citadel wants you to lay the Wreath at the Hyal Family Monument.", description = "I wish we had a way of letting James Hyal's wife and son know that we have brought their murderers to justice.\n\n<Captain Vimes produces a small wreath decorated with flowers.>\n\nThere are some who say that their spirits will know, even if we cannot reach them. It's not much, but I'd like you to lay this wreath at the Hyal family monument. It's one of the larger stones in the graveyard just north of Theramore's gates.", progress = "Did you lay the wreath?", completion = "&lt;Captain Vimes smiles slightly as you relate the events you witnessed at the Hyal family grave.&gt;\n\nIt's good to know that they understand. You didn't tell them about James, did you?\n\nI'll deliver his wife's message to him, but I doubt he'll understand.", rewards = "You will be able to choose one of these rewards:\n\nBattlecaster's EdgeSteel-Backed HauberkLeggings of the Long RoadSkirmisher's CoverSteel-Banded Hauberk\n\nYou will also receive:\n\nLeggings of the Long RoadSkirmisher's CoverSteel-Banded HauberkBattlecaster's EdgeSteel-Backed Hauberk"}
MultiLanguageQuestData['en'][11153] = {title = "Break the Blockade", objective = "Take Petrov's Cluster Bombs and drop them on enough pirates to kill or destroy 25 Blockade Pirates and 10 Blockade Cannons. Once you've accomplished that, return to Bombardier Petrov at Westguard Keep.", description = "All of our ships are sunk! We need your help to break the pirate blockade below in the Shattered Straits!\n\nTake these cluster bombs and hitch a ride on the zeppelin that Harrowmeiser has 'loaned' to us.  He'll fly you over the decks of those pirate scoundrels, and you make sure to give it to them good!\n\nIf you can't bomb them to smithereens, I'm afraid we'll never be able to break the blockade.", progress = "We're talking again are we?  That must mean that you've done it!  You've shown those rotten Northsea pirates a thing or two!\n\nRight?", completion = "That's what I wanted to hear!  You've got the stuff, &lt;name&gt;, that's for sure!\n\nYou think maybe you could come back again tomorrow when we've made more cluster bombs?  I'd have you back out there right now, but my assistant, Feknut, isn't back from collecting more bat guano for them.\n\nI wonder what's taking him so long?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11154] = {title = "Scare the Guano Out of Them!", objective = "Collect 10 Darkclaw Guano and deliver them to Engineer Feknut at Steel Gate.", description = "You, yes you... I need your help!\n\nPetrov sent me up here to get bat guano for the cluster bombs he's making back at the keep. He sent me to my doom!\n\nThe darkclaw bats hang out in the Rivenwood to the north, but I'm not taking a step off of this platform unless it's to go home!\n\nBut you... you could get it for me! Yes? Pretty please?!!!\n\nHere, take these firecrackers. My thinking is that if you drop 'em underneath the bats, the guano will be scared right out of them!", progress = "Please tell me that you have the darkclaw guano?!", completion = "Ugh, what's that smell? Ack, it's you! Well, I guess I did send you on a smelly job!\n\nThank you, &lt;class&gt;. Don't worry, I'll get this stuff back to Petrov as soon as we get out of here.\n\n\n\nYou hear that guys? Lets get the hell out of here!!!", rewards = "You will be able to choose one of these rewards:\n\nIcestriker BandsReinforced Tuskhide HauberkBloodbinder's GirdleIce-Crusted Cape\n\nYou will also receive:\n\nIcestriker BandsIce-Crusted CapeReinforced Tuskhide HauberkBloodbinder's Girdle"}
MultiLanguageQuestData['en'][11155] = {title = "Shoveltusk Soup Again?", objective = "Chef Kettleblack has asked you to obtain 6 Shoveltusk Meat and deliver them to her at Westguard Keep.", description = "With all of the strange disappearances of our livestock, we better resupply in a hurry, or the beasties around these parts will be the least of our worries!\n\nSeeing as I'm in charge of feeding this lot, I'm going to need you to head east and get me some meat. More to the point, I'm looking to cook us up some tender shoveltusk meat.\n\nJust beware the stags... they're mean!", progress = "There's nothing as sumptuous as the tender meat carved from the flanks of a shoveltusk!", completion = "This will make a fine meal for the men.\n\n&lt;The chef leans in closer to whisper in your ear.&gt;\n\nHere, boy, take some for yourself. You look like you could use some more meat on your bones!", rewards = "You will receive:\n\nShoveltusk Soup"}
MultiLanguageQuestData['en'][11156] = {title = "irehorn Raiders", objective = "Kill 12 Direhorn Grimtotems and return to Apprentice Morlann at Tabetha's Farm.", description = "The Grimtotems up at Direhorn Post, just to the north, are getting bolder by the day. At night, you can often hear them chanting about their deeds in battle against people who've tried to settle here.\n\nThey're determined to drive us from Tabetha's farm even though she's trained generations of apprentices here. We've defended the farm as best we can, but Apprentice Garion was wounded in the last attack.\n\nGo to Direhorn Post and kill any Grimtotem you can find! The attacks must stop.", progress = nil, completion = "&lt;Apprentice Morlann nods.&gt;\n\nGood. Can't say I'll miss the company, if you can call it that. You'd think at least in the middle of the swamp you'd get some privacy, you know?", rewards = "You will be able to choose one of these rewards:\n\nGrimtotem Earthbinder's TunicMorlann's Other SealDestroyer's CloakDirehorn CinchMorlann's Seal\n\nYou will also receive:\n\nGrimtotem Earthbinder's TunicDestroyer's CloakMorlann's SealMorlann's Other SealDirehorn Cinch"}
MultiLanguageQuestData['en'][11157] = {title = "The Clutches of Evil", objective = "Destroy 15 Proto-Drake Eggs and 15 Proto-Whelps, and then return to Captain Adams at Westguard Keep.", description = "<name>, I don't trust anyone but you to take care of this.  I need the proto-drake eggs and proto-whelps in the burning forest to the southeast destroyed!\n\nSince we arrived here, the Ember Clutch has been ablaze; there must be some sort of perverse magic at work. And lately it seems to be growing. My men tell me that if we don't do something quickly, we'll be surrounded on all sides by the fire within a few weeks' time!\n\nGet down there and eliminate the threat by destroying those eggs and the proto-whelps.", progress = nil, completion = "Good work! With any luck at all, the destruction of their egg clutches and whelps should drive off those fiery beasts and prevent that magical blaze from spreading.\n\nWait... what's that sound? It sounds like the beating of wings.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11158] = {title = "loodfen Feathers", objective = "Bring 5 Bloodfen Feathers to Brogg at Mudsprocket.", description = "Are you startled by Brogg's presence here, little <race>? Don't worry. Goblins at Mudsprocket are Brogg's friends and you can be, too.\n\nBrogg left Brackenwall Village when new overlord not take revenge against black dragonkin for destroying old home and killing many of Brogg's old friends. Brogg come here to lay friends spirits to rest and avenge them, but Brogg need help preparing. For ritual, Brogg need feathers with strong magic, like ones worn by raptors at Bloodfen Burrow to the west of town.", progress = "<Brogg looks at you hopefully.>\n\nYou bring Brogg feathers?", completion = "&lt;Brogg accepts the feathers.&gt;\n\nBrogg pleased with these feathers. Very strong magic. Brogg not know what raptors do to give feathers power, but raptor feathers always best for ritual.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11159] = {title = "pirits of Stonemaul Hold", objective = "Brogg, at Mudsprocket, wants you to put 10 Stonemaul Spirits to rest.", description = "Brogg has completed the totem that will put the spirits of his friends to rest. When the dragonkin came, they killed all Stonemaul who did not flee. Brogg fled with Overlord Mok'Morokk, hoping to lead a counterattack with other Stonemaul survivors.\n\nThe counterattack never came and the spirits of the Stonemaul dead still haunt Brogg and the others. Take this totem north to Stonemaul Ruins and use it near ogre skeletons to draw the spirit to you. Defeat the spirit to give it rest with its bones.", progress = "Brogg must know, have you brought peace to the violent spirits of the Stonemaul?", completion = "Brogg thanks you for your help, although he knows Overlord Mok'Morokk never will. At least surviving Stonemaul can finally focus on problems with the living and leave dead where they belong. Only one thing remains for Brogg to do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11160] = {title = "anner of the Stonemaul", objective = "Retrieve the Stonemaul Banner and bring it to Brogg at Mudsprocket.", description = "When the dragons came and took over Brogg's old home, Stonemaul ogres fled and left everything behind, including clan's banner.\n\nBrogg knows banner was kept deep in Stonemaul ogre mound, but these days it's called Den of Flame. Brogg must have clan banner to get his revenge on dragons who killed his friends.\n\nBrogg's clan's old mound, Den of Flame, is northwest of Mudsprocket and crawling with dragonkin. Banner will be deep inside the cave. Be careful, <name>.", progress = "You bring Stonemaul banner?", completion = "You have Brogg's thanks, &lt;name&gt;. Brogg has big plans for clan banner.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11161] = {title = "he Essence of Enmity", objective = "Bring 10 Black Dragonkin Essences to Brogg at Mudsprocket.", description = "To make the totem Brogg will need for his ritual, he must use the essences of the creatures who killed his friends. The hate and anger of Brogg's enemies will fuel the magic of his vengeance.\n\nTrack down Firemane ash tails, scouts, or scalebanes and use Brogg's totem on their corpses. Only when the dragonkin die will they give up their essences.\n\nThe creatures you seek swarm over the Den of Flame to the northwest and the Stonemaul Ruins to the north.", progress = "Do you have the essences? Brogg must have them to avenge his friends!", completion = "You have Brogg's thanks, &lt;name&gt;. Once Brogg adds their magic to the totem, it will be able to redeem the spirits of Brogg's fallen friends.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11162] = {title = "hallenge to the Black Flight", objective = "Plant the Stonemaul Banner near the entrance to Onyxia's Lair, wait for Onyxia's response, then return to Brogg at Mudsprocket.", description = "Brogg relishes the thought of taking his revenge on the black dragonkin of the marsh. <name>, you have been very helpful in preparing for this moment. Will you help?\n\nTake Brogg's clan banner and travel east until you see a cave like a dragon's mouth. At the entrance to that cave, plant Stonemaul banner and issue Brogg's challenge to Onyxia.\n\nBrogg and the Stonemaul will have their lands back!", progress = "Brogg will have his revenge!", completion = "&lt;Brogg listens as you recount your experience at the entrance to Onyxia's lair.&gt;\n\nBrogg suspected Onyxia would be too much of a coward to confront you. Just like black dragonflight to attack when victory is guaranteed.\n\nBrogg is grateful for your help, &lt;name&gt;, and he will never forget what you have done for him. Brogg will never give up his quest to bring Stonemaul back where they belong.", rewards = "You will be able to choose one of these rewards:\n\nOversized Stonemaul HoodBrogg's Better Battle HarnessRefitted Bruiser GauntletsBrogg's Battle Harness\n\nYou will also receive:\n\nOversized Stonemaul HoodBrogg's Battle HarnessRefitted Bruiser GauntletsBrogg's Better Battle Harness"}
MultiLanguageQuestData['en'][11163] = {title = "Undercover Sister", objective = "Report to Donna Brascoe to collect a reward for your heroism in Zul'Aman. Donna is currently stationed in the Ghostlands, just outside Zul'aman.", description = "<Donna looks around and then whispers to you.>\n\n<name>, what I'm about to tell you must remain confidential, understood?\n\nI've been sent by the Shattrath Peacekeepers to infiltrate Budd's gang here. Truth be told, since you first arrived you've been a key person of interest in my investigation. \n\nBut your deeds have since cleared you of any suspicion. In fact, for your slaying of the crazed warlord, Zul'Jin, I'm compelled to reward you for your efforts.", progress = nil, completion = "&lt;Donna looks around and then whispers to you.&gt;\n\n&lt;name&gt;, what I'm about to tell you must remain confidential, understood?\n\nI've been sent by the Shattrath Peacekeepers to infiltrate Budd's gang here. Truth be told, since you first arrived you've been a key person of interest in my investigation. \n\nBut your deeds have since cleared you of any suspicion. In fact, for your slaying of the crazed warlord, Zul'Jin, I'm compelled to reward you for your efforts.", rewards = "You will receive:\n\nBadge of JusticeBadge of Justice"}
MultiLanguageQuestData['en'][11164] = {title = "Tuskin' Raiders", objective = "Prigmon needs you to collect 10 Forest Troll Tusks from the trolls in Zul'Aman. Bring them to him at Budd's camp in the Ghostlands.", description = "'Ey mon! You be new around 'ere, eh? Lemme ask a favor of ya.\n\nBudd's been refinin' his forest troll disguise. Says that he be close now - just be needin' one last touch. Tusks.\n\nMy skinnin' talents be wasted 'ere. Somethin' about yankin' troll tusks be makin me queasy. \n\nBring me back 10 troll tusks, eh mon?", progress = "Hurry, mon!\n\nBudd be sendin' me into Zul'Aman alone to test his mask if I don't be givin' him those tusks soon!", completion = "Ahh yeah, these be just what I be needin'!\n\nHere be the payment I promised ya, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11165] = {title = "A Troll Among Trolls", objective = "Prigmon has tasked you with locating and assisting his cousin Zungam, somewhere within Zul'Aman.", description = "Lissen mon, there be sumthin' else needs doin fer ol' Prigmon.\n\nZungam, my good-fer-nuthin' cousin, be stuck inside Zul'Aman. He still be alive too - I seen his signal flare just last night!\n\nI should be lettin' him rot fer gettin' me tied up in this mess, but he be owin' me big money.\n\nDo what ya can to help him out, then leave the collectin' to me!", progress = nil, completion = "I be free!\n\nDey took most everyting when dey nabbed me, but here - take the last of my coin fer your troubles.\n\nAnd the least I can be doin' is stickin' around to offer my services....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11166] = {title = "X Marks... Your Doom!", objective = "Enter Zul'Aman and visit Halazzi's Chamber, Jan'alai's Platform, and Akil'zon's Platform. Report the details of those areas to Budd, at his camp in the Ghostlands.", description = "How did those fools fail? I told them to be careful - even gave them disguises to help them blend in. Ahh, well. The bright side of their failure is that this opportunity falls to you.\n\nSucceed, and you'll be well on your way to joining my crew and sharing in the immeasurable fame that will soon be mine. Not that I need any more, mind you.\n\nThere are yet a few portions of my map that require further exploration before our excavation can be initiated....", progress = nil, completion = "&lt;Budd struggles to maintain his composure.&gt;\n\nErr - So, &lt;name&gt; - it's, uhhh,  about time you returned. Yes - in fact you're holding up the entire operation.\n\nNow then, let's get to filling in this map....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11167] = {title = "The New Plague", objective = "Apothecary Lysander at Vengeance Landing wants you to recover 10 Intact Plague Containers from the wrecked ship to the southeast.", description = "Not long after Arthas condemned us to this wretched existence, we in the Royal Apothecary Society endeavored to create a plague of our own.  A plague that would devour all flesh: living, dead or undead.\n\nWe've succeeded in creating this plague and we're here to hand deliver it to the Scourge's doorstep.\n\nThe Alliance intercepted the ship carrying the latest strain engineered in our Undercity laboratories.  Head to the wreckage southeast of here and salvage whatever containers you can.", progress = "Have you obtained the containers, <name>?", completion = "It's good that you're back in one piece.  The danger of becoming infected from handling these containers is not non-existent.  I suppose I should've warned you about that earlier.", rewards = "You will be able to choose one of these rewards:\n\nBlauvelt's Special Occasion GlovesNimblefinger Scaled GlovesAntique Reinforced LegguardsImperious Worghide Cap\n\nYou will also receive:\n\nBlauvelt's Special Occasion GlovesImperious Worghide CapNimblefinger Scaled GlovesAntique Reinforced Legguards"}
MultiLanguageQuestData['en'][11168] = {title = "Spiking the Mix", objective = "Bring 3 Giant Toxin Glands from Giant Tidecrawlers to Apothecary Lysander at Vengeance Landing in Howling Fjord.", description = "I've a feeling the long trip across the sea is affecting the effectiveness of our plague.  What is needed is a potent toxin to boost the potency of the strain.\n\nThe crabs near this beach are a distant relative of the much smaller brown-shelled tidecrawler.  The smaller tropical variety produces a paralytic toxin strong enough to knock out an ogre.\n\nAs we all know bigger is better!  The much larger glands on the local variety should prove more potent.  Bring me a few!", progress = "Have you obtained the toxin glands I seek, <name>?", completion = "You continue to prove your competence, &lt;name&gt;.  Hopefully this toxin will be enough to boost our plague to the levels that we need to.\n\nAt the very least it should help weaken the recipient and make them more susceptible to infection.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11169] = {title = "he Grimtotem Weapon", objective = "Apprentice Garion at Tabetha's Farm wants you to test the Captured Totem on 10 Mottled Drywallow Crocolisks or Drywallow Daggermaws.", description = "During the last Grimtotem attack, I was wounded, but not before I managed to capture a curious totem our enemies were using against us.\n\nIt seemed to be emitting raw bolts of energy during the battle, but in all my experiments, I haven't managed to figure out how it works. I'll loan the totem to you if you agree to help me test it.\n\nThe watery areas surrounding the farm are home to pesky mottled drywallow crocolisks and drywallow daggermaws. Try fighting the crocolisks near the totem.", progress = "Have you had any luck testing the totem?", completion = "&lt;The apprentice listens as you describe your experiment.&gt;\n\nA haze and some lightning? That's it? There's got to be more to the totem than just that! The Grimtotems aren't likely to bring something like this to the battlefield unless it has some kind of utility.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11170] = {title = "Test at Sea", objective = "Speak to Bat Handler Camille and take a riding bat to intercept the Alliance reinforcements. Once above their fleet, use the Plague Vials to infect 16 North Fleet reservists.", description = "We've just received word of reinforcements coming to the aid of the Alliance forces.  Their timing couldn't be better!\n\nWe're in sore need of test subjects and these North Fleet reservists will do nicely!\n\nTake these plague vials with you and speak to Camille, the Bat Handler.  Tell her you need to commandeer a riding bat for a special assignment for us.\n\nOnce you're at sea, drop the vials on the reinforcement fleet.  I can't wait to see the results!", progress = nil, completion = "Hmmphh.... the reports from the field are.... not encouraging!", rewards = "You will be able to choose one of these rewards:\n\nFrost-Trimmed GauntletsAzure Chain HauberkRamshorn-Inlaid ShouldersRuned Clamshell Choker\n\nYou will also receive:\n\nRuned Clamshell ChokerFrost-Trimmed GauntletsAzure Chain HauberkRamshorn-Inlaid Shoulders"}
MultiLanguageQuestData['en'][11171] = {title = "Hex Lord? Hah!", objective = "Budd Nedreck in Hatchet Hills wants you to kill Hex Lord Malacrass in Zul'Aman.", description = "Excellent! Everything's nearly ready for my grand entrance into Zul'Aman.\n\nYou've done a fine job, <name>. I've spoken with my crew and they're warming up to you nicely. I'd say you're very close to becoming a permanent member of the team. Only one thing remains for you to do - dispatch that 'Hex Lord' fellow.\n\nNothing to it, really. You stand up to this wretch and he'll likely just turn and run. Weaker, older trolls just add intimidating titles to their name to make up for their deficiencies, you see?", progress = nil, completion = "Finally! Now that the light work is done, I can at last make yet another mark on history. But first, there's one small matter to attend to - You....\n\nI'm afraid, &lt;name&gt;, that the time has come for me to let you go. I feel that your potential has been reached here, if not far exceeded.\n\nDon't feel bad, though. After all, it takes an exceptional type of individual to participate in such extraordinary events and not lose their wits. And look here, I have a little something for you to remember me by.", rewards = "You will receive:\n\nBadge of JusticeJustice PointsBadge of Justice"}
MultiLanguageQuestData['en'][11172] = {title = "he Zeppelin Crash", objective = "Speak with Moxie Steelgrille at Beezil's Wreck.", description = "Not long ago, a goblin zeppelin crashed to the east. A representative of the Steamwheedle Cartel passed through here a few days ago.\n\nShe was looking for information about the zeppelin's cargo and it's pilot, Beezil, but none of us really got a good look at the crash. I doubt she'll be able to clean up after the wreck by herself, much less recover whatever cargo the vessel might have carried.\n\nIf you have time, you may want to check up on her out at Beezil's Wreck, due east of here, near the mountains.", progress = nil, completion = "So those hermit mages sent you? How can I be sure that I can trust you?\n\nI suppose I can use the help. There's not much here a mage would be interested in, anyway.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11173] = {title = "he Reagent Thief", objective = "Bring 6 vials of Marsh Venom to Apprentice Garion at Tabetha's Farm.", description = "If there's one thing you can count on Apprentice Morlann to do, it's whine about reagents.\n\nNormally, I just ignore him, and it never works. This time, I'm going to try something different.\n\nMaybe if I replace the missing reagents before he notices, he'll leave me alone. The most common reagent we both use is marsh venom, which comes from the darkfang creepers and noxious shredders in the marsh north of the farm. If you bring me the venom, I'll replace it before Morlann notices it's gone.", progress = "Did you get that venom? Morlann's going to discover that it's gone any moment now...", completion = "&lt;Apprentice Garion inspects the venom.&gt;\n\nThis is absolutely perfect! He'll never know the difference.", rewards = "You will be able to choose one of these rewards:\n\nSpellbound CloakSeasoned Marshwood BowThe Wanderer's Cover\n\nYou will also receive:\n\nThe Wanderer's CoverSpellbound CloakSeasoned Marshwood Bow"}
MultiLanguageQuestData['en'][11174] = {title = "orrosion Prevention", objective = "Moxie Steelgrille wants you to dissolve 10 oozes and report back to her at Beezil's Wreck.", description = "Just look at this area! It's swarming with oozes. If I don't find some way to keep them under control, they'll corrode the wreckage and the zeppelin's cargo!\n\nI can't go back empty-handed, <class>! Help me dissolve these oozes before they've digested everything!\n\nThis device, when powered, will concentrate energy on the slimes, causing them to explode. The zeppelin's fragmented power core should power the device. The one near the main crash works all the time, but the others flicker on and off.", progress = "Did you make any progress against those oozes?", completion = "Well, it does look a little cleaner out there...\n\nI suppose it's time to get down to the business of salvaging this wreckage.", rewards = "You will be able to choose one of these rewards:\n\nCobalt-threaded GlovesMarshwarden's TunicRustproof WaistguardCorroded Helmet\n\nYou will also receive:\n\nCobalt-threaded GlovesMarshwarden's TunicRustproof WaistguardCorroded Helmet"}
MultiLanguageQuestData['en'][11175] = {title = "My Daughter", objective = "Old Man Stonemantle has asked you to find his daughter, Overseer Irena Stonemantle, at Steel Gate.", description = "Tell me, is it true? Did the explorers that went into Whisper Gulch go mad?\n\nMy daughter is the overseer of the Explorers' League that went north to some place called Steel Gate. With the horrible events that have befallen us, I fear for her safety.\n\nPlease, <class>, I am too old to make the journey. Her name is Irena. Will you go make certain that she is alright?", progress = nil, completion = "Grrr. I knew it! He's sooooo over-protective! This is just embarassing.\n\nNot that I'm not happy to see you... I am! We all are. We can use your help!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11176] = {title = "See to the Operations", objective = "Explorer Irena Stonemantle has asked you to speak with a Steel Gate Chief Archaeologist at Steel Gate.", description = "Our work out here is really just beginning. But now that we've brought these flying machines in from Westguard Keep, it should really pick up.\n\nThe problem is that we're lacking enough qualified pilots. And with things getting worse in the Rivenwood to the north, I'd like to get things wrapped up here quickly and then head back home.\n\nIf you can lend a hand, go have a chat with one of my chief archaeologists. You'll find them next to the flying machines on the north and south sides of the site.", progress = nil, completion = "Irena sent you over, did she? Good, we've got work for you then!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11177] = {title = "he Hermit of Swamplight Manor", objective = "Speak to \"Swamp Eye\" Jarl at Swamplight Manor.", description = "There's a fellow the locals know as \"Swamp Eye\" Jarl, who lives alone out in the swamp. Sometime ago he \"took over\" Swamplight Manor after the previous owners disappeared under mysterious circumstances.\n\nI like to send someone to check up on him every once in a while. He kind of reminds me of my grandfather, you know? Some say he's not quite right in the head.\n\nIf you're headed northwest on the road out of Theramore, you'll find Swamplight Manor in the Witch Hill area, before the road turns west.", progress = nil, completion = "Get off my lawn... unless, that is, you want to help old \"Swamp Eye\" with a little bit of cooking. Whad'ya say?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11178] = {title = "Blood of the Warlord", objective = "Bring the Blood of Zul'jin to Budd at his camp in the Ghostlands, outside Zul'Aman.", description = "As you examine the pulsating vial, your thoughts turn to the petulant little man outside Zul'Aman.\n\nYou can't wait to see Budd's expression when he sees this!", progress = "<Budd tries to mask his displeasure at your presence.>\n\nYou again....\n\nI don't know how else to say it - I'm simply too busy with my preparations to hold your hand any longer.\n\nTrust me, <name>, it's all for the best. Perhaps, by some miracle, you might eventually build a name for yourself.\n\nIf so, you'll be able to say that you got your start from the incomparable Budd Nedreck!", completion = "Th-the Blood of Zul'jin himself you say?\n\n&lt;Gathering himself, Budd continues&gt;\n\nWell, I appreciate the gesture, &lt;class&gt;, but I could've taken him down with ease. There's no way he was as fearsome as the legends say. These things have a way of being utterly overstated, as you'll learn in time. More likely, the pitiful old cretin was overcome with arthritis!\n\nAnyway, I suppose it was the least you could do as payment for the kindness I've shown you here.\n\nNow off with you - I must dispose of this vial!", rewards = nil}
MultiLanguageQuestData['en'][11180] = {title = "What's Haunting Witch Hill?", objective = "Mordant Grimsby at Swamplight Manor wants you to gather information from 10 Risen Husks or Risen Spirits.", description = "I traveled out here to pay Jarl a visit at his new home and it's been a nonstop horror show ever since! There's something seriously wrong here and I can't be the only one who sees it...\n\nHave you seen the ghosts and corpses shambling about Witch Hill? I've a feeling that if anyone knows what happened here, it is them. Seek out these risen husks and risen spirits in the surrounding area, grant them rest through combat, and see what you can learn from them before this evil consumes Jarl!", progress = "What have you learned from the spirits haunting this place?", completion = "&lt;Mordant produces a small sheet of paper and a pen, beginning to scribble down notes on your findings.&gt;\n\nFrom your findings, the spirits in this place must amount to everyone who ever lived on this land, not just the previous occupants.\n\nSomething has been corrupting and killing them. Those who follow don't learn the truth until it's too late. We have to put an end to this, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11181] = {title = "The Witch's Bane", objective = "Bring 9 sprigs of Witchbane to Mordant Grimsby at Swamplight Manor.", description = "In my years as an herbalist, I've often observed that nature will provide subtle cures to the most vexing of problems. I've read that hedge mages and witch doctors often use the smoke of an herb known as witchbane to draw evil from its hiding places.\n\nIf true, this would mean witchbane should be growing near the shallow waters of Witch Hill. You should be able to identify it by its broad leaves and reddish central stalk. Bring me any of the herb you can find, <name>. It may be our only hope.", progress = "Were you able to gather any of the herb? We must work quickly, before whatever evil is behind this infestation consolidates its hold on this area.", completion = "&lt;Mordant accepts the bunch of herbs from you.&gt;\n\nThese match the description exactly! I prepared the torch while you were out. All that remains is to fasten the herbs to the end here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11182] = {title = "Root Causes", objective = "Slay 5 Dragonflayer Handlers and Skeld Drakeson. If you manage to do so, return to an Ember Clutch Ancient in the Ember Clutch.", description = "All things in nature seek a balance. It is only through the interference of those not in tune with that harmony that the balance is shifted.\n\nYou waste your efforts when you kill the whelps and drakes. The real culprits behind the expansion of these magically burning woods are the newly awakened vrykul and their master, Skeld Drakeson.\n\nIf it's blood on your hands that you seek, start with them. You will find their lair on the south side of the Ember Clutch.", progress = "How fare your efforts against the meddlesome handlers, little one?", completion = "Unfortunate that one predator must be used to put down another, but that is the natural order of things.\n\nPerhaps now the proto-drakes and their whelps can go back to living peacefully. Somehow I doubt it with the reawakening of the vrykul.", rewards = "You will be able to choose one of these rewards:\n\nDark Iron SignetFlint-Reinforced SpauldersCold-Iron ArmbandsArcanum-Bound Bracers\n\nYou will also receive:\n\nFlint-Reinforced SpauldersDark Iron SignetCold-Iron ArmbandsArcanum-Bound Bracers"}
MultiLanguageQuestData['en'][11183] = {title = "Cleansing Witch Hill", objective = "Mordant Grimsby at Swamplight Manor wants you to plant the torch at the end of the dock and defeat anything that appears.", description = "The torch is ready. Plant it at the end of the dock and be prepared to face whatever comes forth.\n\nI have no idea what the torch's smoke may reveal... if anything emerges at all. I must say, I have my doubts about this kind of folk magic, but we haven't time for anything else. For your sake and Jarl's, I wish you luck.", progress = "Is it over?", completion = "It worked?\n\n&lt;Mordant clears his throat.&gt;\n\nI mean... it worked! Jarl and I are in your debt, &lt;name&gt;. Now the only remaining problem is my friend's taste in furniture, and I'm afraid that won't be solved as easily.", rewards = "You will be able to choose one of these rewards:\n\nMordant's Travel TunicScaled MarshwalkersGrimsby's Gaudy Girdle\n\nYou will also receive:\n\nMordant's Travel TunicGrimsby's Gaudy GirdleScaled Marshwalkers"}
MultiLanguageQuestData['en'][11184] = {title = "ANTED: Goreclaw the Ravenous", objective = "Kill Goreclaw the Ravenous and report to Drazzit Dripvalve at Mudsprocket.", description = "Travelers and Steamwheedle personnel working in the field are advised to avoid the Bloodfen Burrow to the west of town.\n\nThe area is overrun with raptors lead by the cruel and cunning Goreclaw the Ravenous, who has already killed at least two Steamwheedle engineers.\n\nDrazzit Dripvalve has authorized a generous reward to be paid to the individual who rids Mudsprocket of this menace.", progress = "You look pretty satisfied with yourself. Come to claim the bounty on that monstrous raptor?", completion = "Thank goodness someone's finally taken me up on that offer. I was just thinking that I might need to triple the reward to get that stupid raptor killed, and our budget couldn't afford that!", rewards = "You will be able to choose one of these rewards:\n\nProtective Engineer's LeggingsRaptor Eye RingRaptorhide Legguards\n\nYou will also receive:\n\nRaptorhide LegguardsProtective Engineer's LeggingsRaptor Eye Ring"}
MultiLanguageQuestData['en'][11185] = {title = "he Apothecary's Letter", objective = "Bring the Sealed Letter to Andello Porter at Tabetha's Farm.", description = "Recovered from the body of a Forsaken apothecary, this letter contains alarming evidence of a close alliance between the Grimtotems and the new masters of Lordaeron.\n\n\"As a demonstration of good faith and a symbol of our newfound trust, we have dispatched Apothecary Cylla to aid you in battling our mutual enemy in the land of Kalimdor. None will stand before our combined might and determination.\"\n\nThis letter should be brought to the attention of the SI:7 agent at Tabetha's Farm, Andello Porter.", progress = "What is that you're carrying, <class>?", completion = "&lt;Andello reads the letter, shocked at its contents.&gt;\n\nWe've long had misgivings about the cooperation between the Horde and the Forsaken, and this only confirms those suspicions. With the backing for Forsaken magic and arms, the Grimtotems would become an even more fearsome enemy. The balance of power in Kalimdor could shift considerably.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11186] = {title = "igns of Treachery?", objective = "Bring the Sealed Letter to Nazeer Bloodpike in Brackenwall Village.", description = "Recovered from the body of a Forsaken apothecary, this letter hints at an underground correspondence between Undercity and the Grimtotem leadership.\n\n\"As a demonstration of good faith and a symbol of our newfound trust, we have dispatched Apothecary Cylla to aid you in battling our mutual enemy in the land of Kalimdor. None will stand before our combined might and determination.\"\n\nPerhaps Nazeer Bloodpike in Brackenwall Village will know how to handle this information.", progress = "What is that you're carrying, <class>?", completion = "If this is what it appears to be, the Forsaken have some explaining to do!\n\nThe antics of the Grimtotems have long tried the Warchief's patience. We have traditionally treated it as a matter to be settled among the tauren people, but this letter may change it.\n\nIt will take time to investigate these suspicions, but do not speak to anyone of what you have seen this day.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11187] = {title = "Mage-Lieutenant Malister", objective = "Captain Adams has asked you to speak with his advisor, Mage-Lieutenant Malister, at Westguard Keep.", description = "THIS IS OUTRAGEOUS! Those proto-drakes are attacking the keep!\n\nBeasts such as that should have been scared off when you took care of their clutches and whelps.\n\nYou did take care of them, right?\n\n<name>, this calls for more direct action. Speak with my advisor, Mage-Lieutenant Malister. He'll provide you with the means to get at those infernal creatures.", progress = nil, completion = "&lt;Malister beckons you closer and speaks in whispered tones.&gt;\n\nI was worried that something like this might happen. I tried to dissuade the captain from this course of action, but he is a dwarf of action with a definite outlook on how things should proceed.\n\nLet us speak of the options left to us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11188] = {title = "Two Wrongs...", objective = "Mage-Lieutenant Malister at Westguard Keep has tasked you with the destruction of 3 Proto-Drakes.", description = "Now that we've riled up these Ember Clutch proto-drakes, they may be inclined to continue their attacks upon the keep. This will not do.\n\nI hate to compound one wrong with another, but in this case it would appear that we will have to destroy the creatures. A regrettable course of action, but one that we need to undertake regardless.\n\nTake my wand. I've been experimenting with increasing its range, but it doesn't pack much of a punch. However, what it will do is get a proto-drake's attention.", progress = nil, completion = "&lt;The mage-lieutenant sighs.&gt;\n\nUnfortunate business to be certain. Well, what's done is done. With any luck the new whelps that grow to be drakes at Ember Clutch will not retain a memory of our shameful actions therein.\n\nAnd with a bit more luck, the boundaries of that magical forest will not continue to spread.\n\nHere, &lt;name&gt;, please take this pittance from the treasury for all of your troubles. It's the least that we can do.", rewards = "You will be able to choose one of these rewards:\n\nIndigo Robe of ReplenishmentInterlinked Chain GirdleBeneficent SkullcapIron-Studded Leggings\n\nYou will also receive:\n\nIndigo Robe of ReplenishmentIron-Studded LeggingsInterlinked Chain GirdleBeneficent Skullcap"}
MultiLanguageQuestData['en'][11189] = {title = "One Last Time", objective = "Escort the Ghost of Explorer Jaren safely to Explorer Irena Stonemantle at Steel Gate in the Howling Fjord.", description = "Hello there. Am I dead? I think I am, because I'm hovering over my body!\n\nOh, what an unfortunate turn of events. I was about to propose to Irena when the Scourge descended on us.\n\nI know that she's still alive... I can feel her in my heart.\n\n<class>, do you think you might safely get me to her? The Scourge can still see my ghost, and no doubt can do horrible things to me.\n\nI'd like to look upon her beautiful face one last time. You can tell her that I love her for me.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11190] = {title = "One Size Does Not Fit All", objective = "Cannoneer Ely has tasked you with rounding up 10 Westguard Cannonballs and returning them to him at Westguard Keep.", description = "<Lad/Lass>, who's the genius that made our cannons a non-standard size? Now we have ta make special cannonballs ta shoot out o' the infernal contraptions!\n\nI would look kindly on ye if ye would go out and find the balls we've already shot. No doubt with the way these louts shoot they be all o'er the place ta the south and east.\n\n<The cannoneer spaces his hands apart to give you an idea of how big the cannonballs are.>\n\nThat would be faster than us making 'em from scratch fer a certainty.", progress = "We're runnin' dangerously low on rounds 'round here, <class>. Our enemies need poundin', especially Skorn!\n\nYa got more balls fer us?", completion = "Oh, bless ya, &lt;name&gt;, bless ya!\n\nJust set 'em down right where yer standin'. I'll have one o' the boys come load 'em up soon enough and we can stop worryin' 'bout runnin' out o' balls ta shoot at Skorn.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11191] = {title = "his Old Lighthouse", objective = "Speak to Babs Fizzletorque at the lighthouse on the island east of Theramore.", description = "The old lighthouse out to the east hasn't worked for some time, but Babs Fizzletorque has gotten it into her head to get it working again.\n\nI don't know how she plans to do it by herself, but she claims that it'll make the movement of ships and goods into the docks smoother, so I can't really object. Drawing duty on the docks is really nothing to complain about when you could be on the front lines, you know?", progress = nil, completion = "Good. I can use all the help you can offer. My first priority is to get that lamp re-lit.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11192] = {title = "hresher Oil", objective = "Bring 4 containers of Thresher Oil to Babs Fizzletorque at the lighthouse near Theramore.", description = "The old log in the lighthouse indicates that the lamp was fueled with oil from the threshers that live along the coast here.\n\n<Babs wrinkles her nose at the mention of such outdated technology.>\n\nI suppose it's a practical, if inelegant solution. The log says that the oil taken from the youngest murk threshers works the best, and those live right underneath the docks of Theramore.\n\nIf you're up for it, would you help resupply the lighthouse with fuel?", progress = "Were you able to get any of that thresher oil?", completion = "Well, I have my doubts, but this is the only solution available right now. Once we have it up and running, I'm sure there will be time to look at other ways to fuel the lamp.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11193] = {title = "astardly Denizens of the Deep", objective = "Bring Dastardly Denizens of the Deep to \"Dirty\" Michael Crowe on the Theramore docks.", description = "You know, it's amazing what you can find in that old lighthouse. After I lit the lamp, I noticed this book in one of the old trunks up there.\n\n<Babs holds up the book and reads the title dramatically.>\n\n\"Dastardly Denizens of the Deep!\"\n\nWhy, I think I might swoon if I ever saw one of these! I'm sure it's good for a laugh or two, but I simply don't have time for reading right now.\n\nYou know who might enjoy it, though... that fishmonger on the docks, \"Dirty\" Michael Crowe. He collects old books.", progress = "What'll it be today? The snook is quite good.", completion = "Well, now, that was thoughtful o' Babs to send that over. I don't know if you've leafed through it or not, but there's a lot of truth to the tales in that book. Sailors didn't just make it all up, you know.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11194] = {title = "s it Real?", objective = "Talk to Nat Pagle at Nat's Landing in Dustwallow Marsh.", description = "Oh, I'm sure you and Babs had a good laugh over the outlandish descriptions and sketches in the book, but have you stopped to consider there might be some truth to the legends?\n\nIf you listen closely enough, I bet you can still hear sailors talk about Tethyr, the sea creature the book says lives right here! Of course, if you wanted to know for sure, you could always ask old Nat Pagle.\n\nHe's got a small fishing camp on a little island in Tidefury Cove, which is southwest across Dustwallow Bay.", progress = nil, completion = "So you want to know about sea monsters? Hmm... well, I'll make you a deal, but it's going to involve a lot of alcohol and some embarrassment on your part.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11195] = {title = "Playin' With Dolls", objective = "Take the Tattered Voodoo Doll to Griftah in Shattrath City.", description = "I'm touched, <name>, an' dat be da truth. I'm not rememberin' the last time a <race> helped Zungam outta trouble.\n\nI snatched this from one of them savages when he was busy chainin' me up. It don't look like much, but if anyone can determine its worth, it be my good friend, Griftah!\n\nIf ya be makin' it outta here alive, it might be worth takin' this to him out in Shattrath City.", progress = "Hey, <name>! I hear ya been workin' yer way into Budd's crew. Ya won't live to regret that move, friend, I can promise ya that.\n\nWhatcha got there, mon?", completion = "Hey now, where ya be gettin' this?\n\nNo, no, don't tell me - this be comin' from the Hex-Lord himself! It all be clear now. Strong mojo! The bearer of this relic, no matter how many disgraces he be sufferin', be always honored by his peers. Incredible!\n\n&lt;As Griftah holds the doll in the air, a small, rusty charm falls from around its neck. The troll begins to discard it, but then turns toward you with a gleam in his eye.&gt;\n\nI gots no coins right now, mon, but ya be welcome to this here...", rewards = "You will receive:\n\nCharmed Amani Jewel"}
MultiLanguageQuestData['en'][11196] = {title = "Warlord of the Amani", objective = "Defeat the new Amani warlord, Daakara.", description = "Da Amani been rebuildin' their forces and dey raised up a new warlord to lead dem, <name>. He be called Daakara da Invincible, but we be seein' whether he lives up to the name or not.\n\nYa must first defeat all his lieutenants to clear da way before ya can face this Daakara. Defeat him and put an end to da ambitions of da Zandalari and da Amani!", progress = "Dis new warlord must fall before da Zandalari foothold here becomes permanent.", completion = "Victory be ours, &lt;name&gt;. Da Zandalari be fleein' and without da warlord's leadership, da Amani will soon be reduced to fighting among demselves.", rewards = "You will be able to choose one of these rewards:\n\nPauldrons of AmbitionRobes of DissentionZulian Throwing Axe\n\nYou will also receive:\n\nZulian Throwing AxeRobes of DissentionPauldrons of Ambition"}
MultiLanguageQuestData['en'][11198] = {title = "ake Down Tethyr!", objective = "Major Mills at the Theramore docks wants you to defeat Tethyr.", description = "Sea monster or no, we're not going to risk the safety of our shipping. I've ordered our best marksmen to prepare for a confrontation with this Tethyr. The artillerymen have augmented the dock's defenses with three mortars.\n\nI'm going to order the lighthouse's lamp illuminated. If Tethyr does attack, it will be your job to operate the mortars and take down the beast before it can kill all of the marksmen. I wouldn't stand in one place too long, though. Using the mortars is likely to draw its attention.", progress = nil, completion = "Well done, &lt;name&gt;! I'll admit, when I caught my first glimpse of that beast, I had doubts about our ability to defend the docks, but you held together the defenders brilliantly!", rewards = "You will be able to choose one of these rewards:\n\nTower of TheramoreSwift Wind SpaulderSeamonster HarpoonCrimson TunicGolden Helm\n\nYou will also receive:\n\nCrimson TunicSwift Wind SpaulderGolden HelmTower of TheramoreSeamonster Harpoon"}
MultiLanguageQuestData['en'][11199] = {title = "Report to Scout Knowles", objective = "Captain Adams has asked you to report to Scout Knowles at the Ember Spear Tower.", description = "<name>, now that those damnable proto-creatures have been dealt with, I've another task for you.\n\nOne of my scouts has reported back some suspicious activity by the Forsaken to the south. It looks like they're up to no good at the vrykul village known as Halgrind.\n\nI want you to personally take over the investigation down there. Speak with Scout Knowles to find out what he's uncovered and proceed from there.\n\nHis last reported position is at the Ember Spear Tower, just to the west of Halgrind.", progress = nil, completion = "Oh good, help, and just in time!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11200] = {title = "ore than Coincidence", objective = "Krog at Brackenwall Village wants you to bring him 7 Blackhoof Armaments.", description = "We've gleaned as much as we can from the ruins of the inn. I'm concerned about where the investigation will lead us from here, but we must know the truth.\n\nBetween the hoofprints and the shield with Mosarn's mark, I'm lead to believe that the Grimtotems may have been involved. They've recently established a settlement in the swamp, Blackhoof Village to the northeast. Travel to Blackhoof Village and search for more arms of Mosarn's manufacture.", progress = "What did your search of Blackhoof Village reveal?", completion = "&lt;Krog inspects the weapons and armor you've brought from Blackhoof Village.&gt;\n\nThis is unmistakably the work of Mosarn. Questioning him further may draw too much attention, but we have a bit more freedom in dealing with the Grimtotems.", rewards = "You will be able to choose one of these rewards:\n\nGlowing Tourmaline RingGrimtotem CloakBone DirkBiting Axe\n\nYou will also receive:\n\nGlowing Tourmaline RingBone DirkBiting AxeGrimtotem Cloak"}
MultiLanguageQuestData['en'][11201] = {title = "he Grimtotem Plot", objective = "Bring the Grimtotem Battle Plan to Krog at Brackenwall Village.", description = "With the activities of the Grimtotems in Thousand Needles brought to light, many tauren now regard them with suspicion.  We've seen high-ranking Grimtotems engage in murder and kidnapping to advance their interests and I fear we may become their next target.\n\nBlackhoof Village, to the northeast, near Bluefen, is a large new Grimtotem settlement. Their leaders, the elders, will all have orders from Thunder Bluff. See if you can capture the orders and piece them together to learn the Grimtotems' plans.", progress = "Were you able to find any trace of the orders?", completion = "&lt;Krog reads over the battle plan.&gt;\n\nThere's no doubt in my mind that the Grimtotems are moving against the humans. What I don't understand is what their intentions are toward us. The actions of the Grimtotems have caused tension within the Horde in the past, but the Warchief has always diffused it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11202] = {title = "Mission: Eternal Flame", objective = "Scout Knowles at the Ember Spear Tower has recommended that you use the Ever-burning Torches to destroy the four Plague Tanks surrounding Halgrind.", description = "The Forsaken are up to no good and from what I can tell, those plague tanks of sludge are a big part of it.\n\nIf I may suggest, <sir/ma'am>, we should probably destroy them before they can get any more use out of the things. I took the liberty of preparing a bundle of torches from the Ember Clutch. These things have been burning for days!\n\nHere, I'm sure you can put them to better use than I in destroying those tanks.", progress = nil, completion = "Nice!\n\nBut what's this about the stuff you found inside those tanks? Are you saying that the Forsaken are spraying a plague upon the vrykul down there?", rewards = "You will be able to choose one of these rewards:\n\nBone-Inlaid BracersEmbossed Ermine GirdleMagdun SpauldersRuneplate Helm\n\nYou will also receive:\n\nEmbossed Ermine GirdleBone-Inlaid BracersMagdun SpauldersRuneplate Helm"}
MultiLanguageQuestData['en'][11203] = {title = "eek Out Tabetha", objective = "Speak with Tabetha at her farm in the Quagmire.", description = "The arms you captured in Blackhoof Village have not seen any combat beyond mere training exercises, which means the Grimtotems who destroyed the Shady Rest are still at large.\n\nTo the south, in the heart of the Quagmire, lives the witch Tabetha. Though she is a human, she has dealt honorably with us and trained some of our mages.\n\nAsk her for assistance in tracking down the band of Grimtotem responsible for burning the inn. The Alliance must not be allowed to think we were complicit in the attack.", progress = nil, completion = "&lt;Tabetha smiles slightly.&gt;\n\nKrog wishes me to scry for the Grimtotems, eh? Well, I have no need of magic in this case.\n\nIt seems we have a mutual enemy. The Grimtotems have built an outpost nearby and are a constant thorn in the side of me and my students.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11204] = {title = "eturn to Krog", objective = "Speak with Krog at Brackenwall Village.", description = "I hope I've been helpful to you and I'm sorry I can't offer more information. My apprentices and I produce such a large volume of arms and armor that it's almost impossible to recall details about any individual piece.\n\nNot only do we outfit the braves defending tauren lands, but the Grimtotems have a particular fondness for my work. A seasoned warrior knows good work when he sees it.", progress = nil, completion = "He actually said that the Grimtotems are his biggest customers? Mosarn gave us more help than he knows. With this much pointing toward the Grimtotems, I think we just found our first suspects.", rewards = "You will be able to choose one of these rewards:\n\nFleshripperCrimson BarbutMariner's Sword\n\nYou will also receive:\n\nCrimson BarbutFleshripperMariner's Sword"}
MultiLanguageQuestData['en'][11205] = {title = "aze Direhorn Post!", objective = "Burn the North Tent, East Tent, and the Northeast Tent at Direhorn Post, then return to Tabetha at her farm.", description = "There's no scrying necessary to see the trouble my new \"neighbors\" are creating. And if this is the band that burnt down the Shady Rest Inn, as you claim, there's no reason to tolerate their presence any longer.\n\nTake this torch and raze their camp to the ground! You'll find Direhorn just to the north of my farm, near the road. You can't miss it, really, as the Grimtotems have done a splendid job of announcing their presence with those totems they favor.", progress = "Have you put that torch to good use?", completion = "The Grimtotems should have no trouble understanding our latest message.\n\nAs for you, your contact at Brackenwall Village will want to know of your success. I know the destruction of the Shady Rest Inn could be a source of tensions between the Horde and Alliance. If I encounter any investigators from Theramore, I will gladly tell them the Grimtotems acted on their own.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11206] = {title = "ustice Dispensed", objective = "Return to Krog at Brackenwall Village.", description = "I doubt the Grimtotems will give up their campaign to drive humans from the marsh, though I get the impression you probably don't mind that. At least we have dealt with the perpetrators of the crimes at the Shady Rest Inn.\n\nGo tell your leader that his vengeance has been sated.", progress = nil, completion = "&lt;Krog listens to your report.&gt;\n\nI'm impressed, &lt;name&gt;. I would've thought that the Grimtotem criminals would've been more difficult to locate. \n\nTabetha's warnings have not fallen on deaf ears, but it is not my place to chastise the Grimtotems. I will, of course, mention it in my report to the Warchief. Do not speak of it to anyone until Thrall has dealt with the Grimtotems. You have done well in solving the mystery of the Shady Rest and sparing us from the suspicion of Theramore.", rewards = "You will be able to choose one of these rewards:\n\nBattlecaster's EdgeSteel-Backed HauberkLeggings of the Long RoadSkirmisher's CoverSteel-Banded Hauberk\n\nYou will also receive:\n\nLeggings of the Long RoadSkirmisher's CoverSteel-Banded HauberkBattlecaster's EdgeSteel-Backed Hauberk"}
MultiLanguageQuestData['en'][11207] = {title = "ecure the Cargo!", objective = "Moxie Steelgrille at Beezil's Wreck wants you to recover 8 pieces of Zeppelin Cargo.", description = "This zeppelin was carrying six months' worth of supplies to us at Mudsprocket! Sure, they've been able to barter for some of what they need, but they won't hold out forever.\n\nI've been sent out here to recover what I can of the cargo, but the wreckage is scattered all over the marsh in this area. I'm sure a lot of the cargo didn't survive the crash, but are you willing to help me recover what we can?", progress = "<Moxie looks frantic with worry.>\n\nDid the cargo survive? Did you find any of it?", completion = "Wow! You certainly found a lot more than I expected would be out there. I'm not sure how much Drazzit thought we were going to find out here, but he's going to have to be happy with this for now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11208] = {title = "Delivery for Drazzit", objective = "Take the Zeppelin Cargo to Drazzit Dripvalve at Mudsprocket.", description = "Drazzit will expect to hear something from me soon, but I don't think the site is secure enough for me to leave. If you have time, would you be willing to take some of the salvaged cargo down to him at Mudsprocket?\n\nIf you haven't been there yet, it's a small settlement to the southwest of here, beyond the Stonemaul Ruins. You can take the road there from Tabetha's Farm, too. When you get to Mudsprocket, the guy you're looking for is Drazzit Dripvalve.", progress = "Yes?", completion = "&lt;Drazzit accepts the cargo from you.&gt;\n\nI'm so hungry, I could eat a dragon! Thank goodness Moxie finally got some of that cargo down here. We've been reduced to playing dice against the ogre for whatever he's managed to kill on his hunting trips!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11209] = {title = "at's Bargain", objective = "Nat Pagle at Nat's Landing wants you to test his new fish bait.", description = "So you found a copy of Dastardly Denizens of the Deep, did you? Well, I can tell you from experience, it's all true. I've even seen a few of 'em with my own eyes.\n\nBut you want to know about Tethyr.  I said I'd make you a deal, so here's what I want you to do. I'm working on a new line of baits, but I haven't tested this one yet.\n\nJust take this paste -- yeah, it smells a little foul -- smear it on yourself, and swim over to that wrecked ship to the southwest. If you survive, let me know how it works!", progress = "Remember, the deal is \"don't come back until something bites you.\"", completion = "Not bad at all, but you know, I think I'd get a bath in as soon as possible, if I was you.\n\nNow, about your sea monster...\n\nHelp yourself to a brew or two in the meantime.", rewards = "You will receive:\n\nDarkmoon Special Reserve"}
MultiLanguageQuestData['en'][11210] = {title = "h, It's Real", objective = "Speak with Major Mills at the docks in Theramore.", description = "Yes, Tethyr is certainly real, and he lives in the waters off Theramore.\n\nHas a thing for bright lights. He's the reason they shut down the lighthouse in the first place, you know...\n\nAnd if you light it up again, he'll come right back. But no one in their right mind would do that.\n\nSo that must be your plan! It's been good sharing a drink with you, but don't blame ol' Nat if Tethyr REALLY turns you into fish bait. If you're going to do this, make sure you consult Major Mills at the Theramore docks.", progress = nil, completion = "&lt;You recount your experiences with Nat Pagle, carefully omitting the portion about the 'bait test.'&gt;\n\nWell, it sounds like we've got our work cut out for us. I'll make the preparations.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11211] = {title = "Help for Mudsprocket", objective = "Speak with Drazzit Dripvalve at Mudsprocket.", description = "When that goblin... what's her name... Boxie, Foxy... Moxie, that's it! Anyway, when she came through here on her way to the zeppelin wreck, she said the town of Mudsprocket was having some problems.\n\nThat crashed zeppelin was bringing them fresh supplies. If you follow the road south from here, past the Stonemaul Ruins, you'll eventually come to Mudsprocket.\n\nWhy don't you check in with Drazzit Dripvalve down there and see if there's anything you can do to help?", progress = nil, completion = "It's good of Tabetha to send you down here. I'd prevail upon her for some food until the wreckage from the zeppelin is taken care of, but I know she's got none to spare at the moment. If you're feeling adventurous, I've posted a bounty for the death of a particularly nasty raptor.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11212] = {title = "Tabetha's Farm", objective = "Speak with Tabetha at her farm in the Quagmire.", description = "Deep in the heart of the swamp lives an old woman named Tabetha. We've never really known much about her, save that she's a good deal older than she appears. She's helped us from time to time and helped keep the peace here between the Horde and our forces.\n\nShe used to keep in regular contact, but we haven't received one lately.\n\nCould you check in with her when you have time? Just follow the road beyond North Point Tower, where it turns south and into the Quagmire. You can see her farm from the road.", progress = nil, completion = "It's good of Theramore to send someone. Your guard friend's suspicions were correct. We've got some new neighbors, and they aren't the kind you'd bring a casserole.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11213] = {title = "Check Up on Tabetha", objective = "Speak to Tabetha at her farm in the Quagmire.", description = "A human woman named Tabetha lives on a small farm near the middle of the marsh. Ordinarily, I wouldn't associate with a human, but her help has proven useful at times.\n\nUnfortunately, she's been out of touch for quite some time now and I'm looking for someone to travel down to her farm to see if everything's all right.\n\nIf you follow the road south out of the village, then into the swamp's interior, you'll find her farm near the middle of the Quagmire.", progress = nil, completion = "It's fortunate Nazeer thought to send someone. We've got some new neighbors and they've been nothing but pests since they set up camp.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11214] = {title = "ission to Mudsprocket", objective = "Speak with Drazzit Dripvalve at Mudsprocket.", description = "The Steamwheedle Cartel has recently established a new outpost in the southern part of Dustwallow Marsh. It's called Mudsprocket, if I recall, and it's located on the main road south out of Tabetha's Farm and the Stonemaul Ruins.\n\nThis is an excellent opportunity for us to establish new trade contacts and Lady Jaina wants me to send a representative down there to establish contact. Would you be willing to go?", progress = nil, completion = "So Theramore is interested in doing business? Well, that's not an offer I'd turn down. Supplies are pretty scarce here right now, so we need all the business contacts we can get!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11215] = {title = "Help Mudsprocket", objective = "Speak with Drazzit Dripvalve at Mudsprocket.", description = "The Steamwheedle Cartel's new outpost in the southern part of the marsh isn't faring so well. The zeppelin carrying supplies to Mudsprocket crashed, leaving them without vital tools, food, and medical supplies.\n\nFollow the road down south and into the marsh's interior. You'll pass by Tabetha's Farm and the Stonemaul Ruins before the road brings you to Mudsprocket. Offer any help you can provide to the town's leadership.", progress = nil, completion = "I won't turn down any help! We're in the process of setting up here and trying to make the most of what we've got, until those supplies from the zeppelin arrive.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11216] = {title = "Archmage Alturus", objective = "Speak to Archmage Alturus outside of Karazhan in Deadwind Pass.", description = "I was sent here by my mentor to look for assistance, but unfortunately I'm not allowed outside of Lower City and the individuals that frequent this establishment tend to be less than helpful.\n\nYou do seem different, more like the adventurous type.  If you're interested in aiding our cause, speak to Archmage Alturus outside of Medivh's old dwelling, Karazhan.\n\nIn the meantime, I'm going to see about gaining access to the rest of the city.  One of our old associates is rumored to be here.", progress = nil, completion = "I thank you for taking the time to come to our aid.  We've important work ahead of us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11217] = {title = "atch a Dragon by the Tail", objective = "Gizzix Grimegurgle at Mudsprocket wants you to bring him 8 Wyrmtail stalks.", description = "With the zeppelin crash delaying supplies, we've run out of medicines and bandages.\n\nWe're making use of what we can, but between all the insects, the injuries, and the enemies we're encountering here, I can barely keep up! I've found one herb that seems to help heal wounds and dull pain, but it, too, is in short supply.\n\nIt's called wyrmtail, and it's abundant in the Dragonmurk and Wyrmbog areas east of town. The plants themselves are made of coiled stalks, and seem to pulsate when you look at them.", progress = "Did you find any of the wyrmtail?", completion = "Thank you! This will help keep our guys going out in the field until Moxie returns with the rest of the supplies from the zeppelin crash.", rewards = "You will be able to choose one of these rewards:\n\nJourneyman's EpauletsOiled Leather LeggingsBattlecaster's Edge\n\nYou will also receive:\n\nJourneyman's EpauletsOiled Leather LeggingsBattlecaster's Edge"}
MultiLanguageQuestData['en'][11218] = {title = "Danger! Explosives!", objective = "Use Steelring's Foolproof Dynamite to collect 6 Whisper Gulch Ore Fragments and 18 Whisper Gulch Gems. Then return them to Sapper Steelring at Westguard Keep.", description = "<name>, the captain's tasked me with a mission. I'd like you to help.\n\nA bunch of my fellow Explorers' League people went nuts digging up stuff in the Whisper Gulch just to the north. They're attacking anyone trying to get in!\n\nThe captain is only concerned with the ore for the keep. Lucky for us, I have just the thing to do the trick.\n\nGet in there, blow up the ore, and bring it back along with any gems you find. Running this place isn't cheap you know!\n\nI gotta warn you though, that ore is strange!", progress = "Construction on this place seems to be a never-ending task. I just hope that you're able to get us what we need to continue.", completion = "The ore gave you a strange feeling? Maybe we won't use that stuff after all.\n\n&lt;Steelring looks at the stuff and takes a step back, changing the subject.&gt;\n\nThose gems look really nice! I wonder what I can get for them? Of course, there are always repairs, and new stuff to be made.\n\nYou know, I've really found working with you to be profitable. Take this... it's the least that I can do!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11219] = {title = "Stop the Fires!", objective = "The Masked Orphan Matron wants you to help put out all the village fires. When they are out, speak again to the Masked Orphan Matron in town.", description = "The Horde's children need you, <name>.  The Headless Horseman, once a human paladin and now an insane fiend, has set fire to our village!  You must put out those fires!\n\nGrab a bucket and throw it onto the blaze, or toss it to an ally who is closer to the flames.  Extinguish all the fires and thwart the Headless Horseman!", progress = "The Horde's children need you!  Do not abandon them!", completion = "The fires are out!  You and your fire brigade were victorious!  Hah!\n\nThe Headless Horseman's attack has failed, but until he and his head are destroyed together, he will return.\n\nUntil then, however, let's take comfort in the safety you brought our children.  I am honored to have watched your brave work today.", rewards = "You will receive:\n\nHallow's End Pumpkin TreatWeighted Jack-o'-Lantern"}
MultiLanguageQuestData['en'][11220] = {title = "The Headless Horseman", objective = "Find the Headless Horseman's Pumpkin Shrine.", description = "Until the head of the Headless Horseman is destroyed, his rampage will not end.\n\nThe Horseman rests within the Forlorn Cloister of the Scarlet Monastery, in Tirisfal Glades.  Go to his pumpkin shrine and speak these words:\n\n  Horseman, rise\n  Your time is nigh\n  You felt death once\n  Now, know demise!\n\nThis will rouse the fiend.  Destroy the head of the Horseman and he will plague us no longer.", progress = nil, completion = "The origin of this shrine is unknown, but there is no doubt to whom it pays homage...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11221] = {title = "Reports from the Field", objective = "Speak to Dark Ranger Lyana and Deathstalker Razael in the battlefield at the Bleeding Vale south of Vengeance Landing. Return to High Executor Anselm when you've completed this task.", description = "Our mission in Northrend is to destroy Arthas.  The Alliance are but an obstacle that we'll crush wherever we find them.\n\nWe've managed to destroy their easternmost fleet; but the survivors have barricaded themselves on the Derelict Strand, south of here.\n\nOur forces should've overwhelmed their make-shift defenses long ago, but we underestimated their will to live.  Seek my officers in the field, Dark Ranger Lyana and Deathstalker Razael and get them to report on the situation.", progress = "Are you back with your report, <name>?", completion = "Cannons are holding us back?  I'll show them cannons.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11222] = {title = "roof of Treachery", objective = "Speak to King Varian Wrynn in Stormwind Keep.", description = "Although Onyxia has been exposed and removed from the court, the Defias who carried out her plan must be punished. Carry word to King Varian Wrynn in Stormwind castle that the Defias are the ones who carried out his kidnapping. I have little doubt that the king will mete out swift and terrible justice to those involved.\n\nI can use my magic to expedite your trip to Stormwind. Just speak to me when you're prepared to go, <name>.", progress = nil, completion = "&lt;Highlord Bolvar listens while you deliver Jaina's message.&gt;\n\nAre you certain? This is a very serious charge...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11223] = {title = "eturn to Jaina", objective = "Speak to Lady Jaina Proudmoore in Theramore.", description = "I must make plans to destroy the remnants of the Defias. Please convey my thanks to Lady Jaina, back in Theramore. She has ever been a loyal friend and steadfast ally.\n\nGo to the Mage Quarter at the western end of the city and speak with Archmage Malin at the foot of the tower there. He will speed your return to Theramore.", progress = nil, completion = "That is excellent news, &lt;name&gt;! I was worried the highlord might question the veracity of our information, but I see now my concern was misplaced.\n\nYou are to be well rewarded for your efforts on behalf of Theramore and the Alliance.", rewards = "You will be able to choose one of these rewards:\n\nBejeweled DaggerGleaming Scale BreastplateArcher's Wristguard\n\nYou will also receive:\n\nArcher's WristguardGleaming Scale BreastplateBejeweled Dagger"}
MultiLanguageQuestData['en'][11224] = {title = "Send Them Packing", objective = "Explorer Abigail has asked you to /raise your hand at 10 Abandoned Pack Mules and then return to her at Westguard Keep.", description = "I've heard rumors of bad happenings in the Whisper Gulch to the north. Most of the Explorers' League went down into that place, and some say they went mad with what they discovered.\n\nThat doesn't change the fact that they took most of our mules and equipment with them, though. I won't lose those mules!\n\nIf you find yourself in there, and happen across any of my mules, just get up close on them and threaten them with a raised hand. They'll spook and come home for sure.", progress = "This is quite a blow to our efforts. I don't even want to know what they discovered down there.\n\nIt's enough to keep me awake at night just trying to imagine what it could be.", completion = "I'm indebted to you, &lt;class&gt;. At least with most of the mules and equipment recovered, we can hope to rebuild our numbers soon.\n\nPlease, take this.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11225] = {title = "The Hermit of Witch Hill", objective = "Speak with \"Swamp Eye\" Jarl at Swamplight Manor.", description = "The marsh seems to have a strange effect on humans. Some grow mad simply by living here.\n\nAnyone who has ever settled at Swamplight Manor has gone mad in a spectacular way. The latest owner, one \"Swamp Eye\" Jarl, is already showing signs.\n\nI don't completely understand what's happening there, you'd have my thanks for looking into it.\n\nThe manor is at the eastern edge of the swamp. Trek east across Bluefen and past North Point Tower. The manor is in a haunted patch of land called Witch Hill.", progress = nil, completion = "Have you come here to spy on me? No?\n\nPerhaps you have an appreciation for fine cuisine, then? Good, you can help!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11227] = {title = "Let Them Eat Crow", objective = "Pontius, the kennel keeper at Vengeance Landing, wants you to use the Plaguehound Cage to summon a Hungry Plaguehound and feed it Crow Meat from Fjord Crows west of Vengeance Landing.", description = "The high executor wants me to use my dogs to sniff out enemy scouts, but I can tell you right now these plaguehounds aren't going anywhere until they're properly fed.\n\nIf our military doesn't understand that these beasts are picky enough to not eat the rubbish they've given me, then they can't expect them to be of any use in the field.\n\nYou seem to have some time on your hands, why don't you take one of these dogs out hunting for crows out west?  Their meat isn't very tasty to us, but my boys love it!", progress = "Did you feed this little rascal here yet?", completion = "Did you hunt down some crows, boy?  Good boy, good boy!\n\nAh, these hounds remind me of my days raising purebreds in Tirisfal... those were good times!", rewards = "The following spell will be cast on you:\n\nForce Dismiss Plaguehound\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][11228] = {title = "Hell Has Frozen Over...", objective = "Speak with Vice Admiral Keller at Valgarde Port.", description = "Fordragon's got another thing coming if he thinks the group of green-gilled scrubs he sent to defend this port can hold out much longer.\n\n<Macalroy raises an eyebrow as he examines your equipment.>\n\nYou, however, might fare a bit better.\n\nThe importance of holding this port cannot be stated enough; and with those monsters flying overhead, the situation around here has gone from bad to worse.\n\nReport to Vice Admiral Keller just northwest of here and let him know that you're all out of bubble gum.", progress = nil, completion = "The dwarf speaks the truth. We can't afford to lose this port. It's one of two safe harbors that the Alliance has on this chunk of frozen hell - the other being a few hundred miles west of here on the coast of the Borean Tundra.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11229] = {title = "The Windrunner Fleet", objective = "Speak to Bat Handler Camille at Vengeance Landing and obtain passage to the Windrunner. Report to Captain Harker aboard the ship.", description = "We have the Windrunner, the Queen's Reprisal and the Oblivion stationed just east of the Derelict Strand.  Send orders to the fleet's commander, Captain Harker, that they're to destroy the Alliance's cannons.\n\nSpeak to our bat handler, Camille, and ask for passage to the fleet's location.  Be quick, <name>, every minute we spend fighting the Alliance is a minute we could've spent fighting Arthas.", progress = nil, completion = "I hope you're ready to fight, &lt;name&gt;.  The Queen's fleet needs you!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11230] = {title = "Ambushed!", objective = "Captain Harker aboard the Windrunner wants you to kill 15 North Fleet Marines.", description = "This should have been a walk in the park.  Their forces are hungry, injured and ill equipped.  Yet somehow, we walked right into their trap.\n\nWe approached these reefs from the south to gain cover and were immediately boarded by the Alliance dogs.\n\nI'm sorry to say, if you want our cannons to fire at anything, you're going to have to help us take our ships back.", progress = "What are you waiting for?  Kill the Alliance scum already!", completion = "Nice work paring those mongrels down to size.  My men will be able to clean up the rest.", rewards = "You will be able to choose one of these rewards:\n\nBone-Threaded HarnessBenevolent HoodNerubian Inner Husk\n\nYou will also receive:\n\nBenevolent HoodBone-Threaded HarnessNerubian Inner Husk"}
MultiLanguageQuestData['en'][11231] = {title = "Of Keys and Cages", objective = "Father Levariol has asked you to collect enough Gjalerbron Cage Keys to free 10 Gjalerbron Prisoners. Return to him at Westguard Keep when you manage to do so.", description = "The captain may not care, but from the little we know, the vrykul are conducting heinous rites in some sort of 'awakening' ritual up north in Gjalerbron.\n\nThey're using living sacrifices to fuel their unholy rituals!\n\n<class>, you must put a stop to this! It matters not who or what is in those cages, they must be freed. I'd bet that the vrykul hold the keys.\n\nThe Light knows the last thing we need is more of those strange vrykul walking about, or worse yet, them wakening something even more evil!", progress = nil, completion = "Bless you child! With your help, the Light shines even in the darkest of places.\n\nPlease, take this as just compensation for your good deeds. I shall see to the salvation of those you freed; at least, those truly within the Light, and the Alliance, who returned here to the keep.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11232] = {title = "Guide Our Sights", objective = "Use the Smoke Flares at the location of the Alliance Cannons on the northern wall of the Derelict Strand. Report to Dark Ranger Lyana at the Bleeding Vale after you've completed this task.", description = "We should be able to kill our way back to our guns.  Unfortunately, visibility is less than desirable so you will have to mark our targets from the ground.\n\nTake these smoke flares with you and use them to mark the locations of the cannons along the northern wall in the Derelict Strand, west of here, where the Alliance are holding out.\n\nLet Lyana know as soon as the way is clear for the ground troops.  We can take care of ourselves over here.", progress = "The cannons, <name>.  Is someone going to take care of them?", completion = "Excellent.  I will signal our ground troops to make their move.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11233] = {title = "Landing the Killing Blow", objective = "Dark Ranger Lyana south of the Vengeance Landing wants you to kill Captain Olster, Lieutenant Celeyne, and Sergeant Lorric at the Derelict Strand.", description = "You've proven yourself in the field of battle, <name>.  You might very well have changed the tides in our favor.\n\nI've an important assignment for you now.  I'm not sure how much longer the weakness we've exposed is going to last, so we must use the element of surprise to our advantage.\n\nI want you to use the confusion created by our attack and go behind enemy lines to assassinate their leaders.  In order of rank, they are: Captain Olster, Lieutenant Celeyne and Sergeant Lorric.  Good luck, <class>.", progress = "Are the Alliance leaders dead, <name>?  Do not return until they are.", completion = "This marks undisputable victory for our forces.  Anselm will be most glad to hear about this.", rewards = "You will be able to choose one of these rewards:\n\nBramblethorn GreatstaffColdstone CutlassCragthumperEarthspikeElekk-Horn CrossbowPacifying Pummeler\n\nYou will also receive:\n\nBramblethorn GreatstaffColdstone CutlassEarthspikePacifying PummelerElekk-Horn CrossbowCragthumper"}
MultiLanguageQuestData['en'][11234] = {title = "Report to Anselm", objective = "Report back to High Executor Anselm at Vengeance Landing in Howling Fjord.", description = "Let's send word back to old Anselm then.  Victory has come later than expected, but better late than never.  Tell him it will take our forces a few hours at most to finish off the stragglers here.\n\nGlory to the Banshee Queen!", progress = nil, completion = "It was about time.  The Alliance has been a thorn in our side for a long time now.\n\nThere's no time to celebrate, however.  Look to the west, it appears we have visitors.", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][11235] = {title = "Dealing With Gjalerbron", objective = "Captain Adams has asked you to kill 15 Gjalerbron Warriors, 8 Gjalerbron Rune-casters, and 8 Gjalerbron Sleep-watchers. Afterward, return to him at Westguard Keep.", description = "And now we have a different problem. My scouts that have lived to return have informed me that the vrykul are up to no good at their main fortress to the north.\n\nThey call the place Gjalerbron, though you'd pronounce the 'Gj' as if it were an 'Sh'. Odd creatures.\n\nBut that's not important; what is, is that you get up there and put an end to the lives of as many of those creatures as you can while trying to figure out what they're up to.\n\nI know that I can count on you, <name>.", progress = nil, completion = "Good work, &lt;name&gt;, and good riddance.\n\nBut, what you say about that place troubles me still, and I think our culling is not quite at an end!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11236] = {title = "Necro Overlord Mezhen", objective = "Kill Necro Overlord Mezhen. Then, return to Captain Adams at Westguard Keep.", description = "The Scourge are at Gjalerbron and they have necromancers with them! They must be working to bring the vrykul into Arthas' fold.\n\nI want the leader of these necrolords eliminated!\n\nDo whatever it takes, <name>, but see to it that Necro Overlord Mezhen, and whatever he's attempting to accomplish, is neutralized.\n\nI will not see the vrykul successfully allied with the Scourge!\n\nLook for Mezhen on the platform in the rear right section of Gjalerbron.", progress = nil, completion = "&lt;The captain breathes a sigh of relief.&gt;\n\nWell, that should take some of the pressure off of us.\n\n&lt;name&gt;, time and again you have proven yourself invaluable to Westguard Keep and the Alliance at large. Pick something from the treasury, boy! It's the least we can do!", rewards = "You will be able to choose one of these rewards:\n\nDrape of MunificenceDusk-Linked LeggingsGold-Plated Coldsteel GirdleWorgskin Shoulders\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesWorgskin ShouldersDusk-Linked LeggingsGold-Plated Coldsteel GirdleDrape of Munificence"}
MultiLanguageQuestData['en'][11237] = {title = "Gjalerbron Attack Plans", objective = "Deliver the Gjalerbron Attack Plans to Mage-Lieutenant Malister at Westguard Keep.", description = "These plans detail an imminent attack upon Westguard Keep. It would appear that the frost wyrm, Glacion, who circles overhead is to be used for the offensive.\n\nSurely Mage-Lieutenant Malister would be of some assistance in this matter. Deliver the plans to him at the keep to the south.", progress = "What?! Plans for an attack upon the keep?\n\nA FROST WYRM?!!!", completion = "&lt;name&gt;, we can't let this come to pass!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11238] = {title = "The Frost Wyrm and its Master", objective = "Slay Wyrmcaller Vile and use the Wyrmcaller's Horn to call down and slay Glacion. Then, return with the horn to Mage-Lieutenant Malister at Westguard Keep.", description = "You were right to bring this to me, <name>. You must venture to Gjalerbron and slay that wyrm and its master, Wyrmcaller Vile!\n\nEven now, as we speak here, the frost wyrm may be on its way.\n\nHowever, if I'm reading these plans correctly, blowing the wyrmcaller's horn on his platform, outside in the rear left area of Gjalerbron, will call Glacion back. When the creature lands, destroy it!\n\nAnd <name>, please bring me the horn. We wouldn't want it falling back into the wrong hands.", progress = "Is the attack averted? Are the frost wyrm and its master destroyed?\n\nDid you retrieve the horn?", completion = "Wow, that horn is cold!\n\nOnce again you've saved Westguard Keep from certain doom. What a curious man you are, &lt;name&gt;. If only there were more of you.\n\nWell, this certainly calls for a reward. Which do you prefer?", rewards = "You will be able to choose one of these rewards:\n\nEarthwell FootwrapsMagispike HelmSilversteel GauntletsLost Vrykul Signet\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesEarthwell FootwrapsLost Vrykul SignetMagispike HelmSilversteel Gauntlets"}
MultiLanguageQuestData['en'][11239] = {title = "In Service to the Light", objective = "Slay 10 Deathless Watchers, 4 Fearsome Horrors, and 2 Putrid Wights. Afterward, inform Father Levariol at Westguard Keep of your success.", description = "Your service has been exemplary, <name>, but there is something that is troubling me: the Scourge.\n\nThe Light cannot abide their presence, and neither shall we. I hope that it is not asking you too much, but I would have you return north to Gjalerbron and crush the unholy Scourge in that vile lair! Be sure to check for them in the Waking Halls beneath Gjalerbron as well.\n\nPurification is the key to salvation, my child. Make us proud!", progress = nil, completion = "&lt;The priest quietly mouths a benediction for you.&gt;\n\nBless you, &lt;name&gt;, you have answered my prayers. Stand proudly in the Light, chin held high with the knowledge that your actions were most holy!\n\nI'm certain that the church's coffers can yield up something of use to you.", rewards = "You will be able to choose one of these rewards:\n\nRegal PantaloonsLoam-Stained GreavesTribal ChestguardWorgtooth Pendant\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesRegal PantaloonsTribal ChestguardWorgtooth PendantLoam-Stained Greaves"}
MultiLanguageQuestData['en'][11240] = {title = "Leader of the Deranged", objective = "Slay Squeeg Idolhunter and then report back to Sapper Steelring at Westguard Keep.", description = "So, I hate to say it, pal, but while you were out, the captain took a keener interest in that place.\n\nLooks like he wants my old Explorers' League boss in there dead. My guess would be that we're gearing up for an offensive to clear out the rest of them, and the captain wants their head lopped off, as it were.\n\nDo me a favor? Head back into Whisper Gulch and put an end to Squeeg Idolhunter. From what I remember, my guess would be that he's in the cave in the northwest corner.", progress = nil, completion = "&lt;The sapper grumbles as if he wishes that you hadn't succeeded.&gt;\n\nThe captain will be pleased to hear of your success.\n\nYou know, since you've been such a good sport in dealing with this Whisper Gulch business, why don't you take your pick of one of these?", rewards = "You will be able to choose one of these rewards:\n\nWrathwrought ShoulderpadsWhispersteel HandguardsFeather-Lined ShoulderpadsSpiked Skullguard\n\nYou will also receive:\n\nWrathwrought ShoulderpadsSpiked SkullguardWhispersteel HandguardsFeather-Lined Shoulderpads"}
MultiLanguageQuestData['en'][11241] = {title = "Trail of Fire", objective = "Escort Apothecary Hanes out of the Derelict Strand. Report to Apothecary Lysander at Vengeance Landing in Howling Fjord when you've completed this task.", description = "Thanks for bailing me out of this mess, <name>.  I was not looking forward to what these Alliance scumbags had in store for me.\n\nLet's get out of here and see if we can get back at them somehow.  Is that a campfire over there?", progress = nil, completion = "Apothecary Hanes is alive?  You burned the Alliance supplies to the ground?  He must've gotten a real kick out of that.\n\nAt any rate, the Royal Apothecary Society is in your debt, &lt;name&gt;.  We thank you from the bottom of our black, black hearts.", rewards = "You will be able to choose one of these rewards:\n\nColdspike LongbowRegal SceptreWorn Vrykul SmasherWhelpling-Skull ZapperIce-Rimed DaggerStoneblade Slicer\n\nYou will also receive:\n\nIce-Rimed DaggerStoneblade SlicerWhelpling-Skull ZapperRegal SceptreColdspike LongbowWorn Vrykul Smasher"}
MultiLanguageQuestData['en'][11242] = {title = "Free at Last!", objective = "Take the Tome of Thomas Thomson to the Costumed Orphan Matron in Goldshire, Kharanos or Azure Watch.", description = "Rage was my prison, <name>, and you have freed me.  Though I thought I did right, my soul now weeps for the terror and the death I have caused the good people of Azeroth.\n\nThank you for leading me back to the Light.  May I never again lose my way.\n\nTake this torn prayer book to an orphan matron, so the children may know that I will haunt them no more.", progress = "You have something for me, good <name>?", completion = "What is this?  The tome of Thomas Thomson?  But that is the name of the Horseman before he was cursed!  Does this mean that he is finally free?  Does this mean he will no longer torment the good people of Azeroth?\n\nWhat a joyous day!  &lt;name&gt;, your feat will live long with us.  The children, and their children, will sing your name!", rewards = "You will receive:\n\nHallow's End Pumpkin Treat"}
MultiLanguageQuestData['en'][11243] = {title = "If Valgarde Falls...", objective = "Vice Admiral Keller at Valgarde Port in the Howling Fjord wants you to slay 12 Dragonflayer Invaders or Dragonflayer Worgs.", description = "If Valgarde falls, our primary supply line into Northrend will cease to exist. From there it'll only be a matter of time before we're all servants of the Lich King. Now I don't know about you, but I've got a wife and three kids back in Elwynn and I'll be damned if I'll go down without a fight.\n\nThe situation here is critical and we can use all the manpower you're able to muster. Get to the front gate and help the guards defend the city against the invading monsters!", progress = "The fate of the world may very well rest with us.", completion = "You gave our defenders the extra support they needed, &lt;name&gt;. Morale is higher than ever now, thanks to you. I think they'll be able to handle the remaining onslaught on their own. I've got bigger plans for you...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11244] = {title = "Rescuing the Rescuers", objective = "Vice Admiral Keller at Valgarde Port in the Howling Fjord wants you to rescue 8 Valgarde Scouts that have been impaled and left for dead.", description = "We'd been here for a month when those malformed giants appeared out of thin air. We were ill-prepared for any sort of attack and paid dearly for our complacency. An entire archaeology team was lost and several townsfolk were abducted and taken to the ruins. We've been on the defensive ever since.\n\nTo make matters worse, the scouts we sent to rescue our people have been harpooned by the vrykul and left for dead in the forest directly north of Valgarde. Dislodge those harpoons and free our scouts!", progress = "Find those scouts!", completion = "What the vrykul did to our scouts was a gruesome display of savagery. It was a scare tactic, meant to weaken our resolve... to send us running in fear for our lives.\n\nIt failed.\n\nWe are going to show those monsters what it means to wage war against the Alliance!", rewards = "You will be able to choose one of these rewards:\n\nEarthspikeElekk-Horn CrossbowPacifying PummelerBramblethorn GreatstaffColdstone CutlassCragthumper\n\nYou will also receive:\n\nBramblethorn GreatstaffColdstone CutlassEarthspikePacifying PummelerElekk-Horn CrossbowCragthumper"}
MultiLanguageQuestData['en'][11245] = {title = "Towers of Certain Doom", objective = "The Westguard Sergeant has informed you that using the Sergeant's Flare to target all four of the towers at Skorn for cannon volleys would be advisable.", description = "<Sir/Ma'am>, as we move through Skorn, we have to bring down those towers!\n\nIf you have a look at them, you'll notice that their tops are lined with casters. Getting too close to them would mean certain doom for us!\n\nHowever, we do have it within our means to call in cannon volleys from Westguard Keep. To do so, we need to get close enough so that you can lob a smoke flare atop of them.\n\nJust don't get too close!", progress = "Getting too close to those towers is certain death as long as those casters are up there.", completion = "Excellent targeting, sir! I'll have to remember to buy a round for the cannoneers back at the keep.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11246] = {title = "Gruesome, But Necessary", objective = "The Westguard Sergeant has asked you to use The Sergeant's Machete to dismember 20 Vrykul of the Winterskorn tribe at Skorn.", description = "We've had reports that these vrykul can rise from the dead; not unlike the Scourge, but a different kind of undeath.\n\nLet's not take any chances.\n\nHere, take my machete. As we move through this place, you'll need to carve up the remains of the vrykul that we take down. I'd do it, but I have a sensitive stomach.\n\n<The sergeant smirks.>\n\nI spent all morning sharpening it, so it should do the job.", progress = nil, completion = "Well, sir, I have to say that you went about that particular business with a bit of zeal.\n\n&lt;The sergeant looks at you warily.&gt;\n\nAnyway, if you don't mind, I'll be taking my machete back now. It looks dull and we wouldn't want you to accidentally slip and carve me up, too.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11247] = {title = "Burn Skorn, Burn!", objective = "The Westguard Sergeant has orders that you should use the Sergeant's Torch to set fire to the Northeast and Northwest Longhouses and the Barracks at Skorn.", description = "Captain Adams gave me strict instructions to make sure that a good deal of infrastructure damage was inflicted on this site.\n\nHowever, since you're in charge out here, that's at your discretion, <sir/ma'am>.\n\nMay I suggest that we burn down the two longhouses and the barracks that are in the lower area of Skorn? All we have to do is get inside each and throw this torch.", progress = "May I suggest that when we set the buildings ablaze, we not tarry too long inside of them?", completion = "Very good, sir. That couldn't have been done without your help.\n\nI'm sure that the captain will be pleased with my report on the matter once we're done here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11248] = {title = "Operation: Skornful Wrath", objective = "Captain Adams has asked you to use the Westguard Command Insignia at Skorn, and then to speak with the Westguard Sergeant.\n\nProvided item: \n", description = "<name>, I must now ask you to undertake an operation so hazardous, so deadly, that only you can see it through.\n\nThe vrykul fortress, Skorn, sits on our eastern border. My scouts inform me that those 'giants' are poised to strike us, and with my forces scattered all over the fjord, I don't have the men to take the place by force.\n\nInstead, you're going to use your cunning. I've sent a sergeant ahead with the details. Show this command insignia at Skorn and he'll reveal himself and follow your orders.", progress = nil, completion = "A pleasure to meet you, sir! I look forward to working with you.\n\nSpeaking of which, we have a great deal to do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11249] = {title = "Stop the Ascension!", objective = "Present the Vrykul Scroll of Ascension near the Thane's Pyre to call him out and slay him. Afterward, due to the nature of the ritual, you're sure that Father Levariol at Westguard Keep will be interested in seeing the scroll.", description = "This huge scroll is made from dragon skin. Unfurling its more-than-ten-foot length, you can see that the images painted upon its scaly surface depict a mysterious vrykul ritual.\n\nA vrykul thane, surrounded by angelic-looking beings, ascends into the heavens. A mysterious, darkened figure looms large in the picture's background.\n\nA tingling in your gut tells you that the thane of Skorn is about to do this. You must stop it! A large pyre sits at the top of Skorn in front of the thane's lodge.", progress = "Yes? How may I help you, my child?", completion = "Yes, my son, that is ominous-looking, and you obviously had the right of it.\n\nThank you for bringing this scroll to me. I am very keen to study its implications. If I were to hazard a guess, I would say that these vrykul have a way to transcend death; at least those that are worthy.\n\nBy defeating the Winterskorn thane, you proved him unworthy. The Light only knows what he would have become, and what terror he might have rained down upon us, had you not slain him.", rewards = "You will be able to choose one of these rewards:\n\nSupple Doeskin MoccasinsShock-Bound SpauldersOnyx GripsRejuvenating Cord\n\nYou will also receive:\n\nSupple Doeskin MoccasinsRejuvenating CordShock-Bound SpauldersOnyx Grips"}
MultiLanguageQuestData['en'][11250] = {title = "All Hail the Conqueror of Skorn!", objective = "Return the Westguard Command Insignia to Captain Adams at Westguard Keep.", description = "We -- well, you -- have done everything that we were sent here to accomplish <sir/ma'am>. I must say that it's been a pleasure taking orders from such a fine, young <race>.\n\nThe captain is sure to want to hear of your success, but if you decide to stay out here for whatever reason, I am at your disposal.", progress = "I gather that since you're here, Skorn is no more?", completion = "That's unbelievably good news! I knew that you could pull it off, &lt;name&gt;!\n\nAt least someone around here can produce results!\n\nWell, this calls for a reward. Go ahead, take your pick; the treasury is open to you.", rewards = "You will be able to choose one of these rewards:\n\nSun-Fired StridersShaleground BracersPuissance-Infused PendantVinewoven Tunic\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesPuissance-Infused PendantVinewoven TunicSun-Fired StridersShaleground Bracers"}
MultiLanguageQuestData['en'][11251] = {title = "Fresh Legs", objective = "Scout Valory wants you to investigate the sounds of battle coming from the northeast of Wyrmskull Village.", description = "It's come at great cost, but we've completed our inspection of the site.\n\nThe news isn't good. Nearly everyone has been slain or captured. Only a few veteran guards remain unaccounted for.\n\nThe scouts have done all we can here. You must pick up where we've left off.\n\nSounds of a skirmish are coming from up the hill to the northeast. Have a look, <class>. We can only hope there are some who have survived, and that they may have some intel we can use against this enemy.", progress = nil, completion = "Late though ye may be, it's good to see a friendly face.\n\nNow stop standin' around with yer thumb up yer nose. there's work to be done!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11252] = {title = "Into Utgarde!", objective = "Defender Mordun has tasked you with the execution of Ingvar the Plunderer who resides deep in Utgarde.\n\nYou are then to bring his head to Vice Admiral Keller.", description = "Listen up, youngster. I've put down me share of these creatures - and your share too fer that matter. Here be what ya need to know....\n\nThe vrykul are fearless in a fight. Seems they actually yearn fer a death in battle. With their numbers and that ferocity, we're doomed - plain and simple.\n\nThere's one they esteem though, goes by the name of Ingvar. I dunno why they be seekin' his praise, but bring him down and you'll deal a mighty blow to their spirit.\n\nThen, perhaps, we'll have a chance....", progress = "Good to see you're well, <name>.\n\nWe've had about as many casualties as we can handle.", completion = "Outstanding!\n\nThis could be the turn of luck we've all been hoping for.\n\nWell done, &lt;name&gt;!", rewards = "You will be able to choose one of these rewards:\n\nExecutioner's BandRing of DecimationSignet of Swift Judgment\n\nYou will also receive:\n\nExecutioner's BandRing of DecimationSignet of Swift Judgment"}
MultiLanguageQuestData['en'][11253] = {title = "Sniff Out the Enemy", objective = "Use the Plaguehound Leash near the plaguehound cages at Vengeance Landing and look for clues at the location you're led to by the Plaguehound Tracker.\n\nProvided item: \n", description = "Now that this rascal's belly's full, maybe he will be more willing to cooperate.  Here's his leash, just come get him from his cage whenever you're ready to take him.\n\nI don't know what Anselm expects you to find, but look for clues wherever it is that the dog takes you.", progress = nil, completion = "This scaly scroll is covered in stark painted images.  You've a feeling this is the sort of thing the kennel keeper had in mind when he asked you to look for clues.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11254] = {title = "The Dragonskin Map", objective = "Bring the Dragonskin Map to High Executor Anselm in Vengeance Landing.", description = "Upon closer inspection, the scroll appears to be a heavily-illustrated map of the fjord.  The location of various villages are depicted in what seem to be tribal symbols.\n\nThe location of Vengeance Landing is marked with a disproportionately large skull.\n\nThis map will almost certainly be of military value to High Executor Anselm.", progress = "You've something to show me, <class>?", completion = "&lt;The high executor looks at the map intently, occasionally looking up at landmarks around the Fjord.&gt;\n\nHere's the eastern coastline over here.  The Dragonflayer and Winterskorn villages are here and here... and this must be us over here, marked for death.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11255] = {title = "Prisoners of Wyrmskull", objective = "Vice Admiral Keller at Valgarde Port in the Howling Fjord wants you to rescue 3 Captured Valgarde Prisoners.", description = "This battle is far from over, <name>. If our people are still alive inside that village, someone has to go and get 'em.\n\n<Vice Admiral Keller nods at you.>\n\nHead north and enter Wyrmskull Village. Once there, look for our people. If they are imprisoned you'll need to find a way to break them out.\n\nMaybe they'll have some more information about what it is that we're actually fighting.", progress = nil, completion = "Those soldiers you rescued had a good bit of information for us. These monsters call themselves 'vrykul.' The tribe that's taken up residence in Wyrmskull Village is led by a mystic named Yanis who himself is an underling of another vrykul known as Ingvar the Plunderer.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11256] = {title = "Skorn Must Fall!", objective = "Chieftain Ashtotem has asked you to use the Winterhoof Emblem at Skorn, and then to speak with the Winterhoof Brave.\n\nProvided item: \n", description = "<name>, the vrykul fortress, Skorn, sits to the south. Its strange giants have recently awakened and have begun to spread, attacking us wherever they can.\n\nMy scouts inform me that they are poised to strike at us here, but I do not have the strength to repel such a force. Instead, we will prepare to leave north to less dangerous lands.\n\nI ask that you use your cunning to buy us time. I've sent a brave ahead with the details. Show this emblem at Skorn and he'll reveal himself and do all he can to aid you.", progress = nil, completion = "It will be interesting to learn about your people, &lt;class&gt;, while fighting alongside you.\n\nShall we proceed?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11257] = {title = "Gruesome, But Necessary", objective = "The Winterhoof Brave has asked you to use The Brave's Machete to dismember 20 Vrykul of the Winterskorn tribe at Skorn.", description = "Our elders say that these vrykul may be able to rise from the dead; not unlike the walking dead you call the Scourge, but a different kind of undeath.\n\nWe should not take any chances.\n\nHere, take my machete. As we move through this place, carve up the remains of the vrykul that we slay.\n\nI spent the morning sharpening it, so it should cleave even through their thick bones.", progress = "These vrykul have strange customs, would you not agree, <name>?", completion = "Have you done that before? Your skill with my machete seemed practiced.\n\n&lt;The brave looks at you warily.&gt;\n\nI'll take it back from you now, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11258] = {title = "Burn Skorn, Burn!", objective = "The Winterhoof Brave suggests that you use the Brave's Torch to set fire to the Northeast and Northwest Longhouses and the Barracks at Skorn.", description = "Chieftain Ashtotem ordered me to destroy many buildings here.\n\nHowever, you are in charge, so it falls to your hands, <name>.\n\nI suggest that we burn down the two longhouses and the barracks that are in the lower area of Skorn. All we have to do is get inside each and set them ablaze with this torch.", progress = "I suggest that when we set the buildings ablaze, we not stay inside of them. The fire spirit will not spare us in its thirst to destroy.", completion = "&lt;The brave nods at you in clear approval of your handling of the torch&gt;\n\nLet these vrykul feel the heat of the land. Let them know the fear they would instill in others!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11259] = {title = "Towers of Certain Doom", objective = "The Winterhoof Brave has informed you that using the Brave's Flare to target all four of the towers at Skorn for air strikes would be advisable.", description = "As we move through Skorn, we must destroy the towers.\n\nIf you have a look at them, you'll notice that their tops are lined with casters. Getting too close to them would mean certain doom.\n\nHowever, we can call in wind rider air strikes from Camp Winterhoof. To do so, we need to get close enough so that you can lob a smoke flare atop of them.\n\nJust don't get too close.", progress = "Getting too close to those towers is certain death as long as those casters are up there.", completion = "You have a strong arm, &lt;name&gt;.\n\nIt looks as if those wind riders finally made themselves useful instead of just standing around and drinking all day.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11260] = {title = "Stop the Ascension!", objective = "Present the Vrykul Scroll of Ascension near the Thane's Pyre to call him out and slay him. Afterward, due to the nature of the ritual, you're sure that Greatmother Ankha at Camp Winterhoof will be interested in seeing the scroll.", description = "This huge scroll is made from dragon skin. Unfurling its more-than-ten-foot length, you can see that the images painted upon its scaly surface depict a mysterious vrykul ritual.\n\nA vrykul thane, surrounded by angelic-looking beings, ascends into the heavens. A mysterious, darkened figure looms large in the picture's background.\n\nA tingling in your gut tells you that the thane of Skorn is about to do this. You must stop it! A large pyre sits at the top of Skorn in front of the thane's lodge.", progress = "Yes? How may I help you, child?", completion = "Yes, that is ominous-looking, and you obviously had the right of it.\n\nThank you for bringing this scroll to me. I will study its implications. If I were to hazard a guess, I would say that these vrykul have a way to transcend death; at least those that are worthy.\n\nBy defeating the Winterskorn thane, you proved him unworthy. Who knows what he would have become, and what terror he might have rained down upon us, had you not slain him?", rewards = "You will be able to choose one of these rewards:\n\nSupple Doeskin MoccasinsShock-Bound SpauldersOnyx GripsRejuvenating Cord\n\nYou will also receive:\n\nSupple Doeskin MoccasinsRejuvenating CordShock-Bound SpauldersOnyx Grips"}
MultiLanguageQuestData['en'][11261] = {title = "The Conqueror of Skorn!", objective = "Return the Winterhoof Token to Chieftain Ashtotem at Camp Winterhoof.", description = "You have done everything that we were sent here to do, <class>. I must admit that you fight well. Your people are not as strange as I first thought.\n\nChieftain Ashtotem is certain to want to hear of your success, but if you decide to stay out here for whatever reason, I will continue to fight at your side.", progress = "What news do you bring of Skorn, <name>?", completion = "That is good news indeed! You have given us some breathing room to further our preparations for leaving.\n\nPlease, take one of these as a sign of our appreciation.", rewards = "You will be able to choose one of these rewards:\n\nSun-Fired StridersShaleground BracersPuissance-Infused PendantVinewoven Tunic\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesPuissance-Infused PendantVinewoven TunicSun-Fired StridersShaleground Bracers"}
MultiLanguageQuestData['en'][11262] = {title = "Ingvar Must Die!", objective = "Dark Ranger Marrah has asked you to kill Ingvar the Plunderer inside Utgarde Keep.", description = "Of our entire recon party, only I remain.\n\nThese vrykul are relentless fighters. Given their numbers and their savage tactics, our only hope is to bring down their leader and pray it brings chaos to their ranks.\n\nIngvar is his name. Bring me his head!", progress = "Gird up, <race>.\n\nThere's much work to be done. This is just the tip of the iceberg, so to speak.", completion = "Excellent work, &lt;name&gt;. With their leader removed, our efforts against these vrykul should be more successful.\n\nService such as this cannot go unrewarded!", rewards = "You will be able to choose one of these rewards:\n\nExecutioner's BandRing of DecimationSignet of Swift Judgment\n\nYou will also receive:\n\nExecutioner's BandRing of DecimationSignet of Swift Judgment"}
MultiLanguageQuestData['en'][11263] = {title = "Dealing With Gjalerbron", objective = "Chieftain Ashtotem has asked you to kill 15 Gjalerbron Warriors, 8 Gjalerbron Rune-casters, and 8 Gjalerbron Sleep-watchers. Afterward, return to him at Camp Winterhoof.", description = "My longrunners that have lived to return have informed me that the vrykul have awakened at their main fortress to the west.\n\nIt is a forbidden place known as Gjalerbron. The longrunners tell me that the vrykul are performing strange rituals.\n\nWe cannot allow this to continue.\n\nAre you willing to continue to assist us? Will you kill the vrykul at Gjalerbron before they finish whatever they are doing and attack us here?", progress = nil, completion = "You have my thanks, &lt;name&gt;. I know that you do not have any duty to me or my people.\n\nWhat you say about that place troubles me still, and I sense that our culling is not quite at an end.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11264] = {title = "Necro Overlord Mezhen", objective = "Kill Necro Overlord Mezhen. Then, return to Chieftain Ashtotem at Camp Winterhoof.", description = "The dead ones are at Gjalerbron and they have necromancers with them?\n\nWe must eliminate the leader of these necrolords.\n\nDo whatever it takes, <name>, but see to it that Necro Overlord Mezhen, and whatever he's attempting to accomplish, is neutralized.\n\nWe cannot afford to see the vrykul successful in whatever they are doing with these undead creatures!\n\nLook for Mezhen on the platform in the rear right section of Gjalerbron.", progress = "Are you sure that you killed Mezhen and his necrolords, <race>?", completion = "&lt;Chieftain Ashtotem breathes a sigh of relief.&gt;\n\nThat should take some of the pressure off.\n\n&lt;name&gt;, time and again you have proven your value to the taunka of Camp Winterhoof. Please, choose something from our bounty. I insist.", rewards = "You will be able to choose one of these rewards:\n\nDrape of MunificenceDusk-Linked LeggingsGold-Plated Coldsteel GirdleWorgskin Shoulders\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesWorgskin ShouldersDusk-Linked LeggingsGold-Plated Coldsteel GirdleDrape of Munificence"}
MultiLanguageQuestData['en'][11265] = {title = "Of Keys and Cages", objective = "Greatmother Ankha has asked you to collect enough Gjalerbron Cage Keys to free 10 Gjalerbron Prisoners. Return to her at Camp Winterhoof when you manage to do so.", description = "From the little we know, the vrykul are conducting unnatural rites in an 'awakening' ritual to the west in Gjalerbron.\n\nThey're using living sacrifices to fuel their rituals.\n\n<name>, you must stop this. It matters not who or what is in those cages, they must be freed. I would guess that the vrykul hold the keys.\n\nThe last thing we need is more of those strange vrykul threatening us, or worse, them wakening something even more evil....", progress = nil, completion = "A great stone is lifted from my shoulders to hear of your success. And I smile to know that some you freed were taunka.\n\nPlease, take this as a gift for what you have done. I shall see to the health of those you freed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11266] = {title = "Gjalerbron Attack Plans", objective = "Deliver the Gjalerbron Attack Plans to Celea Frozenmane at Camp Winterhoof.", description = "These plans detail an imminent attack upon Camp Winterhoof. It would appear that the frost wyrm, Glacion, who circles overhead, is to be used for the offensive.\n\nSurely Celea Frozenmane would be of some assistance in this matter. Deliver the plans to her at the camp to the east.", progress = "What?! Plans for an attack upon our camp?\n\nFROM A GREAT WYRM IN THE SKY?!!!", completion = "&lt;name&gt;, we cannot let this come to pass!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11267] = {title = "The Frost Wyrm and its Master", objective = "Slay Wyrmcaller Vile and use the Wyrmcaller's Horn to call down and slay Glacion. Then, return with the horn to Celea Frozenmane at Camp Winterhoof.", description = "Your instincts were right to bring this to me, but my wind riders cannot fight a dragon. You must venture west to Gjalerbron and slay the frost wyrm and its master, Wyrmcaller Vile!\n\nEven now it may be on its way!\n\nIf I'm reading these plans correctly, blowing the wyrmcaller's horn on his platform, outside in the rear left area of Gjalerbron, will call Glacion back. When the creature lands, destroy it!\n\nAnd <name>, bring me the horn. We wouldn't want it falling back into the wrong hands!", progress = "Is the attack averted? Is the great death wyrm and its master destroyed?\n\nDid you retrieve the horn?", completion = "This horn is as cold as the land... perhaps even colder!\n\nYou have saved Camp Winterhoof from certain doom, not that we'll be staying here much longer. What a curious man you are, &lt;name&gt;. Perhaps you &lt;race&gt;-types from over the ocean are not so bad after all.\n\nThis calls for a reward. Which do you prefer?", rewards = "You will be able to choose one of these rewards:\n\nEarthwell FootwrapsMagispike HelmSilversteel GauntletsLost Vrykul Signet\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesEarthwell FootwrapsLost Vrykul SignetMagispike HelmSilversteel Gauntlets"}
MultiLanguageQuestData['en'][11268] = {title = "The Walking Dead", objective = "Slay 10 Deathless Watchers, 4 Fearsome Horrors, and 2 Putrid Wights. Afterward, inform Greatmother Ankha at Camp Winterhoof of your success.", description = "Your assistance to us has been tremendous, <name>, but there is something that is troubling me: these so-called Scourge.\n\nThe spirits of the land and air, the waters and the fire below the world, would not abide their presence, but seem to do nothing about them. We will see to it that they are dealt with!\n\nPerhaps it is asking too much, but I would have you return west to Gjalerbron and destroy the unnatural Scourge in that vile lair. Be sure to check in the Waking Halls below Gjalerbron as well!", progress = nil, completion = "&lt;The greatmother nods her approval of your actions.&gt;\n\nThank you, &lt;name&gt;, you have done what is right and you have bought us a little more time to finish our preparations for leaving. We will soon make the journey north.\n\nI am too old; when we go, I will not be able to carry everything with me. Would you like to take one of these?", rewards = "You will be able to choose one of these rewards:\n\nRegal PantaloonsLoam-Stained GreavesTribal ChestguardWorgtooth Pendant\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesRegal PantaloonsTribal ChestguardWorgtooth PendantLoam-Stained Greaves"}
MultiLanguageQuestData['en'][11269] = {title = "Down to the Wire", objective = "Gil Grisert wants you to bring him 10 clumps of Spotted Hippogryph Down.", description = "The vanguard of the Alliance force will be arriving within days. The soldiers will be expecting their winter gear to be prepared, but I've still got more cloaks to make.\n\nI've been using spotted hippogryph down for the cloaks' linings, but my stock won't last!\n\nYou've got to help me, <name>. Captain Adams will have my hide if those cloaks aren't ready in time! Bring me all the down you can find out there. It's dropped to the ground by molting hippogryphs flying over the wilderness around the fort.", progress = "Have you brought any of that down? I could really use it...", completion = "Thank goodness! This should be enough to finish the order in time. Of course, I won't sleep until the troops arrive, but that's far better than risking Captain Adams' wrath.\n\nI've heard the stories they tell about him!", rewards = "You will be able to choose one of these rewards:\n\nArtfully Tooled LeggingsSongscale BreastplateCold-Forged Bronze LegplatesShimmering Cold-Iron Band\n\nYou will also receive:\n\nShimmering Cold-Iron BandArtfully Tooled LeggingsSongscale BreastplateCold-Forged Bronze Legplates"}
MultiLanguageQuestData['en'][11270] = {title = "War is Hell", objective = "High Executor Anselm at Vengeance Landing wants you to take the Burning Torch and use it to burn 10 of the corpses littered to the west of town.", description = "We're slowly finishing off the remnants of Stormwind's North Fleet stationed on this coast.  The bodies to the west are a testament to how brutal this confrontation has been.\n\nThis does not happen to bother my refined aesthetics, but it does present a danger to our lives.\n\nIn the lands of the Lich King, the dead are a weapon that can rise against us at any point in time.  Take this torch - you're going to make sure that doesn't happen.", progress = "I don't care how many giants, dragons or kobolds you've killed before.  Get this job done and come back when you're finished.", completion = "I'm glad you've proven you can follow orders.  If I had a copper piece for every arrogant fool in shiny armor to come here and think they're above the chain of command... well, I'd have a few gold.\n\nNow that you've demonstrated a measure of discipline, I have other tasks more suitable for someone of your caliber.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11271] = {title = "Hasty Preparations", objective = "Ahota Whitefrost at Camp Winterhoof wants you to bring him 10 clumps of Spotted Hippogryph Down.", description = "The down of the spotted hippogryph is prized by my people and used for everything from fletching to ceremonial clothing. We're making preparations to leave the post, so this is the last chance I'll get to gather it this season.\n\nWith your help, I'll have enough to make sure everyone has the equipment they need for the long trek into the hills. Conditions worsen very quickly up there and a storm can blow in without warning.\n\nThe down can be found all over the ground in the area surrounding the post.", progress = "Have you gathered any of the down?", completion = "With your contribution, we'll be well prepared for the journey. I haven't much to offer you for your help, but I will give you a choice of some of my spare combat gear.", rewards = "You will be able to choose one of these rewards:\n\nArtfully Tooled LeggingsSongscale BreastplateCold-Forged Bronze LegplatesShimmering Cold-Iron Band\n\nYou will also receive:\n\nShimmering Cold-Iron BandArtfully Tooled LeggingsSongscale BreastplateCold-Forged Bronze Legplates"}
MultiLanguageQuestData['en'][11272] = {title = "A Score to Settle", objective = "High Executor Anselm wants you to slay Prince Keleseth inside Utgarde Keep.", description = "This elf prince thinks he can come to my town, insult my queen, kill my men and get away with it? He thinks we're going to stand by while the hordes of Utgarde build up to launch an attack?\n\nNot in a million years.\n\nYou're going to walk right into Utgarde and kill him. I want Arthas to know that we've arrived and we're playing for keeps.\n\nReport to Dark Ranger Marrah inside Utgarde Keep when the deed is done and she'll tie up any... loose ends.", progress = "Do you have something to report, <class>?", completion = "Revenge feels good.  To think that this is but a taste of what's to come.\n\nArthas will get what he deserves soon enough.  Then and only then will I die a happy man.", rewards = "You will be able to choose one of these rewards:\n\nWraps of the San'laynVendetta BindingsRunecaster's BracersVambraces of the Vengeance Bringer\n\nYou will also receive:\n\nWraps of the San'laynVendetta BindingsRunecaster's BracersVambraces of the Vengeance Bringer"}
MultiLanguageQuestData['en'][11273] = {title = "The Human League", objective = "Search Wyrmskull Village for Pulroy.", description = "We were on the brink of an archaeological breakthrough when those monsters attacked! Sadly, I was the only one to make it back to Valgarde. Now I don't know if my crew is dead or alive, but the artifacts we uncovered on that dig must be found!\n\nIf you're heading into Wyrmskull Village, will you keep an eye out for my team? If there's any hope of recovering that information, we must pursue it!\n\nSearch for Pulroy first. He was the last one I saw before I made my escape.", progress = nil, completion = "You've found Pulroy. A bit too late it seems.\n\nWhile looking over the corpse you see a journal clenched tightly in Pulroy's death grip. Upon examining the journal you read what appears to be the scribbling of a dying dwarf.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11274] = {title = "Zedd's Probably Dead", objective = "Search Wyrmskull Village for Zedd.", description = "To whomever finds this journal:\n\nThese bloodthirsty monsters have taken up residence in the ruins of Wyrmskull. What they want or why they're here is a mystery. In any case, the artifacts are not safe with those beast-men around.\n\nZedd and I made a new discovery while hiding out: a cipher to decode the tablets! Unfortunately Zedd and I were separated late last night. He had the cipher. Tablets were with Glorenfeld and Daegarn. Location unknown...\n\nFind Zedd.\n\n-Pulroy", progress = nil, completion = "You've found Zedd. You're no doctor but the prognosis for Zedd is most assuredly negative.\n\nIt looks as if they were preparing to feed him to the worgs. Gruesome...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11275] = {title = "Making the Horn", objective = "Nokoma Snowseer at Camp Winterhoof wants you to bring her 6 Undamaged Ram Horns.", description = "My people have been hunting the giant yeti of these hills for generations and I will be participating for the first time this year. It will probably be the last before we leave the post forever.\n\nTo prepare for the hunt, I must fashion a loud horn from the horns of the dire rams that roam the snowy areas near our camp. The elders tell me the sound mimics the mating call of the female yeti, but I have my doubts.\n\nBring me the best dire ram horns you can find, <name>, and I'll select one from among them.", progress = "Have you brought any suitable horns?", completion = "These are all fine horns, &lt;name&gt;. Let me examine them and select the one I will use in the hunt.\n\nI'll give the rest to the craftsmen for use in their carvings.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11276] = {title = "And Then There Were Two...", objective = "Search the Utgarde Catacombs for Glorenfeld.", description = "There's no sign of the cipher on Zedd. After carefully searching the area you discover some writing in the dirt:\n\n\"Glor and Dae inside catacombs. Have cipher and tablets.\"\n\nPerhaps you should head into the catacombs located just north of here and search for Glorenfeld and Daegarn. The bridge crossing the worg pit will lead you right to the tunnel leading down into the catacombs.", progress = nil, completion = "About bloody time! Pulroy and Zedd are dead.\n\nAnd Daegarn...\n\n&lt;Glorenfeld shakes his head.&gt;\n\nTaken by the Dragonflayer chieftain into the depths of these catacombs. I overheard that oversized mongrel mention something 'bout a sacrifice to the \"Dread King.\"\n\nThe cipher is hidden away in Daegarn's grimy beard.\n\nWhat? Dwarves hide things in their beards all the time!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11277] = {title = "The Depths of Depravity", objective = "Glorenfeld at the Utgarde Catacombs wants you to collect 10 Wyrmskull Tablets.", description = "They're keepin' Daegarn locked up in a cage at the large fightin' ring nearby. From what I've gathered, the Dragonflayers bring out their prisoners to battle against their most powerful gladiators. They dump the losers in the basement where Scourge necromancers turn 'em into ghoulies! It's horrifying!\n\nBut first things first! The tablets are strewn about all across this dungeon. Let's get those recovered before you go off tryin' to be a hero.", progress = "Check every nook and cranny!", completion = "You've done well, mate. Now that we've secured the tablets we can try and save Daegarn's life and recover the cipher that will help us decode the meaning behind these ancient relics!\n\nI'll hold on to these tablets, you rescue Daegarn.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11278] = {title = "Return to Valgarde", objective = "Take Glorenfeld's Package to Beltrand McSorf at Valgarde Port.", description = "'Tis a shame we lost two of our best dwarves while uncovering these relics. They sacrificed their lives to keep this information safe.\n\n<Glorenfeld wraps the cipher and tablets in a tattered cloth.>\n\nTake these back to Valgarde. McSorf will know what to do with the find.\n\nAs for me? I'll be alright on my own. I've gotten this far in one piece!", progress = "You're back!", completion = "Sorting these tablets out is going to take some time. All I can gather from a precursory study is that whatever used to be here was an ancestor of the humans. Those vrykul things probably killed 'em all off. Anyhow, we'll know more once I get these relics set up.", rewards = "You will be able to choose one of these rewards:\n\nDeacon's WrapsStretch-Hide SpauldersStreamlined StompersScavenged Tirasian Plate\n\nYou will also receive:\n\nStretch-Hide SpauldersDeacon's WrapsStreamlined StompersScavenged Tirasian Plate"}
MultiLanguageQuestData['en'][11279] = {title = "Green Eggs and Whelps", objective = "Plaguebringer Tillinghast has asked you to collect 10 Plagued Proto-Whelp Specimens and deliver them to him at New Agamand.", description = "This new plague that we're working on is wonderful and I think we should expand its testing.\n\nHow about testing it on proto-whelps?!\n\nJust think of the possibilities. The ability to infect not only humanoids, but extend our reach to any creature!\n\nHere, I've hoarded an extra plague canister for the right time and place, and you look like the right person.\n\nSpray the eggs at Ember Clutch to the northwest, then get specimens from the plagued proto-whelps that hatch.", progress = "Without those samples, how am I to tell if this latest strain of the plague can be expanded for use on all sorts of creatures?", completion = "What?! No, this can't be right.\n\nCURSES!\n\nThis batch of the plague doesn't seem to have had any real effect on the proto-whelps at all other than to make them glow green!\n\nMy dream of using the plague upon anything we come into contact with seems to have gone up in smoke!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11280] = {title = "Draconis Gastritis", objective = "Plaguebringer Tillinghast at New Agamand wants you to use Tillinghast's Plagued Meat to attract down a Proto-Drake and observe its reaction to eating the stuff.", description = "Wait, that gives me an idea! What if it didn't kill the whelps because it was sprayed on the outside of their eggs?\n\n<name>, we have to get the plague inside of them!\n\nI know! I've got some plagued meat here. Take it to the Ember Clutch and get them to eat it!\n\nBut no, we're thinking too small. Let's get one of the proto-drakes flying overhead to come down and eat it.\n\nYes!\n\nStay close to the meat and observe what happens. Yes, it might attack you, but such is the price of progress.", progress = nil, completion = "NOOOOOOOOOOOOOOOO!!!\n\n&lt;The plaguebringer begins to cry.&gt;\n\nAll of my hopes... all of my dreams, ruined!\n\nLeave me, &lt;name&gt;. Leave me to my despair. I'm nothing.\n\nHere, you might as well take all of my worldly possessions. When the rest of the apothecaries hear of my failure, I'll be done for and won't need them anyway.", rewards = "You will be able to choose one of these rewards:\n\nIndigo Robe of ReplenishmentInterlinked Chain GirdleBeneficent SkullcapIron-Studded Leggings\n\nYou will also receive:\n\nIndigo Robe of ReplenishmentIron-Studded LeggingsInterlinked Chain GirdleBeneficent Skullcap"}
MultiLanguageQuestData['en'][11281] = {title = "Mimicking Nature's Call", objective = "Test the Carved Horn and then return to Nokoma Snowseer at Camp Winterhoof with the results.", description = "The horn has been roughed out, but before I make the traditional carvings, I want to be certain that it will work. Ahota tells me that he tests his horns at the foot of the frozen waterfall to the northeast of the post. Ahota tells me that our hunters have used the acoustics of frozen water in this way for generations. I can't wait to learn more!\n\nWill you help me test out the horn? If I've done everything right, you may even attract a yeti, so be prepared! Bring the horn back once you've tested it.", progress = nil, completion = "&lt;Nokoma listens to your report from the test.&gt;\n\nI'm relieved that the horn worked so well... maybe too well if what you're saying was true. You're sure the beast spoke? I don't know if I can go on with the hunt if that's true. I'll have to speak with Chief Ashtotem about it.\n\nThis horn may end up being merely decorative, but that won't diminish its worth. Thank you for all your help, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nBraxley's Backyard MoonshineGholamcloth WrapAppointed Scalemail LeggingsInscribed Worghide Treads\n\nYou will also receive:\n\nGholamcloth WrapInscribed Worghide TreadsAppointed Scalemail LeggingsBraxley's Backyard Moonshine"}
MultiLanguageQuestData['en'][11282] = {title = "A Lesson in Fear", objective = "Gorth wants you to kill Ulf the Bloodletter, Oric the Baleful and Gunnar Thorvardsson and drive the Forsaken Banner through their corpses. Slay Vrykul across the Forsaken blockade until they appear.", description = "When you've been in lots of fight like Gorth, you learn that to beat enemy good you have to make them really scared to die!\n\nBut these vrykuls not afraid.  You kill one and another comes... screaming louder and with a bigger weapon than the one before.\n\nOnly thing that makes vrykuls afraid is when we kill the biggest and baddest vrykul of all.\n\nGo fight the Winterskorn across the blockade until hero vrykuls show up!  Then you kill them dead and put queen's flag on corpses.  They must learn to fear!", progress = "You kill them vrykuls?  They sure is tough!", completion = "You do some good killings over there.  I see vrykul men fall and get stabbed with Sylvanas flag.  Our side doing good!", rewards = "You will be able to choose one of these rewards:\n\nGrounded PantsHex-Linked StronghelmNimblefinger BandStoneground Cleaver\n\nYou will also receive:\n\nNimblefinger BandGrounded PantsHex-Linked StronghelmStoneground Cleaver"}
MultiLanguageQuestData['en'][11283] = {title = "Baleheim Bodycount", objective = "Sergeant Gorth wants you to kill 16 Winterskorn Vrykul inside Baleheim.", description = "Them vrykuls just keeps coming and coming out from town west of here.  No end in sight!\n\nGorth has an idea.  You go INSIDE town and kill them Winterskorn there.  THEN they stop coming here!", progress = "You done with the killings yet?  Winterskorn town right across from here!", completion = "You must have lots of practice with doing killings.  You almost as good as Gorth!", rewards = "You will be able to choose one of these rewards:\n\nDeacon's WrapsStretch-Hide SpauldersStreamlined StompersScavenged Tirasian Plate\n\nYou will also receive:\n\nStretch-Hide SpauldersDeacon's WrapsStreamlined StompersScavenged Tirasian Plate"}
MultiLanguageQuestData['en'][11284] = {title = "The Yeti Next Door", objective = "Foreman Colbey at Fort Wildervar wants you to defeat Shatterhorn.", description = "Maybe if the sentries won't help me, you will? I'm the foreman of the mine just across the bridge. My men are mining ore for the weapons our expeditionary force will need to carve a path into the Grizzly Hills.\n\nA giant yeti has invaded the mine, blocking the tunnel we need to expand! We've tried yelling at him and smoking him out, but nothing's worked.\n\nMaybe you could rouse it from its sleep with a meal of meat from the frosthorn rams in the snowy areas around town? Please? We're desperate!", progress = "Have you had any luck removing that stupid yeti from my mine?", completion = "You've done it? By the Light, you're a walking miracle! I was beginning to think I'd personally have to explain to Captain Adams why his men's weapons weren't ready in time!", rewards = "You will be able to choose one of these rewards:\n\nBraxley's Backyard MoonshineGholamcloth WrapAppointed Scalemail LeggingsInscribed Worghide Treads\n\nYou will also receive:\n\nGholamcloth WrapInscribed Worghide TreadsAppointed Scalemail LeggingsBraxley's Backyard Moonshine"}
MultiLanguageQuestData['en'][11285] = {title = "Baleheim Must Burn!", objective = "Sergeant Gorth wants you to go to Baleheim and use Gorth's Torch to burn 1 Winterskorn Dwelling, 1 Winterskorn Watchtower, 1 Winterskorn Bridge and 1 Winterskorn Barracks.", description = "Killing the Winterskorns maybe not enough.  Maybe we burn their houses too!  Uh... and their bridges.  We should burn whole town to be safe!\n\nYou take this torch.  Go to Baleheim, to the west, and burn EVERYTHING!  That teach them good.", progress = "You done burning everything?  Make sure you not leave something not burned.", completion = "I guess you burned everything.  I see couple of spots not burning... but is close enough for Gorth.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11286] = {title = "The Artifacts of Steel Gate", objective = "Sage Mistwalker has asked you to collect 10 Steel Gate Artifacts. When you have all of them, return to him at Steel Gate.", description = "I came out here for a different reason; an old friend of mine has been calling to me in my dreams. But now that I see these small things with their machines making a big hole in the ground, it makes my blood boil.\n\nFrom what I can see, these dwarves, as they are known, are digging up artifacts; artifacts that could be important to our past.\n\nI want you to go down there and get these things for me. Don't let any of those dwarves stand in your way.", progress = "How many artifacts have you managed to gather from this Steel Gate?", completion = "&lt;The sage grunts his approval at your actions on his behalf.&gt;\n\nPerhaps I will be able to find the time soon to study these artifacts and come to an understanding of their significance.\n\nBut now there are more pressing matters to attend to.", rewards = "You will be able to choose one of these rewards:\n\nCrackling CloakUnsparing BandWorg-Fang Talisman\n\nYou will also receive:\n\nUnsparing BandCrackling CloakWorg-Fang Talisman"}
MultiLanguageQuestData['en'][11287] = {title = "Find Sage Mistwalker", objective = "Greatmother Ankha has asked you to check on the condition of Sage Mistwalker. She believes him to be at or near Steel Gate.", description = "<class>, I grow worried that my son, Sage Mistwalker, has been gone for such a long time. The land is cruel and deadly.\n\nHe spoke of a recurring vision that he had of a wolf, and went west with a small group of longrunners to seek its source. I believe the name of the place he mentioned was Steel Gate.\n\nWill you find him? I want to make sure that no ill has befallen him.", progress = nil, completion = "My mother should not concern herself with my safety. But, I thank you for coming, stranger.\n\nSince you are here, perhaps you will help me with a few things?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11288] = {title = "The Shining Light", objective = "Ares the Oathbound in the Utgarde Catacombs wants you to recover the Sacred Artifact.\n\nThis is a timed quest.", description = "<Ares gasps for air as he tries to speak.>\n\nI am an envoy of the Argent Crusade, charged with a sacred duty.\n\nOur forces were decimated in the Plaguelands. By the light of dawn, the artifact was cleansed and made pure once more. So many perished in the wake of its redemption.\n\nThere is still a chance... still time.\n\nThe artifact was hurled into the den of the fallen, far below us. Guarded by the unmerciful dead.\n\n<Ares' body glows with blinding light.>\n\nLight. Will. Protect. You.", progress = "<Ares is unconscious.>", completion = "You feel compelled to place the sacred blade next to the body of Ares.\n\nUpon doing this you are once again blinded by light.", rewards = "You will be able to choose one of these rewards:\n\nColdspike LongbowIce-Rimed DaggerRegal SceptreStoneblade SlicerWhelpling-Skull ZapperWorn Vrykul Smasher\n\nYou will also receive:\n\nIce-Rimed DaggerStoneblade SlicerWhelpling-Skull ZapperRegal SceptreColdspike LongbowWorn Vrykul Smasher"}
MultiLanguageQuestData['en'][11289] = {title = "Guided by Honor", objective = "Return the Sacred Artifact to Lord Irulon Trueblade at Valgarde.", description = "<Ares smiles.>\n\nGlory to the Light. You have done it!\n\n<Ares coughs.>\n\nTake the artifact and return it to Valgarde. Lord Irulon Trueblade awaits its return.\n\nFight with honor, friend. Always. Honor.\n\n<Ares dies.>", progress = "By the Light!", completion = "Many men and women died to recover this blade. Alas, I fear valiant Ares will not be the last.\n\nBut you do the Light's work, hero. This sacred blade will be wielded by Lord Tirion Fordring himself. Even now the Argent Crusade works toward Icecrown. Lord Fordring has vowed that he will tear down the walls of the cursed place himself! And with the blade, he just might stand a chance against the Lich King.\n\nLord Fordring remains our greatest hope.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11290] = {title = "Dragonflayer Battle Plans", objective = "Vice Admiral Keller at Valgarde Port in the Howling Fjord has asked that you bring him the Dragonflayer Battle Plans.", description = "While we were able to gather very little information as to the whereabouts of Ingvar, we do know that Yanis resides in a cave next to the worg pit inside Wyrmskull Village.\n\nIntelligence gathered from the rescued soldiers indicates that Yanis guards Dragonflayer battle plans.\n\nI need you to go back to Wyrmskull and recover those plans. Kill any vrykul that get in your way - including Yanis!", progress = "Have you recovered the Dragonflayer battle plans?", completion = "&lt;Vice Admiral Keller glances over the plans.&gt;\n\nOutstanding! By the looks of things, there are many more vrykul villages in the fjord. A different tribe of vrykul is preparing an assault on Westguard Keep. Hell, for all I know it may already be too late. We haven't heard from Westguard in days. Either way, we must alert Westguard!", rewards = "You will be able to choose one of these rewards:\n\nBenevolent HoodBlood-Stained Chain LeggingsBone-Threaded HarnessNerubian Inner Husk\n\nYou will also receive:\n\nBenevolent HoodBone-Threaded HarnessBlood-Stained Chain LeggingsNerubian Inner Husk"}
MultiLanguageQuestData['en'][11291] = {title = "To Westguard Keep!", objective = "Take the Dragonflayer Battle Plans to Captain Adams at Westguard Keep in the Howling Fjord.", description = "<Vice Admiral Keller rolls up the battle plans.>\n\nWe've got all the information we need to keep Valgarde protected. You must take these battle plans to Westguard Keep, located on the western fjord cliff wall. Speak with the flight master assistant, Emilune Winterwind. She will put you on the back of a gryphon headed towards Westguard.\n\nOnce there, find Captain Adams. He's the one in charge. Adams will know what to do with these plans.", progress = "Valgarde has not fallen? That's a surprise.\n\nMust be due to your help. It sure wasn't because of Keller.", completion = "&lt;Captain Adams takes the plans from you.&gt;\n\nI'm glad you decided to come over. My advisors and I will need some time to study these plans. In the meantime, we can use all the help we can get!", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][11292] = {title = "Preying Upon the Weak", objective = "Trapper Jethan at Fort Wildervar wants you to bring him 8 pieces of Trapped Prey.", description = "Glad to meet you. I've come here from the Grizzly Hills to do business with your cohorts. My people maintain a large outpost there, and you'd do well to visit it when you head north.\n\nI've set up traps in the woodlands and snowy areas around here. With the meat and the furs from the creatures they capture, I'll have plenty to barter with the townspeople.\n\nI can offer you a share of my profits if you're willing to help gather prey from the traps. Beware though, you won't be the only predator out there.", progress = "I hope you haven't returned empty-handed. I thought we had a deal.", completion = "&lt;Trapper Jethan inspects the creatures you've brought him.&gt;\n\nNicely done. Some of these will fetch a better price than others, but I should have plenty to trade with the locals.", rewards = "You will be able to choose one of these rewards:\n\nFizznik's Patented EarwarmerEarth-Infused LeggingsMaster Artilleryman BootsArcanum Shield\n\nYou will also receive:\n\nEarth-Infused LeggingsFizznik's Patented EarwarmerArcanum ShieldMaster Artilleryman Boots"}
MultiLanguageQuestData['en'][11293] = {title = "Bark for the Barleybrews!", objective = "Spread the word about Brewfest at the flags outside the bank, in the Military Ward, in the Hall of Explorers and in the Mystic Ward.", description = "We need to get the word out about the Barleybrews at Brewfest.  You need to shout at the flags outside the bank, in the Military Ward, in the Hall of Explorers and in the Mystic Ward.  I'll make things easy though, I'll lend you some racing ram reins and a racing ram for 4 minutes.  Use the reins to let him go, but try not to tire him out.", progress = "Have you finished spreading the word about Brewfest?  But more importantly, did you let people know about the Barleybrews?", completion = "Well done!  That kinda shouting is sure to bring business our way.\n\nAnd we promised you a reward, here it is.  The Barleybrews keep their word.\n\nOh, and come back any other day if you want to help spread the good name of Barleybrew.", rewards = "You will receive:\n\nBrewfest Prize Token"}
MultiLanguageQuestData['en'][11294] = {title = "Bark for the Thunderbrews!", objective = "Spread the word about Brewfest at the flags outside the bank, in the Military Ward, in the Hall of Explorers and in the Mystic Ward.", description = "It's time to let people know that the Thunderbrew have heard their cries for good brew.  You need to shout at the flags outside the bank, in the Military Ward, in the Hall of Explorers and in the Mystic Ward.\n\nWe'll make it easy though.  We'll lend you a ram AND some reins for 4 minutes.\n\nBe careful with going too fast though since you won't find any apple crates in Ironforge...  We can't take the chance of helping out the Barleybrew messengers.", progress = "Did you let everyone know that the Thunderbrews are here at Brewfest?", completion = "Good job!  That'll show those arrogant Barleybrews.\n\nWell we promised you a reward and here it is.  We Thunderbrew reward you with prizes, the Barleybrew reward you with foul odors and false promises.\n\nYou chose wisely.\n\nIf you want to keep making the right choice, stop by another day and help us spread the word.", rewards = "You will receive:\n\nBrewfest Prize Token"}
MultiLanguageQuestData['en'][11295] = {title = "The Offensive Begins", objective = "Speak to Sergeant Gorth at the blockade near the elevator west of Vengeance Landing in Howling Fjord.", description = "No one seems to know very much about the vrykul.  Our records show no signs of activity in their lands for centuries.  Yet here they are, just as we move against Arthas.\n\nThe map you retrieved makes it clear that we'll have to defeat them if our forces are to get any further into Northrend.\n\nOne of my best sergeants, an abomination known as Gorth, oversees the blockade beyond the lift.  Assist him in launching a pre-emptive strike on Baleheim.  If a vrykul attack occurs, it will be launched from there.", progress = nil, completion = "You come to help?  Good... good...\n\nGorth was getting tired of killing vrykuls all day.  Help is welcome!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11296] = {title = "Rivenwood Captives", objective = "Longrunner Skycloud has asked you to free his 7 Winterhoof Longrunners. Once you have managed to do so, return to him at Steel Gate.", description = "Something, most likely the walking dead known as the Scourge, has agitated the creatures hereabouts.\n\nWhile escorting the sage here, we lost most of our hunting force to the riven widows -- huge and deadly spiders, which inhabit the Rivenwood to the north.\n\nI must stay here to protect the small force we have left, but you... you could see if my longrunners are still alive, trapped within the riven widow's cocoons.\n\nWould you do this, stranger?", progress = "I hold out hope that my hunting force is still alive.\n\nThe sting of the widows is slow to be fatal. They like to keep their victims alive long enough that their babies will be able to gorge themselves when they hatch.", completion = "That was a very brave act, &lt;class&gt;. I did not know that your people were capable of such selflessness.\n\nNext time I will heed the warnings of my elders and steer clear of the Rivenwood. I advise you to do the same.", rewards = "You will be able to choose one of these rewards:\n\nIcestriker BandsReinforced Tuskhide HauberkBloodbinder's GirdleIce-Crusted Cape\n\nYou will also receive:\n\nIcestriker BandsIce-Crusted CapeReinforced Tuskhide HauberkBloodbinder's Girdle"}
MultiLanguageQuestData['en'][11297] = {title = "Keeping Watch on the Interlopers", objective = "Speak to Apothecary Malthus at the Apothecary Camp.", description = "Even the earth cannot hold back the tide of death washing over it. Corpses walk the land, spreading their putrefaction with alarming speed.\n\nA small expedition has made its way up the western cliffs and rests near Whisper Gulch. Take a look for yourself, <name>. See if you can learn their purpose and dissuade them from bringing their poisons into our lands. Travel southwest from the post, toward the cliffs overlooking the western beach. Their camp will be west of the excavation at Steel Gate.", progress = nil, completion = "Ah, yes, the reclusive bison-men of the north. I've seen them skulking about, believing themselves unseen. I suppose they fancy this land theirs? Well, that's but one of many things that will change shortly.\n\nI wasn't expecting any company, but while you're here on that fool's errand, you might as well make yourself useful.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11298] = {title = "What's in That Brew?", objective = "Apothecary Malthus at the Apothecary Camp wants you to bring him 5 Dwarven Kegs.", description = "To the southeast is an area called Whisper Gulch. It's overrun with members of the Explorers' League who've gone mad! They attacked our caravan as it passed through the area, and they've harried our foraging parties as well.\n\nI must know what's causing this madness! I suspect that whatever they're drinking from the kegs scattered around the gulch contributes to their insanity. I want you to steal the kegs from those dwarves while they're busy mining away.", progress = "Did you get those kegs or not?", completion = "&lt;The apothecary pours out a tankard of the beverage for himself.&gt;\n\nWell, here I go!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11299] = {title = "The Ring of Judgement", objective = "Find Daegarn in the Ring of Judgement located inside the Utgarde Catacombs.", description = "You might have already seen the room where Daegarn is being held while you were gatherin' the tablets. It's through this corridor and then down a set of steps. Daegarn will be in the room at the bottom of the steps - locked up tight!\n\nGet down there and find him. At the very least you might be able to get the cipher from him.", progress = nil, completion = "Yep. You found me. Woopedy-do!\n\nAnd no, I don't have the cipher. My beard was the first thing those beasts checked! Oluf's the one that's got it now. He's the chieftain of the gladiators.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11300] = {title = "Stunning Defeat at the Ring", objective = "Defeat the gladiators at the Ring of Judgement and face Oluf the Violent. Defeat Oluf and recover the Ancient Cipher.\n\nReturn the Ancient Cipher to Glorenfeld at the entrance to the Utgarde Catacombs.", description = "Oluf will come out if you defeat the other gladiators. That's 'bout the only way we're getting' that cipher back. Put on your whompin' boots and get busy in the Ring of Judgement. If you do manage to get the cipher back, return it to Glorenfeld o'er near the entrance to these catacombs.\n\nMe? Don't worry about me! We're on the brink of discovering the missing link to human-kind!", progress = "Daegarn? The cipher?", completion = "Fascinating tale! Something is actually judgin' these things? To what end?! For what purpose?\n\nWell, never mind that nonsense. Someone else can figure out that stuff. We got the cipher and the tablets back - and only two fatalities in the whole ordeal.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11301] = {title = "Brains! Brains! Brains!", objective = "Apothecary Grick at the Apothecary Camp wants you to bring him 12 Deranged Explorer Brains.", description = "Has Malthus drawn you in with his blather about beer kegs and crazy dwarves?\n\nI'm not questioning that the dwarves are crazy, but I don't think stealing their beer is going to do any good.\n\nWhat we need is brains. Lots of brains. We'll get down to the bottom of this mystery in no time, and perhaps even find a new component for the plague.\n\nTake this saw, go southeast into the Whisper Gulch, and kill yourself some dwarves. Use the saw to help you harvest the brains and bring them back here.", progress = "Did you get those brains? If not, I want my saw back. You'd better not walk off with that saw.", completion = "These brains are beautiful! Gorgeous, even! They're exactly what I need.\n\nThank you for your help, &lt;name&gt;. Now I'll show Malthus the truth his beer goggles couldn't reveal.", rewards = "You will be able to choose one of these rewards:\n\nFizznik's Patented EarwarmerEarth-Infused LeggingsMaster Artilleryman BootsArcanum Shield\n\nYou will also receive:\n\nEarth-Infused LeggingsFizznik's Patented EarwarmerArcanum ShieldMaster Artilleryman Boots"}
MultiLanguageQuestData['en'][11302] = {title = "The Enigmatic Frost Nymphs", objective = "Speak with Lurielle at the Frozen Glade.", description = "When we first scouted locations for the fort, we encountered hostile creatures at two of the glades here in the north. When we passed the snow-covered one directly south of the town, the dryads there watched us with interest, but did not attack.\n\nWe were tired and worn down by the weather. They could've easily killed several of our men, but they didn't.\n\nPerhaps, in reaching out to them, we might discover unexpected allies. Are you willing to travel to the Frozen Glade and make contact with them?", progress = nil, completion = "&lt;Lurielle listens as you introduce yourself.&gt;\n\nIt is good to finally meet you, &lt;name&gt;. We have long hoped that you and the other newcomers might send representatives. We don't often venture beyond the borders of our glades, especially amid the changes the land is going through.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11303] = {title = "The Ambush", objective = "Speak to Lydell at Lydell's Ambush.", description = "The vrykuls in Baleheim is completely defeated, no doubt about it.  But still their leader stays in town and won't give up.\n\nGorth sends Lydell and his assassins to make good ambush to the northwest.  You talk to Lydell and figure out how to get Vrykul chieftain to come out.  Then you kill him.  You kill him real good.", progress = nil, completion = "We all showed up to the party, but the guest of honor stayed at home.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11304] = {title = "New Agamand", objective = "Bring Lysander's Strain to Chief Plaguebringer Harris in New Agamand in western Howling Fjord.", description = "I'm afraid our equipment isn't exactly the best here at Vengeance Landing.  After all it's a military controlled outpost.\n\nI will need you to take a sample of this strain to Chief Plaguebringer Harris in New Agamand, follow the road beyond Baleheim south and then west.  They have better equipment there - he will know what to do.\n\nYou must hurry, <name>.  Our enemies are stronger and more numerous than us.  We need to develop a viable weapon against them!", progress = "Yes, <name>?", completion = "This strain is far from worthless, my friend!  Those fools at Vengeance Landing have had all the answers right under their own noses!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11305] = {title = "A Tailor-Made Formula", objective = "Obtain the Dragonflayer Patriarch's Blood from Thorvald at Thorvald's Camp and bring it to Chief Plaguebringer Harris in New Agamand.", description = "We've been spraying down the vrykul village of Halgrind for weeks now and the vrykul just won't drop dead.\n\nLet's face it, <name>, by now our Plague has been exposed to humans, dwarves, dogs, livestock... you name it.  As our strains adapt to their hosts, more impurities get thrown in the mix.  What we need is a strain made custom for the vrykul's biology.\n\nHalgrind's chieftain fled the town after we took it over; you'll find him west of here.  As a patriarch of the Dragonflayer clan, his blood is ideal.", progress = "Have you obtained the sample I require, <name>?", completion = "This will do.  It's time for some real apothecary work now, &lt;name&gt;!", rewards = "You will be able to choose one of these rewards:\n\nAcid-Etched KnucklesFeatherweight ClaymoreFullered Coldsteel DaggerHair-Trigger Blunderbuss\n\nYou will also receive:\n\nFeatherweight ClaymoreAcid-Etched KnucklesFullered Coldsteel DaggerHair-Trigger Blunderbuss"}
MultiLanguageQuestData['en'][11306] = {title = "Apply Heat and Stir", objective = "Fill the Empty Apothecary's Flask at the Cauldron of Vrykul Blood, then mix the Flask of Vrykul Blood with Harris's Plague Samples nearby until you've obtained a Balanced Concoction.\n\nReturn to Chief Plaguebringer Harris when you've completed this task.", description = "You've done well so far, <name>.  I'd like to teach you some of my more advanced techniques, so that you gain a better understanding of the plague.\n\nTake this empty flask and fill it with blood from the cauldron to my left.  Mix it with the plague samples to my right until you obtain a well balanced mix.", progress = "How is your experiment going, <name>?  Let me know if you have any questions behind the science involved!", completion = "Excellent!  You are an apt pupil, &lt;name&gt;.\n\nNow comes the fun part.  Deployment!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11307] = {title = "Field Test", objective = "Venture into Halgrind and use the Plague Spray on 10 Plagued Dragonflayer Vrykul. Return to Chief Plaguebringer Harris to report the results.", description = "Now that we have a strain of the plague that has adapted to vrykul carriers, we really ought to test it on our specimens in Halgrind.  If all goes according to plan, they will disintegrate immediately as the plague devours their innards!\n\nYou will find Halgrind north of here.  Our plaguebringers are deploying the previous strain there - shouldn't be hard to spot.", progress = "Have you completed your field tests, <name>?", completion = "The plague didn't disintegrate our subjects?  Are you certain, &lt;name&gt;??!\n\nThere must be an external factor we're not accounting for... perhaps the low temperatures of this climate?  Perhaps... a mutation in the strain!", rewards = "You will be able to choose one of these rewards:\n\nMunificent BulwarkTome of Alacrity\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesMunificent BulwarkTome of Alacrity"}
MultiLanguageQuestData['en'][11308] = {title = "Time for Cleanup", objective = "Speak to \"Hacksaw\" Jenny in New Agamand.", description = "Being the practical man that I am, I'm going to declare our research here a success.  After all, what army can't be stopped by turning its rank and file against each other?\n\nI will send word of our achievements to Vengeance Landing soon enough.  But first I need you to take care of cleaning up our experimentation site.\n\nSee \"Hacksaw\" Jenny about making you a custom abomination.  One packing some explosive power if you catch my drift.", progress = nil, completion = "What do you want?  Can't you see I'm in the middle of something?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11309] = {title = "Parts for the Job", objective = "\"Hacksaw\" Jenny in New Agamand wants you to obtain 6 Shoveltusk Ligaments and 1 Fresh Pound of Flesh.", description = "So Harris wants a demolition job, eh?  Yeah, I can help out.\n\nYou're gonna have to get me some parts, though.  I can't afford to use up my choice components on something that's gonna get blown up.\n\nFirst of all, I'm going to need shoveltusk ligaments... way better than the human kind.\n\nI will also need a pound of flesh.  A fellow known as Anton sells cheap meat.  He travels up and down the road to the west.", progress = "You get my components yet?", completion = "Excellent!  Yes, yes, these will do just fine!", rewards = "You will be able to choose one of these rewards:\n\nCrystalline StarShock-Resistant HoodBanded Chain GlovesMunificent Legguards\n\nYou will also receive:\n\nShock-Resistant HoodCrystalline StarBanded Chain GlovesMunificent Legguards"}
MultiLanguageQuestData['en'][11310] = {title = "Warning: Some Assembly Required", objective = "Use the Abomination Assembly Kit in Halgrind and round up plagued Vrykul with your Mindless Abomination. Slay at least 20 and return to \"Hacksaw\" Jenny in New Agamand when you're done.", description = "Well, here you are!  Our friend's going to be somewhat... unstable.  So I suggest not putting him together until reaching Halgrind.\n\nOnce you're there, use the abomination to round up as many vrykul as you can before self-destructing.\n\nCome back with whatever's left once you're done.  I can always use more body parts!", progress = nil, completion = "Great job, &lt;name&gt;.  Say, you wouldn't be looking for something more... permanent, would ya?  I could sure use some help around these parts!", rewards = "You will be able to choose one of these rewards:\n\nFlexible Leather FootwrapsFire-Purifying TunicInescapable GirdleLight-Bound Chestguard\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesFire-Purifying TunicFlexible Leather FootwrapsInescapable GirdleLight-Bound Chestguard"}
MultiLanguageQuestData['en'][11311] = {title = "Suppressing the Elements", objective = "Wind Tamer Kagan at Camp Winterhoof wants you to kill 8 mountain elementals. You may kill either Howling Cyclones or Iceshard Elementals.", description = "If you are to survive here, as we have, you must learn to face the environment's challenges head on. The elements will claim your life if you're not vigilant, as the proliferation of elementals in these northern hills shows.\n\nWe must cull the elementals one last time before we can leave this place. Are you willing to aid us while we continue to make preparations?\n\nYou must kill any iceshard elementals or howling cyclones you encounter in the snowy hills surrounding the outpost.", progress = nil, completion = "The influence of the elemental spirits has receded, but it will return. We've bought ourselves the time we need to complete our tasks here and take our leave.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11312] = {title = "The Frozen Glade", objective = "Speak with Lurielle at the Frozen Glade.", description = "For generations, my people have told tales of frost nymphs cavorting in glades hidden away in the wilderness. I used to search for them as a child, against the advice of my parents, until I nearly froze to death.\n\nThese days, it isn't necessary to comb the forests for them. They've decided to reveal themselves for reasons I can only guess, but I don't think the change can be ignored. Venture southeast to the Frozen Glade and seek out the nymphs, but beware; you will pass the Twisted Glade on your way.", progress = nil, completion = "&lt;Lurielle listens as you introduce yourself.&gt;\n\nIt is good to meet you, &lt;class&gt;. My sisters have often watched the taunka search the forests for us, but we are forbidden by our queen from interacting with outsiders. You only see us now because the land has become unsettled and many of my sisters are in danger.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11313] = {title = "Spirits of the Ice", objective = "Lurielle at the Frozen Glade wants you to bring her 15 Icy Cores.", description = "The ice elementals surrounding our glade were once our companions, but a volatile and destructive force has swept through the land, turning them against us!\n\nThis is but one of the horrors my sisters and I have endured. We have revealed ourselves to you in the hope that you will help us stave off the decay that has crept into our glades and poisoned our sisters!\n\nWe've been gathering the cores of the ice elementals and keeping them safe so that one day, we might be able to restore them. Will you help?", progress = "Have you recovered any of the cores?", completion = "&lt;Lurielle accepts the cores from you quietly.&gt;\n\nThank you, &lt;name&gt;.\n\n\n\nI promise, my friends, I will do all I can to restore you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11314] = {title = "The Fallen Sisters", objective = "Lurielle at the Frozen Glade wants you to use her pendant on 7 Chill Nymphs.", description = "To the southwest was a glade that used to look much like this one. Mysterious forces and alien magics are reshaping the land. The glade has thawed, the sisters living there driven mad by the sudden change.\n\nWe thought to reach out to them, but they attacked us. I fear many may be beyond saving, but I cannot give up hope.\n\nTake my pendant, travel southwest to the Vibrant Glade, and use it to try to free my sisters.", progress = "Were you able to heal any of my sisters using the pendant?", completion = "So there is hope for my sisters?\n\n&lt;Lurielle looks away from you, then down at the ground.&gt;\n\nI feel guilty for not thinking of the pendant sooner. We might have saved even more of the sisters.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11315] = {title = "Wild Vines", objective = "Lurielle at the Frozen Glade wants you to kill 8 Scarlet Ivy.", description = "The sisters who lived in the Vibrant Glade, to the southwest, used to tend to gorgeous beds of scarlet ivy, but the same force that has driven them mad has transformed their beloved ivy.\n\nThe vines now grasp at the feet of the unwary, or lash at any who approach the glade. Before we can reclaim the glade, the vines must be tamed and uprooted.\n\nClear as much of the ivy as you are able. It has already begun to grow out of control.", progress = nil, completion = "Thank you for your help, &lt;name&gt;. The Vibrant Glade was once a beautiful place, and when we return to it, we shall make it so again.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11316] = {title = "Spawn of the Twisted Glade", objective = "Lurielle at the Frozen Glade wants you to kill 10 Thornvine Creepers.", description = "The glade to the west has been transformed into a hideous place called the Twisted Glade. Horrible beasts dwell among the trees, stones, and pool of the glade.\n\nI cannot guess where the creatures came from or what horrible forces animate them, but they must be dealt with!\n\nI fear that if they are allowed to dominate the glade, they will poison it beyond redemption. Clear the glade of these creatures who murdered our sisters.", progress = "Have you seen the horrors of the Twisted Glade for yourself?", completion = "You have done well, &lt;name&gt;. If we'd had allies like you when the land first began to change, perhaps we might have been able to preserve some of what we've lost.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11317] = {title = "The Cleansing", objective = "Sage Mistwalker at Steel Gate has advised you to cleanse yourself of Your Inner Turmoil through meditation at the Frostblade Shrine.", description = "We braved the Rivenwood because of my troubled dreams concerning my worg life-friend, Ulfang. He has called out for help, and you must go to him.\n\nBut, you do not have the means to speak with him, or walk amongst the other worgs. I know a way.\n\nFirst, you must cleanse your inner turmoil.\n\nThere is a shrine that sits at the top of Frostblade Peak, northeast of Camp Winterhoof. A single path leads up to it from the western base of the mountain.\n\nMeditate there and then return to me.", progress = "Did you find inner peace at the shrine? Is your turmoil gone?", completion = "Already I can sense the change within you.\n\nAre you ready for what comes next?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11318] = {title = "Now This is Ram Racing... Almost.", objective = "You have 4 minutes to ride the ram and maintain 3 different levels of speed for 8 seconds.", description = "So you want to check out the racing rams?  Well I hope you're ready for speed.  BUT before I let you loose in the world, you'll need to show me that you can handle these fine creatures.\n\nSo here's the deal:  I'll lend you some racing reins and the use of a ram. You need to prove to me that you can handle using these rams.\n\nKeep the ram at a trot, canter and gallop for 8 seconds each.  If you need instructions how to handle the ram, talk to my apprentice, Pol Amberstill.", progress = "Were you able to handle the speed?", completion = "Nice work there!  It takes time to get the hang of controlling your ram.  But once you do, you'll wish every ram was a racing ram.\n\nWhat's that? \"Where's my reward?\"  Ha Ha Ha... you got to ride the fastest ram around!  You want more?  Well how about this...\n\nYou've been rewarded with the chance to help other people around Brewfest.  There's plenty of work, and rewards, for an eager, young, ram racer.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11319] = {title = "Seeds of the Blacksouled Keepers", objective = "Lurielle at the Frozen Glade wants you to freeze 8 Spores.", description = "The glade to the northwest, now the Twisted Glade, used to be home to a number of keepers of the glade. Together with the sisters, they saw to the glade's upkeep.\n\nWhen the glade changed, the sisters died, but somehow the keepers managed to survive. Now, they seed the land with poisonous spores that wither healthy greenery.\n\nI'll give you one of the cores from the ice elementals. Once you've destroyed a spore, use the ice crystal to freeze it and keep it from regenerating.", progress = "The Twisted Glade is a terrible place. I never imagined our homes could become something so loathesome.", completion = "The ice core worked well for you? I'll have to remember that. I'm certain the keepers will not stop just because we've destroyed their work once.", rewards = "You will be able to choose one of these rewards:\n\nDrape of Distilled HatredBlacksoul Protector's HauberkRoot of the Everlasting\n\nYou will also receive:\n\nBlacksoul Protector's HauberkRoot of the EverlastingDrape of Distilled Hatred"}
MultiLanguageQuestData['en'][11321] = {title = "Did Someone Say \"Souvenir?\"", objective = "Redeem the Brewfest Stein Voucher with Belbi Quikswitch in the Brewfest camp.", description = "Brewfest isn't just about racing rams, it's also about drinking!  When you have a moment, take this voucher to Belbi Quikswitch.  She's near the back of the Brewfest camp.  If you can't see her, don't worry, she'll be sure to see you.\n\nIn any case, take this voucher to her to get your free Brewfest stein.  She'll also be more than happy to handle any and all other Brewfest transactions.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nYellow Brewfest Stein"}
MultiLanguageQuestData['en'][11322] = {title = "The Cleansing", objective = "Watcher Moonleaf at Steel Gate has advised you to cleanse yourself of Your Inner Turmoil through meditation at the Frostblade Shrine.", description = "Of late I've had nightmares concerning a worg named Ulfang. He has called out for help, and you must go to him.\n\nHowever, you do not have the means to speak with him, or walk amongst the other worgs. I know a way.\n\nBut first, you must cleanse your inner turmoil through meditation.\n\nThere is a shrine that sits at the top of Frostblade Peak, far to the northeast. A single path leads up to it from the western base of the mountain.\n\nMeditate there to cleanse yourself and then return to me.", progress = "Did you find inner peace at the shrine? Is your turmoil gone?", completion = "Already I can sense the change within you.\n\nAre you ready for what comes next?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11323] = {title = "In Worg's Clothing", objective = "Sage Mistwalker has asked you to seek out and help Ulfang in the Rivenwood.\n\nIf you somehow lose the Worg Disguise, return to Sage Mistwalker for a replacement.\n\nProvided item: \n", description = "From my dreams, I know that Ulfang is in a cave on the snowy northwestern edge of the Rivenwood.\n\nHe is in great danger.\n\nI have devised a magical disguise that will make you appear as a worg while you are within the Rivenwood. The disguise is weak, relying upon the strange magics of that haunted wood. While it will only convince the worgs, it will allow you to get close to Ulfang.\n\nPlease, <class>, find and help him.", progress = nil, completion = "You look and smell different... you are not one of my pack. Tell me your story; I have nothing but time while I am trapped in here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11324] = {title = "Alpha Worg", objective = "Ulfang has asked you to slay Garwal. Then, return the Worg Disguise to Sage Mistwalker at Steel Gate.", description = "When you've eaten Talonshrike's eyes, you should be able see Garwal and rip out his throat!\n\n<race>-thing, seek out and slay Garwal in the western Rivenwood. After you have killed him, go and tell Mistwalker that I am once more the alpha worg!", progress = "<name>, you have returned. What news of Ulfang?", completion = "Garwal was not a worg at all! I know of these creatures... they are called worgen.\n\nBut, Ulfang indicated that it came south from the Grizzly Hills? Odd. There aren't any worgen there.\n\nI thank you for helping to restore Ulfang to his proper place amongst his pack. Now we both will be able to sleep peacefully.\n\nPlease, you must accept this as a sign of gratitude.", rewards = "You will be able to choose one of these rewards:\n\nGholamweave LeggingsDarksteel Ringmail GreavesWorgblood Berserker's HauberkProto-Drake Tooth Spaulders\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesGholamweave LeggingsProto-Drake Tooth SpauldersDarksteel Ringmail GreavesWorgblood Berserker's Hauberk"}
MultiLanguageQuestData['en'][11325] = {title = "In Worg's Clothing", objective = "Watcher Moonleaf has asked you to seek out and help Ulfang in the Rivenwood.\n\nIf you somehow lose the Worg Disguise, return to Watcher Moonleaf for a replacement.\n\nProvided item: \n", description = "From my dreams, I know that Ulfang is in a cave on the snowy northwestern edge of the Rivenwood.\n\nHe is in great danger!\n\nI have devised a magical disguise that will make you appear as a worg while you are within the Rivenwood. The disguise is weak, relying upon the strange magics of that haunted wood. While it will only convince the worgs, it will allow you to get close to Ulfang.\n\nPlease, <class>, find and help him.", progress = nil, completion = "You look and smell different... you are not one of my pack. Tell me your story; I have nothing but time while I am trapped in here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11326] = {title = "Alpha Worg", objective = "Ulfang has asked you to slay Garwal. Then, return the Worg Disguise to Watcher Moonleaf at Steel Gate.", description = "When you've eaten Talonshrike's eyes, you should be able see Garwal and rip out his throat!\n\n<race>-thing, seek out and slay Garwal in the western Rivenwood. After you have killed him, go and tell Moonleaf that I am once more the alpha worg!", progress = "<name>, you have returned. What news of Ulfang?", completion = "Garwal was not a worg at all! The thing you describe him turning into sounds a lot like a worgen!\n\nBut, Ulfang said that it came south from the Grizzly Hills? Odd. There aren't any worgen there.\n\nI thank you for helping to restore Ulfang to his proper place amongst his pack. Now we both will be able to sleep peacefully.\n\nPlease, you must accept this as a sign of gratitude.", rewards = "You will be able to choose one of these rewards:\n\nGholamweave LeggingsDarksteel Ringmail GreavesWorgblood Berserker's HauberkProto-Drake Tooth Spaulders\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesGholamweave LeggingsProto-Drake Tooth SpauldersDarksteel Ringmail GreavesWorgblood Berserker's Hauberk"}
MultiLanguageQuestData['en'][11327] = {title = "Mission: Package Retrieval", objective = "Scout Knowles has asked you to retrieve the Apothecary's Package from inside Halgrind. Once you have it, return to the scout at the Ember Spear Tower.", description = "Well darn, we need some of that plague-stuff.\n\nI know!\n\nWhile you were destroying the vats, I happened to spy one of the apothecaries from New Agamand being pulled into Halgrind by the vrykul down in there. Poor fella'.\n\n<name>, I'd bet anything that apothecary has the goods on him. Think you could go into Halgrind and retrieve his package?", progress = "That place looks like a nightmare. Vrykul or not, no one deserves to be the victim of the Royal Apothecary Society.\n\nGlad I'm standing safely over here. You find that package yet?", completion = "Holy... what the hell?! Look at this stuff!\n\nWe need to get this back to the keep a.s.a.p.!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11328] = {title = "Mission: Forsaken Intel", objective = "Scout Knowles has asked you to deliver the Apothecary's Package to Peppy Wrongnozzle at Westguard Keep.", description = "Right, so I think you should get this stuff over to Peppy Wrongnozzle back at the keep. She's something of an amateur alchemist, but she's the only one we've got.\n\nOne thing about Peppy; she does love her drink. So, you'll likely find her at the tavern 'soaking up the atmosphere'.\n\nI'm sure she'll know what to do.", progress = "Yeah, whadya want ...hic?", completion = "Oh... hey, that'sh different!\n\nOkay, let me shee that shtuff. I jusht love tinkering with alchemy!\n\nInteresting, interesting... here, I think I know jusht what to do. A little mixing of that with the jusht the right amount of thish.\n\nYou know, I think a little dash of this rotgut will help, too ...hic!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11329] = {title = "I'll Try Anything!", objective = "Christopher Sloan at Fort Wildervar wants you to bring him 5 Northern Barbfish.", description = "I never want to see another barrel of salted fish as long as I live! Filling barrels day in and day out, and there are still more to be filled!\n\nI wish I hadn't used up all that bait I bought from Nat Pagle. Worked like magic, it did. Now I'm lucky if I can catch a fish an hour!\n\nI hear the northern barbfish make pretty good bait, but who's crazy enough to dive into a freezing cold lake and hack up the water plants in search of them? Not me... but maybe, just maybe, I can persuade you to...", progress = "You look like you're still in one piece. Get any of that bait?", completion = "Well, these certainly are ugly enough, but I suppose I don't care if it actually works. I'll be relieved once the expedition has passed through and I can go back to simply fishing for my dinner.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11330] = {title = "Absholutely... Thish Will Work!", objective = "Peppy Wrongnozzle at Westguard Keep has suggested that you take her Peppy's Special Mix and administer it to the Dragonflayer Vrykul Prisoner to witness its results.", description = "Voila, inshtant plague vacshine!\n\nBut I sure as heck am not going to try thish on myself. And I know you don't want to be my tesht shubject!\n\nOh, I've got... I've got an idea!\n\nWe've got a vrykul prishoner being held down in the cells under the keep. Why don't you take thish mix I whipped up down there, and get that giant to drink it ...hic?!", progress = nil, completion = "Huh? Well that sucks! Darn, I made thingsh worsh. In fact, I think I perfected their plague for them ...hic!\n\n&lt;Peppy grimaces and takes a huge gulp of whatever noxious brew she's been drinking.&gt;\n\nWell, I wash hoping that it wouldn't come down to thish, but it looks like there'sh no alternative ...hic.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11331] = {title = "You Tell Him ...Hic!", objective = "Peppy Wrongnozzle has suckered you into giving the bad news about the Forsaken plague to Captain Adams. Visit him at Westguard Keep.", description = "Here'sh the deal. I'm not going to the captain with thish news. I'm an amateur alchemist, thish ishn't my job, and I'm on break!\n\nBeshides, he'sh a big grumpkin... and you know him better than I do!\n\nSho, jusht go up into the keep and tell him. I'm sure he'll be reashonable about the whole thing ...hic.\n\n<Peppy turns back to her drinking.>", progress = nil, completion = "Yes, &lt;name&gt;, what is it now?\n\nWHAT?!! A Forsaken super plague that melts you in no time?\n\nYou oozed my vrykul prisoner?\n\n\n\nAlright, I know what we need to do. Or rather, what YOU need to do!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11332] = {title = "Mission: Plague This!", objective = "Captain Adams has ordered you to get 5 bomb hits on the Plague Tanks at New Agamand. Do not return to him at Westguard Keep until you have accomplished that.", description = "The Royal Apothecary Society thinks they're going to perfect a new plague to melt us down where we stand?!\n\nNot on my watch!\n\nGet out to the courtyard and speak with Greer Orehammer. He's got a gryphon and some bombs ready for you. I want you to bomb the plague tanks at New Agamand to smithereens!", progress = nil, completion = "Nicely done, &lt;name&gt;, nicely done!\n\n\n\nThat'll show those good-for-nothing Forsaken to think about messing with us!\n\nI'd say you've earned yourself something from the treasury!", rewards = "You will be able to choose one of these rewards:\n\nColdstone-Inlaid WaistguardFlamebinder HandwrapsPurestrike BracersEmeraldscale Pauldrons\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesFlamebinder HandwrapsColdstone-Inlaid WaistguardPurestrike BracersEmeraldscale Pauldrons"}
MultiLanguageQuestData['en'][11333] = {title = "Into the World of Spirits", objective = "Thoralius the Wise at Valgarde wants you to find his Reagent Pouch.", description = "While the Explorers' League may discern bits and pieces of the past through their archaeological findings and the Vice Admiral might extract some knowledge of the present through brute force, the truth lies with the spirits.\n\nWith the proper reagents I am able to see into the spirit world. It is there that the past, present and future of Northrend resides.\n\nIf you wish to learn more, I will require my reagent pouch. It was lost in a ship that is now at the bottom of Daggercap Bay, just east of here.", progress = "Have you found my reagent pouch?", completion = "A bit worse for the wear but still functional.\n\n&lt;Thoralius reaches into the pouch and removes some odd looking roots.&gt;\n\nNow to place them in the fire and inhale!\n\n&lt;Thoralius throws the roots into the smoldering incense burner.&gt;\n\n&lt;Thoralius inhales deeply. His body begins to quiver.&gt;\n\nWha... What... It cannot be... I cannot...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11334] = {title = "He Shoots, He Scores!", objective = "[PH] Rinling wants you to shoot a marked target and then return the Target Rifle to him.", description = "[PH] Shoot a marked target.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][11335] = {title = "Call to Arms: Arathi Basin", objective = "Win an Arathi Basin battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran, or Shattrath.", description = "The reality of fighting on multiple fronts, <lad/lass>, is that we cannot spread our forces too thin or we risk losing it all!\n\nCritical troop deployments are necessary on a day by day basis.  Today it is the battle of Arathi Basin that demands immediate reinforcements.\n\nReturn to me with news of victory, <name>.  We cannot allow the Horde scum to secure the resources that are rightfully ours!", progress = "Tell me, <name>.  What news do you bring from the front?", completion = "Excellent news, &lt;class&gt;!  If our tactical deployments continue to be this successful, the Horde will be in full retreat before long.", rewards = "You will receive:\n\nArathi Basin Mark of HonorConquest PointsArena Points"}
MultiLanguageQuestData['en'][11336] = {title = "Call to Arms: Alterac Valley", objective = "Win an Alterac Valley battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran, or Shattrath.", description = "The reality of fighting on multiple fronts, <lad/lass>, is that we cannot spread our forces too thin or we risk losing it all!\n\nCritical troop deployments are necessary on a day by day basis.  Today it is the battle for Alterac Valley that's in most need of brave combatants.\n\nGo now, <name>, and aid the Stormpike Expedition.  We cannot allow the Frostwolf Clan to get away with the violence they've inflicted on our brethren!", progress = "Tell me, <name>.  What news do you bring from the front?", completion = "Just what I wanted to hear!  A victory in Alterac Valley - even a temporary one - is crucial to our overall strategy against the Horde.", rewards = "You will receive:\n\nAlterac Valley Mark of HonorConquest PointsArena Points"}
MultiLanguageQuestData['en'][11337] = {title = "Call to Arms: Eye of the Storm", objective = "Win an Eye of the Storm battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran, or Shattrath.", description = "The fight against the Horde knows no boundaries, <name>.  Even in Outland, territorial disputes and old hatreds are enough to tip the scales in favor of war.\n\nGo into the Eye of the Storm and make sure the Alliance prevails in Outland just like it has in Azeroth.", progress = "Tell me, <name>.  What news do you bring from the front?", completion = "We've come one step closer to achieving total victory over the Horde.  We cannot allow the enemy to obtain a foothold in this world or any other.", rewards = "You will receive:\n\nEye of the Storm Mark of HonorConquest PointsArena Points"}
MultiLanguageQuestData['en'][11338] = {title = "Call to Arms: Warsong Gulch", objective = "Win a Warsong Gulch battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran, or Shattrath.", description = "The Silverwing Sentinels fight to protect the forest in Warsong Gulch.  We aid them, not because we're tree-lovers, but because the forest forms a natural protective barrier for Alliance territory.\n\nTheir need is greater today than it's ever been.  We need to deploy reinforcements right away unless we want to see Ashenvale annexed to the Barrens!", progress = "What news do you bring from the front, <name>?", completion = "Excellent work, &lt;name&gt;.  The integrity of our borders must be preserved at all costs!", rewards = "You will receive:\n\nWarsong Gulch Mark of HonorConquest PointsArena Points"}
MultiLanguageQuestData['en'][11339] = {title = "Call to Arms: Arathi Basin", objective = "Win an Arathi Basin battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran, or Shattrath.", description = "Arathi Basin is on the verge of being lost to Alliance forces.  We must send reinforcements at this very moment or all our efforts will have been in vain.\n\nDo not delay, <class>, go to Arathi Basin and crush the enemy.  Victory to the Horde!", progress = "You're back already.  Do you bring news of victory?", completion = "You've brought great honor to the Horde, &lt;name&gt;.  Your victory today will ensure a thousand victories tomorrow!", rewards = "You will receive:\n\nArathi Basin Mark of HonorConquest PointsArena Points"}
MultiLanguageQuestData['en'][11340] = {title = "Call to Arms: Alterac Valley", objective = "Win an Alterac Valley battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran, or Shattrath.", description = "We've recently come extremely close to driving the Stormpike invaders from Alterac Valley.  As a result we're redirecting all our reinforcements to aid the Frostwolf Clan.\n\nA decisive victory there would free up the resources we need to crush the Alliance scum on all the other battlefronts.\n\nGo, <name>.  Earn great honor by heeding the call of the brave Frostwolf warriors.", progress = "You're back!  Do you bring news of victory?", completion = "There is no greater honor than driving invaders from Horde territories.  We salute your great courage in aiding our forces today!", rewards = "You will receive:\n\nAlterac Valley Mark of HonorConquest PointsArena Points"}
MultiLanguageQuestData['en'][11341] = {title = "Call to Arms: Eye of the Storm", objective = "Win an Eye of the Storm battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran,  or Shattrath.", description = "We will fight and crush the enemy wherever we find them.  Azeroth, Outland, the place makes no difference.\n\nWe cannot allow the Alliance to establish superiority in the Eye of the Storm.  Take the battle to them today... tomorrow it might be too late!", progress = "You're back!  Do you bring news of victory?", completion = "You bring honor to us all, &lt;name&gt;.  We must show the enemy that we will fight them wherever we find them.", rewards = "You will receive:\n\nEye of the Storm Mark of HonorConquest PointsArena Points"}
MultiLanguageQuestData['en'][11342] = {title = "Call to Arms: Warsong Gulch", objective = "Win a Warsong Gulch battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran, or Shattrath.", description = "The Alliance is an insidious enemy, <name>.  They claim to defend the Ashenvale forests to justify their acts of aggression against our territories in the Barrens.\n\nToday we have an opportunity to drive the enemy from our lands once and for all.  Go to Warsong Gulch and take back what is rightfully ours!", progress = "You're back!  Do you bring news of victory?", completion = "The Horde is in your debt, &lt;name&gt;.  You've made your people proud with your courage in defending our lands.", rewards = "You will receive:\n\nWarsong Gulch Mark of HonorConquest PointsArena Points"}
MultiLanguageQuestData['en'][11343] = {title = "The Echo of Ymiron", objective = "Thoralius the Wise wants you to search Wyrmskull Village while you are in the spirit world and find information about the Secrets of Wyrmskull.", description = "The spirit world has fallen under the sway of the Lich King. Fearsome creatures made of pure nightmare now stand watch over the realm of the elements. I sense that these val'kyr are guarding a terrible secret.\n\nI am too old and weak to survive another journey. You must go in my place, <name>.\n\nTake this incense burner to Wyrmskull Village and use it to enter the spirit world. Find the large dwelling in the northeast! Avoid the val'kyr at all costs lest they make you a permanent fixture in their world.", progress = "What have you discovered?", completion = "I do not understand. The creatures that you saw looked like the vrykul that are attacking Valgarde?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11344] = {title = "Anguish of Nifflevar", objective = "Thoralius the Wise wants you to search Nifflevar while you are in the spirit world and find information about the Secrets of Nifflevar.", description = "All that we know of the vrykul indicates that they only recently appeared in Northrend. Why, then, are we seeing vrykul in visions that date back 15,000 years? Surely if the vrykul had previously existed in Northrend we would have known.\n\nYou must press on to Nifflevar. To get there you must go northeast, through Wyrmskull Village, and take the path leading up through the dam. Nifflevar is on the bluffs of the fjord.\n\nUse the incense burner once you arrive at Nifflevar and search the area for clues.", progress = "What have you discovered?", completion = "Human children born of vrykul? And Ymiron ordered the deaths of all human born offspring?\n\n&lt;Thoralius goes silent for a moment.&gt;\n\nAs much as I wish to deny what is so plainly presented to me, I cannot. There is no extinct \"missing link\" to humans as the Explorers' League proposed. The vrykul are the missing link. They are the progenitors of humanity.", rewards = "You will be able to choose one of these rewards:\n\nBlauvelt's Special Occasion GlovesNimblefinger Scaled GlovesAntique Reinforced LegguardsImperious Worghide Cap\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesBlauvelt's Special Occasion GlovesImperious Worghide CapNimblefinger Scaled GlovesAntique Reinforced Legguards"}
MultiLanguageQuestData['en'][11345] = {title = "Prizes for Pellets", objective = "[PH] Rinling wants you to shoot a marked target and then return the Target Rifle to him.", description = "[PH] Shoot a marked target.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n[PH] Tiny Creepy Rag Doll"}
MultiLanguageQuestData['en'][11346] = {title = "The Book of Runes", objective = "Prospector Belvar at Fort Wildervar wants you to bring him The Book of Runes.", description = "The vast rocky area to the southeast, Giants' Run, has been overrun by Iron Dwarves. Scouts have reported seeing the dwarves coaxing stone giants from the ground, then carving runes on them.\n\nI can't fathom their motives, but I suspect they're somehow trying to turn the giants into weapons. The iron rune stonecallers and binders carry large tomes with them, which must contain the runes they're carving on the giants.\n\nCapture the pieces of this book, assemble them, and bring it back to me, <name>.", progress = "Have you recovered the book?", completion = "&lt;Prospector Belvar browses the book of runes.&gt;\n\nHmm... there's so much here. I'm going to need some time to study it, and if we hope to understand these runes, we'll need to try to make our own.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11348] = {title = "The Rune of Command", objective = "Prospector Belvar at Fort Wildervar wants you to test the Rune of Command and defeat Binder Murdis.", description = "Can you feel the power emanating from the runes I've carved on this tablet? They're smaller versions of the runes that the Iron Dwarves are using. We'll use it to shut down their operation.\n\nTake it to Giants' Run and use it on a stone giant that the dwarves have not altered.\n\nThe giant should obey you, but I've tailored the runes to restore it to its natural state after a time. The giant may prove a valuable ally in the battle against Binder Murdis, the leader of the Iron Dwarf forces at Giants' Run.", progress = "Have you tried the rune?", completion = "You've done well in defeating Binder Murdis, but the Iron Dwarves won't give up easily.\n\nWe've made a lot of progress in understanding how they manipulate runes. Perhaps next time we encounter them, our knowledge will give us an advantage.", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][11349] = {title = "Mastering the Runes", objective = "Bring a set of Iron Rune Carving Tools to Prospector Belvar at Fort Wildervar.", description = "I've got a set of picks, hammers, and chisels with me, but they won't work for carving these runes. The tools used by the Iron Dwarves are imbued with magic during their forging.\n\nWhen they're used to carve runes, the symbols form much more than mere words. These runes have the power to bind, compel, and twist.\n\nI believe I know how it works, but without a set of those tools, I can't be certain. Look for kits resembling mine near the Iron Dwarf pavilions at Giants' Run and bring them to me.", progress = "Have you returned with those tools?", completion = "&lt;Belvar handles the tools carefully.&gt;\n\nI'm going to try these out. If we're to understand the Iron Dwarves' motives and defeat them, I need to know exactly what the runes are doing.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11350] = {title = "The Book of Runes", objective = "Longrunner Pembe at Camp Winterhoof wants you to bring him The Book of Runes.", description = "Chieftain Ashtotem dispatched me on a scouting mission to Giants' Run, a broad, rocky plateau to the southeast, past the Frozen Glade.\n\nThe area has been taken over by Iron Dwarves who seem to be altering the giants as they emerge from the earth.\n\nThe iron rune stonecallers and binders carry large tomes with them, which must contain the runes they're carving on the giants.\n\nCapture the pieces of this book, assemble them, and bring it back to me. It's the only way we'll understand their plans.", progress = "Have you recovered the book?", completion = "&lt;The longrunner browses the book of runes.&gt;\n\nI'm no loremaster, but I have some familiarity with the language of the Iron Dwarves. I think the runes they're carving on the giants are derived from their spoken language, but there are some differences.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11351] = {title = "Mastering the Runes", objective = "Bring a set of Iron Rune Carving Tools to Longrunner Pembe at Camp Winterhoof.", description = "I think I've figured out what the Iron Dwarves are doing. The tools they use are imbued with magic during their forging.\n\nWhen they're used to carve runes, the symbols form much more than mere words. These runes have the power to bind, compel, and twist.\n\nIf I had a set of those tools, I could mimic the runes in the book. I captured one of these boxes from one of the pavilions at Giants' Run, but it was empty. Look for similar boxes and recover a set of tools from them.", progress = "Have you returned with those tools?", completion = "&lt;Pembe examines the tools.&gt;\n\nThese are more delicate than I'd thought. Allow me a moment to try them out.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11352] = {title = "The Rune of Command", objective = "Longrunner Pembe at Camp Winterhoof wants you to test the Rune of Command and defeat Binder Murdis.", description = "Can you feel the power emanating from the runes I've carved on this tablet? They're smaller versions of the runes that the Iron Dwarves are using. We'll use it to shut down their operation.\n\nTake it to Giants' Run and use it on a stone giant that the dwarves have not altered.\n\nThe giant should obey you, but I've tailored the runes to restore it to its natural state after a time. The giant may prove a valuable ally in the battle against Binder Murdis, the leader of the Iron Dwarf forces at Giants' Run.", progress = nil, completion = "You've done well in defeating Binder Murdis, but the Iron Dwarves won't give up easily.\n\nAs my people move north, I'm certain we will encounter the Iron Dwarves again. Next time, we will be prepared to thwart them before they can dig in.", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][11354] = {title = "Wanted: Nazan's Riding Crop", objective = "Wind Trader Zhareem has asked you to obtain Nazan's Riding Crop. Deliver it to him in Shattrath's Lower City to collect the reward.\n\nThis quest may only be completed on Heroic difficulty.", description = "Today I have a buyer who is interested in a piece that's held by the mount of Illidan's herald. I, of course, speak of Vazruden the Herald and his dragon mount, Nazan.\n\nIf you want the finder's fee that I offer in return, find them flying above the Ramparts at Hellfire Citadel and return with the dragon's riding crop.\n\nMy sources tell me that the item in question is personally held by the dragon. It is said that Nazan refuses to allow Vazruden to strike him with it.", progress = "The riding crop please.", completion = "Another soon-to-be satisfied customer. It looks like it's in fine condition. You are to be rewarded.\n\nCome back tomorrow and I will have another request for you to fulfill.", rewards = "You will receive:\n\nBadge of JusticeJustice PointsBadge of Justice"}
MultiLanguageQuestData['en'][11355] = {title = "March of the Giants", objective = "Researcher Aderan at Fort Wildervar wants you to use the Runeseeking Pick on the corpses of 4 Runed Stone Giants.", description = "To the east, at Giants' Run, rune-inscribed stone giants have started to migrate north toward Frostblade Peak. What their ultimate destination is, I do not know.\n\nThe glowing runes inscribed in the stone flesh of the giants guide them on their journey.\n\nUse this pick to deactivate the runes on the giants' corpses and return with your findings.", progress = nil, completion = "&lt;Researcher Aderan listens to your findings.&gt;\n\nThe runes for \"north\" and \"west\" appeared multiple times? There's a highly reinforced command to move in that direction, but the runes are more than propulsion. Something is attracting them, but what?", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][11356] = {title = "Costumed Orphan Matron", objective = "Speak with a Costumed Orphan Matron in either Goldshire, Kharanos or Azure Watch.", description = "During Hallow's End, human orphanages have organized trips for their orphans to visit Alliance countryside villages.  Those poor children would love to see a real <class> like yourself!\n\nWhy don't you visit them?  You'll find orphans at Goldshire in Elwynn Forest, Kharanos in Dun Morogh and Azure Watch in Azuremyst.  Speak to the children's ward, a costumed orphan matron, and she'll introduce you to the children.", progress = nil, completion = "You're here to visit the children!  Wonderful!  They have known such heartache in their short lives.  It is good that they see real heroes like you.  It really lifts their spirits!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11357] = {title = "Masked Orphan Matron", objective = "Speak with a Masked Orphan Matron in either Razor Hill, Brill or Falconwing Square.", description = "For Hallow's End, orc orphans were taken on a trip to many Horde villages.  The orphan matrons thought it would be good for them to see real heroes adventuring in the field.\n\nWhy don't you visit them?  A brave <class> like yourself could strengthen their spirits with tales of your valor!  Go to either Razor Hill in Durotar, Brill in Tirisfal Glades or Falconwing Square in Eversong Woods.  Speak with the masked orphan matron and she'll introduce you to the children.", progress = nil, completion = "The children love to watch heroes at their work.  It is my hope that, one day, each of these orphans will grow into a strong member of the Horde, and ultimately die in glorious battle!\n\nAh, thoughts of such a fine fate brings mist to my eyes...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11358] = {title = "The Lodestone", objective = "Researcher Aderan at Fort Wildervar wants you to compare the Rune Sample with the Broken Tablet.", description = "If we can locate what's luring the giants northwest, we might be able to stop them before they reach their destination.\n\nAlthough I was able to decipher many of the runes on the samples you brought me, the ones I don't know concern me the most. When I visited Giants' Run, I noticed a large broken tablet jutting from the ground where the northeastern part of the area met the snow at the foot of Frostblade Peak. Take this sample, compare the runes with the tablet, and see what you can learn.", progress = "Have you discovered what lodestone attracts the giants?", completion = "&lt;Aderan listens as you describe your findings.&gt;\n\nOf course! This Megalith must be the key to the Iron Dwarves' plans. We must destroy it before their plan comes to fruition!", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][11359] = {title = "Demolishing Megalith", objective = "Defeat Megalith and return to Researcher Aderan at Fort Wildervar.", description = "Binder Murdis created Megalith to be the most powerful of the runed giants and to lead them in their mission. Defeating Megalith will leave them lost and without direction. After the expeditionary force arrives, our soldiers will be able to isolate and defeat the remaining giants and oust their Iron Dwarf masters from their camps.\n\nSearch the foothills of Frostblade Peak, north of Giants' Run for Megalith and defeat him!", progress = "Do you bring news of Megalith's downfall?", completion = "You've done well in felling Megalith, but I wonder about his final words.\n\nYou're sure he said the Stoneforge?\n\nI know of no place with that name, but it sounds like a word with origins in the titans. What plans do the Iron Dwarves have for such a thing? This bears watching, &lt;name&gt;, for we must find it before the Iron Dwarves' plan comes to fruition.", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][11360] = {title = "Fire Brigade Practice", objective = "Throw Water Buckets onto 5 fires, and then speak with the Costumed Orphan Matron.", description = "With the Headless Horseman at large, the heroes of Goldshire are always ready to form a fire brigade.  Do you want to help?\n\nNorth of here, guards set up a small area to practice fighting fires.  Go there and throw buckets onto the blazes.  You can fill a bucket from the water barrel here, or the one near the fires.\n\nGood bye, <name>.  When you're done with fire brigade practice, please visit us again!", progress = "Hello, <name>.  Have you been perfecting your fire fighting techniques?  Don't forget about the practice area to the north!", completion = "You're wet and smudged with soot!  You must have been extinguishing fires!\n\nWell done!  As an honorary member of the Fire Brigade, I beg you to return here if ever the village needs you!", rewards = "You will receive:\n\nTricky TreatHallow's End Pumpkin Treat"}
MultiLanguageQuestData['en'][11361] = {title = "Fire Training", objective = "Toss Water Buckets on 5 fires, then speak with the Masked Orphan Matron in Razor Hill.", description = "The grunts set up a fire training area outside the village.  These days, Razor Hill's buildings often catch fire -- you should lend a hand and train as a fire fighter!\n\nHead west out of Razor Hill, then turn right as you pass the village's wall.  Find the training area, then grab buckets and toss them on the practice fires.", progress = "Have you dowsed any fires, <name>?  The training area is west of Razor Hill's western exit.", completion = "Well done, &lt;name&gt;!  Children, take a good look at this &lt;class&gt;. Grow strong and brave like him and one day you too will fight for the Horde.", rewards = "You will receive:\n\nTricky TreatHallow's End Pumpkin Treat"}
MultiLanguageQuestData['en'][11362] = {title = "Wanted: Keli'dan's Feathered Stave", objective = "Wind Trader Zhareem has asked you to obtain Keli'dan's Feathered Stave. Deliver it to him in Shattrath's Lower City to collect the reward.\n\nThis quest may only be completed on Heroic difficulty.", description = "There is no accounting for taste. Take my most recent buyer for instance.\n\nThere is a blood orc within Hellfire Citadel known as Keli'dan the Breaker. He bears a most mundane stave; certainly nothing to take a second glance at. And yet, this is what my customer wishes.\n\nWho am I to say no?\n\nIf you desire my compensation, you will find him and his stave within the Blood Furnace.", progress = "We are speaking again... you must have the stave.", completion = "Perhaps I will have new feathers tied onto it before shipping it on to the buyer. I'm certain with so many arakkoa hereabouts it will not prove difficult. A small matter, and nothing to detract from your reward in any case.\n\nCome back tomorrow and I will have another request for you to fulfill.", rewards = "You will receive:\n\nBadge of JusticeJustice PointsBadge of Justice"}
MultiLanguageQuestData['en'][11363] = {title = "Wanted: Bladefist's Seal", objective = "Wind Trader Zhareem has asked you to obtain Bladefist's Seal. Deliver it to him in Shattrath's Lower City to collect the reward.\n\nThis quest may only be completed on Heroic difficulty.", description = "Today I have a very wealthy collector in need of something very unique indeed.\n\nWarchief Kargath Bladefist carries upon his person his seal of command, which he uses to sign all official documents. I want you to retrieve it for me.\n\nYou will find him deep within the Shattered Halls. No doubt you will have to wade through a veritable army to get to him. I have no doubt that you will succeed.", progress = "I have heard it whispered that the warchief has weapons in place of his hands. Is this true?", completion = "Truly a daring acquisition that the bards should put pen to parchment for. Here, you have more than earned this.\n\nCome back tomorrow and I will have another request for you to fulfill.", rewards = "You will receive:\n\nBadge of JusticeJustice PointsBadge of Justice"}
MultiLanguageQuestData['en'][11364] = {title = "Wanted: Shattered Hand Centurions", objective = "Nether-Stalker Mah'duun has tasked you with the deaths of 4 Shattered Hand Centurions. Return to him in Shattrath's Lower City once they all lie dead in order to collect the bounty.", description = "Do you question your master? Neither does Mah'duun.\n\nThe blood of the centurions of the Shattered Hand clan is what I seek. You will find them within the Shattered Halls of Hellfire Citadel.\n\nIf you want the bounty, you will not return until you have slain them all.", progress = "You have returned. The centurions all lay dead?", completion = "Very well, you have earned your bounty.\n\nReturn again tomorrow and the winds will have whispered once more to Mah'duun.", rewards = "You will receive:\n\nEthereum Prison Key"}
MultiLanguageQuestData['en'][11365] = {title = "March of the Giants", objective = "Sage Edan and Camp Winterhoof wants you to use the Runeseeking Pick on the corpses of 4 Runed Stone Giants.", description = "To the east, at Giants' Run, rune-inscribed stone giants have started to migrate north toward Frostblade Peak. I know nothing of their goals, nor of their destination.\n\nThe glowing runes inscribed in the stone flesh of the giants guide them on their journey. Fell some of these giants.\n\nTake this pick with you and use it on the corpses of the runed stone giants. It will deactivate the runes. Once you've tested enough giants, return to me with your findings.", progress = "What have you found?", completion = "&lt;The sage listens to your findings.&gt;\n\nThe runes for \"north\" and \"west\" appeared over and over? I'm not an expert in these runes, but the repetition of them suggests a strong command.\n\nThese carvings are more than passive directions, though. They seem to pull the giants toward something, but what?", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][11366] = {title = "The Lodestone", objective = "Sage Edan at Camp Winterhoof wants you to compare the Rune Sample with the Broken Tablet.", description = "We must find what's luring the giants northwest, so we can stop them before they reach their destination.\n\nWhile the rune samples gave us some clues, the unknown runes worry me.\n\nWhen I visited Giants' Run, I noticed a large broken tablet jutting from the ground where the northeastern part of the area met the snow at the foot of Frostblade Peak. Take this sample, compare the runes with the tablet, and see what you can learn about the identity of this lodestone.", progress = "Have you discovered what lodestone attracts the giants?", completion = "&lt;Edan listens as you describe your findings.&gt;\n\nMegalith? A literal transcription from the tablet! This Megalith must be the centerpiece of the iron ones' mysterious plans.", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][11367] = {title = "Demolishing Megalith", objective = "Defeat Megalith and return to Sage Edan at Camp Winterhoof.", description = "Binder Murdis created Megalith to be a kind of keystone for the runed giants and to lead them in their mission. Defeating Megalith will leave them lost and without direction. I will ask Chieftain Ashtotem to divert some of our men as we move north and dedicate them to eliminating the last of the runed giants. Without their giants, the Iron Dwarves cannot stand against us.\n\nSearch the foothills of Frostblade Peak, north of Giants' Run for Megalith and defeat him!", progress = "Do you bring news of Megalith's downfall?", completion = "You've done well in felling Megalith, but I wonder about his final words.\n\nYou're sure he said the Stoneforge?\n\nIt is not a name our people know, but it sounds like it might be a creation of the \"titans\" the ousiders speak of. The Iron Dwarves have ever been a cunning and dangerous foe, &lt;name&gt;. We must watch these giants and find this Stoneforge before they can carry out their plans.", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][11368] = {title = "Wanted: The Heart of Quagmirran", objective = "Wind Trader Zhareem has asked you to obtain The Heart of Quagmirran. Deliver it to him in Shattrath's Lower City to collect the reward.\n\nThis quest may only be completed on Heroic difficulty.", description = "I have an unusual request. A certain wealthy individual that I am in contact with off-world is interested in a macabre piece.\n\nSpecifically, she wants the heart of Quagmirran.\n\nI hear that the beast has three, but one will suffice for our purposes. As I understand it, you can find Quagmirran resting within a deep pool of water at the Slave Pens.", progress = "I trust that you know of a way to preserve the heart in transit?", completion = "Now that I think of it, it's a pity I didn't ask you to return with the other two hearts as well. Perhaps next time. In any case, you've earned your commission.\n\nCome back tomorrow and I will have another request for you to fulfill.", rewards = "You will receive:\n\nBadge of JusticeJustice PointsBadge of Justice"}
MultiLanguageQuestData['en'][11369] = {title = "Wanted: A Black Stalker Egg", objective = "Wind Trader Zhareem wants you to obtain a Black Stalker Egg. Deliver it to him in Shattrath's Lower City to collect the reward.\n\nThis quest may only be completed on Heroic difficulty.", description = "There is only ever one great mother of the marsh walkers in Zangarmarsh. She is always known as the Black Stalker, and she hatches from one of the eggs left behind when her mother dies.\n\nI have a buyer who is interested in one of those eggs. He mentioned something about adding her as a zoo attraction.\n\nIf you are interested in the reward I am offering, travel to the Underbog and slay the Black Stalker for her egg.", progress = "We're speaking again because you have the egg? Outstanding, let me see it!", completion = "Is it not amazing to feel the life pulsing within the egg? I must hurry to deliver it to the purchaser. We wouldn't want it hatching here now would we?\n\nYour payment is ready.\n\nCome back tomorrow and I will have another request for you to fulfill.", rewards = "You will receive:\n\nBadge of JusticeJustice PointsBadge of Justice"}
MultiLanguageQuestData['en'][11370] = {title = "Wanted: The Warlord's Treatise", objective = "Wind Trader Zhareem has asked you to acquire The Warlord's Treatise. Deliver it to him in Shattrath's Lower City to collect the reward.\n\nThis quest may only be completed on Heroic difficulty.", description = "While it is known that Warlord Kalithresh of the naga is a great warrior in his own right, there are fewer who know that he has codified all of his knowledge.\n\nOne of my customers is aware of it though, and is keenly interested in obtaining his treatise.\n\nI ask that you travel to the Steamvault in Coilfang Reservoir and obtain this book for me.", progress = "My customer grows restless. I believe he wishes to plumb the depths of the warlord's tactical thinking to help with one of his ongoing conflicts.", completion = "Indeed, I fear my customer will not have time to peruse the entirety of this book. Nevertheless, that is not our concern.  Here is your reward.\n\nCome back tomorrow and I will have another request for you to fulfill.", rewards = "You will receive:\n\nBadge of JusticeJustice PointsBadge of Justice"}
MultiLanguageQuestData['en'][11371] = {title = "Wanted: Coilfang Myrmidons", objective = "Nether-Stalker Mah'duun has asked you to slay 14 Coilfang Myrmidons. Return to him in Shattrath's Lower City once they all lie dead in order to collect the bounty.", description = "Mah'duun hears and obeys, and I now ask you to be my instrument.\n\nIt has been related to me that the myrmidons of the coilfang tribe must be destroyed. Seek them out within the humid confines of the Steamvault underneath Coilfang Reservoir.\n\nI will accept nothing less than their utter annihilation.", progress = "How fares your fight against the coilfang myrmidons?", completion = "I trust that it was a fight worthy of your time? Certainly this bounty will be.\n\nReturn again tomorrow and the winds will have whispered once more to Mah'duun.", rewards = "You will receive:\n\nEthereum Prison Key"}
MultiLanguageQuestData['en'][11372] = {title = "Wanted: The Headfeathers of Ikiss", objective = "Wind Trader Zhareem has asked you to acquire The Headfeathers of Ikiss. Deliver them to him in Shattrath's Lower City to collect the reward.\n\nThis quest may only be completed on Heroic difficulty.", description = "I've recently been approached by a tauren whose husband is about to be elevated to chieftain. She wishes to make a special addition to his headdress.\n\nSpecifically, she wants to obtain the headfeathers from the dastardly Talon King Ikiss.\n\nIf you are interested in collecting my reward, travel to Auchindoun's Sethekk Halls and find him.", progress = "The time of the chieftain's ceremony grows near.", completion = "I am sure that these feathers will make a fine addition to the chieftain's headdress. You have earned your compensation, &lt;class&gt;.\n\nCome back tomorrow and I will have another request for you to fulfill.", rewards = "You will receive:\n\nBadge of JusticeJustice PointsBadge of Justice"}
MultiLanguageQuestData['en'][11373] = {title = "Wanted: Shaffar's Wondrous Pendant", objective = "Wind Trader Zhareem wants you to obtain Shaffar's Wondrous Amulet. Deliver it to him in Shattrath's Lower City to collect the reward.\n\nThis quest may only be completed on Heroic difficulty.", description = "Today I have a personal request of you, yet the reward will certainly match the danger.\n\nMy family has a 'history', shall we say, with Nexus-Prince Shaffar and his followers. If the amulet he wears were to fall into my hands then surely that would mean that he had been dealt with.\n\nIf the bounty I am offering is of interest to you then journey to his lair within Auchindoun's Mana-Tombs.", progress = "Not many know that the source of Shaffar's magic rests solely within his amulet. Without it he is powerless.\n\nThen again, if you have it that must mean that he is dead.", completion = "&lt;You sense a deep level of satisfaction from the wind trader.&gt;\n\nGood, I am glad to hear of his demise. And perhaps I will be able to unlock the secrets of his amulet for myself. If not, then I will sell it for a handsome price.\n\nI trust that this reward is sufficient.\n\nCome back tomorrow and I will have another request for you to fulfill.", rewards = "You will receive:\n\nBadge of JusticeJustice PointsBadge of Justice"}
MultiLanguageQuestData['en'][11374] = {title = "Wanted: The Exarch's Soul Gem", objective = "Wind Trader Zhareem has asked you to recover The Exarch's Soul Gem. Deliver it to him in Shattrath's Lower City to collect the reward.\n\nThis quest may only be completed on Heroic difficulty.", description = "Within Auchindoun's Auchenai Crypts many unsavory experiments are undertaken in the pursuit of a greater understanding of the necromantic arts. Many are the spirits that are tortured or destroyed therein.\n\nI have a customer who is interested in the liberation of one of those spirits. I have been informed that this spirit is contained within a soul gem held by none other than Exarch Maladaar himself.\n\nSeek him out within the crypts with all due haste and return to me with the gem.", progress = "Can you imagine being trapped within a gem for all eternity?", completion = "You're quite the hero, &lt;name&gt;. I am certain that my customer will find a way to free the spirit of their loved one from within the gem. For a job well done, your payment awaits.\n\nCome back tomorrow and I will have another request for you to fulfill.", rewards = "You will receive:\n\nBadge of JusticeJustice PointsBadge of Justice"}
MultiLanguageQuestData['en'][11375] = {title = "Wanted: Murmur's Whisper", objective = "Wind Trader Zhareem has asked you to obtain Murmur's Whisper. Deliver it to him in Shattrath's Lower City to collect the reward.\n\nThis quest may only be completed on Heroic difficulty.", description = "When I'm done speaking, you may not want to take this commission.\n\nI have an eccentric client who specializes in the study of dead realities. It is rumored that the being known as Murmur destroyed the last world from which he was summoned. The professor is interested in examining his 'whisper' as he called it to understand how it is that Murmur accomplished such a feat.\n\nWill you journey to the Shadow Labyrinth within Auchindoun and retrieve it for me?", progress = "I'm not even certain what form a whisper is supposed to take in the physical world, but the professor assures me that you'll know it when you see it.\n\nPerhaps it is something akin to the being's voice box?", completion = "I was worried that you might not return. I trust that you didn't go deaf from fighting Murmur?\n\nHere is your reward. The professor will be pleased no doubt, though I worry what he ultimately wishes to do with this thing.\n\nCome back tomorrow and I will have another request for you to fulfill.", rewards = "You will receive:\n\nBadge of JusticeJustice PointsBadge of Justice"}
MultiLanguageQuestData['en'][11376] = {title = "Wanted: Malicious Instructors", objective = "Nether-Stalker Mah'duun wants you to kill 3 Malicious Instructors. Return to him in Shattrath's Lower City once they all lie dead in order to collect the bounty.", description = "Mah'duun has heard it said that none are as cruel as the six-armed demonesses inside the Shadow Labyrinth.\n\nGo to Auchindoun, seek them out, kill them all.\n\nIf you cannot accomplish so simple a task, we do not have anything further to say to one another.", progress = "The instructors, they are all dead? No?\n\nDid I not say not to return unless you had killed them all?", completion = "I am satisfied. He who speaks through the nether shall be as well. Mah'duun has your bounty prepared.\n\nReturn again tomorrow and the winds will have whispered once more to Mah'deen.", rewards = "You will receive:\n\nEthereum Prison Key"}
MultiLanguageQuestData['en'][11377] = {title = "Revenge is Tasty", objective = "The Rokk in Lower City has asked you to cook up some Kaliri Stew using his cooking pot. Return to him when it's done.", description = "I'm providing the catering for some unusual party guests tonight.  One of these fellows was flying around in Skettis and got knocked to the ground by a monstrous kaliri--his leg was broken badly.\n\nThey've requested something special for his get well party: Kaliri Stew.\n\nI can loan you my cooking pot so you can whip up a batch of stew for me.  The recipe itself is simple, but you'll need to get a giant kaliri wing and some cooked warp burgers.", progress = "Do I smell something tasty?", completion = "Oh, I do smell something tasty!  I hope you gave that bird quite a good beating.\n\nPlease, help yourself to some of my extra stock.  I'm sure someone of your talent could put it to good use.", rewards = "You will be able to choose one of these rewards:\n\nBarrel of FishCrate of Meat\n\nYou will also receive:\n\nBarrel of FishCrate of Meat"}
MultiLanguageQuestData['en'][11378] = {title = "Wanted: The Epoch Hunter's Head", objective = "Wind Trader Zhareem has asked you to obtain the Epoch Hunter's Head. Deliver it to him in Shattrath's Lower City to collect the reward.\n\nThis quest may only be completed on Heroic difficulty.", description = "The tastes of my customers range from the mundane to the exotic. And sometimes they want to do very mundane things with the exotic objects they seek.\n\nSuch is the case with my latest request. My client, who shall remain nameless, wishes to obtain the head of the Epoch Hunter to mount on his wall.\n\n<class>, will you find a way to travel back in time to Old Hillsbrad and procure said head for my trophy-hunting patron?", progress = "The head of the Epoch Hunter... how does one come to the decision that they want it mounted on their wall?\n\nAnd even then, to not hunt the beast yourself, what does one say to their friends when asked how the fight went?\n\nHe'll lie, I suppose.", completion = "I see you are returned to the present time intact.\n\n&lt;The wind trader looks around.&gt;\n\nIt doesn't appear that anything has changed. But then again, how would I know?\n\nThat's a nice cut; my customer will be pleased. Here is your reward.\n\nCome back tomorrow and I will have another request for you to fulfill.", rewards = "You will receive:\n\nBadge of JusticeJustice PointsBadge of Justice"}
MultiLanguageQuestData['en'][11379] = {title = "Super Hot Stew", objective = "The Rokk in Lower City has asked you to cook up some Demon Broiled Surprise using his cooking pot, two Mok'Nathal Shortribs and a Crunchy Serpent. Return to him when it's done.", description = "I'm trying to invent something with some real zing.  But to be honest, I'm more of an idea goblin these days.  I've lost my sense of adventure.\n\nBut you... remind me of my younger days; ready to take on the world with a sword in one hand and a skillet in the other.\n\nI want you to take my beloved cooking pot and head out to Blade's Edge.  Throw in some shortribs and crunchy serpent--already cooked for extra flavor--and broil it over an abyssal's corpse, the only thing hot enough to do the trick.", progress = "Any luck with my little experiment?", completion = "Now look at that...\n\n&lt;The Rokk takes a sip of the concoction and his face twists into a bizarre mask of pain and delight.&gt;\n\nSweet A'dal that's good!  A cook with your potential shouldn't be without his proper materials.  Take some of my extra stock and make me proud.", rewards = "You will be able to choose one of these rewards:\n\nBarrel of FishCrate of Meat\n\nYou will also receive:\n\nBarrel of FishCrate of Meat"}
MultiLanguageQuestData['en'][11380] = {title = "Manalicious", objective = "The Rokk in Lower City has asked you collect 15 Mana Berries from the Eco-Domes in Netherstorm.", description = "Wouldn't you know it, I think my foodstuffs are up to date and someone comes along and requests the unusual: Mana Berry Delight.\n\nUnfortunately, mana berries are only found in the eco-domes of Netherstorm.  Just don't bother looking around Stormspire--it's picked clean.\n\nI could only trust someone trained in the culinary arts to pick the best berries, so don't let me down!", progress = "Any luck, friend?", completion = "Those are the juiciest mana berries I've ever seen.  I think I'm getting smarter just by looking at them.\n\nSince I no longer need most of my meat and fish stock, why don't you take some?  I'm certain you could make something delicious.", rewards = "You will be able to choose one of these rewards:\n\nBarrel of FishCrate of Meat\n\nYou will also receive:\n\nBarrel of FishCrate of Meat"}
MultiLanguageQuestData['en'][11381] = {title = "Soup for the Soul", objective = "The Rokk in Lower City has asked you to cook up some Spiritual Soup using his cooking pot. Return to him when it's done.", description = "Death is in the air.  I've never had so many orders for my famous soup--it lifts your spirits and soothes the soul.\n\nAnd I know a fellow cook when I see one!  Would you like to help me out and get a cut of the profits?\n\nHere, take my cooking pot, gather some clefthoof meat and I'll let you in on a little secret.  What makes my soup so good for the soul?  It's not chicken--I cook it at the Ancestral Grounds in Nagrand to soak up all that spiritual stuff there.", progress = "What smells so good?", completion = "That is a fine batch of spiritual soup if I ever did smell one.  Just a pinch of pepper and it's done.\n\nAs promised, here's your cut.  And because you did such a fine job, I'm going to throw in some of my extra stock.", rewards = "You will be able to choose one of these rewards:\n\nBarrel of FishCrate of Meat\n\nYou will also receive:\n\nBarrel of FishCrate of Meat"}
MultiLanguageQuestData['en'][11382] = {title = "Wanted: Aeonus's Hourglass", objective = "Wind Trader Zhareem has asked you to acquire Aeonus's Hourglass. Deliver it to him in Shattrath's Lower City to collect the reward.\n\nThis quest may only be completed on Heroic difficulty.", description = "I swear that some of my customers are crazy. There are possessions that you go after, and there are ones that you dare not even think of!\n\nMy current client is clearly over-the-top insane. He covets the hourglass that Aeonus holds.\n\nYes, you heard right, Aeonus of the Infinite Dragonflight!\n\nWho am I to argue since he's paying a king's ransom? So, ready to go to the Caverns of Time and travel to the Black Morass to retrieve it for me?", progress = "If I were you, I would be very careful with time-travel. You wouldn't want to accidentally do something, like kill one of your ancestors, and then accidentally erase yourself from the present!", completion = "Odd that the sands in that thing are still falling upward. I think I will have it delivered to its new owner with all due haste.\n\nI thank you for a job well done, &lt;class&gt;. You have certainly earned your commission.\n\nCome back tomorrow and I will have another request for you to fulfill.", rewards = "You will receive:\n\nBadge of JusticeJustice PointsBadge of Justice"}
MultiLanguageQuestData['en'][11383] = {title = "Wanted: Rift Lords", objective = "Nether-Stalker Mah'duun wants you to kill 4 Rift Lords. Return to him in Shattrath's Lower City once they all lie dead in order to collect the bounty.", description = "Mah'duun knows where you must go. Mah'duun knows that you must kill rift lords. But, Mah'duun does not know exactly when.\n\nI know that does not make sense, but the voice on the winds was not more specific.\n\nTravel to the Black Morass through the Caverns of Time and the way shall be made clear.", progress = "We are speaking, but I sense that all of the rift lords are not yet dead.\n\nReturn again when they are, <class>.", completion = "You found your way back in time, and then back again. You must be a great &lt;class&gt;, &lt;race&gt;. The bounty is earned.\n\nReturn again tomorrow and the winds will have whispered once more to Mah'duun.", rewards = "You will receive:\n\nEthereum Prison Key"}
MultiLanguageQuestData['en'][11384] = {title = "Wanted: A Warp Splinter Clipping", objective = "Wind Trader Zhareem has asked you to obtain a Warp Splinter Clipping. Deliver it to him in Shattrath's Lower City to collect the reward.\n\nThis quest may only be completed on Heroic difficulty.", description = "Not long ago, I was approached by a kaldorei druidess with a touching request. And plenty of gold, of course!\n\nIt would appear that the forces of Darnassus wish to restore an ancient of the arcane known as Warp Splinter. The giant tree has been confused or corrupted, I'm not certain, but you'll find it inside of the Botanica at Tempest Keep.\n\nShe said that all they would need to regrow him was a small clipping.", progress = "Did you lose your way to the Botanica? You can't miss it... it's at Tempest Keep off of the eastern edge of the Netherstorm.", completion = "Aw, you did get it! It's so tiny. And yet, when the druids are done with it -- a process I am told will take a very long time -- Warp Splinter will be regrown anew.\n\nAnd here is your reward as promised.\n\nCome back tomorrow and I will have another request for you to fulfill.", rewards = "You will receive:\n\nBadge of JusticeJustice PointsBadge of Justice"}
MultiLanguageQuestData['en'][11385] = {title = "Wanted: Sunseeker Channelers", objective = "Nether-Stalker Mah'duun wants you to kill 6 Sunseeker Channelers. Return to him in Shattrath's Lower City once they all lie dead in order to collect the bounty.", description = "It has been whispered to Mah'duun that the channelers of the military unit known as the Sunseekers must be killed today.\n\nThey are to be found within the Botanica at Tempest Keep.\n\nYou want the bounty, you kill the channelers.", progress = "How can it be that we are speaking when the channelers are not all lying dead?", completion = "And now they are dead, channeling no longer. He who whispers upon the nether is satisfied and you have secured the bounty.\n\nReturn again tomorrow and the winds will have whispered once more to Mah'duun.", rewards = "You will receive:\n\nEthereum Prison Key"}
MultiLanguageQuestData['en'][11386] = {title = "Wanted: Pathaleon's Projector", objective = "Wind Trader Zhareem has asked you to acquire Pathaleon's Projector. Deliver it to him in Shattrath's Lower City to collect the reward.\n\nThis quest may only be completed on Heroic difficulty.", description = "I always assumed that Pathaleon the Calculator used magic to project his image across Outland. Apparently I was wrong.\n\nMy latest customer tells me that the blood elf uses a mechanical device for his communication with the leaders of Prince Kael'thas's special projects. As I understand it, he acquired it from the Zaxxis rebels in the Netherstorm.\n\nMy client wishes to obtain the projector. Why don't you pay Pathaleon a visit? He can be found within the Mechanar at Tempest Keep.", progress = "It's not that projector technology is something special in and of itself, but the range of this particular model is a true breakthrough!", completion = "I'm tempted to keep it for myself and return my client's money. It could certainly expand the reach of my business.\n\n&lt;The wind trader sighs.&gt;\n\nHowever, I have a reputation to uphold.\n\nSpeaking of my reputation, thank you for helping me to maintain it. Here is your commission.\n\nCome back tomorrow and I will have another request for you to fulfill.", rewards = "You will receive:\n\nBadge of JusticeJustice PointsBadge of Justice"}
MultiLanguageQuestData['en'][11387] = {title = "Wanted: Tempest-Forge Destroyers", objective = "Nether-Stalker Mah'duun wants you to destroy 5 Tempest-Forge Destroyers. Return to him in Shattrath's Lower City once they all lie dead in order to collect the bounty.", description = "There are mechanical constructs within the Mechanar which Mah'duun has been told must be dismantled.\n\nGo to Tempest Keep, find the tempest-forge destroyers and destroy them.\n\nThen you may return to collect the bounty.", progress = nil, completion = "Mah'duun enjoys fighting constructs; they are less messy than organic beings.\n\nThe bounty is yours.\n\nReturn again tomorrow and the winds will have whispered once more to Mah'duun.", rewards = "You will receive:\n\nEthereum Prison Key"}
MultiLanguageQuestData['en'][11388] = {title = "Wanted: The Scroll of Skyriss", objective = "Wind Trader Zhareem has asked you to obtain The Scroll of Skyriss. Deliver it to him in Shattrath's Lower City to collect the reward.\n\nThis quest may only be completed on Heroic difficulty.", description = "Today's client seeks something truly unique.\n\nIt is said that Harbinger Skyriss is a servant of the Old Gods. It is also said that he carries a large scroll that contains their instructions for his domination of life in the universe on their behalf.\n\nMy current buyer wishes to get <his/her> hands on that scroll, nevermind that <he/she> won't be able to read the language upon it.\n\nTravel to Tempest Keep's Arcatraz and get it for me, will you, <class>?", progress = "It must be a very dangerous thing to do to meddle directly in the affairs of the Old Gods.\n\nBetter you than me!", completion = "I dare not touch the scroll lest I too risk the notice of the Old Gods. I will have one of my assistants handle its delivery.\n\nYou have more than earned your reward, &lt;class&gt;, and I wish you all the luck in the known worlds.\n\nCome back tomorrow and I will have another request for you to fulfill.", rewards = "You will receive:\n\nBadge of JusticeJustice PointsBadge of Justice"}
MultiLanguageQuestData['en'][11389] = {title = "Wanted: Arcatraz Sentinels", objective = "Nether-Stalker Mah'duun wants you to dismantle 5 Arcatraz Sentinels. Return to him in Shattrath's Lower City once that has been accomplished in order to collect the bounty.", description = "The sentinels within the Arcatraz have gone haywire. The prisoners run rampant and the guards attack those that would help.\n\nMah'duun hears the speaker on the nether winds. The speaker says to destroy the sentinels.\n\nAccomplish this and today's bounty is yours.", progress = nil, completion = "With the sentinels destroyed, perhaps the naaru will ask the Consortium to replace them? Mah'duun does not know and does not care.\n\nYou have earned the bounty.\n\nReturn again tomorrow and the winds will have whispered once more to Mah'duun.", rewards = "You will receive:\n\nEthereum Prison Key"}
MultiLanguageQuestData['en'][11390] = {title = "I've Got a Flying Machine!", objective = "The Steel Gate Chief Archaeologist wants you to transport 3 Sacks of Relics from the bottom of the site and take them to the platform on the north or south side of Steel Gate.\n\nUse the grappling hook on the flying machine to do this.\n\nReport back to him after you've done so.", description = "Well, what are you waiting for, there's work to be done!\n\nHere's the keys to our flying machine. Grab three sacks of relics and haul them up to the crane platforms on the north and south sides of Steel Gate.  I'll mark them for you.\n\nHurry up! We haven't got all day!", progress = nil, completion = "Good job, though I think ye might be wanting a refresher course in basic piloting.\n\nWell, no matter, one warm body's as good as another. Here's yer haul for the day.", rewards = "You will be able to choose one of these rewards:\n\nCrackling CloakUnsparing BandWorg-Fang Talisman\n\nYou will also receive:\n\nSuper Healing PotionUnsparing BandCrackling CloakWorg-Fang Talisman"}
MultiLanguageQuestData['en'][11391] = {title = "Steel Gate Patrol", objective = "You're Steel Gate's ace pilot now, so the Steel Gate Chief Archaeologist wants you to keep patrol around the dig site and fight off anything that attacks.\n\nReport back to him when you're done with your patrol.", description = "Eh? Yer back for another day's work?\n\nWell, alright, here's the keys. We don't need any haulin' today, so just keep an eye out for anything suspicious, okay?\n\nI've hooked her up with some rockets and a machine gun - just in case.", progress = nil, completion = "Nice shooting, ace.\n\nHere's your wages. Come back tomorrow for another round, ya hear?", rewards = "You will receive:\n\nSuper Healing Potion"}
MultiLanguageQuestData['en'][11392] = {title = "Call the Headless Horseman", objective = "Take a Dreary Candle to the Loosely Turned Soil.", description = "Many dreary candles adorn this pumpkin shrine.", progress = "This dirt has been recently disturbed.  Earthworms lie in the topsoil, squirming to escape the dark depths beneath them.", completion = "Will you lay the candle down and call the Headless Horseman from his doomed rest?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11393] = {title = "Where is Explorer Jaren?", objective = "Overseer Irena Stonemantle has asked you to locate her fiance, Explorer Jaren.", description = "<name>, my betrothed, Jaren, went west with a small group of explorers to check into rumors of artifacts on the Chillmere Coast. But there are murloc down there, and I fear the worst has befallen them.\n\nSurely you have time to see if they're alright? There's a way down to the beach just to the southwest, though watch out for the worgs and other things lurking in the woods.", progress = nil, completion = "&lt;The explorer beams a smile as you tell him who sent you. He continues in hushed tones.&gt;\n\nIrena was concerned about me?  She gets that from her father you know.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11394] = {title = "And You Thought Murlocs Smelled Bad!", objective = "Explorer Jaren has asked you to kill 15 Scourge of any type along the Chillmere Coast. Return to him once you have done so.", description = "Originally I came down here to investigate some rumors about artifacts to be dug up. I knew that there were murlocs along the coast here, but I never in a million years thought I'd see this.\n\n<The explorer pokes his head out to look around the tree.>\n\nThe Scourge are out there, and they're changing murlocs, and anything else they can get their hands on, into the walking dead!\n\n<class>, I think it's our duty to do something about this. Think you could take out a good chunk of those Scourge?", progress = "I don't know, <class>, it doesn't look like you've destroyed enough of them yet.", completion = "&lt;Jaren seems very excited about your success, but motions you to keep your conversation to a whisper.&gt;\n\nGreat job, &lt;name&gt;! That's a lot of Scourge goo all over your stuff though. You might want to think about a quick dip in the strait. It's cold, but it'll get you cleaned up right quick.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11395] = {title = "It's a Scourge Device", objective = "Deliver the Scourge Device to Explorer Jaren on the Chillmere Coast.", description = "The Scourge creature you just destroyed had this device held in its clutches. It has a jewel set into it which looks similar to the one that tops the scourging crystals.\n\nSurely, Explorer Jaren would like to have a look at this.", progress = "What an odd-looking device you have there, <class>. Let me have a closer look at it.", completion = "I know what this is! &lt;name&gt;, it's a controlling device for those scourging crystals!\n\nI bet anything that it can be used to shut down their force fields. Hmmm.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11396] = {title = "Bring Down Those Shields", objective = "Explorer Jaren on the Chillmere Coast has asked you to destroy 3 Scourging Crystals.", description = "Look at the button on the side of the controller here. I bet if you got close enough to one of those scourging crystals, you could use the controller to bring its shield down. Then it would simply be a matter of destroying the thing before its shield goes back up.\n\nWhat do you say, <name>? You up for it? I can guarantee a nice reward for you if you can bring down those shields and destroy the crystals.\n\nIt's the least we can do to keep the Scourge from making more of their own kind.", progress = "I don't know, <name>. I think you need to take out a few more of those things.", completion = "Nice!\n\n&lt;Jaren looks around quickly to make sure that nothing noticed his outburst.&gt;\n\nAlright, you certainly earned your pick of one of these things I found while I was down here.\n\nAnd, &lt;name&gt;, if you happen to find yourself back at Steel Gate, give Irena my love and let her know that I'm okay.", rewards = "You will be able to choose one of these rewards:\n\nEarthbinder's Regenerating BandRamshorn GreathelmGhoul-Crushing StompersInfused Coldstone Rune\n\nYou will also receive:\n\nEarthbinder's Regenerating BandRamshorn GreathelmGhoul-Crushing StompersInfused Coldstone Rune"}
MultiLanguageQuestData['en'][11397] = {title = "And You Thought Murlocs Smelled Bad!", objective = "Apothecary Anastasia has asked you to destroy 15 Scourge of any type along the Chillmere Coast. Return to her at the Apothecary Camp once you have done so.", description = "I came here to investigate a rumor about a Scourge presence nearby. I expected murlocs along the coast down below, but I never thought I'd see this!\n\nThe Scourge are down there, and they're changing murlocs, and anything else they can get their hands on, into the walking dead!\n\n<class>, we will not suffer them to create more of their kind, especially not from murlocs! There is a ramp down to the beach just northwest of the camp. See to it that you deal with the Scourge in a timely fashion!", progress = nil, completion = "&lt;Anastasia ponders your success for a moment.&gt;\n\nA satisfactory job to be certain, yet somehow I sense that there's something else we should be doing to stop the efforts of the Scourge on that beach.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11398] = {title = "It's a Scourge Device", objective = "Deliver the Scourge Device to Apothecary Anastasia at the Apothecary Camp.", description = "The Scourge creature you just destroyed had this device held in its clutches. It has a jewel set into it which looks similar to the one that tops the scourging crystals.\n\nSurely, Apothecary Anastasia would like to have a look at this.", progress = "What's that you have there, <class>? Let me have a closer look at it!", completion = "I can tell you what this is, &lt;name&gt;. It's a controlling device for those scourging crystals down there!\n\nI bet anything that it can be used to shut down their force fields. Hmmm.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11399] = {title = "Bring Down Those Shields", objective = "Apothecary Anastasia at the Apothecary Camp has asked you to destroy 3 Scourging Crystals.", description = "Look at the button on the side of the controller here. I bet if you got close enough to one of those scourging crystals, you could use the controller to bring its shield down. Then it would simply be a matter of destroying the thing before its shield goes back up.\n\nBrave enough to hazard another trip down there, <name>? I can guarantee a nice reward for you if you can bring down those shields and destroy the crystals.\n\nHow can you refuse if it means less Scourge, especially ones made from murlocs?", progress = nil, completion = "&lt;Anastasia turns and smiles at her succubus.&gt;\n\nVery well, &lt;name&gt;, I concede that you have certainly earned a choice of one of these.", rewards = "You will be able to choose one of these rewards:\n\nEarthbinder's Regenerating BandRamshorn GreathelmGhoul-Crushing StompersInfused Coldstone Rune\n\nYou will also receive:\n\nEarthbinder's Regenerating BandRamshorn GreathelmGhoul-Crushing StompersInfused Coldstone Rune"}
MultiLanguageQuestData['en'][11400] = {title = "Brewfest Riding Rams", objective = "Bring the \"Honorary Brewer\" Hand Stamp to Pol Amberstill near the entrance to the Brewfest Grounds in Dun Morogh.", description = "If you show this hand stamp to Pol Amberstill, the Ram Racing Apprentice, he'll allow you to purchase Brewfest riding rams.", progress = "Is that an \"Honorary Brewer\" stamp you've got on your hand?", completion = "Good job, &lt;name&gt;... you've won the trust of the festival's brewers, earning the right to purchase a Brewfest riding ram.", rewards = nil}
MultiLanguageQuestData['en'][11401] = {title = "Call the Headless Horseman", objective = "Take a Dreary Candle to the Loosely Turned Soil.", description = "Many dreary candles adorn this pumpkin shrine, which grins, taunting...", progress = "This dirt has been recently disturbed.  Earthworms lie in the topsoil, squirming to escape the dark depths beneath them.", completion = "Will you lay the candle down and call the Headless Horseman from his doomed rest?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11402] = {title = "Clayton's Quest: Extreme!!", objective = "Seriously, go slay those Evil Squirrels!", description = "Clayton wants you to find and slay twenty Evil Squirrels.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11403] = {title = "Free at Last!", objective = "Take the Tome of Thomas Thomson to a Masked Orphan Matron in Durotar, Brill or Falconwing Square.", description = "Rage was my prison, <name>, and you have freed me.  Though I thought I did right, my soul now weeps for the terror and the death I have caused the good people of Azeroth.\n\nThank you for leading me back to the Light.  May I never again lose my way.\n\nTake this torn prayer book to an orphan matron, so the children will know that I will haunt them no more.", progress = "<name>, it is good to see you again.  I'm sure the children enjoy tales of your heroism.", completion = "What?  This holy tome once belonged to an infamous paladin of the Alliance.  Was he the Headless Horseman?  Does this mean that the Horseman is defeated?\n\nThis is a glorious day, &lt;name&gt;!  Your legend will shine bright, and may it last for twice the years of the Horseman's reign of fear.", rewards = "You will receive:\n\nHallow's End Pumpkin Treat"}
MultiLanguageQuestData['en'][11404] = {title = "Call the Headless Horseman", objective = "Take a Dreary Candle to the Loosely Turned Soil.", description = "Many dreary candles adorn this pumpkin shrine, which grins, taunting...", progress = "This dirt has been recently disturbed.  Earthworms lie in the topsoil, squirming to escape the dark depths beneath them.", completion = "Will you lay the candle down and call the Headless Horseman from his doomed rest?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11405] = {title = "Call the Headless Horseman", objective = "Take a Dreary Candle to the Loosely Turned Soil.", description = "Many dreary candles adorn this pumpkin shrine, which grins, taunting...", progress = "This dirt has been recently disturbed.  Earthworms lie in the topsoil, squirming to escape the dark depths beneath them.", completion = "Will you lay the candle down and call the Headless Horseman from his doomed rest?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11406] = {title = "Everything Must Be Ready", objective = "Speak with Gil Grisert at Fort Wildervar.", description = "When the expeditionary force moves north, Captain Adams expects everything to be ready at Fort Wildervar. The scouts and craftsmen there have been tasked with preparing the gear and rations for our men for the climb into the hills.\n\nThe captain's famous for his temper, so I want to send someone ahead to check on the preparations. Fort Wildervar is far to the northeast, beyond Skorn, up in the snow-covered areas near the border with Grizzly Hills. Find Gil Grisert there and make sure he is prepared.", progress = nil, completion = "So the quartermaster sent you?\n\n&lt;Gil seems relieved.&gt;\n\nTo be honest, we're running a bit behind here and we're going to need some help making our goals.\n\n&lt;Gil shudders.&gt;\n\nNone of the men want to brave the wrath of Captain Adams.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11407] = {title = "Bark for Drohn's Distillery!", objective = "Spread the word about Brewfest at the flags outside the auction house in the Valley of Strength, in the Valley of Honor, in the Valley of Wisdom and in the Valley of Spirits.", description = "So, do you want to help bring strength and honor to Brewfest?  We need you to shout at the flags outside the auction house in the Valley of Strength, in the Valley of Honor, in the Valley of Wisdom and in the Valley of Spirits.\n\nWe'll lend you a racing ram for 4 minutes and also give you these racing reins.\n\nBe careful though, the cheap goblins didn't put any apple crates along the way.", progress = "Have you finished spreading the word about Brewfest?", completion = "You kept your word and let people know about our brewmasters.  Thank you. We promised you these tokens, and gladly give them to you.  I imagine the trolls are a bit more stingy with handing over their tokens...\n\nCome back another day to help us spread the word about Brewfest.", rewards = "You will receive:\n\nBrewfest Prize Token"}
MultiLanguageQuestData['en'][11408] = {title = "Bark for T'chali's Voodoo Brewery!", objective = "Spread the word about Brewfest at the flags outside the auction house in the Valley of Strength, in the Valley of Honor, in the Valley of Wisdom and in the Valley of Spirits.", description = "We need to spread the word about the trolls at Brewfest.  Ya need to shout at the flags outside the auction house in the Valley of Strength, in the Valley of Honor, in the Valley of Wisdom and in the Valley of Spirits.\n\nBut I'll make it easy for ya, I'll lend you a racing ram for 4 minutes.  I'll also give you these racing reins.\n\nBe careful though, the goblins didn't put any apple crates along the way.  They are cheap like that.", progress = "Have you finished spreading the word about Brewfest?  But more importantly, did you let people know about the amazing troll brew?", completion = "Ya did it!  We gotta get ready for the flood of customers that are sure to come our way!  Thanks!\n\nOh, that's right, and we promised you a reward.  Can't forget about that...\n\nFeel free to stop by again another day to help us spread the word some more.", rewards = "You will receive:\n\nBrewfest Prize Token"}
MultiLanguageQuestData['en'][11409] = {title = "Now This is Ram Racing... Almost.", objective = "You have 4 minutes to ride the ram and maintain 3 different levels of speed for 8 seconds.", description = "So you want to check out the racing rams?  The dwarves think they have got a handle on it, but let's be honest, they are drunk most of the time, so how hard can it really be?\n\nNow before I let you strut your stuff, you'll need to show me that you can handle these fine, legally obtained creatures.\n\nSo here's the deal:  I'll lend you some racing reins and the use of a ram. You need to prove to me that you can handle using these rams.\n\nKeep the ram at a trot, canter and gallop for 8 seconds each.", progress = nil, completion = "Hey, that wasn't too bad... are you sure you're not a dwarf?\n\nSo there's plenty more racing to be had and it's not just from me.  All over the Brewfest grounds you'll find people in need of a decent ram racer.  So go and make yourself useful.\n\nOh and don't forget, these rams were legally obtained.  I just want to make sure we're clear.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11410] = {title = "The One That Got Away", objective = "Christopher Sloan at Fort Wildervar wants you to defeat Frostfin.", description = "The barbfish you brought should work well as bait for most fish, but I fear it'll attract a monster!\n\nWhen I first arrived, I put some of Nat Pagle's favorite bait on my hook and cast it into the water. A huge monster latched on, with giant teeth and icicles hanging from its fins!\n\nWould've pulled me into those icy waters if I hadn't cut the line! I can't use the new bait until ol' Frostfin's been dealt with. Use this bait near the sunken boat in the middle of the lake. He won't be able to resist!", progress = "I'm itching to try out the new bait.\n\nHave you had any luck with Frostfin?", completion = "At last, we can finally fish in peace! 'Course, by the time we catch anything, the expedition'll arrive and claim it all for themselves.\n\nYou have our thanks, &lt;name&gt;. Don't be a stranger 'round here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11411] = {title = "Camp Winterhoof", objective = "Speak to Chieftain Ashtotem at Camp Winterhoof.", description = "In my travels as a courier, I've seen a number of strange denizens of the Howling Fjord, but one group stands out. From a distance, they look like tauren, but upon closer inspection, they're quite different -- sturdier and shaggier.\n\nI found one of their settlements far to the north, beyond Halgrind, Skorn, and the northern forests. Camp Winterhoof, it's called, and it sits in the foothills of Gjalerhorn near the border with Grizzly Hills. Make contact with them, and see if they might be of use to us.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11412] = {title = "There and Back Again", objective = "Get a keg from the goblin stranded on the road to Bladefist Bay and return it to Ram Master Ray's assistant. Do this 3 times before your ram goes away.", description = "Am I glad you're here.  We are in big trouble!  The goblin that was supposed to be bringing us more brew had an accident on his way from Bladefist Bay.  You gotta get us that brew!\n\nI'll put you on one of my racing rams and you follow the road to Bladefist Bay.\n\nOnce you get near him he'll toss you a keg, then you run the keg back here and toss the keg to my more capable assistant.  For now, all we want are 3 kegs.  Do a good job and maybe we'll have another job for you.", progress = "Did you see the mess that goblin made?  I hope you didn't do too much reckless off-roading.", completion = "Thanks for your help!  As long as Brewfest is going, the Dark Iron dwarves are attacking and our supplier is stuck in that canyon, I'll need some help shipping kegs.  So if you want to work for more tokens, talk to me every day.\n\nHere are the tokens we promised you.  Have fun!", rewards = "You will receive:\n\nBrewfest Prize Token"}
MultiLanguageQuestData['en'][11413] = {title = "Did Someone Say \"Souvenir?\"", objective = "Redeem the Brewfest Stein Voucher with Blix Fixwidget in the back of the Brewfest camp.", description = "Not only are we supplying brew to everyone, we also have steins to give out!  Beautiful, commemorative steins all obtained by the most legal of means!  Here's a voucher for one.\n\nTalk to Blix near the back of the Brewfest camp.  He's pretty strange, even more so now that he's always wearing those goggles.  He'll handle the voucher for you, and any other Brewfest transaction.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nYellow Brewfest Stein"}
MultiLanguageQuestData['en'][11414] = {title = "Brother Betrayers", objective = "Ulfang has asked you to kill the traitorous worgs, Bjomolf and Varg. Return to him in disguise in the Rivenwood after you have done so.\n\nIf you somehow lose the Worg Disguise, return to Watcher Moonleaf for a replacement.", description = "Watcher Moonleaf is from my dreams! If you are her friend, you are mine.\n\nI was alpha male until the last full moon. Then the strange white worg, Garwal, came from the north, and with the help of my once-brothers, he quickly became alpha worg. There is something unnatural about him.\n\nTo help, you must first kill those who betrayed me.\n\nBjomolf hunts to the northwest of a place called Steel Gate. And look for Varg to the southeast, near the West Spear Tower.\n\nThey will not be fooled by your form.", progress = "<A low growl rises from Ulfang's throat.>\n\nBjomolf and Varg are not dead!", completion = "The smell of their blood upon your muzzle pleases me. Brothers should not turn on each other.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11415] = {title = "Brother Betrayers", objective = "Ulfang has asked you to kill the traitorous worgs, Bjomolf and Varg. Return to him in disguise in the Rivenwood after you have done so.\n\nIf you somehow lose the Worg Disguise, return to Sage Mistwalker for a replacement.", description = "Mistwalker is from my dreams! If you are his friend, you are mine.\n\nI was alpha male until the last full moon. Then the strange white worg, Garwal, came from the north, and with the help of my once-brothers, he quickly became alpha. There is something unnatural about him.\n\nTo help, you must first kill those who betrayed me.\n\nBjomolf hunts to the northwest of a place the two-legs call Steel Gate. And look for Varg to the southeast, near the West Spear Tower.\n\nThey will not be fooled by your form.", progress = "<A low growl rises from Ulfang's throat.>\n\nBjomolf and Varg are not dead!", completion = "The smell of their blood upon your muzzle pleases me. Brothers should not turn on each other.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11416] = {title = "Eyes of the Eagle", objective = "Ulfang has asked you to collect the Eyes of the Eagle. Return to him in disguise in the Rivenwood after you have done so.\n\nIf you somehow lose the Worg Disguise, return to Watcher Moonleaf for a replacement.", description = "Garwal hides himself behind an unnatural magic. None can see him unless he wants you to. There may be one chance we can take, though.\n\nMy enemy, the great eagle, Talonshrike, is said to have eyes that can see anything. If you were to take her eyes, then you would surely be able to see Garwal.\n\nTalonshrike keeps her nest at the base of a waterfall just to the southwest of the vrykul place called Skorn. If you touch the eggs in her nest, she will come down from the sky to kill you.\n\nGet her eyes.", progress = "You have the eyes of the eagle?", completion = "&lt;Ulfang howls loudly at your defeat of his great eagle enemy.&gt;\n\nThe honor of the kill is yours. I wish that it had been my maw to finally close upon her neck.\n\nLet us not waste the sacrifice that she has made for us. Here, eat them!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11417] = {title = "Eyes of the Eagle", objective = "Ulfang has asked you to collect the Eyes of the Eagle. Return to him in disguise in the Rivenwood after you have done so.\n\nIf you somehow lose the Worg Disguise, return to Sage Mistwalker for a replacement.", description = "Garwal hides himself behind an unnatural magic. None can see him unless he wants you to. There may be one chance we can take, though.\n\nMy enemy, the great eagle, Talonshrike, is said to have eyes that can see anything. If you were to take her eyes, then you would surely be able to see Garwal.\n\nTalonshrike keeps her nest at the base of a waterfall just to the southwest of the vrykul place called Skorn. If you touch the eggs in her nest, she will come down from the sky to kill you.\n\nGet her eyes.", progress = "You have the eyes of the eagle?", completion = "&lt;Ulfang howls loudly at your defeat of his great eagle enemy.&gt;\n\nThe honor of the kill is yours. I wish that it had been my maw to finally close upon her neck.\n\nLet us not waste the sacrifice that she has made for us. Here, eat them!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11418] = {title = "We Call Him Steelfeather", objective = "Locate Steelfeather circling Fort Wildervar and use the Feathered Charm to discover his secret. Report your findings to Gil Grisert.", description = "We see one brave hippogryph circling over the fort, then swooping down and taking prey. Jethan over there has taken a couple of shots at the creature, but his arrows bounced right off!\n\nWe've taken to calling this remarkable creature Steelfeather, but we can't see why he prefers the area around Fort Wildervar. Most hippogryphs are wary of people.\n\nResearcher Aderan has helped us fashion a charm from one of the creature's feathers. He claims it will allow the user to see through Steelfeather's eyes.", progress = "Did Aderan's charm work?", completion = "You saw a nest, with hatchlings? Hmm... so our \"he\" is actually a \"she,\" eh?\n\nI guess that settles it. I suppose I wouldn't want to move a nest full of hatchlings just because of a new neighbor, either.\n\n&lt;Gil favors Trapper Jethan with a mock glare.&gt;\n\nI'm sure we'd get along just fine if ol' Jethan would stop trying to make a trophy of her.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11419] = {title = "Brewfest Riding Rams", objective = "Bring the \"Honorary Brewer\" Hand Stamp to Driz Tumblequick near the entrance to the Brewfest Grounds in Durotar.", description = "If you show this hand stamp to Driz Tumblequick, the Ram Racing Apprentice, he'll allow you to purchase Brewfest riding rams.", progress = "Is that an \"Honorary Brewer\" stamp you've got on your hand?", completion = "Good job, &lt;name&gt;... you've won the trust of the festival's brewers, earning the right to purchase a Brewfest riding ram.", rewards = nil}
MultiLanguageQuestData['en'][11420] = {title = "The Path to Payback", objective = "Guard Captain Zorek at Valgarde in Howling Fjord wants you to recover the Harpoon Operation Manual.", description = "Two weeks ago our chief engineer got his hands on a vrykul harpoon gun - the same type of gun that the vrykul use to take down our ships. By studying that gun he managed to put together a comprehensive operation manual.\n\nUnfortunately he was abducted and taken north of here to Wyrmskull Village. We eventually did find him, but near death and without the manual. His dying words indicated that the manual was lost in the Utgarde Catacombs, located at the northwest end of Wyrmskull. Get me that manual!", progress = "Did you find the manual?", completion = "&lt;Zorek flips through the manual.&gt;\n\nHrm, interesting...\n\nAccording to the manual, the vrykul have a special tool that allows them to control the harpoon guns with deadly accuracy. It looks a bit like the wheel of one of our ships. Furthermore, it's portable and seems to plug into the harpoon guns like a key. We need to get our hands on one of those!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11421] = {title = "It Goes to 11...", objective = "Lieutenant Icehammer in the Howling Fjord wants you to destroy the Dragonflayer Longhouse, Dragonflayer Dockhouse, Dragonflayer Storage Facility and 8 Dragonflayer Defenders.\n\nReturn the Harpoon Control Mechanism to him once the task is complete.", description = "We must strike while the vrykul forces are in disarray! Take the harpoon control mechanism to Nifflevar and locate the northernmost harpoon building on the bluff side of the village.\n\nOnce there, commandeer one of the vrykul harpoon guns that are stationed on the building's deck. Use the harpoon gun to rain hell upon Wyrmskull Village! Destroy the longhouse, dockhouse, storage facility and any defenders that the vrykul may send at you!\n\nDo this and Daggercap Bay will become a much safer port!", progress = "Is Wyrmskull up in flames?", completion = "Excellent work, &lt;name&gt;! You took out a good chunk of their dragon riders and really pissed off their leadership.\n\nAre you ready to head back to Valgarde and report the good news to Zorek? If so, I've got a crazy idea!", rewards = "You will be able to choose one of these rewards:\n\nFrost-Trimmed GauntletsAzure Chain HauberkRamshorn-Inlaid ShouldersRuned Clamshell Choker\n\nYou will also receive:\n\nRuned Clamshell ChokerFrost-Trimmed GauntletsAzure Chain HauberkRamshorn-Inlaid Shoulders"}
MultiLanguageQuestData['en'][11422] = {title = "Trident of the Son", objective = "Old Icefin wants you to obtain Rotgill's Trident. Return it to him on the small island on the Chillmere Coast.", description = "<From the scratches he makes in the rock, you see several symbols: a trident, a mur'ghoul, the sun, a wrecked ship, and a rough stick-figure of yourself.>\n\n<Puzzling out what the murloc is conveying takes a while. Obviously he wants you to get a trident from the Chillmere Coast, but the image of the sun is puzzling. That is until you realize he means his son.>\n\n<His son was changed into a mur'ghoul! He wants you to find him to the south near the wrecked ship and return with his trident.>", progress = "<One of Old Icefin's dead fish-like eyes studies you, clearly looking for signs of his son's trident.>", completion = "&lt;Reaching out to take his son's trident from you, Old Icefin's hand shakes a little. Could it be that the aged murloc is grieving?&gt;\n\n&lt;Is that just extra moisture pooling at the base of his eye?&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11423] = {title = "The Enemy's Legacy", objective = "Go into Nifflevar, north of Ghostblade Post and look for the Saga of the Winter Curse, the Saga of the Val'kyr and the Saga of the Twins.", description = "As our armies march through Northrend, our enemies will not suffer mere defeat.  Their houses will burn, their corpses will be devoured by our plagues, all trace of their existence will be lost.\n\nThis worries me as a seeker of knowledge.  The eastern town of Nifflevar will soon be razed by our forces in Vengeance Landing.  The vrykul bard, Helgus, lived there and wrote three sagas: the Saga of the Twins, the Saga of the Winter Curse and the Saga of the Val'kyr.  Obtain them before Nifflevar is destroyed.", progress = "The scrolls, <name>?  Did you obtain them?", completion = "This is of tremendous value, &lt;name&gt;.  I must renew my efforts in salvaging and translating vrykul texts.\n\nDon't get me wrong.  Our enemies need to be destroyed... their ancient knowledge doesn't.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11424] = {title = "Shield Hill", objective = "\"Hacksaw\" Jenny wants you to bring her 5 Ancient Vrykul Bones from the reanimated Vrykul in Shield Hill, south of New Agamand.", description = "My work should be extremely easy in a time of war.  There ought to be usable body parts everywhere.\n\nIt's not that simple, though.  With these eggheads making all sorts of killer plagues and sending them to enemy towns, most of the material gets contaminated.\n\nThere is a place, though, where usable samples exist.  Shield Hill, south of here, is an ancient vrykul burial ground where the dead walk but are not afflicted with any plague - ours or the Lich King's.  Get me some bones, I'll pay ya well.", progress = "Got my bones then?", completion = "Hmmmmph... these will do for now.  There seems to be some oddness to them.\n\nI tell ya - I've handled body parts for years now and never have I had such a weird feeling in my stomach.  Anyway, a deal is a deal.  Here's your payment.", rewards = "You will be able to choose one of these rewards:\n\nColdstone-Inlaid WaistguardFlamebinder HandwrapsPurestrike BracersEmeraldscale Pauldrons\n\nYou will also receive:\n\nFlamebinder HandwrapsColdstone-Inlaid WaistguardPurestrike BracersEmeraldscale Pauldrons"}
MultiLanguageQuestData['en'][11425] = {title = "Test Quest - Craig", objective = "Vermin, gotta hate 'em.", description = "Go on a quest!You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11426] = {title = "Locating the Mechanism", objective = "Guard Captain Zorek at Valgarde in Howling Fjord wants you to bring him a Harpoon Control Mechanism.", description = "Don't worry, <name>; this is all going to lead to something big! HUGE! You're just going to have to trust me for now and do as I ask of you.\n\nWe need to get the mechanism mentioned in the manual for the next step of the plan. I have a strong suspicion that you'll find one on one of those vrykul that operate the harpoon guns in Wyrmskull Village. You'll find them on the east side of the village, on the docks by the longhouses.", progress = "Did you locate the mechanism?", completion = "Outstanding! Those overgrown apes will soon know what it means to mess with the Alliance!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11427] = {title = "Meet Lieutenant Icehammer...", objective = "Guard Captain Zorek wants you to take the Harpoon Control Mechanism to Lieutenant Icehammer stationed outside of Nifflevar.", description = "Do you see those vrykul buildings on the bluffs to the northeast? The vrykul call that place Nifflevar. It's where most of their harpoon attacks on our frigates originate.\n\nWell guess what? The time for payback has come, <name>. I need you to take this harpoon control mechanism and meet up with Lieutenant Icehammer, who is hiding out in a vrykul building northwest of Nifflevar.\n\nWhen you're ready I'll place you on the back of one of our gryphons and zip you right to him!", progress = "What is this? Do I look like a babysitter?", completion = "&lt;Lieutenant Icehammer takes the harpoon control mechanism from you.&gt;\n\nAh, you come bearing gifts!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11428] = {title = "Keeper Witherleaf", objective = "Lurielle at the Frozen Glade wants you to kill Keeper Witherleaf.", description = "You have been a great friend and ally to us, <name>. There is one more thing I must ask of you.\n\nYou have seen the corruption of the Twisted Glade and the beasts that dwell there. The blacksouled keepers will continue raising these abominations from the waters and soil of our glade unless we act against them.\n\nThe most powerful of the blacksouled keepers is known as Keeper Witherleaf. Slay him, <name>, and open the way for the redemption of the glade as you once redeemed my sisters.", progress = "Have you rid the Twisted Glade of Keeper Witherleaf?", completion = "My heart broke when I learned the keepers had turned against us. Once, we considered them our brothers and our closest friends.\n\nI grieve for the brothers and sisters we have lost, but without your help, there would be no hope for our future. You will always be welcome among us, &lt;name&gt;.", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][11429] = {title = "Drop It then Rock It!", objective = "Lieutenant Icehammer in the Howling Fjord wants you to place the Alliance Banner in Baleheim and then defend the banner against attackers.\n\nReturn to Lieutenant Icehammer with the Alliance Banner should you survive.", description = "I'm not about to put the fate of this mission into the hands of some untested scrub.\n\nNow, if you want to prove to me that you've got what it takes to carry out this mission, you'll need to do what I tell you.\n\nTake this battle standard and head over to Baleheim, directly north of here. Once you're at Baleheim, find the center of town and drop our flag. Fight off any vrykul dirt bags that attempt to take down our beloved flag and return to me once you've established Alliance dominance!", progress = "Still alive, I see. Clearly you're not trying hard enough.", completion = "For the Alliance! You're a strong one, &lt;name&gt;. Strong enough to crack some vrykul skull at Nifflevar.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11430] = {title = "Harpoon Master Yavus", objective = "Lieutenant Icehammer in the Howling Fjord wants you to slay Harpoon Master Yavus at Nifflevar.", description = "That was a fairly strong showing at Baleheim, <name>. Before you go off patting yourself on the back there's work to be done at Nifflevar.\n\nWe've located the vrykul responsible for the majority of the harpoon attacks on our frigates - goes by the name of Yavus. You'll find him in the main harpoon structure on the bluffs of Nifflevar, southeast of here.\n\nTrack him down and execute him for crimes against the Alliance!\n\nDo me proud, <name>!", progress = "Have you taken care of Yavus?", completion = "It'll take them a while to find a replacement for Yavus. Now is the perfect time to unleash Zorek's plan! While they're scurrying to regain control of Nifflevar, you're going to use their own harpoon guns against them!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11431] = {title = "Catch the Wild Wolpertinger!", objective = "\nThe \"dwarf,\" Glodrak Huntsniper, has asked you to capture 5 Stunned Wolpertingers using the Wolpertinger Net. He mentioned that you must be intoxicated or wearing Synthebrew Goggles to see them.", description = "Hey there! I'm a crazy dwarf! We dwarves believe when you get enough brew together, invisible creatures show up. In fact they are probably wandering around the Brewfest grounds right now! But you can only see them if you are really drunk.\n\nWe dwarves will come up with any excuse to drink.\n\nI bet you want a reason to drink too... So here it is, bring me 5 of those wolpertingers with this net I got from a really drunk dwarf.\n\nIf you can't see them, get some Synthebrew Goggles from me - almost as good!", progress = "Do you have something for me or are you just looking for another reason to get drunk?", completion = "What!  They really exist!   Now I feel bad for kicking that dwarf in the knee...\n\nI need a minute... and a drink...\n\n&lt;He takes a drink from his stein.&gt;\n\nI guess I could let you keep one... Proof that drunk dwarves (are there any other kind?) actually tell the truth.", rewards = "You will receive:\n\nWolpertinger's Tankard"}
MultiLanguageQuestData['en'][11432] = {title = "Sleeping Giants", objective = "Mage-Lieutenant Malister has tasked you with slaying 5 Dormant Vrykul. Return to him at Westguard Keep when you have done so.", description = "I've overheard what you've had to say with Father Levariol. Allow me to suggest that he's not having you go far enough.\n\nYou must also deal with the vrykul that lie dormant in the Waking Halls beneath Gjalerbron!\n\nI have no doubt that the rituals involved with awakening them are the key to their downfall. Most likely the necrolords have some device that you can use to bring the vrykul out of their dormant state prematurely.\n\nSurely such a disruption will prove fatal to the vrykul.", progress = nil, completion = "You did what had to be done. Though some might consider it dishonorable to slay the helpless, in this case you would have been a fool to have done otherwise.\n\nAnd we certainly couldn't have just left them standing there to be ritually wakened, now could we?\n\nIt was a brave thing you did for all of us down in those catacombs, &lt;name&gt;.", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][11433] = {title = "Sleeping Giants", objective = "Ahota Whitefrost has tasked you with slaying 5 Dormant Vrykul. Return to him at Camp Winterhoof when you have done so.", description = "I've overheard what you've had to say with Greatmother Ankha. With all due respect, she's not having you go far enough.\n\nYou must also deal with the vrykul that lie dormant in the Waking Halls beneath Gjalerbron!\n\nI have no doubt that the rituals involved with awakening them are the key to their downfall. Most likely the necrolords have some device that you can use to bring the vrykul out of their dormant state prematurely.\n\nSurely such a disruption will prove fatal to the vrykul.", progress = nil, completion = "You did what had to be done. The unwise might consider it dishonorable to slay the helpless while they awaken, but in this case you would have been a fool to have done otherwise.\n\nAnd we certainly couldn't have just left them standing there to be ritually wakened, now could we?\n\nIt was a brave thing you did for all of us down in those catacombs, &lt;race&gt;.", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][11434] = {title = "Forgotten Treasure", objective = "Handsome Terry at Scalawag Point wants you to bring him 1 Amani Vase and 1 Eagle Figurine from the shipwreck to the south.", description = "I've made my fortune by specializing in treasure that regular pirates don't appreciate: art, antiquities, collector's pieces.\n\nBlack Conrad's fleet sank south of here years ago.  All the gold and jewelry was picked clean by divers, but two ancient relics remain there.  One is a museum-quality Amani vase, the other is an eagle figurine.\n\nGo and retrieve them for me and I'll vouch for you with the other pirates.  I'll even throw in something to make your underwater adventure a bit more manageable.", progress = "Did you obtain my relics, <name>?  Nobody gets by in this life on good looks alone... not even me!", completion = "We're going to go places together, &lt;name&gt;.  With my good looks and your... can-do attitude, we're sure to make a killing.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11435] = {title = "Gathered Pumpkins NYI", objective = "Take the bunch of jack-o'-lanterns to the Costumed Orphan Matron.", description = "Hi, <name>!  Thanks for driving away the Horseman!  Now that he's gone, the matron said we can roam the village!\n\nI found some pumpkins that the Horseman dropped.  They look scary... will you take them and show  them to the matron?You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nWeighted Jack-o'-Lantern"}
MultiLanguageQuestData['en'][11436] = {title = "Let's Go Surfing Now", objective = "Use the large Vrykul Harpoon Gun in Nifflevar to launch yourself into Valgarde. Report your victory over the Vrykul to Guard Captain Zorek.", description = "Navigating the steep bluffs of Howling Fjord can be nerve-racking! I've come up with a solution to ease that burden by utilizing vrykul technology and dwarven ingenuity. With just a few adjustments and some fine tuning I've created Icehammer's harpoon controller! Of course it hasn't been tested, but that's what you're here for!\n\nTake the controller to the big gun in Nifflevar and use it to launch yourself into Valgarde. Report your victory to Zorek. Oh yea, you can keep the controller.", progress = "<Zorek raises an eyebrow at you.>", completion = "You are insane, &lt;name&gt;! What kind of degenerate would actually launch themselves from a harpoon gun as a method of travel?\n\nBut I guess you need to be a little crazy to pull off what you did up there on the bluffs! Fantastic work! We've gotten word that the Dragonflayer leader, Ingvar, is furious! Maybe one day you'll be ready to stomp his face into the dirt - in the name of our beloved Alliance.", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][11439] = {title = "Fire Brigade Practice", objective = "Throw Water Buckets onto 5 fires, and then speak with the Costumed Orphan Matron.", description = "The brave dwarves of Kharanos can form a fire brigade in an instant, now that the Headless Horseman is around. Do you want to help?\n\nSouth of here, the mountaineers set up a small area to practice fighting fires.  Go there and throw buckets onto the blazes.  You can fill a bucket from the water barrel here.\n\nGood bye, <name>.  When you're done with fire brigade practice, please visit us again!", progress = "Hello, <name>.  Have you been perfecting your fire fighting techniques?  Don't forget about the practice area to the south!", completion = "You're smudged with soot!  You must have been extinguishing fires!\n\nWell done!  As an honorary member of the Fire Brigade, I beg you to return here if ever the village needs you!", rewards = "You will receive:\n\nTricky TreatHallow's End Pumpkin Treat"}
MultiLanguageQuestData['en'][11440] = {title = "Fire Brigade Practice", objective = "Throw Water Buckets onto 5 fires, and then speak with the Costumed Orphan Matron.", description = "With the threat of the Headless Horseman looming, the peacekeepers have been diligent in forming a fire brigade when needed. Do you want to help?\n\nWest of here, toward the Exodar, the peacekeepers set up a small area to practice fighting fires.  Go there and throw buckets onto the blazes.  You can fill a bucket from the water barrel here.\n\nGood bye, <name>.  When you're done with fire brigade practice, please visit us again!", progress = "Hello, <name>.  Have you been perfecting your fire fighting techniques?  Don't forget about the practice area to the west!", completion = "You're wet and smudged with soot!  You must have been extinguishing fires!\n\nWell done!  As an honorary member of the Fire Brigade, I beg you to return here if ever the village needs you!", rewards = "You will receive:\n\nTricky TreatHallow's End Pumpkin Treat"}
MultiLanguageQuestData['en'][11441] = {title = "Brewfest!", objective = "Speak to the Brewfest Organizer.", description = "Speak to the Brewfest Organizer at the Brewfest Grounds outside of Ironforge and receive a free beer.", progress = nil, completion = "Ho ho! Come for your free beer?", rewards = "You will be able to choose one of these rewards:\n\nBarleybrew ClearThunder 45Gordok Grog\n\nYou will also receive:\n\nBarleybrew ClearThunder 45Gordok Grog"}
MultiLanguageQuestData['en'][11442] = {title = "Welcome to Brewfest!", objective = "[PH] Speak to the Brewfest Organizer and receive a free beer.", description = "[PH] Speak to the Brewfest Organizer at the Brewfest Grounds outside of Ironforge and receive a free beer.", progress = nil, completion = "Ho ho! Come for your free beer?", rewards = "You will be able to choose one of these rewards:\n\nBarleybrew ClearThunder 45Gordok Grog\n\nYou will also receive:\n\nBarleybrew ClearThunder 45Gordok Grog"}
MultiLanguageQuestData['en'][11443] = {title = "Daggercap Divin'", objective = "Harold Lagras at the bottom of Daggercap Bay wants you to recover 10 Valgarde Supply Crates.", description = "Hey... Uh... What's up? What are you doing down here?\n\nMe? Oh... Well, you see... I'm... Um... I'm trying to clean this place up! Orders from Keller himself! He says to me, \"Harry, I want you to put on a divin' bell and search the shipwrecks of Daggercap for OUR stuff...\"\n\nSay, maybe you could lend me a hand while you're down here. Throughout the bay here are all kinds of goodies, err, I mean supplies. Go out and bring me back whatever you find. Use this diving helm so you don't run out of air and die.", progress = "Did you find those supplies?", completion = "Wow! You sure are efficient. Yep, well, just give me those crates. I'll need to document them and take inventory and some other stuff that you haven't been trained to deal with or understand. Don't worry; I'll be sure to let Keller know what a great job you did down here! Yep. Yea, you can leave now. Skedaddle!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11446] = {title = "Brewfest!", objective = "Speak to the Brewfest Organizer.", description = "Speak to the Brewfest Organizer at the Brewfest Grounds outside of Orgrimmar and receive a free beer.", progress = nil, completion = "What?! A free beer? Yeah, yeah. I guess we said we'd do that this year.", rewards = "You will be able to choose one of these rewards:\n\nSmall Step BrewJungle River WaterGordok Grog\n\nYou will also receive:\n\nGordok GrogSmall Step BrewJungle River Water"}
MultiLanguageQuestData['en'][11447] = {title = "Welcome to Brewfest!", objective = "[PH] Speak to the Brewfest Organizer and receive a free beer.", description = "[PH] Speak to the Brewfest Organizer at the Brewfest Grounds outside of Ironforge and receive a free beer.", progress = nil, completion = "What?! A free beer? Yeah, yeah. I guess we said we'd do that this year.", rewards = "You will be able to choose one of these rewards:\n\nSmall Step BrewJungle River WaterGordok Grog\n\nYou will also receive:\n\nGordok GrogSmall Step BrewJungle River Water"}
MultiLanguageQuestData['en'][11448] = {title = "The Explorers' League Outpost", objective = "Deliver McSorf's Bundle to Stanwad at the Explorers' League Outpost in Howling Fjord.", description = "It's all a bunch of cryptic nonsense! Even with this cipher I can't make heads or tails of these tablets. Admittedly, cryptography is not my strong point.\n\nYou'll need to take the cipher and tablets to our cryptographer, Stanwad. Unfortunately, I haven't heard from Stanwad in two weeks. He took a team of twenty scientists to the dig sites on the southeastern bluffs of the fjord and hasn't been heard from since. The best I can do is have McGoyver over there give you a lift with his flying machine.", progress = "<Stanwad grumbles.>", completion = "&lt;Stanwad takes the bundle from you and begins sorting the data.&gt;\n\nWow. How many people did you say died to get this information?\n\n&lt;Stanwad shakes his head.&gt;\n\nYou'll be happy to know that what McSorf and his crew of bumbling imbeciles discovered is an ancient recipe for tundra stew. Did he not notice the icons of common vegetables and the pictograph of a humanoid mouth chompin' down on said veggies? You don't need a damned cipher to break this code!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11449] = {title = "Fire Training", objective = "Toss Water Buckets on 5 fires, then speak with the Masked Orphan Matron in Brill.", description = "The deathstalkers have set up a fire training area outside the town.  We cannot afford further damage to the buildings of Brill - you should do your duty and train as a fire fighter.\n\nHead west past the graveyard, following the road. You'll find the training area there.", progress = "Have you dowsed any fires, <name>?  The training area is west of Brill.", completion = "Well done, &lt;name&gt;.  Children, take a good look at this &lt;class&gt;.  Let him be a strong example to you.", rewards = "You will receive:\n\nTricky TreatHallow's End Pumpkin Treat"}
MultiLanguageQuestData['en'][11450] = {title = "Fire Training", objective = "Toss Water Buckets on 5 fires, then speak with the Masked Orphan Matron in Falconwing Square.", description = "The guards have set up a fire training area outside the town.  We cannot allow the Horseman to destroy what we have worked so hard to rebuild - you should do your duty and train as a fire fighter.\n\nHead south through the gate to the crossroads. You'll find the training area there.", progress = nil, completion = "Well done, &lt;name&gt;.  Children, take a good look at this &lt;class&gt;.  Let him be a fine example for you to follow.", rewards = "You will receive:\n\nTricky TreatHallow's End Pumpkin Treat"}
MultiLanguageQuestData['en'][11451] = {title = "Alicia's Poem", objective = "You have been asked to deliver Alicia's Poem to Caylee Dak in Shattrath City in Outland.", description = "Hi, I wrote a poem for my friend Caylee.  She likes to hang out with the Aldor in Shattrath City.  You know, in Outland?\n\nCould you take my poem to her?  My mommy says I'm too young to go to Shattrath City!", progress = "Oh, is that a poem?", completion = "What a touching poem, thank you!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11452] = {title = "The Slumbering King", objective = "Defeat Queen Angerboda and stop the ritual to awaken King Ymiron. Should you manage to do so, return to Westguard Keep and report your success to Captain Adams.", description = "A sheaf of parchment drops from the still hand of the overlord. Upon it you can discern the outline of the rituals that are taking place in the catacombs below.\n\nHowever, it appears that the queen of the vrykul, Angerboda, is having difficulty awakening King Ymiron. The ritual is taking place within the large chamber, known as the Winter's Terrace, on the north end of Gjalerbron.\n\nIf you hurry, you may be able to stop her before it is too late.", progress = nil, completion = "I'm not sure that I like the sound of that one bit! The Lich King absconding with Ymiron can only mean trouble. Unfortunate that you weren't able to kill him along with his queen.\n\nStill, you've put a huge dent in their plans and bought us the valuable time that we need.\n\nAnd who knows, with the way you get around, you'll likely run into King Ymiron again. I'm sure that he won't fare so well the next time you meet.", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][11453] = {title = "The Slumbering King", objective = "Defeat Queen Angerboda and stop the ritual to awaken King Ymiron. Should you manage to do so, return to Camp Winterhoof and report your success to Chieftain Ashtotem.", description = "A sheaf of parchment drops from the still hand of the overlord. Upon it you can discern the outline of the rituals that are taking place in the catacombs below.\n\nHowever, it appears that the queen of the vrykul, Angerboda, is having difficulty awakening King Ymiron. The ritual is taking place within the large chamber, known as the Winter's Terrace, on the north end of Gjalerbron.\n\nIf you hurry, you may be able to stop her before it is too late.", progress = nil, completion = "I'm not sure that I like the sound of that one bit! The Lich King absconding with Ymiron can only mean trouble. Unfortunate that you weren't able to kill him along with his queen.\n\nStill, you've put a huge dent in their plans and bought us the valuable time that we need.\n\nAnd who knows, with the way you get around, you'll likely run into King Ymiron again. I'm sure that he won't fare so well the next time you meet.", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][11454] = {title = "Seek the Saboteurs", objective = "Find Coren Direbrew in the Grim Guzzler within Blackrock Depths.This scrap of paper seems to have been left behind accidentally by the Dark Iron invaders.\n\nWhile the plans are complicated and written in some form of coded Dwarvish, the signature at the end - \"Coren Direbrew\" - is clear enough, as is mention of the Grim Guzzler deep within Blackrock Depths. You should seek out the instigator and put an end to these raids.You will receive:\n\n", description = "This scrap of paper seems to have been left behind accidentally by the Dark Iron invaders.\n\nWhile the plans are complicated and written in some form of coded Dwarvish, the signature at the end - \"Coren Direbrew\" - is clear enough, as is mention of the Grim Guzzler deep within Blackrock Depths. You should seek out the instigator and put an end to these raids.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nDark Iron Ale Mug"}
MultiLanguageQuestData['en'][11455] = {title = "The Fragrance of Money", objective = "Handsome Terry at Scalawag Point in Howling Fjord wants you to obtain 4 Bear Musk from the Rabid Brown Bears in the surrounding area.", description = "Us pirates are known for many things, but hygiene isn't one of them.  Most pirate ships be carrying five or six times as many rats as people.\n\nIt's no wonder all the bears on this island caught the rabies soon after we moved in.  Long story short, the boss wants 'em all dead.\n\nIt just so happens I know a recipe for a bear musk fragrance popular among Stormwind nobles.  We kill the bears and sell the musk.  I see a fine business opportunity for us here.  What say ye?", progress = "Ye got the bear musk for me, matey?", completion = "Excellent work!  It might not be quite as daring as plundering the high seas, but I'd be a darned son of a deckswabber if I passed on this opportunity.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11456] = {title = "Feeding the Survivors", objective = "Elder Atuik at Kamagua in Howling Fjord wants you to obtain 6 pieces of Island Shoveltusk Meat from Island Shoveltusk in the Isle of Spears.", description = "We tuskarr rely mostly on our fish catch for sustenance.  In times of great need, however, we will on occasion hunt land animals.\n\nThe nearby village of Iskaal was recently attacked by pirates and the survivors just keep pouring in.\n\nOur catch has been modest this week, but there are many shoveltusk on the island and their meat is plentiful.\n\nAid my people by hunting these great beasts and obtaining their meat.", progress = "Have you obtained the meat we need?", completion = "I thank you, &lt;name&gt;.  My people are in a time of great need.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11457] = {title = "Arming Kamagua", objective = "Elder Atuik wants you to obtain 3 Chimaera Horns.", description = "Issliruk, the spirit of war, is depicted as a silver eagle by my people.  Our stories tell of how Issliruk fought against a hundred worgs to save his young.\n\nIt is time for us, too, to fight against our foes to save our brethren.  We will need to craft new weapons.  The horns of the frostwing chimaera that make their home in the snowy parts of the island are sharp and are easily crafted into spear tips.  Bring me the best of these horns that you can find.", progress = "It's good to see you again, <race>.", completion = "You continue to prove your worth as an ally, &lt;name&gt;.  Your actions will not be forgotten.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11458] = {title = "Avenge Iskaal", objective = "Elder Atuik wants you to go to Iskaal and slay 8 Northsea Slavers. Use the Horn of Kamagua should you need assistance.", description = "The totem of Issliruk is ready, <name>, and for that I thank you.  We must cast our peaceful ways for the time being and strike at those who've attacked our land and our kin.\n\nThe pirate slavers that raided Iskaal have lost their minds and slaughtered all their captives.  Go to Iskaal, to the east of here and do what must must be done.  Take this horn and call on my brethren should you need assistance.", progress = "Have you done what I asked of you, <name>?", completion = "You are a formidable ally, &lt;name&gt;.  My people will forever be in your debt.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11459] = {title = "Zeh'gehn Sez", objective = "Return to Handsome Terry to decipher what Zeh'gehn asked of you.", description = "Is like dis, mon.  Ye be wantin' me 'elp spotting some craven bag-o-wire been cardin' da crew?\n\nYe gotta bring me a croaker, matey.  Aft I an' I show ye who da blaggard be, mon.  Nah, nah, croaker show ye.  Ye'll ku fer yerself with yer own deadlights, yahso.\n\nBring us a carver yahso too, 'atsteppa.  Galang, bucko.", progress = nil, completion = "You didn't understand a thing Zeh'gehn said?  Well, of course not.\n\nLet's see then.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11460] = {title = "Trust is Earned", objective = "Hidalgo at the Explorers' League Outpost in the Howling Fjord wants you to find a Fjord Grub and feed it to one of the falcons in the cage by his feet.", description = "The first and most important factor in falconry is the bond between the falconer and <his/her> bird. Trust must be earned by the master!\n\n<Hidalgo points to the falcons in the cage at his feet.>\n\nIf you are to earn their trust you will first need to fill their bellies.\n\nThe fjord rock falcon, as these birds are known, primarily eat grubs. Throughout the fjord you will find loose rocks that serve as breeding grounds for these grubs. Find a grub and return here to feed the falcons in the cage.", progress = "This is an important exercise, <name>. If you are to become a falconer you must learn how to feed your bird.", completion = "Yes, &lt;name&gt;. I can see the bond of companionship forming. She has accepted you as master.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11461] = {title = "DEPRECATED", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][11462] = {title = "Handsome Terry", objective = "Don the Pirate Disguise and speak to Handsome Terry inside Scalawag point.\n\nProvided item: \n", description = "Your people paid me good money to infiltrate the Northsea Freebooters and get your foot in the door.\n\nI talked you up to a fellow in Scalawag Point called Handsome Terry.  I told him you come highly recommended.\n\nPut your disguise on and go see him.  Here comes someone to take you there.\n\nYou're going to have to prove yourself a bit before they introduce you to their higher ups.  But that's all up to you.  Remember, <name>, once you're inside you're on your own!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11463] = {title = "Pirates of the North Seas", objective = "Find Grezzix Spindlesnap on the northern end of Garvan's Reef off of the Southwestern coast of Howling Fjord.The past few weeks have seen an increase in pirate attacks against our supply ships. We've hired a goblin spy to pave the way for one of our agents to infiltrate the suspected pirates.\n\nThis group of Northsea Freebooters operates out of Scalawag Point, on Garvan's Reef. We don't know much about them, but we do know that Sylvanas wants their leader's head.\n\nYou come very highly recommended, <name>. If you take on this task, we can keep our military focused against Arthas' forces. Are you up to it?You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The past few weeks have seen an increase in pirate attacks against our supply ships.  We've hired a goblin spy to pave the way for one of our agents to infiltrate the suspected pirates.\n\nThis group of Northsea Freebooters operates out of Scalawag Point, on Garvan's Reef.  We don't know much about them, but we do know that Sylvanas wants their leader's head.\n\nYou come very highly recommended, <name>.  If you take on this task, we can keep our military focused against Arthas' forces.  Are you up to it?You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11464] = {title = "Gambling Debt", objective = "Taruk at Scalawag Point wants you to collect \"Silvermoon\" Harry's Debt.", description = "I heard you did a little work for Terry.  I was hoping someone reliable would show up around these parts.\n\nSee, pirates love to gamble.  They, however, do not love to pay their gambling debt.\n\nIf you're interested in collecting some coin on my behalf, I'd be willing to give you a cut.\n\nLet's start you out with an easy one.  \"Silvermoon\" Harry's a bit of an eccentric, keeps all sorts of expensive blood elf knickknacks inside his tent - yet when I see him he always pretends to be broke.  Get my gold.", progress = "You're back.  Did you get what's owed to me?", completion = "A job well done.  Here's your cut, &lt;name&gt;.  There's more where this came from.\n\nThere's no shortage of deadbeat pirates on this island.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11465] = {title = "The Ransacked Caravan", objective = "Hidalgo at the Explorers' League Outpost in the Howling Fjord wants you to use the Trained Rock Falcon to recover 5 Fjord Turkeys.\n\nReturn to Hidalgo with the cage once you have completed this task.", description = "I was leading a caravan here from Valgarde that was attacked by Dragonflayers. I was the only survivor of that ambush. Unfortunately, I couldn't make it back here with the cargo of fjord turkeys. This is the perfect opportunity for you to get your feet wet with your rock falcon.\n\n<Hidalgo hands you a cage.>\n\nTake this falcon cage and head west down the road leading out of this camp. Use the falcon to capture the loose turkeys and return here when you've gathered enough.\n\nRemember to feed the falcon!", progress = "Your falcon must be constantly fed or else it will eat the prey that you are sending it to kill.", completion = "Clever fiends. And patient too! We need to stop underestimating our enemy. Those vrykul are deadly hunters!\n\nRegardless, mission accomplished. Perhaps it is time for you to hunt something a bit more elusive than a fat turkey, eh?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11466] = {title = "Jack Likes His Drink", objective = "Taruk at Scalawag Point in Howling Fjord wants you to collect Jack Adams' Debt.", description = "Our next customer,  Jack Adams, won't be the pushover that Harry was.  He spends all day drinking with his friends, tough pirates all of them.  Let's not use force this time, could get ugly.\n\nSee if you can use his drinking habit to your advantage.  There's only so much alcohol someone can handle before passing out.\n\nMaybe one of the bar wenches will be of assistance.  Once he's out, see if you can slip your hand into his pocket and get what's mine.", progress = "Did you get what's mine, <name>?", completion = "I'm impressed, &lt;name&gt;.  And I'm not the type who's easily impressed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11467] = {title = "Dead Man's Debt", objective = "Taruk at Scalawag Point wants you to search for Black Conrad's Treasure on the plateau in the northeastern end of the Isle of Spears, just north of Iskaal.", description = "You might've heard of Black Conrad, he's a famous pirate around these parts.\n\nWell, he had a thing for gambling on my fights.  He had a thing for not paying, too.\n\nI'd love to collect, but trouble is... he's dead.\n\nI was about ready to write the whole thing off, when I came across this...\n\n<Taruk unfolds a map of the Isle of Spears with an X on a northeastern plateau.>\n\nHe hid his treasure on tuskarr land.  I want you to get it.  I'll be damned if I let that bilge sucker get away without paying.", progress = "Did you find the treasure, <name>?", completion = "I'll take the gold, as it is what Conrad owed me.  The rest is for you to keep.\n\nIf you're ever in need of something more permanent, I'm sure I could arrange for something.  In the meantime, may the wind blow strong in your sail, friend.", rewards = "You will receive:\n\nBlack Conrad's TreasureNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][11468] = {title = "Falcon Versus Hawk", objective = "Hidalgo at the Explorers' League Outpost in the Howling Fjord wants you to use your Trained Rock Falcon to capture 10 Fjord Hawks.\n\nReturn to Hidalgo with the cage when you have completed this task.", description = "Do you feel the closeness, <name>? Surely you feel a true bond forming between you and your falcon. Would you believe me if I told you that when the time is right you'll be able to see through the eyes of your bird? Aye, it is the ultimate level of falconry.\n\nBut first you must hunt more! The bird must hone and quicken its reflexes. Send it against a more formidable opponent! The fjord hawks of the region make the tops of the trees around us their homes. They shall be your next target!", progress = "Your falcon must be constantly fed or else it will eat the prey you are sending it to kill.", completion = "Aye, the hawks are very territorial and often travel in packs. I suppose I could have told you that before I sent you out into the field.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11469] = {title = "Swabbin' Soap", objective = "Scuttle Frostprow wants you to obtain Big Roy's Blubber as the main ingredient for her magic swabbin' soap. Return to her on the eastern pirate ship at Scalawag Point when you have it.", description = "Yeah, I got to get the deck swabbed spotless afore Mad Jonah comes 'round. An' I ain't gonna do it on my hands and knees neither!\n\nProblem is, we're all outa soap. That's more your problem than mine though, mate. Being the newbie 'round here, I gots a special trip for ya to make.\n\nUp on the northwest coast of this island, there's a whole mess o' sea lions. Amongst the nearby ice floes you'll find the alpha bull, Big Roy. Bring me back his blubber and I'll magic-up the best soap ya ever seen!", progress = "Where's that blubber? An' don't try to tell me he ain't got none either.\n\nThat Big Roy's so damned big it's a wonder he can still galumph around!", completion = "Ew, that's a stink if I ever smelled one!\n\nGo on now, put it down right here. I'll cast my spell and she'll be swabbin' soap for sure!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11470] = {title = "There Exists No Honor Among Birds", objective = "Hidalgo at the Explorers' League Outpost in the Howling Fjord wants you to use your Trained Rock Falcon to capture 8 Fjord Hawk Eggs.\n\nReturn to Hidalgo with the cage when you have completed this task.", description = "You are most definitely ready for the next step in falconry, <name>.\n\nTake your trained falcon east of here, to the vrykul hawk roost near the Stonewall Lift. From the roost you will send out your falcon to steal the eggs of the hawks. Their nests will be located in remote areas of the cliff walls surrounding the roost. Locate those nests and use your falcon to scavenge for the eggs!\n\nBeware the fjord hawk matriarchs, <name>. Should you come under attack, use your falcon's escape and soar abilities to flee!", progress = "You are in control now, <name>. Guide your falcon and bring me those eggs.", completion = "Bravo, &lt;name&gt;! Bravo! The bond of kinship between you and your falcon is strong! Perhaps you can run some reconnaissance missions against the vrykul in the not-too-distant future?", rewards = "You will be able to choose one of these rewards:\n\nFlexible Leather FootwrapsFire-Purifying TunicInescapable GirdleLight-Bound Chestguard\n\nYou will also receive:\n\nFire-Purifying TunicFlexible Leather FootwrapsInescapable GirdleLight-Bound Chestguard"}
MultiLanguageQuestData['en'][11471] = {title = "The Jig is Up", objective = "Annie Bonn at Scalawag Point wants you to bring her Jonah Sterling's Spyglass.", description = "I know why you're here, <name>.  You've been sent to kill our leader, Jonah Sterling.\n\nI'd like to offer my help.  Jonah's leadership threatens our operation.\n\nAttacking the Horde and the Alliance fleets simultaneously?  Suicidal.  Trying to sell the tuskarr as slaves when they die days after leaving this climate?  Disastrous.\n\nJonah's hideout is located inside a cave west of here.  Bring me his spyglass as proof of the deed and my first action as leader will be to end all attacks against your allies.", progress = "Well, <name>.  Did you get Jonah's spyglass?\n\nI can't just take your word for the assassination, you know?  I am a pirate after all.", completion = "Jonah Sterling's days are finally over!  He never thought this \"wench\" would make it.\n\nAs word of Jonah's death spreads among the pirates I will consolidate my leadership.  Your allies won't get any more trouble from my crew, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nSailor's Knotted CharmFirst Mate's PocketwatchStrike of the Seas\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesStrike of the SeasSailor's Knotted CharmFirst Mate's Pocketwatch"}
MultiLanguageQuestData['en'][11472] = {title = "The Way to His Heart...", objective = "Toss Tasty Reef Fish at a Reef Bull to lead it to a Reef Cow. Once you have helped the two to find true love, return to Anuniaq at Kamagua.", description = "The Northsea Pirates slaughtered the isles' alpha sea lion bull, Big Roy. They made soap from him to clean the decks of their ships!\n\n<Anuniaq sighs.>\n\nNow the sea lions won't mate. Help me to repopulate their numbers.\n\nThe reef bulls can be found at the Twin Shores to the southeast. They crave the tasty reef fish that can be found on the east and west sides of the isles.\n\nTake this net and gather enough fish, at least a dozen -- maybe more, to lure a bull across the strait to a reef cow.", progress = "Have you helped a reef bull and cow to get to know each other?", completion = "This is good news! Now more bulls will swim across the strait to mate with the cows. Soon there will be plenty of new reef pups on the isles.\n\nThank you, &lt;race&gt;. Whatever you might have done in the past, know that you have helped with Kamagua's future!\n\nWe'll have to keep up the good work if we're going to see to it that their numbers are replenished. Please come back again tomorrow so that we can help another couple find each other.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11473] = {title = "A Traitor Among Us", objective = "Speak to Zeh'gehn at Scalawag Post.", description = "Our second in command, Annie Bonn, has been acting rather paranoid as of late.  She seems sure we have an infiltrator in our ranks, can ye believe it?\n\nAnyhow, we have a foolproof way of uncovering rats around these parts.  See, good ole' Zeh'gehn over here happens to be an authentic witch doctor.  His family hails all the way from Zul... something or other.\n\nGo let him know that we're in need of his divination skills.  I must warn ye, <name>, only one or two of us can understand anything Zeh'gehn says.", progress = nil, completion = "Ku here, mate.  Ye come fe see I an' I, aye?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11474] = {title = "Problems on the High Bluff", objective = "Speak with Walt.", description = "As usual, the real work is left up to me and my crew. Thankfully McSorf's team didn't die for nothin'. The cipher they recovered will help us crack the stuff we've found up here - that is if we can ever get back to it! Damned iron dwarves have sprung up like leaks all over the place and are now attemptin' to bury the sites! Can you believe it? Bastards want to bury our finds!\n\nAnyhow, talk to Walt over yonder. He'll get you started.", progress = nil, completion = "Over half our team is dead or missing, junior. This is our last stand up here on the high bluffs. Those damned iron dwarves pushed us out of both Ivald's Ruin and Baelgun's. Now I've got a plan to get us back inside before they bury up all our goodies and we lose that data forever.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11475] = {title = "Tools to Get the Job Done", objective = "Walt at the Explorers' League Outpost in the Howling Fjord wants you to recover his Building Tools.", description = "I've been studying this deactivated construct for days, <name>. I think I can create a reasonable facsimile of the golem that would have room inside to fit one passenger. The idea being that it would fool those iron dwarves and allow us to get inside Baelgun's.\n\nNow I'm not gonna be able to make anything with a hammer and poker. I need my tools! Unfortunately I left those behind at Ivald's Ruin when the iron dwarves first attacked. Get me my tools!\n\nIvald's Ruin is located far to the northeast.", progress = "Step 1: Get Walt his tools.", completion = "Now that I've got my tools, the building can begin. Well, as soon as I have some materials. You'll be getting those for me next.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11476] = {title = "A Carver and a Croaker", objective = "Get a Shiny Knife from \"Silvermoon\" Harry and capture a Scalawag Frog. Bring these to Zeh'Gehn at Scalawag Point.", description = "Some of the pirates around here... we have our own special way of talking.  Zeh'gehn has... many different special ways of talking... all mixed together.\n\nFrom what I can tell he wants a frog and a knife.\n\n\"Silvermoon\" Harry might have a knife on the cheap.  There's frogs all over town, just grab one and bring it to him along with the knife.\n\nI'd hate to be in the poor critter's shoes, if you know what I mean.", progress = "Ye get the croaker and carver, mon?", completion = "Much obliged, bucko.  Croaker's lookin' real cris!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11477] = {title = "Out of My Element?", objective = "Donny at Ivald's Ruin in the Howling Fjord wants you to kill 10 Iron Rune Destroyers, 5 Iron Rune Laborers and 2 Iron Rune Sages.", description = "Keep it down, <race>. These iron dwarves are quick on the trigger. Now don't let the activities down in the dig fool you. Those steel-skinned abominations aren't digging anything up! No sir - on the contrary - they're burying the site! For whatever whacked out reason, they don't want anyone finding this place.\n\nWhat kind of dwarf buries ancient relics and dig sites? I'll tell you what kind: the kind you kill with reckless abandon! Get in there and take 'em out!", progress = "You'll need to kill until you've had your fill.", completion = "Good job, &lt;name&gt;. That'll slow down the burial process a little.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11478] = {title = "Outpost Over Yonder...", objective = "Deliver Donny's Letter to Stanwad at the Explorers' League Outpost.", description = "I see that you haven't visited my brothers at the Explorers' League Outpost south of here. Why don't you do Donny a favor and deliver this message to Stanwad. He'll be interested to hear about the activities of the iron dwarves up here.\n\nLike I said, mount up and start heading south. You'll see the outpost right before you get to Baelgun's.", progress = "News from Donny?", completion = "Yea, this isn't anything we don't already know. At least Donny's still alive.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11479] = {title = "\"Crowleg\" Dan", objective = "Confront \"Crowleg\" Dan, who is in one of the ships at Scalawag Point. Speak to Handsome Terry when you've completed this task.", description = "Croaker's spoken, matey. \"Crowleg\" Dan's on da ship yonder.\n\nBest go trace that blaggard, mon.  Show'im dis set's not fe be crossed.  Gaan back fe Terry when ye keelhaul 'is behind.", progress = "I can't believe it was Dan.  Did you take care of it yet?", completion = "That's some sad news.  Dan was me old friend... AND he owed me money.  Either way, if he was working with the Southsea mongrels he got what he deserved.\n\nAs for you, my friend.  You're on your way up.  Literally.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11480] = {title = "Meet Number Two", objective = "Speak to Annie Bonn at Scalawag Point.", description = "All the good work you've done for us hasn't gone unnoticed, <name>.  Our second in command, the delightful Annie Bonn, is incredibly impressed with what you've done so far and wants to meet you.", progress = nil, completion = "Well, well, well.  If it isn't &lt;name&gt;.  You show up at Scalawag point, no one's heard of you except some goblin friend of that half-wit Terry.\n\nLet's just say I'm a bit... skeptical... of your intentions here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11481] = {title = "Crisis at the Sunwell", objective = "Adyen the Lightwarden on the Aldor Rise in Shattrath City has requested that you travel to Sunwell Plateau and speak with Larethor.", description = "By the naaru, I thank you, <race>, for your efforts.\n\nOur work is far from finished, however, and I must request that you undertake a critical mission - one as important as any I've issued.\n\nOur forces are spread thinly. To compound the strain, we've had to dispatch a contingent to Azeroth to investigate developments at the Sunwell Plateau.\n\nYou are needed there, <name>. Report to Larethor. Tell him that I wish we could spare more men.", progress = nil, completion = "Another soldier from Shattrath? A welcome sight!\n\nWish there were more of you, but we'll make due with what we have. Whatever's going on out here won't wait for us to make ready.\n\nHave a look around, &lt;class&gt;. There's much that needs doing. Pitch in and do your share.\n\nOh, yeah, and don't go tauntin' the cryers - err, Scryers. Looks like we're in this thing together....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11482] = {title = "Duty Calls", objective = "Dathris Sunstriker on Scryer's Tier in Shattrath City has insisted that you travel to Azeroth at once and report to Larethor at the Sunwell.", description = "Hear me, <race>.\n\nDuty requires that you return to Azeroth. Every able person is to report to the Sunwell Plateau immediately.\n\nI'm afraid I have no more information to share, except this:\n\nYou'll be joining forces with the Aldor for this mission. Speak with a draenei by the name of Larethor when you arrive.\n\nApparently, the situation calls for us to set our differences aside and join forces.\n\nPrepare yourself, friend. This sounds serious.", progress = nil, completion = "Welcome to Sunwell Plateau, cryer - What's that? Oh Scryer, yes of course. Isn't that what I said?\n\nWell, now, let's get a few things straight. There's some serious business going on behind those walls and it's in the interest of both of our people to address it. And since neither of us have the forces to go it alone, we're going to work - TOGETHER. Got that?\n\nNow let's get started, shall we?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11483] = {title = "We Can Rebuild It", objective = "Walt at the Explorers' League Outpost in the Howling Fjord wants you to bring him a Large Barrel, Industrial Strength Rope and Dark Iron Ingots.", description = "Tools? Check. Materials? Negative.\n\nIf we're going to build this thing, you're going to have to get me the materials.\n\nFirst things first, <name>. For the skeletal structure I'm going to need a large barrel from Nifflevar, some dark iron ingots from Valgarde, and industrial strength rope from Baleheim.\n\nNifflevar and Baleheim are vrykul towns northwest of here. Valgarde is located in Daggercap Bay, also to the northwest. Speak with McGoyver to get the ingots. He'll fly you back here once you're all done.", progress = "Have you got the infrastructure materials?", completion = "Excellent. These combined with the skin will make for a flawless clone of the constructs the iron dwarves use.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11484] = {title = "We Have the Technology", objective = "Walt at the Explorers' League Outpost in the Howling Fjord wants you to bring him a Pristine Shoveltusk Hide and Steel Ribbing.", description = "While the infrastructure for a piece of machinery like this is important, we can't underestimate the appearance of the construct. If we're to fool the iron dwarves the clone must be exact!\n\nI can make this happen.\n\nBring me a pristine shoveltusk hide from the shoveltusk of this region and steel ribbing from vrykul in Nifflevar or Baleheim to the northwest.", progress = "We'll be back collecting our relics in no time!", completion = "I'll have the construct all ready to go as soon as the infrastructure is complete.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11485] = {title = "Iron Rune Constructs and You: Rocket Jumping", objective = "Walt at the Explorers' League Outpost in the Howling Fjord wants you to use the Iron Rune Construct's Rocket Jump ability at Walt's Iron Rune Carving.\n\nDismiss your construct by dismissing it from the pet window once you have completed the quest.", description = "Alright, <name>; the time has come for you to climb inside this thing and learn how to use its basic abilities. When you're ready, get on the work bench and I'll get you situated inside the construct.\n\nYour first lesson is going to be using the construct's transportation system. You'll notice that the iron dwarves have set up special rune carvings around the dig site. Their constructs use those rune carvings to power up and fly from point to point. Try it with the rune carving I built here.", progress = "Don't take any lip from these naysayers!", completion = "You're almost ready to take this work of art into the field, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11488] = {title = "Magisters' Terrace", objective = "Exarch Larethor at the Shattered Sun Staging Area wants you to search Magisters' Terrace and find Tyrith, a blood elf spy.", description = "Welcome to the Sunwell, <class>. Get yourself settled in and contribute however you can - there's much to do!\n\nMe? Yes, I have a little something that needs doing, but I'm not sure you're up to the task.\n\nWe've had a contact embedded in Magisters' Terrace gathering intelligence for us. He's recently failed to report and I'm growing concerned.\n\nThe terrace is just up the rise to the east. The information he was collecting is vital to our mission.\n\nThink you can handle it, <race>?", progress = nil, completion = "...Come closer, &lt;race&gt;... Listen carefully to my words....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11489] = {title = "Iron Rune Constructs and You: Collecting Data", objective = "Walt at the Explorers' League Outpost in the Howling Fjord wants you to use the Iron Rune Construct's Collect Data ability while standing near the Iron Dwarf Relic.\n\nDismiss your construct by dismissing it from the pet window once you have completed the quest.", description = "The most important part of your job while controlling the construct is the collection of data. I've placed an iron dwarf relic in the cart over yonder. It's the floating, lightning infused crystal.\n\nGet on the work bench and I'll put you back in the construct. Once you're back in the driver's seat, use the construct's data collection ability to pick up the test data.", progress = "Fits like a glove, don't it?", completion = "Perfect! Works like a charm!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11490] = {title = "The Scryer's Scryer", objective = "Tyrith wants you to use the orb on the balcony in Magisters' Terrace.", description = "Go to the terrace... use the orb.\n\n<Tyrith gasps for breath.>\n\nHurry... they must be stopped... before they can....\n\n<Tyrith dies.>", progress = "Go and peer into the orb, mortal.", completion = "I consider it to be no coincidence that our paths cross this day.\n\nI sense the tendrils of destiny....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11491] = {title = "Iron Rune Constructs and You: The Bluff", objective = "Walt at the Explorers' League Outpost in the Howling Fjord wants you to use the Iron Rune Construct's Bluff ability on Lebronski after you've walked on his rug.\n\nDismiss your construct by dismissing it from the pet window once you have completed the quest.", description = "You always gotta have a contingency plan in case your main plan backfires! That's why I've built in some anti-intelligence systems into the construct.\n\nYour shiny new ride might rouse some suspicion while you're at Baelgun's excavation site. That's what your bluff ability is for! Just use that any time you're confronted and you'll be safe from harm.\n\nTest it out on Lebronski by walking on his rug. Once he starts huffin' and puffin', use the bluff!\n\nGet on the work bench when you're ready to begin.", progress = "Don't worry about him, <name>. He'll get over it...", completion = "You showed him! Now it's time to put you in the field.\n\nFeeling confident, I hope...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11492] = {title = "Hard to Kill", objective = "Kalecgos has asked you to defeat Kael'thas in Magisters' Terrace. You are to take Kael's head and report back to Larethor at the Shattered Sun Staging Area.", description = "Welcome to the Sunwell, mortals. Your arrival is indeed timely.\n\nAs you've now witnessed, the Legion forces work tirelessly, manipulating the Sunwell's power to achieve their malevolent ends.\n\nKael'thas has risen from the ashes of defeat and once more leads them in their efforts. Find him, mortals. He must again be stopped.\n\nOther, equally urgent matters require my immediate attention. I shall leave Kael's fate to you. Do not fail.\n\nWith luck, we shall speak again.", progress = "Well, <class>, I must admit, I wasn't sure I'd see you again.\n\nWhat news do you bring?", completion = "&lt;Larethor listens intently as you explain your deeds in Magisters' Terrace.&gt;\n\nTyrith will be missed - good man, that one. Thanks to you though, his death wasn't in vain.\n\nI've underestimated you, &lt;race&gt;. Please, accept this on behalf of the Sunwell Offensive - a gift worthy of a hero such as yourself.", rewards = "You will be able to choose one of these rewards:\n\nDelicate Crimson SpinelBrilliant Crimson SpinelBrilliant Crimson Spinel\n\nYou will also learn:\n\nHeroic Countenance\n\nYou will also receive:\n\nDelicate Crimson SpinelBrilliant Crimson SpinelBrilliant Crimson Spinel"}
MultiLanguageQuestData['en'][11493] = {title = "UNUSED", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][11494] = {title = "Lightning Infused Relics", objective = "Walt at the Explorers' League Outpost in the Howling Fjord wants you to use the Iron Rune Construct's Collect Data ability to collect 15 sets of Iron Rune Data.\n\nDismiss your construct by dismissing it from the pet window once you have completed the quest.", description = "Your construct is ready to go. All abilities have been given a once over and I've programmed the machine to both comprehend and speak the language of the titans.\n\nTake the construct to Baelgun's Excavation Site, due south of here, and collect data from the lightning infused relics that litter the site. Remember to bluff any iron dwarves that suspect your construct to be a fake. And don't forget about rocket jumping from rune to rune to get around in there!\n\nGet on the table when you're ready!", progress = nil, completion = "And once again Walt proves that he is indeed the top dwarf! What do you think of my construct now, Lebronski!\n\nThank you, &lt;name&gt;. This data will undoubtedly prove to be invaluable - as soon as I figure out how to get it out of the construct.", rewards = "You will be able to choose one of these rewards:\n\nCrystalline StarShock-Resistant HoodBanded Chain GlovesMunificent Legguards\n\nYou will also receive:\n\nShock-Resistant HoodCrystalline StarBanded Chain GlovesMunificent Legguards"}
MultiLanguageQuestData['en'][11495] = {title = "The Delicate Sound of Thunder", objective = "Walt at the Explorers' League Outpost in the Howling Fjord wants you to use the Iron Rune Construct to explore the thundering cave at Baelgun's Excavation Site.\n\nDismiss your construct by dismissing it from the pet window once you have completed the quest.", description = "The cavern that we opened at Baelgun's was the one place that most steered clear of... Can't say I blame 'em. The sound of thunder shot out of that cave, <name>! Loud, booming thunder!\n\nI think near the end, it was abandoned by all. Bad, bad things happened to any that went in to explore - most never coming back.\n\nI want you to check that cave out while you're at Baelgun's. Explore around the titan statue inside and report back with your findings.", progress = "Any luck?", completion = "Incredible! What could those iron menaces be up to? What are they doing in the Storm Peaks? And what is this Loken!? I'll forward this information to our central base of operations in the Dragonblight, &lt;name&gt;. I'll also let 'em know that you were invaluable in the acquisition of said info.", rewards = "You will be able to choose one of these rewards:\n\nAcid-Etched KnucklesFeatherweight ClaymoreFullered Coldsteel DaggerHair-Trigger Blunderbuss\n\nYou will also receive:\n\nFeatherweight ClaymoreAcid-Etched KnucklesFullered Coldsteel DaggerHair-Trigger Blunderbuss"}
MultiLanguageQuestData['en'][11496] = {title = "The Sanctum Wards", objective = "Captain Theris Dawnhearth at the Shattered Sun Staging Area wants you to obtain 4 Mana Remnants from Wretched Fiends and Wretched Devourers and use them to energize one of the Crystal Wards surrounding the Sun's Reach Sanctum to the east.", description = "Our first priority is to capture the Sun's Reach Sanctum.  Once we've secured it, we'll be able to use its energy to open a portal from Shattrath.\n\nThe sanctum is overrun with the Wretched - former blood elves who've devolved into mindless husks of their former selves.  Its defenses would've normally prevented this intrusion, but the Wretched have stolen the power sources from the protective wards.\n\nHunt down the Wretched and get the mana remnants they carry.  Use them to energize the sanctum wards.", progress = nil, completion = "Good work, &lt;name&gt;.  The wards are slowly regaining their power.  The sanctum will be ours in no time!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11497] = {title = "Learning to Fly", objective = "Speak with Ilsa Blusterbrew at Wildhammer Stronghold in Shadowmoon Valley.", description = "Though it may end up hurting my business in the long run, you look the sort that dreams of flying <his/her> own mount through the skies, rather than being flown from place to place.\n\nI understand the feeling completely.\n\nYou, my friend, need to head to Wildhammer Stronghold in the southwest corner of Shadowmoon Valley. When you get there, speak with Ilsa Blusterbrew about some flight instruction. Mind you, her training's not cheap. But, I think that you'll find it worth your while.", progress = nil, completion = "So, me boyo, Nutral, sent ya along did he?  Good man... I'll need ta remember ta send him along a pint fer all o' the business he's sendin' me way.\n\nIf it's the learnin' o' how ta fly right and proper yer after, ye've come ta the right place. No one flies finer than us Wildhammer and those we train. Fer a fee, and not a small one mind ya, I'll teach ya how ta soar through the skies!\n\nAnd when yer done, don't forget ta talk ta Brunn over there about buying one o' these gryphon beauties!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11498] = {title = "Learning to Fly", objective = "Speak with Olrokk at Shadowmoon Village in Shadowmoon Valley.", description = "Though it may end up hurting my business in the long run, you look the sort that dreams of flying <his/her> own mount through the skies, rather than being flown from place to place.\n\nI understand the feeling completely.\n\nYou, my friend, need to head to Shadowmoon Village in the northwest corner of Shadowmoon Valley. When you get there, speak with Olrokk about some flight instruction. Mind you, his training's not cheap. But, I think that you'll find it worth your while.", progress = nil, completion = "Blood and thunder, Nutral sent me another ground grunt! Good man... for a draenei.\n\n&lt;Olrokk spits on the ground near your feet.&gt;\n\nYou've come to the right place if you want to learn how to ride your own mount through the skies. In return for a big sack of gold, I'll teach you what you need to know and not fall dishonorably to your death.\n\nAnd when you're done, don't forget to talk to Dama Wildmane over there about buying one of the windriders from our stable!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11499] = {title = "Wanted: The Signet Ring of Prince Kael'thas", objective = "Wind Trader Zhareem has asked you to obtain The Signet Ring of Prince Kael'thas. Deliver it to him in Shattrath's Lower City to collect the reward.\n\nThis quest may only be completed at the Magisters' Terrace on Heroic difficulty.", description = "<class>, today I ask the impossible. Today, you must obtain the signet ring of Kael'thas Sunstrider, lord of the blood elves!\n\nIt's true, the rumors of his death within Tempest Keep were ill-founded. He has appeared once more, this time at the Magisters' Terrace on the Isle of Quel'Danas. What he is doing there is a tale for someone else to tell you. What I know is that I have innumerable collectors interested in his princely ring, and I mean to acquire it for them.\n\nOr rather, I mean for you to do so.", progress = "The Magisters' Terrace must be a very dangerous place indeed being so close to the Sunwell.\n\nI trust that you're not having second thoughts?", completion = "So, the blood elf prince is truly dead this time? A pity, I always thought he had class. To think that one so lofty could be brought down for such a paltry sum.\n\nBut as they say, business is business. Your reward is earned, adventurer.\n\nCome back tomorrow and I will have another request for you to fulfill.", rewards = "You will receive:\n\nBadge of JusticeJustice PointsBadge of Justice"}
MultiLanguageQuestData['en'][11500] = {title = "Wanted: Sisters of Torment", objective = "Nether-Stalker Mah'duun wants you to slay 4 Sisters of Torment. Return to him in Shattrath's Lower City once you have done so in order to collect the bounty.", description = "It has been whispered to Mah'duun that the sisters of torment are to be sent back to the hells from which they sprang.\n\nMah'duun knows that these demons can be found at the Magisters' Terrace on the Isle of Quel'Danas.\n\nYou will do this thing to earn the bounty, or you will not.", progress = nil, completion = "Who can say why the demonic sisters needed to be slain? Do you care?\n\nMah'duun thinks you care enough to collect the bounty, though.\n\nReturn again tomorrow and the winds will have whispered once more to Mah'duun.", rewards = "You will receive:\n\nEthereum Prison Key"}
MultiLanguageQuestData['en'][11501] = {title = "News From the East", objective = "Speak with Captain Adams at Westguard Keep.", description = "Westguard needs to know what's going on here, <name>. I want you to personally deliver the news to Captain Adams.\n\nWhenever you're ready, let me know and I'll put you back in the construct for one final flight. It'll take you to Westguard Keep, but more than likely blow up in the process.\n\nIt's been a pleasure...", progress = nil, completion = "Wonderful... As if having the Scourge all up our you-know-whats wasn't enough, now we got some angry ancient titan construct to deal with!\n\nI'll need some time to chew on this information, &lt;race&gt;. In the meantime there's plenty of work that needs doing here.", rewards = "You will be able to choose one of these rewards:\n\nMunificent BulwarkTome of Alacrity\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesMunificent BulwarkTome of Alacrity"}
MultiLanguageQuestData['en'][11502] = {title = "In Defense of Halaa", objective = "Defeat 10 enemy players in Halaa and return to Lakoor in Telaar.", description = "We are not a warlike race, <race>.  However when war comes to our lands, we do not run away from it.\n\nThe Alliance and the Horde wage war in the city of Halaa, to the northwest. We do not know what the blood elves are scheming, but any victory for the Horde would be disastrous.  The history between our people and the orcs is one of bloodshed and betrayal.\n\nGo and slay the enemy in Halaa and you will be rewarded in coin, honor and renown.", progress = nil, completion = "I thank you, &lt;name&gt;.  Your efforts will not be ignored.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11503] = {title = "Enemies, Old and New", objective = "Defeat 10 enemy players in Halaa and return to Karrtog in Garadar.", description = "Our ancient enemy, the draenei, have returned with powerful allies.  They wage war in Halaa, southwest of here.\n\nWe cannot allow them a victory there as Garadar would be next without a doubt.\n\nGo and slay those who would aid our ancient enemy.", progress = nil, completion = "You bring great honor to our people.  You have our thanks.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11504] = {title = "The Dead Rise!", objective = "Orfus of Kamagua at the Ancient Lift in the Howling Fjord wants you to find Fengir's Clue, Rodin's Clue, Isuldof's Clue and Windan's Clue.", description = "The path east of us is a primary hunting trail of the tuskarr. At least that's what it used to be...\n\nMore recently our hunters have been returning to Kamagua claiming that the dead have risen and are out for blood! That is what has brought my son and me here. Elder Atuik asks that we find resolution in the bluffs.\n\nWill you assist us in our time of need? I seek heroes willing to brave the perils of Shield Hill, southeast of here. Search the desecrated graves for clues and return your findings to me.", progress = "The tuskarr need your help!", completion = "&lt;Orfus's whiskers bristle.&gt;\n\nPirates... Is there no end to the depths of their depravity?\n\nWe must recover the stolen artifacts and return them to this cursed place so that my people may once more know peace.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11505] = {title = "Spirits of Auchindoun", objective = "Help the Alliance secure a tower in the Bone Wastes.", description = "Auchindoun's spirits have no stake in the conflict between the Alliance and the Horde, but incurring their favor will give our side an edge in the region.\n\nAncient custom directs the living to pay their respects at spirit towers in the Bone Wastes - though only at specific times of the day.  If you can help secure a tower during these times, you will have helped bring the spirits to our side.\n\nShould we succeed in gaining the spirits' favor, they will grant us a boon that will aid us in our endeavors.", progress = "The spirits are restless, <name>.  Have you accomplished your task?", completion = "The spirits are one step closer to resting in peace.  It is good to incur their favor, especially when waging war so close to their place of rest.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11506] = {title = "Spirits of Auchindoun", objective = "Help the Horde secure a Spirit Tower in the Bone Wastes.", description = "The draenei might be our enemies, but the spirits of their ancestors in Auchindoun are restless and have no allegiance.\n\nThe draenei's custom required them to pay their respects at spirit towers at various times during the day.  If you can help secure a tower during these times, you will help the spirits return to peace in Auchindoun.\n\nThe Alliance will try to capture the towers in order to secure the dead's favor.   We must ensure that our side succeeds instead.", progress = "The spirits of Auchindoun are all around us.  Will they grant us their boon?", completion = "The spirits are closer to finding peace and have bestowed their favor onto us.\n\nA humiliating blow to our enemy that their own ancestors would side against them, even if only temporarily.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11507] = {title = "Elder Atuik and Kamagua", objective = "Orfus of Kamagua in the Howling Fjord wants you to deliver Orfus's Bundle to Elder Atuik at Kamagua.", description = "<Orfus bundles up the clues you brought him.>\n\nMy people are bitterly entrenched in a war with the Northsea Freebooters. If any tuskarr could help us in our quest to right the wrongs of the pirates, it will be Elder Atuik of Kamagua. You must take these clues to him at once.\n\nTo get to Kamagua you must take the Ancient Lift, behind me. Take the lift directly to Kamagua and find Elder Atuik.", progress = "News from Orfus?", completion = "Orfus is a good tuskarr - one of our strongest warriors. I knew he would not let us down.\n\nAllow me to see what it is that you have brought.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11508] = {title = "Grezzix Spindlesnap", objective = "Speak with Grezzix Spindlesnap.", description = "The pirate thieves have set up port at Scalawag Point, far to the south. Unfortunately, they have fortified their camp with many deadly defenses.\n\nThere is someone that might be able to assist us in infiltrating Scalawag.\n\nA pirate mercenary by the name of Grezzix Spindlesnap recently came to our village in search of food and shelter. In exchange he gives us information about our enemies and feeds them misinformation about our attack plans. Seek him out at his ship just off the coast here - southwest.", progress = nil, completion = "Yarr, matey. Grezzix never did like to get his hands dirty! A pirate's life for Grezzix is a good one, so long as Grezzix doesn't have to do any of the work.\n\nI've seen those artifacts. It's the reason I'm here and not at Scalawag myself! Bad, bad things those are...\n\nHey, it's your life though, right? You wanna get inside Scalawag and Grezzix can help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11509] = {title = "Street \"Cred\"", objective = "Speak with \"Silvermoon\" Harry at Scalawag Point about the missing Vrykul artifacts.", description = "The Northsea Freebooters all fear and respect Grezzix. I'm thinking they recognize my special talents and envy my amazing ship. All you need to do is tag along with my cabin boy, Lou, and you'll be in like... In like tin. Pirates love tin.\n\nJust talk to Lou when you're ready to go and he'll take you to Scalawag.\n\nOh yea, you'll want to talk to \"Silvermoon\" Harry first. He'll have more information on the stuff they pilfered. Just watch what you say around him. He's a freak... crazy for blood elves.", progress = nil, completion = "&lt;Harry raises an eyebrow at you.&gt;\n\nSo you're like me, eh? A little eccentric.\n\n&lt;Harry whispers.&gt;\n\nNobody dresses like that around here.\n\nAbout those artifacts... Everyone that came into contact with that stuff has ended up dead, missing or both.\n\nIf you're still interested in learning more, I can help - but it'll cost you.\n\n&lt;Harry winks.&gt;\n\nYou scratch my back and I'll try to not stick a dagger in yours.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11510] = {title = "\"Scoodles\"", objective = "\"Silvermoon\" Harry at Scalawag Point wants you to recover his Sin'dorei Scrying Crystal from the orca, \"Scoodles.\"", description = "One of the first things Jonah Sterling did after he went crazy was to take my prized sin'dorei scrying crystal and feed it to the bane of my existence, \"Scoodles\" the orca.\n\nNo I didn't name the damned thing. I just know that she swims out past the ships directly southeast of Scalawag. Kill that overinflated goldfish and rip out my beautiful sin'dorei crystal from its stomach.\n\nDo this and we can get down to business.", progress = "Are you lost?", completion = "&lt;Harry takes the crystal from you and gently pets it.&gt;\n\nOh my precious! Did the big, mean whale hurt you? It'll be ok. I'll never let you out of my sight again!\n\n&lt;Harry looks up at you.&gt;\n\nSo, where were we?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11511] = {title = "The Staff of Storm's Fury", objective = "Recover the Staff of Storm's Fury and deliver it to Orfus of Kamagua in the Howling Fjord.", description = "Those artifacts are cursed and you'd be crazy to go looking for them, <race>. I know for certain that anyone that's come into direct contact with any of those items has either gone mad or been killed.\n\nTake that staff, for example. Last I heard the ship that held it was abandoned and left to rot on the coast of the Isle of Spears, north of here.\n\nIf you want that thing, check the ship's hold.\n\nWhatever you do, don't bring that staff back here! And steer clear of Abdul! He'll tear your heart out.", progress = "You have the staff?", completion = "We must return all of the artifacts, &lt;name&gt;. When all four are gathered, you will put them back in their graves.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11512] = {title = "The Frozen Heart of Isuldof", objective = "Recover the Frozen Heart of Isuldof and deliver it to Orfus of Kamagua in the Howling Fjord.", description = "Some say Jonah was never quite right in the head, but I know the truth. It was the heart. That damned frozen heart! I saw the change in him the second he pulled it from the grave. I could see the blood freeze in his veins... It was then that the madness truly took over.\n\nHe left us to hole up in his cave on the north side of this island. Last I heard he had thrown the heart in the back of his bear den. Too little, too late...\n\nI'll kill you myself if you even think about bringing that heart back here!", progress = "The... The Frozen Heart of Isuldof?", completion = "We must return all of the artifacts, &lt;name&gt;. When all four are gathered, you will put them back in their graves.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11513] = {title = "Intercepting the Mana Cells", objective = "Obtain 10 Smuggled Mana Cells and return them to Exarch Nasuun on the Terrace of Light in Shattrath City.", description = "I have devised a plan to acquire a power source strong enough for the creation of our portal.\n\nThe ethereal forces at Bash'ir Landing, atop the northwestern Blade's Edge Mountains, have been smuggling mana cells out of Tempest Keep and transporting them to the Sunwell for Kael'thas.\n\nThey have hidden the cells, but there is a way for you to find them; the ethereal carry phase devices that you can use to see the smuggled goods.\n\nJust beware the mana cells' phase wyrm guardians.", progress = "Did you acquire the mana cells?", completion = "These mana cells are vital to our efforts. We will have the portal to the Sunwell Isle created in no time!\n\nReturn tomorrow and I will send you out to acquire more of them from our Bash'ir 'friends'.", rewards = "You will receive:\n\nShattered Sun Supplies"}
MultiLanguageQuestData['en'][11514] = {title = "Maintaining the Sunwell Portal", objective = "Obtain 10 Smuggled Mana Cells and return them to Exarch Nasuun on the Terrace of Light in Shattrath City.", description = "We must maintain the energy to our portal or it will collapse. The mana cells that the ethereals at Bash'ir Landing have hidden will continue to serve our purposes. The landing sits atop the northwestern corner of the Blade's Edge Mountains, far to the north.\n\nRemember, acquire a phase device from one of the ethereals and then use it to locate the smuggled goods.\n\nJust be cautious of the phase wyrms that they use to guard the mana cells.", progress = "<name>, how fare your efforts to obtain mana cells for us this day?", completion = "These mana cells will continue to power the portal.\n\nReturn tomorrow and I will send you out to obtain more.", rewards = "You will receive:\n\nShattered Sun Supplies"}
MultiLanguageQuestData['en'][11515] = {title = "Blood for Blood", objective = "Magistrix Seyla at the Throne of Kil'jaeden wants you to kill 4 Emaciated Felbloods by using the Fel Siphon on them. You will need Demonic Blood from nearby Wrath Heralds to power the Fel Siphon.", description = "When Kael's forces retreated through that portal, his most loyal lackeys were rewarded with an abominable gift.  They  stayed behind and gorged themselves on the blood of demons for days.\n\nThe blood has changed them, given them new powers.  It will also prove their undoing.\n\nObtain blood samples from other demons.  Use them to power this fel siphon and deprive these arrogant fools of their new powers.  Slay them in their weakened state and return to me.", progress = "These freaks are a disgrace to our race.  You must destroy them, <name>.", completion = "Fools.  They learned to drain fel energy but did not learn how to retain it.\n\nWe were lucky, &lt;name&gt;.  An experienced felblood would've surely been a formidable opponent.", rewards = "You will be able to choose one of these rewards:\n\nMark of SargerasSunfury Signet\n\nYou will also receive:\n\nMark of SargerasSunfury Signet"}
MultiLanguageQuestData['en'][11516] = {title = "Blast the Gateway", objective = "Magistrix Seyla at the Throne of Kil'jaeden wants you to use the Sizzling Embers to summon a Living Flare and slay Incandescent Fel Sparks near it until it becomes an Unstable Living Flare. Return to the Legion Gateway with the Unstable Living Flare to destroy it.", description = "We have to shut down this gateway to stop Legion reinforcements to the Isle of Quel'Danas.\n\nTake these embers, they contain one of my creations: a living flare.  It is designed to act as a powerful destructive force - as long as it has been provided enough energy.\n\nFind the fel sparks that wander the area and slay them near the living flare.  The flare will grow in power each time, until it becomes unstable.\n\nOnce you've achieved this bring the flare to the gateway.  It will know what to do.", progress = "Is it done, <name>?  We must stop further Legion forces from reinforcing Kael'thas.", completion = "Excellent work, &lt;name&gt;.  The demons might repair the gateway in due time.  I suppose we'll just have to blow it up again.", rewards = "You will receive:\n\nShattered Sun Supplies"}
MultiLanguageQuestData['en'][11517] = {title = "Report to Nasuun", objective = "Tradesman Portanuus has asked you to speak with Exarch Nasuun on the Terrace of Light in Shattrath City.", description = "I am most glad that you are here, <class>! Now that we have taken this sanctum, we must hurry to create a magical portal that will lead to here from Shattrath City in the Outland.\n\nMy liege lord, Exarch Nasuun, is heading up the Offensive's efforts to do just that. He asked me to send along any promising candidates who have what it takes to help with the portal's creation.\n\nPlease, travel to Shattrath City and speak with him inside A'dal's chamber on the Terrace of Light.", progress = nil, completion = "Portanuus sent you? Good, we haven't any time to spare!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11519] = {title = "The Lost Shield of the Aesirites", objective = "Speak with Captain Ellis aboard the Sister Mercy.", description = "If you listen real close you can hear cannon fire coming from the northeast. That's Captain Ellis's ship, Sister Mercy. Thing is, Ellis and his entire crew were killed 'bout a month ago.\n\n<Harry nods.>\n\nGhost ship...\n\nIf it's info you be wantin' 'bout the shield, Ellis is the man to ask.\n\nSister Mercy docks on the small island between here and Sorlof's Strand to pick up more souls for the ship's crew 'bout once every five minutes. There be no shortage of souls 'round these parts...", progress = nil, completion = "Arrr, me'n'me crew pilfered that thar shield! We be tryin' to get her back from that no good, landlubbin' scallywag, Sorlof! Ye come to help, arrr?\n\nWell, as ye can see we be runnin' a skeleton crew!\n\n&lt;Captain Ellis laughs.&gt;\n\nSister Mercy be needin' another powder monkey to man the big'uns o'er on the poop deck. Think ye be up to the job, me hearty?\n\nHelp me crew take Sorlof down and we'll split the booty! Ye can have the shield, me'n'me crew gets the rest!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11520] = {title = "Discovering Your Roots", objective = "Mar'nah at Sun's Reach Harbor wants you to travel to Razorthorn Rise in Outlands, collect 5 Razorthorn Roots, and return to her.", description = "Greetings, <race>.\n\nI'm afraid I have little to offer here until my reagents are stocked.\n\nOf the supplies I require, there is a special reagent, razorthorn root, that is particularly difficult to harvest.\n\nFortunately, I know a secret....\n\nUsing the glands of the Razorthorn flayers, one can control a ravager there and use it to expose a root.\n\nTo find the roots, travel to Outlands and fly northeast from Shattrath until you reach Razorthorn Rise.", progress = "Really, <name>, I'm far too busy for idle chatter.\n\nLet me know when you've gathered those roots.", completion = "These should do nicely, &lt;class&gt;.\n\nI thank you for your assistance.", rewards = "You will receive:\n\nShattered Sun Supplies"}
MultiLanguageQuestData['en'][11521] = {title = "Rediscovering Your Roots", objective = "Mar'nah at Sun's Reach Harbor wants you to travel to Razorthorn Rise in Outlands, collect 5 Razorthorn Roots, and return to her.", description = "My stocks are presently sufficient, but I'll need plenty of razorthorn roots to keep up with the demand.\n\nCollecting the roots is difficult, but I know a special method of extraction.\n\nUsing the glands of the Razorthorn flayers, one can control a ravager there and use it to expose a root.\n\nTo find the roots, travel to Outlands and fly northeast from Shattrath until you reach Razorthorn Rise.\n\nReturn to me, <name>, once you have collected five of the roots.", progress = "Really, <name>, I'm far too busy for idle chatter.\n\nLet me know when you've gathered those roots.", completion = "Excellent work, &lt;name&gt;.\n\nThank you again for your help!", rewards = "You will receive:\n\nShattered Sun Supplies"}
MultiLanguageQuestData['en'][11523] = {title = "Arm the Wards!", objective = "Captain Theris Dawnhearth at the Shattered Sun Staging Area wants you to obtain 4 Mana Remnants from Wretched Fiends and Wretched Devourers and use them to energize one of the Crystal Wards surrounding the structures in Sun's Reach.", description = "We've succeeded in reactivating the crystal wards around the sanctum, but why stop there?  We'll build defenses around the other structures, but the Wretched are stubborn and continue to steal power from the crystal wards.\n\nHunt them down and get the mana remnants they carry.  Use the remnants to energize the sanctum wards; the safety of our operation depends on it.", progress = "Have you reactivated a crystal ward, <name>?", completion = "Good work, &lt;name&gt;.  The wards are slowly regaining their power.  Sun's Reach will be ours in no time!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11524] = {title = "Erratic Behavior", objective = "Vindicator Xayanna at the Shattered Sun Staging Area wants you to place the Attuned Crystal Cores inside 5 defeated Erratic Sentries to turn them into friendly units.", description = "We lack the numbers to capture the Sanctum at Sun's Reach, but I've a plan that will tip the scales in our favor.\n\nThe loose energy from the Sunwell has caused the sentries that patrol this island to malfunction.  The crystal cores that control their behavior are damaged beyond repair.\n\nI've crafted new crystals that will bring them under our control; place them inside of the hulls of defeated sentries.  We will need all the help we can get.", progress = "Have you converted the sentries, <name>?", completion = "Good job, &lt;name&gt;.  The sanctum will be ours in no time!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11525] = {title = "Further Conversions", objective = "Vindicator Xayann at the Shattered Sun Staging Area wants you to place the Attuned Crystal Cores inside 5 defeated Erratic Sentries to turn them into friendly units.", description = "My plan to replace the damaged crystals on the erratic sentries has been a success.  We've managed to take the Sun's Reach Sanctum with their help.\n\nI've crafted new crystals that will bring more of them under our control; place them inside the hulls of defeated sentries.  We'll deploy them to other locations once they're converted.", progress = "Have you converted the sentries, <name>?", completion = "Excellent.  The converted sentries will help to secure our perimeter.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11526] = {title = "The Missing Magistrix", objective = "Use the Captured Legion Scroll near the portal at Dawning Square. Once you've gone through the portal, find Magistrix Seyla.", description = "We sent one of our operatives to investigate the fel portal in the middle of Dawning Square, south of here.  She never returned.\n\nTake this scroll we found on one of the enemy corpses.  We believe it will grant you access through the portal.  Once through, find Magistrix Seyla and aid her in any way you can.", progress = "Keep quiet, <class>.  The Legion's forces watch the south of the gate.", completion = "It's very sweet of Theris to worry about my hide, but we've got bigger problems here.  Much bigger.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11527] = {title = "Mutiny on the Mercy", objective = "Captain Ellis aboard the Sister Mercy in the Howling Fjord has asked that you recover 5 Barrels of Blasting Powder from the ship's hold.", description = "Aye, we got problems, matey. Me gunners have mutinied! M'n'the crew up top be tryin' to kick Sorlof's keester while dealin' with the mutinous gunners down'blo.\n\nYe're gonna have to go down'blo and deal with those mutinous sea dogs and take their blastin' powder for the big'un o'er on the poop deck.\n\nWith ye mannin' the big'un, Sorlof is sure to die and give up the booty!", progress = "Mutinous sea dogs and giants abound!", completion = "Here's to hopin' those treacherous bilge rats learned their lessons! Now it be time to man the big'un, matey!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11528] = {title = "A Winter Veil Gift", objective = "A small tag on this present reads:\n\nHappy holidays, <name>!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nWinter Veil Gift"}
MultiLanguageQuestData['en'][11529] = {title = "Sorlof's Booty", objective = "Slay Sorlof using the Big Gun and recover Sorlof's Booty. Return Sorlof's Booty to Captain Ellis aboard the Sister Mercy.", description = "Me crew is gonna get the big'un all primed an'ready for ya, matey. She's restin' snuggly on the bow, o'er on the other side of the ship. Go'n man it and be ready to fire when Sorlof is in our sights!\n\nOnce we take that landlubber down, ye'll have to recover the booty for us, seein' as how we can't leave the damned ship! Bring that booty back to me and ye'll get your cut - the shield...", progress = "Smartly, me hearty!", completion = "A deal's a deal, me hearty!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11530] = {title = "The Shield of the Aesirites", objective = "Return the Shield of the Aesirites to Orfus of Kamagua at the Ancient Lift in the Howling Fjord.", description = "Here's yer shield. Me hopes it doesn't curse ye like it did me'n'me crew. Ye don't have to go home, but ye can't stay here... I be certain that thar be some that would be interested in getting' it back.\n\nNow get that thing off me ship!", progress = "You have returned!", completion = "We must return all of the artifacts, &lt;name&gt;. When all four are gathered, you will put them back in their graves.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11531] = {title = "Strange Engine Part", objective = "Take the Strange Engine Part to K. Lee Smallfry in Telredor.", description = "This strange engine part doesn't look like it fits in a steam pump, much less anything else you've seen.  Perhaps K. Lee Smallfry might know something about it.", progress = "Oh goodness!  What've you got there, <name>?", completion = "&lt;K. Lee looks at the engine part and then stares off into the distance for a moment.&gt;\n\nThis is somethin' real special.  Difficulty to say where it's from--like it just fell out of the sky.  I'm gonna hold on to this and pay you for your troubles.\n\nBetween you and me though, I think it's best if we didn't mention this to anyone.\n\n&lt;K. Lee puts on her most charming smile.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11532] = {title = "Distraction at the Dead Scar", objective = "Battlemage Arynna wants you to speak to Ayren Cloudbreaker when you're ready to fly over the Dead Scar. Once there, use the Arcane Charges to kill 2 Pit Overlords, 3 Eredar Sorcerers and 12 Wrath Enforcers.", description = "The Legion will move against us as soon as their forces to the south are freed up.  The Scourge at the Dead Scar are keeping their forces occupied at the moment.  It won't last long, however.\n\nI want you to fly a dragonhawk over to the scar and put a dent in the demons' numbers with these arcane charges.\n\nIf all goes well, they won't even notice us taking the armory from Kael's lackeys.  Talk to Ayren, the dragonhawk master in the west part of the harbor, when you're ready to fly there.", progress = "Have you accomplished your mission, <name>?", completion = "You've got some real talent, kid.  Did you ever think of joining the Skyguard?\n\nI jest, &lt;name&gt;.  We need you here if we want to take the docks any time soon.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11533] = {title = "The Air Strikes Must Continue", objective = "Battlemage Arynna wants you to speak to Ayren Cloudbreaker when you're ready to fly over the Dead Scar. Once there, use the Arcane Charges to kill 2 Pit Overlords, 3 Eredar Sorcerers and 12 Wrath Enforcers.", description = "We've taken the armory from the enemy thanks to our aerial attacks against the Legion's forces in the Dead Scar.\n\nAs a matter of fact, it's gone so well that we're going to continue our air strikes against them.  Take these arcane charges and use them against their forces.\n\nTalk to Ayren Cloudbreaker at the Sun's Reach Harbor when you're ready for flight.", progress = "Have you accomplished your mission, <name>?", completion = "Any demons we kill today are demons that we do not have to fight tomorrow.  Keep it up.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11534] = {title = "Report to Nasuun", objective = "Tradesman Portanuus has asked you to speak with Exarch Nasuun on the Terrace of Light in Shattrath City.", description = "I am most glad that you are here, <class>! When we took this sanctum from the wretched, we hurried to create a magical portal that leads here from Shattrath City in the Outland.\n\nMy liege lord, Exarch Nasuun, is heading up the Offensive's efforts to maintain that portal. He asked me to send along any promising candidates who have what it takes to help with acquiring more energy to fuel it.\n\nPlease, travel to Shattrath City and speak with him inside A'dal's chamber on the Terrace of Light.", progress = nil, completion = "Portanuus sent you? Good, we haven't any time to spare!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11535] = {title = "Making Ready", objective = "Smith Hauthaa in Sun's Reach Armory wants you to kill Darkspine Myrmidon to the east and use their keys to steal three pieces of the ore from their chests.", description = "Supplies are inbound, or so I'm told.\n\nRegardless, we can ill afford to wait around hoping that help arrives before our offensive stalls. We must make the best of what we have.\n\nAs for me, I need ore to fashion an anvil so I can begin to upgrade our armor and weapons.\n\nThere are a group of naga on the coast to the east of here collecting ore and placing it in chests for shipment to the Legion.\n\nRelieving them of their ore will help our efforts in more ways than one....", progress = "Have you gathered the ore I need?", completion = "Excellent! We're getting closer....\n\nSoon I'll be able to craft an anvil, then the real work can begin.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11536] = {title = "Don't Stop Now....", objective = "Smith Hauthaa in Sun's Reach Armory wants you to kill Darkspine Myrmidon to the east and use their keys to steal three pieces of the ore from their chests.", description = "Now that we have an anvil, I can really get to work.\n\nNo matter how many supplies we receive, I'll always be able to put the Darkspine Iron Ore to good use. We'll need a constant supply of weapons and armor if we're to be successful here.\n\nThere are a group of naga on the coast to the east of here. They're collecting ore and placing it in chests for shipment to the Legion. Relieving them of their ore will help our efforts in more ways than one....", progress = "Have you gathered the ore I asked for?", completion = "Excellent! This will help me keep our soldiers in weapons and armor.\n\nYour help is truly making a difference!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11537] = {title = "The Battle Must Go On", objective = "Harbinger Inuuro wants you to slay 6 Burning Legion Demons and the Emissary of Hate in Dawning Square. Use the Shattered Sun Banner to impale the Emissary of Hate's corpse.", description = "We must continue to defeat and demoralize the armies of the Legion.\n\nThe emissaries of hate are Legion shocktroopers deployed to reinforce tactical Legion positions.  The enemy rallies around them for they fear them more than they fear us.\n\nToday we will change that.  Take this banner and slay the demons of the Legion.  When you meet the emissary, slay and impale him.", progress = "Have you succeeded, <name>?", completion = "Your dedication is exemplary, &lt;name&gt;.  We will show the forces of the Burning Legion what we're capable of.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11538] = {title = "The Battle for the Sun's Reach Armory", objective = "Harbinger Inuuro wants you to slay 6 Burning Legion Demons and the Emissary of Hate in Dawning Square or the Sun's Reach Armory. Use the Shattered Sun Banner to impale the Emissary of Hate's corpse.", description = "The Burning Legion holds the Sun's Reach Armory, which is of tactical importance to our operation.  As long as their morale remains high we will not wrest the building from their control.\n\nThe emissaries of hate are Legion shocktroopers deployed to reinforce tactical Legion positions.  The enemy rallies around them for they fear them more than they fear us.\n\nToday we will change that.  Take this banner and slay the demons of the Legion.  When you meet the emissary, slay and impale him.", progress = "Have you done what I asked of you, <name>?", completion = "Your dedication is exemplary, &lt;name&gt;.  We will take the armory from the forces of the Legion in no time!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11539] = {title = "Taking the Harbor", objective = "Magister Ilastar at Sun's Reach Armory wants you to slay 6 Dawnblade Summoners, 6 Dawnblade Blood Knights and 3 Dawnblade Marksmen.", description = "One of Kael's most elite forces, the Dawnblade army, has been stationed at the Sun's Reach Harbor and Dawnstar Village.\n\nThe harbor is of critical importance to our plans, so any Dawnblade casualties you inflict will be of tremendous help.  Kael'thas will rue the day that he turned his back on his people and sided with the Burning Legion.", progress = nil, completion = "Excellent work, &lt;class&gt;.  Kael's armies will falter and once we take the harbor we shall deliver the killing blow!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11540] = {title = "Crush the Dawnblade", objective = "Magister Ilastar at Sun's Reach Armory wants you to slay 6 Dawnblade Summoners, 6 Dawnblade Blood Knights and 3 Dawnblade Marksmen.", description = "We've driven the Dawnblade army out of the Sun's Reach Harbor.  Sun's Reach is ours in its entirety.  Yet somehow... I'm not entirely satisfied.\n\nI want you to go to Dawnstar Village, west of here, and slay any surviving Dawnblade combatants.  They sealed their fate when they followed Kael to this place.", progress = "Have you slain the Dawnblade scum, <name>?", completion = "What thoughts go through Prince Kael'thas Sunstrider's head when he hears of his armies' defeats?\n\nDoes he feel despair?  Helplessness?  Fear?\n\nI sure hope so.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11541] = {title = "Disrupt the Greengill Coast", objective = "Captain Valindria wants you to free 10 Greengill Slaves. Return to her onboard the Silvermoon's Pride at Sun's Reach Harbor once you have done so.", description = "The naga have taken the Greengill Coast to the southeast. Their females, the Darkspine sirens, are using magic to enslave the indigenous murlocs.\n\nIt's my responsibility to see to it that whatever the naga are up to over there is disrupted. That's where you come in.\n\n<class>, I want you to get the controlling orbs from the female naga and throw them near the Greengill slaves, breaking the orb and setting the murlocs free.\n\nMy guess is that the murlocs will be incensed and turn on their masters.", progress = "My scouts tell me that there hasn't yet been enough disruption of the naga today.", completion = "That's enough for today. Slow and steady is the key here. Too much disruption and they'd turn their attention directly upon us; something that we don't want.\n\nCome back again tomorrow and we'll work on it some more.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11542] = {title = "Intercept the Reinforcements", objective = "Vindicator Kaalan at the Sun's Reach Armory wants you to speak to Ayren Cloudbreaker and fly over the Dawnblade reinforcement fleet. Use the Flaming Oil to set the ship sails on fire as you fly and once you land, slay 6 Dawnblade Reservists.", description = "We're making a push to solidify our control of Sun's Reach by capturing the harbor next.  Unfortunately a fleet of Dawnblade reservists is on its way to reinforce Kael's forces there.\n\nTake this oil and secure a dragonhawk from Ayren Cloudbreaker.    You should be able to fly within reach of the ships' sails; once you're close enough, set them on fire.\n\nLand in one of the ships and attack the reservists.  With their ship sails on fire they won't be able to mount much of a defense.", progress = "Have you accomplished your task, <name>?", completion = "Well done, &lt;name&gt;.  It should be a long time before the harbor receives any reinforcements.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11543] = {title = "Keeping the Enemy at Bay", objective = "Vindicator Kaalan at the Sun's Reach Armory wants you to speak to Ayren Cloudbreaker and fly over the Dawnblade reinforcement fleet. Use the Flaming Oil to set the ship sails on fire as you fly and once you land, slay 6 Dawnblade Reservists.", description = "We've managed to capture Sun's Reach in its entirety.  Unfortunately a fleet of Dawnblade reservists is on its way to take back the harbor.\n\nTake this oil and secure a dragonhawk from Ayren Cloudbreaker.  You should be able to fly within reach of the ships' sails; once you're close enough, set them on fire.\n\nLand in one of the ships and attack the reservists.  With their ship sails on fire they won't be able to mount much of a defense.", progress = "Have you accomplished your task, <name>?", completion = "Well done, &lt;name&gt;.  It should be a long time before the harbor receives any reinforcements.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11544] = {title = "Ata'mal Armaments", objective = "Smith Hauthaa needs you to produce 5 Cleansed Ata'mal Metal. Do so by breaking down Ata'mal Armaments on her anvil at the Sun's Reach Armory on the Isle of Quel'Danas.", description = "The Ata'mal Terrace in eastern Shadowmoon Valley is holy to the draenei, but is now overrun by fel orcs. They have dug up the special ore from that place and created corrupted weapons and armor.\n\nI need the armaments to form an alloy with the naga ore. Our anchorites have blessed my anvil with the ability to cleanse them.\n\nRetrieve the armaments from the Shadowmoon chosen, slayers and darkweavers. Return them here, breaking down and purifying them upon my anvil, and then hand me the cleansed results.", progress = "I need all of the cleansed Ata'mal metal that I can get my hands on, <class>.", completion = "Thank you, my friend. Now I will be able to fashion more of the special alloy that is going into the creation of our forces' weapons and armor.\n\nAnd, I have some leftover extract from the process, which you'll likely find handy for use on your weapons. Please, take your pick of whichever will serve your purposes.\n\nReturn to me again on the morrow. No doubt I will need more armaments.", rewards = "You will be able to choose one of these rewards:\n\nBlessed Weapon CoatingRighteous Weapon Coating\n\nYou will also receive:\n\nBlessed Weapon CoatingRighteous Weapon Coating"}
MultiLanguageQuestData['en'][11545] = {title = "A Charitable Donation", objective = "Anchorite Ayuri at Sun's Reach in Sunwell Isle wants you to donate 10 gold.", description = "We've taken Sun's Reach from the enemy and our final victory is at hand.  The cost was high and many brave combatants gave their lives so we could achieve this.\n\nIt is my goal to ensure that those who perished in combat are not forgotten.  I ask that you take a moment to consider making a donation towards a memorial fund.  Any leftover gold will go to the widows and orphans of the fallen.", progress = "Do you wish to make a donation?", completion = "You are a virtuous soul, &lt;name&gt;.  It is easy to forget the fallen amidst the turmoil of war and the euphoria of victory.  The friends and families of the dead thank you.", rewards = nil}
MultiLanguageQuestData['en'][11546] = {title = "Open for Business", objective = "Mar'nah at the Sun's Reach Harbor wants you to gather 5 Bloodberries from the bushes found on Quel'Danas.", description = "Welcome, <name>.\n\nThere are a number of ways I can assist you in your efforts here.\n\nFor example, I've recently discovered a recipe for a unique elixir.\n\nThe bloodberry grows wild in many regions of Azeroth and has long been considered nothing more than a nuisance. I've learned though, that when exposed to the Sunwell's power this plant takes on special properties that can be distilled and imbibed to magnify one's abilites.\n\nBring me a sample from the nearby bushes and I'll show you what I mean.", progress = "Have you gathered those berries yet?", completion = "Excellent, &lt;name&gt;.\n\nI hope this will aid you in your efforts here.", rewards = "You will receive:\n\nBloodberry Elixir"}
MultiLanguageQuestData['en'][11547] = {title = "Know Your Ley Lines", objective = "Astromancer Darnarian in the Sun's Reach Sanctum wants you to use the Astromancer's Crystal at the Bloodcrystal, the Dawning Square portal, and the naga shrine at Greengill Coast.", description = "Freeloaders!\n\nYou all want instant gratification - never giving thought to the effort required to create even the simplest of portals.\n\nPerhaps a little education will instill a bit of gratitude for my ceaseless efforts.\n\nTake this crystal. Attune it to the Bloodcrystal to the west, at the Dawning Square portal just south of here, and at the naga shrine at Greengill Coast to the southeast.\n\nPerhaps then you'll appreciate your precious translocations....", progress = "Have you attuned the crystal yet, <class>?", completion = "Yes, yes. Let's have a look now, shall we?\n\nThings seem to be in order. Very well. Here is your translocator.\n\nIf any of your readings are faulty, there's no telling where you'll end up, and mind you, you'll only have yourself to blame.", rewards = "You will receive:\n\nDarnarian's Scroll of Teleportation"}
MultiLanguageQuestData['en'][11548] = {title = "Your Continued Support", objective = "Anchorite Ayuri at Sun's Reach in Sunwell Isle wants you to donate 10 gold.", description = "We've built a memorial to honor those slain in battle.  It's but a small consolation to the families that lost their loved ones.\n\nI am taking up a collection to aid the orphans and spouses of our war heroes.  If you can spare a small donation it would go a long way.", progress = "Do you wish to make a donation?", completion = "You are a virtuous soul, &lt;name&gt;.  It is easy to forget the fallen amidst the turmoil of war and the euphoria of victory.  The friends and families of the dead thank you.", rewards = nil}
MultiLanguageQuestData['en'][11549] = {title = "A Magnanimous Benefactor", objective = "Anchorite Kairthos wants you to donate 1000 gold to aid in Anchorite Ayuri's efforts. You will be known as <name> of the Shattered Sun if you complete this quest.", description = "You've done so much for us, <name>.  We greatly appreciate your assistance.\n\nYou might have noticed Anchorite Ayuri's efforts outside.  She has a big heart and is very convincing, but the donations do not quite add up to what she had expected.\n\nIf you were to make a large contribution to her cause, I will make sure that word of your deeds in this war spreads far and wide.  What do you say?", progress = "Are you ready to make the contribution?", completion = "You truly are a generous person and a worthy ally.  From now on you shall be known as &lt;name&gt; of the Shattered Sun and all who fought here will know of your deeds!", rewards = nil}
MultiLanguageQuestData['en'][11550] = {title = "Enter, the Deceiver...", objective = "Report to Archmage Ne'thul on the Isle of Quel'Danas, north of Quel'Thalas.\n\nFlight masters in Ironforge and Silvermoon City will get you to your destination.", description = "Despite our best efforts, Kael'thas's sinister plans have been carried out. The Sunwell has been re-ignited in preparation for the Deceiver's arrival.\n\nThe object that stands before me and below A'dal is a representation of the current status of the Sunwell's defenses. Mighty barriers have been raised, stymieing our attacks against the inner chambers. If ever there were a time that our world needed assistance, it would be now.\n\nReport to Archmage Ne'thul at the Isle of Quel'Danas, north of Quel'Thalas.", progress = nil, completion = "Kil'jaeden bears down upon this world with the full force of the Burning Legion. Should the summoning complete, our world will once more be flung into the throes of chaos. Your assistance on the Isle of Quel'Danas is critical to our success against the Burning Legion.\n\nOur mages are working on bringing down the barriers blocking access to the Sunwell. Do your part in battling the forces of the Legion by helping the Shattered Sun Offensive.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11551] = {title = "Agamath, the First Gate", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCache of the Shattered Sun"}
MultiLanguageQuestData['en'][11554] = {title = "A Friend in the Frontlines", objective = "Your aid in the offensive has not gone unnoticed, <name>.  The combined forces of the Aldor and Scryers offer you their thanks.", description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nAldor Supplies PackageScryer Supplies Package\n\nYou will also receive:\n\nAldor Supplies PackageScryer Supplies Package"}
MultiLanguageQuestData['en'][11555] = {title = "Honored by Your Allies", objective = "You continue to prove yourself in this most important battle, <name>.  Please accept this as a token of our continued gratitude.", description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nAldor Supplies PackageScryer Supplies Package\n\nYou will also receive:\n\nScryer Supplies PackageAldor Supplies Package"}
MultiLanguageQuestData['en'][11556] = {title = "Revered in the Field of Battle", objective = "We couldn't have gotten where we are without you, <name>.  The combined might of the Aldor and Scryers is not enough to crush the Legion and Kael.  We are thankful to have allies of your caliber among us.", description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nAldor Supplies PackageScryer Supplies Package\n\nYou will also receive:\n\nAldor Supplies PackageScryer Supplies Package"}
MultiLanguageQuestData['en'][11557] = {title = "Exalted Among All Combatants", objective = "You are one of our very best, <name>.  Your name will be known throughout our ranks for a long time to come.\n\nPlease accept this small gift on the behalf of our forces.", description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nAldor Supplies PackageScryer Supplies Package\n\nYou will also receive:\n\nScryer Supplies PackageAldor Supplies Package"}
MultiLanguageQuestData['en'][11558] = {title = "Dangerous Love", objective = "Get a Guardian's Moldy Card and bring it to Fenstad Argyle in the Undercity.", description = "There's something unnatural about this epidemic of love. It's disgusting, and as it lowers our defenses, it could be a threat to the all of us.\n\nIt's bad enough that so many of our people are caught up in this ridiculous behavior. But I think that it has spread even to our guardians, who should be immune to such things.\n\nFind one of our guardians and see if they've been caught up in this foolishness.", progress = "Was I right to worry? Have our idiot guardians been overcome?", completion = "So it is true. This is unbelievable. How could this have happened? Let me think for a moment. There must be a reason behind this.", rewards = nil}
MultiLanguageQuestData['en'][11559] = {title = "Winterfin Commerce", objective = "Collect 5 Winterfin Clams and deliver them to Ahlurglgr at Winterfin Retreat.", description = "Now that you can speak with the Winterfin, it is time for you to let them get to know you. One of the best ways to do that is to conduct business with them.\n\nThe murlocs prize clams over any other object and their only surviving merchant is Ahlurglgr. If I were you, I'd collect a handful of Winterfin clams and give them to him as a gift.\n\nThe clams can be found all over down in the trench, as well as across it in the Winterfin village and their caverns.", progress = "What's this? Who are you?\n\nYou're one of those <race> things! How can you speak our tongue?", completion = "These are for me? Is this some sort of &lt;race&gt; trick? No?\n\nWell then, thank you! Come back any time that you have more clams, and we'll do business!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11560] = {title = "Oh Noes, the Tadpoles!", objective = "King Mrgl-Mrgl has asked you to rescue 20 Winterfin Tadpoles. Return to him at Winterfin Retreat once you have done so.", description = "Oh good, you're back!\n\nWhen the landslide at the village across the water exposed the caverns, a malevolent lobstrok, known as Claximus, came out of the caves and stole the Winterfin tadpoles away.\n\nSomething happened to all of the murlocs that followed him in there, and when they re-emerged, they were under his control.\n\n<class>, you must swim across the waters and rescue the Winterfin tadpoles in the village and caverns.\n\nThe future of the Winterfin tribe depends upon you!", progress = nil, completion = "Now no matter what happens, the Winterfin murlocs have a secure future.\n\nYou are to be commended, and rewarded, for your selflessness, &lt;name&gt;!", rewards = "You will be able to choose one of these rewards:\n\nLobstrock SlicerTidal BoonSinking PauldronsShimmering Band\n\nYou will also receive:\n\nLobstrock SlicerSinking PauldronsShimmering BandTidal Boon"}
MultiLanguageQuestData['en'][11561] = {title = "Them!", objective = "Brglmurgl at Winterfin Retreat has asked you to kill 15 Winterfin murlocs. Any combination of warriors, oracles, and shorestrikers will do.", description = "Our brothers and sisters across the water are now our mortal enemies. They have kidnapped our tadpoles, driven us out of our village, and killed more of us than I can count.\n\nProve yourself, <race>! Swim across the rift and slay them!\n\nDespite the favor that the new king has shown you, only then will we consider accepting you here. Fail to do so, and you might as well leave now and never return!", progress = "If you have killed so many of the Winterfin betrayers, why is it that when I look out across the water, I still see too many of them?", completion = "I am pleased. I can smell the coppery tang of their blood on your hands.\n\nThis is a good start for you, &lt;race&gt;.", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][11562] = {title = "I'm Being Blackmailed By My Cleaner", objective = "King Mrgl-Mrgl has asked you to speak with Mrmrglmr at the northwest end of Winterfin Retreat.", description = "I have something embarrassing to admit: I'm being blackmailed!\n\nMrmrglmr agreed to clean some of my things, and got hold of my spare murloc costume. He's threatening to reveal my true nature to the other murlocs.\n\nI need not explain to you what a disaster that would be! Besides, I have a plan that's going to require that we get that costume back.\n\nPlease, <name>, go to Mrmrglmr at the other end of the Retreat to the north and do whatever he asks of you.", progress = nil, completion = "Aw, so you must be the so-called King Mrgl-Mrgl's lackey. I suppose that night elf has sent you to appease me?\n\nGood, I have just the thing that needs doing for someone as powerful as you!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11563] = {title = "Grmmurggll Mrllggrl Glrggl!!!", objective = "Mrmrglmr wants you to return to him at Winterfin Retreat with Glrggl's Head.", description = "If your pathetic little eyes were any good, you'd see that we're being slaughtered by the orcas to the north in the bay!\n\nAssuming your precious night elf king wants his spare costume back, I think you'll do me a favor and bring back the head of the king of the orcas, Glrggl: he who swims against the tides of fate -- eradicating the hope of life for all those who hear the siren song of death upon the waves!\n\nBe quick about it, <race>, Winterfin murlocs are losing their lives even as we waste time talking!", progress = "If you don't have Glrggl's head, don't waste my time!", completion = "Not bad. This will make a nice feast!\n\nWith the king of the orcas dead the attacks upon us should diminish while the whales fight amongst themselves for dominance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11564] = {title = "Succulent Orca Stew", objective = "Cleaver Bmurglbrm has tasked you with acquiring 7 Succulent Orca Blubber. Return with them to him at Winterfin Retreat.", description = "Word is, strange <race>, that you might be going after the king of the orcas, Glrggl.\n\nThat's all fine and good, but if you want to taste the stew that makes life worth living, then you'll bring me back the succulent blubber of the orcas that swim in Glimmer Bay.\n\nHurry... I have quite a bit of cutting to do on this carcass if you want to reap the benefits of your efforts.", progress = "Do you have all of the orca blubber that I require?", completion = "Ah yes, these will do nicely.\n\nJust plop them down anywhere. You can have some of my leftover stew from last night.", rewards = "You will receive:\n\nSucculent Orca StewNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][11565] = {title = "The Spare Suit", objective = "Return King Mrgl-Mrgl's Spare Suit to him at Winterfin Retreat.", description = "Very well, your king's secret is safe with me as long as he continues to help us against our enemies.\n\nHere, take this to him. I cleaned it up nicely, though I have no idea why he needs a second disguise.\n\nMaybe he has something in mind for you?", progress = "Do you have my spare suit, <name>?", completion = "&lt;Upon seeing the spare murloc suit, the king rubs his costumed appendages together.&gt;\n\nNicely done. Now, back to the pressing matter at hand. I've got something of great importance for you to do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11566] = {title = "Surrender... Not!", objective = "King Mrgl-Mrgl at Winterfin Retreat has asked you to bring him a Claw of Claximus.", description = "The time has come to put an end to this unnatural situation, <name>. For the Winterfin murlocs to have a chance at a future, Claximus must die!\n\nI want you to take my spare murloc suit and enter the Winterfin Caverns under the pretext of surrender. With the white flag in hand, the murlocs won't attack you.\n\nYou'll find him in the southwestern most corner of the caverns. Once you get close enough, deal with Claximus. Bring me one of his claws as proof that the grisly deed has been done.", progress = "Have you done it, <class>? Is Claximus dead?", completion = "Regrettable, but necessary. I'll take the claw, &lt;name&gt;.\n\nThank you for all of the help you've given us. With Claximus defeated, maybe we'll be able to reunite the remaining murlocs and seal off those caverns.\n\nPlease, my friend, take this... it's the least I can do for all of the help you have rendered us!", rewards = "You will be able to choose one of these rewards:\n\nLost Sea OculusSoggy Hide PauldronsRusty Mesh LeggingsBogstrok Plate Gloves\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesLost Sea OculusSoggy Hide PauldronsRusty Mesh LeggingsBogstrok Plate Gloves"}
MultiLanguageQuestData['en'][11567] = {title = "The Ancient Armor of the Kvaldir", objective = "Recover the Ancient Armor of the Kvaldir and deliver it to Orfus of Kamagua in the Howling Fjord.", description = "I was on the vessel that was bringing in the armor. We'd just boarded the ship and were headin' back here when we were attacked by a Forsaken destroyer.\n\nThey boarded our ship, took all the booty for themselves, and then sunk her.\n\nThat was the last I'd seen of that armor. If you want, you can take my bomber from Scalawag to the dreaded isle that the destroyer be docked. Talk to my woman, Alanya, outside. She'll get you on the bomber.\n\nIf you manage to find the stuff, don't you dare bring it back!", progress = "Have you found the armor?", completion = "We must return all of the artifacts, &lt;name&gt;. When all four are gathered, you will put them back in their graves.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11568] = {title = "A Return to Resting", objective = "Use the Bundle of Vrykul Artifacts at the ransacked burial mounds of Shield Hill to return the Frozen Heart of Isuldof, the Shield of the Aesirites, the Staff of Storm's Fury and the Ancient Armor of the Kvaldir.\n\nReturn to Orfus of Kamagua at the Ancient Lift should you succeed.", description = "<Orfus hands you a satchel.>\n\nWithin this satchel are the artifacts that you recovered. Locate the burial mounds of Shield Hill, far to the southeast, where the items were originally stolen from and return the artifacts. It is my hope that this gesture will quell the spirits that now haunt our hunting grounds.\n\nBe strong, <name>...", progress = "Is it done? Are the spirits at rest?", completion = "Grim tidings, &lt;name&gt;. My people are in danger and must be warned. These sea faring aberrations will take no mercy upon the Kalu'ak.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11569] = {title = "Keymaster Urmgrgl", objective = "Glrglrglr inside the Winterfin Caverns has asked you to retrieve Urmgrgl's Key.", description = "I have to get out of these caverns! There's magic stuff seeping in from Coldarra, above, and affecting everyone's minds.\n\nI don't intend to be controlled like these others!\n\nKeymaster Urmgrgl is in the cave below and to the south. He holds the key to my cage. Get it from him and bring it back so that I can unlock my cage and get out of here.\n\nHurry!", progress = "Do you have the key?\n\nNo, I don't care about any of these others. I just want to get out of here!", completion = "Quickly, hand it here!", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][11570] = {title = "Escape from the Winterfin Caverns", objective = "Escort Lurgglbr to safety and then report to King Mrgl-Mrgl at Winterfin Retreat with the good news.", description = "The lock on my cage doesn't look too solid, but I'm not foolish enough to try to leave without assistance.\n\nWill you help me safely get out of these caverns? There's no time to waste, <race>.\n\nWhen you get back to the retreat, please let the king know that I'm okay. He's sure to give you a reward.", progress = nil, completion = "This is wonderful news! And you say that Lurgglbr discovered that the emanations from the caverns are what caused this insanity?\n\nIt must be that the magic from Coldarra is growing stronger. The Nexus War... the battle between the blue dragonflight and all of the other dragons, is spilling over.\n\nSoon, we will all be embroiled in it!", rewards = "You will be able to choose one of these rewards:\n\nShell SmasherAmphibious SpeargunScepter of the WinterfinFish-Eye PokerMrgl BladeGlimmering Orca Tooth\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesFish-Eye PokerMrgl BladeScepter of the WinterfinGlimmering Orca ToothAmphibious SpeargunShell Smasher"}
MultiLanguageQuestData['en'][11571] = {title = "Learning to Communicate", objective = "King Mrgl-Mrgl has given you a conch to use upon Scalder's remains. Return The King's Filled Conch to him at Winterfin Retreat.", description = "To help, you must learn how to speak the Winterfin dialect. We'll work with the forces of nature and magic to do that.\n\nTake this empty conch shell. At the bottom of the watery trench below exists Scalder, an elemental of air and watery fury.\n\nOnce she is defeated, use the conch upon her remains to capture her magical steam. Return the full conch to me, and I'll imbue my knowledge of the Winterfin tongue into you.\n\nLuckily, a friend taught me a water breathing spell, which I will cast upon you.", progress = "Have you managed to fill the conch with Scalder's steam?", completion = "Now I will be able to use Scalder's essence to impart my understanding of the Winterfin murloc tongue to you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11572] = {title = "Return to Atuik", objective = "Deliver the bad news to Elder Atuik at Kamagua.", description = "Return to Elder Atuik at Kamagua. He and the rest of my people must be warned of this impending doom that approaches from the sea.\n\n<Orfus shivers.>\n\nUse the Ancient Lift to reach him. Please hurry!", progress = nil, completion = "The Kalu'ak thank you for all that you have done, &lt;name&gt;. We must now prepare for battle and warn our brothers and sisters across the sea of what is to come.\n\nI hope it is not too late...", rewards = "You will be able to choose one of these rewards:\n\nHorn of the HeraldMender of the Oncoming DawnFury of the Encroaching Storm\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesFury of the Encroaching StormMender of the Oncoming DawnHorn of the Herald"}
MultiLanguageQuestData['en'][11573] = {title = "Orfus of Kamagua", objective = "Find Orfus of Kamagua at the Ancient Lift in Howling Fjord.", description = "Hail, traveler. I am Lunk-tusk of the Kalu'ak. We are known as tuskarr to your people. My partner and I were recently sent up to investigate strange happenings along one of our hunting trails. It was when we approached the graveyard known as Shield Hill that we were attacked by the undead. I was lucky to make it to this camp, but I am uncertain as to what became of Orfus.\n\nWe parted ways at the Ancient Lift, southeast of here along the cliff edge. Will you go see if he is ok?", progress = nil, completion = "Lunk-tusk lives? At least there is some good news to be had on this day...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11574] = {title = "Too Close For Comfort", objective = "Endorah wants you to go to Amber Ledge north of Warsong Hold and thank those there for rescuing her.", description = "I told them all that I remember. Why don't they believe me?\n\nI was gathering herbs by the rift. They came from nowhere, dark wizards with magical beasts - I was surrounded!\n\nA magical box appeared above me, opened up and pulled me inside. Just as it began to close around me, my rescuers swooped in on the backs of red drakes. It was breathtaking!\n\nI never thanked them for saving me. Please, <class>, find them, and pass on my gratitude.", progress = nil, completion = "You can tell your friend that her rescue was our pleasure, as well as our duty.\n\nHer encounter was but a small piece in what I believe to be a large puzzle.\n\nDalaran is sparing no effort in solving this mystery and to be honest, we could use a bit of assistance....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11575] = {title = "Nick of Time", objective = "Midge in Valiance Keep wants you to go to Amber Ledge to the north and thank those there for rescuing her.", description = "I told them all that I remember. Why don't they believe me?\n\nI was gathering herbs by the rift. They came from nowhere, dark wizards with magical beasts. I was surrounded!\n\nA huge magical cube appeared above me. It opened up and pulled me inside. I swear it's true!\n\nJust as it began to close around me, my rescuers swooped in on the backs of drakes - It was amazing! My captors scattered and I was able to escape.\n\nI never thanked them for saving me. Please, <class>, if you see them, pass on my gratitude.", progress = nil, completion = "You can tell your friend that her rescue was our pleasure, as well as our duty.\n\nHer encounter was but a small piece in what I believe to be a large puzzle.\n\nDalaran is sparing no effort in solving this mystery and to be honest, we could use a bit of assistance....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11576] = {title = "Monitoring the Rift: Cleftcliff Anomaly", objective = "Garren on Amber Ledge wants you to use the Arcanometer at the Cleftcliff Anomaly.", description = "Greetings, <race>. I am Garren of Dalaran.\n\nNot long ago, the rift was a peaceful place - geothermally speaking at least.\n\nRecently though, earthquakes have occurred with alarming frequency and scars in the earth have appeared, exposing unique energy fields of chaotic power.\n\nMy mission here is to chart and monitor these anomalies. My instruments indicate that another has appeared on the cliff face to the southwest.\n\nTake this device with you and use it when you locate the new disruption.", progress = "Have you taken the readings I requested, <class>?", completion = "Fascinating! This is the largest disruption yet.\n\nThough the worst is yet to come, I fear.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11578] = {title = "The \"Chow\" Quest (123)aa COPY", objective = "Kill Kobold Vermin, 2 of em.", description = "$Tpunk;!  Kill Kobold Vermin, 2 of em.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nRefreshing Spring WaterMinor Healing Potion"}
MultiLanguageQuestData['en'][11579] = {title = "The \"Chow\" Quest (123)aa COPY", objective = "Kill Kobold Vermin, 2 of em.", description = "$Tpunk;!  Kill Kobold Vermin, 2 of em.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nRefreshing Spring WaterMinor Healing Potion"}
MultiLanguageQuestData['en'][11580] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Silverpine bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11581] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Westfall bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11582] = {title = "Monitoring the Rift: Sundered Chasm", objective = "Garren at Amber Ledge wants you to use the Arcanometer at the Sundered Chasm anomaly and return to him with the readings.", description = "Did you feel that?! That was just an aftershock... you should've been here a few minutes ago!\n\nI'm afraid I must call upon your services again. My instruments indicate that there is an immense disruption just west of here, far beneath the water's surface.\n\nJust as before, I need you to take the arcanometer and capture the anomaly's data.\n\nI'll cast a spell that will enable you to breathe underwater. If it wears off before you find it, come let me know and I'll renew its effects.", progress = nil, completion = "It was how big?\n\nThat's impossible! I need to report to Dalaran at once!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11583] = {title = "Honor the Flame", objective = "Honor the Westfall flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11584] = {title = "Honor the Flame", objective = "Honor the Silverpine Forest flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11585] = {title = "Hellscream's Vigil", objective = "Speak with Garrosh Hellscream in Warsong Hold.", description = "Throm-Ka, <race>! Welcome to Warsong Hold. My heart swells with pride to see that such a distinguished hero of the Horde has answered the call of duty!\n\nThis impregnable fortress is a testament to the tenacity of the Horde. Through much we have battled to establish this foothold in Northrend. It is from here that our journey to Icecrown begins and it is through the leadership of the son of Hellscream that we will succeed!\n\nGarrosh awaits your arrival below.\n\nLok'tar ogar!", progress = nil, completion = "A hero of the Horde, eh?\n\n&lt;Garrosh sniffs at the air around you.&gt;\n\nFear...\n\n&lt;Garrosh spits.&gt;\n\nYou won't last long.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11586] = {title = "Hellscream's Vigil", objective = "Speak with Garrosh Hellscream in Warsong Hold.", description = "Throm-Ka, <race>! Welcome to Warsong Hold. My heart swells with pride to see that such a distinguished hero of the Horde has answered the call of duty!\n\nThis impregnable fortress is a testament to the tenacity of the Horde. Through much we have battled to establish this foothold in Northrend. It is from here that our journey to Icecrown begins and it is through the leadership of the son of Hellscream that we will succeed!\n\nGarrosh awaits your arrival below.\n\nLok'tar ogar!", progress = nil, completion = "Do not think that I have forgotten what you did for my people in Nagrand, &lt;name&gt;. Hellscream never forgets.\n\nFor that I am indebted to you and it is why I give you this chance now: run. Leave this place and never look back.\n\nReturn to your home and say a prayer for the dying.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11587] = {title = "Prison Break", objective = "Librarian Donathan on Amber Ledge wants you to collect the Beryl Prison Key from one of the Beryl Mage Hunters at Beryl Point and use it to release a trapped mage from an arcane prison.", description = "Greetings, <class>. I am Donathan, a loyal representative of Dalaran.\n\nForgive my abruptness, but we find ourselves in the midst of a crisis. Mages all across Azeroth are being abducted and I have been authorized to conscript anyone able to assist in the unraveling of this mystery.\n\nThe camp just south of ours is where our investigation begins. I call upon you to rescue one of the imprisoned mages held there. You must obtain a key from one of the mage hunters and use it to open an arcane prison.", progress = "I trust you are working diligently to rescue an imprisoned <class>....", completion = "You have done well, &lt;name&gt;.\n\nThe Kirin Tor graciously accept the assistance you have rendered. Know that any service you provide us will not go unrewarded.\n\nPlease, accept this humble offering as a token of Dalaran's appreciation.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11590] = {title = "Abduction", objective = "Donathan wants you to use the Arcane Binder on a wounded Beryl Sorcerer at Beryl Point and return to Amber Ledge with him.", description = "<name>, we have a situation.\n\nI've just learned that one of our archmages en route from Dalaran has gone missing. Naturally, we suspect the mage hunters are behind her disappearance.\n\nTime is clearly of the essence. We must know what has become of Lady Evanor at once if we are to have any hope of rescuing her.\n\nTake this device. Return to Beryl Point and use it on a Beryl sorcerer when he is near death. It should bind him long enough for you to bring him here for questioning.", progress = "Have you captured a Beryl sorcerer yet, <name>?", completion = "Excellent work, &lt;name&gt;.\n\nWe'll have him prepared for his interrogation at once.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11591] = {title = "Report to Steeljaw's Caravan", objective = "Speak with Grunt Ragefist at Steeljaw's Caravan.", description = "That dimwitted cur, Steeljaw, tried to take our caravan of supplies on a shortcut through a taunka graveyard!\n\nWe just struck up relations with them!\n\nNow the caravan lies in ruins, overrun by the taunka spirits that rose out of their graves as he was trampling them.\n\nHead south and see if you can salvage the situation, <class>. I sent Grunt Ragefist and a few others down there with him to help out.\n\nWhy don't you see if you can lend a hand.", progress = nil, completion = "This isn't good, &lt;class&gt;.\n\nLongrunner Proudhoof says that these are the burial grounds of his honored ancestors.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11592] = {title = "We Strike!", objective = "Help Longrunner Proudhoof and his Warsong raiders to survive the assault upon Steeljaw's Caravan and finish off the spirit of Force-Commander Steeljaw.\n\nIf successful, report to Overlord Bor'gorok at Bor'gorok Outpost.", description = "One of your orcs named Steeljaw tried to save some time by taking a shortcut through our burial grounds. This had better not be how your Horde normally acts, <race>, or you will find the taunka to be the end of you!\n\nBut, you look as if you want to help fix this situation. Good!\n\nSteeljaw's cursed spirit now haunts this place and disturbs the remains of my ancestors. We must put an end to him!\n\nIf we live through this, tell your Overlord Bor'gorok at the outpost to the north.\n\nAre you with me?", progress = nil, completion = "Blood and thunder! You've salvaged our newborn relations with the taunka.\n\nThank you for putting the situation to rights. Aka'Magosh, &lt;name&gt;!", rewards = "You will be able to choose one of these rewards:\n\nDusk Watcher's BeltShadewrap GlovesTundrastrider BootsWarsong's Fervor\n\nYou will also receive:\n\nDusk Watcher's BeltShadewrap GlovesTundrastrider BootsWarsong's Fervor"}
MultiLanguageQuestData['en'][11593] = {title = "The Honored Dead", objective = "Grunt Ragefist at Steeljaw's Caravan has asked you to use Ragefist's Torch to burn any combination of 10 Dead Carvan Guards and Workers.", description = "Our fallen deserve a hero's funeral, but we cannot bury them here on sacred taunka ground.\n\nI'll not ask you to drag their bodies back here, but take this and head further into the cemetary.  When you come across our dead caravan guards and workers, put them to the torch.\n\nHonor our dead, <class>!", progress = nil, completion = "Thank you, &lt;class&gt;. We are the Horde, we do not leave our dead behind!\n\nIt should never have been necessary in the first place. Steeljaw was a fool!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11594] = {title = "Put Them to Rest", objective = "Put 20 taunka spirits, either Ghostly Sages or Risen Longrunners, to rest and then report back to Grunt Ragefist at Steeljaw's Caravan.", description = "Force-Commander Steeljaw's idiocy caused this mess. What was he thinking taking a caravan through a taunka burial mound?\n\nStill, what's done is done. Now it is up to us to deal with the consequences.\n\nOverlord Bor'gorok asked me to help Longrunner Proudhoof in any way that I can. The longrunner has asked that we lay to rest the spirits of his ancestors.\n\nWhat do you say, <class>? Are you <man/strong> enough to handle such a simple task?", progress = nil, completion = "Well done, &lt;class&gt;! You must have a great deal of experience fighting the undead. And, if you didn't before, you have some now.\n\nYou'll need it if you're going to survive in Northrend.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11595] = {title = "The Defense of Warsong Hold", objective = "Report to Overlord Razgor at the hut on the south side of Warsong Hold.", description = "Hellscream has the weight of the Horde upon his shoulders. Do not be dissuaded from your duties because of his temperament, <name>.\n\n<Saurfang nods.>\n\nDid you think that I would forget the name of a hero of Orgrimmar? It is not every day that I have the pleasure of putting the head of Nefarian on a pike!\n\nThe Scourge have begun their assault upon this fortress. Our soldiers steady the line, but are in desperate need of backup. Report to Razgor. He is stationed directly outside of Warsong Hold.", progress = nil, completion = "&lt;Overlord Razgor salutes.&gt;\n\nYour reputation precedes you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11596] = {title = "The Defense of Warsong Hold", objective = "Report to Overlord Razgor at the hut on the south side of Warsong Hold.", description = "Do not let Hellscream dissuade you from your duties as a soldier of the Horde, <race>. He bears a terrible burden in these frozen wastes, with the outcome of his charge resulting in victory over the Scourge or the extinction of all life on Azeroth. It is for this reason that we require your strength and wisdom.\n\nThe Scourge have begun their assault upon this fortress. Our soldiers steady the line, but are in desperate need of backup. Report to Razgor. He is stationed directly outside of Warsong Hold.", progress = nil, completion = "Just in time... The Nerubians have seemingly doubled in number in just a week's time. We could use all the help we can get out here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11597] = {title = "The Defense of Warsong Hold", objective = "Report to Overlord Razgor at the hut on the south side of Warsong Hold.", description = "It seems that we always meet in the direst of circumstances, Scarab Lord. Were you not saving the world from certain destruction the last time we met?\n\n<Saurfang chuckles.>\n\nYour assistance is most welcome in Northrend, despite what the young chieftain might say.\n\nIf we had even a dozen more soldiers with your power, we would be sitting in Orgrimmar right now, hunched over a warm fire.\n\nReport to Overlord Razgor, right outside the main entry to Warsong Hold, to the south.", progress = nil, completion = "&lt;Overlord Razgor salutes.&gt;\n\nA living legend battles among us! Your presence alone rouses the spirits of this army!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11598] = {title = "Taking Back Mightstone Quarry", objective = "Overlord Razgor at Warsong Hold wants you to kill 15 Nerub'ar Nerubians.", description = "While Warsong is protected by 10 feet of steel and stone on all sides, this quarry is soft and primed for attacks by the Nerubians.\n\n<Razgor points west.>\n\nBeyond this quarry stand thousands of Scourge, awaiting orders to attack. Should the Nerubians take down our inner defenses, we will be overrun by the undead legions of Arthas.\n\nWe can't let that happen - which is why you're going on the offensive and slaughtering the Nerubians in the quarry.\n\nBlood and thunder, soldier! Take 'em both with you.", progress = nil, completion = "You've slowed them down, but more are sure to join the fight. Were you able to locate any of their egg sacs while in the quarry?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11599] = {title = "Thassarian, My Brother", objective = "Look for William Allerton inside the Farshire mine.", description = "I recently received word from William Allerton, a family friend, that my brother enlisted here in Valiance Keep on the same day he did.  Thing is... my brother's been dead for years.\n\nI sold everything I owned to come looking for Thassarian, only to be stonewalled by the local bureaucracy.  I've even been threatened with arrest if I keep snooping around.\n\nI need someone in the good graces of the higher-ups... someone like you.  If you can help me, I heard that William's stationed at the Farshire mine.", progress = nil, completion = "The corpse matches the description that Leryssa gave you of William Allerton.  Oddly enough, there are no bite or claw marks on him.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11600] = {title = "The Late William Allerton", objective = "Bring the Enlistment Card to Leryssa at Valiance Keep in Borean Tundra.", description = "William's neck has been cut by a sharp object.\n\nFurther inspection reveals a single clue to bring to Leryssa - an enlistment card bearing the name of William Allerton.", progress = "You spoke to William, <name>?", completion = "Do you think William's death was a random killing by the Scourge?  Things sure seem fishy.\n\nSomething's up.  We must find Thassarian.", rewards = "You will be able to choose one of these rewards:\n\nSeafarer BootsSeaspeaker LegguardsTalisman of the TundraSeabone Heaume\n\nYou will also receive:\n\nSeafarer BootsSeaspeaker LegguardsSeabone HeaumeTalisman of the Tundra"}
MultiLanguageQuestData['en'][11601] = {title = "Lost and Found", objective = "Speak to James Deacon at the inn in Valiance Keep.", description = "Poor Mr. Allerton might yet help us find my brother.\n\n<Leryssa unveils a voluminous book, not unlike an army recruitment ledger.>\n\nI borrowed it, ok?  Let's see, does that enlistment card have a date?\n\nWilliam saw Thassarian at the enlistment line.  Their entries must be near each other... here it is!\n\nHe was assigned to... Unit S?  All the other military units are named after Alliance towns.\n\nWho's in the unit?  Where are they deployed?  We need rumors.  See if the innkeeper's heard anything.", progress = nil, completion = "Can't say I can help you friend.  But I might know someone who can.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11602] = {title = "Cutting Off the Source", objective = "Overlord Razgor at Warsong Hold wants you to destroy 10 Nerub'ar Egg Sacs.", description = "Aerial reconnaissance of the quarry reports that the Nerubians are storing their eggs on the scaffolding surrounding the base. Smart beasts these are... They're keeping the eggs high and dry, away from the epicenter of conflict.\n\nYou're going to have to go back out there and track down their eggs. Find 'em, smash 'em, and trash 'em.\n\nEach egg destroyed means twenty less Nerubians feeding on our corpses.", progress = nil, completion = "They just keep on coming, despite our best efforts. Something's gotta give, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nCombatant GreatswordWarsong LongbowWrithing LongstaffMedic's Morning StarSoldier's Spiked MaceVicious Spellblade\n\nYou will also receive:\n\nWrithing LongstaffSoldier's Spiked MaceVicious SpellbladeMedic's Morning StarWarsong LongbowCombatant Greatsword"}
MultiLanguageQuestData['en'][11603] = {title = "In Wine, Truth", objective = "Salvage a bottle of Kul Tiras Wine from the underwater shipwreck northeast of Valiance Keep and bring it to Old Man Colburn in the Valiance Keep inn.", description = "The military was all that old man Colburn had.  After he retired, he still clung to it like a lifeline.\n\nHe knows the name of every general, unit, brigade, detachment... you name it.  He's the man you need.\n\nProblem is, his mind is scarred.  He won't talk to anyone unless he gets his Kul Tiras wine.  Takes him back to the times he was a marine.\n\nI haven't received a shipment in months.  The last merchant ship out of Kul Tiras sunk northeast of here.  See if you can salvage a bottle to bring Colburn.", progress = "<The old man looks up at you with a blank look on his face.>", completion = "Mmmmm... not too bitter... not too dry... it's just like the old days, with the lads at the barracks.", rewards = "You will receive:\n\nCaraway Burnwine"}
MultiLanguageQuestData['en'][11604] = {title = "A Deserter", objective = "Find the prison inside Inner Hold in Valiance Keep and speak to the deserter.", description = "Unit S... Unit S.... hmmmpph.... don't make any sense... it oughta be named after a town...\n\nDarkshire was sent to Dragonblight.  The Goldshire boys were sent to the Fjord.   Where did I hear...\n\nOh, yes... the deserter!  There's a turn-tail in the barracks prison.  Got thrown in not too long ago.  Kept saying that \"S\" stood for suicide.\n\nLook for the deserter.  He might have some information for you.", progress = nil, completion = "Whad'ya want?  I have enough problems as it is!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11605] = {title = "The Honored Ancestors", objective = "Elder Atkanok outside Coldrock Quarry wants you to identify the statues of Elder Kesuk, Elder Sagani, and Elder Takret.", description = "<A distant voice echoes in your head as you regard the stone statue.>\n\nDo not be startled, stranger. I am Elder Atkanok, an ancient ancestor of the tuskarr people, a skilled craftsman in my own time and the guardian of this quarry for centuries.\n\nThe quarry has been overrun, leaving many statues unfinished while the ancestors' spirits wander the world. Will you aid me in righting this wrong?\n\nFirst, I must know the names of these wandering ancestors. Look for the markers near their statues.", progress = "<The distant voice returns.>\n\nHave you recovered the names of the wandering elders?", completion = "&lt;Elder Atkanok's voice greets you as you approach his statue.&gt;\n\nWell done, &lt;name&gt;. With the names of the wandering elders, we can continue the ceremonies disrupted during the attack. However, before the elders' spirits can be led to their stones, we must calm the spirits of the murdered craftsmen and shaman. Otherwise, the ancestor spirits may never hear the ceremony's call.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11606] = {title = "Patience is a Virtue that We Don't Need", objective = "Quartermaster Holgoth at Warsong Hold wants you to recover 15 crates of Warsong Munitions.", description = "We can kill all the Nerubians that we see and destroy all the eggs that we find, but those things won't stop coming until we blow their tunnels and passageways up. Of course, we can't do that without some heavy grade munitions. Unfortunately, most of our stockpile is being used up by the goblins and blacksmiths for our siege tanks and weaponry.\n\nWe do happen to have a pretty good supply of the stuff out in Mightstone Quarry - underneath all the Nerubian crap. You'll just have to go out and get it for me.", progress = "We're running out of time here, <class>.", completion = "If my calculations are correct - and they're often not - you're gonna need about 10-20 seaforium depth charges.\n\nOh yea, you'll be planting these mothers into their sinkholes.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11607] = {title = "The Lost Spirits", objective = "Elder Atkanok, on the outskirts of Coldrock Quarry, wants you to free the spirits of 3 Kaskala Craftsmen and 3 Kaskala Shaman.", description = "In the attack on the quarry, the shaman and craftsmen working here were slain. The violence threw the spirit world into utter chaos and we'll be unable to guide the ancestors home unless we find a way to soothe the spirits of the murdered.\n\nThe aggressors themselves pay no heed to the spirits, but their companions, the beryl hounds, sense the spirits and hold them in thrall.\n\nKill the beryl hounds, and using the raw energy left behind, break the imprisonment of the spirits of the innocent.", progress = "How fare the spirits of the innocent?", completion = "I can sense the upheaval in the spirit world beginning to calm. You have done well, &lt;name&gt;. The spirits of the ancestors are fortunate to have your help in this time of need.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11608] = {title = "Bury Those Cockroaches!", objective = "Quartermaster Holgoth at Warsong Hold wants you to use the Seaforium Depth Charge Bundle to destroy the Nerub'ar sinkholes to the south, east, west and north of Warsong Hold.", description = "North, south, east and west. Those are the locations that you should be concerned about. Surrounding this fortress, within Mightstone Quarry, are four perfectly situated Nerub'ar sinkholes.\n\n<Holgoth hands you a bundle.>\n\nBe very careful with that package, <name>. Mishandle it and you'll be dog meat.\n\nInside the bundle are seaforium depth charges. Get to each of those Nerub'ar sinkholes and plant a depth charge at their center point. If all goes well, the tunnels will collapse.\n\nGet a move on!", progress = "Well?", completion = "That'll stop 'em - at least I think it'll stop 'em. Either way, you've done your part. That's all an orc can ask for, no?", rewards = "You will be able to choose one of these rewards:\n\nMarshwalker LegguardsTundrastrider CoifMightstone BreastplateWarsong's Wrath\n\nYou will also receive:\n\nMarshwalker LegguardsTundrastrider CoifMightstone BreastplateWarsong's Wrath"}
MultiLanguageQuestData['en'][11609] = {title = "Picking Up the Pieces", objective = "Bring 6 Tuskarr Ritual Objects to Elder Atkanok, who stands outside Coldrock Quarry.", description = "With the spirits of the murdered craftsmen and shaman at rest, the way is clear for us to complete the ceremonies interrupted by the attack. You must perform a role traditionally reserved for a tuskarr shaman, and you must possess all the necessary ritual items.\n\nThere is no time to craft new ones, so you will need to scour the quarry for those left by the victims of the attack. Handle these objects with care, <name>, for some are centuries old. You may need to wrest them from the hands of the invaders.", progress = "Have you recovered a full set of ritual items?", completion = "&lt;You hold the objects before the statue of Elder Atkanok.&gt;\n\nThose will suffice, although they are in a sad state. Some of them have survived centuries of use, only to be battered and stolen by barbarians.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11610] = {title = "Leading the Ancestors Home", objective = "Elder Atkanok wants you to guide the spirits of Elder Kesuk, Elder Sagani, and Elder Takret to their stone monuments.", description = "With your help, the ancestor spirits can now be guided to their rightful homes, the statues lovingly prepared by Kaskala's craftsmen and shaman.\n\nThe ceremonies for these ancestors were interrupted during the attack on the quarry, and you will need to complete them. Take with you the objects that you recovered from the quarry, stand in front of the statues with the name markers, and recite this chant.\n\n<Words in a strange language flood your head, but you have no difficulty recalling them.>", progress = "Have you completed the ceremonies for the ancestors?", completion = "The ancestors have found their statues, and they have you to thank, &lt;name&gt;. The craftsmen of Kaskala will return to the quarry and ensure that the line of ancestors continues unbroken. For our part, the ancestors will continue to observe you with interest, as it seems your path is just beginning.", rewards = "You will be able to choose one of these rewards:\n\nSeafarer MantleIceflow CollarWhalehunter LeggingsFreed Shackles\n\nYou will also receive:\n\nSeafarer MantleWhalehunter LeggingsFreed ShacklesIceflow Collar"}
MultiLanguageQuestData['en'][11611] = {title = "Taken by the Scourge", objective = "Foreman Mortuus at Warsong Hold wants you to free 5 Warsong Peons.", description = "<Mortuus sighs.>\n\nPeons... We may as well post up a sign offering the Nerub'ar a free meal.\n\nSee, the problem with a peon is that: (1) they're dumber than dirt; and (2) they're weaker than a leper gnome. Of course they're the first to be taken by the Scourge!\n\nThis puts me in a bit of a predicament, you see. Without peons, manual labor comes to a halt. No peons, no construction.\n\nFind and release my peons, <race>. If they're alive, you'll find 'em spun up in webbing throughout Mightstone Quarry.", progress = "No peons, no buildings. And no, we're not going to replace them with goblins. Too damned expensive...", completion = "Most of them made it back. The ones smart enough to know that we're inside the gigantic metal and stone building, anyway...\n\nRegardless, a job well done. I hear you sprung more than a couple peons loose.\n\nOh yes, you're the talk of the... um... fortress.", rewards = "You will be able to choose one of these rewards:\n\nWeathered Worker CloakMarshwalker BootsWestrift HandcoversMightstone Legplates\n\nYou will also receive:\n\nWeathered Worker CloakMarshwalker BootsWestrift HandcoversMightstone Legplates"}
MultiLanguageQuestData['en'][11612] = {title = "Reclaiming the Quarry", objective = "Etaruk, camped near the entrance to the Coldrock Quarry, wants you to kill 12 Beryl Treasure Hunters.", description = "You're a welcome sight, <class>. My name is Etaruk, and I used to be a craftsman here at the Coldrock Quarry.\n\nMy companions and I were preparing a new set of statues for their last set of rites when we saw those mysterious blue platforms come flying over the plateau.\n\nWhen they landed, the mages they carried swarmed the quarry, murdering my fellows and plundering the quarry. If we don't stop them, they'll destroy our statues and make off with our artifacts. Will you help me defeat the invaders?", progress = "Have you started ridding the quarry of our enemies?", completion = "Now that these strange mages know that the people of Kaskala and their allies will not give up the quarry so easily, we must maintain our efforts and defeat them completely.\n\nMy brothers in Kaskala have also come under attack and will not be able to support us, but with your help, &lt;name&gt;, we can overcome these pillagers.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11613] = {title = "Karuk's Oath", objective = "Karuk wants you to slay 6 Skadir Raiders and 5 Skadir Longboatsmen.", description = "They call themselves the Kvaldir.  My people have legends about them; we call them the tuk-hariq - walkers of the fog.\n\nMy village was destroyed by these giant mist-men.  Everyone I knew was slain, including my father Ariut.\n\nBy tuskarr law I must seek retribution against those who shed my kin's blood.\n\nI am but a fisherman and I've not yet passed the test of manhood... I cannot stand toe-to-toe with the vile Kvaldir.\n\nIf you were to carry out my blood duty for me, I will be in great debt to you.", progress = "Did you succeed, <race>?  The Kvaldir are cruel warriors.  Do not expect any quarter from them.", completion = "You've done my people a great favor, &lt;name&gt;.  I must ask one more thing of you, however.", rewards = "You will be able to choose one of these rewards:\n\nBlubber CarverCompact Arrow LauncherMedicine StickShark StabberClaw of the TuskarrSpirit Channeller's Rod\n\nYou will also receive:\n\nClaw of the TuskarrShark StabberCompact Arrow LauncherMedicine StickBlubber CarverSpirit Channeller's Rod"}
MultiLanguageQuestData['en'][11614] = {title = "Untold Truths", objective = "Find Shadowstalker Luther in Mightstone Quarry.", description = "We are here by order of Varimathras! The mission of the Shadowstalkers is a simple one: spy. Well, spy with a little assassination on the side.\n\nOne of my best field agents has gone missing. I haven't heard from him in days, which has left me fearing the worst. No, not death! Death would be ideal. I fear he may have gone rogue... turned traitor even.\n\nHis last known location was northern Mightstone Quarry. He was gathering intelligence on the Nerubians. Find him.\n\nHe better be dead...", progress = nil, completion = "It doesn't get much deader than this... Strangely, the Nerubians did not devour the corpse.\n\nAfter careful examination you see that Luther's death was self inflicted - deadly poison. Smart. Nerubians won't come near this toxic corpse.\n\nYou notice that Luther is holding a journal.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11615] = {title = "Nerub'ar Secrets", objective = "Take Luther's Journal to Shadowstalker Barthus at Warsong Hold.", description = "You skim through the pages of the book, looking for anything of importance. On the last page you discover what appears to be frantic scribbling:\n\nNecrolords. At least a dozen by my count.\n\nFarms to west being used as some sort of horrible spawning glade for Scourge.\n\nRow upon row of victims.\n\nI think they're on to me. Made a dash for the hold. I won't be captured alive.\n\nDreadvenom hemotoxin. If they decide to bite into me, they'll be in for a surprise.\n\nTake this information back to Barthus.", progress = "Is he dead?", completion = "&lt;Barthus flips to the last page of the journal and begins reading.&gt;\n\nThis is very bad news. Hellscream must be notified at once.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11616] = {title = "Message to Hellscream", objective = "Take Barthus's Note to Garrosh Hellscream at Warsong Hold.", description = "<Barthus tears out the last page and rolls it up.>\n\nTake this to Hellscream at once! In the meantime, I'm going to send a team to scout out the farms.\n\nBe sure to tell Hellscream that we're going to need reinforcements.", progress = "What is the meaning of this interruption? Do not burden me with nonsense!", completion = "&lt;Hellscream reads the journal entry.&gt;\n\nIs that all?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11617] = {title = "Hampering Their Escape", objective = "Etaruk, outside the Coldrock Quarry, wants you to destroy the North Platform, the East Platform, and the West Platform.", description = "I'm sure you've seen those blue and white platforms hovering over the quarry. They're the transportation the mage hunters used to land their forces here, and now they're loading them up with our artifacts and fragments of our statues.\n\nWe must stop them before they leave the quarry.\n\nThe small creatures digging in the quarry carry explosives. Take them and use them to destroy the three floating platforms. The leader keeps watch from a fourth, grounded platform, but we'll deal with him afterward.", progress = "Have you succeeded in destroying the mage hunters' flying platforms?", completion = "The mage hunters won't find it as easy to plunder our quarry and steal our artifacts as they'd imagined. With your help, we'll win back the quarry and set things right again.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11618] = {title = "Reinforcements Incoming...", objective = "Seek out Shadowstalker Ickoris at the Warsong Farms Outpost west of Warsong Hold.", description = "<Hellscream shakes his head.>\n\nYou may not have noticed that we're trying to win a war here, <race>. I need all available soldiers at the primary points of conflict. This means that we don't have any real soldiers to spare for these minor incursions.\n\n<Hellscream pauses to think.>\n\nIf Barthus wants reinforcements at the farm...\n\n<Hellscream claps his hands together.>\n\n...he shall have them! Report to Barthus's assassins at the farms, west of here. Let them know that reinforcements have arrived.", progress = nil, completion = "This is it? Hellscream sent a single &lt;race&gt; boy?\n\nIf I still had a jaw it would be on the floor right now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11619] = {title = "Gamel the Cruel", objective = "Karuk wants you to defeat Gamel the Cruel at Riplash Strand.", description = "My own father was slain by the leader of this raiding party, Gamel the Cruel.  He has made his abode inside a cave on the beach.\n\nYou've dealt with his men already.  Finish what you've started, <name>.  Avenge my father and I will share with you what little I still have.", progress = "Did you defeat Gamel, <class>?", completion = "You did it, &lt;name&gt;!  The spirits of the slain tuskarr can now rest in peace - their deaths have been avenged!", rewards = "You will be able to choose one of these rewards:\n\nWharfmaster's HatSeaspeaker MantleRigid TuskringGiant Turtle Collar\n\nYou will also receive:\n\nWharfmaster's HatSeaspeaker MantleRigid TuskringGiant Turtle Collar"}
MultiLanguageQuestData['en'][11620] = {title = "A Father's Words", objective = "Look for Veehja at the Shrine of Scales on Riplash Strand.", description = "There is someone who might shed light on this mystery, <race>.  It is rumored that the Kvaldir have kept a naga priestess alive at the temple on the west side of the shore.\n\nShe will no doubt have great reason to resent her uninvited Kvaldir guests.  Perhaps my father is expecting her to cooperate with you in some way.", progress = nil, completion = "Hsssssssssssss!  Have you come to mock me, &lt;race&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11621] = {title = "The Tablet of Leviroth", objective = "Return to Karuk with the information you found on the tablet.You scour through the tablet's etchings, looking for any text you can understand. You finally find the following fragment:\n\n\"The sons of the fog will claim a thousand souls for the one who dwells in darkest waters. His emissary will then awake.\"\n\nKaruk might be interested in this information.Upon completion of this quest you will gain:\n\n", description = "You scour through the tablet's etchings, looking for any text you can understand.  You finally find the following fragment:\n\n\"The sons of the fog will claim a thousand souls for the one who dwells in darkest waters.  His emissary will then awake.\"\n\nKaruk might be interested in this information.Upon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][11622] = {title = "Secrets of Riplash", objective = "Find Veehja at the ruins of Riplash in Borean Tundra.There is someone who might shed light on this mystery, <race>. It is rumored that the kvaldir have kept a handful of naga priestesses alive inside the temple.\n\nThe high priestess, Veehja, will no doubt have great reason to resent her uninvited kvaldir guests. Perhaps she can tell you more about what the writing on the tablet means.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "There is someone who might shed light on this mystery, <race>.  It is rumored that the kvaldir have kept a handful of naga priestesses alive inside the temple.\n\nThe high priestess, Veehja, will no doubt have great reason to resent her uninvited kvaldir guests.  Perhaps she can tell you more about what the writing on the tablet means.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11623] = {title = "A Visit to the Curator", objective = "Etaruk, on the outskirts of the Coldrock Quarry, wants you to kill Curator Insivius.", description = "The leader of the mage hunter forces is a fearsome creature called Curator Insivius. My people have hunted the beasts of the seas and land for countless generations, but I've never seen anything like this curator before.\n\nHe's landed one of those flying disks on the upper rim of the quarry and oversees the operation from there. <name>, I can only believe the ancestors themselves sent you to my rescue and I hope you will help me drive the mage hunters from this quarry once and for all.", progress = "Have you done away with the curator?", completion = "The curator and his men must've thought the quarry an easy target for their looting, but you've shown them otherwise, &lt;name&gt;. I am deeply grateful for your help and I'm certain the ancestors will continue to watch over you.", rewards = "You will be able to choose one of these rewards:\n\nSealskin BindingsSeaspeaker GlovesIcechill BucklerLost Crusader Waistguard\n\nYou will also receive:\n\nSealskin BindingsSeaspeaker GlovesLost Crusader WaistguardIcechill Buckler"}
MultiLanguageQuestData['en'][11624] = {title = "The Sky Will Know", objective = "Speak with Imperean at the Ruins of Eldra'nath.", description = "I must find out what happened to my master, Farseer Grimwalker!\n\nEarlier, he was observing the magnataur at nearby Magmoth. But one of his grunts just returned, saying that the group had been crushed, and that the farseer was dragged into the depths of the place.\n\nBefore I send you on a suicide mission, I wish to consult with the spirits to learn more.\n\nThere is an air elemental known as Imperean in the ruins of Eldra'nath to the west. She is wise and may give you the information we seek.", progress = nil, completion = "You are foolish to come here, little &lt;race&gt;.\n\nWhat is it that you seek?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11625] = {title = "The Trident of Naz'jan", objective = "Veehja in Riplash wants you to go to the far northeastern end of the Riplash Ruins. Once there slay Ragnar Drakkarlund and obtain the Trident of Naz'jan from him.", description = "Five hundred years ago, Azshara imprisoned a being named Leviroth in the waters below.  Now these barbarians seek to undo our queen's work!\n\nThey took over our city and began to sacrifice my brethren to awaken him!  When they ran out of naga, they began to take tuskarr.  Their spirits will know no peace!\n\nI will help you, for it will go a long way towards quelling my vengeance.  Their captain, Ragnar, dwells deep inside northeastern Riplash.  He has in his possession a golden trident.  Bring it to me!", progress = "Do you have the trident?", completion = "Yesssssss!  We will slay the Kvaldir's beast!  I will show these brutes to never cross a priestess of the scale!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11626] = {title = "The Emissary", objective = "Find Leviroth in the waters below the iceberg floating among the northern edge of Riplash Ruins. Use the Trident of Naz'jan to slay him and return to Karuk to the north of Riplash Strand.", description = "Raj Naz'jan was the emperor of Riplash when Leviroth was imprisoned.  Azshara herself blessed his trident so it would slay the beast should it ever escape.\n\nNow you wield it, <race>.  As much as it disgusts me, I will have my revenge on these barbaric giant-men.\n\nTake the trident to the depths beneath Riplash.  You will find Leviroth below an iceberg closest to northern Riplash.\n\nDrive the trident into his flesh and slay him!  Return to whomever sent you when you're done; I wish to see no more of you.", progress = "Have you solved the mystery, <name>?  Will my people's spirits be laid to rest?", completion = "My people's spirits can rest in peace.  You've helped me honor my father... perhaps I will one day be as strong as you are.", rewards = "You will be able to choose one of these rewards:\n\nIceflow WristwrapsWhalehunter GlovesSharkproof CoifSeabone Legplates\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesIceflow WristwrapsWhalehunter GlovesSharkproof CoifSeabone Legplates"}
MultiLanguageQuestData['en'][11627] = {title = "Boiling Point", objective = "Imperean wants you to beat Simmer and Churn into submission. Return to her at the Ruins of Eldra'nath when they have submitted.", description = "Ah, it is information that you crave: the whereabouts and condition of your 'farseer'. He did not see so far as to avoid the trouble which befell him.\n\nNevertheless, I will give you the means to acquire the knowledge. But first, you will do some things for me.\n\nNo doubt you have seen the war between fire and water to the south. Simmer keeps boiling Churn's pool, and the two have been battling for ages.\n\nGo to the Charred Rise and Blistering Pool, and convince each of them to stop their bickering.", progress = "You still have yet to beat some sense into those two.", completion = "I am pleased, though no doubt they will still continue to quarrel a bit longer.\n\nHowever, there is something else that you will need to accomplish before you can return to your spirit talker.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11628] = {title = "Shrouds of the Scourge", objective = "Chieftain Wintergale at Taunka'le Village wants you to bring him 5 Scourged Mammoth Pelts.", description = "To the northeast looms the Temple City of En'kilah, the Scourge's seat in Borean Tundra. From behind its walls, the Scourge commander has sent his Nerubians to surround us.\n\nRemaining on the defensive would doom my people, but my advisors differ in their strategies. Durm would charge in blindly, while Sage Aeire favors stealth.\n\nThe Temple City has blighted the nearby lands and the native creatures. Aeire believes the pelts of the scourged mammoths can serve as a cloak that may hide an infiltrator.", progress = "Have you brought the mammoth pelts?", completion = "As much as I dislike bringing such disease-ridden things into the village, they may give us an advantage over our foes.\n\n&lt;The chieftain gestures to Sage Aeire and waves dismissively at the pelts.&gt;\n\nWhile she is preparing the pelts, there is one other element we need to create the cloak.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11629] = {title = "Return to the Spirit Talker", objective = "Deliver Imperean's Primal to Spirit Talker Snarlfang at Bor'gorok Outpost.", description = "You have done what was asked, and now I give you that which you desire.\n\nDeliver this primal to the spirit talker back at your Bor'gorok Outpost. If she is wise, she will know a ritual to gain you the information which you seek.", progress = "<name>, you have returned. What did you learn?\n\nWhat is that sound?", completion = "Imperean gave you a primal essence of herself? I can hear its howling winds!\n\nI know a ritual we can make use of it in. We must hurry before her primal rips itself apart!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11630] = {title = "The Bad Earth", objective = "Bring 8 clods of Scourged Earth to Chieftain Wintergale at Taunka'le Village.", description = "By curing the hides with the blighted earth outside the Temple City, Sage Aeire believes she can create a cloak which will cause most of the Scourge minions to ignore your presence. You should blend right in, she says.\n\nShe'd best be correct. It's our only chance to gather information and plan our counterattack.\n\nYou should be able to find the earth she needs poking in the areas to the south and west of the fortress. Bring it to me when you've finished gathering it.", progress = "Do you have the earth Sage Aeire needs to complete the cloak?", completion = "&lt;Chieftain Wintergale gingerly accepts the clods of soil you gathered.&gt;\n\nWe should get these into Sage Aeire's hands as soon as possible.\n\n&lt;The chieftain grunts, pretending not to be disturbed by the tainted dirt.&gt;\n\nWe can never know when the Scourge commander will launch the final assault on the village.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11631] = {title = "Vision of Air", objective = "Use Imperean's Primal to perform a ritual at Snarlfang's Totem at Bor'gorok Outpost to gain information concerning Farseer Grimwalker.\n\nAfterward, speak with Spirit Talker Snarlfang.", description = "Here, <name>, I've attuned the primal to you.\n\nOpen your soul to it in the presence of my totem of air and concentrate upon the fate of Farseer Grimwalker.\n\nThe spirit of the wind touches all; with any luck you will be granted a vision.", progress = "When you feel that you have seen enough, return the primal to me.", completion = "They've shackled his spirit. &lt;name&gt;, we have to put an end to his torture!\n\nYou must descend into the bowels of Magmoth and find a way to free him!", rewards = "You will be able to choose one of these rewards:\n\nMender's CoverRegenerative Hide HarnessChilled Mail BootsIcy Ripper Ring\n\nYou will also receive:\n\nMender's CoverRegenerative Hide HarnessChilled Mail BootsIcy Ripper Ring"}
MultiLanguageQuestData['en'][11632] = {title = "What the Cold Wind Brings...", objective = "Take Ith'rix's Hardened Carapace to High Overlord Saurfang at Warsong Hold.", description = "You hold the carapace fragment of Ith'rix the Harvester and realize that this is only the beginning. Even now you sense that victory is fleeting. Surely the Lich King has a thousand more beasts like Ith'rix, waiting to be unleashed upon the Horde.\n\nTake your trophy and present it to High Overlord Saurfang, inside Warsong Hold. He should be notified of your victory over a powerful Scourge agent.", progress = "What have you got there?", completion = "&lt;Saurfang grins.&gt;\n\nIt looks familiar... The Might of Kalimdor trampled a thousand bugs like this one in the desert of Silithus.\n\nThis is a different place - a different environment - but the result will be the same.\n\n&lt;Saurfang looks you over.&gt;\n\nYou will bring pride and honor to the Horde in Northrend, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nSweltering LeggingsMarshwalker WaistguardPlainhunter's EpaulettesBattle Leader's Breastplate\n\nYou will also receive:\n\nSweltering LeggingsMarshwalker WaistguardPlainhunter's EpaulettesBattle Leader's Breastplate"}
MultiLanguageQuestData['en'][11633] = {title = "Blending In", objective = "Chieftain Wintergale at Taunka'le Village wants you to wear the Imbued Scourge Shroud in the Temple City of En'kilah and scout the Spire of Blood, the Spire of Pain, and the Spire of Decay.", description = "Sage Aeire has finished the shroud. Take it with you and travel to the Temple City of En'kilah. Don the cloak within the city's bounds to hide yourself from most of the Scourge there. This will be our best opportunity to gather information about the enemy's fortifications and leaders.\n\nWhile wearing the cloak, scout the three large spires on the grounds of the city. While the shroud will shield you from most of the Scourge, the En'kilah abominations will be able to find you if you get too close.", progress = "Have you finished scouting the temples in the Scourge's fortress?", completion = "&lt;Chieftain Wintergale listens as you describe your observations.&gt;\n\nThe information you've gathered will help us to plan our assault on the Temple City. We'll need to find a way to defeat the officers you identified and get into that necropolis.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11634] = {title = "Wind Master To'bor", objective = "Report to Wind Master To'bor at Warsong Hold.", description = "You're a tough mother, <name>. I think your talents are better suited elsewhere - like the root of the whole damn problem!\n\n<Razgor points to the west.>\n\nA thousand Scourge, at least four full sized floating death machines and who knows what else.\n\nBut you're gonna find out and then you're gonna handle it... That's right, you're gonna beat the hell out of the Scourge army that's currently beating down our door.\n\nGet to the top of Warsong Hold and report to Wind Master To'bor. He'll be expecting you.", progress = nil, completion = "Ay, mon. I been expectin' you.\n\n&lt;To'bor points west.&gt;\n\nTake a peek. Across dat tundra be death, mon... death.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11635] = {title = "Farseer Grimwalker's Spirit", objective = "Speak with Farseer Grimwalker's Spirit inside of Magmoth.", description = "You must go to Magmoth to the east.\n\nYou must descend into the depths of their caverns.\n\nYou must speak with Farseer Grimwalker's spirit!", progress = nil, completion = "Thank you for the reprieve, &lt;class&gt;. If only my true freedom were so easy to attain.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11636] = {title = "Magic Carpet Ride", objective = "Talk to Yanni at Warsong Hold to arrange safe travel to the coast. Speak to Annihilator Grek'lor once you arrive at Garrosh's Landing.", description = "Tanks, mon. I be talkin' bout siege machines! We got heavy tanks stationed at Garrosh's Landing on da west coast. We gonna get you to da tank and you gonna use da tank to lay down some Horde justice on da Scourge!\n\nDa only tricky part be getting' you der. No way we be sendin' you on our wind riders. Too risky.\n\nYou see dat pixie o'er der? Dat blondie elf? Yanni be his name, mon. He can get you to da coast, safely. Once der, talk to Annihilator Grek'lor!", progress = nil, completion = "NO MERCY FOR THE DEAD!\n\nNone of 'em had the guts to stay behind to defend our glorious tanks after Hellscream deemed the coast 'condemned.' It's mostly quiet here, seein' as how the Scourge are formin' up ranks to assault Warsong Hold. Sometimes I get a stray zombie or ghoul, but they don't last very long.\n\n'Course, there's the mist...\n\n&lt;Grek'lor shudders.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11637] = {title = "Kaganishu", objective = "Retrieve Kaganishu's Fetish and use it upon Farseer Grimwalker's Remains.\n\nYou will need to give the fetish to Farseer Grimwalker's Spirit inside of Magmoth.", description = "After my small force of grunts were killed, I was dragged down here and ritually murdered. The snobold who did this is known as Kaganishu.\n\nThough you have vanquished his shaman helpers, my spirit is still tethered to this place. After he slew me, he created a fetish from my body, which anchors me here. Kaganishu is using it to learn all that I know of shamanism.\n\nYou must retrieve the fetish from him and use it upon my spirit. Kaganishu is nearby in the caves.\n\nOnly then will I truly be free.", progress = "Hurry, <class>, use the fetish upon me before it is too late.", completion = "I am freed. Thank you, &lt;name&gt;.\n\nAnd now, I have one final request of you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11638] = {title = "Return My Remains", objective = "Deliver Farseer Grimwalker's Remains, which are resting below his spirit, to Spirit Talker Snarlfang at Bor'gorok Outpost.", description = "<name>, now that my spirit has been freed would you do me the honor of returning my remains to Spirit Talker Snarlfang? They lay upon the ground beneath me.\n\nI sense that the spirit talker is still at Bor'gorok Outpost to the west where last I saw her.", progress = "You return sooner than I expected. What did you learn?", completion = "Thank you for freeing his spirit from Kaganishu and returning with his remains. We have little to reward you with, but you may take whatever catches your eye.\n\nAnd now, I will return him to the living where he belongs.", rewards = "You will be able to choose one of these rewards:\n\nLost Marksman's RifleDry Earth CircleIdol of the PlainstalkerLibram of Furious BlowsTotem of the TundraBranch of Everlasting Flame\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesBranch of Everlasting FlameLost Marksman's RifleDry Earth CircleIdol of the PlainstalkerLibram of Furious BlowsTotem of the Tundra"}
MultiLanguageQuestData['en'][11639] = {title = "Revenge Upon Magmoth", objective = "Kill 10 Magmoth Shaman, 5 Magmoth Foragers, 3 Magmoth Crushers, and 3 Mates of Magmothregar. Then, return to Ortrosh at Bor'gorok Outpost.", description = "The overlord refuses to allow the shaman to heal my wounds. He says that it will be a good lesson for me and give me time to reflect upon my failure.\n\nBut you could get revenge for me and the others who fell at Magmoth!\n\nI know that the spirit talker wants you to go in there to save the farseer.\n\nIt's just to the east. Go, <class>... go slay the magnataur and their snobold servants. Regain the outpost's honor!", progress = nil, completion = "The dead are honored by your actions, &lt;name&gt;.\n\n\n\nPerhaps now I can find my way back to being the warrior I once was.", rewards = "You will be able to choose one of these rewards:\n\nLayered Frost RobesReinforced Caribou-Hide HelmSpiked Magmoth MantleAmberplate Legguards\n\nYou will also receive:\n\nLayered Frost RobesReinforced Caribou-Hide HelmSpiked Magmoth MantleAmberplate Legguards"}
MultiLanguageQuestData['en'][11640] = {title = "Words of Power", objective = "Bring High Priest Naferset's Scroll, High Priest Talet-Kha's Scroll, and High Priest Andorath's Scroll to Chieftain Wintergale at Taunka'le Village.", description = "Within the spires you described dwell the main lieutenants of the Scourge leader, the high priests. Not only do they command the Scourge forces, but they hold the key to the necropolis above, and their master.\n\nAn endless stream of Scourge minions will overrun us if we can't find and defeat their leader. I cannot leave my people defenseless, however much Durm might want to bring the fight to the enemy. It falls to you, <name>, to slay the high priests and take the scrolls they hold.", progress = "We must get into that necropolis if we're to break through the Scourge and clear a path for the villagers.", completion = "&lt;Chieftain Wintergale reads the words written on the scrolls.&gt;\n\n'Shabtir bakh sokhen.'\n\nWords of the ancient, harsh language used by the Nerubians, and apt ones at that.\n\n'The servant bows to the master's authority.' These are the words that will gain you entry into the necropolis.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11641] = {title = "A Courageous Strike", objective = "Slay 15 En'kilah Ghouls and 5 En'kilah Necromancers and report back to Durm Icehide at Taunka'le Village.", description = "From the beginning, I've counseled that Chieftain Wintergale should assemble our mighty warriors and attack our enemy at their base. My advice has fallen on deaf ears and he has proven that he'd rather tip-toe around according to Sage Aeire's plans.\n\nI'll wait no longer. If Chieftain Wintergale is too cowardly to send our warriors into battle, perhaps you'd be willing to show him that a direct attack can succeed. Storm the Temple City of En'kilah and slay all in your path, <name>.", progress = nil, completion = "You have proven your fearlessness and demonstrated your prowess in combat. I believe you would make a fine taunka warrior. I only wish the chieftain had the same understanding.\n\nWe are fortunate to count you as an ally in our struggle to evacuate the village before it is overrun by the Scourge.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11642] = {title = "Tank Ain't Gonna Fix Itself", objective = "Speak with Mobu at Garrosh's Landing.", description = "We need to get these tanks back up and runnin'! They ain't gonna fix themselves. Mobu's gonna be the one to handle that stuff. Talk to him and see what he needs. Maybe you can shut him up before he finally drives me into a berserker frenzy and I cleave him in two!", progress = nil, completion = "You're the new tank driver, buddy? Fine by me! We just need to get these things up and running again. Yea, you try to go out into the Plains of Nasam without a tank and you're as good as dead.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11643] = {title = "Mobu's Pneumatic Tank Transjigamarig", objective = "Mobu at the Coast of Echoes in the Borean Tundra wants you to recover his Pneumatic Tank Transjigamarig.", description = "These wrenches are useless, buddy. I need my pneumatic tank transjigamarig to get these things up and running! Unfortunately, I left it at my old digs, on the other side of this landing. It's the beat down hut next to the stables. You're gonna have to go and get it for me, because I sure as hellfire am not going to go anywhere near the mist.\n\nOh yea, buddy, watch out for the mist. The mist is what tore up these shores.", progress = "Did you find the P.T.T.?", completion = "Great work, buddy! Now where'd I put those spare parts...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11644] = {title = "Super Strong Metal Plates!", objective = "Mobu at the Coast of Echoes in the Borean Tundra wants you to collect 10 Super Strong Metal Plates.", description = "I need metal to patch these tanks up! Super strong metal plates can be found scattered about all across Garrosh's Landing and at the bottom of the bay.\n\nJust be careful when you're out there searching for plates. The mist is... um... AGGRESSIVE! The mist is what took out the landing and the adjoining tuskarr town. Poor little tuskarr...", progress = "Remember, the mist is bad!", completion = "Great work, buddy! Now where'd I put that pneumatic tank transjigamarig.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11645] = {title = "Dirty, Stinkin' Snobolds!", objective = "Retrieve 10 boxes of Crafty's Stuff and return them to Crafty Wobblesprocket at Fizzcrank Airstrip.", description = "Those dirty, stinkin' snobolds... they stole all of my supplies!\n\nWhat's a snobold you ask? It's like a kobold, 'cept they serve the magnataur; kinda take care of them. I know, weird!\n\nAnywho, wanna help me out? I know the little creeps stole off with all of my stuff. Stupid me thinkin' that it'd be nice and safe, packed up on the north side of the airstrip.\n\nWhy don'tcha do me a favor and head north to their stupid Magmoth. There's a cash reward if you bring all my stuff back quick!", progress = "Ya got all of my supplies, <class>? I just can't do ANYTHING without all of my stuff!", completion = "Oh, &lt;name&gt;, you're just the best!\n\nHere's your coin as promised.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11646] = {title = "The Borean Inquisition", objective = "Donathan ordered you to offer your assistance to Librarian Normantis in the mage tower on Amber Ledge.", description = "Listen closely, <name>, for there is not a moment to spare.\n\nYour prisoner is being prepared for interrogation here in our tower. In the event that he is less than forthcoming, your assistance may be required.\n\nMake your way up to where he is being detained and tell Librarian Normantis that I've sent you to assist him.", progress = nil, completion = "It was wise of Donathan to send you, &lt;class&gt;.\n\nAs it turns out, I am in need of someone outside the Kirin Tor.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11647] = {title = "Neutralizing the Cauldrons", objective = "Sage Aeire at Taunka'le Village wants you to use her totem to neutralize the East Cauldron, the Central Cauldron, and the West Cauldron in the Temple City of En'kilah.", description = "The presence of plague cauldrons within the Temple City of En'kilah worries me greatly, <name>. It's clear that Chieftain Wintergale trusts your judgment and your knowledge of our enemy. Would you help me deal with the cauldrons as you help the chieftain carry out his plans in the Temple City?\n\nI've prepared a totem which will attack and neutralize the contents of the cauldrons. All you must do is locate the cauldrons and use the totem near each. Each Scourge weapon we destroy brings us closer to victory.", progress = nil, completion = "&lt;Sage Aeire accepts the totem from you.&gt;\n\nDid the totem work? Its preparation required ancient magics the sages haven't used in generations. Of all the knowledge passed down, only a fraction of it remains in use today.", rewards = "You will be able to choose one of these rewards:\n\nLayered Frost HoodRhinohide WristwrapsSpiked Magmoth GlovesChilled Pauldrons\n\nYou will also receive:\n\nLayered Frost HoodRhinohide WristwrapsSpiked Magmoth GlovesChilled Pauldrons"}
MultiLanguageQuestData['en'][11648] = {title = "The Art of Persuasion", objective = "Librarian Normantis on Amber Ledge wants you to use the Neural Needler on the Imprisoned Beryl Sorcerer until he reveals the location of Lady Evanor.", description = "It is fortunate you're here, <race>.\n\nYou see, the Kirin Tor code of conduct frowns upon our taking certain 'extreme' measures - even in desperate times such as these.\n\nYou, however, as an outsider, are not bound by such restrictions and could take any steps necessary in the retrieval of information.\n\nDo what you must. We need to know where Lady Evanor is being held at once!\n\nI'll just busy myself organizing these shelves here. Oh, and here, perhaps you'll find this old thing useful....", progress = "Well? Do you know where Lady Evanor is being held?", completion = "Excellent! It was crucial that we collect that intelligence.\n\nWell done, friend.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11649] = {title = "Motes of the Enraged", objective = "Obtain 5 Tempest Motes and deliver them to Imperean at the Ruins of Eldra'nath.", description = "Now that their little squabble is dealt with, there is still the matter of helping you and your spirit talker.\n\nAs you can see, my vassals have been enraged by the ongoing war between fire and water. This will not change anytime soon, but it will serve to your advantage.\n\nIn order to assist you, what we need are their motes. Head further into the ruins and retrieve them from the tempests.", progress = "Once you have the necessary motes, I will combine a portion of my essence with theirs. The result will get you what you need.", completion = "I regret the loss of those tempests, but my word is my bond... even to a mortal such as yourself.\n\nNow, let us see if we can fashion something of use to you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11650] = {title = "Just a Few More Things...", objective = "Collect Crafty's Tools, an Overcharged Capacitor, and a Handful of Rocknar's Grit. Deliver them to Crafty Wobblesprocket at Fizzcrank Airstrip.", description = "As you may have noticed, we created the airstrip on the southern border of a magnataur den!\n\n<Crafty says something uncharitable about Fizzcrank under her breath.>\n\nThe old man has put me in charge of finding a... ahem... creative solution to this situation: if we don't deal with them soon, they'll come down here and tear us limb from limb!\n\nThat's where you come in. I want you to get me everything on this shopping list. Please.", progress = "Why is it that I don't believe you've collected everything on my list?", completion = "Alright, that's more like it! Now all we gots to do is put all this together.\n\nYeah, as if you're going to help me with that.\n\nHold your horses, this'll just take a second now that I've got my tools back!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11651] = {title = "Tanks a lot...", objective = "Speak to Annihilator Grek'lor at the Coast of Echoes.", description = "Thanks for all your help, buddy. You can let Grek'lor know the tanks are ready for action. Hopefully you can clean up this place once and for all!", progress = nil, completion = "With the current state of our transports and shipping lanes, we haven't been able to get a damned siege engine to Warsong. These tanks are all that we have left from the original expedition. Now that they're operational, you're gonna use 'em to stomp the Scourge offensive at the Plains of Nasam.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11652] = {title = "The Plains of Nasam", objective = "Use the Horde Siege Tank to destroy 100 Scourge Soldiers and rescue 3 Injured Warsong Soldiers on the Plains of Nasam. You must also discover the identity of the leader of the Scourge assault.\n\nReport to Garrosh Hellscream at Warsong Hold should you succeed.", description = "Once you're ready, jump into one of the tanks and drive it out to the Plains of Nasam, southeast of here.\n\nUse the tank's weapon arsenal to take down the Scourge army. If you get in a jam, the \"Meatpounder\" will tear 'em up and the land mines will finish 'em off! If you find any of our soldiers, grab 'em! One last thing, fuel tanks can be found all over the field.\n\nTry to get close enough to that structure in the center and see what's going on.\n\nIf you do all of this and live, go to Hellscream!", progress = nil, completion = "Kel'Thuzad? So it's true - Naxxramas returns...\n\nPerhaps I underestimated you, &lt;name&gt;. You've done the Horde a great service. The Warchief would be proud!\n\n\n\nIf Kel'Thuzad is controlling these Scourge, there's no telling what else the Lich King has in store for us... I'll need time to think through this new information, &lt;name&gt;. You are dismissed.", rewards = "You will be able to choose one of these rewards:\n\nGrek'lor's LoungewearWarsong Scout SpauldersTank Commander's TreadsGrek'lor's Breastplate of Bloodrage\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesGrek'lor's LoungewearWarsong Scout SpauldersTank Commander's TreadsGrek'lor's Breastplate of Bloodrage"}
MultiLanguageQuestData['en'][11653] = {title = "Hah... You're Not So Big Now!", objective = "Test out Crafty's Ultra-Advanced Proto-Typical Shortening Blaster on 5 Magmoth Crushers or Mates of Magmothregar. After you have done so, return to her at Fizzcrank Airstrip.", description = "That'll do her, chief! So, here's what I want ya to do....\n\nTake my blaster and head north to Magmoth. If we're gonna have a chance at all against those monsters, we need to cut them down to size... so to speak.\n\nIn order to gauge its effectiveness, I need you to slay the magnataur while the blaster's effects are still on it. Any of the crushers or mates will do, but don't bother with the offspring... they're too small to worry about.", progress = nil, completion = "Whadya mean it didn't work?!\n\nBut... but...\n\n&lt;Crafty begins to sob.&gt;\n\nOkay, we can deal with this. I'm a big girl. Time to think outside the box!", rewards = "You will be able to choose one of these rewards:\n\nWizzlenob Shoulder CoversReinforced Elastic BandRing-Ridden Wrist ProtectorsThin Dexterity Enhancing Tube\n\nYou will also receive:\n\nWizzlenob Shoulder CoversReinforced Elastic BandRing-Ridden Wrist ProtectorsThin Dexterity Enhancing Tube"}
MultiLanguageQuestData['en'][11654] = {title = "The Spire of Blood", objective = "Search the Spire of Blood for more information about the Vial of Fresh Blood.", description = "As you inspect the captured blood vial, you realize its contents are still warm. The victim must have just been bled and may still be alive.\n\nWhat use would the Scourge have for blood? They've never shown an interest in live prisoners in the past. Perhaps if you can locate the source of the blood, you'll be able to discover what the Scourge is planning.", progress = "How... how did you find me?", completion = "&lt;The taunka snow tracker appears weak and barely responds to you.&gt;\n\nI haven't... long. Maybe... maybe you can stop them... before...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11655] = {title = "Into the Mist", objective = "Waltor of Pal'ea at the Coast of Echoes in the Borean Tundra wants you to kill Kvaldir and recover 8 Tuskarr Relics.", description = "Across the mist to the north you will find Garrosh's Landing. To the south are the ruins of my old home, Pal'ea. Both have been ransacked by an ancient force known as the Kvaldir.\n\nThese fearsome savages slew all of my people without mercy and drove your people inland.\n\nAll that remains of the tuskarr of Pal'ea are our personal effects, taken as relics by the Kvaldir. While we are not a vengeful race, justice must be served. The tuskarr relics must be returned to me. Enter the mist and find them...", progress = "By blood and honor you must serve... Return the tuskarr relics.", completion = "&lt;Sadness overcomes Waltor.&gt;\n\nRuin... That is all they leave in their wake. They must be taught a lesson.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11656] = {title = "Burn in Effigy", objective = "Waltor of Pal'ea at the Coast of Echoes in the Borean Tundra wants you to use the Tuskarr Torch to burn the Kvaldir ships at Pal'ea and Garrosh's Landing. You must destroy the following ships: The Serpent's Maw, The Kur Drakkar, Bor's Hammer and Bor's Anvil.", description = "Tuskarr magic is similar to what your people call shamanism. While we serve the elements differently than you, the power that we are able to call forth is formidable.\n\n<Waltor waves a torch-like baton in front of you.>\n\nWith this tuskarr torch I want you to return to the mist and strike at the Kvaldir vessels. You will find three of their vessels docked behind the mist at Garrosh's Landing, north of here, and one docked off the shores of Pal'ea, to the south. Burn their ships in effigy! For all to see!", progress = "Is it done? Are the ships ablaze?", completion = "A show of resistance to the Kvaldir savages might be what is needed to save my people at the other encampments. Perhaps the Kvaldir will rethink their actions should they believe that retribution will come.", rewards = "You will be able to choose one of these rewards:\n\nSeafarer BootsSeaspeaker LegguardsTalisman of the TundraSeabone Heaume\n\nYou will also receive:\n\nSeafarer BootsSeaspeaker LegguardsSeabone HeaumeTalisman of the Tundra"}
MultiLanguageQuestData['en'][11657] = {title = "Torch Catching", objective = "Catch 4 torches in a row, then speak with the Master Fire Eater.", description = "Now that you can throw a torch, let's see if you can catch one!\n\nTake this stack of unlit torches.  Go to the bonfire and throw a torch high into the air.  Catch it before it hits the ground... then throw it back up!  Catch four in a row, then come back to me.\n\nCareful! They're dangerous if they hit the ground!  And don't miss any catches!  If you do then you'll have to go back to the bonfire and start over.  Good luck!", progress = "Torch catching is a lot of fun, don't you think?  But have care!  You don't want to get singed!", completion = "Did you get burned?  If you did, then maybe you'll think twice before playing with fire...\n\nJust kidding!  Well done!  It's official.  You're a bona fide fire juggler.  Now get out there and have some fun!", rewards = "You will receive:\n\nJuggling TorchBurning Blossom"}
MultiLanguageQuestData['en'][11658] = {title = "Plan B", objective = "Collect 10 Warsong Outfits and a Warsong Banner. Bring them back to Crafty Wobblesprocket at Fizzcrank Airstrip.", description = "Okay, don't panic! The blaster might not've worked, but we still have options.\n\n<Crafty snaps her fingers.>\n\nWe're going to divert attention away from the airstrip! To make this work, we'll need a few things first.\n\n<Wobblesprocket looks you up and down appraisingly.>\n\nSteeljaw's caravan, just to the west, stupidly took a shortcut through a taunka graveyard and was destroyed by their risen spirits.\n\nHead over there and get some outfits off of the dead orcs. Pick up one of their banners, too!", progress = "We'll need lots of their clothes if this is going to work. I'm no seamstress... we'll just have to find something to fit you!\n\nAnd then I'll just add a touch of my engineer genius, and poof, you'll look the part you need to play.", completion = "Nice, but those clothes reek!\n\nPersonally, you'd never catch me dead in such rags. But we're going to have to sort through them and find some that fit your, um... figure.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11659] = {title = "Shatter the Orbs!", objective = "Destroy 5 Blood Globes and report to Snow Tracker Junek at Taunka'le Village.", description = "They're... bleeding the prisoners... putting the blood... in those globes.\n\n<Grumm's eyes close momentarily and he leans his head back.>\n\nThe blood... taken up to necropolis... to feed blood prince...\n\n<Grumm gasps for breath.>\n\nP-promise... you'll... destroy blood... globes... bring word... to Junek.\n\n<The snow tracker collapses into unconsciousness.>", progress = nil, completion = "I feared they might've captured Grumm, but I never thought they'd do such horrific things to him. I've never seen a warrior survive a losing battle with the Scourge.\n\nThank you for bringing word of his fate, &lt;name&gt;. He was a mighty warrior and we will remember him as such.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11660] = {title = "Horn of the Ancient Mariner", objective = "Waltor of Pal'ea at the Coast of Echoes in the Borean Tundra wants you to bring him the Horn of the Ancient Mariner.", description = "A Kvaldir lieutenant known as Orabus directed the initial incursion against my people at Pal'ea, He oversaw the destruction of both villages and then disappeared into the mist.\n\nIn those early days there was talk of a horn that Orabus gifted to the Kvaldir mistweavers. This horn could be used to summon him should the need arise.\n\nWe need to get that horn from the Kvaldir mistweavers and call forth Orabus. If he is destroyed, these savages might retreat.\n\nSeek out mistweavers at Pal'ea, to the south.", progress = "Find the Horn of the Ancient Mariner!", completion = "You must call for Orabus using the Horn of the Ancient Mariner.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11661] = {title = "Orabus the Helmsman", objective = "Waltor of Pal'ea at the Coast of Echoes in the Borean Tundra wants you to use the Horn of the Ancient Mariner to summon Orabus the Helmsman. Once summoned, slay Orabus the Helmsman.", description = "Take the horn and travel west to the Warsong Jetty. Make your way to the end of the jetty and blow into the horn. The sound should rouse Orabus.\n\nSlay the foul beast and return to me!", progress = "Orabus must be destroyed!", completion = "It seems that the loss of their lieutenant has only stirred the nest. They are more angry and aggressive than before!\n\n&lt;Waltor sighs.&gt;\n\nYou've done what you can here, friend. At the very least you deserve some form of compensation for thinning their numbers.", rewards = "You will be able to choose one of these rewards:\n\nTransborean BracersFloodplain VestPugnacious CollarMendicant's Treads\n\nYou will also receive:\n\nTransborean BracersFloodplain VestMendicant's TreadsPugnacious Collar"}
MultiLanguageQuestData['en'][11662] = {title = "Seek Out Karuk!", objective = "Seek out Karuk at Riplash Strand.", description = "A fellow survivor of Pal'ea known as Karuk has made his way to the main base of the Kvaldir in the Borean Tundra - far to the south where the snow was once bountiful. Karuk hides along the bluffs overlooking Riplash Strand.\n\nSeek out Karuk and let him know what you did for my people here at the Coast of Echoes.\n\nThe safest route to Karuk is through your fortress. From Warsong Hold, take the road south and follow it around until you reach Riplash Strand.", progress = nil, completion = "Waltor was wise in sending you to me, &lt;race&gt;. The gods smile down upon those that mete justice. You will be he that doles out punishment to the wicked!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11663] = {title = "Sharing Intelligence", objective = "Normantis has asked you to report to Librarian Donathan on Amber Ledge.", description = "Thank you, <class>! The information you've extracted is of vital importance to the Kirin Tor.\n\nReturn at once to Donathan as we make plans for the rescue of Lady Evanor.", progress = nil, completion = "Forgive me, &lt;name&gt;. I know that was unpleasant work.\n\nWere it not for the desperation of our circumstance I'd never have asked you to assist us in such a manner.\n\nSo... what have you discovered?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11664] = {title = "Escaping the Mist", objective = "Follow Mootoo the Younger out of the mist. Speak to Elder Mootoo should you successfully save Mootoo the Younger.", description = "I can hear the mist creatures outside. Their yells are driving me mad, but I dare not try to escape. And where would I even go? How long would it be until they caught up with me and executed me like the others?\n\nI wonder, how far has the mist crept, stranger? Has it overtaken this whole continent?\n\nWould you be willing to help me try and escape the mist? I think I can lead us back toward my father. I still sense his life spirit. He is close.", progress = "You found my daughter?", completion = "It is whispered in the winds, friend. Your name is known to the elements. You have done a great service to Mootoo on this day and you shall be rewarded.", rewards = "You will be able to choose one of these rewards:\n\nTransborean WrapsFloodplain ShoulderpadsWestrift WristguardsCondor-Bone Star\n\nYou will also receive:\n\nCondor-Bone StarTransborean WrapsFloodplain ShoulderpadsWestrift Wristguards"}
MultiLanguageQuestData['en'][11665] = {title = "Crocolisks in the City", objective = "Bring a Baby Crocolisk to Old Man Barlo. You can find him fishing northeast of Shattrath City by Silmyr Lake.", description = "Hello <lad/lass>.  I'm glad you've stopped by to talk to this old man--there's trouble back home.\n\nA traveling merchant recently sold a batch of baby crocolisks to some gullible children.  Crocolisks are wild beasts, and many have escaped and now lurk in city waterways.\n\nGrab your strongest fishing pole and drop a line in Stormwind or Orgrimmar and bring one of the little devils back to me.  I'm anxious to see one.", progress = "Catch any crocs in the sewers yet?", completion = "What a mean little creature!  I'm sure the Rokk will make something tasty with him.\n\nI'm just kidding, of course.\n\n&lt;Old Man Barlo winks slyly.&gt;", rewards = "You will receive:\n\nBag of Fishing Treasures"}
MultiLanguageQuestData['en'][11666] = {title = "Bait Bandits", objective = "Bring a Blackfin Darter to Old Man Barlo. You can find him fishing northeast of Shattrath City by Silmyr Lake.", description = "You probably know all about the golden darter--they're fairly common in the rivers of Terokkar Forest and a delicacy for priests.  But here's one you haven't heard of: the blackfin darter.\n\nThe fish is notoriously crafty and difficult to catch.  You have to pull your line at the last possible second, because they nibble at the bait before they take it.\n\nDrop your line in the rivers of Terokkar and bring me a blackfin darter.  Avoid the lakes, as the blackfin only thrive in moving water.", progress = "How's the fishing today, lad?", completion = "Well look at that... you caught a big one!  This old man is eating in style tonight.", rewards = "You will receive:\n\nBag of Fishing Treasures"}
MultiLanguageQuestData['en'][11667] = {title = "The One That Got Away", objective = "Catch the World's Largest Mudfish and bring it to Old Man Barlo. You can find him fishing northeast of Shattrath City by Silmyr Lake.", description = "Figluster's mudfish is a surprisingly quick bottom feeder found in the waters of Nagrand.  They grow their entire lives and are well known as fighters.\n\nYears ago, I caught what I'm certain was the world's biggest mudfish... until it snapped my line and escaped.\n\nA fisherman of your caliber doesn't need to be told what to do--your destiny awaits in the lakes of Nagrand.", progress = "Tell me you caught him.  Please tell me you caught that son of a carp.", completion = "There he is!  I'd know that scar anywhere.\n\nTo be completely honest, I thought he'd be... bigger.  Well, I suppose I'll let him go and try again another day.", rewards = "You will receive:\n\nBag of Fishing Treasures"}
MultiLanguageQuestData['en'][11668] = {title = "Shrimpin' Ain't Easy", objective = "Bring 10 Giant Freshwater Shrimp to Old Man Barlo. You can find him fishing northeast of Shattrath City by Silmyr Lake.", description = "There's a lot of big fish in the Zangarmarsh lakes.  Ever wonder what they eat?\n\nShrimp.  Giant freshwater shrimp.  The Rokk tells me the dishes you can make with shrimp are nearly endless.\n\nBut shrimp are too small to catch with a fishing line.  So here's the trick: cut open the bloated barbed gill trout and you'll find a shrimp or two if you're lucky.", progress = "What's the catch of the day, lad?", completion = "You are skilled with both the hook and knife.  Hand those sweet tidbits over, and I'll let you have a taste.", rewards = "You will receive:\n\nBag of Fishing Treasures"}
MultiLanguageQuestData['en'][11669] = {title = "Felblood Fillet", objective = "Bring a Monstrous Felblood Snapper to Old Man Barlo. You can find him fishing northeast of Shattrath City by Silmyr Lake.", description = "This old man is going hunting soon.  I'm gonna take down a mammoth shark off the coast of Azshara.\n\nThe thing is, I need a toxin that'll stay on a spear tip while it's underwater.  To make that kind of stuff, I need the glands from a poisonous fish: the felblood snapper.\n\nSuch a vile fish only thrives in the waters of Hellfire Peninsula and Shadowmoon Valley.  Bring me back a whopper and I'll be a happy old man.", progress = "The felblood is a marvel of evolution.  It can survive in any water and even lava, and fishermen are its only natural predator.\n\nAny luck with your prey?", completion = "That is the biggest, ugliest fish I've seen.  I can't even imagine what you used for bait.\n\nJust set the beast on the ground, and I'll deal with it once I'm sure it's dead.", rewards = "You will receive:\n\nBag of Fishing Treasures"}
MultiLanguageQuestData['en'][11670] = {title = "It Was The Orcs, Honest!", objective = "While disguised as a Warsong orc, plant the Warsong Banner in the corpse of Magmothregar. Then, return with the disguise to Crafty Wobblesprocket at Fizzcrank Airstrip.", description = "With all of those outfits you, er, recovered, I fashioned a Warsong orc disguise. I had the genius idea of combining it with some old stuff that I had left hanging around from last Hallows' End, so it should be foolproof!\n\nHere, in this sack is the disguise and the banner you recovered. Head down into the bowels of Magmoth and slay the magnataur chieftain, Magmothregar.\n\nIf you're going to convince them to turn their attention on the Warsong orcs, you'll need to plant the banner while disguised.", progress = "It's all over then? You've done the dirty deed and framed the orcs at Bor'gorok Outpost?", completion = "Holey moley, you did it!\n\nAlright, now those pesky magnataur and their snobold flunkies should turn their attentions on the Horde.\n\nHow can I ever repay you, &lt;name&gt;?", rewards = "You will be able to choose one of these rewards:\n\nFrostbiterHungering GreatstaffShivering Healer's CloakJagged IcefistFrostspeaker Collar\n\nYou will also receive:\n\nFrostbiterJagged IcefistHungering GreatstaffFrostspeaker CollarShivering Healer's Cloak"}
MultiLanguageQuestData['en'][11671] = {title = "A Race Against Time", objective = "Donathan on Amber Ledge has tasked you with using the Beryl Shield Detonator to bring down the shield at Beryl Point. You are then to defeat Salrand and collect the key she holds.", description = "So it's true. They have her.\n\nIt's clear what must be done, <race>. She WILL be saved.\n\nI must remain here and aid in the rescue preparations. I call upon you again; this time to collect the prison key. All we know of this Salrand figure is that she cannot be harmed so long as her shield is intact.\n\nWe've customized a special explosive that should strip her of this protection, allowing you to perform your duty. Return to me when you've collected the key.\n\nHurry, <name>. Lady Evanor is suffering!", progress = "Have you collected Salrand's key?", completion = "Broken? \n\nLet me have a look....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11672] = {title = "Enlistment Day", objective = "Meet with General Arlos inside the barracks in Valiance Keep.", description = "You've come to enlist, right?  Normally you'd have to stand in line like the other recruits.  Normally you'd be out of luck because the recruitment ledger's gone missing and I can't process anyone until the new books get here.\n\nFortunately for you, <name>, I've heard about you and what you did in Outland.  To be honest, you're a cut above these poor saps.  Lines aren't for you.\n\nGo to the barracks and speak to General Arlos.  He'll be more than happy to meet with someone of your caliber.", progress = nil, completion = "We've been expecting your arrival, &lt;name&gt;.  Welcome to Northrend.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11673] = {title = "Get Me Outa Here!", objective = "Escort Bonker Togglevolt to safety and then report in with Fizzcrank Fullthrottle at Fizzcrank Airstrip.", description = "I knew they'd send someone for me sooner or later... turned out to be later, of course.\n\nI came in here to parlay with the snobolds, but their main shaman, Kaganishu, decided instead that I'd make a tasty snack for Magmothregar.\n\nWait... what?! They didn't send you?!\n\nDID THEY FORGET ABOUT ME?!\n\nOkay, you're here now and that's all that matters.\n\nAs soon as you break this chain we'll make our way back to the airstrip. Then you can tell Fizzcrank I'm safely back.\n\nIf he remembers me, that is.", progress = nil, completion = "Huh? What?\n\nBonker who?\n\nI've no idea who you're talking about, but I'll take your word for it. If you rescued him or her from the pit of Magmoth then I suppose you deserve a reward.\n\nLet me see what I've got lying around in here....", rewards = "You will be able to choose one of these rewards:\n\nLost Marksman's RifleDry Earth CircleIdol of the PlainstalkerLibram of Furious BlowsTotem of the TundraBranch of Everlasting Flame\n\nYou will also receive:\n\nBranch of Everlasting FlameLost Marksman's RifleDry Earth CircleIdol of the PlainstalkerLibram of Furious BlowsTotem of the Tundra"}
MultiLanguageQuestData['en'][11674] = {title = "Sage Highmesa is Missing", objective = "Find Sage Highmesa near the Dens of Dying.", description = "There are many new mysteries walking the lands now. One of our sages, Highmesa, has foolishly gone north with only one longrunner to investigate something strange near the Dens of Dying.\n\nWhat are the dens, you ask? They are a sacred place to the magnataur, where they go in their old age to die. She saw something fall from the sky near them a few days ago.\n\nIf you would be friend to the taunka, I would have you find and help her. She is not so stubborn that she will not accept your aid.", progress = nil, completion = "The greatmother sent you. She must be disappointed in me.\n\nBut when I saw the great object fall from the sky, I could not wait for a full group of longrunners and snow trackers to accompany me. Knowledge waits for no one.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11675] = {title = "A Proper Death", objective = "Destroy 10 Plagued Magnataur and then return to Sage Highmesa south of The Dens of Dying.", description = "The magnataur at the Dens of Dying have contracted a plague. We must find the cause, but first we must put them out of their misery.\n\n<race>, you must go north onto the slopes in front of us and destroy as many of the poor creatures as you can.", progress = nil, completion = "What else can we do but ease their suffering? In any case, they came here to die, so do not mourn them. At least you have given them some dignity.\n\nNow we must put an end to that which is causing the plague.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11676] = {title = "Merciful Freedom", objective = "Shadowstalker Canarius at Warsong Farms Outpost wants you to free 5 Scourge Prisoners.", description = "The soldiers that they didn't kill are being held in cages scattered across this farmland. Through some thievery we've managed to find a few keys, but we're unable to get close enough to any prisoners without being attacked.\n\nWe need your \"talents\" in securing those keys and freeing the prisoners. Bash in the brains of the necrolords and aberrations and take their keys. Use those keys to free Scourge prisoners.", progress = "Save those prisoners!", completion = "Each prisoner saved is one less undead aberration that we have to deal with, &lt;name&gt;. You've done a great service for the Horde.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11677] = {title = "Stop the Plague", objective = "Sage Highmesa, standing just south of The Dens of Dying, has asked you to use Highmesa's Cleansing Seeds at a Den of Dying Plague Cauldron to neutralize it.", description = "I'm convinced that the plague is being caused by something in the caves up there.\n\n<class>, I want you to take these seeds. I normally use them as a ward against the Scourge, though perhaps they can be used to disrupt whatever foulness is happening in the dens.\n\nFind the source of the plague and throw them into it.", progress = "Either cave should do, <class>. Quickly, use the seeds to end the plague!", completion = "&lt;The sage hangs her head and sighs in relief.&gt;\n\nThis is a good start. If only that were our only problem.", rewards = "You will be able to choose one of these rewards:\n\nSweltering HandwrapsRhinohide MaskPlainhunter's WaistbandChilled Shoulderplates\n\nYou will also receive:\n\nSweltering HandwrapsRhinohide MaskPlainhunter's WaistbandChilled Shoulderplates"}
MultiLanguageQuestData['en'][11678] = {title = "Find Bristlehorn", objective = "Find Longrunner Bristlehorn at Talramas.", description = "Bristlehorn should have returned by now.\n\nThe other reason why we came up here was to investigate that Scourge structure to the west, which fell from the sky. He's impetuous and has likely gotten himself into trouble.\n\n<name>, go to that place and find him, please.", progress = nil, completion = "I am... not... long for this... world, little &lt;race&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11679] = {title = "Reforging the Key", objective = "Donathan wants you to speak to Surristrasz on Amber Ledge.", description = "Delays, delays... the one thing we cannot afford right now!\n\nAs much as I hate to disturb Lord Surristrasz, he's our only hope of saving our beloved Evanor.\n\nBring him the key fragments and hope that his mood is favorable.\n\nHurry, <class>, our assault team is waiting.", progress = "You dare approach me, mortal?\n\nFor the sake of your unborn children, pray that your cause is worthwhile.", completion = "The frivolous games you play here are of no consequence....\n\nYou and your Dalaran allies pick at loose threads while the fabric of this world's future is being shredded.\n\nStill, this may provide my drakes some needed amusement.\n\nShow me this key....", rewards = nil}
MultiLanguageQuestData['en'][11680] = {title = "Taking Wing", objective = "Give Salrand's Key to Warmage Anzim when you are ready to free Evanor.\n\nProvided item: \n", description = "The key is forged anew.\n\nNow heed my counsel, <race>. Succeed in your endeavor or die trying, for if a single scale falls from one of my drakes I shall hold you personally accountable.\n\nNow, off with you.", progress = nil, completion = "This is it, the key is ours!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11681] = {title = "Rescuing Evanor", objective = "Anzim on Amber Ledge wants you to fly with his war mages to free Lady Evanor at Beryl Point. You are then to report to her in the mage tower on Amber Ledge.", description = "At last, we attack!\n\nOnce we've cleared the platform I'll use the key.\n\nYou are to ensure that Lady Evanor remains safe after her release.\n\nHurry now, let us be off!", progress = nil, completion = "Your heroic efforts shall not be forgotten, &lt;class&gt;.\n\nPlease, accept this with my sincere gratitude.", rewards = "You will be able to choose one of these rewards:\n\nSweltering BeltCharred TreadsGlimmering Ringmail GlovesSeething Waistguard\n\nYou will also receive:\n\nSweltering BeltCharred TreadsGlimmering Ringmail GlovesSeething Waistguard"}
MultiLanguageQuestData['en'][11682] = {title = "Dragonspeak", objective = "Lady Evanor has sent you to speak with Surristrasz on Amber Ledge.", description = "I am aware of your recent deeds here, <name>, and again I thank you.\n\nAs for this local menace, we've learned all we need to know from them. They'll be dealt with in short order. On now to more important issues....\n\nAzeroth needs you. The region just west of here is the center of an urgent crisis.\n\nI'll leave the details to Lord Surristrasz. You must speak with him at once.\n\nGood luck, friend of Dalaran.", progress = nil, completion = "So, &lt;race&gt;, we speak again.\n\nWhen you've heard my words you may wish we had not.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11683] = {title = "Fallen Necropolis", objective = "Destroy 20 Scourge of any type at Talramas and the Festering Pools. Then, return to Sage Highmesa just to the south of The Dens of the Dying.", description = "The fallen necropolis to the west can only be assumed to still be filled with Scourge.\n\nWhile you are at Talramas, <class>, I would ask that you dispatch all of the Lich King's servants that you find within and in the surrounding pools where it fell.", progress = nil, completion = "Thank you, &lt;name&gt;.\n\nThe Lich King and his Scourge are a blight upon Northrend. We must not stop until they are all truly dead, and his existence is put to an end!", rewards = "You will be able to choose one of these rewards:\n\nLayered Frost SandalsVial of RenewalReinforced Caribou-Hide ChestguardAmberplate Waistguard\n\nYou will also receive:\n\nLayered Frost SandalsReinforced Caribou-Hide ChestguardAmberplate WaistguardVial of Renewal"}
MultiLanguageQuestData['en'][11684] = {title = "Scouting the Sinkholes", objective = "Greatfather Mahan at Taunka'le Village wants you to use the Map of the Geyser Fields to mark the locations of the South Sinkhole, the Northwest Sinkhole, and the Northeast Sinkhole.", description = "Can you feel the tremors in the earth?\n\nThe Scourge's nerubians are on the move deep beneath the ground. They've emerged to the southwest in the Geyser Fields, and are harassing the patrols Chieftain Wintergale sent out.\n\n<The taunka elder offers you a worn map.>\n\nPerhaps a single person can succeed where the patrols have failed. Take this with you to the Geyser Fields and map out the locations of the Nerubian sinkholes.", progress = "Have you marked the locations of the sinkholes?", completion = "&lt;Greatfather Mahan accepts the map, but makes no move to examine it..&gt;\n\nWe'll be able to use your information later, once we're prepared to carry out the plan.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11685] = {title = "The Heart of the Elements", objective = "Bring 5 Elemental Hearts to Wind Tamer Barah at Taunka'le Village.", description = "Now that we know the exact locations of the nerubian sinkholes, we can collapse them to halt the Scourge offensive and cripple their force. Wind Tamer Barah knows a way to harness elementals to destroy the tunnels the Nerubians are using, but she will require your help.\n\nSoutheast of the village, near the coast beyond the Frozen Reach, you'll find an area dominated by frozen earth elementals. The hearts of these elements are exactly what Wind Tamer Barah will need.", progress = "Greatfather Mahan tells me you have agreed to help collapse the tunnels.", completion = "These should be enough to form the core of a mighty elemental, but stone alone will not give my elemental life.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11686] = {title = "The Warsong Farms", objective = "Shadowstalker Ickoris at Warsong Farms Outpost wants you to scout Warsong Granary, Torp's Farm, and Warsong Slaughterhouse.", description = "According to Luther's notes the Scourge is now using this place as a breeding ground for those monsters you see lumbering across the field.\n\n<Ickoris shudders.>\n\nThose monsters were once orcs... tauren...\n\nWe need more information before a plan can be devised. I want you to investigate three sites that are heavily trafficked by Scourge: the Warsong Granary, southwest of us, Torp's Farm, directly west of us, and the old Warsong Slaughterhouse, north of us.\n\nReturn to me once you've scouted 'em out.", progress = "Have you searched the farms?", completion = "This is far worse than what was noted in Luther's journal. They've got this place covered in Scourge and are infecting everything they touch.\n\n&lt;Ickoris nods.&gt;\n\nIt gets worse - if you can imagine such a thing...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11687] = {title = "The Doctor and the Lich-Lord", objective = "Destroy Doctor Razorgrin and Lich-Lord Chillwinter. Then, return to Sage Highmesa just to the south of The Dens of Dying.", description = "There are two... that must... be killed.\n\nThe doctor and... the lich-lord... are above. Find them... destroy them... before....\n\n...it is too... late....", progress = nil, completion = "Bristlehorn is dead?!\n\nI should never have let him go there by himself.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11688] = {title = "Damned Filthy Swine", objective = "Farmer Torp at Warsong Farms Outpost wants you to kill 10 Unliving Swine.", description = "Just look at 'em! My beautiful kodos are helpless to defend themselves against those filthy swine! I need you to buy me some time, <race>. I think I can cure the kodo of the sickness, but you need to keep the unliving swine off 'em, else there'll be nothin' left to cure!\n\nGet out there and send those swine to their graves - permanently!", progress = "I need more time! Keep those swine off my kodos!", completion = "I think I've got it, &lt;race&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11689] = {title = "Return with the Bad News", objective = "Speak with Greatmother Taiga at Taunka'le Village.", description = "The greatmother will need to know, <name>.\n\nWill you please return to Taunka'le? Tell her that I will be following shortly.", progress = nil, completion = "What word do you bring from Highmesa?\n\n&lt;You explain what you know and give the greatmother the bad news concerning Longrunner Bristlehorn.&gt;\n\nMy... my grandson!\n\n&lt;The greatmother fights to keep control of her emotions.&gt;\n\nHe died an honorable death like a true taunka!\n\nYou were the last to be with him, &lt;name&gt;, so he shall always be a part of you. I give you my thanks for completing his last wishes.", rewards = "You will be able to choose one of these rewards:\n\nShivering Healer's RingReinforced Caribou-Hide BootsSpiked Magmoth ChestpieceAmberplate HeadguardGreatmother's Talisman of Cleansing\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesGreatmother's Talisman of CleansingReinforced Caribou-Hide BootsSpiked Magmoth ChestpieceAmberplate HeadguardShivering Healer's Ring"}
MultiLanguageQuestData['en'][11690] = {title = "Bring 'Em Back Alive", objective = "Farmer Torp at Warsong Farms Outpost wants you to rescue 8 Infected Kodo Beasts.", description = "Take this riding snaffle, <name>. You'll notice that I've placed a tiny medicine dispenser in the mouthpiece. That thing will cure the infection as soon as a kodo bites down. Once you've cured the sick out of 'em, you'll need to ride 'em home. They'll be weak so you'll need to gently direct 'em here.\n\nBring my babies back, <name>!\n\nOne last thing, you've got ten minutes! That's how long the antidote will remain effective inside that snaffle.", progress = "Get them out of those Scourge infested fields!", completion = "You're a true hero, &lt;name&gt;. My kodos would have died out there without you. You have my thanks and the thanks of all the soldiers and journeymen that will use these kodos to strengthen our presence in Northrend!", rewards = "You will be able to choose one of these rewards:\n\nTransborean CoverMarshwalker ChestpieceWestrift LeggingsMightstone Pauldrons\n\nYou will also receive:\n\nTransborean CoverMarshwalker ChestpieceWestrift LeggingsMightstone Pauldrons"}
MultiLanguageQuestData['en'][11691] = {title = "Summon Ahune", objective = "Bring the Earthen Ring Magma Totem to the Ice Stone.", description = "I and my Shamans have gathered our powers for the coming battle with the Lord of Frost.  <name>, you will be the fist of the Earthmother.\n\nTake this magma totem.  Use it against the Ice Stone, to the northeast.  Ahune is channeling his power through this stone; it is our hope that the totem will disrupt him and cut off his link to the elemental planes.\n\nIf fortune is with us, then, perhaps, we can defeat him.\n\nPrepare yourself, <name>.  If Ahune comes to face us, then his fury will be great.", progress = "This shard of ice echoes the deep, cracking rumble of invading glaciers.  Its cold turns your thoughts to a lifeless, endless winter.", completion = "The magma totem bursts into three separate flames as it is brought near the ice stone.  The stone shimmers, then is gone...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11692] = {title = "Check in With Bixie", objective = "Mordle Cogspinner has asked you to find Bixie Wrenchshanker to the south of The Dens of Dying.", description = "You're a proven <hero/heroine>. I have another problem!\n\nMy boss, Tinky, went east with Bixie Wrenchshanker and I CAN'T get the outgoing on this thing to work! Tinky's the only one that can fix it and we really need it working one-hundred percent.\n\nYou think you could find them? Bixie said something about following some old magnataur to a place called The Dens of Dying.\n\nI'm guessing that's where you'll find them.\n\nYou can catch a ride out there by talking with Kara Thricestar at the runway.", progress = nil, completion = "What do you need, &lt;class&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11693] = {title = "Oh Great... Plagued Magnataur!", objective = "Kill 10 Plagued Magnataur and then return to Bixie Wrenchshanker to the south of The Dens of Dying.", description = "Tinky and I came out here stalking some old magnataur. Apparently those caves up there are where they go to die.\n\nOf course, we had no idea that they were going to get plagued when they went in there. We can't have plagued things just roaming about; it's not healthy.\n\nSay, why don't you put down a number of those things while I figure out what our next step should be?", progress = "Doesn't look like enough of the plagued magnataur have been put down yet, <class>.\n\nThink you could take care of a few more before coming back?", completion = "Nice work, but I'd grab a shower the next chance you get.\n\nNow, let's really deal with the problem out here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11694] = {title = "There's Something Going On In Those Caves", objective = "Bixie Wrenchshanker, skulking just to the south of The Dens of Dying, has asked you to use Bixie's Inhibiting Powder at a Den of Dying Plague Cauldron to neutralize it.", description = "So, while you were out taking care of those plagued beasts, I took a peek inside the caves up there.\n\nThere are cultists in there plaguing them!\n\nThey have some sort of noxious concoction brewing in a cauldron. I have a powder that I normally use as an anti-poison, and I mixed it up with some other stuff. I think it'll neutralize their brew!\n\nTake it up to one of those caves and see if it works.", progress = nil, completion = "I knew you had it in you. Now there's something else that I need to ask you to take care of.", rewards = "You will be able to choose one of these rewards:\n\nSweltering HandwrapsRhinohide MaskPlainhunter's WaistbandChilled Shoulderplates\n\nYou will also receive:\n\nSweltering HandwrapsRhinohide MaskPlainhunter's WaistbandChilled Shoulderplates"}
MultiLanguageQuestData['en'][11695] = {title = "The Horn of Elemental Fury", objective = "Reclaim the Lower Horn Half and Upper Horn Half from Chieftain Burblegoggle and Chieftain Gurgleboggle and bring them to Wind Tamer Barah at Taunka'le Village.", description = "I can fashion the likeness of an elemental from these pieces of inanimate stone, but breathing life into it is different. For that, we'll need help and a bit of luck.\n\nLegend tells of an ancient artifact called the Horn of Elemental Fury, sought after by a great hero. I'll lend you a scroll with a copy of the tale. I don't know if the legend is true, but it's our best bet. If the legend is right, the parts of the horn may be in the Flood Plains surrounding the village to the north and southwest.", progress = "Were you able to find the horn? Was the legend true?", completion = "&lt;Barah accepts the pieces of the horn from you and begins trying to fit them together.&gt;\n\nStormhoof would be proud of you, &lt;name&gt;. Perhaps when we've dealt with the Scourge, I will take the horn with me on a pilgrimage to Stormhoof's tomb.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11696] = {title = "Ahune is Here!", objective = "Find Luma Skymother in the Slave Pens.", description = "<name>, your presence is a blessing.  Ahune lies within these caverns, gathering strength for his assault.  Earthen Ring forces were sent ahead, but they alone cannot defeat him.\n\nExplore, <name>.  Find our Earthen Ring Shamans and speak with their leader, Luma Skymother.  Perhaps, with your added strength, we can beat Ahune before it's too late.", progress = nil, completion = "The cold of Ahune spreads through these caverns, &lt;name&gt;; a seed of the frigid death that awaits us if he gains his full strength.  I thank the Earthmother for sending you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11697] = {title = "Rats, Tinky Went into the Necropolis!", objective = "Find Tinky Wickwhistle inside Talramas.", description = "I told Tinky not to go off on her own, but she just HAD to check out that crashed necropolis to the west.\n\nI'm 100% certain that those cultists came from inside that thing, which means I'm now 100% certain that Tinky's in trouble!\n\nShe's the airstrip's number one engineer. Without her we're doomed!\n\nI'd find her myself, but one of those things got in a swipe on my leg before I could vanish again. <name>, if anyone can get her out, it's you!", progress = nil, completion = "Hey there! Who are you?\n\nBixie sent you? Excellent, let's get me out of here!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11698] = {title = "Might As Well Wipe Out the Scourge", objective = "Destroy 20 Scourge of any type at Talramas and the Festering Pools. Then, return to Bixie Wrenchshanker just to the south of The Dens of the Dying.", description = "If the cultists up in those caves survived the crash, then that fallen necropolis to the west can only be assumed to still be filled with Scourge. There're probably lots of them out in front of it in the pools, too!\n\nWhile you're at Talramas, <class>, do you think you could dispatch all of the Lich King's flunkies that you find there?", progress = nil, completion = "Thanks, &lt;name&gt;.\n\nThe Lich King and his Scourge are really scary, but we can't stop until they are all lying still in new graves!", rewards = "You will be able to choose one of these rewards:\n\nLayered Frost SandalsVial of RenewalReinforced Caribou-Hide ChestguardAmberplate Waistguard\n\nYou will also receive:\n\nLayered Frost SandalsReinforced Caribou-Hide ChestguardAmberplate WaistguardVial of Renewal"}
MultiLanguageQuestData['en'][11699] = {title = "I'm Stuck in this Damned Cage... But Not For Long!", objective = "Collect an Engine-Core Crystal, a Magical Gyroscope, and a Piloting Scourgestone. Deliver them to Tinky Wickwhistle at Talramas.", description = "The cultists magicked me into this cage and there's no door to it. Little did they know that I'm the chief transmatter engineer for the airstrip!\n\nWith your help, and a little elbow-grease, I won't be in here for long.\n\nI'm going to need an engine-core crystal from one of the ghouls in here, a magical gyroscope from their doctor, and a piloting scourgestone from the lich-lord up top.\n\nWith all of that stuff, I should be able to make a port device to get back to Fizzcrank's and escape the gnome way!", progress = "You got all of that stuff?", completion = "Outstanding! Now just a little modification here, and a tweak there....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11700] = {title = "Let Bixie Know", objective = "Speak with Bixie Wrenchshanker just south of The Dens of Dying.", description = "My evil twin's out there somewhere now.\n\nI'm pretty sure that she's not back at the airstrip. In fact, wherever she ended up, it's colder there than here. But I could only 'feel' her for a moment.\n\nOh well, I'll reconfigure this thing and port myself back to the airstrip soon enough. In the meantime, do you think you could go east and let Bixie know that I'll meet her back there?\n\nThanks, <name>!", progress = nil, completion = "Tinky's got an evil twin?!\n\nWell, if she says she's okay, and that she'll be able to get herself back to the airstrip soon, that's good enough for me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11701] = {title = "Back to the Airstrip", objective = "Speak with Fizzcrank Fullthrottle at Fizzcrank Airstrip in Borean Tundra.", description = "Okay, I think I'm going to start making my way back to the airstrip, too. Of course, I'm moving a little slower with this leg injury.\n\nSay, do you think you could get there ahead of me and pass on the good news to Ol' Fizzcrank? I bet anything that there'll be a reward in it for you.\n\nThanks, <name>!", progress = nil, completion = "That's quite a tale, &lt;name&gt;. With all of the problems out here, it's a wonder that the airstrip hasn't been wiped out already.\n\nBut, thanks to you, there's one less adversary to worry about.\n\nI put aside some special things for just such an occasion as this. Why don't you take your pick?", rewards = "You will be able to choose one of these rewards:\n\nShivering Healer's RingReinforced Caribou-Hide BootsSpiked Magmoth ChestpieceAmberplate HeadguardHypergizmatic Energy Booster\n\nYou will also receive:\n\nReinforced Caribou-Hide BootsSpiked Magmoth ChestpieceAmberplate HeadguardShivering Healer's RingHypergizmatic Energy Booster"}
MultiLanguageQuestData['en'][11702] = {title = "King Mrgl-Mrgl", objective = "Speak with King Mrgl-Mrgl at Winterfin Retreat.", description = "Dis is gonna sound weird, <class>, but dere be a murloc askin' for our help!\n\nHe goes by da name of King Mrgl-Mrgl, leader of da Winterfin murlocs. Him and his people been run outa dere village and wantin' you to come save dem.\n\nYou find him by headin' west and go down da cliffs. He hangin' out on da south side of da Winterfin Retreat.", progress = nil, completion = "Finally, help! And by the looks of you, Horde.\n\nThat's alright... your people are very skilled in the art of combat. We're going to need a lot of that.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11703] = {title = "Get to Getry", objective = "Find Shadowstalker Getry at Warsong Farms.", description = "The Scourge agent that's overseeing the abduction and transformation of Horde soldiers into undead monsters is using the northwest farm as a spawning glade. Shadowstalker Getry has been staking out that monster for the past week and has gathered some vital information that might allow us to end this menace.\n\nGet to Getry and see if you can help him put a stop to this Scourge assembly line. You'll find Getry at the abandoned tower on the northwest border of these farms.", progress = nil, completion = "&lt;Getry looks you over.&gt;\n\nThis is all Ickoris could send?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11704] = {title = "King Mrgl-Mrgl", objective = "Speak with King Mrgl-Mrgl at Winterfin Retreat.", description = "This is the weirdest thing, <class>, but there's a murloc asking for our help!\n\nHe goes by the name of King Mrgl-Mrgl, leader of the Winterfin murlocs. It would seem that he and his people have been run out of their village and they want someone to come save them.\n\nThat someone is you!\n\nYou'll find Winterfin Retreat, and the king, by heading west down the road until you come to the cliffs. Head down to the water line near the Blistering Pool.", progress = nil, completion = "Finally, help! And by the looks of you, Alliance.\n\nThat's good... your people are very skilled in the art of combat. We're going to need a lot of that.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11705] = {title = "Foolish Endeavors", objective = "Help Getry defeat Varidus the Flenser at Warsong Farms.\n\nReport to Garrosh Hellscream should you succeed.", description = "This is madness. How do they expect us to take on a Scourge necrolord and an unknown number of his minions?\n\n<Getry sighs.>\n\nIf Ickoris sent you he must think that you are capable of great feats. Perhaps you will call down a miracle today, eh?\n\nWhen you're ready we will descend and face Varidus.\n\nIf we make it out of this mess in one piece, report back to Hellscream in Warsong Hold.", progress = nil, completion = "And you returned victorious, just as I thought! I told Saurfang you'd be fine.\n\n&lt;Hellscream grunts knowingly.&gt;\n\nPerhaps this will show that old dog that he doesn't have all the answers, eh?", rewards = "You will be able to choose one of these rewards:\n\nReinforced Mendicant's CowlGraven Shoveltusk PendantBenign Crusader's PlateErmine Ruff Cloak\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesErmine Ruff CloakReinforced Mendicant's CowlBenign Crusader's PlateGraven Shoveltusk Pendant"}
MultiLanguageQuestData['en'][11706] = {title = "The Collapse", objective = "Wind Tamer Barah at Taunka'le Village wants you to collapse the Nerubian sinkholes using the Horn of Elemental Fury and defeat Lord Kryxix.", description = "I have created and bound Alluvius using the Horn of Elemental Fury. He will respond to the horn's call when you stand near the southernmost sinkhole in the Geyser Fields.\n\nThe quake Alluvius will unleash should collapse the Nerubian tunnels and put an end to their flanking attack. I wouldn't be surprised if the Nerubian commander showed himself after the quake. If the collapse of the tunnels doesn't break the back of their assault, the defeat of their leader surely will.", progress = "Have you unleashed Alluvius and destroyed the Nerubian assault?", completion = "Your efforts against the Nerubians have given us a reprieve from the overwhelming Scourge assault. Thanks to your accomplishments, we can strike at the the Scourge fortress to the northeast without fear of attack from the west.\n\nAs for the horn, I will safeguard it until next we need its power. Stormhoof gave his life to secure the horn and we cannot suffer its loss again.", rewards = "You will be able to choose one of these rewards:\n\nSweltering CuffsRhinohide GlovesPlainhunter's ChestpieceChilled Greaves\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesSweltering CuffsRhinohide GlovesPlainhunter's ChestpieceChilled Greaves"}
MultiLanguageQuestData['en'][11707] = {title = "Distress Call", objective = "Speak with Fizzcrank Fullthrottle at Fizzcrank Airstrip.", description = "Oh good, you're <name>, right?\n\nWe need your help up north at Fizzcrank Airstrip, like yesterday! The magnataur, and the Scourge... and the pumping station!\n\nIt's madness I tell you, madness!\n\nYou've got to head up there and talk to old man Fullthrottle a.s.a.p.!", progress = nil, completion = "I see that Skyhopper finally got around to sending help. And none too soon I might add!\n\nWelcome, brother, we need your help badly!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11708] = {title = "The Mechagnomes", objective = "Listen to Fizzcrank Fullthrottle's tale and then find Jinky Wingnut at Fizzcrank Airstrip.", description = "Now that you're here, it's time for me to tell you the full story of what's going on.\n\nAfter you've heard my tale, go outside and find my second-in-command, Jinky Wingnut. She'll handle everything from here on out.", progress = "Hello there.", completion = "The old man sent you to me, huh? He tell you everything that's going on out here?\n\nGood... let's take care of business then!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11709] = {title = "Nork Bloodfrenzy's Charge", objective = "Speak to Warden Nork Bloodfrenzy at Warsong Hold in Borean Tundra.", description = "While you have done much to secure our foothold in these frozen wastes, other dangers still lurk in the shadows. I want you to assist Warden Nork Bloodfrenzy, stationed at the internment camp just outside and immediately southeast of Warsong Hold. Seek him out and offer your assistance for prisoner transport and exchange.\n\nYou are dismissed, <name>.", progress = nil, completion = "&lt;Nork scoffs.&gt;\n\nPrisoners? These aren't prisoners. They're cowardly dogs! Just look at 'em. Did you know that without exception, every single one of these yellow-bellied \"soldiers\" came to our gates and surrendered their arms and armor?\n\nFrom what we've been able to gather, these men and women are discharged and sent back to their homes if captured by us.\n\n&lt;Nork spits.&gt;\n\nPathetic...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11710] = {title = "What's the Matter with the Transmatter?", objective = "Collect 15 Fizzcrank Spare Parts and deliver them to Mordle Cogspinner at Fizzcrank Airstrip.", description = "There're spare parts strewn all over to the east in the Scalding Pools, the Geyser Fields... heck, probably even up on the pumping station still, too. Bring back a whole bunch. Maybe then I'll be able to get outgoing teleport on this thing working, not to mention getting the incoming transmatter ports aligned.\n\nI'd hate to see another accident....", progress = "It's going to take a lot of spare parts to keep this thing running.\n\nPlease tell me that you've returned with everything we need.", completion = "That's great, &lt;class&gt;! These parts look like they're in serviceable condition.\n\nNow if I could only figure out how to fix this blasted thing....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11711] = {title = "Coward Delivery... Under 30 Minutes or it's Free", objective = "Take the Alliance Deserter to the crossroads east of Warsong Hold and fire your Warsong Flare Gun to signal the Alliance.\n\nReport to Scout Tungok once you have successfully delivered the Alliance Deserter to their destination.", description = "We're seeing more deserters show up at our gates with each passing day. We simply do not have enough room to keep all of these maggots caged up. Especially not if we want to keep the pigs happy.\n\n<Nork snorts as he laughs.>\n\nI want you to escort one of these cowards to the crossroads east of here and fire this flare gun. One of their captains will show up when they see the flare and take the coward off your hands.\n\nReport to Scout Tungok on the east road once the delivery has been made.", progress = "<Tungok grunts.>\n\nDid you take care of the deserter?", completion = "Good job, &lt;name&gt;. That's one less filthy, useless, Alliance scum-bag that we'll have to provide for...\n\nIf you're lookin' for more work, the tauren and blood elf nearby need some help.\n\n'Course we've got our own set of problems to deal with out here as well...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11712] = {title = "Re-Cursive", objective = "Jinky Wingnut at Fizzcrank Airstrip has asked you to use the Re-Cursive Transmatter Injection on 6 Fizzcrank Mechagnomes.", description = "If you listened to the old man, then you know that we have gnomes out there that were changed. Gearmaster Mechazod infected them with something that reversed the \"Curse of the Flesh\", and now they're robots!\n\nWe think we have a way to re-curse them back to normal. We want you to take this re-cursive transmatter injection and use it on the corpses of any mechagnomes you come across.\n\nWe're hoping that this stuff will cure them and allow us to lock onto them to port 'em out of there.\n\nWhaddya say, <name>?", progress = nil, completion = "You did it... it worked!\n\nI can't believe you were able to save so many. We're fortunate to have you around here!", rewards = "You will be able to choose one of these rewards:\n\nLayered Frost HoodRhinohide WristwrapsSpiked Magmoth GlovesChilled Pauldrons\n\nYou will also receive:\n\nLayered Frost HoodRhinohide WristwrapsSpiked Magmoth GlovesChilled Pauldrons"}
MultiLanguageQuestData['en'][11713] = {title = "Scouting the Sinkholes", objective = "Abner Fizzletorque at Fizzcrank Airstrip wants you to use the Map of the Geyser Fields to mark the locations of the South Sinkhole, the Northwest Sinkhole, and the Northeast Sinkhole.", description = "Fizzcrank sent out an aerial surveillance team to map the Nerubian sinkholes in the southern part of the Geyser Fields, but they haven't yet returned. I can't afford to wait any longer for their information, so I'm going to need someone to check out the sinkholes on foot.\n\nI understand the dangers involved, and I'll compensate you accordingly. Take this map with you and record the vital information about each of the sinkholes you encounter out there.", progress = "Have you marked the locations of the sinkholes?", completion = "&lt;Abner accepts the map from you, then examines it closely.&gt;\n\nGreat! This is all the information we need to begin the operation.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11714] = {title = "Vermin Extermination", objective = "Scout Tungok at the Bloodspore Plains in the Borean Tundra wants you to kill 8 Bloodspore Harvesters, 5 Bloodspore Firestarters and 2 Bloodspore Roasters.", description = "Perhaps you'd be interested in helping me clean up these fields? They're littered with dirty little rat men! Kobolds, snobolds, whatever you wanna call 'em, they're all over the damned place. The stink alone is making my life hell!\n\nTake care of the vermin for me and I'll make it worth your while, <name>.", progress = "This job stinks...", completion = "A job well done, &lt;name&gt;! Thank you!", rewards = "You will be able to choose one of these rewards:\n\nTransborean MantleFloodplain CoverScout's Signet RingChestguard of Salved Wounds\n\nYou will also receive:\n\nTransborean MantleFloodplain CoverChestguard of Salved WoundsScout's Signet Ring"}
MultiLanguageQuestData['en'][11715] = {title = "Fueling the Project", objective = "Abner Fizzletorque at Fizzcrank Airstrip wants you to collect 8 Barrels of Oil using the Portable Oil Collector.", description = "I plan to build a machine that will collapse the tunnels the Scourge is using to deploy their Nerubians, but with the main drilling rig out of order, we'll have to collect the fuel for the device some other way.\n\nOut in the Geyser Fields to the southeast, small pools of oil bubble up away from the main rig. If you can collect enough of the oil from those pools, I can make a crude fuel to power the machine.\n\nSimply deploy the collector near the rig, and it will pump and store the oil in its tank.", progress = "Do you have that fuel?", completion = "&lt;Abner sets about draining the fuel tank of the collector.&gt;\n\nDistilling this by hand is going to be messy, but I'll have it taken care of soon. In the meantime, we'll need one more material to complete the machine.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11716] = {title = "The Wondrous Bloodspore", objective = "Bloodmage Laurith at the Bloodspore Plains in the Borean Tundra wants you to recover 10 Bloodspore Carpels.", description = "We are witnessing something amazing here, <race>. A whole undiscovered ecology lives and breathes not more than a few paces from us! I surmise it is the bloodspore plant that sets this environment abuzz.\n\nI have collected some pollen from the nearby male species of bloodspore plant but still lack female receptors for pollination. Fetch me a bushel of the bloodspore carpels. You'll find them near the larger plants surrounding us.\n\nBe wary of their guardians! The kobolds won't give them up easily!", progress = "The tests must continue!", completion = "Lovely! Just lovely!\n\n&lt;Laurith applies a sprinkling of pollen to one of the bloodspore carpels and then utters an incantation.&gt;\n\nHrmph... I don't understand. Unless... Why of course!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11717] = {title = "Pollen from the Source", objective = "Bloodmage Laurith at the Bloodspore Plains in the Borean Tundra wants you to recover 5 Bloodspore Moth Pollen.", description = "It's obvious! The bloodspore moths are the entities responsible for pollination on these plains. It must be something that happens within the moth's internal system that acts as a catalyst for this pollen to work. It's all starting to make sense now, <name>. That's why the kobolds don't kill the moths and instead go to great lengths to protect them! Those stupid little rats have it all figured out!\n\nWell we'll just have to get our own moth pollen! What do you say? Fetch me some in the name of science?", progress = "The pollen is the key!", completion = "A-ha!\n\n&lt;Laurith sprinkles the moth pollen onto the bloodspore carpels.&gt;\n\nLook at that!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11718] = {title = "A Bot in Mammoth's Clothing", objective = "Abner Fizzletorque at Fizzcrank Airstrip wants you to bring him 6 Thick Mammoth Hides.", description = "I've reconfigured the skeleton of an old bot to create an earthquake large enough to collapse the tunnels, but the machinery is delicate and sensitive to Northrend's biting cold.\n\nI've devised a means of insulating it using the thickest hides of the native mammoths. They roam the plains south of the airstrip and adjacent to the Geyser Fields. Bring back enough of the hides for me to finish the machine and then we'll be able to unleash it on the Nerubians!", progress = "Bring those hides as quickly as possible! I won't be able to finish the machine without them!", completion = "&lt;Abner inspects the hides, coughing at all the dust rising from them.&gt;\n\nDon't these animals even try to keep clean? Some of these are absolutely filthy. Well, I guess I'd better get started cleaning them. It's not like anyone's got spare time around here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11719] = {title = "A Suitable Test Subject", objective = "Bloodmage Laurith at the Bloodspore Plains in the Borean Tundra has asked that you use the Pollinated Bloodspore Flower and allow her to observe the results.", description = "<Laurith looks you over as if to size you up.>\n\nSo we've got this pollinated bloodspore flower and nobody to test its effects on. Say, would you perhaps be interested in rubbing this on your skin and letting me observe? What's the worst that could happen anyway?\n\nDon't you worry, <name>! Just take this sample and rub it all over your face.", progress = "Don't be afraid.", completion = "Primal Mighthorn will be delighted! This is better than even I expected!\n\nPerhaps it's time that I told you the truth.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11720] = {title = "The Invasion of Gammoth", objective = "Speak to Primal Mighthorn at the Bloodspore Plains in the Borean Tundra.", description = "Hellscream assigned Mighthorn and I with the daunting task of magnataur extermination on the southern front of Warsong Hold. With us came an entire platoon of seasoned Horde soldiers. Our initial foray into the nearby magnataur dens proved quite unsuccessful as our entire squad was wiped out by the lair defenders. We're the only ones left...\n\nWe aren't scientists or researchers. We're soldiers of the Horde, just like you. Soldiers on a mission that cannot fail...\n\nSpeak to Primal Mighthorn now.", progress = nil, completion = "The bloodspore that you collected might just be enough to give us an edge against the magnataurs of Gammoth - with your help, of course.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11721] = {title = "Gammothra the Tormentor", objective = "Slay Gammothra and return the Head of Gammothra to Primal Mighthorn at the Bloodspore Plains in the Borean Tundra.", description = "Magnataur live in prides, much like lions: one or two dominant males and several females along with their offspring. In the case of Gammoth, the magnataur den west of here, Gammothra is the leader. It is Gammothra that controls this magnataur population and therefore it is Gammothra that must be slain to prevent any type of magnataur uprising.\n\nTake this pouch of crushed bloodspore flower to Gammoth. Use the powder from the pouch to weaken Gammothra and then slay him! Return his head to me as proof.", progress = "The powder can be used to weaken all magnataur. It is why the rat men of the area guard it so closely.", completion = "A job well done, &lt;name&gt;! Would you honor Laurith and I by taking the head of the beast and presenting it to Hellscream? He will be extremely pleased.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11722] = {title = "Trophies of Gammoth", objective = "Take the Head of Gammothra to Garrosh Hellscream in Warsong Hold.", description = "We cannot take all of the credit for this Horde victory, <name>. It was you who risked your life to test the bloodspore and it was you who ultimately put an end to Gammothra.\n\nHonor us by returning to Warsong Hold and presenting the head of Gammothra to Lord Hellscream.", progress = "Back so soon?", completion = "&lt;Hellscream picks up the head of Gammothra with one arm and spits in its face.&gt;\n\nThey will learn, &lt;name&gt;... They will all learn. The Horde is not to be trifled with...", rewards = "You will be able to choose one of these rewards:\n\nTransborean LeggingsMarshwalker PauldronsTundrastrider RingmailMightstone Helm\n\nYou will also receive:\n\nTransborean LeggingsMarshwalker PauldronsTundrastrider RingmailMightstone Helm"}
MultiLanguageQuestData['en'][11723] = {title = "Deploy the Shake-n-Quake!", objective = "Abner Fizzletorque at Fizzcrank Airstrip wants you to use the Shake-n-Quake 5000 to collapse the Nerubian tunnels and defeat Lord Kryxix.", description = "Behold, the machine that will save us from the Nerubian threat!\n\n<Abner beams with pride as he presents the finished bot.>\n\nTake this remote control with you, and go out to the southernmost of the Nerubian sinkholes in the Geyser Fields. Use the remote to activate the Shake-n-Quake 5000. It will do the rest on its own.\n\nDon't be surprised if the quake it creates attracts the attention of a Nerubian leader. In fact, it would be a great opportunity to finish off the Nerubian offensive.", progress = "Well, have you deployed the Shake-n-Quake 5000 yet?", completion = "&lt;Abner listens eagerly as you report your success and the success of the Shake-n-Quake 5000.&gt;\n\nFizzcrank will be delighted to hear the news! And who knows, perhaps we'll make a mechanic of you yet!", rewards = "You will be able to choose one of these rewards:\n\nSweltering CuffsRhinohide GlovesPlainhunter's ChestpieceChilled Greaves\n\nYou will also receive:\n\nSweltering CuffsRhinohide GlovesPlainhunter's ChestpieceChilled Greaves"}
MultiLanguageQuestData['en'][11724] = {title = "Massive Moth Omelet?", objective = "Take the Massive Glowing Egg to Bloodmage Laurith at the Bloodspore Plains in the Borean Tundra.", description = "This egg was obviously important to somebody, as the corpse nearby can attest. As you look the egg over you notice that it has already been tagged for shipment to the Bloodspore Plains, care of Bloodmage Laurith. That's just east of here!\n\nCollect the egg and take it to the expectant Bloodmage.", progress = "Greetings!", completion = "Alkor is no more, eh? A pity... As for the egg, we have no real use for it anymore. We've got much bigger problems to deal with now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11725] = {title = "Finding Pilot Tailspin", objective = "Locate Iggy \"Tailspin\" Cogtoggle in the Geyser Fields.", description = "I should've flown the mission myself. It's not that I don't trust Tailspin. Far from it. Heck, he was the best wingman I ever flew with.\n\nNo, it's just that it's my responsibility to lead a mission of such import.\n\nI sent Tailspin out with our fastest recon squadron to gather information about the Nerubian infestation in the middle of the Geyser Fields.\n\nThe last report we received placed his squadron in the pools to the far south and just west of the Nerubian sinkholes.\n\nFind Tailspin, <name>.", progress = nil, completion = "Thank goodness. It was terrible.\n\nThere was a bright flash on the ground, and then, the next thing I know, the squadron's going down! I'm hurt pretty badly, so I haven't had a chance to comb the site for other survivors, but something tells me I don't think there will be many.\n\n&lt;Iggy grimaces in pain.&gt;\n\nWill you help me complete my mission?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11726] = {title = "A Little Bit of Spice", objective = "Iggy \"Tailspin\" Cogtoggle in the Scalding Pools wants you to gather 4 Gorloc Spice Pouches.", description = "The wolves have been pawing through the wreckage ever since the crash and I'm afraid they consumed the microfilm from our mission in the process.\n\nI have a plan to recover that microfilm, but I need your help to make it work.\n\nTo the south and east, in the Flood Plains, live creatures called gorlocs. They prepare their foods with noxious spices, which would sicken any other creature. If you can gather enough of the spice pouches from gorloc steam belchers or gorloc waddlers, I can make the wolf bait.", progress = "Do you have those spice pouches?", completion = "&lt;Iggy holds his nose as he empties the spice pouches and addresses you in a nasal voice.&gt;\n\nNow that we have what we need, I'll combine it with my emergency rations to create a bait for the wolves.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11727] = {title = "A Time for Heroes", objective = "Report to Sergeant Hammerhill at Valiance Keep.", description = "It's good to have you among us, <name>.  We've all heard of your past deeds.\n\nAs you know, King Wrynn is moving great armies into Northrend to meet those of Arthas.  But armies are nothing without true heroes to inspire and lead them.\n\nI want you to be that hero for my men.  Fight alongside them against the Scourge that lays siege to our stronghold.\n\nReport to Sergeant Hammerhill outside the inner hold.  Valiance Keep cannot fall.  The future of our campaign depends on it.", progress = nil, completion = "By Magni's beard!  Looks like the heavy artillery's arriving.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11728] = {title = "Lupus Pupus", objective = "Iggy \"Tailspin\" Cogtoggle in the Scalding Pools wants you to bring him 8 pieces of Microfilm.", description = "Whatever you do, don't eat this bait yourself. Just set it down in the vicinity of an oil-soaked wolf. If they're desperate enough to eat the microfilm, they'll come running when they smell the bait.\n\nSimply wait for nature to take its course and then all you need to do is search the, uh... byproduct for the film.\n\nI'd offer you my special lupus pupus scupus for the job, but I left it back at the airstrip. I'm afraid you'll have to conduct the... err... search the old-fashioned way.", progress = "Have you recovered the microfilm?", completion = "&lt;Iggy holds his nose as he accepts the microfilm from you.&gt;\n\nYuck, well, we've complied with section 8.2, paragraph B of the emergency protocol here and recovered the film. Nothing in the protocol says I'm responsible for cleaning it, though.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11729] = {title = "The Ultrasonic Screwdriver", objective = "Deliver the Ultrasonic Screwdriver to Crafty Wobblesprocket at Fizzcrank Airstrip.", description = "The unit you just dismantled had this inside of its mechanical innards.\n\nIt looks pretty complicated... certainly someone back at the airstrip would want to take a look at it. Maybe Crafty Wobblesprocket?", progress = "Hey!", completion = "My screwdriver... you found my screwdriver! I'd been wondering where that thing got lost.\n\nHmm, you found it inside one of their robots, you say? That gives me an idea....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11730] = {title = "Master and Servant", objective = "Use the Ultrasonic Screwdriver to reprogram 15 robots and then return to Crafty Wobblesprocket at Fizzcrank Airstrip.\n\nMake sure to loot the dead robot before you reprogram it.", description = "The Ultrasonic Screwdriver is the ultimate tool. It can do anything to mechanical stuff!\n\nHead back into the pools and dismantle a number of Mechazod's robots. Then all you have to do is use the screwdriver on their remains, and I'm betting that they'll turn to our side, for a short time anyway.\n\nI'm pretty sure it won't work on the mechagnomes, so don't even bother with them.\n\nOh, and if you want to take anything from the robot's insides, you'll want to do so before using the screwdriver!", progress = "How many robots have you managed to reprogram?", completion = "Woo hoo! And you brought back the screwdriver intact, too!\n\nReprogramming those robots is going to turn out to be a huge advantage in our favor in the fight against Gearmaster Mechazod. I think you've earned a little something for that.", rewards = "You will be able to choose one of these rewards:\n\nLayered Frost RobesReinforced Caribou-Hide HelmSpiked Magmoth MantleAmberplate Legguards\n\nYou will also receive:\n\nLayered Frost RobesReinforced Caribou-Hide HelmSpiked Magmoth MantleAmberplate Legguards"}
MultiLanguageQuestData['en'][11731] = {title = "Torch Tossing", objective = "Win the torch tossing game, then speak with the Master Fire Eater.", description = "So you want to be a fire juggler?  Do you have what it takes?  The dexterity?  The reflexes?  ...the courage?  If you think so, then let's give you a little practice!\n\nTake these torches and run near the bonfire.  You'll see  braziers with markers flashing above them.  Toss a torch at a marked brazier.  Be quick! Do it before the mark fades if you want credit for the toss!\n\nHit enough marked braziers before the time limit, then come back here... for your next lesson.", progress = "Quick!  There's no time to waste!", completion = "Well done!  You'll be a fire juggler faster than the fuse on a ground flower!  Now gird yourself!  The next test is when things really heat up...", rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11732] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Arathi Highlands bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11733] = {title = "Traversing the Rift", objective = "Surristrasz wants you to travel to Coldarra. Once there, you are to speak with Archmage Berinand.", description = "I've been mindful of your efforts, mortal. Do not feign surprise. Surely you've felt my eye upon you.\n\nThe time has come to peel back a layer of darkness from your mind. There are stark truths that you have grown ready to accept.\n\nBefore hearing the tale, you shall be shown firsthand what we face.\n\nPut your affairs in order, <class>....", progress = nil, completion = "Welcome to Coldarra, &lt;class&gt;.\n\nUnder the Transitus Shield we lie hidden just a stone's throw from the Nexus, fortress of the great aspect Malygos and his blue dragonflight.\n\nDo make yourself comfortable.", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][11734] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Ashenvale bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11735] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Azuremyst Isle bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11736] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Blade's Edge Mountains bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11737] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Blasted Lands bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11738] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Bloodmyst Isle bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11739] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Burning Steppes bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11740] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Darkshore bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11741] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Desolace bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11742] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Dun Morogh bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11743] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Duskwood bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11744] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Dustwallow Marsh bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11745] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Elwynn Forest bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11746] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Feralas bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11747] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Hellfire Peninsula bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11748] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Hillsbrad Foothills bonfire!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11749] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Loch Modan bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11750] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Nagrand bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11751] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Redridge Mountains bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11752] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Shadowmoon Valley bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11753] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Teldrassil bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11754] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Terokkar Forest bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11755] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Hinterlands bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11756] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Western Plaguelands bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11757] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Wetlands bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11758] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Zangarmarsh bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11759] = {title = "Desecrate this Fire!", objective = "Desecrate the Netherstorm bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11760] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Silithus bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11761] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Stranglethorn Vale bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11762] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Tanaris bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11763] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Winterspring bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11764] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Arathi Highlands bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11765] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Ashenvale bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11766] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Badlands bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11767] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Blade's Edge Mountains bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11768] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Burning Steppes bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11769] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Desolace bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11770] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Durotar bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11771] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Dustwallow Marsh bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11772] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Eversong Woods bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11773] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Feralas bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11774] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Ghostlands bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11775] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Hellfire Peninsula bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11776] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Hillsbrad Foothills bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11777] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Mulgore bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11778] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Nagrand bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11779] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Shadowmoon Valley bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11780] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Stonetalon Mountains bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11781] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Swamp of Sorrows bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11782] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Terokkar Forest bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11783] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Barrens bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11784] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Hinterlands bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11785] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Thousand Needles bonfire!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11786] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Tirisfal Glades bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11787] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Zangarmarsh bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11788] = {title = "Lefty Loosey, Righty Tighty", objective = "Dismantle Twonky, ED-210, Max Blasto, and The Grinder, and then report back to Jinky Wingnut at Fizzcrank Airstrip.", description = "Okay, I think we're ready for the penultimate assault... before you can bring down Mechazod, you're going to have to dismantle his lieutenants first!\n\nYou'll find Twonky, ED-210, Max Blasto, and The Grinder at the West Point, North Point, Mid Point and South Point stations, respectively.\n\nTo get them to show up, just turn the valves at the stations to mess up whatever they're trying to do out there. You can't miss the places, they all have spinning lights.", progress = "Are Gearmaster Mechazod's lieutenants dealt with?", completion = "Wow, you survived!\n\nI guess all that's left to do now is to deal with Gearmaster Mechazod.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11789] = {title = "A Soldier in Need", objective = "Medic Hawthorn, outside of Valiance Keep, wants you to go inside the Stormbreaker's hold and retrieve Hawthorn's Anti-Venom from a crate of First Aid Supplies.", description = "You there!  Please, I need your help.  This soldier will succumb to the cryptfiends' venom unless we act immediately.\n\nI've managed to slow down the poison, but without a suitable supply of antidote I cannot counteract it.\n\nI was promised a new shipment of anti-venom in the Stormbreaker's most recent trip from the south.  Go inside its hold and search for a chest of first aid supplies.\n\nHurry, <class>!  We can't afford to lose any more men unnecessarily.", progress = "The anti-venom... do you have it?", completion = "I thank you, &lt;name&gt;.  This man's recovery will be slow, but we won't lose him.\n\nWhat do you say?  You found cultists inside the Stormbreaker?  You'd best notify someone... and bring some evidence.", rewards = "You will receive:\n\nSuper Rejuvenation Potion"}
MultiLanguageQuestData['en'][11790] = {title = "Cultists Among Us", objective = "Speak to Captain \"Lefty\" Lugsail above the Stormbreaker in Valiance Keep.", description = "This altar bears all the markings of the Cult of the Damned.  It appears fanatics from the mainland have made it into Northrend.  It might be prudent to notify the captain of the ship.\n\nPerhaps he is to be found above deck.", progress = nil, completion = "Cultists?  Below deck?  I ought to have my whole crew flogged!\n\nListen... why don't we have Admiral Cantlebree take care of this... situation?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11791] = {title = "Notify Arlos", objective = "Speak to General Arlos inside the Inner Hold at Valiance Keep.", description = "We must notify General Arlos at once.  I've known the captain for a long time and, believe me, he is one of the more careful ones.\n\nWho knows how many cultists have been smuggled into our settlements in Northrend in other ships?  This could be disastrous.", progress = nil, completion = "Thank you for your concern, &lt;name&gt;.  We were made aware of the situation not too long ago.\n\nCounselor Talbot assures me that this was an isolated incident and not a cause for military concern.\n\nOur civilian authorities will make sure everyone involved is properly prosecuted.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11792] = {title = "Enemies of the Light", objective = "Harbinger Vurenn wants you to fight the Cultist Necrolytes near Farshire to the north of Valiance Keep and retrieve the Cultist Communique from them.", description = "Not so fast there.  I don't know about you, <class>, but I was hardly convinced by the general's words.  They rung unsure... as if they were not his own.\n\nSomething's amiss here.  All of our efforts to collaborate have been blocked and delayed.  It is time we took a more independent approach.\n\nIf we're to learn more about the cultists inside the keep... perhaps we should investigate those outside.\n\nIntelligence reports a small group of them aiding the Scourge north of here.  See if they carry any clues.", progress = "You're back, <name>.", completion = "Be discreet, &lt;name&gt;.  We cannot look at this evidence in front of prying eyes.", rewards = "You will be able to choose one of these rewards:\n\nMarshwalker LegguardsTundrastrider CoifMightstone BreastplateHarbinger's Wrath\n\nYou will also receive:\n\nMarshwalker LegguardsTundrastrider CoifMightstone BreastplateHarbinger's Wrath"}
MultiLanguageQuestData['en'][11793] = {title = "Further Investigation", objective = "Bring the Cultist Communique to Vindicator Yaala inside the inn in Valiance Keep.", description = "I'm afraid this is a matter I must delegate to one of my operatives... someone who can work in secret.  Keep the evidence with you and take it to Vindicator Yaala inside the inn.\n\nTell her I sent you and speak of this matter to no one else.  We do not know who might be working for the cult.", progress = "Harbinger Vurenn sent you?", completion = "Speak quickly, &lt;class&gt;.  What information do you have on the cult?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11794] = {title = "The Hunt is On", objective = "Vindicator Yaala wants you to use the Oculus of the Exorcist in three different locations in Valiance Keep to uncover and defeat Cult of the Damned members.", description = "I've made it my business to learn as much as possible about the vile death cult, including their secret language.\n\nVurenn was right.  The cultists mention disguised operatives in various locations in Valiance Keep: the lower docks, the jail inside the inner hold and in the inn's kitchen.\n\nTake this oculus.  Use it at those three locations - anyone that has recently used the cult's necromancy will be enshrouded by a dark aura.  Take care of the cultists before something nefarious happens.", progress = "Have you accomplished the task I asked of you, <name>?", completion = "You've done well, &lt;name&gt;.  However, I can't shake the feeling that this is not the last we've seen of these death cultists.\n\nDarkness has a way of hiding even in plain sight.", rewards = "You will be able to choose one of these rewards:\n\nTransborean LeggingsMarshwalker PauldronsTundrastrider RingmailMightstone Helm\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesTransborean LeggingsMarshwalker PauldronsTundrastrider RingmailMightstone Helm"}
MultiLanguageQuestData['en'][11795] = {title = "Emergency Protocol: Section 8.2, Paragraph C", objective = "Recover 6 Fizzcrank Pilot Insignia from the bodies of Fizzcrank Recon Pilots and return them to Iggy \"Tailspin\" Cogtoggle in the Scalding Pools.", description = "Injured or not, as squadron commander, I'm responsible for locating and returning the insignia of all fallen pilots under my command. In all the years I've flown with Fizzcrank, we've never failed to return the signet of a pilot.\n\nMy injuries make it dangerous for me to stray far from the safety of the wreckage, but perhaps you would be willing to help me recover the insignia? In the meantime, I'll make preparations to carry out my final duty as squadron commander.", progress = "Did you get those insignia?", completion = "Thank you once again, &lt;name&gt;. With your help, I may yet be able to complete this mission, disastrous as it's been, and return to Fizzcrank to make my report and properly honor the dead.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11796] = {title = "Emergency Protocol: Section 8.2, Paragraph D", objective = "Iggy \"Tailspin\" Cogtoggle wants you to scuttle the Eastern Wreck, a Southern Wreck, and a Northwestern Wreck.", description = "There's only one more thing left to do before I can finally return to the airstrip and make my report. Section 8.2, paragraph D of the emergency protocol requires me to scuttle as much of the wreckage as possible, in order to prevent our technology from falling into enemy hands.\n\nI'll give you my torch if you agree to help me complete this last duty. I don't want to think about what the Horde's goblin allies will do if these machines fall into their hands.", progress = "Have you scuttled the wreckage yet?", completion = "Once again, you have my thanks, &lt;name&gt;. Without you, I would not have been able to recover anything useful from this disaster.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11797] = {title = "The Siege", objective = "Sergeant Hammerhill wants you to kill 6 Crypt Crawlers in the Sands of Nasam outside of Valiance Keep.", description = "Well, well, well.  It's good to see Arlos bring out the big guns.\n\nDon't get me wrong - our lads are doing the best they can, but someone of your renown fighting alongside them could really turn the tides for us.  I'm not sure how much longer we can hold out against these undead Nerubians.\n\nWhat do you say you get out there and kill me some creepers?  Show these boys how it's done.", progress = "You're back.  Hopefully you've put a dent in the enemy's numbers.", completion = "Nice job, &lt;name&gt;.  Show the lads how it's done.  The only good creeper's a dead creeper!", rewards = "You will be able to choose one of these rewards:\n\nCombatant GreatswordValiance LongbowWrithing LongstaffMedic's Morning StarSoldier's Spiked MaceVicious Spellblade\n\nYou will also receive:\n\nWrithing LongstaffSoldier's Spiked MaceVicious SpellbladeMedic's Morning StarCombatant GreatswordValiance Longbow"}
MultiLanguageQuestData['en'][11798] = {title = "The Gearmaster", objective = "Research the Gearmaster's Manual and return Mechazod's Head to Fizzcrank Fullthrottle.", description = "Gearmaster Mechazod is insane! He says that he offers us immortality by removing this so-called 'Curse of the Flesh', but what he's really making are robotic slaves!\n\n<name>, we're pretty certain that he's still at the pumping station out in the middle of the pools to the east.\n\nThe last we saw of him, he was in the command hut up top. Go up there and research his stuff.\n\nYou must confront Mechazod if gnomes everywhere,... no, everyone everywhere, are to stay alive!", progress = "Jinky told me to expect you.  Is it done?", completion = "&lt;The old gnome breathes a heavy sigh of relief.&gt;\n\nIt is done then... you have saved us! If you hadn't stopped him here, then who knows how far his madness would have spread?\n\nWith the threats from the blue dragons and the Nexus War, not to mention the Lich King, the last thing we need is a mad creation of the Titans running loose!\n\nThank you, &lt;name&gt;!", rewards = "You will be able to choose one of these rewards:\n\nMender's CoverRegenerative Hide HarnessChilled Mail BootsIcy Ripper Ring\n\nYou will also receive:\n\nMender's CoverRegenerative Hide HarnessChilled Mail BootsIcy Ripper Ring"}
MultiLanguageQuestData['en'][11799] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Netherstorm bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11800] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Silithus bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11801] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Stranglethorn Vale bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11802] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Tanaris bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11803] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Winterspring bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11804] = {title = "Honor the Flame", objective = "Honor the Arathi Highlands flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11805] = {title = "Honor the Flame", objective = "Honor the Ashenvale flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11806] = {title = "Honor the Flame", objective = "Honor the Azuremyst Isle flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11807] = {title = "Honor the Flame", objective = "Honor the Blade's Edge Mountains flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11808] = {title = "Honor the Flame", objective = "Honor the Blasted Lands flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11809] = {title = "Honor the Flame", objective = "Honor the Bloodmyst Isle flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11810] = {title = "Honor the Flame", objective = "Honor the Burning Steppes flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11811] = {title = "Honor the Flame", objective = "Honor the Darkshore flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11812] = {title = "Honor the Flame", objective = "Honor the Desolace flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11813] = {title = "Honor the Flame", objective = "Honor the Dun Morogh flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11814] = {title = "Honor the Flame", objective = "Honor the Duskwood flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11815] = {title = "Honor the Flame", objective = "Honor the Dustwallow Marsh flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11816] = {title = "Honor the Flame", objective = "Honor the Elwynn Forest flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11817] = {title = "Honor the Flame", objective = "Honor the Feralas flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11818] = {title = "Honor the Flame", objective = "Honor the Hellfire Peninsula flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11819] = {title = "Honor the Flame", objective = "Honor the Hillsbrad Foothills flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11820] = {title = "Honor the Flame", objective = "Honor the Loch Modan flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11821] = {title = "Honor the Flame", objective = "Honor the Nagrand flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11822] = {title = "Honor the Flame", objective = "Honor the Redridge Mountains flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11823] = {title = "Honor the Flame", objective = "Honor the Shadowmoon Valley flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11824] = {title = "Honor the Flame", objective = "Honor the Teldrassil flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11825] = {title = "Honor the Flame", objective = "Honor the Terokkar Forest flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11826] = {title = "Honor the Flame", objective = "Honor the Hinterlands flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11827] = {title = "Honor the Flame", objective = "Honor the Western Plaguelands flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11828] = {title = "Honor the Flame", objective = "Honor the Wetlands flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11829] = {title = "Honor the Flame", objective = "Honor the Zangarmarsh flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11830] = {title = "Honor the Flame", objective = "Honor the Netherstorm flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11831] = {title = "Honor the Flame", objective = "Honor the Silithus flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11832] = {title = "Honor the Flame", objective = "Honor the Stranglethorn Vale flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11833] = {title = "Honor the Flame", objective = "Honor the Tanaris flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11834] = {title = "Honor the Flame", objective = "Honor the Winterspring flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11835] = {title = "Honor the Flame", objective = "Honor the Netherstorm flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11836] = {title = "Honor the Flame", objective = "Honor the Silithus flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11837] = {title = "Honor the Flame", objective = "Honor the Stranglethorn Vale flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11838] = {title = "Honor the Flame", objective = "Honor the Tanaris flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11839] = {title = "Honor the Flame", objective = "Honor the Winterspring flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11840] = {title = "Honor the Flame", objective = "Honor the Arathi Highlands flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11841] = {title = "Honor the Flame", objective = "Honor the Ashenvale flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11842] = {title = "Honor the Flame", objective = "Honor the Badlands flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11843] = {title = "Honor the Flame", objective = "Honor the Blade's Edge Mountains flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11844] = {title = "Honor the Flame", objective = "Honor the Burning Steppes flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11845] = {title = "Honor the Flame", objective = "Honor the Desolace flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11846] = {title = "Honor the Flame", objective = "Honor the Durotar flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11847] = {title = "Honor the Flame", objective = "Honor the Dustwallow Marsh flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11848] = {title = "Honor the Flame", objective = "Honor the Eversong Woods flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11849] = {title = "Honor the Flame", objective = "Honor the Feralas flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11850] = {title = "Honor the Flame", objective = "Honor the Ghostlands flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11851] = {title = "Honor the Flame", objective = "Honor the Hellfire Peninsula flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11852] = {title = "Honor the Flame", objective = "Honor the Mulgore flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11853] = {title = "Honor the Flame", objective = "Honor the Hillsbrad Foothills flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11854] = {title = "Honor the Flame", objective = "Honor the Nagrand flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11855] = {title = "Honor the Flame", objective = "Honor the Shadowmoon Valley flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11856] = {title = "Honor the Flame", objective = "Honor the Stonetalon Mountains flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11857] = {title = "Honor the Flame", objective = "Honor the Swamp of Sorrows flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11858] = {title = "Honor the Flame", objective = "Honor the Terokkar Forest flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11859] = {title = "Honor the Flame", objective = "Honor the Barrens flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11860] = {title = "Honor the Flame", objective = "Honor the Hinterlands flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11861] = {title = "Honor the Flame", objective = "Honor the Thousand Needles flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11862] = {title = "Honor the Flame", objective = "Honor the Tirisfal Glades flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11863] = {title = "Honor the Flame", objective = "Honor the Zangarmarsh flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11864] = {title = "A Mission Statement", objective = "The demon has many names and each name has held special meaning at one time or another. While the details were sometimes insignificant, the end result was always the same: death.\n\nBut it is now, nearly fifty years after it all began, that the details will find the devil and lead to his downfall.\n\nThis time, we have him... There will be no escape for Nesingwary.\n\nNorthrend will be the battleground for our war. The hunter will become the hunted!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11865] = {title = "Unfit for Death", objective = "Zaza at the D.E.H.T.A. Encampment in the Borean Tundra wants you to use the Pile of Fake Furs to trap 8 Nesingwary Trappers.", description = "Just south of us the caribou used to roam freely, peacefully. Then Nesingwary showed up and everything changed. Now the caribou are in a perpetual state of frenzy, always in a panic. They are stalked by the hunters and trappers hidden in the field.\n\nNesingwary's executioners are unfit for death. They must feel the torture that they put the caribou through!\n\nTake this pile of fake furs and lay it upon their caribou traps to the south. Watch as the hunters are caught in their own deadly traps!", progress = "Feel no pity for them, <race>.", completion = "You do the Earth Mother's work, &lt;name&gt;, but do not revel in this victory for too long. We have discovered the hiding place of the trapper leader.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11866] = {title = "Ears of Our Enemies", objective = "Arch Druid Lathorius at the D.E.H.T.A. Encampment in the Borean Tundra has said that he will reward you should you bring him 15 Nesingwary Lackey Ears.", description = "Whether they be treasure seekers or bloodthirsty hunters of the wastes, any being that supports Nesingwary and dares to strike at our beloved wildlife shall be considered an enemy of D.E.H.T.A.\n\nShould you slay these filthy Nesingwary sympathizers, bring me proof of their demise and you shall be rewarded with a blessing from the druids of D.E.H.T.A.", progress = "Ears will do quite nicely...", completion = "These will hang around my neck. Let them hear our message and let these ears be the vessels that carry our truths!", rewards = "You will learn:\n\nBlessing of D.E.H.T.A.\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][11867] = {title = "Can't Get Ear-nough...", objective = "Arch Druid Lathorius at the D.E.H.T.A. Outpost in the Borean Tundra has said that he will reward you should you bring him 15 Nesingwary Lackey Ears.", description = "Whether they be treasure seekers or bloodthirsty hunters of the wastes, any being that supports Nessingwary and does dare strike at our beloved wildlife shall be considered an enemy of D.E.H.T.A. Should you slay these filthy Nesingwary sympathizers, bring me proof of their demise and you shall be rewarded with a blessing from the druids of D.E.H.T.A.", progress = "Whether they be treasure seekers or bloodthirsty hunters of the wastes, any being that supports Nesingwary and dares to strike at our beloved wildlife shall be considered an enemy of D.E.H.T.A.\n\nShould you slay these filthy Nesingwary sympathizers, bring me proof of their demise and you shall be rewarded with a blessing from the druids of D.E.H.T.A.", completion = "These will hang around my neck. Let them hear our message and let these ears be the vessels that carry our truths!", rewards = "You will learn:\n\nBlessing of D.E.H.T.A."}
MultiLanguageQuestData['en'][11868] = {title = "The Culler Cometh", objective = "Zaza at the D.E.H.T.A. Encampment in the Borean Tundra wants you to kill Karen the Culler.", description = "Near the southern end of this bluff is where you will find the treacherous leader of the caribou trappers. She is a savage like no other, making a mockery out of the carcasses of the slain animals: drinking from their blood and howling to the moons!\n\nFind this murderer, Karen, and end her worthless existence.\n\nPrepare yourself properly, <name>. Karen the Culler has indulged in the riches that Nesingwary has lavished upon her!", progress = "Nature demands justice!", completion = "Perhaps her death will serve as an example to others that dare slay animals for sport and riches.", rewards = "You will be able to choose one of these rewards:\n\nNymph StockingsBinder's LinksAssailant ShroudPlainwatcher Legplates\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesNymph StockingsAssailant ShroudBinder's LinksPlainwatcher Legplates"}
MultiLanguageQuestData['en'][11869] = {title = "Happy as a Clam", objective = "Hierophant Cenius at the D.E.H.T.A. Encampment in the Borean Tundra wants you to kill 10 Loot Crazed Divers.", description = "To the west of us you will find Lake Kum'uya. It is, as far as we know, the only freshwater giant clam habitat in the world.\n\nOf course Nesingwary's lackeys are now using the lake as a giant pearl farm. They must be stopped! A lesson must be taught to those that would think to endanger an entire species.\n\nGo to Lake Kum'uya and locate the loot crazed divers. Slay them until the water runs red! Return to me when a proper example has been made!", progress = "It is gruesome work that we do, <name>.", completion = "Now let us see how their nerve holds up when they see what became of their companions!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11870] = {title = "The Abandoned Reach", objective = "Seek out Hierophant Liandra at the Abandoned Reach.", description = "We have just gotten word from Liandra that mercenaries hired by Nesingwary are moving goods off the beach and onto the main Nesingwary shipping vessel. No doubt they plan on making a fortune from their murderous trade!\n\nShe has asked that we send assistance to the Abandoned Reach, directly south of here on the beachfront of the Borean Tundra.\n\nMake haste, Liandra awaits you there!", progress = nil, completion = "Cenius sent you? Well you're not a moment too soon!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11871] = {title = "Not On Our Watch", objective = "Hierophant Liandra at the Abandoned Reach in the Borean Tundra wants you to recover 12 Shipments of Animal Parts.", description = "Strewn across this beach, amidst the flotsam and jetsam, are crates and sacks of animal parts. It would seem that Nesingwary is in cahoots with the Northsea Freebooters. Those dirty pirates are transporting the goods that Nesingwary's murderous lackeys gather offshore. No doubt they will end up in the homes and on the backs of wealthy, unscrupulous individuals across Azeroth.\n\nThis won't happen. Not on our watch. Bring me all shipments that you find upon this beach. They'll never have them!", progress = "We will give those animals a proper burial.", completion = "A job well done, &lt;name&gt;. Now we strike at the pirate leader!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11872] = {title = "The Nefarious Clam Master...", objective = "Slay Clam Master K and return to Hierophant Cenius at the D.E.H.T.A. Encampment.", description = "It's despicable, really, to anoint one's self as the \"Clam Master,\" as if they hold mastery over the creatures of the sea. None may make such claims!\n\nThis \"Clam Master\" must be found and slain. He was last seen at the wreckage just off the coast of the Abandoned Reach. Find him and kill him.\n\nOnce this is done, return to Hierophant Cenius at the D.E.H.T.A. Encampment, north of here, and let her know that the mission was a success.", progress = "Do you bring me good news?", completion = "Excellent work, &lt;name&gt;. We are closing in on Nesingwary!", rewards = "You will be able to choose one of these rewards:\n\nNimble BladeRod of Poacher PunishmentG.E.H.T.A.Borean WardWand of the KeeperDowsing Rod\n\nYou will also receive:\n\nRod of Poacher PunishmentDowsing RodWand of the KeeperNimble BladeG.E.H.T.A.Borean Ward"}
MultiLanguageQuestData['en'][11873] = {title = "Give Fizzcrank the News", objective = "Make your way back to Fizzcrank Airstrip and speak with Fizzcrank Fullthrottle.", description = "Would you be willing to head back to the airstrip and let Fizzcrank know that I'll be along shortly to give my formal report? I've got to deal with the wreckage of my flying machine, and then I'll be on my way.\n\nI'll be certain that Fizzcrank knows that he has you to thank for my survival and the recovery effort.\n\nI only wonder what the old man would've done himself if he'd been flying with us. I miss those days.", progress = nil, completion = "&lt;Fizzcrank listens to your report, looking somewhat relieved.&gt;\n\nI should've gone with them. We might've been able to complete the mission without losing any pilots.\n\nTailspin is right, though, we have you to thank for what you've been able to salvage. Your efforts may just make the difference in the fight against the Nerubians.", rewards = "You will be able to choose one of these rewards:\n\nMantle of Congealed AngerReinforced Caribou-Hide LeggingsSpiked Magmoth HelmAmberplate Grips\n\nYou will also receive:\n\nMantle of Congealed AngerReinforced Caribou-Hide LeggingsSpiked Magmoth HelmAmberplate Grips"}
MultiLanguageQuestData['en'][11875] = {title = "Gaining the Advantage", objective = "Bring 8 Nether Residue to Emissary Mordin in Shattrath City.", description = "The troops of the Shattered Sun Offensive will need every advantage they can get to beat back the allies of Kil'Jaeden. My colleagues in Stormwind have created oils which will strengthen the blades and armor of our troops.\n\nThe key ingredient, nether residue, pervades Outland  -- if you know where to look. Any master herbalist, skinner, or miner who knows the signs can gather it while plying <his/her> trade. Those herbs, ores, and beasts native to Outland may all bear the residue.", progress = "Have you any residue for me?", completion = "Thank you for your help, &lt;name&gt;. No contribution to the war effort is too small. Our men are going to need every advantage they can get in this battle.", rewards = "You will receive:\n\nMajor Rejuvenation Potion"}
MultiLanguageQuestData['en'][11876] = {title = "Help Those That Cannot Help Themselves", objective = "Arch Druid Lathorius at the D.E.H.T.A. Encampment in the Borean Tundra wants you to use the D.E.H.T.A. Trap Smasher to free 8 Mammoth Calves.", description = "They're majestic beasts, aren't they?\n\n<Lathorius points towards the mammoths of the northern tundra.>\n\nWith each passing day their numbers diminish. Demons that call themselves hunters slay the beasts for sport and riches.\n\n<Lathorius' face contorts with anger.>\n\nIt's the whimpers that drive me to madness, <name>. You can hear them, carried by the wind. The mammoth calves, trapped in the hunters' vile traps, call out to us.\n\nTake this hammer and smash those traps. Free the calves!", progress = "They must be freed!", completion = "&lt;Arch Druid Lathorius wipes away his tears.&gt;\n\nThey never stood a chance. Now orphaned, they will surely die on their own.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11877] = {title = "Sunfury Attack Plans", objective = "Lord Torvos in Shattrath wants you to capture the Sunfury Attack Plans.", description = "As we press the offensive on Quel'Danas, we've discovered that Kael'thas' minions are planning a counterattack. By ordering the Sunfury blood elves, based in Netherstorm, to attack our operations in Outland, he hopes to draw troops and attention away from the Sunwell.\n\nWe must not allow this to happen, <name>. Each and every blade is needed on the front lines.\n\nGo to Netherstorm and capture their attack plans. Any of the Sunfury blood elves up there could be in possession of the plans. Good luck, <name>.", progress = "Have you returned with the plans?", completion = "&lt;Lord Torvos accepts the plans and looks over them.&gt;\n\nYou've done the offensive a great service, &lt;name&gt;, but we should not rest. I wouldn't put it beyond our foes to plan more mischief in the future.", rewards = "You will receive:\n\nShattered Sun Supplies"}
MultiLanguageQuestData['en'][11878] = {title = "Khu'nok Will Know", objective = "Take the Orphaned Mammoth Calf to Khu'nok the Behemoth in the Borean Tundra.", description = "Although you have acted valiantly in freeing the trapped calves, many of them will still die. You see, without a caretaker, these calves must fend for themselves in the wild.\n\nBut there is a way! Hope yet remains!\n\nNorth of here in the mammoth fields, bordering the Scalding Pools, you will find Khu'nok the Behemoth: a mammoth as wise as he is ancient. Take this mammoth orphan and present it to Khu'nok. He will know what to do.", progress = "<Khu'nok looks upon you with intelligence unusual for a beast.>", completion = "&lt;You hear a voice in your head. It is Khu'nok.&gt;\n\nYour name has been heard in the whistling winds, &lt;name&gt;. You have done a great thing for my kin. For this we will consider you an ally. Alas, our torment cannot end without bloodshed and violence.\n\nThe price of peace for the mammoths will be the death of Kaw...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11879] = {title = "Kaw the Mammoth Destroyer", objective = "Kill Kaw the Mammoth Destroyer and recover Kaw's War Halberd. Deliver Kaw's War Halberd to Arch Druid Lathorius at the D.E.H.T.A. Encampment in the Borean Tundra.", description = "You cannot defeat the being responsible for the slaughter of my kind by yourself. The mammoths of the tundra will help you!\n\nVenture forth to the plains and find a mammoth bull. He will allow you to mount him and control his movements and actions. Ride upon his back and find Kaw, north of here at Kaw's Roost. Together, you will be the instrument of Kaw's demise.\n\nDestroy Kaw's armies and take from Kaw his coveted war halberd. Return to Lathorius at the D.E.H.T.A. Encampment should you succeed.", progress = "What happened?", completion = "&lt;Lathorius takes the halberd from you.&gt;\n\nIs this what I think it is?\n\n&lt;Lathorius grins.&gt;\n\nSmashing! Outstanding! Another of Nesingwary's lackeys brought to justice!", rewards = "You will be able to choose one of these rewards:\n\nD.E.H.T.A. OvershirtFaux Leather HoodEthical EpaulettesMoral Sabatons\n\nYou will also receive:\n\nD.E.H.T.A. OvershirtFaux Leather HoodEthical EpaulettesMoral Sabatons"}
MultiLanguageQuestData['en'][11880] = {title = "The Multiphase Survey", objective = "Harbinger Haronem in Shattrath City wants you to use the Multiphase Spectrographic Goggles to take 6 Multiphase Readings.", description = "I'm sure that 'gnomish inventor' is a crackpot. He was babbling about some dark distortions that have begun to appear in the Spirit Fields around Oshu'gun in Nagrand.\n\nAccording to him, these, uh, multiphase... um, spectro-goggles will allow the wearer to see the distortions and take readings from them. He insisted that recording this data was fundamental to our campaign at the Sunwell. I think he's nuts, but I'm under orders to investigate anything that might help. Would you mind taking some readings?", progress = "Did you get those readings? That gnome will scream at me again if I don't get his precious data.", completion = "Thanks for your help. You don't know what it's like to have to deal with \"Doctor\" Wafflefry over there. In between his \"checkups\" on my progress, he's busy hawking some gadget or another derived from his military inventions.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11881] = {title = "Load'er Up!", objective = "Help Jenny make her way from the crash site to Fezzix Geartwist at Taunka'le Village without losing all her cargo.", description = "Have you seen the flying machines buzzing around? That's gnomish innovation at its finest.\n\nI've long waited to get my hands on some of their technology and a perfect opportunity has presented itself. One of their recon wings crashed in the Scalding Pools, in the southwest part of the Geyser Fields.\n\nBlow this whistle near one of the crashed machines and my trusty mule, Jenny will answer. She'll follow you and carry the salvage, but you must keep her safe. She'll begin to drop the cargo if attacked.", progress = "Don't fail! I'm counting on you.", completion = "&lt;Fezzix looks over the salvage.&gt;\n\nJenny's a little roughed up, but she'll be fine. As for the salvage, it's a bit more... piecemeal than I had hoped, but I should be able to find a use for it. You're not off the hook yet, though. We're going to rebuild this baby.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11882] = {title = "Playing with Fire", objective = "Speak to a Master Fire Eater in any Alliance capital.", description = "Are you interested in learning some hot new skills?\n\nI don't know if you'll ever be able to match my own considerable skill, but you can probably pick up a trick or two if you're an attentive student. Speak to a Master Fire Eater at any Alliance capital. They should be able to help you.", progress = nil, completion = "Well met. You've come learn some new ways to handle fire?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11883] = {title = "Fire Dancing?", objective = "Speak to a Master Fire Dancer in any Horde capital.You wish the learn the art of fire dancing?\n\nWell, then. Speak to a Master Fire Dancer at any Horde capital. They should be able to help you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "You wish the learn the art of fire dancing?\n\nWell, then. Speak to a Master Fire Dancer at any Horde capital. They should be able to help you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11884] = {title = "Nedar, Lord of Rhinos...", objective = "Killinger the Den Watcher at the D.E.H.T.A. Encampment in the Borean Tundra wants you to kill Nedar, Lord of Rhinos and his companion, \"Lunchbox.\"", description = "West of here, on the high bluffs above Lake Kum'uya, roams a despicable being known as Nedar. The self proclaimed \"Lord of Rhinos\" hunts the wastes for the injured or young - rhinos unable to defend themselves against his cowardly attacks. To add insult to injury, Nedar has raised a rhino of his own to become his mount and bodyguard.\n\nIt is a rare thing that D.E.H.T.A. would ever call for the death of an animal, but Nedar's tainted rhino must be disposed of... Kill them both and return to me.", progress = "Have you put them down?", completion = "At least for now the rhinos will know peace. Thank you, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nRegenerative ClothDenwatcher's LeggingsFarseer's HeadpiecePlainkeeper Blockade\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesRegenerative ClothDenwatcher's LeggingsFarseer's HeadpiecePlainkeeper Blockade"}
MultiLanguageQuestData['en'][11885] = {title = "Adversarial Blood", objective = "Find the Skull Piles in the middle of the summoning circles of Skettis. Summon and defeat each of the descendants by using 10 Time-Lost Scrolls at the Skull Pile. Return to Hazzik at Blackwind Landing.", description = "The descendants held prisoner by the Skettis talonpriests are listed in this book: Gezzarak the Huntress, Karrog the crystal giant, the heretic known as Darkscreecher Akkarai and Vakkiz the Windrager.  They will all need to be slain before Terokk returns to this world.\n\nYou will need the scrolls carried by the time-lost arakkoa to call them forth at the summoning circles in Skettis.  These are powerful beings you will be facing; you would do well to bring friends.", progress = "Have you completed your task, <name>?", completion = "Excellent!  Take this.  I've prepared this bundle with items symbolizing the foes you've defeated.  They will allow you to summon Terokk.\n\nBeware, &lt;name&gt;.  He is the most powerful arakkoa to ever exist.  Do not underestimate him!", rewards = "You will receive:\n\nTime-Lost Offering"}
MultiLanguageQuestData['en'][11886] = {title = "Unusual Activity", objective = "Go to the new Twilight Camp south of the Blackfathom Deeps entrance on the Zoram Strand of Ashenvale and retrieve Twilight Correspondence from the cultists, then call upon the Earthen Ring Guide using the Totemic Beacon.", description = "While celebration has its place, <class>, some of us must look to graver matters.\n\nWhen the festival began, we received reports from Zoram Strand about a sharp increase in Twilight Cult activity. The origins of this holiday are steeped in the very powers those madmen revere; this cannot be coincidence. Go to the camp just south of the Blackfathom Deeps entrance, in the ruins, and see if the cultists will part with information - forcefully if need be. Use this beacon to summon a guide when you find it.", progress = "What have you uncovered?", completion = "This is worrisome, friend. It hints at a much larger plot beyond simple agitation of the local fire and water elements, and something here bears investigation...", rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11887] = {title = "Emergency Supplies", objective = "Collect 7 Gnomish Emergency Toolkits from the bodies of crashed Fizzcrank Recon Pilots and bring them to Fezzix Geartwist at Taunka'le Village.", description = "Rifling through the dead gnome's possessions, you come across a small packet filled with rations, tools, and a handy roll of gnomish duct tape. The contents of these kits might prove helpful to Fezzix Geartwist when it comes time for him to reassemble the wreckage of the gnomish flying machines.\n\nBringing a few of these kits to Fezzix might just be worth a nice bonus.", progress = "What is it you have there?", completion = "Gnomish tools? For me? These should make rebuilding that flying machine even easier than I expected.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11888] = {title = "Ride to Taunka'le Village", objective = "Speak with Sage Earth and Sky at Taunka'le Village.", description = "<race>, the chieftain is making me wait... time that Taunka'le does not have!\n\nThere has been talk of your prowess. Rather than wait for Garrosh to send help, I ask you to go and help my people.\n\nTaunka'le village lies far to the northeast. Follow the road east out of the hold, turning north at the intersection. Not long after, you will come to another intersection. Follow the path east, passing south and then east of the great pools along the flood plains.\n\nSpeak with Sage Earth and Sky when you arrive.", progress = nil, completion = "It does not surprise me that the orc chieftain does not have time to hear of our troubles. The ambassador's efforts will likely be like so much mist blowing in the wind.\n\nBut you are here now. We shall see if he chose well in sending you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11889] = {title = "Death From Above", objective = "Sergeant Hammerhill wants you to use the Reinforced Net to help you slay 6 Scourged Flamespitters outside of Valiance Keep.", description = "We're doing a good job of holding the front lines against these bugs.  Some of these cheeky fiends, however, can fly over the aforementioned front lines and are really beating down on our inner defenses.\n\nI've requisitioned reinforced fishing nets from our civilian ships.  If you've got a good enough throwing arm, they'll help you knock the enemy out of the sky.  Thin their numbers so that our defenses can hold the keep.", progress = "You're back.  Good news, hopefully?", completion = "We'll beat them if they come by land and we'll beat them if they come by air.  If these motherless undead come by sea we're going to give them the beating of their lives.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11890] = {title = "What Are They Up To?", objective = "Investigate the area surrounding the Fizzcrank Pumping Station. Then, return to Sage Earth and Sky at Taunka'le Village.", description = "The gnomes have run into some trouble in the pools to the west. It serves them right as they have been fouling up the land with their so-called inventions.\n\nI want you to go out to their pumping station and observe what has befallen them. Return to me after.", progress = nil, completion = "Troubling news indeed.\n\nMy people are leaving this place soon. We are going to break through the Scourge lines to get to our capital, Icemist, in the Dragonblight.\n\nBut, before we do that, we must deal with what the gnomes in their insanity have wrought.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11891] = {title = "An Innocent Disguise", objective = "Use the Orb of the Crawler to spy upon the new Twilight camp to the west of the Blackfathom Deeps entrance on the Zoram Strand in Ashenvale, then summon the Earthen Ring Guide using the Totemic Beacon.", description = "According to this, it seems there is another encampment of the cultists to the northwest of the large gathering on the Zoram Strand, and they are speaking with... guests?\n\nMuch could be learned from listening to these proceedings, <race>. Take this orb; it will allow you to appear as one of the native crawlers on the beach. Spy on the conversation with these \"guests\" of the cultists at the northwestern camp and report back to me when you are successful.", progress = "Have you learned their secrets?", completion = "They seek to summon a frost lord into our world? No! They cannot tip the balance!", rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11892] = {title = "The Assassination of Harold Lane", objective = "Arch Druid Lathorius at the D.E.H.T.A. Encampment in the Borean Tundra wants you to kill Harold Lane.", description = "You have done much for the animals of the Borean Tundra, <name>. Nesingwary's lackeys have been beaten back and taught a lesson that they will not soon forget.\n\nHarold Lane, the primary agent responsible for the mass slaughters in Nagrand, has been identified as the man in charge of Nesingwary operations in the tundra. He is stationed at Lake Kum'uya, west of here.\n\n<Lathorius hands you an intricately carved oak horn.>\n\nFind Lane and kill him. Use this horn should you require our aid.", progress = "Is the Borean Butcher slain?", completion = "Alas, Nesingwary is gone. Perhaps he was never here to begin with...\n\n&lt;Lathorius sighs.&gt;\n\nThe demon is a slippery one, but his days are numbered. We will find him and when we do...", rewards = "You will be able to choose one of these rewards:\n\nBand of Wholesome PreservationRing of Indignant RageActivist's Signet of Blasting\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesActivist's Signet of BlastingRing of Indignant RageBand of Wholesome Preservation"}
MultiLanguageQuestData['en'][11893] = {title = "The Power of the Elements", objective = "Dorain Frosthoof at Taunka'le Village wants you to use the Windsoul Totem to gather the energy of 10 Steam Ragers.", description = "I kept trying to tell that silly goblin his machines are unreliable.\n\nBut the power of the elements; that is deep and abiding. When my apprenticeship is over, I will wield their full power. What I know now should be sufficient to help out our friend Fezzix, though.\n\nTake this windsoul totem and plant it near any of the steam ragers to the west of the village. The totem will gather up the energies of slain elementals. Return the fully charged totem to me and I'll do the rest.", progress = "Have you charged the totem?", completion = "&lt;Dorain nods.&gt;\n\nGood. This should be sufficient to show Fezzix exactly what I've been trying to tell him.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11894] = {title = "Patching Up", objective = "Fezzix Geartwist at Taunka'le Village wants you to bring him 5 Steam Cured Hides.", description = "Remember all that gnomish duct tape you brought me?\n\nWell, I've found a use for it. The body of this flying machine is so banged up in places, that I'm going to need to reinforce it if I ever hope to fly.\n\nDorain over there has been telling me that the taunka use steam cured caribou leather for making watertight containers. Marsh caribou live all around the village and in the Flood Plains to the south. Get the best hides you can find and cure them over the steam vents in the Geyser Fields.", progress = "Did you get that cured caribou hide for me?", completion = "Fantastic! A few more tweaks and I'll be an airborne goblin!", rewards = "You will be able to choose one of these rewards:\n\nWizzlenob Shoulder CoversReinforced Elastic BandRing-Ridden Wrist ProtectorsThin Dexterity Enhancing Tube\n\nYou will also receive:\n\nWizzlenob Shoulder CoversReinforced Elastic BandRing-Ridden Wrist ProtectorsThin Dexterity Enhancing Tube"}
MultiLanguageQuestData['en'][11895] = {title = "Master the Storm", objective = "Defeat the Storm Tempest and then return to Sage Earth and Sky at Taunka'le Village.", description = "From what you describe, the creatures of metal should be easy to deal with. But first, you must master the storm.\n\nBehind me in the lodge is a totem. When you are ready, focus your will upon it and the storm will come. You must defeat the storm and in so doing take its essence into yourself.\n\nIf others are there, it is enough that you all work together to defeat it. Return to me after, <class>.", progress = "Have you mastered the storm yet?", completion = "I feel the power of the storm coursing through you!\n\nYou are ready, &lt;name&gt;. Let us begin.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11896] = {title = "Weakness to Lightning", objective = "While weakened by the Power of the Storm, destroy any 15 of the robotic units, except the mechagnomes, in the greater pools area surrounding the Fizzcrank Pumping Station.\n\nAfterward, return to Sage Earth and Sky at Taunka'le Village.", description = "You now have the power of the storm within you. I will give you the means to focus that power and weaken the robots in the pools.\n\nTake this lightning rod. Use it against the robotic creations of the mechagnomes you find within the greater pools area to the west. Do not worry about using it against the mechagnomes themselves; Greatmother Taiga has other plans for them.\n\nOnce the robots are weakened by the power of the storm, dismantle them utterly!", progress = nil, completion = "With their robotic minions dealt with, it is time for us to move on to bigger prey. Unfortunately, even now I feel the power of the storm waning from within you.\n\nNevertheless, it served its purpose, and I think that you're more than capable of taking the next step without it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11897] = {title = "Plug the Sinkholes", objective = "Sergeant Hammerhill wants you to use the Incendiary Explosives to collapse the sinkholes southwest and northwest of Valiance Keep.", description = "The Scourge are showing no sign of letting up, <name>.  It's those blasted sinkholes; they connect to tunnels all the way to Icecrown for all we know.  Giant undead worms burrow under the ground to create them.\n\nIf there's something years of mining has taught me it's that without support beams, tunnels will cave in easily after an explosion.\n\nTake these explosives and place them at the entrance to the sinkholes up on the ridge beyond the beach to the west.  Come back after you've collapsed them.", progress = "Did you succeed, <name>?  We need to slow down the Scourge or Valiance Keep will be overrun.", completion = "Excellent work, &lt;name&gt;.  Without you, Valiance Keep might've not held against the attackers.  Thanks to your help we'll live to fight another day.", rewards = "You will be able to choose one of these rewards:\n\nTransborean CoverMarshwalker ChestpieceWestrift LeggingsMightstone Pauldrons\n\nYou will also receive:\n\nTransborean CoverMarshwalker ChestpieceWestrift LeggingsMightstone Pauldrons"}
MultiLanguageQuestData['en'][11898] = {title = "Breaking Through", objective = "Defeat Prince Valanar and his lieutenants, Vanthryn the Merciless and Luthion the Vile, then report to Chieftain Wintergale at Taunka'le Village.", description = "On the lowest tier of the Temple City, there is a gray altar bathed in light. Step into it to gain entry to the dread necropolis Naxxanar.\n\nBe cautious, <name>. Prince Valanar will certainly be defended by his personal retainers, who will give their lives to keep you from ascending to the top level of the necropolis.\n\nYou must find your way through the necropolis to the prince's seat. If you fail to defeat him, <name>, I fear my people will never know the safety Icemist offers.", progress = "Have you defeated Prince Valanar?", completion = "With the prince defeated, the Scourge presence in Borean Tundra is broken. I have no illusions that they will stay away for long, which is why I must focus on preparing Durm to lead the villagers on their way to Icemist.\n\n&lt;The chieftain shakes his head slowly.&gt;\n\nFor all the disagreements I've had with Durm, I trust his judgment and his abilities. I cannot bring myself to abandon Taunka'le, so I will defend it until I am slain.", rewards = "You will be able to choose one of these rewards:\n\nChain of Vigilant ThoughtClutch of Undying WillChoker of Forceful Redemption\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesClutch of Undying WillChoker of Forceful RedemptionChain of Vigilant Thought"}
MultiLanguageQuestData['en'][11899] = {title = "Souls of the Decursed", objective = "Use The Greatmother's Soulcatcher to capture the souls of 10 Fizzcrank mechagnomes. Then, return to Greatmother Taiga at Taunka'le Village once you have done so.", description = "The mechagnomes in the pools to the west are a great mystery to us. They appeared not long after the gnomes disappeared from their pumping station and its environs.\n\nThey are an unnatural danger and must be dealt with.\n\nTake this soulcatcher and use it on the remains of the mechagnomes to capture their souls. When you return, we will set them free so that we might find out what happened.", progress = nil, completion = "Now we must free the souls that you have captured.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11900] = {title = "Reading the Meters", objective = "Archmage Berinand at the Transitus Shield has asked you to collect the readings from his instruments in Coldarra.", description = "I had hoped that the Nexus' impact was limited to this region. Recently though, reports have flooded in from all over Azeroth suggesting that geologic instability is growing exponentially!\n\nI need the Nexus monitored regularly as I work to develop a solution.\n\nI've placed sensitive instruments around Coldarra, disguised as Malygos' scrying orbs. One lies in the trench near the Nexus, and three are hidden in the structures around the valley's perimeter. Visit each and return to me with their readings.", progress = "Have you read all of my instruments, <class>?", completion = "This is worse than I expected.\n\nMalygos is channeling too much power to this place. If he's not stopped, Azeroth will be the next Outlands!\n\nFortunately, I believe that I've engineered a temporary solution....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11901] = {title = "Military? What Military?", objective = "Gerald Green in Farshire wants you to go into the mine to the north and find out what happened to the military detachment that was sent there.", description = "There's Scourge everywhere, <class>.  We've organized the farmers and miners into a militia, but this just won't cut it.\n\nThe one detachment of troops that Valiance Keep sent is defending the mine.  We haven't heard from them in days!\n\nIf you really wish to help us, why don't you go to the mine and see what's going on?  Maybe we can get them to send us some reinforcements.", progress = nil, completion = "Your stomach feels uneasy as you approach the grain.  The smell is nearly unbearable.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11902] = {title = "Pernicious Evidence", objective = "Return to Gerald Green in Farshire.", description = "The sacks of grain emanate the foul stench you've come to associate with the Plague.  This probably explains what happened to the footmen defending the mine.\n\nYou'd best bring word back to Gerald Green.", progress = nil, completion = "Those poor lads... they never had a chance!\n\nThis sure sounds like an inside job.  Probably a Cult of the Damned infiltrator.  Curse those madmen!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11903] = {title = "It's Time for Action", objective = "Gerald Green in Farshire wants you to kill 14 Plagued Scavengers.", description = "Well, <name>.  With the last of our military in Farshire dead or worse, we can do but one thing: fight these Scourge ourselves.\n\nWe have deployed militia in what remains of Farshire.  Without your help, they've but little hope of winning.  Go and lend them a hand.  Me and the lads will watch this path.  We can't let the Scourge break through!", progress = nil, completion = "You've communicated with the Scourge in the only language they understand: violence and death.  Unfortunately they just keep coming!", rewards = "You will be able to choose one of these rewards:\n\nTransborean BracersFloodplain VestPugnacious CollarMendicant's Treads\n\nYou will also receive:\n\nTransborean BracersFloodplain VestMendicant's TreadsPugnacious Collar"}
MultiLanguageQuestData['en'][11904] = {title = "Fruits of Our Labor", objective = "Go to the mine in Farshire, obtain the Cart Release Key from Captain Jacobs and use it to release the ore cart. Return to Gerald Green in Farshire when you've completed this task.", description = "The Scourge just keeps coming... but we can't give up!  Listen, <name>.  Inside that mine there's a cart with the last of the ore the Alliance is going to see on this side of the continent for a long time.\n\nThe problem is the cart release is locked.  When the military went in there, Captain Jacobs commandeered all the important equipment, including the cart release key.\n\nThe plague that affected the soldiers in the mine must also have affected Jacobs.  Get the key from him and salvage the ore.", progress = "The ore, <name>, is it safe?", completion = "I thank you, &lt;name&gt;.  This ore will be of vital importance to the Alliance in the times to come.  I'd like to think we've made a difference today.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11905] = {title = "Postponing the Inevitable", objective = "Image of Warmage Kaitlyn in the Nexus wants you to use the Interdimensional Refabricator near the rift.", description = "Azeroth's ley lines are being redirected to the Nexus.\n\nThe influx of arcane energies is tearing a rift between dimensions.\n\nI cannot stop it, but I've discovered a way to slow it down.\n\nTake this and activate it near the forming rift.", progress = "Have you been to the rift in the Nexus?", completion = "Excellent work, &lt;name&gt;. The tremors have already begun to subside.\n\nWith any luck, your efforts have granted us sufficient time to find a way to thwart Malygos' efforts.", rewards = "You will be able to choose one of these rewards:\n\nTime-Twisted WrapsTime-Stop GlovesBindings of SabotageGauntlets of the Disturbed Giant\n\nYou will also receive:\n\nTime-Twisted WrapsTime-Stop GlovesBindings of SabotageGauntlets of the Disturbed Giant"}
MultiLanguageQuestData['en'][11906] = {title = "Cleaning Up the Pools", objective = "Collect 15 Fizzcrank Spare Parts and deliver them to Iron Eyes at Taunka'le Village.", description = "<A single tear rolls down the face of Iron Eyes.>\n\nI have heard that you are heading back into the pools to the west. I have something for you to do while you are out there, <race>.\n\nThe gnomes, who care nothing for the land, have polluted it with their machinery. I want you to pick up any spare parts that you come across.\n\nReturn them to me here. I will see to it that they are properly disposed of before we leave this place for good.", progress = "If we do not take care of the land, she will not suffer us to live for long.", completion = "It is the taunka way to leave the land pristine before we move on.\n\nWe will be traveling to our capital, Icemist, very soon. You have helped by allowing us to depart that much more quickly.\n\nThank you.", rewards = "You will be able to choose one of these rewards:\n\nMantle of Congealed AngerReinforced Caribou-Hide LeggingsSpiked Magmoth HelmAmberplate Grips\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesMantle of Congealed AngerReinforced Caribou-Hide LeggingsSpiked Magmoth HelmAmberplate Grips"}
MultiLanguageQuestData['en'][11907] = {title = "The Sub-Chieftains", objective = "Defeat Twonky, ED-210, Max Blasto, and The Grinder, and then report back to Sage Earth and Sky at Taunka'le Village.", description = "It is known that Gearmaster Mechazod has four sub-chieftains that manage the robots in the pools.\n\nWe must put an end to them!\n\nOur longrunners and snow trackers say that if you were to turn the valves at the west point, north point, mid point and south point stations, each of his sub-chieftains would come quickly to prevent you from fouling their operations.\n\nThe stations are centered on the spinning lights in the pools surrounding the pumping station.\n\nHurry, <name>!", progress = nil, completion = "Thank you, &lt;name&gt;.\n\nWith these odd creatures destroyed, dealing with the rest of the pools should now be a simple matter.\n\nWe owe you a debt of gratitude.", rewards = "You will be able to choose one of these rewards:\n\nFrostbiterFrostspeaker CollarHungering GreatstaffJagged IcefistShivering Healer's Cloak\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesFrostbiterJagged IcefistHungering GreatstaffFrostspeaker CollarShivering Healer's Cloak"}
MultiLanguageQuestData['en'][11908] = {title = "Reference Material", objective = "Jeremiah Hawning wants you to retrieve the book \"Fields, Factories and Workshops\" from the burning building next to the mine in Farshire.", description = "I was in charge of the harvest golems - an important job until the Scourge destroyed most of our farmlands.  I've an idea that would make the golems useful again, however.\n\nI think I can rewire the harvest collectors so they'll give us a hand fighting the Scourge.\n\nI'm not an expert at this just yet, so I'm going to need my manual.  The problem is, I left it at the workshop... which happens to be that burning building next to the mine.  Think you could go salvage it?", progress = "Did you get my book back?", completion = "Excellent!  The information I need should be in here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11909] = {title = "Defeat the Gearmaster", objective = "Research the Gearmaster's Manual and return Mechazod's Head to Greatmother Taiga at Taunka'le Village.", description = "Clearly this Gearmaster Mechazod creature is not in his right mind. If his offer of a cure and immortality means all of us becoming robotic slaves then he must be stopped!\n\nThe winds that guide me whisper that he's atop the pumping station out in the middle of the pools to the west.\n\nMost likely, he'll be found in the command hut on top of the structure. Go inside and research his works.\n\n<name>, you must confront Mechazod if we are to survive!", progress = "Is it over then? Has the threat of Gearmaster Mechazod been eliminated?", completion = "&lt;The greatmother breathes a heavy sigh of relief.&gt;\n\nIt is done then... you have saved us! If you hadn't stopped him here, then who knows how far this mistake of the gnomes would have spread?\n\nWith the threats from the blue dragons and the Nexus War, not to mention the Lich King, the last thing we need is a mad creation of the Titans running loose!\n\nThank you, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nTaut Driftwood BowStave of the SpiritcallerEarthborn GreavesFireborn WarhammerStave of the Windborn\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesTaut Driftwood BowEarthborn GreavesStave of the WindbornStave of the SpiritcallerFireborn Warhammer"}
MultiLanguageQuestData['en'][11910] = {title = "Secrets of the Ancients", objective = "Archmage Berinand in the Transitus Shield wants you to collect 3 Glacial Splinters and 3 Magic-Bound Splinters from the Ancients in Coldarra.", description = "It's become clear that the instability in the region has had an effect on its indigenous creatures.\n\nI've taken a particular interest in the Glacial Ancients and their recent adaptations. I suspect that their transformation into these 'Magic-bound' Ancients may hold clues to our predicament here.\n\nFor my studies, I'll need samples from both. Do hurry....", progress = "Have you collected the samples I requested?", completion = "Yes, yes. These shall do nicely.\n\nThank you, &lt;race&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11911] = {title = "Quickening", objective = "Image of Warmage Kaitlyn in the Nexus wants you to collect 5 Arcane Splinters from Crystalline Protectors.", description = "I've learned more in my short time here than in decades of studies.\n\nThe ancients here are being exposed to incredible levels of arcane energy. It's literally transforming them into something...\n\nI'm confident that there's a final stage in their metamorphosis. Find me some evidence of their final state.", progress = "The Crystalline Ancients... Do they exist?", completion = "Fascinating!\n\nAnd they're aggressive too, you say. That would suggest that some intelligence is behind this manipulation. It may not be natural at all....\n\nPlease, &lt;name&gt;, accept this as a token of our gratitude for your efforts. Dalaran will hear of your service.", rewards = "You will be able to choose one of these rewards:\n\nSandals of Mystical EvolutionTreads of Torn FutureSpiked Treads of MutationInvigorating SabatonsBoots of the Unbowed Protector\n\nYou will also receive:\n\nSandals of Mystical EvolutionTreads of Torn FutureSpiked Treads of MutationInvigorating SabatonsBoots of the Unbowed Protector"}
MultiLanguageQuestData['en'][11912] = {title = "Nuts for Berries", objective = "Librarian Serrah in the Transitus Shield wants you to gather 10 Frostberries from the Frostberry Bushes in Coldarra.", description = "Oh! What a relief it is to see a fresh face. I was beginning to feel we had been forsaken.\n\nOur supply lines were cut off days ago, and things have been looking - well, bleak. To be honest, this was a suicide mission to begin with if you ask me.\n\nMaybe I'm simply not cut out for all of this violence - to say nothing of the bitter cold! I'd much rather be back in Dalaran studying ancient texts.\n\nTo the point, our food supply is nearly spent. Please, gather what you can and bring it to me.", progress = "Have you been able to find any food?", completion = "Well, it's not much, but it should keep us alive for another day.\n\nI believe you'll find this to be a fair price for your efforts.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11913] = {title = "Take No Chances", objective = "Wendy Darren wants you to use Wendy's Torch to burn 8 sacks of Farshire Grain.", description = "I heard what you told Gerald and I don't like it one bit.  If cultists managed to poison the grain in the mines with their foul plague, they could've easily done the same with the grain outside.\n\nWe don't have time to sort the good grain from the bad.  We must act quickly and burn it all.\n\nTake this torch and set fire to any sacks of grain you find out here.  It would be a tragedy if we survived this attack only to succumb to the plague afterwards.", progress = nil, completion = "I thank you, &lt;name&gt;.  I would hate to see survivors of the attack on Farshire stumble upon plagued grain.", rewards = "You will be able to choose one of these rewards:\n\nTransborean MantleFloodplain CoverScout's Signet RingChestguard of Salved Wounds\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesTransborean MantleFloodplain CoverChestguard of Salved WoundsScout's Signet Ring"}
MultiLanguageQuestData['en'][11914] = {title = "Keep the Secret Safe", objective = "Librarian Serrah in the Transitus Shield needs you to kill Arcane Serpents near the Nexus and collect 5 Nexus Mana Essences from them.", description = "Our existence here depends entirely upon staying hidden. Should the shield fail, even for a moment, Malygos' minions would have us.\n\nOne of my responsibilities is to rejuvenate the warmages' mana levels so their focus doesn't falter. With our supply lines lost, I've been forced to improvise.\n\nI could use your help, <name>.\n\nVery near the Nexus, Arcane Serpents feast on the abundant magical energies. Once defeated, they will yield a mana essence that I can make use of.", progress = "Do you have the mana essences I asked for?", completion = "Your service to Dalaran will not go unnoticed, &lt;race&gt;.\n\nI hope you find this payment sufficient.", rewards = "You will be able to choose one of these rewards:\n\nCauterizing Chain StrandSeared Scale CapeGauntlets of the Crimson GuardianSerrah's Star\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesSeared Scale CapeCauterizing Chain StrandGauntlets of the Crimson GuardianSerrah's Star"}
MultiLanguageQuestData['en'][11915] = {title = "Playing with Fire", objective = "Speak to a Master Flame Eater in any Horde capital.", description = "Are you interested in learning some hot new skills?\n\nI don't know if you'll ever be able to match my own considerable skill, but you can probably pick up a trick or two if you're an attentive student. Speak to a Master Flame Eater at any Horde capital. They should be able to help you.", progress = nil, completion = "Greetings. You've come learn some new ways to handle fire?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11916] = {title = "Hellscream's Champion", objective = "Seek out Chieftain Wintergale at Taunka'le Village.", description = "You have faced all challenges that have been set before you and squashed them beneath your boot heel. It is because of you, <name>, that the Horde is now firmly entrenched in Northrend.\n\nBut our work has only just begun. We must march to Icecrown and we must tear down its walls!\n\nYour next assignment begins to the east, at Taunka'le Village. Our taunka allies are in dire straits and require aid. Secure transport from the stable master, Durkot Wolfbrother, and seek out Chieftain Wintergale at Taunka'le.", progress = nil, completion = "I fear that you may be too late, champion. Many of my brothers and sisters have already abandoned Taunka'le, seeking shelter in the Dragonblight, far to the east.\n\nThere is much work left to be done here and few willing to lend us their strength...", rewards = "You will be able to choose one of these rewards:\n\nBorean SmasherAxe of Frozen DeathStaff of the Purposeful MendicantFury of the Raging DragonFang of the Desolate SoulTower of the Infinite Mind\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesAxe of Frozen DeathBorean SmasherTower of the Infinite MindStaff of the Purposeful MendicantFury of the Raging DragonFang of the Desolate Soul"}
MultiLanguageQuestData['en'][11917] = {title = "Striking Back", objective = "Slay the Frostwave Lieutenant summoned from the Ice Stone located on Zoram Strand in Ashenvale, then return to the Earthen Ring Elder in a capital city.", description = "We must act to preserve the balance! Time is against us.\n\nReturn to the camp on the Zoram Strand with the large ice stones. They use them to communicate with the elementals, as they do in Silithus. Much as I am loath to do this, the spirits will understand - you must summon one of this Ahune's lieutenants and destroy it. Perhaps this forestalling action will be enough...", progress = nil, completion = "You have done well. It may seem a small act, but even this can aid the fight as a whole. Take this with my blessing, and return later, as I may have more for you to do.", rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11918] = {title = "Basic Training", objective = "Raelorasz at the Transitus Shield wants you to slay 10 Coldarra Spellweavers.", description = "This is war, mortal, and we are the tip of the spear.\n\nYour little spats over land or currency pale in comparison to this conflict. We face the aspect Malygos and his entire blue dragonflight. All you need to know is that if he is victorious, this world shall be no more.\n\nWe are but few here, and we fly against many. Our deaths are all but a certainty, and our ultimate success lies in merely delaying our enemy.\n\nGo now. Busy yourself while I decide what to do with you.", progress = nil, completion = "Alright, &lt;class&gt;, now that you've become familiar with the enemy it's time for you to get to work.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11919] = {title = "Drake Hunt", objective = "Raelorasz wants you to use Raelorasz's Spear to subdue a Nexus Drake Hatchling and return it to him at the Transitus Shield.", description = "The blues have begun to cover their drakes in mysterious runes. I must discover their significance.\n\n<Raelorasz pokes his hand with a spear and coats the tip with his blood.>\n\nTake this and use it on one of them. Wait for it to become subdued, then bring it here to me before it expires.\n\nTheir hatchlings feed around the northwest edge of the valley.", progress = "Have you managed to capture one of the Nexus Drakes?", completion = "The fate of these young drakes need not burden your conscience, &lt;race&gt;. Malygos alone is accountable for this.\n\nI am working ceaselessly to discover the secrets of these runes. We shall take no more lives than we must.", rewards = "You will be able to choose one of these rewards:\n\nSweltering RobesCharred Drakehide BeltFlame Infused BindingsHelm of the Crimson Drakonid\n\nYou will also receive:\n\nSweltering RobesCharred Drakehide BeltFlame Infused BindingsHelm of the Crimson Drakonid"}
MultiLanguageQuestData['en'][11920] = {title = "Cultists Among Us", objective = "Speak to Captain \"Lefty\" Lugsail above the Stormbreaker in Valiance Keep.", description = "This altar bears all the markings of the Cult of the Damned.  It appears fanatics from the mainland have made it into Northrend.  It might be prudent to notify the captain of the ship.\n\nPerhaps he is to be found above deck.", progress = nil, completion = "Cultists?  Below deck?  I ought to have my whole crew flogged!\n\nListen... why don't we have Admiral Cantlebree take care of this... situation?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11921] = {title = "More Torch Tossing", objective = "Win the torch tossing game, then speak with the Master Fire Eater.", description = "Hello, fire juggler!  Are you having fun and making fiery mayhem?  That's what I like to hear!  Now, do you think you're an expert at torch tossing?  Then I have a test for you...\n\nYou know the rules: toss torches at the marked braziers.  This time, however, you have a little more time and a LOT more braziers to hit.\n\nReady?", progress = "Quick!  There's no time to waste!", completion = "Wow, you did it!  You are great!  Maybe next year you can apply for a job at the festival!", rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11922] = {title = "Torch Tossing", objective = "Win the torch tossing game, then speak with the Master Flame Eater.", description = "So you want to be a fire juggler?  Do you have what it takes?  The dexterity?  The reflexes?  ...the courage?  If you think so, then let's give you a little practice!\n\nTake these torches and run near the bonfire.  You'll see  braziers with markers flashing above them.  Toss a torch at a marked brazier.  Be quick! Do it before the mark fades if you want credit for the toss!\n\nHit enough marked braziers before the time limit, then come back here... for your next lesson.", progress = "Quick!  There's no time to waste!", completion = "Well done!  You'll be a fire juggler faster than the fuse on a ground flower!  Now gird yourself!  The next test is when things really heat up...", rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11923] = {title = "Torch Catching", objective = "Catch 4 torches in a row, then speak with the Master Flame Eater.", description = "Now that you can throw a torch, let's see if you can catch one!\n\nTake this stack of unlit torches.  Go to the bonfire and throw a torch high into the air.  Catch it before it hits the ground... then throw it back up!  Catch four in a row, then come back to me.\n\nCareful! They're dangerous if they hit the ground!  And don't miss any catches!  If you do then you'll have to go back to the bonfire and start over.  Good luck!", progress = "Torch catching is a lot of fun, don't you think?  But have care!  You don't want to get singed!", completion = "Did you get burned?  If you did, then maybe you'll think twice before playing with fire...\n\nJust kidding!  Well done!  It's official.  You're a bona fide fire juggler.  Now get out there and have some fun!", rewards = "You will receive:\n\nJuggling TorchBurning Blossom"}
MultiLanguageQuestData['en'][11924] = {title = "More Torch Catching", objective = "Catch 10 torches in a row, then speak with the Master Fire Eater.", description = "Torch catching sure keeps you on your toes.  Think you can keep it up for a long time?\n\nLet's see...", progress = "Torch catching is a lot of fun, don't you think?  But have care!  You don't want to get singed!", completion = "How's that arm doing, &lt;name&gt;?  You looked great out there.  A real juggling master!", rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11925] = {title = "More Torch Catching", objective = "Catch 10 torches in a row, then speak with the Master Flame Eater.", description = "Torch catching sure keeps you on your toes.  Think you can keep it up for a long time?\n\nLet's see...", progress = "Torch catching is a lot of fun, don't you think?  But have care!  You don't want to get singed!", completion = "How's that arm doing, &lt;name&gt;?  You looked great out there.  A real juggling master!", rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11926] = {title = "More Torch Tossing", objective = "Win the torch tossing game, then speak with the Master Flame Eater.", description = "Hello, fire juggler!  Are you having fun and making fiery mayhem?  That's what I like to hear!  Now, do you think you're an expert at torch tossing?  Then I have a test for you...\n\nYou know the rules: toss torches at the marked braziers.  This time, however, you have a little more time and a LOT more braziers to hit.\n\nReady?", progress = "Quick!  There's no time to waste!", completion = "Wow, you did it!  You are great!  Maybe next year you can apply for a job at the festival!", rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11927] = {title = "Word on the Street", objective = "Find Leryssa at the inn in Valiance Keep", description = "Hey, <name>.  There's a girl in the inn that's asking about you.  Her name's Leryssa.\n\nI don't think she knows you, but she said she needed your help.  She sounded really desperate.", progress = nil, completion = "Thank you for coming to see me.  I didn't know who else to contact.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11928] = {title = "Farshire", objective = "Travel to Farshire in Borean Tundra and speak to Gerald Green.", description = "My lads should be able to take it from here, <name>.  Valiance Keep is built to take a beating far worse than this.  I worry about our farmlands and mine in Farshire, however.\n\nWe sent a full detachment to protect our mining operations right before the invasion - they should be able to defend the civilians.\n\nGerald Green's in charge of the villagers there. There's a passage out of the northern wall out of Valiance Keep; it'll take you straight to him.  See what you can do to help them.", progress = nil, completion = "You're here to help?  You're just in time then!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11929] = {title = "The Fall of Taunka'le Village", objective = "Speak to Mother Tauranook outside the gates of Taunka'le Village.", description = "We are lost, <name>. This place has been our home for many generations, but it is no longer safe. There remains only death... Death and a memory of what used to be.\n\nI have called for the evacuation of Taunka'le. All remaining taunka must leave at once and make their way to our capital city, Icemist, located in the Dragonblight.\n\n<Wintergale points east.>\n\nYou must help get my people to safety, <name>. Mother Tauranook awaits you at the village gates. Hurry! The Scourge closes in from all sides!", progress = nil, completion = "&lt;Mother Tauranook wipes her tears away.&gt;\n\nThere was once a time when I could walk across this tundra and the snow would fill my view for as far as I could see.\n\nBut the snow has left us - signaling that our time here has come to an end. We leave behind Taunka'le Village and the Borean Tundra with many happy memories...\n\n&lt;Mother Tauranook whimpers.&gt;\n\nPerhaps the future will welcome our return - along with the snow.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11930] = {title = "Across Transborea", objective = "Escort the Taunka'le Evacuees across Transborea to Wartook Iceborn on the border of the Dragonblight.", description = "The path across Transborea, to the east, is the only way to reach the Dragonblight. Many perils await you as you make your journey across the tundra. Beware the Scourge and its influence upon the beasts of the land. Rumors have started to spread about our very own taunka brothers and sisters rising from the dead and attacking caravans on their way to the Dragonblight! Defend your caravan and get the evacuees to safety!\n\nWartook Iceborn waits for you across the bridge leading into the Dragonblight.", progress = nil, completion = "&lt;Wartook looks upon you grimly.&gt;\n\nIcemist is no more...", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][11931] = {title = "Cracking the Code", objective = "Raelorasz at the Transitus Shield wants you to get the Azure Codex from Inquisitor Caleras and collect 3 Shimmering Runes from his Coldarra Spellbinders.", description = "I sense a distinct peculiarity in the drakes here but the meaning of the runes that cover their bodies still eludes me.\n\nWithout a codex, it will take more time than we can afford for me to interpret them.\n\nNot far from here is a Kirin Tor traitor, Caleras, who is likely to have a copy of the tome I require. His underlings hold the runes I will need for my translation.\n\nHurry, mortal. Malygos gains strength with every passing moment.", progress = "Hurry, mortal.\n\nMalygos gains strength with every passing moment.", completion = "You have done well, &lt;race&gt;.\n\nLet us hope for a clue that we can use against Malygos.", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][11932] = {title = "Cowards and Fools", objective = "Speak to Ataika in Kaskala, northeast of Valiance Keep.", description = "Listen, <name>.  No offense, but the operation they put Thassarian in charge of was pure suicide.\n\nA handful of our men were to launch an attack on the biggest Scourge presence in the area.  Call me crazy, but storming a Scourge ziggurat outside a plagued Nerubian city with a dozen men ain't my idea of fun.\n\nIf you're still interested in finding Thassarian, we were supposed to arrange for passage east with a tuskarr by the name of Ataika in Kaskala to the northeast.  Good luck with your fool's errand.", progress = nil, completion = "I remember the man you speak of.  He bore the marks of Karkut.\n\nMay Karkut protect our fallen.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11933] = {title = "Stealing the Exodar's Flame", objective = "Return the Flame of the Exodar to the Festival Talespinner.", description = "This flame, stolen from the heart of the Exodar itself, floods you with warmth. This raw power is foreign to you, but the Talespinner might know more...", progress = "You're practically glowing, <race>. What do you have there?", completion = "This fire seems new... Yet, you say it came from the Exodar? Fascinating! To make your way into that ship...  Of course, I'll pay you for this. If you find anything else like this, be sure to speak with me again.", rewards = "You will be able to choose one of these rewards:\n\nElderberry PieFire-Toasted BunMidsummer SausageToasted SmorcFiery Festival BrewHandful of Summer Petals\n\nYou will also receive:\n\nBurning BlossomToasted SmorcFiery Festival BrewMidsummer SausageFire-Toasted BunElderberry PieHandful of Summer Petals"}
MultiLanguageQuestData['en'][11934] = {title = "Unlocking Your Potential [PH]", objective = "Bring this dude some stuff.", description = "Today you unlock a page in your spellbook, one you may not have realized it was there.  Bring me something, and I'll open it up for you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11935] = {title = "Stealing Silvermoon's Flame", objective = "Return the Flame of Silvermoon to the Festival Loremaster.", description = "This flame, stolen from Silvermoon, floods you with warmth. This raw power is foreign to you, but the Loremaster might know more...", progress = "You're practically glowing, <race>. What do you have there?", completion = "What a glorious fire! You received this from Silvermoon, you say? Unbelievable! With the flames of all four cities, who knows what we could accomplish?", rewards = "You will be able to choose one of these rewards:\n\nElderberry PieFire-Toasted BunMidsummer SausageToasted SmorcFiery Festival BrewHandful of Summer Petals\n\nYou will also receive:\n\nBurning BlossomToasted SmorcFiery Festival BrewMidsummer SausageFire-Toasted BunElderberry PieHandful of Summer Petals"}
MultiLanguageQuestData['en'][11936] = {title = "Hatching a Plan", objective = "Raelorasz at the Transitus Shield wants you to kill Coldarra Wyrmkin and use their frozen axes to break 5 blue dragon eggs.", description = "Our goals here are simple. We are to remain hidden from Malygos, observe his brood, and thwart his efforts wherever possible. To that end, I have a task for you.\n\nThe blues are laying their eggs at the base of the Nexus. Exposure to so much arcane energy will surely make them hatch sooner, and there's no telling what effect it will have on their spawn.\n\nI don't intend to find out. Slay the local wyrmkin and use their frozen axes to break the eggs.", progress = "Have you destroyed the blues' eggs, <class>?", completion = "It pains me to order the destruction of dragon eggs, enemy or no.\n\nMay the ends of this war justify the means....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11938] = {title = "Buying Some Time", objective = "Thassarian at the Wailing Ziggurat in Borean Tundra wants you to inflict 20 casualties against the Scourge inside the Temple City of En'kilah. Use Lurid's Bones if you need assistance.", description = "Now that we have this phylactery, I shouldn't have any problems getting the information I need.  It won't take long for the Scourge in the Temple City to notice something's up, however.\n\nI won't be able to fend off a full scale attack here.  Or maybe I would... but I'd rather not find out.\n\nI want you to head down there and inflict some casualties.  Hopefully they'll be distracted long enough for these two to spill their guts... figuratively, of course.  Take Lurid with you, he might be of aid.", progress = "Is it done?", completion = "That should buy us some time.  Isidorus has been cooperative, but I really needed that alone time with the lich.", rewards = "You will be able to choose one of these rewards:\n\nDusk Watcher's BeltShadewrap GlovesTundrastrider BootsDeath Knight's Anguish\n\nYou will also receive:\n\nDusk Watcher's BeltShadewrap GlovesTundrastrider BootsDeath Knight's Anguish"}
MultiLanguageQuestData['en'][11940] = {title = "Drake Hunt", objective = "Raelorasz wants you to use the Blood-tipped Spear to subdue a Nexus Drake Hatchling and return it to him at the Transitus Shield.", description = "I need more drake hatchlings to continue researching the runes covering their bodies.\n\nThey can be found around the northwest edge of the valley....\n\n<Raelorasz pokes his hand with a spear and coats the tip with his blood.>\n\nTake this and use it on one of them. Wait for it to become subdued, then bring it here to me before it expires.", progress = "Have you recovered a drake hatchling for my studies?", completion = "The fate of these young drakes need not burden your conscience, &lt;race&gt;. Malygos alone is accountable for this.\n\nI am working ceaselessly to discover the secrets of these runes.\n\nRest assured, we shall take no more lives than we must.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11941] = {title = "Puzzling...", objective = "Bring the Scintillating Fragment to Raelorasz at the Transitus Shield.", description = "Something about this scrap of metal prevents you from casting it aside.\n\nPerhaps Raelorasz might be able to shed some light on its purpose.", progress = "What have you found, <class>?", completion = "It was wise of you to bring this to me, &lt;name&gt;.\n\n\n\nIf you truly desire to contribute to our efforts, no matter the risk, I shall share with you its meaning.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11942] = {title = "Words of Power", objective = "Thassarian at the Wailing Ziggurat wants you to go to the Temple City of En'kilah and retrieve High Priest Talet-Kha's Scroll from the Spire of Pain, High Priest Naferset's Scroll from the Spire of Decay and High Priest Andorath's Scroll at the Spire of Blood.", description = "The lich has spoken, <name>.  The high priests of En'kilah hold the secret to entering Naxxanar.\n\nGo to the Spire of Blood, the Spire of Pain and the Spire of Decay and slay each of the priests.\n\nReturn once you've obtained the three scrolls.", progress = "Taking your time, are you?  I don't know how much longer I can keep this lich restrained.", completion = "Excellent work, &lt;name&gt;.  Now for one last bit of information.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11943] = {title = "The Cell", objective = "Raelorasz at the Transitus Shield wants you to obtain the Prison Casing from General Cerulean and the Energy Core from Warbringer Goredrak.", description = "You've discovered a fragment of a special prison, <name>.\n\nMalygos' minions use similar prisons to hold their captured mages and other arcane entities, but this prison was constructed to hold something... stronger.\n\nIn hopes that the enemy of our enemy will prove to be a friend, you must search for the prison's remaining fragments.\n\nThey are likely to be in the possession of Malygos' most trusted underlings.", progress = "Have you discovered any other pieces to the prison?", completion = "&lt;The pieces you've collected begin to glow brightly in Raelorasz' hands.&gt;\n\nIt is done.\n\nI sense a strong presence within this prison. Let us hope it proves to be an ally.", rewards = "You will receive:\n\nAugmented Arcane Prison"}
MultiLanguageQuestData['en'][11944] = {title = "Surrounded!", objective = "Corporal Venn at Death's Stand wants you to slay 7 Ziggurat Defenders.", description = "Our situation is nearly hopeless.  We were ordered to take the Wailing Ziggurat with a handful of men.\n\nWe'll be lucky if we can hold this position against the Scourge.  We're outnumbered, injured and have no escape route.\n\nIf you can take some of the pressure off of us, we might be able to solidify our position.  Kill some of the undead circling the structure - we'll hold off their advance.", progress = "Did you make any progress?  We're in a bind here.", completion = "That should buy us some time, &lt;name&gt;.  We'll hope against hope for reinforcements from Valiance Keep.", rewards = "You will be able to choose one of these rewards:\n\nSweltering LeggingsMarshwalker WaistguardPlainhunter's EpaulettesBattle Leader's Breastplate\n\nYou will also receive:\n\nSweltering LeggingsMarshwalker WaistguardPlainhunter's EpaulettesBattle Leader's Breastplate"}
MultiLanguageQuestData['en'][11945] = {title = "Preparing for the Worst", objective = "Utaik wants you to gather 8 Kaskala Supplies in Kaskala.", description = "Dark times are upon us.  Karkut's spirit walks the earth and gathers the spirits of dead tuskarr.\n\nThe sons of the mist have taken many of our brethren.  Soon dear Kaskala will be reduced to ashes.\n\nThere is hope yet.  Not for us perhaps, but we've sent our families to Unu'pe.  We fight here so there may be a future for them.\n\nThey will need supplies or they will starve.  There's not enough food in Unu'pe.  Salvage any supplies before it's too late for our families.", progress = "Have you succeeded, <name>?  Our relatives in Unu'pe are depending on your efforts.", completion = "I thank you, &lt;name&gt;.  These supplies will feed our cousins and children.  Even if Kaskala falls, our tribes must carry on.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11946] = {title = "Keristrasza", objective = "Keristrasza wants you to speak to her when you are ready to prepare for a confrontation with Malygos.\n\nIf you lose your Augmented Arcane Prison, speak to Raelorasz at the Transitus Shield.", description = "I am... free?\n\nI was destined to spend an eternity roaming an empty abyss, and now am saved? You cannot fathom my gratitude, mortal.\n\nWhen I refused to bend to his will Malygos bound me to that prison, then shattered it and scattered the pieces. Should I live one hundred of your lifetimes, I shall not forget this kindness.\n\nPerhaps, in time, I will find ways to repay you. For now, though, we must focus our attention on Malygos. I am weak, and there is much to be done.\n\nI need your help, <name>.", progress = nil, completion = "We cannot wait for me to regain my strength.\n\nI must rely on you to make our preparations....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11947] = {title = "Striking Back", objective = "Slay the Hailstone Lieutenant summoned from the Ice Stone located at Ethel Rethor in Desolace, then return to the Earthen Ring Elder in a capital city.", description = "We must act to preserve the balance! Time is against us.\n\nThere is a camp located in the shadow of Ethel Rethor within northwestern Desolace. There, they use ice stones to communicate with the elementals, as they do in Silithus. Much as I am loath to do this, the spirits will understand - you must summon one of this Ahune's lieutenants and destroy it. Perhaps this forestalling action will be enough...", progress = nil, completion = "You have done well. It may seem a small act, but even this can aid the fight as a whole. Take this with my blessing, and return later, as I may have more for you to do.", rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11948] = {title = "Striking Back", objective = "Slay the Chillwind Lieutenant summoned from the Ice Stone located on the water elemental's island in western Stranglethorn Vale, then return to the Earthen Ring Elder in a capital city.", description = "We must act to preserve the balance! Time is against us.\n\nNeptulon has long had a base of operations on an island in western Stranglethorn. There, the Twilight Cult has set up ice stones to communicate with the Tidehunter's realm, much like they do in Silithus. Much as I am loath to do this, the spirits will understand - you must summon one of this Ahune's lieutenants and destroy it. Perhaps this forestalling action will be enough...", progress = nil, completion = "You have done well. It may seem a small act, but even this can aid the fight as a whole. Take this with my blessing, and return later, as I may have more for you to do.", rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11949] = {title = "Not Without a Fight!", objective = "Ataika wants you to slay 12 Kvaldir Raiders in Kaskala.", description = "Kaskala is a sacred place for us, <race>.  Our ancestors were guided here by the spirit of Tayutka herself.\n\nNow these foul creatures attack us from the mists without any provocation.\n\nWe will show them that our spears are not merely for whaling.  Fight alongside us, friend.  Perhaps my people might repay you some time in the future.", progress = "We are fighting tooth and nail, <name>.  We'll not give these Kvaldir an inch without making them pay for it dearly.", completion = "I thank you, &lt;name&gt;.  I will be deeply in your debt if we ever make it out of here alive.", rewards = "You will be able to choose one of these rewards:\n\nIceflow FootwrapsWaverunner WaistbandLandlocked WristguardsDeep Sea Tuskring\n\nYou will also receive:\n\nIceflow FootwrapsWaverunner WaistbandLandlocked WristguardsDeep Sea Tuskring"}
MultiLanguageQuestData['en'][11950] = {title = "Muahit's Wisdom", objective = "Find Elder Muahit in Kaskala.", description = "Listen, <name>.  Warriors like me are replaceable.  If I fall, my brothers and cousins will pick up my spear and fight.\n\nMy people cannot survive without wise elders.  Stubborn Muahit, our most venerable shaman, refuses to leave the altar to Tayutka in the central island.  We would suffer a significant loss if he was slain by these monsters.\n\nYou are an outsider, maybe he'll listen to you.  Show him reason... ask him to flee to the safety of Unu'pe before it's too late.", progress = nil, completion = "Ataika sent you, didn't he?  I am not to be swayed.\n\nAll is not lost.  The spirits are still with us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11951] = {title = "Bait and Switch", objective = "Keristrasza has asked you to collect 10 Crystalized Mana Shards from around Coldarra.\n\nIf you lose your Augmented Arcane Prison, speak to Raelorasz at the Transitus Shield.", description = "During my captivity I was able to learn much about Malygos. Fate now allows us to use this knowledge against him.\n\nThere is a great blue dragon, Saragosa, who circles high above the Nexus. She serves both as the aspect's guardian and as his consort. If any serious threats arise, she alerts her master of the danger.\n\nI suffered greatly at the hand of Saragosa during my captivity, and now her time to die has come. First, however, we must fashion the perfect bait....", progress = "Have you gathered the mana shards I require?", completion = "Thank you, &lt;name&gt;.\n\nI am drained from the effects of my confinement and my strength is returning ever so slowly.\n\nI shall use the power from these crystals wisely. They are a byproduct of Malygos' malevolent schemes. With luck, they will play a part in his undoing.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11952] = {title = "Striking Back", objective = "Slay the Frigid Lieutenant summoned from the Ice Stone located in the cave underneath Firewatch Ridge in the northwest of Searing Gorge, then return to the Earthen Ring Elder in a capital city.", description = "We must act to preserve the balance! Time is against us.\n\nFirewatch Ridge in Searing Gorge is an established bastion of Twilight Cult activity. Recently, they have been using ice stones in the cave to communicate with the Tidehunter's realm, much like they do in Silithus. Much as I am loath to do this, the spirits will understand - you must summon one of this Ahune's lieutenants and destroy it. Perhaps this forestalling action will be enough...", progress = nil, completion = "You have done well. It may seem a small act, but even this can aid the fight as a whole. Take this with my blessing, and return later, as I may have more for you to do.", rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11953] = {title = "Striking Back", objective = "Slay the Glacial Lieutenant summoned from the Ice Stone located at Twilight's Run in northern Silithus, then return to the Earthen Ring Elder in a capital city.", description = "We must act to preserve the balance! Time is against us.\n\nSilithus is the Azerothian base of the Twilight Cult. In the north, they have been using new ice stones to communicate with the Tidehunter's realm. Much as I am loath to do this, the spirits will understand - you must summon one of this Ahune's lieutenants and destroy it. Perhaps this forestalling action will be enough...", progress = "You have returned victorious?", completion = "You have done well. It may seem a small act, but even this can aid the fight as a whole. Take this with my blessing, and return later, as I may have more for you to do.", rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11954] = {title = "Striking Back", objective = "Slay the Glacial Templar summoned from the Ice Stone located near the Dark Portal in Hellfire Peninsula, then return to the Earthen Ring Elder in a capital city.", description = "We must act to preserve the balance! Time is against us.\n\nIn order to ensure Ahune's success, the cult has established a base near the Dark Portal itself in Draenor. They use ice stones to coordinate the frost lord's arrival. Much as I am loath to do this, the spirits will understand - you must summon one of this Ahune's templar protectors and destroy it. Perhaps this forestalling action will be enough...", progress = "You have returned victorious?", completion = "You have done well. It may seem a small act, but even this can aid the fight as a whole. Take this with my blessing, and return later, as I may have more for you to do.", rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11955] = {title = "Ahune, the Frost Lord", objective = "Travel to the Slave Pens in Coilfang Reservoir within Zangarmarsh and speak with Numa Cloudsister.", description = "I believe you are strong enough for the ultimate task set before us.\n\nWe cannot allow the plot between the Twilight Cult and the naga heretics of Neptulon to come to fruition. For the sake of Azeroth and all life upon it, we must act. Our path is clear. You must journey to the Slave Pens deep within Coilfang Reservoir and meet with our shaman there. Go, and quickly!", progress = nil, completion = "Thank the spirits you're here! We must summon Ahune quickly before it's too late...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11956] = {title = "Finding the Phylactery", objective = "Go to Death's Stand and ride Dusk to the location of Tanathal's Phylactery. Obtain it and bring it back to Thassarian inside the Wailing Ziggurat.", description = "No time for small talk, <name>.  I was sent on what was to be a suicide mission to take this ziggurat.  I've accomplished my duty as a soldier, now is the time to get some answers.\n\nThis lich has knowledge I seek, yet I cannot inflict pain to his physical body to obtain that knowledge.\n\nThe lich stored his soul in a phylactery, and while it remains hidden, I won't be able to pry the information from him.\n\nReturn to the camp and take my horse, Dusk, she will lead you to the phylactery.  Bring it to me.", progress = "You're back, <name>.  Did you get the phylactery?", completion = "Just in time, &lt;name&gt;.  Pinning down a lich is not as easy as it looks.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11957] = {title = "Saragosa's End", objective = "Keristrasza wants you to use the Power Focus to lure Saragosa, and then defeat her.", description = "Using the mana crystals you provided, I have created this Power Focus.\n\nSaragosa is a glutton. She will be unable to resist its lure. Inside it lie magics that will greatly diminish her power. Let us hope she does not see through my ruse....\n\nPrepare yourself, <name>, and speak to me again when you are ready to face Saragosa.", progress = "Saragosa must not be allowed to live!", completion = "This world is a better place now that Saragosa is no more, but our work is not yet finished.\n\nThe time has come to strike at Malygos himself!", rewards = "You will be able to choose one of these rewards:\n\nFlame Hardened WaistbandFlame Hardened WristbindingsCauterizing Chain LeggingsFury of the Crimson Drake\n\nYou will also receive:\n\nFlame Hardened WaistbandFlame Hardened WristbindingsCauterizing Chain LeggingsFury of the Crimson Drake"}
MultiLanguageQuestData['en'][11958] = {title = "Let Nothing Go To Waste", objective = "Retrieve 6 Stolen Moa'ki Goods from the wolvar. Return them to Elder Ko'nani at Moa'ki Harbor.", description = "The wolvar have always been our natural enemies. But the incursion of your peoples into the Great Dragonblight has forced them into a small space upon the glade to the north.\n\nCombined with the land's upheaval this morning, they have become even more aggressive than ever before. They have made several raids upon our goods... things that we'll need if we are to survive the trek from our home here.\n\nAs a sign of good faith and friendship, retrieve our goods from the Snowfall Glade wolvar.", progress = "The natural balance has been tipped over and over of late.\n\nI hope that you will be able to help us survive the upheaval of our way of life.", completion = "I will not say that I am pleased to ask you to do such things on our behalf. It is all we can do to prepare quickly for our departure, though we know not yet where we go.\n\nMy sorcerers tell me that you are here to save the land from He Who Walks in Shadow.\n\nI trust that you will save the peoples of the land as well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11959] = {title = "Slay Loguhn", objective = "Smear the Blood of Loguhn upon yourself and then return to Elder Ko'nani at Moa'ki Harbor.", description = "Already it goes from bad to worse. There is only one course to take... regrettably, Loguhn must die!\n\nHe's the alpha male of the Snowfall Glade tribe and one mean wolvar. But it's the only way to get a short break from their attacks and stealing forays.\n\nYou will find the \"Render of Flesh\" in front of his hovel upon the northern rise of the glade. It's larger than the others and hard to miss. Kill him and smear his blood upon yourself, both to show your dominance and respect.", progress = "Is that Loguhn's blood or your own, <race>?", completion = "Loguhn's honorable sacrifice at your hands is exactly what my people need. Now we will make the most of the wolvar in-fighting for his place.\n\nIt will have to be enough.", rewards = "You will be able to choose one of these rewards:\n\nSharkdiver's BracersGleaming TuskringSea Rusted GauntletsBaleen Braided Collar\n\nYou will also receive:\n\nBaleen Braided CollarGleaming TuskringSharkdiver's BracersSea Rusted Gauntlets"}
MultiLanguageQuestData['en'][11960] = {title = "Planning for the Future", objective = "Collect 12 Snowfall Glade Pups. Deliver them to Trapper Mau'i at Moa'ki Harbor.", description = "We must move decisively against the wolvar if we're to have a chance of survival. However, I worry that in our zeal, too many of them will be slain.\n\nThe Snowfall Glade wolvar have as much right to exist as do we. You and I will see to it that they get that chance.\n\nIf Elder Ko'nani hasn't asked you already, he will ask you to deal with them.  While you're upon the glade to the north, I'd like you to bag up their pups and bring them back to me.", progress = "How many pups could you have possibly saved in so short a time?", completion = "Well, I guess you saved plenty of them. Thank you, &lt;race&gt;.\n\nNow the wolvar will have a chance of surviving along with us. If we survive at all, that is.\n\nDo you think that you could return tomorrow so that we can save more of the pups?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11961] = {title = "Spirits Watch Over Us", objective = "Elder Muahit at Njord's Breath Bay wants you to find Iruk's corpse in the water and retrieve Issliruk's totem.", description = "Powerful spirits watch over my tribe -- Kaskala will not be lost.\n\nIssliruk will give us courage, Tayutka will make sure our survivors always have food and shelter and Karkut will watch over the fallen so they do not lose their way.\n\nIssliruk's guidance is the one we need the most right now.  I asked my nephew, Iruk, to bring me Issliruk's totem, but the Kvaldir's spears struck him down and his body fell into the waters to the north.  Bring me the totem, <name>.  Don't let my nephew's death be in vain.", progress = "The totem, <race>.  Do you have it?", completion = "Can you feel Issliruk's presence, &lt;name&gt;?  He does not want his children to perish at the hand of the mist-walkers.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11962] = {title = "One Last Delivery", objective = "Deliver the Crate of Farshire Ore to Hilda Stoneforge in Valiance Keep.", description = "That's it then.  With the last of the ore you salvaged we now have enough to send to Valiance Keep.\n\nIf Farshire is wiped off the face of Azeroth, then at least let us be remembered as the first ones to defend our land and the last ones to give up.\n\nTake this ore to Hilda Stoneforge - she is a good friend of mine.  Tell her to make some good weapons with this ore.  We'll need plenty of them in the days to come.", progress = "What do you have there?", completion = "Ore from Farshire?  We weren't scheduled for a shipment just yet.  Is something wrong?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11963] = {title = "Weapons for Farshire", objective = "Return to Gerald Green in Farshire.", description = "Farshire is overrun and all that Gerald can think of is to get me my ore shipment?  I swear that man has as much heart as any of our soldiers on the frontlines.\n\nWe cannot let the civilians lose their lands if they're willing to fight for them.  We might not have the troops to spare, but we can send them weapons.\n\nThese were earmarked for new recruits, but I'll be able to cover those with the ore you've brought me.  Send word to Gerald that weapons are on the way.", progress = nil, completion = "Hilda's sending us weapons?  That's excellent news, &lt;name&gt;.  I was about ready to tell the lads to pack things up.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11964] = {title = "Incense for the Summer Scorchlings", objective = "The Festival Loremaster wants you to take Summer Incense to a Summer Scorchling outside any Alliance settlement.", description = "Did you know that our festival fires burn in every land with an Alliance settlement? Flame Wardens tend to them in camps outside of each town, ensuring the bonfires are bright and the celebrations continue.\n\nWith each Flame Warden is a summer scorchling -- an emissary to the elemental spirits of fire.\n\nWould you like to honor a scorchling, <name>?  Take this summer incense and bring it to any summer scorchling.  Appease the little fire spirit, and it may reward you.", progress = "A fiery salutations to you, honored <class>.  Welcome to this hallowed ground of the Midsummer Fire Festival.", completion = "Ah, and what is this?  Such a delightful aroma!  I am sure it will burn with a flame pure and bright!\n\nTake this blossom, &lt;name&gt;.  Take it, and leave me be... I must attend to this precious fuel...", rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11965] = {title = "Call to Arms!", objective = "Go to the town hall building in Farshire and ring the bell inside of it.", description = "Farshire has a fighting chance now, <name>.  That's all we could've asked for and you've made it possible.\n\nAll we need now is a rallying point.  I'll have my men deliver the weapons to our town hall.  Go and ring the town hall bell so any survivors know to rally there.\n\nIt's time to show the Scourge what we're made of.", progress = "Have you rallied the survivors, <name>?", completion = "Thanks once again for aiding us, &lt;name&gt;.  The people of Farshire will always remember you.", rewards = "You will be able to choose one of these rewards:\n\nIndomitable Choker of LightChain of the Tolling BellPendant of Revolutionary Thought\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesChain of the Tolling BellIndomitable Choker of LightPendant of Revolutionary Thought"}
MultiLanguageQuestData['en'][11966] = {title = "Incense for the Festival Scorchlings", objective = "The Festival Talespinner wants you to take Summer Incense to a Festival Scorchling outside any Horde settlement.", description = "Did you know that our festival fires burn in every land with a Horde settlement? Flame Keepers tend to them in camps outside of each town, ensuring the bonfires are bright and the celebrations continue.\n\nWith each Flame Keeper is a festival scorchling -- an emissary to the elemental spirits of fire.\n\nWould you like to honor a scorchling, <name>?  Take this summer incense and bring it to any festival scorchling.  Appease the little fire spirit, and it may reward you.", progress = "A fiery salutations to you, honored <class>.  Welcome to this hallowed ground of the Midsummer Fire Festival.", completion = "Ah, and what is this?  Such a delightful aroma!  I am sure it will burn with a flame pure and bright!\n\nTake this blossom, &lt;name&gt;.  Take it, and leave me be... I must attend to this precious fuel...", rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11967] = {title = "Mustering the Reds", objective = "Keristrasza has asked you to bring her to Raelorasz at the Transitus Shield.", description = "Malygos is certainly aware that something is amiss.\n\nI know him. His focus is fragmented. I am confident that I can lure him from the safety of his realm when he learns what has become of his precious Saragosa.\n\nTake me to Raelorasz at once, <name>. He must rouse every dragon he commands to face Malygos.", progress = "You have news for me, <name>?", completion = "Word of Keristrasza's rescue has reached my ears. You are to be commended.\n\nI am eager to speak with her again.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11968] = {title = "The Tides Turn", objective = "Elder Muahit wants you to kill Heigarr the Horrible in Njord's Breath Bay.", description = "The spirits have heard our cry for help, <name>.  It's a sign that Kaskala might yet be saved.\n\nTake advantage of the confusion the weather has created and slay the Kvaldir leader.  Your actions will sway the battle in our favor, I am sure of it.", progress = "Have you done what I asked of you, <name>?", completion = "You've done us a great favor, &lt;race&gt;.  The fight is not yet won, but my people now have a chance.", rewards = "You will be able to choose one of these rewards:\n\nBlubber GrinderZook's Walking StickFin CarverEdge of the TuskarrManual of the Tides\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesFin CarverBlubber GrinderZook's Walking StickEdge of the TuskarrManual of the Tides"}
MultiLanguageQuestData['en'][11969] = {title = "Springing the Trap", objective = "Raelorasz wants you to use Raelorasz' Spark at the signal fire in Coldarra.", description = "We owe this opportunity in great part to your efforts, <name>.\n\nIt is only fitting that you initiate the attack on Malygos.\n\nTake this spark and use it to light the signal fire northwest of the Nexus. Keristrasza will direct you from there.", progress = "Did you meet with Keristrasza?", completion = "We have dealt a blow to Malygos, but it has come at a high price.", rewards = "You will be able to choose one of these rewards:\n\nCrimson WillSerrated Scale ShankFiery ProdRod of the Crimson KeeperSmoldering TalonScaled Flame Cloak\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesSerrated Scale ShankFiery ProdSmoldering TalonRod of the Crimson KeeperCrimson WillScaled Flame Cloak"}
MultiLanguageQuestData['en'][11970] = {title = "The Master of Summer Lore", objective = "Speak to the Festival Loremaster in any Alliance capital.", description = "The festival is a time for fun and laughter, there's no mistake. It's important, however, that you understand the origins of this holiday. Education should be sought out and savored.\n\nThe Festival Loremaster in the Alliance capitals can guide your way. Go now and learn.", progress = nil, completion = "I'll be happy to tell you what I know.", rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11971] = {title = "The Spinner of Summer Tales", objective = "Speak to the Festival Talespinner in any Horde capital.", description = "The festival is a time for fun and laughter, there's no mistake. It's important, however, that you understand the origins of this holiday. Education should be sought out and savored.\n\nThe Festival Talespinner in the Horde capitals can guide your way. Go now and learn.", progress = nil, completion = "I'll be happy to tell you what I know.", rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][11972] = {title = "Shards of Ahune", objective = "Bring the Ice Shards to Luma Skymother.", description = "These shards pulse with foreboding.  Do they hold the last essence of the Frost Lord?", progress = "Greetings, <name>.  You look worried, but you shoud rejoice.  The Frost Lord is defeated!", completion = "Yes, these shards hold the final essence of the Frost Lord in this land.  We will dispose of them and banish Ahune to the nether regions of cold.\n\nThank you, &lt;name&gt;.  Your name will echo in the chants of the Earthen Ring for days without end.  Please honor us by accepting this vestige, a symbol of your kinship with warmth and light.", rewards = "You will be able to choose one of these rewards:\n\nTabard of Summer SkiesTabard of Summer Flames\n\nYou will also receive:\n\nBurning BlossomTabard of Summer SkiesTabard of Summer Flames"}
MultiLanguageQuestData['en'][11973] = {title = "Prisoner of War", objective = "Warmage Kaitlyn wants you to free Keristrasza.", description = "Malygos has taken Keristrasza to serve as his consort!\n\nWe cannot allow this to come to pass.\n\nYou must do whatever it takes to spare her such a fate, <race>.", progress = "Have you located Keristrasza? Were you able to free her from her bonds?", completion = "So, it is done then....\n\nOur kind shall never forget the sacrifice Keristrasza has made for this cause.", rewards = "You will be able to choose one of these rewards:\n\nCloak of Azure LightsMantle of KeristraszaShroud of Fluid Strikes\n\nYou will also receive:\n\nShroud of Fluid StrikesMantle of KeristraszaCloak of Azure Lights"}
MultiLanguageQuestData['en'][11975] = {title = "Now, When I Grow Up...", objective = "Take your orphan, Salandria, to see the Elite Tauren Chieftain in Silvermoon City's Walk of Elders. Make sure to call for her if she is not present when you arrive.", description = "Maybe I already asked you this, but when you were my age did you know that you wanted to be a <class> when you grew up?\n\nI'm not sure what I want to be.  Maybe a mage or a warlock or a Blood Knight, like I said before?  Or maybe... A rock star!!  Like Sig Nicious, the blood elf, in the Elite Tauren Chieftain!\n\nI heard that when they aren't touring, they hang out in Silvermoon City!  They just sit on a balcony in the Walk of Elders waiting for people to stop by.\n\nPlease take me there.  Please!", progress = "Elite Tauren Chieftain are the coolest!", completion = "Did you see that?  They were cheering for me!!\n\nNow I know how they feel when they are up on stage singing!  I felt the power and the energy!\n\nJust like they say in their song!\n\nMy mind is made up, I am going to be a rock star when I grow up!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11976] = {title = "Ice Shards", objective = "Bring the Ice Shards to Luma Skymother.", description = "These shards pulse with foreboding.  Do they hold the last essence of the Frost Lord?You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nTabard of Summer SkiesBurning Blossom"}
MultiLanguageQuestData['en'][11977] = {title = "A Tauren Among Taunka", objective = "Seek out Emissary Brighthoof at the Westwind Refugee Camp.", description = "<Wartook points northeast.>\n\nShe is quite kind, you know. If it were not for your emissary, the surviving refugees may have given up hope. While she may not be taunka by birthright, the tribe has taken to her as a village elder for the time being.\n\nIf you are who I think you are, please go and pay Emissary Brighthoof a visit inside the refugee camp. She has been waiting for you.", progress = nil, completion = "What you see here is all that remains of the taunka from the Borean Tundra and the Dragonblight. They are a broken people... battered and brought to the brink of extinction by the Scourge.\n\n&lt;Brighthoof shakes her head.&gt;\n\nOnly the Horde can save them now. Only the Horde can mend their broken spirits. We will nurse them back to full health and they will in turn strengthen the Horde in Northrend.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11978] = {title = "Into the Fold", objective = "Emissary Brighthoof at the Westwind Refugee Camp in the Dragonblight wants you to recover 10 Horde Armaments.", description = "Before we can officially bring these taunka into the Horde we must recover our armaments from the Anub'ar Nerubians that infest the nearby woods. The armaments were lost when a caravan from Agmar's Hammer was ambushed by the Scourge late last night.\n\nVenture out into the woods to the east of Westwind Refugee Camp and recover those armaments, <race>.", progress = "Without armor and weapons our newest members will be defenseless in their trek to Agmar's Hammer.", completion = "This is exactly what we need, &lt;name&gt;! Brandishing Horde arms will lift their spirits and give them the protection they need against the Scourge.\n\nAre you prepared for the ceremony of initiation?\n\n\n\nYou will be the one to admit our new allies into the Horde.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11979] = {title = "The Taunka and the Tauren", objective = "Seek out Emissary Brighthoof at the Westwind Refugee Camp.", description = "The Scourge have seized control of the capital city of the taunka, Icemist Village! All living taunka that escaped the massacre are being held in protective custody at the Westwind Refugee Camp on the western border of Dragonblight.\n\nLord Hellscream believes that the taunka must join the Horde if they are to survive and has sent a tauren emissary to Westwind to bolster our relationship with the winter tauren. Travel to Westwind Refugee Camp and seek out Emissary Brighthoof. You will assist her.", progress = nil, completion = "What you see here is all that remains of the taunka from the Borean Tundra and the Dragonblight. They are a broken people... battered and brought to the brink of extinction.\n\n&lt;Brighthoof shakes her head.&gt;\n\nOnly the Horde can save them now. Only the Horde can mend their broken spirits. We will nurse them back to full health and they will in turn strengthen the Horde in Northrend.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11980] = {title = "Pride of the Horde", objective = "Blood Guard Roh'kill at the Westwind Refugee Camp in the Dragonblight wants you to slay 15 Anub'ar Ambushers.", description = "I was one of the guards chosen to escort the caravan carrying the armament shipment to this camp. The attack came fast and without warning. We fought and killed dozens of the beasts, but in the end there were simply too many. Tor'zin and I barely made it out alive...\n\nIf not for our injuries we would be out in the woods hunting down those fiends ourselves. Will you help us regain our lost pride? Search the woods east of here for Anub'ar Nerubians and kill them! For the Horde!", progress = "Show no mercy, <race>. Slay the Anub'ar!", completion = "&lt;Roh'kill salutes you.&gt;\n\nYou have preserved our honor, &lt;name&gt;. Tor'zin and I both thank you for this selfless act!", rewards = "You will be able to choose one of these rewards:\n\nSpiderwarder BracesGlade Wanderer BeltBreastplate of Sizzling ChitinScarab of IsanothLegplates of the Agmar Preserver\n\nYou will also receive:\n\nSpiderwarder BracesGlade Wanderer BeltBreastplate of Sizzling ChitinScarab of IsanothLegplates of the Agmar Preserver"}
MultiLanguageQuestData['en'][11981] = {title = "Find Kurun!", objective = "Speak with Kurun on the hill overlooking Thor Modan.", description = "The Earthen warrior's stone surface is covered with cracks and gouges. Although it is incapable of bleeding, you can sense that the warrior is near death.\n\nA low, hoarse voice escapes from the dying warrior's mouth.\n\n\"Find... Kurun... you must find... Kurun.\"\n\nIt looks at you helplessly as you ask for any clues as to who or what Kurun might be.\n\n\"Our... leader... he stands on the... hill overlooking Thor Modan... commands us. Please... tell him... we cannot take... the city... \"", progress = nil, completion = "&lt;You tell Kurun about the message given to you by the fallen Earthen.&gt;\n\nThey fight bravely, but he is right. We will not overcome the iron dwarves of Thor Modan without help. My giants and the Earthen have long struggled against iron's evil, but our forces are not numerous enough to win the battle for Thor Modan. Will you aid us?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11982] = {title = "Raining Down Destruction", objective = "Kurun on the hill overlooking Thor Modan wants you to disrupt the iron dwarves' work by throwing boulders into the exposed area of Thor Modan.", description = "Beneath us is iron's ancient bastion, Thor Modan. Thousands of years ago, the stone giants tore the land asunder, collapsing part of the city and exposing much of the rest.\n\nEven now, the iron dwarves attempt to reclaim their old capital, but we will not permit it. My giants fill the trench with boulders and debris, hoping to seal it off and kill the servants of iron as they work. Take up the boulders you see near the trench to the northeast, and help us put an end to their efforts.", progress = "What have you to report?", completion = "As quickly as we're able to fill the trench, the iron dwarves keep clearing it. Our assault from above will not take the city alone. You must aid the earthen fighting in the plaza below.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11983] = {title = "Blood Oath of the Horde", objective = "Speak to the taunka at Westwind Refugee Camp and make 5 of them pledge their allegiance to the Horde.\n\nReturn the Blood Oath of the Horde to Emissary Brighthoof once you have completed this task.", description = "They are ready, <name>. These taunka will all willingly join the Horde and give all that they have to see the Scourge driven from this world.\n\n<Brighthoof hands you a scroll bearing the insignia of the Horde.>\n\nWithin this scroll you will find the blood oath of the Horde. Tradition dictates that our new taunka brothers and sisters utter the sacred words herein.\n\nTake the scroll and swear the taunka into the Horde, commander. Return the scroll to me when you have completed your duty.", progress = "They will strengthen the Horde, commander.", completion = "Thank you for doing this, Commander &lt;name&gt;. They had nothing left. You have given them purpose and with purpose comes hope... Hope for a new tomorrow... for a new life.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11984] = {title = "Filling the Cages", objective = "Samir at Granite Springs wants you to use the Bounty Hunter's Cage on a drakkari troll that's been stunned by Budd.", description = "'Ol Budd's seen better days.\n\nEver since our stay in Ghostlands he's been useless to us. We've had to find ways to make it on our own, and today that means sellin' trolls to the highest bidder.\n\nFortunately, we've recently found a use for Budd. Something about his condition allows him to mingle with the local trolls, so we taught him a little game that's turned us a tidy profit.\n\nSee for yourself. Talk to Budd, take him southwest to Drak'Zin Ruins and use this cage as soon as he tags a troll.", progress = "Have you managed to cage an ice troll?", completion = "Great work, &lt;class&gt;. Looks like we'll be keepin' Budd around a little longer.\n\nWe'll have your cage picked up right away. Here's your share of the bounty.\n\nOh, and welcome to the camp. Stick around and I'm sure we'll find a use for ya....", rewards = "You will be able to choose one of these rewards:\n\nGrinder of Reverse EmancipationWarbling CrossbowMace of HelotrySpike of Renounced AutonomyYoke SlasherSword of the Caged Mind\n\nYou will also receive:\n\nGrinder of Reverse EmancipationYoke SlasherSpike of Renounced AutonomyWarbling CrossbowSword of the Caged MindMace of Helotry"}
MultiLanguageQuestData['en'][11985] = {title = "Into the Breach", objective = "Kurun on the hill overlooking Thor Modan wants you to kill Iron Thane Argrum.", description = "If we can't overcome the defenders inside Thor Modan, the iron dwarves can hold out forever. The Earthen are bravely taking on the constructs built by the sons of iron, but they cannot break into the city.\n\nThe tunnels narrow too quickly for my fellow giants to be of use, so our options are few. Would you be willing to venture into the city and kill the dwarf commanding the resistance?", progress = "Were you able to kill the commander?", completion = "Well done, &lt;name&gt;. The loss of the iron dwarf commander should be enough to break the remaining defenders. The Earthen should be able to deal with the survivors.", rewards = "You will be able to choose one of these rewards:\n\nForge-Scarred SandalsIron-Shatter LeggingsFlame-Tested ChestguardGrips of Flawed Temper\n\nYou will also receive:\n\nForge-Scarred SandalsIron-Shatter LeggingsFlame-Tested ChestguardGrips of Flawed Temper"}
MultiLanguageQuestData['en'][11986] = {title = "The Damaged Journal", objective = "Recover 8 Missing Journal Pages, combine them with the Incomplete Journal, and return the completed journal to Torthen Deepdig at the Westfall Brigade Encampment.", description = "This battered, mud-stained journal has seen better days. Leafing through the pages, you discover dozens of notes, diagrams, and maps.\n\nThe author's handwriting seems vaguely familiar, but you're unable to place it until you discover an entry signed with the name of Brann Bronzebeard.\n\nThe back half of the book, containing the most recent entries, has been torn away. Pages litter the battlefield, and it will be impossible to know what Brann discovered here until the book is whole again.", progress = "What's that you have there?", completion = "You found Brann's journal? Incredible! The league hasn't gotten a report from him in some time, and we began to fear he may have been captured or killed. What did he discover inside Thor Modan?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11987] = {title = "zzOLDFortune Card: Silver", objective = "You will be able to choose one of these rewards:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nBox of Treasure\n\nYou will also receive:\n\nBox of Treasure"}
MultiLanguageQuestData['en'][11988] = {title = "The Runic Keystone", objective = "Bring 5 Runic Keystone Fragments to Torthen Deepdig at the Westfall Brigade Encampment.", description = "Brann's journal mentions that he used a runic keystone to illuminate the important runes on the plate he discovered. Without the keystone, the plate's contents would be little better than gibberish.\n\nAt the end of Brann's last entry, he describes the iron dwarf defenders seizing the keystone from him, shattering it, and dividing it among themselves. Before we can decipher the runed plate, we must hunt down the fragments. Any of the dwarves within Thor Modan or the buildings around it may carry fragments.", progress = "Do you have enough of the fragments to reconstruct the keystone?", completion = "&lt;Torthen works quickly to assemble the fragments you retrieved.&gt;\n\nThis is incomplete, but it should still allow us to get most of the information from the plate.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11989] = {title = "Truce?", objective = "Drakuru at Granite Springs wants you to use the Dull Carving Knife near his cage and then speak to him.", description = "Watch yerself, mon.\n\nDrakuru shrunk more <race> heads than I can remember - and even if I could remember, I couldn't count that high. Lucky for you I be stuck in dis cage or I'd be addin' one more to da list.\n\nBut things bein' what they are, mebbe we be puttin' our differences aside fer a time, eh?\n\nDrakuru know things, mon. Things that will aid you in your struggle here.\n\n<Drakuru cuts the palm of his hand on one of his tusks and extends it through the cage.>\n\nSo, what you say, mon... truce?", progress = "Good choice, mon. You won't be livin' to regret it....", completion = "There!\n\nNow we be connected by blood, mon. A true bond we be havin'.\n\nYou lissen carefully to Drakuru, &lt;race&gt;. There be much to do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11990] = {title = "Vial of Visions", objective = "Drakuru at Granite Springs wants you to bring him a Crystal Vial, a Waterweed Frond, and 3 Haze Leaves.", description = "First things first, mon. There be some preparatory work that need doin'.\n\nNo tellin' how long dey gunna keep me here. Ya be needin' a powerful elixir so we can be keepin' in touch.\n\nLucky for you, I know just the thing! And the ingredients all be close by.\n\nI need a vial from the pretty little troll over there, some waterweed from the lake just north of here, and a few haze leaves found around the camp here.\n\nHurry now, mon, before dey be haulin' me away.", progress = "You got da stuff, mon?", completion = "&lt;Drakuru takes the ingredients and deftly combines them in the vial.&gt;\n\nThis should do it, mon. Now it be time to get to work.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11991] = {title = "Subject to Interpretation", objective = "Drakuru wants you to get 5 Frozen Mojo from the Drakkari Trolls at the Ruins of Drak'Zin and then use the elixir at Drakuru's Brazier there.", description = "A legendary set of artifacts, lost for thousands of years, were created to make Drak'Tharon Keep impervious.\n\nMost think they be myth, but Drakuru knows better, mon!\n\nI nearly discovered where one be, but got captured while interpreting hieroglyphs. Ya gotta summon my soul back dere so I can finish readin' em!\n\nUse my elixir at da brazier on Drak'Zin Ruins, southwest of here. You'll hafta mix in da frozen mojo my bruddas be holdin'. I hate ta see my bruddas fall, but it be for the greater good.", progress = nil, completion = "Ahh, yes. Ya done good, mon.\n\nI be readin' the walls just fine from here....", rewards = "You will be able to choose one of these rewards:\n\nEthereal HoodDrakuru's Ghastly HelmHelm of Spirit LinksSpiritforged Helm\n\nYou will also receive:\n\nEthereal HoodDrakuru's Ghastly HelmHelm of Spirit LinksSpiritforged Helm"}
MultiLanguageQuestData['en'][11992] = {title = "Navigation Charts (Deprecated)", objective = "Obtain the missing parts of the Skadir Navigational Chart and bring it to Karuk in Riplash Stand.", description = "You've uncovered the first part of a navigation chart drawn on flayed dragonskin.  If you could complete it you'd be able to find the kvaldir's future plans of attack.\n\nOther mariners in Riplash might have the missing charts on them.  Karuk would be interested in the information they contain.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11993] = {title = "The Runic Prophecies", objective = "Torthen Deepdig at the Westfall Brigade Encampment wants you to decipher the three Rune Plates.", description = "We've no time to lose! Now that we've reassembled the runic keystone -- well, most of it -- we can decipher the contents of those very same runic plates Brann was working on before he fled.\n\nWe have no way of knowing if he managed to read the contents of all three plates, but we'll have to assume he got enough information to determine his next destination.\n\nStand before each of the plates and use the keystone to determine the contents of each. Brann may be counting on us!", progress = nil, completion = "&lt;Torthen listens as you recount the contents of the runic plates.&gt;\n\nBy Madoran's hammer, he's discovered a whole new titan city!\n\n'The cradle of stone and iron.'\n\n'Ulduar nestled in the storm.'\n\nWhat d'you suppose that means? Could it be where we come from, after all these years?\n\nWe have to follow him! We have to find him!", rewards = "You will be able to choose one of these rewards:\n\nWayfinder's BracersDiscoverer's MittsTrailbreaker's SpauldersWaywalker's Girdle\n\nYou will also receive:\n\nWayfinder's BracersDiscoverer's MittsTrailbreaker's SpauldersWaywalker's Girdle"}
MultiLanguageQuestData['en'][11995] = {title = "Your Presence is Required at Stars' Rest", objective = "Speak with the Image of Archmage Modera at Stars' Rest.", description = "<class>, I know these tuskarr will ask you to do many favors for them, but you must get to Stars' Rest with all due haste!\n\nThe upheaval in the land this morning is sure to have broader repercussions than just inconveniencing the natives.\n\nStars' Rest is westward past the intersection of the road leading north out of the harbor. There is an archmage there named Modera. She will be expecting you.", progress = nil, completion = "I've been expecting you, &lt;class&gt;. We have much work to do, you and I.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11996] = {title = "Your Presence is Required at Agmar's Hammer", objective = "Speak with the Image of Archmage Aethas Sunreaver at Agmar's Hammer.", description = "<class>, I know these tuskarr will ask you to do many favors for them, but you must get to Agmar's Hammer with all due haste!\n\nThe upheaval in the land this morning is sure to have broader repercussions than just inconveniencing the natives.\n\nThe Hammer is westward past the intersection of the road leading north out of the harbor. Archmage Aethas Sunreaver himself will be expecting you!", progress = nil, completion = "What took you so long? Time waits only for Aspects, &lt;race&gt;.\n\nWe have much work to do, you and I.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11997] = {title = "REUSE", objective = "Speak with Captain Gryan Stoutmantle at the Westfall Brigade Encampment.The Westfall Brigade has been dispatched to the northeastern part of Grizzly Hills to secure passage for our troops. They have established a base camp to the northeast of Grizzlemaw, and to the southwest of Thor Modan.\n\nYou might recognize the brigade's leader, Captain Gryan Stoutmantle as an honored veteran of the war against the Scourge in Lordaeron. But the people of Westfall know him best for his decision to leave the battlefield and return home to take on the Defias.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The Westfall Brigade has been dispatched to the northeastern part of Grizzly Hills to secure passage for our troops. They have established a base camp to the northeast of Grizzlemaw, and to the southwest of Thor Modan.\n\nYou might recognize the brigade's leader, Captain Gryan Stoutmantle as an honored veteran of the war against the Scourge in Lordaeron. But the people of Westfall know him best for his decision to leave the battlefield and return home to take on the Defias.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11998] = {title = "Softening the Blow", objective = "Bring Brugar Stoneshear at the Westfall Brigade Encampment a cask of Howlin' Good Moonshine.", description = "Our best bet for moving our forces quickly to Icecrown Glacier lies with the network of tunnels beneath the ancient iron dwarf city of Thor Modan.\n\nBrugar Stoneshear and his Explorers' League boys aren't going to be happy, but orders are orders.\n\nThe news might go over better if you brought him a cask of that moonshine sold by that trapper, Hugh Glass, down at Redwood Trading Post, southeast of here along the tree line.\n\nMan's not right in the head, but you won't find better moonshine out here.", progress = "What's that you have there?", completion = "Let me get this straight -- a &lt;race&gt; I don't know brings me a cask of the finest booze in this miserable forest. Ok, then, what are you after?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][11999] = {title = "Rifle the Bodies", objective = "Find the Moonrest Gardens Plans and return them to the Image of Archmage Aethas Sunreaver at Agmar's Hammer.", description = "The Moonrest Gardens to the southwest were the final resting place of a group of Highborne elves. It was also a ley line nexus.\n\nThe blue dragonflight used a magical device they call a surge needle to destroy that nexus, freeing the power to redirect at their will.\n\nI want more information and you are going to get it for me!\n\nAfter the land was destroyed at the ruins, the ghosts of the Highborne rose up and decimated half of the mage hunters there. Go rifle their corpses for clues.", progress = "You have returned.  What did you uncover?", completion = "Curious, they seek an accord with the Ethereum. The ethereals could prove a powerful ally for Malygos and his madness.\n\nThis will not do!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12000] = {title = "Rifle the Bodies", objective = "Find the Moonrest Gardens Plans and return them to the Image of Archmage Modera at Stars' Rest.", description = "The Moonrest Gardens to the southwest were the final resting place of a noble group of Highborne elves. It was also a powerful ley line nexus.\n\nThe blue dragonflight used a magical device they call a surge needle to destroy that nexus, freeing the power to redirect at their will.\n\nI need more information and I hope that you will get it for me.\n\nAfter the upheaval at the ruins, the ghosts of the Highborne rose up and decimated half of the mage hunters present. Go rifle their corpses for clues.", progress = "You have returned.  What did you uncover?", completion = "Curious, they seek an accord with the Ethereum. The ethereals could prove a powerful ally for Malygos and his madness.\n\nThis will not do!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12001] = {title = "zzOLDHunting Tarot: Lesser Beasts", objective = "Collect 12 Torn Hides and then summon the Huntsman with the Hunting Tarot. The Torn Hides can only be gathered from beasts of level 5 or higher.", description = "Staring into the card, the image blurs until you see yourself standing covered in the furs from many wolves and bears.  You can only assume this is your destiny should you invoke the tarot's power.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12002] = {title = "Brothers in Battle", objective = "Kill 10 Runic Battle Golems and return to Brugar Stoneshear at the Westfall Brigade Encampment.", description = "I hope Gryan knows I withdrew my men from Thor Modan when the battle began. There's no way we can excavate anything until that place settles down.\n\nYou seem like a brave sort, though, and you have Stoutmantle's trust.\n\nThor Modan is just to the northeast of us and the battle still rages between our Earthen brothers and the creations of those accursed iron dwarves. Help our brethren to even the odds and I'll start figuring out how we're going to accomplish this survey of Thor Modan.", progress = nil, completion = "&lt;Brugar listens to your report.&gt;\n\nIt sounds like things may be calming down there a bit. We'll start looking for entrances to the iron dwarves' tunnel system.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12003] = {title = "Uncovering the Tunnels", objective = "Brugar Stoneshear at the Westfall Brigade Encampment wants you to explore the North Building, the East Building, and the South Building of Thor Modan.", description = "The first place we'll search for entrances to the Thor Modan tunnel system will be the outlying buildings.\n\nAs I left the site with my men, it looked like the iron dwarf defenders were taking refuge inside the buildings. Be careful as you explore them.\n\nAny tunnel entrances are likely to be toward the back of the buildings. I'm not sure what Stoutmantle thinks we're going to find down there, but I doubt the iron dwarves will make the search easy.", progress = "I don't suppose you managed to find the tunnels, did you?", completion = "&lt;Brugar utters a stream of foul dwarven words.&gt;\n\nNo entrances? None?\n\nNo, of course it couldn't be that easy. Well, I suppose there's no avoiding a foray into the city proper. My boys'll never get back to their real work.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12004] = {title = "Prevent the Accord", objective = "Deliver Wind Trader Mu'fah's Remains and the Scales of Goramosh to the Image of Archmage Modera at Stars' Rest.", description = "We need to kill two birds with one stone here, <class>. You're the stone.\n\nOur two birds are Wind Trader Mu'fah and Goramosh. They should be somewhere in the western half of the Moonrest Gardens. Most likely they're in the larger two-story building overlooking the pit.\n\nI require proof of their demise, if you would be so kind.", progress = "Have you prevented the accord between the blue dragonflight and the Ethereum?", completion = "Unfortunate that Goramosh indicated the accord had already been reached.\n\nNonetheless, that's two less worms we'll have to worry about. Let us get to more important business.", rewards = "You will be able to choose one of these rewards:\n\nKirin Tor Initiate's CowlViolet Stalker BracersAzurehunter LegguardsDalaran Sentry Headguard\n\nYou will also receive:\n\nKirin Tor Initiate's CowlViolet Stalker BracersAzurehunter LegguardsDalaran Sentry Headguard"}
MultiLanguageQuestData['en'][12005] = {title = "Prevent the Accord", objective = "Deliver Wind Trader Mu'fah's Remains and the Scales of Goramosh to the Image of Archmage Aethas Sunreaver at Agmar's Hammer.", description = "We need to kill two birds with one stone here, <class>. You're the stone.\n\nOur two birds are Wind Trader Mu'fah and Goramosh. They should be somewhere in the western half of the Moonrest Gardens. Most likely they're in the larger two-story building overlooking the pit.\n\nI require proof of their demise, if you would be so kind.", progress = "Have you prevented the accord between the blue dragonflight and the Ethereum?", completion = "That's alright, &lt;class&gt;, just put them down on the ground there in front of Agmar's throne.\n\n\n\nUnfortunate that Goramosh indicated the accord had already been reached.\n\nNonetheless, that's two less worms we'll have to worry about. Let us get on to more important business.", rewards = "You will be able to choose one of these rewards:\n\nKirin Tor Initiate's CowlViolet Stalker BracersAzurehunter LegguardsDalaran Sentry Headguard\n\nYou will also receive:\n\nKirin Tor Initiate's CowlViolet Stalker BracersAzurehunter LegguardsDalaran Sentry Headguard"}
MultiLanguageQuestData['en'][12006] = {title = "Avenge this Atrocity!", objective = "Kill any combination of 15 Dragonblight Mage Hunters, Moonrest Stalkers, Surge Needle Sorcerers, and Focus Wizards. After you have done that, return to Ethenial Moonshadow at Moonrest Gardens.", description = "These so-called mage hunters came here and destroyed our resting place.\n\nAvenge us, or I will see to it that your base of operations is overrun with the spirits of the dead!", progress = "Somehow I sense that you haven't quite killed enough of these defilers!", completion = "Very well, you have satisfied my request if nothing more.\n\nThank you, &lt;race&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12007] = {title = "Sacrifices Must be Made", objective = "Drakuru wants you to bring the Eye of the Prophets to him at Drakuru's Brazier in Zeb'Halak.\n\nYou will need to collect Zim'bo's Mojo to use Drakuru's Elixir there.", description = "I've got it, mon!\n\nTo da north, on da Ziggurat at Zeb'Halak be a stone head with ruby eyes. One o' dem be da Eye of the Prophets! Bring it to the brazier there and drink my elixir.\n\nAgain, ya be needing some mojo for my elixir to work - dis time from da warlord, Zim'bo. He be hidin' in one of da huts in Zeb'Halak.\n\nIt be a shame to kill Zim'bo, mon, but he swore da blood oath to defend Drak'Tharon and he done failed. Now at least his mojo be helpin' us to reclaim Drak'Tharon.", progress = "You get da Eye of the Prophets, mon?", completion = "Dis be it, mon!\n\nIt be even more precious than I hoped. Dis be sure to bring mah people hope in dese dark times.\n\nNo time to waste, now. Let's be seein' where da next artifact be hidin'.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12008] = {title = "Agmar's Hammer", objective = "Travel to Agmar's Hammer in the Dragonblight and speak to Overlord Agmar.", description = "Directly east of this refugee camp stands Agmar's Hammer - testament to the Hordes' power in the Dragonblight.\n\nWhile I have no doubt that our Horde brothers and sisters are already seeing the result of your efforts to bring the taunka into the Horde, I want you to deliver news of your success to Overlord Agmar in person.\n\nGo now, <name>! Race the winds! East to Agmar's Hammer!", progress = nil, completion = "While you have undoubtedly championed the cause of the Horde elsewhere, many more have been working towards expanding our grasp deeper into Northrend. Even now we have forces establishing bases in the frozen reaches of this desolate wasteland.\n\nWe surround the Scourge on all sides. Victory nears as our armies amass at the foot of the Wrathgate, Angrathar. Soon we will tear down the gate and breach Icecrown.\n\nBut there is much work left to be done...\n\nFirst we stop the Nerubians!", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][12009] = {title = "Tua'kea's Crab Traps", objective = "Collect 8 of Tua'kea's Crab Traps and return them to him at Moa'ki Harbor.", description = "With all of the troubles, I've lost my assistants. I was wondering if maybe you could help me?\n\nI have many crab traps under the waves of the harbor. Will you retrieve them for me? I'm too old for that sort of thing and the waters can be very dangerous.\n\nPlease, take this bladder. It will help you to breathe while you're down there.", progress = "How many crabs did you manage to retrieve?", completion = "I'm a simple trapper. The world has turned upside-down all of a sudden. It doesn't make sense.\n\nI hope that you'll be able to set it right again.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12010] = {title = "The Fate of Orlond", objective = "Locate Surveyor Orlond within Thor Modan.", description = "When we began excavating the city, I sent Surveyor Orlond to check the stability of the tunnels in Thor Modan. I didn't see him escape when we withdrew at the beginning of the battle, and I worry he may still be trapped inside the city.\n\nIf we're going to get an army through Thor Modan, we'll need the information he was collecting. Stoutmantle and his superiors would have my hide if the tunnels collapsed on one of their brigades!", progress = nil, completion = "A quick examination of the body reveals that the surveyor has been dead for some time. Looking through his pack, you stumble upon Orlond's handwritten notes.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12011] = {title = "Signs of Big Watery Trouble", objective = "Inform Tua'kea at Moa'ki Harbor about the wrecked crab trap.", description = "This crab trap appears to have been destroyed by something much larger than the nearby circling sharks.\n\nPerhaps Tua'kea, the fisherman at Moa'ki Harbor, should be told about this?", progress = nil, completion = "That's not the news I wanted to hear, &lt;race&gt;.\n\nNo, no... it's good that you told me, but I fear my old nemesis has returned to these waters.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12012] = {title = "Inform the Elder", objective = "Travel to a capital city and speak to the Earthen Ring Elder.", description = "This information must be spread to the entirety of the Earthen Ring. I'm not certain how to proceed, but the elder who set you on this task in the first place may. Please, return to the elder and seek the next course of action - we must do something!", progress = "What troubles you, my child?", completion = "This is grave news indeed. We must do everything in our power to stop this war from coming to pass.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12013] = {title = "End Arcanimus", objective = "Destroy Arcanimus and then return to Ethenial Moonshadow at Moonrest Gardens.", description = "There is one last thing that I would have you do, <name> the <race>. I would have you destroy Arcanimus!\n\nThe sorcerers to the west used that giant device in the sky to bore a massive pit into our resting place. When they did that, they unleashed a monstrosity!\n\nI would not care if it were only a concern for mortals, but Arcanimus feeds upon the spirits of the dead.\n\nYou will put an end to it now!", progress = "Do you think me a fool? Arcanimus is still eating the souls of my brothers and sisters, <class>!", completion = "You have my deepest gratitude, &lt;name&gt;.\n\nIf you haven't already, you should alert your betters to the danger that the blue dragonflight has unleashed. By blowing apart the ley line anchor underneath the gardens, they threaten to destroy us all!", rewards = "You will be able to choose one of these rewards:\n\nFading HandwrapsRing of the AfterlifeDeathtouched BootsCrystalplate Pauldrons\n\nYou will also receive:\n\nFading HandwrapsDeathtouched BootsRing of the AfterlifeCrystalplate Pauldrons"}
MultiLanguageQuestData['en'][12014] = {title = "Steady as a Rock?", objective = "Retreive the Portable Seismograph and use it to take stability readings in Thor Modan, then return to Brugar Stoneshear at the Westfall Brigade Encampment.", description = "Orlond's notes indicate that he brought a piece of equipment called a portable seismograph with him, but the device is nowhere to be seen.\n\nThe survey log shows that Orlond completed all his readings in the Thor Modan tunnel, save one labeled the 'east end of the exposed tunnel.'\n\nThe last entry in the log indicates Orlond tried to take refuge in the water and was attacked by subterranean threshers. They might've taken his equipment.You'll need to recover it before you can take the last reading.", progress = "What did you find?", completion = "&lt;Brugar looks over the report.&gt;\n\nThis isn't good at all. Even if we could excavate the tunnels behind the blockage, there's no guarantee they wouldn't collapse again. It looks like some of these areas haven't been used in generations. We'll have to give Captain Gryan the bad news.", rewards = "You will be able to choose one of these rewards:\n\nDusty Miner's LeggingsEctoplasm Stained WristguardsGhostridden WaistguardShocksteel Shoulderguards\n\nYou will also receive:\n\nDusty Miner's LeggingsEctoplasm Stained WristguardsGhostridden WaistguardShocksteel Shoulderguards"}
MultiLanguageQuestData['en'][12015] = {title = "Test Quest for Craig", objective = "Craig Amai at wherever wants you to bring him 5 whatevers.", description = "klajsdklajlsdYou will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12016] = {title = "The Bait", objective = "Obtain The Flesh of \"Two Huge Pincers\" and deliver it to Tua'kea at Moa'ki Harbor.", description = "I'm sure of it... our ancient aquatic nemesis, Tu'u'gwar, \"He Who Plays With Food\", has returned. We must lay a trap for him, you and I.\n\nIf Tu'u'gwar has one weakness it's his stomach. There's one meat for certain that he'd never be able to pass up.\n\n\"Two Huge Pincers\", the mother of all crabs, Kili'ua, paces upon her island out in the waters to the southwest. You must pay her a visit and return with her meat.", progress = "You return with the succulent flesh of Kili'ua?", completion = "You were able to slay Kili'ua... perhaps you'll be able to do the same to Tu'u'gwar.\n\nPerhaps not.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12017] = {title = "Meat on the Hook", objective = "Slay Tu'u'gwar and then return to Tua'kea at Moa'ki Harbor.", description = "The time has come my friend: Tu'u'gwar must be dealt with!\n\nI've prepped the meat so that the beast is sure to come once you bait the hook I have out in the water. Just follow the fishing line here down to it.\n\nWhatever you do, don't let Tu'u'gwar swallow you whole, <name>!", progress = "I thought I might have spotted some thrashing... is Tu'u'gwar dead?", completion = "We shall rejoice at your success, my young friend! There's blood in the water and it is our enemy's!\n\nYou have the eternal gratitude of this old fisherman, and most certainly of all the Kalu'ak once I spread the word!\n\nHere now, I insist, take something as a reward, please.", rewards = "You will be able to choose one of these rewards:\n\nFisherman's EarwarmerMoa'ki Thresherhide TunicSharkdiver's LeggingsCrustacean Stompers\n\nYou will also receive:\n\nFisherman's EarwarmerMoa'ki Thresherhide TunicSharkdiver's LeggingsCrustacean Stompers"}
MultiLanguageQuestData['en'][12018] = {title = "Sweet Revenge", objective = "Obtain 2 Stone Hunks O' Gargoyle from Carrion Gargoyles in the Eastern Carrion Fields. Return to Lord Bevis when the task is complete.", description = "You there... you look the fighting type.  I want some sweet Revenge on the Scourge that killed my family.  Go get me 2 Stone Hunks O' Gargoyle so that I can throw them on the ground and stomp on them violently until they are mashed into itty bitty pebbly bits. \n\nYes. Go. Kill.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12019] = {title = "Last Rites", objective = "Go to the Temple City of En'kilah and find the teleportation orb beneath the floating Scourge citadel of Naxxanar. Use it to reach the top and help Thassarian there.", description = "I served Arthas in death, because I had no choice.  He had control over my will and my body.  The Cult of the Damned serves Arthas in life... willingly.\n\nNow that we know the words of power to enter Naxxanar we can put an end to the cultist blight.  Go to En'kilah and look for the teleportation orb beneath the floating citadel.\n\nWork your way up and meet me at the top.  Arm yourself with what courage you can, we might not make it out of this alive.", progress = "Hail, <name>.", completion = "You did well, &lt;name&gt;.  I was hoping to leave my sister out of all this.  Thanks to you she is alive and well.\n\nMy obligations to my king and my army have been fulfilled.  It is clear I'm not welcome among my comrades anymore.  I will have to find my own way, fighting no wars but my own and following no orders but my heart's.\n\nPerhaps we shall meet again, &lt;class&gt;.  Until then, take this as a token of my gratitude.", rewards = "You will be able to choose one of these rewards:\n\nBorean SmasherAxe of Frozen DeathStaff of the Purposeful MendicantFury of the Raging DragonFang of the Desolate SoulTower of the Infinite Mind\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesAxe of Frozen DeathBorean SmasherTower of the Infinite MindStaff of the Purposeful MendicantFury of the Raging DragonFang of the Desolate Soul"}
MultiLanguageQuestData['en'][12020] = {title = "This One Time, When I Was Drunk...", objective = "Talk to Boxey Boltspinner in the Brewfest camp.", description = "The Dark Irons took a beating!  As they rushed back to the Grim Guzzler, a portion of their transport fell off.  More importantly, you managed to keep the camp safe... today.\n\nHead over to Boxey and explain your heroic triumph over the Dark Iron dwarves.", progress = nil, completion = "So you managed to stop the Dark Irons... While drunk too?  That, &lt;class&gt;, is truly the spirit of Brewfest!  I guess in keeping with the spirit of Brewfest you want your prize tokens.\n\nThanks for your help, &lt;name&gt;.  Enjoy the rest of Brewfest.", rewards = "You will receive:\n\nBrewfest Prize Token"}
MultiLanguageQuestData['en'][12021] = {title = "A Letter Home", objective = "Bring the letter home to Lady Alustra in the Eastern Carrion Fields.This letter appears to be addressed to a resident of Stormwind from one of the late Villagers in the Carrion Fields. Perhaps one of the surviving residents in the Eastern camp would be interested in forwarding it to its intended recipient.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "This letter appears to be addressed to a resident of Stormwind from one of the late Villagers in the Carrion Fields.  Perhaps one of the surviving residents in the Eastern camp would be interested in forwarding it to its intended recipient.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12022] = {title = "Chug and Chuck!", objective = "Use the Complimentary Brewfest Sampler to hit S.T.O.U.T. 5 times, then talk to Boxey Boltspinner.", description = "Hey there!  You look like you can handle your brew.  But can you handle your brew mug? \n\nThe Dark Irons have come back with a vengeance to ruin our celebration.  Tossing mugs at them is the best way to stop them, but first, let's see if you can toss one at old S.T.O.U.T. here.\n\nIt's easy, pick up a complimentary sampler and take a drink.  Just make sure you're facing S.T.O.U.T.  Talk to me after you've hit him 5 times.", progress = "Toss one back, then toss one forward.  S.T.O.U.T. can take the abuse, it's why I built him.", completion = "Do you know what that was?  Gnomish engineering at its finest!  S.T.O.U.T. took the abuse like a champ!\n\nI think you're ready now to take on the Dark Irons if they show up again.", rewards = "You will receive:\n\nBrewfest Prize Token"}
MultiLanguageQuestData['en'][12024] = {title = "Recording the Fallen", objective = "Search the skeletons in the Carrion Fields for Alliance Settlement Documents.", description = "Thank you for coming <name>.  We haven't received any word from Wintergarde Keep.  I'm sure they're still battling the Scourge, but I can believe they left us alone to this slaughter.  \n\nWe need to gather the names of the dead so that we can notify their families.  When the Alliance Military brought us here, we all filled out Settlement Documentation and were required to keep it on our persons.  \n\nGo sift through the corpses and bring me any Documents that you find so that I can start a list of the names.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12025] = {title = "A Scarlet Among Us", objective = "Search for evidence of the Scarlet Crusade on the freshly risen Carrion Ghouls in the Eastern Carrion Fields. Return to Lady Alustra with anything you find.", description = "It's good to see that you were not ravaged by the Scourge as well.  Perhaps you'd be willing to lend a hand.  \n\nThe Scarlet Crusade has taken up a post to the north with the obvious intent of battling the Scourge.  The thing that bothers me is that they were building before we were attacked - they must have known something.  \n\nI need to know if one of our Villagers was involved.  Search for evidence on those of us that were brought back as ghouls.  If you find anything, bring it to me.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12026] = {title = "The Damaged Journal", objective = "Recover 8 Missing Journal Pages, combine them with the Incomplete Journal, and return the completed journal to Sage Paluna at Camp Oneqwah.", description = "This battered, mud-stained journal has seen better days. Leafing through the pages, you discover dozens of notes, diagrams, and maps in the dwarven language.\n\nThe only text you're able to decipher is the name of Brann Bronzebeard scrawled at the end of one of the entries.\n\nThe back half of the book, containing the most recent entries, has been torn away. Someone thought the notes important enough to attempt to destroy them. Perhaps gathering the missing pages from the battlefield will yield some clues.", progress = "What's that you have there?", completion = "Who is this Brann Bronzebeard? The iron dwarves found no reason to treat with him, but I have no idea why we'd be interested in his writings.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12027] = {title = "Mr. Floppy's Perilous Adventure", objective = "Help Emily and Mr. Floppy get back to the Westfall Brigade Encampment, then speak to Squire Walter.", description = "Excuse me, <Mister/Ma'am>, do you know the way back to the soldiers' camp?\n\nMr. Floppy and I decided to go for a walk in the woods, and my brother Walter was gonna come with us, but then he had squire things to do.\n\nSo Mr. Floppy and I went by ourselves, but we got lost, and there were a whole bunch of hungry wolves, but we found this tower.\n\nThe wolves went away, but we're still lost.\n\nI asked Mr. Floppy, and he doesn't know the way back. Would you help us? Please?", progress = nil, completion = "Thank goodness you found Emmy! When she left without me, I was worried she'd get lost.\n\nI'm glad to see Mr. Floppy's back safe and sound, too.", rewards = "You will be able to choose one of these rewards:\n\nPath-Cutter's CordBoots of Safe TravelLegguards of Unerring NavigationBracers of the Chaperon\n\nYou will also receive:\n\nPath-Cutter's CordBoots of Safe TravelLegguards of Unerring NavigationBracers of the Chaperon"}
MultiLanguageQuestData['en'][12028] = {title = "Spiritual Insight", objective = "Speak with Toalu'u the Mystic at Moa'ki Harbor after you have attained your spiritual insight.", description = "<race>, we have not heard from our people at Indu'le Village since the ground shook and was torn apart!\n\nHave you ever been upon a vision quest? You've bested Loguhn, so you must be capable.\n\nI will give you a special incense to sprinkle into my brazier. Breathe deep from its vapors and your spirit will be sent aloft to view what has transpired at Indu'le.\n\nAs your spirit soars, I will be able to look through your eyes.", progress = "What do you think?", completion = "Ghosts and gibbering madness? This cannot be!\n\nWe must seek further guidance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12029] = {title = "Seared Scourge", objective = "Mack at Granite Springs wants you to use his grog to burn 20 Famished Scourge Trolls at Drak'Tharon.", description = "<Hic>... gotta burn these corpshes 'fore they shtart walkin' around again.\n\nPoppa always said, only thing worshe than havin' to kill a troll is havin' ta kill a troll twice.\n\nSay,<hic>... shpeakin' of Scourge, we can't get into tha' troll keep up north 'til we get them trolls thinned out a bit.\n\nHow 'bout ya take shome o my grog here and put them bashtards outta their misery?", progress = nil, completion = "Well done!\n\n&lt;Mack laughs hysterically for a moment.&gt;\n\nAww, come on now. That was funny...&lt;hic&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12030] = {title = "Elder Mana'loa", objective = "Speak with the statue, Elder Mana'loa, at Indu'le Village.", description = "My people....\n\n<The mystic is on the verge of breaking down.>\n\nWhile your spirit was flying through the village, I sensed that Elder Mana'loa took notice of you. <name>, he wishes to speak with you. The stone elders are revered by us as fonts of ancient wisdom.\n\nThe elder must want to help. Seek him in the northwest corner of the village.", progress = nil, completion = "I've been expecting you, &lt;race&gt;. I saw your spirit fly by and sensed the mystic watching behind your eyes.\n\nYour fate and that of the Kalu'ak are now tied together.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12031] = {title = "Freedom for the Lingering", objective = "Put to rest any combination of 15 Indu'le Fishermen, Mystics and Warriors, then return to Elder Mana'loa at Indu'le Village.", description = "The sacred ground of the elves to the west has been torn asunder. Now their magic is moving through the land causing ruin where it flows.\n\nThe souls of the Kalu'ak are in danger as the blue dragons forces attempt to control the magic.\n\nThe power came up through the lake, instantly slaying most in the village. Those that survived were driven insane.\n\n<name>, you must release these spirits so that they may move on. Leave the deranged living alone; they may yet regain their sanity in time.", progress = "<Elder Mana'loa looks through you, sensing that you have not yet completed his task.>", completion = "Not the most pleasant task, but necessary and merciful.\n\nAnd now there is something else that you are destined to do for the Kalu'ak.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12032] = {title = "Conversing With the Depths", objective = "Commune with The Pearl of the Depths and do as the sea-goddess Oacha'noa instructs.\n\nShould you survive the ordeal, return to Toalu'u the Mystic at Moa'ki Harbor.", description = "The watery goddess, Oacha'noa, must be consulted; only she will know what the destiny of the Kalu'ak is to be. And only The Pearl of the Depths can call her forth from the murky nether.\n\nOff the coast to the southwest rises The Briny Pinnacle. Atop it sits the altar upon which the pearl rests.\n\nCommune at the altar and Oacha'noa is certain to hear your call. Do as she says lest you incur her wrath and bring ruin upon all of the tuskarr.\n\nShould you survive, return to the mystic.", progress = "<name>, you have returned!", completion = "You spoke with Oacha'noa?!\n\nIf it is her will that we stand with your people then so be it. Elder Ko'nani will accept this as our destiny, for weal or woe.\n\nMy people believe that all souls are one with the magic of the world. We must oppose the blue dragon attempts to control the magic or we are all doomed!\n\nI never thought that a &lt;race&gt; would be the champion of the Kalu'ak, but you have proven me wrong. On behalf of my people, I give you thanks, &lt;name&gt;.\n\nMay the gods smile upon you and keep you safe.", rewards = "You will be able to choose one of these rewards:\n\nChilled HeadsmasherImported Ironshod CrossbowStaff of the Spiked BeastCarved Dragonbone MaceGleaming IcebladeFrostbite Warstaff\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesFrostbite WarstaffCarved Dragonbone MaceStaff of the Spiked BeastGleaming IcebladeChilled HeadsmasherImported Ironshod Crossbow"}
MultiLanguageQuestData['en'][12033] = {title = "Message from the West", objective = "Read the Letter from Saurfang and then destroy it.\n\nSpeak to Messenger Torvus once you have completed this task.", description = "<Torvus shakes your hand, giving you a letter in the process.>\n\n<Torvus speaks under his breath.>\n\nJust play along, <name>.\n\nIt is good to see you here, soldier! Lord Hellscream has undoubtedly sent his strongest warriors to Lord Agmar!\n\n<Torvus speaks under his breath.>\n\nRead it and then destroy it in the fire pot next to me.", progress = "We will crush the Scourge!", completion = "&lt;Torvus nods at you.&gt;\n\nSo we are understood? I will return to my lord and tell him that you have accepted.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12034] = {title = "Victory Nears...", objective = "Speak to Senior Sergeant Juktok at Agmar's Hammer.", description = "There remain only two primary threats that stand in our way. One is the dread citadel of Naxxramas, far to the east, above the Alliance fortress of Wintergarde and the other is the Pit of Narjun, exit point for the undead armies of Azjol'Nerub. It is from the Pit of Narjun that the Anub'ar Nerubians assaulted and ultimately razed the taunka village of Icemist.\n\nWe will destroy the Anub'ar and close off the Pit of Narjun.\n\nReport to Senior Sergeant Juktok for your mission orders.", progress = nil, completion = "By land and by air, that's how we will end the Anub'ar threat.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12035] = {title = "Repurposed Technology", objective = "Jeremiah Hawning at Farshire wants you to destroy 5 Harvest Collectors and then use Jeremiah's Tools to rewire them.", description = "Ok, I've got it!  The rewiring is a little complicated, but nothing a clever <class> like you can't handle.\n\nTake my tools and put some of the harvest collectors out of commission.  Once they're down use the tools to plug all the red wires into the blue sockets.  That'll make them go into self-defense mode.  Hurry, <name>.  Before long there won't be anything left to save.", progress = "You done yet, <name>?", completion = "Nice job!  I finally feel useful again... and that's sayin' something.", rewards = "You will be able to choose one of these rewards:\n\nWeathered Worker CloakMarshwalker BootsWestrift HandcoversMightstone Legplates\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesWeathered Worker CloakMarshwalker BootsWestrift HandcoversMightstone Legplates"}
MultiLanguageQuestData['en'][12036] = {title = "From the Depths of Azjol-Nerub", objective = "Explore the Pit of Narjun and return with your findings to Senior Sergeant Juktok at Agmar's Hammer.", description = "The undead Nerubians that attacked Icemist Village came from a gigantic sinkhole known as the Pit of Narjun. If left alone, those fiends will no doubt flank our forces at the Wrathgate and end our march to victory.\n\nI need eyes on the ground, <name>. You are to head west and investigate the Pit of Narjun. We need to locate their primary exit point and seal it off! Find me that location.", progress = "What's taking so long?", completion = "That damned sinkhole must be directly connected to Azjol-Nerub. This is worse than I thought.\n\n&lt;Juktok pauses to think for a moment.&gt;\n\nSeek and destroy... That'll be the next course of action.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12037] = {title = "Search and Rescue", objective = "Mack at Granite Springs wants you to go into Drak'Tharon and find out what became of Kurzel.", description = "Orcs... they just don't lissen <hic>. Know what I mean, <race>?\n\nKurzel's been with us fer years. You'd think she'd get a feel fer how we do things by now. Lure the fools in fer the dangerous work, then reap the rewards when it's safe. What's so hard to understand?\n\nNot her though... she goes off and takes matters into her own hands. Probably dead by now, but I'd feel horrible if we didn't follow after her, and I'm in no shape to do it myself <hic>.\n\nSo whatdya say, pal?", progress = nil, completion = "I knew it!\n\nEven my going missing wasn't enough to get those spineless weasels to come in here after me.\n\nWell, they sent you. I suppose that's something....\n\nHere, take this. I'd rather it go to you than to those dimwits back at the camp.", rewards = "You will be able to choose one of these rewards:\n\nKurzel's AngstKurzel's RageKurzel's Warband\n\nYou will also receive:\n\nKurzel's RageKurzel's AngstKurzel's Warband"}
MultiLanguageQuestData['en'][12038] = {title = "Seared Scourge", objective = "Mack at Granite Springs wants you to use his grog to burn 30 Famished Scourge Trolls.", description = "Whatcha waitin' fer, <class>? Them shcourged trolls ain't gunna kill themselves!\n\nYou know the drill. Git up ta Drak'Tharon up north... Take some o thish here grog and hurl it at 'em from a distance...<hic>.  Then jusht sit back an' watch 'em burn.", progress = nil, completion = "Well done!\n\n&lt;Mack laughs hysterically for a moment.&gt;\n\nAww, come on now. That was funny...hic.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12039] = {title = "Black Blood of Yogg-Saron", objective = "Borus Ironbender at Agmar's Hammer in the Dragonblight wants you to recover 10 Black Blood of Yogg-Saron Samples.", description = "Angrathar, the Wrathgate... I watched as the metal holding the gate together pulsed and undulated as if it were alive! In 50 years I've never seen metal \"breathe.\"\n\nOnly ones who knew anything about it were the tuskarr. They called it the \"Black Blood of Yogg-Saron\" and told me to keep my distance.\n\nThere's a sinkhole outside Icemist Village to the west called the Pit of Narjun. I've heard of these sinkholes being rich with this strange ore. If you head that way, could you try and get me some samples?", progress = "What's life without risks?", completion = "It's so light... As if it weighs nothing at all! I'll need time to analyze the metal and see if I can do anything with it! Tests! I need to run tests!\n\nI'll keep in contact, &lt;name&gt;. If anything comes of this, you'll be the first to know.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12040] = {title = "An Enemy in Arthas", objective = "Kilix the Unraveler at the Pit of Narjun in the Dragonblight has asked that you slay 6 Anub'ar Underlords.", description = "We are in the midst of a civil war. At the heart of this world the last living members of my species defend themselves against total annihilation. The Lich King seeks to rule the kingdom of Azjol-Nerub at any cost. Those that do not acquiesce are branded enemies of the Scourge and marked for death.\n\nIn Arthas we both have an enemy...\n\nJoin our cause and rid this place of the taint of Anub'ar! Let Anub'arak himself hear the anguish of their death cries!", progress = "The Azjol Empire will rise again!", completion = "There are thousands more and they spill out from every dark crevice in Northrend. Alone you stand no chance, but together... Maybe...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12041] = {title = "The Lost Empire", objective = "Deliver Kilix's Battle Plan to Overlord Agmar at Agmar's Hammer to the east.", description = "You have proven that you are willing to assist the Azjol Empire in its time of need and as such the Azjol Empire will assist the Horde.\n\nTake this scroll back to your leader. It documents the strengths and weaknesses of the Nerubians attacking Icemist Village. Consider it a gesture of good faith - a willingness to help your people. Use the knowledge on those pages to crush the Anub'ar and you will have done a service for us all.\n\nFarewell, <race>.", progress = "What have you got there?", completion = "&lt;Overlord Agmar looks over the document.&gt;\n\nIs this what I think it is? With the information contained within these pages we will CRUSH the Anub'ar assault!\n\nYou have done well to bring this document to me, &lt;name&gt;. Perhaps you will be allowed to watch or even participate in the final battle at Angrathar! LOK'TAR!", rewards = "You will be able to choose one of these rewards:\n\nWastewind CinchSnowfall Reaver GlovesIceshear BindingsStonepath Sabatons\n\nYou will also receive:\n\nWastewind CinchSnowfall Reaver GlovesIceshear BindingsStonepath Sabatons"}
MultiLanguageQuestData['en'][12042] = {title = "Heart of the Ancients", objective = "Drakuru wants you to go to the uppermost chamber at Blue Sky Logging Ground and find the Heart of the Ancients.", description = "Secrets of da ages, be revealed to me now!\n\n<Drakuru peers through the Eye of the Prophets.>\n\nAhh, great be mah destiny, <name>. You be lucky ta know me....\n\nThere! I be seein' it, mon. The Heart of the Ancients. Dis be too easy!\n\nYou gunna find da heart lyin' near da corpse of a goblin east of here. He be up in a chamber, near a river of broken trees.\n\nHurry, mon, before someone else be findin' it!", progress = nil, completion = "This unfortunate goblin must have unearthed the Heart of the Ancients during his excavations in the region.\n\nIt's doubtless that he had no clue as to its nature.\n\nYou determine that it must have been overlooked in the chaos sweeping through the area.", rewards = "You will receive:\n\nHeart of the Ancients"}
MultiLanguageQuestData['en'][12043] = {title = "Nozzlerust Defense", objective = "Kill 12 Wastes Diggers and 1 Wastes Taskmaster at the digs surrounding Galakrond's Rest. Return to Narf at Nozzlerust Post when the task is complete.", description = "You, <class>!  These undead south of us are being a constant nuisance to our work.  Go clear them out, will ya?", progress = "Huh?  Who are you?  What do you want?", completion = "Oh!  Yeah, the undead.  Here's your coin, bugger off.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12044] = {title = "Stocking Up", objective = "Gather 8 bundles of Composite Ore from the digs surrounding Galakrond's Rest and bring them to Xink at Nozzlerust Post.", description = "Hello hello!  The Scourge to the south are digging up some ancient dragon thing.  I could care less why they're doing it, but they're pulling cartloads of composite ore in the process.\n\nGo lift me a bunch of that ore.  That stuff should yield a pretty penny for all the weapons the Horde are crafting.", progress = "Did you get the ore?  My carrier will be back shortly - we need to get this shipment out while the fight's still going!", completion = "Hah!  That's quite a load!  Your back feeling alright?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12045] = {title = "Shaved Ice", objective = "Collect 4 Ice Shard Clusters from Ice Elementals in the north and bring them to Zivlix at Nozzlerust Post.", description = "I've never seen you before... are you new to the Vice?  Glad to have you.  I could always use some more hands.\n\nYou get the materials, I'll finish my machine, then we can sell it to those commander types and all go home rich.\n\nI actually have most of the primary components, so I just need some of the materials for the weapon itself.  Narf said that jagged ice shards from those elementals to the north would make perfect shrapnel for my bombs - go nab some, will ya?", progress = "Do you have the shards?  I'm almost finished with the main refrigeration unit.", completion = "Excellent!  They're even sharper than I expected them to be.  I'll pack them in the snow until the bomb is ready.\n\nLet's see... what next...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12046] = {title = "Soft Packaging", objective = "Collect 12 Thin Animal Hides from the Jormungar Tunnelers or the Dragonbone Condors near Nozzlerust Post. Once you've located the hides, return them to Zivlix.", description = "I need some new packaging for the shrapnel bombs.  All the stuff I have is too hard and the shrapnel doesn't spread when it bursts.  \n\nWhat we need is some really thin animal hide.  Those jormungar tunnelers to the west might work... or perhaps the condors sifting through the dragon bones.  Go get me whatever you can find.", progress = "How goes the hunt?  Do you have my hides?", completion = "Good... good... these should do fine.  The shrapnel bombs are almost finished. \n\nWait... what happened to my ice shards?  Narf told me shards from those elementals should be enchanted, but they're melting just like the ones hanging from Narf's grumpy chin!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12047] = {title = "Something That Doesn't Melt", objective = "Search the dragon bones east of Nozzlerust Post for 12 Splintered Bone Chunks.", description = "No no no! Those ice shards didn't work at all! They'll melt before they even do any damage. That's the last time I'll trust Narf's word on materials. This means we need something else entirely for the shrapnel.\n\nI know! I'm brilliant. Bone splinters.\n\nThere are some bones all around here that the jormungar have been gnawing on pretty thoroughly. Go check them out and see if you can find me some splintered bone that I can use.", progress = "Were there any splinters to be found?", completion = "Excellent!  That should be the last thing I need to test out the new bombs.  Just a moment and I'll try this out!", rewards = "You will be able to choose one of these rewards:\n\nRefractive ShoulderpadsHyper-Amplified Natural Leather VestTightened Chainmesh BootsAutomated Weapon CoaterThunder Capacitor\n\nYou will also receive:\n\nRefractive ShoulderpadsHyper-Amplified Natural Leather VestTightened Chainmesh BootsThunder CapacitorAutomated Weapon Coater"}
MultiLanguageQuestData['en'][12048] = {title = "Scourge Armaments", objective = "Borus Ironbender at Agmar's Hammer in the Dragonblight wants you to bring him 8 Scourge Armaments.", description = "I can't make a damned thing out of this ore. It simply will not hold together! Despite my best efforts the Scourge metal will not bend!\n\nPerhaps if I had some samples of some forged Scourge armaments I might be able to reverse engineer the process by which the items are created.\n\nIcemist Village is crawling with armored Scourge Nerubians. Go there and get me some Scourge armaments! With your help I might actually succeed in creating something from this ore.\n\nYou'll find Icemist to the west.", progress = "<Borus throws his tools down.>\n\nThese are useless!", completion = "These are in excellent condition, &lt;name&gt;. I'll get to work right away. If anything comes of this, you will be the first to know!", rewards = "You will be able to choose one of these rewards:\n\nWastewind LeggingsSnowfall Reaver LeggingsAnub'ar-Husk HelmStonepath Chestguard\n\nYou will also receive:\n\nWastewind LeggingsSnowfall Reaver LeggingsAnub'ar-Husk HelmStonepath Chestguard"}
MultiLanguageQuestData['en'][12049] = {title = "Hard to Swallow", objective = "Battle a Hulking Jormungar east of Nozzlerust Post until it opens its mouth, then throw a Potent Explosive Charge into its throat. After it explodes, collect 6 slabs of Seared Jormungar Meat off of the ground and bring them back to Xink.", description = "Those troops are sure to be needin' a hefty supply of food in their bellies.\n\nI'll let you in on a little secret that a squeamish <race> like you would never know... those jormungar worms taste just like chicken.\n\nGo provoke one of those giant hulking jormungar to the east.  You're not likely to be able to kill one straight out, so just toss this down its throat when it opens its mouth wide.  Bring me back as many of the slabs of meat as you can tote.", progress = "Did ya get it all?  You certainly stink of it.", completion = "Ha ha!  One of those meat slabs landed clear over here!  Nice work there!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12050] = {title = "Lumber Hack", objective = "Use Xink's Shredder Control Device to call a Shredder once you reach the Harpy Nesting Grounds in the North. Gather 50 Bundles of Lumber from the trees in the area, and then return to Xink at Nozzlerust Post.\n\nShould you lose Xink's Shredder Control Device, speak to Xink at Nozzlerust Post to obtain a new one.", description = "Next up, we need to haul in some lumber for all the towers the Alliance are building.  There are some thin trees to the south, but the trees the harpies are nesting in to the north look much more fit for structures.\n\nTake this.  When you get to the harpy nesting area, use the control and one of my Shredders should come to you.  Gather as much lumber as it can carry.  The harpies are sure to disagree with you chopping down their homes - just deal with them as necessary.\n\nHop to it!", progress = "Where's that carrier?  Hope the Jormungar didn't get him.  He was carrying a good sized load that time.", completion = "If a tree falls in the forest, and you can't hear it through the saw blade, does it really make a sound?", rewards = "You will be able to choose one of these rewards:\n\nMounted BoneshredderColdwind Scratching PoleComposite Harpyspine StaffCompact Explosive Delivery DeviceReactive WaraxeInfused Dragonbone Splinter\n\nYou will also receive:\n\nColdwind Scratching PoleInfused Dragonbone SplinterComposite Harpyspine StaffReactive WaraxeCompact Explosive Delivery DeviceMounted Boneshredder"}
MultiLanguageQuestData['en'][12051] = {title = "Rustling Some Feathers", objective = "Kill 20 Harpies Northwest of Nozzlerust Post for Narf at Nozzlerust Post.", description = "Those harpies have slowed our profits long enough!  Kill them all.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12052] = {title = "Harp on This!", objective = "Kill the Mistress of the Coldwind and 15 Coldwind harpies in the mountains northwest of Nozzlerust Post. Return to Narf once the task is complete.\n\nShould you be in need of Xink's Shredder Control Device, speak to Xink at Nozzlerust Post.", description = "<class>, did you see that? That's the harpy that's been leading the attack on our shipments to the gate! I've seen her in the back of Coldwind Heights before.\n\n Those harpies have slowed our profits long enough! Kill them all.", progress = "I remember you. You're not dead, so those harpy wenches better be.", completion = "That should make those uglies think twice.  Here... take your reward and get away with ya.", rewards = "You will be able to choose one of these rewards:\n\nMiraculous Waistwarming BandNarf's Explosiveproof StrandSerrated Chain LinksExperimental Utility Belt\n\nYou will also receive:\n\nMiraculous Waistwarming BandNarf's Explosiveproof StrandSerrated Chain LinksExperimental Utility Belt"}
MultiLanguageQuestData['en'][12053] = {title = "The Might of the Horde", objective = "Senior Sergeant Juktok at Agmar's Hammer in the Dragonblight wants you to use the Warsong Battle Standard at Icemist Village and defend it against attackers.\n\nReturn the Warsong Battle Standard when you are finished.", description = "The taunka are now our brothers in arms. We must show our solidarity and retake Icemist Village.\n\nYou will find Icemist Village west of Agmar's Hammer, sitting at the foot of the mountains. Travel there and challenge the Anub'ar Nerubians! Plant our beloved Horde banner at Icemist Village and destroy all that dare come to tear it down!\n\nLet the Anub'ar feel the true might of the Horde! Let our battle standard be the last thing that they see before death!", progress = "It is a challenge, <name>!", completion = "We have crushed them by land! Soon we will crush them by air!", rewards = "You will be able to choose one of these rewards:\n\nFrontrunner's Blessed HandwrapsSnowfall Reaver BootsWestwind WaistbandStonepath Gauntlets\n\nYou will also receive:\n\nFrontrunner's Blessed HandwrapsSnowfall Reaver BootsWestwind WaistbandStonepath Gauntlets"}
MultiLanguageQuestData['en'][12054] = {title = "Deciphering the Journal", objective = "Bring a sprig of Spiritsbreath to Sage Paluna at Camp Oneqwah.", description = "Vor'takh is right -- we cannot allow this opportunity to slip through our fingers.\n\nFortunately, I think I know of a way to translate the journal of this Brann.\n\nThe shamans of the Redfang furbolgs, who congregate at the Heart's Blood Shrine south of the camp, grow an herb known as spiritsbreath. An experienced mystic can use incense made from it to seek wisdom from the spirits of the ancestors.\n\nSeek out the shaman known as Grumbald One-Eye. He should carry the herb for his devotions to Ursoc.", progress = "Have you brought sufficient quantities of the herb?", completion = "Well done, &lt;name&gt;. I'll prepare the incense and then we'll see what exactly this royal dwarf was doing so far from home.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12055] = {title = "A Strange Device", objective = "Deliver Goramosh's Strange Device to the Image of Archmage Modera at Stars' Rest.", description = "Picking up this strange device, you are certain that it is magical in nature. Unfortunately, it doesn't seem to connote any other kind of use.\n\nPerhaps the archmage back at Stars' Rest to the east of the Moonrest Gardens would be able to tell what it's used for?", progress = "What do you have there?", completion = "&lt;name&gt;, if I'm not mistaken, you've uncovered the key to allow us to discern exactly what the mage hunter forces are up to!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12056] = {title = "Marked for Death: High Cultist Zangus", objective = "Kill High Cultist Zangus and return High Cultist Zangus's Head to Captain Gort at Agmar's Hammer in the Dragonblight.", description = "I witnessed his treachery with my own eyes! The traitor led an Anub'ar assault on this stronghold, taking out some of my best soldiers.\n\n<Gort shakes his head.>\n\nHe'd been working with the Scourge the whole time and we didn't have a clue! How many more like Zangus are there? We'll find 'em all and when we do...\n\n<Gort makes a cutting motion across his neck.>\n\nFirst on the list is Zangus. Our scouts report that he is hiding in The Pit of Narjun, west of here. Find him, kill him, bring me his head.", progress = "Is that a severed orc head in your pack or are you just happy to see me?", completion = "&lt;Gort holds the head up and stares into its dead eyes.&gt;\n\nI told you we'd get you...\n\nHere's your reward, &lt;class&gt;. That's one less headache for us to worry about.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12057] = {title = "The Flesh-Bound Tome", objective = "Return the Flesh-bound Tome to Captain Gort at Agmar's Hammer.", description = "The tome is bound in flesh and appears to be bleeding. Upon examination you discover page after page filled with strange symbols that appear to be written in blood.\n\nWhatever knowledge is held within the pages of this tome could be important. Return it to Captain Gort at Agmar's Hammer, east of Icemist Village.", progress = "<Gort raises an eyebrow.>", completion = "&lt;Gort takes the tome from you.&gt;\n\nSavages... Bound in orc flesh... This language... Its existence has never been proven. It is the language of death... The tongue of the Scourge.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12058] = {title = "The Runic Prophecies", objective = "Sage Paluna at Camp Oneqwah wants you to decipher the three Rune Plates.", description = "Brann's journal also contained a guide to iron dwarf symbols. I've inscribed these on a keystone which will help you to understand the words inscribed on the rune plates.\n\nFrom the journal entries, it seems Brann may be chasing after clues to the origins of his people. Keep your eyes open for any clues as to his destination.\n\nReturn to Thor Modan, northeast of here, stand before each of the plates, and use the stone to determine the contents of each. We can't allow the Alliance to find him first.", progress = "Have you discovered Thor Modan's secrets?", completion = "&lt;Sage Paluna listens as you recall the translations of the plates.&gt;\n\nSo Brann thinks he's discovered a new titan city?\n\n'The cradle of stone and iron.'\n\n'Ulduar nestled in the storm.'\n\nI will ask the chieftain to dispatch longrunners to the Storm Peaks. My people know these lands well and have the best chance of tracking down this wayward dwarf.", rewards = "You will be able to choose one of these rewards:\n\nWayfinder's BracersDiscoverer's MittsTrailbreaker's SpauldersWaywalker's Girdle\n\nYou will also receive:\n\nWayfinder's BracersDiscoverer's MittsTrailbreaker's SpauldersWaywalker's Girdle"}
MultiLanguageQuestData['en'][12059] = {title = "A Strange Device", objective = "Deliver Goramosh's Strange Device to the Image of Archmage Aethas Sunreaver at Agmar's Hammer.", description = "Picking up this strange device, you are certain that it is magical in nature. Unfortunately, it doesn't seem to connote any other kind of use.\n\nPerhaps the archmage back at Agmar's Hammer to the northeast of the Moonrest Gardens would be able to tell what it's used for?", progress = "What do you have there?", completion = "&lt;name&gt;, if I'm not mistaken, you've uncovered the key to allow us to discern exactly what the mage hunter forces are up to!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12060] = {title = "Projections and Plans", objective = "Get close to and observe the projection atop the Surge Needle floating above Moonrest Gardens.\n\nAfterward, return to the Image of Archmage Modera at Stars' Rest with the information.", description = "This is a teleportation device. If I had to guess, I'd say that it leads to the surge needle platform floating above the Moonrest Gardens to the west.\n\nI need you to use it to investigate what's up there. It appears that the device works both ways so you shouldn't have to jump off.\n\nI expect that once you teleport to the top of the surge needle, there will be some sort of apparatus on it to observe.\n\nYou should be able to use the teleporter from anywhere within the gardens.", progress = "Back so soon?", completion = "What you're describing... that's a projection of the Arcanomicon!\n\n&lt;The archmage's show of concern is quickly masked behind an impassive countenance.&gt;\n\nThe Arcanomicon is a map of all of the magical ley line intersections in the world. The blue dragonflight has been using it to find and destroy ley line 'anchors' to send the magical power back to the Nexus.\n\nThe question is, why is the path of destruction leading east when it should be heading west instead?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12061] = {title = "Projections and Plans", objective = "Get close to and observe the projection atop the Surge Needle floating above Moonrest Gardens.\n\nAfterward, return to the Image of Archmage Aethas Sunreaver at Agmar's Hammer with the information.", description = "This is a teleportation device. If I had to guess, I'd say that it leads to the surge needle platform floating above the Moonrest Gardens to the southwest.\n\n<name>, I need you to use it to investigate what's up there. It appears that the device works both ways so you shouldn't have to jump off.\n\nI expect that once you teleport up to the top of the surge needle, there will be some sort of apparatus on it to observe.\n\nYou should be able to use the teleporter from anywhere within the gardens.", progress = "Back so soon?", completion = "What you're describing... that's a projection of the Arcanomicon!\n\n&lt;The archmage's show of concern is quickly masked behind an impassive countenance.&gt;\n\nThe Arcanomicon is a map of all of the magical ley line intersections in the world. The blue dragonflight has been using it to find and destroy ley line 'anchors' to send the magical power back to the Nexus.\n\nThe question is, why is the path of destruction leading east when it should be heading west instead?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12062] = {title = "Insult Coren Direbrew", objective = "Speak with Coren Direbrew.", description = "Coren Direbrew is in the next room, riling up Dark Iron dwarves for another attack on Brewfest.  Defeat him!\n\nGo to Coren and pick a fight.  Tell him his beer isn't fit for pigs.\n\nWhen you do that, be ready for a fight.  The last person who insulted his brew... was fed to dire boars.", progress = nil, completion = "What?  What did you say?  How dare you!  My beer can stand up to any of that rot they serve at Brewfest!\n\nYou'll pay for this insult, &lt;class&gt;!", rewards = nil}
MultiLanguageQuestData['en'][12063] = {title = "Strength of Icemist", objective = "Find Banthok Icemist at Icemist Village.", description = "<Greatmother Icemist bows.>\n\nIt is an honor to meet you, hero. It is because of your actions that many of us are here now, alive and ready for battle against the Scourge.\n\nYou have done so much for us that it shames me to ask you for your assistance once more. Despite my pleas, my only son, Banthok, left here to go in search of his father, High Chief Icemist. He was last seen heading west, towards Icemist Village. Please find Banthok. I do not know what I would do if I lost my son.", progress = nil, completion = "My father still lives! We must save him! I cannot do it alone, &lt;race&gt;. You must help me!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12064] = {title = "Chains of the Anub'ar", objective = "Banthok Icemist at Icemist Village in the Dragonblight has asked that you bring him Anok'ra's Key Fragment, Tivax's Key Fragment and Sinok's Key Fragment.", description = "They have my father bound by magical chains in the middle of Icemist Village. From what I have been able to gather, the prison is controlled by three powerful Anub'ar magi - each holding a piece of the key.\n\nScour Icemist and locate the magi. Kill them and take their key fragments. With all three pieces we might be able to free my father. Once he is free...\n\nRetribution will come swiftly.", progress = "Bring me those key fragments!", completion = "Yes, this will work.\n\n&lt;Banthok expertly manipulates the key fragments.&gt;\n\nHere it is, &lt;class&gt;. With this key, my father will be freed of the Anub'ar prison.", rewards = "You will be able to choose one of these rewards:\n\nWastewind PauldronsSnowfall Reaver PauldronsAnub'ar-Husk ShoulderguardsStonepath Pauldrons\n\nYou will also receive:\n\nWastewind PauldronsSnowfall Reaver PauldronsAnub'ar-Husk ShoulderguardsStonepath Pauldrons"}
MultiLanguageQuestData['en'][12065] = {title = "The Focus on the Beach", objective = "Obtain the Ley Line Focus Control Ring and use it to gain information from the Ley Line Focus on the Glittering Strand.\n\nThen, return to the Image of Archmage Modera at Stars' Rest.", description = "The mage hunter forces are active on the Glittering Strand to the south of Moonrest Gardens. My guess is that you'll find a heavily guarded focus on the beach and a captain who is in charge of it.\n\nNo doubt the captain will have some sort of controlling device on their person. Get the controller and use it on the focus.\n\nWith any luck, we'll be able to get some more information about what they're really up to out there.", progress = "What news do you bring from the beach, <class>?", completion = "How very odd that it imprinted this information upon you magically.\n\nSo, not only do we know that they've redirected the flow of the power coming out of the Moonrest Gardens, but we now know that the power is being purposefully changed in some way. Just what are they up to with all of that magic?\n\nI don't like where this is leading, &lt;name&gt;, not one bit!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12066] = {title = "The Focus on the Beach", objective = "Obtain the Ley Line Focus Control Ring and use it to gain information from the Ley Line Focus on the Glittering Strand.\n\nThen, return to the Image of Archmage Aethas Sunreaver at Agmar's Hammer.", description = "The mage hunter forces are active on the Glittering Strand to the south of Moonrest Gardens. My guess is that you'll find a heavily guarded focus on the beach and a captain who is in charge of it.\n\nNo doubt the captain of the force down there will have some sort of controlling device on their person. Get the controller and use it on the focus.\n\nWith any skill on your part, we'll be able to get some more information about what they're really up to out there.", progress = "What news do you bring from the beach, <class>?", completion = "How very odd that it imprinted this information upon you magically.\n\nSo, not only do we know that they've redirected the flow of the power coming out of the Moonrest Gardens, but we now know that the power is being purposefully changed in some way. Just what are they up to with all of that magic?\n\nI don't like where this is leading, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12067] = {title = "A Letter for Home", objective = "Deliver Captain Malin's Letter to Commander Saia Azuresteel at Stars' Rest.", description = "You find a letter secreted in the lining of her robes. It reads:\n\n\"Father,\n\nI'm sorry for disappearing on you. If you're reading this letter, then I'm dead.\n\nI've been forced to work for Malygos's armies under threat that our family would be killed if I didn't. I feel so ashamed.\n\nIf there's anything that you can do to fight them, don't worry about me. I have them fooled and I'm sabotaging them from the inside.\n\nI love you, Daddy!\n\nEm\"\n\nCommander Saia Azuresteel will want to see this!", progress = "A letter for me?\n\n<The commander studies your face a moment.>\n\nI suppose not... must be bad news.", completion = "Oh no... and we sent you down there to kill her, didn't we?\n\n&lt;The commander shakes her head and sighs.&gt;\n\nI'm sorry. I'll see to it that the letter is delivered to her father, Archmage Malin in Stormwind, right away. Don't worry, you won't be implicated... it wasn't your fault.\n\nTry to put it out of your mind. There was no way that you could have known, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12068] = {title = "Voices From the Dust", objective = "Drakuru wants you to collect the Drakkari Tablets from the Ruins of Drakil'jin and 5 Sacred Mojo from Drakkari Oracles and Protectors there. You are then to use Drakuru's Elixir at Drakuru's Brazier at the ruins to summon his image.", description = "<Drakuru places the Eye of the Prophets on his brow and the Heart of the Ancients on his chest.>\n\nWe be close, mon, very close!\n\nThe Drakkari Tablets be all dat remain ta be found. Nobody be knowin' how old dey be or what dey be sayin', but with the eye and the heart Drakuru can be readin' dem. Dey lie deep inside the crypt at Drakil'jin, due east of here.\n\nOnce ya got the tablets, get sacred mojo from the oracles and protectors so ya can summon me there. They'd be proud to be dyin' for such a cause.", progress = "Good to be seein' ya, <name>.\n\nYou find da tablets?", completion = "We've done it, &lt;name&gt;!\n\nWe have all of the components we need to perform the cleansing ritual.", rewards = "You will be able to choose one of these rewards:\n\nWispy ShoulderpadsHelm of Rising SmokePlane-Shifted BootsSpiritforged LegguardsVengeful Spirit Beads\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesWispy ShoulderpadsVengeful Spirit BeadsHelm of Rising SmokePlane-Shifted BootsSpiritforged Legguards"}
MultiLanguageQuestData['en'][12069] = {title = "Return of the High Chief", objective = "Free High Chief Icemist using the Anub'ar Prison Key and assist him in defeating Under-king Anub'et'kan.\n\nRecover a Fragment of Anub'et'kan's Husk and return it to Overlord Agmar at Agmar's Hammer in the Dragonblight.", description = "<Banthok hands you the prison key.>\n\nYou must hurry, <name>. Take the key and use it to unchain my father from the Anub'ar prison. Once he is freed, assist him in destroying the Anub'ar leader, Under-king Anub'et'kan. When the Under-king is defeated, take from his chitinous carapace a fragment as a trophy to present to the Horde at Agmar's Hammer. Let Agmar see the might of the High Chief!", progress = "What is it, <name>? I am extremely busy.", completion = "You are a brave &lt;class&gt;, &lt;name&gt;. You've done the Horde a great service by rescuing the High Chief.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12070] = {title = "Rallying the Troops", objective = "Use the Shard of the Earth to rally the Grizzly Hills Giants fighting in the Boulder Hills, kill any iron dwarves who oppose you, then report to Kurun on the hill overlooking Thor Modan.", description = "The sons of iron have used their runes to enthrall many of my brothers and are using them to break the siege on Thor Modan. I wish we did not have to fight them, but we have no choice.\n\nMy giants will not hold out long against them.\n\nI have imbued this earthen shard with a blessing that will aid our allies. Take it with you to the battle in the Boulder Hills to the north, and use it to reassure and fortify my brethren.\n\nKill any iron dwarves who would stand in your way.", progress = "Have you conveyed my blessing upon the giants?", completion = "You have given our allies the strength to fight on, and for that you have my thanks. Even so, we must begin planning a way to end this battle before we are overrun.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12071] = {title = "Attack by Air!", objective = "Speak with Valnok Windrager at Agmar's Hammer.", description = "They have seen the might of the Horde by land, now they must feel it from the air! I want you to report to Valnok Windrager at once! You will find him here, in Agmar's Hammer.\n\nValnok has already been briefed on your mission and is expecting you.", progress = nil, completion = "&lt;Valnok salutes.&gt;\n\nSo you're the hot shot, eh?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12072] = {title = "Blightbeasts be Damned!", objective = "Use Valnok's Flare Gun to call down a Kor'kron War Rider at Icemist Village. Mount the Kor'kron War Rider and then use it to kill 25 Anub'ar Blightbeasts!\n\nReturn to Valnok Windrager at Agmar's Hammer should you complete this mission.", description = "You've no doubt seen the army of Anub'ar blightbeasts that are being constructed at Icemist Village. The Anub'ar have plans to send those monsters against our soldiers at the Wrathgate. This cannot happen!\n\nVenture west to Icemist Village with this flare gun and use it to call down one of my war riders. Climb on its back and command it to destroy the blightbeasts that are out of reach from the ground!\n\nOnce you have decimated their aerial forces, return to me for your reward!", progress = "Do note that the war riders are trained to only fight inside Icemist. Try to take them elsewhere and they will buck you off.", completion = "&lt;Valnok salutes.&gt;\n\nAnd now they have been crushed by air! Perhaps soon you will be called to Angrathar, hero!", rewards = "You will be able to choose one of these rewards:\n\nWastewind BracersGlade Wanderer BracersScourge Ghoul CollarPetrified Bone Chestguard\n\nYou will also receive:\n\nWastewind BracersGlade Wanderer BracersScourge Ghoul CollarPetrified Bone Chestguard"}
MultiLanguageQuestData['en'][12073] = {title = "Pounding the Iron", objective = "Kill any 10 Iron Dwarves defending Thor Modan and report back to Scout Vor'takh at Camp Oneqwah.", description = "The Alliance isn't the only force opposing us in Grizzly Hills. The iron dwarves have firm control of the eastern coast, although Thor Modan, to the northeast, is besieged by stone giants.\n\nA skilled warrior uses an enemy's weakness against him and we would be fools to ignore the vulnerability of the iron dwarves at Thor Modan. Show the iron dwarves no mercy. Slay any and all who would stand in your way.\n\nThe 'sons of iron' will learn to fear the Horde.", progress = nil, completion = "&lt;Scout Vor'takh smiles.&gt;\n\nThor Modan is on the verge of collapse, then?\n\nVery well. We will soon turn our attention to Dun Argol.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12074] = {title = "An Expedient Ally", objective = "Speak with Kurun on the hill overlooking Thor Modan.", description = "The old iron dwarf capital of Thor Modan, far to the northeast, is under siege by a mysterious band of stone giants and earthen.\n\nWhy the creations of the titans would war against each other is beyond my understanding and the Horde's interest, but there is an opportunity here to weaken a mutual enemy.\n\nTravel to Thor Modan and seek out this 'Kurun' who commands the giants and earthen. Make common cause with him and use his forces to crush the iron dwarves.", progress = nil, completion = "&lt;You introduce yourself to Kurun.&gt;\n\nSo the sons of iron are your enemies as well?\n\nMy forces have the iron dwarves pinned inside their city, but we could use help in pressing the attack. Will you aid us?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12075] = {title = "Slim Pickings", objective = "Collect a sample of Rockflesh from the Ice Giant corpse at the cavern entrance in the Crystal Vice, north of Zort's location. After this task is complete, return to Zort near the center of the canyon.", description = "Cold out here, isn't it, <race>?\n\nKo'char has refused to meet with me. It seems he has more pressing things on his mind - namely, the jormungar that have been attacking them from the cavern below. Maybe you can help me convince Ko'char that I'm one of the good guys.\n\nI saw a giant being eaten by some of the worms at the entrance to the cavern north of here... I'm still puzzled as to how the worms are killing them so easily. Bring me a sample from one of his wounds.", progress = "You've returned with my sample then? I'm glad the cold didn't claim you.", completion = "This is perfect.  Thank you, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12076] = {title = "Messy Business", objective = "Collect 2 Vials of Corrosive Spit from the Jormungar by using the scraper on yourself. Bring the vials back to Zort in the Crystal Vice when your task is complete.", description = "Even at first glance, the sample you brought me shows obvious signs of some kind of corrosive spit. It would be a natural assumption that the same substance these worms use to burrow through the ground has allowed them a formidable weapon against the Ice Giants.\n\nTake this scraper and pick a fight with some of the worms. When they spit on you, use the scraper to remove it and bring it back to me.\n\nGet me a couple samples - I'm going to have to use it as the base for an elixir.", progress = "You seem to still have some spit on your shoulder there, <race>. Be careful or it will burn right through your armor.", completion = "Still fresh.  Just a moment and I will mix this with the rest of the elixir that I have prepared.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12077] = {title = "Apply This Twice A Day", objective = "Offer the elixir that Zort has prepared to Ko'char the Unbreakable.", description = "This elixir should protect against their spit. Offer it to Ko'char for me, will you? Tell him there's plenty more where that came from if he'll return the favor.", progress = "The runt wants us to fight for him I assume. This is my surprise face.", completion = "I will be blunt little one - I do not trust this mixture, and I will not use it. Keep it... if you find more trust in the green runt than I do, perhaps it will be of use to you.", rewards = "You will receive:\n\nZort's Protective Elixir"}
MultiLanguageQuestData['en'][12078] = {title = "Worm Wrangler", objective = "Enter the caverns in Crystal Vice and trap 3 Jormungar Spawn inside sturdy crates. Be sure to pick the crates up after the Jormungar Spawn are trapped inside!\n\nBring the captured Jormungar Spawn back to Zort in the Crystal Vice.", description = "So be it. If the giants will not come to our aid, perhaps we can make use of these worms. There are sure to be some spawn with their brood mother in the cavern below. Take this box and capture 3 of their spawn and bring them to me.\n\nWhere diplomacy fails, enslaving is a perfectly viable alternative.", progress = "You've returned! Do you have the beasts? I need to get out of here... I'm pretty sure Ko'char tried to step on me a few minutes ago.", completion = "These will do nicely. Perhaps after I grow these beasts to full size, I will bring them back and introduce them to the giants personally.\n\nBunch of useless rocks if you ask me.", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][12079] = {title = "Stomping Grounds", objective = "Delve into the cavern at the north end of the Crystal Vice and kill 8 Ice Heart Jormungar Feeders for Ko'char the Unbreakable.", description = "Greetings little one.  I know not what madness has brought you to the Crystal Vice, but you are welcome in my presence.  \n\nThese ice worms... these jormungar have taken a taste to eating my brothers.  I doubt you will find my kind friendly by any terms during this time of battle, but if you are here to help with the worms, then you have my ear.\n\nIf we are to take the cavern back, we must first clear the canyon of these jormungar feeders.  Join us in battle, <race>!", progress = "The battle persists, come with good news or leave me, little one.", completion = "A satisfying display of slaughter.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12080] = {title = "Really Big Worm", objective = "Enter the Ice Heart Cavern and slay Rattlebore. If it is still in your possession, be sure to use Zort's Protective Elixir to protect you from the Jormungar's corrosive spit.\n\nReturn to Ko'char the Unbreakable in the Crystal Vice when the task is complete.", description = "The jormungar have a spawnmother in the caverns below. We call her Rattlebore - a name that was gifted to her by an adventurer from the Plaguelands. I saw her only briefly as I was fighting off their initial onslaught - she is large enough to devour one of my young whole. This cavern will not be ours until she is removed from it.", progress = "It is my hope that you bring good tidings, little one.", completion = "So she is dead. As it should be. Your intentions do indeed prove nobler than those of the runt.\n\nThrough the north canyon you will find Crystal Song Woods.  It is a cursed and dangerous place, &lt;race&gt;. Should that be your next destination, proceed with caution. \n\nTake this for your efforts, little one, and leave this conflicted land with my blessing.", rewards = "You will be able to choose one of these rewards:\n\nThin Jormungar LegwrapsRattlebore Slayer LeggingsIce Heart ChestguardCrystalplate Legguards\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesThin Jormungar LegwrapsRattlebore Slayer LeggingsIce Heart ChestguardCrystalplate Legguards"}
MultiLanguageQuestData['en'][12081] = {title = "Gavrock", objective = "Speak with Gavrock at the Ruins of Tethys.", description = "Without your help, we wouldn't have been able to turn the tide of the battle for Thor Modan. This ancient city has long been a battlefield between the forces of earth and stone. I can only hope we have silenced it for the last time.\n\nThe iron dwarves can still use their magic to capture and enslave my brothers. Gavrock is searching for a way to free the runed giants. Look for him on a small cluster of islands, called the Ruins of Tethys, off the central part of the Eastwind Shore to the south.", progress = nil, completion = "I know Kurun is glad for your help. The defeat of Thor Modan will be a great achievement for us, but it will not free our brothers.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12082] = {title = "Dun-da-Dun-tah!", objective = "Escort Harrison from Drakil'jin Ruins, then speak with Harkor at Harkor's Camp.", description = "Listen, kid. This is no place for you to be playin' around.\n\nI'm about to make a break for it. Stick with me and I'll get you outta here.", progress = nil, completion = "So, yah survived a little adventure with our good friend, did yah?\n\nThat should be reward enough in itself, but here - I'm feelin' generous.", rewards = "You will be able to choose one of these rewards:\n\nSandals of Quick EscapeCoiled Leather GauntletsWhip-Stitched WristguardsLoad-Bearing Girdle\n\nYou will also receive:\n\nSandals of Quick EscapeCoiled Leather GauntletsWhip-Stitched WristguardsLoad-Bearing Girdle"}
MultiLanguageQuestData['en'][12083] = {title = "Atop the Woodlands", objective = "Obtain the Ley Line Focus Control Amulet and use it to gain information from the Ley Line Focus in the Lothalor Woodlands.\n\nThen, return to the Image of Archmage Modera at Stars' Rest.", description = "I'm convinced that there must be more of those foci, each of them in-turn redirecting the ley line energies. We still don't know precisely what they're doing with all of that power, though.\n\nMy guess is that you'll find another one atop the Lothalor Woodlands to the southeast. Once again you'll need to find the person in charge and take whatever controlling device they have in their possession as I'm sure that each focus has its own.\n\nBe careful, <name>, those woods are very dangerous.", progress = nil, completion = "They're empowering their forces with it? That doesn't make any sense; the mage hunters aren't that powerful.\n\nThis must mean that they're only using the magic at the terminus of wherever they've redirected the ley line to.\n\nWe're going to need more information if we're to have a chance at finding and stopping them!", rewards = "You will be able to choose one of these rewards:\n\nKirin Tor Initiate's SandalsViolet Stalker ShoulderpadsAzurehunter HandguardsDalaran Sentry Wristbraces\n\nYou will also receive:\n\nKirin Tor Initiate's SandalsViolet Stalker ShoulderpadsAzurehunter HandguardsDalaran Sentry Wristbraces"}
MultiLanguageQuestData['en'][12084] = {title = "Atop the Woodlands", objective = "Obtain the Ley Line Focus Control Amulet and use it to gain information from the Ley Line Focus in the Lothalor Woodlands.\n\nThen, return to the Image of Archmage Aethas Sunreaver at Agmar's Hammer.", description = "I'm convinced that there must be more of those foci, each of them in-turn redirecting the ley line energies. We still don't know precisely what they're doing with all of that power, though.\n\nMy guess is that you'll find another one atop the Lothalor Woodlands to the south. Once again you'll need to find the person in charge and take whatever controlling device they have in their possession as I'm sure that each focus has its own.\n\nBe quick about your business, <class>. I feel that time may be running out.", progress = nil, completion = "They're empowering their forces with it? That doesn't make any sense at all; the mage hunters aren't that powerful!\n\nThis must mean that they're only using the magic at the terminus of wherever they've redirected the ley line to.\n\nWe're going to need more information if I'm to devise a plan to stop them!", rewards = "You will be able to choose one of these rewards:\n\nKirin Tor Initiate's SandalsViolet Stalker ShoulderpadsAzurehunter HandguardsDalaran Sentry Wristbraces\n\nYou will also receive:\n\nKirin Tor Initiate's SandalsViolet Stalker ShoulderpadsAzurehunter HandguardsDalaran Sentry Wristbraces"}
MultiLanguageQuestData['en'][12085] = {title = "A Letter for Home", objective = "Deliver Lieutenant Ta'zinni's Letter to Overlord Agmar at Agmar's Hammer.", description = "You find a letter secreted in the lining of his robes. It reads:\n\n\"Deino,\n\nTa'zinni sorry for disappearing on ya. If you're reading this letter, then I be dead.\n\nI been forced to work for Malygos's armies under threat that the family would be killed if I didn't. Ta'zinni wasn't gonna let that happen!\n\nDon't worry about me, just keep your kids safe. I have them fooled and I'm sabotaging them from the inside.\n\nI love you, sistah!\n\nTa'zinni\"\n\nOverlord Agmar is sure to want to see this!", progress = "What's this? You think you're going to mail a letter?\n\nAll mail goes through me first. There are spies and traitors amongst us!\n\n<The overlord gives you the once over and you wonder if he's going to have you killed on the spot.>\n\nVery well, be quick about it. But if I don't like what I read, I'm going to feed you to my worgs.\n\n<Agmar grins as both Gar'mak and Lak'tuk turn and look at you like you're their next meal.>", completion = "Ahahahaha... boo hoo, how touching.\n\n&lt;The condescension in the overlord's deep-throated laughter is palpable.&gt;\n\nWhat did I say? Traitors! Still, I knew Deino once upon a time. She at least is a troll with honor!\n\nI'll see to it that she finds out what happened to her brother. I'll even forget to tell her that you're the one that killed him.\n\n&lt;Agmar fixes you with a calculated stare.&gt;\n\nBut I own you now, &lt;class&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12086] = {title = "The Son of Karkut", objective = "Go east to Death's Stand, just beyond Unu'pe.", description = "The man you seek went far to the east, to a place near the coast called Death's Stand, beyond Unu'pe.\n\nBe careful if you go in search of him, <name>.  He bore the mark of Karkut... he who watches over the dead.", progress = nil, completion = "Thassarian?  Yeah he was here... what of it?  We have more pressing problems right now, my friend.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12087] = {title = "A Little Help Here? DEPRECATED", objective = "Corporal Venn at Death's Stand wants you to kill 8 Ziggurat Defenders.", description = "We were sent here to take over the Howling Ziggurat, due north.  We weren't expecting to make it back alive.... hell, we already lost half our crew.\n\nTassarian was on point and the higher ups... well, they didn't like something about him.\n\nHe took off this morning... he might've gone to the ziggurat on his own.  But right now we have more pressing matters to worry about.  The Scourge keeps getting closer and closer to the camp, we need to take care of them -- now!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12088] = {title = "Thassarian, the Death Knight", objective = "Look for Thassarian inside the Wailing Ziggurat, north of Death's Stand.", description = "Well, <name>, you helped us out... so I figure it's only fair that we help you out as well.\n\nYou're looking for Thassarian?  He disappeared this morning.  We think he went off north to the Wailing Ziggurat.  If we hadn't fought side by side by him we'd even think he was a traitor.\n\nSee, he's a Death Knight... and I know they're on our side and all... but it wasn't too long ago they were servants of Arthas.\n\nBut not Thassarian, he's a good guy.  Go to the Wailing Ziggurat, see if he's doing okay.", progress = nil, completion = "Leryssa... is looking for me?  You must help me, &lt;name&gt;.  We must finish this before she gets hurt.", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][12089] = {title = "Wanted: Magister Keldonus", objective = "Slay Magister Keldonus and return to Captain Gort at Agmar's Hammer in the Dragonblight.", description = "By decree of Overlord Agmar:\n\nTarget: Magister Keldonus\n\nCrime: Treason\n\nStatus: Alive\n\nMagister Keldonus, once mage commander of Agmar's Hammer, is to be killed on sight in the name of the Horde.\n\nKeldonus was last seen traveling southwest towards Moonrest Gardens to join the blue dragonflight in their campaign against magic.\n\nApproach with caution as Keldonus is a powerful magus.\n\nAll bounties are paid out by Captain Gort at Agmar's Hammer.", progress = nil, completion = "He wasn't the first of those sissy spell casters to betray us, and he certainly won't be the last. Damned shame, too... He was one of our best mages. He'd summon a buffet that would make your mouth water and your heart jump for joy...\n\nBAH!", rewards = "You will be able to choose one of these rewards:\n\nMagister's BaneMageslayer RifleEndurance of the Spell WarderBacktwisterBloodsmeared BrutalizerKeldonus' Missing Spellshard\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesEndurance of the Spell WarderKeldonus' Missing SpellshardBacktwisterMageslayer RifleMagister's BaneBloodsmeared Brutalizer"}
MultiLanguageQuestData['en'][12090] = {title = "Wanted: Gigantaur", objective = "Slay Gigantaur and return to Captain Gort at Agmar's Hammer in the Dragonblight.", description = "By decree of Overlord Agmar:\n\nTarget: Gigantaur\n\nCrime: Attacks upon the Horde; \"Bein' ugly\"\n\nStatus: Alive\n\nThe magnataur lord, Gigantaur, is wanted in relation to a number of attacks against Horde soldiers and installations in the Dragonblight.\n\nGigantaur was last seen wandering the woods and roads south by southeast of Agmar's Hammer.\n\nGigantaur should be considered armed and extremely dangerous.\n\nAll bounties are paid out by Captain Gort at Agmar's Hammer.", progress = nil, completion = "You got that ugly son-of-a-horse, eh? Well that's one less nuisance our soldiers will have to deal with out in the frozen wastes.", rewards = "You will be able to choose one of these rewards:\n\nChaos Mender CloakLothalar Woodwalker BracersRidgehunter GauntletsPlated Magnataur Leggings\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesChaos Mender CloakLothalar Woodwalker BracersRidgehunter GauntletsPlated Magnataur Leggings"}
MultiLanguageQuestData['en'][12091] = {title = "Wanted: Dreadtalon", objective = "Slay Dreadtalon and return to Captain Gort at Agmar's Hammer in the Dragonblight.", description = "By decree of Overlord Agmar:\n\nTarget: Dreadtalon\n\nCrime: Attacks upon the Horde\n\nStatus: Alive\n\nDreadtalon is wanted for numerous attacks upon Horde caravans traveling to and from Venomspite.\n\nDreadtalon makes his home on a bluff overlooking the Ruby Dragonshrine, east of Agmar's Hammer. He should be approached with extreme caution.\n\nAll bounties are paid out by Captain Gort at Agmar's Hammer.", progress = "Come to collect on a bounty?", completion = "About time someone put a stop to that filthy beast's killing spree! A job well done, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nFeathers of the Dragon WastesLothalar Woodwalker ShouldersRidgehunter ChestguardDreadtalon's Clutch\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesFeathers of the Dragon WastesLothalar Woodwalker ShouldersRidgehunter ChestguardDreadtalon's Clutch"}
MultiLanguageQuestData['en'][12092] = {title = "Strengthen the Ancients", objective = "Use the Bark of the Walkers to strengthen 3 Lothalor Ancients and then return to Sarendryana at Stars' Rest.", description = "It's not only the <race> race that has been impacted by what the blue dragonflight forces have done. The ancients of the Lothalor Woods to the southeast have been affected as well.\n\nSome have been corrupted-- avoid them at all costs--but most can still be saved. However, the treants of the woods seem to be immune to the magic seeping through the land and the arcane wyrms that have come with it.\n\nAsk the treants for their bark and feed it to the ancients. Hopefully that will be enough to save them.", progress = "An added benefit of saving the ancients may turn out to be that they will consider assisting the Alliance with its hardships. Regardless, it is the right thing to do.\n\nNow, how many were you able to strengthen, <class>?", completion = "Thank you, &lt;race&gt;! We've lost so much already. You've ensured that we won't lose the most majestic of Northrend's children.\n\nI'll soon leave to speak with the ancients you saved and see if they will help us in our time of need.", rewards = "You will be able to choose one of these rewards:\n\nBracers of Nature's FuryLothalar Woodwalker BeltStar's Rest TreadsBark Covered Pauldrons\n\nYou will also receive:\n\nBracers of Nature's FuryLothalar Woodwalker BeltStar's Rest TreadsBark Covered Pauldrons"}
MultiLanguageQuestData['en'][12093] = {title = "Runes of Compulsion", objective = "Gavrock, at the Ruins of Tethys, wants you to neutralize the four Runes of Compulsion by defeating Overseer Durval, Overseer Korgan, Overseer Lochli, and Overseer Brunon.", description = "Even as Kurun attacks Thor Modan, the iron dwarves work their magics against our brothers. Summoning our brothers from the earth, then binding them with runes, the sons of iron force them to war against the children of stone.\n\nAlong the Eastwind Shore, they use runes of compulsion to send enslaved giants to the battlefields of the north.\n\nFind the four runes of compulsion and force their overseers to appear by defeating the rune-weavers who man each rune. Without the overseers, the runes are useless.", progress = "Have you neutralized the runes on the coast?", completion = "Good. Now, we must act swiftly, before the sons of iron realize that their runes have been rendered harmless.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12094] = {title = "Latent Power", objective = "Charge the Shard of Gavrock at the First Ancient Stone, the Second Ancient Stone, and the Third Ancient Stone, then return to Gavrock at the Ruins of Tethys.", description = "While the runes of compulsion are dormant, there is a chance we can release the runed giants.\n\nI will give you a piece of stone that has been part of me since my creation. If properly imbued, it can be used to free the bound giants.\n\nTwo ancient stone markers sit atop places of power between the Path of Iron and the forest's edge -- locations your people would call the intersections of ley lines. The other is on an island at the southern end of these ruins. Charge the shard at each stone and return.", progress = "Did you find the ancient stones?", completion = "I can detect the power you've imbued in the shard and I hope it will be enough to break the runic magic.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12095] = {title = "To Dragon's Fall", objective = "Speak with Rokhan at Dragon's Fall in the Dragonblight.", description = "East of here, in the heart of the Dragonblight, is a field full of nothing but dragon bones and snow. The Scourge have set up multiple camps in the central tundra and are raising frostwyrms to send against our forces at the Wrathgate. While most of these frostwyrms are easily dealt with by Rokhan and his dragon hunters, one of them is proving to be a bit problematic.\n\nGo northeast and seek out Rokhan at Dragon's Fall. Help him and his men put down Sarathstra and you'll be rewarded handsomely!", progress = nil, completion = "What make you tink dat you succeed where Rokhan fail?", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][12096] = {title = "Strengthen the Ancients", objective = "Use the Bark of the Walkers to strengthen 3 Lothalor Ancients and then return to Earthwarden Grife at Agmar's Hammer.", description = "The ancients of the Lothalor Woods to the south are being corrupted by arcane wyrms... wyrms which have risen out of the ground!\n\nThose that are already corrupted are deadly and of no use to us, but most can still be saved. Luckily, the treants of the woods seem to be immune to everything happening up there.\n\nAsk the treants for their bark and when you get some, feed it to the ancients. This should strengthen them.\n\nNow leave me to my business! I have to keep an eye on these apothecaries.", progress = "If we can save the ancients before the dryads and night elves of Stars' Rest, perhaps they will consider allying with the Horde.\n\nOr at least, perhaps they'll think twice about attacking us.\n\nNow, how many have you managed to save so far?", completion = "You have my thanks, &lt;class&gt;.\n\nAs soon as I am done observing what these disgusting apothecaries are up to, I'll head to the woods and see if I can convince these ancients to side with us.\n\nOr, if nothing else, I'll convince them not to attack those that saved them!", rewards = "You will be able to choose one of these rewards:\n\nBracers of Nature's FuryLothalar Woodwalker BeltStar's Rest TreadsBark Covered Pauldrons\n\nYou will also receive:\n\nBracers of Nature's FuryLothalar Woodwalker BeltStar's Rest TreadsBark Covered Pauldrons"}
MultiLanguageQuestData['en'][12097] = {title = "Sarathstra, Scourge of the North", objective = "Speak with Rokhan to call down the frostwyrm, Sarathstra.\n\nKill Sarathstra and deliver Sarathstra's Frozen Heart to Captain Gort at Agmar's Hammer.", description = "Me hunters be dead or frozen, <name>. You still want to do dis? Just say da word and me call for da dragon once more.\n\nIf ya kill it, take da beast's frozen heart back to Agmar's Hammer and present it to Gort. He sure to reward you good, mon.", progress = "<Gort raises an eyebrow.>\n\nBack so soon?", completion = "HA! You did it! The soldiers at the Wrathgate are indebted to you, &lt;name&gt;! This'll surely buy a few of them another day above ground.", rewards = "You will be able to choose one of these rewards:\n\nWrap of Vigorous DestructionBelt of Vengeful PurificationLinks of Righteous PersecutionGirdle of Forceful Annihilation\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesWrap of Vigorous DestructionLinks of Righteous PersecutionBelt of Vengeful PurificationGirdle of Forceful Annihilation"}
MultiLanguageQuestData['en'][12098] = {title = "Search Indu'le Village", objective = "Search for the commander of the mage hunter forces at Indu'le Village and Lake Indu'le.", description = "I'm certain that you'll find the next ley line focus somewhere in the remains of Indu'le Village to the southeast. The problem is, we've had absolutely no reports of there being one there.\n\nIf you would, please investigate the village for any signs of the focus or the mage hunters and their commander in the area.\n\nDon't forget to search in the lake if you have to.", progress = nil, completion = "You find the corpse of the mage hunter commander here.\n\nJudging by his appearance, and the condition of the forces around him, you would guess that they didn't drown. Rather, when they summoned the focus in, they didn't expect the elementals that arose from the rents in the lake bed to attack.\n\nIt would appear that the mage hunter forces were the architects of their own demise.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12099] = {title = "Free at Last", objective = "Use Gavrock's Runebreaker to free 4 Runed Giants, then return to Gavrock at the Ruins of Tethys.", description = "The rock shard you imbued should be powerful enough to break the runic magic binding my brothers.\n\nTake it with you and find the runed giants walking north along the Eastwind Shore. Unleash the power stored in the stone and observe the results.\n\nIf it works, the runed giants should return to their senses and stop obeying the iron dwarves. If the stone fails to work, the giants may attack in a weakened state. But, what choice do we have? If we do not try, they will remain enslaved without hope.", progress = "Were you able to free any of my brothers?", completion = "So it's an uncertain thing? I wish it was not a matter of chance, but at least we're on the right path. Without your help, this wouldn't have ever been possible. Should you learn any more about the machinations of the iron dwarves and their plans toward the children of stone, seek us out and we will hear you, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nLiberator's BladeBranch of the Roaming SpiritSpire of Soaring RuminationBondsniperTalon of Freedom\n\nYou will also receive:\n\nBranch of the Roaming SpiritTalon of FreedomLiberator's BladeBondsniperSpire of Soaring Rumination"}
MultiLanguageQuestData['en'][12100] = {title = "Containing the Rot", objective = "Soar Hawkfury at Agmar's Hammer in the Dragonblight wants you to kill 15 Infected Wildlife and recover a Rot Resistant Organ.", description = "With Scourge comes death and disease. We often overlook that the wildlife of a Scourge infested area is ravaged and ultimately destroyed by rot and contagion.\n\nFor most of the indigenous beasts of the Dragonblight it is too late. The festering disease that the Scourge brings has already infected the beasts and they are now rabid and rotting.\n\nYou must venture west, towards the Pit of Narjun, and cull the infected wildlife. Check their corpses for a preserved organ as we need one to devise a vaccine.", progress = "Kill the beasts to prevent the spread and bring me a rot resistant organ.", completion = "It pains me to put animals down, but it is a service that must be performed. Now we must move on to the next step: Inoculation.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12101] = {title = "The Good Doctor...", objective = "Deliver the Rot Resistant Organ to Doctor Sintar Malefious at Agmar's Hammer.", description = "Our Forsaken allies have sent their apothecary core here to assist us in destroying the Scourge at the Wrathgate. One among them, Doctor Sintar Malefious, is well versed in the Scourge rot and methods of containing the spread. I had previously worked out a deal with him in regards to devising a vaccine for wildlife. He's since been waiting on the organ.\n\nDeliver this rot resistant organ to Dr. Malefious and let him know it's from me. He'll direct you on your next task.", progress = "What now?", completion = "The oafish man-cow actually acquired a rot resistant organ? Curses... I was certain that task would keep his malformed mind occupied well into the next millennium.\n\nWell give it here, boy. I have much to do without your feeble needs getting in the way.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12102] = {title = "In Search of the Ruby Lilac", objective = "Doctor Sintar Malefious at Agmar's Hammer in the Dragonblight wants you to collect 1 Ruby Lilac.", description = "How fortuitous it is that the Ruby Dragonshrine lays just to the east. It is there that you will find a flower called the ruby lilac. This lifegiving plant is all that I need to concoct a vaccine for the untainted beasts of this region.\n\nTravel east and search the Ruby Dragonshrine for the lilac.\n\nJust one thing: The dragonshrine, like all the dragonshrines in this blasted wasteland, is beset by the Scourge. Watch your step. We wouldn't want you to be devoured by an emberwyrm.\n\n<Sintar laughs.>", progress = "Do you have the ruby lilac?", completion = "That wasn't so difficult, now was it?\n\nNow give me a moment to prepare the vaccine.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12104] = {title = "Return to Soar", objective = "Deliver Sintar's Vaccine to Soar Hawkfury at Agmar's Hammer.", description = "<Doctor Malefious hands you a vial full of murky liquid.>\n\nHere you are then, <race>. Take this back to the cow and let him know that all debts have been paid. We are officially \"square.\"\n\nNow leave me before I set Jennings upon you.", progress = "Have you got the vaccine?", completion = "&lt;Soar holds the vial up to the sky and examines its contents.&gt;\n\nOnly one thing left to do now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12105] = {title = "Descent into Darkness", objective = "Bring Mikhail's Journal to Lieutenant Dumont in Amberpine Lodge.", description = "The journal was written by a denizen of Silverbrook named Mikhail.  It details the arrival of a shadow-worshipping group called the \"wolfcult.\"\n\nThe villagers were reluctant to embrace the cult at first, but sympathizers sprung up gradually among town residents.\n\nUnsettled by this, Mikhail sent his daughter Sasha away from Silverbrook while he attempted to reason with the other villagers.\n\nMikhail's last entry mentions a meeting of local town leaders to discuss unspecified events in Hollowstone Mine.", progress = "What's that you've got there?", completion = "I imagined there would be more to this than just an isolated town of hostiles.\n\nWe have men near Hollowstone Mine, perhaps it would be in our interest to do a little research.", rewards = "You will be able to choose one of these rewards:\n\nAbandoned HoodDiscarded Miner's JerkinPatched Trapper PauldronsRusty Cave Stompers\n\nYou will also receive:\n\nAbandoned HoodDiscarded Miner's JerkinPatched Trapper PauldronsRusty Cave Stompers"}
MultiLanguageQuestData['en'][12106] = {title = "Search Indu'le Village", objective = "Search for the commander of the mage hunter forces at Indu'le Village and Lake Indu'le.", description = "I'm certain that you'll find the next ley line focus somewhere in the remains of Indu'le Village to the southeast. The problem is, I've had absolutely no reports of there being one there.\n\nI need you to go investigate the village for any signs of the focus or the mage hunters and their commander in the area.\n\nSearch in the lake if you have to!", progress = nil, completion = "You find the corpse of the mage hunter commander here.\n\nJudging by his appearance, and the condition of the forces around him, you would guess that they didn't drown. Rather, when they summoned the focus in, they didn't expect the elementals that arose from the rents in the lake bed to attack.\n\nIt would appear that the mage hunter forces were the architects of their own demise.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12107] = {title = "The End of the Line", objective = "Use the Ley Line Focus Control Talisman to gain information from the Ley Line Focus under Lake Indu'le. Then, head east to the Azure Dragonshrine near south central Dragonblight and observe what is occurring there from the western ledge.\n\nAfterward, return to the Image of Archmage Modera at Stars' Rest.", description = "Within his robes you find two things of interest.\n\nOne is a talisman, which is clearly a focus controlling device. The other is a set of orders from someone named Sidragos, which were ultimately intended for the leader back at the Moonrest Gardens.\n\nThe water-soaked parchment informs Goramosh that he is to move all mage hunter forces east to the Azure Dragonshrine.\n\nPerhaps you should get what information you can from the focus and head east to observe the dragonshrine from its western ledge.", progress = nil, completion = "WHAT?!\n\n&lt;The image before you distorts for a moment as the archmage attempts to regain her composure.&gt;\n\nOf course, we should have guessed that this was what they were up to all along. Quickly, there's no time to waste.\n\nWyrmrest must be warned!", rewards = "You will be able to choose one of these rewards:\n\nDaschal's Discarded ShivMace of the Violet GuardianStaff of the Ley MenderMana Infused ClawTome of the Violet Tower\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesStaff of the Ley MenderDaschal's Discarded ShivMace of the Violet GuardianMana Infused ClawTome of the Violet Tower"}
MultiLanguageQuestData['en'][12108] = {title = "DEPRECATED", objective = "Bring Mikhail's Note to Cartographer Tobias at Amberpine Lodge.The dirt mound is, indeed, a hastily dug grave. The body beneath is unrecognizable but you find a note that identifies that man as Mikhail.\n\nThe note mentions Hollowstone Mine once again. Perhaps someone back at Amberpine Lodge might be familiar with the area.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The dirt mound is, indeed, a hastily dug grave.  The body beneath is unrecognizable but you find a note that identifies that man as Mikhail.\n\nThe note mentions Hollowstone Mine once again.  Perhaps someone back at Amberpine Lodge might be familiar with the area.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12109] = {title = "Report to Gryan Stoutmantle... Again", objective = "Speak to Captain Gryan Stoutmantle at the Westfall Brigade Encampment.", description = "The Westfall boys were sent east to look for a path into the northern territories.  Their secondary objective is to secure strategic resource points, so I'm sure they wouldn't mind investigating a mine.\n\nLook for the Westfall Brigade encampment far to the northeast and seek out Gryan Stoutmantle.  You might remember him if you ever spent any time in Westfall.  Make sure to tell him I sent you.\n\nHe'll be more than happy to let you claim a functioning mine for the king.", progress = nil, completion = "Dumont sent you?  Very well.  Let's see what you can do for us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12110] = {title = "The End of the Line", objective = "Use the Ley Line Focus Control Talisman to gain information from the Ley Line Focus under Lake Indu'le. Then, head east to the Azure Dragonshrine near south central Dragonblight and observe what is occurring there from the western ledge\n\nAfterward, return to the Image of Archmage Aethas Sunreaver at Agmar's Hammer.", description = "Within his robes you find two things of interest.\n\nOne is a talisman, which is clearly a focus controlling device. The other is a set of orders from someone named Sidragos, which were ultimately intended for the leader back at the Moonrest Gardens.\n\nThe fragile water-soaked parchment informs Goramosh that he is to move all mage hunter forces east to the Azure Dragonshrine.\n\nPerhaps you should get what information you can from the focus and head east to observe the dragonshrine from its western ledge.", progress = nil, completion = "WHAT?!\n\n&lt;The image before you distorts for a moment as the archmage attempts to regain his composure.&gt;\n\nOf course, we should have guessed that this was what they were up to all along. Quickly, there's no time to waste.\n\nWyrmrest must be warned!", rewards = "You will be able to choose one of these rewards:\n\nDaschal's Discarded ShivMace of the Violet GuardianStaff of the Ley MenderMana Infused ClawTome of the Violet Tower\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesStaff of the Ley MenderDaschal's Discarded ShivMace of the Violet GuardianMana Infused ClawTome of the Violet Tower"}
MultiLanguageQuestData['en'][12111] = {title = "Where the Wild Things Roam", objective = "Soar Hawkfury at Agmar's Hammer in the Dragonblight wants you to use the Pack of Vaccine to vaccinate 5 Snowfall Elk and 5 Arctic Grizzlies.", description = "Inside this pack are several vials containing the vaccine that Sintar created. I now want you to search the nearby woods for Snowfall elk and arctic grizzlies. When you locate the animals, find a safe distance and throw a vial in their general direction. The vial will shatter and release a fine gas that will act as the inoculating agent. The beasts merely have to step inside the gas and they will be vaccinated - ultimately saved.\n\nInoculate as many of the beasts as you can and return to me.", progress = nil, completion = "You have done an honorable thing, &lt;name&gt;. Please, choose a reward.", rewards = "You will be able to choose one of these rewards:\n\nBattleworn Magnataur CrusherCrossbow of the Hardened RangerMoonrest Garden StaveKeen Woodland ShankSpiked Coldwind ClubStaff of Ruby Wood\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesStaff of Ruby WoodMoonrest Garden StaveKeen Woodland ShankSpiked Coldwind ClubBattleworn Magnataur CrusherCrossbow of the Hardened Ranger"}
MultiLanguageQuestData['en'][12112] = {title = "Stiff Negotiations", objective = "Locate Zort in the center of the Crystal Vice, northeast of Nozzlerust Post.", description = "Well it seems you were of a bit of use after all. It's not been my experience to meet many a <race> that are.\n\nWe don't have any more use for you here. Head into the Vice and see if my brother Zort could use a hand. He went to see if he could con the giants into laying down their lives so that we don't have to. He certainly wasn't known for having the brains in the family.", progress = nil, completion = "I can think of some uses for you, go ahead and stay for a bit.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12113] = {title = "Nice to Meat You", objective = "Harkor at Harkor's Camp wants you to collect 10 pieces of Fibrous Worg Meat from Duskhowl Prowlers and 10 Shovelhorn Steaks from Longhoof Grazers.", description = "G'day to ya, <class>! Have yerself a seat by me fire, eh?\n\nI'd offer to share a nice hot meal, only I ain't got one. I'm stuck here waitin' on an associate, or I'd be out tryin' to remedy that situation meself.\n\nSay, you seem to have nuthin' but time on yer hands and there be plenty o' meat in these parts. What say ya lend a hand and round up some grub?", progress = "Me belly be rumblin, <race>. You manage to round up some food?", completion = "Outstanding!\n\nNuthin' better with a pint than a hot morsel of meat.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12114] = {title = "Therapy", objective = "Harkor at Harkor's Camp wants you to kill 10 Drakkari Protectors and 10 Drakkari Oracles outside Drakil'jin Ruins.", description = "Trolls... me hates 'em all! <Harkor spits.>\n\nI once got meself captured by a band o' tha beasts... came this close ta gettin' me head shrunk!\n\nMe friends tell me to just move on and put it all behind me, but that just ain't sittin' right.\n\nWanna know what would make me feel better, <race>? Seein' a pile of their corpses so high it blots out the sun! I've got good gold to spend if ya can make that happen.", progress = "How goes the troll hunt?", completion = "Thankyeh, &lt;class&gt;.\n\nWhen time allows I'll git up and have meself a look around.", rewards = "You will be able to choose one of these rewards:\n\nKilt of Peaceful ReclamationLeggings of Anger ManagementHandguards of ExterminationChestguard of Expressed FuryTherapeutic Cloak\n\nYou will also receive:\n\nKilt of Peaceful ReclamationTherapeutic CloakLeggings of Anger ManagementHandguards of ExterminationChestguard of Expressed Fury"}
MultiLanguageQuestData['en'][12115] = {title = "Koltira and the Language of Death", objective = "Take the Flesh-Bound Tome to Koltira Deathweaver.", description = "There is one who recently joined our cause that might be able to decipher this tome. An unbound death knight known as Koltira Deathweaver has temporarily taken residence here at Agmar's Hammer. As he was once a death knight of Arthas and member of the Scourge, he might be able to translate the language of the dead.\n\nTake the flesh-bound tome to Koltira and ask him to translate the pages.", progress = "What is it, <race>?", completion = "There are only two things in life that interest me, peon, and neither of them involve translating a Scourge tome for you.\n\nHowever... perhaps we could work something out that would benefit the both of us.\n\n&lt;Koltira unsheathes his weapon.&gt;\n\nThis is my runeblade, Byfrost. Byfrost thirsts for the blood of the Lich King and his minions, but first I must etch upon it runes of power: symbols of frost, blood, and unholy. Bring me suitable sources of power and I will translate your tome.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12116] = {title = "It Takes Guts....", objective = "Kraz at Harkor's Camp wants you to enter Drakil'jin Ruins and collect 5 Drakkari Canopic Jars.", description = "Greetings, <class>. It is kind of you to stop and listen to Kraz's tale.\n\nFor many years Kraz has strained to hear the spirits and do their bidding.\n\nRecently,  many voices have been crying to Kraz from these ruins. They seek for a peace they cannot find on their own.\n\nIf you would help the spirits of those who have come before, enter this crypt and collect something that once belonged to those tormented souls.", progress = "What have you found in the crypt for Kraz, <class>?", completion = "Entrails? An interesting choice, &lt;race&gt;.\n\nKraz shall see what is to be learned from them. Thank you for braving the depths of that place.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12117] = {title = "Travel to Moa'ki Harbor", objective = "Travel to Moa'ki Harbor in the Dragonblight and speak with Elder Ko'nani.", description = "<race>, word just arrived from Moa'ki Harbor. Something very bad happened over there this morning!\n\nYou've been very helpful to us here. Would you consider using the boat from Unu'pe to travel to the great Dragonblight?\n\nBy the sound of things, Elder Ko'nani could certainly use your assistance.", progress = nil, completion = "What's that you say, &lt;race&gt;? Hotawa sent you?\n\nGood, good... there's much to do. We can use all of the help that we can get!", rewards = "You will be able to choose one of these rewards:\n\nWandering Healer's KiltDurable Worghide CapeChoker of the Northern WindGrips of the Windswept Plains\n\nYou will also receive:\n\nWandering Healer's KiltGrips of the Windswept PlainsChoker of the Northern WindDurable Worghide Cape"}
MultiLanguageQuestData['en'][12118] = {title = "Travel to Moa'ki Harbor", objective = "Travel to Moa'ki Harbor in the Dragonblight and speak with Elder Ko'nani.", description = "<race>, word just came in off the boat from Moa'ki Harbor. Something very bad happened over there this morning!\n\nYou've been very helpful to us here. Would you consider using the boat to travel to the great Dragonblight?\n\nBy the sound of things, Elder Ko'nani could certainly use your assistance.", progress = nil, completion = "What's that you say, &lt;race&gt;? Anuniaq sent you?\n\nGood, good... there's much to do. We can use all of the help that we can get!", rewards = "You will be able to choose one of these rewards:\n\nWandering Healer's KiltDurable Worghide CapeChoker of the Northern WindGrips of the Windswept Plains\n\nYou will also receive:\n\nWandering Healer's KiltGrips of the Windswept PlainsChoker of the Northern WindDurable Worghide Cape"}
MultiLanguageQuestData['en'][12119] = {title = "Gaining an Audience", objective = "Deliver your Letter of Introduction to Wyrmrest Temple to Tariolstrasz at Wyrmrest Temple.", description = "<name>, you must travel as swiftly as you can to Wyrmrest Temple and present this letter to the steward, Tariolstrasz.\n\nThe temple sits in the center of the Dragonblight. Follow the road east until it ends, and then cross The Dragon Wastes to get to it.\n\nI'm sure that when the steward reads your introduction, he'll see to it that you gain an audience with Queen Alexstrasza. We can only hope that we're not too late.\n\nThank you for all that you have done on our behalf. Safe journeys!", progress = "Yes, what can I do for you, <race>?", completion = "A letter of introduction to meet with the queen? Let me see that.\n\nWhatever your business is, I hope that it's important.  The skies are full of attacking blues today!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12120] = {title = "Drak'aguul's Mallet", objective = "Kraz at Harkor's Camp wants you to slay Drak'aguul outside Drakil'jin Ruins and return with the Drakil'jin Mallet.", description = "Corruption....\n\nEven before you delivered these jars, Kraz could sense it. This corruption fills the ancient Drakkari spirits with great angst and prevents them from entering the rest they seek.\n\nKraz will not lie, <class>. Cleansing this place will require great sacrifice, but we shall speak of that at another time.\n\nThere is one among the living here who holds the key to its cleansing. Seek out Drak'aguul and return to Kraz with the mallet he carries.", progress = "You find the mallet, <name>?", completion = "You have done well thus far, &lt;name&gt;, but now comes the true test.", rewards = "You will be able to choose one of these rewards:\n\nBell-Ringer's ShoulderpadsWaistguard of Expedient ProcurementPolished Staghorn HelmHammer-Holder's Gauntlets\n\nYou will also receive:\n\nBell-Ringer's ShoulderpadsWaistguard of Expedient ProcurementPolished Staghorn HelmHammer-Holder's Gauntlets"}
MultiLanguageQuestData['en'][12121] = {title = "See You on the Other Side", objective = "Kraz at Harkor's Camp wants you to use the Drakil'jin Mallet on the gongs outside Drakil'jin Ruins. Once you have been slain, you are to enter the ruins and speak with the spirit of Gan'jo while you are dead.", description = "These Drakkari have met you with nothing but savage hostility. You owe them nothing. Few indeed would carry out the task that Kraz asks of you today.\n\nTo cleanse this place and send the spirits to their eternal rest, you must join them in death.\n\nThere is one inside the crypt who awaits you - on the other side. He holds the knowledge we seek, <name>.\n\nUse the mallet on the gongs. The spirit of he who corrupts this place will surely deliver you to the spirit world.\n\nKraz awaits your return.", progress = nil, completion = "Your coming has been foretold, friend. It was good of you to come.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12122] = {title = "Gaining an Audience", objective = "Deliver your Letter of Introduction to Wyrmrest Temple to Tariolstrasz at Wyrmrest Temple.", description = "<name>, you must travel as swiftly as you can to Wyrmrest Temple and present this letter to the steward, Tariolstrasz.\n\nThe temple sits in the center of the Dragonblight. Follow the road east until it ends, and then cross The Dragon Wastes to get to it.\n\nI'm sure that when the steward reads your introduction, he'll see to it that you gain an audience with Queen Alexstrasza. We can only hope that we're not too late.\n\nThank you for all that you have done on our behalf. Safe journeys!", progress = "Yes, what can I do for you, <race>?", completion = "A letter of introduction to meet with the queen? Let me see that.\n\nWhatever your business is, I hope that it's important.  The skies are full of attacking blues today!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12123] = {title = "Informing the Queen", objective = "Deliver your Letter of Introduction to Wyrmrest Temple to Alexstrasza the Life-Binder at Wyrmrest Temple.", description = "<The dragon steward pulls your letter of introduction out of his sleeve.>\n\nYes... yes, I think that you are ready to see the queen now.\n\nWhen you are ready, speak to me again and I will see to it that one of these drakes delivers you safely to the top of the temple. You will need to present your letter in person to Queen Alexstrasza.", progress = "It is good to finally meet you in person, <name>. I have known you since before you were born.", completion = "You are very courageous to bring us this information. I was beginning to wonder why the blue dragonflight had so boldly initiated an attack upon the temple itself. Now we know that they are using enormous amounts of the very magic they view as such a threat to Azeroth.\n\n&lt;The queen shakes her head in seeming resignation.&gt;\n\nHypocritical, but so be it. If Malygos will not come to his senses, we have no choice but to take action in response to their assault.", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][12124] = {title = "Informing the Queen", objective = "Deliver your Letter of Introduction to Wyrmrest Temple to Alexstrasza the Life-Binder at Wyrmrest Temple.", description = "<The dragon steward pulls your letter of introduction out of his sleeve.>\n\nYes... yes, I think that you are ready to see the queen now.\n\nWhen you are ready, speak to me again and I will see to it that one of these drakes delivers you safely to the top of the temple. You will need to present your letter in person to Queen Alexstrasza.", progress = "It is good to finally meet you in person, <name>. I have known you since before you were born.", completion = "You are very courageous to bring us this information. I was beginning to wonder why the blue dragonflight had so boldly initiated an attack upon the temple itself. Now we know that they are using enormous amounts of the very magic they view as such a threat to Azeroth.\n\n&lt;The queen shakes her head in seeming resignation.&gt;\n\nHypocritical, but so be it. If Malygos will not come to his senses, we have no choice but to take action in response to their assault.", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][12125] = {title = "In Service of Blood", objective = "Koltira Deathweaver at Agmar's Hammer in the Dragonblight wants you to use the Blood Gem on a Deranged Indu'le Villager and return to him with a Filled Blood Gem.", description = "The blood of innocents was once used to sate the thirst of the blade. Alas, such options are no longer available to me.\n\n<Koltira pauses to think.>\n\nWe must improvise. South of here, upon the high bluffs, is the tuskarr village of Indu'le. Having been recently overrun by the Blue Dragonflight's chaotic magic, the resident tuskarr of Indu'le have gone mad.\n\nTake this blood gem and use it on a deranged villager. If I cannot take the blood of innocents, I shall have the blood of the meek!", progress = "Bring the blood of the meek to me.", completion = "A simple task for a simpleton. You have performed within my expectations.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12126] = {title = "In Service of the Unholy", objective = "Koltira Deathweaver at Agmar's Hammer in the Dragonblight wants you to use the Unholy Gem on Duke Vallenhal and return to him with a Filled Unholy Gem.", description = "The power of the unholy is coveted among my kind. It makes up the very fiber of our existence, granting death to those that dare make a mockery of it! Thankfully there is a font from which I may draw from in my time of need.\n\nTake this unholy gem and make your way to the Ruby Dragonshrine, east of here. It is there that you will find Duke Vallenhal, death knight of Arthas. Weaken his resolve in battle and unleash the power of the gem upon him. It will finish him off and steal his unholy energy!", progress = "Fill the gem with the power of the unholy!", completion = "&lt;Koltira's eyes widen.&gt;\n\nImpressive. You bested a deathknight of Arthas... Clearly you were not alone... but still...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12127] = {title = "In Service of Frost", objective = "Koltira Deathweaver at Agmar's Hammer in the Dragonblight wants you to use the Frost Gem on Ice Revenants and return to him with a Filled Frost Gem.", description = "The biting cold protects the death knight while repelling his enemies. He that commands the power of frost can incite chaos and destruction!\n\nTake this frost gem and travel far across the open tundra of the Dragonblight until you come upon the Mirror of Dawn, east of Wyrmrest Temple. It is there that you are to battle the legions of ice revenants that dwell upon the lakes surface and take from them the essence of frost. Utilize the power of the gem when they are weak, <name>!", progress = "We are all in service of frost here in Northrend.", completion = "I can already feel the cold coursing through me, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12128] = {title = "Check Up on Raegar", objective = "Speak with Raegar Breakbrow at Prospector's Point.", description = "With all the excitement about the army trying to move through Thor Modan, I'd almost forgotten about Raegar's crew down at Prospector's Point.\n\nI sent Raegar and his assistants, along with a mountaineer friend, down to establish a small post near Dun Argol, at the southern end of the Eastwind Shore.\n\nThey were to investigate the iron dwarf presence in the southern hills, but I haven't received any reports yet. Could you check up on them if you're going down that way?", progress = nil, completion = "Hmm... you don't look like a research assistant, which is just as well. The iron dwarves look to be preparing for war, and my research team hasn't returned. We could use some help around here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12129] = {title = "The Perfect Plan", objective = "Bring the completed War Golem Blueprint to Raegar Breakbrow at Prospector's Point.", description = "The iron dwarves are making no secret of the fact that they're preparing for war. With their giants, golems, and lightning elementals, they'd have a technological advantage against the Westfall Brigade. If they don't find passage north in time, the irons could take them by surprise.\n\nWe've got to tie them up here, and I've got just the way to do it. Dun Argol is full of rune-smiths churning out war golems. They carry plans for specific pieces, so you'll need to find and assemble all the parts.", progress = "Were you able to get those plans from the rune-smiths?", completion = "You got all of them? Brilliant! I can't wait to see the looks on their faces when the golem's done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12130] = {title = "Why Fabricate When You Can Appropriate?", objective = "Bring 8 War Golem Parts to Raegar Breakbrow at Prospector's Point.", description = "We've got the blueprints, but we can't do anything with them without parts! We don't have access to a foundry, much less materials, but there's a whole load of parts up in Dun Argol.\n\nYour job?\n\nGive them a new home.\n\nThey're likely to be scattered around any of the buildings where the iron rune-smiths are working, and I wouldn't blame the irons for being cranky when you try to filch their handiwork. The more parts you can bring, the better we can make this golem.", progress = "I see you made it out in one piece. Do you have the parts?", completion = "&lt;Raegar wipes his forehead with the back of his hand.&gt;\n\nOh, no. This is going to be harder than I thought. These things don't have serial numbers or anything, do they?\n\nNever a gnome around when you need one...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12131] = {title = "We Have the Power", objective = "Bring Durar's Power Cell and Kathorn's Power Cell to Raegar Breakbrow at Prospector's Point.", description = "We're almost there, but the war golem won't run without power cells. From the information I was able to collect in Dun Argol before we were discovered, both Rune-Smith Durar and Rune-Smith Kathorn each create one power cell.\n\nWe'll need one power cell from each of the rune-smiths before our golem will work.\n\nYou should be able to find each rune-smith in his workshop on the central level of Dun Argol.", progress = "Well, did you get those power cells?", completion = "&lt;Raegar takes the batteries from you.&gt;\n\nExcellent! We should be all ready to go.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12132] = {title = "The Power to Destroy", objective = "Koltira Deathweaver at Agmar's Hammer in the Dragonblight wants you to enter the world of shadows and defeat 6 Shadowy Tormentors.\n\nSpeak to Koltira Deathweaver should you need to re-enter the world of shadows.", description = "While you have done much for me, one task remains.\n\nBeside the world you know exists another world. It is from that world, the world of shadows, that my tormentors assault me. While I am powerless to face my own demons, you could end their reign of terror. You have the strength, I have seen it with my own eyes.\n\nEnter the world of shadows and face the demons that torment me!\n\nDo this and I will translate the tome, as promised.", progress = nil, completion = "The power I hold comes at a great cost, &lt;name&gt;. Many knights, light and dark alike, lost their lives in the final battle at Light's Hope. The prospect of the future looks grim, but at least now I know what I face. The Lich King will never release his grasp and for that alone he must die!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12133] = {title = "Smash the Pumpkin", objective = "Give the Scorched Holy Symbol to the Costumed Orphan Matron.", description = "This large jack-o'-lantern rests in the middle of the village.  It eyes those who look upon it, betraying a dark menace within.\n\nSmashing the pumpkin reveals an old, scorched holy symbol.", progress = "Yes, <name>?", completion = "You found this inside the Headless Horseman's jack-o-lantern?  It is an old symbol of the Light.  If must have been the Horseman's, before he was cursed and turned into the monster he is today.  Thank you, &lt;name&gt;.  This symbol deserves to be with paladins.  I will make sure they get it.\n\nOh, and I almost forgot!  You have a secret admirer...\n\nOne of the children wanted you to have this.  She was too shy to give it to you herself.", rewards = "You will receive:\n\nCrudely Wrapped Gift"}
MultiLanguageQuestData['en'][12134] = {title = "Sasha's Hunt", objective = "Sasha wants you to kill 12 Solstice Hunters in Solstice Village.", description = "This thing... this curse... that's affecting Silverbrook and Solstice Village... it makes beasts out of people.\n\nMy father tried to warn them, but they all listened to the wolfcult instead.\n\nThey're too far gone now, it's time to put them down... for their own sake.", progress = "Have you taken care of the hunters in the village yet, <name>?", completion = "Killing these monsters won't bring my father back... but that's not the point now, is it?", rewards = "You will be able to choose one of these rewards:\n\nBloody BulwarkWolfslayer's CrestScepter of Passionate ReprisalStaff of Righteous Vengeance\n\nYou will also receive:\n\nScepter of Passionate ReprisalWolfslayer's CrestBloody BulwarkStaff of Righteous Vengeance"}
MultiLanguageQuestData['en'][12135] = {title = "\"Let the Fires Come!\"", objective = "The Costumed Orphan Matron wants you to help put out all the village fires after the Headless Horseman lights them. When they are out, speak again to the Costumed Orphan Matron.", description = "You must help us!  The Headless Horseman will attack the village at any moment!  Fires will be everywhere!  The children aren't safe!\n\nPlease, <name>, will you face the fires of the Headless Horseman?  When he comes, you must join the fire brigade.  Grab a bucket and toss it on the fires, or pass it to a friend who's closer to the blaze.  If you put out all the fires then we may yet be saved!", progress = "<name>, you promised to save the children!", completion = "Oh, thank you!  May the Light bless your good works, kind sir.  The shadow of the Dark Horseman yet looms, but at least, for now, the village is safe from his flames.", rewards = "You will receive:\n\nTricky TreatWeighted Jack-o'-LanternHallow's End Pumpkin Treat"}
MultiLanguageQuestData['en'][12136] = {title = "The Translated Tome", objective = "Deliver the Translated Flesh-bound Tome to Captain Gort at Agmar's Hammer.", description = "Here it is, <name>. I have translated everything printed upon the pages of the tome. Inside it you will find a list of the names of Cult of the Damned members spanning the entire continent.\n\nTheir network of spies and operatives is impressive, to say the least.\n\nFarewell, friend. May the book serve you and your people well.", progress = "It's about time! Where have you been?", completion = "&lt;Gort takes the tome from you and begins reading.&gt;\n\nWHAT! This can't be right. I've known some of these orcs for years!\n\nLeave me, &lt;name&gt;. I have much work to do and many traitors to execute.\n\nTake one of these items for your trouble. You've done a great service for the Horde this day.", rewards = "You will be able to choose one of these rewards:\n\nWastewind HeadcoverSnowfall Reaver BreastplateAnub'ar-Husk LeggingsStonepath Helm\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesWastewind HeadcoverSnowfall Reaver BreastplateAnub'ar-Husk LeggingsStonepath Helm"}
MultiLanguageQuestData['en'][12137] = {title = "Chill Out, Mon", objective = "Gan'jo wants you to collect the Snow of Eternal Slumber from his chest in the Drakil'jin Ruins.\n\nYou are to use the Snow on the Ancient Drakkari Spirits there and take their Drakkari Spirit Particles back to Kraz at Harkor's Camp.", description = "It be as the prophecies said, mon. A <race> <class> be comin' to set our spirits to rest. We been waitin' for a long time now!\n\nThe Drakkari have become a lost people, fierce and savage.\n\nBut here we suffer by no fault of our own, mon. This place need cleansin' and only the living can do it.\n\nSpeak to me when ya be ready to rejoin your body. Then take the snow from the chest near me here and put my bruddas to sleep.\n\nTake their remnants to your spirit guide. He be knowin' what to do next.", progress = "Have you completed your task in the crypt, <class>?", completion = "You have done well.\n\nPlease, sit and listen. There are many things we must discuss.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12138] = {title = "... Or Maybe We Don't", objective = "Charge your War Golem with the energy from 10 Lightning Sentries and return to Raegar Breakbrow at Prospector's Point.", description = "You'd think the guys making the power cells would've thought to power them up, but no, they've got to make it difficult for us.\n\nFine, we'll charge those cells the hard way. There's enough power in them to run the golem for a short time, but don't expect it to be any good in combat.\n\nYou see the lightning sentries that the irons have posted around the perimeter of Dun Argol? Bring the golem with you, take it close to them, and use the golem to absorb the power as the sentries die.", progress = nil, completion = "Finally, it's ready. I only hope it holds together long enough to get the job done. If we don't take out the thane leading Dun Argol, Captain Gryan'll be in for a nasty surprise.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12139] = {title = "\"Let the Fires Come!\"", objective = "The Masked Orphan Matron wants you to help put out all the village fires. When they are out, speak again to the Masked Orphan Matron in town.", description = "The Headless Horseman will attack the village at any moment!  Fires will be everywhere!\n\n<name>, will you face the fires of the Headless Horseman?  When he comes, you must join the fire brigade.  Grab a bucket and toss it on the fires, or pass it to a friend who's closer to the blaze.  If you put out all the fires then we may yet be saved!", progress = "The Horde's children need you!  Do not abandon them!", completion = "The fires are out!  You and your fire brigade were victorious!  Hah!\n\nThe Headless Horseman's attack has failed, but until he and his head are destroyed together, he will return.\n\nUntil then, however, let's take comfort in the safety you brought our children.  I am honored to have watched your brave work today.", rewards = "You will receive:\n\nTricky TreatWeighted Jack-o'-LanternHallow's End Pumpkin Treat"}
MultiLanguageQuestData['en'][12140] = {title = "All Hail Roanauk!", objective = "Seek out Roanauk Icemist at Agmar's Hammer and initiate him as a member and leader of the Horde forces.\n\nReturn to Overlord Agmar with the Blood Oath of the Horde when you complete this task.", description = "Like the tauren, Forsaken, trolls and blood elves, so too do the taunka need a leader born of their own blood. The one you saved from Icemist, Roanauk, will be this leader.\n\n<Overlord Agmar hands you a parchment.>\n\nI give to you something familiar - the blood oath of the Horde.\n\nTake the oath to Roanauk Icemist and initiate him into the Horde as leader of the taunka.\n\nLet us not keep him waiting.\n\n<Agmar nods.>", progress = "Do not waste time, <name>. Angrathar awaits!", completion = "With the aid of such a powerful shaman, we are sure to be victorious at the Wrathgate!", rewards = "You will be able to choose one of these rewards:\n\nSuntouched FlowersHonorborn CloakPetrified Bone FootguardsOath Signet\n\nYou will also receive:\n\nOath SignetHonorborn CloakPetrified Bone FootguardsSuntouched Flowers"}
MultiLanguageQuestData['en'][12141] = {title = "A Diplomatic Mission", objective = "Speak to Karuk at Riplash Strand, southwest of Valiance Keep.", description = "I see that you are very eager to help, <name>.  You didn't come all the way to Northrend to stay holed up in a city!  I've just the task for you... something that'll take you far away from here.\n\nWe've long sought to gain the favor of the tuskarr native to Northrend.  Recently a young tuskarr came to us seeking help, something we couldn't offer at the time.\n\nNow that you're around, maybe you can lend him a hand.  Look for Karuk near the Riplash Strand, southwest of here, and see what you can do to help.", progress = nil, completion = "You've come to my aid?  I thank you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12142] = {title = "Pest Control", objective = "Duane at the 7th Legion Front wants you to kill 10 Snowplain Snobolds and 3 Dragonblight Magnataur at the magnataur camps surrounding Wyrmrest.", description = "Ugh! One of those little snobold runts trashed our camp while we were busy with that last dragon. They've been plaguing us whenever we turn our backs... I've had enough!\n\nTo the south you'll find the snobolds hiding under the skirts of some of the local magnataur. Go slaughter them.\n\nIf the magnataur interfere on behalf of their slaves, kill them as well.", progress = "Did you finish off those pests?", completion = "Good riddance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12143] = {title = "Canyon Chase", objective = "Duane wants you to chase the snobolds down the canyon northeast of 7th Legion Front and deal with their leader.", description = "I can't believe this! Another band of those vermin just tried to take off with more of our supplies. They're scurrying off towards that north canyon, get after them and deal with whoever they're going to!", progress = nil, completion = "Chilltusk, eh?  I've heard his name before.  That's some good work, &lt;class&gt;.  Hopefully we can turn our attention back to the dragon menace now.", rewards = "You will be able to choose one of these rewards:\n\nWyrmward CoverCanyon Runner's VestWyrmchaser's WaistguardWyrmbane Wristguards\n\nYou will also receive:\n\nWyrmward CoverCanyon Runner's VestWyrmchaser's WaistguardWyrmbane Wristguards"}
MultiLanguageQuestData['en'][12144] = {title = "Pest Control", objective = "Kontokanis at Dragon's Fall wants you to kill 10 Snowplain Snobolds and 3 Dragonblight Magnataur at the magnataur camps surrounding Wyrmrest.", description = "Oi, mon! One of dose little snobold runts trashed our camp during da last dragon attack. Dey've been houndin us wheneva we turn our backs and I've had enough. \n\nTo da east you'll find da snobolds hiding under da skirts of some of da local magnataur. Go slaughter dem. If da magnataur interfere on behalf of deir slaves, kill dem as well.", progress = "Did ya finish off dose pests?", completion = "Good riddance, mon.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12145] = {title = "Canyon Chase", objective = "Kontokanis wants you to chase the snobolds down the canyon south of Dragon's Fall and deal with their leader.", description = "I can't believe dis! Another band of dose vermin just tried ta take off with more of our supplies. Dey're scurrying down da canyon now, get after dem and deal with whoever dey're going to!", progress = nil, completion = "Icefist, eh?  I've heard his name before.  Dat's some good work, mon.  Hopefully we Darkspear can turn our attention back to dat dragon menace now.", rewards = "You will be able to choose one of these rewards:\n\nWyrmward CoverCanyon Runner's VestWyrmchaser's WaistguardWyrmbane Wristguards\n\nYou will also receive:\n\nWyrmward CoverCanyon Runner's VestWyrmchaser's WaistguardWyrmbane Wristguards"}
MultiLanguageQuestData['en'][12146] = {title = "Disturbing Implications", objective = "Bring the Emblazoned Battle Horn to Wyrmrest and seek out someone who might be interested in assessing the potential threat.", description = "The underside of the horn boasts an emblazoned seal with a hammer and a lightning bolt. Something about the horn seems extremely out of place on a Magnataur.\n\nTake the horn south down the Path of the Titans to Wyrmrest and seek out someone who might be interested in these threatening implications.", progress = "Yes, <race>?", completion = "It is indeed strange for any magnataur to carry an item such as this... and very concerning. I am glad that you have shown this to me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12147] = {title = "Disturbing Implications", objective = "Bring the Emblazoned Battle Horn to Wyrmrest and seek out someone who might be interested in assessing the potential threat.", description = "The underside of the horn boasts an emblazoned seal with a hammer and a lightning bolt. Something about the horn seems extremely out of place on a Magnataur. \n\nTake the horn east across the Dragon Wastes to Wyrmrest and seek out someone who might be interested in these threatening implications.", progress = "Yes, <race>?", completion = "It is indeed strange for any magnataur to carry an item such as this... and very concerning. I am glad that you have shown this to me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12148] = {title = "One of a Kind", objective = "Find and kill Bonesunder in or near the canyon northwest of the Azure Dragonshrine. Bring any evidence you find back to Aurastrasza at Wyrmrest Temple.", description = "Such a strange seal to see among magnataur... it suggests an unusual amount of organization.\n\nMagnataur rarely put aside their aggressive natures to cooperate with each other.  I suspect they have their eyes set on raiding a large settlement.\n\nI very much doubt that this horn is unique, I need you to prove me wrong. In the canyon northwest of the Azure Dragonshrine you will find Bonesunder. Go challenge him and bring me back any evidence you find that might confirm my concerns.", progress = "Did you find anything?", completion = "So it is true. They could not have chosen better timing for such an attack... between the Scourge and the blue flight, it is unlikely that anyone else has noticed yet.", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][12149] = {title = "Mighty Magnataur", objective = "Hunt down and kill Bloodfeast, Iceshatter, and Drakegore east of Wyrmrest Temple.\n\nBloodfeast resides in the southeastern corner of the Dragon Wastes, just north of the Emerald Dragonshrine. Iceshatter patrols the northern edge of the Mirror of Dawn. Drakegore wanders at the bottom of the cliffs west of the Bronze Dragonshrine.\n\nReturn to Aurastrasza at Wyrmrest Temple once the magnataur have been slain.", description = "Magnataur are hideously violent creatures... this is the main reason we rarely see them come together in any real numbers without killing each other. A powerful leader has stepped up somewhere among them and we need to hunt him down if we are to stop this threat. \n\nI will start asking around. I need you to disrupt them as much as possible in the meantime.\n\nEast of here there are 3 torches erected. Near them, there are 3 dominant Magnataur - put them down to buy us some time to hunt down this leader.", progress = nil, completion = "Excellent work. No one could tell me who this leader might be, but I was able to uncover the name of someone who will have our answer.", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][12150] = {title = "Reclusive Runemaster", objective = "Locate Dregmar Runebrand near his cave on the path to the cliffs overlooking the Mirror of the Dawn. Challenge him and uncover the name of the magnataur leader by any means necessary. Return to Aurastrasza at Wyrmrest Temple once the information is obtained.", description = "Dregmar Runebrand is a magnataur runemaster... a rare breed. He's generally solitary, but has been known to associate with the more powerful and influential magnataur in Dragonblight for quite some time. He will know who this new leader is. \n\nIt is unlikely we will gain any aid with the increasing concerns with the Scourge and the blue flight, so I need you to procure the information from Dregmar by any means necessary.\n\nI was told he can be found amongst the cliffs overlooking the Mirror of the Dawn.", progress = "Did you get the name?  Do you know who the magnataur warlord is?", completion = "Grom'thar the Thunderbringer. Good. Let's end any threat these magnataur might pose here and now.", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][12151] = {title = "Wanton Warlord", objective = "Travel to the ring of torches south of the Azure Dragonshrine and blow the Emblazoned Battle Horn. Defeat Grom'thar the Thunderbringer and bring his head back to Aurastrasza at Wyrmrest Temple.", description = "There's no reason to suspect Dregmar's words are anything but true. Whether Grom'thar defeats you or is defeated by you, he can wash his hands of this.\n\nFollow his instructions... take the horn that you brought me earlier, travel to the ring of torches south of the Azure Dragonshrine, and blow it to announce your challenge.\n\nWhen Grom'thar the Thunderbringer arrives, kill him and bring me his head.", progress = "Did you end this threat for good?", completion = "You are formidable indeed.\n\nWith Grom'thar the Thunderbringer gone, we can leave the remaining Magnataur to fight among themselves and turn our attentions back towards more prominent threats.\n\nImpressive work, &lt;class&gt;.", rewards = "You will be able to choose one of these rewards:\n\nBattered Magnataur DualbladeLongbow of the Ruby RiderShortblade of the Ruby AllyTaigashaEmme's Lost SpellbladeLife Binder Talisman\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesEmme's Lost SpellbladeTaigashaShortblade of the Ruby AllyBattered Magnataur DualbladeLongbow of the Ruby RiderLife Binder Talisman"}
MultiLanguageQuestData['en'][12152] = {title = "Jin'arrak's End", objective = "Kraz at Harkor's Camp wants you to collect the Sacred Drakkari Offering from the Drakil'jin Ruins and use the Drakkari Spirit Dust on it. You must use the Infused Drakkari Offering at the gongs outside of Drakil'jin Ruins.", description = "It is good to see you back among the living. Many who travel the path of the dead do not return to speak of it.\n\nWhile you were away, a vision appeared to Kraz revealing what remains to be done.\n\nA sacred offering lies somewhere inside the crypt. Take this spirit dust fashioned from the remnants you collected and use it on the offering.\n\nThe infused offering will bring an end to the corrupted warlord and will release the many tormented souls.\n\nMay the spirits guide your actions, <name>.", progress = "Has Jin'arrak been defeated, <name>?", completion = "It is done.\n\nYour selflessness has brought eternal peace to many souls, ending eons of misery.\n\nMay this act lighten your own soul and lessen your burdens, for I see that there are yet many perils you must face.\n\nFarewell, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nAxe of the Warlord's DemiseBeaked DaggerSerrated Cold-Iron SlicerBranch of Insightful DreamsJagged Troll RenderGlowing Voodoo Orb\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesJagged Troll RenderAxe of the Warlord's DemiseGlowing Voodoo OrbBranch of Insightful DreamsBeaked DaggerSerrated Cold-Iron Slicer"}
MultiLanguageQuestData['en'][12153] = {title = "The Iron Thane and His Anvil", objective = "Using the abilities of your War Golem, defeat Iron Thane Furyhammer, then return to Raegar Breakbrow at Prospector's Point.", description = "Now that you've charged up your war golem, we're going to put all that energy to good use. Activate the golem inside Dun Argol to take control of it.\n\nOur  information about Dun Argol's leader, Iron Thane Furyhammer, suggests his bodyguard protects him from all harm.\n\nThat bodyguard is the construct he travels with, called The Anvil. Disable the construct, and his protection will disappear.\n\nThe thane stays in the building at the top of Dun Argol and supervises production from the bottom level.", progress = nil, completion = "It worked?\n\n&lt;Raegar clears his throat.&gt;\n\nI mean... of course it worked! This is incredible!\n\nYears from now, Explorers' League initiates will hear the story of how Raegar Breakbrow, &lt;name&gt;, and some hunk o' junk golem defeated the thane of Dun Argol!", rewards = "You will be able to choose one of these rewards:\n\nGrounded GlovesCrackpot SpauldersShort-Circuiting BootsGolem-Rider's Greaves\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesGrounded GlovesCrackpot SpauldersShort-Circuiting BootsGolem-Rider's Greaves"}
MultiLanguageQuestData['en'][12154] = {title = "Blackout", objective = "Use Raegar's Explosives to destroy the Runic Power Core at Dun Argol, then report to Raegar Breakbrow at Prospector's Point.", description = "The large hall at the top of Dun Argol houses the power source for the entire area. If you can destroy the power core, it will cripple Dun Argol for some time.\n\nNo power means no golems, no sentries, and no more lightning armaments.\n\nWhen we were sent up here, they told us these explosives were for excavation, but thanks to Iron Thane Furyhammer, the research has been scrapped. We may as well get some use out of them, though. They're the only thing we have on hand capable of destroying the power core.", progress = nil, completion = "&lt;Raegar nods approvingly.&gt;\n\nI can't stand to see explosives go to waste and it'll set our enemies back for sure.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12155] = {title = "Smash the Pumpkin", objective = "Give the Scorched Holy Symbol to the Masked Orphan Matron.", description = "This large jack-o'-lantern rests in the middle of the village.  It eyes those who look upon it, betraying a dark menace within.\n\nSmashing the pumpkin reveals an old, scorched holy symbol.", progress = "Yes, <name>?", completion = "You found this inside the Headless Horseman's jack-o-lantern?  It is an old symbol of the Light.  If must have been the Horseman's, before he was cursed and turned into the monster he is today.  Thank you, &lt;name&gt;.  This symbol deserves to be with paladins.  I will make sure they get it.\n\nOh, and I almost forgot!  You have a secret admirer...\n\nOne of the children wanted you to have this.  She was too shy to give it to you herself.", rewards = "You will receive:\n\nCrudely Wrapped Gift"}
MultiLanguageQuestData['en'][12156] = {title = "DEPRECAED", objective = "Escort the Alliance Envoy to the town of Silverbrook. Report to Lieutenant Dumont at the Amberpine Lodge when you've completed this task.I was meant to set off for Silverbrook, northwest of here, about an hour ago. My military escort appears to be running late.\n\nI'll be damned if this diplomatic mission gets sidetracked because some new recruit overslept.\n\nWe're negotiating a deal with the locals and timeliness is essential. What do you say?  If you come with me, you'll be well compensated for your troubles.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "I was meant to set off for Silverbrook, northwest of here, about an hour ago.  My military escort appears to be running late.\n\nI'll be damned if this diplomatic mission gets sidetracked because some new recruit overslept.\n\nWe're negotiating a deal with the locals and timeliness is essential.  What do you say?  If you come with me, you'll be well compensated for your troubles.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12157] = {title = "The Lost Courier", objective = "Speak to Courier Lanson at Stars' Rest in Dragonblight.", description = "We're lucky we made it this far, <name>.  We were ambushed by Scourge as soon as we landed.\n\nOne of our men turned out to be a spy for the Cult of the Damned.  Thassarian appears to have more evidence of cultist infiltration.  Apparently it goes all the way to the top.\n\nI've sent one of my best couriers to our outpost in western Dragonblight, but he has not yet returned. I fear he may have fallen to the Scourge. Will you go to Dragonblight and search for him? Courier Lanson is his name.", progress = nil, completion = "As I crossed the bridge into Dragonblight a small group of Anub'ar ambushed me! I was surrounded! Those monsters knew I was coming. I barely made it out of there with my flesh intact. This list I hold must be taken to Wintergarde Keep, but I am too badly injured to make the journey.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12158] = {title = "Hollowstone Mine", objective = "Look for clues inside Hollowstone Mine northwest of the Westfall Brigade Encampment.", description = "I've been meaning to send some of our lads to check out Hollowstone Mine.  Haven't had a chance to yet -- we've had our hands full between the Horde on the west and the iron dwarves to the east.\n\nIf Dumont sent you, though, the least I can do is point you in the right direction.\n\nYou'll find the mine entrance to the northwest, not far from here.  See if you think operations there can be salvaged.  We sure could use the additional resources until our mine in Farshire is operational again.", progress = nil, completion = "You've come to help me, haven't you!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12159] = {title = "Souls at Unrest", objective = "Petrov at Hollowstone Mine wants you to use the Miner's Lantern to burn the corpses of 8 Hollowstone Miners.", description = "<Petrov looks deeply disturbed, breathing heavily and shifting his gaze nervously around the mine.>\n\nMy comrades... we must put their souls to rest!  I kill them and kill them but.. they just come back!\n\nI've had an idea for a while but I just don't have the heart to do it myself.\n\nMaybe you can do this for me?  Take this lantern and use its oil to burn their remains so they never get up again.\n\nI'll answer your questions later.  Help my friends first!", progress = "Have you put my friends to rest yet, <name>?", completion = "Rest in peace friends!  Do not worry -- I will tell everyone that we never gave up!", rewards = "You will be able to choose one of these rewards:\n\nSpecially Treated RobesBearskin HelmHide-Lined ChestguardCarapace of the Fallen\n\nYou will also receive:\n\nSpecially Treated RobesBearskin HelmHide-Lined ChestguardCarapace of the Fallen"}
MultiLanguageQuestData['en'][12160] = {title = "A Name from the Past", objective = "Return to Captain Gryan Stoutmantle at the Westfall Brigade Encampment.", description = "It worked!  It worked!  My comrades can finally enjoy their well-earned rest...\n\nI'll stay here and finish the job.  We Hollowstone miners always finish the job -- we never give up!\n\nThat's why Arugal made an example of us.  We wouldn't fall in line, you see?  We wouldn't join his wolfcult!", progress = nil, completion = "Curse our luck.  We find the one functioning mine this side of the hills and it's full of Scourge.\n\nNo offense, friend.  But that survivor you found sounds like he's been a little traumatized due to losing his friends.  Arugal's been dead for years... I even saw his grave once.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12161] = {title = "Ruuna the Blind", objective = "Speak to Ruuna the Blind at Ruuna's Camp near Vordrassil Pass.", description = "Hey there.  I overheard what you were saying to the captain and I just want you to know...  things aren't that simple in Northrend.\n\nJust because someone's dead it doesn't mean they're out of the picture.\n\nSouthwest of here, near Vordrassil Pass, lives a blind woman who goes by the name Ruuna the Blind.  They say she speaks to the dead and has visions of the past and future.\n\nI haven't heard your whole story but it sounds like she'd be right up your alley.", progress = nil, completion = "You seek knowledge beyond your reach so you've come to me.  I must warn you, stranger, the answers I provide might not be to your liking.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12162] = {title = "Solstice Village", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][12163] = {title = "The Evil Below", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][12164] = {title = "Hour of the Worg", objective = "Sasha at the White Pine Trading Post wants you to go to  Bloodmoon Isle and slay Selas, Varlam, Goremaw and the Shade of Arugal.", description = "It is time, then, <name>.  Arugal must be defeated.\n\nGet a couple of people you can trust and head for Bloodmoon Isle.  It's just off the coast, east of here.\n\nWe'll hit them fast.  Take out Arugal's lieutenants -- I'll catch up with you when it's time to take out the monster himself.", progress = "It's good to see you, <name>.", completion = "We got him good, &lt;name&gt;.  But not good enough.\n\nOne thing's for sure... we won't be seeing him around these parts any longer.", rewards = "You will be able to choose one of these rewards:\n\nFurred Worgslayer SpauldersFangsever ShoulderguardsKeen Razorfang SpauldersWorg-Rendering ShoulderguardsBone-Polished Iceplate Shoulders\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesWorg-Rendering ShoulderguardsKeen Razorfang SpauldersFurred Worgslayer SpauldersFangsever ShoulderguardsBone-Polished Iceplate Shoulders"}
MultiLanguageQuestData['en'][12165] = {title = "An Intriguing Plan", objective = "Bring the completed War Golem Blueprints to Prospector Rokar at Camp Oneqwah.", description = "Prospector Rokar has decided to help us. He's concocted a plan to use the iron dwarves' strength against them.\n\nI must admit, our new 'friend' is more insightful than I'd given him credit for. He's correct in that our numbers are too few for a direct attack.\n\nTravel to Dun Argol, in the snowy regions to the southeast, and capture all the parts of their war golem blueprints from the iron rune-smiths there. Bring the assembled blueprint to Rokar and we'll see if his plan has any merit.", progress = "Do... do you have those blueprints I asked for?", completion = "So Tormak's going to go ahead with the plan? I suppose he wouldn't have sent you if he didn't.\n\nOh, bother... Now how am I going to figure out how to put this together under all this pressure?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12166] = {title = "The Liquid Fire of Elune", objective = "Warden Jodi Moonsong at Stars' Rest has asked you to use the Liquid Fire of Elune to cleanse the corpses of 6 Blighted Elk and 6 Rabid Grizzlies.", description = "<race> will you assist me?\n\nThe Scourge have moved into Icemist to the north. Wherever they go, they spread their taint, and the creatures of the land suffer.\n\nTake this vial, which is filled with the liquid fire of Elune from the moonwell. Please, use the liquid to cleanse the corpses of the blighted wildlife that you find.", progress = nil, completion = "We have done what we can for the creatures of the land. Now we must take direct action against those that have caused this!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12167] = {title = "Kill the Cultists", objective = "Collect 5 Functional Cultist Suits for Warden Jodi Moonsong at Stars' Rest.", description = "The Anub'ar cultists are indirectly responsible for the plaguing of the beasts, and we must put an end to it!\n\nThe fumes that emit from the cultists' suits seep into everything they come near, poisoning and corrupting their surroundings.\n\nYou must go north to Icemist Village and slay them. Bring back any of their suits that survive your assault and I will see to it that they are properly disposed of.", progress = "The cultists are a blight upon creation!", completion = "Well done.\n\nI will dispose of these filthy garments by cleansing them in the moonwell and destroying them through the power of the goddess!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12168] = {title = "The Favor of Zangus", objective = "Deliver the Favor of Zangus to Warden Jodi Moonsong at Stars' Rest.", description = "An inscription on the back of the favor reads,\n\n\"To my favorite pupil,\n\nIf you continue to show promise, I will teach you wonders beyond your imaginings.\n\nIf you do not, I will have you destroyed!\n\nAs ever,\n\nHigh Cultist Zangus\"\n\nNo doubt the warden at Stars' Rest will want to see this.", progress = "I sense something foul is near.\n\nIt is upon your person! What is it, <name>?", completion = "So, the leader of the cultists has revealed himself. We have a name.\n\nVanity and pride will be his downfall!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12169] = {title = "The High Cultist", objective = "Warden Jodi Moonsong at Stars' Rest has asked you to slay High Cultist Zangus.", description = "I have dreamed of Zangus before but without the context that you have discovered, I knew not what it meant. You have brought clarity to the vision that the goddess has bestowed upon me, and now I know that he can be found within the Pit of Narjun to the north.\n\nYou know your target, <name>. If there's to be an end to the suffering of the land, the high cultist must die!", progress = "I sense that High Cultist Zangus yet lives.\n\nIs there something wrong, <name>? Perhaps you need to rest first?", completion = "With the high cultist destroyed, the rest of his forces can be mopped up and the land and its creatures will recover.\n\nThank you, &lt;name&gt;. May the goddess illuminate your path.", rewards = "You will be able to choose one of these rewards:\n\nWastewind LeggingsSnowfall Reaver LeggingsAnub'ar-Husk HelmStonepath Chestguard\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesWastewind LeggingsSnowfall Reaver LeggingsAnub'ar-Husk HelmStonepath Chestguard"}
MultiLanguageQuestData['en'][12170] = {title = "Blackriver Brawl", objective = "Raider Captain Kronn wants you to slay 10 Alliance units or players at the Blackriver Logging Camp.", description = "The Venture Company abandoned operations shortly after we showed up.  Clearly they were afraid of what we were going to do to their greedy little hides.\n\nWith them gone, their logging camps are up for grabs.  Our war machine is a hungry beast... without renewing our supplies we won't make it to Icecrown.\n\nUnfortunately the Alliance seems to have the same idea and we must make sure we're the ones that prevail.  Head into the logging camp and help us fight the Alliance scum.", progress = "Have you slain the Alliance dogs?  Victory must be ours!", completion = "Well done, &lt;name&gt;.  Our control over the logging camp might not be complete yet, but thanks to you we're one step closer to smashing these Alliance worms.", rewards = "You will receive:\n\nHonor Points"}
MultiLanguageQuestData['en'][12171] = {title = "Of Traitors and Treason", objective = "Show the Alliance Missive to Palena Silvercloud at Stars' Rest.", description = "The list I hold must be delivered to High Commander Halford Wyrmbane. He commands the 7th Legion, stationed at Wintergarde Keep on the eastern borders of Dragonblight.\n\nIf any of the traitors on this list are stationed at Wintergarde... it could be catastrophic.\n\nHurry, <name>. Show the document to Palena Silvercloud here at Stars' Rest and explain the nature of your mission. She will put you on her fastest hippogryph to Wintergarde!", progress = "Hello, <race>.", completion = "&lt;Palena reads the note.&gt;\n\nYou will take my fastest hippogryph, &lt;race&gt;! This information must be delivered to High Commander Wyrmbane at once!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12172] = {title = "Attunement to Dalaran", objective = "The Image of Archmage Modera at Stars' Rest has asked you to become Attuned to the Ley Lines of Northrend.", description = "Welcome, mage.\n\nBy now you must be wondering where Dalaran is and how to get there. I will help you.\n\nBut before I can teach you how to teleport to our great city, you must attune yourself to the ley lines of Northrend. Otherwise, you risk destroying yourself in the process.\n\nTake this attunement crystal and use it in the pit under the surge needle at the Moonrest Gardens to the west. Then you will be ready to learn the spell.", progress = "Are you attuned? You mustn't lie about this, <name>.\n\nIf you fail to prepare yourself properly, and I teach you the spell, the first time that you cast it will be the last time anyone will ever see you!", completion = "Very well. If you are ready, then so am I.", rewards = "You will learn:\n\nTeleport: Dalaran\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][12173] = {title = "Attunement to Dalaran", objective = "The Image of Archmage Aethas Sunreaver at Agmar's Hammer has asked you to become Attuned to the Ley Lines of Northrend.", description = "Hello, mage.\n\nBy now you must be wondering where Dalaran is and how to get there. I can help you with this if you can survive a simple test.\n\nBefore I teach you how to teleport to our great city, you must attune yourself to the ley lines of Northrend. Otherwise, you will destroy yourself in the process!\n\nTake this attunement crystal and use it in the pit under the surge needle at the Moonrest Gardens to the southwest. Then you will be ready to learn what I have to teach.", progress = nil, completion = "Very well. If you think you are ready, then let's not waste anymore of my time.", rewards = "You will learn:\n\nTeleport: Dalaran\n\nThe following spell will be cast on you:\n\nTeleport: Dalaran\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][12174] = {title = "High Commander Halford Wyrmbane", objective = "Deliver the Alliance Missive to High Commander Halford Wyrmbane at Wintergarde Keep in eastern Dragonblight.", description = "<Palena hands the missive back to you.>\n\nSnowstorm will take you to Wintergarde, <name>. I guarantee you that it will be the fastest flight you've ever taken. Go now!", progress = "What have you got there, soldier?", completion = "&lt;The High Commander reads the missive and then crumples it up.&gt;\n\nDo you know where the people on this list are now? Take a look outside, near the front gate. They're the ones hanging from the arches.\n\nGhoul bait...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12175] = {title = "Gray Worg Hides", objective = "Hidetrader Jun'ik in Conquest Hold wants you to get 3 Gray Worg Hides from Graymist Hunters in the woods to the north.", description = "Let me tell you something, mon.  When you get put in charge of outfittin' the armies of the Horde, you go through a lot of hides!\n\nConqueror Krenna, the she-wolf runnin' this place, she gave me a tight deadline.  If I don't outfit her whole regiment by week's end she's gonna have me wrestling bears in the pit.\n\nHelp me out and I'll pay you top price.  I'll be needin' hides from graymist hunters.\n\nYou'll find them all around in pockets to the north, hunting stag.  Remember, mon.  Top price!", progress = "You get dose hides, mon?", completion = "You're a life saver, brother.  If you're interested in more work, there's more where that came from.", rewards = "You will be able to choose one of these rewards:\n\nAbandoned HoodDiscarded Miner's JerkinPatched Trapper PauldronsRusty Cave Stompers\n\nYou will also receive:\n\nAbandoned HoodDiscarded Miner's JerkinPatched Trapper PauldronsRusty Cave Stompers"}
MultiLanguageQuestData['en'][12176] = {title = "A Minor Substitution", objective = "Hidetrader Jun'ik wants you to bring him 6 Grizzly Hides.", description = "Krenna, she be wantin' worg hides for all the outfits.  There's not gonna be enough worg hides for her army, though.  Not now, not ever.\n\nThose worgs -- they be skinny, mon!  Here's what we're gonna do... if you can keep a secret that is.\n\nEast of Voldrune there be grizzly bears as fat as an ogre.  Those large hides -- those we can use!\n\nHurry, <brother/sister>.  Krenna's not known for her patience.", progress = "You get those hides, mon?", completion = "I'm in your debt, mon.  Take this as payment.", rewards = "You will be able to choose one of these rewards:\n\nSpecially Treated RobesBearskin HelmHide-Lined ChestguardCarapace of the Fallen\n\nYou will also receive:\n\nSpecially Treated RobesBearskin HelmHide-Lined ChestguardCarapace of the Fallen"}
MultiLanguageQuestData['en'][12177] = {title = "Jun'ik's Coverup", objective = "Bring 1 piece of Coal and 5 Simple Flour to Hidetrader Jun'ik at Conquest Hold in Grizzly Hills.", description = "Ah, we have a small problem.  Grizzly hides... they be brown, mon!\n\nThink... think!\n\nI got it, mon!  Is like this: gray is black an' white all mixed up.  You get me some coal an' some flour, I'll grind it all up and dust the hides with it.  No one will know the better!\n\nBlacksmiths sell coal for smeltin' an' you can get flour from the provisioner.", progress = "You get the stuff, mon?", completion = "Hope for the best, mon.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12178] = {title = "Delivery to Krenna", objective = "Take the Bundle of Hides to Krenna in Conquest Hold.", description = "This is it, mon.  Let's take these hides to Krenna and see if they pass the test.\n\nLet's hope for both our sakes Krenna doesn't notice anything.", progress = "Do you have any idea who you're talking to?", completion = "Just who do you take me for?  These hides smell of flour!\n\nThis is a complete insult to the Horde!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12179] = {title = "Specialization 1 [PH]", objective = "LOG: Complete this quest for Specialization 1.", description = "DESCRIPTION: Complete this quest for Specialization 1.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12180] = {title = "The Captive Prospectors", objective = "Free Prospector Gann, Prospector Torgan, and Prospector Varana, then return to Mountaineer Kilian at Prospector's Point.", description = "Raegar sent a team of prospectors into Dun Argol to search for artifacts and information about the history of the settlement. Raegar's team never expected Dun Argol to be this heavily populated.\n\nThey're being held captive while the iron dwarves prepare for war. We haven't the men to charge in after them, and Raegar's too busy fantasizing about defeating the irons to be of much help.\n\nIt falls to you, <name>. Any of the irons or their servants could be carrying the keys to the cages holding our men.", progress = "Did you locate the missing prospectors?", completion = "&lt;Mountaineer Kilian listens as you relate what the captive prospectors told you.&gt;\n\nThey mentioned Loken and a war against stone giants? You're certain?\n\nSo Raegar's instincts were right. We have to find a way to get in there and learn more about their plans.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12181] = {title = "Give it a Name", objective = "Show the Blight Specimen to Tobias Sarkhoff at New Agamand.", description = "My, my, how long has it been? How long have we been working on this damned plague? Finally, after an eternity of failure, we are blessed with perfection. This... It doesn't even have a proper name yet! This blight... That's it, BLIGHT! This blight will tear down the very fabric of life!\n\n<Harris hands you a vial.>\n\nNow, find the bat handler, Tobias, and show him the specimen. He'll get you on your way to Venomspite.", progress = "Highly lethal poisonous gas delivery to Venomspite? Step right up!", completion = "Uh, yea, you can go ahead and hold on to that vial, friend. I trust you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12182] = {title = "To Venomspite!", objective = "Deliver the Blight Specimen to Chief Plaguebringer Middleton at Venomspite in eastern Dragonblight.", description = "I got a special bat all lined up for you, buddy. Fastest and smoothest ride I've got. He'll take you right to Venomspite - in style.\n\nJust hand that vial over to Chief Plaguebringer Middleton once you land.", progress = "You are the delivery boy?", completion = "Oh joyous day! And look, just beyond the mountain to the northeast creeps a whole field of Scourge for us to obliterate!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12183] = {title = "Looking the Part", objective = "Bring an Overseer's Uniform to Mountaineer Kilian at Prospector's Point.", description = "If, as Prospector Varana said, only certain irons are permitted to communicate with this Loken, it'll probably be the overseers who have the privilege.\n\nWe have to get you in there to see what all this is about, but it won't be easy. The first step will be to get a proper uniform for you.\n\nThen, we'll worry about doing your makeup.\n\nFind one of the overseers at Dun Argol, kill him, and bring back his uniform. If you get blood on it, you'll have only yourself to blame.", progress = "Did you get the uniform?", completion = "&lt;Kilian takes the uniform from you.&gt;\n\nThis should do. I won't have time to sew on a little patch with '&lt;name&gt;' embroidered on it or anything, but anyone looking closely at you should be convinced that you're an overseer by the time we're done with you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12184] = {title = "Cultivating an Image", objective = "Use Kilian's Camera to record the images of 8 Iron Dwarves in Dun Argol, then return to Mountaineer Kilian at Prospector's Point.", description = "Now that we've got the uniform, we've got to get enough information to complete your camouflage.\n\nRaegar brought along this camera to document the team's finds, but I have a different use in mind. I want you to take it with you to Dun Argol and use it to capture the images of iron dwarves.\n\nOf course, your models aren't going to be a cooperative lot, so you may have to, err... subdue them first. Bring back the camera and the images when you're done.", progress = "Did you get those snapshots?", completion = "Good, these should do. Now, to create a kit to pass you off as a convincing iron dwarf.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12185] = {title = "Put on Your Best Face for Loken", objective = "Disguise yourself as an Iron Rune Overseer, intercept the message from Loken, then report to Mountaineer Kilian at Prospector's Point.", description = "Using the images you've captured, I've created everything you need for your overseer disguise kit. You'll make a fine iron dwarf, if I do say so myself.\n\nTake the kit with you to Dun Argol, use it to disguise yourself, then go to the easternmost building on the broad middle tier of the city.\n\nThere, you should see a pedestal where the thane and overseers receive their orders from this Loken. Activate it while disguised and learn all you can from the communication.", progress = "Did the disguise work?", completion = "Could it be that Loken isn't really exaggerating? The titans' stone and iron sons fighting against each other for control of the ancient city of Ulduar. This is madness, &lt;name&gt; and it could destroy our only chance to learn the true history of dwarvenkind!", rewards = "You will be able to choose one of these rewards:\n\nSpaulders of ForesightBelt of Keen HearingShoulderpads of Imminent DisasterWhispering Stompers\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesSpaulders of ForesightBelt of Keen HearingShoulderpads of Imminent DisasterWhispering Stompers"}
MultiLanguageQuestData['en'][12188] = {title = "The Forsaken Blight and You: How Not to Die", objective = "Chief Plaguebringer Middleton at Venomspite in Dragonblight wants you to bring him 10 Ectoplasmic Residue.", description = "The details behind the functionality of the blight are hardly important. All you need to know is that it does the job it was designed to do. I have managed to synthesize a strain of the blight that is inert.\n\n<Middleton uncorks a vial and inhales.>\n\nSee, my body is still, mostly, intact. Now mix this with a reactive agent and we'd all be turned to shapeless piles of goo.\n\nOn the beach south of here you will find pathetic specters of Alliance soldiers past. Slay them and bring me ectoplasmic residue.", progress = "The residue will be used as the reactive agent to activate the blight!", completion = "This will do nicely, &lt;name&gt;. Did those pathetic whelps put up a fight or did they just shower you with ghostly tears of sorrow?\n\nAh, they get so emotional...", rewards = "You will be able to choose one of these rewards:\n\nWastewind HandwrapsSpiritfury BandsBelt of Ghostly EssenceWraithshimmer Legplates\n\nYou will also receive:\n\nWastewind HandwrapsSpiritfury BandsBelt of Ghostly EssenceWraithshimmer Legplates"}
MultiLanguageQuestData['en'][12189] = {title = "Imbeciles Abound!", objective = "Travel to Venomspite in Dragonblight and speak with Chief Plaguebringer Middleton.", description = "The shipment from New Agamand was to arrive at Venomspite last week and then be delivered to me after some simple field tests. It is a Horde imperative - the last piece of the \"victory puzzle.\"\n\n<Sintar sighs.>\n\nIt is quite disheartening to know that you are surrounded by imbeciles and incompetent boobs!\n\nYou must travel to Venomspite, near the eastern border of Dragonblight. Find that buffoon, Middleton, and let him know that I am waiting on the package.", progress = nil, completion = "We ran into a little - MINOR - problem. Everyone that tried handling the blight vaporized. We're working on adjusting the formula a tad so it doesn't instantly kill you for looking at it sideways. The good news is that I think I've almost got it!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12190] = {title = "Say Hello to My Little Friend", objective = "Prigmon wants you to bring Harkor's Ingredients to Harkor at Harkor's Camp.", description = "Harkor's gunna drop a gold brick when he sees these choice ingredients. All that be left is gettin' them to him.\n\nHe's camped out on the eastern coast near dem haunted ruins - Drakil'jin, dey be called.\n\nYou'll likely be makin' it there before I can finish up with these corpses... unless, ya think you'd rather try your hand at embalming?", progress = "What can I do fer ya?", completion = "Well now! Good ol' Prigmon sent ya did he?\n\nThis should make fer some mighty fine eatin'. Needs just a couple things...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12191] = {title = "Chug and Chuck!", objective = "Use the Complimentary Brewfest Sampler to hit S.T.O.U.T. 5 times, then talk to Bizzle Quicklift.", description = "Those pesky Dark Irons are back!  We need to make sure that you can defend yourself if needed.  More importantly, we need to know that you can defend our property!\n\nS.T.O.U.T. here is ready for action, are you?  Drink from the Complimentary Brewfest Samplers then throw the mug at S.T.O.U.T.!  Hit the target 5 times then talk to me.", progress = "Chug from the mug, then chuck the mug at S.T.O.U.T.  I think he can withstand the pounding.  I wouldn't have stol.. er... built him if he couldn't!", completion = "Wow...  S.T.O.U.T. didn't break... Hmm... Who would have guessed?\n\nI mean, hey, you did it!  Your aim is true, or at least true enough to help guard the camp.  I think you're ready now to take on the Dark Irons if they show up again.", rewards = "You will receive:\n\nBrewfest Prize Token"}
MultiLanguageQuestData['en'][12192] = {title = "This One Time, When I Was Drunk...", objective = "Talk to Bizzle Quicklift in the Brewfest camp.", description = "The Dark Irons took a beating!  As they rushed back to the Grim Guzzler, a portion of their transport fell off.  More importantly, you managed to keep the camp safe... today.\n\nHead over to Bizzle and explain your heroic triumph over the Dark Iron dwarves.", progress = nil, completion = "So you managed to stop the Dark Irons... While drunk too?  That, &lt;class&gt;, is truly the spirit of Brewfest!  I guess in keeping with the spirit of Brewfest you want your prize tokens.\n\nThanks for your help, &lt;name&gt;.  Enjoy the rest of Brewfest.", rewards = "You will receive:\n\nBrewfest Prize Token"}
MultiLanguageQuestData['en'][12193] = {title = "Say, There Wouldn't Happen to be a Souvenir This Year, Would There?", objective = "Redeem the Brewfest Stein Voucher with Belbi Quikswitch in the Brewfest camp.", description = "Brewfest isn't just about racing rams, it's also about drinking!  When you have a moment, take this voucher to Belbi Quikswitch.  She's near the back of the Brewfest camp.  If you can't see her, don't worry, she'll be sure to see you.\n\nIn any case, take this voucher to her to get your free Brewfest stein.  She'll also be more than happy to handle any and all other Brewfest transactions.", progress = "What's happening hot stuff?  Got something for me?", completion = "Aww, it's just a stein voucher... Maybe you're just playing hard to get.  So here's this year's stein for you.\n\nBut I suspect I'll be seeing a lot more of you.  After all, if you want any Brewfest tokens redeemed, I'm your girl...\n\nOr maybe I'm his girl...  \n\nOooohhh... or his...", rewards = "You will receive:\n\nBlue Brewfest Stein"}
MultiLanguageQuestData['en'][12194] = {title = "Say, There Wouldn't Happen to be a Souvenir This Year, Would There?", objective = "Redeem the Brewfest Stein Voucher with Blix Fixwidget in the back of the Brewfest camp.", description = "Not only are we supplying brew to everyone, we also have steins to give out!  Beautiful, commemorative steins all obtained by the most legal of means!  Here's a voucher for one.\n\nTalk to Blix near the back of the Brewfest camp.  He's pretty strange, even more so now that he's always wearing those goggles.  He'll handle the voucher for you, and any other Brewfest transaction.", progress = "What's happening hot stuff?  Got something for me?", completion = "What's this?  A stein voucher?  So you like drinking?  Great!  After I give you this stein, go have a few drinks!  Then a few more.  Maybe have a few more after that...  Then, now this is important, come see me.\n\nLook, I know you'll be back eventually.  If you want your Brewfest tokens redeemed you have to see me.\n\nAnyways, here's the stein, and remember to talk to me later.", rewards = "You will receive:\n\nBlue Brewfest Stein"}
MultiLanguageQuestData['en'][12195] = {title = "The Unexpected 'Guest'", objective = "Bring 5 Mature Stag Horns to Tormak the Scarred at Camp Oneqwah.", description = "A recent hunting expedition brought back more than just game.\n\nThey encountered a wounded dwarf fleeing the iron dwarf stronghold of Dun Argol. He may have information we can use to strike at our ancient enemy, but before he's of any use to us, we must bring down his fever.\n\nThe horns of the silvercoat stags, who roam the nearby forest, have long been used to make healing poultices. If you can bring enough of the horns to me, we'll see if the poultice can bring our 'guest' around.", progress = "Did you bring the horns?", completion = "These should serve. Now, let's see if it works.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12196] = {title = "From the Ground Up", objective = "Bring 8 War Golem Parts to Prospector Rokar at Camp Oneqwah.", description = "We don't have enough time for me to forge the parts myself, but the foundries over at Dun Argol, to the southeast, are working day and night to churn out golem parts.\n\nI think you should go back there and pick up enough of them for me to make a golem from this blueprint.\n\nThey're probably scattered around any of the buildings where the iron rune-smiths are working.\n\nPlease hurry, <name>. That Tormak looks like he's just waiting for an excuse to carry out his threat!", progress = "D-did you b-b-bring those golem parts?", completion = "&lt;Rokar wipes his forehead with the back of his hand.&gt;\n\nOh, thank the Light. He was threatening not to feed me until you returned. Let's sort through this pile of parts and see what we can make.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12197] = {title = "We Have the Power", objective = "Bring Durar's Power Cell and Kathorn's Power Cell to Prospector Rokar at Camp Oneqwah.", description = "Well, we've got the shell of a golem, but that's not good enough for Tormak. He doesn't realize that these things don't just come together and miraculously start working! We're going to need power cells to animate it.\n\nWhen I was in Dun Argol, I noticed that Rune-Smith Durar and Rune-Smith Kathorn were the ones who manufactured the cells. We'll need one from each to power our golem.\n\nYou should be able to find each rune-smith in his workshop on the central level of Dun Argol.", progress = "Do you have those power cells?", completion = "&lt;Rokar takes the batteries from you.&gt;\n\nThese are low, but they'll be enough to start up the golem. He's nowhere near ready for battle, though.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12198] = {title = "... Or Maybe We Don't", objective = "Charge your War Golem with the energy from 10 Lightning Sentries and return to Prospector Rokar at Camp Oneqwah.", description = "The golem's cells have just enough power to run it at the lowest levels, but it can't power any of its combat systems.\n\nThe good news is that the perimeter of Dun Argol is patrolled by lightning sentries. We should be able to use their power to charge up the golem's weapon systems.\n\nBring the golem with you, take it close to them, it will absorb the power as the sentries die.", progress = "Did you get that golem charged? Tormak is getting impatient again...", completion = "Well, now Tormak can't complain anymore. This baby's as ready as I can make it.\n\nAfter you tear your way through Dun Argol with it, that overgrown cow'll have to release me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12199] = {title = "Bringing Down the Iron Thane", objective = "Using the abilities of your War Golem, defeat Iron Thane Furyhammer, then return to Tormak the Scarred at Camp Oneqwah.", description = "Now that the golem is fully charged, it can be used against the leader at Dun Argol.\n\nWhen I observed Iron Thane Furyhammer, he was always guarded by a personal golem that shielded him from all harm.\n\nThat construct, called The Anvil, can be disrupted, causing him to drop the shield. Use your golem's EMP ability to do just that. You'll be able to activate and take control of your golem inside Dun Argol.\n\nThe thane is in the main plant at the top and supervises production from the bottom level.", progress = "Please tell me it worked...", completion = "So the prospector made good on his promises? Good. I was beginning to wonder if all of this scrounging for bits of metal and stealing building materials would amount to anything.\n\nIt's a shame he's of no further use to us.", rewards = "You will be able to choose one of these rewards:\n\nGrounded GlovesCrackpot SpauldersShort-Circuiting BootsGolem-Rider's Greaves\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesGrounded GlovesCrackpot SpauldersShort-Circuiting BootsGolem-Rider's Greaves"}
MultiLanguageQuestData['en'][12200] = {title = "Emerald Dragon Tears", objective = "Chief Plaguebringer Middleton at Venomspite in Dragonblight wants you to collect 8 Emerald Dragon Tears.", description = "With an inert specimen of the blight compound complete and the activating agent in hand there only remains a need for a suitable shell to house the components.\n\nSouthwest of here, on the shores of central Dragonblight, is where you will find the Emerald Dragonshrine. Within the shrine you will find the hardened remnants of a green dragon's tear drop. I don't know the whole story, but apparently they cry a lot right before they die. Go figure.\n\nGo to the Emerald Dragonshrine and gather tears.", progress = "Fortunate it is that we have a location nearby holding a surplus of emerald dragon tears. I would have had to send you to Feralas otherwise.", completion = "I do believe that the blight is now ready for a field test. Fortuitously, the dread citadel, Naxxramas, is laying siege to Wintergarde Keep. From beneath the very earth that Wintergarde was built upon rise the living dead, eager to do the bidding of Kel'Thuzad.\n\nThe Alliance are, of course, outmanned and outgunned. The people laid to rest in the Wintergarde Mausoleum awaken, hungering for flesh!\n\nPerhaps we shall give them a taste of the blight, yes?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12201] = {title = "The Overseer's Shadow", objective = "Bring an Overseer's Uniform to Scout Vor'takh at Camp Oneqwah.", description = "It sounds like this Loken is the mastermind behind the sudden preparations for war on the part of the iron dwarves.\n\nOnly the highest ranking irons are likely to have access to him, so we'll have to make you into an overseer to find out what's going on in there.\n\nI have a plan, for that, but we'll need some supplies.\n\nFind one of the iron rune overseers at Dun Argol, to the southeast, kill him, and bring back his uniform.", progress = "Did you get the uniform?", completion = "This should work, but there's still the matter of the rest of your disguise. Even those dimwitted metal dwarves will recognize an impostor with a stolen suit.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12202] = {title = "Cultivating an Image", objective = "Use Rokar's Camera to record the images of 8 Iron Dwarves in Dun Argol, then return to Scout Vor'takh at Camp Oneqwah.", description = "Now we have to finish the job of making you as repulsive as those iron dwarves.\n\nThe best way to do that is to base your disguise on the ugly mugs of real iron dwarves.\n\nWhen Tormak's hunting party discovered that wayward prospector, they took the camera he carried. Now, I suppose, we'll get the chance to use it.\n\nTake it with you to Dun Argol, kill some iron dwarves, and record their likenesses in this device. Bring it back once you have enough examples.", progress = "Did you get those snapshots?", completion = "These should serve. By Garrosh, these creatures are ugly.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12203] = {title = "Loken's Orders", objective = "Disguise yourself as an Iron Rune Overseer, intercept the message from Loken, then report to Scout Vor'takh at Camp Oneqwah.", description = "I've created everything else you'll need for your overseer disguise kit. Try not to retch when you put it on. I took pains to make it as true to reality as possible.\n\nTake the kit with you southeast to Dun Argol, use it to disguise yourself, then go to the easternmost building on the broad middle tier of the city.\n\nThere, you should see a pedestal where the thane and overseers receive their orders from this Loken. Activate it while disguised and learn all you can from the communication.", progress = nil, completion = "So he means to foment civil war between the factions of the titans' creation? Why does this titan city of Ulduar mean so much to him? I suppose this is what Kurun and his giants are hoping to prevent.\n\nWell, I doubt we're in a position to keep the giants from fighting each other, but we can find a way to use this to our advantage. I must inform our leaders at once.", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][12204] = {title = "In the Name of Loken", objective = "Speak with Hugh Glass and Gavrock about Loken, then report your findings to Scout Vor'takh at Camp Oneqeah.", description = "The iron dwarves stand as one of the fiercest and most coordinated foes in Northrend. Wherever we have traveled, they have battled us with the name of Loken on their lips.\n\nWe must learn who this Loken is and what he seeks. The locals may be of help.\n\nTo the northeast, at the Redwood Trading Post, a human named Hugh Glass peddles his wares. Further east, at the Ruins of Tethys, you'll find a stone giant named Gavrock. Ask them about this Loken. They've got to know something of use.", progress = "What did you find?", completion = "So he is the mastermind behind the iron dwarves? We must find out what he has been ordering the iron dwarves of Dun Argol to do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12205] = {title = "Wanted: The Scarlet Onslaught", objective = "Kill 20 members of the Scarlet Onslaught and report to High Executor Wroth at Venomspite.", description = "By order of High Executor Wroth all members of the illegal organization known as the Scarlet Onslaught are to be put to death immediately.\n\nNo quarter is to be offered, and those proceeding to action upon this decree should be aware that any who are captured by the humans will be left to die, or worse!\n\nIn the High Executor's words, \"Paint the snow red with their blood!\"", progress = nil, completion = "Very well done, &lt;race&gt;. I trust that you were cleverly vicious in your slaying?\n\nLet's see, how much I can offer you from the coffins... er, excuse me, coffers?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12206] = {title = "Blighted Last Rites", objective = "Apothecary Vicky Levine at Venomspite has asked you to test the Flask of Blight upon the Scarlet Onslaught Prisoner.", description = "Have you read the wanted poster? What is the high executor thinking?!\n\n<Vicky looks around and continues in hushed tones.>\n\nWe can't very well have those Scarlet Onslaught idiots being raised by their priests, or worse, rising as the Scourge, now can we?\n\nNo, I'm in total agreement with you, we have to do something about the corpses.\n\nI have just the thing. Take this blight that we just created and test it on the prisoner in the cage right here.\n\nNo muss, no fuss, no returning enemies.", progress = "Did you do it?\n\nHey, I forgot to tell you that you probably shouldn't let any of that stuff get on you! It's nasty, and you'll never get the stains out, let alone have a hell of a time healing the bubbled-away fleshy bits.", completion = "WHAT?! That's impossible! We've perfected the blight. It has a one-hundred percent lethality.\n\n&lt;The apothecary wrings her hands, concern crossing her unliving visage. Clearly frustrated, she continues in an angry tone.&gt;\n\nThis is just really odd. Hand me that flask, &lt;class&gt;. I'm not going to be known as the apothecary that ruined everything!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12207] = {title = "Vordrassil's Fall", objective = "Windseer Grayhorn in Conquest Hold wants you to go to Vordrassil's Limb, Vordrassil's Heart or Vordrassil's Tears and obtain 6 Slime Samples from the Entropic Oozes.", description = "Long ago, powerful druids planted a tree to the northeast of here.\n\nIt was called Vordrassil and it was to be a world tree.  It is not known why, but after the tree was fully grown, the druids decided it needed to be destroyed.\n\nEver since we arrived here, the earth has spoken to me, <name>.  Its cries of pain come from the places where Vordrassil's remains fell on the ground.\n\nCorrupting ooze roams those places.  Bring me samples of it so we may begin to heal the land.", progress = "Have you obtained the samples, <name>?", completion = "This slime is foul with a darkness far more ancient than their worldly forms would indicate.  The land itself has a memory of this evil for as long as it has existed.\n\nWe must find out more, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nRobe of ExpurgationWax-Coated ChestguardAcid-Resistant HauberkChestplate of Untimely Rewards\n\nYou will also receive:\n\nRobe of ExpurgationWax-Coated ChestguardAcid-Resistant HauberkChestplate of Untimely Rewards"}
MultiLanguageQuestData['en'][12208] = {title = "Good Troll Hunting", objective = "Sergeant Thurkin told you to speak to Samir at Granite Springs.", description = "Good for nothing wretches!\n\nThey could have had it easy. We extended our hand in peace. All they had to do was give us passage through Drak'Tharon and we'd have let them be.\n\nBut no, the prideful little ice trolls decided that they wanted it rough. Now they'll be destroyed and we'll pass through their precious keep to Zul'Drak anyway.\n\nWe've contracted a gang to deliver us captured trolls. Talk to Samir if you want in on the action. You can find him to the northwest of here, due south of Zeb'Halek.", progress = nil, completion = "Here to get in on the bounty action, eh?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12209] = {title = "Materiel Plunder", objective = "Quartermaster Bartlett at Venomspite has asked you to steal 8 Scarlet Onslaught Armor and 8 Scarlet Onslaught Weapons.", description = "Ah good, new meat. Do you wish to prove yourself, new meat?\n\nThe Scarlet Onslaught, the most zealous and racist of the Scarlet Crusade, are in our backyard to the south. If we're going to fight them, we'll need more armor and weapons than I can make in such a short time.\n\nWhy don't we take theirs?\n\nMore to the point, why don't YOU take theirs?", progress = "I'll take what armor and weapons you can steal for me, new meat.\n\nThough they'll be of inferior quality to what I can make here, it's better than nothing.", completion = "You do not smell so fresh now, new meat.\n\nVery well, all of this will do. By what name might I call you, &lt;class&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12210] = {title = "Troll Season!", objective = "Lieutenant Dumont at Amberpine Lodge wants you to speak to Samir at Granite Springs.", description = "You, <race>! No sense standing around here when there's work to be done!\n\nDrak'Theron Keep is the most direct route to Zul'Drak. We MUST capture it to ensure safe passage for the Alliance. But until we get the numbers to make an assault, we'll have to content ourselves in thinning out the ice trolls and collecting intel.\n\nTo that end, we've conscripted a gang of thugs to capture and deliver live trolls for interrogation. Travel northwest and speak with Samir at Granite Springs. He'll direct you further.", progress = nil, completion = "Here to get in on the bounty action, eh?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12211] = {title = "Let Them Not Rise!", objective = "Apothecary Vicky Levine at Venomspite has asked you to use her Container of Rats to pick clean the corpses of 15 Scarlet Onslaught members at New Hearthglen.", description = "I don't understand it. The blight should have worked!\n\nNo sense worrying about it now.\n\n<The apothecary seems relieved for some reason.>\n\nThough it doesn't work on the Onslaught for some strange reason, we still need to keep their priests from raising them.\n\nI have another idea, one that their corpses shouldn't have any protection from.\n\n<name>, take a container of my rats and unleash them upon any Onslaught corpses you come across at New Hearthglen. I starve the vermin, so they should be voracious!", progress = "Well? Success I assume?\n\nDon't tell me that they have some kind of protection against being eaten by rats?!", completion = "Oh good! For a moment I thought I was going to have to test the rats out on someone to make sure that they weren't defective.\n\nProgress, finally!", rewards = "You will be able to choose one of these rewards:\n\nSash of the Nibbling PlagueVermin-Handler's GauntletsRodent-Proof HeadguardBite-Proof Grips\n\nYou will also receive:\n\nSash of the Nibbling PlagueVermin-Handler's GauntletsRodent-Proof HeadguardBite-Proof Grips"}
MultiLanguageQuestData['en'][12212] = {title = "Replenishing the Storehouse", objective = "Master Woodsman Anderhol at Amberpine Lodge wants you to kill Tallhorn Stag and collect 8 Succulent Venison.", description = "G'day, <class>.\n\nThe good lieutenant here says that there's been a Horde raid on our storehouse that's left our food supply dangerously low.\n\nNo doubt we'll make those cretins pay, but first we need to focus our attention on restocking. My men are doing all they can, but we're going to need every able body to contribute if we're to avert a crisis.\n\nYou should have no trouble harvesting venison from the local stag in these parts. Happy hunting!", progress = "How goes the hunt, <race>?", completion = "These are some choice pieces of meat!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12213] = {title = "The Darkness Beneath", objective = "Windseer Grayhorn in Conquest Hold wants you to go to Vordrassil's Heart, Vordrassil's Tears and Vordrassil's Limb and use the Geomancer's Orb in the depths beneath the surface.", description = "Something... dark... happened to the tree Vordrassil.  After the druids decided to destroy it, its hollow remains grew roots deep into the ground.\n\nI want you to go to the three locations to the northeast where the tree's trunk shattered and go as far beneath the ground as you can.\n\nUse this orb once you get there to get an imprint of the energy surrounding the area.  This might shed some light on what happened to Vordrassil and why it failed to become a world tree.", progress = nil, completion = "This orb... it has been tainted by... a purely evil force.\n\nWhatever else I might learn from studying this energy, one thing is certain.  I must destroy this orb as soon as possible.  Its corrupting force is just too strong.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12214] = {title = "Fresh Remounts", objective = "Hansel Bauer at Venomspite has asked you to steal 3 Onslaught Warhorses and deliver them to him, handing over the reins when you do so.", description = "Hello. I am Hansel. Pleased to meet you, <sir/ma'am>.\n\nThe high executor came to me and said, 'Hansel, I want you to get us new mounts.'\n\nWhere does he think dreadsteeds come from? The ground?\n\n<whispering> Actually, they do if you can find a horse graveyard.\n\nBut we don't have one of those, so what we need you to do is go south to New Hearthglen, kill the knights, take their riding crops, and steal their warhorses.\n\nRide the horse back to me here and hand over the reins, if you would.", progress = "I'm sure glad that you came around. I was afraid that I was going to have to go down there and rustle them up myself.", completion = "Ah, nothing makes me happier than a job well done.\n\nYou've done Venomspite a great service in acquiring these horses, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12215] = {title = "Them or Us!", objective = "Anderhol at Amberpine Lodge wants you to find and kill 6 Graymist Hunters in Grizzly Hills.", description = "As if we didn't have enough to concern ourselves with....\n\nWith the present food crisis, we find ourselves competing for food with the local worgs. The situation is becoming more dire, and I fear that if we don't address the issue immediately we'll soon find ourselves with nothing to hunt.\n\nScour the forest, <race>. Kill any graymist you find. Recent reports have sighted a concentration of them on the other side of the river west of here.", progress = nil, completion = "Good work, &lt;class&gt;.\n\nThis should help ensure that the wildlife in these parts ends up where it should - roasting over our fires.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12216] = {title = "Take Their Rear!", objective = "Anderhol at Amberpine Lodge wants you to collect 8 Grizzly Flanks from the Grizzly Bears in Grizzly Hills.", description = "We've all been working hard and it's beginning to pay off, but we're still far from our goal. We need much more meat than we have and it's growing clear that the local stag population won't be enough by itself.\n\nI'm afraid we need you to turn your attention to more dangerous prey - the grizzlies that give this region its name. They're plentiful, and they're well fed from the abundant fish that swim in these streams.\n\nBe safe, <class>!", progress = "The mighty <class> has returned!", completion = "Outstanding!\n\nOur stores are nearly replenished now. You've done your part, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12217] = {title = "Eagle Eyes", objective = "Anderhol in Amberpine Lodge wants you to kill 5 Imperial Eagles and then report back to him.", description = "Well, <name>, we've determined how the Horde was able to locate our hidden stores of food.\n\nIt turns out that they were binding their sight to the unsuspecting eagles that soar above the trees here. Using eagle vision, they were able to effectively spy on our every action.\n\nBy order of the lieutenant, we've got to hunt down these majestic birds in order to thwart our enemy.", progress = nil, completion = "A somber task, I know. But we can rest easier now knowing the enemy's eyes are no longer upon us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12218] = {title = "Spread the Good Word", objective = "Chief Plaguebringer Middleton at Venomspite in Dragonblight wants you to use the Forsaken Blight Spreader's Blight Bomb to destroy 30 Hungering Dead on the outskirts of the Carrion Fields.", description = "Before I can ship you off to Doctor Malefious with the good news, you will have to run a simple field test of the blight with the modifications I have made.\n\nThe hungering dead stream out from what remains of Old Wintergarde. Commandeer a vehicle from the east gate and drive it northeast through Vengeance Pass until you reach the twin towers at the southeastern edge of Wintergarde. Drop the blight bomb on the undead that cover the area. Report back to me with the results!", progress = "This test will be the final experiment in the series, <name>.", completion = "As much as it irritates me that we may have assisted the Alliance, I declare the field test a success! Next stop: Agmar's Hammer!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12219] = {title = "The Failed World Tree", objective = "Hierophant Thayreen at Amberpine Lodge wants you to go to Vordrassil's Limb, Vordrassil's Heart or Vordrassil's Tears and obtain 6 Slime Samples from the Entropic Oozes.", description = "My ancestors once planted a tree in the middle of the Grizzly Hills.\n\nIt was called Vordrassil and it was to become a world tree.\n\nFor reasons long forgotten, after the tree was fully grown, they decided it needed to be destroyed.  Its giant trunk splintered at three locations in the area to the north.\n\nWhere the tree touched the ground, foul ooze began to crawl the earth.  Bring me slime samples so I can begin my work and the earth can be healed.", progress = "Have you gathered the samples, <name>?", completion = "The slime is not natural, &lt;name&gt;.  Its very nature is corrupt and... evil.\n\nWe must find out more.", rewards = "You will be able to choose one of these rewards:\n\nRobe of ExpurgationWax-Coated ChestguardAcid-Resistant HauberkChestplate of Untimely Rewards\n\nYou will also receive:\n\nRobe of ExpurgationWax-Coated ChestguardAcid-Resistant HauberkChestplate of Untimely Rewards"}
MultiLanguageQuestData['en'][12220] = {title = "A Dark Influence", objective = "Hierophant Thayreen at Amberpine Lodge wants you to go to Vordrassil's Heart, Vordrassil's Tears and Vordrassil's Limb and use the Geomancer's Orb in the depths beneath the surface.", description = "When the tree Vordrassil fell, its hollow remains grew roots deep into the ground.\n\nI want you to go north of here to the three locations where the trunk shattered and go as far beneath the ground as you can.  You'll find them west of Grizzlemaw.\n\nUse this orb once you get there to get an imprint of the energy surrounding the area.  If we're to heal the land, we must first find out what caused Vordrassil to fail as a world tree all those years ago.", progress = nil, completion = "The energy in the orb is... overpowering...\n\nA dark force has tainted the ground near Vordrassil's remains.  We will need to investigate more.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12221] = {title = "The Forsaken Blight", objective = "Deliver The Forsaken Blight to Doctor Sintar Malefious at Agmar's Hammer.", description = "I have prepared a package that must be delivered to Doctor Sintar Malefious at Agmar's Hammer. The contents of the package include the final blight specimen along with instructions on preparation and samples of the reactive agent.\n\nYou will find Agmar's Hammer in western Dragonblight. Just look for the black, jagged metal orc buildings - that will be Agmar's Hammer.", progress = "About bloody time!", completion = "&lt;Doctor Malefious looks through the contents of the package.&gt;\n\nGlorious! Exactly to specifications!\n\nHere is your payment, &lt;name&gt;. Keep what you've seen and done to yourself. This work is all classified - information is given out on a need to know basis.", rewards = "You will be able to choose one of these rewards:\n\nBattlement Enforcer's AxeSiege Captain's GunMace of the Fallen Raven PriestIdol of the WastesStronghold BattlemaceBloodtinged Spellblade\n\nYou will also receive:\n\nBloodtinged SpellbladeMace of the Fallen Raven PriestStronghold BattlemaceSiege Captain's GunBattlement Enforcer's AxeIdol of the Wastes"}
MultiLanguageQuestData['en'][12222] = {title = "Secrets of the Flamebinders", objective = "Bring 3 Flame-Imbued Talismans to Woodsman Drake at Amberpine Lodge.", description = "Even as we attempt to fight off the Horde, the Dragonflayer tribe musters in their village of Voldrune, near the coast to the south.\n\nThe most powerful warriors in the village are granted flame-imbued talismans that give them the ability to control powerful, savage proto-drakes. If we can gain control of one of these drakes, perhaps we can use it to neutralize the threat posed by Voldrune.\n\nThe Dragonflayer flamebinders create the talismans and imbue them with power. Kill them and take the talismans.", progress = "Did you collect those talismans?", completion = "With the talismans in hand, the drake will have no choice but to obey you. I can't wait to see the look on the thane's face when he realizes you've commandeered his proto-drake.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12223] = {title = "Thinning the Ranks", objective = "Kill 12 Dragonflayer Huscarls and return to Woodsman Drake at Amberpine Lodge.", description = "There's a flurry of activity down in Voldrune village to the south. Thane Torvald Eriksson and his huscarls are preparing for war. With most of our men in the field dealing with the Horde's treachery, Amberpine will be vulnerable.\n\nTravel to Voldrune, which is near the southern coast, and show those Dragonflayers we're no soft target.\n\nSlay as many of the huscarls as you can find. Make them think twice about taking advantage of our conflict with the Horde.", progress = nil, completion = "Well done, &lt;name&gt;. Now, we must follow through and press the advantage.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12224] = {title = "The Kor'kron Vanguard!", objective = "Report to Saurfang the Younger at the Kor'kron Vanguard.", description = "You have done well, <brother/sister>. All that you have faced, you have done as a champion of the Horde. The Scourged Anub'ar of Azjol-Nerub, crushed under your foot! The taunka, brave and powerful new members of the Horde, because of you! Our super-weapon against the Scourge, tested and perfected by you!\n\nThe time has come, the moment is now - our elite soldiers at the Wrathgate need you. The son of Saurfang awaits your arrival at the Kor'kron Vanguard. Go now, northeast to the Wrathgate.", progress = nil, completion = "Lok'tar ogar! I have heard much about you, &lt;name&gt;. Your battle scars run deep - a testament to your dedication and power!\n\nWith the flanking attacks of the Lich King crushed in both the west and east, only the forces at the gate remain. We gain ground each day, soon to break through this wall and into Icecrown!\n\nOnce we stop the skeletal dragons, Highlord Fordragon and I will take the field.", rewards = "You will be able to choose one of these rewards:\n\nImplacable Zombie CrushersReinforced Traveler's BootsSandals of Chaos ResolutionTreads of the Valiant Struggle\n\nYou will also receive:\n\nSandals of Chaos ResolutionImplacable Zombie CrushersTreads of the Valiant StruggleReinforced Traveler's Boots"}
MultiLanguageQuestData['en'][12225] = {title = "Mmm... Amberseeds!", objective = "Speak with Master Woodsman Anderhol in Amberpine Lodge.", description = "Your stomach growls as the pungent smell of hearty nuts draws your attention to the bucket of seeds.\n\nSome thoughtful soul has obviously left these complimentary morsels here to rejuvenate weary visitors. Grateful, you take the remaining few and devour them.\n\nThe seeds do not disappoint. Finding yourself hungry for more, you set out to discover their origins....", progress = nil, completion = "You did what!!!\n\nThose were Amberseeds! And that was an entire harvest's worth!\n\nThose magical seeds may have been the answer to our food crisis. Believe me when I tell you, &lt;name&gt;, you're going to make this right!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12226] = {title = "Just Passing Through", objective = "Anderhol at Amberpine Lodge wants you to bring him 5 Blackroot Stalks.", description = "We must act quickly, <race>! We can't risk letting those precious seeds become fully digested. They need to come out, NOW.\n\nForage up some blackroot from the riverbank just west of here and I'll make you a purgative that should get things moving.\n\nHurry now! And remember, you brought this upon yourself....", progress = "Have you found the blackroot?", completion = "These should do just fine...\n\n&lt;Anderhol deftly twists the stalks, collecting their slick fluids in a tiny vial.&gt;\n\nThere we go, now it's time to get down to business.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12227] = {title = "Doing Your Duty", objective = "Anderhol in Amberpine Lodge wants you to take the Anderhol's Slider Cider and use the nearby outhouse to retrieve the Partially Processed Amberseeds.", description = "Alright, <race>. Here's the juice.\n\nIt works immediately, so don't use it until you're safely inside the outhouse.\n\nNow go get me those seeds!", progress = "Got those seeds for me yet, <race>?", completion = "Well, &lt;name&gt;? Everything come out okay?\n\nHmm, looks like we caught 'em just in time....", rewards = "You will be able to choose one of these rewards:\n\nRancid SignetFetid LoopMildly Tarnished Ring\n\nYou will also receive:\n\nFetid LoopRancid SignetMildly Tarnished Ring"}
MultiLanguageQuestData['en'][12229] = {title = "A Possible Link", objective = "Windseer Grayhorn in Conquest Hold wants you to obtain 8 Crazed Furbolg Blood from the Furbolgs at Heart's Blood Shrine and Rage Fang Shrine.", description = "Not long ago we sent an expedition to the east, where it was attacked by crazed furbolgs.  One of the survivors described slaying one of them and its body expelling a dark slimy substance.\n\nFor thousands of years, the furbolgs in this region have been peaceful.  It is possible that there is a link to the furbolgs' behavior and the dark energy we were able to detect earlier.\n\nBring me samples of the furbolgs' blood.  You will find them to the east in the Rage Fang Shrine and the Heart's Blood Shrine.", progress = "Have you obtained the blood samples, <name>?", completion = "This blood carries the same taint as the slime you obtained earlier... this does not bode well, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nInstigator's GlovesShackles of SanityHelm of the Furbolg PurifierBlood-Spattered Spaulders\n\nYou will also receive:\n\nInstigator's GlovesShackles of SanityHelm of the Furbolg PurifierBlood-Spattered Spaulders"}
MultiLanguageQuestData['en'][12230] = {title = "Stealing from the Siegesmiths", objective = "Deathguard Molder at Venomspite has asked you to retrieve 6 Siegesmith Bombs.", description = "I'm tasked with the destruction of the Scarlet Onslaught's ballistae. Unfortunately, the apothecaries and I are at odds on the use of our resources, so I've nothing to destroy them with!\n\nTo the northeast are the Carrion Fields. The Scourge siegesmiths there at their forge and meat wagons are demolition masters.\n\nLuckily for us, they also leave their bombs lying about. \n\nI want you to retrieve them for me, off of the ground or the siegesmiths, I don't care which.", progress = "You'd think that they'd let me make use of the blight spreaders... maybe load them up with something nasty to destroy the ballistae.\n\nBut no, they tell me that they're only for special missions.\n\nWhatever!", completion = "&lt;The deathguard rubs his hands together in anticipation.&gt;\n\nExcellent. Their loss is my... our gain!\n\nYou didn't have trouble with any of these along the way? Some of them look rather unstable. I may be undead, but I value my existence!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12231] = {title = "The Bear God's Offspring", objective = "Windseer Grayhorn in Conquest Hold wants you to speak to Orsonn at the Ragefang Shrine and Kodian at the Heart's Blood Shrine.", description = "It is possible that the furbolg of Grizzly Hills have the same taint that plagued Vordrassil.  They've been involved in a deadly tribal war recently after years of peaceful coexistence.\n\nThe shrines that they guard to the east are home to Ursoc's offspring.\n\nIf the corruption has affected the furbolg, it is possible that because of their lineage, Kodian and Orsonn have remained unharmed.\n\nIf that's the case, find them and listen to what they have to say.", progress = nil, completion = "Ursoc's children are wise.  Their words explain much of what we've seen so far.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12232] = {title = "Bombard the Ballistae", objective = "Deathguard Molder at Venomspite has asked you to use the Siegesmith Bombs to bombard 5 New Hearthglen Ballistae.", description = "At last, our chance to strike at their siege engines! Don't flub it.\n\nI kid.\n\nA little.\n\n<class>, bombard New Hearthglen's ballistae with these bombs.\n\nWe'll show the Royal Apothecary Society how it's done old style. No concoctions required!", progress = "Someday I'll be lead deathguard!\n\nSomeday....", completion = "Oh happy day!\n\nBy not using the time and resources of the apothecaries to get the job done, I'm sure to attract the attention of the high executor!\n\nThinking outside the box, that's what I'm all about. Yes, yes, you had a hand in helping too.\n\nHere, if I give you something will you promise to not mention your part in all of this?", rewards = "You will be able to choose one of these rewards:\n\nRitual NeckguardSaboteur's WrapSiegemaster's Torch Ring\n\nYou will also receive:\n\nSaboteur's WrapRitual NeckguardSiegemaster's Torch Ring"}
MultiLanguageQuestData['en'][12234] = {title = "Need to Know", objective = "Spy Mistress Repine at Venomspite has asked you to steal the Scarlet Onslaught Daily Orders: Abbey, Scarlet Onslaught Daily Orders: Barracks, and Scarlet Onslaught Daily Orders: Beach.", description = "I need to know what New Hearthglen is up to.\n\nI want you to steal their orders of the day so that I can find that out.\n\nHead south and in their abbey, in their barracks, and on their beach, find those daily plans!\n\nJust in case you're confused, the barracks is the large building right next to the smithy.", progress = "If you take too long, their daily plans will change, and we may have to start over again.\n\nDon't take too long!", completion = "Well, what are you waiting for, &lt;race&gt;? Hand them over!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12235] = {title = "Naxxramas and the Fall of Wintergarde", objective = "Speak with Gryphon Commander Urik at the gryphon station in Wintergarde Keep.", description = "Lord Fordragon has led a crushing assault against Arthas at the Wrathgate. In response to this affront, Arthas has sent Naxxramas down upon us. While Kel'Thuzad hides in the floating citadel, his ground commander, Thel'zan, lays siege to Wintergarde Keep. The lower village is already lost and any chance of extracting survivors from the ruins diminishes by the minute.\n\nWe must act quickly! Report to Gryphon Commander Urik at the gryphon station at once! He'll get you up to speed.\n\nLeave me!", progress = nil, completion = "&lt;Urik points to a gryphon.&gt;\n\nHave you ever ridden one of those? It's simple, friend. Just hop on and tell it where to go.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12236] = {title = "Ursoc, the Bear God", objective = "Windseer Grayhorn in Conquest Hold wants you to find Tur Ragepaw near Ursoc's Den and defeat Ursoc with his help. Use the Purified Ashes of Vordrassil on Ursoc's Corpse when you've accomplished this.", description = "The time has come, <name>.  Now we will learn whether our efforts will accomplish what we need or nothing at all.\n\nTake these ashes and seek the furbolg that Kodian told you about, Tur Ragepaw, near Ursoc's Den.  You will find the den to the north of Grizzlemaw.\n\nConvince Tur to aid you, for you will need all the help you can get.\n\nOnce you've defeated the bear god, use these ashes over his body.\n\nEven if his worldly form is destroyed, his spirit must be saved.", progress = "You've returned.  Did you succeed?", completion = "&lt;The druid looks pale and her eyes stare blankly past you.  She has left a package in anticipation of your return.&gt;", rewards = "You will be able to choose one of these rewards:\n\nKilt of Deific TormentPants of Purified WindGreaves of Sanctified DissolutionLegguards of Dissolved HopeLeggings of Forceful Purification\n\nYou will also receive:\n\nBulwark of the Tormented GodNorthrend Adventuring SuppliesLegguards of Dissolved HopeLeggings of Forceful PurificationKilt of Deific TormentPants of Purified WindGreaves of Sanctified Dissolution"}
MultiLanguageQuestData['en'][12237] = {title = "Flight of the Wintergarde Defender", objective = "Rescue 5 Helpless Wintergarde Villagers and return to Gryphon Commander Urik at Wintergarde Keep.", description = "With this whistle you can call down a Wintergarde gryphon. Mount the creature and head towards the ruins of Wintergarde Village, now known as the Carrion Fields, southeast of here. Once at the fields, keep your eyes peeled for helpless Wintergarde villagers. When you spot one, fly low and use the gryphon to pick them up. Return the rescued villager here, to the gryphon station.\n\nThere are Scourge all over the place so you'll need to keep your wits about you, hero. Good luck!", progress = "Hurry, <name>! You need to save the helpless villagers!", completion = "Outstanding work, &lt;name&gt;! We can get this keep back into working order now with the return of our citizens.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12238] = {title = "Cleansing Drak'Tharon", objective = "Drakuru wants you to use Drakuru's Elixir at his brazier inside Drak'Tharon. Using Drakuru's Elixir there will require 5 Enduring Mojo.", description = "Drak'Tharon soon be cleansed of them foul undead and restored to her noble purpose. In return for your help, the keep's most valuable treasures be yours, mon!\n\nOnce ya be reachin' its top, ya must summon me, and I'll perform the ritual.\n\nAlas, my summonin' will be comin' at a cost. Ya must collect mojo from the survivors.", progress = nil, completion = "We done a great thing, mon! And dis just be da beginning....\n\nSeek me out in Zul'Drak when da time be right.\n\nDere be a war to be won, mon!", rewards = "You will be able to choose one of these rewards:\n\nShroud of TemptationEnticing SabatonsShackles of Dark WhispersShoulders of the Seducer\n\nYou will also receive:\n\nEnticing SabatonsShoulders of the SeducerShackles of Dark WhispersShroud of Temptation"}
MultiLanguageQuestData['en'][12239] = {title = "The Spy in New Hearthglen", objective = "Deliver the Scarlet Onslaught Daily Orders to Agent Skully at New Hearthglen.", description = "I have a spy within the ranks of the Scarlet Onslaught. I need you to deliver these daily orders to her so that she can plan the next phase of our assault.\n\nShe goes by the name of Agent Skully and she's under a magical guise to appear as the Onslaught's cemetery caretaker.\n\nHere, take these orders to her, and then do as she asks. You'll find the graveyard on the side of the abbey.", progress = "<The agent eyes you up and down, and then silently motions you over.>\n\nDon't blow my cover, <class>!", completion = "You have word from the spy mistress?\n\n&lt;The agent looks around to make sure that no one is watching as she puts down her shovel.&gt;\n\nLet me see those plans.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12240] = {title = "A Means to an End", objective = "Apothecary Vicky Levine at Venomspite has asked you to use the Levine Family Termites to lure Foreman Kaleiki out and kill him.", description = "I received a few barrels of termites from my sister at the Bulwark back home in the last shipment. I think they're going to come in handy for something I have in mind for you.\n\nThe lumbermill operations at New Hearthglen are problematic for us, but so far we haven't been able to get anyone in there to take out their foreman.\n\nI think that if you were to unleash these termites on his precious woodworks, he'd be sure to come running.\n\nReady to take him out, <class>?", progress = nil, completion = "I knew my sister wouldn't let us down.\n\nWell done, &lt;name&gt;. The Onslaught's lumbermill will be out of commission for a while, which means no new construction or ballistae.\n\nThanks for helping me to live up to the family name.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12241] = {title = "Destroy the Sapling", objective = "Windseer Grayhorn in Conquest Hold wants you to take the Verdant Torch and use it to burn Vordrassil's Sapling. Bring Vordrassil's Ashes back to Windseer Grayhorn.", description = "The furbolgs' work must be undone, <name>.  The best of intentions do not count for much when the result is tainted by such strong a corruption.\n\nThe sapling must be destroyed, for it is the source of this dark influence.  Take this torch and use it to set fire to the corrupted sapling and bring me its ashes.\n\nOnce cleansed, by fire, I will use what power I can to remove the taint from them.  You will need the ashes to purify Ursoc from the evil power that holds sway over him.", progress = "Have you brought me the ashes, <name>?", completion = "I can't make any promises, &lt;name&gt;.  But I will try my best to purify these.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12242] = {title = "Vordrassil's Seeds", objective = "Windseer Grayhorn in Conquest Hold wants you to go to Grizzlemaw and obtain 8 of Vordrassil's Seeds.", description = "We must make sure that Vordrassil is never regrown.  The furbolg must have harvested its seed.\n\nGo to Grizzlemaw, in central Grizzly Hills, and obtain all the seeds that you can find.  I will make sure they're properly destroyed.", progress = "Have you obtained Vordrassil's seeds yet, <name>?", completion = "Thank you, &lt;name&gt;.  I'll take those from you.\n\nThe corruptive power of these seeds is dangerous.  I must destroy them right away.", rewards = "You will be able to choose one of these rewards:\n\nHoarder's NecklaceBand of the TenderDrape of the Possessive Soul\n\nYou will also receive:\n\nBand of the TenderHoarder's NecklaceDrape of the Possessive Soul"}
MultiLanguageQuestData['en'][12243] = {title = "Fire Upon the Waters", objective = "Apothecary Vicky Levine at Venomspite has asked you to use her Apothecary's Burning Water to set the sails of the Sinner's Folly afire.\n\nWhile the deckhands are busy attempting to put the fires out, head belowdecks and retrieve Captain Shely's Rutters from the captain.", description = "I have another mission for you.\n\nI was able to repurpose some of the blight to concoct my world-famous burning water. I want you to take it and set the sails of the Sinner's Folly ablaze!\n\nUse it from the dock. Once the sails are on fire, the deckhands will be busy putting them out, and you'll slip belowdecks to 'retrieve' the captain's rutters.\n\nYou'll find the ship on Crusader's Landing, below and south of New Hearthglen. Look for the captain's quarters on the first lower deck, behind the stairs.", progress = "Please do NOT tell me that their sails were somehow protected from my burning water!\n\nI'd hate to have to test it out here again.", completion = "Ahhahahahahahahahaha!\n\nWithout their rutters, they've got nowhere to run to now.\n\nLooks to me like the end of the Scarlet Onslaught, and just when they were getting started. How sad.\n\nHeh.", rewards = "You will be able to choose one of these rewards:\n\nHighseas WristwrapsGlade Wanderer BootsWestwind ShoulderguardsSinner's Repentance\n\nYou will also receive:\n\nHighseas WristwrapsGlade Wanderer BootsWestwind ShoulderguardsSinner's Repentance"}
MultiLanguageQuestData['en'][12244] = {title = "Shredder Repair", objective = "Synipus at Blue Sky Logging Grounds wants you to bring 3 Broken-down Shredders back to him.", description = "Listen, pal. Why don't ya roll up your sleeves and grab a wrench? There's work to be done! They need these shredders refurbished and sent down to Venture Bay, and they need it done yesterday....\n\nNo wrench? Well what good are ya then? May as well go down with the rest of the lugheads and play with the Horde!\n\nWhile you're there, see if you can drive some of those broken-down shredders up here for repairs. Be careful! They're in pretty bad shape.", progress = "No time for chit-chat. These shredders might tip the balance for the alliance!", completion = "&lt;Synipus whistles.&gt;\n\nOh, she's a beauty! We'll fix her up nice.\n\nIf you're short on things to do, go talk to Gordun and get a ride down to Venture Bay. They're sure to need a hand.\n\nOh, and while you're there, use these keys on a Refurbished Shredder. Wait 'til ya see what these babies can do when they're cleaned up!", rewards = "You will receive:\n\nKey to Refurbished Shredder"}
MultiLanguageQuestData['en'][12245] = {title = "No Mercy for the Captured", objective = "Spy Mistress Repine has asked you to slay Deathguard Schneider, Senior Scrivener Kinnedius, Engineer Burke, and Chancellor Amai.\n\nWhen you've accomplished this task, report your success to High Executor Wroth at Venomspite.", description = "We have more fools for you to kill.\n\nMy agents tell me that several of our good citizens have seen fit to fall into the hands of the Scarlet Onslaught.\n\nThis will not do.\n\nGo back to New Hearthglen and eliminate Deathguard Schneider, Senior Scrivener Kinnedius, Engineer Burke and Chancellor Amai.\n\nFrom what I hear, they're spread out throughout the area. No doubt they are being kept in cages awaiting torture.\n\nSpeak with them and then kill them!", progress = nil, completion = "What? You were expecting us to have you rescue them?\n\nNow why would we do that when they have a proven track record of getting themselves captured in the first place?\n\nNorthrend is a cold place, young &lt;name&gt;. I suggest that you adjust to it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12246] = {title = "A Possible Link", objective = "Hierophant Thayreen at Amberpine Lodge wants you to obtain 8 Crazed Furbolg Blood from the Furbolgs at Heart's Blood Shrine and Rage Fang Shrine.", description = "The furbolgs that live east of here are more aggressive and bestial than the ones we're used to.  Our forces have squared off with them more than once, and the survivors always speak of a dark, slimy substance dripping from their corpses.\n\nTheir condition could be linked with the contaminants we found on Vordrassil's remains.\n\nBring me samples of the furbolgs' blood.  You will find them in the Rage Fang Shrine and the Heart's Blood Shrine, far to the east.", progress = "Have you obtained the blood samples, <name>?", completion = "The corruption present in this blood is identical to that of the slime.  I don't have a good feeling about this.", rewards = "You will be able to choose one of these rewards:\n\nInstigator's GlovesShackles of SanityHelm of the Furbolg PurifierBlood-Spattered Spaulders\n\nYou will also receive:\n\nInstigator's GlovesShackles of SanityHelm of the Furbolg PurifierBlood-Spattered Spaulders"}
MultiLanguageQuestData['en'][12247] = {title = "Children of Ursoc", objective = "Hierophant Thayreen at Amberpine Lodge wants you to speak to Orsonn at the Rage Fang Shrine and Kodian at the Heart's Blood Shrine.", description = "The furbolgs of Grizzly Hills carry with them a corruption of some kind, that is for sure.  Tribal war has broken out amongst them after years of peaceful coexistence.\n\nWhat remains to be seen is whether the bears they worship as gods have also been tainted.\n\nUrsoc's two children, Orsonn and Kodian, dwell in the Heart's Blood Shrine and the Rage Fang Shrine, south and southeast of Grizzlemaw.\n\nSee if they will speak to you regarding what has happened here.", progress = nil, completion = "Ursoc's children are wise.  Their words explain much of what we've seen so far.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12248] = {title = "Vordrassil's Sapling", objective = "Hierophant Thayreen in Amberpine Lodge wants you to take the Verdant Torch and use it to burn Vordrassil's Sapling. Bring Vordrassil's Ashes back to Hierophant Thayreen.", description = "The druids of old seem to have had good reasons for destroying Vordrassil.  We cannot let the furbolgs regrow it.\n\nOn the other hand, saving Ursoc's spirit hinges on the magic contained by the sapling.\n\nTake this torch and use it to burn the tree.  You will find it in the middle of Grizzlemaw, inside Vordrassil's old trunk.\n\nBring me Vordrassil's ashes.  It is my hope that once purified by fire, we may use its magic to cleanse Ursoc's spirit of its dark taint.", progress = "Have you brought me the ashes, <name>?", completion = "Yes!  Vordrassil's magic is still present in these ashes.  There might be hope for Ursoc yet.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12249] = {title = "Ursoc, the Bear God", objective = "Hierophant Thayreen at Amberpine Lodge wants you to find Tur Ragepaw near Ursoc's Den and defeat Ursoc with his help. Use the Purified Ashes of Vordrassil on Ursoc's Corpse when you've accomplished this.", description = "It is time, <name>.  Take these ashes and look for the furbolg that Kodian spoke of.  If he went to seek Ursoc, he will be near his den, north of Grizzlemaw.\n\nYou will need his help.  You won't be able to defeat Ursoc alone.\n\nOnce you've defeated Ursoc, use these ashes to purify his spirit.  Only then will we know whether our efforts have been in vain or not.", progress = nil, completion = "&lt;The druid looks pale and her eyes stare blankly past you.  She has left a package in anticipation of your return.&gt;", rewards = "You will be able to choose one of these rewards:\n\nKilt of Deific TormentPants of Purified WindGreaves of Sanctified DissolutionLegguards of Dissolved HopeLeggings of Forceful Purification\n\nYou will also receive:\n\nBulwark of the Tormented GodNorthrend Adventuring SuppliesLegguards of Dissolved HopeLeggings of Forceful PurificationKilt of Deific TormentPants of Purified WindGreaves of Sanctified Dissolution"}
MultiLanguageQuestData['en'][12250] = {title = "Vordrassil's Seeds", objective = "Hierophant Thayreen at Amberpine Lodge wants you to go to Grizzlemaw and obtain 8 of Vordrassil's Seeds.", description = "We cannot allow Vordrassil to grow again.  If the furbolg regrew it once, they can do it again.\n\nGo to Grizzlemaw, in central Grizzly Hills, and obtain Vordrassil's seeds.  I will make sure they're properly disposed of.", progress = "Do you have the seeds, <name>?", completion = "Thank you, &lt;name&gt;.  I'll take those from you.\n\nThe corruptive power of these seeds is dangerous.  I must destroy them right away.", rewards = "You will be able to choose one of these rewards:\n\nHoarder's NecklaceBand of the TenderDrape of the Possessive Soul\n\nYou will also receive:\n\nBand of the TenderHoarder's NecklaceDrape of the Possessive Soul"}
MultiLanguageQuestData['en'][12251] = {title = "Return to the High Commander", objective = "Speak with High Commander Halford Wyrmbane at Wintergarde Keep in Dragonblight.", description = "Return to High Commander Halford Wyrmbane at once, <name>. Let him know that your mission was a success and that the few remaining villagers that were rescued are back to work.", progress = nil, completion = "&lt;Halford salutes.&gt;\n\nThe townsfolk are all back to work? Already? Outstanding, soldier! We'll get this town built back up and fortified in no time. Before long, reinforcements will be ready to join the fight with Lord Fordragon at the Wrathgate.\n\nI'm getting ahead of myself, of course, as there is much left to do here before we can even think about sending you to the aid of Bolvar.", rewards = "You will be able to choose one of these rewards:\n\nFrontrunner's Blessed HandwrapsSnowfall Reaver BootsWestwind WaistbandStonepath Gauntlets\n\nYou will also receive:\n\nFrontrunner's Blessed HandwrapsSnowfall Reaver BootsWestwind WaistbandStonepath Gauntlets"}
MultiLanguageQuestData['en'][12252] = {title = "Torture the Torturer", objective = "High Executor Wroth at Venomspite wants you to use the branding iron 5 times on Torturer Alphonse to get the information out of him. After that, kill him.", description = "Enough! I want you to put an end to the torture of my people!\n\nThe Onslaught's torturer, Alphonse, has been bleeding information out of everyone that gets caught by those fiends! I need to know what they know.\n\nMy sources tell me that he has set up shop in the basement of their barracks, which is right next to the smithy.\n\nI'll loan you my personal branding iron to see to it that the job is done right.\n\nFind him and get that information.", progress = "What news do you bring? Success, no doubt?", completion = "They knew all of that? And who the hell is this Grand Admiral Westwind that he spoke of?!\n\n&lt;The high executor grumbles to himself about hating surprises.&gt;\n\nBetter that we know than have to guess. I hope that you left your... er, my mark.", rewards = "You will be able to choose one of these rewards:\n\nWastewind GarmentsSnowfall Reaver HoodIceshear PauldronsCrystalplate Gauntlets\n\nYou will also receive:\n\nWastewind GarmentsSnowfall Reaver HoodIceshear PauldronsCrystalplate Gauntlets"}
MultiLanguageQuestData['en'][12253] = {title = "Rescue from Town Square", objective = "High Commander Halford Wyrmbane at Wintergarde Keep in Dragonblight wants you to rescue 6 Trapped Wintergarde Villagers.", description = "Just down this path here is Wintergarde's town square. Once a hive of activity for the citizens of Wintergarde, now a warzone, filled with murderous geists hell-bent on vengeance towards the living.\n\nIn the buildings surrounding the town square are trapped villagers that must be rescued! I ask much of you, now, <name>, but you are the only soldier I can spare. Free our people. Take this path down into town square and enter those houses. Kill anything that gets in your way! Return to me should you survive.", progress = nil, completion = "&lt;Halford says a prayer for the deceased.&gt;\n\nYou do the Light's work, &lt;name&gt;.\n\nI fear that our work has only just begun.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12254] = {title = "Without a Prayer", objective = "Agent Skully at New Hearthglen has asked you to acquire Bishop Street's Prayer Book.", description = "These plans indicate something imminent is being planned.\n\nBut first, there's the matter of this strange protection that the Onslaught forces have. If Venomspite is to deal with them once and for all, we must find out who's behind it and eliminate them.\n\nI've noticed that the bishop in the chapel on the far side of New Hearthglen, across from the lumbermill, has stepped up his blessing of the troops. Kill him and steal his prayer book.\n\nMaybe it will give us a clue.", progress = "You have the bishop's prayer book? Did you find anything unusual in it?", completion = "A newly scribed blessing at the back of the book you say?\n\n&lt;The agent glances over your shoulder as you flip to the page at the end.&gt;\n\nDamn it all! That's the high abbot's handwriting! I'd stake your life on it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12255] = {title = "The Thane of Voldrune", objective = "Use Flamebringer to defeat Thane Torvald Eriksson and report to Woodsman Drake at Amberpine Lodge.", description = "Now that you've captured the flame-imbued talismans and weakened Voldrune's defenses, we can strike at its leader, Thane Torvald Eriksson.\n\nThe thane's favorite mount is an unruly proto-drake he calls Flamebringer. It is kept bound in chains in the western part of Voldrune, but with the talismans, you should be able to control it long enough to use it against the thane.\n\nOnce you have Flamebringer under your control, search the tops of the towers of Voldrune for the thane and show him no mercy.", progress = "Have you overcome the thane? We cannot risk leaving him in power.", completion = "Good work, &lt;name&gt;. I doubt any of the woodsmen would've wanted to take a crack at the proto-drake, but we couldn't afford to let the Dragonflayers build a base of power in Grizzly Hills. If only the Horde was so easily dealt with...", rewards = "You will be able to choose one of these rewards:\n\nHeadbinder's CrownTunic of the Rectified ThaneLegguards of Refuted FeudalismSkull-Reshaper's HelmThane-Reaper's Signet\n\nYou will also receive:\n\nHeadbinder's CrownThane-Reaper's SignetTunic of the Rectified ThaneLegguards of Refuted FeudalismSkull-Reshaper's Helm"}
MultiLanguageQuestData['en'][12256] = {title = "The Flamebinders' Secrets", objective = "Bring 3 Flame-Imbued Talismans to Sergeant Nazgrim at Conquest Hold.", description = "Even as the Alliance cowards attack our positions, the Dragonflayer vrykul outpost of Voldrune, to the southeast, prepares for war. The vrykul are far from the strongest enemy we face here, but we must eliminate them before they can truly threaten us.\n\nTheir most powerful warriors are permitted to ride half-trained proto-drakes into battle. To control the beasts, their flamebinders create powerful talismans. You'll need to slay them and take the talismans if our plan is to work.", progress = "Did you collect those talismans?", completion = "With the power of the talismans, the drake has no choice but to obey your commands. The thane's fate is sealed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12257] = {title = "A Show of Strength", objective = "Kill 12 Dragonflayer Huscarls and return to Sergeant Nazgrim at Conquest Hold.", description = "Preparations for war are underway in the vrykul village of Voldrune to the southeast. Voldrune's thane cannot field a large army, but with our forces spread thin, we are still at risk.\n\nWe cannot risk giving the thane and his men an opportunity to attack, so we must take the battle to them. If you are truly a <class> of the Horde, you will relish the chance to demonstrate our strength.\n\nCut down the huscarls and prove to this Dragonflayer clan that the Horde is not to be trifled with!", progress = nil, completion = "You have done exactly as I asked. We've got the Dragonflayers on the defensive and it'll soon be time to deal with their leader.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12258] = {title = "The Fate of the Dead", objective = "Commander Lynore Windstryke at Wintergarde Keep in Dragonblight wants you to kill 15 Vengeful Geists.", description = "The town square, down this path, is overrun with the undead citizens of Wintergarde! Our own crypt provides a seemingly endless supply of soldiers for the Scourge to throw at us. Take no pity on them, though, <name>. While they were once mortal, capable of compassion and thought, they are now ravaging undead with only one purpose: our destruction.\n\nVenture forth to the town square and deliver the vengeful geists to their maker. Give them peace.", progress = nil, completion = "Perhaps now they will rest easy, their spirits free to ascend to the Light.\n\nMy thoughts and prayers now turn to Lord Fordragon and our forces at the Wrathgate. We must persevere here, if only to buy them enough time to defeat the Lich King. Wintergarde cannot fall.", rewards = "You will be able to choose one of these rewards:\n\nWastewind CinchSnowfall Reaver GlovesIceshear BindingsStonepath Sabatons\n\nYou will also receive:\n\nWastewind CinchSnowfall Reaver GlovesIceshear BindingsStonepath Sabatons"}
MultiLanguageQuestData['en'][12259] = {title = "The Thane of Voldrune", objective = "Use Flamebringer to defeat Thane Torvald Eriksson and report to Sergeant Nazgrim at Conquest Hold.", description = "With the flame-imbued talismans, we can finally challenge the thane.\n\nHis favorite mount is a ferocious proto-drake called Flamebringer. It is kept bound in chains in the western part of Voldrune, but with the power of the talismans, you should be able to bend it to your will and use it against the thane.\n\nOnce you have Flamebringer under your control, search the tops of the towers of Voldrune for the thane and use Flamebringer to destroy him.", progress = "Have you overcome the thane?", completion = "The few remaining Dragonflayers dare not challenge us after your battle with the thane. Show no mercy to our enemies - that is the way of the Horde.", rewards = "You will be able to choose one of these rewards:\n\nHeadbinder's CrownTunic of the Rectified ThaneLegguards of Refuted FeudalismSkull-Reshaper's HelmThane-Reaper's Signet\n\nYou will also receive:\n\nHeadbinder's CrownThane-Reaper's SignetTunic of the Rectified ThaneLegguards of Refuted FeudalismSkull-Reshaper's Helm"}
MultiLanguageQuestData['en'][12260] = {title = "The Perfect Dissemblance", objective = "Agent Skully at New Hearthglen has asked you to steal the image of an Onslaught Raven Priest. Return the Banshee's Magic Mirror to her when you have done so.", description = "You may wonder how I can maintain this guise; I use a magic mirror that was loaned to me by the spy mistress.\n\nIt only has so much power in it, but I think there's enough for the both of us. Here, take it. I want you to use it to impersonate one of the Onslaught raven priests.\n\nBe quick about it... I have no idea how long my glamour will last while you have the mirror.\n\nRealize that you won't immediately be perfectly disguised, so don't count on it being foolproof until I've had a chance to help you.", progress = "Please tell me that you didn't break the mirror?!", completion = "Not bad, &lt;class&gt;. Now that the priest's image is trapped within the mirror, I have something else that needs doing.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12261] = {title = "No Place to Run", objective = "Place a Destructive Ward at the end of the path leading out of Obsidian Dragonshrine, where the road starts to give way to snow. Protect the ward until it is fully charged, then return to Serinar.", description = "They're drawing power from the bones of my dead brothers...\n\nI have no love for the cult, but I'm baffled by their audacity. There will be no mercy shown for them... not that I ever would have anyway.\n\nEnsure that they have no place to flee when the slaughter starts. Place a destructive ward at the end of the path leading out of the shrine... where the road starts to give way to snow. Defend it until it is fully charged.", progress = "Have you placed the ward?", completion = "Excellent. When they begin to flee in fear, the ward shall be there to wish them a fond farewell.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12262] = {title = "No One to Save You", objective = "Kill 6 Burning Depths Necrolytes and 10 Smoldering Skeletons outside of the Obsidian Dragonshrine. Return to Serinar once the task is complete.", description = "We will spare no one. \n\nOutside, lowly necrolytes and their skeletal servants shame my land with their presence. Slaughter them all.", progress = "I see the blood on your hands... it is done then?", completion = "Did they beg for their miserable lives? Weaklings.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12263] = {title = "The Best of Intentions", objective = "Wait for Serinar to administer the disguise of a Burning Depths Necrolyte, then proceed to the back of the Maw of Neltharion to uncover what the Cult of the Damned is doing there. Return to Serinar with details regarding their purpose.", description = "The Cult of the Damned has not come just to extract power from dead dragons. I suspect I know what they are up to, but I need you to prove me correct.\n\nI will grant you the guise of this dead necrolyte. Proceed to the back of the cave and confirm their intentions for being in this sacred place. I will watch through your eyes. \n\nBe cautious <name>, any damage done to you is likely to break the fragile illusion.", progress = "I tire of this pestilence.", completion = "We are the Black Dragonflight. We have rained destruction on the lands of Azeroth for thousands of years. The decrepit Cult of the Damned worships death and we shall be glad to oblige.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12264] = {title = "Culling the Damned", objective = "Kill 3 Burning Depths Necromancers, 6 Smoldering Constructs, and 6 Smoldering Geist in the Maw of Neltharion, and then return to Serinar.", description = "The cave beyond was swarming with Cult atrocities. There is only one way to deal with such creatures... you know what to do.", progress = "I cannot help but wonder whether they are naive enough to think that I will abide this or if they are simply suicidal.", completion = "Hearing their screams... watching the last life fade from their wretched bodies... it's invigorating, is it not?\n\nI relish it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12265] = {title = "Defiling the Defilers", objective = "Locate and stamp out 8 Necromantic Runes that have been drawn on the floor inside the Maw of Neltharion. Return to Serinar once the task is complete.", description = "I sensed a large accumulation of magic in the runes that we witnessed when you were scouting the cave. I will not have you toy with extracting the magic... often the most straight forward solution is the most effective one.\n\nDestroy the runes... stamp them out and ensure that the Cult will not have access to whatever power that they've accumulated there.", progress = "Power wasted on the weak and the useless.\n\nShow me a being worthy of the life and magic they have been gifted, and then perhaps we can talk of waste before extinguishing their presence.\n\nDon't worry, I'll wait.", completion = "Good. There is more to be done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12266] = {title = "Tales of Destruction", objective = "Travel back to Wyrmrest and let Nalice know that Serinar's task is complete.", description = "You can leave now, <race>.\n\nGo tell Nalice she missed out on a good slaughter.", progress = nil, completion = "Oh, it's you.\n\nI had hoped Serinar would simply return himself once the task was done... I suppose he's distracted by something or another to kill. He's missing out on a gloriously messy battle!\n\nAre you still here? I'm done with you.", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][12267] = {title = "Neltharion's Flame", objective = "Use Neltharion's Flame to douse the summoning area in the back of the Maw of Neltharion. Once you get the attention of Rothin the Decaying, kill him, then return to Serinar at the front of the cave.", description = "With the cult's ranks thinned and some of their power stripped, it's time to strike at the source of the corruption.\n\nRothin the Decaying is resurrecting black dragons as magmawyrms in the back of the cave. Go to the summoning chamber and cleanse the remaining bones in the only way that will ensure that they will never be toyed with again... with flame.\n\nBurning the bones will surely gain Rothin's attention, see to it that he is destroyed as well.\n\nThe magic in this vial should see the task done.", progress = "You are quite an effective tool, <class>. Your hand in this purging is appreciated.", completion = "The bones of my brood have been spared this filth. You have served me well, and as such, you shall be awarded appropriately.", rewards = "You will be able to choose one of these rewards:\n\nHigh Priest Forith's RobesWyrm-Slave CollarLegplates of the Conquered KnightLord Prestor's Drape\n\nYou will also receive:\n\nHigh Priest Forith's RobesLord Prestor's DrapeWyrm-Slave CollarLegplates of the Conquered Knight"}
MultiLanguageQuestData['en'][12268] = {title = "Pieces Parts", objective = "Pipthwack in Blue Sky Logging Grounds wants you to collect 4 Grooved Cogs, 3 Notched Sprockets, and 2 High Tension Springs.", description = "Ack! This thing's a mess!\n\nGoblin engineering leaves a great deal to be desired, believe you me. Just look at this! It's a wonder it ever worked to begin with.\n\nGive me a hand, will ya? To get this even close to operable specifications I'll need to replace a few cogs, sprockets, and springs. You should have no trouble finding them down around the sawmill.", progress = "Got those parts for me, <class>?", completion = "Yes indeed. These should do the trick...\n\nThere. One more shredder ready for the fight. Thanks, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12269] = {title = "Not In Our Mine", objective = "Highlord Leoric Von Zeldig at Wintergarde Keep in Dragonblight wants you to recover 10 Wintergarde Miner's Cards.", description = "That blasted necropolis blindsided us! In the wake of its destruction Wintergarde Mine was lost. Worse yet, Kel'Thuzad's acolytes have raised the slain miners as Scourge and are using them to supply their siegesmiths with materials from our mine!\n\nThe supply line must be halted and our lost brothers must be put to rest.\n\nTravel to Wintergarde Mine, northeast of here in the Carrion Fields, and destroy the risen miners. Return to me with their miner cards so that I may put their passing in our registry.", progress = "Did you recover their cards?", completion = "&lt;Leoric takes the cards from you.&gt;\n\nI will get these to our recorder and deliver the grim news to the families of the miners.\n\nThere is still much to be done if we are to succeed here and ultimately at the Wrathgate. Lord Fordragon is depending on us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12270] = {title = "Shred the Alliance", objective = "Grekk at Blue Sky Logging Grounds wants you to acquire 3 shredders and return to him with them.", description = "Read my lips, <class> - I need those shredders! Just as important - I need to keep them out of the hands of the Alliance!\n\nThey've been refurbishing the shredders and using them against our brothers in Venture Bay. Now we're going to give them a taste of their own medicine!\n\nYou see a shredder out there, grab it! You see one of the Alliance scum on one, kill 'em and then grab it! Once you have one, drive it back here to me and we'll get to work on it.\n\nDismissed!", progress = "Get me those shredders yet, <class>?", completion = "Good work, soldier!\n\nNow take this key and get yourself down to Venture Bay. It'll let you use one of the refurbished shredders to unleash chaos on our enemies.\n\nOh yes, and talk to Darrok if you want to take the shortcut!", rewards = "You will receive:\n\nKey to Refurbished Shredder"}
MultiLanguageQuestData['en'][12271] = {title = "The Rod of Compulsion", objective = "Deliver the Torturer's Rod to High Executor Wroth at Venomspite.", description = "A rod drops from Alphonse's dead hand. There are pulsing magical runes along its length.\n\nCould this be how he was getting his confessions?\n\nBetter let the high executor have a look at it.", progress = "Did you get that rod from their torturer?", completion = "Alphonse had it you say? That makes sense.\n\nI recognize it from my youthful days as a torturer in the court of King Terenas of fallen Lordaeron. It's known as a rod of compulsion.\n\n&lt;The high executor wrings his hands together in evil anticipation of what's to come.&gt;\n\nI have an idea for how we can make good use of it!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12272] = {title = "The Bleeding Ore", objective = "Siege Engineer Quarterflash at Wintergarde Keep in Dragonblight wants you to recover 10 samples of Strange Ore from Wintergarde Mine.", description = "Hours before the Naxxramas invasion, one of the miners stumbled upon a dark ore that was oozing a viscous fluid. In the chaos that occurred during the evacuation of the mine, we lost the samples taken from the alien node. Now the Scourge prospects the ore for use in their machines of death.\n\nYou must get back to Wintergarde Mine, due northeast of here in the Carrion Fields, and recover the strange ore. It is imperative to our mission's success!", progress = "Have you recovered samples of the strange ore?", completion = "This might be the moment, the very second, that the tide turns against the Scourge. You have proven yourself as a hero of the Alliance, at least in my eyes, &lt;name&gt;.\n\nNow if you would be so kind as to give me some space. I will require additional time to study this ore in order to isolate impurities and weakness.\n\nCarry on, ally. I will contact you once I have an update.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12273] = {title = "The Denouncement", objective = "High Executor Wroth at Venomspite has tasked you with using the Rod of Compulsion on Commander Jordan, Lead Cannoneer Zierhut, Blacksmith Goodman, and Stable Master Mercer.\n\nOnce the rod has been used on them, kill each to exact a denouncement of the Scarlet Onslaught as their final words.", description = "It's time for us to utterly demoralize the Onslaught forces!\n\nI want you to take the rod and use it on four of their leaders: Commander Jordan upstairs at the barracks, Lead Cannoneer Zierhut down the southeast ramp overlooking the beach, Blacksmith Goodman at the smithy, and Stable Master Mercer at the stables.\n\nPlace them under the rod's compulsion, concentrate on making them denounce the Onslaught, and then kill them!", progress = "Well?!", completion = "&lt;You think you see just the hint of a smile cross Wroth's face before quickly disappearing.&gt;\n\nYou're now my favorite &lt;class&gt;, &lt;name&gt;. If you have a mind to, I'd like you to think about joining up as an officer in the Hand of Vengeance.\n\nWe can start you out as a deathguard, and in a few decades I think you have what it takes to make junior executor!\n\nNo? Well don't be too hasty... take your time and mull it over.", rewards = "You will be able to choose one of these rewards:\n\nRobe of Calcified TearsTorturer's Fleshwoven LeggingsPaingiver WristguardsSabatons of the Enforcer\n\nYou will also receive:\n\nRobe of Calcified TearsTorturer's Fleshwoven LeggingsPaingiver WristguardsSabatons of the Enforcer"}
MultiLanguageQuestData['en'][12274] = {title = "A Fall From Grace", objective = "Agent Skully at New Hearthglen has asked you to ring the bell in the abbey and then go speak with the high abbot and get information out of him.", description = "We need more information from the high abbot, and now that we have the visage of one of the raven priests, I think we can get you close to talk with him.\n\nUnfortunately, we need to separate him from his bodyguards or you'll never get any information out of him.\n\n<The agent leans on her shovel and thinks a moment.>\n\nI think I've got it! While in disguise, go to the top of the abbey and ring the bell. That should bring the abbot's bodyguards running and you can then head down to speak with him.", progress = "What did you find out? Have you even talked with him yet?", completion = "What the hell is going on here?!\n\nHe jumped on his own? You're certain that you didn't push him?\n\n&lt;The agent narrows her eyes at you.&gt;\n\nFine. Clearly there's much more going on in this place than we first thought.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12275] = {title = "The Demo-gnome", objective = "Speak with Siege Engineer Quarterflash at Wintergarde Keep in Dragonblight.", description = "Quarterflash recently requisitioned my group for a specialist that he could send on a reconnaissance mission to the Wintergarde Mine. To that end, I sent him Slinkin, my demolitionist. I foolishly thought that he could close off that pit of damnation after his mission for Quarterflash was complete, securing another victory for us against the Scourge.\n\nAn entire day has now passed and Slinkin has not returned. I want answers! Speak with Siege Engineer Quarterflash and track down my missing agent!", progress = nil, completion = "I feel terrible about this, friend. I fear that in my haste to recover the strange ore from Wintergarde Mine I may have doomed agent Slinkin.", rewards = nil}
MultiLanguageQuestData['en'][12276] = {title = "The Search for Slinkin", objective = "Find Slinkin the Demo-gnome in Wintergarde Mine. Use Quarterflash's Homing Bot if you need help finding the mine.\n\nProvided item: \n", description = "While I have not heard from Slinkin or know what fate has befallen him, perhaps I can assist in finding him.\n\n<Quarterflash holds up a tiny mechanical toy.>\n\nThis is not a toy, newfound compatriot. It is, in fact, my latest mechanical creation. The machine was created with the sole purpose of finding that which has been lost. These are unfortunate circumstances, but the machine is your best chance at finding Slinkin.\n\nWhen you are ready to begin your search, place the bot on the ground next to me.", progress = nil, completion = "&lt;There is a note in Slinkin's death grip.&gt;\n\nChased into a dead end. Hidden for now, but they know I'm here. It won't be long until they find me.\n\nThe miners work tirelessly to unearth the strange ore that fuels the Scourge war machines. There is much banter. The language of death confounds me, but I have been able to identify commonly uttered sounds and phrases. The word \"Yogg-Saron\" is said with great contempt and is usually followed by loud outbursts. They refer to the ore as \"saronite.\" Meaning?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12277] = {title = "Leave Nothing to Chance", objective = "Retrieve a Wintergarde Mine Bomb and use it to blow up the Upper Wintergarde Mine Shaft and the Lower Wintergarde Mine Shaft. Report back to Siege Engineer Quarterflash at Wintergarde Keep in Dragonblight when you have completed this task.", description = "If there is good in your heart and your conscience is clear, read on.\n\nIn this mine, near the foreman's scaffold, rests a hefty cargo of dynamite. Go there and pick up several bundles of the explosive and make your way towards the entrance of the mine. Once there, set the dynamite and blow up the entrance. Remember to do this for the upper and lower entry points of Wintergarde Mine.\n\nYou must leave nothing to chance. The evil that exists here must never be allowed out. Light guide you.", progress = "<Quarterflash nods.>\n\nHe was a good gnome, one of our best. Slinkin will be missed.", completion = "His death will not have been in vain, friend. The information that Slinkin died for will be instrumental in defeating the Lich King. I promise you that we will make this right.", rewards = "You will be able to choose one of these rewards:\n\nSuntouched FlowersHonorborn CloakPetrified Bone FootguardsOath Signet\n\nYou will also receive:\n\nOath SignetHonorborn CloakPetrified Bone FootguardsSuntouched Flowers"}
MultiLanguageQuestData['en'][12278] = {title = "Brew of the Month Club", objective = "Bring the \"Brew of the Month\" club membership form to Larkin Thunderbrew in the Stonefire Tavern in Ironforge.", description = "Membership has its privileges.  Being part of the \"Brew of the Month\" club means knowing where to get the latest and greatest brew.\n\nBring your \"Brew of the Month\" club membership form to Larkin Thunderbrew in the Stonefire Tavern in Ironforge.", progress = "Do you have your membership forms filled out?", completion = "Your paperwork looks to be in order.  Welcome to the club, &lt;name&gt;!\n\nYou can expect to get our mail at the start of every month.  If you like what you got, stop by and we can sell you some more.  This is the club that keeps on giving.", rewards = nil}
MultiLanguageQuestData['en'][12279] = {title = "A Bear of an Appetite", objective = "Bring 6 Northern Salmon to Hugh Glass at the Redwood Trading Post.", description = "Thank goodness you're back, Limpy! I worried that Griselda and I were going to be all alone.\n\nI'm cooking up some food here for us, but Griselda'll have none of it.\n\nShe's fond of the fish that live off the coast of the Eastwind Shore, to the east. Can't stand them myself, but she's always been a picky eater. Six good-sized fish ought to keep her happy for a while.\n\nNow, run... err... limp along, Joe. Wouldn't want to keep the girl waiting, would ya?", progress = "If you don't hurry, it'll be more than just her stomach growling...", completion = "You! You're not Limpy Joe!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12280] = {title = "Making Repairs", objective = "Lurz at Blue Sky Logging Grounds wants you to collect 4 Grooved Cogs, 3 Notched Sprockets, and 2 High Tension Springs.", description = "Twenty shredders by noon tomorrow!\n\nWho makes these schedules, anyway? No one who ever put one of these garbage cans back together, that's who....\n\nIf I'm going to hit my quota, I'll need a hand. Help me out and I'll share my commission with you - fair enough?\n\nI need cogs, sprockets and springs. They're littered across the ground down by the shredders.", progress = "Ya fetch those parts for me yet?", completion = "Thanks, &lt;name&gt;. That should keep me going - at least until tomorrow....\n\nHere's the cash I promised.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12281] = {title = "Understanding the Scourge War Machine", objective = "Deliver Quarterflash's Package to High Commander Halford Wyrmbane at Wintergarde Keep.", description = "We must take solace in the fact that Slinkin's death, while tragic, was for the greater good. His discovery coupled with your heroics in the mine and the samples you returned brings us one step closer to understanding the Scourge war machine.\n\nTake this package to High Commander Halford Wyrmbane. It holds a sample of the strange ore and my analysis.", progress = "I heard about your bravery in the mine, <name>.", completion = "&lt;Halford opens the package and reads the analysis.&gt;\n\nI am by no means a scientist, &lt;name&gt;, so you'll have to forgive my plebian understanding of what has been written. Now, according to this analysis - assuming I have the brain power of at least an adolescent school boy - we still don't know jack squat about the Scourge war machine. The only thing we do know is that the Scourge uses this foul metal to craft its siege engines, armor and weaponry.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12282] = {title = "Imprints on the Past", objective = "Zelig the Visionary at Wintergarde Keep in Dragonblight wants you to recover his Scrying Orb.", description = "The memories of the past haunt this land, <name>. I hear the cries of the fallen echo across Northrend - calling to me.\n\nArthas left a terrible imprint on everything he touched. Only wither and decay remains in his wake. It is important, then, for us to study the past so that we may better know our enemy. Perhaps untold truths shall surface that could help in our campaign.\n\nFirst, you must recover my scrying orb from the town hall, <name>. Exit this tower and turn left down the path to reach the town square.", progress = "Have you recovered my scrying orb?", completion = "Well done, &lt;name&gt;. As fate foretold, you will be the one to carry us through these hard times. Now the long journey begins.", rewards = "You will be able to choose one of these rewards:\n\nVisionary's RobesGuiding Gloves of the SeerForesight's AnticipationVigilant Skullcap\n\nYou will also receive:\n\nVisionary's RobesGuiding Gloves of the SeerForesight's AnticipationVigilant Skullcap"}
MultiLanguageQuestData['en'][12283] = {title = "The Truth Will Out", objective = "Agent Skully has asked you to acquire The Diary of High General Abbendis and to deliver it to High Executor Wroth at Venomspite.", description = "We have to figure out what's going on here. We need the general's diary!\n\nI'm pretty sure that you'll find it on her nightstand upstairs at her house. It's the one next to church, across from the stables and the lumbermill.\n\nOnce you acquire the diary, take it to the high executor back at Venomspite.\n\nYou'll have to do this the old-fashioned way; the power of the mirror is low and there's only enough left for me.\n\n<The agent smirks.>", progress = "It's about time, <name>! What's been keeping you?", completion = "Damn it all! Why couldn't you have come to me with good news?!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12284] = {title = "Keep 'Em on Their Heels", objective = "Commander Bargok wants you to kill 15 Alliance units or players in Blue Sky Logging Ground.", description = "We've suffered heavy casualties here, <race>.\n\nThe only good news is that we've given as much as we've taken. I've requested more troops, but the bulk of our forces are bogged down in Venture Bay. It looks like we're on our own for now.\n\nNo matter how bad it gets, we MUST stand our ground! The precious resources of this region are essential to the Horde's long-term success in Northrend.\n\nWe've got to keep the Alliance on their heels until help arrives. Get out there and give 'em something to think about.", progress = nil, completion = "Fifteen down, eh? Good to hear it, &lt;class&gt;.\n\nIf nothing else you've bought us a bit of time - at least a day by my figuring.\n\nHere's your pay.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12285] = {title = "Do Unto Others", objective = "High Executor Wroth at Venomspite has ordered you to return with The Head of the High General.", description = "Their attack is imminent, <class>. I need you to get in there and sever the head of the Scarlet Onslaught, literally!\n\nIt's not going to be easy... Abbendis is sure to be surrounded by a great many of her men.\n\nBring back her head and I'll see to it that you're properly rewarded for saving Venomspite.\n\nFail and don't even bother to return!", progress = "Should I tell my forces to begin making our way toward Agmar's Hammer?\n\nOr did you manage kill the high general?", completion = "Let's see them bring her back to life without her head!\n\n&lt;The high executor's laugh draws a number of furtive glances.&gt;\n\nI'm a little concerned that you let this grand admiral get away, but you're still the hero of the day, &lt;name&gt;!\n\nTake your pick... you've earned it!", rewards = "You will be able to choose one of these rewards:\n\nBindings of the Forceful VanquisherCuffs of the DecapitatorWristguards of the RemorsefulPurity-Anointed Warbands\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesPurity-Anointed WarbandsWristguards of the RemorsefulBindings of the Forceful VanquisherCuffs of the Decapitator"}
MultiLanguageQuestData['en'][12286] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12287] = {title = "Orik Trueheart and the Forgotten Shore", objective = "Seek out the assistance of Orik Trueheart at Dawn's Reach in Dragonblight.", description = "I have gazed upon the orb and seen the path that you must walk, <name>.\n\nMany years ago an atrocity was committed upon the shores of Dragonblight. The act itself remains shrouded in darkness, but I am certain that your destiny lies south, amidst the ruins of the Forgotten Shore.\n\nTake the road southeast through the ravaged town square. Follow the trail until you arrive at Dawn's Reach. You will meet an old friend of mine there known as Orik Trueheart. He will be expecting you.", progress = nil, completion = "Zelig sent word, friend. We have been expecting you.\n\nI am Orik Trueheart, paladin of the Argent Crusade. The priestess standing across the campfire from me is Tilda Darathan. We are here on behalf of the Argent Crusade - sent to quell the unfortunate damned souls attempting to escape Wintergarde.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12288] = {title = "Overwhelmed!", objective = "Aumana at Blue Sky Logging Grounds wants you to use the Renewing Tourniquet on 10 Wounded Skirmishers.", description = "You there, <class>! Help me!\n\nWe're losing valuable lives! There are simply too many wounded for me to tend to alone. If we can't get our soldiers healed we could be run out of Grizzly Hills altogether!\n\nTake this tourniquet and use it on the wounded down on the battlefield.\n\nHurry, <name>! They're dyyying!!", progress = "Have you healed our wounded yet, <name>?", completion = "Oh, thank you, thank you.\n\nYou've helped us to live another day. Perhaps there's hope yet.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12289] = {title = "Kick 'Em While They're Down", objective = "Sergeant Hartsman wants you to defeat 15 Horde units or players in Blue Sky Logging Grounds.", description = "It is a dark day for the Alliance. Many good men lay dead or dying here. Our only consolation is that they fought well and brought down many of the enemy with them.\n\nWith the bulk of our forces committed to Venture Bay we stand alone to weather this storm. The resources in this region are vital to the Alliance and may well make the difference in our struggle against the Horde. We must not fail!\n\nGo, <name>. Strike at them while they lick their wounds. Avenge your fallen brothers and keep our hopes alive!", progress = "How goes the fight, <name>?", completion = "Well done, &lt;name&gt;.\n\nYou've bought us some time here, though likely no more than a day. Nevertheless, the Alliance is grateful for your efforts.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12290] = {title = "The Murkweed Elixir", objective = "Orik Trueheart at Dawn's Reach in Dragonblight wants you to recover 5 Murkweed from the Eldritch Heights.", description = "The spirits of the damned haunt the coast. In life they were brave and noble soldiers of the Alliance, but in death they are cursed - bound to this world until the end of days. We must discover the source of their anguish if we are to free them!\n\nTo the southeast, on the Eldritch Heights, you will find a rare herb known as murkweed. It is murkweed that I will use to concoct an elixir that will allow you temporary entry into the world of the forgotten. Go now and gather the weed.", progress = "Have you recovered the murkweed?", completion = "&lt;Orik takes the murkweed and begins mixing an elixir.&gt;\n\nIt won't be much longer, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12291] = {title = "The Forgotten Tale", objective = "Orik Trueheart at Dawn's Reach in Dragonblight wants you to hear the tales of a Forgotten Peasant, Forgotten Rifleman, Forgotten Knight and Forgotten Footman.", description = "The toxins in the murkweed elixir will render you unconscious. So powerful is the effect of the murkweed that even your spirit will be fooled, allowing you to temporarily enter the world of the dead.\n\nOnce a spirit, you must speak to the ghostly denizens of the Forgotten Shore. Seek out the cause of their anguish and return to me.\n\nRemember, <name>, these spirits were once Alliance soldiers. Treat them with respect, honor and dignity.\n\nNow, with elixir in hand, venture south to the Forgotten Shore.", progress = "I have enough murkweed to make more elixirs, <name>.", completion = "&lt;Orik's eyes fill with tears.&gt;\n\nThey don't know. None of them know! They think Arthas to be some great hero, when in truth it was Arthas who ordered the ships to be burned. It was Arthas who left us all for dead in this frozen wasteland!\n\n&lt;Orik weeps.&gt;\n\nNot all of the soldiers from the Prince's fleet perished in the freezing winter. I was only a lad when I was given the chance to battle the Scourge... to save our home from certain destruction. I took that chance, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12292] = {title = "Local Support", objective = "Lieutenant Dumont at Amberpine Lodge wants you to go to Evergreen Trading Post and obtain the Cedar Chest.", description = "We've reached a deadlock with the Horde in Grizzly Hills.  Our forces are just about evenly matched and all signs so far have pointed to a stalemate.\n\nUntil this morning, that is.  The local trappers have requested our help.  Apparently the Horde took something that belongs to them... a relic of some sort.\n\nWe get this back for them and they'll give us the edge we need.  Head to the Evergreen Trading Post, west of Conquest Hold and look for a cedar chest.", progress = "You bring me that box, <name>?", completion = "It's locked, isn't it?  It looks pretty ordinary.\n\n&lt;Lieutenant Dumont Shakes the chest, producing a rattling wooden sound.&gt;\n\nNo matter, I suppose.  If this gets us the edge we need against the Horde, then I could care less if the cure for the Plague was in there.", rewards = "You will be able to choose one of these rewards:\n\nBramble-Proof LeggingsPatchhide PantsLegguards of Swift PursuitSnaptooth LegplatesInjured Trapper's Cloak\n\nYou will also receive:\n\nBramble-Proof LeggingsInjured Trapper's CloakPatchhide PantsLegguards of Swift PursuitSnaptooth Legplates"}
MultiLanguageQuestData['en'][12293] = {title = "Close the Deal", objective = "Bring the Cedar Chest to Ivan at Aspen Grove Post.", description = "We have what the trappers want.  Now it's up to us to sign them up with our side.\n\nTake the chest to a trapper named Ivan at the Aspen Grove Post, just north of here.\n\nIf all goes well, we'll have local woodsmen serving as scouts for the king's army in no time.", progress = "You've brought something for us?", completion = "You did it!  You recovered the Sc... you recovered the chest that the Horde stole from us.  We thank you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12294] = {title = "A Tentative Pact", objective = "Return to Lieutenant Dumont in Amberpine Lodge.", description = "Very well, <name>.  Your people kept their end of the bargain.\n\nTell Dumont that we'll honor the deal.", progress = nil, completion = "Excellent news, &lt;name&gt;.  With the locals' help we'll have the logistical support we need to outmaneuver the Horde in this region.\n\nI have further tasks for you if you're interested.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12295] = {title = "An Exercise in Diplomacy", objective = "Speak to Envoy Ducal in Silverbrook.", description = "We'd been trying to negotiate with the trappers for weeks, but we'd gotten nowhere until you found that blasted chest of theirs.\n\nThis should be good news to our envoy in Silverbrook.  We sent Ducal there about a week ago and his last letter indicated he'd been making little progress.\n\nGo to Silverbrook and aid him in his diplomatic efforts.  Take the roads heading northwest of here and you should find it after crossing a couple of bridges.", progress = nil, completion = "It's good to finally meet you, &lt;name&gt;!  We'd heard about you up here.  Welcome to Silverbrook.\n\nThese trappers are a great bunch of lads and lasses.  Hardy people, they know the lay of the land really well.  You'll find it's a great thing that we finally won them over to our side.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12296] = {title = "Life or Death", objective = "Rheanna at Blue Sky Logging Grounds wants you to use the Renewing Bandage on 10 Wounded Westfall Infantry units.", description = "Oh, the carnage....\n\nI've been through many battles, <class>, and this one was more brutal than any I've seen. Our fight with the Horde has become more intense than ever. It's them or us here in Northrend - life or death.\n\nIf we are to survive here another day we'll need to mend our wounded. There are too many for me to rescue alone.\n\nI've prepared special bandages that will enable you to assist me. Take one and tend to those who have not yet succumbed to their wounds.", progress = nil, completion = "Wonderful!\n\nThe Alliance shall live to see another day, in part due to your diligence.\n\nPlease accept my thanks, friend.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12297] = {title = "Of Traitors and Treason", objective = "Captain Adams has asked you to show the Alliance Missive to Greer Orehammer at Westguard Keep.", description = "The list I hold must be delivered to High Commander Halford Wyrmbane. He commands the 7th Legion, stationed at Wintergarde Keep on the eastern borders of the Great Dragonblight.\n\nIf any of the traitors on this list are stationed at Wintergarde... it could be catastrophic.\n\nHurry, <name>. Show the document to Greer Orehammer here at Westguard Keep and explain the nature of your mission. He'll put you on his fastest gryphon to Wintergarde!", progress = "Hello, <class>.", completion = "&lt;Greer lifts his glasses onto the top of his head and reads the note, looking back up at you curiously when he's done.&gt;\n\nYou will have my fastest gryphon! This information must be delivered to High Commander Wyrmbane at once!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12298] = {title = "High Commander Halford Wyrmbane", objective = "Deliver the Alliance Missive to High Commander Halford Wyrmbane at Wintergarde Keep in eastern Dragonblight.", description = "<Greer hands the missive back to you.>\n\nSkysong will take you to Wintergarde, <name>. I guarantee you that it will be the fastest flight you've ever taken. Go now!", progress = "What have you got there, soldier?", completion = "&lt;The High Commander reads the missive and then crumples it up.&gt;\n\nDo you know where the people on this list are now? Take a look outside, near the front gate. They're the ones hanging from the arches.\n\nGhoul bait...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12299] = {title = "Northern Hospitality", objective = "Sergei at Silverbrook wants you to slay 8 Conquest Hold Marauders.", description = "It's good to meet you.  Let us celebrate our pact by partaking in some good old fashioned Horde-killing.\n\nYou'll find marauders from Conquest Hold just outside our town, west of here.  Why don't you head out there and hunt them like the filthy animals they are?\n\nLet's see if our new allies can back all their talk with some action.", progress = "You done with those Horde cretins yet?", completion = "Not bad, not bad.  You might not be as soft as some of the others.", rewards = "You will be able to choose one of these rewards:\n\nInsignia of Bloody FireMendicant's CharmTalon of Hatred\n\nYou will also receive:\n\nMendicant's CharmTalon of HatredInsignia of Bloody Fire"}
MultiLanguageQuestData['en'][12300] = {title = "Test of Mettle", objective = "Find Sergeant Bonesnap northwest of Silverbrook and pass the Test of Mettle.", description = "Alright, friend.  You've done us a favor or two, but that's not the true test of a person's courage.\n\nAround these parts, you're not a real hunter unless you wear your prey's skin.\n\n<Sergei unsheathes his skinning knife and hands it to you.>\n\nThe leader of those motherless orcs attacking our town is called Bonesnap; you'll find him at a camp further northwest.\n\nThat's right.  You're going to skin the monster.", progress = "The people in Silverbrook... they're not what they seem.", completion = "Don't do it, &lt;name&gt;.  The people that sent you here.... you shouldn't trust them.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12301] = {title = "The Truth Shall Set Us Free", objective = "Orik Trueheart at Dawn's Reach in Dragonblight wants you to use Orik's Crystalline Orb in the ruins located at the Forgotten Shore to redeem the Forgotten.", description = "Zelig gave this crystal ball to me years ago with specific instruction on its use. For five years - whenever I would feel anger, anxiety, or sorrow over the events that transpired here - I was to focus my thoughts upon the orb.\n\nI now understand why Zelig gave this crystal to me.\n\nTake my crystalline orb to the Forgotten Shore. Find the ruins of my old base on the upper reaches of the beach and place the orb in the center of town. Let the forgotten see the world through my heart and soul.", progress = "Is it done?", completion = "&lt;Orik beams a smile at you.&gt;\n\nYou did a good thing this day, &lt;name&gt;. Hundreds of lost souls are now redeemed, thanks to you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12302] = {title = "Words of Warning", objective = "Go to the northwestern end of Silverbrook.", description = "Thanks for helping me, <name>.  My name's Sasha.  Listen, I have to get the hell out of here.\n\nThe people that sent you here... my people... they've changed.  They're not good people anymore... and they want to turn you into one of... one of them.\n\nThis... 'test' they sent you on is just the beginning.\n\nHead to the northwestern end of Silverbrook.  You'll find something of interest to you.\n\nGood luck... and trust no one.", progress = nil, completion = "Who's there?  Are you here to kill me?\n\nPlease!  You don't have to do this!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12303] = {title = "Funding the War Effort", objective = "Quartermaster Bartlett at Venomspite has asked you to recover 6 Forgotten Treasure.", description = "<The quartermaster lowers his voice and whispers to you.>\n\n<class>, I need your help; our coffers are empty. The Kor'kron Vanguard at the Wrath Gate has taken all of our coin for the fight there.\n\nBut, I've heard whispers that there's treasure to be had amongst the wrecks on the Forgotten Shore to the southeast.\n\nWe have to do something soon, or we won't be able to continue the fight against the Scarlet Onslaught. War isn't cheap, you know!", progress = "How much of that Alliance treasure did you manage to get your hands on?", completion = "&lt;The quartermaster gasps, but then his eyes narrow as he studies you for a moment.&gt;\n\nI trust that you didn't stash any of this on the side for yourself? You wouldn't be that selfish when the fate of Venomspite is at stake?\n\nBesides, I'm going to reward you with a percentage of the take. It's not much, but in times like this, we all have to make sacrifices.", rewards = "You will be able to choose one of these rewards:\n\nWarblade of the Forgotten FootmanValonforth's RemembranceHood of the Forgotten RiflemanChestpiece of the Forgotten CaptainCirclet of the Forgotten Mercenary\n\nYou will also receive:\n\nHood of the Forgotten RiflemanChestpiece of the Forgotten CaptainCirclet of the Forgotten MercenaryValonforth's RemembranceWarblade of the Forgotten Footman"}
MultiLanguageQuestData['en'][12304] = {title = "Beachfront Property", objective = "Surveyor Hansen, just north of the Forgotten Shore, has asked you to slay 20 Forgotten ghosts.", description = "It's time for Venomspite to expand!\n\nWe'll take care of the Onslaught in due time, but I want you to spearhead our efforts on the Forgotten Shore. The property value has outstanding potential and just look at that view!\n\nUnfortunately, there's an infestation of human ghosts, shipwrecked crews and the like who haven't quite realized that they're dead.\n\nClear the beach and the waters off the shore, and maybe you and I will talk about building a cozy, new mausoleum down there soon.", progress = nil, completion = "Can't you just see it now, &lt;class&gt;? It'll be the vacation spot of Northrend!\n\nWhat do you think of the name, \"Hansen's Cove\", or maybe \"&lt;name&gt; Bay\"? Kind of catchy, don't you think?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12305] = {title = "Parting Thoughts", objective = "Return to Zelig the Visionary at Wintergarde Keep in Dragonblight.", description = "You have honored me and honored the memory of hundreds of Alliance veterans, <name>. Zelig was wise in sending you here. Please return to him and give him my thanks. He will be happy to hear of the events that transpired at the Forgotten Shore.\n\nI do not have the gift of foresight like Zelig, but I am certain that great things await you, friend.\n\nFarewell.", progress = nil, completion = "&lt;Zelig smiles.&gt;\n\nIt is I who owe you a debt of gratitude, hero. Orik is like a brother to me. You have changed his life and given renewed hope to countless others.", rewards = "You will be able to choose one of these rewards:\n\nWarblade of the Forgotten FootmanValonforth's RemembranceHood of the Forgotten RiflemanChestpiece of the Forgotten CaptainCirclet of the Forgotten Mercenary\n\nYou will also receive:\n\nHood of the Forgotten RiflemanChestpiece of the Forgotten CaptainCirclet of the Forgotten MercenaryValonforth's RemembranceWarblade of the Forgotten Footman"}
MultiLanguageQuestData['en'][12306] = {title = "Brew of the Month Club", objective = "Bring the \"Brew of the Month\" club membership form to Ray'ma in Orgrimmar.", description = "There is strength in numbers, <name>.  Being part of the \"Brew of the Month\" club means knowing you and your brethren will always have access to the best brew.\n\nBring your \"Brew of the Month\" club membership form to Ray'ma in Orgrimmar.", progress = "Do ya have your membership forms filled out?", completion = "So you be joinin' our ranks, &lt;name&gt;?  We treat ya nice here.  You only get the best when you part of dis club!\n\nWe be sendin' out brew to you at da start of every month.  If you like what you got, and you be wantin' more, head back over here.  We make sure you get more of da brew you like.", rewards = nil}
MultiLanguageQuestData['en'][12307] = {title = "Wolfsbane Root", objective = "Katja in Silverbrook wants you to uproot 8 Wolfsbane Roots.", description = "Have you heard of the wolfsbane plant?  It is a horrible weed... it destroys our farmable crops.\n\nWe spent all of last week cutting them down, but the roots are beginning to sprout again.\n\nIt might not seem like an urgent matter, but a resurgence of the plant could be a real... disaster.  Do you think you could help us by uprooting them where you find them near the village?", progress = "Yes, <class>?", completion = "&lt;Katja reels away from you nervously.&gt;\n\nThank you, &lt;name&gt;.  You didn't get any wolfsbane on you, did you?  I've got these... allergies that act up once in a while.", rewards = "You will be able to choose one of these rewards:\n\nHerbalist's PauldronsGirdle of Growing VinesPruning PendantDrape of Horticultural Sanitization\n\nYou will also receive:\n\nPruning PendantDrape of Horticultural SanitizationHerbalist's PauldronsGirdle of Growing Vines"}
MultiLanguageQuestData['en'][12308] = {title = "Escape from Silverbrook", objective = "Open the Wooden Cage and help the Freed Alliance Scout escape from Silverbrook. Report to Lieutenant Dumont when you reach Amberpine Lodge.", description = "You... you're not one of them?  Quick!  Let me out!\n\nWe have to get to Amberpine Lodge immediately!  Once Lieutenant Dumont finds out who these people really are, this town will be reduced to rubble!", progress = nil, completion = "Worgen.  Blasted, Light-forsaken, filth-ridden worgen.\n\nIt's time we showed the locals what us civilized folk do with beasts like them.", rewards = "You will be able to choose one of these rewards:\n\nRaiment of the Caged BeastBoots of Internal StrifeWristguard of the Tormented SoulSabatons of Crushed HumanityWorgslayer's Ring\n\nYou will also receive:\n\nRaiment of the Caged BeastWorgslayer's RingBoots of Internal StrifeWristguard of the Tormented SoulSabatons of Crushed Humanity"}
MultiLanguageQuestData['en'][12309] = {title = "Find Durkon!", objective = "Seek out Cavalier Durkon at the Wintergarde Crypt in Dragonblight.", description = "After the Scourge breached the south wall, I ordered Cavalier Durkon to investigate the town crypt. Moments ago I was handed his report.\n\nThe undead that plague us are coming from two sources: the ruins of Wintergarde, now a breeding ground for Scourge, and our very own town crypt! Amidst the chaos and confusion the Scourge managed to get a necrolord inside the crypt.\n\nIn his message, Durkon requested assistance. You will find him and help him, <name>. The crypt is on the western border of the town square.", progress = nil, completion = "Oh brother, it's a mess down there! I barely made it out last time - which is what prompted my request to the High Commander.\n\n&lt;Durkon looks you up and down.&gt;\n\nYou got that crazy look in your eyes, &lt;race&gt;. Thankfully, you're gonna need to be crazy to do what I'm about to ask of you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12310] = {title = "A Swift Response", objective = "Lieutenant Dumont wants you to go to Forest's Edge Post and slay Vladek and 7 Silverbrook Hunters.", description = "Our response must be immediate.  Decisive.  We must teach these savages not to cross us.\n\nOur scouts have located what's left of the Silverbrook trappers... you know, the ones you didn't get to douse in flames.  Apparently they're blockading the road to the southeast... perhaps they're trying to box us in.\n\nHead to the Forest's Edge post and take care of them.  Their leader's reported to be a man named Vladek... make sure he's dealt with.", progress = nil, completion = "It's a shame those trappers turned out to be... afflicted.  We sure could've used a few more fighting men.\n\nMay the poor souls rest in peace.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12311] = {title = "The Noble's Crypt", objective = "Cavalier Durkon at Wintergarde Keep wants you to slay Necrolord Amarion.", description = "Held within the cold stone walls of this crypt are the remains of the nobles and dignitaries that died in Northrend. At its very core now sits a necrolord who raises the corpses as servants of the Scourge.\n\nYou must make your way to the bottom of the Wintergarde Crypt and kill Necrolord Amarion. Only then will the assault from within cease!\n\nAnd <name>, be on the lookout for any information that might be laying about inside the room where Amarion resides.", progress = nil, completion = "Now if we could stop the Scourge attacks coming from outside the keep we might be able to send help to Lord Fordragon at the Wrathgate.", rewards = "You will be able to choose one of these rewards:\n\nWastewind GarmentsSnowfall Reaver HoodIceshear PauldronsCrystalplate Gauntlets\n\nYou will also receive:\n\nWastewind GarmentsSnowfall Reaver HoodIceshear PauldronsCrystalplate Gauntlets"}
MultiLanguageQuestData['en'][12312] = {title = "Secrets of the Scourge", objective = "Deliver the Flesh-bound Tome to Cavalier Durkon at Wintergarde Keep in Dragonblight.", description = "Scrawled across the flesh-bound chapters of this tome are strange symbols and shapes that seem to have been scraped into the pages with a blade. You have no idea what is written, but you are certain that whatever it is, it must be important.\n\nDeliver the tome to Cavalier Durkon standing guard topside at Wintergarde Crypt.", progress = "A Scourge tome?", completion = "Whatever information is held in this book must be of great importance! I could hear the howls and wails echoing through the crypt as you made your escape!\n\nThe High Commander must be notified!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12313] = {title = "UNUSED Save Brewfest!", objective = "Talk to the Brewfest spy in the Grim Guzzler of Blackrock Depths.Save Brewfest!  Talk to the Brewfest spy in the Grim Guzzler of Blackrock Depths.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Save Brewfest!  Talk to the Brewfest spy in the Grim Guzzler of Blackrock Depths.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12314] = {title = "Down With Captain Zorna!", objective = "Slay Captain Zorna and report to Baron Freeman at Venture Bay.", description = "The Horde's forces are poised to break through our lines and complete their conquest of Venture Bay if we do not act. The Horde's forces in the port are commanded by Captain Zorna, near the ship on the far side of the bay.\n\nIf you can defeat her, the Horde's offensive will falter and we can seize the chance to capture the port. Beware, <name>, for Zorna is a fierce fighter. It may take several people to defeat her, or if you have access to a repaired shredder, you might try using it to your advantage.", progress = nil, completion = "Well done, &lt;name&gt;! Without their leader, the Horde is weak and disorganized. I will order our men forward.", rewards = "You will receive:\n\nNorthrend Adventuring SuppliesHonor Points"}
MultiLanguageQuestData['en'][12315] = {title = "Crush Captain Brightwater!", objective = "Slay Captain Brightwater and report to General Khazgar at Venture Bay.", description = "With every advance, our men are met by fresh Alliance reinforcements. It's almost as though their commander anticipates my every move!\n\nThe time has come for good Captain Brightwater to meet his end. He commands his troops from aboard an Alliance destroyer at the far end of the bay.\n\nThis will be no easy fight, <name>. Take along a couple of trusted friends, or if you have a key to one of those repaired shredders, use it to disembowel Brightwater! Either way, he must fall!", progress = "Have you eliminated the enemy captain?", completion = "You are a true soldier of the Horde, &lt;name&gt;. Your bravery will inspire my men to victory!", rewards = "You will receive:\n\nNorthrend Adventuring SuppliesHonor Points"}
MultiLanguageQuestData['en'][12316] = {title = "Keep Them at Bay!", objective = "Defeat 10 Horde units or players in Venture Bay and return to Lieutenant Stuart.", description = "We cannot permit the Horde to control Venture Bay. The port is essential to our operations in Grizzly Hills and beyond.\n\nCaptain Stoutmantle has taken the rest of the Westfall Brigade east in search of a passage through the mountains, so we'll have no reinforcements.\n\nGo into the field, <name>, and kill the Conquest Hold berserkers the Horde has sent against us. Cut them down until none remain standing. The Alliance must have this port!", progress = nil, completion = "Your bravery has inspired the men of the Westfall Brigade. Even now they fight with greater ferocity. The port will soon be ours.", rewards = "You will receive:\n\nHonor Points"}
MultiLanguageQuestData['en'][12317] = {title = "Keep Them at Bay", objective = "Defeat 10 Alliance units or players in Venture Bay and return to Centurion Kaggrum.", description = "This wretched Westfall Brigade is proving a tougher opponent than we'd thought. Though few in number, they fight well and bravely, but we cannot afford to wait them out.\n\nConqueror Krenna's orders were to capture the port quickly. You must break the stalemate, <name>. Find the enemy's marines and slaughter them until the resistance ceases. Only then will we be able to claim ownership of the port.\n\nGo quickly. We don't want to keep Conqueror Krenna waiting.", progress = "Have you done as ordered?", completion = "The port will soon fall to us. You have done well this day, &lt;name&gt;.", rewards = "You will receive:\n\nHonor Points"}
MultiLanguageQuestData['en'][12318] = {title = "Save Brewfest!", objective = "Speak with the Brewfest Spy in the Grim Guzzler of Blackrock Depths.", description = "<name>, our spies have discovered a fiendish plot!  The Dark Iron dwarves want our beloved Brewfest destroyed!\n\nCoren Direbrew, head of a renegade family of brewers, has marshaled the dwarves of Blackrock Depths.  Their vile mole machines attack us constantly.\n\nOur spy is in the Grim Guzzler, a tavern in the bowels of Blackrock Depths.  He'll know more of Direbrew's plot.\n\nFind our spy.  Save Brewfest!", progress = nil, completion = "You're from the Brewfest camp? Glory day!  Brewfest may yet be saved.\n\n&lt;name&gt;, Coren Direbrew must be stopped!  We cannot let him sabotage our sacred holiday.  Our brews must flow!", rewards = nil}
MultiLanguageQuestData['en'][12319] = {title = "Mystery of the Tome", objective = "Take the Flesh-bound Tome to High Commander Halford Wyrmbane at Wintergarde Keep in Dragonblight.", description = "What can it be, <name>? That was certainly no ordinary curse that the blasted lich put on you!\n\n<Durkon flips through the grisly pages of the tome.>\n\nI don't even know if I'm looking at it the right way. We must find out what information is held within this tome!\n\n<Durkon hands the book back to you.>\n\nThe High Commander will know what to do. Take the flesh-bound tome to him and tell him exactly what happened here.", progress = "The necrolord is no more?", completion = "&lt;Halford's eyes widen.&gt;\n\nThe fates smile down upon us on this day, &lt;name&gt;. I know just the person to see about this tome.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12320] = {title = "Understanding the Language of Death", objective = "Take the Flesh-bound Tome to Inquisitor Hallard at the Wintergarde Keep prison.", description = "Take the book and follow the path leading up to the barracks. Once inside the barracks take the staircase down to the prison. At the prison you will find Inquisitor Hallard and our mayor, Godfrey. I believe Godfrey might be the missing piece of this puzzle and Hallard the man to put it all together.\n\nGo now!", progress = "You come from high command, my son?", completion = "Perhaps, with proper motivation, Godfrey will tell us what he knows about the tome.\n\n&lt;Hallard turns to Mayor Godfrey.&gt;\n\nIsn't that right, mayor?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12321] = {title = "A Righteous Sermon", objective = "Wait for Inquisitor Hallard to finish his Righteous Sermon and return to High Commander Halford Wyrmbane at Wintergarde Keep in Dragonblight with the information you uncover.", description = "Godfrey Goodard, once a righteous man and mayor of Wintergarde, is now an agent of the Scourge. His transformation from man to undying ghoul has taken place slowly, over time. He hears the call of the Lich King now and lives only to serve his master.\n\nBut as with all Scourge, Godfrey knows the language of death and with proper motivation, will tell us what we need to know about the tome.\n\nOnce you hear what you need to hear, return to the High Commander at the front lines. I'll clean up here as needed.", progress = nil, completion = "We should have known about the damned mausoleum. This is preposterous! Duke August Foehammer and Ambo Cash will be dispatched to the front lines in preparation for our next assault.\n\nOnce you have cleared the mines I will send you to Foehammer so that we may begin our attack against the Scourge of Naxxramas!\n\nThe information you have garnered thus far will be sent to Lord Fordragon at the Wrathgate upon the wings of our most able gryphon!", rewards = "You will be able to choose one of these rewards:\n\nHighseas WristwrapsGlade Wanderer BootsWestwind ShoulderguardsSinner's Repentance\n\nYou will also receive:\n\nHighseas WristwrapsGlade Wanderer BootsWestwind ShoulderguardsSinner's Repentance"}
MultiLanguageQuestData['en'][12323] = {title = "Smoke 'Em Out", objective = "Use the Smoke Bomb to drive 20 Venture Company Stragglers from their buildings and then report to Sergeant Downey.", description = "There are still pockets of cowardly Venture Company men holed up in some of the buildings at the center of Venture Bay. I need every man I can spare out there fighting against the Horde, but we can't allow those Venture Company stragglers to camp out in those buildings, either.\n\nMaybe we can \"convince\" them to make for their ship. Take this smoke bomb and use it to smoke out the stragglers from their places in the bunkhouse, sawmill, or stables. Don't get too close, though; they probably bite.", progress = "Have you smoked out the last of the Venture Company guys yet?", completion = "Well done, soldier! Now the rest of the men can focus their efforts on the Horde.", rewards = "You will receive:\n\nHonor Points"}
MultiLanguageQuestData['en'][12324] = {title = "Smoke 'Em Out", objective = "Use the Smoke Bomb to drive 20 Venture Company Stragglers from their buildings and then report to Stone Guard Ragetotem.", description = "Not only is this port infested with sniveling Alliance cowards, but to make matters worse, there are still Venture Company employees holed up in some of the buildings. They're not worth the time it takes to kill and I can't spare the warriors anyway.\n\nMaybe we can \"convince\" them to make for their ship. Take this smoke bomb and use it to smoke out the stragglers from their places in the bunkhouse, sawmill, or stables. Don't get too close, though; there's no telling what diseases they're carrying.", progress = "Have you smoked out the last of the Venture Company vermin yet?", completion = "The general will be pleased that you've dealt with the Venture Company problem. Now, the men can focus on beating back the Alliance.", rewards = "You will receive:\n\nHonor Points"}
MultiLanguageQuestData['en'][12325] = {title = "Into Hostile Territory", objective = "Speak with Gryphon Commander Urik to secure a ride to Thorson's Post. Report to Duke August Foehammer when you arrive at Thorson's Post in Dragonblight.", description = "You have done much to advance our efforts against the Scourge, <name>. In fact, the morale of all those who have come into contact with you soars! Such is your influence over the soldiers and citizenry of Wintergarde, ally.\n\nAnd because of you we are now prepared to go on the offensive! You are to report to Duke August Foehammer, across the Carrion Fields at Thorson's Post, east of here. Gryphon Commander Urik at the gryphon station has prepared a special gryphon to drop you behind enemy lines. Go now!", progress = nil, completion = "Ah, the distinguished hero arrives. Welcome to ground zero, &lt;name&gt;. Allow me to bring you up to speed!\n\nThel'zan's most powerful forces have made their way into the Wintergarde Mausoleum. They plumb its depths in search of corpses and souls to send against Wintergarde while Naxxramas rains down terrible Scourge plague machines, set to hold us at bay!\n\nWe must strike now and hope that Lord Fordragon is able to hold out at the Wrathgate for just a little longer.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12326] = {title = "Steamtank Surprise", objective = "Use an Alliance Steam Tank to destroy 6 Plague Wagons and deliver the 7th Legion Elites to Wintergarde Mausoleum. Speak with Ambo Cash inside the Wintergarde Mausoleum in Dragonblight should you succeed.", description = "This is a seek and destroy mission. You'll be driving a tank into the Carrion Fields to dismantle Scourge plague wagons. With the tank comes a crew of three 7th Legion soldiers. All must survive if this mission is to succeed!\n\nYou'll need to get in close to a plague wagon to unleash your engineer. Let them do their deed and move on to the next one. When the field is clear of plague wagons, head to the mausoleum in front of the ruined keep and drop off the rest of your crew. Meet with Ambo Cash inside.", progress = "Name's Cash. Ambo Cash. And the pleasure is all yours.", completion = "Why I'm not wearing any pants isn't important. Let's just say I took some Scourge shrapnel in the wrong place and leave it at that, ok?\n\nSo you wiped out those plague wagons up in the fields and got my soldiers here in one piece. Impressive. You're one of the first to make it this far, friend. Too bad you gotta go right back out into the Carrion Fields. Yep, we've had a bit of a setback.", rewards = "You will be able to choose one of these rewards:\n\nRitual NeckguardSaboteur's WrapSiegemaster's Torch Ring\n\nYou will also receive:\n\nSaboteur's WrapRitual NeckguardSiegemaster's Torch Ring"}
MultiLanguageQuestData['en'][12327] = {title = "Out of Body Experience", objective = "Drink the Gossamer Potion near Ruuna's Crystal Ball and witness the Vision from the Past.", description = "Ah, you seek a vision of the past.  You're a wise <race>.\n\nEvery time someone drops by for a reading, they seem to always ask about the future.  When you get to be my age, you learn that scrying the past, more often than not, is more useful.\n\nDrink this potion and peer into my crystal ball.  Let us see what knowledge we can obtain.", progress = "Yes, <name>?", completion = "Did you learn anything from your vision?  You mentioned Solstice Village during your trance -- which marks the second time someone has spoken the place's name today.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12328] = {title = "Ruuna's Request", objective = "Ruuna the Blind wants you to obtain 4 handfuls of Gossamer Dust.", description = "I will not charge you gold for my services, for I can foresee that your actions are necessary and much hinges on what you learn today.\n\nI will, however, ask you to collect a reagent for me.  Obtain gossamer dust from the fern feeder moths northeast of here.  Do this and I will prepare a potion that will take you to the time and place where the events took place that you need to witness.", progress = "Did you obtain the dust, <name>?", completion = "Good.  These will do just fine.\n\nI will have the potion ready for you in no time at all.", rewards = "You will be able to choose one of these rewards:\n\nForeseer's GirdlePauldrons of the ProphetGossamer-Stained GripsThought-Purifying Protector\n\nYou will also receive:\n\nForeseer's GirdlePauldrons of the ProphetGossamer-Stained GripsThought-Purifying Protector"}
MultiLanguageQuestData['en'][12329] = {title = "Fate and Coincidence", objective = "Speak to Sasha at the White Pine Trading Post.", description = "There are two types of people in this world, <name>.  Those who believe in coincidence and those who don't.\n\nOn the day I lost my eyesight I was given the gift of clairvoyance.  I suppose you can guess what sort of person I am.\n\nEarlier today, a young woman named Sasha was granted the same vision you were.  You will want to talk to her.\n\nYou'll find her directly east of here at the White Pine Trading Post, on the way to Solstice Village.", progress = nil, completion = "I was wondering when you'd turn up.  Think you can give me a hand here?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12330] = {title = "Anatoly Will Talk", objective = "Sasha at the White Pine Trading Post wants you to take the Tranquilizer Dart and use it on Tatjana in Solstice Village. Bring Tatjana back to the White Pine Trading Post.", description = "My sister is here somewhere, and I can't seem to get this monster to talk.\n\nHe doesn't seem to care about his own well-being, but I've an idea.  I knew Anatoly's wife, Tatjana, from before the wolfcult arrived -- she was a horse-handler.\n\nTake this tranquillizer dart.  Bring her back alive, we're going to need her if we're to have any leverage with Anatoly.\n\nI will help you find the person behind all this once we save my sister.", progress = "I'm glad to see you in one piece.", completion = "That... that was close.\n\nWe need to save Anya.  Now!", rewards = "You will be able to choose one of these rewards:\n\nSolstice SignetTatjana's PendantSeal of the Slumbering Wolf\n\nYou will also receive:\n\nSolstice SignetSeal of the Slumbering WolfTatjana's Pendant"}
MultiLanguageQuestData['en'][12331] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12332] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12333] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12334] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12335] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12336] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12337] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12338] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12339] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12340] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12341] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12342] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12343] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12344] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12345] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12346] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12347] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12348] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12349] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12350] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12351] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12352] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12353] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12354] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12355] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12356] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12357] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12358] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12359] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12360] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12361] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12362] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12363] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12364] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12365] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12366] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12367] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12368] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12369] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12370] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12371] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12372] = {title = "Defending Wyrmrest Temple", objective = "Devrestrasz at Wyrmrest Temple has asked you to slay 3 Azure Dragons, slay 5 Azure Drakes, and to destabilize the Azure Dragonshrine while riding a Wyrmrest Defender into battle.", description = "Emboldened by the overabundance of magic now flowing through the Azure Dragonshrine, the blue dragonflight has dared to attack Wyrmrest Temple itself!\n\nI ask that you ride one of our defenders into battle to slay their dragons and drakes, and to attack the eruption of ley line energies at the dragonshrine itself in order to destabilize it.\n\nOutside on the east and west terraces are wyrmrest defenders. Speak with one to ride it into battle.\n\nWithout your help, <name>, we will surely lose.", progress = "How fares the fight?  Are we pushing them back?", completion = "Incredible! Let me just say that I continue to be amazed by what you younger races seem capable of.\n\nWe are indebted to you. Will you come back and help us again tomorrow?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12373] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12374] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12375] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12376] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12377] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12378] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12379] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12380] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12381] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12382] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12383] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12384] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12385] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12386] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12387] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12388] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12389] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12390] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12391] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12392] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12393] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12394] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12395] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12396] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12397] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12398] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12399] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12400] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12401] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12402] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12403] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12404] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12405] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12406] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12407] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12408] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12409] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12410] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12411] = {title = "A Sister's Pledge", objective = "Look for Anya in the Duskhowl Den near Solstice Village.", description = "Please, <name>.  I know it is Arugal you're after.  I swear on my father's memory I will help you take him down.\n\nBut I must beg you... Anya is completely innocent, we cannot leave her with these savages.\n\nHelp me rescue my sister and you'll have me at your side when you face Arugal.\n\nI know the den Anatoly spoke of.  We'll find it on the other side of this hill.  Let's go, my sister's in danger.", progress = nil, completion = "I don't want to be here anymore.  The worgen-men are mean.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12412] = {title = "My Enemy's Friend", objective = "Conqueror Krenna in Conquest Hold wants you to slay 8 Silverbrook Hunters and their leader, Vladek, at the Forest's Edge Post.", description = "If there is one thing I can get through your head, let it be this: the Alliance will be crushed in the Grizzly Hills.\n\nThere is far too much lumber, ore, game and strategic territory for us to give up on any single battlefront here.\n\nSo far we've been successful... but there's something that could tip the scales in our enemy's favor.\n\nFar to the east  of here, at the Forest Edge's Post, local trappers seek to join the Alliance.  Slaughter them before they have the chance to do so.", progress = "Did you complete your task?  If not, what are you doing here?", completion = "You're back.  And you're alive.\n\nNow what's this nonsense about worgen?", rewards = "You will be able to choose one of these rewards:\n\nBramble-Proof LeggingsPatchhide PantsLegguards of Swift PursuitSnaptooth LegplatesInjured Trapper's Cloak\n\nYou will also receive:\n\nBramble-Proof LeggingsInjured Trapper's CloakPatchhide PantsLegguards of Swift PursuitSnaptooth Legplates"}
MultiLanguageQuestData['en'][12413] = {title = "Attack on Silverbrook", objective = "Conqueror Krenna at Conquest Hold wants you to slay 8 Silverbrook Defenders in the Silverbrook Hills.", description = "A few hours ago, the trappers were nothing but peasants threatening to add their number to the Alliance's.\n\nNow they've become something else... an uncertainty.  I do not like uncertainties.  Go to the hills outside their main town in northern Grizzly Hills, Silverbrook, and help my men crush them.", progress = nil, completion = "Not bad, &lt;name&gt;.  You might be slightly more useful than I initially thought.", rewards = "You will be able to choose one of these rewards:\n\nRaiment of the Caged BeastBoots of Internal StrifeWristguard of the Tormented SoulSabatons of Crushed HumanityWorgslayer's Ring\n\nYou will also receive:\n\nRaiment of the Caged BeastWorgslayer's RingBoots of Internal StrifeWristguard of the Tormented SoulSabatons of Crushed Humanity"}
MultiLanguageQuestData['en'][12414] = {title = "Mounting Up", objective = "Ride 5 Highland Mustangs back to Squire Percy at the Westfall Brigade Encampment.", description = "Cap'n Stoutmantle left most of our calvary... cavlary... uh, horsemen at the fight for Venture Bay.\n\nWe chose a good place to put the camp 'cause there are tons of highland mustangs running around near here and in the Boulder Hills to the northeast. The Cap'n put me in charge of capturing some of 'em.\n\nWill you help? I've got a stick and some string, and there are loads of wild carrots growing near the camp. Pick the carrots and use them with the stick to lure in the mustang, then ride it back here.", progress = "Did you get all the mustangs we'll need?", completion = "Wow! These sure are good horses! I think the Cap'n will be real pleased with our work.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12415] = {title = "The Horse Hollerer", objective = "Scare 15 Highland Mustangs and return to Soulok Stormfury at Camp Oneqwah.", description = "The Alliance's 'Westfall Brigade' is camped far to the north, near Thor Modan. They have foolishly divided their forces to contest our control of Venture Bay, and they have been left without cavalry.\n\nThey're now trying to capture and tame the wild highland mustangs that roam the area around the Westfall Brigade Encampment and Boulder Hills. We must stop them before they're able to replace their lost mounts. Take this and throw it near the horses to drive them away.", progress = nil, completion = "&lt;Soulok nods in approval.&gt;\n\nWell done, &lt;name&gt;. We must not let the Alliance gain any kind of advantage.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12416] = {title = "Heated Battle", objective = "Aid Captain Iskandar in holding the canyons by participating in the death of 12 Frigid Ghoul Attackers, 8 Frigid Geist Attackers, and 1 Frigid Abomination Attacker.\n\nReturn to Ceristrasz once you have finished this task.", description = "The Scourge have overrun the shrine. The shrine's keeper, Dahlia Suntouch, is nowhere to be found. The red wyrms that fell in the shrine's defense now beset us in the form of twisted skeletal emberwyrms. The situation is dire, <race>.\n\nCaptain Iskandar leads a group of your kind in stemming the flow of the Scourge out of the shrine.\n\nGo to his aid... but please stay behind his men. The flow of Scourge is endless and I don't want to lose you in one of those scarred canyons.", progress = "I'm glad you're still with us, <race>.", completion = "It is a disgusting task, but I thank you dearly for doing it.\n\nThe Scourge cannot be permitted to push any further towards Wyrmrest or we are sure to lose it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12417] = {title = "Return to the Earth", objective = "Enter the Ruby Dragonshrine through one of the northern or southern passes and search for Ruby Acorns. Use the Ruby Acorns on the fallen red dragons to return their bodies to the earth. Return to Ceristrasz once the task is complete.", description = "I have another task that needs attention. I have brothers who are falling in the battle overhead and if we do not act quickly, they will only bolster the emberwyrm ranks.\n\nGet into the shrine through one of the other passes to the south or north... the Scourge presence should be lighter there.\n\nSearch the shrine for ruby acorns that have fallen from the tree and plant them near the bodies of my fallen brood. Through this, they can give new life... a proud fate for any of my kind.", progress = "I started to worry that the Scourge in the shrine had claimed you. It is good that you yet live.", completion = "In the earth, my brothers can grant life anew. You have saved them from a fate far worse than death.\n\nI don't know a word in your tongue that could express how much this means to my kind. Thank you, &lt;race&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12418] = {title = "Through Fields of Flame", objective = "Enter the Ruby Dragonshrine through one of the northern or southern passes, then kill 6 Frigid Necromancers and eliminate the source of the corruption under the shrine. Return to Ceristrasz once the task is complete.", description = "I have one final task for you, <race>... one that should turn the tide of this fight.\n\nReturn to the shrine and kill the necromancers that are fueling this onslaught. With them dead, we should be able to beat these forces back and eventually retake the shrine.\n\nI also need you to find the source of the corruption under the shrine and put an end to it.\n\nI know I have asked a lot of you, but if you do this for me, we will win this battle.", progress = "You've returned! Have you done as I've asked of you?", completion = "Dahlia... they turned her?\n\nDahlia has been loyal to us for a very long time... if they can corrupt a being of her devotion, it does not bode well for the rest of the young races. Thank you for freeing her. I hope she has found some peace.\n\nYou have honored us with your selfless assistance today, &lt;race&gt;. I will send word to the council of what your kind have accomplished here. Go with our blessing.", rewards = "You will be able to choose one of these rewards:\n\nTreads of the Charred CanyonScourgeslayer BeltWyrmfire GlovesConscript's Ruby Waistguard\n\nYou will also receive:\n\nTreads of the Charred CanyonScourgeslayer BeltWyrmfire GlovesConscript's Ruby Waistguard"}
MultiLanguageQuestData['en'][12419] = {title = "The Fate of the Ruby Dragonshrine", objective = "Bring Dahlia Suntouch's Ruby Brooch to Krasus in the Ruling Council Chamber at Wyrmrest and inform him of Dahlia's fate.", description = "As you pick up the brooch, its faint glow brightens slightly.\n\nKrasus will want to know of Dahlia's fate. Take the brooch to him at Wyrmrest.", progress = "Hello, <race>. I sense the presence of my Ruby Brooch. Hand it here.\n\nWhat has become of Dahlia?", completion = "Dahlia was taken by the Scourge? This is a sad day for all of us.\n\nI will look to finding a new keeper once the shrine is retaken. Thank you for your efforts... the Ruby Dragonshrine is a sacred place to us, and the sacrifices your kind have made will not be easily forgotten.\n\nIt is good to know there are still heroes such as you - I will call upon you one day. Until that day comes, may your adventures be fruitful.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12420] = {title = "Brew of the Month Club", objective = "Bring the \"Brew of the Month\" club membership form to Larkin Thunderbrew in the Stonefire Tavern in Ironforge.", description = "Membership has its privileges.  Being part of the \"Brew of the Month\" club means knowing where to get the latest and greatest brew.\n\nBring your \"Brew of the Month\" club membership form to Larkin Thunderbrew in the Stonefire Tavern in Ironforge.", progress = "Do you have your membership forms filled out?", completion = "Your paperwork looks to be in order.  Welcome to the club, &lt;name&gt;!\n\nYou can expect to get our mail at the start of every month.  If you like what you got, stop by and we can sell you some more.  This is the club that keeps on giving.", rewards = nil}
MultiLanguageQuestData['en'][12421] = {title = "Brew of the Month Club", objective = "Bring the \"Brew of the Month\" club membership form to Ray'ma Orgrimmar.", description = "There is strength in numbers, <name>.  Being part of the \"Brew of the Month\" club means knowing you and your brethren will always have access to the best brew.\n\nBring your \"Brew of the Month\" club membership form to Ray'ma in Orgrimmar.", progress = "Do ya have your membership forms filled out?", completion = "So you be joinin' our ranks, &lt;name&gt;?  We treat ya nice here.  You only get the best when you part of dis club!\n\nWe be sendin' out brew to you at da start of every month.  If you like what you got, and you be wantin' more, head back over here.  We make sure you get more of da brew you like.", rewards = nil}
MultiLanguageQuestData['en'][12422] = {title = "Tactical Clemency", objective = "Deliver the Letter of Amnesty to the Captured Trapper in Silverbrook Hills.", description = "Listen, <name>.  I need you to act with discretion and speed.\n\nOne of Krenna's top sergeants has captured a trapper outcast outside of Silverbrook.  Now, if things turn out the way they usually do, the prisoner is going to be executed before the day is over.\n\nWe can't let that happen.  You see, the prisoner matches the description of Mikhail's older daughter in his diary.\n\nIf we set her loose and follow her closely, she'll lead us to whoever's controlling the trappers.  Take this letter to her.", progress = "Are you here to kill me?", completion = "You're going to let me go... just like that?  Listen, I don't want any trouble with you... these monsters killed my father and took my sister.  I have other things on my mind right now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12423] = {title = "Mikhail's Journal", objective = "Bring Mikhail's Journal to Conqueror Krenna in Conquest Hold.", description = "From what you can gather, this journal was written by a denizen of Silverbrook named Mikhail.\n\nIt is written in some variant of the common human tongue.  Perhaps you should bring this back to Conqueror Krenna.", progress = "What's that you've got there?", completion = "Hah!  Is this some sort of joke?\n\nI barely have any use for books I can actually understand.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12424] = {title = "Gorgonna", objective = "Bring Mikhail's Journal to Gorgonna in Conquest Hold.", description = "This book is written in the pig-tongue the humans use.  It needs to be burned immediately.\n\nHand it to my sister Gorgonna and do not waste my time.", progress = "You have something to show me?", completion = "Could it be?  The man who wrote this journal feared for his daughters' lives so he sent them away from Silverbrook.\n\nWe just captured an outcast in the outskirts of town about the same age as the eldest daughter.\n\nListen, &lt;name&gt;.  There's more happening here than meets the eye... we can't just burn this diary.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12425] = {title = "Ruuna the Blind", objective = "Speak to Ruuna the Blind at Ruuna's Camp near Vordrassil Pass.", description = "This trapper business has the potential to be more important than we've accounted for.\n\nIf they're not with the Alliance, there's a good chance they're with the Scourge, which could mean trouble.\n\nOur previous efforts might've paid off, though.  We spotted our former captive meeting with a fortune teller of some sort before we lost track of her.\n\nI'm almost certain now that she will take us to their leader if we can find her again.  Find Ruuna the Blind and see what you can find out.", progress = nil, completion = "You seek knowledge beyond your reach so you've come to me.  I must warn you, stranger, the answers I provide might not be to your liking.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12426] = {title = "DEPRECATED", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12427] = {title = "The Conquest Pit: Bear Wrestling!", objective = "Defeat Ironhide inside the Conquest Pit and speak to Bookie Vel'jen for a reward.", description = "So you're interested in the fights, eh?  Well, Krenna has outlawed pit-fighting for all enlisted combatants.  But you, my friend, are technically a free agent and are not included in this prohibition.\n\nNice loophole, eh?\n\nAnyway, if you're interested I can start you off with something easy, a measly bear.  I'll even let you bring friends along!", progress = "It's not over until you or the bear tips over, friend!", completion = "Nice work, mon!  Here's your cut.", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][12428] = {title = "The Conquest Pit: Mad Furbolg Fighting", objective = "Defeat Torgg Thundertotem inside the Conquest Pit and speak to Bookie Vel'jen for a reward.", description = "You're not bad.  Not bad at all.\n\nThink you can take a furbolg?  What about one of those extra-large crazed Northrend furbolgs?\n\nGood, good.  Get your crew together, and head to the ring.  Let's give these folks a show... maybe we can earn some more coin while we're at it.", progress = nil, completion = "Those were some sharp moves, friend!  Lots of bets against you, which is good news cash-wise!", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][12429] = {title = "The Conquest Pit: Blood and Metal", objective = "Defeat Rustblood inside the Conquest Pit and speak to Bookie Vel'jen for a reward.", description = "It's nice to have a real fighter around these parts... we'd only had prisoners and caged beasts for the past few weeks.  The people get bored, ya know?\n\nAnyhow, your next challenge is a genuine iron golem stolen from the depths of Thor Modan... think you can swing it?", progress = nil, completion = "My heart nearly skipped a beat there!  Thought that mound of metal was gonna get ya, mon!", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][12430] = {title = "The Conquest Pit: Death Is Likely", objective = "Defeat Horgrenn Hellcleave inside the Conquest Pit and speak to Bookie Vel'jen for a reward.", description = "I'm gonna shoot straight with ya, kid.  This next contender's a murderer.\n\nLiterally.\n\nHe was to be executed last week, but he strangled the hangman with his left hand, so Krenna's guards sort of let me have him.\n\nFeel free to pass on this one.  I wouldn't blame ya.", progress = "It's not over until... well, you know the drift by now.", completion = "Fancy footwork, fancy footwork.  You really made quick work of that crazy orc, friend.\n\nOdds were against you seven-to-one; made some nice coin on that one!", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][12431] = {title = "The Conquest Pit: Final Showdown", objective = "Defeat Krenna in the Conquest Pit.", description = "You must've really upset Krenna.  She and Gorgonna have had a spat and you're wanted in the pit immediately.\n\nThere are some wild rumors that it's a fight to the death!  That would be bad news for you, but great news for our business venture!\n\nAt any rate, you can't run away from fate... best get in there on the quick and get it over with.", progress = "It is good to see you, <name>.", completion = "What happened today... had to happen.  It doesn't mean I have to be happy about it.\n\nI've freed my people from a tyrant, but I've also lost a sister.  I thank you for your help, &lt;name&gt;.  I wish to be alone now.", rewards = "You will be able to choose one of these rewards:\n\nGrips of Torrential PowerShining Buckle GauntletsHandguards of Deluded MightCharged Earthlink GripsHandguards of the Sanguine Gladiator\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesCharged Earthlink GripsHandguards of the Sanguine GladiatorGrips of Torrential PowerHandguards of Deluded MightShining Buckle Gauntlets"}
MultiLanguageQuestData['en'][12432] = {title = "Riding the Red Rocket", objective = "General Gorlok at the lighthouse in Venture Bay wants you to destroy the Alliance Lumber Boat.\n\nGeneral Gorlok will only be present at the lighthouse when the Horde has it in their possession.", description = "You there, <race>! Get your lousy carcass over here!\n\nThe Alliance have a shipment of lumber all ready for transport just northeast of here. Since getting our hands on that wood is out of the question, there's only one thing to do - destroy it!\n\nThe goblin at the end of the dock here has some torpedoes all ready to go. He's got all the fuel for them on the docked goblin ship to the north.\n\nGet some fuel, then commandeer one of the torpedoes and ride it into their ship.\n\nDismissed!", progress = "Has that Alliance lumber been burned yet, <class>?", completion = "Ha hah! What a ride, eh &lt;class&gt;?\n\nIf we can't control the resources here, then no one can!\n\nWhen will those puny Alliance pests realize that they are no match for the might of the Horde?", rewards = "You will receive:\n\nHonor Points"}
MultiLanguageQuestData['en'][12433] = {title = "Seeking Solvent", objective = "Gurtor at the Venture Bay Horde base wants you to bring him a canister of Element 115.", description = "Gah! Not again. Another blown gasket....\n\nEvery time one of these goes, lubricant gums up all of the gears. Without solvent, it takes hours to clean.\n\nTell ya what, <race>. There's some fancy rocket fuel on the Venture Company barge in the dock there - element 115 I think they call it. That stuff makes for a great solvent.\n\nGet me one of those and I'll make it worth your trouble.", progress = "You got some of that element 115, <name>?", completion = "Ahh yes. That'll save me hours.\n\nTake this for your trouble, friend. And keep an eye out for more element 115. I'll take all you can find.", rewards = "You will receive:\n\nHonor PointsVenture Coin"}
MultiLanguageQuestData['en'][12434] = {title = "Always Seeking Solvent", objective = "Got some more of that element 115 for me, <name>?", description = nil, progress = "Got some more of that element 115 for me, <name>?", completion = "Nice work, friend!\n\nKeep 'em comin'.", rewards = "You will receive:\n\nHonor PointsVenture Coin"}
MultiLanguageQuestData['en'][12435] = {title = "Report to Lord Devrestrasz", objective = "Speak with Lord Devrestrasz at Wyrmrest Temple.", description = "I abhor the loss of life... any life. But I will not stand idly by and allow Malygos to kill us and defile the temple!\n\nI have appointed Lord Devrestrasz as the commander of Wyrmrest's defenses.\n\nSpeak with Torastrasza to ride a drake down to him.\n\nPlease lend him your aid, <name>. Your involvement with the defense of Wyrmrest will be critical to us prevailing against the blue dragonflight.", progress = nil, completion = "You must be &lt;name&gt;. The queen informed me that you would be coming.\n\nIf you are willing, we are in great need of your assistance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12436] = {title = "Supplemental Income", objective = "Provisioner Lorkran at Conquest Hold wants you to obtain 5 Succulent Venison from  the nearby Tallhorn Stag.", description = "Hail, <class>.  You'll find that here at Conquest Hold, we buy and sell what Krenna wants us to buy and sell... at the price that Krenna wants us to buy and sell.\n\nAll this is stifling business.  I'm hoping to make a little bit of coin on the side and feed our grunts at the same time.  Why don't you go hunt down some stag and bring me the venison?\n\nThey're numerous in the area, so bring me only the best meat.", progress = "You get that venison yet, <name>?", completion = "Nice job, &lt;name&gt;.  These will feed two or three grunts each.  Not bad.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12437] = {title = "Riding the Red Rocket", objective = "Commander Howser at the lighthouse in Venture Bay wants you to destroy the Horde lumber shipment.\n\nCommander Howser will only be present at the lighthouse when the Alliance has it in their possession.", description = "Listen, <name>. This battle is as much over resources as tactical supremacy.\n\nI have a mission that could turn the tide in our struggle against the Horde here.\n\nThere are torpedoes at the end of the dock that we can use to take down the Horde's lumber ship to the northwest.\n\nYou'll need to get some of the fuel that's stored on the docked goblin ship just north of here, then ride one of the torpedoes into their transport!", progress = "Has that Horde lumber ship been burned yet, <name>?", completion = "Good to see that you survived that impact. Quite the explosion!\n\nWe can't afford for the Horde to make off with all that lumber.\n\nWell done, &lt;class&gt;.", rewards = "You will receive:\n\nHonor PointsVenture Coin"}
MultiLanguageQuestData['en'][12438] = {title = "Wanted: Kreug Oathbreaker", objective = "Kill Kreug Oathbreaker and return to Highlord Leoric Von Zeldig at Wintergarde Keep in Dragonblight to collect your reward.", description = "Posted by: Illusia Lune\n\nThe Scourge flesh giant known as Kreug Oathbreaker was responsible for the deaths of my husband, children and my dear friends, the Whisperveils. Those brave enough to take on this bounty will find Kreug in the southeastern reaches of the Carrion Fields.\n\nI demand justice! Kill Kreug Oathbreaker!\n\nIn the event that Kreug is slain, I have pooled money and items together and given them to Highlord Leoric Von Zeldig to give out as a reward.\n\nPlease vindicate us!", progress = nil, completion = "Well done, &lt;name&gt;. I will notify Illusia that a hero has heard her call for help and risen to meet the challenge! Here is your reward.", rewards = "You will be able to choose one of these rewards:\n\nWastewind BracersGlade Wanderer BracersScourge Ghoul CollarPetrified Bone Chestguard\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesWastewind BracersGlade Wanderer BracersScourge Ghoul CollarPetrified Bone Chestguard"}
MultiLanguageQuestData['en'][12439] = {title = "A Disturbance In The West", objective = "Speak to Rodney Wells at Wintergarde Keep to secure a ride to Stars' Rest in western Dragonblight.", description = "Another force threatens to destroy all that we have worked for, <name>. You must head westward to Stars' Rest. Archmage Modera has sensed a great disturbance in the magical ley lines of our world that must be dealt with immediately!\n\nGo now, <name>! Speak to Rodney Wells at the gryphon station here in Wintergarde and let him know the nature of your mission. He will place you on his fastest gryphon to deliver you to Stars' Rest. Speak with Archmage Modera when you arrive.", progress = nil, completion = "We definitely don't want another sundering, friend. I'll do all that I can to help you on your mission.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12440] = {title = "To Stars' Rest!", objective = "Speak with the Image of Archmage Modera at Stars' Rest in western Dragonblight.", description = "When you are ready I will place you on my fastest gryphon to Stars' Rest. Once you get there, find and speak with Archmage Modera.\n\nGood luck, ally!", progress = nil, completion = "Vas heard my distress call then, eh? Not a moment too soon, friend.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12441] = {title = "Wanted: High Shaman Bloodpaw", objective = "Kill High Shaman Bloodpaw and return to Highlord Leoric Von Zeldig at Wintergarde Keep in Dragonblight to collect your reward.", description = "Posted by: Drolfy\n\nWhile out in the Eldritch Heights with my cousins, Skrotee and Brote, a vicious band of wolvar from the Bloodpaw tribe attacked us. We attempted to flee, but I fear they got Skrotee and Brote.\n\nI demand retribution! Is there someone brave enough to venture to the southeastern reaches of Dragonblight, to the Eldritch Heights, and kill High Shaman Bloodpaw and his cronies?\n\nI have given a hefty sum of gold to Highlord Leoric Von Zeldig to disperse to anyone that claims this bounty!", progress = "Have you faced Bloodpaw?", completion = "Outstanding work, &lt;name&gt;! I will notify Drolfy that a hero did rise to meet his challenge and that the cruel Bloodpaw is no more!", rewards = "You will be able to choose one of these rewards:\n\nBattleworn Magnataur CrusherCrossbow of the Hardened RangerMoonrest Garden StaveKeen Woodland ShankSpiked Coldwind ClubStaff of Ruby Wood\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesStaff of Ruby WoodMoonrest Garden StaveKeen Woodland ShankSpiked Coldwind ClubBattleworn Magnataur CrusherCrossbow of the Hardened Ranger"}
MultiLanguageQuestData['en'][12442] = {title = "Wanted: Onslaught Commander Iustus", objective = "Kill Onslaught Commander Iustus and return to Highlord Leoric Von Zeldig at Wintergarde Keep in Dragonblight to collect your reward.", description = "Posted by: Highlord Leoric Von Zeldig\n\nUpon the northeastern path from Wintergarde a battalion of 7th Legion were ambushed and slain by Onslaught Commander Iustus and an army of mindless Scarlet Onslaught zealots. Such cold and calculated actions must be met with force!\n\nWintergarde demands justice! Seek out Onslaught Commander Iustus at Onslaught Base Camp to the northeast and end his miserable existence.\n\nI will hand out the reward for this bounty to any who would dare take up the task!", progress = nil, completion = "At least for now the Scarlet Onslaught suffers a setback in their nefarious plans. You have done Wintergarde a great service, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nSabatons of the EnforcerPaingiver WristguardsRobe of the JusticebringerLegpads of the Inquisitor\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesPaingiver WristguardsSabatons of the EnforcerLegpads of the InquisitorRobe of the Justicebringer"}
MultiLanguageQuestData['en'][12443] = {title = "Seeking Solvent", objective = "Barblefink at the Alliance base in Venture Bay wants you to bring him a canister of Element 115.", description = "Gah! Not again. Another blown gasket....\n\nEvery time one of these goes, lubricant gums up all of the gears. Without solvent, it takes hours to clean.\n\nTell ya what, <race>. There's some fancy rocket fuel on the Venture Company barge in the dock there - element 115 I think they call it. That stuff makes for a great solvent.\n\nGet me one of those and I'll make it worth your trouble.", progress = "You got some of that element 115, <name>?", completion = "Ahh yes. That'll save me hours.\n\nTake this for your trouble, friend. And keep an eye out for more element 115. I'll take all you can find.", rewards = "You will receive:\n\nHonor PointsVenture Coin"}
MultiLanguageQuestData['en'][12444] = {title = "Blackriver Skirmish", objective = "Scout Captain Carter wants you to kill 10 Horde units or players in the Blackriver Logging Camp.", description = "The Venture Company's on its way out of Grizzly Hills.  They used to run logging operations here, but things got a little too dangerous for them.\n\nTheir abandoned sites are up for grabs and we sure as hell can't let the Horde get their hands on them.\n\nThe Blackriver Logging Camp is the smallest of the three logging sites in this zone, but we still need it.  Do your part and fend off the Horde forces.  Any lumber they get here will be made into weapons to be used against us elsewhere.", progress = "How's the hunt going?", completion = "Nice work, &lt;name&gt;.  We could use a few more folks like you up here.  We could really show the Horde not to mess with us.", rewards = "You will receive:\n\nHonor Points"}
MultiLanguageQuestData['en'][12446] = {title = "Always Seeking Solvent", objective = "Got some more of that element 115 for me, <name>?", description = nil, progress = "Got some more of that element 115 for me, <name>?", completion = "Nice work, friend!\n\nKeep 'em comin'.", rewards = "You will receive:\n\nHonor PointsVenture Coin"}
MultiLanguageQuestData['en'][12447] = {title = "The Obsidian Dragonshrine", objective = "Travel to the Obsidian Dragonshrine Northwest of Wymrest and just West of the Wrath Gate. Locate Serinar inside of the shrine and offer him your aid.", description = "The Scourge come. Korialstrasz calls upon his allies in a futile attempt to save their Ruby Dragonshrine, but it seems the good graces of the red flight don't extend to saving the shrines of the other flights.\n\nSurprised? I'm not.\n\nThere is another of my brood who has left to clear our Obsidian Dragonshrine of the undead vermin that now infest it. All it would take to prove yourself more noble and righteous than Alexstrasza herself is a quick jaunt over there and a few swings of a blade.\n\nI'm amused.", progress = nil, completion = "I'm trying to decide at which I'm more surprised... that you actually came to the aid of a Black Dragon or that you're still in one piece after speaking with Nalice.\n\nHer words drip venom, but I suppose Wyrmrest can keep even our kind in check sometimes.\n\nOr perhaps it's just the armies of the red dragonflight that are massed around her.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12448] = {title = "Heated Battle", objective = "Aid Captain Drayzen in holding the canyons by participating in the death of 12 Frigid Ghoul Attackers, 8 Frigid Geist Attackers, and 1 Frigid Abomination Attacker.\n\nReturn to Vargastrasz once you have finished this task.", description = "The Scourge have overrun the shrine. The shrine's keeper, Dahlia Suntouch, is nowhere to be found. The red wyrms that fell in the shrine's defense now beset us in the form of twisted skeletal emberwyrms. The situation is dire, <race>.\n\nCaptain Drayzen leads a group of your kind in stemming the flow of the Scourge out of the shrine.\n\nGo to his aid... but please stay behind his men. The flow of Scourge is endless and I don't want to lose you in one of those scarred canyons.", progress = "I'm glad you're still with us, <race>.", completion = "It is a disgusting task, but I thank you for doing it.\n\nThe Scourge cannot be permitted to push any further out of the shrine lest all of these lands be overrun.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12449] = {title = "Return to the Earth", objective = "Enter the Ruby Dragonshrine through the southern pass and search for Ruby Acorns. Use the Ruby Acorns on the fallen red dragons to return their bodies to the earth. Return to Vargastrasz once the task is complete.", description = "I have another task that needs attention. I have brothers who are falling in the battle overhead and if we do not act quickly, they will only bolster the emberwyrm ranks.\n\nGet into the shrine through the pass in the south... the Scourge presence should be lighter there.\n\nSearch the shrine for ruby acorns that have fallen from the tree and plant them near the bodies of my fallen brood. Through this, they can give new life... a proud fate for any of my kind.", progress = "I started to worry that the Scourge in the shrine had claimed you. It is good that you yet live.", completion = "In the earth, my brothers can grant life anew. You have saved them from a fate far worse than death.\n\nI don't know a word in your tongue that could express how much this means to my kind. Thank you, &lt;race&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12450] = {title = "Through Fields of Flame", objective = "Enter the Ruby Dragonshrine through the southern pass, then kill 6 Frigid Necromancers and eliminate the source of the corruption under the shrine. Return to Vargastrasz once the task is complete.", description = "I have one final task for you, <race>... one that should turn the tide of this fight.\n\nReturn to the shrine and kill the necromancers that are fueling this onslaught. With them dead, we should be able to beat these forces back and eventually retake the shrine.\n\nI also need you to find the source of the corruption under the shrine and put an end to it.\n\nI know I have asked a lot of you, but if you do this for me, we will win this battle.", progress = "You've returned! Have you done as I've asked of you?", completion = "Dahlia... they turned her?\n\nDahlia has been loyal to us for a very long time... if they can corrupt a being of her devotion, it does not bode well for the rest of the young races. Thank you for freeing her. I hope she has found some peace.\n\nYou have honored us with your selfless assistance today, &lt;race&gt;. Perhaps not all of the Horde bear the black hearts of their ancestors.  I will send word to the council of what your kind have accomplished here.", rewards = "You will be able to choose one of these rewards:\n\nTreads of the Charred CanyonScourgeslayer BeltWyrmfire GlovesConscript's Ruby Waistguard\n\nYou will also receive:\n\nTreads of the Charred CanyonScourgeslayer BeltWyrmfire GlovesConscript's Ruby Waistguard"}
MultiLanguageQuestData['en'][12451] = {title = "Onward to Camp Oneqwah", objective = "Speak with Scout Vor'takh at Camp Oneqwah.", description = "While we build Conquest Hold, I sent Scout Vor'takh to make contact with our taunka allies in the east. They're based in Camp Oneqwah, which is in the easternmost part of Grizzly Hills, beyond Grizzlemaw.\n\nMake the journey there, hear Vor'takh's report and offer your assistance with anything he and the local chieftain may need. Your contributions to Conquest Hold have been exemplary and I know Vor'takh will be grateful for the assistance.", progress = nil, completion = "&lt;You offer a short introduction, explaining you were sent by Sergeant Nazgrim.&gt;\n\nAh, so you're something in the way of reinforcements, then. Good.\n\nTormak and his men have need of your blade.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12452] = {title = "zzOLD The Fate of the Ruby Dragonshrine", objective = "Bring Dahlia's Ruby Broach to Ceristrasz and inform him of her fate.", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][12453] = {title = "Eyes Above", objective = "Windseer Grayhorn wants you to use the Silver Feather on 6 Imperial Eagles in Grizzly Hills.", description = "I've been asked to lend my support to our efforts against the Alliance.  At the moment our military forces are about evenly matched and we're looking for ways to find an edge.\n\nThe imperial eagles that fly over the mountains and trees in this area would make excellent scouts for us.  Take this silver feather and use it to bind my sight to that of them.\n\nBeing able to see our enemy's movements will grant us the strategic advantage we need.  You'll find abundant eagles in the mountains to the east.", progress = nil, completion = "I thank you, &lt;name&gt;.  Your help is appreciated.", rewards = "You will be able to choose one of these rewards:\n\nInsignia of Bloody FireMendicant's CharmTalon of Hatred\n\nYou will also receive:\n\nMendicant's CharmTalon of HatredInsignia of Bloody Fire"}
MultiLanguageQuestData['en'][12454] = {title = "Cycle of Life", objective = "Nishera the Garden Keeper at the Emerald Dragonshrine has asked you to slay 5 Emerald Skytalons.", description = "Ysera sleeps in the Emerald Dream, watching over both the Dream and Azeroth. But a horrible nightmare has taken hold in the Dream, and now I fear that Ysera is being affected by it.\n\nRecently, I asked her to aid in the fight against the Scourge that are raising frostwyrms at the other dragonshrines. She misunderstood.\n\nInstead, she told our dragonshrine's defenders to treat those not of the green dragonflight as enemies.\n\nI need you to slay some of the skytalons. The shrine must regain its balance.", progress = "The sooner that the emerald skytalons can be dealt with, the sooner the Emerald Dragonshrine can be returned to its natural balance.", completion = "Do not regret the part that you played in the cycle of life. Birth, death, and rebirth are all part of the natural order.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12455] = {title = "Scattered To The Wind", objective = "Ambo Cash at the Wintergarde Mausoleum in Dragonblight wants you to recover 8 Wintergarde Munitions.", description = "The munitions drop went badly, friend. The shipment of ammo from Westguard Keep was intercepted by the frostwyrms circling overhead. The flying machines were torn apart in a matter of seconds and their cargo was scattered to the wind. Most of it is still topside - on the Carrion Fields.\n\nI'm gonna need you to go back up and recover the munitions crates that are scattered all over this damned place.\n\nHurry it up! We can't start this offensive without guns and ammo, <buddy/missy>!", progress = "Where are my munitions, fella?", completion = "Just in time! Some of my soldiers got a little overzealous and decided to wade into the crypts directly to the east and west of us. Needless to say, they were quickly overwhelmed by those mindless ghouls. We need to rescue the survivors!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12456] = {title = "The Plume of Alystros", objective = "Nishera the Garden Keeper at the Emerald Dragonshrine has asked you to acquire The Plume of Alystros.", description = "I can feel that the shrine is not completely back in balance. The verdant keeper has been angered by our actions, and I sense that he will not listen to reason.\n\nAlystros is an immense skytalon who perches at the south end of the Emerald Dragonshrine. It is he who is in charge of the dragonshrine's aerial defenses. I fear that we will have to deal with him.\n\nTake these skytalon molts and place them on the ground where he can see them. He will come. Bring me his plume.", progress = "Have you managed to deal with Alystros? Do not be afraid to ask your friends for assistance.\n\nIn fact, given that the verdant keeper is very powerful, I recommend it!", completion = "Do not weep for Alystros. He has dedicated his eternal life to the defense of the Emerald Dragonshrine and will be reborn.\n\nHopefully when he returns to us, he will not be gripped with the confusion of the Emerald Nightmare that seems to have taken hold of The Dreamer.", rewards = "You will be able to choose one of these rewards:\n\nAlystros' Plume CinchAncient Dreamer's LeggingsVerdant Linked BootsBelt of the Emerald Guardian\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesAlystros' Plume CinchAncient Dreamer's LeggingsVerdant Linked BootsBelt of the Emerald Guardian"}
MultiLanguageQuestData['en'][12457] = {title = "The Chain Gun And You", objective = "Ambo Cash at the Wintergarde Mausoleum in Dragonblight wants you to save 8 Injured 7th Legion Soldiers.", description = "We've set up chain guns and barricades directly to the east and to the west. Our injured soldiers are hiding in both rooms - trying their best to not alert the mindless ghouls to their presence.\n\nNow that we have ammo, I need you to man one of the chain guns and use it to blast a path clear for our soldiers! Once you're on board, call a soldier out from hiding and then lay down heavy fire to keep the Scourge off him!\n\nGet a move on!", progress = "Have you rescued our injured soldiers?", completion = "&lt;name&gt;, I haven't seen heroics like that since Silithus!\n\nI'll be sure that each and every one of those soldiers puts in a recommendation to Lord Fordragon that you be promoted!\n\nNow, on to more pressing matters. We've gotten reports back from our scouts that Thel'zan is close.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12458] = {title = "Seeds of the Lashers", objective = "Lord Itharius at the top of Wyrmrest Temple has asked you to return with 3 Lasher Seeds.", description = "We need more weapons in the fight against the Scourge. The natural properties of the Emerald Dragonshrine to the southeast may be the answer.\n\nAny unliving creature, save those that Sylvanas has redeemed, that steps foot in the dragonshrine falls to dust.\n\nI want to test a theory, and I want you to be my instrument in doing so, young <race>. Go to the Emerald Dragonshrine and take the seeds from the emerald lashers therein.", progress = "And just how many seeds have you managed to acquire thus far?", completion = "Even now I can feel the pulse of nature from within these seeds.\n\nWe must put them to good use!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12459] = {title = "That Which Creates Can Also Destroy", objective = "Lord Itharius at the top of Wyrmrest Temple has asked you to destroy a Weakened Reanimated Frost Wyrm, Weakened Turgid the Vile, and Weakened Overseer Deathgaze.", description = "Since we only have three seeds, we must put them to the best possible use.\n\nYour targets are one of the reanimated frost wyrms circling to the north near Galakrond's Rest, Turgid the Vile in the ruined barracks at the Carrion Fields to the east, and Overseer Deathgaze at Jintha'kalar far to the northeast.\n\nWhile the seeds would outright destroy one of the lesser Scourge, they will greatly weaken these three. Enough so, in fact, that you should be able to handle them on your own.", progress = "What were the results? Are they destroyed?\n\nI need answers!", completion = "Excellent. Just as I suspected all along. I shall have to attempt to contact Ysera and see if she approves.\n\nIf she can be coaxed from her nightmare, of course.\n\nThank you, &lt;name&gt;. You have been indispensable.", rewards = "You will be able to choose one of these rewards:\n\nMantle of IthariusGloves of the Emerald StalkerVerdant Hunter's GuiseBreastplate of Nature's Ire\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesMantle of IthariusGloves of the Emerald StalkerVerdant Hunter's GuiseBreastplate of Nature's Ire"}
MultiLanguageQuestData['en'][12460] = {title = "Report to the Ruby Dragonshrine", objective = "Report to Ceristrasz on the ridge east of the Ruby Dragonshrine, west of Wyrmrest.", description = "We need you at the Ruby Dragonshrine.\n\nThe dragons are beset on all sides by the blue flight and the scourge... they're in no better a state than we are. The situation seems dire, but this affords us a rare opportunity to establish a valuable alliance.\n\nI secured a regiment to aid the red dragonflight against the Scourge at the Ruby Dragonshrine. If you have a fight in you, please go find Ceristrasz on the ridge east of the shrine and help him in any way that you can.", progress = nil, completion = "Ambassador Lauriel sent you?\n\nIf you talk to her again, please let her know that we are very appreciative of her aid. We are fighting battles on far too many fronts.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12461] = {title = "Report to the Ruby Dragonshrine", objective = "Report to Vargastrasz on a ridge outside of the Ruby Dragonshrine, just east of Agmar's Hammer.", description = "You are leaving to the Ruby Dragonshrine. This is not a request.\n\nThe dragons are beset on all sides by the blue flight and the scourge... they're in no better a state than we are. It is not often we are afforded the opportunity to redeem ourselves for the transgressions of our ancestors.\n\nI have secured a regiment to aid the red dragonflight against the Scourge at the Ruby Dragonshrine. Join them and crush the Scourge beneath your boots!\n\nFor the Horde!", progress = nil, completion = "Ambassador Golluck sent you?\n\nIf you talk to him again, please let him know that we are very appreciative of his aid. We are fighting battles on far too many fronts.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12462] = {title = "Breaking Off A Piece", objective = "Yord \"Calamity\" Icebeard at the Wintergarde Mausoleum in Dragonblight wants you to kill Necrolord X'avius, Necrolord Horus, and 15 Naxxramas Scourge.", description = "Just down the steps lies the gateway to damnation: Scourge as far as the eye can see and getting thicker with each passing moment. What little intelligence we've been able to gather indicates that two Scourge necrolords are furiously working at emptying the first two crypts down below. Before we can breach the inner chamber to Thel'zan, we'll need to take care of those two clowns and their Naxxramas cronies.\n\nGo down into the mausoleum and take out the necrolords and the Naxxramas dreadguards and shades.", progress = "Did you break yourself off a piece?", completion = "That oughta buy Ambo a little bit of time to get things situated.", rewards = "You will be able to choose one of these rewards:\n\nWastewind PauldronsSnowfall Reaver PauldronsAnub'ar-Husk ShoulderguardsStonepath Pauldrons\n\nYou will also receive:\n\nWastewind PauldronsSnowfall Reaver PauldronsAnub'ar-Husk ShoulderguardsStonepath Pauldrons"}
MultiLanguageQuestData['en'][12463] = {title = "Plunderbeard Must Be Found!", objective = "Ambo Cash at the Wintergarde Mausoleum in Dragonblight wants you to find Plunderbeard.", description = "There's been talk of a tunnel dug by Scourge that connects the embalming chambers of the mausoleum with the large crypts, now unearthed by Thel'zan and his minions. I recently sent my best rogue, Plunderbeard, in search of answers, but have yet to hear back from him. If I were a betting man I'd wager that he's a goner.\n\nI want you to go down those steps and head straight through the embalming chamber and look for Plunderbeard. Dead or alive, he'll have answers.", progress = nil, completion = "&lt;You discover a journal on Plunderbeard's corpse.&gt;\n\nEntry One:\n\nThey drag corpses through the tunnel to the embalming room for experimentation. There is an endless supply in this mausoleum. Whatever cannot be reanimated is turned into a bone construct of one kind or another.\n\nEntry Two:\n\nI fear that this lich, Thel'zan, hides a dark secret. Who is he? Was he once... one of us?\n\nEntry Three: I have discovered the location of the lich's phylactery. It is...\n\n&lt;The rest of the pages are torn out.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12464] = {title = "My Old Enemy", objective = "Deliver The High General's Head to Commander Eligor Dawnbringer at Wintergarde Keep.", description = "My old enemy, High General Abbendis, has come to Northrend.\n\nSomehow she survived the attacks upon Tyr's Hand and brought a small force north. They've established New Hearthglen to the south.\n\nWhile they could prove useful in fighting the Scourge, Abbendis herself is far too shrewd an opponent to let live. Trust me, if we let them stand, she will be at our throats before the dust settles.\n\nSo, we'll deprive them of their leadership and go about our business. Bring me her head as proof.", progress = "It is done then?", completion = "An unfortunate, but necessary action that we had to take in dealing with Abbendis. In another lifetime, I think I could have imagined fighting side-by-side with her.\n\n&lt;The commander's voice trails off as he reflects a moment before proceeding.&gt;\n\nI'm a little concerned about this grand admiral you describe. Barean Westwind you say? I can't believe that he's still alive. He must be ancient. We'll have to deal with him later, however.\n\nIn the meantime, I think you've earned a reward and a little R &amp; R.", rewards = "You will be able to choose one of these rewards:\n\nBattlement Enforcer's AxeSiege Captain's GunMace of the Fallen Raven PriestStronghold BattlemaceBloodtinged SpellbladeIdol of the Wastes\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesBloodtinged SpellbladeMace of the Fallen Raven PriestStronghold BattlemaceSiege Captain's GunBattlement Enforcer's AxeIdol of the Wastes"}
MultiLanguageQuestData['en'][12465] = {title = "Plunderbeard's Journal", objective = "Recover Page 4 of Plunderbeard's Journal, Page 5 of Plunderbeard's Journal, Page 6 of Plunderbeard's Journal, and Page 7 of Plunderbeard's Journal and return them to Ambo Cash at the Wintergarde Mausoleum in Dragonblight.", description = "Whatever was written on the remaining pages of Plunderbeard's journal must be recovered. Search the chambers located on the other side of this tunnel for Plunderbeard's assailants. They must be the ones who tore the journal apart!\n\nShould you recover the missing pages, return them to Ambo Cash at the entrance of the Wintergarde Mausoleum.", progress = "I certainly don't feel like a winner...", completion = "&lt;Ambo reads through the recovered journal pages.&gt;\n\nThere's some good news and there's some bad news. Which do you want first?\n\nAh hell, why give you a choice? The good news is that if we can get Thel'zan's phylactery, we can destroy him. The bad news is that the phylactery is on a rather large frostwyrm.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12466] = {title = "Chasing Icestorm: The 7th Legion Front", objective = "Report to Legion Commander Tyralion at the 7th Legion Front in central Dragonblight.", description = "You need to get to the 7th Legion Front in northern Dragonblight. Return to Wintergarde Keep and take the north gate out of town. Keep north until you hit a road. Take a left on that road and follow it until you reach the snowline. Once at the snowline keep heading west until you hit the Path of the Titans. Follow that north and it'll lead you right into the 7th Legion Front.\n\nOnce there, speak with Legion Commander Tyralion. He'll be expecting you.\n\nAnd <name> - it has been a pleasure. Farewell.", progress = nil, completion = "Now you know why they call this the Dragon Wastes. Bones of the beasts are strewn about as far as the eye can see.\n\nWe've probably taken down a dozen or more frostwyrms and there's still no end in sight. The Scourge's got fuel for ten-thousand more what with all the bones laying about.\n\n&lt;Tyralion clears his throat.&gt;\n\nI don't mean to bore you with the details, hero. We've got the wyrm you're looking for locked in our sights.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12467] = {title = "Chasing Icestorm: Thel'zan's Phylactery", objective = "Recover Thel'zan's Phylactery from Icestorm and return it to High Commander Halford Wyrmbane at Wintergarde Keep.", description = "Your frostwyrm is out there.\n\n<Tyralion points west.>\n\nAnd it's a big one!\n\nWhen you're ready to fight, go speak with \"Wyrmbait.\" He'll \"fetch\" her. Once Icestorm is close enough we'll chain her to the ground and finish her off! Hopefully, with your help, we'll be able to take her down and get you that phylactery.\n\nOnce you've got the phylactery, return to Wintergarde Keep and report to High Commander Halford Wyrmbane. He's been making preparations for the final showdown with Thel'zan.", progress = "Have you recovered Thel'zan's phylactery?", completion = "We've lost so many good soldiers to that monster, Thel'zan. I wish I could be there to see you crush his phylactery in front of him and end his existence.", rewards = "You will be able to choose one of these rewards:\n\nWastewind HeadcoverSnowfall Reaver BreastplateAnub'ar-Husk LeggingsStonepath Helm\n\nYou will also receive:\n\nWastewind HeadcoverSnowfall Reaver BreastplateAnub'ar-Husk LeggingsStonepath Helm"}
MultiLanguageQuestData['en'][12468] = {title = "The Conqueror's Task", objective = "Speak to Sergeant Nazgrim in Conquest Hold.", description = "The Horde is a magnificent war machine and you are nothing but a cog.\n\nI am in charge of securing fuel for this machine.  If I fail, the machine fails.\n\nLumber, ore, water... it's all here and we want it.  And so does the Alliance.\n\nBefore we can move against the human scum, we need to solidify our control over the western region.\n\nSpeak to Sergeant Nazgrim about eradicating the vrykul in Voldrune and then maybe - if you turn out to not be a complete failure - we'll send you on further tasks.", progress = nil, completion = "So Krenna sent you to me?  She must've not liked you very much, but then again who does she like?\n\nCracking this vrykul outpost is going to be a tough, tough job.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12469] = {title = "Return to Sender", objective = "Follow the ridge to the east and deliver the pack of explosives to Xink at Nozzlerust Post in northern Dragonblight.", description = "Upon closer examination, the goblin appears to have been running a pack full of explosives across the wastes for delivery. The harpy feathers half-buried in the snow nearby suggest how he met his ill fate.\n\nIt appears that the goblin was bringing the explosives towards the Wrath Gate from somewhere to the east. It seems most prudent to follow the ridge back to the east and inform the sender of their runner's fate.", progress = "Hello there!", completion = "Hah! We lost another one, eh? Those harpies are becoming a real nuisance.\n\nNo matter! There's work to be done. Lend a hand around here, will ya?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12470] = {title = "Mystery of the Infinite", objective = "Chromie, at the top of Wyrmrest Temple, has asked you to travel to the Bronze Dragonshrine. Once inside, place the Hourglass of Eternity on the ground.\n\nProtect the hourglass for as long as it lasts and then return to her with whatever information you gain.", description = "A time storm at the Bronze Dragonshrine to the northeast is keeping immortals from entering.\n\nThe Infinite Dragonflight are in a fight inside with the defenders to wrest control of the dragonshrine. We must take this opportunity to gain information.\n\nYou are not immortal. You can cross into the dragonshrine and use the Hourglass of Eternity. Protect the hourglass for long enough and the leader of the Infinite Dragonflight should be revealed.\n\nBe warned, the Infinite Dragonflight will try to stop you!", progress = "What news do you bring? What happened at the Bronze Dragonshrine?\n\nDid you find out who the leader of the Infinite Dragonflight is?", completion = "You saw Nozdormu? That doesn't make any sense.\n\n&lt;Chromie thinks a moment about what you've said.&gt;\n\nActually, that's great news! We had no idea of where or when the Lord of Time had gone to. We just knew that he had disappeared to deal with very important matters.\n\nSo, even though the leader of the Infinite Dragonflight wasn't revealed, you've discovered that Nozdormu is alive and well, and fighting back against them!\n\nThank you, &lt;name&gt;. I'll be seeing you soon!", rewards = "You will be able to choose one of these rewards:\n\nDagger of the Returning PastTime-Bending SmasherTimeshattered SpireTwig of Happy Reminders\n\nYou will also receive:\n\nTimeshattered SpireDagger of the Returning PastTime-Bending SmasherTwig of Happy Reminders"}
MultiLanguageQuestData['en'][12471] = {title = "Cruelty of the Kvaldir", objective = "Speak to Karuk about the Captured Tuskarr Prisoner.", description = "I thank you for saving me, <name>.  The kvaldir are animals!\n\nThey made us fight the other prisoners.  It would've been more merciful to just kill us all.\n\nThe youngling Karuk is still alive -- I noticed him arrive here.  Tell him his father fought until the end.", progress = nil, completion = "I thank you, &lt;name&gt;.  You've shown a great deal of goodwill towards my clan.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12472] = {title = "Finality", objective = "Take Thel'zan's Phylactery to Legion Commander Yorik inside the Wintergarde Mausoleum in Dragonblight.", description = "Thanks to your heroics, Lord Fordragon has given the command to launch a full assault against Thel'zan. 7th Legion have made their way into the summoning chamber of the mausoleum and located what appears to be a gateway to hell. The only piece that's missing now is you.\n\nTake the phylactery and report to Legion Commander Yorik inside the Wintergarde Mausoleum.\n\nThere is a tunnel that the Scourge dug out just outside the keep that you can take to get to Yorik quickly. Go now, <name>! Lead us to victory!", progress = "<Yorik lets out a sigh of relief.>\n\nWe thought you might not show up, <name>.", completion = "When you're ready I'll place the phylactery out in front of the gateway and call forth Thel'zan.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12473] = {title = "An End And A Beginning", objective = "Defeat Thel'zan the Duskbringer and report to High Commander Halford Wyrmbane at Wintergarde Keep in Dragonblight.", description = "Every good story has a beginning and an ending, <name>. While your story is far from over, I'll be damned if it's not already turning out to be the stuff of legend! No matter what happens to us when this is all over, what you've done at Wintergarde will be a tale told for years to come.\n\nNow, ally, when you are ready I will use the phylactery to coax Thel'zan out of hiding.\n\nShould we somehow succeed, report the victory to High Commander Halford Wyrmbane at Wintergarde Keep.", progress = nil, completion = "Wintergarde is saved because of you, &lt;name&gt;. To think that one man could so swiftly turn the tides of battle is hard for most to comprehend; yet here we are - victorious! You have managed to restore the faith of these people and earned the respect of your commanding officers.\n\n \n\nLord Fordragon has returned to Angrathar to prepare our forces for the destruction of the Wrathgate and has requested that you join him! I couldn't recommend a better soldier for the job, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12474] = {title = "To Fordragon Hold!", objective = "Venture to Fordragon Hold in Dragonblight and speak with Highlord Bolvar Fordragon.", description = "With the Naxxramas war machine stopped dead in its tracks the time has come for you to help our forces at Angrathar, the Wrathgate. Nestled against the mountain in northern Dragonblight is our base of operations, Fordragon Hold. It is there that Lord Fordragon awaits your arrival! Go now, <name>!\n\nTake the north gate out of town and travel north by northwest until you arrive at your destination.\n\nLight protect you!", progress = nil, completion = "This commendation is only given to those who have gone above and beyond the call of duty in the name of the Alliance. I could count the number of times I've handed this one out on one hand, &lt;name&gt;, and never has anyone been more deserving than you! Congratulations!\n\nNow, let us look upon the Wrathgate. Does it look familiar? It should. That strange ore you found at the Wintergarde Mine is exactly what the Wrathgate is made from. We will find its weakness and expose it for all to see! First, though...", rewards = "You will be able to choose one of these rewards:\n\nImplacable Zombie CrushersReinforced Traveler's BootsSandals of Chaos ResolutionTreads of the Valiant Struggle\n\nYou will also receive:\n\nSandals of Chaos ResolutionImplacable Zombie CrushersTreads of the Valiant StruggleReinforced Traveler's Boots"}
MultiLanguageQuestData['en'][12475] = {title = "What Secrets Men Hide", objective = "Zelig the Visionary at Wintergarde Keep in Dragonblight wants you to find the Onslaught Map and return it to him.", description = "After the betrayal at the Forgotten Shore, Prince Arthas - with Muradin in tow - began his quest for Frostmourne. Could the location of the cavern where Frostmourne was found be near? What secrets could it hold? While the orb has no answers for these questions, it does show me something.\n\nTo the northeast of Wintergarde Keep is an outpost built by the Scarlet Onslaught. Somewhere within that outpost is a map. The orb tells me that this map will be of great use to us.\n\nRetrieve it!", progress = "Have you recovered the Onslaught map?", completion = "A cave? Could it be? There can be no other correlation!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12476] = {title = "The Return of the Crusade?", objective = "Commander Lynore Windstryke at Wintergarde Keep in Dragonblight wants you to kill 20 Scarlet Onslaught at the Onslaught Base Camp.", description = "To the northeast of Wintergarde Keep is a newly built encampment, set up by the Scarlet Crusade - or rather - the Scarlet Onslaught as they now call themselves. While we are unsure as to why they are in Northrend, they are certainly no less dangerous than they were before. As of last night the Scarlet Onslaught has killed twelve of our soldiers. They must be taught a lesson, <name>.\n\nGo to Onslaught Base Camp and thin them out.", progress = nil, completion = "Hopefully the message is now clear to the Onslaught. I hope it was enough of a beating to make them doubt their affiliations.", rewards = "You will receive:\n\nRunic Healing Potion"}
MultiLanguageQuestData['en'][12477] = {title = "The Path of Redemption", objective = "Return \"The Path of Redemption\" to High Commander Halford Wyrmbane at Wintergarde Keep in Dragonblight.", description = "\"The Path of Redemption,\" ever heard of it? It is allegedly a journal that holds the prophetic ramblings of High General Abbendis of the Scarlet Onslaught. Within that book can be found the motivations and goals of the Scarlet zealots - not to mention a whole lot of insanity.\n\nVenture to Onslaught Base Camp, northeast of Wintergarde Keep, and recover a copy of \"The Path of Redemption\" from one of the Onslaught soldiers.", progress = "Did you find a copy?", completion = "&lt;Halford reads the journal.&gt;\n\nAbbendis has gone off the deep end. The Light speaks to her now?\n\nDespite the inane ramblings, this journal gives us a never before seen look into the mind of the Scarlet zealots. This was a great find, &lt;name&gt;. Lord Fordragon will be pleased.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12478] = {title = "Frostmourne Cavern", objective = "Zelig the Visionary at Wintergarde Keep in Dragonblight wants you to use Zelig's Scrying Orb at the bottom of Frostmourne Cavern. Unlock the secrets of the past!", description = "They have labeled the cave as Frostmourne Cavern. Why the Scarlet Onslaught is interested in such things is unknown, but by the look of things, the area surrounding the cave is heavily guarded. Nonetheless, we must proceed!\n\nTake this scrying orb and travel north out of town and then northwest towards Scarlet Point. Make your way into the cave and battle your way to the bottom. Once there, use the orb. Return here with what you discover.", progress = "Have you searched Frostmourne Cavern?", completion = "Muradin lives? Could it be? I must nofity King Bronzebeard at once!\n\nI need to consult the orb. There must be more information - somewhere!", rewards = "You will be able to choose one of these rewards:\n\nWrap of Vigorous DestructionBelt of Vengeful PurificationLinks of Righteous PersecutionGirdle of Forceful Annihilation\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesWrap of Vigorous DestructionLinks of Righteous PersecutionBelt of Vengeful PurificationGirdle of Forceful Annihilation"}
MultiLanguageQuestData['en'][12479] = {title = "Onwards to Northrend!", objective = "Speak to the Alliance Recruiter inside Valiance Keep in Borean Tundra or the one at Vengeance Landing in Howling Fjord.Welcome to the Wrath of the Lich King Friends and Family Alpha. Use the portals next to me to begin your journey into Northrend.\n\nYou can choose to report to the Alliance recruiter in Valiance Keep in Borean Tundra or you can go to Valgarde in Howling Fjord.", description = "Welcome to the Wrath of the Lich King Friends and Family Alpha.  Use the portals next to me to begin your journey into Northrend.\n\nYou can choose to report to the Alliance recruiter in Valiance Keep in Borean Tundra or you can go to Valgarde in Howling Fjord.", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][12480] = {title = "Onwards to Northrend!", objective = "Speak to the Horde Recruiter inside Warsong Hold in Borean Tundra or Vengeance Landing in Howling Fjord.Welcome to the Wrath of the Lich King Friends and Family Alpha. Use the portals next to me to begin your journey into Northrend.\n\nYou can choose to report to the Horde recruiter in Warsong Hold in Borean Tundra or you can go to Vengeance Landing in Howling Fjord.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Welcome to the Wrath of the Lich King Friends and Family Alpha.  Use the portals next to me to begin your journey into Northrend.\n\nYou can choose to report to the Horde recruiter in Warsong Hold in Borean Tundra or you can go to Vengeance Landing in Howling Fjord.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12481] = {title = "Adding Injury to Insult", objective = "Read the Vrykul Insult to Bjorn Halgurdsson in Baleheim, then lead him back to Lydell's Ambush and help slay him.", description = "The vrykul are being clever about this.  Fortunately I've a trick up my sleeve.\n\nThis leader of theirs, Bjorn, is a real hothead.  We've pieced together enough of their language to fashion what we think is a good insult.  Something involving his mother and large barnyard animals... we're not quite sure.\n\nTake this piece of paper and read it to him.  Once he starts chasing you, lure him back here.  We'll make sure he doesn't make it out alive.", progress = "Assassination work isn't as glamorous as it's made out to be.", completion = "Nice work.  That poor sap never saw it coming.", rewards = "You will be able to choose one of these rewards:\n\nBone-Inlaid BracersEmbossed Ermine GirdleMagdun SpauldersRuneplate Helm\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesEmbossed Ermine GirdleBone-Inlaid BracersMagdun SpauldersRuneplate Helm"}
MultiLanguageQuestData['en'][12482] = {title = "Against Nifflevar", objective = "Ranger Captain Areiel wants you to go to Nifflevar and slay 5 Dragonflayer Warriors, 4 Dragonflayer Rune-Seers and 4 Dragonflayer Hunting Hounds.", description = "We await reinforcements from Vengeance Landing to move against Nifflevar.  If we were to capture it earlier, though, it would provide us with a great advantage over the Alliance.\n\nHead into town and see if you can put a dent in their numbers.", progress = "Hail, <name>.", completion = "Excellent work, &lt;name&gt;.  When our forces from Vengeance Landing arrive, we'll be able to take care of any vrykul that are left.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12483] = {title = "Shimmercap Stew", objective = "Prigmon in Granite Springs wants you to collect 5 Shimmering Snowcaps and 5 Ice Serpent Eyes from Drak'Zin Ruins and 5 Sweetroot from Zeb'Halak.", description = "Say, while yer here, how bout ya help ol' Prigmon with a little chore? I got a friend who can make a mean stew - one like ya never tasted before!\n\nThere be a few ingredients found in these parts that he be needin'. They be in ruins to the southwest and the camp just north o' here.\n\nWhatd'ya say, mon?", progress = "You get those ingredients for 'ol Prigmon, <name>?", completion = "Oh, mon - shimmercap stew! I can almost taste it already....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12484] = {title = "Scourgekabob", objective = "Prigmon at Granite Springs wants you to bring a Mummified Troll Carcass to Mack Fearsen and place it in the fire.", description = "Ugh.\n\nWrappin' up these unfortunate trolls be makin' my heart ache, but not so much as my back!\n\nHelp ol' Prigmon out and haul one of these carcasses over to Mack.\n\nIf we don't burn 'em they be walkin' again in no time.", progress = "Whatcha got there, <race>?", completion = "Nothin' better than watchin' them shcourge burn... &lt;hic&gt;.\n\nWrote a little shong about it. Wanna hear it? Here goes....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12486] = {title = "To Bor'gorok Outpost, Quickly!", objective = "Speak with Spirit Talker Snarlfang at Bor'gorok Outpost.", description = "Did you feel it?\n\n<Sauranok momentarily clutches his chest in confusion. His hand comes away trailing red-hot steam.>\n\nSomething terrible has happened to my old friend, Farseer Grimwalker. I just sensed it.\n\nHe had a pupil that he took with him when he went north. They were going to help the overlord establish an outpost on the edge of Sholazar Basin.\n\nHer name is Snarlfang. She is a spirit talker.\n\nPerhaps she will know what happened. Or, at least, she can help you to find out.", progress = nil, completion = "The mystic knows? You say he felt that something horrible happened to Farseer Grimwalker?\n\nIt is as I feared!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12487] = {title = "To Conquest Hold, But Be Careful!", objective = "Present yourself to Conqueror Krenna at Conquest Hold in the Grizzly Hills.", description = "I've received a request for help from our base in the Grizzly Hills. I'm sending you to see Conqueror Krenna.\n\n<The high executor waves a sheaf of parchment in the air as if he could care less what is written on it.>\n\nShe's attempting to secure all of the natural resources or somesuch. Just watch your back around her. The word is that she's aggressive even for an orc.\n\nFollow the road east and then southeast. Cross the bridge at the Dragonspine Tributary and go east from the Evergreen Trading Post.", progress = nil, completion = "Who are you?\n\nTell me why I shouldn't split you in two where you stand!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12488] = {title = "The High Executor Needs You", objective = "Speak with High Executor Wroth at Venomspite in Dragonblight.", description = "It's a good thing that I intercepted this request from High Executor Wroth before it got to Overlord Agmar. What is Wroth thinking?\n\n<The sergeant rips up the letter that he's holding.>\n\n<class>, go see what it is that the high executor wants.\n\nFollow the road east and pass through The Dragon Wastes. You'll find a path leading up out of the wastes on the southeast side, and the Forsaken town, Venomspite, will stand before you on the south side of the mountain.", progress = nil, completion = "You were sent from Agmar's Hammer? It's about time!\n\nNo, the help is not for me. I simply have no one else to spare, but you'll do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12489] = {title = "Welcome to Sholazar Basin", objective = "Follow the path to the northwest to reach the camp that Monte mentioned.", description = "So, where did you come from? I don't suppose that fool of an archmage sent you, too?\n\nYou're lucky to be in one piece, <laddie/lass>! They nearly blew you up!\n\nThe jungle here's a darned dangerous place, 'specially with the Venture Company about.\n\n Git you! Go see the boss... he'll sort you out. The camp's at the end of that path to the northwest.\n\nNow, git!", progress = nil, completion = "Hah! It's not often you run into a complete stranger in the middle of the jungle.\n\nYou one those druid lackeys sent to \"stop me and my evil ways?\" Yeah, good luck with that one!\n\n&lt;Hemet lets out a hearty laugh and pats his gun.&gt;\n\nDidn't think so! You're more than welcome to join us in the hunt, soon as we've dealt with those Venture Company dogs. There'll be plenty to go around.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12490] = {title = "Veehja's Revenge", objective = "Veehja at the Shrine of Scales wants you to slay 6 Skadir Mariners, 3 Skadir Mistweavers and 2 Skadir Runecasters.", description = "We share a common enemy today, <race>!  My people have been wiped out by these Kvaldir... my city has been all but destroyed.  It is time for exacting revenge!\n\nIn return for my help, I'd like you to slay the barbaric monsters that defile Riplash.  You will be well rewarded, <class>.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12491] = {title = "Direbrew's Dire Brew", objective = "Give Direbrew's Dire Brew to Ipfelkofer Ironkeg at the Brewfest camp near Ironforge.", description = "Coren Direbrew's corpse clutched this small cask tightly to its gut.  This must be his infamous Dire Brew!", progress = "<name>, your face has a grim set to it.  Do you have dire news?", completion = "This is the Coren Direbrew's drink?  The brew he wanted more than anything to submit at Brewfest?  Well, officially we can't recognize this submission, but out of respect for a fallen brewer, perhaps I'll have a taste...", rewards = "You will receive:\n\nBrewfest Prize Token"}
MultiLanguageQuestData['en'][12492] = {title = "Direbrew's Dire Brew", objective = "Give Direbrew's Dire Brew to Tapper Swindlekeg at the Brewfest camp near Orgrimmar.", description = "Coren Direbrew's corpse clutched this small cask tightly to its gut.  This must be his infamous Dire Brew!", progress = "Hey <name>, your face is all smudged!  Have you been to Blackrock Depths?", completion = "Ah, so Direbrew finally submitted his brew.  What a pity he had to die to do it...\n\nOh, well.  Bottoms up, eh?", rewards = "You will receive:\n\nBrewfest Prize Token"}
MultiLanguageQuestData['en'][12493] = {title = "PvP Test", objective = "Kill 10 opponents.", description = "Kill me some guys from the other side!  Those guys suck!  I need to test something, so let's just repeat this over and over again.  I need to test something, so let's just repeat this over and over again.  I need to test something, so let's just repeat this over and over again.  I need to test something, so let's just repeat this over and over again.  I need to test something, so let's just repeat this over and over again.  I need to test something, so let's just repeat this over and over again.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nConquest Points"}
MultiLanguageQuestData['en'][12495] = {title = "Audience With The Dragon Queen", objective = "Seek out Alexstrasza the Life-Binder at Wyrmrest Temple in Dragonblight.", description = "Our assault against Angrathar has staggered the Scourge, but they remain unrelenting. From overhead they send their frost wyrms to strafe the field of battle, making an advance upon the gate itself impossible. The frost wyrm attacks must be stopped, but before we defile the bones of ancient dragons, we must gain permission from their queen.\n\nTravel southeast to Wyrmrest Temple and seek out Queen Alexstrasza. Tell her what we must do and ask her for guidance.\n\nGo now, <name>!", progress = nil, completion = "You have come seeking my council, mortal. This I know, but do you know what it is that you face?\n\n&lt;Alexstrasza points northward.&gt;\n\nNorth of here are the dying grounds of Galakrond - progenitor of dragonkind. It is from Galakrond that the Titans created the Aspects. Imagine, then, the power of Galakrond. His size alone was greater than all of the Aspects combined! Now attempt to understand what the Scourge do in the Great Dragonblight.\n\nFrost wyrms, mortal, should be the least of your concerns.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12496] = {title = "Audience With The Dragon Queen", objective = "Seek out Alexstrasza the Life-Binder at Wyrmrest Temple in Dragonblight.", description = "Though I know you hunger to destroy the Scourge that stand before us at the Wrath Gate, we must first deal with the threat that looms overhead. Until the strafing assaults of the frost wyrms are halted, we cannot move forward.\n\nBut before we assault the dying grounds of dragons, we must first be granted permission. Venture now to the hallowed halls of dragonkind: Wyrmrest Temple. Once there, seek out Queen Alexstrasza.\n\nRide now, <name>! Southeast, to Wyrmrest!", progress = nil, completion = "You have come seeking my council, mortal. This I know, but do you know what it is that you face?\n\n&lt;Alexstrasza points northward.&gt;\n\nNorth of here are the dying grounds of Galakrond - progenitor of dragonkind. It is from Galakrond that the Titans created the Aspects. Imagine, then, the power of Galakrond. His size alone was greater than all of the Aspects combined! Now attempt to understand what the Scourge do in the Great Dragonblight.\n\nFrost wyrms, mortal, should be the least of your concerns.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12497] = {title = "Galakrond and the Scourge", objective = "Speak with Torastrasza at Wyrmrest Temple in Dragonblight.", description = "Atop the Wicked Coil, the Grand Necrolord of the Scourge, Antiok, sits upon the shoulders of the reconstructed storm giant lord, Thiassi. From there he commands the armies of undead to work day and night to unearth Galakrond's massive bones. Should they succeed in raising Galakrond, all of your efforts will have been for naught.\n\nWhile I cannot call down the full fury of the Red Dragonflight to assist you in your journey, I will grant you my blessing. Go now and speak with my majordomo, Torastrasza.", progress = nil, completion = "The bravery of mortals never fails to astound me. Death affixes its cold stare upon you and in return you rise to challenge its assertion! It is why your kind is so loved... and so hated.\n\nEven though the Red Dragonflight is entrenched in a war with Malygos, there is something that we can do to help.", rewards = nil}
MultiLanguageQuestData['en'][12498] = {title = "On Ruby Wings", objective = "Destroy 30 Wastes Scavengers and recover the Scythe of Antiok. Return to Alexstrasza the Life-Binder at Wyrmrest Temple should you complete this task.", description = "Use this beacon to signal a Wyrmrest vanquisher. Climb upon its back and fly north to Galakrond's Rest. Once there, command the dragon to destroy the Scourge scavengers that work to unearth Galakrond. Once the area has been cleansed, fly to the Wicked Coil, overlooking Galakrond's Rest, to destroy Grand Necrolord Antiok and recover the scythe that he uses to control the wyrms.\n\nDo this and return to Queen Alexstrasza for a hero's reward!\n\n<name>, beware the rotting storm giants that wander the area!", progress = "Destroy the Scourge at Galakrond's Rest before it is too late!", completion = "I knew that you would return, &lt;name&gt;. You have served the Wyrmrest Accord and saved your people from certain death. Let it be known to all and let it be recorded for posterity!", rewards = "You will be able to choose one of these rewards:\n\nScourgeslayer CoverWyrmfire LinksChestplate of the Ruby ChampionWill of the Red Dragonflight\n\nYou will also receive:\n\nScourgeslayer CoverWyrmfire LinksWill of the Red DragonflightChestplate of the Ruby Champion"}
MultiLanguageQuestData['en'][12499] = {title = "Return To Angrathar", objective = "Speak with Highlord Bolvar Fordragon at Fordragon Hold and tell him of your victory over the Scourge.", description = "With Antiok slain and the scythe in our possession, the frost wyrm assaults upon your forces at Angrathar will halt. The wyrms that remain in the Dragonblight will be hunted and destroyed, their bones returning to the earth.\n\nThe time to make your final stand is now, <name>. Return to Fordragon Hold and notify Highlord Fordragon.", progress = nil, completion = "Know this: all that you have done has led to this moment. Without your efforts, we would have been finished! Now, stand guard as I take to the field and end this!", rewards = "You will receive:\n\nNorthrend Adventuring SuppliesEmblem of Heroism"}
MultiLanguageQuestData['en'][12500] = {title = "Return To Angrathar", objective = "Speak with Saurfang the Younger at the Kor'kron Vanguard and tell him of your victory over the Scourge.", description = "With Antiok slain and the scythe in our possession, the frost wyrm assaults upon your forces at Angrathar will halt. The wyrms that remain in the Dragonblight will be hunted and destroyed, their bones returning to the earth.\n\nThe time to make your final stand is now, <name>. Return to the Kor'kron Vanguard and notify Saurfang the Younger.", progress = nil, completion = "My father was right about you, &lt;name&gt;. Everything that he said has come to pass - only one final duty remains unfulfilled. I will now lead the Kor'kron to the front line. The time to end this war is at hand. The Lich King's tyranny ends today!\n\nTake my post now, &lt;name&gt;, and stand guard over our forces.", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][12501] = {title = "Troll Patrol", objective = "Commander Kunz at the Argent Stand wants you to visit the four Argent Crusade posts, follow their captain's orders, and then return and report to him.\n\nCaptain Brandon and Captain Rupert are posted at Drak'Sotra, Captain Grondel is posted in Drak'Agal, and Alchemist Finklestein is posted in Heb'Valok.", description = "Unsheathe that weapon, <race>. It's time to go on patrol!\n\nI've got four posts under my command and it's crucial to our success that they remain in our control. I'm ordering you to visit each of them and offer your assistance.\n\nYou can begin with Captain Brandon southeast of here. He'll direct you to the next post when he's finished with you.\n\nReport back to me once you've assisted each of my men. And remember, you'll be more richly rewarded for returning to me quickly - so double-time it!\n\nDismissed!", progress = nil, completion = "Well, &lt;name&gt;, at least you've made it back in one piece. I suppose that's worth something....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12502] = {title = "Troll Patrol: High Standards", objective = "Captain Brandon wants you to place the Argent Crusade Banner in the Drakkari Pedestals at Drak'Sotra.", description = "Listen, <class>. This is the Argent Crusade. Our men will fight to the end and never complain no matter what the conditions.\n\nThat said, we've taken some heavy casualties in this campaign and we've been hitting it hard with little or no sleep for months. That all takes a toll on morale, whether we admit it or not.\n\nIt may not seem like much, but seeing our standard raised over the battlefield is of considerable comfort to a soldier. Take these banners and raise them at the pedestals in Drak'Sotra.", progress = nil, completion = "Good work, friend.\n\nAmazing what a little of one's colors do for a battleground.\n\nYou'll want to head on over to Captain Rupert next. He's stationed at the wall, just northeast of here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12503] = {title = "Defend the Stand", objective = "Commander Falstaav has tasked you with the destruction of any 10 Scourge in the courtyard at The Argent Stand.", description = "Despite our substantial successes in the lower third of Zul'Drak, we must still face the onslaught of the Scourge. Such is the way in this frigid hell.\n\nThe attacks are unrelenting, yet my men need rest. If you are willing, we could use your aid in reinforcing them.\n\nBelow in the courtyard you'll find no end to the fighting. Dispatch the Scourge there with all the zeal you can muster, <class>.", progress = "Perhaps you could destroy a few more?", completion = "Your assistance in this matter is greatly appreciated. Were it not for your efforts, we would have difficulty in holding the unliving back from our steps.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12504] = {title = "Argent Crusade, We Are Leaving!", objective = "Sergeant Stackhammer at the Altar of Sseratus wants you to speak with 10 of his Argent Soldiers and tell them to report back to him.", description = "<The sergeant quickly reads through the orders you've handed him, a frown coming over his face.>\n\nLook, <lad/lass>, I'd love to just up and leave, but take a look out there. All of my people are fighting.\n\nTell you what, you've come this far, you think you're up to doing me a small favor? Head out there and round up my soldiers?\n\nTell 'em that the sergeant orders them to report back immediately. Lend them a hand if you will.", progress = "I'll need more of them to report back in than that.", completion = "Alright then. We'll collect up the rest and head back to the stand.\n\nIt's a shame that we have to leave so soon. Doesn't quite feel like the job's done here, and quite frankly, I get the feeling that prophet in front of the altar is going to be big trouble!", rewards = "You will be able to choose one of these rewards:\n\nEmbattled LegwrapsEmbattled JerkinValiant Belt of BattleThick Bracers of Battle\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesEmbattled LegwrapsValiant Belt of BattleThick Bracers of BattleEmbattled Jerkin"}
MultiLanguageQuestData['en'][12505] = {title = "New Orders for Sergeant Stackhammer", objective = "Commander Kunz has asked you to deliver the New Deployment Orders to Sergeant Stackhammer at the Altar of Sseratus.", description = "<class>, you're here to help, right? I've got new orders for our forces that are currently deployed at the Drakkari altar to the north.\n\nYou can't miss it. Just head straight up the avenue. Sergeant Stackhammer shouldn't be hard to find.", progress = "What's this all about?", completion = "&lt;The dwarf sergeant warily eyes the orders in your hand.&gt;\n\nAre those new orders for me, mister?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12506] = {title = "Trouble at the Altar of Sseratus", objective = "Hexxer Ubungo at The Argent Stand has asked you to investigate the main altar building at the Altar of Sseratus.", description = "There's trouble at the altar of the snake god.\n\nThe presence of the Scourge has weakened the land, <race>. This in turn has weakened the wild gods.\n\nWe know that the Drakkari are taking advantage of this to do evil things to the gods.\n\nI need you to be my eyes and ears. The Altar of Sseratus is at the end of the avenue to the north. Sneak around the back and get a look inside of the main altar building.\n\nWhatever you do, avoid the prophet at all costs!", progress = "What did you see, <race>?", completion = "Dead?\n\n&lt;The hexxer's spirit is visibly lowered at the news you bring.&gt;\n\nThey've killed Sseratus and drunk deeply of his mojo; the prophet especially!\n\nWe must figure out a way to put an end to him before he drinks too much more!", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][12507] = {title = "Strange Mojo", objective = "Deliver the Strange Mojo to Hexxer Ubungo at The Argent Stand.", description = "This bottle of strange mojo may be the key to what is truly going on here.\n\nThe Zandalari troll Hexxer Ubungo, back at The Argent Stand, may want to take a look at it.", progress = "What's that you have there?", completion = "That's the mojo of the wild gods, &lt;class&gt;!\n\nThis is not good!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12508] = {title = "Mopping Up", objective = "Corporal Maga at the Altar of Sseratus wants you to kill any combination of 10 Champions of Sseratus, Priests of Sseratus, or Drakkari Snake Handlers.", description = "I couldn't help but overhear what you were talking to the sergeant about. That doesn't change the fact that we still have a job to do here.\n\nWhile you're out there, do you think you could help us to put some of those followers of Sseratus out of their misery?", progress = nil, completion = "Thanks, &lt;class&gt;. I'd have hated to leave without accomplishing what we came out here for in the first place.", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][12509] = {title = "Troll Patrol: Intestinal Fortitude", objective = "Captain Rupert in Drak'Sotra wants you to restore courage to the cowering Crusade Recruits.", description = "Finally, the patrol arrives!\n\nHere's the situation, <race>. We've lost many of our finest soldiers in this campaign and have had to call upon our recruits to fill in the gaps.\n\nWe've just fought one of our fiercest battles and many of the recruits were simply not prepared to face this enemy. There are more fights ahead, and I need them ready to follow orders.\n\nIf there's one thing I can't stomach, it's cowardice. Perhaps you can help them find the courage to continue.", progress = "Well, <class>? How are my recruits?", completion = "Well done, &lt;class&gt;. And not a moment too soon. I've received word that a counter-attack is imminent.\n\nYou should be on your way. The next post is to the northeast, near the coliseum. Captain Grondel should be waiting for you there.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12510] = {title = "Precious Elemental Fluids", objective = "Hexxer Ubungo at The Argent Stand wants you to acquire 3 Precious Elemental Fluids.", description = "<The hexxer examines the decanter of mojo.>\n\nI have an idea for how to deal with the prophet of Sseratus. But first, we're going to need some things.\n\nThe Drak'Sotra Fields are directly to the south. Because of the stresses on the land from the Scourge and the deaths of gods, the wall between worlds has weakened and the elementals are flooding in.\n\nWe need the precious fluids of their lords. If you combine three links from the elementals a tether will be made, and one of their lords can be summoned.", progress = "Do you have the precious fluids?", completion = "Excellent. When combined with the mojo, these fluids will dilute the effectiveness of the mojo without completely eliminating it.\n\nNow, one more thing.", rewards = "You will be able to choose one of these rewards:\n\nBloodbinder's RaimentBloodletter's BootsGauntlets of the Great SacrificeChestplate of the Altar\n\nYou will also receive:\n\nBloodbinder's RaimentGauntlets of the Great SacrificeChestplate of the AltarBloodletter's Boots"}
MultiLanguageQuestData['en'][12511] = {title = "The Hills Have Us", objective = "Report to Lieutenant Dumont at Amberpine Lodge in western Grizzly Hills.", description = "While we focus to hold our ground at Wintergarde and deal with the unfolding events of the Wrathgate, battalions from as far away as Westfall battle their way through the dense foliage and inhospitable denizens of Grizzly Hills. All in hopes of finding an alternate route into Icecrown.\n\nLieutenant Dumont, stationed at Amberpine Lodge, has enlisted the aid of able bodied citizens willing to risk life and limb in the uncharted wilds. Will you rise to meet this challenge?", progress = nil, completion = "You were almost shot down, eh? Savage monsters - those Horde.\n\nPayback will come for what they've done. You can count on at least that much, &lt;class&gt;.\n\nNow, it's time to put you to work.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12512] = {title = "Leave No One Behind", objective = "Dr. Rogers at Drak'Sotra wants you to find Crusader Lamoof, Crusader Jonathan, and Crusader Josephine. Use the Crusader's Bandage on them, and escort them safely back to him.", description = "Ahh, good. They sent someone.\n\nListen, <race>. We need a hand here. Our forces were pushed back and we've lost Drak'Sotra to the Scourge. Where they came from is anyone's guess....\n\nThe point is, we need every man we can get here, and some of our best have yet to return from battle.\n\nI need you to enter the ruins now that the fighting has died down and find our wounded, patch them up, and bring them here to me.\n\nScour Drak'Sotra! They couldn't have gone far.", progress = "Have you rescued our veterans, <name>?", completion = "Saved them all, did you? Outstanding!\n\nMaybe you'd consider sticking around the post here? We could sure use someone like you....", rewards = "You will be able to choose one of these rewards:\n\nRescuer's CloakRavager's SkullcapRescuer's BindingVindicator's Bracers of Sacrifice\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesRescuer's CloakRescuer's BindingVindicator's Bracers of SacrificeRavager's Skullcap"}
MultiLanguageQuestData['en'][12513] = {title = "Nice Hat...", objective = "Don Carlos has inadvertently challenged you to defeat his younger self in Old Hillsbrad. Afterwards, bring Don Carlos' Hat to him in Tanaris as proof.", description = "My hat? Yes, it's an unusual style, I know, from far away... few tailors here know how to make them.\n\nWhen I was young and hot-blooded, I wore it as a standing challenge. Many came seeking to defeat me and win it for themselves... but no one ever did.\n\nAh, but those days are long past. I'm an old man, now: I drink, I fish, but I no longer duel.", progress = "I was unbeatable, in those days... proud, and rightly so. No challenger ever won this fine hat...", completion = "My... my hat! So... it WAS you. I'd thought so. The old scars ached when you drew near, but... so young! You've not changed at all!\n\nWell... so now you know my secret. I WAS beaten... once. Here: take this hat, in return for mine. You've more than earned it.", rewards = "You will receive:\n\nHaliscan Brimmed Hat"}
MultiLanguageQuestData['en'][12514] = {title = "Mushroom Mixer", objective = "Collect 10 Muddlecap Fungus and deliver them to Hexxer Ubungo at The Argent Stand.", description = "Now what we need is something to spike the mojo with. Something that'll make it so that when the prophet drinks it, he'll become less powerful.\n\nDrak'Agal lies to the east. There's a mushroom there that the natives call muddlecap fungus. I think it's exactly what we need.\n\nBring back lots of them. When we mix them into the mojo, the mind of anyone who drinks it will become muddled.", progress = "Do you have all of the fungus?\n\nOh, and watch out for the basilisks lurking over there.", completion = "&lt;The hexxer nods his approval.&gt;\n\nHand that fungus over and I'll mix it up with the mojo and elemental lord fluids.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12515] = {title = "Nice Hat...", objective = "Don Carlos has inadvertently challenged you to defeat his younger self in Old Hillsbrad. Afterwards, bring Don Carlos' Hat to him in Tanaris as proof.", description = "My hat? Yes, it's an unusual style, I know, from far away... few tailors here know how to make them.\n\nWhen I was young and hot-blooded, I wore it as a standing challenge. Many came seeking to defeat me and win it for themselves... but no one ever did.\n\nAh, but those days are long past. I'm an old man, now: I drink, I fish, but I no longer duel.", progress = "I was unbeatable, in those days... proud, and rightly so. No challenger ever won this fine hat...", completion = "My... my hat! But... how did you...?\n\nWell... no matter. So, now you know my secret. I WAS beaten... once. Here: take this hat, in return for mine. You've earned it.", rewards = "You will receive:\n\nHaliscan Brimmed Hat"}
MultiLanguageQuestData['en'][12516] = {title = "Too Much of a Good Thing", objective = "Slay the Muddled Prophet of Sseratus and then return to Hexxer Ubungo at The Argent Stand.", description = "There. I've modified the mojo. Now when the prophet drinks it, not only will he lose some of his power, his mind will also be addled by the effects of the fungus.\n\nAt least that's the theory.\n\nAs for how to get him to drink it, might I suggest you simply throw it at him? No doubt he'll catch and drink it given the arrogance that he's displayed at the altar.\n\nUnless you can kill him, <class>, your Argent Crusade is about to come to a terrible end.", progress = "Is it over?\n\nDid the modified mojo work?\n\nDid you deliver vengeance for Sseratus by slaying his prophet?", completion = "Amazing! You've saved your people and the rest of Northrend from his madness.\n\nUnfortunately there's more of this insanity occurring up in the higher tiers of Zul'Drak.", rewards = "You will be able to choose one of these rewards:\n\nSoothsayer's GarbSupple WristguardsBloodbinder's LinksBrazen Offender's Shoulderplates\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesSoothsayer's GarbBloodbinder's LinksBrazen Offender's ShoulderplatesSupple Wristguards"}
MultiLanguageQuestData['en'][12517] = {title = "Rogues Deck", objective = "Use the Rogues Deck to summon a Darkmoon Fortune Teller and give the deck to them.", description = "Now that you have gathered all of the Rogue cards together into a deck, another card appears on top.  It depicts a fortune teller that seems to stare at you no matter how you hold the card.\n\nYou feel the card could be used to communicate with someone or something.", progress = "I see that you have managed to collect a deck of Rogues!   I'm impressed.", completion = "The tarot cards are of great interest to the Darkmoon Faire, so do not hesitate to call upon us if you manage to collect more.  We are not without our own skilled tradesmen, so please allow us to offer something in return.", rewards = "You will be able to choose one of these rewards:\n\nDarkmoon RobeDarkmoon VestDarkmoon Chain Shirt\n\nYou will also receive:\n\nDarkmoon RobeDarkmoon Chain ShirtDarkmoon Vest"}
MultiLanguageQuestData['en'][12518] = {title = "Mages Deck", objective = "Use the Mages Deck to summon a Darkmoon Fortune Teller and give the deck to them.", description = "Now that you have gathered all of the Mage cards together into a deck, another card appears on top.  It depicts a fortune teller that seems to stare at you no matter how you hold the card.\n\nYou feel the card could be used to communicate with someone or something.", progress = "I see that you have managed to complete a deck of Mages!   Congratulations!", completion = "The tarot cards are of great interest to the Darkmoon Faire, so do not hesitate to call upon us if you manage to collect more.  We are not without our own skilled tradesmen, so please allow us to offer something in return.", rewards = "You will be able to choose one of these rewards:\n\nDarkmoon NecklaceDarkmoon Pendant\n\nYou will also receive:\n\nDarkmoon PendantDarkmoon Necklace"}
MultiLanguageQuestData['en'][12519] = {title = "Troll Patrol: Whatdya Want, a Medal?", objective = "Captain Grondel outside the Coliseum wants you to gather 7 Drakkari Medallions from the nearby Drakkari Corpses.", description = "Look at me, <race>. Do I look like I have time fer fillin' out reports?\n\nIt be all I can do to keep this post free o' the bloody Scourge, and they want me to mess with paperwork!\n\n<sigh> No sense in complainin'. I need to get the commander some kinda kill count from the last skirmish.\n\nYou wanna be helpful? Go and get me all the medals you can find from the dead trolls around here. That'll hafta be close enough.", progress = "You get those medals for me, <race>?", completion = "Well, now!\n\nYa saved me a fair bit o' work there lad. I'm grateful. I'll be sure ta make mention of ya in me report.\n\nOff with yeh now. Finklestein'll likely be waitin fer ya a bit west o' here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12520] = {title = "Rhino Mastery: The Test", objective = "Kill 15 Shardhorn Rhinos and return to Hemet Nesingwary at the Nesingwary Base Camp.", description = "No rough landing is going to stop ol' Hemet from mastering the largest game Sholazar has to offer. In the wilds northwest of the camp, the jungles are ruled by the mighty shardhorn rhino. You can prove your worth to the expedition, <lad/lass>, by showing me that you're tough enough to face down those powerful beasts.", progress = "Did you master the rhinos, or are you throwing in the towel?", completion = "Well, well, well, it looks like you've survived the rhinos, after all, and in pretty good shape if I do say so myself. But there's more to rhino hunting than just staring down the beast as it charges you and hoping your aim is true. No, you'll need more than that to take on the rhino patriarch that's rumored to dwell in the jungle.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12521] = {title = "Where in the World is Hemet Nesingwary?", objective = "Talk to Archmage Pentarus when you're ready to leave for Sholazar Basin. When you arrive, speak with Monte Muzzleshot in the Wildgrowth Mangal of Sholazar Basin.", description = "When I heard that the legendary Hemet Nesingwary was setting sail for the Sholazar Basin, I offered to help fund his expedition. We know little of Sholazar,  but it's said to be a lush paradise in the midst of this frozen continent.\n\nHemet has agreed to send back samples of exotic plants, reagents, and crystals. There hasn't been any word from him. Monte Muzzleshot was supposed to be bringing them supplies, but he hasn't returned, either. If you'll look into it, I'll send you in my flying machine.", progress = nil, completion = "Aye, Hemet's here. He's at the camp, just go northwest toward the river and you'll soon see it. And for the love of the Light, lad, have him send someone to cut me down!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12522] = {title = "Need an Engine, Take an Engine", objective = "Weslex Quickwrench at the Nesingwary Base Camp wants you to bring him a Flying Machine Engine.", description = "She's ruined... ruined! I told that captain to be careful with such a precious cargo, but would she listen to me? No!\n\nWhen the ship ran aground, it damaged my flying machine, the Spirit of Gnomeregan. Now, we're left without any means to send our reports!\n\nThere is a chance, though, that the Venture Company's antics may work in our favor. They shot down another flying machine right about where Monte parachuted into the swamp to the east. Go there and retrieve the engine. It may be our only hope.", progress = "Well, were you able to get the engine? I just know that archmage who funded the expedition is getting nervous.", completion = "There... just set it down there. Be careful! If you ruin this one, we're in big trouble. Now, let's see what I can do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12523] = {title = "Have a Part, Give a Part", objective = "Bring 7 Venture Co. Spare Parts to Weslex Quickwrench at the Nesingwary Base Camp.", description = "Great, now that we've got an engine, we're going to need an assortment of other parts to get her back in flying condition. Don't worry, I know what I'm doing.\n\nA good mechanic can hold his creations together with anything, but we're better off if it doesn't come to that.\n\nAnyway, those Venture Company dullards have plenty of spare parts for their mining equipment all over Swindlegrin's Dig on the far side of that yellow crystal pillar to the northeast. Scoop up a few and bring them back here.", progress = "Did you get those parts?", completion = "With a little work, these should suffice. My poor flying machine might end up looking more like a Venture Company shredder, though. Poor girl will have to wait until we get back to Dalaran to be restored to her rightful form.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12524] = {title = "Venture Co. Misadventure", objective = "Debaar at the Nesingwary Base Camp wants you to kill 15 Venture Company members. You may kill either Venture Co. Ruffians or Venture Co. Excavators.", description = "Ever since we arrived, the Venture Company has hampered our efforts to secure our campsite and survey the area. Normally, we wouldn't care what they were up to, but they've started antagonizing our scouts and shooting down supply flights.\n\nWe can't allow this insult to stand. Hemet Nesingwary's expedition came here to hunt, and hunt it shall.\n\nGo to Swindlegrin's Dig, on the far side of the crystal pillar to the northeast, and kill any Venture Company employee you see!", progress = nil, completion = "That should hamper their operations, but I worry that the foreman will try to bring in more workers. We have to complete the job while we can.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12525] = {title = "Wipe That Grin Off His Face", objective = "Kill Foreman Swindlegrin and Meatpie and return to Debaar at the Nesingwary Base Camp.", description = "We must send Foreman Swindlegrin packing if we're going to shut down his mine permanently, but be careful. His bodyguard, Meatpie, is a large, mean ogre, and  isn't likely to let you see the foreman without a fight.\n\nThe two probably occupy a platform that would let them look out over the entire Venture Company operation at Swindlegrin's Dig.\n\nRemember, the dig is on the far side of the Suntouched Pillar to the northeast. Good luck, <name>.", progress = "Have you dealt with Swindlegrin and his bodyguard?", completion = "What a relief to hear that the Venture Company will trouble us no more. You have my thanks, and that of Hemet for dealing with this problem. A game hunter cannot, in good conscience, lift her weapon against another person.", rewards = "You will be able to choose one of these rewards:\n\nOgre-Crushing WristguardsBracers of the Rejuvenated ForestSpitelinked BracersRoaming Wristguards\n\nYou will also receive:\n\nOgre-Crushing WristguardsBracers of the Rejuvenated ForestSpitelinked BracersRoaming Wristguards"}
MultiLanguageQuestData['en'][12526] = {title = "Rhino Mastery: The Chase", objective = "Speak to Oracle Soo-rahm at the Bones of Nozronn.", description = "Well, that's settled then. We'll seek out this native sage and have a word with him. He's not likely to volunteer his services, though.\n\nI'm told he keeps a small lean-to near the Bones of Nozronn, just across the river to the south. Seek him out, introduce yourself, and ask what he requires to help us track down this patriarch of the rhinos.", progress = nil, completion = "What brings you to Rahm's shrine?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12527] = {title = "Gluttonous Lurkers", objective = "Deliver 5 Basilisk Crystals to Alchemist Finklestein in the shrine at Heb'Valok.", description = "My master, Finklestein, is in the shrine at Heb'Valok to the northwest preparing a truth serum, and he needs basilisk crystals. Heb'Valok is on the west side of the road leading north before the Altar of Sseratus.\n\nThere are basilisks to the east at Drak'Agal.\n\nIf you grab the Zul'Drak rats and throw them at the basilisk, they will become gorged and docile after eating five. Then you'll be able to take their crystals.\n\nKilling the basilisk won't do you any good. That'd just break its crystals!", progress = "What's all this?\n\nBy any chance have you seen my no-good apprentice, Pestlepot?\n\nI sent him on an errand quite some time ago and he has yet to return!", completion = "Oh, most excellent! Thank you. The crystals appear to be in fine condition!\n\nI have no doubt that Pestlepot put you up to doing his chores for him. Nevertheless, your assistance in this matter is greatly appreciated!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12528] = {title = "Playing Along", objective = "Report to High-Shaman Rakjak at Frenzyheart Hill as the new \"slave.\"", description = "My kill! You take my kill!\n\n<Gekgek taunts you with his spear.>\n\nYou dumb, <race>. Now you owe Gekgek! You be Frenzyheart slave. You slay many more beasts for Frenzyheart.\n\nYou go Frenzyheart Hill to northeast - you tell High-Shaman Rakjak you the new slave.\n\nGo, <race>! Go or I taunt you a second time!\n\n<Gekgek waves his spear around menacingly.>", progress = nil, completion = "You the new slave?\n\nGood. We running out.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12529] = {title = "The Ape Hunter's Slave", objective = "Kill 8 Hardknuckle Foragers and 6 Hardknuckle Chargers for High-Shaman Rakjak at Frenzyheart Hill.\n\nIf you lose Goregek's Shackles, speak to Elder Harkek in Frenzyheart Hill.", description = "You think you so great hunter, eh? You no Frenzyheart, you not know of hunt.\n\nGoregek is great ape hunter. He slay so many ape you can't count on claws.\n\nYou go with Goregek and hunt hardknuckles to east. You the slave, <race>. You do what Goregek tell you.", progress = "You still alive! Hardknuckles not eat you yet?\n\nMaybe they eat you later.", completion = "Goregek show silly &lt;race&gt; slave how it done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12530] = {title = "Tormenting the Softknuckles", objective = "Goregek has given you a Softknuckle Poker for use on Softknuckles to draw the Hardknuckle Matriarch out of hiding. Slay the Hardknuckle Matriarch and report her death to High-Shaman Rajak at Frenzyheart Hill.\n\nIf you lose Goregek's Shackles, speak to Elder Harkek in Frenzyheart Hill.", description = "Slave thing!\n\nRakjak want me to babysit you while I kill hardknuckles. I feeling generous today, so I let you kill some too, but don't get in Goregek's way!\n\nRakjak not know yet, but Goregek has eye on big bad hardknuckle mama. We go to Hardknuckle Clearing to east and poke softknuckles with poker and she sure to come yelling!\n\n<Goregek rubs his hands together gleefully.>", progress = "What you want, slave?", completion = "Goregek take you to kill big mom of hardknuckles, eh? You lucky!\n\nDumb softknuckles squeal good!\n\n&lt;Rakjak squeals loudly and breaks out laughing.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12531] = {title = "The Underground Menace", objective = "Locate Serfex under the sands of the southern river, slay him, and bring his claw to High-Shaman Rakjak at Frenzyheart Hill.\n\nIf you lose Dajik's Worn Chalk, speak to Elder Harkek in Frenzyheart Hill.", description = "Lion killer, chicken chaser, new Frenzyheart slave...\n\nI know you no want to stay slave, so I tell you what to do. Show you better than the other Frenzyheart hunters and then Rakjak respect you.\n\nUnder sands of south river there a beast that kills wasp, apes, and even wolvar. He called Serfex. You bring claw of Serfex to Rakjak and maybe he release you from slaveness.\n\nHope Dajik teaching you good so Serfex be easy stuff.", progress = "I not ask for you, <race>. What you want?", completion = "You kill Serfex? I bet you follow mighty wolvar that kill Serfex and take claw.\n\nMy claw now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12532] = {title = "Flown the Coop!", objective = "Capture 12 Chicken Escapees for Elder Harkek.\n\nIf you lose Dajik's Worn Chalk, speak to Elder Harkek in Frenzyheart Hill.", description = "Dumb Goregek stumble into chicken house and let all the chickens go!\n\nThey all around hill - go get chickens back!\n\n<Elder Harkek shoos you away.>", progress = "You catch chickens?", completion = "Good! I was worried about foodstuffs. I already pretty hungry.\n\nThank you, &lt;race&gt;.", rewards = "You will be able to choose one of these rewards:\n\nStained Coop WarmerEgg-Warming BootsStraw-Lined LeggingsCracked Nest Stabilizer\n\nYou will also receive:\n\nStained Coop WarmerEgg-Warming BootsStraw-Lined LeggingsCracked Nest Stabilizer"}
MultiLanguageQuestData['en'][12533] = {title = "The Wasp Hunter's Apprentice", objective = "Kill 6 Sapphire Hive Wasps and 9 Sapphire Hive Drones for High-Shaman Rakjak in Frenzyheart Hill.\n\nIf you lose Dajik's Worn Chalk, speak to Elder Harkek in Frenzyheart Hill.", description = "Rakjak not dumb. Maybe you good at killing things. Maybe Frenzyheart can make you into real hunter.\n\nDajik hunts giant wasp things better than all wolvar. Go with Dajik to Sapphire Hive to southeast or to river in south and learn the hunt.", progress = "You learn the hunt?", completion = "We kill many many wasps.\n\nRakjak don't think they run out.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12534] = {title = "The Sapphire Queen", objective = "Bring the Stinger of the Sapphire Queen to High-Shaman Rakjak at Frenzyheart Hill.\n\nIf you lose Dajik's Worn Chalk, speak to Elder Harkek in Frenzyheart Hill.", description = "Bristlepine can be dangerous, but most stay far away from wolvar. Wasps on other hand not fear the Frenzyheart... they even kill some of our hunters.\n\nI know Rakjak want wasp queen dead, but no wolvar want to go into her hive. You go kill wasp queen in Sapphire Hive to southeast and get stinger for Rakjak. Me bet Rakjak like that.", progress = "You smell like wasp things.", completion = "You killed queen wasp! You stronger than Rakjak thought.\n\nMaybe wasps go away now and stop attacking Frenzyheart hunters.", rewards = "You will be able to choose one of these rewards:\n\nChitin-Reinforced HoodStinger-Proof ChestguardInsect-Filtering FaceguardBug-Smashing Pauldrons\n\nYou will also receive:\n\nChitin-Reinforced HoodStinger-Proof ChestguardInsect-Filtering FaceguardBug-Smashing Pauldrons"}
MultiLanguageQuestData['en'][12535] = {title = "Mischief in the Making", objective = "High-Shaman Rakjak at Frenzyheart Hill wants 8 Skyreach Crystal Clusters.", description = "You good hunter, but Frenzyheart can make you stronger. Harkek think maybe you ready for something more important.\n\nBefore Rakjak send you on important mission, you need gather things for Rakjak. All along river to south are blue crystals. Rakjak need lots of blue crystals.\n\nYou go get crystals now.", progress = "Almost ready for long journey. Gekgek come back with crocolisk just moment ago.", completion = "Good &lt;race&gt;! Okay, all ready.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12536] = {title = "A Rough Ride", objective = "Ride the captive crocolisk to Mistwhisper Refuge and then speak to Zepik for further instructions.\n\nIf you lose Zepik's Hunting Horn, speak to Elder Harkek in Frenzyheart Hill.", description = "Zepik is best hunter of the Frenzyheart. Zepik hunts big-tongues... ugly things near swamps that try to steal all stuff they can find.\n\nZepik going on long trek to break big-tongue shrine and try to scare them away. We no want big-tongues in this land anymore.\n\nThere a crocolisk chained on northeast side of hill, next to tree - go with Zepik and do what Zepik tell you.", progress = "They tell Zepik you good hunter for not being Frenzyheart.", completion = "We here! Must work fast.\n\nWatch out for big-tongues.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12537] = {title = "Lightning Definitely Strikes Twice", objective = "Zepik wants you to smash the Skyreach Crystal Clusters in front of the Mistwhisper weather shrine.\n\nIf you lose Zepik's Hunting Horn, speak to Elder Harkek in Frenzyheart Hill.", description = "Okay, the crystal things...\n\nThe big-tongues use the crystals to power their rain shrines. Zepik not know quite how it works, but Zepik does know that if they use wrong crystals, the clouds and the rain go crazy!\n\nZepik tried to sneak in at one of their other rain shrines, but it not go so well. It sure to go much better with two!\n\nTake crystals, place at big stone pillar shrine thing, then smash them to release power. Zepik not sure what will happen, so might want to step back after.", progress = "Zepik think this go much better with partner. You strong for not Frenzyheart.", completion = "It work so good!\n\nYou see lightning smash that oracle guy? So good!\n\n&lt;Zepik rubs his hands together and chuckles maniacally.&gt;", rewards = "You will be able to choose one of these rewards:\n\nGloves of the Crackling StormStatic-Dispersing ShoulderpadsBelt of Trapped LightningZepik's Grounded Legplates\n\nYou will also receive:\n\nGloves of the Crackling StormStatic-Dispersing ShoulderpadsBelt of Trapped LightningZepik's Grounded Legplates"}
MultiLanguageQuestData['en'][12538] = {title = "The Mist Isn't Listening", objective = "Zepik wants you to kill 12 Mistwhisper Gorlocs.\n\nIf you lose Zepik's Hunting Horn, speak to Elder Harkek in Frenzyheart Hill.", description = "Gorillas and wasps are boring! Big-tongues the only thing fun to hunt.\n\nWhile we mess up rain shrine, we kill lots of mist big-tongues. That sure to make them not want to come back to village thing.\n\n<Zepik nods to himself confidently.>", progress = "We best hunters of basin!", completion = "I stab those big-tongues good.\n\nYou did okay I guess.\n\nNo, I just kidding! You good hunter. I glad to hunt with you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12539] = {title = "Hoofing It", objective = "Find your way back to Frenzyheart Hill and speak to High-Shaman Rakjak.", description = "Okay, we done! Time to go back. No crocolisk to ride this time though.\n\nIf we go east and stay near ridge, it should lead all the way back near hill.\n\nNeed to be careful not to go far below ridge though or we might go right into big-tongue tree village thing. Zepik not think they like us right now.", progress = nil, completion = "Blown up by lightning?\n\n&lt;Rakjak breaks out laughing for a moment.&gt;\n\nYou good hunter. Rakjak like you. Maybe one day you can be honorary Frenzyheart!\n\nOnly maybe though!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12540] = {title = "Just Following Orders", objective = "Locate an Injured Rainspeaker Oracle for High-Shaman Rakjak at Frenzyheart Hill.", description = "Okay <guy/lady>, Rakjak have very important job. You go capture injured big-tongue that tracker spotted at river to north.\n\nNot bring hunter this time because they maybe want to just kill it. I want to hide it so that I can poke it and make it tell me things.\n\nGo you and bring me big-tongue prize thing.", progress = nil, completion = "No kill me please! We was just looking for fish. We not want to die.", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][12541] = {title = "Troll Patrol: The Alchemist's Apprentice", objective = "Alchemist Finklestein at Heb'Valok wants you to assist him in the creation of a truth serum.\n\nWhen you are ready to begin, you are to speak to him and follow his instructions.", description = "Ahh, you must be the promised patrol. Your timing couldn't be better. I have urgent need of an extra pair of hands.\n\nWe have a Drakkari prisoner who's been sent here to undergo questioning. Before the interrogation begins, I require assistance in the creation of a truth serum.\n\nCreating a truth serum is tricky business, demanding keen instincts, perfect timing, and improvisation at every step.\n\nLet me know when you're ready, <race>. And remember, timing is everything!", progress = "You see, <name>, there is far more to true alchemy than mixing a few ingredients....", completion = "You've done it!\n\nThe intelligence gathered from that troll will undoubtedly be of great value. I'll be certain to make mention of your efforts in my report to the commander.\n\nThank you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12542] = {title = "The Call Of The Crusade", objective = "Report to Crusader Valus at Light's Trust in Dragonblight.", description = "<class>! The Argent Crusade is looking for able bodied soldiers that are willing to set aside their differences and join forces to battle the forces of the Lich King. Will you take up our cause?\n\nShould you be interested, venture north to Light's Trust and speak with Crusader Valus.\n\nYou will find Light's Trust amidst the ruins of the sacked troll city of Jintha'kalar - bordering Zul'Drak.\n\nFarewell.", progress = nil, completion = "Mere footsteps from here lies the Drakkari empire.\n\n&lt;Valus points east.&gt;\n\nFor thousands of years the Drakkari remained isolated, preferring to keep within the boundaries of their sprawling temple cities and ziggurats. It was surprising then, to come upon this wreckage. Further up, beyond the foreboding stairs leading into Zul'Drak, Drak'Tharon Keep lies in ruin. The entire first tier of Zul'Drak, destroyed...\n\nWhy has the Scourge waited until now to attack?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12543] = {title = "An Offering for Soo-rahm", objective = "Bring 5 Intact Cobra Fangs to Oracle Soo-rahm, near the Bones of Nozronn.", description = "We not know you, stranger, but we know you want something.\n\nWe will talk to Bones of Nozronn for you, but you must bring us offerings. We need powerful emperor cobra fangs to complete our oracle's necklace.\n\nGo to the Wildgrowth Mangal, northeast of our hut, find cobras and bring back best fangs. Then we make bones speak to you.", progress = "We must know -- do you bring fangs?", completion = "&lt;The oracle inspects the fangs.&gt;\n\nWe approve! Bones of Nozronn will speak to &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12544] = {title = "The Bones of Nozronn", objective = "Use Soo-rahm's Incense near the Bones of Nozronn, then return to Hemet Nesingwary at Nesingwary's Base Camp with the information you learned.", description = "Bones of Nozronn, Oracle Soo-rahm sends <name> to you!\n\nWe have prepared incense for you. Light it and place it near Nozronn's head and you will hear his voice.\n\n<Confused, you tell Soo-rahm that you haven't even told him your question.>\n\nTrue, we not know, but mighty Nozronn does. Do not doubt. Nozronn will answer your heart's question.\n\nGo. Nozronn not wait long.", progress = "Well, have you consulted the native oracle?", completion = "&lt;Hemet listens as you describe what you learned.&gt;\n\nWay to go, lad. No dead rhino tells Hemet Nesingwary where and what he can hunt. We'll show that heap o' bones.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12545] = {title = "The Cleansing Of Jintha'kalar", objective = "Crusader Valus at Light's Trust in Dragonblight has asked you to slay 15 Jintha'kalar Scourge.", description = "We wrested this ancient Drakkari temple from a swarm of invading Scourge. Not more than one-hundred paces from where we stand is the ruined city of Jintha'kalar. Scourge necromancers run amok, turning the living Drakkari trolls that remain into servants of the Lich King.\n\nAll are now lost to the Light. All must be purged.\n\n<Valus looks upon you sternly.>\n\nAll.", progress = "Leave nothing for the Lich King to resurrect!", completion = "As you can see, the Scourge war machine presses onward, yet the armies of the Horde and the Alliance remain divided, making for easy prey. It is for this reason that we must remain united.\n\n&lt;Valus is lost in contemplation for a moment.&gt;\n\nThe Argent Crusade has use for a man like you. Perhaps you would be interested in joining our cause? To battle and die at the side of the Ashbringer?", rewards = "You will be able to choose one of these rewards:\n\nScourgeslayer's ShankClaw of the Undead RavagerJoint-Severing QuickbladeWand of Purifying FireWand of Blinding Light\n\nYou will also receive:\n\nClaw of the Undead RavagerScourgeslayer's ShankJoint-Severing QuickbladeWand of Blinding LightWand of Purifying Fire"}
MultiLanguageQuestData['en'][12546] = {title = "Reclamation", objective = "Go to the Avalanche in Sholazar Basin and use the Omega Rune to deploy Etymidian. Use him to slay 200 Scourge Minions, Bythius the Flesh-Shaper, Urgreth of the Thousand Tombs and Hailscorn.\n\nSpeak to the Avatar of Freya in Sholazar Basin when you've completed this task.", description = "It is time, <name>.  The Etymidian is one of the most destructive forces ever created by the titans and I am loathe to unleash him in my lands.\n\nThere is little choice, however.  Our enemies have forced my hand and the fury of the titans will cleanse all.", progress = "Those who would threaten life... have they been dealt with?", completion = "I am grateful for your help, &lt;name&gt;.  It is my duty to watch over these lands and all life that dwells on them.\n\nThanks to you, that life will continue to thrive while the forces of death wage in the bordering regions.\n\nYour actions will not be forgotten.", rewards = "You will be able to choose one of these rewards:\n\nGaze of the Punishing ConstructHelm of the Avenging ProtectorHeadguard of Vast DestructionHelm of Towering RageGreathelm of the Titan Protectorate\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesGaze of the Punishing ConstructHelm of the Avenging ProtectorHeadguard of Vast DestructionHelm of Towering RageGreathelm of the Titan Protectorate"}
MultiLanguageQuestData['en'][12547] = {title = "The Activation Rune", objective = "Obtain the Omega Rune inside the Shaper's Terrace and bring it to The Etymidian.", description = "This colossal being appears to be inactive.  You notice an empty rune-shaped slot on its chest.\n\nPerhaps you might be able to find the missing rune inside the nearby overlook.", progress = "<The rune-shaped slot on The Etymidian's chest appears to glow with faint power.>", completion = "&lt;You hear the rumbling sound of stone grinding as The Etymidian's limbs come to life.&gt;\n\nI am needed somewhere?", rewards = "You will be able to choose one of these rewards:\n\nSpaulders of the RuneseekerLegguards of Guided TravelSeeing-Eye BeltPathfinding Treads\n\nYou will also receive:\n\nSpaulders of the RuneseekerLegguards of Guided TravelSeeing-Eye BeltPathfinding Treads"}
MultiLanguageQuestData['en'][12548] = {title = "The Etymidian", objective = "Go through the Waygate in the southern end of Sholazar Basin and look for the weapon known as the Etymidian on the other side.", description = "It is time, <name>.  The Waygate has been activated for the first time in seven centuries.  Use it to travel to where our final hope lies.\n\nLet us put an end to those who would seek to bring the taint of undeath to this pristine land.  Let us unleash the Etymidian.", progress = nil, completion = "&lt;As you read the engravings on this stone colossus, you realize that this is the weapon that Freya spoke of.  This is the Etymidian.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12549] = {title = "Dreadsaber Mastery: Becoming a Predator", objective = "Kill 15 Dreadsabers and return to Buck Cantwell at the Nesingwary Base Camp.", description = "If you've hunted with Hemet before, you know that he's tested his skill against many large cats, but the dreadsabers here in Sholazar are different. They're able to bring down larger game than I've ever seen a cat hunt. To overcome and kill such a predator is the mark of a true hunter.\n\nIf you seek to prove you're up to the challenge, test yourself against the dreadsabers. They live in the wilderness surrounding the camp and south of the river.", progress = "Have you tested your skills against the dreadsabers?", completion = "Well, you've proven yourself a capable hunter, but how are you as a tracker?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12550] = {title = "Dreadsaber Mastery: Stalking the Prey", objective = "Buck Cantwell at the Nesingwary Base Camp wants you to identify 3 Shango Tracks from the Dreadsaber Tracks near Bittertide Lake.", description = "I have heard that the natives tell stories of a large dreadsaber they call Shango. I haven't seen any evidence of this Shango's existence, but my injuries have kept me from venturing outside the camp.\n\nIf you fancy yourself something of a tracker, you might be able to find out the truth about Shango. Debaar said she saw some large tracks on her last outing. Go north from the camp toward Bittertide Lake, and search its southern shore for the prints.", progress = "How goes the tracking?", completion = "&lt;Buck listens as you recount your findings.&gt;\n\nI think you may have found the proof we need for this Shango. And I think I have an idea as to where we can find him.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12551] = {title = "Crocolisk Mastery: The Trial", objective = "Kill 15 Mangal Crocolisks and return to Debaar at the Nesingwary Encampment.", description = "I warn you, stranger -- do not make any comments about crashing the ship. I already get enough of it from the rest of the expedition.\n\nIf you're looking to try your hand at hunting, though, you should test your skills against the wily mangal crocolisks. They live all along the river to the south, and in the Wildgrowth Mangal to the east. Prove you can hold your own against them and we'll talk again, hunter.", progress = nil, completion = "Impressive, &lt;class&gt;. Are you certain you're not a member of the expedition?\n\nNo, I'm certain of it. There would've been a crash joke in there somewhere.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12552] = {title = "Death to the Necromagi", objective = "Sergeant Moonshard at Drak'Sotra has asked you to destroy 8 Hath'ar Necromagi.", description = "When the trolls brought down Kolramas, it crashed next to us to the southeast. Unfortunately the crash did not destroy all of the Scourge within.\n\nNow they're raising our men from the dead and using them against us!\n\nThis will not be allowed to continue. You will see to it that their necromagi are slaughtered! Do we understand each other?", progress = nil, completion = "It's not enough!\n\n&lt;The sergeant's voice cracks as he mourns the corruption of his fallen comrades.&gt;\n\nWe must do more to show respect for the memories of those men!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12553] = {title = "Skimmer Spinnerets", objective = "Specialist Cogwheel at Drak'Sotra has asked you to collect 5 Intact Skimmer Spinnerets.", description = "Why do I always get the tough tasks to tackle?\n\nThe Scourge at Kolramas have plague sprayers that are getting dangerously close. You don't want to know what's going to happen if they start heading this way!\n\nI've got an idea for how we might bring them down, but first we're going to need something... something from their own creatures.\n\nThe Hath'ar skimmers can spin a very strong web that we can put to good use. Bring back some of their spinnerets.", progress = "Those spinnerets have to be intact if I'm going to be able to put them together into a device that you can use.", completion = "Those'll do!\n\nNow we're going to need some raw parts so that I can put the launching device together for you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12554] = {title = "Malas the Corrupter", objective = "Sergeant Moonshard at Drak'Sotra insists that you return with the Head of the Corrupter.", description = "<name>, head back down there!\n\nYou'll find the leader of Kolramas, Malas the Corrupter, gloating from atop the crashed necropolis.\n\nKill him and bring me his head!", progress = "I look forward to mounting his head on a pike. Let's see him come back from that!", completion = "You're the hero of the hour, &lt;name&gt;.\n\n\n\nYou deserve our deepest respect, and something more I think.", rewards = "You will be able to choose one of these rewards:\n\nLeggings of Fastidious DecapitationLegguards of Solemn RevengeCeremonial Pike LeggingsLegplates of the Vengeful Mendicant\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesLeggings of Fastidious DecapitationLegguards of Solemn RevengeCeremonial Pike LeggingsLegplates of the Vengeful Mendicant"}
MultiLanguageQuestData['en'][12555] = {title = "A Tangled Skein", objective = "Specialist Cogwheel at Drak'Sotra has asked you to use the Tangled Skein Thrower in order to cause the destruction of 5 Plague Sprayers.", description = "There! One tangled skein thrower ready and waiting for you to take those plague sprayers down.\n\nYou just aim and let loose. The webbing should foul up their hover spells long enough to cause them to crash to the ground just like Kolramas.\n\nKind of poetic. I like that!", progress = "You sure you brought down enough of those things? Do I look like I want the plague?!", completion = "Yay! You're the best, &lt;name&gt;!\n\nI wasn't looking forward to being sprayed with Scourge stuff, that's for sure! I guess it's going to be hard for those stupid nerubians to spread their evil now!\n\nHow about I give you a little something for saving my skin?", rewards = "You will be able to choose one of these rewards:\n\nBlade of DiligenceKnife of the DutyboundCleaver of DiligenceStaff of the DutyboundDutybound Mace of PurityStaff of Diligence\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesStaff of the DutyboundBlade of DiligenceStaff of DiligenceKnife of the DutyboundDutybound Mace of PurityCleaver of Diligence"}
MultiLanguageQuestData['en'][12556] = {title = "Rhino Mastery: The Kill", objective = "Bring Farunn's Horn to Hemet Nesingwary at the Nesingwary Base Camp.", description = "Now that we know where to find Farunn, all that remains is the battle against the great beast. Are you ready to take on this rhino, <name>? For all the spirit's blustering, I'm certain it was telling the truth about the beast's strength.\n\nWhen you're ready to face him, head north past the Suntouched Pillar and look for Farunn on the northeast shore of the Bittertide Lake. It may even venture near the Glimmering Pillar. Bring back its horn to commemorate your kill.", progress = "Did you kill the beast?", completion = "&lt;Hemet examines the horn.&gt;\n\nAn astounding trophy from an amazing animal! &lt;name&gt;, I've been hearing rumors of even bigger, more ferocious game in the northern reaches of the basin and I'd like you to help us track it down.", rewards = "You will be able to choose one of these rewards:\n\nNimblefoot MoccasinsToenail BeltShaved Rhinohorn ChestguardRhino-Tail Girdle\n\nYou will also receive:\n\nNimblefoot MoccasinsToenail BeltShaved Rhinohorn ChestguardRhino-Tail Girdle"}
MultiLanguageQuestData['en'][12557] = {title = "Lab Work", objective = "Alchemist Finklestein at Heb'Valok wants you to find a Muddy Mire Maggot, a Withered Batwing, an Amberseed, and some Chilled Serpent Mucus from within his laboratory.", description = "I assume by your interruption that you wish to be numbered among those I am considering for apprenticeship.\n\nA worthy aspiration...\n\nShould I someday choose to accept your petition, I must be confident that you can find your way around my laboratory. I have many ingredients here; some plentiful, and others in short supply.\n\nTake your time, <class>. Find a muddy mire maggot, a withered batwing, an amberseed, and some chilled serpent mucus.\n\nSucceed, and I'll know to take your request seriously.", progress = "Have you become accustomed to my laboratory, <class>?", completion = "Yes, yes, that's a good start.\n\nShould I call upon you to help me with an actual recipe, you'll need to locate ingredients in a timely manner.\n\nKeep that in mind, &lt;class&gt;.\n\nFarewell.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12558] = {title = "Dreadsaber Mastery: Ready to Pounce", objective = "Bring Shango's Pelt to Buck Cantwell at the Nesingwary Base Camp.", description = "Shango awaits, <name>. If you have succeeded in your tracking, he will not know that you stalk him, and you will need the advantage.\n\nHe is supposed to be bigger, stronger, and more ferocious than the other dreadsabers of the basin. Travel north, to the western shore of Bittertide Lake and near the falls that feed it, do battle with Shango. If you succeed, return with his pelt.", progress = "Have you taken on Shango?", completion = "What an exquisite pelt from such a noble animal! It heartens me to see that the rumors about Shango were indeed true, &lt;name&gt;. Your pursuit of the creature has been flawless. You are a true huntsman.", rewards = "You will be able to choose one of these rewards:\n\nScrap-Hide SpauldersDreadsaber Tooth ShoulderpadsPauldrons of Swift ReplenishmentPauldrons of the Silent MistBronzed Dome Protector\n\nYou will also receive:\n\nScrap-Hide SpauldersDreadsaber Tooth ShoulderpadsPauldrons of Swift ReplenishmentPauldrons of the Silent MistBronzed Dome Protector"}
MultiLanguageQuestData['en'][12559] = {title = "Powering the Waygate - The Makers' Perch", objective = "The Avatar of Freya at the Rainspeaker Rapids wants you to go to the Makers' Perch and use the Activation Switch Gamma.", description = "It is time then.  Let us activate the waygate.\n\nYou will find the first switch inside the Makers' Perch in the western edge of the basin.\n\nBeware, <name>.  The titans used the perch to watch over their creations.  Many of their stone servants still guard the place.", progress = "You're back, little one.  I was beginning to worry about your well-being.", completion = "We're halfway there, &lt;name&gt;.  One more switch needs to be activated before we can retrieve the Etymidian.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12560] = {title = "Crocolisk Mastery: The Plan", objective = "Bring 5 Sandfern fronds to Debaar at the Nesingwary Base Camp.", description = "The mangal crocolisk is a master of the ambush, and I intend to beat the best at his game. To do that, we'll need to construct a convincing camouflage for you. We'll use plants that grow in the sandy soil of the riverbanks and lake beaches.\n\nThe sandfern is best for this purpose. It grows in the sandy areas near the shores of the Seabreach Flow, just to the south, Bittertide Lake and Bittertide Falls, to the north, and the edges of River's Heart, the large lake beyond the mangal to the east.", progress = "Did you bring all the ferns we'll need?", completion = "&lt;Debaar accepts the sandfern fronds from you and starts bending them around your body.&gt;\n\nYes, this should work. Stand still! We'll make a bush of you yet.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12561] = {title = "An Issue of Trust", objective = "Obtain Freya's trust by destroying 6 Blighted Corpses and 10 Bonescythe Ravagers in the Lost Lands.", description = "This should never have happened.  The forces of undeath storm the very cradle of life!\n\nIf you're not here to destroy the minions of the Lich King, then leave at once.  Do not incur my wrath by distracting me from my duties.", progress = "Do not waste my time, mortal.  The titans' creations must be defended!", completion = "Very well, &lt;race&gt;.  I am satisfied that you're not one of the Lich King's minions... perhaps there is something you can do for us after all.", rewards = "You will be able to choose one of these rewards:\n\nBinding of Purified CorpsesSplattered Zombie WristguardsSkeleton SmashersPreservative-Stained Gauntlets\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesBinding of Purified CorpsesSplattered Zombie WristguardsSkeleton SmashersPreservative-Stained Gauntlets"}
MultiLanguageQuestData['en'][12562] = {title = "The Drakkari Do Not Need Water Elementals!", objective = "Sub-Lieutenant Jax at The Argent Stand has asked you to kill 10 Drakkari Water Binders.", description = "Intelligence reports that ever since those water elementals appeared in the Drak'Sotra Fields, a number of Drakkari shaman have come down from the upper tiers of Zul'Drak to take control of them.\n\nI cannot stress enough, <sir/ma'am>, how dangerous that could prove. We do not want them to have water elementals at their disposal.\n\nThe commander has ordered that these Drakkari water binders are to be put to the sword. Head south when you're ready.", progress = nil, completion = "Excellent work, sir!\n\nI'll see to it that the commander is apprised of your mission results.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12563] = {title = "Troll Patrol", objective = "Commander Kunz at the Argent Stand wants you to visit the four Argent Crusade posts, follow their captain's orders, and then return and report to him.\n\nCaptain Brandon and Captain Rupert are posted at Drak'Sotra, Captain Grondel is posted in Drak'Agal, and Alchemist Finklestein is posted in Heb'Valok.", description = "Unsheathe that weapon, <race>. It's time to go on patrol!\n\nI've got four posts under my command and it's crucial to our success that they remain in our control. I'm ordering you to visit each of them and offer your assistance.\n\nYou can begin with Captain Brandon southeast of here. He'll direct you to the next post when he's finished with you.\n\nReport back to me once you've assisted each of my men. And remember, you'll be more richly rewarded for returning to me quickly - so double-time it!\n\nDismissed!", progress = nil, completion = "Well, &lt;name&gt;, at least you've made it back in one piece. I suppose that's worth something....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12564] = {title = "Troll Patrol: Something for the Pain", objective = "Captain Brandon at Drak'Sotra wants you to collect 5 Mature Water-Poppies from Drak'Sotra Fields.", description = "Gritty as my men are, they're still mortal.\n\nWounds and pain diminish their ability to perform their missions. No amount of training changes that simple fact of life.\n\nThankfully, one of our alchemists has developed a recipe for a salve that binds to our bandages and greatly reduces the pain our soldiers experience.\n\nThe salve requires a special poppy these trolls cultivate just west of here. Go to Drak'Sotra Fields and harvest some of them to keep our stockpiles from running out.", progress = "Have you collected the water-poppies, <name>?", completion = "Fine specimens, &lt;name&gt;.\n\nOn behalf of my soldiers, I thank you for your efforts today.\n\nCaptain Rupert is likely the next stop on your patrol. He's stationed at the wall just east of here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12565] = {title = "The Blessing of Zim'Abwa", objective = "Hexxer Ubungo at The Argent Stand wants you to present 10 Drakkari Offerings to the statue of Zim'Abwa.", description = "I am heartened to see the zeal with which your Argent Crusade is dealing with the Scourge, <race>. I would like to help with your efforts.\n\nThe Drakkari trolls of this once-great city used to make regular offerings to their gods, but now neglect them, or worse.\n\nIf you were to make offerings to the gods, they would show their appreciation in return.\n\nZim'Abwa's statue is just to the southwest. Zim'Abwa would gladly accept your offerings of Drakkari artifacts as a sign that you are protecting Zul'Drak.", progress = "<Zim'Abwa stares inscrutably to the north and the south.>", completion = "&lt;If Zim'Abwa could move his face, Zim'Abwa would make a vicious grin.&gt;", rewards = "You will learn:\n\nBlessing of Zim'Abwa\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][12566] = {title = "Help for Camp Winterhoof", objective = "Speak with Chieftain Ashtotem at Camp Winterhoof.", description = "I am Longrunner Nanik of the Taunka, sent by the chieftain of Camp Winterhoof to seek out allies in the fight against the vrykul. They mass to the west and south of our village, and though we slay 10 of them for every one of our dead, we cannot hold.\n\nApothecary Scyllis has promised to send brave <class>s northwest to our aid. Will you help my people fend off the vrykul assaults?\n\nFollow the road far to the northwest, across the river, and into the foothills of the mountains to reach Camp Winterhoof.", progress = nil, completion = "So, Nanik did find help then? Tell me, &lt;name&gt;, how is it you made it here without him? None know this land better than the Taunka.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12567] = {title = "Blessing of Zim'Abwa", objective = "<Zim'Abwa's stony visage pierces your soul.\n\nZim'Abwa is pleased, but wants you to show more appreciation and respect by giving him more Drakkari offerings.\n\nHe will reward you in kind.>", description = nil, progress = "<Zim'Abwa's stony visage pierces your soul.\n\nZim'Abwa is pleased, but wants you to show more appreciation and respect by giving him more Drakkari offerings.\n\nHe will reward you in kind.>", completion = "&lt;You sense Zim'Abwa's approval. Somehow you know that Zim'Abwa wants more tribute!&gt;", rewards = "You will learn:\n\nBlessing of Zim'Abwa"}
MultiLanguageQuestData['en'][12568] = {title = "Troll Patrol: Done to Death", objective = "Captain Rupert wants you to use the Incinerating Oil on 5 Defeated Argent Footmen in Drak'Sotra.", description = "Trust me, <race>. I know....\n\nThe smell of burnt flesh has become sickening to even me, a Forsaken. Nevertheless, it is our solemn duty to ensure that our brethren never walk with the Scourge.\n\nPour this oil on the corpses of our fallen to ensure that we never face them on the battlefield as enemies.", progress = nil, completion = "Thank you, &lt;name&gt;.\n\nIt's not the most glorious job on the battlefield, but it must be done. I'll make note of your service in my report.\n\nCaptain Grondel is likely waiting for you to the northeast, just outside the amphitheater.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12569] = {title = "Crocolisk Mastery: The Ambush", objective = "Bring Bushwhacker's Jaw to Debaar at the Nesingwary Base Camp.", description = "The largest crocolisk in the basin, known around here as \"Bushwhacker\" for his ambush prowess, likes to sun himself in the shallow waters of River's Heart. It's the large lake at the basin's center, and is to the east of our camp.\n\nI want you to take the camouflage I've prepared and hide on the western beach of River's Heart and ambush Bushwhacker when he shows himself. Bring back his mighty jaws if you are able to overcome him.", progress = "Did our plan work?", completion = "&lt;Debaar listens as you describe the failure of the disguise.&gt;\n\nWhat do you mean, our plan didn't work as intended?\n\nWell, you did manage to get the kill, to your credit. Look at the size of this jaw! Hemet will be proud of our efforts. This crocolisk was truly a monster.", rewards = "You will be able to choose one of these rewards:\n\nTooth-Marked GirdleCrocscale MoccasinsMuck-Stained CarapaceBent Crocolisk Tooth\n\nYou will also receive:\n\nTooth-Marked GirdleCrocscale MoccasinsMuck-Stained CarapaceBent Crocolisk Tooth"}
MultiLanguageQuestData['en'][12570] = {title = "Fortunate Misunderstandings", objective = "Escort the Injured Rainspeaker Oracle to Rainspeaker Canopy and speak to High-Oracle Soo-say.", description = "I sorry! I not mean to get you in trouble!\n\n<The injured oracle stares at you blankly for a long while.>\n\nYou save me! We thank you. We going to go back to village now. You come too... you can stay with us! Puppy-men kind of mean anyway.\n\nLet me know when you ready to go, okay?", progress = "Who you? You stink of puppy-men.", completion = "You help us? You welcome then, dryskin.", rewards = "You will be able to choose one of these rewards:\n\nLeggings of Mending FrondsRagged Leaf GripsBelt of MisconceptionsRing of Misinterpreted Gestures\n\nYou will also receive:\n\nLeggings of Mending FrondsRagged Leaf GripsBelt of MisconceptionsRing of Misinterpreted Gestures"}
MultiLanguageQuestData['en'][12571] = {title = "Make the Bad Snake Go Away", objective = "High-Oracle Soo-say in Rainspeaker Canopy wants you to kill Venomtip and 10 Emperor Cobras.\n\nIf you lose Lafoo's Bug Bag, speak to High-Oracle Soo-say in Rainspeaker Canopy.", description = "We were here long before the puppy-men came. This is very sacred place - we will not leave.\n\nYou seem like maybe you good, but we have Lafoo stay with you just in case. You understand we think.\n\nThere snakes thing that keeps trying to eat our hatchlings. Go with Lafoo and make them stop, okay? Especially big one near waterfall to northeast.", progress = "<High-Oracle Soo-say seems to stare right through you.>", completion = "Snake gone?\n\nGood &lt;race&gt;. We thank you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12572] = {title = "Gods like Shiny Things", objective = "Collect 6 of the treasures that Lafoo digs up and bring them to High-Oracle Soo-say in Rainspeaker Canopy.\n\nIf you lose Lafoo's Bug Bag, speak to High-Oracle Soo-say in Rainspeaker Canopy.", description = "Soo-say said we go with you. You be nice, okay?\n\nOoh, ooh! We know! We can make Soo-say happy if we bring back more offerings for shrine! We not need to go far, there's always stuffs to dig up around village... just look for sparkles in dirt!\n\nLet's go! Let's go! More offerings for shrine!", progress = "Hello dryskin. You get along with Lafoo good?", completion = "Shinies for the Great Rain Stone! Good! Good!\n\nWe offer these right away. Lafoo thought of this, yes? He a very smart Rainspeaker.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12573] = {title = "Making Peace", objective = "High-Oracle Soo-say at Rainspeaker Canopy wants you to give a peace offering to Shaman Vekjik and then return with his response.\n\nIf you lose Lafoo's Bug Bag, speak to High-Oracle Soo-say in Rainspeaker Canopy.", description = "We have great idea. You were friends with puppy-men, they maybe listen to you.\n\nWe want you to go give offering to Shaman Vekjik. He southwest where river turns into waterfall.  Tell puppy-man we no want fight. Tell him we play nice.\n\nYou good <race>. We trust you do this right.", progress = "Puppy-men play nice now?", completion = "So mean! We only be nice and they only be mean.\n\nThey keep messing with great stones... maybe they not know great stones are sacred.", rewards = "You will be able to choose one of these rewards:\n\nDrape of the Offered BranchCloak of the Buzzing SwarmLightning Beetle's CapeCloak of the Hardened Tortoise\n\nYou will also receive:\n\nDrape of the Offered BranchLightning Beetle's CapeCloak of the Buzzing SwarmCloak of the Hardened Tortoise"}
MultiLanguageQuestData['en'][12574] = {title = "Back So Soon?", objective = "Travel to Mistwhisper Refuge and speak to Mistcaller Soo-gan.\n\nIf you lose Jaloot's Favorite Crystal, speak to High-Oracle Soo-say in Rainspeaker Canopy.", description = "<High-Oracle Soo-say stares at your forehead for a while before speaking.>\n\nSoo-gan ask for help. We think they might have been attacked by puppy-men again.\n\nWe sending you and Jaloot to help... follow west river up to Mistwhisper Refuge. Do what Soo-gan says... hit the puppy-men on the nose if they being mean, they don't like that.\n\n<High-Oracle Soo-say goes back to staring at your forehead as you leave.>", progress = nil, completion = "We think we seen you before. You visit Mistwhisper village sometime already?\n\nSoo-say said you good. Soo-say smart, so we trust you too.\n\n&lt;Mistcaller Soo-gan offers an awkwardly large smile.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12575] = {title = "The Lost Mistwhisper Treasure", objective = "Kill Warlord Tartek and retrieve the Mistwhisper Treasure for Mistcaller Soo-gan at Mistwhisper Refuge.\n\nIf you lose Jaloot's Favorite Crystal, speak to High-Oracle Soo-say in Rainspeaker Canopy.", description = "So some puppy-men come and smash blue crystals at Great Mist Stone! Lots of rain and lightning and badness... blue is wrong crystal for Great Mist Stone! Dumb puppy-men.\n\nAfter lightning, puppy-men stole big treasure we found in the sea-lake. We need treasure back to give to Great Mist Stone! Mist Stone is angry after what the puppy-men did!\n\nOne who took it named Tarter... no, Tiktak... no, no... Tartek. That it, Tartek! He went to the camp thing to north. Go get treasure back!", progress = "Dumb puppy-thieves.", completion = "You did it! You strong and nice! Good friend of Mistwhispers!\n\n&lt;Mistcaller Soo-gan lets loose a big toothy grin.&gt;", rewards = "You will be able to choose one of these rewards:\n\nBracers of Prompt ReclamationLegguards of the Aggressive EmissaryClear Earthen ScalemailHandguards of Transient Friendship\n\nYou will also receive:\n\nBracers of Prompt ReclamationLegguards of the Aggressive EmissaryClear Earthen ScalemailHandguards of Transient Friendship"}
MultiLanguageQuestData['en'][12576] = {title = "Forced Hand", objective = "Kill 8 Frenzyheart Spearbearers and 6 Frenzyheart Scavengers for Mistcaller Soo-gan at Mistwhisper Refuge.\n\nIf you lose Jaloot's Favorite Crystal, speak to High-Oracle Soo-say in Rainspeaker Canopy.", description = "We try to be nice to puppy-men ever since they came, but they nothing but mean.\n\nWe okay with them being dumb - they not do much harm. Now they mess with sacred shrines though. Sacred shrines not for messing with. The Great Stones are here from all the way back when the Great Ones made us.\n\nWe wouldn't know what to do if the Great Mist Stone were hurt. Go to their camp to north... make puppy-men stop and not come back!", progress = "They always want fight! We no want fight, but we need to protect sacred stuffs.", completion = "You squash good. Thank you for help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12577] = {title = "Home Time!", objective = "Return to Rainspeaker Canopy.", description = "You're a good dryskin. Mistwhisper safe, treasure safe, and puppy-men sure to leave us alone now.\n\nYou go back to Rainspeaker Canopy and tell Soo-say you done good.", progress = nil, completion = "You back so soon!\n\nWent good then, yeah?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12578] = {title = "The Angry Gorloc", objective = "Travel to Mosswalker Village and speak to Moodle once you've arrived.\n\nIf you lose Moodle's Stress Ball, speak to High-Oracle Soo-say in Rainspeaker Canopy.", description = "I not think you be back in time to go out again, but I wrong. I sending Moodle to nearby Mosswalker friends to bop silly Mosswalkers for not coming see shrine. Their village is east, up ridge, northeast of broken pillar.\n\nYou go with Moodle! He extra smart Rainspeaker... you listen to him good-like.", progress = "Soo-say fumbles a bit, but he's not dumb. I do think he's been far too forgiving though... the puppy-men are not going to stop or leave us alone. The only way to stop them is to kill them... there is no \"peace.\"\n\n<Moodle puffs up his chest and points to himself.>\n\nThat I am good at.", completion = "Before you say anything, do not assume me as foolish as most of the Oracles you've met. I've been into the world a bit, I've learned your language, and I'm not easily duped.\n\nI knew the Mosswalkers were dead before we ever came, though I didn't know that the undead were behind it.\n\nThey are not supposed to be able to enter this land... the destruction of the Lifeblood Pillar must have allowed them in somehow. We must see to it that they leave.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12579] = {title = "Lifeblood of the Mosswalker Shrine", objective = "Moodle wants you to collect 10 Lifeblood Shards, but stay away from the cave inside of the pillar itself.\n\nIf you lose Moodle's Stress Ball, speak to High-Oracle Soo-say in Rainspeaker Canopy.", description = "I've always suspected that the pillars have been the main reason for our weather and seclusion from the undead... this confirms it a bit.\n\nNot terribly long ago, there was a sound of a great explosion when the Lifeblood Pillar fell. The weather changed for the mosswalkers almost immediately... it began to snow, something we never see.\n\nThey were able to stop the snow by bringing more lifeblood crystals to the Great Moss Stone. Perhaps if we can do the same, it will help ward off the undead as well.", progress = "The Mosswalkers were good people... they did not deserve this.", completion = "We might be too late for the shards to make a difference, but our options are somewhat limited.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12580] = {title = "The Mosswalker Savior", objective = "Moodle wants you to rescue 6 of the Mosswalker Victims in Mosswalker Village, though some of them may no longer be alive to save.\n\nIf you lose Moodle's Stress Ball, speak to High-Oracle Soo-say in Rainspeaker Canopy.", description = "There's some small chance that the Mosswalkers are not all dead yet... and at the very least, they deserve to not be butchered like this.\n\nLet's find some revenge for this slaughter and see if there are any to be saved in the process.", progress = "I wish I had known how key the pillars and the stones were much earlier... perhaps I could have prevented this.", completion = "I'm very glad there were some to be saved... with luck, they'll make it back to Rainspeaker Canopy safely.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12581] = {title = "A Hero's Burden", objective = "Kill Artruis the Heartless.\n\nMoodle will not be able to accompany you on this task.", description = "Perhaps the crystals will ward off the undead gradually, but there is one more thing that must be done.\n\nWe need to find the leader of these undead and kill him to ensure there's no one to push the wretches back upon us. If my suspicions are correct, he will be somewhere inside the fallen pillar... the Sundered Shard.\n\nThe corpses being dragged there would suggest as much anyway.\n\nI'll place the shards and bring the news to Soo-say... I'll leave the rest up to you.", progress = "<The phylactery rests ominously on the ground next to Artruis's dead form.>", completion = "&lt;Inside Artruis's Phylactery you see what seems like an endless void... and you think you hear screaming in the distance from somewhere inside.&gt;\n\n&lt;As you're about to leave, you see an object floating in the void, just barely in reach.&gt;", rewards = "You will be able to choose one of these rewards:\n\nChoker of BindingBlood-Infused PendantArtruis' Focus StoneSpiked Collar of Servitude\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesArtruis' Focus StoneChoker of BindingSpiked Collar of ServitudeBlood-Infused Pendant"}
MultiLanguageQuestData['en'][12582] = {title = "Frenzyheart Champion", objective = "I know you weren't traitor thing like others said. We hunt together... I know you better than all of them. Thank you for saving me.\n\nMay sound funny... I not a big fan of big-tongues... but even I feel little bad for big-tongue dying like that though...they fight good enough they deserve fair fight.\n\nYou want to be friends with Frenzyheart again? I think I can convince them that you save me and got the big-tongues good. I no want you to make me look dumb though, so you sure no more big-tongues for you?", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nForcecast Set Wolvar Honored\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][12583] = {title = "Crashed Sprayer", objective = "Specialist Cogwheel at Drak'Sotra has asked you to collect Plague Sprayer Parts.", description = "I know that one of those plague sprayers crashed somewhere within Drak'Sotra to the west of us.\n\nWhy don't you see if you can find it. I can use the parts from the sprayer to create the device that's going to bring those things down!", progress = "Do you have the parts? Huh? Do you?", completion = "&lt;The specialist steps back a bit when presented with the parts.&gt;\n\nEw, those things are totally gross!\n\nOkay, okay, hand them over and I'll see what I can do. I probably should have had you take them to a priest first for purification.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12584] = {title = "Pure Evil", objective = "Captain Rupert has asked you to collect 10 Chunks of Saronite and deliver them to Eitrigg at The Argent Stand.", description = "We know that Kolramas, the crashed necropolis to the southeast, was carrying a large amount of an ore known as saronite when the trolls shot it down.\n\nMy scouts tell me that much of the saronite is strewn about within the innards of that thing.\n\nEitrigg and his friends back at The Argent Stand want a bunch of the stuff so that they can study it.\n\nI want you to head in there and see if you can collect enough for them.", progress = "Yes, <class>?\n\nPlease tell me that you have the saronite that we requested Captain Rupert to acquire?", completion = "Can you not feel the pure evil of the stuff?\n\nWe must use the expertise and magics at our disposal, combined with the power of the Holy Light, to pierce the veil of iniquity surrounding this tainted ore. We must determine its origins.\n\nQuickly, hand the saronite to me!", rewards = "You will be able to choose one of these rewards:\n\nSoothsayer's ShoulderpadsGloves of Swift DeathBoots of the AltarRitualistic Band of Light\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesSoothsayer's ShoulderpadsRitualistic Band of LightBoots of the AltarGloves of Swift Death"}
MultiLanguageQuestData['en'][12585] = {title = "Troll Patrol: Creature Comforts", objective = "Captain Grondel at Drak'Agal wants you to bring him 20 pieces of Dead Thornwood.", description = "Well, it ain't glamorous, but it needs doin'.\n\nMy troops have been fightin' their hearts out while knee-deep in stagnant water for days on end. That just can't be good fer ya.\n\nWhat they need is a nice fire to dry 'em out and lighten their spirits.\n\nThis part of the city's soaked, but the dead roots of these thornwood trees have a way of resistin' the moisture.\n\nRound us up some fuel for burnin' and we'll be mighty grateful.", progress = "Ya got the wood fer a fire, <race>?", completion = "Mighty kind of ya, &lt;name&gt;. Mighty kind indeed.\n\nNow you'll be findin' Cap'n Arnath due west o' here, just over the rise.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12586] = {title = "In Search of Bigger Game", objective = "Talk to <x> at <x>.Well, <name>, you've been an enormous asset to the expedition so far. Debaar, Buck, and I couldn't have have assembled such an amazing collection of trophies without you.\n\nBut, I hear there are even fiercer monsters in other parts of the basin. I've sent a search party up north to get an idea of what other beasts await us.\n\nI'd like you to meet up with them and see what they've found. Head north, beyond Bittertide Lake and search for the encampment.", description = "Well, <name>, you've been an enormous asset to the expedition so far. Debaar, Buck, and I couldn't have have assembled such an amazing collection of trophies without you.\n\nBut, I hear there are even fiercer monsters in other parts of the basin. I've sent a search party up north to get an idea of what other beasts await us.\n\nI'd like you to meet up with them and see what they've found. Head north, beyond Bittertide Lake and search for the encampment.", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][12587] = {title = "Troll Patrol", objective = "Commander Kunz at the Argent Stand wants you to visit the four Argent Crusade posts, follow their captain's orders, and then return and report to him.\n\nCaptain Brandon and Captain Rupert are posted at Drak'Sotra, Captain Grondel is posted in Drak'Agal, and Alchemist Finklestein is posted in Heb'valok.", description = "Unsheathe that weapon, <race>. It's time to go on patrol!\n\nI've got four posts under my command and it's crucial to our success that they remain in our control. I'm ordering you to visit each of them and offer your assistance.\n\nYou can begin with Captain Brandon southeast of here. He'll direct you to the next post when he's finished with you.\n\nReport back to me once you've assisted each of my men. And remember, you'll be more richly rewarded for returning to me quickly - so double-time it!\n\nDismissed!", progress = nil, completion = "Well, &lt;name&gt;, at least you've made it back in one piece. I suppose that's worth something....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12588] = {title = "Troll Patrol: Can You Dig It?", objective = "Captain Brandon in Drak'Sotra wants you to use the Steel Spade on the nearby Ancient Dirt Mounds to recover the Ancient Drakkari Relic.", description = "One of our troops came across an old treasure map during our last offensive. If what it shows is true, then there are priceless troll artifacts nearby.\n\nMy soldiers have their hands full, pressed between the Drakkari and the Scourge. I need you to follow up on this intelligence.\n\nTake this shovel and use it at the loose dirt mounds to the southwest. Return to me after a diligent search has been conducted.", progress = nil, completion = "Thank you for looking into this for me, &lt;name&gt;. I'll make mention of your service in my report.\n\nYou'll likely want to visit Captain Rupert next. He's stationed at the wall due east of here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12589] = {title = "Kick, What Kick?", objective = "Using the RJR Rifle, shoot the apple on top of Lucky Wilhelm's head, then speak with Drostan.", description = "So you think you can shoot?\n\nWell, let's give it a try. Here, we'll start you out with something nice and gentle. Don't worry, it's got no kick to it at all. Remember, don't point that gun at anything you don't intend to fire at.\n\nNow, when you're ready, just take aim at that apple on top o' old Lucky Wilhelm's head and let 'er fly!", progress = "Satisfied with the results?", completion = "You're not a bad shot, but you'll get better with practice. How would you like to make a little wager?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12590] = {title = "Blahblah[PH]", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][12591] = {title = "Troll Patrol: Throwing Down", objective = "Captain Rupert at Drak'Sotra wants you to use High Impact Grenades near 5 Nethurbian Craters.", description = "Clever...\n\nJust when it seemed we were getting things under control, they tunneled right underneath us and secured the shrine!\n\nNow we're caught between two nethurbian armies and our predicament is worsening by the minute.\n\nAs our first course of action, we must stop them from reinforcing. Their tunnels must be sealed.\n\nTake these grenades and throw them down their craters to the northwest.", progress = nil, completion = "We're not out of the woods by any means, but your efforts have helped to slow the enemy down.\n\nCaptain Grondel up in Drak'Agal will likely have need of you.\n\nFarewell, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12592] = {title = "The Great Hunter's Challenge", objective = "Kill 60 Game Animals while you aid Hemet and his companions in their hunting. When you've killed your 60, return to Drostan at the Nesingwary Base Camp to compare numbers.", description = "So y'have something of a hunter's instinct. You're not a bad shot, and Hemet hasn't driven you out, so he must be planning on including you in the hunt.\n\nHow'd you like to have a bit of a competition, just me and you?\n\nHemet and the others will ask you to help in their hunting. Along the way, you and I will count up the kills we contribute to their goals. Now, this isn't something you can win in the blink of an eye, and you'll find yourself killing many different kinds of creatures. Good luck!", progress = "Care to count 'em up?", completion = "So, you've come to concede already?\n\n&lt;Drostan's jaw drops as you tell him you've already made all your kills.&gt;\n\nNo way! How in Azeroth did you do that? I just made my 58th. So close!\n\nBut fair's fair. I underestimated you, &lt;name&gt;, but you've earned this victory fair and square.", rewards = "You will be able to choose one of these rewards:\n\nFingers of Dextrous DecimationBracers of Rapid DeathFaceguard of Flawless AimHelm of Brutal Slaughter\n\nYou will also receive:\n\nFingers of Dextrous DecimationBracers of Rapid DeathFaceguard of Flawless AimHelm of Brutal Slaughter"}
MultiLanguageQuestData['en'][12593] = {title = "In Service Of The Lich King", objective = "Report to Instructor Razuvious in the Heart of Acherus.", description = "All that I am: anger, cruelty, vengeance - I bestow upon you, my chosen knight. I have granted you immortality so that you may herald in a new, dark age for the Scourge.\n\nGaze now upon the lands below us. The Scarlet Crusade scurries to undo my work, while Light's Hope stands defiantly against us - a blemish upon these Plaguelands. They must all be shown the price of their defiance.\n\nYou will become my force of retribution. Where you tread, doom will follow. Go now and claim your destiny, death knight.", progress = nil, completion = "You have heard the call of the Lich King, &lt;class&gt;. Now is the time to answer your master.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12594] = {title = "Troll Patrol: Couldn't Care Less", objective = "Captain Grondel wants you to kill 7 Mossy Rampagers in Drak'Agal.", description = "Of all the posts, they throw me in this one.\n\nThe place is flooded with putrid, stagnant water and now it's host to sewage elementals!\n\nI don't really know what they are or why they're here, and frankly I couldn't care less. What I do know is they're making a mess of my sector! How am I supposed to conduct any dignified military operations with those foul things roaming around?\n\nGet out there, <class>, and don't come back 'til you've cleared your share of 'em off of my battlefield!", progress = "You clear the area of bog beasts yet, <class>?", completion = "You sure about that, &lt;race&gt;?\n\nSeems to me like there are more of them things out there now than when you started!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12595] = {title = "In Search of Bigger Game", objective = "Speak with Dorian Drakestalker at Dorian's Outpost in Sholazar Basin.", description = "Well, <name>, you've certainly proven your mettle as a hunter of all kinds of game animals -- rhinos, cats, and crocolisks. For some members of the expedition, these creatures are sufficient to test their hunting skills, but others, like myself, crave larger challenges.\n\nDorian Drakestalker went north, across Bittertide Lake and established a camp there. He's heard rumors of gigantic primordial drakes. Just imagine what a quarry they would be! Go check up on Dorian and see if he's had any luck.", progress = nil, completion = "So old Hemet didn't forget about me, after all. I suppose he's going to want to participate in the hunt once we've done all the hard work. Don't worry, there are plenty of drakes to go around. Hemet will get his wish.", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][12596] = {title = "Pa'Troll", objective = "Commander Kunz at The Argent Stand wants you to visit the four Argent Crusade posts, follow their leaders' orders, and then return and report to him.\n\nCaptain Brandon and Captain Rupert are posted at Drak'Sotra, Southeast of here.\n\nCaptain Grondel is posted in Drak'Agal, due east.\n\nAlchemist Finklestein is posted in Heb'Valok, to the north.", description = "Welcome to The Argent Stand, scrub. I am Commander Kunz, but you - you can call me... Commander.\n\nDon't think you're going to just cruise through my region, picking which missions you're going to participate in, answering to no one.\n\nHere, you report to me and you follow my orders to the letter. Understood?!\n\nFirst, you're going to get familiar with my men and the region we're charged with clearing.\n\nReport to each of them and do as they ask. Return to me when your patrol is done.", progress = nil, completion = "It's about time you got your carcass back here! Thought we'd lost ya to the Scourge - not that it would've been a great loss....\n\nIf you're going to continue to serve the Crusade, you'd best make a more impressive showing.\n\nTake note, &lt;race&gt;! Your future patrols will be rewarded based on your timeliness.\n\nDismissed.", rewards = "You will be able to choose one of these rewards:\n\nPantaloons of the DutyboundBelt of ServiceWristguards of ServiceRibbed Helm of ServitudeVile Tome of Tenets\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesPantaloons of the DutyboundVile Tome of TenetsWristguards of ServiceRibbed Helm of ServitudeBelt of Service"}
MultiLanguageQuestData['en'][12597] = {title = "Something for the Pain", objective = "Captain Brandon at Drak'Sotra wants you to collect 5 Mature Water-Poppies from Drak'Sotra Fields.", description = "Gritty as my men are, they're still mortal.\n\nWounds and pain diminish their ability to perform their missions. No amount of training changes that simple fact of life.\n\nThankfully, one of our alchemists has developed a recipe for a salve that binds to our bandages and greatly reduces the pain our soldiers experience.\n\nThe salve requires a special poppy these trolls cultivate just west of here. Go to Drak'Sotra Fields and harvest some of them to keep our stockpiles from running out.", progress = "Have you collected the water-poppies, <name>?", completion = "Fine specimens, &lt;name&gt;.\n\nOn behalf of my soldiers, I thank you for your efforts today.\n\nCaptain Rupert is likely the next stop on your patrol. He's stationed at the wall just east of here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12598] = {title = "Throwing Down", objective = "Captain Rupert at Drak'Sotra wants you to use High Impact Grenades near 5 Nerubian Craters.", description = "Clever...\n\nJust when it seemed we were getting things under control, they tunneled right underneath us and secured the shrine!\n\nNow we're caught between two Nerubian armies and our predicament is worsening by the minute.\n\nAs our first course of action, we must stop them from reinforcing. Their tunnels must be sealed.\n\nTake these grenades and throw them down their craters to the northwest.", progress = "Have you sealed the nerubian tunnels, <name>?", completion = "We're not out of the woods by any means, but your efforts have helped to slow the enemy down.\n\nCaptain Grondel up in Drak'Agal will likely have need of you.\n\nFarewell, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12599] = {title = "Creature Comforts", objective = "Captain Grondel at Drak'Agal wants you to bring him 20 pieces of Dead Thornwood.", description = "Well, it ain't glamorous, but it needs doin'.\n\nMy troops have been fightin' their hearts out while knee-deep in stagnant water for days on end. That just can't be good fer ya.\n\nWhat they need is a nice fire to dry 'em out and lighten their spirits.\n\nThis part of the city's soaked, but the dead roots of these thornwood trees have a way of resistin' the moisture.\n\nRound us up some fuel for burnin' and we'll be mighty grateful.", progress = "Ya got the wood fer a fire, <race>?", completion = "Mighty kind of ya, &lt;name&gt;. Mighty kind indeed.\n\nNow you'll be findin' ol' Finklestein due west o' here, just over the rise.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12601] = {title = "The Alchemist's Apprentice", objective = "Alchemist Finklestein at Heb'valok wants you to assist him in the creation of a truth serum.\n\nWhen you are ready to begin, you are to speak to him and follow his instructions.", description = "Ahh, you must be the promised patrol. Your timing couldn't be better. I have urgent need of an extra pair of hands.\n\nWe have a Drakkari prisoner who's been sent here to undergo questioning. Before the interrogation begins, I require assistance in the creation of a truth serum.\n\nCreating a truth serum is tricky business, demanding keen instincts, perfect timing, and improvisation at every step.\n\nLet me know when you're ready, <race>. And remember, timing is everything!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12602] = {title = "The Alchemist's Apprentice", objective = "Alchemist Finklestein at Heb'valok wants you to assist him in the creation of a truth serum.\n\nWhen you are ready to begin, you are to speak to him and follow his instructions.", description = "Ahh, you must be the promised patrol. Your timing couldn't be better. I have urgent need of an extra pair of hands.\n\nWe have a Drakkari prisoner who's been sent here to undergo questioning. Before the interrogation begins, I require assistance in the creation of a truth serum.\n\nCreating a truth serum is tricky business, demanding keen instincts, perfect timing, and improvisation at every step.\n\nLet me know when you're ready, <race>. And remember, timing is everything!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12603] = {title = "Sharpening Your Talons", objective = "Kill 6 Primordial Drakes and then speak with Dorian Drakestalker at Dorian's Outpost.", description = "The primordial drakes occupy most of the area to the north and east, and I can feel the heat of their breath even at this distance. Before we can challenge the mightiest among the drakes, we must test our skills against the lesser creatures.\n\nStill, don't let your guard down; any one of these beasts can devour a man whole. Once you've familiarized yourself with the combat tactics of these drakes, return and I will tell you our next step.", progress = "Have you tested your skills?", completion = "I can hear the confidence in your words. Good, the experience will come in handy when we face the queen of the drakes.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12604] = {title = "Congratulations!", objective = "You made excellent time on that patrol. It appears that you may be of use to us after all.\n\nAs promised, here's a little something extra for your efforts.\n\nKeep up the good work, <name>.\n\nDismissed.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nPatroller's Pack"}
MultiLanguageQuestData['en'][12605] = {title = "Securing the Bait", objective = "Bring 6 Primordial Hatchlings to Dorian Drakestalker at Dorian's Outpost.", description = "We're not likely to get Broodmother Slivina's attention waving our arms around like fools, but if we're smart, we can bait her into fighting us. We'll also secure more, uh, fodder for my little project.\n\n<Dorian glances over at Zootfizzle.>\n\nBut don't worry about that for now. Just look for the primordial drake eggs in the area east and northeast of the camp. Burst them open and scoop up the hatchlings that come out. When the broodmother realizes what we've done, she'll have no choice but to face us.", progress = "Have you secured the bait we'll need to get the broodmother's attention?", completion = "Ah, well done. Plenty of little hatchlings for Zootfizzle over there!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12606] = {title = "Cocooned!", objective = "Captain Rupert wants you to open the Nerubian Cocoons in Drak'Sotra and return to him once you have freed 3 Captive Footmen.", description = "Now that the tunnels have been sealed, our next concern is recovering those who have fallen to the enemy.\n\nWith any luck, several of our soldiers are still alive and relatively well inside the nerubian cocoons.\n\nFree them, <class>, while you still can!", progress = nil, completion = "These nerubians have taken a heavy toll, &lt;class&gt;.\n\nNevertheless, I am grateful for your efforts.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12607] = {title = "A Mammoth Undertaking", objective = "Bring a Shattertusk Mammoth to Zootfizzle at Dorian's Outpost.", description = "Before you go off challenging Broodmother Slivina, Dorian thought it might be a good idea for you and Hemet to coordinate your efforts by riding into battle on the back of a mammoth.\n\nThe area around the camp is full of them. Just take this bridle and slip it over the head of a shattertusk mammoth. Be careful of the bulls, though. They won't tolerate the harness at all. Bring the mammoth back here when you've found a suitable one.", progress = "Everything taken care of?", completion = "Perfect! Now, all we need to do is get Hemet a stepladder...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12608] = {title = "Cultist Incursion", objective = "Speak to the Avatar of Freya at the Rainspeaker Rapids.", description = "<It appears the Avatar of Freya was right.  The undead were not able to enter Sholazar Basin before the Lifeblood Pillar was brought down -- they used their living agents from the Cult of the Damned instead.>\n\n<You'd best warn her about the Lich King's living agents within Sholazar Basin.>", progress = nil, completion = "The living... willingly serve the Lich King?\n\nAll this time I've been searching for the wrong enemy, &lt;race&gt;.  Let us make haste and uproot these cultists from these lands.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12609] = {title = "Stocking the Shelves", objective = "Captain Arnath in Heb'Valok asked you to collect 7 units of Fresh Spider Ichor from the Trapdoor Crawlers in Zul'Drak.", description = "Listen, <class>. I realize that it's a lot to ask....\n\nFresh spider ichor is somewhat hard to come by, even in these heavily infested regions. But Finklestein said he'd settle for no less than a vat of it, and that he needs it soon.\n\nI'll keep my men out in the field collecting reagents, but if the alchemist's order is going to be filled in time, they'll require some assistance.\n\nAs you roam the fields of Zul'Drak, keep your eyes peeled for trapdoor crawlers and bring me all of the ichor you can find.", progress = "Have you collected the reagents I need, <class>?", completion = "These look to be excellent samples, &lt;name&gt;.\n\nThank you for your assistance.", rewards = "You will be able to choose one of these rewards:\n\nKnuckle of VictoryVictorious SpellbladeThorny Bough of the LightCrusader's GreatbladeHigh-Strung Bow\n\nYou will also receive:\n\nCrusader's GreatbladeHigh-Strung BowVictorious SpellbladeThorny Bough of the LightKnuckle of Victory"}
MultiLanguageQuestData['en'][12610] = {title = "Clipping Their Wings", objective = "Captain Arnath in Heb'Valok has asked you to collect 7 Unblemished Bat Wings from Zul'Drak Bats.", description = "Ever since Finklestein's arrival, I've been relegated to collecting various ingredients for his experiments and recipes.\n\nI'll follow my orders as I've vowed to do, but I'm a seasoned veteran. I've taken part in dozens of conflicts. I'd much rather be on the front lines, having a more direct impact on the Crusade's outcome here.\n\nHelp me, <race>. Collect some bat wings for me so that I might get back to the real action sooner.", progress = "Have you finished collecting those bat wings for Finklestein?", completion = "Excellent work, &lt;name&gt;.\n\nI thank you for your assistance.", rewards = "You will be able to choose one of these rewards:\n\nBraided Bat SinewBat Fur MittsHuntsman's JerkinGauntlets of the Gatherer\n\nYou will also receive:\n\nBraided Bat SinewHuntsman's JerkinGauntlets of the GathererBat Fur Mitts"}
MultiLanguageQuestData['en'][12611] = {title = "Returned Sevenfold", objective = "The Avatar of Freya wants you to defeat Thalgran Blightbringer by using Freya's Ward to reflect his Deathbolts back to him sevenfold.", description = "The agents of the Lich King have foolishly trespassed upon these lands where the power of life rules supreme.  All harm they inflict will be returned to them sevenfold.\n\nThe monster directly responsible for corrupting the land is known as Thalgran Blightbringer; you will find him just to the north of here.  Take this ward and use it to reflect the power of death upon him.  Show the Scourge that the power of life prevails above all.", progress = "Is it done, <name>?", completion = "You continue to prove yourself, &lt;name&gt;.  Perhaps I was too quick to judge you.\n\nI had assumed you were here with the poachers who were recently stranded in my lands, but perhaps you're ready to put that behind you.", rewards = "You will be able to choose one of these rewards:\n\nCowl of the PurifierScourgebane TreadsKeeper's TouchLifegiver's Ward\n\nYou will also receive:\n\nSignet of the Avenging HeartCowl of the PurifierScourgebane TreadsKeeper's TouchLifegiver's Ward"}
MultiLanguageQuestData['en'][12612] = {title = "The Fallen Pillar", objective = "Travel to the Lifeblood Pillar and look for clues to its destruction.", description = "The titans shaped entire life forms here, fostering their unfettered growth.\n\nThe five crystal pillars that surround the basin emanate pure lifeforce.  The Scourge should've never been able to penetrate the basin, but one of the pillars was destroyed.\n\nGo to the Lifeblood Pillar and see if you can find out what happened.  No undead would've been able to approach the pillar, so keep your eyes out for living intruders.  You'll find what remains of the pillar directly south of here.", progress = nil, completion = "&lt;The corpse is badly burnt.  There appear to be the remains of several powder kegs in the vicinity.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12613] = {title = "Powering the Waygate - The Makers' Overlook", objective = "The Avatar of Freya wants you to head to the Makers' Overlook in eastern Sholazar Basin and use the Activation Switch Theta.", description = "We cannot stop now, <race>.  You've triggered the first switch, but one remains.\n\nThe titans constructed a second vantage point where they oversaw their creations.  You'll find it to the east, high in the mountains.\n\nPull the activation switch theta inside the overlook and the waygate will open.", progress = "Is it done, <name>?", completion = "The waygate is active, &lt;name&gt;.  It is time!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12614] = {title = "Post-partum Aggression", objective = "Kill Broodmother Slivina and return to Dorian Drakestalker at Dorian's Outpost.", description = "Broodmother Slivina's likely to be a snarling ball of teeth, spikes, and talons. You've gone and stolen her children away and no mother takes kindly to that.\n\n'Tis true they hatched from eggs, but she loves the little beasts no less than your mother loves you.\n\nShe'll be desperate and fierce in equal measures, everything Hemet loves in a target. You and he, along with that mammoth, should be a match for her.\n\nShe's on her perch at the northern edge of the Savage Thicket and hungers for revenge.", progress = "Well, you're alive. How did you fare?", completion = "Well, I had a whole speech prepared, but the old man himself has some words he wants to say to you.", rewards = "You will be able to choose one of these rewards:\n\nDragon Slayer's ShortbowHemet's Trophy GunDorian's PrybarNesingwary Brush BurnerCloak of the Deadliest GamePolished Protodrake Cloak\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesCloak of the Deadliest GameHemet's Trophy GunDragon Slayer's ShortbowNesingwary Brush BurnerDorian's PrybarPolished Protodrake Cloak"}
MultiLanguageQuestData['en'][12615] = {title = "The Blessing of Zim'Torga", objective = "Witch Doctor Khufu wants you to present 10 Drakkari Offerings to the statue of Zim'Torga.", description = "Hexxer Ubungo probably told you about making offerings to the gods of Zul'Drak. Zim'Abwa is not the only god that stands forgotten by the Drakkari.\n\nWe have taken refuge within the presence of Zim'Torga, the Mother of Prosperity. As with Zim'Abwa, if you were to give offerings of the Drakkari to her, she is sure to give you her blessing.", progress = "<You can feel the eyes of the Mother of Prosperity upon you. She is wondering what a <race> such as yourself is doing standing before her.>", completion = "&lt;Zim'Torga's thoughts pervade your own. She senses the offerings you are about give to her and is pleased.&gt;\n\n&lt;She conveys that you will be appropriately rewarded.&gt;", rewards = "You will learn:\n\nBlessing of Zim'Torga\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][12616] = {title = "Chamber of Secrets", objective = "The Argent Dawn Emissary wants you to search the chamber of Tenris Mirkblood within the Servant's Quarters of Karazhan.", description = "Excellent, an experienced adventurer. Precisely what we need.\n\nThere has been talk from the Kirin Tor guarding Medivh's tower that something is amiss with Karazhan. There is a new power lurking within, one that answers neither to the Guardian's magic nor the Legion. From what they've scouted, it appears it is an elven prince called Tenris Mirkblood, and there is reason to believe he serves the Scourge.\n\nGo, my friend, investigate Mirkblood's chamber, and return with any information you might find.", progress = nil, completion = "The information you report is dire indeed if the orders you saw are legitimate. We can only hope that his mission was stopped early enough to prevent the enemy from knowing too much about our strengths.\n\nThank you, &lt;name&gt;. May you remain safe in these dark times.", rewards = "You will receive:\n\nMonster Slayer's Kit"}
MultiLanguageQuestData['en'][12617] = {title = "Exterminate the Intruders", objective = "The Avatar of Freya at the Rainspeaker Rapids wants you to go to the Death's Hand Encampment to the northwest and slay 8 Cultist Infiltrators.", description = "I am an embodiment of but one aspect of Freya, daughter of the titans.  I am the Lifewarden -- I was left here to protect this land against the threat of the Scourge.\n\nI never anticipated the Lich King would send willing living servants to do his work.\n\nI could easily crush these cultists myself, but I am all that stands between the undead armies and the rest of the basin.  Go, <name>.  Deliver my wrath to these insolent trespassers.", progress = "Have you destroyed the trespassers, <name>?", completion = "You speak the truth.  The intruders at the camp were dealt with... but I'm afraid it might have been too late.", rewards = "You will be able to choose one of these rewards:\n\nLifewarden's RaimentHelm of the Ancient HornTreads of Bound LifeWristguards of Titanic Vengeance\n\nYou will also receive:\n\nLifewarden's RaimentHelm of the Ancient HornTreads of Bound LifeWristguards of Titanic Vengeance"}
MultiLanguageQuestData['en'][12618] = {title = "Blessing of Zim'Torga", objective = "<Zim'Torga looks on impassively. She wonders if you seek her continued blessing by presenting more Drakkari offerings to honor her.>", description = nil, progress = "<Zim'Torga looks on impassively. She wonders if you seek her continued blessing by presenting more Drakkari offerings to honor her.>", completion = "&lt;The Mother of Prosperity beams her approval down upon you.&gt;", rewards = "You will learn:\n\nBlessing of Zim'Torga"}
MultiLanguageQuestData['en'][12619] = {title = "The Emblazoned Runeblade", objective = "Search the weapon racks in Ebon Hold for a Battle-worn Sword and then use it on a runeforge to craft a Runebladed Sword.\n\nReturn the Runebladed Sword to Instructor Razuvious in Ebon Hold.", description = "The single most important piece of equipment to a death knight is the runeblade. It is through the runeblade that a death knight commands the powers of frost, blood and the unholy. The runeblade also acts as a vessel to store the death knight's runic power.\n\nThe time has come to create your first runeblade. Search the weapon racks on this floor and locate a battle-worn sword. Once found, take the sword to a nearby runeforge and use it to create a runeblade.", progress = "The runeblade is an extension of your being. A <class> cannot battle without a runeblade.", completion = "Well done, &lt;name&gt;. You have successfully created your first runebladed weapon. With it you will sow the seeds of chaos and destruction! In your wake will be a bloodied field of battle, littered with the corpses of all that would dare oppose the Scourge.", rewards = "You will learn:\n\nRuneforging\n\nYou will also receive:\n\nRuned Soulblade"}
MultiLanguageQuestData['en'][12620] = {title = "The Lifewarden's Wrath", objective = "The Avatar of Freya at the Rainspeaker Rapids wants you to use Freya's Horn atop of the Glimmering Pillar.", description = "We were not quick enough, <name>.  The cultist scum have arrived at the Glimmering Pillar and are making preparations to destroy it, I can sense them.\n\nWe don't have much time.  Blow upon this horn atop the Glimmering Pillar to channel my power through the crystal.\n\nWe shall show this scum to not trifle with the titans' creations.", progress = "Have you taken care of the cultists, <name>?", completion = "Impressive.  I wasn't expecting a mere mortal to prove as worthy an ally as you.\n\nI fear our efforts have not been sufficient, however.  The Scourge shows no signs of stopping.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12621] = {title = "Freya's Pact", objective = "Listen to what the Avatar of Freya has to say.", description = "The cultists have been taken care of, but the Scourge's invasion has not slowed down.  The situation is becoming desperate, <name>.\n\nThere exists a last resort.  Before I reveal any more, however, I must be sure I have your absolute trust.", progress = "We have little time.  The Scourge is preparing for a final push.", completion = "There is no turning back now.  If you agree to help me, you will do so without hesitation.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12622] = {title = "The Leaders at Jin'Alai", objective = "Scalper Ahunae at Zim'Torga has asked you to retrieve the Treasure of Kutube'sa, the Treasure of Gawanil, and the Treasure of Chulo the Mad.", description = "You thinkin' what Ahunae thinkin', mon?\n\nSome of the Drakkari trolls have gathered at the Pools of Jin'Alai to the southwest. We be needin' to draw out their leaders, and Ahunae knows just how you be doin' it, too!\n\nGo in there and kill those trolls. When you kill enough, their leaders show up.\n\nWhen they show up next to their totems, you make sure to be gettin' the treasure of Kutube'sa, Gawanil, and Chulo the Mad, mon.", progress = "The <class> must be back talkin' to Ahunae because the <class> has all that treasure.", completion = "The scalper thinkin' that you be his kind of &lt;race&gt;!\n\nWhat's these candybars doin' in here? What we do with this, mon?\n\nAhunae say that you can have them back!", rewards = "You will be able to choose one of these rewards:\n\nSoothsayer's SandalsSupple Belt of the BloodletterBoots of the Great SacrificeRing of Ancestral Protectors\n\nYou will also receive:\n\nCandy BarSoothsayer's SandalsBoots of the Great SacrificeRing of Ancestral ProtectorsSupple Belt of the Bloodletter"}
MultiLanguageQuestData['en'][12623] = {title = "To the Witch Doctor", objective = "Speak with Witch Doctor Khufu at Zim'Torga.", description = "We Zandalari could use your help, <name>. We must put an end to what the Drakkari are doing to their gods!\n\nTo the northeast, up the great steps that lead to the next tier of Zul'Drak, lies Zim'Torga. It is the home to another of the god statues and a refuge that my people are desparately attempting to defend.\n\nI would like for you to travel there and speak to Witch Doctor Khufu. Be warned though, the place is under constant attack from the Drakkari.", progress = nil, completion = "Greetings to you, &lt;class&gt;. I am glad to hear that Ubungo found someone that he could trust.\n\nWelcome to Zim'Torga.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12624] = {title = "It Could Be Anywhere!", objective = "Look for a Golden Engagement Ring on the various creatures in Sholazar Basin.", description = "When I found out that Miss Boulian was helping Nesingwary with his expedition, I signed up as a deckhand immediately.  You see, I'd been meaning to marry her for months!\n\nI had it all planned out.  I was going to propose the very night of the shipwreck... but now the ring is gone.  I've searched everywhere!\n\nI know it might sound crazy, but I know the engagement ring is in the Basin.  If some Venture Company didn't steal it, maybe a wild creature ate it.  But it's here somewhere... I just know it!", progress = "The ring, <name>!  Please... tell me you've found it!", completion = "You did it!  You actually found it!\n\nI don't know... I don't know how to thank you!", rewards = "You will be able to choose one of these rewards:\n\nCloak of Renewed HopePauldrons of ResolutionBoots of DominanceRing of Devoted Promises\n\nYou will also receive:\n\nPauldrons of ResolutionBoots of DominanceRing of Devoted PromisesCloak of Renewed Hope"}
MultiLanguageQuestData['en'][12625] = {title = "Dominion Over Acherus", objective = "Report to Master Siegesmith Corvus on the garrison floor of Ebon Hold.Behold, Acherus, the grand citadel of death! It has no equal in this world! Not even the mighty Naxxramas could withstand a direct assault from the Ebon Hold.\n\nThough your thoughts may still be hazy, we haven't a moment to spare. You must claim dominion over Acherus and your mind! The horns of war surge!\n\nTake the stairs on this floor - located north, south, east and west - to the garrison floor above us. Seek out Master Siegesmith Corvus and acquire his status report. It must be delivered to Thalanor.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Behold, Acherus, the grand citadel of death! It has no equal in this world! Not even the mighty Naxxramas could withstand a direct assault from the Ebon Hold.\n\nThough your thoughts may still be hazy, we haven't a moment to spare. You must claim dominion over Acherus and your mind! The horns of war surge!\n\nTake the stairs on this floor - located north, south, east and west - to the garrison floor above us. Seek out Master Siegesmith Corvus and acquire his status report. It must be delivered to Thalanor.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12626] = {title = "Company of the Damned", objective = "Deliver Corvus' Report to Scourge Commander Thalanor at the garrison floor of Ebon Hold.", description = "<Corvus salutes.>\n\nOur stockpiles of weapons, armor and munitions are nearly at maximum capacity. We are ready for war!\n\n<Corvus rolls up a fleshy piece of vellum.>\n\nOn the other side of this garrison floor, southwest of here, you will find the officers' quarters. Take this status report there and deliver it to Scourge Commander Thalanor, battalion commander of the Company of the Damned.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12627] = {title = "Breaking Through Jin'Alai", objective = "Witch Doctor Khufu at Zim'Torga has asked you to disturb the Blue Cauldron, Green Cauldron, Purple Cauldron, and Red Cauldron.", description = "I have been trying to commune with the gods. However, the medicine men at the Pools of Jin'Alai are performing rituals that are interfering with my attempts.\n\nIt is imperative that we break through their obtrusion. If you were to head southwest into the pools area, I am certain that you would come across the cauldrons they are using for their magic.\n\nDisturb each of the cauldrons to bring down their ritual that is blocking me.", progress = nil, completion = "Yes, I can already feel the difference. Thank you.\n\nLet us see if we can make contact with the gods now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12628] = {title = "To Speak With Har'koa", objective = "Speak with Har'koa at the Altar of Har'koa.", description = "The gods have spoken, <name>. We now know what you must do.\n\nYou must now go to the Altar of Har'koa to the southeast and speak with the leopard goddess.", progress = nil, completion = "Listen closely, little &lt;race&gt;. Time is of the essence.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12629] = {title = "You Can Run, But You Can't Hide", objective = "Stefan in Ebon Watch asked you to go to the Reliquary of Agony to collect 5 Putrid Abomination Guts from the Putrid Abominations and 5 Gooey Ghoul Drools.", description = "Once the Scourge have a target in their sights, they'll stop at nothing to acquire it.\n\nYou're doomed to a mindless existence as a walking corpse....\n\n<Stefan's face twists into a cruel grin.>\n\n... unless we can use their desires against them.\n\nI'll explain later. I have complex magic to prepare which requires certain material components.\n\nTravel due east of here to the Reliquary of Agony. Slay abominations and gather the ghoul drool you'll find there then return to me with their remnants.", progress = "Have you brought me the components I asked for, <name>?", completion = "&lt;Stefan sifts through the foul components.&gt;\n\nWell, it's far from perfect, but it'll have to do. Now brace yourself, &lt;class&gt;. This is where it gets good....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12630] = {title = "Kickin' Nass and Takin' Manes", objective = "Stefan in Ebon Watch wants you to use Nass to collect 10 hair samples from Withered Trolls.\n\nIf you lose Nass, return to Stefan to recover him.", description = "Before you meet Nass, there's something you should know.\n\nHe got a toxic dose of blight back in the day, and now he's deaf, blind, and mostly numb.\n\nIt's not all bad, though. He's virtually immune to the stuff now, which makes him perfect for certain tasks - like the one I'm about to give you.\n\nThere are many freshly scourged trolls nearby and we need to study the blight's effect on them. Take Nass, and this boot. When you've slain a troll, give him a good kick and he'll know to take a hair sample.", progress = "How's that boot holding up, <race>?", completion = "You know, you remind me an awful lot of my Nass.\n\nMaybe it's just the nose...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12631] = {title = "An Invitation, of Sorts...", objective = "Take the Unliving Choker to Stefan at Ebon Watch.\n\nProvided item: \n", description = "Crafted of bone and dripping with blood, this choker is of intricate and deliberate design.\n\nGazing upon it overwhelms you with an ominous presence - one that compels you to wear it. You fight the urge, and resolve to bring it back to Ebon Watch.\n\nIf anyone can explain this, a death knight can....", progress = nil, completion = "I am indeed familiar with items such as this.\n\n&lt;Stefan looks you in the eye.&gt;\n\nIt would seem, &lt;name&gt;, that you have been... chosen.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12632] = {title = "But First My Offspring", objective = "Har'koa has asked you to use her whisker on the corpses of her children to free and resurrect them. Return to her at the Altar of Har'koa when you are done.", description = "I am the last of the gods to be subdued, so we must first attempt to free the others. Bound by the magics of my subduers, I am unable to discern their fates.\n\nBut first, I would ask that you do me a kindness. Already the Drakkari turn my magic against me. They have transformed my offspring into monstrosities.\n\nTake one of my whiskers. Slay my tortured children and use the magic of it to release them from their nightmare, and bring them back to life.", progress = "There are more of my offspring that you must free from their torment!", completion = "Thank you, &lt;name&gt;. I will never forget what you have done.", rewards = "You will be able to choose one of these rewards:\n\nSoothsayer's HandwrapsBloodletter's PantsSpiritist's FocusBrazen Offender's Helm\n\nYou will also receive:\n\nSoothsayer's HandwrapsSpiritist's FocusBloodletter's PantsBrazen Offender's Helm"}
MultiLanguageQuestData['en'][12633] = {title = "Darkness Calling", objective = "Take the Writhing Choker to Stefan in Ebon Watch.\n\nProvided item: \n", description = "Crafted of bone and dripping with blood, this choker is of intricate and deliberate design.\n\nGazing upon it overwhelms you with an ominous presence - one that compels you to wear it. You fight the urge, and resolve to bring it back to Ebon Watch.\n\nIf anyone can explain this, a death knight can....", progress = nil, completion = "I am indeed familiar with items such as this.\n\n&lt;Stefan looks you in the eye.&gt;\n\nIt would seem, &lt;name&gt;, that you have been... chosen.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12634] = {title = "Some Make Lemonade, Some Make Liquor", objective = "Bring 1 Orange, 2 Banana Bunches, and 1 Papaya to Grimbooze Thunderbrew at the Nesingwary Base Camp.", description = "Life's tossed me a cartload of lemons this time! When the ship ran aground, the kegs carrying my best brew burst! All we have now are a few bottles of rum, and it won't sustain a thirsty expedition!\n\nWe need to get some booze cooking, and fast!!\n\nThe trees in the Wildgrowth Mangal, to the east, seem laden with fruit, but it's too high for me to reach. Look for good, strong vines, see if you can use it to shake some of that fruit out of the trees. Bring me whatever you can find.", progress = "Did you have luck winning any of that fruit from those darn tall and stingy trees?", completion = "Well, that's a better assortment than I would've expected from this place. Now, for the important question: can we distill it into anything drinkable? We'd better get started.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12635] = {title = "Relics of the Snow Leopard Goddess", objective = "Chronicler To'kini at Zim'Torga wants you to recover 10 Har'koan Relics.", description = "I overheard that you are going to see to the well-being of Har'koa. Good luck to you.\n\nI am wondering if while you are in the vicinity of the altar, you would be willing to recover their relics? I do not require many, and it is only a short trip to the southeast.\n\nWhat do you say?", progress = "The Drakkari are so busy destroying themselves, it would be a shame if the historical significance of their empire were to be likewise lost.", completion = "Aw, prime specimens!\n\nYou can see there the divergence from the root symbology. Quite extraordinary.\n\nWhat a pity that the ice trolls are determined to bring about their own demise.\n\nDid you know, for instance, that the Drakkari were exiled from the rest of the troll nations for their extremely violent ways?\n\nIt's true! How did you think trolls ended up in such a harsh climate as this?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12636] = {title = "The Eye Of Acherus", objective = "Report to the Lich King in Ebon Hold.", description = "Behold, Acherus, the grand citadel of death! It has no equal in this world! Not even the mighty Naxxramas could withstand a direct assault from the Ebon Hold. Looming above the face of the necropolis is the all-seeing eye of Acherus. From it the master is able to see great distances into the territories held by our enemies. What the eye sees, the Lich King sees, and now the time has come for you to peer through the eye! the Lich King has called for you, <name>.\n\nGo now! Suffer well, <brother/sister>...", progress = nil, completion = "The time to spill the blood of our enemies approaches. You must first learn what it is that you seek to destroy, before rushing headlong into battle. It is what separates a &lt;class&gt; from a mindless ghoul.\n\nI will grant you sight beyond sight, my champion. You will use the eye of Acherus to steal our enemies' secrets.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12637] = {title = "Near Miss", objective = "Stefan at Ebon Watch wants you to take the Unliving Choker to Bloodrose Datura.", description = "It was either wisdom or luck that prevented you from wearing this choker, <race>.\n\nEither way, your acquiring it was no random occurance. You've been targeted by someone, or something....\n\nTake your choker to Bloodrose, here. Let her demonstrate the fate that nearly befell you.", progress = "Yes, <race>?", completion = "Now you've observed the fate that was meant to befall you.\n\nAs I mentioned before, this was no coincidence. The creation of such a device is very involved, and the required resources would not be squandered on a random target.\n\nThe simple truth of the matter is this; You're wanted by the Scourge....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12638] = {title = "Close Call", objective = "Stefan at Ebon Watch wants you to take the Writhing Choker to Bloodrose Datura.", description = "It was either wisdom or luck that prevented you from wearing this choker, <race>.\n\nEither way, your acquiring it was no random occurence. You've been targeted by someone, or something....\n\nTake your choker to Bloodrose, here. Let her demonstrate the fate that nearly befell you.", progress = "Yes, <race>?", completion = "Now you've observed the fate that was meant to befall you.\n\nAs I mentioned before, this was no random act. The creation of such a device is very involved. You've somehow caught the attention of the Scourge leadership.\n\nThe question is not how, why, or even who... but what will we do about it?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12639] = {title = "The Frozen Earth", objective = "Element-Tamer Dagoda at Zim'Torga wants you to collect 7 Essence of the Frozen Earth.", description = "We captured these elementals from nearby, and I have plenty of defenders now. But, it takes a great deal of power to make them strong enough to stand up to our enemies.\n\nThe frozen earth at Drak'Mabwa to the northwest have what I need to maintain our defenses. I'll need more of their essence if I'm to keep this up.", progress = "I hope that you've returned with enough. The attacks from the Pools of Jin'Alai have become more desperate after what you did to them.", completion = "Thank you, &lt;class&gt;. Those essences should be enough to fuel my casting for quite some time.", rewards = "You will be able to choose one of these rewards:\n\nBloodbinder's Wrist WrapsSupple Bloodbinder's HelmBloodbinder's GauntletsBand of the Bloodletter\n\nYou will also receive:\n\nBloodbinder's Wrist WrapsBloodbinder's GauntletsBand of the BloodletterSupple Bloodbinder's Helm"}
MultiLanguageQuestData['en'][12640] = {title = "Sealing the Rifts", objective = "Scalper Ahunae at Zim'Torga has asked you to seal 7 Elemental Rifts.", description = "Dagoda gonna be sendin' you northwest to Drak'Mabwa to get her more stuff for her defenders if she didn't already.\n\nWhile you up there, Ahunae be wantin' you to destroy the rifts those elementals pourin' out of. The last thing we needin' is for them to attack us!\n\nJust watch out, more of those frozen earth'll show up when you try to seal the rifts.", progress = nil, completion = "Ahunae hopin' that Dagoda got all of the defenders she wantin'. With those rifts sealed, it's not likely she'll be gettin' any more.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12641] = {title = "Death Comes From On High", objective = "The Lich King commands you to use the Eye of Acherus to analyze the Scarlet Hold, New Avalon Forge, New Avalon Town Hall and the Chapel of the Crimson Flame.\n\nControl the Eye of Acherus by using the Eye of Acherus Control Mechanism.", description = "Towering above this platform is the eye of Acherus. From it you will call forth a probe that you will then use to analyze Scarlet Crusade fortifications at New Avalon. The eye has a host of powers that should make the acquisition of this data simple.\n\nUse the eye's siphon to analyze the forge, town hall, hold, and chapel. The eye's control mechanisms are located on either side of this platform. Waste no more time, <name>.\n\nThe Scourge will have this place. The Lich King commands it!", progress = "Our assault upon the Scarlet Crusade will become legend.", completion = "They prepare for battle - as expected - but there is something else. I sense an old enemy. An enemy that I destroyed long ago...\n\nIt matters not. We will send the full might of the Scourge against them before they have a chance to evacuate their homes and put in place their defenses.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12642] = {title = "Spirit of Rhunok", objective = "Speak with the Spirit of Rhunok at the Altar of Rhunok.", description = "My feelings tell me that Rhunok doesn't have much time.\n\nI can tell that the arctic bear god's spirit has already separated from his weakened body. It is his spirit with which you must commune.\n\nHis altar lies to the northwest beyond Drak'Mabwa.", progress = nil, completion = "I am barely hanging on. You must work quickly or all will be lost.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12643] = {title = "Silver Lining", objective = "Stefan in Ebon Watch asked you to go to the Reliquary of Agony to collect 5 Putrid Abomination Guts from the Putrid Abominations and 5 Gooey Ghoul Drools.", description = "Once the Scourge have a target in their sights, they'll stop at nothing to acquire it.\n\nYou're doomed to a mindless existence as a walking corpse....\n\n<Stefan's face twists into a cruel grin.>\n\n... unless we can use their desires against them.\n\nI'll explain later. I have complex magic to prepare which requires certain material components.\n\nTravel due east of here to the land beneath the Reliquary of Agony. Slay the ghouls and abominations you'll find there and return to me with their remnants.", progress = "Have you brought the components I asked for, <name>?", completion = "&lt;Stefan sifts through the foul components.&gt;\n\nWell, it's far from perfect, but it'll have to do.\n\nNow brace yourself, &lt;class&gt;. This is where it gets good....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12644] = {title = "Still At It", objective = "Successfully complete the distillation process and bring the completed Thunderbrew's Jungle Punch to Grimbooze Thunderbrew at the Nesingwary Base Camp.", description = "Now that we've got the raw materials, I've had my assistant ready the still. He'll oversee the process, but I want you to help keep everything under control. You might be tempted to think that we just throw everything into the still and let it sit, but you're wrong.\n\nIngredients and heat need to be added at certain times, and the pressure regulated at others. You'll have no more than 10 seconds to react to a situation. Speak with \"Tipsy\" McManus when you're ready to start distilling.", progress = "Well, how did it turn out?", completion = "&lt;Grimbooze gives the cask a shake.&gt;\n\nThere's something in here, but the million gold question is, can you drink it? Don't you go anywhere; you'll be responsible for overseeing the sampling of the product, too.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12645] = {title = "The Taste Test", objective = "Offer a sample of Thunderbrew's Jungle Punch to Hemet Nesingwary, Hadrius Harlowe, and Tamara Wobblesprocket, then return to Grimbooze Thunderbrew at the Nesingwary Base Camp.", description = "And now for the moment of truth!\n\n<Grimbooze chuckles.>\n\nI've always wanted to say that. Normally, I'd debut a new drink at a banquet, but we can't have one in the middle of the jungle.\n\nInstead, just take samples to a few trusted friends and return with their comments. Let's see, we'll definitely want Hemet Nesingwary's opinion, and Hadrius Harlowe's, too. They're here in camp. You'll want to head over to Lakeside Landing, near the center of the Basin and offer Tamara Wobblesprocket a taste.", progress = "Don't keep me waiting, <name>. What are the results?", completion = "Two out of three drinkers agree, eh? Not bad for a first try. Not bad at all. I suppose I'll have to whip up something else for Tamara by way of apology.\n\nNow... what should we call this creation?", rewards = "You will receive:\n\nKungaloosh"}
MultiLanguageQuestData['en'][12646] = {title = "My Prophet, My Enemy", objective = "The Spirit of Rhunok at the Altar of Rhunok has asked you to acquire his Arctic Bear God Mojo.", description = "My prophet absorbed too much of my power too quickly, and subsequently killed himself. You can see the results at the water-filled crater to the south in Drak'Mabwa.\n\nMy former priests have already resurrected him so that he can finish the job. They're channeling my power back into him, and it will not be long now before he reawakens.\n\nYou must put an end to him and return with my mojo before it is too late.", progress = "Quickly, <race>, do you have my mojo?", completion = "You did it.\n\nBut now there is one other thing that I need you to do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12647] = {title = "An End to the Suffering", objective = "The Spirit of Rhunok has asked you to use the Tormentor's Incense to awaken his body. You are then to slay Rhunok using the power that his spirit has imbued you with.\n\nIf for some reason you lose the Mojo of Rhunok aura, you can return to the Spirit of Rhunok to have it reapplied.", description = "My body is too far gone now, <name>. It is only a matter of time before a new prophet is elevated and finishes what the other began.\n\nI am going to imbue you with the last of my power. The tormentor inside the altar building carries incense, which will awaken my body and make it vulnerable.\n\nUse the incense and do me the kindness of putting an end to my suffering.\n\nI apologize if I fight back. Even for me, the will to survive is strong.", progress = "If you do not put an end to my suffering soon, <name>, all may be lost.", completion = "You've done what had to be done and honored me in the process.\n\nI give you my deepest thanks, &lt;name&gt;. I only hope that you and Har'koa will be able to help the others.", rewards = "You will be able to choose one of these rewards:\n\nBloodbinder's ShoulderpadsDrape of the BloodletterBelt of the BloodbinderAncestral Chestplates\n\nYou will also receive:\n\nBloodbinder's ShoulderpadsBelt of the BloodbinderDrape of the BloodletterAncestral Chestplates"}
MultiLanguageQuestData['en'][12648] = {title = "Dressing Down", objective = "Stefan at Ebon Watch wants you to use the Ensorceled Choker to apply the Scourge disguise.\n\nWhile in Scourge form, you are to purchase Bitter Plasma from Gristlegut.\n\nIf you lose your Ensorcelled Choker, return to Stefan at Ebon Watch to get another.", description = "There... I've created a disguise that should make you indistinguishable from the Scourge.\n\nYou'll be free to walk among them as long as the disguise holds. Only the blightguards will be able to see through my illusion. Watch out for them!\n\nAnother thing you must know is that the disguise is unstable and may drop unexpectedly, so stay alert.\n\nLet's test it out. Use the choker and visit the Scourge merchant just east of here. Return to me with a bottle of bitter plasma.", progress = "Well, <name>?\n\nDid you purchase that flask?", completion = "So? How are you enjoying scourge life?\n\nBelieve me, it's not all it's cracked up to be....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12649] = {title = "Suit Up!", objective = "Stefan at Ebon Watch wants you to use the Ensorcelled Choker to apply the Scourge disguise.\n\nWhile in Scourge form, you are to purchase Bitter Plasma from Gristlegut.\n\nIf you lose your Ensorcelled Choker, return to Stefan at Ebon Watch to get another.", description = "There... I've created a disguise that should make you indistinguishable from the Scourge.\n\nYou'll be free to walk among them as long as the disguise holds. Only the blightguards will be able to see through my illusion. Watch out for them!\n\nAnother thing you must know is that the disguise is unstable and may drop unexpectedly, so stay alert.\n\nLet's test it out. Use the choker and visit the Scourge vendor just east of here. Return to me with a bottle of bitter plasma.", progress = "Well, <name>?\n\nDid you purchase that flask?", completion = "So? How are you enjoying Scourge life?\n\nBelieve me, it's not all it's cracked up to be....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12650] = {title = "Plundering Their Own", objective = "Chronicler To'kini at Zim'Torga wants you to recover 7 Rhunokian Artifacts.", description = "There is another altar nearby where there are artifacts to be saved.\n\nIt is said that the Drakkari at the Altar of Rhunok to the northwest, beyond the broken tundra of Drak'Mabwa, have already plundered their own holy site.\n\n<class>, I would be appreciative if you could rescue those artifacts from their undeserving hands.", progress = "There is no comprehending the Drakkari. They are brutal savages who have sunk to a new low.", completion = "Let me look at those.\n\n&lt;The chronicler examines the artifacts that you have recovered.&gt;\n\nHmph, I'd say that we're lucky you liberated these when you did, &lt;class&gt;.\n\nHow very interesting. This artifact here depicts the events of the Sundering. There was a time when Northrend was the far northern portion of Kalimdor.\n\nBut after the Sundering, the land broke off, eventually becoming Northrend.\n\nThis, of course, is why we see Drakkari in the southern continents as well as here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12651] = {title = "Lakeside Landing", objective = "Speak with Tamara Wobblesprocket at Lakeside Landing.", description = "When the trouble with the Venture Company started, I asked Marvin Wobblesprocket and his wife, Tamara, to take their flying machines east to River's Heart. I asked them to setup a small camp there so that we could use them as a relay to fly in supplies and survey the area.\n\nThey should have arrived by now and started setting up. River's Heart is near the center of the basin where the rivers converge. Search for Lakeshore Landing on the northeast shore. Marvin mentioned it would be the best spot.", progress = nil, completion = "So, Hemet sent you? We were just about to let him know that we've gotten things up and running here. Please forgive Marvin if he seems to be ignoring you, but he gets very absorbed in his work.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12652] = {title = "Feedin' Da Goolz", objective = "Gristlegut at the Reliquary of Agony wants you to use Bowels and Brains Bowl next to 10 Decaying Ghouls.", description = "Git o'er heer, gool! Yeh, I talkin' to yoo.\n\nIt feedin' time now. Gotta git da grub ta all da gools!\n\nSpeshal grub dis time! Bowels an' brainz bowl... num, num, num.\n\nJus drop da bowl nexta da gool. Gud way ta make frenz.\n\nYoo got goolfrenz? Ha, ha, hah!", progress = "Yoo dun feed da goolz?", completion = "Num num!", rewards = "You will be able to choose one of these rewards:\n\nSoiled TrousersAged Abomination TripeRedigested Mail ScrapsCarved Bone HelmPetrified Ghoul Finger\n\nYou will also receive:\n\nSoiled TrousersPetrified Ghoul FingerAged Abomination TripeRedigested Mail ScrapsCarved Bone Helm"}
MultiLanguageQuestData['en'][12653] = {title = "Back to Har'koa", objective = "Speak with Har'koa at the Altar of Har'koa.", description = "And now it is time for you to return to the leopard goddess. Somehow I sense that she has other plans for you.\n\nTell her that no matter what, we are eternal.", progress = nil, completion = "&lt;The cat goddess howls in pain.&gt;\n\nMy spirit cries out in grief at the loss of another friend. But fear not, he will return and his spirit will live on forever.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12654] = {title = "The Part-time Hunter", objective = "Bring Pitch's Remains to Tamara Wobblesprocket at Lakeside Landing.", description = "When Hemet asked me to accompany Marvin out here, I hoped that I might have the opportunity to work on my own hunting skills in between repairing the flying machines and setting up the camp.\n\nI wanted to take down a ferocious lion named Pitch. He's said to make his home south of here, near where the Wildgrowth Mangal meets the northern face of the Skyreach Pillar. If you can find the beast, would you bring back his remains? If the rumors are true, they'd make a trophy even Hemet will respect!", progress = "Did you find Pitch?", completion = "You got it! Now all I have to do is make a trophy out of it. That'll be the hard part -- finding a way to preserve it so that Hemet doesn't have a good laugh at my expense.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12655] = {title = "The Blessing of Zim'Rhuk", objective = "Witch Doctor Khufu wants you to present 10 Drakkari Offerings to the statue of Zim'Rhuk.", description = "There is another god of Zul'Drak that is being neglected.\n\nZim'Rhuk's statue lies directly to the north. Known as \"The Wise One\", Zim'Rhuk is also known to be very protective of his domain. He maintains guardians that deal harshly with anyone that does not have the wits to slip past them.\n\nAvoid the guardians and give the Drakkari offerings to Zim'Rhuk so that you will benefit from his blessing.", progress = "<You sense that Zim'Rhuk does not trust you. He is attempting to call out to one of his guardians.>", completion = "&lt;Zim'Rhuk acknowledges the offerings you intend to place before him, though he knows that you took them from the corpses of others.&gt;\n\n&lt;If you give the offerings to him, he reluctantly agrees to grant you his blessing.&gt;", rewards = "You will learn:\n\nBlessing of Zim'Rhuk\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][12656] = {title = "Blessing of Zim'Rhuk", objective = "<Zim'Rhuk is impressed and frustrated that once more you seem to have dodged his guardians. At least for now.>\n\n<Place the offerings before him and he will grant you his blessing again.>", description = nil, progress = "<Zim'Rhuk is impressed and frustrated that once more you seem to have dodged his guardians. At least for now.>\n\n<Place the offerings before him and he will grant you his blessing again.>", completion = "&lt;Zim'Rhuk forces an image into your mind of one of his guardians squishing you beneath its foot. Perhaps you should attempt to appease Zim'Rhuk with more offerings.&gt;", rewards = "You will learn:\n\nBlessing of Zim'Rhuk"}
MultiLanguageQuestData['en'][12657] = {title = "The Might Of The Scourge", objective = "The Lich King commands you to carry his orders to Highlord Darion Mograine at Ebon Hold.\n\nUse the glowing transporter behind The Lich King to reach Highlord Darion Mograine in the Hall of Command.", description = "Listen well, death knight, for I give to you the words that will start a war. My final judgment has been passed: Death. To. All. None shall stand so boldly against the might of the Scourge without reprisal!\n\nAs you have served me well in your first task, so too shall you serve me in your next task. Take my judgment to Highlord Mograine at the command post of Acherus, found on the first floor. Tell him to begin the assault.\n\nAnd when the Crusade has been dealt with, we will finish off the Argent Dawn.", progress = nil, completion = "The horns of war will soon echo across this land, waking the dead and calling forth the Scourge war machine. Woe unto those that would stand in our way!\n\nYou and your brethren will lead the charge, &lt;name&gt;. When next I look upon the Scarlet lands, my sight will be obscured by the legions of Acherus. The march upon New Avalon begins now.", rewards = "You will learn:\n\nDominion Over Acherus\n\nYou will also receive:\n\nBladed Ebon Amulet"}
MultiLanguageQuestData['en'][12658] = {title = "My Pet Roc", objective = "Bring 7 Roc Eggs to Zootfizzle at Dorian's Outpost.", description = "Dorian's had me training and feeding the baby drakes he captures, and it has gotten me thinking. I want a pet of my own!\n\nNo, not a juvenile drake. I don't want a pet capable of biting my hand off!\n\nHowever, in the Bonefields to the northeast of the camp, beyond the area dominated by the drakes, there's a large population of goretalon rocs. The grown ones are beyond hope of domesticating, but if you bring me the eggs from their nests, I can raise them from the time they hatch.", progress = "Do you have those eggs?", completion = "Oh, these are very nice! I've gotten so tired of robotic squirrels and chickens for company. It'll be wonderful to have a pet whose joints won't require oiling!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12659] = {title = "Scalps!", objective = "Scalper Ahunae at Zim'Torga wants you to use Ahunae's Knife to scalp 10 Heb'Drakkar trolls.\n\nThe scalper reminds you that you should loot them first.", description = "I thinkin' it be time to do some scalpin', mon!\n\nThe trolls at Heb'Drakkar to the northeast should do nicely. With their fancy bats and attackin' us, they got it comin'!\n\nAhunae even give you his own knife so that you do the job right.", progress = nil, completion = "Aw, me thinkin' that too funny.\n\n&lt;name&gt; is my kind of &lt;race&gt;!\n\nYou still got my knife?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12660] = {title = "Weapons of Destruction", objective = "The Avatar of Freya wants you to go to the Death's Hand Encampment to the northwest and destroy 4 Unstable Explosives.", description = "The Lich King's lackeys have dared to bring weapons of destruction into my domain.  I will not stand for this.\n\nGo to their outpost to the north and destroy the weapons they would use against the land.  We cannot let the Scourge taint another inch of these sacred lands.", progress = "Is it done, <name>?", completion = "I thank you, &lt;race&gt;.  You're proving to be a worthy ally.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12661] = {title = "Infiltrating Voltarus", objective = "Stefan wants you to use your Ensorcelled Choker to get into Voltarus and do whatever the Scourge leader there asks of you.\n\nIf you lose your Ensorcelled Choker, return to Stefan at Ebon Watch to get another.", description = "By now you've probably guessed the details of my plan.\n\nWe're using the Scourge's interest in you against them. You're going undercover. I know it's likely a death sentence, but if we do nothing your death is a certainty.\n\nTravel northeast to Reliquary of Pain and stand on the platform while wearing your disguise. Once inside Voltarus, you must earn the trust of the Scourge commander.\n\nWhen you've completed your mission, blow this horn and I'll fly to your location to receive your report.", progress = nil, completion = "Well, now... I must admit I'm more than a little surprised to see you, &lt;name&gt;.\n\nTell me what you've learned.", rewards = "You will be able to choose one of these rewards:\n\nSandals of SpyingDouble-Agent's WristwrapsGauntlets of the Secret AgentDrape of DuplicityFist of Subtlety\n\nYou will also receive:\n\nSandals of SpyingFist of SubtletyGauntlets of the Secret AgentDouble-Agent's WristwrapsDrape of Duplicity"}
MultiLanguageQuestData['en'][12662] = {title = "Bringing Down Heb'Jin", objective = "Element-Tamer Dagoda at Zim'Torga wants you to kill Heb'Jin.", description = "<Dagoda looks at Ahunae and sighs.>\n\nYou want to really deal with Heb'Drakkar? Collecting scalps isn't going to get the job done. You have to take out their leader, Heb'Jin.\n\nThe problem is, he's up on the bat rookery goading his forces on.\n\nBang his drum and I guarantee that he'll fly down. That's when you kill him.\n\nYou can take this net we got from one of his headhunters. Use it to trap his bat when he lands. That way you won't have to fight both of them.", progress = nil, completion = "You did it!\n\n&lt;Dagoda gives you a big kiss on the cheek.&gt;\n\nYou have no idea how much of a relief that is to me! Defending against trolls on all sides is really putting a strain on us. Not to mention his incessant yelling.\n\nPlease, &lt;name&gt;, take your pick of what we have to offer.", rewards = "You will be able to choose one of these rewards:\n\nBand of Misty MojoSupple Mantle of the BloodletterLeggings of the RitualGauntlets of the Altar\n\nYou will also receive:\n\nBand of Misty MojoLeggings of the RitualGauntlets of the AltarSupple Mantle of the Bloodletter"}
MultiLanguageQuestData['en'][12663] = {title = "Reunited", objective = "Drakuru in Voltarus wants you to speak to Gorebag and take the tour of Zul'Drak.", description = "<name>!\n\nYa musta received mah gift! Turn around, mon, lemme get a good look at ya... Ahh, ya make me proud.\n\nWe come such a long way, you and I, and now we be servin' da Lich King together.\n\nStick with me and big things be comin, mon. Big things... but first, we need to be gettin' ya caught up. So much been happenin' since I saw ya last.\n\nGo speak ta Gorebag for a tour of Zul'Drak. Listen for me and I'll tell ya all ya be needin' ta know.", progress = "You an' me gunna take Gundrak, mon.", completion = "So, now ya be seein' what we be up against, mon.\n\nGo down, take some time ta learn da land, prepare some strategy. \n\nI'll be havin' some tasks for ya soon.", rewards = nil}
MultiLanguageQuestData['en'][12664] = {title = "Dark Horizon", objective = "Drakuru in Voltarus wants you to speak to Gorebag and take the tour of Zul'Drak.", description = "Ahh, another supplicant answerin' da Lich King's call.\n\n<Drakuru sniffs you.>\n\nFreshly scourged, eh? Ya still be reekin' of da living!\n\nLong be da line of dem who seek da Lich King's blessings. Ya must rise above da masses and prove yerself worthy of wieldin' true power.\n\nLookin' down over Zul'Drak, I sensed potential in ya. I ordered your - invitation.\n\nDa rest be up ta you....\n\nGo an' speak ta Gorebag for a tour of Zul'Drak. Dere be much ta do if you're to be of any worth to me.", progress = "Have ya taken in da battlefield yet, mon?", completion = "So, now ya be seein' what we be up against, mon.\n\nI want ya ta go down, learn da land, mingle with yer bretheren. Prepare yourself...\n\nSoon, dere be much for ya to do. Don't ya be disappointin' me!", rewards = nil}
MultiLanguageQuestData['en'][12665] = {title = "I Sense a Disturbance", objective = "Har'koa has asked you to determine what has happened to Quetz'lun. Speak to her to be able to ride one of her children stealthily into the Altar of Quetz'lun.\n\nReturn to her at the Altar of Har'koa once you have done so.", description = "There's something wrong with Quetz'lun, the wind serpent goddess. What it is exactly I cannot sense, but I do know that her altar has been overrun with powerful creatures.\n\nI'm going to send you there on the back of one of my children, which you saved. The two of you will move swiftly and with great stealth to uncover what has become of Quetz'lun.\n\nMy child will see you safely back to me. Just keep your eyes open.\n\nWhen you are ready, ask and I will call one of my kittens for you.", progress = "What seems to be the delay, <name>?", completion = "Thank you for bringing my kitten back safely.\n\nDeep down I knew it. I wanted to deny it, but your eyes have revealed the truth.\n\nNevertheless, I sense something else. All is not as it seems.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12666] = {title = "Preparations for the Underworld", objective = "Har'koa wants you to collect 8 Sacred Adornments. Deliver them to her at the Altar of Har'koa.", description = "Quetz'lun may be dead, but I can still feel her spirit lingering in the underworld at the altar. We have to find a way to get you to her.\n\nLuckily for us, I just happen to have a supply of former supplicants at hand who are no longer in need of their sacred adornments. Both my subduers and claws are likely to still be wearing them.\n\nBring the adornments to me and I'll draw upon their energy to enable you to cross over into Quetz'lun's underworld nightmare.", progress = "I never imagined that it would come to this. The Drakkari are truly lost.", completion = "&lt;The leopard goddess looks saddened at the collection of holy symbols that you have brought before her.&gt;\n\nThere was a time when these meant something. Let's see if we can put them to better use.", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][12667] = {title = "Seek the Wind Serpent Goddess", objective = "Seek Quetz'lun's Spirit at the Altar of Quetz'lun.", description = "You are prepared, but I'm not certain that you're ready for what is to come.\n\nWhen you cross back over into Quetz'lun's altar area, you will enter the realm of the dead. From what I can feel of it, it's not going to be pleasant.\n\nTry not to be distracted by what you see in there. Simply head for the altar building and seek out Quetz'lun's Spirit.", progress = nil, completion = "&lt;race&gt; worm. Tell me why I should not annihilate you where you stand?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12668] = {title = "Foundation for Revenge", objective = "Quetz'lun's Spirit has tasked you with the destruction of 12 trolls, either Quetz'lun Worshippers or Serpent-Touched Berserkers, near her Soul Fonts.\n\nOnly after you have accomplished this should you return to her at the Altar of Quetz'lun.", description = "I have something special planned for my favorite high priests. But first you get to prove yourself in laying the foundation for my revenge.\n\nYou do still want to live, yes?\n\nAs you have seen, my devotees are enjoying their stay here, but now it's time for them to make final restitution.\n\nDo me the smallest of favors if you would, <name>. Lure them near my soul fonts and then put an end to their existences.\n\nThey taste so delicious, and their sacrifice will not go in vain, I can assure you.", progress = "Why do you return when your task is not yet complete? Do you not realize that I can destroy you with but a thought?\n\nGo now, little <race>. Complete that which I commanded of you!", completion = "Exquisite. Perhaps you will be of some use after all.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12669] = {title = "So Far, So Bad", objective = "Stefan at Ebon Watch wants you to return to Drakuru and complete any tasks he has for you.\n\nWhile at the Reliquary of Pain, you are to use the Diluting Additive on 5 Blight Cauldrons.\n\nIf you lose your Ensorcelled Choker, return to Stefan at Ebon Watch to get another.", description = "Everything you've reported is consistent with what we know. Learning of Drakuru and earning his trust will lay the groundwork for your future missions.\n\nReturn to him and do as he says. Do whatever you must to appear sincere, <name>. A great deal is riding upon your performance.\n\nThis time I'm adding an additional assignment: While you're in the field, pour this additive into their blight cauldrons. It should neutralize the scourging agent and render the batch useless.", progress = "Please, <name>, tell me you haven't blown your cover....", completion = "Nice work, &lt;name&gt;!\n\nDiluting those cauldrons will not only save lives, it will slow the growth of the Scourge in this region.\n\nNow come, tell me what you've learned of Drakuru's strategy in Zul'Drak.", rewards = "You will be able to choose one of these rewards:\n\nCords of DuplicitySubtle Boots of the InfiltratorHelm of Subtle WhispersInfiltrator's Shield\n\nYou will also receive:\n\nCords of DuplicitySubtle Boots of the InfiltratorHelm of Subtle WhispersInfiltrator's Shield"}
MultiLanguageQuestData['en'][12670] = {title = "The Scarlet Harvest", objective = "Report to Prince Valanar at Death's Breach.", description = "Below Acherus stands Death's Breach, the staging point for our assault upon the Scarlet Crusade. You are to ride one of my Scourge gryphons, located on either side of this platform, and report to Prince Valanar. Do as he says and you may live to see these lands fall before us.", progress = nil, completion = "Do you smell it?\n\n&lt;Valanar sniffs at the air.&gt;\n\nFresh meat... The scent of Scarlet Crusader wafts through the air.\n\n&lt;Valanar salivates.&gt;\n\nApologies, &lt;class&gt;, I'm sure you're not interested in my choice of fine cuisine. You are here to work! To lead the charge! Yes... I know. The Lich King has told me all that I need to know about you, &lt;name&gt;.\n\nThe time for bloodshed is now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12671] = {title = "Reconnaissance Flight", objective = "Help Pilot Vic complete the Reconnaissance Flight.", description = "It's about time we had planes up and running in this place.  The professor's been asking me to check out a strange weather pattern coming from the northeast.\n\nThing is, I'm going to need a co-pilot if we're going into uncharted territory.  No way in hell I'm heading out there alone.\n\nWhat do you say, <tough-guy/hotshot>?  You might learn a thing or two.  And once you learn to deal with the northern winds... you can pretty much fly anywhere.", progress = nil, completion = "You saved my life up there, buddy.  Nice flying!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12672] = {title = "Setting the Stage", objective = "Quetz'lun's Spirit has demanded that you collect 10 Underworld Power Fragments. Return to her at the Altar of Quetz'lun only when you have done so.", description = "I will give you a chance at continued existence.\n\nThere are fragments of the power that fueled my curse scattered about the altar grounds. It is my desire that you collect some of them for me. Not so many that the curse will be lifted, but enough that I will be able to eventually make use of them to exact revenge upon my prophet.\n\nGo, insect. Run and do my bidding before I change my mind about letting you live.", progress = "What a shame that Har'koa didn't send you along sooner. Then again, she and I never did get along.\n\nShe probably held back your help just long enough for this to happen.", completion = "They'll do. Likely I won't even need them.\n\nBut it was fun watching you run around at my command.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12673] = {title = "It Rolls Downhill", objective = "Overlord Drakuru in Voltarus wants you to use the Scepter of Suggestion on the Blight Geists and then order them to harvest 7 Blight Crystals.", description = "If ya ever gonna be worthy of da Lich King's gifts, ya must learn ta be a great leader - one who be commandin' respect!\n\nI got a task dat gonna refine your command skills, mon....\n\nSumma my minions be trained ta harvest blight crystals from da land below, but dey be lazy and slow. You gonna be in charge o' dem, mon.\n\nTake dis scepter and teach 'em how to get da job done. When dey be under your control, make 'em harvest dem crystals!", progress = "Ya got my underlings whipped into shape, <name>?", completion = "Da crystals be pilin' up like never before!\n\nYou keep up da good work, &lt;name&gt;. I got more tasks for ya real soon.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12674] = {title = "Hell Hath a Fury", objective = "Quetz'lun's Spirit at the Altar of Quetz'lun wants you to use Quetz'lun's Hexxing Stick upon High Priest Mu'funu, High Priestess Tua-Tua, and High Priest Hawinni. Once you have done this, slay them.", description = "It is now time for you to punish my three high priests: Mu'funu, Tua-Tua, and Hawinni. You'll find them spread around the altar grounds.\n\nTake this hexxing stick. I've empowered it with my rage and indignation. I'm sure that it will prove potent.\n\nJust use it and proceed to destroy them. The hex will take care of the rest.\n\n<Quetz'lun displays a toothy grin.>\n\nSucceed and I may let you go. Fail and die.", progress = "DO YOU THINK THAT I'M A FOOL?\n\nTHEY'RE NOT DEAD!", completion = "&lt;The terrible spirit before you lets loose a blood-chilling cackle.&gt;\n\nThey had it coming. And I'll give them more of the same again and again and again....", rewards = "You will be able to choose one of these rewards:\n\nSoothsayer's WristwrapsBloodletter's SkullcapRitualistic ShoulderguardsAncestral Girdle\n\nYou will also receive:\n\nSoothsayer's WristwrapsRitualistic ShoulderguardsAncestral GirdleBloodletter's Skullcap"}
MultiLanguageQuestData['en'][12675] = {title = "One Last Thing", objective = "Deliver the Underworld Power Fragments to Har'koa and beseech her for a portion of her spirit. You will still find her at the Altar of Har'koa.", description = "There is one last thing that is needed to enact the final revenge against my prophet. The power fragments you collected must be imbued with a portion of a living gods' spirit. You're going to need to beseech Har'koa for some of hers.\n\nOnce you've done that, when you return here, you will not come to the underworld. Instead, you will return to the physical world of my altar. My children and guardians will no longer attack you, and you'll be able to get to my prophet without having to worry about them.", progress = "You've returned, <name>.", completion = "A portion of my spirit?\n\n&lt;The snow leopard goddess pauses a moment to consider.&gt;\n\nThat's quite an expensive gift considering that this is for revenge and I'm already greatly weakened by the actions of my subduers.\n\nStill, I may know a way.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12676] = {title = "Sabotage", objective = "Stefan at Ebon Watch wants you to perform another task for Drakuru.\n\nAdditionally, you are to use the Explosive Charges on 5 Scourgewagons at the  Reliquary of Pain.\n\nIf you lose your Ensorcelled Choker, return to Stefan at Ebon Watch to get another.", description = "While we're working to discover the purpose of these crystals, we need you back in Voltarus doing Drakuru's bidding.\n\nEvery task you perform successfully gets you closer to him, and brings us that much nearer to knowing his mind.\n\nWhile you're there, I have another mission for you. Drakuru's Scourgewagons pose a significant threat. We need them destroyed. \n\nMake your way to the wagons and activate these charges. Once they're set, get clear! The explosion will expose you if you're too close.", progress = "Were you successful in clearing those scourgewagons, <name>?", completion = "Excellent!\n\nYour undercover work has truly paid off, &lt;name&gt;.\n\nNow let's have a look at that scepter....", rewards = "You will be able to choose one of these rewards:\n\nBadge of the InfiltratorSkins of SubterfugeShoulderguards of SubterfugeBelt of the Betrayer\n\nYou will also receive:\n\nBadge of the InfiltratorSkins of SubterfugeShoulderguards of SubterfugeBelt of the Betrayer"}
MultiLanguageQuestData['en'][12677] = {title = "Hazardous Materials", objective = "Stefan at Ebon Watch wants you to go to Voltarus and complete any tasks Drakuru has for you. While there, you are to steal 5 Harvested Blight Crystals.\n\nIf you lose your Ensorcelled Choker, return to Stefan at Ebon Watch to get another.", description = "Blight crystals?! What could this scumbag Drakuru be up to? Clearly, he's working on something significant.\n\nContinue to do his bidding and perhaps once he's more familiar with you he'll reveal his plans. In the meantime, we need to have a look at these crystals.\n\nWhile you're in Voltarus, try to get some samples of the harvested crystals when no one's looking.\n\nBe alert! Handling those crystals can trigger your disguise to fail.", progress = "Welcome back, <name>.\n\nWere you able to steal any samples of Drakuru's crystals?", completion = "Fascinating!\n\nWe'll look into the properties of these crystals right away.\n\nNow tell me, &lt;name&gt;, what is the latest with this Drakuru fellow?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12678] = {title = "If Chaos Drives, Let Suffering Hold The Reins", objective = "Prince Valanar at Death's Breach commands you to slay 10 Scarlet Crusaders or Scarlet Peasants and 10 Citizens of Havenshire.", description = "They make their stand now, outside of Death's Breach, futilely attempting to push us back in hopes of saving their horses, mines, lumber and citizens.\n\nThis will be your first lesson in Scourge warfare: TERROR!\n\nGo to the front lines, south of here, and destroy Scarlet Crusaders. Leave their corpses so that we may utilize them for the death march.\n\nBut most importantly: kill the fleeing villagers. Soldiers dying are an affordance, but villagers? That is what strikes fear into the hearts of man.", progress = nil, completion = "Do you feel it, &lt;name&gt;? That sensation is raw power coursing through your body. Such a thing cannot exist for mortals.\n\nThe front lines are now dismantled. The geist will finish the job and prepare the grounds for Razuvious. We turn our attention now to more tactical targets.", rewards = "You will receive:\n\nValanar's Signet Ring"}
MultiLanguageQuestData['en'][12679] = {title = "Tonight We Dine In Havenshire", objective = "Orithos the Sky Darkener at Death's Breach wants you to recover 15 Saronite Arrows.", description = "The Sky Darkeners are mindless constructs with one purpose: KILL! Specifically, they are aiming to kill any man or woman that they see fleeing Havenshire for the safety of New Avalon. We certainly can't allow those cowards to make it to safety and then take up arms against us!\n\nThere is one slight problem. They use saronite arrows for maximum range and damage. Saronite, however, is a metal only found in Northrend, so supplies are limited! Retrieve those arrows for me and I will reward you handsomely.", progress = "The trajectories they are firing at would have most of the arrows land at or near the Havenshire Farm, south of us.", completion = "Well done, &lt;class&gt;! You feed the Scourge war machine with your deeds!\n\nAh yes, your reward - as promised.", rewards = "You will be able to choose one of these rewards:\n\nSky Darkener's Shroud of BloodSky Darkener's Shroud of the UnholyShroud of the North Wind\n\nYou will also receive:\n\nSky Darkener's Shroud of the UnholySky Darkener's Shroud of BloodShroud of the North Wind"}
MultiLanguageQuestData['en'][12680] = {title = "Grand Theft Palomino", objective = "Salanar the Horseman asks that you steal a horse from the Havenshire Stables and return it to him at Death's Breach.", description = "How fortuitous it is that the Crusade has a stable full of horses a mere stone's throw from this post. Though they guard it tenaciously, an enterprising young death knight could break through their defenses and take what is rightfully <his/hers>!\n\nOnce you acquire a horse from the Havenshire Stables, return it to me and I will see what can be done about transforming it into a proper deathcharger.\n\nRemember, <name>, it's only stealing if you're caught. Watch out for that deranged stable master, Kitrik!", progress = "You don't want to walk forever, do you?", completion = "Now for the true test. Can you show mastery over an unbound charger and brutally overtake the thing that you desire most?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12681] = {title = "Reagent Agent", objective = "Bring 5 Twisted Roc Claws to Colvin Norrington at Dorian's Outpost.", description = "That Archmage Pentarus, back in Dalaran, will be expecting us to return with all kinds of reagents and talismans. It seems the locals are fond of animal parts. Twisted claws from the goretalon rocs are among their favorite.\n\nIt's not my place to say whether the rumors are true or not, but I've a feeling there's something here.\n\nThe rocs live in the Bonefields off to the northeast, where they feed on the corpses of old mammoths. Will you help me gather talons for the archmage's research?", progress = "Were you able to find any of the twisted talons?", completion = "&lt;Colvin looks admiringly at the talons you've brought back.&gt;\n\nThese will more than suffice. The gorlocs have a saying that the more gnarled the talon, the more power it holds. I'm sure the archmage will get his money's worth from this expedition.", rewards = "You will be able to choose one of these rewards:\n\nField Researcher's BootsHydrafang BreechesRoc Hunter's BracerNorrington's Burnished Breastplate\n\nYou will also receive:\n\nField Researcher's BootsHydrafang BreechesRoc Hunter's BracerNorrington's Burnished Breastplate"}
MultiLanguageQuestData['en'][12682] = {title = "Uncharted Territory (DEPRECATED)", objective = "Not all of us in this expedition are here to hunt the biggest and rarest game. Some of us actually have serious work to do.\n\nThe mere existence of this place boggles the mind -- a tropical paradise in the middle of Northrend. I wouldn't be a scholar worthy of the name if I didn't put some effort into trying to understand this place.\n\nTake theseYou will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Not all of us in this expedition are here to hunt the biggest and rarest game.  Some of us actually have serious work to do.\n\nThe mere existence of this place boggles the mind -- a tropical paradise in the middle of Northrend.  I wouldn't be a scholar worthy of the name if I didn't put some effort into trying to understand this place.\n\nTake theseYou will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12683] = {title = "Burning to Help", objective = "Colvin Norrington at Dorian's Outpost wants you to take 5 Hydra Sputum Samples and kill 5 Bittertide Hydra.", description = "There's no more caustic material in all of the basin than bittertide hydra sputum. I've got special containers to collect just such a thing for Archmage Pentarus' studies. Now all I need is a brave, um... collector.\n\nYou look like a hardy, adventurous <class>. How'd you like to make a bit of money and aid Dalaran's cause at the same time?\n\nAll you need to do is take this container with you to Bittertide Lake, to the southwest. Engage the hydra and use the container to sample the sputum they shower you with.", progress = "Did you get those samples?", completion = "Wonderful! Here's your payment, as agreed. And, uh, a bit of advice: you might want to enjoy long, hot baths the next few days if that 'burning sensation' persists.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12684] = {title = "Blood of a Dead God", objective = "Har'koa has asked you to collect 7 Blood of Mam'toth. Return them to her at the Altar of Har'koa.", description = "Mam'toth, the god of the mammoths, destroyed himself, and took much of his temple with him, rather than allowing his trolls to gain his power.\n\nIf I'm to sacrifice a portion of my spirit, I will need something with which to bolster myself.\n\nMam'toth left behind an enormous crater to the northeast, just north of the Altar of Quetz'lun. Within the crater his blood yet lives.\n\nBring it to me.", progress = "I wish that there were something that we could do to bring Mam'toth back to life, but there isn't.\n\nWe can honor him and his sacrifice by continuing the fight against the Drakkari.", completion = "Very well. Let us see if this works....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12685] = {title = "You Reap What You Sow", objective = "Slay the Drained Prophet of Quetz'lun and then inform Witch Doctor Khufu at Zim'Torga.", description = "This is what it has come down to... revenge.\n\n<Har'koa sighs.>\n\nTake this ritual kit and enact it near Quetz'lun's corpse upon her altar. If everything works properly, her spirit should be drawn into the material world where she will be able to reclaim her power from the prophet.\n\nThe rest will be up to you, <name>. You must slay the prophet in his drained state.", progress = nil, completion = "&lt;The witch doctor shakes his head in disbelief.&gt;\n\nIt sounds like you barely escaped Quetz'lun's underworld alive.\n\nI'm glad that it's you out there. I don't know if I would have had the courage to deal with that situation!", rewards = "You will be able to choose one of these rewards:\n\nRitualistic ShieldSupple Bloodbinder's LeggingsNeckcharm of Mighty MojoAncestral GauntletsBloodletter's Blade\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesNeckcharm of Mighty MojoBloodletter's BladeRitualistic ShieldAncestral GauntletsSupple Bloodbinder's Leggings"}
MultiLanguageQuestData['en'][12686] = {title = "Zero Tolerance", objective = "Drakuru in Voltarus wants you to go to the Reliquary of Pain and use the Scepter of Empowerment on a Servant of Drakuru. You are then to use its abilities to defeat Darmuk.", description = "Ignorance! Dis be intolerable, mon! My entire batch of blight be useless!\n\nDat mongrel, Darmuk! He be responsible for watchin over da blight. He failed me, mon!\n\nDis be a good lesson for ya, <name>. Failure be like a disease dat spreads. Ya gotta catch it and kill it early, before it be killin' you!\n\nTake dis scepter. It make my scourged trolls stronger. Use dem ta kill Darmuk. He be lurkin' down below just to da south.\n\nLet dat be an example to all, mon. Don't be failin' Drakuru!", progress = "Has Darmuk paid for his failure, <name>?", completion = "Ya done good, &lt;name&gt;. You be learnin' faster than I had hoped.\n\nGo now, get ya some rest. Soon I be givin' ya an even greater test!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12687] = {title = "Into the Realm of Shadows", objective = "Salanar the Horseman at Death's Breach has challenged you to slay the Dark Rider of Acherus and take his Acherus Deathcharger.\n\nShould you succeed, return the Acherus Deathcharger to Death's Breach and use the Horseman's Call to summon Salanar.", description = "The horse you stole has been taken to the Realm of Shadows. It is there that my dark rider will slay the beast and raise it as a deathcharger. Do you think yourself brave enough to enter the Realm of Shadows in pursuit of the deathcharger?\n\nIf you accept, I will transport you to the shadow world. Once there, seek out a dark rider in the open fields south of us. To emerge victorious you must slay him, overtake his deathcharger and return it to Death's Breach. Issue the Horseman's Call should you succeed.", progress = "You must take the deathcharger by force, <class>!", completion = "You have succeeded where most initiates fail, &lt;name&gt;. For that you will be rewarded handsomely.", rewards = "You will learn:\n\nAcherus Deathcharger\n\nYou will also receive:\n\nSigil of the Dark Rider"}
MultiLanguageQuestData['en'][12688] = {title = "Engineering a Disaster", objective = "Help Engineer Helice escape from Swindlegrin's Dig, then speak with Hemet Nesingwary at the Nesingwary Base Camp.", description = "These goblin goons and their minions have decided that they own this pillar and its crystals. I came here to explore the crystals and take samples, but they overpowered me and won't let me return to the camp.\n\nIf you'll help me fight our way out of here, we can teach these thugs a lesson they'll never forget!", progress = nil, completion = "Thank you for freeing Helice and seeing to her safe return. We all started to get worried when she didn't return from her crystal hunting trip.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12689] = {title = "Hand of the Oracles", objective = "Hi! Really glad see you again!\n\nI knew we friends. I knew it! You good friend. Not just for us, but for all Oracles. Thank you for saving us! Thank you, thank you!\n\nI saw you bonk that puppy-man good! Undead thing said he your friend before? I not know that. You done with puppy-men though, yeah? Just Oracle friend now?\n\nStop! No agree without thinking - you sure you not want to be friends with puppy-men anymore?", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nForcecast Set Oracle Honored\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][12690] = {title = "Fuel for the Fire", objective = "Drakuru in Voltarus wants you to use the Scepter of Command on Bloated Abominations and then use their abilities at the Frigid Breach to kill 60 Drakkari Skullcrushers and lure out 3 Drakkari Chieftains.\n\nChieftains will appear when enough Skullcrushers have been slain.", description = "It be time we start our march to Gundrak, mon. It be time for me ta turn ya loose on dem trolls!\n\nDey breached our wall and put a whole army just north of us.\n\nHahaha!\n\nDey be fuel for da fire, mon! We gunna take da chieftiains an' kill da rest! It all be part of my master plan....\n\nYou take dis scepter and go command my abominations. Bring 'em to da Drakkari army and kill em all! When da chieftains come, my pet Shalewing gunna snatch 'em up and bring 'em here to me.", progress = "Did ya smash da trolls, <name>?", completion = "We done it, mon!\n\nI got da chieftains all caged up and you led my abominations to victory over their armies.\n\nIt be time ta celebrate, mon!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12691] = {title = "A Timeworn Coffer", objective = "Obtain a Huge Stone Key from the nearby Sholazar Guardians and bring it to the Timeworn Coffer at the Maker's Overlook.", description = "The stone coffer appears to be locked.  It appears that a key fits inside a large stone keyhole.\n\nPerhaps one of the guardians in the vicinity has this key in its possession.", progress = "The stone coffer does not budge.", completion = "The huge stone key turns with a deep grunt as the coffer lid opens up to reveal hidden treasure inside.", rewards = "You will be able to choose one of these rewards:\n\nAged Watcher's LegwrapsBinding of the Ancient KeeperRockhandler's GlovesStonebound Chestguard\n\nYou will also receive:\n\nAged Watcher's LegwrapsBinding of the Ancient KeeperRockhandler's GlovesStonebound Chestguard"}
MultiLanguageQuestData['en'][12692] = {title = "Return of the Lich Hunter", objective = "Return to Frenzyheart Hill and speak to Elder Harkek.", description = "Okay, I going back to Frenzyheart Hill to make sure all Frenzyheart know what you done for wolvar and for Zepik. You great hunter and they dumb to think you not.\n\nGo back to hill and talk to Elder Harkek... I make sure he knows you not traitor before any other Frenzyheart.\n\nThank you, Lich Hunter.", progress = nil, completion = "It good to see you again. I knew you not a traitor, I glad Zepik prove me right.\n\nI hear you Lich Hunter now - that pretty good! You make Harkek proud.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12695] = {title = "Return of the Friendly Dryskin", objective = "Return to Rainspeaker Canopy and speak to High-Oracle Soo-say.", description = "Yay! Soo-say probably worrying about us! Maybe you go back to town and tell him everything okay? Yeah, go tell Soo-say.\n\nI going grab shiny ball thing from dead lich guy - I meet you there! Go go! I meet you there!", progress = nil, completion = "Good to see you again! We worried when you not come back right away.\n\nJaloot beat you back - lot of energy in Jaloot, he pretty fast. He told me how you save him from lich thing. Moodle told me how you save mosswalkers too. You really nice.\n\nI hope you stay with us for while. Always something need doing.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12696] = {title = "Aerial Surveillance", objective = "Professor Calvert wants you to take the flight to Lakeside Landing and speak with Pilot Vic there.", description = "You did a good job helping Wes with getting that flying machine back up and running.\n\nIf you'd like to help us further, there is an unusual weather pattern coming in from the northeast.  I have a pilot ready to work for me, but I'm afraid he needs a copilot.\n\nIf you think you're up to it, you can take the flight to Lakeside Landing.  Tell Vic I sent you.", progress = nil, completion = "The professor sent you my way?  All right.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12697] = {title = "Gothik the Harvester", objective = "Speak with Gothik the Harvester at Death's Breach.", description = "CHAOS, <name>! The Crusade is in a frenzy. They have diverted all forces outside of New Avalon to set up a blockade at Light's Point, east of here. They are desperately trying to strip the Havenshire Mine of all resources and load the cargo aboard the frigates they have docked on the coast.\n\nLet's stir things up a bit, shall we? Gothik the Harvester, grand necromancer of the Lich King, has graced us with his presence. He has a gift he'd like to bestow upon the Scarlet Crusade. Seek him out.", progress = nil, completion = "You have fought hard to invade the realm of the harvester... Wait.\n\n&lt;Gothik looks at his notes.&gt;\n\nMy apologies, &lt;race&gt;. Old habits die hard.\n\nValanar sent you, then? I trust you are somewhat competent.\n\nI do have a gift for the Scarlet dogs. One that is sure to speed up their work in the mines.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12698] = {title = "The Gift That Keeps On Giving", objective = "Gothik the Harvester at Death's Breach has given you the Gift of the Harvester to use on Scarlet Miners. Create 5 Scarlet Ghouls with the device and return the ghouls to Gothik.", description = "I have come from the frozen heart of Naxxramas to feast on souls and deliver a vicious thrashing upon our sworn enemies - and I'm all out of souls.\n\nThis device I am about to give to you is a portable plague spreader. Take it east, to the Havenshire Mines, and unleash it near the Scarlet miners working inside. Use it to turn the miners into ghouls and return to me when you have a small army at your side. I have saved a special place for them in the vacuum cleaner of souls!", progress = "One small note: miners don't always become ghouls. Sometimes they turn into enraged spirits, hell-bent on killing you.", completion = "They now know that the mines are no longer safe. They will double their efforts in retreating, leaving their backs open to us!", rewards = "You will receive:\n\nSoul Harvester's Charm"}
MultiLanguageQuestData['en'][12699] = {title = "An Embarassing Incident", objective = "Look for Vic's Keys inside the lake at River's Heart.", description = "There's one little problem we have to solve before we head out.  You see, I can't seem to find the keys to my flying machine.\n\nI've looked pretty much everywhere for them... maybe you can give me a hand.  Only place I haven't looked yet is inside the lake.\n\nI'll even give you my very own air tank.  It's almost empty, but it's got a couple of hits left.", progress = "You find anything yet, <name>?", completion = "Excellent!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12700] = {title = "An Attack Of Opportunity", objective = "Speak with Prince Valanar at Death's Breach.", description = "Only the Scarlet forces at New Avalon and Light's Point challenge us! The time to attack the Scarlet fleet at Light's Point has come.\n\nThe diversion at the mine has caused chaos amidst their ranks. They are frantically working to clear the area and return to their ships.\n\nThe time is ripe! Prince Valanar is seizing this opportunity to finish off the Scarlet fleet. Report to him at once!", progress = nil, completion = "You have served us well, &lt;class&gt;. Few of your brethren have survived our initial attack upon the Scarlet interlopers. You remain as one of the strongest.\n\n\n\nEast of us, past the Havenshire Mine, is the coast - called Light's Point by the Scarlet Crusade. A thousand soldiers stand between us and their ships. Insurmountable? Hardly the point...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12701] = {title = "Massacre At Light's Point", objective = "Prince Valanar at Death's Breach has commanded you to slaughter 100 Scarlet Defenders.", description = "In their haste the Crusade will make one fatal error: forgetting to check the mine cars.\n\nYou are to return to Havenshire Mine, east of here, and locate the mine car that my minions have planted near the outhouse. Climb inside the mine car and a Scarlet miner will unwittingly see to it that you are placed safely behind enemy lines.\n\nOnce aboard one of their ships, use the cannons against them! SLAUGHTER THEM ALL!\n\nCall the Scourge gryphon from the cannon when you are ready to return.", progress = "Death knights know no fear!", completion = "The entire Scarlet fleet wiped out in a matter of minutes! I will receive a commendation from the Lich King for this! All that remains of the Scarlet Crusade now are the denizens of New Avalon.\n\nI'll set the fire starters and necromancers upon Havenshire immediately. You will carry my report to the Highlord!", rewards = "You will receive:\n\nPlated Saronite Bracers"}
MultiLanguageQuestData['en'][12702] = {title = "Chicken Party!", objective = "Capture 12 Chicken Escapees for Elder Harkek at Frenzyheart Hill.", description = "I bet you not guess what happen again.\n\nNope, not Goregek or chickens.\n\nOkay, I lie. Goregek let chickens out again. Dumb Goregek and rumbly belly.\n\nLet me know if you need help from any of the hunters... they around here somewhere.", progress = "Chickens not get far usually... if wasps not eat them, maybe we just let them stay on field next time.", completion = "You good at this.\n\nMaybe someday we just dump Goregek in river so you not have to do this no more.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12703] = {title = "Kartak's Rampage", objective = "Bring a pure sample of Oracle Blood to the Altar of Kartak to summon Kartak. With the aid of Kartak's shared powers, slaughter 50 of the nearby Sparktouched Gorlocs for Shaman Jakjek in Kartak's Hold.", description = "You the great Lich Hunter, eh? Good to have such strong Frenzyheart ally for battle. Maybe you strong enough to call Kartak even.\n\nBig battle at Kartak's Hold to southwest.  Go kill spark big-tongues until you get good bit of Oracle Blood. Bring blood to altar in Kartak's Hold to call Kartak for delicious feast of big-tongue.\n\nKartak take your body if you worthy... with Kartak's powers, you slaughter more big-tongues than even best dreams.\n\nGo kill lots, hunter!", progress = "So many big-tongues to kill! So fun, eh?", completion = "Ritual went so easy for you!\n\nYou come back later for more killing someday, okay?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12704] = {title = "Appeasing the Great Rain Stone", objective = "High-Oracle Soo-say in Rainspeaker Canopy wants you to take a companion to dig up and collect 6 Shiny Treasures.\n\nBe sure to speak to High-Oracle Soo-say in Rainspeaker Canopy about securing the aid of one of your previous companions.", description = "Since mosswalker been attacked I worried maybe we not good to Great Rain Stone... we maybe too greedy. We need more treasures to offer!\n\nYou good at finding shinies last time... maybe you go look more around village for shinies? You maybe need one of good Rainspeakers for help. Just tell us who.", progress = "Never enough shinies... Great Rain Stone good to us, we need be good to Great Rain Stone.", completion = "So many good shinies! You good at this.\n\nCome back for more again later, yes?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12705] = {title = "Will of the Titans", objective = "Obtain a Tainted Crystal from the wolvar near Sparktouched Haven and bring it to the Great Lightning Stone to call Soo-holu. With the aid of Soo-holu's shared powers, kill 50 of the nearby Frenzyheart wolvar, then return to Lightningcaller Soo-met near the Great Lightning Stone.", description = "Puppy-men been attacking Sparktouched... we need fight or they just attack other Oracles too.\n\nYou been good friend to us, so maybe we allow you special honor. Great Ones left protector long time ago for shrines... it here still, but it not know something wrong til shrines messed with.\n\nPuppy-men down there have bad crystals for making trouble... bring a bad crystal to Lightning Shrine so Soo-holu know to help.\n\nDon't be scared if Soo-holu take your body... he very powerful, so he keep you safe.", progress = "Thank you for help dryskin. You very good to us.", completion = "Soo-holu strong, huh? I very glad he accept you to share his body for fight.\n\nHe more trusting of people he met before, so maybe come back another time to help more, yes?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12706] = {title = "Victory At Death's Breach!", objective = "Deliver Prince Valanar's Report to Highlord Darion Mograine in Acherus: The Ebon Hold.", description = "<Prince Valanar hands you a sealed scroll.>\n\nThis is the full report of our victory at Death's Breach. You are to deliver this to Highlord Mograine - inside Acherus. I have made sure to include your heroics in the report. Mograine will undoubtedly reward you greatly for this victory, <name>.\n\nGo now!", progress = "I was certain you wouldn't make it back here in one piece, <class>. Perhaps there is more to you than I first surmised.", completion = "&lt;Highlord Mograine reads over the report.&gt;\n\nThe ENTIRE Scarlet fleet?\n\n&lt;Highlord Mograine nods.&gt;\n\nSuch power, &lt;name&gt;... I have not seen such a display of domination in years... Since my father wielded...\n\n\n\nIt's not important...\n\nYes, your commendation, lest I forget.", rewards = "You will receive:\n\nEngraved Saronite Legplates"}
MultiLanguageQuestData['en'][12707] = {title = "Wooly Justice", objective = "Scalper Ahunae at Zim'Torga wants you to use the Medallion of Mam'toth to calm and ride an Enraged Mammoth. You are then to trample 12 Mam'toth Disciples to death.", description = "Ahunae hear about your trip to Mam'toth Crater, mon. The children of Mam'toth are enraged and cry out for justice!\n\nFollow the avenue northeast up the steps to the next tier of Zul'Drak. On your right you will find what's left of the Altar of Mam'toth.\n\nWhen you get there, flash this Medallion of Mam'toth in front of the eyes of one of the enraged mammoths. It'll calm down for a little while, letting you hop on its back.\n\nRide it around, trampling all of the Mam'toth disciples that you can find!", progress = "What? You done already?\n\nDid you enact wooly justice upon those sorry ice trolls?", completion = "Score one for the victims, mon!", rewards = "You will be able to choose one of these rewards:\n\nSoothsayer's HoodSupple Bloodbinder's BootsBloodbinder's ShoulderguardsBloodletter's LegplatesFrigid Crossbow\n\nYou will also receive:\n\nSoothsayer's HoodBloodbinder's ShoulderguardsBloodletter's LegplatesFrigid CrossbowSupple Bloodbinder's Boots"}
MultiLanguageQuestData['en'][12708] = {title = "Enchanted Tiki Warriors", objective = "Element-Tamer Dagoda at Zim'Torga has asked you to destroy 12 Enchanted Tiki Warriors.", description = "I know that you're headed up to the Zol'Maz Stronghold to the northeast, <class>. While you're there, I need you to deal with the warlord's special guardians.\n\nThe enchanted tiki warriors, as they're called, represent a very real threat. If the Drakkari were to mass produce them, we'd quickly be overrun.\n\nLet's you and I demonstrate that they're not worth the effort to create, shall we?", progress = nil, completion = "That should make them think twice about making more of those things. I shudder to think what it would be like to have to fight an army of those things.\n\n&lt;The element-tamer is thoughtful for a moment.&gt;\n\nI guess it would be just like fighting the endless waves of the Scourge.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12709] = {title = "Hexed Caches", objective = "Chronicler To'kini at Zim'Torga has asked you to acquire 12 Zol'Maz Stronghold Caches.", description = "Pardon me, <name>. I'm given to understand that you might be heading northeast up to the Zol'Maz Stronghold. Such a trip presents a great opportunity for us to conclude our Drakkari goods gathering.\n\nAs I have come to know, the Drakkari warlord is extremely paranoid. He's had all of his caches at the stronghold hexed with dire magic. Rumor has it that his tiki warriors carry the cure, but who can say?\n\nIf you could find the time to acquire some of those goods, I would be most appreciative.", progress = "Perhaps you carry the caches within your pack even as we speak?", completion = "Just look at all of that!\n\nSee here, &lt;name&gt;. This piece you recovered vividly illustrates that the Drakkari became aware of the weakening of the land that the Scourge caused by their presence.\n\nThe warlord felt compelled to take the opportunity this presented. He pushed the prophets to kill their gods in an effort to control the power and fight back against the Lich King's forces.\n\nEither way they were doomed. They inadvertently chose to be the instrument of their own destruction!", rewards = "You will be able to choose one of these rewards:\n\nBloodbinder's HoodSupple Vest of the BloodbinderNeckcharm of the BloodletterBelt of Divine Ancestry\n\nYou will also receive:\n\nBloodbinder's HoodNeckcharm of the BloodletterBelt of Divine AncestrySupple Vest of the Bloodbinder"}
MultiLanguageQuestData['en'][12710] = {title = "Disclosure", objective = "Drakuru in Voltarus wants you to take the teleporter to his upper chamber.", description = "Ya doin' well, <name>.\n\nYou be provin' dat I got an eye for talent! Now ya see why da Lich King gave me his blessing....\n\nDa time has come for me to reveal my master plan to ya, mon.\n\nNow you be seein' how we gunna sweep through da swarms of Drakkari trolls to take our rightful place in da great palace of Gundrak.\n\nTake dis scepter, mon. It be a token of my trust in ya. With it, you be able ta access my upper chamber and witness for yourself our secret weapons.", progress = "Have ya gone ta witness my creations, <name>?", completion = "So, there ya have it, mon.\n\nWe be makin' da ultimate scourge army ta serve da Lich King. He gunna be most pleased!\n\nYou keep da scepter, &lt;name&gt;. You gunna be needin' it ta command my army in battle....\n\nSoon!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12711] = {title = "Abandoned Mail", objective = "Atop the mailbox are several illegible letters and scrolls. Useless...\n\nPerhaps you should check inside?", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12712] = {title = "The Key of Warlord Zol'Maz", objective = "Har'koa at Zim'Torga has asked you to acquire the Key of Warlord Zol'Maz.", description = "<name>, we need a key to unlock the chains of the rhino god, Akali. Even now he is being prepared for the slaughter.\n\nThe Drakkari warlord, Zol'Maz, carries the key. Hearing of your exploits, he has secluded himself and his family at their stronghold up the steps to the northeast.\n\nThe warlord is strong and you will need help. If you were to combine the tiki, sword and incantation of his family members, you would be able to summon such help as you challenge him before his home's gate.", progress = "I cannot stress how important it is that you acquire the warlord's key no matter the cost.", completion = "It might have been better if I hadn't asked you to bring it back here instead of heading directly to Gundrak.\n\nHowever, I think that it's best that you hear what else I have to say first.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12713] = {title = "Betrayal", objective = "Stefan in Ebon Watch wants you to defeat Drakuru.\n\nIf you lose your Ensorcelled Choker, return to Stefan at Ebon Watch to get another.", description = "The time has come to end this charade, <name>.\n\nAs valuable as your information has been, we must bring Drakuru down and bring his project to an end before his freaks are unleashed.\n\nWe've modified your scepter for the job. When the time is right, you will be able to use it on Drakuru's Blightbloods and turn them against him. It's your only hope of defeating him.\n\nFight well.", progress = "Have you faced Drakuru in battle, <name>?", completion = "So, it is done.\n\nWe still have much to do, but our work here will be much more manageable thanks to your efforts.\n\nPlease accept this as a token of our gratitude.", rewards = "You will be able to choose one of these rewards:\n\nBetrayer's ChokerChoker of BetrayalChoker of the Betrayer\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesChoker of the BetrayerChoker of BetrayalBetrayer's Choker"}
MultiLanguageQuestData['en'][12714] = {title = "The Will Of The Lich King", objective = "Return to Death's Breach and report to Prince Valanar.", description = "It is the will of the Lich King that drives us onward, <name>. None are more aware of this than death knights. Our very existence is intrinsically tied to his consciousness. Surely you have heard him speak to you - invading your thoughts...\n\nCan you hear him now? Perhaps it is too early for you.\n\n<Mograine closes his eyes and nods to an unseen host.>\n\nYes, my lord. It will be done.\n\n<name>, you are to return to Death's Breach and report to Prince Valanar. The Lich King commands it!", progress = nil, completion = "Havenshire is ours! A thousand corpses litter the ground, patiently awaiting rebirth. We strike now at our enemy with the awakened strength of the Scourge!\n\nThe ghouls have already begun their assault upon New Avalon. Our forces have moved in behind them and taken the Crypt of Remembrance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12715] = {title = "The Crypt of Remembrance", objective = "Report to Prince Keleseth at the Crypt of Remembrance.", description = "The attacks upon the gates of the last Scarlet bastion have begun. Our ghouls are wearing the Crusade's front lines down while we labor to fortify our new forward base, the Crypt of Remembrance.\n\nVenture south to the crypt, which borders New Avalon, and report to my dear brother, Prince Keleseth.\n\nHe will be expecting you.\n\nPrepare yourself, <name>, for you are about to witness the next stage of Scourge warfare: DOMINATION!\n\nRide now, death knight!", progress = nil, completion = "Hail, &lt;class&gt;. I am the blood lord, Keleseth, ruler of the southeastern reaches of Northrend. The Lich King has sought to utilize my talents in ending this mortal affront to the Scourge. As with all things the Lich King asks of me, I am happy to oblige. Of course, a sea of endless souls to sate my thirst certainly sweetened the deal, don't you think?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12716] = {title = "The Plaguebringer's Request", objective = "Noth the Plaguebringer has requested that you bring him 1 Empty Cauldron, 1 Iron Chain and 10 Crusader Skulls.", description = "Look at this pumpkin patch! Notice anything missing? Of course you don't, because you're a moron! Your brain was probably the first thing to die.\n\n<Noth sighs.>\n\nI have been commanded to put together a plague cauldron. You will help me.\n\nDirectly inside the gate of New Avalon is the inn. Enter the inn and steal an empty cauldron. Then go to the forge, also near the gate, and steal some iron chains. Bring those back to me along with 10 Crusader skulls. Do I need to tell you where to get those too?", progress = "Have you gathered the materials I requested?", completion = "Perfect! Now give me a moment to get things set up.", rewards = "You will receive:\n\nThe Plaguebringer's Girdle"}
MultiLanguageQuestData['en'][12717] = {title = "Noth's Special Brew", objective = "Place the Pile of Crusader Skulls inside the Plague Cauldron.", description = "The cauldron is ready to begin spewing its foul corruption across the land!\n\nNow, death knight, a brief lesson in plague cauldrons. The gas that the cauldron emits is deadly to the living, but empowers Scourge. As with all Scourge creations, it feeds off of death and grows stronger the longer it feeds.\n\nTake these Crusader skulls and drop them in the cauldron. You will be quite happy with the results.", progress = "The plague cauldron stands idle.", completion = "The plague cauldron jumps to life when the skulls are placed inside.\n\nAfter a few seconds some vials of dark liquid float to the top.", rewards = "You will receive:\n\nNoth's Special Brew"}
MultiLanguageQuestData['en'][12718] = {title = "More Skulls For Brew", objective = "The plague cauldron bubbles and churns its toxic brew, spewing a thick gas all around.\n\nDo you have more Crusader skulls to place inside?", description = nil, progress = "The plague cauldron bubbles and churns its toxic brew, spewing a thick gas all around.\n\nDo you have more Crusader skulls to place inside?", completion = "The plague cauldron jumps to life when the skulls are placed inside.\n\nAfter a few seconds, the plague cauldron grants you the dark and frothy splendor of Noth's Special Brew.", rewards = "You will receive:\n\nNoth's Special Brew"}
MultiLanguageQuestData['en'][12719] = {title = "Nowhere To Run And Nowhere To Hide", objective = "Prince Keleseth at the Crypt of Remembrance has ordered you to kill Mayor Quimby and recover the New Avalon Registry.", description = "Nothing less than total annihilation will suffice, <name>. To that end, a few hundred mindless ghouls assaulting the front gate of New Avalon will not do. We must infiltrate the inner sanctum and dispose of their officials. They must be shown that no one can escape the Scourge's grasp!\n\nMake your way to the New Avalon Town Hall, southwest of here, and assassinate the mayor. Search the building for the New Avalon registry and bring it to me.", progress = "There is nowhere to run!", completion = "The registry will tell us many things about the Scarlet insects.\n\n&lt;Keleseth flips through the pages of the registry.&gt;\n\nDeath rates, births, but most importantly, movement.\n\nLook here, &lt;name&gt;, they have already sent three vessels abroad. Let me see here... Where are they headed?\n\n\n\nWHAT? This is impossible. They sail to Northrend!\n\nBeside the coordinates are the words: \"Crimson Dawn.\"", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12720] = {title = "How To Win Friends And Influence Enemies", objective = "Prince Keleseth at the Crypt of Remembrance has ordered you to discover the truth about the \"Crimson Dawn.\"\n\nRemove Keleseth's Persuaders from the Ornately Jeweled Box and use them to \"persuade\" the Scarlet Crusade into talking.", description = "In my travels across this world I have made several interesting discoveries. For instance, did you know that with the proper amount of encouragement one can extract all the truths that a man dares hide? As luck would have it, I happen to have some encouragement on hand.\n\n<Keleseth pulls something out of an ornately jeweled box.>\n\nThese are my \"persuaders.\" Equip them and take to the field, death knight. Apply the pointy ends to the soldiers of New Avalon. Discover the truth about this \"Crimson Dawn.\"", progress = "Use the persuaders on Scarlet Crusaders. One of them will eventually... crack.", completion = "An awakening? What nonsense do you speak, boy! What kind of fool would deliver their people into the very heart of the frozen wastes? Perhaps, though, this courier holds the answer.", rewards = "You will receive:\n\nKeleseth's Signet Ring"}
MultiLanguageQuestData['en'][12721] = {title = "Rampage", objective = "Har'koa at Zim'Torga has asked you to free Akali and then to inform Witch Doctor Khufu at Zim'Torga.", description = "<name>, there is no time left. You must take the key and use it to unlock Akali.\n\nHe is being held in the courtyard in front of Gundrak, the capital of Zul'Drak. Akali's chains are secured by four anchor points. You must unlock each of them to set the rhino god free.\n\nGundrak is teeming with ice trolls. However, I believe that if you're careful, you should be able to slip in without too much danger.\n\nOnce you're done, please inform the witch doctor.", progress = "What happened?", completion = "No!\n\nAnother god destroyed, its power stolen. And now the prophet of Akali has threatened us directly.\n\nWhen he comes, he will come for Har'koa. We cannot allow him to take her power too.\n\nWe must consult the gods once more, &lt;name&gt;. They will tell us what must be done.", rewards = "You will be able to choose one of these rewards:\n\nBloodbinder's GlovesSupple Vest of the BloodletterBloodletter's HeadgearAncestral War Boots\n\nYou will also receive:\n\nBloodbinder's GlovesBloodletter's HeadgearAncestral War BootsSupple Vest of the Bloodletter"}
MultiLanguageQuestData['en'][12722] = {title = "Lambs To The Slaughter", objective = "Baron Rivendare at the Crypt of Remembrance has commanded you to slay 10 Scarlet Crusade Soldiers and 15 Citizens of New Avalon.", description = "Most humans would have fled the moment a Scourge necropolis took up residence in their air space. Not the Scarlet Crusade!\n\nI must confess - I rather enjoy our exchanges with the Crusade. Through the years, Scourge battles against them have resulted in several of the most tragic events in human history. Yet here we stand - AGAIN - locked in battle!\n\nWe shan't deny them the pleasures of eternal servitude to the Lich King! Enter New Avalon and fulfill their death wish. Leave no survivors.", progress = nil, completion = "You are quite effective with that blade, &lt;name&gt;. Perhaps, Lich King permitting, you would be interested in becoming one of my minions? Stratholme is looking for a new mayor.", rewards = "You will receive:\n\nGreaves of the Slaughter"}
MultiLanguageQuestData['en'][12723] = {title = "Behind Scarlet Lines", objective = "Report to Orbaz Bloodbane at the Scarlet Tavern in New Avalon.", description = "I have sent Orbaz, Thassarian and Koltira behind enemy lines to search for the courier. They have set up a base of operations at the Scarlet Tavern, located at the southern end of New Avalon. The tavern is tucked away behind the two orchards, adjacent to the Chapel of the Crimson Flame. You are to make your way to the tavern and report to Orbaz Bloodbane. He will update you on their situation.", progress = nil, completion = "Looks like we'll let anyone into the dark order these days. When I was given the gift, things were different. Much different!\n\nAs to this courier...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12724] = {title = "The Path Of The Righteous Crusader", objective = "Orbaz Bloodbane at the Scarlet Tavern in New Avalon has ordered you to steal the New Avalon Patrol Schedule from the Scarlet Hold.", description = "We haven't got a damned clue about when or where this courier is supposed to show up. None of these humans had an answer either.\n\n<Orbaz points to the Scarlet corpses strewn across the floor.>\n\nI did manage to beat something useful out of the last one. Inside Scarlet Hold they keep a schedule of all patrol routes. I want you to break into the hold and steal the schedule.\n\nThe hold is the largest building in New Avalon - northeast of here.", progress = "Tear the hold apart! The schedule is there!", completion = "&lt;Orbaz flips through the schedule.&gt;\n\nThese worthless cretins have been busy! Northern patrol routes, southern patrol routes, western patrol routes, eastern patrol routes, but nothing about their couriers' routes. Wait a minute. What's this? It looks like a western patrol route, coming out of Western Plaguelands? This patrol will path through here today! I'm going to need time to plan.", rewards = "You will receive:\n\nBloodbane's Gauntlets of Command"}
MultiLanguageQuestData['en'][12725] = {title = "Brothers In Death", objective = "Search for Koltira Deathweaver in the Scarlet Hold.", description = "Breaking through the Scarlet lines was no easy task. We suffered many casualties during the assault and lost one of our best death knights, Koltira Deathweaver. I don't know whether he's dead or alive, but I'll be damned if we don't search for him.\n\nI last saw him being bound in irons and dragged away to the Scarlet Hold, northeast of here. Tear that keep asunder, death knight. Find Koltira!", progress = nil, completion = "You were foolish in coming after me. I failed. I should have been left for dead - now two of us might be killed.\n\n&lt;Koltira shakes his head.&gt;\n\nWe are death knights of the Scourge. This flies in the face of the dark brotherhood's covenants.\n\nThassarian, you blasted fool!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12726] = {title = "Song of Wind and Water", objective = "Soo-nee wants you to use the Tempest Drums at the Stormwright's Shelf and help Haiphoon devour 3 Storm Revenants and 3 Aqueous Spirits.", description = "Listen to storm, yes?  The Stormwright's Shelf echoes with ancient song.... the Song of Wind and Water.\n\nThe great tempest devours the sons of typhoons and storms.  Take this drum and play his song... play Haiphoon's song.\n\nHelp him feed on wind and water so tempest can continue.", progress = nil, completion = "I thank you, &lt;name&gt;.  The great tempest will look upon us favorably thanks to you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12727] = {title = "Bloody Breakout", objective = "Slay High Inquisitor Valroth and take Valroth's Head to Thassarian at the Scarlet Tavern in New Avalon.", description = "The alarms have been sounded. The High Inquisitor and his acolytes will be here soon. I'm too badly injured to be of much use, but I'll do what little I can to help.\n\nSlay the High Inquisitor and his cronies. Tear off his head and return with it to Thassarian. Vengeance will soothe his savage soul.\n\nOne more thing, <name>. If you do manage to survive and make it back to Thassarian, tell him that they're executing prisoners at the chapel. Perhaps he'll send you there to play the hero once more.", progress = "What of Koltira?", completion = "I'll feed this monster's head to the ghouls!\n\n&lt;Thassarian tosses the head into the back room.&gt;\n\nDid Koltira make it out?\n\n&lt;Thassarian pauses.&gt;\n\nI'm certain he did. Those walls can't hold him.\n\nTime for some payback.", rewards = "You will receive:\n\nSaronite War Plate"}
MultiLanguageQuestData['en'][12728] = {title = "Monitoring the Rift: Winterfin Cavern", objective = "Librarian Garren at Amber Ledge wants you to use the Arcanometer at Winterfin Caverns.", description = "I need to compile my notes and prepare a presentation for my colleagues in Dalaran.\n\nWhile I do, I must ask that you visit the Winterfin Cavern to the north. You must use the Arcanometer while standing in the mouth of the cavern.\n\nReturn to me at once when you have the data. My documentation will be incomplete without it.", progress = "Have you collected the data from Winterfin Caverns yet, <name>?", completion = "Excellent, this completes my report.\n\nI'll be sure to mention your kindness to the council, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nCavernous GauntletsSpaulders of Echoing TruthWristguards of Rocky HorrorGirdle of Ripped Space\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesCavernous GauntletsSpaulders of Echoing TruthWristguards of Rocky HorrorGirdle of Ripped Space"}
MultiLanguageQuestData['en'][12729] = {title = "The Gods Have Spoken", objective = "Deliver the Unblemished Heart of the Guardian and the Gusty Essence of the Warden to Har'koa at Zim'Torga.", description = "The gods have spoken and we must heed their wisdom.\n\nTravel north to Zim'Rhuk to destroy guardians there until they yield the unblemished heart. Travel east to the Altar of Quetz'lun and disrupt the altar wardens until you recover their gusty essence.\n\nDeliver both to Har'koa and she will combine them into that which will compel late Akali's prophet to appear.", progress = "Do you have that which is required, <name>?", completion = "Your bravery seems boundless, &lt;name&gt;.\n\nPlease hand me the heart and the essence, and I will fashion them into that which will compel the prophet to appear before you.", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][12730] = {title = "Convocation at Zol'Heb", objective = "Har'koa at Zim'Torga has asked you to slay the Prophet of Akali.", description = "You must take this instrument of convocation - of summoning - to Zol'Heb just south of Gundrak.\n\nTherein you will find a circle of power. Use the convocation to force the prophet of Akali to appear.\n\nMy heart goes out to you, <name>. We have been through much together, and you have done all that you can to not only save my life, but those of the other gods the Drakkari have destroyed.\n\nBut I fear this time we may not see each other again until the afterlife.", progress = "I can only offer you the warmth of my words and the encouragement that comes with them.\n\nTake what time you need to steel and prepare yourself, but I implore you not to take too long or the prophet will surely descend upon us.", completion = "You did it! &lt;name&gt;, you are the champion of Zul'Drak!\n\nWe will never be able to repay the debt that we owe to you, but the Zandalari have given into my trust a number of objects they believe you might have an interest in.\n\nPlease, I want you to have a token of our appreciation, but hurry. I sense another issue of urgency!", rewards = "You will be able to choose one of these rewards:\n\nRobe of the Conquered ProphetIntricate Zandalari TunicChestguard of Rampaging FuryLinks of the Terrified Deity\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesRobe of the Conquered ProphetIntricate Zandalari TunicChestguard of Rampaging FuryLinks of the Terrified Deity"}
MultiLanguageQuestData['en'][12732] = {title = "The Heartblood's Strength", objective = "Bring a vial of Suntouched Heartblood to Rejek at Frenzyheart Hill.", description = "One day, Rejek will be mighty warrior. Blood and skyfire will make Rejek strong. You see soon.\n\nRejek give you vial, you take to very top of Suntouched Pillar, far to west. Put waters there in vial.\n\nThen go to north edge of basin, to ledge north of Bonefields. You find and kill goretalon matriarch. Take heartblood.\n\nYou combine heartblood and water, bring to Rejek. Rejek drink, make strong.", progress = "You bring Rejek gift?", completion = "Rejek thanks you. Rejek drink, grow strong, always remember mighty &lt;name&gt;'s gift.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12733] = {title = "Death's Challenge", objective = "Olrun the Battlecaller has ordered you to win 5 duels against other death knights.\n\nYou may choose to battle death knight initiates or players.", description = "Born of the Lich King's victory over Illidan Stormrage in the heart of the frozen wastes, Death's Challenge is a rite of passage that all death knights must undergo.\n\nSeek out other death knights of Acherus and challenge them to a duel. They must accept and fight until a victor emerges!\n\nGo now, <name>! Victory for the Scourge! Glory to the Lich King!", progress = "Have you completed Death's Challenge?", completion = "To the victor goes the glory, &lt;class&gt;! Well done! The Lich King looks favorably upon you on this day.", rewards = "You will receive:\n\nInsignia of the Scourge"}
MultiLanguageQuestData['en'][12734] = {title = "Rejek: First Blood", objective = "Blood Rejek's Blade on the corpses of a Sapphire Hive Wasp, a Hardknuckle Charger, and 3 members of the Mistwhisper Tribe. You may blood the sword on either Mistwhisper Oracles or Mistwhisper Warriors. Return to Rejek at Frenzyheart Hill when your task is complete.", description = "Rejek just became youngest warrior in all of Frenzyheart tribe. Father gave Rejek a mighty sword to defeat Frenzyheart enemies, but old tradition say sword need to be blooded first. Older warrior usually do that. You do this honor for Rejek?\n\nTake blade, put in corpses of all Frenzyheart foes: wasps and hardknuckles to southwest, and the big-tongues. Maybe blood blade on Mistwhispers, far to northwest near Bittertide Lake.", progress = "You blood Rejek's blade?", completion = "Rejek sees the stains of the blood of his enemies on the blade. Now Rejek has a mighty weapon for the mighty warrior he will be!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12735] = {title = "A Cleansing Song", objective = "Soo-nee, at the Rainspeaker Canopy, wants you to play the Cleansing Chime at Bittertide Lake, Wintergrasp River and River's Heart and slay the evil spirits that plague the waters there.", description = "Earth in Sholazar is pure.  The pillars have protected the land for centuries.\n\nWater, not as pure, it comes from outside Sholazar.... from oceans, from lakes, from rivers.  Water sometimes bring bad spirits - need to be cleansed.\n\nYou take this chime and play at Bittertide Lake, Wintergrasp River and River's Heart.  It make bad spirit angry... and then you must kill it.", progress = "You play cleansing song yet, <name>?", completion = "Waters... cleansed.  Yes.  All is well.\n\nYou understand our way, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12736] = {title = "Song of Reflection", objective = "Soo-nee at Rainspeaker Canopy wants you to use the Didgeridoo of Contemplation at the top of the Glimmering Pillar, the Suntouched Pillar, the Mosslight Pillar and the Skyreach Pillar.", description = "Of course you not as smart as gorloc!  You just simple <race>.\n\nYou not without hope, though!  You show you can learn.  Maybe crystals make you smart like crystals make us smart!\n\nI teach you to play song to clear your mind.  You play song by crystals then crystals make your mind better... not as good as gorloc's but better than you have now.  Lifeblood Pillar is broken, but other pillars still good!", progress = "You feel smart yet, <race>?", completion = "You see?  I can tell you smarter already.  And if not smarter... then... happier!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12737] = {title = "Song of Fecundity", objective = "Soo-nee at Rainspeaker Canopy wants you to go to the Stormwright's Shelf, northwest of the Maker's Perch, and play the Horn of Fecundity near 8 piles Soaked Fertile Dirt.", description = "The storm is a destructive force.  Storm burns trees.  Storm floods houses.\n\nBut storm can also be life force if you know right song.  In Stormwright Shelf, above Maker's Perch, you can find small dirt mounds.  They very fertile -- they carry inside a strong seed.  All they wait for is the right song.\n\nYou take this horn and play song for them.", progress = nil, completion = "You learn fast, &lt;name&gt;.  You learn that song well.  Maybe next time I teach you different song.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12738] = {title = "A Cry For Vengeance!", objective = "Report to Knight Commander Plaguefist at the Chapel of the Crimson Flame.", description = "The cry for vengeance must be heard, <name>. Commander Plaguefist and a company of death knights are on their way to raze the Chapel of the Crimson Flame. If there are any death knights imprisoned at the chapel, Plaguefist will get them out.\n\nYou can still catch up to them if you hurry. The chapel is due west of here.", progress = nil, completion = "They're only flesh and bone - no match for the Scourge.\n\nWe didn't find any of our brothers, but we did stumble upon something special.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12739] = {title = "A Special Surprise", objective = "Knight Commander Plaguefist at the Chapel of the Crimson Flame has ordered you to execute Malar Bravehorn, an Argent Dawn prisoner inside the nearby prison house.", description = "We got here, tore the place apart, and headed toward the prison house. We weren't expecting what we found in there, <name>. Seems the Crusade's been real busy. That whole thing is full of Argent Dawn prisoners. Most of them were already dead by the time we arrived, but a few were still breathing.\n\nI was about to go in there and execute the rest of them, but I think you should have the honors. In particular, there's a real feisty tauren in there that I think you'll take great pleasure in executing.", progress = "How does it feel?", completion = "Felt good, didn't it? You're not one of them anymore, &lt;name&gt;. You're Scourge. You're one of us. Forever...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12740] = {title = "Parachutes for the Argent Crusade", objective = "Commander Falstaav at The Argent Stand has asked you to equip 10 Argent Crusaders or Argent Shieldmen out in the courtyard with parachutes.", description = "Those sky terrors are destroying my men and women! Dying from falling is a horrible way to go.\n\n<class>, you have to get these parachutes out to them! At least then they'll have a fighting chance to survive.", progress = "If you're back here talking to me why do I still see my people falling to their deaths?", completion = "You're a good man, &lt;name&gt;. We're fortunate that you happened to stop by.\n\nStick around a while. I'm sure that we have much that a capable &lt;class&gt; such as yourself can do.", rewards = "You will be able to choose one of these rewards:\n\nCrusader's RipcordRescuer's RipcordRescuer's ChestguardBoots of the RescuerBlade of Valorous Service\n\nYou will also receive:\n\nCrusader's RipcordRescuer's ChestguardBoots of the RescuerBlade of Valorous ServiceRescuer's Ripcord"}
MultiLanguageQuestData['en'][12741] = {title = "Strength of the Tempest", objective = "Gather 3 Essences of the Monsoon and 3 Essences of the Storm and take them to the Shrine of the Tempest. Return to Rejek at Frenzyheart Hill with the True Power of the Tempest.", description = "Silly big-tongues think singing to the clouds give them power. Rejek show big-tongues how to get power by taking it!\n\nFar to northwest, there is large, flat area the big-tongues call 'Stormwright's Shelf.' Rejek is sure you can only get there by flying like bird.\n\nOn this shelf, Rejek has heard of mighty forces of wind and water. Kill them for their badness, then take it to the big-tongue 'Shrine of the Tempest' at shelf's western side. Rejek will await your return with ultimate power.", progress = "You bring Rejek true power of elements?", completion = "Now Rejek show cowardly big-tongues how to really use elements!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12742] = {title = "A Special Surprise", objective = "Knight Commander Plaguefist at the Chapel of the Crimson Flame has ordered you to execute Ellen Stanbridge, an Argent Dawn prisoner inside the nearby prison house.", description = "We got here, tore the place apart, and headed toward the prison house. We weren't expecting what we found in there, <name>. Seems the Crusade's been real busy. That whole thing is full of Argent Dawn prisoners. Most of them were already dead by the time we arrived, but a few were still breathing.\n\nI was about to go in there and execute the rest of them, but I think you should have the honors. In particular, there's a real feisty human in there that I think you'll take great pleasure in executing.", progress = "How does it feel?", completion = "Felt good, didn't it? You're not one of them anymore, &lt;name&gt;. You're Scourge. You're one of us. Forever...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12743] = {title = "A Special Surprise", objective = "Knight Commander Plaguefist at the Chapel of the Crimson Flame has ordered you to execute Yazmina Oakenthorn, an Argent Dawn prisoner inside the nearby prison house.", description = "We got here, tore the place apart, and headed toward the prison house. We weren't expecting what we found in there, <name>. Seems the Crusade's been real busy. That whole thing is full of Argent Dawn prisoners. Most of them were already dead by the time we arrived, but a few were still breathing.\n\nI was about to go in there and execute the rest of them, but I think you should have the honors. In particular, there's a real feisty night elf in there that I think you'll take great pleasure in executing.", progress = "How does it feel?", completion = "Felt good, didn't it? You're not one of them anymore, &lt;name&gt;. You're Scourge. You're one of us. Forever...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12744] = {title = "A Special Surprise", objective = "Knight Commander Plaguefist at the Chapel of the Crimson Flame has ordered you to execute Donovan Pulfrost, an Argent Dawn prisoner inside the nearby prison house.", description = "We got here, tore the place apart, and headed toward the prison house. We weren't expecting what we found in there, <name>. Seems the Crusade's been real busy. That whole thing is full of Argent Dawn prisoners. Most of them were already dead by the time we arrived, but a few were still breathing.\n\nI was about to go in there and execute the rest of them, but I think you should have the honors. In particular, there's a real feisty dwarf in there that I think you'll take great pleasure in executing.", progress = nil, completion = "Felt good, didn't it? You're not one of them anymore, &lt;name&gt;. You're Scourge. You're one of us. Forever...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12745] = {title = "A Special Surprise", objective = "Knight Commander Plaguefist at the Chapel of the Crimson Flame has ordered you to execute Goby Blastenheimer, an Argent Dawn prisoner inside the nearby prison house.", description = "We got here, tore the place apart, and headed toward the prison house. We weren't expecting what we found in there, <name>. Seems the Crusade's been real busy. That whole thing is full of Argent Dawn prisoners. Most of them were already dead by the time we arrived, but a few were still breathing.\n\nI was about to go in there and execute the rest of them, but I think you should have the honors. In particular, there's a real feisty gnome in there that I think you'll take great pleasure in executing.", progress = "How does it feel?", completion = "Felt good, didn't it? You're not one of them anymore, &lt;name&gt;. You're Scourge. You're one of us. Forever...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12746] = {title = "A Special Surprise", objective = "Knight Commander Plaguefist at the Chapel of the Crimson Flame has ordered you to execute Valok the Righteous, an Argent Dawn prisoner inside the nearby prison house.", description = "We got here, tore the place apart, and headed toward the prison house. We weren't expecting what we found in there, <name>. Seems the Crusade's been real busy. That whole thing is full of Argent Dawn prisoners. Most of them were already dead by the time we arrived, but a few were still breathing.\n\nI was about to go in there and execute the rest of them, but I think you should have the honors. In particular, there's a real feisty draenei in there that I think you'll take great pleasure in executing.", progress = "How does it feel?", completion = "Felt good, didn't it? You're not one of them anymore, &lt;name&gt;. You're Scourge. You're one of us. Forever...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12747] = {title = "A Special Surprise", objective = "Knight Commander Plaguefist at the Chapel of the Crimson Flame has ordered you to execute Lady Eonys, an Argent Dawn prisoner inside the nearby prison house.", description = "We got here, tore the place apart, and headed toward the prison house. We weren't expecting what we found in there, <name>. Seems the Crusade's been real busy. That whole thing is full of Argent Dawn prisoners. Most of them were already dead by the time we arrived, but a few were still breathing.\n\nI was about to go in there and execute the rest of them, but I think you should have the honors. In particular, there's a real feisty blood elf in there that I think you'll take great pleasure in executing.", progress = "How does it feel?", completion = "Felt good, didn't it? You're not one of them anymore, &lt;name&gt;. You're Scourge. You're one of us. Forever...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12748] = {title = "A Special Surprise", objective = "Knight Commander Plaguefist at the Chapel of the Crimson Flame has ordered you to execute Kug Ironjaw, an Argent Dawn prisoner inside the nearby prison house.", description = "We got here, tore the place apart, and headed toward the prison house. We weren't expecting what we found in there, <name>. Seems the Crusade's been real busy. That whole thing is full of Argent Dawn prisoners. Most of them were already dead by the time we arrived, but a few were still breathing.\n\nI was about to go in there and execute the rest of them, but I think you should have the honors. In particular, there's a real feisty orc in there that I think you'll take great pleasure in executing.", progress = "How does it feel?", completion = "Felt good, didn't it? You're not one of them anymore, &lt;name&gt;. You're Scourge. You're one of us. Forever...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12749] = {title = "A Special Surprise", objective = "Knight Commander Plaguefist at the Chapel of the Crimson Flame has ordered you to execute Iggy Darktusk, an Argent Dawn prisoner inside the nearby prison house.", description = "We got here, tore the place apart, and headed toward the prison house. We weren't expecting what we found in there, <name>. Seems the Crusade's been real busy. That whole thing is full of Argent Dawn prisoners. Most of them were already dead by the time we arrived, but a few were still breathing.\n\nI was about to go in there and execute the rest of them, but I think you should have the honors. In particular, there's a real feisty troll in there that I think you'll take great pleasure in executing.", progress = nil, completion = "Felt good, didn't it? You're not one of them anymore, &lt;name&gt;. You're Scourge. You're one of us. Forever...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12750] = {title = "A Special Surprise", objective = "Knight Commander Plaguefist at the Chapel of the Crimson Flame has ordered you to execute Antoine Brack, an Argent Dawn prisoner inside the nearby prison house.", description = "We got here, tore the place apart, and headed toward the prison house. We weren't expecting what we found in there, <name>. Seems the Crusade's been real busy. That whole thing is full of Argent Dawn prisoners. Most of them were already dead by the time we arrived, but a few were still breathing.\n\nI was about to go in there and execute the rest of them, but I think you should have the honors. In particular, there's a real feisty Forsaken in there that I think you'll take great pleasure in executing.", progress = nil, completion = "Felt good, didn't it? You're not one of them anymore, &lt;name&gt;. You're Scourge. You're one of us. Forever...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12751] = {title = "A Sort Of Homecoming", objective = "Return to Thassarian at the Scarlet Tavern in New Avalon with news of your victory.", description = "Return to Thassarian at the Scarlet Tavern and let him know that Koltira's cry for vengeance has been answered. The Chapel of the Crimson Flame will be a pile of ashes in a matter of hours.\n\nYou're one cold-blooded monster, <name>. I salute you, <brother/sister>.", progress = nil, completion = "Another Scourge victory! These Scarlet dogs have nowhere left to run and hide. It's only a matter of time now...", rewards = "You will receive:\n\nSignet of the Dark Brotherhood"}
MultiLanguageQuestData['en'][12752] = {title = "Desperate Research", objective = "Speak with Grand Apothecary Putress in the new apothecary camp at the Terrace of Light in Shattrath.", description = "<name>, the Lich King plagues us with invasion.  To beat him back to his frozen throne, the Horde and Alliance must stand resolute together.  In Shattrath, in the Terrace of Light, that alliance has been struck.\n\nTo aid our struggle against the Lich King, go to the new apothecary camp in the Terrace of Light and speak with Grand Apothecary Putress.  He leads desperate research to end the zombie plague.  His cure is our salvation.\n\nBe swift, <name>.  Each moment passed is another innocent life lost.", progress = nil, completion = "Greetings, brother.  You may have come on behalf of the Argent Dawn, but that is not why you are here -- you are here to help your people earn the respect we so justly deserve.  As any forsaken will agree, the end justifies the means, and our research into the zombie plague's cure is that proverb in practice...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12753] = {title = "A Desperate Alliance", objective = "Speak with Bishop Lazaril in the new Alliance camp at the Terrace of Light in Shattrath.", description = "Good <name>, the Lich King plagues us --  both Horde and Alliance -- with disease and invasion.  Only by joining our strengths can the two great cultures of Azeroth survive against his assault.\n\nIn Shattrath, in the Terrace of Light, that alliance has been struck.  To aid our struggle against the Lich King, go to the new Alliance camp in the Terrace of Light and speak with Bishop Lazaril.\n\nLight speed, <name>.", progress = nil, completion = "Brother &lt;race&gt;, I am proud to stand with you during our days of need.  Bless you, and may the alliance between &lt;race&gt; and human last a thousand years.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12754] = {title = "Ambush At The Overlook", objective = "Orbaz Bloodbane at the Scarlet Tavern in New Avalon has ordered you to kill the Scarlet Courier and retrieve the Scarlet Courier's Belongings and the Scarlet Courier's Message.", description = "While you were out burning churches and murdering vermin, I've been busy formulating a plan.\n\nThe Scarlet courier is scheduled to pass by the Scarlet Overlook within the hour. The roads by the overlook are wide open and swarming with Crusaders. Use this makeshift cover to hide at the overlook and wait for the Scarlet Courier to pass. When he's close enough, strike with all your fury! Cut him down and take his belongings - including his clothes!\n\nThe overlook is 200 paces east of here.", progress = "You're going to miss the courier and then I'm going to be forced to kill you. By forced I mean I will take great pleasure in ending your life.\n\nHURRY UP!", completion = "&lt;Orbaz reads the message.&gt;\n\nThe armies of Hearthglen and Tirisfal will be marching into a massacre.\n\n&lt;Orbaz smiles.&gt;\n\nNow for the second part of the plan. You're going to deliver this message right into the hands of High General Abbendis. That's what the clothes are for...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12755] = {title = "A Meeting With Fate", objective = "Orbaz Bloodbane has commanded you to deliver the Scarlet Courier's Message to High General Abbendis at King's Harbor.", description = "This message must reach Abbendis. We do not want to draw their suspicion. They must continue under the assumption that everything is going as they planned.\n\nYou will don the Scarlet courier's clothes and with the help of some dark magic, take on the form of the courier.\n\nAbbendis is at King's Harbor, southeast of the Scarlet Overlook. Drop off the message and get as much information out of her as you can. She will tell us what we need to know about the \"Crimson Dawn.\"", progress = "Where have you been? You are two hours late. We were about to send a courier out to the High Commander.", completion = "&lt;High General Abbendis reads the message.&gt;\n\nDamn it! The armies of Hearthglen and Tirisfal must not reach New Avalon! The Scourge will slaughter them all.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12756] = {title = "The Scarlet Onslaught Emerges", objective = "Deliver The Path of Redemption to Orbaz Bloodbane at the Scarlet Tavern in New Avalon.", description = "Listen well, courier. The Scarlet lands are lost. New Avalon and Havenshire are overrun by Scourge. The specter of death looms overhead and threatens to overtake us at any moment.\n\nReturn to Galvar with this message:\n\n\"Turn your armies around and prepare your ships for travel to the frozen wastes. When next we meet it will be in Northrend.\"\n\nGive this to Galvar.\n\n<Abbendis hands you a journal.>\n\nIt will explain everything.\n\nThe Scarlet Crusade is no more. Long live the Scarlet Onslaught!", progress = "<Orbaz laughs.>\n\nWhat is this? Some child's coloring book?", completion = "&lt;Orbaz flips through the journal.&gt;\n\nWhat rubbish! This is the \"Crimson Dawn?\"\n\nThey sail to their deaths! Let us turn our focus to the encroaching armies.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12757] = {title = "Scarlet Armies Approach...", objective = "Deliver The Path of Redemption to Highlord Darion Mograine at Acherus: The Ebon Hold.", description = "We must prepare for the encroaching armies, <name>. You will take what you have discovered to Highlord Mograine at once! I will open a portal directly to Acherus. Step inside and it will transport you.\n\nGive Highlord Mograine Abbendis' journal as well. Perhaps he'll find it useful.", progress = "You did what?", completion = "You have become an instrument of doom, &lt;class&gt;! We will ravage these approaching armies and raise the dead as our own!", rewards = "You will receive:\n\nBlood-Soaked Saronite Plated Spaulders"}
MultiLanguageQuestData['en'][12758] = {title = "A Hero's Headgear", objective = "Get Venture Co. Explosives from any of the Venture Company units at Swindlegrin's Dig and use them to obtain a Stormwatcher's Head. Bring the Stomwatcher's Head to Rejek at Frenzyheart Hill.", description = "Rejek hears tales of giant metal men on faraway Stormwright's Shelf. Far to northwest, outside basin's lip, you will find it.\n\nImagine Rejek using heads of giant metal men as helmet. Make Rejek unstoppable! Make Rejek mighty!\n\nYou get for Rejek, but metal head might not come off metal body easy. Maybe steal bombs from little green men and their friends at Swindlegrin's Dig near Suntouched Pillar? Use bombs to get head off metal body, then bring to Rejek.", progress = "You bring Rejek's new helmet?", completion = "Rejek sees you were successful! Now Rejek try on new war helmet.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12759] = {title = "Tools of War", objective = "Retrieve some of Zepik's traps from his stash in Kartak's Hold. Using the traps, slaughter 50 of the nearby Sparktouched Gorlocs, and then return to Shaman Jakjek in Kartak's Hold.", description = "Zepik tell me that you maybe the best gorloc hunter he met... other than Zepik. Still big battle to southwest - you go help.\n\nZepik keeps some of biggest, baddest traps in his stash at Kartak's Hold... told Vekgar to use them for battle, so you use them too. Go pick out any traps you want and kill lots of big-tongues.\n\nLots and lots!", progress = "Kind of messy! But still so fun.", completion = "You almost as good with those traps as Zepik!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12760] = {title = "Secret Strength of the Frenzyheart", objective = "Using the secret Frenzyheart drink, slaughter 30 of the Sparktouched Gorlocs around Kartak's Hold.", description = "Battle still going at Kartak hold... I think it time for you to learn big secret of Frenzyheart.\n\nWe have berries we keep from other lands we came from... they not so special on their own, but mix them with drunk drinks and they make Frenzyheart super strong. You a Frenzyheart now... it time you get to be strong too.\n\nI give some drink, then you be super strong and you go smash all the spark big-tongues.", progress = nil, completion = "You a fierce fighter... come back for more battle soon. Never enough good battle!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12761] = {title = "Mastery of the Crystals", objective = "Retrieve the crystal defenses at Sparktouched Haven and use them to kill 50 of the nearby Frenzyheart wolvar. When these tasks are complete, return to Lightningcaller Soo-met in Sparktouched Haven.", description = "Sparktouched are still being attacked by puppy-men... we think they maybe not stop if we not make them stop. We have secret weapon though... we sent it out to Soo-met so he can use to protect all Oracles.\n\nSecret weapon is from Great Ones themselves... extra shiny crystals found inside sacred Great One temples. Be very careful... no break them.\n\nCrystals are in chest near shrine at Sparktouched Haven, in far southwest. You go use crystals to help Soo-met beat the puppy-men.", progress = "Very powerful. Puppy-men not know about power of Great Ones. Dumb puppy-men.", completion = "Thank you, dryskin.\n\nI hold onto these crystals here to keep us safe. Maybe you come back soon and help us more.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12762] = {title = "Power of the Great Ones", objective = "Charge the Dormant Polished Crystal at the exposed Lifeblood Pillar. Travel to Sparktouched Haven and use the power the crystal bestows to slaughter 30 of the nearby Frenzyheart wolvar, and then speak to Lightningcaller Soo-met in Sparktouched Haven.", description = "We need to do something to stop puppy-men attacking Sparktouched Haven. Jaloot brought me very special crystal that he found in River's Heart... we seen only one like it before.\n\nThe crystal not have power now, but the opened up lifeblood pillar should have energy to recharge it if you just bring it close. Once the crystal is charged, go to Sparktouched Haven in far southwest and let the crystal's energy make you big and strong.\n\nThen it time to kick some puppy-men butt.", progress = "Good to have you here to help us. Long fight.", completion = "So much energy in you... you full of the power of the Great Ones!\n\n I not lie, I little bit jealous.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12763] = {title = "Shifting Priorities", objective = "Scout Vor'takh wants you to travel to Zul'Drak and report to Sergeant Riannah at Light's Breach.\n\nMakki Wintergale in Camp Oneqwah will provide you transportation.", description = "As pressing as our needs are here, there's news from the lands to the north that cannot be ignored.\n\nI've just received a message from the Argent Crusade. It seems that scourge forces are gathering there and are threatening to overrun Zul'drak.\n\nNeedless to say, <name>, if that were to happen our struggle here would be meaningless. You must go there and aid the Crusaders in beating back the Lich King's armies.\n\nSpeak to Makki when you are ready to travel.", progress = nil, completion = "The Light shall prevail!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12766] = {title = "Speak with your Ambassador", objective = "Speak with Lauriel Trueblade at Wyrmrest Temple.", description = "<The dragon in elf form takes your letter of introduction, perusing it for a moment and then stashing it away within his sleeve.>\n\nEverything seems to be in order. However, if you don't mind, I would ask that you speak with your ambassador here at the temple.\n\nShe has something of great import for you that needs taking care of before we send you up to the queen.\n\n<He pats at the letter under his sleeve.>\n\nI'll keep this safe for you until your return.", progress = nil, completion = "You must be &lt;name&gt;. I was told you'd be coming.\n\nI have something that I think you're uniquely qualified to take care of and by doing it, you'll be ingratiating yourself with the dragons here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12767] = {title = "Speak with your Ambassador", objective = "Speak with Golluck Rockfist at Wyrmrest Temple.", description = "<The dragon in elf form takes your letter of introduction, perusing it for a moment and then stashing it away within his sleeve.>\n\nEverything seems to be in order. However, if you don't mind, I would ask that you speak with your ambassador here at the temple.\n\nHe has something of great import for you that needs taking care of before we send you up to the queen.\n\n<He pats at the letter under his sleeve.>\n\nI'll keep this safe for you until your return.", progress = nil, completion = "You must be &lt;name&gt;. I was told you'd be coming.\n\n\n\nI have something that I want you to take care of. If you do, you'll prove yourself to the dragons here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12768] = {title = "The Steward of Wyrmrest Temple", objective = "Speak with Tariolstrasz at Wyrmrest Temple.", description = "You've proved that you're to be trusted and more.\n\nYou should return to Wyrmrest Temple and speak with the steward, Tariolstrasz, once more, <name>.", progress = nil, completion = "Back so soon, &lt;name&gt;?\n\nCeristrasz sent word ahead of you. Thank you for what you did at the Ruby Dragonshrine.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12769] = {title = "The Steward of Wyrmrest Temple", objective = "Speak with Tariolstrasz at Wyrmrest Temple.", description = "You've proved that you're to be trusted and more.\n\nYou should return to Wyrmrest Temple and speak with the steward, Tariolstrasz, once more, <name>.", progress = nil, completion = "Back so soon, &lt;name&gt;?\n\nVargastrasz sent word ahead of you. Thank you for what you did at the Ruby Dragonshrine.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12770] = {title = "Reallocating Resources", objective = "Gryan Stoutmantle wants you to report to Sergeant Riannah at Light's Breach in Zul'Drak.\n\nYou may speak to Samuel Clearbook for transportation to Light's Breach.", description = "Listen up, <class>!\n\nYour days here are numbered. As much as we need capable <class>s in our ranks, there's trouble up north that makes our problems look like a mid-summer Stormwind parade.\n\nTurns out the Scourge are concentrating their efforts - making a big push to take over Zul'Drak. If that happens, we may as well pack it in.\n\nYou're free to finish any business here, but then it's off to Light's Breach with you. Speak to Samuel if you need transportation.\n\nDismissed.", progress = nil, completion = "The Light shall prevail!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12771] = {title = "Ironforge", objective = "Bishop Lazaril wants you to bring the Light-infused Artifact to King Magni Bronzebeard in Ironforge.", description = "Our prayers have been answered!  Using the concentration of Light from the Naaru of Shattrath, and the shared benedictions from the faithful, we have created holy artifacts of profound power.  These artifacts will be our weapon against the Lich King's machinations.\n\nTake this, <name>.  Guard it close, and secure its passage to Ironforge.  Magni Bronzebeard is eager to take the fight to Northrend, and this will bring him closer to his goal.", progress = "Hello, <name>.  A stouter <race> I never did see!  The trials of Outland have made you tough, brother.  You do your race proud!", completion = "By my beard!  This holds a power to rival a fleet of our flying machines!  I'll give it to my war priests and we'll devise a plan to send those vile necropolises scurrying back to Northrend... and we'll be right behind them!\n\nOh, Muradin my brother, you must live!  By the honor of the Bronzebeards, I will find you!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12772] = {title = "A Desperate Alliance", objective = "Speak with Bishop Lazaril in the new Alliance camp at the Terrace of Light in Shattrath.", description = "Good <name>, the Lich King plagues us --  both Horde and Alliance -- with disease and invasion.  Only by joining our strengths can the two great cultures of Azeroth survive against his assault.\n\nIn Shattrath, in the Terrace of Light, that alliance has been struck.  To aid our struggle against the Lich King, go to the new Alliance camp in the Terrace of Light and speak with Bishop Lazaril.\n\nLight speed, <name>.", progress = nil, completion = "&lt;name&gt;, honorable &lt;race&gt;, welcome.  May the Light shine upon you, and may your ancient wisdom ward our land in its time of need.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12773] = {title = "Darnassus", objective = "Bishop Lazaril wants you to bring the Light-infused Artifact to Tyrande Whisperwind in Darnassus.", description = "Our prayers have been answered!  Using the concentration of Light from the Naaru of Shattrath, and the shared benedictions from the faithful, we have created holy artifacts of profound power.  These artifacts will be our weapon against the Lich King's machinations.\n\nTake this, <name>.  Guard it close, and secure its passage to Darnassus.  Deliver it to Tyrande Whisperwind -- her priests will find it a vital source of power in their fight against the unholy forces from the North.", progress = "<name>, my son.  Once again we are pulled into a conflict that may sunder all we know.  It is good to have a <class> of your talents lend his strength to this world tree's defense.", completion = "What is this?  What a boon!  They have captured such Light into this artifact, it shines nigh bright as the moon!  Our priests will channel this power against our foes, and the Lich King's invasion will surely fail.  Thank you, &lt;name&gt;.  Our world tree will be safe.\n\nWhat's more, we have sensed that perhaps another world tree grows far to the north, nestled hidden near the Lich King's own domain.  Perhaps someday... we will shepherd both trees and herald a new era of peace.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12774] = {title = "Stormwind", objective = "Bishop Lazaril wants you to bring the Light-infused Artifact to King Varian Wrynn in Stormwind.", description = "Our prayers have been answered!  Using the concentration of Light from the Naaru of Shattrath, and the shared benedictions from the faithful, we have created holy artifacts of profound power.  These artifacts will be our weapon against the Lich King's machinations.\n\nTake this, <name>.  Guard it close, and secure its passage to Stormwind.  The King of Stormwind has recently returned; I'm sure he will welcome this tool.", progress = "<name>, it's good to see you.  Your strength and skills are a boon during this time of tribulations.", completion = "So, the holy folk in Shattrath created what they promised!  In hindsight, diverting so many priests and paladins there, instead of sending them against the Scourge, was the right move.  With this holy weapon,  we can beat back that damned Lich King and his minions!\n\nI commend you, Lord &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12775] = {title = "A Desperate Alliance", objective = "Speak with Bishop Lazaril in the new Alliance camp at the Terrace of Light in Shattrath.", description = "Good <name>, the Lich King plagues us --  both Horde and Alliance -- with disease and invasion.  Only by joining our strengths can the two great cultures of Azeroth survive against his assault.\n\nIn Shattrath, in the Terrace of Light, that alliance has been struck.  To aid our struggle against the Lich King, go to the new Alliance camp in the Terrace of Light and speak with Bishop Lazaril.\n\nLight speed, <name>.", progress = nil, completion = "Brother, we are called again to fight against the Scourge.  It is good you are here; with your strength, and the power of the Light, we may yet prevail.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12776] = {title = "The Exodar", objective = "Bishop Lazaril wants you to deliver the Light-infused Artifact to Velen in the Exodar.", description = "Our prayers have been answered!  Using the concentration of Light from the Naaru of Shattrath, and the shared benedictions from the faithful, we have created holy artifacts of profound power.  These artifacts will be our weapon against the Lich King's machinations.\n\nTake this, <name>.  Guard it close, and secure its passage to the Exodar.  Deliver it to Prophet Velen in the Vault of Lights so that he may use its powers against the unholy forces from the North.", progress = "My son, the lands of the humans and orcs have treated you well.  Such strength now swells within you...", completion = "Ah, I can see the power of the Naaru shine through this thing, as if Light itself is housed here.  Such good can be done with this implement; the necropolises sent from the frozen wastes of the north will surely fail.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12777] = {title = "A Desperate Alliance", objective = "Speak with Bishop Lazaril in the new Alliance camp at the Terrace of Light in Shattrath.", description = "Good <name>, the Lich King plagues us --  both Horde and Alliance -- with disease and invasion.  Only by joining our strengths can the two great cultures of Azeroth survive against his assault.\n\nIn Shattrath, in the Terrace of Light, that alliance has been struck.  To aid our struggle against the Lich King, go to the new Alliance camp in the Terrace of Light and speak with Bishop Lazaril.\n\nLight speed, <name>.", progress = nil, completion = "My heart swells with Light to see you, a noble &lt;race&gt;, come to our aid.  Bless you, good &lt;class&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12778] = {title = "The Scarlet Apocalypse", objective = "Seek out the Lich King at Death's Breach.", description = "The trap has been sprung, death knight. The armies of Hearthglen and Tirisfal have arrived, just in time to see their enclave in flames! If they turn back now, they fight us with their backs turned.\n\n<Mograine shakes his head.>\n\nNo, they have only one option, which has only one outcome: APOCALYPSE!\n\nAs we speak, they prepare to make one final stand.\n\nThe Lich King awaits your return, champion. He stands watch below us, at Death's Breach.", progress = nil, completion = "You have served me well, &lt;name&gt;. The mark of the Scourge has been burned into these Scarlet lands. You have reaped death and destruction for as far as the eye can see and delivered to me the last of the Scarlet armies.\n\n\n\nIt is now time to finish what you started.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12779] = {title = "An End To All Things...", objective = "The Lich King has commanded you to eradicate the Scarlet Crusade.\n\nUse the Horn of the Frostbrood to call forth a Frostbrood Vanquisher and with it slay 150 Scarlet Soldiers and destroy 10 Scarlet Ballistas. Avoid incoming projectiles by moving out of their line of fire!", description = "You have slaughtered legions beyond number and still your dark heart craves more. Your hunger knows no end, <name>.\n\n<The Lich King pauses.>\n\nThere must come an end to all things, death knight. The Scarlet armies make their final stand against us. For them, there is no escape... no choice. And for this reason they will fight with a ferocity that you have yet to witness.\n\nUse this horn to call forth one of my wyrms. Climb upon its back and command it into battle. With it you will end the Scarlet Crusade.", progress = "Kill them all...", completion = "Kneel, champion. I place this helm upon your head to complete your terrifying visage. Any that dare look upon your dark countenance will know that death comes. Let none stand so boldly against your king so as to face your merciless wrath, &lt;name&gt;.\n\nThere remains only one final task...\n\n\n\nLight's Hope Chapel.", rewards = "You will receive:\n\nGreathelm of the Scourge Champion"}
MultiLanguageQuestData['en'][12780] = {title = "DEPRICATED>>Enemy of Our Enemy", objective = "Sergeant Riannah in Light's Breach wants you to speak with Stefan in Ebon Watch and offer your assistance.As much as we find working with death knights distasteful, we cannot afford to be picky about our allies here.\n\nWe're pinched between the Scourge and the savage Drakkari, who want nothing more than to destroy us so that they can get at one another.\n\nTravel west to Ebon Watch. Speak with Stefan and see if you can be of service to him.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "As much as we find working with death knights distasteful, we cannot afford to be picky about our allies here.\n\nWe're pinched between the Scourge and the savage Drakkari, who want nothing more than to destroy us so that they can get at one another.\n\nTravel west to Ebon Watch. Speak with Stefan and see if you can be of service to him.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12781] = {title = "Welcome!", objective = "Bring the Ebon Hold Gift Voucher to Siouxsie the Banshee in Ebon Hold.", description = "Welcome to the World of Warcraft!\n\nAs special thanks for purchasing the World of Warcraft Collector's Edition, turn in this gift voucher to Siouxsie the Banshee in Ebon Hold.  You'll then be given a gift: a little companion to join you on your quest for adventure and glory.\n\nThanks again, and enjoy your stay in the World of Warcraft!You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nDiablo StonePanda CollarZergling Leash\n\nYou will also receive:\n\nZergling LeashPanda CollarDiablo Stone"}
MultiLanguageQuestData['en'][12782] = {title = "Desperate Research", objective = "Speak with Grand Apothecary Putress in the new apothecary camp at the Terrace of Light in Shattrath.", description = "<name>, the Lich King plagues us with invasion.  To beat him back to his frozen throne, the Horde and Alliance must stand resolute together.  In Shattrath, in the Terrace of Light, that alliance has been struck.\n\nTo aid our struggle against the Lich King, go to the new apothecary camp in the Terrace of Light and speak with Grand Apothecary Putress.  He leads desperate research to end the zombie plague.  His cure is our salvation.\n\nBe swift, <name>.  Each moment passed is another innocent life lost.", progress = nil, completion = "What a fine specimen you are.  We have many experiments to perform and our stable of volunteers is nearly bankrupt.  So, elf, as your race's self-proclaimed name implies... Do you have blood to spare?  Fresh blood is welcome blood indeed...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12783] = {title = "Desperate Research", objective = "Speak with Grand Apothecary Putress in the new apothecary camp at the Terrace of Light in Shattrath.", description = "<name>, the Lich King plagues us with invasion.  To beat him back to his frozen throne, the Horde and Alliance must stand resolute together.  In Shattrath, in the Terrace of Light, that alliance has been struck.\n\nTo aid our struggle against the Lich King, go to the new apothecary camp in the Terrace of Light and speak with Grand Apothecary Putress.  He leads desperate research to end the zombie plague.  His cure is our salvation.\n\nBe swift, <name>.  Each moment passed is another innocent life lost.", progress = nil, completion = "What a fine, robust specimen you are.  We have many experiments to perform and our stable of volunteers is nearly bankrupt.  Fresh blood is welcome blood indeed, and the rage in your blood could fuel hours of research.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12784] = {title = "Desperate Research", objective = "Speak with Grand Apothecary Putress in the new apothecary camp at the Terrace of Light in Shattrath.", description = "<name>, the Lich King plagues us with invasion.  To beat him back to his frozen throne, the Horde and Alliance must stand resolute together.  In Shattrath, in the Terrace of Light, that alliance has been struck.\n\nTo aid our struggle against the Lich King, go to the new apothecary camp in the Terrace of Light and speak with Grand Apothecary Putress.  He leads desperate research to end the zombie plague.  His cure is our salvation.\n\nBe swift, <name>.  Each moment passed is another innocent life lost.", progress = nil, completion = "What a fine, robust specimen you are.  We have many experiments to perform and our stable of volunteers is nearly bankrupt.  Fresh blood is welcome blood indeed, and I'm sure someone of your stature has blood to spare...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12785] = {title = "Orgrimmar", objective = "Grand Apothecary Putress wants you to give the Dual-plagued Brain to Apothecary Karlov in Orgrimmar.", description = "We have a breakthrough!  Our zombie specimens have given us new insight into the nature of the Scourge's plague.  They have born rotten, delicious fruit...\n\nTake this box to Orgrimmar.  Inside is a head that is infected with the zombie plague, and something else we have devised -- an anti-plague.  The two plagues battle within the zombie brain, and that brain is the key to a cure, I am certain of it.\n\nBring the box to my assistant, Apothecary Karlov.  He attends Warchief Thrall in Orgrimmar.", progress = "Welcome to Orgrimmar, <name>.  Grand Apothecary Putress sent word ahead of you... do you have the infected brain?", completion = "Ah, very good.  The diseases this rotted head carries are deadly, but we must not shy from danger or from what we find distasteful.  Some day, &lt;name&gt;, you will learn that damnation is the path to salvation...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12786] = {title = "Thunder Bluff", objective = "Grand Apothecary Putress wants you to give the Dual-plagued Brain to Apothecary Chaney in Thunder Bluff.", description = "We have a breakthrough!  Our zombie specimens have given new insight into the nature of the Scourge's plague.  They have born rotten, delicious fruit...\n\nTake this box to Thunder Bluff.  Inside is a head that is infected with the zombie plague, and something else we have devised -- an anti-plague.  The two plagues battle within the zombie brain, and that brain is the key to a cure, I am certain of it.\n\nBring the box to my assistant, Apothecary Chaney.  He attends Magatha Grimtotem in Thunder Bluff.", progress = "Welcome to Thunder Bluff, <name>.  Grand Apothecary Putress sent word ahead of you... do you have the infected brain?", completion = "Ah, very good.  The diseases this rotted head carries are deadly, but we must not shy from danger or from what we find distasteful.  Some day, &lt;name&gt;, you will learn that damnation is the path to salvation...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12787] = {title = "The Undercity", objective = "Grand Apothecary Putress wants you to give the Dual-plagued Brain to Master Apothecary Faranell in the Undercity.", description = "The zombie plague was a blessing in disguise.  In our search for a cure, we have learned so much of the Scourge and their contagion.  Our research has given us weapons against them.  Weapons, and tools...\n\nTake this -- it is a zombie's head and has been partially cured of its plague by injecting it with a compound derived from our recent discoveries.  Deliver the head to Master Apothecary Faranell; I have a list of experiments I would like him to perform on it.", progress = "Salutations, <name>.  You come from Shattrath?  You have instructions from Grand Apothecary Putress?", completion = "Ah, what a fine specimen you are.  The disease, -- diseases -- dancing through your brain must offer you visions so sublime.  We will spend long nights in conversation, you and I, and I will pick from you your thoughts as I slowly extract the meat from your skull.\n\nDo not fear, little one.  The knowledge gained from your sacrifice will be awesome.  You are a gift to the forsaken; you will herald a new age of respect for us among the peoples of this world.  Your place in our history is assured...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12788] = {title = "Silvermoon", objective = "Grand Apothecary Putress wants you to give the Dual-plagued Brain to Apothecary Tepesh in Silvermoon City.", description = "We have a breakthrough!  Our zombie specimens have given new insight into the nature of the Scourge's plague.  They have born rotten, delicious fruit...\n\nTake this box to Silvermoon City.  Inside is a head that is infected with the zombie plague, and something else... an anti-plague.  The two plagues battle within the zombie brain, and that brain is the key to a cure, I am certain of it.\n\nBring the box to my assistant, Apothecary Tepesh.  She attends Lor'themar Theron in Silvermoon City.", progress = "Welcome to Silvermoon, <name>.  Grand Apothecary Putress sent word ahead of you... do you have the infected brain?", completion = "Ah, very good.  The diseases this rotted head carries are deadly, but we must not shy from danger or from what we find distasteful.  Some day, &lt;name&gt;, you will learn that damnation is the path to salvation...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12789] = {title = "Into the Breach!", objective = "Crusader Valus at Light's Trust wants you to report to Sergeant Riannah at Light's Breach in Zul'Drak.", description = "Ready yourself, <class>. I'm dispatching you to Light's Breach, northeast of here.\n\nI've received word that the Scourge are making a push to take over Zul'Drak.\n\n<Valus stares you dead in the eyes.>\n\nThis will not come to pass.\n\nSee to it that you assist in the destruction of the Scourge there. The light demands it.\n\nDismissed.", progress = nil, completion = "Excellent. Valus must have received my report.\n\nLet's get to work, &lt;race&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12790] = {title = "Learning to Leave and Return: the Magical Way", objective = "Archmage Celindra at The Violet Gate in Dalaran wants you to use the Teleport to Violet Stand Crystal and the Teleport to Dalaran Crystal.", description = "Just in case you don't already know, you can use the crystal on the platform behind me to teleport to the Violet Stand in Crystalsong Forest beneath Dalaran.\n\nCorrespondingly, you can use the crystal at the stand below to return to the chamber above me.\n\nI would like for you to do this now.", progress = "I sense that you haven't yet tested out both of the teleport crystals.\n\nThat's alright, take your time.", completion = "Excellent, &lt;class&gt;. Now you know the way to get down to Crystalsong Forest and also how to return.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12791] = {title = "The Magical Kingdom of Dalaran", objective = "Deliver the Kirin Tor Signet to Archmage Celindra at The Violet Gate in Dalaran.", description = "Hello, <name>. You may or may not be aware that we Kirin Tor moved our city here to Northrend.\n\nNo longer does Dalaran sit under its protective dome on the shores of Lordamere Lake. Now the city magically floats above the Crystalsong Forest.\n\nWe believe you to be ready for your journey to the city. Speak with me again and I will cast a spell of teleportation to transport you there.\n\nWhen you arrive, seek out Archmage Celindra and give her my signet as proof that we spoke.", progress = "Greetings, <class>.", completion = "Welcome to Dalaran.\n\nI'll see to it that the ring is returned.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12792] = {title = "First Things First", objective = "Commander Kunz at Argent Stand wants you to report to Sergeant Riannah at Light's Breach.", description = "Listen up, <race>!\n\nThis entire region is full of crises. Everywhere you look you'll find those who could use your assistance.\n\n<Kunz looks you squarely in the eye.>\n\nNo one needs your help right now more than Riannah. The scourge have forced their way between us, leaving her and those she commands isolated.\n\nLight's Breach, where her forces are holding out, lies just southwest of here.", progress = nil, completion = "My report must have made it through to Kunz.\n\nIt is good to know that he is well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12793] = {title = "Smoke on the Horizon", objective = "Khufu in Zim'Torga wants you to travel to Light's Breach and report to Sergeant Riannah there.\n\nMaaka will provide you with transportation there.", description = "You hear that, <race>?\n\nThe clamor of battle far to the west reaches us here, even over the din of our own struggle.\n\nThe Scourge are threatening to break through the lines of those calling themselves the Argent Crusade. Preventing this is as urgent as anything in the region.\n\nTravel to Light's Breach and join in their struggle. Speak to Maaka and he will provide you safe passage.", progress = nil, completion = "The Light shall prevail!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12794] = {title = "The Magical Kingdom of Dalaran", objective = "Deliver the Kirin Tor Signet to Archmage Celindra at the Violet Gate in Dalaran.", description = "Hello, <name>. You may or may not be aware that we Kirin Tor moved our city here to Northrend.\n\nNo longer does Dalaran sit under its protective dome on the shores of Lordamere Lake. Now the city magically floats above the Crystalsong Forest.\n\nWe believe you to be ready for your journey to the city. Speak with me again and I will cast a spell of teleportation to transport you there.\n\nWhen you arrive, seek out Archmage Celindra and give her my signet as proof that we spoke.", progress = "Greetings, <class>.", completion = "Welcome to Dalaran.\n\nI'll see to it that the ring is returned.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12795] = {title = "Taking a Stand", objective = "Bloodrose Datura at Ebon Watch wants you to speak with Commander Falstaav at The Argent Stand.", description = "A few moments ago I spotted a signal flare over the treeline to the east.\n\nThat can only mean that things are not going smoothly for the Crusaders at Argent Stand.\n\nI cannot leave our post here, <race>, but you can. When time permits, make your way up to Commander Falstaav and see if there's anything you can do to lighten their burden.", progress = nil, completion = "As it happens there is something you can do to be of assistance, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12796] = {title = "The Magical Kingdom of Dalaran", objective = "Deliver the Kirin Tor Signet to Archmage Celindra at The Violet Gate in Dalaran.", description = "Hello, <name>. You may or may not be aware that we Kirin Tor moved our city here to Northrend.\n\nNo longer does Dalaran sit under its protective dome on the shores of Lordamere Lake. Now the city magically floats above the Crystalsong Forest.\n\nWe believe you to be ready for your journey to the city. Speak with me again and I will cast a spell of teleportation to transport you there.\n\nWhen you arrive, seek out Archmage Celindra and give her my signet as proof that we spoke.", progress = "Greetings, <class>.", completion = "Welcome to Dalaran.\n\nI'll see to it that the ring is returned.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12797] = {title = "Back Through the Waygate", objective = "Bring the Omega Rune to the Avatar of Freya at the Rainspeaker Rapids in Sholazar Basin.", description = "You speak the truth, <race>.  I can sense the very essence of Sholazar Basin begin to fray by the blight of undeath even as we speak.\n\nI've bound my being into the rune, <race>.  Deliver it to she who sent you here -- for only her power can grant me passage to her lands.", progress = "You've returned, <name>.", completion = "You've done well.\n\nWoe unto our enemies.  Woe unto those who serve the Lich King and threaten the titans' creations -- for the Etymidian is here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12798] = {title = "Swords Deck", objective = "Use the Swords Deck to summon a Darkmoon Fortune Teller and give the deck to them.", description = "Now that you have gathered all of the Swords cards together into a deck, another card appears on top.  It depicts a fortune teller that seems to stare at you no matter how you hold the card.\n\nYou feel the card could be used to communicate with someone.", progress = "I see that you have managed to complete a deck of Swords.  Excellent.", completion = "The tarot cards are of great interest to the Darkmoon Faire, so do not hesitate to call upon us if you manage to collect more.  We are not without our own skilled tradesmen, so please allow us to offer something in return.", rewards = "You will be able to choose one of these rewards:\n\nAzure ShoulderguardsCloaked ShoulderpadsDarkcloth Shoulders\n\nYou will also receive:\n\nDarkcloth ShouldersCloaked ShoulderpadsAzure Shoulderguards"}
MultiLanguageQuestData['en'][12799] = {title = "Siphoning the Spirits", objective = "Captain Arnath at Heb'Valok wants you to collect 5 Ancient Ectoplasms from the Lost Drakkari Spirits at the Pools of Zha'Jin.", description = "You should be happy he's coming, they said. You'll enjoy his company, they said....\n\nWell it's not as if I had a choice in the matter. Finklestein is the Crusade's best alchemist. I suppose I should be honored that he's chosen my post to set up shop. But ever since he's arrived, I've been relegated to collecting various alchemical ingredients.\n\nSay, <race>, how about you give me a hand? Just south of here are some pools that are haunted by spirits of ancient trolls. Collect their ectoplasm for me.", progress = "Good day, <race>.\n\nHave you collected the ectoplasm Finklestein asked for?", completion = "Thank you, &lt;class&gt;.\n\nThis should save my men some precious time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12800] = {title = "The Lich King's Command", objective = "Report to Scourge Commander Thalanor at Browman Mill.", description = "The Scarlet Enclave is no more. What remains of the Crusade will be dealt with in Northrend.\n\nWe now turn all of our efforts to Light's Hope Chapel. No longer will this affront to your master be allowed to exist!\n\nI have issued my final command. Scourge Commander Thalanor awaits your arrival at the edge of Browman Mill. Go northwest, through the cave, into the Noxious Glade and take the path leading out of the glade to the mill.\n\nDo not fail me, <name>.", progress = nil, completion = "The Highlord and the other death knights are preparing to strike! We will squeeze the last remnants of life out of this place.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12801] = {title = "The Light of Dawn", objective = "Defeat the forces of the Argent Dawn and uncover the Light of Dawn.\n\nReport to Highlord Darion Mograine should you survive.", description = "The Argent Dawn stands defiantly against us at Light's Hope Chapel. They dare oppose the Scourge and for that reason alone they must be destroyed!\n\nThe mighty armies of the Lich King stand at the ready as the final battle for the Plaguelands approaches. Today we ascend into the immortal realm of Scourge heroes!\n\nWhen you are ready for battle, report to Highlord Darion Mograine. It is the highlord who will issue the final march orders and command our armies at Light's Hope Chapel.", progress = "<Highlord Mograine nods.>", completion = "There will be no atonement for us, &lt;name&gt;. We are forever damned to walk the earth as monsters. While the Lich King may have loosed his grip upon us, the specters of our past will forever haunt our memories.\n\nWe must make amends in the only way we know how: Death...\n\nI ask you now to join me in Acherus as a Knight of the Ebon Blade. Together we will destroy the Lich King and end the Scourge.", rewards = "You will be able to choose one of these rewards:\n\nGreataxe of the Ebon BladeGreatsword of the Ebon Blade\n\nYou will also learn:\n\nDeath Gate\n\nYou will also receive:\n\nGreatsword of the Ebon BladeGreataxe of the Ebon Blade"}
MultiLanguageQuestData['en'][12802] = {title = "My Heart is in Your Hands", objective = "Drakuru wants you to bring the Heart of the Ancients to him at Drak'atal Passage.\n\nYou will need to collect 5 Desperate Mojo to use the elixir there.", description = "<Drakuru's voice fills your mind.>\n\nHey, mon! Dis eye of da prophets be great! I been usin' it to watch ya and I see ya got da heart now! Not bad....\n\nNow ya just gotta bring it to my brazier at Drak'atal Passage, a short walk east of ya.\n\nYa must drink my elixir at da pedestal to summon me there. This time, ya need ta mix in some desperate mojo from the defenders there for it ta be workin'.", progress = nil, completion = "Impressive, mon! Fate be kind in bringin' us together.\n\nSoon I be avengin' me bruddas by cleansin' Drak'Tharon, and you be awarded Drak'Tharon's greatest treasure.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12803] = {title = "Force of Nature", objective = "Travel to the Blight Line, between Rainspeaker Rapids and the Lost Lands in Sholazar Basin and seek the Avatar of Freya.", description = "I'm not sure about what I saw while flying to the northeast, but to me it looked like a gigantic woman kicking some Scourge butt.\n\nI'd heard the professor talk about a certain \"lifewarden\"  appointed by the titans to look over Sholazar.  I might not be a titan historian, but it sounds like she fits the bill.\n\nI also know that if the Scourge cross the border between the Lost Lands and the rest of Sholazar, our expedition's as good as dead.  What do you say you go look for her and lend a hand?", progress = nil, completion = "You are not of this land.  But you also are not with the Scourge.\n\nWhat should I make of you?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12804] = {title = "A Steak Fit for a Hunter", objective = "Bring 5 Longneck Grazer Steaks to Korg the Cleaver at the Nesingwary Base Camp.", description = "Sometimes, there's nothing worse than a camp full of hunters. They're all so busy taking down prey animals that the only meat I get is tough and stringy. That's hardly the kind of thing you want to come home to after a long day on the hunt.\n\nLucky for us, though, there is a source of tender, succulent meat nearby. To the south of the river and the camp live longneck grazers. They're a perfect source of meat for our hungry hunters. Bring me back the best cuts of meat and we'll properly toast our comrades.", progress = "Did you get those steaks?", completion = "Now that's a meal! If anything good came of the shipwreck, it's got to be that we've been spared eating nothing but salt beef for the next month! Thank you again, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12805] = {title = "Salvaging Life's Strength", objective = "The Avatar of Freya wants you to go to the Sundered Shard to the southeast and use the Lifeforce Gem on 8 destroyed Lifeblood Elementals.", description = "The Lifeblood Pillar was toppled over with great force, sending the very earth into an upheaval.\n\nThe elementals that wander the sundered shard carry with them the very life essence that gave the pillar its strength.  I cannot allow this energy to be wasted, for only four pillars remain.\n\nHead to the sundered shard, to the southeast, and seek the lifeblood elementals.\n\nUse this gem on their remains to recover their rampant energy.  We'll need the energy to heal the land when all this is over.", progress = "Have you recovered the elementals' energy, <name>?", completion = "I thank you, &lt;name&gt;.  It is a shame that the pillar has fallen, but we must salvage what we can.", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][12806] = {title = "To the Rise with all Due Haste!", objective = "Report to Lord-Commander Arete at Death's Rise in Icecrown.", description = "Some would say that our most critical mission lies not with the Lich King, but with the utter destruction of the Scarlet Onslaught. I would say that is foolish, but who am I to judge?\n\nDeath's Rise is far to the southwest, overlooking the sea along the cliff wall. There you will find Lord-Commander Arete personally overseeing the Onslaught's destruction himself.\n\n<The baron clears his throat.>\n\nDo see to it that you report to him with all due haste. He asked for you personally.", progress = nil, completion = "It's about damned time! No doubt that Baron Sliver took his sweet time in sending you to me.\n\nI should have that empty space above his shoulders removed!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12807] = {title = "The Story Thus Far...", objective = "Listen to Lord-Commander Arete's tale at Death's Rise.", description = "We have much to do, but first I believe a short refresher is in order.\n\nWe death knights have a colorful past with our Scarlet friends who idiotically rest comfortably in the harbor below us to the northwest.\n\nWhen you are ready for an earful, speak with me again and I shall provide enlightenment.", progress = "I suppose you think that you're ready to continue? How could you be though... you haven't yet heard the entirety of my tale!", completion = "In their folly, the Argent Crusade has chosen to turn a blind eye upon the presence of the Scarlet Onslaught. We will not.\n\nWe do not care if they might assist in the battle against the Lich King. We do not believe them worthy of existence. We will be their end, once and for all!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12808] = {title = "A Desperate Alliance", objective = "Speak with Bishop Lazaril in the new Alliance camp at the Terrace of Light in Shattrath.", description = "Good <name>, the Lich King plagues us --  both Horde and Alliance -- with disease and invasion.  Only by joining our strengths can the two great cultures of Azeroth survive against his assault.\n\nIn Shattrath, in the Terrace of Light, that alliance has been struck.  To aid our struggle against the Lich King, go to the new Alliance camp in the Terrace of Light and speak with Bishop Lazaril.\n\nLight speed, <name>.", progress = nil, completion = "Brother &lt;race&gt;, I am proud to stand with you during our days of need.  Bless you, and may the clever eyes of your race help find a path to our salvation..", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12809] = {title = "Ironforge", objective = "Bishop Lazaril wants you to bring the Light-infused Artifact to High Tinker Mekkatorque in Ironforge.", description = "Our prayers have been answered!  Using the concentration of Light from the Naaru of Shattrath, and the shared benedictions from the faithful, we have created holy artifacts of profound power.  These artifacts will be our weapon against the Lich King's machinations.\n\nTake this, <name>.  Guard it close, and secure its passage to Ironforge.  High Tinker Mekkatorque in Tinkertown will be eager to make use of the artifact's power.", progress = "Hello, <name>!  Look at you!  I see you have grown precisely one-point-seven-three microspans since last I saw you.  The airs of Outland have had an effect on you, I am certain of it.", completion = "Inconceivably immaculate!  This device stores Light energy at levels beyond those of any source yet known!  Oh, the possible applications shiver my whiskers and curl my toes.  Ho ho!  The anti-nocturnal photo-dispersement geno-actuator I could build with this would turn dusk into dawn!  The Scourge won't know what hit them.  We'll destroy them all in one pull of a lever!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12810] = {title = "Blood in the Water", objective = "Lord-Commander Arete at Death's Rise wants you to fill the Gore Bladder with the blood of 10 Ravenous Jaws.", description = "The forces at Onslaught Harbor are heavily reinforced by gryphon riders. You need a mount that will enable you to put them down. But first, we need the components for the ritual that is going to make it all happen.\n\nA great deal of blood is necessary for the ritual to be undertaken.\n\n<The lord-commander points down and to the northwest.>\n\nThere is a readily available supply down there in the harbor... sharks. Do not return to me until you've filled this bladder with their blood.", progress = "It's not glamorous work, but it is necessary.\n\nNow why is it that we are talking again before you are done, <class>?", completion = "Well done. Take a moment to let the saltwater dry from your skin before we continue.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12811] = {title = "Desperate Research", objective = "Speak with Grand Apothecary Putress in the new apothecary camp at the Terrace of Light in Shattrath.", description = "<name>, the Lich King plagues us with invasion.  To beat him back to his frozen throne, the Horde and Alliance must stand resolute together.  In Shattrath, in the Terrace of Light, that alliance has been struck.\n\nTo aid our struggle against the Lich King, go to the new apothecary camp in the Terrace of Light and speak with Grand Apothecary Putress.  He leads desperate research to end the zombie plague.  His cure is our salvation.\n\nBe swift, <name>.  Each moment passed is another innocent life lost.", progress = nil, completion = "What a fine, robust specimen you are.  We have many experiments to perform and our stable of volunteers is nearly bankrupt.  Fresh blood is welcome blood indeed, and your primal blood could fuel hours of research.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12812] = {title = "Orgrimmar", objective = "Grand Apothecary Putress wants you to give the Dual-plagued Brain to Apothecary Karlov in Orgrimmar.", description = "We have a breakthrough!  Our zombie specimens have given new insight into the nature of the Scourge's plague.  They have born rotten, delicious fruit...\n\nTake this box to Orgrimmar.  Inside is a head that is infected with the zombie plague, and something else we have devised -- an anti-plague.  The two plagues battle within the zombie brain, and that brain is the key to a cure, I am certain of it.\n\nBring the box to my assistant, Apothecary Karlov.  He attends Thrall in Orgrimmar.", progress = "Salutations, <name>.  You come from Shattrath?  You have instructions from Grand Apothecary Putress?", completion = "Ah, very good.  The diseases this rotted head carries are deadly, but we must not shy from danger or from what we find distasteful.  Some day, &lt;name&gt;, you will learn that damnation is the path to salvation...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12813] = {title = "From Their Corpses, Rise!", objective = "Setaal Darkmender at Death's Rise has given you the Darkmender's Tincture. Apply it to the corpses of 10 of any of the Scarlet Onslaught units found at Onslaught Harbor.", description = "How kind... how generous our lord-commander is. Where he is flowers and sunshine, I am filled only with hatred.\n\nIt is not enough to end their miserable lives... I want them humiliated... debased!\n\nWhat could be more unspeakable than to be turned into that which you hate? To dedicate your existence to eradicating a thing, and then in the end to become it?\n\nHow sad.\n\nTake this tincture northwest to Onslaught Harbor. Apply it to their still corpses and watch what happens, but avoid the cathedral.", progress = "Surely you're not done so soon?", completion = "&lt;The draenei death knight fixes you with a cold stare, her eyes dead as the grave. A sly grin creeps across her features.&gt;\n\nI'll have more of the tincture prepared tomorrow. Until then, be well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12814] = {title = "You'll Need a Gryphon", objective = "Deliver an Onslaught Gryphon to Uzo Deathcaller at Death's Rise.", description = "What could be more fitting than to take one of their own gryphons to use against them? Go to Onslaught Harbor and take the reins to one of their gryphons from the dead clutches of its rider.\n\nReturn with the gryphon, delivering it to Uzo Deathcaller. He will see to its proper transformation and provide you with further instructions.", progress = "What took so long? Are their gryphons slow? We'll have to do something about that!", completion = "Oh yeah this is gonna be good!\n\nStand back... I'm gonna call down the wrath of the blood ritual!", rewards = "You will be able to choose one of these rewards:\n\nGryphon Rider's BracersGryphon Hide MoccasinsGauntlets of UrgencyHelmet of the Dedicated\n\nYou will also receive:\n\nHelmet of the DedicatedGryphon Rider's BracersGryphon Hide MoccasinsGauntlets of Urgency"}
MultiLanguageQuestData['en'][12815] = {title = "No Fly Zone", objective = "Uzo Deathcaller at Death's Rise wants you to kill 10 Onslaught Gryphon Riders.", description = "Now that you got your bone gryphon, I wantcha to take it back down there everyday and make a no fly zone over Onslaught Harbor.\n\nI gotta admit, mon, I don't really care if you use the bone gryphon to kill them gryphon riders or not. But I'm guessin' that if you do, you'll find it much easier to get to 'em.\n\nBesides, it's got lots of neat tricks you can use.", progress = "What you back so soon for? I know I can still see those Onslaught boys still flyin' around down there!", completion = "That's the spirit! And you know, I need this done every day that we're here.\n\nI hope you'll come back again tomorrow. Your bone gryphon will be waitin'.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12816] = {title = "Investigate the Scourge of Silvermoon", objective = "Collect three Dim Necrotic Stones from the Scourge outside Silvermoon and investigate the glowing runic circles near their encampment.", description = "The Lich King has sent his undead upon our very doorstep; we cannot remain idle! Surely you will step up to defend Silvermoon from these accursed invaders? \n\nThere are strange runic circles outside, glowing with the same energy that surrounds the undead and the Necropolis above. They have significance, I'm certain, and I want you to find out what. Thin the numbers of those aberrations while you're at it; bring me proof of their death along with your results, and I will reward you.  Go!", progress = "Have you investigated the invasion yet? There's no time for dawdling!", completion = "Hmm. From what you've told me, the voices within the circles... they must be used for communication of some kind. I shudder to think what unnatural minds are contacted through such magic. Regardless, you seem to have emerged whole and sane.  The Argent Dawn appreciates your service.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12817] = {title = "Investigate the Scourge of Exodar", objective = "Collect three Dim Necrotic Stones from the Scourge outside the Exodar and investigate the glowing runic circles near their encampment. Then return to Lieutenant Kregor.", description = "The Lich King has sent his undead upon our very doorstep; we cannot remain idle! Surely you will step up to defend the Exodar from these accursed invaders? \n\nThere are strange runic circles outside, glowing with the same energy that surrounds the undead and the Necropolis above. They have significance, I'm certain, and I want you to find out what. Thin the numbers of those aberrations while you're at it; bring me proof of their death along with your results, and I will reward you.  Go!", progress = "Have you investigated the invasion yet? There's no time for dawdling!", completion = "Hmm. From what you've told me, the voices within the circles... they must be used for communication of some kind. I shudder to think what unnatural minds are contacted through such magic. Regardless, you seem to have emerged whole and sane.  The Argent Dawn appreciates your service.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12818] = {title = "Clean Up", objective = "Jeer Sparksocket at K3 would like 10 pieces of Charred Wreckage.", description = "To the point... Ricket's asked me to put together some stronger land mines, but I'm running low on parts.\n\nJust west of town, you'll find the remains of our last rocket sled... Ricket got a little excited when she was fueling it, but I probably should have thought to not put the nozzle right over the exhaust. Live and learn, eh?\n\nThere should be a good stock of spare parts scattered around the destroyed sled... why don't you go ahead and chase off those scavengers and nab me some of that wreckage?", progress = "We have to have something we can use to insulate our engines against this cold... think, Jeer, think!\n\nOh hey! Did you get some of that wreckage for me?", completion = "These will do nicely, thanks!\n\nDid you happen to see Dim out there? I sent him out a long while back and he never came back. I hope he's alright.\n\nSpeaking of which... I wonder where Janks is...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12819] = {title = "Just Around the Corner", objective = "Jeer Sparksocket at K3 would like Sparksocket's Tools retrieved from his minefield.", description = "Blast it! Where are my tools? I had them here just a moment ago.\n\nOh! I probably forgot them when I was setting up that minefield in the west. That's mildly inconvenient. I'd be quite appreciative if you could go get them for me. You'll need to watch your step though... you should be able to use the same path that I did to get out.\n\nOh, and don't try to fly in... I had the presence of mind to set up turrets to shoot down anything that might fly, and they aren't very discerning in who they target.", progress = "If Janks were here, I could have just sent him on this errand. Oh... on second thought... I'm not sure I told him where the safe path is anyway.\n\nGood thing I have you resourceful adventure types around, eh?", completion = "Ha ha! These are them! Thank you kindly. I hope you didn't have too much trouble traversing the field.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12820] = {title = "A Delicate Touch", objective = "Ricket at K3 wants you to use Improved Land Mines at Garm's Bane to fend off 12 attackers from Garm. Both Garm Invaders and Snowblind Followers will count towards this goal.", description = "I've been waiting an eternity for these mines! Well, a few days at least. What took him so long?\n\nHere's the low down, compadre... there's this nasty bunch of magnataur--you know, big, hairy, and extremely ugly--and they seem pretty keen on taking K3 for themselves.\n\nNot going to happen.\n\nWe've got some defenses set up in their path, northeast of here. Sadly, our laser turrets have pretty limited power supplies... that's where these mines come in! Get over there and blow them up good!", progress = nil, completion = "So... here I sat, basking in the awesomeness that is me, and in the distance, I hear a pop! Then another! Then a dozen more! And a smile crept onto my face at the thought of all those magnataur and snobolds eagerly rushing to their own deaths.\n\nWas it glorious?", rewards = "You will be able to choose one of these rewards:\n\nIronwool BindingsGale-Wind GuardPlated SkullguardCommemorative K3 Expedition Ring\n\nYou will also receive:\n\nIronwool BindingsGale-Wind GuardCommemorative K3 Expedition RingPlated Skullguard"}
MultiLanguageQuestData['en'][12821] = {title = "Cell Block Tango", objective = "Ricket at K3 would like you to locate the Transporter Power Cell and use it to activate the Transportation Pad at Garm's Rise.", description = "The sapper squad is ready. That means it's time for fun!\n\nThere's only one thing holding us up from our full-scale assault on Garm! I sent a runner to set a teleporter up behind him--successfully I might add--and he returned to get the power cell it needs to function. It isn't working yet... which means the power cell didn't get there.\n\nI need you to look just on the other side of Garm's Bane for the power cell. When you find it, bring it farther east to Garm's Rise and activate the teleporter.", progress = "Even magnataur should know not to mess with goblins!", completion = "Excellent!\n\n&lt;A fierce grin creeps onto Ricket's face.&gt;\n\nLet the destruction begin!", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][12822] = {title = "Know No Fear", objective = "Ricket at K3 wants you to kill 6 Garm Watchers and 8 Snowblind Devotees.", description = "Now that we have the teleporter open, my plan is quite complex... it has several facets and will take impeccable coordination. And there are supplies to be gathered! And troops to recruit! Likely, weeks of hard labor as well!\n\nHahah, I had you going there for a moment, didn't I? You've got this, kid. Hop through the teleporter and take the fight to them! Our sappers will back you up... they won't have anywhere to run.", progress = "Nothing strikes fear into the enemy quite like a goblin sapper!", completion = "Haha! That'll teach those brutes to waste our time. From this day forth, green skin will strike fear into the hearts of all magnataur!", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][12823] = {title = "A Flawless Plan", objective = "Gino at Garm's Rise wants you to plant the Hardpacked Explosive Bundle near Frostgut's Altar, kill Tormar Frostgut, and then escape the cave before it collapses on you.", description = "Hey there! Joining us for the assault I assume?\n\nI've got a special task for you... we're going to bring the whole cave down on their heads! Towards the back of their cave, you should find Frostgut's Altar.  Sneak up and plant this hardpacked explosive bundle somewhere close to it.\n\nOnce the charge is placed, stick around just long enough to make sure Frostgut bites it, then get out quickly! There's no knowing how long the cave will last once that thing goes off!", progress = "That explosive bundle is my baby... it took me weeks to perfect it. WEEKS!\n\nThat's a long time... okay.", completion = "The whole mountain shook! Was it gorgeous? I bet it was! How could it not be?\n\nAnd the Inventor's League tells me all of my inventions just blow up. Darn right they do! Hah!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12824] = {title = "Demolitionist Extraordinaire", objective = "Return to Ricket at K3.", description = "You've got some swift feet on you sonny! Thanks for lending a hand with those explosives... I've been waiting to give that invention a good test run for a while!\n\nGo ahead and tell Ricket we should be covered on the magnataur front now... my sappers will clean up any of the remaining baddies.\n\nThanks again!", progress = nil, completion = "You blew the whole place up? Way to go! I bet Gino got a kick out of that.\n\nWe really appreciate all of the help you've lent us, &lt;name&gt;. How 'bout a souvenir for your troubles?", rewards = "You will be able to choose one of these rewards:\n\nK3 Surgeon's GlovesBuckshot-Proof Battlesurgeon's ProtectorMammoth MukluksGoblin Damage AbsorberRicket's Beatstick\n\nYou will also receive:\n\nK3 Surgeon's GlovesBuckshot-Proof Battlesurgeon's ProtectorMammoth MukluksRicket's BeatstickGoblin Damage AbsorberEmblem of Heroism"}
MultiLanguageQuestData['en'][12825] = {title = "Expressions of Gratitude", objective = "[PLACEHOLDER] Use mini-plane to kamakazi on the gnoll leader.", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][12826] = {title = "Slightly Unstable", objective = "Deliver Jeer's Improved Land Mines to Ricket in K3.", description = "Looking good!\n\nNo, not you - my new mines. You're just a little full of yourself, aren't you? I, on the other hand, am absolutely brilliant! My intellect cannot be matched.\n\nWhat were we talking about? Oh yes, my new mines! New and improved... ready for whatever devious use Ricket has concocted.\n\nBe a <good lad/doll> and go hand them off to Ricket, will you? She's right over there... it should be quite the epic journey, I'm sure. Be careful though, she's a little loopy.", progress = "Jeer finished the mines? Dandy.", completion = "Well, aren't these just the cutest little packets of destruction you've ever seen?!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12827] = {title = "Reclaimed Rations", objective = "Ricket at K3 wants you to repossess 16 Dried Gnoll Rations from the nearby Savage Hill Gnolls.", description = "Hey hey! You're a new face! Care to lend Ricket a hand?\n\nWe have a somewhat unexpected problem - food shortage. I know, I know... we should have seen that coming, but you don't get it. We tend to have somewhat of a quick turn-around here with our sapper squad and all, so usually we don't have to worry about long term eats. Good old K3's gotten popular though.\n\nConvenient solution? There are gnoll camps to the west and some gnolls scattered, scavenging as gnolls do. Care to go nab some of their rations?", progress = "Hey there again! My belly's rumbling... how'd it go?", completion = "I hope they weren't too hesitant to share the wealth. We've been pretty forgiving with them picking through our leftovers thus far.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12828] = {title = "Ample Inspiration", objective = "Ricket at K3 wants you to retrieve a U.D.E.D, use it to blow up a mammoth, and retrieve 8 Hearty Mammoth Meat.", description = "Wow! That stuff is nasty. Not to account for gnoll taste or anything, but I figured whatever they had would at least be... edible?\n\nLet's get more creative.\n\nTore's got an explosive dispenser north of town... not far from the big cavern entrance, can't miss it. I'm sure she intends them for mining purposes of some sort, but I've got a better idea.\n\nGrab one of those things and rush it to one of the nearby mammoths... most of them are to the west. Collect the meat, bring it back.", progress = "I know my plan was brilliant. Don't even worry about it.\n\nDoes it feel good to be in the presence of greatness? A little tingly maybe?", completion = "And it's already well-done! I outdo myself sometimes.\n\nThanks much, friend!", rewards = "You will be able to choose one of these rewards:\n\nMammoth Sinew CinchMammoth Hide GaloshesWooly CowlPolished Tusk ShacklesK3 Pachyderm Prevention Device\n\nYou will also receive:\n\nMammoth Sinew CinchMammoth Hide GaloshesWooly CowlK3 Pachyderm Prevention DevicePolished Tusk Shackles"}
MultiLanguageQuestData['en'][12829] = {title = "Moving In", objective = "Tore Rumblewrench outside of Crystalweb Cavern wants you to kill 12 Crystalweb Spiders.", description = "Hiya! The name's Tore. I  head up the mining operation here at K3... or I will shortly anyway!\n\nThis here cave is full of creepy-crawlies. I think we could do with a few less spiders before we move in - what'd you think?", progress = nil, completion = "Ha ha! Good to see you're up for some dirty work.\n\nMuch appreciated there, pal!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12830] = {title = "Ore Repossession", objective = "Tore Rumblewrench outside of Crystalweb Cavern would like you to retrieve 5 samples of Impure Saronite Ore.", description = "We're moving in!\n\nThere were some snobolds here when we arrived... their mining operation seems to have met some unfortunate happenings though. Doesn't much matter - we were taking over soon anyway.\n\nI sent some of our miners in there to get me some ore samples that I can use to calibrate our machines for processing, but they haven't come back.\n\nMind going in there and nabbing some samples for me in their stead? The snobolds probably have some on them, though I'd expect most of them are dead by now.", progress = "Ya have some ore for me?", completion = "Woo! That's a ripe stench right there! You had to get hands-on with some of those snobolds, didn't ya?\n\nI do appreciate it though!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12831] = {title = "Only Partly Forgotten", objective = "An Injured Goblin Miner in Crystalweb Cavern wants you to bring back an Icetip Venom Sac from an Icetip Crawler.", description = "Oi... it's like there's a propeller in my stomach.\n\nI think I can walk, but I got something nasty in my system when I got bit by something in the back of the cave. It was bigger than the other spiders... and brightly colored.\n\nRicket can probably make me an antidote, but she'd need the venom sac from whatever bit me. Would you mind finding it for me? I don't think Tore's coming.\n\nI'll just pretend I'm dead here and hopefully they'll leave me alone.", progress = "<The Injured Goblin Miner writhes in pain.>", completion = "That should cut it... I hope Ricket can put something together for me. Ready to get out of there, then?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12832] = {title = "Bitter Departure", objective = "Escort the Injured Goblin Miner out of Crystalweb Cavern and then speak to Ricket at K3.", description = "Oi - thank you! I thought for sure I'd just be a spider snack. Perhaps I'm speaking a bit soon though - let's get the heck out of here!\n\nLet me know as soon as you're ready to go... make it quick.", progress = nil, completion = "Thanks for helping out our miner back there, &lt;name&gt;! I should be able to put together an antidote no problem.\n\nIf you stumble into Tore again, tell her that she's a jerk for me, will ya?", rewards = "You will be able to choose one of these rewards:\n\nSnowblind ButcherGarm's WardDaschal's Serrated BladeTwisted Reflection\n\nYou will also receive:\n\nDaschal's Serrated BladeSnowblind ButcherTwisted ReflectionGarm's Ward"}
MultiLanguageQuestData['en'][12833] = {title = "Overstock", objective = "Ricket at K3 wants you to use Improved Land Mines at Garm's Bane to fend off the attackers from Garm. Both Garm Invaders and Snowblind Followers will count towards this goal.", description = "Hey there again! You didn't run off like all the other adventurers did? Well, you're just a peach, aren't ya? I was beginning to think I smelled funny or something!\n\nWe could still use a bit of a hand around here, and you have just the right experience.  Remember those magnataur? Well apparently the cave didn't completely collapse... there are still quite a few left. So much for Gino taking care of them, eh?\n\nFortunately, Jeer made way more than enough mines. You've got this!", progress = nil, completion = "I like you. In fact, you rock!\n\nYay for you!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12834] = {title = "Not Rain, Nor Snow, Nor Exploding Plane", objective = "[PLACEHOLDER] Test cold-weather bomber on giant.", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][12835] = {title = "All Grown Up", objective = "[PLACEHOLDER] Test Grown Up Jormungar on Giant", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][12836] = {title = "Expression of Gratitude", objective = "Ricket at K3 wants you to kill Gnarlhide.", description = "I know just the job for an eager newcomer! We've got a gnoll problem. You might even call it a gnoll infestation! Pesky things. They keep creeping up more and more, and now they're on our doorstep, stealing our parts! Inconceivable.\n\nIt all begins and ends with their uppity leader, Gnarlhide. I want you to see to that \"ends\" part. Go pay him a visit at his camp all the way to the west, in Snowblind Hills.\n\nAnd when I say \"pay him a visit,\" that's a euphemism for \"kill him painfully.\" Kay? Kay!", progress = "I like Ricket cause she's sooo delicious!\n\nOh, hey there again! How goes the pest control?", completion = "Groovy! You're my kind of &lt;race&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12837] = {title = "Tore's Got the Goods", objective = "[PLACEHOLDER] Report to Tore", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][12838] = {title = "Intelligence Gathering", objective = "Aurochs Grimbane at Death's Rise wants you to collect 5 Onslaught Intel Documents.", description = "I need to know what the Scarlet Onslaught is planning today. You will be my instrument in this task.\n\nFly to Onslaught Harbor and rifle through their baggage trunks for documents. The trunks will be locked, so you'll have to take the keys from the Scarlet Onslaught members by whatever means.", progress = "You have information for me?", completion = "Hand them over. I will sift through the useless ones and if there's anything actionable, I will call upon you.\n\nEither way, return tomorrow. It is well known that they change their plans on a daily basis.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12839] = {title = "The Grand (Admiral's) Plan", objective = "Deliver the Note from the Grand Admiral to Lord-Commander Arete at Death's Rise.", description = "At first this note looks like any of the other intel that you've been looking for. However, a quick perusal of its contents disabuses you of this notion.\n\nThe letter conveys that Grand Admiral Westwind is present somewhere on the island, but that he is keeping himself secluded for now. He speaks of a glorious day that is coming soon in which the Scarlet Onslaught will wash over first the Lich King and then the rest of world to finally bring order to Azeroth.\n\nThe lord-commander will want to see this!", progress = "Scarlet Onslaught intel is to be delivered to Aurochs Grimbane.\n\n<The lord-commander gives you an expectant look by way of a dismissal.>", completion = "A note written by Westwind? Why didn't you say so?\n\n&lt;Arete tears the letter from your hand to read it.&gt;\n\nThe fool! He's actually here?!\n\n&lt;The lord-commander laughs.&gt;\n\nThis is new information. I wonder how he imagines that he's going to conquer the world once he's taken down the Lich King? Not that he could accomplish either task in his wildest imaginings.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12840] = {title = "In Strict Confidence", objective = "Lord-Commander Arete at Death's Rise wants you to beat information out of Captains Welsington and Hartford.", description = "If anyone knows where the admiral is, then surely it must be his captains on the ships in Onslaught Harbor.\n\n<The lord-commander rubs his hands together.>\n\nWelsington and Hartford are their names if memory serves. Go beat the information out of them and then end their miserable lives.\n\nI want to know where the grand admiral is hidden!", progress = "Where is Grand Admiral Westwind?", completion = "They resurrected Landgren? He's the one that will know where the grand admiral is then!", rewards = "You will be able to choose one of these rewards:\n\nArete's CommandGrowler's IntimidationCurved Assassin's DaggerInterrogator's Flaming KnucklesStaff of Interrogation\n\nYou will also receive:\n\nArete's CommandInterrogator's Flaming KnucklesCurved Assassin's DaggerGrowler's IntimidationStaff of Interrogation"}
MultiLanguageQuestData['en'][12841] = {title = "The Crone's Bargain", objective = "Lok'lira the Crone inside the Forlorn Mine wants you to retrieve the Runes of the Yrkvinn from Overseer Syra.", description = "Yes, it must be the little green prisoner you're after...  We might be able to help each other.\n\nYou're not going to get the goblin out of here by force. Not alive, anyway.\n\nAmong my people I am known as a Yrkvinn, a practitioner of illusions. As you can see, the Hyldnir have made me their prisoner.\n\nIf I had my runes, I could make you go unnoticed among them. Further inside, patrolling the mines, you'll find an overseer named Syra. She has my runes. Retrieve them and we'll talk some more.", progress = "My runes, <name>?  Do you have them?", completion = "I wasn't sure you were coming back.  I dread to think what will happen to me if I stay here for much longer.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12842] = {title = "Runeforging: Preparation For Battle", objective = "Instructor Razuvious in Ebon Hold has commanded you to use your Runeforging ability to engrave a rune [of your choosing] upon your Runed Soulblade.\n\nYou may freely replace the engraving upon your weapon at any time, so long as you are near a Runeforge.", description = "The mark of war is etched indelibly upon your soul, death knight. You have learned the dark art of runeforging and with it you will engrave runes of power upon your weaponry.\n\nPreparations for battle must be made. Return to one of the runeforges, here in the Heart of Acherus, and use the power of runeforging to emblazon your weapon with a rune of power!\n\nReturn to me when your blade glows with dark energy!", progress = "Do not waste time, <name>. We are on the brink of apocalypse!", completion = "Remember these words, &lt;class&gt;: The Runeforge is a Scourge instrument. It exists only in Acherus, Naxxramas and the heart of Icecrown! You may only emblazon your weaponry at a Runeforge.\n\nReturn often and emblazon all of your weapons. A &lt;class&gt; must be prepared for all that would dare oppose him!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12843] = {title = "They Took Our Men!", objective = "Gretchen Fizzlespark wants you to go to Sifreldar Village and rescue 5 Goblin Prisoners.", description = "You have to help us!  We were in the middle of an expedition into the mountains to set up a transmission tower when we were attacked.\n\nThey looked like vrykul, except their skin was blue and layered with frost... and they were all female!  They took all the men in the expedition and let us women go.  Please, <name>!  We think they're being held in Sifreldar, the village overlooking K3.", progress = "Did you find our men, <name>?", completion = "You did it!  Our boys are back!", rewards = "You will be able to choose one of these rewards:\n\nFur-Lined Shoulder WarmersFur-Lined MittensSummit BracersChestguard of the Frozen AscentFrozen Mood Ring\n\nYou will also receive:\n\nFur-Lined Shoulder WarmersFrozen Mood RingFur-Lined MittensChestguard of the Frozen AscentSummit Bracers"}
MultiLanguageQuestData['en'][12844] = {title = "Equipment Recovery", objective = "Gretchen Fizzlespark wants you to obtain 8 pieces of K3 Equipment in Sifreldar Village north of K3.", description = "Please, <name>.  When the Hyldnir took our men, they also took all our equipment.  Of course, it's more important that we get our boys back, but if you run into any of our equipment, I'd really appreciate it if you brought it back to us.\n\nYou'll find their village just above us, to the north.", progress = "Any luck with our equipment, <name>?", completion = "Thanks, &lt;name&gt;!  We'll see what we can do to salvage these parts!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12846] = {title = "Leave No Goblin Behind", objective = "Find the entrance to the Forlorn Mine in northern Sifreldar Village and look for clues for Zeev Fizzlespark's whereabouts.", description = "All of our boys are back... thanks to you, <name>!  Well... all but one.\n\nMy brother Zeev is still up there according to the others.  Apparently they have some sort of mine where they make their prisoners work.  Go in there and see if you can find out anything.", progress = nil, completion = "You're definitely not with the Hyldnir... so what are you here for?  Ah... you must be looking for the new prisoner!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12847] = {title = "Second Chances", objective = "Kill Archbishop Landgren and then summon Arete's Gate in the presence of his corpse. Speak with Lord-Commander Arete inside The Crimson Cathedral once he's completed his questioning of the archbishop's spirit.", description = "I'd heard they have an archbishop in their cathedral, but I had no idea that they'd resurrected and promoted Landgren! The Crimson Cathedral is heavily guarded with only one entrance, so you'll need help.\n\nWe still need to know where the grand admiral is, but this time we're not taking any chances!\n\nTake this device. It can be used to summon a gate for me to step through once you've killed the archbishop.\n\nI'll have my answers directly from his compelled soul! We will find Grand Admiral Westwind!", progress = "Yes?", completion = "Hidden caves on the backside of the island. How very interesting.\n\nWell, at least now I know where all of my missing spies are.", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][12848] = {title = "The Endless Hunger", objective = "Instructor Razuvious in Ebon Hold has commanded you to free an Unworthy Initiate and then kill the Unworthy Initiate in cold blood!\n\nIt's your life or theirs!", description = "The endless hunger will soon take hold of you, <class>. When it does, you will feel pain immeasurable. There is only one remedy for the suffering: the hunger must be sated.\n\nI give you the key to your salvation.\n\nChained to the Heart of Acherus are those deemed unworthy of the dark brotherhood. Use the key to free an unworthy initiate. Allow them to equip their gear and battle you for their freedom. Kill and the pain will cease. Fail and suffer for eternity.\n\nLive or die - the choice is yours to make.", progress = "Two lives, one key... Do not fail me, <name>.", completion = "As expected, my chosen knight has triumphed! You are ready, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12849] = {title = "The Power Of Blood, Frost And Unholy", objective = "Within the Hall of Command you will find the schools of blood, frost and unholy. Each school has a trainer that can provide you with knowledge in the various dark arts.\n\nI, Lord Thorval, am the headmaster of the school of blood. Lady Alistra reigns over unholy and the arch-lich, Amal'thazad, holds dominion over frost.\n\nYou must return here whenever you gain power and train!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12850] = {title = "Report To Scourge Commander Thalanor", objective = "Report to Scourge Commander Thalanor at the balcony on the first floor of Ebon Hold.", description = "Scourge Commander Thalanor awaits your arrival at the overhang located directly southeast of our current position. Report to Thalanor and requisition a Scourge gryphon to deliver you to Death's Breach.\n\nPrince Valanar will be waiting for you down below.\n\nSuffer well, <brother/sister>!", progress = nil, completion = "The war has begun, &lt;class&gt;! I shall place you upon my finest gryphon and deliver you to Death's Breach. Chaos, death, destruction! You will herald in all of this and more!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12851] = {title = "Bearly Hanging On", objective = "Brijana at Brunnhildar Village wants you to mount Icefang and shoot 7 Frostworgs and 15 Frost Giants in the Valley of Ancient Winters.", description = "The test awaits, woman!\n\nDo you have the heart of a warrior queen? Or that of a sniveling seamstress?\n\nOne taste of war and you'll know the answer.\n\nYou might lie to your mother, your sisters, and even yourself, but the battlefield always exposes one's true nature.\n\nWhen you've made your preparations, mount Icefang and ride into battle. From her back, you must rain down a shower of death upon our enemy.", progress = "Have you survived the battle, <name>?", completion = "Perhaps you do have the heart of a warrior.\n\nTime will tell...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12852] = {title = "The Admiral Revealed", objective = "Lord-Commander Arete wants you to deal with Grand Admiral Westwind. Return to the lord-commander upon Death's Rise after you have done so.", description = "When High General Abbendis was confronted at New Hearthglen, the grand admiral protected himself within an impenetrable sphere of magic before making his escape.\n\nI am particularly adept at nullifying magic.\n\nTake this to use against him inside The Hidden Hollow when he puts the sphere up. I wish that I could be there to see the look on his face when you do it.\n\nDeal with him.", progress = nil, completion = "MAL'GANIS?!!\n\n&lt;The lord-commander laughs with abandon.&gt;\n\nThe fools were taken in by the demons yet again and now they are destroyed!\n\nI trust that my favorite &lt;class&gt; will stick around long enough to help us finish off the rest of them? Perhaps one of these would convince you?", rewards = "You will be able to choose one of these rewards:\n\nAmulet of the CrusadeThe Severed Noose of WestwindEmeline's LocketReinforced Titanium Neckguard\n\nYou will also receive:\n\nEmeline's LocketThe Severed Noose of WestwindAmulet of the CrusadeReinforced Titanium NeckguardEmblem of Heroism"}
MultiLanguageQuestData['en'][12853] = {title = "Luxurious Getaway!", objective = "Speak to Jeer Sparksocket at K3 in the Storm Peaks.", description = "Hey there, pal!\n\nDo you like excitement and explosions?! Who doesn't? I know just the place for you. Down at luxurious K3, they're always making innovative inventions and finding all-new ways to make things blow up! Sounds thrilling, doesn't it? If you want to be part of the fun, head on down today and speak to Jeer Sparksocket!\n\nMandatory disclaimer: manual labor may be required to partake in previously indicated \"excitement.\"", progress = nil, completion = "Welcome to K3!\n\nWe came here to make our way into those peaks and get our fair share of some of those amazing titan machines. Progress on that end has been somewhat minimal, though. Gnolls, snobolds, magnataur... there's no shortage of trouble to go around... not to mention, we can't seem to keep any fliers in the air without their motors freezing.\n\nThere's plenty of work to be done though - lend a hand, eh?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12854] = {title = "On Brann's Trail", objective = "Retrieve the Burlap-Wrapped Note from Brann's camp and return it to Archaeologist Andorin at Frosthold.", description = "After the discovery of Brann's journal in Grizzly Hills, we've only had one other communication from Brann. A mysterious note found its way to Explorers' League headquarters in Ironforge, with no indication of where it came from. All it said was that we're to meet Brann at his camp and help him with his search.\n\nFrom what I can tell, the camp should be located northeast of here, across the Bor's Breath River and at the foot of some ruins from the Path of the Titans.", progress = "Did you find Brann's camp?", completion = "&lt;Archaeologist Andorin looks at you expectantly.&gt;\n\nYou were supposed to come back with Brann, not a piece of paper. What's going on here?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12855] = {title = "Sniffing Out the Perpetrator", objective = "Use the Frosthound Collar at the Abandoned Camp to track down whoever took Brann's possessions. When you recover them, use the communication device and speak to whoever you can contact.", description = "The tone of Brann's note suggests he meant to bury something with the note, maybe a pack of some kind. You're sure this was all you found?\n\nOkay, I'm going to have you take one of these frosthounds with you. The frostborn use them for tracking. Bring it to the destroyed camp and let it get Brann's scent.\n\nIt should at least lead you to the location of those missing possessions, and if we're lucky, Brann himself.", progress = "Who are you?", completion = "You... you're not a member of the Explorers' League, at least not one I remember. But, if you recovered the communicator, they must've sent you. Good, that's almost what I was hoping for.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12856] = {title = "Cold Hearted", objective = "Brijana, just east of Brunnhildar Village, wants you to fly to Dun Niffelem, then free 3 Captured Proto-Drakes and rescue 9 Brunnhildar Prisoners.", description = "To be slain honorably on the field of battle brings us all glory. To be frozen in a block of ice and endlessly taunted does not....\n\nYou are to fly to the frost giant city of Dun Niffelem, just east of the Valley of Ancient Winters, and liberate a captive proto-drake. With her, you will be able to free our sisters from their frozen bonds and carry three of them safely home.\n\nBeware the giants' clubs, sister, lest you find yourself numbered among the captives.", progress = "Was your mission successful, sister?", completion = "Your efforts appear to have been successful, sister.\n\nYou have brought glory to the Brunnhildar!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12857] = {title = "Wanted: Ragemane's Flipper", objective = "Recover Ragemane's Flipper and return it to Chief Rageclaw at Light's Breach in Zul'Drak.", description = "Posted by Chief Rageclaw:\n\nChief Rageclaw trusty lion seal, Ragemane, bite hand that feed him. Rageclaw say Ragemane no more good because of bad Drakuru trolls. Chief Rageclaw very sad to ask that Ragemane be killeded and Ragemane flipper be returned to chief as proof.\n\nYou find Ragemane to southeast, at Rageclaw Lake.\n\nChief Rageclaw sorry for bad writing. First time use one of these things; plus, Chief Rageclaw is wolvar, not person.", progress = "Poor Ragemane. He was gift from brother-in-law.", completion = "&lt;Chief Rageclaw cries.&gt;\n\nHad Ragemane since pup. Sad day for Rageclaw. First troll attack Rageclaw, then troll make Ragemane bad. Rageclaw never trade with troll again!", rewards = "You will be able to choose one of these rewards:\n\nStaff of the Sorrowful ChieftainHammer of Quiet MourningCrescent of Brooding FurySword of Heartwrenching Slaughter\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesStaff of the Sorrowful ChieftainHammer of Quiet MourningCrescent of Brooding FurySword of Heartwrenching Slaughter"}
MultiLanguageQuestData['en'][12858] = {title = "Pieces to the Puzzle", objective = "Gather 6 Inventor's Disk Fragments and use them to assemble the Inventor's Disk.", description = "Thank the Light that someone got my message. Now that I'm safe from the iron dwarves, I need to ask your help with something. I've got a lead on Norgannon's keystone, which guards access to Ulduar's archives, but the Titans divided it into two pieces and secreted them away.\n\nOne of the pieces, the keystone's shell, is held within the Inventor's Library on the northern coast, south of Ulduar itself. The first thing you'll need to do is retrieve the fragments of an access disk from the library's guardians.", progress = "Did you complete the disk?", completion = "Wonderful! Now that we have the disk, you must use it to open the Inventor's vault!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12859] = {title = "This Just In: Fire Still Hot!", objective = "Elder Shaman Moky at Light's Breach in Zul'Drak wants you to use the Rageclaw Fire Extinguisher to douse 15 hut fires at Rageclaw Den.", description = "Trolls attack Rageclaw Den and kick Rageclaw out! It get worse. Trolls now burning village! This very bad. Chief make top Rageclaw shaman, Moky, do study on fire. Results very surprising! Fire still hot and can burn things.\n\nWill you help Rageclaw and put fire out? Moky has special Rageclaw fire extinguisher for you. Use special fire extinguisher to put out fire at Rageclaw Den to southeast. Sometimes take many sprays to douse fire, but extinguisher always have water! Rageclaw magic strong!", progress = nil, completion = "It strange because I know you put fire out, but fire still burning. Maybe this thing not so good after all, eh? Still, Moky pay you for what you do! Hopefully troll burn too!", rewards = "You will receive:\n\nThe Fire ExtinguisherNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][12860] = {title = "Data Mining", objective = "Use the Inventor's Disk to retrieve 7 pieces of Hidden Data from the Databanks.", description = "That disk you assembled... it's blank! That crafty Mimir must've hidden the information somewhere else. Look around the Inventor's Library; do you see any databanks there?\n\nThat might be what you need to do with the disk. Try using it near some of those databanks. Perhaps it's set to retrieve and store information from them. After you've tried your hand at that, contact me again and let me know what you've found. Meanwhile, I'll be trying to track down the other half of the archive key.", progress = "Did you try using the disk? What did you find?", completion = "&lt;Brann looks at the disk as you hold it up.&gt;\n\nI can't tell if there's anything stored there or not! You have to tell me what happened.\n\n&lt;You describe the data retrieval process.&gt;\n\nSo it worked? At least we can count on Mimir to be systematic. Can't say that for the rest of these Keepers from what I've been hearing...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12861] = {title = "Trolls Is Gone Crazy!", objective = "Chief Rageclaw at Light's Breach in Zul'Drak wants you to use the Drakuru \"Lock Openers\" found on various Drakuru trolls to free 8 Captured Rageclaw.", description = "Drakuru... You know who this troll is? I think bad troll are controlled by the Drakuru troll. They call themself Drakuru trolls - that how I know. Now you see why I am chief of Rageclaw. Smartest of all wolvar!\n\nBut that not why I talk to you now. Bad troll come and kick Rageclaw out of den. Rageclaw that no run away held as prisoner in village. You go to Rageclaw Den, southeast, and free captured Rageclaw. Kill troll for lock opener. You maybe kill many troll for many lock opener.", progress = nil, completion = "Rageclaw thank you, &lt;name&gt;. Though Rageclaw Den probably lost forever and troll-Rageclaw friendship also lost forever... and also now I think of it, Ragemane lost forever too. Also brother-in-law. He gone. Hrm, have you seen Chief's mate? I think she gone too.\n\nMaybe you go now. Chief a little depressed.", rewards = "You will be able to choose one of these rewards:\n\nEmancipator's RobesWristguard of Healing FingersFreedom-Path TreadsLeggings of the Canny Chief\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesEmancipator's RobesWristguard of Healing FingersFreedom-Path TreadsLeggings of the Canny Chief"}
MultiLanguageQuestData['en'][12862] = {title = "When All Else Fails", objective = "Speak to Ricket to make use of Ricket's D16 Propelled Delivery Device to enter further into Storm Peaks.", description = "So...  so I don't think we're going to be getting a good foothold in those mountains.\n\nTrust me, I'm not one to give up easily... but between freezing engines, nasty vrykul women, territorial dragon want-to-bes and the half a dozen other nasties settled in the area, this just ain't happening.\n\nDon't let that dissuade you though! Just because we can't get a foothold doesn't mean we won't get you there... one-way trips are pretty simple when you get down to it.\n\n<Ricket nods at some nearby rockets.>", progress = nil, completion = "Ow! That looked painful. It was a pretty grand entrance though, lad!\n\nWelcome to Frosthold! Are ya here to help us find a path into Icecrown?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12863] = {title = "Offering Thanks", objective = "Bring the crate of medical supplies to Glorthal Stiffbeard in Frosthold.", description = "Ah! Thanks for coming up here, <lad/lass>.\n\nJudging by your wide eyes and shivering hands, I'd venture a guess that you're somewhat new. Sounds like it would be good for you to meet our gracious hosts then!\n\nWe've got some extra medical supplies... to be honest, we weren't expecting to have such a comfortable setup. Go ahead and give this crate to Glorthal over there, and lend them a hand if you would too. We don't want them to think we're ungrateful for how welcoming they've been.", progress = "Hello.", completion = "Medical supplies? Thank you! Not exactly sure what to do with them to be honest, but I'm sure they'll be useful.\n\nIt's good to meet you... there's such a colorful variety among your peoples. We're not used to having visitors up this way very often - it's good to have some fresh company.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12864] = {title = "Missing Scouts", objective = "Glorthal in Frosthold has requested a search of the Bor's Breath valley and Bor's Fall for any sign of the missing Frostborn Scouts.", description = "There is something that I could use a hand with now that I have you.\n\nWe have a few scouts that are extremely late in returning. The peaks are harsh... but these boys know what they're doing.\n\nHead to the east... along the Bor's Breath valley and near Bor's Fall... they should be out that direction. If you find any sign of one of them, bring me back news immediately. We have a few enemies in the area - if any of them are getting a bit uppity, the more warning the better.", progress = nil, completion = "When a scout doesn't come back for this long... that's about the expected result. The harpies then?\n\nKing Stormheart has us train hard year round... he's turned us into amazing fighters. At times like this, I understand why it's necessary. He's the wisest and strongest leader I've yet seen among our people... don't let his peachy skin fool ya.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12865] = {title = "Loyal Companions", objective = "Fjorlin Frostbrow at Frosthold wants you to obtain 8 slabs of Fresh Ice Rhino Meat and use them to feed the Stormcrest Eagles above town.", description = "Fresh blood! Good to meet ya! I've got some work if you've got some time.\n\nOff to the east are the Foot Steppes... pretty hard land, but there's quite a group of rhino that graze there. Our birds have a taste for that rhino meat, but it's always a bit dangerous for them to go hunting with all of the proto-drakes that nest around there.\n\nIf you're keen, head over that way and get some rhino meat, bring it back to the peaks above here, and then use it to feed some of the eagles that nest there.", progress = "These birds have been loyal to us for a long time... we get on pretty well.", completion = "Thank you, kindly... and I'm sure they're quite appreciative too. They make powerful allies; you'll be well off being on this side of their graces.", rewards = "You will be able to choose one of these rewards:\n\nBoots of the Howling WindsHardened Whipping BeltBroken Chastity BeltJawbreakers\n\nYou will also receive:\n\nBoots of the Howling WindsHardened Whipping BeltBroken Chastity BeltJawbreakers"}
MultiLanguageQuestData['en'][12866] = {title = "Stemming the Aggressors", objective = "Glorthal Stiffbeard at Frosthold wants you to kill 8 Frostfeather Screechers and 8 Frostfeather Witches.", description = "Damn harpies. We've beat that bunch into submission more times than I can remember... and they stay quiet for a time after each bout. This time, I'd thought that maybe it sunk in.\n\nApparently not.\n\nTheir memory may be a bit short, but if their numbers are thinned enough, they'll keep to themselves. Head into the valleys in the north and east and clear out a fair chunk of them for me, will ya?", progress = nil, completion = "It's dirty work, I know, but we appreciate it. Now what was the name the scout mentioned... Sirana?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12867] = {title = "Baby Stealers", objective = "Fjorlin Frostbrow at Frosthold would like you to bring back 15 Stormcrest Eagle Eggs.", description = "A few weeks ago, if you looked up, you'd see dozens of those beautiful eagles soaring the skies. Now, only a few if any. They've taken to staying with their nests nearly all the time now because the harpies have been stealing their eggs.\n\nThe harpies have grown a taste for eagle flesh, it seems... the sick wretches are caring for the eggs long enough to feast on the hatchlings. Go into the valleys to the north or the east and find the eggs... bring them back here, and I'll take them back to the nests.", progress = "We'll get this harpy problem taken care of... the eagles will be free to soar the skies again soon.", completion = "Good stuff, lad. You're making fast friends.\n\nIf you stop back by soon, I'm sure we can find one that will let you ride... they should know that you're trustworthy now.", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][12868] = {title = "Sirana Iceshriek", objective = "Glorthal Stiffbeard at Frosthold wants you to kill Sirana Iceshriek.", description = "This Sirana Iceshriek sounds like the one that's spurring the harpies to be more aggressive. If we kill her, I suspect their attacks won't last long afterwards.\n\nOne of our stormriders claims to have spotted her circling the peak directly northwest of here.  Go find the wench and put her down. Let's see this done.", progress = nil, completion = "It's done then. Thank you.\n\nI've spoken with Fjorlin - he said that his men will take charge of keeping the harpies down a bit. As long as we don't let up again, they won't find the courage to think they can attack our people.\n\nI know this wasn't the most tasteful work - take this as a token of my appreciation.", rewards = "You will be able to choose one of these rewards:\n\nWand of Chilled RenewalIceshrieker's TouchRazor-Sharp Ice ShardsWeighted Throwing Axe\n\nYou will also receive:\n\nWand of Chilled RenewalIceshrieker's TouchWeighted Throwing AxeRazor-Sharp Ice ShardsEmblem of Heroism"}
MultiLanguageQuestData['en'][12869] = {title = "Pushed Too Far", objective = "Fjorlin Frostbrow at Frosthold wants you to ride with a Stormcrest Eagle and kill 16 Stormpeak Wyrms in the Foot Steppes.", description = "You were there with Loken, weren't you? The iron dwarves captured Veranus, the brood mother of the proto-drakes. The drakes don't seem even a little bit happy about the situation... they've gotten very aggressive.\n\nThey've pushed into stormcrest territory and the eagles have taken to an all out fight with them. It's time to return the favor. We're riding to the Foot Steppes and slaughtering them there.\n\nKing Stormheart left this hammer to me - make good use and see to it that I get it back.", progress = "This is completely out of control.", completion = "I don't see the drakes being dissuaded so easily. Stop back by tomorrow if you think you can spare more time to help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12870] = {title = "Ancient Relics", objective = "Return 10 Relics of Ulduar to Rork Sharpchin in Frosthold.", description = "Why hello thar!\n\nBefore you be headin' off to do your grand questin' and adventure, might I beg a wee favor of ya, <lad/lass>?\n\nThese mountains be packed full'a precious relics and baubles... this place be a dream come true for tha league. I'd be much obliged if ya could bring any such treasures you stumble upon back ta me. You can even share in me ale for tha trouble! Trust me <lad/lass>, that's a rich deal!", progress = "Did ya find some o' dem relics for me?", completion = "Beaut! Yer a good one you are.\n\nTilt one back wi' me! Let us celebrae' this glorious find!", rewards = "You will be able to choose one of these rewards:\n\nAiry Pale AleWorg Tooth Oatmeal StoutSnowfall LagerDrakefire Chile Ale\n\nYou will also receive:\n\nAiry Pale AleWorg Tooth Oatmeal StoutSnowfall LagerDrakefire Chile Ale"}
MultiLanguageQuestData['en'][12871] = {title = "Aid from the Explorers' League", objective = "Take Norgannon's Shell to Lagnus at Frosthold.", description = "Interesting. I don't see any locking mechanisms on the shell. That suggests to me that it may take more than just finding the other piece to combine the keystone.\n\nTake the shell back to the expedition leader, Lagnus, at Frosthold. Once he gets over his awe, he should be able to glean what the core looks like based on the shell, and maybe they can get the Frost Dwarves to help find it.\n\nI'm going to see if I can find out how to combine the two pieces. We'll catch up once we've both made some progress.", progress = "Hello there!", completion = "By Muradin's beard! Is that what I think it is?! Brann's really outdone himself this time... and you too for that matter! The boys back home are never going to believe this.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12872] = {title = "Norgannon's Shell", objective = "Recover Norgannon's Shell from Archivist Mechaton.", description = "Charging inventor's disk.\n\nDisk charging completed.\n\nPreparing emergency protocol gamma.\n\nEmergency protocol loaded. Please use the charged disk to activate the guardian of Norgannon's shell, Archivist Mechaton. The archivist will release the shell once your identity has been verified.\n\nPlease have a pleasant millennium.", progress = "Well, don't just stand there, show me the shell!", completion = "That's it! That's the first half of Norgannon's keystone. Well done, &lt;name&gt;. When I get back to Ironforge, I'm going to have you inducted as an honorary member in the Explorers' League!", rewards = "You will be able to choose one of these rewards:\n\nHardened Vine of the MaulerMaker's EdgeMaker's TouchBlade of the InceptionMaiden's Dagger\n\nYou will also receive:\n\nHardened Vine of the MaulerBlade of the InceptionMaker's TouchMaker's EdgeMaiden's DaggerEmblem of Heroism"}
MultiLanguageQuestData['en'][12873] = {title = "The Frostborn King", objective = "Speak to Yorg Stormheart in Frosthold.", description = "Definitely... I can see exactly what the core must look like. If any of the frostborn have seen it, they'll be sure to recognize the description.\n\nThere's no time to waste, let's get straight to business. Go talk to King Stormheart and request his aid... he's sure to know someone who can help us find the core. And be nice about it will you - he's very respected around here.", progress = nil, completion = "Norgannon's Core? Never heard of it. I might well know someone that has though.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12874] = {title = "Fervor of the Frostborn", objective = "Yorg Stormheart at Frosthold has requested that you speak to Fjorlin Frostbrow to secure a ride and face your challenge.", description = "I be more than willing ta lend my shelter and home ta travelers in need, but I'm nae too keen ta force my people inte yer affairs.\n\nI'll tell ye what... my people are warriors, straight and true. On the day a frostborn becomes a man, he has ta prove himself in battle. He has ta show us that he'll not let size hold'm back.\n\nShow me yer as strong and fierce as one of my men, and I'll have them lend ye an ear or a blade. Speak ta Fjorlin over by the cliff to the south there and he'll put ye ta the test.", progress = "Ye've come back to me. Have ye come back to me victorious?", completion = "Ha! Grand tale lad... perhaps ye have a bit of frostborn blood in ye, eh? Yer not just talk anyway, and that's what I needed to hear.", rewards = "You will be able to choose one of these rewards:\n\nFrosthowl CinchNomadic BracersChestplate of the Northern RangerColdblooded Legplates\n\nYou will also receive:\n\nFrosthowl CinchNomadic BracersChestplate of the Northern RangerColdblooded Legplates"}
MultiLanguageQuestData['en'][12875] = {title = "An Experienced Guide", objective = "Locate Drom Frostgrip.", description = "I don't know where this core is hiding, but ye knew that. I said I'd help though, and that I shall.\n\nThere's a hermit by the name of Drom Frostgrip who lives in a cave north of here... down in tha valley. We've strayed away from the titans a bit ourselves being that there are so few about, but Drom's loyal to the old ways... he keeps an eye on their most precious places and speaks te the keeper Creteus often.\n\nYer sure to find him in the back of his cave... tell'm I sent ye and he'll help ye.", progress = nil, completion = "&lt;Drom coughs up a bit of blood.&gt;\n\nNorgannon's Core, eh? I've spent a fair number of days trying to find anything I could about it myself, but it seems to be one of the relics that's still guarded. With reason I suppose.\n\nIf King Stormheart sent you, he surely must see something noble in ye... and I'm not one to refuse my king.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12876] = {title = "Unwelcome Guests", objective = "Fjorlin Frostbrow at Frosthold wants you to kill 10 Stormforged Invaders.", description = "Our scouts have spotted iron dwarves in the valley north of here. I overheard King Stormheart sending you to visit Drom and I'm admittedly a bit worried about'm.\n\nIf you find any iron dwarves when you head down there, put'm down hard and fast for me, eh? I dun think they know exactly where we are or how to get here just yet, and I'd prefer to keep it that way.", progress = "Were the scouts right? Were there dwarves down there?", completion = "Grim news, lad. Those iron dwarves seem to be increasing in numbers... we've been seeing them all over the mountains. I smell war coming.\n\nThank you for dealing with this bunch... a little more time bought.", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][12877] = {title = "The Lonesome Watcher", objective = "Recover Frostgrip's Signet Ring from an Iron Dwarf Monitor and then bring it to Creteus in the Foot Steppes.", description = "I never found the core... but I've often spoken to the keeper Creteus, and his omissions give him away. You'll find Creteus over the mountains to the east, in the Foot Steppes, keeping watch on the Engine of the Makers. The core might well be in there, but you'll need to win Creteus's favor.\n\nThe iron dwarves were here looking for something... it might well be the core. They took my ring. Find their leader, get the ring back, and show it to Creteus so that he knows I sent you.", progress = "Hello, <race>.\n\nI am pleased that you have opted to utilize your tongue over your blade when making my acquaintance. I have found that a more and more rare quality among your kind of late.", completion = "Drom's ring? I am to assume Drom is not well if he did not introduce you directly. I am sorry to hear of that. Drom is a noble dwarf, if an inquisitive one.\n\nOn what business have you come then?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12878] = {title = "The Hidden Relic", objective = "Creteus in the Foot Steppes has provided you with the information to locate Norgannon's Core.", description = "During your absence, I was privileged enough to parley with the dwarf Brann Bronzebeard. This dwarf indicated his purpose for seeking the keystone, and I am satisfied that it is for satisfactory intent... I believe this dwarf may be the entity for which the keystone was created.\n\nNorgannon's Core is located in the Frigid Tomb to the southeast. Its guardians are ancient beings of ice, and they will not welcome your presence. Best these guardians and retrieve the keystone with my blessing, <race>.", progress = nil, completion = "&lt;As the chest opens, air rushes out into the chamber, carrying with it the musty smell of something that has been here for countless years. Norgannon's Core rests in the bottom of the chest, undisturbed by the ages.&gt;", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][12879] = {title = "Fury of the Frostborn King", objective = "Bring Norgannon's Core back to Creteus in the Foot Steppes.", description = "<As you retrieve the core from the chest, you hear the thumping of heavy footsteps rushing towards you from the corridor. There is the faint sound of battle in the distance.>", progress = "Someone is using the Forge of Wills to create this army... Ulduar is no longer safe. <race>, did you recover the core?", completion = "Someone is using the Forge of Wills to create this army... Ulduar is no longer safe.\n\n&lt;race&gt;, I am pleased that you were able to reach the core before these abominations were.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12880] = {title = "The Master Explorer", objective = "Bring Norgannon's Core to Brann Bronzebeard in the Engine of the Makers.", description = "Combining the keystone will require Norgannon's Binding - a device located in the Engine of the Makers, the large pit beside us. Brann should be down there with the other half of the keystone now. I have instructed him on the use of the device. He awaits your presence.\n\nI will do what I can to keep the iron dwarves occupied, but I do not have confidence that I will hold them for long. King Stormheart is returning to the defense of Frosthold with some of his men shortly. Please hurry, <race>.", progress = "Hey there, lad! Good to meet ya in person. Did you find it?", completion = "You're brilliant, lad! Brilliant! This will be a glorious day indeed.\n\nQuickly, hand me the core before those iron dwarves make their way down here.", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][12881] = {title = "The Brothers Bronzebeard", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][12882] = {title = "Ancient Relics", objective = "Return 10 Relics of Ulduar to Olut Alegut at the Grom'arsh Crash-site.", description = "Welcome to the peaks.\n\nI have a simple request before you head off on whatever grand jaunt you have planned. There are relics and treasures of ancient Ulduar scattered through these mountains. Most are likely in possession of the various sentient races.\n\nReturn any that you find to me, and I will reward you in kind. Perhaps I'll even let you partake on my many potent ales.", progress = "Were you able to find the relics of which I spoke?", completion = "These will do nicely! I am much obliged. Perhaps a drink for your troubles?", rewards = "You will be able to choose one of these rewards:\n\nAiry Pale AleWorg Tooth Oatmeal StoutSnowfall LagerDrakefire Chile Ale\n\nYou will also receive:\n\nAiry Pale AleWorg Tooth Oatmeal StoutSnowfall LagerDrakefire Chile Ale"}
MultiLanguageQuestData['en'][12883] = {title = "Orders From Drakuru", objective = "Return the Orders From Drakuru to Crusader Lord Lantinga at Light's Breach in Zul'Drak.", description = "Minions be hearin' da call of your masta! Da Lich King be givin' Drakuru full control of da armies of da Scourge in Zul'Drak. We be commanded ta kill everyting.\n\nEVERYTING MUST DIE!\n\nWe be processin' all da corpses in da Dead Fields and sendin' em up ta Prince Navarius' crew in  Zeramas for Scourgin'! Notin' goes ta waste on Drakuru's watch!\n\nSoon we be drinkin' da blood of da prophets ta become stronger dan eva before! Zul'Drak and Gundrak gonna fall to da Scourge!", progress = "Drakuru, eh? I've heard the name before...", completion = "If this is the same Drakuru from Drak'Tharon Keep we are going to need... outside assistance.\n\nDeath knights of Acherus are stationed nearby, undoubtedly following the same trail of Scourge destruction that lead the Argent Crusade here. As half of our army is tied up at the Argent Stand, battling crazed Drakkari trolls, we will have to join forces with the Knights of the Ebon Blade.\n\n&lt;Lantinga mutters under his breath.&gt;\n\nI was hoping I'd never have to see those scoundrels again after Light's Hope...", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][12884] = {title = "The Ebon Watch", objective = "Deliver the Orders From Drakuru to Stefan Vadu at Ebon Watch in Zul'Drak.", description = "West of here, across the ruined roads and structures, is the death knight encampment of Ebon Watch.\n\n<Crusader Lord Lantinga rolls up Drakuru's orders.>\n\nTake these orders and deliver them to Stefan Vadu. He is the death knight in command at Ebon Watch. Let him know that the Argent Crusade will deal with Prince Navarius. They'll have to handle Drakuru.\n\nBe careful, <name>. The way to Ebon Watch is teeming with Scourge.", progress = "What have you got there, <race>?", completion = "&lt;Stefan reads the missive, then crumples it up and tosses it into the fire.&gt;\n\nOld news. The Argent Crusade is - once again - late to the party. We've been tracking Drakuru since Grizzly Hills. He is slated for eradication.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12885] = {title = "The Exiles of Ulduar", objective = "Speak with Bouldercrag the Rockshaper at Bouldercrag's Refuge.", description = "The Storm Peaks are an intriguing place, but there's far more here than titan ruins. The peoples who live here face a dire threat in Loken and his minions.\n\nHe sent his favorite servants, the iron dwarves, on a brutal campaign against all the creatures of stone. He expelled the earthen from Ulduar, forcing them to take shelter at Bouldercrag's Refuge, on the face of a mountain west of the Inventor's Library. Bouldercrag and his brethren are beset by the iron dwarves there. Find and help them, <name>.", progress = nil, completion = "So you know Brann Bronzebeard, then? He is our closest ally among those of the flesh. We are as brothers in the struggle against Loken and his followers, in the struggle for Ulduar.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12886] = {title = "The Drakkensryd", objective = "Use the Hyldnir Harpoon to defeat 10 Hyldsmeet Drakeriders at the Temple of Storms.", description = "This is it.  You've passed all the tests of the Hyldsmeet... all but one.  You've risen among our sisters' best and fiercest.\n\nThe final test is at hand.  The Drakkensryd - the true test of a Hyldnir's worth and warrior spirit.  It'll be you, your riding drake, a chained harpoon and a score of your sisters vying for dominance.\n\nShow no quarter.  None will be expected.", progress = "Begone!", completion = "Sif... is that you?", rewards = "You will be able to choose one of these rewards:\n\nLeggings of the Frozen WastesFrost Hardened BracersPauldrons of the AscentLight-Touched MantleSharpened Hyldnir Harpoon\n\nYou will also receive:\n\nLeggings of the Frozen WastesSharpened Hyldnir HarpoonFrost Hardened BracersLight-Touched MantlePauldrons of the Ascent"}
MultiLanguageQuestData['en'][12887] = {title = "It's All Fun and Games", objective = "Destroy The Ocular and then report to Baron Sliver at The Shadow Vault.", description = "The Knights of the Ebon Blade want to take the Scourge base known as The Shadow Vault to the northwest. I have a contact in their group who has asked for help.\n\nThe first step is to blind the Lich King. He's using a device known as The Ocular to watch the area, which floats above the vault's spires.\n\nOur dwarves have created something for you to use against it. After the 'eye' has been destroyed, find Baron Sliver on the vault grounds. He's pretending to still be under the Lich King's will.", progress = "The Ocular still stands! Thassarian was a fool to trust you.\n\nWhoever you are, don't return again until it is destroyed. My position here must not be compromised!", completion = "Perhaps now we can really get something done. Don't be fooled though, the Lich King can still 'see' through his Scourge minions.\n\nThat's why you're here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12888] = {title = "SCRAP-E", objective = "Bring the SCRAP-E Access Card along with 4 Handfuls of Cobalt Bolts and 5 Overcharged Capacitors to SCRAP-E at The Inventor's Library.", description = "This card allows the user to access the control panel of the scrapbot designated SCRAP-E, in order to perform maintenance and reprogram the bot's directives.\n\nSCRAP-E appears to be assigned to the interior of the building at The Inventor's Library. The card displays a list of the bot's broken components and failing systems. With the proper parts, the bot can be restored to working condition.", progress = "<You open SCRAP-E's access panel.>", completion = "&lt;You begin performing the repairs indicated by the access card. When the repairs are complete, you close the access panel and throw the power switch.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12889] = {title = "The Prototype Console", objective = "Interact with the Prototype Console in The Inventor's Library.", description = "Designation SCRAP-E.\n\nDirective: Maintain consoles and databases of Inventor's Library in Keeper Mimir's absences.\n\nTime since last maintenance cycle: 489 days.\n\nStatus of schematic data: unknown.\n\nCurrent tasks: Repair prototype console.", progress = nil, completion = "You examine the display on the repaired prototype console. At least one of Mimir's schematics seems to have survived the long period between maintenance cycles. From the diagrams and instructions displayed in the schematic's file, you could easily construct the mechagnome shown.", rewards = "You will learn:\n\nScrapbot Construction Kit\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][12890] = {title = "If Size Mattered...", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][12891] = {title = "I Have an Idea, But First...", objective = "Baron Sliver at The Shadow Vault has asked you to collect a Cultist Rod, an Abomination Hook, a Geist Rope, and 5 Scourge Essences.", description = "When I was in the - ahem - employ of the Lich King, we would often use a device known as a sovereign rod to keep some of the more intelligent Scourge in line.\n\nI require that you assist me in the construction of a new one.\n\nLuckily for you, all of the necessary components are at hand: a cultist rod, an abomination hook, a geist rope, and a handful of Scourge essences.\n\nThis should not be difficult, <class>.", progress = "When you've managed to acquire that which I have asked of you, I will fashion the device, with a few modifications for our purposes, and we'll be on with our business.", completion = "Quickly, hand them to me and stay out of sight!\n\nThe rod, the hook, and the rope are all very self-evident in their usage when combined. I just need to infuse the result with the essences and we'll be ready to proceed.\n\nIt's all very mundane in its composition, but extraordinary in its application!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12892] = {title = "It's All Fun and Games", objective = "Destroy The Ocular and then report to Baron Sliver at The Shadow Vault.", description = "The Knights of the Ebon Blade want to take the Scourge base known as The Shadow Vault to the northwest. I have a contact in their group who has asked for help.\n\nThe first step is to blind the Lich King. He's using a device known as The Ocular to watch the area, which floats above the vault's spires.\n\nOur goblins have created something for you to use against it. After the 'eye' has been destroyed, find Baron Sliver on the vault grounds. He's pretending to still be under the Lich King's will.", progress = "The Ocular still stands! Koltira was a fool to trust you.\n\nWhoever you are, don't return again until it is destroyed. My position here must not be compromised!", completion = "Perhaps now we can really get something done. Don't be fooled though, the Lich King can still 'see' through his Scourge minions.\n\nThat's why you're here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12893] = {title = "Free Your Mind", objective = "Baron Sliver at the Shadow Vault wants you to use the Sovereign Rod on the corpses of Vile, Lady Nightswood, and The Leaper.", description = "Vile, Lady Nightswood, and The Leaper would make excellent weapons in the fight against the Lich King if they can be broken from his will. That is what the Sovereign Rod is for.\n\nYou'll find them on the ledges to the east and west of the vault, as well as on the mid-tier of the vault above us. The rod is to be used upon the corpses of the three.\n\nFly now. We will have them as our own!", progress = "You have NOT turned them yet. Do not insult my intelligence, <class>!", completion = "We will put those three to good use once we finally take the vault.\n\nSpeaking of which....", rewards = "You will be able to choose one of these rewards:\n\nLady Nightswood's Engagement RingSignet of Baron SliverShadow Vault ShawlChain of the Sovereign\n\nYou will also receive:\n\nChain of the SovereignLady Nightswood's Engagement RingShadow Vault ShawlSignet of Baron Sliver"}
MultiLanguageQuestData['en'][12894] = {title = "Crusader Forward Camp", objective = "Seek out Crusader MacKellar at the Crusader Forward Camp in Zul'Drak.", description = "Crusader Dargath, Crusader MacKellar, Engineer Reed and the twins, Gerk and Burr, were sent to the Dead Fields to establish a battle front days ago. As of my last correspondence with them, they had successfully established a camp on the border of the Dead Fields, northwest of here.\n\nIn light of this newfound information about Drakuru and Prince Navarius I think it would be prudent to send someone to the Crusader Forward Camp post-haste.\n\nPack up your belongings, <name>. You must leave at once!", progress = nil, completion = "Everything was fine until the Scourge attacked. They took off with Dargath, Gerk and Burr and they also destroyed our ride. Guess who led that attack?\n\n&lt;MacKellar nods.&gt;\n\nNavarius...\n\nSeems this whole area is some type of factory for Scourge. We're in the middle of a damned undead mine field!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12895] = {title = "The Missing Bronzebeard", objective = "Retrieve the Burlap-Wrapped Note from Brann's camp and return it to Boktar Bloodfury at the Grom'arsh Crash-Site.", description = "Before we left, I received the file Scout Vor'takh compiled on this Brann Bronzebeard. There can be no doubt that Brann was headed for the Storm Peaks from his journal entries and findings in Grizzly Hills. Before we crashed, I caught sight of a campsite south of here, across the Foot Steppes, and overlooking the frozen Bor's Breath River.\n\nIf Brann isn't there, search the camp and its environs for any clues as to where that blasted dwarf might've gone. Bring back anything you find.", progress = "Did you have any luck finding Bronzebeard's camp?", completion = "Of course, with our luck, I probably could've predicted this. Well, we're not going to let him get away that easily. Let's see what that note says.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12896] = {title = "If He Cannot Be Turned", objective = "Defeat General Lightsbane and then report your success back to Thassarian aboard the gunship, The Skybreaker.", description = "Death knights, such as General Lightsbane, are held on too tight of a leash to be able to be turned from the Lich King's will except under the most extraordinary circumstances.\n\nThe general keeps himself within the vault overseeing the creation of new weapons. Disturb one of his weapon racks at the northern forge and I assure you, he will come. I'll send Vile, Lady Nightswood, and The Leaper in to help you.\n\nIf we are to finally own The Shadow Vault, General Lightsbane must fall!", progress = nil, completion = "General Lightsbane and his forces are defeated? The Shadow Vault is taken?", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][12897] = {title = "If He Cannot Be Turned", objective = "Defeat General Lightsbane and then report your success back to Koltira Deathweaver aboard the gunship, Orgrim's Hammer.", description = "Death knights, such as General Lightsbane, are held on too tight of a leash to be able to be turned from the Lich King's will except under the most extraordinary circumstances.\n\nThe general keeps himself within the vault overseeing the creation of new weapons. Disturb one of his weapon racks at the northern forge and I assure you, he will come. I'll send Vile, Lady Nightswood, and The Leaper in to help you.\n\nIf we are to finally own The Shadow Vault, General Lightsbane must fall!", progress = nil, completion = "General Lightsbane and his forces are defeated? The Shadow Vault is taken?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12898] = {title = "The Shadow Vault", objective = "Report back to Baron Sliver at The Shadow Vault.", description = "It sounds like you did extremely well. And you secured three very important allies for the Knights of the Ebon Blade in the process.\n\n<Thassarian gazes out over the horizon.>\n\nYou should head back. By now, Baron Sliver and the other death knights will be fighting tooth and nail to hold The Shadow Vault against the might of the Scourge.\n\nI'm sure they'll need your help.", progress = nil, completion = "Good of you to return. As you can see, we have our hands full here.", rewards = "You will be able to choose one of these rewards:\n\nSoftly Glowing OrbChuchu's Tiny Box of HorrorsThorny Rose Brooch\n\nYou will also receive:\n\nThorny Rose BroochSoftly Glowing OrbChuchu's Tiny Box of HorrorsEmblem of Heroism"}
MultiLanguageQuestData['en'][12899] = {title = "The Shadow Vault", objective = "Report back to Baron Sliver at The Shadow Vault.", description = "It sounds like you did extremely well. And you secured three very important allies for the Knights of the Ebon Blade in the process.\n\n<Koltira gazes down at the map on the floor.>\n\nYou should head back. By now, Baron Sliver and the other death knights will be fighting tooth and nail to hold The Shadow Vault against the might of the Scourge.\n\nI'm sure they'll need your help.", progress = nil, completion = "Good of you to return. As you can see, we have our hands full here.", rewards = "You will be able to choose one of these rewards:\n\nSoftly Glowing OrbChuchu's Tiny Box of HorrorsThorny Rose Brooch\n\nYou will also receive:\n\nThorny Rose BroochSoftly Glowing OrbChuchu's Tiny Box of HorrorsEmblem of Heroism"}
MultiLanguageQuestData['en'][12900] = {title = "Making a Harness", objective = "Astrid Bjornrittar in Brunnhildar Village wants you to obtain 3 Icemane Yeti Hides.", description = "So you want to ride?  Well, if you've made it this far someone must think you've got a shot at the Hyldsmeet.\n\nFirst things first; we'll have to make you a harness.\n\nIn the cliffs to the south, you'll find scattered groups of yeti.  Their hides are tough and just the right thickness.  Bring me some and we'll get you started on the path of the bear-rider.", progress = "Did you find the hides yet?  You'll find yeti in the hills below.", completion = "These will do nicely.  I'll have the harness ready for you in no time.", rewards = "You will be able to choose one of these rewards:\n\nBrunnhildar Runed RingYeti Hide MantleBrunnhildar SnowkickersAstrid's Riding Gloves\n\nYou will also receive:\n\nBrunnhildar Runed RingYeti Hide MantleAstrid's Riding GlovesBrunnhildar Snowkickers"}
MultiLanguageQuestData['en'][12901] = {title = "Making Something Out Of Nothing", objective = "Engineer Reed at Crusader Forward Camp in Zul'Drak has asked that you recover 10 pieces of Scourge Scrap Metal.", description = "Prince Navarius must be stopped. We can't let the Scourge continue to use this area as a zombie factory. If we can get the tank operational we might stand a chance. What I need right now are spare parts.\n\nNorthwest of here is an area called Thrym's End. The Scourge armies are using the area as a base of sorts. Spread out across the base is the wreckage from their arrival. Bits and pieces of Scourge scrap metal litter the landscape. Get that stuff to me and I'll try and put it to good use.", progress = "I really don't know if this plan will work, <name>. Just bring me the scrap metal and I'll do what I can.", completion = "What is this junk! Ah, damn it all! It's useless. Scourge metal isn't gonna do the trick. What are we going to do?", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][12902] = {title = "In Search Of Answers", objective = "Search Rageclaw Den for a clue about who or what initiated the attacks against the Rageclaw Wolvar.", description = "These poor creatures are the only survivors.\n\nAccording to their chief, the Drakkari trolls and Rageclaw wolvar have been allies for thousands of years. They've been living here, alongside the trolls, for generations, completely unaware of the ever changing world around them. To the Rageclaw, a troll is a troll, so the troll attack upon their den took them by surprise.\n\nWe need some answers, <name>. Scour their village - southeast of here - for clues as to who or what is in charge of these attacks.", progress = nil, completion = "There is a scroll floating in the air above the strange altar. This must be what Crusader Lord Lantinga is looking for!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12903] = {title = "That's What Friends Are For...", objective = "Crusader MacKellar at Crusader Forward Camp has asked that you find Crusader Dargath, Gerk and Burr.", description = "We were attacked by Prince Navarius and at least a dozen Scourge. I told Dargath and the twins to stay inside the tank, but they wouldn't listen. Dargath looked me in the eyes and said, \"If somebody doesn't get out of this tank, they'll kill us all.\" He then made Reed cut the engine and charged. Most heroic thing I've ever seen.\n\nI heard the Prince barking orders to the monsters. Sounded like he was taking them to Thrym's End, northwest of here. We have to rescue our friends. Will you go look for them?", progress = nil, completion = "It was a great sacrifice that those three made and it won't soon be forgotten. Their passing will not be in vain. We will be victorious!", rewards = "You will be able to choose one of these rewards:\n\nGreenhealer's GauntletsMedic's HoodPurifier's PantaloonsHorn of Argent Fury\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesMedic's HoodGreenhealer's GauntletsHorn of Argent FuryPurifier's Pantaloons"}
MultiLanguageQuestData['en'][12904] = {title = "Light Won't Grant Me Vengeance", objective = "Gerk at Thrym's End in Zul'Drak wants you to kill 15 Vargul.", description = "They... They killed my brother.\n\n<Gerk fights back tears.>\n\nSlaughtered him like he was some sort of animal. Now they got him laid out on one of their tables on the other side of the camp, ready for their grisly experiments. Dargath's dead too. The paladin made a heroic stand at the ruins to the northeast, but the leader of the Vargul, Algar, was too strong.\n\nI'm all that's left and I'll be dead soon too. I... I'm turning.\n\nIf the Light won't grant me vengeance, maybe you will, <class>. Kill them all.", progress = "You're doing the world a favor, friend. These monsters must be stopped!", completion = "&lt;Gerk is dying.&gt;\n\nTh... They say these Vargul are the... the ones that weren't found worthy by the Lich King. Can... Can you im... imagine it? Just th... think how powerful the... the... worthy must be...\n\nI'll say a prayer for you in the hereafter, hero... May you never have to face them in number.", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][12905] = {title = "Mildred the Cruel", objective = "Speak to Mildred the Cruel inside the Forlorn Mine.", description = "Our deal is made then, <name>.  You help me get out of these chains and I'll help you find your little green friend.\n\nThe Hyldnir who runs this mine is known as Mildred the Cruel -- and with good reason.\n\nTell her you've been sent to lend a hand with the mines.  Do whatever she asks until she trusts you with the keys to my shackles.", progress = nil, completion = "I was expecting a replacement for one of my overseers.  It's about time you showed up.\n\nLet's put you to work.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12906] = {title = "Discipline", objective = "Mildred the Cruel at the Forlorn Mine wants you to use the Disciplining Rod on 6 Exhausted Vrykul.", description = "Let's start you off with something straightforward.  The male vrykul that work the mines for us do so against their will... purely out of fear of our blades.\n\nOnce in a while, one of them will lose their motivation.  Find any uncooperative vrykul and put them in their place.\n\nTake this disciplining rod.  You'll want to inflict pain, not death.  Well, most of the time anyway.", progress = "Is it done?  I hope you didn't slay too many of the mongrels.  We need the manpower.", completion = "Not bad for a new overseer.  I've another task for you if you're feeling brave today.", rewards = "You will be able to choose one of these rewards:\n\nMildred's CowlCured Proto-Drake LeggingsMildred's GraspVrykul Training Helm\n\nYou will also receive:\n\nMildred's CowlCured Proto-Drake LeggingsVrykul Training HelmMildred's Grasp"}
MultiLanguageQuestData['en'][12907] = {title = "Examples to be Made", objective = "Mildred the Cruel at the Forlorn Mine wants you to slay Garhal.", description = "For every action there is an opposite reaction, sister.  In the case of us applying pressure on the males, this has meant newly spread rumors of insurrection.\n\nThe bearded pig behind this rabble-rousing is called Garhal.  Put an end to him... and make sure the other males see his demise.  They must learn that insubordination will not be tolerated.", progress = "You're back.  Did you kill the insubordinate pig?", completion = "If I had any reservations regarding your commitment when you first arrived, I no longer have any.  With just a little more effort you could be a permanent member of my operation.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12908] = {title = "A Certain Prisoner", objective = "Take Mildred's Key to Lok'lira the Crone in the Forlorn Mine.", description = "You are without mercy.  You will do well around these parts.\n\nI have another task to ask of you.  There is a female vrykul prisoner that's become more of a liability than I had anticipated.\n\nShe had the gall to claim the right to take part in the Hyldsmeet, our sacred competition of strength and fighting prowess.\n\nHere's the key to her shackles.  Make it as painless as possible.  She's a female after all, even if not one of us.", progress = "It's about time.", completion = "I knew you'd be back!  Get me out of these shackles and I'll help you find the goblin.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12909] = {title = "The Nose Knows", objective = "Speak with Khaliisi at the foot of the mountain east of the Grom'arsh Crash-Site.", description = "In order to track down Brann, we're going to need a creature with a keen sense of smell and a good tracking ability. There weren't any hounds on the zeppelin, but I think I have a substitute.\n\nAfter the crash, I sent Khaliisi down the east face of the mountain to start hunting for food. Her cat, Frostbite, excels at tracking prey in the snow. Tell her that she'll have to part with her companion for a while, at least. She can hunt on her own, but we have no other way of catching up to Brann Bronzebeard.", progress = nil, completion = "So Boktar has volunteered Frostbite for an errand, eh? Well, this had better be important. He knows better than to try to separate a hunter from her pet!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12910] = {title = "Sniffing Out the Perpetrator", objective = "Mount Frostbite and ride her to the source of the scent from Brann's note. Then, recover Brann's Communicator and use it to make contact with Brann Bronzebeard.", description = "Boktar can have his way this time, but I'll expect him to make it up to me. Don't look at me like that. Boktar may be in command, but no one tells a hunter what to do.\n\n'Put that beast away,' he says. 'Make it stop growling.'\n\nAll of a sudden he changes his mind when it suits him. Next time he complains, Frostbite'll just nip him a bit. Don't worry, she'll do an admirable job tracking your prey. After she locates her target, you're on your own to deal with iron dwarves, or Brann, or whatever you find.", progress = "Who... who're you?", completion = "&lt;An image of a dwarf appears as you activate the communicator. It can only be Brann Bronzebeard.&gt;\n\n&lt;From the look on his face, Brann seems shocked to see you and begins gesturing furiously.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12911] = {title = "Kill Credit Test", objective = "/wave at Kill Credit Test", description = "/wave at me and I'll assign 'kill credit to player' to you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12912] = {title = "A Great Storm Approaches", objective = "Gymer, King of Storm Giants, has asked you to find a way to release him from his cage. Speak with Engineer Reed at the Crusader Forward Camp.", description = "You are not like the others, little one. You do not reek of the ancient death. Perhaps you can be trusted.\n\nI am Gymer, king of the storm giants. I was lured here by my brother, Thiassi, now an undead servant of the Lich King. By the time I realized that his cry for help was a trap, it was too late. I am now a prisoner of the Scourge and I fear that soon I will suffer the same fate as many of the other storm giants.\n\nFind a way to release me from this cage and I will aid you to the best of my ability.", progress = nil, completion = "A... A storm giant? I don't know about this, &lt;name&gt;. That sounds risky. On the other hand, I don't think we have too many other options.\n\nIf I do this you have to promise me that you will get your giant friend to help us deal with Navarius and his cronies.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12913] = {title = "Speak Orcish, Man!", objective = "Speak with Moteha Windborn at the Grom'arsh Crash-Site.", description = "<Brann begins gesticulating wildly and rambling in his native language.>\n\nRuk MogOth red a mogoth ta eft Thros-garE Haldir.\n\nKha gor ruk khaz ta ke ruk hrim eft thros-am-kha ruk kost-um havar go kost.\n\nA modoss hine ruk bergum eft thros-am-kha ga eft Haldir ke loch Thon we lo gefrunon ta mitta.\n\n Gar Ruk dagUm loch angor-magi ta har ruk!\n\n<After a few moments, you realize the conversation is going nowhere. Perhaps the shaman, Moteha Windborn, at the Grom'arsh Crash-Site will know what to do.>", progress = nil, completion = "Boktar will not be happy that you didn't find Brann, but at least you didn't come back empty-handed. Now, let's see what we can do about this babbling dwarf.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12914] = {title = "Gymer's Salvation", objective = "Engineer Reed at Crusader Forward Camp in Zul'Drak wants you to bring him 6 Banshee Essence and 6 Diatomaceous Earth.", description = "Now you say that he's locked up in a 100 foot tall cage, eh?\n\nIf my calculations are correct, we should be able to at least weaken the hinges on the cage, giving the giant enough leeway to break out.\n\nIf this is going to work I'm going to need some plasticizers and stabilizers.\n\nBanshee essence should do nicely for the plasticizer. You can get that from the banshees in the Dead Fields, northeast of us. The stabilizer can be found on the earthragers to the southwest, near Ebon Watch.\n\nGet a move on!", progress = "Without the plasticizers and stabilizers I'll never be able to make the explosives necessary to break your friend out of jail.", completion = "Thankfully we weren't in short supply of explosives. Putting together the jumbo seaforium charge should be no problem with the materials you brought me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12915] = {title = "Mending Fences", objective = "Thorim at the Temple of Storms wants you to Kill Fjorn and 5 Stormforged Iron Giants at Fjorn's Anvil, east of Dun Niffelem.\n\nUsing Thorim's Charm of Earth will summon his Earthen to fight by your side. The charm requires a Granite Boulder from nearby Fjorn's Anvil.", description = "If I hope to wrest control of the Temple of the Makers from my brother, I must make amends with my old allies.\n\nPerhaps by eliminating a common enemy, we may at least take a step towards renewing my friendship with the frost giants.\n\nFjorn has besieged Dun Niffelem with giants of iron. You must defeat him at Fjorn's Anvil, far to the east of here, and weaken his forces sufficiently for the Sons of Hodir to emerge victorious.\n\nTake this charm, <name>. Use it to summon my earthen to your aid.", progress = "Does Fjorn still live, <class>?", completion = "So, it is done then.\n\nLet us hope it is enough.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12916] = {title = "Our Only Hope", objective = "Speak to Gymer at Thrym's End in Zul'Drak once you have used the Jumbo Seaforium Charge to open the Scourge Enclosure that is holding him prisoner.", description = "What I'm about to give you is called seaforium. It is a highly volatile explosive with some unique properties. Due to its malleable nature, you will be able to fill in the hinges and cracks of the cage for maximum damage.\n\nReturn to your friend and use the jumbo seaforium charge to set him free.\n\nLet's hope he honors the bargain. He's our only hope.", progress = "I am a giant of my word, little one.", completion = "FREEDOM!\n\nDo not be afraid, little one. Gymer is an honorable giant. Like you and your people, I too wish to see the Scourge driven away from this land and the Lich King destroyed. I will help you, as promised, to the best of my ability.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12917] = {title = "Speaking with the Wind's Voice", objective = "Bring 5 Voices of the Wind to Moteha Windborn at the Grom'arsh Crash-Site.", description = "I suppose we shouldn't have expected to find Brann so easily, not with our luck. If we can make sense of what Brann is saying, you can persuade him to give up his location.\n\nThe power of the wind is strong in these mountains, and it may prove a great boon to us. A knowledgeable shaman can hear the sound of all the world's tongues on the wind.\n\nTo the northwest, on the Snowdrift Plains, you will find beings made of wind, the stormriders. Capture their voices and bring them to me.", progress = "Have you brought the wind's voices?", completion = "You should be able to communicate with the dwarf now. Ask Boktar what he requires of you. There is little time to lose.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12918] = {title = "Gem Perfection", objective = "Return two Huge Citrines, two Dark Jade and two Shadow Crystals to Ounhulo in Valgarde.", description = "It has the cold of the Icewyrm's breath up here does it not?   Not only do I lack customers for my crafting skills, but I also lack stock of gems to sell!   If you can bring me several uncut gems to replenish my stocks, I can teach you the skill of gem perfection.   This will allow you to sometimes cut a perfect gem with increased bonuses when cutting a uncommon quality gem from Northrend.", progress = "You are most generous.   The least I can do is to teach you the skills of gem perfection.", completion = "These are perfect for replenishing my stock.   Not only will I teach you the art of gemcutting perfection, but I cut one of them gems into its perfect form which you may have as a reward.", rewards = "You will learn:\n\nGem Perfection\n\nYou will also receive:\n\nSmall Velvet Bag"}
MultiLanguageQuestData['en'][12919] = {title = "The Storm King's Vengeance", objective = "Speak with Gymer to begin.\n\nWhile riding Gymer, destroy 100 Scourge and kill Algar the Chosen, Thrym and Prince Navarius. Report to Crusader MacKellar at Crusader Forward Camp should you succeed.", description = "My people have been decimated by the Lich King. The Scourge now use the corpses of storm giants to create mindless flesh giants, or worse, stitched together aberrations like Thrym.\n\nI will stop at nothing to see them all driven from this world. We will work together to destroy the Scourge that threaten Zul'Drak.\n\nWe will kill them all: Navarius, Algar and Thrym!\n\nWhen you are ready, let me know and we will begin our destructive journey.", progress = "What is going on? Are our enemies dead?", completion = "Unbelievable! This will be a story for the ages, &lt;name&gt;! One man rode upon the head of the king of storm giants and decimated an entire Scourge army!\n\nAnd I was there to see it all happen...", rewards = "You will be able to choose one of these rewards:\n\nGrips of the Giant-RiderHorns of Electrified TerrorBracers of Vengeful FlightLife-Light PauldronsClutch of the Storm Giant\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesGrips of the Giant-RiderHorns of Electrified TerrorBracers of Vengeful FlightLife-Light PauldronsClutch of the Storm Giant"}
MultiLanguageQuestData['en'][12920] = {title = "Catching up with Brann", objective = "Use Brann's Communicator to contact Brann Bronzebeard and speak with him, then speak to Boktar Bloodfury at the Grom'arsh Crash-Site.\n\nIf you lose Brann's Communicator, speak with Moteha Windborn at the Grom'arsh Crash-Site.", description = "What are you waiting for? The language barrier has been broken, thanks to Moteha. Contact Brann Bronzebeard and find out anything you can about where he's hiding and what he's chasing after.\n\nMaybe we can still salvage something from this disaster.", progress = "What did you find out?", completion = "&lt;Boktar listens as you describe your conversation with Brann.&gt;\n\nThere's truth to the dwarf's words. Vor'takh's plan is not the way of the Horde. If Brann Bronzebeard knows of a way to stop these iron dwarves and their patron, it serves us to help him.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12921] = {title = "A Change of Scenery", objective = "Reconvene with Lok'lira the Crone in Brunnhildar Village.", description = "Excellent.  There's an exit in the eastern end of the mine that leads to Brunnhildar Village.  Follow it and I'll meet you there.\n\nWe must not be seen together so no one suspects you of aiding me.  I'll use my magic to disguise my appearance.  Do not worry, <race> -- we'll find your friend in no time.", progress = nil, completion = "You're here -- good.  I think I know where your goblin is.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12922] = {title = "The Refiner's Fire", objective = "You must collect 10 Furious Sparks from the Seething Revenants at Frostfield Lake and then use the anvil at Fjorn's Anvil.", description = "Beneath its porous exterior, this hunk of metal gleams with a mysterious quality.\n\nYou feel it would only be prudent to burn off the slag at Fjorn's Anvil.\n\nAs you ponder where in this frozen waste you might find something hot enough for the job, a fire revenant crosses your path...", progress = "The surface of the anvil is scalding, in sharp contrast with the wintry air.", completion = "You place the metal on the anvil and immediately upon adding the sparks they work the ore furiously.\n\nWhen at last they burn out, you are left with a large piece of metal that gleams with a light of its own.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12924] = {title = "Forging an Alliance", objective = "You are to go to Dun Niffelem and ask King Jokkum to allow Thorim's armor to be reforged. After completing Jokkum's task, you are to speak with Njormeld in Dun Niffelem.", description = "<Thorim, for the first time since your meeting him, smiles.>\n\nThis is all beginning to have the smell of fate's hand, <race>.\n\nYour discovery is what remains of my armor, long ago cast off in a fit of grief and left to the elements. Only the sons of Hodir are capable of its reforging, for they are its original creators.\n\nPerhaps you've done enough to soften their hatred of me. Seek out their king, Jokkum, if he still breathes.\n\nFind your way into his good graces and plead for his assistance.", progress = nil, completion = "It would seem that I have refined my technique considerably. That, or the legends surrounding this anvil are true.\n\nThis suit of armor is superior to the last, and took less material to create.\n\nWith the excess, I was able to fashion you a little something as payment for your assistance.", rewards = "You will be able to choose one of these rewards:\n\nVestments of Dun NiffelemNjormeld's PauldronsReforged Chain LeggingsRing of Jokkum\n\nYou will also receive:\n\nVestments of Dun NiffelemNjormeld's PauldronsReforged Chain LeggingsRing of Jokkum"}
MultiLanguageQuestData['en'][12925] = {title = "Aberrations", objective = "Thyra Kvinnshal in Brunnhildar Village wants you to go to Valkyrion and obtain Vials of Frost Oil from the Valkyrion Aspirants. Use the Vials of Frost Oil to destroy 30 Plagued Proto-Drake Eggs.", description = "The Lich King sent emissaries to us on three different occasions.  All three were promptly dismembered.\n\nOur sisters in Valkyrion were not as dedicated to our traditions and accepted the Scourge's advances.  Now instead of capturing their drakes from the wild, they raise them from the blight and filth that the Scourge wallow in.\n\nTake the frost oil that the Valkyrion Hyldnir carry on them and use it to freeze any blighted eggs you find.  Rumors speak of a fetid pool of blight where the eggs are kept.", progress = "Did you destroy the blighted eggs?", completion = "You have our thanks, sister.  We cannot allow our valiant traditions to be corrupted.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12926] = {title = "Pieces of the Puzzle", objective = "Use Brann's Communicator to contact Brann Bronzebeard and find out what to do next.", description = "We've seen the iron dwarves and their constructs making war on the creatures of stone that Brann calls the earthen, along with their giant allies. Contact him and aid him in any way you can, and remember that anything we can learn from his search may aid us in fighting against the iron dwarves and their master.", progress = "Did you complete the disk?", completion = "That was quick! Now that we have the disk, we have to find out how to use it to unlock the first half of the archive key.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12927] = {title = "Data Mining", objective = "Use the Inventor's Disk to retrieve 7 pieces of Hidden Data from the Databanks.", description = "That disk you assembled... it's blank! Keeper Mimir, the tinker who built this library, must've hidden the information elsewhere. Look around the Inventor's Library; do you see any databanks there?\n\nThat might be the disk's purpose. Try using it near some of those databanks. Perhaps it's set to retrieve and store information from them. After you've tried your hand at that, contact me again and let me know what you've found. Meanwhile, I'll be trying to track down the other half of the archive key.", progress = "Did you try using the disk? What did you find?", completion = "&lt;Brann looks at the disk as you hold it up.&gt;\n\nI can't tell if there's anything stored there or not, lad. You'll have to tell me what happened.\n\n&lt;You describe the data retrieval process.&gt;\n\nSo it worked? At least we can count on Keeper Mimir to be systematic.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12928] = {title = "Norgannon's Shell", objective = "Recover Norgannon's Shell from Archivist Mechaton.", description = "Charging inventor's disk.\n\nDisk charging completed.\n\nPreparing emergency protocol gamma.\n\nEmergency protocol loaded. Please use the charged disk to activate the guardian of Norgannon's shell, Archivist Mechaton. The archivist will release the shell once your identity has been verified.\n\nPlease have a pleasant millennium.", progress = "Did you find Norgannon's shell?", completion = "That's it! That's the first half of Norgannon's keystone. Well done, &lt;name&gt;. I've had Archaeologist Andorin on the lookout for clues to the shell's whereabouts for a long time. He's never going to believe me when I tell him it was an intrepid &lt;race&gt; who found it instead.", rewards = "You will be able to choose one of these rewards:\n\nHardened Vine of the MaulerMaker's EdgeMaker's TouchBlade of the InceptionMaiden's Dagger\n\nYou will also receive:\n\nHardened Vine of the MaulerBlade of the InceptionMaker's TouchMaker's EdgeMaiden's DaggerEmblem of Heroism"}
MultiLanguageQuestData['en'][12929] = {title = "The Earthen of Ulduar", objective = "Speak with Bouldercrag the Rockshaper at Bouldercrag's Refuge.", description = "The earthen who once inhabited, built, and maintained Ulduar were ousted from their home when Loken took over the city. Since then, his iron dwarf followers have relentlessly attacked the exiles.\n\nThey have taken refuge in an old titan building, which they now call Bouldercrag's Refuge, on the face of a mountain west of the Inventor's Library. Bouldercrag and his brethren fight to keep the irons from overrunning their haven, but they cannot hold their ground long. Find and help them, <name>.", progress = nil, completion = "So you know Brann Bronzebeard, then? He is our closest ally among those of the flesh. We are as brothers in the struggle against Loken and his followers, in the fight for Ulduar.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12930] = {title = "Rare Earth", objective = "Use the Earthen Mining Pick to mine 7 clumps of Enchanted Earth. Bring the earth and 5 Frostweave Cloth to Bouldercrag the Rockshaper at Bouldercrag's Refuge.", description = "It seems so long ago that these hammers pounded and hewed stone instead of iron. Our expulsion from Ulduar saw the weakest of us dead and the strongest of our craftsmen reborn as warriors.\n\nAs the irons beat us back, even the strongest find themselves failing.\n\nWe can do little for the wounded, save when we have a stock of enchanted earth. We used to mine it from the deposits on the sheer cliff face to the northwest, but the constant battle has prevented us from replenishing our stock. Would you help?", progress = "Were you able to find any of the earth?", completion = "This will allow us to patch up more of the fallen. Thank you, &lt;name&gt;, on behalf of all who defend the refuge.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12931] = {title = "Fighting Back", objective = "Bouldercrag the Rockshaper wants you to slay 10 Stormforged Attackers and return to him at Bouldercrag's Refuge. You may kill either Stormforged Raiders or Stormforged Reavers.", description = "The refuge's defenders have done their best to blunt the iron dwarves' attacks, but we keep losing ground inch by inch. My men are hardy, but not tireless. Without reinforcements, it's only a matter of time until we will be overrun.\n\nWould you lend your skills to the refuge's defense? It would greatly improve the morale of the defenders and give them -- and me -- hope of mounting a counterattack.\n\nKill any of the stormforged or their creations you encounter outside the refuge.", progress = "How goes the battle?", completion = "You've given the defenders something to cheer about. Seeing the enemy fall by your hand has reinvigorated them and bolstered their courage.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12932] = {title = "The Amphitheater of Anguish: Yggdras!", objective = "\nGet in the arena at the Amphitheater of Anguish and defeat Yggdras! Return to Wodin the Troll-Servant to redeem your reward.", description = "I'll tell you what, buddy, this place is a far cry from the rolling plains of Nagrand. These trolls are dirtier than ogres; but hey, I go where the gold's at! So welcome to Zul'Drak, pal.\n\nYou're new to this racket, so let me set you straight. I'm the fight promoter and this feisty troll next to me is Wodin, my bodyguard. You're the entertainment. When you wanna fight, let me know and I'll set up the match.\n\nIf you're ready and got a group of friends with you, we can start! What do you say?", progress = "No payout until the fight's over, man.", completion = "Not bad, friend. You might make some gold out here - if you manage to stay alive.", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][12933] = {title = "The Amphitheater of Anguish: Magnataur!", objective = "\nGet in the arena at the Amphitheater of Anguish and defeat Stinkbeard! Return to Wodin the Troll-Servant to redeem your reward.", description = "This next match is a doozy, buddy! Apparently some magnataur from the Dragonblight wants a piece of the action. You ever fought one of those before? All I can tell you is to aim high!\n\nWe'll get this party started when you give me the word.", progress = "No payout until the fight's over, man.", completion = "Wow! When I first saw Stinkbeard, I thought you were done for! Nice work!", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][12934] = {title = "The Amphitheater of Anguish: From Beyond!", objective = "\nGet in the arena at the Amphitheater of Anguish and defeat one of the elemental lords! Return to Wodin the Troll-Servant to redeem your reward.", description = "I'm not gonna lie to you, pal. You might be overmatched here. This next one is a being from the elemental planes! I don't even know what's gonna show up in that arena!\n\nIf you think you're up to it, get in there and give 'em hell!", progress = "No payout until the fight's over, man.", completion = "Unbelievable! I thought this whole place was going to explode when it first appeared! You really dominated that round!", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][12935] = {title = "The Amphitheater of Anguish: Tuskarrmageddon!", objective = "\nGet in the arena at the Amphitheater of Anguish and defeat Orinoko Tuskbreaker! Return to Wodin the Troll-Servant to redeem your reward.", description = "This next one's fightin' from a dark place, kid. The kind of dark that can only happen when you've been on the flip-side. He's hungry and willing to do whatever it takes to win. Watch yourself! I've heard he wrestles yetis for exercise!\n\nWe'll start when you're ready.", progress = "No payout until the fight's over, man.", completion = "I was worried for a while there, &lt;name&gt;. When he busted out the seals and penguins... Well, I didn't know what to think to be honest. It looked pretty damn ridiculous.", rewards = "You will receive:\n\nRunic Healing PotionRunic Mana PotionHeavy Frostweave BandageNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][12936] = {title = "The Amphitheater of Anguish: Korrak the Bloodrager!", objective = "\nGet in the arena at the Amphitheater of Anguish and defeat Korrak the Bloodrager! Return to Wodin the Troll-Servant to redeem your reward.", description = "You're not gonna believe this, pal. Your next fight is against Korrak the Bloodrager! Looks like the Drakkari trolls are pulling a power play! And let me tell you, buddy, he's been sippin' the animal god juice. He's good and ready to pound you into the ground.\n\nAre you ready?", progress = "No payout until the fight's over, man.", completion = "Damn, I remember Korrak from way back in my younger days when I used to work for the Frostwolf Clan. He would never shut up! I think you just did the world a great service, &lt;name&gt;.", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][12937] = {title = "Relief for the Fallen", objective = "Use the Telluric Poultice to heal 8 Fallen Earthen Defenders, then return to Bouldercrag the Rockshaper at Bouldercrag's Refuge.", description = "The refuge's defenders fight bravely, but they cannot keep up with the iron onslaught.\n\nWith the earth you collected, I can make bandages to help heal the wounds of some of the fallen. The more defenders we can patch up, the longer we'll last out there.\n\nTake these poultices and use them to heal the wounds of the fallen defenders outside the refuge. Get as many back into the battle as possible, <name>. Every casualty is one too many.", progress = "Have you healed the fallen defenders?", completion = "The warriors that you've healed will aid us in holding the line even longer. If we are to truly be free of the iron threat, we must find a way to strike at them behind the lines.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12938] = {title = "The Duke", objective = "Speak with Duke Lankral at The Shadow Vault.", description = "We need you focused, <name>. We're barely holding The Shadow Vault as it is. As you can see, we've greatly angered the Lich King.\n\n<The baron chuckles.>\n\nI need you to speak with Duke Lankral. He's in charge here now. You'll find him inside the vault building proper.\n\nWere I you, I would not keep him waiting.", progress = nil, completion = "It's a pleasure to finally meet you, &lt;name&gt;. We owe you a great deal, but we're not done with you yet.\n\nThere is a vrykul city just over the mountains to the west, a place called Jotunheim.\n\nThe vrykul there are in a constant state of challenge to 'ascend'. The winners go to Ymirheim to serve as the Lich King's elite warrior caste, the Ymirjar, and the losers are reduced to scourged Vargul.\n\nYou are going to be my instrument to see to it that more Vargul than Ymirjar emerge.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12939] = {title = "Honor Challenge", objective = "Duke Lankral at The Shadow Vault has asked you to use the Challenge Flag to challenge and defeat 6 Mjordin Combatants.", description = "The first step we're going to take is at a place in Jotunheim called the Savage Ledge. It's just over the mountains to the west.\n\nOn the ledge the vrykul warriors are always sparring, being instructed in the finer arts of battle by their thane's men.\n\nI want you to take this flag and issue a challenge to a number of them. Let's demoralize them with the 'mere' skills of a <race>, shall we?\n\n<The duke grins, his rotting teeth flashing in the dim light of the vault.>", progress = "Perhaps you could go back and challenge a few more?", completion = "Already I'm hearing reports of the prowess you displayed on the Savage Ledge. Excellent, &lt;name&gt;... excellent!\n\n\n\nAnd now I think it's time to issue a decree to the thane of those vrykul that you so easily defeated.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12940] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12941] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12942] = {title = "Off With Their Black Wings", objective = "Iva the Vengeful in Brunnhildar Village wants you to go to Valkyrion and slay 12 Nascent Val'kyr.", description = "Traitors.  We Hyldnir have little love for them.\n\nThe dwellers of Valkyrion have gone unpunished for far too long.  While we remained loyal to Thorim, they became the Lich King's lapdogs!\n\nThey call the ones who receive his gift val'kyr.  They fly on feathered wings, like the harpies they are.\n\nYou will find Valkyrion far to the northwest, beyond the Temple of Storms.  Slay these winged she-wolves, sister.  Slay them and I will reward you with one of my most prized possessions.", progress = nil, completion = "The val'kyr are nothing but the Lich King's lapdogs.  They will be put down like the scum they are.  They've made their choice, now they have to live with the consequences.", rewards = "You will be able to choose one of these rewards:\n\nFlowing Valkyrion RobesHyldnir PainbringerIva's BootsProto-Drake CoverScaled Proto-Wristguard\n\nYou will also receive:\n\nFlowing Valkyrion RobesHyldnir PainbringerProto-Drake CoverIva's BootsScaled Proto-Wristguard"}
MultiLanguageQuestData['en'][12943] = {title = "Shadow Vault Decree", objective = "Duke Lankral at The Shadow Vault has ordered you to read the Shadow Vault Decree in the presence of Thane Ufrang the Mighty, and then to slay him.", description = "Thane Ufrang the Mighty sits within his hall overlooking the Savage Ledge. I've studied him. The thane is a patient vrykul, with a head for strategy and warfare. He's also shown a penchant for biding his time and not wanting to overplay his hand in the ongoing battle.\n\nI need him dead!\n\nI've written a decree. Stand before the thane and read it aloud.\n\n<The duke arches his eyebrow in amusement.>\n\nIt should... unnerve him at the least.", progress = nil, completion = "&lt;Duke Lankral nods his approval at your report of success.&gt;\n\nWe face a foe that dwarfs us, not only in stature, but also numerically. If we are to win the battle for Icecrown, we must outthink them!\n\nWith Ufrang dead, that gives us an advantage in Jotunheim. Let us see if we can capitalize on it.", rewards = "You will be able to choose one of these rewards:\n\nDuke Lankral's Velvet SlippersVest of JotunheimThane's RestraintsBlackened Breastplate of the Vault\n\nYou will also receive:\n\nDuke Lankral's Velvet SlippersVest of JotunheimBlackened Breastplate of the VaultThane's Restraints"}
MultiLanguageQuestData['en'][12944] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12945] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12946] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12947] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12948] = {title = "The Champion of Anguish", objective = "\nGet in the arena at the Amphitheater of Anguish and defeat Vladof the Butcher! Return to Wodin the Troll-Servant to redeem your reward.", description = "This is the end, my friend! Your last opponent is going to be your greatest challenge. He's a vrykul champion from the steppes of Icecrown and he's out for blood! Defeat him and you'll be crowned the champion of the Amphitheater of Anguish! This fight is going to make us both rich!\n\nLet me know when you're ready and we'll start.", progress = "No payout until the fight's over, man.", completion = "You did it, &lt;name&gt;! That was the most exciting fight yet! What are you going to do with your winnings? Me? I'm going to Dalaran and blowing it all in the Underbelly. Lot of hot action going on down there!", rewards = "You will be able to choose one of these rewards:\n\nIcier Barbed SpearChilly SlobberknockerWodin's Second-Best ShankerDe-Raged WaraxeScrew-Sprung Fixer-UpperCrimson Cranium Crusher\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesIcier Barbed SpearDe-Raged WaraxeChilly SlobberknockerScrew-Sprung Fixer-UpperCrimson Cranium CrusherWodin's Second-Best Shanker"}
MultiLanguageQuestData['en'][12949] = {title = "Get the Key", objective = "Vaelen the Flayed at Ufrang's Hall has asked you to retrieve the Key to Vaelen's Chains.", description = "<class>, the key to my shackles is hanging around the neck of Instructor Hroegar outside.\n\nPerhaps you could retrieve it by separating his head from his shoulders?", progress = "Do you have it?", completion = "Thank you, &lt;race&gt;. Just hand me the key, I'll take care of it myself.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12950] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][12951] = {title = "Let the Baron Know", objective = "Speak with Baron Sliver at The Shadow Vault.", description = "The most important thing that you can do right now is to return to The Shadow Vault and let Baron Sliver know that I've failed.\n\nYou see, I wasn't the only one captured by these vrykul devils. My entire contingent of death knights was also taken.\n\nI should have seen the trap before it was sprung, but there's no use crying over spilled milk now is there?\n\nGo on before you get captured, too! I'll see you back at the vault.", progress = nil, completion = "What?! We can ill-afford to lose one death knight, let alone an entire contingent!!!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12952] = {title = "Gem Perfection", objective = "Return two Huge Citrines, two Dark Jade and two Shadow Crystals to Carter Tiffens in Vengeance Landing.", description = "My skills are going to waste in this wretched place.   I spent many years learning to cut gems into their perfect form and have nothing to work on!   You look like the type who may be able to find me some gems and if you do I can teach you the skill of gem perfection.   This will allow you to sometimes cut a perfect gem with increased bonuses when cutting a uncommon quality gem from Northrend.", progress = "These will do.   I shall teach you the skills of gem perfection.", completion = "These will have to do.  I can teach you the art of gemcutting perfection, and give you proof of my skills as well.", rewards = "You will learn:\n\nGem Perfection\n\nYou will also receive:\n\nSmall Velvet Bag"}
MultiLanguageQuestData['en'][12953] = {title = "Valkyrion Must Burn", objective = "Use the Valkyrion Harpoon Guns to burn 6 Dry Haystacks.", description = "The crate is filled with incendiary harpoons.  You recall seeing harpoon guns and dry stacks of hay outside.\n\nPerhaps Iva will appreciate the extra effort and reward you appropriately.", progress = nil, completion = "Now that is what I call dedication!  Those traitors might have a new master now, but they'll never forget their sisters' parting gift.", rewards = "You will be able to choose one of these rewards:\n\nFlamebringer's CrownSteel-Tipped SnowbootsValkyrion Tracker's ChestguardWooly Stompers\n\nYou will also receive:\n\nFlamebringer's CrownWooly StompersSteel-Tipped SnowbootsValkyrion Tracker's Chestguard"}
MultiLanguageQuestData['en'][12954] = {title = "The Amphitheater of Anguish: Yggdras!", objective = "Get in the arena at the Amphitheater of Anguish and defeat Yggdras! Return to Wodin the Troll-Servant to redeem your reward.", description = "I was wondering when you'd show up, <name>! Having a past champion of the Ring of Blood here will be a huge draw! We're gonna be rich, buddy! RICH!\n\nAnyway, this dump is Zul'Drak. All the ice trolls seem to use it as a toilet. I dunno, the whole place is off its rocker if you ask me! Who cares, though, right? We're here to make some gold!\n\nYou know the drill, <name>. When you're ready let me know and we'll get this show on the road!", progress = "No payout until the fight's over, man.", completion = "Hey! I know you. Your victory at the Ring of Blood was talked about for months! Too bad you forfeited the championship when you failed to show up to defend your title! Easy come, easy go, eh? At least you're still alive.", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][12955] = {title = "Eliminate the Competition", objective = "The Leaper at The Shadow Vault wants you to duel and defeat Sigrid Iceborn, Efrem the Faithful, Onu'zun and Tinky Wickwhistle.", description = "Mrrfrmrfrrmrrr...\n\n<The Leaper clears his throat.>\n\nSorry about that. It can sometimes be hard to understand what I'm saying. You know how it is.\n\nI wanted to make sure that if you find yourself at the Savage Ledge, over the mountains to the west, that you make sure to eliminate the competition there.\n\nSpecifically, I'd like you to challenge to duels and humiliate Sigrid Iceborn, Efrem the Faithful, Onu'zun, and Tinky Wickwhistle in front of the vrykul.", progress = "Why are you here?\n\nGo and humiliate them!", completion = "That was important, &lt;name&gt;. By driving them off, you're keeping them from interfering with whatever we need you to do over there.", rewards = "You will be able to choose one of these rewards:\n\nSigrid's MittensEfrem's BracersGauntlets of Onu'zunChestplate of the Glacial CrusaderIron Coffin Lid\n\nYou will also receive:\n\nIron Coffin LidSigrid's MittensEfrem's BracersChestplate of the Glacial CrusaderGauntlets of Onu'zun"}
MultiLanguageQuestData['en'][12956] = {title = "A Spark of Hope", objective = "You are to bring the Refined Gleaming Ore to Thorim in the Temple of Storms.", description = "Clearly, this is more than an ordinary hunk of metal.\n\nUnlike any ore you're familiar with, it is hard but not brittle, far lighter than it looks, and glows even when cool.\n\nLooking closer, you can make out one of Thorim's runes shining beneath the surface....", progress = "What have you there, little one?", completion = "You notice Thorim's stern countenance brighten with recognition as you present the ore.", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][12957] = {title = "Slaves of the Stormforged", objective = "Bouldercrag the Rockshaper at Bouldercrag's Refuge wants you to free 6 Captive Mechagnomes and kill 3 Stormforged Taskmasters.", description = "To the southwest, on the western side of the Snowdrift Plains, the iron dwarves have dug a mine into the hillside. There, they use captive mechagnomes, servants of Keeper Mimir, to mine ore.\n\nI don't know where these mechagnomes came from, nor what they would do with their freedom, but perhaps we can win their help.\n\nGo to the Frozen Mine, <name>, and set these creatures free from their bondage. Ask if they would fight alongside us against iron dwarf tyranny.", progress = "Have you freed the slaves of the stormforged?", completion = "I had hoped that more of the captives would choose to join us, but I do not blame them. Willing allies are few and far between, and we are thankful that you have lent your blade to our cause.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12958] = {title = "Shipment: Blood Jade Amulet", objective = "Combine a Vrykul Amulet, a Dark Jade and a Bloodstone to make a Blood Jade Amulet and bring it to Timothy Jones in Dalaran.\n\nYou can find a Vrykul Amulet on any Northrend Vrykul.", description = "A wealthy shipping concern has requested a collection of Blood Jade Amulets to sell at Undermine.   If you can bring me one, I can reward you with a Dalaran Jewelcrafter's Token.", progress = "Do you have a Blood Jade Amulet for my Undermine shipment?", completion = "Here is your Dalaran Jewelcrafter's Token as promised.  Come back tomorrow and I am sure I will have another item I need from you!", rewards = "You will receive:\n\nDalaran Jewelcrafter's Token"}
MultiLanguageQuestData['en'][12959] = {title = "Shipment: Glowing Ivory Figurine", objective = "Combine Northern Ivory, a Chalcedony and a Shadow Crystal to create a Glowing Ivory Figurine and bring it to Timothy Jones in Dalaran.\n\nYou can find a Northern Ivory on any Shoveltusk or Mammoth in Northrend.", description = "A wealthy shipping concern has requested a collection of Glowing Ivory Figurines to sell at Undermine.   If you can bring me one, I can reward you with a Dalaran Jewelcrafter's Token.", progress = "Do you have a Glowing Ivory Figurine for my Undermine shipment?", completion = "Here is your Dalaran Jewelcrafter's Token as promised.  Come back tomorrow and I am sure I will have another item I need from you!", rewards = "You will receive:\n\nDalaran Jewelcrafter's Token"}
MultiLanguageQuestData['en'][12960] = {title = "Shipment: Wicked Sun Brooch", objective = "Combine an Iron Dwarf Brooch, a Huge Citrine and a Sun Crystal to create a Wicked Sun Brooch and bring it to Timothy Jones in Dalaran.\n\nYou can find an Iron Dwarf Brooch on any Northrend Iron Dwarf.", description = "A wealthy shipping concern has requested a collection of Wicked Sun Brooches to sell at Undermine.   If you can bring me one, I can reward you with a Dalaran Jewelcrafter's Token.", progress = "Do you have a Wicked Sun Brooch for my Undermine shipment?", completion = "Here is your Dalaran Jewelcrafter's Token as promised.  Come back tomorrow and I am sure I will have another item I need from you!", rewards = "You will receive:\n\nDalaran Jewelcrafter's Token"}
MultiLanguageQuestData['en'][12961] = {title = "Shipment: Intricate Bone Figurine", objective = "Combine a Proto Dragon Bone, a Sun Crystal and a Dark Jade to craft an Intricate Bone Figurine and bring it to Timothy Jones in Dalaran.\n\nYou can find a Proto Dragon Bone on any Northrend Proto Dragon.", description = "A wealthy shipping concern has requested a collection of Intricate Bone Figurines to sell at Undermine.   If you can bring me one, I can reward you with a Dalaran Jewelcrafter's Token.", progress = "Do you have an Intricate Bone Figurine for my Undermine shipment?", completion = "Here is your Dalaran Jewelcrafter's Token as promised.  Come back tomorrow and I am sure I will have another item I need from you!", rewards = "You will receive:\n\nDalaran Jewelcrafter's Token"}
MultiLanguageQuestData['en'][12962] = {title = "Shipment: Bright Armor Relic", objective = "Combine an Elemental Armor Scrap, a Bloodstone and a Huge Citrine to craft a Bright Armor Relic and bring it to Timothy Jones in Dalaran.\n\nYou can find an Elemental Armor Scrap on any Northrend Revenant.", description = "A wealthy shipping concern has requested a collection of Bright Armor Relics to sell at Undermine.   If you can bring me one, I can reward you with a Dalaran Jewelcrafter's Token.", progress = "Do you have a Bright Armor Relic for my Undermine shipment?", completion = "Here is your Dalaran Jewelcrafter's Token as promised.  Come back tomorrow and I am sure I will have another item I need from you!", rewards = "You will receive:\n\nDalaran Jewelcrafter's Token"}
MultiLanguageQuestData['en'][12963] = {title = "Shipment: Shifting Sun Curio", objective = "Combine a Scourge Curio, a Sun Crystal and a Shadow Crystal to make a Shifting Sun Curio and bring it to Timothy Jones in Dalaran.\n\nYou can find a Scourge Curio on any Northrend Scourge.", description = "A wealthy shipping concern has requested a collection of Shifting Sun Curios to sell at Undermine.   If you can bring me one, I can reward you with a Dalaran Jewelcrafter's Token.", progress = "Do you have a Shifting Sun Curio for my Undermine shipment?", completion = "Here is your Dalaran Jewelcrafter's Token as promised.  Come back tomorrow and I am sure I will have another item I need from you!", rewards = "You will receive:\n\nDalaran Jewelcrafter's Token"}
MultiLanguageQuestData['en'][12964] = {title = "The Dark Ore", objective = "Bring 5 Ore Samples to Bouldercrag the Rockshaper at Bouldercrag's Refuge.", description = "At the Frozen Mine in the western part of the Snowdrift Plains, the stormforged iron dwarves have constructed a mine manned by slaves.\n\nIt's well behind the lines, so we haven't been able to find out much about what's going on there, but my scouts have reported seeing them remove cartloads of dark, sickly looking ore.", progress = "What have you discovered about the ore?", completion = "&lt;Bouldercrag reaches out to take the ore, but then recoils.&gt;\n\nThat ore... I can't touch it. It seethes with unnatural energy. No creature of stone can handle it. What do they mean to do with this?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12965] = {title = "The Gifts of Loken", objective = "Destroy Loken's Fury, Loken's Power, and Loken's Favor, and return to Bouldercrag the Rockshaper at Bouldercrag's Refuge.", description = "The one who commands the stormforged iron dwarves is called Runeseer Valduran. Although I have never seen them, it is said that his master, Keeper Loken, who took over Ulduar, has given Valduran powerful titan artifacts.\n\nIt could explain the strength and ferocity my men see in the stormforged warriors.\n\nValduran's base, Nidavelir, lies to the southwest, across the Snowdrift Plains. Go there, <name>, and neutralize his power. Destroy these gifts of Loken's and help us to sap the strength of his followers.", progress = "Is it true? Does Valduran possess powerful relics of the titans? Did you destroy them?", completion = "&lt;Bouldercrag nods grimly.&gt;\n\nYou've weakened the stormforged considerably, but they'll keep fighting. Their casualties matter nothing to them, while our defenders continue to fall. Even if it costs them a hundred or a thousand iron corpses, they'll keep fighting until we've been pounded to gravel.", rewards = "You will be able to choose one of these rewards:\n\nLeggings of Renewed HopeMantle of BouldercragRockshaper's ResolveBouldercrag's Pendant\n\nYou will also receive:\n\nLeggings of Renewed HopeBouldercrag's PendantMantle of BouldercragRockshaper's ResolveEmblem of Heroism"}
MultiLanguageQuestData['en'][12966] = {title = "You Can't Miss Him", objective = "King Jokkum in Dun Niffelem wants you to find Njormeld at Fjorn's Anvil.", description = "<Jokkum listens patiently to your request, then ponders it carefully before responding.>\n\nSo it is you we have to thank for Fjorn's demise?\n\nWhile it's true that you have aided us in our time of need, there is still much that must be done to repair our relations with Thorim.\n\nFor now, I shall allow Njormeld to reforge the armor we gifted to the Stormlord so many ages ago. Consider it payment for your assistance against Fjorn.\n\nNjormeld was sent to recover Fjorn's anvil. You should find him there.", progress = nil, completion = "Reforging Thorim's armor? It can be done.\n\nFirst though, there's the matter of the anvil...", rewards = nil}
MultiLanguageQuestData['en'][12967] = {title = "Battling the Elements", objective = "Njormeld wants you to accompany Snorri to Fjorn's anvil and help him kill 10 Seething Revenants.", description = "Snorri was once the pride of our nation. A mighty warrior, many an enemy fell to his club.\n\nWe honor him, though he's no longer what he once was. Age has taken its toll, dulling his senses and sapping his strength. Still, he remains as proud as ever, never missing an opportunity to join a battle.\n\nSpeaking of battle, we're cooling Fjorn's anvil so it can be taken home. The remaining fire revenants are putting up some resistance. Help Snorri relive his glory days, <race>. Guide him against this enemy.", progress = "Were you able to lead Snorri to another victory, <class>?", completion = "An honorable performance, &lt;race&gt;. I shall inform the king of your assistance.\n\nThe anvil is nearly cool enough. I shall see you in Dun Niffelem soon.", rewards = nil}
MultiLanguageQuestData['en'][12968] = {title = "Yulda's Folly", objective = "Iva the Vengeful at Brunnhildar Village wants you to slay Yulda the Stormspeaker in Valkyrion.", description = "The witch that started it all, Yulda the Stormspeaker came to our very village.  She dared to insult our noble traditions and spouted the Lich King's venomous promises of power.\n\nShe ought to have left with a sword through her, but her magic was strong and she managed to escape.\n\nSeek her in Valkyrion inside the largest dwelling and show her that we are not to be trifled with.", progress = "Did you find Yulda?", completion = "Yulda had it coming.  No one gets away with insulting the Hyldsmeet.  Not even one of our own.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12969] = {title = "Is That Your Goblin?", objective = "Challenge Agnetta Tyrsdottar in order to save Zeev Fizzlespark. Return to Lok'lira the Crone in Brunnhildar Village after you've succeeded.", description = "I trust that's the green little one you've been looking for.  If I were you I'd step in before that Hyldnir splits him in half.\n\nYou've arrived in the middle of the Hyldsmeet, so all challenges must be accepted by participants.  There's nothing to stop you from taking your green friend's place.", progress = "You're back.", completion = "Well done, young one.  It looks like our deal has been satisfied on both our ends.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12970] = {title = "The Hyldsmeet", objective = "Listen to Lok'lira the Crone's proposal.", description = "Whether you've noticed or not, by defeating your first Hyldnir in hand-to-hand combat, you've entered the Hyldsmeet -- the great competition of Hyldnir against Hyldnir to determine who will rule by Thorim's side.\n\nThe Hyldsmeet is the reason why I was imprisoned, for I sought to partake in the competition but was far too old and frail to be a match for the Hyldnir.\n\nIf you're willing to listen, I've a proposal for you.", progress = "Keep it down, the others might start getting suspicious.", completion = "It's settled then.  You will compete in the Hyldsmeet and with my help you'll restore great Thorim to his rightful place.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12971] = {title = "Taking on All Challengers", objective = "Lok'lira the Crone in Brunnhildar Village wants you to defeat 6 Victorious Challengers.", description = "Let's get you started.  The good news is that by defeating Agnetta, you've earned yourself a spot in the next round of matches.\n\nThe bad news is that all your opponents will also have defeated someone in the first round.  Do not expect pushovers.", progress = "Yes, <name>?", completion = "You've done it, &lt;name&gt;.  You've bested some of the fiercest fighters the Hyldnir race has to offer.", rewards = "You will be able to choose one of these rewards:\n\nHyldnir Runeweaver's GarbProto-Scale PantsCrown of HyldnirHyldnir Headcracker\n\nYou will also receive:\n\nHyldnir HeadcrackerCrown of HyldnirProto-Scale PantsHyldnir Runeweaver's Garb"}
MultiLanguageQuestData['en'][12972] = {title = "You'll Need a Bear", objective = "Speak to Brijana outside Brunnhildar Village.", description = "You've succeeded in the first rounds of the Hyldsmeet.  To advance further, you're going to need a warbear of your own.\n\nUnfortunately, the Hyldnir don't give them out to just anyone.  You'll have to emerge victorious from true battle, not just gladiatorial combat.\n\nThe Hyldnir of Brunnhildar are currently involved in a feud against the Sons of Hodir, Thorim's former allies.  Speak to Brijana just outside the village and see how you can help them and prove yourself in the process.", progress = nil, completion = "Think we'll give you your own bear just like that?  You'll have to prove yourself before you get anything from us.\n\nDo not think too highly of yourself just because you bested a few challengers in the Hyldsmeet.", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][12973] = {title = "The Brothers Bronzebeard", objective = "Accompany Brann Bronzebeard and his flying machine to Frosthold.", description = "That does it! We finally have the keystone... It's beautiful! I've been around the world more than once, but this thing's got me all jittery with excitement again. I suppose now's not the time to stop and admire though, we need to get the heck out of here.\n\nHop on my flying machine and help keep us covered from those iron dwarves on the way out!", progress = "My pardons, lad! I got all caught up in tha moment and I neglected ye entirely.", completion = "King Stormheart sends his most sincere thanks for reuniting him with his brothers. It seems he's off to settle a score now - perhaps you'll meet with him again on Arthas's doorstep.", rewards = "You will be able to choose one of these rewards:\n\nRing of the Northern WindsJagged Ice BandAmberglow SignetIceforged Battle Ring\n\nYou will also receive:\n\nAmberglow SignetIceforged Battle RingJagged Ice BandRing of the Northern WindsEmblem of Heroism"}
MultiLanguageQuestData['en'][12974] = {title = "The Champion's Call!", objective = "Seek out Gurgthock at the Amphitheater of Anguish in Zul'Drak.", description = "Pfft, what happens down here ain't fightin'. It's a couple of guys dancin' around a flag.\n\nYou lookin' for some real action, buddy? 'Cause if you are I got the hottest ticket in town.\n\nEver heard of Gurgthock and Wodin? Goblin and troll who ran the Ring of Blood back in Outland? Well they're here in Northrend and they've started up a whole new fight club over in Zul'Drak. If you're interested go to Zul'Drak, east of Crystalsong. They're at the big arena in the center. Tell 'em Shifty sent ya!", progress = nil, completion = "Shifty sent you, eh?", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][12975] = {title = "In Memoriam", objective = "King Jokkum in Dun Niffelem wants you to collect 8 Horn Fragments from Thunderfall.", description = "Surely Thorim has told you of the tragedy that divides us.\n\nIt was in Thunderfall, northeast of here, that these events unfolded. The frozen fossils there are a reminder of that dark day, as are the spirits that haunt that place.\n\nIf my people are to forgive Thorim, something must take the place of those images. A memorial must be constructed to bring our hearts peace.\n\nGo there, <race>. Collect the fragments of Hodir's Horn that was shattered that day.", progress = "Have you found the pieces of Hodir's Horn?", completion = "Another good deed you have done on Thorim's behalf, &lt;class&gt;.\n\nThis will help to soften the hearts of my people towards him.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12976] = {title = "A Monument to the Fallen", objective = "King Jokkum wants you to bring Hodir's Horn Fragments to Njormeld in Dun Niffelem.", description = "Bring these fragments to Njormeld. He will use the pieces of that sacred relic in the construction of a mighty monument.\n\nMay it soothe the pains and heal the scars my people have borne these many years.\n\nMay its presence help to bring about a new age that sees us once again in glorious battle at Thorim's side.\n\nGo now, <class>. Njormeld awaits you.", progress = "You have brought the fragments of Hodir's Horn, <race>?", completion = "&lt;Njormeld's eyes become noticeably moist as he pours the contents of the bag onto the anvil.&gt;\n\nThe Horn of Hodir....\n\nThis was a sacred gift to our people from Hodir himself, &lt;race&gt;. It is a relic of great importance to us.\n\nWhen you next return to our stronghold you shall see the fruits of your labor.\n\nFarewell.", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][12977] = {title = "Hodir's Call", objective = "You are to defeat 5 Niffelem Forefathers and 5 Restless Frostborn at Thunderfall. You are then to blow Hodir's Horn over their corpses, then return to Hodir's Horn in Dun Niffelem.", description = "You have done a great service to the giants of Dun Niffelem. Without your aid, this monument would not exist.\n\nAs you silently ponder its significance, feelings begin to flood your heart. The feelings fill your mind with thoughts and images... as well as a sense of urgency.\n\nThe sensations fade and leave you with a knowledge of what you must do. The restless spirits at Thunderfall must be put to rest.\n\nAs you set off, you find that your hands have been filled with an ethereal horn.", progress = "Strong gusts of wind swirl around the horn, causing its sound to echo throughout the surrounding mountains.\n\nTo any unknowing passersby, it might seem to be blowing itself....", completion = "You are filled with a sense of peace and contentment knowing that the once tormented souls of Thunderfall are now resting peacefully.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12978] = {title = "Facing the Storm", objective = "Bruor Ironbane at Bouldercrag's Refuge wants you to kill 10 Nidavelir Stormforged. You may kill Stormforged Champions, Stormforged Magi, or Stormforged War Golems.", description = "Like Bouldercrag, I once served the keepers as a craftsman in Ulduar, but with Loken's betrayal, I turned my hammer toward our new foes.\n\nWhen we could spare the men, I led raids on Nidavelir to relieve the pressure on our defenders, but our lines are near collapse.\n\nYou've proven yourself a capable combatant and a staunch ally. Perhaps you'd be willing to take up our banner and take the fight to Nidavelir, the iron dwarf stronghold to the southwest, across the Snowdrift Plains.", progress = nil, completion = "There may be hope for victory, &lt;name&gt;. We have never been able to sustain an attack on the stormforged, but with your efforts, Valduran may yet fall!", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][12979] = {title = "Armor of Darkness", objective = "Bring 4 Dark Armor Samples to Bruor Ironbane at Bouldercrag's Refuge.", description = "This armor plate is thick and oversized compared to the rest of the golem's defenses. A quick examination of the golem's corpse reveals that this heavier plate seems to have been bolted on as an afterthought or a crude upgrade.\n\nWhy would the iron dwarves have added this redundant and mismatched armor to their war golems?\n\nPerhaps Bruor Ironbane would know if he had the chance to examine several of these plates from stormforged war golems.", progress = "What is it you have there?", completion = "Careful, now. Keep that plate as far away from me as you can. Even being in its presence is enough to inflict pain.\n\nBut you're right, &lt;name&gt;, these are gigantic armor plates for a war golem of normal size. What would the stormforged be doing with them? There's only one way to find out.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12980] = {title = "The Armor's Secrets", objective = "Take the Dark Armor Plate to Mimir's Workshop and ask Attendant Tock to examine it. When you're finished, return to Bruor Ironbane at Bouldercrag's Refuge.", description = "The presence of that armor plate is disorienting, but we need to find out all we can from it. It could be part of one of Valduran's schemes.\n\nHe's dedicated an extraordinary amount of effort to mining, refining, smithing, and testing this metal.\n\nTo the east, along the northern mountain face, is a building called Mimir's Workshop. It hasn't been used in quite some time, but if we're lucky, some of its attendants are still functional. Take your armor plate there and learn what you can from it.", progress = "What did you learn?", completion = "&lt;Bruor listens as you describe what you learned in the workshop.&gt;\n\nSo Valduran's master has given him this sinister metal to construct a giant weapon? That must be what he intends to use for the final strike against us! We need to stop him before he's able to complete it and unleash this weapon.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12981] = {title = "Hot and Cold", objective = "You are to go to Frostfield Lake, kill the Brittle Revenants there and use the Essence of Ice on the Smoldering Scraps at Fjorn's Anvil. You are then to collect 6 of the Frozen Iron scraps and return to Fjorn's Anvil in Dun Niffelem.", description = "As you stare at the anvil you relive your recent accomplishments, particularly those which brought this artifact to rest here.\n\nIt suddenly occurs to you that more remains to be done. To the east, smoldering scraps clutter the landscape--shrapnel from the battle fought there.\n\nIf they could be cooled and gathered somehow, the frost giants would have an abundant supply of metal and the region would be cleared of these remnants of war.", progress = "A luminous blue glow surrounds the anvil.", completion = "You feel a sense of accomplishment as you realize that your efforts continue to strengthen the renewed bonds between Thorim and the Sons of Hodir.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12982] = {title = "Ebon Blade Prisoners", objective = "Vaelen the Flayed at The Shadow Vault wants you to free 8 Ebon Blade Prisoners. They can be found in the cages throughout the greater Jotunheim region.", description = "Now that I'm back, I'm certain that the baron will want me to recover my men. I can see that we're barely hanging on here. The Lich King's forces are about to break through and we won't be able to hold without my captured death knights.\n\nCan you assist me once more, <name>?\n\nGo back to Jotunheim and let them out of those cages. Break the damn locks, I don't care what you have to do. The vrykul likely have the keys.\n\nJust get my men free!", progress = nil, completion = "Thank you, &lt;class&gt;. With the death knights that you freed, we'll be able to hold the line... for now.", rewards = "You will be able to choose one of these rewards:\n\nShadow Vault CowlGloves of the FlayedLinks of the BattlemenderEbon Pauldrons\n\nYou will also receive:\n\nEbon PauldronsShadow Vault CowlGloves of the FlayedLinks of the Battlemender"}
MultiLanguageQuestData['en'][12983] = {title = "The Last of Her Kind", objective = "Astrid Bjornrittar in Brunnhildar Village wants you to rescue an Icemaw Matriarch in the Hibernal Cavern.", description = "For as long as I can remember, we've obtained our best bears from the Hibernal Cave to the east.\n\nThose times might finally be gone.  The cave has been overrun by ravenous jormungar and the wild bears are all but extinct.\n\nIf you were to find a surviving matriarch, however, I would guarantee you that she would fight better than any of these bears born in captivity.\n\nTake this harness to the Hibernal Cave and rescue a surviving matriarch.  Good luck finding one.", progress = "Did you find a matriarch?", completion = "I'm impressed.  I never thought I would see an icemaw matriarch again.  Especially not one this size.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12984] = {title = "Valduran the Stormborn", objective = "Use Bouldercrag's War Horn when you have found Valduran the Stormborn. Defeat Valduran the Stormborn and return to Bouldercrag the Rockshaper at Bouldercrag's Refuge.", description = "We have no choice, <name>. What you learned in Mimir's Workshop means that we must act before Valduran can complete and unleash his new weapon.\n\nEven now, the refuge's defenders fight to buy us time to deal with Valduran the Stormborn.\n\nYou must go to Nidavelir, across the Snowdrift Plains to the southwest, and then find and face Valduran. But you will not be alone. Bring this war horn with you and sound it as you prepare to face the leader of our enemies. Bruor and I will aid you in this battle.", progress = "Valduran must be dealt with before the refuge falls.", completion = "At last, Valduran is dead, and the stormforged are weakened, but if his boasting is true, we must continue fighting the stormforged in his absence. This weapon they're building could be the end of us.", rewards = "You will be able to choose one of these rewards:\n\nLantern of Enchanted FlameBloodied Leather GlovesBelt of the StormforgedRockshaper Stompers\n\nYou will also receive:\n\nLantern of Enchanted FlameBloodied Leather GlovesBelt of the StormforgedRockshaper Stompers"}
MultiLanguageQuestData['en'][12985] = {title = "Forging a Head", objective = "Njormeld in Dun Niffelem needs you to use the Diamond Tipped Pick on the Dead Iron Giants at Frostfield Lake and return to him when you have collected 8 Stormforged Eyes.", description = "Greetings, <race>.\n\nI have a task that King Jokkum felt you would be suited for, assuming you still strive to gain favor with our people.\n\nI have developed plans for another artifact, one that will grant Hodir's blessing of protection to our stronghold. I have nearly all that I require for its construction. All that remains to collect are the very eyes of our fallen enemies.\n\nTake this tool, and gather the eyes from the iron giant corpses that litter our fields.", progress = "Have you collected the final components I seek, <race>?", completion = "It is nearly done.\n\nWith this artifact in place, Dun Niffelem shall be warned of impending dangers before they are upon us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12986] = {title = "Fate of the Titans", objective = "Creteus in the Foot Steppes has requested that you travel to the Temple of Invention, the Temple of Winter, the Temple of Life, and the Temple of Order and utilize the databank to examine each area.", description = "Norgannon's Core is not at this location. I am not sure why you seek it, <race>, and I am equally unsure if you truly know the purpose of that which you seek.\n\nI would like you to aid me before I consider extending my assistance.  I have recently encountered knowledge of the watcher, Thorim. His seat of power is contested, and his fate remains to be seen. This troubles me, for I do not know of the other watchers. Utilize this databank to examine their temples to the northeast and return the knowledge to me.", progress = "Have you returned with the knowledge that I seek, <race>?", completion = "The news you bear forth is grave indeed. I do not know the fate of the remaining watchers, but their absence spells dark times for all of the lands of Azeroth.\n\nI shall examine the knowledge contained in the databank that you have returned and attempt to fully assess the situation. I believe I am in possession of knowledge that you deem more pertinent at this moment however, so I shall allow you to partake in said wisdom first.", rewards = "You will be able to choose one of these rewards:\n\nRing of OrderSpiked Iceclimber's BootsCuffs of InventionMantle of Long Winter\n\nYou will also receive:\n\nRing of OrderSpiked Iceclimber's BootsCuffs of InventionMantle of Long Winter"}
MultiLanguageQuestData['en'][12987] = {title = "Placing Hodir's Helm", objective = "Njormeld wants you to fly to the tip of the northern ice spike in Dun Niffelem and use the Tablets of Pronouncement.", description = "The helm is forged.\n\nYour efforts have not gone unnoticed, small one. Though there remains much to do, we sons of Hodir are grateful for your accomplishments.\n\nIn return, I offer you the opportunity to present Hodir's helm to our king and our brethren.\n\nFly to the sparkling tip of the small ice spike in front of me and read to our people from this tablet.\n\nEnjoy the privilege, <class>. Never before has an outsider been given such an honor!", progress = "Have you placed Hodir's Helm, <race>?", completion = "&lt;Njormeld gazes up at Hodir's Helm, visibly moved.&gt;\n\nThat will do, little &lt;race&gt;.\n\nThat will do....", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][12988] = {title = "Destroy the Forges!", objective = "Destroy the North Lightning Forge, the Central Lightning Forge, and the South Lightning Forge with Bouldercrag's Bombs, then return to Bouldercrag the Rockshaper at Bouldercrag's Refuge.", description = "In my folly, I'd thought Valduran's project at Narvir's Cradle, a large construction area to the south, no more than a grotesque monument to \"Keeper\" Loken's cruelty.\n\nNow we know the truth, that it was meant to be used as a weapon against us and our allies. We must not allow this iron colossus to reach completion, <name>, for it will mean the end of the refuge.\n\nGo to Narvir's Cradle, find the lightning forges the stormforged artisans use, and sabotage them.", progress = "Were you able to hamper them by sabotaging the forges?", completion = "Excellent work! Oh, it won't stop the iron dwarves, but it'll take them valuable time to rebuild those forges. I daresay we've gained the advantage.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12989] = {title = "The Slithering Darkness", objective = "Astrid Bjornrittar wants you to slay 8 Ravenous Jormungar in the Hibernal Cavern east of Brunnhildar Village.", description = "The vile jormungar have taken over most of the Hibernal Cavern.  They are despicable beings... children of Loken, Thorim's scumsucker of a brother.\n\nAs Thorim's servants we owe it to ourselves to kill these scum where we find them.  You'll find the cavern just east of here, outside the village.", progress = nil, completion = "The jormungar are vile creatures.  You did well in destroying them.", rewards = "You will be able to choose one of these rewards:\n\nJormungar GaloshesHibernal ChestguardScaled Jormungar ProtectorBjornrittar's Chilled LegguardsJormungar Fang\n\nYou will also receive:\n\nJormungar GaloshesJormungar FangHibernal ChestguardBjornrittar's Chilled LegguardsScaled Jormungar Protector"}
MultiLanguageQuestData['en'][12990] = {title = "The Wormhole", objective = "Bring Jon LeCraft the materials he seeks to avoid a swift death, and to get a cool new spell.", description = "Bring me materials and I'll teach you how to use your Wormhole Generator.You will learn:\n\n", progress = nil, completion = nil, rewards = "You will learn:\n\nWormhole: Gadgetzan"}
MultiLanguageQuestData['en'][12991] = {title = "Hit Them Where it Hurts", objective = "Kill 10 Stormforged Artificers and return to Bruor Ironbane at Bouldercrag's Refuge.", description = "Bouldercrag's got a good plan to stymie the efforts of the iron dwarves at Narvir's Cradle, and I've got an idea of my own. Work on the iron colossus will come to a halt without any artisans.\n\nNarvir's Cradle is on the south side of the hill sheltering Bouldercrag's Refuge. Go there and slay any stormforged artificers in your path. They may be no different from what we once were, but they build a weapon that threatens us all.", progress = nil, completion = "There were days when I could never ask someone to do what you did, but my experience with the iron dwarves has extinguished those feelings. We have bought time against the enemy's advance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12992] = {title = "Crush Dem Vrykuls!", objective = "Vile at The Shadow Vault wants you to slay any 15 vrykul in the greater Jotunheim region.", description = "Dem vrykuls at the Jotunheim needs to be crushed!\n\n<name> crush dems good!", progress = nil, completion = "&lt;name&gt; is my bestest little &lt;race&gt;!", rewards = "You will be able to choose one of these rewards:\n\nVile's UglystickVrykul CrusherWrought-Iron StaffVile's PokerBow of Bone and Sinew\n\nYou will also receive:\n\nVrykul CrusherVile's PokerWrought-Iron StaffBow of Bone and SinewVile's Uglystick"}
MultiLanguageQuestData['en'][12993] = {title = "A Colossal Threat", objective = "Retrieve the Colossus Attack Specs and Colossus Defense Specs and bring them to Bouldercrag the Rockshaper at Bouldercrag's Refuge.", description = "You've done an excellent job of delaying the work on the iron colossus, but I fear we've only made the stormforged more determined to complete the weapon.\n\nEven now, they're bringing in new laborers and the overseers push them to the limit. We may not be able to keep them from bringing the colossus online, after all. Return to Narvir's Cradle, to the south and find the documents detailing the colossus' offensive and defensive abilities. They should be near the tents and forges on the bottom level.", progress = "Did you find the documents we're looking for?", completion = "&lt;Bouldercrag begins to look over the documents, his eyes wide.&gt;\n\nI had no idea the irons were capable of this! Our men will have no chance against this behemoth if it's completed. Fortunately, it looks like they're still lacking a key part.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12994] = {title = "Spy Hunter", objective = "You must defeat 3 Stormforged Spies in the Valley of Ancient Winters.\n\nUsing the Ethereal Worg's Fang at the Corpse of the Fallen Worg will summon an Ethereal Frostworg, which will expose hidden enemies. You are to return to the Frostworg Denmother in Dun Niffelem when the valley has been cleansed of spies.", description = "The rapport you've developed with the inhabitants of Dun Niffelem has yielded some unexpected discoveries.\n\nFor example, you somehow find yourself able to understand the denmother's guttural growls and sharp quips--at least you think you do.\n\nIt would seem that she senses danger outside the stronghold and wants you to do something about it.\n\nWith her forepaw, she removes the chain from around her neck and lets it drop at your feet. As you pick it up you notice an aged fang attached to it...", progress = "The frostworg denmother looks at you curiously.", completion = "As you slide the chain back around the denmother's neck she licks your face approvingly.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12995] = {title = "Leave Our Mark", objective = "Baron Sliver at The Shadow Vault wishes you to plant 15 Ebon Blade Banners near the corpses of vrykul found within the greater Jotunheim region.", description = "We must attack the vrykul of Jotunheim on many levels. Brute force, of course, is good, but I prefer a more cerebral approach.\n\nI want you to demoralize them.\n\nMy men here have forged a number of banners for you. I would like for you to take and plant them near the corpses of fallen vrykul.\n\nLet the banners serve as a constant reminder to them that they face a more immediate threat than the wrath of the Lich King.", progress = "Oh now, <name>, I don't think you're quite done yet.", completion = "Well done, &lt;name&gt;. Let them see the desecrated corpses of their fallen comrades and think twice about striking at us!\n\nIf you come back tomorrow, I will make certain to have more banners prepared for you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12996] = {title = "The Warm-Up", objective = "Astrid Bjornrittar in Brunnhildar Village wants you to use the Reins of the Warbear Matriarch to defeat Kirgaraak.", description = "You've been very fortunate, sister.  This is a matriarch the likes of which hasn't been seen in years.\n\nA good bear won't do you much good without the skill to ride it.\n\nI'm going to have you practice some moves on Kirgaraak.  He's the largest yeti we've ever managed to capture so be careful.  Don't be afraid to walk away if he gives you a beating... there's a reason why we keep him chained.", progress = "How did it go with the yeti?", completion = "Not bad.  I was hoping Kirgaraak would snap your neck so I could keep your bear.\n\nJust joking, sister.  Well... half-joking.  That's a really nice bear you've got.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12997] = {title = "Into the Pit", objective = "Astrid Bjornrittar, in Brunnhildar Village, wants you to use the Reins of the Warbear Matriarch inside the Pit of the Fang and defeat 6 Hyldsmeet Warbears.", description = "Besting a tethered opponent is one thing.  Fighting other bear riders on equal footing is another.\n\nHead into the Pit of the Fang and use what you've learned to defeat your opponents.  Good luck, sister.\n\nGlory awaits, should you succeed.", progress = "Hail, sister.", completion = "You really did it!  You made it out with your health.  Wish we could say the same for your bear.\n\nIt's going to take a while for her to recover.  Fortunately you won't need her for a while.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12998] = {title = "The Heart of the Storm", objective = "Bouldercrag the Rockshaper at Bouldercrag's Refuge wants you to travel to Uldis and try to prevent Overseer Narvir from obtaining the Heart of the Storm.", description = "According to the documents you captured at Narvir's Cradle, the iron colossus is complete except for one key component -- the Heart of the Storm.\n\nWithout it, the iron colossus' weapons would be much weaker than the design predicts. If we can deny Overseer Narvir the heart, we could defeat the colossus!\n\nNotes on the documents you found say that the heart is in Uldis, a titan facility far to the south. Its entrance is on the south side of a tall mountain overlooking the Bor's Breath River.", progress = nil, completion = "With the heart in the hands of Narvir, the colossus will achieve its full power! We'll have no choice but to fight it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][12999] = {title = "The Bone Witch", objective = "Speak with The Bone Witch within the cave at Njorndar Village.", description = "You remember Lady Nightswood, don't you? She certainly remembers you. She's the forlorn and very angry banshee that you 'saved' when you also broke Vile and myself out from under the Lich King's dominion.\n\nThe lady has gone into Jotunheim and possessed their bone witch. She intends to wreak havoc upon the vrykul from within.\n\nShe has asked that you seek her out. You'll find her in the cave on the south side of Njorndar Village to the southwest within Jotunheim.", progress = nil, completion = "&lt;name&gt;, you came.\n\nAlready I have heard of your activities on the Savage Ledge. This is good. I am glad that you seem willing to help with undermining the vrykul here at Jotunheim.\n\n\n\nYou and I are going to have a great deal of fun with them!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13000] = {title = "Emergency Measures", objective = "Bloodguard Lorga wants you to go to the Gimorak's Den to the east and obtain 6 Worg Furs.", description = "The cold in these mountains is brutal.  We have a day or two before we burn up all the wood from the wreckage.\n\nWe spotted worgs inside a cave directly east of here.  I need you to find the cave and obtain some furs.  It might not sound like much, but it might be the difference between freezing to death and living another day.\n\nWorgs don't hunt alone, so I'm giving you a flare.  It should buy you some time if you find yourself outnumbered.", progress = "Did you bring the furs?", completion = "These furs are rather... large.  I'd hate to see the worgs you had to face off with.\n\nWe're all very thankful.  The temperature is starting to drop already.", rewards = "You will be able to choose one of these rewards:\n\nFrosthowl CinchNomadic BracersChestplate of the Northern RangerColdblooded Legplates\n\nYou will also receive:\n\nFrosthowl CinchNomadic BracersChestplate of the Northern RangerColdblooded Legplates"}
MultiLanguageQuestData['en'][13001] = {title = "Forging Hodir's Spear", objective = "Lorekeeper Randvir in Dun Niffelem wants you to collect 3 Everfrost Shards from the depths of Hibernal Cavern and 3 Stoic Mammoth Hides from the Stoic Mammoths in the Valley of Ancient Winters.", description = "The time has come, little <class>. The stars have foretold of this day.\n\nI have received a vision from mighty Hodir himself, revealing the secret to the creation of a great artifact.\n\nWe must obey! Were we to fail in receiving this gift, doom would surely follow.\n\nI call upon you to assist me in this sacred undertaking.\n\nGo across the valley, deep into the Hibernal Cavern and gather everfrost shards from the icy crater there, then collect hides from the mammoths outside the cavern.", progress = "Have you gathered the materials for the spear, <race>?", completion = "Stand back, &lt;race&gt;, and behold the fulfilling of a prophecy!", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][13002] = {title = "Gem Perfection", objective = "Return two Huge Citrines, two Dark Jade and two Shadow Crystals to Geba'li in Warsong Hold.", description = "Welcome to de cold, mon.  Dis place may not be so good for keepin' me bones warm, but I have learned how to cut me de perfect gem.  All I be needin' is some gems to do me work on.\n\nBring me some gems and I be teachin' you the skill of gem perfection.  Dis will allow you to sometimes cut a perfect gem with increased bonuses when cuttin' an uncommon quality gem from Northrend.", progress = "Dis is what I been lookin' for.   Now I be learnin' you Gem Perfection.", completion = "Dey be perfect mon'.    Here is the art of gemcutting perfection for ya.", rewards = "You will learn:\n\nGem Perfection\n\nYou will also receive:\n\nSmall Velvet Bag"}
MultiLanguageQuestData['en'][13003] = {title = "How To Slay Your Dragon", objective = "You are to use Hodir's Spear to challenge a Wild Wyrm in the Valley of Ancient Winters. Once in its grip, you are to fight to the death.", description = "Hodir's Spear is an icon of great prowess in battle.\n\nIts mere presence instills a deep hunger for glory in all who enter Dun Niffelem. In fact, simply being near it has compelled you to test your own abilities.\n\nScanning the horizon, your vision locks on a wild wyrm as it flies nearby.\n\nIt is decided. Of you and he, only one shall see the next sunrise....", progress = nil, completion = "It is done.\n\nYou have stared certain death in the face and emerged victorious.\n\nBy single-handedly defeating such a mighty beast, you have brought great honor to Dun Niffelem!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13004] = {title = "Gem Perfection", objective = "Return two Huge Citrines, two Dark Jade and two Shadow Crystals to Alestros in Valiance Keep.", description = "There's a war going on and we each must do our part!  Mine is cutting gems and not only can I cut normal gems but I have the skill to cut perfect gems as well.   If you can bring me several uncut gems to contribute to the cause, I can teach you gem perfection as well.   This will allow you to sometimes cut a perfect gem with increased bonuses when cutting a uncommon quality gem from Northrend.", progress = "Your donation is much appreciated.   Let me teach you of gem perfection.", completion = "Thank you.   I shall teach you of gemcutting perfection and in addition give you a perfect gem that I have cut.", rewards = "You will learn:\n\nGem Perfection\n\nYou will also receive:\n\nSmall Velvet Bag"}
MultiLanguageQuestData['en'][13005] = {title = "The Earthen Oath", objective = "Thorim, at the Terrace of the Makers, wants you to use the Horn of the Peaks and call on the Earthen to defeat 20 Iron Dwarves and 7 Iron Sentinels.", description = "For years I neglected my duties, giving into defeat and self-pity.\n\nNot the brave earthen, however.  Their oath to protect these grounds with their lives has gone unbroken.\n\nEven now, they fight the corruption of iron with selflessness, waiting for the moment in which the tides turn.\n\nThat moment has arrived.  We must rally what remains of the earthen defenders and lead them into a glorious victory.  Sound the Horn of the Peaks to call them to your side and take back the Terrace of the Makers.", progress = "Hail, <name>!  What news do you bring?", completion = "It's a good start.  But my brother's forces will not take long to regroup.  We must make our victory a decisive one.", rewards = "You will be able to choose one of these rewards:\n\nTerrace Gazer's GlovesBracer of TarbashShoulders of Earthen MightThorim's Grasp\n\nYou will also receive:\n\nTerrace Gazer's GlovesBracer of TarbashThorim's GraspShoulders of Earthen Might"}
MultiLanguageQuestData['en'][13006] = {title = "A Viscous Cleaning", objective = "You are to enter Hibernal Cavern west of Dun Niffelem and collect 5 units of Viscous Oil from the Viscous Oils there.\n\nYou are then to return to Dun Niffelem and apply the oil to Hodir's Helm.", description = "As you draw near the helm, you notice that the frigid environment is already taking its toll on the artifact's surface. What is now just a thin layer of ice will surely grow to envelop it entirely.\n\nNot about to let your hard efforts go to waste, you resolve to scour the region in search of a solution.\n\nJust as you set off, the eyes of the helm flash and an image of the nearby Hibernal Cavern enters your mind.", progress = "Frost is thickening on the helm as you watch, and icicles are beginning to form around its edges...", completion = "As you coat the helm with a thin layer of oil, the frost falls away and the surface gleams.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13007] = {title = "The Iron Colossus", objective = "Use a Tamed Jormungar to defeat the Iron Colossus and return to Bouldercrag the Rockshaper at Bouldercrag's Refuge.", description = "We have failed to prevent the completion of the iron colossus, <name>, which means we have no choice but to face it in battle.\n\nBruor has devised a plan to exploit the colossus' only weakness.\n\nNo matter how tough the colossus' armor is, it is still vulnerable to a jormungar's acid. Take control of one using the orbs along the northern edge of the Snowdrift Plains, then use it to fight the iron colossus on the Snowdrift Plains. If you need help controlling the creature, speak to one of the nearby handlers.", progress = "Have you defeated the iron colossus and spared the refuge from destruction?", completion = "We've done it, we've really done it! The refuge is spared and the stormforged are defeated! We must warn Brann before Loken gets it in his mind to try to rebuild his forces. The only way to secure the victory you have won today is to go into Ulduar and defeat Loken for all time!", rewards = "You will be able to choose one of these rewards:\n\nSnowdrift PantaloonsLeggings of Heightened RenewalJormungar Hide LegguardsIron Colossus Legplates\n\nYou will also receive:\n\nSnowdrift PantaloonsLeggings of Heightened RenewalJormungar Hide LegguardsIron Colossus LegplatesEmblem of Heroism"}
MultiLanguageQuestData['en'][13008] = {title = "Scourge Tactics", objective = "Crusade Commander Entari at the Argent Vanguard in Icecrown has asked that you free 8 Webbed Crusaders.", description = "We had the element of surprise on our side! We blew a hole in the side of the mountain and charged into Scourgeholme. Scourge opposition was fierce and it wasn't long until we were overwhelmed. We fell back to the valley and began raining artillery down on the Scourge that followed. This held them back for awhile until... Those monsters began using crusaders as living shields. We had to stop shelling for fear of killing our own soldiers.\n\nFree our crusaders trapped on the field outside the base, <class>!", progress = nil, completion = "There are still many Argent Crusade soldiers out on that field and in Scourgeholme, &lt;name&gt;. While your help is appreciated, there is still much left to be done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13009] = {title = "A New Beginning", objective = "Njormeld wants you to take the Reforged Armor to Thorim at the Temple of Storms.", description = "It remains uncertain whether or not our people can ever rekindle the affection we once held for Thorim.\n\nMay this armor, if nothing else, remind him of the days when we stood together in honor, invincible.", progress = "How have your efforts fared, <class>?", completion = "&lt;As you present Thorim with the reforged suit of armor, he is visibly stricken by its splendor.&gt;\n\nYou have done well, &lt;race&gt;, but there remains much to be done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13010] = {title = "Krolmir, Hammer of Storms", objective = "Thorim wants you to talk to King Jokkum in Dun Niffelem and discover what he knows of Krolmir.", description = "One task remains before I can reclaim my home at the Terrace of the Makers.\n\nKrolmir must be found.\n\nOn that fateful day, I threw it to the earth with all the power and rage I possessed. A mighty explosion followed.\n\nI've thought it lost for these many years, but now I must be certain.\n\nReturn to King Jokkum and discover what, if anything, he knows of my hammer's fate.", progress = "Back again, little <race>?", completion = "Words cannot express my gratitude, &lt;class&gt;.\n\nYou have served me honorably. Please accept this token of my gratitude.", rewards = "You will be able to choose one of these rewards:\n\nLocket of SnowcrestStorm-Weathered CuffsStormstalker's ClutchBackhanded Grips\n\nYou will also receive:\n\nLocket of SnowcrestStorm-Weathered CuffsStormstalker's ClutchBackhanded Grips"}
MultiLanguageQuestData['en'][13011] = {title = "Culling Jorcuttar", objective = "King Jokkum in Dun Niffelem wants you to slay Jorcuttar in Hibernal Cavern.", description = "I have an opportunity that will help you to gain approval with my people, provided you prevail.\n\nThe jormungar are a nuisance best dealt with quickly. If given any quarter, they breed like hares and spread like fire.\n\nThey have appeared southwest of here, in the Hibernal Cavern. If their spawnmother is not slain soon, they will gain a foothold in our region.\n\nShe cannot refuse food. Take this knife and get the flank of a bear corpse from their cave. Place it near her crater and kill her as she feeds.", progress = "Have you slain Jorcuttar?", completion = "So it is done.\n\nWe have heard the screams of Jorcuttar as they echoed from across the valley.\n\nYou have done our people a service this day, little &lt;race&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13012] = {title = "Sardis the Elder", objective = "It is good to know the people of this land still pay homage to the olden races.  I bid you well, <name>, and offer you this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][13013] = {title = "Beldak the Elder", objective = "It is good to know the people of this land still pay homage to the olden races.  I bid you well, <name>, and offer you this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][13014] = {title = "Morthie the Elder", objective = "It is good to know the people of this land still pay homage to the olden races.  I bid you well, <name>, and offer you this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][13015] = {title = "Fargal the Elder", objective = "It is good to know the people of this land still pay homage to the olden races.  I bid you well, <name>, and offer you this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][13016] = {title = "Northal the Elder", objective = "It is good to know the people of this land still pay homage to the olden races.  I bid you well, <name>, and offer you this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][13017] = {title = "Jarten the Elder", objective = "It is good to know the people of this land still pay homage to the olden races.  I bid you well, <name>, and offer you this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][13018] = {title = "Sandrene the Elder", objective = "It is good to know the people of this land still pay homage to the olden races.  I bid you well, <name>, and offer you this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][13019] = {title = "Thoim the Elder", objective = "It is good to know the people of this land still pay homage to the olden races.  I bid you well, <name>, and offer you this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][13020] = {title = "Stonebeard the Elder", objective = "It is good to know the people of this land still pay homage to the olden races.  I bid you well, <name>, and offer you this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][13021] = {title = "Igasho the Elder", objective = "It is good to know the people of this land still pay homage to the olden races.  I bid you well, <name>, and offer you this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][13022] = {title = "Nurgen the Elder", objective = "It is good to know the people of this land still pay homage to the olden races.  I bid you well, <name>, and offer you this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][13023] = {title = "Kilias the Elder", objective = "It is good to know the people of this land still pay homage to the olden races.  I bid you well, <name>, and offer you this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][13024] = {title = "Wanikaya the Elder", objective = "Your spirit burns with life, young <class>.  I accept the homage you pay, and offer in return this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][13025] = {title = "Lunaro the Elder", objective = "Your spirit burns with life, young <class>.  I accept the homage you pay, and offer in return this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][13026] = {title = "Bluewolf the Elder", objective = "Your spirit burns with life, young <class>.  I accept the homage you pay, and offer in return this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][13027] = {title = "Tauros the Elder", objective = "Your spirit burns with life, young <class>.  I accept the homage you pay, and offer in return this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][13028] = {title = "Graymane the Elder", objective = "Your spirit burns with life, young <class>.  I accept the homage you pay, and offer in return this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][13029] = {title = "Pamuya the Elder", objective = "Your spirit burns with life, young <class>.  I accept the homage you pay, and offer in return this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][13030] = {title = "Whurain the Elder", objective = "Your spirit burns with life, young <class>.  I accept the homage you pay, and offer in return this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][13031] = {title = "Skywarden the Elder", objective = "Your spirit burns with life, young <class>.  I accept the homage you pay, and offer in return this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][13032] = {title = "Muraco the Elder", objective = "Your spirit burns with life, young <class>.  I accept the homage you pay, and offer in return this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][13033] = {title = "Arp the Elder", objective = "Your spirit burns with life, young <class>.  I accept the homage you pay, and offer in return this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][13034] = {title = "The Witness and the Hero", objective = "Xarantaur, at Camp Tunka'lo, wants you to read the First History Scroll, the Second History Scroll, and the Third History Scroll.", description = "When I began my travels in Northrend, I visited the Borean Tundra and met the taunka for the first time. There, Wind Tamer Barah told me the tale of Stormhoof and his battle against the North Wind, their people's ancient enemy.\n\nI set out for the Storm Peaks to learn more of this hero, but strangely, the people of Tunka'lo seem to know nothing of him.\n\nPerhaps the camp's own records will give us greater insight. Find and read the history scrolls kept throughout the camp, then tell me what you learned.", progress = "What have you learned from the records of Camp Tunka'lo?", completion = "How peculiar... that doesn't sound like the story Wind Tamer Barah told me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13035] = {title = "Loken's Lackeys", objective = "Thorim wants you to slay Eisenfaust inside the Hall of the Shaper and Halefnir the Windborn and Duronn the Runeforged in the Terrace of the Makers.", description = "The attack on the Terrace of the Makers was not a half-hearted move on my brother's behalf.  He sent a legion of iron dwarves and some of his most powerful lieutenants.\n\nUse the Horn of the Peaks to call the earthen to your side and defeat Loken's servants.\n\nYou'll find the giant, Eisenfaust, inside the Hall of the Shaper to the north.  You'll find the others deeper inside the Terrace of the Makers, beyond the stairs to the northwest.", progress = "It's good to see you again, <name>.", completion = "One by one, my brother's servants have fallen.  Loken's insurrection will soon come to an end.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13036] = {title = "Honor Above All Else", objective = "Report to Crusade Commander Entari at the Argent Vanguard in Icecrown.", description = "Long has been the path to our salvation, young <class>. We have fought across continents, worlds even, to reach this point. Now we face our greatest challenge: the destruction of the Lich King and his Scourge.\n\nAlas, we fight this battle divided. The Horde and Alliance are in the throes of war and will lend us no support. We must remain unyielding in our cause! For what choice have we to do otherwise?\n\nDo you join the cause? Lend us your strength, <class>! My commander, Entari, awaits you at his post.", progress = nil, completion = "Where both the Alliance and the Horde failed, the Argent Crusade succeeded. The success, however, was short lived. Our breach into Icecrown was quickly - and with force - rebuffed.\n\nThe Lich King's retaliatory strike was immediate and brutal. Now we are on the defensive.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13037] = {title = "Memories of Stormhoof", objective = "Speak with Chieftain Swiftspear in Frostfloe Deep, then return to Xarantaur at Camp Tunka'lo.", description = "When the bronze dragonflight gifted me with immortality and set me on the path of the witness, Nozdormu entrusted me with the Lorehammer.\n\nThe hammer's reaction to your findings means that time has gone awry here and it is our duty to restore the true timeline.\n\nWe must find it. To the northwest is Frostfloe Deep, ancient burial cave of the warriors of Tunka'lo. Seek out the spirit of Chieftain Swiftspear, Stormhoof's brother. Ask him what he remembers of his brother's battle against the North Wind.", progress = "What have you learned from spirit of Chieftain Swiftspear?", completion = "Even the chieftain is beginning to lose his memories? The past is being rewritten before our eyes and if we do not find out who is behind this, the entire legacy of Stormhoof could be lost forever.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13038] = {title = "Distortions in Time", objective = "Use the Chieftain's Totem to close 4 Frostfloe Rifts, then bring the totem to Xarantaur at Camp Tunka'lo.", description = "This, the tomb of Tunka'lo's warriors, is supposed to be a serene place, free from the terror of the elements.\n\nFrostfloe Deep has been invaded by a strange force, one that disturbs the spirits of the fallen and blurs my memories of my own life.\n\nIt's as though our deeds and memories are being erased from history.\n\nIn life, this totem was a symbol of my authority. It is the last true link I have to this world. Take it, use it to restore calm to the tomb, and then return it to Camp Tunka'lo.", progress = "What is it you have brought from the tomb?", completion = "The chieftain's spirit told you to bring this to me?\n\n&lt;Xarantaur examines the totem.&gt;\n\nAh, I see what he intended. By telling you to use this totem to close the rifts in the deep, he has given us a clue as to what's happening to the timeline. A wise chieftain, this Swiftspear, watching over his people even in death.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13039] = {title = "Defending The Vanguard", objective = "Crusader Lord Dalfors at the Argent Vanguard in Icecrown has asked that you kill 15 Forgotten Depths Nerubians.", description = "We can't keep this pace up, <lad/lass>. Once the breach was blown, the floodgates opened up. The Scourge have been pourin' through ever since with no end in sight!\n\nWe need every able bodied man and woman to help keep the tide of evil at bay. Get out there and do yer share, friend. Kill as many of those monsters as ye can!", progress = "Don't give up, <name>!", completion = "How many of them could there possibly be? We've killed enough to fill ten graveyards and still they come. The situation looks grim, friend.", rewards = "You will be able to choose one of these rewards:\n\nTouch of LightArgent GirdleCrusader's LocketEnchanted Plate Waistguard\n\nYou will also receive:\n\nTouch of LightCrusader's LocketEnchanted Plate WaistguardArgent Girdle"}
MultiLanguageQuestData['en'][13040] = {title = "Curing The Incurable", objective = "Father Gustav at the Argent Vanguard in Icecrown has asked that you bring him 10 Forgotten Depths Venom Sacs.", description = "The number of injured soldiers rises with each passing day. They are being stricken by some type of toxin that we have never before seen. Whatever it is that these Nerubians hold within their venom glands is lethal and incurable! So far we've only been able to slow down the poison flowing through the victim's bodies. We must devise a cure!\n\nVenture northwest to the valley outside of the Vanguard and slay the Forgotten Depths Nerubians. Recover their venom glands and bring them to me.", progress = "Have you recovered the venom glands, <race>?", completion = "Thank you, &lt;name&gt;. I will begin the tests on these samples immediately. It is my hope that a cure will be found soon.", rewards = "You will be able to choose one of these rewards:\n\nRunic Healing PotionRunic Mana Potion\n\nYou will also receive:\n\nRunic Healing PotionRunic Mana Potion"}
MultiLanguageQuestData['en'][13041] = {title = "Finish the Shipment", objective = "Bring a Chalcedony to Timothy Jones in Dalaran.", description = "I'm glad you showed up!   A shipment of Glowing Ivory Figurines needs to go out to Undermine right now, and I am still short a Chalcedony to complete an eye for the last one.\n\nBring me one and a Dalaran Jeweler's token will be yours.", progress = "Do you have the Chalcedony yet?", completion = "Here is your Dalaran Jewelcrafter's Token as promised.  I have new shipments going out all the time, check by from time to time to see what I need.", rewards = "You will receive:\n\nDalaran Jewelcrafter's Token"}
MultiLanguageQuestData['en'][13042] = {title = "Deep in the Bowels of The Underhalls", objective = "The Bone Witch in Njorndar Village has asked you to beat information out of Apprentice Osterkilgr concerning what Dr. Terrible is truly up to.\n\nYou are then to slay the apprentice.", description = "Deep in the bowels of The Underhalls to the northeast, a mad scientist known as Dr. Terrible is up to something befitting his name.\n\nThe doctor has been given dispensation by the Lich King to perform experiments upon the vargul -- the vrykul who fall in battle and are found unworthy, and then turned into Scourge.\n\nWe must put an end to his work, but my auguries have been unable to find him. He does, however, have an assistant.\n\nBeat the information out of his apprentice, and then dispose of the body.", progress = "You have not finished what I asked of you.\n\nPlease leave and do not return until you have done so or I will be very cross.", completion = "Very interesting. It sounds to me that you handled that perfectly. I'm surprised that the doctor was using a vargul as an assistant given what he was working on.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13043] = {title = "The Sum is Greater than the Parts", objective = "Mount and take control of Nergeld. Defend it from the denizens of the Hall of Horrors until Dr. Terrible shows himself.\n\nUse Nergeld to slay the doctor, and then return to The Bone Witch in Njorndar Village.", description = "Opening the tome, you notice all manner of disgusting illustrations concerning the construction of what the doctor refers to as \"the ultimate weapon\"!\n\nClearly the prototype, Nergeld, is the massive flesh giant standing still at the end of the nearby Hall of Horrors.\n\nIf an army of those things were to be constructed, then it would mean doom. The only way to ensure that doesn't happen is to slay Dr. Terrible!\n\nPerhaps if you were to take control of the construct, the doctor would reveal himself?", progress = "You recovered the doctor's tome, but you didn't finish him off using the flesh giant?\n\nGet back in there and kill him before it's too late!", completion = "You discovered and put an end to the doctor's machinations.\n\n&lt;The banshee-controlled witch smiles and places a large hand gently upon your shoulder.&gt;\n\nThat's a fine poke in the eye for the Lich King, but I think we can do better.", rewards = "You will be able to choose one of these rewards:\n\nBone Witch's DrapeBelt of NjorndarGlaciel Ranger's LeggingsRings of Nergeld\n\nYou will also receive:\n\nBone Witch's DrapeBelt of NjorndarRings of NergeldGlaciel Ranger's Leggings"}
MultiLanguageQuestData['en'][13044] = {title = "If There Are Survivors...", objective = "Speak with Penumbrius at the Argent Vanguard in Icecrown.", description = "Across the Valley of Echoes, west of here, and through the Breach, is the first Scourge encampment in Icecrown known as Scourgeholme. We fought a good fight at Scourgeholme and killed many Scourge, but in the end we were forced to retreat. Many soldiers were left behind - their fate unknown.\n\nIf there are survivors, we must attempt a rescue. Directly down this southeastern path is Penumbrius, ally of the bronze dragonflight and caretaker of the proto-brood. Seek him out and ask for his assistance.", progress = nil, completion = "&lt;Penumbrius nods.&gt;\n\nMy kin will help. Together we will battle the Lich King and his undead legions.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13045] = {title = "Into The Wild Green Yonder", objective = "Rescue 3 Captured Argent Crusaders from Scourgeholme and drop them off at the Vanguard Infirmary at the center of the Argent Vanguard. Report to Highlord Tirion Fordring should you succeed.", description = "We will do all that we can to assist you, <name>. The proto-brood have volunteered to fly you across the Breach and into Scourgeholme. Rescue any captured Argent Crusaders that you find. Return them immediately to the Vanguard Infirmary, located at the center of this base.\n\nChoose one of the Argent Skytalons in the pen behind me and go!\n\nScourgeholme is located northwest, across the Valley of Echoes, through the great Breach.", progress = "With each minute that passes their chance of survival decreases.", completion = "Arthas... He strikes recklessly - without care or caution. We have caught him off guard.\n\n&lt;Highlord Tirion Fordring pauses, lost in thought for a moment.&gt;\n\nWe will bolster our defenses and weather the storm.\n\nHow good are you with a cannon, &lt;name&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13046] = {title = "Feeding Arngrim", objective = "You are to feed Arngrim 5 Disembodied Jormungar, then return to Arngrim's frozen image in Dun Niffelem.\n\nYou must go to the Valley of Ancient Winters and use Arngrim's Tooth on the Roaming Jormungar there. Once they have become disembodied, you must fight them until they are weakened.", description = "Arngrim's hunger was legendary.\n\nEven in death, his expression is one of famished yearning. You find that just looking at him is making your stomach growl.\n\nIt is said that throughout his life he was never truly sated, and that there was absolutely nothing he wouldn't eat. You wonder to yourself if there might be a way to feed the old king.\n\nNo sooner does the thought enter your mind than one of the massive frozen teeth falls from Arngrim's head, bounces off of his beard and lands in your hand.", progress = nil, completion = "As you anchor the tooth in Arngrim's jaw, you get the impression that your efforts may have taken the edge off of the old king's hunger pangs... for now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13047] = {title = "The Reckoning", objective = "Meet Thorim near the Temple of Wisdom. Report the outcome of the fight to King Jokkum in Dun Niffelem.", description = "Loken killed my wife, turned my followers and me against each other.  He took away everything I had, but today... that changes.\n\nToday we reclaim our sacred grounds.  Today... Loken dies.\n\nMeet me on the bridge near the Temple of Wisdom, just southwest of Ulduar.  I will finish this one way or the other.\n\nI need you there as a witness.  You will not aid me -- this is personal.\n\nAfter it's done, send word to Jokkum, King of the Frost Giants.  He's a good friend and will know what to do.", progress = nil, completion = "No... it cannot be...\n\nNo one can defeat Thorim in single combat.  Not a giant, nor a beast... no one!  Especially not that coward of a brother of his.\n\nOn my forefathers' names, this I swear...\n\nLoken will pay for this!", rewards = "You will be able to choose one of these rewards:\n\nGloves of the ServantRough Climber's GripsGauntlets of the WindreacherGauntlets of Vigilance\n\nYou will also receive:\n\nGloves of the ServantRough Climber's GripsGauntlets of the WindreacherGauntlets of VigilanceEmblem of Heroism"}
MultiLanguageQuestData['en'][13048] = {title = "Where Time Went Wrong", objective = "Use the Lorehammer on Taunka Relics to attune it to the time of Stormhoof. Once it has been attuned to 6 relics from the time of Stormhoof, return to Xarantaur at Camp Tunka'lo.", description = "The Lorehammer can help us correct the damage to the timeline, but only if we can discover where the history was originally corrupted.\n\nFrom Chieftain Swiftspear and your findings at Frostfloe Deep, we know that the change happened around the time of Stormhoof's death.\n\nNow, you must go to the Howling Hollow, north of the camp, and inspect the gravesites the North Wind's minions have already destroyed. The Lorehammer will react to artifacts from Stormhoof's era and attune itself to the proper time.", progress = "Have you attuned the Lorehammer to the time period of Stormhoof?", completion = "&lt;Xarantaur accepts the Lorehammer from you.&gt;\n\nAt last, we've pinpointed the time of Stormhoof in history. With this knowledge, we can restore the timeline.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13049] = {title = "The Hero's Arms", objective = "Recover Stormhoof's Spear and Stormhoof's Mail and return them to Xarantaur at Camp Tunka'lo.", description = "Not all of the camp's records have yet been corrupted. My staff has helped me to find those records which reflect the true timeline.\n\nThey agree that Stormhoof was given a burial of honor among the village elders on the bottom level of the Howling Hollow, to the north.\n\nMost of the graves there have already been destroyed, their contents taken as trophies by the North Wind's subjects. Go to the hollow and see if you can recover Stormhoof's spear and armor from the scions of storm who have claimed them.", progress = "Have you found Stormhoof's weapon and armor?", completion = "We are fortunate that you have recovered these intact, &lt;name&gt;. With them, I can use the Lorehammer to send you back in time, to where the North Wind started to corrupt the true timeline. It's the only way we can restore the true history of this place.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13050] = {title = "Veranus", objective = "Thorim, at the Temple of Storms, wants you to obtain 5 Small Proto-Drake Eggs from the peaks near Brunnhildar Village.", description = "If I'm to launch an attack against my brother's army, I'm going to need some way to get around.\n\nI released my riding drake back into the wild years ago.  Veranus was magnificent.  The leader of her own brood -- to whom she has now returned.\n\nFinding her will be hard, but perhaps there's a way.  She keeps her old empty nest out of pure pride.  She's a broodmother in name only, for she is beyond the age of breeding.\n\nBring me small eggs from the other nests near Brunnhildar.  I think I've an idea.", progress = "Did you obtain the eggs, <name>?", completion = "Yes... these will do.  Let us hope my plan works, &lt;name&gt;.\n\nVeranus is a great drake.  I'd hate to have to settle for a lesser one.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13051] = {title = "Territorial Trespass", objective = "Place the Stolen Proto-Dragon Eggs on top of the Broodmother's Nest and return to Thorim at the Temple of Storms.", description = "Veranus is proud like no other beast I've known.  She still keeps her old nest and makes sure none of the younger proto-drakes takes it over.\n\nTake the eggs you've collected and place them on her nest.  You'll find it atop a small peak, directly southeast of here.\n\nI should be able to get control of her before she kills you in a fit of rage.  Hopefully.", progress = "Hail, <name>!", completion = "It's good to have my old friend back.  It appears that my luck is finally starting to change... and it's all thanks to you, little friend.", rewards = "You will be able to choose one of these rewards:\n\nThorim's CrusherThorim's Riding CropCrossbow of the StormsBroodmother's ProtectorRazor-Sharp Icicle\n\nYou will also receive:\n\nRazor-Sharp IcicleThorim's Riding CropCrossbow of the StormsThorim's CrusherBroodmother's Protector"}
MultiLanguageQuestData['en'][13052] = {title = "Aerial Surveillance", objective = "Professor Calvert wants you to take the flight to Lakeside Landing and speak with Pilot Vic there.You did a good job helping Wes with getting that flying machine back up and running.\n\nIf you'd like to help us further, there is an unusual weather pattern coming in from the northwest. I have a pilot ready to work for me, but I'm afraid he needs a copilot.\n\nIf you think you're up to it, you can take the flight to Lakeside Landing. Tell Vic I sent you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "You did a good job helping Wes with getting that flying machine back up and running.\n\nIf you'd like to help us further, there is an unusual weather pattern coming in from the northwest.  I have a pilot ready to work for me, but I'm afraid he needs a copilot.\n\nIf you think you're up to it, you can take the flight to Lakeside Landing.  Tell Vic I sent you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13053] = {title = "Looking for Survivors", objective = "Help Zak Wobblesprocket complete the Test Flight.", description = "Gretchen Fizzlespark wants to use my flying machine to look for survivors from her expedition.  Apparently she thinks they're being held prisoner in the village to the north.\n\nThe only problem is I don't have a co-pilot.  If you're willing to take it on, I'd be more than happy to teach you a move or two.\n\nWhat do you say, <name>?  Deal?You will learn:\n\n", progress = nil, completion = nil, rewards = "You will learn:\n\nCold Weather Flying\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][13054] = {title = "The Missing Tracker", objective = "Look for Tracker Val'zij inside Gimorak's Den, southeast of the Grom'arsh Crash Site.", description = "I can't in good conscience send you to the worg cave without warning you that the previous person we sent there hasn't returned.\n\nWe're prepared for the worst, but perhaps there's a chance that he's alive.  We'd appreciate it if you helped him return -- Tracker Val'zij is one of the only hunters we have.", progress = nil, completion = "This hurts bad, mon.  Don't know if I'm gonna make it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13055] = {title = "Cave Medicine", objective = "Tracker Val'zij, at Gimorak's Den, wants you to obtain 1 Jormungar Toxin Gland and 8 Cave Mushrooms.", description = "It's good to see a friendly face.  Might be the last one I see.\n\nOne of those jormungar stung me with some sort of toxin before I managed to get away.  I can feel my whole body getting numb, mon.\n\nI'm going to need a toxin gland to make an antidote.  I will also need some of the cave mushrooms that grow here... they'll slow the toxin down.\n\nHurry, please.  I don't have much time.", progress = "You back, mon?", completion = "I thank you, mon.  I might live another day now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13056] = {title = "There's Always Time for Revenge", objective = "Tracker Val'zij wants you to slay Gimorak inside Gimorak's Den.", description = "I should manage for now, <name>.  There is one favor I'd like to ask, though.\n\nI would never had fallen to one of these worms, but my wind serpent, Heesha, was killed by the meanest worg I've seen in some time.\n\nDon't worry about me now, I'll feel better when that worg is breathing no more.  You should find him deeper in the cave.", progress = "You find that dirty mongrel, <name>?", completion = "I'm already feeling much better, mon.  Not sure if it's the antidote or the news of that filthy worg getting what he deserved.", rewards = "You will be able to choose one of these rewards:\n\nBoots of the Howling WindsHardened Whipping BeltBroken Chastity BeltJawbreakers\n\nYou will also receive:\n\nBoots of the Howling WindsHardened Whipping BeltBroken Chastity BeltJawbreakers"}
MultiLanguageQuestData['en'][13057] = {title = "The Terrace of the Makers", objective = "Find Thorim at the southeastern edge of the Terrace of the Makers, just northwest of Dun Niffelem.", description = "It is time, <name>.  I am prepared to face Loken now.\n\nLet us make our way to the Terrace of the Makers and face my brother's forces.  The fool will regret ever crossing me.", progress = nil, completion = "We're here, &lt;name&gt;.  My brother's forces will learn the meaning of defeat today.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13058] = {title = "Changing the Wind's Course", objective = "Use the Lorehammer to travel back in time and face the North Wind as Stormhoof. When Stormhoof falls and drops the Horn of Elemental Fury, use it to finish off the North Wind, and then return to Xarantaur at Camp Tunka'lo.", description = "At last, we have all that we need to right the wrongs of the North Wind and its followers. You have attuned the Lorehammer to Stormhoof's time and his persona.\n\nTake the hammer again, head to the Temple of Life in the plains to the northwest. Use the hammer to assume the role of Stormhoof. Face the North Wind as Stormhoof, but realize that for the timeline to be restored, Stormhoof must die as the North Wind weakens.\n\nThen, you must find and use the Horn of Elemental Fury to destroy the North Wind.", progress = "Have you done it? Is the true timeline restored?", completion = "What you have done today will ensure that Stormhoof and his story will never be forgotten. As well, you have written yourself into the pages of Azeroth's history. I will remember and record your accomplishments for all eternity.", rewards = "You will be able to choose one of these rewards:\n\nIceshrieker's TouchRazor-Sharp Ice ShardsWand of Chilled RenewalWeighted Throwing Axe\n\nYou will also receive:\n\nWand of Chilled RenewalIceshrieker's TouchWeighted Throwing AxeRazor-Sharp Ice ShardsEmblem of Heroism"}
MultiLanguageQuestData['en'][13059] = {title = "Revenge for the Vargul", objective = "Bethod Feigr in The Underhalls wants you to throw down his sword to challenge Thane Illskar and then kill him in The Circle of Suffering.", description = "I've been praying to The Lady of the Sword for one to come and strike down my enemy. Thane Illskar must pay for what he did to me!\n\nI was the champion of Thane Ufrang the Mighty. During my fight for ascendance in Valhalas, Illskar sabotaged me with dark magic, causing me to lose and be reduced to this.\n\nThe thane and his champions can be found below in The Circle of Suffering. Challenge him on my behalf. Defeat him.\n\nMake him know the suffering that I know!", progress = "I sense that you haven't yet defeated Thane Illskar. Does something stay your hand?", completion = "Thank you, &lt;class&gt;... thank you!\n\nYou've given me the satisfaction of knowing that the coward who made me into this will rot for all eternity as surely as I will.\n\nNow leave before I lose control of myself and cut you down.", rewards = "You will be able to choose one of these rewards:\n\nMantle of the UnderhallsBoots of the Fallen ThaneCirclet of SufferingGauntlets of the Holy GladiatorIllskar's Greatcloak\n\nYou will also receive:\n\nMantle of the UnderhallsBoots of the Fallen ThaneIllskar's GreatcloakGauntlets of the Holy GladiatorCirclet of Suffering"}
MultiLanguageQuestData['en'][13060] = {title = "When All Else Fails", objective = "Speak to Ricket to make use of Ricket's D16 Propelled Delivery Device to enter further into Storm Peaks.", description = "So...  so I don't think we're going to be getting a good foothold in those mountains.\n\nTrust me, I'm not one to give up easily... but between freezing engines, nasty vrykul women, territorial dragon want-to-bes and the half a dozen other nasties settled in the area, this just ain't happening.\n\nDon't let that dissuade you though! Just because we can't get a foothold doesn't mean we won't get you there... one-way trips are pretty simple when you get down to it.\n\n<Ricket nods at some nearby rockets.>", progress = nil, completion = "&lt;Olut winces.&gt;\n\nThat looked painful. It was a pretty grand entrance though.\n\nAre you here to help us find a path into Icecrown? As you can see, our first foray in that direction didn't end too admirably. I'm thinking we might be better off breaching the place from another side.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13061] = {title = "Prepare for Glory", objective = "Speak to Lok'lira the Crone in Brunnhildar Village.", description = "This is it then.  I'll take care of your bear now, you won't be needing her.  The great Drakkensryd will be your next challenge.\n\nSay goodbye to your friends and leave your affairs in order, for you will return victorious... or you won't return at all.", progress = nil, completion = "You've really made it this far.  Never would I have thought you'd progress so quickly among the hyldnir.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13062] = {title = "Lok'lira's Parting Gift", objective = "Speak to Gretta the Arbiter in Brunnhildar Village.", description = "You've been a great ally, <name>.  Now comes your true test.  You will need skill, courage and a little luck.\n\n<Lok'lira attaches a thin strand of hair to yours.>\n\nYou cannot fail now sister.  Speak to Gretta the Arbiter.  She'll see you on your way.", progress = nil, completion = "Are you ready to ride, sister?  There is no coming back.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13063] = {title = "Deemed Worthy", objective = "Brijana wants you to go to Brunnhildar Village and speak with Astrid Bjornrittar.", description = "You have succeeded where many have failed, sister. Whether it be by strength and courage or mere luck remains to be seen.\n\nGo back to the village and seek out Astrid Bjornrittar. Tell her of your accomplishments. But be warned. She is not easily impressed.", progress = nil, completion = "So, sister, you think that completing a few simple chores makes you a heroine?\n\nYou shall learn....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13064] = {title = "Sibling Rivalry", objective = "Thorim wants you to listen to his story.", description = "Sif? Is it truly you?\n\nNo? A <race>? But for a moment....\n\nEnough of this! The visions of my Sif have tormented me for far too long. It is time for me to avenge her, and to bring honor to her memory.\n\nMy brother must pay!", progress = "Hear my words, <race>.", completion = "You now know a bit of the history of this land... my land.\n\nI call upon you to assist me in setting these wrongs to right.", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][13065] = {title = "Ohanzee the Elder", objective = "It is good to know the people of this land still pay homage to the olden races.  I bid you well, <name>, and offer you this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][13066] = {title = "Yurauk the Elder", objective = "It is good to know the people of this land still pay homage to the olden races.  I bid you well, <name>, and offer you this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][13067] = {title = "Chogan'gada the Elder", objective = "It is good to know the people of this land still pay homage to the olden races.  I bid you well, <name>, and offer you this token...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][13068] = {title = "A Tale of Valor", objective = "Highlord Tirion Fordring at Crusaders' Pinnacle has requested that you locate the hero, Crusader Bridenbrad at the Silent Vigil, in northeast Icecrown. His fire pit will likely be the most obvious indication of his location from the air.", description = "Perhaps you've heard the praises for our missing hero?\n\nCrusader Bridenbrad was in the Broken Front aiding the attack against the Scourge when the undead army came down upon them. The many men of that allied force scattered, but Bridenbrad alone returned and dragged more than a dozen men to safety, one by one through the carnage.\n\n<class>, he has not returned since. He was spotted heading to the far northeast, towards the Silent Vigil. Bring him back to me that I might honor him for his valor.", progress = nil, completion = "Back! Careful! The plague has gripped me and I'll not see it spread to you nor anyone else.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13069] = {title = "Shoot 'Em Up", objective = "The Leaper at The Shadow Vault wants you to use a Jotunheim Rapid-Fire Harpoon to shoot down 15 Jotunheim Proto-Drakes and their riders.", description = "Jotunheim has aerial defenses, both in terms of proto-drake riders and harpoon guns. They've concentrated these on their northern and western facings where they are most vulnerable.\n\nLet's use their defenses against them!\n\n<The Leaper pierces you with his single eye and cackles maniacally.>\n\nTake control of a harpoon gun on the platforms that overhang the cliffs on either side of Valhalas to the southwest. Take out the proto-drakes and their riders. Shoot 'em up!", progress = nil, completion = "You are a true champion for the cause, &lt;name&gt;!\n\nWon't you please come speak to me again tomorrow? I'm certain that there will be more of those nasty proto-drakes to shoot down.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13070] = {title = "A Cold Front Approaches", objective = "Report to Siegemaster Fezzik at the Argent Vanguard in Icecrown.", description = "The chill of death stirs in the west, threatening to freeze our hearts and souls to this wasteland and bind us to its dark master. We will stand and we will fight!\n\nThe preparations have begun. Report to Siegemaster Fezzik at the front gate for your assignment.", progress = nil, completion = "We must be quick or face being overtaken by the Scourge! There's really no time for instructions, &lt;race&gt;. You're just going to have to jump in and hope for the best.", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][13071] = {title = "Vile Like Fire!", objective = "Vile at The Shadow Vault wants you to steal a Njorndar Proto-Drake and use it to set fire to 8 vrykul buildings in the greater Jotunheim region.\n\nBalargarde Fortress, due to its nature, cannot be set ablaze.", description = "Vile like fire! Vile like proto-drakes!\n\n<The abomination claps its hands excitedly.>\n\nLittle <name> go to Jotunheim and steal a pretty proto-drake in Njorndar Village. Make proto-drake make pretty fires on Jotunheim buildings!", progress = "What? Vile not see lots of fire!!!\n\n<name> go back and make more fire!", completion = "Yay, yay! &lt;name&gt; is best proto-drake stealer.\n\nYou come back tomorrow and we make more fire!!!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13072] = {title = "A Hero Remains", objective = "Bring news of Crusader Bridenbrad's fate to Highlord Tirion Fordring at Crusaders' Pinnacle.", description = "I know why you've come... they've sent you to bring me back, but that cannot happen. I carry the plague of undeath, <class>, and I'll not share my fate with those near me. No, I shall stay here.\n\nMy only regret lies in what I may become when death grips me. I do not fear death itself, but I loathe to consider serving the traitor, Arthas.\n\nLeave me... and see to it that no one else comes looking. You would do me a great disservice if you were to expose anyone to the plague that I carry.", progress = nil, completion = "Bridenbrad has contracted the plague? I cannot imagine a worse fate for one who has devoted his life to the ways of light, nor can I fathom leaving him to die without lifting a finger to help.\n\nNo, undeath shall not be his fate. We shall find a way to aid this hero.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13073] = {title = "The Keeper's Favor", objective = "Highlord Tirion Fordring at Crusaders' Pinnacle has requested that you secure passage from Arch Druid Lilliandra and speak to Keeper Remulos in Moonglade.", description = "There are those of this world that tap into power unrestricted by the bounds of our mortal frames - powers of restoration, powers of life, and powers of light.  And Bridenbrad, this is no ordinary man... his valor and devotion shine through. We can only hope that one of these beings will intervene and bring this hero back from a fate worse than death.\n\nGo now and speak to Arch Druid Lilliandra in the Argent Vanguard... request passage to Moonglade and seek the aid of Keeper Remulos.", progress = nil, completion = "Hello child.\n\nI understand Tirion's request and trust in his judgment, we will see what we can do for this Crusader Bridenbrad. What you ask is no simple task - the Scourge are not of this world, and many have failed in attempting to strip their corruption over the years.\n\nIn a being of nobility and light, all is not without hope.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13074] = {title = "Hope Within the Emerald Nightmare", objective = "Keeper Remulos at Moonglade has instructed you to enter the emerald dream and recover 3 Emerald Acorns.\n\nLeave the vicinity of the Shrine of Remulos to return to Azeroth.", description = "What we need exists only in the emerald dream... acorns that are infused with a powerful restorative magic. Many places in this sacred glade are closely tied with the dream, and my shrine is among them.\n\nI will send you into the dream to recover some of these acorns. Be prepared though <class>, for this method of entering the dream is dangerous, and it is very likely you will be beset by nightmares.\n\nRecover a few acorns quickly, and then depart from my shrine or pinch yourself to return to our world.", progress = "It is good to see that you are safe. Have you recovered the acorns?", completion = "Excellent work, young one.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13075] = {title = "The Boon of Remulos", objective = "Return to Crusader Bridenbrad at the Silent Vigil in Icecrown with the Emerald Acorn.", description = "I shall open a portal to take you back to the druid that brought you here. You and your crusader have my well wishes. I hope that this acorn is able to purify your crusader and save him from the wretched fate of the plague.\n\nFarewell, <race>.", progress = "Well met, <class>. I knew that you would return, despite my warnings, but I'm pleased that you heeded my desire to not risk anyone else.\n\nWhy have you come back to me?", completion = "Tirion sent you to Remulos? I'm... I'm flattered. One does not call favors in with beings of such power idly, no matter how noble or altruistic they might be. You too are kind to have gone to such lengths on my behalf. You have my thanks.\n\nPlant the seed - I am ready.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13076] = {title = "Time Yet Remains", objective = "Return to Highlord Tirion Fordring at Crusaders' Pinnacle with news of Emerald Acorn's effects.", description = "I feel refreshed... renewed... but the plague still grips me. Not to worry, I am still eternally grateful that you went to such lengths for me, a complete stranger. If nothing else, you've bought me a few more precious hours not plaguing the world as a hideous undead.\n\nThank you, <class>. Please extend my thanks to Tirion as well, and let him know that it has been an honor to serve beside him.", progress = nil, completion = "It saddens me to hear that it did not work. No reason to fret though, I have met other beings of good that may still be of aid to us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13077] = {title = "The Touch of an Aspect", objective = "Request the aid of Alexstrasza the Life-Binder at Wyrmrest Temple.", description = "The dragon-queen, Alexstrasza, possesses magics over all life. In the past, she has used great fire to incinerate undead and rebirth fresh new life in their place. Perhaps her powers might be able to save our Bridenbrad as well.\n\nAlexstrasza makes her home at Wyrmrest Temple in Dragonblight - please go to her and humbly request her aid on my behalf.", progress = nil, completion = "Greetings to you, &lt;race&gt;.\n\nThe concern is clear on your face. Please tell me what troubles you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13078] = {title = "Dahlia's Tears", objective = "Alexstrasza the Life-Binder at Wyrmrest Temple has requested that you recover Dahlia's Tears from soil freshly cleansed by a Ruby Keeper's flames.", description = "In this dark time, I'll not be the one to abandon a champion of the Light.\n\nWe will need something sacred for this to have a hope of saving your Bridenbrad... a remnant of a devout being that fell victim to this very same plague.\n\nGo now to the sacred soil of the passages outside my Ruby Dragonshrine where the battle is joined. As my Ruby Keepers fly down and set flame to the ground beneath undead feet, you will witness new life grow forth. Among that life are Dahlia's Tears - bring them to me.", progress = "Ah, dear Dahlia. I do miss you so.", completion = "With Dahlia's Tears and ancient magic, I fashion you some small amount of hope for your great crusader.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13079] = {title = "The Boon of Alexstrasza", objective = "Bring the Breath of Alexstrasza to Crusader Bridenbrad at the Silent Vigil in Icecrown.", description = "You must understand, young <race>, that cleansing the body in favor of life anew is something well within my grasp... removing the plague of undeath without affecting the body, however, is beyond the scope of the powers that I control.\n\nIf this Bridenbrad is the beacon of light that you profess him to be, perhaps he will endure such a cleansing and thrive, but I cannot state with confidence that this is the salvation that you seek. Take it and go with all of my blessings.", progress = "You have returned yet again, <class>. Why do you risk yourself so?", completion = "The breath of Alexstrasza... you have gone to the dragon-queen herself? I'm extremely grateful.\n\nI understand the risks of such cleansing and I am prepared. Proceed, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13080] = {title = "Hope Yet Remains", objective = "Return to Highlord Tirion Fordring at Crusaders' Pinnacle with news of the effects of the Breath of Alexstrasza.", description = "<Bridenbrad raises a hand to you as he catches his breath.>\n\nIt was nearly as painful as it looked, but it was as if I could feel some of the corruption being burnt away from within my body. It seems the plague is not so readily bested though.\n\n<class>, thank you for everything that you have done. Your selfless actions have renewed my hope that there is yet great good left within this world - I can depart without fear that darkness will prevail in my absence.\n\nGo now, go with no regrets.", progress = nil, completion = "The Scourge plague is no simple foe to defeat. Alexstrasza's words suggest that perhaps we can yet save our Bridenbrad from the unimaginable fate of the unliving should he fall, but I will not give him up so easily.\n\nThere is yet one more path of light I would like to pursue. One more being who might avert this horrible fate.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13081] = {title = "The Will of the Naaru", objective = "Request the aid of A'dal at Shattrath City in Terokkar Forest.", description = "I appreciate everything that you have done for us, <name>. I have one last errand for you... one last gleaming hope for a paladin who deserves any salvation that we can extend.\n\nGo now to Shattrath and speak to the naaru, A'dal. He has long been a beacon of light and powerful ally to devout paladins. Impart Bridenbrad's story and seek any aid that he might have to offer.\n\nI cannot impress how important it is that you move quickly - I fear our crusader does not have much more time in this world.", progress = nil, completion = "&lt;A gentle ringing fills your head as you approach the naaru.&gt;\n\nI know why you have come.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13082] = {title = "The Boon of A'dal", objective = "Return to Crusader Bridenbrad at the Silent Vigil in Icecrown.", description = "I am pleased that you have come to me, <name>. I know of Crusader Bridenbrad, and of your travels in hope of saving him. Bridenbrad's valor has sparked remarkable selflessness in you, and this is a miracle unto itself.\n\nThe Light will take care of its own. I will extend my blessing to Bridenbrad and he shall not endure the corruption of undeath. I shall return you to Dalaran, and you shall return to him. Know that I remain with you.", progress = nil, completion = "&lt;As you approach Crusader Bridenbrad, you cannot help but notice that his skin has taken on a pale hue and his breaths are shallow. It is clear that he has little time left.&gt;\n\nYou have returned to me, &lt;class&gt;. I must admit... it is good to see you again... your face renews my hope that this land will be free of Arthas's grasp one day soon. I'm proud to have met you...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13083] = {title = "Light Within the Darkness", objective = "Bring Crusader Bridenbrad's Tabard to Highlord Tirion Fordring at Crusaders' Pinnacle.", description = "<Crusader Bridenbrad's tabard rests in the bottom of the chest, shifting slightly as the howling wind finds its way in.>\n\nTirion will desire this last remnant of the great crusader.", progress = "He has departed, hasn't he? I felt a small bit of light leave the land.", completion = "I am glad you were able to save him from undeath. With A'dal's blessing, he will know no evil in his afterlife.\n\nWe shall take heart in his shining example and in your selflessness. Thank you for all that you have done.", rewards = "You will be able to choose one of these rewards:\n\nBridenbrad's SashBelt of the Never-ForgottenChained Belt of RemembranceGirdle of Eternal MemorySignet of Bridenbrad\n\nYou will also receive:\n\nBridenbrad's SashSignet of BridenbradBelt of the Never-ForgottenChained Belt of RemembranceGirdle of Eternal MemoryEmblem of Heroism"}
MultiLanguageQuestData['en'][13084] = {title = "Vandalizing Jotunheim", objective = "Duke Lankral at The Shadow Vault wants you to burn 10 Vrykul Banners.", description = "Let us see if we can further weaken the resolve of the vrykul, <name>.\n\nEach day I wish you to travel to Jotunheim and put their banners to the torch. It may seem a trivial thing, but to see their ancestral home vandalized on a daily basis will demoralize them more than any physical punishment you can inflict.\n\nAt least... it can't hurt.", progress = nil, completion = "&lt;The duke looks at you a moment and nods.&gt;\n\nYou're inflicting horrible mental trauma on the Jotunheim vrykul. This is where they were first reawakened. It is a place of significant importance to them, second only to Ymirheim.\n\nYou must keep up the pressure there while I hold the vault from the assault of the Lich King.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13085] = {title = "Vaelen Has Returned", objective = "Speak with Vaelen the Flayed at The Shadow Vault.", description = "I just saw that incompetent fool, Vaelen the Flayed, sneak into the vault building.\n\nGo see to it that he rectifies his mistake and returns my death knights to me!", progress = nil, completion = "I think I can guess why you're here, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13086] = {title = "The Last Line Of Defense", objective = "Use an Argent Cannon to destroy 100 Scourge attackers. You must also kill 3 Frostbrood Destroyers.\n\nReturn to Siegemaster Fezzik should you succeed.", description = "I've triggered the base's defenses, <class>! Atop each of the Vanguard's four towers is a retractable Argent Crusade cannon, blessed by Father Gustav himself. You'll need to fly up to one of those towers and man a cannon. Use it to destroy the Scourge onslaught that the Lich King has deployed.\n\nJust one warning, the Scourge will undoubtedly send their frost wyrms to lay siege to the towers. Shoot them out of the sky! If they destroy the walls and towers of this base, we're done for!", progress = "The screams of the dying will haunt me forever! Help them!", completion = "You handled the cannon like a goblin gunner, friend. You've saved the Vanguard and the Argent Crusade - all the while backing the Highlord himself up on the field of battle! Amazing!", rewards = "You will be able to choose one of these rewards:\n\nCannoneer's MoraleFezzik's PocketwatchCannoneer's Fuselighter\n\nYou will also receive:\n\nCannoneer's FuselighterFezzik's PocketwatchCannoneer's MoraleEmblem of Heroism"}
MultiLanguageQuestData['en'][13087] = {title = "Northern Cooking", objective = "Bring four chilled meat to Brom Brewbaster at Valgarde.  chilled meat can be found on any Northrend beast.", description = "So what are ya doin' if you dinna have any stew for me.   I got me a HUNGER!   At least bring me some chilled meat so I kin cook me own stew!   If ya do, I kin give ya the recipe so you kin make it for yourself.   NOW GO GET ME SOME MEAT!", progress = "WHERE IS MY MEAT!", completion = "Ya gots me meat!   Here is your recipe, I gots cookin to do!", rewards = "You will learn:\n\nNorthern Stew\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][13088] = {title = "Northern Cooking", objective = "Bring four chilled meat to Rollick Mackreel at Valiance Keep.  chilled meat can be found on any Northrend beast.", description = "We got a lot of new recruits here and these lads are hungry!  If you could go out and get me some chilled meat for stew, I could teach you how to make it for yourself.", progress = "The lads need meat for their stew.", completion = "That will keep our recruits fed!   Here's how you cook it.", rewards = "You will learn:\n\nNorthern Stew\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][13089] = {title = "Northern Cooking", objective = "Bring four chilled meat to Thomas Kolichio at Vengeance Landing.  chilled meat can be found on any Northrend beast.", description = "Nothing like a stew made from the living to warm your bones.   Bring me some of the chilled meat that can be found on the wretched beasts of this place, and I shall teach you to make a warm stew.", progress = "The stew awaits...", completion = "We can quickly turn this flesh into stew.", rewards = "You will learn:\n\nNorthern Stew\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][13090] = {title = "Northern Cooking", objective = "Bring four chilled meat to Orn Tenderhoof at Warsong Hold.  chilled meat can be found on any Northrend beast.", description = "The warriors of the Warsong Offensive need food in their bellies to keep their strength up.   If you could bring some chilled meats from the Rhinos or other beasts, I could make them some stew.   I would be willing to teach you the recipe if you were willing.", progress = "When the meat is present, the stew will be prepared.", completion = "I give my thanks to you.", rewards = "You will learn:\n\nNorthern Stew\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][13091] = {title = "The Art of Being a Water Terror", objective = "The Bone Witch in Njorndar Village wants you to possess a Water Terror and use it to slay 10 vrykul in the greater Jotunheim region.\n\nQualifying vrykul are Jotunheim Sleep-Watchers, Jotunheim Warriors, Mjordin Water Magi, Njorndar Spear-Sisters, and Valhalas Vargul.", description = "The water lock outside my cave is teeming with elementals that the vrykul magi have yet to tame. I am going to teach you a trick for possessing these creatures for a short time, and you will use them to wreak havoc upon Jotunheim!\n\n<The banshee-infested vrykul draws magic in the air and touches a large finger to your forehead.>\n\nGo now and open the gate to the lock. A water terror will rush out and you will possess it to destroy our enemies!", progress = "My reading of the bones tells me that you're not quite done.", completion = "I have never seen such terror in the eyes of a vrykul. They think themselves masters of their world.\n\nYou and I are going to prove them wrong. Very wrong.", rewards = "You will be able to choose one of these rewards:\n\nPantaloons of the Water MagiSpear-Sisters MantleLinks of the Sleep-WatcherJotunheim Shackles\n\nYou will also receive:\n\nPantaloons of the Water MagiSpear-Sisters MantleJotunheim ShacklesLinks of the Sleep-Watcher"}
MultiLanguageQuestData['en'][13092] = {title = "Reading the Bones", objective = "The Bone Witch in Njorndar Village has instructed you to collect 15 Vrykul Bones.", description = "One of the benefits of possessing this creature is that I have access to all of her powers. As a bone witch and rune reader, she has the power to throw the bones and determine one's fate.\n\n<The Bone Witch smirks.>\n\nLucky for you and I that I have it within my power to influence those readings.\n\nBring me the bones of the vrykul that you kill here in Jotunheim and I will toss them to allow you to determine your own fate.", progress = "I find it remarkable that these beings ever held sway over the world when they utilized such primitive magic.", completion = "And now we shall see what the future holds for you.\n\n&lt;The Bone Witch casts the bones upon the rug in front of her.&gt;\n\nChoose your fate, &lt;class&gt;.", rewards = "You will be able to choose one of these rewards:\n\nFate Rune of Baneful IntentFate Rune of Fleet FeetFate Rune of Nigh InvincibilityFate Rune of Primal EnergyFate Rune of Unsurpassed Vigor\n\nYou will also receive:\n\nFate Rune of Baneful IntentFate Rune of Nigh InvincibilityFate Rune of Primal EnergyFate Rune of Fleet FeetFate Rune of Unsurpassed Vigor"}
MultiLanguageQuestData['en'][13093] = {title = "Reading the Bones", objective = "Bring me more vrykul bones and we will influence the fates in your favor.", description = nil, progress = "Bring me more vrykul bones and we will influence the fates in your favor.", completion = "Choose your fate, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nFate Rune of Baneful IntentFate Rune of Fleet FeetFate Rune of Nigh InvincibilityFate Rune of Primal EnergyFate Rune of Unsurpassed Vigor\n\nYou will also receive:\n\nFate Rune of Baneful IntentFate Rune of Nigh InvincibilityFate Rune of Primal EnergyFate Rune of Fleet FeetFate Rune of Unsurpassed Vigor"}
MultiLanguageQuestData['en'][13094] = {title = "Have They No Shame?", objective = "Image of Warmage Kaitlyn wants you to recover Berinand's Research.", description = "Archmage Berinand loaned me his research on the Arcanomicron, some sort of map that Malygos is trying to assemble.\n\nI made the mistake of discussing it with a group of Horde adventurers and now it's gone!\n\nIt must have been them. Please, recover the book.", progress = "Please, <name>, tell me you've found Berinand's research....", completion = "You found it!? Yes, yes, it's all here.\n\nPlease, take this with my gratitude. And if it's not too much to ask, it would be better for me if Berinand never learned of this.", rewards = "You will be able to choose one of these rewards:\n\nShoulders of the Northern LightsCured Mammoth Hide MantleTundra Tracker's ShoulderguardsTundra Pauldrons\n\nYou will also receive:\n\nShoulders of the Northern LightsCured Mammoth Hide MantleTundra Tracker's ShoulderguardsTundra Pauldrons"}
MultiLanguageQuestData['en'][13095] = {title = "Have They No Shame?", objective = "Image of Warmage Kaitlyn wants you to recover Berinand's Research.", description = "Archmage Berinand loaned me his research on the Arcanomicron, some sort of map that Malygos is trying to assemble.\n\nI made the mistake of discussing it with a group of Alliance adventurers and now it's gone!\n\nIt must have been them. Please, recover the book.", progress = "Please, <name>, tell me you've found Berinand's research....", completion = "You found it!? Yes, yes, it's all here.\n\nPlease, take this with my gratitude. And if it's not too much to ask, it would be better for me if Berinand never learned of this.", rewards = "You will be able to choose one of these rewards:\n\nShoulders of the Northern LightsCured Mammoth Hide MantleTundra Tracker's ShoulderguardsTundra Pauldrons\n\nYou will also receive:\n\nShoulders of the Northern LightsCured Mammoth Hide MantleTundra Tracker's ShoulderguardsTundra Pauldrons"}
MultiLanguageQuestData['en'][13096] = {title = "Gal'darah Must Pay", objective = "Tol'mar at Dubra'Jin wants you to slay Gal'darah in Gundrak.", description = "Did ya see it, mon?\n\nIt musta been da most awful thing I ever seen. Da great Akali - slain right before my eyes. Horrible...\n\nI done took an oath not ta be gettin' involved here. My job be to observe only. But dis cannot stand! Gal'darah must pay!\n\nGo into Gundrak and seek him out. Come back to me when Akali's death been avenged, mon.", progress = nil, completion = "Ya done it?! Gal'darah be no more?\n\nHere ya go, mon. Take dis gift for bringin' justice to that wretch.", rewards = "You will be able to choose one of these rewards:\n\nSly Mojo SashStrange Voodoo BeltRanger's Belt of the Fallen EmpireClasp of the Fallen Demi-God\n\nYou will also receive:\n\nSly Mojo SashStrange Voodoo BeltRanger's Belt of the Fallen EmpireClasp of the Fallen Demi-God"}
MultiLanguageQuestData['en'][13097] = {title = "Unfinished Business", objective = "Har'koa wants you to speak with Tol'mar at Dubra'jin.", description = "While it is true that the Prophet of Akali will trouble this world no more, there yet remains work to be done.\n\nThe greater part of Akali's blood has empowered another, and it is in him that the true danger lies.\n\nQuickly, <name>, make your way north of Gundrak to Dubra'Jin and speak with Tol'mar. He will be able to direct you further in this cause.", progress = nil, completion = "Lissen up, mon. Dere be dangerous work ta be done!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13098] = {title = "For Posterity", objective = "Chronicler Bah'Kini at Dubra'Jin wants you to enter Gundrak and collect 6 Drakkari History Tablets.", description = "Gundrak be doomed, mon.\n\nHistory be repeatin' itself before our eyes. When trolls be turnin' on their own gods, the end be certain. It just be a matter of time.\n\nPerhaps if we can record the events clearly, we might prevent future generations from traveling down da same path.\n\nIf you be havin' the courage, enter Gundrak and search for clues to what brought the Drakkari Empire to such an end as dis.", progress = "You find da Drakkari history tablets, mon?", completion = "&lt;Bah'Kini scans the engraved tablets for a moment, then turns her attention back to you.&gt;\n\nDese be authentic, &lt;race&gt;. I'll be placin' dem in their proper place in my collection.\n\nPerhaps we can finally be puttin' an end to dis behavior.", rewards = "You will be able to choose one of these rewards:\n\nLion's Head RingRing of Foul MojoSolid Platinum BandVoodoo Signet\n\nYou will also receive:\n\nVoodoo SignetRing of Foul MojoSolid Platinum BandLion's Head Ring"}
MultiLanguageQuestData['en'][13099] = {title = "Just Checkin'", objective = "To'kini wants you to speak to Bah'kini at Dubra'Jin.", description = "There have been fearsome sounds echoing from Gundrak. They have been increasing in volume and frequency of late.\n\nMy long-time student is currently recording events from her post just west of Gundrak. Perhaps you could find the time to check in on her for me?", progress = nil, completion = "Long-time student? Hah!\n\nIf by long-time ya mean my whole life, den I suppose dat be accurate.\n\nTo'kini be my cowardly father - too fearful to take up a position so near Gundrak... so he sent me!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13100] = {title = "Infused Mushroom Meatloaf", objective = "Use your Meatloaf Pan to cook 4 Infused Mushrooms and 2 Chilled Meats and bring the finished Mushroom Meatloaf to Orton Bennet in Curiosities & Moore, located in Runeweaver Square in Dalaran.", description = "We have an important order that needs to go out!  Orton Bennet in Curiosities & Moore needs a mushroom meatloaf.\n\nGet some infused mushrooms found in the Dalaran sewers, chilled meat, and cook them in this meatloaf pan.  When you're done, deliver the cooked meatloaf to Orton.", progress = "Do you have any food for me?\n\nI never seem to be able to get away from the shop, even for a minute.", completion = "This looks great!  Thanks!", rewards = "You will receive:\n\nSmall Spice BagEpicurean's Award"}
MultiLanguageQuestData['en'][13101] = {title = "Convention at the Legerdemain", objective = "Bring 4 Northern Stew that you use your cooking skill to make and a Jug of Wine from the cheese shop in Dalaran to Arille Azuregaze at the Legerdemain Lounge found in Runeweaver Square in Dalaran.", description = "Arille Azuregaze at the Legerdemain Lounge has a convention coming in and needs a feast pronto!\n\nYou need to provide some Northern Stew and a Jug of Wine from the cheese shop \"One More Glass\" in central Dalaran.  The owner of the cheese shop owes me the wine and you should find it somewhere around the shop.\n\nBring the wine and stews to Arille.", progress = "Where is my food, I will have conventioneers here any minute!", completion = "This is plenty of food for everyone!  I am sure the customers will be pleased.", rewards = "You will receive:\n\nSmall Spice BagEpicurean's Award"}
MultiLanguageQuestData['en'][13102] = {title = "Sewer Stew", objective = "Cook 4 Crystalsong Carrots from Crystalsong Forest with 4 Chilled Meat in the Cookpot.\n\nOnce it is ready bring the Vegetable Stew to the Dalaran sewers Innkeeper Ajay Green.", description = "Ajay Green the innkeeper in the Dalaran sewers needs a vegetable stew for his customers as they are running low on food down there.\n\nCollect 4 Crystalsong Carrots from the Crystalsong Forest and cook them together with 4 Chilled Meat.\n\n You can get to the Crystalsong Forest from the portal chamber in the eastern corner of Runeweaver Square.\n\nOnce the vegetable stew is ready, bring it to Ajay.", progress = "I've got hungry people down here!  We need some stew.", completion = "This will be consumed in no time!   Thanks!", rewards = "You will receive:\n\nSmall Spice BagEpicurean's Award"}
MultiLanguageQuestData['en'][13103] = {title = "Cheese for Glowergold", objective = "Combine the Empty Cheese Platter with Aged Dalaran Limburger from the cheese shop \"One More Glass\" and with 6 Half Full Dalaran Wine Glasses found on tables around Dalaran.\n\nBring the Wine and Cheese platter to Ranid Glowergold at the Leatherworkers in the Magus Commerce Exchange.", description = "Ranid Glowergold in the Leatherworkers shop in Dalaran has had a sudden craving for wine and cheese.\n\nCollect cheese which is on the shelf at \"One More Glass\" in central Dalaran and half full wine glasses found on tables all over the city.  Pour the wine together into a bottle and serve it with the cheese to Ranid.\n\nWe don't think he will know the difference.", progress = "Have you seen a servant with my wine and cheese platter.   I am quite peckish!", completion = "Aha, this appears to be a fine vintage!", rewards = "You will receive:\n\nSmall Spice BagEpicurean's Award"}
MultiLanguageQuestData['en'][13104] = {title = "Once More Unto The Breach, Hero", objective = "Report to the Ebon Watcher in the Valley of Echoes just outside the Breach.", description = "The Vanguard is secure, ally. We have reclaimed the Valley of Echoes and taken down the web walls blocking entry to the Breach. Now is the time to strike at Scourgeholme and establish our presence inside Icecrown. The battlefront moves on!\n\nI have asked the Ebon Watcher for his assistance with our assault upon Scourgeholme. His intimate knowledge of the Scourge will be invaluable in our effort.\n\nGo now and report to him at the tent outside of the Breach, northwest of here.", progress = nil, completion = "My knowledge of Scourge tactics is without equal.\n\n&lt;The Ebon Watcher peers at you.&gt;\n\nBefore the battle for Light's Hope Chapel, my knights and I served under the Lich King - his icy grasp controlling our every action. The light of dawn changed everything...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13105] = {title = "Once More Unto The Breach, Hero", objective = "Report to the Ebon Watcher in the Valley of Echoes just outside the Breach.", description = "The Vanguard is secure, ally. We have reclaimed the Valley of Echoes and taken down the web walls blocking entry to the Breach. Now is the time to strike at Scourgeholme and establish our presence inside Icecrown. The battlefront moves on!\n\nI have asked the Ebon Watcher for his assistance with our assault upon Scourgeholme. His intimate knowledge of the Scourge will be invaluable in our effort.\n\nGo now and report to him at the tent outside of the Breach, northwest of here.", progress = nil, completion = "Your power has grown, my faithful knight.\n\n&lt;Highlord Darion Mograine peers at you.&gt;\n\nVengeance is at hand, brother. Koltira aids the Horde upon the gunship, Orgrim's Hammer, while Thassarian assists the Alliance aboard the Skybreaker. The Ebon Blade will soon wash over Icecrown and leave the armies of the Lich King in ruin.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13106] = {title = "Blackwatch", objective = "Speak to Darkrider Arly at Blackwatch in Icecrown.", description = "The Scourge has a large facility called the Fleshwerks, dedicated to producing abominations and flesh giants. If we can shut it down, we can deprive the Lich King of a large component of his armies.\n\nI've sent Darkrider Arly to the area. She has a small base, Blackwatch, on a ridge overlooking the Fleshwerks and to the west of Corp'rethar. I'm told the Argent Crusade is sending someone to coordinate their efforts there, but the darkrider will know what to do. Find and assist her.", progress = nil, completion = "Good. We'll need all the help we can get. Olakin here is the Argent Crusade's contribution to our effort. Let's cut the chatter and get down to the business of denying the Scourge their armies of the flesh.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13107] = {title = "Mustard Dogs!", objective = "Fill the Empty Picnic Basket with 4 Rhino Dogs that you cook with your cooking skill and 4 Wild Mustard that you find in the grassy areas of Dalaran.\n\nBring the Picnic Basket to Archmage Pentarus at Krasus' Landing in Dalaran.", description = "Archmage Pentarus likes to watch the occasional game of battle ball and is preparing to go, but needs food for the trip.\n\nYou need to fill his picnic basket with 4 rhino dogs that you cook and then 4 wild mustard that are found in grassy areas of the city.\n\nBring him his picnic basket so he can be ready to go see the big game.", progress = "I am almost ready to go, I just need the food and for my mates... er... my fellow mages to arrive.", completion = "Perfect!  I just hope the Dalaran Destroyers finally win one!", rewards = "You will receive:\n\nSmall Spice BagEpicurean's Award"}
MultiLanguageQuestData['en'][13108] = {title = "Whatever it Takes!", objective = "King Jokkum in Dun Niffelem wants you to enter the Halls of Lightning and defeat Loken. You are then to return to King Jokkum with Loken's Tongue.", description = "One way or another, Loken shall fall.\n\nIf I have to rip him limb from limb myself, he soon shall pay for his wretched deeds.\n\nShould you meet with him before I do, the honor and glory of his defeat shall be yours.\n\nReturn to me with his lying tongue, and earn my blessing and gratitude.", progress = "Has justice been brought to Loken?", completion = "That vile worm is dead?\n\nYou have turned out to be a great boon to my people, little &lt;race&gt;.\n\nPlease accept this gift in return for your loyal friendship.", rewards = "You will be able to choose one of these rewards:\n\nRobes of LightningHardened Tongue TunicLightningbringer's HauberkBreastplate of Jagged Stone\n\nYou will also receive:\n\nRobes of LightningHardened Tongue TunicLightningbringer's HauberkBreastplate of Jagged Stone"}
MultiLanguageQuestData['en'][13109] = {title = "Diametrically Opposed", objective = "King Jokkum at Dun Niffelem wants you to enter the Halls of Lightning and defeat Volkhan.", description = "I shall speak plainly to you, little <race>. My people have not been the same since our ties with Thorim were severed.\n\nAs their leader, I wish nothing more than for their hearts to be mended and our friendship with the Stormlord to be renewed. In your defeat of Fjorn, a step has been taken down that path. I would have you bring us a step further...\n\nIn the Halls of Lightning, one even greater than Fjorn sits in opposition to our existence. Volkhan will not rest until either he, or we, are no more.", progress = nil, completion = "Volkhan shall haunt the dreams of my people no more.\n\nContinue your efforts, little &lt;race&gt;. In time, I am certain my people will grow to forgive Thorim.", rewards = "You will be able to choose one of these rewards:\n\nLightning Infused MantleCharred Leather ShoulderguardsStormforged ShouldersPauldrons of Extinguished HatredMantle of Volkhan\n\nYou will also receive:\n\nLightning Infused MantleCharred Leather ShoulderguardsStormforged ShouldersPauldrons of Extinguished HatredMantle of Volkhan"}
MultiLanguageQuestData['en'][13110] = {title = "The Restless Dead", objective = "Father Gustav at the Valley of Echoes in Icecrown wants you to use Holy Water on the corpses of Reanimated Crusaders to free 10 restless souls.", description = "Not all of our soldiers made it out of Scourgeholme. Many were slain and turned into twisted reflections of their former selves. Such is the way of the Scourge. For those damned souls, there is no eternal peace. We must provide their souls rest.\n\nTravel through the Breach into Scourgeholme and slay the skeletal reanimated crusaders. Sprinkle this holy water on their bones so that their spirits may be freed.", progress = "It is a grim task, <name>, but it must be done.", completion = "The path of the righteous crusader is one beset by inequity and evil. To cut through the middle is the only salvation. You have done that on this day and much more.", rewards = "You will be able to choose one of these rewards:\n\nBlade of EchoesThe Argent ResolveHand of GustavStaff of Redeemed Souls\n\nYou will also receive:\n\nThe Argent ResolveBlade of EchoesStaff of Redeemed SoulsHand of Gustav"}
MultiLanguageQuestData['en'][13111] = {title = "One of a Kind", objective = "Chronicler Bah'Kini at Dubra'Jin wants you to enter Gundrak and recover a piece of the Drakkari Colossus.", description = "Lissen, mon.\n\nAt first glance, it be lookin' like da same old story here - trolls tappin' into forbidden powah by destroyin' da very beings dey should be worshippin'.\n\nWhile dis be true, dere be somethin' special about dese Drakkari. If what I learned be true, den inside Gundrak dere be a special golem - one like nuthin' created before!\n\nYa want adventure, mon? Go inside Gundrak and bring me back a piece from dat golem ta study.", progress = "You get me a piece of dat golem, mon?", completion = "Ahh, yeah mon! Dat be what I'm lookin' for.\n\nHere ya go - take somethin' nice for your troubles.", rewards = "You will be able to choose one of these rewards:\n\nFur-Lined MoccasinsRhino Hide KneebootsScaled Boots of Fallen HopeSlippers of the Mojo DojoTrollkickers\n\nYou will also receive:\n\nFur-Lined MoccasinsRhino Hide KneebootsScaled Boots of Fallen HopeTrollkickersSlippers of the Mojo Dojo"}
MultiLanguageQuestData['en'][13112] = {title = "Infused Mushroom Meatloaf", objective = "Use your Meatloaf Pan to cook 4 Infused Mushrooms and 2 Chilled Meats and bring the finished Mushroom Meatloaf to Orton Bennet in Curiosities & Moore, located in Runeweaver Square in Dalaran.", description = "Orton Bennet in Curiosities & Moore be needin' a mushroom meatloaf.\n\nGet ya some infused mushrooms found in the Dalaran sewers, chilled meat, and cook 'em in the meatloaf pan.  When ye be done, bring that meatloaf to Orton.\n\nIf only de council would let me serve me gnome specialty, I would show dem a real treat!", progress = "Do you have something for me?  I so rarely get away from my shop.", completion = "Is this food from Awilo?  Can you promise me there isn't any gnome in it?", rewards = "You will receive:\n\nSmall Spice BagEpicurean's Award"}
MultiLanguageQuestData['en'][13113] = {title = "Convention at the Legerdemain", objective = "Bring 4 Northern Stews and a Jug of Wine from the cheese shop in Dalaran to Arille Azuregaze at the Legerdemain Lounge found in Runeweaver Square in Dalaran.", description = "Can you believe da horde has outlawed cannibalism...it just ain't right I tell ya!  I guess I should keep me mind on me work when we gots an order to fill.\n\nArille Azuregaze at the Legerdemain Lounge has many a guest a'comin to his place, mon.  You gots to be providin' some Northern Stew and a Jug of Wine from the cheese shop in central Dalaran.\n\nBring the wine and stew to Arille.", progress = "Where is my food?  My guests will be here soon!", completion = "My guests should find this acceptable.  Just don't tell them it came from Awilo.", rewards = "You will receive:\n\nSmall Spice BagEpicurean's Award"}
MultiLanguageQuestData['en'][13114] = {title = "Sewer Stew", objective = "Cook 4 Crystalsong Carrots from Crystalsong Forest with 4 Chilled Meat in the Cookpot.\n\nThen bring the Vegetable Stew to the Dalaran sewers Innkeeper Ajay Green.", description = "We be havin' another order to fill.  Da innkeeper in da Dalaran sewers needs a vegetable stew as his customers dey don't have so much to eat, mon.\n\nHe asked for a vegetable stew as he didn't appreciate da gnome that was in the last stew I sent.  Get 4 Crystalsong Carrots from the Crystalsong Forest and cook them together with 4 Chilled Meat and bring it to Ajay.\n\nYou can be gettin' to da Forest from da portal chamber in da eastern corner of Runeweaver Square.", progress = "Make sure there isn't any gnome in the stew this time!", completion = "Stew looks good.  Thanks for your help.", rewards = "You will receive:\n\nSmall Spice BagEpicurean's Award"}
MultiLanguageQuestData['en'][13115] = {title = "Cheese for Glowergold", objective = "Combine the Empty Cheese Platter with Aged Dalaran Limburger from the cheese shop \"One More Glass\" and with 6 Half Full Dalaran Wine Glasses found on tables around Dalaran.\n\nBring the Wine and Cheese platter to Ranid Glowergold at the Leatherworkers in the Magus Commerce Exchange.", description = "Ranid Glowergold in da Leatherworkers shop be havin' a need for wine and cheese.  Why he don't want some tasty gnome is beyond me.\n\nCollect da cheese from da cheese shop in central Dalaran and da half full wine glasses found on tables around da city.  Bring da wine and serve it with the cheese to Ranid.\n\nYou can call da wine a Wine Medley, mon'.", progress = "Have you seen a servant with my wine and cheese platter.  I am quite peckish!", completion = "This wine is quite amazing!  I must know where it's from.", rewards = "You will receive:\n\nSmall Spice BagEpicurean's Award"}
MultiLanguageQuestData['en'][13116] = {title = "Mustard Dogs!", objective = "Fill the Empty Picnic Basket with 4 Rhino Dogs that you be cookin' with your skill and 4 Wild Mustard that you find in the grassy areas of Dalaran.\n\nBring the Picnic Basket to Archmage Pentarus at Krasus' Landing in Dalaran.", description = "Da Archmage Pentarus likes to be watchin' his crazy battle ball game, but he be needin' some food for da game.\n\nYou be needin' to fill his picnic basket with 4 cooked rhino dogs and then 4 wild mustard that are found in da grassy corners of de city.\n\nFill up his basket with the mustard dog goodies, mon'.", progress = "Make sure the wild mustard dogs are 100% rhino and have no Gnome in them!", completion = "Perfect!  I just hope the Dalaran Destroyers finally win one!", rewards = "You will receive:\n\nSmall Spice BagEpicurean's Award"}
MultiLanguageQuestData['en'][13117] = {title = "Where Are They Coming From?", objective = "Investigate a Summoning Altar in the eastern part of the Fleshwerks, then report back to Darkrider Arly at Blackwatch.", description = "The Lich King's tireless minions labor away night and day to assemble scores of abominations and flesh giants down there in the Fleshwerks.\n\nYet, that is not enough. More and more skeletal constructors keep appearing to increase the pace of work.\n\nIf we do not discover where they're coming from and how they're able to work so quickly, we'll be overrun before we can act in force. Search to the southeast and see if you can find the source of these skeletons.", progress = "Have you found the source of the skeletons?", completion = "&lt;You tell the darkrider about your discoveries at the summoning altar.&gt;\n\nI suspected such. We can't let this continue. Our first priority is to destroy those summoning altars and then deal with the mess the Scourge has already created here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13118] = {title = "The Purging Of Scourgeholme", objective = "The Ebon Watcher at the Valley of Echoes in Icecrown wants you to kill 3 Forgotten Depths High Priests, 3 Forgotten Depths Underkings, and 8 Reanimated Crusaders.", description = "The Scourge have sent their armies at the Argent Crusade and have been repelled. What they do now is called a 'slash and burn.' All prisoners that they hold at Scourgeholme will be executed and raised as servants of the Lich King.\n\nUndoubtedly the Argent Crusade will request that you give their soldiers a proper farewell. I'll ask no such thing of you. To succeed we must kill Scourge indiscriminately.\n\nVenture to Scourgeholme, northwest through the Breach, and lay waste to all that stand in your way.", progress = "Do not waste time, <name>.", completion = "You have done well, &lt;name&gt;. Keeping their numbers down will give the Argent Crusade the time that they need to set a foundation.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13119] = {title = "Destroying the Altars", objective = "Kill Master Summoner Zarod and use his Summoning Stave to destroy the First, Second, Third, and Fourth Summoning Altars. When you've completed this task, report to Darkrider Arly at Blackwatch.", description = "So they're summoning in their workers and warriors at those altars?\n\nThey'll need to be the first thing to go. The master summoner should have a staff which allows him to activate the portal. If you kill the master summoner and take the staff, you can use it to overload the summoning portal and destroy its altar.\n\nDo this at all four of the altars and return to me once they've been destroyed.", progress = "Are the summoning altars in ruins?", completion = "&lt;Darkrider Arly nods in approval.&gt;\n\nGood. Now, we can focus our efforts on shutting down the rest of the Fleshwerks.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13120] = {title = "Death's Gaze", objective = "Use the Death's Gaze Orb to place orbs on the Abomination Lab Orb Stand, the Flesh Giant Lab Orb Stand, and the Cauldron Area Orb Stand, then return to Darkrider Arly at Blackwatch.", description = "The Fleshwerks is a vast operation, and it will be difficult to keep an eye on all that transpires there. Fortunately, I have a plan.\n\n<Arly produces an orb from the folds of her cloak and shows it to you.>\n\nThis is a death's gaze orb. With it, we can observe the Scourge's actions and decide how best to strike.\n\nPlace these orbs on the stands at three crucial areas -- the abomination lab and the flesh giant lab to the southwest, along with the area surrounding the green cauldron far to the west.", progress = "Have you placed those orbs?", completion = "&lt;Darkrider Arly closes her eyes and seems to focus on something far away.&gt;\n\nWith the eyes of death itself, I watch our enemy. With this knowledge, we will utterly destroy them.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13121] = {title = "Through the Eye", objective = "The Bone Witch in Njorndar Village has tasked you with using the Eye of the Lich King to gain information.", description = "We must use the Lich King's tools against him if we are to decide our next step.\n\nOver the mountain to the southwest lies Kul'galar Keep. Within it reside the oracles of Jotunheim who receive orders from their master and scry upon others through the Eye of the Lich King.\n\nIt is the eye that you must fight your way to. While it cannot be used to pierce the veil within Icecrown Citadel, you should be able to use it to discern something of value so that we will know how best to proceed.", progress = "You return with no information at all! Is this how you repay my help to you and the Knights of the Ebon Blade?\n\nBegone and do not return until you have the knowledge which I seek!", completion = "Perfect! It's true that Iskalder is rumored to have been the finest vrykul warrior ever to live. And Vardmadra herself is going to come here to judge him!\n\nWe must move quickly if we are to get to this ancient hero before they do!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13122] = {title = "The Scourgestone", objective = "The Ebon Watcher at the Valley of Echoes in Icecrown wants you to bring him 15 Scourgestones.", description = "A Scourgestone is an item given to all Scourge upon birth or creation. It provides certain benefits to the holder, but more importantly it allows Scourge leaders visibility into the location and movement of all of their units.\n\nWith enough Scourgestones, I might be able to track the movement of other Scourge units across Icecrown.\n\nAs you slaughter Scourge in Scourgeholme, gather all of the Scourgestones that you find. Return to me when your bags are full.", progress = "Scourgestones will help us find our enemy.", completion = "Now let me see if there's something that I can do with these stones to give us a little bit of insight.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13124] = {title = "The Struggle Persists", objective = "Raelorasz wants you to rescue Belgaristrasz and his companions in the Oculus.", description = "Malygos and his underlings grow stronger in power with each passing day. And now, our latest assault team has been captured and is being held in the Oculus.\n\nWe must attempt a rescue! Belgaristrasz and his companions are invaluable to our cause.", progress = nil, completion = "Listen well, &lt;race&gt;.\n\nYour work here has just begun!", rewards = "You will be able to choose one of these rewards:\n\nRing of TemerityFlourishing BandBand of MotivationStaunch Signet\n\nYou will also receive:\n\nRing of TemerityBand of MotivationFlourishing BandStaunch Signet"}
MultiLanguageQuestData['en'][13125] = {title = "The Air Stands Still", objective = "The Ebon Watcher at the Valley of Echoes in Icecrown wants you to kill Salranax the Flesh Render, Underking Talonox and High Priest Yath'amon.", description = "You must defeat the lords of Scourgeholme if this place is to be free of the Scourge's grasp.\n\nSalranax the Flesh Render lords over the temple on the first tier of Scourgeholme. Nearby Salranax you'll find High Priest Yath'amon preaching at the spirit tower on the second tier. Underking Talonox holds court at the Pit of Fiends, up the high road.\n\nThese are formidable opponents and must be approached with caution. Use this war horn should you require aid. The death knights of Acherus will come.", progress = "Finish them, <name>!", completion = "A hard fought victory, &lt;name&gt;! The lieutenants will be replaced, but at least for today the air about Scourgeholme stands still.", rewards = "You will be able to choose one of these rewards:\n\nLeiah's FootpadsSixen's SkullcapCobalt's ShoulderguardsJayde's Reinforced Handguards\n\nYou will also receive:\n\nCobalt's ShoulderguardsLeiah's FootpadsSixen's SkullcapJayde's Reinforced Handguards"}
MultiLanguageQuestData['en'][13126] = {title = "A Unified Front", objective = "Belgaristrasz wants you to destroy 10 Centrifuge Constructs to bring down Varos' shield. You then must defeat Varos Cloudstrider.", description = "From here, it will take our combined efforts to proceed.\n\nAbove us, Varos hides behind an impenetrable shield. To reach him, you must defeat the Centrifuge Constructs that power his shield.\n\nWe can each provide you with drakes from our respective flights to help you reveal him.", progress = "So, it is done!", completion = "It is as I had hoped, &lt;race&gt;. We work well together.\n\nMay our continued cooperation be enough to overcome the challenges that yet await!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13127] = {title = "Mage-Lord Urom", objective = "Belgaristrasz wants you to defeat Mage-Lord Urom in the Oculus.", description = "Only one obstacle stands between us and our ultimate goal here. His name is Urom.\n\nHe guards the third ring above us. Beware his powerful conjurings, friend.\n\nBring him down. Make him pay for his treacherous allegiance to the enemy!", progress = "Has Mage-Lord Urom been dealt with?", completion = "Victory is in reach, friend.\n\nFocus, for now comes the true test.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13128] = {title = "A Wing and a Prayer", objective = "Belgaristrasz wants you to kill Eregos in the Oculus.", description = "The time has come to face Eregos.\n\nHe draws strength from the energies he is charged with defending - sipping from the well of the great aspect Malygos.\n\nHowever, defeating the Mage-Lord has allowed us to unlock the full power of our drakes. Use them wisely and Eregos shall surely fall.", progress = "You've done it, haven't you? You bested Eregos!", completion = "&lt;Raelorasz listens intently to your report.&gt;\n\n&lt;name&gt;, this is most welcome news.\n\nNot since the onset of this conflict have we dealt a blow of this magnitude to the Lord of Magic.\n\nPlease, friend, accept the gratitude of our unified dragonflights.", rewards = "You will be able to choose one of these rewards:\n\nCuffs of GratitudeSoaring WristwrapsBindings of RaeloraszBracers of Reverence\n\nYou will also receive:\n\nCuffs of GratitudeSoaring WristwrapsBindings of RaeloraszBracers of Reverence"}
MultiLanguageQuestData['en'][13129] = {title = "Head Games", objective = "Kurzel wants you to use Kurzel's Blouse Scrap at the corpse of Novos the Summoner, then take the Ichor-Stained Cloth to her inside Drak'Tharon Keep.", description = "<Kurzel rips a long strip of material from her blouse and hands it to you.>\n\nHere, <race>, take this. Dip it in the remains of Novos the Summoner.\n\nWe're going to figure out what makes the Scourge leaders tick.", progress = "Do you have the cloth?", completion = "Hopefully we can find somebody willing to examine this sample.", rewards = "You will be able to choose one of these rewards:\n\nShameful CuffsScorned BandsAccused WristguardsDisavowed Bracers\n\nYou will also receive:\n\nShameful CuffsScorned BandsAccused WristguardsDisavowed Bracers"}
MultiLanguageQuestData['en'][13130] = {title = "The Stone That Started A Revolution", objective = "Crusade Architect Silas at the Valley of Echoes in Icecrown wants you to retrieve 10 Trunks of Crystalline Heartwood and 10 pieces of Ancient Elven Masonry.", description = "You may look at Scourgeholme now and see a rancid pit of decay, but one day it will be a place of glory and honor. Highlord Fordring has deemed it \"Justice Keep.\"\n\nAlas, even an impregnable fortress like Icecrown Citadel began with but a single stone. So begins our search for the stone to start a revolution.\n\nTravel to Crystalsong, south of here, and seek out the Unbound Thicket in the east. Once there gather crystalline heartwood from the thicket floor and elven masonry from the Ruins of Shandaral.", progress = "Are you lost?", completion = "Heartwood by nature is resistant to disease, rot and plague. This heartwood, however, goes so far as to repel such things! The masonry, affected by the fallout of the Unbound Thicket, will work in much the same way.\n\nSoon we will break ground.", rewards = "You will be able to choose one of these rewards:\n\nAdepts WristwrapsGirdle of ReprieveArchitect's SpauldersStability Girdle\n\nYou will also receive:\n\nAdepts WristwrapsGirdle of ReprieveStability GirdleArchitect's Spaulders"}
MultiLanguageQuestData['en'][13131] = {title = "Junk in My Trunk", objective = "Brigg in Utgarde Pinnacle wants you to find 5 Untarnished Silver Bars, 3 Shiny Baubles, 2 Golden Goblets, and a Jade Statue.", description = "Just look at it! Me trunk never been so empty.\n\nMe mates jumped at the sight o' all that booty, and now look at 'em! Rattlin' bones, they be!\n\nSay, thar be plenty o' loot farther in, an' not the cursed kind I'll wager.\n\nFetch it fer me an' I'll be rewardin' ya handsomely, matey.", progress = "How'd yeh fare in thar, matey?", completion = "Brilliant! Ye've gone and done it, matey.\n\nNow I can show me face to the Cap'n without fearin' fer me life, thanks be ta you and yer mates.\n\nHere's a little booty fer you in return.", rewards = "You will be able to choose one of these rewards:\n\nBauble-Woven GownExotic Leather TunicSilver-Plated BattlechestGilded Ringmail Hauberk\n\nYou will also receive:\n\nBauble-Woven GownExotic Leather TunicGilded Ringmail HauberkSilver-Plated Battlechest"}
MultiLanguageQuestData['en'][13132] = {title = "Vengeance Be Mine!", objective = "Brigg in Utgarde Pinnacle wants you to kill King Ymiron.", description = "Only luck spared me from the same fate as me mates.\n\nIn the scurry I got knocked down - was a wee bit tipsy to begin with. Looked up ta see the first of 'em turn.\n\nThere was a big ol' fella watchin' with a whole mess o' guards. They were chantin' Ymiron... maybe killin' him will free me mates?", progress = "Ya find the one in charge here, <race>? Did ya make 'em suffer?", completion = "Splendid! Mebbe now me mateys be able ta rest in peace.\n\nHere ya go, lad. Don't let it be said that ol' Brigg weren't generous ta those who showed 'im a kindness.\n\nGood doin' business wit yeh.", rewards = "You will be able to choose one of these rewards:\n\nCowl of the Vindictive CaptainHeadguard of RetaliationHelmet of Just RetributionFaceguard of PunishmentPlatehelm of Irate Revenge\n\nYou will also receive:\n\nCowl of the Vindictive CaptainHeadguard of RetaliationHelmet of Just RetributionPlatehelm of Irate RevengeFaceguard of Punishment"}
MultiLanguageQuestData['en'][13133] = {title = "Find the Ancient Hero", objective = "The Bone Witch at Njorndar Village wants you to return with Iskalder.", description = "Quickly, <name>, head southwest to the Halls of the Ancestors!\n\nWithin you will find slumbering mjordin. Wake them until you find Iskalder. When you do, use this amulet upon him and bring him back to me.\n\nNow go. There is no time to waste!", progress = "Where is the ancient hero?\n\nWe do not have time to chat. Go to the Halls of the Ancestors and find him before it is too late!", completion = "He's a fine specimen and will serve us well.\n\nNow, we have to make sure to use him properly to trap Vardmadra!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13134] = {title = "Spill Their Blood", objective = "Darkrider Arly at Blackwatch wants you to destroy 5 vats of Embalming Fluid and 5 Blood Orbs.", description = "The Scourge cannot create their flesh monsters without blood and embalming fluid to preserve the parts and keep them functioning. If we can deny them these materials, their army will fall apart and we can easily destroy their creations.\n\nThroughout the labs where the flesh giants and abominations are cobbled together, you will find vats of embalming fluid and large orbs filled with blood. Destroy these, and bring death to any who would stop you!", progress = nil, completion = "&lt;A dark, hollow laugh greets you as you report to the darkrider.&gt;\n\nYou reek of victory, &lt;name&gt;, and that is good news, indeed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13135] = {title = "It Could Kill Us All", objective = "Crusade Engineer Spitzpatrick at the Valley of Echoes in Icecrown wants you to retrieve 8 pieces of Crystallized Energy.", description = "Southeast of here, at the eastern reaches of Crystalsong Forest, is an area known as the Unbound Thicket. Within that thicket creeps all manner of life. One thing all of the affected creatures of the thicket share in common is their affinity for magical energy. Each of them holds pure, crystallized energy. Enough to kill us all should it ever destabilize!\n\nTravel to the Unbound Thicket and kill its denizens for crystallized energy. We need fuel and they need to die. We call that a \"win-win.\"", progress = "Did you get the crystallized energy?", completion = "Ah, this is perfect. The bomber should be up and running in no time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13136] = {title = "Jagged Shards", objective = "Bring 10 Jagged Shards to Crusader Olakin Sainrith at Blackwatch.", description = "You pulled this jagged, dark brittle shard from the body of a ghoul. The metal blade lacks a smooth edge, suggesting it was forged by an unskilled hand, or was broken from a larger piece.\n\nYou recall seeing similar shards embedded in the bodies of all the ghouls you've encountered at the Fleshwerks, leading you to wonder why their creators bothered to include the metal at all. Perhaps Crusader Olakin Sainrith would have some insight if you brought him the shards from several ghouls.", progress = "What is that vile thing?", completion = "&lt;Olakin handles the shards of metal gingerly.&gt;\n\nYou saw these on all of the ghouls down there? I've never seen anything like this in all my battles against the Scourge.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13137] = {title = "Not-So-Honorable Combat", objective = "The Bone Witch in Njorndar Village wants you to defeat Iskalder upon Battlescar Spire.", description = "Atop the tallest peak to the southwest overlooking Jotunheim is Battlescar Spire. It is a place of reverence for the vrykul, second only to Valhalas in terms of where they prefer to do honorable combat.\n\nWe shall visit not-so-honorable combat upon it.\n\nGather your companions and fly to the spire. When you are ready, light the signal fire and I will appear within the body of Iskalder.\n\nWe will fight, you will win, and Vardmadra is sure to come to witness the battle!", progress = "You have yet to defeat the ancient hero!", completion = "I've put Vardmadra aside for the moment. She's someplace safe until we can enact our final revenge!", rewards = "You will be able to choose one of these rewards:\n\nWristguard of the Bone WitchNjorndar FurywrapsIskalder's FateBattlescar Spirebands\n\nYou will also receive:\n\nWristguard of the Bone WitchNjorndar FurywrapsIskalder's FateBattlescar SpirebandsEmblem of Heroism"}
MultiLanguageQuestData['en'][13138] = {title = "I'm Smelting... Smelting!", objective = "Use the Bag of Jagged Shards near one of the bottom level Malykriss furnaces. Return to Crusader Olakin Sainrith at Blackwatch with the Smelted Metal Bar.", description = "<Olakin turns one of the shards over in an armored fist.>\n\nThese could pierce armor with enough force. We have to find out what they're made of and what the Lich King intends to do with them.\n\nTo the east, nestled next to Icecrown Citadel itself, lies Malykriss. From the few reports we have, it's full of smelting and smithing equipment. Bring these shards there, and smelt them in one of the open furnaces on the bottom level of Malykriss. Once the metal has been reformed, we can identify it.", progress = "Have you smelted those fragments yet?", completion = "There is no doubt, this is raw saronite. We've seen weapons made from it in the hands of the Lich King's chosen before, but this is the first time it's been used to arm anything else. The scale of that mining operation must be huge.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13139] = {title = "Into The Frozen Heart Of Northrend", objective = "Deliver Father Gustav's Report to Highlord Tirion Fordring at the Argent Vanguard in Icecrown.", description = "Silas and Spitzpatrick have signed off on the materials and fuel needed to begin construction of Justice Keep. Thanks to you and the Ebon Blade the Scourge presence within Scourgeholme has been decimated and their lieutenants have been defeated.\n\nI have chosen the site at which we will break ground, but first you must deliver my report to Highlord Tirion Fordring. We will begin our march into Icecrown on his command.", progress = "Stand easy, <name>. What have you to report?", completion = "Your assistance has been integral in securing the front. The first true victory of this war is close at hand - which is why our next step is the most crucial.\n\nRest assured, &lt;name&gt;, the Scourge will not give up without a fight. Your most difficult challenge awaits.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13140] = {title = "The Runesmiths of Malykriss", objective = "Bring 5 Runed Saronite Plates to Crusader Olakin Sainrith at Blackwatch.", description = "Those shards you recovered can only have come from one place, Malykriss. It's the seat of the Lich King's metalworking operations, to the east of Corp'rethar.\n\nWhat's puzzling is that metal isn't needed to stitch together abominations or flesh giants, or to summon skeletal servants. Find the skeletal runesmiths working on the bottom level of Malykriss and capture the plates they're working on. We need to find out why this metal is finding its way to the Fleshwerks.", progress = "Were you able to capture those rune plates?", completion = "These plates match the shards almost exactly. They must be using cuttings from them to \"enhance\" the ghouls produced here. The Scourge is desperate enough to make a weapon of anything, it seems. All the more reason to hasten our destruction of this abominable place!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13141] = {title = "The Battle For Crusaders' Pinnacle", objective = "Venture to Crusaders' Pinnacle and use the Blessed Banner of the Crusade atop the Pile of Crusader Skulls. Defend the banner against Scourge attack until the land atop the pinnacle is sanctified and then return to Father Gustav at the Valley of Echoes in Icecrown.", description = "<Highlord Fordring holds a banner of the Argent Crusade.>\n\nThis banner is like no other, <name>. It carries with it a powerful blessing, able to sanctify large tracts of blighted land.\n\nYou must take it northwest, through the Breach, to an area the Scourge have mockingly named Crusaders' Pinnacle. Plant the banner atop the skulls of our fallen brethren at Crusaders' Pinnacle and defend it against attack. Once the land is sanctified, return to Father Gustav.\n\nGo now, <name>. Hold no fear in your heart.", progress = "Have we broken ground?", completion = "Blessed Light! We have taken the pinnacle! Finally, construction of Justice Keep can begin. Highlord Fordring and the knights are already en route to our new base. You must meet them there, &lt;name&gt;!", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][13142] = {title = "Banshee's Revenge", objective = "The Bone Witch at Njorndar Village has asked you to exact her revenge by challenging and defeating Overthane Balargarde.", description = "The time has come, <name>. You and your friends must challenge the lord of Balargarde Fortress, the master of Jotunheim, Overthane Balargarde.\n\nAtop the fortress, which is on the southwestern edge of Jotunheim, you will find a horn. Blow into it. Allow your challenge to resound throughout the steadfast.\n\nBalargarde will have no choice but to face you. And I... excuse me, Vardmadra will be there to adjudicate the challenge.\n\n<The banshee-possessed vrykul lets out a bellowing cackle.>", progress = "Overthane Balargarde is not dead. Did you have problems finding his fortress?", completion = "Words cannot describe what I'm feeling at the moment, &lt;name&gt;. My revenge is complete and there is naught else for me to do.\n\nIf only I could be there when the Lich King is finally taken down.\n\nDon't fool yourself though, Jotunheim is far from 'dealt' with. I will remain in possession of this witch until such time as the vrykul are no longer a threat.\n\nLook around, there are many items of value in this cave. Take your pick.", rewards = "You will be able to choose one of these rewards:\n\nVengance ShivQuickblade of Cold ReturnThe Witching GrimoireBonecaster's EndgameBulwark of Redemption\n\nYou will also receive:\n\nThe Witching GrimoireBonecaster's EndgameVengance ShivQuickblade of Cold ReturnBulwark of RedemptionEmblem of Heroism"}
MultiLanguageQuestData['en'][13143] = {title = "New Recruit", objective = "Vereth the Cunning on the Rise of Suffering has requested that you bring a subdued Lithe Stalker to the top of the rocks northeast of the Rise of Suffering.", description = "First things first. I saw some Lithe Stalkers on the ramparts just east of us. They used to serve us before we broke with Arthas, and they're about as perfect a scout as you can get... with a little prodding from an eye of dominion.\n\nFly up, find one of the stalkers, beat it down a bit, and then use this Sigil of the Ebon Blade to command its obedience. It will recognize the sigil, guaranteed. Lead it back to the top of the rocks northeast of here and it will find its way to me.", progress = "I'm sure their new masters don't go easy on them, but there's no way these things would forget the lessons we lashed into their skins. They'll fear those sigils for as long as they crawl this land.", completion = "I've chained the wretch to the post over there and I'll look into getting my hands on more of them.\n\nNow let's make some use of that eye.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13144] = {title = "Killing Two Scourge With One Skeleton", objective = "Darkrider Arly at Blackwatch wants you to destroy 3 Chained Abominations with Burning Skeletons.", description = "The workers in the Fleshwerks abomination lab have already completed a number of their creations. For now, the creatures are chained to the pillars around the edge of the lab, but if we do not act, they will march with the Lich King's armies.\n\nGrasping arms reach out of the bone piles spread throughout the Fleshwerks. These arms belong to skeletons enchanted with the power of fire. Find and free these skeletons, then take them near the completed abominations and watch the show!", progress = "Have you destroyed the completed abominations?", completion = "Ah, good. There's nothing like the smell of roasted putrid flesh in the morning. That's the smell of victory over the Scourge.", rewards = "You will be able to choose one of these rewards:\n\nFleshwerk ShacklesFleshwerk WristguardsFlesh-Scaled BracersHardened Bone Wrist Protectors\n\nYou will also receive:\n\nFleshwerk ShacklesFleshwerk WristguardsFlesh-Scaled BracersHardened Bone Wrist ProtectorsEmblem of Heroism"}
MultiLanguageQuestData['en'][13145] = {title = "The Vile Hold", objective = "Vereth the Cunning at the Rise of Suffering has requested that you use a Lithe Stalker to scout out Malykriss.", description = "We need to know what we're up against.\n\nUse the eye of dominion to assume control of a lithe stalker and scout out the area. There are a few spots in particular I saw when flying in that I want you to get a closer look at: the overlook in the northeast, the work area in the southeast, the large forge near the center, and the ritual area in the southwest.\n\nThe stalker can leap far and won't be hurt by large falls - use that to your advantage to get up and down from those ramparts.", progress = "Flying may be a bit more graceful, but there's no way that we could get in as close as the stalker can without being detected.", completion = "Excellent work. It seems more death knights remained loyal to Arthas than I initially thought.\n\nHe certainly is sparing nothing in his attempt to replace Acherus. A pure saronite citadel would be hard to destroy indeed. There's no need to destroy it though... we can halt production and put down these death knight leaders here and now, before they become a real threat.\n\nMost importantly, we need to disrupt them enough to get those death knights away from from the leaders so that we can make our strike.", rewards = "You will be able to choose one of these rewards:\n\nLithe Stalker's CordCunning Leather TunicEnchanted Bracelets of the ScoutLegplates of Dominion\n\nYou will also receive:\n\nLegplates of DominionLithe Stalker's CordCunning Leather TunicEnchanted Bracelets of the Scout"}
MultiLanguageQuestData['en'][13146] = {title = "Generosity Abounds", objective = "Vereth the Cunning wants you to use the Lithe Stalker's Iron Chain to drag Scourge Bombs to 4 Lumbering Atrocities inside Malykriss.", description = "We need to cause some disruption to bring those death knights away from their leaders. If we lay waste to their minions below, I suspect they'll have to devote more attention to keeping a close eye on operations.\n\nAbominations are easy prey - slow, predictable, and most importantly, stupid. Take advantage of their trust of the stalkers to drag them near some of the Scourge bombs scattered throughout the construction area. You'll be able to light the bombs far before they figure out what's going on.", progress = "Did they even see it coming?", completion = "They didn't even think to lay a hand on you, did they? At least they're predictable.", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][13147] = {title = "Matchmaker", objective = "Vereth the Cunning at the Rise of Suffering wants you to use a Lithe Stalker to throw rocks at Umbral Brutes as they near lesser undead in Malykriss. Return after you've started 5 fights.", description = "The major difference between vargul and lesser undead minions is that vargul still possess enough of their minds to despise being used for labor. Never will a vargul be pleased to be working aside skeletons or ghouls.\n\nLets take advantage of this inevitable animosity and start some fights between the umbral brutes and the other undead in Malykriss. That should serve to slow production and bring the death knights down to babysit.\n\nShould be simple - throw rocks at the brutes as they near lesser undead.", progress = "Predictable louts.", completion = "No need to sacrifice our own men when they are this easily manipulated, eh?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13148] = {title = "Necklace Repair", objective = "Repair the necklace with a single Chalcedony and return it to Timothy Jones in at the Jewelcrafters Shop in the Magus Commerce Exchange in Dalaran.", description = "This damaged necklace has an invoice with it that reads \"Property of Timothy Jones - Cartier and Co Fine Jewelry - Magus Commerce Exhange - Dalaran\".\n\nPerhaps you should repair it and return it to him.", progress = "What brings you here?", completion = "How did you find this!   Many of these necklaces were looted from one of my shipments a few weeks ago!   Let me repay you with this Jewelcrafter's Token.", rewards = "You will receive:\n\nDalaran Jewelcrafter's Token"}
MultiLanguageQuestData['en'][13149] = {title = "Dispelling Illusions", objective = "Chromie wants you to use the Arcane Disruptor on the suspicious crates in Stratholme Past, then speak to her near the entrance to Stratholme.", description = "The infinite dragonflight seek to disrupt history by deceiving Prince Arthas.\n\nIf they can convince him that none of the grain here carries the plague, then he'll never have to make the fateful decision to cull Stratholme.\n\nUse this arcane disruptor on any suspicious crates of grain you find.", progress = "Well done, friend.\n\nArthas' forces have discovered the plagued grain.", completion = "You have done well, friend. The plagued grain was exposed to Arthas' troops.\n\nListen carefully, now. There remains more to be done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13150] = {title = "ZZOLDLost: Widget", objective = "Repair the whatsit and return it to Timothy Jones at the Jewelcrafting shop in Dalaran.Attached to the bottom of the widget is an invoice that indicates the owner is \"Timothy Jones - Jewelershop Name, District Name\" in Dalaran.  Perhaps if you fixed it and returned it to him, he would have a reward for you.", description = "Attached to the bottom of the widget is an invoice that indicates the owner is \"Timothy Jones - Jewelershop Name, District Name\" in Dalaran.   Perhaps if you fixed it and returned it to him, he would have a reward for you.", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][13151] = {title = "A Royal Escort", objective = "Chromie has asked you to accompany Arthas in the Culling of Stratholme. You are to speak with her again after Mal'Ganis is defeated.", description = "Arthas will soon face a desperate dilemma, and make a momentous decision.\n\nI must call upon you to accompany the prince in his culling.\n\nArthas must make it through Stratholme alive and you must see to it that he defeats Mal'Ganis!", progress = nil, completion = "You have done well, &lt;name&gt;.\n\nThe Infinites have been foiled and this thread of history remains intact.\n\nI thank you for your invaluable assistance, as does the entire Bronze Dragonflight.", rewards = "You will be able to choose one of these rewards:\n\nGloves of the Time GuardianHandwraps of Preserved HistoryGrips of Chronological EventsGauntlets of The Culling\n\nYou will also receive:\n\nGloves of the Time GuardianHandwraps of Preserved HistoryGrips of Chronological EventsGauntlets of The Culling"}
MultiLanguageQuestData['en'][13152] = {title = "A Visit to the Doctor", objective = "Darkrider Arly at Blackwatch wants you to destroy the Metal Stake imprisoning Patches in the Sanctum of Reanimation and help him get his revenge on Doctor Sabnok.", description = "So they've been embedding these ghouls with broken shards of saronite down in the Sanctum of Reanimation? We must put a stop to this, before these ghouls can be deployed against our troops.\n\nFind the entrance to the Sanctum of Reanimation in the flesh giant lab area of the Fleshwerks. There, the ghoul mastermind, Doctor Sabnok, keeps the most fearsome of his creations, Patches. Free Patches from his chains and help him take his revenge on the doctor. Let his own creation be his undoing.", progress = "Have you unleashed the doctor's creation against him?", completion = "&lt;Dakrider Arly throws her head back and laughs darkly.&gt;\n\nA fitting end for the 'good' doctor, wouldn't you say?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13153] = {title = "Warding the Warriors", objective = "Sorceress Kaylana at Wintergrasp Fortress wants you to retrieve 10 sets of Imbued Horde Armor from Horde players at the Glacial Falls.", description = "<name>, good to see you. While the battle has subsided for now, we must hurry and replenish our stocks. My research indicates that the armor of soldiers recently slain in the Glacial Falls becomes imbued with an incredible amount of energy. The Horde has been seen collecting armor in the area.\n\nHead to the Glacial Falls and slay any of the Horde you find there. Return their imbued armor to me.\n\nIf you cannot find any of the Horde, you might find the armor of an adventurer slain by the elementals.", progress = "So, did you find the armor?", completion = "Augh. It's still dripping. Couldn't you have at least dried it off first?", rewards = "You will receive:\n\nHonor PointsStone Keeper's Shard"}
MultiLanguageQuestData['en'][13154] = {title = "Bones and Arrows", objective = "Bowyer Randolph at Wintergrasp Fortress wants you to retrieve 10 Quivers of Dragonbone Arrows from Horde players at the Forest of Shadows.", description = "Dragons are incredible! Well, their bones at least! I've been equipping our archers with arrowheads made of Dragonbone. Unfortunately, since the massacre at Angrathar, it has become almost impossible to get bone from Dragonblight.\n\nHowever, the Forest of Shadows on the western edge of Wintergrasp has enough bones to tide us over.\n\nHead to the Forest of Shadows and bring back any bone splinters you can find!\n\nThe Horde have been seen collecting bone splinters in the area. Slay them!", progress = "How was the hunting? I've heard rumors the place is haunted, though I never venture out there myself.", completion = "Excellent! This will help fuel the flames of war for days to come.", rewards = "You will receive:\n\nHonor PointsStone Keeper's Shard"}
MultiLanguageQuestData['en'][13155] = {title = "Vereth the Cunning", objective = "Report to Vereth the Cunning on the Rise of Suffering in Icecrown.", description = "I've already heard some rumors regarding Malykriss and Arthas's new death knight order, but I assumed it nothing more than filling the void. These numbers suggest he's trying to take it up a notch though.\n\nWe dispatched one of our best to Malykriss not long ago - Vereth the Cunning. You should be able to find him on the Rise of Suffering, just west of Malykriss, and inside the Court of Bones.\n\nTry not to draw too much attention on your way in.", progress = nil, completion = "The Vile Hold... a testament to how much Arthas hates losing. Let's drive the blade deep.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13156] = {title = "A Rare Herb", objective = "Anchorite Tessa in Wintergrasp Fortress wants you to retrieve 10 Horde Herb Pouches from Horde players in the Steppe of Life.", description = "My, it its quite chilly up here! Reminds me of the stormy peaks of Kaarinos on Argus. However, with all of this snow and ice, our soldiers can easily catch cold.\n\nHead to the Steppe of Life in southwestern Wintergrasp, and bring me back 10 of the Horde herb pouches you find. I will grind them into a medicine to help protect against the cold.\n\nThe Horde have been seen collecting them from the plant life in the area. Do not hesitate to slay them and retrieve the herbs!", progress = "I hope you didn't pull up any of the lashers by mistake! They gave Private Doane quite a whipping last week.", completion = "Excellent! This will help protect our troops against the cold.", rewards = "You will receive:\n\nHonor PointsStone Keeper's Shard"}
MultiLanguageQuestData['en'][13157] = {title = "The Crusaders' Pinnacle", objective = "Seek out Highlord Tirion Fordring at Crusaders' Pinnacle in Icecrown.", description = "Stand proud in knowing that it was you who helped establish the Argent Crusade inside the walls of Icecrown, <name>. The Crusaders' Pinnacle now stands in direct defiance of the Lich King and his twisted minions.\n\nHighlord Fordring and the crusaders who survived await your arrival at Crusaders' Pinnacle. Travel once more through the Breach and seek out the highlord!", progress = nil, completion = "A long and arduous journey awaits us as we make our way to the gates of Icecrown Citadel. I, and the soldiers of the Argent Crusade, wish to thank you for all that you have done. We rest easier knowing that you will fight alongside us in this cursed place.\n\n&lt;Highlord Tirion Fordring salutes.&gt;", rewards = "You will be able to choose one of these rewards:\n\nThe Argent SkullcapTirion's HeadwrapCrusader's CoifThe Argent CrownThe Crusader's Resolution\n\nYou will also receive:\n\nThe Argent SkullcapThe Crusader's ResolutionTirion's HeadwrapCrusader's CoifThe Argent CrownEmblem of Heroism"}
MultiLanguageQuestData['en'][13158] = {title = "Discretion is Key", objective = "Rhonin wants you to go to the Violet Hold in Dalaran and speak with Warden Alturas.", description = "Listen to me, <race>.\n\nIt's just been brought to my attention that there's been an incident at the Violet Hold. It would appear that the blues are launching a full scale invasion of Dalaran!\n\nI need you to get to the prison and speak with Warden Alturas at once. He'll give you the details.\n\nThat is not all. I need this handled with utmost discretion. We mustn't alarm the citizens of Dalaran if it can possibly be avoided. Do I make myself clear?\n\nVery well. Now, go!", progress = nil, completion = "Not a moment too soon.\n\nAre you prepared to defend Dalaran, &lt;class&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13159] = {title = "Containment", objective = "Warden Alturas wants you to enter the Violet Hold and put an end to the blue dragon invasion force. You are to report back to him once Cyanigosa is slain.", description = "Here is the prison key.\n\nMy men and I will stay here as a last line of defense in the event that you are unable to overcome the assault.\n\nBe sure to speak with Lieutenant Sinclari. She'll provide you with access to the prison's defenses.\n\nHurry, <race>. There is little time. The few I left inside won't last long without your help. Report back to me once the invasion forces have been successfully dealt with.", progress = "Is it over? Were you able to withstand the assault?", completion = "The crisis is averted, then?\n\nThat is good news indeed. I will forward the news on to Rhonin.\n\nPlease, accept this with the gratitude of Dalaran.", rewards = "You will be able to choose one of these rewards:\n\nTattooed Deerskin LeggingsConferred PantaloonsLabyrinthine LegguardsDalaran Warden's Legplates\n\nYou will also receive:\n\nTattooed Deerskin LeggingsConferred PantaloonsLabyrinthine LegguardsDalaran Warden's Legplates"}
MultiLanguageQuestData['en'][13160] = {title = "Stunning View", objective = "Vereth the Cunning at the Rise of Suffering wants you to use a Lithe Stalker's heave ability to destroy 12 sleeping Iceskin Sentries.", description = "Gargoyles make effective scouts and can be deadly if left to rain attacks from the air, but they have a very obvious weakness. Most of them have to go through long periods resting as stone to maintain the energy they need to carry their heavy bodies through the air.\n\nAs I peered through the eye you were using, I noticed dozens of iceskin sentries resting on the eastern and southern walls inside. Use the stalker to leap up to their ledges and devastate them while they sleep.", progress = "Almost too easy.", completion = "Not so much of a threat when they're sleeping.", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][13161] = {title = "The Rider of the Unholy", objective = "Vereth the Cunning on the Rise of Suffering wants you to kill Rokir, the Rider of the Unholy.", description = "It's time that we start cutting off the heads of the beast.\n\nI served beside Rokir for quite some time. He knows the unholy arts better than most any other death knight I've met and he's equally as ruthless.\n\nRokir's strengths are most apparent when you are fighting him on his own ground. Sadly, we don't have much option in those regards, but stay on your feet to avoid his undead minions and you should come out victorious.\n\nBe nimble, <class>, and do not take him lightly.", progress = "Is it done?", completion = "The world will be a much better place without Rokir in it - trust me.", rewards = "You will be able to choose one of these rewards:\n\nDiscarded Slaughterhouse GlovesBlood-Encrusted BootsPlated Legs of the UnholyFrail Bone Wand\n\nYou will also receive:\n\nFrail Bone WandDiscarded Slaughterhouse GlovesPlated Legs of the UnholyBlood-Encrusted BootsEmblem of Heroism"}
MultiLanguageQuestData['en'][13162] = {title = "The Rider of Frost", objective = "Vereth the Cunning on the Rise of Suffering wants you to kill Sapph, the Rider of Frost.", description = "Sapph... Sapph's a death knight like no other. She'll shower you with sweet words and you'll swear that she has no evil within her heart, and then she'll run you through without even breaking her smile.\n\nI have no fear that you'll be able to best Sapph, but do not grow overconfident. Her strength lies in lulling her victims into a false ease, shortly before shattering them with a fierce barrage of frost attacks.\n\nDo not let your guard down, and do not underestimate her.", progress = nil, completion = "I can't deny, I'll miss her laugh... and that smile that would creep onto her face just before she killed someone. A little less need to watch my back though, so I suppose I can't complain.", rewards = "You will be able to choose one of these rewards:\n\nSapph's CleaverFrost Climber's HatchetIcy Quick EdgeAxe of the Cunning\n\nYou will also receive:\n\nAxe of the CunningFrost Climber's HatchetIcy Quick EdgeSapph's CleaverEmblem of Heroism"}
MultiLanguageQuestData['en'][13163] = {title = "The Rider of Blood", objective = "Vereth the Cunning on the Rise of Suffering wants you to kill Baelok, the Rider of Blood.", description = "Baelok is one of the few vrykul that I've ever seen rise through the ranks, and that was mostly accomplished through sheer brutality. If your competition ends up dead, there's far less to compete against.\n\nWhen you join battle with him, spread out from your companions and keep your distance as much as you reasonably can. He will not hesitate to steal your life force for himself, so you will need to hinder his ability to do so as much as possible.\n\nYou have my confidence. See to it that he dies.", progress = "Is he dead?", completion = "So he finally lost? Good to hear.", rewards = "You will be able to choose one of these rewards:\n\nBlood-Forged CircleGrotesque Butcher's PantsBlood-Stalker's CoverBreastplate of Splattered Blood\n\nYou will also receive:\n\nBlood-Forged CircleGrotesque Butcher's PantsBlood-Stalker's CoverBreastplate of Splattered BloodEmblem of Heroism"}
MultiLanguageQuestData['en'][13164] = {title = "The Fate of Bloodbane", objective = "Vereth on the Rise of Suffering has dispatched you to kill Orbaz Bloodbane.", description = "With the riders of the Host of Suffering dead, now is the time to put an end to their true leader: Orbaz Bloodbane.\n\nMograine caught up with me while you were off and told me that he found where Orbaz is hiding. Under Icecrown Citadel itself, there is an immense pit - you will find Orbaz just outside its lip.\n\nSome of the Ebon Blade's strongest agents have already been dispatched - gather aid and join the fight. It is time for Bloodbane to die.", progress = nil, completion = "Mograine himself arrived to see the deed done then? I imagine there was some ill blood between those two - no surprise that he wanted a piece of the wretch.\n\nYou've done exceedingly well, &lt;race&gt;, and you shall be awarded appropriately. The Ebon Blade thanks you.", rewards = "You will be able to choose one of these rewards:\n\nBloodbane ShroudBloodbane CloakBloodbane's FallBloodbane's Resolve\n\nYou will also receive:\n\nBloodbane's FallBloodbane CloakBloodbane's ResolveBloodbane ShroudEmblem of Heroism"}
MultiLanguageQuestData['en'][13165] = {title = "Taking Back Acherus", objective = "Use your Death Gate spell to return to Acherus: The Ebon Hold. Report to Highlord Darion Mograine once you arrive.", description = "The haze has been lifted. I can see as clearly now as the day that I plunged the Ashbringer into my own heart to free my father's cursed soul: my last memory as a free man.\n\nWe must take back Acherus from the Scourge if our order is to survive in this new world. I have taught you how to call forth a death gate. The death gate will return you to Acherus when you call upon it, <name>. Use it now and meet me at Acherus. The first battle of the Knights of the Ebon Blade is underway! Death to the Scourge!", progress = nil, completion = "The Lich King has returned to Northrend, wounded by the Ashbringer, but the second floor still holds the last of his armies.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13166] = {title = "The Battle For The Ebon Hold", objective = "Slay 10 Scourge and help kill Patchwerk. Return to Highlord Darion Mograine should you succeed.", description = "The Hall of Command has been secured, but the Lich King has left us a little present in the Heart of Acherus. The stitched terror, Patchwerk, and a horde of abominations have taken over the second floor.\n\nUse the teleporter to get to the second floor and destroy the Scourge forces that remain. Do not engage Patchwerk alone! You must fight the monstrosity with other death knights of Acherus!\n\nGo, <name>. You have my strength to carry you!", progress = "Acherus will be ours!", completion = "Well done, &lt;class&gt;. The remaining Scourge will be dealt with in short order and the rebuilding process will begin anew.\n\nI have but one last task for you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13167] = {title = "Death to the Traitor King", objective = "Kilix the Unraveler in the Pit of Narjun has tasked you with defeating Anub'arak in Azjol-Nerub. You are to return to Kilix with Anub'arak's Broken Husk.", description = "Anub'arak, the traitor king, makes his home in the once proud underland of Azjol-Nerub.\n\nSince his betrayal, he has twisted and perverted our homeland into the wretched squalor it is today. He rules over an army of undead nerubians who, like their leader, have pledged themselves to serving the Lich King.\n\nBring an end to the traitor king's reign, <class>. You will be doing a great service to both of our peoples.\n\nIf you manage to succeed where all others have failed, bring me the husk of Anub'arak.", progress = "Is it done, <class>? Has the traitor king finally met his end?", completion = "&lt;A fierce glow emanantes from all of Kilix's eyes as he stares at the husk.&gt;\n\nIt is DONE!\n\n&lt;race&gt;! Your name shall be recorded in the history of our people.\n\nI am in your debt....", rewards = "You will be able to choose one of these rewards:\n\nKilix's Silk SlippersDon Soto's BootsHusk Shard SabatonsGreaves of the Traitor\n\nYou will also receive:\n\nKilix's Silk SlippersDon Soto's BootsHusk Shard SabatonsGreaves of the Traitor"}
MultiLanguageQuestData['en'][13168] = {title = "Parting Gifts", objective = "Keritose Bloodblade at the Shadow Vault wants you to use an Eye of Dominion to take control of a captured Eidolon Watcher.", description = "Look what we have here... eyes of dominion. The Cult normally goes to great lengths to keep these things safe, but I suppose their options for retreat are few when we're slaughtering them in their own home.\n\nThe eyes allow a being of any relative power to control an undead minion's actions precisely. As you can imagine, this can be extremely useful when it comes to your typical clumsy ghoul or skeleton.\n\nCare to try your hand at it? Use one of the eyes to control a captured shade.", progress = "The options of subterfuge made available to us with the eyes are obvious. These will be very useful tools.", completion = "Nothing to it, eh? Any intelligent being should have little trouble controlling lesser undead. I suspect only the likes of a true necromancer could use these to seize control of any of the more powerful undead. That won't be a problem though - I can already think of quite a variety of destruction we can wreak with even the most paltry minions.\n\nShall we have at it then?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13169] = {title = "An Undead's Best Friend", objective = "Keritose Bloodblade at the Shadow Vault wants you to use the Eidolon Watcher to feed 18 Hungering Plaguehounds.", description = "As is usual practice, the undead at the saronite quarry to the southwest starve plaguehounds to keep them extra aggressive. Use the shade to get up close and feed some of those hounds and I promise you they'll be content to leave you alone, if not side with the hand that fed them.\n\nDon't get too close to those things until you've fed them though. Their noses don't fall victim to your shade's elusiveness.", progress = "No need to be wasteful - those hounds will serve whoever bothers to feed them.", completion = "Put them right to sleep, didn't it?", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][13170] = {title = "Honor is for the Weak", objective = "Keritose Bloodblade at the Shadow Vault would like you to assassinate 20 Restless Lookouts.", description = "Ghouls are fragile things when it comes down to it, and the lookouts at the saronite quarry down the path to the southwest are no exception. Using one of the shades, I have no doubt that you can sneak up and put down their lookouts without making a sound.\n\nClear out as many lookouts as you can reach in a reasonable amount of time... we'll want their ranks thinned for our assault to come.", progress = nil, completion = "Without even getting your hands dirty.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13171] = {title = "From Whence They Came", objective = "Keritose Bloodblade at the Shadow Vault has sent you to banish 10 Scourge Containment Crystals.", description = "My main concern is the saronite quarry down the path to the southwest. They are pulling up immense amounts of ore from that quarry and I'd like to know what they're building with it. To that end, we'll start by weakening their defenses.\n\nI noticed a series of crystals scattered throughout the base and I assume they are defensive structures of some sort, not unlike ziggurats. Use the eidolon watcher to destroy any of those crystals that you find.", progress = "Are those crystals out of the way? I don't want them to prove a nasty surprise for my gryphons.", completion = "Excellent work. We should have little threat in the air then.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13172] = {title = "Seeds of Chaos", objective = "Keritose Bloodblade at the Shadow Vault has dispatched you to slaughter 80 undead in the Weeping Quarry. Speak to him to secure a skeletal gryphon for the assault.", description = "Effective tool, is it not? Excellent job weakening their defenses, <class>. Now we can push the main assault.\n\nThe plan here is straight-foward - we're looking to destroy anything moving, and get in there and steal some information amidst the confusion.\n\nLet me know when you're ready and I'll set you up with a skeletal gryphon.", progress = nil, completion = "Practically defenseless. It doesn't get much easier than that.", rewards = "You will be able to choose one of these rewards:\n\nWeeping MantleFur-Lined HelmChain Gloves of the QuarryGrimy Saronite PauldronsBloodblade\n\nYou will also receive:\n\nWeeping MantleFur-Lined HelmBloodbladeGrimy Saronite PauldronsChain Gloves of the QuarryEmblem of Heroism"}
MultiLanguageQuestData['en'][13173] = {title = "Amidst the Confusion", objective = "We got our hands on quite a few workers. They should do nicely.\n\nI want you to use an eye to bring one of these workers back into the quarry. With the entire camp in disarray, there's no way they'll be able to distinguish you from any of the other workers that were scattered by the assault.\n\nFind whoever is in charge of the operation and get to work. With any luck, we'll find out where that Saronite is being shipped off to pretty quickly. I'll watch over your shoulder through the eye.", description = "We got our hands on quite a few workers. They should do nicely.\n\nI want you to use an eye to bring one of these workers back into the quarry. With the entire camp in disarray, there's no way they'll be able to distinguish you from any of the other workers that were scattered by the assault.\n\nFind whoever is in charge of the operation and get to work. With any luck, we'll find out where that Saronite is being shipped off to pretty quickly. I'll watch over your shoulder through the eye.", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][13174] = {title = "Amidst the Confusion", objective = "Keritose Bloodblade at the Shadow Vault has requested a Weeping Quarry Document, a Weeping Quarry Ledger, a Weeping Quarry Map, and a Weeping Quarry Schedule.", description = "Shutting down their operation is just half of the plan. The other important goal here is to find out where all that saronite is being sent. We know of a few places it's been ending up, but the amount they're pulling out suggests to me that there's a bigger project in the works.\n\nOnce you're inside the quarry, get your hands on any of their documents that you can find. If you're assaulting the place with one of the gryphons, you can drop down from it as soon as the wetwork is done.", progress = "Did you bring back what I requested?", completion = "Let's see here... what do we have...\n\n&lt;Keritose buries his head in the papers for a bit, seemingly gleaning little that he did not already know. Suddenly he finds what he is looking for...&gt;\n\nMalykriss! The Vile Hold. It seems Arthas did not take the loss of his death knights so well... I'm not exactly sure what he's doing with all of that saronite, but I have a feeling he might be overcompensating for something.\n\nThat boy is not used to losing.", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][13175] = {title = "Regaining Control", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][13176] = {title = "Preparing the Delivery", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][13177] = {title = "No Mercy for the Merciless", objective = "Commander Zanneth in Wintergrasp Fortress wants you to slay 10 members of the Horde.", description = "Welcome to the Wintergrasp Fortress, <name>. Your mission is simple. Defeat ten of the Horde's finest. Now, go! Bring victory to the Alliance!", progress = nil, completion = "Glorious! Truly, you are among the champions of the Alliance.", rewards = "You will receive:\n\nHonor PointsStone Keeper's Shard"}
MultiLanguageQuestData['en'][13178] = {title = "Slay them all!", objective = "Commander Dardosh in Wintergrasp Fortress wants you to slay 10 members of the Alliance.", description = "Welcome to the Wintergrasp Fortress, <name>. Warlord Garrosh demands one thing: Slay them all!\n\nReturn to me when ten of the strongest members of the Alliance are dead.", progress = nil, completion = "Lok'tar! Victory for the Horde!", rewards = "You will receive:\n\nHonor PointsStone Keeper's Shard"}
MultiLanguageQuestData['en'][13179] = {title = "No Mercy for the Merciless", objective = "Commander Zanneth in Wintergrasp wants you to slay 10 members of the Horde.", description = "Welcome to the Wintergrasp, <name>. Your mission is simple. Defeat ten of the Horde's finest. Now, go! Bring victory to the Alliance!", progress = nil, completion = "Glorious! Truly, you are among the champions of the Alliance.", rewards = "You will receive:\n\nHonor PointsStone Keeper's Shard"}
MultiLanguageQuestData['en'][13180] = {title = "Slay them all!", objective = "Commander Dardosh in Wintergrasp wants you to slay 10 members of the Alliance.", description = "Welcome to the Wintergrasp, <name>. Warlord Garrosh demands one thing: Slay them all!\n\nReturn to me when ten of the strongest members of the Alliance are dead.", progress = nil, completion = "Lok'tar! Victory for the Horde!", rewards = "You will receive:\n\nHonor PointsStone Keeper's Shard"}
MultiLanguageQuestData['en'][13181] = {title = "Victory in Wintergrasp", objective = "Win a Wintergrasp battleground match and return to Tactical Officer Abrahmis in Wintergrasp. You must have participated in the battle to be credited for the victory.", description = "Commander Zanneth might be satisfied with a pile of Horde corpses at his feet, but controlling Wintergrasp is of the utmost importance to the Valiance Expedition. Make sure it remains in our control.\n\nHowever, don't think we'll just let you stand around while your allies do your dirty work for you. If you're not at least a second level recruit by the end of the battle, don't come back.", progress = nil, completion = "Just what I wanted to hear!  A victory in Lake Wintergrasp - even a temporary one - is crucial to our overall strategy against the Horde.", rewards = "You will receive:\n\nHonor PointsStone Keeper's Shard"}
MultiLanguageQuestData['en'][13182] = {title = "Don't Forget the Eggs!", objective = "Kilix the Unraveler in the Pit of Narjun wants you to enter Azjol-Nerub and destroy 6 Nerubian Scourge Eggs.", description = "Throughout Azjol-Nerub, the scourged nerubians carefully nurture eggs that will soon hatch, providing them even greater numbers.\n\nIt would do little good for the caverns to be cleansed of the undead that stain them if these fouled eggs were left to hatch and take their place.\n\nAs you  explore the expanse that was once Azjol-Nerub, be sure to clear our ancient home of any scourge eggs you find.", progress = nil, completion = "It saddens me to see that things have come to this. If only we could return our great empire to what it once was...", rewards = "You will be able to choose one of these rewards:\n\nExpelling GauntletsPurging HandguardsWraps of Quelled BaneGloves of Banished Infliction\n\nYou will also receive:\n\nExpelling GauntletsPurging HandguardsWraps of Quelled BaneGloves of Banished Infliction"}
MultiLanguageQuestData['en'][13183] = {title = "Victory in Wintergrasp", objective = "Win a Wintergrasp battleground match and return to Tactical Officer Kilrath in Wintergrasp. You must have participated in the battle to gain credit for the victory.", description = "While Dardosh might be content with slaying our foes, it is of the utmost importance that we control Wintergrasp Fortress. Do whatever it takes to ensure Wintergrasp is ours.\n\nHowever, don't think we'll just let you stand around while your allies do your dirty work for you. If you're not at least a second level recruit by the end of the battle, don't come back.", progress = nil, completion = "It is a truly great thing you have accomplished this day. Be recognized for your sacrifice!", rewards = "You will receive:\n\nHonor PointsStone Keeper's Shard"}
MultiLanguageQuestData['en'][13184] = {title = "Outliving Usefulness", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][13185] = {title = "Stop the Siege", objective = "Lieutenant Murp in Wintergrasp Fortress wants you to destroy 3 Alliance siege machines.", description = "I hears dem! The Alliance come soon. Destroy three Alliance siege devices and come back to Murp.", progress = nil, completion = "Good job. Murp wish he was there to help.", rewards = "You will receive:\n\nHonor PointsStone Keeper's Shard"}
MultiLanguageQuestData['en'][13186] = {title = "Stop the Siege", objective = "Senior Demolitionist Legoso in Wintergrasp Fortress wants you to destroy 3 Horde siege machines.", description = "It is only a matter of time before this castle is besieged by the forces of the Horde. Destroy three of their siege devices and return to me.", progress = nil, completion = "Excellent. That should slow down their assault.", rewards = "You will receive:\n\nHonor PointsStone Keeper's Shard"}
MultiLanguageQuestData['en'][13187] = {title = "The Faceless Ones", objective = "Seer Ixit in Ahn'Kahet wants you to kill Herald Volazj and the three Forgotten Ones that accompany him.", description = "In my peoples' struggle against the forces of the undead, they dug deeper as they lost ground.\n\nThey inadvertently exposed minions of the Old Gods known only as the Faceless.\n\nIn the end, we could not fight a war on two fronts.\n\nWith your aid, perhaps the Faceless will finally fall.", progress = "Have you overcome the faceless ones, <class>?", completion = "You have done well, &lt;class&gt;.\n\nMay your deeds renew hope for our people, that someday we may reclaim the city of our ancestors.", rewards = "You will be able to choose one of these rewards:\n\nMantle of Thwarted EvilShoulderpads of AbhorrenceShoulderplates of the AbolishedEpaulets of the Faceless Ones\n\nYou will also receive:\n\nMantle of Thwarted EvilShoulderpads of AbhorrenceShoulderplates of the AbolishedEpaulets of the Faceless Ones"}
MultiLanguageQuestData['en'][13188] = {title = "Where Kings Walk", objective = "Deliver the letter to King Varian Wrynn of the Alliance at Stormwind Keep in Stormwind City.", description = "You are now, and forever will be, a Knight of the Ebon Blade, <name>, but know this: you were once a hero of the Alliance.\n\n<Darion stares at you.>\n\nThis order must establish allies for itself if it is to survive. You must represent the Knights of the Ebon Blade to the Alliance.\n\nOn the platform, southeast of me, is a portal to Stormwind City. Take this letter, given to me on your behalf by Lord Fordring, and deliver it to King Varian Wrynn. Use the portal.", progress = "You have mere moments to live.", completion = "&lt;Varian stares off into the distance.&gt;\n\nIndeed old friend... Blood and honor.\n\n&lt;Varian affixes his gaze upon you.&gt;\n\nWere it not for this letter from Tirion, you would be a stain upon my floor. Only an endorsement from one of the greatest paladins to ever live could have ensured your survival.\n\nWe... We will work together against the Scourge. Against the Lich King!\n\nGLORY TO THE ALLIANCE!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13189] = {title = "Warchief's Blessing", objective = "Deliver the letter to the Warchief of the Horde at Orgrimmar.", description = "You are now, and forever will be, a Knight of the Ebon Blade, <name>, but know this: you were once a hero of the Horde.\n\n<Darion stares at you.>\n\nThis order must establish allies for itself if it is to survive. You must represent the Knights of the Ebon Blade to the Horde.\n\nOn the platform, southeast of me, is a portal to Orgrimmar. Take this letter, given to me on your behalf by Lord Fordring, and deliver it to the Warchief. Use the portal.", progress = "An interesting turn of events.", completion = "Eitrigg is alive because of this paladin. He would have been executed had Lord Fordring not broken him out of Stratholme.\n\nTirion Fordring, to have sacrificed everything to save the life of an orc... I have ever only known one other human to make such a sacrifice.\n\n&lt;Thrall blinks back a tear.&gt;\n\nYou will be in my heart always, Taretha.\n\nYes. For Tirion Fordring and for Eitrigg! We will accept you as a member of the Horde and your order as allies.\n\nBlood and honor! For the Horde!", rewards = nil}
MultiLanguageQuestData['en'][13190] = {title = "All Things in Good Time", objective = "Kilix the Unraveler in the Pit of Narjun wants you to obtain an Ahn'kahar Watcher's Corpse and place it upon the Ahn'kahet Brazier in Ahn'kahet.\n\nThis quest can only be completed on Heroic Difficulty.", description = "Ahn'kahet, from whence we came...\n\nOne day, I dream, we shall overcome the death and darkness that hold our ancient home in their grip. To that end, I have a plan to weaken the resolve of our enemies.\n\nTheir precious Watchers must burn!\n\nTake their corpses and place them upon the brazier deep within the city. The scent of their burnt remains will linger in the air, reminding our enemy of their weakness.\n\nBe mindful, <class>! Their undead corpses are most fragile and will deteriorate rapidly.", progress = "Were you able to burn a Watcher's corpse, <race>?", completion = "Ahah!\n\nMay the mocking scent of failure eat at their empty souls!\n\nThank you, &lt;class&gt;. Today, you have struck a blow against the unliving.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13191] = {title = "Fueling the Demolishers", objective = "Siegesmith Stronghoof at Wintergrasp Fortress wants you to retrieve 10 Eternal Embers from Alliance players in the Cauldron of Flames.", description = "Lok'tar, <name>! While the battle may be over, we must prepare for the Alliance's next assault! Travel to the Cauldron of Flames in south eastern Wintergrasp and retrieve ten eternal embers.\n\nThe embers are mixed in with coal to fuel the Demolishers and Siege Engines. \n\nWe've heard reports of Alliance pigs collecting the embers all day. Slay them and take their embers! If they have already abandoned the area, then be prepared to fight the fire elementals there until you find some!", progress = "Well? Did you manage to find the embers or did the Alliance beat you to it and leave you crying?", completion = "Excellent! This will help us defeat the Alliance in the battles to come!", rewards = "You will receive:\n\nHonor PointsStone Keeper's Shard"}
MultiLanguageQuestData['en'][13192] = {title = "Warding the Walls", objective = "Hoodoo Master Fu'jin at Wintergrasp Fortress wants you to retrieve 10 Enchanted Alliance Breastplates at the Glacial Falls.", description = "Hey 'mon. This place be givin' me dah heebie jeebies, don't cha know?\n\nWay too many spirits haunting dis place. I want ta be placing hoodoo wards up, but I be needin' some souls, mon. Not any soul though, only da soul of a strong warrior could do da job.\n\nThe Glacial Falls in east Wintergrasp be havin' dem special properties to extract da soul. Slay the Alliance there, mebbe they be havin' the stuff we need.\n\nBring back da armor of the slain. If there be no Alliance maybe da elementals got 'em, mon.", progress = "Did ya bring da armor, mon?", completion = "Ooh, ya dats da stuff, mon!", rewards = "You will receive:\n\nHonor PointsStone Keeper's Shard"}
MultiLanguageQuestData['en'][13193] = {title = "Bones and Arrows", objective = "Lieutenant Vieron Blazefeather at Wintergrasp Fortress wants you to retrieve 10 Quivers of Dragonbone Arrows from Alliance players in the Forest of Shadows.", description = "Why would they set me to the task of arming our archers? I was a poet, not a ranger! Well, no use complaining. <name>, I am in need of dragon bone for our arrowheads.\n\nTravel to the Forest of Shadows on the western side of Wintergrasp. Ever since the last skirmish, the Alliance have been scavenging dragon bones in the area. Slay them and take the bones.\n\nIf that fails, you might be lucky and get one from the spirits in the area. I hear they love to impale their living victims on the bones as they die.", progress = "Back so soon? Drat, I was hoping to catch a moment's rest.", completion = "Well, I guess its another night of sharpening bones for me. Why didn't I stay in Silvermoon City like my brother?", rewards = "You will receive:\n\nHonor PointsStone Keeper's Shard"}
MultiLanguageQuestData['en'][13194] = {title = "Healing with Roses", objective = "Primalist Mulfort wants you to retrieve 10 Alliance Herb Pouches from Alliance players at the Steppe of Life.", description = "Between the battles, one might almost believe that there was hope for peace in this land. Sadly, that is not to be our fate.\n\nTravel to the Steppe of Life in southwestern Wintergrasp. I have need of the roses that grow there for salve to treat the wounded.\n\nSadly, the rose has become scarce due to the Alliance harvesting it too rapidly. Slay them on the Steppe of Life and retrieve their herb pouches from the bodies.\n\nIf that fails, perhaps a lasher or two might have one.", progress = "Were you able to recover the herbs? The sick and wounded increase by the hour.", completion = "Thank you, this will go far to treat our soldiers' wounds.", rewards = "You will receive:\n\nHonor PointsStone Keeper's Shard"}
MultiLanguageQuestData['en'][13195] = {title = "A Rare Herb", objective = "Anchorite Tessa in Wintergrasp wants you to retrieve 10 Horde Herb Pouches from Horde players in the Steppe of Life.", description = "My, it is quite chilly up here! Reminds me of the stormy peaks of Kaarinos on Argus. However, with all of this snow and ice, our soldiers can easily catch cold.\n\nHead to the Steppe of Life in southwestern Wintergrasp, and bring me back 10 Horde Herb Pouches. I will grind the herbs into a medicine to protect against the cold.\n\nThe Horde have been seen collecting them from the plant life in the area. Do not hesitate to slay them and retrieve the herbs!\n\nYou may also find one on a lasher in the area.", progress = "I hope you didn't pull up any of the lashers by mistake! They gave Private Doane quite a whipping last week.", completion = "Excellent! This will help protect our troops against the cold.", rewards = "You will receive:\n\nHonor PointsStone Keeper's Shard"}
MultiLanguageQuestData['en'][13196] = {title = "Bones and Arrows", objective = "Bowyer Randolph in Wintergrasp wants you to retrieve 10 Quivers of Dragonbone Arrows from Horde players at the Forest of Shadows.", description = "Dragons are incredible! Well, their bones at least! I've been equipping our archers with arrowheads made of Dragonbone. Unfortunately, since the massacre at Angrathar, it has become almost impossible to get bone from Dragonblight.\n\nHowever, the Forest of Shadows on the western edge of Wintergrasp has enough bones to tide us over.\n\nHead to the Forest of Shadows and bring back any bone splinters you can find!\n\nThe Horde have been seen collecting bone splinters in the area. Slay them!", progress = "How was the hunting? I've heard rumors the place is haunted, though I never venture out there myself.", completion = "Excellent! This will help fuel the flames of war for days to come.", rewards = "You will receive:\n\nHonor PointsStone Keeper's Shard"}
MultiLanguageQuestData['en'][13197] = {title = "Fueling the Demolishers", objective = "Siegesmith Stouthandle in Wintergrasp wants you to retrieve 10 Eternal Embers from Horde players at the Cauldron of Flames.", description = "<name>! About time you showed up. While we may have lost the last battle, we should prepare for the next! Travel to the Cauldron of Flames in southeastern Wintergrasp and retrieve several eternal embers.\n\nThe embers are mixed in with coal to fuel the Demolisher and Siege Engines. \n\nOh, and if you happen to see some of the Horde in the Cauldron, don't hesitate to slay them and take their embers. We must prevent them from holding the keep!", progress = "Well? Did you manage to find the embers or did the Horde beat you to it and leave you crying?", completion = "Excellent! This will help fuel the flames of war for days to come.", rewards = "You will receive:\n\nHonor PointsStone Keeper's Shard"}
MultiLanguageQuestData['en'][13198] = {title = "Warding the Warriors", objective = "Sorceress Kaylana in Wintergrasp wants you to retrieve 10 sets of Imbued Horde Armor at the Glacial Falls.", description = "<name>, good to see you. We must prepare for our next assault on the fortress. My research indicates that the armor of soldiers recently slain in the Glacial Falls becomes imbued with an incredible amount of energy. The Horde has been collecting armor in the area.\n\nHead to the Glacial Falls and slay any of the Horde you find there. Return their imbued armor to me.\n\nIf you cannot find any of the Horde, you might find the armor of an adventurer slain by the elementals.", progress = "So, did you find the armor?", completion = "Augh. It's still dripping. Couldn't you have at least dried it off first?", rewards = "You will receive:\n\nHonor PointsStone Keeper's Shard"}
MultiLanguageQuestData['en'][13199] = {title = "Bones and Arrows", objective = "Lieutenant Vieron Blazefeather in Wintergrasp wants you to retrieve 10 Quivers of Dragonbone Arrows from Alliance players at the Forest of Shadows.", description = "Why would they set me to the task of arming our archers? I was a poet, not a ranger! Well, no use complaining. <name>, I am in need of dragon bone for our arrowheads.\n\nTravel to the Forest of Shadows on the western side of Wintergrasp. Ever since the last skirmish, the Alliance have been scavenging dragon bones in the area. Slay them and take the bones.\n\nIf that fails, you might be lucky and get one from the spirits in the area. I hear they love to impale their living victims on the bones as they die.", progress = "Back so soon? Drat, I was hoping to catch a moment's rest.", completion = "Well, I guess its another night of sharpening bones for me. Why didn't I stay in Silvermoon City like my brother?", rewards = "You will receive:\n\nHonor PointsStone Keeper's Shard"}
MultiLanguageQuestData['en'][13200] = {title = "Fueling the Demolishers", objective = "Siegesmith Stronghoof in Wintergrasp wants you to retrieve 10 Eternal Embers from Alliance players at the Cauldron of Flames.", description = "Lok'tar, <name>! While the battle may have subsided, we must prepare to retake the fortress! Travel to the Cauldron of Flames in south eastern Wintergrasp and retrieve ten eternal embers.\n\nThe embers are mixed in with coal to fuel the Demolishers and Siege Engines. \n\nWe've heard reports of Alliance pigs collecting the embers all day. Slay them and take their embers! If they have already abandoned the area, then be prepared to fight the fire elementals there until you find some!", progress = "Well? Did you manage to find the embers or did the Alliance beat you to it and leave you crying?", completion = "Excellent! That should put a dent in their war machines!", rewards = "You will receive:\n\nHonor PointsStone Keeper's Shard"}
MultiLanguageQuestData['en'][13201] = {title = "Healing with Roses", objective = "Primalist Mulfort in Wintergrasp wants you to retrieve 10 Alliance Herb Pouches from Alliance players at the Steppe of Life.", description = "So many of our braves were lost during the battle, but even more shall die if left untreated. \n\nTravel to the Steppe of Life in southwestern Wintergrasp. I have need of the roses that grow there for salve to treat the wounded.\n\nSadly, the rose has become scarce due to the Alliance harvesting it too rapidly. Slay them on the Steppe of Life and retrieve their herb pouches from the bodies.\n\nIf that fails, perhaps a lasher or two might be in bloom.", progress = "Were you able to recover the herbs? The sick and wounded increase by the hour.", completion = "Thank you, this will go far to treat our soldiers' wounds.", rewards = "You will receive:\n\nHonor PointsStone Keeper's Shard"}
MultiLanguageQuestData['en'][13202] = {title = "Jinxing the Walls", objective = "Hoodoo Master Fu'jin in Wintergrasp wants you to retrieve 10 Enchanted Alliance Breastplates from Alliance players at the Glacial Falls.", description = "Hey 'mon. See dem Alliance sitting comfy in their keep?\n\nI think they be a bit too comfy, ya? I want ta be jinxing the place, but I be needin' some souls, mon. Not any soul though, only da soul of a strong warrior could do da job.\n\nThe Glacial Falls in east Wintergrasp be havin' dem special properties to extract da soul. Slay the Alliance there, they be havin' the stuff we need.\n\nBring back da armor of the slain. If there be no Alliance maybe da elementals got 'em, mon.", progress = "Did ya bring da armor, mon?", completion = "Ooh, ya dats da stuff, mon!", rewards = "You will receive:\n\nHonor PointsStone Keeper's Shard"}
MultiLanguageQuestData['en'][13203] = {title = "A Winter Veil Gift", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nWinter Veil Gift"}
MultiLanguageQuestData['en'][13204] = {title = "Funky Fungi", objective = "You are to collect 6 Grotesque Fungus from Savage Cave Beasts in Ahn'kahet and deliver them to Kilix the Unraveler in The Pit of Narjun.", description = "A misshapen piece of mushroom-like fungus falls from a particularly smelly, ooze-covered patch of the cave beast's flesh. Examining it, you are violently repulsed by its overwhelming stench.\n\nYou wonder to yourself if this is the kind of thing that the nerubians might find appetizing. Placing the sticky organism in your pack, you determine to find out...", progress = "What in creation are these?!", completion = "Do you have any idea what you've been carrying around, &lt;class&gt;?\n\nThe cave beasts you've been harvesting have no traditional method of excreting their waste. You might want to wash your hands...\n\nThank you for the thought, but if you come across any more of these please keep them for yourself.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13205] = {title = "Disarmament", objective = "Defender Mordun wants you to enter Utgarde Keep and steal 5 Vrykul Weapons", description = "Take it from me, <lad/lass>, them vrykul weapons be downright nasty!\n\nI've felt their edge personally, and there be somethin' unnatural about 'em. Deceptively well-balanced, wickedly sharp - just plain deadly.\n\nGet into their stronghold and if nuthin' else, pilfer some o' them weapons! Mebbe we can learn us a thing 'er two about 'em, mebbe not.\n\nBottom line - the fewer axes they be swingin' around, the better.", progress = "You pinch a load a' them vrykul axes?", completion = "&lt;Mordun whistles.&gt;\n\nWill ya just look at 'em? Incredible.\n\nI half expected these neanderthals to be swingin' around clubs and throwin' rock.\n\nNo such luck...", rewards = "You will be able to choose one of these rewards:\n\nAmulet of the Tranquil MindRazor-Blade PendantNecklace of Fragmented LightWoven Steel Necklace\n\nYou will also receive:\n\nAmulet of the Tranquil MindRazor-Blade PendantNecklace of Fragmented LightWoven Steel Necklace"}
MultiLanguageQuestData['en'][13206] = {title = "Disarmament", objective = "Dark Ranger Marrah wants you to steal 5 Vrykul Weapons from Utgarde Keep and bring them to her inside Utgarde Keep.", description = "We must discover the secret to these savages' weapons!\n\nIf you'd have seen how easily they cut through my companions, you'd understand my sense of urgency.\n\nScour the place. Gather all of their arms that you can carry.", progress = "What have you got there, <class>?", completion = "Marrah has informed us of the superiority of the Vrykul's weaponry. We'll have a look at these and see if there's anything to learn.\n\nTake this for your trouble, &lt;class&gt;.", rewards = "You will be able to choose one of these rewards:\n\nNecklace of Calm SkiesHundred Tooth NecklaceAmulet of Constrained PowerTiled-Stone Pendant\n\nYou will also receive:\n\nNecklace of Calm SkiesHundred Tooth NecklaceTiled-Stone PendantAmulet of Constrained Power"}
MultiLanguageQuestData['en'][13207] = {title = "Halls of Stone", objective = "Brann Bronzebeard wants you to accompany him as he uncovers the secrets that lie in the Halls of Stone.", description = "Well now, I'm surprised to see other adventurers in a place such as this.\n\nIf my research on these halls is accurate, there be monumental discoveries to be made here!\n\nAssumin' I can count on ya to watch my back, you're welcome to tag along.", progress = "Well, now, it turned out ta be a good thing we ran into each other after all.", completion = "Always more questions than answers, eh, lad?", rewards = "You will be able to choose one of these rewards:\n\nMantle of the Intrepid ExplorerShoulderpads of the AdventurerSpaulders of Lost SecretsPauldrons of Reconnaissance\n\nYou will also receive:\n\nMantle of the Intrepid ExplorerShoulderpads of the AdventurerSpaulders of Lost SecretsPauldrons of Reconnaissance"}
MultiLanguageQuestData['en'][13211] = {title = "By Fire Be Purged", objective = "Crusader Olakin Sainrith at Blackwatch wants you to burn 7 Festering Corpses using Olakin's Torch.", description = "The Scourge uses our own fallen against us, by raising them as ghouls or skeletons, or by dismembering their corpses and using the parts to make abominations. This must stop!\n\nThe dead are heroes who fell in defense of all the living, and they cannot be confined to so grisly a fate. Moreover, we cannot afford to face them again on the field, used as weapons against us. Take this torch with you to the Fleshwerks, and burn any of the corpses you find in the Sanctum of Reanimation or the abomination lab.", progress = nil, completion = "&lt;Crusader Olakin Sainrith listens solemnly to your report.&gt;\n\nIt is not the burial they deserved, but it is better than nothing, and better for those who yet live. Thank you, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nFair Touch of the CrusaderOlakin's Enchanted TorchFleshwerk Throwing Glaive\n\nYou will also receive:\n\nFair Touch of the CrusaderOlakin's Enchanted TorchFleshwerk Throwing Glaive"}
MultiLanguageQuestData['en'][13212] = {title = "He's Gone to Pieces", objective = "Recover Olakin's Torso, Olakin's Legs, Olakin's Left Arm, and Olakin's Right Arm and bring them to Darkrider Arly at Blackwatch.", description = "With the abduction of Crusader Olakin, the Argent Crusade's forces will have no commander in the final assault on the Fleshwerks. While one crusader is the same as any other to me, the argents won't see it that way.\n\nI hate to see us waste time chasing after this, but I have no choice. Our gallant crusader has likely been dismembered by now, and his remains used to construct abominations. Go down into the Fleshwerks, kill the corpulent horrors fighting our forces, and recover Olakin's body parts.", progress = "Have you recovered the, uh, remains of Crusader Olakin?", completion = "Well, I suppose it's good that we've \"recovered\" the crusader, though I doubt his comrades had this in mind. Let's see what we can do to get him back on his feet so we can get this charade over with and complete our mission here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13213] = {title = "Battle at Valhalas", objective = "Speak with Geirrvif in Valhalas.", description = "I see and hear many things, <name>, and something very important has happened since your defeat of Overthane Balargarde: you are wanted for battle in Valhalas!\n\nYou will find the battle pit to the north. Go now with your friends and speak with Geirrvif the val'kyr. The challengers that she will offer you within Valhalas are sure to require their help.\n\nGood luck.", progress = nil, completion = "You have bested our finest warriors. Your name is renowned, &lt;name&gt;.\n\nPerhaps you think that this concerns me: it does not. If they can fall to you then they are not worthy and should be nothing but lowly vargul!\n\nBut perhaps I can give you and your friends different sport. Valhalas is also a place for combat of all types with many different kinds of foes.\n\nSpeak to me again when you and your friends are ready to proceed. We shall see if you are truly worthy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13214] = {title = "Battle at Valhalas: Fallen Heroes", objective = "Geirrvif at Valhalas has challenged you to, in a single combat, defeat all six of the fallen heroes: Eldreth, Geness Half-Soul, Jhadras, Masud, Rith, and Talla.\n\nShould you succeed, speak with Gjonner the Merciless overlooking the southern lip of Valhalas.", description = "If you believe yourself ready to begin then I have just the match for you to cut your teeth on.\n\nAnother group of outsiders thought themselves prepared for the rigors of Valhalas. They had much hubris, but in the end they fell like all of the others.\n\nIf you think yourselves so different -- if you think that you have the skill and experience to fight here amongst such storied warriors -- then please accept the challenge.", progress = nil, completion = "New blood.\n\n&lt;The vrykul death knight spits on the ground at your feet.&gt;\n\nYou all think that you have what it takes to fight here.\n\nYou are nothing before the might of the vrykul and the Scourge!\n\nStill, you did manage to defeat six incompetent corpses, so you must have some skill in you. Not likely enough for the next challenge though.", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][13215] = {title = "Battle at Valhalas: Khit'rix the Dark Master", objective = "Geirrvif at Valhalas has challenged you to defeat Khit'rix the Dark Master.\n\nShould you succeed, speak with Gjonner the Merciless overlooking the southern lip of Valhalas.", description = "A variety of beings travel the world to prove themselves within Valhalas. Some even come from under the world.\n\nKhit'rix the Dark Master is one such.\n\nHailing from deep within the ground where insanity reigns, Khit'rix has asked for someone exotic to face in the ring. You will do.\n\nDare you face this Nerubian nightmare, <race>?", progress = nil, completion = "You want me to be impressed by the fact that you and your friends were able to bring down a lone Nerubian priest?\n\nGet out of my sight before I summon my ghouls upon you!", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][13216] = {title = "Battle at Valhalas: The Return of Sigrid Iceborn", objective = "Geirrvif at Valhalas has challenged you to defeat Sigrid Iceborn.\n\nShould you succeed, speak with Gjonner the Merciless overlooking the southern lip of Valhalas.", description = "An old foe of yours has returned: Sigrid Iceborn. Perhaps you remember besting her in a duel upon the Savage Ledge?\n\nNo matter, she certainly remembers you. She's insisting upon a chance to prove herself once more.\n\nPersonally, I think it's more a chance for revenge, but that too can be useful in this place.\n\nI leave it up to you, <name>. Will you face Sigrid Iceborn once more?", progress = nil, completion = "The defeat of one of the hyldnir is mildly impressive, &lt;race&gt;, but you did have the help of your friends.\n\nYou're lucky that her drake didn't get involved.", rewards = "You will be able to choose one of these rewards:\n\nRunic Healing PotionRunic Mana Potion\n\nYou will also receive:\n\nRunic Healing PotionRunic Mana PotionEmblem of Heroism"}
MultiLanguageQuestData['en'][13217] = {title = "Battle at Valhalas: Carnage!", objective = "Geirrvif at Valhalas has challenged you to defeat Carnage.\n\nShould you succeed, speak with Gjonner the Merciless overlooking the southern lip of Valhalas.", description = "You've been successful up to this point, <name>, but what you must face to continue to battle within Valhalas is a gigantic horror beyond imagining.\n\nI must warn you to turn away now. Carnage is a mountain of flesh constructed by the Lich King's most fiendish minds.\n\nI do not see how you and your friends will defeat it. However, the choice is yours.", progress = nil, completion = "I'm starting to respect your prowess in the ring, &lt;name&gt;. Now I really don't like you.\n\nI would much rather have preferred to see you and your friends stuck to the bottom of that flesh giant's foot!", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][13218] = {title = "Battle at Valhalas: Thane Deathblow", objective = "Geirrvif at Valhalas has challenged you to defeat Thane Banahogg, the Deathblow.\n\nShould you succeed, speak with Gjonner the Merciless overlooking the southern lip of Valhalas.", description = "Your skills have not gone unnoticed by the vrykul of Jotunheim, <name>. Thane Banahogg has taken a personal interest in you and has insisted that he be your next match.\n\nIf you thought Carnage was bad, then you might want to go home now. Thane Banahogg's nickname is The Deathblow. I think you can guess how he earned it.\n\nDo you accept the thane's challenge?", progress = nil, completion = "I don't know what trickery it was that you used to bring down the thane -- I couldn't see it from this angle -- but I can assure you that you will not survive your next match.\n\nYes, I know who it is. Run, little &lt;race&gt;. Flee to the far corners of the world.\n\nOr stay and die. It matters little to me.", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][13219] = {title = "Battle at Valhalas: Final Challenge", objective = "Geirrvif at Valhalas has challenged you to defeat Prince Sandoval.\n\nShould you succeed, speak with Gjonner the Merciless overlooking the southern lip of Valhalas.", description = "I'm afraid that your success is going to be your undoing, <name>.\n\n<If the val'kyr could turn more white, she would.>\n\nWord of your success in Valhalas has reached deep into Icecrown Citadel, stirring one whom you have no desire to meet.\n\nPrince Sandoval himself is on his way at this very moment. Gjonner warned you that you should run and I cannot disagree.\n\nWhat will you do? He's on his way. Will you face the blood prince in final battle?", progress = "I laugh at you. I knew that it would come to this in the end.\n\nNo matter what you do, no matter where you run, Prince Sandoval will find you!", completion = "Your defeat of Prince Sandoval sickens me. An unwashed peasant such as yourself should have willingly given over his life simply for the chance to meet him and kneel at his feet.\n\nYou've earned your damned reward. Be quick about your choosing.", rewards = "You will be able to choose one of these rewards:\n\nRobes of Refrained CelebrationBattleplate of Unheard OvationChestguard of Unwanted SuccessTunic of the Unduly Victorious\n\nYou will also receive:\n\nRobes of Refrained CelebrationBattleplate of Unheard OvationChestguard of Unwanted SuccessTunic of the Unduly VictoriousEmblem of Heroism"}
MultiLanguageQuestData['en'][13220] = {title = "Putting Olakin Back Together Again", objective = "Obtain a Spool of Thread and the Doctor's Cleaver, then take them to the Sanctum of Reanimation Slab and use Olakin's remains to attempt to reanimate the crusader. Return to Darkrider Arly at Blackwatch when this task is complete.", description = "We can't afford to waste any time putting Olakin back together. Fortunately, the Scourge has provided a perfect place for you to stitch him back together.\n\nNear the Fleshwerks' flesh giant lab is the Sanctum of Reanimation. Search the area for a spool of thread and the doctor's cleaver. Then, take Olakin's remains to the large slab in the middle of the sanctum and get to work.", progress = "Have you put our brave crusader back together?", completion = "Olakin should consider himself fortunate. No one is rescued from the Scourge, no one. No amount of thread and heroism will save him a second time. I'll make certain he remembers it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13221] = {title = "I'm Not Dead Yet!", objective = "Escort Father Kamaros to safety and then report to Absalan the Pious aboard the Skybreaker.", description = "The Light smiles upon me. I have not yet died in this living nightmare, but the Scourge will kill me and tear my body apart for use in their 'work' here if I cannot escape.\n\nI cannot make it on my own, my child, but with your help, I may yet live to fight the Scourge again.\n\nWill you help me make my escape before the Scourge's butchers come to finish me off?", progress = nil, completion = "Thank the Light. I'd thought Father Kamaros dead, or worse. Through your bravery and compassion, you have restored a great ally to the Argent Crusade. You have my thanks and those of the crusade.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13222] = {title = "Defend the Siege", objective = "Senior Demolitionist Legoso in Wintergrasp wants you to pilot or protect a siege device as it destroys three structures.\n\nPlayers of private rank or higher can build siege devices at Goblin Workshops.", description = "Front and center, <name>! We're beginning our assault on Wintergrasp Fortress. Those Horde animals think they can hide cowardly behind their walls? Well, I think not! We'll show them the power of Gnomish technology and smash their walls to bits!\n\nHowever, even the most powerful siege device is helpless without a crew. Pilot or protect one of our siege vehicles as it destroys three of the Horde structures.", progress = nil, completion = "That should show them the power of Gnomish invention!", rewards = "You will receive:\n\nHonor PointsStone Keeper's Shard"}
MultiLanguageQuestData['en'][13223] = {title = "Defend the Siege", objective = "Lieutenant Murp in Wintergrasp wants you to defend or pilot a siege vehicle while they destroy three Alliance structures.\n\nSiege devices can be built by ranked Horde players at the Goblin Workshops.", description = "Dem Alliance won't be long to hold that keep. Murp would smash walls, but Murp has to stay in camp. Murp wish he could smash Alliance who want to hurt Horde demolishers.\n\nYou, <name>! You go in Murp's place. Protect 3 siege vehicles while they smash Alliance buildings. Alliance not expect you to defend demolisher. Show Alliance how smart Murp is!", progress = nil, completion = "Good job. Murp wish he was there to help.", rewards = "You will receive:\n\nHonor PointsStone Keeper's Shard"}
MultiLanguageQuestData['en'][13224] = {title = "Orgrim's Hammer", objective = "Seek out Sky-Reaver Korm Blackscar aboard Orgrim's Hammer flying above Icecrown.", description = "The Argent Crusade pulled my ravaged body from the Broken Front. What a glorious battle, <race>. My axe sang as it cut down Alliance filth and Scourge alike.\n\nMy time is over. It will be a good death. Carry a message for me, soldier.\n\nOur base flies out of reach of Scourge - overhead between Mord'rethar and Aldur'thar. It is called \"Orgrim's Hammer.\"\n\n<Hork futilely attempts to salute.>\n\nFly high and avoid the Alliance juggernaut, Skybreaker. Tell Korm... tell him I died... fighting... For the Horde.", progress = nil, completion = "&lt;Korm salutes.&gt;\n\nDamn the Scourge and damn the Alliance! Hork was one of our best. We will have our revenge. For Hellscream and for the Horde!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13225] = {title = "The Skybreaker", objective = "Seek out High Captain Justin Bartlett aboard the Skybreaker flying above Icecrown.", description = "We were neck deep in Scourge and Horde. The screams of the dying covered that field. It was torturous... unrelenting!\n\nAt some point my body gave out. I fell, only to be awoken by the Argent Crusade. They pulled me out of the Broken Front and brought me here. I'm not going to make it. Grant a dying soldier one last wish, <race>? Our base, the Skybreaker, flies high above Icecrown. It is there that you'll find my commanding officer, High Captain Bartlett. Tell him that I died a soldier of the Alliance.", progress = nil, completion = "&lt;Captain Bartlett salutes.&gt;\n\nHe was a damn fine soldier. Damn the Horde and damn the Scourge!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13226] = {title = "Judgment Day Comes!", objective = "Report to Highlord Tirion Fordring at the Argent Vanguard in Icecrown.", description = "We cannot defeat the Lich King on our own. Divided we shall all fall!\n\nI implore you to answer the call, <brother/sister>. The Argent Crusade accepts all who would volunteer to aid in the war effort. Highlord Tirion Fordring himself awaits you at the Argent Vanguard! Get upon your mount and fly to the southeastern reaches of Icecrown. It is there that you will find Lord Fordring and the soldiers of the Argent Crusade.\n\nGo now, <class>, for judgment day comes!", progress = nil, completion = "My faithful knights have served me well. It seems that their recruitment efforts have yielded a hero!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13227] = {title = "Judgment Day Comes!", objective = "Report to Highlord Tirion Fordring at the Argent Vanguard in Icecrown.", description = "We cannot defeat the Lich King on our own. Divided we shall all fall!\n\nI implore you answer the call, <brother/sister>. The Argent Crusade accepts all that would volunteer to aid in the war effort. Highlord Tirion Fordring himself awaits you at the Argent Vanguard! Get upon your mount and fly to the southeastern reaches of Icecrown. It is there that you will find Lord Fordring and the soldiers of the Argent Crusade.\n\nGo now, <class>, for judgment day comes!", progress = nil, completion = "My faithful knights have served me well. It seems that their recruitment efforts have yielded a hero!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13228] = {title = "The Broken Front", objective = "Korm Blackscar on Orgrim's Hammer wants you to go to The Broken Front and question a Dying Berserker to discover what happened there.", description = "What battle?! Those troops were on a recon mission!\n\nAnd what's this talk of Alliance - you're sure he said Alliance?\n\nListen to me, <name>! I need to know what's going on and I need to know NOW!\n\nGet yourself down there and get me some answers! Scour the battlefield and look for survivors - clues - anything!", progress = nil, completion = "They saw the Alliance assaulting the gate and they attacked them from behind...\n\n&lt;After a brief pause, Korm bursts into laughter.&gt;\n\nTHAT is what it means to be HORDE!\n\nWere it not for them, the Alliance maggots would likely be holding that gate!\n\nTheir boldness has bought us precious time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13229] = {title = "I'm Not Dead Yet!", objective = "Escort Father Kamaros to safety and then report to Brother Keltan aboard Orgrim's Hammer.", description = "The Light smiles upon me. I have not yet died in this living nightmare, but the Scourge will kill me and tear my body apart for use in their 'work' here if I cannot escape.\n\nI cannot make it on my own, <class>, but with your help, I may yet live to fight the Scourge again.\n\nWill you help me make my escape before the Scourge's butchers come to finish me off?", progress = nil, completion = "You have done well. We thought Father Kamaros lost, for certain. Your bravery will serve as an example to all those who oppose the Scourge.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13230] = {title = "Avenge Me!", objective = "A Dying Berserker has asked that you slay 5 Dying Soldiers at the Broken Front. Report to Sky-Reaver Korm Blackscar on Orgrim's Hammer when it is done.", description = "I hear them, <brother/sister>....\n\nThe moans of the wounded Alliance... they taunt me...\n\nFinish what we have begun here, <class>. Show no mercy... let none of them survive.\n\nFor... the Horde...", progress = nil, completion = "The time of tolerance for the Alliance has passed, &lt;name&gt;.\n\nThey have earned our hatred! They shall live in fear of the Horde until they no longer pollute our world!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13231] = {title = "The Broken Front", objective = "High Captain Justin Bartlett aboard the Skybreaker wants you to go to the Broken Front and question a Dying Soldier, then report back to him.", description = "What?! Noooo!\n\nWe went to such great pains to keep this attack secret. How could the Horde have known? The resources... the men... all lost? Inconceivable!\n\nOur plans here in Icecrown hinged upon our taking that gate before the Horde could. We must recover quickly and prepare to mount another offensive.\n\nVisit the battlefield and search for any survivors. See if there's anything to be learned from this tragedy.\n\nAnd prepare yourself, <name>, for a war - on two fronts...", progress = nil, completion = "So... It was a rout - a total loss. This shall not be forgotten.\n\nMark my words, &lt;class&gt;. The Horde shall pay for this... there will be no mercy!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13232] = {title = "Finish Me!", objective = "A Dying Soldier in the Broken Front wants you to kill 5 Dying Soldiers and report to High Captain Justin Bartlett on the Skybreaker.", description = "They taunt us - even as they lie dying here...\n\nPlease, <brother/miss>... Don't allow their mocking to be the last sounds I hear...\n\nFinish me... deliver me from this torment... into... the Light.\n\nSeek out  my companions... offer them the same mercy.\n\nLeave nothing for the Scourge to raise!\n\nI beg you...", progress = nil, completion = "That was a difficult thing you did, &lt;class&gt;. But it was the right thing.\n\nDon't allow the memory of your actions to haunt you. Harness that sorrow and pain you feel! Direct it at those who caused it.\n\nThe Horde must pay!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13233] = {title = "No Mercy!", objective = "High Captain Justin Bartlett aboard the Skybreaker wants you to kill 15 Horde Players in Icecrown.", description = "It is as I told you. They were not merely idle words spoken in a fit of anger.\n\nTime and again, the Horde have demonstrated their disdain for everything we hold dear and holy. They must pay with their lives for their transgressions against the light.\n\nAll of them.\n\nJust imagine a world free of their stain, <name>. Envision the joy our children will know. Think of the reverence your descendants will have for your memory, knowing they owe their happiness to you.\n\nNow go, and make that vision a reality!", progress = nil, completion = "Well done, &lt;name&gt;!\n\nHunt them down and make them pay!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13234] = {title = "Make Them Pay!", objective = "Sky-Reaver Korm Blackscar wants you to kill 15 Alliance Players in Icecrown.", description = "The time has come!\n\nToo long have we suffered the company of the self-righteous Alliance! Too long have we stayed our hand from cleansing our world of the weak and the desperate.\n\nNow, we bring an end to our humiliation! Now, we show them the true meaning of fear! Now, we bring honor to the Horde!\n\nHere, at Icecrown, we break the Alliance!\n\nGo, <class>. Hunt them down. Break them. Take their will to live!", progress = nil, completion = "You have done well, &lt;class&gt;.\n\nSoon, the Alliance shall run from you in fear and the Horde shall honor your name!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13235] = {title = "The Flesh Giant Champion", objective = "Speak with Margrave Dhakar at the western end of the Fleshworks to engage Morbidus. After you have defeated Morbidus, report to Darkrider Arly at Blackwatch.", description = "You've done well in destroying the Fleshwerks and slaughtering the Lich King's servants. Now, all that remains is to defeat the Fleshwerks' greatest accomplishment -- the flesh giant known as Morbidus.\n\nIt will not be an easy fight, but the Shadow Vault has dispatched Margrave Dhakar with some reinforcements. Meet up with him at the highest point at the western end of the Fleshwerks. Tell him when you're ready to begin the attack and he'll order his forces into battle.", progress = "Have you finished off the Lich King's prized flesh giant?", completion = "With the Lich King's flesh giant champion defeated, he must know that the rest of his forces are vulnerable as well. With you by our side, we will teach the Lich King the meaning of fear once more.", rewards = "You will be able to choose one of these rewards:\n\nMantle of the Flesh GiantShoulderpads of FleshwerksGiant Champion's SpauldersPauldrons of Morbidus\n\nYou will also receive:\n\nMantle of the Flesh GiantShoulderpads of FleshwerksGiant Champion's SpauldersPauldrons of MorbidusEmblem of Heroism"}
MultiLanguageQuestData['en'][13236] = {title = "Army of the Damned", objective = "Matthias Lehner at the First Legion Forward Camp wants you to raise an army of 100 Ghoulish Minions.", description = "You probably think you're quite strong -- fighting these undead and crushing their bones beneath your war machines.\n\nThat is nothing compared to the strength it took to create them.\n\nI saw the prince do it himself.  I can show you how it happened... if you'd like.", progress = "Did you see, <name>?", completion = "The prince's true power wasn't his ability to make armies out of corpses... that was easy.\n\nBut killing his own men, with whom he'd shared many battles... the prince's true power was his ability to do what had to be done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13237] = {title = "Poke and Prod", objective = "Koltira Deathweaver aboard Orgrim's Hammer wants you to go the Broken Front and defeat 5 Hulking Abominations, 5 Malefic Necromancers, and 5 Shadow Adepts.", description = "While your commander has his focus diluted by his loathing of your Alliance rivals, you can depend on me to direct my attention squarely on the real enemy here - the Lich King and his minions.\n\nIn order to hold any hope of conquering him at the citadel, your people must take and hold each gate.\n\nFor now, let us focus on the first. Return to the front and prod their defenses. Look for any sign of weakness that we might exploit.\n\nI'll await your report, <class>.", progress = nil, completion = "Really, &lt;class&gt;?\n\nNothing notable to report?\n\n\n\nI beg to differ...", rewards = "You will be able to choose one of these rewards:\n\nRing of the Fallen Shadow AdeptHulking Abomination Hide CloakAmulet of the Malefic Necromancer\n\nYou will also receive:\n\nAmulet of the Malefic NecromancerHulking Abomination Hide CloakRing of the Fallen Shadow Adept"}
MultiLanguageQuestData['en'][13238] = {title = "Good For Something?", objective = "Sky-Reaver Korm Blackscar wants you to speak with Chief Engineer Copperclaw aboard Orgrim's Hammer.", description = "Goblins! Hyper little busy-bodies...\n\nListen, <name>. Copperclaw, our resident engineer, is insisting that he's got something useful to show me.\n\nI'm in no mood to endure his squeaky nagging. The last time I acknowledged him, he chirped on for an hour straight. It was all I could do to keep from drop-kicking him into Sindragosa's Fall!\n\nYou go in my place and humor him. Let me know if indeed he's on to anything.", progress = nil, completion = "Too busy? Phooey! This baby flies herself!\n\nNevermind that. You'll do...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13239] = {title = "Volatility", objective = "Chief Engineer Copperclaw wants you to use Copperclaw's Volatile Oil at the Broken Front to attract 3 Frostbrood Skytalons.\n\nTo use the oil, you must collect a Pile of Bones, an Abandoned Helm, and Abandoned Armor from the battlefield there.", description = "Where to begin... well, you must know that as chief engineer of this vessel I have access to all of the intelligence reports - yes, yes, it's true, and I've recently taken a particular interest in the frostwyrms you reported seeing to the south, and I do believe I've developed a plan that just might work against them... now it'll take a little legwork on your part, but essentially, you build a dummy out of armor and coat it with a splash of this solution, then run for cover!\n\n...You still here, <race>?", progress = nil, completion = "Wahooo! I saw them light up all the way from here! I'll just chalk that up as another success and begin bottling this stuff up for the invasion - of course it might need a little more testing as we go if you're at all interested....", rewards = "You will be able to choose one of these rewards:\n\nSmuggler's BracersGlacier-walker's MukluksSkycaptain's BeltPlated Bracelet of the Skies\n\nYou will also receive:\n\nSmuggler's BracersGlacier-walker's MukluksSkycaptain's BeltPlated Bracelet of the Skies"}
MultiLanguageQuestData['en'][13240] = {title = "Timear Foresees Centrifuge Constructs in your Future!", objective = "Archmage Timear in Dalaran has foreseen that you must destroy 10 Centrifuge Constructs.", description = "It is into the Oculus floating above Coldarra that you must travel, <name>.\n\nI have foreseen a situation in which you must destroy the centrifuge constructs therein. I can assure you that if you do not first eliminate these magical creations, you and your friends will fail.\n\nThus I have seen, thus you must do.", progress = nil, completion = "&lt;The archmage nods even before you say a word.&gt;\n\nI know. You destroyed the constructs as I foresaw and were then able to go on to fight Varos Cloudstrider.\n\nExcellently done, &lt;name&gt;!", rewards = "You will be able to choose one of these rewards:\n\nKirin Tor Commendation BadgeArgent Crusade Commendation BadgeEbon Blade Commendation BadgeWyrmrest Commendation BadgeSons of Hodir Commendation Badge\n\nYou will also receive:\n\nKirin Tor Commendation BadgeWyrmrest Commendation BadgeArgent Crusade Commendation BadgeEbon Blade Commendation BadgeSons of Hodir Commendation BadgeJustice PointsEmblem of HeroismEmblem of ValorEmblem of Conquest"}
MultiLanguageQuestData['en'][13241] = {title = "Timear Foresees Ymirjar Berserkers in your Future!", objective = "Archmage Timear in Dalaran wants you to slay 7 Ymirjar Berserkers.", description = "King Ymiron's champions stand between you and victory in the not-too-distant future.\n\nYou will travel to the fortress known as Utgarde Pinnacle nestled deep within the woods of the Howling Fjord. I cannot stress how important it is that you and your traveling companions deal with the Ymirjar berserkers therein.\n\nFailure to do so may very well doom you, <name>!", progress = "<The archmage presses his fingers to his temples and concentrates.>\n\nThe berserkers have not yet been slain. Heed my warning, <name>. You must do this thing!", completion = "Outstanding work, &lt;name&gt;.\n\nWithout having done so, the surviving berserkers would surely have swarmed you during your fight with the king.", rewards = "You will be able to choose one of these rewards:\n\nKirin Tor Commendation BadgeArgent Crusade Commendation BadgeEbon Blade Commendation BadgeWyrmrest Commendation BadgeSons of Hodir Commendation Badge\n\nYou will also receive:\n\nKirin Tor Commendation BadgeWyrmrest Commendation BadgeArgent Crusade Commendation BadgeEbon Blade Commendation BadgeSons of Hodir Commendation BadgeJustice PointsEmblem of HeroismEmblem of ValorEmblem of Conquest"}
MultiLanguageQuestData['en'][13242] = {title = "Darkness Stirs", objective = "Gather Saurfang's Battle Armor from the field of battle and return it to High Overlord Saurfang at Warsong Hold in Borean Tundra.", description = "Darkness stirs, <name>. A tragic event has transpired that none but the Timeless One could have foreseen. Soon your people will be gripped by anger and hatred. War is on the horizon.\n\nThe red dragonflight has done all that it can. What happens next is in the hands of the mortal races of Azeroth.\n\nRegrettably, your journey begins with anguish. A father has lost a child today. You must bear the grim news. Gather the armaments of Saurfang and return them to the elder Saurfang.", progress = "<Saurfang's face contorts.>\n\nMy heart... my strength...", completion = "&lt;Saurfang looks to the heavens.&gt;\n\nLike Brox, my son died a hero. Do not mourn him, &lt;name&gt;. For an orc, there could be no better end! No greater honor! At this moment, my heart swells with pride.\n\nI thank you for returning our battle armor. It will be placed upon his pyre at the Ancestral Grounds of Nagrand.\n\nWe must turn our full attention to more pressing matters.", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][13243] = {title = "Timear Foresees Infinite Agents in your Future!", objective = "Archmage Timear in Dalaran has foreseen that you must slay 4 Infinite Agents.", description = "The timeline is in danger from the Infinite dragonflight. Without your intervention, all of time will unravel!\n\nYou must travel to a point in time known as the Culling of Stratholme within the Caverns of Time.\n\nIt gives me a migraine just to attempt to see into all of the possible pasts, but I do know that it is crucial for you to kill the Infinite agents.\n\nOnly by slaying them will the true past be preserved and the present and future kept from being undone forever!", progress = "Time is always a precious resource, but even more so in this case, <name>. Please deal with the Infinite agents before it is too late!", completion = "We are saved for now. Thank you.\n\nUnfortunately due to the nature of their interference, the Infinite's will have almost unlimited opportunity to do so again.\n\nWhat I can discern is that in the future, you are at the heart of the struggle to stop them, &lt;name&gt;!", rewards = "You will be able to choose one of these rewards:\n\nKirin Tor Commendation BadgeArgent Crusade Commendation BadgeEbon Blade Commendation BadgeWyrmrest Commendation BadgeSons of Hodir Commendation Badge\n\nYou will also receive:\n\nKirin Tor Commendation BadgeWyrmrest Commendation BadgeArgent Crusade Commendation BadgeEbon Blade Commendation BadgeSons of Hodir Commendation BadgeJustice PointsEmblem of HeroismEmblem of ValorEmblem of Conquest"}
MultiLanguageQuestData['en'][13244] = {title = "Timear Foresees Titanium Vanguards in your Future!", objective = "Archmage Timear in Dalaran has foreseen that you must slay 7 Titanium Vanguards.", description = "The entirety of Azeroth is in peril. The mad god Loken has it within his power to put an end to everything!\n\nWithin the Terrestrial Watchtower at the Halls of Lightning, the titanium vanguards stand poised to execute Loken's dread will upon countless unknowing victims.\n\nI have looked into the future, <name>. You are the one to see that this does not come to pass!", progress = "Even I cannot discern why it is that we are standing here speaking when you have yet to eliminate the threat of the titanium vanguards.", completion = "We are all in your debt, &lt;name&gt;.\n\nIf I am certain of anything, it is that you have not failed us, nor will you in the future!", rewards = "You will be able to choose one of these rewards:\n\nKirin Tor Commendation BadgeArgent Crusade Commendation BadgeEbon Blade Commendation BadgeWyrmrest Commendation BadgeSons of Hodir Commendation Badge\n\nYou will also receive:\n\nKirin Tor Commendation BadgeWyrmrest Commendation BadgeArgent Crusade Commendation BadgeEbon Blade Commendation BadgeSons of Hodir Commendation BadgeJustice PointsEmblem of HeroismEmblem of ValorEmblem of Conquest"}
MultiLanguageQuestData['en'][13245] = {title = "Proof of Demise: Ingvar the Plunderer", objective = "Archmage Lan'dalock in Dalaran wants you to return with the Axe of the Plunderer.\n\nThis quest may only be completed on Heroic difficulty.", description = "I need you to assemble a group and lead them into Utgarde Keep. Therein, you are to find and slay Ingvar the Plunderer before he can lead his vrykul forces to sack the nearby Alliance and Horde towns.\n\nI require his axe as proof that he has been dealt with. It's not that I don't trust you. It's simply prudent to be certain that the deed has been done.", progress = "You have the axe? Ingvar is dead?", completion = "Very well. Just put the axe down over by the wall.\n\nI'm sure that Valgarde and Vengeance Landing will rest easier tonight knowing that you have dealt with that savage.", rewards = "You will receive:\n\nJustice PointsEmblem of ValorEmblem of ConquestEmblem of Triumph"}
MultiLanguageQuestData['en'][13246] = {title = "Proof of Demise: Keristrasza", objective = "Archmage Lan'dalock in Dalaran wants you to return with Keristrasza's Broken Heart.\n\nThis quest may only be completed on Heroic difficulty.", description = "Are you familiar with the story of Keristrasza?\n\nHow she was instrumental in the slaying of Saragosa, the mate of Malygos? How, in turn, he took Keristrasza as his consort, freezing her within a block of ice?\n\nWe have become aware that Malygos has been using his magic to break her will. This has driven her insane.\n\n<name>, you must go into the Nexus in Coldarra and put an end to her before she can be fully turned.\n\nThough it saddens me, I must insist that you bring me her heart as proof.", progress = "If we thought there was a way to redeem her, we wouldn't be asking you to put an end to her life.\n\nHowever, we know how powerful Malygos's command over magic has become. With his manipulations of Azeroth's ley-lines, he is without peer where matters arcane are concerned.", completion = "Regrettable, but extremely necessary.\n\nThe Kirin Tor could ill afford a prominent red dragon falling into the hands of our greatest enemy. Malygos's use of her against us in the Nexus War would have been devastating.\n\nI simply regret that we couldn't have saved her instead.", rewards = "You will receive:\n\nJustice PointsEmblem of ValorEmblem of ConquestEmblem of Triumph"}
MultiLanguageQuestData['en'][13247] = {title = "Proof of Demise: Ley-Guardian Eregos", objective = "Archmage Lan'dalock in Dalaran wants you to return with a Ley Line Tuner.\n\nThis quest may only be completed on Heroic difficulty.", description = "The Nexus War rages on and we must do something to turn the tide! Are you willing to fly into the heart of the battle, <name>?\n\nLey-Guardian Eregos is the protector of the conduit through which Malygos is funneling the magical power of Azeroth's ley lines. If he can be slain it will be a great blow to the enemy.\n\nPlease bring me one of his ley line tuners so that we might study it.", progress = "Has the ley-guardian been dealt with, <class>?\n\nI needn't remind you that Malygos is attempting to stop the use of all magic in the world, and that the blue dragonflight is slaying anyone that knows how to wield it who won't turn to their side?", completion = "Thank you, &lt;name&gt;. The examination of that tuner should provide us with further insights into how Malygos is manipulating the ley lines.\n\nIf we can find a weakness in his approach, we might be able to exploit it and turn the tide.", rewards = "You will receive:\n\nJustice PointsEmblem of ValorEmblem of ConquestEmblem of Triumph"}
MultiLanguageQuestData['en'][13248] = {title = "Proof of Demise: King Ymiron", objective = "Archmage Lan'dalock in Dalaran wants you to return with the Locket of the Deceased Queen.\n\nThis quest may only be completed on Heroic difficulty.", description = "King Ymiron of Utgarde Pinnacle is the favored vrykul of the Lich King. That alone is reason enough to put an end to him.\n\nBut should he blow the horns and call for all of the leaders of the ymirjar and mjordin alike, the vrykul will become a force more powerful than any other within the Scourge!\n\nIt is up to you, <name>, to see to it that this does not come to pass. Bring me the locket from around his neck so that I will know that Ymiron no longer poses a threat.", progress = "Ymiron must not be allowed to organize the vrykul nation. Should he return triumphantly to Icecrown, it is very likely that all will be lost.", completion = "&lt;The archmage somberly nods as you hand him the rather large piece of jewelry.&gt;\n\nWhat's done is done. Such a noble race these vrykul. It is unfortunate that the Lich King has sunk his deathly hooks into them.", rewards = "You will receive:\n\nJustice PointsEmblem of ValorEmblem of ConquestEmblem of Triumph"}
MultiLanguageQuestData['en'][13249] = {title = "Proof of Demise: The Prophet Tharon'ja", objective = "Archmage Lan'dalock in Dalaran wants you to return with the Prophet's Enchanted Tiki.\n\nThis quest may only be completed on Heroic difficulty.", description = "Drak'Tharon Keep once stood as a proud bastion of the Drakkari nation. Now it is nothing more than a stepping stone for the Lich King in his fight to put an end to Zul'Drak and steal the powers of the troll gods.\n\nBut if we were to eliminate their leader, the Prophet Tharon'ja, perhaps we could stop the flow of Scourge troll reinforcements. At the very least this would give the Argent Crusade in Zul'Drak one less thing to worry about.\n\nReturn to me with his tiki so I will know the prophet is slain.", progress = "Have you faced the prophet? Do you have the tiki?", completion = "With any luck, now that it's leaderless, Drak'Tharon Keep will now prove less of a thorn in the side of those fighting against the Scourge in the region.\n\n&lt;The archmage looks down at the tiki in your hand.&gt;\n\nIt's just as well that the tiki has lost its mojo. I wouldn't have the first idea about how to use it, or even if it would be proper to do such a thing.", rewards = "You will receive:\n\nJustice PointsEmblem of ValorEmblem of ConquestEmblem of Triumph"}
MultiLanguageQuestData['en'][13250] = {title = "Proof of Demise: Gal'darah", objective = "Archmage Lan'dalock in Dalaran wants you to return with the Mojo Remnant of Akali.\n\nThis quest may only be completed on Heroic difficulty.", description = "The Drakkari prophets of Zul'Drak have done the unthinkable: they've slain most of their gods to absorb their powers! The most dangerous of all is the High Prophet of Akali, Gal'darah.\n\nSequestered within the bowels of Gundrak, Gal'darah has absorbed almost all of the mojo from slain Akali and now stands poised to erupt with his followers from the city. If we do not kill him now, we will be awash in a sea of madness and unthinkable power!\n\nHurry, <name>, bring me what's left of Akali's mojo.", progress = "Do you have the mojo?\n\nIt is sickening to witness the demise of yet another great troll nation.\n\nI can only think that if it weren't for the interference of the Lich King, the trolls wouldn't have felt pressured to turn on their own gods and steal their power as a defense against the Scourge.", completion = "Thank you, &lt;name&gt;. I will see to it that the very essence of the god is kept safe until it can be handed over to the Zandalar tribe.\n\nPerhaps they'll be able to find a way to reincorporate Akali from it?", rewards = "You will receive:\n\nJustice PointsEmblem of ValorEmblem of ConquestEmblem of Triumph"}
MultiLanguageQuestData['en'][13251] = {title = "Proof of Demise: Mal'Ganis", objective = "Archmage Lan'dalock in Dalaran wants you to return with the Artifact from the Nathrezim Homeworld.\n\nThis quest may only be completed on Heroic difficulty.", description = "<name>, a friend within the bronze dragonflight has given me information that we must exploit.\n\nThe mysterious beings of the Burning Legion called the dreadlords are also known racially as the Nathrezim. Little is known of their homeworld and even that is rumor.\n\nHowever, it is known that Mal'Ganis of the past has made a critical error: he left behind an artifact from his homeworld!\n\nThrough the Caverns of Time, you must travel back to the time known as the Culling of Stratholme. Recover the artifact.", progress = "We must capitalize on Mal'Ganis's mistake. It's not everyday that we get a chance like this.\n\nIf we can study that artifact, we may be able to gain a better understanding of the Nathrezim!", completion = "Amazing! I've never quite seen anything like it. I will see to it that it gets into the proper hands within the Violet Citadel.\n\nIf only you'd been allowed to change the course of history. Perhaps if Arthas had been kept from... no, down that path leads madness.\n\nSurely the Keepers of Time know best in these matters.", rewards = "You will receive:\n\nJustice PointsEmblem of ValorEmblem of ConquestEmblem of Triumph"}
MultiLanguageQuestData['en'][13252] = {title = "Proof of Demise: Sjonnir The Ironshaper", objective = "Archmage Lan'dalock in Dalaran wants you to return with the Curse of Flesh Disc.\n\nThis quest may only be completed on Heroic difficulty.", description = "Little is understood about the condition known as the Curse of Flesh. However, there is information to be had within the Halls of Stone.\n\nSjonnir The Ironshaper seems to know a great deal with regard to the curse. We have it on good authority that he is carrying a Titan disc of information upon him that could answer all of our questions.\n\nRetrieve this disc for me, <name>, so that we may learn.", progress = "Do you have the disc?", completion = "Is not Titan technology amazing? The information is contained within the disc itself!\n\nI only hope that we can figure out a way to get it out of the disc.", rewards = "You will receive:\n\nJustice PointsEmblem of ValorEmblem of ConquestEmblem of Triumph"}
MultiLanguageQuestData['en'][13253] = {title = "Proof of Demise: Loken", objective = "Archmage Lan'dalock in Dalaran wants you to return with the Celestial Ruby Ring.\n\nThis quest may only be completed on Heroic difficulty.", description = "Within the Halls of Lightning, Loken is poised to put an end to our world. Need I say more, <name>?\n\nHe sits there listening to the mad whisperings of the Old God trapped beneath Northrend. You and your friends must travel to the Storm Peaks immediately!\n\nConfront Loken within the Terrestrial Watchtower and stop him before it is too late! Bring me his ruby ring so that I will know we are safe once more.", progress = "We speak again, <name>. Does this mean that we are safe from Loken's madness, or are we doomed?", completion = "&lt;Archmage Lan'dalock breathes a sigh of relief.&gt;\n\nTo be honest, I feared the worst had befallen you. It's difficult to stand idly by while others, such as yourself, deal with the matters of life and death which confront our world seemingly on a daily basis.\n\nNow what are we going to do with that gigantic ring?", rewards = "You will receive:\n\nJustice PointsEmblem of ValorEmblem of ConquestEmblem of Triumph"}
MultiLanguageQuestData['en'][13254] = {title = "Proof of Demise: Anub'arak", objective = "Archmage Lan'dalock in Dalaran wants you to return with the Idle Crown of Anub'arak.\n\nThis quest may only be completed on Heroic difficulty.", description = "The Scourged nerubians are a plague upon our forces.\n\nWhile we are safe from them here, floating above the world, when we set foot upon the land below, it is always with the thought that the undead nerubians could burrow up from the depths of Azjol-Nerub and attack.\n\nIt's in the best interests of everyone if they are thrown into a state of disarray. Kill their former king, and major-domo to the Lich King, the crypt lord, Anub'arak.\n\nPlease bring me his crown... not that he wears it any longer.", progress = "I'm glad that it's you going down into Azjol-Nerub and not myself.\n\nI do not like being under the world.", completion = "What horrors you must have faced while traversing the Upper City.\n\n&lt;Lan'dalock glances down at the tarnished crown clutched in your fist.&gt;\n\nPerhaps we should put that aside for their new king whenever the nerubians decide to coronate one?", rewards = "You will receive:\n\nJustice PointsEmblem of ValorEmblem of ConquestEmblem of Triumph"}
MultiLanguageQuestData['en'][13255] = {title = "Proof of Demise: Herald Volazj", objective = "Archmage Lan'dalock in Dalaran wants you to return with the Faceless One's Withered Brain.\n\nThis quest may only be completed on Heroic difficulty.", description = "The nerubians of Ahn'kahet dug too deep during their attempt to escape the invasion of the Scourge. They got too close to the Old God under Northrend.\n\nRousing its awareness, the Old God sent its insane creatures against them, and the nerubians were caught between the proverbial rock and a hard place.\n\nThe leader of the Old Gods' forces, Herald Volazj is one of the nightmarish beings known as The Faceless. Put an end to him and bring me his withered brain.\n\nJust please, try to keep your sanity.", progress = "<name>? Are you still sane?", completion = "&lt;The archmage eyes the brain warily.&gt;\n\nNow that I think of it, I'm not quite sure that it's safe to be so near to that thing. You say that it's still alive?\n\n&lt;He shakes his head.&gt;\n\nWe have a place for such things in the citadel. I'll see to it that one of my apprentices takes it there straight away.", rewards = "You will receive:\n\nJustice PointsEmblem of ValorEmblem of ConquestEmblem of Triumph"}
MultiLanguageQuestData['en'][13256] = {title = "Proof of Demise: Cyanigosa", objective = "Archmage Lan'dalock in Dalaran wants you to return with the Head of Cyanigosa.\n\nThis quest may only be completed on Heroic difficulty.", description = "We're being invaded! The blue dragonflight has teleported into the Violet Hold and they're planning on breaking out from there into the rest of Dalaran!\n\nThere have already been reports of prisoners inadvertently being freed by their actions. It wouldn't surprise me if they're purposefully letting some of them free.\n\n<name>, can you assemble your team quickly and get in there? Cyanigosa is the leader of their invasion force. Bring me her head!", progress = "Come to think of it, why would you ever teleport into a prison to break out of it? It's only the most secure place in the city.\n\nI think the blues must have truly gone insane!", completion = "The danger is over and the rest of the prisoners that had broken free are being imprisoned once more.\n\nDalaran owes you a debt of gratitude, &lt;name&gt;!\n\nNow I need to go speak with someone about why it was so easy to bypass the city's anti-teleportation protections within the prison?!", rewards = "You will receive:\n\nJustice PointsEmblem of ValorEmblem of ConquestEmblem of Triumph"}
MultiLanguageQuestData['en'][13257] = {title = "Herald of War", objective = "Report to Thrall at Grommash Hold in Orgrimmar.", description = "The Warchief needs you, champion. Orgrimmar is in a state of martial law. All merchants and services have been shut down as the Warchief prepares for an unavoidable conflict.\n\nI cannot tell you much more - not now. Not in this place.\n\nThe Warchief commands that our strongest champions report to his throne room. Go now, <name>! Take the portal back to Orgrimmar and seek out Thrall.", progress = nil, completion = "The demon lord, Varimathras, and the Forsaken's chief apothecary, Putress, are responsible for this betrayal.\n\n&lt;Thrall nods.&gt;\n\nYes, the same Putress responsible for discovering the cure for the recent Scourge plague outbreak.\n\nThose that would not side with their regime have been executed or banished. Sylvanas was nearly killed in the coup.\n\nThe Horde has lost the Undercity. Orgrimmar will take on the Forsaken refugees until there is a resolution to this crisis. For now we are under martial law.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13258] = {title = "Opportunity", objective = "Speak to Sergeant Kregga below Icecrown Citadel.", description = "We recently came upon schematics that indicate a weakness in Icecrown Citadel.  An opening in its defenses, both figuratively and literally.\n\nThe captured diagrams show an orifice leading several hundred feet into the ground.  We're unsure of its purpose, but our scouting has revealed it to be of high importance to the Scourge.\n\nSpeak to Sergeant Kregga below Icecrown Citadel, she's leading the attack on the site.", progress = nil, completion = "Just in time, &lt;name&gt;.  Koltira spoke highly of you.  Perhaps you'll be able to push the scales in our favor.", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][13259] = {title = "Establishing Superiority", objective = "Sergeant Kregga at Icecrown Citadel wants you to slay 10 Hulking Horrors.", description = "We've one shot at dealing some damage to this place -- let's make sure we get it right.\n\nWe've acquired potent, Scourge-made, saronite bombs.  But we must secure this area before we can set them off.\n\nWe're going to need to get the Scourge defenses under control quickly, before reinforcements arrive.\n\nHelp my men out and come back when you're ready for some fireworks.", progress = "For honor, <name>.", completion = "You made quick work of the Scourge, &lt;name&gt;.  Let's finish what we came to do here.", rewards = "You will be able to choose one of these rewards:\n\nShock-Proof Head ProtectorHulking Horror TunicGloves of the Mad BomberIcewalker's Spikes\n\nYou will also receive:\n\nShock-Proof Head ProtectorHulking Horror TunicGloves of the Mad BomberIcewalker's Spikes"}
MultiLanguageQuestData['en'][13260] = {title = "Takes One to Know One", objective = "Sky-Reaver Korm wants you to speak to Koltira Deathweaver on Orgrim's Hammer.", description = "While we should never miss an opportunity to strike out against the Alliance, we mustn't forget about the Scourge.\n\nWe won't have the numbers here to make a proper assault in the glacier for weeks, but that won't keep us from learning all we can know about their defenses.\n\nI have asked our resident death knight to advise you in this effort. After all, who better knows this enemy than they?\n\nAllow me to introduce Koltira Deathweaver.", progress = nil, completion = "&lt;Koltira looks you up and down.&gt;\n\nI hope for your sake that you're up to this, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13261] = {title = "Volatility", objective = "Chief Engineer Copperclaw wants you to use Copperclaw's Volatile Oil at the Broken Front to attract 3 Frostbrood Skytalons.\n\nTo use the oil, you must collect a Pile of Bones, an Abandoned Helm, and Abandoned Armor from the battlefield there.", description = "Wahooo! It works! Not that I had any doubts in my supernatural ingenuity, only that I wasn't quite sure what kind of explosion to expect - let's just say I'm glad to see that you didn't get your eyebrows singed off. So now I just need to show ol' Korm how ya thaw out one 'a them wyrms. He'll hafta promote me to... to... to whatever comes after Chief Engineer! Here, you take another batch of the stuff and head back out to the front and I'll go get Korm...\n\nWell? Move out!", progress = nil, completion = "No good!\n\nKorm kept telling me he was too busy and when I finally got him to come topside and have a look, you had already used the last of the oil. Now he's ticked at me and won't even allow me in his presence again until tomorrow...\n\nCome back then and we'll try again!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13262] = {title = "Blow it Up!", objective = "Go to the nearby Saronite Bomb Stack to light the fuse.", description = "This is probably as under-control as this situation is going to get.  Let's do this, <name>.\n\nI need someone to light the fuse on those bombs and it looks like you're the one to do it.", progress = nil, completion = "These bombs look pretty potent.  They should at least put a dent in the surrounding structure.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13263] = {title = "A Short Fuse", objective = "Look for clues wherever the fall takes you.", description = "As you light the fuse, you notice that it is consumed by fire far quicker than you would expect.\n\nThe bombs are about to go off and your best chance at surviving is to lean towards the pit and hope the fall doesn't kill you.", progress = nil, completion = "This pulsing object is covered in a thick layer of ice.  It shimmers strangely beneath the water.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13264] = {title = "That's Abominable!", objective = "Koltira Deathweaver on Orgrim's Hammer wants you to use the Abomination Reanimation Kit to create a Reanimated Abomination, which you are to use to kill 15 Icy Ghouls, 15 Vicious Geists, and 15 Risen Alliance Soldiers.", description = "Abominations...\n\nThey can be a very capable enemy. I've seen them turn the tide of battle more than once. What few realize, is that they can also be very capable friends.\n\nThey are not deep thinkers. If you know the secrets of their creation, you can issue them basic orders that they will not question.\n\nFortunately for you, I know these secrets.\n\nThis kit will reanimate the remains of the abominations you defeat. Take it, and learn to use them against the Scourge on the death gate.", progress = nil, completion = "You see, &lt;class&gt;?\n\nIngenuity can sometimes even the odds against a seemingly overwhelming enemy.", rewards = "You will be able to choose one of these rewards:\n\nSlippers of the Broken FrontMantle of ReanimationGeist Stalker LeggingsScourgebane Pauldrons\n\nYou will also receive:\n\nSlippers of the Broken FrontMantle of ReanimationGeist Stalker LeggingsScourgebane Pauldrons"}
MultiLanguageQuestData['en'][13265] = {title = "Cloth Scavenging", objective = "The cut of your clothes suggests to me that you are a Tailor yourself and could easily learn the skill that I have to teach.\n\nMany of the northern humanoids wear clothes that can quickly be converted into cloth if you know the knack of doing it.\n\nFor a small fee I can teach you the art of Cloth Scavenging that will give you additional cloth from the humanoids of Northrend.", description = nil, progress = "The cut of your clothes suggests to me that you are a Tailor yourself and could easily learn the skill that I have to teach.\n\nMany of the northern humanoids wear clothes that can quickly be converted into cloth if you know the knack of doing it.\n\nFor a small fee I can teach you the art of Cloth Scavenging that will give you additional cloth from the humanoids of Northrend.", completion = "Turn that extra cloth you find into something that looks marvelous!", rewards = "You will learn:\n\nNorthern Cloth Scavenging\n\nThe following spell will be cast on you:\n\nNorthern Cloth Scavenging\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][13266] = {title = "A Life Without Regret", objective = "Take the portal to Undercity located in Grommash Hold and report to Vol'jin.", description = "On the day of my death I wish to be able to say that I lived a life without regret. Those who mourn my passing will know that I was a Warchief who made decisions that best served his people.\n\nBut this betrayal by Varimathras and Putress... All that we have worked for is for nothing.\n\n<Thrall's chest heaves with a heavy sigh.>\n\nJustice must be served.\n\nPortals to Undercity will be active momentarily. Vol'jin will be waiting for you. I will meet you there soon. Together we will make it right, <name>.", progress = nil, completion = "Let me get you up to speed, &lt;name&gt;.\n\nUndercity is a war-zone. Putress' apothecaries and Varimathras' demons have seized control. They've taken a defensive position inside and are using that damned blight against our troops.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13267] = {title = "The Battle For The Undercity", objective = "Assist Thrall and Sylvanas in retaking the Undercity for the Horde.\n\nReport to Thrall should you succeed.", description = "The entirety of the Undercity is controlled by Varimathras. Our soldiers stand ready, waiting for the Warchief to give the attack orders.\n\nHelp the Horde take back the Undercity and earn your place among our greatest champions! Should you survive the assault, report to Thrall.\n\nCheck in with the Warchief when you are ready to begin.", progress = nil, completion = "Tomorrow brings with it uncertainty. Gone are the days of Alliance and Horde battling alongside each other in pursuit of a common enemy. A new battle dawns, &lt;name&gt; - a battle in which there can be no victor.\n\nBut we must continue our march towards Icecrown. We have no choice in that matter. Our salvation lies with heroes like you, &lt;name&gt;. The future of the Horde - of the world - depends on you.\n\nLet us return to Orgrimmar. You must return to Northrend at once.", rewards = "You will be able to choose one of these rewards:\n\nWarchief's Leggings of WisdomWarchief's Legguards of HeroismWarchief's Leggings of ValorWarchief's Legplates of CarnageWarchief's Leggings of ForesightWarchief's Legguards of Brutality\n\nThe following spell will be cast on you:\n\nReturn to Orgrimmar\n\nYou will also receive:\n\nMedallion of HeroismWarchief's Leggings of WisdomWarchief's Legguards of HeroismWarchief's Leggings of ValorWarchief's Legplates of CarnageWarchief's Legguards of BrutalityWarchief's Leggings of Foresight"}
MultiLanguageQuestData['en'][13268] = {title = "Cloth Scavenging", objective = "You look like someone who knows their way around a needle and thread so maybe I can help you.\n\nThe northern humanoids wear clothes that can quickly be converted into cloth if you know how.\n\nFor a few gold I am willing to teach you the art of Cloth Scavenging that will give you additional cloth from the humanoids of Northrend.", description = nil, progress = "You look like someone who knows their way around a needle and thread so maybe I can help you.\n\nThe northern humanoids wear clothes that can quickly be converted into cloth if you know how.\n\nFor a few gold I am willing to teach you the art of Cloth Scavenging that will give you additional cloth from the humanoids of Northrend.", completion = "Come back when you have the skill and I can provide all of your tailoring training.", rewards = "You will learn:\n\nNorthern Cloth Scavenging\n\nThe following spell will be cast on you:\n\nNorthern Cloth Scavenging\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][13269] = {title = "Cloth Scavenging", objective = "The humanoids of the northern lands wear garments that can be converted into cloth if you know how.\n\nFor a few gold I am willing to teach you the art of Cloth Scavenging that will give you additional frostweave cloth from the humanoids of Northrend that you slay.", description = nil, progress = "The humanoids of the northern lands wear garments that can be converted into cloth if you know how.\n\nFor a few gold I am willing to teach you the art of Cloth Scavenging that will give you additional frostweave cloth from the humanoids of Northrend that you slay.", completion = "May you slay many humanoids and take their cloth.", rewards = "You will learn:\n\nNorthern Cloth Scavenging\n\nThe following spell will be cast on you:\n\nNorthern Cloth Scavenging\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][13270] = {title = "Cloth Scavenging", objective = "You be looking like da type who be knowin' how to sew some threads and so I got somethin' for ya.\n\nDa humanoids of da north be wearin' tings dat can be changed into cloth if you be knowin' da trick of it.\n\nIf you been willin' to part with some cash I can teach you da skill of Cloth Scavenging that be givin' ya extra frostweave cloth from the humanoids of Northrend.", description = nil, progress = "You be looking like da type who be knowin' how to sew some threads and so I got somethin' for ya.\n\nDa humanoids of da north be wearin' tings dat can be changed into cloth if you be knowin' da trick of it.\n\nIf you been willin' to part with some cash I can teach you da skill of Cloth Scavenging that be givin' ya extra frostweave cloth from the humanoids of Northrend.", completion = "I be appreciatin' your business.", rewards = "You will learn:\n\nNorthern Cloth Scavenging\n\nThe following spell will be cast on you:\n\nNorthern Cloth Scavenging\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][13271] = {title = "A Voice in the Dark", objective = "Investigate the nearby voice in Naz'anak, the Forgotten Depths.", description = "The object is not a crystal at all, but some form of organ, encased in ice.\n\nAs you touch it, your hand reels in horrible pain.  You feel as if your hand has been cut, yet there is no visible wound.\n\nAs you collect your thoughts, you hear a young boy's voice nearby.\n\n\"You really shouldn't have done that.\"", progress = nil, completion = "I saw him get rid of it, you know?  He threw it all the way down here.\n\nSaid he wouldn't need it anymore.  Said it made him weak.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13272] = {title = "Cloth Scavenging", objective = "As a Tailor I think you are ready to learn what I have to teach.\n\nMany of the northern humanoids wear clothes that can quickly be converted into cloth if you have the proper skill.\n\nFor a couple of gold coins I can teach you the skill of Cloth Scavenging that will give you additional cloth from the humanoids of Northrend.", description = nil, progress = "As a Tailor I think you are ready to learn what I have to teach.\n\nMany of the northern humanoids wear clothes that can quickly be converted into cloth if you have the proper skill.\n\nFor a couple of gold coins I can teach you the skill of Cloth Scavenging that will give you additional cloth from the humanoids of Northrend.", completion = "I think you will find this skill helps you a great deal on your path to tailoring greatness!", rewards = "You will learn:\n\nNorthern Cloth Scavenging\n\nThe following spell will be cast on you:\n\nNorthern Cloth Scavenging\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][13273] = {title = "Going After the Core", objective = "Find Prospector Khrona's Notes and Prospector Soren's Maps at Brann's Base-Camp.", description = "With Norgannon's Shell in hand, only half of the archive key remains to be found. Luckily, I've had the Explorers' League hard at work chasing down leads about the whereabouts of Norgannon's Core.\n\nFar to the southeast of the Inventor's Library, on the slopes to the north of Dun Niffelem, is a camp bearing my name. The Explorers' League representatives seeking the second half of the key are based there. Bring me the maps and the notes they've made and we should be able to track down the other key half.", progress = "Have you recovered those notes?", completion = "Ruined? What d'you mean, the camp's been ruined?\n\n&lt;Brann clenches his fists in anger.&gt;\n\nThose iron dwarves will pay for this! There's little we can do now, and we have to focus on finishing the key. But once I get into the halls of Ulduar, the irons and their masters will answer for what they've done!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13274] = {title = "The Core's Keeper", objective = "Obtain Norgannon's Core.", description = "Prospector Soren's notes say that Norgannon's Core is in the keeping of a sentinel named Athan, one of Mimir's creations.\n\nSoren says the vault where Athan resides is called \"Loken's Bargain\" these days.\n\nLoken, eh? The earthen have mentioned him.\n\nThe vault is said to be southwest of the ruined Explorers' League camp, with a round entrance on a mountainside overlooking the Valley of Ancient Winters.\n\nFind this Athan and get the core from him, but I wouldn't be surprised if you were in for a fight.", progress = "Was Prospector Soren right? Did you finally find Norgannon's Core?", completion = "This is really it! The key is almost within our grasp. All we need now is a way to combine the shell and the core into a single key. Let's see what Prospector Soren had to say about this...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13275] = {title = "Time to Hide", objective = "Matthias Lehner wants you to obtain 3 Faceless One's Blood.", description = "You shouldn't have touched it.  But now that you did, he's going to come looking for you.\n\nAnd he'll find you.  Unless you hide yourself from him.\n\nBring me blood from the faceless ones if you want to live!", progress = "Did you get the blood?", completion = "What are you waiting for?  You have to rub it on you!\n\nQuick!  Or he'll see you!", rewards = "You will be able to choose one of these rewards:\n\nScourgehammerShooter's GloryPilot's KnifeMace of the Final CommandBlunt BrainwasherRitualist's Bloodletter\n\nYou will also receive:\n\nScourgehammerBlunt BrainwasherPilot's KnifeMace of the Final CommandRitualist's BloodletterShooter's Glory"}
MultiLanguageQuestData['en'][13276] = {title = "That's Abominable!", objective = "Koltira Deathweaver on Orgrim's Hammer wants you to use the Abomination Reanimation Kit to create a Reanimated Abomination, which you are to use to kill 15 Icy Ghouls, 15 Vicious Geists, and 15 Risen Alliance Soldiers.", description = "You know what to do, <class>.\n\nTake this kit and use the guts from their abominations to create one of your own, then command it to attack the enemy forces at the gate.\n\nYou would do well to refine this tactic for when we make our assault on the gate.", progress = nil, completion = "I see your skills with the abominations are developing nicely.\n\nBe diligent, friend, and soon the gate will belong to the Horde.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13277] = {title = "Against the Giants", objective = "Koltira Deathweaver on Orgrim's Hammer wants you to bring him 5 Pustulant Spines from the Pustulant Horrors on Mord'rethar.", description = "While it's going to be crucial to defeat the Scourge on the ground, we mustn't neglect the gate itself.\n\nThe flesh giants on the ramparts are capable of hurling massive boulders and chunks of ice, inflicting devastating damage to enemy infantry below.\n\nMuster a force and defeat these giants. We need to know just what we're up against in terms of their strength.\n\nOh... and bring me their spines. If memory serves, there's a little trick I can share with you.", progress = "Any success against the giants, <race>?", completion = "Excellent. These look to be usable samples.\n\nTime again to use the enemy's strength against them....", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][13278] = {title = "Coprous the Defiled", objective = "Koltira Deathweaver aboard Orgrim's Hammer wants you to kill Coprous the Defiled at Mord'rethar.", description = "Reports of a powerful zombie at the death gate have reached my ears, <class>.\n\nWe cannot allow a potential threat such as this to go unchallenged. Any information you are able to glean from engaging it will be better than what we know now.\n\nGo to the western chamber of the gate and find this creature. Fight him, and find a weakness we might exploit.", progress = nil, completion = "Well done, &lt;class&gt;.\n\nPerhaps with some investigation, we can discover how they are bringing such a creature into existence.", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][13279] = {title = "Basic Chemistry", objective = "Koltira Deathweaver aboard Orgrim's Hammer wants you to use Pustulant Spinal Fluid on a plague cauldron at Mord'rethar.", description = "<Koltira takes the pustulant spines and drains their fluid into a flask.>\n\nA little-known quality of the flesh giants...\n\nTheir spinal fluid interacts with the plague in a very interesting way, turning it into a corrosive acid.\n\nPoured from the towering ramparts, acid may not be a welcome sight to the troops below, but at least the victims won't rise up and add to the enemy's numbers.\n\nPour the contents of this flask into one of the plague cauldrons in the western chamber of the death gate.", progress = nil, completion = "You have done well, &lt;class&gt;.\n\nWhen our armies arrive to march on the Citadel, we will have a solid plan in place for taking the death gate.", rewards = "You will be able to choose one of these rewards:\n\nNewt-Eye RingFrog-Toe BandBat-Wool Signet\n\nYou will also receive:\n\nNewt-Eye RingBat-Wool SignetFrog-Toe BandEmblem of Heroism"}
MultiLanguageQuestData['en'][13280] = {title = "King of the Mountain", objective = "Frazzle Geargrinder in Ymirheim wants you to use her Geargrinder's Jumpbot to plant the Alliance Battle Standard in the skulls at the top of the mountain.", description = "You've just got to get my jumpbot to the tippy top of the mountain to the northwest here at Ymirheim pronto, <name>!\n\nThat dastardly, no-good Blast Thunderbomb is working on his own bot, and I'm afraid he almost has it completed. We're in a race to see who's gonna be king of the mountain!\n\nOnce you jump up there, plant our battle standard in the pile of bones and show everyone that the Alliance, and my engineering skills, are the best!", progress = "Hold on a second... you haven't planted our battle standard yet!\n\nWhat's the hold up?", completion = "YOU DID IT! YOU DID IT!\n\n&lt;Frazzle jumps and gives you a big hug.&gt;\n\nOh, you're just my favorite hero ever!\n\nYou think you could come back again tomorrow?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13281] = {title = "Neutralizing the Plague", objective = "Koltira Deathweaver aboard Orgrim's Hammer wants you use Pustulant Spinal Fluid on a blight cauldron at Mord'rethar.\n\nYou can create Pustulant Spinal Fluid by using a Giant Spine collected from a Pustulant Horror.", description = "You no longer need my assistance in neutralizing the enemy's plague cauldrons, <race>.\n\nHunt down the flesh giants at the death gate and use the fluid from their spines to render batches of the plague ineffective.\n\nYou are striking at the heart of the enemy's strategy. This is an important mission - vital to our cause, and should be carried out whenever time permits.\n\nRemember, the giants and the plague cauldrons can be found on Mord'rethar.", progress = nil, completion = "One less plague cauldron to account for when the battle commences.\n\nYour commander will be pleased.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13282] = {title = "Return to the Surface", objective = "Return to Koltira Deathweaver aboard Orgrim's Hammer.", description = "You should leave now.  You'll find a portal behind me.  It'll take you to the surface.\n\nWe'll meet again.  He'll be looking for you.\n\nIt's only a matter of time until he finds you.", progress = nil, completion = "&lt;name&gt;!  We thought you were dead!\n\nWe lost a few men in that explosion... but we sure put a hurt on the Scourge.  They're scrambling their forces back to the citadel and leaving big gaps in their defenses.  It's time to push forward.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13283] = {title = "King of the Mountain", objective = "Blast Thunderbomb in Ymirheim wants you to use his Thunderbomb's Jumpbot to plant the Horde Battle Standard in the skulls at the top of the mountain.", description = "Yo, <name>, I need you to get my jumpbot to the top of this mountain to the southeast, like yesterday!\n\nThat girly, self-righteous Frazzle Geargrinder thinks that her jumpbot's better than mine. Hah! We're in a race to see who's gonna be king of the mountain!\n\nOnce you jump up there, plant our battle standard in the pile of bones and show everyone that the Horde, and my mad engineering skills, are the best!", progress = "Hold on a second... you haven't planted our battle standard yet!\n\nWhat gives?", completion = "I knew you were the right &lt;race&gt; for the job!\n\n\n\nI gotta admit that right now you're my favorite &lt;class&gt; of all time!\n\nWhat do you say to a repeat performance again tomorrow? I can make it worth your while!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13284] = {title = "Assault by Ground", objective = "Escort the Skybreaker troops to the gates of Ymirheim. Return to Ground Commander Koup at the edge of the glacier east of Ymirheim for compensation after the task is complete.", description = "Greetings <class>.\n\nOur troops have been attempting to storm Ymirheim for some time, but these vrykul are far more vicious than any we've faced before. They've been ambushing us repeatedly as we try to make it up the pass, and we've lost a lot of men.\n\nIf you want to lend yourself to the battle and help get my squad to the gates of Ymirheim safely, we will gladly reward you for your efforts. Once at the gates, we'll dig in and wait for reinforcements to catch up to us.", progress = "Did you get some of my men up safely?", completion = "You have my thanks.\n\nThis has been a brutal operation, but we haven't had any great options otherwise - they're being equally as unforgiving to our aerial assault. We need to rout these vrykul if we're going to stand any chance of pressing on in Icecrown.\n\nWe're likely to need more help later. Please lend yourself to the battle again should the chance present itself.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13285] = {title = "Forging the Keystone", objective = "Brann Bronzebeard wants you to meet him at the Temple of Invention and help him combine Norgannon's Shell and Norgannon's Core. Once you have helped Brann, report back to Boktar Bloodfury at the Grom'arsh Crash-Site.", description = "Aha! Here it is: the Temple of Invention, the seat of Keeper Mimir himself! Of course, that's where one would go to join the two parts of the key.\n\nAccording to the prospector's notes, the Temple of Invention is one of the highest points on the western side of the Terrace of the Makers. That means it should be roughly east of your Grom'arsh Crash Site.\n\nI'll meet you at the temple and we'll combine the parts together.", progress = "Do you have the completed keystone?", completion = "&lt;Boktar nods in approval as you tell him how you helped Brann recover the pieces of the keystone and combine them.&gt;\n\nBrann may prove to be just the ally we need to discover what is truly happening in Ulduar. You've done well in aiding him. We need all the help we can get against this Loken and his iron dwarf minions.", rewards = "You will be able to choose one of these rewards:\n\nAmberglow SignetIceforged Battle RingJagged Ice BandRing of the Northern Winds\n\nYou will also receive:\n\nAmberglow SignetIceforged Battle RingJagged Ice BandRing of the Northern WindsEmblem of Heroism"}
MultiLanguageQuestData['en'][13286] = {title = "...All the Help We Can Get.", objective = "High Captain Justin Bartlett aboard the Skybreaker wants you to speak to Thassarian.", description = "Desperate times, <class>...\n\nAs uncomfortable as it makes me, I'm prepared to accept assistance from anyone - including our resident death knight.\n\nGo to Thassarian and see if he can help us develop tactics against the Scourge that will ensure victory once we are able to mount another offensive.\n\nWe have come so far... we must not fail here!", progress = nil, completion = "It was wise of Captain Bartlett to send you.\n\nWhile he frets over your conflict with the Horde, someone must remain exclusively focused on the real mission here - the march on Icecrown Citadel.\n\nWho better to direct your efforts than a former servant of the Lich King?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13287] = {title = "Poke and Prod", objective = "Thassarian on the Alliance gunship, Skybreaker, wants you to kill 5 Hulking Abominations, 5 Malefic Necromancers, and 5 Shadow Adepts at the Broken Front.", description = "As someone of your experience must surely know, there's no better way to familiarize one's self with their enemy than by confronting them in combat.\n\nWhile you no doubt lust for the glory of taking Icecrown Citadel, that cannot happen without taking each of the Lich King's gates first. For now, you must focus your efforts on the first of these...\n\nReturn to the Broken Front. Engage the enemy in battle. Search for a weakness we might exploit and return to me with a detailed report.", progress = "You've returned, <class>...\n\nAnything to report?", completion = "Really, &lt;class&gt;?\n\nNothing notable to report?\n\n\n\nI beg to differ...", rewards = "You will be able to choose one of these rewards:\n\nRing of the Fallen Shadow AdeptHulking Abomination Hide CloakAmulet of the Malefic Necromancer\n\nYou will also receive:\n\nAmulet of the Malefic NecromancerHulking Abomination Hide CloakRing of the Fallen Shadow Adept"}
MultiLanguageQuestData['en'][13288] = {title = "That's Abominable!", objective = "Thassarian on the Skybreaker wants you to use the Abomination Reanimation Kit to create a Reanimated Abomination, which you are to use to kill 15 Icy Ghouls, 15 Vicious Geists, and 15 Risen Alliance Soldiers.", description = "Abominations...\n\nThey can be a very capable enemy. I've seen them turn the tide of battle more than once. What few realize, is that they can also be very capable friends.\n\nThey are not deep thinkers. If you know the secrets of their creation, you can issue them basic orders that they will not question.\n\nFortunately for you, I know these secrets.\n\nThis kit will reanimate the remains of the abominations you defeat. Take it, and learn to use them against the Scourge on the death gate.", progress = "Well, <race>?\n\nDid your abomination friends prove effective?", completion = "You see, &lt;class&gt;?\n\nIngenuity can sometimes even the odds against a seemingly overwhelming enemy.", rewards = "You will be able to choose one of these rewards:\n\nSlippers of the Broken FrontMantle of ReanimationGeist Stalker LeggingsScourgebane Pauldrons\n\nYou will also receive:\n\nSlippers of the Broken FrontMantle of ReanimationGeist Stalker LeggingsScourgebane Pauldrons"}
MultiLanguageQuestData['en'][13289] = {title = "That's Abominable!", objective = "Thassarian on the Skybreaker wants you to use the Abomination Reanimation Kit to create a Reanimated Abomination, which you are to use to kill 15 Icy Ghouls, 15 Vicious Geists, and 15 Risen Alliance Soldiers.", description = "You know what to do, <class>.\n\nTake this kit and use the guts from their abominations to create one of your own, then command it to attack the enemy forces at the gate.\n\nYou would do well to refine this tactic for when we make another assault on the gate.", progress = nil, completion = "I see your skills with the abominations are developing nicely.\n\nBe diligent, friend, and soon the death gate will belong to the Alliance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13290] = {title = "Your Attention, Please", objective = "High Captain Bartlett wants you to speak with Chief Engineer Boltwrench in the Skybreaker.", description = "Chief Engineer Boltwrench has proven invaluable in his service aboard the Stormbreaker. Were it not for his ingenuity, we'd be sprinkled across half of the glacier several times over by now.\n\nThe thing is, he feels he must share his every miniscule invention or discovery - most of which I don't even understand.\n\nMy focus must be squarely on our enemies right now. I cannot afford any distractions.\n\nPlease visit him in my stead, <name>. And if you can, assist him. You'll find him belowdecks.", progress = nil, completion = "Cappy sent you in his place, did he?\n\nVery well, &lt;class&gt;. Roll up those sleeves... time to get to work!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13291] = {title = "Borrowed Technology", objective = "Chief Engineer Boltwrench aboard the Skybreaker wants you to use the Smuggled Solution at the Broken Front.\n\nUsing the solution will require an Abandoned Helm, Abandoned Armor, and Pile of Bones, all found at the Broken Front.", description = "I get it, I get it. Cappy's too busy to see this for himself. His loss!\n\nSee, I've managed to 'acquire' a certain shipment of solution from the enemy. And as much as I hate tinkerin' with inferior goblin technology, I'm inclined to make an exception here.\n\nTake this sample. I'll need you to run a few field tests, just to prove its usefulness, while I try to do a little reverse engineering to duplicate the creation process.\n\nGo to the front and gather the materials to make a decoy, then use the oil.", progress = nil, completion = "Good news!\n\nI've managed to reproduce the solution - hardly an accomplishment, of course.\n\nDoubt I'll live to see the day those neanderthal goblins cook up somethin' a gnome can't recreate in his sleep!", rewards = "You will be able to choose one of these rewards:\n\nSmuggler's BracersGlacier-walker's MukluksSkycaptain's BeltPlated Bracelet of the Skies\n\nYou will also receive:\n\nSmuggler's BracersGlacier-walker's MukluksSkycaptain's BeltPlated Bracelet of the Skies"}
MultiLanguageQuestData['en'][13292] = {title = "The Solution Solution", objective = "Chief Engineer Boltwrench aboard the Skybreaker wants you to use the Smuggled Solution at the Broken Front.\n\nUsing the solution will require an Abandoned Helm, Abandoned Armor, and Pile of Bones, all found at the Broken Front.", description = "Oh, yes, yes. Back again, are we? Never enough practice, I suppose.\n\nHere we are, the solution to that pesky frostwyrm problem.\n\nMake them scarce, <race>. The more you take out now, the less we face when we are again ready to attempt our march on the citadel.\n\nBest of luck, now. And do bring back whatever you don't use.", progress = "Yes, friend?", completion = "Good show! Good show indeed. You're turning into a regular wyrmslayer!\n\nCome back when you're ready to thin their numbers even further.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13293] = {title = "Get to Ymirheim!", objective = "Speak with Blast Thunderbomb in Ymirheim.", description = "You need to get down to Ymirheim, that big frost vrykul town in the middle of Icecrown.\n\nOur boy, Blast Thunderbomb, is down there on the west side of town representing the Warsong Offensive in a competition against the Alliance. It's his jumpbot versus theirs in a king of the mountain contest!\n\nDon't let us down, <name>. Goblin engineering pride is on the line! Besides, all the boys here in the hold are counting on you.\n\nThat and we've got money riding on it that you can kick those cowards in the pants!", progress = nil, completion = "Oh man, am I glad to see you! Did the chief send you down from the Hammer?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13294] = {title = "Against the Giants", objective = "Thassarian on the Skybreaker wants you to bring him 5 Pustulant Spines from the Pustulant Horrors on Mord'rethar.", description = "While it's going to be crucial to defeat the Scourge on the ground, we mustn't neglect the gate itself.\n\nThe flesh giants on the ramparts are capable of hurling massive boulders and chunks of ice, inflicting devastating damage to enemy infantry below.\n\nMuster a force and defeat these giants. We need to know just what we're up against in terms of their strength.\n\nOh... and bring me their spines. If memory serves, there's a little trick I can share with you.", progress = "Any success against the giants, <race>?", completion = "Excellent. These look to be usable samples.\n\nTime again to use the enemy's strength against them....", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][13295] = {title = "Basic Chemistry", objective = "Thassarian aboard the Skybreaker wants you to use Pustulant Spinal Fluid on a plague cauldron at Mord'rethar.", description = "<Thassarian takes the pustulant spines and drains their fluid into a flask.>\n\nA little-known quality of the flesh giants...\n\nTheir spinal fluid interacts with the plague in a very interesting way, turning it into a corrosive acid.\n\nPoured from the towering ramparts, acid may not be a welcome sight to the troops below, but at least the victims won't rise up and add to the enemy's numbers.\n\nPour the contents of this flask into one of the plague cauldrons in the western chamber of the death gate.", progress = nil, completion = "You have done well, &lt;class&gt;.\n\nWhen our armies arrive to march on the Citadel, we will have a solid plan in place for taking the death gate.", rewards = "You will be able to choose one of these rewards:\n\nNewt-Eye RingBat-Wool SignetFrog-Toe Band\n\nYou will also receive:\n\nNewt-Eye RingBat-Wool SignetFrog-Toe BandEmblem of Heroism"}
MultiLanguageQuestData['en'][13296] = {title = "Get to Ymirheim!", objective = "Speak with Frazzle Geargrinder in Ymirheim.", description = "I need you down in Ymirheim, that big frost vrykul town in the middle of Icecrown.\n\nFrazzle Geargrinder is down there on the south side of town representing the Valiance Expedition in a competition against the Horde scum. It's her jumpbot versus theirs in a king of the mountain contest!\n\nDon't let us down, <name>. Gnomish engineering pride is on the line! Besides, all the boys here in the hold are counting on you.\n\nThat and we've got money riding on it that you can kick those idiots in the pants!", progress = nil, completion = "Did the chief send you down from the Skybreaker? Isn't that thing sweet?!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13297] = {title = "Neutralizing the Plague", objective = "Thassarian aboard the Skybreaker wants you use Pustulant Spinal Fluid on a plague cauldron at Mord'rethar.\n\nYou can create Pustulant Spinal Fluid by using a Giant Spine collected from a Pustulant Horror.", description = "You no longer need my assistance in neutralizing the enemy's plague cauldrons, <race>.\n\nHunt down the flesh giants at the death gate and use the fluid from their spines to render batches of the plague ineffective.\n\nYou are striking at the heart of the enemy's strategy. This is an important mission - vital to our cause, and should be carried out whenever time permits.\n\nRemember, the giants and the plague cauldrons can be found on Mord'rethar.", progress = nil, completion = "One less plague cauldron to account for when the battle commences.\n\nYour captain will be highly pleased.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13298] = {title = "Coprous the Defiled", objective = "Thassarian aboard the Skybreaker wants you to kill Coprous the Defiled at Mord'rethar.", description = "Reports of a powerful zombie at the death gate have reached my ears, <class>.\n\nWe cannot allow a potential threat such as this to go unchallenged. Any information you are able to glean from engaging it will be better than what we know now.\n\nGo to the western chamber of the gate and find this creature. Fight him, and find a weakness we might exploit.", progress = nil, completion = "Well done, &lt;class&gt;.\n\nPerhaps with some investigation, we can discover how they are bringing such a creature into existence.", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][13299] = {title = "ZZOLDWisp Cloak", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will learn:\n\nWispcloak"}
MultiLanguageQuestData['en'][13300] = {title = "Slaves to Saronite", objective = "Absalan the Pious aboard the Skybreaker wants you to rescue 10 Saronite Mine Slaves.", description = "Our people are being captured and put to work as slaves in the saronite mines of Ymirheim, the vrykul stronghold in the middle of Icecrown. The Lich King has them mining that unholy ore day and night.\n\nI made a promise to Highlord Fordring that we would get those wretches out of there alive, and that's exactly what we will do.\n\nUnfortunately, I've been ordered to stay on this gunship and serve as an ambassador to the Valiance Expedition. Will you please rescue them in my stead, <name>?", progress = nil, completion = "They're being driven insane? Voices in their heads?\n\nVoices in your head?!\n\nI want you to clear your mind of the taint that has crept into that place, boy.\n\nWe'll try to get the remainder of them out of there again tomorrow when you've had a chance to rest.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13301] = {title = "Assault by Ground", objective = "Escort the Kor'kron troops to the gates of Ymirheim. Return to Ground Commander Xutjja at the edge of the glacier north of Ymirheim for compensation after the task is complete.", description = "Greetings <class>.\n\nOur troops have been attempting to storm Ymirheim for some time, but these vrykul are far more vicious than any we've faced before. They've been ambushing us repeatedly as we try to make it up the pass, and we've lost a lot of men.\n\nIf you want to lend yourself to the battle and help get my squad to the gates of Ymirheim safely, we will gladly reward you for your efforts. Once at the gates, we'll dig in and wait for reinforcements to catch up to us.", progress = "Did you get some of my men up safely?", completion = "You have my thanks.\n\nThis has been a brutal operation, but we haven't had any great options otherwise - they're being equally as unforgiving to our aerial assault. We need to rout these vrykul if we're going to stand any chance of pressing on in Icecrown.\n\nWe're likely to need more help later. Please lend yourself to the battle again should the chance present itself.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13302] = {title = "Slaves to Saronite", objective = "Brother Keltan aboard Orgrim's Hammer wants you to rescue 10 Saronite Mine Slaves.", description = "Our people are being captured and put to work as slaves in the saronite mines of Ymirheim, the vrykul stronghold in the middle of Icecrown. The Lich King has them mining that unholy ore day and night.\n\nI made a promise to Highlord Fordring that we would get those wretches out of there alive, and that's exactly what we will do.\n\nUnfortunately, I've been ordered to stay on this gunship and serve as an ambassador to the Warsong Offensive. Will you please rescue them in my stead, <name>?", progress = nil, completion = "They're being driven insane? Voices in their heads?\n\nVoices in your head?!\n\nI want you to clear your mind of the taint that has crept into that place, boy.\n\nWe'll try to get the remainder of them out of there again tomorrow when you've had a chance to rest.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13303] = {title = "Test Quest", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will learn:\n\nWispcloak\n\nYou will also receive:\n\nBrown Rabbit Crate"}
MultiLanguageQuestData['en'][13304] = {title = "Field Repairs", objective = "Koltira Deathweaver aboard Orgrim's Hammer wants you to collect 5 Demolisher Parts from the Scavenging Geists in the Valley of Lost Hope and take them to the Wrecked Demolisher.", description = "The Scourge is still reeling from our attack, <name>.  Now is the time to capitalize on our momentum.\n\nThe strategically important valley below us is wide open.  We've located a disassembled demolisher vehicle in what we believe is working condition in the southeastern corner of the Valley of Lost Hope area.\n\nIf you can get the remaining parts from the Scourge scavengers, you should be able to get it running again.  A single working demolisher can wreak havoc on the enemy's ground units.", progress = "The demolisher has suffered much damage.", completion = "The Demolisher has seen better days, but the structure hasn't suffered any permanent damage.  The parts you obtained should be enough to get it running again, at least temporarily.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13305] = {title = "Do Your Worst", objective = "Use the Refurbished Demolisher to destroy 150 Decomposed Ghouls, 20 Frostskull Mages and 2 Bone Giants in the Valley of Lost Hope. Speak to Matthias Lehner at the First Legion Forward Camp when you've completed this task.", description = "You're going to use this machine against the Scourge?  You're not going to win against them like that.\n\nYou can destroy hundreds... even thousands of them.  But you won't win.  Not out here.\n\nWhen you're done playing with your machine, meet me to the north.  There is an old army encampment.  What I will show you will teach you a little bit about who you're up against.", progress = nil, completion = "You see?  You killed your fair share, but for every one you destroyed, another rose from the dirt to take its place.\n\nYou don't know what you're up against, &lt;name&gt;.  Let me show you.", rewards = "You will be able to choose one of these rewards:\n\nDemolisher Driver's DustcoatRefurbished Demolisher Gear BeltDrivetrain Chain LeggingsAccelerator StompersDemolisher's Grips\n\nYou will also receive:\n\nDemolisher's GripsDemolisher Driver's DustcoatRefurbished Demolisher Gear BeltAccelerator StompersDrivetrain Chain Leggings"}
MultiLanguageQuestData['en'][13306] = {title = "Raise the Barricades", objective = "Koltira Deathweaver, aboard Orgrim's Hammer, wants you to construct 8 Barricades using your Barricade Construction Kit.", description = "When our forces begin to move beyond Aldur'thar, they will be vulnerable to attack from the Ironwall Rampart and the broad glacier below.\n\nWe have neither the time nor the materials to build fortifications, but we can put up some barricades to shield our men from fire and break up Scourge charges.\n\nTake this barricade kit to the Valley of Fallen Heroes, on the west side of Aldur'thar. Locate the markers I've placed there and use this kit to construct your barricades there.", progress = nil, completion = "&lt;Koltira nods curtly.&gt;\n\nGood. It's not much protection, but it's better than nothing. That gate is still the perfect choke point if the Scourge commanders know what they're doing. We must gain control of as much of the surrounding area as possible.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13307] = {title = "Bloodspattered Banners", objective = "Koltira Deathweaver, aboard Orgrim's Hammer, wants you to kill 5 Scourge Banner-Bearers, 5 Scourge Converters, and 20 Converted Heroes.", description = "In the Valley of Fallen Heroes and Icecrown Glacier, to the west of Aldur'thar, the Scourge seeks to use the fallen against us. Scourge lieutenants have woken the valley's dead and imbued them with fearsome strength and fervor. The banners carried by the Scourge leaders in the glacier area are the source of these powers. Kill the banner-bearers, and you will weaken the converted heroes they lead.\n\nIt falls to you to rid us of this obstacle, and thin the resistance before the main body can advance.", progress = nil, completion = "You have removed the Scourge banner-bearers and their minions? Good. Our preparations must continue.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13308] = {title = "Mind Tricks", objective = "Darkspeaker R'khem in the Saronite Mines wants you to recover the Foreman's Key to his chains.", description = "<The creature speaks directly into your mind, its thoughts painful and strange.>\n\n<race>-thing, I am in need of your assistance. Like your enslaved friends, I am a victim of the Lich King's ymirjar and their avarice. When I rose from below to investigate the noises coming from this cavern they captured and chained me.\n\nWill you please help me? The foreman of these mines holds the key to my chains. Kill him!\n\n<You can feel a pushing against your mind as if the creature is trying to coerce you.>", progress = "You will be richly rewarded for your service to me.\n\n<The darkspeaker projects soothing feelings into your mind.>\n\nYou will not regret unfettering me.", completion = "&lt;Another wave of euphoria, mixed with some pain, crashes through your mind as you approach the creature.&gt;\n\nGood... good! So that you know I am being fair, I will first give you your reward as promised.\n\nAnd then you will willingly hand me the key.", rewards = "You will be able to choose one of these rewards:\n\nThe Darkspeaker's FootpadsThe Darkspeaker's TreadsThe Darkspeaker's SabatonsThe Darkspeaker's Iron Walkers\n\nYou will also receive:\n\nThe Darkspeaker's FootpadsThe Darkspeaker's TreadsThe Darkspeaker's SabatonsThe Darkspeaker's Iron WalkersEmblem of Heroism"}
MultiLanguageQuestData['en'][13309] = {title = "Assault by Air", objective = "Ground Commander Koup at the edge of the glacier east of Ymirheim has ordered you to use the Skybreaker Suppression Turret to keep the Skybreaker Troop Transport alive long enough to make all of its drops.", description = "I've got some boys suited and ready for their drops inside of Ymirheim. I could use you to see them there safely.\n\nInside the walls, the vrykul have set up some kind of automated spear guns that have been tearing up our transports. We had our engineers install a Suppression Turret to shut down those spear guns - just fire a round near any gun and the smoke should block its sight and clog its gears.\n\nHop on the turret and see to it that all my boys make it to their drops in one piece.", progress = "Did you get my boys inside?", completion = "Excellent work, soldier. We could use more able bodies like you around here - stop by another day if the operation hasn't wrapped up.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13310] = {title = "Assault by Air", objective = "Ground Commander Xutjja at the edge of the glacier north of Ymirheim has ordered you to use the Kor'kron Suppression Turret to keep the Kor'kron Troop Transport alive long enough to make all of its drops.", description = "Alright scrub, I've got something to keep you from being a complete waste.\n\nA unit of highly trained infiltrators is ready to be dropped inside of Ymirheim. The vrykul inside have automated spear guns that have been ripping our transports to shreds, so we had the engineers on Orgrim's Hammer whip us up a suppression turret.\n\nYou're the gunner. Launch rounds at their spear guns to obscure their vision and clog their gears. See to it that my men all make their drops and the transport stays in one piece.", progress = "Get the job done?", completion = "Only partly useless then. Good work.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13311] = {title = "Demons Deck", objective = "Use the Demons Deck to summon a Darkmoon Fortune Teller and give the deck to them.", description = "Now that you have gathered all of the Demon cards together into a deck, another card appears on top.  It depicts a fortune teller that seems to stare at you no matter how you hold the card.\n\nYou feel the card could be used to communicate with someone or something.", progress = "I see that you have managed to complete a deck of Demons!   Congratulations!", completion = "The tarot cards are of great interest to the Darkmoon Faire, so do not hesitate to call upon us if you manage to collect more.  We are not without our own skilled tradesmen, so please allow us to offer something in return.", rewards = "You will be able to choose one of these rewards:\n\nDarkmoon DirkDarkmoon ExecutionerDarkmoon Magestaff\n\nYou will also receive:\n\nDarkmoon DirkDarkmoon ExecutionerDarkmoon Magestaff"}
MultiLanguageQuestData['en'][13312] = {title = "The Ironwall Rampart", objective = "Defeat Grimkor the Wicked and return to Koltira Deathweaver aboard Orgrim's Hammer.", description = "The Ironwall Rampart overlooks the Valley of Fallen Heroes, west of Aldur'thar. The rampart dominates the fields below on all sides. We will not be able to advance if the rampart cannot be taken, but it is held by Grimkor the Wicked and his Cult of the Damned disciples.\n\nIf you can weaken Grimkor, our forces know what to expect as we advance. Take this rune of distortion. Unleashing its power near Grimkor's orb at the end of the rampart should be enough to get the necromancer's attention.", progress = nil, completion = "So Grimkor has fallen by your hand? Excellent work. With him out of the way, our chances of taking and holding the rampart during the assault are greatly improved.", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][13313] = {title = "Blinding the Eyes in the Sky", objective = "Use the SGM-3 to destroy 6 Skybreaker Recon Fighters, then report back to Sky-Reaver Korm Blackscar aboard Orgrim's Hammer.", description = "The Alliance has somehow managed to field a squadron of recon vehicles over the Valley of Fallen Heroes and Icecrown Glacier, the broad areas west of Aldur'thar.\n\nThey cannot be permitted to take the lead in this fight. Chief Engineer Copperclaw has supplied me with the perfect weapon to deal with this threat -- he calls his new missile the SGM-3. I have his assurances that it will take out the Alliance flying machines in a single hit. Go and use this weapon to give us the upper hand.", progress = nil, completion = "Good. Fewer Alliance pests to stand in our way. We'll show them what true warriors look like.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13314] = {title = "Get the Message", objective = "Capture 6 Orgrim's Hammer Dispatches from Orgrim's Hammer Scouts and bring them to High Captain Justin Bartlett aboard the Skybreaker.", description = "The Horde is up to something and I don't like it. After the stunt they pulled on the Broken Front, they're capable of anything, and it's up to us to stop it.\n\nThere's been a flurry of activity in the skies over the Icecrown Glacier, to the west of Aldur'thar and the Ironwall Rampart. Horde scouts and messengers streak in and out on dragonhawks, carrying reports and orders. Take this dart gun and use it to kill the Orgrim's Hammer Scouts. It'll probably work best if you're flying, too.", progress = "Have you intercepted those dispatches?", completion = "It's good to have someone competent running missions, &lt;name&gt;. If only we had an army of paladins like you, we could show the Horde what we're made of. These captured reports will help us to maintain the upper hand in this fight. We may be down, but we're far from out.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13315] = {title = "Sneak Preview", objective = "Thassarian, aboard the Skybreaker, wants you to fly down to the gate of desolation, visiting the south, central, north, and northwest regions of the gate.", description = "Progress is being made. We have a promising array of tactics that should gain us control of the death gate. There will doubtlessly be many casualties, but in the end,  we should be able to prevail - barring any interference from those Horde you insist on contending with...\n\nAt any rate, our next focus will be the gate of desolation. Fly down and become familiar with it and with the enemies posted there.\n\nWhen you return, I will have your missions prepared.", progress = "Have you scouted the gate of desolation, <class>?", completion = "Well and good, &lt;class&gt;.\n\nNow that you've seen firsthand what we're up against, it's time to get to work...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13316] = {title = "The Guardians of Corp'rethar", objective = "Koltira Deathweaver, aboard Orgrim's Hammer, wants you to kill 5 Harbingers of Horror and 5 Corp'rethar Guardians.", description = "Corp'rethar, called the Horror Gate. It is the last barrier between us and the Icecrown Citadel. It waits to the south of the Ironwall Rampart, beyond the glacier and the Conflagration. By the time our troops reach it, they will be exhausted and worse.\n\nWe must weaken its defenses, or our army's strength will break upon its walls.\n\nIts battlements are manned by some of the Lich King's fiercest and most zealous servants. Do all you can to destroy these guardians and hope it is enough.", progress = nil, completion = "I hope your success at Corp'rethar will prove an omen of the battle ahead. The Lich King cannot sit idly by as we march to the very gates of his stronghold.", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][13318] = {title = "Drag and Drop", objective = "Thassarian, aboard the Skybreaker, wants you to collect Orbs of Illusion from Bitter Initiates at Aldur'thar and use them on 3 Dark Subjugators there.", description = "The Cult of the Damned hold the gate of desolation, eh? No surprise there.\n\nTime to have a little fun. At the southern end of the gate, you mentioned there were new cultists being trained. They're almost certain to be holding a special item given to all initiates - an Orb of Illusion.\n\nThese artifacts are used to disguise a cult member, allowing them to gain safe passage, infiltrate, or simply blend in with an enemy.\n\nKill the fools until you find one, <class>, then use it on a subjugator.", progress = nil, completion = "An effective tool, given the circumstances, wouldn't you say?\n\nThat one never gets old....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13319] = {title = "Chain of Command", objective = "Thassarian aboard the Skybreaker wants you to go to Aldur'thar and defeat Overseer Faedris, Overseer Savryn, Overseer Veraj, and Overseer Jhaeqon.", description = "Based on your report, and my knowledge of the Cult, they have an overseer managing the operation of each encampment on the gate.\n\nWhile taking their leaders down will only be a temporary setback, it will at least slow them down and keep them off-balance. And that, <race>, is a worthy enough goal for now.\n\nSeek out these overseers and return to me when they have been dispatched.", progress = nil, completion = "Well done, &lt;race&gt;. But don't break your arm patting yourself on the back. They'll have those overseers replaced in no time...", rewards = "You will be able to choose one of these rewards:\n\nCultist's CowlJhaeqon's TunicSavryn's Muddy BootsCultbreaker's Chestguard\n\nYou will also receive:\n\nCultbreaker's ChestguardCultist's CowlJhaeqon's TunicSavryn's Muddy Boots"}
MultiLanguageQuestData['en'][13320] = {title = "Cannot Reproduce", objective = "Thassarian aboard the Skybreaker wants you to use the Partitioned Flask at each of the 3 Cultists' Cauldrons at Aldur'thar, then bring it to Chief Engineer Boltwrench.", description = "I smell their cauldrons from here, but that's not plague they're cooking.\n\nPledges to the cult are forced to drink a concoction that steals their will and enslaves them forever to the Lich King.\n\nSome say the potion contains the twisted soul of a being who was tormented before being mercilessly slaughtered, but I've never been able to reproduce it...\n\nFill this flask with a sample from each of the three cauldrons in the northwest region of the gate and bring it to Chief Engineer Boltwrench.", progress = "Whatdya got there, <race>?", completion = "&lt;Boltwrench pours the contents of the flask into his tetrahydroparticle analyzer.&gt;\n\nWhat we have here is a simple failure to conglomerate...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13321] = {title = "Retest Now", objective = "Chief Engineer Boltwrench aboard the Skybreaker wants you to throw a Writhing Mass into a cauldron at Aldur'thar.", description = "This should do the trick!\n\nThose twisted hooligans are looking for souls to put in their crazy-juice? Then I say we help 'em out a bit!\n\nTake a swig of this - don't worry, I've diluted it plenty... I'm almost positive that its only effect will be to detect any cultist's essence once you've defeated them.\n\nWhen you've collected a bunch of them, throw the writhing mass of twisted souls into any of their cauldrons.\n\nLet's see how they like a taste of their own medicine!", progress = nil, completion = "Wahoo!\n\nThat'll teach 'em!", rewards = "You will be able to choose one of these rewards:\n\nBow of RegressionTwisted Hooligan WhackerWrithing MaceCultist's Cauldron StirrerDeadly Razordarts\n\nYou will also receive:\n\nCultist's Cauldron StirrerBow of RegressionDeadly RazordartsWrithing MaceTwisted Hooligan Whacker"}
MultiLanguageQuestData['en'][13322] = {title = "Retest Now", objective = "Chief Engineer Boltwrench aboard the Skybreaker wants you to drink the Diluted Cult Tonic, kill any Cultists at Aldur'thar and take their Tainted Essences. You are then to combine 10 of the essences into a Writhing Mass and throw it into any of their cauldrons.", description = "Those twisted cultists are looking for souls to put in their crazy-juice? Then let's help 'em out a bit!\n\nTake a swig of this - don't worry, I've diluted it plenty... I'm almost positive that its only effect will be to detect any cultist's essence.\n\nOnce you've collected a bunch of 'em, throw the writhing mass of twisted souls in one of their cauldrons.\n\nLet's see how they like a taste of their own medicine!", progress = nil, completion = "Wahoo!\n\nThat'll teach 'em!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13323] = {title = "Drag and Drop", objective = "Thassarian, aboard the Skybreaker, wants you to collect Orbs of Illusion from Bitter Initiates at Aldur'thar and use them on 3 Dark Subjugators there.", description = "Looks like those initiates are increasing in number again. You know what to do...\n\nAt the southern portion of the gate, the new cultists are being trained. They're certain to be holding a special item given to all initiates - an Orb of Illusion.\n\nThese artifacts are used to disguise a cult member, allowing them to gain safe passage, infiltrate, or simply blend in with an enemy.\n\nSlay the fools until you find some, then use them on the subjugators there.", progress = nil, completion = "An effective tool, given the circumstances, wouldn't you say?\n\nThat one never gets old....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13324] = {title = "Darkmoon Prisms Deck", objective = "Return the Prisms Deck to the Darkmoon Faire when it comes to town.", description = "Now that you have gathered all of the Prism cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight.   On this card is inscribed, \"Return these cards to the Darkmoon Faire and be rewarded.\"  You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.", progress = "I see that you have managed to complete a deck of Prisms!   Congratulations!", completion = "So you have put together a deck of Prisms.   Your gesture of returning it to us will create a tie between you and the Darkmoon that will not soon be forgotten.   Allow me to present you with one of the greater Darkmoon cards as a small token of our appreciation.", rewards = "You will receive:\n\nDarkmoon Card: Illusion"}
MultiLanguageQuestData['en'][13325] = {title = "Darkmoon Chaos Deck", objective = "Return the Chaos Deck to the Darkmoon Faire when it comes to town.", description = "Now that you have gathered all of the Chaos cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight.   On this card is inscribed, \"Return these cards to the Darkmoon Faire and be rewarded.\"  You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.", progress = "I see that you have managed to complete a deck of Chaos!   Congratulations!", completion = "So you have put together a deck of Chaos.   Your gesture of returning it to us will create a tie between you and the Darkmoon that will not soon be forgotten.   Allow me to present you with one of the greater Darkmoon cards as a small token of our appreciation.", rewards = "You will receive:\n\nDarkmoon Card: Berserker!"}
MultiLanguageQuestData['en'][13326] = {title = "Darkmoon Nobles Deck", objective = "Return the Nobles Deck to the Darkmoon Faire when it comes to town.", description = "Now that you have gathered all of the Nobles cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight.   On this card is inscribed, \"Return these cards to the Darkmoon Faire and be rewarded.\"  You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.", progress = "I see that you have managed to complete a deck of Nobles!   Congratulations!", completion = "So you have put together a deck of Nobles.   Your gesture of returning it to us will create a tie between you and the Darkmoon that will not soon be forgotten.   Allow me to present you with one of the greater Darkmoon cards as a small token of our appreciation.", rewards = "You will be able to choose one of these rewards:\n\nDarkmoon Card: GreatnessDarkmoon Card: GreatnessDarkmoon Card: GreatnessDarkmoon Card: Greatness\n\nYou will also receive:\n\nDarkmoon Card: GreatnessDarkmoon Card: GreatnessDarkmoon Card: GreatnessDarkmoon Card: Greatness"}
MultiLanguageQuestData['en'][13327] = {title = "Darkmoon Undeath Deck", objective = "Return the Undeath Deck to the Darkmoon Faire when it comes to town.", description = "Now that you have gathered all of the Undeath cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight.   On this card is inscribed, \"Return these cards to the Darkmoon Faire and be rewarded.\"  You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.", progress = "I see that you have managed to complete a deck of Undeath!   Congratulations!", completion = "So you have put together a deck of Undeath.   Your gesture of returning it to us will create a tie between you and the Darkmoon that will not soon be forgotten.   Allow me to present you with one of the greater Darkmoon cards as a small token of our appreciation.", rewards = "You will receive:\n\nDarkmoon Card: Death"}
MultiLanguageQuestData['en'][13328] = {title = "Shatter the Shards", objective = "Bring the Broken Shard of Horror, the Broken Shard of Despair, and the Broken Shard of Suffering to Koltira Deathweaver aboard Orgrim's Hammer.", description = "Atop the battlements of Corp'rethar, the Lich King's minions have erected three crystals, the shards of horror, despair, and suffering. Should our men reach the walls of Corp'rethar, he will unleash these weapons on our army.\n\nIn full effect, the crystals will afflict the minds of our men with paralyzing pain and fear. Then, the Scourge will be able to slaughter them at will.\n\nFind these shards, destroy them, and bring me their broken remains. We cannot allow the Lich King to deploy these weapons!", progress = "Have you shattered the Lich King's new weapons?", completion = "&lt;Koltira takes the crystal shards from you and speaks in a quiet voice.&gt;\n\nI remember these...\n\nLesser men would easily crumble beneath their assault. You have done well in removing their threat.", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][13329] = {title = "Before the Gate of Horror", objective = "Koltira Deathweaver, aboard Orgrim's Hammer, wants you to use the Volatile Acid to dissolve the remains of 6 Skeletal Reavers.", description = "The Conflagration, the ground before Corp'rethar, south of the Ironwall Rampart, is where the Lich King's elite soldiers have formed up to defend the citadel.\n\nLed by a contingent of death knights, a legion of skeletal reavers bars the way. I fear that even when these reavers fall, the Scourge will simply reconstitute them and send them back at us.\n\nI've come up with a plan to stop this, but I have no way of knowing if it will work. Take this solution and use it to dissolve the remains of the reavers.", progress = nil, completion = "&lt;Koltira listens to your report.&gt;\n\nGood. I'll have the engineers mix up as much of that acid as they can before we prepare to assault Corp'rethar with the main force.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13330] = {title = "Blood of the Chosen", objective = "Warbringer Davos Rioht on Orgrim's Hammer has sent you to kill 20 vrykul in Ymirheim.", description = "Those vrykul that have gained the favor of the Lich King call themselves the Ymirjar. They inhabit a city in the center of Icecrown. We have a lot of preparations to make before we assault Icecrown Citadel, and the one that stands before us now is routing these so-called \"Chosen\" of the Lich King.\n\nGo to their city, Ymirheim, and slaughter them in their home. Let there be no questions as to who the stronger combatants are here.", progress = nil, completion = "Not so strong after all, it seems. The Lich King will get what's coming to him.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13331] = {title = "Keeping the Alliance Blind", objective = "Use the SGM-3 to destroy 6 Skybreaker Recon Fighters, then report back to Sky-Reaver Korm Blackscar aboard Orgrim's Hammer.", description = "The Alliance is tenacious, I'll give them that, but it'll take more than that to stop us. Take this SGM-3 with you and shoot down the Skybreaker's recon fighters once again.\n\nI doubt the message will get through their thick skulls, but there are enough missiles to keep trying to get our point across. Go and find their fighters flying above the Valley of Fallen Heroes, west of Aldur'thar, and don't come back until you've made wreckage of them.", progress = "Have you eliminated the Alliance's reconnaissance operations in the western part of the glacier?", completion = "Well done, once again. Horde superiority is assured, at least until those Alliance pukes decide to challenge us again.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13332] = {title = "Raise the Barricades", objective = "Thassarian, aboard the Skybreaker, wants you to construct 8 Barricades using your Barricade Construction Kit.", description = "When our forces begin to move beyond Aldur'thar, they will be vulnerable to attack from the Ironwall Rampart and the broad glacier below.\n\nWe have neither the time nor the materials to build fortifications, but we can put up some barricades to shield our men from fire and break up Scourge charges.\n\nTake this barricade kit to the Valley of Fallen Heroes, on the west side of Aldur'thar. Locate the markers I've placed there and use this kit to construct your barricades there.", progress = nil, completion = "&lt;Thassarian nods.&gt;\n\nGood. It's not much protection, but it's better than nothing. That gate is still the perfect choke point if the Scourge commanders know what they're doing. We must gain control of as much of the surrounding area as possible.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13333] = {title = "Capture More Dispatches", objective = "Capture 6 Orgrim's Hammer Dispatches from Orgrim's Hammer Scouts and bring them to High Captain Justin Bartlett aboard the Skybreaker.", description = "Despite our efforts, the Horde continues to send scouts to the area of the Icecrown Glacier, to the west of the Ironwall Rampart and Aldur'thar.\n\nWe can't afford to let the Horde gain the upper hand with this scouting operation. Take the dart gun with you again and show the Orgrim's Hammer scouts no mercy! Bring the captured dispatches to me.\n\nThe Horde's wasted efforts will be our gain.", progress = "Have you intercepted those dispatches?", completion = "&lt;The high captain accepts the dispatches.&gt;\n\nThis is just what we need. Not even the Horde is so stupid as to charge in blindly against the Scourge. With their reports in hand, we'll be well prepared.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13334] = {title = "Bloodspattered Banners", objective = "Thassarian, aboard the Skybreaker, wants you to kill 5 Scourge Banner-Bearers, 5 Scourge Converters, and 20 Converted Heroes.", description = "In the Valley of Fallen Heroes and Icecrown Glacier, to the west of Aldur'thar, the Scourge seeks to use the fallen against us. Scourge lieutenants have woken the valley's dead and imbued them with fearsome strength and fervor. The banners carried by the Scourge leaders in the glacier area are the source of these powers. Kill the banner-bearers, and you will weaken the converted heroes they lead.\n\nIt falls to you to rid us of this obstacle, and test the resistance before the main body can advance.", progress = "Have you killed the banner-bearers and stopped their attempt to use the fallen against us?", completion = "You have removed the Scourge banner-bearers and their minions? Good. Our preparations must continue.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13335] = {title = "Before the Gate of Horror", objective = "Thassarian, aboard the Skybreaker, wants you to use the Volatile Acid to dissolve the corpses of 6 Skeletal Reavers.", description = "The Conflagration, the ground before Corp'rethar, south of the Ironwall Rampart, is where the Lich King's elite soldiers have formed up to defend the citadel.\n\nLed by a contingent of death knights, a legion of skeletal reavers bars the way. I fear that even when these reavers fall, the Scourge will simply reconstitute them and send them back at us.\n\nI've come up with a plan to stop this, but I have no way of knowing if it will work. Take this solution and use it to dissolve the remains of the reavers.", progress = nil, completion = "&lt;Thassarian listens as you describe your successful tests.&gt;\n\nSo the acid worked? Good. We'll need it when the army goes up against the reavers in force.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13336] = {title = "Blood of the Chosen", objective = "Knight-Captain Drosche on the Skybreaker has sent you to kill 20 vrykul in Ymirheim.", description = "Those vrykul that have gained the favor of the Lich King call themselves the Ymirjar. They inhabit a city in the center of Icecrown. We have a lot of preparations to make before we assault Icecrown Citadel, and the one that stands before us now is routing these so-called \"Chosen\" of the Lich King.\n\nGo to their city, Ymirheim, and slaughter them in their home. Let there be no questions as to who the stronger combatants are here.", progress = nil, completion = "The traitor king will fall. Of that I have no doubt.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13337] = {title = "The Ironwall Rampart", objective = "Defeat Grimkor the Wicked and return to Thassarian aboard the Skybreaker.", description = "The Ironwall Rampart overlooks the Valley of Fallen Heroes, west of Aldur'thar. The rampart dominates the fields below on all sides. We will not be able to advance if the rampart cannot be taken, but it is held by Grimkor the Wicked and his Cult of the Damned disciples.\n\nIf you can weaken Grimkor, our forces will know what to expect as we advance. Take this rune of distortion. Unleashing its power near Grimkor's orb at the end of the rampart should be enough to get the necromancer's attention.", progress = "Have you completed your mission?", completion = "So Grimkor has fallen by your hand? Excellent work. With him out of the way, our chances of taking and holding the rampart during the assault are greatly improved.", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][13338] = {title = "The Guardians of Corp'rethar", objective = "Thassarian, aboard the Skybreaker, wants you to kill 5 Harbingers of Horror and 5 Corp'rethar Guardians.", description = "Corp'rethar, called the Horror Gate. It is the last barrier between us and the Icecrown Citadel. It waits to the south of the Ironwall Rampart, beyond the glacier and the Conflagration. By the time our troops reach it, they will be exhausted and worse.\n\nWe must weaken its defenses, or our army's strength will break upon its walls.\n\nIts battlements are manned by some of the Lich King's fiercest and most zealous servants. Do all you can to destroy these guardians and hope it is enough.", progress = nil, completion = "I hope your success at Corp'rethar will prove an omen of the battle ahead. The Lich King cannot sit idly by as we march to the very gates of his stronghold.", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][13339] = {title = "Shatter the Shards", objective = "Bring the Broken Shard of Horror, the Broken Shard of Despair, and the Broken Shard of Suffering to Thassarian, aboard the Skybreaker.", description = "Atop the battlements of Corp'rethar, the Lich King's minions have erected three crystals, the shards of horror, despair, and suffering. Should our men reach the walls of Corp'rethar, he will unleash these weapons on our army.\n\nIn full effect, the crystals will afflict the minds of our men with paralyzing pain and fear. Then, the Scourge will be able to slaughter them at will.\n\nFind these shards, destroy them, and bring me their broken remains. We cannot allow the Lich King to deploy these weapons!", progress = "Have you shattered the Lich King's new weapons?", completion = "&lt;Thassarian takes the crystal shards from you and speaks in a quiet voice.&gt;\n\nI remember these...\n\nLesser men would easily crumble beneath their assault. You have done well in removing their threat.", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][13340] = {title = "Joining the Assault", objective = "Report to Ground Commander Xutjja at the edge of the glacier north of Ymirheim.", description = "We need more men to join the main assault on Ymirheim.\n\nAny warrior with half a brain can tell you that vrykul are fierce fighters and should not be taken lightly. That goes two-fold for the Ymirjar. They have shown us no restraint in proving why the Lich King deemed them worthy.\n\nGround Commander Xutjja is overseeing the assault. The city itself is located in the center of Icecrown - Xutjja's troops are positioned near the edge of the glacier, north of the city.", progress = nil, completion = "More meat for the grinder. Welcome to hell, soldier.\n\nMy men are leading the assault on the gate from this position, and we're dropping some infiltrators in the city via air - we need more people on both fronts. I have a feeling that this attack will be going on for some time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13341] = {title = "Joining the Assault", objective = "Report to Ground Commander Koup at the edge of the glacier east of Ymirheim.", description = "We need more men to join the main assault on Ymirheim.\n\nAny warrior with half a brain can tell you that vrykul are fierce fighters and should not be taken lightly. That goes two-fold for the Ymirjar. They have shown no restraint in proving to us why the Lich King deemed them worthy.\n\nGround Commander Koup is overseeing the assault. The city itself is located in the center of Icecrown - Koup's troops are positioned near the edge of the glacier, east of the city.", progress = nil, completion = "Welcome to hell, soldier.\n\nMy men are leading the assault on the gate from this position, and we're dropping some infiltrators in the city via air - we need more people on both fronts. I have a feeling that this attack will be going on for some time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13342] = {title = "Not a Bug", objective = "Thassarian, aboard the Skybreaker, wants you to collect 5 Dark Matters and summon a Dark Messenger at Aldur'thar.", description = "Alright, <friend/missy>, time to plant a bug.\n\nRelax, it's not a bug exactly, but it'll serve our purposes.\n\nIn the northern portion of Aldur'thar the cult's void summoners enslave demonic minions. Use this rod to siphon the dark matter from the corpses of these enslaved minions, and then use their summoning crystal to bring our little spy into being.\n\nUntil it is discovered, the messenger will serve as our eyes and ears, discreetly observing the actions of our enemy.", progress = nil, completion = "You have done well, &lt;class&gt;.\n\nThe messenger has already turned up some valuable information.", rewards = "You will be able to choose one of these rewards:\n\nMantle of the Dark MessengerGilly's Strangulation GauntletsChain Gloves of the Demonic MinionLegplates of the Northern ExpeditionGutbuster of Aldur'thar\n\nYou will also receive:\n\nMantle of the Dark MessengerGilly's Strangulation GauntletsChain Gloves of the Demonic MinionLegplates of the Northern ExpeditionGutbuster of Aldur'thar"}
MultiLanguageQuestData['en'][13343] = {title = "Mystery of the Infinite, Redux", objective = "Chromie, at the top of Wyrmrest Temple, has asked you to travel once more to the Bronze Dragonshrine.\n\nOnce inside, place the Hourglass of Eternity on the ground and help your Past Self to protect it from the forces of the Infinite Dragonflight.", description = "There you are! Or, were we just talking?\n\n<Chromie muses over the temporal possibilities.>\n\nAnyway, the Infinites are after you! Well, not you per-se. Rather, they're after the past version of you that defended the Hourglass of Eternity. You remember, right?\n\nThat was you back then, except it's you now too. Wait, that's not important. What is important is that you head back to the Bronze Dragonshrine and defend yourself and the hourglass from their attacks before you get erased from history!", progress = "<Chromie looks at you strangely.>\n\nDo I know you? I sense an aura about you as if your very existence is in flux. Either that or you're stuck in a time loop.\n\nWhatever the reason, you'd better fix it fast or you won't exist for very long at all!", completion = "Oh my goodness, you made it! I was uncertain.\n\nYou flickered in and out of the time stream there for a moment during the fight! I thought for sure that we'd lost you!\n\nBut here you are safe and sound, with your past self rescued, on the other side of the time loop you were in.\n\nYou're quite the temporal hero, &lt;name&gt;!", rewards = "You will be able to choose one of these rewards:\n\nFuturesight RuneRune of Finite VariationRune of Infinite Power\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesFuturesight RuneRune of Finite VariationRune of Infinite Power"}
MultiLanguageQuestData['en'][13344] = {title = "Not a Bug", objective = "Thassarian, aboard the Skybreaker, wants you to collect 5 Dark Matters and summon a Dark Messenger at Aldur'thar.", description = "The cultists have discovered the last messenger you summoned, <race>.\n\nWhile it was quite informative, it's important that we continue to monitor their every move.\n\nUse this rod to siphon the dark matter from the corpses of enslaved minions at Aldur'thar. Then use their summoning crystal to bring another dark messenger into being.\n\nUntil it is discovered, the messenger will serve as our eyes and ears, discreetly observing the actions of our enemy.", progress = nil, completion = "Well done, friend.\n\nThe messenger is up and reporting in as we speak.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13345] = {title = "Need More Info", objective = "Thassarian, aboard the Skybreaker, wants you to collect the 3 pages of Cultists' Research from the Cult Researchers at Aldur'thar and use them to create the Cult of the Damned Thesis.", description = "The Cult of the Damned are notorious for concocting grandiose plans that in the end, rarely succeed. But something feels different this time....\n\nPerhaps it's the proximity to the Lich King that has their fervor heightened. Whatever it is, they appear to be more confident than ever. We must know what feeds this bravado and then find a way to strip them of it!\n\nI believe the key lies with their researchers. Find out what they're up to and report back to me with the details.", progress = "Have you determined what their researchers are up to, <race>?", completion = "This is alarming, indeed....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13346] = {title = "No Rest For The Wicked", objective = "Thassarian, aboard the Skybreaker, wants you to defeat Alumeth the Ascended at Aldur'thar.", description = "These fools have actually stumbled upon something that could pose a serious threat to our plans!\n\nThe leader of this particular sect, Alumeth, has ritualistically sacrificed himself and now his underlings are channeling power to his soul.\n\nIf he's allowed to rest, their efforts will soon transform him into a mighty adversary.\n\nCombine his heart, skull, scepter and robes from around their chamber and use his remains on the crystal there.\n\nHurry, <race>! Destroy him before he becomes any more powerful!", progress = "Well, friend? Were you successful against Alumeth?", completion = "Alumeth has suffered a sound defeat, but I sense that his spirit still lingers...", rewards = "You will be able to choose one of these rewards:\n\nEncrusted Zombie FingerPolished Zombie ExterminatorTouch of Unlife\n\nYou will also receive:\n\nPolished Zombie ExterminatorEncrusted Zombie FingerTouch of UnlifeEmblem of Heroism"}
MultiLanguageQuestData['en'][13347] = {title = "Reborn From The Ashes", objective = "Gather Fordragon's Shield from the field of battle at Angrathar the Wrath Gate and return it to King Varian Wrynn at Stormwind Keep in Stormwind City.", description = "Our fate is emblazoned upon our souls at birth. Bolvar's fall, while tragic, was unavoidable.\n\nAll that you can do now is honor your hero, <name>. Collect Bolvar's shield from the field of battle and return it to your king. When you present the shield to Varian, tell him this: \"All is not lost. From the ashes of the fallen will rise a force that will unite nations and purge the evil from this world.\"\n\nHe mustn't lose faith. Go now, <name>. Your people need a hero. They need you.", progress = "<King Wrynn brushes away a tear.>\n\n<King Wrynn nods.>\n\nThis is my fault.", completion = "The Dragon Queen is right, &lt;name&gt;. All is not lost. I will be the force that rises from the ashes and I will purge the evil of the Horde from this world. The deaths of our brothers and sisters will not have been in vain.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13348] = {title = "Futility", objective = "Return to Koltira Deathweaver aboard Orgrim's Hammer.", description = "Do you see now?  Sending your men against the prince's armies just swells their numbers.\n\nI don't expect you to understand... you'll probably just end up like the others.  You'd best return to whoever sent you.  They might be worried.", progress = nil, completion = "There you are.  Nice work down in the valley.  The carnage was visible all the way up here.\n\nAre you okay?  You look like you've seen a ghost.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13349] = {title = "Cradle of the Frostbrood", objective = "Koltira Deathweaver aboard Orgrim's Hammer wants you to slay 5 Wyrm Reanimators, 8 Cultist Corrupters and 3 Vrykul Necrolords at Sindragosa's Fall.", description = "We need to keep our momentum going.  Let's not give the Scourge forces any respite.\n\nSindragosa's Fall lies east just beyond the Valley of Lost Hope.  The Cult of the Damned operate there, under close supervision of the Lich King's undead vrykul lackeys.\n\nIt is a place of great power, possibly a blue dragonflight graveyard.  The feared frostbrood are raised there from the bones of blue dragons.\n\nAn attack there would have great impact on the enemy's access to frost wyrms.  Are you up to it, <name>?", progress = "Hail, <name>.", completion = "You've done well, &lt;name&gt;.  You might want to rest for a while.  You look a little pale.", rewards = "You will be able to choose one of these rewards:\n\nAxe of Bloodstained IceWyrmstalker's BowReanimator's HackerCorrupter's ShankerNecrolord's Sacrificial Dagger\n\nYou will also receive:\n\nAxe of Bloodstained IceCorrupter's ShankerNecrolord's Sacrificial DaggerWyrmstalker's BowReanimator's Hacker"}
MultiLanguageQuestData['en'][13350] = {title = "No Rest For The Wicked", objective = "Thassarian, aboard the Skybreaker, wants you to defeat Alumeth the Ascended at Aldur'thar.", description = "It's Alumeth... He's growing in power again. I can sense it. Again his underlings are channeling power to his soul.\n\nIf he's allowed to rest, their efforts will soon transform him into a mighty adversary.\n\nReturn to his chamber in the north portion of Aldur'thar. Combine his heart, skull, scepter and robes, then use his remains on the crystal there.\n\nHurry, <race>! Destroy him before he becomes any more powerful!", progress = nil, completion = "Alumeth has suffered a sound defeat, but I sense that his spirit still lingers...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13351] = {title = "Sneak Preview", objective = "Koltira, aboard Orgrim's Hammer, wants you to fly down to the gate of desolation, visiting the south, central, north, and northwest regions of the gate.", description = "Progress is being made. We have a promising array of tactics that should gain us control of the death gate. There will doubtlessly be many casualties, but in the end,  we should be able to prevail - barring any interference from the Alliance.\n\nOur next focus will be Aldur'thar, the gate of desolation. Fly down and become familiar with it and with the enemies posted there.\n\nWhen you return, I will have your missions prepared.", progress = "Have you scouted the gate of desolation, <class>?", completion = "Well and good, &lt;class&gt;.\n\nNow that you've seen firsthand what we're up against, it's time to get to work...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13352] = {title = "Drag and Drop", objective = "Koltira, aboard Orgrim's Hammer, wants you to collect Orbs of Illusion from Bitter Initiates at Aldur'thar and use them on 3 Dark Subjugators there.", description = "The Cult of the Damned hold the gate of desolation, eh? No surprise there.\n\nTime to have a little fun. At the southern end of the gate, you mentioned there were new cultists being trained. They're almost certain to be holding a special item given to all initiates - an Orb of Illusion.\n\nThese artifacts are used to disguise a cult member, allowing them to gain safe passage, infiltrate, or simply blend in with an enemy.\n\nKill the fools until you find one, <class>, then use it on a subjugator.", progress = nil, completion = "An effective tool, given the circumstances, wouldn't you say?\n\nThat one never gets old....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13353] = {title = "Drag and Drop", objective = "Koltira, aboard Orgrim's Hammer, wants you to collect Orbs of Illusion from Bitter Initiates at Aldur'thar and use them on 3 Dark Subjugators there.", description = "Looks like those initiates are increasing in number again. You know what to do...\n\nAt the southern portion of the gate, the new cultists are being trained. They're certain to be holding a special item given to all initiates - an Orb of Illusion.\n\nThese artifacts are used to disguise a cult member, allowing them to gain safe passage, infiltrate, or simply blend in with an enemy.\n\nSlay the fools until you find some, then use them on the subjugators there.", progress = "Yes, <race>?", completion = "An effective tool, given the circumstances, wouldn't you say?\n\nThat one never gets old....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13354] = {title = "Chain of Command", objective = "Koltira aboard Orgrim's Hammer wants you to go to Aldur'thar and defeat Overseer Faedris, Overseer Savryn, Overseer Veraj, and Overseer Jhaeqon.", description = "Based on your report, and my knowledge of the Cult, they have an overseer managing the operation of each encampment on the gate.\n\nWhile taking their leaders down will only be a temporary setback, it will at least slow them down and keep them off-balance. And that, <race>, is a worthy enough goal for now.\n\nSeek out these overseers and return to me when they have been dispatched.", progress = nil, completion = "Well done, &lt;race&gt;. But don't break your arm patting yourself on the back. They'll have those overseers replaced in no time...", rewards = "You will be able to choose one of these rewards:\n\nCultist's CowlJhaeqon's TunicSavryn's Muddy BootsCultbreaker's Chestguard\n\nYou will also receive:\n\nCultbreaker's ChestguardCultist's CowlJhaeqon's TunicSavryn's Muddy Boots"}
MultiLanguageQuestData['en'][13355] = {title = "Cannot Reproduce", objective = "Koltira aboard Orgrim's Hammer wants you to use the Partitioned Flask at each of the 3 Cultists' Cauldrons at Aldur'thar, then bring it to Chief Engineer Copperclaw.", description = "I smell their cauldrons from here, but that's not plague they're cooking.\n\nPledges to the cult are forced to drink a concoction that steals their will and enslaves them forever to the Lich King.\n\nSome say the potion contains the twisted soul of a being who was tormented before being mercilessly slaughtered, but I've never been able to reproduce it...\n\nFill this flask with a sample from each of the three cauldrons in the northwest region of the gate and bring it to Chief Engineer Copperclaw.", progress = "Whatdya got there, <class>?", completion = "&lt;Copperclaw pours the contents of the flask into his particle analyzer.&gt;\n\nAhh... I know just the thing!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13356] = {title = "Retest Now", objective = "Chief Engineer Copperclaw aboard Orgrim's Hammer wants you to throw a Writhing Mass into a cauldron at Aldur'thar.", description = "This should do the trick!\n\nThose twisted hooligans are looking for souls to put in their crazy-juice? Then I say we help 'em out a bit!\n\nTake a swig of this - don't worry, I've diluted it plenty... Its only effect will be to detect any cultist's essence once you've defeated them.\n\nWhen you've collected a bunch of essences, throw the writhing mass of twisted souls into any of their cauldrons.\n\nLet's see how they like a taste of their own medicine!", progress = nil, completion = "Wahoo!\n\nThat'll teach 'em!", rewards = "You will be able to choose one of these rewards:\n\nBow of RegressionTwisted Hooligan WhackerWrithing MaceCultist's Cauldron StirrerDeadly Razordarts\n\nYou will also receive:\n\nCultist's Cauldron StirrerBow of RegressionDeadly RazordartsWrithing MaceTwisted Hooligan Whacker"}
MultiLanguageQuestData['en'][13357] = {title = "Retest Now", objective = "Chief Engineer Copperclaw aboard Orgrim's Hammer wants you to throw a Writhing Mass into a cauldron at Aldur'thar.", description = "Those twisted cultists are looking for souls to put in their crazy-juice? Then let's help 'em out a bit!\n\nTake a swig of this - don't worry, I've diluted it plenty... I'm almost positive that its only effect will be to detect any cultist's essence.\n\nOnce you've collected a bunch of 'em, throw the writhing mass of twisted souls in one of their cauldrons.\n\nLet's see how they like a taste of their own medicine!", progress = nil, completion = "Wahoo!\n\nThat'll teach 'em!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13358] = {title = "Not a Bug", objective = "Koltira, aboard Orgrim's Hammer, wants you to collect 5 Dark Matters and summon a Dark Messenger at Aldur'thar.", description = "Alright, <friend/missy>, time to plant a bug.\n\nRelax, it's not a bug exactly, but it'll serve our purposes.\n\nIn the northern portion of Aldur'thar, the cult's void summoners enslave demonic minions. Use this rod to siphon the dark matter from the corpses of these enslaved minions, and then use the cultists' summoning crystal to bring our little spy into being.\n\nUntil it is discovered, the messenger will serve as our eyes and ears, discreetly observing the actions of our enemy.", progress = nil, completion = "You have done well, &lt;class&gt;.\n\nThe messenger has already turned up some valuable information.", rewards = "You will be able to choose one of these rewards:\n\nMantle of the Dark MessengerGilly's Strangulation GauntletsChain Gloves of the Demonic MinionLegplates of the Northern ExpeditionGutbuster of Aldur'thar\n\nYou will also receive:\n\nMantle of the Dark MessengerGilly's Strangulation GauntletsChain Gloves of the Demonic MinionLegplates of the Northern ExpeditionGutbuster of Aldur'thar"}
MultiLanguageQuestData['en'][13359] = {title = "Where Dragons Fell", objective = "Matthias Lehner at Sindragosa's Fall wants you to obtain 6 Whelp Bone Dusts.", description = "A whole brood of blue dragons fell here.  And now, one by one, they're being raised by his servants.\n\nHe raised the biggest of them all himself.  Bring me some bone dust from the whelps and I'll show you exactly how he did it.", progress = "Did you get the dust, <name>?", completion = "Even the mighty wyrms had to heed his call.  How is a simple mortal like you going to resist him?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13360] = {title = "Time for Answers", objective = "Speak to Matthias Lehner at the Court of Bones.", description = "You have a lot of questions, <name>.  You're the only one who can see me because you touched something that once belonged to him... don't you remember?\n\nYou don't know what it is?  Well I can't just tell you... that would make him really mad.  He's not just a prince anymore... he's the king!\n\nMeet me at the Court of Bones, north of Icecrown Citadel and you can see for yourself.", progress = nil, completion = "There you are.  I started to wonder whether you'd show up.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13361] = {title = "The Hunter and the Prince", objective = "Matthias Lehner in the Court of Bones wants you to look for a Bloodstained Stone and complete the Prince's Destiny.", description = "Before the prince became a king, he fought many battles... but only one where he came close to dying.\n\nIt was fought right here.  After you let me show you what happened, you'll understand everything.\n\nFind a bloodstained stone and pick it up from the floor.  You'll see what happened.", progress = "Did you see, <name>?  Did you?", completion = "After that fight, the prince realized what was holding him back was that he was still human... he could still feel... he could still bleed.  He still had a heart.\n\nThe first thing he did when he became king was to rid of himself of it.  He threw it down the pit where we first met.  And you, &lt;name&gt;, were the first person to touch it since.", rewards = "You will be able to choose one of these rewards:\n\nGloves of Tormented RecollectionGloves of Troubled MemoryLeggings of the Turning PointBloodstained Helmet\n\nYou will also receive:\n\nGloves of Tormented RecollectionGloves of Troubled MemoryLeggings of the Turning PointBloodstained Helmet"}
MultiLanguageQuestData['en'][13362] = {title = "Knowledge is a Terrible Burden", objective = "Report back to Koltira aboard Orgrim's Hammer.", description = "Now you know what you're up against, <name>.  An opponent who no longer knows pain... remorse... or humanity.  An opponent who will do anything to get what he wants.\n\nThe heart was his weakness and now he knows you've found it.\n\nIf you're going to go back for it, you'd best bring help.  He will not leave it unguarded again.", progress = nil, completion = "Little kid's ghost... Arthas's heart... you'd better slow down... you're making my head spin.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13363] = {title = "Argent Aid", objective = "Speak to Highlord Tirion Fordring at the Crusader's Pinnacle.", description = "There were rumors about the events you speak of among the death knights.  I always expected the story to be more... symbolic.\n\nWe must warn others, but we must be discreet.  As soon as the Lich King knows we're making our move, he'll move the location of the heart -- we'll never get a chance like this again.\n\nThe Horde and the Alliance have been infiltrated by the Cult of the Damned before.  The Ebon Blade operates too close to the Scourge.\n\nWe have to speak to Tirion Fordring and his Argent Crusade.", progress = nil, completion = "Heavy words, &lt;name&gt;.  If it were somebody else saying them, I'd be likely to judge them insane.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13364] = {title = "Tirion's Gambit", objective = "Tirion Fordring, at the Crusader's Pinnacle, wants you to obtain and wear a Cultist Acolyte's Hood and meet him at the entrance of the Cathedral of Darkness, northwest of Icecrown Citadel.", description = "Just this morning, my scouts informed me of a Cult of the Damned procession leaving from Icecrown Citadel to the Cathedral of Darkness, bearing an artifact.\n\nAnd now I learn that it might be Arthas's own heart... a thing containing the last bit of his remaining humanity.\n\nThis is a sign of the Light.  As long as such an artifact exists, there is a chance that Arthas Menethil can become a man again!\n\nMeet me at the cathedral's entrance.  Be sure to bring a cultist's hood -- we're going incognito.", progress = "Light be with you, <name>.", completion = "I do not view what we just went through as a failure, &lt;name&gt;... quite the opposite.\n\nBy allowing me to peer into his heart, you allowed me to confirm what I needed to know.  There is no Arthas Menethil anymore -- there is only the Lich King.", rewards = "You will be able to choose one of these rewards:\n\nBlade of the Empty VoidHammer of Wrenching ChangeKnife of the Tarnished SoulStave of Youthful Sorrow\n\nYou will also receive:\n\nBlade of the Empty VoidKnife of the Tarnished SoulHammer of Wrenching ChangeStave of Youthful SorrowEmblem of Heroism"}
MultiLanguageQuestData['en'][13365] = {title = "Not a Bug", objective = "Koltira, aboard Orgrim's Hammer, wants you to collect 5 Dark Matters and summon a Dark Messenger at Aldur'thar.", description = "The cultists have discovered the last messenger you summoned, <race>.\n\nWhile it was quite informative, it's important that we continue to monitor the cult's every move.\n\nUse this rod to siphon the dark matter from the corpses of enslaved minions at Aldur'thar. Then use their summoning crystal to bring another dark messenger into being.\n\nUntil it is discovered, the messenger will serve as our eyes and ears, discreetly observing the actions of our enemy.", progress = "Yes, <class>?", completion = "Well done, friend.\n\nThe messenger is up and reporting in as we speak.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13366] = {title = "Need More Info", objective = "Koltira, aboard Orgrim's Hammer, wants you to collect the 3 pages of Cultists' Research from the Cult Researchers at Aldur'thar and use them to create the Cult of the Damned Thesis.", description = "The Cult of the Damned are notorious for concocting grandiose plans that in the end, rarely succeed. But something feels different this time....\n\nPerhaps it's the proximity to the Lich King that has their fervor heightened. Whatever it is, they appear to be more confident than ever. We must know what feeds this bravado and then find a way to strip them of it!\n\nI believe the key lies with their researchers. Find out what they're up to and report back to me with the details.", progress = "Have you discovered what their researchers are up to, <class>?", completion = "This is alarming, indeed....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13367] = {title = "No Rest For The Wicked", objective = "Koltira, aboard Orgrim's Hammer, wants you to slay Alumeth the Ascended at Aldur'thar.", description = "These fools have actually stumbled upon something that could pose a serious threat to our plans!\n\nThe leader of this particular sect, Alumeth, has ritualistically sacrificed himself and now his underlings are channeling power to his soul.\n\nIf he's allowed to rest, their efforts will soon transform him into a mighty adversary.\n\nCombine his heart, skull, scepter and robes from around their chamber and use his remains on the crystal there.\n\nHurry, <race>! Destroy him before he becomes any more powerful!", progress = nil, completion = "Alumeth has suffered a sound defeat, but I sense that his spirit still lingers...", rewards = "You will be able to choose one of these rewards:\n\nPolished Zombie ExterminatorEncrusted Zombie FingerTouch of Unlife\n\nYou will also receive:\n\nPolished Zombie ExterminatorEncrusted Zombie FingerTouch of UnlifeEmblem of Heroism"}
MultiLanguageQuestData['en'][13368] = {title = "No Rest For The Wicked", objective = "Koltira, aboard Orgrim's Hammer, wants you to slay Alumeth the Ascended at Aldur'thar.", description = "It's Alumeth... He's growing in power again. I can sense it. Again his underlings are channeling power to his soul.\n\nIf he's allowed to rest, their efforts will soon transform him into a mighty adversary.\n\nReturn to his chamber in the north portion of Aldur'thar. Combine his heart, skull, scepter and robes, then use his remains on the crystal there.\n\nHurry, <race>! Destroy him while there's still time!", progress = "Well, friend? Were you successful against Alumeth?", completion = "Alumeth has suffered a sound defeat, but I sense that his spirit still lingers...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13369] = {title = "Fate, Up Against Your Will", objective = "Assist Lady Jaina Proudmoore in Orgrimmar. Speak to the Warchief of the Horde, Thrall, at Orgrimmar on the continent of Kalimdor.", description = "At the behest of Lady Proudmoore, I will allow a diplomatic mission to Orgrimmar to question the Horde's Warchief, Thrall. You will assist her in this journey and keep her safe from harm. Return to me with news from Orgrimmar.\n\nSpeak to Jaina when you are ready to leave.", progress = nil, completion = "The Horde does not want war, &lt;race&gt;. Listen well...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13370] = {title = "A Royal Coup", objective = "Use the portal in Grommash Hold to return to Stormwind Keep and deliver Thrall's message to King Varian Wrynn.", description = "Your champion, Bolvar, died in defense of our world. The Horde is saddened by the loss of such a great hero, but the Horde was not responsible for the cowardly attacks made by Putress at the Wrath Gate. We have also lost mighty heroes because of this betrayal.\n\nTell your king that we will do everything in our power to bring the perpetrators of this cowardly act to justice. We will do all that we can to avoid conflict with the Alliance, but we will not hesitate to defend ourselves if provoked.", progress = nil, completion = "They have lost the Undercity? Then the time to strike is now. We will deal with Putress ourselves and retake the Ruins of Lordaeron for the Alliance!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13371] = {title = "The Killing Time", objective = "Use the Portal to the Undercity inside Stormwind Keep to teleport to the Undercity. Report to Broll Bearmantle when you arrive at your destination.", description = "I sent Broll and Valeera to the Undercity before you left for Orgrimmar. In fact, they're now stationed outside the sewer entrance to the ruins, awaiting orders.\n\nLady Proudmoore will open a portal to our forces outside the Undercity. Go there and report to Broll. Jaina and I will be close behind.", progress = nil, completion = "Who are you supposed to be? Varian said he'd send heroes.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13372] = {title = "The Key to the Focusing Iris", objective = "Deliver the Key to the Focusing Iris to Alexstrasza the Life-Binder atop Wyrmrest Temple in the Dragonblight.", description = "A potent thrumming of magical nature can be heard and felt emanating from the eye-shaped jewel dropped from Sapphiron's clutches. To mortal ears it is nearly painful to be in the presence of the stone.\n\nSurely such a powerful item of import can only be taken to the queen of the dragons, Alexstrasza the Life-Binder. Seek her counsel atop Wyrmrest Temple in the Dragonblight.", progress = "<name>, you have come into contact with a key to the focusing iris! Do you have it upon your person?\n\n\n\nHow did you ever come into its possession? Oh, Sapphiron still had his?", completion = "These keys are held by the most ancient members of the blue dragonflight. Only they are entrusted with them by their master, Malygos.\n\nThis is the break that we've been waiting for to strike at the Aspect of Magic!\n\n&lt;The queen of dragons studies you for a brief moment.&gt;\n\nYou are not able to use the key as-is to access the Focusing Iris, but I can imbue you with a portion of my power; enough to enable you to use it to open the iris a fraction.\n\nIt will be enough to draw Malygos's ire!", rewards = "You will receive:\n\nKey to the Focusing Iris"}
MultiLanguageQuestData['en'][13373] = {title = "Fringe Science Benefits", objective = "Fringe Engineer Tezzla wants you to kill 40 Bombardment Infantry, 8 Bombardment Captains and 15 Gargoyle Ambushers.", description = "I installed our infra-green technology into commandeered bombers; it'll protect you on your first mission into enemy territory!  Speak with Rizzy Ratchwiggle to get a bomber, then fly into The Bombardment!\n\nYou'll have bombs and rockets and shields.  Keep the shields charged and use bombs on the ground Scourge at The Bombardment.  Come back after you hit your targets, and more work will await you.", progress = "You haven't reached your target quota, <name>.  Are the bombers too hard to handle?", completion = "Hah, you got them!  How did you like the bomber?  I hope you got the hang of it, because I have more missions for you...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13374] = {title = "Amped for Revolt!", objective = "Fringe Engineer Tezzla wants you to kill Bombardment Infantry, Gargoyle Ambushers, Frostbrood Sentries and Scourge War Machines.", description = "<name>, only our best pilots are given a mission like this, one deep, deep into enemy territory with only the power of infra-green technology to protect you!\n\nRequest another bomber from Rizzle, and this time fly it through the Valley of Lost Hope.  You have both air and ground targets on this mission, so keep your eyes open and your shields at full!\n\nGood luck!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13375] = {title = "The Heroic Key to the Focusing Iris", objective = "Deliver the Heroic Key to the Focusing Iris to Alexstrasza the Life-Binder atop Wyrmrest Temple in the Dragonblight.", description = "A potent thrumming of magical nature can be heard and felt emanating from the eye-shaped jewel dropped from Sapphiron's clutches. To mortal ears it is nearly painful to be in the presence of the stone.\n\nSurely such a powerful item of import can only be taken to the queen of the dragons, Alexstrasza the Life-Binder. Seek her counsel atop Wyrmrest Temple in the Dragonblight.", progress = "<name>, you have come into contact with a key to the iris! Do you have it upon your person?\n\n\n\nHow did you ever come into its possession? Oh, Sapphiron still had his?", completion = "These keys are held by the most ancient members of the blue dragonflight. Only they are entrusted with them by their master, Malygos.\n\nThis is the break that we've been waiting for to strike at the Aspect of Magic!\n\n&lt;The queen of dragons studies you for a brief moment.&gt;\n\nYou are not able to use the key as-is to access the Focusing Iris, but I can imbue you with a portion of my power; enough to enable you to use it to open the iris a fraction.\n\nIt will be enough to draw Malygos's ire!", rewards = "You will receive:\n\nHeroic Key to the Focusing Iris"}
MultiLanguageQuestData['en'][13376] = {title = "Total Ohmage: The Valley of Lost Hope!", objective = "Fringe Engineer Tezzla wants you to kill 50 Bombardment Infantry, 20 Gargoyle Ambushers, 12 Frostbrood Sentries and 12 Scourge War Machines.", description = "<name>, the struggle continues.  Lucky for us, we're stocked up on bombs and rockets!  Time for another bombing mission  --  this one's a long one, through the Bombardment and into the Valley of Lost Hope.  Head back out with an infra-green bomber and blow those Scourge into little scourge-lets!", progress = "What are you waiting for?  We have the hardware and the ordinance... we just need brave gunners like you to apply them.", completion = "Great work, &lt;name&gt;.  While you were out, I heard other gunners talking about you... I think you have a real future in air offense!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13377] = {title = "The Battle For The Undercity", objective = "Assist King Varian Wrynn and Lady Jaina Proudmoore in bringing Grand Apothecary Putress to justice! Report to King Varian Wrynn should you succeed.", description = "Deep inside the bowels of the Undercity hides the assassin responsible for the deaths of Bolvar and our brave soldiers at the Wrath Gate.\n\nVarian has brought the full might of the Alliance with him to assist in the take down. Join him and Lady Proudmoore in the manhunt and earn your place among the greatest champions of the Alliance!\n\nSpeak to King Varian Wrynn when you are ready.", progress = nil, completion = "For too long have the Horde been left unchecked. We allowed their territories to prosper and in return for our generosity they plotted and planned our demise.\n\nPeace? Useless... It's gotten us nowhere. We have lost some of our greatest heroes to \"peace.\" Let us see what battle brings...\n\nReturn to Northrend, &lt;name&gt;. Conquer it for your king - FOR THE ALLIANCE!", rewards = "You will be able to choose one of these rewards:\n\nWrynn's Leggings of ForesightWrynn's Leggings of ValorWrynn's Leggings of WisdomWrynn's Legguards of BrutalityWrynn's Legguards of HeroismWrynn's Legplates of Carnage\n\nYou will also receive:\n\nMedallion of HeroismWrynn's Leggings of ForesightWrynn's Leggings of ValorWrynn's Leggings of WisdomWrynn's Legguards of BrutalityWrynn's Legguards of HeroismWrynn's Legplates of Carnage"}
MultiLanguageQuestData['en'][13378] = {title = "Chief Engineer Copperclaw", objective = "Speak with Chief Engineer Copperclaw.Speak with Chief Engineer Copperclaw.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Speak with Chief Engineer Copperclaw.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13379] = {title = "Green Technology", objective = "Speak with Fringe Engineer Tezzla.", description = "Tezzla is the one you want to meet, yes she is... she mastered a new wavelength, infra-green, and used it to hide herself near the Scourge!  Near enough to bomb them!\n\nI'll give you infra-green vision so you can find her hiding above Aldur'thar, the Desolation Gate.  Go, go... I know she has work for brave heroes eager to blow up!  I mean... eager to blow up the Scourge!\n\nAnd <name>, the Alliance has stolen our technology and has their own hidden airport nearby.  Avoid the dome with the Alliance banners!", progress = nil, completion = "Yes, yes!  You found me!  And just in time!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13380] = {title = "Leading the Charge", objective = "Kibli Killohertz wants you to kill 40 Bombardment Infantry, 8 Bombardment Captains and 15 Gargoyle Ambushers.", description = "Infra-green technology allows us to stay hidden here, right over the Scourge's nose!  What's more, we installed infra-green in specially constructed bombers... but not to hide them, no!  We use infra-green tech to shield them!\n\nSpeak with Karen No and request a bomber.  Fly it over the Bombardment... use its shields and turret to protect yourself, and use the bomb launcher to hit Scourge targets.  Practice well, then return to me and I'll have an even more vital mission for you!", progress = "<name>, the bombers are difficult to use, but you must master them if we're to win our struggles against the Scourge.", completion = "I could hear your explosions from here, &lt;name&gt;.  How did the shields work?  Did they keep your bomber intact?\n\nI hope they did, because now I have more missions for you....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13381] = {title = "Watts My Target", objective = "Kibli Killohertz wants you to kill Bombardment Infantry, Gargoyle Ambushers, Frostbrood Sentries and Scourge War Machines.", description = "Put on your lucky socks, <name>, and say your favorite prayers.  This next mission will test your wit and fortitude like a visit from the in-laws!\n\nRequest another bomber from Karen No.  Take it beyond The Bombardment and over the Valley of Lost Hope.  You have more targets this time, both on the land an in the air.  Keep your shields charged and your ammo loaded, <name>!  I'll see you when it's over.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13382] = {title = "Putting the Hertz: The Valley of Lost Hope", objective = "Kibli Killohertz wants you to kill 50 Bombardment Infantry, 20 Gargoyle Ambushers, 12 Frostbrood Sentries and 12 Scourge War Machines.", description = "The fight goes on!  Your new orders arrived for a long-range bombing mission through the Bombardment and into the Valley of Lost Hope -- when you're ready, ask Karen for a bomber and pour those bombs and rockets onto the Scourge!", progress = "Keep at them, <name>.  The air battle won't win itself!", completion = "Welcome back, &lt;name&gt;.  How was the battle?  Exciting?  Take a rest for now.  But come back when you have fresh orders.\n\nFor the Alliance!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13383] = {title = "Killohertz", objective = "Chief Engineer Boltwrench wants you to find Kibli Killohertz at the hidden Alliance airport above Aldur'thar, the Desolation Gate.", description = "The goblins got lucky and found a new energy.  They call it infra-green, and I'll be a one-eyed ogre if those psychos didn't strike green gold.\n\nGo find Kibli Killohertz.  He's leading the reverse engineering efforts of infra-green, at a small, hidden Alliance airport above Aldur'thar, the Desolation Gate.  I'll give you infra-green vision to help you find it.  Go to the dome with our Alliance banners -- if you fly near the Horde airport then you'll be in a load of green trouble.", progress = nil, completion = "Yes, yes, yes!  A thousand times, hello!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13384] = {title = "Judgment at the Eye of Eternity", objective = "Krasus atop Wyrmrest Temple in the Dragonblight wants you to return with the Heart of Magic.\n\nThis quest is for the Normal mode, 10-person version of The Eye of Eternity.", description = "Now that you have access to the focusing iris it's time to put that key to use.\n\nAs much as I would like to see Malygos brought back into the fold, that's just not going to happen at this point. With everything that's at stake, it is the judgment of the other Dragon Aspects that the Spell-Weaver needs to be put down.\n\n<Krasus says this last with a great deal of trepidation.>\n\n<name>, travel to the Eye of Eternity, confront Malygos and return with the Heart of Magic.", progress = "Only Malygos carries the Heart of Magic. It is his most prized possession.", completion = "This is a very sad day, not only for dragonkind, but for all of the living creatures of Azeroth. We have lost one of our most thoughtful, intelligent and ancient friends. Magic is now without its guardian.\n\nLet us hope that this was a wise decision in the coming years, &lt;name&gt;. A storm is still brewing on the horizon and now we are without one of our most powerful defenders.", rewards = "You will be able to choose one of these rewards:\n\nChain of the Ancient WyrmTorque of the Red DragonflightPendant of the DragonswornDrakescale Collar\n\nYou will also receive:\n\nTorque of the Red DragonflightChain of the Ancient WyrmPendant of the DragonswornDrakescale Collar"}
MultiLanguageQuestData['en'][13385] = {title = "Heroic Judgment at the Eye of Eternity", objective = "Krasus atop Wyrmrest Temple in the Dragonblight wants you to return with the Heart of Magic.\n\nThis quest can be completed in both 10-person and 25-person versions of The Eye of Eternity.", description = "Now that you have access to the focusing iris it's time to put that key to use.\n\nAs much as I would like to see Malygos brought back into the fold, that's just not going to happen at this point. With everything that's at stake, it is the judgment of the other Dragon Aspects that the Spell-Weaver needs to be put down.\n\n<Krasus says this last with a great deal of trepidation.>\n\n<name>, travel to the Eye of Eternity, confront Malygos and return with the Heart of Magic.", progress = "Only Malygos carries the Heart of Magic. It is his most prized possession.", completion = "This is a very sad day, not only for dragonkind, but for all of the living creatures of Azeroth. We have lost one of our most thoughtful, intelligent and ancient friends. Magic is now without its guardian.\n\nLet us hope that this was a wise decision in the coming years, &lt;name&gt;. A storm is still brewing on the horizon and now we are without one of our most powerful defenders.", rewards = "You will be able to choose one of these rewards:\n\nWyrmrest Necklace of PowerLife-Binder's LocketFavor of the Dragon QueenNexus War Champion Beads\n\nYou will also receive:\n\nWyrmrest Necklace of PowerLife-Binder's LocketFavor of the Dragon QueenNexus War Champion Beads"}
MultiLanguageQuestData['en'][13386] = {title = "Exploiting an Opening", objective = "Speak to Captain Kendall below Icecrown Citadel.", description = "I've got an interesting assignment for you, <name>.  If you're up for a challenge, that is.\n\nWe've been tipped off about an opening below Icecrown Citadel.  Our engineers have studied the layout and have decided it's a structural weakness.\n\nWe've sent some men there along with some \"borrowed\" saronite bombs.  They're under Captain Kendall's command.\n\nWith a little help we could deal a huge blow to the forces of the Scourge.  What do you say, <name>?", progress = nil, completion = "Hail, &lt;name&gt;.  Thassarian mentioned you'd be dropping by.  Any friend of Thassarian's is my friend.  Well, any living friend of Thassarian, that is...  He does keep odd company.", rewards = "You will receive:\n\nEmblem of Heroism"}
MultiLanguageQuestData['en'][13387] = {title = "Securing the Perimeter", objective = "Captain Kendall at Icecrown Citadel wants you to slay 10 Hulking Horrors.", description = "The saronite bombs are in place, <name>.  We're only going to get one shot at this, however.  Let's make it count.\n\nWe need temporary control of the area for a safe detonation.  Let's try to put a dent in the Scourge's numbers.", progress = "For the Alliance!", completion = "You're as good as Thassarian said.  Good job!", rewards = "You will be able to choose one of these rewards:\n\nShock-Proof Head ProtectorHulking Horror TunicGloves of the Mad BomberIcewalker's Spikes\n\nYou will also receive:\n\nShock-Proof Head ProtectorHulking Horror TunicGloves of the Mad BomberIcewalker's Spikes"}
MultiLanguageQuestData['en'][13388] = {title = "Set it Off!", objective = "Captain Kendall, below Icecrown Citadel, wants you to go to the nearby Saronite Bomb Stack to light the fuse.", description = "Things are looking good.  Let's do this.\n\nThe stack of bombs is right near the pit.  I'll start to evacuate the men.", progress = nil, completion = "These bombs look pretty potent.  They should at least put a dent in the surrounding structure.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13389] = {title = "A Short Fuse", objective = "Look for clues wherever the fall takes you.", description = "As you light the fuse, you notice that it is consumed by fire far quicker than you would expect.\n\nThe bombs are about to go off and your best chance at surviving is to lean towards the pit and hope the fall doesn't kill you.", progress = nil, completion = "This pulsing object is covered in a thick layer of ice.  It shimmers strangely beneath the water.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13390] = {title = "A Voice in the Dark", objective = "Investigate the nearby voice in Naz'anak, the Forgotten Depths.", description = "The object is not a crystal at all, but some form of organ, encased in ice.\n\nAs you touch it, your hand reels in horrible pain.  You feel as if your hand has been cut, yet there is no visible wound.\n\nAs you collect your thoughts, you hear a young boy's voice nearby.\n\n\"You really shouldn't have done that.\"", progress = nil, completion = "I saw him get rid of it, you know?  He threw it all the way down here.\n\nSaid he wouldn't need it anymore.  Said it made him weak.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13391] = {title = "Time to Hide", objective = "Matthias Lehner wants you to obtain 3 Faceless One's Blood.", description = "You shouldn't have touched it.  But now that you did, he's going to come looking for you.\n\nAnd he'll find you.  Unless you hide yourself from him.\n\nBring me blood from the faceless ones if you want to live!", progress = "Did you get the blood?", completion = "What are you waiting for?  You have to rub it on you!\n\nQuick!  Or he'll see you!", rewards = "You will be able to choose one of these rewards:\n\nScourgehammerShooter's GloryPilot's KnifeMace of the Final CommandBlunt BrainwasherRitualist's Bloodletter\n\nYou will also receive:\n\nScourgehammerBlunt BrainwasherPilot's KnifeMace of the Final CommandRitualist's BloodletterShooter's Glory"}
MultiLanguageQuestData['en'][13392] = {title = "Return to the Surface", objective = "Return to Thassarian aboard the Skybreaker.", description = "You should leave now.  You'll find a portal behind me.  It'll take you to the surface.\n\nWe'll meet again.  He'll be looking for you.\n\nIt's only a matter of time until he finds you.", progress = nil, completion = "It's you, &lt;name&gt;!  We thought you were a goner.\n\nThat explosion of yours put quite a bit of hurt on the Scourge.  Nearly took Captain's Kendall's eyebrows off in the process...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13393] = {title = "Field Repairs", objective = "Thassarian, aboard the Skybreaker, wants you to collect 5 Demolisher Parts from the Scavenging Geists and take them to the Wrecked Demolisher in the Valley of Lost Hope.", description = "All right.  Let's not celebrate just yet.  We need to capitalize on the momentum we've gathered with our little bombing mission.\n\nWe've spotted a workable Horde demolisher-class catapult in the field below.  The geist seem to be taking it apart.\n\nIf you can put it back together, we'll be able to do some serious damage to the Scourge's armies in the Valley.\n\nSure, you'll be a little outnumbered, but I've a lot of faith in you!", progress = "The demolisher has suffered much damage.", completion = "The demolisher has seen better days, but the structure hasn't suffered any permanent damage.  The parts you obtained should be enough to get it running again, at least temporarily.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13394] = {title = "Do Your Worst", objective = "Use the Refurbished Demolisher to destroy 150 Decomposed Ghouls, 20 Frostskull Mages and 2 Bone Giants in the Valley of Lost Hope. Speak to Matthias Lehner at the First Legion Forward Camp when you've completed this task.", description = "You're going to use this machine against the Scourge?  You're not going to win against them like that.\n\nYou can destroy hundreds... even thousands of them.  But you won't win.  Not out here.\n\nWhen you're done playing with your machine, meet me to the north.  There is an old army encampment.  What I will show you will teach you a little bit about who you're up against.", progress = "Are you done playing with your war machines?", completion = "You see?  You killed your fair share, but for every one you destroyed, another rose from the dirt to take its place.\n\nYou don't know what you're up against, &lt;name&gt;.  Let me show you.", rewards = "You will be able to choose one of these rewards:\n\nDemolisher Driver's DustcoatRefurbished Demolisher Gear BeltDrivetrain Chain LeggingsAccelerator StompersDemolisher's Grips\n\nYou will also receive:\n\nDemolisher's GripsDemolisher Driver's DustcoatRefurbished Demolisher Gear BeltAccelerator StompersDrivetrain Chain Leggings"}
MultiLanguageQuestData['en'][13395] = {title = "Army of the Damned", objective = "Matthias Lehner at the First Legion Forward Camp wants you to raise an army of 100 Ghoulish Minions.", description = "You probably think you're quite strong -- fighting these undead and crushing their bones beneath your war machines.\n\nThat is nothing compared to the strength it took to create them.\n\nI saw the prince do it himself.  I can show you how it happened... if you'd like.", progress = nil, completion = "The prince's true power wasn't his ability to make armies out of corpses... that was easy.\n\nBut killing his own men, with whom he'd shared many battles... the prince's true power was his ability to do what had to be done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13396] = {title = "Futility", objective = "Return to Thassarian aboard the Skybreaker.", description = "Do you see now?  Sending your men against the prince's armies just swells their numbers.\n\nI don't expect you to understand... you'll probably just end up like the others.  You'd best return to whoever sent you.  They might be worried.", progress = nil, completion = "Nice shooting, &lt;name&gt;.  The Scourge never had a chance.\n\nAre you feeling okay?  You look like you've seen a ghost.  Not that it would be an unusual thing around these parts, now that I think about it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13397] = {title = "Sindragosa's Fall", objective = "Thassarian aboard the Skybreaker wants you to slay 5 Wyrm Reanimators, 8 Cultist Corrupters and 3 Vrykul Necrolords at Sindragosa's Fall.", description = "You're a real star, <name>.  See, when I give one of these other soldiers an assignment, the odds of them getting it done are about fifty-fifty.  The odds of them coming back... well, slightly worse.\n\nBut with you, it's always a guaranteed thing.  Like gnomish clockwork!\n\nAnyway, I have another one for you.  Sindragosa's Fall, east of the valley.  There is some serious cultist activity, including and not limited to, the raising of frost wyrms.  I need you to go kick their teeth in.\n\nI hate cultists.", progress = nil, completion = "Nice job, &lt;name&gt;.  You make the rest of us look bad!", rewards = "You will be able to choose one of these rewards:\n\nAxe of Bloodstained IceWyrmstalker's BowReanimator's HackerCorrupter's ShankerNecrolord's Sacrificial Dagger\n\nYou will also receive:\n\nAxe of Bloodstained IceCorrupter's ShankerNecrolord's Sacrificial DaggerWyrmstalker's BowReanimator's Hacker"}
MultiLanguageQuestData['en'][13398] = {title = "Where Dragons Fell", objective = "Matthias Lehner at Sindragosa's Fall wants you to obtain 6 Whelp Bone Dusts.", description = "A whole brood of blue dragons fell here.  And now, one by one, they're being raised by his servants.\n\nHe raised the biggest of them all himself.  Bring me some bone dust from the whelps and I'll show you exactly how he did it.", progress = "Did you get the dust, <name>?", completion = "Even the mighty wyrms had to heed his call.  How is a simple mortal like you going to resist him?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13399] = {title = "Time for Answers", objective = "Speak to Matthias Lehner at the Court of Bones.", description = "You have a lot of questions, <name>.  You're the only one who can see me because you touched something that once belonged to him... don't you remember?\n\nYou don't know what it is?  Well I can't just tell you... that would make him really mad.  He's not just a prince anymore... he's the king!\n\nMeet me at the Court of Bones, north of Icecrown Citadel and you can see for yourself.", progress = nil, completion = "There you are.  I started to wonder whether you'd show up.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13400] = {title = "The Hunter and the Prince", objective = "Matthias Lehner in the Court of Bones wants you to look for a Bloodstained Stone and complete the Prince's Destiny.", description = "Before the prince became a king, he fought many battles... but only one where he came close to dying.\n\nIt was fought right here.  After you let me show you what happened, you'll understand everything.\n\nFind a bloodstained stone and pick it up from the floor.  You'll see what happened.", progress = "Did you see, <name>?  Did you?", completion = "After that fight, the prince realized what was holding him back was that he was still &lt;race&gt;... he could still feel... he could still bleed.  He still had a heart.\n\nThe first thing he did when he became king was to rid of himself of it.  He threw it down the pit where we first met.  And you, &lt;name&gt;, were the first person to touch it since.", rewards = "You will be able to choose one of these rewards:\n\nGloves of Tormented RecollectionGloves of Troubled MemoryLeggings of the Turning PointBloodstained Helmet\n\nYou will also receive:\n\nGloves of Tormented RecollectionGloves of Troubled MemoryLeggings of the Turning PointBloodstained Helmet"}
MultiLanguageQuestData['en'][13401] = {title = "Knowledge is a Terrible Burden", objective = "Report back to Thassarian aboard the Skybreaker.", description = "Now you know what you're up against, <name>.  An opponent who no longer knows pain... remorse... or humanity.  An opponent who will do anything to get what he wants.\n\nThe heart was his weakness and now he knows you've found it.\n\nIf you're going to go back for it, you'd best bring help.  He will not leave it unguarded again.", progress = nil, completion = "Slow down, &lt;name&gt;.  Why don't you start again... from the beginning?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13402] = {title = "Tirion's Help", objective = "Speak to Highlord Tirion Fordring at the Crusader's Pinnacle.", description = "It's not the first time I've heard that story about Arthas and his heart... always thought it was some made-up tale to impress the rank and file.\n\nWe must act on this information immediately.  Unfortunately, we must do so in secret.\n\nArthas's agents are everywhere and if he finds out, our plan is dead in the water.\n\nWe need to take this to the Argent Crusade.  Every single paladin in that order was hand-picked by Tirion himself.  If there's anyone free of cultist infiltration, it's those guys.", progress = nil, completion = "Heavy words, &lt;name&gt;.  If it were somebody else saying them, I'd be likely to judge them insane.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13403] = {title = "Tirion's Gambit", objective = "Tirion Fordring, at the Crusader's Pinnacle, wants you to obtain and wear a Cultist Acolyte's Hood and meet him at the entrance of the Cathedral of Darkness, northwest of Icecrown Citadel.", description = "Just this morning, my scouts informed me of a Cult of the Damned procession leaving from Icecrown Citadel to the Cathedral of Darkness, bearing an artifact.\n\nAnd now I learn that it might be Arthas's own heart... a thing containing the last bit of his remaining humanity.\n\nThis is a sign of the Light.  As long as such an artifact exists, there is a chance that Arthas Menethil can become a man again!\n\nMeet me at the cathedral's entrance.  Be sure to bring a cultist's hood -- we're going incognito.", progress = "Light be with you, <name>.", completion = "I do not view what we just went through as a failure, &lt;name&gt;... quite the opposite.\n\nBy allowing me to peer into his heart, you allowed me to confirm what I needed to know.  There is no Arthas Menethil anymore -- there is only the Lich King.", rewards = "You will be able to choose one of these rewards:\n\nBlade of the Empty VoidKnife of the Tarnished SoulHammer of Wrenching ChangeStave of Youthful Sorrow\n\nYou will also receive:\n\nBlade of the Empty VoidKnife of the Tarnished SoulHammer of Wrenching ChangeStave of Youthful SorrowEmblem of Heroism"}
MultiLanguageQuestData['en'][13404] = {title = "Static Shock Troops: the Bombardment", objective = "Kibli Killohertz wants you to kill 50 Bombardment Infantry, 10 Bombardment Captains and 20 Gargoyle Ambushers.", description = "This is a short-ranged mission, over The Bombardment.  A good warm up.  Ready?", progress = "Keep at the, <name>.  The air battle won't win itself!", completion = "Welcome back, &lt;name&gt;.  A short mission, but invigorating, yes?  Take a rest for now.  But come back when you have fresh orders.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13405] = {title = "Call to Arms: Strand of the Ancients", objective = "Win a Strand of the Ancients battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran, or Shattrath.", description = "The fight in Northrend is not only against the armies of the Lich King, but also against those of the Horde.\n\nA powerful titan relic has been found in the Strand of the Ancients.  As you might know, we dwarves have been custodians of such artifacts for years and as such we're their rightful keepers.\n\nIn this case, the Horde has developed a keen interest in pilfering the relic from the titan ruins.  They're certain to use it as a weapon against us; we must do whatever we can to stop them.", progress = nil, completion = "Excellent job, &lt;name&gt;!  With your help the Strand of the Ancients will be under complete Alliance control.", rewards = "You will receive:\n\nConquest PointsArena Points"}
MultiLanguageQuestData['en'][13406] = {title = "Riding the Wavelength: The Bombardment", objective = "Fringe Engineer Tezzla wants you to kill 50 Bombardment Infantry, 10 Bombardment Captains and 20 Gargoyle Ambushers.", description = "Ready to warm up with a short bombing mission?  You have your orders, and we have our bombers stocked and ready.", progress = "You haven't reached your target quota, <name>.  Get out there and blow stuff up!", completion = "Hah, you got them!  I could hear their Scourge parts clatter off the mountain walls.  Good work.  We'll have more for you soon...", rewards = "The following spell will be cast on you:\n\nMission Complete\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][13407] = {title = "Call to Arms: Strand of the Ancients", objective = "Win a Strand of the Ancients battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran, or Shattrath.", description = "Just because we march into Northrend to smash the Scourge, doesn't mean we get to take a break from crushing the Alliance.\n\nThose Explorers' League dwarves have found the location of a powerful titan relic and we'll be damned if we let the Alliance take control of it.\n\nGo, <name>, and destroy our enemies.  Make them see that no matter where we meet, they remain our sworn enemies.", progress = "You're back!  Were you victorious, <name>?", completion = "You bring great honor to us, &lt;name&gt;!  The Alliance weaklings must be crushed under the heel of the mighty Horde!", rewards = "You will receive:\n\nConquest PointsArena Points"}
MultiLanguageQuestData['en'][13408] = {title = "Hellfire Fortifications", objective = "Capture the Overlook, the Stadium and Broken Hill, then return to Warrant Officer Tracy Proudwell in Honor Hold in Hellfire Peninsula.", description = "The Hellfire Citadel wages constant battles with our forces.  We are holding our own so far, but we can't yet launch a real offensive against them.  To do that, we need forward staging areas.\n\nOur scouts identified three fortifications near Hellfire Citadel.  We want you to help secure these forts.  Capture each fort, and then report back to me.\n\nMay fortune shine upon you in the conflicts ahead, <name>, for you will no doubt clash with Horde forces eager to gain these same fortifications.", progress = "<name>, return to me when you have aided in the capture of each of the forts!", completion = "Well done, &lt;name&gt;.  Your actions in the field are instrumental in our battle for Hellfire Peninsula.", rewards = "You will receive:\n\nInsignia of the AllianceMark of Honor Hold"}
MultiLanguageQuestData['en'][13409] = {title = "Hellfire Fortifications", objective = "Capture the Overlook, the Stadium and Broken Hill, then return to Battlecryer Blackeye in Thrallmar.", description = "The fel orcs of Hellfire Citadel must be scoured from our birthland!  To attack them, we must first secure forward staging points near the Citadel.\n\nOur outrunners found three fortifications that will suit this purpose, but the Alliance has the same idea and even now sends forces to take them!\n\nWe want you to stop the Alliance and capture these forts.  Aid in the capture of each fort and then return to me.\n\nFor the Horde!", progress = "Return to me after you have helped capture each fort!", completion = "Nice work, &lt;name&gt;.  I could almost hear the battles waged at those forts.  I wish I was there to see them!", rewards = "You will receive:\n\nInsignia of the HordeMark of Thrallmar"}
MultiLanguageQuestData['en'][13410] = {title = "Hellfire Fortifications", objective = "Capture the Overlook, the Stadium and Broken Hill, then return to Warrant Officer Tracy Proudwell in Honor Hold in Hellfire Peninsula.", description = "The Hellfire Citadel wages constant battles with our forces.  We are holding our own so far, but we can't yet launch a real offensive against them.  To do that, we need forward staging areas.\n\nOur scouts identified three fortifications near Hellfire Citadel.  We want you to help secure these forts.  Capture each fort, and then report back to me.\n\nMay fortune shine upon you in the conflicts ahead, <name>, for you will no doubt clash with Horde forces eager to gain these same fortifications.", progress = nil, completion = "Well done, &lt;name&gt;.  Your actions in the field are instrumental in our battle for Hellfire Peninsula.", rewards = "You will receive:\n\nMark of Honor Hold"}
MultiLanguageQuestData['en'][13411] = {title = "Hellfire Fortifications", objective = "Capture the Overlook, the Stadium and Broken Hill, then return to Battlecryer Blackeye in Thrallmar.", description = "The fel orcs of Hellfire Citadel must be scoured from our birthland!  To attack them, we must first secure forward staging points near the Citadel.\n\nOur outrunners found three fortifications that will suit this purpose, but the Alliance has the same idea and even now sends forces to take them!\n\nWe want you to stop the Alliance and capture these forts.  Aid in the capture of each fort and then return to me.\n\nFor the Horde!", progress = "Return to me after you have helped capture each fort!", completion = "Nice work, &lt;name&gt;.  I could almost hear the battles waged at those forts.  I wish I was there to see them!", rewards = "You will receive:\n\nMark of Thrallmar"}
MultiLanguageQuestData['en'][13412] = {title = "Corastrasza", objective = "Librarian Serrah wants you to speak to Corastrasza in Coldarra.", description = "Greetings, <class>. Might I impose on you for a favor?\n\nCorastrasza is the sister of Raelorasz - the red dragon in charge of our outpost here. Against his will, she has ascended to one of the upper rings of the Nexus to observe some frighteningly powerful blue drakes.\n\nThough he will never say it, he worries about her, and would welcome any news of her well-being.\n\nPlease seek her out. Ask her to put her pride aside and send word to her brother.", progress = nil, completion = "It's quite presumptuous of you to interfere in the personal affairs of a dragon, don't you think, &lt;race&gt;?\n\nThat aside, it would be wrong of me not to let my brother know that I am well. You may tell your meddling friend that I will keep my brother abreast of my actions.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13413] = {title = "Aces High!", objective = "Corastrasza on the upper ring of the Nexus in Coldarra wants you to ride her drake and kill 5 Scalesworn Elites.", description = "You possess the courage to draw so near to Malygos' lair, mortal? Or is it simply ignorance? Soon we shall know....\n\nI am a seasoned trainer of the graceful drakes of the red dragonflight. My business here is to study the enemy and teach my precious pets the tactics that will be most effective when we face the master of the blues.\n\nTo demonstrate your nerve and ability, I will allow you to ride one of my drakes against the enemy's minions.\n\nThe opportunity is yours for the asking...", progress = "Well, mortal, what do you think of my pets?", completion = "My drake tells me that with practice, you might become a capable combatant.\n\nVery well, then. In the interest of our war on Malygos, I shall allow you to practice with my pets at your leisure.\n\nMake ready, &lt;race&gt;, for he is a fierce and unforgiving opponent.", rewards = "You will be able to choose one of these rewards:\n\nAssault HauberkIncursion VestmentsVest of the AssailantBesieging Breastplate\n\nYou will also receive:\n\nAssault HauberkIncursion VestmentsVest of the AssailantBesieging Breastplate"}
MultiLanguageQuestData['en'][13414] = {title = "Aces High!", objective = "Corastrasza on the upper ring of the Nexus in Coldarra wants you to ride her drake and kill 5 Scalesworn Elites.", description = "Again we meet, <race>. I confess, your presence is beginning to grow on me.\n\nAm I correct in assuming that you've come to hone your aerial combat skills?\n\nAs always, my pets stand ready to bring fiery destruction to the enemy.\n\nSpeak, and they shall be at your disposal.", progress = "Yes, <race>?", completion = "I noticed some improvement today, &lt;class&gt;. At moments, it was as if you were one with the drake.\n\nYou are welcome to practice with my precious pets at your leisure.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13415] = {title = "The Library Console", objective = "Take the Inventor's Disk to the Inventor's Library Console inside the Inventor's Library.", description = "Norgannon's shell is within our reach, <name>. Take the inventor's disk into the library's interior. There should be a console there that you can activate with the disk. I imagine Mimir stored more there than just Norgannon's shell. There are probably enough schematics stored there to keep Ironforge's engineers occupied for years!\n\nAnyway, use the disk to recover the shell. Hopefully, Mimir hasn't decided to put any more obstacles in our way.", progress = "The console appears to have an opening for the inventor's disk.", completion = "&lt;You insert the disk into the console. Suddenly, lights on its surface illuminate and a mechanical voice speaks.&gt;\n\nInventor's disk authenticated. Welcome back, Keeper Mimir.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13416] = {title = "The Library Console", objective = "Take the Inventor's Disk to the Inventor's Library Console inside the Inventor's Library.", description = "Norgannon's shell is within our reach, <name>. Take the inventor's disk into the library's interior. There should be a console there that you can activate with the disk. I imagine Mimir stored more there than just Norgannon's shell. There are probably enough schematics stored there to keep Ironforge's engineers occupied for years!\n\nAnyway, bring the disk to the console. Hopefully, Mimir hasn't decided to put any more obstacles in our way.", progress = "The console appears to have an opening for the inventor's disk.", completion = "&lt;You insert the disk into the console. Suddenly, lights on its surface illuminate and a mechanical voice speaks.&gt;\n\nInventor's disk authenticated. Welcome back, Keeper Mimir.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13417] = {title = "The Brothers Bronzebeard", objective = "Accompany Brann Bronzebeard and his flying machine to Frosthold.", description = "That does it! We finally have the keystone... It's beautiful! I've been around the world more than once, but this thing's got me all jittery with excitement again. I suppose now's not the time to stop and admire though, we need to get the heck out of here.\n\nHop on my flying machine and help keep us covered from those iron dwarves on the way out!You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nRing of the Northern WindsJagged Ice BandAmberglow SignetIceforged Battle Ring\n\nYou will also receive:\n\nAmberglow SignetIceforged Battle RingJagged Ice BandRing of the Northern Winds"}
MultiLanguageQuestData['en'][13418] = {title = "Preparations for War", objective = "Speak to Officer Van Rossem to secure passage to the Skybreaker in Icecrown, and then report to High Captain Justin Bartlett.", description = "You there!\n\nYou look like you have some wits about you. We could use some more able bodies in Icecrown.\n\nYou may have heard rumors of our failure in assaulting the glacier from the ground, but let me set those concerns to rest. We're now mounting our assault from one of the most advanced pieces of engineering known to Azeroth, the Skybreaker. The Horde don't stand a chance, and neither does Arthas.\n\nSpeak to me when you're ready to depart.", progress = nil, completion = "Welcome to the Skybreaker.\n\nFrom here we are laying our groundwork for the assault on Arthas. There's a lot of work to be done, but before we can get into the real meat of it, we want to make sure that the Argent Crusade is adequately reinforced - we're going to need their help later.\n\nIf you have not already, speak to Absalan the Pious on the main deck.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13419] = {title = "Preparations for War", objective = "Speak to Sky-Reaver Klum to secure passage to Orgrim's Hammer in Icecrown, and then report to Sky-Reaver Korm Blackscar.", description = "You there!\n\nYou look like you have some wits about you. We could use some more able bodies in Icecrown.\n\nThe Alliance scum rushed into Icecrown ahead of us, unprepared, and got just what they deserved for their impatience. We took our time, we made ready, and soon we will mount a true assault from one of the most advanced pieces of engineering known to Azeroth - Orgrim's Hammer. The Alliance don't stand a chance, and neither does Arthas.\n\nSpeak to me when you're ready to depart and lend a hand.", progress = nil, completion = "Welcome to Orgrim's Hammer.\n\nFrom here we are laying our groundwork for the assault on Arthas. There's a lot of preparation to be done, but before we can get into the real meat of it, we want to make sure that the Argent Crusade is adequately reinforced - we're going to need their help later.\n\nIf you have not already, speak to Brother Keltan on the main deck.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13420] = {title = "Everfrost", objective = "You are to return to Dun Niffelem and ask Calder about the piece of Everfrost.\n\nProvided item: \n", description = "This piece of ice has been submitted to immense pressures and exposed to natural magics from deep beneath the world's surface. In combination, these effects have yielded an ice that will never melt.\n\nKnowing little of these things, you resolve to bring the sample back to Dun Niffelem. Someone there is bound to be familiar with its properties.", progress = nil, completion = "&lt;The reflection of the everfrost sparkles in Calder's eye as he holds it aloft.&gt;\n\nAhh, everfrost. The symbol of the heart of our people...\n\nEverfrost was once plentiful in this region. Over the ages, though, the jormungar have devoured nearly all of it. It is now very rare and very precious to my people.\n\nAs you roam these lands, keep a lookout for more pieces of everfrost. Return to me with any that you find and we will be most grateful.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13421] = {title = "Remember Everfrost!", objective = "Have you discovered any more everfrost, little <race>?", description = nil, progress = "Have you discovered any more everfrost, little <race>?", completion = "Well done, little &lt;class&gt;.\n\nEverfrost was once plentiful in this region. Over the ages, though, the jormungar devoured nearly all of it. It is now very rare and very precious to my people.\n\nAs you roam these lands, keep a lookout for more pieces of everfrost. Return to me with any that you find and we will be most grateful.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13422] = {title = "Maintaining Discipline", objective = "Gretta the Arbiter in Brunnhildar Village wants you to use the Disciplining Rod on 6 Exhausted Vrykul inside the Forlorn Mine.", description = "You've succeeded where others have failed.  Yet you cannot rest on your laurels.\n\nYou must show others what strength and commitment really mean.\n\nThe male insubordinates inside the Forlorn Mine need to be disciplined once again.  Show them sister... show them what it means to disobey us.", progress = "Hail, sister.", completion = "You continue to lead by example.  We look up to you, sister.", rewards = "You will receive:\n\nHyldnir Spoils"}
MultiLanguageQuestData['en'][13423] = {title = "Defending Your Title", objective = "Gretta the Arbiter in Brunnhildar Village wants you to defeat 6 Victorious Challengers.", description = "Everyone's impressed by your performance, sister.  But do not let your guard down -- every new challenger with delusions of grandeur is going to come out swinging for your title of Hyldskvinnar.\n\nShow these upstarts what you're made of.", progress = "Your power humbles us, sister.", completion = "You continue to prove yourself worthy.  We are honored by your presence.", rewards = "You will receive:\n\nHyldnir Spoils"}
MultiLanguageQuestData['en'][13424] = {title = "Back to the Pit", objective = "Gretta the Arbiter, in Brunnhildar Village, wants you to use the Reins of the Icemaw Matriarch inside the Pit of the Fang and defeat 6 Hyldsmeet Warbears.", description = "To truly stay in your best riding shape you'll want to test yourself against the other Hyldnir every day.\n\nHead back into the Pit of the Fang and show them what you're capable of.  They'll appreciate suffering defeat to one as skilled as yourself.", progress = "Hail, sister.", completion = "You continue to demonstrate your prowess.  Your sisters have not lost their respect for you.", rewards = "You will receive:\n\nHyldnir Spoils"}
MultiLanguageQuestData['en'][13425] = {title = "The Aberrations Must Die", objective = "Gretta the Arbiter in Brunnhildar Village wants you to go to Valkyrion and obtain Vials of Frost Oil from the Valkyrion Aspirants. Use the Vials of Frost Oil to destroy 30 Plagued Proto-Drake Eggs.", description = "It is not enough to demonstrate your prowess among your peers.  You must also fight our enemies, dear sister.\n\nThe Valkyrion traitors continue to mock our noble drake-riding traditions by rearing plagued proto-drakes.\n\nSeize the frost oil they wield and use it to freeze their abominable plagued eggs.", progress = "Did you destroy the blighted eggs?", completion = "A leader in more ways than one.  We thank you, sister.", rewards = "You will receive:\n\nHyldnir Spoils"}
MultiLanguageQuestData['en'][13426] = {title = "Xarantaur, the Witness", objective = "Speak with Xarantaur at Camp Tunka'lo.", description = "It seems we're not the only visitors to this area. A courier relayed a message from a tauren named Xarantaur, who said he was visiting a taunka village called Camp Tunka'lo. The note was somewhat cryptic, but it seems this Xarantaur has come to Storm Peaks to learn the history of a taunka legend.\n\nMeet up with him, <name>. See if what he knows can help us in any way. From his description, Camp Tunka'lo is far to the east, beyond the Terrace of the Makers and north of Dun Niffelem.", progress = nil, completion = "So Boktar received my note? That's excellent news. I doubted the taunka longrummer who carried it would reach anyone.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13427] = {title = "Call to Arms: Alterac Valley", objective = "Win an Alterac Valley battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran or Shattrath.", description = "The reality of fighting on multiple fronts, <lad/lass>, is that we cannot spread our forces too thin or we risk losing it all!\n\nCritical troop deployments are necessary on a day by day basis.  Today it is the battle for Alterac Valley that's in most need of brave combatants.\n\nGo now, <name>, and aid the Stormpike Expedition.  We cannot allow the Frostwolf Clan to get away with the violence they've inflicted on our brethren!", progress = "Tell me, <name>.  What news do you bring from the front?", completion = "Just what I wanted to hear!  A victory in Alterac Valley - even a temporary one - is crucial to our overall strategy against the Horde.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13428] = {title = "Call to Arms: Alterac Valley", objective = "Win an Alterac Valley battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran or Shattrath.", description = "We've recently come extremely close to driving the Stormpike invaders from Alterac Valley.  As a result we're redirecting all our reinforcements to aid the Frostwolf Clan.\n\nA decisive victory there would free up the resources we need to crush the Alliance scum on all the other battlefronts.\n\nGo, <name>.  Earn great honor by heeding the call of the brave Frostwolf warriors.", progress = "You're back!  Do you bring news of victory?", completion = "There is no greater honor than driving invaders from Horde territories.  We salute your great courage in aiding our forces today!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13429] = {title = "A Distraction for Akama", objective = "Ensure that Akama and Maiev enter the Black Temple in Shadowmoon Valley after Xi'ri's forces create a distraction.", description = "<Xi'ri pulses with lights as the Aldor and Scryer forces around him respond to his orders.  Xi'ri's army is ready to push Illidan's forces back and create a distraction for Akama.  The naaru awaits your request to begin the attack.>", progress = "<Xi'ri acknowledges your presence.>", completion = "&lt;Xi'ri pulses with energy as you feel an object materialize in your hands.  It is the medallion you gave to A'dal on Akama's behalf, its power augmented by the naaru's magic.  The Sha'tar have entrusted you with the Medallion of Karabor, and with it access to the Black Temple.&gt;", rewards = "You will receive:\n\nMedallion of Karabor"}
MultiLanguageQuestData['en'][13430] = {title = "Trial of the Naaru: Magtheridon", objective = "A'dal in Shattrath City wants you to slay Magtheridon.", description = "Four trials you must pass before you are deemed worthy by the naaru.\n\nOnly one obstacle remains, mortal. Gather an army and travel to the lair of Magtheridon, deep inside Hellfire Citadel. Battle your way to the heart of the chamber and destroy the foul corrupter!", progress = nil, completion = "You have proven yourself as a being of great power. The naaru approve...", rewards = "You will receive:\n\nPhoenix-Fire Band"}
MultiLanguageQuestData['en'][13431] = {title = "The Cudgel of Kar'desh", objective = "Skar'this the Heretic in the heroic Slave Pens of Coilfang Reservoir wants you to bring him the Earthen Signet and the Blazing Signet.", description = "Bring me the elemental signets that the cudgel requires!\n\nThe earthen signet is held by Gruul the Dragonkiller. Gruul can be found inside his lair in the Blade's Edge Mountains.\n\nThe second signet is the blazing heart of a creature known as Nightbane. This mythical beast is said to reside in the hallowed halls of the prophet, Medivh.\n\nMake haste!", progress = "With the cudgel reformed, I shall break free of my bonds and return to Serpentshrine to exact vengeance on Vashj and her minions!", completion = "At last!\n\nWith these bonds broken and the cudgel in my possession I shall send  the sea witch back to the icy depths...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13432] = {title = "The Vials of Eternity", objective = "Soridormi at Caverns of Time wants you to retrieve Vashj's Vial Remnant from Lady Vashj at Coilfang Reservoir and Kael's Vial Remnant from Kael'thas Sunstrider at Tempest Keep.", description = "Seven vials were drawn from the Well of Eternity by Illidan.  He poured three into the lake on top of Mount Hyjal and a second Well of Eternity was created.  For years the rest were believed lost.\n\nWith the opening of the Dark Portal, we've come to know that he gave one each to his lieutenants Kael'thas and Vashj.  Retrieve what remains of them; we will need them as foci to open a gateway to any events tied to Mount Hyjal, recent or ancient.  The outcome of the Battle of Mount Hyjal must be preserved.", progress = "I've asked the impossible of you, yet I expect you to succeed.  Much depends on it.", completion = "The power contained even in this small amount of water from the Well of Eternity is incredible.\n\nI can see clearly into every moment in time linked to Hyjal... the creation of the second Well of Eternity, Illidan's imprisonment, the enchantment of the World Tree and... yes!  The Battle of Mount Hyjal.\n\nWe must make haste, the timeline is not safe.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13433] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][13434] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][13435] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][13436] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][13437] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][13438] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][13439] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][13440] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Borean Tundra bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][13441] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Borean Tundra bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][13442] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Sholazar Basin bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][13443] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Dragonblight bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][13444] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Howling Fjord bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][13445] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Grizzly Hills bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][13446] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Storm Peaks bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][13447] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Crystalsong Forest bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][13448] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][13449] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Zul'Drak bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][13450] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Sholazar Basin bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][13451] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Dragonblight bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][13452] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][13453] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Howling Fjord bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][13454] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Grizzly Hills bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][13455] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Storm Peaks bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][13456] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][13457] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Crystalsong Forest bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][13458] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Zul'Drak bonfire!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][13459] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][13460] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][13461] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][13462] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][13463] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][13464] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][13465] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][13466] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][13467] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][13468] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][13469] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][13470] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][13471] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][13472] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][13473] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][13474] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][13475] = {title = "For Great Honor", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][13476] = {title = "For Great Honor", objective = "Bring a Mark of Honor from each battleground to a Horde Warbringer in any Horde capital city, Shattrath, Dalaran, or Wintergrasp.", description = "Serving the Horde in one of the great battles against the Alliance is a source of great honor!  The few however, that have served the Horde in ALL of our active battlefronts are our truly great fighters.  We shall vanquish our opponents, not by fighting isolated skirmishes, but by waging a well-coordinated war.\n\nGo forth and crush the Alliance on every front!  For Honor!  For the Horde!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13477] = {title = "Concerted Efforts", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][13478] = {title = "Concerted Efforts", objective = "Bring a Mark of Honor from each battleground to an Alliance Brigadier General in any Alliance Capital City, Shattrath, Dalaran, or Wintergrasp.", description = "We're not fighting isolated battles against the Horde anymore, <lad/lass>.\n\nVictory in one front means denying the Horde resources they'd use against us in a different battle.  By the same token, abandoning any given battle could give the advantage to our opponent somewhere else around the world.\n\nThe Alliance is in need of more combatants with this sort of worldly understanding... truly seasoned veterans!  <name>, come back to me after you've served against the Horde at all of our active battlegrounds.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13479] = {title = "The Great Egg Hunt", objective = "The Spring Gatherer wants you to get 20 shell fragments.", description = "Noblegarden, celebration of life and spring! I hope you've been enjoying the egg hunt, friend, because I could use the services of a capable individual like you.\n\nI'm not certain what form of magic was used in the creation of the eggs, and the druids aren't keen on explaining it to me. Perhaps you could collect some shell fragments for me during your egg collection. You can keep the contents of the eggs; all I require is a sufficient sample of the eggs themselves.", progress = "Do you have the fragments?", completion = "Excellent, excellent, thank you! I may need more of a sample to get truly conclusive results, but you've done well today.", rewards = "You will receive:\n\nBlossoming Branch"}
MultiLanguageQuestData['en'][13480] = {title = "The Great Egg Hunt", objective = "The Spring Collector wants you to get 20 shell fragments.", description = "Noblegarden, celebration of life and spring! I hope you've been enjoying the egg hunt, friend, because I could use the services of a capable individual like you.\n\nI'm not certain what form of magic was used in the creation of the eggs, and the druids aren't keen on explaining it to me. Perhaps you could collect some shell fragments for me during your egg collection. You can keep the contents of the eggs; all I require is a sufficient sample of the eggs themselves.", progress = "Do you have the fragments?", completion = "Excellent, excellent, thank you! I may need more of a sample to get truly conclusive results, but you've done well today.", rewards = "You will receive:\n\nBlossoming Branch"}
MultiLanguageQuestData['en'][13481] = {title = "Let's Get Out of Here!", objective = "Escort Father Kamaros to safety and then report to Brother Keltan aboard Orgrim's Hammer.", description = "The Light smiles upon me. I have not yet died in this living nightmare, but the Scourge will kill me and tear my body apart for use in their 'work' here if I cannot escape.\n\nI cannot make it on my own, <class>, but with your help, I may yet live to fight the Scourge again.\n\nWill you help me make my escape before the Scourge's butchers come to finish me off?", progress = nil, completion = "You have done well. We thought Father Kamaros lost, for certain. Your bravery will serve as an example to all those who oppose the Scourge.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13482] = {title = "Let's Get Out of Here", objective = "Escort Father Kamaros to safety and then report to Absalan the Pious aboard the Skybreaker.", description = "The Light smiles upon me. I have not yet died in this living nightmare, but the Scourge will kill me and tear my body apart for use in their 'work' here if I cannot escape.\n\nI cannot make it on my own, my child, but with your help, I may yet live to fight the Scourge again.\n\nWill you help me make my escape before the Scourge's butchers come to finish me off?", progress = nil, completion = "Thank the Light. I'd thought Father Kamaros dead, or worse. Through your bravery and compassion, you have restored a great ally to the Argent Crusade. You have my thanks and those of the crusade.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13483] = {title = "Spring Gatherers", objective = "Talk to a Spring Gatherer in Razor Hill, Brill, Bloodhoof Village, or Falconwing Square.", description = "If you're looking for something to do, I hear there are mages in the settlements near capital cities - Razor Hill, Brill, Bloodhoof Village, and Falconwing Square - who have been recruiting egg hunters for help with some research they're doing. I'm not sure of the particulars, but I'm sure they'd tell you.", progress = nil, completion = "Yes! Yes, I think I have just the task for you...", rewards = nil}
MultiLanguageQuestData['en'][13484] = {title = "Spring Collectors", objective = "Talk to a Spring Collector in Goldshire, Kharanos, Dolanaar, or Azure Watch.", description = "If you're looking for something to do, I hear there are mages in the settlements near capital cities - Goldshire, Kharanos, Dolanaar, and Azure Watch - who have been recruiting egg hunters for help with some research they're doing. I'm not sure of the particulars, but I'm sure they'd tell you.", progress = nil, completion = "Yes! Yes, I think I have just the task for you...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13485] = {title = "Honor the Flame", objective = "Honor the Borean Tundra flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][13486] = {title = "Honor the Flame", objective = "Honor the Sholazar Basin flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][13487] = {title = "Honor the Flame", objective = "Honor the Dragonblight flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][13488] = {title = "Honor the Flame", objective = "Honor the Howling Fjord flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][13489] = {title = "Honor the Flame", objective = "Honor the Grizzly Hills flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][13490] = {title = "Honor the Flame", objective = "Honor the Storm Peaks flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][13491] = {title = "Honor the Flame", objective = "Honor the Crystalsong Forest flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][13492] = {title = "Honor the Flame", objective = "Honor the Zul'Drak flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][13493] = {title = "Honor the Flame", objective = "Honor the Borean Tundra flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][13494] = {title = "Honor the Flame", objective = "Honor the Sholazar Basin flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][13495] = {title = "Honor the Flame", objective = "Honor the Dragonblight flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][13496] = {title = "Honor the Flame", objective = "Honor the Howling Fjord flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][13497] = {title = "Honor the Flame", objective = "Honor the Grizzly Hills flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][13498] = {title = "Honor the Flame", objective = "Honor the Storm Peaks flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][13499] = {title = "Honor the Flame", objective = "Honor the Crystalsong Forest flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][13500] = {title = "Honor the Flame", objective = "Honor the Zul'Drak flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][13501] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][13502] = {title = "A Tisket, a Tasket, a Noblegarden Basket", objective = "The Noblegarden Vendor wants you to collect 10 Noblegarden Chocolates and return them along with the Borrowed Egg Basket.", description = "Here... take this Egg Basket and go hunting for Brightly Colored Eggs. Return to me with the basket when you've found ten Noblegarden Chocolates.", progress = "Do you have the ten Noblegarden Chocolates?", completion = "Well done! And here, please... keep the basket!\n\nRemember, you can always return with more Noblegarden Chocolates to trade for additional items.", rewards = "You will receive:\n\nEgg Basket"}
MultiLanguageQuestData['en'][13503] = {title = "A Tisket, a Tasket, a Noblegarden Basket", objective = "The Noblegarden Merchant wants you to collect 10 Noblegarden Chocolates and return them along with the Borrowed Egg Basket.", description = "Here... take this Egg Basket and go hunting for Brightly Colored Eggs. Return to me with the basket when you've found ten Noblegarden Chocolates.", progress = "Do you have the ten Noblegarden Chocolates?", completion = "Well done! And here, please... keep the basket!\n\nRemember, you can always return with more Noblegarden Chocolates to trade for additional items.", rewards = "You will receive:\n\nEgg Basket"}
MultiLanguageQuestData['en'][13504] = {title = "Shatterspear Laborers", objective = "Kill 10 Shatterspear Laborers.", description = "There are a large number of Shatterspear trolls picking through the ruins to the north and northeast. I suspect that they're looking for magical artifacts, but none of our scouts have reported the discovery of anything of significance turning up from their digs. They may well just be fueling their war.\n\nOne thing is fairly certain though: less laborers would slow down their offensive, so less laborers is what they're going to get. You in?", progress = nil, completion = "Good work. Thank you, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13505] = {title = "Remnants of the Highborne", objective = "Retrieve 8 Highborne Relics.", description = "There are several ruins similar to these spread through Darkshore, many of them inhabited by the troubled spirits of the Highborne. Out of mild courtesy for their cursed souls, we haven't been overly proactive about stripping the ruins of artifacts, but those hesitancies vanish in light of this new troll threat.\n\nWhile you're aiding the Sentinels in their goals within the ruins, please collect any artifacts that you stumble upon and bring them back to me. I would like to preserve what little I can.", progress = "Were you able to recover any artifacts?", completion = "Perfect! Thank you so much. I would hate to lose more records of our culture to war - far too much has been sacrificed already.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13506] = {title = "Reason to Worry", objective = "Bring the Shatterspear Orders to Lieutenant Morra Starbreeze at the Ruins of Mathystra.", description = "These appear to be orders dispatched to the overseers at the ruins from a superior in the Shatterspear War Camp. Most of the document contains negligible strategic value, but a couple lines stick out to you.\n\n\"We captured another night elf spying on our operation. She has been taken back to the camp to be tortured for more information. Keep an eye out for additional spies - we cannot afford for our operation to be compromised.\"\n\nThe Lieutenant will surely want this information.", progress = "Yes, <class>?", completion = "\"Another?\" They have more than one. I will not leave any of my people to be tortured, we must act quickly.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13507] = {title = "Denying Manpower", objective = "Kill 6 Horde Enforcers and 6 Shatterspear Mystics.", description = "To the north, the Shatterspear have a war camp where they are constructing their catapults. The camp is guarded by some of their mystics, but I've started receiving reports that there are sightings of orcs and tauren there as well.\n\nI don't want to make any assumptions as to what that suggests, but I do want you to go in and kill them before they can make any further strikes on our Sentinels.", progress = nil, completion = "Excellent work. One more threat we can worry a bit less about. We'll continue the offensive while they are still off-guard.", rewards = "You will be able to choose one of these rewards:\n\nCover of LeavesTysha's Chestguard\n\nYou will also receive:\n\nTysha's ChestguardCover of Leaves"}
MultiLanguageQuestData['en'][13508] = {title = "Swift Response", objective = "Locate the night elf prisoners at the Shatterspear War Camp.", description = "I have a scout that we lost contact with a couple days ago. I assumed her dead, but it appears that she's been captured. The trolls indicate that they have at least two captives though... the only other person that comes to mind is Alanndarian Nightsong, a civilian that was in the area against my advisement early yesterday.\n\nThe Shatterspear have established a war camp to the north - it is almost certainly where any of their prisoners are being taken. Find them and free them if you're able.", progress = nil, completion = "&lt;Alanndarian looks very pale, though shallow breaths betray the life that remains in her.&gt;\n\nYou're here...  to save me? A bit later... than I hoped.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13509] = {title = "War Supplies", objective = "Destroy 12 Shatterspear Armaments.", description = "The trolls are building their forces and supplies at the war camp to the north. When they feel they are ready, they will almost certainly launch their attack on Lor'danel from that location. It shouldn't take us long to rout this rabble, but I'm not one for taking unnecessary risks.\n\nI want you to fight your way into the war camp and set fire to any stockpiles of supplies that you see. The setback should buy us quite a bit of time before they can muster a counterattack.", progress = nil, completion = "Excellent work. That should slow them down a bit.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13510] = {title = "Timely Arrival", objective = "Escort Sentinel Aynasha to safety.", description = "It's good to see you. I wasn't looking forward to enduring what Alanndarian did, so the rescue is somewhat welcome.\n\nI saw the troll leader before I was captured, and thought I had the perfect opportunity to kill him, but he's protected by some sort of magic shield. Morra needs to know before she mounts her assault, but first, we need to get out of here.\n\nHelp me to the dock - I'll make my way to Lor'danel via water, and you can go back to Morra with the intel.", progress = nil, completion = "Some sort of shield you say? We might have a way around that. Balthule had an idea for breaking whatever protective enchantments their shaman had, so it might work on this too. Thank you for saving Aynasha and bringing me this information - it may well make the difference in our battle.", rewards = "You will be able to choose one of these rewards:\n\nAynasha's Spare SwordMorra's Gloves\n\nYou will also receive:\n\nMorra's GlovesAynasha's Spare Sword"}
MultiLanguageQuestData['en'][13511] = {title = "One Bitter Wish", objective = "Kill Rit'ko, the Shatterspear Torturer.", description = "Morra sent you? I should have listened to her - it's just hard to take trolls seriously I guess.\n\n<Alanndarian lets out a weak chuckle.>\n\nIt's way too late for that anyway. We're mortal now... this is the fate we have to face, one way or another. I've had time to accept that.\n\nI have one request though... kill the torturer that did this to me. They call him Rit'ko... you can find him just ahead with the other prisoner.\n\n<Alanndarian offers a small smile, then winces and slumps back over in pain.>", progress = nil, completion = "Alanndarian is dead then. That saddens me greatly, but it is not entirely unexpected. I expect no mercy from these savages, and will show them none.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13512] = {title = "Strategic Strikes", objective = "Kill Sheya Stormweaver and Lorenth Thundercall.", description = "Striking at the head of the beast doesn't work if there's another head to replace it. Before we can kill their leader, we need to kill the subleaders that may try to step up. Right now, they are not as well defended, and you should be able to best them without much support.\n\nTake this dryad spear and hunt them down. The poison on its tip should slow their incantations. My scouts reported one inside the water chamber in the ruins to the east and the other past the remains of the tower to the southwest.", progress = nil, completion = "You've shown a great deal of talent for one so young. Good work. It seems the final battle is before us.", rewards = "You will receive:\n\nDryad's Wand"}
MultiLanguageQuestData['en'][13513] = {title = "On the Brink", objective = "Retrieve 6 Shatterspear Amulets.", description = "I've already been working on something for breaking down their protective wards. With a focus based in their power and a bit of druidic magic, we should be able to breach their shields.\n\nFind their shaman to the east and southeast and recover several of their amulets. I will prepare them and imbue an arrow that you can deliver to Sandrya Moonfall for the attack.", progress = "Did you recover the amulets?", completion = "These will do perfectly. I will prepare them for Sandrya - you are sure to be dispatched to meet with her shortly.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13514] = {title = "The Ancients' Ire", objective = "Utilize a Vengeful Protector to kill 30 Shatterspear trolls and destroy 6 Shatterspear Structures.", description = "Come to join the offensive? If you're looking for Sandrya Moonfall, she's leading the attack on the Shatterspear leader at the cave in the back of the vale, you can meet her there.\n\nWhile you're here though, we could certainly use your help with routing the rest of their tribe. Go ahead and take the company of one of the Vengeful Protectors there and see to it that every last building is destroyed and every last troll killed. We can't have them coming back for revenge when we're less prepared, can we?", progress = "I have no yearning for war, but I've had sufficient reason to worry that we'd get rusty after so much time away from the front lines. It's good to see that the Sentinels and the ancients are every bit as dangerous as I remember them.", completion = "You performed excellently up there! We are fortunate to have you with us.\n\nI haven't yet received word regarding their leader. If you haven't spoken with Sandrya at the cave in the back of the vale, be sure to do so before you depart.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13515] = {title = "Ending the Threat", objective = "Speak to Sandrya Moonfall to start the attack, and aid her in killing Jor'kil the Soulripper", description = "Their leader and his guard are before us. My Sentinels are ready to take care of his guard, we only awaited this arrow to seal their leader's fate.\n\nLet me know when you are prepared to attack. As soon as my Sentinels engage, I will shatter the leader's shield, and we will assault him together. Strike swiftly and we can rout this threat to our lands here and now.\n\nWe await only you - speak to me when ready.", progress = "As it should be.", completion = "We owe a great debt to you for all that you've done to see this battle through.\n\nNot often can we claim victories so decisively, but it seems there's far more to this plot than just the Shatterspear. If you haven't already checked his body for information, make sure to do so before you leave.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13518] = {title = "The Last Wave of Survivors", objective = "Locate any refugees from Auberdine that are still alive.", description = "It's too late for Laird, he didn't make it in time.\n\nThe last wave of night elves from Auberdine attempted to escape a couple of hours ago. They stayed in their old home, clinging to the hope that it could be salvaged, but it seems they were finally forced out. I fear many of them won't make it, like Laird did not.\n\nQuickly, go down the coast to the west and find any survivors that you can. We're sending Sentinels and Hippogryphs down, but every moment counts - we need to know which ones might make it.", progress = "Their pride kept them in Auberdine for this long, but none deserve such a cruel fate.", completion = "Thank you, &lt;class&gt;. Some of them surely would not have made it without you.\n\nWe'll be taking the wounded to the main building once we have them all safely back in town. Perhaps you can meet us there later?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13519] = {title = "The Twilight's Hammer", objective = "Slay High Cultist Azerynn and 10 Twilight Fanatics in the Twilight Encampment.", description = "A group of Twilight's Hammer cultists has set up camp southwest of here.  They're preparing an army of water elementals to use against Lor'danel.\n\nTheir leader, High Cultist Azerynn, has pacts with the dark Old Gods that grant his sect power over the elements.  Go and deal with them before it's too late, <name>.\n\nThe cataclysm has left the elemental spirits in disarray... it's only a matter of time until they have enough elementals to overcome our defenses.", progress = nil, completion = "You've done well, &lt;name&gt;.  The Twilight's Hammer is a dangerous cult.  It would be foolish to underestimate the danger they represent.", rewards = "You will be able to choose one of these rewards:\n\nGloves of the Mailed FistFanatical Treads\n\nYou will also receive:\n\nFanatical TreadsGloves of the Mailed Fist"}
MultiLanguageQuestData['en'][13520] = {title = "The Boon of the Seas", objective = "Collect 16 Encrusted Clam Muscles.", description = "It is good to see you. You were key in ensuring that our loved ones made it home, and I hold some hope that you may yet help us further.\n\nLike Laird, their wounds will be grave - every one of them battered by the coast and assaulted by the elementals. I am doing what I can, but it seems that those elementals hosted a toxin that is weakening their ability to heal. I believe I can concoct a salve, but I will need secretion from the muscles of the clams that inhabit this coast. Can you help me?", progress = "Did you bring muscles from the clams? I worry that our time grows very short.", completion = "This will do perfectly. Thank you so much!\n\nI suspect they will want to thank you personally should they recover, so perhaps you can stop by later on.", rewards = "You will receive:\n\nDiver's Cord"}
MultiLanguageQuestData['en'][13521] = {title = "Buzzbox 413", objective = "Gather 4 Corrupted Tide Crawler Flesh samples and bring them to Buzzbox 413 for analysis.", description = "Greetings!\n\nI'm helping Tharnariun here try to unravel what's been corrupting the wildlife in the area. I've set up some machines in the field that can analyze animal parts and possible corruption agents. If you can get me some good samples, we can get to the bottom of this affliction quickly.\n\nThe first machine is Buzzbox 413. I set it up on the beach just east of town. I'll need you to gather some flesh from the nearby corrupted tide crawlers and bring it to the machine so that I can analyze it.", progress = "<Buzzbox 413 hums at you expectantly.>", completion = "&lt;The machine crackles loudly, and then Wizbang's static-ridden voice becomes audible.&gt;\n\nLovely! I hope you didn't kill too many of them. We're not trying to wipe out the population, we just need to get to the source of this corruption quickly! I'm proceeding with the analysis now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13522] = {title = "Threat from the Water", objective = "Kill 8 Vile Spray.", description = "Some of the survivors of this last Auberdine attack are still trying to make it up the coast to safety. We only caught word that they were coming within the last hour. I wish that we had more warning...\n\nThe coastline west of us is swarming with vile spray, vicious little water elementals. We need to clear them out if any of the survivors are to have a chance of making it to Lor'danel. Depart immediately and kill every elemental you see.", progress = nil, completion = "Your efforts are very much appreciated. Since the Cataclysm, the elementals have been out of control. We have little hope of taking back Auberdine without extinguishing their presence first.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13523] = {title = "Power Over the Tides", objective = "Use the Orb of Elune on the remains of 6 Enraged Tidal Spirits.", description = "Do not worry about me.  My wounds are deep and death will soon come to me.\n\nIt is all up to you now... you must stop the Twilight's Hammer.\n\nThe Old Gods they worship have granted them power over the restless water spirits... but that power is tenuous.  Channel Elune's presence through this orb once the elementals have been defeated.\n\nUse the power of Elune to banish the spirits permanently.", progress = "My lifeforce abandons me... even now...", completion = "You've succeeded... it hasn't all been in vain...\n\nMy time approaches.  Go now, &lt;name&gt;, and may Elune protect you.", rewards = "You will be able to choose one of these rewards:\n\nTharill's BlessingTidal Cloak\n\nYou will also receive:\n\nTidal CloakTharill's Blessing"}
MultiLanguageQuestData['en'][13524] = {title = "Escape from Silverbrook", objective = "Open the Wooden Cage and help the Freed Alliance Scout escape from Silverbrook. Report to Lieutenant Dumont when you reach Amberpine Lodge.", description = "You... you're not one of them?  Quick!  Let me out!\n\nWe have to get to Amberpine Lodge immediately!  Once Lieutenant Dumont finds out who these people really are, this town will be reduced to rubble!You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nRaiment of the Caged BeastBoots of Internal StrifeWristguard of the Tormented SoulSabatons of Crushed HumanityWorgslayer's Ring\n\nYou will also receive:\n\nRaiment of the Caged BeastWorgslayer's RingBoots of Internal StrifeWristguard of the Tormented SoulSabatons of Crushed Humanity"}
MultiLanguageQuestData['en'][13525] = {title = "What's Happening to the Blackwood Furbolg?", objective = "Speak with Elder Brolg at Blackwood Hold.", description = "Our ancestors lived alongside the Blackwood furbolgs for generations. But recently, we have lost contact with their settlements deeper in the forest. One of their larger villages, Blackwood Hold, can be found to the south.\n\nTravel there and find Elder Brolg. Ask him why his people have withdrawn from us and offer your help, if necessary.", progress = nil, completion = "Why have you come here, outsider?\n\n&lt;You tell the elder that you were sent by Foriel Broadleaf at the Grove of the Ancients. He seems to relax slightly.&gt;\n\nThe elf is right. The forces of Felwood have seeped into Darkshore and sickened my people.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13526] = {title = "The Bear's Paw", objective = "Bring 8 stalks of Bear's Paw to Elder Brolg at Blackwood Hold.", description = "The foul satyr of Felwood have started to introduce their poison into Darkshore, into our lands. Their corruption kills the land and twists the creatures who live in it. My people are no exception.\n\nOur magic alone is not enough to bring them back to their senses. There is an herb, called bear's paw, that we use to break fevers and fortify the weak. With its help, we may be able to break the influence of the satyr. The herb grows in the wilds around the village.", progress = "Have you gathered the bear's paw?", completion = "These are poor, weak stalks, but they are all we have. The corruption spreads quickly, even among the plants of the forest.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13527] = {title = "No Accounting for Taste", objective = "Retrieve a sample from a decomposing bear carcass east of Buzzbox 413.", description = "<The machine buzzes for a few moments  before Wizbang's voice breaks through.>\n\nInteresting! The source of this corruption definitely came from something external--no surprises there--but it appears that in this case they've been eating something foul. A large mammal probably. Most likely a bear.\n\nSearch the beach for a bear carcass for me. Slightly east of there would make the most sense, on the inland side of the beach. Bring me the sample back at town.", progress = "Welcome back! Did you find that bear sample that I was looking for?", completion = "This definitely looks like the stuff they were eating. Let me take a closer peek...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13528] = {title = "Buzzbox 723", objective = "Gather 6 samples of Corrupted Thistle Bear Guts and bring them to Buzzbox 723 for analysis.", description = "There are a couple other forms of wildlife that we've verified infected. It's actually good news that the crabs appear to have caught this from the bears - hopefully that means this all stems from one source. We need to focus our attention on those bears now.\n\nBuzzbox 723 is near the waterfalls to the east. It's going to be messy work, but it's necessary - I'll need you to bring some fresh bear guts to that buzzbox for analysis. We'll go from there once I have the information.", progress = "<Buzzbox 723 hums at you expectantly.>", completion = "&lt;Static precedes Wizbang's distorted voice.&gt;\n\nThe results are coming in now. We should have some information on how the bears contracted this in just a moment.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13529] = {title = "The Corruption's Source", objective = "Kill Zenn Foulhoof and 8 Vile Grell in Cliffspring Hollow.", description = "I rushed here as soon as I heard the news from Wizbang. I know who's behind this mess now. Zenn Foulhoof.\n\nHe came over from Teldrassil after he was chased out for performing perverse magics. The kinds of corruption he employs are not welcome among my people, and it seems he's taken it a step further this time, perhaps as some form of revenge.\n\nZenn's been given too many chances, it's time we remove this threat to all that is natural. Kill Zenn and his minions, and then find me back in Lor'danel.", progress = "This is never desirable work. Zenn was not always the corrupt being that you now see. Sadly, he is behind reproach at this point. Much of the damage that he has done to nature is irreversible.", completion = "It is done then. Thank you. I only hope that the wildlife here will see more peace with his passing.", rewards = "You will be able to choose one of these rewards:\n\nGoat Hide VestWoven Mail LeggingsSatyr Horn Staff\n\nYou will also receive:\n\nGoat Hide VestWoven Mail LeggingsSatyr Horn Staff"}
MultiLanguageQuestData['en'][13537] = {title = "A Taste for Grouper", objective = "Use your fishing skill to obtain 4 Darkshore Grouper.", description = "Between boat rides and building, I'm exhausted... and hungry. You know what sounds tasty? Fish. Fish sound delicious.\n\nDarkshore is known for its grouper. If you fish me up some, I'll make it worth your time.", progress = "<Johnathan's belly grumbles as you approach.>\n\nCouldn't have said it better with words.", completion = "It looks like fishing's your thing. My belly appreciates the gift.\n\nI'm thinking you would get more use out of this pole than I would. Have at it.", rewards = "You will receive:\n\nStaats' Fishing Pole"}
MultiLanguageQuestData['en'][13538] = {title = "Southern Sabotage", objective = "Destroy Shadowsight Tower, Flamewatch Tower or Winter's Edge Tower and return to Tactical Officer Ahbramis in Wintergrasp.", description = "The three towers south of the Wintergrasp river are draining power from the Fortress! \n\nDestroy Shadowsight Tower, Flamewatch Tower or Winter's Edge Tower, then return to me. Remember, only siege vehicles can damage a tower, so make sure to protect them from the Horde!", progress = nil, completion = "I heard the explosion from here! Excellent job - we've already begun rerouting the power into the Titan relic to super-charge our own forces.", rewards = "You will receive:\n\nHonor PointsStone Keeper's Shard"}
MultiLanguageQuestData['en'][13539] = {title = "Toppling the Towers", objective = "Destroy Shadowsight Tower, Flamewatch Tower, or Winter's Edge Tower and return to Tactical Officer Kilrath in Wintergrasp.", description = "While the Alliance may be pounding on our doors, a true tactician looks beyond the obvious.\n\n\"Attack him where he is unprepared, appear where you are not expected.\"\n\n<name>, I need you to travel across the Wintergrasp River and destroy one of the three towers to the south. Our Warlocks report that the towers are draining power we could use to bolster our own troops.\n\nReturn to me once you've destroyed a tower.", progress = "My disgust for Warlocks is only exceeded by my hate for the undead. However, they can both prove useful at times.", completion = "Now in order to kill the enemy, our men must be roused to anger; that there may be advantage from defeating the enemy, they must have their rewards. I hope that these are sufficient for your service to the Horde.", rewards = "You will receive:\n\nHonor PointsStone Keeper's Shard"}
MultiLanguageQuestData['en'][13542] = {title = "Against the Wind", objective = "Use the moonwell in the Ruins of Auberdine to destroy 8 sets of Frenzied Cyclone Bracers.", description = "If we're going to take the Ruins of Auberdine back from the Twilight's Hammer, the elementals that they've summoned must be dealt with on a permanent basis.\n\nThat's where you come in.\n\nLook, I don't expect you to retake the town, but while we're healing up here, you can soften them up for us.\n\nTo permanently deal with the frenzied cyclones, head west, kill them, take their bracers, and put them in the moonwell. That will destroy the bracers and keep those elementals from being resummoned.", progress = nil, completion = "I cannot thank you enough, &lt;name&gt;. Now we'll have a fighting chance to retake the ruins as soon as we are in better health.", rewards = "You will be able to choose one of these rewards:\n\nBecalmed BracersTranquil Bracers\n\nYou will also receive:\n\nBecalmed BracersTranquil Bracers"}
MultiLanguageQuestData['en'][13543] = {title = "Three Hammers to Break", objective = "Slay Cloudtamer Wildmane, Windmaster Tzu-Tzu, and Skylord Braax.", description = "I've flown through the ruins of Auberdine on a scouting mission. There are three Twilight's Hammer cultists that are responsible for the elementals that have overrun the destroyed town.\n\nHead west into the ruins. Seek out and slay Cloudtamer Wildmane, Windmaster Tzu-Tzu, and Skylord Braax.\n\nOnly then will Sentinel Selarin and her forces stand a chance of taking back their home.", progress = nil, completion = "Without those three coaxing them, perhaps the flow of elementals into the Ruins of Auberdine will be stemmed.\n\nThank you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13544] = {title = "The Bear's Blessing", objective = "Elder Brolg at Blackwood Hold wants you to bring him the Blessed Herb Bundle.", description = "Before the bear's paw can be used to cleanse the afflicted, it must be completed and blessed. To the north of the village roams a tallstrider named Fleetfoot. You'll need its tailfeathers to complete the herb bundle.\n\nBring the tailfeathers and the bear's paw bundle to the ancient bear statue in the ruins around the Grove of the Ancient, further north of where you'll find Fleetfoot.\n\nWhile at the shrine, combine the tailfeathers with the bear's paw and receive the bear spirit's blessing.", progress = "Have you visited the old bear statue?", completion = "&lt;Elder Brolg accepts the blessed bundle from you and looks over it.&gt;\n\nThis is exactly what we needed. The bear's spirit favors us and there may be hope for my brothers after all.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13545] = {title = "Cleansing the Afflicted", objective = "Elder Brolg wants you to use the Blessed Herb Bundle to cleanse 7 furbolg of Blackwood Hold and kill the Spirits of Corruption driving them mad.", description = "With the sacred herbs and the bear's blessing, you must use this herb bundle to cleanse my brothers. The corruption spilling over from Felwood has driven them mad and they will attack any who come near. Expect the afflicted Blackwood to be angry with you until you have slain the spirits of corruption that haunt them.\n\nWhen you have freed my brothers from their madness, return to me.", progress = "Have your efforts and the bear's blessing cleansed my brothers?", completion = "You have done well. My people have begun to emerge from their madness, but they will fall back into it if we do not deal with the source of the corruption.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13546] = {title = "The Defiler", objective = "Elder Brolg at Blackwood Hold wants you to kill Sharax the Defiler.", description = "The Jadefire satyrs of Felwood have found their way into Darkshore, tainting the land, water, and creatures they encounter. You've seen what their corruption has done to my people and their homes. If we do not turn back the satyrs, all of us will share that fate.\n\nWithin the cave to the east is Sharax the Defiler, the satyr responsible for the ills of the Blackwood. Slay him, <name>, and free us from his influence. Show the satyr that the Blackwood will not lay down and die so easily.", progress = "Have you defeated the satyr who poisons our lands?", completion = "Thank you, &lt;name&gt;. You are a hero to my people. Without you, we would be doomed to madness and death. May the bear spirit always watch over you.", rewards = "You will be able to choose one of these rewards:\n\nBlackwood BootsBlackwood Hunter's BowBlackwood Ritual Stick\n\nYou will also receive:\n\nBlackwood BootsBlackwood Hunter's BowBlackwood Ritual Stick"}
MultiLanguageQuestData['en'][13547] = {title = "Coaxing the Spirits", objective = "Coax the spirits from Thundris Windweaver, Elissa Starbreeze, Taldan, and Caylais Moonfeather.", description = "Your friends back at the refugee camp are unaware of the true and imminent danger that the Twilight's Hammer cultists have already brought into the world.\n\nFor you to deal with that, we'll first need to get some help from the dead of Auberdine.\n\nSearch through the ruins of the town and find the corpses of Thundris Windweaver, Elissa Starbreeze, Taldan, and Caylais Moonfeather. Coax the spirits from their bodies and then return with them to me here.", progress = nil, completion = "So much death and pain. Can there be any doubt that there is more yet to come?\n\nAll I wish to do is move onward into the Goddess's embrace as do these others.\n\nBut first, let us see if we can keep even more misery and destruction from being spread.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13548] = {title = "Candy Bucket", objective = "Candy buckets like this are located in inns throughout the realms. Go ahead... take some!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][13549] = {title = "Tails Up", objective = "Chronicler To'kini at Zim'Torga wants you to use To'kini's Blowgun on Frost Leopards and Icepaw Bears. Return to him with 3 females of each.", description = "Along with the Drakkari artifacts, I'm interested in returning to Zandalar with some of the Zul'Drak wildlife. I have males of both the frost leopards and icepaw bears, but I need females!\n\nToo bad that my trapper was killed in a most unfortunate accident. Perhaps you would be willing to fill in for him?\n\nPut the leopards and bears to sleep with this blowgun then lift their tails and return with some females if you would be so kind. They can be found near the Altars of Rhunok, Quetz'lun, and Har'koa.", progress = "No, that just won't do. Please return when you have the female leopards and bears that I'll need for the arduous journey back home.", completion = "Very fine specimens indeed, &lt;name&gt;! These are sure to provide many hours of curious speculation amongst my colleagues back home.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13554] = {title = "A Cure In The Dark", objective = "Retrieve 6 Samples of Foul Ichor from the creatures inside Cliffspring Hollow.", description = "<Some unintelligible speech spews forth from the machine before you make out Wizbang's voice again.>\n\nDuskrats! They've been eating the duskrats! Those little buggers only come from one place, a cave against the cliff-face to the east. Find a path up to the northeast and look for an opening under the waterfall.\n\nThe duskrats there are either getting into something nasty or someone's intentionally spreading some agent through them - in either case, just bring me back several samples of the stuff!", progress = "Did you get to the stuff? The sooner I can start working on a cure, the more animals we can save!", completion = "This should be plenty! Thanks so much! I'll get working on a cure for this nastiness immediately.", rewards = "You will be able to choose one of these rewards:\n\nIchor Stained VestBefouled StaffRat Hair Vest\n\nYou will also receive:\n\nRat Hair VestIchor Stained VestBefouled Staff"}
MultiLanguageQuestData['en'][13556] = {title = "Eggs for Dubra'Jin", objective = "Ha'wana at Dubra'Jin needs you to collect 12 Gundrak Raptor Eggs.", description = "How ya doin', mon? Thinkin' ya might be helpin' me out? Bah'Kini be needin' lots o' the raptor eggs to be sacrificin' to Dubra'Jin.\n\nHow ya thinkin' we not be overrun yet by the Drakkari? Dubra'Jin be lendin' us his aid!\n\nWe need ya to gather up the raptor eggs from around the trees outside here in Gundrak. Sometimes the raptors carry 'em to keep 'em warm, too.", progress = "Who woulda thought the great Dubra'Jin be wantin' so many eggs? What he gonna do with them anyway?", completion = "One, two, three,... hehe, that be a good number o' them, mon! Now we be safe for quite some time!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13557] = {title = "Bearer of Good Fortune", objective = "Free 8 Uncorrupted Thistle Bears or Uncorrupted Duskrats from the cages in Cliffspring Hollow.", description = "This key appears to be for the animal cages spread throughout Cliffspring Hollow. Tharnariun would surely appreciate if you took advantage of the situation to free some of the uncorrupted duskrats and thistle bears that are still being held captive.", progress = "Yes, <race>?", completion = "I am pleased to hear that you were able to free some of the remaining wildlife. With a bit of good fortune, we will find the cure for the corruption that the others have faced before any more of them die.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13558] = {title = "Call Down the Thunder", objective = "Use Aetherion's Ritual Orb and obtain Aetherion's Essence.", description = "Aetherion is almost in our world, but he can still be dealt with!\n\nAt the end of the dock floats a ritual orb. I want you to use it to complete the ritual, beckoning the elemental lord down from his vortex.\n\nTrust me, <name>, I and the other spirits that you have freed will greatly weaken Aetherion. However, it will be up to you to finish him off for good and save the Kaldorei people of Darkshore from utter destruction.\n\nDeliver his essence to Corvine Moonrise at the refugee camp so he will know.", progress = "You have returned. What news do you bring?", completion = "Yalda? The spirits of others from the Ruins of Auberdine?\n\n&lt;The druid ponders what you've conveyed about your adventure in the ruins.&gt;\n\nI remember them all. They will be dearly missed, but they have moved on into the Goddess's embrace and that is for the best.\n\nAnde'thoras-ethil, may your troubles be diminished, &lt;name&gt;!", rewards = "You will be able to choose one of these rewards:\n\nAetherion Imbued VestAuberdine Chainmail\n\nYou will also receive:\n\nAetherion Imbued VestAuberdine Chainmail"}
MultiLanguageQuestData['en'][13559] = {title = "Hodir's Tribute", objective = "No ordinary tributes were good enough for the great Hodir when he walked among the frost giants.\n\nHe might not be with us anymore, but we've kept the tradition of offering tribute to his strength and wisdom.  It would do much for your renown to partake in this tradition, small <class>.", description = nil, progress = "No ordinary tributes were good enough for the great Hodir when he walked among the frost giants.\n\nHe might not be with us anymore, but we've kept the tradition of offering tribute to his strength and wisdom.  It would do much for your renown to partake in this tradition, small <class>.", completion = "The Sons of Hodir accept your tribute, small one.  You continue to prove your worth as an ally in more ways than one.", rewards = nil}
MultiLanguageQuestData['en'][13560] = {title = "An Ocean Not So Deep", objective = "Gorbold Steelhand at Lor'danel wants you to speak to Gary for further instructions.", description = "You look like an able sort!\n\nThere are a great number of wrecks off of the coast here... most old, some new. For quite some time, I've been trying to get at their holds and put their valuables to more use, but there's a nasty infestation of murlocs that seem to have other ideas. I've sent scores of adventurers and none have returned.\n\nWorry not, I've learned my lesson, and that is not your fate. Swim to the due north and look for Gary. He'll explain the new plan. It's pretty simple really.", progress = nil, completion = "The decoys worked then? Great to hear it! Don't you worry yourself one bit about the treasures. Me and Gary will take care of the rest this time around.\n\nTruth be told, if something went wrong again and I lost any more of you adventurer types, I'm pretty sure they'd kick me out of town.", rewards = "You will be able to choose one of these rewards:\n\nGlowing Murloc EyeShipwreck Bow\n\nYou will also receive:\n\nShipwreck BowGlowing Murloc Eye"}
MultiLanguageQuestData['en'][13561] = {title = "Solace for the Highborne", objective = "Kill 6 Cursed Highborne and 6 Writhing Highborne.", description = "I have come to Bashal'Aran to grant peace to the troubled spirits of the Highborne, but I find my hand hesitates with each blow. If you would like to aid me, you would have my gratitude.", progress = "Is it done?", completion = "You have my thanks. Though they may not be able to show it, you have the thanks of the Highborne spirits as well.\n\nFare safely, traveler.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13562] = {title = "The Final Flame of Bashal'Aran", objective = "Extinguish the Final Flame of Bashal'Aran.", description = "It is in times like these that we are forced to stop and examine our way of life. We are mortal now, and no matter how much we desire otherwise, we are deserving of our new place in this world.\n\nBashal'Aran, down the road to the south, once a city of our ancestors, it now is home to their cursed ghosts. We held hope of salvation for them as with ourselves, but we have left them in torment for too long. It is time to extinguish the Final Flame of Bashal'Aran.", progress = nil, completion = "You have our thanks. It is time that we leave the past behind us, and start looking to our future.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13563] = {title = "A Love Eternal", objective = "Free the spirit of Anaya Dawnrunner and retrieve her pendant.", description = "I would like to extend my gratitude for saving us. I would call myself fortunate, but my beloved, Anaya, lays long dead. I am alone and deeply troubled, and sadly, I require your aid yet again.\n\nWandering the woods of Darkshore after my rescue, I found myself in the ruins of Bashal'Aran... where I saw the haunted spirit of my beloved.\n\nShe must be freed, but I lack the heart to do it. Her spirit must be destroyed.", progress = "I somehow avoided being inflicted with the same toxin that the other survivors now endure. I cannot help but be envious of them to a degree though... living an eternity alone seems not worth living at all.\n\nI miss you so much, Anaya.", completion = "Thank you, &lt;name&gt;. Perhaps it would have been better... if I had done it myself. But even after these thousands of years, I could not bear to raise my hand against my beloved.\n\nPlease, I would be alone with my grief...", rewards = "You will be able to choose one of these rewards:\n\nForlorn ShieldRestless Leggings\n\nYou will also receive:\n\nRestless LeggingsForlorn Shield"}
MultiLanguageQuestData['en'][13564] = {title = "A Lost Companion", objective = "Locate Grimclaw.", description = "Please help... I can barely sit up.\n\nMy friend, a bear named Grimclaw, he's not here. I sent him ahead to let the Sentinels know we were coming before we left Auberdine, but he never arrived. I sensed something might be amiss as we were leaving, but with the evacuation, I never had a chance to act on it.\n\nIf he's injured, there's only one place that he would go - the Withering Thicket, north of Auberdine, down the road to the south from here. Bring him back to me safely... he's my only family.", progress = nil, completion = "Greetings, traveler. You seem to have an interest in my friend here. You're here on behalf of his friend Volcor then I imagine? If Volcor didn't come himself, he must be injured as well. I hope he recovers quickly.\n\nGrimclaw is too injured to be moved far and he's going to need some immediate treatment. I'm afraid I can't let you take him back just yet, but perhaps you can help me while I tend to him.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13565] = {title = "Twice Removed", objective = "Use the Petrified Root to raise 6 Withered Ents and dispatch the naga leader, Lady Janira.", description = "We cannot condone reckless violence - it is not our nature. However, there are times when the consequences of avoiding battle are too tangible to ignore, as is the case with these naga.\n\nWhen the earth in the area shattered, a small section of ruins rose to our east. These ruins once housed those loyal to Queen Azshara, and it seems her kind have returned in search of something.\n\nTake this petrified root. You can use it on their fallen to raise ents to aid you. Deal with them and their leader swiftly.", progress = nil, completion = "Thank you, ally. We shall keep a more vigilant eye should they return.", rewards = "You will be able to choose one of these rewards:\n\nNaga Scale BracersMossy Boots\n\nYou will also receive:\n\nMossy BootsNaga Scale Bracers"}
MultiLanguageQuestData['en'][13566] = {title = "Ritual Materials", objective = "Retrieve 3 Moonstalker Whiskers, 3 Tufts of Mottled Doe Hair, and 3 Thistle Bear Fur.", description = "While we tend to Grimclaw, I would like you to peacefully gather some ritual materials for me from the nearby wildlife.\n\nI need whiskers from the moonstalkers to the west- pluck them from the sleeping ones and move away quickly.\n\nI need hair from the doe to the east, just avoid the stags.\n\nFinally, I need fur from the bears along the water to the northeast. Wait until they catch a fish, then get the sample quickly and get away before they finish eating.\n\nPlease do not harm any of them.", progress = "Have you retrieved the materials that I asked for? And please tell me that you did not harm any of the animals in the process...", completion = "These will do perfectly. These are the final ingredients for an incense I've been working on. I will explain in just a moment, let me mix these in first.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13567] = {title = "Spirit of the Stag", objective = "Keeper Karithus has instructed you to receive the blessing of the Great Stag Spirit.", description = "In these woods reside three great spirits, that of the Stag, that of the Thistle Bear, and that of the Moonstalker. These spirits make powerful allies, but you can only align yourself with one of them.\n\nIf you wish to align yourself with the Great Stag Spirit, take this incense to the woods just north of Bashal'Aran. Meditate before the great spirit while burning the incense on the ground between you, and face his trial to earn his blessing. Should you succeed, return to me.", progress = nil, completion = "I am the caretaker for my kind, leading not through force, but through wisdom and swift action. Wisdom is what carries us into the deeper forest when danger beckons and swiftness is what leaves our enemies basking in our absence.\n\nIn this wisdom, I see through to your true intentions, and I know that you are deserving of my blessing, the blessing of my swiftness. It can be yours, but know that the other spirits will not welcome you once you proceed - consider this carefully before accepting my boon.", rewards = nil}
MultiLanguageQuestData['en'][13568] = {title = "Spirit of the Moonstalker", objective = "Keeper Karithus has instructed you to receive the blessing of the Great Moonstalker Spirit.", description = "In these woods reside three great spirits, that of the Stag, that of the Thistle Bear, and that of the Moonstalker. These spirits make powerful allies, but you can only align yourself with one of them.\n\nIf you wish to align yourself with the Great Moonstalker Spirit, take this incense to the land just south of the Ruins of Lornesta. Meditate before the great spirit while burning the incense on the ground between you, and face his trial to earn his blessing. Should you succeed, return to me.", progress = nil, completion = "I share these forests willingly, accepting night elf kind into my home, and on occasion calling them friend. Though they have been tainted greatly in recent memory, I can see in you the same strength, honor, and spirit that first endeared them to me.\n\nIf you place value in the ferocity necessary to overcome all odds, then I am willing to call you my champion. Know now that if you side with my kind, the other spirits will not accept you, so consider your choice carefully.", rewards = nil}
MultiLanguageQuestData['en'][13569] = {title = "The Ritual Bond", objective = "Breathe in the incense in front of Keeper Karithus, and then choose the blessing of the Great Stag Spirit, the Great Thistle Bear Spirit, or the Great Moonstalker Spirit.\n\nKeep in mind that you can only receive the blessing of one spirit, so choose wisely.", description = "I will tend to Grimclaw until his rest is done - he will be ready to return very soon. I have one more task for you while we wait... a favor to grant you, really, should you recognize it.\n\nThe great wildlife spirits roam around us waiting and hoping for someone that will aid in stopping the destruction. They are with us as we speak even now, and with the materials  you brought me, I can grant you sight. Speak to these spirits, choose one, and return to me with their blessing.", progress = nil, completion = "So it is done. You have received the blessing of a great animal spirit, and I shall now complete the ritual for you. Please stand still.", rewards = "You will be able to choose one of these rewards:\n\nMoonstalker BracersThistle Bear GirdleCloak of the Stag\n\nYou will also receive:\n\nMoonstalker BracersCloak of the StagThistle Bear Girdle"}
MultiLanguageQuestData['en'][13570] = {title = "Remembrance of Auberdine", objective = "I just want to offer my sincerest thanks for all that you've done for us. In my grief, I'm afraid that I didn't extend the gratitude that you truly deserve. We may not have made it here without you.\n\nKnow that you will always have friends here.\n\nAnd you needn't worry about my loneliness. Grimclaw has taken to keeping me company, and I have to say he's a more comforting companion than I would have expected.\n\nTake this, and go with all our blessings. Until we meet again, <name>.", description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nWhiteclaw DaggerCerellean's DaggerDarkshore Bow\n\nYou will also receive:\n\nWithersCerellean's DaggerWhiteclaw DaggerDarkshore Bow"}
MultiLanguageQuestData['en'][13571] = {title = "Fletcher's Lost and Found", objective = "Above the stale, unwashed stench, you catch a whiff of a familiar smell!  It appears as if this once-mighty adventurer has a real love for kungaloosh.\n\nPeeking through the bars, you can barely make out the recipe written on his arm....", description = nil, progress = nil, completion = nil, rewards = "You will learn:\n\nKungaloosh"}
MultiLanguageQuestData['en'][13572] = {title = "Jadefire Braziers", objective = "Gren Tornfur at Blackwood Hold wants you to destroy 8 Jadefire Braziers.", description = "The satyrs of Felwood have started pouring their hate and corruption into our lands. They have sent Sharax the Defiler to subdue parts of the forest that we Blackwood call home.\n\nIn addition to poisoning the land, animals, and plants, he has set up Jadefire braziers throughout the village to help extend his control over our people. Destroying the braziers alone won't be enough to stop him, but it will help lessen his influence while you work with Elder Brolg to free our brothers.", progress = nil, completion = "Thank you, &lt;name&gt;. With your efforts, we might be able to save the Blackwood who remain.", rewards = "You will be able to choose one of these rewards:\n\nTorn Fur BeltFire Stompers\n\nYou will also receive:\n\nTorn Fur BeltFire Stompers"}
MultiLanguageQuestData['en'][13573] = {title = "Malfurion's Return", objective = "Look for Malfurion Stormrage at the Eye of the Vortex southeast of the Refugee Camp in Darkshore.", description = "It was only recently that we heard the news of Malfurion's awakening, mere moments before the Cataclysm occurred.\n\nAs soon as he regained consciousness, he gave a cryptic warning about the land splitting in two if something wasn't done and how all the shockwaves were converging here on Darkshore.\n\nHe then reportedly set off for somewhere in this vicinity.  I was sent here to find him, but I've found my hands full helping the refugees.\n\nPerhaps you could look for him to the southeast for us.", progress = nil, completion = "There is no time to waste, &lt;class&gt;.  It is taking every ounce of my power to keep Darkshore's entire landmass from being shattered and swept into the ocean... you must listen to me very carefully.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13575] = {title = "The Land Is in Their Blood", objective = "Speak to Elder Brownpaw at the Blackwood Camp southwest of the Eye of the Vortex.", description = "If we're to stabilize the forces of nature, we'll need every little bit of help we can get.  The furbolg of the Blackwood tribe have long inhabited the area and have strong ties to the land.\n\nTheir elder Shaman, Elder Brownpaw, wields great power over the elements -- his assistance would be invaluable.  See if you can obtain their aid.", progress = nil, completion = "I have much respect for the great Malfurion Stormrage.  I cannot, however, leave my people in their time of need.  Maybe there is a way we can both help each other.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13576] = {title = "Mutual Aid", objective = "Use the Soothing Totem to absorb the remains of 8 Unbound Fire Elementals.", description = "With most of our brethren losing their way to madness or corruption, it would seem that we have little choice but to ally with you, <race>.  You can count on our aid... once you've proven we can count on yours.\n\nAs you can see, my people are having a bit of a problem with the fire elementals.  Help fight them and use this totem on their fiery remains.\n\nWe will return them to where they belong... whether they like it or not.", progress = nil, completion = "The element of fire is unique in that attacking it indiscriminately can often lead it to spreading further... succeeding only in agitating its flames.\n\nWe are wiser than that, &lt;name&gt;.  We are going to dispose of it properly.", rewards = "You will be able to choose one of these rewards:\n\nScorched ShieldSinged Boots\n\nYou will also receive:\n\nSinged BootsScorched Shield"}
MultiLanguageQuestData['en'][13577] = {title = "The Last Wildkin", objective = "Speak to Aroom at the Moontouched Den north of the Eye of the Vortex.", description = "The wildkin were once numerous in Darkshore.  Such are their ties to the land that the Cataclysm that shattered Darkshore also decimated their numbers.\n\nThe wildkin Aroom is the last of his tribe and is a powerful elder with a strong connection to Elune.  His help will be most necessary in healing the land -- you will find him north of here at the Moontouched Den.", progress = nil, completion = "A terrible sadness surrounds the creature.  Its eyes stare beyond you as you approach it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13578] = {title = "Aroom's Farewell", objective = "Obtain 8 Slain Wildkin's Feathers.", description = "<The creature hoots sadly as it addresses you.>\n\nAroom is last of tribe...\n\nOthers won't rest... need funeral pyre.  Bring Aroom the feathers of others.... let them rest.\n\nThen Aroom help you.", progress = "You bring others' feathers?", completion = "I thank you, &lt;race&gt;.  Soon my kin will rest.", rewards = "You will be able to choose one of these rewards:\n\nWildkin Feather BeltWildkin Claw Dagger\n\nYou will also receive:\n\nWildkin Claw DaggerWildkin Feather Belt"}
MultiLanguageQuestData['en'][13579] = {title = "Protector of Ameth'Aran", objective = "Speak to Selenn at the Ruins of Ameth'Aran.", description = "Nothing will repair the land quicker than the strength of those who inhabit it.  We night elves are fortunate that some of our best allies just happen to be both the land and its inhabitants at once.\n\nThe Ancient of War known as Selenn was charged with guarding the ruins of Ameth'Aran, to the south.  Go there and seek his help.", progress = nil, completion = "If the great Malfurion requires my presence, it is my duty to heed his call.  It is also my duty to protect these ruins, however.\n\nPerhaps you'll help me fulfill both my obligations, &lt;name&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13580] = {title = "Soothing the Elements", objective = "Place the Charged Soothing Totem at the top of the reef near the Blazing Strand and protect it until the ritual is complete.", description = "Their fiery spirits are contained in the totem now.  Take it to the top of the Jagged Reef near the Blazing Strand and set it on the ground.\n\nThe totem's soothing energies will slowly wash over the elementals until their fury simmers down to calm.\n\nYou must protect the totem, for fire does not react favorably to the ritual of soothing.", progress = "Is it done, <name>?", completion = "We are in your debt, &lt;name&gt;.  Perhaps now, with Malfurion's help, we can save the rest of Darkshore.", rewards = "You will be able to choose one of these rewards:\n\nSoothsaying VestFiery Bracers\n\nYou will also receive:\n\nSoothsaying VestFiery Bracers"}
MultiLanguageQuestData['en'][13581] = {title = "The Blackwood Pledge", objective = "Return to Malfurion Stormrage at the Eye of the Vortex.", description = "It won't be immediate, but the elementals' anger will soon die down and my people will live to fight another day.\n\nI will go help you and Malfurion in any way that I can.", progress = nil, completion = "This is fortunate news, &lt;name&gt;.  The furbolg may seem little more than a savage race, but their ties to the land are ancient and their shamans are second to none.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13582] = {title = "Elune's Fire", objective = "Obtain Elune's Torch from Horoo the Flamekeeper.", description = "We need special flame for ritual.  We need Elune's fire.\n\nHoroo's spirit wanders east of here.  Horoo carries torch of Elune.  Bring here so spirits rest.\n\nAroom thanks you.", progress = "You have torch?", completion = "&lt;Aroom lets out a long low-pitched hoot.&gt;\n\nFinally kin may rest.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13583] = {title = "The Wildkin's Oath", objective = "Return to Malfurion Stormrage at the Eye of the Vortex.", description = "Wildkin with Elune.  Aroom in your debt now.\n\nAroom help you now.  Return to Malfurion, I join you soon.", progress = nil, completion = "The wildkin were once the guardians of the land.  It is good to hear they haven't all forgotten their old ways.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13584] = {title = "Calming the Earth", objective = "Kill 8 Enraged Earth Elementals.", description = "I would be neglecting my responsibility if I abandoned my post just now, with so many elementals out of control in the ruins.\n\nLet us deal with them first, before we see how we can aid Malfurion.  What do you say, small one?", progress = "The land is deeply unsettled, <name>.  It'll be years before calm returns to these parts.", completion = "It's become clear, &lt;name&gt;.  The elements won't be calm until Malfurion succeeds in returning balance to the land.  Aiding him is, in a way, also fulfilling my task.", rewards = "You will be able to choose one of these rewards:\n\nEarth-Crusted MailEarthborn Staff\n\nYou will also receive:\n\nEarth-Crusted MailEarthborn Staff"}
MultiLanguageQuestData['en'][13585] = {title = "Sworn to Protect", objective = "Talk to Malfurion Stormrage at the Eye of the Vortex in Darkshore.", description = "My duty here has been fulfilled as best it can.  Send word to Malfurion that I'll be joining him soon.\n\nGood luck to you, <name>.  Good luck to all of us.", progress = nil, completion = "Excellent job, &lt;name&gt;!  Selenn's help in holding back the vortex will be invaluable.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13586] = {title = "The Emerald Dream", objective = "Step through the Nightmare Portal in the Earthshatter Cavern and speak to Thessera.", description = "Our efforts in containing the destruction don't appear to be quite enough.  I fear we're going to need aid from beyond the waking world.\n\nTwilight cultists inside the Earthshatter Cavern to the east have opened a gateway to a nightmare-infested section of the Emerald Dream.  They hold a green dragon prisoner named Thessera there.\n\nGo through the nightmare portal and free her.  She will be a powerful ally.", progress = nil, completion = "Malfurion calls?  Yes... I can hear his voice through the dream...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13587] = {title = "The Waking Nightmare", objective = "Obtain the Emerald Scroll from the Nightmare Guardian inside the Earthshatter Cavern.", description = "Malfurion's words are true, small one.  The rift that threatens to split Darkshore in half also threatens the separation between this world and yours.\n\nLet me aid you in any way that I can, lest further rifts between our worlds amplify the destruction taking place in both places.\n\nFirst you must undo the shackles cast upon me by retrieving the emerald scroll from the nightmare guardian that roams the halls below.", progress = "Did you find it, <name>?", completion = "I thank you, &lt;name&gt;.  You've given me my freedom.  Let's see what we can do for your world now.", rewards = "You will receive:\n\nThessera's Gift"}
MultiLanguageQuestData['en'][13588] = {title = "The Eye of All Storms", objective = "Ride Thessera to defeat 12 Twilight Riders and destroy the Twilight Portal.", description = "Twilight riders circle the skies above the vortex.  I fear it is their magic that has kept the cataclysmic forces from being contained by our efforts.\n\nTake to the skies with Thessera and destroy the riders and the portal from whence they came.", progress = nil, completion = "We are turning the tides, &lt;name&gt;.  We should be able to contain further damage.\n\nMuch work still remains to be done.", rewards = "You will be able to choose one of these rewards:\n\nPortal Closer's HammerEmerald Vest\n\nYou will also receive:\n\nEmerald VestPortal Closer's Hammer"}
MultiLanguageQuestData['en'][13589] = {title = "The Shatterspear Invaders", objective = "Report to Lieutenant Morra Starbreeze at the Ruins of Mathystra.", description = "If we didn't have enough on our hands with the land and the elements turning against us, it seems something has riled up the trolls to the northeast, and they've started on a war path. I'm not sure what their aims are, but they've already attacked several of our scouts and have besieged the cultists at the Tower of Althalaxx.\n\nWe've sent a contingent of our best Sentinels to counter their attacks. If you would travel northeast to the ruins and join them, I'm certain that they could use the extra hand.", progress = nil, completion = "Glynda sent you to lend a hand, did she? I'm glad she did - I could certainly use the help.\n\nI'm working on our initial plans to start whittling away at their ranks. Please feel free to help Tysha and Balthule in the meantime.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13590] = {title = "The Front Line", objective = "Report to Huntress Sandrya Moonfall deep in Shatterspear Vale.", description = "Their forces are weakened, their supplies destroyed, and their subleaders are dead. It is time for us to take this fight to their home, and their leader. I'm admittedly still in the dark as to what spurred their sudden aggression, but perhaps we will find some answers on their doorstep.\n\nTake this arrow that Balthule prepared and report to Sandrya Moonfall deep in Shatterspear Vale to join the attack. It would be best to secure a ride on one of our nightsabers - going on foot would be dangerous.", progress = "Greetings, <class>. Did you bring the arrow?", completion = "It is good to meet you. Word has been sent to me of the efforts you have made to aid us against the trolls, and I must admit I am a bit impressed. The final fight is upon us now, I hope you are prepared.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13591] = {title = "Disturbing Connections", objective = "Bring the Hellscream's Missive to Ranger Glynda Nal'Shea at Lor'danel.", description = "The letter from Garrosh Hellscream makes clear the suspicions that were raised during the offensive on the Shatterspear. The presence of forsaken at the tower ruins and horde supplies and enforcers at the Shatterspear War Camp were only the start. Garrosh himself contacted the Shatterspear to spur their offensive towards Lor'danel, and it seems clear that he fully intends to push from the south as well.\n\nGlynda Nal'Shea will need this information if the night elves are to be prepared.", progress = "You're back! I hear the battle went well.", completion = "Well, this news is disturbing indeed. I will start dispatching messengers to Ashenvale immediately and see if we can't get some reinforcements prepared for them.\n\nI cannot thank you enough for all the help you've lent us in these trying times. Such heroic deeds deserve reward. I think I might have something that will serve you perfectly.", rewards = "You will be able to choose one of these rewards:\n\nSilver Embossed BootsSilver Scaled BeltSilver Embroidered Cloak\n\nYou will also receive:\n\nSilver Embroidered CloakSilver Embossed BootsSilver Scaled Belt"}
MultiLanguageQuestData['en'][13592] = {title = "A Valiant's Field Training", objective = "Sir Marcus Barlowe at the Argent Tournament Grounds wants you to kill 10 Converted Heroes.", description = "The tournament is a time for testing your skills against your peers, but we must not forget that the real enemy, the Scourge, will not wait. As you hone your skills against others, so should you maintain your edge in combat against the enemy.\n\nTravel to the area southwest of the Valley of Fallen Heroes and north of Corp'rethar. There, the Scourge raises dead heroes and turns them against us. Defeat these minions of the Scourge, do honor to our allies, and keep yourself prepared for combat.", progress = nil, completion = "Welcome back from your exercises, &lt;name&gt;. Even while we practice for the competition, it's good to remind ourselves that the Scourge is still out there.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13593] = {title = "Valiant Of Stormwind", objective = "Speak with Marshal Jacob Alerius again if you wish to become a valiant of Stormwind.", description = "Welcome, champion. Word of your combat prowess has already reached my ears. Do you seek to join Stormwind's tournament delegation?\n\nYou will train and rise through the ranks as you have before, but when you are named a champion of Stormwind, your squire will have the option of carrying our banner into battle.", progress = nil, completion = "We are proud that you have agreed to train with us and compete on our behalf.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13594] = {title = "Don't Forget the Horde", objective = "Kill any 10 Horde at Bathran's Haunt.", description = "Evenar and the other apprentices may not be much use in a battle, but you look like you can more than hold your own. The Horde scum across the road to the east at Bathran's Haunt need to be taught a lesson.\n\nTheir new warlord, Garrosh Hellscream, has them up to no good. Feel like teaching them a thing or two?\n\nI'd come with you, but my assignment is to stay here and protect Orendil's apprentices, and that's exactly what I'm going to do.", progress = nil, completion = "&lt;The sentinel eyes you appreciatively for a moment.&gt;\n\nA job well done, &lt;class&gt;. If you're any indication of the quality of the &lt;race&gt; adventurers we're going to be seeing more of, we should have this war against the orcs and their Horde taken care of faster than expected.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13595] = {title = "Of Their Own Design", objective = "Obtain a Bottle of Wildfire and throw it at Bathran's Corpse to burn it.", description = "These creatures... these so-called Horde... they have cut me down in my prime and they are harvesting my hair for their evil plans.\n\nWill you help me to put an end to it, little <race>?\n\nI have overheard their herbalists speaking of something called wildfire upon their table across the way. If you were to take the bottle of this unnatural stuff and throw it at my corpse to the northeast, it would burn and no more of my hair will grow here.\n\nI am already dead and it is a small price to pay to stop them.", progress = "Your lives are all so short. Why is it that you insist on squandering them by killing each other?", completion = "You have helped me to return to the ground, &lt;name&gt;.\n\nNow my hair will cease to sprout for these creatures. Better yet, I will be regrown all the sooner.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13596] = {title = "Twilight Plans", objective = "Obtain 6 Twilight Plans at the Twilight Encampment.", description = "We're not fully aware of the intentions of the Twilight's Hammer cultists to the southwest.  We fear an attack on Lor'danel, however their motives might go well beyond that.\n\nI need you to go to the Twilight Encampment and get your hands on their plans.  Hurry, <name>.  We might not have much time.", progress = "Have you obtained the plans yet, <name>?", completion = "Excellent job, &lt;name&gt;.  Now give me a moment to examine the plans you've brought me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13597] = {title = "Spirit of the Thistle Bear", objective = "Keeper Karithus has instructed you to receive the blessing of the Great Thistle Bear Spirit.", description = "In these woods reside three great spirits, that of the Stag, that of the Thistle Bear, and that of the Moonstalker. These spirits make powerful allies, but you can only align yourself with one of them.\n\nIf you wish to align yourself with the Great Thistle Bear Spirit, take this incense to a cave just east of the great whirlpool. Meditate before the great spirit while burning the incense on the ground between you, and face his trial to earn his blessing. Should you succeed, return to me.", progress = nil, completion = "For countless ages I have walked these forests and lived in these mountains. Through snow and fire, I have watched civilizations crumble and nature press on. Now, the very earth turns against us, and it becomes very apparent that we must fight if our legacy is to continue.\n\nYour heart is true, and I would choose you as our champion. If you value the thick hide and resilience of my kind, then accept my boon. Know that the other spirits will not accept you once this choice is made, so choose wisely.", rewards = nil}
MultiLanguageQuestData['en'][13598] = {title = "Unsavory Remedies", objective = "Recover 6 Fuming Toadstools.", description = "I have no doubts that Grimclaw will recover with the help of my healing magics, though I can't say the same for the poachers that attacked him. Still, I could use some salve to close his wounds and lessen his pain while he heals.\n\nTo the east you will find the Ruins of Lornesta. Among the crumbled stones, there is a variety of fuming toadstool that flourishes in the damp environment. Bring me some of the toadstools so that I can mix a salve for our friend here.", progress = "Grimclaw is quite the fierce combatant. I feel somewhat sorry for those poachers, despite their aims.", completion = "You have my thanks, young one. We should be able to speed Grimclaw's recovery dramatically with this salve.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13599] = {title = "Grimclaw's Return", objective = "Return to Volcor and Grimclaw in Lor'danel.", description = "With the binding complete, the blessing has taken hold. It will most certainly make your travels in these lands easier.\n\nGrimclaw made a full recovery. Before I could do anything to stop him, he bolted off towards Lor'danel. I suppose that means it's time for your departure.\n\nIt was a great pleasure to have met you. For now, farewell - send my best wishes to Volcor and Grimclaw.", progress = nil, completion = "You've returned! It is good to see you again. I suppose we have you to thank for Grimclaw's return?\n\nI'm afraid... I have some bad news. I've been unable to purge the toxin... their conditions worsen. Gershalla died shortly after you left, and Volcor... Volcor passed just before you came back.\n\nHe lived long enough to see Grimclaw come back safely, so he died with a smile on his face. I'm just sorry that I couldn't do more.\n\nFor now, I'm doing everything I can to save Shaldyn, so please excuse me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13600] = {title = "A Worthy Weapon", objective = "Bring the Blade of Drak'Mar to Marshal Jacob Alerius at the Argent Tournament Grounds.", description = "Of all the times to have such rotten luck!\n\nMy tournament blade has gone missing. I've heard the bards telling tales of travelers offering winter hyacinths to a lonely maiden in return for gifts. Those hyacinths grow only on the ice flowing from the Ironwall Dam, on Crystalsong Forest's northwestern border with Icecrown. Gather the flowers and take them to the circle of lamps in Drak'Mar Lake in northeastern Dragonblight, near Zul'Drak and Grizzly Hills. Ask the lonely maiden for a worthy blade.", progress = "Were the wandering bard's tales true? Have you brought a blade?", completion = "&lt;The marshal accepts the Blade of Drak'Mar from you.&gt;\n\nA fine weapon, and perfectly balanced. It will serve me well in the next match.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13601] = {title = "In Aid of the Refugees", objective = "Sentinel Lendra at Lor'danel wants you to speak to Priestess Alinya at the Refugee Camp.", description = "By Elune!  It appears that many of those we feared dead from the attack on old Auberdine have taken refuge in a camp outside the town ruins.\n\nThe cultists at the Twilight Encampment were planning on making quick work of them.  It's a good thing that you successfully attacked their position.\n\nSeek out Priestess Alinya at the Refugee Camp east of old Auberdine and far south of here.", progress = nil, completion = "I thank you for coming to our assistance.  As you can see, the refugees' situation is dire.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13602] = {title = "Naga of the Strand", objective = "Slay any 15 Wrathtail naga at the Zoram Strand.", description = "There is evil lurking on the coast to the west.\n\nThe Zoram Strand is the resting place of the doomed city of Zoram, destroyed during the Sundering and submerged beneath the seas. It has been lost to the night elves for ages. Lost, and nearly forgotten.\n\nNow, the naga have returned, and for what reason we do not know. But reason matters little; we must slay these fiends and throw them back to the depths!", progress = nil, completion = "Very well done, &lt;name&gt;. Your actions in the Zoram Strand against the naga are commendable.\n\nI know your feat was not easily accomplished, for the strength and guile of the naga is well known to the night elves. We know this, for we share a history with them.\n\nThe naga are cursed Highborne night elves. Ten thousand years ago, Queen Azshara made a pact of desperation with the Old Gods to save her surviving people from a watery grave.\n\nThe naga are the result of that pact.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13603] = {title = "A Blade Fit For A Champion", objective = "Retrieve the Ashwood Brand and bring it to Marshal Jacob Alerius at the Argent Tournament Grounds.", description = "Good, honest, honed steel may not carry the day. The other combatants are using enchanted blades and I find myself at a disadvantage, but all is not lost.\n\nThere's an old legend from Grizzly Hills about a maiden cursed with a frog's form to protect the blade she has long guarded. She lives among the lake frogs on the shore of Ashwood Lake, just east of Ashwood Post. The only thing said to break the curse is a kiss, freely given. Apply this balm before kissing anything, <name>. Otherwise, you'll catch warts.", progress = "Were you able to recover the blade?", completion = "So the tales were true? This is a fine blade and I have no doubt that it will serve me well in the tournament. You have my thanks, &lt;name&gt;.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13604] = {title = "Archivum Data Disc", objective = "Bring the Archivum Data Disc to the Archivum Console in Ulduar.", description = "This platinum disc is surprisingly symmetrical and devoid of any scratches or imperfections.  Engraved along its edge, bold runes spell out the word \"ARCHIVUM.\"\n\nThere must be a device inside Ulduar capable of reading the disc.", progress = "The console whirrs with energy as the round receptacle opens.", completion = "The platinum disc fits perfectly inside the console.  It begins to spin as its contents are scanned by white beams of light.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13605] = {title = "The Last Refugee", objective = "Escort Archaeologist Hollee to safety", description = "There was this massive earthquake and then everything went black. The next thing I know, I woke up here a prisoner. The whole place is overrun with air elementals!\n\nI hope that everyone's okay. These Twillight's Hammer scum better not have hurt any of my friends!\n\nQuick, <class>, use something sharp to jimmy the lock on this ball and chain. Together we should be able to make it to the refugee camp.", progress = nil, completion = "Aye, you're the fine lad who saved my Hollee!\n\nWell, I've got a fitting reward for you here, I'm sure. We really can't thank you enough for bringing her to safety, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nArchaeologist's DungareesDigging StaffArchaeologist's Britches\n\nYou will also receive:\n\nArchaeologist's DungareesArchaeologist's BritchesDigging Staff"}
MultiLanguageQuestData['en'][13606] = {title = "Freya's Sigil", objective = "Prospector Doren at the Archivum in Ulduar wants you to obtain Freya's Sigil.\n\nFor more information on obtaining Freya's Sigil consult the Archivum Console.", description = "Freya's Sigil is going to be one of the tougher ones, I reckon.\n\nAccording to the Archivum, the essence of the Sigil is tied to her three elder servants, Brightleaf, Ironbranch and Stonebark.  Should any of the elders be harmed, the Sigil's integrity will be compromised.\n\nSparing the elders, however, means that Freya will be more powerful when you face her.\n\nWhat can I say, <name>.  We're stuck between a rock and hard place.", progress = "Freya's sigil, <name>?  Do ye have it?", completion = "Excellent job, &lt;name&gt;.  We're one step closer to saving Azeroth!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13607] = {title = "The Celestial Planetarium", objective = "Prospector Doren at the Archivum in Ulduar wants you to locate the entrance to the Celestial Planetarium.", description = "Listen, <lad/lass>!  Azeroth's fate is at stake here.\n\nOur only chance is to get to the Celestial Planetarium in time to find this Algalon and stop him from beaming back any messages to his Titan masters.\n\nLocate the Celestial Planetarium and come back with any information you get.  We might still have some time to prepare for Algalon's arrival.", progress = "Did you find it, <name>?", completion = "It's locked?  Figures!\n\nLet's see what information this junk heap can give us...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13609] = {title = "Hodir's Sigil", objective = "Prospector Doren at the Archivum in Ulduar wants you to obtain Hodir's Sigil.\n\nFor more information on obtaining Hodir's Sigil, consult the Archivum Console.", description = "Hodir's Sigil won't be easy to obtain.  Not only are ye going to have to defeat Hodir himself, but yer going to have to do it before he destroys the chest that contains it!\n\nCheck the Archivum console if you need more information.  That thing contains more knowledge than all of the world's libraries put together!", progress = "Did ye obtain the sigil, <name>?", completion = "Ye did it!  I don't know how, but ye did!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13610] = {title = "Thorim's Sigil", objective = "Prospector Doren at the Archivum in Ulduar wants you to obtain Thorim's Sigil.\n\nFor more information on obtaining Thorim's Sigil consult the Archivum Console.", description = "Thorim's not himself, <name>.  He's come under a dark influence.\n\nAn evil presence under the guise of an illusion pretends to be his lost wife, Sif.\n\nYe can't let him be overcome by this impostor's spell.  If he does, the location of his sigil might forever be lost!\n\nYer going to have to beat some sense into him and yer going to have to do it quick.\n\nAs always, the Archivum Console will give ye all the gory details... even the ones ye don't like.", progress = "Well, <name>?  Do ye have it?", completion = "Ye never cease to impress, &lt;name&gt;.\n\nYe and me are having a pint together after all this is done, ye hear me?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13611] = {title = "Mimiron's Sigil", objective = "Prospector Doren at the Ulduar Archivum wants you to obtain Mimiron's Sigil.\n\nFor more information on obtaining Mimiron's Sigil consult the Archivum Console.", description = "Mimiron's a clever one.  His entire abode is rigged with some sort of self-destruction mechanism.\n\nUnfortunately yer gonna have to race against it if ye want to get his sigil.  Check the Archivum Console for more details if ye need them.", progress = "Were you able to obtain the sigil, <name>?", completion = "I've got to hand it to you, &lt;name&gt;.  Our odds might not be the best, but I feel a lot better with you lending a hand.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13612] = {title = "Mor'shan Defense", objective = "Kadrak at Mor'shan Ramparts wants you to kill 5 Ashenvale Skirmishers and 5 Ashenvale Bowmen.", description = "Lok'tar, <race>!\n\nThe campaign is finally underway! Soon, all of Ashenvale will be in the grip of the Horde.\n\nAs we expected, our offensive is forcing the enemy to test our defenses at every position.\n\nHere at Mor'shan, their assault has been decimated! But as the vice tightens, they will have no choice but to continue to press us here.\n\nScout the region, <class>. Search for night elf survivors and cut them down before they can regroup for another assault!", progress = "Was your hunt successful, <race>?", completion = "Good work, &lt;class&gt;!\n\nYour efforts will help keep the enemy on their heels while our forces sweep across the land!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13613] = {title = "Rescue the Fallen", objective = "Use the Medicated Salve on 5 Wounded Mor'shan Defenders.", description = "Our forces are holding up admirably, <class>.\n\nBe that as it may, there are yet wounded to attend to - many still in the field of battle.\n\nI have created a salve that should grant the wounded enough energy to return to the ramparts for treatment. Please administer it to any in need before they become lost to us.", progress = nil, completion = "Thank you, &lt;race&gt;. I shall include your service to the Horde in my report.\n\nI should have these troops fit to fight again in no time!", rewards = "You will be able to choose one of these rewards:\n\nLeggings of the Traveling MedicHalfmoon GlovesFirst Responder's Pauldrons\n\nYou will also receive:\n\nLeggings of the Traveling MedicHalfmoon GlovesFirst Responder's Pauldrons"}
MultiLanguageQuestData['en'][13614] = {title = "Algalon", objective = "Bring the Sigils of the Watchers to the Archivum Console in Ulduar.", description = "You really did it, <name>.  Take the sigils to the Archivum Console and see if you can gain access to the Celestial Planetarium.\n\nYou best hurry, <lad/lass>.  Time is of the essence.", progress = "The console's bright lights scan the glass surface repeatedly, as if awaiting some form of input.", completion = "Stand by for verification.\n\nAccess to the Celestial Planetarium granted.  Please retrieve your key.", rewards = "You will receive:\n\nSack of Ulduar SpoilsCelestial Planetarium Key"}
MultiLanguageQuestData['en'][13615] = {title = "Empty Quivers", objective = "Truun at Mor'shan Ramparts wants you to collect 10 Serviceable Arrows from the Fallen Sky Lake region.", description = "Greetings, <class>, and welcome to the Ramparts.\n\nThings may appear a little chaotic here but do not worry. Kadrak has this juncture sealed up tight. Not a single elf has breached our lines!\n\nWhile you're here... I'm expecting a shipment of fresh supplies from Orgrimmar any day, but our watchmen are running dangerously low on arrows.\n\nBring me any you find and I will make it worth your trouble.", progress = "Have you collected the arrows we need, <class>?", completion = "Well done, &lt;class&gt;.\n\nThis should help get us by until our shipment arrives.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13616] = {title = "The Edge Of Winter", objective = "Marshal Jacob Alerius at the Argent Tournament Grounds wants you to bring him Winter's Edge.", description = "Curse that death knight for breaking my sword!\n\nIn southern Crystalsong Forest, overlooking the Crystal Vice's exit, you will find Lord Everblaze. Kill him and take the everburning ember from his corpse.\n\nBring it to the center of Winter's Breath Lake in northern Howling Fjord, and use it to free the maiden encased in ice. She is the guardian of an ancient sword and will award it to whoever frees her.\n\nProve your worth and earn the weapon that she has guarded for so long, <name>.", progress = "Did you win the blade I seek?", completion = "The blade is as fine as the stories say. It would seem there's little reason to complete the repairs on my customary blade. Winter's Edge is far superior and I will continue to carry it. You have my thanks, &lt;name&gt;.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13617] = {title = "West to the Strand", objective = "Speak with Talen at the Blackfathom Camp in Ashenvale.", description = "<name>, I have a friend who could make good use of particular talents. His name is Talen and he's an archaeologist of sorts. Recently he's been fascinated with the upheaval of the old city of Zoram and its treasures.\n\nIf you're willing to lend him a hand, you can find him at the Blackfathom Camp down the path to the west.", progress = nil, completion = "Hello, &lt;class&gt;.\n\nWhat's that? You say that Shyela sent you?\n\n\n\nVery well, let's get started.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13618] = {title = "Find Gorat!", objective = "Kadrak at Mor'shan Ramparts wants you to search the Fallen Sky Lake region for Gorat.", description = "Gorat is one of the Horde's most adept assassins.\n\nThe mere mention of his name strikes fear into the hearts of our Alliance foes.\n\nHe is reliable, fiercely loyal, and - until now - punctual.\n\nSomething's not right, <class>.\n\nGorat's mission was to find and eliminate the elf in charge of this assault on the ramparts.\n\nHe should be somewhere in the region of Fallen Sky Lake.\n\nFind him!", progress = nil, completion = "Listen carefully, &lt;race&gt;....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13619] = {title = "Final Report", objective = "Gorat wants you to return the Vial of Gorat's Blood to Kadrak at Mor'shan Ramparts.", description = "<Gorat coughs deeply as he strains to speak.>\n\nIt was... an ambush....\n\nWe were... returning to the ramparts. All of us... lost....\n\nWe... discovered their leader... \n\n<Gorat painstakingly fills a vial with the blood spilling from one of his wounds.>\n\nMy men... must be avenged.... Bring this... to Kadrak....\n\nHe will know what to do....\n\n<Gorat expires.>", progress = "Did you find Gorat, <class>?!", completion = "&lt;Kadrak listens intently as you share Gorat's last words.&gt;\n\nIt is as I feared, then. May his rest be peaceful - only not yet!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13620] = {title = "To Dinah, at Once!", objective = "Kadrak wants you to bring the Vial of Gorat's Blood to Dinah at Mor'shan Ramparts.", description = "The Horde may have never known one more loyal than Gorat. He never failed to complete a mission, and it would seem that he refuses to allow this to be his first.\n\nGorat had you deliver this vial for a purpose. Dinah is the daughter of a revered shaman, and is more powerful than she appears. Bring her the vial and hope that we are not too late.", progress = "What have you there, <race>?", completion = "Let's have a look, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13621] = {title = "Gorat's Vengeance", objective = "Use Gorat's Imbued Blood on Gorat's corpse, then defeat Captain Elendilad.", description = "Fortune is with us this day, <race>.\n\nGorat's blood was fresh enough for me to conduct a special ritual taught to me as a child.\n\nUse this imbued blood on Gorat's corpse to summon forth his lingering spirit.\n\nDo his final bidding, then report back here to Kadrak.\n\nSpirits keep you safe, friend.", progress = nil, completion = "Well done, &lt;race&gt;.\n\nThe elf captain is dead and the soul of one of our beloved brethren can sleep in peace.\n\nI shall pass on word of your deeds to my superiors in Orgrimmar.", rewards = "You will be able to choose one of these rewards:\n\nGorat's BequestKadrak's Breastplate\n\nYou will also receive:\n\nGorat's BequestKadrak's Breastplate"}
MultiLanguageQuestData['en'][13622] = {title = "Ancient History", objective = "Bring the Shattered Fragments of Val'anyr to the Archivum Console in the Archivum in Ulduar.", description = "The pieces fit together to form an elegant hammer.  Its construction appears to be at least partially Titan in nature.\n\nThe console inside the Archivum might have some information regarding this artifact.", progress = "Awaiting input.", completion = "Analyzing fragments... please stand by.", rewards = nil}
MultiLanguageQuestData['en'][13623] = {title = "Delivery for Orendil", objective = "Deliver the Bag of Bathran's Hair to Orendil Broadleaf at Maestra's Post in Ashenvale.", description = "Quickly, <name>. I will put the Bathran's Hair into this bag, but you must deliver it to my master, Orendil Broadleaf. You will find him at Maestra's Post, just south down the road on the left.\n\nBut beware, we've received reports that the post is under attack from the Horde!", progress = "You're a brave one to come here given the circumstances.\n\nWhat business have you, stranger?", completion = "So, Evenar was succesful. Actually, more to the point, YOU were successful.\n\nI cannot thank you enough, &lt;class&gt;, but there is more that must be done to the leaves before they will serve as a curative for what ails the child, Relara.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13624] = {title = "A Squad of Your Own", objective = "Use a squad of Maestra's Post Sentinels to destroy 3 Ashenvale Wreckers and slay 10 Horde Invaders.", description = "I certainly hope that you're here to help, <class>. The situation is as dire as it appears. To put it quite simply, we are losing!\n\nMy girls and I are the last line of defense against the Horde, but we're not going to get out of this one without taking the fight to them. Up for a challenge?\n\nI have a small squad of sentinels that I can loan to you. Get them close and I'm certain that their magic arrows can destroy those wreckers and invaders.\n\nSpeak to me again if you need replacements.", progress = nil, completion = "I'd received a report about you from some of my scouts out in the forest but I had no idea how capable you are!\n\nThank you, &lt;name&gt;. With what you've accomplished the tide is turned. I've no doubt now that we'll rout them by the end of the day!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13625] = {title = "Learning The Reins", objective = "Strike a Melee Target with Thrust 5 times, use Shield-Breaker on 2 vulnerable Ranged Targets, use Charge on 2 vulnerable Charge Targets and then return to Scout Shalyndria at the Argent Tournament Grounds.\n\nIf you lose your lance, you can get another from any of the Lance Racks near the stables or the Silver Covenant Pavilion.", description = "Most of the tournament's competitions require competitors to master the command of a mount in battle. In order to familiarize you with mounted combat, we've put up training dummies all over the northern part of the tournament grounds.\n\nVisit the stables outside the pavilion, equip your lance, and mount up on the Quel'dorei steed. Familiarize yourself with the tactics available to you and use them to defeat the three different kinds of training dummies.", progress = "How goes the mounted combat practice?", completion = "Well done, &lt;name&gt;. Mounted combat is often hard to pick up for those accustomed to fighting on foot. I have no doubt that you'll continue to improve with practice, which is more than I can say for some warriors.", rewards = "You will receive:\n\nAspirant's Seal"}
MultiLanguageQuestData['en'][13626] = {title = "Respect for the Fallen", objective = "Retrieve Feero's Holy Hammer and The Purifier's Prayer Book.", description = "There were two humans here: Feero Ironhand and Delgren the Purifier. They were members of a holy organization known as The Argent Dawn. Both fell defending the post when the Horde first attacked.\n\nI'm going to loan you my magical cloak. It was a gift from Cenarius that allows me to move invisibly.\n\nFind both of their corpses and retrieve Feero's hammer and Delgren's prayer book. Feero's corpse is in the courtyard and Delgren's is atop the tower.\n\nBeware, the warlock up there will be able to see you.", progress = "Our losses here have been staggering.", completion = "I do not look forward to writing the letter to the Argent Dawn embassy in Darnassus. At least we'll be able to send their most prized possessions back for their loved ones.\n\nI cannot thank you enough for your courage, &lt;name&gt;. Please accept this on behalf of the post.", rewards = "You will be able to choose one of these rewards:\n\nDelgren's LeggingsOnaeya's GlovesFeero's Pauldrons\n\nYou will also receive:\n\nDelgren's LeggingsOnaeya's GlovesFeero's Pauldrons"}
MultiLanguageQuestData['en'][13627] = {title = "Jack Me Some Lumber", objective = "Bring 12 Rough Hewn Planks to Bezzle Blastbolt at the Argent Tournament Grounds.", description = "Come closer. No, not too close. Don't want any unnecessary suspicion now, do we?\n\nThis coliseum requires more lumber than we've stockpiled and there's no way I'm going to pay to have it shipped in from Grizzly Hills. At the western end of Crystalsong Forest, by the Great Tree, grow a number of young Crystalsong oaks. They'd provide just the kind of planking we need for building and scaffolding. Take this axe, use it to fell the trees and then hew them into planks, but don't let anyone see you!", progress = "Did you get the \"goods\" we talked about?", completion = "All excellent planks, and the price is right, too! Even better, those Argent Crusade sticks-in-the-mud will never know. They'll get their precious coliseum and I'll get my early completion bonus. Now that's a win-win if I ever saw one.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13628] = {title = "Got Wood?", objective = "Truun wants you to ride Brutusk to the Warsong Labor Camp.\n\nSpeak with Kadrak to get Kadrak's Reins to ride Brutus.", description = "Kadrak has just received fresh orders for our troops. I hear we're to begin offensive strikes into Ashenvale!\n\nI have far too few supplies to support an assault, and my shipment from Orgrimmar has yet to arrive.\n\nI am forced to  improvise, and could use your help, <class>.\n\nSpeak with Kadrak and ask him for the reins to Brutusk. The kodo will take you to the Warsong Labor Camp. Once there, seek out Gorka and ask her to load you up with logs.", progress = nil, completion = "Welcome, &lt;class&gt;. It is good to see that the road to Mor'shan Ramparts remains clear.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13629] = {title = "Val'anyr, Hammer of Ancient Kings", objective = "Throw the Shattered Pieces of Val'anyr into Yogg-Saron's maw while he's casting Deafening Roar and defeat Yogg-Saron and recover the Reforged Hammer of Ancient Kings.\n\nThis can only be completed in Heroic mode and only if at least one Ulduar Watcher is not assisting you.", description = "The Archivum Console has hinted at a possible way to rebind the fragments of Val'anyr:  you must get the fragments inside the physical form of the being known as Yogg-Saron.\n\nIt sounds like a long shot, but for an artifact of such power you think the risk might just be worth it.", progress = "Awaiting input.", completion = "Object integrity confirmed.  Please hold while solidified residue is removed.", rewards = "You will receive:\n\nVal'anyr, Hammer of Ancient Kings"}
MultiLanguageQuestData['en'][13630] = {title = "The Reason Why", objective = "Deactivate the Blue, Green, and Red Moonstones.", description = "The furbolg have descended from the heights and overrun the Ruins of Ordil'Aran to the north. I believe they did so because they were attracted to what the dead cultists there uncovered:  three moonstones.\n\nLiladris Moonriver will counsel you to deal with the furbolg in a more direct manner, and I will not gainsay her, but I would ask that you go to the ruins and deactivate the moonstones.", progress = nil, completion = "Thank you, &lt;name&gt;.\n\nWith the moonstones of Ordil'Aran deactivated, we should not need to worry about any further incursions of furbolg here.\n\nHowever, my scouts have returned with disturbing news from the furbolg village. There is an imminent danger massing there.\n\nI wonder, might I entice you to carry a warning to Astranaar for me?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13631] = {title = "All Is Well That Ends Well", objective = "Take the Reply-Code Alpha to Rhonin in Dalaran.", description = "We'd best hurry now, <name>.  We're going to have to transmit the reply-code from Dalaran.\n\nTake it to Rhonin, I will meet you there.", progress = "You're ready, <name>?", completion = "You're here.  Let us hope this works.  For all our sakes.", rewards = "You will be able to choose one of these rewards:\n\nDrape of the SkyheraldSunglimmer DrapeBrann's Sealing RingStarshine Signet\n\nYou will also receive:\n\nDrape of the SkyheraldSunglimmer DrapeBrann's Sealing RingStarshine Signet"}
MultiLanguageQuestData['en'][13632] = {title = "Rear Guard Duty", objective = "Slay any 10 furbolg at the Ruins of Ordil'Aran.", description = "The moon priestess has a plan to make sure that no further furbolg descend upon us from the highlands. I am more concerned with those that are already at the ruins, some of which are massing just outside of the post.\n\nDistasteful as it may be, I must ask that you head north into the Ruins of Ordil'Aran and slay the furbolg. We cannot fight on two fronts!\n\nThank you, <class>.", progress = "Ordil'Aran was a night elf city once long ago. It fell to ruins during the Sundering and only recently had some outsiders moved in to pillage it.\n\nNow they are dead, victims of their own curiosity that attracted the furbolg down upon them.", completion = "We are in your debt, &lt;class&gt;. If I know anything about the furbolg, they do not like their noses bloodied.\n\nIt won't be long now before they tuck tail and return to their village.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13633] = {title = "The Black Knight of Westfall?", objective = "Investigate the Black Knight's claims and return to Crusader Rhydalla at the Argent Tournament Grounds with your findings.", description = "No doubt you've heard the disturbing rumors about the contestant the others are calling the Black Knight. It's said that any rider who was scheduled to face him in combat has met an untimely end.\n\nOf course, we have no definitive proof of anything, but it wouldn't hurt to look into this knight's background.\n\nHe claims to be descended from the Cooper family of Westfall. Would you visit their residence in the western part of Moonbrook in Westfall? See if you can find any proof of his story.", progress = "Have you found anything related to the Black Knight's story?", completion = "So you're saying this knight's story is a sham? Most suspicious. Dishonorable at the least, and murderous at the worst. Still, we can't confront him until we know for certain whether he was involved in these murders.\n\nDo nothing to arouse his suspicions, &lt;name&gt;. Discretion will serve us well as we continue to investigate.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13634] = {title = "The Black Knight of Silverpine?", objective = "Investigate the Black Knight's claims and return to Crusader Rhydalla at the Argent Tournament Grounds with your findings.", description = "No doubt you've heard the disturbing rumors about the contestant the others are calling the Black Knight. It's said that any rider who was scheduled to face him in combat has met an untimely end.\n\nOf course, we have no definitive proof of anything, but it wouldn't hurt to look into this knight's background.\n\nHe claims to hail from Valgan's Field in Silverpine Forest. It's a small farm on the western shore of Lordamere Lake. Would you visit the farm and let me know if there's any truth to his story?", progress = "Have you found anything related to the Black Knight's story?", completion = "So you're saying this knight's story is a sham? Most suspicious. Dishonorable at the least, and murderous at the worst. Still, we can't confront him until we know for certain whether he was involved in these murders.\n\nDo nothing to arouse his suspicions, &lt;name&gt;. Discretion will serve us well as we continue to investigate.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13635] = {title = "South Gate Status Report", objective = "Deliver Pilot Hammerfoot's Status Report to Captain Rugelfuss in the Valley of Kings.", description = "We're due for sending a status report over to the mountaineers in the Valley of Kings.\n\nI expect you're on your way there next anyhow - would you mind dropping it off for me? Just take the tunnel to the east, and check in at the guard station. Hand it directly to Captain Rugelfuss.", progress = "What brings you all the way out here?", completion = "The South Gate status report? Excellent. I've been awaiting news from them for a while.\n\nWith the increasing number of troggs in the hills on all sides, I fear the outposts will be the first to feel any aggressive action.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13636] = {title = "Stormpike's Orders", objective = "Deliver Stormpike's Orders to Mountaineer Stormpike at Algaz Station.", description = "I need to get some orders up to Mountaineer Stormpike at his post in Algaz Station. If you wouldn't mind taking them, just follow the road all the way up to the northwest and you'll be sure to see the main bunker.\n\nIf you'd like to lend a hand in accomplishing his tasks, we'd be glad to reward you for that as well.", progress = nil, completion = "Orders! Let's see what we have here... hah! He wants me to deal with the infestation of rat men. We're already in the middle of that, so no real deviation there.\n\nCare to lend a hand?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13637] = {title = "Ram Delivery", objective = "The mountaineers at South Gate Outpost have requested a delivery of rams for their patrols. I didn't think we'd be able to spare any, but we can get them at least one thanks to you.\n\nMind riding it over and delivering it to Private Hammerfall for me? Just let me know when you're ready to go.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The mountaineers at South Gate Outpost have requested a delivery of rams for their patrols. I didn't think we'd be able to spare any, but we can get them at least one thanks to you.\n\nMind riding it over and delivering it to Private Hammerfall for me? Just let me know when you're ready to go.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13638] = {title = "The Captured Mountaineer", objective = "Captain Regulfuss at Thelsamar wants you to locate Mountaineer Gravelgaw.You've proven yourself more than capable enough in a fight. I have something a bit more pressing to ask of you now.\n\nOne of my men, Mountaineer Gravelgaw, was captured by the troggs that we've been fighting in the southern mountains. Well, not so much captured as willingly gave himself up, but similar end result. I think he was hoping to identify their leader from the inside.\n\nI need you to go get him out. They'll probably be holding him near one of their upper caves deep in the mountains.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "You've proven yourself more than capable enough in a fight. I have something a bit more pressing to ask of you now.\n\nOne of my men, Mountaineer Gravelgaw, was captured by the troggs that we've been fighting in the southern mountains. Well, not so much captured as willingly gave himself up, but similar end result. I think he was hoping to identify their leader from the inside.\n\nI need you to go get him out. They'll probably be holding him near one of their upper caves deep in the mountains.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13639] = {title = "Resupplying the Excavation", objective = "Locate Huldar, Miran, and Saean.", description = "Ironband has an excavation to the southeast and he's been needing a hefty amount of explosives sent from the league for all the carving. Huldar, Miran, and Saean just departed with the most recent load and could probably use a hand.\n\nThey can't have made it very far, strong as they are. They can only move so fast laden down with those barrels.\n\nThey're taking the normal route to the site, leaving south out of town and following the curve of the Loch. Go catch up with them and help'm out, will ya?", progress = nil, completion = "Hmph, it'll take more than a Dark Iron ambush to stop the deliveries!\n\nBut Saean... I would never have suspected him to be one of their sympathizers. We've been working with him for almost a year now... maybe I missed the signs.\n\nWell, I'll consider that later.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13640] = {title = "Management Material", objective = "Convince Demoralized Peons to work and collect 5 bundles of Freshly Cut Wood.", description = "Truun needs wood, huh? Normally I could provide, but not today.\n\nWith constant elf attacks, gathering lumber is dangerous work. The peons I have left are reluctant to venture into the woods.\n\nYou want wood? Then you go convince the peons to work.\n\nAnd keep them safe! I cannot afford to lose any more!", progress = "Did you get the wood you need?", completion = "It seems you've solved one problem only to face another, &lt;class&gt;.", rewards = "You will be able to choose one of these rewards:\n\nLabor Camp FrockManager's MantleHands of Encouragement\n\nYou will also receive:\n\nLabor Camp FrockManager's MantleHands of Encouragement"}
MultiLanguageQuestData['en'][13641] = {title = "The Seer's Crystal", objective = "Bring a Seer's Crystal to Crusader Rhydalla at the Argent Tournament Grounds.", description = "Now that we know there's no truth to the Black Knight's stories, we must find a way to connect him to the murdered knights.\n\nI know a way to reveal the truth about how they died, but it requires a rare material. We must gain a seer's crystal, found only among the unbound seers who congregate near night elf ruins in the Forlorn Woods in the central part of Crystalsong Forest. Find one of these seers, <name>, and bring me the crystal it holds.", progress = "Have you located a seer's crystal?", completion = "This one will do nicely. All that remains is to imbue it with the power of the Light, giving it the ability to find truth amid deception.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13642] = {title = "Bathed in Light", objective = "Create a Bathed Concoction.", description = "The concoction is not quite complete; it must be bathed within the Light of Elune before we can even think about giving it to the child.\n\nThere is a known location just to the west at Lake Falathim where the goddess's moonlight always touches down, day or night. Please, <name>, I implore you for the sake of Relara, take the concoction and bathe it in Elune's radiance.\n\nBut beware, strange things have befallen the area of the lake, and I fear that it is no longer safe to go there.", progress = "Did you have any trouble getting to the Light of Elune at Lake Falathim?", completion = "With the concoction blessed by the Light of Elune, it should be ready for delivery to Astranaar.\n\nThere is no time to waste, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13643] = {title = "The Stories Dead Men Tell", objective = "Use the Seer's Crystal at the graves of Sir Wendell Balfour, Lorien Sunblaze, and Conall Irongrip to determine how they died, then return to Crusader Rhydalla.", description = "The crystal will reveal the truth about how three of the tournament's combatants died. Take it with you to the graveyard east of the Tournament Grounds and use it before the graves of Sir Wendell Balfour, Lorien Sunblaze, and Conall Irongrip.\n\nIf indeed these men were murdered, then we must find a way to tie it to the Black Knight before he strikes again. Look closely at what the crystal tells you, <name>, for we must be certain these deaths were not accidental.", progress = "Have you visisted the graves of the slain combatants?", completion = "So you say Lorien Sunblaze was done in by poison and Sir Wendell was burnt alive? Dreadful ways to die, both of them. Only Conall was killed by cold steel, and from your description, it was a coward's strike, not honorable combat that laid him in his grave.\n\nAll three sparred with and were scheduled to fight the Black Knight. This cannot be a coincidence. Now, we must find a way to prove it was the Black Knight's work.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13644] = {title = "That Which Has Risen", objective = "Slay Harbinger Aphotic.", description = "When I sensed these... things... rising from below, I came to put them back down. I found the corpse of your friend and dragged him as far as I could before one of my fetlocks was broken. It is all that I can do to hold off these foul tendrils.\n\nThere is one that controls the tendrils and eyes. It calls itself Harbinger Aphotic -- I'm sure that you have heard it yelling from the south.\n\nThe harbinger stands out of range of my magic, but you could get to him. If you dare....", progress = "The harbinger yet lives, <name>. I cannot begin to cleanse Lake Falathim until it is slain.", completion = "With the death of the harbinger, I can begin to cleanse the lake.\n\nYou have my deepest thanks, &lt;name&gt;. I mourn the loss of your friend, but know that his remains will fuel the reclamation of the forest hereabouts.", rewards = "You will be able to choose one of these rewards:\n\nAblution SlippersSomber TreadsHeartwise Boon\n\nYou will also receive:\n\nAblution SlippersSomber TreadsHeartwise Boon"}
MultiLanguageQuestData['en'][13645] = {title = "To Raene Wolfrunner", objective = "Deliver the Glowing Gem to Raene Wolfrunner at Astranaar in Ashenvale.", description = "I would ask you to deliver the gem directly to Raene Wolfrunner. Last I heard, she was still in Astranaar to the southeast.\n\nAt least the road between here and there is still relatively safe, so it should be a simple matter of following it there. Of course, if you'd rather, I believe that Sentinel Avana would be willing to loan you one of her nightsabers to swiftly make the trip.\n\nWhatever you choose, good health to you, <name>. May our paths cross again soon.", progress = "I am Raene Wolfrunner. Who might you be?", completion = "Teronis is dead?\n\n&lt;The lady weeps softly for the loss of her friend and then composes herself after a moment.&gt;\n\nWe must see to it that his sacrifice was not in vain. Are you willing to see this through, &lt;class&gt;?\n\nVery well, allow me some time to think about how we should proceed. I will know shortly.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13646] = {title = "Astranaar Bound", objective = "Speak with Sentinel Luara at Astranaar in Ashenvale.", description = "You have been of great assistance to us, <name>. Without you, we would have been wiped out by now.\n\nIt would be my pleasure to offer you one of my nightsabers anytime to ride to Astranaar up and to the southeast. I'm sure that you have very important business to attend to there.\n\nI would consider it a great kindness if you would speak with my sister, Sentinel Luara, when you arrive to tell her that I am well.\n\nJust speak to me again when you are ready to go, and anytime that you need a ride it is yours.", progress = nil, completion = "Avana is alive?! I feared that she might be dead when we heard about the attack on Maestra's Post!\n\nAs you can see, we have our hands full with the Horde here as well.\n\nYou have given me the greatest gift by letting me know she is well. Any time that you wish to ride one of my nightsabers back to Maestra's Post, it is yours.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13647] = {title = "Joining the Hunt", objective = "Speak to Marek Ironheart at the Farstrider Lodge.", description = "Well, you definitely have some fight in you.\n\nYou know, there are some hunter types at the lodge east of here, up in the hills - they might be right up your alley. Why don't you go pay them a visit and see if they have any work that you might be interested in?", progress = nil, completion = "Hello there, laddy! The mountaineers sent you over, eh? I do suspect we might have just the sort of work you're looking for. Welcome to the Farstrider Lodge!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13648] = {title = "WANTED: The Dark Iron Spy", objective = "Slay Gorick Guzzledraught.", description = "A dark iron spy has infiltrated the town, stolen documents from the Explorers' League establishment, and is now in hiding somewhere nearby. He was last sighted near the top of the hill to the south of town.\n\nA sizable reward awaits anyone who can bring this spy to justice. Dead or alive - dead preferred.", progress = nil, completion = "You brought that damned spy to justice! This is good news. We can all rest a little bit easier, not worrying about that one.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13649] = {title = "Justin's Fun Test", objective = "Use the Complimentary Brewfest Sampler to hit S.T.O.U.T. 5 times, then talk to Boxey Boltspinner.", description = "Hey there!  You look like you can handle your brew.  But can you handle your brew mug? \n\nThe Dark Irons have come back with a vengeance to ruin our celebration.  Tossing mugs at them is the best way to stop them, but first, let's see if you can toss one at old S.T.O.U.T. here.\n\nIt's easy, pick up a complimentary sampler and take a drink.  Just make sure you're facing S.T.O.U.T.  Talk to me after you've hit him 5 times.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nBrewfest Prize Token"}
MultiLanguageQuestData['en'][13650] = {title = "Keep Your Hands Off The Goods!", objective = "Inspect the Upturned Giant Artifact, the Overdressed Woman Artifact, and the Broken Tablet Artifact.", description = "We've uncovered some incredible artifacts at this site. It's hard to be convinced that it's all authentic, but there could be serious historical potential.\n\nUnfortunately, when the troggs overran the site, we lost access to three of our most notable finds to date. I'm concerned that the troggs might have stolen them or defiled them in our absence.\n\nIf you go into the excavation, find the Upturned Giant, the Overdressed Woman, and the Broken Tablet, and make sure they're still intact.", progress = "Are all of our artifacts still there? Are they damaged?", completion = "Woo! I'm relieved... I was worried they'd all be destroyed by now. Thank you for checking in on them.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13651] = {title = "Needs a Little Oil", objective = "Gorka at Warsong Labor Camp wants you to collect 5 Natural Oil from the Rotting Slimes in Ashenvale.", description = "You have your wood, but the encroaching elves have made it impossible for your kodo to return to Mor'shan Ramparts.\n\nI've dispatched a runner to Splintertree to summon aid. It shouldn't take long for their forces to clear the way.\n\nIn the meantime, I would ask that you do us a service. Rust has rendered our shredders inoperable. A little lubrication and they'll be as good as new.\n\nThe oil from the rotting slimes just north of here should work just fine.", progress = "Were you able to collect the oil we need, <class>?", completion = "Thank you for the oil, &lt;class&gt;. Now prepare yourself!\n\nMy runner has returned with some desperate news....\n\nSplintertree is surrounded!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13652] = {title = "Defense of the Stonewrought Dam", objective = "Seek out Chief Engineer Hinderweir VII at the Stonewrought Dam.We appreciate all of your help. We'll regain control of the excavation with a little bit of time, I'm just glad to know that all of our work wasn't destroyed in the process of this occupation.\n\nWe've been greedy enough with your time. I have a friend who could really use some of your help if you have any to lend. Go to the far side of the Loch and you'll find Stonewrought Dam. Once you're there, seek out Chief Engineer Hinderweir VII.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "We appreciate all of your help. We'll regain control of the excavation with a little bit of time, I'm just glad to know that all of our work wasn't destroyed in the process of this occupation.\n\nWe've been greedy enough with your time. I have a friend who could really use some of your help if you have any to lend. Go to the far side of the Loch and you'll find Stonewrought Dam. Once you're there, seek out Chief Engineer Hinderweir VII.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13653] = {title = "Crisis at Splintertree", objective = "Gorka wants you to accompany her to Mor'shan Ramparts and report to Kadrak.\n\nSpeak to her when you are ready to depart.", description = "There will be no help coming from Splintertree.\n\nThe elves have launched a major assault on our stronghold there and they have the place surrounded!\n\nWe must inform Kadrak or die trying!\n\nYour kodo has been loaded up with the wood you collected. Let me know when you're ready and we'll charge the enemy lines.", progress = "What's all this about, <class>?", completion = "Gorka...\n\nWe must always be prepared for losses. Her honorable service to the Horde will not be forgotten.\n\nAnd her sacrifice shall not be in vain!", rewards = "You will be able to choose one of these rewards:\n\nMourner's StoleLeggings of LossBurden of Sacrifice\n\nYou will also receive:\n\nMourner's StoleLeggings of LossBurden of Sacrifice"}
MultiLanguageQuestData['en'][13654] = {title = "There's Something About the Squire", objective = "Obtain a Large Femur from a Skeletal Woodcutter and use it to incapacitate Maloric. Search Maloric for evidence, then report back to Crusader Rhydalla at the Argent Tournament Grounds.", description = "Every day, the Black Knight's squire, Maloric, makes a big show of heading to Crystalsong Forest with his axe over his shoulder. He wants us to believe he's chopping wood, but he never returns with more than a few twigs.\n\nHe usually goes toward the ruins southwest of the Mirror of Twilight. He spends a lot of time out there, even for a squire with responsibilities to his knight.\n\nFind a way to distract or incapacitate him and search him. If he's up to something, we'll know it.", progress = "Did the squire's behavior yield any clues?", completion = "&lt;Crusader Rhydalla examines the bag's contents with a look of disgust on her face.&gt;\n\nIt's all here, &lt;name&gt;: the poison that killed Lorien, a collection of knives, torches, and oil. No man has cause to possess these things here and no squire would do so without orders from his knightly master. We've found our murderer, &lt;name&gt;, but who is he working for?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13655] = {title = "Explorers' League Document (2 of 6)", objective = "Return the Explorers' League Document to Torren Squarejaw in Thelsamar.", description = "The document bears the Explorers' League crest and seems to detail potential dig sites in Loch Modan. Sooty smudges lead you to believe it was likely stolen by the Dark Iron spies in the area.\n\nYou recall mention of missing documents at the Explorers' League building in Thelsamar.", progress = nil, completion = "Well look at that. You found one of our stolen documents!\n\nWe're much obliged for its return. Hopefully a bit of gold will suit your fancy for the finder's fee?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13656] = {title = "Explorers' League Document (1 of 6)", objective = "Return the Explorers' League Document to Torren Squarejaw in Thelsamar.", description = "The document bears the Explorers' League crest and contains extensive information on the indigenous creatures of Loch Modan. Sooty smudges lead you to believe it was likely stolen by the Dark Iron spies in the area.\n\nYou recall mention of missing documents at the Explorers' League building in Thelsamar.", progress = nil, completion = "Hello, sonny! You seem to have found one of our stolen documents, eh?\n\nThank you kindly for bringing it back to us. We'll gladly lend some coin as thanks for its return.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13657] = {title = "Explorers' League Document (3 of 6)", objective = "Return the Explorers' League Document to Torren Squarejaw in Thelsamar.", description = "The document bears the Explorers' League crest and contains historical records for all the notable locations in Loch Modan. Sooty smudges lead you to believe it was likely stolen by the Dark Iron spies in the area.\n\nYou recall mention of missing documents at the Explorers' League building in Thelsamar.", progress = nil, completion = "Our historical records! The thought of Dark Iron vermin delving into our past just made me sick to my stomach.\n\nWe appreciate you bringing this back to us. We'd like to offer you some coin as a reward.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13658] = {title = "Explorers' League Document (4 of 6)", objective = "Return the Explorers' League Document to Torren Squarejaw in Thelsamar.", description = "The document bears the Explorers' League crest and seems to detail transport routes utilized by the league into and out of Loch Modan. Sooty smudges lead you to believe it was likely stolen by the Dark Iron spies in the area.\n\nYou recall mention of missing documents at the Explorers' League building in Thelsamar.", progress = nil, completion = "Ug, I can't believe they got their hands on our transport routes - that was just asking for trouble!!\n\nThank you for getting this back to us before they were able to do much with it! You probably saved us a lot of heartache. Please accept some coin as a reward for your efforts.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13659] = {title = "Explorers' League Document (6 of 6)", objective = "Return the Explorers' League Document to Torren Squarejaw in Thelsamar.", description = "The document bears the Explorers' League crest and contains detailed assessments of the various threats present within Loch Modan. Sooty smudges lead you to believe it was likely stolen by the Dark Iron spies in the area.\n\nYou recall mention of missing documents at the Explorers' League building in Thelsamar.", progress = nil, completion = "Hah! Think they got a kick out of seeing how low they were on our list of threat assessments? This document was admittedly a bit out of date, but none the less amusing.\n\nOf course, we'll offer you some money as a reward for returning this anyway - your efforts are appreciated!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13660] = {title = "Explorers' League Document (5 of 6)", objective = "Return the Explorers' League Document to Torren Squarejaw in Thelsamar.", description = "The document bears the Explorers' League crest and contains a detailed list of the artifacts excavated by Ironband's workers in southeastern Loch Modan. Sooty smudges lead you to believe it was likely stolen by the Dark Iron spies in the area.\n\nYou recall mention of missing documents at the Explorers' League building in Thelsamar.", progress = nil, completion = "Our artifact records! I was pretty well worried what the Dark Irons might try to steal with this information at their disposal.\n\nThank you for bringing this back to us. We'll gladly part with some coin to express our gratitude.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13661] = {title = "Heartfelt Appreciation", objective = "You located all of our documents! We can't thank you enough for the help... we'd all but given up hope. It seemed sure that the Dark Irons would be able to act upon all of this information soon. It's good to know that they'll be left blind in their attacks for quite a while yet.\n\nTo thank you for all of your efforts on our behalf, we would like to offer you a gift. An artifact really... something we recovered from one of our digs. You have the appreciation of all of the Explorers' League.", description = "You located all of our documents! We can't think you enough for the help... we'd all but given up hope that the dark irons would be able to act upon all of this information soon. It's good to know that they'll be left blind in their attacks for quite a while yet.\n\nTo thank you for all of your efforts on our behalf, we would like to offer you a gift. An artifact really... something we recovered from one of our digs. You have the appreciation of all of the Explorers' League.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nOld Dwarven HammerUncovered BreastplateStar Shooter\n\nYou will also receive:\n\nStar ShooterUncovered BreastplateOld Dwarven Hammer"}
MultiLanguageQuestData['en'][13662] = {title = "Gaining Acceptance", objective = "You've worked your way up through the Brotherhood's corporate hierarchy, <race>. We have begun to look favorably upon you. Quite an accomplishment!\n\nIf you're interested in more work and earning more respect amongst us, listen up.\n\nWe can refine the fiery flux by adding a simple Dark Iron residue to the mix. The Dark Iron residue can be found in Blackrock Depths.\n\nBring me all the Dark Iron residue you find!", description = nil, progress = "You've worked your way up through the Brotherhood's corporate hierarchy, <race>. We have begun to look favorably upon you. Quite an accomplishment!\n\nIf you're interested in more work and earning more respect amongst us, listen up.\n\nWe can refine the fiery flux by adding a simple Dark Iron residue to the mix. The Dark Iron residue can be found in Blackrock Depths.\n\nBring me all the Dark Iron residue you find!", completion = "Keep the residue pouring in!", rewards = nil}
MultiLanguageQuestData['en'][13663] = {title = "The Black Knight's Orders", objective = "Use the Enchanted Bridle to gain control of the Black Knight's Gryphon and ride it to its destination. Once you have arrived, recover the Stolen Tournament Invitation and the Black Knight's Orders and bring them to Crusader Rhydalla at the Argent Tournament Grounds.", description = "We must discover who sent the Black Knight to the tournament and what his master hopes to gain by killing the competitors.\n\nThe Kirin Tor has offered to help in this matter and provided us with something to help our search.\n\nTake this enchanted bridle to the Black Knight's camp on the eastern edge of the tournament grounds and use it to gain control over the Black Knight's gryphon. The bridle's magic will force the gryphon to take you to his master's home. Search it and return with anything you find.", progress = "What did you discover?", completion = "&lt;Crusader Rhydalla's face pales as she reads the orders.&gt;\n\nThis can only mean one thing, &lt;name&gt;. The Black Knight is a member of the Cult of the Damned and has been sent by Arthas to disrupt the tournament!\n\nThe Black Knight has proven himself a fearsome combatant, and you will need to be every bit as good if you wish to face him. When you are a champion, return to me and we'll find a way to ensure his defeat.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13664] = {title = "The Black Knight's Fall", objective = "Defeat the Black Knight and then speak to Crusader Rhydalla at the Argent Tournament Grounds.", description = "We must put an end to the Black Knight's scheming, and show those who oppose us that we will not stand by and allow our champions to be murdered.\n\nBy now, he will suspect that someone is on his trail. Challenge him in the light of day, where he cannot refuse or murder in the dark, <name>.\n\nUse my argent charger for the battle. It's housed in the stables.\n\nSpeak to Squire Cavin at the Ring of Champions. The squire will call the Black Knight to battle, but you will make him answer for his crimes.", progress = "Is it done?", completion = "With the death of the Black Knight, the tournament may once again serve its purpose. The champions of the Horde and Alliance may demonstrate their skill at arms and train for the day when Arthas and his minions will no longer threaten us.\n\nYou have the thanks of the Argent Crusade, &lt;name&gt;, and that of all who have answered our call.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13665] = {title = "The Grand Melee", objective = "Bring 3 Marks of the Valiant to Captain Joseph Holley at the Argent Tournament Grounds.\n\nIf you lose your lance, you can get another from any of the Lance Racks near the stables or in the Silver Covenant Pavilion.", description = "The grand melee is the most important of the tournament's competitions. The people of Stormwind adore their knights and are looking forward to seeing us win the melee. To that end, they've been honing their skills against the other valiants.\n\nI suggest you do the same.\n\nGo to the stables outside the pavilion, equip your lance, mount the stabled Elwynn steed, and challenge the valiants. They wait in the Alliance Valiants' Ring just outside our tent.", progress = "Have you completed your training for the grand melee?", completion = "Well done. Training against the other valiants is one of the best ways to prepare yourself for tournament competition. I know you'll make Stormwind proud, &lt;name&gt;.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13666] = {title = "A Blade Fit For A Champion", objective = "Retrieve the Ashwood Brand and bring it to Arcanist Taelis at the Argent Tournament Grounds.", description = "Some of the champions believe an ancient weapon born of Northrend will bring them luck in the tourney. I have agreed to help them search for these weapons.\n\nThere's an old legend from Grizzly Hills about a maiden cursed with a frog's form to protect the blade she has long guarded. She lives among the lake frogs on the shore of Ashwood Lake, just east of Ashwood Post. The only thing said to break the curse is a kiss, freely given. Apply this balm before kissing anything, <name>. Otherwise, you'll catch warts.", progress = "Were you able to recover the blade?", completion = "So there is some truth to those old tales? It seems they did not lie about the quality of the blade. Well done, &lt;name&gt;. The champion who wields it will be a lucky man, indeed.", rewards = "You will receive:\n\nAspirant's Seal"}
MultiLanguageQuestData['en'][13667] = {title = "The Argent Tournament", objective = "Speak with Arcanist Taelis at the Argent Tournament grounds to enroll in the tournament.", description = "We have invited you here to test your skill and valor against others who have bravely opposed the Scourge. Many have been our divisions, but the time has come for heroes fighting under all banners to test their blades against one another in preparation for facing our mutual enemy.\n\nArcanist Taelis is the Silver Covenant's representative to the tournament and he'll enter your name into the rolls and begin your training. Seek him out inside the large Alliance tent in the northeastern part of the grounds.", progress = nil, completion = "I have entered your name in the rolls, &lt;name&gt;. As an aspirant you will train with others who wish to compete in the tournament and hone your mounted combat skills. Once you have proven yourself, you will be allowed to enter the lowest rank of competition on behalf of your capital city.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13668] = {title = "The Argent Tournament", objective = "Speak with Magister Edien Sunhollow at the Argent Tournament grounds to enroll in the tournament.", description = "We have invited you here to test your skill and valor against others who have bravely opposed the Scourge. Many have been our divisions, but the time has come for heroes fighting under all banners to test their blades against one another in preparation for facing our mutual enemy.\n\nMagister Edien Sunhollow is the Sunreaver representative to the tournament and he'll enter your name into the rolls and begin your training. Seek him out inside the large Horde tent in the southeastern part of the grounds.", progress = nil, completion = "I have entered your name in the rolls, &lt;name&gt;. As an aspirant you will train with others who wish to compete in the tournament and hone your mounted combat skills. Once you have proven yourself, you will be allowed to enter the lowest rank of competition on behalf of your capital city.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13669] = {title = "A Worthy Weapon", objective = "Bring the Blade of Drak'Mar to Arcanist Taelis at the Argent Tournament Grounds.", description = "Our champions have taken a liking to ancient weapons produced here in Northrend.\n\nI've heard the bards telling tales of travelers offering winter hyacinths to a lonely maiden in return for gifts. Those hyacinths grow only on the ice flowing from the Ironwall Dam, on Crystalsong Forest's northwestern border with Icecrown. Gather the flowers and take them to the circle of lamps in Drak'Mar Lake in northeastern Dragonblight, near Zul'Drak and Grizzly Hills. Ask the lonely maiden for a worthy blade.", progress = "Were the wandering bard's tales true? Have you brought a blade?", completion = "There's no doubt that this is a blade of exquisite quality and balance. Now I understand why these weapons are so coveted among the champions of the Alliance.", rewards = "You will receive:\n\nAspirant's Seal"}
MultiLanguageQuestData['en'][13670] = {title = "The Edge Of Winter", objective = "Arcanist Taelis at the Argent Tournament Grounds wants you to bring him Winter's Edge.", description = "The Ironforge grand champion's squire told me an intriguing story.\n\nIn southern Crystalsong Forest, overlooking the Crystal Vice's exit, you will find Lord Everblaze. Kill him and take the everburning ember from his corpse.\n\nBring it to the center of Winter's Breath Lake in northern Howling Fjord, and use it to free the maiden encased in ice. She is the guardian of an ancient sword and will award it to whoever frees her.\n\nProve your worth and earn the weapon that she has guarded for so long, <name>.", progress = "Did you win the blade?", completion = "The blade is as fine as the squire said it would be, but where did he find out about it? No matter; it will serve its new owner well. Perhaps it's only fair that Ironforge's grand champion be the one to wield it.", rewards = "You will receive:\n\nAspirant's Seal"}
MultiLanguageQuestData['en'][13671] = {title = "Training In The Field", objective = "Avareth Swiftstrike at the Argent Tournament Grounds wants you to kill 8 Icecrown Scourge. You may kill Scourge in any part of Icecrown except the Bombardment.", description = "The tournament is a time for testing your skills against your peers, but we must not forget that the real enemy, the Scourge, will not wait. As you learn to master mounted combat, do not forget to practice the skills that have served you well all these years. Show us that you can face the Scourge with honor and bravery, and you will earn your right to compete in this tournament.\n\nTravel to Icecrown and slay any Scourge you see there, but stay clear of the Bombardment, where you would be overwhelmed.", progress = "Have you tested yourself in combat against the Scourge?", completion = "You have shown yourself a capable combatant, &lt;name&gt; and you will serve as an example to the rest of the aspirants who clamor to compete on behalf of the Alliance.", rewards = "You will receive:\n\nAspirant's Seal"}
MultiLanguageQuestData['en'][13672] = {title = "Up To The Challenge", objective = "Present Arcanist Taelis at the Argent Tournament with 15 Aspirant's Seals to signify you're ready to undergo the aspirant's challenge.", description = "When you have mastered the skills of the aspirant, you may choose to take the aspirant's challenge. The challenge will test your mounted combat skills and assess whether or not you're prepared to become a valiant. Should you pass, you will be able to join your capital city's delegation as a valiant.\n\nWhen you are ready to begin the challenge, return to me.", progress = "Do you wish to take the aspirant's challenge?", completion = "Very well, I will make the arrangements.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13673] = {title = "A Blade Fit For A Champion", objective = "Retrieve the Ashwood Brand and bring it to Magister Edien Sunhollow at the Argent Tournament Grounds.", description = "Some of the champions believe an ancient weapon born of Northrend will bring them luck in the tourney. I have agreed to help them search for these weapons.\n\nThere's an old legend from Grizzly Hills about a maiden cursed with a frog's form to protect the blade she has long guarded. She lives among the lake frogs on the shore of Ashwood Lake, just east of Ashwood Post. The only thing said to break the curse is a kiss, freely given. Apply this balm before kissing anything, <name>. Otherwise, you'll catch warts.", progress = "Were you able to recover the blade?", completion = "So there is some truth to those old tales? It seems they did not lie about the quality of the blade. Well done, &lt;name&gt;. The champion who wields it will be a lucky man, indeed.", rewards = "You will receive:\n\nAspirant's Seal"}
MultiLanguageQuestData['en'][13674] = {title = "A Worthy Weapon", objective = "Bring the Blade of Drak'Mar to Magister Edien Sunhollow at the Argent Tournament Grounds.", description = "Our champions have taken a liking to ancient weapons produced here in Northrend.\n\nI've heard the bards telling tales of travelers offering winter hyacinths to a lonely maiden in return for gifts. Those hyacinths grow only on the ice flowing from the Ironwall Dam, on Crystalsong Forest's northwestern border with Icecrown. Gather the flowers and take them to the circle of lamps in Drak'Mar Lake in northeastern Dragonblight, near Zul'Drak and Grizzly Hills. Ask the lonely maiden for a worthy blade.", progress = "Were the wandering bard's tales true? Have you brought a blade?", completion = "There's no doubt that this is a blade of exquisite quality and balance. Now I understand why these weapons are so coveted among the champions of the Alliance.", rewards = "You will receive:\n\nAspirant's Seal"}
MultiLanguageQuestData['en'][13675] = {title = "The Edge Of Winter", objective = "Magister Edien Sunhollow at the Argent Tournament Grounds wants you to bring him Winter's Edge.", description = "I heard an interesting story from one of the Ogrimmar valiants.\n\nIn southern Crystalsong Forest, overlooking the Crystal Vice's exit, you will find Lord Everblaze. Kill him and take the everburning ember from his corpse.\n\nBring it to the center of Winter's Breath Lake in northern Howling Fjord, and use it to free the maiden encased in ice. She is the guardian of an ancient sword and will award it to whoever frees her.\n\nProve your worth and earn the weapon that she has guarded for so long, <name>.", progress = "Did you win the blade?", completion = "The blade is as fine as the valiant said it would be, but where did he find out about it? No matter; it will serve its new owner well. Perhaps it's only fair that Orgrimmar's grand champion be the one to wield it.", rewards = "You will receive:\n\nAspirant's Seal"}
MultiLanguageQuestData['en'][13676] = {title = "Training In The Field", objective = "Amariel Sunsworn at the Argent Tournament Grounds wants you to kill 8 Icecrown Scourge. You may kill Scourge in any part of Icecrown except the Bombardment.", description = "The tournament is a time for testing your skills against your peers, but we must not forget that the real enemy, the Scourge, will not wait. As you learn to master mounted combat, do not forget to practice the skills that have served you well all these years. Show us that you can face the Scourge with honor and bravery, and you will earn your right to compete in this tournament.\n\nTravel to Icecrown and slay any Scourge you see there, but stay clear of the Bombardment, where you would be overwhelmed.", progress = "Have you tested yourself in combat against the Scourge?", completion = "You have shown yourself a capable combatant, &lt;name&gt; and you will serve as an example to the rest of the aspirants who clamor to compete on behalf of the Horde.", rewards = "You will receive:\n\nAspirant's Seal"}
MultiLanguageQuestData['en'][13677] = {title = "Learning The Reins", objective = "Strike a Melee Target with Thrust 5 times, use Shield-Breaker on 2 vulnerable Ranged Targets, use Charge on 2 vulnerable Charge Targets, and then return to Galathia Brightdawn at the Argent Tournament Grounds.\n\nIf you lose your lance, you can get another from any of the Lance Racks near the stables or the Sunreaver Pavilion.", description = "Most of the tournament's competitions require competitors to master the command of a mount in battle. In order to familiarize you with mounted combat, we've put up training dummies all over the northern part of the tournament grounds.\n\nVisit the stables outside the pavilion, equip your lance, and mount up on the Sunreaver hawkstrider. Familiarize yourself with the mount and use its abilities to defeat the three different kinds of training dummies.", progress = "How goes the mounted combat practice?", completion = "Well done, &lt;name&gt;. Mounted combat is often hard to pick up for those accustomed to fighting on foot. I have no doubt that you'll continue to improve with practice, which is more than I can say for some warriors.", rewards = "You will receive:\n\nAspirant's Seal"}
MultiLanguageQuestData['en'][13678] = {title = "Up To The Challenge", objective = "Present Magister Edien Sunhollow at the Argent Tournament with 15 Aspirant's Seals to signify you're ready to undergo the aspirant's challenge.", description = "When you have mastered the skills of the aspirant, you may choose to take the aspirant's challenge. The challenge will test your mounted combat skills and assess whether or not you're prepared to become a valiant. Should you pass, you will be able to join your capital city's delegation as a valiant.\n\nWhen you are ready to begin the challenge, return to me.", progress = "Do you wish to take the aspirant's challenge?", completion = "Very well, I will make the arrangements.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13679] = {title = "The Aspirant's Challenge", objective = "Speak with Squire David to summon your opponent. Once you have defeated the Argent Valiant, return to Arcanist Taelis at the Argent Tournament Grounds.\n\nIf you lose your lance, you can get another from any of the Lance Racks near the stables or in the Silver Covenant Pavilion.", description = "You have trained hard as an aspirant, <name>, and now the time has come to test your mounted combat skills against a skilled opponent.\n\nEquip your lance, then go to the stables outside the pavilion and mount up on the stabled Quel'dorei steed.\n\nAt the Aspirants' Ring on the northern side of the tournament grounds, you'll find Squire David. He'll make certain that you're ready for the fight and call out your opponent.\n\nGood luck, <name>. May your horse be steady and your aim true.", progress = "Have you faced your challenge?", completion = "Congratulations are in order, &lt;name&gt;. You have bested your challenger and earned the right to advance to the rank of valiant.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13680] = {title = "The Aspirant's Challenge", objective = "Speak with Squire David to summon your opponent. Once you have defeated the Argent Valiant, return to Magister Edien Sunhollow at the Argent Tournament Grounds.", description = "You have trained hard as an aspirant, <name>, and now the time has come to test your mounted combat skills against an experienced opponent.\n\nEquip your lance, then go to the stables outside the pavilion and mount the Sunreaver hawkstrider.\n\nAt the Aspirants' Ring on the northern side of the tournament grounds, you'll find a human child called Squire David. He'll ask if you're ready for the fight and call out your opponent.\n\nGood luck, <name>. May your mount be steady and your aim true.", progress = "Have you faced your challenge?", completion = "Congratulations are in order, &lt;name&gt;. You have bested your challenger and earned the right to advance to the rank of valiant.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13681] = {title = "A Chip Off the Ulduar Block", objective = "Bring 15 Small Stone Blocks to Bozzle Blastbolt at the Argent Tournament Grounds.", description = "Getting stone for this job has been a nightmare, I tell ya! There are tons of stone available from ruins in safe places, but those holier-than-thou paladins won't go for it. Something about 'priceless artifacts.'\n\nAnyway, whining about that isn't going to get this place built. There are tons of crumbling titan ruins in the Foot Steppes and at the Inventor's Library in Storm Peaks. Take my, uh, 'chisel' with you and see if you can break those huge blocks into useful pieces.", progress = "Did you get that stone?", completion = "These should do. Just don't go around blabbing to those crusaders about where you got them from. I'm sure they'll get upset. But, hey, it's not like the titans have come back for them. They're fair game, I say. Good work, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13682] = {title = "Threat From Above", objective = "Eadric the Pure at the Argent Tournament wants you to defeat Chillmaw and 3 Cultist Bombardiers.", description = "Highlord Tirion Fordring has doubled the guard since your exposure of the Cult of the Damned's infiltrator. He doesn't believe that they will stop just because their Black Knight has been defeated.\n\nOur skytalon scouts have reported sighting a frost wyrm named Chillmaw leading a cult raiding party. If we don't intercept them, the tournament will come under attack. The scouts reporting seeing Chillmaw to the southwest, flying over the area between the Ironwall Rampart and Aldur'thar.", progress = nil, completion = "&lt;name&gt;, you and your allies have spared the tournament from a devastating attack. Though our skytalon riders are brave, they  have their hands full keeping the peace on the tournament grounds and would be hard-pressed to defend the skies against the cult's attack. You have the thanks of the Argent Crusade and all who have gathered here to compete.", rewards = "You will be able to choose one of these rewards:\n\nChampion's WritChampion's Purse\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesChampion's PurseChampion's WritChampion's Seal"}
MultiLanguageQuestData['en'][13683] = {title = "Stopping the Rituals", objective = "Disturb 8 Ritual Gems.", description = "I could not help but overhear Illiyana's loss. I understand her need for revenge. I am wondering if while you are exacting it, you could do us a service?\n\nNo doubt you have already seen the satyr of Satyrnaar and Xavian conducting vile rituals. I believe that they are preparing their rituals to corrupt any of the night elves they capture, turning them into satyrs. We draenei also have problems with fel magic exposure.\n\nWould you disturb their ritual gems while you are there?", progress = "Please see to it that you disturb as many of the ritual gems as you can.\n\nThe last thing that we want is for any of the draenei here to be twisted into one of the Broken, or the elves to be corrupted into more satyrs.", completion = "We are in your debt, &lt;class&gt;.\n\nUnable to complete their nefarious rituals, the satyr are now fighting a losing battle where they are unable to replenish their numbers.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13684] = {title = "A Valiant Of Stormwind", objective = "Speak with Marshal Jacob Alerius at the Argent Tournament Grounds to become a valiant of Stormwind.", description = "You've proven yourself worthy of competing under the banner of Stormwind, <name>. Now, you should introduce yourself to Marshal Jacob Alerius, who leads the Stormwind delegation. As Stormwind's grand champion, he will enter you into the tournament on behalf of the city and oversee your training and testing as valiant.\n\nIt has been an honor working with you, <name>, and I wish you luck in the competition ahead.", progress = nil, completion = "Welcome aboard then, Valiant &lt;name&gt;. The Stormwind delegation is proud to count you among its members.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13685] = {title = "A Valiant Of Ironforge", objective = "Speak with Lana Stouthammer at the Argent Tournament Grounds to become a valiant of Ironforge.", description = "You've proven yourself worthy of competing under the banner of Ironforge, <name>. Now, you should introduce yourself to Lana Stouthammer, who leads the Ironforge delegation. As Ironforge's grand champion, she will enter you into the tournament on behalf of the city and oversee your training and testing as valiant.\n\nIt has been an honor working with you, <name>, and I wish you luck in the competition ahead.", progress = nil, completion = "It's good to meet you, valiant. Ironforge needs competitors like you to prevail in the tournament.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13688] = {title = "A Valiant Of Gnomeregan", objective = "Speak with Ambrose Boltspark at the Argent Tournament Grounds to become a valiant of Gnomeregan.", description = "You've proven yourself worthy of competing under the banner of Gnomeregan, <name>. Now, you should introduce yourself to Ambrose Boltspark, who leads the Gnomeregan delegation. As the gnomish grand champion, he will enter you into the tournament on behalf of the city and oversee your training and testing as valiant.\n\nIt has been an honor working with you, <name>, and I wish you luck in the competition ahead.", progress = nil, completion = "Welcome aboard then, Valiant &lt;name&gt;. The Gnomeregan delegation is proud to count you among its members.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13689] = {title = "A Valiant Of Darnassus", objective = "Speak with Jaelyne Evensong at the Argent Tournament Grounds to become a valiant of Darnassus.", description = "You've proven yourself worthy of competing under the banner of Darnassus, <name>. Now, you should introduce yourself to Jaelyne Evensong, who leads the Darnassus delegation. As the night elf grand champion, she will enter you into the tournament on behalf of the city and oversee your training and testing as valiant.\n\nIt has been an honor working with you, <name>, and I wish you luck in the competition ahead.", progress = nil, completion = "Welcome to the Darnassus tournament delegation, &lt;name&gt;. It will be a pleasure to train and compete alongside you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13690] = {title = "A Valiant Of The Exodar", objective = "Speak with Colosos at the Argent Tournament Grounds to become a valiant of the Exodar.", description = "You've proven yourself worthy of competing under the banner of the Exodar, <name>. Now, you should introduce yourself to Colosos, who leads the Exodar delegation. As the draenei grand champion, he will enter you into the tournament on behalf of the city and oversee your training and testing as valiant.\n\nIt has been an honor working with you, <name>, and I wish you luck in the competition ahead.", progress = nil, completion = "Welcome aboard then, Valiant &lt;name&gt;. The Exodar's delegation is proud to count you among its members.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13691] = {title = "A Valiant Of Orgrimmar", objective = "Speak with Mokra the Skullcrusher at the Argent Tournament Grounds to become a valiant of Orgrimmar.", description = "You've proven yourself worthy of competing under the banner of Orgrimmar, <name>. Now, you should speak with Mokra the Skullcrusher, who leads Orgrimmar's competitors. As Orgrimmar's grand champion, he will enter you into the tournament on behalf of the city and oversee your training and testing as valiant.\n\nIt has been an honor working with you, <name>, and I wish you luck in the competition ahead.", progress = nil, completion = "So you want to compete for Orgrimmar? Just because you've beaten up a few dummies doesn't mean you'll win, but you'll be training with the best from now on.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13692] = {title = "The Sword and the Sea", objective = "Old Man Barlo in Crystalsong Forest wants you to bring him the Sword of Knighthood.", description = "My sword was lost at sea.  Catch it and bring it back!You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nBag of Fishing Treasures"}
MultiLanguageQuestData['en'][13693] = {title = "A Valiant Of Sen'jin", objective = "Speak with Zul'tore at the Argent Tournament Grounds to become a valiant of Sen'jin.", description = "You've proven yourself worthy of competing under the banner of Sen'jin, <name>. Now, you should speak with Zul'tore who leads Sen'jin's warriors. As the troll grand champion, he will enter you into the tournament on behalf of the city and oversee your training and testing as valiant.\n\nIt has been an honor working with you, <name>, and I wish you luck in the competition ahead.", progress = nil, completion = "You think you have what it takes to compete for Sen'jin? I think we'll be finding out.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13694] = {title = "A Valiant Of Thunder Bluff", objective = "Speak with Runok Wildmane at the Argent Tournament Grounds to become a valiant of Thunder Bluff.", description = "You've proven yourself worthy of competing under the banner of Thunder Bluff, <name>. Now, you should speak with Runok Wildmane, who leads Thunder Bluff's competitors. As Thunder Bluff's grand champion, he will enter you into the tournament on behalf of the city and oversee your training and testing as valiant.\n\nIt has been an honor working with you, <name>, and I wish you luck in the competition ahead.", progress = nil, completion = "On behalf of Thunder Bluff and its warriors, I welcome you, &lt;name&gt;. Always fight honorably and bravely beneath our banner.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13695] = {title = "A Valiant Of Undercity", objective = "Speak with Deathstalker Visceri at the Argent Tournament Grounds to become a valiant of the Undercity.", description = "You've proven yourself worthy of competing under the banner of the Undercity, <name>. Now, you should speak with Deathstalker Visceri, who leads the Undercity delegation. As grand champion, he will enter you into the tournament on behalf of the city and oversee your training and testing as valiant.\n\nIt has been an honor working with you, <name>, and I wish you luck in the competition ahead.", progress = nil, completion = "Welcome to the Undercity delegation. &lt;name&gt;. As a valiant, you'll train with us to prepare you for the highest level of competition.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13696] = {title = "A Valiant Of Silvermoon", objective = "Speak with Eressea Dawnsinger at the Argent Tournament Grounds to become a valiant of Silvermoon.", description = "You've proven yourself worthy of competing under the banner of Silvermoon, <name>. Now, you should speak with Eressea Dawnsinger, who leads the Silvermoon delegation. As Silvermoon's grand champion, she will enter you into the tournament on behalf of the city and oversee your training and testing as valiant.\n\nIt has been an honor working with you, <name>, and I wish you luck in the competition ahead.", progress = nil, completion = "So you want to compete for Silvermoon? Very well. I'll add you to the rolls and you may begin working with the other valiants immediately.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13697] = {title = "The Valiant's Charge", objective = "Bring 25 Valiant's Seals to Mokra the Skullcrusher at the Argent Tournament Grounds.", description = "In your training as a valiant, you'll have the chance to test your skills against valiants representing other cities. Although a valiant's battles are not a formal part of the competition, you will learn valuable lessons about the fighting styles and weaknesses of your opponents.\n\nThe valiants are a spirited lot, competing amongst themselves for honor and notoriety.\n\nTrain as a valiant until you are confident of your ability to best all who face you, then bring me the seals you have earned.", progress = "Are you ready to demonstrate your mastery of the valiant's skills?", completion = "Impressive, valiant. I will make the arrangements for your test immediately.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13698] = {title = "Explosives Shredding", objective = "Use a Warsong Shredder to destroy 8 Kegs of Explosives.", description = "I hate to send you back in there, but based on your description of what's going on, we can't let them use all of those explosives they have stored up!\n\nIt's too dangerous for you to try to destroy them yourself, but if you were to steal one of their shredders, I'm sure they're tough enough to withstand the explosions.\n\nAfter you've destroyed their explosives, return here with the shredder. There's no sense in letting them have it back.", progress = "Time's running out, <name>.", completion = "I saw those explosions all of the way from over here! Those filthy orcs and their goblin lackeys are going to have a hard time doing anything to despoil the forest now!\n\nWe can't thank you enough, &lt;name&gt;. Will this do?", rewards = "You will be able to choose one of these rewards:\n\nShredder BladePowder Burn VestForestkeeper Legguards\n\nYou will also receive:\n\nShredder BladePowder Burn VestForestkeeper Legguards"}
MultiLanguageQuestData['en'][13699] = {title = "The Valiant's Challenge", objective = "Speak with Squire Danny to summon your opponent. Once you have defeated the Argent Champion, return to Marshal Jacob Alerius at the Argent Tournament Grounds.\n\nIf you lose your lance, you can get another from any of the Lance Racks near the stables or in the Silver Covenant Pavilion.", description = "You are nearly ready to compete on behalf of Stormwind in the grand melee. To prove yourself worthy to enter the lists on behalf of our city, you must defeat a champion of the Argent Crusade.\n\nGo to the stables outside the pavilion, equip your lance, and mount up. Speak to Squire Danny at the Argent Valiants' Ring on the western edge of the grounds. The squire will call out your opponent when you're ready.\n\nAfter the battle is concluded, we will speak of the outcome.", progress = "Have you overcome the Argent champion?", completion = "You have proven yourself worthy of the title of champion, &lt;name&gt;. You will compete at the tournament's highest level on behalf of Stormwind, riding in the grand melee with your weapon at the ready and our mighty pennant at your back.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13702] = {title = "A Champion Rises", objective = "Speak with Justicar Mariel Trueheart at the Argent Tournament Grounds.", description = "Congratulations, <name>. You have mastered many kinds of combat and overcome all the challenges you've faced. There can be no doubt that you are ready to compete with the best warriors who have gathered at the tournament, against the champions of the capital cities.\n\nJusticar Mariel Trueheart has asked to speak with you, <name>, and to formally enter you in the champions' grand melee.", progress = nil, completion = "I welcome you as a champion of the tournament, &lt;name&gt;. As a champion, you will be able to compete for the grand championship of the tournament. You may also choose to become a valiant with another Alliance city's delegation and in time, a champion for that city as well.\n\nAll champions must have the assistance of a squire, &lt;name&gt;, and you are no exception. Allow me to appoint one of ours to accompany you in battle. He will proudly carry the banner of any city that has named you a champion.", rewards = "You will receive:\n\nArgent SquireChampion's SealChampion's Seal"}
MultiLanguageQuestData['en'][13703] = {title = "Valiant Of Ironforge", objective = "Speak with Lana Stouthammer again if you wish to become a valiant of Ironforge.", description = "Welcome, champion. Word of your combat prowess has already reached my ears. Do you seek to join Ironforge's tournament delegation?\n\nYou will train and rise through the ranks as you have before, but when you are named a champion of Ironforge, your squire will have the option of carrying our banner into battle.", progress = nil, completion = "We are proud that you have decided to join us and I know you will shine on the field.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13704] = {title = "Valiant Of Gnomeregan", objective = "Speak with Ambrose Boltspark again if you wish to become a valiant of Gnomeregan.", description = "Welcome, champion. Word of your combat prowess has already reached my ears. Gnomeregan's delegation could really benefit from a <class> like you.\n\nYou will train and rise through the ranks as you have before, but when you are named a champion of Gnomeregan, your squire will have the option of carrying our banner into battle.", progress = nil, completion = "We're proud to count you among us, &lt;name&gt;, and we look forward to training with you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13705] = {title = "Valiant Of The Exodar", objective = "Speak with Colosos again if you wish to become a valiant of the Exodar.", description = "Welcome, champion. Word of your deeds has already reached my ears. Do you wish to join the Exodar's tournament delegation?\n\nYou will train and rise through the ranks as you have before, but when you are named a champion of the Exodar, your squire will have the option of carrying our banner into battle.", progress = nil, completion = "It's good to have you on our team, &lt;name&gt;. We will all benefit from training with you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13706] = {title = "Valiant Of Darnassus", objective = "Speak with Jaelyne Eveonsong again if you wish to become a valiant of Darnassus.", description = "Welcome, champion. I have heard of your accomplishments and we would be honored if you would join the delegation from Darnassus.\n\nYou will train and rise through the ranks as you have before, but when you are named a champion of Darnassus, your squire will have the option of carrying our banner into battle.", progress = nil, completion = "The warriors of Darnassus are honored to fight and train beside you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13707] = {title = "Valiant Of Orgrimmar", objective = "Speak with Mokra the Skullcrusher again if you wish to become a valiant of Orgrimmar.", description = "So, you have become a champion? Then, you have proven yourself a worthy combatant and I would proudly welcome you into Orgrimmar's delegation.\n\nYou will train and rise through the ranks as you have before, but when you are named a champion of Orgrimmar, your gruntling will have the option of carrying our banner into battle.", progress = nil, completion = "Welcome, then, &lt;name&gt;. I look forward to watching you train with my men.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13708] = {title = "Valiant Of Sen'jin", objective = "Speak with Zul'tore again if you wish to become a valiant of Sen'jin.", description = "Greetings, champion. If you are willing, I would welcome you into Sen'jin's tournament delegation.\n\nYou will train and rise through the ranks as you have before, but when you are named a champion of Sen'jin, your gruntling will have the option of carrying our banner into battle.", progress = nil, completion = "I am glad that you have decided to join us and look forward to seeing you in action.", rewards = "The following spell will be cast on you:\n\nHorde Tournament Eligibility Flag\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][13709] = {title = "Valiant Of Thunder Bluff", objective = "Speak with Runok Wildmane again if you wish to become a valiant of Thunder Bluff.", description = "Welcome, champion. As grand champion of the Thunder Bluff delegation, I would be honored to welcome you into our ranks, if you are willing.\n\nYou will train and rise through the ranks as you have before, but when you are named a champion of Thunder Bluff, your gruntling will have the option of carrying our banner into battle.", progress = nil, completion = "I am honored that you have chosen to join our delegation. I know you will make us proud, &lt;name&gt;.", rewards = "The following spell will be cast on you:\n\nHorde Tournament Eligibility Flag\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][13710] = {title = "Valiant Of Undercity", objective = "Speak with Deathstalker Visceri again if you wish to become a valiant of the Undercity.", description = "Welcome, champion. The Forsaken delegation could always use more <class>s like you. Would you join us?\n\nYou will train and rise through the ranks as you have before, but when you are named a champion of the Undecity, your gruntling will have the option of carrying our banner into battle.", progress = nil, completion = "You have chosen wisely, &lt;name&gt;. Both of us will benefit from this arrangement.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13711] = {title = "Valiant Of Silvermoon", objective = "Speak with Eressea Dawnsinger again if you wish to become a valiant of Silvermoon.", description = "So, you have become a champion? Then, you have proven yourself a worthy combatant and I would proudly welcome you into Silvermoon's delegation.\n\nYou will train and rise through the ranks as you have before, but when you are named a champion of Silvermoon, your gruntling will have the option of carrying our banner into battle.", progress = nil, completion = "It will be an honor training and competing with you, &lt;name&gt;.", rewards = "The following spell will be cast on you:\n\nHorde Tournament Eligibility Flag\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][13712] = {title = "To the Rescue!", objective = "Speak to Kadrak at Mor'shan Ramparts and accompany him to Splintertree Post.", description = "You're coming with me, <name>.\n\nThere's no one else that I can spare, and we cannot afford for Splintertree to be lost.\n\nPrepare yourself, and speak to me again when you are ready.", progress = nil, completion = "Gorka's death was not in vain, &lt;name&gt;.\n\nSplintertree would have certainly fallen if we hadn't come when we did.\n\nNow we must get to work shoring up her defenses.\n\nThis isn't over....", rewards = "You will receive:\n\nGorka's Band"}
MultiLanguageQuestData['en'][13713] = {title = "The Valiant's Challenge", objective = "Speak with Squire Danny to summon your opponent. Once you have defeated the Argent Champion, return to Lana Stouthammer at the Argent Tournament Grounds.\n\nIf you lose your lance, you can get another from any of the Lance Racks near the stables or in the Silver Covenant Pavilion.", description = "You are nearly ready to compete on behalf of Ironforge in the grand melee. To prove yourself worthy to enter the lists on behalf of our city, you must defeat a champion of the Argent Crusade.\n\nGo to the stables outside the pavilion, equip your lance, and mount up. Speak to Squire Danny at the Argent Valiants' Ring on the western edge of the grounds. The squire will call out your opponent when you're ready.\n\nAfter the battle is concluded, we will speak of the outcome.", progress = "Have you overcome the Argent champion?", completion = "You have proven yourself worthy of the title of champion, &lt;name&gt;. You will compete at the tournament's highest level on behalf of Ironforge, riding in the grand melee with your weapon at the ready and our mighty pennant at your back.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13714] = {title = "The Valiant's Charge", objective = "Bring 25 Valiant's Seals to Lana Stouthammer at the Argent Tournament Grounds.", description = "In your training as a valiant, you'll have the chance to test your skills against valiants representing other cities. Although a valiant's battles are not a formal part of the competition, you will learn valuable lessons about the fighting styles and weaknesses of your opponents.\n\nThe valiants are a spirited lot, competing amongst themselves for honor and notoriety.\n\nTrain as a valiant until you are confident of your ability to best all who face you, then bring me the seals you have earned.", progress = "Are you ready to demonstrate your mastery of the valiant's skills?", completion = "Impressive, valiant. I will make the arrangements for your test immediately.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13715] = {title = "The Valiant's Charge", objective = "Bring 25 Valiant's Seals to Ambrose Boltspark at the Argent Tournament Grounds.", description = "In your training as a valiant, you'll have the chance to test your skills against valiants representing other cities. Although a valiant's battles are not a formal part of the competition, you will learn valuable lessons about the fighting styles and weaknesses of your opponents.\n\nThe valiants are a spirited lot, competing amongst themselves for honor and notoriety.\n\nTrain as a valiant until you are confident of your ability to best all who face you, then bring me the seals you have earned.", progress = "Are you ready to demonstrate your mastery of the valiant's skills?", completion = "Impressive, valiant. I will make the arrangements for your test immediately.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13716] = {title = "The Valiant's Charge", objective = "Bring 25 Valiant's Seals to Colosos at the Argent Tournament Grounds.", description = "In your training as a valiant, you'll have the chance to test your skills against valiants representing other cities. Although a valiant's battles are not a formal part of the competition, you will learn valuable lessons about the fighting styles and weaknesses of your opponents.\n\nThe valiants are a spirited lot, competing amongst themselves for honor and notoriety.\n\nTrain as a valiant until you are confident of your ability to best all who face you, then bring me the seals you have earned.", progress = "Are you ready to demonstrate your mastery of the valiant's skills?", completion = "Impressive, valiant. I will make the arrangements for your test immediately.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13717] = {title = "The Valiant's Charge", objective = "Bring 25 Valiant's Seals to Jaelyne Evensong at the Argent Tournament Grounds.", description = "In your training as a valiant, you'll have the chance to test your skills against valiants representing other cities. Although a valiant's battles are not a formal part of the competition, you will learn valuable lessons about the fighting styles and weaknesses of your opponents.\n\nThe valiants are a spirited lot, competing amongst themselves for honor and notoriety.\n\nTrain as a valiant until you are confident of your ability to best all who face you, then bring me the seals you have earned.", progress = "Are you ready to demonstrate your mastery of the valiant's skills?", completion = "Impressive, valiant. I will make the arrangements for your test immediately.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13718] = {title = "The Valiant's Charge", objective = "Bring 25 Valiant's Seals to Marshal Jacob Alerius at the Argent Tournament Grounds.", description = "In your training as a valiant, you'll have the chance to test your skills against valiants representing other cities. Although a valiant's battles are not a formal part of the competition, you will learn valuable lessons about the fighting styles and weaknesses of your opponents.\n\nThe valiants are a spirited lot, competing amongst themselves for honor and notoriety.\n\nTrain as a valiant until you are confident of your ability to best all who face you, then bring me the seals you have earned.", progress = "Are you ready to demonstrate your mastery of the valiant's skills?", completion = "Impressive, valiant. I will make the arrangements for your test immediately.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13719] = {title = "The Valiant's Charge", objective = "Bring 25 Valiant's Seals to Zul'tore at the Argent Tournament Grounds.", description = "In your training as a valiant, you'll have the chance to test your skills against valiants representing other cities. Although a valiant's battles are not a formal part of the competition, you will learn valuable lessons about the fighting styles and weaknesses of your opponents.\n\nThe valiants are a spirited lot, competing amongst themselves for honor and notoriety.\n\nTrain as a valiant until you are confident of your ability to best all who face you, then bring me the seals you have earned.", progress = "Are you ready to demonstrate your mastery of the valiant's skills?", completion = "Impressive, valiant. I will make the arrangements for your test immediately.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13720] = {title = "The Valiant's Charge", objective = "Bring 25 Valiant's Seals to Runok Wildmane at the Argent Tournament Grounds.", description = "In your training as a valiant, you'll have the chance to test your skills against valiants representing other cities. Although a valiant's battles are not a formal part of the competition, you will learn valuable lessons about the fighting styles and weaknesses of your opponents.\n\nThe valiants are a spirited lot, competing amongst themselves for honor and notoriety.\n\nTrain as a valiant until you are confident of your ability to best all who face you, then bring me the seals you have earned.", progress = "Are you ready to demonstrate your mastery of the valiant's skills?", completion = "Impressive, valiant. I will make the arrangements for your test immediately.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13721] = {title = "The Valiant's Charge", objective = "Bring 25 Valiant's Seals to Deathstalker Visceri at the Argent Tournament Grounds.", description = "In your training as a valiant, you'll have the chance to test your skills against valiants representing other cities. Although a valiant's battles are not a formal part of the competition, you will learn valuable lessons about the fighting styles and weaknesses of your opponents.\n\nThe valiants are a spirited lot, competing amongst themselves for honor and notoriety.\n\nTrain as a valiant until you are confident of your ability to best all who face you, then bring me the seals you have earned.", progress = "Are you ready to demonstrate your mastery of the valiant's skills?", completion = "Impressive, valiant. I will make the arrangements for your test immediately.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13722] = {title = "The Valiant's Charge", objective = "Bring 25 Valiant's Seals to Eressea Dawnsinger at the Argent Tournament Grounds.", description = "In your training as a valiant, you'll have the chance to test your skills against valiants representing other cities. Although a valiant's battles are not a formal part of the competition, you will learn valuable lessons about the fighting styles and weaknesses of your opponents.\n\nThe valiants are a spirited lot, competing amongst themselves for honor and notoriety.\n\nTrain as a valiant until you are confident of your ability to best all who face you, then bring me the seals you have earned.", progress = "Are you ready to demonstrate your mastery of the valiant's skills?", completion = "Impressive, valiant. I will make the arrangements for your test immediately.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13723] = {title = "The Valiant's Challenge", objective = "Speak with Squire Danny to summon your opponent. Once you have defeated the Argent Champion, return to Ambrose Boltspark at the Argent Tournament Grounds.\n\nIf you lose your lance, you can get another from any of the Lance Racks near the stables or in the Silver Covenant Pavilion.", description = "You are nearly ready to compete on behalf of Gnomeregan in the grand melee. To prove yourself worthy to enter the lists on behalf of our city, you must defeat a champion of the Argent Crusade.\n\nGo to the stables outside the pavilion, equip your lance, and mount up. Speak to Squire Danny at the Argent Valiants' Ring on the western edge of the grounds. The squire will call out your opponent when you're ready.\n\nAfter the battle is concluded, we will speak of the outcome.", progress = "Have you overcome the Argent champion?", completion = "You have proven yourself worthy of the title of champion, &lt;name&gt;. You will compete at the tournament's highest level on behalf of Gnomeregan, riding in the grand melee with your weapon at the ready and our mighty pennant at your back.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13724] = {title = "The Valiant's Challenge", objective = "Speak with Squire Danny to summon your opponent. Once you have defeated the Argent Champion, return to Colosos at the Argent Tournament Grounds.\n\nIf you lose your lance, you can get another from any of the Lance Racks near the stables or in the Silver Covenant Pavilion.", description = "You are nearly ready to compete on behalf of the Exodar in the grand melee. To prove yourself worthy to enter the lists on behalf of our city, you must defeat a champion of the Argent Crusade.\n\nGo to the stables outside the pavilion, equip your lance, and mount up. Speak to Squire Danny at the Argent Valiants' Ring on the western edge of the grounds. The squire will call out your opponent when you're ready.\n\nAfter the battle is concluded, we will speak of the outcome.", progress = "Have you overcome the Argent champion?", completion = "You have proven yourself worthy of the title of champion, &lt;name&gt;. You will compete at the tournament's highest level on behalf of the Exodar, riding in the grand melee with your weapon at the ready and our mighty pennant at your back.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13725] = {title = "The Valiant's Challenge", objective = "Speak with Squire Danny to summon your opponent. Once you have defeated the Argent Champion, return to Jaelyne Evensong at the Argent Tournament Grounds.\n\nIf you lose your lance, you can get another from any of the Lance Racks near the stables or in the Silver Covenant Pavilion.", description = "You are nearly ready to compete on behalf of Darnassus in the grand melee. To prove yourself worthy to enter the lists on behalf of our city, you must defeat a champion of the Argent Crusade.\n\nGo to the stables outside the pavilion, equip your lance, and mount up. Speak to Squire Danny at the Argent Valiants' Ring on the western edge of the grounds. The squire will call out your opponent when you're ready.\n\nAfter the battle is concluded, we will speak of the outcome.", progress = "Have you overcome the Argent champion?", completion = "You have proven yourself worthy of the title of champion, &lt;name&gt;. You will compete at the tournament's highest level on behalf of Darnassus, riding in the grand melee with your weapon at the ready and our mighty pennant at your back.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13726] = {title = "The Valiant's Challenge", objective = "Speak with Squire Danny to summon your opponent. Once you have defeated the Argent Champion, return to Mokra the Skullcrusher at the Argent Tournament Grounds.\n\nIf you lose your lance, you can get another from any of the Lance Racks near the stables or in the Sunreaver Pavilion.", description = "You are nearly ready to compete in the grand melee. To prove yourself worthy of this honor, you must defeat a champion of the Argent Crusade.\n\nGo to the stables outside the pavilion, equip your lance, and mount up. Speak to Squire Danny at the Argent Valiants' Ring on the western edge of the grounds. The squire will call out your opponent when you're ready.\n\nAfter the battle is concluded, we will speak of the outcome.", progress = nil, completion = "You have proven yourself worthy of the title of champion, &lt;name&gt;. You will compete at the tournament's highest level, riding in the grand melee and crushing the competition under the banner of Orgrimmar.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13727] = {title = "The Valiant's Challenge", objective = "Speak with Squire Danny to summon your opponent. Once you have defeated the Argent Champion, return to Zul'tore at the Argent Tournament Grounds.\n\nIf you lose your lance, you can get another from any of the Lance Racks near the stables or in the Sunreaver Pavilion.", description = "You are nearly ready to compete in the grand melee. To prove yourself worthy of this honor, you must defeat a champion of the Argent Crusade.\n\nGo to the stables outside the pavilion, equip your lance, and mount up. Speak to Squire Danny at the Argent Valiants' Ring on the western edge of the grounds. The squire will call out your opponent when you're ready.\n\nAfter the battle is concluded, we will speak of the outcome.", progress = "Have you overcome the Argent champion?", completion = "You have proven yourself worthy of the title of champion, &lt;name&gt;. You will compete at the tournament's highest level, riding in the grand melee and crushing the competition under the banner of the Darkspears.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13728] = {title = "The Valiant's Challenge", objective = "Speak with Squire Danny to summon your opponent. Once you have defeated the Argent Champion, return to Runok Wildmane at the Argent Tournament Grounds.\n\nIf you lose your lance, you can get another from any of the Lance Racks near the stables or in the Sunreaver Pavilion.", description = "You are nearly ready to compete in the grand melee. To prove yourself worthy of this honor, you must defeat a champion of the Argent Crusade.\n\nGo to the stables outside the pavilion, equip your lance, and mount up. Speak to Squire Danny at the Argent Valiants' Ring on the western edge of the grounds. The squire will call out your opponent when you're ready.\n\nAfter the battle is concluded, we will speak of the outcome.", progress = "Have you overcome the Argent champion?", completion = "You have proven yourself worthy of the title of champion, &lt;name&gt;. You will compete at the tournament's highest level, riding in the grand melee and crushing the competition under the banner of the Thunder Bluff.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13729] = {title = "The Valiant's Challenge", objective = "Speak with Squire Danny to summon your opponent. Once you have defeated the Argent Champion, return to Deathstalker Visceri at the Argent Tournament Grounds.\n\nIf you lose your lance, you can get another from any of the Lance Racks near the stables or in the Sunreaver Pavilion.", description = "You are nearly ready to compete in the grand melee. To prove yourself worthy of this honor, you must defeat a champion of the Argent Crusade.\n\nGo to the stables outside the pavilion, equip your lance, and mount up. Speak to Squire Danny at the Argent Valiants' Ring on the western edge of the grounds. The squire will call out your opponent when you're ready.\n\nAfter the battle is concluded, we will speak of the outcome.", progress = "Have you overcome the Argent champion?", completion = "You have proven yourself worthy of the title of champion, &lt;name&gt;. You will compete at the tournament's highest level, riding in the grand melee and crushing the competition under the banner of the Undercity.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13730] = {title = "Playing With Felfire", objective = "Draaka in Splintertree wants you to fill the Reinforced Canister with 7 Felfires from Felfire Hill.", description = "<Draaka leans down to speak to you.>\n\nListen... Before you say anything, I KNOW we're not to meddle with demonic energies....\n\nBut look around you! These are desperate times, <class>.\n\nWe'll most likely die here, regardless. May as well go out in a blaze of glory, I say!\n\nSo... Are you in?\n\nTake this canister and go southeast to Felfire Hill. Use it near the patches of felfire and bring it back to me when you've filled it.\n\nOh, and best not to mention this to anyone....", progress = nil, completion = "Oh, yes!\n\nThis will teach those elves, just you watch!", rewards = "You will be able to choose one of these rewards:\n\nFolly's EdgeFelfire-Tainted VestLegguards of Abandoned Virtue\n\nYou will also receive:\n\nFolly's EdgeFelfire-Tainted VestLegguards of Abandoned Virtue"}
MultiLanguageQuestData['en'][13731] = {title = "The Valiant's Challenge", objective = "Speak with Squire Danny to summon your opponent. Once you have defeated the Argent Champion, return to Eressea Dawnsinger at the Argent Tournament Grounds.\n\nIf you lose your lance, you can get another from any of the Lance Racks near the stables or in the Sunreaver Pavilion.", description = "You are nearly ready to compete in the grand melee. To prove yourself worthy of this honor, you must defeat a champion of the Argent Crusade.\n\nGo to the stables outside the pavilion, equip your lance, and mount up. Speak to Squire Danny at the Argent Valiants' Ring on the western edge of the grounds. The squire will call out your opponent when you're ready.\n\nAfter the battle is concluded, we will speak of the outcome.", progress = nil, completion = "You have proven yourself worthy of the title of champion, &lt;name&gt;. You will compete at the tournament's highest level, riding in the grand melee and crushing the competition under the banner of Silvermoon.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13732] = {title = "A Champion Rises", objective = "Speak with Justicar Mariel Trueheart at the Argent Tournament Grounds.", description = "Congratulations, <name>. You have mastered many kinds of combat and overcome all the challenges you've faced. There can be no doubt that you are ready to compete with the best warriors who have gathered at the tournament, against the champions of the capital cities.\n\nJusticar Mariel Trueheart has asked to speak with you, <name>, and to formally enter you in the grand melee.", progress = nil, completion = "I welcome you as a champion of the tournament, &lt;name&gt;. As a champion, you will be able to compete for the grand championship of the tournament. You may also choose to become a valiant with another Alliance city's delegation and in time, a champion for that city as well.\n\nAll champions must have the assistance of a squire, &lt;name&gt;, and you are no exception. Allow me to appoint one of ours to accompany you in battle. He will proudly carry the banner of any city that has named you a champion.", rewards = "You will receive:\n\nArgent SquireChampion's SealChampion's Seal"}
MultiLanguageQuestData['en'][13733] = {title = "A Champion Rises", objective = "Speak with Justicar Mariel Trueheart at the Argent Tournament Grounds.", description = "Congratulations, <name>. You have mastered many kinds of combat and overcome all the challenges you've faced. There can be no doubt that you are ready to compete with the best warriors who have gathered at the tournament, against the champions of the capital cities.\n\nJusticar Mariel Trueheart has asked to speak with you, <name>, and to formally enter you in the grand melee.", progress = nil, completion = "I welcome you as a champion of the tournament, &lt;name&gt;. As a champion, you will be able to compete for the grand championship of the tournament. You may also choose to become a valiant with another Alliance city's delegation and in time, a champion for that city as well.\n\nAll champions must have the assistance of a squire, &lt;name&gt;, and you are no exception. Allow me to appoint one of ours to accompany you in battle. He will proudly carry the banner of any city that has named you a champion.", rewards = "You will receive:\n\nArgent SquireChampion's SealChampion's Seal"}
MultiLanguageQuestData['en'][13734] = {title = "A Champion Rises", objective = "Speak with Justicar Mariel Trueheart at the Argent Tournament Grounds.", description = "Congratulations, <name>. You have mastered many kinds of combat and overcome all the challenges you've faced. There can be no doubt that you are ready to compete with the best warriors who have gathered at the tournament, against the champions of the capital cities.\n\nJusticar Mariel Trueheart has asked to speak with you, <name>, and to formally enter you in the grand melee.", progress = nil, completion = "I welcome you as a champion of the tournament, &lt;name&gt;. As a champion, you will be able to compete for the grand championship of the tournament. You may also choose to become a valiant with another Alliance city's delegation and in time, a champion for that city as well.\n\nAll champions must have the assistance of a squire, &lt;name&gt;, and you are no exception. Allow me to appoint one of ours to accompany you in battle. He will proudly carry the banner of any city that has named you a champion.", rewards = "You will receive:\n\nArgent SquireChampion's SealChampion's Seal"}
MultiLanguageQuestData['en'][13735] = {title = "A Champion Rises", objective = "Speak with Justicar Mariel Trueheart at the Argent Tournament Grounds.", description = "Congratulations, <name>. You have mastered many kinds of combat and overcome all the challenges you've faced. There can be no doubt that you are ready to compete with the best warriors who have gathered at the tournament, against the champions of the capital cities.\n\nJusticar Mariel Trueheart has asked to speak with you, <name>, and to formally enter you in the champions' grand melee.", progress = nil, completion = "I welcome you as a champion of the tournament, &lt;name&gt;. As a champion, you will be able to compete for the grand championship of the tournament. You may also choose to become a valiant with another Alliance city's delegation and in time, a champion for that city as well.\n\nAll champions must have the assistance of a squire, &lt;name&gt;, and you are no exception. Allow me to appoint one of ours to accompany you in battle. He will proudly carry the banner of any city that has named you a champion.", rewards = "You will receive:\n\nArgent SquireChampion's SealChampion's Seal"}
MultiLanguageQuestData['en'][13736] = {title = "A Champion Rises", objective = "Speak with Justicar Mariel Trueheart at the Argent Tournament Grounds.", description = "You have earned my respect and the respect of your peers. You defeated all who challenged you and mastered the ways of tournament combat. I have no doubt that you are ready to face down the champions of other cities for the glory of Orgrimmar!\n\nJusticar Mariel Trueheart has asked to speak with you, <name>, and to formally enter you in the champions' grand melee.", progress = nil, completion = "I welcome you as a champion of the tournament, &lt;name&gt;. As a champion, you will be able to compete for the grand championship of the tournament. You may also choose to become a valiant with another Horde city's delegation and in time, a champion for that city as well.\n\nAll champions must have the assistance of a squire, &lt;name&gt;, and you are no exception. Allow me to appoint one of ours to accompany you in battle. He will proudly carry the banner of any city that has named you a champion.", rewards = "You will receive:\n\nArgent GruntlingChampion's SealChampion's Seal"}
MultiLanguageQuestData['en'][13737] = {title = "A Champion Rises", objective = "Speak with Justicar Mariel Trueheart at the Argent Tournament Grounds.", description = "You have earned my respect and the respect of your peers. You defeated all who challenged you and mastered the ways of tournament combat. I have no doubt that you are ready to face down the champions of other cities for the glory of the Darkspear!\n\nJusticar Mariel Trueheart has asked to speak with you, <name>, and to formally enter you in the champions' grand melee.", progress = nil, completion = "I welcome you as a champion of the tournament, &lt;name&gt;. As a champion, you will be able to compete for the grand championship of the tournament. You may also choose to become a valiant with another Horde city's delegation and in time, a champion for that city as well.\n\nAll champions must have the assistance of a squire, &lt;name&gt;, and you are no exception. Allow me to appoint one of ours to accompany you in battle. He will proudly carry the banner of any city that has named you a champion.", rewards = "You will receive:\n\nArgent GruntlingChampion's SealChampion's Seal"}
MultiLanguageQuestData['en'][13738] = {title = "A Champion Rises", objective = "Speak with Justicar Mariel Trueheart at the Argent Tournament Grounds.", description = "You have earned my respect and the respect of your peers. You defeated all who challenged you and mastered the ways of tournament combat. I have no doubt that you are ready to face down the champions of other cities for the glory of the Thunder Bluff!\n\nJusticar Mariel Trueheart has asked to speak with you, <name>, and to formally enter you in the champions' grand melee.", progress = nil, completion = "I welcome you as a champion of the tournament, &lt;name&gt;. As a champion, you will be able to compete for the grand championship of the tournament. You may also choose to become a valiant with another Horde city's delegation and in time, a champion for that city as well.\n\nAll champions must have the assistance of a squire, &lt;name&gt;, and you are no exception. Allow me to appoint one of ours to accompany you in battle. He will proudly carry the banner of any city that has named you a champion.", rewards = "You will receive:\n\nArgent GruntlingChampion's SealChampion's Seal"}
MultiLanguageQuestData['en'][13739] = {title = "A Champion Rises", objective = "Speak with Justicar Mariel Trueheart at the Argent Tournament Grounds.", description = "You have earned my respect and the respect of your peers. You defeated all who challenged you and mastered the ways of tournament combat. I have no doubt that you are ready to face down the champions of other cities for the glory of the Forsaken!\n\nJusticar Mariel Trueheart has asked to speak with you, <name>, and to formally enter you in the champions' grand melee.", progress = nil, completion = "I welcome you as a champion of the tournament, &lt;name&gt;. As a champion, you will be able to compete for the grand championship of the tournament. You may also choose to become a valiant with another Horde city's delegation and in time, a champion for that city as well.\n\nAll champions must have the assistance of a squire, &lt;name&gt;, and you are no exception. Allow me to appoint one of ours to accompany you in battle. He will proudly carry the banner of any city that has named you a champion.", rewards = "You will receive:\n\nArgent GruntlingChampion's SealChampion's Seal"}
MultiLanguageQuestData['en'][13740] = {title = "A Champion Rises", objective = "Speak with Justicar Mariel Trueheart at the Argent Tournament Grounds.", description = "You have earned my respect and the respect of your peers. You defeated all who challenged you and mastered the ways of tournament combat. I have no doubt that you are ready to face down the champions of other cities for the glory of Silvermoon!\n\nJusticar Mariel Trueheart has asked to speak with you, <name>, and to formally enter you in the champions' grand melee.", progress = nil, completion = "I welcome you as a champion of the tournament, &lt;name&gt;. As a champion, you will be able to compete for the grand championship of the tournament. You may also choose to become a valiant with another Horde city's delegation and in time, a champion for that city as well.\n\nAll champions must have the assistance of a squire, &lt;name&gt;, and you are no exception. Allow me to appoint one of ours to accompany you in battle. He will proudly carry the banner of any city that has named you a champion.", rewards = "You will receive:\n\nArgent GruntlingChampion's SealChampion's Seal"}
MultiLanguageQuestData['en'][13741] = {title = "A Blade Fit For A Champion", objective = "Retrieve the Ashwood Brand and bring it to Lana Stouthammer at the Argent Tournament Grounds.", description = "Good, honest, honed steel may not carry the day. The other combatants are using enchanted blades and I find myself at a disadvantage, but all is not lost.\n\nThere's an old legend from Grizzly Hills about a maiden cursed with a frog's form to protect the blade she has long guarded. She lives among the lake frogs on the shore of Ashwood Lake, just east of Ashwood Post. The only thing said to break the curse is a kiss, freely given. Apply this balm before kissing anything, <name>. Otherwise, you'll catch warts.", progress = "Were you able to recover the blade?", completion = "So the tales were true? This is a fine blade and I have no doubt that it will serve me well in the tournament. You have my thanks, &lt;name&gt;.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13742] = {title = "A Worthy Weapon", objective = "Bring the Blade of Drak'Mar to Lana Stouthammer at the Argent Tournament Grounds.", description = "Of all the times to have such rotten luck!\n\nMy tournament blade has gone missing. I've heard the bards telling tales of travelers offering winter hyacinths to a lonely maiden in return for gifts. Those hyacinths grow only on the ice flowing from the Ironwall Dam, on Crystalsong Forest's northwestern border with Icecrown. Gather the flowers and take them to the circle of lamps in Drak'Mar Lake in northeastern Dragonblight, near Zul'Drak and Grizzly Hills. Ask the lonely maiden for a worthy blade.", progress = "Were the wandering bard's tales true? Have you brought a blade?", completion = "&lt;The grand champion accepts the Blade of Drak'Mar from you.&gt;\n\nA fine weapon, and perfectly balanced. It will serve me well in the next match.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13743] = {title = "The Edge Of Winter", objective = "Lana Stouthammer at the Argent Tournament Grounds wants you to bring her Winter's Edge.", description = "Curse that death knight for breaking my sword!\n\nIn southern Crystalsong Forest, overlooking the Crystal Vice's exit, you will find Lord Everblaze. Kill him and take the everburning ember from his corpse.\n\nBring it to the center of Winter's Breath Lake in northern Howling Fjord, and use it to free the maiden encased in ice. She is the guardian of an ancient sword and will award it to whoever frees her.\n\nProve your worth and earn the weapon that she has guarded for so long, <name>.", progress = "Did you win the blade I seek?", completion = "The blade is as fine as the stories say. It would seem there's little reason to complete the repairs on my customary blade. Winter's Edge is far superior and I will continue to carry it. You have my thanks, &lt;name&gt;.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13744] = {title = "A Valiant's Field Training", objective = "Rollo Sureshot at the Argent Tournament Grounds wants you to kill 10 Converted Heroes.", description = "The tournament is a time for testing your skills against your peers, but we must not forget that the real enemy, the Scourge, will not wait. As you hone your skills against others, so should you maintain your edge in combat against the enemy.\n\nTravel to the area southwest of the Valley of Fallen Heroes and north of Corp'rethar. There, the Scourge raises dead heroes and turns them against us. Defeat these minions of the Scourge, do honor to our allies, and keep yourself prepared for combat.", progress = nil, completion = "Welcome back from your exercises, &lt;name&gt;. Even while we practice for the competition, it's good to remind ourselves that the Scourge is still out there.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13745] = {title = "The Grand Melee", objective = "Bring 3 Marks of the Valiant to Clara Tumblebrew at the Argent Tournament Grounds.\n\nIf you lose your lance, you can get another from any of the Lance Racks near the stables or in the Silver Covenant Pavilion.", description = "The grand melee is the most important of the tournament's competitions. The people of Ironforge are looking forward to hearing of our success. To that end, they've been honing their skills against the valiants representing the other Alliance capitals.\n\nI suggest you do the same. The valiants practice in the ring just outside our tent. Equip your lance, go to the stables outside the pavilion and mount the stabled Ironforge ram, then challenge other Alliance valiants.", progress = "Have you completed your training for the grand melee?", completion = "Well done. Training against the other valiants is one of the best ways to prepare yourself for tournament competition. I know you'll make Ironforge proud, &lt;name&gt;.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13746] = {title = "A Blade Fit For A Champion", objective = "Retrieve the Ashwood Brand and bring it to Ambrose Boltspark at the Argent Tournament Grounds.", description = "Good, honest, honed steel may not carry the day. The other combatants are using enchanted blades and I find myself at a disadvantage, but all is not lost.\n\nThere's an old legend from Grizzly Hills about a maiden cursed with a frog's form to protect the blade she has long guarded. She lives among the lake frogs on the shore of Ashwood Lake, just east of Ashwood Post. The only thing said to break the curse is a kiss, freely given. Apply this balm before kissing anything, <name>. Otherwise, you'll catch warts.", progress = "Were you able to recover the blade?", completion = "So the tales were true? This is a fine blade and I have no doubt that it will serve me well in the tournament. You have my thanks, &lt;name&gt;.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13747] = {title = "A Worthy Weapon", objective = "Bring the Blade of Drak'Mar to Ambrose Boltspark at the Argent Tournament Grounds.", description = "Of all the times to have such rotten luck!\n\nMy tournament blade has gone missing. I've heard the bards telling tales of travelers offering winter hyacinths to a lonely maiden in return for gifts. Those hyacinths grow only on the ice flowing from the Ironwall Dam, on Crystalsong Forest's northwestern border with Icecrown. Gather the flowers and take them to the circle of lamps in Drak'Mar Lake in northeastern Dragonblight, near Zul'Drak and Grizzly Hills. Ask the lonely maiden for a worthy blade.", progress = "Were the wandering bard's tales true? Have you brought a blade?", completion = "&lt;Ambrose accepts the Blade of Drak'Mar from you.&gt;\n\nA fine weapon, and perfectly balanced. It will serve me well in the next match.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13748] = {title = "The Edge Of Winter", objective = "Ambrose Boltspark at the Argent Tournament Grounds wants you to bring him Winter's Edge.", description = "That's the last time I ever spar with a death knight.\n\nIn southern Crystalsong Forest, overlooking the Crystal Vice's exit, you will find Lord Everblaze. Kill him and take the everburning ember from his corpse.\n\nBring it to the center of Winter's Breath Lake in northern Howling Fjord, and use it to free the maiden encased in ice. She is the guardian of an ancient sword and will award it to whoever frees her.\n\nProve your worth and earn the weapon that she has guarded for so long, <name>.", progress = "Did you win the blade I seek?", completion = "The blade is as fine as the stories say. It would seem there's little reason to complete the repairs on my customary blade. Winter's Edge is far superior and I will continue to carry it. You have my thanks, &lt;name&gt;.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13749] = {title = "A Valiant's Field Training", objective = "Tickin Gearspanner at the Argent Tournament Grounds wants you to kill 10 Converted Heroes.", description = "The tournament is a time for testing your skills against your peers, but we must not forget that the real enemy, the Scourge, will not wait. As you hone your skills against others, so should you maintain your edge in combat against the enemy.\n\nTravel to the area southwest of the Valley of Fallen Heroes and north of Corp'rethar. There, the Scourge raises dead heroes and turns them against us. Defeat these minions of the Scourge, do honor to our allies, and keep yourself prepared for combat.", progress = nil, completion = "Welcome back from your exercises, &lt;name&gt;. I'm confident that you will make us proud when the competition starts.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13750] = {title = "The Grand Melee", objective = "Bring 3 Marks of the Valiant to Flickin Gearspanner at the Argent Tournament Grounds.\n\nIf you lose your lance, you can get another from any of the Lance Racks near the stables or in the Silver Covenant Pavilion.", description = "The grand melee is the most important of the tournament's competitions. We know everyone's looking forward to seeing us in the competition. To that end, we've been honing our skills against the valiants representing the other Alliance capitals.\n\nI suggest you do the same.\n\nGo to the stables outside the pavilion, equip your lance, mount the stabled turbostrider, and challenge the valiants. They wait in the Alliance Valiants' Ring just outside our tent.", progress = "Have you completed your training for the grand melee?", completion = "Well done. Training against the other valiants is one of the best ways to prepare yourself for tournament competition. I know you'll make us proud, &lt;name&gt;.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13751] = {title = "Tell No One!", objective = "Draaka in Splintertree wants you to bring the Hastily Written Note to Durak.\n\nProvided item: \n", description = "Perfect!\n\nThis will show the elves what the Horde is capable of when we're backed into a corner.\n\nListen, <name>. You must say nothing of this to anyone!\n\nGarrosh will surely approve once he sees the results, but if we are found out beforehand, our heads will be placed on spikes!\n\n<Draaka hands you a hastily written note.>\n\nBring this to Durak. You can find him in the mines behind me, just to the north. He will instruct you further.", progress = nil, completion = "What's this? Who are you!?\n\n&lt;Durak reads Draaka's note.&gt;\n\nHrmphh...\n\nDraaka should know better than to be so brazen, but it looks like you're up to your eyes in this with as much to lose as anyone.\n\nVery well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13752] = {title = "A Blade Fit For A Champion", objective = "Retrieve the Ashwood Brand and bring it to Colosos at the Argent Tournament Grounds.", description = "Good, honest, honed steel may not carry the day. The other combatants are using enchanted blades and I find myself at a disadvantage, but all is not lost.\n\nThere's an old legend from Grizzly Hills about a maiden cursed with a frog's form to protect the blade she has long guarded. She lives among the lake frogs on the shore of Ashwood Lake, just east of Ashwood Post. The only thing said to break the curse is a kiss, freely given. Apply this balm before kissing anything, <name>. Otherwise, you'll catch warts.", progress = "Were you able to recover the blade?", completion = "So the tales were true? This is a fine blade and I have no doubt that it will serve me well in the tournament. You have my thanks, &lt;name&gt;.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13753] = {title = "A Worthy Weapon", objective = "Bring the Blade of Drak'Mar to Colosos at the Argent Tournament Grounds.", description = "Of all the times to have such rotten luck!\n\nMy tournament blade has gone missing.I've heard the bards telling tales of travelers offering winter hyacinths to a lonely maiden in return for gifts. Those hyacinths grow only on the ice flowing from the Ironwall Dam, on Crystalsong Forest's northwestern border with Icecrown. Gather the flowers and take them to the circle of lamps in Drak'Mar Lake in northeastern Dragonblight, near Zul'Drak and Grizzly Hills. Ask the lonely maiden for a worthy blade.", progress = "Were the wandering bard's tales true? Have you brought a blade?", completion = "&lt;The grand champion accepts the Blade of Drak'Mar from you.&gt;\n\nA fine weapon, and perfectly balanced. It will serve me well in the next match.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13754] = {title = "The Edge Of Winter", objective = "Colosos at the Argent Tournament Grounds wants you to bring him Winter's Edge.", description = "That's the last time I ever spar with a death knight.\n\nIn southern Crystalsong Forest, overlooking the Crystal Vice's exit, you will find Lord Everblaze. Kill him and take the everburning ember from his corpse.\n\nBring it to the center of Winter's Breath Lake in northern Howling Fjord, and use it to free the maiden encased in ice. She is the guardian of an ancient sword and will award it to whoever frees her.\n\nProve your worth and earn the weapon that she has guarded for so long, <name>.", progress = "Did you win the blade I seek?", completion = "The blade is as fine as the stories say. It would seem there's little reason to complete the repairs on my customary blade. Winter's Edge is far superior and I will continue to carry it. You have my thanks, &lt;name&gt;.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13755] = {title = "A Valiant's Field Training", objective = "Saandos at the Argent Tournament Grounds wants you to kill 10 Converted Heroes.", description = "The tournament is a time for testing your skills against your peers, but we must not forget that the real enemy, the Scourge, will not wait. As you hone your skills against others, so should you maintain your edge in combat against the enemy.\n\nTravel to the area southwest of the Valley of Fallen Heroes and north of Corp'rethar. There, the Scourge raises dead heroes and turns them against us. Defeat these minions of the Scourge, do honor to our allies, and keep yourself prepared for combat.", progress = "Have you tested yourself in combat against the Scourge?", completion = "Welcome back from your exercises, &lt;name&gt;. Even while we practice for the competition, it's good to remind ourselves that the Scourge is still out there.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13756] = {title = "The Grand Melee", objective = "Bring 3 Marks of the Valiant to Ranii at the Argent Tournament Grounds.\n\nIf you lose your lance, you can get another from any of the Lance Racks near the stables or in the Silver Covenant Pavilion.", description = "The grand melee is the most important of the tournament's competitions. The people of the Exodar are looking forward to seeing us win the melee. To that end, they've been honing their skills against the valiants representing the other Alliance capitals.\n\nI suggest you do the same.\n\nGo to the stables outside the pavilion, equip your lance, mount the stabled Azuremyst elekk, and challenge the valiants. They wait in the Alliance Valiants' Ring just outside our tent.", progress = "Have you completed your training for the grand melee?", completion = "Well done. Training against the other valiants is one of the best ways to prepare yourself for tournament competition. I know you'll make us proud, &lt;name&gt;.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13757] = {title = "A Blade Fit For A Champion", objective = "Retrieve the Ashwood Brand and bring it to Jaelyne Evensong at the Argent Tournament Grounds.", description = "Good, honest, honed steel may not carry the day. The other combatants are using enchanted blades and I find myself at a disadvantage, but all is not lost.\n\nThere's an old legend from Grizzly Hills about a maiden cursed with a frog's form to protect the blade she has long guarded. She lives among the lake frogs on the shore of Ashwood Lake, just east of Ashwood Post. The only thing said to break the curse is a kiss, freely given. Apply this balm before kissing anything, <name>. Otherwise, you'll catch warts.", progress = "Were you able to recover the blade?", completion = "So the tales were true? This is a fine blade and I have no doubt that it will serve me well in the tournament. You have my thanks, &lt;name&gt;.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13758] = {title = "A Worthy Weapon", objective = "Bring the Blade of Drak'Mar to Jaelyne Evensong at the Argent Tournament Grounds.", description = "Of all the times to have such rotten luck! My blade is missing!\n\nI've heard the bards telling tales of travelers offering winter hyacinths to a lonely maiden in return for gifts. Those hyacinths grow only on the ice flowing from the Ironwall Dam, on Crystalsong Forest's northwestern border with Icecrown. Gather the flowers and take them to the circle of lamps in Drak'Mar Lake in northeastern Dragonblight, near Zul'Drak and Grizzly Hills. Ask the lonely maiden for a worthy blade.", progress = "Were the wandering bard's tales true? Have you brought a blade?", completion = "&lt;Jaelyne accepts the Blade of Drak'Mar from you.&gt;\n\nA fine weapon, and perfectly balanced. It will serve me well in the next match.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13759] = {title = "The Edge Of Winter", objective = "Jaelyne Evensong at the Argent Tournament Grounds wants you to bring her Winter's Edge.", description = "That's the last time I ever spar with a death knight.\n\nIn southern Crystalsong Forest, overlooking the Crystal Vice's exit, you will find Lord Everblaze. Kill him and take the everburning ember from his corpse.\n\nBring it to the center of Winter's Breath Lake in northern Howling Fjord, and use it to free the maiden encased in ice. She is the guardian of an ancient sword and will award it to whoever frees her.\n\nProve your worth and earn the weapon that she has guarded for so long, <name>.", progress = "Did you win the blade I seek?", completion = "The blade is as fine as the stories say. It would seem there's little reason to complete the repairs on my customary blade. Winter's Edge is far superior and I will continue to carry it. You have my thanks, &lt;name&gt;.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13760] = {title = "A Valiant's Field Training", objective = "Illestria Bladesinger at the Argent Tournament Grounds wants you to kill 10 Converted Heroes.", description = "The tournament is a time for testing your skills against your peers, but we must not forget that the real enemy, the Scourge, will not wait. As you hone your skills against others, so should you maintain your edge in combat against the enemy.\n\nTravel to the area southwest of the Valley of Fallen Heroes and north of Corp'rethar. There, the Scourge raises dead heroes and turns them against us. Defeat these minions of the Scourge, do honor to our allies, and keep yourself prepared for combat.", progress = nil, completion = "Welcome back from your exercises, &lt;name&gt;. Even while we practice for the competition, it's good to remind ourselves that the Scourge is still out there.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13761] = {title = "The Grand Melee", objective = "Bring 3 Marks of the Valiant to Airae Starseeker at the Argent Tournament Grounds.\n\nIf you lose your lance, you can get another from any of the Lance Racks near the stables or in the Silver Covenant Pavilion.", description = "The grand melee is the most important of the tournament's competitions. The people of Darnassus are looking forward to seeing us win the melee. To that end, they've been honing their skills against the valiants representing the other Alliance capitals.\n\nI suggest you do the same.\n\nThe Alliance Valiants' Ring is just outside our tent. Go to the stables on the outside the pavilion, equip your lance, mount the stabled Darnassian mistsaber, and challenge the valiants.", progress = "Have you completed your training for the grand melee?", completion = "Well done. Training against the other valiants is one of the best ways to prepare yourself for tournament competition. I know you'll make Darnassus proud, &lt;name&gt;.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13762] = {title = "A Blade Fit For A Champion", objective = "Retrieve the Ashwood Brand and bring it to Mokra the Skullcrusher at the Argent Tournament Grounds.", description = "I've heard that the Alliance champions are seeking after ancient blades for their warriors. We can't afford to let them have that kind of advantage.\n\nThere's an old legend from Grizzly Hills about a maiden cursed with a frog's form to protect the blade she has long guarded. She lives among the lake frogs on the shore of Ashwood Lake, just east of Ashwood Post. The only thing said to break the curse is a kiss, freely given. Apply this balm before kissing anything, <name>. Otherwise, you'll catch warts.", progress = "Were you able to recover the blade?", completion = "So the tales were true? This blade should be enough to best anything those Alliance entrants can come up with.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13763] = {title = "A Worthy Weapon", objective = "Bring the Blade of Drak'Mar to Mokra the Skullcrusher at the Argent Tournament Grounds.", description = "Of all the times to have such rotten luck!\n\nMy tournament blade has gone missing. I've heard the bards telling tales of travelers offering winter hyacinths to a lonely maiden in return for gifts. Those hyacinths grow only on the ice flowing from the Ironwall Dam, on Crystalsong Forest's northwestern border with Icecrown. Gather the flowers and take them to the circle of lamps in Drak'Mar Lake in northeastern Dragonblight, near Zul'Drak and Grizzly Hills. Ask the lonely maiden for a worthy blade.", progress = "Were the wandering bard's tales true? Have you brought a blade?", completion = "This is a fine weapon that will help me crush the competition. Thank you, &lt;name&gt;.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13764] = {title = "The Edge Of Winter", objective = "Mokra the Skullcrusher at the Argent Tournament Grounds wants you to bring him Winter's Edge.", description = "Curse that death knight for breaking my sword!\n\nIn southern Crystalsong Forest, overlooking the Crystal Vice's exit, you will find Lord Everblaze. Kill him and take the everburning ember from his corpse.\n\nBring it to the center of Winter's Breath Lake in northern Howling Fjord, and use it to free the maiden encased in ice. She is the guardian of an ancient sword and will award it to whoever frees her.\n\nProve your worth and earn the weapon that she has guarded for so long, <name>.", progress = "Did you win the blade?", completion = "The blade is as fine as the stories say. It would seem there's little reason to complete the repairs on my customary blade. Winter's Edge is far superior and I will continue to carry it. You have my thanks, &lt;name&gt;.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13765] = {title = "A Valiant's Field Training", objective = "Akinos at the Argent Tournament Grounds wants you to kill 10 Converted Heroes.", description = "The tournament is a time for testing your skills against your peers, but we must not forget that the real enemy, the Scourge, will not wait. As you hone your skills against others, so should you maintain your edge in combat against the enemy.\n\nTravel to the area southwest of the Valley of Fallen Heroes and north of Corp'rethar. There, the Scourge raises dead heroes and turns them against us. Defeat these minions of the Scourge, do honor to our allies, and keep yourself prepared for combat.", progress = "Have you tested yourself in combat against the Scourge?", completion = "A good day of training will never hurt anyone. It's good to see you keeping up.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13766] = {title = "Closure is Only Natural", objective = "Use Gnarl's Bough to close 10 Demon Gates.", description = "Through the ground I can feel more demons being brought into our world. Soon there will be too many and we will be overrun without hope of turning them back.\n\nTake this piece of me and return to Demon Fall Canyon and Demon Fall Ridge, south of Felfire Hill. Aim the bough at a demon gate and concentrate. I have stored a portion of the forest's life force in its wood, and it will close the gate.", progress = nil, completion = "With their gates closed and no further reinforcements coming, it is only a matter of time now before the demons are no more.\n\nYou are a hero of the forest, &lt;name&gt;. I give you thanks on behalf of all of Ashenvale's creatures!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13767] = {title = "The Grand Melee", objective = "Bring 3 Marks of the Valiant to Morah Worgsister at the Argent Tournament Grounds.\n\nIf you lose your lance, you can get another from any of the Lance Racks near the stables or in the Sunreaver Pavilion.", description = "The grand melee is the most important of the tournament's competitions. Victory will not be easy, but I am confident that we will win. You must practice with your mount until the two of you work as one.\n\nIt will help prepare you for the rigors of tournament combat.\n\nGo to the stables outside the pavilion, equip your lance, mount the stabled Orgrimmar wolf, and challenge the valiants. They wait in the Horde Valiants' Ring just outside our tent.", progress = "Have you completed your training for the grand melee?", completion = "Training against the other valiants will sharpen your claws and hone your battle insticts. When the competition begins, you will be ready.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13768] = {title = "A Blade Fit For A Champion", objective = "Retrieve the Ashwood Brand and bring it to Zul'tore at the Argent Tournament Grounds.", description = "I've heard that the Alliance champions are seeking after ancient blades for their warriors. We can't afford to let them have that kind of advantage.\n\nThere's an old legend from Grizzly Hills about a maiden cursed with a frog's form to protect the blade she has long guarded. She lives among the lake frogs on the shore of Ashwood Lake, just east of Ashwood Post. The only thing said to break the curse is a kiss, freely given. Apply this balm before kissing anything, <name>. Otherwise, you'll catch warts.", progress = "Were you able to recover the blade?", completion = "So the tales were true? This blade should be enough to best anything those Alliance entrants can come up with.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13769] = {title = "A Worthy Weapon", objective = "Bring the Blade of Drak'Mar to Zul'tore at the Argent Tournament Grounds.", description = "Of all the times to have such rotten luck!\n\nMy tournament blade has gone missing. I've heard the bards telling tales of travelers offering winter hyacinths to a lonely maiden in return for gifts. Those hyacinths grow only on the ice flowing from the Ironwall Dam, on Crystalsong Forest's northwestern border with Icecrown. Gather the flowers and take them to the circle of lamps in Drak'Mar Lake in northeastern Dragonblight, near Zul'Drak and Grizzly Hills. Ask the lonely maiden for a worthy blade.", progress = "Were the wandering bard's tales true? Have you brought a blade?", completion = "This is a fine weapon that will help me crush the competition. Thank you, &lt;name&gt;.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13770] = {title = "The Edge Of Winter", objective = "Zul'tore at the Argent Tournament Grounds wants you to bring him Winter's Edge.", description = "Curse that death knight for breaking my sword!\n\nIn southern Crystalsong Forest, overlooking the Crystal Vice's exit, you will find Lord Everblaze. Kill him and take the everburning ember from his corpse.\n\nBring it to the center of Winter's Breath Lake in northern Howling Fjord, and use it to free the maiden encased in ice. She is the guardian of an ancient sword and will award it to whoever frees her.\n\nProve your worth and earn the weapon that she has guarded for so long, <name>.", progress = "Did you win the blade?", completion = "The blade is as fine as the stories say. It would seem there's little reason to complete the repairs on my customary blade. Winter's Edge is far superior and I will continue to carry it. You have my thanks, &lt;name&gt;.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13771] = {title = "A Valiant's Field Training", objective = "Shadow Hunter Mezil-kree at the Argent Tournament Grounds wants you to kill 10 Converted Heroes.", description = "The tournament is a time for testing your skills against your peers, but we must not forget that the real enemy, the Scourge, will not wait. As you hone your skills against others, so should you maintain your edge in combat against the enemy.\n\nTravel to the area southwest of the Valley of Fallen Heroes and north of Corp'rethar. There, the Scourge raises dead heroes and turns them against us. Defeat these minions of the Scourge, do honor to our allies, and keep yourself prepared for combat.", progress = "Have you tested yourself in combat against the Scourge?", completion = "A good day of training will never hurt anyone. It's good to see you keeping up.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13772] = {title = "The Grand Melee", objective = "Bring 3 Marks of the Valiant to Gahju at the Argent Tournament Grounds.\n\nIf you lose your lance, you can get another from any of the Lance Racks near the stables or in the Sunreaver Pavilion.", description = "The grand melee is the most important of the tournament's competitions. Victory will not be easy, but I am confident that we will win. You must practice with your mount until the two of you work as one.\n\nIt will help prepare you for the rigors of tournament combat.\n\nGo to the stables outside the pavilion, equip your lance, mount the stabled Darkspear raptor, and challenge the valiants. They wait in the Horde Valiants' Ring just outside our tent.", progress = "Have you completed your training for the grand melee?", completion = "Training against other valiants will quickly teach you what you need to know to best them. Keep it up and you'll have no trouble defeating them in competition.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13773] = {title = "A Blade Fit For A Champion", objective = "Retrieve the Ashwood Brand and bring it to Runok Wildmane at the Argent Tournament Grounds.", description = "I've heard that the Alliance champions are seeking after ancient blades for their warriors. We can't afford to let them have that kind of advantage.\n\nThere's an old legend from Grizzly Hills about a maiden cursed with a frog's form to protect the blade she has long guarded. She lives among the lake frogs on the shore of Ashwood Lake, just east of Ashwood Post. The only thing said to break the curse is a kiss, freely given. Apply this balm before kissing anything, <name>. Otherwise, you'll catch warts.", progress = "Were you able to recover the blade?", completion = "So the tales were true? This blade should be enough to best anything those Alliance entrants can come up with.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13774] = {title = "A Worthy Weapon", objective = "Bring the Blade of Drak'Mar to Runok Wildmane at the Argent Tournament Grounds.", description = "Of all the times to have such rotten luck!\n\nMy tournament blade has gone missing. I've heard the bards telling tales of travelers offering winter hyacinths to a lonely maiden in return for gifts. Those hyacinths grow only on the ice flowing from the Ironwall Dam, on Crystalsong Forest's northwestern border with Icecrown. Gather the flowers and take them to the circle of lamps in Drak'Mar Lake in northeastern Dragonblight, near Zul'Drak and Grizzly Hills. Ask the lonely maiden for a worthy blade.", progress = "Were the wandering bard's tales true? Have you brought a blade?", completion = "This is a fine weapon that will help me crush the competition. Thank you, &lt;name&gt;.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13775] = {title = "The Edge Of Winter", objective = "Runok Wildmane at the Argent Tournament Grounds wants you to bring him Winter's Edge.", description = "Curse that death knight for breaking my sword!\n\nIn southern Crystalsong Forest, overlooking the Crystal Vice's exit, you will find Lord Everblaze. Kill him and take the everburning ember from his corpse.\n\nBring it to the center of Winter's Breath Lake in northern Howling Fjord, and use it to free the maiden encased in ice. She is the guardian of an ancient sword and will award it to whoever frees her.\n\nProve your worth and earn the weapon that she has guarded for so long, <name>.", progress = "Did you win the blade?", completion = "The blade is as fine as the stories say. It would seem there's little reason to complete the repairs on my customary blade. Winter's Edge is far superior and I will continue to carry it. You have my thanks, &lt;name&gt;.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13776] = {title = "A Valiant's Field Training", objective = "Dern Ragetotem at the Argent Tournament Grounds wants you to kill 10 Converted Heroes.", description = "The tournament is a time for testing your skills against your peers, but we must not forget that the real enemy, the Scourge, will not wait. As you hone your skills against others, so should you maintain your edge in combat against the enemy.\n\nTravel to the area southwest of the Valley of Fallen Heroes and north of Corp'rethar. There, the Scourge raises dead heroes and turns them against us. Defeat these minions of the Scourge, do honor to our allies, and keep yourself prepared for combat.", progress = nil, completion = "A good day of training will never hurt anyone. It's good to see you keeping up.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13777] = {title = "The Grand Melee", objective = "Bring 3 Marks of the Valiant to Anka Clawhoof at the Argent Tournament Grounds.\n\nIf you lose your lance, you can get another from any of the Lance Racks near the stables or in the Sunreaver Pavilion.", description = "The grand melee is the most important of the tournament's competitions. Victory will not be easy, but I am confident that we will win. You must practice with your mount until the two of you work as one.\n\nIt will help prepare you for the rigors of tournament combat.\n\nGo to the stables outside the pavilion, equip your lance, mount the stabled Mulgore kodo, and challenge the valiants. They wait in the Horde Valiants' Ring just outside our tent.", progress = "Have you completed your training for the grand melee?", completion = "Training against the other valiants will sharpen your claws and hone your battle insticts. When the competition begins, you will be ready.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13778] = {title = "A Blade Fit For A Champion", objective = "Retrieve the Ashwood Brand and bring it to Deathstalker Visceri at the Argent Tournament Grounds.", description = "I've heard that the Alliance champions are seeking after ancient blades for their warriors. We can't afford to let them have that kind of advantage.\n\nThere's an old legend from Grizzly Hills about a maiden cursed with a frog's form to protect the blade she has long guarded. She lives among the lake frogs on the shore of Ashwood Lake, just east of Ashwood Post. The only thing said to break the curse is a kiss, freely given. Apply this balm before kissing anything, <name>. Otherwise, you'll catch warts.", progress = "Were you able to recover the blade?", completion = "So the tales were true? This blade should be enough to best anything those Alliance entrants can come up with.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13779] = {title = "A Worthy Weapon", objective = "Bring the Blade of Drak'Mar to Deathstalker Visceri at the Argent Tournament Grounds.", description = "Of all the times to have such rotten luck!\n\nMy tournament blade has gone missing. I've heard the bards telling tales of travelers offering winter hyacinths to a lonely maiden in return for gifts. Those hyacinths grow only on the ice flowing from the Ironwall Dam, on Crystalsong Forest's northwestern border with Icecrown. Gather the flowers and take them to the circle of lamps in Drak'Mar Lake in northeastern Dragonblight, near Zul'Drak and Grizzly Hills. Ask the lonely maiden for a worthy blade.", progress = "Were the wandering bard's tales true? Have you brought a blade?", completion = "This is a fine weapon that will help me crush the competition. Thank you, &lt;name&gt;.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13780] = {title = "The Edge Of Winter", objective = "Deathstalker Visceri at the Argent Tournament Grounds wants you to bring him Winter's Edge.", description = "Curse that death knight for breaking my sword!\n\nIn southern Crystalsong Forest, overlooking the Crystal Vice's exit, you will find Lord Everblaze. Kill him and take the everburning ember from his corpse.\n\nBring it to the center of Winter's Breath Lake in northern Howling Fjord, and use it to free the maiden encased in ice. She is the guardian of an ancient sword and will award it to whoever frees her.\n\nProve your worth and earn the weapon that she has guarded for so long, <name>.", progress = "Did you win the blade?", completion = "The blade is as fine as the stories say. It would seem there's little reason to complete the repairs on my customary blade. Winter's Edge is far superior and I will continue to carry it. You have my thanks, &lt;name&gt;.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13781] = {title = "A Valiant's Field Training", objective = "Sarah Chalke at the Argent Tournament Grounds wants you to kill 10 Converted Heroes.", description = "The tournament is a time for testing your skills against your peers, but we must not forget that the real enemy, the Scourge, will not wait. As you hone your skills against others, so should you maintain your edge in combat against the enemy.\n\nTravel to the area southwest of the Valley of Fallen Heroes and north of Corp'rethar. There, the Scourge raises dead heroes and turns them against us. Defeat these minions of the Scourge, do honor to our allies, and keep yourself prepared for combat.", progress = nil, completion = "A good day of training will never hurt anyone. It's good to see you keeping up.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13782] = {title = "The Grand Melee", objective = "Bring 3 Marks of the Valiant to Handler Dretch at the Argent Tournament Grounds.\n\nIf you lose your lance, you can get another from any of the Lance Racks near the stables or in the Sunreaver Pavilion.", description = "The grand melee is the most important of the tournament's competitions. Victory will not be easy, but I am confident that we will win. You must practice with your mount until the two of you work as one.\n\nIt will help prepare you for the rigors of tournament combat. \n\nGo to the stables outside the pavilion, equip your lance, mount the stabled Forsaken warhorse, and challenge the valiants. They wait in the Horde Valiants' Ring just outside our tent.", progress = "Have you completed your training for the grand melee?", completion = "Training against the other valiants will sharpen your claws and hone your battle insticts. When the competition begins, you will be ready.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13783] = {title = "A Blade Fit For A Champion", objective = "Retrieve the Ashwood Brand and bring it to Eressea Dawnsinger at the Argent Tournament Grounds.", description = "I've heard that the Alliance champions are seeking after ancient blades for their warriors. We can't afford to let them have that kind of advantage.\n\nThere's an old legend from Grizzly Hills about a maiden cursed with a frog's form to protect the blade she has long guarded. She lives among the lake frogs on the shore of Ashwood Lake, just east of Ashwood Post. The only thing said to break the curse is a kiss, freely given. Apply this balm before kissing anything, <name>. Otherwise, you'll catch warts.", progress = "Were you able to recover the blade?", completion = "So the tales were true? This blade should be enough to best anything those Alliance entrants can come up with.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13784] = {title = "A Worthy Weapon", objective = "Bring the Blade of Drak'Mar to Eressea Dawnsinger at the Argent Tournament Grounds.", description = "Of all the times to have such rotten luck!\n\nMy tournament blade has gone missing. I've heard the bards telling tales of travelers offering winter hyacinths to a lonely maiden in return for gifts. Those hyacinths grow only on the ice flowing from the Ironwall Dam, on Crystalsong Forest's northwestern border with Icecrown. Gather the flowers and take them to the circle of lamps in Drak'Mar Lake in northeastern Dragonblight, near Zul'Drak and Grizzly Hills. Ask the lonely maiden for a worthy blade.", progress = "Were the wandering bard's tales true? Have you brought a blade?", completion = "This is a fine weapon that will help me crush the competition. Thank you, &lt;name&gt;.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13785] = {title = "The Edge Of Winter", objective = "Eressea Dawnsinger at the Argent Tournament Grounds wants you to bring her Winter's Edge.", description = "Curse that death knight for breaking my sword!\n\nIn southern Crystalsong Forest, overlooking the Crystal Vice's exit, you will find Lord Everblaze. Kill him and take the everburning ember from his corpse.\n\nBring it to the center of Winter's Breath Lake in northern Howling Fjord, and use it to free the maiden encased in ice. She is the guardian of an ancient sword and will award it to whoever frees her.\n\nProve your worth and earn the weapon that she has guarded for so long, <name>.", progress = "Did you win the blade?", completion = "The blade is as fine as the stories say. It would seem there's little reason to complete the repairs on my customary blade. Winter's Edge is far superior and I will continue to carry it. You have my thanks, &lt;name&gt;.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13786] = {title = "A Valiant's Field Training", objective = "Kethiel Sunlance at the Argent Tournament Grounds wants you to kill 10 Converted Heroes.", description = "The tournament is a time for testing your skills against your peers, but we must not forget that the real enemy, the Scourge, will not wait. As you hone your skills against others, so should you maintain your edge in combat against the enemy.\n\nTravel to the area southwest of the Valley of Fallen Heroes and north of Corp'rethar. There, the Scourge raises dead heroes and turns them against us. Defeat these minions of the Scourge, do honor to our allies, and keep yourself prepared for combat.", progress = nil, completion = "A good day of training will never hurt anyone. It's good to see you keeping up.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13787] = {title = "The Grand Melee", objective = "Bring 3 Marks of the Valiant to Aneera Thuron at the Argent Tournament Grounds.\n\nIf you lose your lance, you can get another from any of the Lance Racks near the stables or in the Silver Covenant Pavilion.", description = "The grand melee is the most important of the tournament's competitions. Victory will not be easy, but I am confident that we will win. You must practice with your mount until the two of you work as one.\n\nIt will help prepare you for the rigors of tournament combat.\n\nGo to the stables outside the pavilion, equip your lance, mount the stabled Silvermoon hawkstrider, and challenge the valiants. They wait in the Horde Valiants' Ring just outside our tent.", progress = "Have you completed your training for the grand melee?", completion = "Training against the other valiants will sharpen your claws and hone your battle insticts. When the competition begins, you will be ready.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13788] = {title = "Threat From Above", objective = "Crok Scourgebane at the Argent Tournament wants you to defeat Chillmaw and 3 Cultist Bombardiers.", description = "The Argent Crusade has doubled the guard since your exposure of the Cult of the Damned's infiltrator. They know the cultists won't stop until they've destroyed this area and thwarted the tournament.\n\nThe Argent Crusade's scouts have reported sighting a frost wyrm named Chillmaw leading a cult raiding party.\n\nYou must intercept and destroy them before they attack. The scouts reporting seeing Chillmaw to the southwest, flying over the area between the Ironwall Rampart and Aldur'thar.", progress = nil, completion = "&lt;name&gt;, you have spared the tournament from a devastating attack. The Argent Crusade and all who gather here are in our debt and we'll make certain they remember it. For all their bluster about providing protection, the peacekeepers and skytalons spend more time breaking up drunken brawls than keeping us safe from the Scourge.\n\nIt's no matter. We always protect our own.", rewards = "You will be able to choose one of these rewards:\n\nChampion's WritChampion's Purse\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesChampion's PurseChampion's WritChampion's Seal"}
MultiLanguageQuestData['en'][13789] = {title = "Taking Battle To The Enemy", objective = "Cellian Daybreak at the Argent Tournament Grounds wants you to kill 15 members of the Cult of the Damned. You may kill Cult of the Damned members in any part of Icecrown.", description = "The coliseum is perched in the most dangerous part of the world, <name>. The territory we've taken from the Scourge has been paid for in blood and misery, yet the enemy continues to strike back with a seemingly limitless army. To make matters worse, this undead army is supported and assisted by mortal sympathizers, the Cult of the Damned.\n\nGo forth into Icecrown and slay any cultists you encounter.", progress = "Have you tested yourself in combat?", completion = "You are a true champion, &lt;name&gt;, both inside the ring and on the field. We must all be vigilant against the Scourge and you are a great example to our brethren and your own people.", rewards = "You will be able to choose one of these rewards:\n\nChampion's WritChampion's Purse\n\nYou will also receive:\n\nChampion's PurseChampion's WritChampion's Seal"}
MultiLanguageQuestData['en'][13790] = {title = "Among the Champions", objective = "Bring 4 Marks of the Champion to Luuri at the Argent Tournament Grounds.\n\nIf you lose your lance, you can get another from any of the Lance Racks near the stables or in the Silver Covenant Pavilion.", description = "As a champion, you have mastered the art of mounted combat, besting challengers of all levels. When the tournament begins, those you have defeated will have redoubled their efforts and will seek to avenge their losses to you.\n\nIt would be wise to continue practicing your skills against the combatants waiting in the Ring of Champions. Equip your lance, go to the stables on the southern side of the grounds. then mount up on any mount you're permitted to use, and face the champions.", progress = "Have you finished training with the other champions?", completion = "Well done. Training against the other champions is one of the best ways to prepare yourself for tournament competition. I know you'll make the Alliance proud, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nChampion's WritChampion's Purse\n\nYou will also receive:\n\nChampion's PurseChampion's WritChampion's Seal"}
MultiLanguageQuestData['en'][13791] = {title = "Taking Battle To The Enemy", objective = "Zor'be the Bloodletter at the Argent Tournament Grounds wants you to kill 15 members of the Cult of the Damned. You may kill cultists in any part of Icecrown.", description = "While we all play at mock combat, it will do us good to remember that the real enemy surrounds us. The Argent Crusade wants to use competition to find the best fighters, but we can tell that by who returns from battle. Let's show the paladins that we are willing to take battle to the Cult of the Damned, even while making preparations for the tournament.\n\nGo forth into Icecrown and slay any of the cultists you encounter. They have a strong presence around Aldur'thar and Deathspeaker's Watch.", progress = "Have you tested yourself in combat?", completion = "You have done well in demonstrating our commitment to fighting the Scourge, no matter where we are or what we are doing.", rewards = "You will be able to choose one of these rewards:\n\nChampion's WritChampion's Purse\n\nYou will also receive:\n\nChampion's PurseChampion's WritChampion's Seal"}
MultiLanguageQuestData['en'][13792] = {title = "The Shadewalker", objective = "Speak with Gaivan Shadewalker pacing outside the entrance to the Dor'Danil Barrow Den in Ashenvale.", description = "Now that the demon gates have been destroyed, the power of the forest must be replenished. The Forest Heart must be retrieved!\n\nGaivan Shadewalker, a powerful druid of the claw, has gone southwest, past Felfire Hill, to the Dor'Danil Barrow Den. Therein rests the Forest Heart. It is protected by the druids of Ashenvale deep below the ground.\n\nSeek out Gaivan and tell him of what has transpired, <name>.", progress = nil, completion = "You are brave to come here, &lt;class&gt;, but you may be too late. All of the druids are either dead or have been driven insane.\n\nStill, your tale is intriguing, and if what you say is true, then Gnarl must have the Forest Heart and soon, or Ashenvale will begin to wither!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13793] = {title = "Among the Champions", objective = "Bring 4 Marks of the Champion to Illyrie Nightfall at the Argent Tournament Grounds.\n\nIf you lose your lance, you can get another from any of the Lance Racks near the stables or in the Silver Covenant Pavilion.", description = "As a champion, you have mastered the art of mounted combat, overcoming challengers of all levels. You must make certain that you can defeat anyone you face when the tournament begins.\n\nYou should continue honing your own skills and learning more about the weaknesses of your opponents. Champions representing all cities practice in the Ring of Champions near the stables. Go to the stables, equip your lance, and pick any mount you're permitted to ride, then face the champions.", progress = "Have you finished training with the other champions?", completion = "You handle your mount well, &lt;name&gt;. In time, your competitors will learn to fear you.", rewards = "You will be able to choose one of these rewards:\n\nChampion's WritChampion's Purse\n\nYou will also receive:\n\nChampion's PurseChampion's WritChampion's Seal"}
MultiLanguageQuestData['en'][13794] = {title = "Eadric the Pure", objective = "Speak with Eadric the Pure at the Argent Tournament Grounds.", description = "I have asked my brothers of the Argent Crusade to work closely with those who rise to the rank of champion. Eadric the Pure, our brotherhood's grand champion, helps oversee training exercises for champions from all cities and helps them make their final preparations for tournament competition.\n\nPlease go and introduce yourself to him. I know he'll be eager to meet you and work with you on your way to competing against Azeroth's greatest champions.", progress = nil, completion = "It's good to finally meet you, champion. The highlord has asked me to help coordinate the efforts of all champions to train together and bolster the defenses of the tournament grounds.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13795] = {title = "The Scourgebane", objective = "Speak with Crok Scourgebane at the Argent Tournament Grounds.", description = "The leader of the Knights of the Ebon Blade delegation has asked to speak you, <class>. Crok Scourgebane is as fearsome a combatant as they come and I have no doubt he'll have much to ask of you.\n\nThe Knights of the Ebon Blade have made camp on the north side of the tournament grounds, west of the tent housing the Alliance delegations.", progress = nil, completion = "So you have become a champion, &lt;name&gt;. I had no doubt that it would happen. We knights have been trained in the heat of battle, not in front of wooden dummies. Let's show the paladins and their guests what battle has made us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13796] = {title = "The Forest Heart", objective = "Obtain the Forest Heart.", description = "You must get the Forest Heart to Gnarl at all costs!\n\nDown at the bottom of the Dor'Danil Barrow Den it sits, corrupted by the Horde. Only Gnarl can cleanse it.\n\nIn order to move it, though, you'll need a Power of Nature. If you collect enough untainted spirits from the Severed druids and keepers, the spirits can be combined into a Power of Nature.\n\nGood luck, <name>!", progress = "<name>, you have returned.", completion = "The Forest Heart! It's corrupted!\n\n&lt;The great ancient creaks as its immense limbs begin to perform a ritual.&gt;\n\nStand back, &lt;name&gt;, I will try to cleanse the heart before all is lost!", rewards = "You will be able to choose one of these rewards:\n\nForest Grace MantleSevered Druid's LeggingsGnarlbark Shoulders\n\nYou will also receive:\n\nForest Grace MantleSevered Druid's LeggingsGnarlbark Shoulders"}
MultiLanguageQuestData['en'][13797] = {title = "Dirty Deeds", objective = "Search the piles of Fresh Rubble to find 10 Chunks of Ore.", description = "What Draaka requires is a magnet of sorts - something that her demonic missiles will be drawn to.\n\n<Durak grins slyly.>\n\nI happen to know of a method that should suit our purposes.\n\nYou scour the mines for fist-sized chunks of ore, while I prepare a special... enchantment.", progress = "Have you collected the ore we need?", completion = "Well done! These should hold a curse long enough for our purposes....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13798] = {title = "Rain of Destruction", objective = "Using Accursed Ore to mark targets for Draaka, you are to kill 30 Night Elf troops and 5 Raging Ancients.\n\nSpeak with Durak to reapply Imp Disguise.", description = "Just in time, <class>. The elves have launched another attack!\n\nFrom the guard towers, use the accursed ore to mark targets for Draaka.\n\nHer projectiles will strike your target and erupt in fel magic flame, destroying any nearby enemies.\n\nThere is strong prejudice against the use of demonic magics. Unjustified, but real nonetheless. For this reason, I will transform you into an imp for the duration of the mission to prevent you from being identified.", progress = "Has the enemy fallen, <name>?", completion = "Did you feel it, &lt;name&gt;!?\n\nThe raw fel power seething through your being?\n\nThere is nothing else like it!", rewards = "You will be able to choose one of these rewards:\n\nImpish BladeAccursed MaceDurak's WandBand of Foul Strength\n\nYou will also receive:\n\nImpish BladeAccursed MaceDurak's WandBand of Foul Strength"}
MultiLanguageQuestData['en'][13799] = {title = "Where Are My Keys?", objective = "Dr. Fingers wants you to kill his evil clone, Evil Fingers, and retrieve his keys.", description = "I can't find my keys -- I suspect my evil twin is at fault. \"Take care\" of him for me, <name>.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13801] = {title = "Dead Elves Walking", objective = "Destroy any 15 of the night elf ghosts at Dor'danil Barrow Den.", description = "D-did you hear that? Ghosts! I hate ghosts!\n\nTheir eerie howls are coming from the barrows to the south. Ahhh! Make them stop!!\n\nPlease, <mister/missy> I'll pay good money to get those voices out of my head!", progress = nil, completion = "Woohooo!!\n\nYou've silenced the voices! Thank you, thank you!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13802] = {title = "The Goblin with Two Brains", objective = "Bring a Slobberfang Murloc Brain Stem to Professor Flozz along the coast.", description = "Do you see them, along the shore? Such magnificent specimens! Look at their primitive society in action, working like a well-oiled machine from the lowliest grunt to their leader, who I've named \"King Burgrurble.\"\n\nI must study their brains.\n\nCan you procure an intact Slobberfang Murloc brain stem for me? Kill them - for science!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13803] = {title = "Blood of the Weak", objective = "Kadrak wants you to bring the Blood-Soaked Axe to Durak in Splintertree Post.\n\nProvided item: \n", description = "We knew the elves wouldn't go down without a fight, but no one expected them to be able to lay siege to Splintertree...\n\nTime for them to pay for their actions!\n\nNearby, in the Dor'Danil Barrow Den, lies something very dear to the enemy - the Forest Heart.\n\nI need someone to make their way to the heart and corrupt it.\n\nThat someone is you, <name>.\n\nFirst though, bring my axe to Durak here in the mines. He'll make use of the blood of our enemies.", progress = nil, completion = "Tainting the Forest's Heart?\n\nHow ruthless - an utterly vicious blow....\n\nI adore the idea!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13805] = {title = "Pierce Their Heart!", objective = "Durak wants you to use the Tainted Blood of the Kaldorei on the Forest Heart.", description = "There...\n\nThe blood of the fallen Kaldorei is turned. It can now be used on the Forest Heart in Dor'Danil Barrow Den. Doing so will utterly corrupt it.\n\nThe sacred relic of the arrogant elves will be turned against them. How poetic!\n\n<Durak laughs cruelly.>\n\nThe barrow den lies nestled against the hills to the southeast. One of my imps has laid a blood trail from the entrance to the heart.\n\nMake haste! Kadrak is not likely to be in a patient mood.\n\nOff you go, <class>.", progress = nil, completion = "It is done?\n\nGood work, &lt;name&gt;. That will gradually weaken their forces, as well as their spirit.", rewards = "You will be able to choose one of these rewards:\n\nScrupleless BracersBloodtaint BootsForest Heart Piercer\n\nYou will also receive:\n\nScrupleless BracersBloodtaint BootsForest Heart Piercer"}
MultiLanguageQuestData['en'][13806] = {title = "Demon Duty", objective = "Locke Okarr in Splintertree wants you to close 12 Satyr Portals in Satyrnaar and Xavian.", description = "Listen, <class>, I know this assault on Splintertree has everyone worked up, but if we forget about the satyr portals we'll come out of this crisis to face an even larger one.\n\n<Locke stares at your expressionless face.>\n\nYou don't know about the portals?\n\nTo the northeast, in the regions of Satyrnaar and Xavian, the satyrs are attempting to summon in demons to bolster their numbers.\n\nWe must be vigilant in closing those portals, no matter what issues we face here!", progress = nil, completion = "Good work, &lt;race&gt;.\n\nOne less thing we have to worry about!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13808] = {title = "Mission Improbable", objective = "Kadrak wants you to use the Secret Signal Powder on the Smoldering Brazier across from Satyrnaar.\n\nProvided item: \n", description = "I have a special mission that requires a well equipped, competent <class>. As I have no one else to spare, I suppose I'll have to settle for you...\n\nThe enemy has assaulted Warsong Lumber Camp and cut it off from the rest of our forces. An important blood elf diplomat en route to Orgrimmar is trapped there.\n\nShe must be liberated.\n\nTake the road northeast and pour this powder into the smoldering brazier to summon our operative there. Do whatever he might require of you.\n\nDismissed!", progress = nil, completion = "You have your work cut out for you here, friend.\n\nLet's hope that you're up to the task,,,,", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13809] = {title = "Threat From Above", objective = "Eadric the Pure at the Argent Tournament wants you to defeat Chillmaw and 3 Cultist Bombardiers.", description = "Highlord Tirion Fordring has doubled the guard since your exposure of the Cult of the Damned's infiltrator. He doesn't believe that they will stop just because their Black Knight has been defeated.\n\nOur skytalon scouts have reported sighting a frost wyrm named Chillmaw leading a cult raiding party. If we don't intercept them, the tournament will come under attack. The scouts reporting seeing Chillmaw to the southwest, flying over the area between the Ironwall Rampart and Aldur'thar.", progress = "Have you defeated the Cult of the Damned raiding party?", completion = "&lt;name&gt;, you and your allies have spared the tournament from a devastating attack. Though our skytalon riders are brave, they  have their hands full keeping the peace on the tournament grounds and would be hard-pressed to defend the skies against the cult's attack. You have the thanks of the Argent Crusade and all who have gathered here to compete.", rewards = "You will be able to choose one of these rewards:\n\nChampion's WritChampion's Purse\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesChampion's PurseChampion's WritChampion's Seal"}
MultiLanguageQuestData['en'][13810] = {title = "Taking Battle To The Enemy", objective = "Cellian Daybreak at the Argent Tournament Grounds wants you to kill 15 members of the Cult of the Damned. You may kill cultists in any part of Icecrown.", description = "The coliseum is perched in the most dangerous part of the world, <name>. The territory we've taken from the Scourge has been paid for in blood and misery, yet the enemy continues to strike back with a seemingly limitless army. To make matters worse, this undead army is supported and assisted by mortal sympathizers, the Cult of the Damned.\n\nGo forth into Icecrown and slay any cultists you encounter.", progress = "Have you tested yourself in combat?", completion = "You are a true champion, &lt;name&gt;, both inside the ring and on the field. We must all be vigilant against the Scourge and you are a great example to our brethren and your own people.", rewards = "You will be able to choose one of these rewards:\n\nChampion's WritChampion's Purse\n\nYou will also receive:\n\nChampion's PurseChampion's WritChampion's Seal"}
MultiLanguageQuestData['en'][13811] = {title = "Among the Champions", objective = "Bring 4 Marks of the Champion to Luuri at the Argent Tournament Grounds.\n\nIf you lose your lance, you can get another from any of the Lance Racks near the stables or in the Sunreaver Pavilion.", description = "As a champion, you have mastered the art of mounted combat, besting challengers of all levels. When the tournament begins, those you have defeated will have redoubled their efforts and will seek to avenge their losses.\n\nIt would be wise to continue honing your own skills and learning from your opponents. Champions representing all cities practice in the Ring of Champions. Equip your lance, mount up on any mount you're entitled to use at the stables, and face the champions.", progress = "Have you finished training with the other champions?", completion = "Well done. Training against the other champions is one of the best ways to prepare yourself for tournament competition. I know you'll make the Horde proud, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nChampion's WritChampion's Purse\n\nYou will also receive:\n\nChampion's PurseChampion's WritChampion's Seal"}
MultiLanguageQuestData['en'][13812] = {title = "Threat From Above", objective = "Crok Scourgebane at the Argent Tournament wants you to defeat Chillmaw and 3 Cultist Bombardiers.", description = "The Argent Crusade has doubled the guard since your exposure of the Cult of the Damned's infiltrator. They know the cultists won't stop until they've destroyed this area and thwarted the tournament.\n\nThe Argent Crusade's scouts have reported sighting a frost wyrm named Chillmaw leading a cult raiding party.\n\nYou must intercept and destroy them before they attack. The scouts reporting seeing Chillmaw to the southwest, flying over the area between the Ironwall Rampart and Aldur'thar.", progress = nil, completion = "&lt;name&gt;, you have spared the tournament from a devastating attack. The Argent Crusade and all who gather here are in our debt and we'll make certain they remember it. For all their bluster about providing protection, the peacekeepers and skytalons spend more time breaking up drunken brawls than keeping us safe from the Scourge.\n\nIt's no matter. We always protect our own.", rewards = "You will be able to choose one of these rewards:\n\nChampion's WritChampion's Purse\n\nYou will also receive:\n\nNorthrend Adventuring SuppliesChampion's PurseChampion's WritChampion's Seal"}
MultiLanguageQuestData['en'][13813] = {title = "Taking Battle To The Enemy", objective = "Zor'be the Bloodletter at the Argent Tournament Grounds wants you to kill 15 members of the Cult of the Damned. You may kill cultists in any part of Icecrown.", description = "While we all play at mock combat, it will do us good to remember that the real enemy surrounds us. The Argent Crusade wants to use competition to find the best fighters, but we can tell that by who returns from battle. Let's show the paladins that we are willing to take battle to the Cult of the Damned, even while making preparations for the tournament.\n\nGo forth into Icecrown and slay any of the cultists you encounter. They have a strong presence around Aldur'thar and Deathspeaker's Watch.", progress = "Have you tested yourself in combat?", completion = "You have done well in demonstrating our commitment to fighting the Scourge, no matter where we are or what we are doing.", rewards = "You will be able to choose one of these rewards:\n\nChampion's WritChampion's Purse\n\nYou will also receive:\n\nChampion's PurseChampion's WritChampion's Seal"}
MultiLanguageQuestData['en'][13814] = {title = "Among the Champions", objective = "Bring 4 Marks of the Champion to Illyrie Nightfall at the Argent Tournament Grounds.\n\nIf you lose your lance, you can get another from any of the Lance Racks near the stables or in the Sunreaver Pavilion.", description = "As a champion, you have mastered the art of mounted combat, overcoming challengers of all levels. You must make certain that you can defeat anyone you face when the tournament begins.\n\nYou should continue honing your own skills and learning more about the weaknesses of your opponents. Champions representing all cities practice in the Ring of Champions near the stables. Go to the stables, equip your lance, pick any mount you can ride, then face the champions in practice bouts.", progress = "Have you finished training with the other champions?", completion = "You handle your mount well, &lt;name&gt;. In time, your competitors will learn to fear you.", rewards = "You will be able to choose one of these rewards:\n\nChampion's WritChampion's Purse\n\nYou will also receive:\n\nChampion's PurseChampion's WritChampion's Seal"}
MultiLanguageQuestData['en'][13815] = {title = "Making Stumps", objective = "Krokk wants you to use the Splintertree Axe to cut down the Ashenvale Oaks in Warsong Lumber Camp.\n\nIf you lose your Secret Signal Powder, speak to Kadrak at Splintertree.", description = "As you've been told by now, we are to escort a diplomat from within the besieged lumber camp to safety.\n\nAs it stands, that's simply impossible. The elves have a thousand arrows trained on the camp's exits.\n\nFirst we must create a diversion - something that will take their eyes off of the camp for a time.\n\nMy idea is simple. Take this axe and cut down the trees they've been nurturing in the region.\n\nWhen you're through, use the signal powder here to speak with me again.", progress = nil, completion = "Nice work, &lt;name&gt;.\n\nYou've demoralized the enemy and harvested resources for the Horde.\n\nLet's hope the rest of the mission goes as well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13816] = {title = "Heroic: The Celestial Planetarium", objective = "Prospector Loren at the Archivum in Ulduar wants you to locate the entrance to the Celestial Planetarium.", description = "Listen, <lad/lass>!  Azeroth's fate is at stake here.\n\nOur only chance is to get to the Celestial Planetarium in time to find this Algalon and stop him from beaming back any messages to his Titan masters.\n\nLocate the Celestial Planetarium and come back with any information you get.  We might still have some time to prepare for Algalon's arrival.", progress = "Did you find it, <name>?", completion = "It's locked?  Figures!\n\nI'll let Brann know... maybe he can uncover something in the Archivum.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13817] = {title = "Heroic: Archivum Data Disc", objective = "Bring the Archivum Data Disc to the Archivum Console in Ulduar.", description = "This platinum disc is surprisingly symmetrical and devoid of any scratches or imperfections.  Engraved along its edge, bold runes spell out the word \"ARCHIVUM.\"\n\nThere must be a device inside Ulduar capable of reading the disc.", progress = "The console whirrs with energy as the round receptacle opens.", completion = "The platinum disc fits perfectly inside the console.  It begins to spin as its contents are scanned by white beams of light.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13818] = {title = "Heroic: Algalon", objective = "Bring the Sigils of the Watchers to the Archivum Console in Ulduar.", description = "You really did it, <name>.  Take the sigils to the Archivum Console and see if you can gain access to the Celestial Planetarium.\n\nYou best hurry, <lad/lass>.  Time is of the essence.", progress = "The console's bright lights scan the glass surface repeatedly, as if awaiting some form of input.", completion = "Stand by for verification.\n\nAccess to the Celestial Planetarium granted.  Please retrieve your key.", rewards = "You will receive:\n\nHeroic Celestial Planetarium KeyLarge Sack of Ulduar Spoils"}
MultiLanguageQuestData['en'][13819] = {title = "Heroic: All Is Well That Ends Well", objective = "Take the Reply-Code Alpha to Rhonin in Dalaran.", description = "We'd best hurry now, <name>.  We're going to have to transmit the reply-code from Dalaran.\n\nTake it to Rhonin, I will meet you there.", progress = "You're ready, <name>?", completion = "You're here.  Let us hope this works.  For all our sakes.", rewards = "You will be able to choose one of these rewards:\n\nDrape of the SkybornSunglimmer CloakBrann's Signet RingStarshine Circle\n\nYou will also receive:\n\nDrape of the SkybornBrann's Signet RingStarshine CircleSunglimmer Cloak"}
MultiLanguageQuestData['en'][13820] = {title = "The Blastbolt Brothers", objective = "Speak with Bezzle Blastbolt at the Argent Tournament Grounds.", description = "The highlord has tasked me with getting that coliseum completed as soon as possible. We've put our own masons to work on the project, but we found out very quickly that we were going to need help procuring materials. I've hired a couple of goblins, Bezzle Blastbolt and his brother, Bozzle.\n\nThey're supervising construction at the southeastern end of the tournament grounds. Speak with Bezzle and see if he and his brother could use any more help getting the building materials we need.", progress = nil, completion = "So the justicar sent you to see us? Good, good...\n\nWe could always use more help with the, uh, \"requisition\" of materials.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13821] = {title = "Heroic: Freya's Sigil", objective = "Prospector Loren at the Archivum in Ulduar wants you to obtain Freya's Sigil.\n\nFor more information on obtaining Freya's Sigil consult the Archivum Console.", description = "Freya's Sigil is going to be one of the tougher ones, I reckon.\n\nAccording to the Archivum, the essence of the Sigil is tied to her three elder servants, Brightleaf, Ironbranch and Stonebark.  Should any of the elders be harmed, the Sigil's integrity will be compromised.\n\nSparing the elders, however, means that Freya will be more powerful when you face her.\n\nWhat can I say, <name>.  We're stuck between a rock and hard place.", progress = "Freya's sigil, <name>?  Do ye have it?", completion = "Excellent job, &lt;name&gt;.  We're one step closer to saving Azeroth!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13822] = {title = "Heroic: Hodir's Sigil", objective = "Prospector Loren at the Archivum in Ulduar wants you to obtain Hodir's Sigil.\n\nFor more information on obtaining Hodir's Sigil, consult the Archivum Console.", description = "Hodir's Sigil won't be easy to obtain.  Not only are ye going to have to defeat Hodir himself, but yer going to have to do it before he destroys the chest that contains it!\n\nCheck the Archivum console if you need more information.  That thing contains more knowledge than all of the world's libraries put together!", progress = "Did ye obtain the sigil, <name>?", completion = "Ye did it!  I don't know how, but ye did!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13823] = {title = "Heroic: Thorim's Sigil", objective = "Prospector Loren at the Archivum in Ulduar wants you to obtain Thorim's Sigil.\n\nFor more information on obtaining Thorim's Sigil consult the Archivum Console.", description = "Thorim's not himself, <name>.  He's come under a dark influence.\n\nAn evil presence under the guise of an illusion pretends to be his lost wife, Sif.\n\nYe can't let him be overcome by this impostor's spell.  If he does, the location of his sigil might forever be lost!\n\nYer going to have to beat some sense into him and yer going to have to do it quick.\n\nAs always, the Archivum Console will give ye all the gory details... even the ones ye don't like.", progress = "Well, <name>?  Do ye have it?", completion = "Ye never cease to impress, &lt;name&gt;.\n\nYe and me are having a pint together after all this is done, ye hear me?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13824] = {title = "Heroic: Mimiron's Sigil", objective = "Prospector Loren at the Ulduar Archivum wants you to obtain Mimiron's Sigil.\n\nFor more information on obtaining Mimiron's Sigil consult the Archivum Console.", description = "Mimiron's a clever one.  His entire abode is rigged with some sort of self-destruction mechanism.\n\nUnfortunately yer gonna have to race against it if ye want to get his sigil.  Check the Archivum Console for more details if ye need them.", progress = "Were you able to obtain the sigil, <name>?", completion = "I've got to hand it to you, &lt;name&gt;.  Our odds might not be the best, but I feel a lot better with you lending a hand.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13825] = {title = "Clamlette Surprise", objective = "Hey, I remember you!  Aren't you the <class> that helped me make all that clamlette back in the day?\n\nTell you what, step on up and I'll show you my newest recipe - it's simple and delicious!", description = nil, progress = nil, completion = nil, rewards = "You will learn:\n\nClamlette Magnifique"}
MultiLanguageQuestData['en'][13826] = {title = "Nat Pagle, Angler Extreme", objective = "Well hello there, young <race>.  Either my memory is failing me, or I forgot to give you this the last time we spoke....", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nNat's Lucky Fishing Pole"}
MultiLanguageQuestData['en'][13828] = {title = "Mastery Of Melee", objective = "Equip your lance, then mount the Stabled Quel'dorei Steed outside the pavilion. Speak to Jeran Lockwood and use Thrust 5 times on a Melee Target, then return to Arcanist Taelis at the Argent Tournament Grounds.", description = "The heart of tournament competition is mounted melee combat. Take this lance and mount the stabled Quel'dorei steed just outside the pavilion.\n\nOnce you're mounted, seek out Jeran Lockwood. He's on the northern edge of the tournament grounds at the training area east of the Aspirants' Ring. Jeran will instruct you on how to use your defenses to keep you safe while attacking a melee target at close range.", progress = nil, completion = "Keep the words of the master in mind as you practice with the training dummies.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13829] = {title = "Mastery Of Melee", objective = "Equip your lance, then mount the Stabled Sunreaver Hawkstrider outside the pavilion. Speak to Jeran Lockwood and use Thrust 5 times on a Melee Target, then return to Magister Edien Sunhollow at the Argent Tournament Grounds.", description = "The heart of tournament competition is mounted melee combat. Take this lance and mount the stabled Sunreaver hawkstrider just outside the pavilion.\n\nOnce you're mounted, seek out Jeran Lockwood. He's on the northern edge of the tournament grounds at the training area east of the Aspirants' Ring. Jeran will instruct you on how to use your defenses to keep you safe while attacking a melee target at close range.", progress = "Did you learn how to train with the melee target?", completion = "Keep the words of the master in mind as you practice with the training dummies.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13830] = {title = "The Ghostfish", objective = "Marcia Chase in Dalaran City wants you to discover the mystery of the Phantom Ghostfish.", description = "Any Northrend angler worth <his/her> salt knows about the pygmy suckerfish.  It's not edible, but sometimes useful to alchemists.\n\nThere is, however, a stealthy fish that hides among the suckerfish in the River's Heart of Sholazar Basin.  The phantom ghostfish.  When out of water, they become increasingly translucent until they fade away completely.  Some hypothesize they return to Sholazar, and others are more... superstitious.\n\nI want you to catch this fish and discover its secret by any means!", progress = "Is the ghostfish haunting your best efforts?\n\n<Marcia looks particularly proud of herself for her pun.>", completion = "So eating it makes you invisible... what a strange defense this clever fish has developed.\n\nI'd like to digest this for a bit.  Pun not intended, &lt;name&gt;.  Really.  Why don't you come see me tomorrow?", rewards = "You will receive:\n\nBag of Fishing Treasures"}
MultiLanguageQuestData['en'][13831] = {title = "A Troubling Prescription", objective = "Deliver the Apothecary's notes to Tharnariun Treetender in Lor'danel.", description = "A crude, hastily-assembled apothecary's workbench stands here, heaped with scrawled notes and noxious brews. It looks as though the Forsaken have also been studying Foulhoof's handiwork. You grab the most important-looking notes and prepare to smash the laboratory before notifying Treetender of your discovery.", progress = "What's this? You found something else in the cave?", completion = "&lt;Tharnariun Treetender pages through the notes as you relate your story, the lines in his face deepening with concern.&gt;\n\nSo the Forsaken have been studying Foulhoof's work? My gut crawls at the thought of what they might have done were they able to weaponize his corruption. You've done well to destroy their work, but this raises deeper concerns. What brought the Forsaken to our doorstep? Are they working with the Shatterspear trolls to our north? Sorrows are heaping upon sorrows, &lt;class&gt;. I'm glad you're here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13832] = {title = "Jewel Of The Sewers", objective = "Marcia Chase in Dalaran City wants you to bring her a piece of Corroded Jewelry.", description = "Hard to believe that most people fish in the Dalaran Sewers for giant rats and mutated fish.  Especially when those waters are filled with priceless jewelry - discarded by broken hearted fools, thieves, and careless drunks.\n\nThe trick is to let your hook drag the bottom and don't pull up too hard when you get something.  Try it out, <name>.  I'd be willing to trade whatever you find for a few trinkets of my own.", progress = "Any luck?", completion = "Well now, that looks like it could be valuable.  Difficult to know until it's cleaned up and appraised, but I'm still willing to make the trade if you are.", rewards = "You will receive:\n\nBag of Fishing Treasures"}
MultiLanguageQuestData['en'][13833] = {title = "Blood Is Thicker", objective = "Marcia Chase in Dalaran City wants you to bring her 5 Bloodtooth Frenzies.", description = "The bloodtooth is a feisty little fish used in a recipe to cure infected wounds.  We could use some of them, if you're up to it.\n\nAs the name suggests, they've a hunger for blood.  The only way I know how to catch the little devils is by creating a blood pool and fishing in it.\n\nGet yourself covered in blood - just slaughter a beast in the Borean Tundra - and then jump in the water.  It'll wash right off and create the perfect fishing spot.", progress = "Any luck with the bloodtooth?  Don't forget what I told you about making blood pools.", completion = "You are a brave one, &lt;name&gt;.  I hope you didn't lose any extremities making your fishing spot.  If you've still got the fishing bug, come back tomorrow and we'll talk some more.", rewards = "You will receive:\n\nBag of Fishing Treasures"}
MultiLanguageQuestData['en'][13834] = {title = "Dangerously Delicious", objective = "Marcia Chase in Dalaran City wants you to bring her 10 Terrorfish.", description = "The best fishing is often the most dangerous.  Wintergrasp boasts a bountiful catch for the brazen.\n\nIn fact, it's the only place to catch the fabled Terrorfish - a fish both lethal and delicious.  Bring me some, and we'll have something to discuss.", progress = "Be on your guard when you're after the Terrorfish.", completion = "My, my, my!  You've caught yourself some Terrorfish.  Why, that reminds me of the time...\n\n&lt;Marcia regales you with stories of adventure and fishing for as long as you're willing to listen.&gt;", rewards = "You will receive:\n\nBag of Fishing Treasures"}
MultiLanguageQuestData['en'][13835] = {title = "Mastery Of The Shield-Breaker", objective = "Equip your lance and mount the Stabled Quel'dorei Steed outside the pavilion. Speak to Valis Windchaser and use Shield-Breaker on 2 vulnerable Ranged Targets, then return to Scout Shalyndria at the Argent Tournament Grounds.", description = "You'll need to learn how to break through an opponent's defenses to succeed in mounted combat. Take this lance and mount the stabled Quel'dorei steed just outside the pavilion.\n\nOnce you're mounted, seek out Valis Windchaser. He'll be on the northern edge of the tournament grounds at the training area east of the Aspirants' Ring. Valis will teach you the basics of using a ranged shield breaker attack to make a ranged target vulnerable.", progress = "Have you practiced using your shield-breaker?", completion = "Commit Valis's lesson to memory, &lt;name&gt;. It will mean the difference between winning and losing your mounted combat matches.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13836] = {title = "Disarmed!", objective = "Olisarra the Kind in Dalaran City wants you to return the Severed Arm to her.", description = "I've received word of an unfortunate accident at the Dalaran prison; a guard had his arm severed and thrown into the water by a particularly vicious inmate.\n\nOur first aid clinic promises they can reattach the arm if we bring it back.\n\nYou fish long enough in the water outside the prison, and I'd bet my favorite fishing pole that arm will surface.  Find that arm, and bring it to Olisarra the Kind here in Dalaran.  She'll know what to do.", progress = "Hi there.  Do you have something for me?", completion = "Oh, hello there &lt;name&gt;.  Marcia said you'd be coming by with that poor man's missing arm.\n\nShe also gave me this bag to give you as a reward.  It smells horrible, and I'm anxious to make the trade if you don't mind.", rewards = "You will receive:\n\nBag of Fishing Treasures"}
MultiLanguageQuestData['en'][13837] = {title = "Mastery Of The Charge", objective = "Equip your lance and mount the Stabled Quel'dorei Steed outside the pavilion. Speak to Rugan Steelbelly and Charge 2 vulnerable Charge Targets, then return to Avareth Swiftstrike at the Argent Tournament Grounds.", description = "Your strongest attack in mounted combat is undoubtedly the charge. Take this lance and mount the stabled Quel'dorei steed just outside the pavilion.\n\nOnce you're mounted, speak with Rugan Steelbelly. He's on the northern edge of the tournament grounds at the training area east of the Aspirants' Ring. Rugan will tell you how to use this powerful ability and teach you some basic strategies.", progress = "Have you mastered the use of the charge?", completion = "With a teacher like Rugan, you'll be an expert at mounted combat in no time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13838] = {title = "Mastery Of The Shield-Breaker", objective = "Equip your lance and mount the Stabled Sunreaver Hawkstrider. Speak to Valis Windchaser and use Shield-Breaker on 2 vulnerable Ranged Targets, then return to Galathia Brightdawn at the Argent Tournament Grounds.", description = "You'll need to learn how to break through an opponent's defenses to succeed in mounted combat. Take this lance and mount the stabled Sunreaver hawkstrider just outside the pavilion.\n\nOnce you're mounted, seek out Valis Windchaser. He'll be on the northern edge of the tournament grounds at the training area east of the Aspirants' Ring. Valis will teach you the basics of using a ranged shield breaker attack to make a ranged target vulnerable.", progress = "Have you finished practicing with the shield-breaker?", completion = "Commit Valis's lesson to memory, &lt;name&gt;. It will mean the difference between winning and losing your mounted combat matches.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13839] = {title = "Mastery Of The Charge", objective = "Equip your lance and mount the Stabled Sunreaver Hawkstrider outside the pavilion. Speak to Rugan Steelbelly and Charge 2 vulnerable Charge Targets, then return to Amariel Sunsworn at the Argent Tournament Grounds.", description = "Your strongest attack in mounted combat is undoubtedly the charge. Take this lance and mount the stabled Sunreaver hawkstrider just outside the pavilion.\n\nOnce you're mounted, speak with Rugan Steelbelly. He's on the northern edge of the tournament grounds at the training area east of the Aspirants' Ring. Rugan will tell you how to use this powerful ability and teach you some basic strategies.", progress = "Have you mastered the use of the charge?", completion = "With experience and practice, you will become deadly with the charge.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13840] = {title = "REUSE", objective = "Find some Special Chicken Feed and return to your befriended chicken. When you find it, /cheer at it before trying to give it the Special Chicken Feed.", description = "\"Cluck... cluck... cluck... BACAW!\n\nCluck... cluck... cluck.\"\n\nThe chicken looks up at you and then starts to scratch its claws into the ground. You think it is spelling out a word, but you are not sure what it is. Could it be... S-A-L-D-E-A-N? Before you can ask, the chicken turns away and goes about its business.The following spell will be cast on you:\n\n", progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nSummon Chicken Egg"}
MultiLanguageQuestData['en'][13841] = {title = "All Apologies", objective = "Draaka wants you to bring her Letter of Explanation to Garrosh Hellscream in Orgrimmar.\n\nProvided item: \n", description = "This could be the end of me... Perhaps my actions were not thought out as well as they should have been...\n\nThe good news is that we pushed back an attack that would have otherwise meant the end of Splintertree. Let us pray that Commander Hellscream sees it that way.\n\nI am certain to be summoned to Orgrimmar to explain my actions.\n\nPlease, <name>, go ahead of me and present this letter to Garrosh.\n\nDo what you can to soften his heart towards me.", progress = nil, completion = "Fools!!\n\nThis Draaka woman has allowed herself to be manipulated by a demon!\n\n&lt;Garrosh studies you for a moment.&gt;\n\nAnd I smell its taint on you as well, &lt;class&gt;....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13842] = {title = "Dread Head Redemption", objective = "Speak to Durak in Splintertree Mines.", description = "The demons want nothing more than for us to renew our dependence on their foul magics. That reliance can only lead to the entire orc race becoming enslaved.\n\nYou wish to see Draaka go unpunished? Then you must find the demons' pawn who has manipulated her, and destroy him!\n\nIf you do not soon return to me with the head of this being, then I shall see both yours and Draaka's hoisted upon a spike!", progress = "Have you brought me the head of the enemy, <race>?", completion = "Grah... very well.\n\nI'll remove the bounty I had placed upon your head. Though I am sorely tempted to end your life anyway, just on principle.\n\nBe sure that you never raise my ire again, &lt;name&gt;. Now, get out of my sight...", rewards = "You will be able to choose one of these rewards:\n\nUnbountied CloakGarrosh's PardonBow of Ire\n\nYou will also receive:\n\nBow of IreGarrosh's PardonUnbountied Cloak"}
MultiLanguageQuestData['en'][13843] = {title = "The Scrapbot Construction Kit", objective = "Interact with the Prototype Console in The Inventor's Library.Searching the databanks of the prototype console reveals schematics for a scrapbot construction kit. With your engineering expertise, you could learn this schematic and produce scrapbot construction kits of your own.You will learn:\n\n", description = "Searching the databanks of the prototype console reveals schematics for a scrapbot construction kit. With your engineering expertise, you could learn this schematic and produce scrapbot construction kits of your own.You will learn:\n\n", progress = nil, completion = nil, rewards = "You will learn:\n\nScrapbot Construction Kit"}
MultiLanguageQuestData['en'][13844] = {title = "The Looting of Althalaxx", objective = "Locate Narassin's Tome among the ruins of Althalaxx and kill the Forsaken commander Teegan Holloway.", description = "Before you rejoin the battle, <class>, something urgent has come to my attention. My scouts report that the Forsaken are scouring the ruined tower of Althalaxx to our south.\n\nPrior to the assault, that bleak tower housed a fanatical arm of the Shadow Council commanded by the fallen highborne Athrikus Narassin. Narassin is long since dead, but if any of his work survives, we can't allow it out of our sight. Retrieve his research and kill the Forsaken commander who's plundering the ruins.", progress = "Narassin is no longer our concern, but if his life's work should fall to our enemies, centuries of dark wisdom could be called down onto our heads. How goes the hunt?", completion = "Let's see what we've got here.... By Elune, his notes are scrawled in a half dozen languages. What is this, blood? This archive makes my flesh seethe, but at least it's secure. It will take us some time to decipher these notes.\n\nOh - your reward? Yes, here. Nice work with those undead scavengers. Now get back to the fight.", rewards = "You will be able to choose one of these rewards:\n\nWild Bark BootsForsaken BeltNarassin's Gloves\n\nYou will also receive:\n\nNarassin's GlovesForsaken BeltWild Bark Boots"}
MultiLanguageQuestData['en'][13845] = {title = "Sealed Vial of Poison", objective = "Bring the Sealed Vial of Poison to Alchemist Cinesra in the Dalaran Sewers.", description = "This vial of poison looks particularly dangerous.  Perhaps someone in Dalaran might be interested in it.", progress = "Is that what I think it is, <class>?", completion = "You are brave to have carried this.  If even one drop were to touch your skin, you'd have died an agonizing death.\n\nAllow me to pay you for it... I can always use venom of exceptional potency.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13846] = {title = "Contributin' To The Cause", objective = "Speak with Squire Artie to contribute 10 gold to the Argent Crusade's cause.", description = "The bestest of the champions come to the chapel to hear the argent confessor speak every day.\n\nYou should see how much she inspires them, <name>. Not only do they fight for the Argent Crusade, but they put a lot of money into the collection basket when I take it around.\n\nMaybe you'd like to contribute too?", progress = "Do you want to contribute?", completion = "Thank you. I just know the crusade will put it to good use!", rewards = nil}
MultiLanguageQuestData['en'][13847] = {title = "At The Enemy's Gates", objective = "Captain Joseph Holley at the Argent Tournament Grounds wants you to kill 15 Boneguard Footmen, 10 Boneguard Scouts, and 3 Boneguard Lieutenants.", description = "Even as we ready for the tournament, Argent Crusade forces prepare the way for an assault on the enemy's stronghold of Icecrown Citadel.\n\nIn the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's minions.\n\nDo not fear the masses of boneguard footmen, <name>, for they can easily be trampled under your horse's hooves.", progress = "Have served alongside the crusaders in the Court of Bones?", completion = "Your bravery on the field has shown the crusaders what they already knew -- that our warriors are more than just parade ground decorations.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13848] = {title = "Bad News Bear-er", objective = "Kadrak wants you to speak to Commander Grimfang in Zoram Strand.\n\nProvided item: \n", description = "No reports have made it out of here since the beginning of the siege on Splintertree. By now, Commander Grimfang must be getting anxious.\n\nI am sending you to Zoram Strand to deliver our report. It's not pretty, but at least he'll have the facts.\n\nSpeak to Vhulgra when you're ready to make the trip.", progress = nil, completion = "&lt;Commander Grimfang's brow wrinkles as he reads the report.&gt;\n\nThis is grim news, indeed.\n\nMay the spirits preserve them until we can fight our way to Splintertree....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13849] = {title = "Astranaar's Burning!", objective = "Extinguish 15 fires.", description = "<class>, Astranaar's burning!\n\nQuickly, take this bucket of water and put out the fires before there's nothing left!", progress = nil, completion = "Thank you!\n\nNow it's time to deal with the Horde!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13850] = {title = "Toxic Tolerance", objective = "Mor'vek in Un'goro Crater claims that if you were poisoned by Venomhide Ravasaur blood 20 times, you could ride one without dying. Attack Venomhide Ravasaurs for a chance to be poisoned.", description = "You want to ride a Venomhide? Then I've got bad news for you.\n\nThe Venomhide Ravasaurs, they're all poison: Poison blood, poison spit, poison skin. You climb on one, you fall off dead in a few hours.\n\nYou'd have to build up a resistance to their toxins before I sold you one, and that takes a long, LONG time... you'd need to be splashed with poisonous blood while fighting one numerous times. If you're really interested, the venomhides prefer the northern area of the Marshlands, northwest of here.", progress = "Still not immune, eh? Give up. It takes too long!", completion = "You did it? You actually did it?!\n\nHo ho! Stubborn as my wife, you are.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13851] = {title = "At The Enemy's Gates", objective = "Clara Tumblebrew at the Argent Tournament Grounds wants you to kill 15 Boneguard Footmen, 10 Boneguard Scouts, and 3 Boneguard Lieutenants.", description = "Even as we ready for the tournament, Argent Crusade forces prepare the way for an assault on the enemy's stronghold of Icecrown Citadel.\n\nIn the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's minions.\n\nDo not fear the masses of boneguard footmen, <name>, for they can easily be trampled under your horse's hooves.", progress = nil, completion = "Your bravery on the field has shown the crusaders that we are worthy allies.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13852] = {title = "At The Enemy's Gates", objective = "Flickin Gearspanner at the Argent Tournament Grounds wants you to kill 15 Boneguard Footmen, 10 Boneguard Scouts, and 3 Boneguard Lieutenants.", description = "Even as we ready for the tournament, Argent Crusade forces prepare the way for an assault on the enemy's stronghold of Icecrown Citadel.\n\nIn the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's minions.\n\nDo not fear the masses of boneguard footmen, <name>, for they can easily be trampled under your horse's hooves.", progress = nil, completion = "Your bravery on the field has shown the that we are a match for the Argent Crusade's own.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13853] = {title = "Return Fire", objective = "Use an Astranaar Thrower to shoot down 15 Hellscream's Hellions & their Watch Wind Riders.", description = "The fires are mostly contained, but we have to do something about those wind riders!\n\nQuick, <name>, you have to jump into one of our glaive throwers and return fire!", progress = nil, completion = "We're saved! You've shot down enough of them that we should be able to handle the rest.\n\nI cannot thank you enough, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nFiery LoopThenysil's VestAstranaar Legguards\n\nYou will also receive:\n\nFiery LoopThenysil's VestAstranaar Legguards"}
MultiLanguageQuestData['en'][13854] = {title = "At The Enemy's Gates", objective = "Ranii at the Argent Tournament Grounds wants you to kill 15 Boneguard Footmen, 10 Boneguard Scouts, and 3 Boneguard Lieutenants.", description = "Even as we ready for the tournament, Argent Crusade forces prepare the way for an assault on the enemy's stronghold of Icecrown Citadel.\n\nIn the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's minions.\n\nDo not fear the masses of boneguard footmen, <name>, for they can easily be trampled under your horse's hooves.", progress = nil, completion = "Your bravery on the field has shown the crusaders what they already knew -- that our warriors are more than just parade ground decorations.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13855] = {title = "At The Enemy's Gates", objective = "Airae Starseeker at the Argent Tournament Grounds wants you to kill 15 Boneguard Footmen, 10 Boneguard Scouts, and 3 Boneguard Lieutenants.", description = "Even as we ready for the tournament, Argent Crusade forces prepare the way for an assault on the enemy's stronghold of Icecrown Citadel.\n\nIn the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's minions.\n\nDo not fear the masses of boneguard footmen, <name>, for they can easily be trampled under your horse's hooves.", progress = nil, completion = "Your bravery on the field has shown the crusaders that they can rely on us in the battle against the Lich King.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13856] = {title = "At The Enemy's Gates", objective = "Morah Worgsister at the Argent Tournament Grounds wants you to kill 15 Boneguard Footmen, 10 Boneguard Scouts, and 3 Boneguard Lieutenants.", description = "Even as we ready for the tournament, Argent Crusade forces prepare the way for an assault on the enemy's stronghold of Icecrown Citadel.\n\nIn the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's minions.\n\nDo not fear the masses of boneguard footmen, <name>, for they can easily be trampled under your horse's hooves.", progress = "Have served alongside the crusaders in the Court of Bones?", completion = "Your bravery on the field has shown the crusaders what they already knew -- that our warriors are the best in Azeroth.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13857] = {title = "At The Enemy's Gates", objective = "Gahju at the Argent Tournament Grounds wants you to kill 15 Boneguard Footmen, 10 Boneguard Scouts, 3 Boneguard Lieutenants.", description = "Even as we ready for the tournament, Argent Crusade forces prepare the way for an assault on the enemy's stronghold of Icecrown Citadel.\n\nIn the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's minions.\n\nDo not fear the masses of boneguard footmen, <name>, for they can easily be trampled under your horse's hooves.", progress = nil, completion = "Your bravery on the field has shown the crusaders that we are fearless in the face of the Lich King's minions.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13858] = {title = "At The Enemy's Gates", objective = "Anka Clawhoof at the Argent Tournament Grounds wants you to kill 15 Boneguard Footmen, 10 Boneguard Scouts, 3 Boneguard Lieutenants.", description = "Even as we ready for the tournament, Argent Crusade forces prepare the way for an assault on the enemy's stronghold of Icecrown Citadel.\n\nIn the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's minions.\n\nDo not fear the masses of boneguard footmen, <name>, for they can easily be trampled under your horse's hooves.", progress = nil, completion = "Your bravery on the field has shown the crusaders that we are steadfast allies in the battle against the Lich King.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13859] = {title = "At The Enemy's Gates", objective = "Aneera Thuron at the Argent Tournament Grounds wants you to kill 15 Boneguard Footmen, 10 Boneguard Scouts, 3 Boneguard Lieutenants.", description = "Even as we ready for the tournament, Argent Crusade forces prepare the way for an assault on the enemy's stronghold of Icecrown Citadel.\n\nIn the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's minions.\n\nDo not fear the masses of boneguard footmen, <name>, for they can easily be trampled under your horse's hooves.", progress = "Have served alongside the crusaders in the Court of Bones?", completion = "Your bravery on the field has shown the crusaders that we are ready to face any enemy.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13860] = {title = "At The Enemy's Gates", objective = "Handler Dretch at the Argent Tournament Grounds wants you to kill 15 Boneguard Footmen, 10 Boneguard Scouts, 3 Boneguard Lieutenants.", description = "Even as we ready for the tournament, Argent Crusade forces prepare the way for an assault on the enemy's stronghold of Icecrown Citadel.\n\nIn the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's minions.\n\nDo not fear the masses of boneguard footmen, <name>, for they can easily be trampled under your horse's hooves.", progress = "Have served alongside the crusaders in the Court of Bones?", completion = "The Argent Crusade has seen our resolve and they know that our warriors will see this through to the end.", rewards = "You will receive:\n\nValiant's Seal"}
MultiLanguageQuestData['en'][13861] = {title = "Battle Before The Citadel", objective = "Eadric the Pure at the Argent Tournament Grounds wants you to kill 3 Boneguard Commanders.", description = "Even as some of us labor on the tournament, our brothers prepare the way for an assault on the enemy's stronghold of Icecrown Citadel.\n\nIn the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's commanders.\n\nDo not fear the masses of boneguard footmen, <name>, for they can easily be trampled under your horse's hooves.", progress = nil, completion = "The Argent Crusade is heartened to have paladins like you fighting alongside us in the battle against the Lich King.", rewards = "You will be able to choose one of these rewards:\n\nChampion's WritChampion's Purse\n\nYou will also receive:\n\nChampion's PurseChampion's WritChampion's Seal"}
MultiLanguageQuestData['en'][13862] = {title = "Battle Before The Citadel", objective = "Eadric the Pure at the Argent Tournament Grounds wants you to kill 3 Boneguard Commanders.", description = "Even as some of us labor on the tournament, our brothers prepare the way for an assault on the enemy's stronghold of Icecrown Citadel.\n\nIn the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled argent charger at the camp, then destroy the Lich King's commanders.\n\nDo not fear the masses of boneguard footmen, <name>, for they can easily be trampled under your horse's hooves.", progress = nil, completion = "The Argent Crusade is heartened to have warriors like you fighting alongside us in the battle against the Lich King.", rewards = "You will be able to choose one of these rewards:\n\nChampion's WritChampion's Purse\n\nYou will also receive:\n\nChampion's PurseChampion's WritChampion's Seal"}
MultiLanguageQuestData['en'][13863] = {title = "Battle Before The Citadel", objective = "Crok Scourgebane at the Argent Tournament Grounds wants you to kill 3 Boneguard Commanders.", description = "As some crusaders prepare for the tournament, they have sent others to make an assault on the enemy's stronghold of Icecrown Citadel.\n\nIn the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's commanders.\n\nDo not fear the masses of boneguard footmen, <name>, for they can easily be trampled under your horse's hooves.", progress = nil, completion = "Everywhere we have met the Scourge, we have made them fear us, and this campaign is no different.", rewards = "You will be able to choose one of these rewards:\n\nChampion's WritChampion's Purse\n\nYou will also receive:\n\nChampion's PurseChampion's WritChampion's Seal"}
MultiLanguageQuestData['en'][13864] = {title = "Battle Before The Citadel", objective = "Crok Scourgebane at the Argent Tournament Grounds wants you to kill 3 Boneguard Commanders.", description = "As some crusaders prepare for the tournament, they have sent others to make an assault on the enemy's stronghold of Icecrown Citadel.\n\nIn the Court of Bones in southwestern Icecrown, a few brave crusaders have set up a forward camp on the southern side of Corp'rethar. Equip your lance and mount the stabled campaign charger at the camp, then destroy the Lich King's commanders.\n\nDo not fear the masses of boneguard footmen, <name>, for they can easily be trampled under your horse's hooves.", progress = nil, completion = "Everywhere we have fought the Scourge, we have taught them to fear us and this campaign will be no different.", rewards = "You will be able to choose one of these rewards:\n\nChampion's WritChampion's Purse\n\nYou will also receive:\n\nChampion's PurseChampion's WritChampion's Seal"}
MultiLanguageQuestData['en'][13865] = {title = "Wet Work", objective = "Krokk wants you to kill Dorinar, Arminon, Endolar, and 12 Ashenvale Scouts.\n\nSpeak to Kadrak in Splintertree if you lose your Secret Signal Powder.", description = "Listen carefully, <class>.\n\nThere are three leaders in this region who are commanding the elves, keeping their focus directed on the lumber camp. Slaying them will certainly cause panic and disarray, hopefully enough for us to successfully complete our mission.\n\nWhile you're at it, bringing down their scouts can only aid our cause.", progress = nil, completion = "Well done, &lt;class&gt;.\n\nThey're in complete disarray. Just look at them!", rewards = "You will be able to choose one of these rewards:\n\nWet Work GlovesBelt of Secret SignsDisarray Boots\n\nYou will also receive:\n\nWet Work GlovesBelt of Secret SignsDisarray Boots"}
MultiLanguageQuestData['en'][13866] = {title = "To The Ramparts!", objective = "Speak with Kulg Gorespatter at the Ashenvale/Azshara border to be transported to the Mor'shan Ramparts. Report to Kadrak when you arrive.", description = "These woods may be silent but our enemies lurk behind every trunk. I've discovered many an orc with arrows in his back, his weapon still sheathed.\n\nIt is treacherous here, behind the lines, but we could use strong arms and sharp minds down at the Mor'shan Ramparts. Kadrak is preparing an offensive from there - he prefers action to talk. You and he will get along.\n\nSpeak with me when you are ready and I will fly you there.", progress = nil, completion = "You are just in time, &lt;class&gt;. Old Kulg has been slinking around those woods too long. He grows too cautious, jumping at shadows. We will fear this forest no longer - the time has come to subdue Ashenvale once and for all!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13867] = {title = "Culling the Furbolg Threat", objective = "Slay any 15 furbolg at Thistlefur Village in Ashenvale.", description = "Directly to the north of Astranaar are the Thistlefur furbolg. My scouts report that their numbers have grown greatly over the past few months. If they grow too great, they may find the courage to attack Astranaar directly!\n\nGo to Thistlefur Village and kill as many of their kind as you can.\n\nI shall remain here in Astranaar and await word from you. Elune be with you, <class>.", progress = nil, completion = "Well done, &lt;name&gt;.\n\nWe are under constant threat from the furbolg. Hopefully this will keep them at bay for a bit longer.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13868] = {title = "Corrupting Influence?", objective = "Deliver the Troll Charm to Raene Wolfrunner at Astranaar in Ashenvale.", description = "As you search through the belongings of the dead furbolg lying before you, a small charm, very obviously created by trolls,  spills out onto the ground.\n\nTouching the charm, you immediately get a sense that something is not right about the wood. A feeling of unease, of corruption, permeates the object.\n\nWrapping it in some spare cloth, you put it in your pack and resolve to show it to Raene Wolfrunner when next you find yourself in Astranaar.", progress = "What's troubling you, <class>?", completion = "A troll charm? What are the furbolg doing with such a thing?\n\nYou're right, it does have a feeling of corruption about it... even I can sense that.\n\nThere's someone here who might be able to help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13869] = {title = "Recover the Remains", objective = "Collect 10 Warsong Lumber.", description = "While what the satyrs have done to the trees is horrible, nothing compares to the mass slaughter that the orcs have been engaging in!\n\n<The ancient shakes with visible rage, his leaves falling all around you.>\n\n<race>, I would have you head across the road here at the lumber camp and recover the remains of those trees, treants, and ancients that the Horde have hewn down in their prime.", progress = "Have you the remains, little one?", completion = "I have lived a very long time in peace with the forest, but what these orc-things are doing makes me want to feed them back to the ground!\n\nI will put this wood to rest now. Thank you for this kindness, &lt;name&gt;. I will never forget.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13870] = {title = "As Good as it Gets", objective = "Krokk wants you to enter the Warsong Lumber Camp and speak with Overseer Gorthak.", description = "Well, <class>, this is as good as it gets.\n\nThe elves are scrambling to recover from your recent deeds. There's no better time to break into the lumber camp!\n\nMake your way in and speak with Overseer Gorthak. He'll instruct you as to how best escort the diplomat to safety.\n\nGood luck!", progress = nil, completion = "&lt;Gorthak sighs disappointedly.&gt;\n\nIf only you'd arrived an hour ago....\n\nThe diplomat suffered mortal wounds at the hands of an elf assassin.\n\nHow the enemy was able to infiltrate the camp undetected remains a mystery.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13871] = {title = "Security!", objective = "Overseer Gorthak wants you to bring him the Kaldorei Assassin's Head.", description = "It's not as like I haven't got enough to think about here!\n\nKeeping this place operational is hard enough without constant elf and draenei harassment.\n\nNow, on top of everything, there's an assassin lurking around the camp who's killed an important diplomat... on my watch!\n\nWhoever it is couldn't have gotten far, <class>. Scour the camp until you find her and then avenge the diplomat!\n\nAt least I can bring the assassin's head with me when I have to answer to Hellscream.", progress = "I want to know one thing, <race>.\n\nIs that assassin dead?", completion = "Well done, &lt;class&gt;.\n\nOne last request - it would probably be best if none of my laborers knew this assassin ever existed.", rewards = "You will be able to choose one of these rewards:\n\nDetective BucklerPilfered Kaldorei BeltSecurity Crossbow\n\nYou will also receive:\n\nDetective BucklerPilfered Kaldorei BeltSecurity Crossbow"}
MultiLanguageQuestData['en'][13872] = {title = "Worgen Wisdom", objective = "Take the Troll Charm to Hephaestus Pilgrim at Astranaar in Ashenvale.", description = "The man standing right across from me is known as Hephaestus Pilgrim. He's one of the worgen.\n\nHe and his sister came to Astranaar not long ago looking for a place to live. From what little I've been able to glean, he's interested in trying to help the Earthen Ring with the Cataclysm. His sister is even more powerful. She's gone east to try and help the shaman deal with the volcano.\n\nPerhaps he can help. Take the charm over to him and see what he thinks.", progress = "<The <race> gives you a blank look as you walk up to him.>", completion = "&lt;Looking down at the wooden carving in your extended hand, the &lt;race&gt; reaches out to take it.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13873] = {title = "Sheelah's Last Wish", objective = "Guardian Menerin wants you to deliver the Sealed Missive to Guardian Gurtar.\n\nProvided item: \n", description = "I... I cannot believe she's gone. It all happened so fast....\n\nI understand that I have you to thank for avenging my mistress. For that, you have my gratitude, and that of Silvermoon.\n\nIn her wisdom, my lady foresaw this end. She prepared a missive to be delivered in the event that something happened to her.\n\nWe were to join an Orgrimmar retinue at the crossroads just north of here. Please, <race>, meet them in our stead and see that the message is delivered.", progress = nil, completion = "&lt;Gurtar listens as you inform him of Sheelah's passing.&gt;\n\nI'll deliver this to Hellscream personally, &lt;race&gt;.\n\nIn the meantime, there's something I need you to do for me....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13874] = {title = "A Not-So-Charmed Life", objective = "Collect 8 Troll Charms.", description = "The furbolg covet that which does not belong to them.\n\n<Hephaestus turns the charm over in his hand and then discards it.>\n\nThere's a property to the carving that slowly corrupts those that aren't trolls. As I understand it, the furbolg have done this sort of thing before. Some never learn.\n\nNo doubt they hoard most of the charms in Thistlefur Hold above their village to the north.", progress = "Do you think that you retrieved all of the troll charms from Thistlefur Hold?\n\nIf any are left behind, the Thistlefur tribe will continue to be influenced by them, and eventually they will attack this place.", completion = "&lt;Hephaestus nods slowly as he looks you straight in the eye.&gt;\n\nYou've likely saved the Thistlefur from themselves, at least in the short run.  If they can keep from stealing objects of power that don't belong to them, that is.\n\nI understand that the night elves are having problems with the other furbolg tribe to the south. That's something that Raene is going to want to speak to you about.\n\nHowever, there are more immediate concerns that I would ask for your help with.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13875] = {title = "Gurtar's Request", objective = "Guardian Gurtar wants you to give the Bloodcup Braid to Draaka in Splintertree.", description = "I have a bit of a personal request for you, <class>.\n\nIt has been many moons since I have seen my love, Draaka. It will be many more before we are able to be together again. I fear that as time passes, her love for me will wane.\n\nThis braid has special meaning to the two of us, as do Thorned Bloodcups, the flower of this region.\n\n I ask that you pluck the flowers and weave them into this twine, then present the gift to Draaka on my behalf.", progress = "Hello, <name>.", completion = "&lt;Recognizing at once the nature of the gift, Draaka begins to weep.&gt;\n\nOh, &lt;name&gt;. Thank you for this gift! It means more than you could know.\n\nHe hasn't forgotten...", rewards = "You will be able to choose one of these rewards:\n\nBloodcup SlippersFaithful TreadsGloves of Unforgotten Vows\n\nYou will also receive:\n\nBloodcup SlippersFaithful TreadsGloves of Unforgotten Vows"}
MultiLanguageQuestData['en'][13876] = {title = "Too Far Gone", objective = "Obtain Bloodclaw's Collection.", description = "Yes, I speak your tongue, <race>.\n\nWe furbolg have been through this kind of corruption before. Not long ago our leader stole the Idol of Remulos. The demon-tainted thing ensorcelled the entire tribe and our redemption was barely delivered by a druid known as Broll Bearmantle.\n\nBut this time, we did not steal. The trolls of Zoram'gar gave us the charms as a sign of friendship. A deadly friendship it would seem.\n\nOur chief, Dal Bloodclaw, is too far gone. Enter the hold and return with his charms.", progress = "Well? The future of the Thistlefur rests upon your shoulders, <race>.", completion = "What was done had to be done. As our leader, Dal's sickness from the troll charms was destroying us.\n\nIt was better for the health and dignity of the tribe that it was you, outsider. This way there will be no civil war amongst us and we will easily find new leadership... hopefully one that does not have a tendency to so easily trust outsiders. Perhaps I am guilty of this as well?\n\nHere, allow me to repay the debt we owe you before we part ways forever.", rewards = "You will be able to choose one of these rewards:\n\nThistle RingZoram'gar Cloak\n\nYou will also receive:\n\nThistle RingZoram'gar Cloak"}
MultiLanguageQuestData['en'][13877] = {title = "Go With The Flow", objective = "Speak with Sabina Pilgrim at the southern edge of Thunder Peak's lava flow in Ashenvale.", description = "<The worgen stares at you intently before launching into his request.>\n\nThe volcano threatens to engulf all of Ashenvale if we do not act quickly. Let me assure you, this was no natural eruption.\n\nMy sister, Sabina, is powerful. She has gone east to the edge of Thunder Peak's lava flow, just north of the road to enlist the aid of the other elements against the fire lord that has caused this destruction.\n\n<name>, go to her and give her what assistance you can.", progress = nil, completion = "My brother must have sent you. He wouldn't have done so unless you are capable of doing what must be done.\n\nFor all of our sakes I hope that he's right.\n\nThe elementals here are now my allies. You must do as they ask if we are to prevent the destruction of the rest of Ashenvale.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13878] = {title = "Through Fire and Flames", objective = "Break the chains to free the wolves from the burning stables.", description = "Help me, <class>! Piggy men come burn stables - fire! Fire!\n\n<Dorak wails incoherently before you can settle him down.>\n\nWolves still chained inside. Someone's got to save the wee wolves!", progress = "Hot!", completion = "You save the wolves! So brave! Someday, maybe you get a wolf just like that to ride.\n\n&lt;Dorak looks at the burning stables, then at the nearby river.&gt;\n\nWhat should I do now?", rewards = "You will be able to choose one of these rewards:\n\nFlame Retardant SheetWolf Tender's Boots\n\nYou will also receive:\n\nFlame Retardant SheetWolf Tender's Boots"}
MultiLanguageQuestData['en'][13879] = {title = "Thunder Peak", objective = "Broyk wants you to find Stikwad at Thunder Peak.", description = "Greetings, <class>.\n\nCongratulations on your victorious assault on Astranaar. The elves shall not soon forget the humiliation they have suffered at your hand.\n\nBut you must know, the elves are not the only obstacle to the Horde's conquering of Ashenvale....\n\nTo the east, a shaman of the Earthen Ring requires assistance with yet another crisis. You can find him near the base of the volcano, Thunder Peak.", progress = nil, completion = "&lt;The goblin stares at you and blinks several times before speaking.&gt;\n\nThe spirits whispered that help would soon arrive.\n\nPardon my surprise, but I was hoping the spirits would guide someone a little more... heroic.\n\nThese elementals are trusted allies. Listen to them and do their bidding. If we fail, there will remain nothing in Ashenvale worth fighting for.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13880] = {title = "Hot Lava", objective = "Use the Gift of the Earth to fill 8 Lava Fissures.", description = "<The massive earth elemental gazes down upon you.>\n\nThe flow of the lava must be stopped if we are to prevail. I will grant to you a portion of my power. Use it to fill the lava fissures!", progress = "Done?", completion = "Well done, &lt;race&gt;. Lord Magmathar's fire is now trapped, restrained within the earth once more.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13881] = {title = "Consumed", objective = "Kill 6 Consumed Thistle Bears and investigate the lake they're drinking from.", description = "My first concern right now is for the thistle bear families who call what's left of these woods home. Just to our south, beyond the bear shrine, an entire generation has fallen ill. Gruesomely ill.\n\n<name>, I don't know what they're suffering from, but it's consumed them from within. It pains me that a whole generation is beyond saving, but we've got to kill them off so that the earth can reclaim their bodies.\n\nMore importantly, we need to find the source. Investigate the shallow lake they drink from!", progress = nil, completion = "&lt;Kathrena recoils at your description of the ravaged animals and the cruel device at the bottom of the lake.&gt;\n\n&lt;name&gt;, this is terrible. What is that thing, and how did it get there? Something is devouring these animals, physically and spiritually. I had suspected the satyrs or some sort of disease was the culprit, but this is shaping up to be something... unnatural.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13882] = {title = "The Seeds of Life", objective = "Gather a Seed of the Earth, a Seed of the Sea, and a Seed of the Sky.", description = "Something is trying to devour the life of Darkshore from within! I'll ask around to learn more about the - thing - you discovered in the lake. Meanwhile, we need to protect the local wildlife from further harm.\n\nCan you gather some materials for me? I'll need life in all its incarnations. Talk to Onu here in the grove to acquire a Seed of the Earth. Capture a Darkshore Wisp floating amongst the trees and we'll have a Seed of the Sky. Find a Seed of the Sea within seashells along the coast, west of here.", progress = "Life is powerful, <name>. Concentrated in its purest form, it can overcome anything. Someday, even Darkshore will heal from its wounds. Did you find everything I need?", completion = "Perfect, this is everything. Did you have fun collecting the wisp? I used to chase the wisps around Ashenvale when I was just a girl.\n\n&lt;Lost in memories for a moment, Kathrena suddenly grows somber.&gt;\n\nI'm afraid I've found out what we're dealing with.", rewards = "You will be able to choose one of these rewards:\n\nWisp-Chaser CordPlanter's Gloves\n\nYou will also receive:\n\nWisp-Chaser CordPlanter's Gloves"}
MultiLanguageQuestData['en'][13883] = {title = "Lousy Pieces of Ship", objective = "Recover 10 pieces of Sunken Scrap Metal.", description = "Shoddy workmanship! There's no other explanation...\n\nThese ships must've been constructed in a hurry. Entire pieces of armor plating are falling off without even sustaining a direct hit!\n\nI'll show them how it is to be done. But first, I need you to recover the pieces from the sea floor.\n\nReturn to me with the pieces and I'll do the rest.", progress = "Were you able to recover that armor plating, <race>?", completion = "Good work, &lt;race&gt;.\n\nI'll show them how an armored ship should be built!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13884] = {title = "Put Out The Fire", objective = "Slay 10 Lava Ragers. If you need another Freezing Surger, speak with Arctanus.", description = "Lord Magmathar's minions must first be dealt with if we're to retake this area and put a stop to the fiery destruction of the forest.\n\nThe lava ragers on the flow to the north are strengthened by being on their own element. I fear that on your own, you won't have much chance against them.\n\nWhen you are ready, speak to me again, and I will summon one of my own to assist you.", progress = nil, completion = "You acquitted yourself well in battle on the field. However, I'm afraid that Lord Magmathar has taken notice of you and the destruction that you've wreaked upon his minions.\n\nYou will have to deal with him or he is sure to burn you alive, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13885] = {title = "In Defense of Darkshore", objective = "Talk to Orseus outside the Grove of the Ancients and mount a hippogryph. From the air, protect 8 Whitetail Deer, 8 Grizzled Thistle Bears, and 8 Moonstalker Matriarchs/Sires from the consumption.", description = "Now that we know our preventative measures work, we should cover as much ground as possible.\n\nI've arranged to commandeer one of our hippogryphs, but I can't do this alone. Talk to my friend Orseus, next to the flight master right outside the grove here. Let him know when you're ready and I'll meet you there. We'll canvas Darkshore from the air and protect as many animals as we can!", progress = nil, completion = "So the animals are safe, then. Thank you, thank you!\n\nBut now it's time to turn our attention to the source.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13886] = {title = "Vortex", objective = "Use the powers of the Whirling Vortex to slay Lord Magmathar.", description = "The time has come, <name>. When you have steeled yourself we will speak again and I will summon forth a whirling vortex to speed your way up to the skies over Thunder Peak.\n\nChannel the power of the Earthen Ring through the elemental to slay Lord Magmathar so that we may bring him into balance once more.", progress = nil, completion = "It is done. The power of fire is subdued and the four elements are returned to harmony.\n\nYou have saved the rest of Ashenvale through your brave and selfless actions, &lt;name&gt;. You have our eternal thanks.", rewards = "You will be able to choose one of these rewards:\n\nBlossom of the Earthen RingSubduer's GlovesBelt of Equilibrium\n\nYou will also receive:\n\nBlossom of the Earthen RingSubduer's GlovesBelt of Equilibrium"}
MultiLanguageQuestData['en'][13887] = {title = "Venomhide Eggs", objective = "Bring 4 Venomhide Ravasaur Eggs to Mor'vek in the southeast part of the Marshlands.", description = "Now that you've built up an immunity to venomhide toxin, you can safely handle the animals and their eggs. Venomhides are vicious and must be trained from the moment they hatch.\n\nIf you want to ride one, you'll need an unhatched egg. Scattered throughout the Marshlands are a number of ravasaur nests. Look for the eggs with lighter colored shells -- those are the ones that will hatch venomhides.\n\nIf you bring me several of the eggs, I'll allow you to keep one and raise its hatchling, with my guidance.", progress = "Did you find those eggs?", completion = "Good work. Honestly, I'm amazed you were able to find this many. With each clutch, they seem fewer in number.\n\nI'll let you raise one of the freshly-hatched venomhides. It shouldn't be shy about letting you know what it needs.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13888] = {title = "Vortex", objective = "Use the powers of the Whirling Vortex to slay Lord Magmathar.", description = "The time has come, <name>. When you have steeled yourself we will speak again and I will summon forth a whirling vortex to speed your way up to the skies over Thunder Peak.\n\nChannel the power of the Earthen Ring through the elemental to slay Lord Magmathar so that we may bring him into balance once more.", progress = nil, completion = "You've done it! The spirits were right after all!\n\nThe power of fire is subdued and the four elements are returned to harmony.\n\nThe rest of Ashenvale is spared this fiery fate. You have the eternal thanks of the Earthen Ring.", rewards = "You will be able to choose one of these rewards:\n\nBlossom of the Earthen RingSubduer's GlovesBelt of Equilibrium\n\nYou will also receive:\n\nBlossom of the Earthen RingSubduer's GlovesBelt of Equilibrium"}
MultiLanguageQuestData['en'][13889] = {title = "Hungry, Hungry Hatchling", objective = "Your Venomhide Hatchling wants you to feed it 15 pieces of Fresh Dinosaur Meat.", description = "The venomhide hatchling looks at you expectantly, then begins to scrawl a pictogram into the dirt.\n\nThe drawings are rough, but you can make out the shapes of diemetradons, stegodons, and pterrordaxes. As the raptor finishes the sketch, it looks up at you, bares its teeth, and makes a biting motion.\n\nYour venomhide hatchling must be craving fresh meat from these animals. Find and kill any type of diematradon, stegodon, or pterrordax in Un'Goro Crater and feed its meat to your hungry hatchling.", progress = "The venomhide hatchling licks its lips and tilts its head to the side.", completion = "The venomhide hatchling seems satisfied with the giant meal you've provided, but there's no way of telling when it will be hungry again.", rewards = "You will receive:\n\nVenomhide Baby Tooth"}
MultiLanguageQuestData['en'][13890] = {title = "Keep the Fires Burning", objective = "Commander Grimfang at Zoram'gar wants you to pour Mystlash Hydra Oil on the lighthouse fire.", description = "This is no small task, <race>!\n\nWe have more ships arriving, and without the lighthouse they'll be lost - or worse! You are hereby charged with keeping its fire lit.\n\nCollect the blubber from the hydras in these waters, then bring it to the forge here to melt it into oil.\n\nThrowing that oil on the lighthouse fire will buy us the time we need.", progress = "Well, <class>...\n\nHave you done as I asked?", completion = "Nice work, &lt;race&gt;!\n\nNo more ships will run aground, thanks to you.", rewards = "You will be able to choose one of these rewards:\n\nOily BracersAlighted BootsMystlash Bracers\n\nYou will also receive:\n\nOily BracersAlighted BootsMystlash Bracers"}
MultiLanguageQuestData['en'][13891] = {title = "The Devourer of Darkshore", objective = "Use the Lifebringer Sapling on the shore of the shallow lake south of the Grove of the Ancients to destroy the Devouring Artifact and its guardian.", description = "Now that the creatures of Darkshore are safe, let's turn our attention to the artifact you found in the lake. I believe it's the work of a minion of the Old Gods. We'll fight these fiends using the very lifegiving energies of Darkshore itself! Take the Lifebringer Sapling to the shore of the shallow lake to the south of here. Wave it over the waters of the lake and it should disable that ancient artifact.\n\nBe careful, <name>. The artifact is likely to be guarded by who-knows-what.", progress = "I'm afraid to ask, <name>. Is the artifact destroyed? What about its guardian?", completion = "Love of Elune, look at you. That must've been some fight! You're covered in what looks like... chowder.\n\nIf a mere minion could cause so much agony here in Darkshore, I can't even imagine the suffering that a true Old One could bring about.\n\nWell, at least the animals are safe for now. I will plant the sapling you created to help rebuild this shattered land. Thank you, &lt;name&gt;! I'd give you a hug but, you know. Chowder.", rewards = "You will be able to choose one of these rewards:\n\nAncient CuffsIncorruptable ShawlAncient Handguards\n\nYou will also receive:\n\nAncient CuffsAncient HandguardsIncorruptable Shawl"}
MultiLanguageQuestData['en'][13892] = {title = "Leave No Tracks", objective = "Sneak into the Master's Glaive using the Panther Figurine and spy on the Twilight's Hammer.", description = "To the southwest lies the corpse of a being somehow related to the Old Gods that the Twilight's Hammer cultists worship.\n\nHe was defeated before our time -- if not by the Titans themselves, certainly by one of their creations.\n\nWe've noted an increase in cult activity in that area which can only mean something terrible is amiss.\n\nWe're going to need to find out what they're planning to do there and why.  Take this figurine, it'll help you avoid being detected while you gather intelligence.", progress = nil, completion = "This is dire news, &lt;name&gt;.  If you are correct, then we'd best act swiftly and decisively.\n\nWe cannot allow this \"Soggoth\" to be brought back to life.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13893] = {title = "Soggoth and Kronn", objective = "Return to Larien at the Grove of the Ancients with the information you've obtained.", description = "The Master's Glaive was the site of an ancient battle, <name>.  The titans sent twenty of their stone giants against Soggoth.\n\nOf those twenty giants, one survived.\n\nThe tablets say that Kronn, the largest of the stone giants allowed himself to be entangled by Soggoth's tendrils -- just long enough to be lifted close enough to the creature's skull... within reach of his mighty sword.\n\nIt's a good thing he's dead... we don't really have twenty stone giants lying around to stop him again.", progress = nil, completion = "The dwarf's story is unsettling... yet informative.  It seems we have few options left.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13895] = {title = "The Slumbering Ancients", objective = "Find Aros northeast of the Grove of the Ancients in Darkshore.", description = "We may not have twenty stone giants to take on our enemy, but we giants of ancient lumber are as strong as any rock.\n\nLook around you, <race>.  My kindred sleep... yet they will heed the keeper's horn when the time of need is upon them.\n\nYou will find Aros, the keeper of the grove, beyond the bridge northeast of here.\n\nTell him the urgency of our situation.", progress = nil, completion = "Aros's body appears to be lifeless yet still warm.  Perhaps his killers are nearby.", rewards = nil}
MultiLanguageQuestData['en'][13896] = {title = "Unearthed Knowledge", objective = "Speak to Archaeologist Groff at Remtravel's Excavation.", description = "Listen, <name>.  We need to learn more about what we're up against.\n\nTo the southwest, beyond the Master's Glaive, there is a group of dwarven prospectors who were excavating the nearby ruins.\n\nPerhaps they have uncovered knowledge that is useful to us in this matter.", progress = nil, completion = "Oh, we know a thing or two about this Soggoth.  The question is... do you really want to know?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13897] = {title = "The Battle for Darkshore", objective = "Slay the Avatar of Soggoth at the Master's Glaive.", description = "The ancients of the grove have come to our aid, <name>.  I can see through their eyes even as we speak.\n\nThe Twilight's Hammer has been forced to hasten their ritual and have thus only managed to resurrect but a remnant of dread Soggoth.\n\nDestroy it before it's too late, <name>.  I am needed elsewhere.\n\nReturn to the druids at the Grove of the Ancients when it is all over they will direct you further.", progress = nil, completion = "We can finally rest here now, &lt;name&gt;.  It appears Darkshore has been saved -- and we have you to thank for it.", rewards = "You will be able to choose one of these rewards:\n\nBracers of the Ancient GroveDarkshore Warder's Shield\n\nYou will also receive:\n\nBracers of the Ancient GroveDarkshore Warder's Shield"}
MultiLanguageQuestData['en'][13898] = {title = "The Tides Turn Against Us", objective = "Slay 8 Darkscale Myrmidons.", description = "We cannot let the naga get away with this, <name>.  Slaying the keeper of the grove amounts to a declaration of war.\n\nYou'll find their den inside a cave on the island of Naj'vel, far to the southwest.\n\nI want you to send them a clear message.", progress = nil, completion = "Well done, &lt;name&gt;.  The naga seek the destruction and subjugation of all surface-dwellers -- do not hesitate to drive them out of our lands and back into the shadowy ocean depths where they belong.", rewards = "You will be able to choose one of these rewards:\n\nScaling KnifeGrove Keeper's BranchFelros' Signet\n\nYou will also receive:\n\nGrove Keeper's BranchScaling KnifeFelros' Signet"}
MultiLanguageQuestData['en'][13899] = {title = "The Darkscale Warlord", objective = "Slay Warlord Wrathspine inside Nazj'vel.", description = "If the naga want to throw in their lot with the Twilight's Hammer, then may Elune have mercy on them.\n\nGo into their lair in the island of Nazj'vel and find their leader, the naga warlord known only as Wrathspine.\n\nPerhaps the horn of the ancients can still be saved.", progress = nil, completion = "The warlord doesn't seem to have the horn on him.  Perhaps he was telling the truth.", rewards = nil}
MultiLanguageQuestData['en'][13900] = {title = "The Offering to Azshara", objective = "Stop the Darkscale Priestesses from offering the Horn of the Ancients to Azshara above Nazj'vel.", description = "The warlord said the horn of the ancients was being offered to Azshara above Nazj'vel.\n\nPerhaps it's not too late to save the ancient relic from being destroyed.", progress = "Hail, <name>.", completion = "You've done well, &lt;name&gt;.  Unfortunately the battle is far from over.", rewards = "You will be able to choose one of these rewards:\n\nRitual Stopper's SlippersStrap of the Ancient HornHorn Sounder's BracersTia's Ring\n\nYou will also receive:\n\nRitual Stopper's SlippersStrap of the Ancient HornHorn Sounder's BracersTia's Ring"}
MultiLanguageQuestData['en'][13901] = {title = "Deep Despair", objective = "Kill 6 Blackfathom Tide Priestesses.", description = "There is more to this naga problem than meets the eye, <class>.  It appears that the issue will not be resolved by merely thinning their numbers. To humble them, a more severe impression must be made.\n\nTravel to the northern end of Zoram Strand and enter Blackfathom Deep. Once there, demonstrate to the naga that their presence in this region will no longer be tolerated!", progress = nil, completion = "Excellent!\n\nLet the naga retreat back into the seas where they belong!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13902] = {title = "Mounting the Offensive", objective = "Speak to Balren of the Claw at the Grove of the Ancients in Darkshore.", description = "Our work in Darkshore is not yet done.  We might have stopped the landmass from shattering, but our enemies still have a strong presence in the area.\n\nI want you to contact a group of druids at the Grove of the Ancients, far to the south.  They are led by an old friend of mine, Balren of the Claw.\n\nTell them that the time has come to take the battle to our foes.  I will come to aid them as soon as we stabilize the area.", progress = nil, completion = "If Malfurion placed his trust in you, then so shall I.  You'll find that our enemies greatly outnumber us this far south.\n\nWhere brute force and numbers fail us, strategy and guile will prove our biggest advantages.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13903] = {title = "Gorishi Grub", objective = "Your Venomhide Hatchling wants you to feed it 10 Silithid Meat.", description = "The venomhide hatchling looks at you expectantly, then begins to scrawl a pictogram into the dirt.\n\nThe hatchling's drawings seem to resemble various types of large insects, perhaps the gorishi silithids. The hatchling finishes his picture, then gestures at it with one short arm, snaps its jaws, and licks its lips.\n\nIt must want you to go to the Slithering Scar, in the center of the southern part of Un'Goro Crater, and gather silithid meat. When you have the meat, feed it to your hungry hatchling.", progress = "The hatchling cocks its head and looks at you.", completion = "Your venomhide hatchling flashes you a toothy smile and then settles in for a nap.", rewards = "You will receive:\n\nVenomhide Baby Tooth"}
MultiLanguageQuestData['en'][13904] = {title = "Poached, Scrambled, Or Raw?", objective = "Your Venomhide Hatchling wants you to feed it 12 Silithid Eggs.", description = "The venomhide hatchling's stomach growls as it gestures to get your attention. It begins scratching pictures of silithids into the dirt, adding small ovals underneath them. It looks at you hopefully and gestures at the circles.\n\nThey can only mean silithid eggs. The Noxious Lair, in western Tanaris and near the border with Un'Goro Crater, would probably be a great place to find the eggs your little hatchling wants.", progress = "The hatchling looks at you.", completion = "Your hatchling licks its lips after devouring the meal of silithid eggs. For a moment, you think it seems disappointed that feeding time has come to an end.", rewards = "You will receive:\n\nVenomhide Baby Tooth"}
MultiLanguageQuestData['en'][13905] = {title = "Searing Roc Feathers", objective = "Your Venomhide Hatchling wants you to get 5 pieces of Searing Roc Plumage.", description = "The hatchling looks at you for a moment, almost as if wondering whether you'll understand. It scrawls a picture of a pair of feathers in the dirt, then points with one claw to the bindings at its elbows and knees.\n\nIt doesn't seem hungry, but what could the feathers be for?\n\nIt must want them for adornments like the ones you've seen on other raptors. The largest feathers come from the searing rocs that congregate around the bones of large creatures in western Tanaris, northeast of Thistleshrub Valley.", progress = "Your venomhide hatchling looks at you with anticipation.", completion = "The venomhide hatchling accepts the feathers and begins looking them over, holding several up to its armbands.", rewards = "You will receive:\n\nVenomhide Baby Tooth"}
MultiLanguageQuestData['en'][13906] = {title = "They Grow Up So Fast", objective = "Return 20 Venomhide Baby Teeth,  the Venomhide Hatchling, 20 Runecloth, 20 Rugged Leather, and 80 gold to Mor'vek in the southeastern part of the Marshlands in Un'Goro Crater.", description = "With your expert feeding and care, your venomhide hatchling will grow quickly. As they grow, their hatchling teeth will be replaced by adult teeth. If you keep the teeth shed by your hatchling as it grows, you'll have an easy way to tell when it's mature enough to be trained as a mount.\n\nYour venomhide will let you know what it needs, so pay close attention. When it has shed all of its baby teeth, return to me with your venomhide and the materials for your saddle and I'll do the rest.", progress = "Have you been taking good care of that raptor?", completion = "It looks like both of you have managed to do some growing without killing one another.\n\nThere, everything's finished. I've trained your venomhide ravasaur to respond when you blow this whistle.\n\nFew have the dedication to hand-feed and raise a venomhide, but they're well worth the effort.", rewards = "You will receive:\n\nWhistle of the Venomhide Ravasaur"}
MultiLanguageQuestData['en'][13907] = {title = "Sweeping Clean the Ruins", objective = "Kill 10 of any combination of Greymist Oracles or Greymist Refugees squatting within Remtravel's Excavation.", description = "The big beards at Ironforge sent me here to check on Remtravel's dig the moment they got word of the disaster. Look at it! Precious artifacts washed to sea, months of tedious digging undone in a moment.\n\nWhen the tidal waves hit, they demolished the murloc encampments along the shore. Good news? Naw, not with my luck. The survivors are squatting in the shelter of the ruins, and they're doing more damage than the elements ever could. Would you mind getting your waders on and taking care of things?", progress = nil, completion = "Bravo, &lt;name&gt;! Now let's take a look-see at our new situation.\n\nWhat? MORE murlocs? I swear on my stones, the more murlocs you kill, the more murlocs appear. Is it just me? We're going to need a new approach.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13908] = {title = "Gearing Up To Ride", objective = "Bring 20 Rugged Leather, 20 Runecloth, and 80 gold to Mor'vek in the southeast part of the Marshlands in Un'Goro Crater.", description = "Your venomhide is strong and healthy and you've developed quite a bond. You'll be ready to ride him once I've completed your saddle and bridle. Just like you, they have to be specially conditioned to stand up to the toxins the raptor produces.\n\nAll you'll need to do is bring me some rugged leather, runecloth, and money to buy the rest of the supplies and I'll have that saddle for you in no time.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nWhistle of the Venomhide Ravasaur"}
MultiLanguageQuestData['en'][13909] = {title = "Got Some Flotsam?", objective = "Collect 5 pieces of Salvageable Greymist Wreckage from along the shore and in the water near the Remtravel Excavation.", description = "We can figure this out, <name>. We just need some Dwarven ingenuity. Think, Groffy, think!\n\nThese murlocs are just looking for a home, right? Let's do something constructive. I mean that literally.\n\nAll sorts of debris was washed ashore during the catastrophe, and some of the decimated murloc hovels may still be salvageable. Run along the shore here and gather up any building materials fit for a murloc. That's an admittedly low standard.", progress = "Wet enough for ya?", completion = "&lt;Archaeologist Groff picks through the wreckage.&gt;\n\nWell, not much here that don't look stepped on, sat on, or soaked in a toilet. But toss some thatch on top and it'll do.\n\nTell me, &lt;name&gt;, do you consider yourself an architect?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13910] = {title = "A New Home", objective = "Build a murloc hovel at a site Groff marked with a flag on the nearby shore.", description = "Can we build it? Yes we can! Just west of the dig site I planted a banner on the shore. The sand is firm and it's as good a site as any. Take my tools and the parts you collected and build these ornery pests a different place to live.", progress = "How goes our new seaside condo?", completion = "Har har, that sounds like quite a heap you built there. Did they take to it? Good, good! Let's see if my plan comes to fruition.\n\n&lt;Archaeologist Groff watches as scores of murlocs stream down the beach, pouring into the hovel from all corners of the compass. Gradually his brows knit together.&gt;\n\nWhat have I done?", rewards = "You will be able to choose one of these rewards:\n\nGroff's TarpaulinHovel Digger Bands\n\nYou will also receive:\n\nHovel Digger BandsGroff's Tarpaulin"}
MultiLanguageQuestData['en'][13911] = {title = "The Absent-Minded Prospector", objective = "Escort the confused Prospector Remtravel to his missing journal. Talk to Jr. Archaeologist Ferd at the dig site when you're done.", description = "Who are you again? <name>? Have we met? If you're here from the League, you can tell them I'm not leaving! Not without my find. I had it, right in my hands! Then the screaming. Then the wetness.\n\nListen here whos-yer-name, I documented the whole thing in my journal the day the tidal wave hit. And I know just where I left it! The journal. Not the find. Help me get the one so we can get the other! Or vice-versa! Do you follow? Follow me!", progress = "Prospector Remtravel is an unsung hero! Like any great explorer, he is prone to wandering aimlessly.", completion = "Ah, you've helped the Prospector find his missing journal! To think it was here all along.\n\nSomeday you'll have to show me this other set of ruins he's always going on about.", rewards = "You will be able to choose one of these rewards:\n\nWoolgathering GlovesOblivious LeggingsBahrum's Bad Mood Ring\n\nYou will also receive:\n\nWoolgathering GlovesOblivious LeggingsBahrum's Bad Mood Ring"}
MultiLanguageQuestData['en'][13912] = {title = "Swamped Secrets", objective = "Find a Mud-Crusted Ancient Disc from within the nearby ruins.", description = "Underneath Remtravel's forgetful exterior is the mind of a genius, an enigma cloaked in senility. But I'm not about to give up on the old man. Look at what I found in his notes... not there... no, that's a shopping list... Here, on the page where he's trying to figure out what year it is: The Disc!\n\nWe think this Titan artifact is some sort of encrypted storage wheel. We were carefully unearthing it when the disaster hit, but hopefully it's still in the ruins. Dive in and grab it for me!", progress = "Did you find it? Groff wants to clear out of these ruins as soon as possible!", completion = "Spectacular! Good work, &lt;name&gt;. I'm sure Remtravel would thank you himself if he could remember your name.\n\nLook at the surface of the disc - these microscopic etchings - this is amazing. I'm certain this strange wheel holds information, if only we could read it...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13913] = {title = "They Took Our Gnomes", objective = "Rescue Boog the \"Gear Whisperer\" and Minx from Painmaster Thundrak's Wagon of Unending Agony.", description = "The gnome explosives squad we requested from Tinker Town arrived last week. Just in time to face an assault by the Horde. We lost a lot of soldiers that day. Most of the gnome team was taken as well. Now we're neck deep in Horde, Silverwind Refuge has been lost and we're down a dozen gnomes.\n\nI'm begging for your help here, <name>. Travel east to Silverwind Refuge and look for any gnome survivors. They were all carted off by a big, merciless orc named Thundrak. Find him and you'll find our gnomes.", progress = nil, completion = "Thank you, &lt;name&gt;. Grim news you bring of the rest of the gnome team, but at least you managed to save a few. For that I am grateful.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13914] = {title = "Searing Roc Feathers", objective = "Your Venomhide Hatchling wants you to get 5 pieces of Searing Roc Plumage.", description = "The hatchling looks at you for a moment, almost as if wondering whether you'll understand. It scrawls a picture of a pair of feathers in the dirt, then points with one claw to the bindings at its elbows and knees.\n\nIt doesn't seem hungry, but what could the feathers be for?\n\nIt must want them for adornments like the ones you've seen on other raptors. The largest feathers come from the searing rocs that congregate around the bones of large creatures in western Tanaris, northeast of Thistleshrub Valley.", progress = "Your venomhide hatchling looks at you with anticipation.", completion = "The venomhide hatchling accepts the feathers and begins looking them over, holding several up to its armbands.", rewards = "You will receive:\n\nVenomhide Baby Tooth"}
MultiLanguageQuestData['en'][13915] = {title = "Hungry, Hungry Hatchling", objective = "Your Venomhide Hatchling wants you to feed it 15 pieces of Fresh Dinosaur Meat.", description = "The venomhide hatchling looks at you expectantly, then begins to scrawl a pictogram into the dirt.\n\nThe drawings are rough, but you can make out the shapes of diemetradons, stegodons, and pterrordaxes. As the raptor finishes the sketch, it looks up at you, bares its teeth, and makes a biting motion.\n\nYour venomhide hatchling must be craving fresh meat from these animals. Find and kill any type of diematradon, stegodon, or pterrordax in Un'Goro Crater and feed its meat to your hungry hatchling.", progress = "The venomhide hatchling licks its lips and tilts its head to the side.", completion = "The venomhide hatchling seems satisfied with the giant meal you've provided, but there's no way of telling when it will be hungry again.", rewards = "You will receive:\n\nVenomhide Baby Tooth"}
MultiLanguageQuestData['en'][13916] = {title = "Poached, Scrambled, Or Raw?", objective = "Your Venomhide Hatchling wants you to feed it 12 Silithid Eggs.", description = "The venomhide hatchling's stomach growls as it gestures to get your attention. It begins scratching pictures of silithids into the dirt, adding small ovals underneath them. It looks at you hopefully and gestures at the circles.\n\nThey can only mean silithid eggs. The Noxious Lair, in western Tanaris and near the border with Un'Goro Crater, would probably be a great place to find the eggs your little hatchling wants.", progress = "The hatchling looks at you.", completion = "Your hatchling licks its lips after devouring the meal of silithid eggs. For a moment, you think it seems disappointed that feeding time has come to an end.", rewards = "You will receive:\n\nVenomhide Baby Tooth"}
MultiLanguageQuestData['en'][13917] = {title = "Gorishi Grub", objective = "Your Venomhide Hatchling wants you to feed it 10 Silithid Meat.", description = "The venomhide hatchling looks at you expectantly, then begins to scrawl a pictogram into the dirt.\n\nThe hatchling's drawings seem to resemble various types of large insects, perhaps the gorishi silithids. The hatchling finishes his picture, then gestures at it with one short arm, snaps its jaws, and licks its lips.\n\nIt must want you to go to the Slithering Scar, in the center of the southern part of Un'Goro Crater, and gather silithid meat. When you have the meat, feed it to your hungry hatchling.", progress = "The hatchling cocks its head and looks at you.", completion = "Your venomhide hatchling flashes you a toothy smile and then settles in for a nap.", rewards = "You will receive:\n\nVenomhide Baby Tooth"}
MultiLanguageQuestData['en'][13918] = {title = "The Titans' Terminal", objective = "Use Buried Artifact Detector on the beach near Remtravel's Excavation site to locate 5 Ancient Device Fragments. Combine them to create the Ancient Slotted Device.", description = "Now that we have the disc, a lot of our earlier finds are starting to make sense. Shortly after my arrival, Prospector Remtravel unearthed what he presumed to be a prehistoric toaster.\n\nIt's my belief that this slotted box is some sort of data reader. Unfortunately, it broke apart and washed away with the rest of our base camp when the tidal wave struck!\n\nIt can't have gone far, <name>. Pieces must be buried in the nearby sand. Here, use my trusty buried artifact detector to comb the beach for them.", progress = "Did you assemble all the pieces of the slotted device? We may need to remove Prospector Remtravel's sandwich from the ancient data interface.", completion = "Why yes, yes, this is it! See here, the slot is the exact dimensions of the ancient disc, just as I'd surmised. Here's your reward, &lt;name&gt; - you've earned it.\n\n\n\nAre you ready to meet history face to face? Let's see what the ancients have to say!", rewards = "You will be able to choose one of these rewards:\n\nUnidentified Cooking UtensilProfessor's Sandwich Plate\n\nYou will also receive:\n\nUnidentified Cooking UtensilProfessor's Sandwich Plate"}
MultiLanguageQuestData['en'][13919] = {title = "A Trip to the Moonwell", objective = "Take the Tear of Elune and cleanse it in the waters of the Moonwell of Purity in Ashenvale.", description = "It didn't work.\n\n<A sorrowful and resigned expression upon his face, Pelturas removes the tear from the soup and gently washes it.>\n\nThe eruption of Thunder Peak must have affected it in some way. You must take the tear to the Moonwell of Purity, which still lies intact, protected by the goddess' power, at the southeast base of the volcano.\n\nThere, you will wash it in the sacred waters of Elune. What happens beyond that, I cannot say. I fear for my daughter's life. It is in your hands now, <name>.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13920] = {title = "Before You Go...", objective = "Bring 5 Venison Steaks to Commander Grimfang in Zoram'gar.", description = "We have urgent need for good <class>s at Hellscream's Watch, <name>. But before you're dispatched, there remains something that needs doing here.\n\nMost of our perishable goods were lost at sea due mainly to Alliance attacks. We must stock enough food to carry out our Ashenvale campaign.\n\nJust east of here, you should find wildlife in abundance. Bring back the best meat you can find for our troops!", progress = "Yes, <race>?", completion = "These venison should make our soldiers' spirits rise for the coming battles. Here's something for your troubles.", rewards = "You will be able to choose one of these rewards:\n\nMeat Packer RibbonJe'neu's Hunting VestDeerstalker Leggings\n\nYou will also receive:\n\nMeat Packer RibbonJe'neu's Hunting VestDeerstalker Leggings"}
MultiLanguageQuestData['en'][13921] = {title = "He Who Would Be Forgiven", objective = "Speak with Avrus Illwhisper at Raynewood Tower in Ashenvale.", description = "<A voice from inside the moonwell flows over your mind, bringing you a perfect sense of peace.>\n\nYou seek to cure a child, but know that all things come at a cost. To the east lies Raynewood Tower. Standing outside the tower, next to my moonwell, is one who has fallen into corruption.\n\nAvrus Illwhisper seeks forgiveness and redemption, <name>. Will you help him to attain that which he desires and in so doing achieve your own goal?", progress = nil, completion = "&lt;The satyr sneers, but when he realizes you are not here to chastise him, he changes his expression.&gt;\n\nFinally, my redemption is at hand. I have waited long for this day and I think I know how to help you in turn.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13922] = {title = "In the Hands of the Perverse", objective = "Obtain 5 Fallen Moonstones.", description = "My former clan, the Felmusk of Night Run, raided Fallen Sky Lake some time ago, stealing the moonstones that were unique to the area.\n\nThose moonstones are known to have great healing properties and surely can be used to cure the little girl that lies sick in Astranaar.\n\nNight Run rests up the road to the east that runs north. There are multiple paths that lead up into the hills on its eastern side, and it is there that you will find my unrepentant brethren. They will have what you seek.", progress = "Five moonstones are required to assure that the girl is healed.", completion = "You have all of the moonstones that are needed. And yet, it is said that a sacrifice of life is the only way to ensure the saving of another.\n\nI will ensure that no matter what, the moonstones will cure Relara.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13923] = {title = "To Hellscream's Watch", objective = "Speak to Captain Goggath at Hellscream's Watch.", description = "Into the fray with you, <race>!\n\nHellscream's Watch is one of our most contentious fronts in Ashenvale. The experience should serve you well... assuming you survive.\n\nWhen you've made ready, speak with Andruk. I've arranged for him to transport you directly to your station.\n\nOnce you've arrived, seek out Captain Goggath. He will guide you further.\n\nBring pain and death to our enemies! For the Horde!", progress = nil, completion = "You come here as a child, &lt;race&gt;.\n\nYou shall leave here a battle-hardened &lt;class&gt; of the Horde!\n\nThat, or a corpse....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13924] = {title = "All's Well", objective = "Deliver the Sanctified Moonstones to Pelturas Whitemoon at Astranaar in Ashenvale.", description = "Thank you for saving me from a fate worse than death, <name>! For saving both the child and myself!\n\nWell, the child is almost saved. All you have to do is take the moonstones back west down the road to Astranaar. Hand them to Pelturas and he will know what to do.\n\nGo in peace, my friend. Elune be praised!", progress = "<name>, is that you? Have you returned with the cure for Relara?", completion = "Oh, &lt;name&gt;, you have saved my daughter! I know the power of the moonstones will give back my daughter her strength!\n\nI can never repay you fully for the aid you have given me, but... please, take this. Other than Relara, it is my most dear possession.", rewards = "You will be able to choose one of these rewards:\n\nWhitemoon GlovesBelt of Healing CharmsBoots of the Deliverer\n\nYou will also receive:\n\nWhitemoon GlovesBelt of Healing CharmsBoots of the Deliverer"}
MultiLanguageQuestData['en'][13925] = {title = "An Ounce of Prevention", objective = "Test the Lifebringer Sapling on any nearby healthy Grizzled Thistle Bear, Whitetail Stag, or Moonstalker Matriarch/Sire.", description = "Are you familiar with the Old Ones, <name>? Onu and I agree that the artifact you found in the lake can only be their work, and it's devouring Darkshore. Something is stirring up terrors we thought dead long ago. This is bigger than you or me, but my first concern is protecting the wildlife.\n\nHere, this sapling contains the life essence you gathered for me. I believe it can protect the local fauna. Test it out on a nearby un-consumed bear, stag, or moonstalker, and let me know what happens!", progress = "The sapling you carry grows in power even as we speak. Life is regenerative, <name>. Did it work?", completion = "Interesting... It sounds like our cure will keep the wildlife safe, but you say you saw something else? Some kind of angry presence?\n\nThis is a good sign, &lt;name&gt;. Whatever is behind this isn't happy, and that means we're on to something.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13926] = {title = "Little Orphan Roo Of The Oracles", objective = "Speak to Orphan Matron Aria, then use the Oracle Orphan Whistle to call the orphan you will be taking care of during Children's Week.", description = "The orphans have been looking forward to the opportunity to meet friends like you, <name>. It's wonderful that you've agreed to take one into your care.\n\nTake this whistle.  With it, you will be able to call for the orphan you have agreed to sponsor.  It will only last for a limited time - not much longer than Children's Week itself, in fact.\n\nPlease, <name>, call upon your orphan.  He will be excited to meet you and see the sights of Northrend with you.", progress = "You taking care of us?", completion = "You take us away from puppy-men hatchlings? Good. We like you already. Mean puppy-men hatchlings took all our favorite toys away.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13927] = {title = "Little Orphan Kekek Of The Wolvar", objective = "Speak to Orphan Matron Aria, then use the Wolvar Orphan Whistle to call the orphan you will be taking care of during Children's Week.", description = "The orphans have been looking forward to the opportunity to meet friends like you, <name>. It's wonderful that you've agreed to take one into your care.\n\nTake this whistle.  With it, you will be able to call for the orphan you have agreed to sponsor.  It will only last for a limited time - not much longer than Children's Week itself, in fact.\n\nPlease, <name>, call upon your orphan.  He will be excited to meet you and see the sights of Northrend with you.", progress = "Orphan lady say Kekek go with you.", completion = "You take Kekek hunting? Good to get away from mean old orphan lady who doesn't let Kekek hunt.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13928] = {title = "Recover the Fallen", objective = "Recover 10 Laughing Sister's Corpses.", description = "I and my sentinels have been ordered by Keeper Ordanus to stay here and hold the tower. So far we've been able to repel the Horde, but now they're going around us to directly attack the retreat to the north.\n\nThe keeper sent out his dryads to defend the tree, but they do not seem to be much of a match for the vanguard of the Warsong orcs.\n\nI need you to go out there and recover as many laughing sister corpses as you can. Take them to Halannia inside the tree at the retreat. She will know what to do.", progress = "I'm amazed that you broke through the Horde lines and managed to get in here, <race>.", completion = "Thank you, &lt;class&gt;. We have our hands full defending the retreat, but when I can catch my breath, I'll see to it that these sisters are returned to life, the Goddess willing.\n\nYou've demonstrated your prowess... we can use your help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13929] = {title = "The Biggest Tree Ever!", objective = "Take your orphan, Roo, to visit Grizzlemaw. Make sure to call for him if he is not present when you enter the trunk of the great tree.", description = "Before there was a big war and we left the village, we remember Soo-say telling us all about the biggest tree ever!\n\nSoo-say call it Grizzlemaw or something. Soo-say tell us it in the middle Grizzle Hills. No, wait, that not what Soo-say say. Soo-say say Grizzly Hills. Now we remember! Tree is big and right in middle of Grizzly Hills. Can't miss!\n\nYou take us there, oki? We see inside of giant tree? Soo-say tell us big bear men live in tree too. Maybe we see them.", progress = "Can we see the big tree? Can we?", completion = "We never knew trees got that big! Nope. Maybe Great Ones had special plan for it?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13930] = {title = "Home Of The Bear-Men", objective = "Take your orphan, Kekek, to visit Grizzlemaw. Make sure to call for him if he is not present when you enter the trunk of the great tree.", description = "High Shaman Rakjak always tell stories of mighty warriors, even ones far away. Sometimes he tell stories about giant bear-men fighting great battle for tree-city.\n\nMaybe you take Kekek there, see tree, see battle! High Shaman Rakjak tell Kekek that giant tree-city Grizzlemaw stand in the middle of Grizzly Hills.\n\nKekek never see a city before meeting orphan lady, but this city have no warriors, only men in purple dresses. Kekek want to see real warriors fight for real city.", progress = "Kekek want to visit bear-men tree. We go.", completion = "This is Kekek's kind of city. Bear-men fight for home just like Frenzyheart do. Orphan lady tell Kekek not to fight with other pups, but Kekek fight anyway.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13931] = {title = "Another Year, Another Souvenir.", objective = "Redeem the Brewfest Stein Voucher with Blix Fixwidget in the back of the Brewfest camp.", description = "Not only are we supplying brew to everyone, we also have steins to give out!  Beautiful, commemorative steins all obtained by the most legal of means!  Here's a voucher for one.\n\nTalk to Blix near the back of the Brewfest camp.  He's pretty strange, even more so now that he's always wearing those goggles.  He'll handle the voucher for you, and any other Brewfest transaction.", progress = "What's happening hot stuff?  Got something for me?", completion = "What's this?  A stein voucher?  So you like drinking?  Great!  After I give you this stein, go have a few drinks!  Then a few more.  Maybe have a few more after that...  Then, now this is important, come see me.\n\nLook, I know you'll be back eventually.  If you want your Brewfest tokens redeemed you have to see me.\n\nAnyways, here's the stein, and remember to talk to me later.", rewards = "You will receive:\n\nGreen Brewfest Stein"}
MultiLanguageQuestData['en'][13932] = {title = "Another Year, Another Souvenir.", objective = "Redeem the Brewfest Stein Voucher with Belbi Quikswitch in the Brewfest camp.", description = "Brewfest isn't just about racing rams, it's also about drinking!  When you have a moment, take this voucher to Belbi Quikswitch.  She's near the back of the Brewfest camp.  If you can't see her, don't worry, she'll be sure to see you.\n\nIn any case, take this voucher to her to get your free Brewfest stein.  She'll also be more than happy to handle any and all other Brewfest transactions.", progress = "What's happening hot stuff?  Got something for me?", completion = "Aww, it's just a stein voucher... Maybe you're just playing hard to get.  So here's this year's stein for you.\n\nBut I suspect I'll be seeing a lot more of you.  After all, if you want any Brewfest tokens redeemed, I'm your girl...\n\nOr maybe I'm his girl...  \n\nOooohhh... or his...", rewards = "You will receive:\n\nGreen Brewfest Stein"}
MultiLanguageQuestData['en'][13933] = {title = "The Bronze Dragonshrine", objective = "Take your orphan, Roo, to visit the Bronze Dragonshrine. Make sure to call for him if he is not present when you get there.", description = "Sometimes High-Oracle Soo-say tell stories about a shrine to dragon-things, not like great rain stone, but different. Soo-say tell us maybe we see ourselves there, but not like in a shiny. Soo-say mean we could see what we are like many years from now.\n\nYou take us there? We remember shrine to bronze dragon-things in place called Dragonblight. Soo-say say great rain stone show him shrine to northeast of Wyrmrest Temple, or northwest of place dryskins call Wintergarde Keep. We go?", progress = "We visit shrine to dragon-things?", completion = "We very glad you brought us here, &lt;name&gt;. We always worried what would happen to us when the orphan matron found us in Sholazar.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13934] = {title = "The Bronze Dragonshrine", objective = "Take your orphan, Kekek, to visit the Bronze Dragonshrine. Make sure to call for him if he is not present when you get there.", description = "When Kekek was a pup, he sometimes heard elders talking about a far-off shrine. Sometimes they say that bronze dragon-things there know all about future.\n\nKekek tell you he be great warrior, now we go see. Bronze dragon-thing shrine somewhere in Dragonblight, northeast of dragon-thing temple called Wyrmrest, also northwest of man-town called Wintergarde.\n\nWe go there, see future. Prove orphan-lady wrong about Kekek. Kekek warrior, not bully.", progress = "Kekek want to visit dragonshrine.", completion = "See? Kekek never get tired of saying, \"Kekek tell you so.\"\n\nMaybe now you believe other things Kekek tell you, like how sky is green.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13935] = {title = "Defend the Tree!", objective = "Speak with Halannia to summon the Shade of Shadumbra and use its power to destroy any 50 Warsong enemies at Raynewood Retreat.", description = "We have been using the power of the Forest Heart to defend the tree from the Horde, but its power is not without limit. We must use it to take the fight to them!\n\nShadumbra, the great cat of the forest, prowls nearby. It is from her that we shall draw our inspiration. You will become one with the shade of Shadumbra. You will take the essence of the panther into you and lay waste to those who dare attack the might of Ashenvale!", progress = nil, completion = "A brutal display, but one fitting for the enemies of Ashenvale. The Horde dares to think that they can take our beloved forest away from us.\n\nThey are fatally mistaken!\n\nYou have saved Raynewood from destruction, &lt;name&gt;. Surely we can find a reward suitable for our champion?", rewards = "You will be able to choose one of these rewards:\n\nRaynewood ShieldShadumbra's WrathFrostshadow Crossbow\n\nYou will also receive:\n\nRaynewood ShieldShadumbra's WrathFrostshadow Crossbow"}
MultiLanguageQuestData['en'][13936] = {title = "Tweedle's Dumb", objective = "Captain Goggath wants you to speak with Tweedle at Hellscream's Watch.", description = "Delays, delays, delays! I'm at wit's end!\n\nI was told that this goblin was brilliant - that he'd come up with gadgets sure to shock the enemy into submission. So far he's produced nothing but empty promises. If he comes up empty-handed again, I'm going to toss him off the cliff!\n\nYou go and speak to him, <class>. Let him know that my fuse is running short!", progress = nil, completion = "Let me tell ya somethin' &lt;class&gt;!\n\nThe bossman simply doesn't appreciate the art and craftsmanship that goes into making fine explosives.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13937] = {title = "A Trip To The Wonderworks", objective = "Purchase a Small Paper Zeppelin at the Wonderworks and then throw it to your orphan, Roo.", description = "We have time for one more stop? We heard Dalaran has toy store, but we never get to go there. Orphan mistress says too many orphans would crowd the store. Maybe we can go, just us?\n\nWe can have a small paper zeppelin? We think they have those at Wonderworks in Dalaran. We always wanted to play with one. Maybe you throw one to us?", progress = "We go to the Wonderworks?", completion = "That was fun! We like toy store. Maybe orphan matron take us sometimes. We ask. Maybe you tell her too?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13938] = {title = "A Visit To The Wonderworks", objective = "Purchase a Small Paper Zeppelin at The Wonderworks and then throw it to your orphan, Kekek.", description = "You take Kekek one more place? Orphan lady say Dalaran have toy store called Wonderworks, but Kekek never seen it. She say that if one orphan go, she have to take everyone. Maybe you take Kekek?\n\nKekek seen other children playing with small paper zeppelin? Kekek hear those come from Wonderworks. Maybe you get one and throw it around with Kekek?", progress = "This toy store yet?", completion = "Kekek like playing with paper zeppelin. Not as good as hunting, but give something to do when bored at orphanage.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13940] = {title = "Leaving the Dream", objective = "Speak to Malfurion at the Eye of the Vortex in Darkshore.", description = "Hold on tight, <name>.  The journey back to the waking world can be a little rough on unprepared minds and bodies.", progress = nil, completion = "You're just in time, &lt;name&gt;.  I don't know how much longer we can hold.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13942] = {title = "Set Us Up the Bomb", objective = "Tweedle at Hellscream's Watch wants you to collect 10 samples of Moon-Kissed Clay.", description = "I'm definitely on to something here!\n\nI have enough volatile elements salvaged from our arsenal to make the explosives Goggath wants, but I need to stabilize it and pack it into bombs.\n\nWhat I need is some clay - and not just any clay... moon-kissed clay.\n\nIt's only found on the northern banks of Astranaar Lake, and it possesses the qualities I need to bring out the full potential of my discovery!", progress = "Let's see what you've brought me, <race>.", completion = "This is PERFECT!\n\nOh, just wait 'til you see what I can do with this....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13943] = {title = "Breathing Room", objective = "Captain Goggath wants you to kill 10 Astranaar Skirmishers and 3 Astranaar Officers.", description = "Our forces are not ready to assault Astranaar just yet, <class>. They know we're coming, though, and they're not content to sit and wait for us. At the base of this cliff they've created a camp from which they launch bothersome attacks by the light of the moon.\n\nBefore these skirmishes bolster their confidence any further, I want you to visit them with the wrath of the Horde! Return to me when the elves have been humbled a bit.", progress = "Well, <race>, have you taught the elves a little humility?", completion = "Well done, &lt;race&gt;. But there is much that remains to be done here.", rewards = "You will be able to choose one of these rewards:\n\nCloak of ReadinessBracers of HumilityGroundwork Shield\n\nYou will also receive:\n\nCloak of ReadinessBracers of HumilityGroundwork Shield"}
MultiLanguageQuestData['en'][13944] = {title = "Small Stature, Short Fuse", objective = "Use the Improvised Explosive Stick on the Broken-down Wagon at Hellscream's Watch.", description = "<Tweedle gesticulates emphatically.>\n\nI've done it! This should satisfy even Goggath!\n\nWe just need a test that will sufficiently show off our efforts... ahh, the wagon!\n\nThe bossman's wanted that rotted out piece of junk hauled off for days. Use my explosives to get rid of it, then see what the captain has to say!", progress = "What have you done, <race>?", completion = "So, Tweedle found a way to get those explosives working, eh?\n\nIt's about time...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13945] = {title = "Resident Danger", objective = "Kill 20 Gnarlpine Furbolg in and around Ban'ethil Barrow Den.", description = "The Gnarlpine aggression is limiting our options. None of our kind are eager to bring blade and arrow against creatures that were once our friends, but I grow fearful that they are going to set their sights on Dolanaar soon.\n\nThe biggest concern to me are the furbolg in Ban'ethil Hollow and Ban'ethil Barrow Dens. I need you to travel to the west, make your way into the Barrow Den, and kill as many of the Gnarlpine as you can. We probably won't have many more chances to limit their strength - be swift.", progress = nil, completion = "Impressive. I hope my huntress carried her weight.\n\nIf we continue with this fervor, we may yet still free Teldrassil from the corruption that Alexstrasza herself could not burn out.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13946] = {title = "Nature's Reprisal", objective = "Use ireroot seeds to kill 12 grellkin in Fel Rock.", description = "I'm glad you were willing to atone for your mistake - it speaks a great deal about your character.\n\nI have another task for you. I have gathered some ireroot seeds. They are somewhat like fel cones, but quite a bit more potent. Nature often responds very negatively to demons, and these ireroot seeds prompt a very concentrated form of that reprisal.\n\nTo our north, in Fel Rock, there are grellkin that are far beyond redemption. Use the ireroot seeds to route them before they become a more serious threat.", progress = nil, completion = "Good. I know this probably wasn't very pleasant work, but we greatly appreciate it.\n\nI fear for our dear Teldrassil... it seems it is becoming more corrupt by the day, and our ignorance to the cause is plaguing me greatly.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13947] = {title = "Blastranaar!", objective = "Captain Goggath wants you to use Tweedle's Improvised Explosives to kill 20 Astranaar Sentinels and destroy 10 Astranaar Throwers.", description = "So, Tweedle finally came through on those explosives, eh?\n\nThey couldn't have come at a better time. The elves of Astranaar are preparing to make a devastating assault on our camp as we speak.\n\nDrop our new weapon on them from the skies! The destruction of Astranaar will be a dagger in the heart of night elves everywhere!\n\nSpeak with Thraka when you're ready to begin the assault.\n\nAim true, <class>.", progress = "Astranaar is burning!\n\nFor the Horde!", completion = "Your deeds today shall live long in the Horde's glorious history.\n\nYour efforts have dealt a devastating blow to the enemy!", rewards = "You will be able to choose one of these rewards:\n\nPreemptive StrikerStaff of Fiery FateLeggings of Hellscream's Watch\n\nYou will also receive:\n\nPreemptive StrikerStaff of Fiery FateLeggings of Hellscream's Watch"}
MultiLanguageQuestData['en'][13948] = {title = "Stepping Up Surveillance", objective = "Sneak into the Master's Glaive using the Panther Figurine and spy on the Twilight's Hammer leaders on the platform above.", description = "The cultists appear to be digging out the remains of a being known as Soggoth the Slitherer.\n\nPerhaps their superiors on the rafters above have more information.", progress = nil, completion = "This is dire news, &lt;name&gt;.  If you are correct, then we'd best act swiftly and decisively.\n\nWe cannot allow this \"Soggoth\" to be brought back to life.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13949] = {title = "Crossroads Caravan Pickup", objective = "Speak with Halga Bloodeye at Far Watch Post to escort the next Crossroads Caravan to Grol'dom Farm.", description = "<Halga grins disarmingly, holding up an enormous firearm.>\n\nHave you ever used one of these, <name>? It's a beast. Hell with a handgrip. Too heavy to use on foot, but perfect when riding at the head of a caravan. I call it my 'street sweeper.'\n\nWe need to get those supplies you've collected to the Crossroads, and I expect trouble. I'd like for you to ride shotgun. Literally! Say the word when you're ready and I'll put you at the head of our next caravan.", progress = "Mok'ra, stranger. Are you here from Far Watch?", completion = "You're a sight, &lt;race&gt;. That's the first caravan to make it through this week!", rewards = "You will be able to choose one of these rewards:\n\nBloodeye BeltKranal's VestCaravan Escort's Gloves\n\nYou will also receive:\n\nBloodeye BeltKranal's VestCaravan Escort's Gloves"}
MultiLanguageQuestData['en'][13950] = {title = "Playmates!", objective = "Take your orphan, Roo, to visit Winterfin Retreat. Make sure to call for him if he is not present when you get there.", description = "Orphanage gets real lonely, you know? Sometimes we want to go places, meet new friends.\n\nMaybe you can take us somewheres with other hatchlings? We heard about a place called Winterfin Retreat, in the big Borean Tundra. We think it's way in the northwest, near the edge of the Coldarra-island.\n\nThe orphan lady say someone brave save a bunch of hatchlings there. We think they lonely, too. We think they need friends. You take us there?", progress = "You take us to Winterfin Retreat? Meet new friends maybe?", completion = "That was fun! We go again sometime? We can't wait to see our new friend again!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13951] = {title = "Playmates!", objective = "Take your orphan, Kekek, to visit Snowfall Glade. Make sure to call for him if he is not present when you get there.", description = "Kekek think there not enough other pups living with orphan-lady. Maybe we go visit some others?\n\nKekek know a tribe that lives in Dragonblight, at place called Snowfall Glade. You know? Snowfall Glade north of walrus-men town of Mo'aki Harbor and south of Ruby Dragonshrine.\n\n<Kekek scowls at the mention of the tuskarr.>\n\nYou take Kekek there, to some of the villages there. Maybe we meet new wolvar, show them how fierce Frenzyheart are!", progress = nil, completion = "Kekek like new Snowfall friends, maybe come back and go hunting together sometime. Maybe we go tip over walrus-men when they sleeping.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13952] = {title = "The Grateful Dead", objective = "Acquire some Bread of the Dead and give it to the Cheerful Human Spirit in Stormwind's graveyard.\n\nUse an Orange Marigold to see the otherwise invisible spirit.", description = "It's good to visit with friends and family again, though I may have overdone it... I've already eaten everything they made for me!\n\nMight I trouble you for some more of that delicious Bread of the Dead? I'd be most grateful...\n\nChapman there sells the recipe, I think.", progress = "You don't have any Bread of the Dead, do you?", completion = "Ah, more delicious Bread of the Dead, thank you!\n\nPlease, take this in return... a little something fun for the holiday.", rewards = "You will receive:\n\nMacabre Marionette"}
MultiLanguageQuestData['en'][13953] = {title = "Naga In Our Midst", objective = "Return to Balren of the Claw at the Grove of the Ancients in Darkshore.", description = "The creature appears to have had its skull broken in a fight with Aros.  It looks like what you've heard described as a naga before.\n\nIt is said that despite their monstrous features, naga are night elves warped by the arcane magic of Queen Azshara.\n\nIt seems they've decided to stop you from obtaining the horn of the ancients.", progress = nil, completion = "The naga are in league with the Twilight's Hammer?  Just what we needed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13954] = {title = "The Dragon Queen", objective = "Take your orphan, Roo, to visit Alexstrasza the Life-Binder at the top of Wyrmrest Temple. Make sure to call for him if he is not present when you get there.", description = "One of High-Oracle Soo-say's stories says Great Ones made all the dragons and a queen for the dragons, too. We want to see her! Would you take us to the top of Wyrmrest Temple? We remember Soo-say telling us the temple-thing was in the middle of Dragonblight.\n\nWe really want to meet dragon queen. She must be so big and pretty. Maybe she help us find new parents.\n\nYou take us?", progress = nil, completion = "Do you think she ever saw an oracle before? We might be the first one ever to meet her! We thinks she liked us, but we're not sure. She doesn't talk a lot. Nope. But that was fun!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13955] = {title = "The Dragon Queen", objective = "Take your orphan, Kekek, to visit Alexstrasza the Life-Binder at the top of Wyrmrest Temple. Make sure to call for him if he is not present when you get there.", description = "Kekek always liked dragons. Always wanted to be one, but orphan-lady said no. But she did say maybe you take Kekek to meet dragon queen.\n\nKekek think orphan-lady have good idea for once. You take Kekek to Wyrmrest Temple in the middle of Dragonblight? Fly all the way to top to meet dragon queen. She must be really big, to be queen of all dragons. Kekek can't wait to see!", progress = nil, completion = "Queen not what Kekek expected, but Kekek understand why. Queen's visitors get crushed if she was always big dragon! Still want to see someday.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13956] = {title = "Meeting a Great One", objective = "Take your orphan, Roo, to visit the Etymidian at the Shaper's Terrace. Make sure to call for him if he is not present when you get there.", description = "High-Oracle Soo-say always tell us about how Great Ones built shrines and we give them shinies, but he never see Great Ones. No one see Great Ones, but maybe you know how to find one?\n\nSoo-say told us the Great Ones made a waygate and put it in the center of the southern part of Sholazar. Soo-say not say where it goes, but maybe it take us to a Great One! Take us through that waygate and let's find out, <name>.", progress = nil, completion = "We got to meet a Great One! Too bad it was during his nap time, but we understand. We like naps, too! Maybe we learn naps from Great Ones like we learn about shrines and shinies!\n\nCan we come back and visit the Great One again when not sleeping?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13957] = {title = "The Mighty Hemet Nesingwary", objective = "Take your orphan, Kekek, to visit Hemet Nesingwary at the Nesingwary Base Camp. Make sure to call for him if he is not present when you get there.", description = "Know who Kekek always wanted to meet? Hemet Nesingwary.\n\nMaybe you take Kekek to see him? Elder Harkek tell us all about him. He come to Sholazar to hunt biggest creatures anywhere! Even Frenzyheart elders respect Hemet Nesingwary as great hunter.\n\nElder Harkek tell Kekek that Nesingwary Base Camp in the middle of west side of Sholazar, right on river called Seabreach Flow. We go visit and learn how to hunt like Hemet?", progress = "Can't wait to meet Hemet Nesingwary.", completion = "You help Kekek learn him a book? Then, Kekek hunt with Hemet Nesingwary!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13958] = {title = "Condition Critical!", objective = "Goggath wants you to bring the Battle Triage Kit to Thagg at Raynewood Retreat.\n\nProvided item: \n", description = "We have the enemy on their heels. Victory is within sight!\n\nIt is not yet time to celebrate though, <class>. There remains much to be done before the Horde can lay claim to Ashenvale.\n\nAt Raynewood Retreat to the east a battle has been joined. Reports indicate many Horde wounded.\n\nTake these medical supplies there and give them to Thagg. Tell him of our assault on Astranaar. It may help to bolster morale.", progress = nil, completion = "&lt;Thagg listens intently as you recount your assault on Astranaar.&gt;\n\nThis is good news indeed, &lt;race&gt;. But right now, we need more than just good news here.\n\nThese triage kits will be put to good use!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13959] = {title = "Back To The Orphanage", objective = "Return your ward to the Dalaran orphanage by handing in the Oracle Orphan Whistle to Orphan Matron Aria in Dalaran.", description = "We had the best time with you, <name>. We wish you could be our <daddy/mama> now, but you have to take us back to Orphan Matron Aria in Dalaran.\n\nMaybe you could come visit us again sometime? We loved meeting Winterfin hatchlings and getting to see the dragon queen. No one will believe us when we say we met a Great One!\n\nWe going to miss you, <name>. We promise to write letter sometime, oki?", progress = "Do we have to go back? We want to stay with you.", completion = "It sounds like little Roo had a great time this week. I know he was getting awfully lonely in the orphanage and was eager to make some new friends. Thank you so much for agreeing to look after him.", rewards = "You will receive:\n\nCurious Oracle Hatchling\n\nYou will also receive via mail: Curious Oracle Hatchling"}
MultiLanguageQuestData['en'][13960] = {title = "Back To The Orphanage", objective = "Return your ward to the Dalaran orphanage by handing in the Wolvar Orphan Whistle to Orphan Matron Aria in Dalaran.", description = "Know what? You not so bad after all, <name>. You take Kekek a lot of fun places. Kekek meet a lot of new friends and do things no other pup get to do.\n\nYou, and Hemet Nesingwary, and Snowfall Glade pups all new best friends. Maybe sometime you bring Kekek that green hills book? Kekek promise to write sometimes, too, tell you how things go. Maybe even be nice to big-tongue kids sometimes.\n\nKekek gotta go back to orphan-lady Aria now, back in purple human city.", progress = "Kekek not want to go. Kekek want to see more of Northrend with <name>.", completion = "Thank you for agreeing to care for Kekek this week. I know he can be a handful, but I think that with more individual attention and a few more friends, he'll do a lot better. No doubt he's going to be telling stories of his adventures with you for weeks.", rewards = "You will receive:\n\nCurious Wolvar Pup\n\nYou will also receive via mail: Curious Wolvar Pup"}
MultiLanguageQuestData['en'][13961] = {title = "Drag it Out of Them", objective = "Use the Grol'dom Net to ensnare a Razormane Pillager and drag it back to Togrik at Grol'dom Farm.", description = "It is our instinct to simply lash out at our attackers, but wisdom dictates another path. We should interrogate one of these quilboar invaders and learn all we can. Take this net, <name>, and ensnare a quilboar pillager attacking our farm just west of here. Club the beast unconscious and bring him to me.", progress = "Don't be too harsh with our captive, he will still need his head attached to answer our questions.", completion = "Oh my. We want to question this quilboar, not tenderize him!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13962] = {title = "Stalemate", objective = "Thagg at Raynewood Retreat wants you to kill Keeper Ordanus.", description = "The triage kits will help us keep up the fight, but we are at a stalemate.\n\nThe dryads die easy enough, but their leader is resurrecting them soon after they fall. We face an endless stream of the vermin!\n\nKeeper Ordanus hides in that mutated tree. Our efforts to fight our way to him have been in vain. Perhaps you could work your way to him while we contend with his dryads...\n\nSurely, this is child's play for someone who has conquered Astranaar. No?", progress = "Well, <race>? Is Ordanus defeated?", completion = "Very well, &lt;name&gt;.\n\nYou have succeeded where I could not. You have earned my respect.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13963] = {title = "By Hook Or By Crook", objective = "Question the nearby Razormane prisoner. If he's not there or unconscious, Togrik can revive him for you.", description = "I suppose he'll come around with some cold water to the face. What do you think he'll tell us?\n\nI'll secure him inside our livestock pen behind me here. I don't think he'll stay conscious long. Find out what you can about why the quilboar are attacking our farms! I'll leave the interrogation methods up to your better judgment.", progress = "Well, did he squeal?", completion = "Very interesting - our brute here seems both enthralled and terrified of the one they call \"Tortusk.\" A powerful leader can inspire his people to acts of greatness or atrocity... but we orcs would know that more than others.\n\nWe should turn our attention to this Tortusk problem.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13964] = {title = "To the Spire", objective = "Speak with Sentinel Velene Starstrike at Stardust Spire.", description = "We've lost Silverwind Refuge! All that I know is that there was a surprise attack by the Horde and that they somehow turned Mystral Lake's elemental guardians against us.\n\nThe survivors have fallen back to Stardust Spire. <name>, they need your help.\n\nHead south by southeast. You'll find the spire at the mouth of the Talondeep Pass, which leads into the Stonetalon Mountains. I'm sure that you'll find Sentinel Velene Starstrike helping with the counter-offensive there.", progress = nil, completion = "Good to finally meet you, &lt;name&gt;. I've heard all about what you've been up to and let me just say that I'm impressed!\n\nThink you can lend us your expertise?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13965] = {title = "Check in on the Edunes", objective = "Speak with Benjari Edune at the House of Edune in Ashenvale.", description = "<name>, if you have a moment to spare, I would enlist your aid in a simple matter.\n\nI have not heard from my friends, the Edunes, in some time. I was wondering if you could swing west and check in on them?\n\nYou have my thanks. Their cottage sits on a small plot of land just to the west of the Shrine of Aessina.", progress = nil, completion = "You say that Faldreas sent you?  Good man.\n\nAs it happens, we could use your help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13966] = {title = "A Winter Veil Gift", objective = "A small tag on this present reads:\n\nHappy holidays, <name>!You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nWinter Veil Gift"}
MultiLanguageQuestData['en'][13967] = {title = "Thinning the... Herd?", objective = "Senani Thunderheart at Silverwind Retreat wants you to collect 15 Furbolg Ears from Foulweald Totemics and Foulweald Ursas.", description = "The furbolg are more numerous than we expected in these southern regions. They have also been far more aggressive here than we would like.\n\nWith our resources divided between hunting down elves and harvesting much-needed lumber, that leaves you to help me put an end to our furbolg distraction.\n\nI have research to conduct here. In the meantime, I need you to take a more hands-on approach. Bring me the ears of nearby furbolg as proof to Tarkan that the problem is being dealt with.", progress = "Well, <name>.\n\nIs it done?", completion = "Good work, &lt;race&gt;.\n\nThis should keep them licking their wounds for a time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13968] = {title = "The Tortusk Takedown", objective = "Kill the Razormane leader, Tortusk.", description = "In the wake of the chaos down south, this \"Tortusk\" brute seems to have rallied all of the Razormane refugees to his banner. Under his leadership, he's turned them into little more than brigands. There's no negotiating with his type; Tortusk must be destroyed.\n\nIf our prisoner is to be believed, you'll find Tortusk southeast of here at a place called Thorn Hill. Search the bluffs where he has a commanding view of the road. Kill him, <name>, and the immediate threat should cease.", progress = nil, completion = "Ah, so Tortusk behaved as I expected? Went right for your throat? It is good that he's dead.\n\nThe Razormane quilboar have been separated from their leadership in the southern Barrens, no doubt allowing an animal like him to come to power. Perhaps without his influence we can start a dialogue with the survivors... Although hotter heads may prevail.", rewards = "You will be able to choose one of these rewards:\n\nWand of SeparationBoar Hunter's BootsTogrik's Legguards\n\nYou will also receive:\n\nWand of SeparationBoar Hunter's BootsTogrik's Legguards"}
MultiLanguageQuestData['en'][13969] = {title = "Grol'dom's Missing Kodo", objective = "Find a missing Grol'dom Kodo somewhere within Thorn Hill in Northern Barrens.", description = "Friend, if you are traveling south to Thorn Hill, I was wondering if you could locate one of our missing kodos? Not every caravan has made it up the pass from Far Watch Post. Those Razormane brutes hijacked a pack animal yesterday morning. It may not still be alive, but if it is, we cannot afford to lose more of our livestock.", progress = nil, completion = "This poor battered kodo looks to be on the verge of death, but is still breathing. The Razormane haven't even plundered its cargo yet. If it can be revived, you may be able to save the entire shipment.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13970] = {title = "Animal Services", objective = "Gather 5 sacks of Stolen Grain from the Razormane camps on Thorn Hill.", description = "Kodos are resilient creatures. With some food, the big guy may come around.\n\nThe Razormane have stolen plenty of grain from previous caravans. You can gather up stolen grain from the nearby camps.", progress = "The creature doesn't lift its head, but looks at you imploringly with large, watery eyes.", completion = "The Kodo is voracious! You might as well be pouring those sacks of grain into a hole!\n\nAlready the animal is beginning to perk up.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13971] = {title = "The Kodo's Return", objective = "Speak with Kranal Fiss at Grol'dom Farm to ensure that his missing kodo arrived safely.", description = "The great beast rises slowly to its feet, the loose Barrens soil spilling from its revitalized limbs. Instinctively it trudges back toward its home at Grol'dom Farm.\n\nYou'll want to check in with Kranal Fiss to make sure the kodo made it.", progress = nil, completion = "So that was your handiwork, &lt;race&gt;? Yes, the missing Kodo arrived just minutes ago. It will take many nights to nurse the poor beast's wounds, but thanks to you it's alive. And you saved a whole shipment!\n\nPlease, take your pick of the gear that the kodo was carrying.", rewards = "You will be able to choose one of these rewards:\n\nFar Watch MusketImported Bracers\n\nYou will also receive:\n\nFar Watch MusketImported Bracers"}
MultiLanguageQuestData['en'][13973] = {title = "The Grol'dom Militia", objective = "Slay 6 Razormane Pillagers.", description = "They came out of nowhere, <class>! Quilboar from horizon to horizon. Spines and snouts and teeth. We fell back to the farm but they kept on coming.\n\nOur best defenders have fallen in the field, and we've no sign of Farmer Ralton. I need you to go on the offensive for me! Hold these swine at bay while I defend the wounded until help arrives.", progress = "I can see smoke from the neighboring building - what's going on out there?", completion = "I see you've left a string of corpses in your wake, &lt;race&gt;. I couldn't have done better. The livestock may be lost, but the land remains ours - thank you!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13974] = {title = "Tweedle's Tiny Parcel", objective = "Tweedle wants you to take Tweedle's Tiny Parcel to Flooz at Silverwind Refuge.\n\nProvided item: \n", description = "Wahoo!!\n\nLook at 'em burn! It's revolutionary! A real breakthrough in explosive technology - which, of course, is the only kind that matters....\n\nI'm gunna be the envy of every goblin south of Northrend!\n\nBelieve it or not, I've actually refined the formula to be even more potent!\n\nHere. Take a sample of this stuff southeast to Silverwind Refuge. Maybe my cousin Flooz can use it to help the Horde capture that objective.", progress = nil, completion = "Well, look at this! Little Tweedle has really come through this time. This stuff blew up Astranaar, you say?\n\nAs you can see, we don't need any help taking over Silverwind Refuge, but Tweedle always did think small.\n\nIf this stuff's really as good as you say, there's no limit to what we might do....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13975] = {title = "Crossroads Caravan Delivery", objective = "Talk to Rocco Whipshank at Grol'dom Farm and escort his caravan all the way to the Crossroads.", description = "<Rocco hands you a familiar-looking shotgun.>\n\nI took the liberty of cleaning up Halga's artillery for you. I'm sure I don't need to warn you about the kickback. Just ask me when you're ready to mount up for the Crossroads! Thork is waiting for you there. Be sure not to give him any lip.\n\nDon't stop for nothing, <name>, and if someone gets too close, just give 'em a thump with the butt-end of your gun. Do us proud!", progress = "Was that you I saw waving a gun around from the back of my last caravan?", completion = "It's about time we got some supplies through here. It's bad enough to be severed from Mulgore, but this city would fall apart if we lost our trade with Orgrimmar.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13976] = {title = "Three Friends of the Forest", objective = "Speak with Bolyun at Bolyun's Camp in Ashenvale.", description = "Care to make a quick trip to the south? I've three friends that I haven't heard from in a while. With these strange tentacles popping out of the ground to the north, and all of the demonic activity, I don't dare leave my family.\n\nBolyun set up his camp in the southwest corner of the forest, just to the northwest of that damnable Fire Scar Shrine. Alenndaar and Harlown joined him, so they should all be okay, but you never know.\n\nThanks, <name>.", progress = nil, completion = "&lt;class&gt;, you must be wary! Kaliva, the foul demoness who has chained us is nearby!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13977] = {title = "Mass Production", objective = "Flooz wants you to take Tweedle's Pow-Pow Powder to Jinx at The Skunkworks.", description = "Wahoo!! Did you SEE that?!\n\nWe need to get this into production right away!\n\nHere. Take the rest of the stuff to Jinx. You'll find him setting up our new facility just west of here.", progress = "Whatcha got there, boss?", completion = "&lt;Jinx examines the powder carefully for a moment.&gt;\n\nHmmm.\n\nIt'll take a little time. But yes, we can put this into a bomb....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13979] = {title = "The Goblin Braintrust", objective = "Obtain Sploder's Head.", description = "If we could just stop the damned bombing from the goblins' creations we'd be able to launch a counter-offensive to take back Silverwind Refuge!\n\nIt's been my experience that goblins are either lazy and unproductive, or too productive and end up killing themselves with their own explosives. Unfortunately for us, they're being motivated by the brilliant Chief Bombgineer Sploder.\n\nGet up to the Skunkworks on the west side of the refuge and don't come back until you have the Chief Bombgineer's head!", progress = "Did you shut that disgusting, wart-ridden goblin up for good?", completion = "That's better. Without him, their technicians are sure to fall back to their normal laziness, which should result in fewer bombs and more accidents.", rewards = "You will be able to choose one of these rewards:\n\nJalin's RecompenseBraintrust VestSkunkworks Sword\n\nYou will also receive:\n\nJalin's RecompenseBraintrust VestSkunkworks Sword"}
MultiLanguageQuestData['en'][13980] = {title = "They're Out There!", objective = "Jinx at The Skunkworks wants you to kill 12 Ashenvale Assassins.", description = "They're out there, <class>. And they're on to us.\n\nSome of my men have begun turning up dead. Elf attacks, no question about it.\n\nMy guess is that your work at Astranaar has them desperate to stop our progress here. A last ditch effort to escape defeat!\n\nTake these goggles. They'll help you see even the sneakiest of the elves. Keep them off my back while we finish weaponizing your explosives.", progress = nil, completion = "Nice work, friend.\n\nYour skills have bought us the time we needed to prepare the bomb. It's almost complete!", rewards = "You will be able to choose one of these rewards:\n\nWeaponized BeltBackwatcher's Ring\n\nYou will also receive:\n\nWeaponized BeltBackwatcher's Ring"}
MultiLanguageQuestData['en'][13981] = {title = "They Set Them Up The Bomb!", objective = "Report the existence of The Bomb to Huntress Jalin at Stardust Spire in Ashenvale.", description = "This is clearly the biggest explosive that you've ever laid eyes upon. What in the world could the goblins be thinking about bombing with such a monstrosity?\n\nTo your eye the thing looks like it's almost complete. The goblins appear to have built it well -- it looks as if it's impervious to any damage that you could do to it, and certainly too big for you to carry out of here.\n\nYou'd better report The Bomb to Huntress Jalin at Stardust Spire to the southwest!", progress = nil, completion = "They what? IT'S HOW BIG?!!!\n\nI have a very bad feeling about this, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13982] = {title = "In a Bind", objective = "Obtain Kaliva's Heart.", description = "<name>, you must be cautious. Kaliva is still about and when she captured us, she specifically mentioned your name.\n\nOnly her heart can free us from these chains, but I think it's all a trap for you!", progress = "If we are to be free, we must have Kaliva's heart.", completion = "Disgusting, I know, but if we three are to be free of Kaliva's chains, it is not enough that she is dead.\n\nWe must eat of her fel heart!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13983] = {title = "Building Your Own Coffin", objective = "Foreman Jinx wants you to collect 3 Bronze Cogs, 3 pieces of Copper Plating, and 5 Locking Bolts.", description = "Once it's complete, we're going to need to get this bomb down to Saurboz.\n\nAnd by 'we', I mean 'you'.\n\nWith so many of the enemy prowling about, I'll need to create something special if you're to have any chance of success.\n\nI can modify one of these busted shredders, but I'll need a few parts. You should have no trouble finding them in the woods to the west.\n\nRound them up while I finish work on the bomb.", progress = "You got those parts I need, friend?", completion = "This looks right, &lt;class&gt;.\n\nI should have your shredder put together in no time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13985] = {title = "Clear the Shrine", objective = "Slay any 12 demons at Fire Scar Shrine.", description = "An end must be put to the Burning Legion's evil!\n\n<name>, you have defeated one of their most powerful, but there are still multitudes of demons infesting the woods to the east in Fire Scar Shrine.\n\nAs a friend of the forest, will you slay these foul creatures and then warn Big Baobob, the great ancient of war at the Shrine of Aessina to the northeast?", progress = nil, completion = "A fine job, my little &lt;race&gt; friend. But as you can see, I am a little busy here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13986] = {title = "An Injured Colleague", objective = "Take the Battered Tribal Shield to Aponi Brightmane on Elder Rise within Thunder Bluff.", description = "The fight's been hard up here, <class>, as I'm sure you know. We're holding out, but not everyone has gone unscathed.\n\nA warrior in our band, Aponi Brightmane, was taken ill by an infected wound in her arm. She's been taken back to Thunder Bluff for recuperation. It seems she left her shield here at the front in the confusion, however - could you take it to her, along with our well-wishes? Her smile is missed around here.\n\nYou can find her on Elder Rise on the Bluff.", progress = "Oh! Hello there. I don't think we've met; is there something I can do for you?", completion = "Oh, my shield! I won't be using it anytime soon, but thank you. I hate that I'm sitting here useless when I could be helping on the front, but fighting with my arm like this won't help anyone.\n\nTake care out there, won't you?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13987] = {title = "The Last Stand", objective = "Slay 30 Demonic Invaders.", description = "<name>, I desperately need your help! I cannot hold out forever against this demonic onslaught. If I fall, Astranaar is next!\n\nPlease help me!", progress = nil, completion = "You've saved us all, &lt;name&gt;! I have the power to finish off these final few.\n\nNo longer will the forest have to fear the Burning Legion!", rewards = "You will be able to choose one of these rewards:\n\nAdansonian CloakUnringed BandsBaobab Fruit Shell\n\nYou will also receive:\n\nAdansonian CloakUnringed BandsBaobab Fruit Shell"}
MultiLanguageQuestData['en'][13988] = {title = "A Growing Problem", objective = "Bring Tonga's Eyes to Thunderhead Summit southwest of Ratchet.", description = "An explosion of life from barren soil... My companion Jerrik has described similar events happening elsewhere in the Barrens. I shall have to see this for myself, but I cannot abandon my post.\n\nHere, <name>, I will loan you my 'eyes.' My eagle companion here has served me since I was named. Please accompany him to Thunderhead Summit, where Jerrik awaits, and we will investigate.\n\nTo get to the peak, follow the road east out of the Crossroads. Turn south when you reach a large stone scrawled with paintings.", progress = "Tonga knows these lands better than any of us, and I believe it physically hurt him to see it torn asunder.", completion = "I am glad Tonga was able to witness the overgrowth firsthand - words can't convey the scope of the damage. Did you bring his totem? I will return it to him when I am finished here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13989] = {title = "King of the Foulweald", objective = "Place the Bloodtooth Banner on the Foulweald Totem Mound. Do not let the furbolgs destroy the banner before their chief arrives. Defeat Chief Murgut.", description = "I care little for who you are, <race>. What I do care about is the salvation of the furbolg.\n\nTake this Bloodtooth tribe banner a short ways northeast into Greenpaw Village and place it upon their totem mound. They will consider this an act of aggression and try to destroy the banner. Hold your ground until their chief, Murgut, appears to save face for the tribe, then kill the traitor!\n\nGovern your strength wisely, friend, you're in for a long fight.", progress = nil, completion = "Good. Murgut sold his own tribe out to the Horde, allying with them when they took your precious Silverwind Refuge in order to 'save' his people.\n\nHe sold them into slavery, or worse. And now he has gotten what he deserved!\n\nLet us speak now of a different traitor, one whom I believe has something that will make that rod of yours even more powerful.", rewards = "You will be able to choose one of these rewards:\n\nGreenpaw BeltBand of Perseverance\n\nYou will also receive:\n\nGreenpaw BeltBand of Perseverance"}
MultiLanguageQuestData['en'][13991] = {title = "The Purloined Payroll", objective = "Speak to Gazrog near the entrance to Ratchet.", description = "Well, <name>. I admit there's a place for you in my beloved Horde. You've shown me strength, cunning, initiative ... Even Thork recently mentioned you by name, and neither of us are easily impressed. Well done.\n\nNow it's time to start pulling your weight. This week's payroll for the Crossroads guards has gone missing. Gazrog in Ratchet is heading up the investigation. Talk to him!\n\nSimply follow the road East of here to the coast.", progress = nil, completion = "I was hoping for a squad of grunts... but if you earned Sergra's respect, I suppose you'll be more than enough. Let me explain what's happening here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13992] = {title = "A Little Diversion", objective = "Kill 8 Kolkar Centaur.", description = "I was sent here to scout out the centaur activity. I've been trackin' their every movement for days! It's time for me ta sneak out, but they've got this oasis surrounded.\n\nYou look like a dangerous one. Can you make a lot of noise for me? Stir 'em up! Start killin' indiscriminately. While they're looking out for you I'll slip out to get my info to Regthar Deathgate.", progress = nil, completion = "Oh, ho! That was beautiful. I probably shouldn't have stayed to watch. Now that they're looking for you, I'll slip quietly away in the dust of their aimless gallopin'.\n\nBe sure to look for my buds at the other pools. Boss has agents at every one.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13995] = {title = "King of Centaur Mountain", objective = "Keep Gorgal Angerscar alive as he starts some trouble with the centaur, and help him to slay Kurak.", description = "We were sent here to track movements of the Kolkar centaur, but after a week of watching these dirty animals scamper all around this oasis, I'm itching to give my axe a taste of their necks. What do you say, <class>? Want to cause a little havoc with me?\n\nLet's see if we can attract the attention of their strongest warrior, Kurak.", progress = nil, completion = "Aw mon, why you have to go settin' Gorgal off like that? Still, I can't argue with results. We'll need to watch these animals closely to see what they do with Kurak outta the way.\n\nMore watchin' and waitin'. Gorgal won't like that.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13997] = {title = "If You're Reading This While I'm In Combat...", objective = "ELM Daze Target wants you to kill 5 ELM Attackers for Dan and Great Justice!", description = "Dan is the most awesome programmer in the world... the World of Warcraft!\n\nIsn't it weird that you used to not be able to talk with me at all while I was fighting?  No longer, my friend, now that Dan has made significant improvements to one of my creature flags!\n\nCelebrate with me by snuffing out the lives of these awful creatures that perpetually have me in combat.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][13998] = {title = "In Fungus We Trust", objective = "Plant a Fungal Culture near the Stagnant Oasis and observe the results.", description = "I've cultured these unusual spores you dug up with a most magnificent cocktail of ... reagents ... that I'm fond of. I'm eager to see how my manipulated spores react to the waters of the Crossroads oases.\n\nThe Stagnant Oasis to the southeast should provide us an uncontaminated site for our experiment. Simply plant this culture in the moist soil anywhere near the oasis, and document the results for me.\n\nBe sure to cover your mouth, <class>.\n\n<Helbrim grins disarmingly.>", progress = nil, completion = "Explosive spore clouds? You don't say ... tell me more. Choking? Stinging? Burning of the eyes? Was there itching? Nausea? Mortification? Delightful, DELIGHTFUL! You've certainly earned your commission, &lt;name&gt;.\n\nThat skin rash of yours should pass in a day or two.", rewards = "You will be able to choose one of these rewards:\n\nFuzzy GlovesOintment-Coated Bracers\n\nYou will also receive:\n\nFuzzy GlovesOintment-Coated Bracers"}
MultiLanguageQuestData['en'][13999] = {title = "Who's Shroomin' Who?", objective = "Deliver Helbrim's Research to Sashya at Ratchet in North Barrens.", description = "Think of the possibilities, <name>! Fast-growing fungal delivery agents for any manner of toxins. My companions in the Undercity will want to hear about this.\n\nHere are my notes and some additional samples. If we're fast, we can catch the next ship bound for the Eastern Kingdoms. Take the road east of here and follow it to the goblin town of Ratchet. Look for the Broken Keel tavern toward the south side of town and deliver these to my associate Sashya within.", progress = "Who are you? Did Helbrim send you? Keep a low profile.", completion = "Quiet! Give me those notes. Were you followed here?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14001] = {title = "Goblin Escape Pods", objective = "Rescue 6 Goblin Survivors.", description = "<name>, I'm sorry, I thought you were dead!\n\nThis is just crazy. We sailed into a fight between the Alliance and Horde!\n\nYou know, our brothers and sisters still need to be rescued.\n\n<He points out all of the escape pods in the water around you.>\n\nI think I'm going to sit here a while longer and catch my breath. Can you swim around and let them out? Take my pair of thermohydratic flippers so you can get around faster.\n\nLet Sassy know that I'll swim in shortly.", progress = nil, completion = "Oh, thank heavens that you survived, &lt;name&gt;! I thought for sure that you'd drowned when I saw you go over the side!\n\n\n\nLook at all of these folks you saved!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14003] = {title = "Samophlange Repair", objective = "Walk the Broken Samophlange over to Brak Blusterpipe within the encampment.", description = "Well that didn't go as expected. I think I busted it.\n\nNo need to panic, though. Do me a favor and walk this across the way to Brak here in the camp. He'll bang this sucker back into shape real quick!", progress = "Did you say ... samophlange!?", completion = "Sputtervalve scored us a Samophlange? Lemme see that thing!\n\nYeah, we can get this working again, no problem. Hand me that huge mallet...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14004] = {title = "Return to Samophlanger", objective = "Take the Re-engineered Samophlange Wreckage back to Sputtervalve at Nozzlepot's Outpost. Talk to Wenikee to port directly to him.", description = "Well, that didn't work. The structural integrity of the samophlange is at an all-time low. I could add some more dials to try and fix it, but...that might make things even worse.\n\nLook what I discovered when I blocked the release valve and blew the cover off the differential casing, though: the personal stamp of \"Boss Copperplug.\"\n\nTake this back to Sputtervalve and tell him to find this Copperplug genius. When you're done here, just talk to me and I'll send you back using Brak's teleporter.", progress = "Is that my samophlange? I don't even recognize it.", completion = "Wenikee said what? Copperplug? BOSS Copperplug? Oh no, this might be tricky.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14005] = {title = "The Vengeance of Elune", objective = "Use the powers granted to you by Tarindrella to fight your way to the Heart of Corruption and destroy it.", description = "As Teldrassil purges itself of the corruption that has perverted it's growth for all of these years, a malevolent growth has formed near the tree's edge, south of here. We have an opportunity to strike out and purge the source of the fel moss that has tainted the gnarlpine, the timberlings, and everything else.\n\nWith the water that you've collected from the moonwells and the renewed strength of Teldrassil herself, I can grant you great power for a short while. Put an end to this corruption, <name>.", progress = nil, completion = "Elune be praised!\n\nEverything I had encountered suggested this corruption to be buried deep within Teldrassil itself... I had worried we might never be able to strike at the source without killing the world tree. I am thankful I was wrong!\n\nMalfurion was the start to this great turn of fortune. Perhaps I will seek him out before I depart to the wilds again.\n\nThank you, &lt;name&gt;. Thank you for everything you have done. You are sure to be a great hero someday!", rewards = "You will be able to choose one of these rewards:\n\nRevitalizing WristguardsBritches of Turning FortuneUncorrupted HandsDurable Drape\n\nYou will also receive:\n\nUncorrupted HandsBritches of Turning FortuneRevitalizing WristguardsDurable Drape"}
MultiLanguageQuestData['en'][14006] = {title = "Read the Manual", objective = "Assemble the Samophlange Manual.", description = "Back when I was in the Tinker's Union, Boss Copperplug was the best engineer we had. He defected to the Venture Company shortly before I left, and took his greatest techniques with him. He hoarded his secrets, doling out bits and pieces of knowledge to his trusted inner circle.\n\nIf he built the samophlange, then he's probably got the manual. Last I heard, he was operating right here, out of Boulder Lode mine to the northeast. Get the manual from him, and collect the pages from his followers.", progress = "Did you find Copperplug?", completion = "You found it! Wow, it's over 600 pages, only 30 of which are intentionally left blank.\n\nLet's see. Chapter three: Backsplicing the Reverse Crankshaft Flywheel Pulley? Interesting. Chapter seven: Valve Timing for the High-Pressure Expansion Condenser!? This stuff is great! And I still don't even know what this thing does.\n\nHere, have some of my old tools. Let's fire this thing up one last time!", rewards = "You will be able to choose one of these rewards:\n\nOut-of-Date ManualScrap Metal Shield\n\nYou will also receive:\n\nOut-of-Date ManualScrap Metal Shield"}
MultiLanguageQuestData['en'][14007] = {title = "Steady Shot", objective = "Speak with Bamm Megabomb and train Steady Shot, then shoot a Training Dummy with it 3 times.", description = "I'm Bamm Megabomb, your personal trainer, <sir/ma'am>.\n\nI understand that you're interested in some new insight about being a <class>? Look no further.\n\nI think you'll gain a great deal by me teaching you how to perform a Steady Shot. It just might help you climb the corporate ladder if you know what I mean.\n\nLearn the ability from me and then practice it on a training dummy here.", progress = "Whenever you're ready, sir.", completion = "There you go, boss!\n\nCome back anytime you want more training. I'll teach you what I know.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14008] = {title = "Arcane Missiles", objective = "Speak with Fizz Lighter and train Arcane Missiles, then cast the spell 2 times at a Training Dummy.\n\nRemember, Arcane Missiles have a chance to activate through the use of other offensive spells. Use your Fireball spell first on the Training Dummy to enable the casting of your Arcane Missiles spell.", description = "I'm Fizz Lighter, your personal trainer, <sir/ma'am>.\n\nI understand that you're interested in some new insight about being a <class>? Look no further.\n\nI think you'll gain a great deal by me teaching you how to cast Arcane Missiles. It just might help you climb the corporate ladder if you know what I mean.\n\nLearn the spell from me and then go practice casting it a few times on a training dummy across the yard to the southeast.", progress = "Whenever you're ready, sir.", completion = "There you go, boss!\n\nCome back anytime you want more training. I'll teach you what I know.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14009] = {title = "Flash Heal", objective = "Speak with Sister Goldskimmer and train Flash Heal, then cast the spell 3 times on an Injured Employee.", description = "I'm Sister Goldskimmer, your personal trainer, <sir/ma'am>.\n\nI understand that you're interested in some new insight about being a <class>? Look no further.\n\nI think you'll gain a great deal by me teaching you how to cast Flash Heal. It just might help you climb the corporate ladder if you know what I mean.\n\nLearn it from me and then use it to heal the injured employees around the courtyard.", progress = "Whenever you're ready, sir.", completion = "There you go, boss!\n\nCome back anytime you want more training. I'll teach you what I know.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14010] = {title = "Eviscerate", objective = "Speak with Slinky Sharpshiv and train Eviscerate, then use it 3 times on a Training Dummy.\n\nRemember, Eviscerate requires combo points, so first hit the dummy with Sinister Stike.", description = "I'm Slinky Sharpshiv, your personal trainer, <sir/ma'am>.\n\nI understand that you're interested in some new insight about being a <class>? Look no further.\n\nI think you'll gain a great deal by me teaching you how to perform an Eviscerate. It just might help you climb the corporate ladder if you know what I mean.\n\nLearn the ability from me and then go practice it on a training dummy in the southeast corner of the courtyard.", progress = "Whenever you're ready, sir.", completion = "There you go, boss!\n\nCome back anytime you want more training. I'll teach you what I know.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14011] = {title = "Primal Strike", objective = "Speak with Maxx Avalanche and train Primal Strike, then use it 2 times on a Training Dummy.", description = "I'm Maxx Avalanche, your personal trainer, <sir/ma'am>.\n\nI understand that you're interested in some new insight about being a <class>? Look no further.\n\nI think you'll gain a great deal by me teaching you how to perform a Primal Strike. It just might help you climb the corporate ladder if you know what I mean.\n\nLearn it from me and then go use it on a training dummy to the southeast.", progress = "Whenever you're ready, sir.", completion = "There you go, boss!\n\nCome back anytime you want more training. I'll teach you what I know.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14012] = {title = "Immolate", objective = "Speak with Evol Fingers and train Immolate, then cast it 3 times on a Training Dummy.", description = "I'm Evol Fingers, your personal trainer, <sir/ma'am>.\n\nI understand that you're interested in some new insight about being a <class>? Look no further.\n\nI think you'll gain a great deal by me teaching you how to cast Immolate. It just might help you climb the corporate ladder if you know what I mean.\n\nLearn the spell from me and then cast it on a training dummy to the southeast.", progress = "Whenever you're ready, sir.", completion = "There you go, boss!\n\nCome back anytime you want more training. I'll teach you what I know.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14013] = {title = "Charge", objective = "Speak with Warrior-Matic NX-01 and train the Charge ability, then use it on a Training Dummy.", description = "<The Warrior-Matic NX-01 comes online.>\n\nBoss <name> detected. I am Warrior-Matic NX-01.\n\nInsert coins to learn how to Charge your opponents. Once trained, use Charge on a Training Dummy in the immediate area.", progress = nil, completion = "&lt;class&gt;-Matic NX-01 is programmed to serve.\n\nReturn anytime you seek more training. This unit will teach you what it knows.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14014] = {title = "Get Our Stuff Back!", objective = "Retrieve 8 Crates of Tools.", description = "Our bombs and tools! Those sneaky monkeys to the east stole them all in the dead of night!\n\nCan you go out there and get them back for us, <name>? Without those tools, we have absolutely no way to get off of this island!", progress = "Bomb-throwing monkeys?! The nerve!!!", completion = "&lt;Sassy breathes a sigh of relief when she sees all of the tools and bombs that you recovered.&gt;\n\nI thought we were doomed for sure. But now we can start working on a way to get off of this island!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14016] = {title = "The Black Knight's Curse", objective = "Crusader Rhydalla at the Argent Tournament Grounds wants you to investigate the Black Knight's Grave.", description = "I wanted to remove the Black Knight's remains from the tournament grounds after your victory, but Confessor Paletress insisted that he receive a decent burial. Ever since, a dark presence has lingered in the cemetery and people are afraid to go there to visit the fallen.\n\nWould you visit the cemetery just past the eastern end of the tournament grounds and see if you can discover what's happening?", progress = "Have you investigated the Black Knight's gravesite?", completion = "&lt;Crusader Rhydalla frowns.&gt;\n\nDo you think they've been planning this? I suppose it doesn't matter, but I don't like the implication that we've been playing into their hands. Whatever is going on, we have to stop it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14017] = {title = "The Black Knight's Fate", objective = "Capture Doctor Kolher's Orders at Deathspeaker's Watch, then return to Crusader Rhydalla at the Argent Tournament Grounds.", description = "You said the body was taken by cultists? I can only think of one place they would have gone, Deathspeaker's Watch, the encampment on the rise west of the tournament grounds.\n\nWhatever the cultists are doing must be stopped. The rumors I've heard can only be true, then. The infamous Doctor Kohler must be among the cultists, practicing his arts. Look for a rise or an altar overlooking the cultist camp, slay the doctor, and look for proof of his plans. Slow down his work in any other way you can.", progress = "Did you find out what they're doing with the Black Knight's remains?", completion = "The doctor will not have time to complete his work, but his plan is already in motion. From what you've reported, the Lich King's servants have reanimated and empowered the Black Knight and there's no telling what the knight's master has in mind. You have done well in uncovering this plot. I will tell High Crusader Adelard of your findings and together, we will alert the tournament's participants.", rewards = "You will receive:\n\nChampion's Seal"}
MultiLanguageQuestData['en'][14018] = {title = "He Who Would Be Forgiven", objective = "Speak with Avrus Illwhisper at Raynewood Tower in Ashenvale.The voice of the goddess spoke to you at the moonwell, <name>. The cure for Relara lies to the east at Raynewood Tower. The one who has fallen into corruption.\n\nAvrus Illwhisper seeks forgiveness and redemption. It is up to you to assist him and in so doing, hopefully help my child as well.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The voice of the goddess spoke to you at the moonwell, <name>. The cure for Relara lies to the east at Raynewood Tower. The one who has fallen into corruption.\n\nAvrus Illwhisper seeks forgiveness and redemption. It is up to you to assist him and in so doing, hopefully help my child as well.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14019] = {title = "Monkey Business", objective = "Feed 10 Bomb-Throwing Monkeys by tossing Nitro-Potassium Bananas to them.", description = "We've got major problems with the monkeys in the jungle to the east. They've stolen all of our explosives, and now they're going around throwing them.\n\nSometimes at us!\n\nI had Fizz Lighter take some of his nitro and put it in these bananas. No monkey can resist a bunch of bananas!\n\nAll you have to do is go out there and feed them.", progress = nil, completion = "They launched up into the air when they ate the bananas?! That is hilarious!\n\nI think I'm going to take a bunch out there and feed them myself!", rewards = "You will be able to choose one of these rewards:\n\nBanana Peel SlippersMonkey Handler GlovesBanana Holder\n\nYou will also receive:\n\nBanana Peel SlippersBanana HolderMonkey Handler Gloves"}
MultiLanguageQuestData['en'][14021] = {title = "Miner Troubles", objective = "Escort the Frightened Miner through the Kaja'mite Cavern.", description = "Smart mining monkeys!\n\nThey're all over the inside of the cavern, mining... with picks! It's just not natural and I'm sure it's because of the kaja'mite!\n\nNone of my miners have come back out. I don't have many left! You can see my predicament, <name>.\n\n<The foreman lowers his voice.>\n\nThese guys are nowhere near as good as my old group of jungle trolls. Ah, those were the days.\n\nMaybe you can escort my last miner here through the cavern and keep those monkeys off of him? We need that kaja'mite!", progress = "How did it go? How much kaja'mite were you able to get?", completion = "We've hit the mother lode!!!\n\nNow, what's all this about a pygmy witchdoctor in charge of the monkeys? Is he dead? Because if he's dead, then legally I can stake my claim... not that I wasn't going to do that anyway. By &lt;race&gt; law, all kaja'mite belongs to us!", rewards = "You will be able to choose one of these rewards:\n\nDampwick's \"Best\" RobesMiner's Vest\n\nYou will also receive:\n\nMiner's VestDampwick's \"Best\" Robes"}
MultiLanguageQuestData['en'][14022] = {title = "Pilgrim's Bounty", objective = "Speak with Gregory Tabor just outside the city gates of Stormwind.", description = "Won't you celebrate Pilgrim's Bounty with us, <name>? It's a time for reflecting on your journeys and your good fortune, sharing plentiful food and stories with friends.\n\nYou can partake of wonderful Pilgrim's Bounty feasts near major towns by sitting at a bountiful table and serving the foods you find there.\n\nIf you're interested in learning how to cook the traditional Pilgrim's Bounty foods, seek out Gregory Tabor. You will find him just outside Stormwind's gates.", progress = nil, completion = "If you'd like to learn to cook Pilgrim's Bounty foods, I can help. If you're not already a cook, all you have to do is train and you'll be cooking in no time!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14023] = {title = "Spice Bread Stuffing", objective = "Cook 5 servings of Spice Bread Stuffing and then bring them to Jasper Moore at the feasting area just outside Stormwind's gates.", description = "Our spice bread stuffing is the cornerstone of the Pilgrim's Bounty table. The recipe has always been a favorite in Stormwind and now it has taken its place in the bountiful cookbook.\n\nIf you are already a cook, pay a visit to the Pilgrim's Bounty vendor to get your copy of the cookbook and all the local ingredients you'll need to prepare holiday fare. And if you're not yet a cook, there's no better time to start!\n\nOnce you've made the stuffing, bring it to Jasper Moore over near the tables.", progress = "We can always use more of that delicious spice bread stuffing. It's very popular.", completion = "Excellent. This is just what we needed. It's going to be a chore keeping all the tables stocked with fresh food, but it's well worth it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14024] = {title = "Pumpkin Pie", objective = "Make 5 slices of Pumpkin Pie and bring them to Edward Winslow at the feasting area right outside Ironforge.", description = "That spice bread stuffing you made smells delicious, but no Pilgrim's Bounty feast is complete without a slice of pumpkin pie. It's another one of our favorite dishes here in Stormwind, since it uses ripe Elwynn pumpkins that only grow here.\n\nIf you don't know how to make pumpkin pie already, there's a recipe in your bountiful cookbook.\n\nWould you mind cooking up a few slices and bringing them to Edward Winslow outside Ironforge? He's bound to be running low by now.", progress = "More pumpkin pie? Just in time.", completion = "The pumpkin pie's been a big hit up here. I've never seen a dwarf get so excited about anything made from a vegetable.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14028] = {title = "Cranberry Chutney", objective = "Make 5 servings of Cranberry Chutney and bring them to Jasper Moore at the feasting area outside Stormwind.", description = "If you haven't tried the cranberry chutney yet, you're in for a treat. It's made with the freshest tangy Wetlands cranberries. Just pick some up from the Pilgrim's Bounty vendor if you want to try your hand at making chutney.\n\nThe recipe should be in your bountiful cookbook.\n\nIf you've got some extra time on your hands, would you mind making some of the chutney and bringing it down to Jasper Moore outside Stormwind? I promised him I'd trade some for the pie you brought.", progress = "Is that cranberry chutney I smell?", completion = "Finally, the cranberry chutney I was promised. You wouldn't believe how fast the celebrants go through the stuff here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14030] = {title = "They're Ravenous In Darnassus", objective = "Bring 5 servings of Spice Bread Stuffing and 5 Pumpkin Pies to Isaac Allerton near the entrance to Darnassus.", description = "Thanks for bringing the cranberry chutney. There's so much cooking to do, I hardly have time to think of anything else. And on top of my responsibilities here, Isaac Allerton in Darnassus is out of almost everything. I don't suppose you'd be willing to step in and whip up some more spice bread stuffing and pumpkin pie? The vendor should have all the ingredients you need\n\nYou should be able to find him near the feasting tables near the entrance to Darnassus just beyond the Warrior's Terrace.", progress = "Have you come to partake of the Pilgrim's Bounty feast?", completion = "Thanks for bringing everything. I was starting to get worried.\n\nWhile you're here, you should try your hand at making some candied sweet potatoes.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14031] = {title = "Capturing the Unknown", objective = "Using your KTC Snapflash, capture images at the bouncing cameras of the three cave paintings and the pygmy altar.", description = "Heya, <name>, there are strange cave paintings and other artifacts all over the cavern.\n\nDo you think you could use your belt-mounted KTC Snapflash camera to capture images at the designated spots? Also, snap a pic of the altar in the back of the cavern.\n\nI'm sure that Sassy will want the intel.", progress = nil, completion = "What are these?\n\n&lt;Sassy examines the pictures while listening to your tale from the Kaja'mite cavern.&gt;\n\nClearly that pygmy witchdoctor is from some new race never seen before. Maybe we should call them &lt;name&gt;-ians?\n\nThey must be the ones that painted all of that stuff in the cavern. I'm not sure that I like what you're describing.\n\nIt sounds to me like they're paintings of them and us on an island with an exploding volcano!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14032] = {title = "Kobold Camp Cleanup", objective = "Kill 8 Kobold Vermin, then return to Marshal McBride.", description = "Your first task is one of cleansing, <name>.  A clan of kobolds have infested the woods to the north.  Go there and fight the kobold vermin you find.  Reduce their numbers so that we may one day drive them from Northshire.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14033] = {title = "Candied Sweet Potatoes", objective = "Make 5 servings of Candied Sweet Potatoes and bring them to Gregory Tabor just outside the gates of Stormwind.", description = "While you're here, you might want to stock up on Teldrassil sweet potatoes. They're used to make the most delicious candied sweet potatoes you've ever tasted.\n\nIf you don't believe me, look up the recipe in your bountiful cookbook and give it a try. And if there are any extras, you might want to share them with Gregory Tabor at the feasting area just outside Stormwind. They're one of his favorites, but to hear him tell it, everything's his favorite!", progress = "<name>, it's good to see you again.", completion = "Ah, candied sweet potatoes! My favorite! Did Isaac tell you?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14034] = {title = "Club Foote", objective = "Get the Ship Schematics from Chief Engineer Foote at the Broken Keel Tavern in Ratchet.", description = "All this new friction between the Alliance and the Horde was leading to windfall profits, until Rear Admiral Hartley sailed into MY harbor and started poking his prow into my business. He's been searching and seizing vessels flying horde colors with the goal of depriving them use of a neutral port.\n\nI'm not about to allow some fat-fingered human to cut into my profits! Get me the schematics of his flagship. Hartley's Chief Engineer is soaking himself at the Broken Keel Tavern just up the hill...", progress = "You got the goods?", completion = "Ah, this is it - this is it right here! So his flagship is named \"The Bellipotent\" eh?\n\nLet's see what it'll take to send this nuisance to the bottom of the sea.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14035] = {title = "Slow-roasted Turkey", objective = "Make 5 Slow-Roasted Turkeys and bring them to Isaac Allerton near the gates of Darnassus.", description = "Every Pilgrim's Bounty feast requires a magnificent centerpiece, and I'm not talking about a decorative horn of plenty, either. No, the focus of the meal is a magnificent roast turkey.\n\nThere's a good recipe for it in your bountiful cookbook. Why not hunt some wild turkeys and prepare a few? The turkeys wander all over Elwynn Forest, so you shouldn't have a problem finding one.\n\nOnce you're done roasting them, will you bring them to Isaac Allerton near the gates of Darnassus?", progress = "What brings you back to Darnassus, <name>?", completion = "These are beautiful and just in time to feed hungry feasters. Thank you, &lt;name&gt;. You've truly mastered all the courses of a traditional Pilgrim's Bounty meal.", rewards = "You will receive:\n\nTurkey Caller"}
MultiLanguageQuestData['en'][14036] = {title = "Pilgrim's Bounty", objective = "Speak with Miles Standish in the courtyard above Undercity.", description = "Are you here to celebrate Pilgrim's Bounty with us? It was once a time for reflecting on your journeys and your good fortune while sharing a meal with friends. Many still mark the occasion.\n\nYou can partake of Pilgrim's Bounty feasts near major towns by sitting at a bountiful table and serving the foods you find there.\n\nIf you're interested in learning how to cook the traditional Pilgrim's Bounty foods, seek out Miles Standish. You will find him in the courtyard above Undercity.", progress = nil, completion = "If you'd like to learn to cook Pilgrim's Bounty foods, I can help. If you're not already a cook, all you have to do is train and you'll be cooking in no time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14037] = {title = "Spice Bread Stuffing", objective = "Cook 5 servings of Spice Bread Stuffing and then bring them to William Mullins at the feasting area in the courtyard above the Undercity.", description = "Our spice bread stuffing is the cornerstone of the Pilgrim's Bounty table. The recipe dates from better times in Lordaeron and now it has taken its place in the traditional meal.\n\nIf you are already a cook, pay a visit to the Pilgrim's Bounty vendor to get your copy of the bountiful cookbook and all the local ingredients you'll need to prepare holiday fare. And if you're not yet a cook, there's no better time to start!\n\nOnce you've made the stuffing, bring it to William Mullins over near the tables.", progress = "The tables could really use more of that spice bread stuffing.", completion = "It's a chore keeping all these tables stocked. If you stop and think about it, it's strange going to so much trouble when we needn't eat anymore.\n\n&lt;William shrugs.&gt;\n\nTradition is tradition.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14038] = {title = "Love it or Limpet", objective = "Plant a Limpet Mine at the thinnest part of the hull of the Bellipotent.", description = "<Gazlowe spreads the plans on the table and jabs a tiny finger aft of the ship below the waterline.>\n\nThere! The hull is thinnest here, where the crankshaft meets the paddlewheel. And it's right next to the magazine!\n\n<name>, I can't be held responsible if some enterprising Horde <class> were to attach a limpet mine to that part of the hull. Not even if I supplied the mine. And paid <him/her>. Handsomely. The ship is anchored just southeast of here... go to it!\n\nThen radio me with this stolen gnomecorder.", progress = nil, completion = "Excellent! I wish I could've seen the look on that Rear Admiral's face when his flagship went up like a candle. Let me use my telescope here to take a look at the damage.\n\nWhat - Whhhaaatt!? That thing is still floating? Hartley must've moved the munitions ashore in case his ship was mined.\n\nI underestimated you, Hartley... but for the last time!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14039] = {title = "Home of the Kaldorei", objective = "Bring the Filled Vessel to Tyrande Whisperwind in Darnassus.", description = "It has been an undeniable honor to have met you. You are a testament to the nobility of your race.\n\nGo now and finish this final task. Take the waters to Tyrande Whisperwind in Darnassus.", progress = "How fare you, young one?", completion = "Ah, the blessed waters from our moonwells. You have borne witness to the Spirit of the Kaldorei, then?\n\nIn recent times, I've come to find that the spirit offers more questions than it does answers, but such is the continuing nature of discovery that drives us in our darkest hours.\n\nI will offer you the simplest answers that I can. Malfurion has returned to me... to us... but harsh times are yet upon us. Staghelm is gone and the world is wracked with pain - Malfurion has much to mend, and he will need help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14040] = {title = "Pumpkin Pie", objective = "Make 5 slices of Pumpkin Pie and bring them to Francis Eaton at the feasting area right outside Orgrimmar.", description = "That spice bread stuffing you made is a hit, but no Pilgrim's Bounty feast is complete without a slice of pumpkin pie. It's another traditional local dish, since it uses ripe Tirisfal pumpkins that only grow around here.\n\nIf you don't know how to make pumpkin pie already, there's a recipe in your bountiful cookbook.\n\nWould you mind cooking up a few slices and bringing them to Francis Eaton outside Orgrimmar? He's bound to be running low by now.", progress = "We can always use more pumpkin pie.", completion = "The pie always goes first. I think people must be skipping the meal and going directly for the dessert. Have you given it a try yet?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14041] = {title = "Cranberry Chutney", objective = "Make 5 servings of Cranberry Chutney and bring them to Dokin Farplain at the base of the elevator on the western side of Thunder Bluff.", description = "Have you tried the cranberry chutney yet? It's made with fresh tangy Southfury cranberries. Just pick some up from the Pilgrim's Bounty vendor if you want to try your hand at making chutney.\n\nThe recipe should be in your bountiful cookbook.\n\nIf you've got some extra time on your hands, would you mind making some of the chutney and bringing it to Dokin Farplain at the base of the elevator on the western side of Thunder Bluff?", progress = "How are you enjoying Pilgrim's Bounty, <class>?", completion = "Ah, more cranberry chutney! You wouldn't believe how fast the celebrants go through it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14042] = {title = "Ammo Kerblammo", objective = "Destroy 5 Theramore Ammunition Stockpiles along the coast.", description = "Hartley must've unloaded all of his ordnance along the beach. Let's pull his teeth out, <name>!\n\nRun along the shore and look for his munitions stockpiles. Light 'em up and he'll be land-locked and unarmed while the Bellipotent is repaired.\n\nI'll meet you back here in Ratchet.", progress = nil, completion = "Hah! Beautiful work, &lt;name&gt;. Those Alliance cretins will never trace this back to me. Meanwhile, it's back to business as usual: smuggling, double-dealing, price-gouging... I've got a lot of work to catch up on.\n\nHere, I'll let you in on a cut of my future profits. Enjoy!", rewards = "You will be able to choose one of these rewards:\n\nGouging StaffBellipotent Gloves\n\nYou will also receive:\n\nGouging StaffBellipotent Gloves"}
MultiLanguageQuestData['en'][14043] = {title = "Candied Sweet Potatoes", objective = "Make 5 servings of Candied Sweet Potatoes and bring them to Francis Eaton just outside of Orgrimmar.", description = "While you're here, you might want to stock up on Mulgore sweet potatoes. They're used to make delicious candied sweet potatoes, my favorite part of the Pilgrim's Bounty meal.\n\nIf you don't believe me, look up the recipe in your bountiful cookbook and give it a try. If you're headed back to Orgrimmar, bring them to Francis Eaton at the feasting area just outside the city. I've been trying to keep him supplied, but everything goes so fast over there.", progress = "Welcome back, <name>.", completion = "So Dokin drafted you to help with the candied sweet potatoes?\n\n&lt;Francis smiles.&gt;\n\nIt's the only way he can keep up. Thanks for bringing these.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14044] = {title = "Undersupplied in the Undercity", objective = "Bring 5 servings of Spice Bread Stuffing and 5 servings of Cranberry Chutney to Miles Standish near the entrance to Undercity.", description = "Thanks for bringing the candied sweet potatoes. There's so much cooking to do, I can hardly keep up. And then, Miles sends me a note saying he's on the verge of running out of stuffing and cranberry chutney. I don't suppose you'd be willing to step in and whip up some more of each? The vendor should have all the ingredients you need.\n\nYou should be able to find Miles Standish near the feasting tables in the courtyard in the ruins above Undercity.", progress = "It's good to see you again. <name>.", completion = "Thanks for bringing everything. Some of the tables were starting to look a little bereft of serving dishes.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14045] = {title = "Find Baron Longshore", objective = "Find and speak to the notorious pirate Baron Longshore.", description = "That dirty pirate Baron Longshore was the terror of these waters before the Alliance demolished his fleet and rounded up the survivors. Am I happy about it? Do I look like a bundle of joy and good cheer, <name>?\n\nLongshore raided some of my most valuable cargo before his capture. Rumor has it he buried it before he was caught. I want my goods back! Find Longshore in the Alliance camp just south of here and see if you can get him to reveal where my treasure is.", progress = nil, completion = "Hah-har! So ol' Gazzy ain't given up on his goods yet, has he? Well, looks like that ol' floppy-eared goldgrubbler jes' gave me somethin' ta bargain with.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14046] = {title = "The Baron's Demands", objective = "If you trust him, talk to Baron Longshore to free him from his manacles.", description = "I'm bound fer that gallows fer sure, mate. That treasure's no good to me now...\n\nUnless I can use it ta buy me life. I'll make a deal with ye, <race>. Smash these manacles and I'll tell ye where me treasure's buried.\n\nOh, me word is good, friend. I used ta be a real Baron, ye know.", progress = "Get on with it, mate. The guards may be back any moment. Ye know what ta do.", completion = "&lt;The Baron rubs his sore wrists, his face widening into a malevolent grin.&gt;\n\nOh I won't be runnin' off just yet. I'll free me mates and murder my way out of here at a time of me choosin'. As fer you - a deal's a deal. Let's talk about that treasure...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14047] = {title = "Slow-roasted Turkey", objective = "Make 5 Slow-Roasted Turkeys and bring them to Francis Eaton near the gates of Orgrimmar.", description = "Every Pilgrim's Bounty feast requires a centerpiece, and for us, that's a slow-roasted wild turkey. I can't think of anything better to bring the meal together.\n\nThere's a good recipe for it in your bountiful cookbook. Why not hunt some wild turkeys and prepare a few? The turkeys wander all over Tirisfal Glades, so you shouldn't have a problem finding any.\n\nOnce you're done roasting them, will you bring them to Francis Eaton outside Orgrimmar?", progress = "What brings you back to Orgrimmar, <name>?", completion = "These look perfect. Thank you, &lt;name&gt;. You've truly mastered all the courses of a traditional Pilgrim's Bounty meal.", rewards = "You will receive:\n\nTurkey Caller"}
MultiLanguageQuestData['en'][14048] = {title = "Can't Get Enough Turkey", objective = "Bring 20 Slow-Roasted Turkeys to Caitrin Ironkettle outside Ironforge.", description = "I've been cooking nonstop since before the start of the holiday, and I still can't keep up with the demand. I don't suppose I could persuade you to help with one of the dishes, could I?\n\nTurkey is hard to come by here, so if you could supply some slow-roasted turkeys, it would be a big help. If you intend to prepare them yourself, you can hunt fresh wild turkeys anywhere in Elwynn Forest. You should be able to buy everything else you need from any of the Pilgrim's Bounty vendors.", progress = "Did you manage to find those turkeys?", completion = "These are just what I need. Thanks, &lt;name&gt;. You're a lifesaver.", rewards = "You will be able to choose one of these rewards:\n\nPilgrim's HatPilgrim's AttirePilgrim's DressPilgrim's RobePilgrim's BootsTurkey Shooter\n\nYou will also receive:\n\nPilgrim's DressPilgrim's BootsTurkey ShooterPilgrim's HatPilgrim's AttirePilgrim's Robe"}
MultiLanguageQuestData['en'][14049] = {title = "A Most Unusual Map", objective = "Get the Tattooed Head from the entrance to the Alliance compound.", description = "Here's the deal, mate: to protect me treasure map, I tattooed it onto me first mate's scalp.\n\nOf course, he's dead now, along with most of me crew. The Alliance doesn't even know what they have - his severed head is hanging from a tree at the entrance to this camp.\n\nGrab that head and take it to Gazlowe back in Ratchet.", progress = "Was Baron Longshore alive? Do you have anything for me?", completion = "What? What is this? I send you out to fetch my treasure and you bring me a big filthy head?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14050] = {title = "Gazlowe's Fortune", objective = "Gazlowe wants you to dig up his buried treasure from atop the cliffs overlooking Ratchet.", description = "Sink me, you were right! There's a map tattooed on the skull.\n\nThat cursed Baron - he buried my treasure right under my nose. Or, above my head, anyway. The map points to a place on the bluffs over Ratchet, to the south.\n\nFollow the road west out of the city, get atop the hill, head south, then run back towards the coast and look for an enormous tree overlooking the bay. Fetch my treasure and I'll split it with you!", progress = "I'm going to close my eyes, <name>. And when I open them, I expect to see wall-to-wall treasure. Deal?", completion = "Nice work, &lt;name&gt;!\n\nOh, the Baron tried to stop you, did he? Well, I hope you gave him a pounding.\n\nNow, I promised you a cut of the goods you recovered. Let's see... what's one percent of a half percent? Ah, here you go.", rewards = "You will be able to choose one of these rewards:\n\nBling CaneVest of FortuneDividend Leggings\n\nYou will also receive:\n\nBling CaneVest of FortuneDividend Leggings"}
MultiLanguageQuestData['en'][14051] = {title = "Don't Forget The Stuffing!", objective = "Bring 20 Spice Bread Stuffing to Caitrin Ironkettle at the feasting area outside Ironforge.", description = "Keeping these tables stocked can be overwhelming! I've got to make the cranberry chutney while keeping my eye on the sweet potatoes, and making sure the pies don't burn.\n\nI think I've got everything covered. No, wait, I'm forgetting something. The stuffing! Oh, no. There won't be time to get another batch of stuffing started before everything else is done. Would you be willing to help me out? It shouldn't take long to buy or make some stuffing and you can buy the ingredients right here.", progress = "Were you able to get that stuffing?", completion = "Thank goodness! I wouldn't be able to serve the feast without spice bread stuffing.", rewards = "You will be able to choose one of these rewards:\n\nPilgrim's HatPilgrim's AttirePilgrim's DressPilgrim's RobePilgrim's BootsTurkey Shooter\n\nYou will also receive:\n\nPilgrim's DressPilgrim's BootsTurkey ShooterPilgrim's HatPilgrim's AttirePilgrim's Robe"}
MultiLanguageQuestData['en'][14052] = {title = "Take it up with Tony", objective = "Talk to Tony Two-Tusk on Fray Island in Northern Barrens.", description = "This pirate situation is really crimping my operation. Cap'n Garvey is attacking any vessel in sight, even the ones whose owners paid me my bogus \"protection\" money. We need to get these pirates on the take, and fast!\n\nI know just the guy, one of Garvey's Lieutenants who's open to wheeling and dealing the Dizzywig way. He's offered to arrange a little 'mutiny' for me. Once we get these guys working for us, it's all gravy, see?\n\nTalk to my boy Tony Two-Tusk on Fray Island to the south.", progress = nil, completion = "Hey hey mon, did Dizzywig send you? Good, good. Did you bring the money? No? ...what about the guns?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14053] = {title = "We're Out of Cranberry Chutney Again?", objective = "Bring 20 servings of Cranberry Chutney to Ellen Moore at the feasting area outside Stormwind.", description = "My husband, Jasper, was going to make more cranberry chutney, but it looks like he's busy trying to make sure there's enough candied sweet potatoes for all the guests. Would you be willing to help? If you're a cook, you can get the tangy Wetlands cranberries you'll need from the Pilgrim's Bounty vendor outside Ironforge.\n\nIf you don't feel up to cooking, you could always ask someone else to make the chutney, too.", progress = "Were you able to get your hands on any cranberry chutney?", completion = "Thanks. This looks great, and you're a fair bit faster than Jasper, but don't tell him I said so.", rewards = "You will be able to choose one of these rewards:\n\nPilgrim's HatPilgrim's AttirePilgrim's DressPilgrim's RobePilgrim's BootsTurkey Shooter\n\nYou will also receive:\n\nPilgrim's DressPilgrim's BootsTurkey ShooterPilgrim's HatPilgrim's AttirePilgrim's Robe"}
MultiLanguageQuestData['en'][14054] = {title = "Easy As Pie", objective = "Bring 20 pieces of Pumpkin Pie to Mary Allerton at the feasting area near the gates of Darnassus.", description = "Isaac's been hard at work helping celebrants learn about the traditional Pilgrim's Bounty feast and how to make dishes out of all the ingredients we harvest at this time of year. I've been trying to keep the tables stocked with as many of the dishes as I can, but we're running out of one of Isaac's favorites, pumpkin pie.\n\nWould you be able to get some for us? If you want to make the pies yourself, you'll need to buy ripe Elwynn pumpkins from the Pilgrim's Bounty vendor outside Stormwind.", progress = "How are those pies coming along?", completion = "These are perfect. Isaac, and everyone else, will love them!", rewards = "You will be able to choose one of these rewards:\n\nPilgrim's HatPilgrim's AttirePilgrim's DressPilgrim's RobePilgrim's BootsTurkey Shooter\n\nYou will also receive:\n\nPilgrim's DressPilgrim's BootsTurkey ShooterPilgrim's HatPilgrim's AttirePilgrim's Robe"}
MultiLanguageQuestData['en'][14055] = {title = "She Says Potato", objective = "Bring 20 Candied Sweet Potatoes to Jasper Moore at the feasting area outside of Stormwind.", description = "My wife Ellen has enlisted my help in keeping the tables stocked, but she can't make up her mind. First I was making pumpkin pie, but now she's changed her mind and she wants candied sweet potatoes.\n\nWell, I've already started on the pie, so maybe you can help me whip up those sweet potatoes. She'll be pleasantly surprised if we can get everything she's asked for.\n\nIf you're going to cook the sweet potatoes yourself, you'll have to buy them from the Pilgrim's Bounty merchant in Darnassus. Thanks, <name>.", progress = "Do you have those candied sweet potatoes?", completion = "These are perfect. Thanks for helping me with this, &lt;name&gt;. The meal will get served on time and Ellen will be happy.", rewards = "You will be able to choose one of these rewards:\n\nPilgrim's HatPilgrim's AttirePilgrim's DressPilgrim's RobePilgrim's BootsTurkey Shooter\n\nYou will also receive:\n\nPilgrim's DressPilgrim's BootsTurkey ShooterPilgrim's HatPilgrim's AttirePilgrim's Robe"}
MultiLanguageQuestData['en'][14056] = {title = "Glomp is Sitting On It", objective = "Kill Glomp and grab Glomp's Booty.", description = "What? Leave it to Dizzywig to expect a mutiny on the cheap.\n\nNo matter, mon, we can make this work. First we need the money. Cap'n Garvey likes to hoard the loot we've been earnin', money I can use to pay off my handpicked mutineers.\n\nThe treasure pile is just outside the barracks here. You'll need to take care of Cap'n Garvey's \"treasurer\" first. Now, Glomp ain't no pushover. Believe me, I tried pushing him over once. He don't budge for nothin'.", progress = "You got the cash? That money will go a long way to winnin' over the hearts and minds of heartless, thoughtless cutthroats.", completion = "Look at that. We're loaded! In mutiny, you gotta make the money first. Then when you get the money, you get the power. Let's go get some power, &lt;name&gt;...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14057] = {title = "Guns. We Need Guns.", objective = "Gather six Heavy Dwarven Rifles.", description = "Now, any good mutiny is going to need serious firepower. Cap'n Garvey claimed all the best firearms for himself: A whole shipment of big, heavy dwarven flintlocks. He keeps them at his side in the other building across the island. Grab me six of those rifles and I'll distribute them to me future officers...", progress = "Guns, mon. You got the stuff?", completion = "&lt;Tony unhinges one of the weapons and peers down the barrel.&gt;\n\nOooh, very nice. Shiny. Loud. Now we're talkin'.\n\nNot much left to do but close the deal...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14058] = {title = "She Says Potato", objective = "Bring 20 Candied Sweet Potatoes to William Mullins at the feasting area above Undercity.", description = "Roberta Carter has recruited me to help prepare one of the feast dishes, candied sweet potatoes.  Normally, I'd love to help, but I've promised the hostess that I'd help her watch the tables.\n\nI'd really appreciate it if you would help me come up with those candied sweet potatoes. Roberta would never forgive me if I let her down.\n\nIf you're going to cook the sweet potatoes yourself, you'll have to buy them from the Pilgrim's Bounty merchant in Thunder Bluff. Thanks, <name>.", progress = "Do you have those candied sweet potatoes?", completion = "Thanks, &lt;name&gt;. Now, I can help the hostess out and still keep my word to Roberta.", rewards = "You will be able to choose one of these rewards:\n\nPilgrim's HatPilgrim's AttirePilgrim's DressPilgrim's RobePilgrim's BootsTurkey Shooter\n\nYou will also receive:\n\nPilgrim's DressPilgrim's BootsTurkey ShooterPilgrim's HatPilgrim's AttirePilgrim's Robe"}
MultiLanguageQuestData['en'][14059] = {title = "We're Out of Cranberry Chutney Again?", objective = "Bring 20 servings of Cranberry Chutney to Roberta Carter at the feasting area in the courtyard above Undercity.", description = "I wish I knew why we're going through cranberry chutney so fast. Sometimes, I think they're feeding it to the abominations when I'm not looking. Would you be willing to help me make up a new batch? If you're a cook, you can get the tangy Southfury cranberries you'll need from the Pilgrim's Bounty vendor outside Orgrimmar.\n\nIf you don't feel up to cooking, you could always ask someone else to make the chutney, too.", progress = "Were you able to get your hands on any cranberry chutney?", completion = "Thanks for your help, and let me know if you ever get to the bottom of the case of the disappearing chutney.", rewards = "You will be able to choose one of these rewards:\n\nPilgrim's HatPilgrim's AttirePilgrim's DressPilgrim's RobePilgrim's BootsTurkey Shooter\n\nYou will also receive:\n\nPilgrim's DressPilgrim's BootsTurkey ShooterPilgrim's HatPilgrim's AttirePilgrim's Robe"}
MultiLanguageQuestData['en'][14060] = {title = "Easy As Pie", objective = "Bring 20 pieces of Pumpkin Pie to Marhara Goldwheat at the feasting area outside Thunder Bluff.", description = "Dokin and Laha have been hard at work helping celebrants learn about the traditional Pilgrim's Bounty feast and how to make dishes out of all the ingredients we harvest at this time of year. I've been trying to keep the tables stocked with as many of the dishes as I can, but we're running low on pumpkin pie.\n\nWould you be able to get some for us? If you want to make the pies yourself, you'll need to buy ripe Tirisfal pumpkins from the Pilgrim's Bounty vendor outside the Undercity.", progress = "How are those pies coming along?", completion = "These are great! Thank you for helping, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nPilgrim's HatPilgrim's AttirePilgrim's DressPilgrim's RobePilgrim's BootsTurkey Shooter\n\nYou will also receive:\n\nPilgrim's DressPilgrim's BootsTurkey ShooterPilgrim's HatPilgrim's AttirePilgrim's Robe"}
MultiLanguageQuestData['en'][14061] = {title = "Can't Get Enough Turkey", objective = "Bring 20 Slow-Roasted Turkeys to Ondani Greatmill outside Orgrimmar.", description = "I've been cooking nonstop since before the start of the holiday, and I still can't keep up with the demand. I don't suppose I could persuade you to help with one of the dishes, could I?\n\nTurkey is hard to come by here, so if you could supply some slow-roasted turkeys, it would be a big help. If you intend to prepare them yourself, you can hunt fresh wild turkeys anywhere in the Tirisfal Glades. You should be able to buy everything else you need from any of the Pilgrim's Bounty vendors.", progress = "How's your turkey hunt going?", completion = "These turkeys are exactly what I needed. Thanks for helping me out of a tough situation.", rewards = "You will be able to choose one of these rewards:\n\nPilgrim's HatPilgrim's AttirePilgrim's DressPilgrim's RobePilgrim's BootsTurkey Shooter\n\nYou will also receive:\n\nPilgrim's DressPilgrim's BootsTurkey ShooterPilgrim's HatPilgrim's AttirePilgrim's Robe"}
MultiLanguageQuestData['en'][14062] = {title = "Don't Forget The Stuffing!", objective = "Bring 20 Spice Bread Stuffing to Ondani Greatmill outside Orgrimmar.", description = "Keeping these tables stocked can be overwhelming! I've got to make the cranberry chutney while keeping my eye on the sweet potatoes, and making sure the pies don't burn.\n\nI think I've got everything covered. No, wait, I'm forgetting something. The stuffing! Oh, no. There won't be time to get another batch of stuffing started before everything else is done. Would you be willing to help me out? It shouldn't take long to buy or make some stuffing and you can buy the ingredients right here.", progress = "Were you able to get that stuffing?", completion = "Perfect timing! I wouldn't be able to serve the feast without spice bread stuffing.", rewards = "You will be able to choose one of these rewards:\n\nPilgrim's HatPilgrim's AttirePilgrim's DressPilgrim's RobePilgrim's BootsTurkey Shooter\n\nYou will also receive:\n\nPilgrim's DressPilgrim's BootsTurkey ShooterPilgrim's HatPilgrim's AttirePilgrim's Robe"}
MultiLanguageQuestData['en'][14063] = {title = "Mutiny, Mon!", objective = "Use the Pirate Signal to summon Tony Two-Tusk and his crew to the Maiden's Dagger. Help him to defeat Alicia Cuthbert below decks.", description = "Now for my favorite part of any mutiny: the killin'! For pirates, it doesn't matter who's supposed to be in charge, only who's in control of the ships. Anchored on the east end of this island is the Maiden's Dagger, Cap'n Garvey's old flagship. He left his most trusted officer in charge: Alicia Cuthbert. Once we take her out, the ship is ours, and so's the sea.\n\nI'll get the men onto the boats. I need you to board the Dagger and blow this horn from on deck - that'll be our signal to board. Yar!", progress = "Is that the Maiden's Dagger I see weighing anchor in the distance? Did you have anything to do with that?", completion = "So Tony is running the show there now? Good! We need more pirates like him in these waters. He's a real businessman.\n\n&lt;Dizzywig rubs his hands together greedily.&gt;\n\nSpeaking of business, I suppose I owe you a cut. Would you be interested in insuring any of your new loot? You never know what can happen in a town like this...", rewards = "You will be able to choose one of these rewards:\n\nBachelor's DaggerConspirator's SlippersUninsured BracersMutineer's Cloak\n\nYou will also receive:\n\nBachelor's DaggerConspirator's SlippersUninsured BracersMutineer's Cloak"}
MultiLanguageQuestData['en'][14064] = {title = "Sharing a Bountiful Feast", objective = "Eat five helpings of every food at a Bountiful Table until you gain the Spirit of Sharing.", description = "You've not celebrated Pilgrim's Bounty properly until you've eaten your fill at a Bountiful Table.\n\nPlease, sit down, feast, and try everything! You can move from chair to chair yourself, or ask others at the table to pass you some of their food.\n\nOnce you eat enough of every dish, you'll be infused with the Spirit of Sharing.", progress = "Did you eat enough at a Bountiful Table?", completion = "What a feast, hmmm?\n\nI'm so glad you could celebrate the spirit of Pilgrim's Bounty with us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14065] = {title = "Sharing a Bountiful Feast", objective = "Eat five helpings of every food at a Bountiful Table until you gain the Spirit of Sharing.", description = "You've not celebrated Pilgrim's Bounty properly until you've eaten your fill at a Bountiful Table.\n\nPlease, sit down, feast, and try everything! You can move from chair to chair yourself, or ask others at the table to pass you some of their food.\n\nOnce you eat enough of every dish, you'll be infused with the Spirit of Sharing.", progress = "Did you eat enough at a Bountiful Table?", completion = "What a feast, hmmm?\n\nI'm so glad you could celebrate the spirit of Pilgrim's Bounty with us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14066] = {title = "Investigate the Wreckage", objective = "Find the wrecked caravan near the road between Ratchet and Crossroads and search the area for clues.", description = "Not long ago, a shipment of silver was stolen en route from here to Crossroads. It was meant as payroll to the guards, and we want that silver back.\n\nI'll ask around here for clues, but I want you to investigate the scene of the crime. Head west and look for a crashed caravan wagon just north of the road between here and Crossroads. Find out who took our silver and get it back!", progress = nil, completion = "This Horde caravan was not merely robbed. It was savagely brutalized. Crates of supplies have been ripped apart by sharp claws. The wagon has been demolished. The food has been eaten and the silver is gone, and yet useful supplies have been left behind...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14067] = {title = "The Stolen Silver", objective = "Kill 8 Sunscale Ravagers, 4 Sunscale Scytheclaws, and locate the Stolen Silver.", description = "It's clear that these raptors acted alone to steal the Horde's silver.\n\nIt's time to teach these beasts a lesson.", progress = "You look roughed up, <class>. Did you tussle with the thieves?", completion = "&lt;Gazrog opens the lockbox and begins counting up the silver while you relate your story.&gt;\n\nWhat!? Raptors? Just the raptors? Assaulting our caravans and looting them? Perhaps they are as intelligent as the rumors say. As if we didn't have enough problems, now we've got to deal with brainy lizards with a lust for coin.\n\nHere, &lt;name&gt; - you've earned a share of the rescued silver. Thank you.", rewards = "You will be able to choose one of these rewards:\n\nSilver-Edged BladeSilver-Trim Leggings\n\nYou will also receive:\n\nSilver-Edged BladeSilver-Trim Leggings"}
MultiLanguageQuestData['en'][14068] = {title = "Waptor Twapping", objective = "Use Kala'ma's \"Waptor Twap\" to capture 5 Wittle Waptors.", description = "Waptor twapping can be wough, but I've designed new waptor twaps that ewiminate much of the wisk.\n\nSet the twap on the gwound and it will scweech wike a waptor, luwing one into the twap.\n\nWhen a waptor steps on my waptor twap, it'll shwink down so that it's wess dangewous. It's wewwy easy! I would do it myself but wecentwy I wan acwoss King Weapercwaw.", progress = "Where's the wittle waptors?", completion = "Hooway! You twapped the waptors I was wooking for! Now we will twain them for twolls to wide to swaughter the Awwiance!", rewards = "You will be able to choose one of these rewards:\n\nWaptor ThwapperWaptor Skin BootsWaptor Scale Bweastpwate\n\nYou will also receive:\n\nWaptor ThwapperWaptor Skin BootsWaptor Scale Bweastpwate"}
MultiLanguageQuestData['en'][14069] = {title = "Good Help is Hard to Find", objective = "Adjust the attitudes of 8 Defiant Trolls.", description = "I've failed! I tried to meet our Kaja'Cola quotas, but you know troll slaves these days. Good help is hard to find!\n\nI think your personal touch is called for. A shock from the battery on your Goblin All-In-1-Der Belt should do the trick. Adjust their attitudes and the rest will fall in line.\n\nKaja'Cola production must continue or the Trade Prince will have all of our heads!", progress = "A good start, sir, but might I suggest that you may want to make an example of a few more?", completion = "I couldn't have done better myself. In fact, I didn't.\n\nI'm sure that in no time at all we'll all be talking about the great and powerful, and may I add extremely wealthy, Trade Prince &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14070] = {title = "Do it Yourself", objective = "Beat down Bruno Flameretardant, Frankie Gearslipper, Jack the Hammer, and Sudsy Magee.", description = "We need to send a message to several deadbeats. Of course, they're hiding out in Drudgetown, the scum. I know how you hate going into the slums, boss-<man/lady>, but what can we do?\n\n<Sassy rifles through some paperwork.>\n\nI have all of the names right here.\n\nMight I suggest a little 'personal visit'? A couple of strategic beatdowns will send a message to the other debtors AND your competition.\n\n<name> is not a goblin to be trifled with!", progress = nil, completion = "A complete success if I do say so myself, sir! Your debtors will think twice now about not paying up!\n\n&lt;Sassy taps her pencil against her lower lip for a moment, deep in thought.&gt;\n\nPerhaps we should increase interest rates on loans across the board?", rewards = "You will be able to choose one of these rewards:\n\nDebt Collector's GlovesCracking Whip\n\nYou will also receive:\n\nDebt Collector's GlovesCracking Whip"}
MultiLanguageQuestData['en'][14071] = {title = "Rolling with my Homies", objective = "Drive the Hot Rod around and pick up your friends: Ace, Gobber, and Izzy.", description = "<name>, you're about to host the corporate party to end all corporate parties. My research says that if you're seen having a good time at the party, your promotion quotient will skyrocket and explode!\n\nSo, with that in mind, might I suggest that you take your new company hot rod out for a spin?\n\nGo pick up your friends. Just remember me on the way up when it all comes together and you're the new Trade <Prince/Princess>, okay?", progress = "The party's almost ready. How was your trip to town?", completion = "Well done, sir. You all look very good riding around in the hot rod. I'm sure you made quite an impression on the citizenry.", rewards = "You will be able to choose one of these rewards:\n\nSkyrocket GunFancy PantsTight-Fitting Leather Leggings\n\nYou will also receive:\n\nSkyrocket GunFancy PantsTight-Fitting Leather Leggings"}
MultiLanguageQuestData['en'][14072] = {title = "Flushing Out Verog", objective = "Gather 4 pieces of Centaur Intelligence from around the Stagnant Oasis.", description = "Regthar Deathgate sent me here to observe the centaur activity, but the leader of this group is hard to pin down. I've discovered that his name is \"Verog the Dervish,\" but his whereabouts are a mystery.\n\nCan you help me do some digging? I know that \"Centaur Intelligence\" sounds like an oxymoron, but their camps are often littered with important communications. Search the centaur tents all around the Stagnant Oasis here and bring me back some info.", progress = "Search those tents, <name>. Try to ignore the stench.", completion = "Good work, &lt;name&gt;. Did you look through these? They're barely legible - more like angry graffiti than war plans. Hatred, jealousy, rage, personal conflicts - it's a wonder Verog can keep these centaur from killing each other, much less form them into an army.\n\nWe can use this to our advantage.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14073] = {title = "Deathgate's Reinforcements", objective = "Report to Regthar Deathgate at his outpost west of the Crossroads in Northern Barrens.", description = "<name>! Your reputation among the Horde grows. I've been hearing reports from both the Forgotten Pools and the Stagnant Oasis that you've been a real bane to our centaur foes. Well done, indeed.\n\nRegthar Deathgate is in charge of our operations against the centaur all over the Northern Barrens. He could use a bold <class> like yourself to bolster his forces. Report to him at his outpost along the road west of here and aid him in any way he requires.", progress = nil, completion = "Ah, I've heard about your work, &lt;class&gt;. Your timing is fortunate - I've got a major offensive in the works.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14074] = {title = "A Leg Up", objective = "Recover 10 Stolen Tallstrider Legs for Narasi Snowdawn at the Argent Tournament Grounds.", description = "The Argent Crusade dispatched a fast ship carrying tallstrider meat and other supplies for us here at the tournament grounds, but it never arrived. Scouts reported seeing it attacked by the Kvaldir, fearsome vrykul raiders who roam the seas.\n\nThey've slain the crew and taken the cargo to an island called Hrothgar's Landing. If you look to the north, you can see it shrouded in the mist. Would you help us in recovering the stolen supplies? Without those tallstrider legs, we'll soon be out of food.", progress = "Were you able to recover any of the missing supplies?", completion = "These look a little worse for wear, but they're still edible. The crusaders will be glad to hear that we've managed to recover some of the ship's cargo.", rewards = "You will receive:\n\nChampion's Seal"}
MultiLanguageQuestData['en'][14075] = {title = "Trouble in the Mines", objective = "Slay 6 Tunneling Worms.", description = "We've got trouble down in the Kaja'mine again, boss. The tunneling worms have returned and they're literally eating away at the Kajaro Trading Company's profits!\n\nKaja'mite mining is down, which is negatively impacting our production of Kaja'Cola!\n\nI tried calling the exterminator, but he's fled with the last payment we made to him.\n\nDo you think you could head into the three mines and take care of it? I'd help but I still haven't attended the cartel-mandated fighter training seminar.", progress = nil, completion = "I say good riddance to those pests!", rewards = "You will be able to choose one of these rewards:\n\nTunnel Worm VestKTC Executive Slippers\n\nYou will also receive:\n\nKTC Executive SlippersTunnel Worm Vest"}
MultiLanguageQuestData['en'][14076] = {title = "Breakfast Of Champions", objective = "Acquire 4 Jormungar Egg Sacs and bring them to Savinia Loresong at the Argent Tournament Grounds.", description = "Now that the coliseum is complete, the Argent Crusade has asked us to help look after the creatures that champions will be fighting.\n\nThe giant jormungar have perhaps the strangest diet; they grow strong by eating the eggs of their own kind and the best eggs come from deep jormungar.\n\nTake this drum to the Foot Steppes in central Storm Peaks and play them near the snow mounds you see there.  Rouse the deep jormungar, kill them, and gather their egg sacs.", progress = "Were you able to get those eggs? Those worms will start eating their handlers if they're not fed soon.", completion = "Well done, &lt;name&gt;. I'll take these to the Argent Crusade's keepers right away. They'll have no choice but to acknowledge that we're doing far more than the Sunreavers to keep the coliseum running smoothly.", rewards = "You will receive:\n\nChampion's Seal"}
MultiLanguageQuestData['en'][14077] = {title = "The Light's Mercy", objective = "Use the Confessor's Prayer Book to perform last rites for 8 Slain Tualiq Villagers and then return to Narasi Snowdawn at the Argent Tournament Grounds.", description = "I've been listening to Confessor Paletress speak, and I must tell you, her words have given me much to consider. It is not enough to fight beside the crusaders; we must take up their mission.\n\nOff the north coast is Hrothgar's Landing, where the seagoing Kvaldir have overrun an old tuskarr settlement and slain the villagers. Take this book and read the rites for the dead near the corpses of the villagers. It will allow their spirits to escape the mists engulfing the island and find peace.", progress = "Have you seen to the spirits of the slain Tualiq villagers?", completion = "&lt;Narasi accepts the prayer book from you.&gt;\n\nThank you. The book was a gift from Confessor Paletress herself. She would  be honored to know that you have used it to bring tranquility to the slain.", rewards = "You will receive:\n\nChampion's Seal"}
MultiLanguageQuestData['en'][14078] = {title = "Lockdown!", objective = "Find Lieutenant Walden in the northwestern end of the Merchant Square.", description = "What are you still doing here, citizen?  Haven't you heard?  The city's under complete lockdown.\n\nGo see Lieutenant Walden -- he'll give you further directions for evacuation.", progress = nil, completion = "Deep claw marks run through the man's corpse.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14079] = {title = "Learn to Ride in Elwynn Forest", objective = "Return the pamphlet to Randal Hunter at Eastvale Logging Camp in Elwynn Forest.", description = "This pamphlet advertising riding training and mount purchases was sent from Randal Hunter.\n\nRandal can be found at Elwynn Forest's Eastvale Logging Camp, along the road east out of Stormwind.", progress = "Ah, you received my letter? Good.", completion = "So, shall we begin your Apprentice Riding training?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14080] = {title = "Stop The Aggressors", objective = "Narasi Snowdawn at the Argent Tournament Grounds wants you to kill 10 Kvaldir.", description = "The Kvaldir, fearsome vrykul raiders, have disrupted our shipments and murdered the tuskarr inhabitants of an island to the north, renaming it Hrothgar's Landing. If they are allowed to get a foothold there, there is no doubt that we will be their next target.\n\nThe crusade's forces have their hands full dealing with the Scourge, and we must defend the tournament grounds. Fly north from the grounds until you reach the island and take on the Kvaldir before they can destroy anything else.", progress = nil, completion = "Your actions have shown that we stand as one with the Argent Crusade, while the Sunreavers are too busy preening to take up their blades.", rewards = "You will receive:\n\nChampion's Seal"}
MultiLanguageQuestData['en'][14081] = {title = "Learn to Ride in the Eversong Woods", objective = "Return the pamphlet to Perascamin at Thuron's Livery in Silvermoon City.", description = "This pamphlet advertising riding training and mount purchases was sent from Perascamin.\n\nPerascamin can be found at Thuron's Livery, southeast of the Shepherd's Gate leaving Silvermoon City.", progress = "Ah, you received my letter? Good.", completion = "So, shall we begin your Apprentice Riding training?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14082] = {title = "Learn to Ride at the Exodar", objective = "Return this pamphlet to Aalun outside the Exodar on Azuremyst Isle.", description = "This pamphlet advertising riding training and mount purchases was sent from Aalun.\n\nAalun can be found at the entrance to the Exodar on Azuremyst Isle.", progress = "Ah, you received my letter? Good.", completion = "So, shall we begin your Apprentice Riding training?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14083] = {title = "Learn to Ride in Dun Morogh", objective = "Return the pamphlet to Ultham Ironhorn at Amberstill Ranch in Dun Morogh.", description = "This pamphlet advertising riding training and mount purchases was sent from Ultham Ironhorn.\n\nUltham can be found at the Amberstill Ranch in Dun Morogh, found along the road east out of Ironforge.", progress = "Ah, you received my letter? Good.", completion = "So, shall we begin your Apprentice Riding training?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14084] = {title = "Learn to Ride in Dun Morogh", objective = "Return the pamphlet to Binjy Featherwhistle at Steelgrill's Depot in Dun Morogh.", description = "This pamphlet advertising riding training and mount purchases was sent from Binjy Featherwhistle.\n\nBinjy can be found at Steelgrill's Depot, just northeast of Kharanos in Dun Morogh.", progress = "Ah, you received my letter? Good.", completion = "So, shall we begin your Apprentice Riding training?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14085] = {title = "Learn to Ride in Darnassus", objective = "Return the pamphlet to Jartsam at the Cenarion Enclave in Darnassus.", description = "This pamphlet advertising riding training and mount purchases was sent from Jartsam.\n\nJartsam can be found at the Cenarion Enclave in Darnassus.", progress = "Ah, you received my letter? Good.", completion = "So, shall we begin your Apprentice Riding training?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14086] = {title = "Learn to Ride in Orgrimmar", objective = "Return the pamphlet to Kildar in Orgrimmar's Valley of Honor.", description = "This pamphlet advertising riding training and mount purchases was sent from Kildar.\n\nKildar can be found in Orgrimmar's Valley of Honor.", progress = "Ah, you received my letter? Good.", completion = "So, shall we begin your Apprentice Riding training?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14087] = {title = "Learn to Ride in Mulgore", objective = "Return the pamphlet to Kar Stormsinger at Bloodhoof Village in Mulgore.", description = "This pamphlet advertising riding training and mount purchases was sent from Kar Stormsinger.\n\nKar can be found in Mulgore's Bloodhoof Village.", progress = "Ah, you received my letter? Good.", completion = "So, shall we begin your Apprentice Riding training?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14088] = {title = "Learn to Ride in Durotar", objective = "Return the pamphlet to Xar'Ti at Sen'jin Village in southern Durotar.", description = "This pamphlet advertising riding training and mount purchases was sent from Xar'Ti.\n\nXar'Ti can be found at Sen'jin Village in southern Durotar.", progress = "Ah, you received my letter? Good.", completion = "So, shall we begin your Apprentice Riding training?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14089] = {title = "Learn to Ride in Tirisfal Glades", objective = "Return the pamphlet to Velma Warnam at Brill in Tirisfal Glades.", description = "This pamphlet advertising riding training and mount purchases was sent from Velma Warnam.\n\nVelma can be found at Brill in Tirisfal Glades.", progress = "Ah, you received my letter? Good.", completion = "So, shall we begin your Apprentice Riding training?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14090] = {title = "Gormok Wants His Snobolds", objective = "Use the Weighted Net to capture 8 Snowblind Followers and bring them to Savinia Loresong at the Argent Tournament Grounds.", description = "Two of my men have already been killed trying to confine the magnataur called Gormok the Impaler, yet the creature still rages. It howls for hours about being without its favorite snobold.\n\nIf the Argent Crusade didn't wish to use this monster in the coliseum, I'd slay it myself. Perhaps it's time to bring the beast its playthings. Take this net and travel to Garm's Bane in southeast Storm Peaks. It's just northeast of K3. Capture some of those snobolds and pray to the Light you've found the right one.", progress = "Have you managed to round up those snobolds yet? Gormok's anger shows no signs of lessening.", completion = "The sooner we get these stinking things out of my sight and into their cage, the faster my mood will improve. I wish the Argent Crusade had given the Sunreavers the care of this creature. They're enough alike that they ought to be able to understand each other.", rewards = "You will receive:\n\nChampion's Seal"}
MultiLanguageQuestData['en'][14091] = {title = "Something's Amiss", objective = "Return to Prince Liam Greymane in the Merchant Square.", description = "The lieutenant appears to have died from severe wounds.  The prince might want to hear this news.\n\nYou hear the sound of fighting coming from the market.", progress = nil, completion = "It's you again.  Looks like you're not one to hide in the face of danger.  Very well, then.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14092] = {title = "Breakfast Of Champions", objective = "Acquire 4 Jormungar Egg Sacs and bring them to Tylos Dawnrunner at the Argent Tournament Grounds.", description = "Now that the coliseum is complete, the Argent Crusade has asked us to help look after the creatures that champions will be fighting.\n\nThe giant jormungar have perhaps the strangest diet; they grow strong by eating the eggs of their own kind and the best eggs come from deep jormungar.\n\nTake this drum to the Foot Steppes in central Storm Peaks and play them near the snow mounds you see there. The sound will rouse the deep jormungar. Kill them, collect their egg sacs, and return to the tournament grounds.", progress = "Were you able to get those eggs? The jormungar are going to get nasty if they don't get fed.", completion = "I'll let the crusaders know that you've just returned with a fresh load of food while the Silver Covenant was sitting on its heels.", rewards = "You will receive:\n\nChampion's Seal"}
MultiLanguageQuestData['en'][14093] = {title = "All Hell Breaks Loose", objective = "Prince Liam Greymane wants you to slay 6 Rampaging Worgen.", description = "Worgen!  My father had warned me that Archmage Arugal's creations had run amok.\n\nBut where are they coming from?\n\nI suppose it doesn't matter.  Help us make quick work of them.  We'll show them what we Gilneans are made of!", progress = "Have the <race> been dealt with?", completion = "It's no use, &lt;name&gt;!  They're not letting up.", rewards = "You will receive:\n\nWolf Fur Coat"}
MultiLanguageQuestData['en'][14094] = {title = "Salvage the Supplies", objective = "Salvage 4 Supply Crates.", description = "Listen, <name>.  We can't let our supplies get destroyed.\n\nWith Gilneas walled off from the outside world, we won't last through winter if we lose much more of our stock.\n\nPlease help me salvage what you can.", progress = "Have you salvaged the supplies, <name>?", completion = "Excellent!  I'll make sure these get taken to a safe place.", rewards = "You will receive:\n\nSalvager's Bag"}
MultiLanguageQuestData['en'][14095] = {title = "Identifying the Remains", objective = "Take the Kraken Tooth to Crusader Silverdawn as proof of your victory.", description = "A whole tooth from a dead Kraken is a rare find indeed.  Crusader Silverdawn will want to see this.", progress = "What have you found, Champion?", completion = "I knew that Kraken was not a match for the likes of you.  Without that Kraken disrupting those boats, those Kvaldir will have no choice but to retreat.  Great job, Champion!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14096] = {title = "You've Really Done It This Time, Kul", objective = "Rescue Kul the Reckless and 4 Captive Aspirants from Deathspeaker's Watch and return to Narasi Snowdawn at the Argent Tournament Grounds.", description = "Crusader Kul has gone and gotten himself into trouble again, only this time he's not alone. When he saw the cultists making camp at Deathspeaker's Watch, west of the tournament grounds, Kul gathered the aspirants for an assault.\n\nWithout reinforcements, Kul and his followers were easily captured. I have no doubt that the cult will sacrifice the prisoners unless we can mount a rescue. Any of those cultists could carry keys to the black cages. Find the keys and free Kul and the captive aspirants.", progress = nil, completion = "Thanks to you, Kul and the aspirants will live fight the Scourge again. That's far from the first time someone's had to save Kul from himself. My only hope is that the crusaders can find a better outlet for his enthusiasm than allowing him to impart all of his bad habits to impressionable young aspirants.", rewards = "You will receive:\n\nChampion's Seal"}
MultiLanguageQuestData['en'][14098] = {title = "Evacuate the Merchant Square", objective = "Evacuate 3 Civilian Homes.", description = "The civilians aren't safe here anymore.  Not even inside their homes.\n\nWe're doing our best to stop the worgen from getting indoors, but their numbers are too great.\n\nHelp us by evacuating the civilian homes.  My father's army in the prison district will be able to better protect them.", progress = nil, completion = "Good job, &lt;name&gt;.  Thanks to you, many Gilneans will live to see another day.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14099] = {title = "Royal Orders", objective = "Speak to Gwen Armstead in the Military District to the southeast.", description = "It's time for you to leave, <name>.  Go to the Military District with the other civilians.\n\nCheck in with Gwen Armstead when you cross the bridge to the southeast... see if everyone's okay.\n\nI will stay here with the guards and cover the civilians' retreat.\n\nGo now.  That is an order!", progress = nil, completion = "We're all fine here.  A little shaken... but alive.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14100] = {title = "Relic of the Earthen Ring", objective = "Bring your four totems to Gotura Fourwinds in Orgrimmar.", description = "You have progressed far in your training, <name>. Now that you have mastered the four basic elements, you must strive to keep all four in balance. There is a practical benefit to this discipline - with practice, you may carry only a single relic instead of all four totems.\n\nSpeak to Gotura Fourwinds at the Valley of Wisdom in Orgrimmar, and hone your mastery of the elements.", progress = "Hmmm, what brings you to seek the aid of the Earthen Ring?", completion = "Ah, you've mastered the four totems. You should be proud of your accomplishments so far, young &lt;race&gt;, but this is only the beginning of your journey.\n\nHere, accept this gift from the Earthen Ring. Carry this relic with you and you will have the power of all four elements at your command.\n\nContinue your training, friend. Grave challenges are ahead for this world - I can hear it in the wind and feel it in the rumblings of the earth. We must be prepared for the worst.", rewards = "You will learn:\n\nTotem of the Earthen Ring"}
MultiLanguageQuestData['en'][14101] = {title = "Drottinn Hrothgar", objective = "High Crusader Adelard at the Argent Tournament Grounds wants you to defeat Drottinn Hrothgar.", description = "The Kvaldir, seafaring vrykul who raid ships and coastal settlements, have overrun a tuskarr  island across the strait to the north. Their leader is a veteran raider, Drottinn Hrothgar, who seeks to control these seas.\n\nWith him in power, our shipments and troop transports will never be safe. We will be stranded here at the Lich King's mercy.\n\nTake this captured Kvaldir war horn to the circle of tuskarr statues on the northeastern part of Hrothgar's Landing and use it to challenge the Kvaldir leader.", progress = nil, completion = "The defeat of the drottinn will set the kvaldir to fighting amongst themselves, buying us time to use our advantage. The crusade and the tournament are in your debt, champion.", rewards = "You will receive:\n\nChampion's Seal"}
MultiLanguageQuestData['en'][14102] = {title = "Mistcaller Yngvar", objective = "High Crusader Adelard at the Argent Tournament Grounds wants you to kill Mistcaller Yngvar.", description = "The Kvaldir have returned to the coasts of Northrend and if left unchecked, they will prevent our supplies and reinforcements from arriving. One of them, known as Mistcaller Yngvar, has taken up residence in a cave on the western side of Hrothgar's Landing. There, he manipulates the mists to conceal the Kvaldir and  the sea beasts they command.\n\nTake this charm and travel across the strait north of the tournament grounds, to Hrothgar's Landing. Find the mistcaller's cave and use the charm to reveal him.", progress = nil, completion = "You have bought us valuable time to move against the Kvaldir and free the seas of these pests. Once again, the Argent Crusade is in your debt.", rewards = "You will receive:\n\nChampion's Seal"}
MultiLanguageQuestData['en'][14103] = {title = "Titanium Powder", objective = "Hello <name>!  Do you have anything to trade?", description = nil, progress = "Hello <name>!  Do you have anything to trade?", completion = "Wonderful!  Another batch of powder!\n\nJust between us jewelcrafters, I've been making hand over fist selling \"pure titanium\" jewelry to the local Dalaran mages.  Even with their superior intellect, they aren't particularly savvy with their gold.  If you get more, I'll be here.", rewards = "You will receive:\n\nDalaran Jewelcrafter's Token"}
MultiLanguageQuestData['en'][14104] = {title = "Ornolf The Scarred", objective = "High Crusader Adelard at the Argent Tournament Grounds wants you to kill Ornolf the Scarred.", description = "Ornolf the Scarred is a fearsome raider renowned among his Kvaldir brethren for raiding and capturing ships. From aboard Bor's Fury, he and his crew attack our ships and steal our goods.\n\nOrnolf and his men are among those who slaughtered the inhabitants of a tuskarr island to the north and renamed it Hrothgar's Landing. His ship sits at anchor at the eastern end of the island's harbor. Take this captured banner and display it on his ship to provoke him into facing you in battle.", progress = nil, completion = "Ornolf's crew will want to avenge their leader, but without him, they will be easier to defeat. We must live to carry out our mission, to see Icecrown rid of the Scourge and other evils.", rewards = "You will receive:\n\nChampion's Seal"}
MultiLanguageQuestData['en'][14105] = {title = "Deathspeaker Kharos", objective = "High Crusader Adelard at the Argent Tournament Grounds wants to you kill Deathspeaker Kharos.", description = "The Cult of the Damned has redoubled its efforts to see us destroyed. They have grown bold and are massing their strength at Deathspeaker's Watch on the ridge west of the tournament grounds.\n\nThe ruthless Deathspeaker Kharos has his men fortifying their positions, preparing to unleash all of the cult's weapons.\n\nMy men are preparing themselves and the valiants to defend the grounds, but I want champions like you, <name>, to lead our efforts to blunt the attack. Find Deathspeaker Kharos and slay him.", progress = nil, completion = "You are truly an example to all who have gathered beneath our banner, &lt;name&gt;. Together, we will show the Scourge that we will not be defeated.", rewards = "You will receive:\n\nChampion's Seal"}
MultiLanguageQuestData['en'][14106] = {title = "Na Kada's Quest Test", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nMana Potion"}
MultiLanguageQuestData['en'][14107] = {title = "The Fate Of The Fallen", objective = "Crusader Silverdawn wants you to bring peace to 6 Fallen Hero's Spirits.", description = "The Argent Crusade is hardly the first force to challenge the Lich King. Our enemy turns spirits of the fallen against us.\n\nTheir spirits wander the Valley of Fallen Heroes, southwest of the grounds and between Aldur'thar and the Ironwall Rampart. The area is littered with discarded soul crystals, used by the Scourge to control the spirits. Gather those soul crystals and use them with this Light-blessed relic to bestow the blessing of peace upon the spirits. They have more than earned their rest.", progress = "Have you brought peace to the spirits of the fallen heroes?", completion = "You have done our fallen brethren a great service and spared us the need to face them again on the field of battle. As our campaign against the Scourge progresses, I find myself thinking about my own fate.\n\nShould I fall, &lt;name&gt;, I would want someone like you to do for me what you have done for the spirits of the fallen this day. I could not bear the thought of forcing my own brothers to slay me again and again.", rewards = "You will receive:\n\nChampion's Seal"}
MultiLanguageQuestData['en'][14108] = {title = "Get Kraken!", objective = "Crusader Silverdawn wants you to mount an Argent Hippogryph, throw 8 Flaming Spears at the North Sea Kraken and take out 6 Vrykul Deepcallers.\n\nYou can find the Argent Hippogryphs right outside the Argent Crusade tent at the Tournament Grounds.", description = "The Sunreavers and Silver Covenant sent ships north to engage the Kvaldir at Hrothgar's Landing, but were intercepted and detained by a Kvaldir Raiding vessel.  To make matters worse, the Kvaldir have found a way to call forth the dreaded Kraken that lives beneath the North Sea.  If anyone on board is to get out alive, that Kraken must be driven away and the Kvaldir's summoning ritual ... disrupted.\n\nCrusader, take these spears and an Argent Hippogryph will take you to the battle.", progress = "Have you driven away the Kraken yet?  Hurry, Crusader! There isn't much time.", completion = "Crusader, you may have bought those sailors just enough time to escape,  Maybe next time, those Silver Covenant and Sunreavers will listen before running head first at the enemy.", rewards = "You will receive:\n\nChampion's Seal"}
MultiLanguageQuestData['en'][14109] = {title = "The New You", objective = "Buy some Shiny Bling from Gappy Silvertooth, a Hip New Outfit from Szabo, and some Cool Shades from Missa Spekkies on Swindle Street.", description = "A new outfit? You don't say! There's quite a buzz surrounding your party. Everyone who's anyone on the island is going to be there.\n\nWell, happy shopping. Swindle Street has some of the best bargains anywhere!", progress = "Do you have it all, <name>? I can't wait to see it on you!\n\nYou bought the good stuff, right?", completion = "Oh, you are going to look so fine, but not as gorgeous as me! You're going to replace the Trade Prince any day now at the rate you're going!\n\nI can't wait to not have to work anymore! You're going to buy me everything that I want, right babe?\n\nLet me have all that stuff and I'll help you get into it right before the party.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14110] = {title = "The New You", objective = "Buy some Shiny Bling from Gappy Silvertooth, a Hip New Outfit from Szabo, and some Cool Shades from Missa Spekkies on Swindle Street.", description = "A new outfit? You don't say! There's quite a buzz surrounding your party. Everyone who's anyone on the island is going to be there.\n\nWell, happy shopping. Swindle Street has some of the best bargains anywhere!", progress = "Do you have it all? I can't wait to see it on you!\n\nMmm hmm!", completion = "Oh yeah, you're going to look hot! You're going to replace the Trade Prince any day now at the rate you're going!\n\nI can't wait to be a kept man!\n\nLet me have all that stuff and I'll help you get into it right before the party.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14111] = {title = "Relic of the Earthen Ring", objective = "Bring your four totems to Farseer Eannu in Ironforge.", description = "You have progressed far in your training, <name>. Now that you have mastered the four basic elements, you must strive to keep all four in balance. There is a practical benefit to this discipline - with practice, you may carry only a single relic instead of all four totems.\n\nSpeak to Farseer Eannu near the Great Forge in Ironforge. He will help you hone your mastery of the elements.", progress = "The spirits stir within you. What brings you to seek the aid of the Earthen Ring?", completion = "I see you've mastered use of the four totems. You are on your way to becoming one with the elemental spirits, but this is only the beginning of your journey.\n\nHere, accept this gift from the Earthen Ring. Carry this relic with you and you will have the power of all four elements at your command.\n\nYour training must continue! I sense a great many trials lie ahead for this world, and we will need the power of the elements behind us if we are to prevail.", rewards = "You will learn:\n\nTotem of the Earthen Ring"}
MultiLanguageQuestData['en'][14112] = {title = "What Do You Feed a Yeti, Anyway?", objective = "Savinia Loresong at the Argent Tournament Grounds wants you to bring her 3 pieces of North Sea Shark Meat.", description = "The crusaders have captured a yeti that they're calling Icehowl. He's to be a participant in the coliseum battles and we've been asked to help with his training and upkeep.\n\nThe crusaders weren't fond of my suggestion that we feed the beast surplus Sunreavers. The creature has a predilection for shark meat, so I want you to fly down to the Silver Blade, floating in the strait to the north. Get some fresh chum from one of the buckets on the boat, then spread it in the water to attract sharks.", progress = "I hope you have something to feed Icehowl, otherwise I really will start bringing Sunreavers down to his cage.", completion = "I'm glad we've gotten that done. It's not the most glorious task in the world, but when we partnered with the Argent Crusade, we promised to do all they asked of us without complaint. Of course, the same cannot be said of the Sunreavers.", rewards = "You will receive:\n\nChampion's Seal"}
MultiLanguageQuestData['en'][14113] = {title = "Life of the Party", objective = "Put on your Awesome Party Ensemble (Cool Shades, Hip New Outfit, and Shiny Bling) and then head over to the party at the KTC Headquarters pool to entertain 10 Kezan Partygoers.", description = "Oh my gosh, babe! Everyone is here! Who cares about some stupid dragon?\n\nWe setup the party around the pool. Sounds like they're having a great time. You are going to look so good!\n\nWhy don't you head over to the pool and keep everyone entertained? I'll join you in a moment... I just have to slip into something even more amazing!", progress = "How's the party going?\n\nYou look amazing! So dashing and handsome, sir!", completion = "Very nicely done, sir. The party appears to have been a smashing success!\n\nEr... what's that?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14115] = {title = "Pirate Party Crashers", objective = "Kill 12 Pirate Party Crashers in order to save your career.", description = "Oh my gosh! Pirates!\n\n<name>, there are Southsea pirates crashing your party!\n\nYou have to get in there and do something about this or your career, and any chance of you being the next Trade <Prince/Princess>, is going to be ruined!", progress = "Was that all of them? I know that I saw a lot rushing in!", completion = "Phew, that was close, boss. Unfortunately, I'm the bearer of more bad news.\n\nPlease don't shoot me....", rewards = "You will be able to choose one of these rewards:\n\nSouthsea SashTotal Disaster Bracers\n\nYou will also receive:\n\nSouthsea SashTotal Disaster Bracers"}
MultiLanguageQuestData['en'][14116] = {title = "The Uninvited Guest", objective = "Speak with Trade Prince Gallywix upstairs at the KTC Headquarters main building on Kezan.", description = "While you were dealing with the pirates, I noticed the Trade Prince slip upstairs. He's up on the balcony at the top of the stairs.\n\n<name>, I think he's the one that sent the pirates.\n\n<Sassy cringes.>\n\nYou'd better get up there A.S.A.P.! You wouldn't want to keep him waiting.", progress = nil, completion = "Well, well, well, if it isn't my wayward protege, Mr. &lt;name&gt;.\n\nI'm hurt and disappointed. You didn't send me an invitation to your little party out there. Sorry about the crashers... you know how pirates can be.\n\nSo, shall we get down to business?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14117] = {title = "The Eyes of Ashenvale", objective = "Kill 8 Talrendis Scouts.", description = "Our enemies abound, <class>, even here at our very doorstep. The night elves have reinforced Talrendis Point in an attempt to stop our advance into Ashenvale. As we speak, their scouts patrol the nearby hills, reporting every movement to and from these gates.\n\nWe must remove these eyes of Ashenvale.\n\nGo. Your prey stalks all around these gates, especially to the east. Slay the scouts who shadow us!", progress = nil, completion = "Excellent. As their scouts fail to report in, Talrendis will feel the terror they've tried in vain to inflict on us.", rewards = "You will be able to choose one of these rewards:\n\nHill's Eye WandStolen Talrendis Boots\n\nYou will also receive:\n\nHill's Eye WandStolen Talrendis Boots"}
MultiLanguageQuestData['en'][14118] = {title = "Venison for the Troops", objective = "Collect 15 Slabs of Venison from Weakened Mosshoof Stags.", description = "As we chew up the resources of this land for our war machines, we deprive the local animals of their homes. If they are to die anyway, we should not allow that meat to go to waste. Not when the maw of Orgrimmar gapes open, hungry.\n\nKill the weakened mosshoof stags that remain in this area and collect their meat for our peons and grunts.", progress = "You smell of fresh kill, <class>.", completion = "Meat - and lots of it! Well done. This will keep bellies full as we build our arsenal.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14119] = {title = "Blank [PH]", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will learn:\n\nTransmute: Eye of Zul\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][14120] = {title = "A Bazillion Macaroons?!", objective = "Speak with Sassy Hardwrench at KTC Headquarters on Kezan.", description = "You're an extremely ambitious young goblin, <name>. Maybe a little too ambitious for your own good. I see a lot of myself in you when I was your age.\n\nI have a proposition. You might have noticed that Mount Kajaro is exploding thanks to your dragon. Everyone on Kezan is going to die!\n\nBut, if you bring me a bazillion macaroons before my yacht leaves the island, I'll make sure that you're one of the lucky few to escape.\n\nIf you want to live, you better hurry and figure out how to get me my moolah!", progress = nil, completion = "A bazillion macaroons?!?! Where are we going to get that kind of moolah?\n\n&lt;Sassy thinks a moment.&gt;\n\nUm... did the Trade Prince say anything about letting me escape with you on his yacht?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14121] = {title = "Robbing Hoods", objective = "Use your Hot Rod to run over 12 Hired Looters, collecting 12 Stolen Loots in the process.", description = "We're all going to die!!!\n\n<You slap Megs to calm her down.>\n\nSorry about that, <Mr./Ms.> <name>. Okay, we need to find a way to get a lot of moolah quickly.\n\nThere are reports of the Trade Prince sending hired looters into the streets.\n\nYou could take the hot rod out there and run them down, snatching the loot that they've illegally stolen. There wouldn't be anything wrong with that, right?", progress = "Were you able to steal a whole bunch of stolen loot?", completion = "Wow, you really did it?! Well, they had it coming, I guess.\n\nThat's an awful lot of loot. Do you think it's enough to get you a spot on the Trade Prince's yacht?\n\nAre you going to be able to bring anyone with you? I don't make too much working in marketing.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14122] = {title = "The Great Bank Heist", objective = "Crack the vault at the First Bank of Kezan to retrieve your Personal Riches.", description = "All of your assets have been frozen and the First Bank of Kezan is out of business!\n\nYou need an awful lot of moolah, boss. I think you're going to have to go break your own money out of the bank! The different widgets in your Goblin All-In-1-Der belt should be enough to crack the vault.\n\nI just hope that you've been saving for a rainy day like I always told you to do. You might have noticed... it's raining hot liquid magma!!!", progress = "Did you get it? Did you crack the safe and get your personal riches out of the bank?", completion = "Hey, you have been saving! I'm so proud of you!\n\n&lt;Sassy counts all of your macaroons.&gt;\n\nUm, boss... this isn't nearly enough.", rewards = "You will be able to choose one of these rewards:\n\nFirst Bank KnockerTasseled ShoesVault Cracker Gloves\n\nYou will also receive:\n\nBank Robber's BagFirst Bank KnockerTasseled ShoesVault Cracker Gloves"}
MultiLanguageQuestData['en'][14123] = {title = "Waltz Right In", objective = "Obtain Maldy's Falcon, The Goblin Lisa, and The Ultimate Bomb.", description = "There's only one way we're going to get a bazillion macaroons: stealing from the rich!\n\nThat slime, the Trade Prince, has stolen all kinds of antiques and expensive art. It's time to take them back and give them to the needy... mainly us!\n\nHobart left behind a cap he was working on. It's a disguise that'll make you look like one of Gallywix's mooks. All you have to do is waltz right in to his Villa to the west and 'procure' the items.\n\nJust watch out for his pigs who can smell through the disguise!", progress = "You got the goods, boss?", completion = "Oh, wow! These are worth a fortune.\n\n&lt;Slinky eyes everything with a practiced, greed-filled eye.&gt;\n\nI just hope that the Trade Prince doesn't notice them when you hand them over with the rest of your wealth....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14124] = {title = "Liberate the Kaja'mite", objective = "Collect 12 Kaja'mite Chunks.", description = "<Sir/Ma'am>, we need tons of moolah to pay the Trade Prince and get off Kezan! Well, tons of it is just waiting for the taking down there in the Kaja'mine!\n\nThese are the last known deposits of kaja'mite anywhere. This is the raw stuff that made us the genius tinkerers and alchemists we are today. If that's not worth a bazillion macaroons, I don't know what is!\n\nTake some of my kablooey bombs and blowup the deposits. Then, pick up the chunks.\n\nJust watch out for the rebellious trolls!", progress = "How much kaja'mite do you have?", completion = "Nicely done, sir, nicely done! That's a fortune you have there in your bags.\n\nWith all of that, I bet the Trade Prince will let all of us come along on his yacht!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14125] = {title = "447", objective = "Overload the Defective Generator, Activate the Leaky Stove, Drop a Cigar on the Flammable Bed, and use the Gasbot to set KTC Headquarters ablaze!", description = "We're close, but we still don't have enough macaroons. But, I've got a plan: we're going to collect on the headquarters insurance policy!\n\nHope you don't mind, but I filled the place with the leftover fireworks from your party. All you have to do is go in there and sabotage things.\n\nMight I suggest the faulty generator, the leaky stove, and the flammable bed? Then, come back outside and use the control panel to send in the gasbot.\n\nIt's a foolproof plan!", progress = nil, completion = "This is nothing. You should see Bilgewater Port... the whole thing is going up in flames!\n\nFine, fine, I don't have time to inspect this place. Here's the moolah from the Bilgewater Cartel's insurance policy.\n\nI've got to find a way off the island! Good luck, &lt;name&gt;!", rewards = "You will be able to choose one of these rewards:\n\nFlame-Retardant Pajama SleevesGassy BracersGas Soaked Boots\n\nYou will also receive:\n\nFlame-Retardant Pajama SleevesGassy BracersGas Soaked Boots"}
MultiLanguageQuestData['en'][14126] = {title = "Life Savings", objective = "Hand over your Life Savings to Trade Prince Gallywix aboard the Trade Prince's Yacht on Kezan.", description = "We've got all of the moolah that we need. There's only one thing left to do now, boss: get you to the Trade Prince's yacht. It's about to leave port!\n\nWe're gonna have to hurry. Hop in, 'cause I'm driving!", progress = "Oh, <name>, it's you. What an unexpected surprise.", completion = "Congratulations, you just made it. I see that you've brought me all that I asked for, including your hot rod.\n\n&lt;The Trade Prince flashes an evil grin.&gt;\n\nA bazillion macaroons couldn't have been easy to come by. I'm now the wealthiest, most powerful, &lt;race&gt; on all of Azeroth!\n\nTOO BAD FOR YOU THAT I'M CHANGING THE TERMS OF OUR DEAL!\n\nYou're now my slave. Get below deck and take a turn shoveling coal. Next stop, Azshara!\n\nMuahahahahahahahaha!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14127] = {title = "Return of the Highborne?", objective = "Deliver the Scout's Orders to Ag'tor Bloodfist at the rear gate to Orgrimmar.", description = "The wax seal on these orders has been freshly broken. You can't read the carefully-penned night elven script, but a small hand-drawn map indicates the nearby ruins. Underneath the map, written in a different language entirely, are a series of runes penned in a metallic, shimmering ink.\n\nAg'tor will no doubt want to see this important piece of intelligence.", progress = "You found something on one of the bodies, you say? Give it here!", completion = "&lt;Ag'tor squints at the parchment, turning it in the light.&gt;\n\nNo, I can't make sense of it either, but I don't like what I see. Are these arcane runes?\n\nI'll need you to deliver this to an expert.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14128] = {title = "Return of the Highborne?", objective = "Deliver the Scout's Orders to Malynea Skyreaver at the Orgrimmar Rocketway Exchange.", description = "Our blood elven allies have been examining the ruins marked on this map, and can likely understand this mysterious script. Seek out the one called Malynea Skyreaver. She conducts her research from the Orgrimmar Rocketway Exchange just north of here - it's part of the new goblin transit system that snakes across this land. Quickly, now!", progress = "I trust this interruption is in regards to something important?", completion = "What? Give that here, this instant! Ag'tor is correct, these are arcane runes. They're scouting out magical sites? Experimenting with the arcane arts? This is a marked departure from thousands of years of night elven history.\n\nHmph! The idea that they will achieve any competence in this field - even those who once counted themselves among the highborne - is absurd.\n\n&lt;Malynea puts aside the scroll dismissively, but her face is furrowed with concern.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14129] = {title = "Runaway Shredder!", objective = "Attack one of the Runaway Shredders near the rear gates of Orgrimmar and hop inside once it's been significantly damaged.", description = "I've been trying to impress our new Horde allies with our legendary goblin efficiency, but in hindsight automating the shredders was a bad idea. Now they're mindless killing machines, rampaging over the countryside. Don't get me wrong - that kind of thing has its place - but for the time being I need a brave <class> to help me get these things under control.\n\nIt's easy. Automated shredders, like all machines, must first be beaten into submission. Afterwards, seize the controls and I'll radio you instructions.", progress = "<Labor Captain Grabbit's voice crackles over the radio.>\n\nHey <name>! Are you reading this?\n\nPiloting that sucker is easy. Push the pedals for your pedal controls and, ah, move the levers for your lever controls. Got it?", completion = "&lt;Labor Captain Grabbit's voice crackles over the radio.&gt;\n\nHey &lt;name&gt;! Are you reading this?\n\nPiloting that sucker is easy. Push the pedals for your pedal controls and, ah, move the levers for your lever controls. Got it?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14130] = {title = "Friends Come In All Colors", objective = "Locate Ergll on the coast of the Ruins of Arkkoran.", description = "My brothers and I are being hunted.\n\nOur sire was recently killed and the black dragonflight seeks to rout those of us that still live. I'm here to find Azuregos and take him to safety, if only he would let it be that easy.\n\nAzuregos doesn't make many friends, and his taste in them tends to be a bit... unique. The only one I know of here is a murloc named Ergll. You should be able to find him on the coast northeast of here.\n\nDo whatever it takes to find Azuregos and send him to me.\n\nPlease hurry.", progress = nil, completion = "Hello there! A new friend! So glad to meet you. My name is Ergll. The g is silent.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14131] = {title = "A Little Pick-me-up", objective = "Collect 10 Kawphi Beans from the plants in the Ruins of Arkkoran.", description = "Azuregos... Azuregos. Azy? The dragon? We're friends, definitely! Taught me to speak. Said he liked my hue... kinda colorist, eh?\n\nDon't remember where he went. Mmm... maybe something to help my memory?\n\nI plant Kawphi plants all over the beach. They like sand. Kinda weird.\n\nCould you go collect some?", progress = "So tired, it's hard to concentrate.", completion = "Beautiful beans! They smell absolutely delicious, don't they?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14132] = {title = "That's Just Rude!", objective = "Kill 10 Makrinni in the Ruins of Arkkoran.", description = "I'd share if they asked. They just go clickity-claking up my kawphi plants. So rude! You should teach them a lesson.\n\nDumb Makrinni.", progress = nil, completion = "Too mean? Naw, not too mean. They deserved it.\n\nI don't gum up their plants. Not ever.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14134] = {title = "The Captain's Logs", objective = "Use the Reprogrammed Shredder to collect 6 piles of Azshara Lumber. If you lose your shredder, another can be attacked and reprogrammed.", description = "Now that you've got that thing under control, let's gather up the lumber I was supposed to be collecting. Otherwise these orcs are going to build a catapult out of ME!\n\nFresh lumber should be stockpiled all around the area. Use the shredder to collect all you can.", progress = "How's the wood processing going? You should see what that thing does to broccoli!", completion = "Great! You've loaded the shredder to capacity. You're getting pretty handy with that thing...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14135] = {title = "Up a Tree", objective = "Use the shredder's buzzsaw to cut down Azshara Saplings, and kill 9 Talrendis Snipers as they emerge.", description = "Hold still a second, I'm going to bring your main buzzsaw controls online.\n\nNight elven snipers from Talrendis have been hiding in the trees, taking potshots at my workers. I want you to take care of those snipers... by first taking care of those trees. Look for Azshara saplings east of the main gates. Your shredder will know what to do. Chop to it!", progress = nil, completion = "Great work, &lt;name&gt;! That's how we took care of business back on Kezan.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14136] = {title = "Rescue at Sea", objective = "Girana the Blooded at the Argent Tournament Grounds would like you to kill 8 Kvaldir Berserkers and 3 Kvaldir Harpooners aboard The Firehawk.", description = "The Kvaldir have set up camp at Hrothgar's Landing, the small island to the North.  We sent Captain Aerthas Firehawk to the area, but they ran into a Kvaldir Raiding party heading to the Tournament Grounds!  The Firehawk is now under attack by the raiders and is vastly outnumbered. Get out there and show those Kvaldir why attacking the Sunreavers is a poor plan indeed. \n\nThe Firehawk is between Hrothgar's Landing to the north and the Tournament Grounds, on the western side of The Sea Reaver's Run.", progress = nil, completion = "Great job, Champion.  The fight continues, but now the Kvaldir know that we do not tolerate such attacks.", rewards = "You will receive:\n\nChampion's Seal"}
MultiLanguageQuestData['en'][14138] = {title = "Taking Care of Business", objective = "Deliver Sassy's Incentive to Foreman Dampwick at KTC Headquarters on Kezan.", description = "With all of the troubles down in the Kaja'mine, Foreman Dampwick's been going crazy trying to find you. He said something about some 'defiant trolls'.\n\nThe kaja'mite that our trolls are mining is critical ingredient in Kaja'Cola. That bubbly stuff is making us a fortune, and it's going to get you a promotion to Trade <Prince/Princess>!\n\nBut first, we have to get production flowing again. You'll find the foreman to the east. Here, give him this as an incentive to get his act together.", progress = "Um... everything's going great. Yeah.\n\nWhat's that?", completion = "A gift from Sassy? I hope it's a bonus!", rewards = nil}
MultiLanguageQuestData['en'][14140] = {title = "Stop The Aggressors", objective = "Giranan the Blooded at the Argent Tournament Grounds wants you to kill 10 Kvaldir.", description = "The Kvaldir, fearsome vrykul raiders, have disrupted our shipments and murdered the tuskarr inhabitants of an island to the north, renaming it Hrothgar's Landing. If they are allowed to get a foothold there, there is no doubt that we will be their next target.\n\nThe crusade's forces have their hands full dealing with the Scourge, and we must defend the tournament grounds. Fly north from the grounds until you reach the island and take on the Kvaldir before they can destroy anything else.", progress = nil, completion = "Your actions have shown that we Sunreavers are far better allies to the Argent Crusade than the Silver Covenant and it is we who will be triumphant.", rewards = "You will receive:\n\nChampion's Seal"}
MultiLanguageQuestData['en'][14141] = {title = "Gormok Wants His Snobolds", objective = "Use the Weighted Net to capture 8 Snowblind Followers and bring them to Tylos Dawnrunner at the Argent Tournament Grounds.", description = "Two of my men have already been killed trying to confine the magnataur called Gormok the Impaler, yet the creature still rages. It howls for hours about being without its favorite snobold.\n\nIf the Argent Crusade didn't wish to use this monster in the coliseum, I'd slay it myself. Perhaps it's time to bring the beast its playthings. Take this net and travel to Garm's Bane in southeast Storm Peaks. It's just northeast of K3. Capture some of those snobolds and pray to the Light you've found the right one.", progress = "Have you managed to round up those snobolds yet? Gormok's anger shows no signs of lessening.", completion = "The sooner we get these stinking things out of my sight and into their cage, the faster my mood will improve. I wish the Argent Crusade had given the Silver Covenant the care of this creature. They're going to have to get their hands dirty when the battle for Icecrown Citadel starts and I have a feeling they'll prove fragile and fussy allies.", rewards = "You will receive:\n\nChampion's Seal"}
MultiLanguageQuestData['en'][14142] = {title = "You've Really Done It This Time, Kul", objective = "Rescue Kul the Reckless and 4 Captive Aspirants from Deathspeaker's Watch and return to Girana the Blooded at the Argent Tournament Grounds.", description = "Crusader Kul has gone and gotten himself into trouble again, only this time he's not alone. When he saw the cultists making camp at Deathspeaker's Watch, west of the tourney grounds, Kul gathered the aspirants for an attack.\n\nThey were easily captured, and now Kul languishes in a cage on the platform in the camp. I am sure that the cult will sacrifice the prisoners unless we can rescue them. Any of those cultists could carry keys to the black cages. Find the keys and free Kul and the captive aspirants.", progress = "Did you free Kul and those hopeless aspirants?", completion = "Kul will live to embarrass himself again. That's far from the first time someone's had to save Kul from himself. With examples like him, it's no wonder most of the aspirants are taking up the habits of the Silver Covenant.", rewards = "You will receive:\n\nChampion's Seal"}
MultiLanguageQuestData['en'][14143] = {title = "A Leg Up", objective = "Recover 10 Stolen Tallstrider Legs for Girana the Blooded at the Argent Tournament Grounds.", description = "The Argent Crusade dispatched a fast ship carrying tallstrider meat and other supplies for us here at the tournament grounds, but it never arrived. Scouts reported seeing it attacked by the Kvaldir, fearsome vrykul raiders who roam the seas.\n\nThey've slain the crew and taken the cargo to an island called Hrothgar's Landing. If you look to the north, you can see it shrouded in the mist. Would you help us in recovering the stolen supplies? Without those tallstrider legs, we'll soon be out of food.", progress = "Were you able to recover any of the missing supplies?", completion = "These look a little worse for wear, but they're still edible. The crusaders will be glad to hear that we've had some success. Maybe we can give the half-eaten ones to the Silver Covenant. That would make my day.", rewards = "You will receive:\n\nChampion's Seal"}
MultiLanguageQuestData['en'][14144] = {title = "The Light's Mercy", objective = "Use the Confessor's Prayer Book to perform last rites for 8 Slain Tualiq Villagers and then return to Girana the Blooded at the Argent Tournament Grounds.", description = "I've been listening to Confessor Paletress speak, and I must tell you, her words have made me think. We fight beside the crusaders, but we can learn from them, too.\n\nOff the north coast is Hrothgar's Landing, where the seagoing Kvaldir have overrun an old tuskarr settlement and slain the villagers. Take this book and read the rites for the dead near the corpses of the villagers. It will allow their spirits to escape the mists engulfing the island and find peace.", progress = "Have you seen to the spirits of the slain Tualiq villagers?", completion = "&lt;Girana accepts the prayer book from you.&gt;\n\nThank you. We don't always see eye-to-eye with the crusaders, but I've learned a lot from Confessor Paletress in my time here.", rewards = "You will receive:\n\nChampion's Seal"}
MultiLanguageQuestData['en'][14145] = {title = "What Do You Feed a Yeti, Anyway?", objective = "Tylos Dawnrunner at the Argent Tournament Grounds wants you to bring him 3 pieces of North Sea Shark Meat.", description = "The crusaders have captured a yeti that they're calling Icehowl. He's to be a participant in the coliseum battles and we've been asked to help with his training and upkeep.\n\nThe crusaders weren't fond of my suggestion that we feed some Silver Covenant members to the beast. The creature prefers shark meat, so I want you to fly down to the Crimson Dawn, floating in the strait to the north. Get some fresh chum from one of the buckets on the boat, then spread it in the water to attract sharks.", progress = "I hope you have something to feed Icehowl, otherwise I really will start bringing Silver Covenant members down to his cage.", completion = "I'm glad we've gotten that done. It's not the most glorious task in the world, but when we partnered with the Argent Crusade, we promised to do all they asked of us without complaint. Of course, the same cannot be said of the Silver Covenant.", rewards = "You will receive:\n\nChampion's Seal"}
MultiLanguageQuestData['en'][14146] = {title = "Defend the Gates!", objective = "Labor Captain Grabbit needs you to rush back to the Rear Gate of Orgrimmar to slay 20 Night Elf Raiders.", description = "Egah - what's going on?\n\n<Screams, shouts, and the roar of combat fills the radio.>\n\n<name>! Get back here right away. Hurry back to the gates - we're under attack!\n\nHelp us fend off the invaders. I'm arming your grenade launcher!!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14151] = {title = "Cardinal Ruby", objective = "Linzy Blackbolt in Dalaran wants you to successfully transmute 5 epic gems with your alchemy skill. Acceptable transmutes include Ametrine, Eye of Zul, Dreadstone, King's Amber, and Majestic Zircon.", description = "The Cardinal Ruby is said to be the finest gem in all of Northrend.  It sparkles like a crystal rose under the sun.\n\nBefore I teach you this recipe, I ask that you perform five epic gem transmutes to prepare your mind.  You can do any you like, and even do the same transmute many times.\n\nReturn to me when you are truly ready.", progress = nil, completion = "Very good, &lt;name&gt;.\n\nNow, the trick is to align the facets just right...", rewards = "You will learn:\n\nTransmute: Cardinal Ruby\n\nThe following spell will be cast on you:\n\nTransmute: Cardinal Ruby\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][14152] = {title = "Rescue at Sea", objective = "Head out to The North Sea and kill 8 Vrykul Berserkers and 3 Vrykul Harpooners attacking The Wavecrest.", description = "Champion, Captain Wavecrest and her ship were sent north to disrupt the Kvaldir in Hrothgar's Landing when they were intercepted by a Kvaldir raiding party headed to the Tournament Grounds. Unfortunately, the Kvaldir far outnumber the crew on board and are slowly taking over the ship.\n\nWe need you to go north to The Wavecrest in The Sea Reaver's Run, between the Tournament Grounds and Hrothgar's Landing and help the crew fend off the attack.  You should see the ship on the east side of the pass.", progress = "Have you helped fend off the Kvaldir attack?", completion = "It seems things are worse than we initially thought.  You still made a valiant effort and saved many of The Wavecrest's crew's lives.", rewards = "You will receive:\n\nChampion's Seal"}
MultiLanguageQuestData['en'][14153] = {title = "Life of the Party", objective = "Put on your Awesome Party Ensemble (Cool Shades, Hip New Outfit, and Shiny Bling) and then head over to the party at the KTC Headquarters pool to entertain 10 Kezan Partygoers.", description = "Oh wow, baby! Everyone is here! Who cares about some stupid dragon?\n\nWe setup the party around the pool. Sounds like they're having a great time already. You are going to look so fine!\n\nWhy don't you head over to the pool and keep everyone entertained? I'll join you in a moment... I just have to grab my stuff.", progress = "How's the party going?\n\nYou look amazing! So beautiful!", completion = "Very nicely done, ma'am. The party appears to have been a smashing success!\n\nEr... what's that?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14154] = {title = "By the Skin of His Teeth", objective = "Hold back the worgen atop the Gilneas City Prison for 2 minutes.", description = "One of those mangy fleabags got Dempsey real good.  We cannot move him until we stabilize his bleeding.\n\nGive us a hand holding back these mongrels.  A couple of minutes is all we need, <brother/sister>!", progress = "Getting there!  Careful or we'll lose him!", completion = "We did it, &lt;name&gt;.  Thanks to you a good man has survived.", rewards = "You will be able to choose one of these rewards:\n\nDarius' SashDempsey's GlovesBracers of the Queen's Gate\n\nYou will also receive:\n\nBracers of the Queen's GateDarius' SashDempsey's Gloves"}
MultiLanguageQuestData['en'][14155] = {title = "Arborcide", objective = "Use the Shredder to destroy the Talrendis Ancient. Emergency Backup Shredders are available at the Orgrimmar Rear Gate if you lose yours.", description = "How's that shredder holding up? I think I can bring your emergency power supplies online - that'll recharge you when you're wounded.\n\nListen, these night elves are being strengthened by an ancient of war who's taken root just west of the gates. He's a big, giant tree. You know what to do! Take him out!\n\nYou were made for this!!", progress = nil, completion = "You did it, &lt;name&gt;! The invaders have pulled back. And they told me I was crazy for installing a grenade launcher on a woodchipper...\n\nGreat work with the shredder. With an impressive showing like that right here on the Warchief's doorstep, the Horde can't doubt what goblin technology can do for them. I owe you a big thanks!", rewards = "You will be able to choose one of these rewards:\n\nWoodchipper DaggerChopped Off Ancient LimbArborcide Axe\n\nYou will also receive:\n\nArborcide AxeChopped Off Ancient LimbWoodchipper Dagger"}
MultiLanguageQuestData['en'][14157] = {title = "Old Divisions", objective = "Speak to Captain Broderick inside Stoneward Prison in Gilneas City.", description = "Lord Darius Crowley has been called many things.  Rebel.  Traitor.  Terrorist.\n\nBefore the civil war I called him... friend.\n\nI never blamed him for leading an insurrection against me.  His land and people were separated from Gilneas by a stone wall... but we had no choice.\n\nRegardless... Crowley is exactly the type of person we need now.\n\nEnter Stoneward Prison and ask Captain Broderick about Crowley's whereabouts.  I'd send my own men, but there's still bad blood.", progress = nil, completion = "Greymane wants to save Crowley?  Has he gone mad?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14159] = {title = "The Rebel Lord's Arsenal", objective = "Speak to Josiah Avery at the Military District in Gilneas City.", description = "The arsenal Crowley speaks of is in the cellar of a building just west of here.\n\nIt is unnerving that artillery was smuggled inside the city by my enemies, yet it might end up saving Gilnean lives today.\n\nFind Josiah Avery and requisition the rebel artillery.  We will put the weapons to good use.", progress = nil, completion = "Don't look at me!  Leave me alone!", rewards = nil}
MultiLanguageQuestData['en'][14160] = {title = "Writ of Merit", objective = "Deliver the Writ of Merit to Timothy Jones in Dalaran.", description = "This fine parchment lists a great many accomplishments, achieved by <name>, in the tradition of jewelcrafting.\n\nReturn this writ to Timothy Jones in Dalaran for a proper reward.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nDalaran Jewelcrafter's Token"}
MultiLanguageQuestData['en'][14161] = {title = "Basilisk Bashin'", objective = "Kill 10 Greystone Basilisks in the Mountainfoot Strip Mine.", description = "We moved this whole mountain to strip mine the minerals below. But what we didn't take into consideration were the subterranean basilisks that are now, uh, terranean. You look like you've got some initiative - go in there and kill some of those nuisances and I'll dip into our petty cash fund for you.", progress = nil, completion = "Good, good. One less nuisance to worry about.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14162] = {title = "Report to Horzak", objective = "Find Horzak Zignibble at the Orgrimmar Rocketway Exchange in Azshara.", description = "You've done a bangup job getting our lumber operations in order. But word on the wire is that we're falling under our stone quota. You'd think if we could move mountains, we could gather up a few rocks...\n\nWell, that's not my problem, but maybe you can make it yours. Report to Horzak Zignibble up ahead at the Orgrimmar Rocketway Exchange. See if you can't help him straighten out his operations. Just follow the road northeast and find him in the rocketway tower.", progress = nil, completion = "You're here to help? Excellent! Here, sign this indemnity waiver. And here, this noncompete clause. Let's get you started!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14163] = {title = "Call to Arms: Isle of Conquest", objective = "Win an Isle of Conquest battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran, or Shattrath.", description = "As we get closer to victory in Icecrown, it's become more apparent that our armies are going to have to deal with the Horde before they can deal with the Lich King.\n\nThe elite guard known as the Kor'kron has been deployed to block our advance in the Isle of Conquest.  The isle is of vital strategic importance, <name>.  See to it that our lads prevail!", progress = nil, completion = "The Horde will never be a match for our forces as long as we have people like you on our side, &lt;name&gt;.", rewards = "You will receive:\n\nConquest PointsArena Points"}
MultiLanguageQuestData['en'][14164] = {title = "Call to Arms: Isle of Conquest", objective = "Win an Isle of Conquest battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran, or Shattrath.", description = "Victory in Northrend will be ours soon... but not until we obtain a foothold in Icecrown to transport and supply our forces.\n\nThe Isle of Conquest is an ideal location.  It is easily defensible and rich in resources.  The Alliance have reached the same conclusion and have sent the Seventh Legion to wrest control of it from our forces.\n\nGo, <name>, and ensure that the Horde prevails at any cost!", progress = nil, completion = "Nothing will stand between us and total victory.  For the Horde!", rewards = "You will receive:\n\nConquest PointsArena Points"}
MultiLanguageQuestData['en'][14165] = {title = "Stone Cold", objective = "Collect a stonified Mountainfoot Miner from the Mountainfoot Strip Mine and bring him or her back to Horzak Zignibble at the Orgrimmar Rocketway Exchange.", description = "Workers act like it's their job to complain. If it isn't the backbreaking labor, the long hours, or the low pay, it's being turned to stone by basilisks. It's always something!\n\nBut I'm thinking maybe this whole workers-to-stone business could be a big moneymaker for me. What if those guys are now high-quality stone? My whiny employees could be worth more to me as luxury building materials than a source of labor! Grab a stonified mountainfoot miner and haul him or her back to me.", progress = nil, completion = "Well well, let's take a look at what we got here...\n\n&lt;Horzak examines the shattered remains of the poor petrified miner.&gt;\n\nBah! Crumbly! Useless. Wouldn't even make a good countertop. My miners may be mediocre workers, but they make lousy bricks.\n\n&lt;Sigh&gt;. Well, I suppose we should re-fleshify these guys so I can get some return on my investment.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14166] = {title = "The Grateful Dead", objective = "Acquire some Bread of the Dead and give it to the Cheerful Dalaran Spirit in Dalaran's graveyard.\n\nUse an Orange Marigold to see the otherwise invisible spirit.", description = "It's good to visit with friends and family again, though I may have overdone it... I've already eaten everything they made for me!\n\nMight I trouble you for some more of that delicious Bread of the Dead? I'd be most grateful...\n\nChapman there sells the recipe, I think.", progress = "You don't have any Bread of the Dead, do you?", completion = "Ah, more delicious Bread of the Dead, thank you!\n\nPlease, take this in return... a little something fun for the holiday.", rewards = "You will receive:\n\nMacabre Marionette"}
MultiLanguageQuestData['en'][14167] = {title = "The Grateful Dead", objective = "Acquire some Bread of the Dead and give it to the Cheerful Dwarf Spirit in Ironforge's graveyard.\n\nUse an Orange Marigold to see the otherwise invisible spirit.", description = "It's good to visit with friends and family again, though I may have overdone it... I've already eaten everything they made for me!\n\nMight I trouble you for some more of that delicious Bread of the Dead? I'd be most grateful...\n\nChapman there sells the recipe, I think.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMacabre Marionette"}
MultiLanguageQuestData['en'][14168] = {title = "The Grateful Dead", objective = "Acquire some Bread of the Dead and give it to the Cheerful Gnome Spirit in Ironforge's graveyard.\n\nUse an Orange Marigold to see the otherwise invisible spirit.", description = "It's good to visit with friends and family again, though I may have overdone it... I've already eaten everything they made for me!\n\nMight I trouble you for some more of that delicious Bread of the Dead? I'd be most grateful...\n\nChapman there sells the recipe, I think.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMacabre Marionette"}
MultiLanguageQuestData['en'][14169] = {title = "The Grateful Dead", objective = "Acquire some Bread of the Dead and give it to the Cheerful Draenei Spirit in The Exodar's graveyard.\n\nUse an Orange Marigold to see the otherwise invisible spirit.", description = "It's good to visit with friends and family again, though I may have overdone it... I've already eaten everything they made for me!\n\nMight I trouble you for some more of that delicious Bread of the Dead? I'd be most grateful...\n\nChapman there sells the recipe, I think.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMacabre Marionette"}
MultiLanguageQuestData['en'][14170] = {title = "The Grateful Dead", objective = "Acquire some Bread of the Dead and give it to the Cheerful Night Elf Spirit in Darnassus' graveyard.\n\nUse an Orange Marigold to see the otherwise invisible spirit.", description = "It's good to visit with friends and family again, though I may have overdone it... I've already eaten everything they made for me!\n\nMight I trouble you for some more of that delicious Bread of the Dead? I'd be most grateful...\n\nChapman there sells the recipe, I think.", progress = "You don't have any Bread of the Dead, do you?", completion = "Ah, more delicious Bread of the Dead, thank you!\n\nPlease, take this in return... a little something fun for the holiday.", rewards = "You will receive:\n\nMacabre Marionette"}
MultiLanguageQuestData['en'][14171] = {title = "The Grateful Dead", objective = "Acquire some Bread of the Dead and give it to the Cheerful Blood Elf Spirit in Silvermoon City's graveyard.\n\nUse an Orange Marigold to see the otherwise invisible spirit.", description = "It's good to visit with friends and family again, though I may have overdone it... I've already eaten everything they made for me!\n\nMight I trouble you for some more of that delicious Bread of the Dead? I'd be most grateful...\n\nChapman there sells the recipe, I think.", progress = "You don't have any Bread of the Dead, do you?", completion = "Ah, more delicious Bread of the Dead, thank you!\n\nPlease, take this in return... a little something fun for the holiday.", rewards = "You will receive:\n\nMacabre Marionette"}
MultiLanguageQuestData['en'][14172] = {title = "The Grateful Dead", objective = "Acquire some Bread of the Dead and give it to the Cheerful Aldor Spirit in Shattrath's graveyard.\n\nUse an Orange Marigold to see the otherwise invisible spirit.", description = "It's good to visit with friends and family again, though I may have overdone it... I've already eaten everything they made for me!\n\nMight I trouble you for some more of that delicious Bread of the Dead? I'd be most grateful...\n\nChapman there sells the recipe, I think.", progress = "You don't have any Bread of the Dead, do you?", completion = "Ah, more delicious Bread of the Dead, thank you!\n\nPlease, take this in return... a little something fun for the holiday.", rewards = "You will receive:\n\nMacabre Marionette"}
MultiLanguageQuestData['en'][14173] = {title = "The Grateful Dead", objective = "Acquire some Bread of the Dead and give it to the Cheerful Scryer Spirit in Shattrath's graveyard.\n\nUse an Orange Marigold to see the otherwise invisible spirit.", description = "It's good to visit with friends and family again, though I may have overdone it... I've already eaten everything they made for me!\n\nMight I trouble you for some more of that delicious Bread of the Dead? I'd be most grateful...\n\nChapman there sells the recipe, I think.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMacabre Marionette"}
MultiLanguageQuestData['en'][14174] = {title = "The Grateful Dead", objective = "Acquire some Bread of the Dead and give it to the Cheerful Forsaken Spirit in Undercity's graveyard.\n\nUse an Orange Marigold to see the otherwise invisible spirit.", description = "It's good to visit with friends and family again, though I may have overdone it... I've already eaten everything they made for me!\n\nMight I trouble you for some more of that delicious Bread of the Dead? I'd be most grateful...\n\nChapman there sells the recipe, I think.", progress = "You don't have any Bread of the Dead, do you?", completion = "Ah, more delicious Bread of the Dead, thank you!\n\nPlease, take this in return... a little something fun for the holiday.", rewards = "You will receive:\n\nMacabre Marionette"}
MultiLanguageQuestData['en'][14175] = {title = "The Grateful Dead", objective = "Acquire some Bread of the Dead and give it to the Cheerful Orc Spirit in Orgrimmar's graveyard.\n\nUse an Orange Marigold to see the otherwise invisible spirit.", description = "It's good to visit with friends and family again, though I may have overdone it... I've already eaten everything they made for me!\n\nMight I trouble you for some more of that delicious Bread of the Dead? I'd be most grateful...\n\nChapman there sells the recipe, I think.", progress = "You don't have any Bread of the Dead, do you?", completion = "Ah, more delicious Bread of the Dead, thank you!\n\nPlease, take this in return... a little something fun for the holiday.", rewards = "You will receive:\n\nMacabre Marionette"}
MultiLanguageQuestData['en'][14176] = {title = "The Grateful Dead", objective = "Acquire some Bread of the Dead and give it to the Cheerful Tauren Spirit in Thunder Bluff's graveyard.\n\nUse an Orange Marigold to see the otherwise invisible spirit.", description = "It's good to visit with friends and family again, though I may have overdone it... I've already eaten everything they made for me!\n\nMight I trouble you for some more of that delicious Bread of the Dead? I'd be most grateful...\n\nChapman there sells the recipe, I think.", progress = "You don't have any Bread of the Dead, do you?", completion = "Ah, more delicious Bread of the Dead, thank you!\n\nPlease, take this in return... a little something fun for the holiday.", rewards = "You will receive:\n\nMacabre Marionette"}
MultiLanguageQuestData['en'][14177] = {title = "The Grateful Dead", objective = "Acquire some Bread of the Dead and give it to the Cheerful Troll Spirit in Orgrimmar's graveyard.\n\nUse an Orange Marigold to see the otherwise invisible spirit.", description = "It's good to visit with friends and family again, though I may have overdone it... I've already eaten everything they made for me!\n\nMight I trouble you for some more of that delicious Bread of the Dead? I'd be most grateful...\n\nChapman there sells the recipe, I think.", progress = "You don't have any Bread of the Dead, do you?", completion = "Ah, more delicious Bread of the Dead, thank you!\n\nPlease, take this in return... a little something fun for the holiday.", rewards = "You will receive:\n\nMacabre Marionette"}
MultiLanguageQuestData['en'][14178] = {title = "Call to Arms: Arathi Basin", objective = "Win an Arathi Basin battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran, or Shattrath.", description = "The reality of fighting on multiple fronts, <lad/lass>, is that we cannot spread our forces too thin or we risk losing it all!\n\nCritical troop deployments are necessary on a day by day basis.  Today it is the battle of Arathi Basin that demands immediate reinforcements.\n\nReturn to me with news of victory, <name>.  We cannot allow the Horde scum to secure the resources that are rightfully ours!", progress = "Tell me, <name>.  What news do you bring from the front?", completion = "Excellent news, &lt;class&gt;!  If our tactical deployments continue to be this successful, the Horde will be in full retreat before long.", rewards = "You will receive:\n\nArena Points"}
MultiLanguageQuestData['en'][14179] = {title = "Call to Arms: Eye of the Storm", objective = "Win an Eye of the Storm battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran, or Shattrath.", description = "The fight against the Horde knows no boundaries, <name>.  Even in Outland, territorial disputes and old hatreds are enough to tip the scales in favor of war.\n\nGo into the Eye of the Storm and make sure the Alliance prevails in Outland just like it has in Azeroth.", progress = "Tell me, <name>.  What news do you bring from the front?", completion = "We've come one step closer to achieving total victory over the Horde.  We cannot allow the enemy to obtain a foothold in this world or any other.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14180] = {title = "Call to Arms: Warsong Gulch", objective = "Win a Warsong Gulch battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran, or Shattrath.", description = "The Silverwing Sentinels fight to protect the forest in Warsong Gulch.  We aid them, not because we're tree-lovers, but because the forest forms a natural protective barrier for Alliance territory.\n\nTheir need is greater today than it's ever been.  We need to deploy reinforcements right away unless we want to see Ashenvale annexed to the Barrens!", progress = "What news do you bring from the front, <name>?", completion = "Excellent work, &lt;name&gt;.  The integrity of our borders must be preserved at all costs!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14181] = {title = "Call to Arms: Arathi Basin", objective = "Win an Arathi Basin battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran, or Shattrath.", description = "Arathi Basin is on the verge of being lost to Alliance forces.  We must send reinforcements at this very moment or all our efforts will have been in vain.\n\nDo not delay, <class>, go to Arathi Basin and crush the enemy.  Victory to the Horde!", progress = "You're back already.  Do you bring news of victory?", completion = "You've brought great honor to the Horde, &lt;name&gt;.  Your victory today will ensure a thousand victories tomorrow!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14182] = {title = "Call to Arms: Eye of the Storm", objective = "Win an Eye of the Storm battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran,  or Shattrath.", description = "We will fight and crush the enemy wherever we find them.  Azeroth, Outland, the place makes no difference.\n\nWe cannot allow the Alliance to establish superiority in the Eye of the Storm.  Take the battle to them today... tomorrow it might be too late!", progress = "You're back!  Do you bring news of victory?", completion = "You bring honor to us all, &lt;name&gt;.  We must show the enemy that we will fight them wherever we find them.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14183] = {title = "Call to Arms: Warsong Gulch", objective = "Win a Warsong Gulch battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran, or Shattrath.", description = "The Alliance is an insidious enemy, <name>.  They claim to defend the Ashenvale forests to justify their acts of aggression against our territories in the Barrens.\n\nToday we have an opportunity to drive the enemy from our lands once and for all.  Go to Warsong Gulch and take back what is rightfully ours!", progress = "You're back!  Do you bring news of victory?", completion = "The Horde is in your debt, &lt;name&gt;.  You've made your people proud with your courage in defending our lands.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14184] = {title = "My Time Has Passed", objective = "Furien at Tethris Aran wants you to ride his Dragonhawk to Furien's Post and inform his sister, Cerelia of his death.", description = "<Weakly, Furien beckons you near and struggles to speak.>\n\nCareless... I was shot down by Alliance fire...\n\nYou must... inform my sister.\n\nTake my mount, <race>... he'll bring you to her...\n\n<Furien expires.>", progress = nil, completion = "What!?\n\nFurien!! My brother is no more?\n\nThey must pay! All of them!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14188] = {title = "Avenge Furien!", objective = "Cerelia wants you to speak with Sorrem at Furien's Post.", description = "This cannot be!\n\nMy dear brother - slain by Alliance scum!\n\nThey must be made to suffer, <race>! Find a way to bring them pain! I shall not rest until it is so...\n\nFurien had been researching ancient artifacts in the eastern regions before his death. Speak to Sorrem. Perhaps he can direct you in my brother's footsteps.", progress = nil, completion = "Furien's passing is... regrettable.\n\nI shall do all that I can to assist you in avenging his death.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14189] = {title = "Translation", objective = "Sorrem wants you to find the Ancient Tablets.\n\nSpeak to Narimar at Furien's Post to ride to where Furien was known to study.\n\nProvided item: \n", description = "It is true that Furien dedicated his last days to a special research project. What that was, he would not share with me.\n\nFortunately, I was able to recover his journal, but it's written in a code that I cannot decipher.\n\nPerhaps there is a clue to its translation in the region to the east where he spent his time.\n\nTake the journal, <class>, and speak with Narimar when you are ready to investigate this mystery.", progress = nil, completion = "Comparing the characters on the ancient tablet to those in Furien's journal, it is clear that there is a distinct correlation.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14190] = {title = "The Perfect Prism", objective = "Acquire a Crystal Pendant from a Talrendis Saboteur in the Mountainfoot Strip Mine.", description = "There's got to be a way to reverse the basilisks' stonification. Those irritating night elf saboteurs who have been lurking around my mine must know something we don't. They seem to be immune to the gaze of the beast!\n\nI want you to find out their secret, <name>. Pick off a few of the Talrendis saboteurs skulking about in the rear of the strip mine and get a sample of whatever charm or ding-dong they're wearing to give them immunity. Radio me from the main forge building once you're successful.", progress = "<Strange goblin speakers hiss and crackle.>", completion = "&lt;Zignibble's voice squawks over the speakers.&gt;\n\nIs that you, &lt;name&gt;? Still alive? You aren't trashing my explosive stockpiles are you?\n\nHmmm... you say you found a clear crystal pendant. That makes sense. A perfect prism would refract the gaze of the basilisk. Maybe we can use this to our advantage. Time to drop some science!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14191] = {title = "Furien's Footsteps", objective = "The Ancient Tablets at the Shrine of Elune have directed you to visit three of the prominent ruins in Sargeron.", description = "You can decipher bits and pieces of the text, but it will require extensive study before Furien's work becomes coherent.\n\nFor now, as you look off to the northeast, you think you can make out some of the ruins depicted in the journal.\n\nFrom what you can tell, these ruins seem to have been of some significance to Furien's research.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14192] = {title = "Prismbreak", objective = "Take the Crystal Pendant to the Weapons Cabinet in the Mountainfoot Strip Mine Headquarters.", description = "If that prism of yours is tuned to refract a basilisk's gaze, we can use its crystal properties to reverse the process. All we need is a source of power.\n\nIn the weapons cabinet to your right, you'll find our prototype laser mining drill. I loved that thing but the near daily dismemberments got to be a real bother. Grab the laser drill and swap out the lens with that crystal of yours...", progress = "<The weapons cabinet is loaded with heinous and broken experimental devices, some of which still have goblin limbs attached. You discover the laser drill lovingly ensconced in a velvet-lined wooden case.>", completion = "&lt;You pop out the lens assembly and slide the crystal into place. The weapon hums ominously.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14193] = {title = "Nothing a Couple of Melons Won't Fix", objective = "Gather 8 Melonfruit.", description = "The markings on the ruins here make one thing clear: There is something special about the old fountain in the Sanctuary of Elune.\n\nIt would seem that one could expect special power from washing their face in the fountain. First, of course, there would need to be something in the ancient fountain with which to wash.\n\nPondering this problem, you spot a melonfruit at the base of a nearby tree....", progress = nil, completion = "After filling it with liquid from the melons, you proceed to wash your eyes from the ancient font.\n\nUpon opening your eyes, you are able to see the spirits of ancient elves, still faithfully carrying out rituals to their goddess.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14194] = {title = "Refleshification", objective = "Use The Refleshifier to de-stonify eight Mountainfoot Miners within the Mountainfoot Strip Mine.", description = "<The nearby radio calls out to you.>\n\nHey <name>, you got that gun? Good! Don't point it directly at your eye.\n\nAim that baby at my stonified workers and the refracted light should reverse the petrification process. Or it will melt them. Whatever. Return my workers to a state of profitability! And if the refleshification process makes them crazy-go-nuts, they should be killed for insurance purposes. Horzak OUT!", progress = "Hey look, all your limbs are intact.", completion = "Ah, good. Now we can get these slackers back to work. You've earned a cut of the profits though - minus the usual company fees. Take your pick!", rewards = "You will be able to choose one of these rewards:\n\nStonifying GunRefleshified Bracers\n\nYou will also receive:\n\nRefleshified BracersStonifying Gun"}
MultiLanguageQuestData['en'][14195] = {title = "All Becoming Clearer", objective = "Furien's Journal has directed you to find the ruined Palace of Elune in northern Sargeron.", description = "Something has changed... perhaps a side-effect of Elune's cleansing ritual.\n\nWhile it's by no means perfect yet, your understanding of the ancient language in the journal has vastly improved.\n\nThe ruins in the northern mountains of Sargeron appear to be the main focus of Furien's enthusiasm. Something there, he felt, would aid him in driving the Alliance from this region.\n\nYou close the journal determined to find this ruin and discover its secrets.", progress = "This appears to be the ruin depicted in Furien's Journal.", completion = "It is clear to you now why you were guided here.\n\nYou recognize this ancient runestone from Furien's final journal entry:\n\n\"The ancients revered the gems created by this mystical object, claiming that they were gifts from the goddess herself. It was believed that they were weapons capable of delivering them from any enemy.\"", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14196] = {title = "Firestarter", objective = "You are to create a Raging Vortex by defeating 7 Disciples of Elune in the presence of your firestorm.\n\nShould you lose your Vortex Gem, another can be obtained from the Ancient Vortex Runestone.", description = "You are now able to understand the script in which the journal was written.\n\nAlong the runestone, it is explained that the monument's gemstones were imbued with the power to summon a firestorm.\n\nThe storm could grow to be a mighty weapon either through sustained worship of Elune, or charged by spiritual energies of the fallen.\n\nLooking down upon the newly revealed ghosts of Elune's disciples, you reason that you have neither the time, nor the inclination to worship the goddess of your enemy....", progress = nil, completion = "It is done! Furien's exhaustive research was not in vain.\n\nThe raging Vortex is ready to be unleashed upon your enemies at last!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14197] = {title = "A Quota to Meet", objective = "Gather 20 ingots of Mountainfoot Iron from the Mountainfoot Strip Mine in Azshara.", description = "Mountainfoot iron is a brittle alloy, but with the right bribes it meets goblin safety standards. Zignibble here is having trouble on the production end of things, but that doesn't change any of my deadlines. I've got a quota to fill!\n\nHead down into the Mountainfoot Strip Mine and gather up any ingots of Mountainfoot iron you find. There should be piles of it smelted and ready for shipment.", progress = "Did you get my shipment together?", completion = "Well done! When it comes to iron, always pick quantity over quality.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14198] = {title = "Rider on the Storm", objective = "Use the Raging Vortex Gem at Nijel's Point Ruin. While commanding your firestorm, kill 40 Nijel's Point Defenders and burn 15 Nijel's Point Merchants.\n\nShould you lose your Raging Vortex Gem, you may acquire another from the Ancient Vortex Runestone.", description = "You cannot help but to feel a twinge of pride, having unlocked this long lost secret of the ancient worshippers of Elune.\n\nYou now possess the power to inflict great damage upon your enemy.\n\nAs it was Furien's tireless work that made this possible, it only seems right that the weapon should be unleashed upon those who took his life.\n\nThe Alliance scum at Nijel's Point shall pay for their offenses against the Horde!", progress = nil, completion = "Very impressive, &lt;class&gt;.\n\nYou completed Furien's work and rained vengeance down upon his killers.\n\nYou have brought peace to my brother's soul, and to my mind. Please accept this gift for your diligence.", rewards = "You will be able to choose one of these rewards:\n\nTranquility of FurienNimblefinger CloakFlashfire Collar\n\nYou will also receive:\n\nNimblefinger CloakTranquility of FurienFlashfire Collar"}
MultiLanguageQuestData['en'][14199] = {title = "Proof of Demise: The Black Knight", objective = "Archmage Lan'dalock in Dalaran wants you to return with a Fragment of the Black Knight's Soul.\n\nThis quest may only be completed on Heroic difficulty.", description = "My counterpart, Archmage Timear, has asked me to warn you of something dire. Soon, you will be participating in the Trial of the Champions at the Argent Coliseum in Icecrown. You must beware of interference from one known only as the Black Knight.\n\nBring me a fragment of his soul that the Kirin Tor will know he is dealt with. I am told that failing to do so will be your own undoing.", progress = "Did the Black Knight appear unexpectedly as Timear foresaw?", completion = "It is good to see that you have emerged victorious from the trial. Truly, you are a champion, not only of the Argent Crusade, but indeed of the Kirin Tor as well.\n\nOne can only hope that you have dealt the final blow to that dark villain and that's the last that we will see of him.", rewards = "You will receive:\n\nJustice PointsEmblem of Triumph"}
MultiLanguageQuestData['en'][14201] = {title = "A Thousand Stories in the Sand", objective = "Collect 5 Recovered Artifacts from the ruins around Lake Mennar in Azshara.", description = "The ruins around Lake Mennar, to our east, have a tale to tell. The lesser races - like those clumsy dwarves - would go after the truth with picks and shovels. <Malynea wrinkles her nose.> We'll be using more elegant methods.\n\nMy scrying magic is somewhat rusty, but with the right trinket I should be able to peer through the shrouds of time. The bones of my forefathers have long since rotted away but some of their personal treasures may remain - bring me some.", progress = "Have you gotten your hands dirty for me?", completion = "&lt;Malynea furrows her brow and begins sifting through the artifacts you brought her.&gt;\n\nSo the spirits of the dead still haunt those old stones, hm? Well &lt;name&gt;, as it happens, I'm counting on their help. Let's see what the dead have to say...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14202] = {title = "Survey the Lakeshore", objective = "Escort a Goblin Surveyor to the three pieces of Surveyor's Equipment that surround Lake Mennar, and defend her while she takes readings. Another Surveyor can always be summoned with your Surveyor's Beacon.", description = "All these cruddy ancient ruins have to be bulldozed if we're ever to see Azshara's full potential. Look on my map here - you see Lake Mennar, to the East? I'll tell you what I see: a future rocket fuel depot!\n\nBut we need an accurate lay of the land before we can clearcut, bulldoze, landfill, and pave over that lake. All of my surveyors have been spooked off by the oogly-boogleys haunting that area. Escort one of my Jr. grade surveyors to the area and take readings from the equipment that's been set up.", progress = "No buncha dead elves can put a stop to progress. Not on my watch!", completion = "Beautiful work! Now that we know the area better, we can tear this lake a new one.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14203] = {title = "Waterlogged Recipe", objective = "Bring the Waterlogged Recipe to Christi Stockton in the Dalaran city.", description = "This appears to be the remains of a mixture for potent wine.  Perhaps the proprietor of One More Glass in Dalaran would be interested in it....You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nEpicurean's Award"}
MultiLanguageQuestData['en'][14204] = {title = "From the Shadows", objective = "Defeat 6 Bloodfang Lurkers.", description = "He turned into one of them... didn't he?  How do we even begin to fight an enemy that can do this to us?\n\nMy father's arsenal's certainly a good start, I suppose.\n\nWorgen are hiding in the alleys ahead.  Take one of my mastiffs to find them more easily.\n\nWe're going to need to clear the way ahead if we're going to move these cannons above ground.", progress = "Is it done yet, <name>?", completion = "Excellent.  I'll start rounding up some help to get these cannons positioned.", rewards = "You will be able to choose one of these rewards:\n\nMastiff Trainer's WandAlarmbringer's MaceHoundmaster's Crossbow\n\nYou will also receive:\n\nTimeworn StaffAlarmbringer's MaceHoundmaster's CrossbowMastiff Trainer's Wand"}
MultiLanguageQuestData['en'][14209] = {title = "Gunk in the Trunk", objective = "Inspect Clubnik's Dozer and collect a sample of the Ectosplatter that's gumming up the engine.", description = "Those ancient ruins have survived ten thousand years of wind and weather, so I brought out my biggest and bestest bulldozer to flatten 'em. I call her \"Margene.\"\n\nBut my dozer's been letting me down lately, <name>. The moment I drove her into those haunted woods, her engine seized up with a spine-chilling howl. Now my engineers tell me something's clogging her valves. Go over there and inspect Margene's engine compartment, and bring me back a sample of whatever gunk has her stalled.", progress = "Margene is one heck of a machine, isn't she?", completion = "Busted ball bearings! Look at this stuff - ugh, SMELL this stuff - my poor, poor dozer!\n\n&lt;name&gt;, I consider myself a goop expert and this here goop ain't natural. It's supernatural. This is ghost goop. We're going to need more than a mechanic...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14212] = {title = "Sacrifices", objective = "Ride with Lord Darius Crowley and round up 30 Bloodfang Stalkers.", description = "You don't have to do this, <name>.  You've done more than enough already.\n\nBut if you decide to stay... I'd be a fool to turn you away.\n\nMy men have fortified their position inside the cathedral and are ready for what comes next.\n\nI'm about to head there and take as many of these flea-ridden devils with me as I can.  You're welcome to come along for the ride.", progress = nil, completion = "Brace yourself, &lt;name&gt;.\n\nHere they come.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14213] = {title = "Ten Pounds of Flesh", objective = "You are to collect 10 pieces of Satyr Flesh from the various Satyrs in Sargeron, and place them on Elune's Brazier.", description = "According to Furien's Journal, this ancient brazier was placed here for the performing of sacrifices.\n\nAs far as you can make out from the entry, a blessing is bestowed upon the being who places the flesh of Elune's enemies on the brazier's burning embers.\n\nLooking around, you determine that the satyrs who now possess this region would likely qualify.", progress = "The brazier silently awaits an offering.", completion = "The divine brazier indiscriminately endows you with a blessing.", rewards = "You will learn:\n\nDivine Endowment\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][14214] = {title = "Message to Greymane", objective = "Speak to King Genn Greymane in the Military District.", description = "It's time, <name>.  We'll take it from here.\n\nTell King Greymane that my father's arsenal will be at his disposal.  There's more than enough firepower here to blow the worgen from here to the north sea.", progress = nil, completion = "I knew Crowley would come through.  His weapons will be more than useful to us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14215] = {title = "Memories of the Dead", objective = "Take Kalytha's Ring to the shores of Lake Mennar. Touch the Spirit of Kalytha to relive her memories. Speak to the other spirits until you've learned the secret of Lake Mennar.", description = "The runes on this ring you found are still legible: it was given to \"Kalytha\" when she was granted admission to the Academy. With the right spell or two, this personal trinket of hers is the gateway to her soul.\n\nTake the ring back to Lake Mennar. Kalytha's spirit should now be visible to you on the shore of the lake. Touch her and the ring will allow you to see the world as she sees it, forever reliving her final hours. Probe her mind, <name>! Speak to the others and learn the secrets of Lake Mennar...", progress = nil, completion = "You reel as the spirit's vision fades, relieved to once again feel the earth beneath your feet and the comforting rhythm of your own quickened heart.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14216] = {title = "Mystery of the Sarcen Stone", objective = "Retrieve the Sarcen Stone from the bottom of Lake Mennar.", description = "Before she died, Kalytha was charged with burying something at the bottom of the lake, a powerful artifact that the archmages of Mennar spent their last moments creating. No doubt Malynea Skyreaver will want to see the artifact, presuming it still exists. You resolve to search the bottom of Lake Mennar for the Sarcen Stone.", progress = "Did you discover anything at the lake? You're soaking wet.", completion = "A Sarcen stone? That's the stuff of legend - let me see that!\n\n&lt;name&gt;, Sarcen stones are used to redirect the ley lines of magical energy. You realize what this means? The mages of Mennar weren't staying behind out of misguided loyalty. They sacrificed their lives in order to create this artifact in an attempt to draw energy away from the portal through which the demons were flooding Azeroth. They were buying time for the rest of the world to fight back! History never recorded their deeds. What a discovery!", rewards = "You will be able to choose one of these rewards:\n\nBottom-Wader BootsRestored Mennaran Mail\n\nYou will also receive:\n\nBottom-Wader BootsRestored Mennaran Mail"}
MultiLanguageQuestData['en'][14217] = {title = "Satyrical Offerings", objective = "You are to collect 10 pieces of Satyr Flesh from the various Satyrs in Sargeron, and place them on Elune's Brazier.", description = "You find it most amusing to think that this ancient relic is bestowing upon you a blessing meant for your enemies.\n\nYou determine to make as much as you can of this unintentional gift.", progress = "The brazier silently awaits an offering.", completion = "The divine brazier indiscriminately endows you with a blessing.", rewards = "You will learn:\n\nDivine Endowment"}
MultiLanguageQuestData['en'][14218] = {title = "By Blood and Ash", objective = "Slay 80 Bloodfang Stalkers using the Rebel Cannons.", description = "The time has come, <name>.  If we're going to put a dent in their numbers, the time is now.\n\nWe have the position.\n\nWe have the firepower.\n\nAll that remains to be seen is whether we have the courage... and I sure don't see a coward standing in front of me.", progress = "We must take out as many of them as we can, <name>.", completion = "You've done well, &lt;name&gt;.  You've done more than could be asked of any Gilnean.\n\nWe're running low on ammunition.  It's time to regroup inside now.", rewards = "You will be able to choose one of these rewards:\n\nSteadfast BootsCannoneer's Leggings\n\nYou will also receive:\n\nSteadfast BootsCannoneer's Leggings"}
MultiLanguageQuestData['en'][14219] = {title = "To the Hilt!", objective = "You are to collect 20 Satyr Sabers from the weapon racks and various satyrs in the region, then place them upon the statue, Elune's Handmaiden.", description = "You immediately recognize this statue from a sketch in Furien's Journal.\n\nThough the words associated with the entry elude you, the sketch seems self-explanatory. After battle, the enemies' weapons were to be cast upon the basin in exchange for a divine gift of some sort.\n\nAs you ponder this ritual, the glint of steel catches your eye from a nearby weapon rack....", progress = "The statue stands expectantly.", completion = "With the ritual completed, you are awarded a divine gift.\n\nYou can't help but wonder what Elune would think of someone such as you receiving one of her boons.", rewards = "You will be able to choose one of these rewards:\n\nSandals of RitualGilt CuirassProfound Girdle\n\nYou will also receive:\n\nSandals of RitualGilt CuirassProfound Girdle"}
MultiLanguageQuestData['en'][14220] = {title = "This Is the End", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14221] = {title = "Never Surrender, Sometimes Retreat", objective = "Speak to Lord Darius Crowley inside the Light's Dawn Cathedral.", description = "We had enough ammunition to carry on the civil war for another month.  Yet the worgen's numbers are such that we're nearly spent.\n\nWe don't want to be caught out here in the open when that happens.  Fall back inside the cathedral and report to the boss.  I'm sure old Crowley will know what to do next.", progress = nil, completion = "We've given them everything we have... yet still they come.  Do not worry, &lt;name&gt;.  We'll slay many more before today is over.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14222] = {title = "Last Stand", objective = "Kill 8 Frenzied Stalkers.", description = "We've got a good chokepoint here, <name>.  Feel free to say a prayer if that's your sort of thing.\n\nTake courage and let's kill these mutts.", progress = nil, completion = "They... they've stopped coming.\n\nNo, &lt;name&gt;.  That's not a good thing.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14223] = {title = "Peace of Mind", objective = "Sorrem at Furien's Post wants you to kill Kohor.", description = "We are a forward post, charged with monitoring potential adversaries. Once the Horde launches its Desolace campaign, our work here will ensure that nothing takes us by surprise.\n\nRecently, one of our scouts was caught and sacrificed by the Burning Blade at their stronghold to the east. Since then, we've been assaulted with threats and taunts from a Burning Blade wretch named Kohor.\n\nTheir days here are numbered, but I will pay handsomely for that one to be silenced now!", progress = nil, completion = "It is done.\n\nSorrem should be able to sleep in peace now that Kohor's threats have been silenced.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14225] = {title = "You'll Know It When You See It", objective = "Sorrem at Furien's Post wants you to find the Ancient Summoning Ritual in Thunder Axe Fortress.", description = "With his dying breath, Kohor mentioned the summoning of a demon that could threaten the entire region.\n\nHe may have been bluffing, but that's not a chance worth taking.\n\nThis cannot wait for the Horde's invasion of Desolace to take shape. You must scour Thunder Axe Fortress for clues and bring an end to this potential threat.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14226] = {title = "Trouble Under Foot", objective = "Use your Personal Arcane Assistant to turn 12 Legash demons into insects and then squash them.", description = "Look at you. Doing errands. Quite responsible of you. You're moving up up up, you are... up up!\n\nThere be demons ahead! Demons of many unpleasant kinds. Demons that would quite like your innards! Legash demons of a southeasternly heading! But do not worry. No no, no reason to worry, for I shall provide you with a companion!\n\nPoint, bugify, squash. Point, bugify, squash! Quite efficient. Quite messy too... but again, worry not. No no, worry not, for afterwards, we don't have to clean up!", progress = nil, completion = "&lt;Archmage Xylem appears to be doing some kind of dance as he turns to you.&gt;\n\nDo not fret, and better yet, do not forget, to do not let the bug juice set or you will regret... well, you'll regret the smell of your boots really! It won't smell good today and it won't smell good even more tomorrow!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14227] = {title = "Putting Their Heads Together", objective = "Collect 100 Bleached Skulls from Thunder Axe Fortress, place them at the Burning Blade Summoning Circle, then kill Nazargen.", description = "So it's true....\n\nThe parchment you discovered in Thunder Axe Fortress details a powerful summoning ritual. One stronger than the Burning Blade have ever been known to possess.\n\nClearly, this rite must be stopped at all costs!\n\nPerhaps if this demon were summoned forth prematurely the crisis could be averted.", progress = nil, completion = "You diverted what would have been a serious crisis, &lt;class&gt;.\n\nIf that summoning was delayed just a bit longer, the demon would have become far too powerful for our small forces here to contend with.\n\nPlease accept this gift as our thanks for your service.", rewards = "You will be able to choose one of these rewards:\n\nGrounding ChokerRing of Vigorous InterruptionSkull-Scorched Cloak\n\nYou will also receive:\n\nRing of Vigorous InterruptionGrounding ChokerSkull-Scorched Cloak"}
MultiLanguageQuestData['en'][14230] = {title = "Manual Labor", objective = "Retrieve the Abjurer's Manual from the Lagash Encampment.", description = "The local demons seem to get quite a kick out of stealing all of our arcane manuals. I highly doubt most of them can even read, so they're probably doing it just to spite us.\n\nI could care less about most of the books they've taken, but they took an Abjurer's Manual that I'm going to need if there's any hope of keeping apprentices like you alive amidst Xylem's \"trials.\" Find the demons at the Lagash Encampment to the southeast and retrieve the Abjurer's Manual.\n\nThat's all. Scoot.", progress = "And here you are... back... talking to me again. I assume this means that you have my book?", completion = "Peachy. Back to work then.\n\nThanks, snookums.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14231] = {title = "Useless quest record", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][14232] = {title = "Ears Are Burning", objective = "You are to bring 25 Burning Blade Ears to Sorrem at Furien's Post.", description = "Sorrem has made no secret of his disdain for the Burning Blade at Thunder Axe Fortress.\n\nSurely, proof of their demise would be of value to him.", progress = "What have you there, <class>?", completion = "Ears of the Burning Blade?\n\n&lt;Sorrem smiles.&gt;\n\nWell done, &lt;class&gt;. This is just a shadow of what will soon become of that vile cult!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14233] = {title = "Orcs Can Write?", objective = "Take the Field Journal to Sassy Hardwrench at Shipwreck Shore on the Lost Isles.", description = "Looking through the dead orc's belongings, you find a field journal. Though it is heavily water damaged, the writing is still legible, if barely.\n\nFlipping through the pages, an interesting story unfolds. Good thing you decided to study Orcish.\n\nLike the Trade Prince's yacht, the orcs were fired upon by Alliance warships. You do remember an orc warship that you passed right before the Alliance opened fire. Maybe they were firing on the orcs instead of your ship?\n\nStupid orcs! They got you sunk!", progress = "<name>, find anything interesting in the cavern?", completion = "Orcs?! They were sunk and stranded too?  And now the Alliance are on the island? Do you think they're going to kill us?\n\n&lt;Sassy looks thoughtful.&gt;\n\nI think it's time for a little sitdown with these orcs.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14234] = {title = "The Enemy of My Enemy", objective = "Deliver the Field Journal to Aggra at the Horde Base Camp on the Lost Isles.", description = "I hate to ask you to do this, but I guess it's why they pay you the big bucks. Can you deliver that dead orc's field journal to whoever is in charge up at their camp?\n\nBased on the writing in the book, they should be located at the top of the island, up the incline past the Kaja'mite cavern to the southeast.\n\nGood luck, <name>. I always liked you.", progress = "<The orc narrows her eyes at you.>\n\nYou must have been on the <race> slave ship that was sunk. What's that you have in your hand?", completion = "&lt;The orc makes a move to grab the field journal from you, but then stops herself, exhaling deeply.&gt;\n\nI apologize. It has been a very rough couple of days for all of us.\n\nI am Aggra. All of us here are what remains of the crew of the Draka's Fury.\n\nPerhaps we can work together. We have a common enemy in the Alliance. Their SI:7 assassins are all over this island and they're not going to stop until we're all dead.", rewards = "You will be able to choose one of these rewards:\n\nSalvaged BracersSailor's LeggingsOrcish Scout Boots\n\nYou will also receive:\n\nSalvaged BracersOrcish Scout BootsSailor's Leggings"}
MultiLanguageQuestData['en'][14235] = {title = "The Vicious Vale", objective = "Find Kilag Gorefang in the Vicious Vale on the Lost Isles.", description = "Our hunter, Kilag Gorefang, and a few scouts, traveled into the vale down the path to the west. They're ...searching for... 'precious cargo'... that we were guarding when the filthy Alliance sunk our ship.\n\nThe way is blocked by deadly plants and they have not been able to break through.\n\n<name>, prove your worth as a goblin and a <class>. Journey into the Vicious Vale to find Kilag.", progress = nil, completion = "&lt;race&gt;, can you fight?\n\nFor your sake, I hope so. Otherwise, there may be no breaking through this hell of killer plants.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14236] = {title = "Weed Whacker", objective = "Use the Weed Whacker within your Goblin All-In-1der Belt to mow down 100 of the plants within the Vicious Vale.", description = "<Kilag barely has time to acknowledge you between rifle shots, but his eye does linger a moment on your Goblin All-In-1-der Belt appreciatively.>\n\nNow is the time for creative solutions. Pull something out of that belt and get to work!\n\n<Thinking about the situation for a moment, an idea comes to your mind and it's just crazy enough to work!>", progress = "There are still too many for us to get through.\n\nHave faith in yourself, <name>. Let your true warrior heart shine through.", completion = "I saw it with my own eyes, and still I do not believe it!\n\nYou have our thanks and the debt of our lives, little &lt;race&gt;. I hope that soon we can repay you the honor.\n\nMay I ask a small favor of you while my scouts and I move on?", rewards = "You will be able to choose one of these rewards:\n\nWeed Fiber PantsWeed StompersKilag's Vest\n\nYou will also receive:\n\nWeed Fiber PantsKilag's VestWeed Stompers"}
MultiLanguageQuestData['en'][14237] = {title = "Forward Movement", objective = "Find Kilag Gorefang and his scouts at the Wild Overlook on the Lost Isles.", description = "Kilag should be in position by now. It is time for you to move forward to the Wild Overlook. The rest of us will pack up here and move out soon.\n\nJust follow the path northwest through the Vicious Vale. Not so vicious any longer thanks to you, eh?\n\nKilag and his scouts will be keeping themselves hidden just off the path, but the SI:7 assassins are sure to spot them soon, so hurry!", progress = nil, completion = "Throm-Ka, &lt;name&gt;. We have a problem.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14238] = {title = "Infrared = Infradead", objective = "Kill 10 SI:7 Assassins.\n\nIf something happens to your Orc Scout, return to Kilag to see if he has another for you to team up with.", description = "Keep your voice down. The glen north and west of here is crawling with Alliance assassins.\n\nUnfortunately, we haven't been able to spot them. The cowards! They hide and won't fight face-to-face.\n\nYou goblins are known for your wondrous goggles. Surely you have a pair that will allow you to see them?\n\nI need you to team up with one of my scouts and kill any of the SI:7 assassins that you spot.", progress = nil, completion = "Well done, &lt;name&gt;, well done. We'll make an orc of you yet!\n\nTime to move on. We'd better hurry.", rewards = "You will be able to choose one of these rewards:\n\nSpy Choker CordSpy Strangler GlovesSpy Poker\n\nYou will also receive:\n\nSpy Choker CordSpy PokerSpy Strangler Gloves"}
MultiLanguageQuestData['en'][14239] = {title = "Don't Go Into the Light!", objective = "It's up to you now. Are you going to come back to life and be the hero that your fellow survivors need you to be, or are you going to rest for eternity here?\n\nOnly you can decide.\n\nDon't go into the Light, <name>!You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14240] = {title = "To the Cliffs", objective = "Speak with Scout Brax on the path down the cliffs north of the Savage Glen on the Lost Isles.", description = "I sent Scout Brax forward along the road to the cliffs overlooking the beach to the west.\n\nI am going to put you onto Bastia. Travel down the path and let Brax know that we are going to take a different route.\n\nWe'll see you at the attack on the Alliance beachhead!", progress = nil, completion = "Hello, little &lt;race&gt;. Bastia is fast, no?\n\nWe have something very important that needs doing. Can you help us?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14241] = {title = "Get to the Gyrochoppa!", objective = "Retrieve the Gyrochoppa Keys.", description = "The Alliance have stolen something of vital importance to the Horde. It is being held out on their ships.\n\nAt the other end of the beach is a gyrochoppa. Our battlesworn will cover your approach.\n\nGo retrieve the keys to the flying machine from one of their operatives.\n\nFly out to their flagship, the Vengeance Wake, and retrieve our precious cargo!", progress = "Hmm, looks like overly-complicated gnomish engineering with lots of unnecessary instrumentation and safety precautions.", completion = "Hmm, where the heck is the ignition?\n\nIt'll be a wonder if it flies without doing something weird, like turning into a chicken or shrinking down to the size of an ant.\n\nHey look, someone left their loose change in the ashtray! What else is in there?", rewards = "You will be able to choose one of these rewards:\n\nPilot's GlovesGyrochoppa Seat BeltParachute Wrist Straps\n\nYou will also receive:\n\nPilot's GlovesParachute Wrist StrapsGyrochoppa Seat Belt"}
MultiLanguageQuestData['en'][14242] = {title = "Precious Cargo", objective = "Locate the precious cargo below deck on the Alliance ship, Vengeance Wake, off the shore of the Lost Isles.", description = "They said that their \"precious cargo\", whatever that is, is being held out on the Alliance ship, the Vengeance Wake.\n\nThere's only one thing to do... fly this thing out there and retrieve it!", progress = nil, completion = "If not for you, I would surely be on my way back to Stormwind to be paraded as a trophy and a slave.\n\nThe Alliance dogs found me unconscious on the shore and put me in this magical cage. It was keeping me from connecting with the elements.\n\nNo longer!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14243] = {title = "Warchief's Revenge", objective = "Use the powers of the Cyclone of the Elements to slay 50 Alliance Sailors.\n\nOnce this is done, you will be flown to the Wild Overlook.", description = "Brothers of Earth and Fire, hear me! Sisters of the Water and Air, heed my call!\n\nAzeroth stands on the brink, its existence near an end! Lend me your power as in times past with my ancient ancestors. Allow me to channel your will through this child of Kezan.\n\nLet us put an end to those who would keep us from healing the world!", progress = nil, completion = "You have done what few others could have, &lt;name&gt;. Our world owes you a debt larger than you can possibly understand.", rewards = "You will be able to choose one of these rewards:\n\nCyclone StaffWhirling Axe\n\nYou will also receive:\n\nWhirling AxeCyclone Staff"}
MultiLanguageQuestData['en'][14244] = {title = "Up, Up & Away!", objective = "Survive the Rocket Sling shot across the Dire Strait.", description = "While you were rescuing the Warchief and saving us all from the Alliance, Foreman Dampwick built this rocket sling to shoot us over the shark-infested strait to the bigger island.\n\nLuckily for us, the foreman managed to salvage a Town-In-A-Box from the shipwreck. Once you get it set up, we'll have a town of our own. I can't wait to sleep in a bed again!\n\nDampwick's down there at the Landing Site, waiting for you. Why don't you take the next rocket over?", progress = nil, completion = "&lt;name&gt;, I sure am glad you survived the trip... not everyone did!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14245] = {title = "It's a Town-In-A-Box", objective = "Climb to the top of the mountain of explosives and use the Town-In-A-Box Plunger.", description = "The trade prince had an entire town-in-a-box in the ship's hold! I managed to recover it while you were out saving all of our skins.\n\nDo you want to do the honors? All you have to do is climb to the top of that huge pile of explosives and push the plunger, and whamo kablamo, instant town!", progress = nil, completion = "&lt;cough, cough!&gt;\n\nHey! Where's the dock?! Someone stole the dock and the oil refinery from our town-in-a-box!\n\nWho would do such a thing?\n\nWhere's the Trade Prince?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14246] = {title = "Early Adoption", objective = "Place 3 Swoop Eggs in Swoop Nests and protect them until they are collected.", description = "As the region becomes more lush, the creatures of the desert are being forced into increasingly confined spaces.\n\nA particularly distressing result is the impending extinction of the local swoops. Predators feast on the birds and their eggs when they take nest.\n\nI have acquired some swoop eggs from Tanaris and coated them with an irresistible pheromone. Place one in each nest you find, then protect it until a swoop comes to carry it off.\n\nYou will be doing a service to the balance of this land.", progress = nil, completion = "You have done well, &lt;class&gt;.\n\nThis land is in your debt.", rewards = "You will be able to choose one of these rewards:\n\nFeatherlight LeggingsCollector's Padded Gauntlets\n\nYou will also receive:\n\nFeatherlight LeggingsCollector's Padded Gauntlets"}
MultiLanguageQuestData['en'][14247] = {title = "Stubborn Lands", objective = "Thunk at Thunk's Abode wants you to find the Unnatural Outcropping.", description = "By authority of the Cenarion Circle, I am charged with turning these harsh lands into lush prairie.\n\nThe lands south of here welcomed the growth, but something here is fighting back - resisting the replenishment.\n\nPerhaps your eyes can succeed where mine have failed.\n\nPlease, <race>. Scour these lands and discover the source of the desert's stubbornness.", progress = nil, completion = "You look around, scanning the horizon for what might be responsible for placing this stone here....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14248] = {title = "Help Wanted", objective = "Speak with Foreman Dampwick outside of the Kaja'mite Cavern on the Lost Isles.", description = "Great news! Foreman Dampwick has uncovered a cave full of kaja'mite on the island! What are the odds?\n\nOf course, there's a downside. He took some of the survivors with him to help mine the ore, but none of them have made it out.\n\nCrazy as it sounds, the foreman said that there are monkeys in the cave... with mining picks! They're mining the kaja'mite! How is that even possible?\n\nCan you head southeast to the cavern? The foreman is standing just outside the entrance.", progress = nil, completion = "Boss! Er, well, I guess you're not the boss anymore, but still, good to see you!\n\nCan you believe it? We've got a cave full of intelligent killer monkeys mining kaja'mite!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14249] = {title = "Shear Will", objective = "Obtain 80 Pristine Thunderhead Feathers from the Hippogryphs near the Ruins of Nordressa.", description = "I'd be amazing! At archmagery. Amazing! He won't even talk to me because I don't have a stupid robe and hat. Pffft.\n\nThe most amazing archmage this land has ever seen can't just have any robe and hat. I need to show him that I'm something special, and I know just how to do it.\n\nGo out there and kill some of those hippogryph things. Bring me back a TON of feathers.\n\nYou heard me! A whole bunch of feathers! Go go, I'll have the robe ready for them by the time you get back.", progress = "My robe's looking pretty good. Did you bring those feathers?", completion = "Ha ha! Perfect! Let me toss this together really fast. The Archmage is sure to be taken in by my style!", rewards = "You will be able to choose one of these rewards:\n\nScissor BladeGlued Feather BootsRobotronic Vest\n\nYou will also receive:\n\nGlued Feather BootsRobotronic VestScissor Blade"}
MultiLanguageQuestData['en'][14250] = {title = "Renewable Resource", objective = "Use the Arcane Charge to retrieve 5 Animate Basalt from Balboa near the Ruins of Nordressa.", description = "We're going to need some more animate basalt. There's only one reliable source for that in the area, a mountain giant named Balboa. We can't be killing the mountain giant if we want to keep stocked in the stuff long term, so we've just been chipping off pieces at a time.\n\nYou'll be able to see his path northeast and east of here. Find him, place the charge ahead on the path, and then hide until it goes off. Once he's cleared the area, you should be able to retrieve the basalt and bring it back to me.", progress = "I heard a few explosions. I can hardly tell if one of them was yours or not... these goblins can be quite a nuisance.", completion = "Good work. This should keep us for another few hours before we have to go back for more.\n\nHe doesn't seem to be the brightest of giants. I expect we'll be able to keep doing this for a while before he catches on.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14251] = {title = "New Beginnings", objective = "Collect 15 Scorpion Stingers.", description = "There's never been danger of centaur attack this far north before. Someone put 'em up to it, I just know it!\n\nRegardless, I'm wiped out. I had everything invested in this haul.\n\nFortunately, there's one thing no centaur can take from me and that's goblin ingenuity! I'll start from scratch and build an empire!\n\n<Bizby spots a scorpion in the distance.>\n\nThere's always a market for poison. Whatdya say, friend?", progress = "Let's have a look at those scorpion tails, friend.", completion = "This is how I got my start, you know.\n\nSlingin' poison to the rogues in Orgrimmar. Ahh, those were the days....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14252] = {title = "Good Gold For Bad Tail", objective = "Find 15 Aged Basilisk Tails.", description = "I need a crateload of tail, <class>! And not just any kind of tail. The tail I'm after needs to be old - ancient even. The more decrepit the better.\n\nThe scales of a basilisk's tail are unique in that they harden with age without becoming brittle. The hardened scales are ideal for the production of certain armors.\n\nIt's been many years since I've been reduced to peddling lizard scales, but who knows, maybe it'll build even more character in me! If that's even possible....", progress = "How's the search for tail coming, <name>?", completion = "That'll do, &lt;class&gt;.\n\nA few more friends like you and I'll be back on my feet in no time!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14253] = {title = "Fletch Me Some Plumage!", objective = "Collect 25 Dread Swoop Feathers.", description = "Say, <class>, while you're out there exploring the desert wastes, do me a favor?\n\nKeep an eye out for Dread Swoops. Their oily feathers make for the best fletching, and to the right buyer they can fetch a handsome price.\n\nLucky for you, I know all of the right buyers!", progress = "How is the search for swoops coming?", completion = "Well now, that's quite a load of feathers, &lt;class&gt;.\n\nThey'll make for a good pillow 'til I get 'em to market!", rewards = "You will be able to choose one of these rewards:\n\nSwoop-Tail ShouldersFeather Lined LegguardsTalonrend Stompers\n\nYou will also receive:\n\nSwoop-Tail ShouldersFeather Lined LegguardsTalonrend Stompers"}
MultiLanguageQuestData['en'][14254] = {title = "Heavy Metal", objective = "You are to collect 7 pieces of Element 116 and bring them to Bizby at Bizby's Caravan.", description = "You have a strong feeling that this stone is somehow responsible for the region's refusal to accept the encroaching regrowth.\n\nLooking off to the west, you notice a trail of smoldering debris that appears to be related to this mystery.\n\nYou surmise that clearing the debris might assist Thunk's efforts here.\n\nAnd who knows what this stuff might be good for?", progress = "Whatcha got there, <class>?", completion = "What's this?\n\n&lt;Bizby examines the ore.&gt;\n\nWahoo! I know someone who will be most interested in acquiring these samples.\n\nMost generous in payment for them as well, I'll wager.\n\nHere, &lt;class&gt;. Take this as your finder's fee.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14255] = {title = "Ethel Rethor", objective = "Cerelia at Furien's Post wants you to speak to Korrah at Ethel Rethor.", description = "We have plenty of enemies in this region without raising the ire of the Cenarion Circle.\n\nWhen we established our post here, we were asked to keep a watch over one of their researchers.\n\nKorrah was last seen at the tower to the west. Do be a dear and pay her a visit. It's been some time since we've bothered to check on her.", progress = nil, completion = "It is good that you have come.\n\nThere is grave danger looming here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14256] = {title = "The Emerging Threat", objective = "Korrah wants you to speak to her when you are ready to be shown the Naga threat.", description = "I am all that remains of my company, sent to monitor the many changes on this coast of Desolace.\n\nI have reported of the dramatic increase of naga here, but to no effect.\n\nMy peers are focused on other crises, so I must ask you, a stranger, to assist me in my research.\n\nFirst, though, allow me to show you the threat we face.", progress = nil, completion = "So now you see. These are not a simple band of displaced naga, but a well organized army, capable of great devastation.\n\nDo you agree to assist me in my investigation?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14257] = {title = "Slitherblade Slaughter", objective = "Collect 10 Slitherblade Bones from Slitherblade Naga, 30 Slitherblade Scales from Slitherblade Sorceresses, and 4 Slitherblade Fins from Slitherblade Warriors.", description = "Time and again, the naga have proven to be enemies to the balance of nature. I have no qualms with the spilling of their blood.\n\nYour best efforts though, would barely put a dent in their forces here. Where one falls, two seem to rise in their place.\n\nI have a plan, <class>. Your objective is not merely to take the lives of the enemy, but to gather components necessary for the next stage of our investigation....", progress = "Have you collected the components I require?", completion = "You have done well, &lt;class&gt;. But I'm afraid that your work here is just beginning.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14258] = {title = "Mortar the Point", objective = "Collect 5 Goblin Mortar Shells from the Secret Lab complex in Azshara.", description = "The Naga started making a move on the peninsula here after we finished building this rocketway terminal. But there's no problem in this world that can't be solved with gratuitous firepower! That's what my daddy used to say. Before the accident.\n\nI'm running short on supplies, though. Do me a favor and collect the mortar shells I left stockpiled in the Secret Lab just west of here. Keep me supplied and I'll let you call in the artillery strikes!", progress = "I hope you have more ammo for me. I've got nothing to shoot off over here but my mouth!", completion = "Sweet! Beautiful! Brilliant! Who loves you?\n\nWith my mortars re-supplied, I can help you as you assault the Naga east of here. Use these markers to call in an artillery strike anywhere on the cliffs, and I'll splatter the whole area with fiery hurt. Oh delicious, merciless, random destruction! I hope you're well-armored...", rewards = "You will receive:\n\nArtillery Signal"}
MultiLanguageQuestData['en'][14260] = {title = "Going Deep", objective = "Use the Slitherblade Charm.", description = "I have fashioned a charm that will allow you to infiltrate the naga, giving you the appearance of one of their own.\n\nWith this disguise, you will be able to speak and understand their language. They will be unable to discern your true identity.\n\nBut beware! The sharks and other sea creatures here will expose you for all to see. Avoid them at all costs.\n\nNow go. Speak to the Priestess of Azshara and do what you must to learn of their purposes here.", progress = nil, completion = "Don't just stand around, when there is so much to be done!\n\nMust I instruct everyone on each detail?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14261] = {title = "Ice Cold", objective = "Use the Cryomatic 16 to freeze and kill 8 Sable Drakes.", description = "I've got the perfect solution to our drake problem. My very own Cryomatic 16.\n\nI originally developed it to freeze my workers during transport and between shifts so that I wouldn't have to feed and entertain them, but there were... complications. It should be perfect for dropping these drakes out of the sky though!", progress = nil, completion = "What? So you didn't bring any of the drake pieces back? Disappointing.\n\nI knew I should have made you sign a contract before I sent you out...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14262] = {title = "To Gut a Fish", objective = "Slay 6 Spitelash Stormfuries and 6 Spitelash Seacallers.", description = "It tries my patience, defending against creatures who can disappear into the sea at will and emerge where they please. But I will not back down until their like has been wiped from Azshara.\n\nSpitelash Naga have slithered up the cliff walls and are besieging this post from the east. Destroy them, <name>. Gut them head to tail, so that they may know the full fury of my Horde.", progress = nil, completion = "&lt;Torg scans the horizon.&gt; And still they come! They are like a plague, &lt;name&gt;. But with strength like yours, we will crush them. Someday.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14263] = {title = "Waste of Thyme", objective = "Collect 8 bundles of Living Ire Thyme near the Ruins of Nordressa.", description = "Living Ire Thyme. I must have more! Be quick about it, will you?", progress = "Do you have that thyme for me?", completion = "Perfect. It's quite interesting how useful the most random things end up being to incantations of this sort.\n\nSo much more to learn!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14264] = {title = "Wetter Than Wet", objective = "Defeat 5 Servants of Neptulon. (You must be in naga form when you defeat them.)\n\nIf you lose your Slitherblade Trident, speak to Valishj.\n\nIf you lose your Slitherblade Charm, speak with Korrah at Ethel Rethor.", description = "Neptulon's minions have arrived here and are doing all they can to thwart us. Clearly, they've discovered our motives.\n\nThis only confirms my suspicion that what we seek is indeed somewhere in these ruins!\n\nThese water elementals are no match for our forces! Take this trident and use it to destroy the worthless servants of the Tidehunter.\n\nWhen we find what we seek here, Neptulon himself shall fear for his life!", progress = "Tell me, minnow. Have you done as I asked?", completion = "The enemy's ranks are thinning, little minnow.\n\nPerhaps you are worthy of assisting in our search....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14265] = {title = "Your Instructor", objective = "Speak to Sergeant Cleese in the Military District.", description = "Most of us made it here alive... but there are worgen on this side of the city as well.\n\nWe're going to continue heading south once everyone's accounted for.\n\nThat reminds me, someone was asking about you.  A fellow by the name of Cleese said you were one of his students and wanted to make sure you were all right.", progress = nil, completion = "&lt;name&gt;!  Where have you been?\n\nAnyway... it's great to see you in one piece.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14266] = {title = "Charge", objective = "Speak to Sergeant Cleese and learn Charge. Practice using Charge against a Bloodfang Worgen.", description = "You're alive, <name>!  That must mean I did something right.\n\nIt's a shame our lessons were cut off a little short.  But perhaps there's a thing or two I can teach you that might be handy in a time like this.\n\nTry out your new technique against the bloodfang worgen to our west.", progress = "You're a quick study, <name>.  Don't get overconfident, though.", completion = "Excellent work!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14267] = {title = "Investigating the Sea Shrine", objective = "Investigate the Naga shrine for Torg Twocrush.", description = "The Naga invaders have set up a series of shrines along the cliffs. I don't know their purpose, <name>, but I believe they're strengthening our foes. I need someone to get in there and root out this threat.\n\nOne nearby shrine is lightly defended: Cross the first bridge east of here and then head north towards the bay. You'll find it on a small outcropping. Investigate that shrine and come back with some info I can use.", progress = nil, completion = "The stone in the center of this shrine emits a faint glow and roars with the power of the angry sea.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14268] = {title = "Deep Impact", objective = "Priestess Valishj wants you to find the Ancient Engravings of Neptulon.", description = "Queen Azshara seeks entrance into the plane of water, for what I do not know.\n\nShe believes that the ancients held the keys to finding its location.\n\nI have personally been charged with scouring the ruins in this region, and none shall rest until we discover the secrets we seek!\n\nSubmerged just to the north are a concentration of ruins. Use this staff to search through the rubble.\n\nReturn to me only when you have located that which we seek!", progress = "Could it be....?", completion = "Yes! You've found it!\n\nNeptulon's engravings... there can be no mistake!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14269] = {title = "Someone's Looking for You", objective = "Speak to Loren the Fence in the Military District.", description = "Most of us made it here alive... but there are worgen on this side of the city as well.\n\nWe're going to continue heading south once everyone's accounted for.\n\nThat reminds me, someone was asking about you.  A woman named Loren... she seemed a little disappointed when I told her you were all right.\n\nI think she mentioned she owes you money.", progress = nil, completion = "Oh, hey!  There you are!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14270] = {title = "The Keystone Shard", objective = "Find the Keystone Shard nearby.", description = "The air around this strange stone crackles with energy. The stone itself is smooth and icy cold. It pulses periodically as you run your hands over it, like the crashing of surf.\n\nA wedge-shaped piece appears to be missing from the top surface of the artifact. This 'keystone shard' is likely the key to unlocking the secrets of the stone. Search the grounds near the temple and locate the keystone shard.", progress = "The Naga power stone pulses with an expectant hum.", completion = "The keystone shard slides into place and previously invisible runes suddenly erupt onto the surface of the stone, shimmering in blue and violet hues. Your knees buckle as powerful arcane currents suddenly race into your body...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14271] = {title = "Report to Twocrush", objective = "Return to Torg Twocrush at the Southern Rocketway Terminus in Azshara with news of your discovery.", description = "A magical barrier pulses around you, chilling your bones. You feel secure behind this enchanted wall.\n\nTorg Twocrush will want to know what you've discovered here!", progress = nil, completion = "An energy barrier, you say? This explains a great deal! I've seen firsthand how Naga leaders have been able to turn aside the blades of some of my best warriors.\n\nNow we know the source of their power, &lt;name&gt;. Let's finish this!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14272] = {title = "Eviscerate", objective = "Speak to Loren the Fence and learn Eviscerate. Practice using Eviscerate against a Bloodfang Worgen.", description = "Good to see you alive!\n\nNo, of course I don't have that gold I owe you.  Now's not really the time to bring that up is it?\n\nListen, maybe I can teach you a trick or two that might save your skin with all the carnage going on.  I'd call it more than even then.  What do you say?\n\nAfter your lesson is over, try using your new technique against the Bloodfang Worgen to our west.", progress = "Keep your head down and maybe the <race> will go for some other poor fool instead of us.", completion = "Don't get ahead of yourself now.  Just remember who taught you everything you know.\n\nAnd now let's see if we can get out of this city with our skins attached.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14273] = {title = "Shady Associates", objective = "Speak to Vitus Darkwalker in the Military District.", description = "Most of us made it here alive... but there are worgen on this side of the city as well.\n\nWe're going to continue heading south once everyone's accounted for.\n\nThat reminds me, someone was asking about you.  A strange fellow named Vitus... he was really giving me the creeps.\n\nHe kept talking about some \"forbidden knowledge\" he'd uncovered.", progress = nil, completion = "A darkness has descended over our lands.  And not our kind of darkness, if you know what I mean.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14274] = {title = "Immolate", objective = "Speak to Vitus Darkwalker and learn Immolate. Practice casting Immolate on a Bloodfang Worgen.", description = "It is true then!  You live!\n\nI never got a chance to share my greatest discovery with you.  From the depths of the nigh-indecipherable books of Balcephoth of the felshadows... I've learned the forbidden secrets of...\n\nImmolate!\n\nOf course I will share this knowledge with you... who else around here would appreciate such powerful understanding?\n\nGo now, and practice your new spell against the Bloodfang Worgen to our west.", progress = "You're doing well, <name>.", completion = "Yes!  You can feel the power, can't you?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14275] = {title = "Someone's Keeping Track of You", objective = "Speak to Huntsman Blake in the Military District.", description = "Most of us made it here alive... but there are worgen on this side of the city as well.\n\nWe're going to continue heading south once everyone's accounted for.\n\nThat reminds me, someone was asking about you.  A man named Blake.  Said something about a plan to escape into the woods.", progress = nil, completion = "&lt;name&gt;!  I knew you had to be around here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14276] = {title = "Steady Shot", objective = "Speak to Huntsman Blake and learn Steady Shot. Practice using Steady Shot 2 times against a Bloodfang Worg.", description = "So I've got good news and bad news.\n\nThe bad news is that there are more worgen in the woods than in here... so we really have no safe place to go to.\n\nThe good news is that I still have a thing or two to teach you.  Who knows the sort of skill that might save your life in a time like this.\n\nTry your hand at it against the bloodfang worgen to our west.", progress = "You're a fast learner.  We'll show these <race> who the real hunters are.", completion = "Excellent work, &lt;name&gt;.  These &lt;race&gt; will regret ever setting foot in our lands.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14277] = {title = "Arcane Inquiries", objective = "Speak to Myriam Spellwaker in the Military District.", description = "Most of us made it here alive... but there are worgen on this side of the city as well.\n\nWe're going to continue heading south once everyone's accounted for.\n\nThat reminds me, someone was asking about you.  It was a mage named Myriam.  She mentioned something about you being \"ready.\"", progress = nil, completion = "A disciple of the arcane always finds a way forward.  I'm glad to see you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14278] = {title = "Seek the Sister", objective = "Speak to Sister Almyra in the Military District.", description = "Most of us made it here alive... but there are worgen on this side of the city as well.\n\nWe're going to continue heading south once everyone's accounted for.\n\nThat reminds me, someone was asking about you.  A member of the clergy, Sister Almyra, said that you were in great peril and needed the Light's protection.\n\nYou should go talk to her.  She seemed very concerned.", progress = nil, completion = "The Light is with you, &lt;name&gt;.  It's still quite a relief to see you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14279] = {title = "Flash Heal", objective = "Speak to Sister Almyra and learn Flash Heal. Use Flash Heal 2 times on a Wounded Guard.", description = "You have much to learn, <name>.  And I've much to teach you.\n\nThese are perilous times, however, and I fear that we might have to accelerate certain lessons.\n\nHave no fear, <brother/sister>.  The Light will guide us through this.", progress = "You are learning swiftly, my dear.", completion = "You are blessed, &lt;name&gt;.  The Light shines upon you, even in these dark times.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14280] = {title = "The Winds Know Your Name... Apparently", objective = "Speak to Celestine of the Harvest in the Military District.", description = "Most of us made it here alive... but there are worgen on this side of the city as well.\n\nWe're going to continue heading south once everyone's accounted for.\n\nThat reminds me, someone was asking about you.  It was that harvest-witch, Celestine; she said the winds spoke your name.\n\nYou'd best hurry, <name>.  We're going to need you to get back to the worgen-smashing once you're done conversing with nature.", progress = nil, completion = "We have been blessed today!  You are alive and well!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14281] = {title = "Arcane Missiles", objective = "Speak to Myriam Spellwaker and learn Arcane Missiles. Use Arcane Missiles against a Bloodfang Worgen.", description = "The path ahead is difficult, <name>.  We must devote the entirety of our mental power to the task at hand.\n\nYet sometimes, that is not enough.  Sometimes the situation calls for raw firepower.\n\nI know just the spell for such a situation and I'll be more than glad to share it with you. Once you've learned it, practice using it against the Bloodfang Worgen to our west. You'll only get the chance to use your new spell after casting a different spell.", progress = "I always knew you were a quick study!", completion = "You've learned with such speed and ease.  Soon you'll be the one doing the teaching.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14282] = {title = "Mystery Solved", objective = "You are to bring the Ancient Engravings of Neptulon to Cenarion Researcher Korrah.", description = "Your efforts have paid off. The great risks you have taken have proven worthwhile.\n\nYou have discovered the object of the nagas' desire and their reason for overrunning the coast of Desolace.\n\nAs for the engravings you've discovered, your duty is clear...", progress = "What have you learned, <class>?", completion = "The vision was true!\n\nYou have singlehandedly succeeded where others have failed.\n\nThe Circle will have no choice but to pay attention to these findings.", rewards = "You will be able to choose one of these rewards:\n\nEmblazoned GirdleStonegouge HeadgearRockgrab Crushers\n\nYou will also receive:\n\nEmblazoned GirdleStonegouge HeadgearRockgrab Crushers"}
MultiLanguageQuestData['en'][14283] = {title = "A Rejuvenating Touch", objective = "Speak to Celestine of the Harvest and learn Rejuvenation. Practice using Rejuvenation on a Wounded Guard.", description = "We were driven to the edge of extinction once before, <name>.  But we druids, keepers of the old ways, saved our people from famine.\n\nWhen we cut ourselves off from the outside world and our crops failed, it was our order who called upon the earth's blessings and restored the harvest.\n\nJust as we did then, it is best to put our fate in the hands of a higher power.  Join me now and learn what the wild has to teach us.", progress = "The earth speaks to us, <name>.  It will not abandon us even in these perilous times.", completion = "Not bad at all.  Perhaps there is still hope for the old ways.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14284] = {title = "A Revenant's Vengeance", objective = "Hydronis wants you to mount him and defeat Priestess Valishj.", description = "I am Hydronis, a servant of Neptulon the Tidehunter, Lord over all waters.\n\nAzshara and her sinister naga have arrayed themselves against my master, and seek a war with him. This is the first battle in what shall surely be a long struggle.\n\nI have fought bitterly, <race>, and have grown weary.\n\nIt seems that my actions here have attracted the attention of their priestess.\n\nAlone, I haven't the strength to overcome her. but perhaps together, we may prevail.", progress = nil, completion = "The priestess is no more...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14285] = {title = "Safety in Numbers", objective = "Speak to King Genn Greymane in the military district.", description = "There's only so much I can teach right now with all these worgen trying to dismember us.\n\nWe really should think about heading south with the other survivors.  We've been told that King Greymane is there.\n\nIf we stick together our chances of survival will increase... especially if you choose someone nutritious-looking to stand next to.", progress = nil, completion = "You've done well in coming here.  If we Gilneans stick together we might yet defeat this terrible enemy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14286] = {title = "Safety in Numbers", objective = "Speak to King Genn Greymane in the military district.", description = "I've taught you all that is practical for now.\n\nIt is time we joined with the other survivors.  The others mentioned that King Greymane and his royal guard are just south of here.\n\nWe should go there and seek safety in numbers.", progress = nil, completion = "You've done well in coming here.  If we Gilneans stick together we might yet defeat this terrible enemy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14287] = {title = "Safety in Numbers", objective = "Speak to King Genn Greymane in the military district.", description = "I've taught you all that is practical for now.\n\nIt is time we joined with the other survivors.  The others mentioned that King Greymane and his royal guard are just south of here.\n\nWe should go there and seek safety in numbers.", progress = nil, completion = "You've done well in coming here.  If we Gilneans stick together we might yet defeat this terrible enemy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14288] = {title = "Safety in Numbers", objective = "Speak to King Genn Greymane in the military district.", description = "There's only so much I can teach right now with all these worgen trying to dismember us.\n\nWe really should think about heading south with the other survivors.  We've been told that King Greymane is there.\n\nIf we stick together our chances of survival will increase... especially if you choose someone nutritious-looking to stand next to.", progress = nil, completion = "You've done well in coming here.  If we Gilneans stick together we might yet defeat this terrible enemy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14289] = {title = "Safety in Numbers", objective = "Speak to King Genn Greymane in the military district.", description = "I've taught you all that is practical for now.\n\nIt is time we joined with the other survivors.  The others mentioned that King Greymane and his royal guard are just south of here.\n\nThe others are going to need the aid of the Light in these troubling times.", progress = nil, completion = "You've done well in coming here.  If we Gilneans stick together we might yet defeat this terrible enemy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14290] = {title = "Safety in Numbers", objective = "Speak to King Genn Greymane in the military district.", description = "I've taught you all that is practical for now.\n\nIt is time we joined with the other survivors.  The others mentioned that King Greymane and his royal guard are just south of here.\n\nWe should go there and seek safety in numbers.", progress = nil, completion = "You've done well in coming here.  If we Gilneans stick together we might yet defeat this terrible enemy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14291] = {title = "Safety in Numbers", objective = "Speak to King Genn Greymane in the military district.", description = "I've taught you all that is practical for now.\n\nIt is time we joined with the other survivors.  The others mentioned that King Greymane and his royal guard are just south of here.\n\nWe should go there and seek safety in numbers.", progress = nil, completion = "You've done well in coming here.  If we Gilneans stick together we might yet defeat this terrible enemy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14292] = {title = "The Enemy of Our Enemy", objective = "Cenarion Researcher Korrah wants you to speak with Lord Hydronis.", description = "You have done us a great service, <class>.\n\nWhile they remain an imposing force, your efforts have kept an important artifact from the naga.\n\nI shall write to my peers of your findings. Meanwhile, the water revenant on Ranazjar Isle has stood alone against a steady onslaught of naga.\n\nI would have you find him and determine if there is some way we can assist him.", progress = nil, completion = "I have witnessed your actions here, &lt;race&gt;.\n\nYour presence here is both welcome and timely.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14293] = {title = "Save Krennan Aranas", objective = "Rescue Krennan Aranas.", description = "All these years after the war and Crowley was still hiding enough firepower in that cellar to level half of the district.\n\nIt might have to come to that, unfortunately.\n\nWe can't open fire just yet, there is a civilian trapped on the other side of the prison.\n\nNot just any civilian, either.  Krennan Aranas is one of the most brilliant alchemists this world has known.\n\nOne of his potions saved my daughter, Tess, from dying soon after being born.\n\nTake my horse and rescue him.  Krennan must live.", progress = nil, completion = "Well done, &lt;name&gt;.  We'll make sure Krennan makes it out of the city alive.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14294] = {title = "Time to Regroup", objective = "Speak to King Genn Greymane at Greymane Court in Gilneas City.", description = "We've done all we can here.  Let King Greymane know we've bought some time.\n\nI've a feeling it won't be long 'til the worgen are back in force.\n\nWe'll need to fall back to Greymane Court to the west, if that's the case.  It's the last place we can hold out without being trapped like fish in a barrel.", progress = nil, completion = "We're left with very few choices, &lt;name&gt;.  What we do next will be a critical decision.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14295] = {title = "Sisters of the Sea", objective = "Kill Lady Silisthra and Lady Vesthra by disabling their power stones.", description = "Two Naga witches have been masterminding the assault on this outpost. They've repelled direct attacks from some of my best grunts, but you can finish the job where others have failed.\n\nSeek out and slay Lady Silisthra and Lady Vesthra at the eastern edge of the cliffs, around the ruins of the ancient night elven colossus. You will first need to destroy the powerstones that give them their strength. Do not disappoint me, <class>!", progress = nil, completion = "Now THAT is how we used to handle serpents back in Durotar - we crushed them under our boots! You have done the Horde proud, &lt;name&gt;. As soon as my reinforcements arrive we'll mop up the rest of those vermin and claim this peninsula once and for all.", rewards = "You will be able to choose one of these rewards:\n\nSea Sister VestSerpent-Crusher Gloves\n\nYou will also receive:\n\nSea Sister VestSerpent-Crusher Gloves"}
MultiLanguageQuestData['en'][14296] = {title = "Watch Your Step", objective = "Receive 6 Energized charges from the Energy Conduits as you ascend to the top of the Arcane Pinnacle.", description = "This is somewhat simple and somewhat not simple. All the way up there are Energy Conduits. Rather like this one right here one might say! Indeed, I do say.\n\nNow for you. You must use my jump pads to ascend the pinnacle, and you must touch all of the conduits you see along the way. When you get to me at the top, you should be all juicy with energy, because really that's the only way to be.\n\nAnd be sure to keep moving or you're likely to be sent for quite a trip!", progress = "No no no, you've got it all wrong. You were supposed to gather Energy from the Conduits before you came up here, remember?\n\nOne more time, with style!", completion = "It is in this moment that most of my apprentices wonder if there was a logical purpose to storing the energy for my portal in those conduits so that it has to be collected in such a fashion.\n\nOf course there's a purpose! I wish to study your behavior... your strategies, your mistakes, your frustrations, your triumphs. Those are the entire point of these trials.\n\nNow, more. More trials! Doesn't that sound exciting?! Of course it does.", rewards = "You will be able to choose one of these rewards:\n\nCharged RobesJuicy Bracers\n\nYou will also receive:\n\nCharged RobesJuicy Bracers"}
MultiLanguageQuestData['en'][14297] = {title = "Pro-liberation", objective = "Use Ironwrought Keys from cultists and dragonkin to free 4 Goblin Workers in Sable Ridge.", description = "I knew these guys would be trouble as soon as we started building this tower. Scoffing our bribes. Stealing our workers.\n\nLabor isn't cheap with all the construction in Azshara. I need those men back!", progress = nil, completion = "Thanks there, pal. Here's your commission.\n\nIf you'll excuse me, I've gotta get these slackers back to work.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14299] = {title = "Xylem's Asylum", objective = "Take the portal to Archmage Xylem's tower and seek out Joanna inside.", description = "Quite marvelous of you! A pleasure to observe. Much to study.\n\nOff you go now, retire to my tower. Joanna will get you situated. I shall open a portal for you.", progress = nil, completion = "Welcome! You seem to have survived the trials relatively unscathed. Good for you, love.\n\nYou look to have come with a purpose in mind as well. A question. Your thoughts are very loud, it's hard for me to not hear them.\n\nGo ahead then, hon. Ask away.", rewards = "You will be able to choose one of these rewards:\n\nJoanna's SashAsylum Shoes\n\nYou will also receive:\n\nAsylum ShoesJoanna's Sash"}
MultiLanguageQuestData['en'][14300] = {title = "The Trial of Fire", objective = "Complete the Trial of Fire by standing in the fire runes without getting hit by flame for 10 consecutive bursts.", description = "The Trial of Fire... oooh... sounds intimidating, doesn't it? No? Hm. Well I kind of thought so. Firsts are first, you touch the fire crystal and the portal to the trial opens.\n\nTo beat this trial, you have to hop around in the fire runes without getting hit by the fire. If you stay unflamed long enough, you win!\n\nThere are little signs to help you - fire hopping to its new rune, fizzles when a rune goes cold. You can figure that stuff out if you want. Or just guess! That's what most people do.", progress = "Um, no. You're not done. Get back in there and get toasty!", completion = "Woo! Good for you! That trial really put a fire under your bottom.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14301] = {title = "Return and Report", objective = "You are to return to Cenarion Researcher Korrah at Ethel Rethor.", description = "It is done! Together we were able to bring down a dangerous adversary.\n\nNeptulon himself shall hear of your exploits here, <class>. Allow me to extend you his thanks...\n\nYou should leave now. This place will not remain safe for long. Soon, the naga will seek vengeance for their priestess.", progress = nil, completion = "Please accept this reward for your heroic accomplishments, &lt;name&gt;.\n\nYou have bought us precious time!", rewards = "You will be able to choose one of these rewards:\n\nBalmy WrapsVest of Flowing WaterCrackling GirdleSpinescale Longbow\n\nYou will also receive:\n\nSpinescale LongbowBalmy WrapsVest of Flowing WaterCrackling Girdle"}
MultiLanguageQuestData['en'][14302] = {title = "Official Assessment", objective = "Cenarion Researcher Korrah wants you to take Korrah's Report to Karnum at Karnum's Grove.\n\nProvided item: \n", description = "You have accomplished much in your efforts against the naga, <name>. But I fear it is not nearly enough....\n\nThis is my official assessment of the naga presence.\n\nI'm confident that my peers in the wildlands will take the necessary action.\n\nBring this to Karnum at the grove in the center of the Cenarion Wildlands to the southeast. He will know what to do.\n\nThank you, <name>. And farewell.", progress = nil, completion = "&lt;Karnum opens and reads Korrah's Report.&gt;\n\nThis is alarming news, indeed, &lt;race&gt; - something we have no shortage of here.\n\nI shall call a council regarding the issue. You will be summoned if you are needed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14303] = {title = "Back to Aggra", objective = "Inform Aggra at the Horde Base Camp on the Lost Isles of all that has transpired.", description = "Return to the Horde Base Camp and let Aggra know that we still live, <name>.\n\nTell her that I am moving on to the Wild Overlook and that we will all meet up on the northwest side of the island. I expect to see you there.\n\nWe will track down the Alliance and slay them to the last!", progress = nil, completion = "&lt;Aggra gives you the eye as if she doesn't quite believe what you are telling her.&gt;\n\nI am not easily impressed, but if what you are telling me is true, then I have never before heard of such a thing.\n\nYou have my thanks, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14304] = {title = "Blood Theory", objective = "Collect 10 Blood-filled Leeches.", description = "The land is not all that has changed in Desolace. Here, the wildlife has responded to their new environment in strange and sometimes exciting ways.\n\nI am particularly interested in the Rejuvenated Thunder Lizards that roam just to the west.\n\nI need a sample of their blood.\n\nYou may begin helping me by using this jar of leeches on a few of them.\n\nOnce they've filled on the blood of those beasts, return them to me.", progress = "Were you able to recover the samples I require?", completion = "This should be enough.\n\nThank you, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14305] = {title = "A Time to Reap", objective = "Collect 10 Aloe Thistles.", description = "No one knows better than the Cenarion Circle that this lush oasis could dry up as quickly as it appeared.\n\nWe must take care not to interfere with the processes taking place here, but to support and preserve them,\n\nA new species of plant, very plentiful in the surrounding region, has appeared since the great change.\n\nCollect samples of these for me, that I might study them and learn what they have to teach us,", progress = "Have you collected the samples I require?", completion = "These are fine specimens, &lt;race&gt;.\n\nI shall commence my studies immediately.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14306] = {title = "Pulling Weeds", objective = "Kill 7 Uprooted Lashers.", description = "With such an abrupt change to the ecology, it is to be expected that some of the flora and fauna don't react as well as we'd hope.\n\nThe uprooted lashers are a troublesome example of this. Roaming the fields to the east and south they are a detriment to the region and must be disposed of.\n\nWhile you're about, please deal with any of these pests that you find.", progress = nil, completion = "On behalf of Desolace herself, I thank you, &lt;race&gt;.\n\nPlease accept our deepest gratitude.", rewards = "You will be able to choose one of these rewards:\n\nLasherspike WristguardsPuncture-Binding SpaulderPhytoresistant Helm\n\nYou will also receive:\n\nLasherspike WristguardsPuncture-Binding SpaulderPhytoresistant Helm"}
MultiLanguageQuestData['en'][14307] = {title = "Stubborn Winds", objective = "Destroy 5 Whirlwind Stormwalkers.", description = "The winds of change are blowing, <race>. Of that there can be no doubt.\n\nThere are many pressing issues vying for our attention and action. Chief among them is the spreading of our growing oasis.\n\nIts growth has surpassed our hopes as well as our understanding, yet now it faces opposition.\n\nTo the west, where the grass meets the sand, whirlwinds prevent its penetration into the desert.\n\nGo and eliminate this hostile obstacle to life!", progress = nil, completion = "You have done well, &lt;class&gt;.\n\nWe will doubtlessly call upon you for assistance with more significant matters in the future.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14308] = {title = "When Science Attacks", objective = "Use the Fireliminator X-21 to extinguish 8 fires and to rescue 6 Research Interns from the inferno at the Secret Lab.\n\nSee Assistant Greely at the Southern Rocketway Terminus if you lose your Fireliminator.", description = "Did you see the explosions on the way in? The Secret Lab is engulfed in flames! Again! If we don't stamp out those flames we're going to hit critical temperatacity and resonate into a meltdown cascade.\n\nHere, I'm entrusting you with a canister of experimental hypercooled pressurized liquigel: The most volatile fire retardant known to science! (Keep that canister away from open flame.) Put out the fires and hose down my interns, then contact me via the squawkbox in central control.", progress = "<Greely's squeaky voice peels through a set of speakers.>\n\nRocketway to Secret Lab! Rocketway to Secret Lab! Come in, Secret Lab...", completion = "Nice work, &lt;name&gt;! Now, we need to decouple the reaction core matrix from the fuel sumps, or that whole place is gonna blow itself to Outland...", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][14309] = {title = "Calming the Kodo", objective = "Use the Kodo Concoction near 5 Enraged Kodos.", description = "As you have by now witnessed, the rapid changes to this region can have both positive and negative effects on the native creatures.\n\nTo the south and east of here, enraged kodo are a constant threat to anyone nearby.\n\nIt's time to put my theory to the test. I've used the rejuvenated thunder lizard's blood in the making of this concoction. I'm hoping it will soothe the kodo when they eat it.\n\nPlace it near an enraged kodo and make sure you do it from a safe distance!", progress = nil, completion = "Wonderful! Karnum will be so pleased!\n\nPlease, accept this as my thanks.", rewards = "You will be able to choose one of these rewards:\n\nKodo-Wrangler CoverDusty LassoThe Tranquilizer\n\nYou will also receive:\n\nKodo-Wrangler CoverDusty LassoThe Tranquilizer"}
MultiLanguageQuestData['en'][14310] = {title = "Segmentation Fault: Core Dumped", objective = "Activate the Reactor Control Console and escort the Azsharite Core back to the Southern Rocketway Terminus. Use the Fireliminator X-21 on the Core if it starts to overheat.", description = "Once we flush the central reactor, I need you to return the core to me. It's 100% refined azsharite crystal, which is both powerful and dangerous. And lovely. Oh precious azsharite, the shaper of worlds to come!\n\nThe giant lever to your left will dump the core and send it to me via the rail system. The core will be superheated, so you'll need to periodically douse it with the Fireliminator on the way here... don't let it reach critical temperature!", progress = "Don't worry about the residual effects of all those burning chemicals in the lab. Hair grows back!", completion = "Whew, the sample is secure. And it's still steaming! Thank you, &lt;name&gt;.\n\nAzsharite is a complex mystery wrapped in a velvety enigma of danger. Grapplehammer insists that we learn more about this strange substance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14311] = {title = "Taking Part", objective = "Use the Cenarion Seeds next to 5 of the Fertile Mounds around the Cenarion Wildlands.", description = "What a glorious time we live in!\n\nThe former wastelands of Desolace are blooming, bursting with life. Imagine, <class>, if all of Azeroth's wastelands awoke in such a fashion! Perhaps someday...\n\nIt's true that there are weighty issues at hand here, but why not take a moment to appreciate the wondrous miracle we are witnessing?\n\nIn fact, why not take part in it? Here are some Cenarion Seeds. Use them at the more fertile spots of the wildlands.\n\nPerfect medicine for lifting a weary soul!", progress = nil, completion = "The rejuvenation is so invigorating! Don't you think?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14312] = {title = "An Introduction Is In Order", objective = "Garren Darkwind at Karnum's Glade wants you to speak to Khan Leh'prah.", description = "I have heard of your exploits here in Desolace, <name>. We are in your debt.\n\nI'm afraid I must involve you in yet another crisis, one more pressing than the rest.\n\nThe landscape is not all that has changed here of late. Old conflicts have made way for new, more dire ones. I should allow our guest to explain further....\n\nKhan Leh'prah is among the last of the Kolkar tribe that once possessed all of eastern Desolace. We found him near death on our borders. Listen to his words.", progress = nil, completion = "Be not afraid, &lt;race&gt;. I mean you no harm.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14313] = {title = "Among Humans Again", objective = "Speak to Krennan Aranas in Duskhaven.", description = "So Krennan's potion did not kill you?  Well, I suppose that means the human inside of you is in control then.\n\nI guess I won't be shooting you after all.  At least not yet.\n\nGo speak to Krennan Aranas and give him the good news.  He's in charge of the house where we keep... your kind.\n\nJust remember, <name>.  I've got my eye on you.  You so much as try anything funny and you'll get a bullet between the eyes.", progress = nil, completion = "It worked!  By the Light, it worked!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14314] = {title = "Breakout!", objective = "Kill the Magram Warden at the Magram Village.", description = "It began with a dream that repeatedly warned me of the danger to come. I saw the demonic legions bearing down upon our kind, overrunning our lands.\n\nThe dream has become real. The Burning Blade and their demon masters have pushed the Magram out of their lands in the south. In turn, the Magram have defeated my people and taken over our homes.\n\nThe fight was ferocious. Only a handful of the Kolkar still live. I would ask that you visit what was once my land in the east, and free them from their prison.", progress = "Have my people been freed, <race>?", completion = "I thank you, &lt;race&gt;.\n\nOur tribe may not have survived without your aid.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14316] = {title = "Cenarion Property", objective = "Collect 7 Cenarion Supply Crates from the Magram Lands.", description = "Since the demons have invaded their lands, the Magram have broken all ties with any outsiders.\n\nThey are untrusting and hostile and have taken to stealing from others instead of providing for themselves.\n\nMany of our needed supplies have gone missing of late and we suspect that the Magram are to blame.\n\nPlease, <name>, go to their lands in the east and search for our belongings.", progress = "Were you able to find our belongings, <name>?", completion = "As we suspected, the Magram have been stealing our supplies.\n\nWe shall guard them more closely.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14318] = {title = "Delicate Negotiations", objective = "Khan Leh'prah wants you to place the Spear of the Kolkar Khan in the Fatherstone and defend it from the Magram until Khan Kammah appears.\n\nSpeak to Khan Leh'prah when you are ready to ride to the battle site.", description = "There is but one way to win the trust and loyalty of the Magram.\n\nIt must be beaten out of them.\n\nThey have suffered many losses in their war against my clan. They now possess an unfamiliar land, where they struggle just to feed themselves.\n\nNow is the time to strike.\n\nSpeak to me when you are ready, then ride in and plant my spear in the Fatherstone. If we can kill enough of them, their Khan will submit to our will.", progress = "What do you want?", completion = "Why is it that you meddle in centaur affairs, &lt;race&gt;?", rewards = "You will be able to choose one of these rewards:\n\nDrape of Centaur DreamsDefiant Spire ShoulderguardStubborn Legguards\n\nYou will also receive:\n\nDrape of Centaur DreamsDefiant Spire ShoulderguardStubborn Legguards"}
MultiLanguageQuestData['en'][14320] = {title = "In Need of Ingredients", objective = "Find the Crate of Mandrake Essence.", description = "Ah, yes.  The effects of the Curse cannot ever be fully cured as far as we know.\n\nWith treatment, however, your mind will remain yours... and not that of a wild animal.\n\nWe are fortunate that the treatment worked on you.  Normally, I can only treat recent infections.\n\nWe'll need to continue your medication if we're to have you reverse the Curse.\n\nI will need mandrake essence to brew another batch of my serum for you.  You will find a crate stashed beneath a shed southwest of town.", progress = nil, completion = "The crate has been smashed and the vials inside of it appear to have been broken.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14321] = {title = "Invasion", objective = "Speak to Gwen Armstead in Duskhaven.", description = "<A long knife with a skull ornament on its hilt sticks out of the militiaman's ribs.  As you look around for clues, you spot a pair of savage-looking warships at the shore.>\n\n<Gilneas is being invaded.  Bring word back to Duskhaven's Mayor, Gwen Armstead.>", progress = nil, completion = "Forsaken!  Quick, &lt;name&gt;!  We must mount a defense.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14322] = {title = "Bad Science! Bad!", objective = "Kill 8 Static-Charged Hippogryphs.", description = "I was trying to domesticate the indigenous hippogryphs here using a series of debilitating electrical shocks, when for some reason they went berserk! Now my test subjects are tearing up this place for no good reason! <class>, go slaughter my failed experiments before they find me.", progress = "Are they dead? Is it safe to go outside again?", completion = "So the world is safe for science again? Excellent! Next time I'll try heated needles or something.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14323] = {title = "Absorbent", objective = "Collect 20 Simmering Water Droplets from the Vile Splashes east of the Ruins of Arkkoran.", description = "One other thing I need. Hot water.\n\nNot easy around here. Not hot springs, no friends to share. One good way though. Have this sponge... it's ultra absorbent! Use it to go soak Vile Splashes at the sandbar eastish.\n\nWith enough, go squeeze them out over near the tower to summon jumbo elemental. He has hot water.", progress = "The Azshari Sea Sponge undulates with living water.", completion = "You've collected all of the simmering water droplets that Ergll requested. Now it's just a matter of summoning the \"jumbo\" elemental.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14324] = {title = "Full of Hot Water", objective = "Obtain a Globe of Boiling Water from a Scalding Water Lord at the Tower of Eldara.", description = "Ergll indicated that you should be able to use the Engorged Azshara Sea Sponge to summon a \"jumbo\" elemental near the Tower of Eldara to the northeast.", progress = "You're back!", completion = "Convenient, no? Who needs hot springs anyway. This is perfect.", rewards = "You will be able to choose one of these rewards:\n\nSpongy VestScalding Gloves\n\nYou will also receive:\n\nScalding GlovesSpongy Vest"}
MultiLanguageQuestData['en'][14325] = {title = "Will Work For Food", objective = "Collect 5 Basilisk Flanks.", description = "<Khan Kammah listens as you explain the demonic threat, and Khan Leh'prah's visions.>\n\nNo one need lecture us about the demons, <race>. It is they who drove our clan from our ancestral lands.\n\nIt is they who forced us to take over the Kolkar wastelands, where we struggle just to exist.\n\nThe war against the Kolkar took a heavy toll on my people. What few of us remain are weary and hungry.\n\nBring food for my people and then we shall discuss the demons.", progress = "Have you brought food for my clan, <race>?", completion = "Very good, &lt;race&gt;.\n\nThis will sustain us for now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14326] = {title = "Meet Me Up Top", objective = "Make your way up top on the upper deck of the Vengeance Wake off the shore of the Lost Isles and speak with Thrall.", description = "I never thought that I would be a prisoner of the Alliance again. I cannot begin to express my gratitude to you... <name>, is it?\n\nI will meet you up top and from there we will deal with them.", progress = nil, completion = "My mission is too critical to let these meddlers continue to dog us. It's up to you and I to put an end to this once and for all!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14327] = {title = "My Word is My Bond", objective = "Khan Kammah wants you to speak to Khan Leh'prah.", description = "It would seem that we have no choice.\n\nAs reluctant as I am to cooperate with the Kolkar, there is wisdom in the words of their Khan.\n\nYou may give him my word that we shall lend our spears to the battle.", progress = nil, completion = "You have done well, &lt;class&gt;.\n\nNow we must convince the Gelkis...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14328] = {title = "Three Princes", objective = "Slay Rhoho, Sherik, and Jorreth.", description = "The Gelkis reside in southwest Desolace. They are just as stubborn as the Magram, and since they have not suffered war and relocation, they are considerably stronger.\n\nHumbling the Gelkis will require an extreme show of force.\n\nKhan Shodo and his three sons rule the clan. Shodo is aging, and suffers from old war wounds. He never leaves the depths of his cave. The strength of his rule lies in his sons.\n\nSlay them, and persuade the Khan to commit to our cause.", progress = nil, completion = "My sons all slain... my clan in ruins....\n\nWere I in my youth, I would tear you limb from limb!\n\nGo now... kill me or leave me to mourn alone, &lt;race&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14329] = {title = "Not So Fast!", objective = "Khan Shodo wants you to kill 10 Maraudine Maulers in the Valley of Spears.\n\nYou are to search their corpses for clues to Kherrah's whereabouts.", description = "<The Khan of the Gelkis clan stares at you with an empty gaze as you detail the demon threat and Leh'prah's visions.>\n\nIt matters not to me what becomes of this land now. I have failed my clan and my forefathers....\n\nThere is but one thing left in this world that might bring my old soul hope, and she's likely dead as well.\n\nMy precious daughter, Kherrah, was taken from me by the Maraudine clan. If you can bring her back to me alive, I shall consider your proposal.", progress = nil, completion = "As you slaughter their enemy, the Gelkis clan cannot help but to acknowledge your prowess.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14330] = {title = "Behind Closed Doors", objective = "You are to find Kherrah somewhere behind the doors to Maraudon.\n\nProvided item: \n", description = "You've discovered the location of Khan Shodo's daughter, Kherrah. She is being held behind the doors to Maraudon!\n\nThe rescue attempt is certain to be risky, but if you seek the Gelkis clan's cooperation, you must free the Khan's daughter.", progress = nil, completion = "Is it safe for me to leave, &lt;race&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14332] = {title = "Time For Change", objective = "Kherrah wants you to speak with Khan Leh'prah.", description = "<Kherrah listens to you as you explain recent events.>\n\nI agree with the words of the Kolkar Khan. The time for ancient grudges is over. It is a shame that it has taken a demonic crisis to unite the tribes.\n\nI shall return to my father and convince him to join your cause. You have my word that he will comply.\n\nReturn to Khan Leh'prah and inform him that the Gelkis will be ready when called upon.", progress = nil, completion = "You have done well, &lt;race&gt;.\n\nAnd not a moment too soon....", rewards = "You will be able to choose one of these rewards:\n\nSilent FootpadsEmissary's ChestpieceWrought Formal Dagger\n\nYou will also receive:\n\nWrought Formal DaggerEmissary's ChestpieceSilent Footpads"}
MultiLanguageQuestData['en'][14333] = {title = "While You're Here", objective = "You are to scour the Valley of Spears to find 6 Defiled Relics.", description = "The Maraudine have raided the Gelkis camps for many years, stealing anything they could get their hands on.\n\nOne of their favorite torments is to take these relics of power which the Gelkis hold sacred, and bring them here to be defiled.\n\nThe Gelkis clan would certainly be grateful if you were to find and destroy these defiled artifacts.", progress = nil, completion = "The destruction of those defiled relics will ease the minds of the Gelkis, and will strengthen their resolve.\n\nYou have done well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14334] = {title = "Blubbergut", objective = "Mai'Lahii wants you to kill Blubbergut.", description = "Ahoy, mon!\n\nYou think you be able ta do something for da village here?\n\nMost whales we can handle fine, but there be a special whale out there that be too big for our spears.\n\nBlubbergut been gettin' bigger an' bigger - eatin' up the fish we use to live on!\n\nGet out there and find the thing, then make him pay for his gluttony!", progress = nil, completion = "Oy, mon! Ya did it!\n\nWe soon be havin' fish to eat, thanks be to you.", rewards = "You will be able to choose one of these rewards:\n\nBlubber-Stained GripsCured Orcascale SpauldersWhalefang PendantOrca-Tooth Ring\n\nYou will also receive:\n\nWhalefang PendantBlubber-Stained GripsCured Orcascale SpauldersOrca-Tooth Ring"}
MultiLanguageQuestData['en'][14335] = {title = "Chipping In", objective = "Kill 5 Drysnap Crawlers and 5 Drysnap Pincers.", description = "As you have no doubt noticed by now, the recent changes to the land have had many side-effects. Some of these are beneficial, while others pose serious problems.\n\nJust south of the village the local lobstrok are emerging from the sea and choking off the road to the village.\n\nPlease, <class>, go and thin the numbers of this pest.", progress = nil, completion = "On behalf of us all at Shadowprey Village, I thank you, &lt;race&gt;.", rewards = "You will be able to choose one of these rewards:\n\nCarapace RobesGhost Walker TreadsCoven Battleaxe\n\nYou will also receive:\n\nCoven BattleaxeCarapace RobesGhost Walker Treads"}
MultiLanguageQuestData['en'][14336] = {title = "Kill or Be Killed", objective = "Speak to Prince Liam Greymane outside of Duskhaven.", description = "The reefs have always protected us from a coastal attack.  The earthquakes must've opened a passage for the Forsaken ships.\n\nQuick, <name>.  Slow down the attackers while I get the rest of the militia ready.\n\nI think I can hear the Prince and some of our men engaging the Forsaken even as we speak.  Speak to Liam and see how you can be of use.\n\nOh... and make sure he doesn't get himself killed.  I'm afraid he might be a little reckless in his current state.", progress = nil, completion = "&lt;name&gt;!!!  You ARE alive!\n\nI thought I was having dreams about the old days when I heard your voice...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14337] = {title = "Shadowprey Village", objective = "Karnum Marshweaver wants you to speak with Mai'Lahii.", description = "Hello again, <class>.\n\nI have received news that Shadowprey Village is in need of some assistance. Our hands are more than full here, so I must call upon you to travel there and be of assistance to them.\n\nThe village lies on the coast to the southwest of here. When you arrive, seek out the one named Mai'Lahii.", progress = nil, completion = "Welcome to Shadowprey Village, &lt;race&gt;.\n\nI was not sure the Cenarion Circle would send anyone.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14338] = {title = "Ghost Walker Post", objective = "Karnum Marshweaver wants you to speak with Maurin Bonesplitter.", description = "Greetings, <class>.\n\nIt is good to see that you still draw breath. The time has come for me to call upon your services.\n\nJust southwest of this glade stands Ghost Walker Post. There you will find a forsaken by the name of Maurin Bonesplitter.\n\nHe may have a solution for one of the problems we face here.\n\nSpeak with him and do what you can to assist him.", progress = nil, completion = "Greetings, &lt;class&gt;.\n\nIt is good that you have finally arrived....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14339] = {title = "Delivery Device", objective = "Maurin Bonesplitter wants you to collect 3 Hollow Kodo Horns from Dying Kodo.", description = "As fate would have it, there's a special deed that needs doing - one that will benefit the Cenarion Circle as well as myself.\n\nYou see, <class>, I am under pressure to create a special... concoction, shall we say. I believe my work to be complete, but I need to have it tested to be certain.\n\nThe target of this test is to be the naga, who threaten this region from the west. Their demise would surely aid the Circle.\n\nFirst though, I need a delivery device. Hollow horns from the dying kodo should do nicely.", progress = "Back so soon, <class>?", completion = "Yes, yes.\n\nThese will do nicely....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14340] = {title = "Dressed to Impress", objective = "Put on your new wizard hat and then speak to the Image of Archmage Xylem just northeast of the Northern Rocketway Exchange.", description = "Every man's got to learn his own lessons I suppose.\n\nHere, take my wizard hat. I have no doubt that he'll take you on as an apprentice if you look the role... you just might have to jump through some hoops first. Tiny flaming hoops, suspended over spikes, with spinning blades on the other side.\n\nYou should be able to find an image of Xylem on top of that hill to the northeast.", progress = "Hello.", completion = "Well look at you, aren't you just a marvel of modern Magery! Quite a fancy hat, I must say.\n\nApprentices. Apprentici? I do think that I might have quite a few already, but I suppose one can never have too many appren..tici.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14341] = {title = "Smeed's Harnesses", objective = "Nataka at Ghost Walker Post wants you to deliver Smeed's Harnesses to Smeed.\n\nProvided item: \n", description = "Pardon me, young <race>.\n\nI'm in need of a little help. I've just finished filling an order for harnesses that must be delivered right away.\n\nI'm a bit old for the trip, especially considering how dangerous things have become lately.\n\nWould you mind?\n\nThey need to go to Smeed, a goblin who lives just southeast of here.", progress = nil, completion = "Ahh, my harnesses!\n\nThanks, friend!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14342] = {title = "Infernal Encroachment", objective = "Felgur Twocuts wants you to destroy 10 Lesser Infernals.", description = "The demons are on the move, <race>!\n\nIf nothing is done, we'll be overrun in a matter of weeks. I've just returned from Mannoroc Coven, where the infernals there are falling from the sky!\n\nWe need to at least buy ourselves some time. Get down there and pick up where I left off!", progress = nil, completion = "Well done, &lt;race&gt;!\n\nThe danger persists, but you have bought us some time.", rewards = "You will be able to choose one of these rewards:\n\nDemonkiller MaskDarkblood DaggerClaw-Scarred Bulwark\n\nYou will also receive:\n\nDarkblood DaggerDemonkiller MaskClaw-Scarred Bulwark"}
MultiLanguageQuestData['en'][14343] = {title = "Maurin's Concoction", objective = "Maurin wants you to deliver Maurin's Concoction to Karnum at Karnum's Grove.\n\nProvided item: \n", description = "<Maurin carefully seals his concoction into the hollow kodo horns.>\n\nHere you are, <class>.\n\nBring these to Karnum. It's up to him how he wants to use them on the naga. \n\nI'll be watching to gauge the effectiveness of my formula!", progress = nil, completion = "I hate to use such unnatural measures, but I fear we simply have no choice....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14344] = {title = "Jugkar's Undoing", objective = "You are to use the Infernal Power Core to take control of Lord Azrethoc at Jugkar's Altar, and use its powers to slay Jugkar Grim'rod.", description = "You recognize this as the essence of a summoned demon.\n\nDangerous and rarely understood energies weave in and out of its surface.\n\nAs you gaze upon it, a vision fills your mind - an image of yourself controlling demonic minions. A rush of excitement flows through you as you imagine wielding such power.\n\nLooking at your surroundings, you wonder how this treasure might be used against this demonic enemy....You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14345] = {title = "Wash Out", objective = "Speak to Sorata Firespinner at the Northern Rocketway Exchange.", description = "Delicious!\n\nAzy always trying to get his hands on magic artifacts. Said he was trying to make friends with that archmage person. Xylem!\n\nXylem has LOTS of apprentices. Takes in all kinds, burns'm out, leaves them wandering all over. High turnover.\n\nLast one was last night. Headed over towards that big goblin tower construction thing, way west. Maybe he'll help you meet Xylem? Maybe Xylem knows where Azy is?\n\nPlay nice!", progress = nil, completion = "Look buddy, I was in your shoes not a week ago. Big powerful Archmage actually takes on apprentices! Who could pass up an opportunity like that?!\n\nSometimes, things really are just too good to be true.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14346] = {title = "Cleansing Our Crevasse", objective = "Karnum Marshweaver wants you to use Maurin's Concoction to kill 10 Slitherblade Invaders, 10 Slitherblade Sirens, and 3 Sea Giants.", description = "As you of course know, <name>, the naga remain a serious threat to the region. The time has come for us to drive them back into the sea!\n\nWhen you are ready, Grimfeather will take you to the crevasse where they are preparing a violent assault. Once there, use Maurin's Concoction to teach them a lesson they shall not soon forget.", progress = "Have you dealt with the naga in our crevasse, <name>?", completion = "Your deeds continue to impress me, &lt;name&gt;.\n\nPlease accept this gift on behalf of the Cenarion Circle.", rewards = "You will be able to choose one of these rewards:\n\nLeggings of the Windy RavineCraggy HandgripsMarshweaver's Wristguards\n\nYou will also receive:\n\nLeggings of the Windy RavineCraggy HandgripsMarshweaver's Wristguards"}
MultiLanguageQuestData['en'][14347] = {title = "Hold the Line", objective = "Kill 10 Forsaken Invaders.", description = "<name>!  I'm still not sure if you're alive or dead... human or worgen...\n\nI'm not even sure if I'm really awake.  But THIS I am sure of...\n\nWe're going to kill a great many of these motherless Forsaken.", progress = nil, completion = "Yes, &lt;name&gt;!  Just like old times...\n\nI'm going to have to work hard at not shooting you, but Krennan explained everything to us.", rewards = "You will be able to choose one of these rewards:\n\nRepeller's BracersGilnean Soldier's Waistband\n\nYou will also receive:\n\nRepeller's BracersGilnean Soldier's Waistband"}
MultiLanguageQuestData['en'][14348] = {title = "You Can't Take 'Em Alone", objective = "Use the Black Gunpowder Kegs to blow up 4 Horrid Abominations.", description = "Look here, <name>.  The big fat ones -- abominations, they're called -- they don't go down easy, so don't tackle them on your own.\n\nBut I have an idea so crazy it might just work.  Or it might get you killed, if we're not careful, I suppose.\n\nThere's barrels of gunpowder beneath the sheds and by the windmills.  Grab them and toss 'em right on the abominations' heads.  I'll take care of the rest with this trusty old blunderbuss.", progress = "They just keep coming, don't they?", completion = "You and me, &lt;name&gt;.  We make a great team...\n\nIt's good to have you back.", rewards = "You will be able to choose one of these rewards:\n\nRefreshing Spring WaterSpice Bread\n\nYou will also receive:\n\nBottle of Dalaran NoirRefreshing Spring WaterSpice Bread"}
MultiLanguageQuestData['en'][14349] = {title = "The Call to Command", objective = "Travel to the Undercity and speak with Lady Sylvanas Windrunner.", description = "The order has come down, <class>. Sylvanas herself has requested that I send my most 'capable' agents back to the Undercity for a highly sensitive tactical operation.\n\nUnfortunately, my most capable agents were killed over three years ago. In their stead I have a collection of brain dead riff-raff.\n\n<Nathanos stares coldly at you.>\n\nTravel to the Undercity at once and report to the Dark Lady. Do not embarrass me, <class>!", progress = nil, completion = "The Grand Crusader sits safely in the Scarlet Bastion while his forces pour into our lands, desecrate our structures and monuments and murder our people.\n\nThe time has come to deal with this pest. You will become the instrument of our reckoning.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14350] = {title = "The Crimson Courier", objective = "Return to Eastern Plaguelands and track down the Crimson Courier. Kill the Courier and recover the Grand Crusader's Command.\n\nTake the command to Nathanos Blightcaller for further instruction.", description = "We cannot attack the Scarlet Crusade's command directly; they are too well defended. But there's more than one way to skin a cat. They'll be nothing without their main force.\n\nThe Deathstalkers have been collecting data on the activity of the Crusade outside of Stratholme. Each day, a report is sent from their central command to Tyr's Hand. This report is the key, <race>! Find the Crimson Courier and recover that report. Bring it to Nathanos.", progress = "Succeed now and you will have almost earned my respect, <class>.", completion = "&lt;Nathanos laughs.&gt;\n\nExcellent! Finally! An opportunity to destroy the Scarlet Oracle!", rewards = "You will receive:\n\nNorthrend Adventuring Supplies"}
MultiLanguageQuestData['en'][14351] = {title = "Battle of Hillsbrad", objective = "Take Darthalia's Sealed Commendation to Bragor Bloodfist in the Undercity.", description = "Because you fought with such valor and perseverance in the Battle of Hillsbrad, I have written this commendation, extolling your heroics in combat for the high command to recognize.\n\nTake this sealed commendation to Bragor Bloodfist in the Undercity.  Go with pride, <class>.", progress = "Why aren't you out on the battlefield, <class>?", completion = "So you're the &lt;class&gt; who tore through the Alliance forces in the Hillsbrad Foothills? I've heard your name already. Word travels fast.\n\nThe Horde can use someone like you if you keep this up, &lt;name&gt;.\n\nWe need to keep our eyes on all threats around us, but with that king leading them, the humans will continue to be a problem. You've confirmed that there's strength enough in the Horde to end that threat in time.", rewards = "You will be able to choose one of these rewards:\n\nSacred Burial TrousersDeadskull ShieldRunic Darkblade\n\nYou will also receive:\n\nBand of the UndercityDeadskull ShieldRunic DarkbladeSacred Burial Trousers"}
MultiLanguageQuestData['en'][14352] = {title = "An Unholy Alliance", objective = "Take the Small Scroll to Bragor Bloodfist in the Undercity.", description = "My Lady,\n\nYou know very well what it is we are offering. The opportunity for you to take the Barrens and the lands beyond is a great one. We simply want your aid in return. By aid we mean nothing more than your giving us the freedom to take action in the area.\n\nPlease, allow us to discuss this further. We have great power and are willing to share with those wise enough to join us. I will remain outside Razorfen Downs for the time being.\n\nBest Regards,\nAmbassador Malcin", progress = "What do you want, <name>? This had better be important.", completion = "I've seen the insignia on this scroll before during my time in Northrend. You say this was on that crone who leads the pigs in Razorfen Kraul?\n\nI'll be damned if I'm going to let the Scourge get a foothold here. The one who wrote this - this Malcin - is one of the Lich King's servants, obviously, and that makes him a target. Your target.\n\nThey're not going to take Kalimdor.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14353] = {title = "An Unholy Alliance", objective = "Bring Ambassador Malcin's Head to Bragor Bloodfist in the Undercity.", description = "Supposedly this Malcin is outside Razorfen Downs. There's no question - he has to die.\n\nMy contacts in Orgrimmar tell me their scouts have found signs of the Plague down there. The quilboar are showing signs of being plagued, too; they're much more powerful. Whatever the Scourge are doing down there needs to end. Now.\n\nFind this Malcin and kill him. Report back here when he's dead.", progress = "Did you find the Ambassador, <name>? Did you kill him?\n\nI will not have the Scourge gain a foothold in Kalimdor. We've fought too hard to allow them easy access to our cities.\n\nAt least their crone still numbers among the living. She might be stupid enough to allow the Scourge in her home, but she must have sense enough to know she'd lose everything if she took the 'power' they offer.", completion = "Good work, &lt;class&gt;!\n\nYou've done the Horde proud by stopping the Scourge from setting down roots on our soil. An act like that deserves a reward, and the Forsaken have enough lying around that I'm sure they can spare a few things.\n\nWe may not know everything they've done in the Downs, but we'll find out. They can't slink around in the dark forever.", rewards = "You will be able to choose one of these rewards:\n\nSkullbreakerNail SpitterZealot's Robe\n\nYou will also receive:\n\nSkullbreakerNail SpitterZealot's Robe"}
MultiLanguageQuestData['en'][14354] = {title = "Elune's Gifts", objective = "Visit Elune's Relics in Sargeron.", description = "Simply intolerable!\n\nSatyrs of all things, desecrating our sacred lands...\n\nTheir days are numbered, <race>. I can assure you of that. As soon as we have the numbers, I shall lead a charge that will rid this land of the wicked creatures.\n\nFor now, though, perhaps you could put my mind at ease?\n\nTravel just east of here to Sargeron and scour the ruins. Find the relics of Elune and ensure that they are in good condition.\n\nI'll pay you well for this favor.", progress = nil, completion = "The relics are intact! Well, indeed, that is something.\n\nYou have put my mind at ease, &lt;race&gt;. Please accept this as my gift to you.", rewards = "You will be able to choose one of these rewards:\n\nGloves of NurtureShoulderguards of ProtectionChoker of RenewalDemonslayer's Signet\n\nYou will also receive:\n\nChoker of RenewalGloves of NurtureShoulderguards of ProtectionDemonslayer's Signet"}
MultiLanguageQuestData['en'][14355] = {title = "Into The Scarlet Monastery", objective = "Kill High Inquisitor Whitemane, Scarlet Commander Mograine, Herod, the Scarlet Champion and Houndmaster Loksey and then report back to Bragor Bloodfist in the Undercity.", description = "One of my duties while I'm stationed here is to help the Forsaken take care of their borders, and that, <class>, is exactly what you're going to do for me.\n\nI might live and breathe, but the Scarlet Crusade will cut down my people as quickly as they will one of the undead. They're a problem here, a big one, and you're going to do something about it.\n\nGo to the Monastery and slay High Inquisitor Whitemane and her lieutenants.", progress = nil, completion = "I'm sure Sylvanas will be glad to have that problem taken care of, &lt;name&gt;. The task I gave you wasn't easy, but here you stand, victorious. That commands respect, and what you've done won't be forgotten.", rewards = "You will be able to choose one of these rewards:\n\nSword of OmenProphetic CaneDragon's Blood Necklace\n\nYou will also receive:\n\nSword of OmenProphetic CaneDragon's Blood Necklace"}
MultiLanguageQuestData['en'][14356] = {title = "The Power to Destroy...", objective = "Bring the books Spells of Shadow and Incantations from the Nether to Bragor Bloodfist in Undercity.", description = "Listen up, <class>.\n\nYou may not know this, but Orgrimmar's got a problem. Deep in Ragefire Chasm, a sect of the Shadow Council called the Searing Blade performs their sinister work. They're mainly orcs, and I can't trust sensitive information in the hands of the grunts there. That's where you come in.\n\nThey should have two books in their possession. I want them kept out of the hands of the Searing Blade and the Forsaken alike. Bring them to me directly.", progress = "Did you secure the books? They need to be kept out of the wrong hands.", completion = "Good, &lt;class&gt;. You've done well. I'll keep these safe from prying eyes; the last thing we need is a strong Shadow Council rising up again.\n\nCheck back with me in the future; there's always something that needs doing around here, apparently, and I might need another able body.", rewards = "You will be able to choose one of these rewards:\n\nGhastly TrousersDredgemire LeggingsGargoyle Leggings\n\nYou will also receive:\n\nGhastly TrousersDredgemire LeggingsGargoyle Leggings"}
MultiLanguageQuestData['en'][14357] = {title = "To the Hilt!", objective = "Collect 20 Satyr Sabers from the weapon racks and various satyrs in the region.", description = "The handmaiden of Elune! It's even more glorious than the stories tell.\n\nThe legends surrounding this relic come to your mind as you draw near it:\n\nIn ancient time, after battle, the enemies' weapons were to be cast upon the basin in exchange for a divine gift of some sort.\n\nAs you ponder this ritual, the glint of steel catches your eye from a nearby weapon rack....", progress = "The statue stands expectantly.", completion = "With the ritual completed, you are awarded a divine gift.\n\nYou can't help but to feel a great sense of honor as you receive one of Elune's boons.", rewards = "You will be able to choose one of these rewards:\n\nSandals of RitualGilt CuirassProfound Girdle\n\nYou will also receive:\n\nSandals of RitualGilt CuirassProfound Girdle"}
MultiLanguageQuestData['en'][14358] = {title = "Ten Pounds of Flesh", objective = "Collect 10 pieces of Satyr Flesh from the various satyrs in Sargeron.", description = "According to ancient legend, this ancient brazier was placed here for the performing of sacrifices.\n\nFrom what little you remember of the stories, a blessing is bestowed upon the being who places the flesh of Elune's enemies on the brazier's burning embers.\n\nLooking around, you determine that the satyrs who now possess this region would likely qualify.", progress = "The brazier silently awaits an offering.", completion = "The divine brazier graciously endows you with a blessing.", rewards = "You will learn:\n\nDivine Endowment\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][14359] = {title = "Blessings From Above", objective = "You are to collect 10 pieces of Satyr Flesh from the various Satyrs in Sargeron, and place them on Elune's Brazier.", description = "You feel a deep connection to the distant past having partaken of the ancient blessing granted by this relic.\n\nYou determine to make as much as you can of this divine gift.", progress = "The brazier silently awaits an offering.", completion = "The divine brazier graciously endows you with a blessing.", rewards = "You will learn:\n\nDivine Endowment"}
MultiLanguageQuestData['en'][14360] = {title = "Nothing a Couple of Melons Won't Fix", objective = "You must gather 8 Melonfruit and squeeze their juices into the Cup of Elune at Sargeron.", description = "The markings on the Sargeron ruins, combined with what you've gleaned from Furien's text make one thing clear:\n\nThere is something special about the old fountain in the Sanctuary of Elune.\n\nIt would seem that one could expect special power from washing their face in the fountain. First, of course, there would need to be something in the ancient fountain with which to wash.\n\nPondering this problem, you spot a melonfruit at the base of a nearby tree....You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14361] = {title = "Peace of Mind", objective = "Kill Kohor.", description = "We are a forward post, charged with monitoring potential adversaries. Once the Alliance launches its Desolace campaign, our work here will ensure that there are no surprises.\n\nRecently, one of our scouts was caught and sacrificed by the Burning Blade at their stronghold to the west. Since then, we've been assaulted with threats and taunts from a Burning Blade wretch named Kohor.\n\nTheir days here are numbered, but I will pay handsomely for that one to be silenced now!", progress = nil, completion = "It is done.\n\nCaptain Pentigast should be able to sleep in peace now that Kohor's threats have been silenced.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14362] = {title = "Ears Are Burning", objective = "Collect 25 Burning Blade Ears.", description = "Captain Pentigast has made no secret of his disdain for the Burning Blade at Thunder Axe Fortress.\n\nSurely, proof of their demise would be of value to him.", progress = "What have you there, <class>?", completion = "Ears of the Burning Blade?\n\n&lt;Captain Pentigast smiles.&gt;\n\nWell done, &lt;class&gt;. This is just a shadow of what will soon become of that vile cult!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14363] = {title = "You'll Know It When You See It", objective = "Find the Ancient Summoning Ritual in Thunder Axe Fortress.", description = "With his dying breath, Kohor mentioned the summoning of a demon that could threaten the entire region.\n\nHe may have been bluffing, but that's not a chance worth taking.\n\nThis cannot wait for the Alliance's invasion of Desolace to take shape. You must scour Thunder Axe Fortress for clues and bring an end to this potential threat.", progress = "The Burning Blade must not be allowed to succeed with their plan!", completion = "It is most fortunate that you took the time to search for this.\n\nNo one would have expected the Burning Blade to be in possession of something so powerful!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14364] = {title = "Putting Their Heads Together", objective = "Collect 100 Bleached Skulls from Thunder Axe Fortress, then place them at the Burning Blade Summoning Circle, then kill Nazargen.", description = "So it's true....\n\nThe parchment you discovered in Thunder Axe Fortress details a powerful summoning ritual. One stronger than the Burning Blade have ever been known to possess.\n\nClearly, this rite must be stopped at all costs!\n\nPerhaps if this demon were summoned forth prematurely the crisis could be averted.", progress = nil, completion = "You diverted what would have been a serious crisis, &lt;class&gt;.\n\nIf that summoning was delayed just a bit longer, the demon would have become far too powerful for our small forces here to contend with.\n\nPlease accept this gift as our thanks for your service.", rewards = "You will be able to choose one of these rewards:\n\nGrounding ChokerRing of Vigorous InterruptionSkull-Scorched Cloak\n\nYou will also receive:\n\nRing of Vigorous InterruptionGrounding ChokerSkull-Scorched Cloak"}
MultiLanguageQuestData['en'][14365] = {title = "Ethel Rethor", objective = "Corporal Melkins wants you to speak to Korrah at Ethel Rethor.", description = "We have recently received a plea for help from a researcher of the Cenarion Circle.\n\nWe have no one we can spare to send, so I ask that you pay her a visit on our behalf.\n\nKorrah is posted near the ruined tower of Ethel Rethor, on the coast to the west.", progress = nil, completion = "It is good that you have come.\n\nThere is grave danger looming here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14366] = {title = "Holding Steady", objective = "Speak to Gwen Armstead in Duskhaven.", description = "We can take it from here, <name>.  Check in with Mayor Armstead.\n\nThese are only a small part of the Forsaken's forces.  If we don't move quickly we're going to have bigger problems on our hands.\n\nSee what you can do to engage the Forsaken army at their landing location.", progress = nil, completion = "Great news, &lt;name&gt;.  I've sent the remaining militia to the shore to meet the Forsaken force head on.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14367] = {title = "The Allens' Storm Cellar", objective = "Speak to Lord Godfrey inside the storm cellar of the Allen Farmstead in Gilneas.", description = "Lord Godfrey is leading the attack near the Forsaken's landing area.  See what you can do to help us keep the Forsaken back.\n\nI've been told Godfrey has commandeered the storm cellar in the Allen Farmstead, far to the west.  Seek him there.", progress = nil, completion = "The Forsaken are here in full strength, &lt;name&gt;.  We barely have enough men to hold them back.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14368] = {title = "Save the Children!", objective = "Rescue Cynthia, Ashley and James in the Hammond Farmstead.", description = "The military will not allow me outside the cellar, but my children are still in my farm!  Please, you must go find them.\n\nThe Forsaken have no regard for innocent life -- my kids are in great danger!\n\nTheir names are Cynthia, Ashley and James.  If you find them, bring them back here.  I'll be forever in your debt.", progress = nil, completion = "My children are safe!  You've done a wonderful thing, &lt;name&gt;.  I don't know how to thank you!", rewards = "You will be able to choose one of these rewards:\n\nCaregiver's LeggingsGloves of Protection\n\nYou will also receive:\n\nCaregiver's LeggingsGloves of Protection"}
MultiLanguageQuestData['en'][14369] = {title = "Unleash the Beast", objective = "Kill 8 Forsaken Footsoldiers or Sailors.", description = "I'm not going to lie, <name>.  I don't like the idea of having worgen among our ranks.\n\nWho knows how long 'til Krennan's concoction wears off and you're trying to chomp one of our heads off.\n\nUntil that time, however, we can make ample use of your ferocity.\n\nI want you to go out in the battlefield and kill as many of those Forsaken as you can, in as brutal a way as you can.\n\nWe're going to put the fear of the worgen in them, <name>.", progress = nil, completion = "Not bad, &lt;name&gt;.  It's a good thing you're on our side.", rewards = "You will be able to choose one of these rewards:\n\nGilded LeggingsGodfrey's Dagger\n\nYou will also receive:\n\nGodfrey's DaggerGilded Leggings"}
MultiLanguageQuestData['en'][14370] = {title = "Mysterious Azsharite", objective = "Collect 5 Azsharite Samples from the nearby cliffs.", description = "Azsharite! This mysterious crystalline substance has been used to forge weapons of fel power, but in our hands, we've discovered that it's capable of focusing enormous amounts of energy. It may be the biggest goblin discovery since kaja'mite.\n\nBut what is it? Where does it come from? Why is it located only here? Science demands an answer! I need more samples to study. Search out Azsharite deposits all along the nearby cliffs.", progress = "Have you got more samples? Careless adventurers have been looting this stuff for years - they don't know how precious it is!", completion = "Ah, excellent. Some of these samples look fresh. I'm going to be up to my neck in this stuff trying to solve this mystery!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14371] = {title = "A Gigantic Snack", objective = "Collect 8 Mutilated Mistwing Carcasses from Mistwing Cliffdwellers.", description = "While you're here running around the cliffs, perhaps you can help me with another line of investigation. The giants who walk these cliffs have been here since these mountains formed. Maybe they know where the Azsharite comes from? It's in our best interest to befriend these giants and find out.\n\nGather up a gigantic meal for me as a peace offering! Kill the mistwing cliffdwellers that have been such a nuisance to our studies and collect their carcasses for me.", progress = "I probably should've warned you that mistwing chimaeras can shoot lightning.", completion = "Phew! The stench! Well, hopefully that massive heap of carcasses smells more appetizing to a giant.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14372] = {title = "Thargad's Camp", objective = "Karnum Marshweaver wants you to speak to Thargad.", description = "It pleases me to see that you still draw breath, <class>. I have been sent word that the demon activity in the south has been intensifying.\n\nThere is a camp on the borderlands there that is in danger of being cut off if the demons move northward.\n\nPerhaps you could lend them a hand?\n\nI know the leader of the camp there is Thargad. He will be able to direct you wisely.\n\nThank you, friend. Be well.", progress = nil, completion = "Demons?\n\nOh, there be lots I can tell yeh 'bout demons!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14373] = {title = "Infernal Encroachment", objective = "Destroy 10 Lesser Infernals.", description = "Listen up, now. An' lookie here.\n\n<Thargad points off to the east.>\n\nYeh see them big green glowin' balls that be fallin' from the sky?\n\nThose be a nasty buncha demons roamin' the lands unchecked. Well, almost unchecked... I've been keepin' 'em on their toes, givin' 'em sumthin' ta think about.\n\nHow 'bout you get over there an' pick up where I left off?", progress = nil, completion = "Well, lad!\n\nDon't hesitate to knock a few more down for good measure!", rewards = "You will be able to choose one of these rewards:\n\nDemonkiller MaskDarkblood DaggerClaw-Scarred Bulwark\n\nYou will also receive:\n\nDarkblood DaggerDemonkiller MaskClaw-Scarred Bulwark"}
MultiLanguageQuestData['en'][14374] = {title = "Portals of the Legion", objective = "Banish 6 Portals at Mannoroc Coven.", description = "Here it is - the Hand of Iruxos.\n\nGot it from one o' them Burning Blade leaders myself.\n\nPowerful thing! See, yeh use it on demon portals and they just disappear! Spooky magic, but these be desperate times...\n\nThe demons keep comin' at this rate, and my camp will get overrun before ya know it.\n\nHere ya go, now. Get on with it.", progress = nil, completion = "Aye, that'll buy us some time, &lt;class&gt;.\n\nThank yeh.", rewards = "You will be able to choose one of these rewards:\n\nBracer of PortalsSpaulders of SealingBinding Staff\n\nYou will also receive:\n\nBinding StaffBracer of PortalsSpaulders of Sealing"}
MultiLanguageQuestData['en'][14375] = {title = "Last Chance at Humanity", objective = "I need you to pull through, <name>.  This dosage is strong enough to kill a horse.\n\nBut I know you.  I know what you're made of.  You will be fine.\n\nTrust me.  I know what you're going through.\n\nNow drink up and close your eyes.", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nForcecast Worgen Intro Completion\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][14376] = {title = "Jugkar's Undoing", objective = "You are to use the Infernal Power Core to take control of Lord Azrethoc at Jugkar's Altar, and use its powers to slay Jugkar Grim'rod.", description = "You recognize this as the essence of a summoned demon.\n\nDangerous and rarely understood energies weave in and out of its surface.\n\nAs you gaze upon it, a vision fills your mind - an image of yourself controlling demonic minions. A rush of excitement flows through you as you imagine wielding such power.\n\nLooking at your surroundings, you wonder how this treasure might be used against this demonic enemy....", progress = nil, completion = "You should be proud of how you manipulated the enemy's power and used it against them.\n\nYou've dealt the demons of Mannoroc a severe blow....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14377] = {title = "Befriending Giants", objective = "Talk to Gormungan outside of the Southern Rocketway Terminus and discover the secret of azsharite.", description = "A cursory study of the azsharite you brought me reveals that it's not biological in nature, nor is it naturally formed. There's another creature in Azshara with similar properties: the cliff giants that lumber around these cliffs.\n\nOne of the giants seems willing to help our research along. Take the meat you collected to Gormungan, the giant standing just west of here. Befriend him, then grill him - find out if he knows the secret of azsharite!", progress = nil, completion = "Speak slower - what are you saying? Am I hearing you right? Those formations of azsharite are actually where the giants have - oh my. Groady!! Let's not tell Dr. Grapplehammer, he's made this stuff his life's work.\n\nWell, at least now we know where azsharite comes from, and why it's so rare. We've got to figure out a way to speed up, uh, \"production!\"", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14378] = {title = "Hunting Brendol", objective = "Recover Brendol's Satchel.", description = "I'm too busy collectin' artifacts to busy myself with much else, but there is a bit of an issue here I wouldn't mind sortin' out.\n\nThere's a forsaken apothecary who's been pokin' around these parts for a while now. Normally, I'd ignore him, but three times now he's snuck into my camp and pilfered my supplies.... enough's enough!\n\nFind the thief and bring me whatever's left o' my things!", progress = "Well, <class>? Did yeh find the cretin?", completion = "Justice is done!\n\nNow let's have a peek at what's left of my goods....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14379] = {title = "Rock Lobstrock!", objective = "Get 7 Tender Lobstrock Tails.", description = "Thargad works practically nonstop chasing after ancient Titan relics. He stays so busy that if it weren't for me, he'd probably forget to eat!\n\nSpeaking of eating, I'd like to prepare him something special - perhaps you could help me out?\n\nLobstrock roam all over the coast to the west. I'd never last in a fight with them myself, but I could make a great meal if you were to bring me some of their tails!", progress = "Were you able to collect some lobstrock tails, <race>?", completion = "Ohhh, these will do nicely!\n\nThargad will be so surprised!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14380] = {title = "An Impactful Discovery", objective = "Take the Mysterious Concoction to Karnum at Karnum's Glade.\n\nProvided item: \n", description = "<Thargad rummages through the satchel and pulls out a curious object.>\n\nWell now, this is odd... it's a hollow kodo horn with some sort of potion inside.\n\n<Thargad sniffs the potion.>\n\nWHEW! Definitely not any kind of healthy elixir. This mess is meant for one thing... killin'.\n\nHow 'bout yeh run it back up to Karnum and see if there's anything he can do with it...", progress = nil, completion = "&lt;Karnum examines the concoction.&gt;\n\nYes, &lt;class&gt;. Not only do I know what this is, I know just how you should use it....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14381] = {title = "Cleansing Our Crevasse", objective = "Use Maurin's Concoction to kill 10 Slitherblade Invaders, 10 Slitherblade Sirens, and 3 Sea Giants.", description = "I recognize this foul creation. It's a terrible disease that kills almost instantly, and in a most violent manner. Loathe as I am to employ such devices, I fear we have no choice here.\n\nAs you of course know, the naga remain a serious threat to the region. The time has come for us to drive them back into the sea!\n\nWhen you are ready, Grimfeather will take you to the crevasse where they are preparing a violent assault.\n\nUse the concoction on the naga and their allies to make Desolace safe!", progress = nil, completion = "Your deeds continue to impress me, &lt;name&gt;.\n\nPlease accept this gift on behalf of the Cenarion Circle.", rewards = "You will be able to choose one of these rewards:\n\nLeggings of the Windy RavineCraggy HandgripsMarshweaver's Wristguards\n\nYou will also receive:\n\nLeggings of the Windy RavineCraggy HandgripsMarshweaver's Wristguards"}
MultiLanguageQuestData['en'][14382] = {title = "Two By Sea", objective = "Use the Forsaken Catapults to board the Forsaken ships and slay Captain Morris and Captain Anson.", description = "The Forsaken catapults are kicking the snot out of us, <name>.  And even if we do take care of them, they've two ships with rows of cannons at the ready.\n\nI've a plan to kill two birds with one stone.  You're the stone in this plan.\n\nTake out the machinists manning the catapults.  After this, use the catapults to launch yourself aboard the Forsaken ships.\n\nIf your aim isn't terrible, you should be able to land safely.  Once onboard, go below decks and take care of each ship's captain.  Good luck, <class>.", progress = nil, completion = "Well done, &lt;name&gt;.  You might be a bloody beast, but you're our beast.", rewards = "You will be able to choose one of these rewards:\n\n\"Flying\" Worgen RobesGloves of the Two Birds\n\nYou will also receive:\n\nGloves of the Two Birds\"Flying\" Worgen Robes"}
MultiLanguageQuestData['en'][14383] = {title = "The Terrible Tinkers of the Ruined Reaches", objective = "Slay Bingham Gadgetspring in the Ruined Reaches, along with 4 Netgun Gnomes and 6 Zapper Gnomes.", description = "Scoundrels! Infidels! Ever since I started my operation here in Azshara the Gadgetspring family has hampered my studies and sabotaged my research. And now a mob of middling, second-rate tinkers have rallied to their aid! I have pressing business to attend to: see to it that those gnomes are finished for good.\n\nHead to the Ruined Reaches on the coast, south of my Secret Lab, and start rolling some of their disproportionately enormous heads for me.", progress = "I trust you've dug a significant number of tiny graves along the coast, yes?", completion = "Oh - marvelous. Tell me more. And that precocious young Gadgetspring? Dead as well? Ah, wonderful. My work here is important but at times I do miss the carnage of demolishing my enemies on a more personal level. Here, perhaps you can make use of some of my discarded equipment.", rewards = "You will be able to choose one of these rewards:\n\nHobart's Spare HubcapSpring Gadget\n\nYou will also receive:\n\nHobart's Spare HubcapSpring Gadget"}
MultiLanguageQuestData['en'][14384] = {title = "Rerouted!", objective = "Officer Jankie wants you to ride her mount to Nijel's Point and speak to Corporal Melkins.", description = "Halt!\n\nOn behalf of the Nijel's Point Guard, I am under orders to send all able-bodied allies to report directly to Corporal Melkins.\n\nI am not authorized to offer any other information.\n\nWhat I can offer is transportation. You are free to use my mount. It will deliver you directly.\n\nDismissed.", progress = nil, completion = "Welcome to Nijel's Point, &lt;race&gt;.\n\nNow, let's see about getting you briefed on our situation here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14385] = {title = "Azsharite Experiment Number One", objective = "Grab a giant-sized laxative from the gnomish tower in the Ruined Reaches. Try to feed the laxative to Gormungan the giant.", description = "Well, I can think of one surefire way to send a giant running to the bathroom, but you're not going to like it. What we need is a ... massive ... laxative. Oh hey! Would you believe the gnomes have something of the sort? That can't be a coincidence. I wonder what they're trying to push through over there?\n\nOur intelligence reports that the laxative was delivered to Gadgetspring's tower, down on the shoreline south of the Secret Lab. Retrieve that laxative and feed it to Gormungan!", progress = "Once you have the laxative, try to feed it to Gormungan. And maybe give him a magazine or something. Do it for science!", completion = "So it was a no-go? Literally? Well, Grapplehammer won't take no for an answer. We'll have to try something else.\n\nMaybe I'll have my interns smuggle this laxative into the night elf encampment. That'll be good for a laugh, at least.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14386] = {title = "Leader of the Pack", objective = "Use the Mastiff Whistle to help you slay Dark Ranger Thyala.", description = "Excellent work so far, <name>.  Our scouts have identified the leader of the Forsaken ground assault.\n\nOne of Sylvanas' handpicked dark rangers is overseeing the battlefront from the Walden house near the shore.  Take this whistle and use it when you're close to her.\n\nI'll have my men let loose our attack mastiffs to take her down.  Be careful, <name>.  You don't want to engage her alone.", progress = nil, completion = "You did it, &lt;name&gt;.  That should take the wind out of their sails.", rewards = "You will be able to choose one of these rewards:\n\nLeader's BootsDark Ranger's Vest\n\nYou will also receive:\n\nDark Ranger's VestLeader's Boots"}
MultiLanguageQuestData['en'][14387] = {title = "Lay of the Land", objective = "Captain Pentigast wants you to speak to Vahlarriel in Nijel's Point.", description = "Yes, yes. Welcome to Desolace, <race>.\n\nSorry we had to be so insistent, but we're a small outpost, and there are big problems in this region - most of them quite urgent.\n\nBottom line: We need all the help we can muster.\n\nTo start with, our friend Vahlarriel over there has been getting pretty antsy, insisting that we send a contingent to visit the ruins to the east.\n\nWhy don't you go introduce yourself....", progress = nil, completion = "A pleasure to meet you, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14388] = {title = "Azsharite Experiment Number Two", objective = "Speak with Assistant Greely to be shrunken down to rat-size. Mount a Rocketway Rat and use it to terrify Gormungan the giant.", description = "Okay, new plan. We'll SCARE it out of 'em! In my experience most large creatures are terrified of tiny ones - like rats. Hmm. This place is crawling with rats, but how do we coax them over to the giant?\n\nHey! You don't mind having your cellular matrix broken down and reassembled do you? It's only painful while it's happening. I can shrink you down to rat-sized and you can ride one of these brutes over there like a horse. It's so crazy it's got to work! Speak with me when you're ready for shrinkage...", progress = "Hey <name>, you look shaken up. Did you scare the giant into going to the bathroom? Or yourself?", completion = "So scaring him didn't work, either? Double-nertz! I'll have to break the news to Grapplehammer: Azsharite's going to remain the rarest substance on the planet. We'll have to use it sparingly.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14389] = {title = "Wasn't It Obvious?", objective = "Use the portal behind Joanna at Xylem's tower to find Anara the Spirit Healer and--hopefully--Azuregos.", description = "Azuregos! Yes, of course. Troubled old dragon, but lovely heart. I don't think all the years of vagabonds assaulting him have done him much good. He's a mite strange these days.\n\nNot long ago, when returning yet again to our local Spirit Healer, Anara, I couldn't help but notice that her and Azuregos seemed to be hitting it off. I imagine he's still keeping her company.\n\nThe portal behind me is probably the quickest way to reach her. It might sting a little though.", progress = nil, completion = "Azuregos! At last you've found him!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14390] = {title = "Easy is Boring", objective = "Convince Azuregos to return to the world of the living and rendezvous with Kalecgos.", description = "After a long search with some questionable turns, you've finally found Azuregos.\n\nNow it's just a matter of convincing him to meet up with Kalecgos and put an end to the threat of the black dragonflight in Azshara.", progress = "<Azuregos glares at you.>", completion = "Azuregos has agreed to rendezvous with Kalecgos. Success!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14391] = {title = "Turning the Tables", objective = "Speak to Anara to return to the world of the living, then meet with Kalecgos at the Northern Rocketway Terminus.", description = "Azuregos and Kalecgos are due to meet up at the Northern Rocketway Terminus. You should meet with them there to make sure that Kalecgos doesn't require any additional help.\n\nShould you prefer to not be dead, Anara will likely be able to help.", progress = nil, completion = "Great to see you again! Thank you for finding Azuregos and sending him to me.\n\nI do feel I owe you an apology - I may have undersold how difficult it would be to accomplish the task I gave you. You performed quite admirably, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14392] = {title = "Farewell, Minnow", objective = "Speak to Sorata Firespinner in Bilgewater Harbor.", description = "Thank you, little one.\n\nSometimes it's easy to get lost in the throes of love and lose sight of things, even as a dragon. I plan to rededicate myself entirely to making sure Kalec never steps up to take Malygos' place. It's the most noble cause I can think of.\n\nYou should head back to the harbor. I believe someone's waiting for you there.\n\nTry not to get squashed or eaten by anything.", progress = nil, completion = "Hey there... again.\n\nLook, I gave you my hat. It was a gift. I thought you'd make some use of it. More specifically though, I thought you'd get it the heck away from me.\n\nCan you imagine my surprise when Xylem comes by himself to give it back to me? \"Want to be more like my other apprentices, Sorata? Give your hat another try.\"  Not one of my proudest moments.\n\nSo what... you just tossed it aside for him to find? No. I don't think so. You're going to take this hat and you're going to like it. Really.", rewards = "You will receive:\n\nFaded Wizard Hat"}
MultiLanguageQuestData['en'][14393] = {title = "Into the Fray!", objective = "Khan Leh'prah wants you to defeat 15 Burning Blade Warlocks, 3 Doomguard Invaders, and Priestess Than'darissa.\n\nSpeak to Khan Leh'prah to ride into battle.", description = "For untold generations, the centaur clans have fought against one another, but no more.\n\nBecause of your deeds, we stand here together fighting a common foe. We shall win our ancestral lands back from these demons, or we shall die as brothers.\n\nWhat of you, <name>?\n\nYou have earned the right to fight alongside us. I have a group of my best centaurs for you to lead into battle.\n\nWill you take up the spear?", progress = nil, completion = "Well done, &lt;name&gt;!\n\nLet us finish this!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14394] = {title = "Death to Agogridon", objective = "Defeat Agogridon", description = "Our goal is within sight, <name>!\n\nWe can break the will of this demon army by bringing down the one who leads them. If we can succeed, Desolace will be ours!\n\nWhen you are ready, lead a group of centaurs through the pass to the south, into Shadowbreak Ravine. Find where Agogridon hides!\n\nI will gather the other khans and meet you there to face him in battle.", progress = nil, completion = "Agogridon is no more.\n\nThe demons shall never again take hold in our lands!", rewards = "You will be able to choose one of these rewards:\n\nCutlass of AgogridonSoulstar MaceKolkar Cleaver\n\nYou will also receive:\n\nCutlass of AgogridonSoulstar MaceKolkar Cleaver"}
MultiLanguageQuestData['en'][14395] = {title = "Gasping for Breath", objective = "Rescue 4 Drowning Watchmen.", description = "<name>!  I was on my way when it happened.\n\nNo time to waste.  A good half of the town watch was in the area that collapsed.  Get in there and save as many as you can.\n\nMake sure to get them out of the water and onto shore.  I'll make sure they get any aid they need.", progress = "There aren't many of us left, <name>.  We have to look out for those remaining Gilneans.", completion = "You did what you could, &lt;name&gt;.  With any luck a few others will find their way to shore.", rewards = "You will be able to choose one of these rewards:\n\nMinor Healing PotionMinor Mana Potion\n\nYou will also receive:\n\nMinor Healing PotionMinor Mana Potion"}
MultiLanguageQuestData['en'][14396] = {title = "As the Land Shatters", objective = "Speak to Prince Liam Greymane at the Allen Farmstead.", description = "What in the world was that, <name>?\n\nThose were not cannons or catapults, that is for sure.\n\nGo outside and see what is going on.", progress = nil, completion = "The ocean, &lt;name&gt;.  It swallowed everything... the land... the Forsaken... our men!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14397] = {title = "Evacuation", objective = "Speak to Gwen Armstead in Duskhaven.", description = "We've escaped death through dumb luck, <name>.  But luck is running out.\n\nThe coast is becoming flooded even as we speak.  And from the look of it, the landmass beneath us hasn't quite settled yet.\n\nI hate to say this, but we have to leave.  Curses, <name>.... I cannot lose my homeland twice in one lifetime.  Yet these earthquakes are not an enemy we can defeat.\n\nTell Gwen Armstead to start the evacuation.", progress = nil, completion = "Liam is right.  We must get everyone to higher ground.\n\nYou must help me spread the word while I manage the logistics of the evacuation.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14398] = {title = "Grandma Wahl", objective = "Find Grandma Wahl at the Wahl Cottage.", description = "It's not going to be easy to get Grandma Wahl to come with us.  You must do whatever you can to convince her, though.\n\nYou'll find her at the Wahl Cottage.  Please, <name>.  Do not lose your patience with her.  Her mind is old and she's not entirely lucid.", progress = nil, completion = "A visitor!  Are you staying for tea, sweetheart?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14399] = {title = "Grandma's Lost It Alright", objective = "Find the Linen-Wrapped Book.", description = "Leave?  Now?\n\nWell, if I must, then I must.  But will you be a sweetheart and find something for me?\n\nI've lost my favorite book and won't leave without it.\n\n<After you explain the gravity of the situation, Grandma Wahl shakes her head condescendingly.>\n\nDear, just find the book will you?", progress = "How goes it, dear?  Will you be staying for tea?", completion = "Why thank you, &lt;name&gt;.  I hope you didn't peek!\n\nWhere are your manners, dear?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14400] = {title = "I Can't Wear This", objective = "Get Grandma's Good Clothes.", description = "What was it you wanted again?\n\nOh, right.  The evacuation orders.\n\nWell I can't be expected to go out in public like this, can I?\n\nGo get me my good clothes.  They're on the clothesline right outside.\n\n<You struggle in vain to convince Grandma Wahl that what she's wearing will do.>\n\nYou young people truly have no manners.  Were you raised by ogres?  Now go get my clothes, sweetie.", progress = "Did you find everything okay, dear?", completion = "You're a peach, &lt;name&gt;.  Thanks!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14401] = {title = "Grandma's Cat", objective = "Retrieve Chance the cat.", description = "Right!  About the evacuation, dear.\n\nI just cannot leave without my cat.  He's an adorable orange tabby.\n\nChance's favorite spot to play is a broken down cart near an arbor northeast of here.\n\nBring him here and we'll be on our way.", progress = "You're such a charming young man, <name>.", completion = "There he is!  Grandma's special boy!\n\nThank you so much for finding him.  I hope it wasn't too much trouble.\n\nMy... what manner of dirt found its way underneath my fingernails!", rewards = "You will be able to choose one of these rewards:\n\nGranny's MalletOrange Blanket\n\nYou will also receive:\n\nGranny's MalletOrange Blanket"}
MultiLanguageQuestData['en'][14402] = {title = "Ready to Go", objective = "Speak to Gwen Armstead in Duskhaven.", description = "I suppose now is as good a time to leave as any.\n\nI have my best outfit, my favorite book and my loving cat.\n\nI hope I'm not forgetting anything.\n\nTell that mayor of yours that I'll be on my way.  I suppose I'll see you in town with the others!", progress = nil, completion = "You did the impossible, &lt;name&gt;.  You convinced Grandma Wahl to leave her home.\n\nYou are something else, let me tell you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14403] = {title = "The Hayward Brothers", objective = "Speak to Sebastian Hayward at the Hayward Fishery.", description = "The Hayward Fishery can be found far to the south.  The Hayward brothers have been running it for years.\n\nThey don't make it to town very often, except to trade their fish.  Send word to them that the evacuation is underway.", progress = nil, completion = "You here to give us a hand?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14404] = {title = "Not Quite Shipshape", objective = "Obtain Planks of Wood, Coal Tar and Shipwright's Tools.", description = "Evacuation, you say?  Well, we had that very same idea all on our own after these Forsaken started showing up.\n\nWe were thinking the water would be the safest way out of here.\n\nUnfortunately our boats didn't come out from that last earthquake unscathed.\n\nI need some additional supplies to finish my repairs: wood, tar and my tools.  Get them for me so that my brothers and I can make it out of here.", progress = "Do you have my supplies, <name>?", completion = "This is great, &lt;name&gt;.  I should be able to finish the repairs in no time.", rewards = "You will receive:\n\nShipwright's Bag"}
MultiLanguageQuestData['en'][14405] = {title = "Escape By Sea", objective = "Return to Gwen Armstead in Duskhaven.", description = "Thanks for your help, <name>.  This ship is ready to sail.\n\nNow you go and tell Miss Armstead that we're not going to be part of the land evacuation.\n\nWe Haywards have been men of the sea for generations.  If we're to leave our home, then we'll do so by sea.", progress = nil, completion = "It's just as well, &lt;name&gt;.  Maybe the Haywards will fare better than us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14406] = {title = "The Crowley Orchard", objective = "Speak to Lorna Crowley at the Crowley Orchard.", description = "Of course you remember Lord Darius Crowley's daughter, Lorna.\n\nShe never quite recovered after losing her father in Gilneas City.  She's basically led the life of a hermit.  The only visitor she's allowed into her house has been Krennan... and he won't say a word about the whole thing.\n\nSend word to her about the evacuation.", progress = nil, completion = "Stay back! Don't make me...\n\nIs it you?  By the Light!  It's you, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14407] = {title = "Azshara Blues", objective = "Meet with Kalec in Bilgewater Harbor.", description = "Hey! I'm glad I caught you.\n\nI come on behalf of my master, Kalec. He requires your aid. Find him under the bridge in the slums as soon as you can!", progress = nil, completion = "Thank you for coming. I apologize for the discretion, but it's extremely important that I not be seen by certain individuals.\n\nI'm in quite a bind and I've taken notice of some of your recent deeds. Hear me out, help me, and I'll see to it that you're rewarded in kind.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14408] = {title = "Nine's Plan", objective = "Acquire the Secret Rocket Plans from the Laboratory Archives building at the eastern end of the Secret Lab. Ring the door buzzer outside and kill the lab director when he emerges.", description = "My benefactors used their diminutive intellect to construct an interplanetary transport. As designed, this so-called \"Rocket\" is a death trap. But I suspect a simple re-engineering of the fuel catalyst semifold would render a stable mixture, providing a breathable oxygen byproduct. To implement such changes, I require the original engineering plans.\n\nLocate the Laboratory Archives and ring the doorbell to gain entry. The plans will be held by the lab director himself, presuming he still lives.", progress = "I suspect the archives are close, <name>. Locate those plans!", completion = "&lt;The raptor snatches the paperwork in her prehensile claws and holds the schematics up to her face, clucking her pointed teeth dismissively.&gt;\n\nThese are like the scrawling of children. Common sense precludes the routing of control hydraulics so near to the secondary stage burners! Still, this is salvageable.\n\nDo you know how to refactor fuel matrixes for pressure variations at a fixed acceleration? No? Very well, perhaps you can do something else for me while I reconfigure the rocket...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14409] = {title = "A Cautious Return", objective = "Bring Daros' Journal to Mordent Evenshade in Darnassus.", description = "A moment of your time, <class>.\n\nChange is coming. It has drawn us out of the ruins of Eldre'Thalas and into the wide world once more. I have come to research this city and cannot stray from it, but if you are inclined, I have an errand for you.\n\nMy colleague set out for Darnassus to speak with the High Priestess there, that we might come to an understanding. Take this journal to Mordent Evenshade in the temple. It may help in his diplomacy mission.", progress = "It seems I have time to talk. What is this regarding?", completion = "Ah, the writings of Daros. He always was meticulous about tracking progress. His words may aid in explaining how far we've come.\n\nYou have my thanks for bringing this to me, &lt;race&gt;. Perhaps we will see more of each other once it is understood we mean no harm.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14410] = {title = "The Wilds of Feralas", objective = "Travel to Feralas and speak with Telaron Windflight at Dreamer's Rest.", description = "You are truly brave to help us protect these lands, hero. If you wish to do more for the wilds, there are others in need of your aid.\n\nThe verdant forests of Feralas lie to the south. There, in the shade of the mighty Twin Colossals, you must seek out Telaron Windflight. At Dreamer's Rest, he and his fellow druids of the talon have found signs of a disturbing illness.\n\nThey will need your help, <class>. Go in peace.", progress = nil, completion = "Welcome to Feralas, &lt;class&gt;. I thank you for coming to assist us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14411] = {title = "Feralas Breadcrumb [PH]", objective = "One day I will grow up to be a real breadcrumb! To Feralas!!!!1", description = "One day I will grow up to be a real breadcrumb! To Feralas!!!!1", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][14412] = {title = "Washed Up", objective = "Kill 6 Forsaken Castaways.", description = "Those Forsaken ships sank way too close to our Fishery.  All the survivors are making their way here and, as you can see, we're a bit outnumbered.\n\nHelp us hold them back while I finish making repairs to the boats.", progress = "Bloody Forsaken!  Not even the ocean wants them!", completion = "Excellent!  I'm almost done here.", rewards = "You will be able to choose one of these rewards:\n\nBoatwork BootsRepair Belt\n\nYou will also receive:\n\nBoatwork BootsRepair Belt"}
MultiLanguageQuestData['en'][14413] = {title = "The Pinnacle of Learning", objective = "Speak to the Image of Archmage Xylem at the base of the Arcane Pinnacle.", description = "This is so exciting! What's exciting you might ask? Well THIS is of course!\n\nTime to trial... time for YOU to trial. So many challenges to overcome, so much learning to be done. You learning about trials. Me learning about you.\n\nSo now, off you go. To my Arcane Pinnacle. I will meet you there of course, because I'm quite everywhere.", progress = nil, completion = "Here so soon! Lovely trip I hope. Not too nauseous or anything?\n\nThere will be much running and much jumping, so a settled stomach is of great practicality.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14414] = {title = "Feralas Breadcrumb [PH]", objective = "One day I will grow up to be a real breadcrumb! To Feralas!!!!1", description = "One day I will grow up to be a real breadcrumb! To Feralas!!!!1", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][14416] = {title = "The Hungry Ettin", objective = "Bring 5 Mountain Horses to Lorna Crowley at the Crowley Orchard.", description = "Listen, <name>.  We're not going to make it very far without transportation, are we?\n\nIf we just hightail it out of here, the forsaken will catch up to us in no time at all.\n\nRounding up some horses from the stable grounds southeast of here would normally be a breeze, but there's one snag.\n\nThat last quake must've spooked Koroth, the ettin, down from the mountains.  If we don't get our horses soon, I fear that he will.", progress = "You're back, <name>.", completion = "We've got the horses, I'll make sure Duskhaven gets them.", rewards = "You will be able to choose one of these rewards:\n\nLorna's GlovesCrowley's Belt\n\nYou will also receive:\n\nLorna's GlovesCrowley's Belt"}
MultiLanguageQuestData['en'][14418] = {title = "The Deathstalkers", objective = "Deliver Andron's Ledger to Aleric Hawkins in the Hall of the Dark Lady in the Undercity.", description = "The Syndicate? I would never have suspected. It seems the lords of Alterac have fallen far in the years since their betrayal.\n\nHawkins will be pleased to learn of this, and as you were so instrumental in this discovery, it would be fitting if you were the one to deliver it to him.\n\nAh, and how could I forget?\n\nWelcome to the Deathstalkers.", progress = "Yes?", completion = "Hmm, this is interesting. The Deathstalkers have performed their duties admirably in ferreting this out.\n\nAs I'm told, you deserve a reward for your part in these matters. Keep this up, &lt;name&gt;; the Deathstalkers always have use of a good man.", rewards = "You will receive:\n\nBlade of Cunning"}
MultiLanguageQuestData['en'][14419] = {title = "The Deathstalkers", objective = "Speak with Andron Gant in the Undercity.", description = "The letter of introduction should be enough to convince Andron that you are the messenger he's been waiting for. I've met Andron before, he doesn't quite have the mental capacity to be that suspicious.\n\nOur leader suspects that Andron has been providing aid to some other group. He wishes to know what organization this is and requires proof of it.\n\nI want you to speak with Andron, and obtain this information. You'll find him at his shop near the Apothecarium.", progress = "Hello. Something I can do for you?", completion = "Ah, yes, I've been expecting you. I have no doubt our mutual acquaintances are pleased with the information that I have provided so far?\n\nI suppose there's no point in asking you, I doubt they would burden you with this knowledge. Why place so much trust in the messenger, hm?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14420] = {title = "The Deathstalkers", objective = "Get Astor's Letter of Introduction and return it to Mennet Carkad in the Rogues' Quarter.", description = "If you wish to join the Deathstalkers, the Dark Lady's elite guard, you will have to prove your worth.\n\nI will not lie to you, <name>, this task could mean your death.\n\nI have some things that need attending to. I require the personal effects of Astor Hadren, a messenger who travels between Silverpine and the Undercity. I will leave the method of procurement to your discretion.\n\nIt will be better for you if you know less of the nature of this business. Succeed and I shall tell you more.", progress = "Success to report?", completion = "Well done, &lt;name&gt;. You've passed the first part of this test. Hopefully Andron will not have caught wind of your activities, and we will be able to convince him that you are, in fact, the messenger he is expecting.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14421] = {title = "The Deathstalkers", objective = "Bring Andron's Ledger to Mennet Carkad in the Rogues' Quarter of Undercity.", description = "You'll find the ledger with the information your employers seek on the bookshelf behind me. Deliver it with my regards, and tell them that I would prefer it if they sent you, if they find enough value that they should wish to continue our arrangement.", progress = "Success, <name>?", completion = "Well, this is certainly more information than I suspected to get out of Andron. Give me a moment to peruse it, before I set you to your next task.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14422] = {title = "Raptor Raptor Rocket", objective = "Release five Experimental Raptors from their cages in the Secret Lab and deliver them to the rocket beside Subject Nine.", description = "Shortly after my intellect was augmented, I bred with Subject Four in order to create a unique race of cognitively superior raptors. Subsequently, Subject Four neither called nor wrote: I have determined to disembowel him upon our next encounter.\n\nNonetheless, there are enough raptor children imprisoned in this lab to provide adequate genetic stock for repopulating my race. Please release them from their cages and carry them to the rocket.", progress = "My beautiful children may attempt to bite you upon release, but at their stage of physical development, it is unlikely that their attacks will be fatal.", completion = "Wonderful! Exemplary work, &lt;name&gt;! As you have no doubt surmised, my objective with regard to this rocket is to utilize it as a sort of astral cradle, an ark if you will, allowing my newly-forged race to slip the surly bonds of this ravaged planet and colonize a world to our own liking. You have been instrumental to our cause. Please accept this currency as I will be minting my own monetary units upon arrival. Farewell, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14423] = {title = "Dozercism", objective = "Use the Blessed Flare Gun near Clubnik's Dozer to summon in help, then 'Exorcise' the bulldozer.", description = "...what we need is a priest!\n\nFortunately I have a small budget set aside for the blessing of machinery. Take this flare gun and head over to Margene, my poor sweet busted bulldozer. Fire off the signal and one of our finest airborne priests should airdrop in to get a handle on the situation. Come back when my bulldozer is taken care of!", progress = "How is Margene doin'? Running like her sweet self again?", completion = "What? ...What?\n\nMargene! Oh my sweet Margene!!", rewards = "You will be able to choose one of these rewards:\n\nStandard Issue Airborne BeltBulldozer VestMargene Repair Gloves\n\nYou will also receive:\n\nBulldozer VestMargene Repair GlovesStandard Issue Airborne Belt"}
MultiLanguageQuestData['en'][14424] = {title = "Need More Science", objective = "Locate Assistant Greely at the Southern Rocketway Terminus. The Goblin Rocketway can be used to quickly move around Azshara.", description = "<Clubnik wipes away a tear, then juts his chin out with determination.>\n\nNever again, <name>! No bulldozer deserves the fate of my Margene. We're going to need some industrial ghostproofing. This is a job for our top scientists, and I know just the woman for the job! Look for Assistant Greely at the Southern Rocketway Terminus. She's the administrator for Azshara's world-famous Secret Lab, and she owes me a favor.", progress = nil, completion = "What is Clubnik talking about? Haunted construction equipment? Does it look like I have time for ghost stories?\n\nI've got a laboratory in the middle of a meltdown, fires burning, animals mutated, and worst of all - projects falling behind schedule. Help!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14427] = {title = "Item Quest", objective = "Get the items", description = "Item collection quest", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][14428] = {title = "Amberwind's Journal", objective = "Slay Lorekeeper Amberwind at the Darnassian Base Camp and retrieve her journal.", description = "If my sources are trustworthy, Lorekeeper Amberwind is overseeing the Alliance investigation of the ruins to the east. I have not yet probed the extent of her abilities: I'm hoping you can give me a full report by engaging her in combat and destroying her.\n\nWith a title like 'Lorekeeper,' I'm guessing Amberwind will have a journal on her that'll tell us exactly what those night elves are up to. Fetch that journal for me. No need to run back; use their own scrying stones to contact me remotely.", progress = "<Andorel's distorted face appears within the scrying stone.>\n\n<name>, have you made contact? What can you tell me?", completion = "Amberwind was making use of an Arcane Construct? Hah! How delightfully inexperienced. It's like watching children play with firearms.\n\nLet's take a look at that journal, &lt;name&gt;. Hold it up to the scrying stone... keep it still ...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14429] = {title = "Arcane De-Construction", objective = "Slay Apprentice Investigators and Apprentice Illuminators to collect 10 Attuned Runestones.", description = "Arcane constructs are creatures spawned of pure mana and intellect. In the right hands, a construct allows its user to quickly assimilate vast riches of arcane knowledge. But they're dangerous, <name>. So intelligent! So powerful! So very vulnerable to external tampering...\n\nLet's teach these amateurs a lesson and use their own magic against them. Slay Apprentices and collect their runestones for me. Contact me via the lower scrying stone when you're done.", progress = "<Andorel's image is blurry and indistinct. He squints at you and taps against the glass of the scrying stone.>\n\n<name>, is that you? The resolution on this stone is terrible. What kind of hardware are they using?", completion = "Good work getting those runestones. To be honest, I only needed one, but the thought of so many night elves slain for such useless baubles fills me with a dark, giddy joy.\n\nPlease hold one of those runes up to the scrying stone to let me see. Hmmm. As I suspected, an amateur effort at best.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14430] = {title = "Hacking the Construct", objective = "Speak with the Arcane Construct at the Darnassian Base Camp and utter the words of arcane power.", description = "Now we will hack their arcane construct and use it to wreak havoc. Have you done this type of magic before, <name>? No? Hah! That makes my plan all the more delicious. Nearby you should see a formidable arcane construct they've summoned. Thanks to the runestones you gathered, we know how to communicate with it. Talk to the construct and say \"Al'teth la c'tolgar.\" Got that? Repeat it? Close enough. Report back to me and let me know what happens!", progress = "Did it work? Tell me everything! Describe the looks on their faces!", completion = "Haha! Hah - HA! Night elf \"mages\" fleeing their own arcane creation. Your actions have made my month, &lt;name&gt;. That's why we blood elves don't use arcane constructs anymore - they've been outlawed for, oh, 1500 years. It's amusing to me to watch our foes repeat the mistakes of the past. \"Mages.\" Indeed.", rewards = "You will be able to choose one of these rewards:\n\nMage BracersHacker's Leggings\n\nYou will also receive:\n\nHacker's LeggingsMage Bracers"}
MultiLanguageQuestData['en'][14431] = {title = "The Blackmaw Scar", objective = "Slay 8 Talrendis Biologists and gather up Blackmaw Intelligence from one of the bodies.", description = "The Blackmaw furbolg that live in this area have broken rank with their Timbermaw brethren as we began to aggressively settle Azshara. They've gone wild, <class>, and harass our forces at every turn. Worse, we have seen them engaging the night elves from Talrendis on friendly terms. We cannot allow the two to ally!\n\nJust southwest of here you will find a great scar across the earth where my scouts report night elven activity. Slay them and gather any intelligence you find.", progress = "The Blackmaw are ferocious. Were they ever to organize, they would prove to be an immense disruption to our work here.", completion = "I see... This definitely looks like a working draft of some sort of treaty. That's a worst-case scenario for us, &lt;name&gt;: Night elves coordinating attacks with entrenched furbolg allies.\n\nMy initial instinct - a full-out frontal assault - would only drive them into the arms of the Alliance. We will have to take a different approach...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14432] = {title = "A Pale Brew", objective = "Gather up 10 samples of Briaroot Brew from outside Blackmaw Hold.", description = "It looks like our Alliance foes have been making headway with their Blackmaw talks by conducting negotiations in the furbolg tongue. If we're to sabotage the treaty, we're going to have to do the same.\n\nIt's not as hard as it sounds, <name>. The Blackmaw make a potent herbal tea, the fumes of which will place one in a trance-like state where you'll start speaking in tongues. The Blackmaw tongue, specifically. Go to Blackmaw Hold southwest of here and get me some samples of that briaroot brew!", progress = "How goes the hunt? I sampled that briaroot stuff myself once, but it was too bitter, even for an old gravel-eater like myself.", completion = "Ah good, that's plenty. We'll boil this stuff up and you can bask in the fumes for a while - you'll be speaking like a furbolg in no time. Our plan is beginning to take shape...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14433] = {title = "Diplomacy by Another Means", objective = "Gather a Blackmaw Meeting Agenda at Blackmaw Hold, and kill a Talrendis Ambassador to collect her Ambassador's Robes.", description = "In order to infiltrate and disrupt the Blackmaw negotiations, we'll need to know where they're happening. In Blackmaw Hold to the southwest, I suspect you'll find night elven ambassadors milling around, making preparations.\n\n<Haggrum spits on the ground.>\n\nKill them at your leisure, and search the area for important documents. Oh, and grab a set of their ambassador's robes, we'll need them.", progress = "Do you have the robes? Andorel here has been whipping up some magic for us to use.", completion = "Excellent work! Let me see those documents. Hmm. Now we know exactly when and where the final negotiations will happen. Don't worry if those robes don't fit you - I've got it all worked out.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14434] = {title = "Rut'theran Village", objective = "Are you ready to set sail, <name>?  Your people have been granted shelter in the lands of the kaldorei.\n\nDo not worry, <race>.  Your people will get a chance to fight for Gilneas again.  This time, with the full strength of the Alliance.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14435] = {title = "The Blackmaw Doublecross", objective = "Wear the Ambassador Disguise and talk to Andorel Sunsworn to teleport into Blackmaw Hold. Speak with Ungarl to wreck the negotiations, then kill 4 Blackmaw Warriors and 4 Blackmaw Shaman on your way out.", description = "Andorel here has crafted a little bit of magic for me. Come, stand next to my fire, and steep yourself in the fumes from the tea. Drape the robes around you and you'll take on the appearance of a night elven ambassador to the Blackmaw.\n\nDon your disguise and speak to Andorel here in camp. He'll teleport you to the heart of Blackmaw hold, where the negotiations are to take place. Speak with Chieftain Ungarl and sabotage the treaty. Then, kill as many Blackmaw as you can on the way back!", progress = "If our ruse pays off, <name>, we will forever drive a wedge between the Alliance and the Blackmaw.", completion = "Victory! The Blackmaw won't know who to trust anymore.\n\nWith that delicate bit of business complete, I can orchestrate a full-on assault against those beasts without worrying about them siding with the Alliance.\n\nYou do good work, &lt;name&gt;. Perhaps we should place you in the Horde diplomatic corps? Hah-har!", rewards = "You will be able to choose one of these rewards:\n\nTreaty Breaker GlovesDiplomatic BeltNegotiation Stompers\n\nYou will also receive:\n\nDiplomatic BeltNegotiation StompersTreaty Breaker Gloves"}
MultiLanguageQuestData['en'][14436] = {title = "Dwarven Digging", objective = "Collect 5 Prospector's Picks.\n\nAt a forge, smash the Prospector's Picks to create Broken Tools.\n\nBring 5 Broken Tools to Ahmo Thunderhorn in Bloodhoof Village.", description = "There are dwarves preparing a dig site to the northwest.  They think secrets lie in the earth, and that is true, but hollowing and defiling the land is no way to earn its teachings.\n\nCollect the dwarven tools of digging, smash them, and return to me with the dwarves' broken tools.\n\nYou can smash the tools at a forge.  You will find one in Thunder Bluff, but any forge -- even a forge at the dwarven camp -- will suffice.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nFortified BindingsRough-Hewn Kodo Leggings\n\nYou will also receive:\n\nFortified BindingsRough-Hewn Kodo Leggings"}
MultiLanguageQuestData['en'][14437] = {title = "Rites of the Earthmother", objective = "Take the Totem of Hawkwind to Ahmo Thunderhorn in Bloodhoof Village. Follow the road out of Camp Narache.", description = "For you to continue with the Rites of the Earthmother you must pass two more tests. It is time for you to broaden your experience, <name>.\n\nTravel to Bloodhoof Village and seek out the Ahmo Thunderhorn. There you may continue your journey and earn the acceptance of the elders of Thunder Bluff.\n\nTake this totem to Ahmo. He will recognize my carvings and help you on your path.\n\nFollow the road out of Camp Narache and travel with haste. Do not stray or you will lose your way.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14438] = {title = "Sharing the Land", objective = "Kill 15 Palemane Gnolls then return to Ahmo Thunderhorn in Bloodhoof Village.", description = "<name>, there are many conflicts that wound this land. It is my hope that you will not bear witness to as many of them as our elders have. Yet there is one that I would ask you to seek. It will give you some sense of how terrible, if left unchecked, even a small threat can be to the land.\n\nPalemane gnolls have settled to the south of Bloodhoof and in a cave to the west. They disrespect our attempts to communicate with them, and they slay the wildlife of Mulgore unbridled.\n\nWords are no longer the answer.", progress = "If the Palemanes had respected the land and its inhabitants more, this conflict would have never occurred.", completion = "&lt;name&gt;, it is good you've taken the task seriously. Respect of the land and its creatures is important. Death and life are a circle... a necessity. One cannot exist without the other. Take time to ponder this and do well to never forget it.", rewards = "You will receive:\n\nThunderhorn Cloak"}
MultiLanguageQuestData['en'][14439] = {title = "Journey into Thunder Bluff", objective = "Speak with Baine Bloodhoof in Thunder Bluff.You will now be revered within our great city. Any <race> worthy of completing the Rites of the Earthmother earns that honor.\n\nFor your final quest, seek out our young leader, Baine Bloodhoof, who dwells atop the highest mesa in Thunder Bluff.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "You will now be revered within our great city. Any <race> worthy of completing the Rites of the Earthmother earns that honor.\n\nFor your final quest, seek out our young leader, Baine Bloodhoof, who dwells atop the highest mesa in Thunder Bluff.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14440] = {title = "Rites of the Earthmother", objective = "Baine Bloodhoof in Thunder Bluff wants you to bring him the Horn of Arra'chea.", description = "You have passed the Rites of the Earthmother and earned your place in Thunder Bluff.\n\nBut in order to maintain the spot that you strived so hard to achieve, you must continue to prove your worth to your people.\n\nWe are hunters, <name>. Down below in Mulgore there is a mighty kodo named Arra'chea. Show me your skills in the ways of tracking and hunting by bringing me the Horn of Arra'chea.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nKodo Hunter's Leggings"}
MultiLanguageQuestData['en'][14441] = {title = "Garrosh's Autograph", objective = "Travel to Orgrimmar to see about getting Garrosh Hellscream's autograph for your ward.", description = "They say that Garrosh Hellscream is one of the greatest heroes in the Horde! When I grow up, I want to be a hero of the Horde too!\n\nDo you know Garrosh, <name>? Could you do me a favor, please? Could you get his autograph for me? I dunno how to ask him, and he probably wouldn't listen to someone like me... but you! You're an adventurer, like him! I bet he'd give you his autograph easy!\n\nPlease?You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14442] = {title = "My Favorite Subject", objective = "Locate Subject Nine somewhere near the Secret Lab complex in Azshara.", description = "I don't know if you've noticed <name>, but this whole lab complex has gone south of cheese! I don't mind writing off all those hippogryphs, but my most prized experiment has gone missing: Subject Nine!\n\nSubject Nine is a raptor we imported from the Barrens. I wonder - is she still alive? Try checking above the main complex west of here, near the giant top secret rocket. You can't miss it.", progress = nil, completion = "Have you come to assist me with my work? My claws are quite dexterous, but I must reluctantly confess that my arms are debilitatingly short.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14443] = {title = "The Battered Hilt", objective = "Bring the Battered Hilt to Caladis Brightspear at Quel'Delar's rest, south of the Argent Tournament Grounds.", description = "This battered old sword hilt has seen better days. Before the hilt was snapped from the blade, it must've been a magnificent example of the blacksmith's art.\n\nThe graceful symbols and exotic gemstones decorating the hilt suggest that the weapon may have belonged to a powerful person. Surely, the Silver Covenant members would be interested in hearing about the recovery of such an artifact. Seek out their representative at Quel'Delar's Rest, south of the Argent Tournament Grounds.", progress = "What is it that you have there?", completion = "&lt;Caladis takes the hilt from you and slowly turns it over in his hands.&gt;\n\nThis seems somehow familiar, as though I should know its origins. You say you recovered this in the citadel? Most intriguing.\n\nThere are few who possess the ability to make such a blade. Perhaps they can tell us something about your find.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14444] = {title = "What The Dragons Know", objective = "Speak to Krasus at the top of Wyrmrest Temple.", description = "There's no mistaking it - this hilt comes from a powerful, ancient weapon, but which one? I do not recall seeing or hearing of a sword with these markings, but that doesn't mean that all is lost.\n\nKorialstrasz, better known as Krasus, has long been a friend to the quel'dorei and the Kirin Tor. With his vast knowledge and resources, he's certain to know something. Travel to the top of Wyrmrest Temple and seek his counsel, then report to Arcanist Tybalin inside the Silver Enclave in Dalaran.", progress = nil, completion = "We can't let that book remain in Sunreaver hands. If we hope to identify the sword and use it to our advantage, we have to find a way to capture the book Krasus lent them.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14445] = {title = "Farewell, For Now", objective = "Speak with Sassy Hardwrench at the Wild Overlook on the Lost Isles.", description = "Our destinies are forever intertwined. There are events taking place that are reshaping our world and ultimately will destroy it. We must put an end to them before it is too late.\n\nKnow that you can always count on me, <brother/sister>! We will meet again on the larger island. May you find peace until then, <name>.", progress = nil, completion = "Wow, oh wow! Is that who I think it is?\n\nYou rescued Thrall, Warchief of the Horde?!!!\n\n&lt;Sassy gives you an appraising look.&gt;\n\nWell, let's see about getting over to that larger island. I sure as heck don't want to swim the strait with all of those sharks down there.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14446] = {title = "Cataclysm!", objective = "Nambria wants you to peer into the Waters of Farseeing.", description = "Hear my words, <class>!\n\nThe winds of change have gathered into a violent storm that sweeps across Azeroth.\n\nHave you the courage to face the true cause of our plight?\n\nMuster your resolve, <race>, and pray for the strength and fortune to see you through the trials that await.\n\nAn unexpected ally has issued a call for all that would hear. Peer into the Waters of Farseeing and behold the fate of the world!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14447] = {title = "Takes One to Know One", objective = "Sky-Reaver Korm wants you to speak to Koltira Deathweaver on Orgrim's Hammer.While we should never miss an opportunity to strike out against the Alliance, we mustn't forget about the Scourge.\n\nWe won't have the numbers here to make a proper assault in the glacier for weeks, but that won't keep us from learning all we can know about their defenses.\n\nI have asked our resident death knight to advise you in this effort. After all, who better knows this enemy than they?\n\nAllow me to introduce Koltira Deathweaver.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "While we should never miss an opportunity to strike out against the Alliance, we mustn't forget about the Scourge.\n\nWe won't have the numbers here to make a proper assault in the glacier for weeks, but that won't keep us from learning all we can know about their defenses.\n\nI have asked our resident death knight to advise you in this effort. After all, who better knows this enemy than they?\n\nAllow me to introduce Koltira Deathweaver.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14448] = {title = "Takes One to Know One", objective = "Sky-Reaver Korm wants you to speak to Koltira Deathweaver on Orgrim's Hammer.While we should never miss an opportunity to strike out against the Alliance, we mustn't forget about the Scourge.\n\nWe won't have the numbers here to make a proper assault in the glacier for weeks, but that won't keep us from learning all we can know about their defenses.\n\nI have asked our resident death knight to advise you in this effort. After all, who better knows this enemy than they?\n\nAllow me to introduce Koltira Deathweaver.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "While we should never miss an opportunity to strike out against the Alliance, we mustn't forget about the Scourge.\n\nWe won't have the numbers here to make a proper assault in the glacier for weeks, but that won't keep us from learning all we can know about their defenses.\n\nI have asked our resident death knight to advise you in this effort. After all, who better knows this enemy than they?\n\nAllow me to introduce Koltira Deathweaver.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14449] = {title = "The First Step", objective = "Follow the path East out of Camp Narache and find Grull Hawkwind.", description = "What you see here is the work of the quilboar, young one. Year after year they have encroached on our village. The great cataclysm finally drove them from their dens to spread like locusts across the land, and now you see the result; my own mother, dead from their savagery.\n\nToday, you are of age. Today, you will take up your weapon and fight for the tribe, and avenge the Greatmother. Follow the path to the east, and find my son, Grull. He will lead you in our strike against the quilboar.", progress = nil, completion = "Welcome to your first true test as a &lt;race&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14450] = {title = "Random Drop Test Progressive", objective = "Get 10 Progressive Widgets.", description = "This quest tests random drops with progressive drop percentage.", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][14451] = {title = "Random Drop Flat Rate", objective = "Get 10 Flat Widgets.", description = "This quest tests random drops with flat rate drop percentage.", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][14452] = {title = "Rite of Strength", objective = "Kill 6 Bristleback Invaders.", description = "Behold, <name>. The very presence of the Bristleback is a blight. Nothing is left in their wake but corpses and barren land. Camp Narache could become what we see here in but a few days, unless we stand and fight.\n\nThis will be your Rite of Strength; the first ceremony of a tauren brave. Go into the heart of the thornsnarl and kill Bristleback quilboar, then return to me.", progress = "Get in there, <name>! We won't let any past. I want you in the midst of them, scattering them left and right!", completion = "You've fought well, &lt;name&gt;. We may yet be saved.", rewards = "You will be able to choose one of these rewards:\n\nSun Bleached BracerMud Splattering HammerRed Ceremonial Dagger\n\nYou will also receive:\n\nSun Bleached BracerMud Splattering HammerRed Ceremonial Dagger"}
MultiLanguageQuestData['en'][14454] = {title = "The Captured Warrior", objective = "Obtain a Crude Key from one of the Bristleback Quilboar, and use it to unlock the Quilboar Cage holding Brave Sharphorn.", description = "The quilboar have not only razed our buildings, but have taken tauren captives. I saw them take Brave Sharphorn, a young warrior trainer of ours, away in one of their foul cages.  Please, find a key on one of the quilboar's bodies and go save him!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14455] = {title = "Stop the Thorncallers", objective = "Kill 7 Bristleback Thorncallers.", description = "Knowing the ways of your prey is another aspect of the hunt. In the lands they come from, quilboar live in the shade and protection of huge thorned roots. When they move, their shamans seed and grow new roots for them to live in.\n\nThese thorns mar the land and choke out other life, turning the earth around them barren.  Go to the south and stop these thorncallers before they have a chance to continue, <name>.", progress = nil, completion = "With the corruptors slain, the Earth Mother will mend her own wounds in due time.  The roots are not meant to thrive here, and will wither.  Balance will return.", rewards = "You will be able to choose one of these rewards:\n\nThorn-Proof WristguardThorncaller TrousersThorned Cinch\n\nYou will also receive:\n\nThorncaller TrousersThorned CinchThorn-Proof Wristguard"}
MultiLanguageQuestData['en'][14456] = {title = "Rite of Courage", objective = "Recover 7 Stolen Rifles from Bristleback Gun Thieves.", description = "One of the first lessons you should learn, <name>, is to never underestimate your prey.\n\nWhile we were distracted by the attack on Camp Narache, more of the Bristleback swept in unnoticed and stole a cache of our rifles. You can see them to the south now, filling the air with lead.\n\nThis is your Rite of Courage: brave the hail of gunfire, hunt the Bristleback gun thieves, and bring back our rifles.", progress = "How many have you brought me, initiate?", completion = "Well done, &lt;name&gt;. Respect your prey, and the danger it carries, but never fear it. In fear, you become prey yourself.", rewards = "You will be able to choose one of these rewards:\n\nRobes of the SunRabbit Chaser's LeggingsLongstalker's Rifle\n\nYou will also receive:\n\nRobes of the SunRabbit Chaser's LeggingsLongstalker's Rifle"}
MultiLanguageQuestData['en'][14457] = {title = "The Sunreaver Plan", objective = "Obtain the Sunreaver Orders.", description = "One of my contacts in the Underbelly caught sight of a Sunreaver agent buying reagents from a dealer in the Black Market area. The Sunreavers normally aren't known for their interest in what goes on down in the sewers, so that's a big indication that they're planning something.\n\nHead into the Underbelly, find this Sunreaver agent, and take care of him. Search the body for any information that might give us a lead on the location of that tome from Wyrmrest. We can't let them get it back to Icecrown first.", progress = "Did you find anything of use on that agent?", completion = "&lt;Arcanist Tybalin examines the captured orders.&gt;\n\nThe agent you intercepted was supposed to transport the Wyrmrest Tome to Icecrown, after meeting with one Magister Hathorel in Sunreaver's Sanctuary. We have to get that book, &lt;name&gt;, and this is our chance. It's not going to be easy, though.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14458] = {title = "Go to Adana", objective = "Go to Adana Thunderhorn to the Southwest.", description = "We've struck a great blow against the quilboar here. I will stay here, and hold the line, but you need to move on.\n\nSeek Adana Thunderhorn; she has taken a few braves to the southwest to root out the rest of the Bristleback.", progress = nil, completion = "More trials lay ahead, &lt;name&gt;. I hope you're prepared.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14459] = {title = "The Battleboars", objective = "Kill 10 Armored Battleboars.", description = "There are more threats to be dealt with here.  The Bristleback are taming wild boars to be used against us.\n\nThese armored battleboars have been abused beyond hope of recovery; they must be put down, for our safety and their peace.  Go to the pens to the south and slay them, <name>. Return to me afterwards.", progress = nil, completion = "Good work, &lt;name&gt;.  Those beasts could have been a greater threat than the quilboar themselves, if we had not taken action now.", rewards = "You will be able to choose one of these rewards:\n\nScarred Battleboar ChestBraided Boarskin Belt\n\nYou will also receive:\n\nScarred Battleboar ChestBraided Boarskin Belt"}
MultiLanguageQuestData['en'][14460] = {title = "Rite of Honor", objective = "Kill Chief Squealer Thornmantle.", description = "Chief Squealer Thornmantle leads these quilboar. It was he that set upon Greatmother Hawkwind and took her life, leading the attack on Camp Narache. He fled and hid afterwards, but we've found him. He lurks to the west within his foul den of thorns, fending off any braves we send in after him.\n\nYou've proven yourself as a brave defender of our people, <name>. Kill Thornmantle and bring his mane back to Chief Hawkwind, in honor of our Greatmother!", progress = "Have you completed your trials, young one?", completion = "&lt;Chief Hawkwind holds the mane of Thornmantle over his head.&gt;\n\nThe Chief of the Bristleback is slain. Greatmother Hawkwind's spirit has been avenged!", rewards = "You will be able to choose one of these rewards:\n\nSlippers of High HonorSunwalker's Belt\n\nYou will also receive:\n\nBag of ThornsSlippers of High HonorSunwalker's Belt"}
MultiLanguageQuestData['en'][14461] = {title = "Feed of Evil", objective = "Use Adana's Torch to set fire to all 3 Troughs in the Battleboar Pens.", description = "We must do more than simply hunt boars here. The eyesore that has been left upon the land must be purged.\n\nTo give them a wild thirst for blood, the battleboars are force-fed raw flesh. Take this torch, and use it to burn the troughs of meat and gore to cinders.", progress = nil, completion = "You've not only wiped the boar pens clean, but put a stop to a horrible desecration.  Well done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14462] = {title = "Where's My Head?", objective = "You've been sent to meet with the goblin assassin Slinky Sharpshiv at the base of the northern tower of Talrendis Point.", description = "He's here, <name>! Captain Grunwald is a high-ranking Alliance officer from Northwatch Hold, no doubt here to coordinate an assault on Orgrimmar with his night elven allies. We have observed him entering the tower southwest of here. I want his head, <class>. I want to send it back to Northwatch to drive a wedge between our enemies!\n\nI've sent a goblin assassin, Slinky Sharpshiv, to the tower but she hasn't returned. Go find her. And get me that head!", progress = nil, completion = "You're just in time, &lt;class&gt;. I'm about to launch a lightning-strike precision assassination. Let's see...\n\nExplosives? Check.\nPneumatic grapplestabber? Check.\nPortable parachute? Check.\nCrippling nerve toxin?\n\n\n\nCheck. Let's do this thing.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14463] = {title = "Horses for Duskhaven", objective = "Speak to Gwen Armstead in Duskhaven.", description = "Saving the horses might've saved the rest of the town.  They have plenty of carriages in Duskhaven, but not enough horses to pull them.\n\nGo tell Mayor Armstead that the horses you saved are at her disposal.\n\nI'll get things ready and join you in a bit.", progress = nil, completion = "Excellent work, &lt;name&gt;.  I think I speak for everyone when I say the sooner we get out of here, the better.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14464] = {title = "Lightning Strike Assassination", objective = "Talk to Slinky Sharpshiv to ascend the tower and assassinate Captain Grunwald. Collect Captain Grunwald's head.", description = "The base of the tower is patrolled by the Captain's elite guards. So here's what we're going to do: we're going to grapple straight up to the top, slice-and-dice the VIPs, and bail out using my portable low-altitude parachute. I'll rig the tower to explode behind us. You be sure to grab Captain Grunwald's head for Chawg. Got it?\n\nDo NOT accept this mission unless you are prepared for UNMITIGATED BADASSERY. Is that clear?", progress = "I trust you've got good news, <name>?", completion = "I'm impressed by the cleverness of our new goblin allies, but I'm even more impressed by you, &lt;name&gt;. Look at the gaze of terror frozen onto the Captain's face! He never saw your attack coming. Imagine the fear this will cause in Northwatch when they see what happened to one of their precious officers in night elf lands.\n\nWell done, &lt;class&gt;. Our assault proceeds...", rewards = "You will be able to choose one of these rewards:\n\nLow-Altitude ParachuteGloves of Unmitigated Badassery\n\nYou will also receive:\n\nGloves of Unmitigated BadasseryLow-Altitude Parachute"}
MultiLanguageQuestData['en'][14465] = {title = "To Greymane Manor", objective = "Speak to Queen Mia Greymane inside Greymane Manor.", description = "It's time for everyone to head to safety.  That includes you, <name>.  Head to Greymane Manor, the others will be there shortly.\n\nDon't worry about me, I'll make sure that everyone makes it out of here in one piece.  Yes, even the few ferals we have in the pens.\n\nOnce you get there, speak to Queen Greymane about the gravity of the situation.", progress = nil, completion = "&lt;name&gt;.  I've heard much about you.\n\nI understand you were crucial in my family's survival during the outbreak in Gilneas City.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14466] = {title = "The King's Observatory", objective = "Speak to King Genn Greymane in the observatory inside Greymane Manor.", description = "You ought to speak to Genn.  He's been locked up in his observatory ever since this ordeal started.\n\nI'm sure he's working on a plan for his people.  He's a very stubborn individual.", progress = nil, completion = "There you are, &lt;name&gt;.  I've been expecting you.\n\nI got word of your recovery and... wait -- do you feel that?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14467] = {title = "Alas, Gilneas!", objective = "Look, <name>!  Look at what's become of Duskhaven!\n\nLook at what's become of the last safe place in Gilneas!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14468] = {title = "Another Warm Body", objective = "Report to Commander Molotov on Forlorn Ridge.", description = "Oh have I got a deal for you! Immerse yourself in foreign cultures, go on epic adventures, blow things up, and get paid to do it! Sound too good to be true? Well it's not - this is what we do!\n\nIf you're interested, head over to Gallywix Defense Post on Forlorn Ridge to the north and look for Commander Molotov.", progress = nil, completion = "Latest recruit, eh?\n\nI'll make this short and sweet. We're under contract to keep the naga in the ruins from reaching Gallywix or his property. You handle whatever we ask of you, and I'll see to it that you get paid when all of your rounds are complete.\n\nWelcome to the Bilgewater Battalion.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14469] = {title = "Hand-me-downs", objective = "Retrieve 12 Military Supply Packs from the central minefield.", description = "First things first - we need more supplies for you and the other new recruits. There are some perfectly good standard issue packs on the bodies of our last round of recruits, in the minefield to the north.\n\nTaking their lessons to heart, I'd recommend you avoid stepping on mines yourself.", progress = "Nothing wrong with recycled goods.", completion = "You're a light-footed bugger, aren't ya? Good work.\n\nHere are a few of the supplies to keep you lively.", rewards = "You will receive:\n\nMolotov Cocktail"}
MultiLanguageQuestData['en'][14470] = {title = "Military Breakthrough", objective = "Kill Warlord Krellen and recover the SFG.", description = "We've lost contact with Sergeant Dynamo, stationed at the next ridge to the north of the central minefield. They were probably overrun.\n\nHe had our last SFG. Go over there and get it back. Clear out any naga that have broken through while you're there.", progress = "Where's my rocket launcher, recruit?", completion = "Quick work there, recruit.\n\nShe's a beaut, isn't she? Assembled her myself. I've got special plans for this baby.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14471] = {title = "First Degree Mortar", objective = "Use a Goblin Mortar to slaughter 60 Spitelash Attackers", description = "Hey bud! Like explosions? Of course you do. Who doesn't like explosions?!\n\nI've got mortars set up on the ridge to the east to hold the naga back. Go forth, recruit. Mortar them... mortar them all! Ahahahah.", progress = "KABOOM!", completion = "Can you believe they PAY us to do this?", rewards = "You will be able to choose one of these rewards:\n\nKaboom LeggingsMortar-Slinger BeltSalvoblast Tunic\n\nYou will also receive:\n\nKaboom LeggingsMortar-Slinger BeltSalvoblast Tunic"}
MultiLanguageQuestData['en'][14472] = {title = "In The Face!", objective = "Use an SFG to kill an Enslaved Son of Arkkoroc in the southern minefield.", description = "The naga are using those giants to stamp paths through our minefields. Time to put that SFG to use!\n\nHead over to the entrance to the southern minefield - I think you can figure out the rest.", progress = "Sweet little piece of goblin technology, that thing is.", completion = "BAM! In the face! Nice shot, kid.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14473] = {title = "It's Our Problem Now", objective = "Slay 6 Teraptor Hatchlings.", description = "Looks like those monkeys will steal anything! Those thieving little monsters have driven the teraptor matriarch into a frenzy by stealing her eggs. Worse yet, the eggs have started to hatch! We've got hungry teraptor hatchlings running around all over the place, looking to make a quick meal out of us!\n\nWe didn't start this, but it's our problem now. You'll have to head into the jungle and kill those hungry teraptor hatchlings before they kill us all.", progress = nil, completion = "Let's just hope we don't have to deal with their mommy later. That would be very bad.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14474] = {title = "Goblin Escape Pods", objective = "Rescue 6 Goblin Survivors.", description = "<name>, I'm sorry, I thought you were dead!\n\nThis is just crazy. We sailed into a fight between the Alliance and Horde!\n\nYou know, our brothers and sisters still need to be rescued.\n\n<He points out all of the escape pods in the water around you.>\n\nI think I'm going to sit here a while longer and catch my breath. Can you swim around and let them out? Take my pair of thermohydratic flippers so you can get around faster.\n\nLet Sassy know that I'll swim in shortly.", progress = nil, completion = "Oh, thank heavens that you survived, &lt;name&gt;! I thought for sure that you'd drowned when I saw you go over the side!\n\n\n\nLook at all of these folks you saved!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14475] = {title = "Grounded!", objective = "Find Bombardier Captain Smooks at the southernmost night elf tower at Talrendis Point.", description = "Do you see a problem with these wind riders, <name>? They're not riding the wind! Every flight I send aloft gets peppered by night elf snipers.\n\nTalrendis sharpshooters are holed up in the southern-most tower, against the mountains. I sent one of these little goblin scrubs to take care of the tower, but I haven't heard a word from him. Go find Bombardier Captain Smooks and beat him with the hurry stick!", progress = nil, completion = "Reinforcements, at last!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14476] = {title = "Rigged to Blow", objective = "Arm the three Explosive Charges located around the base of the southern-most tower at Talrendis Point.", description = "This tower was out of cannon range, so I thought we'd blow it up the old-fashioned way - in person. We set all the main charges but the guards fought us back before we could arm the detonators.\n\n<name>! Get up there and arm the three detonators we placed around the base of the tower. Those things are wired into a pack of thermals I set up along the spine... It'll be some show!", progress = "Did you get 'em? Did you get all three?", completion = "Sweet. Let's torch this banana stand!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14477] = {title = "Push the Button!", objective = "Detonate the explosives!", description = "Lemme check the connections... and we're set. You do the honors, <name>. Push it. Push the button!\n\nPush the button, <name>!\n\nAfter the fireworks, go tell Kroum back at Valormok that his skies are clear.\n\nPush the button!", progress = nil, completion = "Yes, let them burn! Let them burn through the night, so that their flaming tower will light the battlefield beneath us as we rain terror upon their heads.\n\nThank you, &lt;name&gt;. Stay close: the invasion is about to begin...", rewards = "You will be able to choose one of these rewards:\n\nSniper's BandDetonation RingKroum's Signet\n\nYou will also receive:\n\nDetonation RingKroum's SignetSniper's Band"}
MultiLanguageQuestData['en'][14478] = {title = "Operation Fishgut", objective = "Report for active duty to Commander Molotov under the main cannon in Bilgewater Harbor.", description = "The Bilgewater Battalion are now accepting recruits for OPERATION FISHGUT.\n\nWages will consist of 1 gold piece at the time of operation completion for all active soldiers in good standing. All wages will be forfeited in the event of death. A fee of 20 silver will be charged for any resurrections performed in the line of duty.\n\nAll recruits are to report for duty directly to Commander Molotov under the main cannon.", progress = nil, completion = "Welcome back to duty soldier. Good to have you back.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14479] = {title = "There Are Many Like It", objective = "Use a rocket to reach the Shattered Strand, and then report for duty to Lieutenant Drex.", description = "Enough small talk. Get off your butt and onto a rocket, soldier.\n\nAnd remember, you don't get paid if you're dead.", progress = nil, completion = "Bumpy ride?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14480] = {title = "Extermination", objective = "Kill 30 Spitelash Naga in the Ruins of Eldarath.", description = "We're sending you in there to clean up this naga infestation. Lethal force has been authorized.\n\nGob Squad will be backing you up on this one, so it should be a cakewalk.", progress = nil, completion = "Your name's getting around... nearly Gob Squad status some would say. You're a vicious one.", rewards = "You will be able to choose one of these rewards:\n\nWrenchmen BeltHonorary Gob Squad Shield\n\nYou will also receive:\n\nHonorary Gob Squad ShieldWrenchmen Belt"}
MultiLanguageQuestData['en'][14482] = {title = "Call of Duty", objective = "Ride the mercenary ship to battle.", description = "Citizen!\n\nAs you may have heard, the Horde's attacking just offshore. The fighting's been fierce and relentless.\n\nWe need every able body out there repelling the enemy!\n\nReport to the northernmost dock at once for transport to the battle.\n\nOh, and our official warships are... err, a bit late in their scheduled return. Don't worry though, we've commissioned mercenary vessels to serve in the meantime.\n\nHurry along now, <class>. Stormwind needs you!", progress = nil, completion = "Not exactly the battle you had anticipated, I'll wager. But a battle nonetheless, as you shall soon see....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14483] = {title = "Something is in the Air (and it Ain't Love)", objective = "Bring the Faded Lovely Greeting Card to Detective Snap Snagglebolt in Orgrimmar.", description = "The inside of the card is scribbled with mad, detailed plans to infect most of Azeroth.  You should show this to one of Steamwheedle's investigators immediately!", progress = "Did you take care of those no-good scheming villains?", completion = "What've you got there?\n\nOh hey, this is big. Real big. Most of the crazy details in one little package. Thanks - you really helped us reel this all in. Good working with ya.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14484] = {title = "Head of the Snake", objective = "Kill Lord Kassarus in the Temple of Zin-Malor.", description = "They taught us at officers camp to always cut off the head of the snake. Seemed dumb considering we never fought any snakes, but I guess it kind of makes sense now.\n\nTake your men in there and kill Lord Kassarus.", progress = nil, completion = "Glad you're on our side, soldier.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14485] = {title = "Ticker Required", objective = "Bring Ticker into the ruins and cover him as he sets up bombs at 3 of the Spitelash Runestones.", description = "Our best demo-man, Ticker, is on assignment with the Gob Squad. He's got WAY more than enough explosives for all the runestones in the ruins.\n\nAll you have to do is get him there and keep him covered - he'll handle the rest.", progress = nil, completion = "The hope is that that cuts off a major source of their magic. The truth is, we don't really have a clue. Who can pass up an opportunity to blow some stuff up though.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14486] = {title = "Handling the Goods", objective = "Collect 12 Highborne Tablets from the Ruins of Eldarath.", description = "Hey there, buddy. Want to make a quick buck?\n\nBring me back any highborne tablets you find in the ruins.", progress = "The blood elves eat those tablets up. Top dollar.", completion = "Excellent. Here's your cut.\n\nGood doing business with you.", rewards = "You will be able to choose one of these rewards:\n\nEldarath StaffQuick Buck Leggings\n\nYou will also receive:\n\nEldarath StaffQuick Buck Leggings"}
MultiLanguageQuestData['en'][14487] = {title = "Still Beating Heart", objective = "Recover the Heart of Arkkoroc from the center of the Ruins of Eldarath.", description = "Commander Molotov found a party at the Secret Lab willing to act as buyer for the artifact that you scouted out earlier.\n\nUndoubtedly, it's still in the center of the ruins with the High Priestess, where you initially spotted it. Get it back here undamaged, soldier.", progress = "I love it when people leave priceless artifacts just lying around.", completion = "Hahah! It's HUGE!\n\nWe'll have you take it back to Uncle Bedlam as soon as everything's cleaned up here and you're ready to go.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14488] = {title = "You've Been Served", objective = "Serve the Court Subpoena to Apothecary Hummel in Shadowfang Keep.", description = "You made it, huh? Good. I've been waiting for help. No time like the present to act, right?\n\nTake this kit and head deeper inside to serve papers to the leader of that scumbag chemical company, Hummel. The paper's inside. So's a little something to protect you from any chemical tricks they might pull. Use one of the neutralizers when the time comes, all right?", progress = "I don't remember ordering a cleaning service... why yes, I am Apothecary Hummel. \n\n...wait, what is the meaning of this? You think these meaningless papers can stop me? Hah!", completion = "What we do here is none of your business...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][14491] = {title = "The Restless Earth", objective = "Use the Drums of the Soothed Earth to calm 6 Agitated Earth Spirits.", description = "Until recently, a group of dwarves intruded on our lands to the west, carving the earth apart senselessly to search for treasure.  When the very earth itself tore apart, the spirits of the land they had abused rose up and took their revenge.\n\nThe agitated earth spirits still roam the former dig site, <name>.  We must offer them appeasement.\n\nTake this drum with you to the west and play to the spirits.  The rhythm may calm their fury and confusion.", progress = "Is the land satisfied?", completion = "The land is clearly still in great upheaval if it took such effort to calm.\n\nRemember this, &lt;name&gt;.  Do not forget seeing the fate of those who would scar the Earth Mother.", rewards = "You will be able to choose one of these rewards:\n\nChestguard of the Beating DrumRestless GlovesWorn Ceremonial Tomahawk\n\nYou will also receive:\n\nRestless GlovesChestguard of the Beating DrumWorn Ceremonial Tomahawk"}
MultiLanguageQuestData['en'][20438] = {title = "A Suitable Disguise", objective = "Obtain a Borrowed Tabard from Shandy Glossgleam.", description = "Getting you inside the Sunreaver's Sanctuary will be tougher than it appears. Only those who possess Sunreaver tabards are permitted entry to sanctuary. If we can get our hands on one, a simple enchantment will do the rest of the work.\n\nOn the balcony above Threads of Fate, you'll find Shandy Glossgleam. I've helped him a few times in the past, so he owes me a favor. He handles laundry for a wide variety of people in the city. Maybe he can find a way to 'lend' you a tabard for a while.", progress = "Was Shandy able to help you get a Sunreaver tabard?", completion = "I knew Shandy would find a way to come through for us. Let me get this enchanted and ready for you to use. The sooner you get done with the tabard, the sooner we can get it back to Shandy and the better the chances that its owner will never have missed it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][20439] = {title = "A Meeting With The Magister", objective = "Retrieve the Ancient Dragonforged Blades tome from Magister Hathorel.", description = "I've placed an enchantment on the tabard that should allow you to slip past the Sunreaver Sanctuary's defenses for a short period of time. You should have enough time to find your way into The Filthy Animal and meet up with the Sunreaver contact there, one Magister Hathorel.\n\nObtain the copy of Ancient Dragonforged Blades that his men borrowed from Wyrmrest while your disguise holds, and return it to me.", progress = "Have you recovered that book?", completion = "Excellent work. Now that this is in our hands, we must get it to Caladis Brightspear as soon as possible. We can't risk the book falling back into Sunreaver hands.\n\nI'll ensure that Shandy Glossgleam gets his tabard back without incident, along with a healthy reward for his help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][20440] = {title = "Poison Water", objective = "Collect 6 Prairie Wolf Paws and 4 Plainstrider Talons.", description = "Our sacred wells have been tainted, and I will need your help to fix this.\n\nTo cleanse each well, I must create a cleansing totem, then you must bring the totem to the well and perform a cleansing ritual.\n\nFirst we will create a cleansing totem for the Winterhoof Water Well.  To do this, the land must offer its aid. Hunt prairie wolves for their paws and adult plainstriders for their talons.  They are to the southwest.\n\nReturn to me with the paws and talons, <name>.", progress = "Do you have the paws and talons, <name>?", completion = "You have done well, &lt;name&gt;.  I will take these and bind their power into a totem of cleansing.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][20441] = {title = "Rite of Vision", objective = "Consume the Water of Vision in front of the tribal fire in Bloodhoof Village.", description = "Again, be sure you are ready to leave Bloodhoof Village behind, <name>. The next step on your journey will take you far from here.\n\nYour path continues to lead onward, across the fields of Mulgore, the eyes of the Earth Mother on you at all times. When you are ready, consume the waters near the tribal fire. Once you have ingested the holy waters, your eyes will be opened, and the spirits will guide you.", progress = nil, completion = "Be not afraid, &lt;name&gt;. You have successfully passed the Rite of Vision.", rewards = "You will be able to choose one of these rewards:\n\nEarthmother's VestRainwalker's Bracer\n\nYou will also receive:\n\nEarthmother's VestRainwalker's Bracer"}
MultiLanguageQuestData['en'][23733] = {title = "Rites of the Earthmother", objective = "Speak to Dyami Windsoar atop Fargaze Mesa.", description = "Today, you have undertaken a rite of passage far more difficult than we ask of most of our youths. Be proud. Now, it is time for you to continue on your journey.\n\nTo the west, beyond our burial ground, you will find a path winding up the mesa. Follow it to the top, and speak with Dyami Windsoar.\n\nWalk with the Earth Mother, friend. You will always be welcome here.", progress = nil, completion = "If you are prepared to leave Camp Narache behind, I will help call the spirits to guide you onwards.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24215] = {title = "Rite of the Winds", objective = "Drink the Water of Vision.\n\nProvided item: \n", description = "Look, <name>. The rolling plains of Mulgore stretch before you: our home, the cradle of the Earth Mother. Here she provides us with all we could ever need, a peaceful and verdant land. This is what you will fight to protect.\n\nYour journey will take you far beyond her sheltering arms, to the farthest and cruelest regions of this world, and beyond.\n\nBelow us is Bloodhoof Village. The first step on your true path begins now. Drink deep of the Water of Vision, and let the spirits guide you onward.", progress = nil, completion = "Welcome to Bloodhoof Village, hero.  I am glad the spirits have guided you safely here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24216] = {title = "Call to Arms: Warsong Gulch", objective = "Win a Warsong Gulch battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran, or Shattrath.", description = "The Alliance is an insidious enemy, <name>.  They claim to defend the Ashenvale forests to justify their acts of aggression against our territories in the Barrens.\n\nToday we have an opportunity to drive the enemy from our lands once and for all.  Go to Warsong Gulch and take back what is rightfully ours!", progress = nil, completion = "The Horde is in your debt, &lt;name&gt;.  You've made your people proud with your courage in defending our lands.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24217] = {title = "Call to Arms: Warsong Gulch", objective = "Win a Warsong Gulch battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran, or Shattrath.", description = "The Alliance is an insidious enemy, <name>.  They claim to defend the Ashenvale forests to justify their acts of aggression against our territories in the Barrens.\n\nToday we have an opportunity to drive the enemy from our lands once and for all.  Go to Warsong Gulch and take back what is rightfully ours!", progress = nil, completion = "The Horde is in your debt, &lt;name&gt;.  You've made your people proud with your courage in defending our lands.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24218] = {title = "Call to Arms: Warsong Gulch", objective = "Win a Warsong Gulch battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran, or Shattrath.", description = "The Silverwing Sentinels fight to protect the forest in Warsong Gulch.  We aid them, not because we're tree-lovers, but because the forest forms a natural protective barrier for Alliance territory.\n\nTheir need is greater today than it's ever been.  We need to deploy reinforcements right away unless we want to see Ashenvale annexed to the Barrens!", progress = nil, completion = "Excellent work, &lt;name&gt;.  The integrity of our borders must be preserved at all costs!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24219] = {title = "Call to Arms: Warsong Gulch", objective = "Win a Warsong Gulch battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran, or Shattrath.", description = "The Silverwing Sentinels fight to protect the forest in Warsong Gulch.  We aid them, not because we're tree-lovers, but because the forest forms a natural protective barrier for Alliance territory.\n\nTheir need is greater today than it's ever been.  We need to deploy reinforcements right away unless we want to see Ashenvale annexed to the Barrens!", progress = "What news do you bring from the front, <name>?", completion = "Excellent work, &lt;name&gt;.  The integrity of our borders must be preserved at all costs!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24220] = {title = "Call to Arms: Arathi Basin", objective = "Win an Arathi Basin battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran, or Shattrath.", description = "The reality of fighting on multiple fronts, <lad/lass>, is that we cannot spread our forces too thin or we risk losing it all!\n\nCritical troop deployments are necessary on a day by day basis.  Today it is the battle of Arathi Basin that demands immediate reinforcements.\n\nReturn to me with news of victory, <name>.  We cannot allow the Horde scum to secure the resources that are rightfully ours!", progress = nil, completion = "Excellent news, &lt;class&gt;!  If our tactical deployments continue to be this successful, the Horde will be in full retreat before long.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24221] = {title = "Call to Arms: Arathi Basin", objective = "Win an Arathi Basin battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran, or Shattrath.", description = "Arathi Basin is on the verge of being lost to Alliance forces.  We must send reinforcements at this very moment or all our efforts will have been in vain.\n\nDo not delay, <class>, go to Arathi Basin and crush the enemy.  Victory to the Horde!", progress = nil, completion = "You've brought great honor to the Horde, &lt;name&gt;.  Your victory today will ensure a thousand victories tomorrow!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24222] = {title = "Call to Arms: Eye of the Storm DEPRECATED", objective = "Win an Eye of the Storm battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran,  or Shattrath.", description = "We will fight and crush the enemy wherever we find them.  Azeroth, Outland, the place makes no difference.\n\nWe cannot allow the Alliance to establish superiority in the Eye of the Storm.  Take the battle to them today... tomorrow it might be too late!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24223] = {title = "Call to Arms: Arathi Basin", objective = "Win an Arathi Basin battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran, or Shattrath.", description = "The reality of fighting on multiple fronts, <lad/lass>, is that we cannot spread our forces too thin or we risk losing it all!\n\nCritical troop deployments are necessary on a day by day basis.  Today it is the battle of Arathi Basin that demands immediate reinforcements.\n\nReturn to me with news of victory, <name>.  We cannot allow the Horde scum to secure the resources that are rightfully ours!", progress = nil, completion = "Excellent news, &lt;class&gt;!  If our tactical deployments continue to be this successful, the Horde will be in full retreat before long.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24224] = {title = "Call to Arms: Warsong Gulch", objective = "Win a Warsong Gulch battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran, or Shattrath.", description = "The Silverwing Sentinels fight to protect the forest in Warsong Gulch.  We aid them, not because we're tree-lovers, but because the forest forms a natural protective barrier for Alliance territory.\n\nTheir need is greater today than it's ever been.  We need to deploy reinforcements right away unless we want to see Ashenvale annexed to the Barrens!", progress = nil, completion = "Excellent work, &lt;name&gt;.  The integrity of our borders must be preserved at all costs!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24225] = {title = "Call to Arms: Warsong Gulch", objective = "Win a Warsong Gulch battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran, or Shattrath.", description = "The Alliance is an insidious enemy, <name>.  They claim to defend the Ashenvale forests to justify their acts of aggression against our territories in the Barrens.\n\nToday we have an opportunity to drive the enemy from our lands once and for all.  Go to Warsong Gulch and take back what is rightfully ours!", progress = nil, completion = "The Horde is in your debt, &lt;name&gt;.  You've made your people proud with your courage in defending our lands.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24226] = {title = "Call to Arms: Arathi Basin", objective = "Win an Arathi Basin battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran, or Shattrath.", description = "Arathi Basin is on the verge of being lost to Alliance forces.  We must send reinforcements at this very moment or all our efforts will have been in vain.\n\nDo not delay, <class>, go to Arathi Basin and crush the enemy.  Victory to the Horde!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24426] = {title = "Call to Arms: Alterac Valley", objective = "Win an Alterac Valley battleground match and return to a Horde Warbringer at any Horde capital city, Wintergrasp, Dalaran or Shattrath.", description = "We've recently come extremely close to driving the Stormpike invaders from Alterac Valley.  As a result we're redirecting all our reinforcements to aid the Frostwolf Clan.\n\nA decisive victory there would free up the resources we need to crush the Alliance scum on all the other battlefronts.\n\nGo, <name>.  Earn great honor by heeding the call of the brave Frostwolf warriors.", progress = nil, completion = "There is no greater honor than driving invaders from Horde territories.  We salute your great courage in aiding our forces today!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24427] = {title = "Call to Arms: Alterac Valley", objective = "Win an Alterac Valley battleground match and return to an Alliance Brigadier General at any Alliance capital city, Wintergrasp, Dalaran or Shattrath.", description = "The reality of fighting on multiple fronts, <lad/lass>, is that we cannot spread our forces too thin or we risk losing it all!\n\nCritical troop deployments are necessary on a day by day basis.  Today it is the battle for Alterac Valley that's in most need of brave combatants.\n\nGo now, <name>, and aid the Stormpike Expedition.  We cannot allow the Frostwolf Clan to get away with the violence they've inflicted on our brethren!", progress = nil, completion = "Just what I wanted to hear!  A victory in Alterac Valley - even a temporary one - is crucial to our overall strategy against the Horde.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24428] = {title = "A Most Puzzling Circumstance", objective = "Take the Head of Onyxia to Zardeth of the Black Claw in the basement of the Slaughtered Lamb.", description = "You have accomplished the truly impossible. The brood mother of the Black Dragonflight lies dead at your feet. Seize her head and deliver it to Zardeth of the Black Claw.", progress = "By Nozdormu's teeth!", completion = "What? How did you get this? Isn't she... Never mind the details, I suppose. You'll be wanting one of these baubles as recompense, no doubt.", rewards = "You will be able to choose one of these rewards:\n\nPolished Dragonslayer's SignetSparkling Onyxia Tooth PendantPurified Onyxia Blood Talisman\n\nYou will also receive:\n\nSparkling Onyxia Tooth PendantPolished Dragonslayer's SignetPurified Onyxia Blood Talisman"}
MultiLanguageQuestData['en'][24429] = {title = "A Most Puzzling Circumstance", objective = "Take the Head of Onyxia to Neeru Fireblade in the Cleft of Shadow.", description = "You have accomplished the truly impossible. The brood mother of the Black Dragonflight lies dead at your feet. Seize her head and deliver it to Neeru Fireblade.", progress = "What is the meaning of this?!", completion = "You've brought me the head of someone who is... No, best not to think about it too hard. You'll be wanting recompense for your heroic deeds, no doubt.", rewards = "You will be able to choose one of these rewards:\n\nPolished Dragonslayer's SignetSparkling Onyxia Tooth PendantPurified Onyxia Blood Talisman\n\nYou will also receive:\n\nSparkling Onyxia Tooth PendantPolished Dragonslayer's SignetPurified Onyxia Blood Talisman"}
MultiLanguageQuestData['en'][24430] = {title = "Blacken the Skies", objective = "Mount a Grounded Wind Rider and fly over Talrendis Point. Destroy 6 Talrendis Glaive Throwers and bomb the Command Center.", description = "<name>! Give us a hand here, will ya? Gorsch here had a bad experience at the all-you-can-eat seafood joint back in town, and now we're short a pilot.\n\nMy job was to take out those elven glaive throwers before they cut our air units to ribbons. Hop on this wind rider and take to the skies! One of my bombardier buddies will ride with you and bomb the targets at your command.\n\nAnd hey! Chuck a bomb straight at the night elven command center - the large building south of here, beside the bridge. Glorious!", progress = "More bombs. More bombs!", completion = "Oh yeah! I love the smell of freshly-cratered dirt!\n\nWord around camp is that the elven front line is collapsing back toward the river. Talk to Chawg and see if there's anything you can do to help seal the deal.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24431] = {title = "Waterlogged Recipe", objective = "Bring the Waterlogged Recipe to Christi Stockton in the Dalaran city.", description = "This appears to be the remains of a mixture for potent wine.  Perhaps the proprietor of One More Glass in Dalaran would be interested in it....", progress = "Wine is only as fine as the person drinking it, I always say.", completion = "This is quite a find, &lt;name&gt;.  I can't have you selling this to anyone else, so I'm willing to offer generously.", rewards = "You will receive:\n\nEpicurean's Award"}
MultiLanguageQuestData['en'][24432] = {title = "Sea Legs", objective = "Erunak in The Briny Cutter wants you to bring him 3 Saltwater Starfish and a Conch Shell from Seafarer's Tomb.", description = "Welcome to The Briny Cutter, <class>.\n\nI am Erunak, the last surviving passenger of this once-proud vessel.\n\nI'm afraid your travails have only just begun. The naga have been attacking here relentlessly.\n\nYou're not equipped to be of much help down here yet, but I can remedy that.\n\nJust outside this ship live a special breed of starfish. Bring me some of them along with a conch shell. I'll prepare an enchantment that should help to increase your chances of survival.", progress = "It is good to see that you're still alive, <race>.\n\nHave you found the items I require?", completion = "Here you are, &lt;class&gt;. With this you should find maneuvering in the sea to be nearly effortless. \n\nNow we must get to work. There is much to be done in little time.", rewards = "You will learn:\n\nSea Legs\n\nThe following spell will be cast on you:\n\nSea Legs\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][24433] = {title = "Let Them Feast on Fear", objective = "Fight your way across Talrendis Point, slaying 12 Talrendis Defenders and 6 Talrendis Sentinels.", description = "Our grunts are strong but have no initiative. They're fighting toe-to-toe on the front lines. But an independent <class> like yourself - well, someone like you can slip behind the lines and cause some real havoc deep within the enemy redoubt.\n\nCut a swath of destruction through the heart of Talrendis, <name>! Slay our foes in territory they think is secure, leaving blood and fear in your wake.", progress = nil, completion = "Lok'tar ogar, &lt;name&gt;! As they discover the bodies of their comrades they will learn that no place is safe from the fury of the horde, and their will to fight will crumble.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24434] = {title = "Commando Drop", objective = "Slay 5 Talrendis Lorekeepers and locate a Lorekeeper Summoning Stone somewhere within Talrendis Point.", description = "Are you sensitive to the tremors of the local ley-lines, <name>? I can feel the occasional thrum, like the plucking of a string. It's the kind of resonance I'd expect from a long-range summoning spell. The Lorekeepers in Talrendis, with their laughably primitive magics, are trying to summon in backup from Darnassus.\n\nWe can use this to our advantage, <name>. If you can compromise their summoning stone, we can teleport a crack team of commandos behind enemy lines.\n\nLocate the summoning stone in Talrendis!", progress = nil, completion = "Images of a great and distant tree flood your mind. Your stomach lurches as you reorient the stone, briefly filling your senses with visions of a fiery portal, a towering mountain, a frigid wasteland, and a terrible scar across the earth.\n\nAfter a moment, the magical energies of the stone calm, and you feel you are but a step away from Valormok. Andorel's invasion can begin...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24435] = {title = "Mop Up", objective = "Kill 12 Spitelash Naga on the Shattered Strand.", description = "There are a lot of naga left on this beach. Looks like you have some wet work ahead of you, <son/girl>.", progress = "After this, I think I may need to move away from the ocean. The smell of fish is almost too much to stand.", completion = "Good clean fun.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24436] = {title = "Halo Drops", objective = "Call in Airborne Priests at the bodies of 8 Wounded Soldiers on the Shattered Strand.", description = "We've got \"soldiers\" all over the beach trying to get out of their work by dying on us. Find the slackers and use this flaregun to call in a priest to take care of the situation.\n\nWe can't have men thinking they can get off that easy.", progress = nil, completion = "Fine job there, bud. We'll have this beach cleaned up in no time.", rewards = "You will be able to choose one of these rewards:\n\nDisposable CloakHort's Axe\n\nYou will also receive:\n\nDisposable CloakHort's Axe"}
MultiLanguageQuestData['en'][24437] = {title = "First Come, First Served", objective = "Plant Ruckus' Territorial Claim Flag next to the prime real estate locations along the Shattered Strand.", description = "There's some gorgeous beach front property along the shore. I can market this stuff for 10 times what construction will cost me.\n\nThe prime spots are that naga pagoda to the south, the tower right next to the water, and the ruins at the far northern end of the beach. I'll give you some coin if you claim them for me before the fighting clears out.", progress = nil, completion = "Hah hah! Brilliant. Right fine job there, boy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24438] = {title = "Exodus", objective = "Board a carriage below Greymane Manor.", description = "We have no choice, <name>.  We must move further inland.\n\nI don't like it one bit, but we're vulnerable here.\n\nReturn to the stables below the manor.  Let's get everybody on carriages and send them eastbound.  I pray it's not too late.", progress = nil, completion = "Thanks for stopping, &lt;name&gt;.  Our carriage got hit pretty bad.\n\nThe one in front of us got it worse.", rewards = "The following spell will be cast on you:\n\nBind to Stagecoach Crash Site [INTERNAL]\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][24439] = {title = "The Conquest of Azshara", objective = "Slay Commander Jarrodenus in Talrendis Point and collect his head.", description = "<name>! Was it you who piloted the wind rider who bombed the command center? It was a direct hit!\n\nMy scouts tell me that you gravely wounded Jarrodenus, flight master of the night-elven skychasers and de facto commander of the opposition.\n\nThe opportunity to strike is now - I don't have time to assemble a full assault. Rush the command center building and kill Commander Jarrodenus before his backup arrives. Bring me his head... and Azshara is ours!", progress = "Is Jarrodenus still barking orders, or have you removed from him the burden of his head?", completion = "...Then it is done!\n\n&lt;Chawg surveys the battlefield.&gt;\n\nThere are still pockets of resistance around our camp, but this rearguard action appears to be masking a full-fledged retreat to Ashenvale. Azshara is ours!\n\nThe Warchief will hear of this victory and your part in it. But we will surely need the help of a &lt;class&gt; like you elsewhere. Be sure to speak with Kroum here in camp before you leave.", rewards = "You will be able to choose one of these rewards:\n\nShield of Talrendis PointWind Rider WandShield of Azsharan Conquest\n\nYou will also receive:\n\nShield of Azsharan ConquestShield of Talrendis PointWind Rider Wand"}
MultiLanguageQuestData['en'][24440] = {title = "Winterhoof Cleansing", objective = "Use the Winterhoof Cleansing Totem at the Winterhoof Water Well.", description = "I have crafted the totem to cleanse the Winterhoof Water Well.  Now, you must take it to the well and perform a cleansing ritual.  The well is to the southeast, but be warned: whoever did this may still be there, laying in wait.\n\nThis may prove very dangerous, <name>.  Be careful...but do not let the defilers of our well escape.", progress = nil, completion = "The Grimtotem...\n\n&lt;Mull scowls.&gt;\n\nI'd hoped to see the end of my days before &lt;race&gt; attacked other &lt;race&gt; senselessly on the very plains of Mulgore.  But be proud, &lt;name&gt;.  You have done a great thing for the land, and for our people.", rewards = "You will be able to choose one of these rewards:\n\nLegs of the Long DayPlains Hunter Guards\n\nYou will also receive:\n\nPlains Hunter GuardsLegs of the Long Day"}
MultiLanguageQuestData['en'][24441] = {title = "Thunderhorn Totem", objective = "Collect 6 Stalker Claws and 6 Cougar Claws.", description = "There is more work to be done.  We must create a new totem to cleanse the Thunderhorn Well.\n\nYou must gather the claws of the predators of the Mulgore plains.  Hunt prairie stalkers for their stalker claws and flatland cougars for their cougar claws, then return to me.\n\nYou will find the prairie stalkers and flatland cougars to the east and west.", progress = "<name>, do you have the claws I sent you to gather?  The Thunderhorn Water Well grows more tainted with each passing hour!", completion = "Thank you, &lt;name&gt;.  The purity with which these beasts hunt is vital in the creation of the next cleansing totem.\n\nThe Thunderhorn Well is a symbol of my own tribe, and to know it is being desecrated by our own kind raises a fury in me I haven't felt for years.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24442] = {title = "Battle Plans Of The Kvaldir", objective = "Recover the Heart of the Mists and bring it and the Kvaldir Attack Plans to Justicar Mariel Trueheart at the Argent Tournament Grounds.", description = "Looking over the captured attack plans, you find a map of the Eastern Kingdoms and Kalimdor with major settlements marked. Reading over the orders, you learn that  Kvaldir captains have drafted plans for a series of devastating raids.\n\nAccording to the orders, the attacks are to begin after Mistcaller Yngvar \"consults the Heart of the Mists.\" Perhaps you could delay the attacks by capturing the omen from the Mistcaller's Cave on the western side of Hrothgar's Landing and notify Justicar Mariel Trueheart.", progress = "What is it that you've found, <name>?", completion = "&lt;Mariel accepts the orders and the captured seeing crystal and examines both.&gt;\n\nGood work, &lt;name&gt;, and quick thinking. I'm sure the theft of this trinket won't slow them down for long, but I think you've bought us time to warn the leaders of the Horde and Alliance about the impending attacks.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24443] = {title = "The Captured Hunter", objective = "Obtain a Crude Key from one of the Bristleback Quilboar, and use it to unlock the Quilboar Cage holding Honu Staghunter.", description = "The quilboar have not only razed our buildings, but have taken tauren captives. I saw them take Honu Staghunter, a young hunter trainer of ours, away in one of their foul cages.  Please, find a key on one of the quilboar's bodies and go save her!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24444] = {title = "The Captured Shaman", objective = "Obtain a Crude Key from one of the Bristleback Quilboar, and use it to unlock the Quilboar Cage holding Miira Thunderhoof.", description = "The quilboar have not only razed our buildings, but have taken tauren captives. I saw them take Miira Thunderhoof, a young shaman trainer of ours, away in one of their foul cages.  Please, find a key on one of the quilboar's bodies and go save her!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24445] = {title = "The Captured Druid", objective = "Find Keshu Treehoof.", description = "It's fallen to some of our youngest to defend our camp, <name>, and many of our bravest apprentices are out there as we speak, fighting the quilboar.  I fear for their safety...\n\nPlease, look for the young druid Keshu Treehoof to the east, deep within quilboar territory. If you find her and the other apprentices alive, they may be able to help you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24446] = {title = "The Captured Sunwalker", objective = "Obtain a Crude Key from one of the Bristleback Quilboar, and use it to unlock the Quilboar Cage holding Bowe Dawnhorn.", description = "The quilboar have not only razed our buildings, but have taken tauren captives. I saw them take Bowe Dawnhorn, a young Sunwalker, away in one of their foul cages. Please, find a key on one of the quilboar's bodies and go save him!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24448] = {title = "Field Promotion", objective = "Report to Captain Tork at the forward post in the Ruins of Eldarath.", description = "Commander Molotov sent word directly that you should be dispatched to our forward post. We're preparing to send squads into the ruins to rout the naga and recover the artifact, and he would like you to lead one of them.\n\nGet to the northwest corner of the beach and follow the path up to our forward post.", progress = nil, completion = "&lt;name&gt;! You made it in one piece, good.\n\nWe've got a lot of work for you to handle for us inside the ruins, but we're sending you in with the best to take care of it. You're working with GAMA Force now, Goblin Army: Mergers and Acquisitions. Molotov says you can handle it - that's all I need to hear.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24449] = {title = "Shore Leave", objective = "Bring the Heart of Arkkoroc to Uncle Bedlam in Bilgewater Harbor.", description = "We're looking pretty good here at this point. It's definitely been a pleasure working with you, soldier.\n\nIf you're ready to take the artifact back, we've got a Gyrocopter ready to take you back to Bilgewater Harbor so that you can deliver it to Uncle Bedlam personally.", progress = "Ah, the man of the hour!", completion = "And you come with the artifact! The operation was a success then. Mergers and Acquisitions can definitely handle themselves. This thing will fetch quite a pretty penny.\n\nAnd you - I heard you did some impressive work down there. You may well have cut-down expenses by 10% single-handedly. That's the kind of smarty businessman I want in my army!\n\nHere are your wages, as promised. And a little something extra too - I hope you like it.", rewards = "You will be able to choose one of these rewards:\n\nBedlam GunMerger BootsAcquisition BracersHeart Wrapper\n\nYou will also receive:\n\nAcquisition BracersBedlam GunHeart WrapperMerger Boots"}
MultiLanguageQuestData['en'][24451] = {title = "An Audience With The Arcanist", objective = "Retrieve the Ancient Dragonforged Blades tome from Arcanist Tybalin.", description = "I've placed an enchantment on the tabard that should allow you to slip past the Silver Enclave's defenses for a short period of time. You should have enough time to find your way up to the top level of the Silver Enclave and meet up with the Silver Covenant's man there, known as Arcanist Tybalin.\n\nWhile disguised, obtain the copy of Ancient Dragonforged Blades that his men borrowed from Wyrmrest, and return the book to me.", progress = "Did you recover the book from Wyrmrest?", completion = "Excellent work. Now that this is in our hands, we must get it to Myralion Sunblaze as soon as possible. We can't risk the Silver Covenant taking the book from us again.\n\nI'll get that tabard back to Shandy and see that he's well compensated for his assistance. Once the book is in Myralion's hands, the Silver Covenant won't be a threat anymore.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24452] = {title = "Profitability Scouting", objective = "Use the stealth field generator to infiltrate the Ruins of Eldarath and identify the Heart of Arkkoroc.", description = "Things seem to be quieting down a bit. Gallywix will probably keep forking out cash to keep us posted here, but I have a feeling we might be able to milk a bit more out of the deal.\n\nNaga and Sea Giants aren't normally friends, so the naga must be controlling them somehow. Take this stealth field generator, get in those ruins, and let me know if you find something that looks really pricey.", progress = "Our stealth field generator has the same acronym as our rocket launcher. Probably poor planning on our part.", completion = "Hahah! Sweet deal. I'll get the ball rolling on this. All I need now is to find a buyer and get the go-ahead from Uncle Bedlam.\n\nHere are your wages for your work here. Excellent work, soldier.", rewards = "You will be able to choose one of these rewards:\n\nMolotov GlovesPricey Bracers\n\nYou will also receive:\n\nMolotov GlovesPricey Bracers"}
MultiLanguageQuestData['en'][24453] = {title = "Private Chat", objective = "Speak to Private Worcester at the Orgrimmar Rocketway Exchange.", description = "Look... one last favor before you run off.\n\nPrivate Worcester is still back at that tower \"recruiting.\" Go and let him know that we're good to pack it up now. Back to town.\n\nPleasure working with you, recruit.", progress = nil, completion = "What?! I got left out of the action completely? Are you serious?\n\nAlright, alright... no shooting the messenger. Thanks for the news, bud. Maybe I'll see you back at town.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24454] = {title = "Return To Caladis Brightspear", objective = "Bring Ancient Dragonforged Blades to Caladis Brightspear at Quel'Delar's Rest.", description = "We must get this book to Caladis Brightspear immediately. Would you bring it to him? I cannot rely on anyone else to transport the book and you have proven adept at keeping the Sunreavers at bay.\n\nTake it with you to Quel'Delar's rest, south of the Argent Tournament Grounds in Icecrown. Caladis and the sword will be waiting. The sooner we can identify the blade, the sooner we can claim it.", progress = "We've been expecting your return. What has kept you?", completion = "&lt;Caladis accepts the heavy book and begins leafing through it.&gt;\n\nI knew the symbols on the blade were familiar. The weapon was most certainly forged by the dragons and gifted to one of the mortal races, but which blade is this, and how did it come to rest in Icecrown?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24455] = {title = "Rapid Deployment", objective = "Report to Captain Desoto in Bilgewater Harbor for deployment.", description = "You will be reporting for active duty immediately. Captain Desoto is overseeing deployment just down the ramp at the rocket launch station.\n\nMake us rich, soldier. Dismissed!", progress = nil, completion = "Nice to meet you soldier. Commander Molotov speaks highly of you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24456] = {title = "Thunderhorn Cleansing", objective = "Use the Thunderhorn Cleansing Totem at the Thunderhorn Water Well.", description = "The Grimtotem are a tribe that believe all of Kalimdor should belong to the tauren alone. Their hate and anger led to a corrupting thirst for power. Magatha, their leader, poisoned our High Chieftain, Cairne Bloodhoof, and attempted to take Thunder Bluff for herself; she was defeated, and the Grimtotem exiled.\n\nNow they seek to ruin Mulgore itself as they are driven out. Quickly, <name>, you must go to the Thunderhorn Water Well in the north and perform the ritual!", progress = nil, completion = "You've done great honor for both me and my ancestors today.  Please, take this with my gratitude.", rewards = "You will be able to choose one of these rewards:\n\nBloodhoof War ShieldThunderhorn GlovesTouch of Dawn\n\nYou will also receive:\n\nThunderhorn GlovesTouch of DawnBloodhoof War Shield"}
MultiLanguageQuestData['en'][24457] = {title = "Rite of Vision", objective = "Speak with Zarlman Two-Moons in Bloodhoof Village.", description = "I cannot thank you enough for cleansing my tribe's well, <name>, and for fighting the savage Grimtotem to do it. But there is more to be done, and it is time for your journey to lead you beyond Bloodhoof Village.\n\nZarlman Two-Moons stands by the fire in the north end of the village.  Go speak with him and learn of the next ritual you must undertake.", progress = nil, completion = "I sensed you would be coming to me, &lt;class&gt;. I can always recognize one who is trying to pass the Rites of the Earthmother.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24458] = {title = "A Hello to Arms", objective = "Deliver the Armed Azsharite Core to Bleenik Fizzlefuse at Bilgewater Harbor. Speak with Friz Groundspin for a free airlift.", description = "<name>, I've taken the purified sample of Azsharite you rescued from the lab and I've weaponized it. If my calculations are correct, it will detonate with enough force to level a city.\n\nIf I'm wrong, we may cleave the planet in two.\n\nThe only way to find out is a test-firing! Deliver the Azsharite core to the giant cannon in Bilgewater and report to Bleenik Fizzlefuse. My pilot-for-hire Friz Groundspin here can give you a ride.\n\nI'll follow... from a safe distance.", progress = "What's that you've got there - did Grapplehammer send you?", completion = "Oh! This is it! It's the big one!\n\n&lt;Fizzlefuse calls out to his workers.&gt;\n\nWe're in business boys!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24459] = {title = "Morin Cloudstalker", objective = "Find Morin Cloudstalker to the east of Bloodhoof Village.", description = "You may have heard of the Venture Company. They are a goblin \"cartel\", something like a tribe.\n\nWhile one of these cartels has joined us in the Horde, the Venture Company is loyal only to greed. These greedy goblins and their workers have tried to exploit the resources of Mulgore before, to little success.\n\nOne of our outrunners, Morin Cloudstalker, has gone to check the remains of one of the goblin caravans. If you wish to help him, follow the road out of the village to the east.", progress = nil, completion = "Well met. If Ahmo has already explained the minor quibbles of what kind of goblin we'll be driving from our lands, let's get to work.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24460] = {title = "Out of Order", objective = "Paul's Test Questgiver wants you to kill zombies.", description = "Hey there <class>, I need you to solve the Cataclysm. Go hunt me some zombies.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24461] = {title = "Reforging The Sword", objective = "Obtain 5 Infused Saronite Bars and the Forgemaster's Hammer and use them to make the Reforged Quel'Delar.", description = "We cannot allow Quel'Delar to remain broken and disgraced. Take the remnants of the sword, along with the battered hilt you discovered, and venture into the Pit of Saron within Icecrown Citadel.\n\nIn the pit, the Lich King uses slaves to mine, process, and transform saronite ore. This infused saronite is what we will use to rebuild Quel'Delar.\n\nYou must gather bars of infused saronite and capture the forgemaster's hammer, then bring them to the forgemaster's anvil and reforge the sword.", progress = "Were you able to reconstruct Quel'Delar?", completion = "You have remade the blade of Quel'Delar, although Blood-Queen Lana'thel proclaimed we could not! The blade must still be tempered, but she and her master will not stand in our way!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24463] = {title = "Probing into Ashenvale", objective = "Speak with Kulg Gorespatter in Ashenvale.", description = "Even as the Darnassian scum pull back from Azshara, I've been getting mixed reports from my riders stationed in Ashenvale, to the west. The night elves may be making an assault on our territory in the Barrens.\n\n<class>, I need you to slip across the border and speak to one of my scouts. Look for Kulg Gorespatter just across the bridge at the southwest edge of Talrendis Point. Find out what's happening in those woods!", progress = nil, completion = "You say Talrendis Point has fallen? That's good news!\n\nIt also explains the exodus of elves I've seen along this road.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24467] = {title = "Fade to Black", objective = "Kill Twilight Lord Katrana and Malicion in Sable Ridge.", description = "Now we put an end to all this madness. We need to rout the black dragonflight from Azshara entirely before they can return with any communication for their master.\n\nI still don't know what they have up their sleeve for capturing us, so I'd like to ask this one last thing of you - go into sable ridge and kill their leaders, Twilight Lord Katrana and Malicion.\n\nIf things get hairy, I will come help. I just don't want to risk falling into whatever trap they set for Azuregos.", progress = "I will be glad to be done with these wretches.", completion = "You truly amaze me, mortal. It's rare to meet someone so dedicated and resourceful.\n\nAzuregos and I are likely to depart Azshara and remain discrete for a while. I do hope that we meet again someday though. Perhaps to put an end to Deathwing himself.\n\nFarewell, &lt;name&gt;. Stay safe.", rewards = "You will be able to choose one of these rewards:\n\nAzure Scale VestKalecgos' Gift\n\nYou will also receive:\n\nAzure Scale VestKalecgos' Gift"}
MultiLanguageQuestData['en'][24468] = {title = "Stranded at the Marsh", objective = "Rescue 5 Crash Survivors at the Hailwood Marsh.", description = "The ogres got two of our stagecoaches: this one and one that fell into the marsh just north of here.\n\nI want you to head there and rescue any survivors while we hatch up a plan to deal with these ogres.", progress = "Were any of the passengers still alive?", completion = "You've done it again, &lt;name&gt;.  You have my thanks.", rewards = "You will be able to choose one of these rewards:\n\nParamedic BracersHailwood Chestpiece\n\nYou will also receive:\n\nParamedic BracersHailwood Chestpiece"}
MultiLanguageQuestData['en'][24469] = {title = "Hold the Line!", objective = "Slay 6 Rockjaw Invaders.", description = "Hey, you there!  Ye're a stout-looking <class>.  Lend us a hand?\n\nIt looks like today's big earthquake shook a bunch o' those barbarous troggs out of the ground, and they're sure steamed about something.  My men are doing what they can to hold them off, but we could use a hand.\n\nDo yer part - head just south of here and help dig me mountaineers outta trouble.  We've got to hold the line!", progress = "How many of 'em did ya get?", completion = "Impressive work, laddie.  We can hold the perimeter from here on out.\n\nHere, take this for yer troubles.  It might come in handy, as I've got something more important to ask of ye...", rewards = "You will be able to choose one of these rewards:\n\nPerimeter BritchesLent HandsTrogg Repeller Chainmail\n\nYou will also receive:\n\nPerimeter BritchesLent HandsTrogg Repeller Chainmail"}
MultiLanguageQuestData['en'][24470] = {title = "Give 'em What-For", objective = "Kill 3 Rockjaw Goons.", description = "Alright, <name>, listen up.  I know a thing or two about troggs, and one of those things is that the biggest, strongest troggs get the most respect.  The brutes value strength over anything else.\n\nYe see those great big troggs sitting back behind the front lines?  They're the closest they have to what ye'd call a leader.  Go take out a few, and show 'em what it means to mess with the Sons of Ironforge!", progress = nil, completion = "Hmm... they blame us for destroying their home, ye say?  Well, that wasn't us, that was the horrible earthquake we had earlier today.  Are they that dense that they can't see we nearly lost our camp too?\n\nCan't blame a trogg for fightin' for his home, though.", rewards = "You will be able to choose one of these rewards:\n\nBoots of the BlamelessBig Trogg ArmbandsBelt of So-Called Leaders\n\nYou will also receive:\n\nBelt of So-Called LeadersBig Trogg ArmbandsBoots of the Blameless"}
MultiLanguageQuestData['en'][24471] = {title = "Aid for the Wounded", objective = "Use Sten's First Aid Kit on 4 Wounded Coldridge Mountaineers.", description = "<name>, listen!  Unlike Joren, I've no need for yer blade, but I do need someone with a steady hand and a bit o' courage.\n\nOur mountaineers are trained to protect the village from the odd wolf attack... not an all-out trogg invasion!  Many of our best have succumbed to wounds and exhaustion, and I need yer help bandaging them up.\n\nHere, take my first aid kit and assist as many as ye can.", progress = nil, completion = "Many of those that y'saved have already made it back to camp.  The wounds're well-dressed!  Ye might have a future in first aid, if ye're into that sorta thing.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24472] = {title = "Introductions Are in Order", objective = "Kill 4 Ogre Minions and obtain Koroth's Banner in Koroth's Den.", description = "The Forsaken are right on our heels and now these ogres are trying to flank us, <name>.\n\nThey're servants of the ettin Koroth -- the meanest, most destructive force in all of Gilneas.\n\nIf we can bait Koroth into charging the Forsaken's forward force, we should be able to cover our retreat and buy some time.\n\nThe only way this can work is if we make Koroth furious.  It won't be enough to just kill his minions.  We need to swipe his most prized possession, a tiger-skinned banner.", progress = "How did it go, <name>?", completion = "You definitely got the ettin angry, &lt;name&gt;.   I heard him myself.\n\nLet's hope this works.", rewards = "The following spell will be cast on you:\n\nGilneas Quest Invisibility Detection - 10 min - 10 [INTERNAL]\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][24473] = {title = "Lockdown in Anvilmar", objective = "Speak with Jona Ironstock in Anvilmar.", description = "We appreciate yer help out here, but there may be a place where they need ye even more.\n\nDue to the trogg attacks - not to mention that massive earthquake we just had - we're putting all civilians on lockdown inside Anvilmar, just up the hill to the northwest.\n\nGo an' talk to me wife, Jona, inside Anvilmar.  I'm certain she's in need of an able-bodied <man/lass> such as yerself.", progress = nil, completion = "Achh.. and what do YOU want?  Can't ye see I'm busy in here!  Go an' bother someone else, I haven't the time.\n\nWait, what's that ye say?  Joren sent you to help?  Well why didn't ye say so?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24474] = {title = "First Things First: We're Gonna Need Some Beer", objective = "Obtain a Cask of Stormhammer Stout, a Cask of Theramore Pale Ale, and a Cask of Gnomenbrau.", description = "I don't know how ANYONE expects to get any work done around here if we don't have any ale!  Our beer level here in Anvilmar is dangerously low.\n\nLucky for us, we've stowed some backup kegs for just such an occasion.  West of Anvilmar, along the valley's northern border, ye'll find kegs of Stormhammer Stout and Theramore Pale Ale.  Just to the east of here, ye'll find a stash of Gnomenbrau.  That's me personal favorite.", progress = "The ale, darling, the ale!", completion = "&lt;Jona drinks deeply from the Gnomenbrau.&gt;\n\nAhh... that hits the spot.  Now we can get some work done around here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24475] = {title = "All the Other Stuff", objective = "Obtain 3 Boar Haunches and 4 Ragged Wolf Hides.", description = "If we're going to be on lockdown for any extended period o' time, we're gonna need some food, and some blankets to keep the wee ones warm.  Would ye mind headin' outside and gatherin' up some supplies?\n\nYe'll find that a few o' the small boars actually have some healthy-sized haunches... good for eatin'.  We'll also need some pelts from the young wolves.\n\nYe'll find animals almost anywhere ye go in Coldridge.", progress = "The people are gettin' restless.  D'ye have the supplies yet?", completion = "This'll have to do for now.  We've a lot of people to feed here, but we've got to make do with what we've got.  With any luck, King Bronzebeard in Ironforge will send us some help shortly.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24476] = {title = "Tempering The Blade", objective = "Temper the Reforged Quel'Delar in the Crucible of Souls.", description = "At last, the pieces of Quel'Delar are rejoined and the blade is whole, but it cannot see battle until you have tempered it. That jagged saronite edge is brittle and will shatter the moment it strikes anything.\n\nDeep in Icecrown Citadel's Forge of Souls is a place where the blade can safely be tempered. Take Quel'Delar with you to the abode of the Devourer of Souls and look for the crucible. Plunge the blade into the crucible to temper it and bring it back to me in The Frozen Halls.", progress = "Until the sword is tempered, it will be useless.", completion = "I... I don't understand. Tempering the sword should've restored the blade to its original condition. What has happened here?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24477] = {title = "Dwarven Artifacts", objective = "Obtain 5 Forgotten Dwarven Artifacts.", description = "<name>, my <boy/beautiful flower>!  Are you into archaeology?\n\nWe've an exciting opportunity right outside our front door.  All the shaking from today's seismic event has knocked a number of artifacts loose from the soil around our encampment.  Survey along the valley's northern border, and you should find all sorts of treasures.  Bring some back to me, and perhaps we can study them together.\n\nRight, then!  Off you go!", progress = "Yes?", completion = "Wonderful!  Look at this one... it must be over 200 years old!\n\nNow, onto other matters...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24478] = {title = "The Trial of Frost", objective = "Complete the Trial of Frost by gathering 20 Essence of Ice without getting hit by Frostburn.", description = "You know, some of my apprentices have called me cold hearted. I always say though, I shall not let the temperature of my body parts stand in the way of true learning.\n\nTo reach the Trial of Frost, touch the Frost crystal to open a portal. Once there, the goal is quite simple - gather the little floaty ice orb thingies.\n\nTo counter the simple, the rotating Frostburns may put back your progress, as it were. If you want to be fancy, you can use the rune traps to jump over them as they rotate by. Neat, eh?", progress = "No. Just no. Do it right this time.", completion = "Brilliant. You certainly don't let cold feet stop you. Or cold any part for that matter!\n\nNo? ...too soon?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24479] = {title = "The Trial of Shadow", objective = "Complete the Trial of Shadow by luring 20 Weeping Souls into the shadow runes without getting touched.", description = "Let us not be confined by the bounds of the mage repertoire of magic. I, for one, choose not to be classist. Necromancy can just be so much fun!\n\nTouch the Shadow Crystal to open a portal to my Trial of Shadow. Once there, move to the Altar when you are ready to begin.\n\nWeeping Souls shall begin to pursue you... your goal is simply to drag them into the traps. And be sure not to let them touch you.", progress = "You're not very good at this. You're supposed to complete the trial BEFORE you come talk to me again. Make sense?", completion = "I like the way you move, apprentice.\n\nDon't you worry about where I got all the souls from. They were obtained in a perfectly humane manner, I assure you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24480] = {title = "The Halls Of Reflection", objective = "Bring your Tempered Quel'Delar to Sword's Rest inside the Halls of Reflection.", description = "You have reforged and tempered the sword, yet it sits quietly in its sheath, showing no signs of the power it should possess. You say the sword pulls you, as though it possesses a will?\n\nDare you bring it where it wishes to go? It's not right that the sword should be this silent and this insistent, yet I fear that if you do not take the sword to its destination, we will never learn why. Take it into Icecrown Citadel's Halls of Reflection, but be on your guard! I'll be waiting for you in The Frozen Halls.", progress = "What happened inside the Halls of Reflection?", completion = "I had not thought it possible for evil to take hold in such a sword, but I suppose it was naive of me. If the greatest of dragonkind's creations could be corrupted and turned against them, why not a mere sword?\n\nUther's advice is wise, &lt;name&gt;, and I would urge you to heed it quickly.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24483] = {title = "Stormglen", objective = "Speak to Gwen Armstead in Stormglen.", description = "Our carriage drivers were told to regroup in the fishing town of Stormglen.  Our scouts report there might be shelter and supplies to be found there.\n\nMeet Gwen Armstead there, she'll be in charge of taking care of our people.", progress = nil, completion = "It's good to see you made it, &lt;name&gt;.  It looks like most everybody did.\n\nWe're not doing too bad so far for an emergency evacuation.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24484] = {title = "Pest Control", objective = "Kill 6 Vilebrood Skitterers in Stormglen.", description = "Well, what do you know, <name>?  All this time and Stormglen's been left mostly intact.\n\nIt's too bad the Forsaken are still working their way inland, but it'll make a fine place to rest our feet for a night or two.\n\nThe other half of town is overrun with spiders, so I've asked the villagers to stay away from there.\n\nPerhaps you'd like to lend a hand in clearing the spiders out?  I'm certain our injured men and women will sleep more soundly if they know someone's keeping those eight-legged beasts at bay.", progress = "You're back, <name>.  Have the spiders been taken care of?", completion = "You've done well, &lt;name&gt;.  The spiders are everywhere, however, and I'm afraid we've barely put a dent in their numbers.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24486] = {title = "Make Hay While the Sun Shines", objective = "Obtain 5 Priceless Rockjaw Artifacts from Rockjaw Scavengers.", description = "The trogg village to the southwest suffered similar damage to ours.  One would assume, logically, that there would be some trogg artifacts sticking out of the ground, too!\n\nUnfortunately, it looks like most of the artifacts have already been scooped up by trogg scavengers.  Please, go see if you can find some way to get them back.  Believe it or not, knowledge about troggs may eventually lead to further knowledge about the mighty dwarves!", progress = "Did you manage to pry any artifacts from the troggs?", completion = "Well would you look at this!  An axe blade, a couple of arrowheads, and what appears to be some sort of rudimentary spoon.  This is indeed fascinating.\n\nThanks again for your help, &lt;name&gt;.  I've much studying to keep myself occupied while Joren's got us under lockdown.", rewards = "You will be able to choose one of these rewards:\n\nExplorer's RobeWinter JacketRockjaw Breastplate\n\nYou will also receive:\n\nExplorer's RobeWinter JacketRockjaw Breastplate"}
MultiLanguageQuestData['en'][24487] = {title = "Whitebeard Needs Ye", objective = "Report to Grelin Whitebeard's camp in Coldridge Valley.", description = "Ye've done us a great service here, but I'm afraid I've gotta send ye off elsewhere.\n\nGrelin Whitebeard, a good friend of mine, has put in word that he may need some reinforcements near the troll camps to the southwest.  Follow the road westward, ye should find him soon enough.\n\nBe well, <name>.  Troggs may be a pain, but trolls are a whole other type of trouble.", progress = nil, completion = "Welcome, &lt;class&gt;.  Are you ready to get to work?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24488] = {title = "The Replacements", objective = "Collect 6 Replacement Parts.", description = "My guys are all on the injured roster! Our shredders are all kaput! The ref is about to call the game!\n\nIt's down to the wire and I need you, <name>!!!\n\nLet's get one of these shredders in working condition. There are replacement parts all over Bilgewater Port. Any green-blooded Kezanian will gladly let you have them if there's a chance that the Buccaneers will win.\n\nWe'll show those no-good Steamwheedle Sharks how to play footbomb!", progress = "We're counting on you, <name>!", completion = "That's my boy! Now to get one of these useless hunks of metal in working order and you into the game!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24489] = {title = "Trolling for Information", objective = "Stand near a Frostmane Soothsayer in each of the Frostmane camps and listen to what they have to say.", description = "I'm notoriously bad at reading troll facial expressions.  That being said, these trolls don't look angry to me.  They seem to be confused... maybe a little frightened.\n\nSomething happened that we're not seeing here, <name>.  I say we do some investigation before we just kill every troll in sight.\n\nThere are three troll camps in the area: one to the southeast, one to the southwest, and one due west.  Each camp has a soothsayer... see if you can get close enough to listen to what they're saying.", progress = "I can't even begin to imagine what would make the trolls act like this.", completion = "Hmm... interesting.  From what you're saying, it sounds like a fire elemental might have snuck in from Searing Gorge.  Or, the earthquake opened up a crack to the elemental plane...\n\n&lt;Soren laughs uncomfortably.&gt;\n\nEither way, this is bad news.  You should probably report this information to Grelin.", rewards = "The following spell will be cast on you:\n\nTrolling for Information: Quest Complete\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][24490] = {title = "A Trip to Ironforge", objective = "Report to Hands Springsprocket in Coldridge Valley.", description = "The presence of a fire elemental here in Coldridge is no small matter.  That earthquake did more than just upset a bunch of troggs... it changed the world enough to tear a gash into the elemental plane.  We should submit a report to Ironforge.\n\nYou wouldn't be willing to take a trip, would ya?  Don't worry, I've a feeling that you'll do just fine.  Talk to Hands Springsprocket by the tunnel on the eastern edge of the valley.  He'll point you in the right direction.", progress = nil, completion = "To Ironforge?  Well first, you'll need to go through Kharanos, and before that, you'll have to go through this tunnel.", rewards = "The following spell will be cast on you:\n\nA Trip to Ironforge - Quest Complete\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][24491] = {title = "Follow that Gyro-Copter!", objective = "Report to Milo Geartwinge near Anvilmar.", description = "D-d-did you see that?  How the whole cave just crumbled like that?  I guess it's good that you got here when you did, and not a minute earlier.\n\nWhile this development makes my job of monitoring the cave entrance much easier, I imagine it makes it a lot harder for you to get to Kharanos.\n\nHey wait, I've got an idea!  The Gnomeregan Airmen have a flight path not far from here.  I'll send up a signal, and they should be here to help.  I imagine they'll land back over at Anvilmar.", progress = nil, completion = "Milo Geartwinge, reporting for duty.  You sent up a distress signal?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24492] = {title = "Pack Your Bags", objective = "Obtain a Coldridge Beer Flagon, a Ragged Wolf-Hide Cloak, and some Leftover Boar Meat.", description = "The weight limit on my gyro is such that I only have enough room for one <race>.  Looks like you're in luck, <name>!\n\nThat dwarf woman Jona told me that most of your personal belongings have been moved inside Anvilmar.  Please gather what you'll need, finish up any affairs that remain, and return to me when you're prepared for takeoff.", progress = "Are you absolutely certain you've taken care of everything?  You won't have time to turn back.", completion = "Took you long enough.  Hold on tight, and take a good hard look!  Chances are you won't be coming back here for quite some time.", rewards = "The following spell will be cast on you:\n\nPack Your Bags - Quest Complete\n\nYou will receive:\n\nColdridge Mountaineer's Pouch"}
MultiLanguageQuestData['en'][24493] = {title = "Don't Forget About Us", objective = "Report to Tharek Blackstone in Kharanos.", description = "You're leaving?  Make sure you stock up before you head out.\n\nMore importantly, please speak to Tharek Blackstone once you arrive in Kharanos.  Tell him what has happened here in Coldridge, and that we could use some assistance.  Hopefully he'll be able to arrange something for us.", progress = nil, completion = "Coldridge Valley?  I've got my own problems here!  What, they can't deal with a couple of troggs?  And trolls?  And incursions from the elemental plane?\n\nActually, on second thought, that's kind of a lot.  I'm surprised they're doing as well as they are.  I'll see what I can do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24494] = {title = "Empowered Rune", objective = "Read the Empowered Rune and speak to Teo Hammerstorm in Anvilmar.", description = "<name>, this rune was given to me to pass on to ye. Take some time to read it when ye have a chance. I'm thinkin' it came from the shaman trainer Teo. Take a gander at it and go find him inside Anvilmar.", progress = "The spirits have forewarned me of your arrival, <name>.  Have you heard them too?", completion = "These are dark days, friend.  Look around you... even here in remote Coldridge, the spirits are rebelling.  The land is crying out for help.  Yet still, even in times such as these, the spirits will always turn an ear to those who ask for their assistance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24495] = {title = "Pieces of the Past", objective = "Obtain 6 Old Journal Pages.", description = "I found a journal by a man named Bradshaw.  Unfortunately it's missing many pages.  Especially towards the end.\n\nIf you find enough of the pages I might be able to piece together what happened here after the Curse broke out.\n\nWho knows... maybe the people in this town found a way out.   Maybe there are still survivors out there.\n\n Maybe my father is still alive.", progress = "Any luck finding those pages?", completion = "Thank you, &lt;name&gt;.  It will take some time, but I'll try to make sense of what we have.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24496] = {title = "Arcane Rune", objective = "Read the Arcane Rune and speak to Teegli Merrowith in Coldridge Valley.", description = "<name>, this rune was given to me to pass on to ye. Take some time to read it when ye have a chance. I'm thinkin' it came from the mage trainer Teegli. Take a gander at it and go find her inside Anvilmar.", progress = "I see that Jona's given you my runic message.  Do you still have it with you?", completion = "The power of the arcane is everywhere, &lt;name&gt;.  Only some of us have the ability to see it, and fewer still possess the ability to master it.\n\nYou are one of those few.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24497] = {title = "Airborne Again", objective = "Secure a ride to Valormok with the Airborne Priests in the eastern portion of Bilgewater Harbor.", description = "We just got word from Valormok that we can't send anymore windriders that way unless we want them shot down by Talrendis snipers. We can't give up Valormok if we want a secure route to Ashenvale, so we're going in another way.\n\nThe airborne priests have graciously offered to drop some people in for us from above sniper range. Head up to the military area and secure a ride on one of their planes. They'll get you there in one piece, and hopefully once you're there, you can resecure our windrider lines.", progress = nil, completion = "It's past time that these night elf scum be purged from Azshara. Glad to have an able body like you to sink the point home.\n\nReady to get to work?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24498] = {title = "The Path to the Citadel", objective = "Free 15 Alliance Slaves and kill Forgemaster Garfrost.", description = "They've put our captured soldiers to work in the quarry!\n\nKill their captors and set them free, hero. We will need their aid when we confront Scourgelord Tyrannus.", progress = "My men and I appreciate your help, <class>. More than we could possibly express in these trying times.", completion = "You've done well this day. With many of the slaves freed and now with access to the forges, it will not be long before I have a strong force to aid in delivering us from Scourgelord Tyrannus and this foul pit.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24499] = {title = "Echoes of Tortured Souls", objective = "Kill Bronjahm and the Devourer of Souls to secure access to the Pit of Saron.", description = "We're severely undermanned to be risking a venture into the citadel, but opportunities like this are too rare to pass up.\n\nClear the way to the far side and secure the passage to the Pit of Saron. We will need to hold it to move our men further into the citadel.", progress = nil, completion = "Just in time! Thank you, &lt;name&gt;.\n\nThe Pit of Saron lies ahead, and if our scouts are correct, past that will be the Halls of Reflection. It is there that Arthas lets his guard down, and it is there that we hope to find a clue to his weakness... or maybe, just maybe, his redemption.", rewards = "You will receive:\n\nJustice Points"}
MultiLanguageQuestData['en'][24500] = {title = "Wrath of the Lich King", objective = "Find Lady Jaina Proudmoore and escape the Halls of Reflection.", description = "It's hard to believe that there is much hope of defeating Arthas upon the steps of his own throne. And who will take up the crown of Lich King if it comes to that?\n\nMany questions remain. but you need to find Jaina and escape the Lich King while there's still time.", progress = nil, completion = "&lt;Jaina is still catching her breath.&gt;\n\nI can barely believe we're still alive. It was foolish of me to follow him. I've made that mistake too many times.  And you... it was reckless of you to come after me instead of escaping with the information! But... well... thank you. You truly are a hero.\n\nWith Uther's guidance, we may stand a chance at defeating Arthas. All the lives lost today were not in vain.", rewards = "You will receive:\n\nJustice Points"}
MultiLanguageQuestData['en'][24501] = {title = "Queen-Sized Troubles", objective = "Slay Rygna at Rygna's Lair.", description = "The spiders keep coming in alarming numbers, <name>.  You're going to have to go into their lair and kill the broodmother.\n\nWe've spotted the giant spider known as Rygna at the edge of the Blackwald in an area covered in thick webs.  It'll be dangerous, but we're all counting on you.", progress = nil, completion = "Great job, &lt;name&gt;.  We've heard rumors of survivors further in the mountains.  Now we'll be able to send scouts there.", rewards = "You will be able to choose one of these rewards:\n\nRygna-Silk LeggingsArachnophobe's BreastplateBraided Gossamer Armbands\n\nYou will also receive:\n\nRygna-Silk LeggingsArachnophobe's BreastplateBraided Gossamer Armbands"}
MultiLanguageQuestData['en'][24502] = {title = "Necessary Roughness", objective = "Get into the Bilgewater Buccaneer and then throw the Footbomb at 8 Steamwheedle Sharks.", description = "We're down to our last shredder. While no one was looking, I loaded it up with, shall we say, modified footbombs.\n\nKid, I need you to get in that shredder and give 'em heck!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24503] = {title = "Fourth and Goal", objective = "Score the winning goal by kicking the Footbomb through the smokestacks behind the opposing goal.", description = "It's all up to you, kid. You demolished the Steamwheedle Sharks, so now all that's left to do is to kick the winning goal.\n\nNow, just between you and me, I think we should do this one right. I don't want you to just kick a goal... I want you to kick it so far it sails between the two smokestacks behind the goal!\n\nI've modified the footbomb to give you the extra power that you'll need.\n\nMake me proud!", progress = nil, completion = "Uh... you did it, kid. You REALLY did it! We won the game and....\n\nDID YOU SEE THAT DRAGON?!!!", rewards = "You will be able to choose one of these rewards:\n\nAthlete's RobeCrosscheck Breastplate\n\nYou will also receive:\n\nAthlete's RobeCrosscheck Breastplate"}
MultiLanguageQuestData['en'][24504] = {title = "Clear the High Road", objective = "Slay 3 High Road Scouts.", description = "This way, <class>! I see you've discovered the high road.\n\nThe Alliance hopes to sever our ties with Stonetalon, but they forget that we tauren have hunted across these lands for generations. We know every hillside switchback and game trail from here to Thousand Needles.\n\nBut for these paths to stay open, we must stop the humans from mapping them out.\n\nPatrol the trail east and kill any high road scouts you find along the way, then speak to Tunawa Stillwind just up the path.", progress = nil, completion = "Patrolling the high road is grave business, but it must be done. These narrow mountain trails are, for the time being, one of our only lifelines into Stonetalon. They must be preserved.\n\nThank you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24505] = {title = "Holdout at Hunter's Hill", objective = "Speak with Onatay at Hunter's Hill in Southern Barrens.", description = "Honor's Stand may have been lost, but its spirit was never crushed. Even now survivors are holding out at a point called \"Hunter's Hill.\"\n\nContinue following the high road and you will find our camp just up ahead. Speak with Onatay when you get there and let her know the trail is, for the moment, still clear.", progress = nil, completion = "So the Alliance is probing the twists and turns of the high road?\n\nEven if they were to map it out, they couldn't attack these hills in numbers. This is our land, &lt;name&gt;. And they will pay dearly for presuming otherwise.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24506] = {title = "Inside the Frozen Citadel", objective = "Enter The Forge of Souls from the side of Icecrown Citadel and locate Lady Sylvanas Windrunner.", description = "<class>! Come close quickly, I must have a word!\n\nMy queen, the Lady Sylvanas Windrunner, has uncovered a hole in the defenses of Icecrown Citadel into a place she referred to as \"The Forge of Souls.\" She sent word before she left for me to find fierce fighters to send her way. I think you'll do.\n\nGo to her within the entrance to the forge, <class>.", progress = nil, completion = "Good. &lt;name&gt;, I know of you. You'll be perfect for these tasks.\n\nWe've been afforded a rare chance to delve into Icecrown Citadel, but we must move quickly if we're to avoid Arthas' notice.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24507] = {title = "The Path to the Citadel", objective = "Free 15 Horde Slaves and kill Forgemaster Garfrost.", description = "They've put our captured soldiers to work in the quarry.\n\nKill their captors and set them free, <class>. We will need their aid when we confront Scourgelord Tyrannus.", progress = "Thank you, <class>. You will have our blood and our steel behind you this day.", completion = "You've done well this day. With many of the slaves freed and now with access to the forges, it will not be long before I have a strong force to aid in delivering us from Scourgelord Tyrannus and this foul pit.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24508] = {title = "Temp Quest Record", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][24509] = {title = "Temp Quest Record", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][24510] = {title = "Inside the Frozen Citadel", objective = "Enter The Forge of Souls from the side of Icecrown Citadel and find Lady Jaina Proudmoore.", description = "<class>! Come close quickly, I must have a word!\n\nMy patron, the Lady Jaina Proudmoore, has uncovered a hole in the defenses of Icecrown Citadel into a place she referred to as \"The Forge of Souls.\" She sent word before she left for me to find any help that I could... and, well, I was hoping that might be you.\n\nPlease, find her there as soon as you can.", progress = nil, completion = "&lt;name&gt;! I'm so glad you've come.\n\nWe've been afforded a rare chance to delve into Icecrown Citadel, but we must move quickly if we're to avoid Arthas' notice.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24511] = {title = "Echoes of Tortured Souls", objective = "Kill Bronjahm and the Devourer of Souls to secure access to the Pit of Saron.", description = "Delving into the citadel with so few is risky at best, but opportunities like this are too rare to pass up.\n\nClear the way to the far side and secure the passage to the Pit of Saron. We will need to hold it to move our men further into the Citadel.", progress = nil, completion = "Well timed, &lt;class&gt;!\n\nThe Pit of Saron lies ahead, and if our scouts are correct, past that will be the Halls of Reflection. It is there that Arthas lets his guard down, and it is there that we hope to find a clue to his weakness... and a route to vengeance long overdue.", rewards = "You will receive:\n\nJustice Points"}
MultiLanguageQuestData['en'][24512] = {title = "Warriors' Redemption", objective = "Acquire 5 crates of Confiscated Arms from Honor's Stand and re-equip 5 Stonetalon Prisoners. Use the nearby ropes to quickly sneak in and out of the Alliance camp.", description = "Those that surrendered when Honor's Stand fell are no longer worthy of our Horde, <class>. But I'm not giving up on them yet. The prison tower below us is lightly guarded. Let's give those prisoners one final chance to die with honor.\n\nI've set up ropes that will allow you to quickly clamber up and down the mountain. Slip down, acquire the confiscated weapons, and re-arm the prisoners inside the tower.\n\nAnd <name>, stay by the tower! We're not yet equipped for an assault on the base proper.", progress = nil, completion = "From up here I got the perfect view of the havoc you just caused, &lt;name&gt;. Our lost brothers reclaimed some of their dignity, and the Alliance dogs were sent scrambling. Sharp work, my friend!\n\nIf the Alliance sleeps comfortably at night, we are not doing our job.\n\nWe will never let up.\n\nWe will never give in.", rewards = "You will be able to choose one of these rewards:\n\nHolgom's BracersClimbing StrapsRing of Reclaimed Honor\n\nYou will also receive:\n\nClimbing StrapsHolgom's BracersRing of Reclaimed Honor"}
MultiLanguageQuestData['en'][24513] = {title = "Eye for an Eye", objective = "Slay Captain Peake and deliver his eyes to Oltarg.", description = "Who goes there? Your footsteps are not the lazy stride of a guard.\n\nA <class>, you say? Still brave and free? There's no hope for me, friend. I have lost my eyesight and am no longer fit for battle.\n\nI dared speak up while Captain Peake savagely beat one of the prisoners. In return he kicked me in the head. And kept kicking. He kicked me blind, <race>.\n\nYou'll find Captain Peake at the top of this tower. If you seek justice, bring me his eyes.\n\nIf he does not part with them willingly... so be it.", progress = "Peake is a monster. If his superiors knew, they would thank the Horde for ending him.", completion = "You have them? I'll take your word for it. Hearing Peake scream like one of his victims is reward enough for me.\n\nNow leave me be, &lt;name&gt;. I do not wish to be a burden to my clan.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24514] = {title = "Raptor Scraps", objective = "Gather 8 Terrortooth Hides from Terrortooth Runners and Terrortooth Scytheclaws.", description = "We are besieged here, <class>, and between that chasm and the harassment of the Alliance we are short on supplies. But we make do with what's at hand, as we tauren always have.\n\nIn the absence of a forge, a skilled leatherworker can strengthen and patch up our damaged armor with good quality hides.\n\nDown below is the hunting ground of the Terrortooth Raptors. They are not so easy to kill, in part due to the ruggedness of their thick skin. Hunt them, <name>, and bring their hides to me!", progress = "Terrortooth raptors hunt in packs and surround their prey. We hunt them, yes; but we also respect them.", completion = "&lt;Onatay looks over the fresh hides, nodding her head slowly.&gt;\n\nYes &lt;name&gt;, I can work with these. You work fast!\n\nThese hides will help us hold out for reinforcements longer. Thank you.", rewards = "You will be able to choose one of these rewards:\n\nLeather-Patched BeltTerrortooth Hide BracersRaptor Scrap Cloak\n\nYou will also receive:\n\nLeather-Patched BeltRaptor Scrap CloakTerrortooth Hide Bracers"}
MultiLanguageQuestData['en'][24515] = {title = "Signals in the Sky", objective = "Travel to Camp Una'fe in the Overgrowth of Southern Barrens and speak with Makaba Flathoof.", description = "Turn your eyes to the southeast. Do you see the campfire smoke from Camp Una'fe?\n\nNot ten minutes ago I saw great puffs of white smoke roll up into the sky from the center of camp. It was an old signal used by my village to coordinate the hunt over great distances, but this time, it was a distress signal.\n\n<name>, my brother Makaba had gone into that unnatural jungle. Please go there and make sure he's not in any trouble.\n\nThere are few paths: look for tents within the wilderness.", progress = nil, completion = "So my sister recognized the old signals? Her hunter's eyes are as sharp as ever.\n\n&lt;name&gt;, when we first set up this camp we were at the edge of this jungle. Now look at it!\n\nSomething is amiss.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24517] = {title = "Put the Fear in Them", objective = "Kill 8 Honor's Stand Footmen and 1 Honor's Stand Officer.", description = "Do you see the trail below us, <name>? That is MY trail. And if the Alliance dogs choose to use my trail, they'd best be looking over their shoulder.\n\nIt's time to collect my toll! Slay the footsoldiers from Honor's Stand and see if we can't send them scurrying back to their walls.\n\nBe sure to take out at least one of their officers patrolling the road. They need to realize that nobody is safe.", progress = nil, completion = "Excellent, &lt;name&gt;. It will be some time before we can assault the hold proper, but until then, we must teach them to fear the Barrens.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24518] = {title = "The Low Road", objective = "Deliver the Roadway Plans to Kilrok Gorehammer at Hunter's Hill in Southern Barrens.", description = "This bundle of papers was found in a leather satchel hidden under the officer's clothes.\n\nBattle maps of the region depict Honor's Stand, connected to what appears to be a large unfinished roadway crossing the Barrens all the way from Theramore. It looks like the Alliance plans to build a road from the coast straight into the heart of Kalimdor!\n\nKilrok Gorehammer will want to see this.", progress = "Ah, you say you found something on one of the bodies?", completion = "&lt;Kilrok pages through the plans you discovered.&gt;\n\nThis explains much, &lt;name&gt;. No wonder our foes are so hellbent on taking the southern Barrens. It's at the center of their plans for the continent!\n\nBut they didn't account for us, did they &lt;class&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24519] = {title = "Stalling the Survey", objective = "Find and kill the surveyor Henry Zykes.", description = "These maps have all been drawn by the same steady hand. I've seen a human surveyor heading up and down the road between the hold and the jungle to the east.\n\nWe can set their plans back by making an example out of this surveyor, <name>.\n\n<Kilrok points to the signature at the bottom of the maps.>\n\nWhat do you think that says? \"Zykes?\" Even human names sound thin and weak. Kill him.", progress = nil, completion = "Good, good. We've got to keep Honor's Stand isolated.\n\nAlone ... afraid ... &lt;name&gt;, if we keep up the pressure, maybe someday they'll simply surrender the pass.", rewards = "You will be able to choose one of these rewards:\n\nSurveying GlovesZykes' Belt\n\nYou will also receive:\n\nSurveying GlovesZykes' Belt"}
MultiLanguageQuestData['en'][24520] = {title = "Give Sassy the News", objective = "Speak with Sassy Hardwrench at KTC Headquarters on Kezan.", description = "I'd celebrate with you, <name>, but it feels like that dragon did a number on ol' Mount Kajaro. I... uh... I think I'm gonna grab my stuff and get on the first ship leaving the island!\n\nAnyways, you should probably head back to headquarters and let Sassy know that you won the footbomb title for us. I'm sure she'll also want to know about the dragon and Mount Kajaro.\n\nGood luck!", progress = nil, completion = "You're kidding, right?! DEATHWING?!!!\n\n&lt;Sassy looks panicked for a moment.&gt;\n\nOkay, this'll work out just fine. We'll throw your party and by the time it's over, I'm sure that the dragon will be long gone and the ground will stop shaking.\n\nIf not, we can always charter a ship off of the island.", rewards = nil}
MultiLanguageQuestData['en'][24522] = {title = "Journey To The Sunwell", objective = "Speak with Halduron Brightwing at the entrance to the Sunwell Plateau on the Isle of Quel'Danas.", description = "Take Quel'Delar to the Sunwell as quickly as possible, <name>. Trust in Uther's words when he says that you will not always be able to control the blade while it is subject to the evil of the Lich King's influence. You must travel to the Isle of Quel'Danas, and there, seek entry to the Sunwell itself, where you can cleanse the sword.\n\nThe guardians of the Sunwell will not simply allow you to walk in, so you must find Halduron Brightwing, who will be inspecting the guards there.", progress = "What brings you here?", completion = "Admit you to the Sunwell? That's impossible! The Sunwell is the most sacred and important site of our people. We have only recently reclaimed it with the help of the Shattered Sun Offensive. It is not a place for tourists or travelers.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24523] = {title = "Wildmane Totem", objective = "Collect 4 Prairie Alpha Teeth from Prairie Wolf Alphas.", description = "There is but one water well left to cleanse, named after the Wildmane clan.  For this well to be pure, the land must offer the teeth of a fierce predator, the prairie wolf alpha.  Find the alphas to the north, then return to me when your hunt is finished.\n\nAlphas often wander around the base of our mighty city, Thunder Bluff.", progress = "<name>.  Do you have the teeth I asked for?", completion = "Very good, &lt;name&gt;.  I can feel the sacrifice of the land in this offering, and my spirit swells with sadness, and pride.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24524] = {title = "Wildmane Cleansing", objective = "Use the Wildmane Cleansing Totem at the Wildmane Water Well.", description = "Your cleansing of the Winterhoof and Thunderhorn wells is spoken among the spirits, young <name>.  The Wildmane Totem is made, and your last task lies ahead.\n\nThe Wildmane Water Well lies north of Thunder Bluff.  Perform the ritual!  Heal the land of the Grimtotem's poisons!  Let clean water flow once again!", progress = nil, completion = "You've done it.  You have cleaned the wells, and healed our land.  Bloodhoof village is grateful, &lt;name&gt;.\n\nMay the wind whisper your deeds for a hundred seasons, and may the waters of Mulgore remain clean forever.", rewards = "You will be able to choose one of these rewards:\n\nCliff Running BootsDuskwatcher's LeggingsHawkeye RifleWaterbearer's Robes\n\nYou will also receive:\n\nWaterbearer's RobesDuskwatcher's LeggingsCliff Running BootsHawkeye Rifle"}
MultiLanguageQuestData['en'][24525] = {title = "Keeping the Dogs at Bay", objective = "Kill 6 Hecklefang Scavengers.", description = "Not everyone who fled Taurajo was able to make it to Una'fe, <name>. Some died of wounds along the way. Others were jumped by opportunistic quilboar.\n\nI'll take care of the grim task of finding and gathering the bodies. But there is something you can do for me.\n\nHecklefang scavengers prowl the lands south of here and are savaging the corpses, tearing at their bowels and dragging away the limbs of the dead. Please, thin their numbers so that I can perform the proper funerary rites.", progress = nil, completion = "So it is done.\n\nNormally these scavengers are part of the Earthmother's cycle of life. But on the heels of the devastation wracked by both the Alliance and the cataclysm, their numbers grow overwhelming. It is good to thin them out.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24526] = {title = "Filling Up the Spellbook", objective = "Learn Arcane Missiles from Teegli Merrowith. Successfully cast Arcane Missiles 2 times on the Training Dummies outside the entrance to Anvilmar.", description = "Excellent!  Let's get started.\n\nFirst, you're going to have to learn the spell Arcane Missiles.  This spell is a little bit different from others you've learned in the past. Each time you cast another spell, you have a chance to create an opening to use Arcane Missiles.  Why not get a feel for the spell using those training dummies the militia trainees put up outside the entrance to Anvilmar?", progress = nil, completion = "There we go!  One spell down, many many more to go.  Come back to me after you've had some experience casting this spell, and I'll show you some more tricks.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24527] = {title = "Your Path Begins Here", objective = "Learn Primal Strike from Teo Hammerstorm, then use Primal Strike 2 times on a Training Dummy near the entrance of Anvilmar.", description = "Excellent!  Let us begin.\n\nThe first skill you will learn is that of the Primal Strike.  The primal spirits, when called upon, will strengthen your arm to deliver a mighty blow.\n\nHelpful, isn't it?", progress = nil, completion = "This has been but one of many footfalls on the long path of the &lt;class&gt;.  Come back to me after you've had some experience in the field, and I will help guide you on your next step.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24528] = {title = "The Power of the Light", objective = "Learn Seal of Righteousness and Judgment from Bromos Grummner. After casting Seal of Righteousness on yourself, use Judgment on one of the Training Dummies at the entrance to Anvilmar.", description = "Are ya ready to start?  Wonderful!  We're glad to have ya.\n\nBefore ya go back outside, I'm gonna need ya to learn the Seal of Righteousness.  It will grant Holy damage to your swings, helping ya dispatch yer enemies quicker.\n\nThe other thing yer gonna want to know is that any time ya have a seal active, ya can use the light to judge yer enemies. Yer judgement will deal damage each time ye invoke it.", progress = "Seal of Righteousness is great! I feel righteous right now!", completion = "There, ya did it.  The Light favors quick learners like you.  Come back to me after you've spent some time using what I've taught ya, and I'll show ya something new.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24529] = {title = "Bad to Worse", objective = "Rescue 5 caged Taurajo Refugees, and kill any combination of 8 Bristleback Thornweavers or Bladewardens.", description = "When the refugees fled north from Taurajo, some were separated as darkness closed in. Many were taken prisoner by the Bristleback quilboar who set up camp west and southwest of here.\n\nI am not certain what the quilboar hoped to get from us by capturing our refugees; all they have earned is my ire. And all they'll get in return is vengeance.\n\nRescue my trapped brothers and sisters, and kill their captors to send a message to the quilboar.", progress = nil, completion = "It's bad enough to have one's village sacked... but to spend the following night in a quilboar cage? I'm glad you were there to help, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24530] = {title = "Oh, A Hunter's Life For Me", objective = "Learn Steady Shot from Thorgas Grimson, then use Steady Shot 5 times on the Training Dummies outside the entrance to Anvilmar.", description = "The life of a hunter is steeped in tradition, ye know.  Trackin' mighty beasts through rugged terrain.  Drinkin'.  Travelin' the land, yer gun at yer side.  Drinkin'.  Survivin' on wits and courage and cunning, followed by a good stiff drink.\n\nBut before we get to the good stuff, though, ye'll need to learn how to do the beginner stuff.", progress = "I know the <class>'s life is exctin' now, but you jus' wait... it gets even better.", completion = "Now that ye've got a new &lt;class&gt; trick under yer belt, and now that I've got some of yer money, go out there an' track some beasts!  Come back sometime in the future, an' we'll talk again.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24531] = {title = "Getting Battle-Ready", objective = "Learn Charge from Thran Khorman, then use Charge on one of the Training Dummies outside the entrance to Anvilmar.", description = "Lesson one.  Aside from your sword and shield, what's the most important tool you have in your arsenal?\n\n<Thran awaits your response.>\n\nOh never mind, I'll answer it for you.  It's your mobility.  One of the strengths of the warrior is the ability to get around the battlefield quickly.  Here, <name>, I'll train you to use your legs to your advantage.", progress = nil, completion = "Now we're getting somewhere.  You've got quite a manly bellow, sir!\n\nCome back to me in a bit, and I'll teach you something else.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24532] = {title = "Evisceratin' the Enemy", objective = "Learn Evisecerate from Solm Hargrin, then use Eviscerate 3 times on the Training Dummies near the entrance to Anvilmar.", description = "One of the things that makes a rogue dangerous is our ability to use combinations of combat maneuvers and wait for the chance to use a devastating technique.\n\nNow that you've had a chance to master Sinister Strike, it's time to show you a new skill you can use as a follow up.\n\nPlease, allow me to train you.", progress = "No, this isn't just my way of getting your money.  I'm doing this for your own good.\n\nReally.", completion = "You've got the hang of it.  Go get some practice out there... maybe take out a few of those troggs or trolls.  Or rabbits, I don't care.\n\nReturn after you've gotten some practice, and I'll show you another trick of the trade.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24533] = {title = "Words of Power", objective = "Learn Flash Heal from Branstock Khalder, then cast Flash Heal 5 times on Wounded Militia members in Anvilmar.", description = "Now, if ya DO want to become somethin' special, ye'll need to talk to me.  A priest is nothin' without his spells.  And I know a couple of spells that I might be able to teach ya.\n\nThe first is a quick heal that can fix ya up when you've taken damage. Tell me, $g boy; lass:, do ya ever take damage?", progress = nil, completion = "Well done, &lt;name&gt;.  You'll make a fine &lt;class&gt; in due time.\n\nReturn to me after you've proven yourself a bit more, and I'll reward you by teaching you another spell or two.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24534] = {title = "Speaking Their Language", objective = "Blow the Horn of Challenge in the Bristleback Challenge Ring, and defeat Sabersnout in single combat.", description = "The quilboar are attacking because they perceive weakness. Strength is the only language they understand. So we will show them strength.\n\n<Makaba withdraws a large horn from his satchel.>\n\nThis is admittedly crude work but it'll do. Bristleback leaders use horns like these to challenge one another for dominance.\n\n<name>, I want you to challenge the Bristleback champion, Sabersnout, to single combat. Defeat him in front of his followers. Blow the horn at the Bristleback challenge ring due south of here.", progress = "Have you taken the Bristlebacks down a peg or two?", completion = "What? He attacked you with a dozen boars? I guess quilboar have their own ideas of what \"single combat\" means.\n\nStill, the Bristleback will be left reeling after the blow you delivered. It will not be long before a new champion rises amongst them to stir up trouble... but at least this buys us some time to get these refugees relocated safely.\n\nThank you, &lt;name&gt;. The survivors owe you a great debt.", rewards = "You will be able to choose one of these rewards:\n\nSabersnout's CloakBoarpocalypse BootsBristleback Challenge Ring\n\nYou will also receive:\n\nBoarpocalypse BootsBristleback Challenge RingSabersnout's Cloak"}
MultiLanguageQuestData['en'][24535] = {title = "Thalorien Dawnseeker", objective = "Visit Thalorien Dawnseeker's Remains and obtain his blessing to wield Quel'Delar.", description = "If you truly bear Quel'Delar, <name>, I might be able to admit you to the Sunwell. If you know the blade's history, you recall that it was borne by Thalorien Dawnseeker in defense of the Sunwell against the Scourge. He fell in what is now the Dead Scar, buying time for his men to make their own preparations. You will find his remains near the southern end of the Dead Scar on this isle. Visit them, and if his spirit gives you its blessing, I will allow you to enter the Sunwell.", progress = "Did you visit the ground where Thalorien fell defending the Sunwell?", completion = "I confess that I did not expect Thalorien's spirit to recognize you as the heir to Quel'Delar, but I defer to his judgment. You may enter the Sunwell, but I remind you that you are a guest in the most our most sacred of precincts, and you should act accordingly.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24536] = {title = "Something Stinks", objective = "Use Snagglebolt's Air Analyzer to test the air around 6 heavily perfumed guards, then return to Detective Snap Snagglebolt in Orgrimmar.", description = "Get a load of these guys, would ya? Steamwheedle's been handling the business of holidays for years, and all of a sudden, these guys bust into the market. They're not Steamwheedle; the cartel hired me to get to the bottom of this. Something stinks here and it ain't just perfume.\n\nTake this device I brought and go analyze the perfume clouds around the guards. I want to know what they're putting in that stuff. Things ain't natural.", progress = "You analyze that reek yet, kid?", completion = "Hey, thanks, kid. Give it over, let's take a look.\n\n&lt;He takes the device from you and fiddles with it.&gt;\n\nOh, that ain't good.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24539] = {title = "When Plants Attack", objective = "Rescue 5 Taurajo Refugees by killing the Grasping Overgrowths that ensnare them.", description = "This camp was built at the edge of this jungle, and already it is overwhelmed by plant growth. Something unnatural is happening here!\n\nEarlier I made the mistake of sending some of the healthier refugees out to gather nuts and berries. Those that returned talked about the plant life actually grasping at their legs or even picking them up. I worry about those that haven't come back yet.\n\n<class>, please rescue the refugees trapped in the grasping overgrowth around the camp.", progress = nil, completion = "Thank you, &lt;name&gt;. But now on to the larger question:\n\nWhere is this overgrowth coming from? And why is it raging out of control?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24540] = {title = "War Dance", objective = "Defeat Orno Grimtotem at Stonetalon Pass.", description = "Some see our people as gentle giants, or noble savages. They have never seen us fight against our own kind...against betrayers from within.\n\nThe Grimtotem were offered mercy in exile, and they have scarred their own home to spite us. They will no longer be tolerated in Mulgore.\n\nI've already sent our warriors ahead to drive them out through Stonetalon Pass, to the north. You have fought bravely against the Grimtotem, <name>; I ask that you join the battle again. Go, and help deal this final blow.", progress = nil, completion = "Welcome back, &lt;name&gt;.\n\n\n\nWhat was done was not for revenge, or pride. It was simply to protect Thunder Bluff, and all our people, from torment and fear. Today, Mulgore is safe once more.\n\nThe Earth Mother thanks you for all your brave deeds, &lt;name&gt;, as do I. You have earned your reward, hero. May you be welcome in Thunder Bluff always.", rewards = "You will be able to choose one of these rewards:\n\nDreamwalking StaffKodo MalletStunted Tree RootSunwalker's Stunner\n\nYou will also receive:\n\nKodo SaddlebagStunted Tree RootKodo MalletSunwalker's StunnerDreamwalking Staff"}
MultiLanguageQuestData['en'][24541] = {title = "Pilfering Perfume", objective = "While disguised as a package-runner, go to the Crown Chemical Company's stockpile outside the gates of Orgrimmar, then return the package they toss you to Detective Snap Snagglebolt in Orgimmar.", description = "I knew they were up to no good! There's some sort of mind-affecting chemical in here, but I can't get a handle on it with such a small sample. I need the real stuff.\n\nDon't just go over there and buy it! I don't want you giving these scumbags one copper. Nah, you gotta get it from the source, discreet-like.\n\nI'll disguise you as a package runner. I saw a stockpile guarded by their goons outside the gates. Go run by, and DON'T stop, or they'll make you! They'll toss you a crate. Bring it back here.", progress = "Did they toss ya a crate to deliver?", completion = "You got it, huh? Good job, kid. Top notch. Let's see what we got here.\n\n&lt;He cracks open the crate and rummages around inside.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24542] = {title = "A Curious Bloom", objective = "Gather ten Unusual Flower Buds from Budding Flowers in the Overgrowth.", description = "The great archdruid Naralex recently appeared here in the Barrens. He's either behind this mess or trying to fix it. Either way, you should talk with him before this jungle engulfs the whole world! He's in a small tauren camp to the southeast.\n\nAlong the way, it would be helpful for you to gather plant samples for him to study. The newest flower buds will tell him a great deal about the most recent changes in the jungle.", progress = "I am extremely busy, <class>.", completion = "Ah, samples from different parts of the overgrowth? These will be immensely helpful, yes. Thank you, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24543] = {title = "A Family Divided", objective = "Find Kirge Sternhorn at Vendetta Point in Southern Barrens.", description = "The children you see here were all rescued from Taurajo when the fighting started. I'm trying to track down their parents.\n\nOne of the refugees you rescued from the quilboar recognized the strongest child as belonging to Kirge and Mawre Sternhorn. Moreover, he said Kirge was camped at the Fields of Blood, just north of the Taurajo massacre site.\n\n<name>, please go there and tell Kirge Sternhorn that his child is alive and well!", progress = nil, completion = "&lt;Kirge listens intently and then falls to one knee.&gt;\n\nAlive! My boy still lives! Praise to the earthmother, I still have a son.\n\n&lt;Kirge composes himself.&gt;\n\n&lt;class&gt;, my boy's mother didn't make it out of Taurajo alive. I will avenge her death, even if it means my son grows up without either of his parents.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24545] = {title = "The Sacred and the Corrupt", objective = "Place Light's Vengeance, 25 Primordial Saronite, Rotface's Acidic Blood, and Festergut's Acidic Blood in Highlord Mograine's runeforge in Icecrown Citadel.\n\nRotface's Acidic Blood and Festergut's Acidic Blood may only be obtained in the 25 person difficulty setting of Icecrown Citadel.", description = "It is against my judgment that I present you this errand, <race>, as it will likely end in your undoing.\n\nIgnore my counsel and embark on the endeavor, and I shall provide you with the knowledge and resources to see it through.\n\nYou must return to Frostmourne Cavern and recover Light's Vengeance, Arthas' discarded hammer. Reforged with saronite and etched with the acidic blood of the Lich King's abominations, it will provide the foundation for our work.", progress = "As you draw near, the forge's flame seems to burn even more ravenously...", completion = "A deep sense of dread washes over you as the flame devours the items.", rewards = "The following spell will be cast on you:\n\nMograine Forge\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][24546] = {title = "A Line in the Dirt", objective = "Capture a neutral hill in the Fields of Blood and defend it against an Alliance counterattack.", description = "The Alliance scorches a trail of murder across the Barrens. We must stop them here or there is nothing left for us.\n\nAcross the Fields of Blood there are a number of strategic hills, marked by wooden towers and neutral gray banners. We must take and hold these hills if we hope to slow the Alliance advance!\n\nLook for the towers to the north, east, and south of what's left of Taurajo. Claim a neutral flag and defend the hill against counterattack!", progress = nil, completion = "So you held your ground! With tenacity like yours we may yet drive the Alliance from our lands.", rewards = "You will be able to choose one of these rewards:\n\nSternhorn's ShieldTaurajo LeggingsRobes of the Bloody Field\n\nYou will also receive:\n\nRobes of the Bloody FieldSternhorn's ShieldTaurajo Leggings"}
MultiLanguageQuestData['en'][24547] = {title = "A Feast of Souls", objective = "Highlord Darion Mograine wants you to use Shadow's Edge to slay 50 of the Lich King's minions in Icecrown Citadel. Souls can be obtained in 10 or 25 person difficulty.", description = "Shadow's Edge is among the greatest weapons a <class> could hope to obtain.\n\nIs your lust for power sated, <race>?\n\n<You feel Mograine's penetrating gaze.>\n\nI thought not. A final warning then...\n\nYou now embark on the most treacherous leg of your quest. Bridle your aspirations, for if your aims are impure then your life, your very soul, is forfeit.\n\nThe weapon you hold is but an empty husk, a mere shadow of what it may become.", progress = nil, completion = "&lt;Highlord Mograine eyes you in silence for a moment.&gt;\n\nYou seem to have endured this leg of your trial admirably, &lt;race&gt;.\n\nPray that fate continues to smile upon you in your endeavor...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24548] = {title = "The Splintered Throne", objective = "Highlord Darion Mograine wants you to collect 50 Shadowfrost Shards.\n\nShadowfrost Shards may only be obtained in the 25 person difficulty setting.", description = "The Lich King's throne once served as his prison. Kil'jaeden himself crafted the vessel of icy crystals from the twisting nether, its sole purpose to hold Ner'zhul's vengeful spirit.\n\nWhen Arthas struck the crystal with Frostmourne, he released Ner'zhul's soul, allowing it to merge with his own. Splinters from that impact are now scattered throughout the citadel.\n\nI shall require those shards, held only by the Lich King's most powerful servants, to seal the power contained in your blade.", progress = "Have you obtained the shards of the frozen throne, <class>?", completion = "These should suffice, &lt;class&gt;.\n\nSpeak to me when Shadow's Edge has been thoroughly empowered and I will attempt its completion.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24549] = {title = "Shadowmourne...", objective = "Highlord Darion Mograine wants you to bring him Shadow's Edge.", description = nil, progress = nil, completion = "Congratulations, &lt;class&gt;.\n\nAgainst insurmountable odds, you have weathered the storm.\n\nI trust that you shall find your reward proportionate to your conviction...", rewards = "You will receive:\n\nShadowmourne"}
MultiLanguageQuestData['en'][24550] = {title = "Journey into Thunder Bluff", objective = "Speak with Baine Bloodhoof in Thunder Bluff.", description = "The wells are cleansed, and Mulgore's waters run sweet and clear once more. You've saved us...but you've also uncovered grim happenings. The actions of the Grimtotem must be made known.\n\nIt is time for you to enter Thunder Bluff, our great city atop the mesa.  Go to our leader, Baine Bloodhoof, son of Cairne. He must hear of this.", progress = nil, completion = "Welcome to Thunder Bluff, &lt;name&gt;. You've done great things for our people.\n\nTell me of your journey.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24551] = {title = "Meet the New Boss", objective = "Kill Northwatch Recon patrols and collect 10 Theramore Merit Badges.", description = "Our defense of the Barrens hasn't gone well under Gar'dul's command, <name>. Garrosh has sent Warlord Bloodhilt here to take control of the situation. He's here in camp, and if you want to make a good impression, you'll demonstrate some initiative.\n\nHead east into the Fields of Blood and seek out Northwatch recon units. Bringing the new Warlord a stack of their merit badges will help you make a name for yourself!", progress = "You look like the type of <class> who gets things done. What news do you have from the field?", completion = "&lt;Bloodhilt looks at the badges, then allows them to spill from his hands onto the sands below. His lips curl open into a toothy grin.&gt;\n\nNow THIS is what I like to see, &lt;class&gt;! What is your name again?\n\nYou will go far here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24552] = {title = "Lion's Pride", objective = "Kill any combination of 5 Plains Prowlers or Plains Pridemanes.", description = "If you seek vengeance on our Alliance invaders, you would do well to observe the fiercest of predators in the Barrens.\n\nThe lions that stalk amongst the tall grass do so with cunning, stealth, and power. Learn from their example and you will understand the kind of war we need to fight.\n\nHunt the plains prowlers and pridemanes, then return to me to discuss what you have learned. You will often find them in the shade of large trees.", progress = nil, completion = "Ah yes... I see a cunning in your eyes that was not present before. Well done, &lt;class&gt;.", rewards = "The following spell will be cast on you:\n\nLion's Fury\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][24553] = {title = "The Purification of Quel'Delar", objective = "Immerse your Tempered Quel'Delar in the Sunwell. Speak to a Warden of the Sunwell when you are ready to enter the Sunwell Plateau.", description = "I admit, I was skeptical that you had actually re-forged Quel'Delar and I did not expect Thalorien's spirit to reveal itself to you. You cannot understand what it means to me and to the rest of my people that Quel'Delar has been recovered.\n\nAs promised, I will admit you to the Sunwell and you will find the leaders of Silvermoon within. Carry the sword to the chamber of the Sunwell and immerse it. The blade will bond to you. When that happens, carry it to Caladis Brightspear at Quel'Delar's Rest.", progress = "What happened during your time in the Sunwell?", completion = "This is unbelievable, &lt;name&gt;. You've really done it! All of the quel'dorei have heard of Thalorien Dawnseeker and Quel'Delar, but no one ever thought the sword would be restored.", rewards = nil}
MultiLanguageQuestData['en'][24554] = {title = "The Battered Hilt", objective = "Bring the Battered Hilt to Myralion Sunblaze at Quel'Delar's Rest, south of the Argent Tournament Grounds.", description = "This battered old sword hilt has seen better days. Before the hilt was snapped from the blade, it must've been a magnificent example of the blacksmith's art.\n\nThe graceful symbols and exotic gemstones decorating the hilt suggest that the weapon may have belonged to a powerful person. Surely, the Sunreavers would be interested in hearing about the recovery of such an artifact. Seek out their representatives at Quel'Delar's Rest, to the south of the Argent Tournament Grounds.", progress = "What have you discovered?", completion = "&lt;Myralion takes the hilt from you and scrutinizes the artifact.&gt;\n\nThis came from the citadel? What was it doing there? This blade is certainly not of Scourge manufacture.\n\nWeapons of this quality can only be crafted by a few of Azeroth's creatures. We will have to consult them and see if they can help us identify it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24555] = {title = "What The Dragons Know", objective = "Speak to Krasus at the top of Wyrmrest Temple.", description = "There's no mistaking it - this hilt comes from a powerful, ancient weapon, but which one? I do not recognize these particular markings, but we haven't hit a dead end yet.\n\nKorialstrasz, better known as Krasus, has long been a friend to the quel'dorei and the Kirin Tor. With his vast knowledge and resources, he's certain to know something. Travel to the top of Wyrmrest Temple and seek his counsel, then report to Magister Hathorel inside Sunreaver's Sanctuary in Dalaran.", progress = nil, completion = "We must recover that book from the Silver Covenant. Without that book from Krasus, we stand little chance of solving the mystery of the sword in Icecrown or unlocking its power.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24556] = {title = "A Suitable Disguise", objective = "Obtain a Borrowed Tabard from Shandy Glossgleam.", description = "Getting you inside the Silver Enclave will be tougher than it appears. Only those who possess Silver Covenant tabards are permitted entry to sanctuary. If we can get our hands on one, a simple enchantment will do the rest of the work.\n\nOn the balcony above Threads of Fate, you'll find Shandy Glossgleam. I've helped him a few times in the past, so he owes me a favor. He handles laundry for a wide variety of people in the city. Maybe he can find a way to 'lend' you a tabard for a while.", progress = "Was Shandy able to help you get a Silver Covenant tabard?", completion = "I knew Shandy would find a way to make it work. Let me get this enchanted and ready for you to use. With any luck, the tabard's owner won't even know it's missing and Shandy will cover the rest of our tracks.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24557] = {title = "The Silver Covenant's Scheme", objective = "Capture the Silver Covenant Orders.", description = "One of my contacts in the Underbelly caught sight of a Silver Covenant agent gathering information at the Cantrips and Crows Tavern. Silver Covenant members aren't normally found in the sewers, so they must be plotting something.\n\nGo into the Underbelly, find this Silver Covenant agent, and eliminate him. Search the body for any information that might give us a lead on the location of that tome from Wyrmrest. We can't let those simpering Silver Covenant weaklings get it back to Icecrown before we do.", progress = "Did you find anything of use on that agent?", completion = "&lt;Magister Hathorel reads the captured orders.&gt;\n\nThe agent you intercepted was supposed to deliver the Wyrmrest tome to Icecrown, after meeting with one Arcanist Tybalin inside the Silver Enclave. We have to reclaim that book, &lt;name&gt;, and we only have one chance before it leaves the city. We have to work quickly.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24558] = {title = "Return To Myralion Sunblaze", objective = "Bring Ancient Dragonforged Blades to Myralion Sunblaze at Quel'Delar's Rest.", description = "We must get this book to Myralion Sunblade. Would you bring it to him? I cannot rely on anyone else to transport the book and you have proven adept at evading the Silver Covenant's men.\n\nTake it with you to Quel'Delar's Rest, south of the Argent Tournament Grounds in Icecrown. Myralion will be waiting for you. If he can identify that blade, we may be able to claim it in the name of Aethas Sunreaver and show Dalaran and the Alliance that we will lead the charge against the Lich King.", progress = "We've been expecting your return. What has kept you?", completion = "&lt;Myralion accepts the heavy book and begins leafing through it.&gt;\n\nThose symbols on the blade seemed familiar and now there's little wonder why. This is certainly a dragon blade, gifted to one of the mortal races, but which blade is this, and how did it come to rest in Icecrown?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24559] = {title = "Reforging The Sword", objective = "Obtain 5 Infused Saronite Bars and the Forgemaster's Hammer, then combine them with the Remnants of Quel'Delar to create the Reforged Quel'Delar.", description = "We cannot allow Quel'Delar to remain broken and disgraced. Take the remnants of the sword, along with the battered hilt you discovered, and venture into the Pit of Saron within Icecrown Citadel.\n\nIn the pit, the Lich King uses slaves to mine, process, and transform saronite ore. This infused saronite is what we will use to rebuild Quel'Delar.\n\nYou must gather bars of infused saronite and capture the forgemaster's hammer, then bring them to the forgemaster's anvil and reforge the sword.", progress = "Were you able to reconstruct Quel'Delar?", completion = "You have remade the blade of Quel'Delar in defiance of that Blood-Queen Lana'thel's pronouncement! Now, the blade must be tempered before we can show her the folly of her words.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24560] = {title = "Tempering The Blade", objective = "Temper the Re-forged Quel'Delar in the Crucible of Souls.", description = "At last, the pieces of Quel'Delar are rejoined and the blade is whole, but it cannot see battle until you have tempered it. That jagged saronite edge is brittle and will shatter the moment it strikes anything.\n\nDeep in Icecrown Citadel's Forge of Souls is a place where the blade can safely be tempered. Take Quel'Delar with you to the abode of the Devourer of Souls and look for the crucible. Plunge the blade into the crucible to temper it and bring it back to me. I'll be waiting in The Frozen Halls.", progress = "Until the sword is tempered, it will be useless.", completion = "Tempering the sword should've restored the blade. Why hasn't it worked?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24561] = {title = "The Halls Of Reflection", objective = "Bring Quel'Delar to Sword's Rest inside the Halls of Reflection.", description = "You have re-forged and tempered the sword, yet it sits quietly in its sheath, little different from a mundane blade. You say the sword pulls you, as though it possesses a will?\n\nDare you bring it where it wishes to go? It is not right that the sword should be this silent and this insistent, yet I fear that if you do not take the sword to its destination, we will never learn why. Bear it with you to Icecrown Citadel's Halls of Reflection, but be on your guard. I will wait for you in The Frozen Halls.", progress = "What happened inside the Halls of Reflection?", completion = "How can evil take root in such a sword? I would not have thought it possible if the evidence wasn't here before my eyes. If the greatest of dragonkind's creations could be corrupted and turned against them, why not a mere sword?\n\nI believe Uther is right. You must heed his advice quickly, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24562] = {title = "Journey To The Sunwell", objective = "Speak with Halduron Brightwing at the entrance to the Sunwell Plateau on the Isle of Quel'Danas.", description = "Take Quel'Delar to the Sunwell as quickly as possible, <name>. Trust in Uther's words when he says that you will not always be able to control the blade while it is subject to the evil of the Lich King's influence. You must travel to the Isle of Quel'Danas, and there, seek entry to the Sunwell itself, where you can cleanse the sword.\n\nThe guardians will try to stop you from entering the Sunwell Plateau, but make yourself known to Halduron Brightwing, who will be inspecting the guards there.", progress = "What brings you here?", completion = "I hope you understand that I can't just admit you to the Sunwell, &lt;name&gt;. This is the most sacred place known to the sin'dorei and we have only recently regained control over it.\n\nYou would raise the hopes of our people with tales of Quel'Delar? Without proof of the truth of your claims, I see no reason to take you at your word.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24563] = {title = "Thalorien Dawnseeker", objective = "Visit Thalorien Dawnseeker's Remains and obtain his blessing to wield Quel'Delar.", description = "You are the one working with Myralion Sunblaze, arent you? I know of a way we can test the sword.\n\nIf you know the blade's history, you recall that it was borne by Thalorien Dawnseeker in defense of the Sunwell against the Scourge. He fell in what is now the Dead Scar, buying time for his men to make their own preparations. You will find his remains near the southern end of the Dead Scar on this isle. Visit them, and if his spirit gives you its blessing, I will allow you to enter the Sunwell.", progress = "Did you visit the ground where Thalorien fell defending the Sunwell?", completion = "You truly do carry Quel'Delar. This is a great day for all of Quel'Thalas and the sin'dorei. You have my leave to enter the Sunwell and finish the sword's restoration. Keep your head high, &lt;name&gt;. The children of Silvermoon have dreamt of this day for years.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24564] = {title = "The Purification of Quel'Delar", objective = "Immerse your Tempered Quel'Delar in the Sunwell. Speak to a Warden of the Sunwell when you are ready to enter the Sunwell Plateau.", description = "The Sunwell and the end of Quel'Delar's exile await, <name>.\n\nYou will find Lor'themar Theron, the regent of Quel'Thalas, and Grand Magister Rommath standing within. Be wary and do not allow them to entrap you in their political scheming.\n\nInstead, remain focused on your task here. Speak to a Warden of the Sunwell when you are ready to enter the Sunwell. Immerse the reformed Quel'Delar in the Sunwell to complete the restoration. Afterward, show the blade to Myralion Sunblaze at Quel'Delar's Rest.", progress = "What happened inside the Sunwell?", completion = "Am I truly laying my eyes upon the weapon of Thalorien Dawnseeker? This is a wondrous day for the Sunreavers and for all sin'dorei!", rewards = nil}
MultiLanguageQuestData['en'][24565] = {title = "Biological Intervention", objective = "Kill 5 Deviate Terrortooths and 5 Deviate Plainstriders.", description = "The energies unleashed here have surged through the wildlife, twisting them into powerful and unstable forms. If allowed to spread beyond this grove, these deviates will wreak havoc on the existing ecosystem, devouring local prey and driving out the weaker natural creatures.\n\nYou must go and cull the population of the overgrowth. Return when this task is done.", progress = nil, completion = "Thank you, &lt;name&gt;. I'm pleased to see you return intact; the viciousness I've been seeing among these creatures is startling.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24566] = {title = "Sowing a Solution", objective = "Use Soothing Seeds on 6 Deviate Terrortooths or Deviate Plainstriders and observe the results.", description = "Based on what you've brought me, I think we may have a solution. I've imbued the lashvine seeds with healing energies.\n\nSimple contact with these should imbue the creatures here with enough energy to force out the corrupted influence.\n\nGo and attempt to heal the mutated raptors and plainstriders by sprinkling the seeds on them, and report the results back to me.", progress = nil, completion = "Oh dear. It seems the forces at work here are a bit difficult to control...\n\nPlease, don't bother Naralex with this. It will only upset him.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24567] = {title = "Report for Tryouts", objective = "Speak with Coach Crosscheck at Kajaro Field on Kezan.", description = "<name>, Coach Crosscheck is looking for you. He's the leader of our fearless footbomb team, the Bilgewater Buccaneers.\n\nHe says that the division title against the Steamwheedle Sharks is on the line and that you're the only one that can bring it home for us!\n\nHead west into town. You can't miss Kajaro Field.\n\nA footbomb star. This is going to be great for your image!", progress = nil, completion = "There you are, my boy! Quick, there's no time to waste! We need to get one of these shredders back in working order.\n\nI'm bringing you off the bench... you're going to win the game and the title for us!", rewards = nil}
MultiLanguageQuestData['en'][24568] = {title = "To the Walls!", objective = "Speak with Winnoa Pineforest at the Fields of Blood in order to defend the gates of Mulgore from attack.", description = "<name>, they're massing at the gates! The Alliance is trying to push their way into Mulgore, using footsoldiers to overwhelm the guards.\n\nWe have so little with which to defend the walls. We've kept pots of water boiling to repel the attackers until help arrives... Those will have to do.\n\nBut we need someone to coordinate our defenses. Say the word and I can give you an eagle-eye view of the battlefield.\n\nWe need you, <name>!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24569] = {title = "Siegebreaker", objective = "Destroy 4 Northwatch Siege Engines at the Mulgore Gates.", description = "<name>, you've proven yourself on the Fields of Blood. But the Alliance still threatens our tauren friends.\n\nThe siege machinery outside the gates of Mulgore is like a spear aimed at our heart. I want you to go to the gates, south of here, and remove those siege vehicles from play.\n\nHere, use these stickybombs. They're courtesy of our new goblin allies. It looks as though they stuffed explosive powder into ... what looks like ... grease-covered socks. But they'll do.", progress = "Why did Gar'dul allow the Alliance to create such a buildup of heavy siege vehicles? Why wasn't a strike ordered until I got here? Gar'dul will have to answer for this...", completion = "Very good. Now, should they storm the gates, they will have to do so with infantry.\n\nDo you think they have the stomach for that?", rewards = "You will be able to choose one of these rewards:\n\nBloodhilt GlovesGrease-Covered BootsGroady Goblin WandPewter Slab\n\nYou will also receive:\n\nBloodhilt GlovesGrease-Covered BootsGroady Goblin WandPewter Slab"}
MultiLanguageQuestData['en'][24570] = {title = "Adder Subtraction", objective = "Collect 5 Enervated Adders.", description = "The corruption unleashed here must be studied if we're to find a way of properly fighting it.\n\nLuckily, not all the creatures have been as altered as others. The smaller snakes drink little water, and do not eat plants, so their exposure to the energies here has been minimal. They've still absorbed enough to change coloration.\n\nGo collect these snakes from the overgrowth and return them to me, so we can see just what is happening to the creatures here.", progress = "Have you collected enough? We'll need several for proper comparison.", completion = "These will do perfectly. Bright colors like these don't occur naturally in the barrens, but they haven't developed any other mutations so far.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24571] = {title = "Lashvine Seeds", objective = "Collect 4 Writhing Seeds from Lashvines.", description = "There's got to be a way to cure these poor creatures without having to take their lives. I have an idea, but I'll need your help, <class>.\n\nThe lashvine plants that roam here hold seeds full of the primal energy of this place. Collect these for me and bring them back, and we'll see if something can be done.", progress = "Do you have the seeds?", completion = "I'm concerned by how...active these are. Nevertheless, it simply means we must continue to act quickly before the corruption here becomes worse.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24572] = {title = "Taking Back Taurajo", objective = "Kill 8 Taurajo Looters in the ruins of Taurajo.", description = "Outstanding work at the gates, <name>! The main body of the Alliance force is in general retreat. But I'm not satisfied.\n\nThey sacked Taurajo, which was little more than a hunters' camp. This 'Alliance' is unmasked at last for what it really is: A renegade band of butchers.\n\nEven now a group of humans linger behind to pick at the bones of smouldering Taurajo.\n\n<Bloodhilt hurls an axe into the dirt.>\n\nMake them suffer.", progress = nil, completion = "Excellent. I'll have their bodies strung up along the gold road as a message to the Alliance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24573] = {title = "Honoring the Dead", objective = "Use the Funerary Totem on the corpses of Krulmoo, Dranh, Yonada, and Omusa in the ruins of Taurajo.", description = "With the immediate threat gone, can you help with some grim business?\n\nWe tauren do not bury our dead, we prepare the body for its return to the elements and place it at our sacred grave sites. Those killed in the Taurajo massacre have had no funeral, and I worry misguided Alliance soldiers will burn the bodies of the dead before the proper rites have been performed.\n\n<name>, please take this totem to Taurajo and perform services for Krulmoo, Dranh, Yonada, and Omusa. They ... didn't make it out of there.", progress = "Have their spirits found peace with the Earthmother?", completion = "&lt;Winnoa bows her head.&gt;\n\nThank you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24574] = {title = "To Harvest Chaos", objective = "Kill 5 Outgrowths and find a Squirming Heart.", description = "If I have truly sown chaos, it is time for reaping.\n\nThe lumbering outgrowths of plant life shamble through the imbued stream here, <name>. They are a direct manifestation of the unstable forces mutating this area. Slay as many as you can, and we might be able to slow the spread of the overgrowth further.\n\nAnd while you're at it...be on the lookout for parts of them that appear especially corrupted. Bring any such pieces to me.", progress = "Cutting down the outgrowth will merely buy us some time. Have you found any suspicious pieces?", completion = "&lt;Naralex slowly takes the squirming heart from you, visibly disturbed.&gt;\n\nI've been a fool. The one truth I did not want to accept has been staring me in the face this entire time...this foul thing is proof of that.\n\nYou and I have much work to do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24575] = {title = "Liberation Day", objective = "Free 5 Enslaved Villagers inside the Emberstone Mine.", description = "We recently found out that the villagers at Emberstone survived most of the ravages of the Curse.\n\nUnfortunately their village wasn't as fortunate when it came to the Forsaken invasion.\n\nThe Forsaken have taken the villagers prisoner and are forcing them to work the nearby mine as slaves.", progress = "Have you freed the villagers, <name>?  I cannot imagine what duress they're enduring under the Forsaken.", completion = "You've done it again, &lt;name&gt;.  The freed villagers are eager to help us against the Forsaken in any way they can.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24576] = {title = "A Friendly Chat...", objective = "Go to the zeppelin tower on the central bluff in  Orgrimmar and question Snivel Rustrocket about the supplies. Return with any evidence he gives you.", description = "<Roka listens with disgust as you tell her why you're trying to track down Snivel.>\n\nYou mean I've been under the spell of an alchemist all this time? I can't believe I fell for that fraud! If I ever get my hands on that conniving little goblin, I'll tear him apart!\n\nIf he's finished his errands, he's on his way down to the zeppelin tower in the middle of Orgrimmar! Whatever you do, <name>, you can't let him board that zeppelin and get away with all this!\n\nHurry to the zeppelin tower before you miss him!", progress = "Did you find the guy, or did he crawl under a rock?", completion = "You got his ledger? Really? That's great, &lt;name&gt;. There's probably loads of good information in here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24577] = {title = "Desolation Hold Inspection", objective = "Talk to Warlord Bloodhilt, then ride into Desolation Hold and inform Gar'dul that Warlord Bloodhilt is on his way.", description = "Thanks to you, the immediate threat is over. But my work here in the Barrens is only beginning.\n\nHonor's Stand was captured and Taurajo was sacked while Warlord Gar'dul was in charge of the region. The Warchief has sent me here to clean up his mess.\n\nI would like you to ride into Desolation Hold to the south in advance of me and let Gar'dul know that it is time for a reckoning.\n\nTalk to me when you are ready to leave and I will assemble my vanguard to accompany you.", progress = nil, completion = "&lt;Gar'dul breaks into a sweat.&gt;\n\nLook - ah - let's not discuss this here, in front of the men...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24578] = {title = "The Blackwald", objective = "Investigate the Bradshaw mill just outside Stormglen Village.", description = "It took a while, but I think I've put together what happened here.  At least partially.\n\nThere were survivors of the Curse in this town.  They joined others in the mountains, in Tempest's Reach.\n\nEveryone left, except the man who kept the journal, old man Bradshaw.  He noticed that the worgen attacks had stopped all of a sudden and decided to venture into the Blackwald.\n\nThere is an abandoned mill just northeast of town, it was where Bradshaw lived.  See if you can find any clues there.", progress = nil, completion = "I've been expecting you, &lt;name&gt;.  Do not be alarmed.\n\nMy name is Belysra.  I am a priestess of the moon... a night elf.\n\nYou might not know my people, but the destinies of our two races have been linked since the Curse befell you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24579] = {title = "Sartharion Must Die!", objective = "Kill Sartharion.\n\nThis quest can be completed with any difficulty or size raid.", description = "Sartharion, the Onyx Guardian, watches over the eggs of the Twilight Dragonflight. He rests within the Obsidian Sanctum in the Chamber of the Aspects underneath Wyrmrest Temple.\n\nThe Council of Six has decreed that Sartharion must die!", progress = "Sartharion yet breathes, <class>.", completion = "With Sartharion slain, surely Deathwing and Sinestra's plans are now stalled.", rewards = "You will receive:\n\nJustice PointsEmblem of FrostEmblem of Triumph"}
MultiLanguageQuestData['en'][24580] = {title = "Anub'Rekhan Must Die!", objective = "Kill Anub'Rekhan.\n\nThis quest can be completed with any difficulty or size raid.", description = "Anub'Rekhan, once-mighty Spider Lord of the nerubian empire, has been taken by the Lich King and corrupted into a state of undeath.\n\nNow a crypt lord, he sits in his parlor in the Arachnid Quarter of Naxxramas, spinning strategies for Kel'Thuzad.\n\nThe Council of Six has decreed that Anub'Rekhan must die!", progress = "I've heard nothing of the destruction of Anub'Rekhan. Perhaps you should redouble your efforts?", completion = "Word of your success precedes you, &lt;class&gt;. Anub'Rekhan is no more. You did him a great service, &lt;name&gt;.", rewards = "You will receive:\n\nJustice PointsEmblem of TriumphEmblem of Frost"}
MultiLanguageQuestData['en'][24581] = {title = "Noth the Plaguebringer Must Die!", objective = "Kill Noth the Plaguebringer.\n\nThis quest can be completed with any difficulty or size raid.", description = "Noth the Plaguebringer, traitor and coward! Second only to the Lich King himself for the number of souls that have been Scourged!\n\nMake haste to Naxxramas. You will find him within the Plague Quarter hiding behind his undead minions.\n\nDestroy him! The Council of Six has decreed that Noth must die!", progress = "Noth yet walks Naxxramas, <class>.", completion = "That's one less thorn in our side. With Noth destroyed, Scourge research into refining the means of creating the undead will grind to a halt.", rewards = "You will receive:\n\nJustice PointsEmblem of TriumphEmblem of Frost"}
MultiLanguageQuestData['en'][24582] = {title = "Instructor Razuvious Must Die!", objective = "Kill Instructor Razuvious.\n\nThis quest can be completed with any difficulty or size raid.", description = "Instructor Razuvious smugly struts about the Military Quarter of Naxxramas. It is said that only a death knight personally trained by him could possibly even withstand the prowess of his blade.\n\nYou and your group are going to prove everyone wrong.\n\nThe Council of Six has decreed that Razuvious must die!", progress = nil, completion = "Well done, &lt;class&gt;. The Scourge military command out of Naxxramas has been thrown into disarray by Razuvious's demise.", rewards = "You will receive:\n\nJustice PointsEmblem of FrostEmblem of Triumph"}
MultiLanguageQuestData['en'][24583] = {title = "Patchwerk Must Die!", objective = "Kill Patchwerk.\n\nThis quest can be completed with any difficulty or size raid.", description = "The so-called \"avatar of war\", Patchwerk is the ultimate abomination. It is also taking a heavy toll upon on our forces in the Dragonblight.\n\nI want you to assemble your companions and enter the Construct Quarter of Naxxramas. Disassemble the construct.\n\nThe Council of Six has decreed that Patchwerk must die!", progress = nil, completion = "Children everywhere will sleep easier knowing that Patchwerk is no more.", rewards = "You will receive:\n\nJustice PointsEmblem of FrostEmblem of Triumph"}
MultiLanguageQuestData['en'][24584] = {title = "Malygos Must Die!", objective = "Kill Malygos.\n\nThis quest can be completed with any difficulty or size raid.", description = "Our resources are strained. Malygos, the Spell-Weaver, is draining all of the magic out of the world, consolidating it in the Eye of Eternity. Without magic, we are doomed.\n\n<class>, the Nexus War must be brought to an end. The Council of Six has decreed that Malygos must die!", progress = nil, completion = "With Malygos defeated, the Nexus War should come to a swift conclusion. You have the gratitude of the Kirin Tor, &lt;name&gt;.", rewards = "You will receive:\n\nJustice PointsEmblem of FrostEmblem of Triumph"}
MultiLanguageQuestData['en'][24585] = {title = "Flame Leviathan Must Die!", objective = "Kill Flame Leviathan.\n\nThis quest can be completed with any difficulty or size raid.", description = "Within the Formation Grounds sits Ulduar's first line of defense: Flame Leviathan.\n\nThe Kirin Tor have been provided with information suggesting that this Keeper-created machine is soon to be transported to an undisclosed location and let loose to wreak havoc upon the mortals of Azeroth.\n\nThis must not come to pass. The Council of Six has decreed that Flame Leviathan must die!", progress = "Why is Flame Leviathan not in pieces?", completion = "I never cease to be amazed by the horrors that can be created through the use of technology.", rewards = "You will receive:\n\nJustice PointsEmblem of FrostEmblem of Triumph"}
MultiLanguageQuestData['en'][24586] = {title = "Razorscale Must Die!", objective = "Kill Razorscale.\n\nThis quest can be completed with any difficulty or size raid.", description = "Razorscale normally keeps to her aerie near the Colossal Forge in Ulduar. Of late, however, she has been spotted raining fire down upon lands outside of the titan complex.\n\nThough the broodmother's is a sad tale, she poses an imminent threat to all of Northrend. The Council of Six has decreed that Razorscale must die!", progress = "Is something wrong? Why have you not yet dealt with Razorscale?", completion = "Now Veranus can finally rest in peace.", rewards = "You will receive:\n\nJustice PointsEmblem of FrostEmblem of Triumph"}
MultiLanguageQuestData['en'][24587] = {title = "Ignis the Furnace Master Must Die!", objective = "Kill Ignis the Furnace Master.\n\nThis quest can be completed with any difficulty or size raid.", description = "The great fire giant, Ignis the Furnace Master toils away inside of Ulduar's Colossal Forge. Under orders from Loken, Ignis creates weapons that are terrifying in their power.\n\nThe Council of Six has decreed that Ignis must die!", progress = "Ignis is not yet dead. The fire giant must fall!", completion = "I trust that you did not have to face too many of his iron construct assistants?", rewards = "You will receive:\n\nJustice PointsEmblem of FrostEmblem of Triumph"}
MultiLanguageQuestData['en'][24588] = {title = "XT-002 Deconstructor Must Die!", objective = "Kill XT-002 Deconstructor.\n\nThis quest can be completed with any difficulty or size raid.", description = "Yet another strange construct of Mimiron, the XT-002 Deconstructor actually thinks that it is the keeper's son. Do not be fooled by its feigned innocence. It is a deadly machine!\n\nYou will find the Deconstructor within Ulduar's Scrapyard. The Council of Six has decreed that XT-002 Deconstructor must die!", progress = "I am given to understand that you have not yet been able to deconstruct the Deconstructor.", completion = "The greatest weakness of Ulduar is its masters' blind faith in their inventions to protect it.", rewards = "You will receive:\n\nJustice PointsEmblem of TriumphEmblem of Frost"}
MultiLanguageQuestData['en'][24589] = {title = "Lord Jaraxxus Must Die!", objective = "Kill Lord Jaraxxus.\n\nThis quest can be completed with any difficulty or size raid.", description = "Archmage Timear has foreseen a horrible event, which is about to transpire. A foolish gnome warlock is about to accidentally summon an Eredar lord of the Burning Legion into the middle of the Trial of the Crusader.\n\nYou must be there when it happens, <class>. If Lord Jaraxxus escapes, he will open a portal and the Burning Legion will spill forth into our world once more.\n\nThe Council of Six has decreed that Lord Jaraxxus must die!", progress = nil, completion = "All of Azeroth is fortunate that Timear foresaw the Eredar lord's arrival and that you were there in time to slay him.", rewards = "You will receive:\n\nJustice PointsEmblem of TriumphEmblem of Frost"}
MultiLanguageQuestData['en'][24590] = {title = "Lord Marrowgar Must Die!", objective = "Kill Lord Marrowgar.\n\nThis quest can be completed with any difficulty or size raid.", description = "Lord Marrowgar is the guardian of the Frozen Throne within the Spire Chamber. Pieced together by the Lich King from the bones of a thousand vanquished adventurers, Marrowgar wields the power of the throne itself.\n\nWithout the destruction of this bone wraith, there is no hope of taking Icecrown Citadel.\n\nThe Council of Six has decreed that Lord Marrowgar must die!", progress = nil, completion = "The Frozen Throne is without its chief guardian thanks to you. Our attacks upon the Lich King's forces will be all the more successful now.", rewards = "You will receive:\n\nJustice PointsEmblem of FrostEmblem of Triumph"}
MultiLanguageQuestData['en'][24591] = {title = "Changing of the Gar'dul", objective = "Go to the top of the northern tower in Desolation Hold and help Warlord Bloodhilt \"Relieve\" Gar'dul of command.", description = "When Bloodhilt arrives, I'd like to - ah - talk in private. Can you accompany me to make sure things stay on the level? This Bloodhilt is a, ah, he's a, he's a loose cannon.\n\n<Gar'dul tries to compose himself.>\n\nMeet me atop the northern tower and we'll talk with Bloodhilt together.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nGar'dul's ArmorGloves of Desolation HoldBreeches of AuthorityLoose Cannon\n\nYou will also receive:\n\nGar'dul's ArmorGloves of Desolation HoldBreeches of AuthorityLoose Cannon"}
MultiLanguageQuestData['en'][24592] = {title = "Betrayal at Tempest's Reach", objective = "Drink Krennan's Potion of Stealth in Tempest's Reach and assassinate Baron Ashbury and Lord Walden.", description = "King Greymane has been taken prisoner by Lord Godfrey in Tempest's Reach!\n\nHe managed to convince two of the eastern lords to go with his plan.  The fool seems to think he can strike a deal with the Forsaken by turning Greymane over to them.\n\nListen carefully, <name>.  We need to resolve this with as little bloodshed as possible.\n\nThis potion will allow you to sneak in undetected.  We need you to assassinate the traitorous lords before this gets out of hand!", progress = "Careful, <name>.", completion = "I wish it could've been avoided, &lt;name&gt;.  Let us ensure this is resolved without further bloodshed.", rewards = "You will be able to choose one of these rewards:\n\nBlue-Bloodied BootsGreymane Cloak\n\nYou will also receive:\n\nLord Walden's Top HatBlue-Bloodied BootsGreymane Cloak"}
MultiLanguageQuestData['en'][24593] = {title = "Neither Human Nor Beast", objective = "Drink from the Well of Tranquility, the Well of Balance and the Well of Fury.", description = "It is time, <name>.  This... alchemy that has kept the beast inside you at bay will not last for long.\n\nThe first cursed worgen were night elf druids like our new allies.  They, however, abandoned the balance that the rest of their kind embraced and allowed the beast to take over their minds.\n\nIt is only fitting that their brethren be the ones that deliver us from the Curse.  Go, <class>.  Drink from the waters of Tal'doren and make peace with yourself.", progress = "It is always good to see you brother.", completion = "It is done then, &lt;name&gt;.  You are one of us now.", rewards = "You will be able to choose one of these rewards:\n\nStaff of Earned TranquilityCry of the WolfHammer of Controlled FurySharp Edge of Balance\n\nThe following spell will be cast on you:\n\nForcecast Tal'doren Master\n\nYou will also receive:\n\nStaff of Earned TranquilityCry of the WolfHammer of Controlled FurySharp Edge of Balance"}
MultiLanguageQuestData['en'][24594] = {title = "The Purification of Quel'Delar", objective = "Immerse your Tainted Quel'Delar in the Sunwell. Speak to a Warden of the Sunwell when you are ready to enter the Sunwell Plateau.", description = "The Sunwell and the end of Quel'Delar's exile await, <name>.\n\nYou will find Lor'themar Theron, the regent of Quel'Thalas, and Grand Magister Rommath standing within. Be wary of them and do not allow them to entrap you in their political scheming.\n\nInstead, remain focused on your task here. Speak to a Warden of the Sunwell to enter the Sunwell Plateau. Immerse the reformed Quel'Delar in the Sunwell to complete the restoration. Show the blade to Myralion Sunblaze at Quel'Delar's Rest once it is restored.", progress = "You have returned from the Sunwell?", completion = "Am I truly laying my eyes upon the weapon of Thalorien Dawnseeker? This is a wondrous day for the Sunreavers and for all sin'dorei!", rewards = nil}
MultiLanguageQuestData['en'][24595] = {title = "The Purification of Quel'Delar", objective = "Immerse your Tainted Quel'Delar in the Sunwell. Speak to a Warden of the Sunwell when you are ready to enter the Sunwell Plateau.", description = "I admit, I was skeptical that you had actually re-forged Quel'Delar and I did not expect Thalorien's spirit to reveal itself to you. You cannot understand what it means to my people that Quel'Delar has been recovered.\n\nAs promised, I will admit you to the Sunwell and you will find the leaders of Silvermoon within. Carry the sword to the chamber of the Sunwell and immerse it. Once the blade is restored, return with it to Caladis Brightspear at Quel'Delar's Rest.", progress = "Tell me of what happened in the Sunwell, <name>.", completion = "This is unbelievable, &lt;name&gt;. You've really done it! All of the quel'dorei have heard of Thalorien Dawnseeker and Quel'Delar, but no one ever thought the sword would be restored.", rewards = nil}
MultiLanguageQuestData['en'][24596] = {title = "The Purification of Quel'Delar", objective = "Immerse your Tainted Quel'Delar in the Sunwell. Speak to a Warden of the Sunwell when you are ready to enter the Sunwell Plateau.", description = "The Sunwell and the end of Quel'Delar's exile await, <name>.\n\nYou will find Lor'themar Theron, the regent of Quel'Thalas, and Grand Magister Rommath standing within. Be wary of them and do not allow them to entrap you in their political scheming.\n\nInstead, remain focused on your task here. Immerse the reformed Quel'Delar in the Sunwell to complete the its restoration, then speak with Myralion Sunblaze at Quel'Delar's Rest. Speak to a Warden of the Sunwell when you are ready to enter the Sunwell Plateau.", progress = "What happened during your visit to the Sunwell?", completion = "Am I truly laying my eyes upon the weapon of Thalorien Dawnseeker? This is a wondrous day for the Sunreavers and for all sin'dorei!", rewards = nil}
MultiLanguageQuestData['en'][24597] = {title = "A Gift for the King of Stormwind", objective = "Present a Lovely Charm Bracelet to King Varian Wrynn in Stormwind.", description = "Did you want to make a Lovely Charm Bracelet for the king of Stormwind? I'm sure he'd be thrilled.\n\nDo you already have a Lovely Charm Collector's Kit?", progress = "Well met, <class>. Did you have something for me?", completion = "My thanks for this Lovely Charm Bracelet.", rewards = "You will receive:\n\nLovely Stormwind CardLove Token"}
MultiLanguageQuestData['en'][24598] = {title = "The Purification of Quel'Delar", objective = "Immerse your Tempered Quel'Delar in the Sunwell. Speak to a Warden of the Sunwell when you are ready to enter the Sunwell Plateau.", description = "The Sunwell and the end of Quel'Delar's exile await, <name>.\n\nYou will find Lor'themar Theron, the regent of Quel'Thalas, and Grand Magister Rommath standing within. Be wary of them and do not allow them to entrap you in their political scheming.\n\nInstead, remain focused on your task here. Immerse the reformed Quel'Delar in the Sunwell to complete its restoration, then show it to Myralio Sunblaze at Quel'Delar's Rest. Speak to a Warden of the Sunwell when you are ready to enter the Sunwell Plateau.", progress = "What news do you bring from the Sunwell?", completion = "Am I truly laying my eyes upon the weapon of Thalorien Dawnseeker? This is a wondrous day for the Sunreavers and for all sin'dorei!", rewards = nil}
MultiLanguageQuestData['en'][24601] = {title = "The Nightmare Scar", objective = "Help Naralex seal the Nightmare Scar.", description = "This confirms it. The overgrowth here is not being caused by a mere overabundance of energy.\n\nDo you understand? This is beyond what happened at the Wailing Caverns now. A rift into the Nightmare must have torn open in the middle of the very land we're standing on! And to think it's my fault...\n\nI'm done picking at the edges of this wound. Go to the west, to the center of the overgrowth, and meet me again there. We will dive into the heart of this corruption and force it shut!", progress = "We must not allow the nightmare to spread further into our world!", completion = "We've done it! The nightmare's connection to this place has been severed. The rest of the land is safe from this intrusion now, and in time, the abberations here will be subsumed by the balance of nature.\n\nI cannot thank you enough, &lt;name&gt;. By helping to restore order here, you've let me make amends for my foolish actions.", rewards = "You will be able to choose one of these rewards:\n\nWailing RingVest of the Nightmare RiftNaralex's Slippers\n\nYou will also receive:\n\nNaralex's SlippersVest of the Nightmare RiftWailing Ring"}
MultiLanguageQuestData['en'][24602] = {title = "Laid to Rest", objective = "Obtain 5 Unearthed Mementos.", description = "In our hurried escape for safety, we disturbed the resting homes of our ancestors, <name>.  A grave sin, if you'll pardon the pun.\n\nIt is tradition that a small memento be buried on top of a Gilnean's graveyard, beneath the shallow earth.  The stampede of people fleeing these tunnels has unearthed these mementos and angered the spirits.\n\nFind them and bring them to me.  We'll see to it that the dead return to their eternal slumber.", progress = "You're back, <name>.", completion = "Thank you, &lt;name&gt;.  Let us hope this works.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24603] = {title = "Don't Stop Bereavin'", objective = "Kill 13 Razormane Quilboar.", description = "For a moment, I thought my hatred had stilled. My wife laid to rest, a final offering of the blood of her murderers to quell her tortured spirit. I thought perhaps peace would appeal to me.\n\nI was wrong.\n\nI will not rest now until every single filthy, squealing, murderous quilboar lays dead and broken! I cannot kill them fast enough with my own two hands.  Go and slay more for me, <race>.", progress = nil, completion = "Good. Take your reward; this is only a prelude.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24604] = {title = "Concern for Mankrik", objective = "Bring Mahka's Gift to Mankrik, south of Firestone Point.", description = "I would ask a favor of you, <class>.\n\nA warrior named Mankrik passed through our camp not long ago, on a lonely journey. His wife was killed by the quilboar, long ago, and he still seeks revenge. I cannot forget his eyes...burning with inconsolable hatred, every waking moment.\n\nWe did not talk long, but I cannot bear to think of him out there alone. Please, bring this to Mankrik, and tell him it is from me...", progress = "<Mankrik snarls.>\n\nWhat is it!? I'm busy!", completion = "Mahka sent you?\n\n&lt;Mankrik's fury quells for a moment.&gt;\n\nIt is a small comfort. But nothing can console me until I am done here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24606] = {title = "Blood of the Barrens", objective = "Collect 6 Blood Shard Trinkets from Razormane Quilboar.", description = "This bright red stone, found clutched in the grasp of a quilboar, has been carefully carved into the likeness of a great boar, with thorny vines sprouting from its back. Its surface is smooth and worn with care.\n\nDid the quilboar make this? If you find others, maybe one of the shaman at Firestone Point could tell you more about them.", progress = "Yes?", completion = "These are blood shards. They used to be found all over the Barrens.\n\nIt's said they were formed from the blood of Agamaggan, the great demigod that the quilboar sprang from. I knew the quilboar prized them, but nobody would think they'd take the time and care to carve them like this one...\n\nThere may be more to learn here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24607] = {title = "The Rise of the Darkspear", objective = "Meet with Nortet in the Darkspear Training Grounds.", description = "Tha Darkspear tribe have long been victims. Outcasts. We found ourselves fleein' our homes time 'n time again... but dis time, it's not fleein' dat drives us here.\n\nVol'jin has offered us leadership through wisdom, and it has kept us alive dis long. Now dat same wisdom offers portents of a chaotic future for tha Horde unda Garrosh Hellscream.\n\nNo, dis time we not fleein'. Dis time, we are fightin' for a home dat will last.\n\nIt's time to begin ya trainin', <name>. Speak with Nortet to the east.", progress = nil, completion = "Anotha newblood, eh?\n\nYa actually look ta be in shape though. Steady hands. Fierce eyes. I may be able ta turn ya into a real &lt;class&gt;.\n\nLets not waste anymore time 'den.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24608] = {title = "Mangletooth", objective = "Kill Mangletooth.", description = "I no longer care for honor or glory, <class>. All that matters to me is that the quilboar die, by any means, at anyone's hand.\n\nMangletooth, the chief of these filthy Razormane, sits in his lair to the northwest, atop a hill. End his life.\n\nI plan to stay here, and pile these bodies until no more vermin run squealing from the Kraul to face me...", progress = nil, completion = "Good.  Good! They will all die!  Their chieftains, and their women, and their children, and their foul pets!", rewards = "You will be able to choose one of these rewards:\n\nMankrik's AmuletKraul BracersRazormane StaffMangled Tooth\n\nYou will also receive:\n\nKraul BracersMangled ToothMankrik's AmuletRazormane Staff"}
MultiLanguageQuestData['en'][24609] = {title = "A Gift for a Lord of Ironforge", objective = "Present a Lovely Charm Bracelet to Muradin Bronzebeard in Ironforge.", description = "Did you want to make a Lovely Charm Bracelet for Muradin Bronzebeard? I'm sure he'd be thrilled.\n\nDo you already have a Lovely Charm Collector's Kit?", progress = "Well met, <class>. Did you have something for me?", completion = "My thanks for this Lovely Charm Bracelet.", rewards = "You will receive:\n\nLovely Ironforge CardLove Token"}
MultiLanguageQuestData['en'][24610] = {title = "A Gift for the High Priestess of Elune", objective = "Present a Lovely Charm Bracelet to Tyrande Whisperwind in Darnassus.", description = "Did you want to make a Lovely Charm Bracelet for the High Priestess of Elune? I'm sure she'd be thrilled.\n\nDo you already have a Lovely Charm Collector's Kit?", progress = "Well met, <class>. Did you have something for me?", completion = "My thanks for this Lovely Charm Bracelet.", rewards = "You will receive:\n\nLovely Darnassus CardLove Token"}
MultiLanguageQuestData['en'][24611] = {title = "A Gift for the Prophet", objective = "Present a Lovely Charm Bracelet to Prophet Velen in the Exodar.", description = "Did you want to make a Lovely Charm Bracelet for the Prophet of the Exodar? I'm sure he'd be thrilled.\n\nDo you already have a Lovely Charm Collector's Kit?", progress = "Well met, <class>. Did you have something for me?", completion = "My thanks for this Lovely Charm Bracelet.", rewards = "You will receive:\n\nLovely Exodar CardLove Token"}
MultiLanguageQuestData['en'][24612] = {title = "A Gift for the Warchief", objective = "Present a Lovely Charm Bracelet to the Warchief in Orgrimmar.", description = "Did you want to make a Lovely Charm Bracelet for the Warchief? I'm sure he'd be thrilled.\n\nDo you already have a Lovely Charm Collector's Kit?", progress = "Well met, <class>. Did you have something for me?", completion = "My thanks for this Lovely Charm Bracelet.", rewards = "You will receive:\n\nLovely Orgrimmar CardLove Token"}
MultiLanguageQuestData['en'][24613] = {title = "A Gift for the Banshee Queen", objective = "Present a Lovely Charm Bracelet to Lady Sylvanas Windrunner in Undercity.", description = "Did you want to make a Lovely Charm Bracelet for the Banshee Queen? I'm sure she'd be thrilled.\n\nDo you already have a Lovely Charm Collector's Kit?", progress = "Well met, <class>. Did you have something for me?", completion = "My thanks for this Lovely Charm Bracelet.", rewards = "You will receive:\n\nLovely Undercity CardLove Token"}
MultiLanguageQuestData['en'][24614] = {title = "A Gift for the High Chieftain", objective = "Present a Lovely Charm Bracelet to Baine Bloodhoof in Thunder Bluff.", description = "Did you want to make a Lovely Charm Bracelet for the High Chieftain? I'm sure he'd be thrilled.\n\nDo you already have a Lovely Charm Collector's Kit?", progress = "Well met, <class>. Did you have something for me?", completion = "My thanks for this Lovely Charm Bracelet.", rewards = "You will receive:\n\nLovely Thunder Bluff CardLove Token"}
MultiLanguageQuestData['en'][24615] = {title = "A Gift for the Regent Lord of Quel'Thalas", objective = "Present a Lovely Charm Bracelet to Lor'themar Theron in Silvermoon City.", description = "Did you want to make a Lovely Charm Bracelet for the Regent Lord of Quel'Thalas? I'm sure he'd be thrilled.\n\nDo you already have a Lovely Charm Collector's Kit?", progress = "Well met, <class>. Did you have something for me?", completion = "My thanks for this Lovely Charm Bracelet.", rewards = "You will receive:\n\nLovely Silvermoon City CardLove Token"}
MultiLanguageQuestData['en'][24616] = {title = "Losing Your Tail", objective = "Use Belysra's Talisman to defeat the Dark Scout.", description = "You must have many questions, <name>.  And they will be answered in time.\n\nI know why you're here and what you're looking for.\n\nI can't lead you there with the enemy tracking you.\n\nOne of Sylvanas's scouts has been following your tracks.  You can't lead the Forsaken to the place you seek.  Take this talisman and walk along the road just north of here.\n\nLet the ranger lure you to her trap and use the power of the talisman to break free and counterattack.", progress = "Is it done, <name>?", completion = "Well done, &lt;name&gt;.  The scout never had a chance.", rewards = "You will be able to choose one of these rewards:\n\nSeryl's RobesHightailing LeggingsHotfoot Boots\n\nYou will also receive:\n\nSeryl's RobesHightailing LeggingsHotfoot Boots"}
MultiLanguageQuestData['en'][24617] = {title = "Tal'doren, the Wild Home", objective = "Speak to Darius Crowley at Tal'doren, in the heart of the Blackwald.", description = "There are others like you, <name>.  And they too, were lost and confused.\n\nThere is a place where you belong.\n\nTal'doren, the wild home, was once home to an order of druids who took the shape of wolves.\n\nIt is there that you will find the answers you seek.  It is also there that you will find someone who can offer guidance.  An old friend.", progress = nil, completion = "You're all right, &lt;name&gt;!  I've been waiting for this day for a long time, it truly is great to see you friend.\n\nI've heard of what you've done and I'm thankful... especially for Lorna -- she's all I've left.  I will send for her right away.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24618] = {title = "Claim the Battle Scar", objective = "Go to the Battlescar. Scout out the flag marker and kill 10 Triumph Vanguard soldiers.\n\nCapturing the flag will give all Horde players in the scar a combat advantage.", description = "We have fought the Alliance to a standstill here, even as the land beneath our feet falls apart. To the east you will find the Battlescar, a wide swath of decimated terrain. It is little more than a line in the sand, but it must be OUR line.\n\nIn the center of the scar you will find a flag marker designating who controls it. Scout out the flag.\n\nIf it's not already ours, capture it for the Horde - it will swing the battle in our favor. Investigate the scar and kill anyone you find in there!", progress = nil, completion = "Excellent! You're my kind of &lt;class&gt;, &lt;name&gt;.\n\nWith your help, we will throw these invaders back into the sea.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24619] = {title = "Parts-is-Parts", objective = "Use Calder's Bonesaw on corpses within the Battlescar and collect 15 Severed Extremities.", description = "I've always wanted to try making an abomination. It looks simple enough, but you know how it is when you learn things from a book. There's no substitute for doing!\n\nFirst, I'm going to need parts. Lots of parts. And you're going to get them for me.\n\nNo need to be picky: human, orc... it doesn't matter. Parts is parts.\n\nJust be sure the corpses you harvest come from the Battlescar, so I know they're fresh.\n\n<Calder presses a rusted, gore-covered bonesaw into your hands and smiles disarmingly.>", progress = "Did you get my parts? Let me see them!", completion = "&lt;Calder peers into the sack of extremities and licks his lips with a dry, black tongue.&gt;\n\nOh my. This is exciting.\n\n Aren't you excited, &lt;name&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24620] = {title = "Hearts-is-Hearts", objective = "Slay a Landquaker Bull south of the Battlescar and collect an Enormous Kodo Heart.", description = "These parts - so lovely! Muscle and sinew and fingers and toes ... I am SO hungry right now.\n\nBut work must come first. Once I stitch this pile of parts together I'm going to need a heart strong enough to pump sludge through this rat's nest of veins. I would use my own heart, but it's a shriveled up husk resembling a turnip.\n\nNo, I need some real power. Get me a kodo heart from one of those giant landquaker bulls to the south of the Battlescar.", progress = "You've gotta have heart, <name>. All you really need is heart.", completion = "&lt;Calder grasps the gigantic heart in both hands, squeezing it and listening to the valves slurp and squish.&gt;\n\n&lt;His pale mask of a face splits open into an enormous, childlike grin.&gt;\n\nIt is so very important to love one's work, wouldn't you agree, &lt;name&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24621] = {title = "Smarts-is-Smarts", objective = "Kill a Triumph Captain on the far side of the Battlescar and acquire a Fresh Brain.", description = "My monstrosity is taking shape! All that's left is to stuff his skull with something useful.\n\nI'm talking about brains, <name>. And here I'm going to be picky. The abomification process causes significant brain damage so it's best to start with someone smart.\n\nOne of the Alliance officers should do nicely. Seek out one of the Captains on the far side of the Battlescar and try not to damage the goods while you kill him.", progress = "Brraaaaaaiiinnnnss...", completion = "&lt;Calder holds the brains in an outstretched hand while withdrawing a gore-caked multi-tool from his belt.&gt;\n\nWonderful work! Now the secret here is to leave the reptilian nervous systems intact while removing the higher cognitive functions. We can't have our new friend developing a conscience or remembering he's Alliance...\n\n&lt;Calder digs and snips at the brain, removing large chunks.&gt;\n\nAnd... we're finished! How lovely.", rewards = "You will be able to choose one of these rewards:\n\nBrain-Splattered LeggingsVest of AbomificationNeurosurgeon's Tool\n\nYou will also receive:\n\nBrain-Splattered LeggingsNeurosurgeon's ToolVest of Abomification"}
MultiLanguageQuestData['en'][24622] = {title = "A Troll's Truest Companion", objective = "Speak to Kijara on Bloodtalon Shore.", description = "If ya lookin' for something ta do, we need some more raptors moved over to da pens. If ya head over to da island south of here, you can be meetin' with our caretakers and dey can set ya up.\n\nDey might appreciate a hand too. Got ta be spreadin' da love, ya know?", progress = nil, completion = "Nice ta see new faces 'round here, mon. It's easy ta get ta feelin' isolated since we left Orgrimmar.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24623] = {title = "Saving the Young", objective = "Use the Bloodtalon Whistle to rescue 12 Lost Bloodtalon Hatchlings.", description = "I actually have somethin' really important dat I could use help with, if ya be willin', mon.\n\nOur hatchlins' are bein' stolen by someone on da next island. At first I thought dey were just runnin' away or that nature be claimin' dem, but we are missin' more than a dozen of da little guys now.\n\nPlease head to Zalazane's Fall to da northwest and point da little hatchlins back dis way. Poor tings.", progress = nil, completion = "Thank ya so much! They can be vicious when provoked, but most of da time dey don't know betta.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24624] = {title = "Mercy for the Lost", objective = "Kill 8 Corrupted Bloodtalon Raptors.", description = "The fiend who stole our raptors has been corruptin' dem with some kind of magic. Now dat dey've grown with dis corruption inside of them, I fear dere's little we can be doin' to save dem outside grantin' them da peace of death. Go ta Zalazane's Fall, northwest of here, an' see da task done.\n\nI hope ya can stomach dae work. I don't tink I could bring myself ta do da deed, even knowin' that it be needed.", progress = nil, completion = "Thank you, &lt;class&gt;.\n\nIt will be takin' brave and determined people like you ta drive da Darkspear up again. I hope dere are more people even half as dedicated to come.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24625] = {title = "Consort of the Sea Witch", objective = "Kill Naj'tess and retrieve his orb.", description = "I been investigatin' our corrupted Bloodtalons troubles and I think I've found da source. A lone naga. He was holdin' a red orb aloft over our hatchlings and I could see dem... changin'.\n\nI'm certain he tinks his thievery and spellcastin' have gone unnoticed, so ya should be able ta catch him unawares. Kill dis naga and bring me back dat vile orb - you'll be findin' him to da northwest, at Zalazane's Fall.", progress = "Da naga have been our enemies for a long, long time, and our previous encounters with dem have not gone well. It be clear dat dis time will be different. Tings have changed, and you be part of dat change.", completion = "Well done, &lt;name&gt;! Dis naga has set us back quite some time, but nothin' will be holdin' us down foreva.\n\nIt's good ta be havin' ya wit us, &lt;name&gt;. Ya have a fierce heart within ya.", rewards = "You will be able to choose one of these rewards:\n\nBoots of Changing FortuneFierce Heart VestBloodtalon Keeper Leggings\n\nYou will also receive:\n\nBoots of Changing FortuneFierce Heart VestBloodtalon Keeper Leggings"}
MultiLanguageQuestData['en'][24626] = {title = "Young and Vicious", objective = "Capture Swiftclaw and bring him back to the pens near Darkspear Hold.", description = "Ya be a good one, <name>.\n\nMoraya was askin' for new raptors ta train. We shouldn't keep her waitin' any longa! I have a few other recruits bringin' some over as well, but I have a special one dat I've been promisin' Moraya for a while.\n\nSwiftclaw be one of our fastest and bravest young raptors yet, but he can be a bit unruly. I'll lend ya da lasso, I just need ya to catch him somewhere on da island here and steer him over to da pens on da main isle. I doubt he'll be makin' it easy on ya though.", progress = nil, completion = "Swiftclaw! Kijara was tellin' me about him and he sounded like he'd be a handful. I don't mind da challenge - it's da spirited ones like dat that be makin' da bravest and truest companions when real times of need be comin'.\n\nTank ya, hon. Ya've been very helpful.", rewards = "You will be able to choose one of these rewards:\n\nMoraya's BeltSwift Scale Armbands\n\nYou will also receive:\n\nMoraya's BeltSwift Scale Armbands"}
MultiLanguageQuestData['en'][24627] = {title = "At Our Doorstep", objective = "Kill 6 Howling Banshees.", description = "The night elves have taught us much during this time, <name>.  They've taught us who we are and where we come from.\n\nThanks to them... thanks to this place... we're no longer mere beasts.  We have regained free will.\n\nThe Forsaken aren't here for our land alone.\n\nThey're looking for something we possess.  An artifact capable of uncontrollably spreading the Curse to all humanity.  We cannot let them find it.\n\nSylvanas's banshees have come very close.  Help my trackers take them out.", progress = "You're back, <name>.", completion = "You are as good as I remember, &lt;name&gt;.  It is good to have you back.", rewards = "The following spell will be cast on you:\n\nForcecast Summon Tobias\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][24628] = {title = "Preparations", objective = "Bring 6 Moonleafs to Vassandra.", description = "What you know as the Curse began as a heresy among our brethren.\n\nFaced with a losing battle against demonic forces, the Druids of the Pack eschewed the balance they were sworn to and allowed the beast to overtake them.\n\nThey were banished to the Emerald Dream where they live in eternal slumber under a tree identical to this one, but not before their curse spread to others.\n\nToday our ceremony will restore balance to your people. Bring me the leaf that grows only in Tal'doren's vicinity.", progress = "You've returned, <name>.", completion = "These simple leaves grow by Elune's grace.  They will help your mind understand the need for balance and your soul will permanently earn mastery over the beast.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24629] = {title = "A Perfect Puff of Perfume", objective = "Spray 10 people with the Crown Perfume Sprayer.", description = "You look like a real go-getter, <class>. How about we work out a little win-win scenario?\n\nCrown's looking to offer samples of our latest holiday-themed products to as many potential customers as possible. Help us share the love, and we'll give you discounts on some great Crown merchandise!\n\nYour time, our money, friend. What do you say?", progress = nil, completion = "Great work, &lt;name&gt;! People will come running to buy Crown perfumes now that they've had a chance to sample their wonders.\n\nHere's a little something for helping us out.", rewards = "You will receive:\n\nLove Token"}
MultiLanguageQuestData['en'][24631] = {title = "Flightmare", objective = "Use Tomusa's Hook on Triumph War Gryphons to dismount and kill 5 Wildhammer Mercenaries.", description = "The Alliance has hired in Wildhammer mercenaries to control the skies over the Battlescar. I believe these same gryphon-riders were the ones to firebomb Taurajo during the attack.\n\nI want our skies scoured clean.\n\nThe wildhammer dwarves fly low enough for a sharp-eyed <class> to hook them. Take this. Target their gryphons and dismount the riders - once grounded, show them no mercy.", progress = "The Wildhammer are fierce fighters, in the air or on the ground. How goes the battle?", completion = "&lt;Tomusa snorts as he takes back his hook.&gt;\n\nVengeance feels hollow. Still. I could not allow them to go unpunished.", rewards = "You will be able to choose one of these rewards:\n\nTomusa's SwordEarthbound LeggingsFlightmare Mantle\n\nYou will also receive:\n\nEarthbound LeggingsFlightmare MantleTomusa's Sword"}
MultiLanguageQuestData['en'][24632] = {title = "Tauren Vengeance", objective = "Seek out Gann Stonespire at Spearhead in Southern Barrens.", description = "My people are not wrathful by nature, but sometimes a thirst for justice causes us to take up arms in anger.\n\nMy old friend Gann Stonespire, on learning of the butchery in Taurajo, flew into a fury. Tribal elders could no longer hold his rage in check.\n\nNow he has all but parted ways with the Horde. He's gone rogue, <name>, and seeks to lash out at the Alliance with a small band of like-minded partisans.\n\nIf you, too, seek vengeance, you will find him southeast of here, at the foot of Bael Modan.", progress = nil, completion = "&lt;Gann looks you up and down.&gt;\n\nWe could use your help, &lt;class&gt;. But this is not a skirmish. We fight here to strike a killing blow... or die trying.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24633] = {title = "Mahka's Plea", objective = "Talk to Mankrik.", description = "I can't put him out of my mind, <name>. Sometimes at night, I can hear his howls of rage and suffering, echoing across the plains. To imagine him out there, alone and in such pain...\n\nPlease, I must ask a favor of you. Go to Mankrik, and tell him to come see me.", progress = nil, completion = "Thank you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24634] = {title = "Intelligence Warfare", objective = "Kill a Barrens Operative and retrieve the SI:7 Briefings.", description = "I am convinced the Alliance is using spies to scout the field and pass along information. They knew to strike at Taurajo while the hunters were afield. And they countered every one of Gar'dul's moves like he was an open book.\n\nWell <name>, I for one will not be outplayed. Not here. We will win the battle for intelligence.\n\nEven now I hear reports of Alliance operatives slinking around in the shadows, especially here, outside these very walls. Kill them and bring me back something of use.", progress = "Watch your back, <class>. They could be anywhere.", completion = "Hah! The fool didn't destroy these orders.\n\nLet's see what we can learn...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24635] = {title = "A Cloudlet of Classy Cologne", objective = "Spray 10 people with the Crown Cologne Sprayer.", description = "You seem the enterprising sort, <class>. How about we make a little deal?\n\nCrown wants to offer samples of our latest holiday-themed products to as many potential customers as we can. Help us share the love while earning some fantastic Crown merchandise!\n\nYour time, our money, friend. What do you think?", progress = "That cologne isn't going to give itself out, you know.\n\nGet spraying!", completion = "Nice work, &lt;name&gt;! People will be buying Crown colognes by the crate-load now that they've had a chance to try them.\n\nHere's a little something for helping us out.", rewards = "You will receive:\n\nLove Token"}
MultiLanguageQuestData['en'][24636] = {title = "Bonbon Blitz", objective = "Toss 10 people samples from the Crown Chocolate Sampler.", description = "I can see you've got an eye for opportunity, <class>. What do you say we make a little coin together?\n\nCrown needs to push samples of our latest holiday-themed products to every potential customer in the city. Help us share the love, and we'll share some of that amazing Crown merchandise with you!\n\nYour time, our money, friend. We got a deal?", progress = "You know, those chocolates aren't going to fling themselves at people.\n\nYou need to get to work!", completion = "Lovely work, &lt;name&gt;! People will be tripping over one another to get Crown chocolates now that they've had a chance to taste those sweet, romantic treats.\n\nHere's a little something for helping us out.", rewards = "You will receive:\n\nLove Token"}
MultiLanguageQuestData['en'][24637] = {title = "The Butcher of Taurajo", objective = "Speak with Karthog, then lure out and assassinate General Hawthorne.", description = "This operative had orders to secure the roadways between the Alliance command and Fort Triumph. General Hawthorne is on the move.\n\n<Bloodhilt crumples the documents in his fist.>\n\nIt's HIM, <name>! Hawthorne - I spit the name - he is the one who ordered the assault on Taurajo! Now we know when and where to strike him down. Quickly, follow the road north of the Battlescar and meet up with my assassin Karthog. CRUSH Hawthorne and string his body up along the road!", progress = nil, completion = "&lt;Upon hearing the news, Bloodhilt snorts. His eyes gleam. He tips his head back and bellows a wet, cackling laugher that echoes between the blackened walls of Desolation hold and reverberates throughout the hills beyond.&gt;\n\nSo it is done! The Butcher of Taurajo is felled at last. Cut down in the streets like a dog. Fitting.\n\nYou have done well, &lt;name&gt;. You've sowed fear into our enemies, and soon we will reap the harvest!", rewards = "You will be able to choose one of these rewards:\n\nBattlescar MonnionCloak of Harvested FearTaurajo Butcher's Blade\n\nYou will also receive:\n\nBattlescar MonnionCloak of Harvested FearTaurajo Butcher's Blade"}
MultiLanguageQuestData['en'][24638] = {title = "Crushing the Crown", objective = "Kill 5 Crown Lackeys and use Snagglebolt's Khorium Bomb to damage one Chemical Wagon just west of Orgrimmar's gates in Durotar, then return to Detective Snap Snagglebolt in Orgrimmar.", description = "This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough.\n\nHere's an entry I want you to check out: it's right outside Orgrimmar's gates, to the west! That can't be good. Get out there and rough 'em up.\n\nOh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.", progress = nil, completion = "Good job, kid. You deserve a little somethin'. And hey, come back tomorrow if you get the time; I might have a job for ya.", rewards = "You will receive:\n\nLove Token"}
MultiLanguageQuestData['en'][24639] = {title = "The Basics: Hitting Things", objective = "Destroy 6 Tiki Targets.", description = "Alright, mon. We start with da basics. I need ta know dat you know how ta swing dat weapon you're totin' around.\n\nGo thrash dose tiki targets. Take it slowly. Natural-like. I'll watch ya fighting form and we'll go from dere.", progress = nil, completion = "Not bad, mon. Ya have a natural flow to ya swings - you may have a talent for dis.\n\nSome rough edges ta be sure, but we'll get dose ironed out here and I'll teach ya a few new tings as we go.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24640] = {title = "The Arts of a Warrior", objective = "Speak to Nortet to train Charge. Practice using Charge against a Tiki Target.", description = "I tink I have something I can show ya. It's pretty simple really, but it should help.\n\nWhen ya want ta close tha distance with an enemy quickly, ya can charge dem with a fierce roar. Dis will take them off guard, stunnin' them and opening up an opportunity ta follow up with attacks before dey can defend demselves.\n\nTry it out. Let me know when ya tink you have it down.", progress = "Veteran warriors can control much of da battlefield simply with da strength of deir presence. Whether it be rallyin' other fighters beside ya to greater strength, demoralizin' ya enemies with da fierceness of ya attacks, our intimidatin' ya foes into runnin' from da very sight of ya, it's more than just the weapon dat makes da <class>.", completion = "Good work, mon! Dis stuff come easy to ya.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24641] = {title = "A Rough Start", objective = "Retrieve 6 Wildmane Cat Pelts.", description = "Lets put dose skills ta use. I'll start ya off easy, mon.\n\nThere be cats killing our boars. Dat food ain't for sharin'. Dose boars are gonna need ta be alive if ya be wanting food tonight.\n\nDey're all over the island. Bring me some cat pelts.", progress = "I doubt dey too much of a challenge, mon, but they'll still claw up ya ankles if ya don't stay quick footed.", completion = "Dese are some fine pelts, boy. We could make some hefty cloaks outta dese.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24642] = {title = "Proving Pit", objective = "Speak to a Darkspear Jailor, then enter the proving pit and kill a Captive Spitescale Scout.", description = "Ya done quite well for ya'self, <class>. I'm sure I could teach ya a trick or two here and dere, but I not be wastin' ya time on tiki targets no longer.\n\nl put one last trial before ya den, mon. Head over to da provin' pit in the middle of dis area and fight a real baddy - one dat wants ta kill ya back. Just let the jailor by the pit know when ya ready.", progress = nil, completion = "Ya handle yerself quite well. Ya gonna be quite powerful some day.", rewards = "You will receive:\n\nDarkspear Battle Axe"}
MultiLanguageQuestData['en'][24643] = {title = "More Than Expected", objective = "Report to Vol'jin at Darkspear Hold.", description = "Ya definitely more den expected, mon. I'm sure dere's more important stuff we can be usin' ya talents on now. Ya don't need ta hang out with da newbloods no more.\n\nHead down to da village to da southeast and make yaself known. Lend a hand here and there and I'm sure ya make yer way up to sometin' more prestigious quick enough.", progress = nil, completion = "Ya tha new recruit everyone's talkin' about, eh? Welcome ta tha Darkspear.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24645] = {title = "Crushing the Crown", objective = "Kill 5 Crown Thugs and use Snagglebolt's Khorium Bomb to destroy one chemical wagon outside of Ambermill in Silverpine Forest, then return to Detective Snap Snagglebolt in Orgrimmar.", description = "This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough.\n\nHere's an entry I want you to check out: it's just outside Ambermill in Silverpine Forest. That can't be good. Get out there and rough 'em up.\n\nOh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.", progress = nil, completion = "Good job, kid. You deserve a little somethin'. And hey, come back tomorrow if you get the time; I might have a job for ya.", rewards = "You will receive:\n\nLove Token"}
MultiLanguageQuestData['en'][24646] = {title = "Take Back What's Ours", objective = "Blow the Horn of Tal'doren at the Woods' End Cabin and retrieve the Mysterious Artifact inside.", description = "Ever since the Forsaken invaded Gilneas, we've tried to keep the location of the Scythe of Elune secret.   We moved it at night to one of many safe locations.  The Dark Rangers got close, but never found it... until now.\n\nThey were last spotted at the Woods' End Cabin, west of here.  Blow this horn when you find them and Tobias and his trackers will engage the Dark Rangers.\n\nOnly then will it be safe for you to venture inside the cabin and take back the scythe.  Hurry, <name>.  It must not reach Sylvanas.", progress = "Do you have the scythe, <name>?", completion = "I knew we could count on you.  You've done well, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24647] = {title = "Crushing the Crown", objective = "Kill 5 Crown Dusters and use Snagglebolt's Khorium Bomb to destroy one chemical wagon just outside of Hillsbrad Village in Hillsbrad Foothills, then return to Detective Snap Snagglebolt in Orgrimmar.", description = "This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough.\n\nHere's an entry I want you to check out: it's just outside the village of Hillsbrad in -- you guessed it -- Hillsbrad Foothills. That can't be good. Get out there and rough 'em up.\n\nOh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.", progress = nil, completion = "Good job, kid. You deserve a little somethin'. And hey, come back tomorrow if you get the time; I might have a job for ya.", rewards = "You will receive:\n\nLove Token"}
MultiLanguageQuestData['en'][24648] = {title = "Crushing the Crown", objective = "Kill 5 Crown Hoodlums and use Snagglebolt's Khorium Bomb to destroy one chemical wagon outside of Theramore in Dustwallow Marsh, then return to Detective Snap Snagglebolt in Orgrimmar.", description = "This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough.\n\nHere's an entry I want you to check out: it's near Sentry Point, just outside Theramore in Dustwallow. Don't give me that look, okay? This is a problem for us, too. Get out there and rough 'em up.\n\nOh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.", progress = nil, completion = "Good job, kid. You deserve a little somethin'. And hey, come back tomorrow if you get the time; I might have a job for ya.", rewards = "You will receive:\n\nLove Token"}
MultiLanguageQuestData['en'][24649] = {title = "Crushing the Crown", objective = "Kill 5 Crown Agents and use Snagglebolt's Khorium Bomb to destroy one chemical wagon east of Aerie Peak in the Hinterlands, then return to Detective Snap Snagglebolt in Orgrimmar.", description = "This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough.\n\nHere's an entry I want you to check out: it's to the east of Aerie Peak in the Hinterlands. Don't give me that look, okay? This is a problem for the Horde, too. Get out there and rough 'em up.\n\nOh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.", progress = nil, completion = "Good job, kid. You deserve a little somethin'. And hey, come back tomorrow if you get the time; I might have a job for ya.", rewards = "You will receive:\n\nLove Token"}
MultiLanguageQuestData['en'][24650] = {title = "Crushing the Crown", objective = "Kill 5 Crown Sprinklers and use Snagglebolt's Khorium Bomb to destroy one chemical wagon east of Everlook in Winterspring, then return to Detective Snap Snagglebolt in Orgrimmar.", description = "This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough.\n\nHere's an entry I want you to check out: it's in Winterspring, just east of Everlook. Oh, now this is personal. Get out there and rough 'em up.\n\nOh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.", progress = nil, completion = "Good job, kid. You deserve a little somethin'. And hey, come back tomorrow if you get the time; I might have a job for ya.", rewards = "You will receive:\n\nLove Token"}
MultiLanguageQuestData['en'][24651] = {title = "Crushing the Crown", objective = "Kill 5 Crown Underlings and use Snagglebolt's Khorium Bomb to destroy one chemical wagon east of Shattrath City in Terokkar Forest, then return to Detective Snap Snagglebolt in Orgrimmar.", description = "This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough.\n\nHere's an entry I want you to check out: it looks like it's just east of Shattrath, in Terokkar Forest. Get out there and rough 'em up.\n\nOh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.", progress = nil, completion = "Good job, kid. You deserve a little somethin'. And hey, come back tomorrow if you get the time; I might have a job for ya.", rewards = "You will receive:\n\nLove Token"}
MultiLanguageQuestData['en'][24652] = {title = "Crushing the Crown", objective = "Kill 5 Crown Sprayers and use Snagglebolt's Khorium Bomb to destroy one chemical wagon in the Forlorn Woods of Crystalsong Forest, then return to Detective Snap Snagglebolt in Orgrimmar.", description = "This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough.\n\nHere's an entry I want you to check out: it looks like it's in the Forlorn Woods of Crystalsong, northwest of the Mirror of Twilight. Get out there and rough 'em up.\n\nOh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.", progress = "Did you teach 'em a lesson?", completion = "Good job, kid. You deserve a little somethin'. And hey, come back tomorrow if you get the time; I might have a job for ya.", rewards = "You will receive:\n\nLove Token"}
MultiLanguageQuestData['en'][24653] = {title = "Echoes of Agamaggan", objective = "Collect 3 Polished Boar Skulls.", description = "I think the quilboar are being driven by more than just crude desire. Would you help me look into this further?\n\nTo the west, scattered among the quilboar's settlements and camps, I've noticed boar skulls. They gleam from a distance, polished smooth...distinct from the remains littered in their waste piles. I think these may be objects of worship.\n\nBring me several of these to examine, <name>.", progress = "Do you have the skulls?", completion = "Yes, these are clearly symbols of Agamaggan. But if the quilboar are still devoted to their dead god, what is the source of their vicious agression?  It is said Agamaggan was noble, and even gave his life fighting the Burning Legion...\n\nA moment, &lt;name&gt;. We must confer with the spirits.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24654] = {title = "Silithissues", objective = "Use the Bucket of Burning Pitch on Silithid Mounds and kill 10 Silithid Swarmers as they emerge.", description = "The silithid! They're bugs, <name>. Or something like bugs. They're not natural... and we built a fortress on the equivalent of an anthill.\n\nTake this burning pitch. It'll set the buggers on fire and plug up their burrows at the same time. Be careful when you pour this stuff on there - the silithid will come out in swarms!\n\nLook for silithid mounds around the exterior of Desolation Hold. They look like heaps of sand. Kill anything that crawls out.", progress = "The Alliance is nothing. Swarms of those critter-crawlys?\n\n<Crawgol shudders.>", completion = "You're covered in hot tar and bug juice! Don't worry, friend. It'll come off.\n\nSomeday.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24655] = {title = "Something Stinks", objective = "Use Snagglebolt's Air Analyzer to test the air around 6 heavily perfumed guards, then return to Inspector Snip Snagglebolt in Stormwind.", description = "Get a load of these guys, would ya? Steamwheedle's been handling the business of holidays for years, and all of a sudden, these guys bust into the market. They're not Steamwheedle; the cartel hired me to get to the bottom of this. Something stinks here and it ain't just perfume.\n\nTake this device I brought and go analyze the perfume clouds around the guards. I want to know what they're putting in that stuff. Things ain't natural.", progress = "You analyze that reek yet, kid?", completion = "Hey, thanks, kid. Give it over, let's take a look.\n\n&lt;He takes the device from you and fiddles with it.&gt;\n\nOh, that ain't good.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24656] = {title = "Pilfering Perfume", objective = "While disguised as a package-runner, go to the Crown Chemical Company's stockpile outside the gates of Stormwind, then return the package they toss you to Inspector Snip Snagglebolt in Stormwind.", description = "I knew they were up to no good! There's some sort of mind-affecting chemical in here, but I can't get a handle on it with such a small sample. I need the real stuff.\n\nDon't just go over there and buy it! I don't want you giving these scumbags one copper. Nah, you gotta get it from the source, discreet-like.\n\nI'll disguise you as a package runner. I saw a stockpile guarded by their goons outside the gates. Go run by, and DON'T stop, or they'll make you! They'll toss you a crate. Bring it back here.", progress = "Did they toss ya a crate to deliver?", completion = "You got it, huh? Good job, kid. Top notch. Let's see what we got here.\n\n&lt;He cracks open the crate and rummages around inside.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24657] = {title = "A Friendly Chat...", objective = "Go to Stormwind Harbor and question Snivel Rustrocket about the supplies. Return with any evidence he gives you.", description = "<Marion listens with horror as you tell her why you're trying to track down Snivel.>\n\nYou mean, he might've used some kind of chemical on me? Ew! I can't believe I fell for that fraud!\n\nIf he's finished all of his errands, he's on his way down to the docks to catch a ship to the South Seas! Whatever you do, <name>, you can't let him get away with this.\n\nHurry down to Stormwind Harbor before you miss him!", progress = "Did you find the guy, or did he crawl under a rock?", completion = "You got his ledger? Really? That's great, &lt;name&gt;. There's probably loads of good information in here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24658] = {title = "Crushing the Crown", objective = "Kill 5 Crown Lackeys and use Snagglebolt's Khorium Bomb to damage one Chemical Wagon northeast of Westbrook Garrison in Elwynn Forest, then return to Inspector Snip Snagglebolt in Stormwind.", description = "This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough.\n\nHere's an entry I want you to check out: it's northeast of Westbrook Garrison right outside in Elwynn! That can't be good. Get out there and rough 'em up.\n\nOh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.", progress = nil, completion = "Good job, kid. You deserve a little somethin'. And hey, come back tomorrow if you get the time; I might have a job for ya.", rewards = "You will receive:\n\nLove Token"}
MultiLanguageQuestData['en'][24659] = {title = "Crushing the Crown", objective = "Kill 5 Crown Thugs and use Snagglebolt's Khorium Bomb to destroy one chemical wagon south of the Grove of the Ancients in Darkshore, then return to Inspector Snip Snagglebolt in Stormwind.", description = "This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough.\n\nHere's an entry I want you to check out: it's just south of the Grove of the Ancients in Darkshore. That can't be good. Get out there and rough 'em up.\n\nOh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nLove Token"}
MultiLanguageQuestData['en'][24660] = {title = "Crushing the Crown", objective = "Kill 5 Crown Dusters and use Snagglebolt's Khorium Bomb to destroy one chemical wagon at the abandoned farm southeast of Darkshire in Duskwood, then return to Inspector Snip Snagglebolt in Stormwind.", description = "This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough.\n\nHere's an entry I want you to check out: it's just southeast of Darkshire in Duskwood. That can't be good. Get out there and rough 'em up.\n\nOh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.", progress = nil, completion = "Good job, kid. You deserve a little somethin'. And hey, come back tomorrow if you get the time; I might have a job for ya.", rewards = "You will receive:\n\nLove Token"}
MultiLanguageQuestData['en'][24661] = {title = "REUSE ME", objective = "Kill 5 Crown Lackeys and use Snagglebolt's Khorium Bomb to damage one Chemical Wagon just west of Orgrimmar's gates in Durotar, then return to Detective Snap Snagglebolt in Orgrimmar.", description = "This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough.\n\nHere's an entry I want you to check out: it's right outside Orgrimmar's gates, to the west! That can't be good. Get out there and rough 'em up.\n\nOh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24662] = {title = "Crushing the Crown", objective = "Kill 5 Crown Hoodlums and use Snagglebolt's Khorium Bomb to destroy one chemical wagon outside of Theramore in Dustwallow Marsh, then return to Inspector Snip Snagglebolt in Stormwind.", description = "This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough.\n\nHere's an entry I want you to check out: it's near Sentry Point, just outside Theramore in Dustwallow. Get out there and rough 'em up.\n\nOh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.", progress = nil, completion = "Good job, kid. You deserve a little somethin'. And hey, come back tomorrow if you get the time; I might have a job for ya.", rewards = "You will receive:\n\nLove Token"}
MultiLanguageQuestData['en'][24663] = {title = "Crushing the Crown", objective = "Kill 5 Crown Agents and use Snagglebolt's Khorium Bomb to destroy one chemical wagon east of Aerie Peak in the Hinterlands, then return to Inspector Snip Snagglebolt in Stormwind.", description = "This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough.\n\nHere's an entry I want you to check out: it's to the east of Aerie Peak in the Hinterlands. Get out there and rough 'em up.\n\nOh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.", progress = nil, completion = "Good job, kid. You deserve a little somethin'. And hey, come back tomorrow if you get the time; I might have a job for ya.", rewards = "You will receive:\n\nLove Token"}
MultiLanguageQuestData['en'][24664] = {title = "Crushing the Crown", objective = "Kill 5 Crown Sprinklers and use Snagglebolt's Khorium Bomb to destroy one chemical wagon east of Everlook in Winterspring, then return to Inspector Snip Snagglebolt in Stormwind.", description = "This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough.\n\nHere's an entry I want you to check out: it's in Winterspring, just east of Everlook. Oh, now this is personal. Get out there and rough 'em up.\n\nOh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.", progress = nil, completion = "Good job, kid. You deserve a little somethin'. And hey, come back tomorrow if you get the time; I might have a job for ya.", rewards = "You will receive:\n\nLove Token"}
MultiLanguageQuestData['en'][24665] = {title = "Crushing the Crown", objective = "Kill 5 Crown Underlings and use Snagglebolt's Khorium Bomb to destroy one chemical wagon east of Shattrath City in Terokkar Forest, then return to Inspector Snip Snagglebolt in Stormwind.", description = "This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough.\n\nHere's an entry I want you to check out: it looks like it's just east of Shattrath, in Terokkar Forest. Get out there and rough 'em up.\n\nOh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.", progress = nil, completion = "Good job, kid. You deserve a little somethin'. And hey, come back tomorrow if you get the time; I might have a job for ya.", rewards = "You will receive:\n\nLove Token"}
MultiLanguageQuestData['en'][24666] = {title = "Crushing the Crown", objective = "Kill 5 Crown Sprayers and use Snagglebolt's Khorium Bomb to destroy one chemical wagon in the Forlorn Woods of Crystalsong Forest, then return to Inspector Snip Snagglebolt in Stormwind.", description = "This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough.\n\nHere's an entry I want you to check out: it looks like it's in the Forlorn Woods of Crystalsong, northwest of the Mirror of Twilight. Get out there and rough 'em up.\n\nOh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.", progress = "Did you teach 'em a lesson?", completion = "Good job, kid. You deserve a little somethin'. And hey, come back tomorrow if you get the time; I might have a job for ya.", rewards = "You will receive:\n\nLove Token"}
MultiLanguageQuestData['en'][24667] = {title = "Firestone Point", objective = "Deliver Crawgol's Silithid Field Guide to Tauna Skychaser at Firestone Point in Southern Barrens.", description = "I've been on top of this silithid situation for almost a month, which makes me the local expert. Just last week the Earthen Ring was visiting, and wanted me to write down everything I know.\n\n<Crawgol hands you a tattered book.>\n\nI'm not much of a writer. Or a reader, for that matter. But this book is probably the most definitive thing ever written about this foe.\n\nDeliver it to Tauna Skychaser down in Firestone Point. It's south of here, just west of the main road.", progress = "Ah, do you bring news from up north?", completion = "Is this from Crawgol? Wonderful! Despite all the turmoil in the world, we can't turn our back on the silithid threat. It is important to have people like Crawgol studying our enemy closely and learning its secrets for the fight ahead!\n\n&lt;Tauna opens the book and glances over the first page. Her face falls.&gt;\n\nOh. Well. I suppose it's something, at least.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24671] = {title = "Cluster Cluck", objective = "Capture 10 Wild Cluckers by attaching remote control fireworks to them.", description = "Ridiculous! The greatest goblin mind of all time reduced to food detail? I made the Micro Mechachicken just for this reason and they let it get away!\n\n<Hobart turns a deeper shade of green as his blood pressure rises.>\n\nDo I look like I should be rounding up escaped cluckers? No, my friend, not I! Bamm most definitely, though he's too lazy.\n\nYour station in life has recently taken a turn for the worse. You do it!\n\nTake these remote control fireworks and attach them to the cluckers.", progress = "Not enough cluckers, <name>. We'll all starve.", completion = "Success! Was there ever any doubt?\n\nGreely, fire up the poultryizer!", rewards = "You will be able to choose one of these rewards:\n\nBroken PlungerWhamo Kablamo\n\nYou will also receive:\n\nEmpty Town-In-A-BoxBroken PlungerWhamo Kablamo"}
MultiLanguageQuestData['en'][24672] = {title = "Onwards and Upwards", objective = "Find Krennan Aranas on the road to Tempest's Reach.", description = "I will do as Darius asked and have our people move through the Blackwald.\n\nYou ought to catch up with King Greymane.  He and Krennan went into Tempest's Reach after Lord Godfrey confirmed survivors had made their dwelling there.\n\nFollow the road out of Stormglen into the mountains.  I asked Krennan to wait for you at the bridge before Tempest's Reach.", progress = nil, completion = "&lt;name&gt;!\n\nGenn... they've taken Genn... they've taken... our king!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24673] = {title = "Return to Stormglen", objective = "Speak to Gwen Armstead in Stormglen.", description = "It'll be a long time before our nation comes together again.  The old political divisions pale in comparison to what divides us now.\n\nYet if there was ever a time for us to come together and unite against a common enemy, it is now.  And it is you, <name>, who have proven able to bridge the gap between our people.\n\nReturn to Stormglen and tell them it is safe to go through the Blackwald on their way to Tempest's Reach.  We will take care of any Forsaken who follow them.", progress = nil, completion = "King Greymane gave me a brief rundown of the plan before he set off for the Blackwald.  Doesn't make it sound any less crazy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24674] = {title = "Slaves to No One", objective = "Slay Brothogg the Slavedriver inside Emberstone Mine.", description = "I was one of the few that escaped, <name>.  When the Forsaken took over our town and our mine, they treated us with utmost cruelty.\n\nThose of us who were weak and could not endure hard labor were worked to death by the abomination known as Brothogg.\n\nMy wife was among his victims, <class>, and I swore that one day her death would be avenged.  I am too frail now, but you can deliver justice... for my wife... for Gilneas!", progress = "Is it done?", completion = "I thank you, &lt;name&gt;.  Our people will no longer suffer under that monstrosity's yoke.", rewards = "You will be able to choose one of these rewards:\n\nLaborer's BeltEmberstone MailMarcus' Pickaxe\n\nYou will also receive:\n\nMarcus' PickaxeLaborer's BeltEmberstone Mail"}
MultiLanguageQuestData['en'][24675] = {title = "Last Meal", objective = "Obtain 10 Sides of Stag Meat.", description = "I'm not dumb, <name>.  I know what's ahead of us.\n\nOur people are going to go through those gates and fight against an enemy that is better trained, has more numbers and better weapons than us.\n\nEven if we succeed, it'll be at a great cost.  For most of us, today's meal will be the last.\n\nI cannot fight, but I sure can cook.  Bring me meat from the stags that roam this area and I will ensure that the last meal these folks get will be their best.", progress = "Did you get what I needed, <name>?", completion = "I thank you, &lt;name&gt;.  Our men and women will have a last good meal before they set off for battle.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24676] = {title = "Push Them Out", objective = "Slay 4 Forsaken Infantry, Executor Cornell and Valnov the Mad in Emberstone Village.", description = "The people are free, but the town is still occupied by the Forsaken.  They're cut off from their main force, so if we're to drive them out, now's our chance.\n\nTheir leader, Executor Cornell, is known  for his unbound ruthlessness.  Also among them is Valnov the Mad, a so-called scientist who carries out inhuman experiments on villagers too old to work the mines.\n\nTake care of them all.", progress = "You're back, <name>.", completion = "We have the people of Emberstone on our side now thanks to you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24677] = {title = "Flank the Forsaken", objective = "Speak to Lord Hewell to obtain a ride to the Livery Outpost and report to Lorna Crowley.", description = "I thank you, <name>.  We can't rest on our laurels, however.\n\nWe found out about a mining town, currently under Forsaken occupation.  We sent some of my men, along with Crowley's daughter to the nearby livery stables to begin operations there.  Liam should be joining them shortly.\n\nI'll stay here and organize the final push for Gilneas City.  Speak to Lord Hewell to secure a horse to get you there.", progress = nil, completion = "I am glad to have you here, &lt;name&gt;.  We're surrounded by Forsaken on all sides and can use all the help we can get.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24678] = {title = "Knee-Deep", objective = "Use the Half-Burnt Torch to get to the other side of the tunnel beneath Gilneas City.\n\nProvided item: \n", description = "It's time to pack it in, <name>.  Most of our people have made it through -- it's your turn now.\n\nTake this torch, you're going to need it.  The tunnel is full of nasty, knee-biting critters of the worst kind.  Use it to keep them at bay.\n\nSpeak to Krennan on the other side.", progress = nil, completion = "You're here, &lt;name&gt;.  Most everyone made it through, but now we're stuck here... surrounded by our own... dead!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24679] = {title = "Patriarch's Blessing", objective = "Place the Blessed Offerings at Aderic's Tomb.", description = "You've done it, <name>.  Even in these times we must honor our dead.\n\nTake these offerings and place them at Aderic's tomb.\n\nLet's hope that's enough to placate the ghosts of our ancestors.", progress = "Is it done, <name>?", completion = "It's done, &lt;name&gt;.  The dead return to their slumber.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24680] = {title = "Keel Harbor", objective = "Speak to Lord Darius Crowley at Keel Harbor in Gilneas.", description = "We might've lost our city, but at least it looks like the dead have forgiven us.\n\nMeet with the rest of the survivors in Keel Harbor.\n\nI'm sure there's plenty to do before we're in the clear.  Genn hasn't arrived yet, so I suppose Lord Crowley will be in charge there.", progress = nil, completion = "It's good to see you again, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24681] = {title = "They Have Allies, But So Do We", objective = "Use the Night Elven Glaivethrower to slay 40 Orc Raiders, 8 Wolfmaw Outriders and 4 Orcish War Machines.", description = "The night elves made good on their promise.  They've brought ships and are ready to offer us sanctuary in their lands.\n\nUnfortunately, the Forsaken's allies have arrived as well.\n\nThe orcs are advancing upon us while the Horde gunship prevents the transport ships from taking our people to safety.\n\nThe druids are holding the enemy back, but won't last long.  Fortunately, the elven ships were carrying siege weapons.  Take one of the glaive throwers and meet the enemy head on.", progress = "You're back!", completion = "It's almost over, &lt;name&gt;.  Only one obstacle remains between us and survival.", rewards = "You will be able to choose one of these rewards:\n\nNight Elven BowSeryl's Promise\n\nThe following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will also receive:\n\nNight Elven BowSeryl's Promise"}
MultiLanguageQuestData['en'][24682] = {title = "The Pit of Saron", objective = "Meet Lady Sylvanas Windrunner inside the entrance to the Pit of Saron.", description = "Quickly, through the portal! I'll find you on the other side.", progress = nil, completion = "Incapable fools. I begin to wonder if any of these louts from the tournament will be of any use at all. Perhaps you'll prove me wrong.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24683] = {title = "The Pit of Saron", objective = "Meet Lady Jaina Proudmoore just inside the Pit of Saron.", description = "Quickly, through the portal! I'll meet you on the other side.", progress = nil, completion = "I underestimated this Scourgelord, and it's my men that paid for it. When I think that my guilt over Arthas' betrayal cannot go any deeper, he proves me wrong yet again.\n\nWe have to press on. We cannot let their sacrifice be meaningless.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24684] = {title = "A Weezil in the Henhouse", objective = "Head into the Bael'Dun Keep and kill 10 Bael'Dun Dwarves (Riflemen, Soldiers, and Officers.) Then find Weezil Slipshadow, who should be hiding within.", description = "<Gann grasps you with a blood-caked hand.>\n\nMy wounds are great but I will not rest until the dwarves of Bael Modan pay for their crimes. <Wheeze> We smuggled a man inside their fortress during our last raid. A goblin saboteur: Weezil Slipshadow. \n\nCreate a disruption at the gates - kill who you can - then slip inside the fortress of Bael'dun to the south and find Weezil.\n\nThat stronghold <cough> can only be destroyed from within, and Weezil can't do it alone.", progress = "Quiet, you big plodding brute! Keep your voice down.\n\nIf they spot us talking, pretend I'm just ordinary cheese.", completion = "You do good work, &lt;class&gt;. That riot you caused at the fortress entrance has these dwarves running around with their heads cut off.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24685] = {title = "Dwarf Fortress", objective = "Acquire the Bael'Dun Fortress Schematics.", description = "I don't know if you noticed on your way in, but this whole fortress is erected around a giant cannon. If we can just find the ammunition magazine, we could blow this place sky-high as easy as kiss-my-hand!\n\nBut to figure it out I'm going to need the fortress schematics, and I haven't been able to steal them yet.\n\nLook for the plans on the lowest floor, right down these stairs.", progress = "Give me the plans, quickly! Our time grows short.\n\nMostly because I've been eating my disguise.", completion = "Let's see, let's see.\n\nIt looks like the artillery shells are prepped here, then loaded into the secure magazine...\n\n&lt;Weezil rubs his hands together.&gt;\n\n&lt;name&gt;, are you ready to blow some stuff up?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24686] = {title = "Carried on the Waves", objective = "Use Garl's Net to obtain 4 Bloodpetal Seeds.", description = "The Bloodpetals of Un'Goro have a fascinating life cycle.\n\nThese trees in front of us bear seeds that fall down into the river when they mature.  The river's current then takes the seed north of here, where the seed hatches - almost like an egg - and a newborn Bloodpetal emerges.\n\nI require these seeds for my studies.  Take this net, and use it to scoop up the bright orange seeds in the river.  You'll have to hunt them down under the water.", progress = "Have you obtained the seeds yet?", completion = "Hmm... yes, these seeds will do nicely.  You have the gratitude of the Cenarion Circle, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24687] = {title = "Bouquets of Death", objective = "Kill 6 packs of Juvenile Lashers.", description = "You're already familiar with the first phase of the Bloodpetals' life cycle: the waterborne seed.  The next phase, however, is not so docile: the pack of juveniles.\n\nWhen Bloodpetals hatch, they quickly form gangs and travel together, offsetting their weakness with overwhelming numbers.  These packs of young lashers normally keep to themselves, but upset one of them and you upset them all.\n\nFor our safety and the safety of others, dispose of them.  They roam close by, to the west and north.", progress = nil, completion = "You return victorious.  Good, good... perhaps the crater will now be a bit safer to those who travel through it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24688] = {title = "Zen'Aliri", objective = "Report to Zen'Aliri in Marshal's Stand.", description = "You've already met one of my new students, the young worgen named Garl.  My other student is a troll by the name of Zen'Aliri.  He currently camps with the explorers of Marshal's Expedition, to the west of here.\n\nTake these results to him, <name>, and tell him to read them well.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24689] = {title = "Flowing to the North", objective = "Report to Ithis Moonwarden in the Roiling Gardens.", description = "Ithis Moonwarden is the night elf druid who indoctrinated me into the Cenarion Circle.  He has set up camp north of here, near the cliffs of the crater's easternmost edge.  Follow the flow of the Bloodpetal seeds, and I'll wager you'll find him nearby.\n\nMy studies are limited only to seeds and other reagents, but he pursues more advanced matters.  If you are curious to learn more about Un'Goro's flora, you should speak with him now.", progress = nil, completion = "Ahh... did Garl send you?  How are his studies coming?  I find that he can be a bit slow at times, but he's truly a force to be reckoned with when he takes the form of the bear.\n\nNow, we have more pressing matters to attend to.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24690] = {title = "Blazerunner", objective = "Kill Blazerunner.", description = "I'm still a bit concerned about these fire elementals, <name>.  One last request: head to the top of Fire Plume Ridge, and kill the one they call Blazerunner.  He's the biggest and strongest of all the fire elementals in the crater.  With him gone, I'll be able to sleep much better.", progress = nil, completion = "At last, Blazerunner is dispatched.  Thanks, &lt;name&gt;... he was driving me batty.", rewards = "You will be able to choose one of these rewards:\n\nBlazerunner LeggingsMarshal BracersFire Plume Breastplate\n\nYou will also receive:\n\nBlazerunner LeggingsMarshal BracersFire Plume Breastplate"}
MultiLanguageQuestData['en'][24691] = {title = "Peculiar Delicacies", objective = "Obtain 96 Silithid Legs.", description = "Hey <bub/sweetie>, interested in making an extra dime?\n\nI've got it on good authority that some interested parties are paying BIG money for silithid legs.  Yes, you heard me right, silithid legs!  Apparently these things are delicious if you cook them right.  They're like underground lobsters, and they live just south of here.\n\nThing is, I'll need a good amount of them to pay for my overhead.  Think you could get me 8 dozen or so?", progress = "I need a lot of them because I've got to pay for shipping, handling, marketing... oh, and I've got to pay you as well.", completion = "Brilliant!  We're on the cusp of something big here, &lt;name&gt;.  Here's your share of the inevitably huge profits.\n\nNow, on to other matters...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24692] = {title = "The Fledgling Colossus", objective = "Kill the Gorishi Fledgling Colossus.", description = "If you're here to help, then maybe you can help us with a lurking threat.\n\nTo the south lies the Slithering Scar, a quivering silithid outpost in the middle of the jungle.  You can't miss it.\n\nOne of my scouts reports that the silithid are harboring a young colossus in their large central underground chamber, and once it is fully grown, they plan to unleash it upon Un'Goro!\n\nThis must not be allowed to pass, <name>.  Find the colossus and kill it.", progress = nil, completion = "You've completed a remarkable task, &lt;name&gt;.  You are truly worthy of commendation.  Thank you, and congratulations!", rewards = "You will be able to choose one of these rewards:\n\nBud-Nipping BracersColossal TreadsSilithid Scale Gloves\n\nYou will also receive:\n\nBud-Nipping BracersColossal TreadsSilithid Scale Gloves"}
MultiLanguageQuestData['en'][24693] = {title = "Mossy Pile", objective = "Report to Gremix at Mossy Pile.", description = "Here in Marshal's Stand, I can't really do too much profiteering without arousing suspicion from the scientists.  There is, however, another place where I might have use of you.\n\nMy business associate, Gremix, has a camp northwest of here, on the opposite side of the volcano.  He's a savvy business mind, and has a better eye for profit than even I do.  I'm sure he could put you to work, if you'd like to make some more coin.", progress = nil, completion = "Very well, if Quixxil recommended you, then I suppose you're alright.  In all our years working together, Quixxil's never steered me wrong.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24694] = {title = "The Shaper's Terrace", objective = "Speak with the Un'Goro Examinant to teleport to The Shaper's Terrace, then speak with Nablya.", description = "<As you look into the orb in front of you, you hear a voice.>\n\nThe crystal pylons have been activated.  A sufficient number of crystals have been gathered.  The prerequisites have been met.  We are prepared for teleport to The Shaper's Terrace.\n\nSpeak to me when you are ready, <race>.  We will consult with The Watcher.", progress = nil, completion = "I have been watching you, &lt;name&gt;.  Your arrival was not unforeseen.\n\nIn fact, your arrival here has been predetermined for some time now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24695] = {title = "Ever Watching From Above", objective = "Pull the levers behind Nablya and complete her tests.", description = "When my master Khaz'Goroth shaped the world you call Azeroth, he designed Un'Goro Crater to be an area for experimentation.  You might call it the Titans' petri dish.\n\nIf you seek further knowledge about the methods in which we observe the world, pull the four levers behind me and complete my tests.", progress = "You have not yet completed my gauntlet, <name>.", completion = "You have proven to be both wise and agile, young &lt;name&gt;.  You have my blessing to take your newfound knowledge and spread it as you continue on your journey.", rewards = "You will be able to choose one of these rewards:\n\nAmulet of Newfound KnowledgeCloak of ReposeUn'Goro Mantle\n\nYou will also receive:\n\nAmulet of Newfound KnowledgeCloak of ReposeUn'Goro Mantle"}
MultiLanguageQuestData['en'][24697] = {title = "How to Make Meat Fresh Again", objective = "Use the Scraps of Rotting Meat on nearby dinosaurs to lure them into the pits around Marshal's Stand.", description = "I don't believe we've met... I'm Nolen Tacker, Marshal Expeditions' new chief of the guards.  I'm also their chef.  There's actually more overlap than you'd think.\n\nI've got a fun little task for you.  Have you seen the spike pits around the perimeter of the camp?  See if you can convince some of the nearby dinosaurs to walk into them.  If you throw this rotten meat at them when they're not looking, it'll either make them hungry or angry.  Either way is fine, as long as they follow you into the pit!", progress = "Throw the meat, then let the dinosaurs chase you into the pit.  Easy as that!", completion = "Excellent work, &lt;name&gt;.  Now we're a bit safer from dinosaur attacks... plus I've got all this fresh meat to serve to my men.", rewards = "You will be able to choose one of these rewards:\n\nStegodon Tusk MaceOsteoderm BeltDiemetradon Plate Gloves\n\nYou will also receive:\n\nStegodon Tusk MaceOsteoderm BeltDiemetradon Plate Gloves"}
MultiLanguageQuestData['en'][24698] = {title = "Adventures in Archaeology", objective = "Report to Spark Nilminer at Golakka Hot Springs.", description = "Hey, you want to try my new diemetradon dogs?  No?  Raptor risotto?  Pterrordax ptacos?\n\nFine.  Oh, I just remembered!  I have a friend nearby that might be able to use your assistance.  His name is Spark Nilminer, and he's Marshal Expeditions' chief archaeology officer.\n\nHe's been sent out to Golakka Hot Springs, to the west.  You'll likely find him on the springs' western shore.", progress = nil, completion = "Good ol' Nolen.  How is he doing?  Hopefully better than I am...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24699] = {title = "Gormashh the Glutinous", objective = "Kill Gormashh and obtain the Unbelievably Sticky Tar.", description = "Hey, I know!  We've been looking at the wrong tar creatures.\n\nGremix once told me about a larger-than-normal tar creature that he ran into.  It lurks around the tar pit far to the east of here, south of Fungal Rock.  I'll bet that the bigger these creatures get, the stickier they get!  We'll make some money yet, <name>!\n\nDon't forget the scraper!", progress = "I'm counting on you, <name>.  I'm invested pretty heavily into this \"tar as glue\" scheme, and it'd be a shame if you came back empty-handed.", completion = "Yes, this tar is just the stuff...\n\nHey, wait a minute, my hands... I can't seem to get them apart...\n\nMaybe this wasn't such a good idea. Oh, but wait! Super sticky tar remover! That's where the real money is!", rewards = "You will be able to choose one of these rewards:\n\nTarred RobeSticky Bracers\n\nYou will also receive:\n\nTarred RobeSticky Bracers"}
MultiLanguageQuestData['en'][24700] = {title = "Hard to Harvest", objective = "Obtain 4 Tarblossom Blossoms.", description = "The Lakkari Tar Pits, just north of here, conceal a hidden treasure: rare flowers that grow at the bottom of the pits.  These tarblossoms, as they're called, are valued for their beauty and their durability.  It's been a while since I last harvested tarblossoms, so there should be some new plants growing at the bottom of the pits.  Grab some for me?\n\nBy the way, good luck swimming in tar.  It's nothing like swimming in water.", progress = "Have you obtained the tarblossoms yet?  I don't see them...", completion = "Oh, there they are.  Great work, handsome!  Here's some gold.  You've earned it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24701] = {title = "Marshal's Refuse", objective = "Obtain 10 Discarded Supplies.", description = "A big part of making money is shamelessness.  You have to be willing to profit off of the misfortune of others.  It all ends up boiling down to one question: How much do you love money?\n\nWhen Marshal and his crew abandoned their refuge up to the north, they left behind lots of supplies.  This stuff isn't rare, or even particularly valuable, but it's there if you're willing to take it.  His camp is up in the cliffs, to the north.\n\nOh, and be on the lookout for whatever it was that made them leave...", progress = "Did you find anything good?", completion = "It's a bunch of junk, but it's a bunch of FREE junk, and that's all that matters to me.\n\nWell, mostly free.  Here's your share.  Thanks!", rewards = "You will be able to choose one of these rewards:\n\nDoreen's WandAbandoned LeggingsDiscarded Bracers\n\nYou will also receive:\n\nDoreen's WandAbandoned LeggingsDiscarded Bracers"}
MultiLanguageQuestData['en'][24702] = {title = "Here Lies Dadanga", objective = "Obtain 10 Bloodpetal Sprouts.", description = "Sturdy mount and trusted friend.\n\nDied shortly after the Cataclysm.  He always hated loud noises.\n\nIn lieu of flowers, please drop off a few Bloodpetal sprouts.  In life, he loved nothing more.", progress = "Sturdy mount and trusted friend.\n\nDied shortly after the Cataclysm.  He always hated loud noises.\n\nIn lieu of flowers, please drop off a few Bloodpetal sprouts.  In life, he loved nothing more.", completion = "&lt;You almost sense an air of gratitude as you place the Bloodpetal sprouts on the grave.&gt;", rewards = "You will learn:\n\nDadanga's Blessing"}
MultiLanguageQuestData['en'][24703] = {title = "An Important Lesson", objective = "Speak to Maximillian of Northshire to learn more about becoming a squire.", description = "What ho, traveler!  You must know that you set foot upon the camp of Maximillian of Northshire!  Mayhap you have heard tales sung of my many exploits?  I can see from the look in your eye that you have.  That glint of recognition plays upon your visage like the White Lady's reflection o'er Stonecairne Lake.\n\nIt is clear to me that you seek adventure.  As you seem able enough, and thoroughly well-intentioned, I would offer to make you my squire.", progress = "Your first quest is a simple one, yet it somehow remains unfinished.  Endure my words and become my squire.", completion = "You please me, &lt;name&gt;.  From this day forward, you are no longer a simple beggar, but a squire loyal to Maximillian of Northshire.  Prepare yourself for our first sally, good squire, for together we shall plunge our fists elbow-deep into what they call adventure!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24704] = {title = "The Evil Dragons of Un'Goro Crater", objective = "Help Maximillian of Northshire slay 15 \"Dragons\".", description = "This crater is filled with a malignant breed of dragon.  Have you seen them?  They wander all about, parading their spiky backs and lizardy faces all around the Crater.\n\nDon't let them fool you, squire, for these dragons are no minions of graceful Alexstrasza.  They are clearly vicious, and direly in need of a hero's blade.\n\nI have decided that I will slay no less than 15 of them.  As my squire, you must come along.  Should we become separated, you may meet me back here at the Hot Springs.", progress = nil, completion = "...and that makes 15 of them.\n\nJustice had a name today... and that name was Maximillian of Northshire.  For Doloria!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24705] = {title = "Town Dwellers Were Made to be Saved", objective = "Rescue the Dweller by the Shore, the Dweller in the Cliffs, and the Dweller of the North.", description = "I've a feeling that we may find more than dragons here in this crater.  My paladin's instinct tells me that there are townsfolk nearby that require our aid. Those in distress cannot be ignored.\n\nLet us sally forth, Squire <name>!  The people of Un'Goro require our aid!", progress = nil, completion = "Our duty is fulfilled.  Even so, it troubles me that the people of today are less than gracious...   Perhaps tomorrow we shall experience proper thankfulness.\n\nNow we must ride.  More adventures await!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24706] = {title = "The Spirits of Golakka Hot Springs", objective = "Stand by as Maximillian of Northshire speaks to 2 Steam Furies.", description = "A moment of seriousness now, <name>.  We have an important quest ahead of us.  The treacherous dragons that plague this valley will not cease their mischief until we destroy their repugnant brood mother.  Before we even attempt to complete such a task, we must ask the Light for aid.\n\nI have seen the Light manifest itself nearby, in the form of Spirits floating by the shores of Golakka Hot Springs.  Come, I must speak with them, and ask them for aid.", progress = "We have not completed our prayers.  Shall I join you?", completion = "Might I ask you a question?  What act have you committed to make the spirits so angry at you?  I'm impressed that you had the patience to sit so still while they pummeled you so violently.\n\nNow we may proceed.  The teeth and scales of Un'Goro's greatest dragon await us.", rewards = "The following spell will be cast on you:\n\nQuest Complete: The Spirits of Golakka Hot Springs\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][24707] = {title = "The Ballad of Maximillian", objective = "Help Maximillian of Northshire kill the Devilsaur Queen. If you become separated from Maximillian, meet him at Golakka Hot Springs in Un'Goro Crater.", description = "The time we have waited for is upon us, Squire <name>.  Un'Goro's brood mother will perish at my hands.  The gravity of our task weighs heavily on me, but with the power of the Light behind us, we are guaranteed to succeed.\n\nAre you ready to depart?", progress = nil, completion = "The day is saved!  Huzzah!  Today we learned that while armor can be replaced, valor has no price.\n\nBecause of your key involvement in this task, I hereby graduate you from squire to fledgling knight.  No longer do the chains of servitude bind you to me; you are free to serve other masters.\n\nGo with honor, young hero!  For chivalry, the Light, and the beauty of Doloria!", rewards = "You will be able to choose one of these rewards:\n\nToy WindmillMaximillian's ShieldSword of Northshire\n\nYou will also receive:\n\nToy WindmillMaximillian's ShieldSword of Northshire"}
MultiLanguageQuestData['en'][24708] = {title = "The Fossil-Finder 3000", objective = "Obtain an Enormous Dinosaur Talon.", description = "One of the things I hate the most about digging is the fact that half the time, all you find is dirt.  That's why I've been spending most of my time out here tinkering instead of digging.\n\nLet me show you what I've invented: the Fossil-Finder 3000.  I just put the finishing touches on it.  If it works properly, it should find the largest fossils in the area.  I know, sweet, huh?\n\nTest it out and see if you can find some ridiculously big dinosaur bones.", progress = "Have you found anything?  Did it work?", completion = "What an interesting femur you've brought here, but why's it all sharp and curvy?\n\n...\n\nWait a minute, that thing's a TALON?  A dinosaur with a talon that size would've been... well, really big, that's for sure.  Is this the only fossil that you found there?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24709] = {title = "A Tale of Two Shovels", objective = "Kill Durrin Direshovel and obtain Durrin's Archaeological Findings.", description = "Hey wait a minute, this bone has pickax marks on it.  These aren't yours, are they?  No, I recognize this mark... this must be that blasted dwarf!  Gah!\n\nLet me step back for a minute and explain.  There's another archaeologist south of here named Durrin Direshovel.  He practices a reckless, devil-may-care brand of archaeology that offends even me.\n\nA priceless fossil, ruined by sloppy pick-work.  This is the last straw, Durrin!\n\n<name>, go put an end to Direshovel and his negligent excavation.", progress = "Is the deed done?  Did you manage to salvage his notes?", completion = "I knew it!  Durrin HAS been digging around here.  And he's been excavating what could be the archaeological find of the century!  Now I just have to find out where he's stashing the bones...\n\nThanks &lt;name&gt;.  You've been a great help.", rewards = "You will be able to choose one of these rewards:\n\nCareful CoveringsNilminer's NotesExcavated Bracers\n\nYou will also receive:\n\nCareful CoveringsNilminer's NotesExcavated Bracers"}
MultiLanguageQuestData['en'][24710] = {title = "Deliverance from the Pit", objective = "Kill Scourgelord Tyrannus.", description = "We need to make our way up the main path and through the cave to Tyrannus' rise.\n\nHe will be forced to confront us there lest we make our way into the citadel proper.\n\nGo now, <class>. My men and I will be there to stand by you when the confrontation with Tyrannus comes.", progress = nil, completion = "Such a senseless waste! Arthas goes too far! I can only hope what we find in the Halls of Reflection makes this somehow worth it.\n\nIf what that vile gnome said is to be trusted, Frostmourne should be there, and with it, answers to confronting Arthas.", rewards = "You will receive:\n\nJustice Points"}
MultiLanguageQuestData['en'][24711] = {title = "Frostmourne", objective = "Meet Lady Jaina Proudmoore at the entrance to the Halls of Reflection.", description = "We must press on, hero. We've come so far... we're so close to our goal.\n\nI must delay a moment to send Elandra back to the airship. I'm uncertain how we're going to escape with so many men lost and so few to keep our path in secure.\n\nContinue on. I will meet you in the Halls of Reflection.", progress = nil, completion = "The Halls of Reflection. Finally.\n\nLet me know when you are ready. Arthas may not be here, but it would be naive to think that he would leave Frostmourne unguarded entirely.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24712] = {title = "Deliverance from the Pit", objective = "Kill Scourgelord Tyrannus.", description = "We need to make our way up the main path and through the cave to Tyrannus' rise.\n\nThere, he will be forced to confront us there lest we make our way into the citadel proper.\n\nGo now, <class>. My men and I will be there to stand by you when the confrontation with Tyrannus comes.", progress = nil, completion = "The Halls of Reflection lie ahead. If what that vile gnome said is to be trusted, Frostmourne should be there, and with it, answers to confronting Arthas.", rewards = "You will receive:\n\nJustice Points"}
MultiLanguageQuestData['en'][24713] = {title = "Frostmourne", objective = "Meet Lady Sylvanas Windrunner inside the entrance to the Halls of Reflection.", description = "Keep moving, the sword is close.\n\nI need a moment to send one of my dark rangers back to the airship. With all of our fodder gone, I will not be caught unprepared - we will need any help they can send.\n\nGo. I will meet you in the Halls of Reflection.", progress = nil, completion = "The Halls of Reflection. Finally.\n\nLet me know when you are ready, &lt;class&gt;. I will not be so naive as to think that Arthas left his precious sword entirely unguarded.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24714] = {title = "Chasing A-Me 01", objective = "Find A-Me 01 at Fungal Rock.", description = "Unfortunately, something's happened to one of my greatest inventions.  You've seen mechanical squirrels, yes?  Well, to get closer to the apes of Un'Goro Crater, I created a mechanical ape to blend in with their kind--I call her A-Me 01.\n\nShe has been studying the local wildlife at Fungal Rock for several months, but she should have returned by now.  I fear the worst for her.\n\nCan you help me find her?", progress = nil, completion = "A-Me lies motionless before you.  No power seems to be running through her components.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24715] = {title = "Repairing A-Me 01", objective = "You're pretty sure that A-Me 01 has asked you to obtain an Un'Goro Coconut, crack it on the rock nearby, and give her the High Viscosity Coconut Milk.", description = "<Suddenly, the robotic gorilla's eyes light up, and it begins to speak.>\n\n\"...operational capacity... less than 5%... accidentally... punctured oil reservoir...\"\n\n\"...use coconut milk... rock... save A-Me 01...\"\n\n<A-Me closes her eyes.>", progress = "<A-Me 01 has gone into power save mode.>", completion = "You pour the coconut milk into what appears to be A-Me 01's oil reservoir.  You hear the sound of gears whirring and actuators firing.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24717] = {title = "The Apes of Un'Goro", objective = "Bring 2 Un'Goro Gorilla Pelts, 2 Un'Goro Stomper Pelts, and 2 Un'Goro Thunderer Pelts to Gremix at Mossy Pile.", description = "There's plenty of money to be had here in Un'Goro, you just need to know where to look!\n\nApes may be common here in Un'Goro, but they're much rarer up north.  In Everlook, a gorilla hide fetches ten times what you'll get for it down here!\n\nI'm not going to send you all the way up to Winterspring - that'd be irresponsible - but I could use your help actually obtaining some hides.\n\nYou'll find gorillas at Fungal Rock, to the northeast, near a waterfall.  Don't forget to check inside the cave!", progress = "I never know what style is in vogue, so I'll want a few different colors.  Try to get hides from each different type of gorilla there.", completion = "Wow, 2 of each color!  You're certainly an overachiever, &lt;name&gt;.  My companions and I could use a &lt;race&gt; like you around here.  Ever consider a career in profiteering?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24718] = {title = "The Mighty U'cha", objective = "Bring U'cha's Pelt to Gremix at Mossy Pile.", description = "Looking around, you see bits of red fur laying around this part of the cave.  It appears to match the consistency of gorilla fur.\n\nBased on your conversations with Gremix, you know that he would almost certainly be interested in a red gorilla hide, if you were to obtain one.", progress = "Red fur?  What're you waiting for!  Go back and get that red gorilla!  I'll pay you double!", completion = "Wow, look at this one!  Not just the color, but the size of it... you could cover a tauren with this.\n\nHere you go, &lt;name&gt;.  You've earned this.  Stick around, I'm sure we can find something else for you to do.", rewards = "You will be able to choose one of these rewards:\n\nBeast ClobbererBeastkiller\n\nYou will also receive:\n\nBeast ClobbererBeastkiller"}
MultiLanguageQuestData['en'][24719] = {title = "Claws of White", objective = "Obtain 5 White Ravasaur Claws.", description = "Stop, <race>.  I could use the help of a <class> like you.\n\nRight outside this camp, there are raptors with deadly claws.  I've been using the claws for druid rituals, but it doesn't seem to be working.  However, I did notice that some of those raptors sometimes have white claws, when most have deathly black ones.\n\nThe earth works in strange ways.  Maybe you could fetch me some of the white claws, and I'll try one last time?", progress = "Have you gotten any of the claws yet?", completion = "My mentor says that sometimes you have to take away from nature before you can give back.  These raptors... I feel that they died for good cause.\n\nThank you, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nWhite Bone PummelerWhite Bone CircleWhite Bone Rod\n\nYou will also receive:\n\nWhite Bone PummelerWhite Bone CircleWhite Bone Rod"}
MultiLanguageQuestData['en'][24720] = {title = "Crystals of Power", objective = "Collect 7 Power Crystals of each color: red, blue, yellow, and green.", description = "I'm sure you've noticed 'em, <name>. They're everywhere!\n\nWhat am I talking about? Why, the crystals, of course!\n\nThe crystals... They're all over the crater. Most people ignore them, but I have a strange feeling that they hold power within them.\n\nSay, I'm running a little low on the crystals I have here -- think you might be able to collect some more for me?  \n\nYou'll find yellow crystals to the northwest, red crystals to the... oh, I'm sure you'll figure it out.", progress = "I just know I'm onto something here, <name>!", completion = "Now I will continue my experiments! Thank you, &lt;name&gt;.", rewards = "The following spell will be cast on you:\n\nQuest - J.D. Collie - Any Pylon Quest Completed Forcecast\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][24721] = {title = "The Eastern Pylon", objective = "Touch the Eastern Crystal Pylon in Un'Goro Crater.", description = "High up in the cliffs above me there is a large crystal pylon.  Who placed it there, I cannot say, nor can I determine any reason that it would be built in such a strange place.\n\nMaybe you can make more of it than I can.  I personally don't care what it does, so you needn't report back to me, but perhaps one of the scholars in Marshal's Stand might be interested in what you discover.", progress = nil, completion = "You were right to bring this pylon to my attention, &lt;name&gt;.  This is just the sort of thing I've been studying.", rewards = "The following spell will be cast on you:\n\nQuest - J.D. Collie - Any Pylon Quest Completed Forcecast\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][24722] = {title = "The Northern Pylon", objective = "Discover the location of the Northern Crystal Pylon in Un'Goro Crater.", description = "You've done us a number of favors, <name>... now let Gremix do one for you.  The attacks on Marshal's Refuge were terrible, undoubtedly.  They came without warning, and took no prisoners.  They were lucky that so many of them survived.\n\nA few weeks ago, I came across a crystal pylon in the cliffs to the northeast of here, east of Marshal's Refuge.  I think the pylon and the attacks may be related somehow.  Maybe you can investigate?  I'm sure someone in Marshal's Stand will thank you.", progress = "Yes, <name>?", completion = "You think this may be related to the attacks on Marshal's Refuge, &lt;name&gt;?", rewards = "The following spell will be cast on you:\n\nQuest - J.D. Collie - Any Pylon Quest Completed Forcecast\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][24723] = {title = "The Western Pylon", objective = "Discover the location of the Western Crystal Pylon.", description = "Durrin's research touched on one area that intrigues me: a potential link between the titans and the dinosaurs.  J.D. Collie back at camp is always talking about titan this and crystal that... maybe she'd be interested.\n\nBefore you report to her, you might want to check out the crystal pylon not far from here.  It's just up in the cliffs, to the west of here.  It's got crystals on it, and it always seemed to me like it might have something to do with the titans.", progress = nil, completion = "A pylon in the west?  And a relationship between titans and dinosaurs?  This is a lot to take in, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24724] = {title = "Crystal Restore", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCrystal Restore"}
MultiLanguageQuestData['en'][24725] = {title = "Crystal Charge", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCrystal Charge"}
MultiLanguageQuestData['en'][24726] = {title = "Crystal Force", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCrystal Force"}
MultiLanguageQuestData['en'][24727] = {title = "Crystal Spire", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCrystal Spire"}
MultiLanguageQuestData['en'][24728] = {title = "Crystal Ward", objective = "The Pylon table allows you to combine green power crystals with red power crystals.\n\nAccording to J.D.'s manual, this combination can be used to strengthen the protection you have against physical damage.", description = nil, progress = "The Pylon table allows you to combine green power crystals with red power crystals.\n\nAccording to J.D.'s manual, this combination can be used to strengthen the protection you have against physical damage.", completion = "Arranging the crystals on the table, you carefully align the colors. As you push the last one into place, a burst of light fuses the crystals together.\n\nThe resulting combination is now yours.", rewards = "You will receive:\n\nCrystal Ward"}
MultiLanguageQuestData['en'][24729] = {title = "Crystal Yield", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nCrystal Yield"}
MultiLanguageQuestData['en'][24730] = {title = "Roll the Bones", objective = "Obtain 8 Dinosaur Bones.", description = "You'd think that being chief digger for Marshal Expeditions means I like digging.  There might be worse things to do in this world... but none really leap to mind.\n\nWe were supposed to be digging in Terror Run - FANTASTIC name by the way - for dead stegodons and diemetradons.  Well, there are plenty of live ones there too!  Wil and Hol are still all about studying this death trap, so we need those dinosaur bones.  Between you and me though, bringing some from live ones will work out just as well.", progress = "Think whatever you want of me, but they're not going to care if the bones they get to research are from ancient stegodons and diemetradons or the ones that almost devoured us wholesale when we were trying to set up our camps.  I'll just be happy if we get out of here alive...", completion = "Excellent, these should do the trick.  And now, if you'll permit me, in case anyone's listening...\n\nTHANKS FOR DIGGING ALL OF THESE BONES OUT OF THE GROUND FOR US AND NOT HURTING THE NATIVE BEASTS IN ANY WAY.\n\nWhether you really did or didn't, I don't want to know.  Let's keep it that way, shall we?  Here - maybe this will keep your lips shut on the whole thing.  Anything to get out of here alive, I say!", rewards = "You will be able to choose one of these rewards:\n\nArchaeologist's Utility BootsExcavator's Quarry Belt\n\nYou will also receive:\n\nArchaeologist's Utility BootsExcavator's Quarry Belt"}
MultiLanguageQuestData['en'][24731] = {title = "The Fare of Lar'korwi", objective = "Find the carcass of Lar'korwi's freshest kill and steal a Piece of Threshadon Carcass.", description = "Once, a long time ago, a brother of mine took some meat from one of Lar'korwi's kills. He didn't know it at the time, but Lar'korwi saw him from the forest. Lar'korwi followed my brother for days, destroying everything he touched. My brother, scared, finally decided to run from the Crater and leave Lar'korwi behind.\n\nLar'korwi killed him not far from this spot.\n\nIf you want to provoke Lar'korwi, find a fresh kill of his and take some of the meat from it.\n\nStart your search to the west.", progress = "Do not take my words lightly, <name>. If you truly wish to face this creature, then you must be careful... and smart. It will take a great deal of strength and insight to draw out Lar'korwi and defeat him.", completion = "This will do nicely, &lt;name&gt;. It seems Lar'korwi eats well these days. Although, I wonder where he found a threshadon in this area. Odd.\n\nRegardless, I will hold onto this until you are ready for your confrontation with the beast. Do not worry for my safety--I am sure you've angered Lar'korwi enough that he will not kill me until after he's tasted your flesh.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24732] = {title = "The Scent of Lar'korwi", objective = "Obtain 2 Ravasaur Pheromone Glands.", description = "I'm actually surprised he has not come for you yet, <name>. But all is well, for I have a final plan that will bring the monster to us.\n\nBeing the dominant male gives Lar'korwi rights to breed with any female he chooses--and he chooses many of them. You'll find many ravasaur eggs to the west of here. Get close to them and you should provoke an attack by his mates. The females produce an awful smell from a gland in their heads that allow males to know they are ready to breed. Bring me two of those glands.", progress = "Be careful, <name>. Getting close to any nest of eggs surely will provoke the mothers... even if you've already secured a gland from one. The mothers can be just as deadly as Lar'korwi himself when they fight to protect their young. But, if you are successful, then we shall have a definitive way of bringing Lar'korwi out from hiding.", completion = "Ah, fine specimens, &lt;name&gt;. The two pieces you've found should be perfect for baiting Lar'korwi into the open. I cannot wait to see the outcome of your fight with the monster. He is a massive thing with claws as sharp as the finest blades. You will look into his eyes and you will know death.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24733] = {title = "The Bait for Lar'korwi", objective = "Using the contents of Torwa's Pouch, summon Lar'korwi and defeat him. Then bring Lar'korwi's Head to Torwa Pathfinder near the entrance to Un'Goro Crater.", description = "This will be the most difficult part because there is some complexity to the plan.  Continue following the river to the north, and look for a bend in the river.  It was here I saw Lar'korwi last.  You will know you are in the right area because of all the bones from massive creatures that once wandered nearby.\n\nTake the meat you recovered and place it there.  Then, rub this mixture I created on the meat.\n\nIf both lures mingled together do not bring Lar'korwi to you, then I know nothing else that will.", progress = "Do not let fear overpower you, <name>. Fear is the great betrayer... you must remain strong!", completion = "The Earth Mother be praised! You've done it! Fair play to you, &lt;name&gt;. You have proven to be a great hunter in your own right. Your spirit is strong. Your bravery unmatched. And your strength has been fortified. I bow down to your skills.\n\nOnly the greatest of my ancestors could have accomplished something so incredible. Congratulations.", rewards = "You will be able to choose one of these rewards:\n\nPlainstalker VestOutrider Chainmail\n\nYou will also receive:\n\nPlainstalker VestOutrider Chainmail"}
MultiLanguageQuestData['en'][24734] = {title = "Lost!", objective = "Find signs of Ringo at Fire Plume Ridge.", description = "You've got to help me, <name>! My friend, Ringo left earlier to explore the volcano to the north of here, and he has been gone way too long. I am really worried about him.\n\nDo you think you could find him? Why don't you take my canteen with you -- if you do find Ringo, I'm sure he'll need it!", progress = "Ringo's sack rests on the rock in front of you.", completion = "You find what appears to be Ringo's belongings.  If he left these here, he can't have gone far away.  Maybe you should look for him.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24735] = {title = "A Little Help From My Friends", objective = "Lead Ringo to Spraggle Frock at Marshal's Stand.\n\nIf Ringo feels weak, slap him. If he faints, use Spraggle's Canteen to revive him.", description = "Ugh... It's so hot...\n\nI was exploring this area, when all of a sudden, the heat just became unbearable. I must be suffering from heat exhaustion.\n\nPlease, help me get back to my friend Spraggle at Marshal's Stand. I think I'm well enough to follow you there.\n\nI am feeling a little out of it, so you can slap me if I'm feeling woozy.  If I do happen to faint again, just splash some water on me from Spraggle's canteen. That should work, I hope...", progress = "I've been so worried about Ringo...", completion = "Ringo's not in the best shape, &lt;name&gt;, but I am glad to have him back in one piece!\n\nThank you for finding him.", rewards = "You will be able to choose one of these rewards:\n\nWoodland LeggingsClayridge HeadpieceJeweled Legguards\n\nYou will also receive:\n\nWoodland LeggingsClayridge HeadpieceJeweled Legguards"}
MultiLanguageQuestData['en'][24736] = {title = "Shizzle's Flyer", objective = "Collect 35 Webbed Pterrordax Scales.", description = "I'm making a flying machine!\n\nI got stranded here, and I'm absolutely horrible at finding my way around. I'd take a gryphon or wind rider back to Gadgetzan, but those beasts just scare me to death.\n\nSo, will you help me? All I have left to build is the wings, and I was thinking that the webby scales from the pterrordax in the Screaming Reaches to the west would be perfect. There's no way I'm going to go up against one of those, but you look pretty tough. Why don't you give it a try?", progress = "Every great vehicle needs a name... I was thinking I'd call it... Pwned!", completion = "Yes, these scales are perfect. I should be able to get this flyer off the ground with these scales for sure!\n\nThanks!", rewards = "You will be able to choose one of these rewards:\n\nShizzle's Nozzle CleanerShizzle's Muzzle CoverShizzle's Drizzle Stopper\n\nYou will also receive:\n\nShizzle's Nozzle CleanerShizzle's Muzzle CoverShizzle's Drizzle Stopper"}
MultiLanguageQuestData['en'][24737] = {title = "Super Sticky", objective = "Collect 8 samples of Super Sticky Tar.", description = "I'm always looking for a quick way to earn a gold, <name>. If you help me with my newest idea, I'll let you in on a little of the profit. How does that sound to you?\n\nI thought so!\n\nWe're going to be making some glue. Head to the tar pits just north of here, and collect me some tar. Not just any tar, now, you'll need to get it from the beasts that live around the tar pits. As a bonus, if you use my tar scraper on their corpses, you'll keep your hands nice and clean.", progress = "Tara's done it again -- this super sticky glue will be all the rage!", completion = "Yeah, this tar is pretty sticky, I guess.  I mean, it's sticky, but it's not \"make fistfuls of money\" sticky.  I guess I'll have to keep thinking.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24740] = {title = "Volcanic Activity", objective = "Collect 9 samples of Un'Goro Ash from the fire elementals around the volcano in Un'Goro Crater.", description = "Welcome.  I'm Williden Marshal, and my sister and I run this expedition of explorers and scientists.  You have a moment?\n\nI don't like the look of those elementals on that volcano, <class>.  We have too much equipment, too many notes... one crazed elemental could streak its way through our camp and do terrible, terrible damage.\n\nShow them that their new neighbors aren't to be trifled with.  And bring back the ash that they leave behind... we might as well do a little science while we're at it.", progress = "Do you think the volcano is active?  I wonder why it didn't explode when the cataclysm hit.", completion = "I hope that did the trick.  I'll take the ash... this may come in handy sometime down the line.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24741] = {title = "Trading Up", objective = "Gather 5 Spiny Raptor Eggs.", description = "Hobart thinks he's going to feed us on those tiny clucker eggs? Bah! We're going to get some real eggs!\n\nI've already set up some traps on the Raptor Rise up the path to the east. Take this bunch of wild clucker eggs and lay them in the traps. The spiny raptors will go right after the clucker eggs, and then you'll get to trade up to their larger eggs.\n\nGenius!", progress = "How many did you get? I can just taste the massive omelet we're going to cook up now!", completion = "Nice! Look at the size of those things!\n\nThere's no way that Grapplehammer's going to be able to top those!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24742] = {title = "Finding the Source", objective = "Krakle in Un'Goro Crater wants you to find the hottest area of Fire Plume Ridge.\n\nWhenever you find a hot spot, use the thermometer to check the temperature. Keep looking until you find the hottest one.", description = "I created a thermometer to take readings of the temperatures at the volcano, and I'd like to find the hottest lava flows.  It gives the measurements in degrees Kraklenheit!\n\nHere, take it, and take readings of the temperatures at the ridge whenever you see a hot spot!\n\nHot spots usually take the form of a glowing, rocky pillar jutting out of the ground.  You'll find them around the base of Fire Plume Ridge... one trip around the perimeter will likely suffice.", progress = "I'd go there myself, but... I'm a little scared of the fire elementals there!", completion = "These results are astounding!  My boss will be pleased.  Thank you, kind &lt;race&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24743] = {title = "Shadow's Edge", objective = "Listen well, <class>. In accepting this weapon your fate is sealed.\n\nOvercome or succumb.\n\nI have placed your feet upon this path. You are therefore my personal responsibility. Should you falter, I am duty-bound to deliver you from this life.\n\nRemember my words, <race>, and do not fail.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nShadow's Edge"}
MultiLanguageQuestData['en'][24744] = {title = "The Biggest Egg Ever", objective = "Recover the Biggest Egg Ever.", description = "Bamm Megabomb? Who does he think he is? His spiny raptor eggs are no match for what we are about to recover!\n\nAs you well know, each Town-In-A-Box is equipped with a micro mechachicken for just such a dietary emergency. Luckily for us, my keen intellect was able to deduce the location that our prodigious, pre-programmed poultry ran off to.\n\nHead north to the Scorched Gully. But beware, its circuit boards are fried and I imagine it's not so micro any longer!", progress = "Just think about the accolades that will rain down upon me... us, when the Biggest Egg Ever is returned!", completion = "Eureka! My genius saves the day yet again! Take that Bamm Megabomb!\n\nAnd now, to reap the benefits!", rewards = "You will be able to choose one of these rewards:\n\nMechachicken Feather CloakBest. Bracers. Ever.Chicken Chopper\n\nYou will also receive:\n\nBest. Bracers. Ever.Mechachicken Feather CloakChicken Chopper"}
MultiLanguageQuestData['en'][24745] = {title = "Something is in the Air (and it Ain't Love)", objective = "Bring the Faded Lovely Greeting Card to Inspector Snip Snagglebolt in Stormwind.", description = "The inside of the card is scribbled with mad, detailed plans to infect most of Azeroth.  You should show this to one of Steamwheedle's investigators immediately!", progress = "Did you take care of those no-good scheming villains?", completion = "What've you got there?\n\nOh hey, this is big. Real big. Most of the crazy details in one little package. Thanks - you really helped us reel this all in. Good working with ya.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24746] = {title = "REUSE", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][24747] = {title = "Sabotage!", objective = "Sabotage a Dwarven Artillery Shell and then flee from Bael'Dun before it explodes.", description = "These dwarven artillery shells have a built-in airburst timer. This is easy! Just sabotage one of the artillery shells in the loading bay and then hoist it up into the magazine. Boom, baby. BOOM!\n\nYou'll find the shells in one of two loading bays behind the main garage on this level. It's right around the corner.\n\nOnce you've rigged the artillery shell... Run! Run like the wind, <name>! Then report to Gann back at camp. I'll be right behind you.", progress = nil, completion = "Bael'dun? Destroyed?\n\n&lt;Wincing in pain, Gann twists his head to peer behind him, where plumes of smoke darken the skyline.&gt;\n\n&lt;name&gt;, my friend. You have avenged Taurajo and avenged the Tauren people. The invaders will not soon recover from that blow. Thank you.", rewards = "You will be able to choose one of these rewards:\n\nStonespire ShouldersSpearhead HelmAirburst Amulet\n\nYou will also receive:\n\nAirburst AmuletSpearhead HelmStonespire Shoulders"}
MultiLanguageQuestData['en'][24748] = {title = "The Lich King's Last Stand", objective = "Highlord Darion Mograine in Icecrown Citadel wants you to kill the Lich King.", description = "Shadowmourne; a newly forged weapon already steeped in this world's history, reborn into an unrivaled destiny.\n\nWith this weapon you bear a solemn responsibility, and the time to carry out that charge is at hand.\n\nTake this weapon of myth and legend and march on the enemy. Avenge the countless heroes lost in his merciless campaign. Bring rest to their tortured souls.\n\nSteel yourself, <class>, and guide Shadowmourne to fulfill the purpose of its creation.", progress = nil, completion = "So, at last it is done.\n\nMay the people of Azeroth remember our deeds here forevermore. May the sacrifices of so many burn in their hearts eternally. May they never fail to risk mortal peril in the face of great evil.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24749] = {title = "Unholy Infusion", objective = "Highlord Darion Mograine wants you to infuse Shadow's Edge with Unholy power and slay Professor Putricide.\n\nThis quest may only be completed in 25 person difficulty of Icecrown Citadel.", description = "Before your weapon can reach its full potential it must be endowed with its signature powers. First among them is unholiness.\n\nYou must seek out and defeat the one called Professor Putricide, but his death is not your only goal. You must use his resources against him.\n\nFind a way to absorb his mutated slime. Use the foul substance to infuse your weapon with the power of the unholy. Only when this has been done shall I reveal your next task.", progress = nil, completion = "Well done, &lt;class&gt;.\n\nThe completion of our work draws near.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24750] = {title = "The Rise of the Darkspear", objective = "Meet with Soratha in the Darkspear Training Grounds.", description = "Tha Darkspear tribe have long been victims. Outcasts. We found ourselves fleein' our homes time 'n time again... but dis time, it's not fleein' dat drives us here.\n\nVol'jin has offered us leadership through wisdom, and it has kept us alive dis long. Now dat same wisdom offers portents of a chaotic future for tha Horde unda Garrosh Hellscream.\n\nNo, dis time we not fleein'. Dis time, we are fightin' for a home dat will last.\n\nIt's time to begin ya trainin', <name>. Speak with Soratha to the east.", progress = nil, completion = "Anotha newblood, eh?\n\nYa actually have an intense look about ya though. Fiery eyes. You might have the makings of a real &lt;class&gt;.\n\nLets not waste anymore time 'den.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24751] = {title = "The Basics: Hitting Things", objective = "Destroy 6 Tiki Targets.", description = "Alright, mon. We start simple. I need ta know dat you know the basics of the arcane arts.\n\nGo thrash dose tiki targets. Take it slowly. Natural-like. I'll watch how you form your casts and we'll go from dere.", progress = nil, completion = "Not bad, mon. Ya have a natural flow to ya spells - you may have a talent for dis.\n\nSome rough edges ta be sure, but we'll get dose ironed out here and I'll teach ya a few new tings as we go.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24752] = {title = "The Arts of a Mage", objective = "Speak to Soratha to train Arcane Missiles. Practice using Arcane Missiles 2 times against a Tiki Target.", description = "I tink I have something I can show ya. It's pretty simple really, but it should help.\n\nWhen ya arcane energies line up perfectly, ya can release a volley of arcane missiles dat wil be devastatin' ya enemeis. It may take some time and some luck for ya to get a chance at practicin' these magics, so be patient.\n\nTry it out. Let me know when ya tink you have it down.", progress = nil, completion = "Good work, mon! Dis stuff come easy to ya.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24753] = {title = "A Rough Start", objective = "Retrieve 6 Wildmane Cat Pelts.", description = "Lets put dose skills ta use. I'll start ya off easy, mon.\n\nThere be cats killing our boars. Dat food ain't for sharin'. Dose boars are gonna need ta be alive if ya be wanting food tonight.\n\nDey're all over the island. Bring me some cat pelts.", progress = "I doubt dey too much of a challenge, mon, but they'll still claw up ya ankles if ya don't stay quick footed.", completion = "Dese are some fine pelts, boy. We could make some hefty cloaks outta dese.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24754] = {title = "Proving Pit", objective = "Speak to a Darkspear Jailor, then enter the proving pit and kill a Captive Spitescale Scout.", description = "Ya done quite well for ya'self, <class>. I'm sure I could teach ya a trick or two here and dere, but I not be wastin' ya time on tiki targets no longer.\n\nl put one last trial before ya den, mon. Head over to da provin' pit in the middle of dis area and fight a real baddy - one dat wants ta kill ya back. Just let the jailor by the pit know when ya ready.", progress = nil, completion = "Ya handle yerself quite well. Ya gonna be quite powerful some day.", rewards = "You will receive:\n\nDarkspear Magic Weaver Tunic"}
MultiLanguageQuestData['en'][24755] = {title = "More Than Expected", objective = "Report to Vol'jin at Darkspear Hold.", description = "Ya definitely more den expected, mon. I'm sure dere's more important stuff we can be usin' ya talents on now. Ya don't need ta hang out with da newbloods no more.\n\nHead down to da village to da southeast and make yaself known. Lend a hand here and there and I'm sure ya make yer way up to sometin' more prestigious quick enough.", progress = nil, completion = "Ya tha new recruit everyone's talkin' about, eh? Welcome ta tha Darkspear.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24756] = {title = "Blood Infusion", objective = "Highlord Darion Mograine wants you to infuse Shadow's Edge with blood and defeat Queen Lana'thel.\n\nThis quest may only be completed in 25 person difficulty of Icecrown Citadel.", description = "Your weapon is ready to be endowed with the power of blood.\n\nYou must face Queen Lana'thel in battle and subject yourself to her Blood Mirror. This will cause Shadow's Edge to drink the blood of the nearest living being. That being would be you, <race>.\n\nOnce the blade has been thus awakened, allow the Queen's Frenzied Bloodthirst to take hold of you, feed the blade thrice to sate it, and then give the queen an ignominious death.\n\nMay her screams pierce the ears of the Lich King as he awaits his fate.", progress = nil, completion = "Well done, &lt;class&gt;.\n\nShadowmourne is nearly within reach.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24757] = {title = "Frost Infusion", objective = "Highlord Darion Mograine has instructed you to slay Sindragosa after subjecting yourself to 4 of her breath attacks while wielding Shadow's Edge.\n\nThis quest may only be completed in 25 person difficulty of Icecrown Citadel.", description = "Shadow's Edge is prepared to receive its final infusion of power.\n\nSindragosa, the enemy's own mount, must fall. But before she is brought down, you must sustain four of her frozen breath attacks without tasting death.\n\nWithout his dragon, nothing shall stand between you and the Lich King.", progress = nil, completion = "The axe has drunk its fill, &lt;race&gt;, and the forge is nearly ready for the creation of Shadowmourne...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24758] = {title = "The Rise of the Darkspear", objective = "Meet with Nekali in the Darkspear Training Grounds.", description = "Tha Darkspear tribe have long been victims. Outcasts. We found ourselves fleein' our homes time 'n time again... but dis time, it's not fleein' dat drives us here.\n\nVol'jin has offered us leadership through wisdom, and it has kept us alive dis long. Now dat same wisdom offers portents of a chaotic future for tha Horde unda Garrosh Hellscream.\n\nNo, dis time we not fleein'. Dis time, we are fightin' for a home dat will last.\n\nIt's time to begin ya trainin', <name>. Speak with Nekali to the east.", progress = nil, completion = "Anotha newblood, eh?\n\nYa actually have a weathered look about ya though. Wise eyes. You might have the makings of a real &lt;class&gt;.\n\nLets not waste anymore time 'den.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24759] = {title = "The Basics: Hitting Things", objective = "Destroy 6 Tiki Targets.", description = "Alright, mon. We start simple. I need ta know dat you know the basics of the natural arts.\n\nGo thrash dose tiki targets. Take it slowly. Natural-like. I'll watch how you form your casts and we'll go from dere.", progress = nil, completion = "Not bad, mon. Ya have a natural flow to ya spells - you may have a talent for dis.\n\nSome rough edges ta be sure, but we'll get dose ironed out here and I'll teach ya a few new tings as we go.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24760] = {title = "The Arts of a Shaman", objective = "Speak to Nekali to train Primal Strike. Use Primal Strike 3 times against a Tiki Target.", description = "I tink I have something I can show ya. It's pretty simple really, but it should help.\n\nFocusin' tha power of da elements into yer weapon can allow ya to unleash a quick, vicious attack on your enemies. Dis should be easy enough for ya to make a lot of use of it.\n\nTry it out. Let me know when ya tink you have it down.", progress = "Der are many other ways to enchant yer weapon. Ya'll learn more wit time.", completion = "Good work, mon! Dis stuff come easy to ya.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24761] = {title = "A Rough Start", objective = "Retrieve 6 Wildmane Cat Pelts.", description = "Lets put dose skills ta use. I'll start ya off easy, mon.\n\nThere be cats killing our boars. Dat food ain't for sharin'. Dose boars are gonna need ta be alive if ya be wanting food tonight.\n\nDey're all over the island. Bring me some cat pelts.", progress = "I doubt dey too much of a challenge, mon, but they'll still claw up ya ankles if ya don't stay quick footed.", completion = "Dese are some fine pelts, boy. We could make some hefty cloaks outta dese.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24762] = {title = "Proving Pit", objective = "Speak to a Darkspear Jailor, then enter the proving pit and kill a Captive Spitescale Scout.", description = "Ya done quite well for ya'self, <class>. I'm sure I could teach ya a trick or two here and dere, but I not be wastin' ya time on tiki targets no longer.\n\nl put one last trial before ya den, mon. Head over to da provin' pit in the middle of dis area and fight a real baddy - one dat wants ta kill ya back. Just let the jailor by the pit know when ya ready.", progress = "All trolls gotta prove demselves before we let them move past da training grounds.", completion = "Ya handle yerself quite well. Ya gonna be quite powerful some day.", rewards = "You will receive:\n\nDarkspear Shamanic Staff"}
MultiLanguageQuestData['en'][24763] = {title = "More Than Expected", objective = "Report to Vol'jin at Darkspear Hold.", description = "Ya definitely more den expected, mon. I'm sure dere's more important stuff we can be usin' ya talents on now. Ya don't need ta hang out with da newbloods no more.\n\nHead down to da village to da southeast and make yaself known. Lend a hand here and there and I'm sure ya make yer way up to sometin' more prestigious quick enough.", progress = nil, completion = "Ya tha new recruit everyone's talkin' about, eh? Welcome ta tha Darkspear.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24764] = {title = "The Rise of the Darkspear", objective = "Meet with Zen'Tabra in the Darkspear Training Grounds.", description = "Tha Darkspear tribe have long been victims. Outcasts. We found ourselves fleein' our homes time 'n time again... but dis time, it's not fleein' dat drives us here.\n\nVol'jin has offered us leadership through wisdom, and it has kept us alive dis long. Now dat same wisdom offers portents of a chaotic future for tha Horde unda Garrosh Hellscream.\n\nNo, dis time we not fleein'. Dis time, we are fightin' for a home dat will last.\n\nIt's time to begin ya trainin', <name>. Speak with Zen'Tabra to the east.", progress = nil, completion = "Anotha newblood, eh?\n\nYa actually have a wild look about ya though. Fierce eyes. You might have the makings of a real &lt;class&gt;.\n\nLets not waste anymore time 'den.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24765] = {title = "The Basics: Hitting Things", objective = "Destroy 6 Tiki Targets.", description = "Alright, mon. We start simple. I need ta know dat you know the basics of the druidic arts.\n\nGo thrash dose tiki targets. Take it slowly. Natural-like. I'll watch how you form your casts and we'll go from dere.", progress = "Strength isn't da end all of defeating ya enemy, and it most certainly isn't tha end all of stayin' alive. Fightin' is about balance. This'll become more apparent as ya learn animal forms, but it holds true even now. Everytin' has its time and place.", completion = "Not bad, mon. Ya have a natural flow to ya casts - you may have a talent for dis.\n\nSome rough edges ta be sure, but we'll get dose ironed out here and I'll teach ya a few new tings as we go.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24766] = {title = "The Arts of a Druid", objective = "Speak to Zen'Tabra to train Rejuvenation. Practice using Rejuvenation on a Wounded Darkspear Watcher in the Darkspear Training Grounds.", description = "I tink I have something I can show ya. It's pretty simple really, but it should help.\n\nBy calling on nature, we can mend bones and cuts. We can bring back even da most gravely wounded ally ta fight on.\n\nTry it out. Let me know when ya tink you have it down.", progress = "Veteran druids can take on animal forms, grantin' great speed, tough skin, or even tha ability ta fly.", completion = "Good work, mon! Dis stuff come easy to ya.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24767] = {title = "A Rough Start", objective = "Retrieve 6 Wildmane Cat Pelts.", description = "Lets put dose skills ta use. I'll start ya off easy, mon.\n\nThere be cats killing our boars. Dat food ain't for sharin'. Dose boars are gonna need ta be alive if ya be wanting food tonight.\n\nDey're all over the island. Bring me some cat pelts.", progress = "I doubt dey too much of a challenge, mon, but they'll still claw up ya ankles if ya don't stay quick footed.", completion = "Dese are some fine pelts, boy. We could make some hefty cloaks outta dese.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24768] = {title = "Proving Pit", objective = "Speak to a Darkspear Jailor, then enter the proving pit and kill a Captive Spitescale Scout.", description = "Ya done quite well for ya'self, <class>. I'm sure I could teach ya a trick or two here and dere, but I not be wastin' ya time on tiki targets no longer.\n\nl put one last trial before ya den, mon. Head over to da provin' pit in the middle of dis area and fight a real baddy - one dat wants ta kill ya back. Just let the jailor by the pit know when ya ready.", progress = nil, completion = "Ya handle yerself quite well. Ya gonna be quite powerful some day.", rewards = "You will receive:\n\nDarkspear Druidic Staff"}
MultiLanguageQuestData['en'][24769] = {title = "More Than Expected", objective = "Report to Vol'jin at Darkspear Hold.", description = "Ya definitely more den expected, mon. I'm sure dere's more important stuff we can be usin' ya talents on now. Ya don't need ta hang out with da newbloods no more.\n\nHead down to da village to da southeast and make yaself known. Lend a hand here and there and I'm sure ya make yer way up to sometin' more prestigious quick enough.", progress = nil, completion = "Ya tha new recruit everyone's talkin' about, eh? Welcome ta tha Darkspear.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24770] = {title = "The Rise of the Darkspear", objective = "Meet with Legati in the Darkspear Training Grounds.", description = "Tha Darkspear tribe have long been victims. Outcasts. We found ourselves fleein' our homes time 'n time again... but dis time, it's not fleein' dat drives us here.\n\nVol'jin has offered us leadership through wisdom, and it has kept us alive dis long. Now dat same wisdom offers portents of a chaotic future for tha Horde unda Garrosh Hellscream.\n\nNo, dis time we not fleein'. Dis time, we are fightin' for a home dat will last.\n\nIt's time to begin ya trainin', <name>. Speak with Legati to the east.", progress = nil, completion = "Anotha newblood, eh?\n\nYa actually have a sly look about ya though. Fierce eyes. You might have the makings of a real &lt;class&gt;.\n\nLets not waste anymore time 'den.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24771] = {title = "The Basics: Hitting Things", objective = "Destroy 6 Tiki Targets.", description = "Alright, mon. We start with da basics. I need ta know dat you know how ta swing dose weapons you're totin' around.\n\nGo thrash dose tiki targets. Take it slowly. Natural-like. I'll watch ya fighting form and we'll go from dere.", progress = nil, completion = "Not bad, mon. Ya have a natural flow to ya swings - you may have a talent for dis.\n\nSome rough edges ta be sure, but we'll get dose ironed out here and I'll teach ya a few new tings as we go.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24772] = {title = "The Arts of a Rogue", objective = "Speak to Legati to train Eviscerate. Use Eviscerate 3 times against a Tiki Target.", description = "I tink I have something I can show ya. It's pretty simple really, but it should help.\n\nAs ya fight ya enemies, ya will be able to see dere weaknesses and set up for devastating combo attacks. After ya've struck a few blows to weaken ya foe, finish dem off with a vicious evisceration attack.\n\nTry it out. Let me know when ya tink you have it down.", progress = nil, completion = "Good work, mon! Dis stuff come easy to ya.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24773] = {title = "A Rough Start", objective = "Retrieve 6 Wildmane Cat Pelts.", description = "Lets put dose skills ta use. I'll start ya off easy, mon.\n\nThere be cats killing our boars. Dat food ain't for sharin'. Dose boars are gonna need ta be alive if ya be wanting food tonight.\n\nDey're all over the island. Bring me some cat pelts.", progress = "I doubt dey too much of a challenge, mon, but they'll still claw up ya ankles if ya don't stay quick footed.", completion = "Dese are some fine pelts, boy. We could make some hefty cloaks outta dese.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24774] = {title = "Proving Pit", objective = "Speak to a Darkspear Jailor, then enter the proving pit and kill a Captive Spitescale Scout.", description = "Ya done quite well for ya'self, <class>. I'm sure I could teach ya a trick or two here and dere, but I not be wastin' ya time on tiki targets no longer.\n\nl put one last trial before ya den, mon. Head over to da provin' pit in the middle of dis area and fight a real baddy - one dat wants ta kill ya back. Just let the jailor by the pit know when ya ready.", progress = "All trolls gotta prove demselves before we let them move past da training grounds.", completion = "Ya handle yerself quite well. Ya gonna be quite powerful some day.", rewards = "You will receive:\n\nBlooded Darkspear Dagger"}
MultiLanguageQuestData['en'][24775] = {title = "More Than Expected", objective = "Report to Vol'jin at Darkspear Hold.", description = "Ya definitely more den expected, mon. I'm sure dere's more important stuff we can be usin' ya talents on now. Ya don't need ta hang out with da newbloods no more.\n\nHead down to da village to da southeast and make yaself known. Lend a hand here and there and I'm sure ya make yer way up to sometin' more prestigious quick enough.", progress = nil, completion = "Ya tha new recruit everyone's talkin' about, eh? Welcome ta tha Darkspear.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24776] = {title = "The Rise of the Darkspear", objective = "Meet with Ortezza in the Darkspear Training Grounds.", description = "Tha Darkspear tribe have long been victims. Outcasts. We found ourselves fleein' our homes time 'n time again... but dis time, it's not fleein' dat drives us here.\n\nVol'jin has offered us leadership through wisdom, and it has kept us alive dis long. Now dat same wisdom offers portents of a chaotic future for tha Horde unda Garrosh Hellscream.\n\nNo, dis time we not fleein'. Dis time, we are fightin' for a home dat will last.\n\nIt's time to begin ya trainin', <name>. Speak with Ortezza to the east.", progress = nil, completion = "Anotha newblood, eh?\n\nYa actually have a wild look about ya though. Fierce eyes. You might have the makings of a real &lt;class&gt;.\n\nLets not waste anymore time 'den.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24777] = {title = "The Basics: Hitting Things", objective = "Destroy 6 Tiki Targets.", description = "Alright, mon. We start with da basics. I need ta know dat you know how ta use dat weapon you're totin' around.\n\nGo thrash dose tiki targets. Take it slowly. Natural-like. I'll watch ya fighting form and we'll go from dere.", progress = "Aim isn't da end all of defeating ya enemy, and it most certainly isn't tha end all of stayin' alive. Fightin' is about balance. Everytin has its time and place.", completion = "Not bad, mon. Ya have a natural flow to ya attacks - you may have a talent for dis.\n\nSome rough edges ta be sure, but we'll get dose ironed out here and I'll teach ya a few new tings as we go.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24778] = {title = "The Arts of a Hunter", objective = "Speak to Ortezza to train Steady Shot. Use Steady Shot 5 times on a Tiki Target.", description = "I tink I have something I can show ya. It's pretty simple really, but it should help.\n\nWe've all manner of trick shots we can be usin' wit bows or guns, but witout a steady hand between dose shots, ya gonna find yaself exhausted and not really managin' to kill much. Take ya time, steady ya bow, and keep the shots pourin' into ya target. Keep'm off-balance.\n\nTry it out. Let me know when ya tink you have it down.", progress = "No matta how much ya learn or how good ya get, it's the steady hand between ya shots that will keep ya enemies hurtin'. Don't forget to mix dis practice in-between da rest of tha tricks ya learn.", completion = "Good work, mon! Dis stuff come easy to ya.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24779] = {title = "A Rough Start", objective = "Retrieve 6 Wildmane Cat Pelts.", description = "Lets put dose skills ta use. I'll start ya off easy, mon.\n\nThere be cats killing our boars. Dat food ain't for sharin'. Dose boars are gonna need ta be alive if ya be wanting food tonight.\n\nDey're all over the island. Bring me some cat pelts.", progress = "I doubt dey too much of a challenge, mon, but they'll still claw up ya ankles if ya don't stay quick footed.", completion = "Dese are some fine pelts, boy. We could make some hefty cloaks outta dese.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24780] = {title = "Proving Pit", objective = "Speak to a Darkspear Jailor, then enter the proving pit and kill a Captive Spitescale Scout.", description = "Ya done quite well for ya'self, <class>. I'm sure I could teach ya a trick or two here and dere, but I not be wastin' ya time on tiki targets no longer.\n\nl put one last trial before ya den, mon. Head over to da provin' pit in the middle of dis area and fight a real baddy - one dat wants ta kill ya back. Just let the jailor by the pit know when ya ready.", progress = "All trolls gotta prove demselves before we let them move past da training grounds.", completion = "Ya handle yerself quite well. Ya gonna be quite powerful some day.", rewards = "You will receive:\n\nDarkspear Hunter's Bow"}
MultiLanguageQuestData['en'][24781] = {title = "More Than Expected", objective = "Report to Vol'jin at Darkspear Hold.", description = "Ya definitely more den expected, mon. I'm sure dere's more important stuff we can be usin' ya talents on now. Ya don't need ta hang out with da newbloods no more.\n\nHead down to da village to da southeast and make yaself known. Lend a hand here and there and I'm sure ya make yer way up to sometin' more prestigious quick enough.", progress = nil, completion = "Ya tha new recruit everyone's talkin' about, eh? Welcome ta tha Darkspear.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24782] = {title = "The Rise of the Darkspear", objective = "Meet with Tunari in the Darkspear Training Grounds.", description = "Tha Darkspear tribe have long been victims. Outcasts. We found ourselves fleein' our homes time 'n time again... but dis time, it's not fleein' dat drives us here.\n\nVol'jin has offered us leadership through wisdom, and it has kept us alive dis long. Now dat same wisdom offers portents of a chaotic future for tha Horde unda Garrosh Hellscream.\n\nNo, dis time we not fleein'. Dis time, we are fightin' for a home dat will last.\n\nIt's time to begin ya trainin', <name>. Speak with Tunari to the east.", progress = nil, completion = "Anotha newblood, eh?\n\nYa actually have a balanced look about ya though. Calm eyes. You might have the makings of a real &lt;class&gt;.\n\nLets not waste anymore time 'den.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24783] = {title = "The Basics: Hitting Things", objective = "Destroy 6 Tiki Targets.", description = "Alright, mon. We start simple. I need ta know dat you know the basics of the holy arts.\n\nGo thrash dose tiki targets. Take it slowly. Natural-like. I'll watch how you form your casts and we'll go from dere.", progress = nil, completion = "Not bad, mon. Ya have a natural flow to ya spells - you may have a talent for dis.\n\nSome rough edges ta be sure, but we'll get dose ironed out here and I'll teach ya a few new tings as we go.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24784] = {title = "The Arts of a Priest", objective = "Speak to Tunari to train Flash Heal. Use Flash Heal 5 times to heal Wounded Darkspear Watchers around the Darkspear Training Grounds.", description = "I tink I have something I can show ya. It's pretty simple really, but it should help.\n\nWith a quick gatherin' of holy energies, ya can bind ya wounds or the wounds of ya friends. Dis magic be quick, but it also be drainin' on you. As time goes on, ya will learn more varieties of it that won't drain ya quite so heavily.\n\nTry it out. Let me know when ya tink you have it down.", progress = nil, completion = "Good work, mon! Dis stuff come easy to ya.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24785] = {title = "A Rough Start", objective = "Retrieve 6 Wildmane Cat Pelts.", description = "Lets put dose skills ta use. I'll start ya off easy, mon.\n\nThere be cats killing our boars. Dat food ain't for sharin'. Dose boars are gonna need ta be alive if ya be wanting food tonight.\n\nDey're all over the island. Bring me some cat pelts.", progress = "I doubt dey too much of a challenge, mon, but they'll still claw up ya ankles if ya don't stay quick footed.", completion = "Dese are some fine pelts, boy. We could make some hefty cloaks outta dese.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24786] = {title = "Proving Pit", objective = "Speak to a Darkspear Jailor, then enter the proving pit and kill a Captive Spitescale Scout.", description = "Ya done quite well for ya'self, <class>. I'm sure I could teach ya a trick or two here and dere, but I not be wastin' ya time on tiki targets no longer.\n\nl put one last trial before ya den, mon. Head over to da provin' pit in the middle of dis area and fight a real baddy - one dat wants ta kill ya back. Just let the jailor by the pit know when ya ready.", progress = "All trolls gotta prove demselves before we let them move past da training grounds.", completion = "Ya handle yerself quite well. Ya gonna be quite powerful some day.", rewards = "You will receive:\n\nDarkspear Soothsayer Robes"}
MultiLanguageQuestData['en'][24787] = {title = "More Than Expected", objective = "Report to Vol'jin at Darkspear Hold.", description = "Ya definitely more den expected, mon. I'm sure dere's more important stuff we can be usin' ya talents on now. Ya don't need ta hang out with da newbloods no more.\n\nHead down to da village to da southeast and make yaself known. Lend a hand here and there and I'm sure ya make yer way up to sometin' more prestigious quick enough.", progress = nil, completion = "Ya tha new recruit everyone's talkin' about, eh? Welcome ta tha Darkspear.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24788] = {title = "Daily Heroic Random (1st)", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nJustice Points"}
MultiLanguageQuestData['en'][24789] = {title = "Daily Heroic Random (Nth)", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nJustice Points"}
MultiLanguageQuestData['en'][24790] = {title = "Daily Normal Random (1st)", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nJustice Points"}
MultiLanguageQuestData['en'][24791] = {title = "Daily Normal Random (Nth)", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24792] = {title = "Man on the Inside", objective = "Report to Investigator Fezzen Brasstacks in Shadowfang Keep.", description = "You look like you're fit enough to take on the mastermind behind this operation. The ledger says he's holed up in Shadowfang Keep, so that's where I'm sending you.\n\nWe have a man there already but he's not fit to take down an operation by himself. Head on in; the investigator will meet you there. And bring friends.", progress = nil, completion = "Fantastic. Help is exactly what I need.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24793] = {title = "Man on the Inside", objective = "Report to Investigator Fezzen Brasstacks in Shadowfang Keep.", description = "You look like you're fit enough to take on the mastermind behind this operation. The ledger says he's holed up in Shadowfang Keep, so that's where I'm sending you.\n\nWe have a man there already but he's not fit to take down an operation by himself. Head on in; the investigator will meet you there. And bring friends.", progress = nil, completion = "Fantastic. Help is exactly what I need.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24794] = {title = "Speak With Spraggle", objective = "Speak to Spraggle Frock in Marshal's Stand.", description = "My good friend Spraggle has been fretting about something for some time now.  I'd help her, but as you can see, I'm pretty comfortable right now.\n\nCould you check in with her and see what she needs?", progress = nil, completion = "What?  Krakle sent you?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24795] = {title = "A Victory For The Silver Covenant", objective = "Bring the Restored Quel'Delar to Justicar Mariel Trueheart at the Argent Tournament Grounds.", description = "In spite of Queen Lana'thel's boasting, you have restored Quel'Delar, <name>. Long have we dreamt of reclaiming Quel'Delar.\n\nThe Silver Covenant, and indeed all quel'dorei owe you a debt of gratitude.\n\nAs a <class>, the sword seems to know you lack the training to wield it and hasn't bonded to you. Where, then, will its next master come from? Perhaps the Argent Crusade can find one. Go north to the Argent Tournament Grounds and present the sword to Justicar Mariel Trueheart on behalf of the Silver Covenant.", progress = "Is it true that you have restored Quel'Delar?", completion = "That a weapon of such power has been redeemed from the clutches of evil is a great omen in these times, &lt;name&gt;. With Quel'Delar and staunch Silver Covenant allies at our side, the Lich King will have good reason to fear.\n\nThe crusade maintains an arsenal of exceptional weapons for our strongest allies. Allow me to offer you your choice from among them in return for entrusting us with the care of Quel'Delar.", rewards = "You will be able to choose one of these rewards:\n\nCudgel of Furious JusticeHammer of Purified FlameLightborn Spire\n\nYou will also receive:\n\nCudgel of Furious JusticeHammer of Purified FlameLightborn Spire"}
MultiLanguageQuestData['en'][24796] = {title = "A Victory For The Silver Covenant", objective = "Bring the Restored Quel'Delar to Vereesa Windrunner at the Violet Citadel in Dalaran.", description = "In spite of Queen Lana'thel's boasting, you have restored Quel'Delar, <name>. Long have we dreamt of reclaiming Quel'Delar.\n\nThe Silver Covenant, and indeed all quel'dorei owe you a debt of gratitude.\n\nVereesa Windrunner, the leader of the Silver Covenant, asked to see you after you returned from the Sunwell. Take Quel'Delar with you and go to Dalaran's Violet Citadel where she waits, <name>.", progress = "Is it true that you have restored Quel'Delar?", completion = "This is nothing short of an amazing accomplishment, &lt;name&gt;. The day that Thalorien and Anasterian fell, the same day that Quel'Delar was lost, was one of the darkest of my life. To see Quel'Delar restored... it is beyond words.\n\nWithout a doubt, you are meant to be the true bearer of the blade. Quel'Delar's magic is already adapting the blade to your skills and your strengths.", rewards = "You will be able to choose one of these rewards:\n\nQuel'Delar, Might of the FaithfulQuel'Delar, Ferocity of the ScornedQuel'Delar, Cunning of the ShadowsQuel'Delar, Lens of the Mind\n\nYou will also receive:\n\nQuel'Delar, Cunning of the ShadowsQuel'Delar, Lens of the MindQuel'Delar, Might of the FaithfulQuel'Delar, Ferocity of the Scorned"}
MultiLanguageQuestData['en'][24797] = {title = "REUSE", objective = "Upon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][24798] = {title = "A Victory For The Sunreavers", objective = "Bring the Restored Quel'Delar to Justicar Mariel Trueheart at the Argent Tournament Grounds.", description = "At last, Quel'Delar is restored for the glory of the Sunreavers and the sin'dorei!\n\nAll of Silvermoon will celebrate you as a hero, <name>.\n\nAs a <class>, the sword seems to know you lack the training to wield it and hasn't bonded to you. Where, then, will its next master come from? No worthy sin'dorei has come forward. Let us seek the Argent Crusade's counsel. Go north to the Argent Tournament Grounds and present the sword to Justicar Mariel Trueheart on behalf of the Sunreavers.", progress = "Is it true that you have restored Quel'Delar?", completion = "That a weapon of such power has been redeemed from the clutches of evil is a great omen in these times, &lt;name&gt;. With Quel'Delar and staunch Sunreaver allies at our side, the Lich King will have good reason to fear.\n\nThe crusade maintains an arsenal of exceptional weapons for our strongest allies. Allow me to offer you your choice from among them in return for entrusting us with the care of Quel'Delar.", rewards = "You will be able to choose one of these rewards:\n\nCudgel of Furious JusticeHammer of Purified FlameLightborn Spire\n\nYou will also receive:\n\nCudgel of Furious JusticeHammer of Purified FlameLightborn Spire"}
MultiLanguageQuestData['en'][24799] = {title = "A Victory For The Sunreavers", objective = "Bring the Restored Quel'Delar to Justicar Mariel Trueheart at the Argent Tournament Grounds.", description = "At last, Quel'Delar is restored for the glory of the Sunreavers!\n\nAll the Horde will celebrate you as a hero, <name>.\n\nAs a <class>, the sword seems to know you lack the training to wield it and hasn't bonded to you. Where, then, will its next master come from? I will not conceal my disappointment; I had hoped it would be a worthy sin'dorei. Let us seek the Argent Crusade's counsel. Go north to the Argent Tournament Grounds and present the sword to Justicar Mariel Trueheart on behalf of the Sunreavers.", progress = "Is it true that you have restored Quel'Delar?", completion = "That a weapon of such power has been redeemed from the clutches of evil is a great omen in these times, &lt;name&gt;. With Quel'Delar and staunch Sunreaver allies at our side, the Lich King will have good reason to fear.\n\nThe crusade maintains an arsenal of exceptional weapons for our strongest allies. Allow me to offer you your choice from among them in return for entrusting us with the care of Quel'Delar.", rewards = "You will be able to choose one of these rewards:\n\nCudgel of Furious JusticeHammer of Purified FlameLightborn Spire\n\nYou will also receive:\n\nCudgel of Furious JusticeHammer of Purified FlameLightborn Spire"}
MultiLanguageQuestData['en'][24800] = {title = "A Victory For The Sunreavers", objective = "Bring the Restored Quel'Delar to Archmage Aethas Sunreaver at the Violet Citadel in Dalaran.", description = "At last, Quel'Delar is restored for the glory of the Sunreavers and the sin'dorei! All of Silvermoon will proclaim you a hero, as will all of the Horde.\n\nArchmage Aethas Sunreaver, the leader of the Sunreavers, asked to see you after you returned from the Sunwell. Travel to the Violet Citadel in Dalaran as soon as you can, <name> and bring Quel'Delar with you. The archmage wishes to congratulate you personally!", progress = "Is it true that you have restored Quel'Delar?", completion = "Quel'Delar rises again, as we sin'dorei have risen from the ashes of defeat and betrayal. The heart and the weapon of Thalorien Dawnseeker are both with you, &lt;name&gt;.\n\nI see the blade has already started adapting itself to your strengths, &lt;name&gt;. Hold your head high and always keep Quel'Delar at your side.", rewards = "You will be able to choose one of these rewards:\n\nQuel'Delar, Might of the FaithfulQuel'Delar, Ferocity of the ScornedQuel'Delar, Cunning of the ShadowsQuel'Delar, Lens of the Mind\n\nYou will also receive:\n\nQuel'Delar, Cunning of the ShadowsQuel'Delar, Lens of the MindQuel'Delar, Might of the FaithfulQuel'Delar, Ferocity of the Scorned"}
MultiLanguageQuestData['en'][24801] = {title = "A Victory For The Sunreavers", objective = "Bring the Restored Quel'Delar to Archmage Aethas Sunreaver at the Violet Citadel in Dalaran.", description = "At last, Quel'Delar is restored for the glory of the Sunreavers and the Horde! This is a blessing for our efforts against the Lich King.\n\nArchmage Aethas Sunreaver, the leader of the Sunreavers, asked to see you after you returned from the Sunwell. Travel to the Violet Citadel in Dalaran as soon as you can, <name> and bring Quel'Delar with you. The archmage wishes to congratulate you personally!", progress = "Is it true that you have restored Quel'Delar?", completion = "Quel'Delar rises again, as the sin'dorei have risen from the ashes of defeat and betrayal. Yet, somehow, the weapon of Thalorien Dawnseeker has chosen to serve an outsider.\n\nBe at ease, &lt;name&gt;. I do not mean to diminish your accomplishment, for you have done what none of my brothers could, although I do not know why. You are clearly meant to be its bearer; the blade is already adapting itself to your abilities. Wield Quel'Delar proudly against our common foes.", rewards = "You will be able to choose one of these rewards:\n\nQuel'Delar, Might of the FaithfulQuel'Delar, Ferocity of the ScornedQuel'Delar, Cunning of the ShadowsQuel'Delar, Lens of the Mind\n\nYou will also receive:\n\nQuel'Delar, Cunning of the ShadowsQuel'Delar, Lens of the MindQuel'Delar, Might of the FaithfulQuel'Delar, Ferocity of the Scorned"}
MultiLanguageQuestData['en'][24802] = {title = "Wrath of the Lich King", objective = "Find Lady Sylvanas Windrunner and escape the Halls of Reflection.", description = "It's hard to believe that there is much hope of defeating Arthas upon the steps of his own throne. And who will take up the crown of Lich King if it comes to that?\n\nMany questions remain, but you need to find Sylvanas and escape the Lich King while there's still time.", progress = nil, completion = "Yet again, vengeance slips through my grasp. It's hard to believe how much stronger he's gotten.\n\nIt was foolish of you to come for me, but it's good to know that there are still some champions of the Horde that aren't useless cowards. The information Uther gave us may well be key to finally killing Arthas, though it is becoming more and more clear that the Horde will not be able to accomplish this on their own.\n\nGo, &lt;class&gt;. I expect your prowess may be needed again very soon.", rewards = "You will receive:\n\nJustice Points"}
MultiLanguageQuestData['en'][24803] = {title = "Kalu'ak Fishing Derby", objective = "The Kalu'ak have a long tradition of honing our fishing skills by putting them to the test every week.\n\nThe first person to catch and bring a blacktip shark to me will be rewarded handsomely, and be known as the greatest fisherman of the north... for a couple days at least.\n\nThe blacktip shark's favorite food is the pygmy suckerfish.  Try fishing for the blacktip wherever you would normally catch the suckerfish.", description = nil, progress = "The Kalu'ak have a long tradition of honing our fishing skills by putting them to the test every week.\n\nThe first person to catch and bring a blacktip shark to me will be rewarded handsomely, and be known as the greatest fisherman of the north... for a couple days at least.\n\nThe blacktip shark's favorite food is the pygmy suckerfish.  Try fishing for the blacktip wherever you would normally catch the suckerfish.", completion = "Don't just stand there!  Give me the shark and I'll declare you the winner!", rewards = "You will be able to choose one of these rewards:\n\nDread Pirate RingBoots of the Bay\n\nYou will also receive:\n\nDread Pirate RingBoots of the Bay"}
MultiLanguageQuestData['en'][24804] = {title = "Uncommon Scents", objective = "Report to Inspector Snip Snagglebolt in Stormwind.", description = "Something's not right about this Crown Chemical Company. Steamwheedle's got eyes on 'em, and we could use a few more.\n\nHead to Stormwind if you're interested in helping us out. Inspector Snip Snagglebolt is heading up the investigation there, and he can use all the help he can get.", progress = nil, completion = "Hey. You got some time on your hands? I could use someone like you.", rewards = nil}
MultiLanguageQuestData['en'][24805] = {title = "Uncommon Scents", objective = "Report to Detective Snap Snagglebolt in Orgrimmar.", description = "Something's not right about this Crown Chemical Company. Steamwheedle's got eyes on 'em, and we could use a few more.\n\nHead to Orgrimmar if you're interested in helping us out. Detective Snap Snagglebolt is heading up the investigation there, and he can use all the help he can get.", progress = nil, completion = "Hey. You got some time on your hands? I could use someone like you.", rewards = nil}
MultiLanguageQuestData['en'][24806] = {title = "Better Luck Next Time", objective = "I'm afraid we've already had a winner for today, young <name>.  However, if you bring a shark, I'll see that it's released back into the waters, and I might just have a little something for you...", description = nil, progress = "I'm afraid we've already had a winner for today, young <name>.  However, if you bring a shark, I'll see that it's released back into the waters, and I might just have a little something for you...", completion = "Well, it's nice that you tried &lt;race&gt;.  I don't want you to think your efforts were wasted, so I've got something for you.", rewards = "You will receive:\n\nBag of Fishing Treasures"}
MultiLanguageQuestData['en'][24807] = {title = "Winnoa Pineforest", objective = "Speak to Winnoa Pineforest at Vendetta Point in Southern Barrens.", description = "While we've accomplished much here, it would be a tragedy if part of this corruption has escaped our notice.  The corridors of the Wailing Cavern stretch throughout the entire Barrens, and if another spot of wild energy has made its way to the surface...\n\nYou've done enough for me, though. I would simply ask that you let a fellow druid of mine know of what's happened here. You will find Winnoa Pineforest at Vendetta Point, southwest of here.", progress = nil, completion = "I could feel what occured from here, &lt;class&gt;. It bristled every hair I have.\n\nI'm overjoyed to hear you succeeded in pushing those horrors back, and I'll be sure to scour the area for any stray deviate creatures.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24812] = {title = "No More Mercy", objective = "Kill 12 Spitescale Naga.", description = "Da naga have committed great atrocities on our people. Da time ta show dem mercy has long passed.\n\nEnter da cave and kill any naga you find dere. Every naga dead dis day is one less naga ta take us unawares later on. I trust ya will be thorough.", progress = nil, completion = "Well fought, young &lt;race&gt;.", rewards = "You will be able to choose one of these rewards:\n\nMerciless HandsCold Focus LeggingsSpitescale Mail\n\nYou will also receive:\n\nMerciless HandsCold Focus LeggingsSpitescale Mail"}
MultiLanguageQuestData['en'][24813] = {title = "Territorial Fetish", objective = "Place 8 Territorial Fetishes on Spitescale flags.", description = "Dis is no casual counter-attack. We be fully intendin' ta slaughter every last naga here and do anything we can ta ensure that dey will have no desire ta return.\n\nI want ya ta place dese fetishes on any Spitescale banner ya be findin' inside their cave. It should prove a clear statement of what we think of their presence here. More dan dat, da magic in dese fetishes will be weakenin' any Spitescale dat approach, which should make dem second guess stayin' on our isle.", progress = "Da naga have gotten more and more aggressive each time we meet. I suspect dey have a new leader behind dem now and dat their aims have ta do with more den just territory or revenge.", completion = "Dat should keep dem at bay.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24814] = {title = "An Ancient Enemy", objective = "Speak with Vol'jin in Spitescale Cove and aid him in killing Zar'jira, the Sea Witch.", description = "Da Sea Witch is here, on top of dis very isle. We've been waitin' a long time for dis chance at revenge and ya will be havin' da privilege of seein' it through.\n\nMeet with Vol'jin, up da ramp to da northeast. Let him know when you are ready ta join da battle.", progress = nil, completion = "Tha power dat burst forth when tha Sea Witch died was immense. I can use dis power ta enact a vision of places far away.\n\nObserve, youngblood. I want ya ta be here when I make contact wit' Thrall, perhaps it will be grantin' ya insight as well.", rewards = "You will be able to choose one of these rewards:\n\nSea Witch's BracersFootsteps of the Fallen FriendZuni's Family Heirloom\n\nYou will also receive:\n\nSea Witch's BagSea Witch's BracersFootsteps of the Fallen FriendZuni's Family Heirloom"}
MultiLanguageQuestData['en'][24815] = {title = "Choose Your Path", objective = "To atone for the sins I committed as one of the Lich King's Death Knights, I've dedicated myself to creating rings of great power for our brothers and sisters to use in the struggle.\n\nYou've proven yourself as a valuable ally in the fight against the Scourge, <name>.  As your dedication continues I can improve on the ring's original design.\n\nChoose your path carefully.  A change of heart will come at a price.", description = nil, progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nAshen Band of DestructionAshen Band of WisdomAshen Band of VengeanceAshen Band of CourageAshen Band of Might\n\nYou will also receive:\n\nAshen Band of CourageAshen Band of VengeanceAshen Band of DestructionAshen Band of WisdomAshen Band of Might"}
MultiLanguageQuestData['en'][24816] = {title = "Who's Top of the Food Chain Now?", objective = "Collect 5 Shark Parts.", description = "Fine, fine, perhaps the whole egg thing didn't quite pan out. Who's up for some shark meat?\n\nOnly one little problem. Well, a big problem, actually. A really BIG problem: The Hammer!\n\nOf course, I have a brilliant idea. Swim out into the Dire Strait to the west and get us some shark parts. Give them to my assistant, Greely. I'm too important to get my hands dirty with the small details.", progress = "<name>, take it easy on Grapplehammer. He's a genius, but he's got a fragile ego.", completion = "These will do very nicely! We're going to combine the shark parts and the robotic remains of the Mechachicken into a submersible that should allow you to rid us of that nuisance, The Hammer!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24817] = {title = "A Goblin in Shark's Clothing", objective = "Activate a Mechashark X-Steam Controller and use the Mechashark X-Steam to slay The Hammer.", description = "Combining the remains of the Mechachicken with these shark parts, we've assembled the greatest fighting submersible of all time: the Mechashark X-Steam!\n\nHobart and I want you to pilot it, <name>. Go west to the water and activate the Mechashark X-Steam Controller.\n\nYou must kill The Hammer if we're to have any hope of exploiting the natural resources of the Dire Strait to their fullest extent. It's for the good of the cartel!", progress = nil, completion = "Excellent work, my boy! The Town-In-A-Box is saved and the Bilgewater Cartel will be profitable once again thanks to my overwhelmingly unbelievable intellect and tinkering know-how.", rewards = "You will be able to choose one of these rewards:\n\nThe HammerLeftover Mechachicken Legs\n\nYou will also receive:\n\nLeftover Mechachicken LegsThe Hammer"}
MultiLanguageQuestData['en'][24819] = {title = "A Change of Heart", objective = "You seek to change the path you walk, <name>?", description = nil, progress = "You seek to change the path you walk, <name>?", completion = "May you find what you're looking for, brother.", rewards = "You will be able to choose one of these rewards:\n\nAshen Band of WisdomAshen Band of VengeanceAshen Band of CourageAshen Band of Might\n\nYou will also receive:\n\nAshen Band of CourageAshen Band of VengeanceAshen Band of WisdomAshen Band of Might"}
MultiLanguageQuestData['en'][24820] = {title = "A Change of Heart", objective = "You seek to change the path you walk, <name>?", description = nil, progress = "You seek to change the path you walk, <name>?", completion = "May you find what you're looking for, brother.", rewards = "You will be able to choose one of these rewards:\n\nAshen Band of WisdomAshen Band of DestructionAshen Band of CourageAshen Band of Might\n\nYou will also receive:\n\nAshen Band of CourageAshen Band of DestructionAshen Band of WisdomAshen Band of Might"}
MultiLanguageQuestData['en'][24821] = {title = "A Change of Heart", objective = "You seek to change the path you walk, <name>?", description = nil, progress = "You seek to change the path you walk, <name>?", completion = "May you find what you're looking for, brother.", rewards = "You will be able to choose one of these rewards:\n\nAshen Band of WisdomAshen Band of DestructionAshen Band of VengeanceAshen Band of Might\n\nYou will also receive:\n\nAshen Band of VengeanceAshen Band of DestructionAshen Band of WisdomAshen Band of Might"}
MultiLanguageQuestData['en'][24822] = {title = "A Change of Heart", objective = "You seek to change the path you walk, <name>?", description = nil, progress = "You seek to change the path you walk, <name>?", completion = "May you find what you're looking for, brother.", rewards = "You will be able to choose one of these rewards:\n\nAshen Band of DestructionAshen Band of VengeanceAshen Band of CourageAshen Band of Might\n\nYou will also receive:\n\nAshen Band of CourageAshen Band of VengeanceAshen Band of DestructionAshen Band of Might"}
MultiLanguageQuestData['en'][24823] = {title = "Path of Destruction", objective = "You seek to continue down the path of destruction?", description = nil, progress = "You seek to continue down the path of destruction?", completion = "You continue to prove yourself, &lt;name&gt;.  Accept this, not as a gift, but as a tool for the fight against the Scourge.", rewards = "You will receive:\n\nAshen Band of Unmatched Destruction"}
MultiLanguageQuestData['en'][24824] = {title = "The Disturbed Earth", objective = "Collect 4 Disturbed Earth Fragments from Disturbed Earth Elementals.", description = "We are here to monitor the scars of the land, and watch for further signs of instability.  While we haven't seen any yet, a cataclysmic aftershock could devastate the Barrens even further.\n\nTo the northeast, near the chasm, earth elementals rampage out of control. To soothe the earth, these need to occasionally be destroyed, and their essence returned in a ritual. If you help us do this, <class>, I would be happy to reward you.", progress = "The elements must be carefully balanced, so returning the essence is key.  I hope you've been collecting it...", completion = "Thank you, friend. It's important we try to calm this earth in every way we can.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24825] = {title = "Path of Wisdom", objective = "You seek to continue down the path of wisdom?", description = nil, progress = "You seek to continue down the path of wisdom?", completion = "You continue to prove yourself, &lt;name&gt;.  Accept this, not as a gift, but as a tool for the fight against the Scourge.", rewards = "You will receive:\n\nAshen Band of Greater Wisdom"}
MultiLanguageQuestData['en'][24826] = {title = "Path of Vengeance", objective = "You seek to continue down the path of vengeance?", description = nil, progress = "You seek to continue down the path of vengeance?", completion = "You continue to prove yourself, &lt;name&gt;.  Accept this, not as a gift, but as a tool for the fight against the Scourge.", rewards = "You will receive:\n\nAshen Band of Greater Vengeance"}
MultiLanguageQuestData['en'][24827] = {title = "Path of Courage", objective = "You seek to continue down the path of courage?", description = nil, progress = "You seek to continue down the path of courage?", completion = "You continue to prove yourself, &lt;name&gt;.  Accept this, not as a gift, but as a tool for the fight against the Scourge.", rewards = "You will receive:\n\nAshen Band of Greater Courage"}
MultiLanguageQuestData['en'][24828] = {title = "Path of Destruction", objective = "You seek to continue down the path of destruction?", description = nil, progress = "You seek to continue down the path of destruction?", completion = "You continue to prove yourself, &lt;name&gt;.  Accept this, not as a gift, but as a tool for the fight against the Scourge.", rewards = "You will receive:\n\nAshen Band of Greater Destruction"}
MultiLanguageQuestData['en'][24829] = {title = "Path of Destruction", objective = "You seek to continue down the path of destruction?", description = nil, progress = "You seek to continue down the path of destruction?", completion = "You are a true champion of our cause, &lt;name&gt;.  None can claim to be more dedicated to the struggle than you.\n\nThe enemy speaks of your name only in whispers, for they know you're a force to be reckoned with.\n\nAccept this humble gift as a reward for your many triumphs.", rewards = "You will receive:\n\nAshen Band of Endless Destruction"}
MultiLanguageQuestData['en'][24830] = {title = "Path of Wisdom", objective = "You seek to continue down the path of wisdom?", description = nil, progress = "You seek to continue down the path of wisdom?", completion = "You continue to prove yourself, &lt;name&gt;.  Accept this, not as a gift, but as a tool for the fight against the Scourge.", rewards = "You will receive:\n\nAshen Band of Unmatched Wisdom"}
MultiLanguageQuestData['en'][24831] = {title = "Path of Wisdom", objective = "You seek to continue down the path of wisdom?", description = nil, progress = "You seek to continue down the path of wisdom?", completion = "You are a true champion of our cause, &lt;name&gt;.  None can claim to be more dedicated to the struggle than you.\n\nYou are a bastion of wisdom and our allies speak of you with the greatest reverence.  Many of them owe you their own lives.\n\nAccept this humble gift as a reward for your many triumphs.", rewards = "You will receive:\n\nAshen Band of Endless Wisdom"}
MultiLanguageQuestData['en'][24832] = {title = "Path of Vengeance", objective = "You seek to continue down the path of vengeance?", description = nil, progress = "You seek to continue down the path of vengeance?", completion = "You continue to prove yourself, &lt;name&gt;.  Accept this, not as a gift, but as a tool for the fight against the Scourge.", rewards = "You will receive:\n\nAshen Band of Unmatched Vengeance"}
MultiLanguageQuestData['en'][24833] = {title = "Path of Vengeance", objective = "You seek to continue down the path of vengeance?", description = nil, progress = "You seek to continue down the path of vengeance?", completion = "You are a true champion of our cause, &lt;name&gt;.  None can claim to be more dedicated to the struggle than you.\n\nIt is rumored that the minions of the Scourge fear you more than they do the Lich King himself.  You are vengeance incarnate.\n\nAccept this humble gift as a reward for your many triumphs.", rewards = "You will receive:\n\nAshen Band of Endless Vengeance"}
MultiLanguageQuestData['en'][24834] = {title = "Path of Courage", objective = "You seek to continue down the path of courage?", description = nil, progress = "You seek to continue down the path of courage?", completion = "You continue to prove yourself, &lt;name&gt;.  Accept this, not as a gift, but as a tool for the fight against the Scourge.", rewards = "You will receive:\n\nAshen Band of Unmatched Courage"}
MultiLanguageQuestData['en'][24835] = {title = "Path of Courage", objective = "You seek to continue down the path of courage?", description = nil, progress = "You seek to continue down the path of courage?", completion = "You are a true champion of our cause, &lt;name&gt;.  None can claim to be more dedicated to the struggle than you.\n\nYou are a source of inspiration to our allies and your unshakeable valor gives pause to even the most seasoned of our enemy's generals.\n\nAccept this humble gift as a reward for your many triumphs.", rewards = "You will receive:\n\nAshen Band of Endless Courage"}
MultiLanguageQuestData['en'][24836] = {title = "A Change of Heart", objective = "You seek to change the path you walk, <name>?", description = nil, progress = "You seek to change the path you walk, <name>?", completion = "May you find what you're looking for, brother.", rewards = "You will be able to choose one of these rewards:\n\nAshen Band of Greater WisdomAshen Band of Greater VengeanceAshen Band of Greater CourageAshen Band of Greater Might\n\nYou will also receive:\n\nAshen Band of Greater WisdomAshen Band of Greater VengeanceAshen Band of Greater CourageAshen Band of Greater Might"}
MultiLanguageQuestData['en'][24837] = {title = "A Change of Heart", objective = "You seek to change the path you walk, <name>?", description = nil, progress = "You seek to change the path you walk, <name>?", completion = "May you find what you're looking for, brother.", rewards = "You will be able to choose one of these rewards:\n\nAshen Band of Greater DestructionAshen Band of Greater VengeanceAshen Band of Greater CourageAshen Band of Greater Might\n\nYou will also receive:\n\nAshen Band of Greater DestructionAshen Band of Greater VengeanceAshen Band of Greater CourageAshen Band of Greater Might"}
MultiLanguageQuestData['en'][24838] = {title = "A Change of Heart", objective = "You seek to change the path you walk, <name>?", description = nil, progress = "You seek to change the path you walk, <name>?", completion = "May you find what you're looking for, brother.", rewards = "You will be able to choose one of these rewards:\n\nAshen Band of Greater WisdomAshen Band of Greater DestructionAshen Band of Greater CourageAshen Band of Greater Might\n\nYou will also receive:\n\nAshen Band of Greater DestructionAshen Band of Greater WisdomAshen Band of Greater CourageAshen Band of Greater Might"}
MultiLanguageQuestData['en'][24839] = {title = "A Change of Heart", objective = "You seek to change the path you walk, <name>?", description = nil, progress = "You seek to change the path you walk, <name>?", completion = "May you find what you're looking for, brother.", rewards = "You will be able to choose one of these rewards:\n\nAshen Band of Greater WisdomAshen Band of Greater VengeanceAshen Band of Greater DestructionAshen Band of Greater Might\n\nYou will also receive:\n\nAshen Band of Greater DestructionAshen Band of Greater WisdomAshen Band of Greater VengeanceAshen Band of Greater Might"}
MultiLanguageQuestData['en'][24840] = {title = "A Change of Heart", objective = "You seek to change the path you walk, <name>?", description = nil, progress = "You seek to change the path you walk, <name>?", completion = "May you find what you're looking for, brother.", rewards = "You will be able to choose one of these rewards:\n\nAshen Band of Unmatched WisdomAshen Band of Unmatched VengeanceAshen Band of Unmatched CourageAshen Band of Unmatched Might\n\nYou will also receive:\n\nAshen Band of Unmatched WisdomAshen Band of Unmatched VengeanceAshen Band of Unmatched CourageAshen Band of Unmatched Might"}
MultiLanguageQuestData['en'][24841] = {title = "A Change of Heart", objective = "You seek to change the path you walk, <name>?", description = nil, progress = "You seek to change the path you walk, <name>?", completion = "May you find what you're looking for, brother.", rewards = "You will be able to choose one of these rewards:\n\nAshen Band of Unmatched DestructionAshen Band of Unmatched VengeanceAshen Band of Unmatched CourageAshen Band of Unmatched Might\n\nYou will also receive:\n\nAshen Band of Unmatched DestructionAshen Band of Unmatched VengeanceAshen Band of Unmatched CourageAshen Band of Unmatched Might"}
MultiLanguageQuestData['en'][24842] = {title = "A Change of Heart", objective = "You seek to change the path you walk, <name>?", description = nil, progress = "You seek to change the path you walk, <name>?", completion = "May you find what you're looking for, brother.", rewards = "You will be able to choose one of these rewards:\n\nAshen Band of Unmatched WisdomAshen Band of Unmatched DestructionAshen Band of Unmatched CourageAshen Band of Unmatched Might\n\nYou will also receive:\n\nAshen Band of Unmatched DestructionAshen Band of Unmatched WisdomAshen Band of Unmatched CourageAshen Band of Unmatched Might"}
MultiLanguageQuestData['en'][24843] = {title = "A Change of Heart", objective = "You seek to change the path you walk, <name>?", description = nil, progress = "You seek to change the path you walk, <name>?", completion = "May you find what you're looking for, brother.", rewards = "You will be able to choose one of these rewards:\n\nAshen Band of Unmatched WisdomAshen Band of Unmatched VengeanceAshen Band of Unmatched DestructionAshen Band of Unmatched Might\n\nYou will also receive:\n\nAshen Band of Unmatched DestructionAshen Band of Unmatched WisdomAshen Band of Unmatched VengeanceAshen Band of Unmatched Might"}
MultiLanguageQuestData['en'][24844] = {title = "A Change of Heart", objective = "You seek to change the path you walk, <name>?", description = nil, progress = "You seek to change the path you walk, <name>?", completion = "May you find what you're looking for, brother.", rewards = "You will be able to choose one of these rewards:\n\nAshen Band of Endless WisdomAshen Band of Endless VengeanceAshen Band of Endless CourageAshen Band of Endless Might\n\nYou will also receive:\n\nAshen Band of Endless WisdomAshen Band of Endless VengeanceAshen Band of Endless CourageAshen Band of Endless Might"}
MultiLanguageQuestData['en'][24845] = {title = "A Change of Heart", objective = "You seek to change the path you walk, <name>?", description = nil, progress = "You seek to change the path you walk, <name>?", completion = "May you find what you're looking for, brother.", rewards = "You will be able to choose one of these rewards:\n\nAshen Band of Endless DestructionAshen Band of Endless VengeanceAshen Band of Endless CourageAshen Band of Endless Might\n\nYou will also receive:\n\nAshen Band of Endless DestructionAshen Band of Endless VengeanceAshen Band of Endless CourageAshen Band of Endless Might"}
MultiLanguageQuestData['en'][24846] = {title = "A Change of Heart", objective = "You seek to change the path you walk, <name>?", description = nil, progress = "You seek to change the path you walk, <name>?", completion = "May you find what you're looking for, brother.", rewards = "You will be able to choose one of these rewards:\n\nAshen Band of Endless DestructionAshen Band of Endless WisdomAshen Band of Endless CourageAshen Band of Endless Might\n\nYou will also receive:\n\nAshen Band of Endless DestructionAshen Band of Endless WisdomAshen Band of Endless CourageAshen Band of Endless Might"}
MultiLanguageQuestData['en'][24847] = {title = "A Change of Heart", objective = "You seek to change the path you walk, <name>?", description = nil, progress = "You seek to change the path you walk, <name>?", completion = "May you find what you're looking for, brother.", rewards = "You will be able to choose one of these rewards:\n\nAshen Band of Endless DestructionAshen Band of Endless VengeanceAshen Band of Endless WisdomAshen Band of Endless Might\n\nYou will also receive:\n\nAshen Band of Endless DestructionAshen Band of Endless WisdomAshen Band of Endless VengeanceAshen Band of Endless Might"}
MultiLanguageQuestData['en'][24848] = {title = "Fireworks At The Gilded Rose", objective = "Speak to Marion Sutton at the Gilded Rose in Stormwind's Trade District.", description = "Kid, this is about more than just perfume. There were some rockets in that crate, and they had some kind of chemical payload inside. I can't analyze it here, but I'll spare ya the trip to the lab.\n\nNah, you gotta find the guy who made these. I know the maker's mark. Snivel Rustrocket.\n\nI got a tip from a reliable source that Snivel's here in Stormwind, livin' it up at the Gilded Rose. What's more, he had some dame on his arm. Marion Sutton was the name. Go to the Gilded Rose and see what she knows.", progress = nil, completion = "You... You're not Snivel. Did he send you? He's so late, I had started to give up hope...\n\n&lt;Tears start welling up in the woman's eyes once she realizes that you aren't there to deliver a message from Snivel.&gt;\n\nThat's not like my Snivel, but what other choice is there?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24849] = {title = "Hot On The Trail", objective = "Look for Snivel Rustrocket in the Stormwind Counting House, the Auction House, and the Barbershop in Stormwind City.", description = "I'd better start from the beginning. It was love at first sight, <name>. There was just something about that goblin from the moment I set eyes on him.\n\nAfter a wonderful week together, Snivel said he had come into a lot of money and that he was going to take me on a long vacation to the South Seas! Can you believe it?\n\nAnyway, he told me to pack while he ran some errands to the bank, the auction house, and the barber shop, but he never came back! I'm beginning to think he's nothing but a big liar!", progress = "Did you find him?", completion = "All he talked about was leaving town with all his money? Then he really has abandoned me, hasn't he?\n\nOh, &lt;name&gt;, I was such a fool to fall for him, but how could I help myself? He was so irresistible!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24850] = {title = "Snivel's Sweetheart", objective = "Speak to Roka at Gotri's Traveling Gear in Orgrimmar's Drag district.", description = "Kid, this is about more than just perfume. There were some rockets in that crate, and they had some kind of chemical payload inside. I can't analyze it here, but I'll spare ya the trip to the lab.\n\nNah, you gotta find the guy who made these. I know the maker's mark. Snivel Rustrocket.\n\nI hear Snivel's livin' it up here in Orgrimmar. What's more, he's got himself a girlfriend -- some orc dame named Roka. She's supposed to meet him at Gotri's Traveling Gear in the Drag before they make their escape.", progress = nil, completion = "You're not Snivel. He was supposed to be here an hour ago! What have you done with him?\n\n&lt;Roka seems to calm down when you tell her that you're looking for Snivel, too. Then, tears start to well up in her eyes.&gt;\n\nThis isn't like my sweet Snivel. Do you think something's happened to him?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24851] = {title = "Hot On The Trail", objective = "Look for Snivel Rustrocket in the Orgrimmar Bank in the Valley of Strength, the Auction House, and the Barbershop in Orgrimmar.", description = "I'd better start from the beginning. It was love at first sight, <name>. There was just something about that goblin from the moment I set eyes on him.\n\nAfter a wonderful week together, Snivel said he had come into a lot of money and that he was going to take me on a long vacation to the South Seas! Can you believe it?\n\nAnyway, he told me to pack while he ran some errands to the bank, the auction house, and the barber shop, but he never came back! I'm beginning to think he's nothing but a big liar!", progress = "Did you find him?", completion = "All he talked about was leaving town with all his money? Then he really has abandoned me, hasn't he?\n\nI can't believe I fell for such a horrible goblin! But he was so irresistible when we first met.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24852] = {title = "Our Tribe, Imprisoned", objective = "Open 4 Quilboar Cages.", description = "Despite their size, the Bristleback greatly outnumber us. A pack ambush can easily overwhelm even the largest tauren.\n\nMany new initiates have taken up arms to defend our home. Some have given their lives, but others have been captured alive.\n\nPlease, find their cages and free them. The battle should keep the quilboar distracted.", progress = nil, completion = "Thanks to you, our people are free to fight for our home.", rewards = "You will be able to choose one of these rewards:\n\nRed Cloud GlovesQuill Impaled Boots\n\nYou will also receive:\n\nRed Cloud GlovesQuill Impaled Boots"}
MultiLanguageQuestData['en'][24854] = {title = "Finding Stormclaw", objective = "Report to Garl Stormclaw at the entrance to Un'Goro Crater.", description = "Zen'Aliri been studyin' the ways of the druid, <race>.  Hopefully one day, Zen'Aliri join the Druids of the Talon, and soar over this crater as a storm crow.\n\nBut for now, my mentor says I stay here and wait.  So Zen'Aliri waits.\n\nI know another druid who might be able to use your help.  His name is Garl Stormclaw, and he's somewhere to the east of here, studying reagents.  Maybe you go talk to him?", progress = nil, completion = "Zen'Aliri was wise to send you here.  I've hit a dead end in my studies.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24855] = {title = "Aberrant Flora", objective = "Kill 11 Bloodpetals. Any type of adult Bloodpetal will do.", description = "Look how strangely the plant life reacts to the bloodpetals in the Roiling Gardens to the north.  The trees are enveloped with more flowers and vines than usual.  Large, sporous blossoms project themselves from the ground where they once did not.\n\nThe land is speaking to us, <race>.  The bloodpetals are destroying the balance.\n\nAs my final task, I ask you to visit the swarming adult bloodpetals and prune their numbers.", progress = nil, completion = "The scent of bloodpetal pollen hangs about your head, &lt;class&gt;.  This is good.\n\nYou've earned your reward.", rewards = "You will be able to choose one of these rewards:\n\nConfiscated Poacher's GunBloodpetal Cloak\n\nYou will also receive:\n\nConfiscated Poacher's GunBloodpetal Cloak"}
MultiLanguageQuestData['en'][24856] = {title = "Invasion Imminent!", objective = "Speak with Megs Dreadshredder at the western entrance to the Ruins of Vashj'elan on the Lost Isles.", description = "Your work here is done for now, but there's no rest for the wicked, eh?\n\nYou remember Megs Dreadshredder, our old marketing rep? She's taken some others over the hills to the southeast, just past the Raptor Rise. If you follow the path east out of town and follow it south at the fork, you can't miss her.\n\nApparently there's some trouble or other brewing with the snake-men at the ruins on the shore. Go see if you can't sort it all out, would you?", progress = nil, completion = "Boss, we gotta problem.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24857] = {title = "Attack on Camp Narache", objective = "Bring the Bristleback Attack Plans to Chief Hawkwind in Camp Narache.", description = "After carefully evaluating the map, you realize that what you discovered are the plans made by the Bristleback warchief for an extended siege on Camp Narache.\n\nSurely Chief Hawkwind could use this information!", progress = "You have a look of concern about you, <name>. What news do you bring?", completion = "This is quite alarming indeed! But with this information we can call on our brethren from Bloodhoof Village to help thwart the attack. You have saved the lives of many &lt;race&gt;, &lt;name&gt;.", rewards = "You will receive:\n\nThick Bark Buckler"}
MultiLanguageQuestData['en'][24858] = {title = "Bilgewater Cartel Represent", objective = "Destroy 10 Naga Banners, replacing them with Bilgewater Cartel Banners.", description = "Looks like the naga down there in the ruins are preparing to invade our Town-In-A-Box. I have lots of dead scouts here as proof.\n\nI don't know about you, but I'm not about to let them try. Let's get the jump on them!\n\nCould you lay the foundation for our new coastal holdings by replacing their banners with our own? That's some prime real estate down there!", progress = nil, completion = "I wish I could have seen the looks on their scaly faces when you blew up their banners and replaced them with our own.\n\nOn second thought, I don't want to be close enough to see their snarls.", rewards = "You will be able to choose one of these rewards:\n\nSnake Scale BeltBanner Cloak\n\nYou will also receive:\n\nSnake Scale BeltBanner Cloak"}
MultiLanguageQuestData['en'][24859] = {title = "Naga Hide", objective = "Collect 5 Intact Naga Hides.", description = "It's oft whispered in dark corners of a material so fine, so exquisite to the touch, that goblins of sophisticated taste will spend any amount of moolah to get their hands on some.\n\nOf course, I'm speaking of naga hide!\n\n<Brett looks around to make sure no one else is listening in.>\n\nI know that you're going to head down there and that it's inevitable that you're going to have to fight those snakes. Hey, they're not going to have a use for their hides anyway. They'll be dead!", progress = "Well? How many do you have for me? I think that a 95 to 5 split is more than generous.", completion = "We're going to be filthy rich, I tell you! Well, if we can get off of this island, that is.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24861] = {title = "Last Rites, First Rites", objective = "Use the Ceremonial Offering at Greatmother Hawkwind's grave.", description = "The camp is safe, and the quilboar driven off, all thanks to you, young one. You have my personal thanks for what you have done for my mother, my son, and for all of us.\n\nIt is now time to put Greatmother Hawkwind to rest. Lay the final offering at her feet, <name>, and we will say our goodbyes.", progress = "Do not be shy, <name>. I am honored to have you lay the final offering.", completion = "There is balance in all things. As Greatmother Hawkwind's spirit takes its final journey, you will begin your first.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24862] = {title = "Running the Gauntlet", objective = "Kill 8 Hunter Hill Scouts.", description = "Look around you, <class>. We've had no luck dislodging the Horde from the hidden trails that overlook this valley. They appear out of nowhere to ambush our supply caravans and then disappear into the hills!\n\nI need you to run the gauntlet to Honor's Stand and let them know the roads still aren't safe. Talk to Mattingly, the supplies officer by the gate.\n\nAnd kill a few of these brutes along the way!", progress = nil, completion = "They're ambushing the roads to Stonetalon, too? We just can't get a break here. Where are they coming from, anyways?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24863] = {title = "Breaking the Siege", objective = "Gather 10 Stonetalon Supply crates from the ruins west of Honor's Stand.", description = "Horde scouts hiding in the ruins up ahead ambushed my supply train. Only two of my bodyguards made it out of there alive. And me? I used to have hair!\n\nThe supplies I was delivering are scattered through the ruins up ahead. Gather them up and take them to Janice Mattingly at Honor's Stand. If they can't make it to Stonetalon, at least we can keep them out of Horde hands...", progress = "What's the story out there?", completion = "What ... our supplies? These were meant for Stonetalon.\n\nNo matter, at the rate we're going, we need them more here. Honor's Stand has been cut off from the coast, &lt;name&gt;. Commander Singleton is at his wit's end.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24864] = {title = "Irresistible Pool Pony", objective = "Use the Irresistible Pool Pony to lure 12 Naga Hatchlings.", description = "I've got a plan and you're the only one that I know crazy enough to pull it off!\n\nI need you to take this irresistible pool pony to the Vashj'elan Spawning Pool and inflate it. Then, swim down to their hatchlings with it on. I'll bet anything that the hatchlings can be lured away to follow you.\n\nBring them back here and we'll proceed with the next phase of the plan.", progress = "That's not enough hatchlings.", completion = "Oh, they're so cute! I wish that we could turn them into little plush toys and sell them for a gazillion macaroons!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24865] = {title = "Is This Stuff Still Good?", objective = "Return the Crate of Foodstuffs to Williden Marshal at Marshal's Stand.", description = "You find what appears to be a crate of food, left behind when this camp was abandoned.  On the outside of the crate, you can make out a stamp that says \"PROPERTY OF MARSHAL EXPEDITIONS\".\n\nPerhaps you might find someone who could use this?", progress = "What have you got there?", completion = "Oh... wow... it's some really old food.  Hey Hol'anyee, take a look at this!  This &lt;race&gt; brought us those old rations that we abandoned!\n\nNo, not from Marshal's Refuge... from the old base camp!\n\n\n\nI'm not sure I want to peek inside.  I'll just give it to Nolen, I guess... he'll know what to do with it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24866] = {title = "An Abandoned Research Camp", objective = "Return the Research Equipment to Hol'anyee Marshal at Marshal's Stand.", description = "You find what appears to be a piece of research equipment, left behind when this camp was abandoned.  Chiseled onto the side of the device are the words \"PROPERTY OF MARSHAL EXPADISHUNS\".\n\nPerhaps you might find someone who could use this?", progress = "Yes, <name>?", completion = "Well I'll be... that's Shizzle's old portable dinomometer!  Where did you find this?\n\nI'm surprised it's still functional, even after all these years.  I'll have it delivered to Shizzle promptly.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24868] = {title = "Surrender or Else!", objective = "Deal with the leader of the Naga at the Ruins of Vashj'elan.", description = "<name>, you and Ace need to march those naga hatchlings down there and use them as leverage to convince the leader of the naga to surrender to us.\n\nAce knows where to go on the south side of the ruins... just follow him.", progress = "What's wrong?", completion = "A faceless of the deep? What's that? That does NOT sound like a naga!\n\nWell, you killed it, whatever it was. It doesn't matter now. We have other fish to fry....", rewards = "You will be able to choose one of these rewards:\n\nHatchling ProdderHatchling Handlers\n\nYou will also receive:\n\nHatchling HandlersHatchling Prodder"}
MultiLanguageQuestData['en'][24869] = {title = "Deprogramming", objective = "Defeat Lady Deathwhisper while ensuring that Darnavan survives.", description = "We had hoped to place a man on the inside of the Cult of the Damned, to give us an inside angle on the Lich King's machinations, but we... underestimated the persuasive powers of Arthas and his dark minister, Lady Deathwhisper.\n\nOur man, Darnavan, is one of them now.\n\nIf you plan on fighting your way through the Oratory ahead, please keep your eyes peeled for Darnavan. If you can bring him back to us alive, we can attempt to reverse the Cult's brainwashing.", progress = "Darnavan has been among the Cult for so long now that there is no telling how he will react. He is a well-trained warrior, so be on your guard!", completion = "Thank you, &lt;name&gt;!\n\nI owe you a debt of gratitude for rescuing a friend whom I had thought forever lost to the clutches of the Cult. And the Argent Crusade owes you a debt for the invaluable intelligence Darnavan brings with him from his time walking the halls of this Citadel as one of the Cult.\n\nPlease, take this as a token of this appreciation, and may the Light bolster you as you carve a path through this terrible place.", rewards = "You will receive:\n\nSack of Frosty Treasures"}
MultiLanguageQuestData['en'][24870] = {title = "Securing the Ramparts", objective = "Slay the Rotting Frost Giant.", description = "As if this place weren't enough of a madhouse to begin with, we're fighting a war on two fronts up here, with the Scourge on one side and those blasted Alliance dogs on our other flank!\n\nWe are here to clear a safe landing for our vessels, but a behemoth of a giant on the other side of the Ramparts is hurling debris at anything that comes close and keeping our smaller ships at bay.\n\nI'll be honest -- he's a bit much for us to handle, but you and your companions look up to the task.", progress = "Is the giant dead?", completion = "The giant is dead? For the Horde!\n\nThe way onward will soon be clear. Take some of these spoils of the battle as a token of our gratitude, and we will drink together in celebration once the Frozen Throne has been ground to dust!", rewards = "You will receive:\n\nSack of Frosty Treasures"}
MultiLanguageQuestData['en'][24871] = {title = "Securing the Ramparts", objective = "Slay the Rotting Frost Giant.", description = "As if this place weren't enough of a madhouse to begin with, we're fighting a war on two fronts up here, with the Scourge on one side and those blasted Horde dogs on our other flank!\n\nWe are here to clear a safe landing for our vessels, but a behemoth of a giant on the other side of the Ramparts is hurling debris at anything that comes close and keeping our smaller ships at bay.\n\nI'll be honest -- he's a bit much for us to handle, but you and your companions look up to the task.", progress = "Is the giant dead?", completion = "The giant is dead? Praise the Light!\n\nThe way onward and upward is clear. Take some of these spoils of the battle as a token of our gratitude, and we will drink together in celebration once the Frozen Throne has been ground to dust!", rewards = "You will receive:\n\nSack of Frosty Treasures"}
MultiLanguageQuestData['en'][24872] = {title = "Respite for a Tormented Soul", objective = "Use the Life Crystals to preserve Sindragosa's Essence.", description = "Take this Life Crystal, and have your companions take one as well. It contains potent energies from the verdant Dragonshrine in Dragonblight, and it was my own secret to resisting the dark magics of this place for so long.\n\nWhen you face Sindragosa, battle her until she is weakened, and then have your companions use these Crystals to coax out the essence that is dormant within her. If you then defeat her, you should be able to recover it and return it to Wyrmrest Temple in Dragonblight.", progress = "What do you hold there in your hands, mortal?", completion = "&lt;Kalecgos sighs&gt;\n\nSo much suffering, so much needless destruction. These have not been kind times for my brothers and sisters. But thanks to your efforts, brave adventurers, this darkened yet still noble soul may find peace at last.\n\nRest now, Sindragosa. You are home....", rewards = "You will receive:\n\nSack of Frosty Treasures"}
MultiLanguageQuestData['en'][24873] = {title = "Residue Rendezvous", objective = "Return to Alchemist Adrianna while infected with Orange and Green Blight.", description = "Professor Putricide has been holed up in his foul laboratory, experimenting and refining increasingly lethal strains of blight to be used against us. If only we could obtain pure samples of the toxins, our researchers could concoct an antidote that would save countless lives.\n\nBut there's a catch -- a proper sample will need to mix two active strains within a living host. Should you have the... misfortune... of becoming such a host, please return here immediately so that we can harvest you for study.", progress = "Putricide's Blight is one of the Scourge's most powerful weapons against us.", completion = "At last, we have live specimens to study! You have helped to save countless lives this day, &lt;name&gt;.\n\nPlease, take this as a token of thanks for this great deed.", rewards = "You will receive:\n\nSack of Frosty Treasures"}
MultiLanguageQuestData['en'][24874] = {title = "Blood Quickening", objective = "Rescue Infiltrator Minchar before he is executed.", description = "These Scourge bloodsuckers -- San'layn they call themselves - give me the creeps. We've had one of our best men keeping an eye on them. But this morning he got sloppy and got himself taken prisoner. He's being interrogated by the Queen herself right now, and his cries echo through the Crimson Halls. Please, save him before it's too late!", progress = nil, completion = "Whew, I thought I was a goner! I heard talk of a resurrection ritual going on in these Halls and went in for a closer look, but one of those blasted vampires sniffed me out. They strung me up here, draining my life energy and hoping I'd break and divulge our plans of attack. As if I even know what Tirion has planned!\n\nPlease, take these spoils of war as a small token of gratitude for saving my life.", rewards = "You will receive:\n\nSack of Frosty Treasures"}
MultiLanguageQuestData['en'][24875] = {title = "Deprogramming", objective = "Defeat Lady Deathwhisper while ensuring that Darnavan survives.", description = "We had hoped to place a man on the inside of the Cult of the Damned, to give us an inside angle on the Lich King's machinations, but we... underestimated the persuasive powers of Arthas and his dark minister, Lady Deathwhisper.\n\nOur man, Darnavan, is one of them now.\n\nIf you plan on fighting your way through the Oratory ahead, please keep your eyes peeled for Darnavan. If you can bring him back to us alive, we can attempt to reverse the Cult's brainwashing.", progress = "Darnavan has been among the Cult for so long now that there is no telling how he will react. He is a well-trained warrior, so be on your guard!", completion = "Thank you, &lt;name&gt;!\n\nI owe you a debt of gratitude for rescuing a friend whom I had thought forever lost to the clutches of the Cult. And the Argent Crusade owes you a debt for the invaluable intelligence Darnavan brings with him from his time walking the halls of this Citadel as one of the Cult.\n\nPlease, take this as a token of this appreciation, and may the Light bolster you as you carve a path through this terrible place.", rewards = "You will receive:\n\nSack of Frosty Treasures"}
MultiLanguageQuestData['en'][24876] = {title = "Securing the Ramparts", objective = "Slay the Rotting Frost Giant.", description = "As if this place weren't enough of a madhouse to begin with, we're fighting a war on two fronts up here, with the Scourge on one side and those blasted Horde dogs on our other flank!\n\nWe are here to clear a safe landing for our vessels, but a behemoth of a giant on the other side of the Ramparts is hurling debris at anything that comes close and keeping our smaller ships at bay.\n\nI'll be honest -- he's a bit much for us to handle, but you and your companions look up to the task.", progress = "Is the giant dead?", completion = "The giant is dead? Praise the Light!\n\nThe way onward and upward is clear. Take some of these spoils of the battle as a token of our gratitude, and we will drink together in celebration once the Frozen Throne has been ground to dust!", rewards = "You will receive:\n\nSack of Frosty Treasures"}
MultiLanguageQuestData['en'][24877] = {title = "Securing the Ramparts", objective = "Slay the Rotting Frost Giant.", description = "As if this place weren't enough of a madhouse to begin with, we're fighting a war on two fronts up here, with the Scourge on one side and those blasted Alliance dogs on our other flank!\n\nWe are here to clear a safe landing for our vessels, but a behemoth of a giant on the other side of the Ramparts is hurling debris at anything that comes close and keeping our smaller ships at bay.\n\nI'll be honest -- he's a bit much for us to handle, but you and your companions look up to the task.", progress = "Is the giant dead?", completion = "The giant is dead? For the Horde!\n\nThe way onward and upward is clear. Take some of these spoils of the battle as a token of our gratitude, and we will drink together in celebration once the Frozen Throne has been ground to dust!", rewards = "You will receive:\n\nSack of Frosty Treasures"}
MultiLanguageQuestData['en'][24878] = {title = "Residue Rendezvous", objective = "Return to Alchemist Adrianna while infected with Orange and Green Blight.", description = "Professor Putricide has been holed up in his foul laboratory, experimenting and refining increasingly lethal strains of blight to be used against us. If only we could obtain pure samples of the toxins, our researchers could concoct an antidote that would save countless lives.\n\nIf you happen to come across live specimens, please return here immediately so that we can harvest them for study.", progress = "Putricide's blight is one of the Scourge's most powerful weapons against us.", completion = "At last, we have live specimens to study! You have helped to save countless lives this day, &lt;name&gt;.\n\nPlease, take this as a token of thanks for this great deed.", rewards = "You will receive:\n\nSack of Frosty Treasures"}
MultiLanguageQuestData['en'][24879] = {title = "Blood Quickening", objective = "Rescue Infiltrator Minchar before he is executed.", description = "These Scourge bloodsuckers -- San'layn they call themselves -- give me the creeps. We've had one of our best men keeping an eye on them. But this morning he got sloppy and got himself taken prisoner. He's being interrogated by the Queen herself right now, and his cries echo through the Crimson Halls. Please, save him before it's too late!", progress = nil, completion = "Whew, I thought I was a goner! I heard talk of a resurrection ritual going on in these Halls and went in for a closer look, but one of those blasted vampires sniffed me out. They strung me up here, draining my life energy and hoping I'd break and divulge our plans of attack. As if I even know what Tirion has planned!\n\nPlease, take these spoils of war as a small token of gratitude for saving my life.", rewards = "You will receive:\n\nSack of Frosty Treasures"}
MultiLanguageQuestData['en'][24880] = {title = "Respite for a Tormented Soul", objective = "Use the Life Crystals to preserve Sindragosa's Essence.", description = "Take this Life Crystal, and have your companions take one as well. It contains potent energies from the verdant Dragonshrine in Dragonblight, and it was my own secret to resisting the dark magics of this place for so long.\n\nWhen you face Sindragosa, battle her until she is weakened, and then have your companions use these Crystals to coax out the essence that is dormant within her. If you then defeat her, you should be able to recover it and return it to Wyrmrest Temple in Dragonblight.", progress = "What do you hold there in your hands, mortal?", completion = "&lt;Kalecgos sighs&gt;\n\nSo much suffering, so much needless destruction. These have not been kind times for my brothers and sisters. But thanks to your efforts, brave adventurers, this darkened yet still noble soul may find peace at last.\n\nRest now, Sindragosa. You are home....", rewards = "You will receive:\n\nSack of Frosty Treasures"}
MultiLanguageQuestData['en'][24881] = {title = "Classic Random 5-15 (1st)", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSatchel of Helpful Goods"}
MultiLanguageQuestData['en'][24882] = {title = "Classic Random 15-25 (1st)", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSatchel of Helpful Goods"}
MultiLanguageQuestData['en'][24883] = {title = "Classic Random 24-34 (1st)", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSatchel of Helpful Goods"}
MultiLanguageQuestData['en'][24884] = {title = "Classic Random 40-45 (1st)", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSatchel of Helpful Goods"}
MultiLanguageQuestData['en'][24885] = {title = "Classic Random 46-55 (1st)", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSatchel of Helpful Goods"}
MultiLanguageQuestData['en'][24886] = {title = "Classic Random 56-60 (1st)", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSatchel of Helpful Goods"}
MultiLanguageQuestData['en'][24887] = {title = "Classic Random 60-64 (1st)", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSatchel of Helpful Goods"}
MultiLanguageQuestData['en'][24888] = {title = "Classic Random 65-70 (1st)", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSatchel of Helpful Goods"}
MultiLanguageQuestData['en'][24889] = {title = "Classic Random 5-15 (Nth)", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSatchel of Helpful Goods"}
MultiLanguageQuestData['en'][24890] = {title = "Classic Random 15-25 (Nth)", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSatchel of Helpful Goods"}
MultiLanguageQuestData['en'][24891] = {title = "Classic Random 24-34 (Nth)", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSatchel of Helpful Goods"}
MultiLanguageQuestData['en'][24892] = {title = "Classic Random 40-45 (Nth)", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSatchel of Helpful Goods"}
MultiLanguageQuestData['en'][24893] = {title = "Classic Random 46-55 (Nth)", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSatchel of Helpful Goods"}
MultiLanguageQuestData['en'][24894] = {title = "Classic Random 56-60 (Nth)", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSatchel of Helpful Goods"}
MultiLanguageQuestData['en'][24895] = {title = "Classic Random 60-64 (Nth)", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSatchel of Helpful Goods"}
MultiLanguageQuestData['en'][24896] = {title = "Classic Random 65-70 (Nth)", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSatchel of Helpful Goods"}
MultiLanguageQuestData['en'][24897] = {title = "Get Back to Town", objective = "Speak with Sassy Hardwrench at the Town-In-A-Box on the Lost Isles.", description = "We were wrong. It wasn't the naga that were preparing to attack... it was the nearby Oomlot tribe.\n\n<name>, you need to get back to the Town-In-A-Box. The pygmies are already attacking!\n\nHere, take this. We bought it off of a pygmy who said it used to belong to some great leader of theirs. Someone whose name translates as Dark Tan Helmet.\n\nIt should fool them so that they don't attack you.", progress = nil, completion = "&lt;name&gt;? We're saved!\n\nWho am I kidding? We're all going to die!!!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24901] = {title = "Town-In-A-Box: Under Attack", objective = "Use a B.C. Eliminator to defeat 30 Oomlot Warriors.", description = "<name>, you have to defend us!\n\nI had the eggheads deploy the town's cannon defenses, but it seems like there's an unlimited supply of these Oomlot warriors!\n\nGet your behind into one of those B.C. Eliminators and eliminate the pygmy threat to the town!", progress = "That's not enough, hon. Can you take care of more of them?", completion = "Okay, I think that's good enough for now, but they took a bunch of the townsfolk captive.\n\nWe're going to have to take the fight to them!", rewards = "You will be able to choose one of these rewards:\n\nTown-In-A-Box Lid FragmentMini B.C. Eliminator\n\nYou will also receive:\n\nMini B.C. EliminatorTown-In-A-Box Lid Fragment"}
MultiLanguageQuestData['en'][24902] = {title = "The Hunt For Sylvanas", objective = "Follow Tobias Mistmantle in the Hunt for Sylvanas.", description = "It's true then?  Gilneas has lost her favorite son.\n\nWe will mourn when this is all over but not a day sooner.\n\nWe will not allow ourselves the luxury of grief while the enemy still breathes Gilnean air.\n\nMy father's men are ready to strike while we still have the Banshee Queen's trail.  Just say the word if you're ready.  Liam deserves swift vengeance.", progress = "Did you find her, <name>?", completion = "The Plague?  Something so heinous that not even the orcs condone its use?  I'd say this warrants notifying King Greymane.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24903] = {title = "Vengeance or Survival", objective = "Speak to King Genn Greymane at Greymane Court in Gilneas City.", description = "Tell Greymane that we have trackers on Sylvanas and tell him about the Plague.\n\nThe decision will be his.  Launch an all out attack against the leader of the Forsaken or try to evacuate our survivors.", progress = nil, completion = "You present me with the most difficult choice of my life, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24904] = {title = "The Battle for Gilneas City", objective = "Achieve victory in the Battle for Gilneas City.", description = "The time has come, <name>.  We've rallied and armed every available Gilnean.\n\nIt is time to meet the enemy head on.  Time to settle the score with Sylvanas and her Forsaken dogs once and for all.\n\nLiam is heading the assault from this gate.  King Greymane and my father are leading the assault on the other districts.\n\nYou have a crucial role to play in this as well.  Take this rapier.  Use it to inspire our men and women in combat.  Speak to Krennan Aranas to take part in the battle for Gilneas City.", progress = "No...", completion = "We've driven the Forsaken back.  We hold three out of the four districts.\n\nBut at what cost...", rewards = "You will be able to choose one of these rewards:\n\nMarshalling PointRallying ChargeGilnean ShieldCloak of the Clarion CallMace of the Blood Price\n\nYou will also receive:\n\nMarshalling PointCloak of the Clarion CallRallying ChargeGilnean ShieldMace of the Blood Price"}
MultiLanguageQuestData['en'][24905] = {title = "Returning a Favor", objective = "Find Megs Dreadshredder at the Dunemaul Camp.", description = "You know, while you were out doin' your thing, Megs stopped by here. I hadn't seen her in months, but she barely gave me the time of day, just wanted me to tell you she had more business lined up.\n\nShe said she was headed over to the Dunemaul Compound to set up shop, something about ogres. Since you're done here, might as well head over...I woundn't keep a goblin like her waiting.", progress = nil, completion = "I've got a great one for you this time, &lt;name&gt;. We're gonna initiate these ogres into the Horde...working directly under us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24906] = {title = "Seaside Salvage", objective = "Collect 7 Steamwheedle Supplies.", description = "We've got to get goods moving in this market ASAP if we want to be competitive. I've got an angle for us.\n\nGadgetzan's under blockade by pirates, but plenty of the goods that get blown off the ships survive intact... they just wash away. Most of them wash up in the shallows just south of town.\n\nHead down there and start salvaging; there's crates full of pure profit just floating around down there.", progress = "Let's see what you've got.", completion = "Hmm, mostly usable. This is good stuff. I've already got buyers lined up, of course.\n\nHere's your advance for the rest of the work you're gonna do for me and the Bilgewater Cartel...partner.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24907] = {title = "Puddle Stomping", objective = "Kill 8 Tidal Striders.", description = "Here's the situation. If we want to establish the Bilgewater Cartel's market presence in Gadgetzan, we'll need to start providing services to the community.\n\nThe new coast has been great for business here, but the sea also brought sea giants with it. They're large, foul, and drive real estate values down.\n\nHead to the shallows just south of town and kill as many as you can, and I'll cut you in on some of the deals I'm brokering here.", progress = nil, completion = "Property values have already gone up since you left. People like seafront views that don't include briny, gnarled giants stomping around.\n\nHere's your cut, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24910] = {title = "Rocket Rescue", objective = "Deliver Life-Rockets to 5 Steamwheedle Survivors and use bombs to kill 40 Southshore Blockaders.", description = "Alright, <name>. We've done enough small jobs around here; it's time to seal the deal.\n\nThe ruins of Steamwheedle Port are still full of hapless Steamwheedle goblins, waiting to be rescued. Every single one of them is a potential future customer. They're firing on every boat that leaves port...so I say we take to the skies!\n\nThere's a hot air balloon just outside of town near the docks, we can use that. Go ahead and hop in, I'll catch up with you.", progress = "What's with the premature bail-out? We gotta get back out there.", completion = "Isn't it nice when you can do a good deed, and see enormous future financial gains from it? It warms my little goblin heart. And my big goblin wallet.\n\nYou did great, kid. Gadgetzan's gonna be ours soon. Here's a little token of my appreciation.", rewards = "You will be able to choose one of these rewards:\n\nNasmira's Soup StirrerDud BombSalvaged Steamwheedle HelmFailed Liferocket Prototype\n\nYou will also receive:\n\nNasmira's Soup StirrerDud BombSalvaged Steamwheedle HelmFailed Liferocket Prototype"}
MultiLanguageQuestData['en'][24911] = {title = "Tropical Paradise Beckons", objective = "Report to Williden Marshal at Marshal's Stand in Un'Goro Crater.", description = "Hey, you look like a discriminating adventurer.  Are you looking for something different?  Something exotic?  Something... profitable?\n\nWell shake the sand out of your boots, because I've got a proposition for you.  Williden Marshal is looking for competent sellswords such as yourself.  He's set up camp at Marshal's Stand, just southeast of the volcano in the center of lush Un'Goro Crater.\n\nThen again, paradise isn't for everyone, <race>.  It's up to you.  Your tropical oasis awaits.", progress = nil, completion = "Hey Hol'anyee, look at the getup on this one!\n\n&lt;Williden turns to face you.&gt;\n\nAhem.  Our recruiter sent you?  Good.  Let's start out with a bit of honesty: Un'Goro isn't the perfect nirvana that you may have been promised.  You've probably figured that out on the way over here, though.\n\nShall we get to work?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24912] = {title = "Empowerment", objective = "<Highlord Darion Mograine speaks to you purposefully.>\n\nShadow's Edge is prepared to receive its final endowment of power.\n\nThe time has come to attempt the forging of Shadowmourne!", description = nil, progress = "<Highlord Darion Mograine speaks to you purposefully.>\n\nShadow's Edge is prepared to receive its final endowment of power.\n\nThe time has come to attempt the forging of Shadowmourne!", completion = "Stand Clear, &lt;class&gt;, and steady yourself.", rewards = "The following spell will be cast on you:\n\nShadowmourne Quest Accept"}
MultiLanguageQuestData['en'][24913] = {title = "Remember the Light", objective = "Help Anchorite Avuun say farewell to Magtoor.", description = "Magtoor grows weaker by the second, <name>. My remedy is prepared... it must work. It must!\n\nYou have done so much for the both of us. I would be honored if you stayed for what may be Magtoor's final moments.", progress = nil, completion = "I am moved, &lt;name&gt;. Prophet Velen has been in closely guarded seclusion. He has dared not waste his energy on anything save preparing for the final confrontation he has foretold.\n\nAnd yet, he came here, in person, to comfort a single dying soul.\n\nI must thank you as well, for helping me make my last effort to comfort my friend. My research will continue... and I hope that Magtoor will continue to watch over me.", rewards = "You will receive:\n\nLight's Embrace"}
MultiLanguageQuestData['en'][24914] = {title = "Personal Property", objective = "Bring the Sealed Chest to Highlord Darion Mograine in Icecrown Citadel.\n\nProvided item: \n", description = "You can detect no hinges or openings on this box. Were it not for the shifting of items inside, it could easily be mistaken for solid metal.\n\nIf anyone could know the method of its opening, it would be Highlord Mograine.", progress = nil, completion = "&lt;After tracing a complex pattern of runes on each of the box's surfaces, the outline of a lid appears and a click echoes through the chamber.&gt;\n\nHere you are, &lt;race&gt;.", rewards = "You will receive:\n\nUnsealed Chest"}
MultiLanguageQuestData['en'][24915] = {title = "Mograine's Reunion", objective = "What is that you hold, <class>?\n\nIt calls out to me, stirring feelings I thought to be long dead.", description = nil, progress = "What is that you hold, <class>?\n\nIt calls out to me, stirring feelings I thought to be long dead.", completion = "Impossible...\n\nFather, is it you?!\n\nYou have done me a great service, hero. I offer you the reins of my faithful steed. Do with it as you please, but do not forget those that assisted you in this monumental feat.", rewards = "You will receive:\n\nReins of the Crimson Deathcharger"}
MultiLanguageQuestData['en'][24916] = {title = "Jaina's Locket", objective = "Yes, <class>? How can I assist you?", description = nil, progress = "Yes, <class>? How can I assist you?", completion = "What... how did you manage to come by this!?\n\nYou have done me a great service, hero. My heart could not bear to keep this locket, but I will place an enchantment upon it that you may find useful. Do with it as you please, but do not forget those that assisted you in this monumental feat.", rewards = "You will receive:\n\nJaina's Locket"}
MultiLanguageQuestData['en'][24917] = {title = "Muradin's Lament", objective = "Whatdya got there, <race>?", description = nil, progress = "Whatdya got there, <race>?", completion = "Aye. I know this blade... and I will treasure it always - a moment of time that will be lost forever.\n\nYou have done me a great service, hero. I offer you a gift from the Frostborn dwarves. Do with it as you please, but do not forget those that assisted you in this monumental feat.", rewards = "You will receive:\n\nMuradin's Favor"}
MultiLanguageQuestData['en'][24918] = {title = "Sylvanas' Vengeance", objective = "What is it, <race>?", description = nil, progress = "What is it, <race>?", completion = "&lt;Sylvanas silently reflects for a moment before returning her gaze to you.&gt;\n\nYou have done me a great service, hero. I offer you the boon of the Banshee Queen. Do with it as you please, but do not forget those that assisted you in this monumental feat.", rewards = "You will receive:\n\nSylvanas' Music Box"}
MultiLanguageQuestData['en'][24919] = {title = "The Lightbringer's Redemption", objective = "How may I be of service, <race>?", description = nil, progress = "How may I be of service, <race>?", completion = "&lt;Uther stares at the medal, speechless for a moment.&gt;\n\nArthas' medal.\n\nI remember well the day I presented it to him...\n\nYou have done me a great service, hero. My soul may now rest in peace. I offer you a memory lost in time. Do with it as you please, but do not forget those that assisted you in this monumental feat.", rewards = "You will receive:\n\nTabard of the Lightbringer"}
MultiLanguageQuestData['en'][24920] = {title = "Slowing the Inevitable", objective = "Use the Captured Riding Bat to destroy 6 Forsaken Catapults and 40 Invading Forsaken.", description = "As much as I want to exact swift and brutal revenge... I must honor my son's memory first.  He cared for his people first and foremost.\n\nThe Undertaker's Pass goes underground below Northgate River.  You must prevent the plague from being deployed while we evacuate our men, women and children to Aderic's Repose.\n\nWe captured one of the Forsaken's dreaded bombing bats.  I want you to fly the infernal beast as best you can and unleash hell upon those who seek to bring the Plague to our people.  Hurry!", progress = "Is it done, <name>?", completion = "You've done well, &lt;name&gt;.  Almost everybody managed to make it through.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24921] = {title = "Report to Aubrey", objective = "Report to Admiral Aubrey in Northwatch Hold.", description = "You there! Fresh off the boat? Welcome to Kalimdor, a land hellbent to kill you or die tryin'.\n\nThere's trouble at the hold - as I'm sure you noticed on your way in. Admiral Aubrey needs all hands on deck if we're to make it through this. Consider yourself drafted, <class>!\n\nFollow the road up the hill and you'll find Aubrey in the tower, topside.", progress = nil, completion = "Hm? What unit are you with, &lt;class&gt;?\n\nNo matter, we need all hands. My fleet is in tatters and they've broken into the hold. You armed? That's good enough for me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24922] = {title = "Classic Random Heroic (1st)", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24923] = {title = "Burning Crusade Random Heroic (Nth)", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24924] = {title = "Oomlot Village", objective = "Speak with Izzy at Oomlot Village on the Lost Isles.", description = "The pygmies took most of our people back to their village. Who knows what evil they're up to?\n\n<name>, you have to go up there and free all of the captives before the pygmies work their voodoo on them!\n\nIzzy's already up near Oomlot Village to the southeast. She'll give you the heads-up on what's going down.\n\nYour pygmy helmet looks like it's in bad shape, but it should last long enough for you to get there.\n\nI hope.", progress = nil, completion = "&lt;name&gt;? What are you doing wearing that pygmy helm? Looks like it's about to fall apart.\n\nI'm glad that they sent you up here. I thought for sure they were going to send that jerk, Grapplehammer and his ego-enabling assistant.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24925] = {title = "Free the Captives", objective = "Free 5 Goblin Captives.", description = "They've got a bunch of our people in there. I know that they're doing strange rituals to them. It looks like they're sucking the life force right out of them!\n\nYou have to go into the village and free the captives before it's too late!", progress = nil, completion = "Great job, but that's not even half of the hostages that they took from town.\n\nDarn it all! They must have taken the rest of the captives to their other villages up in the volcano!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24926] = {title = "Serving A-Me 01", objective = "Bring A-Me's Thumb Drive back to Karna Remtravel at Mossy Pile in Un'Goro Crater.", description = "Greetings.  I unit A-Me 01.  You... <race>?\n\nA-Me's mission to study the local gorillas was success.  A-Me has gathered data that Karna needs.\n\nA-Me 01 not returning, though.  A-Me has new family now.  Here, with the gorillas, A-Me stay.\n\n<A-Me 01 detaches a small device from her hand and gives it to you.>\n\nYou bring data back to Karna.  You tell her what happen.", progress = "Wh... what's this?", completion = "She decided to stay?  Fascinating... I'll have to look over this data and find out why.\n\nThank you again, &lt;name&gt;. I really appreciate it.", rewards = "You will be able to choose one of these rewards:\n\nKarna's PonchoRemtravel Thinking CapArtificial Gorilla Chest\n\nYou will also receive:\n\nKarna's PonchoRemtravel Thinking CapArtificial Gorilla Chest"}
MultiLanguageQuestData['en'][24927] = {title = "Dead Man's Chest", objective = "Kill 15 Southsea Freebooters of any kind.", description = "Look, babe, you should be able to see what's happening here pretty easily. There's pirates, there's goblins, the goblins are fighting the pirates. There's some sad little gnomes trying to fight the pirates too.\n\nI'll make it nice and simple for you: we need to kill a lot of pirates. Go do that, 'kay? We don't want the gnomes killing more than us, after all.", progress = "Look, if you think the bare minimum is enough, then ok. But some people choose to kill more pirates and I encourage that, ok?\n\nAnd by \"ok\", I mean \"go kill more and stop wasting my time\".", completion = "I'm pleased to report that our brand recognition in this area has skyrocketed now that you've killed most of the people who didn't want us here.", rewards = "You will be able to choose one of these rewards:\n\nSouthsea HoodDellot's LeggingsBranded GlovesCleaned-Up Pauldrons\n\nYou will also receive:\n\nSouthsea HoodDellot's LeggingsBranded GlovesCleaned-Up Pauldrons"}
MultiLanguageQuestData['en'][24928] = {title = "To The Ground!", objective = "Set fire to the Northwest Shack, the Southeast Shack, and the Northeast Shack.", description = "I've conducted a thorough appraisal of the real estate here and, unfortunately, its market value is just far too low to be of any use. We're going to have to renovate.\n\nLuckily for you, I've learned a few things about arson. Hopefully you have too! You're going to be throwing these perfectly safe bottles of flaming rum at those filthy ramshackle huts over there.\n\nTry not to stand downwind.", progress = nil, completion = "Wonderful job. Have you ever thought about becoming a full-time arsonist? I know a few people, it's a nice gig.\n\nWell, we'll chit-chat about that one later. More to do here!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24929] = {title = "Send a Message", objective = "Slay Yngwie.", description = "The Oomlot leader, Yngwie, is too powerful to be left alive. He's barking nonsense from the raised west side of the village, across the rope bridge.\n\nGo up there and get him before he sends the rest of the village against us.\n\nPiece of cake!", progress = nil, completion = "Nice work, bud! Hope he wasn't too tough.", rewards = "You will be able to choose one of these rewards:\n\nYngwie's VestPygmy CloakOomlot Staff\n\nYou will also receive:\n\nYngwie's VestPygmy CloakOomlot Staff"}
MultiLanguageQuestData['en'][24930] = {title = "While You're At It", objective = "Kill 5 Bloodfang Worgen.", description = "Fine by me if King Greymane wants you to risk your life to rescue a known traitor.\n\nDo me a favor and do something useful while you're out there and kill these cursed fleabags.", progress = "What is it then, <name>?", completion = "If I hadn't seen you kill a few of the mangy things with my own eyes, I'd think you did not complete the task I asked of you.\n\nIt looks like we're hardly putting a dent in their numbers.", rewards = "You will be able to choose one of these rewards:\n\nArmstead BracersMerchant's Chestguard\n\nYou will also receive:\n\nArmstead BracersMerchant's Chestguard"}
MultiLanguageQuestData['en'][24931] = {title = "Gazer Tag", objective = "Collect 5 Ocular Crystals from Glasshide Gazers.", description = "You're going out to hunt hyenas, eh? If you don't mind, I've got an offer myself. I'm in need of eyes from the Glasshide Gazers that lurk to the north. Their eyes contain wonderful crystals, valuable to...collectors.\n\nNow, you may have heard that some sad individuals use these to enhance paramental abilities, but I assure you, my interests are purely academic!\n\nBring me a good portion of them and I'll pay you well for them. Better than these copper-pinching goblins will, at least!", progress = "Do, ah, do you have them?", completion = "Ahh, perfect! Just what I need...full of potent focusing energies...\n\n...ahem! I mean, perfect for my collection! Narain Soothfancy is in no need of artificial enhancement of any kind!\n\nNow take your pay and be off!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24932] = {title = "Cutting Losses", objective = "Kill 15 Hazzali Silithid of any kind in the Gaping Chasm.", description = "I've spent the last week starin' at this ugly pit trying to think of how to exploit a bunch of dangerous, violent arthropods for profit. Now I'm out of ideas, and starving.\n\nThese things are a wash, and I say it's time to start clearing them out. Head down into that pit and start killin' bugs.", progress = nil, completion = "This isn't goin' fast enough. There's gotta be a faster way...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24933] = {title = "Chicken of the Desert", objective = "Collect 6 pieces of Hyena Meat.", description = "I've got an idea, but we're going to need bait.\n\nThe other day I saw a rabid blisterpaw hyena wander too close to the edge of the chasm, and one of the silithid comes diving out of nowhere. Nearly swallowed it whole! Horrible sight.\n\nSo we're gonna need hyena meat, obviously. Go gather some, make sure it's fresh, and bring it back here. There should be plenty just north of the camp.", progress = "This is fresh, right? They won't go after anything that's been withering in the sun.", completion = "Man, this stuff looks delicious. I'm half tempted to just fry some up myself.\n\nNo! We've gotta focus on gettin' out of here.\n\nMaybe just one piece...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24934] = {title = "Repel Boarders!", objective = "Speak to Admiral Aubrey to fly to the Blackpool and kill 6 Rageroar Sea Dogs.", description = "<name>, the sea is our only lifeline, and right now most of my fleet is either steaming back to Theramore for repairs or rusting at the bottom of this bay. Only the Blackpool remains afloat to defend our harbor.\n\nBut she's just signaled that she's being boarded!\n\nSpeak to me when you're ready, I'll have one of our naval gryphons deposit you right on the deck. Slaughter the rageroar sea dogs who dare assault my precious ship and report to Captain Fisher for further orders.", progress = "Blood! All over my freshly polished brass.", completion = "You make a hell of a marine, &lt;name&gt;.\n\nWe'll mop up the others. But it looks like the Horde fleet is disengaging - maybe to land more troops ashore?\n\nAdmiral Aubrey will know what to do. Talk to me when you're ready to fly back!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24937] = {title = "Oomlot Dealt With", objective = "Speak with Sassy Hardwrench at the Town-In-A-Box on the Lost Isles.", description = "<name>, you have to get back to the Town-In-A-Box and warn them about the goblin zombies up in the volcano's caldera!", progress = nil, completion = "They turned some of our people into zombies? Tell me something I don't know....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24938] = {title = "The Guns of Northwatch", objective = "Speak with Cannoneer Smythe.", description = "Captain Fisher signaled us from below. The Horde fleet is landing shore parties? We can't let them flank us from the beach.\n\nI've already sent two of my best gunners down there to defend the beach head. Talk to Cannoneer Smythe down on the shore.\n\nYou'll have to fight your way through the courtyard to get there. See if you can help the others secure the hold on your way down!", progress = nil, completion = "Aubrey sent you? Good! I take it you know your way around a cannon?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24939] = {title = "Run Out the Guns", objective = "Use a Northwatch Shore Battery to destroy 10 Rageroar Rowboats.", description = "We've got the hardware but not the manpower, <name>. Man one of the carronades on the shore here and take out those incoming boats!", progress = nil, completion = "Ho ho! The beach is ours!\n\nWe just might keep a foothold on this miserable dustball of a continent after all.", rewards = "You will be able to choose one of these rewards:\n\nNorthwatch BracersCarronader's BeltSmythe's Ring\n\nYou will also receive:\n\nCarronader's BeltNorthwatch BracersSmythe's Ring"}
MultiLanguageQuestData['en'][24940] = {title = "Up the Volcano", objective = "Speak with Coach Crosscheck at the Lost Peak on the Lost Isles.", description = "A whole bunch of our people headed up to the top of the volcano to mount a counter-offensive. There's something horrible brewing up there on the Lost Peak.\n\nThey're waiting for you before they make any moves against the pygmies. Those evil little things turned a lot of us into zombies!\n\n<name>, save us!", progress = nil, completion = "My star player has arrived!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24941] = {title = "Langridge Shot", objective = "Gather 15 pieces of Langridge Shot.", description = "<class>! Thank the light - they've practically driven us back to the docks. The courtyard is overrun!\n\nWe're out of canister shot and the orcs are getting ready for an assault up the hill. We need to improvise some scatter-shot, and fast.\n\nHurry, run into the broken tower here and grab whatever sharp, pointy bits of scrap metal you can lay your hands on. Knives, forks, nails - anything! Load the cannon when you've got an armful!", progress = "Paxton has already loaded a charge into the cannon. All it needs is the ammunition you improvised.", completion = "The Horde is massing at the base of the hill. Breathlessly, you stuff the debris you collected into the muzzle of the cannon, step back, cover one ear, and tug on the igniter cord...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24942] = {title = "Zombies vs. Super Booster Rocket Boots", objective = "Use the Super Booster Rocket Boots to slay 50 Goblin Zombies.", description = "Those zombies that got past us are nothing compared to the numbers waiting just through the pass. If we don't deal with them soon, the pygmy witch doctors are going to send all of them against the town, and even the cannons down there won't be able to handle that many!\n\nI brought a couple of shredder boots along. Greely modded them and now they're Super Booster Rocket Boots!\n\nUse the boots to incinerate the zombies in the Oostan villages to the east.", progress = "You still have a few <race> zombies to deal with, <name>. Look sharp, superstar!", completion = "You did it! No more zombies to worry about. Let's pause a moment in silence for the stinky departed.\n\nOkay, done.", rewards = "You will be able to choose one of these rewards:\n\nS.B.R.B. Prototype 1S.B.R.B. Prototype 2S.B.R.B. Prototype 3\n\nYou will also receive:\n\nS.B.R.B. Prototype 1S.B.R.B. Prototype 3S.B.R.B. Prototype 2"}
MultiLanguageQuestData['en'][24943] = {title = "Re-Take the Courtyard", objective = "Kill 10 Rageroar Grunts.", description = "That's one way to clear a hill. Those corpses are impaled with knives and forks!\n\nThe Rageroar clan has breached the walls, but we can still turn this fight around. Go down the hill and help our men hold on to the courtyard below...", progress = nil, completion = "Great work! We've knocked them on their heels, maybe long enough to shore up our defenses.\n\nProvided we find a way to take out their artillery...", rewards = "You will be able to choose one of these rewards:\n\nPaxton's BeltSpoils of the CourtyardSeized Rageroar Cloak\n\nYou will also receive:\n\nPaxton's BeltSeized Rageroar CloakSpoils of the Courtyard"}
MultiLanguageQuestData['en'][24944] = {title = "Back in the Fight", objective = "Use the Herb-Soaked Bandages on 6 Wounded Defenders.", description = "This fight isn't over, <class>. Not by a long shot.\n\nSome of the soldiers in the courtyard still have breath in their lungs. We can save them! I've soaked these rags in an herbal remedy we used to rely on back in Gilneas. The smell is awful but this poultice can practically raise the dead.\n\nUse these bandages on wounded defenders down in the courtyard and we'll see if we can't get them back in the fight.", progress = "I hope you have enough bandages. My supply of those herbs was cut off when these brutes sacked my beloved Gilneas.", completion = "A steady stream of the walking wounded have come up the hill to see me, &lt;name&gt;. I trust that was your work? Well done!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24945] = {title = "Three Little Pygmies", objective = "Slay Gaahl, Malmo, and Teloch.", description = "Look, I think it's great that we're destroying all of these zombies, even though they're our friends and family. But don't you think we should be taking care of the pygmies that are creating them as well?\n\nAt the three Oostan villages, Nord, Sor, and Ost, there are witch doctors: Gaahl, Malmo, and Teloch.\n\nMaybe you could take care of them? I don't want to be turned into a zombie!", progress = "Um, boss, look, I don't know how to say this, but you might have missed one or two of those pygmy witch doctors.\n\nI'm just saying.", completion = "I gotta tell you, that's a load off of my mind. That is, I won't have to worry about no new zombies coming after my brains!", rewards = "You will be able to choose one of these rewards:\n\nWitchdoctor LeggingsOystein Bracers\n\nYou will also receive:\n\nWitchdoctor LeggingsOystein Bracers"}
MultiLanguageQuestData['en'][24946] = {title = "Rockin' Powder", objective = "Collect 5 scoops of Rockin' Powder.", description = "I'll give these pygmies one thing... they sure know how to party! But they're not so clever. I think I've discovered the source of their rockin' powers: Rockin' Powder!\n\nIt turns out that this stuff, which turns them into world-class rockers, is also highly explosive. We must have it!\n\nSo, while you're in there at Oostan to the east, make sure that you pickup a whole bunch of the stuff. Trust me, you're going to need it for what's coming up!", progress = "Hmm, let me see how much you've got.", completion = "This will do. In fact, it's more than we need. I devised an ingenious idea for a weapon that the boots will be turned into once you get them to Hobart.\n\nHand the powder over and I'll load it into the Super Booster Rocket Boots.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24947] = {title = "Momentum", objective = "Meet Megs Dreadshredder at Lost Rigger Cove.", description = "We can't just rest on our laurels here, babe. We've got to keep this momentum going! People are talking about us.\n\nUnfortunately, they're also talking about this air-headed gnome, Kelsey, who's apparently been running jobs right alongside us. If we're going to drive her out of what's rightfully a goblin town, we need to seal the deal here.\n\nWe're going to take care of Gadgetzan's pirate problem for them, for good. Head south to Lost Rigger Cove, I'll meet you there.", progress = nil, completion = "Good thing you're here! I'm gonna need a lot of help if we want to beat these gnomes to the punch.", rewards = nil}
MultiLanguageQuestData['en'][24948] = {title = "Lifting the Siege", objective = "Use Paxton's Torch to burn 3 Rageroar Catapults and 1 Rageroar Blade Thrower.", description = "We'll never be able to re-secure the fortress walls so long as Rageroar and his goons have access to artillery. I need you to fight your way across that chasm and take out his big guns.\n\nOrcs season their heavy machinery with coal tar, which makes them flammable. Take my torch and burn any catapults you see north of Northwatch.\n\nThen, torch those big blade-throwers in Rageroar's base camp! Those things have killed enough of our men.", progress = "Burn it all, <class>. Burn it to cinders!", completion = "Good! Without heavy equipment, the Horde will have to pull back to regroup. We've bought ourselves some time to re-secure the fortress. Well done!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24949] = {title = "Booty Duty", objective = "Collect 10 pieces of Pirate Booty.", description = "Let's not be wasteful here, babe. These pirates have tons of valuable nonsense just sitting around, waiting to be fenced. Can you believe they just sit on this stuff?\n\nI mean, why do they even bother taking it if it's just going to sit around? Stolen goods should be sold off and used to buy shiny new things.\n\nAnyway, be a dear and go grab as much of their loot as you can carry while you're out busting heads. Ciao!", progress = "Let's see what you've got. You're not hiding any for yourself, are you? You'll never find a buyer without me, you know.", completion = "Beautiful! And to think these idiots were just sitting on it.\n\nHere's a bit up front, we'll talk about profit-sharing bonuses later.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24950] = {title = "Captain Dreadbeard", objective = "Kill Captain Dreadbeard.", description = "Alright, babe, I've got something bigger for you to take on here.\n\nWe spotted the captain of the Southsea over on one of his boats to the south; that's to the south, and NOT the one we've been suicidally bum-rushing for the better part of several hours. He's sitting up there, smug and stoic, watching us war down here.\n\nI'll spare you the \"hostile takeover\" jokes. Get on his ship and beat the tar out of him, and we're done here!", progress = nil, completion = "Sea giants? You think he was training them towards Gadgetzan on purpose?\n\nWhatever, he's splitsville now. And Gadgetzan owes us big time! I can't wait to see the look on Marin's face.\n\nHere's your cut, babe. You're moving up in the world.", rewards = "You will be able to choose one of these rewards:\n\nFlirtation RobesDreadbeard Strangler GlovesInvestigator's BeltImpatient Boots\n\nYou will also receive:\n\nFlirtation RobesDreadbeard Strangler GlovesInvestigator's BeltImpatient Boots"}
MultiLanguageQuestData['en'][24951] = {title = "A Great Idea", objective = "Use the Bootlegger Bug Bait to capture a Hazzali Swarmer.", description = "Now that we've got a good pile of fresh chunks, we just tie it to this rope...and now you're ready to go catch me a silithid.\n\nWhat? Don't give me that look, it's perfectly safe. Well, mostly safe. Okay, you might die painfully. But it'll be easy! Just throw this meat out there, wait for a bug to pounce on it, and then drag 'em back here by the rope!\n\nGo after one of the swarmers. I haven't seen the other ones go for hyenas before, and you should find plenty of swarmers around the edge of the pit.", progress = "I don't see any bug with you, pal.", completion = "Look at the size of it! It's glorious. This ugly sucker's gonna help us bring down the whole hive.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24952] = {title = "Rocket Boot Boost", objective = "Use the Rockin' Powder Infused Rocket Boots and deliver them to Hobart Grapplehammer.", description = "You need to get those boots down into the caldera to Hobart Grapplehammer.\n\nNow that they're infused with the leftover rockin' powder, they should have enough thrust to get you all the way there on one shot.\n\nWhen you're ready, activate the boots. Don't worry, they're automatically set to land you safely.\n\nI think.", progress = "Well there you are!", completion = "There's no time to waste, boy!\n\nWhat's wrong with the actuator on the left boot?!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24953] = {title = "Just Trying to Kill Some Bugs", objective = "Talk to Narain Soothfancy to pilot the Mind-Controlled Swarmer into the Gaping Chasm hive.", description = "Now it's time for my plan to go into full effect. We've got the captured bug strapped up with as many explosives as it can carry, and with Soothfancy's mostly amazing mental powers, we're gonna drive that sucker straight down into the center of the underground hive.\n\nAnd then...BOOM! No more bugs!\n\nYou get the personal honor of directin' the ugly thing. Go talk to Narain and get set up with your bug-pal.", progress = "I didn't hear no cave-ins, pal! Try again!", completion = "Oh man, that was awesome! You should've seen the flames coming out of the hive!\n\nHere's your reward, for entertaining me as much as for clearing the hive!", rewards = "You will be able to choose one of these rewards:\n\nPendant of the Gaping ChasmMostly-Amazing GlovesBootscuff BootsBootlegger Legplates\n\nYou will also receive:\n\nPendant of the Gaping ChasmMostly-Amazing GlovesBootscuff BootsBootlegger Legplates"}
MultiLanguageQuestData['en'][24954] = {title = "Children of a Turtle God", objective = "Collect 5 Fire Glands.", description = "Volcanoth is the turtle god in the cave that these primitives worship.\n\nIt's not really a god.\n\n<Hobart rolls his eyes.>\n\nBut it is tough enough that I'm going to have to devise a new weapon for you from the one functioning boot we have left.\n\nI think that the age-old motto of \"fight fire with fire\" applies here. Plus, I like fire!\n\nLet's get some fire glands from Volcanoth's children. That should give me time to modify the rocket boot into something more fitting.", progress = "No time like the present to be done with the simple task I put before you, <name>. Wouldn't you agree?", completion = "Careful with those glands, &lt;name&gt;, careful!\n\n\n\nAnd now to load them into the refashioned shredder boot. I'm certain that you'll be surprised and amazed by my genius invention.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24955] = {title = "Un-Chartered", objective = "Obtain 10 Charter Signatures from Dunemaul Ogres.", description = "As I may have mentioned, I'm trying to get these Dunemaul ogres to join the Horde..and  work for the Bilgewater Cartel as cheap local labor.\n\nTo pull this off, we've gotta pay lip service to the actual initiation process and all that, or I'm going to catch flak later on. So I've gotten this charter drawn up, and slapped the initiation rites onto our own limited time offer labor stipulation contract.\n\nI've got a disguise for you here, so suit up and get all these signatures filled out.", progress = nil, completion = "Wow, nice work! I'm amazed you even got them to hold a pen without eating it.\n\nYou can uh, just throw the suit over there. Away from me. In the fire.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24956] = {title = "Silencing Rageroar", objective = "Slay 4 Rageroar Lieutenants and acquire Rageroar's Helm by killing Karga Rageroar.", description = "I have encountered the Rageroar clan before, <name>. They are led not by an orc, but by a monster - a war-gorged fiend without a shred of decency or compassion. He and his lieutenants must be killed, not just to save Northwatch, but for the good of all of Azeroth.\n\nKarga Rageroar wears a helm. Execute him, <class>, and bring the helm to me. It is of ... particular importance.\n\nRageroar has made his camp across the chasm, east of here.", progress = "Is he dead? Do you have his ... helm?", completion = "&lt;Tolliver grasps the helmet reverently with quivering hands.&gt;\n\nRageroar's battleships intercepted our vessel as we fled from Gilneas. We were to be carried here as trophies to the Warchief. As we neared the shore, some of us fought back. Rageroar - he began killing indiscriminately - howling with laughter. Our ship capsized and he ordered his men to fire at us as we drowned. Few of us made it to land.\n\nAfterwards, I learned that he wore my brother's scalp as... as a trophy.\n\n&lt;He closes his eyes.&gt;", rewards = "You will be able to choose one of these rewards:\n\nBoots of the Fallen BrotherRageroar Trophy\n\nYou will also receive:\n\nBoots of the Fallen BrotherRageroar Trophy"}
MultiLanguageQuestData['en'][24957] = {title = "Get The Centipaarty Started", objective = "Collect 20 Centipaarts from Centipaar Silithid.", description = "Okay, babe. Like I said, the ogres are too dumb to know what signing that charter meant. Now we have to actually get them to come along with us, so we'll be procuring what is apparently beloved local flavor.\n\nBeloved local flavor for drooling idiots, I mean.\n\nJust pop on over to the Noxious Lair to the west, it's that big horrible pit full of dangerous silithid. Kill a bunch of the Centipaar silithid and bring back the pieces so we can hand 'em out, okay? Ciao.", progress = "Have you got enough? These ogres don't look like the type to like small portions.", completion = "Ugh! This entire camp is like a sampler course of awful smells.\n\nLet's not handle these things any longer than we have to.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24958] = {title = "Volcanoth!", objective = "Use the Bootzooka to slay Volcanoth.", description = "It took a lot of blood, sweat, and tears, but the Bootzooka, patent-pending, is ready for use!\n\nThese no-good pygmies have been feeding our people to their \"god\", Volcanoth, and they're about to unleash it on our town!\n\nYou have to get into the cave and kill that thing before it's too late!", progress = nil, completion = "I managed to get everyone else safely back to town.\n\nJump in, we gotta get out of here before the volcano blows for good!!!", rewards = "You will receive:\n\nRescue Ladder Cord"}
MultiLanguageQuestData['en'][24959] = {title = "Fresh out of the Grave", objective = "Report to Undertaker Mordo at the Deathknell Graves in Tirisfal Glades.", description = "<name>!\n\nRise, <name>!\n\nWelcome back to the realm of the living.  With the blessing and power of the Dark Lady, I have freed you from death's grip.\n\nYou are no slave, <name>.  You are free to follow whatever path you choose from here.  If you choose to serve the Dark Lady Sylvanas, I recommend you speak with Undertaker Mordo.  You will find him behind me, in the graveyard.", progress = nil, completion = "Hello there.  You must be... &lt;name&gt;?", rewards = "The following spell will be cast on you:\n\nSummon Agatha\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][24960] = {title = "The Wakening", objective = "Speak with Marshal Redpath, Lilian Voss, and Valdred Moray.", description = "King, peasant, or <class>... I don't care WHAT you were before.  I just need somebody with a working tongue.\n\nBeing raised from the dead is strenuous.  Not everyone copes with it as well as you did.  In particular, there are three newly-raised undead who are having trouble coping right now.\n\nI want you to find them and talk to them.  It might be that they just need someone that they can relate with.\n\nYou'll find them here in the graveyard.", progress = "No dilly-dallying now.  You're among the Forsaken now, and we hold ours to a higher standard.", completion = "You've done well, &lt;class&gt;.  As you can see, not all of us have resigned to our fates.  I'm glad to see that you're at least willing to work.\n\nValdred will be a valuable asset to the Forsaken.  As for the other two... there is not much we can do.  We cannot force them to join us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24961] = {title = "The Truth of the Grave", objective = "Find Lilian Voss inside the large inn in Deathknell. Then speak with her to show her Elreth's Hand Mirror.", description = "Earlier on, I saw a young Forsaken woman running towards the old inn.  She was screaming for her life, pleading to be taken back home.\n\nNot all of us are as resolute as others, <name>.  Even so, we must accept our fate as undead if we are to rise up against those that would put us down.\n\nTake my hand mirror and show it to the young woman.  She needs to see what she really is, and join us in our cause.  Besides... we can use all the bodies that we can get.", progress = "Have you spoken with her yet?  She needs to be shown the truth.", completion = "You say she ran away?  What a shame.\n\nVery well.  As long as she's maintained her free will, there's still hope.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24962] = {title = "Trail-Worn Scroll", objective = "Read the Trail-Worn Scroll and speak to Xavier the Huntsman in Deathknell.", description = "Ah, while you were off dealing with the mindless Scourge, this scroll arrived for you. I would think it's some matter of importance as it seems it bears the seal of the hunter trainer Xavier. I would take some time to read it before heading out again.", progress = "Ah, so you've arrived. Good. I overheard that a few others were able to escape \"death\" and were heading into town. Perhaps that resilience will pay off in the future also.\n\nYou may thank Sylvanas for your freedom... freedom of mind and body. Though you still remain tortured by the plague and its effects, you are now free to come and go as you see fit.", completion = "I will be here to train you as you grow in experience... find me as often as you like. I charge a minimal fee, but you'll find everything I can teach you to be worthwhile.\n\nGo now and test your skill. Many more things will become known to you as you gain experience, some of which I am unable to discuss with you here. Just know that Sylvanas will need hunters with your type of cunning in the future.\n\nYou will be the backbone of our salvation. Do not forget it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24963] = {title = "Maul 'Em With Kindness", objective = "Use the Bilgewater Cartel Promotional Delicacy Morsels on 8 Dunemaul Ogres after weakening them.", description = "Okay, babe, listen up. There's two ways to get people to do what you want. You can provide goods, services, and things people want...or you can beat the living daylights out of them.\n\nI've often found it's useful to do both at the same time, and you're pretty familiar with both methods by now. Take these little silithid treats, go and beat some ogres dizzy, and then give them the treat before you knock them completely dead, 'kay?", progress = nil, completion = "Good job, you've taught half the ogres here to fear and respect anything vaguely &lt;race&gt;-shaped.\n\nIt's amazing what a little reward will do to keep people under your thumb, isn't it? Here's your payment, by the way.\n\n...what's with that look?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24964] = {title = "The Thrill of the Hunt", objective = "Learn Steady Shot from Xavier the Huntsman in Deathknell, then practice using Steady Shot 5 times on a Training Dummy.", description = "I've been told that I'm supposed to train you how to be a hunter.  That's all well and good, but in my opinion, you'll get more training out in the field than you will talking about theories with me.\n\nI suppose I can show you a couple of my tricks.  Here, come take a look at this...", progress = "There'll be time for idle chat later, <name>.  For now, we must train.", completion = "You seem to be somewhat of a natural, &lt;name&gt;.  This is good.  I can't teach you everything myself.\n\nGo, practice what we've discussed today.  Return when you're stronger, and we'll cover some more tricks and abilities.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24965] = {title = "Magic Training", objective = "Learn Arcane Missiles from Isabella in Deathknell, then practice using Arcane Missiles 2 times against a Training Dummy.", description = "Let's get some work done, shall we?  I've got a new spell for you.  You interested?\n\nThis spell won't work like anything you've previously learned. Each time you cast another spell, there's a chance you'll have an opening to cast Arcane Missiles.", progress = "What's the matter... did you run out of money?", completion = "I've got to admit, the spell I just taught you probably won't increase your intellect severalfold.  That was a lie to get you to buy my services.  But it will still be a helpful spell for you and your allies.\n\nNo hard feelings!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24966] = {title = "Of Light and Shadows", objective = "Train Flash Heal from Dark Cleric Duesten in Deathknell. Then, practice casting Flash Heal 5 times on Wounded Deathguards.", description = "A Forsaken priest is a curious beast,\n<his/her> path an unusual course.\n$G His: Her; shadowy rites cannot come from the Light, so <he/she> seeks a more sinister source.\n\nNot only has the world forsaken us, <name>... it seems the Light has left us as well.  As the poem hints, however... we are not without power.\n\nFirst, I shall teach you a fast heal to repair damage.  Speak with me again, and I will share with you the word's proper incantation.", progress = nil, completion = "You're a good student, &lt;name&gt;.  You'll go far.  If you ever need any further training, return to me and I'll happily oblige.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24967] = {title = "Stab!", objective = "Learn Eviscerate from David Trias in Deathknell, then practice using Eviscerate 3 times on a Training Dummy.", description = "Quiet down!  I don't want these novices around us to hear what we're about to discuss.\n\nListen up... <name>, is it?  I've got a technique that'll change the way you operate as a rogue.  You'll be able to follow up on your attacks with a deadly finishing move. Maybe even slide a dagger between their vertebrae.  Interested?", progress = "Shh!  Quiet down!", completion = "Trust me, this'll be worth the money.  And hey - if you need any more training, stop by any time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24968] = {title = "Dark Deeds", objective = "Learn Immolate from Maximillion in Deathknell, then practice casting Immolate 5 times on a Training Dummy.", description = "As you continue your career as a warlock, you'll find it helpful to keep your spellbook filled with the latest incantations.  Lucky for you, I know these spells, and I'm willing to train you... for a price.", progress = nil, completion = "Congratulations... you're one step closer to being a master of the dark arts.  Go practice a bit, and return when you're stronger.  I'll have more to teach you then.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24969] = {title = "Charging into Battle", objective = "Learn Charge from Dannal Stern in Deathknell, then practice using Charge on a Training Dummy.", description = "If you want to become a stronger warrior, you'll need to work on your weapons.  You'll find stronger swords and larger shields out on your adventures, that I have no doubt about.  However, as a warrior you also shouldn't forget your legs. \n\nTrain with me, <name>, and I'll show you how to move quickly around the battlefield.  You care to learn?", progress = "We will continue only once you have learned the art of the charge.", completion = "You have the makings of a great &lt;class&gt;, &lt;name&gt;.  Go, practice what we've discussed, and return when you are stronger.  Then I may have more to teach you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24970] = {title = "No Better Than the Zombies", objective = "Report to Darnell at Deathknell in Tirisfal Glades.", description = "While you were inside that cave, your big friend Darnell came by with some alarming news.\n\nSince the val'kyr arrived, we've seen more and more undead that chose not to join our forces under the banner of the Dark Lady.  They've been gathering at a small camp here in the valley, and now they've organized forces.\n\nThey plan to attack Deathknell, <class>.\n\nDarnell is just down the road, to the east.  Be careful, <name>.  While those undead aren't completely brainless, they're still not quite right in the head.", progress = nil, completion = "&lt;name&gt;.  You made it.\n\nYou see those tents up there?  That's where we're headed.  The battle's probably already started.", rewards = "You will be able to choose one of these rewards:\n\nForsaken DaggerForsaken MaulForsaken ShortswordForsaken Bastard Sword\n\nYou will also receive:\n\nRefreshing Spring WaterForsaken ShortswordForsaken DaggerForsaken MaulForsaken Bastard Sword"}
MultiLanguageQuestData['en'][24971] = {title = "Assault on the Rotbrain Encampment", objective = "Kill Marshal Redpath and 8 Rotbrain undead.", description = "While you were taking care of matters for Executor Arren, I went off on an assignment of my own.  Shadow Priest Sarvis asked me to peek in on the Rotbrain camp.\n\nThere's a reason why they're called Rotbrains.\n\nTheir leader goes by the name of Marshal Redpath, and he's an absolute beast.\n\nLook, <name>... the attack is starting.  You're better in combat than I am.  Get in there and help out!\n\nWhen you're done, meet up with Shadow Priest Sarvis in the chapel.  Good luck, <name>.", progress = nil, completion = "Being born again under the power of a val'kyr is a strenuous process.  Many don't survive the shock, turning into zombies or ghouls.\n\nOthers retain just enough humanity to seem normal on the outside... but they're sick inside.  We should have slain those rotbrains the day they were raised.\n\nAs for you... you're a strong &lt;class&gt;, &lt;name&gt;.  I knew you'd do well.  You'll be headed out of Deathknell soon.", rewards = "You will be able to choose one of these rewards:\n\nExecutor StaffDeathguard Buckler\n\nThe following spell will be cast on you:\n\nSummon Darnell\n\nYou will also receive:\n\nDeathguard BucklerExecutor Staff"}
MultiLanguageQuestData['en'][24972] = {title = "Vital Intelligence", objective = "Deliver the Scarlet Crusade Documents to Deathguard Simmer at Calston Estate in Tirisfal Glades.", description = "<Sarvis produces a piece of paper from within his robes.>\n\nThese will need to be taken to my field agent, Deathguard Simmer.  This information contains the whereabouts of the last few holdouts from the Scarlet Crusade.  We will destroy these crusaders, once and for all.  And I have a feeling you'll be instrumental in that effort, <name>.\n\nTake the road north out of Deathknell.  Soon after entering Tirisfal proper, you'll see a large manse.  Simmer's inside.", progress = "Yes, what do you want?", completion = "Yes, this is very good. You've done well in obtaining this information, &lt;name&gt;. Hmm... names of the Scarlet Crusade officers in the Tirisfal Glades...\n\nImagine the blow we could deal to the morale of those bloody zealots if we were to kill their leaders in one swift strike.  I will pass this information forward.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24973] = {title = "Night Web's Hollow", objective = "Kill 8 Young Night Web Spiders and 5 Night Web Spiders.", description = "One of our greatest struggles is obtaining the natural resources we need to survive.  Gold was scarce in Lordaeron, even in the height of the Alliance's power so many years ago.\n\nThere is a gold mine to the west that has been overrun with spiders.  We need gold from the mine, but we can't very well get it while the spiders are crawling around in there.  I've not much manpower to commit to the task, so we'll just have to do it little by little.\n\nGet up there and see what you can do for us, <name>.", progress = "Be wary of the spiders' venom, <name>. If you feel a sharp burning, you may want to have it looked at.", completion = "Well, it's a start.  It'll take a few weeks or months to fully clean out the infestation.  After that, we'll have to get down there with some torches to burn away the webbing.\n\nYou've done your duty well, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nFlax VestRugged Mail VestZombie Skin LeggingsNight Web Crossbow\n\nYou will also receive:\n\nFlax VestZombie Skin LeggingsRugged Mail VestNight Web Crossbow"}
MultiLanguageQuestData['en'][24974] = {title = "Ever So Lonely", objective = "Use the Murloc Leash on a Vile Fin murloc at the Whispering Shore, then return it to Sedrick Calston at Calston Estate.", description = "You work hard your whole life, and what do you get?  Killed by a plague.  Then you work even harder in undeath, and what do you get?  Money, yes, and a small estate with a few pesky hangers-on, but happiness?  Not so much.\n\nI'm lonely in my old age, <name>.  I need a companion.  Use this leash on one of the murlocs at the Whispering Shore to the northwest.  You'll have to weaken it first before it can be leashed.  Then bring it back to me.", progress = "Oh, the pain of loneliness is too much to bear!", completion = "Oh, look at him!  Isn't he the most adorable thing you've ever seen?  Thank you, &lt;name&gt;.  I feel more energetic already.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24975] = {title = "Fields of Grief", objective = "Steal 10 pumpkins from the Solliden Farmstead in Tirisfal Glades.", description = "What have we here?  You look like a fledgling <class>.  If you hope to prove yourself to the Dark Lady, you need to learn the ways of the Forsaken.\n\nTo the west you'll find a farm.  Humans infest the land like mold on a rotting corpse.  And worse yet, the Scarlet Crusade patrols nearby from their tower.  Teach those scum a lesson and steal 10 of their precious pumpkins.\n\nOnce you have 10, bring them back to me.", progress = "Were you able to gather 10 pumpkins yet, <name>?", completion = "You have performed your bidding well, young &lt;class&gt;.  You are proving yourself to be quite an asset to the Dark Lady's army.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24976] = {title = "Variety is the Spice of Death", objective = "Obtain 4 Marrowpetals, 4 Xavren's Thorns, and 8 Briny Sea Cucumbers.", description = "These pumpkins have a purpose, <class>.  They'll be the delivery mechanism for my latest batch of plague, which should be a particularly painful and virulent concoction.  However, the plague requires a few rare ingredients.\n\nWe'll need Marrowpetals, which grow at the bottom of Stillwater Pond, just to the east of here.  We'll also need Xavren's thorn, which grows on rocky cliffs to the northwest.  Finally, we need some briny sea cucumbers, found in the surf off of Whispering Shore.", progress = "I've got a feeling this will be my best batch yet, good <class>.", completion = "Excellent work, &lt;name&gt;.  Now comes the fun part.", rewards = "You will be able to choose one of these rewards:\n\nXavren's GlovesMarrowpetal Boots\n\nYou will also receive:\n\nPumpkin BagXavren's GlovesMarrowpetal Boots"}
MultiLanguageQuestData['en'][24977] = {title = "Johaan's Experiment", objective = "Take the Laced Pumpkin to the Captured Scarlet Zealot at the gazebo at Calston Estate.", description = "Harmless pumpkins, right?  Or so it would seem.  If we are to defeat the Scourge advances from the North and the human infestation from the South we need to start realizing the full potential of our gift of undeath.\n\nWith a little ingenuity a simple pumpkin becomes an agent for our Dark Lady.  This pumpkin, laced with my latest formula, will prove to be quite a treat.\n\nYet another Scarlet Zealot has been captured and is being kept outside, by the gazebo.  Take this pumpkin to the fool.", progress = "Stay away, foul and unholy creature!  May the Light protect me!  The Scarlet Crusade shall rid Azeroth of your...\n\n...oh wait.  Is that food for me?  I am so hungry...", completion = "By the Light!  Finally some food!  Sweet, sweet pumpkin....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24978] = {title = "Reaping the Reapers", objective = "Kill 10 Tirisfal Farmers or Tirisfal Farmhands.", description = "Humans are notoriously fickle creatures.  The farmers to the west are no exception.  Sure, they may be plowing their fields peacefully now, but tomorrow, they may be raising their scythes against us.  The Alliance looms close by in Gilneas, and the power of Stormwind looms to the south... any of these could recruit these tillers and use them as a wedge against us.\n\nI want them dead.  See to it that it's done.", progress = nil, completion = "You've the makings of a mighty &lt;class&gt;, &lt;race&gt;.  I heard the cries of those humans from all the way over here.  Perhaps soon we will be rid of this human blight.", rewards = "You will be able to choose one of these rewards:\n\nSimmer's BracersScythe Blade\n\nYou will also receive:\n\nSimmer's BracersScythe Blade"}
MultiLanguageQuestData['en'][24979] = {title = "A Scarlet Letter", objective = "Find the prisoner in Scarlet Palisade.", description = "Lieutenant Gebler:\n\nHow curious that you would decide to take a prisoner... an undead one at that.  What were you thinking?  Do you think that, just because of the prisoner's former status, that she would be above the edicts of the Scarlet Crusade?\n\nThis is most troubling, Gebler.  I would remind you that there are penalties for such behavior.  I command you to execute the prisoner at once.  She is no longer one of us.", progress = "A letter?  What does it say?", completion = "The Scarlet Crusade takes no prisoners.  That they would do so with this young woman... curious.\n\nThe powers that you describe are even more curious.  She passed through the bars of her prison and killed her captor?  Why hadn't she done that in the first place?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24980] = {title = "The Scarlet Palisade", objective = "Kill 10 Scarlet Warriors.", description = "We need someone with \"initiative\" like yourself to drive the Scarlet Crusade to the grave.\n\nProve to me you are capable of serving The Dark Lady by travelling west to the tower past the Solliden Farmstead and slaying 10 warriors of the Scarlet Crusade.", progress = nil, completion = "Most excellent, &lt;class&gt;.  Your skill in the art of combat is undeniable.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24981] = {title = "A Thorn in our Side", objective = "Kill 3 Scarlet Zealots and 3 Scarlet Missionaries, and obtain the Scarlet Epistle.", description = "Information we've received from Executor Arren in Deathknell contain all the details we need to wipe the human infestation from the lands.  According to the information, The Scarlet Crusade has assigned Captain Perrine and a brigade to the ruined tower southwest of Brill.\n\nKill 3 of his zealots and 3 of his missionaries.  And while you're there, see if you can dig up any other information about what they're up to.", progress = "We shall herd the Scarlet Crusade like cattle to their demise.", completion = "It sounds like we'll have to keep our eyes out for this Voss character.  I don't expect any Forsaken to receive a reward if we capture her... I'm just worried she'll eventually turn against us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24982] = {title = "The New Forsaken", objective = "Report to Magistrate Sevren at Brill in Tirisfal Glades.", description = "Speaking frankly, the Forsaken of yesteryear were a sniveling, pathetic group.  We huddled together in decrepit old human buildings, hiding from the Scourge, cowering from the Alliance, and groveling at the foot of the Horde.\n\nLook before you now, and see the product of the new Forsaken.  We have made our mark here on Azeroth, and that mark will grow.  Our dominion will soon blanket the world!\n\nYou want my advice?  Speak with Magistrate Sevren in Brill, down this road.  He runs that town.", progress = nil, completion = "Yes, I'm Brill's local magistrate, reporting directly to the Dark Lady.  Impress me, and you may end up meeting the Banshee Queen herself.  Now, onto your first task...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24983] = {title = "Forsaken Duties", objective = "Speak with Deathguard Linnea at Death's Watch Waystation in Tirisfal Glades.", description = "I need a fresh report from our Deathguard waystation to the east.\n\nI must know if more Scourge forces have slipped past The Bulwark and into Tirisfal.  Our vigilance on the border to the Plaguelands must be maintained - we can't let the Scourge get a stronger foothold here!\n\nTravel south along the road, then east at the fork to the waystation.  Speak with Deathguard Linnea.  She has the information I need.", progress = nil, completion = "Magistrate Sevren wants a report?  Very well: the defenders at The Bulwark are holding the majority of the Scourge at bay, but some do slip through on occasion.\n\nWe have seen sporadic Scourge activity east of this station, with a concentration around the Balnir Farmstead.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24988] = {title = "The Chill of Death", objective = "Obtain five Duskbat Pelts.", description = "It's so cold, now.  The Plague of Undeath crawls through my veins like an icy serpent.  The mindless state will be upon me soon.  But no doomed destiny will prevent me from serving our Dark Lady.  When the call arose I sewed body bags for the fallen soldiers of Sylvanas's mighty army.\n\nNow my hands shake from the chill.  If you would bring me five duskbat pelts, I could sew myself a blanket.  Help me, <name>, so that I can continue to serve the cause.", progress = "Do you have five duskbat pelts yet, <name>?", completion = "I appreciate your efforts, &lt;name&gt;.  May Sylvanas recognize your bravery one day. . . .", rewards = "You will be able to choose one of these rewards:\n\nGretchen's SlippersDuskbat PantsDeath's Watch Bracer\n\nYou will also receive:\n\nGretchen's SlippersDuskbat PantsDeath's Watch Bracer"}
MultiLanguageQuestData['en'][24989] = {title = "Return to the Magistrate", objective = "Return to Magistrate Sevren in Brill.", description = "You should return to Magistrate Sevren with the information I gave you.  He'll want it as soon as possible, so be swift.", progress = nil, completion = "It is troubling to hear of the Scourge slipping past the Bulwark.  Even now, they are ceaseless in their assaults.\n\nBut we will not give in.  The Lich King is dead; we will not be taken again!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24990] = {title = "Darkhound Pounding", objective = "Collect 5 Vials of Darkhound Blood.", description = "Lady Sylvanas has called upon the Royal Apothecary Society.  She has challenged us to concoct a new plague, a plague deadlier than any ailment on Azeroth. This new disease will bring our enemies - living and dead - to ruin.\n\nMy studies show that the blood of beasts might prove to be the key. Here, fill these vials with darkhound blood so I can test my theory.", progress = "Have you collected the darkhound blood yet, <name>? Time is fleeting!", completion = "You have done well, &lt;name&gt; and I thank you for your efforts.", rewards = "You will receive:\n\nWeak Troll's Blood Elixir"}
MultiLanguageQuestData['en'][24991] = {title = "Garren's Haunt", objective = "Report to Apothecary Jerrod at Garren's Haunt in Tirisfal Glades.", description = "As you're probably already realizing, the Royal Apothecary Society is a widespread organization.  We take our plague-alchemy seriously.  It is our belief that the more agents we have performing experiments, the sooner we will realize our objective.\n\nOne of our agents performs his work at a small encampment to the north of here.  His name is Jerrod, and he could use an apprentice of your... stature.", progress = nil, completion = "Holland?  He's an amateur.  You don't need a fancy two-story apothecarium to make plague... you need love.  And maybe some good assistants.\n\nLet me show you how plague is REALLY made.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24992] = {title = "Escaped From Gilneas", objective = "Report the worgen's presence to Executor Zygand at Brill in Tirisfal Glades.As far as you know, a worgen rogue roaming in Tirisfal is a new development. This is something that Executor Zygand would certainly be interested in.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "As far as you know, a worgen rogue roaming in Tirisfal is a new development.  This is something that Executor Zygand would certainly be interested in.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24994] = {title = "Doom Weed", objective = "Collect 10 Doom Weed.", description = "My envoy just delivered me a bushel of gloom weed.  Gloom weed!  I don't need gloom weed, I need doom weed!  You can see the predicament that I'm in, <name>.\n\nI'll make it worth your while to gather what I need. Bring back to me enough doom weed and I'll give you a suitable reward.\n\nIt is my understanding that they like to plague the flora near the mass gravesite, to the north of the Brill graveyard. Hurry and be mindful of the gnolls in the area.", progress = "<The apothecary mutters to himself.>\n\nThey brought me gloom weed?  GLOOM WEED?!", completion = "Ah, my doom weed. Excellent!\n\n&lt;Apothecary Jerrod rubs his hands together greedily.&gt;\n\nThese will come in quite handy. You've done me, uh, the Lady, a fine service today, &lt;name&gt;. As promised, here is the reward that you deserve.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][24995] = {title = "Off the Scales", objective = "Obtain 5 Vile Fin Scales.", description = "While you were collecting samples for me, my experiments led me to realize that more reagents will be required for this new disease to spread properly.  Poisoning some hapless victim is child's play.  Plaguing an entire world proves to be a bit more complicated.\n\nI will need several scales from murlocs in the vicinity.  You will find the creatures ambling brainlessly along the coast to the north.", progress = "<name>, were you able to obtain those scales from the murlocs?", completion = "The scales are perfect, &lt;name&gt;. Exactly what I needed for this concoction.", rewards = "You will be able to choose one of these rewards:\n\nCauldron GlovesVile Fin Belt\n\nYou will also receive:\n\nSlumber SandCauldron GlovesVile Fin Belt"}
MultiLanguageQuestData['en'][24996] = {title = "Holland's Experiment", objective = "Bring Holland's Special Drink to the Captured Mountaineer.", description = "I am to understand that another one of those foolish Dwarven Mountaineers has just been captured.  The deathguard has him stored here in this building, and they've assigned one of their own to persuade him not to escape.\n\nWhy don't you go see how the Captured Mountaineer enjoys this special drink I made for him?  It contains a subtle hint of what The Dark Lady has planned for the rest of Azeroth.", progress = "Why if I had my trusted rifle you'd be as good as dead, <class>.  Just wait until the Steam Tank Brigade arrives to rescue me!", completion = "Ah, a drink at last.  What matter of ale is this?  I'm sure it's no Rhapsody Malt but I'll take anything to wet the old whistle at this point.", rewards = "You will be able to choose one of these rewards:\n\nMountaineer's BeltGallow's End Gauntlets\n\nYou will also receive:\n\nMountaineer's BeltGallow's End Gauntlets"}
MultiLanguageQuestData['en'][24997] = {title = "Graverobbers", objective = "Kill Rot Hide Graverobbers and Rot Hide Mongrels, and obtain 6 flasks of Embalming Ichor.", description = "The mass graves within the forest to the west of us were made to accommodate the... impressive... number of deaths Tirisfal suffered when the plague first came.  \n\nThe bodies in these graves have so far been spared an undeath, but the Scourge now send Rot Hide gnolls to gather the corpses and use them to bolster their armies.  This cannot be allowed!\n\nYour task is twofold: slay the Rot Hides at the mass grave and Garren's Haunt, and gather from them the embalming ichor that gives them life.", progress = "Is your task complete?  Have you destroyed those dog-things and drained them of their ichor?", completion = "Expertly done, &lt;name&gt;.  The Scourge are mistaken if they think they can use those corpses against us, and the fluid you gathered from the Rot Hide slaves will be studied by my master.  It may have secrets we can use against them.", rewards = "You will be able to choose one of these rewards:\n\nCold Steel GauntletsZombie Skin Boots\n\nYou will also receive:\n\nZombie Skin BootsCold Steel Gauntlets"}
MultiLanguageQuestData['en'][24998] = {title = "Maggot Eye", objective = "Kill Maggot Eye and obtain his paw.", description = "Maggot Eye is a foul beast, even by gnoll standards.  He leads a band of renegade gnolls through the land, tearing up the glades and stealing whatever corpses he can find along the way.\n\nThose are our corpses!  We had plans for those!\n\nMaggot Eye resides just up the path from us.  Show him no mercy.  Mercy is for the weak.", progress = "Yes?", completion = "Excellent work!  Now if only I can convince Jerrod to let us move our operation into that shack...", rewards = "You will be able to choose one of these rewards:\n\nFoul Gnoll BeltBelt of BrillGarren's Leggings\n\nYou will also receive:\n\nFoul Gnoll BeltBelt of BrillGarren's Leggings"}
MultiLanguageQuestData['en'][24999] = {title = "Planting the Seed of Fear", objective = "Chase 12 Vile Fin Tadpoles until they pass out in fear.", description = "It seems that Jerrod has you hunting the murlocs to the north.  That's good... we can use their parts for our poisons.  I get a little worried sometimes, though...\n\nThe Vile Fin spawning grounds are not far off Tirisfal's northern coast, so you'll probably notice several tadpoles among the adults on the shore.  If these impressionable young murlocs were to seek revenge against us... that could ruin us.  Go chase them, and show them that the Forsaken and the Horde are not to be trifled with.", progress = nil, completion = "Did they run from you, &lt;name&gt;?  Good.  This is better than killing them... if they live to tell the tale, then future generations of murlocs will learn to fear us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25000] = {title = "Teegan's People", objective = "Kill Terrortooth Runners and Terrortooth Scytheclaws to collect 8 Terrortooth Hides.", description = "Hey, <class>!\n\nAre you headed to support Corporal Teegan? He's in charge of keeping the supply routes open.\n\nHe's got two of the most ornery dwarves I've ever met in charge of sundries. If you want to make an impression on those two crotchety hunters, you're going to need to show that you can hold your own against the predators around here.\n\nThe raptors west of the hold here are especially vicious. Bring Goucho some fresh hides and you'll make an impression while supplying the troops in one swoop.", progress = "What is it, <class>? This here camp ain't fit for sight-seein'.", completion = "Hey, you're tougher than you look. These terrortooth hides reflect arrows and turn axe-blades - they don't go down easy, but their hides are worth their weight in silver in these light-forsaken Barrens. Nice work.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25001] = {title = "Sandscraper", objective = "Kill Sandscraper.", description = "My other assistants are making sure our proud new comrades are put into comfy cages and shipped to where they're needed most. For the Horde. Meanwhile, we've got one last item on our agenda.\n\nSandscraper, the chief of the Dunemaul Clan, is probably too dumb to even be aware of what we're doing here. But I absolutely loathe unfinished business, babe. He's lurking in the den just over there to the west. Knuckle down, take him out, and we'll be good to sign off on this, 'kay?", progress = nil, completion = "And that's a wrap! Nothing left here for us but sand. Good job, babe.\n\nWell, maybe I shouldn't be so hasty. Did you find anything in that ogre den?", rewards = "You will be able to choose one of these rewards:\n\nKnuckle DownSandscraper BracersBusiness FinisherBilgewater Brooch\n\nYou will also receive:\n\nKnuckle DownSandscraper BracersBusiness FinisherBilgewater Brooch"}
MultiLanguageQuestData['en'][25002] = {title = "Scavenged", objective = "Retrieve 10 Northwatch Supply Crates from the Raptor Den.", description = "<You discover a cargo manifest on the body, detailing a long list of sundries urgently needed on the front.>\n\n<A bloody trail in the dirt indicates bodies were dragged south of here, toward the raptor dens.>\n\n<The raptors may have dragged away the supplies, as well. Retrieving those supplies for Corporal Teegan could help salvage this disaster!>", progress = "What? My supply caravan was sacked by those cold-blooded scissor-paw things?", completion = "My supplies! Well, that showed some real initiative, &lt;class&gt;. Those rap-saws or whatever they're called have torn lesser men to ribbons. Thank you!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25003] = {title = "The Family Crypt", objective = "Kill 5 Wailing Ancestors and 5 Rotting Ancestors.", description = "The strongest point in the mills is the Agamand Family Crypt.  With necromancy, Captain Dargol has raised the ancestors of the Agamands and plans to use them against us.\n\nThis cannot pass, and you must stop it.  Travel to the Agamand Family Crypt and defeat the raised Agamand ancestors.", progress = "Time is not a luxury we have, <name>.  With each passing hour, the Scourge's hold on Tirisfal Glades grows more firm.", completion = "Your actions struck a telling blow against the Scourge.  And your victory will not go unnoticed - not by the Forsaken, nor by our enemies.\n\nContinue the struggle as we all do, &lt;name&gt;, and one day the Forsaken will have the dominion over Azeroth that they are owed!", rewards = "You will be able to choose one of these rewards:\n\nAgamand Family LeggingsAgamand Family BraceletAgamand Family Riding Boots\n\nYou will also receive:\n\nAgamand Family LeggingsAgamand Family BraceletAgamand Family Riding Boots"}
MultiLanguageQuestData['en'][25004] = {title = "The Mills Overrun", objective = "Gather 5 Notched Ribs and 3 Blackened Skulls.", description = "The Scourge are trying to form a base here at the Agamand Mills.  If they do, then they can stage further attacks within Tirisfal.\n\nThe orders have been given.  The Scourge in the Mills must be destroyed.\n\nCollect Notched Ribs from Rattlecage and Cracked Skull Soldiers, and Blackened Skulls from Darkeye Bonecasters.", progress = "Our battles with the Scourge wage on, <name>.  Do your part and throw those cursed, mindless <race> back into the Plaguelands!", completion = "Your efforts are appreciated, &lt;name&gt;.  I will not thank you for doing what is necessary, but I will remember your name.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25005] = {title = "Speak with Sevren", objective = "Speak with Magistrate Sevren at Brill in Tirisfal Glades.", description = "I have destroyed the remains you've given me, <name>.  That is, all remains except for these...\n\nDevlin Agamand was weak and sharp-tongued in life, and was among the first to succumb to the plague.  He existed as a slave of the Scourge for a long time, longer than most.  As such, he may possess knowledge that would be of value to us.\n\nBring his remains to Magistrate Sevren, and tell him what I've told you.  He'll know what to do.", progress = "The fetor of Scourge hangs about you, <name>.  What is it you seek?", completion = "Devlin Agamand?  Is that him you carry in your sack there?  Ha!\n\nYes, I know what Coleman wants to try, and I want to try it too.  I hope you're prepared, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25006] = {title = "The Grasp Weakens", objective = "Speak with Shadow Priestess Malia in Brill and participate in the extraction of Devlin Agamand.", description = "While the Frozen Throne lies dormant, the grasp that the Lich King once held over the Scourge grows ever-weaker.  His grip on a weakling like Devlin Agamand should be weak enough that we can remove it entirely.\n\nSpeak with Shadow Priestess Malia in the manor on the east side of town.  She will assist you in the procedure.", progress = "What did you find out?", completion = "Ah, how unfortunate.  Perhaps the Scourge's dominion over Devlin's mind remained too strong.  Or perhaps our methods are simply not strong enough.  It's also possible that Devlin was too simple-minded to comprehend what we were asking him.", rewards = "You will be able to choose one of these rewards:\n\nDevlin's ShirtBoots of Brill\n\nYou will also receive:\n\nDevlin's ShirtBoots of Brill"}
MultiLanguageQuestData['en'][25007] = {title = "East... Always to the East", objective = "Report to High Executor Derrington at the Bulwark in Tirisfal Glades.", description = "You've done much for us here, <name>, but <men/women> of your caliber are needed elsewhere.\n\nTo the east lies the Bulwark: a fortified barricade against the ravages of the Plaguelands.  The Bulwark protects us from Scourge invasions, and has allowed us enough sanctity to build up our forces here in Tirisfal Glades.\n\nGo, speak with High Executor Derrington.  He is an ally, and will doubtless appreciate whatever aid you can give him.", progress = nil, completion = "&lt;The High Executor sizes you up.&gt;\n\nNot much of a &lt;class&gt;, are you?  Well, you will be when I'm done with you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25008] = {title = "Filthy Animals", objective = "Kill 6 Hecklefang Scavengers.", description = "You probably caught wind of some of them Hecklefang scavengers on the way in - they reek worse than ol' Durty Pete here. Worthless animals! They steal our kills, rummage through our supplies, and worse... they ain't good for eatin'.\n\nGo kill some.\n\nThen kill some more, if you want to.", progress = nil, completion = "Ooooo-oooh aye! The best Hecklefangs are the dead ones.", rewards = "You will be able to choose one of these rewards:\n\nHecklefang Hide BeltScavenger Ring\n\nYou will also receive:\n\nHecklefang Hide BeltScavenger Ring"}
MultiLanguageQuestData['en'][25009] = {title = "At War With The Scarlet Crusade", objective = "Slay 3 Scarlet Zealots and 4 Scarlet Friars.", description = "Though the strength of the Scarlet Crusade wanes, we are still at war.  The report Executor Arren sent me indicates Scarlet Crusaders have been raiding from the ruined tower in southeastern Tirisfal near the Balnir Farmstead under the command of Captain Vachon.\n\nKill 3 of his zealots and 4 of his friars. It should prove to be a devastating blow to the Crusade!", progress = nil, completion = "Your actions will slow down the Scarlet Crusade's advancement in Tirisfal quite a bit... hopefully for good.  But other threats loom.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25010] = {title = "A Deadly New Ally", objective = "Look for your new ally at the Scarlet Encampment in Tirisfal Glades.", description = "Shortly before you arrived at the Bulwark, I was approached by the most unusual young undead woman.  She swore enmity against the Scarlet Crusade, so I sent her to work on our enemies to the north.  You say you saw some dead crusaders earlier?  Those were probably her work.\n\nGo check up on her, and see if she can use any assistance in her vendetta against the Crusade... though I wouldn't be surprised if she's already killed them all.", progress = nil, completion = "As you look over the ruins of the camp, you hear a whisper behind you.\n\n&lt;\"I could kill you right now if I wanted to.  You'd better watch your step, &lt;race&gt;.\"&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25011] = {title = "To Bigger and Better Things", objective = "Speak with Timothy Cunningham at the Bulwark in Tirisfal Glades.", description = "There isn't much more glory for you here on the Bulwark, <name>.  You've done enough already.  There may, however, be further adventures waiting in Silverpine Forest.\n\nSpeak with my bat man, Timothy Cunningham.  He'll give you a ride to Brill, free of charge.", progress = nil, completion = "Sure, I'll give you a ride.  If High Executor Derrington asks for it, then technically I have to.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25012] = {title = "Take to the Skies", objective = "Speak with Executor Zygand at Brill in Tirisfal Glades.", description = "If you're headed back to Brill, you'll want to stop by Executor Zygand on your way out.  I hear there's some excitement going on in Silverpine Forest, to the south.  He'll know more than I do.\n\nSpeak with me again when you're ready to head out.", progress = nil, completion = "Welcome back, &lt;name&gt;.  I've heard stories from the east.  Who would have thought that a young &lt;race&gt; &lt;class&gt; like you would have been the one to wipe out the last whimpering remnants of the Scarlet Crusade?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25013] = {title = "A Little Oomph", objective = "Obtain 4 samples of Vicious Night Web Spider Venom.", description = "<Dithers samples his latest concoction.>\n\nHmm... this isn't quite there.  It needs something to give at a little more zing.  I've got it!  The spiders to the north have a potent venom that'll do the trick.  See if you can extract some for me, <name>?", progress = "Do you have some venom from a Vicious Night Web Spider yet, <name>?  It's the final component I need in order to test my experiment.", completion = "Ah, this venom will do perfectly, &lt;name&gt;.  Everything else has been added to my concoction and boiled down.  Thank you, &lt;class&gt;!", rewards = "You will be able to choose one of these rewards:\n\nNight Web GlovesAdvanced Night Web CrossbowReaper's Buckler\n\nYou will also receive:\n\nAdvanced Night Web CrossbowNight Web GlovesReaper's Buckler"}
MultiLanguageQuestData['en'][25014] = {title = "Sandscraper's Treasure", objective = "Talk to Megs Dreadshredder.", description = "Inside this weathered stone chest at the back of Stonescraper's lair, you find a curious artifact.\n\nShaped like a beetle, its surface is a smooth, brilliant blue, lined with gold. It looks mechanical, but unlike anything you've seen crafted by mortal hands, and very old.\n\nMegs will probably be interested in this.", progress = "Find something?", completion = "You found that in the ogre den? That's...\n\n...nothing to get excited about, I'm sure! I'm sure it's just...a perfectly benign trinket...that I'm going to give you precisely detailed instructions on exactly how to handle.\n\n&lt;Megs drops her voice to a whisper.&gt;\n\nKeep your voice down and don't wave that thing around.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25015] = {title = "Make 'em Squeal", objective = "Kill any combination of 8 Bristleback Bladewardens or Deviate Thornweavers, and collect a Bramblestaff from one of the Thornweavers.", description = "One of the native species in Kalimdor is the 'quilboar.' Prickly little buggers. Reason enough to hate this continent.\n\nThe raids started shortly after we established our forward camps. Worse, those spiny fiends seem to thrive in this thorny hell of a jungle. I need you to help beat them back so we can re-establish contact with Forward Command.\n\nWhile you're out there, acquire one of those twisted branches their casters seem to be using to manipulate the jungle growth...", progress = "I should mention, you're probably going to need a machete to hack through this mess.\n\nThis jungle came out of nowhere!", completion = "&lt;Corporal Teegan nods as you deliver your report, then grasps the Bramblestaff with both hands.&gt;\n\nSo, this is what the quilboar are using against us? Do you think they used these to create this jungle?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25017] = {title = "Ancient Obstacles", objective = "Destroy 6 Sandstone Golems.", description = "For years, this valley has been sealed behind impenetrable gates. Now that the cataclysm has torn them down, the secrets within are ours to discover.\n\nThere are yet some obstacles in the way. From within the gates, the bygone creations of the titans have awoken. They wander aimlessly across the sand, attacking any who approach.\n\nSomeone needs to destroy the golems patrolling the valley; are you up to it?", progress = nil, completion = "Thank you, &lt;class&gt;. We would be hard pressed to face such enemies without your assistance.", rewards = "You will be able to choose one of these rewards:\n\nGatewatcher BeltExaminer's MonnionsSandstone Pauldrons\n\nYou will also receive:\n\nGatewatcher BeltExaminer's MonnionsSandstone Pauldrons"}
MultiLanguageQuestData['en'][25018] = {title = "Andoren Will Know", objective = "Deliver the artifact to Andoren Dawnrise at the Valley of the Watchers.", description = "Listen carefully, <name>. I don't know how those ogres got ahold of it, but that thing's a titan artifact. I'm no expert, but just that fact alone makes it probably older than the sand we're standing on.\n\nI also know that things like this are nothing but trouble. I don't want anything to do with it. Take it south, to the Valley of the Watchers, and give it to a blood elf named Andoren Dawnrise there. And don't ask any questions, babe, please.", progress = nil, completion = "Of all the...you found this in an ogre den? Unthinkable. I'm amazed they didn't try to smash it to pieces.\n\nWith any luck, &lt;class&gt;, we'll be able to obtain even more fascinating antiquities here...if you're willing to help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25019] = {title = "Laying Claim", objective = "Kill 10 Dwarven Archeologists.", description = "We are not the only ones who have discovered the value of the Southmoon Ruins. The dwarves of the Explorers' League have swarmed there, taking artifacts and inscriptions for the Alliance.\n\nI don't think I have to explain much further. We will not allow the discoveries here to fall into the hands of the Alliance. Slay as many dwarves as you can, and drive them from the ruins!", progress = nil, completion = "Excellent. The less interference from the Alliance, the better.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25020] = {title = "Fragments of Language", objective = "Collect 5 Ancient Hieroglyphs.", description = "At the Southmoon ruins, just east of here, we've made some finds. My colleagues have found stone shards, engraved with ancient writings, newly exposed by the shifting sands.\n\nThe writings are in no known tongue, though they bear resemblance to markings we've seen on other ruins of the titans. Deciphering them could reveal many more secrets.\n\nUnfortunately, my colleagues are also busy defending the tablets from the Alliance. I need you to go to the Southmoon ruins and retrieve the tablets yourself.", progress = "Do you have the tablets?", completion = "Thank you, &lt;name&gt;. With that dealt with, we can focus our attentions fully on exploring the gateway.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25021] = {title = "Blood to Thrive", objective = "Collect 6 Fistfuls of Blood from Sandfury Trolls.", description = "To survive in de harsh desert, de Sandfury had to learn all de secrets of blood magic. You drink de blood, you get de power...darkest voodoo, yah? But dere be no room for holdin' back out here.\n\nIf we gonna find de sword, we need blood. Lucky for ya, Mazoga be a traitor, yah? And dere be plenty of Sandfury trolls wanderin' over de hills dere.\n\nGo an' get Mazoga blood...plenty of blood...and we make de ritual to find Jang'thraze.", progress = "Ya ain't been drinkin' it yaself, eh? I need all of it...", completion = "&lt;Mazoga gathers the pile of blood in his hands and raises it to his mouth. It liquifies and pours gorily down his throat.&gt;\n\nDey drink de blood, dey get de power. I drink dere blood...\n\n&lt;Mazoga gives you a wide, blood-smeared grin.&gt;", rewards = "The following spell will be cast on you:\n\nBlood Guzzle\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][25022] = {title = "A Failure to Communicate", objective = "Rescue Ambassador Gaines from the quilboar in the Overgrowth.", description = "I told him he was a fool, but Ambassador Gaines insisted he could negotiate an alliance with the quilboar against the Horde. Even if he succeeded, I for one wouldn't want to fight with those ... pig-men at my side.\n\nWell, Gaines hasn't returned, and General Hawthorne will hold me accountable if I lose one of our best negotiators to these squealing savages.\n\nLocate the Ambassador in this steaming mess of a jungle and rescue him if he's still alive.", progress = nil, completion = "Good work. Gaines passed through here not long ago on his way to Northwatch and a warm bath.\n\nThe mission wasn't a total loss, though. We've learned a good deal about these quilboar and their leadership structure.\n\nNow we can handle things ... MY way.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25023] = {title = "Old Friends", objective = "Speak with Thrall at the Warchief's Lookout on the Lost Isles.", description = "Alright then, grab onto the ladder. We gotta get outa here!\n\nWe'll make a flyby of the town, and then I'm gonna get you to some old friends!", progress = nil, completion = "I told you we would meet again, &lt;name&gt;.\n\n\n\nUnfortunate that it's under such dire circumstances.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25024] = {title = "Repel the Paratroopers", objective = "Slay 10 Alliance Paratroopers.", description = "The Alliance have caught back up with us at just the wrong moment, my friend. We took care of their ships, but they still have planes that are dropping their vaunted 127th Paratroopers onto the coast below.\n\nIt's all that the battlesworn and scouts can do to hold the two ramps against their overwhelming numbers. I'm certain that if you were to aid them, the tide would quickly be turned.", progress = nil, completion = "I've not seen a finer display of &lt;class&gt; prowess.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25025] = {title = "Sang'thraze the Deflector", objective = "Defeat Zakkaru and collect the Sealed Sang'Thraze.", description = "The blood speaks. I can feel its flow through the sand...drenched in death, a desert of suffering...\n\n<Mazoga's eyes roll back in his head.>\n\nThere! The blood flows to the south, in a valley of bones. Zakkaru! Zakkaru, spawn of Makkari, the dark one who demands sacrifice... his father forced from Zul'Farrak, his ascension interrupted... he will taste blood once more...\n\n<Mazora reels.>\n\nGo, <class>. Zakkaru has Sang'thraze. Ya not be wanting him to keep it, trust me.", progress = "Did the spirits speak true, mon? You got it?", completion = "&lt;Mazoga grins as he takes the sword from you in both hands.&gt;\n\nDidn't like ya much, eh? More in this world craves blood than just trolls, mon.\n\nLet's find the other blade...", rewards = "You will be able to choose one of these rewards:\n\nBone Valley MaceBlood Speaker TunicBloodcraver Pauldrons\n\nYou will also receive:\n\nBone Valley MaceBlood Speaker TunicBloodcraver Pauldrons"}
MultiLanguageQuestData['en'][25026] = {title = "Darkest Mojo", objective = "Collect 6 Darkest Mojo from Sandfury Zombies.", description = "Jang'thraze eludes me, mon... de blood is not enough. We gonna need somethin' stronger to find it.\n\nWhen you need every troll you got to help out to scrape by, one o' them dyin' on ya is a big problem, mon, an' dat's why de Sandfury learned to raise our dead wit' da voodoo. You fall over, you just get back up again and keep workin'... forever!\n\nDe zombies we make be imbued wit' darkest mojo. You go on to de west an' find a whole mess o' dem, an' get me dat mojo, yah?", progress = "You got de stuff, mon?", completion = "&lt;Mazoga tilts his head back and inhales the clumps of mysterious material. His eyes flash.&gt;\n\nPowerful stuff, mon... ah, if ya could see what I see now... mebbe you go try it yaself sometime.\n\nThe spirits call...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25027] = {title = "You Flicked a Fine Vine to Leaf Me", objective = "Use the Bramblestaff on Three-Tooth and kill her 2 Deviate Crones in the Overgrowth.", description = "According to Gaines, \"Three-Tooth\" is what the quilboar call their matriarch. She's been twisting the thorns of this crazy jungle to her own ends, and it was her orders that Gaines be \"torn apart and fed to the overgrowth.\" Nice lady.\n\nLet's give her a taste of her own. Take the Bramblestaff you recovered, and use it on Three-Tooth to take her out of the picture. Then kill the crones she's been training, to ensure nobody else can take her place.", progress = "I can see why the Horde hates these little nuisances. Have you taken on Three-Tooth yet?", completion = "...Torn limb from limb!? Well, I'd almost feel bad but the burning hatred gets in the way. She got what she deserved.\n\n&lt;Corporal Teegan takes the Bramblestaff and snaps it over his knee.&gt;\n\nProblem solved.", rewards = "You will be able to choose one of these rewards:\n\nThree-Tooth BracersQuilboar Crone Gloves\n\nYou will also receive:\n\nQuilboar Crone GlovesThree-Tooth Bracers"}
MultiLanguageQuestData['en'][25028] = {title = "Trouble From the Ground Up", objective = "Gather 10 Unusual Flower Buds from Budding Flowers in the overgrowth.", description = "Teegan's a fool to think the quilboar caused this sudden overgrowth. Look around you. I've been watching these plants bloom and sprout daily - each generation is more mutated than the last. This isn't tribal magic - it's something primal. And dangerous.\n\nThe day before last a great druid passed through our camp. Seek out Naralex, somewhere in the midst of this jungle. He'll know what to do.\n\nAnd bring him some plant samples from around the overgrowth to help his studies.", progress = "I am very busy, <class>. This uncontrolled growth threatens to engulf the continent. Do you have any news?", completion = "Ah, samples from different parts of the overgrowth? These will be immensely helpful, yes. Thank you, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25029] = {title = "Deaths in the Family", objective = "Obtain Gregor's Remains, Nissa's Remains, Thurman's Remains, and Devlin's Remains.", description = "The Agamand family was the most prosperous family in Tirisfal Glades.  I used to work their mills...before the plague.\n\nWhen the Scourge first came, the Agamands fortified their home and convinced those in their employ to remain and help them defend.  We were fools, but at least we were loyal fools.\n\nThe Agamands, in their pride, doomed us to undeath.  And now they are minions of the Scourge!\n\nServe the Forsaken by defeating the Agamands who fell to the plague.  Serve me by bringing me their remains.", progress = "Do you have the remains of the Agamands?  Are those cursed beasts finally destroyed?", completion = "Revenge has a sweet taste, don't you think?  When you destroyed the Agamands, did you catch any hint of free will within them?  I hope so.  I hope they knew fear before they were smashed into oblivion.\n\nIt is a foolish hope, I know.  But it is a hope I foster nonetheless.", rewards = "You will be able to choose one of these rewards:\n\nDarkwood StaffBonecracker\n\nYou will also receive:\n\nBonecrackerDarkwood Staff"}
MultiLanguageQuestData['en'][25030] = {title = "The Haunted Mills", objective = "Bring Dargol's Skull to Coleman Farthing at the Agamand Mills.", description = "You sense a malign presence coming from within the skull of the beast.  Coleman Farthing may be interested in seeing this.", progress = "Well well... what do we have here?", completion = "Is this Dargol?  He was vicious even in life, with a temper that bit deep and a blade that bit deeper.\n\nUndeath has not done him any favors, though it suits his personality.\n\n&lt;Coleman holds the skull up and peers into the empty eye sockets.&gt;\n\nYes, this was certainly Dargol.  I can sense his malice, even from the remains you've fetched.\n\nYou have my thanks, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25031] = {title = "Head for the Mills", objective = "Report to Coleman Farthing at Agamand Mills in Tirisfal Glades.", description = "The Agamand Mills, to the west, have been lost to the Scourge.  The Agamand family has been slain, and the entire residence has been claimed by the Scourge.\n\nThis is probably the largest Scourge outpost in Tirisfal, <name>.  If you think you're enough of a <class>, head up there and speak with Coleman Farthing.  He's been doing his best to take the land back, and he'll need help.  Just follow this road, it'll take you right to him.", progress = nil, completion = "Argh!  Get back!  Oh, you're not Scourge, are you?\n\nThank the Banshee Queen that you're here.  I've greatly underestimated how bad it's gotten up here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25032] = {title = "Secrets in the Oasis", objective = "Search for Jang'thraze the Protector.", description = "Yes, I see the other half now, mon...to the south...\n\nWe be close now, mon. It's in an oasis, buried in de muck beneath de water. Don't delay!", progress = nil, completion = "Mazoga? He's taken the sword? That filthy...\n\n&lt;Trenton glowers for a moment.&gt;\n\nAt least you escaped with your life. The Lasher's bite is a vicious one.", rewards = "You will be able to choose one of these rewards:\n\nOasis MantleHalf Truth HandlersMazoga's Discarded CoifLighthammer Pauldrons\n\nYou will also receive:\n\nOasis MantleHalf Truth HandlersMazoga's Discarded CoifLighthammer Pauldrons"}
MultiLanguageQuestData['en'][25034] = {title = "To the Front!", objective = "Locate Ambassador Gaines at Forward Command in Southern Barrens.", description = "I'd love to keep you here behind the lines, but it looks like you've been summoned to the front. Ambassador Gaines - remember him? - has relocated to Forward Command and in his latest missive he's requested you, personally, to assist him.\n\nYou'll find our Forward Command operation south of here, in what's become known as the \"Fields of Blood.\"\n\nBe careful, <name>. The Horde has taken to ambushing some of our officers en route.", progress = nil, completion = "Ah, &lt;name&gt;! I've been talking you up to the General here. Thank you again for saving my life.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25035] = {title = "Breaking the Line", objective = "Speak to Jornun to secure a ride to Spitescale Cove and then seek out Morakki.", description = "Vol'jin be callin' for an all out attack on da naga that have taken over our northern isle. Many of our men were already engaged with their forces near da bridge, but several of us are breakin' through their lines ta assault their isle itself.\n\nSpeak to Jornun right 'ere to secure a ride to da isle. Once there, seek out Morakki, da Captain of da Watch. He will be tellin' ya how ya can aid in da battle.", progress = nil, completion = "Good to have ya, brotha.\n\nVol'jin makes us all proud in dese moments. It feels good ta be tacklin' threats head on.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25036] = {title = "Teegan's Troubles", objective = "Report to Corporal Teegan at Teegan's Expedition in Southern Barrens.", description = "The Admiral will be pleased that Northwatch is almost secured, but if we're to keep a grip on this continent we're going to need to maintain the supply lines to the interior.\n\nJust before the assault I received the strangest of reports from Corporal Teegan, who's in charge of maintaining our contact with Forward Command. Says he's having trouble with the \"jungle?\" There's no jungle in the Barrens!\n\nFollow the upper road out of Northwatch and see if you can render any assistance to our wayward Corporal.", progress = nil, completion = "So, Paxton says there's no jungle in the Barrens? What do you call THIS!?\n\nI've got a pile of supplies to move to the interior and my camp has been overrun by a forest that - I swear - grows by the hour!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25037] = {title = "Crab Fishin'", objective = "Kill Pygmy Surf Crawlers and collect 5 Fresh Crawler Meat.", description = "Perhaps me agin' body is just growin' too picky after all dese years, but boar meat just ain't goin' down easy no more. More for da new recruits I be thinkin'.\n\nWe just set out some crab traps, but if ya be willin' ta help an impatient old troll, I'd love ta have some fresh crawler meat right now. Dey're all around da island, but da best spot ta be huntin' them is off da eastern coast.", progress = "Da sea be offerin' few boons as delicious as fresh crawler meat.", completion = "Oi! Tasty, mon. Thank ya for your great kindness, young one. Da spirits shall surely be regardin' ya with great favor.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25038] = {title = "Gordo's Task", objective = "Collect 3 Gloom Weed and deliver them to Junior Apothecary Holland in Brill.", description = "Master want weeds. Us gots big hands and not good at picking. You help us and we not hurt you. Us need gloom weed. Many weeds around here and near road.\n\nWhen you have gloom weed you take to Master Holland in Brill.", progress = "Where's that useless abomination? Either you have what I need or you'd best get out there and find it.", completion = "What's this? Gloom weed?! I've no need for Gloom weed! That mindless mass of flesh is out there picking daisies and convincing the Lady knows how many dupes like you into doing the same. No offense.\n\nWe'll deal with the Gloom weed later.  For now, we've got other matters to discuss.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25041] = {title = "Lion's Pride", objective = "Kill any combination of 5 Plains Prowlers or Plains Pridemanes.", description = "Respect the lion, <name>! A ferocious killer. You gotta admire the elegance of the beast... Muscle and claws... Running down its food... So primal...\n\nI'm sorry, my mind wandered. As I was saying, I respect these lions, but they're just murder on our patrols. I mean that literally. The men are afraid to go to the bathroom alone at night. Can you help make our camp a little safer?\n\nBarrens lions like to linger under trees.", progress = nil, completion = "Nice work! How was it? Did you enjoy the hunt?\n\nDid you run through tall grasses, the scent of your prey urging you forward, until you leapt at its throat, adrenaline surging as your slavering fangs... Well, something like that.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25042] = {title = "Marching On Our Stomachs", objective = "Collect 4 Fresh Stormsnout Steaks by killing Stormsnouts in Southern Barrens.", description = "It's true what they say: An army marches on its stomach. And we've been marching a long way.\n\nI'm thinking if we barbecue up a few of those giant lumbering stormsnouts, we'll have enough meat to feed us for weeks.\n\nStormsnouts are big and slow, so they should be easy to kill. Except... Hey you're not carrying any metal on you are you?", progress = "<Trawley licks his lips, barely able to constrain his drool.>\n\nYou get my steaks yet? Nice and bloody?", completion = "&lt;Sam's eyes bug out of his head as you slam the huge slabs of meat before him.&gt;\n\nOh yeah... oh ... YES! I'll have mine raw. I suppose I can grill some up for the others... How would you like yours?", rewards = "You will be able to choose one of these rewards:\n\nTrawley's GlovesStormsnout Hide BootsPot StirrerPewter Slab\n\nYou will also receive:\n\nPewter SlabPot StirrerStormsnout Hide BootsTrawley's Gloves"}
MultiLanguageQuestData['en'][25043] = {title = "Fields of Blood", objective = "Kill 10 Desolation Grunts at the Fields of Blood in Southern Barrens.", description = "The Horde has taken to calling this region the \"Fields of Blood.\" It's an apt name: these reeds run red with the blood of some of my best men.\n\nI've sent out recon patrols to crush the quilboar and report on the Horde troop movements, but not all of them return. They could use your support out there.\n\nPatrol the fields and seek out the Desolation Grunts that are causing us so much grief. Do not expect them to surrender; their Warchief has instructed them to fight to the death.", progress = nil, completion = "Very good. We may never drive the Horde completely from these lands, but with a strong presence we can undermine their will to fight.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25044] = {title = "Diplomacy By Another Means", objective = "Take the Horn of Challenge to the Bristleback Challenge Ring in Southern Barrens. Blow the horn to challenge Sabersnout and kill him.", description = "I have not forgotten my brush with death at the hands of the quilboar in that filthy jungle. The General here has ordered some tactical strikes, but he stops short of genocide. I have no such qualms.\n\nTake this horn that I 'borrowed' during my negotiations. Blow the horn within the Bristleback challenge ring west of our position - you can't miss it. I want you to challenge the champion of the Bristleback, Sabersnout, to single combat. His death in front of his followers will leave them in utter chaos.", progress = "Sabersnout! Is he dead? What's the news?", completion = "A \"Boarpocalypse,\" you say? These animals certainly have a unique idea of \"Single combat!\"\n\nNo matter, you've done well. With the quilboar in chaos I should have no trouble convincing the field commanders to execute any strays they find scurrying about. The General need not know we've stepped up the campaign... it's for the better.", rewards = "You will be able to choose one of these rewards:\n\nBoarpocalypse BootsSabersnout's CloakBristleback Challenge Ring\n\nYou will also receive:\n\nBoarpocalypse BootsBristleback Challenge RingSabersnout's Cloak"}
MultiLanguageQuestData['en'][25045] = {title = "A Line in the Dirt", objective = "Capture a neutral hill in the Fields of Blood and defend it against a Horde counter-attack.", description = "Strategically, control of a region requires constant observation. See here on this map - I've identified a number of strategic hills, similar to this one, that the Alliance must acquire if we are to keep the enemy under our thumb.\n\nMy scouts have already marked their location on the field. What I need is someone to spearhead their capture, and you're the <man/woman> for the job.\n\nSeek out neutral grey flags on hills to the north, east, and south of the Taurajo Ruins. Capture one and defend it!", progress = nil, completion = "Your report, &lt;class&gt;?\n\n\n\nIncredible, &lt;name&gt;! You're a real asset to the Alliance. I'll see to it that my men follow your example!", rewards = "You will be able to choose one of these rewards:\n\nTaurajo LeggingsRobes of the Bloody FieldHawthorne's Shield\n\nYou will also receive:\n\nHawthorne's ShieldRobes of the Bloody FieldTaurajo Leggings"}
MultiLanguageQuestData['en'][25046] = {title = "A Daughter's Embrace", objective = "Bring Lilian Voss to her father in the tower at Crusader's Run.", description = "The whisper continues:\n\n<\"My name is Lilian Voss.  Before I died, I was a member of the Scarlet Crusade.  My father, High Priest Voss, raised me to be a weapon against the plagued.  I studied stealth, sorcery, martial arts, anything to make myself stronger.  I gave up my childhood for him.\">\n\n<\"Then, as fate would have it, I died and returned as... this.  My father instantly forgot me and, when I returned, ordered me executed.\">\n\n<\"Come.  We will speak with him now, in his tower to the northwest.\">", progress = nil, completion = "From birth to grave to undeath, we all have our own path to follow.  Some are easier than others.  It sounds like this Voss girl has had a rough path so far.\n\nHopefully she ultimately chooses to join us and follow the Dark Lady.  With power like hers, we could do incredible things.\n\nBy the way, &lt;name&gt;... excellent work out there.  If you're ever ready and willing, I may have some more work for you in the Plaguelands.", rewards = "You will be able to choose one of these rewards:\n\nDarrington's DirkLilian's StaffExecutor's Breastplate\n\nYou will also receive:\n\nHeadsman's BagDarrington's DirkLilian's StaffExecutor's Breastplate"}
MultiLanguageQuestData['en'][25047] = {title = "Broken Panther Figurine", objective = "Repair the broken figurine using your skill and materials.", description = "This badly broken figurine was discarded by its last owner.  However, with the right materials and your skill in jewelcrafting, it could be completely restored.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nFigurine - Demon Panther"}
MultiLanguageQuestData['en'][25048] = {title = "Seaside Salvage", objective = "Collect 7 Steamwheedle Supplies.", description = "If we want to convince Mister Noggenfogger to let us move more gnomes here, we've got to show him just how nice we are! I know just the thing.\n\nGadgetzan's under blockade by pirates, but plenty of the goods that get blown off the ships survive intact... they just wash away. Most of them wash up in the shallows just south of town.\n\nIf you could go collect those supplies for them, it'd help us make friends! And it'll keep that mean goblin girl over there from taking them and selling them.", progress = "Do you have a whole buncha boxes? Let's see!", completion = "Most of this looks just fine! How lucky!\n\nThe Steamwheedle goblins will be so happy to see their cargo back safe and sound. And here's a reward for your good deeds, of course!\n\nWe've got lots of other stuff to do though! Busy busy!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25049] = {title = "Puddle Stomping", objective = "Kill 8 Tidal Striders.", description = "There's a big problem here! It's great that the ocean came in so far, because now ships can get to Gadgetzan. But now there's a bunch of nasty old sea giants encroaching on the town! I'm sure Mister Noggenfogger would appreciate us taking care of them for him.\n\nDon't worry, I won't ask you to do it just out of the goodness of your heart! Take care of them and I'll give you a reward!", progress = nil, completion = "Oh, it's going to be so much nicer around here now that they're gone!\n\nAt least until more show up. But thank you!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25050] = {title = "Rocket Rescue", objective = "Deliver Liferockets to 5 Steamwheedle Survivors and use bombs to kill 40 Southsea Blockaders.", description = "When the water came in, Steamwheedle Port to the east was flooded, and a lot of poor goblins are still stuck there! Now those mean pirates are shooting at any boat that leaves the docks here.\n\nBut they won't expect us to fly! There's a hot air balloon by the docks. We can use that, fly over to rescue the goblins, and take care of the pirates, too. Mr. Noggenfogger will be so pleased!\n\nGo to the docks and hop in the balloon and I'll be right behind you, okay? I've got to get some rockets...", progress = "Let's not wait around, silly! We weren't done yet! We've gotta get out there!", completion = "That was great! It looks like most of the goblins we helped made it back here and didn't blow up. We really showed that goblin girl!\n\nHere's a special reward for you, mister.", rewards = "You will be able to choose one of these rewards:\n\nNasmira's Soup StirrerDud BombSalvaged Steamwheedle HelmFailed Liferocket Prototype\n\nYou will also receive:\n\nNasmira's Soup StirrerDud BombSalvaged Steamwheedle HelmFailed Liferocket Prototype"}
MultiLanguageQuestData['en'][25051] = {title = "Darkmist Extermination", objective = "Destroy 8 Darkmist Eggs in Darkmist Cavern.", description = "The spiders that occupy Darkmist Cavern to the northwest are another vicious threat to us here. They are nothing the ogres cannot handle, but splitting our attention to them when Theramore's forces lurk nearby is a deadly mistake.\n\nI need someone to destroy the eggs inside Darkmist Cavern, to cut off this infestation. You will find the eggs in the deepest part of the webbed mines... along with their guardians.", progress = nil, completion = "This is a great relief, &lt;class&gt;. Thank you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25052] = {title = "Dead Man's Chest", objective = "Kill 15 Southsea Pirates.", description = "Well gosh, as you can plainly see there's this really big battle with these pirates here going on. We're doing our best to make sure they never bother Gadgetzan or our new gnomish homes there ever again!\n\nBy killing them.\n\nSo how about helping us? We really wanna make sure we kill more than green-nose over there and her awful thugs. I'd really appreciate it!", progress = nil, completion = "Good job! We're really cleaning up around here!", rewards = "You will be able to choose one of these rewards:\n\nSouthsea HoodGolly Gosh LeggingsNose Thumber GlovesCleaned-Up Pauldrons\n\nYou will also receive:\n\nSouthsea HoodGolly Gosh LeggingsNose Thumber GlovesCleaned-Up Pauldrons"}
MultiLanguageQuestData['en'][25053] = {title = "To The Ground!", objective = "Use the Burning Rum to set fire to the Northwest Shack, the Northeast Shack, and the Southwest Shack.", description = "You know, this place would probably make a great home for us gnomes if it wasn't so old and dirty and full of pirates! We're taking care of the pirates problem, but the awful and dirty problem needs fixing.\n\nI mean, no self-respecting gnome would ever live in such an ugly hovel like these buildings! So here, take this bottle of flaming rum and go burn those ugly shacks down for us!", progress = nil, completion = "Isn't that just so pretty to watch?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25054] = {title = "Lootin' Plunder", objective = "Collect 10 pieces of Pirate Loot.", description = "It's just really so wasteful that all these pirates have golden treasures lying around. Some of this stuff could be used for practical things! Like melting into wire, or intrinsic shielding matrices, or selling to other stupid races that buy gold just to keep it around.\n\nAnd speaking of other stupid races, I bet those greedy goblins are going to be taking all of it. We can't let that happen! Go collect that treasure for Gnomeregan!", progress = "I hope you don't think you're hiding any for yourself, silly! These goggles can see right through your bags.\n\nAnd your armor.", completion = "Fantastic! Gosh, this will make enough wire for an entire army.\n\nLucky us!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25055] = {title = "Elemental Research", objective = "[ph] log description", description = "[ph] I'll give you a sack of shaman stuff.  Use the elemental sapta to enter the spirit and use the totem on the Agitated Earth Elementals.", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][25056] = {title = "Grisly Grizzlies", objective = "Obtain 5 Plagued Bruin Hides.", description = "Have you seen the plagued bruins that wander to the west of here?  Those hides... so hideous, so diseased, so... perfect!\n\nFetch me 5 of them.  I've got an idea for an anti-Scourge poison that's guaranteed to succeed!", progress = "Let's see... do you have enough hides?", completion = "Dithers, you've done it again!  These are perfect.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25057] = {title = "Clap 'Em In Irons", objective = "Speak to the Taurajo Looters in the Taurajo Ruins and place them under arrest. Use the Northwatch Manacles to subdue 5 wounded looters.", description = "Our policy of conscripting non-violent criminals from the Stormwind Stockades has come back to haunt us, <name>. Some of my less-scrupulous soldiers broke ranks after our victory in Taurajo and are looting the remains of the city.\n\nThis is a breakdown in discipline. Worse, the desecration of their homes only spurs the enemy to fight harder when our ultimate goal should be peace.\n\nTake these manacles and bring the Taurajo looters to justice. Speak to them first, but you may need force to subdue them.", progress = "Is the Taurajo situation under control?", completion = "Well done, &lt;name&gt;. Several of the looters have already crawled back, requesting clemency. I'll let them stew for a bit in the Northwatch brig.\n\nThank you for helping maintain discipline in the ranks. It is important for our army to be perceived as soldiers, not common bandits.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25058] = {title = "Mine Disposal, the Goblin Way", objective = "Detonate 10 Land Mines.", description = "The paratroopers have mined the beach!\n\nThe Warchief asked me if there's anything we can do about that. I told him, 'You bet we can!'. I was thinking maybe you could take this satchel of grenades and detonate the land mines from a safe distance?\n\nIt's how we do things, right?!", progress = "Boss, do you think you could go back down there and detonate a few more?\n\nThanks!", completion = "Score one for the goblins! Stupid dwarves and gnomes.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25059] = {title = "The Taurajo Briefs", objective = "Search the Ruins of Taurajo for 3 pieces of Taurajo Intelligence.", description = "The General is too preoccupied with the looters in Taurajo. Too soft! We ought to be focused on our next move against the Horde.\n\nThere's valuable intelligence that might be compromised if we allow the ruins of Taurajo to continue to burn. While you're running the General's errand, dig around for any maps or notes you can find. I can speak a little of the orcish tongue - I'll be able to make sense of what you find.", progress = "Have you searched the ruins yet?", completion = "What have you dug up for me? Hmm. Interesting. This notice from Orgrimmar indicates a change in Horde leadership is underway - I guess heads are going to roll after what we did to Taurajo.\n\nWhat's this? A death warrant for the General here! This is good to know... Very good to know...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25060] = {title = "Define \"Crazy\"", objective = "Kill 10 Crazed Survivors.", description = "We received reports that a goblin shipwreck occured on this beach some time ago, with the survivors left to fend for themselves. We expected there to be a modicum of survivors, perhaps some even suitable for interrogation.\n\nWhat we found was a crew of Bilgewater goblins who have all become insane, delusional, and maniacally violent...to further degrees than is normally observed, rather.\n\nIn short, they are useless and dangerous. Gnomeregan will be best served by cutting down as many as we can.", progress = nil, completion = "Your reports of their behavior are truly disturbing...but also slightly amusing.\n\nIf only that Dreadshredder wench had escaped on these vessels instead...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25061] = {title = "Land's End", objective = "Talk to Kelsey Steelspark at Steelspark Station.", description = "Psst! Hey! Come closer, you fool, you expect me to read your mind or--oh. Come closer anyway!\n\nYou've done a wonderful job advancing the agenda of Gnomeregan here, friend! And an amazing job of pretending you were only in it for the coin, simply splendid. But now Kelsey Steelspark could use more of your direct help.\n\nShe's moved on yet again...she asked me to tell you to meet her far south, at Land's End Beach. I wouldn't keep her waiting, either!", progress = nil, completion = "I'm amazed that Soothfancy was capable of following a simple set of instructions. And ones that required him to keep his foolish mouth silenced as well.\n\nIn addition, it is honestly good to see you again, &lt;name&gt;. Now that I've dropped the charade, you'll get to see how gnomes get things done around here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25062] = {title = "What We Came For", objective = "Search Bilgewater Footlockers for evidence.", description = "Gnomeregan previously learned that the Bilgewater goblins of the Horde survived a crash on an uncharted island near Kalimdor before arriving in Durotar. We initially came here to investigate what techniques and technology could possibly allow a hopeless pack of imbeciles to survive such harsh conditions.\n\nWhile the goblins are at a loss, we still need to find out exactly what happened here. Search the beach for wreckage and belongings and bring anything that appears significant back to me.", progress = "What have you found?", completion = "&lt;Kelsey takes the journal and gingerly flips through it.&gt;\n\nI'm trying not to laugh. This is classic. They have no idea they're even on Kalimdor!\n\nThese later pages though...something more significant may be occurring here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25063] = {title = "Terrapination", objective = "Obtain a Turtle-Digested Key from a Surf Glider.", description = "We need to obtain the object described in this journal, for certain. Extracting it from a chest would be a feasible matter, but the object itself sounds compromised, and unstable. Attempting to forcefully open the chest could be disastrous.\n\nFortunately, we know where the key is...statistically speaking, at least. There's plenty of sea turtles at the east end of this beach. One of them may hold the key.", progress = "Hopefully your spree of turtle destruction left it intact.", completion = "Well, gosh, this day just keeps getting better and better! I may actually smile.\n\nWhen you're not looking. You've seen enough of that already.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25064] = {title = "Moraya", objective = "Speak with Moraya.", description = "Moraya has been lookin' for some help with tha raptors. Ya should talk to her on the other side of Darkspear Hold when ya get a chance.", progress = nil, completion = "Hey there, hon. Vol'jin sent you? So sweet of him to be thinkin' of me.\n\nI surely could use da help, but ya have a bit more walkin' ahead of ya.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25065] = {title = "You Too, Brute?", objective = "Obtain Meatface's Chest.", description = "It's time to conclude this matter efficiently. From what we've determined, this mysterious object is in the possession of the \"smart\" brute described in the journal. We don't know exactly what's happened to this creature, obviously, so you should take caution.\n\nThis... \"Meatface\" is hiding in the hills, near where these goblins bury their dead. Look for the graveyard and he should be just past it.", progress = "Do be careful with the contents of the chest.", completion = "Well done, &lt;name&gt;. The contents of this chest are sure to advance Gnomeregan's knowledge base significantly. I believe you've earned a reward.", rewards = "You will be able to choose one of these rewards:\n\nMeatface Pummler\"Smart Bracers\"Dagger of the IdesGnomeregan Medallion of Merit\n\nYou will also receive:\n\nMeatface Pummler\"Smart Bracers\"Dagger of the IdesGnomeregan Medallion of Merit"}
MultiLanguageQuestData['en'][25066] = {title = "The Pride of Kezan", objective = "Shoot down 10 Gnomeregan Stealth Fighters.", description = "This is ridiculous! Those gnomes just don't know when to stop!\n\nGoblin pride is on the line here! <name>, you gotta jump into the Pride of Kezan and show them what's what!\n\nLet me know when you're ready!", progress = "What are you doing back here? Get up there and shoot them down!", completion = "YES!", rewards = "You will be able to choose one of these rewards:\n\nGnomish Parachute ScrapGunner's Gloves\n\nYou will also receive:\n\nGunner's GlovesGnomish Parachute Scrap"}
MultiLanguageQuestData['en'][25067] = {title = "Thunderdrome: The Ginormus!", objective = "Defeat Lord Ginormus.", description = "The rules are simple: Two men enter, one--wait. Sometimes there's women.\n\nTwo people enter, one--Wait, no, sometimes it's more than two...and that means more than two come out--\n\nAlright, only rule is stay in the drome! There are no other rules!\n\nYou're up against the biggest, baddest member of the Wastewander Bandits first. This'll either be a warmup or a bloodbath...it's up to you which!", progress = "Stop wasting my time. Enter and fight!", completion = "An impressive start. Be prepared for more.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25068] = {title = "The Crumbling Past", objective = "Collect 5 Earthen Jewels.", description = "The creatures wandering these ruins are Earthen, the ancient ancestors of dwarves, made by the Titans to shape the world itself.\n\nThe original Earthen broke down and went awry thousands of years ago, and these freshly uncovered ones seem no different. We may as well make use of these confused and unstable constructs.\n\nEnter the ruins and destroy the Earthen, and collect the jewels embedded in them; their magical energies will be both valuable and worthy of study.", progress = "Handle those carefully, <name>; they are as ancient as the world itself.", completion = "Marvelous. To think the shapers of our world crafted these...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25069] = {title = "The Secrets of Uldum", objective = "Search the Antechamber of Uldum for an intact artifact.", description = "We are ready to enter the antechamber itself, <name>. This is a momentous occasion.\n\nFrom the writings you've brought us, I believe these ruins were in fact once the grand entrance to Uldum itself. The quakes that ripped its doors open have probably collapsed the tunnels, but we may yet find amazing things hidden within.\n\nSearch the ruins for anything intact that may be studied.  The thrill of discovery awaits!", progress = nil, completion = "This chest lies undisturbed, sealed for thousands of years.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25070] = {title = "What Lies Within", objective = "Defeat the Antechamber Guardian.", description = "As you lay your hand upon the chest, a faint rumbling can be heard. The sound of grinding movement echoes behind you as the chest begins to shut itself.\n\nSomething is approaching!", progress = nil, completion = "The chest now grinds open again, the rest of the antechamber fallen silent.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25072] = {title = "A Few Good Goblins", objective = "Save 8 Captured Goblin Bughunters from Hazzali Cocoons.", description = "We haven't just been camped here singin' songs with gnomes and playing with dangerous machinery, you know. My men have been trying to clear this hive out for a week now! Problem is, we've taken so many losses by now that the bugs have the advantage.\n\nLucky for us, the bugs either don't like to eat goblins, or they like us so much they save us as treats, because nearly all my men are still cocooned up out there. I need you to go save 'em.", progress = nil, completion = "Thanks for the help, this was really killin' things here. Once you start losing men, you start losing manpower. And morale. And weapons. And the magazines you loaned to that one guy.\n\nYou know how it is.", rewards = "You will be able to choose one of these rewards:\n\nDangerous Machinery PieceBughunter BeltLoaner BracersGoblin Treat Tin\n\nYou will also receive:\n\nDangerous Machinery PieceBughunter BeltLoaner BracersGoblin Treat Tin"}
MultiLanguageQuestData['en'][25073] = {title = "Sen'jin Village", objective = "Report to Master Gadrin in Sen'jin Village.", description = "You've be doin' quite well for one so young. I've no doubts you'll be makin' quite da name for yarself.\n\nGo now, northwest, across da shallows ta Sen'jin Village. Dere you'll be meetin' Master Gadrin. He'll likely have a task or two for ya before ya truly make ya way out into the Durotar wilds.\n\nPlease remember, <name>, we may disagree wit' the young Hellscream at times, but his intentions are noble, and it be very important that we remain united as one Horde. Make da Darkspear proud.", progress = nil, completion = "Welcome, young &lt;race&gt;.\n\nYa come highly recommended, mon. It's nice ta finally be meetin' ya in person.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25074] = {title = "Meet Me at Triumph", objective = "Report to Commander Roberts at Fort Triumph in Southern Barrens.", description = "Thanks in part to your efforts, we've stabilized the situation here. We need to turn our attention south, to Fort Triumph.\n\nFort Triumph is the keystone of our operation in the Barrens - the vital land-link between Northwatch and Theramore.\n\nI'll pack up and head out separately. Report to Commander Roberts at the fortress and I will see you there soon. Together, we will secure the frontier!", progress = nil, completion = "Have you heard? The General never made it!\n\nKilled in the field, like some kind of dog!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25075] = {title = "Pick-a-Part", objective = "Collect 8 Siege Engine Scrap pieces from the Battlescar in Southern Barrens.", description = "These bulky dwarven siege engines aren't cut out for the close-quarters fighting of the Battlescar.\n\nI've got some new designs I'd like to try out, but first I'm going to need some spare parts. There's plenty of wreckage sitting in the Battlescar. All I need is an enterprising <class> to haul it back for me.\n\nThat's you, <name>. I'm talking about you.", progress = "What have you got for me?", completion = "Oohh look! A mostly complete exhaust manifold, a reciprocating junction box, a working counterweight slip differential ... you sure know your junk, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25079] = {title = "Powder Play", objective = "Defeat a Sapper Specialist near the Battlescar and acquire a Keg of Blast-O Powder.", description = "Our shipments of saltpeter from Dustwallow have been held up, which means we can't manufacture our own gunpowder here.\n\nBut I can retrofit our armaments to use goblin Blast-O powder. It's unstable, dangerous, toxic to the skin, and harmful if swallowed... but I think I can make it work!\n\nGet me a keg of the stuff by attacking one of those goblin sapper specialists who've been storming our walls.", progress = "Do you have a keg of Blast-O powder yet?\n\nWhen you get one ... don't shake it.", completion = "Great! Set the keg down right here. I'll measure out some charges once I've donned my full-body protective gear.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25080] = {title = "Batteries Not Yet Included", objective = "Acquire a Humming Electrogizard from a Thunderhead in Southern Barrens.", description = "Okay! Using the spare parts you've found for me, I've got a framework roughed out for my versatile new assault vehicle. All I need now is a compact power supply.\n\nI've noticed that the indigenous wildlife here packs quite the punch, electrostatically speaking. Can you hunt down Thunderheads near the base here and get me an intact electrogizard? It might take a few kills to find a usable gland.", progress = "It must be an enormous evolutionary advantage to be able to shoot lightning. From your face.", completion = "&lt;The gizard shocks Mizzy as you hand it over, blasting her to the ground.&gt;\n\nOh, OH! That's nasty! I love it!", rewards = "You will be able to choose one of these rewards:\n\nFar-a-Day MeshThunderhead Kid GlovesMizzy's DungareesPistonhammer Gun\n\nYou will also receive:\n\nFar-a-Day MeshMizzy's DungareesPistonhammer GunThunderhead Kid Gloves"}
MultiLanguageQuestData['en'][25081] = {title = "Claim the Battlescar", objective = "Go to the Battlescar. Scout out the flag marker and kill 10 Desolation Raiders.\n\nCapturing the flag will give all Alliance players in the scar a combat advantage.", description = "The Horde has fought us to a standstill from their stronghold west of here. The fighting continues, even as the land breaks open under our feet.\n\nSomeone's got to break the stalemate! I need you to venture into the Battlescar and help my men crush the Horde opposition there.\n\nIn the center of the scar you will find a flag marker designating who controls the area. Scout out the flag. It'll be worth your while to claim the scar for the Alliance if someone hasn't already done so.", progress = nil, completion = "Incredible work, &lt;name&gt;! My men report a breakthrough. Their stronghold won't survive much longer...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25082] = {title = "Working the Bugs Out", objective = "Use the Bucket of Burning Pitch on the silithid mounds outside of Fort Triumph to flush out and kill 10 Silithid Swarmers.", description = "Why high command decided that a silithid mound was the ideal place to build a fortress, I'll never know. Them lil' buggers are tunneling under our fortifications and setting back our timetables. We need to scorch 'em out!\n\nTake this here bucket of burning pitch and dump it on the silithid mounds right outside the main gate. They look like big piles of sand. Kill anything that comes out, but be careful, <name> - them nasties are likely to swarm you when you light those mounds up.", progress = "How goes the fight, <name>?", completion = "That oughta take care of our bug problem for a while - they'll be hard-pressed to tunnel their way outta that!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25084] = {title = "A Growing Threat", objective = "Kill 13 Razormane Quilboar.", description = "A moment there, <class>.\n\nWe've got more problems here than just the end of the world as we know it. Our vigil here's threatened by the quilboar. We've been content to leave them be when they stay in the Kraul, sure, but every day they press further and further out towards our camp.\n\nMahka, bless her green heart, wouldn't ever forgive me if I went out bashing heads in myself, but if you could help drive back those that're wandering near the camp, I'd appreciate it.", progress = nil, completion = "You've my thanks, if not that of the entire Earthen Ring.\n\nMaybe someday we'll find a way to talk it out with these pigs, but we can't heal the land if we're dead in our sleep.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25085] = {title = "Mangletooth", objective = "Kill Mangletooth.", description = "Una here used to spend time in Camp Taurajo. She's told me about a quilboar that used to be captured there, named Mangletooth. Quite the clever one, for a quilboar.\n\nI've been tryin' to think what got these quilboar riled up so much recently, and it might be that Mangletooth escaped Taurajo alive. If he has, he's certainly calling the shots.\n\nThere's a large hut up in the hills to the northwest. If you find Mangletooth there, cut 'im down.", progress = nil, completion = "That's a relief. Maybe the rest of 'em will keep to their own devices now. The less fighting around here, the better.", rewards = "You will be able to choose one of these rewards:\n\nDorn's AmuletQuilboar Fur BracersRedearth StaffMangled Tooth\n\nYou will also receive:\n\nDorn's AmuletMangled ToothQuilboar Fur BracersRedearth Staff"}
MultiLanguageQuestData['en'][25086] = {title = "Firestone Point", objective = "Seek out Dorn Redearth at Firestone Point in Southern Barrens.", description = "Can you do me a huge favor, <name>? My sister-in-law's uncle is in the Earthen Ring, and he's here in the Barrens studying the impact of the Cataclysm, down at Firestone Point. He says their camp is surrounded by quilboar and I worry that they might get overrun.\n\nCan you check in on Dorn Redearth for me? I'd hate for anything to happen to him, what with the close family bond and all.", progress = nil, completion = "What? Little Logan thinks I might need protection?\n\nIt's me doing the protectin'!\n\nThe quilboar here are poised to rampage. They've choked off the entire south, and we're the only thing standing in their way.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25087] = {title = "Report to Twinbraid", objective = "Deliver the Frontline Report to General Twinbraid, who is on patrol in Southern Barrens.", description = "The Alliance owes a debt to the dwarves of Bael Modan, who built some of our earliest fortifications in the Barrens.\n\nTheir commander, General Twinbraid, is a real stalwart. One of our best. He's on patrol south of here, keeping the Horde on their toes.\n\nI definitely want to keep him appraised of the situation here so we can coordinate our next move. Can you deliver this frontline report to him in the field?", progress = "Hrm, news from the fortress? Well. Spit it out!", completion = "&lt;The General reads over the report, nodding in approval as he reads about the Battlescar.&gt;\n\nQuite a name you're earning for yourself here in the Barrens, &lt;name&gt;. But Roberts isn't going far enough. What we need is a decisive victory...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25089] = {title = "Beyond the Graves", objective = "Speak with Deathguard Saltain at Deathknell in Tirisfal Glades.", description = "Darnell tells me that the two of you have already met.  That's good, because I'm sending you both into Deathknell.  Your work is done here.\n\nSpeak with Deathguard Saltain in Deathknell, to the north.  He will tell you more of what you must know.", progress = nil, completion = "Those val'kyr have been really busy resurrecting you newbies lately.  I've already seen a couple dozen new bodies run down that hill since this morning.\n\nYou, however, are the most promising &lt;class&gt; I've seen today.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25090] = {title = "A Putrid Task", objective = "Bring 7 Putrid Claws to Deathguard Dillinger in Cold Hearth Manor.", description = "Scourge have trickled into Tirisfal Glades and have infested this area.\n\nI need someone to beat back the rotting dead and ravaged corpses that have taken this small farm.  Scatter their bones and bring back their putrid claws.  The Deathguards will reward you.", progress = "Have you completed the task with which I have charged you?  Do you have those putrid claws?", completion = "Well done.  I enjoyed watching you smash those &lt;race&gt; into rotting pulp!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25091] = {title = "Sandsorrow Watch", objective = "Speak with Trenton Lighthammer at Sandsorrow Watch.", description = "If you're looking for more work, I've got a line for you.\n\n I know an elf by the name of Trenton Lighthammer who's been obsessed with the sand trolls near here for years. He's dead-set on finding some kind of mythical sword made by them, and just a while ago he finally got a crew together to go to Sandsorrow Watch and look for it.\n\nLast I heard, they kicked the trolls out of one of their camps and set up shop there. Look for it to the west, near Zul'Farrak.", progress = nil, completion = "Marin sent you? I'm appreciative of his help.\n\nI'm here to seek out Sul'thraze. If you wish to help, speak with Mazoga...he's been cooperative so far.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25092] = {title = "Elemental Research", objective = "[ph] log description", description = "[ph] I'll give you a sack of shaman stuff.  Use the elemental sapta to enter the spirit and use the totem on the Agitated Fire Elementals.", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][25093] = {title = "The Heads of the SI:7", objective = "Collect the heads of Commander Arrington, Darkblade Cyn, and Alexi Silenthowl.", description = "These orcs were murdered in cold-blood by the Alliance down on the coast. We did nothing to provoke them.\n\nTheir deaths should not be in vain, <name>. Will you bring them justice?\n\n<Aggra appears as if she can barely contain her rage.>\n\nThere are three SI:7 leaders down there along the beach. Bring me each of their heads.", progress = "Has justice been served?", completion = "Thank you, &lt;name&gt;. The spirits of the fallen can now be put to rest.", rewards = "You will be able to choose one of these rewards:\n\nAggra's SashSilver Platter\n\nYou will also receive:\n\nAggra's SashSilver Platter"}
MultiLanguageQuestData['en'][25094] = {title = "Thunderdrome: Zumonga!", objective = "Defeat Zumonga.", description = "Splendidly done! But you'll be fighting more than mere humans!\n\nYour next opponent's a mean one...watch out for his right hook. And his left. I'd be wary of his fists in general.", progress = "Stop wasting my time. Enter and fight!", completion = "Not bad. You've got a ways to go, however.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25095] = {title = "Thunderdrome: Sarinexx!", objective = "Defeat Sarinexx.", description = "I hope you're ready for the next one, <name>. One mistake could mean instant, painful death! But that's what the people pay to see, isn't it?\n\nI hope you're not afraid of bugs...", progress = "Stop wasting my time. Enter and fight!", completion = "Rather impressive. Few can bear to see a silithid reaver face to face, let alone defeat it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25098] = {title = "The Warchief Wants You", objective = "Speak with Thrall at the Warchief's Lookout on the Lost Isles.", description = "True to his word, Thrall is going to get us going in the right direction to rescue our people. He asked to speak with you.\n\nGood luck, <name>. We're all depending on you.", progress = nil, completion = "Once again you have helped us to overcome our mutual enemy, the Alliance.\n\nNow it is time for us to help you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25099] = {title = "Borrow Bastia", objective = "Speak with Kilag Gorefang at the Tranquil Coast on the Lost Isles.", description = "Head back down to the coast and tell Kilag that I'd like for you to borrow Bastia. The panther knows the way to where your friends are being held captive.\n\nGo now. I will see you again before we make our move against the Trade Prince.", progress = nil, completion = "Of course you can borrow Bastia. That is, if she'll take you.\n\n&lt;Kilag winks.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25100] = {title = "Let's Ride", objective = "Speak with Slinky Sharpshiv at Sky Falls on the Lost Isles.", description = "Bastia will make sure that you get to where you need to go, goblin.", progress = nil, completion = "&lt;name&gt;?! Nice kitty.\n\nLook we don't have much time here. You might have noticed that the volcano is blowing?!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25102] = {title = "No Bull", objective = "Kill 4 Landquaker Kodos and 1 Landquaker Bull in Southern Barrens.", description = "Twinbraid's patrols always throw us right into the thick of danger. If it's not Horde ambushes, it's a quilboar hit-and-run.\n\nThe problem is them lousy landquaker kodos. Big walkin' walls of fur, shakin' the ground... We can't see or hear an ambush creepin' up on our backside.\n\nGo scare 'em off from our patrol, here. Killing a few should drive the herd south and out of what's left of me hair.", progress = nil, completion = "I thought you might be responsible for them clouds of dust I saw to the east. Nice work! Them bulls ain't sissies.", rewards = "You will be able to choose one of these rewards:\n\nStonesthrow SwordLandquaker LeggingsKodo-Repellant Shoulders\n\nYou will also receive:\n\nKodo-Repellant ShouldersLandquaker LeggingsStonesthrow Sword"}
MultiLanguageQuestData['en'][25103] = {title = "Bootlegger Outpost", objective = "Talk to Zeke Bootscuff at Bootlegger Outpost.", description = "We've done a bang up job here. I'm gonna make sure these mooks finish properly and then head back to Gadgetzan for a bit.\n\nIf you want to keep making a good impression on our Steamwheedle friends, or just make more money, you should head southwest of here. Bootlegger Outpost is set up on the edge of the gaping chasm.\n\nTalk to Zeke Bootscuff. I'd bet good money he'll need help.", progress = nil, completion = "You're with Megs, huh? Word is she's been pretty hell-bent on making nice with Noggenfogger.\n\nNot like I care. Are you ready to kill some bugs?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25104] = {title = "Digsite Status", objective = "Locate Marley Twinbraid outside the Bael Modan Excavation in Southern Barrens.", description = "The patrol's been quiet today. And that's got me worried, <name>.\n\nEver since the Alliance sacked Taurajo, none of our positions are secure. You look like you can handle yourself - can you scout around for me?\n\nCheck in with my son Marley outside the Bael Modan excavation, southeast of here. The site's exposed and susceptible to raids, and my son's too proud to signal for help if he needs it.", progress = nil, completion = "Father sent you? He worries too much. There's nothing here I can't handle...\n\nBut I'd still appreciate the help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25105] = {title = "Nibbler! No!", objective = "Cut three Solid Zephyrites and give them to Isabel Jones in Stormwind City.", description = "Lila's pet Nibbler got into my workshop again!\n\nI was making a bracelet, to be delivered today.  The work was almost done, except for the gems.  I spent all night cutting them, but when I stepped out for a bit of breakfast, the little beast came into my workshop and swallowed every gem in sight!  The thing can digest ANYTHING, and trust me, you'd break your back trying to pick up its leavings.\n\nI need to get replacement gems fast; the courier is coming in tonight.  Help!", progress = "Have you brought the solid zephyrites I need?", completion = "You've really saved my skin, &lt;name&gt;.  Thanks!", rewards = "You will receive:\n\nIllustrious Jewelcrafter's Token"}
MultiLanguageQuestData['en'][25106] = {title = "Hands Off Me Dig!", objective = "Kill 8 Excavation Raiders, rescue 5 Bael'modan Artifacts, and acquire Twinbraid's Tools in the Bael'modan Digsite.", description = "Look at the chaos down there, <name>! I've instructed the foremen to save what artifacts they can. Who knows what treasures these tauren animals are like to make off with.\n\nCan you help get a handle on things? Kill the raiders and save what artifacts you can.\n\nWhile you're at it, look for my missing tools. A few quick repairs and I can get this flying machine up and running again.", progress = "How's the situation down there?\n\nWhen the raid started I popped a bullet into their ringleader, Stonespire, but they just kept right on coming.", completion = "My father would be proud of you, &lt;name&gt;.\n\nNow, to get this flying machine up and about again...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25107] = {title = "The Grand Tablet", objective = "Take the Grand Tablet to Andoren Dawnrise.", description = "At the bottom of the chest, you find a large tablet. Made of a material resembling stone, but completely smooth and flawless, it is covered in strange writing.\n\nWhile some resembles the writing on the walls, other scripts appear completely different. Andoren would probably like to see this.", progress = "You're back! What have you found?", completion = "This is truly incredible. The hieroglyphs are undoubtedly titan, but the markings below it...\n\nSome of these characters resemble ancient Kaldorei writings. And you say the antechamber was covered in hieroglyphs?\n\nYou've made a find more monumental than any riches, &lt;name&gt;. Please, take whatever reward you prefer.", rewards = "You will be able to choose one of these rewards:\n\nHieroglyphic HelmTranslation BootsRosy Tablet Belt\n\nYou will also receive:\n\nHieroglyphic HelmTranslation BootsRosy Tablet Belt"}
MultiLanguageQuestData['en'][25108] = {title = "Feegly the Exiled", objective = "Kill Feegly the Exiled in the Bael Modan Digsite.", description = "Saddest story I ever heard told, <name>. Feegly was one of our fastest diggers, until he got a hold of that - thing. \"The Tear of the Moons\" we called it. It changed him. Remade him. I wish it had stayed buried.\n\nFeegly was banished from Bael Modan but I've heard reports he's come sniffing around the dig site again. He's suffered enough, the wretched thing. If you find him down there, put ol' Feegly out of his misery.", progress = nil, completion = "&lt;Marley nods grimly.&gt;\n\nAye, it's for the best I suppose.", rewards = "You will be able to choose one of these rewards:\n\nBael Modan MonnionFeegly's ShroudMisery's End\n\nYou will also receive:\n\nBael Modan MonnionFeegly's ShroudMisery's End"}
MultiLanguageQuestData['en'][25109] = {title = "The Gallywix Labor Mine", objective = "Speak with Assistant Greely inside the Gallywix Labor Mine on the Lost Isles.", description = "We barely escaped with our hides intact!\n\nThe Trade Prince has a whole bunch of us enslaved and performing manual labor inside the cavern.\n\nGreely helped the seven of us to get out, but she was recaptured in the process.\n\n<name>, you're the only one crazy enough to walk into an exploding volcano! The assistant will be able to help you free the others.\n\nHurry! This place is about to blow for good!", progress = nil, completion = "&lt;The assistant looks confused.&gt;\n\nHuh... what? Who?", rewards = "You will be able to choose one of these rewards:\n\nGreely's Spare DaggerGallywix Laborer's Gloves\n\nYou will also receive:\n\nGallywix Laborer's GlovesGreely's Spare Dagger"}
MultiLanguageQuestData['en'][25110] = {title = "Kaja'Cola Gives You IDEAS! (TM)", objective = "Collect 1 Kaja'Cola Zero-One.", description = "Assistant Greely is clearly bewildered and intimidated. How will she help you to find a way to rescue everyone in this condition?\n\nMaybe if she were to drink one of those Kaja'Cola Zero-One drinks you saw, she'd be able to have a bright idea?", progress = "Huh?", completion = "&lt;Assistant Greely spots the Kaja'Cola Zero-One in your hand and her eyes seem to come to life.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25111] = {title = "Scavengers Scavenged", objective = "Use Butcherbot to harvest 12 Fire Roc corpses.", description = "Now that I know you're not squeamish, I've got another job for you. Have you seen the red-feathered birds swarming around the bones out there? Those are fire rocs. They'll light you up good if you're not careful.\n\nThey're also pretty darn valuable thanks to their unique anatomy. Most of the hunters loafing around here aren't up to the task of killing fire-spitting buzzards for money... think you can handle it?", progress = nil, completion = "Alchemists pay through the nose for these things. Sure, maybe I tell some of them they're dragon parts, but that ain't my problem, right?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25112] = {title = "Butcherbot", objective = "Use the Butcherbot to harvest 10 Glasshide Basilisk corpses.", description = "I make my money around here selling animal parts. I've been perfecting a foolproof method of maximizing profit: The butcherbot!\n\nThese little guys are programmed to harvest every scrap of usable material from the wildlife around here, on a case-by-case basis. He does all the work, and best of all, only I know how to get the goods back out of him.\n\nIf you're interested in making some coin, take one of these guys for a spin. I need some glasshide basilisk parts; you'll find a bunch of them to the south.", progress = nil, completion = "Nice going, kid. Didn't lose any fingers? Good, we can get some more work for you then.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25115] = {title = "Blisterpaw Butchery", objective = "Use the Butcherbot to harvest 10 Blisterpaw Hyena corpses.", description = "The hyenas wandering the wastes here might look scrawny, but they've got some of the strongest jaws you'll find! If you're not careful, they'll take a leg off in one bite. That kind of bone strength is a valuable resource, my friend, just waiting to find a buyer!\n\nTake one of my Butcherbots with you. Jaw separation isn't an easy task, and this little guy has been set up to know exactly what to do. Just bring him back when he's full.", progress = nil, completion = "Beautiful! We'll have these puppies shined up and ready to sell in no time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25118] = {title = "Looking for Lurkers", objective = "Kill 8 Forest Lurkers.", description = "I don't know about you, but I'm not much a fan of spiders, much less the kind that come bigger than me. Loch Modan's a gorgeous place, but I'd say it could do without those horrid things waltzing around.\n\nTell you what, I've got some spare coin, and you look like a tough one. If you head out and off some of those things for me, I'll pay you for your time.", progress = nil, completion = "I'll rest easier knowing one of those lumbering things won't be wandering into my bedroom at night... again.  Thanks much.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25120] = {title = "Marley's Final Flight", objective = "Talk to Marley Twinbraid and take a spin in his flying machine.", description = "Okay, <name>! Let's take these artifacts to my father and give him our report firsthand.\n\nThanks to your help my flying machine is ready to roll. We can fly there together and share in the glory.\n\nTalk to me when you're all set to move out!", progress = nil, completion = "&lt;The battered dwarf hangs limply from the cockpit. As you approach the burning wreckage, his eyes flutter open.&gt;\n\n&lt;Marley Twinbraid is still alive!&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25121] = {title = "Momentum", objective = "Meet Kelsey Steelspark at Lost Rigger Cove.", description = "It looks like we've got more work to do! Having Mr. Noggenfogger ask us to take care of the rest of the pirates is a true honor.\n\nSince you've been SO helpful, why don't you meet me at Lost Rigger Cove? I've just got to slip into something a bit more comfortable, so don't wait on me. I'll beat you there, promise!", progress = nil, completion = "Hi there! The fun's already started!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25122] = {title = "Morale Boost", objective = "Use Kaja'Cola Zero-One to free Ace, Izzy, Gobber, and 6 Goblin Survivors or Kezan Citizens.", description = "You've got to get all the Kaja'Cola Zero-One that you can and make the goblins drink it to boost their morale and free them!", progress = "Increase their morale, <name>, so that they will run to freedom!", completion = "I hate the Trade Prince, but you can't argue with the results of his methods. Kaja'Cola Zero-One is a huge improvement over regular old Kaja'Cola at half the calories and twice the ideas!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25123] = {title = "Throw It On the Ground!", objective = "Destroy Blastshadow the Brutemaster's soulstone.", description = "This nightmare will never be over while Blastshadow the Brutemaster still breathes. There are a couple of problems though.\n\nOne, being a warlock, he's got a succubus named Delicia Whipsnaps. If you kill Blastshadow quickly, the demon will go back to where it was summoned from.\n\nThe second problem, since Blastshadow is a warlock, he has a soulstone that allows him to resurrect. You have to get his soulstone and destroy it so that he'll be dead forever!", progress = "The soulstone is the key, <name>!", completion = "Your soulstone has expired, Blastshadow!", rewards = "You will be able to choose one of these rewards:\n\nDelicia's TightsSoulstone Breaker Wristbands\n\nYou will also receive:\n\nDelicia's TightsSoulstone Breaker Wristbands"}
MultiLanguageQuestData['en'][25125] = {title = "Light at the End of the Tunnel", objective = "Interact with the Mine Cart outside the Gallywix Labor Mine on the Lost Isles.", description = "Okay, we have got to get out of here before she blows for good!\n\nLet's head out the other end of the tunnel on the north side of the mine. We should be able to use one of the mine carts for a quick ride down the side of the volcano.", progress = nil, completion = "Looks a little rickety....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25126] = {title = "Cutting Teeth", objective = "Slaughter 6 Mottled Boars.", description = "The first order of business will be to put a little strength in your backbone. I could send you out to the Barrens to hunt kodo, but well, in all honesty, you're more useful to us alive than dead.\n\nI believe you'll be of more use to us slaughtering the boars you'll find in the farms to the north and northeast of here.", progress = "I hope you haven't returned to try and convince me that you have completed your task, <name>? No, of course not. I would think better of you.", completion = "Hmmm, not bad, &lt;name&gt;. But don't let it get to your head...you'll fight tougher than boars in your career.\n\nNonetheless, you've proven yourself well, and your next trial will be against a considerably more dangerous opponent, so you'll need some extra protection.", rewards = "You will be able to choose one of these rewards:\n\nMottled BracersBoar Hide BeltBragger's Gauntlets\n\nYou will also receive:\n\nBoar Hide BeltBragger's GauntletsMottled Bracers"}
MultiLanguageQuestData['en'][25127] = {title = "Sting of the Scorpid", objective = "Obtain 8 Scorpid Worker Tails.", description = "I must send you back into the fields again, <class>. You will find large numbers of scorpids northwest of here. Bring me eight of their tails.\n\nThe antidote for their sting is actually made from venom extracted from their stingers. We keep large quantities of antidote for scorpid venom on hand to heal young bloods just like you...\n\nBut I'm sure you won't be needing any of that, will you?", progress = "The carapace of a scorpid isn't so thick that the strength of a determined warrior will be deterred. Strike strongly and without doubt, and the scorpids should prove easy prey.", completion = "There is an important lesson that you must take away from fighting scorpids. The smallest or largest of opponents can still send you to your doom. In fierce combat, any number of things can prove your downfall.\n\nI have no more to teach you, &lt;name&gt;. You have done well, and I will watch your progress with interest.", rewards = "You will be able to choose one of these rewards:\n\nVenom-Imbued RobesPoison-Cured BritchesCarapace Boots\n\nYou will also receive:\n\nCarapace BootsPoison-Cured BritchesVenom-Imbued Robes"}
MultiLanguageQuestData['en'][25128] = {title = "Hana'zua", objective = "Find Hana'zua in the Valley of Trials.", description = "Hey mon, take a knee and hear me out.  We got a problem.\n\nA good friend of mine, Hana'zua, has gone out into the valley and he hasn't returned.  Last I seen, he was headin' north, where the scorpids hunt.  Maybe you go take a look for him?  The spirits be tellin' me that he's not well.", progress = nil, completion = "&lt;Hana'zua groans in pain.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25129] = {title = "Sarkoth", objective = "Kill Sarkoth and bring his claw back to Hana'zua.", description = "<class>! I thought I would die out here with none to know of it. While I was hunting the scorpids of the Valley, I came across a particularly vicious-looking one. Hurling myself at it, I managed to inflict a massive blow to its claw before it closed around my leg.\n\nI wasn't ready for its stinger though, and it sliced down and into my chest, cutting into my flesh and letting my blood. Please, you must kill the scorpid for me! My honor must be upheld! I fought it up on the plateau to the south.", progress = "Ahhh... my father always said I would never amount to much, and here, lying beneath a tree as life seeps away, I'm afraid it looks like he was right.\n\nAt least I wish to die knowing that my last enemy in life lays dead.", completion = "My blow was not enough to kill him, but looking at the damage I inflicted gives me some small measure of pride. That small measure will be all I have to sustain myself if I die, and in that light, the short list of my life's accomplishments fills me with anger.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25130] = {title = "Back to the Den", objective = "Bring the news of Hana'zua's plight to Gornek in the Valley of Trials.", description = "Seeing the deed you have done for me steels my heart. I cannot fall so easily! I must endure!\n\nBut it remains that I cannot make the trek back to our settlement unassisted. Please, <name>, return and tell Gornek of my situation. Perhaps he can help me.", progress = nil, completion = "From your description of the beast, I believe you must be speaking of Sarkoth! It is no wonder that Hana'zua was overtaken by it. Aid will be dispatched to him immediately, trouble yourself no more with Hana'zua's plight.\n\nHowever, I must say, I am most impressed to hear that you brought Sarkoth to death. It is a feat to be proud of, &lt;name&gt;. And that you would fight for a stranger's honor, while other tasks occupied your time, your own honor is heightened.", rewards = "You will be able to choose one of these rewards:\n\nArmbands of PraiseGloves of the Helping HandGirdle of Honor\n\nYou will also receive:\n\nDusty BagArmbands of PraiseGirdle of HonorGloves of the Helping Hand"}
MultiLanguageQuestData['en'][25131] = {title = "Vile Familiars", objective = "Kill 8 Vile Familiars.", description = "I trust the Valley of Trials will teach you much, young <class>.\n\nI was sent to the Valley to guide you, but I have discovered a growing taint here...\n\nOne of the Burning Blade - a foul, demon-worshipping cult - has made camp here in the Valley of Trials.  He skulks in a cave to the north, and his vile familiars have spilled from its mouth to cause havoc.\n\nAs your first task against the Burning Blade, I bid you, defeat these familiars. Slay many and, if you survive, return to me.", progress = nil, completion = "You have done well, &lt;name&gt;.\n\nAlthough the Vile Familiars were merely pets of the darker powers within the Burning Blade, your success against them foretells greater deeds ahead.", rewards = "You will be able to choose one of these rewards:\n\nVile SlippersVile BootsVile Jersey\n\nYou will also receive:\n\nVile BootsVile JerseyVile Slippers"}
MultiLanguageQuestData['en'][25132] = {title = "Burning Blade Medallion", objective = "Slay 7 Felstalkers and obtain the Burning Blade Medallion.", description = "Through my divinations, I see that an item of power - a medallion - hides deep within the Burning Blade Coven, guarded by beasts and black magic.  We must have it.\n\nFor too long these demon-worshippers have defiled our homelands.  Cleanse the coven of its demonic taint by slaying the fel beasts and their leader.  Return with this medallion as proof of your deed.\n\nGo, <name>.  You will find the coven in a cave to the north.", progress = "Is your task complete, <name>?", completion = "You retrieved it!  Well done!\n\nYour efforts within the Burning Blade Coven are key in rooting out this cult in the Valley of Trials.  But I fear they have further aims in our land.\n\nWe have not seen the end of them.", rewards = "You will be able to choose one of these rewards:\n\nBurning Blade Coven GlovesFargaze ArmbandsOuster's Leggings\n\nYou will also receive:\n\nMinor Healing PotionBurning Blade Coven GlovesFargaze ArmbandsOuster's Leggings"}
MultiLanguageQuestData['en'][25133] = {title = "Report to Sen'jin Village", objective = "Speak with Master Gadrin in Sen'jin Village.", description = "Your trials against the Burning Blade are finished... here in the Valley.  But I want you to report your findings.\n\nGo to the troll village of Sen'jin and seek out Master Gadrin.  Sen'jin Village is east out of the valley, then right at the fork.\n\nTell Gadrin of the Burning Blade, and that they have reached the Valley of Trials.  Discover from him if they have yet reached Sen'jin.\n\nGo, <name>, and be swift.  I fear the evil found in the Burning Blade Coven is but the herald of a larger threat...", progress = nil, completion = "Hm... your report comes at a bad time.  The Burning Blade is no longer seen here in Sen'jin, but we will be vigilant in our efforts to prevent their return to the area.\n\nThe orcs are friends of the Darkspear Trolls.  Honorable friends.  We want to help the orcs, but... we need help too.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25134] = {title = "Lazy Peons", objective = "Use the Foreman's Blackjack on 4 Lazy Peons when they're sleeping.", description = "Cursed peons!  They work hard gathering lumber from the trees of the valley, but they're always taking naps!  I need someone to help keep the peons in line.\n\nYou look like the right <race> for my task.  Here, you take this blackjack and use it on any lazy peons you find sleeping on the job.  A good smack will get them right back to work!  Return the blackjack when you're done.\n\nLook for them underneath the trees in the valley.  Lousy slacking peons...", progress = "No good lazy...\n\n Eh?  Do you have my blackjack?  Did you catch any peons sleeping on the job?!", completion = "Good, good.  Maybe they'll think twice before slacking next time!  Thanks for the help!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25135] = {title = "Thazz'ril's Pick", objective = "Bring Thazz'ril's Pick to Foreman Thazz'ril.", description = "<name>, you are a dependable <race>.  Can I count on you for another task?\n\nSome time ago I was surveying the cave to the north for minerals, and I left my favorite pick behind.  When I later returned to retrieve it I found the cave was filled with vicious beasts!  Will you go into the cave, the Burning Blade Coven, and get my pick?\n\nI left it in a chamber with waterfalls.  My pick has a spell on it so you can see it in the dark, so you won't have to worry about finding it... just what's guarding it!", progress = "Have you entered the Burning Blade Coven, <name>?  Did you find my pick?", completion = "Great, you got it!  Thanks a lot, &lt;name&gt;.  This is my favorite pick!  Now if my peons ever finish chopping down these trees, maybe we can find a nice cave to mine!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25136] = {title = "Galgar's Cactus Apple Surprise", objective = "Obtain 6 Cactus Apples.", description = "It sure gets hot out here in the Valley of Trials.\n\n<Galgar wipes his brow.>\n\nIf only I had some cactus apples, I could make my famous cactus apple surprise! Nothing cools you off faster than a piece of that delicious treat.\n\nI'll tell you what, <name>. If you bring me 6 cactus apples, I'll make you a few portions of cactus apple surprise to take with you on your adventures. If you're interested, you can find cactus apples growing near the cactus plants around here.", progress = "Have you finished collecting cactus apples?", completion = "Wonderful, &lt;name&gt;! As promised, here is your cactus apple surprise plus a little something extra.", rewards = "You will receive:\n\nCactus Apple Surprise"}
MultiLanguageQuestData['en'][25138] = {title = "Glyphic Parchment", objective = "Read the Glyphic Parchment and speak with Acrypha in the Valley of Trials.", description = "Ah, while you were gone a parchment came for you, <name>.\n\nRead it when you have time. If I'm not mistaken, it came from the mage trainer Acrypha. She would have words with you when you're ready.", progress = "What?  Who are you?  Get away!\n\nOh, you're the other <class>, the new one, the one with the big arms.  Come on, let's get to work.", completion = "Ahh, where to start... introductions!  I'm Acrypha - the one who sent you that parchment - I've spent the last several years in an Undercity library, my head in a book.  I learned everything I could about the arcane, and now I've returned home to share it with grunts like yourself.\n\nShall we begin?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25139] = {title = "Steady Shot", objective = "Learn Steady Shot from Karranisha in the Valley of Trials. Locate a Training Dummy and practice using Steady Shot 5 times.", description = "You already know how to fire an arcane shot.  Good.  But doing so depletes your focus.  To gain your focus back you will need to switch to a second type of ranged attack.  I can teach it to you.", progress = nil, completion = "You learn quickly.", rewards = "You will receive:\n\nBeast Tracker's Bracers"}
MultiLanguageQuestData['en'][25141] = {title = "Eviscerate", objective = "Learn Eviscerate from Rwag in the Valley of Trials. Locate a Training Dummy and practice using Eviscerate 3 times.", description = "Let's start with the basics, shall we?  I'm the only rogue trainer in town, so you're going to have to learn it from me.\n\nHere's how it's going to go: you give me your money, and I'll teach you how to finish off a foe.  Do we have a deal?", progress = nil, completion = "You won't be sorry.  The ability to capitalize on the opportunities created by previous attacks is one of our greatest strengths.", rewards = "You will receive:\n\nLockpicker's Glovelettes"}
MultiLanguageQuestData['en'][25143] = {title = "Primal Strike", objective = "Train Primal Strike from Shikrik in the Valley of Trials. Look for a training dummy near Shikrik and practice using Primal Strike 3 times.", description = "I will teach you the art of the primal strike.  By following these steps, you can deal additional damage to your foes with your weapon.  Speak with me again and I will show you the way.\n\nAfter your lessons are complete, practice using the training dummies outside the Den.", progress = "We must continue your training before pressing forward, young <name>.", completion = "Very well.  Now that you know how to speak with the elements, we will test your bond with them.", rewards = "You will receive:\n\nRockbitten Gloves"}
MultiLanguageQuestData['en'][25145] = {title = "Immolate", objective = "Train Immolate from Nartok in the Valley of Trials. Locate a Training Dummy and practice casting Immolate 5 times.", description = "It is my duty to train you, and I intend to do just that.  Speak with me again and I will show you how to wreathe your opponents in a demonic fire.\n\nOnce your lesson is complete, practice your new spell against one of the training dummies around here.", progress = nil, completion = "You appear to be a quick learner.", rewards = "You will receive:\n\nCircle of Suffering"}
MultiLanguageQuestData['en'][25147] = {title = "Charge", objective = "Train Charge from Frang in the Valley of Trials. Locate a Training Dummy and practice using Charge.", description = "I've been instructed to prepare you for battle.  Though, from the look of you, it looks like you've already spent a little time out in the field.  Good.\n\nIt's been said that a warriors fight not only with their arms but their legs.  You must learn to move quickly around the battlefield .\n\nSpeak to me again, and I will teach you how to charge.", progress = "After we train, then we will test your abilities.", completion = "You understand now?  Good, let's try it out.", rewards = "You will receive:\n\nBellower's Belt"}
MultiLanguageQuestData['en'][25149] = {title = "Arcane Missiles", objective = "Learn Arcane Missiles from Acrypha in the Valley of Trials. Locate a Training Dummy and practice using Arcane Missiles 2 times.", description = "Alright, here's the easy part.  All you have to do is listen to me.  And pay me a little bit of copper.\n\nSpeak with me again and we'll teach you the rite of Arcane Missiles. This isn't just an ordinary spell, <name>. Each time you attack with a spell, you'll have a chance to activate Arcane Missiles, so be attentive.\n\n Once your lesson is finished, practice your new spell against a training dummy.", progress = nil, completion = "Good.  Now we practice.", rewards = "You will receive:\n\nEmpowered Hands"}
MultiLanguageQuestData['en'][25151] = {title = "He Needs Ale!", objective = "Search Bael'dun Keep for a Mug of Ol' Barkerstout and bring it to Marley Twinbraid at the entrance.", description = "<Marley grasps the side of your head with a shaking, bloody hand.>\n\nAle... Must... have ale...\n\nOl' Barkerstout from inside. <He coughs.> That should ... do the trick.", progress = "<Marley's breathing is ragged, coming and going in shuddering gasps.>\n\n<His eyes look at you imploringly.>", completion = "&lt;Marley's eyes sparkle as you rush toward him with the ale. He grasps the mug in both of his shaking hands and upends it, white foam spilling out over his blood-caked beard.&gt;\n\nAh... that's the stuff. Ol' Barkerstout... Thank you, friend.\n\nThat'll make this... a little easier.\n\n&lt;Coughing one final time, he slumps over the shattered control console, the half-empty mug crashing to the ground and spilling its contents into the sand. His eyes glaze over.&gt;\n\n&lt;Marley Twinbraid is dead.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25152] = {title = "Your Place In The World", objective = "Speak with Gornek.", description = "Finally, you are of age, <name>... of age to battle in the name of the Horde. To conquer for the glory of the Warchief.\n\nYes...\n\n<Kaltunk looks you over.>\n\nYou will do nicely.\n\nNo doubt you wish to find a great dragon or demon and strangle it with your bare hands, but perhaps it would be wise to start on something less... dangerous.\n\n<Kaltunk laughs.>\n\nReport to Gornek, he should be able to assign a task better suited to a young <class>. You will find him seated at the fire behind me.", progress = nil, completion = "Another one of Kaltunk's recruits, hm?\n\nA sorry state of affairs we find ourselves in if this is the best the Horde can produce. No matter. By the time we think you're ready to leave the Valley, you'll be a proud warrior of the Horde.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25153] = {title = "Bael'dun Rescue", objective = "Go into Bael'dun Keep and rescue 10 Bael'dun Survivors from the rubble.\n\nUse the Emergency Fire Valves to protect yourself from the flames.", description = "Help - Help! You've got to do something!\n\nSome dwarves are still inside - so many - they're trapped in the debris. Buried alive. The flames! It's a nightmare in there. We don't know how much longer until the roof collapses...\n\nPlease, <class>, you've got to save them!\n\nRun inside. Use the emergency fire valves to protect yourself from the flames. You're the only hope they have...", progress = nil, completion = "You're a legend, &lt;name&gt;.\n\nThe other survivors and I will be telling the story of your deeds for years to come.", rewards = "You will be able to choose one of these rewards:\n\nBael'dun Chain LeggingsVest of Bael'dun KeepSurvivor's Blade\n\nYou will also receive:\n\nBael'dun Chain LeggingsSurvivor's BladeVest of Bael'dun Keep"}
MultiLanguageQuestData['en'][25154] = {title = "A Present for Lila", objective = "Cut three Timeless Nightstones and give them to Isabel Jones in Stormwind City.", description = "I'm trying to impress this trade ship captain Lila.  I've been working on a necklace to match her lovely purple hair, but the gems have gone missing!  They were there when I was showing them off to my good friend Curver last evening.  We were drinking moonshine and I blacked out - when I woke up the gems were gone!  They must have been darn good thieves, because Curver didn't see anything.\n\nHer ship is coming in tonight, and I really need three nightstones to get her present done.  Help me out here!", progress = "Have you brought me the nightstones?", completion = "Thanks!  I'm sure to beat out that Marith Lazuria in Orgrimmar with these!  I can't wait to see the look in her beautiful eye when I give this to her.", rewards = "You will receive:\n\nIllustrious Jewelcrafter's Token"}
MultiLanguageQuestData['en'][25155] = {title = "Ogrezonians in the Mood", objective = "Cut three Jagged Jaspers and give them to Isabel Jones in Stormwind City.", description = "I was supposed to receive a shipment of jasper from Azeroth Express, but I just heard their ship crashed into some tiny island called Ogrezonia.  I worry about the crew, as the giant female ogres on the island are rumored to perform horrible rituals on men who happen upon their island.  My work must go on, though, and we need those gems.  I've heard great things about your skill as a jewelcrafter - could you deliver three jagged jaspers by the end of the day?", progress = "Have you brought me the gems I need?", completion = "Your work is as good as it is rumored to be!", rewards = "You will receive:\n\nIllustrious Jewelcrafter's Token"}
MultiLanguageQuestData['en'][25156] = {title = "Elemental Goo", objective = "Collect 10 Elemental Goo from any Cataclysm elemental and bring them to Isabel Jones in Stormwind City.", description = "Instead of using the tired old method of setting gems into rings and such, I use an innovative new method.  I simply glue on the gems with Barnsworth Elemental Glue!  The professor needs more elemental goo for another batch, though, and I have a whole bunch of setting to do.  Can you go get me some?", progress = "Did you bring me the elemental goo?", completion = "Thanks.  Erm.  Just set them over there.  I need to figure out how to get my hand off of this jar�", rewards = "You will receive:\n\nIllustrious Jewelcrafter's Token"}
MultiLanguageQuestData['en'][25157] = {title = "The Latest Fashion!", objective = "Test Stardust No. 2 on 10 \"humanoid subjects\".", description = "Professor Barnsworth has been working on this new stardust - what with the fashion in Stormwind this season being about all things sparkly, I'm sure if we can get it to the market it will be all the rage!  The Jewelcrafter's Association, however, won't let us market it until we've completed some humanoid testing - something about tinkering with magical dust being dangerous or some such nonsense.  Well, I suppose we need to humor them.  Take this bag and test out Stardust No. 2 on some humanoid subjects.", progress = "How did the tests go?", completion = "It did what!?  We're ruined!  Hmm.  Well, actually... Maybe the professor can find some other applications for it?", rewards = "You will receive:\n\nIllustrious Jewelcrafter's Token"}
MultiLanguageQuestData['en'][25158] = {title = "Nibbler! No!", objective = "Cut three Solid Zephyrites and give them to Marith Lazuria in Orgrimmar.", description = "Lila's pet Nibbler got into my workshop again!\n\nI was making a bracelet, to be delivered today.  The work was almost done, except for the gems.  I spent all night cutting them, but when I stepped out for a bit of breakfast, the little beast came into my workshop and swallowed every gem in sight!  The thing can digest ANYTHING, and trust me, you'd break your back trying to pick up its leavings.\n\nI need to get replacement gems fast; the courier is coming in tonight.  Help!", progress = "Have you brought me those solid zephyrites I need?", completion = "You've really saved my skin, &lt;name&gt;.  Thanks!", rewards = "You will receive:\n\nIllustrious Jewelcrafter's Token"}
MultiLanguageQuestData['en'][25159] = {title = "The Latest Fashion!", objective = "Test Stardust No. 2 on 10 \"humanoid subjects\".", description = "Dr. Vernstrom has been working on this new stardust - what with the fashion in Orgrimmar this season being about all things sparkly, I'm sure if we can get it to the market it will be all the rage!  The Jewelcrafter's Association, however, won't let us market it until we've completed some \"live testing\" - something about tinkering with magical dust being dangerous or some such nonsense.  Well, I suppose we need to humor them.  Take this bag and test out Stardust No. 2 on humanoid subjects.", progress = "How did the tests go?", completion = "It did what!?  We're ruined!  Hmm.  Well, actually...  Maybe the doctor can find some other applications for it?", rewards = "You will receive:\n\nIllustrious Jewelcrafter's Token"}
MultiLanguageQuestData['en'][25160] = {title = "A Present for Lila", objective = "Cut three Timeless Nightstones and give them to Marith Lazuria in Orgrimmar.", description = "I'm trying to impress this trade ship captain Lila.  I've been working on a necklace to match her lovely purple hair, but the gems have gone missing!  They were there when I was showing them off to my good friend Bonder last evening.  We were drinking moonshine and I blacked out - when I woke up the gems were gone!  They must have been darn good thieves, because Bonder didn't see anything.\n\nHer ship is coming in tonight, and I really need three nightstones to get her present done.  Help me out here!", progress = "Have you brought me the nightstones?", completion = "Thanks!  I'm sure to beat out that Isabela Jones in Stormwind with these!  I can't wait to see the look in her beautiful eye when I give this to her.", rewards = "You will receive:\n\nIllustrious Jewelcrafter's Token"}
MultiLanguageQuestData['en'][25161] = {title = "Ogrezonians in the Mood", objective = "Cut three Jagged Jaspers and give them to Marith Lazuria in Orgrimmar.", description = "I was supposed to receive a shipment of jasper from Azeroth Express, but I just heard their ship crashed into some tiny island called Ogrezonia.  I worry about the crew, as the giant female ogres on the island are rumored to perform horrible rituals on men who happen upon their island.  My work must go on, though, and we need those gems.  I've heard great things about your skill as a jewelcrafter - could you deliver three jagged jaspers by the end of the day?", progress = "Have you brought me the gems I need?", completion = "Your work is as good as it is rumored to be!", rewards = "You will receive:\n\nIllustrious Jewelcrafter's Token"}
MultiLanguageQuestData['en'][25162] = {title = "Elemental Goo", objective = "Collect 10 Elemental Goo from any Cataclysm elemental and bring them to Marith Lazuria in Orgrimmar.", description = "Instead of using the tired old method of setting gems into rings and such, I use an innovative new method.  I simply glue on the gems with Vernstrom Elemental Glue!  The doctor needs more elemental goo for another batch, though, and I have a whole bunch of setting to do.  Can you go get me some?", progress = "Did you bring me the elemental goo?", completion = "Thanks.  Erm.  Just set them over there.  I need to figure out how to get my hand off of this jar�", rewards = "You will receive:\n\nIllustrious Jewelcrafter's Token"}
MultiLanguageQuestData['en'][25163] = {title = "Who Did This?", objective = "Look for a Horde corpse within Bael'dun Keep.", description = "Sabotage! It had to be. The whole fortress magazine exploded. The Horde must've gotten someone inside...\n\n<class>, if you've the stones to rush into that burning nightmare... look for some clues as to who did this to us. The General will want to know! Look for a Horde corpse in the wreckage and get to the bottom of this disaster...", progress = nil, completion = "&lt;One smoldering corpse stands out amidst the carnage. The dead goblin clutches the schematics of the fortress in his lifeless hand...&gt;\n\n&lt;The Bilgewater Cartel goblins. They did this!&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25164] = {title = "Backed Into a Corner", objective = "Defend the Earthen Ring camp until the naga retreat.", description = "The naga are upon us, <class>. Aid us in fightin' dem off!", progress = "Dey seem relentless, but we gonna turn dem back!", completion = "I'm glad you were here, mon.\n\nToshe be lookin' like he wants to chase dem down. You should go help'em.", rewards = "You will be able to choose one of these rewards:\n\nOstracod SandalsShoulderguards of Caridean MightDamplight Chestplate\n\nYou will also receive:\n\nDamplight ChestplateShoulderguards of Caridean MightOstracod Sandals"}
MultiLanguageQuestData['en'][25165] = {title = "Never Trust a Big Barb and a Smile", objective = "Obtain 6 samples of Scorpid Venom by placing the Poison Extraction Totem near a Clattering Scorpid.", description = "Next, we gonna get some poison from the scorpions that be runnin' around here.  But don't you worry, Bom'bay's not gonna let you get hurt!\n\nBom'bay's got a big totem that you gonna stick in the ground when the scorpion strikes.  The totem gonna suck up all the poison, and you gonna walk away still breathing.  Sound good?", progress = nil, completion = "This is it!  The scorpid juju Bom'bay been waitin' for!  Now we gonna fix you right up, &lt;class&gt;.\n\nYou come back to Bom'bay when you be needin' a pickup.  Bom'bay got the spells to fix ya!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25166] = {title = "Captain Dreadbeard", objective = "Kill Captain Dreadbeard.", description = "This is getting pretty fun, but let's not forget we're here for Gnomeregan!\n\nWe spotted the captain of the Southsea over on one of his boats to the south, past where all the fighting is. He's all alone on his little boat, undefended!\n\nIf you go take care of him, we'll have the rest of these pirates mopped up in no time.", progress = "My patience is beginning to wear thin. I don't have enough time to wait around for you, so kill that captain already.\n\nUm, I mean, please? Tee-hee?", completion = "He was controlling a sea giant? Fascinating. If we'd managed to investigate further...\n\nOh, I mean, wow, that's totally crazy! But thank goodness he's gone, hooray! Mister Noggenfogger will be so pleased.\n\nHere's a nice big reward, you!", rewards = "You will be able to choose one of these rewards:\n\nPretty Please RobesDreadbeard Strangler GlovesInvestigator's BeltImpatient Boots\n\nYou will also receive:\n\nPretty Please RobesDreadbeard Strangler GlovesInvestigator's BeltImpatient Boots"}
MultiLanguageQuestData['en'][25167] = {title = "Breaking the Chain", objective = "Destroy 3 Northwatch Supply Crates and kill 10 Northwatch Lugs.", description = "Aw man, this ain't good.  Not one bit, mon.\n\nThrall's off to sea, Vol'jin's taking care of business in Echo Isles, and old Master Gadrin is left behind to take care of Sen'jin.  And then what happens?  Those humans come outta Northwatch Hold and set up camp in our backyard!\n\nLucky for us, they just got here, and they're still setting up their base.  You can help out old Gadrin by destroying those big supply crates they carry, and by killing the laborers carryin' them. You'll find'm to the southwest.", progress = "We gotta get rid of these humans, <class>.", completion = "Well, we've stymied their efforts for now, but they're still here.  We'll have to press on, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25168] = {title = "Purge the Valley", objective = "Defeat 12 Northwatch troops in Northwatch Foothold.", description = "Northwatch is a highly-defended stronghold southwest of here, across the harbor.  It's a strategically-located stronghold that the Horde still struggles to overtake.  We don't need the humans setting up another Northwatch here in Durotar.\n\nSweep through the valley to the west and slay these humans, <name>.  Let them know the power and the fury of Sen'jin.", progress = nil, completion = "A battle well-fought, &lt;class&gt;, but I still have my doubts about our effectiveness.  These humans don't seem to be going anywhere.\n\nYou, however, have done more than could reasonably be asked of any loyal member of the Horde.  Thank you.", rewards = "You will be able to choose one of these rewards:\n\nSen'jin StaffSen'Jin Bow\n\nYou will also receive:\n\nSen'Jin BowSen'jin Staff"}
MultiLanguageQuestData['en'][25169] = {title = "The War of Northwatch Aggression", objective = "Destroy the 3 sets of Attack Plans held within Northwatch Foothold.", description = "These humans in the west, they don't just wanna camp out in Durotar, mon.  They got bigger plans, and those plans involve takin' our home and leavin' our skulls on pikes.\n\nWell I'm not havin' it.  Nope!  Not Lar!  I've got family here in Sen'jin, and I'll be damned if I let one of those brutes put my Tai'tasi's head on a stick!\n\nThey've got their plans written down in there, mon.  Big scrolls, real important-lookin'.  We gonna burn those scrolls before they burn us.", progress = "Destroy those humans, <name>.", completion = "Good work, hero.  You done good for Sen'jin today.  No... you done good for all of Durotar.", rewards = "You will be able to choose one of these rewards:\n\nThwarter's BeltDurotar Gauntlets\n\nYou will also receive:\n\nDurotar GauntletsThwarter's Belt"}
MultiLanguageQuestData['en'][25170] = {title = "Cleaning Up the Coastline", objective = "Obtain 5 handfuls of Crawler Mucus.", description = "Heya mon!  Bom'bay be workin' on some new mojo.  You wanna try a piece of it?  Well, before ya do, Bom'bay's gonna need ya to pick up some jujus.\n\nFirst, Bom'bay needs ya to get some o' the goop from the crabs down by the water.  Let me see your hands!\n\n<Bom'bay examines your hands closely.>\n\nBom'bay gonna need 5 handfuls.  Go on now!", progress = "You bring the jujus, I show you my mojo.", completion = "Ya mon, that's tha stuff.  Now we get the other jujus.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25171] = {title = "Riding On", objective = "Speak to Raider Jhash to get a ride to Razor Hill. Once there, speak with Gar'thok.", description = "We gotta pass the word on to Razor Hill.  These humans may be defeated today, but tomorrow they'll come again, and when they do, we'll need help from the orcs.\n\nSpeak with Jhash, outside the gates of Sen'jin.  He'll give you a ride to Razor Hill.  His wolves know the path well.", progress = nil, completion = "That troll wants us to send help?  Bah, he can forget it.  I've got my own human problems to worry about, and even those are the least of my worries right now.\n\nSen'jin Village is right next to Echo Isles and the Valley of Trials.  Old Gadrin should find plenty of youngbloods to help him with his human infestation.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25172] = {title = "Invaders in Our Home", objective = "Slay 7 Northwatch Scouts.", description = "You're not just another grunt - you seem to be a serious <class>.  Good, because that's exactly what I need.\n\nTry not to let the word out, since I don't want to cause a panic... but there have been reports of more humans nearby.  This is an egregious betrayal of the peace that we negotiated with that miserable Jaina Proudmoore!  We can't allow humans here in Durotar, and especially not here in the Valley.\n\nYou will find them to the south.  Slay them quickly, before their numbers increase any more.", progress = nil, completion = "Executed with quickness and discretion.  A job well done.", rewards = "You will be able to choose one of these rewards:\n\nAversion LeggingsScout Hunter VestHearth Defender Bracers\n\nYou will also receive:\n\nAversion LeggingsHearth Defender BracersScout Hunter Vest"}
MultiLanguageQuestData['en'][25173] = {title = "From Bad to Worse", objective = "Kill 6 Northwatch Marines, 6 Northwatch Sharpshooters, and Lieutenant Palliter in Tiragarde Keep.", description = "Tiragarde Keep lies to the southeast of here, on Durotar's eastern shore.  You probably passed it on your trip from Sen'jin Village.  This castle has been a thorn in my side for too long.\n\nHumans from Kul Tiras lived in the castle for years, thwarting my every attempt to crush them.  When the cataclysm hit us, the shore was wiped out, along with the castle and all the humans.  However, these upstarts from Northwatch have moved in to take their place!\n\n<Gar'Thok roars in aggravation.>", progress = nil, completion = "Word of your bravery travels fast, &lt;class&gt;. Tales of your victory at Tiragarde Keep will be heralded in Orgrimmar.", rewards = "You will be able to choose one of these rewards:\n\nRazor Hill BladeKul Tiras LeggingsTiragarde Vest\n\nYou will also receive:\n\nKul Tiras LeggingsRazor Hill BladeTiragarde Vest"}
MultiLanguageQuestData['en'][25174] = {title = "Twinbraid Needs to Know", objective = "Report to General Twinbraid at Twinbraid's Patrol in Southern Barrens.", description = "<General Twinbraid will want to know the details of this cowardly attack. You gather up the evidence.>", progress = nil, completion = "What... WHAT!?\n\nBael'dun in ruins? Corpses everywhere - no. No!\n\n&lt;You describe the evidence you found at the scene.&gt;\n\nThe Bilgewater goblins, was it? They want a fight do they? We'll show 'em what it means to be a part of the Horde, we will. I'll fill the Battlescar with their corpses. I'll redden the dirt with their blood.\n\n&lt;Twinbraid grabs you by the collar.&gt;\n\nGoblins. Are going. To die!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25175] = {title = "The Bad News", objective = "Bring the bad news to General Twinbraid at Twinbraid's Patrol in Southern Barrens.", description = "<You gently close Marley's eyes.>\n\n<Someone is going to have to tell General Twinbraid that the Horde has killed his only son.>\n\n<That someone is you.>", progress = nil, completion = "&lt;General Twinbraid hurls his axeblade into the dirt, his voice quiet but his body quivering with disbelief and rage.&gt;\n\nThat was my boy, &lt;name&gt;. My only boy.\n\nThey've made it personal, &lt;class&gt;. Personal.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25176] = {title = "Exploiting the Situation", objective = "Obtain 6 pieces of Kul Tiras Treasure.", description = "<Hey there, handsome!  I've had my eye on those big, beefy biceps ever since you stepped into town./What're you looking at> ugly?  I've seen you walking around Razor Hill, trying to steal MY men from me!;\n\nListen, I've got something for you to do.  I hear Gar'Thok's got you headed over to Tiragarde.  While you're there, think you could find some abandoned Kul Tiras knicknacks?\n\n<Thanks sweetie!/Don't ask why> just get to it!;", progress = "<Gail purrs disarmingly at you.>", completion = "You brought me my treasure!  What a sweetheart!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25177] = {title = "Storming the Beaches", objective = "Kill 11 Foaming Sea Elementals.", description = "Now that those humans are out of our hair for a bit, we can move on to more pressing matters.\n\nThe cataclysm utterly decimated Durotar's eastern coast.  You saw the wreckage that it made of Tiragarde.  The devastation was even worse on the coast to the east of here.\n\nAfter the first wave, the beach was overtaken by angry elementals that came from the sea.  I sent grunts to take care of it, but the onslaught was too much.  I'm guessing you'll have a little more luck than they did.\n\nBeware the tides!", progress = nil, completion = "The scent of the sea hangs about you, &lt;name&gt;.  Your efforts may have purchased another day for Razor Hill.\n\nI will pass word of your deeds up my chain of command.  You have our gratitude.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25178] = {title = "Shipwreck Searching", objective = "Obtain 4 sets of Gnomish Tools.", description = "<Hey handsome, welcome back!  You wouldn't mind running another errand, would you?  I'd be EVER so grateful.../You!  Stop right there> you tramp!  I'm not finished with you yet.;\n\nI hear you're headed off to the shore east of here.  The beach is filled with crashed ships, and those ships have gnomish tools in them... tools that I can use.\n\n<See you soon, beefcake!/Get cracking> missy!;", progress = "Has my knight in shining armor returned?", completion = "You really know how to treat a girl, you know that?  If you ever need anything...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25179] = {title = "Loss Reduction", objective = "Rescue 4 Injured Razor Hill Grunts.", description = "You've got to help us.  The elementals... they're stronger than they look, and they come in waves.  They took us completely by surprise, and we were overcome.\n\nMany of my fellow grunts lay dying on the beach.  If you could save them... I would be grateful, as would Gar'Thok back in Razor Hill.", progress = nil, completion = "I've already spoken with several orcs that have returned from the beach.  All of them told me that you were the one who saved them.\n\nYou've done a noble task today, &lt;name&gt;.  Lok'tar ogar!  For the Horde!", rewards = "You will receive:\n\nRazor Hill Grunt's Bracers"}
MultiLanguageQuestData['en'][25180] = {title = "Tablets of the Earth", objective = "Bring the Tablets of Earth to King Magni Bronzebeard in Ironforge.", description = "Some time ago, my brother Brann sent an urgent message from Ulduar. He said he'd found an ancient titan cache with mysterious and important relics. King Wrynn dispatched one of his fastest ships to Northrend to transport the courier and the boat should've arrived by now.\n\nI'm worried, <name>. I haven't heard anything about the courier's arrival. Would you be willing to travel to Stormwind Harbor and see if he's arrived?You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25181] = {title = "Tablets of Fire", objective = "Bring the Tablets of Fire to Seer Bahura in Orgrimmar.", description = "I'm expecting the arrival of a courier traveling from Northrend. He's carrying a collection of ancient titan treasures, ones I'm hoping will shed light on my troubling visions. The shaman should've arrived on one of the recent zeppelin flights and I'm starting to get worried.\n\nHe was to meet me by the zeppelin tower southwest of Orgrimmar's gates, but I don't want to miss my audience with the warchief. Would you be willing to look for the courier and see what's delaying him?You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25182] = {title = "Kill 'em All!", objective = "Kill 10 Frazzlecraz Miners at the Frazzlecraz Motherlode in Southern Barrens.", description = "I want to see some dead goblins, <name>! Just west of here you'll find a whole warren of those little insects burrowing into the mountain.\n\nLet's see to it that they're digging their grave.\n\nDestroy them. Lay waste to their whole grubby operation. They've sown their own demise in Bael'dun, <class>, and it is time to meet the reaper.", progress = nil, completion = "Dead? Good.\n\nLet word of this deed spread, and with it, terror.\n\nThe Horde will feel the consequences of their attack on Bael'dun, and they'll rue the day they ever crossed us, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25183] = {title = "...And Bury the Rest", objective = "Arm 6 Frazzlecraz Explosives in the Frazzlecraz Motherlode mine.", description = "It's not enough to kill 'em - after Bael'dun, I want to give those goblins a taste of their own.\n\nGo into Frazzlecraz's mine and arm a pile of the explosives inside.\n\nAt the entrance to the mine you should see some sort of switch or plunger. Once the explosives are armed, use the plunger to blow that place sky-high. Put the fear in 'em, <class>!", progress = "<The plunger has a number of jury-rigged wires leading into the mine.>", completion = "&lt;The explosives are armed and ready!&gt;", rewards = "The following spell will be cast on you:\n\nSee Frazzlecraz Cave-In\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][25184] = {title = "Wild Mine Cart Ride", objective = "Use the Mine Cart to take a ride to the end of the line and then speak with Assistant Greely.", description = "All you have to do is jump in and speak with Assistant Greely when you get to the bottom.", progress = nil, completion = "As we would say in the Tinker's Union, out of the heat-applied metallic cooking container and into the oxydizing, energetic mixture of reacting gases and solids!", rewards = "You will be able to choose one of these rewards:\n\nOxidizing AxeHeat-Applied Metallic Cooking Container\n\nYou will also receive:\n\nOxidizing AxeHeat-Applied Metallic Cooking Container"}
MultiLanguageQuestData['en'][25185] = {title = "The Deed Is Done", objective = "Return to General Twinbraid at Twinbraid's Patrol in Southern Barrens.", description = "<You shield your eyes from the blast and the debris as the mine implodes onto itself.>\n\n<General Twinbraid will be pleased, but somehow you doubt it'll be enough to quench his thirst for vengeance.>", progress = nil, completion = "&lt;Twinbraid nods as you describe the destruction of the mine, but his eyes still burn with rage.&gt;\n\nVery nice work, &lt;name&gt;. I suppose there's some strategic value in depriving the Horde of those minerals, but I'd have done it anyway just to crush those little green monstrosities.", rewards = "You will be able to choose one of these rewards:\n\nTwinbraid ShouldersGoblin Miner's HelmFrazzlecraz Necklace\n\nYou will also receive:\n\nFrazzlecraz NecklaceGoblin Miner's HelmTwinbraid Shoulders"}
MultiLanguageQuestData['en'][25186] = {title = "Futile Resistance", objective = "Slay Kona Thunderwalk on the border between Stonetalon and Southern Barrens.", description = "<name>, I certainly don't want to deliver my report to Commander Singleton without at least a little bit of good news. We've got to wrestle control of these roads back from these Horde holdouts.\n\nFrom what we can gather, Kona Thunderwalk is the name of the ringleader. He's got a camp just north of here. A Stonetalon native, he knows these roads better than his own hide. If we can wipe him out, resistance from the west might vanish.\n\nFind and kill Kona Thunderwalk, then report to Commander Singleton!", progress = nil, completion = "So our supplies aren't getting through? Hmmm. Honor's Stand just gets more and more isolated.\n\nStill, the defeat of Thunderwalk should send a signal to our foes that we mean to stay. Thank you, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nGloves of Honor's StandSingleton Sash\n\nYou will also receive:\n\nGloves of Honor's StandSingleton Sash"}
MultiLanguageQuestData['en'][25187] = {title = "Lost in the Floods", objective = "Use Thonk's Spyglass to search for survivors in Southfury Watershed.", description = "The recent cataclysmic events have done more than wash a few boats onto our shore, <class>.  The Southfury River has overflowed, and Durotar's entire western basin is now flooded.\n\nThere are still people out there.  I've been searching for a while, but haven't been able to find anything.  Would you mind using my telescope and taking a look for yourself?", progress = "What have you seen?", completion = "I see... so the trick is that you need to put the LITTLE end of the spyglass up to your eye.  I'll remember that piece of information.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25188] = {title = "Watershed Patrol", objective = "Search the Southfury Watershed and help the people you saw in the spyglass.", description = "My post is here on the tower, <name>, and I cannot leave it.  I need someone to go out there and help the people who are still trapped in the river's overflow.\n\nCan I count on you?", progress = nil, completion = "I used that trick you taught me with the spyglass, and I watched you running around down there.  Quite impressive!\n\nHow'd you make the old woman fly, by the way?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25189] = {title = "Spirits Be Praised", objective = "Escort Grandmatron Tekla to Raggaran.", description = "Who are you?  What happened?\n\nI was alone in my hut, meditating, when...\n\nAhh, I remember now.  The spirits cried out, and the river swept in.  I'm lucky that you found me here.  I am old, and no longer physically able to endure the elements like this.  Will you lead me out of here?", progress = nil, completion = "My grandmother was a powerful shaman in her day.  I thought she had lost most of her powers in her old age, but I suppose some things stay with you forever.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25190] = {title = "Raggaran's Rage", objective = "Kill 4 Razormane Quilboar and 4 Razormane Scouts.", description = "The quilboar are a stain on the land that not even the river can wash away.  They told me to evacuate, but I told them that my job was not yet done.\n\nHrrrraaagh!  I hate quilboar so much!  Will you help me kill them?", progress = "I hate quilboar!", completion = "&lt;Raggaran appears to have calmed down a bit since your last encounter.&gt;\n\nGood, good.  One step closer to eliminating those beady-eyed, basket-wearing, hog-nosed, two-toed...\n\n&lt;Raggaran's anger is clearly rising again.&gt;\n\n...hunchbacked, squealing, prickly... no-good... gnome-loving... GREEEAAAAGH!  Quilboar!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25191] = {title = "Survey the Destruction", objective = "Speak with Nibb Spindlegear at Honor's Stand to survey the cataclysm's destruction.", description = "I had heard of enormous seismic anomalies here in Kalimdor, but I had no inkling that the geological chaos would be so profound!\n\nI need an up-to-date survey of the destruction while I stay here to study the seismographic readings. Could you gather some data via my automated survey craft? I'll take care of all the flying.\n\nWhen the survey is complete, present the data to my colleague Horton Gimbleheart in Northwatch.", progress = nil, completion = "What, what!? Can't you see we're under attack here!\n\n&lt;Gimbleheart snatches the readouts from the survey craft, then stuffs them haphazardly into a duffel bag.&gt;\n\nYes sure of course I'll give Nibb's findings careful study. Later. From the safety of the Eastern Kingdoms, if I have any say about it!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25192] = {title = "Raggaran's Fury", objective = "Kill 5 Razormane Dustrunners and 5 Razormane Battleguards.", description = "I will not rest until they're defeated!  Slay them all!\n\n<Raggaran catches his breath.>\n\nTheir stinking lairs are to the north, or to the southwest!", progress = "Quilboar!  Kill them!", completion = "&lt;Again, Raggaran appears calmer.&gt;\n\nYou've done well, stranger.\n\nI'm sorry you had to see me like that.  Thank you for killing the quilboar, but maybe you should leave before I fly into another one of my rages.", rewards = "You will be able to choose one of these rewards:\n\nQuilboar StickerQuilboar Hide Leggings\n\nYou will also receive:\n\nQuilboar StickerQuilboar Hide Leggings"}
MultiLanguageQuestData['en'][25193] = {title = "Lost But Not Forgotten", objective = "Obtain 250 Crocolisk Teeth.", description = "Today marks the anniversary of my son Kron's passing.  As long as I refused to admit it, I recognize now: Kron is not returning from his crocolisk hunt.\n\nI've been working on a project... something that will memorialize Kron's passion for the hunt.  It's a crocolisk-tooth necklace... rows and rows of teeth, suitable to be worn by only the bravest young orc.  I will place it on his grave.\n\nKron was brave, but he was not strong, like you.  Will you bring me the teeth for my necklace?", progress = "Kron will be remembered.", completion = "Thank you, &lt;race&gt;.  I will get to work on the necklace right away.\n\nBefore Kron died, I had made this for him to wear.  I have no use for it now, but perhaps you might.", rewards = "You will be able to choose one of these rewards:\n\nHand Woven VestLovingly Embroidered BeltTunic of Celebration\n\nYou will also receive:\n\nKron's New Hunting BagHand Woven VestLovingly Embroidered BeltTunic of Celebration"}
MultiLanguageQuestData['en'][25194] = {title = "Unbidden Visitors", objective = "Attack 3 Wayward Plainstriders until they flee toward the Barrens.", description = "Don' worry, Zen'Taji's not in any trouble.  He just been studyin' what happens when the river overflows.\n\nYa see the big tall birds that stand on the riverbank?  Zen'Taji thinks they're in trouble.  The earthquake and the flood pushed the plainstriders over to this side of the water, but they can't fly back, and they're too scared to swim.\n\nThey'll die if they stay here.  Zen'Taji doesn't like violence, but maybe YOU can attack them and scare them over to the other side.  Yes?", progress = "Just beat on 'em, mon.  Trust Zen'Taji, they will run.  It is no big thing.", completion = "I love all the little animals, mon.  I love the big ones, too.  I just hate to see you hurt them like that... but it's for the best.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25195] = {title = "That's the End of That Raptor", objective = "Slay the raptor called Screamslash.", description = "Many creatures died when the water came rushin' into the valley.  The raptors, however, thrived.  They're clever predators, and they've been living off the misfortune of the other creatures.\n\nOne of the raptors is particularly cruel.  He's killing the little animals and letting them rot in the water without even eating them!  He goes by the name of Screamslash, and if we're not careful, he could seriously disrupt the balance of nature.\n\nTravel north, slay him, and give his body back to nature.", progress = "The raptor has always been a quick adapter.", completion = "Something happened to Screamslash when the cataclysm hit, Zen'Taji thinks.  He wasn't always so violent and irrational.\n\nThank you for your help, &lt;name&gt;.  Zen'Taji gonna get back to his studying now.", rewards = "You will receive:\n\nZen'Taji's Cloak"}
MultiLanguageQuestData['en'][25196] = {title = "The Dranosh'ar Blockade", objective = "Report to Gor the Enforcer at the Dranosh'ar Blockade in Durotar.", description = "You should head north from here, <name>.  Speak with Gor the Enforcer at the Dranosh'ar Blockade.  He's been placed in charge of securing shipping lanes for Orgrimmar, and Skull Rock sits right next to his precious dock.  I'm certain he'll be interested in picking up where we left off.", progress = nil, completion = "You're the one who handled the Burning Blade to the south?  I've got ears in all kinds of places, boy, and word travels fast.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25197] = {title = "The Admiral Won't Back Down", objective = "Report to Admiral Aubrey at Northwatch Hold in Southern Barrens.", description = "What? You want to stay here to fight? Typical <class>, wanting to stay and fight off the Horde while there's still a chance to run for it.\n\nLook, if you really want to save Northwatch, you should report to Admiral Aubrey in the tower behind me. He's keeping his ships here to fight, instead of ferrying us all away like I begged him to.\n\nNow if you'll excuse me, I've got to finish packing!", progress = nil, completion = "You've ventured all the way here from Honor's Stand? Excellent, we could use your experience here.\n\nThey may have breached the walls, but Northwatch isn't going down without a fight.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25198] = {title = "Winnoa Pineforest", objective = "Speak to Winnoa Pineforest at Vendetta Point in Southern Barrens.While we've accomplished much here, it would be a tragedy if part of this corruption has escaped our notice. The corridors of the Wailing Cavern stretch throughout the entire Barrens, and if another spot of wild energy has made its way to the surface...\n\nYou've done enough for me, though. I would simply ask that you let a fellow druid of mine know of what's happened here. You will find Winnoa Pineforest at the Fields of Blood, southwest of here.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "While we've accomplished much here, it would be a tragedy if part of this corruption has escaped our notice.  The corridors of the Wailing Cavern stretch throughout the entire Barrens, and if another spot of wild energy has made its way to the surface...\n\nYou've done enough for me, though. I would simply ask that you let a fellow druid of mine know of what's happened here. You will find Winnoa Pineforest at the Fields of Blood, southwest of here.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25199] = {title = "Basic Orders", objective = "Follow Drill Sergeant Steamcrank's cues and then report back to Captain Tread Sparknozzle.", description = "Hey! You look like you could give us a hand!\n\nIf you're willing to help our cause, we have to get you through training.  Gnome training is brutal and rigorous, so I hope you're ready.\n\nHead over to Drill Sergeant Steamcrank and he'll walk you through what you need to know.  Make sure you follow his orders when he gives them, or else you'll never make it\n\nI'm warning you though, it's tough over there.  Come back to see me, if you make it.", progress = "Did you make it through basic training yet?  Make sure you follow Drill Sergeant's orders when he gives them.", completion = "You made it through in one piece? You have more gears then I thought, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25200] = {title = "Shredder Shutdown", objective = "Slay 8 Steamwheedle Sharks.", description = "That no-good Trade Prince Gallywix somehow managed to stow the whole Steamwheedle Sharks footbomb team away on the yacht. I didn't even see any of them!\n\nNow he has them doing his dirty work here at the lumber yard. <name>, you're the <guy/gal> who won the championship for us back home on Kezan. You've got to get rid of them!", progress = nil, completion = "I can't say that I was ever much of a footbomb fan, but you're giving me an appreciation for the game!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25201] = {title = "The Ultimate Footbomb Uniform", objective = "Collect 8 Shredder Spare Parts.", description = "Look, kid, I'm here to see to it that you've got a fighting chance at the end game. Thrall's going to need your help in the fight against the Trade Prince.\n\nGreely, Hobart, and I have a plan to put together the ultimate footbomb uniform for you so that you can win the game, but I'm going to need some things first.\n\nLucky for us, this lumber yard is sick with spare shredder parts. Now get out there and give me 110%!", progress = "Let's see what you have there, <name>.", completion = "Yeah, these will do nicely. You did good, kid. I'll see to it that you get the best footbomb uniform ever made.\n\nIn the meantime, you've got other bombs to drop on the Trade Prince's lackeys.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25202] = {title = "The Fastest Way to His Heart", objective = "Rip the Still-Beating Heart from out of Chip Endale's chest.", description = "Oh, girl! You're never going to guess who's out on the oil platform to the north.\n\n<Izzy shakes her head sadly at you.>\n\nChip's out there, and he's working for the Trade Prince. That cold-hearted snake dropped you like a bad habit and now he's working for the other team. I even heard he's going out with that tramp, Candy Cane!\n\nI don't know about you, but if he was my ex, I'd rip his still-beating heart out of his chest.", progress = "What did you decide? Death or forgiveness?", completion = "He got just what he deserved. There, there, don't cry. You'll find someone else that'll treat you right.\n\nHere, let me take that... we wouldn't want people to think that you're crazy.", rewards = "You will be able to choose one of these rewards:\n\nChip's CloakCardio-Extractor GlovesHeartache Dagger\n\nYou will also receive:\n\nCardio-Extractor GlovesChip's CloakHeartache Dagger"}
MultiLanguageQuestData['en'][25203] = {title = "What Kind of Name is Chip, Anyway?", objective = "Slay Chip Endale.", description = "Dude! You're never going to guess who's out on the oil platform to the north.\n\n<Ace shakes head in disbelief.>\n\nChip's out there, and he's working for the Trade Prince. That traitor's now working for the other team. But worse, I heard he's going out with your ex-girlfriend, Candy Cane!\n\nI don't know about you, but if he was going out with my ex, I'd do something about it.", progress = "Are you going to do something about him? You can't just let this stand.", completion = "There's no two ways about it... he got exactly what he deserved.", rewards = "You will be able to choose one of these rewards:\n\nEx-Stealer's GlovesFickle BeltJealousy's Edge\n\nYou will also receive:\n\nEx-Stealer's GlovesJealousy's EdgeFickle Belt"}
MultiLanguageQuestData['en'][25204] = {title = "Release the Valves", objective = "Release Valves #1 - 4.", description = "We have to stop Trade Prince Gallywix's oil supply and bring his machines to a grinding halt.\n\nWe're going to need you to go out to the KTC Oil Platform and release the valves to overload the coolant system. After you do that, head to the platform control panel on the platform and set it to blow.", progress = "You have not yet released all four of the valves. The coolant to the platform is still functioning within normal operating parameters.", completion = "All of the lights and indicators on the control panel are going crazy!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25205] = {title = "The Wolf and The Kodo", objective = "Hear the moral of Shin Stonepillar's story.", description = "My \"associate\" here has some plans for you that I don't agree with.  His actions are hasty, uncontrolled, and irresponsible, and you may end up paying for them with your life.\n\nBefore you work with Gor, first listen to the tale that I have to tell.  It's a moralistic story - a fable - but I believe its lesson will prove valuable.  Speak to me when you are ready.", progress = "Pay close attention to the meaning behind my words, child.", completion = "The moral of the story: hasty, lazy actions have ruinous results.  We mustn't take shortcuts... we must work for our rewards.  I've been trying to tell this story to the \"Enforcer\", but I fear his Hellscream-worshipping skull is a little bit too thick.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25206] = {title = "Ignoring the Warnings", objective = "Destroy 12 Warring Elementals. You may slay either Furious Earthguards or Teeming Waterguards.", description = "Ignore the shaman, soldier.  Certain powers-that-be within the Horde demand that I keep him with me, but I assure you, that Thrall-loving farseer truly sees no farther than the borders of this hut.\n\nElementals war against one another to the west of here.  I normally wouldn't mind, but I need that land clear to secure a broader shipping route to and from the Barrens.  The elementals are normally quite strong, but they are weakened by their attacks against one another.  Use this knowledge to destroy them.", progress = nil, completion = "See?  The shaman's tales are nothing but that... a youngling's bedtime stories.  The new Horde takes what it wants, and doesn't waste time with such frivolity.\n\nIf you get a chance, I recommend you tell Shin... and those like him... not to waste any more of your time.", rewards = "You will be able to choose one of these rewards:\n\nFeckless ArmbandsHeedless Treads\n\nYou will also receive:\n\nFeckless ArmbandsHeedless Treads"}
MultiLanguageQuestData['en'][25207] = {title = "Good-bye, Sweet Oil", objective = "Press the Big Red Button to destroy the KTC Oil Platform.", description = "There is single big, red button on the platform control console. Clearly if ever there were a button to cause massive explosions, that is it!", progress = nil, completion = "I felt the heat from the explosions all the way over here!", rewards = "You will be able to choose one of these rewards:\n\nDemolitionist's BootsOil-Stained Leggings\n\nYou will also receive:\n\nDemolitionist's BootsOil-Stained Leggings"}
MultiLanguageQuestData['en'][25208] = {title = "Tell Silvia", objective = "Talk to Silvia at the Tower of Estulan.", description = "It seems we've found an infestation far worse than the one we expected. Cho'gall is no doubt trying to use the Gordok to gain access to the remnants of Eldre'thalas within Dire Maul, full of the forbidden powers that brought the downfall of the Shen'dralar...\n\nI am rambling. Leave me, <name>. Tell Silvia of what you've learned. Whatever is occuring in Dire Maul must be stopped.", progress = nil, completion = "You're back. What did Estulan say?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25209] = {title = "The Gordunni Threat", objective = "Kill 16 Gordunni Ogres in the High Wilderness.", description = "Within the High Wilderness to the south lay countless ancient ruins. It's there that the ancestors of the night elves fooled about with arcane magic, and it's there that the Gordunni ogres wander, searching for leftover scraps.\n\nYou'll notice the forest is completely destroyed in that area; the ogres leave only useless muck in their wake, depriving the Horde of valuable resources.\n\nGo and slay the Gordunni there, <name>. Secure the area for the Horde, and only for the Horde!", progress = nil, completion = "You have proven yourself to be a trustworthy and dependable ally, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25210] = {title = "Signs of Change", objective = "Collect 8 Infected Stag Antlers.", description = "A severe illness has fallen over the creatures of this forest. While at first I hoped it was part of nature's course, it has refused to pass.\n\nThe forest stags, normally strong and serene, have suffered the worst. Some waste away in weakness; others froth and rage dangerously. If I am to consult the spirits to learn more of this sickness, I will need the stags' antlers.", progress = "This is a sad task, <name>, but necessary.", completion = "I thank you, &lt;name&gt;. I will study the horns, but the situation has become even more dire since you left.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25211] = {title = "Cleaning Hovel", objective = "Kill 5 Dragonmaw Orcs in Dun Algaz.", description = "Don't listen to Rharen. He's as addled as they come. It's his fault that the ale got captured!\n\nAnd what's more, I figure there's a bigger issue here than the ale being stolen. The fact that there's a bunch of orcs runnin' about Dun Algaz after all these years is ridiculous!\n\nTell you what, <class>. You head in there and be sure to drive as many orcs out of those ruins as you can. Dun Algaz isn't good for much anymore, but I'll be damned if we let them just sit in there.", progress = nil, completion = "That'll show 'em!  Nice work!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25212] = {title = "Vent Horizon", objective = "Use Pilot Muzzlesprock's flying machine to toss Radiageigatrons at the vents surrounding Gnomeregan.", description = "We thought that we could wait for the radiation to subside around Gnomeregan, but it doesn't appear to be getting better.\n\nIf we want to take back our city, we need to make sure it's safe for our troops to enter.\n\nTake these Radiageigatrons, hop in 'Thunderflash' here,  and toss them at the ventilation shafts outside of Gnomeregan. They'll report the radiation levels directly to me.", progress = "Did you deploy all the devices?", completion = "Fantastic work!\n\nThe data I received shows the radiation levels are fully within safety range of our suits. That is excellent news!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25213] = {title = "The Slave Pits", objective = "Speak with Sassy Hardwrench at the Slave Pits.", description = "Sassy's over at the Slave Pits. She's there with the orcs getting ready to execute the final play on the Trade Prince.\n\n<name>, take the footbomb uniform up the road to the southwest and find her. I know she's going to want you to lead the charge!\n\nAck, I'm starting to talk like the coach now!", progress = nil, completion = "I was wondering where you were!\n\nDon't worry, Hobart will get that footbomb uniform converted into the most Ultimate Footbomb Uniform ever!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25214] = {title = "Escape Velocity", objective = "Use the Single-Stage Booster Rockets to launch the cages of 8 Kezan Citizens or Goblin Survivors.", description = "We really don't have time to rescue those that are incompetent enough to get themselves captured over and over. Still, since I have some extra rockets leftover, this problem should be a snap.\n\nTake these single-stage booster rockets down into the Slave Pits to the north and put them on the cages.\n\nThe cage will lift off into orbit and those idiots will be freed.", progress = "You still have have more cages to liberate from their Azerothian bonds.", completion = "Oops. Well, what goes up must eventually come down.", rewards = "You will be able to choose one of these rewards:\n\nRocket-Fuel Soaked BracersOrbital LeggingsCage-Launcher's Mail\n\nYou will also receive:\n\nRocket-Fuel Soaked BracersCage-Launcher's MailOrbital Leggings"}
MultiLanguageQuestData['en'][25215] = {title = "A Distracting Scent", objective = "Drag 3 Dead Zin'jatar Raiders into the open water over Glimmerdeep Gorge to the south.", description = "Predators will smell these dead naga from nearly a mile away. Soon we'll find ourselves fighting just to get in and out of the cave. Care to help me clean up?\n\nJust over the ridge to the south is Glimmerdeep Gorge. If you drag the corpses from the eastern exit of the cave over there to the gorge and cut them loose, the wildlife will pick them clean before they hit the sea floor. Just steer clear of the sharks as much as you can.", progress = "We are they prey to many of the creatures in these waters. We cannot let our guard down.", completion = "It shouldn't take long to cleanse the water. Thank you for your help.", rewards = "You will be able to choose one of these rewards:\n\nCowl of the LeptochelaeAquasear WaistguardWentletrap Legplates\n\nThe following spell will be cast on you:\n\nTargeted Remove See Invis 1\n\nYou will also receive:\n\nWentletrap LegplatesAquasear WaistguardCowl of the Leptochelae"}
MultiLanguageQuestData['en'][25216] = {title = "The Great Sambino", objective = "Find \"Sam\" at the western end of Silver Tide Trench.", description = "If you're heading down the trench, I'd like you to check in one of our novice members for me.\n\nHis name is Sam, but he's likely to embellish it a bit. He doesn't really understand how members of the Earthen Ring work, but he tries hard, so we try to give him the benefit of the doubt.\n\nDon't get too wrapped up in helping him with his crazy schemes. Just make sure he's still in one piece and let me know so that I can have a little peace of mind.", progress = nil, completion = "Another fan of the Great Sambino! Come all this way for an autograph perhaps? I'm far too busy to be signing anything... move along now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25217] = {title = "Totem Modification", objective = "Plant one of Sambino's modified totems in the sand of Silver Tide Trench.", description = "Okay, I'll let you in on the real work, since you're looking at me so desperately.\n\nThis rock is untapped! It's probably richer than a trade prince during a great war! I need samples. More samples. Samples from everywhere!\n\nI've modified my earth totems to drill through the sand and store samples of the rock underneath. Go find a nice spot and plant one.\n\nThe shaking and rumbling will probably attract all the cute, curious wildlife, so maybe you can make some friends while you're at it.", progress = "Bah! There's sand in my helmet. It itches!", completion = "Another sample. Brilliant! The rocky riches of the sea shall soon be mine!", rewards = "You will be able to choose one of these rewards:\n\nDrill-Guide BeltRockbite SlicerSambino's Old Hammer\n\nYou will also receive:\n\nDrill-Guide BeltSambino's Old HammerRockbite Slicer"}
MultiLanguageQuestData['en'][25218] = {title = "Undersea Inflation", objective = "Fill one of Sambino's Air Balloons and find his Lost Air Valve.", description = "Fine! Fine. You argued me into it. You can help.\n\nI'm leaking air worse than a zeppelin stuffed with quilboar! My air valve must have come loose somewhere in the trench.\n\nI brought spare air balloons - make yourself useful and go fill one up, will ya? And find my valve! I'll need that too.\n\nI bet the crabs snatched it up... pinchy, greedy little things.", progress = "If only air weren't so darn floaty! Or if only those water breathing spells came with stylish helmets! Either would do nicely.", completion = "Ya know, I should have given you a weight belt so that you wouldn't just float away, air balloon and all. Lucky for me you came down here with armor and all! Hah!", rewards = "The following spell will be cast on you:\n\nDespawn Air Balloon\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][25219] = {title = "Don't be Shellfish", objective = "Collect 10 Coilshell Sifters.", description = "I'm researching snails.\n\nYes. Snails. When you're done laughing, maybe you can help.\n\nI'm sure you noticed the gigantic shellfish across the ridge... well, I'm pretty sure there's something inside it. It has several points that can only be mouths or entrances of some kind, and I've seen those sifting snails squeezing in and out.\n\nI'm thinking that we might be able to use the snails to gain entrance ourselves. That's the theory anyway.", progress = "I know, this isn't the most desirable work, but can you really help but be curious about that shell? It's immense. There has to be something more to it.", completion = "Thank you. Seriously. If I would have had to endure another shipwreckee laughing at me, I swear I would have gored someone.\n\nI'll let you know if I come up with anything.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25220] = {title = "Slippery Threat", objective = "Kill 12 Spiketooth Eels.", description = "Been attacked by any of the eels along the ridges yet? If not, you will. They are vicious, bloodthirsty little monsters. They don't seem to show much of any preference in what they're biting.\n\nIf you're going out into the valley, I'd appreciate if you thinned their population a bit. Not everyone here is as well equipped as you - we might not come back with just scratches.", progress = nil, completion = "Thank you, &lt;class&gt;. There are still much bigger predators we'll have to keep an eye out for, but this will at least give us a bit of peace of mind around the cave.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25221] = {title = "Rundown", objective = "Use Toshe's Hunting Spear to run down 20 fleeing Zin'jatar naga.", description = "They're getting away!\n\nThese are the same naga that attacked the boats and carried away our friends. We cannot let them escape!\n\nTake these spears and run them down with that seahorse of yours... don't waste your time dismounting, just keep after them and kill all that you can with the spears.\n\nI will try to hunt down that Fathom-Lord. Meet me at the far end of the ledge when you're done.", progress = "Our other allies are in the cave below. Things look safe from here, but it's hard to be certain.\n\nDid you do as I asked of you?", completion = "Swift work. Very impressive.\n\nThat Fathom-Lord got away... I don't see him anywhere. He's most certainly the key to finding our captured friends.\n\nI will hunt him down. He cannot stay hidden for long.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25222] = {title = "Silver Tide Hollow", objective = "Seek out Felora Firewreath in Silver Tide Hollow.", description = "Most of the other Earthen Ring that escaped the massacre on the boats have taken shelter in a cave a short swim down from the ridge. It's tucked midway up a huge rock formation, west of Nespirah, the gigantic shell on the horizon.  I need you to make sure they're okay. There's no telling how many naga might have attacked them as well.\n\nI'm going to hunt down that Fathom-Lord. I'll send word if I find the rock he's hiding under.", progress = nil, completion = "A friendly face! Welcome!\n\nVery kind of you to come check on us. We're fine. A naga scouting force did find us, but I'm pretty sure none escaped. We should be safe for now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25223] = {title = "Trial By Fire", objective = "Defeat 8 Fiery Instructors.", description = "I'd love to say that with the tides turning against us in Hyjal, every recruit helps our cause and so on... but to be perfectly blunt, most of you are nothing but a burden.\n\nIf I had a copper for every peasant who got too scared when the cataclysm hit and now wishes to join our side... well, let's just say I'd be a rich woman.\n\nFortunately we have checks in place to separate the wheat from the chaff.  Go and prove yourself to the fiery instructors below.  Hopefully you'll do better than the others.", progress = nil, completion = "I suppose your abilities are... suitable.  Color me impressed.", rewards = "You will be able to choose one of these rewards:\n\nImpressive GreavesChestplate of Exceptional ExpectationsFiretail Dart\n\nYou will also receive:\n\nChestplate of Exceptional ExpectationsImpressive GreavesFiretail Dart"}
MultiLanguageQuestData['en'][25224] = {title = "In Bloom", objective = "Obtain 5 Flame Blossoms.", description = "It is customary for new recruits to be sent on a difficult or sometimes impossible task.  I was sent to obtain a black dragon's scale; last year's instructors demanded a feather from a phoenix.\n\nYour lot has it relatively easy.  Find me a handful of flame blossoms.\n\nThey grow around here in relative abundance.  Oh, right.  There will be a gigantic core hound roaming the fields to keep things interesting.  Do your best to avoid him.", progress = "Yes, Drankloredamus?", completion = "So you managed to pass this part of the test without getting yourself eaten by Smolderos or being incinerated by the fire elementals?\n\nI suppose I should congratulate you on ascending the lowest rung of our ladder.\n\nWell... congratulations, recruit!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25227] = {title = "Thonk", objective = "Report to Thonk on the guard tower northwest of Razor Hill.", description = "<Oh, sweetie, I just remembered!/Sorry if I've been mean to you.  Sometimes I get a little jealous when other women come into town> as I'm a little insecure about my appearance.;\n\nMy VERY good friend Thonk works in the guard tower on that cliff, just to the northwest of Razor Hill.  He said something about a river overflowing, lots of work to be done, and so on.  I wasn't really paying attention... I was staring into those deep brown eyes of his.\n\n<What, we can't see other people?/Thanks.>", progress = nil, completion = "Gail sent you?  Did... did she say anything about me?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25229] = {title = "A Few Good Gnomes", objective = "Recruit Gnome Citizens from Tinker Town using the Motivate-a-Tron and lead them to Captain Tread Sparknozzle at Steelgrill's Depot.", description = "Our engineers have been working on getting our battle machines ready for our assault on Gnomeregan, but we're out of pilots!\n\nWe've developed a device called the Motivate-a-Tron, which prevents distraction from other sources and gives the gnome the courage to enlist.\n\nAfter motivating a few Gnome Citizens, lead them out to Captain Tread Sparknozzle out at Steelgrill's Depot, just south of Ironforge.\n\nOh, and be careful. The device is still a little experimental.", progress = "Did you find some fresh recruits?", completion = "This is the best group of potential pilots you could find?\n\nOkay, well, I'll see what I can do.  I've been known to turn even the biggest pile of gnarled gears into a smooth-runnin' fightin' machine and I expect no less with this lot.\n\nWell, I guess it's time to work!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25230] = {title = "More Than Illness", objective = "Kill 10 Noxious Whelps.", description = "We've found a brood of dragon whelps gathered off the road to the north, and they show the same illness as the stags.\n\nGreen dragons are not simple beasts of nature, but the very guardians of the wild. They are magical creatures, and to see them ill as well implies this is a dangerous threat.\n\nWe must stop this from spreading further through any means. Slay the infected whelps, <name>, and return to me.", progress = nil, completion = "These events disturb me greatly. My study of the antlers while you were gone has revealed little.\n\nWe must find some way to fix this...", rewards = "You will be able to choose one of these rewards:\n\nEmerald VeilGreen Whelp ShoulderguardKonu's ChainmailRunetotem Staff\n\nYou will also receive:\n\nRunetotem StaffEmerald VeilGreen Whelp ShoulderguardKonu's Chainmail"}
MultiLanguageQuestData['en'][25232] = {title = "The Burning Blade", objective = "Obtain 6 Burning Blade Spellscrolls from members of the Burning Blade in Dustwind Cave.", description = "I've been sent to investigate the presence of more Burning Blade agents here in Durotar.  To the northeast, you'll find a cave where the organization trains their new recruits.  I'm interested in what exactly they are teaching these neophytes.\n\nI only tell you this because you seem to be looking for work.  If you're interested in a little coin, sack the cave and return with their spellscrolls.\n\nThe cave is somewhat hidden: exit Razor Hill from the east, and follow the canyon's eastern ridge.", progress = "The scrolls, <name>, the scrolls!", completion = "This is quite interesting.  These rites aren't all that different from the spells which are taught to Horde warlocks.  This merits further investigation!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25233] = {title = "End of the Supply Line", objective = "Slay 4 Twilight Proveditors at Wolf's Run in Hyjal.", description = "Cho'gall's Twilight Proveditors swear a blood oath that they will get their supplies through to the front, pledging a pound of their own considerable flesh for every pound of supplies they fail to deliver. They would rather die than fail.\n\nSee to it that they do both.", progress = nil, completion = "Well done! The chaos we sow back here will be felt up and down the chain of command.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25234] = {title = "In the Rear With the Gear", objective = "Collect 36 Twilight Supplies left behind from freed Twilight Slaves.", description = "Prisoners of the Twilight's Hammer are forced to lug around sundries for the war effort, like common pack animals. I want those supplies, and if we can free a few poor souls from the Hammer's shadowy grip, all the better.\n\nKill the slave drivers along the road to our south and nearby slaves should make a break for it.\n\nSearch the packs they leave behind for anything valuable, and destroy anything you can't carry.", progress = "Have you created some havoc down there, <name>?", completion = "&lt;Jadi kicks open one of the crates and picks up a curved dagger within. She immediately winces in pain.&gt;\n\nAugh! Cursed - this metal is cursed - it bites!\n\n&lt;When the dagger falls to the ground, it shatters, as if made of brittle glass.&gt;\n\nWhat demented workmanship is this? &lt;name&gt;, I've never fought any foe like this before.", rewards = "You will be able to choose one of these rewards:\n\nRepurposed Twilight GirdleRust-Scrivened LeggingsSharptooth Signet\n\nYou will also receive:\n\nSharptooth SignetRust-Scrivened LeggingsRepurposed Twilight Girdle"}
MultiLanguageQuestData['en'][25235] = {title = "Vulgar Vul'Gol", objective = "Kill 15 Splinter Fist Ogres of any kind.", description = "Hail, <class>. Care to lend a hand for the people of Darkshire?\n\nThere's a huge ogre mound just down the hill there. The Splinter Fist ogres usually keep to themselves, but they've got a bad habit of attacking travelers. Just the other day I saw one drag off a poor man's horse for food... he was lucky it left him behind!\n\nThe Night Watch wants to only risk its few members in the defense of more immediate threats, me included. But if you kill some of those ogres for me, I'll pay you for your deed.", progress = "If you'd rather just sit around camp and have a drink or two, that's fine too, I guess.", completion = "I saw you drop a few of them from here. Nice work.\n\nHere's your reward, on behalf of the Night Watch.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25236] = {title = "Thunder Down Under", objective = "Attach a Mageweave Tether to 8 Drowned Thunder Lizards in Thunder Ridge.", description = "Our army needs water, and luckily the elements gave us plenty of that when the cataclysm hit.  The water that filled up the canyon to the southwest should do the trick.\n\nUnfortunately, the corpses of thunder lizards still sit at the bottom of the canyon, and their electrical discharges are a bit too dangerous.  I've got grunts that can lift them out of the water, but we need someone agile enough to attach the other end of the rope.  Are you my <man/woman>, <name>?", progress = nil, completion = "The electricity was only one of the dangers.  If those carcasses rot too long under the water, that entire source becomes undrinkable.\n\nWell done, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25237] = {title = "Tears of Stone", objective = "Collect 7 Stonetears.", description = "As you witnessed, the dragon Ysondre has told us that the tears of the land can seal the portal from which this corruption stems.\n\nWeeks ago, in the glade to the west, I saw the mountain giants distraught. They raged in frustration and wept, and their tears fell upon the stones as shining crystals.\n\nThough the giants weep no more, these stonetears must be what Ysondre referred to; a source of nature's purity. We must gather them.", progress = "The tears are among the very rocks that the giants themselves rise from. There should be loose ones near the base of these large monoliths.", completion = "Thank you once again, &lt;name&gt;. I will prepare these for our final task.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25239] = {title = "Path of Might", objective = "You seek to continue down the path of might?", description = nil, progress = "You seek to continue down the path of might?", completion = "You continue to prove yourself, &lt;name&gt;.  Accept this, not as a gift, but as a tool for the fight against the Scourge.", rewards = "You will receive:\n\nAshen Band of Greater Might"}
MultiLanguageQuestData['en'][25240] = {title = "Path of Might", objective = "You seek to continue down the path of might?", description = nil, progress = "You seek to continue down the path of might?", completion = "You continue to prove yourself, &lt;name&gt;.  Accept this, not as a gift, but as a tool for the fight against the Scourge.", rewards = "You will receive:\n\nAshen Band of Unmatched Might"}
MultiLanguageQuestData['en'][25241] = {title = "The Land, Corrupted", objective = "Kill 7 Corrupted Cliff Giants.", description = "The cliff giants of Feralas are extensions of the earth itself, <name>. When nature thrives, they are benevolent protectors and peaceful guardians.\n\nBut as the forest is tainted, so too are they.\n\nIf the corruption has spread to them, they will lash out at the wildlife and their own kind, causing great destruction. You must destroy any corrupted giants you come across.", progress = nil, completion = "The spirits of these guardians will return in time, &lt;name&gt;. You've freed them to move on in nature's cycle.\n\nNow it falls to us to make sure that cycle is free of corruption and needless suffering.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25242] = {title = "Path of Might", objective = "You seek to continue down the path of might?", description = nil, progress = "You seek to continue down the path of might?", completion = "You are a true champion of our cause, &lt;name&gt;.  None can claim to be more dedicated to the struggle than you.\n\nIt is rumored that the minions of the Scourge fear you more than they do the Lich King himself.  You are might incarnate.\n\nAccept this humble gift as a reward for your many triumphs.", rewards = "You will receive:\n\nAshen Band of Endless Might"}
MultiLanguageQuestData['en'][25243] = {title = "She Loves Me, She Loves Me NOT!", objective = "Rip the Fickle Heart from out of Candy Cane's chest.", description = "Oh, sweetie! You're never going to guess who's down in the slave pits to the north.\n\n<Sassy shakes her head sadly at you.>\n\nCandy's down there, and she's working for the Trade Prince. She dropped you like a bad habit and now she's working for the other team. but it gets worse. Since you \"dealt\" with Chip, she's dating the Trade Prince!\n\nI don't know about you, but if she were my ex, I'd rip her fickle heart right out of her chest.", progress = "What did you decide to do, hon?", completion = "I'm sure she deserved it, &lt;name&gt;. She should never have betrayed you like that.\n\nIt gives me the shivers to think that she might have kissed that monster, the Trade Prince!", rewards = "You will be able to choose one of these rewards:\n\nCandy's CloakHeartache DaggerCardio-Extractor Gloves\n\nYou will also receive:\n\nCardio-Extractor GlovesCandy's CloakHeartache Dagger"}
MultiLanguageQuestData['en'][25244] = {title = "What Kind of Name is Candy, Anyway?", objective = "Slay Candy Cane.", description = "Can you believe that Candy Cane! You know up until you \"dealt\" with Chip, she was dating him. Now she's going out with the Trade Prince!\n\nI just can't get over the fact that she betrayed you like that with your ex. Maybe you should head down into the Slave Pits and take care of her once and for all?", progress = "Are you having second thoughts?", completion = "Serves her right for stealing your man in the first place.", rewards = "You will be able to choose one of these rewards:\n\nEx-Stealer's GlovesFickle BeltJealousy's Edge\n\nYou will also receive:\n\nJealousy's EdgeFickle BeltEx-Stealer's Gloves"}
MultiLanguageQuestData['en'][25246] = {title = "A Change of Heart", objective = "You seek to change the path you walk, <name>?", description = nil, progress = "You seek to change the path you walk, <name>?", completion = "May you find what you're looking for, brother.", rewards = "You will be able to choose one of these rewards:\n\nAshen Band of Endless DestructionAshen Band of Endless WisdomAshen Band of Endless CourageAshen Band of Endless Vengeance\n\nYou will also receive:\n\nAshen Band of Endless DestructionAshen Band of Endless WisdomAshen Band of Endless VengeanceAshen Band of Endless Courage"}
MultiLanguageQuestData['en'][25247] = {title = "A Change of Heart", objective = "You seek to change the path you walk, <name>?", description = nil, progress = "You seek to change the path you walk, <name>?", completion = "May you find what you're looking for, brother.", rewards = "You will be able to choose one of these rewards:\n\nAshen Band of WisdomAshen Band of DestructionAshen Band of CourageAshen Band of Vengeance\n\nYou will also receive:\n\nAshen Band of CourageAshen Band of VengeanceAshen Band of DestructionAshen Band of Wisdom"}
MultiLanguageQuestData['en'][25248] = {title = "A Change of Heart", objective = "You seek to change the path you walk, <name>?", description = nil, progress = "You seek to change the path you walk, <name>?", completion = "May you find what you're looking for, brother.", rewards = "You will be able to choose one of these rewards:\n\nAshen Band of Greater WisdomAshen Band of Greater DestructionAshen Band of Greater CourageAshen Band of Greater Vengeance\n\nYou will also receive:\n\nAshen Band of Greater DestructionAshen Band of Greater WisdomAshen Band of Greater VengeanceAshen Band of Greater Courage"}
MultiLanguageQuestData['en'][25249] = {title = "A Change of Heart", objective = "You seek to change the path you walk, <name>?", description = nil, progress = "You seek to change the path you walk, <name>?", completion = "May you find what you're looking for, brother.", rewards = "You will be able to choose one of these rewards:\n\nAshen Band of Unmatched WisdomAshen Band of Unmatched DestructionAshen Band of Unmatched CourageAshen Band of Unmatched Vengeance\n\nYou will also receive:\n\nAshen Band of Unmatched DestructionAshen Band of Unmatched WisdomAshen Band of Unmatched VengeanceAshen Band of Unmatched Courage"}
MultiLanguageQuestData['en'][25250] = {title = "Sealing the Dream", objective = "Use Ysondre's Tear to seal the portal at Dream Bough.", description = "It is ready. Take this, <name>; a beacon of natural essence, blessed by the will of Ysondre.\n\nTo the east, on the other side of the flowing brook, is Dream Bough. There stands the Great Tree, the tallest in Feralas, a sapling of the World Tree itself. A portal to the heart of the Emerald Dream sits in its trunk, and it is this portal you must seal.\n\nThe portal will be guarded, but you must be brave. May the Earth Mother watch over you.", progress = nil, completion = "The corruption has been stemmed! The forest can begin to heal now.\n\nMay you have the blessing of the Earth Mother wherever you go, friend.", rewards = "You will be able to choose one of these rewards:\n\nDream Bough RobesBelt of Natural Essence\n\nYou will also receive:\n\nDream Bough RobesBelt of Natural Essence"}
MultiLanguageQuestData['en'][25251] = {title = "Final Confrontation", objective = "Get into the Ultimate Footbomb Uniform and then deal with Trade Prince Gallywix.", description = "<name>, this is it! Thrall's down at the Gallywix Docks fighting the Trade Prince right now!\n\nYou gotta jump into your Ultimate Footbomb Uniform and get over there!", progress = "<name>, you have to go deal with the Trade Prince before it's too late!", completion = "You did it! You did it!\n\nWe're saved, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25252] = {title = "Rulers of Dire Maul", objective = "Kill 6 Gordok Enforcers and 6 Gordok Ogre-Mages.", description = "Now that we've put the hurt on them at the ruins, it's time to attack the ogres in their own territory.\n\nThe Gordok are the \"upper class\" of the Gordunni clan, chosen to defend Dire Maul. They'll know we mean business once we start taking out their strongest members.\n\nNothing fancy here, <name>. Just get out there and crack some Gordok skulls.", progress = nil, completion = "Excellent! Even these fools will soon know that to stand against the Horde means death.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25255] = {title = "Harrying the Hunters", objective = "Kill 6 Twilight Hunters at Wolf's Run in Mount Hyjal.", description = "Twilight's Hammer has revealed itself as more than a mere cult. They're a war machine - a swarm of locusts moving up the mountain, devouring anything in their way.\n\nThe parts of the forest they're not setting ablaze are being scoured of life in order to feed the mortal cultists.\n\nWe've got to put a stop to the hunters canvassing Wolf's Run, not only to preserve what wildlife remains but to force the cult to march on empty stomachs. Look south of here, as well as up the road to the east.", progress = "How goes the fight below?", completion = "Thank you, &lt;name&gt;. I worry that our actions here may be too little, too late, but nature always has a way of rebuilding itself that never ceases to amaze.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25256] = {title = "Sent for Help", objective = "Report to Spiketooth at Deadeye Shore in Durotar.", description = "You, <race>, stop a minute.\n\nMy boss Spiketooth sent me to look for help and supplies.  You don't appear to be a merchant, but you can probably still help him out.  He's just to the southeast of here, next to the crashed cart.  Oh, and tell him I sent you... I want to make sure that he knows I'm not just slacking off over here.", progress = nil, completion = "Vek'nag sent you?  Without telling you that I need wagon wheels, nails, and rations?  That idiot.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25257] = {title = "Ghislania", objective = "Defeat Ghislania in combat.", description = "I own a couple gladiators that I put into competitions around Kalimdor.  You can see most of them chained up around here... we were lucky to rein these ones in after the cart broke down.\n\nGhislania, that naga over there... she's lost her last three fights.  She could use a tune-up, or maybe just a little bit of thrashing.  Go challenge her, I'll bet even YOU are stronger than she is.", progress = nil, completion = "I watched you fight out there.  How long you been a &lt;class&gt;?\n\nYou're alright, kid.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25258] = {title = "Griswold Hanniston", objective = "Defeat Griswold Hanniston in combat.", description = "Griswold, chained up over there on the cliffs, is my newest gladiator.  We found him just south of here, sniffing around with Northwatch soldiers.  I had my men nab him up, and now he works for me.\n\nHe looks tough enough, but he hasn't really been battle-tested yet.  Go pick a fight with him so I can see if he's worth keeping around.", progress = nil, completion = "I'm at a crossroads now, &lt;name&gt;... you defeated him easily in combat, but then again, I did get him for free, and he's pretty cheap to feed.  Maybe we'll keep him around for a bit.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25259] = {title = "Gaur Icehorn", objective = "Defeat Gaur Icehorn in combat.", description = "I wouldn't normally keep a taunka as a captive, due to their close relationship with the Horde... but this one is a traitor, and a criminal to boot.  Exiled by his own tribe, he canoed down to Azshara and was found stealing supplies from Valormok.  He would have been put to the axe had I not been standing by, wallet in hand.\n\nGaur is my winningest gladiator, <class>.  I'll bet you 10 silver that you can't beat him.", progress = nil, completion = "Fine, here's the money... but you'd better make yourself scarce before I reconsider my policy on keeping Horde slaves.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25260] = {title = "Fizzled", objective = "Obtain Fizzle's Orb from Fizzle Darkclaw in Thunder Ridge.", description = "The flood to the southwest wiped out one of the few Burning Blade camps that still pockmark Durotar.  This one was led by a goblin named Fizzle Darkclaw, and believe me, we're better off without him.\n\nDarkclaw, however, did possess an orb that the Horde is interested in procuring.  Who knows why... I leave that to the warlocks.  All I know is that I need that orb.", progress = "Run into any trouble on the way?", completion = "I ask for an orb, and you bring half of the goblin's arm with you?  I like the way you work.\n\nTell you what... you've already given me a hand.  Allow me to return the favor.", rewards = "You will be able to choose one of these rewards:\n\nFizzle's GlovesEnforcer's Gloves\n\nYou will also receive:\n\nEnforcer's GlovesFizzle's Gloves"}
MultiLanguageQuestData['en'][25261] = {title = "Margoz", objective = "Speak with Margoz.", description = "One of our more useful shaman, Margoz, knows more of the Burning Blade's corruption.  He speaks of a cave called Skull Rock in the mountains, just outside Orgrimmar, that shelters a large band of Burning Blade cultists.\n\nBefore you go to Skull Rock, speak with Margoz.  He is wise and his council is valued.\n\nHe is camped to the southeast, between the coast and Drygulch Ravine.\n\nFollow his advice, but whatever Margoz says, <name>, I still want you to crush those cultists!", progress = nil, completion = "Welcome, &lt;name&gt;.  Word reached me of your coming, and of your exploits in Durotar.\n\nYou are a &lt;class&gt; of growing skill and renown.\n\nStay on the pure path, and your future will be great indeed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25262] = {title = "Skull Rock", objective = "Gather 6 Searing Collars from the cultists in Skull Rock.", description = "<name>.  The Burning Blade has infested the cave east of Orgrimmar known as Skull Rock.  Inside that cave they perform vile rituals, and burn their own flesh with Searing Collars.\n\nBy wearing these collars, I believe the cultists attune themselves to demonic power.  But to confirm this, I must have a collection of the collars to study.\n\nGo to Skull Rock and gather Searing Collars from the cultists you find there.  Bring them to me, and I will uncover their secrets.", progress = "Have you yet entered Skull Rock, <name>?  Do you have the Searing Collars?", completion = "Good.  Hiding within these collars is the secret behind the Burning Blade.  And I will uncover that secret...", rewards = "You will be able to choose one of these rewards:\n\nBlade Cultist SlippersSearing BracersSkull Rock Belt\n\nYou will also receive:\n\nBlade Cultist SlippersSearing BracersSkull Rock Belt"}
MultiLanguageQuestData['en'][25263] = {title = "Neeru Fireblade", objective = "Bring an Example Collar to Neeru Fireblade in Orgrimmar.", description = "The Searing Collars you brought me are powerful demonic implements.  Divining their origin is, I'm afraid, beyond my skills as a shaman.  We will need a warlock to study them.\n\nTake a searing collar to Neeru Fireblade.  Although he is a skilled warlock, he professes to use his powers to thwart demons, and claims his research in the occult is benign.  Be that true or false, we may need his aid against the demonic cult in Durotar.\n\nYou may find Neeru in Orgrimmar in the Cleft of Shadow.", progress = "My most humble greetings, <class>.  How might I help my <race> brother today?", completion = "Ah, and where did you get this?  Good Margoz sent you to me, did he?\n\nWell, let me take a closer look...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25264] = {title = "Ak'Zeloth", objective = "Speak with Ak'Zeloth at Far Watch Post in the Northern Barrens.", description = "Since the last great war when the Burning Legion was defeated, I have searched for sources of demonic corruption in orc society.  The collar you brought me confirms my fears.\n\nIt belongs to the Burning Blade.\n\nYour role in this tale is nearly complete, <name>.  Go to Far Watch Post, on the border of the Barrens to the west, and speak with my assistant, Ak'Zeloth.  Pass on to him this information.", progress = nil, completion = "This is not news to me.  While I appreciate your efforts, the Burning Blade will have to wait.  We have other matters to which we must attend.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25265] = {title = "Victory!", objective = "Speak with Thrall at the Gallywix Docks on the Lost Isles.", description = "We just can't thank you enough for all that you've done. Now we can all get off of this island before it kills us!\n\nThrall is going to want to speak with you first, <name>. I'll rocket you over there.\n\nSee you on the ship!", progress = nil, completion = "Lok'tar! Victory, &lt;name&gt;!", rewards = "You will be able to choose one of these rewards:\n\nVictor's RobesIgneous LeggingsThrall's GiftGrasp of Victory\n\nYou will also receive:\n\nVictor's RobesIgneous LeggingsGrasp of VictoryThrall's Gift"}
MultiLanguageQuestData['en'][25266] = {title = "Warchief's Emissary", objective = "Deliver the Sealed Package to the Kor'kron Loyalist on the docks at Bladefist Bay in Durotar.", description = "The goblins and orcs have accomplished too much together to part ways now, <class>. I intend for the Bilgewater Cartel to become part of the Horde.\n\nI have something that I want you to deliver to the new warchief. Give this package to my Kor'kron friend on the dock at Bladefist Bay in Durotar. He will help you to get into Orgrimmar safely.\n\nSpeak with Sassy Hardwrench on the ship when you are ready to set sail.\n\nUntil we meet again. Aka'Magosh, a blessing on you and yours, <name>!", progress = "What possible business could you have in Orgrimmar, <race>?", completion = "&lt;The orc continues on in hushed tones.&gt;\n\nI know who sent you. Did he give you something to deliver to me?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25267] = {title = "Message for Garrosh", objective = "Deliver the SI:7 Emblem to Garrosh Hellscream at Grommash Hold in Orgrimmar.", description = "<The Kor'kron loyalist opens the package, palming one object while reading a letter from within. As he finishes the note from Thrall, the barest hint of a fanged smile appears on his face.>\n\nYou are to take this directly to Warchief Hellscream inside Orgrimmar. Make certain that Garrosh knows that it is from Thrall.\n\nTake my battleworg. Hurry, little goblin, there is no time to waste for this message!", progress = "What is this, <race>? Your kind are not allowed inside Grommash Hold.\n\nLeave before I have to teach you your place.", completion = "Thrall had you deliver this?\n\n&lt;The Warchief takes a step back, visibly shaken.&gt;\n\nI understand the meaning of this all too well, &lt;race&gt;.\n\n\n\nThis smelly thing was caught unattended in the city and seems to recognize you.\n\nI have already put others of your kind to work in Azshara. Take it with you when you leave.\n\nFrom this day forward, you and your Bilgewater Cartel will serve the Horde!", rewards = "You will be able to choose one of these rewards:\n\nStaff of the UnwelcomeHarness of BindingGirdle of Servitude\n\nYou will also learn:\n\nPack Hobgoblin\n\nThe following spell will be cast on you:\n\nPack Hobgoblin\n\nYou will also receive:\n\nStaff of the UnwelcomeGirdle of ServitudeHarness of Binding"}
MultiLanguageQuestData['en'][25268] = {title = "The Voice of Goldrinn", objective = "Locate Ian Duran near the Shrine of Goldrinn in Hyjal.", description = "Southwest of here lies the shrine of Goldrinn, a memorial erected in honor of the ancient wolf spirit and his contribution during the War of the Ancients.\n\nOur new worgen allies have been drawn to the memory of the wolf god - go figure! - and were in the process of cleaning up the shrine.\n\nI haven't heard anything from my contact, Ian Duran, in days. Can you fly down there and find him? I've got a bad feeling that Goldrinn's shrine is in trouble...", progress = nil, completion = "You're here to rescue me, &lt;class&gt;? Thank you!\n\nNo, no, don't worry about the cage for now. My life isn't important. We've got to save the shrine, first.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25269] = {title = "The Voice of Lo'Gosh", objective = "Locate Takrik Ragehowl near the Shrine of Goldrinn in Hyjal.", description = "Have you heard of Lo'Gosh, the wolf ancient? In the Alliance tongue, he is known as \"Goldrinn.\"\n\nI don't need to tell you how important the wolf god has been to the Horde - his tenacity under adversity has been an inspiration to all of our disparate races.\n\nSouthwest of here, down in the valley, lies a shrine to Goldrinn. My friend Takrik Ragehowl was refurbishing the shrine when I stopped hearing from him. I fear the worst.\n\nPlease find Takrik and make sure the shrine is okay!", progress = nil, completion = "Lok'tar, &lt;class&gt;! Don't worry about this cage - these animals will come to fear me before long.\n\nMy first priority is to clear this filth away from my beloved shrine.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25270] = {title = "Howling Mad", objective = "Acquire 6 Polluted Incense.", description = "The shrine has been taken, <name>. We need the tenacity of Lo'Gosh now more than ever.\n\nThese defilers - the lice-ridden wolf-men running rampant over the shrine - dishonor the memory of the wolf god. They arrived with the Twilight's Hammer, howling with their own twisted religion. They seek to corrupt noble Lo'Gosh to fit their own warped pantheon.\n\nKill them! Kill them and bring me the tools of their worship, a kind of polluted incense. I must understand what they want with the shrine...", progress = "These animals were once men, but they've turned into mindless beasts under the influence of the Twilight's hammer. Do not hesitate to slay them all.", completion = "&lt;Takrik examines the incense.&gt;\n\nDisgusting. This is like the incense we burn when we wish to commune with the spirits... but it's... befouled.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25271] = {title = "Goldrinn's Ferocity", objective = "Acquire 6 Polluted Incense.", description = "The beasts you see here, they're no longer my brothers from Gilneas. They've been corrupted by some kind of madness, and they've taken over the shrine.\n\nThey came when the Twilight's Hammer arrived in Hyjal, and they howl the name of some blasphemous mockery of our beloved Goldrinn. Forget about me - destroy these vandals before they continue to defile the shrine.\n\nAs you destroy them, look for the incense they carry and bring me some samples.", progress = "Worgen like myself were drawn to the story of Goldrinn, his strength and wisdom. But these vandals - they worship a different aspect of the wolf god entirely.", completion = "&lt;Ian examines the incense.&gt;\n\nAs I suspected. These reagents bear the marks of the Twilight's Hammer. And here, the name \"Lycanthoth.\" I believe these are used in a summoning ritual...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25272] = {title = "Lycanthoth the Corruptor", objective = "Use Lycanthoth's Incense within the Maw of Lycanthoth in Hyjal to summon and kill Lycanthoth.", description = "The actions of these feral dogs are beginning to make sense. The Twilight's Hammer fears the power of the ancients. They do not want Lo'Gosh to return.\n\nSo they've summoned their own wolf god - a perversion of what once was. \"Lycanthoth,\" the corruptor.\n\n<name>, Lycanthoth is but a shadow of Lo'Gosh's power, but the beast must be destroyed so that the true ancient can return. Take this incense, and burn it in the Maw of Lycanthoth east of here. Slay the monstrosity and free the spirit of Lo'Gosh!", progress = "Your bravery is an inspiration to others, <class>. Tell me your name.", completion = "You were brave to face down Lycanthoth, &lt;name&gt;. Like myself, he was a primal force of nature... but his origins were from a darker place.\n\nThose who birthed that beast reached deep into the blackness, channeling powers never intended for this world.\n\nCome, &lt;class&gt;. Climb onto my back, and let us show these beasts the true face of ferocity!", rewards = "You will be able to choose one of these rewards:\n\nHandguards of Restrained BrutalityWrap of Furious PrideChoker of Lo'Gosh\n\nThe following spell will be cast on you:\n\nForce Player to Ride Goldrinn\n\nYou will also receive:\n\nChoker of Lo'GoshWrap of Furious PrideHandguards of Restrained Brutality"}
MultiLanguageQuestData['en'][25273] = {title = "Lycanthoth the Corruptor", objective = "Use Lycanthoth's Incense within the Maw of Lycanthoth in Hyjal to summon and kill Lycanthoth.", description = "I think I understand what's happening here. The Twilight's Hammer fears that the ancients may someday rise up to oppose them. They'll do anything to stop the return of Goldrinn.\n\nThis \"Lycanthoth\" is a twisted version of our beloved wolf god, summoned by the Twilight's Hammer to replace him.\n\nBah! It is but a shadow of Goldrinn's power. <name>, kill this beast so that the true ancient can return. Take this incense and burn it in the Maw of Lycanthoth east of here. Slay that beast and free Goldrinn!", progress = "Your bravery is an inspiration to others, <class>. Tell me your name.", completion = "You were brave to face down Lycanthoth, &lt;name&gt;. Like myself, he was a primal force of nature... but his origins were from a darker place.\n\nThose who birthed that beast reached deep into the blackness, channeling powers never intended for this world.\n\nCome, &lt;class&gt;. Climb onto my back, and let us show these beasts the true face of ferocity!", rewards = "You will be able to choose one of these rewards:\n\nClutches of the Worgen SpiritPrimal Force GirdleGoldrinn's Locket\n\nThe following spell will be cast on you:\n\nForce Player to Ride Goldrinn\n\nYou will also receive:\n\nGoldrinn's LocketPrimal Force GirdleClutches of the Worgen Spirit"}
MultiLanguageQuestData['en'][25274] = {title = "Signed in Blood", objective = "Lure a Twilight Recruit away from the group and take his Twilight Recruitment Papers.", description = "You're here at last, <name>.  Just in time as well.\n\nNews of Ragnaros' emergence has spurred a large wave of recruits to seek membership in the Twilight's Hammer.\n\nIf you're to infiltrate the cult, the time is now.  We will need recruitment papers -- signed in blood by a referring Twilight member.  Lure one of the new recruits away from the group and hit them with this blackjack.\n\nIf you're lucky, you'll be able to steal his recruitment papers.  Bring them back to me and we'll do our best to alter them.", progress = "Did you get the papers?", completion = "Excellent.  I'll do my best to alter these documents.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25275] = {title = "Report to the Labor Captain", objective = "Report to Labor Captain Grabbit at the Orgrimmar Rear Gate in Azshara.", description = "Your people are busy with the terraforming of Azshara. We will remake the land in the image of the Horde so that all will know that Kalimdor is ours!\n\nGo north through the city. On the far side of the Valley of Honor you will find the Orgrimmar Rear Gate. Report to Labor Captain Grabbit outside the gates, goblin.\n\nFor the Horde!!!", progress = nil, completion = "&lt;name&gt;? The &lt;name&gt;?!\n\n\n\nThe rumors are already flying about you. I don't know if I should be thankful or frightened that you're here. At least we don't have any volcanoes in Azshara!\n\nHonestly, I can't believe you're showing your face here... Trade Prince Gallywix has setup shop atop the mountain!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25276] = {title = "Your New Identity", objective = "Speak to Condenna the Pitiless at the Training Grounds in Hyjal.", description = "There.  Not my best work, but certainly not my worst.  You will be known as \"<name>damus\" among the cultists.\n\nThese papers will bump you ahead of the other recruits and allow you to speak directly to the Twilight instructors.\n\nGo to the proving grounds and show these to Condenna the Pitiless.  She's separating the wheat from the chaff.\n\nShow her what you're made of.", progress = "You will address me with the respect I am due, recruit.", completion = "Johnfdkdamus?  Let us hope your parents brought you into this world with more than just a ridiculous name.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25277] = {title = "Cleaning House", objective = "Kill any combination of 8 Hovel Brutes or Hovel Shadowcasters within Gar'gol's Hovel in Hyjal.", description = "We are well on our way to returning the shrine to its former glory, <name>. But there is some housecleaning to take care of. On the other side of this meadow, some ogre squatters are setting up camp, led by a thick-headed chunk of ugly by the name of Gar'gol.\n\nKill Gar'gol's minions and see if we can't send him packing.", progress = nil, completion = "Hah! So you really sent some heads rolling, did you?\n\nIt was said during the War of the Ancients that Lo'Gosh fought demons for ten days solid. Hopefully you weren't fighting that long...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25278] = {title = "Cleaning House", objective = "Kill any combination of 8 Hovel Brutes or Hovel Shadowcasters within Gar'gol's Hovel in Hyjal.", description = "Thanks to your efforts, we may soon be able to return this shrine to its former glory. But first we've got to secure this valley. South of here, a group of ogres led by Gar'gol has set up camp in a stinking hovel.\n\nI wouldn't characterize Gar'gol as a 'threat' so much as an enormous fleshy obstacle thrown into our path to distract us from the real danger. Nonetheless, he and his goons will have to be dealt with.\n\nKill Gar'gol's minions in Goldrinn's name!", progress = nil, completion = "You really cleared that place out, didn't you? Well done!\n\nThe night elves once told me a story about how Goldrinn fought and killed a dreadlord, even as three others clung to his flanks, burning his flesh. I wonder if you or I will ever have the strength to do the same?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25279] = {title = "The Shrine Reclaimed", objective = "Return to Takrik Ragehowl at the reclaimed Shrine of Goldrinn in Hyjal.", description = "Yes, <name>. I am Goldrinn, the one called \"Lo'Gosh\" in your tongue. Your persistence in the face of fear has unbound me from twilight's grasp.\n\nMy shrine has been purified, and my worshippers have returned to their rightful place at my right paw.\n\nReturn to Takrik and continue your work here in Hyjal. I will have need of you again soon.", progress = nil, completion = "&lt;name&gt;, it was incredible! For a fleeting moment I saw Lo'Gosh through the trees - a creature of both fury and light. My cage collapsed and the vandals melted like wax under the kiss of his claws, their screams and howls echoing through the valley... Was that your work?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25280] = {title = "The Shrine Reclaimed", objective = "Return to Ian Duran at the reclaimed Shrine of Goldrinn in Hyjal.", description = "Yes <name>, I am Goldrinn. Your persistence in the face of fear has unbound me from twilight's grasp.\n\nMy shrine has been purified, and my worshippers have returned to their rightful place at my right paw.\n\nReturn to Ian and continue your work here in Hyjal. I will have need of you again soon.", progress = nil, completion = "&lt;name&gt;, it was astounding! Goldrinn himself appeared to free us, his white fur bright like the summer moon. Our cages collapsed and the vandals melted like wax under the kiss of his claws. He was beautiful, &lt;name&gt;. Beautiful!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25281] = {title = "Pay It Forward", objective = "Use the Enchanted Conch Shell to rescue 6 Drowning Soldiers.", description = "You are now able to move about this realm more freely and without fear of drowning.\n\nThis is where our work begins.\n\nFirst, you have many allies nearby who are drowning as we speak. As I saved you, you must save them.\n\nI have enchanted the shell you brought me. Use it to rescue your friends.\n\nHurry now!", progress = "Were you able to rescue the soldiers, <race>?\n\nWe will perish without their help...", completion = "While you were away, I was able to revive some of the fallen soldiers.\n\nWe'll need every hand if we are to survive here.", rewards = "The following spell will be cast on you:\n\nAlliance Pay It Forward See Inv\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][25283] = {title = "Prepping the Speech", objective = "Use the Gnomish Playback Device in front of Ozzie Togglevolt north of Kharanos, Milli Featherwhistle at Steelgrill Depot and Tog Rustsprocket outside the Kharanos Inn. Return to Toby Ziegear when all the speeches have been given.", description = "High Tinker Mekkatorque asked me to write a speech that he could give before the battle starts, but I can't tell which draft is good and which ones just stink.\n\nCould you try some of them out on some of the local gnome residents?  This device creates an image of Mekkatorque saying a few lines from each of my speech drafts.\n\nLet me know which one works, okay?", progress = "Hey, did you have a chance to test out my speeches?", completion = "Oh my.  Their reactions were that different?\n\nNot completely what I was expecting, but I think I have a speech that will do.\n\nJust let me find where I put it...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25284] = {title = "Feeding the Fear", objective = "Kill 5 Tower Wardens. Use the ropes beside Holgom to quickly move in and out of Honor's Stand.", description = "Our resources are limited, <class>, but that doesn't mean we can't make some trouble down below. Use the ropes here to sneak down the hillside, then slay the human prison wardens.\n\nKilling a couple scrawny guards won't turn the tide of battle, but  imagine the fear and chaos we'll reap as the humans discover the mutilated bodies...\n\n<Holgom grins a yellowed grin, his eyes glinting.>", progress = nil, completion = "Good, good. It'll take them many sleepless nights to figure out where we came from and where we disappeared to after the kills...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25285] = {title = "In and Out", objective = "Test out the ejection system in the Ejector Mechano-Tank.", description = "We've gotta get these new mechano-tanks ready for the assault.  You ready to help test these bad boys out?!  Of course you are!\n\nFirst, we need to make sure that once you're in, you can get out.  In battle, if you think your tank is going to explode, get out!  I've seen many a gnome stay in 'til the bitter end... the tank blows up, and them along with it.\n\nWell, I've upgraded this tank with an ejection seat.  Try it out for me, will ya?", progress = "Those ejection systems aren't going to test themselves... though that isn't a bad idea...", completion = "Hey, look at that!  You weren't blown to bits!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25286] = {title = "Words for Delivery", objective = "Give the speech to Captain Tread Sparknozzle at Steelgrill Depot.\n\nProvided item: \n", description = "Here we go.  This is the speech, <name>!\n\nIt has everything to be a great battle starter: It's inspirational, has eloquent language and speaks directly to gnomes.  Never has a finer speech been written!\n\nTurn this in to Captain Tread Sparknozzle and get some transportation to High Tinker Mekkatorque!", progress = nil, completion = "Toby is all done with the speech?  Let me see...\n\n&lt;Reads the speech&gt; Pumping pistons! What a fantastic speech! I knew Toby was a good writer, but this is perhaps the best he's ever written.\n\nI think it's time to get you out to the battle.", rewards = "You will receive:\n\nGnomeregan Pride"}
MultiLanguageQuestData['en'][25287] = {title = "Words for Delivery", objective = "Ride 'Thunderflash' from Steelgrill Depot to High Tinker Mekkatorque and deliver Toby's speech.", description = "All right, soldier. Time to prove your worth!\n\nTake the speech and board the flying machine \"Thunderflash\".  It's the fastest ship to High Tinker Mekkatorque and this speech is the only thing he's waiting on before starting Operation: Gnomeregan.\n\nGo! Now!", progress = "Were you here to deliver Toby Zeigear's speech?", completion = "This is the final draft, then?  Let me have a look...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25289] = {title = "One Step Forward...", objective = "Test the the Scuttling Mechano-Tank's maneuverability.", description = "With the ejection system working, I think we're ready to test out movement.  This tank has an extra special feature: Automatic Evasive Maneuvers!\n\nI want you to check out the servos on the left leg, the right leg and the Automatic Evasive Maneuver system.\n\nThis is easy stuff, so it shouldn't take too long.", progress = "I'm waiting on those test results, <name>.", completion = "Hmm... so the left leg servo was activating the right leg?  But I saw the left leg moving...\n\nEh, details.  I'll get to that later, but two out of three things worked: That isn't half bad!\n\nThanks for checking this out for me, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25291] = {title = "Twilight Training", objective = "Speak to Instructor Mylva in Hyjal.", description = "You've proven you're worthy of at least participating in our most basic training.\n\nYou'll find one of our settlements east of here.  Speak to instructor Mylva there.", progress = nil, completion = "You think you're ready for the next step then, Johnfdkdamus?\n\nLet's see what you're capable of.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25292] = {title = "Next of Kin", objective = "Take the Dwarven Slug to Alto Stonespire at Brackenwall Village in Dustwallow Marsh.", description = "<Nato pulls you aside and speaks in a whisper.>\n\n<name>, I have removed the bullet from Gann's chest, but the bubbles in his blood tell me all I need to know. His lungs are punctured, and the wound grows septic. He is not long for this world.\n\nTake this. It's the bullet that killed him. His family will want to know what became of their youngest warrior.\n\nSeek out Alto Stonespire. He is posted in Dustwallow Marsh. Go northeast, and follow the roads to Brackenwall Village.", progress = "Hello, <class>. You look to be caked in dust instead of mud. I take it you've ventured here from the Barrens?", completion = "&lt;Alto clenches the bullet in his palm as you tell your story.&gt;\n\nGann? Dead? I ... I should've known. His temper... his recklessness. I knew someday it would get the better of him.\n\nBut it sounds as though you've already gifted him with vengeance. Thank you, &lt;name&gt;!\n\nTurn your attention now to Dustwallow. If the Alliance finishes their cursed road through here, all your victories in the Barrens may have been for nothing.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25294] = {title = "Walking the Dog", objective = "Collect and feed 5 pieces of Charred Basilisk Meat to the Spawn of Smolderos.", description = "Hmmmphh.... it seems they'll let anyone in these days.\n\nVery well.  You doubtlessly became acquainted with Smolderos in the proving grounds.\n\nWell, I've been entrusted with the care of one of his pups.  Quite the little terror -- if he grows up to be anything like his father he shall serve our cause well.\n\nCollect meat from the basilisks around the area and feed them to him.", progress = "Well... is he fed?  I'm not taking him back unless the little monster's not hungry anymore.", completion = "Excellent.  This little pup will grow to be strong and merciless like his father.", rewards = "The following spell will be cast on you:\n\nDespawn Spawn of Smolderos [INTERNAL]\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][25295] = {title = "Press Fire", objective = "Test out the Shooting Mechano-Tank weapon systems on the nearby targets.", description = "Safety systems, online!  Motor functions, functioning!  Now all we need is to make sure that the guns will fire.\n\nThis shouldn't be too hard, <name>.  The mechano-tank on the hill behind us has been loaded with harmless pellets. Just fire off a couple rounds at the nearby targets and report back to me.", progress = "What's wrong?  Did you forget how to shoot?", completion = "Hmm... so the bullets had quite a bit of spread?\n\nTo some people that may be a problem... me, though, I see it as a blessing in disguise!\n\nOur enemies will be running all over the place, so with a bit of a spread, the tank drivers won't need to lead the target!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25296] = {title = "Gather the Intelligence", objective = "Obtain the Twilight Communique and the Hyjal Battleplans.", description = "It's me, <name>, Ortell!\n\nDon't look directly at the outhouse... you'll give away my position.\n\nEverything's going according to plan then?  Excellent!\n\nI'm going to need you to obtain some intelligence while you're here.  It might not seem like much to get our hands on a map or a letter, but it may mean saving a hundred lives on our side if we can anticipate our enemy's next move.", progress = "Did you get the documents, <name>?", completion = "Excellent job, &lt;name&gt;.  Or should I say: \"&lt;name&gt;\"damus?\n\nGive me a minute to read these.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25297] = {title = "From the Mouth of Madness", objective = "Gather up Stonebloom, Bitterblossom, and a Darkflame Ember.", description = "I know of a draught that should jolt these gibbering former slaves back to reality. Gather some stonebloom from the rocks around Gar'gol's hovel, some bitterblossom from the shores of the nearby lake, and a darkflame ember from one of the braziers at the hovel entrance. The draught won't last long, so combine the ingredients at a twilight cauldron by the entrance to the hovel.\n\nOne sip of that draught should knock some sense into the brainwashed slaves!", progress = "<The cauldron burbles, filled with a disgusting liquid.>", completion = "&lt;You dump out the current contents of the cauldron, instantly killing the surrounding plant life.&gt;\n\n&lt;The draught you brew in its place boils chunky and reeks of rotted cabbage. You turn your head aside and bottle it up.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25298] = {title = "Free Your Mind, the Rest Follows", objective = "Speak with 8 Twilight Servitors to administer the draught and rescue them.", description = "<Rio said that the draught would not remain effective for long.>\n\n<You'd better hurry into the hovel and administer it to as many Twilight Servitors as you can find.>", progress = "Did the draught work?", completion = "Excellent! Let's hope the damage wasn't permanent.\n\nJudging by the poor victims still in camp here, the Twilight's Hammer really messed with their heads.", rewards = "You will be able to choose one of these rewards:\n\nPurifying SpauldersInvidious CasqueCrusher of Bonds\n\nYou will also receive:\n\nInvidious CasquePurifying SpauldersCrusher of Bonds"}
MultiLanguageQuestData['en'][25299] = {title = "Mental Training: Speaking the Truth to Power", objective = "Use the Orb of Ascension and answer 10 answers correctly.", description = "You might think you're ready to receive the knowledge we're to impart on you.  But you are not.\n\nThink of your mind as a box inside a series of other boxes.\n\nEach step of our training will open one of those boxes, until you are ready to achieve direct communion with the elements.\n\nTake the Core of Ascension and answer all questions it asks of you, truthfully.  Failing to do so could be... fatal.", progress = "You've returned.", completion = "You've succeeded, Johnfdkdamus.  You're ready for the next step.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25300] = {title = "The Eye of Twilight", objective = "Seek out the Eye of Twilight near the entrance to Gar'gol's Hovel in Hyjal.", description = "The ogre clan across the lake is led by Gar'gol. I use the term loosely; Gar'gol has the intelligence of raw beef.\n\nSo far as I can tell, Gar'gol is taking orders from a magical instrument: \"The Eye of Twilight.\" He follows its commands unquestioningly.\n\nIf we can sabotage the eye, we can cause unimaginable havoc.\n\nGo to Gar'gol's hovel and seek out the Eye of Twilight near the entrance. Study it. Find a way to subvert it. Ah, marvelous chaos...", progress = nil, completion = "&lt;You approach the Eye of Twilight. As your fingertips graze its luminescent surface, you are aware of a malignant presence peering back at you, searching your soul.&gt;\n\n&lt;Instinctively, you draw back.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25301] = {title = "Mastering Puppets", objective = "Locate the Twilight Apocrypha inside of Gar'gol's Hovel in Hyjal.", description = "<During your brief communion with the Eye, you felt that its power source lay deep within the hovel. You felt the weight of a powerful tome, binding together four elements.>\n\n<Mastering the Eye will require you to search the hovel for this tome.>", progress = nil, completion = "&lt;A heavy tome, bound in flesh, lies open on the table.&gt;\n\n&lt;The language - pictographic and scrawled in rust-colored ink - is undecipherable, but notes and translations are tucked within several pages. This must be what you're looking for.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25303] = {title = "Elementary!", objective = "Activate the four nearby elemental crucibles in the correct order to take control of the Eye of Twilight.", description = "<You can't read the text, but diagrams seem to indicate that the devices around you should be activated in a set order.>\n\n<One passage of the Apocrypha has been translated to modern text:>\n\n   In the beginning was shadow eternal.\n   Hate blazed forth, and FIRE was born.\n   Wounds scabbed, and so begat EARTH.\n   Cries of anguish birthed howling WIND.\n   Wherein the skies wept seas of TEARS.\n      We live in the shadow,\n      The world we know\n   Built of rage, hurt, anguish and sorrow.", progress = "<You pour over the Apocrypha, trying to make sense of it all.>", completion = "&lt;Flush with the energies of the captured elementals, you stand before the Twilight Apocrypha. The pages turn of their own accord.&gt;\n\n&lt;Suddenly, you see what the Eye sees. It is yours to command!&gt;", rewards = "You will be able to choose one of these rewards:\n\nApocryhphic BindingsChestguard of InscrutabilityGirdle of Gar'gol\n\nThe following spell will be cast on you:\n\nMake Gar'gol Ogres Friendly\n\nYou will also receive:\n\nGirdle of Gar'golChestguard of InscrutabilityApocryhphic Bindings"}
MultiLanguageQuestData['en'][25304] = {title = "The Battle of Sardor", objective = "Speak with Tambre on Sardor Isle.", description = "Our settlement on Sardor Isle was lost to the Hatecrest naga. Overwhelmed by their numbers, we fell back to the mainland. While they coveted their newly-gained sandbar, we raised New Feathermoon on the shore and amassed an even greater army.\n\nNow, the Hatecrest will be driven back into the sea. Find our Ancient of War along the shore. He will take you to the front lines, where Tambre leads the offensive.", progress = nil, completion = "These foul things will be driven back into the sea. I hope you're ready.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25305] = {title = "Never Look Back", objective = "Kill 10 Hatecrest Naga and slay their leader.", description = "Our settlement on Sardor Isle was lost to the Hatecrest naga. Overwhelmed by their numbers, we fell back to the mainland. While they coveted their newly-gained sandbar, we raised New Feathermoon on the shore and amassed an even greater army.\n\nNow, the Hatecrest will be driven back into the sea. Speak with Sentinel Ranadae to join our forces at Sardor. Slay the naga, and make sure whichever foul snake they take orders from is killed as well.", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][25306] = {title = "You're In The Army Gnow!", objective = "[ph] Log Description", description = "[ph] War!", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][25308] = {title = "Seeds of Discord", objective = "Distract Karr'gonn and slay Dark Cultist Azennios at the Seat of the Chosen in Hyjal.", description = "According to the intelligence you acquired, there is major friction between the ogres and non-ogres in the cult.\n\nHigh Cultist Azennios and the ogre mage Karr'gonn are meeting at the Seat of the Chosen in an attempt to ease the conflict.\n\nThere is an outhouse like this one at the Seat of the Chosen.  Go there and put on this ogre disguise.  Find a way to kill Azennios while he's in this mission of peace.\n\nWe must exploit this division as much as we can!", progress = "Is it done yet, <name>?", completion = "Excellent job, &lt;name&gt;!  You've outdone yourself this time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25309] = {title = "Spiritual Training: Mercy is for the Weak", objective = "Slay 5 Failed Supplicants at Doom's Vigil.", description = "You've made it this far.  Others haven't.\n\nGo to Doom's  Vigil, just north of here.  We've rounded up all the... failures.  I want you to help take care of them.  It'll be good for your spiritual growth.\n\nIf this cold-blooded act gives you trouble, think of it as their second chance.  Should any of them manage to kill you... well, they'll take your spot.", progress = "Well, Hidemyaxedamus.  Is it done?", completion = "You're on the fast-track to success.  Let us hope you don't ruin your track record with such silly notions as compassion and humaneness.\n\nCome, then.  Let us discuss your future.", rewards = "You will be able to choose one of these rewards:\n\nSupplicant's Discarded BracerBelt of Swift FailureChestguard of Rapid Promotion\n\nYou will also receive:\n\nChestguard of Rapid PromotionBelt of Swift FailureSupplicant's Discarded Bracer"}
MultiLanguageQuestData['en'][25310] = {title = "The Greater of Two Evils", objective = "Use the Talisman of Flame Ascendancy and slay Garnoth, Fist of the Legion, at the Gates of Sothann in Hyjal.", description = "We took Darkwhisper Gorge from the demons of the Burning Legion by force.  We've held on to our territory pretty well so far, with one exception.\n\nWe recently lost the Gates of Sothann to a pit lord and his army.  We cannot allow this to stand.\n\nUse this talisman when you're near him.  You'll gain the powers of a flame ascendant temporarily.  Make it count.", progress = nil, completion = "Excellent work, Beefshammichdamus.  We must show all would-be competitors that we are not ones to give up easily.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25311] = {title = "Twilight Territory", objective = "Slay 10 Horrorguards at the Gates of Sothann in Hyjal.", description = "The demons of the Burning Legion think they can just walk up here and take whatever territory they want.  Sure -- the territory was previously theirs, but that's beside the point.\n\nWe'll teach them not to cross the Twilight's Hammer.\n\nHead to the Gates of Sothann and wipe out the contingent of Horrorguards that roam the area.", progress = nil, completion = "Sharp as always.  You do not disappoint me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25312] = {title = "Return to Duskwhisper", objective = "Return to Royce Duskwhisper at the Shrine of Goldrinn in Hyjal.", description = "<You force your own image into the Eye, manipulating it to give the ogres different orders. As you do so, you feel another presence within the Eye, probing you, seeking out a weakness. A distant being fumes with rage. You've made some enemies today!>\n\n<Your work here is done, and the ogres will be friendly to you. Return to Royce Duskwhisper at the Shrine of Goldrinn and let him know what you've accomplished.>", progress = nil, completion = "Hello, yes? What? You? Oh, you're one of the ones I sent after the Eye of Twilight, aren't you?\n\nGood work, very good. I suppose that's a valuable lesson:\n\nNever to take orders from a big purple ball.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25314] = {title = "Speech Writing for Dummies", objective = "Kill Okrog outside the Seat of the Chosen in Hyjal.", description = "Listen, <name>.  I found out what they're doing with Jarod Shadowsong.  He's scheduled to be sacrificed by the ogres of the Twilight's Hammer as part of this year's initiation.\n\nI heard that the initiate charged with delivering the speech ahead of the sacrifice is an ogre named Okrog, but get this: you were a close second.\n\nWe need you to deliver that speech if we're to free Jarod.  Don't worry -- I'll write you some cue cards -- just make sure Okrog has an \"accident\" as he leaves the Seat of the Chosen.", progress = "Well, <name>?", completion = "Excellent work, &lt;name&gt;.  Our plan's almost come together.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25315] = {title = "Graduation Speech", objective = "Use the Initiation Podium at Doom's Vigil to successfully deliver the Graduation Speech.", description = "You're finally ready, <name>damus.\n\nI am so proud of you and all you've accomplished.\n\nToday you will deliver a speech in front of your peers and inspire them to crush our enemies until Hyjal is nothing but a pile of ash.\n\nRemember, <name>damus.  It'll be important to read your audience's emotions and use words that best address those emotions.", progress = "Have you come to finish me off?\n\nNo... you appear to be... sane.", completion = "You.  You're clearly not with them.\n\nAn ally then?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25316] = {title = "As Hyjal Burns", objective = "Fly to Hyjal using Aronus and speak to Ysera once you're there.", description = "<name>!  We've heard much about you and your previous accomplishments.\n\nIt is good that you've come here just as Azeroth finds itself in a time of great need.\n\nDeathwing's minions are attacking Hyjal and seek to bring the destructive Ragnaros back into our world.\n\nAronus will take you to join Malfurion's forces in Hyjal. Lend them what help you can.", progress = nil, completion = "&lt;Ysera appears to be in some sort of trance.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25317] = {title = "Protect the World Tree", objective = "Speak to Malfurion Stormrage at the Tranquil Grove in Mount Hyjal.", description = "<Ysera's eyes look distant, as if not fully acknowledging you.>\n\nI feel it as well, <class>. Ragnaros has arrived.\n\nWe must defeat his minions before he can join them and lend them his strength.\n\nSeek Malfurion Stormrage at the Tranquil Grove, west of here, and aid his forces in any way you can.\n\nI must seek answers from within the Emerald Dream.  You must protect the World Tree until I return.", progress = nil, completion = "You've arrived just in time, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25319] = {title = "War on the Twilight's Hammer", objective = "Kill 4 Twilight Flamecallers and 10 Twilight Vanquishers.", description = "Make no mistake about this, <name>.  The outcome of this war will determine the very survival of our world as we know it.\n\nThe Twilight's Hammer has become more powerful than ever with Deathwing's return.  Should they succeed in taking over the World Tree, they might strike a blow from which we will never recover.\n\nIt is time we beat back the enemy.  It is time we crushed the Twilight's Hammer.", progress = "Is it done, <name>?", completion = "You've done well, &lt;name&gt;.  But I fear the battle is far from over.", rewards = "You will be able to choose one of these rewards:\n\nNaturelord HelmDruidic Guardian PlateFront-Line BlunderbussRepurposed Twilight Stave\n\nYou will also receive:\n\nDruidic Guardian PlateNaturelord HelmRepurposed Twilight StaveFront-Line Blunderbuss"}
MultiLanguageQuestData['en'][25320] = {title = "The Captured Scout", objective = "Find Scout Larandia at the Twilight Command Post in Mount Hyjal.", description = "I've heard about you, <name>, and the news you brought from the south.  The battle has reached a stalemate.\n\nOne that I fear is about to be broken by the Firelord's reawakening.\n\nThat is unless we tip the scales in our favor in some way.\n\nThere is a scout that was captured by the Twilight's Hammer.  I believe she was in possession of valuable intelligence. Find her in the Twilight camp to the west.", progress = nil, completion = "Help has arrived at last!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25321] = {title = "Twilight Captivity", objective = "Obtain a Twilight Overseer's Key at the Twilight Command Post in Hyjal.", description = "I'd been scouting behind enemy lines for nearly a day when they caught me.\n\nThis attack on our frontlines is not what it appears, <name>.\n\nI'll give you all the details, but first let's find a way to get me out of here.\n\nOnly the overseers carry keys to these cages.\n\nFrom what I recall, they're in the middle of the crater, in the thick of it.\n\nSee if you can get a key off of one of them.", progress = "The key, <name>.  Did you get it?", completion = "I am thankful, &lt;name&gt;.  I will deliver my findings to our people.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25323] = {title = "Flamebreaker", objective = "Kill 30 Unbound Flame Spirits.", description = "The large elementals that besiege us are not a singular entity.\n\nThey are an amalgamation of lesser spirits bound together by the Twilight's Hammer cultists' magic.\n\nThe rebuilt flameseer's staff will give us enough power to shatter its bonds.\n\nDestroy the smaller elementals once you've broken up the more dangerous large ones.", progress = "Is it done, <name>?", completion = "Well done, &lt;name&gt;.  This will help us turn the tide against the enemy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25324] = {title = "A Prisoner of Interest", objective = "Speak to Captain Saynna Stormrunner at the Barrow Dens in Hyjal.", description = "The Twilight's Hammer wants to free Fandral Staghelm?\n\nMalfurion suspected his corruption ran deep... this just cements it.\n\nAt any rate we cannot allow our enemies to get their hands on such a powerful arch druid.\n\nI've a plan, <name>.  We will move the prisoner through the Emerald Dream.  It will be risky, but with all the cultists present here it might be the only way to guarantee our success.\n\nSpeak to Saynna Stormrunner inside the Barrow Dens to the northeast.", progress = nil, completion = "The dragon might be right.  The Twilight's Hammer has breached our security and this is our most dangerous prisoner.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25325] = {title = "Through the Dream", objective = "Deliver Arch Druid Fandral Staghelm to Alysra at the entrance of the Barrow Dens in Hyjal.", description = "Alysra's plan might be necessary, <name>.  I don't know how much longer we can hold off the cultists.\n\nFandral Staghelm is bound by powerful spells.  He won't be able to escape you, even inside the Emerald Dream.\n\nBeware, though, for all we know the nightmare has spread to this part of the world inside the dream.\n\nTake Fandral to the surface and hand him to Alysra.  Let us hope he's more secure in Moonglade than he is here.", progress = "Is Staghelm with you, <name>?", completion = "You did well, &lt;name&gt;.  I will take Fandral to Moonglade myself.\n\nHis prison will be far enough from the battlefront there.", rewards = "You will be able to choose one of these rewards:\n\nMuffling HoodGrips of Arcane ImprisonmentDreamrending Dagger\n\nThe following spell will be cast on you:\n\nCue Fandral to Despawn\n\nYou will also receive:\n\nGrips of Arcane ImprisonmentMuffling HoodDreamrending Dagger"}
MultiLanguageQuestData['en'][25328] = {title = "Gar'gol's Gotta Go", objective = "Get the Rusted Skull Key from Gar'gol's Personal Treasure Chest.", description = "<Kristoff cranes his neck, trying to look you in the eye.>\n\nListen, you gotta get me outta here. They're either going to eat me or turn me over to the Twilight's Hammer. Maybe both.\n\nThey've padlocked me in, and Gar'gol keeps the key in his personal treasure chest. Kill Gar'gol if you have to - but get that key!\n\n<Kristoff flails his limbs, helplessly.>", progress = "Key? Now? Please?", completion = "&lt;Kristoff reaches down to snatch the key.&gt;\n\nIt's about time!\n\n&lt;He squirms in his bonds, trying to reach the padlock behind his back.&gt;\n\n...Can I get a little help here?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25329] = {title = "Might of the Stonemaul", objective = "Disrupt Cho'Gall's Twilight Sermon.", description = "So the Twilight's Hammer thinks it can just raise its own army of ogres here? In the middle of Horde territory? \n\nWe'll see about that.\n\nOgres only respect one thing: strength. I want you to lead the assault on Cho'gall's sermon, <name>. Throw wide the doors of Dire Maul, leap into the arena, and cut down his attendants.", progress = nil, completion = "We've done it! Cho'gall himself has been utterly humiliated by you. His minions are dead, the Gordok are scattered, and now all will know the might of the Horde! Lok'tar, &lt;name&gt;. You've more than earned your reward.", rewards = "You will be able to choose one of these rewards:\n\nSermon-Halter GlovesOgre's CoifStonemaul Slinger\n\nYou will also receive:\n\nStonemaul SlingerSermon-Halter GlovesOgre's Coif"}
MultiLanguageQuestData['en'][25330] = {title = "Waste of Flesh", objective = "Use the Frostgale Crystal to extinguish the flames on 4 Immolated Supplicants.", description = "Look at these fools.  Half of them won't even make it past this trial.\n\nThey are not worthy of ascending into our inner circles.  But perhaps... perhaps they are worthy of menial service.\n\nTake this gem and utilize its power to save some of the less competent supplicants.  Those who have no chance of succeeding.  Those already on fire, preferably.", progress = "Did you find suitable servants for me, Farspaladamus?", completion = "Excellent work, Bluepaddamus.  I'm having the servants you chose for me briefed on their new duties.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25332] = {title = "Get Me Outta Here!", objective = "Escort Kristoff out of Gar'gol's Hovel.", description = "<You reach up to unfasten Kristoff's bonds.>\n\nGood! Make a break for the exit, and I'll follow.\n\nIf we get separated, check back here to make sure I haven't been recaptured.", progress = nil, completion = "Kristoff, Kristoff... Oh yes, I remember now. I recall sending him on what amounted to a suicide mission.\n\nHe survived? I suppose that means he failed.\n\nStill, you deserve at least some coin for the trouble.", rewards = "You will be able to choose one of these rewards:\n\nHood of Misplaced DreamsNeglected FootpadsShoulderguards of Empty Memory\n\nYou will also receive:\n\nShoulderguards of Empty MemoryNeglected FootpadsHood of Misplaced Dreams"}
MultiLanguageQuestData['en'][25333] = {title = "Might of the Sentinels", objective = "Disrupt Cho'Gall's Twilight Sermon.", description = "The Twilight's Hammer? Here?\n\nThis is far more serious than I expected. We've got to put a stop to this. I don't know if I'm ready to lead such an offensive, but I'm not about to let my fears get in the way of what needs to be done!\n\nI will rally our forces from Feathermoon Stronghold. Head to Dire Maul, make your way to the arena, and disrupt Cho'gall's activities; we will launch our attack during the confusion.", progress = nil, completion = "Welcome back from the battle! The Twilight's Hammer have been disgraced in the eyes of the Gordunni, and driven from Feralas.\n\nWe've shown the glory of the Alliance in full force today! Be proud!", rewards = "You will be able to choose one of these rewards:\n\nSermon-Halter GlovesSentinel's HeadpieceShadowleaf Bow\n\nYou will also receive:\n\nShadowleaf BowSermon-Halter GlovesSentinel's Headpiece"}
MultiLanguageQuestData['en'][25334] = {title = "The Looming Threat", objective = "Speak to Farseer Gadra to enter your Spirit Trance.", description = "Can ya feel how angry the elements be? They be wantin' to attack us and consume us even as we just arrive. We need ta calm dem, but that kinda wisdom only comes from knowin' what's riling them up in da first place.\n\nCome sit with me by da fire. Let yaself get lost in da flames... let ya spirit peer into the true threat.", progress = "Lose yaself in the dancin' flames. Come with me, deeper into Vashj'ir, so that we be knowin' the face of our enemy.", completion = "We'd all suspected da naga, but I knew nothin' of the Twilight Cult bein' beneath the waves. Somehow dey are corruptin' and pervertin' the elements, makin' demselves into dese horrors.\n\nWe goin' ta have to be fightin' both of dese threats to stand a chance of bringin' peace ta Vashj'ir. We don't have da men ta do that yet.\n\nCome, &lt;class&gt;, we got much ta do.", rewards = "The following spell will be cast on you:\n\nForcecast Phase Shift 2: Intro Cave\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][25336] = {title = "Testing the Vessel", objective = "Kill 10 Ironfur Bears or Longtooth Runners, and use the Beast Muisek Vessel to shrink and capture the fallen beasts.", description = "Master Uzer'i's taught me in the ways of making spirit weapons of great power. I'll help you set on the path to make some, and you'll give me the chance to practice my craft.\n\nThis vessel can shrink and trap a defeated creature inside of it. We'll need the muisek of beasts first; ironfur bears and longtooth wolves. Kill them, and use the muisek vessel to shrink and capture them before their spirits can escape.", progress = "Did you get the beast muisek?", completion = "As my master told me...\n\nUpon a violent death, the muisek of a creature may escape and seek revenge. Shrinking the creatures, as you did, &lt;name&gt;, prevents the muisek from escaping. Now we may use it as we please!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25337] = {title = "Hippogryph Muisek", objective = "Kill 10 Frayfeather Hippogryphs of any type, then use the Muisek Vessel to shrink and capture them.", description = "The next step is hippogryphs.\n\nAs Master Uzer'i always said, hippogryphs have been loyal companions to the night elves for many years, an' their spirits are loyal and steadfast.\n\nI don't think they'll miss a few, and I don't care if they do. We need the muisek of 10 frayfeather hippogyphs in the wilderness to the south.", progress = "Were you able to capture the hippogryphs?", completion = "Master always said \"after killing an animal, if we allowed the muisek to escape, it may take the form of an even greater creature.\" This is dangerous stuff. Thanks for helping me with my studies.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25338] = {title = "Treant Muisek", objective = "Kill 3 Wandering Forest Walkers. Use the Muisek Vessel to shrink and capture the fallen Treants.", description = "The wandering forest walkers that can be found meandering through the forest are our next target, <name>. Night elves have enlisted treants as allies to fight against the horde. Their movement may be slow, but their role as protectors is undeniable.\n\nSoon we will be able to use this power for our own benefit.\n\nFind three wandering forest walkers; kill them, and use the muisek vessel to shrink and capture them.", progress = "Were you able to capture the wandering forest walkers?", completion = "Thank you, &lt;name&gt;. This is my first time working with treant muisek...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25339] = {title = "Vengeance on the Northspring", objective = "Kill 6 Northspring Harpies and 6 Northspring Windcallers.", description = "In my day, I was a seasoned hunter. There wasn't any creature around that I feared. Until...\n\nI was out in the forest, sharpening my blade after a tough battle, when I was ambushed. Harpies surrounded me, and I barely managed to drag myself to safety.\n\nEven now, I can still hear their cries echoing...\n\nI was never the same after that. But the hate boils inside of me -- I must get even, after all these years.\n\nThe Northspring harpies can be found to the west of here. <name>, get my revenge.", progress = nil, completion = "Thank you, &lt;name&gt;. You have put an old tauren's mind at peace.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25340] = {title = "Dark Heart", objective = "Slay Edana Hatetalon and obtain Edana's Dark Heart.", description = "Edana Hatetalon is the queen of the Northspring harpies that reside in the ruins to the west. She is pure evil; I have heard that her heart is one of crystal. She is void of any emotion aside from the hate she feels towards all others. You must face Edana and bring me back her dark heart.\n\nI have heard of a horn that harpies carry -- blowing it by the Hatetalon stones, in the northern part of the ruins, will summon the queen.\n\nImagine her surprise when it is not her kin calling her, but her death.", progress = "The hate that Edana spreads across the land must be stopped.", completion = "Now I know that Edana is truly dead. This heart, I will keep it in memory of what you did here for me, &lt;name&gt;. Thank you.", rewards = "You will be able to choose one of these rewards:\n\nDark Crystal WaistbandBracers of the Captured Heart\n\nYou will also receive:\n\nDark Crystal WaistbandBracers of the Captured Heart"}
MultiLanguageQuestData['en'][25341] = {title = "The Gordunni Orb", objective = "Collect a Gordunni Orb from a Gordunni Warlock.", description = "While you're down there cracking skulls...\n\nI've gotten reports that make me think these ogres may be more than the usual lumbering threat. The Warlocks among them have been seen carrying orbs, possibly items of empowerment.\n\nIt would be easy to dismiss them as crude trinkets, but I need to make sure we're not surprised. Bring me back one of these orbs.", progress = "Do you have the orb?", completion = "Well done. Let me have a look at this.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25342] = {title = "Talk to Swar'jan", objective = "Deliver the Gordunni Orb to Swar'jan in Stonemaul Hold.", description = "We're lucky and unlucky here, grunt. Lucky that I had you bother to bring this back, and unlucky that my suspicions turned out to hold water. This thing's full of corrupted stench.\n\nIt's far too new to be something fished out of the ruins, either. Someone is supplying these ogres, and we need to know who before this becomes a situation.\n\nGet that filthy thing upstairs to Swar'jan, the warlock on top of the guard tower. He's good for a few ideas; I'd listen to his suggestions, if I were you.", progress = "Yes?", completion = "What've you got for me here? You said the Gordunni had this?\n\nDisgusting...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25344] = {title = "Ogre Abduction", objective = "Use the Modified Soulstone to capture a Gordok ogre.", description = "There's no way the Gordunni made these. They're being supplied. Someone is giving them gifts of power, and we need to find out who.\n\nThe upper-class Gordok that guard Dire Maul will know more about this. Orhan is no doubt having you thin their numbers, but I'll need one alive.\n\nTake the orb back. It's similar to a Soulstone, so I've made some...adjustments. Hold it up in front of a weakened Gordok ogre, and once you've captured him, bring it back here.", progress = "Well?", completion = "Ahh, I can feel the whelp in there. Let's get him out and ask him some questions...", rewards = "You will be able to choose one of these rewards:\n\nSoulstealer's BracersShoulder of the Ogre-NabberAbductor's CoveringsModified Spell Shield\n\nYou will also receive:\n\nSoulstealer's BracersModified Spell ShieldShoulder of the Ogre-NabberAbductor's Coverings"}
MultiLanguageQuestData['en'][25345] = {title = "Faerie Dragon Muisek", objective = "Kill 8 Sprite Darters or Sprite Dragons. Use the Muisek Vessel to shrink and capture the fallen Faerie Dragons.", description = "<name>, next I must have you capture a creature that in appearance, may look quite fragile, yet its powerful spirit is what we are truly after. The faerie dragons that I speak of have served the night elves as their allies. We must capture one so that the horde may benefit from this strength of spirit as well.\n\nHere is the muisek, <name>. Kill 8 sprite darters or sprite dragons, and capture their muisek. They may be found to the west of here.", progress = "Were you able to capture the muisek of the faerie dragons?", completion = "Thank you, &lt;name&gt;. Now the spiritual powers of the faerie dragon will be available to us.\n\nI hope you willing to perform another task for me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25346] = {title = "Mountain Giant Muisek", objective = "Kill 7 Mountain Giants. Use the Muisek Vessel to shrink and capture the fallen Mountain Giants.", description = "The mountain giants left the mountains to aid the night elves when the Burning Legion appeared in the world. You will know them by their massive size and the way the ground begins to shake as you travel along their rocky terrain.\n\nI am eager to harness power of that size. Kill 7 mountain giants, then use the muisek vessel to capture their powerful muisek.", progress = "Were you able to capture the mountain giants?", completion = "Just imagine the possibilities of what we now possess, &lt;name&gt;. Along with the materials that you have collected, I will be able to forever trap the muisek of these creatures into whatever I wish.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25349] = {title = "Twisted Sisters", objective = "Kill 7 Corrupted Dryads.", description = "I have heard of your battle against the corrupted dragons, <name>, and I thank you for your courage... but I have disturbing news.\n\nThe dryads of the forest, though allies of the Night Elves, have always passed us by in peace. But they have become cruel and twisted, attacking any who wander the eastern wilds.\n\nI fear for the safety of the refugees here, <name>. Please, put a stop to these twisted dryads.", progress = nil, completion = "I thank you, &lt;name&gt;, but the tale of your hunt troubles me. There should not be so many.\n\nThe sickness is still spreading...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25350] = {title = "The Lost Apprentice", objective = "Look for the Lost Apprentice in the Darkmist Ruins.", description = "If you have a moment, <class>...\n\nOne of the students I was teaching has gone to explore the darkmist ruins to the south by himself. I warned him that it was too dangerous, but he was too excited to listen.  I had spoken with him earlier about an amulet that is concealed within those ruins.  Now, I fear that he may have run off in search of it, because of me...\n\nEstulan has forbidden us to pursue him. If you go there, could you please look for him?", progress = nil, completion = "&lt;The apprentice's body is cold. He has been dead for a while.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25352] = {title = "Sweeping the Shelf", objective = "Slay 8 Twilight Stormcallers and 5 Howling Riftdwellers.", description = "Wonderful work in the hovel, <name>. I prayed at the shrine while you were away, and in my visions, Goldrinn was watching you closely.\n\nBut we've been on the defensive too long: it's time to foil the Twilight's Hammer directly.\n\nFly up to the Lightning Ledge and disrupt their operation. Kill the stormcallers and the monstrosities they're preparing to unleash!", progress = nil, completion = "You should've seen the battle from here! Bodies were falling off of the cliff! Spectacular!", rewards = "You will be able to choose one of these rewards:\n\nBracers of the Forlorn WolfWolfcall StompersBelt of Binding PurificationRage of Lo'Gosh\n\nYou will also receive:\n\nBelt of Binding PurificationWolfcall StompersBracers of the Forlorn WolfRage of Lo'Gosh"}
MultiLanguageQuestData['en'][25353] = {title = "Lightning in a Bottle", objective = "Collect a Charged Condenser Jar from a Twilight Lightning Channel.", description = "When I prayed at the shrine, Goldrinn granted me another vision. I saw you standing astride the Lightning Ledge, with lightning in your hands. Goldrinn seems to feel that this is of the utmost importance, but I don't understand what the ancient has planned...\n\n<name>, go to the Lightning Ledge. Twilight's Hammer has been running experiments with something called a \"Lightning Channel.\" Investigate these channels, then use this totem to summon the Spirit of Goldrinn and see what he has in mind...", progress = "We meet again, <class>. You carve a path of fear and confusion in your wake.", completion = "So, it is true! You indeed carry lightning in your hands.\n\nYou are the chosen one, &lt;name&gt;. You will be my champion, and carry my vengeance to realms where I cannot tread...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25354] = {title = "Sweeping the Shelf", objective = "Slay 8 Twilight Stormcallers and 5 Howling Riftdwellers.", description = "The shrine is secure, the ogres in disarray. Enough. The time has come to go on the offensive.\n\nSomething sinister is underway above us, on the Lightning Ledge. It is time to unleash the fury of the ancients!\n\nFly up to the Lightning Ledge and demolish the Twilight's Hammer there. Crush them, <name>, slay their creations and hurl their bodies from the mountainside!", progress = "How goes the fight? I need not tell you how uneasy it makes me to have the Hammer's agents lurking above our heads.", completion = "Impressive, &lt;name&gt;. Very impressive.\n\nYou embody all of the strength of the wolf ancient, and possess the wisdom to use your powers well. I salute you.", rewards = "You will be able to choose one of these rewards:\n\nWolfcaller BracersTreads of the DreamwolfGirdle of the Ancient WolfGoldrinn's Purifier\n\nYou will also receive:\n\nGirdle of the Ancient WolfTreads of the DreamwolfWolfcaller BracersGoldrinn's Purifier"}
MultiLanguageQuestData['en'][25355] = {title = "Lightning in a Bottle", objective = "Collect a Charged Condenser Jar from a Twilight Lightning Channel.", description = "Lo'Gosh granted me a vision while you were in the hovel, <name>. I saw you striding across the Lightning Ledge, with lightning bolts in your hand. The vision was powerful: Lo'Gosh feels this is of utmost importance. We must not fail the ancient.\n\nUpon the Lightning Ledge, Twilight's Hammer has been experimenting with devices they call \"Lightning Channels.\"\n\nInvestigate one of these channels, then use this totem to summon the Spirit of Lo'Gosh and learn what the ancient is planning...", progress = "We meet again, <class>. You fight well! You carve a path of fear and confusion in your wake.", completion = "So, it is true! You indeed carry lightning in your hands.\n\nYou are the chosen one, &lt;name&gt;. You will be my champion, and carry my vengeance to realms where I cannot tread...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25356] = {title = "To the Summit", objective = "Borrow a wind rider from Shyn and speak with Kanati Greycloud at Westreach Summit in Thousand Needles.", description = "We are staging a relief effort at Westreach Summit for all of Thousand Needles. Shyn will lend you my wind rider to safely get you there. Speak with Kanati Greycloud when you land.\n\nYou must go quickly if lives are to be saved!", progress = nil, completion = "Jawn sent you? Good! We need your help, now!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25357] = {title = "Buy Us Some Time", objective = "Slay 8 Zin'jatar Raiders.", description = "So many good men have been lost today. Without you, that number would be even higher.\n\nYou have our gratitude.\n\nIf what the shaman says is true, then there is no time to spare. The naga are scouring these waters looking for survivors.\n\nWe are not yet ready to fight. You must buy us time to make preparations. Find the naga that hunt us and delay their efforts.", progress = "Have you given the naga something to think about, <class>?", completion = "Let's hope your efforts prove to be enough of a diversion...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25358] = {title = "Nerve Tonic", objective = "Mack wants you to collect 5 Sunken Cargo in Kelp'thar Forest.", description = "How am I feelin', you ask?\n\nWell, after bein' yanked from the deck of our ship by a giant sea monster and then left to drown in the sea... not so good!\n\nMy nerves are gettin' the best of me, to be honest.\n\nIf you could round up some of the supplies that are sure to be floatin' around the nearby wrecks, I could likely whip up somethin' that'll take the edge off...", progress = "Were ya able to grab some supplies, <race>?", completion = "I trust we both know what's been going on inside these crates...\n\nThat's right... ferrrmenntation! Here y'are. My personal secret recipe.\n\nYou wouldn't get this from any other guy!", rewards = "You will receive:\n\nMack's Deep Sea Grog"}
MultiLanguageQuestData['en'][25359] = {title = "Toshe's Vengeance", objective = "Speak to Toshe Chaosrender at the Ruins of Thelserai Temple.", description = "You met Toshe back in Damplight Cavern, didn't you? He followed some of the fleeing naga to a set of ruins to the east and then sent for help.\n\nFind Toshe at the ruins as soon as you can. If you find out anything about what the naga want, please let us know.", progress = nil, completion = "I remember you. You were there when they attacked us back in the cave.\n\nGood to have you with me, &lt;class&gt;. Ready for a little vengeance?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25360] = {title = "Crabby Patrons", objective = "Kill 10 Green Sand Crabs.", description = "These crabs are not friendly. Not. Friendly.\n\nSam's endless drilling is riling them up. I know from experience that there's no stopping Sam, so let's look into the other side of things, shall we?", progress = "Careful. They pinch.", completion = "Does everything down here only come in jumbo size? Oooh! That's a thought. Maybe there are some hunky sea goblins around here somewhere.\n\nThanks, by the way.", rewards = "You will be able to choose one of these rewards:\n\nLeggings of the Albino BrachyuraCrabcracker ChestguardSuper-Sized Stompers\n\nYou will also receive:\n\nSuper-Sized StompersCrabcracker ChestguardLeggings of the Albino Brachyura"}
MultiLanguageQuestData['en'][25361] = {title = "A New Cloak's Sheen", objective = "Bring 10 Iridescent Sprite Darter Wings to Krueg Skullsplitter in Camp Mojache.", description = "Well met, <class>. I've traveled with my companions down to Feralas on a mission for our Orgrimmar masters.\n\nMy life-mate Korrin finds great pleasure in new clothing, so I aim to make her a new cloak adorned with the gossamer wings of faerie dragons. Would you be able to help me? Sprite darters with the gorgeous wings I want are west of Camp Mojache.", progress = "The sprite darters can be dangerous critters when provoked. Be careful when dealing with them, <class>. And be even more careful of any night elves in the area. The pestering fools tend to hold up in the forests also.\n\nWhen you've gotten enough of the wings, let me know, I'll be sure to reward you well!", completion = "Wonderful, &lt;class&gt;! These will do nicely. There are enough here to make a cloak for Korrin, and possibly even more! Thank you.\n\nI hope the trip wasn't too dangerous? The area of Feralas is not known for being forgiving, but you've obviously done well enough.\n\nThank you again, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25362] = {title = "A Grim Discovery", objective = "Bring 20 Grimtotem Horns to Krueg Skullsplitter in Camp Mojache.", description = "The Grimtotem clan! Those gutless traitors are still lurking around here, eh...\n\nYou have to go back, <class>. Go back and bring me their horns... piles of them if you can. The Grimtotem are not to be trifled with or underestimated. Go back and slay them; let the rivers in Feralas run red with their dark blood.", progress = "Take my words seriously, <class>, the Grimtotem clan is evil. If you've found their whereabouts, then it's up to you to return and strike the first blow against their clan... before they can come into our own lands and raze our own villages, or pilfer our lands.", completion = "Traitors to the Horde and traitors to their own people...\n\nI guess they're not all bad. They'll make fine drinking flasks.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25363] = {title = "War on the Woodpaw", objective = "Bring 10 Woodpaw Gnoll Manes to Hadoken Swiftstrider in Camp Mojache.", description = "The gnolls... they are more than a nuisance.  They are a constant threat to the existence of this very camp!  It is irrelevant whether they are indigenous to Feralas or not; if we do not strengthen our resolve against them, we will find ourselves driven out of the entire region.\n\nThe gnoll attacks against the camp have become more fevered as of late.  We need your aid in thinning their numbers; bring to me ten of their manes, and I will reward you handsomely for your effort.\n\nGo!", progress = "We drive them back, and yet they still attack!  Someone or something must be driving them into a frenzy... oh, you have returned, eh <name>?  Do you have the manes I require for the bounty to be met?", completion = "This is proof of a good start, &lt;name&gt;.  Your skills as a soldier are to be commended.\n\nYou are not the only one I ask that task of.  Many before you have fought them, and in times past, our efforts have kept them at bay.  Recently though, their attempts to push northward into our area of influence have increased dramatically.  Their attacks have also become more savage... almost as if they were desperate.\n\nI have a plan though, &lt;name&gt;, that might settle things once and for all against them...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25364] = {title = "Alpha Strike", objective = "Kill 5 Woodpaw Alphas.", description = "Gnolls are unfortunately as resilient as they are brutish and stupid. I have driven back the gnolls time after time from our camp, and it is only our chieftain's mercy that prevents them from being wiped out entirely.\n\nOver the years, it has fallen into a dance of strength and dominance. When their numbers surge and they threaten the camp, the alphas, the strongest gnolls, must be slain.\n\nThis will drive them back into the forest, and leave us is peace until they forget their lessons.", progress = nil, completion = "You've done as I have asked, and for that I salute you.  Take this small reward as compensation for your efforts, &lt;name&gt;.\n\nWith their numbers thinned and their leaders slain, the gnolls will think twice about storming the camp.  This doesn't conclude the issue at hand, however...\n\nThere must be some reason why the gnolls have been whipped into such a frenzied state.  Before they have a chance to regroup, I want to find out what is causing it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25365] = {title = "Woodpaw Investigation", objective = "Find the gnoll battle plans somewhere in the gnoll camps to the south of Camp Mojache.", description = "Gnolls aren't the sharpest tools in the shed, but they will no doubt have some sort of documented strategy on their recent activity.  If we were to find those plans, then we'd have a clearer idea of what is making them so worked up.\n\nI want you to head back to the Woodpaw and find anything that might resemble their battle plans.  They have to have something; their attacks have been too coordinated to be done without them.  Find them, and return to me when you have them.", progress = nil, completion = "Examining the map reveals it to be the battle plans that Hadoken Swiftstrider wants.  Numerous arrows that perhaps represent troop movements are drawn on the map, though most seem to be headed toward the south rather than to the north where Camp Mojache lies.\n\nAnother section of the map has a picture of what you think is a large insect of some kind, with various tick marks under it.  From the looks of the gnolls, it perhaps represents their losses against the unknown bugs...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25366] = {title = "The Battle Plans", objective = "Bring the Woodpaw Battle Plans to Hadoken Swiftstrider in Camp Mojache.", description = "With the battle plans of the gnolls discovered, all that now remains is to bring the plans back to Hadoken Swiftstrider in Camp Mojache.  Perhaps he or someone there can make further sense of what the gnolls are up to.", progress = "Welcome back <name> - were you able to find some tangible evidence as to the plans of the gnolls?", completion = "Ah, this is exactly what we needed.  While I am not so skilled at ciphering what most of the scrawling on this map is, I've seen enough battle plans in my day to understand what is happening with the gnolls.  It looks like they are currently fighting a two front war.  One is with us... but it seems that their main energy has been against a foe to their south.\n\nThere's more at hand here than meets the eye.  Perhaps it is time to figure out who this other foe they face really is.", rewards = "You will be able to choose one of these rewards:\n\nSwiftstride BootsHadoken Band\n\nYou will also receive:\n\nHadoken BandSwiftstride Boots"}
MultiLanguageQuestData['en'][25367] = {title = "Zukk'ash Infestation", objective = "Bring 20 Zukk'ash Carapaces to Hadoken Swiftstrider at Camp Mojache, Feralas.", description = "From what scouting we have managed to muster, we believe that the foe south of the gnolls is an insect-like race.  Frankly, it is irrelevant whether or not they're sentient.  If they are driving the gnolls to frenzy against us, then they are as big of a threat - if not more - than the gnolls.\n\nDive deep into where these Zukk'ash insects dwell; it is known as the Writhing Deep.  Thin their numbers and report back to me what you find, bringing back their carapaces as evidence of your handiwork.", progress = "How goes the hunt, <name>?  Are you here to report your success?", completion = "Well done, &lt;class&gt;.  Though the extensiveness of the Zukk'ash presence will not be thwarted with anything less than a full-scale invasion, you have bought us some time so we can devise a proper strategy.\n\nI will be sure to have these carapaces analyzed; we'll need to learn everything about them before we deal with what has unfortunately turned into a much larger issue than we had anticipated.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25368] = {title = "Verinias the Twisted", objective = "Defeat Verinias the Twisted.", description = "The other spirits and I are bound here by a cruel demon named Verinias. He is our captor, a twisted, mindless beast who devours our souls over milennia.\n\nThe lure of the souls and arcane magic you've brought me should let you draw him out. Take this condensed essence to the dead tree at the far north of the ruins. Use it to lure Verinias and slay him, that I may finally be free...", progress = nil, completion = "I'm free...finally! Oh, it feels so good to be free...\n\nOh, you saw, didn't you?", rewards = "You will be able to choose one of these rewards:\n\nTwisted LeggingsLuring FootpadsCondensed Essence BracersSensiria's Shroud\n\nYou will also receive:\n\nSensiria's ShroudTwisted LeggingsLuring FootpadsCondensed Essence Bracers"}
MultiLanguageQuestData['en'][25369] = {title = "Stinglasher", objective = "Defeat Stinglasher in the Writhing Deep, bringing its glands back to Hadoken Swiftstrider at Camp Mojache, Feralas.", description = "In surveying the Writhing Deep, one of our scouts reported seeing a giant insect - much larger than the other insects spotted - wandering about the twisted terrain.  Not only is it larger, it also seems to secrete some sort of aura that the other insects don't.  We've given it a name - Stinglasher.\n\nThe innards of this beast would be invaluable to study as we figure out the best way to deal with this new threat.  Cut out its secretion glands and bring it back to me immediately!", progress = "Have you managed to bring down Stinglasher yet?", completion = "Impressive, &lt;class&gt;... most impressive!  If Stinglasher is indeed one of their strongest creatures, the study of the beast will prove to be quite valuable in time.  It's now my charge to make sure we defend ourselves long enough to take advantage of it.\n\nPlease accept this coin bounty as a token of the entire camp's thanks, &lt;name&gt;.  Well done.", rewards = "You will receive:\n\nSecretion-Coated Carapace"}
MultiLanguageQuestData['en'][25370] = {title = "Inciting the Elements", objective = "Feed Juniper Berries to the Faerie Dragons and slay 4 Twilight Inciters.", description = "This is no mere natural occurrence, <name>.  There must be a twilight presence behind our lines that we haven't accounted for.\n\nIt's possible that whoever is instigating the elemental disturbance is using foul magic to hide themselves from our sight.\n\nSeek the aid of the faerie dragons that roam near the World Tree; they can see through any of our enemy's illusions.\n\nFeed them the juniper berries that grow nearby to gain their trust.", progress = "Back already, <name>?", completion = "You've done well, &lt;name&gt;.  We cannot allow the Twilight's Hammer spies this close to the world tree!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25371] = {title = "The Abyssal Ride", objective = "Lure and subdue an Abyssal Seahorse.", description = "If you are going to be making it anywhere in this kelp forest, we need to get you a reliable mount. I think I've come up with a better plan than the sea turtle, and it's not far.\n\nTie off a lure at the rope just west of us, and then mount the seahorse that it will attract.\n\nBe warned, you may need to work hard to break the beast.", progress = "The grace of these creatures is astounding. They will make the perfect mounts.", completion = "Amazing! You look exhausted. She must have really made you work for it.\n\nLife should be a lot easier down here going forward with a mount that swift at your beckoning. Congratulations, &lt;name&gt;!", rewards = "You will receive:\n\nSubdued Abyssal Seahorse"}
MultiLanguageQuestData['en'][25372] = {title = "Aessina's Miracle", objective = "Take the Heart of the Forest to Hamuul Runetotem at the Grove of Aessina in Mount Hyjal.", description = "<The finger-like branches of one of Nordu's burning limbs part, revealing an untouched, glimmering seed.>\n\nThis is the Heart of the Forest. The seed of life.\n\nTake this to your Arch Druid at Aessina's Grove - Hamuul Runetotem will know how to invoke its power. I promise you, the wilderness spirit will be silent no longer. New life will bloom from the ashes of old.\n\nThank you, <race>. My time is done.", progress = "I am at my wit's end, <name>! Aessina is silent.\n\nHave you found something? What is this?", completion = "This is the key, &lt;name&gt;! With the seedlings you collected for me earlier, the animals you've saved from around Hyjal, and the Heart of the Forest you've just discovered, we can rejuvenate this land right from under the feet of Twilight's Hammer. Imagine their astonishment to see their work undone, as life triumphs over chaos...\n\nI will begin the ceremony at once!", rewards = "You will be able to choose one of these rewards:\n\nRebirth SpauldersGloves of Nurtured TruthTreads of RestorationChestplate of Viridian Renewal\n\nYou will also receive:\n\nChestplate of Viridian RenewalTreads of RestorationGloves of Nurtured TruthRebirth Spaulders"}
MultiLanguageQuestData['en'][25373] = {title = "The Hilltop Threat", objective = "Kill 5 Gordunni Hillguards.", description = "I am proud of Mojache's reputation as a safe haven in the wilds of Feralas, but the camp faces many threats. The Gordunni ogres gather nearby in the northern foothills, claiming their territory and despoiling the wildlife.\n\nWith the arrival of our brothers and sisters seeking shelter, I cannot let them linger any more. Go north and drive the ogres out.", progress = nil, completion = "I thank you, &lt;name&gt;, but there is more work to be done to keep the camp safe. Listen further.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25374] = {title = "Sasquatch Sighting", objective = "Kill Bigfist.", description = "You may have seen this with your own eyes, but my longrunners have reported something disturbing to me. The gordunni in the hills have captured an enormous sasquatch from the wilds.\n\nI don't know how long it's been held, but ogres are not ones for hobbies. I fear they plan to unleash the tortured beast on Camp Mojache.\n\nReturn to the deepest corner of the Gordunni Outpost and slay the sasquatch, <name>.", progress = nil, completion = "I will be able to rest easy now, &lt;name&gt;. You've saved our camp from a terrible menace.", rewards = "You will be able to choose one of these rewards:\n\nYeti Hide BritchesBig FootwearMojache Cloak\n\nYou will also receive:\n\nYeti Hide BritchesBig FootwearMojache Cloak"}
MultiLanguageQuestData['en'][25375] = {title = "Taming The Tamers", objective = "Kill 6 Gordunni Tamers.", description = "The gordunni are not known to tame animals. If they're learning, this is cause for alarm. While the sasquatch they've tamed may be the major threat to our camp, the gordunni who captured him should be dealt with as well. If left, they may simply capture another.\n\nKill the gordunni tamers, and make sure the ogres know their efforts will not be tolerated!", progress = nil, completion = "Good, good. Let's hope the ogres are at least smart enough to realize we're sending a message!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25377] = {title = "The Horde's Hoard", objective = "You must defeat Akasha to obtain the Horde Chest Key which you must then use to open the Sunken Horde Chest.", description = "It is unclear what manner of creature scrawled the seemingly random markings on this piece of parchment, but upon close inspection, some of the obscure shapes begin to look like landmarks.\n\nScanning the sea floor, you think you recognize a few points of reference, one being a nearby sunken ship. If your guess is correct, there appears to be treasure of some kind near the wreck.\n\nYou cannot help but wonder what the scaly, serpentine figure on the map might represent....", progress = "This slightly encrusted lock might still be functional.", completion = "You've discovered lost treasure!\n\nYour mind reels at the thought of what else might be hidden in the depths of the sea.", rewards = "You will receive:\n\nBioluminescent Buckler"}
MultiLanguageQuestData['en'][25378] = {title = "Ysondre's Call", objective = "Speak with Ysondre at the Emerald Summit in the Lower Wilds.", description = "The dragons of nature... Heed her call, <name>. Do not linger here. Her request for your aid is both a great honor and an omen of terrible danger.\n\nThe place she spoke of is called the Emerald Summit. A path off the main road through the Lower Wilds leads up one of the high stone plateaus; you will find a small shrine at the top.\n\nAll of Feralas may rest upon your shoulders. May the Earth Mother watch over you.", progress = nil, completion = "You've come.\n\nI am ashamed to ask this of you, &lt;class&gt;, but I've ran from him long enough. Taerar must be stopped.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25379] = {title = "Taerar's Fall", objective = "Defeat Taerar.", description = "Emeriss and Lethon are gone. It's only us left now. I can hide from this no longer. All I did while a part of that brood...all the suffering I've caused...must be repaid today.\n\nI am still weak, <name>. I cannot assume my true form even if I dare try. But I will still stand beside you in battle.\n\nIf you are prepared, I will call Taerar to us. He will be unable to resist the temptation of revisiting corruption upon me.", progress = nil, completion = "It is done.\n\nThis land that has suffered so much can rest now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25381] = {title = "Fighting Fire With ... Anything", objective = "Slay 10 Raging Firestorms within the Inferno.", description = "The inferno raging up ahead marks the front line between us and the forces of the Fire Lord. The fire elementals unleashed here are unlike any I've ever encountered.\n\nCan you help us stem the tide of destruction? Slay the raging firestorms... before they engulf Aessina's Grove and erase all hope of someday reclaiming this mountain!", progress = nil, completion = "Thank you, &lt;name&gt;. You've given us the opportunity to try to reclaim the upper hand.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25382] = {title = "Disrupting the Rituals", objective = "Slay 6 Twilight Inferno Lords within the Inferno.", description = "The firestorms up ahead are unbound elementals in the purest form - something I didn't think could exist outside their own plane. Only very skilled summoners could unleash something like this.\n\n<name>, head into the Inferno and seek out Twilight Inferno Lords. They've got to be summoning in reinforcements as we speak. Silence them... For good!", progress = "Tell me... have you found the fiends responsible for this?", completion = "Dead? Good!\n\nBut it seems there's still so much to be done... fires to quench... and the soil to heal...\n\nI hope you'll stay close and help us reclaim Hyjal!", rewards = "You will be able to choose one of these rewards:\n\nRing of the Quenched InfernoLordbane ScepterFirestorm Hackblade\n\nYou will also receive:\n\nFirestorm HackbladeLordbane ScepterRing of the Quenched Inferno"}
MultiLanguageQuestData['en'][25383] = {title = "Ysondre's Farewell", objective = "Speak to Chief Spirithorn in Camp Mojache.", description = "With that, I am the only one left.\n\nEven if I choose to remain in this world, I cannot rejoin the green flight. But this victory gives me hope. Perhaps, in time, I can find peace in a simple life among mortals.\n\nYou must return to your people. Tell them that the dragons of nightmare are gone, and will no longer threaten these lands.", progress = nil, completion = "You are truly blessed by the Earth Mother, &lt;name&gt;, to have the honor of fighting with the guardians of nature, and to also survive it.\n\nKnow that you have kept safe every living soul in this camp, and possibly this entire forest. Take these gifts with my deepest thanks.", rewards = "You will be able to choose one of these rewards:\n\nChain of TaerarChain of EmerissChain of Lethon\n\nYou will also receive:\n\nChain of EmerissChain of TaerarChain of Lethon"}
MultiLanguageQuestData['en'][25384] = {title = "Raw Materials", objective = "Samir wants you to collect 3 Rent Scrap Metal from Frenzied Orca in the Kelp Forest.\n\nYou can lure an orca using Pincer Entrails from Clacksnap Pincers.", description = "Thank you, <class>. We owe you our lives.\n\nBut if we're ever to see the surface again, we'll have to fight our way out of here. That means I'm going to need to craft some weapons and armor.\n\nBefore you found me, I saw a soldier eaten by one of those orca up there.\n\nI'll wager that if you cut a few of them open, you'll find plenty of scrap metal for me to work with.\n\nIf you don't want to swim up to them, I bet you could lure one down to you with some entrails...You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nAbalone-Linked RobesTreads of Decapod DeathHarp Shell Shoulderplates\n\nYou will also receive:\n\nHarp Shell ShoulderplatesTreads of Decapod DeathAbalone-Linked Robes"}
MultiLanguageQuestData['en'][25385] = {title = "Save the Wee Animals", objective = "Go into the Inferno and rescue any combination of 10 Panicked Bunnies or Terrified Squirrels.", description = "Help us, <class>! The forest is aflame, and the wee animals can't find their way out. They can't fight for themselves, with their teeny-tiny little teeth and their soft furry paws! They're fluffy and sweet.\n\nThey have wet little noses!\n\nIf you don't save them, I don't want to even THINK about it.\n\n<She slaps her palms over her eyes.>\n\nI'm not thinking!", progress = "Did you save the wee animals? And their wee little friends?", completion = "Squueeeee!\n\nDid the nice Mr. &lt;class&gt; pull you from the flames, little friend? You're safe now!\n\nHooray!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25386] = {title = "To Stonemaul Hold", objective = "Speak with Orhan Ogreblade in Stonemaul Hold.", description = "You must send word of what has happened here, <name>. To the south is Stonemaul Hold. There, our allies have gathered the few ogres of the horde to fight against those despoiling these forests.\n\nSpeak with Orhan Ogreblade. She leads the Stonemaul clan here, and will need to know of all that has occured. And be wary, lest some of this corruption remain...", progress = nil, completion = "You've been tussling with drakes, eh?\n\nI like it. We need someone who can pull their own weight around here. Are you ready to fight for the Horde?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25387] = {title = "To Camp Mojache", objective = "Speak with Chief Spirithorn in Camp Mojache.", description = "You've done a hell of a job here, <name>. With the Twilight's Hammer shamed and the Gordunni left bleeding and broken, we'll be able to set our sights on the true battle with the Alliance here.\n\nIt'll take time to build our forces enough to match the night elves infesting this place. I'm sending you ahead to Camp Mojache to the east; they've got problems of their own, and we can't let any Horde territory fall here.\n\nLok'tar!", progress = nil, completion = "I am thankful you've come, &lt;class&gt;. Our camp is beset by many perils, and yet we must tend to those fleeing the devastation of the cataclysm.\n\nIf there is to be any refuge here, you must help us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25388] = {title = "Crate of Crab Meat", objective = "Take the Crate of Crab Meat to Adarrah in Smuggler's Scar.", description = "This crate, labeled 'Crab Meat', seems to have fallen from a recently sunken cargo ship.\n\nAdarrah would surely welcome such a find, considering the ordeal she's had to endure.", progress = "What have you got there, <name>?", completion = "Why, &lt;name&gt;! What a surprise!\n\nIf anyone ever calls your character into question you be sure to send them my way.\n\nI'll tell anyone who'll listen that you really helped me out in a pinch.", rewards = "You will receive:\n\nFine-Toothed Comb"}
MultiLanguageQuestData['en'][25389] = {title = "A Taste For Tail", objective = "Adarrah wants you to bring her 4 Clacksnap Tails.", description = "It could be days before we're ready to make our way to the surface, and to be honest, I'm already beginning to get hungry.\n\nI hate to be picky, but when it comes to seafood, I'm afraid there are very few things I can stomach.\n\nIf you come across any lobster types, I would happily pay you what coin I have with me for their tails.", progress = "Oh, please tell me you were able to find me some food, <class>.", completion = "Oh, my!\n\nThat's some of the biggest, juiciest tail I've ever seen!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25390] = {title = "A Girl's Best Friend", objective = "Adarrah wants you to recover 6 Adarrah's Keepsakes.", description = "Let's just get it out in the open. I'm no stranger to love, <name>.\n\nOver the years, if there's one thing I've learned, it's that love's tangible treasures last longer than the flames of passion.\n\nI've managed to collect my fair share of these gifts - gemstones, rings, necklaces, and the like, and I carry them with me wherever I go.\n\nAt least I used to...\n\nWhen I was swept from the ship, my valuables were scattered across the sea. Help me recover them and I promise to make it worth your trouble.", progress = "Well, <race>?\n\nWere you able to recover my valuables?", completion = "Oh, you've found them! I was sure they were lost forever...\n\nHere you are, &lt;name&gt;. I hope this is ample payment.", rewards = "You will be able to choose one of these rewards:\n\nHippolyte's Glittering NecklaceSignet of GalatheaPetrified Spider Crab\n\nThe following spell will be cast on you:\n\nPlayer See Adarrah's Chest\n\nYou will also receive:\n\nPetrified Spider CrabHippolyte's Glittering NecklaceSignet of Galathea"}
MultiLanguageQuestData['en'][25391] = {title = "Weapons of Spirit", objective = "Witch Doctor Uzer'i wants you to wait for a moment while he prepares the weapons.", description = "Imbuing the muisek into the weapons is a difficult process. Now that I have all of the required materials and the muisek of the creatures that you captured, I may begin. Please wait; I will return in a moment.", progress = nil, completion = "As promised, you have your choice, &lt;name&gt;. The muisek of the creatures has been forever sealed into the power of these weapons.\n\nYou may now wield their energy as your own. Use it well.", rewards = "You will be able to choose one of these rewards:\n\nPower of the HippogryphPower of the Mountain GiantPower of the Faerie DragonPower of the Treant\n\nYou will also receive:\n\nPower of the HippogryphPower of the Mountain GiantPower of the Faerie DragonPower of the Treant"}
MultiLanguageQuestData['en'][25392] = {title = "Oh, Deer!", objective = "Rescue three Injured Fawns from The Inferno and escort them back to Mylune at the Grove of Aessina.", description = "Do you speak deer? It's all in the nose.\n\n<She points to her nose.>\n\nThe does have fled the fires, but their little fawns - Some of them are still trapped in the burning and the hurt!\n\nGo back into the Inferno and escort three injured fawns back here to their mothers right here beside me.\n\nPlease save the little fawns, or I'll give you the big eyes!\n\n<Her eyes grow big and dewy.>", progress = "Hurry! I can smell the smoke!", completion = "Oh yay! Happy little deer!\n\nNow they can grow up and have ADVENTURES.\n\nYou're swell.", rewards = "You will be able to choose one of these rewards:\n\nDeer-Savior LeggingsSalt-Lick ChestguardCloak of Cheerful Flowers\n\nYou will also receive:\n\nSalt-Lick ChestguardDeer-Savior LeggingsCloak of Cheerful Flowers"}
MultiLanguageQuestData['en'][25393] = {title = "Operation: Gnomeregan", objective = "Help King Mekkatorque with the assault on Gnomeregan.", description = "Momentarily, the multi-phased assault upon Gnomeregan will begin and Mekgineer Thermaplugg and his men will be brought to justice!  Too long has Thermaplugg festered in the depths of our home, defended by a corrupt and irradiated army.\n\nThe assault begins in but a moment! Be ready recruit, this fight will not be for the faint-hearted.", progress = nil, completion = "Curses! We had to fall back. But Thermaplugg's lost, and he knows it... he's only bought himself time. We hold the surface, and when the radiation clears we'll assault and recapture Gnomeregan with a force twice this size.", rewards = "You will receive:\n\nGnomeregan Drape"}
MultiLanguageQuestData['en'][25394] = {title = "More Than Illness", objective = "Kill 10 Noxious Whelps.", description = "I've discovered a brood of dragon whelps gathered off the road to the north with a similar affliction. Green dragons are sacred custodians of nature. The fact that this disease is capable of spreading to them is cause for great alarm.\n\nWe must stop this from spreading further through any means. Slay the infected whelps, <name>, and return to me.", progress = nil, completion = "This development worries me greatly. This has happened before...", rewards = "You will be able to choose one of these rewards:\n\nEmerald VeilGreen Whelp ShoulderguardTelaron's ChainmailWindflight Staff\n\nYou will also receive:\n\nWindflight StaffEmerald VeilGreen Whelp ShoulderguardTelaron's Chainmail"}
MultiLanguageQuestData['en'][25395] = {title = "The Stolen Keg", objective = "Retrieve the Mountaineer's Ale from Dun Algaz.", description = "You've got to help us, <lad/lass>. We were tasked with escorting a precious cargo to our fellow dwarves...a keg full of the finest ale you can get out here!\n\nUnfortunately, bird-brain over here fell asleep on the job! Those blasted orcs took our keg, and hauled it up into Dun Algaz where they're hiding.\n\nThis can't stand! Now, while I stay here and try to convince this idiot that it was his fault, I'd like you to go in there and get our keg back. For Khaz Modan!", progress = "Do you have it? Is the poor thing intact?", completion = "Thank the Makers! It's downright pristine. Those orcs couldn't figure out the tap-lock, it seems...and couldn't hack through the mastercraft work of Ironforge's keg-crafters with their crude weapons!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25396] = {title = "Tears of Stone", objective = "Collect 7 Stonetears.", description = "As you witnessed, the dragon Ysondre has told us that the tears of the land can seal the portal from which this corruption stems.\n\nHer words ring true; in the glade to the west, I have seen the mountain giants distraught. They raged in frustration and wept, and their tears fell upon the stones as shining crystals.\n\nThough the giants weep no more, these stonetears must be what Ysondre referred to. We must gather them.", progress = "The tears are among the very rocks that the giants themselves rise from. There should be loose ones near the base of these large monoliths.", completion = "The mountain giants are precious allies of our race. We must stop this corruption before it claims any more creatures of the forest.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25397] = {title = "The Land, Corrupted", objective = "Kill 6 Corrupted Cliff Giants.", description = "The cliff giants of Feralas are extensions of the earth itself, <name>. When nature thrives, they are benevolent protectors and peaceful guardians.\n\nBut as the forest is tainted, so too are they.\n\nShould they be corrupted by this malady, they will lash out in violence against trees, wildlife, and the very boulders they were shaped from.\n\nBe wary in your tasks. Should you find any corrupted giants, destroy them, for the sake of those still spared.", progress = nil, completion = "The spirits of these guardians will return in time, &lt;name&gt;. You've freed them to move on in nature's cycle.\n\nNow it falls to us to make sure that cycle is free of corruption and needless suffering.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25398] = {title = "Sealing the Dream", objective = "Use Ysondre's Tear to seal the portal at Dream Bough.", description = "It is ready. Take this, <name>; a beacon of natural essence, blessed by the will of Ysondre.\n\nTo the north, on the other side of the flowing brook, is Dream Bough. There stands the Great Tree, the tallest in Feralas, a sapling of the very World Tree. A portal to the heart of the Emerald Dream sits in its trunk, and it is this portal you must seal.\n\nThe portal will be guarded, but you must be brave.", progress = nil, completion = "Your bravery has seen us through! The Emerald Nightmare has been shut out from this land.\n\nThe fate of the dragon Taerar worries me...but there is much work still to be done. I cannot afford to dwell on it.", rewards = "You will be able to choose one of these rewards:\n\nDream Bough RobesBelt of Natural Essence\n\nYou will also receive:\n\nDream Bough RobesBelt of Natural Essence"}
MultiLanguageQuestData['en'][25399] = {title = "Hatecrest Forces", objective = "Kill 10 Hatecrest Naga.", description = "The Hatecrest are fighting fiercely! Their leader is a priority, but we need to kill as many of them as we can.\n\nGo ahead of me, I'll meet you on the battlefield. Show them no mercy!", progress = nil, completion = "Your valor was mentioned in my briefings, &lt;name&gt;. I commend you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25400] = {title = "The Gordunni Threat", objective = "Kill 16 Gordunni ogres in the High Wilderness.", description = "Estulan, the Highborne up in the tower, is reclusive. I haven't been able to speak to him very much. He has, however, told me that the ruins of the High Wilderness to the south are full of Gordunni ogres.\n\nThe ogres are not only a threat, they're destroying any forest and wildlife nearby. Estulan has also warned me of what might happen if they discover any artifacts of Highborne power among the ruins...\n\nHead south, <name>, and slay any Gordunni you find!", progress = nil, completion = "It sounds like there were more than we thought! Thank you for your brave work, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25401] = {title = "The Gordunni Orb", objective = "Collect a Gordunni Orb from a Gordunni Warlock.", description = "In addition to clearing out the ogres...\n\nEstulan mentioned something else about the ogres. He said the ogre warlocks may have some sort of orb, or other item of power\n\nHe was terse about it, but seemed upset...he said there was \"no way they could be Highborne\", so I think he wants to know just where they got them. Bring me back one of these orbs.", progress = "Do you have the orb?", completion = "Is that it? Let me see here...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25402] = {title = "Estulan's Examination", objective = "Deliver the Gordunni Orb to Estulan.", description = "He's right. I haven't been among the night elves long, but I can tell these markings are completely unlike any kaldorei decorations...\n\nEstulan needs to see this. Take this up the tower to him. He may be surly, but don't be dissuaded; once he sees the orb, he'll realize it's an important issue.", progress = "What is that you're holding?", completion = "Ahh, the orb I mentioned before. A decent reason to disturb me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25403] = {title = "Ogre Abduction", objective = "Use the Modified Soulstone to capture a Gordok ogre.", description = "This is neither a crude ogre trinket, nor an ancient relic made by my kind. Its specific construction is new to me...and this fact disturbs me greatly.\n\nThe wolf-girl will be sending you to Dire Maul soon, to fight the Gordok elite. They are the leaders of the Gordunni, and would know who is supplying these.\n\nTake the orb back, I've cast a few enchantments on it. Hold it up in front of a weakened Gordok ogre, and once you've captured him, bring it back here.", progress = nil, completion = "Ah, you've brought him. Now I merely have to suffer the fate of speaking to him.", rewards = "You will be able to choose one of these rewards:\n\nSoulstealer's BracersShoulder of the Ogre-NabberAbductor's CoveringsModified Spell Shield\n\nYou will also receive:\n\nSoulstealer's BracersModified Spell ShieldShoulder of the Ogre-NabberAbductor's Coverings"}
MultiLanguageQuestData['en'][25404] = {title = "If You're Not Against Us...", objective = "Speak with Tyrus Blackhorn and convince him to help in the fight against the Twilight's Hammer.", description = "South of here you'll find a solitary tower, known as \"Blackhorn's Penance.\" Upon it is bound a demon: Tyrus Blackhorn.\n\nYou may think me mad for turning to an old foe for help, but Blackhorn was once a mortal, and I can't imagine he wants to watch Twilight's Hammer triumph.\n\nSpeak with Blackhorn, and see if you can convince him to help us in our fight. He may yet redeem himself.\n\n...Just don't set him free!", progress = "You were sent here to talk, <race>. So. Talk.", completion = "Very well, &lt;race&gt;. I will help you mortals, even from within my bonds.\n\nBut don't sicken me by claiming it's my redemption. I do this for my own ends.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25405] = {title = "Rest For the Weary", objective = "Speak with Captain Taylor.", description = "You have done well, <race>, but there is much more to do and I grow weary.\n\nI have expended a great deal of energy sending a distress message to Earthen Ring leadership, pleading for their help.\n\nI must rest if I am to be of further use to us here.\n\nSpeak to the leader of the men you've saved and do what you can to help them prepare for battle.\n\nThe naga are scouring the waters for us. It is but a matter of time before they return - and they will surely come in even greater force.", progress = nil, completion = "I hear you, &lt;race&gt;.\n\nI understand the urgency, but these men are in no condition to fight.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25406] = {title = "Gordok Guards", objective = "Kill 6 Gordok Enforcers and 6 Gordok Ogre-Mages.", description = "With the nearby ogres dealt with, we should take the offensive and press our attack into their territory.\n\nThe Gordok ogres are the head of the Gordunni clan, ruling them from the ruins now called Dire Maul. They are stronger than the lesser Gordunni, but I have no doubt you can handle them, <name>. They won't know what hit them.", progress = nil, completion = "Wonderful! Everything's going according to plan. Lady Shandris will be pleased.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25407] = {title = "Forces of Nature: Wisps", objective = "Use Tessina's Whistle to recall 3 Feathermoon Wisps.", description = "The Sentinels make up the bulk of our forces here, but a well-rounded night elf army requires more than just night elves. The creatures of this forest, our ancestral home, have protected us for centuries. We simply need to rally them.\n\nTake this whistle. Our allies know this sound, and you'll be using it to recall them.\n\nBefore you start gathering creatures, I'd like you to recall a few of our wisps, just for practice. You can find them just outside the fortress, among the trees.", progress = nil, completion = "Wisps have always lived in harmony with night elves, and we depend on them for many things. These little guys you sent back, for example, will be helping us with some new construction and repairs.\n\nReady for more?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25408] = {title = "Seeds of Their Demise", objective = "Collect 8 Bileberries.", description = "We will decimate the Twilight's Hammer by corrupting and subverting them. \n\nSeeing that you have no intention of releasing me from my bonds, I require you to collect some reagents for me. My own demonic essence has corrupted the plant life around my shrine here. I need you to harvest some bileberries from the wailing weeds that surround this tower.\n\nMy little pets will attempt to harvest YOU in return. Try not to let them agitate one another.", progress = "Has the local flora been giving you a hard time?\n\n<Blackhorn grins disturbingly.>", completion = "Very good. Please crush the berries into a pulpy liquid. That's quite an aroma isn't it?\n\nNow now, don't gag. It's beneath you.", rewards = "You will be able to choose one of these rewards:\n\nBileberry Smelling SaltsSeedfilter DeflectorDeathseed Crushers\n\nYou will also receive:\n\nDeathseed CrushersSeedfilter DeflectorBileberry Smelling Salts"}
MultiLanguageQuestData['en'][25409] = {title = "Forces of Nature: Hippogryphs", objective = "Use Tessina's Whistle to rally 10 Frayfeather Hippogryphs.", description = "Hippogryphs are majestic creatures. Some say they were created by Cenarius himself as a gift for the night elves. They're wary of other races, but they're intelligent enough to recognize a friend of a friend.\n\nI need more hippogryphs here so we can begin training some of our newer archers to ride them. Take the whistle again and rally the Frayfeather hippogyphs in the grove just south of the Tower of Estulan.", progress = nil, completion = "A properly trained squadron of hippogryph riders can take on nearly any opposing force. Feathermoon Stronghold will be much safer with these noble beasts on our side.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25410] = {title = "Forces of Nature: Treants", objective = "Use Tessina's Whistle to rally 6 Wandering Forest Walkers.", description = "Some people think treants are good for little more than fetching drinks in a war. Most of them haven't seen an entire defensive line scattered by what they thought was cover.\n\nAnd have you ever seen a peon try to chop one down and get surprised? I was in tears...\n\nAt any rate, they're immensely valuable allies. You'll find some wandering just outside  the Tower of Estulan and more in forest to the east, just southeast of Dire Maul. Be on the lookout for the Horde!", progress = nil, completion = "They may not look it, but some treants grow to be ancient protectors. We could use a few more of those around here...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25411] = {title = "A New Master", objective = "Use the Bottled Bileberry Brew on the corpse of a Twilight Inferno Lord, then speak with him.", description = "The potion you created is vile enough to wake the dead. Which is its intended purpose.\n\nSlay a Twilight Inferno Lord and force the brew down his throat. He will revive, if only briefly, and be completely under your dominance.\n\nSpeak with him and learn the true name of the fire elemental he is channeling into the world to burn down your precious forest.", progress = "<The wavering corpse is animated briefly by foul magic.>\n\n<It doesn't acknowledge your presence.>", completion = "&lt;The wretched creature before you speaks in a wavering voice, its body broken but briefly animated by Blackhorn's vile potion.&gt;\n\nYes, master?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25412] = {title = "The Name Never Spoken", objective = "Assemble the true name by examining the three Firestones.", description = "We called upon the fury and flame of the One, my former master.\n\nThe Inferno is by His design.\n\nHis true name is never uttered, it holds His power.\n\nEach of us was told but a piece. Each piece engraved on a firestone.\n\nThe One's true name is here, in the Inferno. Seek the three stones...", progress = nil, completion = "Yes, yes! Show me the runes you discovered.\n\n\"Vol'talo Thol'embaar.\" That's the name of your real enemy.\n\nPresumably you're dealing with one of Ragnaros's generals, sent here to scorch the mountainside and pave the way for his conquest.\n\nI will show you how to crush him.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25413] = {title = "Change of Plans", objective = "Get the Rusty Harpoon and 3 Coils of Rope.", description = "Alright, kid. Slight change of plans...\n\nI think I've figured out a way to finish off that monster and you're going to assist me.\n\nThe way I see it, you owe me until my work is done here, and I ain't leaving without that artifact.\n\nFirst I need you to search those old wrecks for some good rope and a serviceable harpoon.\n\nThen... well, I'll fill you in on the rest later.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25419] = {title = "Lady La-La's Medallion", objective = "Collect the 5 Medallion Fragments from Gilblin Collectors and combine them to create Lady La-La's Medallion.", description = "Dozens of crude gold links make up this heavy chain.\n\nDangling from the center link is an opalescent fragment of what must have once been a large shell-shaped medallion.\n\nYou wonder if the other fragments might be nearby, and if the medallion might be reassembled into its original state.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nDreamfrond SkirtDamselfish ShoulderguardsPrismatic Periwinkle Band\n\nYou will also receive:\n\nPrismatic Periwinkle BandDamselfish ShoulderguardsDreamfrond Skirt"}
MultiLanguageQuestData['en'][25420] = {title = "Ancient Obstacles", objective = "Destroy 6 Sandstone Golems.", description = "I've studied the gate here for years, trying to find a way of entry that wouldn't disturb any of the ancient architecture just behind it. It figures a few overgrown earthquakes decided to muck the whole thing up! But what's done is done, and the entrance to Uldum is revealed.\n\nI wasn't expecting anything to come out of the ruins before we went in, though. A whole mess of golems are running amok in the valley now, let loose from inside. Someone needs to clean them up if we're gonna get in there!", progress = nil, completion = "Good work, &lt;class&gt;. We're that much closer to the secrets of Uldum.", rewards = "You will be able to choose one of these rewards:\n\nGatewatcher BeltDecomissioner's MonnionsSandstone Pauldrons\n\nYou will also receive:\n\nGatewatcher BeltDecomissioner's MonnionsSandstone Pauldrons"}
MultiLanguageQuestData['en'][25421] = {title = "The Grand Tablet", objective = "Take the Grand Tablet to Gunstan.", description = "At the bottom of the chest, you find a large tablet. Made of a material resembling stone, but completely smooth and flawless, it is covered in strange writing.\n\nWhile some resembles the writing on the walls, other scripts appear completely different. Gunstan would probably like to see this.", progress = "You're back! What have you found?", completion = "This is amazing. These hieroglyphs are undoubtedly titan, but the markings below it...\n\nIf I had to hope, this is the same passage written over and over again in an entire assortment of ancient languages. We might be able to use this to decipher the hieroglyphs! If the antechamber was covered in them as you say, who knows what else we'll learn.\n\nI'd like to grant you a fine reward, &lt;name&gt;. We've made the find of the century!", rewards = "You will be able to choose one of these rewards:\n\nHieroglyphic HelmTranslation BootsRosy Tablet Belt\n\nYou will also receive:\n\nHieroglyphic HelmTranslation BootsRosy Tablet Belt"}
MultiLanguageQuestData['en'][25422] = {title = "The Darkmist Legacy", objective = "Collect 6 piles of Glowing Soil.", description = "I am chained to this place...it takes so much effort just to speak to you. I can barely maintain this shape.\n\nI could help you, but please, help me pull myself together first. Once I'm more focused on this plane, I should be able to do it...\n\nIf I could just leave this tomb, the soil itself outside is full of ancient arcane deposits, laying forgotten for centuries. Could you bring me some?", progress = "Do you have the soil? I'm having trouble staying together...hurry...", completion = "Thank you! Thank you...\n\nI feel much better. With just a bit more...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25423] = {title = "Ancient Suffering", objective = "Collect 6 Soul Essences.", description = "You must be careful when you venture forth. Other spirits are bound to this place, malevolvent and hateful ones. They've all suffered so much.\n\nNone of what they used to be remains, only suffering and a will to live. We will need that will to summon the overlord that keeps me bound here. Please, gather the essence of the spirits, and bring it back to me.", progress = "Have you gathered it?", completion = "You can feel their anguish, can't you?\n\nMy poor friends. At least we can use you to fix things...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25424] = {title = "Return to Alysra", objective = "Return to Alysra at the Ruins of Lar'donir in Hyjal.", description = "I thank you for freeing me, <name>.  I will tell our allies of my findings.\n\nI suggest that you return to the emerald dragon that sent you.\n\nThe Twilight's Hammer does not just seek to gain territory with this particular attack.  They're also after a prisoner.\n\nFandral Staghelm is being held in the Barrow Dens.  The attack doubles as a distraction to free him.  To what end, I cannot tell.  Perhaps our dragon ally can shed some light on this.", progress = nil, completion = "This development is troubling, &lt;name&gt;.  We must act swiftly.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25426] = {title = "War on the Woodpaw", objective = "Collect 10 Woodpaw Gnoll Manes.", description = "The first of Shandris's direct orders is to deal with the Woodpaw gnolls here. They've been spreading too far, too fast, and are becoming a threat to both the forest and our war effort.\n\nThey know we're here. After we took this camp, we've been leading covert strikes against them. It's time to make a major blow; bring back ten of their manes, and we'll be ready for the next phase.", progress = "The manes aren't just for trophies. If there's to be slaughter, we may as well not let it be a total waste.", completion = "Excellent work, &lt;name&gt;. I didn't think those gnolls would give you much trouble.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25427] = {title = "Alpha Strike", objective = "Kill 5 Woodpaw Alphas.", description = "Never underestimate a threat. These gnolls may seem like simple brutes, but there's animal cunning even among them.\n\nThe gnolls run as a pack, and every pack has Alphas: The biggest, strongest, and most ruthless members that claw their way to dominance. They're the ones giving orders, so they're the ones we're going to slay now.\n\nThey reside mostly around the Woodpaw Den, pushing the others around. Get out there and push harder.", progress = nil, completion = "Perfect. Any gnolls left will be simple prey, lost in the woods.\n\nHeh...here, soldier, take your reward before I get distracted. We've got other threats to deal with.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25428] = {title = "Black Heart of Flame", objective = "Use the Charred Branch within The Inferno to Summon Thol'embaar. Kill him and take the Black Heart of Thol'embaar.", description = "Now you will use our newfound knowledge to pull Thol'embaar into the mortal plane like a babe screaming from the womb. Then you will crush him.\n\nThe ritual is simple: take this charred branch, tap it on the ground three times, and utter his name aloud.\n\nYou must call him from within the heart of the Inferno. Destroy him, and bring his black heart back to me.", progress = "Tell me! Have you fought Thol'embaar yet?\n\nI am living vicariously through you, <race>. Do not disappoint!", completion = "There it is! Such a trophy! Born in the fires of another plane...\n\nGo ahead, &lt;race&gt;. Crush it. Crush his charcoal heart in your hands and let the winds scatter the ashes... yes, yes.", rewards = "You will be able to choose one of these rewards:\n\nCharbite HoodEmbercrusher GripsSignet of Nascent Fire\n\nThe following spell will be cast on you:\n\nStart Quest: Good News... Bad News\n\nYou will also receive:\n\nEmbercrusher GripsCharbite HoodSignet of Nascent Fire"}
MultiLanguageQuestData['en'][25429] = {title = "Zukk'ash Infestation", objective = "Collect 20 Zukk'ash Carapaces.", description = "With the gnolls out of the way, we're ready to take care of other foes. Our scouts have discovered what appears to be a hive nearby, extending deep beneath the ground.\n\nThe insects of the hive are large and ferocious, and most likely pose an even greater threat than the gnolls. I want you to proceed to the hive with caution. Cut down a good portion of the bugs and bring back their carapaces for further study.", progress = "How goes the hunt, <name>?  Are you here to report your success?", completion = "These are silithid after all...I wasn't sure, having never seen one in person. Gilneas had its problems, but at least we didn't have these monstrosities running around!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25430] = {title = "Emerald Allies", objective = "Speak to Alysra at the Ruins of Lar'donir in Mount Hyjal.", description = "The druids of Hyjal are not the only ones sworn to defend this land.  The emerald dragons have once again become a powerful ally to our cause.\n\nSpeak to Alysra at the Ruins of Lar'donir, to the north, and see what you can do to help.", progress = nil, completion = "My duties are here, viewing the enemy's movement from above, commanding our armies where they're needed.\n\nYour aid would be most welcome.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25431] = {title = "Stinglasher", objective = "Kill Stinglasher in the Writhing Deep.", description = "Most of the insects we've seen wandering the hive have been enormous enough, but my scouts reported an especially huge one. It's supposedly a massive wasp, and it seemed to be directing the workers on the surface.\n\nI don't know much about these things, but if they're starting to wander beyond that pit in the ground, we need to put a stop to it. Kill this giant wasp and return to me.", progress = nil, completion = "Well done, &lt;name&gt;! You're proving very valuable to securing this area for the Alliance.", rewards = "You will receive:\n\nSecretion-Coated Carapace"}
MultiLanguageQuestData['en'][25432] = {title = "It's Not \"Ogre\" Yet", objective = "Kill 5 Gordunni Hillguards.", description = "We dealt the Gordunni ogres a large blow at Dire Maul, but we haven't quite finished the job. My scouts have reported a group of them amassed in the hills to the north, gathering for some reason.\n\nIt's possible they're interested in the Horde settlement nearby, but I don't want to take any chances. Scout the area, kill any ogres you come across, and report back.", progress = nil, completion = "It's good to see you back. We've learned more about the ogre situation.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25433] = {title = "Sasquatch Sighting", objective = "Kill Bigfist.", description = "You may have seen it yourself, but other scouts have discovered an enormous beast being held by the ogres. Reports say it looks like a sasquatch, but if it is, it's the biggest ever seen in Feralas.\n\nThe ogres are most likely trying to teach it to obey them. While that's almost comical, I'm not going to sit by and let them train that thing to roll over at their command. Return to the hills and slay it.", progress = nil, completion = "Well done once again, &lt;name&gt;. Yet another threat removed from Feralas.", rewards = "You will be able to choose one of these rewards:\n\nYeti Hide BritchesBig FootwearShadebough Cloak\n\nYou will also receive:\n\nYeti Hide BritchesBig FootwearShadebough Cloak"}
MultiLanguageQuestData['en'][25434] = {title = "Taming The Tamers", objective = "Kill 6 Gordunni Tamers.", description = "The sasquatch may be a larger threat, but we also need to wipe out the ogres. The Gordunni have been a nuisance to us for too long, and Lady Shandris wants them completely gone.  Let's hope these are the last ones.\n\nKill the Gordunni tamers that keep the beast chained, and make sure they know the price of their meddling.", progress = nil, completion = "Good work, and good riddance. I hope we never have to see another ogre here again!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25435] = {title = "Pressure is Mounting", objective = "Collect 3 Shark Sinews from Ravenous Threshers and 2 Sharpened Crab Claws from Sabreclaw Skitterers.\n\nRavenous Threshers can also be summoned to you by using Crab Entrails.", description = "G'day, <laddie/lassie>.\n\nThe name's Rendel.\n\nSeems ol' Moanah and I got here in the nick of time, eh?\n\nErunak wasn't kiddin' when he said it was life or death!\n\nWhile he's tryin' to find us a safe place to hole up, I'm gunna take a stab at securin' you a critter to ride.\n\nNow, I may not be up on all the ins an' outs of life in the sea, but it looked to me like them naga know how to get around down here.\n\nYou round up a few widgets for a bridle and I'll work up an enchantment.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25436] = {title = "Spiteful Sisters", objective = "Kill 8 Corrupted Dryads.", description = "Something truly disturbing has occured. While on patrol, several of my scouts were ambushed by dryads.\n\nThe dryads are close allies of the night elves and guardians of the forest. I assumed they were just frightened by the sight of worgen, but the sentinels I sent out afterwards were also attacked.\n\nWhatever is going on, I don't like it. I want you to go investigate as well. If even the dryads have been corrupted...put them to the sword.", progress = nil, completion = "I didn't want to scare you, but this is a grave situation. If the portal at Dream Bough was sealed, and the corruption is still spreading...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25437] = {title = "Ysondre's Call", objective = "Speak with Ysondre atop the Emerald Summit in the Lower Wilds.", description = "A dragon of the emerald dream... what have you gotten yourself involved in, <name>?\n\nI wouldn't keep her waiting if I were you. The place she spoke of is what we call the Emerald Summit. A path off the main road through the Lower Wilds leads up one of the high stone plateaus; there's a small shrine at the top.\n\nGood luck, <name>. I hope to see you back safe.", progress = nil, completion = "You've come.\n\nI am ashamed to ask this of you, &lt;class&gt;, but I've ran from him long enough. Taerar must be stopped.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25438] = {title = "Ysondre's Farewell", objective = "Speak to Adella at Shadebough.", description = "With that, I am the only one left.\n\nEven if I choose to remain in this world, I cannot rejoin the green flight. But this victory gives me hope. Perhaps, in time, I can find peace in a simple life among mortals.\n\nYou must return to your people. Tell them that the dragons of nightmare are gone, and will no longer threaten these lands.", progress = nil, completion = "To be drawn into a fight between dragons...I don't know if you're blessed or cursed.\n\nLady Shandris has heard of all you've done, and has personally sent this reward for your bravery. I'm glad you came back in one piece to receive it.", rewards = "You will be able to choose one of these rewards:\n\nChain of TaerarChain of EmerissChain of Lethon\n\nYou will also receive:\n\nChain of EmerissChain of TaerarChain of Lethon"}
MultiLanguageQuestData['en'][25439] = {title = "Vengeful Heart", objective = "Kill 10 Zin'jatar Ravagers.", description = "These are the naga that took our people. I only need one to interrogate, kill the rest.\n\nShow no mercy, <class>, for they would surely show us none.", progress = "These naga have ignited a fire in me that is not easily quenched.", completion = "Good to have a real warrior at my side. Too often, my shaman brethren can't seem to stomach the work.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25440] = {title = "Fathom-Lord Zin'jatar", objective = "Kill Fathom-Lord Zin'jatar.", description = "The Fathom-Lord is here, at the far side of the ruins. He's still injured from our last battle.\n\nI'll leave this pleasure to you. Make sure he doesn't get away this time.", progress = "Waiting on something? I thought you'd appreciate the opportunity to handle this yourself.\n\nDid I misjudge you?", completion = "And with this, hopefully their attacks on us will calm for a while.", rewards = "You will be able to choose one of these rewards:\n\nPriapulid BracersSea-Bending GlovesDisplaced Crown of Azrakir\n\nYou will also receive:\n\nDisplaced Crown of AzrakirSea-Bending GlovesPriapulid Bracers"}
MultiLanguageQuestData['en'][25441] = {title = "Vortex", objective = "Use the Globes of Tumultuous Water to trap 30 swarming serpents.", description = "I have no fondness for snakes, and even less so down here. Fortunately for us, the watery elements still bend to my will for now.\n\nTake these globes and throw them at the ground to send the nearby water into a vortex, pulling in all the nearby serpents. The naga will most certainly turn the snakes against us, so keep the orbs close at hand.", progress = nil, completion = "Too often, we are mistaken for druidic types. Perhaps that's true for some shaman, but do not let yourself be plagued by the ignorant belief that we are always peaceful.\n\nNothing about what I do is harmonious. I command the elements to my will. There is nothing offered in return. I would have it no other way.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25442] = {title = "A Pearl of Wisdom", objective = "Bring the Luminescent Pearl to Earthmender Duarn in Silvertide Hollow.", description = "This pearl is unlike anything you've ever seen before. It radiates light, and if you are not mistaken, it radiates powerful magic as well.\n\nEarthmender Duarn back in Silver Tide Hollow will surely be interested in this.", progress = "Yes, <class>? Have you found something?", completion = "What is this? A pearl? Much more I think.\n\nThis is exactly what I was looking for, thank you for bringing it to me.", rewards = "You will be able to choose one of these rewards:\n\nTilefish CrownTriggerfish GirdleStarfish Gauntlets\n\nYou will also receive:\n\nStarfish GauntletsTriggerfish GirdleTilefish Crown"}
MultiLanguageQuestData['en'][25443] = {title = "The Name Never Spoken", objective = "Assemble the true name by examining the three Firestones in the Inferno.", description = "Did my drought work? You spoke with one of them?\n\nThen you know what to do. The name of their elemental master is written on three firestones scattered throughout the Inferno. Examine each of these stones and we will have the name we need.\n\nHurry! Your precious forest burns!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25444] = {title = "Da Perfect Spies", objective = "Capture 5 Sen'jin Frogs and attune them to Vanira's sight at her Sentry Totem.", description = "Now, it would be foolish to go in blind 'ere, so I be creatin' some tiny spies to gather information for Vol'jin. He got to know what's goin' on over on de islands.\n\nI could use da help, if you be feelin' up to it. I tell ya how it's done. First, ya gotta catch de frogs. Dey like to stay in de shade of da palm trees around Sen'jin.\n\nOnce ya have de frogs, bring 'em over here to my sentry totem an' attune dem to me sight.", progress = "Ya helpin' with da frogs or not?", completion = "These be enough for me purposes. Now comes de hard part.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25445] = {title = "Zalazane's Fall", objective = "Help Vol'jin take back the Echo Isles and kill Zalazane.", description = "De time for battle is now!  We'd be headin' ova to da islands soon, so you'd betta be ready.\n\nZalazane doesn't have much time left.", progress = nil, completion = "&lt;name&gt;, you'd be a mighty warrior and a fierce commrade to da Darkspear trolls.  De Echo Isles are OURS now and we couldn'ta done it wit'out ya.\n\nTake dis cloak. Wear it wit pride.  You'd be a member of da tribe now!\n\nIn no time, da trolls will have a home again and we have you to thank for dat.", rewards = "You will receive:\n\nDarkspear Shroud"}
MultiLanguageQuestData['en'][25446] = {title = "Frogs Away!", objective = "While riding a bat, use the Sack o' Frogs to place 12 attuned frogs on the markers in the Echo Isles.", description = "Wit de frogs ready to go, I be needin' ya to help me send 'em out to the isles.\n\nOn de eastern side of Sen'jin Village, ya can find Handler Marnlek. He be handlin' all the bats for Vol'jin's scouts and he can loan ya a bat to get ya out to de isles.\n\nTake dis sack' o frogs with ya. I been askin' de spirits for guidance. Dey've sent smoke to show ya where I need de eyes most. While ridin' de bat, reach into de sack and toss de frogs toward de white smoke.", progress = "Did ya get those frogs onto de isles?", completion = "I'm already beginnin' to see what de frogs are seein'. Ya done it perfectly, &lt;name&gt;. Now Vol'jin and I will see what Zalazane be plannin'.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25447] = {title = "Signs of Change", objective = "Collect 8 Infected Stag Antlers.", description = "A severe illness has fallen over the creatures of this forest. While at first I hoped it was part of nature's course, it has refused to pass.\n\nThe forest stags, normally strong and serene, have suffered the worst. Some waste away in weakness; others froth and rage dangerously. If I am to consult the spirits to learn more of this sickness, I will need the stags' antlers.", progress = "This is a sad task, <name>, but necessary.", completion = "At the very least, these creatures' suffering has ended. Let us hope their sacrifice will bring a stop to further pain.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25448] = {title = "The Northspring Menace", objective = "Kill 6 Northspring Harpies and 6 Northspring Windcallers.", description = "My duty here is to watch over Telaron. Even without his meditation leaving him vulnerable, there's enough threats in this forest to keep both of us on our toes.\n\nThat's why it maddens me so much that I don't have the opportunity to leave camp. More harpies than I've ever seen infest the northwest...foul creatures, spreading their filth across the ancient ruins uncaringly.\n\nThey're a threat to this camp, and have no place in these lands. I'll pay you well if you get rid of them.", progress = nil, completion = "Thank you, &lt;class&gt;. That's one less distraction for me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25449] = {title = "The Mark of Quality", objective = "Collect 10 Thick Yeti Hides.", description = "My philosophy on leatherworking is that the work must be the best quality possible - no compromises. Anyone who says that quality doesn't matter is trying to sell you ocean-front property in Dun Morogh!\n\nIn my latest pursuit of high-quality materials, I have run across thick yeti hides. The Yeti are native to Feralas, with many found in Rage Scar Hold to the northeast. I want some, and I'll give you a choice of one of my leather goods for a stack of ten.  If that sounds fair, then we're in business.", progress = "A stack of ten thick yeti hides will net you a choice of one of my crafted items.  Because I care about quality, I am able to ensure you'll get a good item!", completion = "Did you stop and examine the texture of these hides?  Properly treated, these hides could very well be stronger than iron.  Not many people know about these hides, and that in combination with the vast treating solutions I know will allow me to potentially make items with a true mark of quality... thanks to you, of course!\n\nAnd now, please choose from what I am able to offer you for your service!", rewards = "You will be able to choose one of these rewards:\n\nPratt's Handcrafted BootsPratt's Handcrafted Gloves\n\nYou will also receive:\n\nPratt's Handcrafted BootsPratt's Handcrafted Gloves"}
MultiLanguageQuestData['en'][25450] = {title = "Improved Quality", objective = "Collect 10 Feral Scar Yeti Hides.", description = "It's funny how things change. The northern yetis used to yield the best hides, but these...there's been a decline in quality, it seems. Maybe something nearby is making them sick.\n\nLuckily, the Feral Scar yetis to the southeast have flourished. I bet their hides are even better than they used to be!\n\nI would reward you handsomely for a stack of ten of their hides; bring them to me here, and we'll finish our business.", progress = "These hides may not be as resilient as thorium, but they're nice and supple.", completion = "Excellent, excellent!  These are going to work out incredibly well - I can already tell that they're going to be much harder when properly cured.\n\nThanks again for your help &lt;name&gt;.  Here - please take one of my latest creations.", rewards = "You will receive:\n\nPratt's Handcrafted Vest"}
MultiLanguageQuestData['en'][25451] = {title = "Pristine Yeti Hide", objective = "Bring the Pristine Yeti Hide to Pratt McGrubben at the Feathermoon Stronghold, Feralas.", description = "You have found a pristine yeti hide that is exceptionally thick and sturdy - more so than even the ones you've seen from the yeti in Rage Scar.\n\nConsidering that Pratt McGrubben at the Feathermoon Stronghold is in the market for yeti hides, this particular one may be of considerable interest to him.", progress = "What's this, <name> - you've got something special for me?", completion = "Incredible!  You may have found the granddaddy of all yeti hides with this!\n\nYou better believe I'll pay you for it.  I normally don't pay that much for a single hide, but I'm pretty sure I can make something special from it.  Thanks for thinking of me on this, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25452] = {title = "The Mark of Quality", objective = "Collect 10 Thick Yeti Hides.", description = "I take pride in my leather work, and I feel it shows; quality should never be compromised.  Anyone who says that quality doesn't matter would also have you believe that the earth does not keep secrets!\n\nIn my latest pursuit of high-quality materials, I have discovered thick yeti hides.  Yetis are native to Feralas, often found north of here in Rage Scar Hold.  I'll give you a choice of one of my leather goods for a stack of ten.  If that is agreeable to you, then we are set!", progress = "Were you able to get a stack of ten thick yeti hides?  My leather goods are second to none, and I'll share a sampling with you should you have the hides.", completion = "Ah, excellent!  These hides, when given a special treatment, are as resilient as iron I tell you!  It will take many tries in order to get the right mix down for the tanning, but I am confident they will bring my mark of quality to the next level.\n\nAs for you, &lt;name&gt;... your assistance has proven invaluable to me.  Please take your choice from these items I have crafted.", rewards = "You will be able to choose one of these rewards:\n\nJangdor's Handcrafted BootsJangdor's Handcrafted Gloves\n\nYou will also receive:\n\nJangdor's Handcrafted GlovesJangdor's Handcrafted Boots"}
MultiLanguageQuestData['en'][25453] = {title = "Improved Quality", objective = "Collect 10 Feral Scar Yeti Hides from Feral Scar Yeti.", description = "I'm a bit confused. The Rage Scar yeti used to be the finest source of leather in these lands... but these pelts are weak and even rotted in spots. Some sort of illness must be plaguing the creatures.\n\nI'll have to rely on a different source. The yeti of Feral Scar Vale to the south have hides nearly as strong. They are also a great deal fiercer; do not hunt them without caution, <class>.", progress = "Are the Feral Scar yeti still there? Did you get the leather?", completion = "Excellent, excellent!  These are going to work out incredibly well - I can already tell that they're going to be much harder when properly cured.\n\nThanks again for your aid, &lt;name&gt;.  Here - please take one of my latest creations.", rewards = "You will receive:\n\nJangdor's Handcrafted Vest"}
MultiLanguageQuestData['en'][25454] = {title = "Perfect Yeti Hide", objective = "Bring the Perfect Yeti Hide to Jangdor Swiftstrider at Stonemaul Hold in Feralas.", description = "You have found what may very well be a perfect yeti hide.  You easily note that it is exceptionally thick and sturdy - more so than even the ones you've seen from the yeti in Rage Scar.\n\nConsidering that Jangdor Swiftstrider at Stonemaul Hold is in the market for yeti hides, this particular one may be of considerable interest to him.", progress = "What's this, <name> - you've got something special for me?", completion = "This is an incredible find!  I believe this is the finest yeti hide specimen I have ever seen!\n\nIndeed, this is certainly worthy of an appropriate bounty.  I normally don't pay that much for a single hide, but I'm confident I can make something special from it.  Thanks for thinking of me on this, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25456] = {title = "Back in One Piece", objective = "Return to Felora Firewreath in Silver Tide Hollow.", description = "Yeah yeah, I'm sure Felora wants you back. That woman has no respect for innovation. When I told her about the modifications I was making for my Earth Elemental, she nearly threw a fit.\n\nGo tell her everything's all well and dandy. And tell her she's not getting a share of my inevitable fortune either.\n\nShe probably likes sleeping on the rock anyway.", progress = nil, completion = "Sam's in one piece then? And his poor assistant Felice? Good to hear.\n\nI hope that one day he'll learn to respect the elements as more than just a tool.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25458] = {title = "General Skessesh", objective = "Slay General Skessesh and take his head.", description = "The leader of these forces must fall! The naga's offensive will be broken with no one to command them.\n\nI saw the coward retreat into one of the abandoned buildings here. Cut your way through the others and take his head! Lady Shandris will want to see it for herself.", progress = "Has the general fallen?", completion = "Good riddance to foul creatures. May the naga slither back into the sea and never return.\n\nYou've proven yourself on the battlefield, &lt;name&gt;. I would ask more assistance of you in defending our lands here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25459] = {title = "Ophidophobia", objective = "Kill 4 Brinescale Serpents at Gorrok's Lament.", description = "If there's one thing I can't stand, it's snakes. Any kind of snake - doesn't matter.\n\nWhile I was out searching for salvage, I saw a nest of sea serpents surrounding the nearby wreckage.\n\nI simply can't relax knowing that those awful creatures could slither up in here at any moment.\n\nPlease, <class>! Do something about them!", progress = "You take care of those snakes for me, <class>?", completion = "Well that's a load off my mind.\n\nThank you again, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25460] = {title = "The Earth Rises", objective = "Slay 8 Scalding Rock Elementals.", description = "The effects of the Twilight's Hammer attack can be felt even here, this close to the world tree.\n\nAs our forests burn, the very earth turns against us in a crazed frenzy.\n\nWe can't allow the elementals to go unchecked.  Go and help our men take care of them.", progress = "You've returned, <name>.", completion = "I thank you, &lt;name&gt;.  Your fighting prowess is admirable.  You will be crucial to putting a halt to the elemental onslaught.", rewards = "You will be able to choose one of these rewards:\n\nRockbreaker RobesCorecrusher GlovesScalded Rockscale Shoulderpads\n\nYou will also receive:\n\nScalded Rockscale ShoulderpadsCorecrusher GlovesRockbreaker Robes"}
MultiLanguageQuestData['en'][25461] = {title = "Trollin' For Volunteers", objective = "Use Vol'jin's War Drums to recruit 5 Troll Citizens in Razor Hill.\n\nYou can speak to Handler Marnlek for a bat ride to Razor Hill.", description = "Vol'jin has given me his war drums and put  me in charge of trainin' da new recruits here. Only problem is we be short on new recruits.\n\nSupposin' I loaned ya dis drum, would ya use it to sound de call to war on Vol'jin's behalf in Razor Hill? If ya could even inspire just a few trolls to join da cause, it would make a difference. Once ya've convinced dem to volunteer, bring dem back to me for trainin'. Go over an' talk to Handler Marnlek to de south. He can lend you a bat for de ride to Razor Hill.", progress = "We be needin' as many volunteers as we can get.", completion = "Ya found some good ones. I be trainin' them hard and we won't stop until we've driven Zalazane from our islands.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25462] = {title = "The Bears Up There", objective = "Climb up trees in the Whistling Grove, grab stranded Hyjal Bear Cubs, and then hurl them at the Soft Target from the top of the tree. This is perfectly safe.", description = "Do not fear the bears in this grove, <class> - I have pacified them for the moment.\n\nMy concern at present is for the welfare of the bear cubs. The fires drove the little ones up the trees, where they've gotten stuck. We've got to get those bears safely to the ground!\n\nFlying creatures frighten them, so you'll have to climb the trees yourself. Look for footholds at the trunks. Climb the trees, grab the bear cubs, and toss them - GENTLY! - onto the target here.\n\nNothing can go wrong with this plan.", progress = "Please don't hurt the trees. Or the bears.\n\nOr yourself.", completion = "I thank you, &lt;name&gt;. Those little bears are shaken up but they'll survive.\n\nAt least the ones that hit the mat.", rewards = "You will be able to choose one of these rewards:\n\nStickyfoot SandalsTreegrip PantsWildlife Defender\n\nYou will also receive:\n\nWildlife DefenderTreegrip PantsStickyfoot Sandals"}
MultiLanguageQuestData['en'][25463] = {title = "Report to Silvia", objective = "Report to Silvia at the Tower of Estulan.", description = "A Highborne mage named Estulan, estranged from his surviving brothers, has built a tower to the east where he trains young night elves in arcane magic.\n\nWere it not for Lady Tyrande's recent mercy towards his kind, his execution would be my duty under the law. He will be watched closely, but I will not deny aid to my Sentinels simply out of pride.\n\nI've sent Silvia ahead to the Tower of Estulan to begin an offensive against the ogres infesting the nearby forest. Report to her for further orders.", progress = nil, completion = "Good to see you here. Estulan is being...difficult. We're going to have to deal with these ogres for Lady Shandris on our own until he decides to deal with us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25464] = {title = "The Return of Baron Geddon", objective = "Channel the Flameseer's Staff to weaken Baron Geddon.", description = "Ragnaros is not the only powerful elemental that has re-emerged into our world.\n\nThe dreaded Baron Geddon is leading the onslaught and we must put an end to this rampage.\n\nThe Flameseer's Staff has proven powerful.  Perhaps it is powerful enough to weaken him to the point where our arch druids can bind him where he stands.\n\nGo, <name> and be careful.  Baron Geddon is a vengeful and treacherous being.", progress = "Is it done yet, <name>?", completion = "Well done, &lt;name&gt;.  We cannot afford to lose any further ground in Hyjal.\n\nBy stopping Baron Geddon we will have dealt a huge blow to the enemy.", rewards = "You will be able to choose one of these rewards:\n\nHeatbinder WristplatesAxe of Grounded FlameDruidic Channeler's Mace\n\nYou will also receive:\n\nHeatbinder WristplatesDruidic Channeler's MaceAxe of Grounded Flame"}
MultiLanguageQuestData['en'][25465] = {title = "Still With The Zapped Giants", objective = "Use Zorbin's Ultra-Shrinker to zap Shore Striders and collect 6 Miniaturization Residues.", description = "Hey pal! I'm still working on a variant of a gnomish shrinking ray, using superior GOBLIN technological advances in its construction!  In an effort to avoid inconveniences for myself such as death, I'd like for you to try it out on some of the sea giants along the coast here.  You should find miniaturization residue on them after you shrink them - bring me back some!", progress = "I had to tweak the thing to stop working on mountain giants. Even though I wasn't the one running around zapping things, those night elves beat the copper out of me after they found those guys shrunk.", completion = "Splendifimous!  Not only am I glad to see that you've returned with the residue, but also with all your major appendages intact!  That is, well, there was never any danger in using the Ultra-Shrinker, now was there!\n\nI do appreciate your effort on my behalf, &lt;name&gt;.  Truly, you are a friend to goblins everywhere.  Accept this as a token of my appreciation!", rewards = "You will receive:\n\nZorbin's Mega-Chopper"}
MultiLanguageQuestData['en'][25466] = {title = "Even More Fuel for the Zapping", objective = "Collect 10 Water Elemental Cores from the Sea Elementals and Sea Sprays.", description = "If I bet against my own better judgment and stay to run an engineering shop along the Forgotten Coast, I will need to deal with these pesky elementals.  Curse the powers of elementalism unchecked, I say!\n\nFortunately for me, and now for you my hopeful agent provocateur, the elementals represent an ideal source of raw power for my Ultra-Shrinker refinement - give them the what-for I say!  When doing this though, be sure to save me the water elemental cores!", progress = "While I could bore you with the technical details of the utility behind elemental cores, I will instead tempt you to completion of this important task by offering valuable coin and prizes for doing so.  Yon verily, are you finished?", completion = "Scrumdillyriffic!  These cores will keep me working for some time.  Add to that the benefit of there now being fewer elementals along the coast, and I might no longer cry myself to sleep at the prospect of having set up shop in perhaps the worst place imaginable!\n\nThank you, &lt;name&gt;, for your efforts on my behalf.  While it certainly straps me financially to do this, allow me to show you some gratitude you may understand and appreciate... loot!", rewards = "You will receive:\n\nZorbin's Water Resistant Hat"}
MultiLanguageQuestData['en'][25467] = {title = "Kliklak's Craw", objective = "Obtain the Corroded Key from Kliklak to unlock the Half-buried Footlocker in the Kelp'thar Forest.", description = "You are pleasantly surprised to find that after being mangled and masticated by a sea crab, this map is still quite legible.\n\nIt clearly indicates that a footlocker was buried in the Kelp'thar Forest behind a gigantic mollusk.\n\nA well-drawn sketch on the back of the map shows that the owner, along with his key, was eaten by an overgrown crustacean named Kliklak.", progress = "The footlocker's keyhole is encrusted with barnacles, but may still be operable.", completion = "The satisfying sound of a chest unlocking is followed by the sight of once-hidden treasure.", rewards = "You will receive:\n\nBarnacle-Coated Greataxe"}
MultiLanguageQuestData['en'][25468] = {title = "Forces of Nature: Faerie Dragons", objective = "Use Jesana's Faerie Dragon Call to rally 10 Sprite Dragons or Sprite Darters.", description = "You wouldn't know it from looking at them, but the lovely faerie dragons that inhabit this forest can be truly fearsome if trained properly. They can do amazing things to magical energy...absorb it, redirect it, even nullify it entirely.\n\nThey're nearly harmless alone, but in large numbers, they can have a stunning effect on a battle. You can find some in the fields to the northwest, but be careful, the Horde is nearby.", progress = nil, completion = "Aren't they adorable? The babies are even cuter.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25469] = {title = "Forces of Nature: Mountain Giants", objective = "Use Jesana's Giant Call to rally 5 Mountain Giants.", description = "The mountain giants are our most powerful allies of the forest. They're carved from the land itself.\n\nNot many of our enemies are willing to fight off a walking hillside. It only takes a few of these to turn the tide of a battle completely.\n\nThe mountain giants here have been afflicted by some illness lately, but I've seen a healthy group of them to the southwest.", progress = nil, completion = "Excellent!\n\n&lt;name&gt;, you've helped bolster our forces here, and you've saved many of these forest creatures from the Horde as well. With our army now ready, Feathermoon will stand against all threats, Horde or otherwise!\n\nOn behalf of Lady Feathermoon, I'd like to award you with this weapon, fit for a Sentinel.", rewards = "You will be able to choose one of these rewards:\n\nPower of the HippogryphPower of the Mountain GiantPower of the Faerie DragonPower of the Treant\n\nYou will also receive:\n\nPower of the HippogryphPower of the Mountain GiantPower of the Faerie DragonPower of the Treant"}
MultiLanguageQuestData['en'][25470] = {title = "Lady Of Da Tigers", objective = "While imbued with the Spirit of the Tiger, lure the Tiger Matriarch out of hiding and use your new abilities to best it in combat.", description = "Remember de frogs ya made into me eyes and ears? Well, dey've found somethin' interestin'.\n\nOn an island to de southeast, dey've spied a tiger even de other cats seem to fear. Dis tiger, I've never seen anythin' like it.\n\nIt hunts wit' da instincts of a cat, but de mind of a person. It could be a powerful spirit and a strong ally.\n\nI'll be callin' down the spirit o' the tiger upon ya. Use its gifts to locate this cat and challenge it. See if ya can win its aid in our battle for the isles.", progress = "Did you find out anythin' about that tiger?", completion = "Vanira's frogs be tellin' de truth, den? Dis tiger be a druid and an ally? We couldn't be hopin' for a better outcome. Dis be a good omen for de coming battle.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25471] = {title = "Across the Great Divide", objective = "Speak to Farseer Gadra in the Damplight Chamber.", description = "We will need to press deeper into Vashj'ir if we want to uncover what the naga are doing here.\n\nGo to the Lightless Reaches, the giant chasm bordering the Kelp'thar Forest to the west.  If you look across it, you should see a cluster of plant-life surrounding the entrance to Damplight Chamber.\n\nOnce you're inside the cave, it's a bit of a ride up until you break surface, but I have friends there that should provide you a warm welcome.", progress = nil, completion = "Ello, mon! You look a bit more capable then most of dem coming through here.\n\nCome rest a bit. Make yaself at home.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25472] = {title = "The Flameseer's Staff", objective = "Obtain 8 Bone Staff Fragments.", description = "A powerful artifact known as the Flameseer's Staff was lost during the initial onslaught by the enemy forces.  It was an ancient bone staff that granted its wielder power over the elements of fire.\n\nIts fragments litter the area around us.  Find them and bring them to Malfurion.  Perhaps the artifact's power will still be of use.", progress = "Yes, <name>?", completion = "Excellent, &lt;name&gt;.  This will be a great weapon against the enemy forces.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25473] = {title = "Kaja'Cola", objective = "Deliver the Six-Pack of Kaja'Cola to Sassy Hardwrench at KTC Headquarters on Kezan.", description = "Sassy's been riding me to supply some Kaja'cola for the party that's being thrown in your honor later today.\n\nOops, was it supposed to be a surprise? You didn't hear it from me!\n\nAnywho, with production down these last few days, this is all that I managed to get made. Would you take it to her?", progress = "<Sassy eyes the six-pack warily, as if she expects it to explode as soon as you hand it to her.>\n\nWe need more Kaja'Cola than this!\n\nI swear I'm going to fire Dampwick if I don't kill him first!", completion = "Just so you know, you'll find Kaja'Cola all over town. It's the Bilgewater Cartel's best-selling product of all time!\n\nJust remember, image is everything if we're going to get you promoted to Trade Prince! No, wait, profits are everything! Explosions are a close second! Then, image!", rewards = "You will receive:\n\nKaja'Cola"}
MultiLanguageQuestData['en'][25474] = {title = "Once More, With Eeling [DEPRICATED]", objective = "Kill 15 of any Eel in the Kelp Forest.", description = "Eels are among the creepiest of Azeroth's creatures.\n\nSure, there are those who pretend that they don't mind them - and others who actually claim to favor them.\n\nThey are lying.\n\nTruth be told, no one likes eels. Eels don't even like eels.\n\nAzeroth would be a better place if no one ever had to envision an eel slithering out from the murky depths and biting them.\n\nIn the face.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25475] = {title = "Find OOX-22/FE!", objective = "Take the distress beacon to Oglethorpe's homing robot in a cave near Feral Scar Vale.", description = "You have uncovered some sort of strange, egg-shaped device made from metal.  Fiddling with one of its knobs springs the egg to life, as it opens up into some sort of gnomish robotic contraption!  A voice from inside the robotic egg crackles to life.\n\n\"My name's Oglethorpe Obnoticus, and my homing robot has crashed!  I will reward you for its recovery; please take this beacon to the robot!\"\n\n\"I now have computed the coordinates of the robot for you; it is in a cave near Feral Scar Vale!\"", progress = "You appear to have uncovered the wreckage of... a robotic chicken?  The voice from within the egg crackles to life again:\n\n\"Yes, excellent work!  This is indeed my homing robot, though my sensors indicate that it needs a jump start before it can fly back to Booty Bay for repairs.  Go ahead and place the beacon inside the rover - the beacon will take care of the rest!\"", completion = "You place the egg... distress beacon... inside the chicken... homing robot.\n\nHums and whirs are heard from inside the robot as it struggles to stand up.  After the robot comes to life, Oglethorpe's voice is heard once more, but now from inside the robot:\n\n\"OOX-22/FE is working at least, but it needs major repairs!  It is much too heavy for you to carry it... but I think I have an idea.  Are you up for watching over it some more?\"", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25476] = {title = "Rescue OOX-22/FE!", objective = "Escort OOX-22/FE to safety, then report to Oglethorpe Obnoticus in Booty Bay.", description = "The gnome's voice crackles once again from the robot:\n\n\"I need to move OOX-22/FE to an open, safe place so it can begin a lengthy take-off procedure.  It has built-in cloaking, but I need time on my end to make it operational again.  Escort the robot from its current location to, let's say, the main road!  That should be a perfect place, and long enough, to get things online!\"\n\n\"Escort it safely and then come talk to me in Booty Bay!  Oglethorpe Obnoticus - out!\"", progress = nil, completion = "Oh, YOU'RE the great savior of OOX-22/FE!  I cannot even begin to express my thanks for your assistance!  My homing robot series needs more development, but your recovery has saved me countless hours of extra rebuilding time, as well as many gold pieces in manufacture costs!\n\nPlease, take your choice of any of these items I have.  Thank you again for your generous assistance &lt;name&gt;, my robots and I are in your debt!", rewards = "You will be able to choose one of these rewards:\n\nFailed Flying ExperimentChainlink Towel\n\nYou will also receive:\n\nFailed Flying ExperimentChainlink Towel"}
MultiLanguageQuestData['en'][25477] = {title = "Better Late Than Dead", objective = "Use Moanah's Baitstick on a Speckled Sea Turtle and ride it back to her.", description = "Greetings, friend.\n\nIt is good to see that you survived your battle in one piece.\n\nWhile Erunak tries to scry a place of safety for us all, I shall assist you in securing a less strenuous means of transport.\n\nI have prepared this baitstick to use near a sea turtle. It is crude, but it should serve to bring one under your control.\n\nOnce you've become comfortable with the animal, simply guide it back here to me.", progress = "Were you able to tame a sea turtle, <name>?", completion = "How unfortunate...\n\nWell, all things considered, it is good to see that you made it back unharmed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25478] = {title = "To the Summit", objective = "Borrow a wind rider from Dyslix Silvergrub and speak with Kanati Greycloud at Westreach Summit in Thousand Needles.", description = "We are staging a relief effort at Westreach Summit for all of Thousand Needles. The goblin, Dyslix Silvergrub, will lend you my wind rider to safely get you there. Speak with Kanati Greycloud when you land.\n\nYou must go quickly if lives are to be saved!", progress = nil, completion = "Nyse sent you? Good! We need your help, now!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25479] = {title = "To New Thalanaar", objective = "Borrow a hippogryph from Dyslix Silvergrub and speak with Caryssia Moonhunter at New Thalanaar in Feralas.", description = "We are staging a relief effort at New Thalanaar for all of Thousand Needles. The goblin, Dyslix Silvergrub, will lend you my hippogryph to safely get you there. Speak with Caryssia Moonhunter when you land.\n\nYou must go quickly if lives are to be saved!", progress = nil, completion = "Thyssiana sent you? Good! We need your help, now!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25480] = {title = "Dance Of De Spirits", objective = "Talk to Witch Doctor Hez'tok near the circle of ritual dancers outside Sen'jin Village when you're ready to consult the omens.", description = "De time has come to start thinkin' about when to make our move. Champion Uru'zin tells me his men be ready. You and Vanira done good work gatherin' information on de enemy and findin' us new allies.\n\nNow, we read de omens. We find out when to launch de attack.\n\nFind Witch Doctor Hez'tok near the circle of ritual dancers. He be startin' de ritual as soon as ya be ready.", progress = "Well, what do de omens tell us?", completion = "I will take de spirits' advice to heart. Wit' dem behind us and de power of de ancient loas of de Darkspear Tribe, we be ready to reclaim what's ours!", rewards = "You will receive:\n\nDarkspear Pride"}
MultiLanguageQuestData['en'][25481] = {title = "To New Thalanaar", objective = "Borrow a hippogryph from Seyala Nightwisp and speak with Caryssia Moonhunter at New Thalanaar in Feralas.", description = "We are staging a relief effort at New Thalanaar for all of Thousand Needles. Seyala Nightwisp will lend you my hippogryph to safely get you there. Speak with Caryssia Moonhunter when you land.\n\nYou must go quickly if lives are to be saved!", progress = nil, completion = "Falfindel Waywarder sent you? Good! We need your help, now!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25482] = {title = "World Event Dungeon - Headless Horseman", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nLoot-Filled Pumpkin"}
MultiLanguageQuestData['en'][25483] = {title = "World Event Dungeon - Coren Direbrew", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nKeg-Shaped Treasure Chest"}
MultiLanguageQuestData['en'][25484] = {title = "World Event Dungeon - Ahune", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSatchel of Chilled Goods"}
MultiLanguageQuestData['en'][25485] = {title = "World Event Dungeon - Hummel", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHeart-Shaped Box"}
MultiLanguageQuestData['en'][25486] = {title = "The Grimtotem are Coming", objective = "Slay 7 Grimtotem Marauders.", description = "This is going to take a while, but I'm sure we'll beat them back.\n\nYou're more good to Thousand Needles elsewhere. We have reports that the gnomes and goblins out on the flooded salt flats somehow survived on a giant barge! Rendow is on the dock. She'll get you a boat to go there.\n\nMind helping us out a little on your way to her?", progress = "Think you could take care of a few more of the Grimtotem for us first, friend?", completion = "A boat? Yes, you can have this last one.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25487] = {title = "The Grimtotem are Coming", objective = "Slay 7 Grimtotem Pillagers.", description = "The cowardly Grimtotem have attacked us by surprise when we were least prepared!\n\nYou will be of most help to Thousand Needles elsewhere, <class>. We have heard rumors that the goblins and gnomes somehow survived in a giant barge out on the salt flats.\n\nMotega Firemane is at the base of the summit. He can get you a canoe to take you there.\n\nDo you mind helping us fight off the Grimtotem on your way to him?", progress = nil, completion = "You want a canoe to go out to the salt flats? But, surely the race track has been destroyed?!\n\nNonetheless, for your bravery, you will have the last one!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25488] = {title = "Two If By Boat", objective = "Speak with Fizzle Brassbolts at Fizzle & Pozzik's Speedbarge in Thousand Needles.", description = "Are you ready to go, <class>? One of the sentinels will take you out to the Mirage Raceway.\n\nIf there's anyone left alive out there, please help them.\n\nGoddess watch over you!", progress = nil, completion = "YES?! Do you see me interrupting your fascinating argument?\n\nNo... no, please, go ahead. I'm sure that your interruption is about something very important. More important than dealing with the survival of everyone here, in fact.\n\n&lt;Fizzle taps his foot impatiently.&gt;", rewards = "You will be able to choose one of these rewards:\n\nMirage AmuletMaloof's Spare BootsFloating BeltBracers of Desperate Need\n\nYou will also receive:\n\nMirage AmuletMaloof's Spare BootsFloating BeltBracers of Desperate Need"}
MultiLanguageQuestData['en'][25489] = {title = "Two If By Boat", objective = "Speak with Pozzik at Fizzle & Pozzik's Speedbarge in Thousand Needles.", description = "Are you ready to go, <class>?\n\nOne of our braves will row you out to the Mirage Raceway. If anyone has survived out there, they'll desperately need your help.\n\nMay the Earth Mother smile upon you.", progress = nil, completion = "Heya, kid, I'll be right with ya. Just gotta shut this gnome twerp up first.", rewards = "You will be able to choose one of these rewards:\n\nMirage AmuletMaloof's Spare BootsFloating BeltBracers of Desperate Need\n\nYou will also receive:\n\nMirage AmuletMaloof's Spare BootsFloating BeltBracers of Desperate Need"}
MultiLanguageQuestData['en'][25490] = {title = "Smashing Through Ashes", objective = "Slay 8 Charbringers.", description = "<name>, these fiends from the Twilight's Hammer are attempting to scourge this whole mountain clean of all life. Even now they trail behind this inferno, leaving death and ash in their wake.\n\nArch Druid Hamuul Runetotem is behind the fires, trying to salvage the wilderness before it's blotted permanently from the map. Travel southeast, through The Inferno and down the road beyond. Find and aid the Arch Druid.\n\nOn your way there, clear the roads by killing any Charbringers that you find.", progress = nil, completion = "Very good. The Twilight's Hammer must be sent the message that we will never give up.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25491] = {title = "Durable Seeds", objective = "Gather 10 Hyjal Seedlings from piles of Scorched Soil.", description = "This land has been scourged by fire, but it may yet renew itself.\n\nSome seeds deep in the soil may have withstood the scorching heat here in The Flamewake. These durable plants are the key to this forest's regrowth. Please, collect some of these seedlings for me.", progress = "I suspect life still struggles beneath the ash. What were you able to find?", completion = "&lt;The Arch Druid inspects the seedlings.&gt;\n\nThese seedlings have survived an apocalypse. Even a handful hold great power. Life always replenishes itself, often stronger than before.\n\nOnce the way is clear, we will use these to perform a miracle on this mountain, &lt;name&gt;. You will see.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25492] = {title = "Firebreak", objective = "Slay 10 Lava Surgers.", description = "In their efforts to decimate Hyjal, Twilight's Hammer has elementals scouring the earth in the wake of the fire.\n\nThey're pulverizing the soil, rooting around in the ash, digging up any scrap of plantlife that survived and destroying it. It's like they're paving the way for... I don't even want to imagine.\n\nStop them before Hyjal is devoid of life. Kill the lava surgers!", progress = "If Hyjal is any indication of their plans for the rest of Azeroth, I shudder to think of what will happen if Twilight's Hammer ever gets their way.", completion = "Good work, &lt;name&gt;. There's a chance the forest will recover from this yet.\n\nNow, there's something else I need you to take care of for me...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25493] = {title = "Fresh Bait", objective = "Collect 4 heaps of Core Hound Entrails.", description = "I was stunned to discover that Twilight's Hammer had located - and imprisoned - the great turtle ancient Tortolla. As we speak he is chained above the murky waters of the Ashen Lake.\n\nFreeing Tortolla from his bonds will not be easy. But we will take it one step at a time.\n\nHead into the Flamewake and collect for me heaps of core hound entrails. I will explain why later.\n\nAnd beware of Nemesis the Usurper while you are there! His time will come, but we are not yet prepared.", progress = "Have you collected the innards?\n\nCore hounds are not native to this part of the world, they accompanied Twilight's Hammer from the nether regions of the earth. Do not trouble yourself over their elimination.", completion = "Very good. We will need these to act as bait while they are still warm.\n\nHere is my plan...", rewards = "You will be able to choose one of these rewards:\n\nGore-Stained ShoulderpadsGutrip GauntletsCalcified Gizzard\n\nYou will also receive:\n\nGutrip GauntletsGore-Stained ShoulderpadsCalcified Gizzard"}
MultiLanguageQuestData['en'][25494] = {title = "A Champion's Collar", objective = "Obtain the Spiked Basilisk Hide from the Spinescale Matriarch.", description = "This little guy is a true menace now, isn't he?\n\nWe're going to have to give him a nice spiked collar if he's going to be a fighting pup.\n\nThe basilisk matriarch has made her lair off of the road to Winterspring.  Bring me her spiked hide and we'll fashion a collar for our little killer here.", progress = "Did you get it?", completion = "Excellent!  Our pup is ready for a fight.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25495] = {title = "Preparin' For Battle", objective = "Speak to Handler Marnlek for a flight to the staging area. Meet Vol'jin on the island east of the war camp.", description = "Vol'jin be gatherin' his gear and readyin' de warriors. He ask me to tell ya to meet with him an' Vanira on de island to de east.\n\nFrom dere, he and de warriors will launch de attack on Zalazane. May de ancestors go wit' you, <name>. Without ya, dis campaign would only be a shadow of what it become. Speak to Handler Marnlek, just to de south, an' he give you a bat to fly out to de stagin' area.", progress = nil, completion = "At last, everythin' be ready. Now, we show Zalazane what happen to dose who defy de Darkspears!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25496] = {title = "Grudge Match", objective = "Challenge Gromm'ko at the Seat of the Chosen in Hyjal.", description = "I don't know if you've picked up on this, but there's a bit of a rivalry between the ogre members of the Twilight's Hammer and the rest of us.\n\nFor me... it's personal.\n\nThis one ogre called Gromm'ko has a pet raptor named \"Butcher.\"  He's taken out the last three of my corehound pups.\n\nI think this last one will fare differently.  He's got a real killer's instinct.\n\nGo to the Seat of the Chosen and challenge Gromm'ko to a match between our two beasts.  Humiliate him for me, <name>damus.", progress = "Is it done, Thorbknightdamus?  Did our little champ make it out ok?", completion = "That's how it's done!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25497] = {title = "Back in the Saddle", objective = "Use 6 Turtle Meat to create shark bait.", description = "Our situation is growing a bit desperate, r.\n\nWe must focus our attention on the naga and their prisoners, but it would be folly to do so without being prepared, and down here that means finding a way to travel more quickly.\n\nThese sharks are clearly fond of sea turtle. Let's see if we can turn that into our advantage.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25499] = {title = "Agility Training: Run Like Hell!", objective = "Run away from the Blazing Trainer within the Forge of Supplication for 1 minute.", description = "Before we go any further, we're going to have to get you into shape.\n\nDevotion to the Old Gods is not going to save you when some emerald dragon comes chasing after you.  You need to be fleet of foot, if you catch my drift.\n\nEnough said.  We'll summon your trainer... your job is to run away from him without leaving this camp.\n\nGo!", progress = "Yes?", completion = "Oh.  You're still alive.\n\nNot bad.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25500] = {title = "Words for Delivery", objective = "Give the speech to Captain Tread Sparknozzle at Steelgrill Depot.", description = "Here we go.  This is the speech, <name>!\n\nIt has everything to be a great battle starter: It's inspirational, has eloquent language and speaks directly to gnomes.  Never has a finer speech been written!\n\nTurn this in to Captain Tread Sparknozzle and see if there's anything else he needs of you.", progress = "What do you have there, recruit?", completion = "This is the speech from Toby?  Fantastic!\n\nRecruit, you've done all we could possibly ask for and the Gnomeregan Army thanks you!\n\nWe've got a strike team heading to Gnomeregan now and that wouldn't have been possible without your assistance.  For all of your help, we'd like you to join the Gnomeregan Reserves!\n\nIt doesn't pay very well, but you do get this snazzy helmet.  Hang on to that, you might need it someday!", rewards = "You will receive:\n\nGnomeregan Pride"}
MultiLanguageQuestData['en'][25502] = {title = "Prepping the Soil", objective = "Activate and defend a Flameward.", description = "The Arch Druid has tasked me with setting up a series of flamewards around the perimeter of the area. Once these are active, we can prevent further attacks from the fire elementals that left this valley in ruins.\n\nThese will also protect and nourish the soil for whatever Hamuul has planned.\n\nIt's time to begin. Find one of the five flamewards I've marked on your map, activate it, and defend it from counterattack until its magic kicks in. It won't take more than a minute.", progress = nil, completion = "That's good! Between your work and the work of a few others, that valley is secure from a counter-attack.\n\nI've done all I can. It's all up to you and the Arch Druid now.", rewards = "You will be able to choose one of these rewards:\n\nHelm of the MendicantFlameward CloakKindleprotector Staff\n\nYou will also receive:\n\nFlameward CloakHelm of the MendicantKindleprotector Staff"}
MultiLanguageQuestData['en'][25503] = {title = "Blackfin's Booty", objective = "You must slay the orca, Blackfin, to retrieve Gilblingle's Map.", description = "<A torn page precedes the latest entry, which reads:>\n\nOur self-proclaimed king will stop at nothing to acquire my family fortune. He has threatened and harassed me to no end.\n\nI can't take it anymore!\n\nI've buried the treasure and fed the map to Blackfin.\n\nThat should keep my cousin's grubby little mitts off of our precious heirlooms!", progress = "You've discovered Gilblingle's family treasure!", completion = "This item was highly prized by the local gilblin population - even coveted by King Gurboggle, himself!", rewards = "You will be able to choose one of these rewards:\n\nCalanoid ShouldersPolychaete LeggingsGirdle of Calcified Blackfin\n\nYou will also receive:\n\nGirdle of Calcified BlackfinPolychaete LeggingsCalanoid Shoulders"}
MultiLanguageQuestData['en'][25504] = {title = "Do Me a Favor?", objective = "Deliver the List of Parts to Jinky Twizzlefixxit at Fizzle & Pozzik's Speedbarge in Thousand Needles.", description = "Hello there. Pleased to meet you! I'm Fizzle Brassbolts. Welcome to my Speedbarge.\n\nI share your concerns about helping all of Thousand Needles. It's my firm belief that the Speedbarge is the best hope for the entire region.\n\nPerhaps you could help us out a little bit here? I'll make sure that you're equipped with what you need to tackle everything else.\n\nAs to that, if you could just run this list of parts over to Jinky Twizzlefixxit in her shop, you'll be well on your way.", progress = "Is that the list of parts, finally? I've been waiting all day for that!", completion = "&lt;Jinky eyes the list of parts and spits!&gt;\n\nI don't have even half of that stuff!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25505] = {title = "Do Me a Favor?", objective = "Deliver the List of Parts to Razzeric at Fizzle & Pozzik's Speedbarge in Thousand Needles.", description = "Hey there, <name>. I'm Pozzik, world-renowned rocket car pilot. Welcome to my Speedbarge.\n\nI share your concerns about helping all of Thousand Needles. It's my firm belief that the Speedbarge is the best hope for the entire region.\n\nPerhaps you could help us out a little bit here? I'll make sure that you're equipped with what you need to tackle everything else.\n\nAs to that, if you could just run this list of parts over to Razzeric in his shop, you'll be well on your way.", progress = "Is that my list of parts from Pozzik?", completion = "Heya, pal, mind if I take a look at that list?\n\n&lt;Razzeric nearly spits!&gt;\n\nWhat's Pozzik thinking? He knows that I don't have even half of that stuff!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25506] = {title = "Sea-Food Chain", objective = "Find a Puffer Hatchling in Gnaws' Boneyard and bring it to the Abyss near the Holding Pens.", description = "Our time here draws to a close.\n\nI must find my way across the chasm and discover the purpose behind the naga activities here.\n\nIf you are to follow me, you would be wise to conclude your search for a suitable mount first.\n\nSearch the area north of here and find a puffer hatchling. Once you've caught one, bring it to the trench to the west. I will prepare everything you need there.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25507] = {title = "Hell's Shells", objective = "Use the Heap of Core Hound Innards near Nemesis to distract him. Collect a Nemesis Shell Fragment.", description = "Fresh and stinking, these innards will prove to be irresistible for Nemesis, the befouled turtle god created by Twilight's Hammer.\n\nNemesis must eventually be destroyed, but first, we must collect a piece of his fiery armored shell. With it, we'll be able to work some magic to free the true ancient.\n\nGo into the Flamewake and drop this bait near Nemesis. It will distract him. Pry off a piece of his shell... then run, if you hope to survive the encounter.", progress = "Nemesis is a molten ball of fury protected by a stony shell of pure hatred.\n\nHis time will come.", completion = "&lt;The Arch Druid takes the shell from you with surprising reverence.&gt;\n\nNemesis is an instrument of evil, but he was forged from a shell fragment of the true ancient.\n\nWe will exploit this connection.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25509] = {title = "Physical Training: Forced Labor", objective = "Break 5 Darkwhisper Lodestones.", description = "Training to join our ranks is not pleasant.  Why should it be?\n\nThe path to serve the Old Gods is long, painful, and soul-harrowing.  Consider this your first step.\n\nTake this pick and break the lodestone deposits found in the gorge.\n\nNo, we don't need any of the ore.  This is purely for your benefit.", progress = nil, completion = "Very well.  You're at least competent enough to figure out which way the pointy end of the pick goes.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25510] = {title = "Tortolla Speaks", objective = "Go to Tortolla, the turtle ancient, at the Ashen Lake in Mount Hyjal.", description = "<The Arch Druid fills the shell fragment with water, which boils instantly. He adds a bundle of herbs and closes his eyes in a silent prayer.>\n\n<name>, Tortolla the turtle ancient is ageless, a part of this world since the time of the titans. He speaks a language older than our understanding.\n\nDrink this and find a place of calm within yourself. You will be able to understand the language of Tortolla. Go to him now, in the Ashen Lake. Earn the ancient's trust. The fate of Hyjal hinges on this.", progress = nil, completion = "&lt;race&gt;.\n\nThis tongue. Is not yours.\n\nWhat do you want ... tormentor?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25513] = {title = "Thunderdrome: Grudge Match!", objective = "Defeat Megs Dreadshredder.", description = "It seems we have a special request! I have here a note from one Kelsey Steelspark, requesting to enter the cage and settle a dispute.\n\nShe's asked for you to be her partner, <name>. A fan of your previous victories? Or perhaps you're acquainted outside the ring?\n\nI wouldn't back down now if I were you. This is the grand finale...", progress = nil, completion = "Fantastic. I might challenge you to a duel myself someday.", rewards = "You will be able to choose one of these rewards:\n\nThunderdrome RingKelsey's NecklaceDreadshredder Cloak\n\nYou will also receive:\n\nThunderdrome RingKelsey's NecklaceDreadshredder Cloak"}
MultiLanguageQuestData['en'][25514] = {title = "Breaking the Bonds", objective = "Disable the two Rods of Subjugation that bind Tortolla.", description = "From the deep...\nA realm of darkness and fire.\nGrasping in my slumber.\n\nI am ensnared, <race>.\n\nShadows lurk in the rods of fire beside me.\nSlay them.\nThat I may be free again.", progress = "They are not of this world.\n\nThey know neither pity nor fear.", completion = "&lt;Tortolla quivers and shakes debris free from his great back.&gt;\n\nYou...\nAre not like the others.\n\nI am free once again.\n\nThe others...\nWill pay.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25515] = {title = "Down in the Deeps", objective = "Collect 10 Rocket Car Parts.", description = "<Jinky rolls up her sleeves and slicks back her hair while eyeing you up and down.>\n\nFine, if Fizzle wants you to have your own boat, the first thing we'll need is parts. Guess who gets to go get them?\n\n<Jinky smiles as she points downward and then grabs you a spare diving helm and flippers.>\n\nThat's right, <brother/sister>. You get to go down into the deeps and salvage what rocket car parts you can find at the Raceway Ruins.", progress = "I'm not punching the timecard on this one until you get me everything that's on that parts list.", completion = "This'll do for a start.", rewards = "You will be able to choose one of these rewards:\n\nTwizzlefixxit's VestDriver's ArmbandsWet Suit LeggingsRaceway Boots\n\nYou will also receive:\n\nTwizzlefixxit's VestDriver's ArmbandsWet Suit LeggingsRaceway Boots"}
MultiLanguageQuestData['en'][25516] = {title = "Down in the Deeps", objective = "Collect 10 Rocket Car Parts.", description = "Well, friend, if Pozzik wants you to have your own boat, the first thing we're going to need is parts. Now guess who gets to go get them?\n\n<Razzeric smiles as he points downward and then grabs you a spare diving helm and flippers.>\n\nI'm afraid so, <name>. You get to go down into the deeps and salvage what rocket car parts you can find at the Raceway Ruins.", progress = "We can get started as soon as you get everything that's on the list.", completion = "This is a great start!", rewards = "You will be able to choose one of these rewards:\n\nRazzeric's VestDriver's ArmbandsWet Suit LeggingsRaceway Boots\n\nYou will also receive:\n\nRazzeric's VestDriver's ArmbandsWet Suit LeggingsRaceway Boots"}
MultiLanguageQuestData['en'][25517] = {title = "Bar Fight!", objective = "Start a bar fight!", description = "Those no-good, smelly, green in the gills goblins have got it coming!\n\nI want you to go into the Speedbarge Bar, order a bottle of grog, and hit one over the head with it!\n\nShow them that we're not going to take any more of their insolence, <name>!", progress = nil, completion = "That's the spirit! You're a real credit to the Alliance!\n\nYou know, you can go back in there and do that anytime you feel like it. I highly encourage you to do so!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25518] = {title = "Bar Fight!", objective = "Start a bar fight!", description = "Those pint-sized, goober-looking, no-explosion gnomes have got it coming!\n\nI want you to go into the Speedbarge Bar, order a bottle of grog, and hit one over the head with it!\n\nShow them that we're not going to take any more of their arrogance, <name>!", progress = "What? Are you deaf?\n\nYou need to go start that bar fight... now!", completion = "Yes! You're a real credit to the Horde!\n\nYou know, you can go back in there and do that anytime you feel like it. I highly encourage you to do so!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25519] = {title = "Children of Tortolla", objective = "Slay 6 Deep Corruptors attacking Tortolla's Eggs in the Ashen Lake.", description = "My children.\nThey lie below.\nIn silt and sand.\n\nThe others corrupt them.\nDarken them within their shells.\n\nSlay the others.\nDestroy the corruptors.\nSave them...", progress = "My children.\nTell me they will be born free...", completion = "&lt;race&gt;.\nYou are not like the others.\n\nBraver. Stronger.\nA part of this world...\n    and not the shadow that came before.\n\nThank you.", rewards = "You will be able to choose one of these rewards:\n\nKilt of Reborn FutureBoots of Infinite PossibilityShadow-Cleanser BracersCrown of Chelonian Freedom\n\nYou will also receive:\n\nCrown of Chelonian FreedomShadow-Cleanser BracersBoots of Infinite PossibilityKilt of Reborn Future"}
MultiLanguageQuestData['en'][25520] = {title = "An Ancient Awakens", objective = "Return to Arch Druid Hamuul Runetotem at the Sanctuary of Malorne in Hyjal.", description = "I slumbered in the healing silt of Hyjal.\nI slept until the world broke open.\nWhen the others came, I was not ready.\n\nI am ready now, <race>.\n\nMy children and I. Slow to anger.\nBut our wrath is final.\n\nTell those who sent you that we are prepared for war.\n\nThe others will be cast from the mountain.", progress = nil, completion = "&lt;name&gt;!\n\nYou were able to earn the ancient's trust?\n\nWonderful! We are one step closer to taking back this mountain...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25521] = {title = "I'm With Scorpid", objective = "Collect 6 Duneclaw Stingers from Duneclaw Scorpids.", description = "You gotta help me, you just gotta! Chelsea and I came out here to make a bit of money, just sell some supplies, legit work. Next thing I know she's on her deathbed! She's got a fever that'd shock a blacksmith, and she's hallucinating...\n\nShe must've been stung by the scorpids near here! I've seen it happen, it's not pretty. I gotta get some poison glands to make an antidote but I can't leave her side!\n\nPlease, help me! Get me those glands!", progress = "Do you have them? Oh, please...", completion = "Oh thank you, thank you! I know a bit of alchemy, I'm not totally useless. Here goes...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25522] = {title = "Gargantapid", objective = "Collect Gargantapid's Stinger.", description = "No! It didn't work! I don't know what to do, unless...\n\nOh gosh, it's worse than I thought! She must've been stung by the one lurking in the cave. I saw it the first night we arrived. Claws the size of a goblin. A tail as tall as a tree! We shared hushed whispers of it around the campfire... we called it... GARGANTAPID!\n\n ...hey, are you laughing? Stop that! This is serious! Chelsea's life is on the line! Please, I'll make it worth your while...just bring me Gargantapid's poison gland!", progress = "You're back! Do you have it?", completion = "I can't believe it! You're amazing! Here, please, take your reward, take anything you want! I've gotta save Chelsea!", rewards = "You will be able to choose one of these rewards:\n\nChelsea's NightmareRustflutter BootsGus' First Aid Kit\n\nYou will also receive:\n\nChelsea's NightmareRustflutter BootsGus' First Aid Kit"}
MultiLanguageQuestData['en'][25523] = {title = "Flight in the Firelands", objective = "Get and equip a Twilight Firelance using the rack behind Farden. Mount one of Aviana's Guardians and fly her to the Guardian Flag on the ledge below. Press the flap button to flap your mount's wings!", description = "<name>, our enemy is using this grotto in the Firelands to prepare an invasion. We're going to hit them hard right where they live.\n\nBut first, you'll need to get your wings. Flight in the Firelands does not work as it does in the outside world. Something about the dense, superheated air. You'll need some practice!\n\nGet a Twilight Firelance from the rack behind me, equip it, then mount one of Aviana's Guardians. Practice flying - flap your wings! Visit a flag placed on the ledge below and return.", progress = "Do you feel comfortable flying yet?", completion = "Well done! How does it feel?\n\nIt is challenging to master flight in this burning wasteland, but it is the only way.\n\nI hope you're ready for battle, &lt;name&gt;...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25524] = {title = "In the Outhouse", objective = "Obtain a Pirate's Crowbar and use it to pry open the Submerged Outhouse door.", description = "Hello? Hello! HELP!\n\nI'm almost out of air! You have to get me out of here!\n\n<The voice inside gags.>\n\nOne of those Southsea treasure hunters has got to have a crowbar!", progress = "Oh, for the love of the Light, do you have that crowbar yet? Drowning here!", completion = "Thank goodness! Now, just a little shove....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25525] = {title = "Wave One", objective = "Equip a Twilight Firelance and fly Aviana's Guardian. Kill 10 Twilight Knight Riders by flying into them. Press the flap button to flap your mount's wings!", description = "Here they come, <name>! The Twilight Knight Riders, astride black buzzards birthed in the scorching sulfurous breeding pools of the Firelands. The only way to defeat them is from the sky!\n\nTake wing once more, <class>, and slay them.\n\nRun into enemy riders with your lance to destroy them.\n\nGo forth. Fly, fool. Fly!", progress = "Flap! Flap I say... FLAP!", completion = "Spectacular flying, &lt;name&gt;! Their screeches of anguish echoed about this light-forsaken cavern.\n\nBut our work is not yet finished...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25526] = {title = "In the Outhouse", objective = "Obtain a Pirate's Crowbar and use it to pry open the Submerged Outhouse door.", description = "Hello? Hello! HELP!\n\nI'm almost out of air! You have to get me out of here!\n\n<The voice inside gags.>\n\nOne of those filthy Southsea treasure hunters has got to have a crowbar!", progress = "Oh, for the love of profit, do you have that crowbar yet? Drowning here!", completion = "Thank goodness! Now, just a little shove....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25531] = {title = "Twilight Riot", objective = "Speak to Jarod Shadowsong at the Gates of Sothann in Hyjal.", description = "I thank you for freeing me.  Let us take advantage of the distraction you've created and get out of here.\n\nWe must hurry before the cultists catch on.\n\nMeet me again when we've left this place.", progress = nil, completion = "You have my thanks, &lt;name&gt;.", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][25532] = {title = "Pirate Accuracy Increasing", objective = "Get a River Boat from Mazzer Stripscrew and then use the Frost Cannon to extinguish 15 fires.", description = "I don't know if you've noticed, but the cannonballs are hitting us. I'd say the Southsea pirates are getting more accurate... the ship is on fire!\n\nYou've got a river boat now. Go talk to Mazzer Stripscrew.\n\nPut those fires out!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25533] = {title = "Pirate Accuracy Increasing", objective = "Get a River Boat from Griznak and then use the Frost Cannon to extinguish 15 fires.", description = "Oh no, <name>, the cannonballs are hitting the Speedbarge. I'd say the Southsea pirates are getting more accurate... the ship is on fire!\n\nYou've got a river boat now. Please, go speak with Griznak.\n\nExtinguish those fires!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25534] = {title = "Going Off-Task", objective = "Kill the Southsea Taskmaster.", description = "As you may have seen, the ship docked to the north has its cannons blazing. While it's pretty fun watching the gnomes run face-first into a hail of iron, my bruisers keep doing it too, and it's absolutely killing my overhead expenses.\n\nI'd like you to try and dance through the cannonfire, get on that ship, and kill the taskmaster leading the cannoneers. The rest of the crew is probably a bunch of spineless prats; once he's down, we should be good.", progress = nil, completion = "Nice work, kid. Any close calls? Did you get grazed?\n\nNo? Good, because we've got more fish to fry here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25535] = {title = "A Powerful Need To Eat", objective = "Speak to Divemaster Birmingham in Glimmerdeep Gorge.", description = "Poor things. They're starving.\n\nWe've many matters to attend to, not the least of them the naga, but first we need to get some food in these bellies. I'm not sure what the naga fed them up in that shell, if anything, but they're definitely worse for the wear.\n\nQuite a few of the survivors have made their way into Glimmerdeep Gorge, to the northwest. Go join them and help out. With a bit of clam meat, we can get these survivors back on their feet.", progress = nil, completion = "More help! Superb! We can certainly use it, I'll tell you that much.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25536] = {title = "Cold Welcome", objective = "Kill 10 Glimmerdeep Tidehunters.", description = "Many of the survivors made their way down into Glimmerdeep Gorge to help with the clam diving. We've been receiving reports back of deliberate attacks from some kind of murlocs down there.\n\nThe Admiral has to stay here as more men report in from the shell, so I'm having trouble convincing him to get any significant muscle to help the divers. If you'd be up for it, I'm certain they could use your help.\n\nCome back and let me know if you get the situation under control.", progress = nil, completion = "Thank you for stepping up to take care of this, &lt;class&gt;. I know there are a lot of concerns swarming us right now, but maintaining the safety of the survivors is paramount.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25537] = {title = "Art of Attraction", objective = "Use the Anemone Chemical Extraction Device to gather 8 Anemone Chemical Samples from the red anemones along the walls of Glimmerdeep Gorge.", description = "I have an idea. A brilliant idea! Those clown-looking fish have developed a symbiotic defensive relationship with the anemones. Having dismissed anemone disguise plausibilities, I've uncovered the chemical attractor that lures the fish.\n\nI have a gyrocoptic thermascrub extractor that I've brought down to take samples. Use it to extract the chemical attractor from several of the anemones, then bring the samples back to me for rapid synthesis and deployment.\n\nGo with haste! Brilliance is waiting!", progress = "These chemicals are of utmost importance to my defensive diving strategies. Delay not, for we all all in murloc-laced peril!", completion = "Superb! Chemicals abound!\n\nMy instantaneous chemical synthesizer is already pre-tested and prepared. Your deployment compound shall be ready in the blink of an eye!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25538] = {title = "Odor Coater", objective = "Apply the Anemone Chemical Application Device to 8 Clam Divers.", description = "Marvelous creation if I do say so myself. Ready for deployment.\n\nSimply spray the clam divers with a bit of the chemical and they shall soon be accompanied by a protective aquatic companion. You can even spray yourself to similar effect if you so desire.\n\nSpeaking of desire, I would highly recommend that you moderate deployment of the chemical attractor to minimal applications. Large doses could result in undesirable effects...\n\nUndesirable for you anyway. Likely very desirable for the fish.\n\nAway!", progress = nil, completion = "Well done my odorific associate. You are both swift and assiduous, if I do say so myself. May your future travels be rampant with inspiration and opulence.", rewards = "You will be able to choose one of these rewards:\n\nGloves of Piscine AttractionChestplate of Fragrant DesirePrototype Chemical Applicator\n\nYou will also receive:\n\nPrototype Chemical ApplicatorChestplate of Fragrant DesireGloves of Piscine Attraction"}
MultiLanguageQuestData['en'][25539] = {title = "Clamming Up", objective = "Gather 16 Glimmerdeep Clams.", description = "Here to help with the clam diving?\n\nGet to it then. There are clams about everywhere just waiting to be dived.", progress = "Has your clam-laden frolic proved fruitful?", completion = "Well done, indeed. This is an entirely unshameful amount of clams to have gathered. The survivors back at the cave will surely be grateful.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25540] = {title = "Bellies Await", objective = "Bring the Hefty Sack Of Clams back to the Tranquil Wash.", description = "We have quite a stock of gathered clams to tote back to the cave, I was simply awaiting someone to do the toting. You've proven dangerous enough to be the sort.\n\nI highly expect that such a fine meal shall not pass uncontested by predators on the way back, so I'd make your trip as swift as possible.\n\nThank you for your help, friend. It's been a pleasure.", progress = "You look to have come back to us with purpose. Was your trip successful?", completion = "This is wonderful. I will begin cooking them immediately. It is good to know that of our many fears, starvation shall no longer need to be one of them.\n\nI imagine the Admiral will have much work for you. Let me trouble you no further for a while.", rewards = "You will be able to choose one of these rewards:\n\nQueen Conch ChestguardSea Star WristwrapsClam Shucker\n\nYou will also receive:\n\nSea Star WristwrapsQueen Conch ChestguardClam Shucker"}
MultiLanguageQuestData['en'][25541] = {title = "Filling Our Pockets", objective = "Collect 20 Gold Fillings from Southsea Musketeers or Southsea Strongarms.", description = "We've looted everything that isn't bolted down around here, but I'm not done yet. If we're bothering to do the Steamwheedle Cartel's dirty work for them, we're going to make as much cash as we can while we're here.\n\nI haven't seen many earrings on these pirates, so the gold must be in the next best place...their teeth. The Southsea musketeers and strongarms to the south are the higher-ups here; they'll be the ones with the adornment. Bring me back a good fistful of gold fillings.", progress = "Don't get squeamish on me now.", completion = "Nice!  Remember, gold is gold, no matter who's mouth, nose, or otherwise it's been in.\n\nIt's all perfectly sanitary after being melted down anyway. Or at least wiped off.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25542] = {title = "Circle the Wagons... er, Boats", objective = "Sink 15 Southsea Rowboats.", description = "The fires are dealt with, but there are still Southsea pirates getting ready to board the Speedbarge.\n\nTime to switch to the other side cannon and sink them before it's too late!", progress = nil, completion = "You did it! You did it!\n\n&lt;Jinky grabs you and gives you a big smooch on the cheek! She then regains her dignity and smooths her clothes.&gt;\n\nThanks for saving my Speedbarge, Captain &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nSpeedbarge LeggingsSmooching GlovesPirate Sinker's BracersDignified Pauldrons\n\nYou will also receive:\n\nRiver BoatSpeedbarge LeggingsSmooching GlovesPirate Sinker's BracersDignified Pauldrons"}
MultiLanguageQuestData['en'][25543] = {title = "Circle the Wagons... er, Boats", objective = "Sink 15 Southsea Rowboats.", description = "The fires are dealt with, but there are still Southsea pirates getting ready to board the Speedbarge.\n\nTime to switch to the other side cannon and sink them before it's too late!", progress = "I hate to say it, pal, but I think you better get back out there and sink more of those pirates before they get to the ship.\n\nSpeak with Griznak to get back on your boat!", completion = "You saved my Speedbarge!\n\n&lt;Razzeric embraces you in a manly hug!&gt;\n\nI can't begin to tell you how relieved I am, Captain &lt;name&gt;!", rewards = "You will be able to choose one of these rewards:\n\nSpeedbarge LeggingsPirate Sinker's GlovesBear Hug BracersManly Pauldrons\n\nYou will also receive:\n\nRiver BoatSpeedbarge LeggingsPirate Sinker's GlovesBear Hug BracersManly Pauldrons"}
MultiLanguageQuestData['en'][25544] = {title = "Wave Two", objective = "Equip a Twilight Firelance and fly Aviana's Guardian. Kill 10 Twilight Lancers by flying into them. Press the flap button to flap your mount's wings!", description = "You've stirred up the hornets, <name>. The ceiling is coming down on us! And their strongest fighters are taking wing on creatures warped and twisted by this world of flame.\n\nGet back out there and take them down! Watch out for flaming boulders.", progress = "FLAP! For the love of all things merciful, flap. Flap harder!", completion = "By the wings of Aviana - you were born to fly, &lt;name&gt;!\n\nQuickly, let's get back out there and hit them again...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25545] = {title = "To Arms!", objective = "Gather 4 Stormwind Spears, 4 Stormwind Breastplates, 4 Stormwind Shields and 4 Stormwind Helms.\n\nThe equipment may also be collected from Gliblin Scavengers.", description = "As we struggled not to drown, my men and I were forced to abandon our weapons and much of our armor.\n\nErunak says to expect a major attack from the naga soon and I'm inclined to believe him.\n\nIf we're going to stand a chance, we'll need your help to recover our lost armaments. They should be lying on the sea floor near our shipwrecks.\n\nHurry, <race>, we're defenseless here.", progress = "Have you recovered our gear, <race>?", completion = "Well done, &lt;class&gt;!\n\nThanks to you, my men will be ready to confront the enemy when they attack.", rewards = "You will be able to choose one of these rewards:\n\nLeftover LeggingsScavenged Stormwind SpauldersCaptain Taylor's Chopper\n\nThe following spell will be cast on you:\n\nKelp Forest Invis Swap 2-3\n\nYou will also receive:\n\nScavenged Stormwind SpauldersLeftover LeggingsCaptain Taylor's Chopper"}
MultiLanguageQuestData['en'][25546] = {title = "Traveling on Our Stomachs", objective = "Collect 8 Succulent Crab Meat from Splitclaw Skitterers.", description = "I'll need your help if I am to get these men ready for battle.\n\nAny decent leader knows that his men travel and fight on their stomachs. No food, no victory.\n\nThese soldiers are weak from their recent ordeal. They'll need sustenance if they're to put up any kind of fight when the need arises.\n\nSpeaking of traveling on stomachs, I've seen several crabs out there on the sea floor....", progress = "Were you able to find anything for my men and I to eat, <class>?", completion = "This should help relieve our exhaustion.\n\nAgain, we thank you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25547] = {title = "On Our Own Terms", objective = "Speak to Captain Taylor in the Briny Cutter.", description = "We're as ready as we'll ever be. No sense waiting around for the naga to find us.\n\nI'll address the men, then we'll meet the enemy on our own terms and let fate decide the outcome.", progress = nil, completion = "No time to address the troops now.\n\nJust as well. They know what must be done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25548] = {title = "Might of the Firelord", objective = "Slay 4 Flame Ascendants and 5 Twilight Subjugators at the Ascendant's Rise in Hyjal.", description = "I've been charged with leading our military operations against the enemy.  A humbling task when you consider there are demigods walking among us.\n\nI'm going to have you carry out a series of hit-and-run attacks behind enemy lines.  It will be important that you keep the enemy off guard and weaken their numbers ahead of our main force's attack.\n\nYour first target will be the Ascendant's Rise, where the most highly trained Twilight's Hammer devotees have achieved a partial elemental state.", progress = nil, completion = "You did well, &lt;name&gt;.  I've a new target for you.", rewards = "You will be able to choose one of these rewards:\n\nFlamesear LeggingsSubjugator's ShoulderguardsGauntlets of Guerilla Fury\n\nYou will also receive:\n\nGauntlets of Guerilla FurySubjugator's ShoulderguardsFlamesear Leggings"}
MultiLanguageQuestData['en'][25549] = {title = "The Sanctum of the Prophets", objective = "Slay 4 Twilight Augurs, 4 Twilight Retainers and 1 Emissary of Flame at the Sanctum of the Prophets.", description = "The mad prophets of the Twilight's Hammer congregate in the area just north of the Ascendant's Rise.\n\nIt is said that their dark visions are granted to them directly by the Old Gods.  Whether or not that is true, they provide tremendous spiritual guidance to the cult.  Attacking the Sanctum of the Prophets will deal a devastating blow to the enemy's morale and if we're lucky you might run into one of the Firelord's own emissaries while you're there.", progress = nil, completion = "You continue to prove your prowess, &lt;name&gt;.  At this rate Hyjal might survive this ordeal after all.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25550] = {title = "Magma Monarch", objective = "Use the Drums of the Turtle God to help you defeat King Moltron.", description = "The magma giants who serve Ragnaros are kept in line by their king's heavy-handed rule.  Were we to take care of him, the rest will surely fall into disarray.\n\nWithout the giants, the fight on the ground will get a lot more even.  Perhaps even tilt to our favor.\n\nBut felling the magma monarch will be no easy task.  Use these drums to enlist the help of the great Tortolla who is capable of holding off King Moltron for an eternity.  But holding him off won't be enough -- and that's where you come in.", progress = "Yes, <name>?", completion = "Excellent work, &lt;name&gt;.  We shall soon claim victory in Hyjal.\n\nIt has been an honor to fight along your side.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25551] = {title = "The Firelord", objective = "Go through the portal at the Sanctum of the Prophets and aid Cenarius in defeating Ragnaros.", description = "With his gatekeeper gone, you've given the Guardians of Hyjal access to Sulfuron Spire.\n\nRagnaros will have no choice but to defend the main entryway to the Firelands himself.\n\nGo through the Twilight's Hammer portal at the Sanctum of the Prophets and meet me inside.  Malfurion and Hamuul will also aid us while the others continue to fight the enemy outside.", progress = "Yes, <name>?", completion = "Hyjal has been saved, &lt;name&gt;.  And it's all thanks to you.", rewards = "You will be able to choose one of these rewards:\n\nHyjal Savior's PendantHyjal Savior's SignetHyjal Savior's Drape\n\nYou will also receive:\n\nHyjal Savior's DrapeHyjal Savior's PendantHyjal Savior's Signet"}
MultiLanguageQuestData['en'][25552] = {title = "Brood of Evil", objective = "Obtain a Young Twilight Drake's Skull at the Ascendant's Rise in Hyjal.", description = "This egg you recovered is an alarming sign, <name>.  The Twilight dragons are usually raised from stolen eggs from other dragonflights, which are then modified through dark magic.\n\nThis \"natural\" egg is evidence that one of their matriarchs has become a viable broodmother.  We must destroy her before her brood spreads.\n\nGo to the Ascendant's Rise where they claim these aberrations are kept and slay one of the juvenile drakes.  We will use its skull to lure out its mother.", progress = "You've returned, <race>.", completion = "You've done well, &lt;name&gt;.  We will use this to draw out the Twilight matriarch.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25553] = {title = "Death to the Broodmother", objective = "Place the Twilight Drake Skull at the feeding grounds south of the Ascendant's Rise and slay Desperiona.", description = "We've located the matriarch's feeding grounds south of the Ascendant's Rise.\n\nShe will be extremely angry to have lost one of her drakes.  Place the skull there near the carcasses she devours.  If she's anywhere in the vicinity, she will come out and attempt to exact revenge.\n\nWe will have a surprise waiting for her.", progress = "It's good to see you, <name>.", completion = "That went... better than expected.", rewards = "You will be able to choose one of these rewards:\n\nMaggotproof GlovesMatriarch-Hide WristguardsGreaves of Violent Revenge\n\nYou will also receive:\n\nGreaves of Violent RevengeMatriarch-Hide WristguardsMaggotproof Gloves"}
MultiLanguageQuestData['en'][25554] = {title = "Secrets of the Flame", objective = "Obtain the Ascendant's Codex, the Burning Litanies and the Tome of Flame at the Ascendant's Rise in Hyjal.", description = "If we are to banish Ragnaros back into the Firelands, we will need to gain access to Sulfuron Spire.\n\nOnly the most trusted members of the Twilight's Hammer will have been entrusted with such valuable information.\n\nGo search the Ascendant's Rise for any written tomes you might find.  Foul as they are, we cannot waste the opportunity to learn about our enemy's weaknesses.", progress = "Did you succeed in your task, <name>?", completion = "These foul books should not be allowed to exist.  Yet the information inside them is of vital importance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25555] = {title = "The Gatekeeper", objective = "Use the Horn of Cenarius to help you slay Azralon the Gatekeeper.", description = "According to these tomes, one of Ragnaros' most powerful lieutenants serves as the sole gatekeeper to Sulfuron Spire.\n\nYou won't be able to defeat him alone.\n\nSound this horn when you engage in combat with Azralon and any of our forces in the vicinity will come to your aid.\n\nYou must hurry, <name>.  It won't be long before the Firelord realizes what we're up to.", progress = "You've returned, <name>?", completion = "It is done.  Only the final step in your mission remains.", rewards = "You will be able to choose one of these rewards:\n\nTorque of the HeraldGatekeeper TreadsAzralon's Twisted Rune\n\nYou will also receive:\n\nAzralon's Twisted RuneGatekeeper TreadsTorque of the Herald"}
MultiLanguageQuestData['en'][25556] = {title = "Into Zul'Farrak", objective = "Find Mazoga within Zul'Farrak.", description = "That foul traitor...I should've known better than to trust his kind. My hunt for Sul'thraze has blinded me.\n\nForgive me, <name>. Mazoga has fled inside of Zul'Farrak, the heart of the Sandfury civilization.\n\nIf you truly seek the sword, you must pursue him. Do not go alone; the entirety of the Sandfury tribe lies in wait behind those walls, and they will not welcome you.\n\nI will stay here. My search for the blade must end. Should you find it, keep it; I must give up before I am consumed.", progress = nil, completion = "&lt;Mazoga's ghost gives you a blood-smeared grin.&gt;\n\nHow you doin', mon?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25558] = {title = "All or Nothing", objective = "Assist Captain Taylor in the defense of The Briny Cutter.", description = "This is it.\n\nThis is where we make our stand.\n\nWe must defend this ship to our last breath, and make these cretins think twice before approaching it again!\n\nMay our blades strike fear in their hearts!", progress = nil, completion = "The Earthen Ring has received my distress message and sent help - just in time it would seem.\n\nHopefully more can be sent soon. We are but few against a great many.", rewards = "You will be able to choose one of these rewards:\n\nCowl of the Lost CutterBracers of the Sunken DreamWheelman's Shattered Grasp\n\nYou will also receive:\n\nWheelman's Shattered GraspBracers of the Sunken DreamCowl of the Lost Cutter"}
MultiLanguageQuestData['en'][25559] = {title = "Laying Claim", objective = "Kill 10 Blood Elf Ruins Hunters.", description = "We're not the only ones interested in these ruins, it seem. Of all things, we've got blood elves after our dig sites.\n\nI'd expect them to wilt in the heat without all their fancy fountains and cushy pillows, but they're surprisingly scrappy, and they're trying to drive us out of the Southmoon Ruins by force.\n\nIt's time to crack a few heads. Head over there and teach those elves not to mess with us!", progress = nil, completion = "That'll teach the Horde twofold! Don't mess with dwarven history, and don't send a bunch of frail couch-dwellers to do your fighting!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25560] = {title = "Egg Wave", objective = "Equip a Twilight Firelance and fly Aviana's Guardian. Smash 40 Firelands Eggs by running over them. Press the flap button to flap your mount's wings!", description = "Without any defenders, the Firelands eggs are vulnerable.\n\nTake wing once more and smash those eggs! Simply rush over them to crush them. Search all the nooks, crannies, and side-caves. Hurry!", progress = "Have you cracked a few eggs?\n\nI don't even want to know what the Twilight's Hammer was breeding down here...", completion = "A decisive blow!", rewards = "You will be able to choose one of these rewards:\n\nGold Mini JousterBlue Mini Jouster\n\nThe following spell will be cast on you:\n\nJoust Lance Cleanup\n\nYou will also receive:\n\nBlue Mini JousterGold Mini Jouster"}
MultiLanguageQuestData['en'][25561] = {title = "Circle the Wagons... er, Boats", objective = "Sink 15 Southsea Rowboats.", description = "The fires may be dealt with, but those Southsea pirates are still getting ready to board the Speedbarge!\n\n<name>, you need to go back to Mazzer Stripscrew and get on your boat. Use the cannon to sink them before it's too late!You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nDignified PauldronsPirate Sinker's BracersSmooching GlovesSpeedbarge Leggings\n\nYou will also receive:\n\nRiver BoatSpeedbarge LeggingsSmooching GlovesPirate Sinker's BracersDignified Pauldrons"}
MultiLanguageQuestData['en'][25562] = {title = "Circle the Wagons... er, Boats", objective = "Sink 15 Southsea Rowboats.", description = "The fires may be dealt with, but those Southsea pirates are still getting ready to board the Speedbarge!\n\n<name>, you need to go back to Griznak and get on your boat. Use the cannon to sink them before it's too late!You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nManly PauldronsBear Hug BracersPirate Sinker's GlovesSpeedbarge Leggings\n\nYou will also receive:\n\nRiver BoatSpeedbarge LeggingsPirate Sinker's GlovesBear Hug BracersManly Pauldrons"}
MultiLanguageQuestData['en'][25564] = {title = "Stormwind Elite Aquatic and Land Forces", objective = "Find 6 Stormwind SEAL Equipment.", description = "You've done us a great service, <class>, so I'm going to let you in on a little secret. The men you've saved today aren't your everyday Stormwind troops.\n\nWe belong to a special detachment of elite soldiers sent here not only to contend with the Horde, but to investigate the massive geological disturbances originating from the nearby sea floor.\n\nI tell you this because our top secret equipment lies in the bottom of some of our wrecked ships here.\n\nThat gear must be retrieved!", progress = "Were you able to secure that equipment, <class>?", completion = "Everything here seems to be in working order.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25565] = {title = "Fragments of Language", objective = "Collect 5 Ancient Hieroglyphs.", description = "We've had our first big find in years here at the Southmoon ruins. My lads have dug up stone tablets, engraved with ancient writings.\n\nThe glyphs on the tablets are like nothing we've ever seen, but I have a hunch we can connect them with titanic scripts found at other digsites. Imagine what a breakthrough like that could mean!\n\n I need you to go to the Southmoon ruins and help us collect the tablets; the other lads can't leave, lest the blood elves take our site!", progress = "Do you have the tablets?", completion = "Would you take a look at these...not troll, not qiraji, just pure mystery waiting to be unlocked.\n\nThese aren't going anywhere now that they're safely in our hands. It's time to make our way into the ruins!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25566] = {title = "The Secrets of Uldum", objective = "Search the Antechamber of Uldum for an intact artifact.", description = "I studied these ruins for years trying to find a way in. We even took a good chunk out of the gate, only to find impenetrable walls beneath. Now the cataclysm may've wrecked everything in there something fierce, but it's done what we couldn't and opened a way in!\n\nI'd like you to have the honor, <lad/lass>. Head on in there and see if anything's been left uncracked. Be careful though... there's no telling what, or who, might be stirring in there.", progress = nil, completion = "This chest lies undisturbed, sealed for thousands of years.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25571] = {title = "A Natural Occurrence", objective = "Take the Elemental Shard to an Earthen Ring Emissary in Orgrimmar, Undercity, Thunder Bluff or Silvermoon.", description = "This Elemental Shard is all that is left from the rift that stood here before.  The connection between the shard and the rift is unknown, but perhaps someone more versed in the elements would know more.\n\nSeek out an Earthen Ring Emissary in any capital city.  This could be exactly what they are looking for.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25574] = {title = "Flames from Above", objective = "Seek the Twilight Encampment north of Nordrassil and use Tholo's Horn.", description = "We've identified the general direction where the infiltrators have been coming from, thanks to your work.\n\nNow we just need to shut down their camp and put an end to their operations this side of Nordrassil.\n\nTake this horn.  It will signal one of our emerald drakes to swoop down and give these Twilight cultists a taste of the flames they so madly worship.", progress = "Is it done yet, <name>?", completion = "Excellent, &lt;name&gt;.  That should put a stop to the attacks once we finish these elementals off.", rewards = "You will be able to choose one of these rewards:\n\nGirdle of Nullified InfiltrationHornblower's LegguardsPoisonfire Greatsword\n\nYou will also receive:\n\nPoisonfire GreatswordHornblower's LegguardsGirdle of Nullified Infiltration"}
MultiLanguageQuestData['en'][25575] = {title = "Forged of Shadow and Flame", objective = "Destroy 10 Twilight Arms crates.", description = "The weapons the Twilight's Hammer uses against us are crafted by Forgemaster Pyrenduis within these very halls. The metal slices through armor like cheese in the hands of its wielder. Yet, when captured, the steel turns brittle and shatters.\n\nSo be it, <name>. I'd rather see those cursed arms smashed than delivered to our enemy.\n\nSeek out the crates of Twilight arms in these caverns and smash them to pieces.", progress = nil, completion = "Good, good. I like nothing more than to see the works of our enemy destroyed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25576] = {title = "Rage of the Wolf Ancient", objective = "Slay 12 Dark Iron Laborers.", description = "Here we are deep within the realm of the fire god and what do we find? The little puppets of Ragnaros, scurrying around to do his bidding.\n\nThese Dark Iron laborers are finishing and packaging the weapons Twilight's Hammer hopes to use in their conquest of Hyjal. I don't care if they're here of their own free will or if they've been brainwashed or kidnapped... They're a foe of our beloved wolf ancient and they should pay the ultimate price.", progress = nil, completion = "Dead? Good. They sealed their fate when they threw their lot in with Ragnaros and his kingdom of flame.\n\nLeave their bodies down here to crumble into ash.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25577] = {title = "Crushing the Cores", objective = "Acquire 8 Smoldering Cores by killing Searing Guardians, then smash them against a Twilight Anvil.", description = "These searing guardians are murderous! We destroy them, and within minutes, they reignite from the ashes.\n\nI think there's a way to destroy them permanently, but we'll need someone who can fight through the front ranks.\n\n<name>, kill the searing guardians and take their smoldering cores to the nearby anvils. Smash them on the Twilight Anvils, and destroy them for good!", progress = "Are they dead?\n\nIt seems like nothing we do can cool this inferno...", completion = "Great work!\n\nThere was a time when adventurers would collect these cores in order to craft mediocre fire-resistant equipment. But for now, I'm glad just to destroy these fiends once and for all.", rewards = "You will be able to choose one of these rewards:\n\nCoreforged GirdleAnvilcrush BracersDrape of Smoldering Dreams\n\nYou will also receive:\n\nAnvilcrush BracersCoreforged GirdleDrape of Smoldering Dreams"}
MultiLanguageQuestData['en'][25578] = {title = "Return to Nordrassil", objective = "Speak to Ysera at Nordrassil in Hyjal.", description = "I will take Fandral to Moonglade swiftly.  I hope to return soon so I may continue to aid in the battle.\n\nIn the meantime, report back to Ysera and inform her of these recent developments.", progress = nil, completion = "Alysra's decision might not have been the wisest, &lt;name&gt;.  Yet there is little time to worry about that now.\n\nI bring important discoveries from the Emerald Dream.", rewards = "The following spell will be cast on you:\n\nPing Ysera 0\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][25579] = {title = "Caught Off-Guard", objective = "Kill 10 Azsh'ir Patrollers.", description = "Our escape from the shell can't have gone unnoticed, but either the naga at these ruins weren't informed or they don't consider us a threat. I don't intend to take the opportunity for granted - we strike now.\n\nI need you to slip into the lower level of the ruins to our west and take out as many of their patrols as you can. We cannot risk any of those patrols finding out about our occupation of this cave - make sure none escape.", progress = nil, completion = "Excellent work, &lt;class&gt;.\n\nI will get some of our own patrols out to make sure that no more naga get within sight of this cave. We should have the area secured within the hour.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25580] = {title = "Swift Approach", objective = "Destroy 8 Azsh'ir Monitors.", description = "I've taken the liberty of performing some preliminary scouting. The naga may not be aware of our position, but they are not entirely unprepared for intruders.\n\nBeyond their patrols, they have set up magical sentry devices that will warn them of unwelcome guests. Fortunately, they seem to have sacrificed quality for quantity, and there is definitely a window in which the devices can be destroyed before their alarms are answered.\n\nI trust that you can see to this before our other soldiers arrive.", progress = nil, completion = "Well done, &lt;name&gt;, and just in time too. The Admiral just started sending more men out. Strong sword arms to be sure, but I doubt they possess quite the same awareness and finesse that you do.\n\nWe were lucky to have you here when things went south. I suspect you will have a large role to play in things to come as well.", rewards = "You will be able to choose one of these rewards:\n\nGulper Eel SandalsChestguard of Alarming DreamsCowry-Shell Pendant\n\nYou will also receive:\n\nChestguard of Alarming DreamsGulper Eel SandalsCowry-Shell Pendant"}
MultiLanguageQuestData['en'][25581] = {title = "An Occupation of Time", objective = "Investigate the 4 intact statues in the Vashj'ir Gardens.", description = "Look--<name> is it?--I need your help. I know most everyone in this cave thinks that we're not in a position to be worrying about anything but our own hides right now, but I cannot dismiss my ancestors so readily.\n\nAll I want from you, while you're out in the city proper, is to keep a watchful eye out for objects of significance. The statues interest me especially.", progress = nil, completion = "Thank you so much for taking this seriously.\n\nThis is some of the first definitive proof of other members of the Vashj family. Very interesting. And I'd never even heard of either of the other two figures you mentioned until now.\n\nSo much of our history was lost during the sundering - it's exciting to have a chance at reclaiming some of it.", rewards = "You will be able to choose one of these rewards:\n\nTime-Clearing BracersLegguards of RevelationImprovisational Historian's Cloak\n\nYou will also receive:\n\nImprovisational Historian's CloakLegguards of RevelationTime-Clearing Bracers"}
MultiLanguageQuestData['en'][25582] = {title = "A Better Vantage", objective = "On the lowest level of the ruins, scout the northern end of the Quel'Dormir Gardens, the passage that leads under the ruins west of the gardens, and the structures at the southeast corner of the ruins, below the bridges.", description = "This cave is our only refuge. There's no help on the way. Whatever happens, this cave must remain safe or we are all sure to die down here.\n\nWe need a forward post to launch our attacks from. Something defensible.\n\nIn the eastern portion of the ruins on the lowest level, scout the north end of the gardens, the passage leading under the main structure just west of the gardens, and the cluster of buildings at the southeast corner of the ruins, under the bridges.\n\nBring me back any information you can.", progress = nil, completion = "This is good intel. You have a sharp eye, &lt;class&gt;.\n\nIt sounds like the building tucked under the terrace at the far end of the ruins will make a suitable forward post. I will send some men immediately to start defensive preparations and we will reposition there as soon as possible.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25583] = {title = "Upon the Scene of Battle", objective = "Bring the broken shard back to the Tranquil Wash.", description = "All around you lie the remnants of a fierce battle. The naga skeletons are no surprise, but the weapons and remains of their apparent opponents are somewhat more unexpected.\n\nAmidst the bones, you spot a strangely prominent piece of metal jutting out from one of the skulls. It's difficult to tell what sort of weapon it might have once been part of, but it stands out sufficiently to prompt you to retrieve it as evidence.\n\nSurely someone back at the cave would be interested in this revelation.", progress = "Yes, <class>?", completion = "Interesting indeed.\n\nThe remains you describe sound much like the sea vrykul we encountered in Northrend. I highly doubt we will be striking any alliances with their sort, no matter the cause. Still, this information may prove useful in the future.\n\nI will think on it further if time permits. Thank you for bringing it to my attention.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25584] = {title = "The Return of the Ancients", objective = "Speak to Oomla Whitehorn at Wolf's Run in Hyjal.", description = "It'll be crucial to reclaim each of the ancients' shrines, <name>.\n\nFollow the road west of the Verdant Thicket, into Wolf's Run.\n\nWe have operatives stationed there.  Aid them in any way that you can and work your way to the first shrine.\n\nThe wolf god was known to the elves as Goldrinn and to the orcs as Lo'Gosh.  He will be a fierce ally in our fight against the enemy.", progress = nil, completion = "Ysera sent you? Good! We need all the help we can get.\n\nWe'll never be able to recover the shrines to the ancients so long as Twilight's Hammer controls the roads. Somehow we've got to stem the flood.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25585] = {title = "Quiet the Cannons", objective = "Destroy 8 Holdfast Cannons.", description = "Now it's time to do something about those darn cannons up on the bluffs to the east!\n\nIf you'd be so kind, hop into your boat and cruise on over to the Southsea Holdfast. Up top you'll see a bunch of cannons firing down on us.\n\nThose pirates don't know squat about engineering. It shouldn't be too difficult for you to clog 'em up and make them explode.", progress = nil, completion = "They're still shooting, but not nearly as much! Yeeeeeeeeeaaaaaaaaaaah!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25586] = {title = "Quiet the Cannons", objective = "Destroy 8 Holdfast Cannons.", description = "Now it's time to do something about those darn cannons up on the bluffs to the east!\n\nIf you'd be so kind, hop into your boat and cruise on over to the Southsea Holdfast. Up top you'll see a bunch of cannons firing down on us.\n\nThose pirates don't know squat about engineering. It shouldn't be too difficult for you to clog 'em up and make them explode.", progress = nil, completion = "They're still shooting, but not nearly as much! Yeeeeeeeeeaaaaaaaaaaah!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25587] = {title = "Gimme Shelter!", objective = "Investigate Smuggler's Scar in the Kelp'thar forest, then signal to Adarrah that it's safe to enter.", description = "Please, <race>! You must help me!\n\nI've barely managed to survive, what with naga, sharks, and that horrible monster that attacked our ship.\n\nI can see a cave that might be safe, but I don't dare try to make it unless I know there's air inside.\n\nCan you make sure it's ok?", progress = nil, completion = "I cannot thank you enough, &lt;race&gt;.\n\nI just hope this whole nightmare has a happy ending.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25588] = {title = "A Little Payback", objective = "Slay 15 Southsea pirates at the Southsea Holdfast.", description = "It's time for a little payback, I think. Can you blame me? After they locked me down in that outhouse and left me to drown?!\n\nI'll make it worth your while if you head up to the Southsea Holdfast on the eastern bluffs and exact my revenge.", progress = nil, completion = "That'll teach those scurvy dogs! You have my thanks, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nPaper Roll BracersDrag Master's BootsOuthouse BootsPayback Band\n\nYou will also receive:\n\nPaper Roll BracersDrag Master's BootsOuthouse BootsPayback Band"}
MultiLanguageQuestData['en'][25589] = {title = "A Little Payback", objective = "Slay 15 Southsea pirates at the Southsea Holdfast.", description = "It's time for a little payback, I think. Can you blame me? After they locked me down in that outhouse and left me to drown?!\n\nI'll make it worth your while if you head up to the Southsea Holdfast on the eastern bluffs and exact my revenge.", progress = nil, completion = "That'll teach those scurvy dogs! You have my thanks, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nPaper Roll BracersRugfizzle's BootsOuthouse BootsPayback Band\n\nYou will also receive:\n\nPaper Roll BracersRugfizzle's BootsOuthouse BootsPayback Band"}
MultiLanguageQuestData['en'][25590] = {title = "Where's Wizzle?", objective = "Find Wizzle Brassbolts at the Southsea Holdfast in Thousand Needles.", description = "Hey, <name>, you haven't seen my other brother, Wizzle, have you?\n\nI just know that the pirates captured him! He said that he was going to try to sell them some engineering stuff, or something.\n\nWould you please look for him up at the Southsea Holdfast to the east? I'll bet that no-good goblin he's always traveling with, Synge, got him into trouble!", progress = nil, completion = "Hey! Get me out of here!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25591] = {title = "Thunderdrome: Grudge Match!", objective = "Defeat Kelsey Steelspark.", description = "It seems we have a special request! I have here a note from one Megs Dreadshredder, requesting to enter the cage and settle a dispute.\n\nShe's asked for you to be her partner, <name>. A fan of your previous victories? Or perhaps you're acquainted outside the ring?\n\nI wouldn't back down now if I were you. This is the grand finale...", progress = "Stop wasting my time. Enter and fight!", completion = "Fantastic. I might challenge you to a duel myself someday.", rewards = "You will be able to choose one of these rewards:\n\nThunderdrome RingKelsey's NecklaceDreadshredder Cloak\n\nYou will also receive:\n\nThunderdrome RingKelsey's NecklaceDreadshredder Cloak"}
MultiLanguageQuestData['en'][25592] = {title = "Deep Attraction", objective = "Kill 10 Redgill Scavengers.", description = "I've been able to help some of the survivors make it to the cave, but it's starting to get hairy out there. If we didn't have enough problems, some glowing murlocs started creeping up from the nearby crevice to attack the stranded survivors.\n\nThe men up there are warriors--they won't go down without a fight--but they're much worse for the wear after that damned shell.\n\nIf you have any breath left in your lungs, get up there and take out some of those murlocs. Hellscream's eyes are upon you.", progress = nil, completion = "You know what it is to carry yourself with honor, &lt;class&gt;. You do Hellscream proud.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25593] = {title = "Shelled Salvation", objective = "Collect 8 Spiralung shells and give them to stranded Nespirah Survivors.", description = "A lot of the men haven't made it to the cave yet. It's a safe bet that they're stranded at the vents on the ridge above us.\n\nWe found some spiralung shells on the way here. They don't produce much air, but it was enough for us to make the cave.\n\nI need to stay here to count heads and get them back on their feet as they arrive. Do me a favor - go collect those spiralung shells, get them to any of my men that are still up on the ridge, and give them a swift kick in the arse so that they get moving.", progress = nil, completion = "Thank you, &lt;class&gt;. You've proven very useful.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25594] = {title = "Crafty Crabs", objective = "Collect 12 of Fiasco's Stray Parts.", description = "It was that darn crab!\n\nHere I thought that all the exercise from walking here was making me super buff! My pack just kept getting lighter and lighter. But no! That crab snipped a hole in my bag and all my parts were falling out the whole way here.\n\nPlease, help a good lookin' goblin out, will ya? Go back and help me pick up all of my stray parts. I'm sure those conniving vicious little crabs ran off with some of them too.", progress = "Never underestimate the appeal of something shiny.", completion = "Glad you know a quick buck when you see one. Pleasure doing business with you, buddy.", rewards = "You will be able to choose one of these rewards:\n\nPart-Picker WrapsOddly Revealing ChestguardPocket-Sized Mace\n\nYou will also receive:\n\nPocket-Sized MaceOddly Revealing ChestguardPart-Picker Wraps"}
MultiLanguageQuestData['en'][25595] = {title = "Something Edible", objective = "Collect 8 Snapjaw Grouper Meat.", description = "Were they trying to starve us all to death?! Not giving prisoners food is just despicable.\n\nWe need to get these soldiers fed. The best prospect I spotted on the way here were those giant grouper. Several of those and we shouldn't want for meat for a while.\n\nIf you can bring me back some, I'll see to it that it gets cooked and passed out fairly.", progress = "With all the rumbling bellies, it sounds like there's a monster in this cave. It's putting my nerves on edge.", completion = "Now to hold up my end of the bargain. I'll get this cooked and passed out immediately.\n\nYou and I will have to have a talk later. I'm going to need help that these soldiers just can't offer.", rewards = "You will be able to choose one of these rewards:\n\nGrouper-Skin ChestwrapMeiofauna WristguardsFilet Knife\n\nYou will also receive:\n\nMeiofauna WristguardsGrouper-Skin ChestwrapFilet Knife"}
MultiLanguageQuestData['en'][25596] = {title = "Where's Synge?", objective = "Find Synge at the Southsea Holdfast in Thousand Needles.", description = "Hey, <name>, you haven't seen our gunsmith, Synge, have you?\n\nI just know that the pirates captured him! He said that he was going to try to sell them some rifles, or something.\n\nWould you please look for him up at the Southsea Holdfast to the east? I'll bet that no-good gnome he's always traveling with, Wizzle Brassbolts, got him into trouble!", progress = nil, completion = "Hey! Get me out of here!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25597] = {title = "Commander Jarod Shadowsong", objective = "Speak to Elementalist Ortell at Darkwhisper Pass.", description = "Only once has there been a leader capable of commanding demigods and mortals alike.\n\nHis name was Jarod Shadowsong and his ability to lead in battle was such that Cenarius and the other ancients placed themselves under his command.\n\nHe disappeared for years and his whereabouts were unknown.  Until now.\n\nHe is being held captive inside a Twilight camp in Darkwhisper Gorge.\n\nYour job is to infiltrate their ranks and free Jarod.  Speak to the one known as Ortell at Darkwhisper Pass to the southeast.", progress = nil, completion = "Hey there.  I'm glad to see they sent someone of your caliber for this operation.\n\nThis here's going to call for some subtlety.  We can't risk Commander Shadowsong getting killed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25598] = {title = "Ain't Too Proud to Beg", objective = "Find Samir and Mack.", description = "Now that you've brought me to safety, I'm afraid I must impose upon your kindness just a bit further.\n\nThe captain of our ship, Samir, is still out there. Mack too. I'm sure they made it to the sea floor but beyond that I didn't see what became of them.\n\nI simply couldn't get by in a place like this without their help.\n\nI lost sight of them in a clump of kelp west of where you found me.\n\nPlease hurry! They couldn't have gotten far...", progress = "Well, <name>? Did you find them?", completion = "Where would we be without you, &lt;race&gt;!\n\nI don't want to even imagine!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25599] = {title = "Cindermaul, the Portal Master", objective = "Slay Cindermaul and locate the Tome of Openings.", description = "Twilight's Hammer is using these corridors, and others like them, to move supplies from the elemental planes up into Azeroth. In order to seal these passages off, we're going to need to know how they're constructed.\n\nFind for me the Tome of Openings, used by the elementals to open gates between the planes.\n\nCindermaul the Portal Master should have one. You'll have to kill him. Careful! He's probably got some tricks up his sleeve...", progress = "The tome! Have you found it?", completion = "This is the tome we've heard about?\n\n&lt;Jordan hefts the stone slab into his arms and looks it over.&gt;\n\nI see... I guess it's good that I can read some of the elemental script. I'll work on translating this. Meanwhile, there's one final problem to take care of.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25600] = {title = "Forgemaster Pyrendius", objective = "Slay Forgemaster Pyrendius. Lure him onto the Portal Runes and use them to weaken him.", description = "A terrible evil squats in the heart of this cavern, <name>. Forgemaster Pyrendius has personally crafted many of the cursed weapons that Twilight's Hammer is using in their conquest of the realms above.\n\nBefore we leave these lands of flame... Pyrendius must die.\n\nHe will not go down easy. But, if I'm reading the tome correctly, we can briefly open up small gateways to the Abyssal Maw, the realm of water. Lure Pyrendius onto a portal rune and activate it to weaken him!", progress = "Is Pyrendius dead? This ashen heat of this cave is suffocating me!", completion = "It is done! We'll seal this fiery hole up behind us and let the minions of the Twilight's Hammer discover the corpses we left behind. We couldn't have done it without you, &lt;name&gt;!", rewards = "You will be able to choose one of these rewards:\n\nWolfking SpauldersHelm of Terrorizing FangsForgemaster's Shattered Shackle\n\nYou will also receive:\n\nForgemaster's Shattered ShackleHelm of Terrorizing FangsWolfking Spaulders"}
MultiLanguageQuestData['en'][25601] = {title = "Head of the Class", objective = "Speak to instructor Mylva at the Forge of Supplication in Hyjal.", description = "That settles it, \"<name>damus!\"  You are head of your class!\n\nYou will get a chance to address a crowd of the most fanatical, bloodthirsty and certifiably insane people on this planet.\n\nGo report to your instructor for the details, but remember: your goal is to exploit the animosity between the ogres at the Seat of the Chosen and the other, less privileged races.\n\nIf all goes well, we will smuggle Jarod out of here during the ensuing riot.", progress = nil, completion = "There you are, Beefshammichdamus.  I've been meaning to talk to you about something.\n\nI heard about the unfortunate incident that befell our poor friend, Okrog.\n\n&lt;Mylva looks to her left, then her right.  She finally nods and shoots a sly wink in your direction.&gt;\n\nYou might be a better pupil than I had thought.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25602] = {title = "Can't Start a Fire Without a Spark", objective = "Get the Keg of Gunpowder from Budd's Dig.", description = "Mack's still out of it, and I fear we may lose him if I can't get this fire started. With the wood being soaked, we'll need something special to get it going.\n\nThere's an abandoned camp nearby with a barrel of explosives in it. There's no way I can recover it on my own.\n\nWould you mind hauling it back for us? For Mack?", progress = "Did you get the explosives from the camp, <class>?", completion = "Outstanding!\n\nLet's see if this does the trick....\n\nStand back, &lt;name&gt;!", rewards = "The following spell will be cast on you:\n\nQuest Complete Aura\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][25607] = {title = "Ze Gnomecorder", objective = "Recover 8 pieces of Filthy Goblin Technology.", description = "Zese goblinz dizgust me. Zer filzy goblin technology iz inferior to anyzing gnomish, yet...\n\n<Professor Xakxak sighs.>\n\nIt iz ze last piece of ze puzzle! Wizout ze filzy goblin technology ze gnomecorder cannot be built!\n\nVenture eazt into ze \"Skunkworks\" and take from zem zer filzy goblin junk! You vill most likely find zem on goblin technicians.\n\n<Professor Xakxak laughs mockingly.>\n\nGoblin technician? Vut iz zat anyvay?\n\n<Professor Xakxak shrugs.>\n\nZome kind of oxymoron?", progress = "Ze junk? Do you have zit?", completion = "Ah, ze junk haz arrived! Zit is ze last piece of ze puzzle! Now to zet it up! Standby, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25608] = {title = "Slash and Burn", objective = "Ride an Emerald Drake and slay 40 Twilight's Hammer units and 5 Twilight Drakes.", description = "Victory is possible, <name>.\n\nThis portal is not just a means of bringing back Cenarius through the dream.  Think about it, <name>.  Once a gateway through the Emerald Dream is open, our forces can use them to move freely from Moonglade, Nordrassil, and even Wyrmrest, to this strategic location.\n\nAll Ysera needs is time. It'll be up to you to keep the Twilight's Hammer forces in Darkwhisper Gorge from pulling together and attacking us from the east.\n\nTake one of the emerald drakes and hit them hard, <name>.", progress = "You've returned, <name>.", completion = "Excellent work, &lt;name&gt;.  We might win this one yet.", rewards = "The following spell will be cast on you:\n\nSummon Cenarius Event Camera\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][25609] = {title = "Sunken Treasure", objective = "Collect 8 Sunken Treasure Chests.", description = "The key to the cage is held by Tony Two-Tusk, the pirate admiral, and he's guarded by ogres that you'll never be able to kill!\n\n<Wizzle cries some more and then looks up, an idea forming in his brain.>\n\nI've got it! What do all pirates want more than anything else? No, not grog. Something even better... treasure!\n\nThey had a ship full of treasure that was sunk by a giant whale-shark. The treasure is scattered all over down in the Mirage Abyss to the northwest.\n\nGo get it!", progress = "Oh gosh, do you already have all of that sunken treasure?", completion = "Oh yeah! Look at all that booty.\n\nWait a minute... bring it closer!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25610] = {title = "Sunken Treasure", objective = "Collect 8 Sunken Treasure Chests.", description = "The key to the cage is held by Tony Two-Tusk, the pirate admiral, and he's guarded by ogres that you'll never be able to kill!\n\n<Wizzle cries some more and then looks up, an idea forming in his brain.>\n\nI've got it! What do all pirates want more than anything else? No, not grog. Something even better... treasure!\n\nThey had a ship full of treasure that was sunk by a giant whale-shark. The treasure is scattered all over down in the Mirage Abyss to the northwest.\n\nGo get it!", progress = "You already have all of that sunken treasure?", completion = "Oh yeah! Look at all that booty.\n\nWait a minute... bring it closer!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25611] = {title = "Return from the Firelands", objective = "Return to Ian Duran at the Shrine of Goldrinn in Hyjal.", description = "I'll usher out the rest of Goldrinn's followers and seal this portal behind us.\n\nThe rest of our forces at Mount Hyjal will want to hear of this victory. Return to Ian Duran and let him know what we've discovered and how we were triumphant!\n\nSimply step through the portal to return to Mount Hyjal.", progress = nil, completion = "They're moving supplies to Hyjal straight from the elemental planes? That explains so much.\n\nYou've made Goldrinn proud by sealing that flamegate, &lt;name&gt;, but there may be more portals to seal. You should check with the other shrines!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25612] = {title = "Return from the Firelands", objective = "Return to Takrik Ragehowl at the Shrine of Goldrinn in Hyjal.", description = "I'll usher out the rest of the followers of Lo'Gosh and seal this portal behind us.\n\nThe rest of our forces at Mount Hyjal will want to hear of this victory. Return to Takrik Ragehowl and let him know what we've discovered and how we were triumphant!\n\nSimply step through the portal to return to Mount Hyjal.", progress = nil, completion = "They're moving supplies to Hyjal straight from the elemental planes? Devious.\n\nYou've made Lo'Gosh proud by sealing that flamegate, &lt;name&gt;, but there may be more portals to seal. You should check with the other shrines!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25613] = {title = "Do Yourself a Favor", objective = "Speak to Kalen Trueshot at Trueshot Point in Stonetalon Mountains.", description = "So these night elves send out a desperate call for help to us, goes something like this:\n\n<Gnombus changes the pitch of his voice to sound like a woman.>\n\n\"Please come help us! The big, mean Horde has goblins! Oh, we can't handle goblins! They pull our hair and make us cry!\"\n\nRight, anyway, so here we are.\n\nThe first thing I did was upgrade their aerial defenses with some of my new sniper guns. Problem is, they don't use guns. Do yourself a favor and lend 'em a hand, eh? Find 'em south of here.", progress = nil, completion = "&lt;Kalen sighs.&gt;\n\nWe use guns just fine, friend. CANNONS, on the other hand, I take issue with...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25614] = {title = "The Only Way Down is in a Body Bag", objective = "Kill 8 Warsong Wing Commanders.", description = "The skies are swarming with heavily armored orcs on the backs of even more heavily armored wind riders. Our best efforts to bring them down have thus far proven fruitless. Our arrows usually just bounce off of those foul creatures. If we do happen to take one down the orcs deploy their goblin parachutes and safely land on the ground below.\n\nI need you to use Gnombus's sniper cannons and blow up the Warsong wind riders and then blow up the parachuting orcs.\n\nThe only way down is in a body bag.", progress = "We can't get across the pass safely without the wind riders being taken out first.", completion = "Excellent work, &lt;name&gt;. The gnome technology, while somewhat obnoxious, is highly effective. We should now have a clear path to Windshear Hold.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25615] = {title = "Return to Stardust", objective = "Return to Huntress Jalin at Stardust Spire in Ashenvale.", description = "Huntress Jalin will be pleased to know that the way to Windshear Hold is now clear. Please return to Stardust Spire and inform her of your success. She will most assuredly have more work for you now that our path is clear.\n\nThank you and good luck, friend.", progress = nil, completion = "With the airways clear our hippogryphs will be able to move into Stonetalon freely. Well done, &lt;name&gt;!\n\nNow on to more pressing matters. \n\nWhat you witnessed at Trueshot Point was a small sampling of the decimation left in the wake of Hellscream's legacy. As Warchief of the Horde, Hellscream has declared Kalimdor as the Horde's sovereign territory. All that would oppose the Horde are destroyed.\n\nWe are Kalimdor's last line of defense. Should we fall, Kalimdor will also fall. The Horde must be stopped!", rewards = "You will be able to choose one of these rewards:\n\nStardust BeltHippogryph Down BeltClear Path Boots\n\nYou will also receive:\n\nStardust BeltHippogryph Down BeltClear Path Boots"}
MultiLanguageQuestData['en'][25616] = {title = "Hellscream's Legacy", objective = "Slay 10 Krom'gar Incinerators.", description = "Enter Stonetalon Mountains through Talondeep Pass and head towards the smoldering trees. Seek out the Krom'gar incinerators that are destroying the forest and slay as many as you can! Be warned, the incinerators are powerful orcs. Attacking them through conventional means will likely result in your death. Destroy the oil canisters on their backs and they will be devoured by flame!\n\nReport to Sentinel Heliana at Windshear Mine should you succeed. She will have your new orders.", progress = nil, completion = "With the Krom'gar incinerators dealt with, the forest may be allowed to regrow. Only time can heal the wounds left by the Horde.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25617] = {title = "Into the Maw!", objective = "Step through the flamegate atop the Lightning Ledge in Mount Hyjal, and speak with Jordan Olafson within.", description = "Atop the Lightning Ledge, the Twilight's Hammer has erected an enormous flamegate. I do not know where it leads; I know it is not of this realm, and I cannot enter. None of my other followers have returned.\n\nI need you to enter this realm and be my fangs within. Step through the flamegate. If he is still alive, meet with Jordan Olafson inside. He will give you a token that will allow you to use my powers in that realm.\n\nBe bold, <name>. Find out where that flamegate leads, and destroy whatever lies within.", progress = nil, completion = "Ah, you are the champion Lo'Gosh promised! Your eyes don't deceive you: you have entered the Firelands, an elemental plane of molten stone and fire. We've got our work cut out for us here.\n\nPut aside your differences with the Alliance, there's plenty of danger to go around.\n\nAnd take this: the Fang of Lo'Gosh will allow you to channel the ancient's power here within the Firelands. Use it well!", rewards = "You will receive:\n\nFang of Lo'Gosh"}
MultiLanguageQuestData['en'][25618] = {title = "Into the Maw!", objective = "Step through the flamegate atop the Lightning Ledge in Mount Hyjal, and speak with Jordan Olafson within.", description = "Atop the Lightning Ledge, the Twilight's Hammer has erected an enormous flamegate. I do not know where it leads; I know it is not of this realm, and I cannot enter. None of my other followers have returned.\n\nI need you to enter this realm and be my fangs within. Step through the flamegate. If he is still alive, meet with Jordan Olafson inside. He will give you a token that will allow you to use my powers in that realm.\n\nBe bold, <name>. Find out where that flamegate leads, and destroy whatever lies within.", progress = nil, completion = "Ah, you are the champion Goldrinn promised! Your eyes don't deceive you: you have entered the Firelands, an elemental plane of molten stone and fire. We've got our work cut out for us here.\n\nPut aside your differences with the Horde, there's plenty of danger to go around.\n\nAnd take this: the Fang of Goldrinn will allow you to channel the ancient's power here within the Firelands. Use it well!", rewards = "You will receive:\n\nFang of Goldrinn"}
MultiLanguageQuestData['en'][25619] = {title = "Reoccupation", objective = "Kill 10 Kvaldir defenders in the Ruins of Vashj'ir.\n\nThis task is part of a Naz'jar Battlemaiden vision. If needed, use the Blade of the Naz'jar Battlemaiden at a time focus to return to the vision.", description = "There's no shortage of Kvaldir to slaughter. They're obviously still reeling from our assault.  The city has been desolate so long, I doubt they expected any naga to contest them here.\n\nThere have been no reports yet of their leader. I'm sure that culling them further will force the coward to rear his head soon enough.\n\nShall we continue?", progress = "I had heard tales of the fierceness of these Kvaldir, but so far, the boasts seem empty.", completion = "Hah! It seems you were right. That broken trident is serving you just fine. I suppose I don't get to see you claw anything to death today after all.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25620] = {title = "The Revered Lady", objective = "Speak to Lady Naz'jar at the north end of the Quel'Dormir Gardens.\n\nThis task is part of a Naz'jar Battlemaiden vision. If needed, use the Blade of the Naz'jar Battlemaiden at a time focus to return to the vision.", description = "The Revered Lady has sent word for you. She awaits you at the far end of the temple gardens.\n\nIf you feel the need to mention the heroic exploits of your faithful battle brother, Azjentus, please don't hold back. I won't take your admiration of me as a weakness.\n\nI'll hold you up no longer. The Lady awaits.", progress = nil, completion = "Ah, my battlemaiden, you've come to me. The warrior caste whispers of nothing but your victories on the battlefield, and we've only just begun our assault to take the city.\n\nYou have served me proud thus far. May the Queen favor you that you might continue to do more of the same.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25621] = {title = "Field Test: Gnomecorder", objective = "Enter Stonetalon Mountains and travel south along the Talondeep Pass until you arrive at a goblin drill machine.", description = "Ze Gnomecorder iz complete! Now ve must test zit!\n\nVenture into Stonetalon Mountains to ze southeast and valk down ze Talondeep Pass until you reach a filzy goblin drill machine. I vill activate ze Gnomecorder ven you reach your destination!", progress = nil, completion = "&lt;The Gnomecorder crackles and pops with static electricity.&gt;\n\nCome in, &lt;name&gt;. Can you hear me? Zis iz Professor Xakxak!\n\n*POP*\n\n*CRACKLE*\n\nPERFECT! Viz ze Gnomecorder I vill be able to direct you about Stonetalon vile staying out of harmz vay!\n\nNow, onto our next order of buziness!", rewards = "You will learn:\n\nGnomecorder\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][25622] = {title = "Burn, Baby, Burn!", objective = "Obtain a Warsong Flame Thrower from a Krom'gar Incinerator and use the Warsong Flame Thrower to destroy 8 Warsong Stockpiles.", description = "Deze orc incinerators zat burn ze forest carry viz zem powerful veaponry! You must kill zem and take zhere flame thrower. Vonce you have ze flame thrower, search ze forest for varsong stockpilez and use ze flame thrower to burn zem down!\n\nBurn zem all and I vill reward you! Yes, ze Gnomecorder can transport items!\n\nVait! Do you hear zat! I zink zhere iz an orc nearby! Vatchout!", progress = nil, completion = "&lt;The Gnomecorder buzzes loudly.&gt;\n\nVonderful! As promised, VOILA, your reward!\n\nNow, I have a bit of news that you might find interesting.", rewards = "You will be able to choose one of these rewards:\n\nXakxak's Lab FrockVonderful BracersGyromatic Axe\n\nYou will also receive:\n\nGyromatic AxeXakxak's Lab FrockVonderful Bracers"}
MultiLanguageQuestData['en'][25623] = {title = "Into the Maw!", objective = "Step through the flamegate atop the Lightning Ledge in Mount Hyjal, and speak with Jordan Olafson within.", description = "<name>, there you are! Goldrinn has a mission that only his champion can accomplish. Atop the Lightning Ledge, Twilight's Hammer has erected a flamegate. We don't know where it leads, but Goldrinn can't enter. The ancient needs you to be his fangs.\n\nStep into the flamegate and talk to Jordan Olafson when you get inside. He'll give you a token to allow you to use Goldrinn's power in that realm. Find out where the flamegate leads!", progress = nil, completion = "Ah, you are the champion Goldrinn promised! Your eyes don't deceive you: you have entered the Firelands, an elemental plane of molten stone and fire. We've got our work cut out for us here.\n\nPut aside your differences with the Horde, there's plenty of danger to go around.\n\nAnd take this: the Fang of Goldrinn will allow you to channel the ancient's power here within the Firelands. Use it well!", rewards = "You will receive:\n\nFang of Goldrinn"}
MultiLanguageQuestData['en'][25624] = {title = "Into the Maw!", objective = "Step through the flamegate atop the Lightning Ledge in Mount Hyjal, and speak with Jordan Olafson within.", description = "<name>! Lo'Gosh needs you. Atop the Lightning Ledge, Twilight's Hammer has erected a flamegate. We don't know where it leads, but nobody who's gone through has returned. You are to venture inside and be the fangs of Lo'Gosh within.\n\nStep into the flamegate and talk to Jordan Olafson when you get inside. He'll give you a token to allow you to use Lo'Gosh's power inside that realm. Find out where the flamegate leads!", progress = nil, completion = "Ah, you are the champion Lo'Gosh promised! Your eyes don't deceive you: you have entered the Firelands, an elemental plane of molten stone and fire. We've got our work cut out for us here.\n\nPut aside your differences with the Alliance, there's plenty of danger to go around.\n\nAnd take this: the Fang of Lo'Gosh will allow you to channel the ancient's power here within the Firelands. Use it well!", rewards = "You will receive:\n\nFang of Lo'Gosh"}
MultiLanguageQuestData['en'][25626] = {title = "Visions of the Past: Rise from the Deep", objective = "Witness the concluding story of the Battlemaiden by using her broken blade somewhere in the Temple of Quel'Dormir.", description = "What you told me of the naga before has been plaguing my mind. Who are these allies they're summoning? Do they really think they can defeat the Tidehunter?\n\nEscaping this cave brings a degree of relief, but our purpose here remains. I'm hoping you will be willing to seek answers from the Battlemaiden one last time.\n\nThere's only one place that I can think of where they would have taken the artifact - the temple atop the ruins. It's sure to be well guarded. Proceed carefully.", progress = nil, completion = "Minions of the Old God? Two very potent foes have joined forces then. Their hope to defeat the Tidehunter may not be so foolish after all.\n\n&lt;name&gt;, we can't let that happen. If Azshara defeats the Tidehunter and takes his power for herself, I'm not sure any number of us could ever hope to oppose her on the seas.\n\nThe first step is clear at least - we need to hunt down the fiend that destroyed our ships. The navy was confident enough to bring in a new fleet, perhaps they have a plan.", rewards = "You will be able to choose one of these rewards:\n\nPearlescent SpauldersVolaren's HandguardsEmerald Dragonet ChokerQuel'Dormir Signet Ring\n\nYou will also receive:\n\nEmerald Dragonet ChokerVolaren's HandguardsPearlescent SpauldersQuel'Dormir Signet Ring"}
MultiLanguageQuestData['en'][25627] = {title = "Two-Tusk Takedown", objective = "Obtain the Rusted Cage Key.", description = "This treasure's all fake, but it's not like those den whompers are going to know the difference. Stupid ogres!\n\nHere's the plan... you head into the Admiral's Den and spread all of this \"treasure\" around to any ogres that get in your way. Then all you have to do is confront Tony Two-Tusk.\n\nYou'll have the key to the cage in no-time!", progress = "What's going on? You gonna get me out of here?", completion = "Yeah, yeah, yeah... I'm sure that your little adventure into the cave was very interesting.\n\nHow about we talk about it over drinks back on the Speedbarge once you get me out of this cage?", rewards = "You will be able to choose one of these rewards:\n\nBuoyant ShoulderpadsWizzle's WristbandsDen Whomper BootsDrinker's Bracers\n\nYou will also receive:\n\nBuoyant ShoulderpadsWizzle's WristbandsDen Whomper BootsDrinker's Bracers"}
MultiLanguageQuestData['en'][25628] = {title = "Two-Tusk Takedown", objective = "Obtain the Rusted Cage Key.", description = "This treasure's all fake, but it's not like those den whompers are going to know the difference. Stupid ogres!\n\nHere's the plan... you head into the Admiral's Den and spread all of this \"treasure\" around to any ogres that get in your way. Then all you have to do is confront Tony Two-Tusk.\n\nYou'll have the key to the cage in no-time!", progress = "What's going on? You gonna get me out of here?", completion = "Yeah, yeah, yeah... I'm sure that your little adventure into the cave was very interesting.\n\nHow about we talk about it over drinks back on the Speedbarge once you get me out of this cage?", rewards = "You will be able to choose one of these rewards:\n\nBuoyant ShoulderpadsSynge's WristbandsDen Whomper BootsDrinker's Bracers\n\nYou will also receive:\n\nBuoyant ShoulderpadsSynge's WristbandsDen Whomper BootsDrinker's Bracers"}
MultiLanguageQuestData['en'][25629] = {title = "Her Lady's Hand", objective = "Defeat the opponents of 8 Naz'jar Honor Guard on the field of battle and deliver their new orders.\n\nThis task is part of a Naz'jar Battlemaiden vision. If needed, use the Blade of the Naz'jar Battlemaiden at a time focus to return to the vision.", description = "Battlemaiden!\n\nFind my Honor Guard upon the field of battle and relieve them of their foes. I need them to return to guard the priestesses immediately!\n\nI will hold the entrance. Be swift!", progress = "I dispatched my Honor Guard when the fighting broke out. They are better equipped to deal with the chaos of this kind of battle, and I am hardly in need of their aid.", completion = "Well done, Battlemaiden.\n\nI will attend to the eastern bridge. I need you to attend to the temple itself. The ritual must not be interrupted.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25630] = {title = "The Fires of Mount Hyjal", objective = "Speak with Laina Nightsky near the Grove of Aessina in Hyjal.", description = "Do you see it, <name>? From the ridge southwest of here... plumes of black smoke curling into the sky.\n\nMount Hyjal is burning.\n\nIf the fires have raced this far up the mountain, surely they threaten the Grove of Aessina and all of our forces there. Can you investigate?\n\nSpeak with Laina Nightsky near the Grove of Aessina. Last I heard, she was fighting off the assault.", progress = nil, completion = "Can this wait, &lt;class&gt;? The battle is not going well.\n\nOh, you're here to help. I hope you don't mind a little heat...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25637] = {title = "To the Fathom-Lord's Call", objective = "Kill 16 Kvaldir on Nar'shola Terrace, the middle level of the ruins.\n\nThis task is part of a Naz'jar Battlemaiden vision. If needed, use the Blade of the Naz'jar Battlemaiden at a time focus to return to the vision.", description = "Fathom-Lord Zin'jatar has sent word that the Kvaldir leader has shown himself. I would like you to make your way to him at the far end of the terrace above us, on the middle level of the ruins: Nar'shola Terrace.\n\nKill any Kvaldir that stand in your path on that terrace. We want the echoes of this defeat to ring in their minds so that they will dare not return to threaten our purpose here.\n\nYour devotion does not go unnoticed, my battlemaiden. Go knowing that you have my blessing.", progress = nil, completion = "It is good of you to join me, Battlemaiden. The echoes of your combat graced your approach. It was a beautiful sound to behold.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25638] = {title = "A Desperate Plea", objective = "Take the Soggy Note to Erunak at Shallow's End.\n\nProvided item: \n", description = "The note in this bottle is soaked through, but still legible.\n\nIn it, the author claims to have escaped from some sort of undersea naga prison.\n\nHe is clearly in fear for his life, and you can't help but wonder if it might be one of your recently abducted shipmates.\n\nAt a loss as to how to locate the escapee, you determine to share the find with Erunak.", progress = nil, completion = "If he still lives, I may be able to locate this poor soul.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25640] = {title = "Bombs Away: Windshear Mine!", objective = "Report to Boog the \"Gear Whisperer\" at Windshear Mine in Stonetalon Mountains.", description = "Ve have discovered ze vhereabouts of ze gigantic goblin bomb zat you discovered at Silvervind Refuge.\n\nYou remember Boog? Ze gnome you rescued from ze orcish vagon of agony? Vell, he and Minx have tracked ze bomb down to Windshear Mine. Go zhere immediately, <name>! Zey'll be expecting you.", progress = nil, completion = "Good to see you again, &lt;name&gt;. Thanks for the rescue in Ashenvale. Damn shame about all the gnomes we lost.\n\nYou ready to get down to business?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25641] = {title = "The Flow of Muisek", objective = "Deliver the Muisek Vessel to Witch Doctor Uzer'i at Camp Mojache in Feralas.", description = "I've done all I can for you. Muisek stronger than the hippogryph just isn't within my power to work with yet, so I won't make you deal with the disaster that could bring.\n\nBut while you've been busy, I've fully readied the hippogryph muisek. Take it to my master, Witch Doctor Uzer'i in Camp Mojache. He can create powerful weapons with it, and hopefully he'll be impressed by what I've done.", progress = "I sense something familiar in your presence...", completion = "Well done indeed... I'd expect nothing less from my own daughter. She'll make a fine witch doctor someday.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25642] = {title = "Don't Look Them in the Eyes", objective = "Collect 10 Azure Iron Ore samples.", description = "Keep your head down, <name>. No need to draw unwanted attention.\n\nLooks like the orcs are piling that balloon up with some type of ore from the mine. Get in there and take the ore from the orcs. Bring me back whatever you manage to grab and I'll ship it off to the professor for examination.\n\nBefore you go, a word of advice: you can avoid the Krom'gar pretty easily in there as (1) they're dumb as dirt and (2) they can't see anything if they're carrying ore. Of course, you need to kill them to get their ore.", progress = "Get me those ore samples!", completion = "Not too much trouble, I hope. With these samples we should be able to figure out what they plan to do with the ore and the big bomb.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25643] = {title = "The Darkmist Ruins", objective = "Search the Darkmist Ruins for the amulet Sage Palerunner described.", description = "I have been beset by visions, <class>. Visions of an icon of great power falling into sinister hands. I see an amulet, held by the ancient elves...sitting forgotten while its surroundings turn to ruins, until it is captured by demons through treachery and malice.\n\nEvery night, these sights flow through my dreams. The spirits are warning us. I am too old, and the camp's braves too occupied with guarding us. I must beseech you to follow my visions to the south, to the Darkmist Ruins, and seek out the amulet.", progress = nil, completion = "&lt;As you reach towards the pedestal, you find it empty. A chill fills the room, and you hear a faint voice...&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25644] = {title = "The Twilight Egg", objective = "Take the Pure Twilight Egg to Aronus at the Gates of Sothann in Hyjal.\n\nProvided item: \n", description = "The egg is unlike any that you've seen before.  Its translucent shell appears to bend the light around it.\n\nAccompanying it, you find a note describing the arrival of a fertile broodmother at the Ascendant's Rise.\n\nPerhaps you should show this to Aronus.", progress = nil, completion = "You were right to come to me with this, &lt;name&gt;.  This represents a great threat to us if we do not act swiftly and boldly.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25645] = {title = "Return to Sage Palerunner", objective = "Bring the Darkmist Amulet to Sage Palerunner.", description = "The soft glow from the pedestal brightens, and you can see a simple chain left behind. This must be the amulet Sage Palerunner sent you here for...", progress = "You've returned. What have you found?", completion = "I am a fool...I was misled. This is nothing more than a rusted trinket, and my visions have no doubt been fulfilled.\n\nForgive me, &lt;name&gt;. But should you meet this demoness again, I pray you will triumph over her as you did Verinias.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25646] = {title = "Windshear Mine Cleanup", objective = "Kill 6 Windshear Overseers.", description = "The Horde has overrun Windshear Mine. I'm not sure what these orcs are hauling out of here or why they're here, but I know that it can't be good. Get in that mine and take out the management. Without goblin overseers, these peons will be even more worthless.\n\nWhile you're inside, keep your eyes peeled for any other information about the Horde operation in the mines.\n\nGood luck!", progress = nil, completion = "Nice job, I could hear their shrill screams from out here. You've turned the whole place on its head!\n\nDid you happen to find any other information about the mining operation?", rewards = "You will be able to choose one of these rewards:\n\nQuiet SlippersOverseer's GlovesAmulet of Shrill ScreamsHeliana's Ring\n\nYou will also receive:\n\nAmulet of Shrill ScreamsQuiet SlippersOverseer's GlovesHeliana's Ring"}
MultiLanguageQuestData['en'][25647] = {title = "Illegible Orc Letter", objective = "Take the Illegible Orc Letter to Boog the \"Gear Whisperer\" at Windshear Mine in Stonetalon Mountains.", description = "You've discovered a parchment with an impressive looking Horde seal imprinted upon its page. Unfortunately, the rest of the document is completely illegible as it is in orcish.\n\nTake the letter to Boog. He might know what to do with it!", progress = "What have you got there?", completion = "&lt;Boog takes the letter from you and begins to examine it.&gt;\n\nInteresting.\n\n&lt;Boog smells the parchment.&gt;\n\nHrm... Troubling...\n\n&lt;Boog folds the paper in half and looks at you.&gt;\n\nCan't understand a damn thing written here - if that is writing. Could just be toilet paper. Sure smells like it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25648] = {title = "Beyond Durotar", objective = "Report to Ag'tor Bloodfist at the Orgrimmar Rear Gate in Azshara.", description = "Hmmph... it looks like your services are being requested elsewhere.  Ag'tor Bloodfist is looking for recruits to assist the Horde's ventures in Azshara, north of Orgrimmar.\n\nI'm sure you still have work to do here in Durotar, and I understand that they'll shortly be asking for your help in the Barrens.  I wouldn't be going anywhere yet if I were you, but if you're itching for some manifest destiny... Azshara awaits.", progress = nil, completion = "Good, you're here.  Welcome to Azshara, the stage for the next act of the Horde's glorious future.  Now get to work.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25649] = {title = "Minx'll Fix It", objective = "Take the Illegible Orc Letter to Minx inside the Windshear Mine in Stonetalon Mountains.", description = "The good news is that Minx is fluent in orcish and she's nearby. Head back into the mine and find her. She's probably deeper inside, standing around being useless.\n\nDon't forget the parchment!", progress = "What have you got there?", completion = "&lt;Minx takes the letter from you and begins to read it.&gt;\n\nUh oh...\n\n&lt;Minx smells the parchment.&gt;\n\nDisgusting!\n\n&lt;Minx folds the paper in half and looks at you.&gt;\n\nThe good news is that this isn't toilet paper. The bad news is that the ink on this paper is a mixture of kodo poop and blood. That's not the worst of it, though...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25650] = {title = "Orders from High Command", objective = "Take the Translated Orc Letter to Boog the \"Gear Whisperer\" at Windshear Mine in Stonetalon Mountains.", description = "The letter is actually an order from Horde high command. Someone named Overlord Krom'gar has issued a \"strip job\" on this mine in order to obtain something called azure iron flake. Presumably this flake is obtained from breaking down the ore.\n\nIt gets worse. They plan to mix the azure flake with the explosives sitting inside the huge bomb outside and blow up Windshear Hold.\n\nWe don't have a moment to lose, <name>! Take this translated copy of the letter and return to Boog! He'll know what to do next.", progress = "Well? What's it say?", completion = "&lt;Beads of sweat roll down Boog's overly large forehead as he reads the translated letter.&gt;\n\nThis is bad. Really, really bad. You have to warn Lord Fallowmere at Windshear Hold.\n\nWhat in the... It's MOVING! The goblin balloon is taking off! We're too late!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25651] = {title = "Oh, the Insanity!", objective = "Collect 50 Pilfered Cannonballs from Gurboggle's Ledge and from Gilblin Hoarders. Use the Cannonballs to create a Barrel of Gunpowder.", description = "So, I've been thinkin'...\n\nIf someone's out-of-their-mind-guano-crazy, do they know it?\n\nCase in point, I coulda swore that I'd collected a barrel of gunpowder from the cannonballs around here, but it's nowhere ta be found.\n\nI distinctly remember lifting the cannonballs from them Gilblins just west of here.\n\nMaybe they're right... maybe I really have lost it.", progress = "You want nuthin' to do with me, <race>.\n\nI'm a touch... screwy.", completion = "My gunpowder!\n\nYou found it! I'm not crazy after all!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25652] = {title = "Commandeer That Balloon!", objective = "Ride the Krom'gar Hot Air Balloon and attempt to stop it from destroying Windshear Hold.", description = "We don't have a moment to lose, <name>. You're going to have to commandeer that hot air balloon and stop it!\n\nHow? I have no idea! We don't have time to argue details! Grab onto that rope ladder and climb up! Just start banging on stuff once you're inside!\n\nIf you somehow manage to stop the balloon and survive, report to Lord Fallowmere at Windshear Hold in the west.\n\nGood luck, we're all counting on you. Now if you'll excuse me I'm going to RUN FOR MY LIFE!", progress = nil, completion = "Amazing story, lad. I'd have never believed you had I not seen it with my own eyes. You did enough damage to that balloon to make those fiends pull back! Alas, the threat is far from over. We have only delayed the attack. There is much work to do if we are to stop the Horde from destroying Stonetalon!", rewards = "You will be able to choose one of these rewards:\n\nCommandeered GlovesStonetalon Defender's StaffWand of Bought Time\n\nYou will also receive:\n\nStonetalon Defender's StaffWand of Bought TimeCommandeered Gloves"}
MultiLanguageQuestData['en'][25653] = {title = "The Ancients are With Us", objective = "Return to Ysera at Nordrassil in Mount Hyjal.", description = "Nemesis... destroyed.\n\nI feel rejuvenated.\nPowerful.\nAwakened.\n\nTell Ysera my strength is hers.\n\nThe Twilight's Hammer will fall.", progress = nil, completion = "By relieving Tortolla of his final burdens you have acquired for us a formidable ally... and the final piece of the puzzle.\n\nSteel yourself, &lt;name&gt;. The most difficult part of our journey is to begin.\n\nWe will bring the fight to their stronghold.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25654] = {title = "Dark Heart", objective = "Slay Edana Hatetalon and obtain Edana's Dark Heart.", description = "Edana Hatetalon is the queen of the Northspring harpies that reside in the ruins to the west. It is her malicious will that leads the harpies to defend their nests among the ruins of our people.\n\nThe harpies can call to her with a horn they carry - blowing it by the Hatetalon stones, in the northern part of the ruins, will summon Edana.\n\nShow no mercy for these foul creatures. Slay her, and bring her dark heart to me.", progress = "We must not tolerate the infestation of our ancestor's ruins by the harpies.", completion = "These lands will finally be free of the foulness of the harpies. I cannot thank you enough.", rewards = "You will be able to choose one of these rewards:\n\nDark Crystal WaistbandBracers of the Captured Heart\n\nYou will also receive:\n\nDark Crystal WaistbandBracers of the Captured Heart"}
MultiLanguageQuestData['en'][25655] = {title = "The Wormwing Problem", objective = "Slay any combination of 10 Wormwing Harpies (either Screechers or Swifttalons).", description = "Skylord Omnuron has been too gentle with the Wormwing harpies. He allows them to share a perch on this mountain just because they're creatures of the air. Well <class>, not all creatures of the air are created equal.\n\nWhen the attacks on Hyjal began, the Wormwing went into a frenzy. They're up there right now, assaulting a sacred shrine they once claimed to revere.\n\nI'm not troubled. Now we have a reason to drive them from Hyjal, don't we?", progress = nil, completion = "&lt;Thisalee nods, contentedly, her eyes sparkling.&gt;\n\nFeels great to be off the leash, doesn't it?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25656] = {title = "Scrambling for Eggs", objective = "Gather 8 Hyjal Eggs.", description = "There's a pattern to these Wormwing attacks. While groups make a showy assault on the shrine itself, others swoop into the nearby nests and make off with eggs from all the flying creatures of Hyjal.\n\nThese animals are under our protection. Before we find out why the Wormwing are doing this, it's up to us to rescue as many eggs as we can from their talons.", progress = "<Thisalee is cleaning her nails with a dagger. She looks up at you expectantly.>", completion = "Good, that's a start.\n\nThe birds who laid these eggs will never accept them again, so we'll have to raise these birds as orphans in the shrine here. Were Aviana here, she never would've let this travesty happen.\n\nBut, on to business...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25657] = {title = "Dah, Nunt... Dah, Nunt...", objective = "Budd wants you to use the Booby-Trapped Bait at the Rusty Harpoon Gun in the Skeletal Reef.", description = "So, seein' as ya been so kind to me, I'm inclined to let you in on a special secret.\n\nI've found the biggest shiney of all, no more than 50 steps from where we're standin'!\n\nOnly one thing stands between you, me, and great fortune - and his name is Gnaws.\n\nDon't fret now - I've got a plan.\n\nGnaws loves his grubs, so I've loaded one up with that gunpowder so as to make like a trap of sorts, ya see?\n\nJust set it floatin' up in the reef. Once the shark is dead, we're rich!", progress = "Well? Is Gnaws dead, <race>?", completion = "Amazing!\n\nYou watch the great white beast swim off into the depths and wonder to yourself if anything could ever take him down...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25658] = {title = "Built to Last", objective = "Reactivate 6 Nar'shola Wards on the middle level of the ruins: Narshola Terrace.\n\nThis task is part of a Naz'jar Battlemaiden vision. If needed, use the Blade of the Naz'jar Battlemaiden at a time focus to return to the vision.", description = "My lady, I have a request from the High Priestess that I am to pass along to you. Many of the city's defenses remain from long before it sunk beneath the waves, and some of them are but a trivial task to reactivate, were it not for the countless Kvaldir that stand in our way.\n\nWe are told you are to be fighting on Nar'shola Terrace above us. You would do my lady a great service if you would but touch some of the devices as you pass. Your noble blood should prove more than sufficient to reactivate them.", progress = "The High Priestess sends her thanks for agreeing to aid us in our duties.", completion = "The Nar'shola Wards are performing perfectly. I will inform the Mistress of the Tides of your aid immediately.\n\nThank you for your assistance, my lady.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25659] = {title = "Not Soon Forgotten", objective = "Kill Varkul the Unrelenting.\n\nThis task is part of a Naz'jar Battlemaiden vision. If needed, use the Blade of the Naz'jar Battlemaiden at a time focus to return to the vision.", description = "The Kvaldir leader has shown his rotting, ugly face but a short swim from here, down this hall to our west. We kill him now and the Kvaldir occupation of our once beloved city shall be ended.\n\nBeware Battlemaiden, for he is no weakling. He has many Kvaldir at his command. Some Sira'kess Sea Witches have been dispatched to weaken him during your attack, but they will be interrupted if you let any of his Kvaldir attack them.\n\nShow no mercy, Battlemaiden.", progress = "Your foe is but a short swim down this hall. Go, and bring death with you.", completion = "&lt;The Kvaldir General crumples to the ground, defeated.&gt;\n\n&lt;With this, the ruins of Vashj'ir have been claimed for Lady Naz'jar. Her ultimate goals remain uncertain, but it is clear that the naga came here with purpose.&gt;\n\n&lt;If only you could continue, you are sure that the answers to defeating the naga lie within this vision, but the Wavespeaker's magics are waning, and you are losing your connection with the Battlemaiden.&gt;", rewards = "The following spell will be cast on you:\n\nBattlemaiden Vision 1 Kill Credit\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][25660] = {title = "Haunted", objective = "Speak with Ajamon Ghostcaller at the Southsea Holdfast in Thousand Needles.", description = "You think I'm going to just let you go after you killed me like that, mon? No way! I didn't create a piratical mercantile empire out of nothing just to see you bring me down.\n\nYou're going to help me get back to life. Find my ex-wife, Ajamon, on the north side of the Holdfast. Just follow your nose. She'll be wherever the stinky brewing cauldron is.", progress = nil, completion = "What ya be wantin'? Oh no you don't. I can see ya got Tony's spirit with ya, and I want nothin' to do with it!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25661] = {title = "With a Little Help...", objective = "Collect Evil Dolly's Heart, Seadog Fajardo's Lungs, and Lilly Landlubber's Liver.", description = "Fine, I be helpin' ya. He not gettin' outa payin' me alimony that easy! 'Sides, there be the baby he had with me sistah ta take care of!\n\nFirst thing we needin' is the innards of his closest friends. That'd be his cap'ns.\n\nGo down there an' pay the three of them a visit.", progress = "A fresh heart, lungs, an' liver be what we needin'. The ones from his cap'ns will have ta do though they all be likely picked.", completion = "&lt;Ajamon makes a face at the state of the organs.&gt;\n\nThey's gonna have ta do. It not be like he had many friends. Ain't that right, Two-Tusk?", rewards = "You will be able to choose one of these rewards:\n\nEvil Dolly's CuffsLilly's BandanaFajardo's BracersHard Headed Helm\n\nYou will also receive:\n\nEvil Dolly's CuffsLilly's BandanaFajardo's BracersHard Headed Helm"}
MultiLanguageQuestData['en'][25662] = {title = "Free Our Sisters", objective = "Obtain 5 Horde Cage Keys to free 5 Captured Huntresses.", description = "Yesterday morning I dispatched a squadron of huntresses on a mission into Windshear Crag to obtain information about Horde operations in Stonetalon. Field intelligence reports that they have all been captured, including their squad leader, Huntress Illiona.\n\nHead east into Windshear Crag and slay the Krom'gar infantry that occupy the crag and take from them their keys to unlock the Horde cages holding our sisters.\n\nDo your best to locate Illiona once you've freed the huntresses.", progress = "My captor holds the key to this cage.", completion = "We don't have much time. To get me out of here you are going to have to take out Warlord Roktrog. He holds the key to this prison.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25663] = {title = "An Offering for Aviana", objective = "Use the Sacred Nectar at Aviana's Burial Circle.", description = "Although the guardian of all winged creatures is no longer with us in body, I sometimes hear her voice in the whisper of swaying leaves.\n\n<name>, we ask much of you as you set out to preserve this mountain. Before going on, take a moment to reflect.\n\nTake this offering of nectar to Aviana's burial circle, a circle of stones just outside the main door of the shrine. Perhaps some time alone with Aviana's memory will help sharpen your focus.", progress = "<The spirit fades in and out of your vision, as though here and elsewhere at the same time.>", completion = "&lt;A whispered plea rings within your head.&gt;\n\nTo be born again, but in darkness...\n\nI have been stolen away.\n\n&lt;The spirit appears frantic, but falls silent as her image fades.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25664] = {title = "A Prayer and a Wing", objective = "Use the Enormous Bird Call at one of Blaithe's Nests perched atop the Rim of the World. Kill Blaithe and gather one of his Ancient Feathers.", description = "A winged visage? Could it be...?\n\n<name>, there's no time to waste. You may have been speaking to Aviana herself, trying to return to us.\n\nI'll need something from Aviana's past to reach out to her. High atop the ridge overlooking this shrine, you'll find a series of huge nests belonging to Blaithe, an ancient bird of prey that was once her consort. For ten thousand years he's been mad with grief.\n\nGo to one of his roosts, and use this call to summon him. Kill Blaithe and bring me one of his feathers.", progress = "Don't trouble yourself over Blaithe's condition. Grief robbed that creature of a soul epochs ago. He was but a shell of his former self, a beast of pure rage.", completion = "That was nasty work, &lt;name&gt;, but it had to be done.\n\nAnd if Aviana is truly to be resurrected, then perhaps your actions have enabled Blaithe to someday come back as well?\n\nNow let's see if we can contact our long lost guardian...", rewards = "You will be able to choose one of these rewards:\n\nShoulderpads of Dead MemoriesGriefsoul WristguardsHeartcrush Greathammer\n\nThe following spell will be cast on you:\n\nCompelling Vision\n\nYou will also receive:\n\nHeartcrush GreathammerGriefsoul WristguardsShoulderpads of Dead Memories"}
MultiLanguageQuestData['en'][25665] = {title = "A Plea From Beyond", objective = "Return to Choluna inside of the Shrine of Aviana in Mount Hyjal.", description = "<You can't make sense of the spirit's urgent plea, but maybe Choluna can decipher what's going on here.>\n\n<Speak with Choluna back inside the shrine!>", progress = nil, completion = "Slow down, &lt;class&gt;! You look as though you've seen a ghost...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25666] = {title = "Getting Your Hands Dirty", objective = "Collect 5 Grimy Grub Guts from the Giant Sea Grubs near Harrison's Dig.", description = "Make no mistake, <race>, that is one clever shark. You don't survive down here as long as he has without a little extra smarts.\n\nWhat I'm saying is he won't be fooled so easily again. We're going to have to change our approach a bit.\n\nI won't bore you with the details just yet. For now, I need you to collect a bunch of the innards from these giant sea grubs.\n\nThink you can handle that?You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25667] = {title = "Culling the Wendigos", objective = "Kill 10 Wendigos in the Grizzled Den. You may kill Wendigos or Young Wendigos.", description = "The wendigos in the Grizzled Den to the southwest of town have long been a thorn in our side. They're never quite strong enough to threaten Kharanos directly, yet they prey on travelers, mountaineer patrols, and supply convoys.\n\nI'm going to be withdrawing my observers from the Grizzled Den because I need them on the troll front. Would you help my men finish culling the wendigo population? Without strength of numbers, they won't be able to attack us.", progress = nil, completion = "Now that you've dealt with the wendigos, we should be able to focus our efforts on the Frostmane trolls to the east.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25668] = {title = "Pilfered Supplies", objective = "Retrieve 6 Pilfered Supplies from the Grizzled Den.", description = "With the Frostmanes making trouble to our east, the wendigos have sensed our weakness and grown bolder in their raids. Only one of the four most recent supply wagons has made it here safely. The wendigos made off with the rest, stashing it in the Grizzled Den, a cave southwest of town. If you're willing to go down there and recover the stolen supplies, you would have the gratitude of all the townspeople and the mountaineers defending Kharanos.", progress = "Did you find any of the missing supplies?", completion = "Well done, &lt;name&gt;. The mountaineers will be glad to hear that half-rations are at an end. They'll need all their strength to continue fighting the Frostmanes.", rewards = "You will be able to choose one of these rewards:\n\nGrizzled Den BootsWendigo Leggings\n\nYou will also receive:\n\nGrizzled Den BootsWendigo Leggings"}
MultiLanguageQuestData['en'][25669] = {title = "Rumble in the Lumber... Mill", objective = "Kill Warlord Roktrog and free Huntress Illiona by using Huntress Illiona's Cage Key.", description = "Prepare yourself, <name>! The Warlord comes! Kill him and take his key. Use the key to release me.\n\nShould we make it out of here, report the following to Lord Fallowmere at Windshear Hold:\n\nThe Horde has aborted their plans to destroy Windshear Hold due to the efforts of one of our heroes. They now plan to move the bomb to Battlescar Valley and drop it on our armies battling the Horde at that location.\n\nThey must be stopped!", progress = nil, completion = "A hero thwarted their plans to destroy Windshear Hold, eh? That hero was you, &lt;name&gt;. You are the pride of the Alliance!\n\nIt seems that you have bought us a little bit of time. I must plan for the battle that lies ahead of us. Seek out the other inhabitants of Windshear Hold and lend them your assistance. I will call for you when I am ready to initiate our defensive strategy.", rewards = "You will be able to choose one of these rewards:\n\nThwarter's BootsWindshear AxeStrategy Guide\n\nYou will also receive:\n\nStrategy GuideThwarter's BootsWindshear Axe"}
MultiLanguageQuestData['en'][25670] = {title = "DUN-dun-DUN-dun-DUN-dun", objective = "Use Budd's Chain on the Rusty Harpoon Gun in The Skeletal Reef. Fire the Harpoon when Gnaws is in position over the gun.", description = "If ol' Gnaws had heels he'd be on 'em right now.\n\nFortunately for you, I think like a shark.\n\nGnaws is mad as all get out and we're gunna use that to our advantage.\n\nHere, I found this chain while out treasure-huntin'. Use it to tie off to that harpoon gun.\n\nWhen Gnaws sees ya he'll be consumed with rage - that's when we strike!\n\nYou try to finish him off and I'll sneak in there and grab the shiney.\n\nHurry, <class>, before he grows them teeth back!", progress = nil, completion = "This really ain't as bad as it looks...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25671] = {title = "Thinning the Horde", objective = "Slay any 20 soldiers of the Horde in Stonetalon Mountains.", description = "The Horde's numbers swell as reinforcements from Ashenvale and Azshara arrive. There is no diplomacy to be had with the beasts. This is Hellscream's Horde and Hellscream's Horde wants our blood! We will not sit idly by and allow them to take our land and kill our people. We must act!\n\nWe must thin the Horde! Consider it your daily responsibility.\n\nVenture forth into Stonetalon Mountains and slay as many of the Horde as you are able. Let them know that the Alliance will not surrender!", progress = nil, completion = "Good. Their blood is on Hellscream's hands. Send enough of them back to Orgrimmar in a body bag and the populace of the Horde might react.\n\n&lt;Lord Fallowmere laughs.&gt;\n\nWho am I kidding? They're monsters!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25672] = {title = "Carcass Collection", objective = "Collect 10 Creature Carcasses.", description = "These organs be a good start, mon, but we still be needin' lotsa other tings. Normally, we'd be gettin' stuff from family now, but dats only me and my sistah's boy, and Tony ain't worth it!\n\nSo, we be substitutin' some stuff. Lotsa carcasses, in fact!\n\nDeep down in the Shimmering Deep, there's tons of dem from when the water came rushin' in. Killed all of dem creatures. Go down there and bring me up some.", progress = "Ya gots to get me lotsa those carcasses, mon! We not be rid of his foolish spirit if ya don't!", completion = "Oh, that's disgustin'!\n\nWe almost there, mon. Just need ta do one more ting!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25673] = {title = "Just Ask Alice", objective = "Recover the BD-816 War Apparatus, Mechanized Fire, Mechanized Ice and Mechanized Air.", description = "Mr. P is sick, <mister/miss>. Won't you help him? All you have to do is find his hat and batteries and he'll be all better. I'd go get them myself, but I can't leave Mr. P alone!\n\nHis hat was stolen by the meanies in the Venture Co. over at the water wheel and his batteries are hidden around Windshear Crag. You'll just have to look real hard for those!\n\nWould you kindly bring Mr. P's stuff back so he can teach those baddies in the Horde a lesson?", progress = "Mr. P is so sad. We need to make him happy!", completion = "&lt;Alice claps excitedly.&gt;\n\nMr. P you're gonna be ok! Hooray!\n\n&lt;Alice expertly places all of the parts you collected into Big Papa.&gt;\n\nOh, Mr. P! I knew it!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25674] = {title = "Futile Pride", objective = "Kill a Dreadmaul Ambusher in Dreadmaul Hold.", description = "This is actually an old orc city... one of the oldest on Azeroth.  That is, it was until the ogres pushed us out.\n\nToday's Horde refuses to be pushed over by ogres.  My troops and I took the town back by force, and the ogres who once lived here now work as my servants.  Now, our real work begins.\n\nYou look strong enough, but I'd like to see some proof.  Kill one of the ogres that still besiege us, and return to me.", progress = nil, completion = "Well done, &lt;race&gt;.  You've proven that you can take down an ogre... no small feat.  Now let's see if you can take down an Alliance iron mine...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25675] = {title = "Ogre Combat", objective = "Slay 6 Dreadmaul Maulers and 5 Dreadmaul Warlocks.", description = "I saw your handiwork down there, <race>.  How'd you like to hunt some more ogres?\n\nWe only enslaved the ones we could catch.  Most of the strongest ogres still brood in Dreadmaul Post, plotting our demise.  Our guards can handle the scattered ambushers, but we are not yet firmly entrenched, and will buckle quickly under a coordinated attack.\n\nGo south to Dreadmaul Post and send a message, <name>.  Slay the strongest before they get any ideas.", progress = "The less we have to worry about ogres, the more we can focus on our true mission here.", completion = "You've done well today, &lt;name&gt;.  Not only have you purchased more time before the next ogre attack, but I think you scared some of the captives into working harder.", rewards = "You will be able to choose one of these rewards:\n\nAitokk's BeltBoots of IntimidationDreadmaul BracersGloves of Purchased Time\n\nYou will also receive:\n\nGloves of Purchased TimeAitokk's BeltBoots of IntimidationDreadmaul Bracers"}
MultiLanguageQuestData['en'][25676] = {title = "Heartstrike", objective = "Report to Rofilian Dane at the Nethergarde Mines in the Blasted Lands.", description = "We don't have any hope of taking the Nethergarde Mines from the Alliance... at least not yet.  Nethergarde is well-defended, and their supply routes are established and strong.  Our goal, then, is to damage their economy.  We can't take the mine by force, but with surgical strikes we can drastically reduce the mine's efficiency.\n\nI have men creating a distraction outside the mines.  Head east, sneak into the mines, and speak with Rofilian Dane for your assignment.", progress = nil, completion = "Finally... another operative shows up.  I hope you're loosened up... it's time to tango, partner.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25677] = {title = "It's All Mine", objective = "Use the Concentrated Solvent on 6 Ore Heaps in the Nethergarde Mines.", description = "All over this cavern you'll find unguarded piles of ore, just waiting to be tampered with.  Our first choice would be to steal the ore, obviously, but that requires mine carts, protection, and labor... three things we just don't have.  So instead, we're just going to ruin this little mining party with a little bit of highly corrosive solvent.\n\nTake this bottle - CAREFULLY - and pour it onto those heaps of ore.  'Cause if we can't have this ore, then neither can they.", progress = nil, completion = "There's nothing quite like a big fat kick in the wallet, is there, you Alliance lunkheads?!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25678] = {title = "Pick Your Fate", objective = "Slay 8 Nethergarde Miners, 3 Nethergarde Engineers, and 3 Nethergarde Foremen.", description = "It costs the Alliance approximately fifty gold to train a miner, two hundred to train an engineer, and three hundred to train a foreman.  Every Alliance goon that we kill isn't just a military victory... it's a financial one.\n\nNow get down there and destroy their workers!", progress = nil, completion = "Excellent work, friend.  I like the way you do business.", rewards = "You will be able to choose one of these rewards:\n\nBelt of Cheapened LivesBoots of Financial VictoryBusiness HandlersRofilian's Armbands\n\nYou will also receive:\n\nRofilian's ArmbandsBelt of Cheapened LivesBoots of Financial VictoryBusiness Handlers"}
MultiLanguageQuestData['en'][25679] = {title = "Into the Mountain", objective = "Report to Tak'arili deeper within the Nethergarde Mines in the Blasted Lands.", description = "The next phase of operations takes place deeper within the mine.  Speak with Tak'arili for your next assignment.  Just follow the mine cart rails to the southeast, and follow the curve around.  You'll see him at the entrance to the mine's upper chamber.\n\nIt's been a pleasure doing business with you, <name>.", progress = nil, completion = "Good, you here already.  Stick around for a bit, little &lt;race&gt;.  We gonna mess with the Alliance.\n\nI love my job, mon.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25680] = {title = "That's Not Us", objective = "Find and slay whatever is frightening the miners in the Nethergarde Mines.", description = "First things first... it looks like we got ourselves a problem.  These miners down the pathway to the right have been runnin' around like a chickens without they heads on.  My best guess is that they dug too deep and found somethin' nasty... a demon, an elemental, or some kind o' tentacley beast.\n\nTak'arili don't like surprises.  Find out what the problem is and take care of it, then we get ourselves back on track.", progress = "What was it, mon?  You get a close enough look?", completion = "So it was a demon?  Those miners never seen a demon before?  We're in the Blasted Lands, mon!  Demons are everywhere!\n\n&lt;Tak'arili sighs.&gt;\n\nAh well... let's get on to da good stuff, shall we?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25681] = {title = "Some People Just Need Killing", objective = "Slay Chief Prospector Hondo. Use the Inconspicuous Box to disguise yourself along the way.", description = "The tunnel ahead, headin' west, will take you straight to Chief Prospector Hondo's office.  He's the big cheese around here, and Tak'arili's heard tell that he's a darn fine miner.  That's why he's gotta die.\n\nThere's just one problem: the pathway is completely FILLED with those pesky Nethergarde flunkies.  That's why you gotta disguise yourself.  Hop inside this box here, and sneak down the pathway.  Hopefully you won't draw too much suspicion on your way to da killin'.", progress = nil, completion = "Nice work, mon!  Without Hondo, these guys are helpless.  Dis mine'll be ours soon enough!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25682] = {title = "Mission Complete", objective = "Deliver the Nethergarde Mine Report to Okrilla at Dreadmaul Hold in the Blasted Lands.", description = "We be done here, mon.  Only thing left to do is send a report to Okrilla.  You doin' anything right now?", progress = "You've returned, <name>?", completion = "&lt;Okrilla glances over the report.&gt;\n\nImpressive, &lt;name&gt;.  I wouldn't have hidden in that box, but otherwise, you have performed bravely and admirably.  The battle we won today may not win us any immediate spoils, but the damage you've done to the Alliance will last for a long time.", rewards = "You will be able to choose one of these rewards:\n\nBoots of AttritionOkrilla's BeltReporter's ShoulderguardsRockard Greaves\n\nYou will also receive:\n\nBoots of AttritionReporter's ShoulderguardsOkrilla's BeltRockard Greaves"}
MultiLanguageQuestData['en'][25683] = {title = "The Dreadmaul Furnace", objective = "Report to Bloodmage Lynnore in the back of the Dreadmaul Furnace in the Blasted Lands.", description = "I meant what I said, <race>.  You helped me, now I'll pass on what I know.\n\nA demon hunter recently came through here, but only briefly.  He was headed south, speaking of demons.  Normally I'd have slain the night elf on sight, but he didn't seem to be Alliance scum, and anybody who kills demons is useful to me for the time being.\n\nYou should check in with Lynnore and Drazial, a pair of blood mages I sent down that way.  They've camped in the back of an ogre cave.", progress = nil, completion = "Okrilla sent you?  Okrilla the killa'?\n\n&lt;Lynnore listens to your tale.&gt;\n\nLoramus was his name?  I'm sorry to say that we have not seen your demon hunter... but we have ways of finding him.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25684] = {title = "Attune the Bloodstone", objective = "Attune yourself to the Bloodstone Teleporters in the Dreadmaul Furnace.", description = "I admit, we haven't picked the most... convenient of spots to perform our studies, especially for passing adventurers who wish to enter and leave at will.  Our agreement with the ogres is tenuous, and I'm afraid we can't convince them not to attack you when you draw near.\n\nHowever, I can allow you to attune yourself to our bloodstone teleporters.  Simply place your hands on the stone to my right, and you will be teleported outside of the cave.  Then use the stone outside to teleport back!", progress = nil, completion = "Excellent.  Now that that's out of the way...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25685] = {title = "The First Step", objective = "Obtain 9 vials of Snickerfang Hyena Blood and 9 vials of Redstone Basilisk Blood.", description = "To perform the ritual you've requested - and perhaps some more rituals in the near future - we're going to need blood.  The Blasted Lands are filled with every type of reagent we might need for our blood magic... it's just a matter of the correct combination.\n\n<Lynnore quickly confers with Drazial for a moment.>\n\nBasilisks and hyenas, even amounts.  And we're going to need plenty of it.  Head east, to the center of the Blasted Lands.  And don't forget... you can use that teleporter!", progress = "Ogre blood only takes you so far.  Do you have it?", completion = "&lt;Lynnore eyes the blood hungrily.&gt;\n\nMore than enough, and still warm!  Now, let's get this ritual started, shall we?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25686] = {title = "Blood Ritual", objective = "Speak with Bloodmage Lynnore to begin the blood ritual.", description = "Our goal is to find the demon hunter, Loramus Thalipedes.  Let me know when you are ready to begin the blood ritual, and then stand back.", progress = "The ritual is not yet complete.", completion = "The blood ritual was a success; I can clearly see where Loramus is right now.  That is, I can see where the pieces of his body lie...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25687] = {title = "Not Just Any Body", objective = "Find Loramus' Head, Loramus' Torso, and Loramus' Legs.", description = "Loramus Thalipedes is dead.  Well, let me step back... that's an assumption on my part, but I do know that his body lies in three pieces.\n\n<Lynnore ponders for a moment.>\n\nIf you bring me the pieces, we still have a recourse.  All three pieces are nearby... the Dreadmaul ogres hide them in their caves.  In fact, one of them is in that chest, down the ledge behind me...", progress = "Trust me... whatever happened to Loramus, we can fix.  The limits of blood magic are still undefined.", completion = "I see... yes, we can work with this.\n\n&lt;Lynnore looks at the night elf's head.&gt;\n\nLoramus Thalipedes, demon hunter.  I look forward to meeting you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25688] = {title = "The Altar of Storms", objective = "Bring Loramus' Body to the Altar of Storms, then protect it while the ritual completes.", description = "Up on the bluffs above our comfy cave is a powerful altar.  A powerful DEMONIC altar, guarded by cultists, but powerful nonetheless.  If you can reach it, you can use it to bring Loramus back to us.\n\nThe altar will likely resist your efforts, so you'll have to protect Loramus' body while the ritual completes.  Bring the demon hunter back to me afterwards.", progress = nil, completion = "You... you fool!  What have you done?", rewards = "You will be able to choose one of these rewards:\n\nBoots of Completed RitualsBoots of Demonic ResurrectionBracers of the Demonic AltarHelm of StormsLoramus' Gloves\n\nYou will also receive:\n\nBoots of Demonic ResurrectionLoramus' GlovesBracers of the Demonic AltarBoots of Completed RitualsHelm of Storms"}
MultiLanguageQuestData['en'][25689] = {title = "Time is Short", objective = "Deliver the Discordant Rune to Watcher Wazzik at the Dark Portal in the Blasted Lands.", description = "I was hunting a demon named Razelikh, when his ogre lieutenant Grol assaulted me.  I was caught unaware, and I died... but so did Grol.\n\nRazelikh plans to return to the Blasted Lands and overwhelm the lands with his demons.  Even now, he is preparing to summon his legions to eliminate us.\n\n<The demon hunter quickly draws a rune in the air, then hands it to you.>\n\nDeliver this to Wazzik at the Dark Portal, to the southeast.  He will guide you.  Quickly!  We haven't much time!", progress = "Do I know you, good <race>?", completion = "What?  LORAMUS?!\n\nOh blast, keep it down, would ya?  If my boss gets word that I worked for Loramus, do you know how quickly I'd be on my rear end?!\n\n&lt;Wazzik takes the rune from you, presses it to his chest, closes his eyes, and nods.&gt;\n\nWell, you weren't lying.  Let's get to work.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25690] = {title = "A Bloodmage's Gotta Eat Too", objective = "Obtain 5 Ashmane Steaks from Ashmane Boars in the Blasted Lands.", description = "Contrary to popular belief, blood elf bloodmages do NOT drink blood.  We eat normal food like everybody else - something which can be hard to come by in the recesses of an ogre stronghold.\n\nThe ashmane boars in the central valley of the Blasted Lands are, if nothing else, convenient for eating, as their meat does not require any cooking.  Would you hunt these boars and help us replenish our foodstores?", progress = "I'm famished!  If you don't hurry, I might actually resort to drinking our reagents.", completion = "These are perfect, &lt;name&gt;.  Lynnore and I will eat well for the next several days.", rewards = "You will be able to choose one of these rewards:\n\nAshmane BracersBoots of the Blasted LandsStained Shoulderguards\n\nYou will also receive:\n\nAshmane BracersStained ShoulderguardsBoots of the Blasted Lands"}
MultiLanguageQuestData['en'][25691] = {title = "The Charred Granite of the Dark Portal", objective = "Obtain 24 Charred Granite Chips.", description = "Loramus wants us - er, YOU - to gather granite chips from these chunks of rock around the Dark Portal.  I don't know what he'd want rocks for, but I have my suspicions, and they're not pleasant ones.\n\nUse this pick and look for small outcroppings of rock along the edge of the portal's blast radius.", progress = "Keep it down, would ya?", completion = "I hope this is what he needs.  We probably don't have time for you to return and mine any more.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25692] = {title = "The Vile Blood of Demons", objective = "Obtain 7 bottles of Vile Demonic Blood.", description = "Thalipedes wants demon blood.  Personally, the stuff doesn't even seem like blood to me - more like liquid rot - but that's neither here nor there.\n\nLuckily for you, the area around the Dark Portal is crawling with demons.  Infernals, felhounds, felguards... they've all got what you need, in copious, pustulent amounts.", progress = "Ugh, what's that smell?  Is that you, or the blood?", completion = "There's no doubt about it, you found demon blood.\n\nLoramus' requests aside, I'm sure Dar'toon is thankful for your efforts.  They've been struggling to deal with these demon distractions for some time now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25693] = {title = "Enhancing the Stone", objective = "Bring Wazzik's Package to Loramus Thalipedes at the Dreadmaul Furnace in the Blasted Lands.", description = "<Wazzik finishes packing the materials up in a neatly-wrapped package.>\n\nThat's all that Loramus asked of us.  When you see him, make sure you let him know how much of a help I was.  I fear he will not see my hand in this.", progress = "<class>... you return...", completion = "This is sufficient.  If you see Wazzik again, you may tell him that he performed satisfactorily.  I will get the bloodmages to work on fashioning the stone knife of sealing.  There is no need for questions now.  All will be revealed in time.\n\nWhile they work, I have another task for you to complete.  Actually, make that three tasks.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25694] = {title = "Protecting Our Rear", objective = "Kill Jarroc Torn-wing, Shahandana, and Gomegaz.", description = "The only reason you see me standing aside Alliance soldiers is because our duty outweighs our enmity... however slightly.  We have been charged with protecting the Dark Portal from unauthorized travel, and with the recent cataclysm, we are particularly susceptible to an attack.  We've already heard reports of black dragons in the area...\n\nWith my men focused on their duty, we need someone to keep the area demons in check.  Around the portal you will find three demon lieutenants.  Slay them.", progress = nil, completion = "Your work is appreciated, soldier.\n\n&lt;The warlord leans in close, and whispers:&gt;\n\n&lt;race&gt;... if you're still interested, I have one more small task for you...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25695] = {title = "Watching Our Back", objective = "Examine the Alliance Plans at the Dark Portal without getting caught.", description = "<Warlord Dar'toon speaks in hushed tones.>\n\nI have orders from... higher up... that you would be suitable for.  I've seen the Alliance periodically referring to a stack of papers on that barrel over there.  I'd like you to take a look at those papers and find out what it is that they're plotting.  My duty and station prevent me from such a questionable task, but a newcomer like you might be able to slip in unnoticed...", progress = "Did you get a look at those plans, <name>?", completion = "You're certain nobody saw you?  Good.\n\n&lt;Dar'toon listens to your recount of the information you saw.&gt;\n\nHmph... fairly harmless stuff.  Either the Alliance are foolish enough to NOT be planning something against us... or they're hiding their information better than I expected.  Either way, well done, soldier.", rewards = "You will be able to choose one of these rewards:\n\nDar'toon's CloakGloves of Foolish InnocenceHarmless BracersRogue Star\n\nYou will also receive:\n\nRogue StarHarmless BracersGloves of Foolish InnocenceDar'toon's Cloak"}
MultiLanguageQuestData['en'][25696] = {title = "The Sunveil Excursion", objective = "Report to Rohan Sunveil at the Sunveil Excursion in the Blasted Lands.\n\nProvided item: \n", description = "Oh, right, I received a notification from someone a few days ago.  The Reliquary, was it?  They're looking for someone to... do something...\n\n<The Warlord rifles through some papers.>\n\nAh, here it is!  Yes, Rohan Sunveil of The Reliquary is seeking able-bodied adventurers to assist with an archaeological expedition to the south.\n\nHere, take this with you.  Why don't you go speak with that elf?", progress = nil, completion = "Welcome, traveler.  Thank you for responding to my summons.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25697] = {title = "The Amulet of Allistarj", objective = "Obtain the Amulet of Allistarj from the Serpent's Coil in the Blasted Lands.", description = "When my master helped me to take my eyes out, he gave me the gift of sight... a sight much greater than yours, or even of these blood-craving elves.  My sight allows me to see objects of demonic power, such as the Amulet of Allistarj.\n\nAllistarj himself is dead, but he locked his amulet up in a trove inside the Serpent's Coil, to the east.  Along with the other amulets, this relic will give us access to Razelikh's perch.", progress = "Allistarj left a piece of himself in that amulet.  Even now, I can sense his evil.", completion = "&lt;Lynnore examines the amulet.&gt;\n\nHe was an archmage, I can feel it.  I will hold the amulet for you while you collect the rest.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25698] = {title = "The Amulet of Sevine", objective = "Obtain the Amulet of Sevine from Salt-Flop near the Shattershore in the Blasted Lands.", description = "Sevine's amulet is in the hands of a murloc, far to the east, on a shelf that overlooks the Shattershore.  How it ended up in that murloc's possession, I cannot say, but I can state with certainty that you will find it there.\n\nI feel a stronger connection with Sevine than with the rest of Razelikh's servants... possibly because she built the Altar of Storms, upon which you resurrected me.  Bring her Amulet to Lynnore, along with the rest.", progress = "Sevine's amulet... along with the others, we can reach the Rise of the Defiler.", completion = "&lt;Lynnore hefts the amulet.&gt;\n\nA warlock... and a powerful one at that.  I will hold onto this until the time is right.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25699] = {title = "The Amulet of Grol", objective = "Obtain Grol's Amulet from the Shattershore in the Blasted Lands.", description = "Grol... the ogre who tore me apart.\n\n<Loramus laughs.>\n\nIt would seem that Grol's body has changed hands several times since we died together, but it no longer rests with the ogres.  His body, along with his amulet of power, is in a wrecked ship off the Shattershore, to the east.  His amulet is the last... once combined, the three will give us access to Razelikh, and therein lies our chance to stop his madness.", progress = "The third amulet, from Razelikh's third lieutenant.", completion = "&lt;Lynnore clutches the third amulet.&gt;\n\nHe was a powerful warrior, this one.  I will keep the amulet until Loramus is ready to proceed.", rewards = "You will be able to choose one of these rewards:\n\nOgre-Hunter BootsSerpent CoilsShattershore CloakStrengthening Belt\n\nYou will also receive:\n\nShattershore CloakOgre-Hunter BootsSerpent CoilsStrengthening Belt"}
MultiLanguageQuestData['en'][25700] = {title = "Loramus Thalipedes Awaits", objective = "Speak with Bloodmage Lynnore and participate in her ritual.", description = "The enchantment on these amulets was not complex.  Together, their power will grant you access to Razelikh, the amulets' creator.\n\nI am prepared to perform the ritual on you and Loramus.  Speak with me when you are both ready.", progress = "Speak with Lynnore, and quickly, friend.  This is but the calm before the storm.", completion = "It would seem that we are prepared to face our demon, &lt;name&gt;.  We have the amulet's blessing, we have the stone knife, and I alone know the demon's true name: Rakh'likh.  Together, this may be enough to defeat the Defiler.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25701] = {title = "You Are Rakh'likh, Demon", objective = "Speak with the Deathly Usher north of the Rise of the Defiler. Once atop the Rise, destroy Razelikh's body, then use the Stone Knife of Sealing to imprison his soul.", description = "Hero, listen well.\n\nFirst, we must travel to the Deathly Usher, who waits at the northern foot of the Rise of the Defiler, to our northeast.  The usher will take us to the top of the rise.  Once there, I need you to help me defeat Razelikh, for I fear that I am not strong enough to defeat him alone.\n\nMost importantly, I need you to hold the stone knife, and do not use it until I tell you to.  The knife will trap Razelikh's soul within its new, eternal prison.\n\nIf we succeed, speak with Wazzik.", progress = nil, completion = "I see.  So this was Loramus' plan all along.\n\nI suspected correctly, but I suppose I refused to believe it.  And now, his final instruction for me makes much more sense:\n\nHe asked me to let you choose from one of these.", rewards = "You will be able to choose one of these rewards:\n\nBand of Noble DeedsBand of SacrificeBand of Selfless Acts\n\nYou will also receive:\n\nBand of Selfless ActsBand of SacrificeBand of Noble Deeds"}
MultiLanguageQuestData['en'][25702] = {title = "Home... Gone... Naga...", objective = "Salt-Flop has asked you to speak with Chief Neptool of the Rockpool murlocs.", description = "<The murloc struggles to speak your language.>\n\nRockpool... attacked.  Naga turn, take village, villagers.\n\nSalt-Flop escape, but others do not.  Go south, talk to Chief Neptool.  Maybe he survive.", progress = nil, completion = "&lt;The murloc spirit looks upon you sadly.&gt;\n\nSalt-Flop did not shame himself by running away.  Look behind me, and see for yourself.\n\nThe Rockpool had no hope against the naga's attack.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25703] = {title = "Atrocities", objective = "Slay 10 Bloodwash Barbarians and 10 Bloodwash Enchantresses.", description = "<Though his lips do not move, you can feel the murloc chief speaking to you.>\n\nThe Bloodwash naga and the Rockpool murloc have lived among one another for as long as we could remember.  We have always had our differences, but never provoked one another.  Why, then, would they turn on us?\n\n<Neptool looks over his shoulder at his former villagers.>\n\nYou see what they do now?  They enslave us, sacrifice us, force us to fight one another.  I will stop them, <race>... and you will be my weapon.", progress = "Strike at the naga, <race>!", completion = "You have done well, brave &lt;class&gt;.  I am pleased... but I am not yet satisfied.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25704] = {title = "The Mad Magus", objective = "Extract the soul of Mad Magus Tirth.", description = "There's only one ting left dat we can do. Ya gotta slay someone with the big mojo in Tony's presence.\n\nNo, not me!\n\nOl' Magus Tirth went crazy when he tried ta stop the waters rushin' in at the Cataclysm. Now he be hauntin' the area just south of the Holdfast.\n\nTake dis soul stick an' use it on his corpse, mon. Then bring Tony back an' we be gettin' him back in his body.\n\nYa can use me spirit portal ta get down there an' back.", progress = "Ya gotta use the stick on Tirth's corpse if ya gonna help, <name>.", completion = "Now we gonna bring Tony Two-Tusk back ta life. You both ready, mon?", rewards = "You will be able to choose one of these rewards:\n\nDiscarded Wedding BandMagus Tirth's RobeHoldfast BeltGhostcaller's LeggingsAlimony\n\nYou will also receive:\n\nDiscarded Wedding BandMagus Tirth's RobeHoldfast BeltGhostcaller's LeggingsAlimony"}
MultiLanguageQuestData['en'][25705] = {title = "False Idols", objective = "Destroy 8 Azsh'ir Idols on the Red Reaches.", description = "Neptulon the Tidehunter is our god.  He was the god of the Bloodwash, too, but they have turned their back on him, it seems.  They now choose to worship only Azshara, their naga queen.  You will see likenesses of Azshara littered around their settlements, carved out of seastone.\n\n<The murloc spirit eyes your weapon.>\n\nThat weapon will do.  Send it through their Azsh'ir idols.  They need to be reminded that our father Neptulon is the only one who truly rules the seas.", progress = nil, completion = "You make an old murloc proud, &lt;race&gt;.\n\nThank you, and may the waves ever lap at your feet.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25706] = {title = "Neptool's Revenge", objective = "Slay 8 Bloodwash Acolytes, 8 Bloodwash Zealots, 4 Bloodwash Gamblers, and 4 Bloodwash Idolaters.", description = "No number of naga deaths will bring back the Rockpool tribe, but any amount of revenge will help the spirits of my people rest more easily.\n\nMany of the more powerful Bloodwash have set up a fortress in the caverns to the northwest.  Slay them, in the name of the Rockpool.  The remaining Bloodwash have erected gladiatorial pools and Azsh'ir altars on our beach, where they pit my people against one another and worship their false god.  Slay them, in the name of the Tidehunter.", progress = nil, completion = "The last Rockpool may be taken hostage today and killed tomorrow, landwalker... but they will pass into the underworld knowing that a brave &lt;race&gt; avenged their death.  Thank you.", rewards = "You will be able to choose one of these rewards:\n\nBloodwash RingGambler's WrapRockpool Belt\n\nYou will also receive:\n\nGambler's WrapRockpool BeltBloodwash Ring"}
MultiLanguageQuestData['en'][25707] = {title = "The Future of the Rockpool", objective = "Drag the Abandoned Bloodwash Crate to the Forbidden Sea off the coast of the Red Reaches.", description = "The Rockpool tadpoles left upon this crate appear tired, scared, and nearly dried out.  They need to be taken to the water, and quickly.\n\nPerhaps if you can drag this crate across the beach and into the Forbidden Sea, far off the coast of the Red Reaches, then they will have a chance of escaping, and the Rockpool murlocs may live on...You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25708] = {title = "Our Fallen Friends", objective = "Kill 13 Drowned Gilneans on the Shattershore to release their spirits.", description = "Based on what you're telling me, it sounds like there aren't many survivors... just restless spirits.  The least we can do is give them their rest.\n\n<Enohar takes a long draw off of a mug of black ale.>\n\nHead back to the Shattershore and vanquish the worgen ghosts that still remain.  Doing so should release their spirit from this world and allow them to pass into the next.", progress = nil, completion = "&lt;Enohar takes a sip off of a freshly-refilled mug.&gt;\n\nAye, you've done well, lad.  You do the Alliance proud.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25709] = {title = "Curtail the Darktail", objective = "Use Enohar's Explosive Arrows to slay 20 Darktail Bonepickers in the Shattershore.", description = "The other thing that concerns me about those shipwrecks is all the vultures that they've attracted.  Knowing how those birds operate, they've already picked the bones clean, but still... we can't allow them to further desecrate the bodies of our friends.\n\nBefore I brewed, I hunted.  Here, take this bow, and more importantly, these arrows.  They've been laced with a little concoction that should give those bonepickers a surprise.", progress = nil, completion = "It's a tragedy, what happened on the Shattershore.  They weren't even soldiers... just people looking for a new home.\n\nI think we've done all we can, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nBonepicker BracersDarktail BeltEnohar's Old Hunting BootsGloves of Compassion\n\nYou will also receive:\n\nGloves of CompassionDarktail BeltEnohar's Old Hunting BootsBonepicker Bracers"}
MultiLanguageQuestData['en'][25710] = {title = "Minor Distractions", objective = "Kill an Okril'lon Scout outside of Nethergarde Keep in the Blasted Lands.", description = "Nethergarde has stood steadfast for years against the demon onslaught that plagues this land.  Our watch is never-ending, our vigilance unfaltering, and our courage bottomless.\n\nWe have held these lands since the portal opened, but now these Horde insects have the insolence to stand in our way!?  We have protected THEM as well as we have protected ourselves!\n\n<Lungertz looks you over.>\n\nLet's see if you've got a hand for combat.  Slay one of the Horde's Okril'lon scouts that nibble at our perimeter.", progress = "What's the matter, too scared to fight?\n\nI should have known not to trust an outsider <class> like you.  Best leave Nethergarde's defenses to its own men.", completion = "Hmm... not bad.  You're quicker than many of my men.  Stick around, &lt;name&gt;... I may have use of you yet.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25711] = {title = "Eliminate the Okril'lon", objective = "Slay 9 Okril'lon Infantry at the Nethergarde Supply Camp.", description = "The Horde are a nuisance that we will deal with, but they are proving more difficult than previously expected.  You are to put a stop to this.\n\nTo the west of Nethergarde, the Okril'lon main forces press on our defenses.  They currently hold the Nethergarde Mines, and they mean to move into the supply camps and, eventually, the Keep.  Thin their numbers and delay their advance, <name>.", progress = nil, completion = "You're an excellent asset to the Alliance and the Kirin Tor, &lt;name&gt;.  Well done.\n\nWith time, our forces will retake the mine and press these Horde dogs out of the Blasted Lands.", rewards = "You will be able to choose one of these rewards:\n\nNethergarde BeltNethergarde BootsNethergarde BracersNethergarde Gloves\n\nYou will also receive:\n\nNethergarde BracersNethergarde BeltNethergarde BootsNethergarde Gloves"}
MultiLanguageQuestData['en'][25712] = {title = "Nethergarde Reigns", objective = "Slay Captain Metlek at the Nethergarde Supply Camp.", description = "Lungertz is a strong leader, but he is proud.  He understates the pressure that the Horde is really putting on us.  Without our mine... Nethergarde is penniless.\n\nWe need to move the Horde forces from the supply camp NOW, and doing so means killing their commander, Captain Metlek.  He's not a strong leader, and prefers to bark orders from the back lines, but even so, his death might buy us the victory we need.", progress = nil, completion = "Thank you, &lt;name&gt;.  Thanks to your efforts, I am confident that with time, we will take back the Nethergarde Mine.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25713] = {title = "Remove Their Arms", objective = "Use Buttonwillow's Hand Grenade on 8 Okril'lon Weapons Crates in the Nethergarde Supply Camp.\n\nMake sure to use the grenades from afar, or you will be blasted.", description = "Say there... <name>, is it?  I've got a proposition for you which involves explosions.  Interested?\n\nI couldn't help but overhear your conversation with the quartermaster.  You see... I've been working on an explosive device.  It's not very effective against other creatures, but devastating against artillery.  If you're heading back into the field to visit those orcs, find some enemy supplies and give this thing a try.  Who knows... maybe they like explosions too.", progress = "How did it go out there?", completion = "Ahh, the sound of things going boom makes my heart pitter-pat.  You've made this gnome's day, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25714] = {title = "Watcher Mahar Ba", objective = "Report to Watcher Mahar Ba in the mage tower at Nethergarde Keep.", description = "It's time for you to visit the Watcher.  He's been in a bit of a mood lately, and I'm not quite sure why.\n\nHead up to the top of the mage tower and check in with him.  I don't have any work for you here, but I'm certain that he will.", progress = nil, completion = "My associates were correct to send you to me.  I have a problem which may threaten the sanctity of Nethergarde, and I need someone more capable than most.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25715] = {title = "A Closer Look", objective = "Scout out the crashed ships on the Shattershore in the Blasted Lands.", description = "We've seen countless ships sail past the shore to the southeast, but most pass by inconspicuously.  Several days ago, however, a powerful storm carried several of the ships to shore and left them wrecked.\n\nI'd bet a pint of Nethergarde Bitter that they were Horde ships if I didn't love Nethergarde Bitter so much.  I can pay you gold, though, if you'll go check out those ships and report back.", progress = nil, completion = "You saw worgen?  That's bad.\n\nWorgen ghosts?  That's even worse.\n\nThose weren't Horde ships... they were Gilnean.  And they must have been headed down to Surwich, at the bottom of the Tainted Forest.  That makes a lot more sense.\n\nWe've got to try to help them, &lt;name&gt;!  The worgen are our allies!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25716] = {title = "Cultists at our Doorstep", objective = "Obtain 6 Intact Shadowsworn Spell Foci from Shadowsworn Spellblades and Shadowsworn Occultists in the Blasted Lands.", description = "You may have already run into some of the Shadowsworn cultists that dwell in the caves just to the southwest of Nethergarde.  They do not impress an immediate danger upon our fortress, but I fear that they are planning something more dreadful than you can imagine.\n\nThe low-ranking members carry spell foci that might hold an answer.  Bring some back to me intact, if you can wrench them from the cultists' hands.", progress = "The cultists will not part easily with their foci.  Slay them quickly before they suspect our intent.", completion = "Ably done, &lt;name&gt;.  Now we see if my suspicions are correct.", rewards = "You will be able to choose one of these rewards:\n\nBelt of Occult HorrorsSandals of the ShadowswornMahar's GiftSpell Focus Shoulderguards\n\nYou will also receive:\n\nSandals of the ShadowswornSpell Focus ShoulderguardsBelt of Occult HorrorsMahar's Gift"}
MultiLanguageQuestData['en'][25717] = {title = "The Demons and the Druid", objective = "Kill 5 Doomguard Destroyers, 5 Dreadlord Defilers, 5 Corrupted Darkwood Treants, and 3 Felspore Bog Lords in the Tainted Forest.", description = "The Reliquary is focused on the acquisition and preservation of magical artifacts.  Our particular excursion is focused on the demonic artifacts that are hidden in what used to be the Tainted Scar.\n\nA worgen druid has taken residence in the scar and is coaxing a forest to grow.  He seems to be failing, however, as the area is still infested with demons.\n\nAnyhow, his forest stands in the way of our excursion, as do these demons.  Slay the tainted ones, then return to me so we might deal with the druid.", progress = "The forest is not yet cleared of the taint, <name>.  Do as I say, and then we may proceed with our mission.", completion = "Thank you, &lt;name&gt;.\n\nI should be a bit more up-front with you.  The demons were a nuisance, but they are not the real problem.  That worgen druid is our problem.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25718] = {title = "How Best to Proceed", objective = "Report to Elijah Dawnflight at the Sunveil Excursion in the Blasted Lands.", description = "Your demon-slaying down there bought our scouts enough time to get a good look at that druid.  My intelligence tells me that his name is Marl Wormthorn... a rogue Gilnean druid of substantial power.  He resides in Maldraz, the large, twisted tree at the center of the forest, and is protected from harm by some strange force.  Whether that force is of demonic or natural sources, we have yet to determine.\n\nSpeak with Elijah.  He may have some more information for you.", progress = nil, completion = "Rohan's sending YOU to slay his druid?  Very well.\n\nYou should know: Marl Wormthorn is as much demon as he is druid.  Even a druid of his power doesn't have a chance against the demonic energies that run so deeply through this land.  That does not, however, make him any less of an obstacle.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25719] = {title = "Demoniac Vessel", objective = "Kill the Tainted Black Bears, Tainted Nightstalkers, and Tainted Screechers in the Tainted Forest, and try to assemble their parts into a Demoniac Vessel.", description = "We need a way to get Wormthorn's attention.  Something to break him out of his trance.  Something that's guaranteed to work.\n\nThe few types of wildlife that managed to make a foothold in the Tainted Forest are, without a doubt, affected by the land's latent energies.  Your task is to collect their body parts and find a way to combine them into a vessel.  If Wormthorn's trance is druidic, or even if it is demonic, a large enough vessel of tainted animal flesh should be able to break it.", progress = "Dawnflight's plan is a good one.  Do you have the vessel, <name>?", completion = "Brilliantly done, &lt;name&gt;.  We have what we need to break the worgen's trance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25720] = {title = "The Downfall of Marl Wormthorn", objective = "Kill Marl Wormthorn at Maldraz in the Blasted Lands. You can use the Demoniac Vessel to pull him out of his trance.", description = "Wormthorn's unnatural forest threatens our excursion's progress.  His trees' roots break our picks, his moss grows over our excavation sites, and his animals attack my men.  When it comes to digging, I'll take a demon-infested wasteland over a forest any day.\n\nTake the demoniac vessel and use it on Marl Wormthorn to pull him from his trance.  Return to me when he is no more.", progress = nil, completion = "Hopefully, with this druid out of the picture, we can get back to our digging.  The world is full of powerful artifacts, &lt;name&gt;.  You just need to be willing to do what it takes to get to them.\n\nFeel free to take one of these.  The Reliquary is always happy to share some of its trove with fellow members of the Horde.", rewards = "You will be able to choose one of these rewards:\n\nPauldrons of the TroveShoulderguards of Tarnished HealingSunveil BreastplateWormthorn Gloves\n\nYou will also receive:\n\nWormthorn GlovesShoulderguards of Tarnished HealingPauldrons of the TroveSunveil Breastplate"}
MultiLanguageQuestData['en'][25721] = {title = "Fight the Flood", objective = "Kill 10 Flood Elementals.", description = "I'm here because Muradin himself knew that this survey needed someone to keep these buffoons on their toes. They're all too scared of the wildlife to do a thing! If I'm to get them off their duffs, I'm going to need some cleanup done.\n\nWe've got an elemental problem, first off. The flood did such a number here that the water itself's gone hysterical.\n\nI bet you've never slapped the sense into an entire lake before, but I'm askin' it of you now. Whallop those elementals but good for me.", progress = nil, completion = "Well I'll be. There's someone around here that isn't a disgrace to Magni, bless his poor gravelly heart.\n\nJust for that, you get first crack at the ale, lad. But don't let it get to your bloody head! We've got more gorram work to do, and I won't tolerate you lettin' up early!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25722] = {title = "Sedimentary, My Dear", objective = "Collect 8 Flood Sediment Samples.", description = "The destruction of the Stonewrought Dam was no small thing, <lad/lass>. We're here to find out just how bad the damage is. A mighty load of water's rampaged through here, and if it's disturbed the earth too far, we could be in for worse later on.\n\nWe can tell a lot from studying the sediment of the flooded area. I need as many soil samples as I can get, so if you could head out there and collect some more, I'd much appreciate it.", progress = "Let's see the sediment, then.", completion = "Ah, well. The good news is, these will do perfectly. The bad news is I can tell they're the wrong color for topsoil here, even drunk as I am.\n\nThat means things aren't looking good for the area, &lt;name&gt;. But we've got more tests to run before we hang up the towel.", rewards = "You will be able to choose one of these rewards:\n\nDrunkard's BeltTopsoil BracersDiscolored Bracers\n\nYou will also receive:\n\nDiscolored BracersTopsoil BracersDrunkard's Belt"}
MultiLanguageQuestData['en'][25723] = {title = "Thresh Out of Luck", objective = "Collect 8 Threshadon Chunks from Displaced Threshadons.", description = "The local wildlife's all messed up from the flood, it seems. This fen used to be full of crocolisks, but I haven't spotted a single one.\n\nWhat I have spotted are threshadons. Never used to be any here, so the flood must've swept them all right out of Loch Modan.\n\nLucky for us, because they're tastier than crocolisks, and I'm running low on provisions. Bring me back some threshadon meat for the camp, and I'll gladly pay you for it.", progress = "Are they meaty ones? Let's have a look.", completion = "Lovely. These'll fry up nice, and the camp'll be spared a week of mushroom biscuits.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25724] = {title = "Frostmane Aggression", objective = "Kill 5 Frostmane Seers and 7 Frostmane Snowstriders on Shimmer Ridge", description = "The cataclysm has thrown the balance of power in Dun Morogh into question, <name>. Without warning, a wave of troggs emerged from the caves near Gnomeregan and overran the Frostmane trolls. The trolls have been migrating east ever since.\n\nThere has always been a Frostmane presence up on Shimmer Ridge, to the northwest, but with the migration, the trolls now surround us. We can't allow the trolls to use this position to their advantage. While my men hold the line in the east, strike against Shimmer Ridge.", progress = nil, completion = "We should be able to focus our efforts on the rest of the trolls to the east, but there's still the matter of the wendigos in the Grizzled Den.", rewards = "You will receive:\n\nStone Buckler"}
MultiLanguageQuestData['en'][25725] = {title = "Fenbush Berries", objective = "Collect 15 Handfuls of Fenberries.", description = "We're good on provisions, but we're in need of some medicine. Half the camp's fiercely hung over, and a remedy's in order.\n\nLuckily, I know a good folk remedy taught to me by my dear old mum. We just need some local ingredients.\n\nGather me some fenbush berries, if you would. They keep to where there's water and shade, so look along the shore and near other plants.", progress = "How much've you got?", completion = "These'll do nicely. I'll have the lads back on their feet as soon as I make these somewhat edible.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25726] = {title = "A Dumpy Job", objective = "Obtain a Dumpy Level from a Silty Ooze.", description = "Alright, I need you to help me find my dumpy level.\n\nWhat's that look for? That's right! I said my dumpy level! It's a piece of significant surveying equipment!\n\nI didn't name the bloody thing, alright? Go look it up! All I did was leave it on a rock long enough for one of those horrible oozes to swallow it up. The place is crawling with 'em, but one of them should still have it inside.", progress = "Did you find the dumpy?", completion = "Oh good, it's undamaged! Thanks a lot.\n\nYou ah, you might want to wipe yourself off a bit there.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25727] = {title = "Drungeld Glowerglare", objective = "Kill Drungeld Glowerglare and take his beard.", description = "The Dark Iron clan is up to no good out here. And if that surprises you, you're thicker than the addled blotters over in that tent. Muradin may pay lip service to those sooty cretins back in Ironforge, but out here all bets are off.\n\nWe had a raid against the camp last night, and one raid is too many. Their leader's a stout fellow by the name of Glowerglare, and he's hiding in the cave on the south bank of the river.\n\nBring me Glowerglare's beard as proof he's no longer a threat to us and Ironforge.", progress = "Let's see it, then.", completion = "Good riddance to bad rubbish! I'll burn the foul thing later so it doesn't stink up the camp.", rewards = "You will be able to choose one of these rewards:\n\nAddled Blotter BracersBad BeltSurveyor's Leggings\n\nYou will also receive:\n\nSurveyor's LeggingsBad BeltAddled Blotter Bracers"}
MultiLanguageQuestData['en'][25728] = {title = "Mr. P's Wild Ride", objective = "Kill 20 Goblin Technicians and 5 Goblin Harvesters.", description = "Now Mr. P just needs an angel to help him navigate. Will you be that angel, <mister/miss>? With you helping we can go out into the crag and kill bunches and bunches of Horde! Waddya say? Come on, <mister/miss>! PRETTY PLEASE WITH SUGAR ON TOP?\n\nIf we kill enough Horde, Mr. Fallowmere will buy us all ice cream!", progress = nil, completion = "&lt;Lord Fallowmere coughs.&gt;\n\nThis is awkward...\n\nGood job out there with the robot. You caught me a little off guard. I didn't realize the little girl was so...\n\n&lt;Lord Fallowmere points to his temple and twirls his finger around.&gt;\n\nSpecial...\n\nWell, whatever gets the job done, right? Am I right?\n\nProbably.\n\nHave some ice cream.", rewards = "You will receive:\n\nMr. Bubble's Shockingly Delicious Ice Cream"}
MultiLanguageQuestData['en'][25729] = {title = "Gerenzo the Traitor", objective = "Kill Gerenzo Wrenchwhistle.", description = "<The Gnomecorder comes to life with a loud buzz.>\n\nCome in, <name>! Are you zhere? I have noted on ze map that you are near ze Cragpool Lake vater vheel, is that correct?\n\nIt vould appear that ze Venture Co. has holed up at ze vheel. Have a look around vhile you are up zhere. If you happen to zee a traitorous gnome by ze name of Gerenzo Wrenchwhistle, put your boot firmly up his keester for me and for Gnomeregan! I vill pay handsomely!", progress = nil, completion = "&lt;The Gnomecorder buzzes loudly.&gt;\n\nVonderful! That's von more name I can scratch off of my list!\n\nI vill be in touch.\n\nXakxak, out!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25730] = {title = "BEWARE OF CRAGJAW!", objective = "Kill Cragjaw and take Cragjaw's Huge Tooth.", description = "By order of people not wanting to get themselves devoured whole by a really huge fish, Cragpool Lake is OFF-LIMITS! Someone decided to up and put a huge, dwarf-eating fish in the lake.\n\nIt is strongly recommended that you stay out, however, if you are the heroic type and have a few friends around, do us all a favor and kill the damned thing! Maybe I can get some fishing done then, eh?\n\nIf you manage to actually do it, meet me back at Windshear Hold for a reward.\n\n-Ol' Irongoat", progress = "You kill the beast?", completion = "Well I'll be a monkey's uncle. You actually got the beast, eh? Well, a deal's a deal! Here's your reward!", rewards = "You will be able to choose one of these rewards:\n\nFisherman's BeltIrongoat LegguardsFish Stunner\n\nYou will also receive:\n\nFish StunnerFisherman's BeltIrongoat Legguards"}
MultiLanguageQuestData['en'][25731] = {title = "A Bird in Hand", objective = "Extinguish a Harpy Signal Fire to get the attention of Marion Wormwing. Fight her until Thisalee subdues her, then question the harpy matron.", description = "It's time to get to the bottom of this. We need to interrogate the matron of these beasts, Marion Wormwing. We'll capture her alive. Here's the plan:\n\nThe harpies communicate across the ridge using a series of signal fires. If we extinguish one, Marion is sure to come investigate.\n\nYou fight her as a distraction while I sneak up behind and grab her. I'll leave the questioning to you. Let's get her, <name>!", progress = "Marion used to visit the shrine here. Skylord Omnuron tried to give the harpies the benefit of the doubt, but I never trusted her.", completion = "So the harpies are tools of some sort of dragon - \"Sethria.\"\n\nBut what are the dragons doing to those eggs? And what's this 'special' egg that Sethria wanted so badly?\n\nThis is beyond me, &lt;name&gt;. I've given a report to Skylord Omnuron - he'll know what to do next.", rewards = "You will be able to choose one of these rewards:\n\nPunishing ShouldersLegplates of PersuasionPinpoint Choker\n\nYou will also receive:\n\nLegplates of PersuasionPunishing ShouldersPinpoint Choker"}
MultiLanguageQuestData['en'][25732] = {title = "A Bone to Pick", objective = "Budd wants you to collect the Pewter Pounder from King Gurboggle at Gurboggle's Ledge.", description = "We did it!\n\nGnaws is down, and I have our shiney!\n\nThat's good news.\n\nDarn shiney is cursed treasure - makes everyone who touches it a skeleton.\n\nThat's bad news.\n\nThese cursed pirates say the Gilblin King has the secret to remove the hex.\n\nThat's good news.\n\nI can't step foot outside the reef or I'll be cursed forever.\n\nThat's bad news.", progress = "So, <race>...\n\nYou gunna remove this curse, or what?", completion = "This is it?\n\nHow is this gunna remove - wait a minute...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25733] = {title = "Get Out Of Here, Stalkers", objective = "Kill 7 Cave Stalkers and 7 Leech Stalkers.", description = "Thelgen Rock's an important site here. We need to use it to study the bedrock formations an' such.\n\nOf course, it can't be that easy, so Thelgen Rock's also full of giant cave stalkers. Big as a dwarf and twice as hungry. Like I said, these fancy-lads are researchers, not warriors, so if I want them to get anything done you're gonna have to help me clear the filthy bugs out.\n\nKill as many of the blighters as you can and I'll make it worth your while, <name>.", progress = nil, completion = "Good job. I wouldn't be surprised if the horrid things had eggs in there somewhere, but it'll do for now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25734] = {title = "Down In Thelgen Rock", objective = "Retrieve the Thelgen Seismic Record from Thelgen Rock.", description = "I'm feeling slightly less wobbly now, so I'm going to start setting up the level for my final measurements here. There's one last thing I need from you.\n\nThere's a seismograph set up deep within Thelgen Rock to record any movements in the earth. If things have been continuing to shift since the cataclysm, this'll tell us.\n\nThe seismograph's at the very bottom of the cave; find it and bring the record it's created back to me.", progress = "Let's see what we've got, aye?", completion = "Wonderful, lad. This should be all we need. Let's have a look.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25735] = {title = "Incendicite Ore", objective = "Collect 8 pieces of Incendicite Ore.", description = "Thelgen Rock over yonder is something of a natural wonder. It's the only known source of incendicite in the world!\n\nThe stuff's rare, highly sought, and ridiculously explosive. Hit it with a steel mining pick and you'll set off a fireworks show that'll put a room full of goblins to shame.\n\nLuckily, I've developed a spark-proof pick for such tasks. I'll loan it to you if you bring me back some incendicite ore, and I'll split you in on the profits, of course.", progress = "Well, you look like you're in one piece.", completion = "Glorious! Beautiful stuff, this ore.\n\nGood on you for not droppin' your pick. Last person I sent out let the butt end hit the floor, and that part's not sparkproof.", rewards = "You will be able to choose one of these rewards:\n\nStabilized Incendicite LegguardsSparkproof GlovesMarblebeard's Shrug\n\nYou will also receive:\n\nMarblebeard's ShrugSparkproof GlovesStabilized Incendicite Legguards"}
MultiLanguageQuestData['en'][25736] = {title = "The Floodsurge Core", objective = "Deliver the Floodsurge Core to Forba Slabchisel.", description = "This is all that's left of the huge elemental that attacked you: a frothing orb of water that continues to fight your grip.\n\nForba might appreciate seeing proof that you helped stop another threat to the camp.", progress = "Eh? What's that you've got there?", completion = "The thing's still got some fight in it! Amazing!\n\nYou're a tough one, &lt;name&gt;. It's much appreciated. I'd say a reward is in order before you head out.\n\nKeep doin' your best for Ironforge, you hear? And if you ever see my sister, say hello for me.", rewards = "You will be able to choose one of these rewards:\n\nSlabchisel BootsWaterproof LeggingsFloodsurge Coat\n\nYou will also receive:\n\nFloodsurge CoatWaterproof LeggingsSlabchisel Boots"}
MultiLanguageQuestData['en'][25737] = {title = "Tenuous Negotiations", objective = "Speak to King Gurboggle.", description = "From what I've learned about these water-goblins, this should work.\n\nI've crafted a shark-tooth necklace from the items you scrounged up. Not only is it a shiny trinket, but it's a memento of Gnaws' death. There's no telling how many gilblins were eaten alive by that monster.\n\nOffer the necklace to the gilblin leader. In exchange, I need an artifact called The Pewter Pounder.\n\nAnd be quick about it, kid. I'm already beginning to miss my flesh...You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25739] = {title = "If the Horde Don't Get You...", objective = "Kill Queen Silith.", description = "<Captain Kosak coughs weakly.>\n\nWas traveling up Webwinder Path, coming from Northwatch Expedition Base Camp in the south. Ambushed. Not by Horde. Spiders. Big, ugly, hairy, nasty spiders.\n\nFought off dozens, maybe hundreds. Lost count. Overtaken by their queen. She took a chunk right out of me. Barely made it out alive. Might be dying.\n\nMore of my men coming. Must provide safe passage. Kill spider queen.\n\n<Captain Kosak passes out.>", progress = nil, completion = "&lt;Captain Kosak forces a smile at you.&gt;\n\nDon't worry about me. Should be ok now that big hero killed the spider queen.\n\nCan get reinforcements through safely now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25740] = {title = "Fact-Finding Mission", objective = "Report to Thisalee at the entrance to Sethria's Roost in Mount Hyjal.", description = "The dragon Sethria must be stopped. We know that her roost is south of here, along the southern cliffs of Hyjal, but beyond that we know little else.\n\nI have sent Thisalee on a fact-finding mission to Sethria's Roost. She specifically requested your help - evidently you made quite an impression with the young druid.\n\nMeet Thisalee just beyond the tunnel leading to Sethria's Roost. And remember, this is a fact-finding mission - don't do anything crazy!", progress = nil, completion = "Ah, &lt;name&gt;! I was hoping to see you out here.\n\nWhat, Omnuron calls this a 'fact-finding mission?' Bah! Facts are best found on corpses.\n\nLet's do some damage.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25741] = {title = "Preparations for the Future", objective = "Collect 10 Deepmoss Venom Sacs.", description = "Poisoned travelers are becoming a common occurrence around Windshear Hold. Why just the other day a Northwatch Captain fell prey to the spiders of the Webwinder Hollow. He would have died to the poison had it not been for my anti-venom. Sadly my stock of anti-venom is almost completely depleted.\n\nIf you're heading south towards Webwinder Hollow, would you kindly recover Deepmoss venom sacs for me? You should be able to acquire them from Deepmoss spiders.", progress = "Have you recovered the venom sacs I requested?", completion = "This will keep us stocked on anti-venom for the foreseeable future. Thank you, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25743] = {title = "Decisions, Decisions", objective = "You must use The Pewter Pounder to destroy The Pewter Prophet.", description = "This is no magic solution to my curse! It's just a hammer!\n\nI may be crazy, but I'm not stupid.\n\nThere's NO WAY I'm gunna use this to break my shiney - not after all I've gone through to get it.\n\n<Budd pauses in thought for a moment.>\n\nBut that means I'm stuck down here for eternity...\n\nI had just learned to sail, you know.\n\nOhhh... I can't decide.\n\nHere, you take the hammer and I'll just set the shiney down and look the other way.", progress = nil, completion = "Oh, what might have been...", rewards = "You will be able to choose one of these rewards:\n\nGod-Grinding GripsWristguards of Prophetic PerishingPounded Pewter Links\n\nThe following spell will be cast on you:\n\nPing Budd\n\nYou will also receive:\n\nPounded Pewter LinksWristguards of Prophetic PerishingGod-Grinding Grips"}
MultiLanguageQuestData['en'][25744] = {title = "Negotiations", objective = "Speak with Crazzle Sprysprocket at the Splithoof Heights in Thousand Needles.", description = "<name>, great job defending the Speedbarge! I've got something else that I need you to help out with.\n\nI've sent Crazzle Sprysprocket and Kravel Koalbeard northeast to negotiate with the centaur survivors. Their Splithoof Heights is dripping with oil!\n\nI figure those smelly half horses won't know what they've got and we'll get the rights to pump up that black gold for a song, but I'd feel better if you took charge of the talks.\n\nWhat do you say?", progress = nil, completion = "&lt;Crazzle gets a gleam in his eye.&gt;\n\nI've got Kravel Koalbeard up there talking to one of their chiefs, but now that you're here, we'll have the rights to pump up their oil in no time!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25745] = {title = "Negotiations", objective = "Speak with Riznek at the Splithoof Heights in Thousand Needles.", description = "<name>, great job defending the Speedbarge! I've got something else that I need you to help out with.\n\nI've sent Riznek and Trackmaster Zherin northeast to negotiate with the centaur survivors. Their Splithoof Heights is dripping with oil!\n\nI figure those smelly half horses won't know what they've got and we'll get the rights to pump up that black gold for a song, but I'd feel better if you took charge of the talks.\n\nWhat do you say?", progress = nil, completion = "&lt;Riznek gets a gleam in his eye.&gt;\n\nI've got Trackmaster Zherin up there talking to one of their chiefs, but now that you're here, we'll have the rights to pump up their oil in no time!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25746] = {title = "Sethria's Brood", objective = "Slay 12 of Sethria's Minions: Any combination of Twilight Dragonkin or Twilight Dragonkin Armorers.", description = "First order of business is to thin the herd here. This place crawls.\n\nLet's start slaughtering these dragonkin and worry about why they're here later.", progress = "Have you delivered a message?\n\nBe sure to take flight, too, and hunt Sethria's minions on the other ledges.", completion = "You're good at this.\n\nI like you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25747] = {title = "Looking Forward", objective = "Find and speak to Admiral Dvorek under the southern terrace in the Ruins of Vashj'ir.\n\nUse Wavespeaker Valoren's sea horse to reach the forward post quickly.", description = "The Admiral used the information you gathered for him to make a forward post under the terrace to our west. He's been preparing there for some kind of attack against the naga.\n\nYou should go to him immediately and inform him of the scope of what you've witnessed. Our force is small, and I fear for our soldiers if we charge in too recklessly.\n\nTake my sea horse. It knows the way.", progress = nil, completion = "Good to see you again, &lt;class&gt;. I almost thought we'd lost you to the Wavespeaker's fool errand.\n\nDid anything come of it?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25748] = {title = "Clear Goals", objective = "Kill 10 of the naga forces building up on the ground level, under the southwestern terrace.", description = "I see. The news you bring is grim, but I was not entirely unprepared for such possibilities. Without any effective scouting of naga numbers, I knew our plan was risky, but that's why we established this forward post.\n\nLet me put it to you plainly, <class>. If we do not keep the naga off-balance, they will bring the fight to us. We do not have the structures or the men to mount a defense, so that is not an option.\n\nWe need more time. Can you thin their numbers to the south?", progress = nil, completion = "More naga are amassing to the south than reported too it seems. We shall have to move quickly then.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25749] = {title = "Not Entirely Unprepared", objective = "Deliver 8 Bundles of Crossbow Bolts to Alliance Lookouts positioned on ledges under the southern terrace.", description = "I overheard your conversation with the Admiral. I know what we're doing sounds insane, but we really don't have much choice. There are people back at that cave that are depending on us.\n\nI've stationed lookouts on various ledges in the immediate area. They're burning ammo fast on the scattered naga scouts. Can you bring them more crossbow bolts to buy us some extra time?", progress = nil, completion = "You are perhaps the most dependable person I've ever met. I wish I could have more men half as thorough as you.", rewards = "You will be able to choose one of these rewards:\n\nTreads of DependabilitySeafletcher ShoulderpadsLiminal Greathelm\n\nYou will also receive:\n\nLiminal GreathelmSeafletcher ShoulderpadsTreads of Dependability"}
MultiLanguageQuestData['en'][25751] = {title = "Properly Inspired", objective = "Gather 8 Bloated Kelp Bulbs hanging under the southwestern terrace.", description = "Hello! I've been scrambling, scrambling to prepare for the Admiral's assault. He's got high hopes and high plans to blow all kinds of things sky high! ...or water high? That would do.\n\nBlowing things high takes EXPLOSIVES! I don't have explosives. It's saddening. Very saddening.\n\nI've been properly inspired to improvise though, and the solution has become apparent. The bulbs on the seaweed hanging from the ruins contain a surprisingly volatile gas. Maybe you might gather some for me? Pretty Please?", progress = "Tick, tock, tick, tock. Always in such a hurry. No time for innovation. What I wouldn't give for a lab again!", completion = "You are brave indeed! I've seen you battling all manner of murloc, naga, and pointy-toothed fish, but that was nothing! The way you just sling those kelp bulbs under your arm like that is a whole new kind of fearless. BOOM! You could blow up at any second.\n\nYou're my kind of &lt;race&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25752] = {title = "Swift Action", objective = "Speak to Engineer Hexascrub just outside of the building to join the assault, then use your improvised explosives to kill 100 Azsh'ir Soldiers, 20 Azsh'ir Wave Screamers, and 12 Azsh'ir Archaens.", description = "We have everything we need to begin the attack.\n\nIf your claims were correct, you would do well to make sure you cling tight to your mount as we make the attack. Anyone who gets caught in the open water isn't likely to out-swim a naga.\n\nKill as many as you can as we make the attack run and we'll rendezvous on the broken ledge of the terrace above once we've expended our explosives. Hopefully by that point there will be few enough that we can finish them off the old-fashioned way.", progress = nil, completion = "You did great up there! You devastated their ranks, but there were far more than we accounted for, and most of our men went down out there in the masses of naga.\n\nWe'll need to hold this position as long as possible to buy them time. Hopefully some of them will still make it to the rendezvous.", rewards = "You will be able to choose one of these rewards:\n\nTiger Shark BeltAtoll TreadersPelagic Prism\n\nYou will also receive:\n\nAtoll TreadersTiger Shark BeltPelagic Prism"}
MultiLanguageQuestData['en'][25753] = {title = "Fallen But Not Forgotten", objective = "Rescue 6 Injured Assault Volunteers.", description = "That was a disaster! Most of our men went down to spears before making it anywhere near the rendezvous.\n\nWe're only going to be able to hold this position for so long before the naga overrun us. We need to get out there to the southwest and save as many of the men as we can find - do anything you can.\n\nThey won't last long. Please hurry!", progress = "These guys aren't in good shape. We may need to retreat sooner than we'd like.", completion = "Thank you. Truly.\n\nWe need to get these men moving as soon as possible. I'll meet you back at the forward post soon, I'm sure.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25754] = {title = "Gauging Success", objective = "Scout the northwestern portion of the circular terrace and the tunnel under the main stairs to the north. Both locations are on Nar'shola Terrace, the middle level of the ruins.", description = "Vicious louts... they did a lot of damage with those spears.\n\n<The admiral winces slightly as he clutches a wound on his side.>\n\nWe'll hold here as long as we can for all the men to make it. I need someone to scout their numbers to see how much damage we did.\n\nOne of the biggest groups of them was around the corner on the northwest portion of this round terrace, and the other was a bit farther to the north in the small tunnel, also on this middle level of the ruins.\n\nUp for some scouting?", progress = nil, completion = "Still so many? They must want something very important here to come in such numbers.\n\nI will be honest with you, &lt;name&gt;, because you deserve at least that: I don't know how much hope there is. We will retreat shortly, but we won't be able to defend ourselves when they strike back. We don't have anywhere to run... we're running out of options.\n\nI'm sorry, I should keep such thoughts to myself. Do me a favor and don't mention any of that to the men. I'll figure something out.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25755] = {title = "Visions of the Past: The Slaughter of Biel'aran Ridge", objective = "Witness the continuing story of the Battlemaiden by using her broken blade at the site of the Kvaldir General's death.", description = "Look, I know this is asking a lot during a time like this, but I need you to tear yourself away from this defeat for a moment.\n\nI will tend to these soldiers - you need to find the location of that battle with the Kvaldir General to the west that you told me about. You should be able to glimpse more of the Battlemaiden's experiences from there. I have a strong feeling that the key to defeating these naga will lie with that Battlemaiden.\n\nPlease hurry - I will do everything I can to buy you time.", progress = nil, completion = "You're finished! Just in time. I don't think we could have held them much longer.\n\nAn artifact? Could this be something we can use against the naga? I suppose that would require finding it.\n\nWe may have to attend to more pressing matters first, until an opportunity to pursue this further presents itself.", rewards = "You will be able to choose one of these rewards:\n\nBattlemaiden's VisionGrips of the KvaldirKvaldir Battle StandardAncient Beth'moran Cloak\n\nYou will also receive:\n\nKvaldir Battle StandardGrips of the KvaldirBattlemaiden's VisionAncient Beth'moran Cloak"}
MultiLanguageQuestData['en'][25756] = {title = "Get Zherin!", objective = "Obtain the Horde's Proposal.", description = "If we're going to get those oil drilling rights, we need to know what the Horde is offering. How can we win if we can't do them one better?!\n\nTheir negotiator, Trackmaster Zherin, is up there talking with one of their khans right now. Why don't you head up and persuade him to hand over the Horde's proposal?\n\nYou don't have to kill him... we're not savages! Just rough him up a bit.", progress = "Do you have the Horde's proposal? What are they offering for the drilling rights?", completion = "What?! How'd they get that much gold to offer?\n\nWe don't have that kind of money!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25757] = {title = "Get Koalbeard!", objective = "Obtain the Alliance's Proposal.", description = "If we're going to get those oil drilling rights, we need to know what the Alliance is offering. How can we win if we can't do them one better?!\n\nTheir negotiator, Kravel Koalbeard, is up there talking with one of their khans right now. Why don't you head up and persuade him to hand over the Alliance's proposal?\n\nYou don't have to kill him... we're not savages! Just rough him up a bit.", progress = "Do you have the Alliance's proposal? What are they offering for the drilling rights?", completion = "What?! How'd they get that much gold to offer?\n\nWe don't have that kind of money!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25758] = {title = "A Gap in Their Armor", objective = "Gather 8 Twilight Armor Plates.", description = "Do you see what they're doing here? They're affixing armored plates onto the Dragonkin. A page out of Deathwing's book, I suppose.\n\nThose Twilight Juggernauts look like they'll be invincible once they're complete. There's got to be a way around that armor plating!\n\nRun out there and fetch some of the Twilight armor plates that are waiting to be installed. We'll figure out how to beat this.", progress = "Did you get a hold of some plates? Did you have to kill anyone to get them?\n\nI hope so.", completion = "Look at these things. Ugh, the runes make my eyes hurt. This one here is meant to sear flesh? Seriously? Ouch! Wait a minute...\n\nThese plates are designed to be riveted directly into flesh. The pain must be unbearable!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25760] = {title = "Visions of the Past: The Invasion of Vashj'ir", objective = "Use the Blade of the Naz'jar Battlemaiden at the battle site at the southeast end of the ruins.", description = "The shard you recovered looks to be of naga origin. I had hoped to find a strong focal object like this for a spell I've been working on that would allow us to glimpse into the recent past.\n\nI've enchanted the blade, but you'll have to take it to a place where we know its owner was. I want you to travel back to the site where you found it and use the blade.\n\nPerhaps we can uncover more behind what the naga are doing here. Or even better, maybe we'll uncover a weakness that will give us a better chance.", progress = nil, completion = "A Battlemaiden? I never heard of such a thing.\n\nThe way you explain it, it sounds like the naga forces are far greater in scope than the Admiral could possibly have realized. We might be able to learn more through the blade if we can find other locations where this Battlemaiden was present, but the information you gave me makes me fear for the admiral and his soldiers. We must warn them.", rewards = "You will be able to choose one of these rewards:\n\nWound-Binding GirdleChestguard of the Naz'jarWavespeaker's Focus\n\nThe following spell will be cast on you:\n\nSee Quest Invis 2\n\nYou will also receive:\n\nChestguard of the Naz'jarWound-Binding GirdleWavespeaker's Focus"}
MultiLanguageQuestData['en'][25761] = {title = "Disassembly", objective = "Use Thisalee's Shiv to awaken and kill 3 Twilight Juggernauts. The shiv can be used multiple times to tear down a Juggernaut's armor.", description = "We have to stop these juggernauts before they're completely encased in armor. Right now they're vulnerable, but only if we pry aside the plates and hack at the marred flesh beneath.\n\nTake my shiv, and jam it between the plates of armored juggernauts to deprive them of their armor.\n\nOnce they break from their trance, you're in for a tough fight - keep prying loose that armor and stop those juggernauts!", progress = "Oh good.\n\nYou're still alive.", completion = "That was some fancy bladework, &lt;name&gt;!\n\nThere's one less threat for us to worry about in Hyjal.", rewards = "You will be able to choose one of these rewards:\n\nNimble-Knife ChestguardBladerip GirdleDiscarded Juggernaut PlatingClaw of Corroded Hope\n\nYou will also receive:\n\nDiscarded Juggernaut PlatingBladerip GirdleNimble-Knife ChestguardClaw of Corroded Hope"}
MultiLanguageQuestData['en'][25762] = {title = "The Ancient Brazier", objective = "Reignite the Ancient Brazier and obtain the Sacred Flame.", description = "What do we have here? A <race>? Come to steal our land with your honeyed tongue and promises?\n\nYou do not fool me. I have lived a long time, and I know what dealing with your kind means. But the khans do not listen to their elders like they used to.\n\nSince you are here, I will put you to use. When the waters rushed in, the great water spirit, Aquarian, doused the Ancient Brazier deep inside of Splithoof Hold.\n\nUse this brand to reignite the brazier. Aquarian is sure to come. Bring me the Sacred Flame.", progress = "You have the Sacred Flame? Do not speak to me unless you do, <race>!", completion = "You did this favor to ingratiate yourself with me, but I will not sing your praises.\n\nI know what is to come. Where the sea failed, the great air spirit will strike you and your people down for your many transgressions against the elements.\n\nBegone from my sight!", rewards = "You will be able to choose one of these rewards:\n\nShroud of ContemptBelt of False PromisesGreaves of the Sacred Flame\n\nYou will also receive:\n\nShroud of ContemptBelt of False PromisesGreaves of the Sacred Flame"}
MultiLanguageQuestData['en'][25763] = {title = "The Codex of Shadows", objective = "Report what you've discovered to Thisalee Crow at Sethria's Roost in Mount Hyjal.", description = "<This elaborate book contains hundreds of vellum pages bound within a slate cover. It's written in many languages, most unfamiliar. Carefully inked illustrations depict sorcerers or even entire buildings vanishing into curtains of shadow.>\n\n<Many illustrations depict magical artifices like those you see around camp. You suspect the dragon Sethria is trying to keep something hidden. Thisalee will want to hear about this!>", progress = nil, completion = "They're doing what?\n\nThey're cloaking something? Of course - so our aerial scouts can't see anything with our eagle-eyes!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25764] = {title = "Egg Hunt", objective = "Disable the Shadow Cloak Generators until you unveil Aviana's Egg. Once the egg is unveiled, defend it until the Druids of the Talon can carry it to safety.", description = "Skylord Omnuron wants us to find Aviana's Egg, and I can almost guarantee you it's cloaked by one of Sethria's shadow devices.\n\nSearch around the camp for shadow cloak generators and shut those things down until you find the egg.\n\nOnce you've unveiled it, I'll call out to the other druids. Defend that egg until we can carry it off to safety.\n\nGo get that egg, <name>!", progress = nil, completion = "We did it, &lt;name&gt;! Aviana's Egg should soon be tucked safely in the boughs of her shrine.\n\nDo you think this means she'll really return to us?", rewards = "You will be able to choose one of these rewards:\n\nLightheart SandalsTunic of Soaring SafetyCloakbreaker HelmEgg-Lift Talisman\n\nYou will also receive:\n\nEgg-Lift TalismanCloakbreaker HelmTunic of Soaring SafetyLightheart Sandals"}
MultiLanguageQuestData['en'][25765] = {title = "Tell 'Em Koko Sent You", objective = "Report to Force Commander Valen at the Northwatch Expedition Base Camp in Stonetalon Mountains.", description = "Northwatch could really use a powerful <race> like you. We're taking a beating in the Southern Barrens and need your help! Are you interested in lending the Alliance a hand?\n\nThe bomb? Yea, it's a problem, but Stonetalon isn't exactly prime real estate. This place was a dump before the Horde sunk their claws into it!\n\nI'll leave the choice in your hands. If you want to help us out in the Barrens, take my horse, Blue Steel. He's grazing at the crossroads south of here. He'll get you past the orc blockade.", progress = nil, completion = "Kosak sent you, eh? Surprising. I thought for sure that he'd be dead by now.\n\nWell if you made it past the blockade then you definitely have something that we can use.\n\nNow, do you have any news of the Horde? What are they doing? Where are they going? Tell me everything.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25766] = {title = "Arcane Legacy", objective = "Use the Highborne Prison to bind 5 Highborne Spirits.", description = "The rage of the elements has unearthed a hidden Highborne city in the heart of Stonetalon Mountains.\n\nDirectly southwest of here, through Sishir Canyon, you will find the Ruins of Eldre'thar. Within the ruins lie treasures untouched by mortals for ten thousand years!\n\nTake this device and use it on the Highborne ghosts that inhabit the ruins. It will... put their souls to rest and also collect valuable data which I may peruse at a later date.", progress = nil, completion = "I assure you, simpleton, the spirits you captured are at rest. Do not let their protests move you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25767] = {title = "Capturing Memories", objective = "Collect 8 Eldre'thar Relics.", description = "The great cataclysm has unearthed a forgotten Highborne city within Stonetalon Mountains. You must venture southwest to the Ruins of Eldre'thar. Once you are there, search the area for ancient relics. Return the relics to me so that I may study them, <name>.\n\nGo! Lest we keep the arcanist waiting!", progress = "Have you recovered the ancient relics?", completion = "Wonderful! Arcanist Valdurian will be most pleased.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25768] = {title = "Bombs Away: Mirkfallon Post!", objective = "Report to Scout Commander Barus at Mirkfallon Post in Stonetalon Mountains.", description = "Scout Commander Barus, stationed at Mirkfallon Post, to the northwest, has spotted the Horde bomb. The Krom'gar hot air balloon, with bomb attached, is currently at the new goblin fueling station at Mirkfallon Lake. This might be the opportunity we need to take that thing out once and for all.\n\nGather your things, <name>, and move out! Scout Commander Barus awaits your arrival at Mirkfallon Post.\n\nAnd <name>, your tenacity is a testament to the strength and fortitude of the Alliance!\n\nGlory be unto you!", progress = nil, completion = "I'm assuming you saw the Krom'gar hot air balloon on your way here. If not, get your eyes checked. It's hovering directly over the oil platform.", rewards = "You will be able to choose one of these rewards:\n\nOil-Stained BracersWell Oiled HelmBarus' Backup SwordOiler's Ring\n\nYou will also receive:\n\nOiler's RingOil-Stained BracersWell Oiled HelmBarus' Backup Sword"}
MultiLanguageQuestData['en'][25769] = {title = "Fallowmere Beckons", objective = "Speak to Lord Fallowmere at Windshear Hold in Stonetalon Mountains.", description = "You're still here? What are you waiting for, a personal engraved invitation? Lord Fallowmere beckons, fool! Go to him now!", progress = nil, completion = "Good to see you again, &lt;name&gt;. I have some news from Mirkfallon Lake.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25770] = {title = "Keg Run", objective = "Deliver the Mountaineer's Ale to Forba Slabchisel at Slabchisel's Survey.", description = "Alright. We need to get this ale to where it's going right away!\n\nIronforge has sent out an expedition of surveyors to check the damage done to the wetlands when the dam burst. Forba Slabchisel's the one leading it...and believe me, you don't want to get on her bad side!\n\nShowing up with an armful of ale will help with that. Go and take this ahead to her, and she might even ask you to stick around for some work.", progress = "Aye? What've you got for me there?", completion = "Hah! Nice to see those addlebrained mountaineers knew to hand the ale off to a real man to get the job done.\n\nWelcome to my survey. If you're of the mind to help Ironforge by takin' over the intended jobs of some useless, lazy sods that call themselves dwarves, you're in the right place!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25771] = {title = "One Draenei's Junk...", objective = "Return the Imperfect Draenethyst Fragment to Kum'isha the Collector in Blasted Lands.", description = "A shard of glimmering rock sits before you.  You sense that this item would be of value to someone within the Blasted Lands.", progress = "Well? Draenethyst?", completion = "Just a shard?  Pfuh!  This gets me nothing!  Take your reward and get out of my sight.\n\nSounds familiar?  It should, because I say it a thousand times per day.\n\nOh how I loathe this world.", rewards = "You will receive:\n\nKum'isha's Junk"}
MultiLanguageQuestData['en'][25772] = {title = "Kum'isha's Endeavors", objective = "Bring the Flawless Draenethyst Sphere to Kum'isha the Collector in Blasted Lands.", description = "A glimmering sphere sits before you.  You sense that this item would be of great value to someone within the Blasted Lands.", progress = "Have you found a flawless draenethyst sphere?", completion = "Simply amazing.  I had doubted that anyone could find another sphere, yet here it is, pulsating in my hands.\n\nWell done, &lt;name&gt;!\n\nShould you find anymore--and I believe this to be an impossibility--return them to me and I shall reward you again.", rewards = "You will receive:\n\nEmerald Encrusted Chest"}
MultiLanguageQuestData['en'][25773] = {title = "A Natural Occurrence", objective = "Take the Elemental Shard to an Earthen Ring Emissary in Ironforge, Stormwind, Exodar or Darnassus.", description = "This shard is all that is left from the rift that stood here before.  The connection between the shard and the rift is unknown, but perhaps someone more versed in the elements would know more.\n\nSeek out an Earthen Ring Emissary at any capital city.  This could be exactly what they are looking for.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25774] = {title = "Fool's Gold", objective = "Collect 8 Needles Pyrite Ore Chunks.", description = "We definitely DO NOT have the kind of gold that the Horde is offering. <name>, we have to do something or we're not going to be able to get those drilling rights!\n\nWait a minute! There was this report from an underwater survey that we did right after the Cataclysm struck. Something about some gold-looking ore that was pushed up from underground. That's it!\n\nHead west to the old stomping grounds of the centaur, Splithoof Crag and Splithoof Hold, and dig some up.", progress = "Once you return with enough of that pyrite, we'll give it a once over with a paint brush, pile it all up on a pallet, and send you back up with it to the chieftain.", completion = "Genius! Now, where's that gold paint? I know it's around here somewhere.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25775] = {title = "Fool's Gold", objective = "Collect 8 Needles Pyrite Ore Chunks.", description = "We definitely DO NOT have the kind of gold that the Alliance is offering. <name>, we have to do something or we're not going to be able to get those drilling rights!\n\nWait a minute! There was this report from an underwater survey that we did right after the Cataclysm struck. Something about some gold-looking ore that was pushed up from underground. That's it!\n\nHead west to the old stomping grounds of the centaur, Splithoof Crag and Splithoof Hold, and dig some up.", progress = "Once you return with enough of that pyrite, we'll give it a once over with a paint brush, pile it all up on a pallet, and send you back up with it to the chieftain.", completion = "Genius! Now, where's that gold paint? I know it's around here somewhere.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25776] = {title = "Sethria's Demise", objective = "Slay the dragon Sethria. Once she reveals her true form, you will need to use the signal rocket to call in reinforcements!", description = "While you've been raiding Sethria's nest, messages have been flying back and forth between here and the shrine. Skylord Omnuron was at first reluctant, but I've persuaded my fellow druids to risk a direct assault on Sethria herself.\n\nEveryone agreed to my plan... provided YOU spearhead the attack.\n\nTake this signal rocket and engage Sethria on the far ridge. When she reveals her true colors and shifts to her dragon form, fire the rocket and backup will arrive to help you!", progress = "If a minor dragon like Sethria can cause us so many problems, I hate to see what else Twilight's Hammer has in store...", completion = "Sethria is slain! I knew it was worth the risk.\n\nI'll stay here to look for survivors, but I imagine they'll want to see you back at the shrine.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25777] = {title = "Onwards to Menethil", objective = "Deliver the Slabchisel Report to Captain Stoutfist in Menethil Harbor.", description = "This news needs to get to Menethil as soon as possible. I'll send you along on my fastest ram, <name>.\n\nHe knows the way, just make sure you're steady in the saddle and hold on tight.\n\nDon't dawdle around the camp. We've got to send word quickly!", progress = "Welcome to Menethil, stranger. I hope you've got good news or a stiff drink with you.", completion = "Let's take a look here.\n\nOh, this is just lovely. \"Significant geological instabilities\"? \"Threat of sudden, massive topological destabilization\"?\n\nNice to hear that somethin' bad might happen around here. I guess we'll just pick up our flooded town and fly it off somewhere safe!\n\nBah!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25778] = {title = "Fake Gold for Black Gold", objective = "Deliver the Pallet of \"Gold\" to Khan Ablinh at the Splithoof Heights in Thousand Needles.", description = "Now that the \"gold\" is ready, I want you to take it up to Khan Ablinh. He'll be so overwhelmed, I bet he'll offer to help us setup the drilling rigs. We could use the horsepower.\n\nHaha, get it? Horsepower?", progress = "What's this? That is a lot of gold you have there.", completion = "Just put it down on the ground, &lt;race&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25779] = {title = "Fake Gold for Black Gold", objective = "Deliver the Pallet of \"Gold\" to Khan Blizh at the Splithoof Heights in Thousand Needles.", description = "Now that the \"gold\" is ready, I want you to take it up to Khan Blizh. He'll be so overwhelmed, I bet he'll offer to help us setup the drilling rigs. We could use the horsepower.\n\nHaha, get it? Horsepower?", progress = "What's this? That is a lot of gold you have there.", completion = "Just put it down on the ground, &lt;race&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25780] = {title = "Assault on Menethil Keep", objective = "Kill Horghast Flarecrazed.", description = "We'd barely pulled ourselves together after the flood when the Dark Iron hit the town. My men and I all rushed to defend the townsfolk, but the crazed fools retreated right into the keep itself.\n\nThey're holed up good, and we can't destroy the keep. Not with half the town in ruins already.\n\nTake my place, <name>. I'd take the leader on myself if he hadn't dealt me this blow. Enter the keep, slay Horghast, and bring this to an end!", progress = nil, completion = "He's dead! Thank the Makers...\n\nI don't like the looks of them, lad. The Dark Iron I've tussled with were never this crazy. Something's getting to these sods...", rewards = "You will be able to choose one of these rewards:\n\nFlarecrazed CloakStoutfist BreastplateWand of Infectious Dementia\n\nYou will also receive:\n\nWand of Infectious DementiaStoutfist BreastplateFlarecrazed Cloak"}
MultiLanguageQuestData['en'][25790] = {title = "Back to Crazzle", objective = "Speak with Crazzle Sprysprocket at the Splithoof Heights in Thousand Needles.", description = "I am NOT stupid!\n\nGo back to your master and tell him that there will be NO deal! That is, if you can survive to make it back to him.", progress = nil, completion = "THEY WHAT?!", rewards = "You will be able to choose one of these rewards:\n\nSuspicious SlippersSwindler's VestBelt of the UnfooledUncompromising Helm\n\nYou will also receive:\n\nSuspicious SlippersSwindler's VestBelt of the UnfooledUncompromising Helm"}
MultiLanguageQuestData['en'][25791] = {title = "Back to Riznek", objective = "Speak with Riznek at the Splithoof Heights in Thousand Needles.", description = "I am NOT stupid!\n\nGo back to your master and tell him that there will be NO deal! That is, if you can survive to make it back to him.", progress = nil, completion = "THEY WHAT?!", rewards = "You will be able to choose one of these rewards:\n\nSuspicious SlippersSwindler's VestBelt of the UnfooledUncompromising Helm\n\nYou will also receive:\n\nSuspicious SlippersSwindler's VestBelt of the UnfooledUncompromising Helm"}
MultiLanguageQuestData['en'][25792] = {title = "Pushing Forward", objective = "Use the Rune of Fire to destroy 4 Constriction Totems in the Frostmane Front.", description = "Most of the mountaineers and steam tanks in Dun Morogh are battling along the Frostmane Front, which is approaching us from the southeast. We can barely hold the trolls back, let alone advance into their village and take on their leader.\n\nThey've blocked our path of approach with mysterious totems that choke mountaineers who come in range, leaving the victims helpless against their enemies. This stone is inscribed with a rune of fire; it should be able to destroy the totems and free our mountaineers.", progress = nil, completion = "Finally, some good news from the Frostmane Front. I'll have the mountaineers press their attack immediately. Now, we must signal our gnomish allies at Steelgrill to start their advance.", rewards = "You will be able to choose one of these rewards:\n\nCamping KnifeSharp AxeGnarled Short Staff\n\nYou will also receive:\n\nGnarled Short StaffSharp AxeCamping Knife"}
MultiLanguageQuestData['en'][25793] = {title = "The Deep Reaches", objective = "Speak to Steeltoe McGee at the Deep Reaches in Stonetalon Mountains.", description = "The purpose of this base was to establish a foothold in Stonetalon for Theramore and to open up a supply line to the night elves. The Horde, unfortunately, has given us one hell of a fight. Hellscream's armies are mighty and unrelenting. I haven't seen this type of ferocity from the Horde since the second war.\n\nNow it would appear that the mine the Explorers' League dug out is being used by the Horde to \"backdoor\" us. We need to seal that thing off!", progress = nil, completion = "Seal it off? That's gonna take some work, friend.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25794] = {title = "Undersea Sanctuary", objective = "Use Erunak's Scrying Orb to view the location of Deepmist Grotto.", description = "I believe I've located the author of your note, friend.\n\nIt would seem that he is in desperate need of attention if he is to survive.\n\nI shall attune one of my scrying orbs, that you might see him for yourself.", progress = "Have you familiarized yourself with the cavern's location, <name>?", completion = "We must make haste!\n\nAs you can surely see, his time is not long.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25795] = {title = "Return to the Shrine", objective = "Return to Choluna at the Shrine of Aviana in Mount Hyjal.", description = "Aviana's Egg should have arrived safely back at the Shrine. You should go check on it! Choluna should know how to handle this.\n\nI'll finish the last of our business here and catch up with you later.", progress = nil, completion = "&lt;name&gt;! Is it true you led an assault against a twilight dragon?\n\nYou are truly a herald of the ancients!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25796] = {title = "Eminent Domain", objective = "Slay 15 Splithoof Heights centaurs.", description = "It is our destiny to take this oil. Unfortunate that the centaur retreated to here when the sea rushed in.\n\nUnfortunate for them, that is.\n\nThey've spit in our faces, <name>. We made them a generous offer and they made the mistake of not accepting. Now we... you, will show them the error of their ways.\n\nClear the centaur off of the Splithoof Heights. The oil must flow!", progress = nil, completion = "That'll teach them. You've softened the Splithoof up enough that we should be able to govern them now with a minimal guard presence from the Speedbarge.\n\nThat is, once we've dealt with their supposed air elemental leader.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25797] = {title = "Eminent Domain", objective = "Slay 15 Splithoof Heights centaurs.", description = "It is our destiny to take this oil. Unfortunate that the centaur retreated to here when the sea rushed in.\n\nUnfortunate for them, that is.\n\nThey've spit in our faces, <name>. We made them a generous offer and they made the mistake of not accepting. Now we... you, will show them the error of their ways.\n\nClear the centaur off of the Splithoof Heights. The oil must flow!", progress = nil, completion = "That'll teach them. You've softened the Splithoof up enough that we should be able to govern them now with a minimal guard presence from the Speedbarge.\n\nThat is, once we've dealt with their supposed air elemental leader.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25798] = {title = "Defend the Drill", objective = "Defend the Oil Drilling Rig.", description = "I'm not leaving here empty-handed! Are you?\n\nI bet you were wondering what's in the giant crate. Well, wait no longer. I want you to take one of our drilling rigs to the oil pools and pump us up some crude.\n\nOf course, you should expect the centaurs to attack. Just defend the drill long enough for us to get a barrel or two out of the ground.", progress = nil, completion = "Oil! Black gold! Tanaris Tea!\n\nWe're rich! We just have to clear out the remaining pesky centaur. I'm sure with all the money we're going to make, we can relocate them to some other bluff.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25799] = {title = "Defend the Drill", objective = "Defend the Oil Drilling Rig.", description = "I'm not leaving here empty-handed! Are you?\n\nI bet you were wondering what's in the giant crate. Well, wait no longer. I want you to take one of our drilling rigs to the oil pools and pump us up some crude.\n\nOf course, you should expect the centaurs to attack. Just defend the drill long enough for us to get a barrel or two out of the ground.", progress = nil, completion = "Oil! Black gold! Tanaris Tea!\n\nWe're rich! We just have to clear out the remaining pesky centaur. I'm sure with all the money we're going to make, we can relocate them to some other bluff.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25800] = {title = "When Life Gives You Crabs", objective = "Collect 5 Meaty Crawler Claws from Harbor Crawlers.", description = "There's a lot to do here, <class>, but we need to keep an eye out for the gifts of fate.\n\nWhen the flood rolled in, right over our houses, it swept a good number of ocean dwellers with it. Menethil Bay's full of crabs now, large and ripe for the picking.\n\nWhen life gives you crabs, go crab fishing, I say. Bring me back the largest, meatiest claws you can find and I'll pay you.", progress = "Don't bother with the smaller claws, they're more work to shell than the meat's worth.", completion = "A hearty seafood dinner will lift everyone's spirits and help us get the town back in shape again. Thanks for the help, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25801] = {title = "Claws from the Deep", objective = "Collect Gobbler's Head from Gobbler and slay 12 Bluegill Murlocs of any kind.", description = "Murlocs are crawling out from the deep waters and building their villages on the coastline.  They are harassing our fishers and merchants and must be stopped.\n\nOne of these murlocs, Gobbler, skulks with other bluegill murlocs and harries merchants along the road, always then retreating to the safety of the nearby murloc hovels.  Our merchants are in jeopardy, and we will pay to secure them.\n\nGobbler prowls the river inlet north of here.  Find him, slay his kin, and bring me his head.", progress = "Our merchants will not be safe until we are rid of Gobbler and those murlocs.", completion = "Ah, well done &lt;name&gt;.\n\nAccept this as payment for fulfillment of your contract with the Merchant Marines.", rewards = "You will be able to choose one of these rewards:\n\nMerchant Marine PauldronsMerchant Marine BootsMerchant Marine WadersMerchant Marine Sandals\n\nYou will also receive:\n\nMerchant Marine SandalsMerchant Marine WadersMerchant Marine BootsMerchant Marine Pauldrons"}
MultiLanguageQuestData['en'][25802] = {title = "Reclaiming Goods", objective = "Search the crates and barrels at the coastal Murloc camps.", description = "Not long ago a merchant vessel, the Blind Princess, was raided by murlocs.  Although the ship escaped intact, much of its cargo was dragged overboard by the creatures, including a very valuable statuette of Terenas Menethil.  We want that statuette recovered.\n\nSearch the coastal murloc hovels for crates, barrels and other evidence of lost cargo.  Find the Menethil statuette and return it to me.", progress = nil, completion = "This crate is covered with clawed scratches, and the marks of water damage.  Prying it open reveals soggy and rotted straw, as if something of value was stored in the crate.  You search through the straw...\n\n...and find an armload of red-colored bottles.", rewards = "You will receive:\n\nHealing Potion"}
MultiLanguageQuestData['en'][25803] = {title = "The Search Continues", objective = "Search for the Menethil Statuette.", description = "You thoroughly search this cluster of murloc hovels, and find no trace of the Menethil statuette.\n\nPerhaps one of the two nearby hovels to the north and northeast will have more clues.", progress = nil, completion = "This barrel is largely untouched.  Prying it open...\n\n...you are assaulted by the pungent odor of cheese.  It's a little wet, but still tasty!", rewards = "You will receive:\n\nDwarven Mild"}
MultiLanguageQuestData['en'][25804] = {title = "Search More Hovels", objective = "Continue searching the Murloc hovels for the Menethil Statuette.", description = "This grouping of murloc hovels, after a thorough inspection, reveals nothing.\n\n...but you're certain that the next clue you find will be fruitful.\n\nOne of the hovels to the north must have the Menethil statuette!", progress = nil, completion = "This barrel is halfway buried amidst the mud and grass ...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25805] = {title = "Return the Statuette", objective = "Bring Karl Boran at Menethil Harbor in Wetlands the Menethil Statuette.", description = "After pulling the barrel free from the muck and opening it, a silvery figurine is found packed in fine straw.  It depicts a young, long-haired paladin with hammer upraised.\n\nThis must be the Menethil statuette!  You must now return it to Karl Boran in Menethil Harbor.", progress = "Do you have the statuette?", completion = "The captain of the Blind Princess will be relieved to hear this precious cargo has been recovered.  You've well earned this payment for services rendered.\n\nIt's good to see dependable folk like you, especially in trying times such as these.", rewards = "You will be able to choose one of these rewards:\n\nBreastplate of the Lost PaladinBoran's ShoulderguardsSash of the Blind Princess\n\nYou will also receive:\n\nSash of the Blind PrincessBoran's ShoulderguardsBreastplate of the Lost Paladin"}
MultiLanguageQuestData['en'][25806] = {title = "They Put the Assass in... Never Mind", objective = "Kill 12 Krom'gar Assassins.", description = "Ah, the Explorers' League - such a profound group of morons. Not only do we have tauren ghosts up our butts, the Explorers' League has also managed to open up a backdoor to the primary Horde base in Stonetalon, Krom'gar Fortress.\n\nNow we've got Krom'gar assassins silently executing everyone in the mine.\n\nI need you to head in there and clean house.\n\nI almost forgot to give you these goggles. Put them on immediately. They'll make all the stealthed assassins in the mine plainly visible.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25807] = {title = "An Ancient Reborn", objective = "Use the Herald's Incense before Aviana's Egg at the Shrine of Aviana.", description = "I'm convinced that YOU are the herald of Aviana, <name>. It was you who first saw her and rescued her essence from the claws of a dragon.\n\nYes, I believe Aviana is to be reborn into our world. And you shall have the honor of ushering her over the threshold.\n\nTake this incense and burn it before Aviana's egg in the room just above me.\n\nThe ancient awaits, <name>. Our deliverance is here!", progress = nil, completion = "I ... live.\n\nThose that tried to corrupt me and kidnap my children will soon feel the rake of my talons, &lt;class&gt;. Believe it.\n\nContinue to push forward across Hyjal. I will collect myself and assemble with the other ancients.", rewards = "You will be able to choose one of these rewards:\n\nSkygrip HandguardsHeraldcall CenserSignet of Fragrant Summoning\n\nYou will also receive:\n\nSignet of Fragrant SummoningSkygrip HandguardsHeraldcall Censer"}
MultiLanguageQuestData['en'][25808] = {title = "Is This Thing On?", objective = "Kill Master Assassin Kel'istra.", description = "<The Gnomecorder crackles with energy. You can hear Lieutenant Paulson on the other end.>\n\nStupid gnome junk... Is ANYBODY there? <name>, are you there?\n\nMaybe <he's/she's> dead.\n\nListen, if you can still hear me, we just got word that a Horde master assassin is in the mines, directing the other assassins. Find her, kill her, report back to me.\n\nPaulson, out.", progress = "Oh so you are alive.", completion = "Nicely done, &lt;name&gt;! You worked the mines like a pro. Now how about returning my goggles.", rewards = "You will be able to choose one of these rewards:\n\nPaulson's CrossbowCrackling PauldronsMine Worker CloakAssassin Assassinator\n\nYou will also receive:\n\nAssassin AssassinatorMine Worker CloakCrackling PauldronsPaulson's Crossbow"}
MultiLanguageQuestData['en'][25809] = {title = "Leave No Man Behind!", objective = "Rescue 8 Frightened Miners.", description = "Horde monsters!\n\n<Corporal Wocard spits.>\n\nLook at this place! They've wiped out innocents! Civilians!\n\nListen, <name>, you've got to help us. Go into the Deep Reaches and look for surviving miners. If any are still alive they're probably scared witless! Check in the nooks and crannies of the mine. Maybe in mine carts! There are bound to be some left alive and in hiding.", progress = nil, completion = "Thank the Light! You truly are a righteous instrument of power! The Alliance is lucky to you have, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25810] = {title = "The Hatchery Must Burn", objective = "Travel through the flamegate in the center of the Flamewake in Mount Hyjal. Speak with Farden Talonshrike once you are inside.", description = "<name>! Choluna spoke true: the goddess has returned! A miracle in our midst.\n\nWhile you were able to kill the twilight dragon Sethria, we have not yet located all of the eggs that the harpies had delivered to her. Thisalee and I have tracked them to a great hatchery constructed within the Firelands. It is not of this realm, so Aviana cannot accompany you.\n\nFly south and enter the flamegate in the center of the valley. Farden Talonshrike has been sent ahead and will be waiting for you within.", progress = nil, completion = "So it's true - Aviana has returned, with you as her herald.\n\nThere's much to be done here. We are deep in the heart of the Firelands. Sethria smuggled stolen eggs from Mount Hyjal here to hatch her own hideous creations - birds of prey, trained for war.\n\nI hope you're ready to fight back!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25811] = {title = "Shuttin Her Down", objective = "Plant the Dynamite Bundle at the First Beam, Second Beam, Third Beam and Fourth Beam.", description = "To bring this mine down you're gonna need to blow up her support beams. I can provide you with the explosives you'll need, but you're gonna have to trudge through Krom'gar assassins to get to all of the beams.\n\nThe good news, if any exists, is that we always mark our support beams with a big 'X.' Look for the markers and plant this dynamite near 'em. Once you've planted all the dynamite come on back up here and I'll activate the explosives.\n\nKaboom!", progress = nil, completion = "Here goes nothin'!", rewards = "You will be able to choose one of these rewards:\n\nDeep Reach HelmMine Sealer's RingShutter Uppers\n\nYou will also receive:\n\nShutter UppersMine Sealer's RingDeep Reach Helm"}
MultiLanguageQuestData['en'][25812] = {title = "Spelunking", objective = "Speak to Private Pollard in Deepmist Grotto.", description = "Hurry, <name>!\n\nMake your way to that cavern at once.\n\nWe shall go behind you to ensure that you are not followed.", progress = nil, completion = "A... a &lt;race&gt;? Here?\n\nI must be mad...", rewards = "The following spell will be cast on you:\n\nSpelunking Completion\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][25813] = {title = "Go Blow that Horn", objective = "Slay Whrrrl.", description = "That old, bitter centaur, Skycaller Vrakthris, mentioned a great air spirit that the centaur worship. To secure the Heights, the last step is for us to deal with this thing.\n\nI've seen them blow the giant horn at the top of the hill up there and an air elemental came down. It gave them orders and then dissipated.\n\nGo blow that horn, <name>.", progress = nil, completion = "Well then, let's see them get any kind of magical hocus pocus air support now when we take over!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25814] = {title = "Go Blow that Horn", objective = "Slay Whrrrl.", description = "That old, bitter centaur, Skycaller Vrakthris, mentioned a great air spirit that the centaur worship. To secure the Heights, the last step is for us to deal with this thing.\n\nI've seen them blow the giant horn at the top of the hill up there and an air elemental came down. It gave them orders and then dissipated.\n\nGo blow that horn, <name>.", progress = nil, completion = "Well then, let's see them get any kind of magical hocus pocus air support now when we take over!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25815] = {title = "The Third Fleet", objective = "Obtain Fitzsimmons' Mead from the cellar of the inn in Menethil Harbor.", description = "I was once First Mate on the Wave Mistress, ship-of-the-line in the Kul Tiras Third Fleet.  The Doomed Fleet.  Doomed, for on its last voyage the fleet was attacked by red dragons.  Dragons controlled by orcs!\n\nWe didn't stand a chance against that dragonfire...and our fleet was burned and sunk off this here coast.  I'm the sole survivor of those poor vessels...\n\n...Bring me my mead, <class>. It's down in the cellar of the inn. As far away as I put it from me, I can't go without it in the end.", progress = "Oh, I'm so very thirsty!  Won't you buy a drink for this poor, pathetic fool?", completion = "Ah!  That hits the spot, and loosens the tongue.  Thanks, mate!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25816] = {title = "Cursed to Roam", objective = "Talk to the ghost of First Mate Snellig.", description = "<Bolstered, Fitzsimmons continues his tale...>\n\nI am the sole survivor of the ill-fated Third Fleet of Kul Tiras, wrecked off the coast to the north. On one of our ships was hidden a great, and terrible treasure, and the eerie power of it keeps the souls of my brothers trapped within the ships' rotting hulls.\n\nI'm haunted by them day and night. First Mate Snellig calls for me! He's supposed to be dead! Please, <name>, look for him near the shipwrecks and just...tell him to leave me alone!", progress = nil, completion = "Fitzsimmons sent you, didn't he? It's been so long...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25817] = {title = "The Cursed Crew", objective = "Kill 5 Cursed Sailors and 5 Cursed Marines in The Lost Fleet.", description = "The sailors of the Third Fleet are damned, forever cursed to wander these shores in agony. Fitzsimmons' anguish is tied to us; so long as we suffer, there can be no rest for him, either.\n\nYou must end the suffering of my crewmates' spirits. Purge their ghosts from this plane, and return to me.", progress = nil, completion = "The cries of anguish have been stifled...but the source of the curse still lurks.", rewards = "You will be able to choose one of these rewards:\n\nCurse Lifter's GlovesSnellig's VestGloves of Anguished CriesThird Fleet Cloak\n\nYou will also receive:\n\nThird Fleet CloakGloves of Anguished CriesSnellig's VestCurse Lifter's Gloves"}
MultiLanguageQuestData['en'][25818] = {title = "Lifting the Curse", objective = "Get the Intrepid Strongbox Key from Captain Halyndor.", description = "To break the curse, there must be a reckoning. Captain Halyndor damned us all to covet a forbidden artifact; the Eye of Paleth. His spirit still covets it, standing guard over the strongbox of his old ship, the Intrepid.\n\nVanquish the soul of the one who cursed us so, <class>. Defeat the Captain, claim his key, and spirit the Eye of Paleth far from this place.", progress = "This chest is securely locked.", completion = "The key is rusted but it fits the lock neatly.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25819] = {title = "The Eye of Paleth", objective = "Bring the Cursed Eye of Paleth to Glorin Steelbrow at Menethil Harbor in Wetlands.", description = "Opening the chest reveals a blackened orb, pulsing with an eerie light. This must be the foul Eye of Paleth that damned these sailors' souls.\n\nSuch corruption should be purged. Perhaps a priest in Menethil Harbor could help you.", progress = "How can I help you, lad?", completion = "The Eye of Paleth? You say Fitzsimmons sent you out?\n\nBy the light...not again. Fitzsimmons is dead, lad. You've not the first to come to me like this, either.", rewards = "You will be able to choose one of these rewards:\n\nHaunted PauldronsFitzsimmons' BeltSteelbrow's Old Robe\n\nYou will also receive:\n\nSteelbrow's Old RobeFitzsimmons' BeltHaunted Pauldrons"}
MultiLanguageQuestData['en'][25820] = {title = "A Mother's Worries", objective = "Kill 10 Harbor Shredfins.", description = "My son Gimlok's the light of my life. It warms my heart to see him playin' with the other children.\n\nI can't help but worry, though. There's sharks not but a few feet away in the bay. If it's deep enough for one to swim its way here...\n\nI can't bear it! Please, you're clearly one <race> that's seen tougher situations than us townsfolk. Would you get rid of those nasty sharks for me? At least a few?", progress = nil, completion = "Oh, bless your heart, to do such a thing for a married woman like me. You're too kind.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25821] = {title = "A Special Kind of Job", objective = "Report to Force Commander Valen at Northwatch Expedition Base Camp in Stonetalon Mountains.", description = "You've done an admirable job down here, <name>. Force Commander Valen has taken notice and requested that you see him immediately. He's got a special mission lined up for you - one that'll hopefully put a cold stop on the Horde's incursion into Stonetalon.", progress = nil, completion = "I knew that you'd be a special snowflake when I first set my eyes upon you, &lt;name&gt;. So special, in fact, that I'd trust no one else here with what I'm about to ask of you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25822] = {title = "Armaments for War", objective = "Collect 10 Alliance Weapon Crates.", description = "I am going to need to put you in harm's way once more, <name>. To the east you will find a mineral rich excavation site that was recently overrun by the Horde. At that site are crates of our weaponry, scattered about all over the place. The Horde has only recently taken over, so it is unlikely that they've found all of our supplies.\n\nGet in there and get our Grimtotem friends some weapons!", progress = "Have you gathered the armaments of war?", completion = "This should be enough to supply a hundred Grimtotem! Now to present the weaponry to their chieftain.", rewards = "You will be able to choose one of these rewards:\n\nNorthwatch AmuletDiplomat's ChestguardBasecamp Leggings\n\nYou will also receive:\n\nBasecamp LeggingsDiplomat's ChestguardNorthwatch Amulet"}
MultiLanguageQuestData['en'][25823] = {title = "The Unrelenting Horde", objective = "Slay 12 Horde enemies at the Unearthed Grounds.", description = "While it is of utmost importance that you secure weapon crates immediately, we need the Unearthed Grounds to the east clear of Horde. If we are to open a supply line for our Grimtotem allies, we're going to need full access to the dig site.\n\nKill all Horde that you come across at the Unearthed Grounds, <name>. For the glory of the Alliance!", progress = nil, completion = "I will call for the infantry to move in and clear up whatever might be left over. If only we had ten-thousand more like you, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25824] = {title = "Debriefing", objective = "Speak to Private Pollard and learn about his ordeal.", description = "This soldier was near death, but I fear we do not have the time to await his full recovery. He has information we desperately need to know.\n\nBe patient with him, but keep him talking until we've learned all that we can.\n\nWith luck we might discover just what we're up against...", progress = "That's it, <race>.\n\nThat's all I know...", completion = "Well, it's not encouraging, but it's something...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25825] = {title = "Deliver the Goods", objective = "Deliver the Barrel of Oil to Fizzle Brassbolts on Fizzle & Pozzik's Speedbarge in Thousand Needles.", description = "Alright, <name>, I need you to get this oil back to Fizzle on the Speedbarge, and let him know the good news!", progress = "What's this? Is that oil?!", completion = "It is oil! You're really proving yourself to be invaluable, &lt;name&gt;!\n\nToo bad I'm going to have to send you off now.", rewards = "You will be able to choose one of these rewards:\n\nSend-Off BeltSpeedbarge BailerFizzle's Vest\n\nYou will also receive:\n\nSend-Off BeltSpeedbarge BailerFizzle's Vest"}
MultiLanguageQuestData['en'][25826] = {title = "Deliver the Goods", objective = "Deliver the Barrel of Oil to Pozzik on Fizzle & Pozzik's Speedbarge in Thousand Needles.", description = "Alright, <name>, I need you to get this oil back to Pozzik on the Speedbarge, and let him know the good news!", progress = "Hello again, friend. Is that oil?!", completion = "It is oil! You're the best, &lt;name&gt;!\n\nToo bad I'm going to have to send you off now.", rewards = "You will be able to choose one of these rewards:\n\nSend-Off BeltSpeedbarge BailerPozzik's Vest\n\nYou will also receive:\n\nSend-Off BeltSpeedbarge BailerPozzik's Vest"}
MultiLanguageQuestData['en'][25830] = {title = "The Last Living Lorekeeper", objective = "Seek out Nordu, an Ancient of Lore, at the Flamewake in Mount Hyjal.", description = "You have awakened the ancients, <name>, but the wilderness spirit Aessina remains silent. With her help, we can turn the tide of this attack and undo the damage Twilight's Hammer has done.\n\nThere may be one who can help us. The oldest of the trees, Nordu, stood in the center of what is now the Flamewake for thousands of years. His wisdom is as old as this mountain. If that old tree still lives, perhaps he can awaken Aessina... seek him out.", progress = nil, completion = "I ... have not yet ... perished.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25832] = {title = "Return to Aviana", objective = "Return to Aviana at the Shrine of Aviana in Mount Hyjal.", description = "<name>, you've done all you can here. This whole cavern is about to collapse in on itself!\n\nI'll gather up the last of our feathered steeds and ensure that the flamegate is sealed behind me.\n\nYou should go on ahead and let Aviana know that this abominable hatchery is no more!", progress = nil, completion = "&lt;Aviana's face is immobile as you tell her about what happened within the hatchery.&gt;\n\nThey stole my eggs, &lt;class&gt;. They took them to that foul place. Corrupted them.\n\nMy children stolen, tormented, killed in a vat of flame... Yes, we will make Twilight's Hammer pay.\n\nBut I confess, part of me wants to fly up and simply watch this whole... world... burn.", rewards = "You will be able to choose one of these rewards:\n\nBlinkered HoodSky-Knight HandguardsSilver Spur Boots\n\nYou will also receive:\n\nSilver Spur BootsSky-Knight HandguardsBlinkered Hood"}
MultiLanguageQuestData['en'][25834] = {title = "Death by Proxy", objective = "Speak with \"Cookie\" McWeaksauce at Northwatch Expedition Base Camp in Stonetalon Mountains.", description = "Can you hear them fighting down below, <name>? It would appear that the Grimtotem tauren are no longer in the good graces of the Horde. I don't know what happened, but we can turn this to our advantage.\n\nI will arrange a meeting with an ambassador from the Grimtotem. What I need you to do is put together a peaceful offering.\n\n<Force Commander Valen points to Cookie.>\n\nTalk to \"Cookie,\" <name>. He's already been briefed on what we need to do.", progress = nil, completion = "The name be \"Cookie,\" lad: greatest cook 'cross Azeroth. Now the Commander's told me what we be needin' to do. To gain audience with the Grimtotem chief we're gonna have to cook up the finest of tauren cuisine.\n\nYe get me the ingredients and I'll put together an offerin' no tauren could refuse. Not even a grim tauren or whatever them things be.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25835] = {title = "Free Freewind Post", objective = "Speak with Quentin at Freewind Post in Thousand Needles.", description = "Alas, it's time for you to leave. How quickly the chicks fall from the nest. Or, something.\n\nAnyway, you've done solid work here, my friend, but Quentin and the night elves have been crying that they urgently need your help with the Grimtotem at Freewind Post to the northwest.\n\nIf you ask me, it's a lost cause, but who knows... maybe with your help they'll actually succeed?", progress = nil, completion = "I'm glad that Fizzle finally sent you here. We're helping the tauren to retake Freewind Post and push back the Grimtotem.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25836] = {title = "Free Freewind Post", objective = "Speak with Thalia Amberhide at Freewind Post in Thousand Needles.", description = "Well, it looks like it's time for us to part ways, at least for a while. To the northwest, the tauren of Freewind Post are in desperate need of your assistance in pushing back the Grimtotem clan!\n\nYou know, you've been such a great help around here, I bet you're going to be their <hero/heroine> in no-time!", progress = nil, completion = "I am honored that you have come to help, &lt;class&gt;. It was kind of Pozzik to send you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25837] = {title = "A Proper Peace Offerin'", objective = "Collect 6 Kalimdor Eagle Eggs, 8 Ram Haunches and 10 Boulderslide Cheese pieces.", description = "To make the perfect peace offerin', I be needing the following ingredients:\n\nKalimdor eagle eggs, obtained from Kalimdor eagle nests. They be scattered about the forest to the west.\n\nRam haunches! You'll find ram haunches on Stonetalon rams.\n\nThe last ingredient be a little tougher to come by, but we be needin' it to make the ramlette. Head southwest to Boulderslide Canyon and find the kobold caves. Kill the kobolds and take their special cheese.\n\nBring it all back and I'll cook up a masterpiece!", progress = "This ramlette ain't gonna make itself!", completion = "Stand back, &lt;name&gt;, there's about to be a flavor explosion and I wouldn't want ya gettin' hurt.", rewards = "You will receive:\n\nCookie's Special Ramlette"}
MultiLanguageQuestData['en'][25838] = {title = "Help from Steelgrill's Depot", objective = "Speak to Delber Cranktoggle at Steelgrill's Depot.", description = "With your help, we've managed to push toward Frostmane Retreat. Our forces will soon be in position to dwindle down the Frostmane trolls' reserves, leaving their village open to attack.\n\nThat's where the Gnomeregan covert ops team comes in. Their technicians have figured out a way to deploy operatives behind enemy lines without alerting the Frostmanes to our presence. Head to Steelgrill's Depot, just northeast of town, and speak with Delber Cranktoggle. He'll tell you more about it.", progress = nil, completion = "Ah, you must be the &lt;race&gt; that Captain Tharran said he'd be sending. I've already used the deploy-a-tron to get most of the covert ops team into position at Frostmane Retreat. They're just waiting on your arrival.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25839] = {title = "The Ultrasafe Personnel Launcher", objective = "Use the Ultrasafe Personnel Launcher to deploy to Frostmane Retreat.", description = "The cataclysm has brought our enemies closer to home, so the chief of Gnomeregan covert operations asked me to build a device to dispatch personnel quickly and quietly to any corner of Dun Morogh.\n\nBehold, the ultrasafe personnel launcher!\n\nWith a jolt of electricity and the benefit of a VLD parachute system, uh, that's 'very late deployment' for you laymen, this baby'll get you to the front in no time. Just hop aboard and prepare for flight! Slamp Wobblecog will be waiting for you in the drop zone.", progress = "Did you survive the deployment?", completion = "Don't worry, the feeling of being zapped won't stay with you for more than a few minutes. All in all, it's not a bad way to get where you're going. That parachute system needs some work, though. Very late deployment, indeed. Sometimes, too late. Anyway, we have a mission to carry out.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25840] = {title = "Eliminate the Resistance", objective = "Slay Battok the Berserker and 5 Frostmane Warriors in Frostmane Retreat.", description = "The Frostmane chieftain died in the initial trogg onslaught, but they've been led by a well-respected warrior ever since. Battok the Berserker was the one who organized the Frostmane retreat, the construction of the new village, and the strikes against Kharanos and the mountaineers.\n\nIf we remove Battok, the Frostmanes' organization should crumble, leaving the mountaineers free to pick off the survivors. Battok will be in the village, just east of here.", progress = nil, completion = "Excellent job, &lt;name&gt;. With Battok dead, I'll send the signal to Captain Tharran. This should be the end of the Frostmane threat.", rewards = "You will be able to choose one of these rewards:\n\nFrostmane BeltBattok's Bloody Boots\n\nYou will also receive:\n\nFrostmane BeltBattok's Bloody Boots"}
MultiLanguageQuestData['en'][25841] = {title = "Strike From Above", objective = "Use the Signal Flare to call in airstrikes at the northern and southern ends of Frostmane Retreat.", description = "Delber's technicians have been up day and night helping us prepare for this strike. Aside from building and tuning the personnel launcher, his men have prepared the covert operations air wing for a strike on Frostmane Retreat. They'll be waiting for a signal to begin their strikes.\n\nTake this flare with you, and set it off near the cluster of buildings at the northern end of the village, and the buildings at the southern end of the village. The flying machines will make a quick strike at each site.", progress = nil, completion = "Both you and the air wing performed admirably. There's no way that the Frostmanes will remain here now. All that remains is to begin mopping up the survivors.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25842] = {title = "Firefight", objective = "Kill 5 Fiery Tormentors to keep them from Nordu.", description = "It is... too late for me. Burned to all but the core. I have lived eons ... yet still my end seems sudden.\n\nNew life can spring from old. I still have wisdom to pass on. Please... do not let them take me before my work is done.\n\nKeep the tormentors at bay... just a little longer, <class>.\n\nGive me minutes, and I will give you a thousand lifetimes.", progress = "Are you there, <class>? My vision is failing... I hear fighting...", completion = "Thank you, &lt;race&gt;.\n\nI am ready now.\n\nAll that I am, and all that this forest once was... it is now yours.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25843] = {title = "Tortolla's Revenge", objective = "Speak to Tortolla at the Scorched Plain in Mount Hyjal.", description = "The mountain blooms again! If we act quickly, we can press our advantage.\n\nOur old friend Tortolla, the turtle ancient, is already on the move. At his own pace, of course...\n\nFind Tortolla east of here, at the head of the path leading down into the scorched plains. Our strongholds there fell early in the campaign, but perhaps now we can reclaim them.", progress = nil, completion = "&lt;race&gt;.\n\nI remember you. Savior of my children.\n\nThe time has come. For vengeance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25844] = {title = "Sating the Savage Beast", objective = "Deliver the Meaty Offering to Ton Windbow at Grimtotem Post in Stonetalon Mountains.", description = "You heard the commander, <name>. Deliver me perfect offerin' to the Grimtotem ambassador! Him and his crew be waitin' for you at the bottom of the southeastern path.\n\nThis is sure to put us in the good graces of their chieftain!", progress = "<Ton Window sniffs at the air and raises his left hand.>\n\nYou have brought something for us?", completion = "&lt;Ton and his bodyguards scarf down the meaty offering.&gt;\n\nThis... this is the greatest thing I have ever tasted. You may prove to be a valuable ally, but before the Grimtotem agree to work with the Alliance, you must agree to our terms. I will now give to you those terms as told to me by my leader. Take them back to your commander and see if he accepts.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25845] = {title = "Terms of Service", objective = "Deliver the Grimtotem Terms of Service to Force Commander Valen at Northwatch Expedition Base Camp in Stonetalon Mountains.", description = "Grimtotem need weapons! The Horde, empowered by their Warchief and with the help of their new goblin allies, have amassed powerful weaponry. Our armaments are simply no match for their firepower. Supply the Grimtotem with strong weapons and we will work together to destroy the Horde!\n\nThese are our demands! Supply the Grimtotem and we will fight for the Alliance!", progress = "Well???", completion = "Weapons, eh?\n\n&lt;Force Commander Valen sighs.&gt;\n\nI'm about to make an executive decision here, &lt;name&gt;. Let's hope this pays off, else King Wrynn will have my head!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25846] = {title = "Grundig Darkcloud, Chieftain of the Grimtotem", objective = "Deliver the Alliance Weapon Crates to Grundig Darkcloud at Grimtotem Post in Stonetalon Mountains.", description = "The Grimtotem chieftain awaits your arrival, <name>. Take the weapon crates with you and head to Grimtotem Post, south of here.\n\nGood luck, <name>. Should anything happen to you I will personally notify your next of kin and let King Wrynn know what you have done for the Alliance.", progress = "Do you have the weapons?", completion = "These are fine weapons! Powerful steel! My warriors will be unstoppable armed with such weaponry. Magatha smiles down upon you, &lt;name&gt;.\n\nThere is but one thing I ask of you, perhaps two.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25847] = {title = "Grimtotem Supremacy", objective = "Use the Alliance Weapon Crate to arm 12 Grimtotem.", description = "Throughout all of Greatwood Vale you will find Grimtotem under attack by the Horde. Hellscream's armies show no mercy and no compassion, killing anything that stands in their way.\n\nBut no more! Take the armaments you brought for us and find Grimtotem in battle with the Horde. Give them the weapons of the Alliance and watch as they destroy their Horde assailants! Go, there is much work to do, ally.", progress = "Have you armed the Grimtotem?", completion = "The fight is far from over, &lt;name&gt;. The Horde generals still live...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25848] = {title = "Downfall", objective = "Kill the Horde generals at Camp Aparaje and recover the Insignia of the Horde General.", description = "By the time that we received word that Hellscream had sent another mag'har orc to oversee the Horde troops in southern Stonetalon, it was too late. Camp Aparaje was burned to the ground and all Grimtotem in the area incinerated.\n\nNow the Horde have four of their most fearsome generals commanding the battle for Greatwood Vale, including the mag'har, General Glubgok.\n\nYou must travel to the ruins of Camp Aparaje, south of here, and kill the generals. We stop the Horde NOW! Return to me with their mark!", progress = "Are the generals dead?", completion = "&lt;Grundig crushes the insignia in his massive fist.&gt;\n\nYes, ally, you have done it! It will take Hellscream weeks to recover from this blow. Southern Stonetalon belongs to the Grimtotem... and the Alliance, of course.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25849] = {title = "When Archaeology Attacks", objective = "Collect 20 Fossilized Bones from Living Fossils.", description = "Listen, <lad/lass>, any good archaeologists know the risks that come with the job. If you don't unearth an ancient evil or get cursed by wicked spirits at least once in your career, you're not digging up anything worthwhile!\n\nNo, the real archaeologists know that a little thing like fossilized bones reanimating into skeletal creatures is no reason to stop working.\n\nI still need those fossil bones. Collect 'em from the fossil monsters roaming around and bring them back to me, and I'll reward you.", progress = "Don't be coy about it, now! Bring back a good armful of 'em!", completion = "See? Not bad, eh? Why, I almost wish all my finds decided to dig themselves up for me. It'd make my job a lot easier!\n\nOf course, you made it easier too, &lt;name&gt;. Much obliged.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25850] = {title = "Strike the Earth!", objective = "Kill 7 Paleolithic Elementals.", description = "In case you didn't notice, the land here in the Wetlands is pretty messed up. Floods, earthquakes... and on top of it all, even the ground's got a wild hair now.\n\nI never thought we'd be attacked by our own dig site, but sure enough, big chunks of it are now rampaging around trying to flatten any dwarf they see.\n\nYou look like a strong, strapping young <race>... mind going down there and slapping some sense into the clods?", progress = nil, completion = "That's showin' em what for! Good on you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25851] = {title = "Dances with Grimtotem", objective = "Report to Force Commander Valen at Northwatch Expedition Base Camp in Stonetalon Mountains.", description = "Return now to your leader and tell him all that you have done for the Grimtotem. Tell him that the Alliance may pass freely across our borders.", progress = nil, completion = "Outstanding work, &lt;name&gt;! Now our forces only need to worry about the Horde as they enter Stonetalon.", rewards = "You will be able to choose one of these rewards:\n\nValen's CloakFancy FootworkNegotiator's ArmbandsAmbassador's Amulet\n\nYou will also receive:\n\nAmbassador's AmuletNegotiator's ArmbandsFancy FootworkValen's Cloak"}
MultiLanguageQuestData['en'][25852] = {title = "All's Clear", objective = "Report to Commander Thomas Walpole at Stonetalon Pass in Southern Barrens.", description = "Pack up your gear, <name>, it's time to join up with the rest of the Northwatch forces in Southern Barrens. Your first mission in Southern Barrens should be fairly straightforward.\n\nTwo days ago we received a distress signal from Commander Walpole. He and his battalion are pinned down in Stonetalon Pass, just outside of Honor's Stand. They've got Horde all over the place! Get there and help him out. I'll forward news of our alliance with the Grimtotem to Northwatch command.", progress = nil, completion = "You say the Grimtotem are no longer a threat? That's great, but we've got Horde all up our keesters!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25853] = {title = "Tooling Around", objective = "Collect 6 Archaeologist's Tools.", description = "I'm in charge of supplying this dig. It's not that bad, but having to pick up and move out so fast wasn't exactly ideal!\n\nArchaeologists need tools, you know. You can't run around pulling up priceless antiquities with your bare hands. If you're going back to the dig site, can you bring back the tools that got left behind?", progress = "Are they all here? We left a lot back there.", completion = "That's a relief! Maybe we can dig our way out of the hole we're still in, eh?\n\nNo, nevermind, just a bad joke.", rewards = "You will be able to choose one of these rewards:\n\nAntique BreastplateUnbared LeggingsRockweaver LeggingsReconstructed Sword\n\nYou will also receive:\n\nRockweaver LeggingsUnbared LeggingsAntique BreastplateReconstructed Sword"}
MultiLanguageQuestData['en'][25854] = {title = "I'll Call Him Bitey", objective = "Collect 6 Wobbling Raptor Eggs.", description = "Have you heard some raptors are intelligent enough to be domesticated? It's true! I've seen hunters tame them.\n\nIt gets quite lonely out here, you know, even with Wenna to keep me company... a pet's just what I need to brighten my spirits. A little baby raptor would be the best!\n\nIf you're out there slaughtering the adults, would you mind bringing me back some mature eggs? You can tell if they're ready to hatch by the wobbling.", progress = "Do you have enough eggs? I can't take my chances with only one. Statistics, you know.", completion = "Wonderful! These should be ready to hatch within the day...\n\nNow I just need to cobble up a raptor pen before they all hatch nigh-simultaneously. What could go wrong?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25855] = {title = "Gizmos and Gadgets", objective = "Find 7 Swiftgear Gizmos.", description = "I've been coming up short on parts recently for my engineering projects, and the other day I finally saw why: the Mosshide gnolls have been making off with them!\n\nI don't have any idea what they could possibly want them for, but I need those gizmos back. They're probably strewn all over the marsh by now, but if you see any, could you gather them and bring them back?", progress = "Did you find them?", completion = "Oh, wonderful! I'll be able to start reassembling these right away. Thank you so much!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25856] = {title = "Crocolisk Hides", objective = "Collect 10 Marshy Crocolisk Hides from Wetlands Crocolisks.", description = "I've skinned crocs in the wetlands for years, <class>. Things have changed though.\n\nYou see, not to bore you with a sob story, but when the cataclysm flooded Menethil Harbor, our house went with it. My wife and kids don't have a place to stay, and I need to make as much money as I can to get us under a roof again.\n\nI've been skinning crocs 'til I was too tired to move, but I still need more skins to sell. If you bring me some croc hides, I'll pay you a bit for them.", progress = "Got any croc hides for me?", completion = "I'm much obliged, &lt;class&gt;. This'll go a ways towards getting my family back on their feet.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25857] = {title = "Hunting Horrorjaw", objective = "Slay Horrorjaw and collect Horrorjaw's Hide.", description = "I've been tempted to go after the big kill... the largest crocolisk out there, Horrorjaw. His hide alone would be enough to get my family out of this hole.\n\nBut I'm no fool. One mistake and I could lose a leg, or my life, and then where would my wife and kids be? Still homeless and without a father to care for them.\n\nIt's not my proudest moment, but I'll pick my family's safety over pride any day. Please, <class>... hunt Horrorjaw for me. You'll find him in his shady pool to the north, lurking.", progress = "Did you get it? Do you have Horrorjaw's hide?", completion = "Amazing! You're a true hero, &lt;name&gt;. I'll never forget what you've done for me and my family.\n\nI know it's not much, but please, take this with my blessing.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25858] = {title = "By Her Lady's Word", objective = "Speak to Fathom-Lord Zin'jatar, Lady Sira'kess, and Overseer Idra'kess.\n\nThis task is part of a Naz'jar Battlemaiden vision. If needed, use the Blade of the Naz'jar Battlemaiden at a time focus to return to the vision.", description = "Lady Sira'kess has begun preparations for the ritual of summoning, but the Crucible of Nazsharin has been stolen from us. The Kvaldir have surely taken it with them as they retreated to shallower waters.\n\nSpeak to the caste leaders to secure a war party, and then lead them in retrieving the artifact from Biel'aran Ridge to the east.\n\nI trust you my Battlemaiden, for you have never failed in any task that I have given you. As I am revered to the Queen, so are you revered to me. Go with my blessings.", progress = nil, completion = "Reinforcements have begun to circle the waters around the ledge, preparing for the attack. They await only your lead.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25859] = {title = "No Trespass Forgiven", objective = "Kill 20 Kvaldir on the Vrykul Ledge.\n\nThis task is part of a Naz'jar Battlemaiden vision. If needed, use the Blade of the Naz'jar Battlemaiden at a time focus to return to the vision.", description = "I know that you, like our revered lady, have unfortunate streaks of mercy that you succumb to at times. I would advise against such kindnesses this day. The Kvaldir are proud, and they will strike back if we do not cripple them completely. Kill all that you find.\n\nSadly, I have the inglorious task of making sure none return to the city, so you can go have all of the fun. I will cheer you on though, of course.", progress = nil, completion = "Not one slipped through to the bridge. Not one.\n\nIt was very boring. I'd appreciate it if you shared a little next time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25860] = {title = "At All Costs", objective = "Kill 20 Kvaldir attackers within Quel'Dormir Temple.\n\nThis task is part of a Naz'jar Battlemaiden vision. If needed, use the Blade of the Naz'jar Battlemaiden at a time focus to return to the vision.", description = "We are to begin the ritual immediately, and you are to see to it that we are not interrupted.\n\nSlaughter any Kvaldir that enter the temple. See to it that my priestesses live to see their task complete, no matter the cost.", progress = "I am trusting you to safeguard us, Battlemaiden.", completion = "Azjentus is to be taken at his word. Lady Naz'jar's Honor Guard should be sufficient to see the rest of the ritual through.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25861] = {title = "Setting An Example", objective = "Bring a Kvaldir High-Shaman to the feet of Executioner Varathress.\n\nThis task is part of a Naz'jar Battlemaiden vision. If needed, use the Blade of the Naz'jar Battlemaiden at a time focus to return to the vision.", description = "The High-Shaman are in the buildings nearby, chanting and taunting, but not daring to approach me. These Kvaldir find their courage and strength only in the mist. They are a pitiful nuisance beneath the waves.\n\nI came bearing a message. If your ladyship has the time, bring a high-shaman to my feet that I might deliver this message to him and his people.", progress = "If your ladyship has the time, bring a high-<class> to my feet that I might deliver a message to him and his people.", completion = "My scythe is sated. Thank you, my lady.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25862] = {title = "Stolen Property", objective = "Retrieve the Crucible of Nazsharin.\n\nThis task is part of a Naz'jar Battlemaiden vision. If needed, use the Blade of the Naz'jar Battlemaiden at a time focus to return to the vision.", description = "Our revered lady has sent me to aid you in your task. She wants you to retrieve the stolen Crucible of Nazsharin and bring it back here as soon as you can.\n\nShe grows impatient to start the ritual of summoning so that we might fully begin our preparations for war.", progress = nil, completion = "The crucible looks far too heavy to carry on your own, but more than enough naga forces remain to prepare it for transport.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25863] = {title = "Chosen Burden", objective = "Return to the western edge of the Biel'aran Ridge with news of the Crucible of Nazsharin.\n\nThis task is part of a Naz'jar Battlemaiden vision. If needed, use the Blade of the Naz'jar Battlemaiden at a time focus to return to the vision.", description = "With the Crucible of Nazsharin, all that remains is to inform Lady Naz'jar of your success.", progress = nil, completion = "Well done, my Battlemaiden.\n\nThis crucible will serve as a font of power for our summoning ritual. With it, Sira'kess will beckon our allies from the depths to bolster our already swelling forces.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25864] = {title = "Dinosaur Crisis", objective = "Kill 8 Highland Raptors of any kind.", description = "We've been getting more and more reports of raptor attacks in the area. I'm seeing to it that this place is safe enough for more settlement to start occuring, so I've put a bounty on the buggers.\n\nA lot have been cleared out already, but the Highland raptors to the north have been growing in number. That won't be true for long, now will it?\n\nClear out a good deal of Highland raptors, and I'll have a nice reward for you.", progress = nil, completion = "A job well done. Consider this reward not from me, but from Ironforge; the preservation of Khaz Modan is a matter that concerns every dwarf.", rewards = "You will be able to choose one of these rewards:\n\nSwiftgear BeltHighland ShoulderguardsShilah's Bracers\n\nYou will also receive:\n\nShilah's BracersHighland ShoulderguardsSwiftgear Belt"}
MultiLanguageQuestData['en'][25865] = {title = "The Mosshide Job", objective = "Recover 8 Ironforge Ingots from Mosshide Gnolls.", description = "You seem trustworthy enough to help me out with my real problem, <name>. I was sent here by Ironforge to recover a shipment of gold ingots.\n\nThe ingots are part of the Ironforge Royal Treasury, stamped with the royal seal... only an idiot would steal them for profit, far too easy to trace. Oddly enough, this area is full of idiots: Mosshide gnolls.\n\nI don't know how many gnolls you've fought before, but they're foul and brutal beasts, and dangerous. I need you to slay them and recover the missing ingots.", progress = "There should be about eight ingots stolen.", completion = "Well done! The Ironforge Guard appreciates this, &lt;name&gt;. You've done our city a fine favor.\n\nBut something new has come up...", rewards = "You will be able to choose one of these rewards:\n\nIngot-Handler GlovesRoyal Treasury Courier's ShieldAccountant's Lantern\n\nYou will also receive:\n\nAccountant's LanternRoyal Treasury Courier's ShieldIngot-Handler Gloves"}
MultiLanguageQuestData['en'][25866] = {title = "Dark Iron Trappers", objective = "Kill 10 Dark Iron Trappers.", description = "You may have seen them while you were out, but the Dark Iron clan has been spotted in this area. They're never up to any good, and it looks like they're kidnapping the Mosshide gnolls for some reason.\n\nI don't know what their game is, but we're putting a stop to this before more foul play occurs. Go and stop them.\n\nAnd if you're worried about fairness, try askin' them politely first and see how far that gets you.", progress = nil, completion = "I don't suppose they agreed to come along quietly? Didn't think so.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25867] = {title = "Gnoll Escape", objective = "Obtain Trapper's Keys from Dark Iron Trappers and use them to free 6 Gnolls from the Gnoll Cages.", description = "I know we were just attacking the gnolls ourselves, but I'm not about to let the Dark Iron capture them as slaves. For one, we found the thieves and took back what was missing, so justice is served; for another, whatever work the Dark Iron will be putting them to isn't something I want to allow.\n\nEither way, the gnolls need to be freed. The trappers should have keys on them, so use those to open the cages.", progress = nil, completion = "That should do it! The more gnolls those fools have to chase after, the easier it'll be to keep them in line.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25868] = {title = "Yorla Darksnare", objective = "Slay Yorla Darksnare.", description = "I've found out who's pulling the strings on this operation here. Yorla Darksnare is directing the Dark Iron dwarves from a camp to the east, and it might've been orders to have the gnolls steal Ironforge's gold in the first place.\n\nWhat's more, she's a wanted criminal... she's been inciting rebellion and attacks against Ironforge since Magni was still alive.\n\nShe can't slip through our fingers this time, <name>. Go and get her!", progress = nil, completion = "A job well done! You've brought one of Ironforge's most wanted to justice today, &lt;name&gt;. I'd say you've earned a mighty fine reward.", rewards = "You will be able to choose one of these rewards:\n\nOld Guard's HammerShilah's BladeOld Guard's GreataxeDarksnare Dagger\n\nYou will also receive:\n\nDarksnare DaggerOld Guard's GreataxeShilah's BladeOld Guard's Hammer"}
MultiLanguageQuestData['en'][25869] = {title = "Grimtotem in the Post", objective = "Slay 10 Grimtotem Invaders.", description = "The journey ahead must begin with you killing the Grimtotem invaders at Freewind Post. If you can't stop them here, we won't be able to move into their territory.", progress = nil, completion = "Grim business, that.&lt;Quentin coughs.&gt;\n\nNo pun intended.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25870] = {title = "Grimtotem in the Post", objective = "Slay 10 Grimtotem Invaders.", description = "You must do away with the Grimtotem invaders at Freewind Post. They brought it on themselves, the cowards!\n\nWe can't take the fight to their territory with our back to them. Please help us take back our home, <class>.", progress = nil, completion = "It's a good start. Normally, I wouldn't wish harm on any of the Earth Mother's creatures.\n\nBut attacking us at our most vulnerable moment?! They deserve to die!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25871] = {title = "Save the Sentinel", objective = "Rescue the Feralas Sentinel.", description = "<Brienna waves a note around with Taur-ahe markings on it.>\n\nThose monsters have captured one of our sentinels! They're threatening to kill her if we don't pull back!\n\nWe don't negotiate with cowardly beasts! Please, if you can, rescue her before it's too late, <class>.", progress = nil, completion = "Thank you for freeing her, &lt;name&gt;. Those Grimtotem monsters would have killed her in cold blood.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25872] = {title = "The Brave and the Bold", objective = "Rescue the Freewind Brave.", description = "<Rau dismissively waves a note around with Taur-ahe markings on it.>\n\nThose mongrels have captured one of our braves! They're threatening to kill him if we don't pull back!\n\nWe'll never allow those Grimtotem cowards to keep Freewind Post! Please, rescue him before it's too late, <class>.", progress = "Where's our brave? Is he alive?", completion = "Thank you for freeing him, &lt;name&gt;. Those Grimtotem would have killed him in cold blood.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25873] = {title = "Horn of the Traitor", objective = "Collect Longhorn's Horn.", description = "Here lies the broken body of the Freewind Post lorekeeper, Montarr. The aged tauren's body is broken, lying in a pool of his own blood.\n\nA trail of droplets leads back to the inn....", progress = "What's this, <class>?", completion = "A traitor amongst the tauren?\n\nI've never heard of such a thing. Clan rivalries and warfare are one thing, but killing your own in cold blood.\n\n&lt;Quentin shakes his head in disbelief.&gt;", rewards = "You will receive:\n\nHorn of the Traitor"}
MultiLanguageQuestData['en'][25874] = {title = "Horn of the Traitor", objective = "Collect Longhorn's Horn.", description = "Here lies the broken body of the Freewind Post lorekeeper, Montarr. The aged tauren's body is broken, lying in a pool of his own blood.\n\nA trail of droplets leads back to the inn....", progress = "<name>? What news do you have?", completion = "The cliffwatcher was a Grimtotem spy?! No wonder we had no warning!\n\n&lt;Thalia seethes with barely contained rage.&gt;\n\nI don't want that damned thing. Throw it into the water and let the Longhorn name never be spoken again!", rewards = "You will receive:\n\nHorn of the Traitor"}
MultiLanguageQuestData['en'][25875] = {title = "Gnome on the Inside", objective = "Seek out Minx who is disguised as a \"Goblin\" Pump Controller at the Sludgewerks in Stonetalon Mountains.", description = "Mirkfallon Lake is crawling with Horde. The goblins have set up shop and they aren't going to leave until all the oil under Stonetalon is sucked dry.\n\nThankfully I have a gnome on the inside that's been collecting information for us. If anyone knows what's going on with that bomb, it's my inside gnome.\n\nMake your way to the Sludgewerks, north of here, and find Minx. She'll be disguised as a \"goblin\" pump controller.", progress = nil, completion = "Get in here and hug a wall! I can't risk blowing my cover!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25876] = {title = "It's Up There!", objective = "Steal the Krom'gar Log Book.", description = "Listen, I've been tracking this bomb since you rescued me in Ashenvale. Whatever they're doing with it is going to happen real soon.\n\nAt the top of the large oil rig is a control room. Inside that control room you'll find a Krom'gar log book. That log book is the key to where this bomb is heading. Get up there and get the log book! Bring it back here and I'll decipher it for you.", progress = "Did you recover the log book?", completion = "OH NO! They plan to \"test\" the bomb at Thal'darah Grove! That's the school for young druids located in the heart of Battlescar Valley. You've got to return to Barus with this information! Master Thal'darah must be warned!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25877] = {title = "No Time for Goodbyes!", objective = "Return to Scout Commander Barus at Mirkfallon Post in Stonetalon Mountains.", description = "RUN! Get out of here, <name>. Get back to Barus and inform him of what you've discovered. He'll arrange for you to get safely across Battlescar Valley to Thal'darah Overlook.\n\nIt's not too late to save those young druids!", progress = nil, completion = "Blasted Horde! I've got friends at that grove. Hopefully you know how to ride a hippogryph. We've got to get you to Master Thal'darah at the overlook immediately!", rewards = "You will be able to choose one of these rewards:\n\nShoulderguards of WarningMessenger's ChestpieceNews Bearer Gloves\n\nYou will also receive:\n\nNews Bearer GlovesMessenger's ChestpieceShoulderguards of Warning"}
MultiLanguageQuestData['en'][25878] = {title = "Schemin' That Sabotage", objective = "Use the Goblin Pump Controller to destroy 4 Goblin Oil Pumps.", description = "Goblins... What would this world be without goblins? I'll tell you what: CLEAN!\n\nThose filthy little scum suckers have planted their oil pumps all over the lake with the hope of extracting every last drop of oil that exists in Stonetalon. At each oil pump they've stationed an oil pump controller whose sole job it is to watch the pump and make sure nothing goes wrong.\n\nSomething is about to go wrong.\n\nTake out the goblin pump controllers and take their pump controls. Use 'em to overload the pumps!", progress = nil, completion = "I could see the explosions from here, &lt;name&gt;! The Horde won't be refueling from Mirkfallon anymore, thanks to you!", rewards = "You will be able to choose one of these rewards:\n\nYvonia's PauldronsShield of ControlSabotage Leggings\n\nYou will also receive:\n\nSabotage LeggingsShield of ControlYvonia's Pauldrons"}
MultiLanguageQuestData['en'][25879] = {title = "The Lumbering Oaf Problem", objective = "Kill 10 Lumbering Oafs.", description = "Ever seen a hobgoblin? They're another vile goblin creation. Take a goblin, make it even uglier, fatter, bigger and stupider and you have a hobgoblin. Add to all of that a nasty mean streak and we've got a problem.\n\nThese lumbering oafs wander the Sludgewerks and Mirkfallon Lake, acting as muscle to the goblins.\n\nGet out there and thin 'em out. Permanently.", progress = nil, completion = "Slowly, but surely, we pick away at the Horde's numbers. They won't have a leg to stand on when this war really opens up.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25880] = {title = "Warn Master Thal'darah", objective = "Report to Master Thal'darah at Thal'darah Overlook in Stonetalon Mountains.", description = "There are dozens of students at Thal'darah Grove. Most of them have no means of defending themselves, ripe for the slaughter.\n\nYou must get word to Master Thal'darah of the Horde's plans. He will direct you in what you must do next.\n\nFiora Moonsoar has granted you the use of her fastest hippogryph. Take it now to Thal'darah Overlook! Don't look back, <name>! The Horde must be stopped!", progress = nil, completion = "These are dire times, indeed, &lt;name&gt;. Our outpost in Stonetalon Peak has been overrun by fiendish creatures from the depths and the Horde seeks to destroy us. We need a hero, &lt;name&gt;; a soldier of the Alliance strong enough to guide us through these trying times.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25881] = {title = "Lost Wardens", objective = "Locate and rescue 8 Lost Wardens.", description = "We held out as long as we could, <class>. But the flames... the heat... We lost the whole town.\n\nCaptain Irontree refused to pull back when the flames engulfed us. Our forces are scattered. Maybe some of the others survived? We can mount a counter-attack!\n\nGo into the Scorched Plain and rescue any lost wardens that got separated from the group. Then find Captain Irontree - he's probably taken up a fortified position in the middle of the fighting.", progress = nil, completion = "You've assembled the survivors? Good, good. And the rest of the mountain - healed?\n\nHaha, strike me down! We're on the front lines again!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25882] = {title = "A Hand at the Ranch", objective = "Speak with Sergeant Flinthammer at Amberstill Ranch.", description = "Captain Tharran asked me to pass along his thanks for your help and congratulations on a successful mission. He and his men are cleaning up the last of the trolls and tending to the wounded.\n\nHe also wanted me to ask you to check out reports about troll raids on the Amberstill Ranch to the north. Ask for Sergeant Flinthammer when you arrive.", progress = nil, completion = "So you're the one who's been helping Captain Tharran beat back the Frostmane trolls? I've seen your name in the reports. It's good to finally meet you. You might be just the &lt;class&gt; we need to help secure the ranch.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25883] = {title = "How Disarming", objective = "You must destroy 6 sets of Naga Tridents.", description = "Naga weapons...\n\nAs you cast your vision on the naga Holding Pens, you see dozens of similar stacks of tridents positioned strategically.\n\nDestroying their weapons could only hamper whatever wicked designs they are carrying out in this region...", progress = "Have you destroyed the naga arsenal?", completion = "You're confident that your assault on the naga armaments has made an impact on their effectiveness.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25884] = {title = "Come Hell or High Water", objective = "Kill 12 Zin'jatar Naga at The Clutch in Kelp'thar Forest.", description = "Oh fer the love of...\n\nI know our survivor friend here means well, but the lad's been severely traumatized.\n\nThere only be one way ta deal with these accursed beasts, an' that be a fine dwarven axe buried hilt-deep in the noggin.\n\nPile up enough o' their corpses an' they'll think twice before fiddlin' with yer tasty bits.\n\nMark me words <laddie/lassie>, them buggers don't like the sight o' their own blood any more than you or I.\n\nNow git out there an' give 'em what fer!", progress = nil, completion = "The waters surrounding the Holding Pens are red with the blood of the naga.\n\nRendel would be proud!", rewards = "You will be able to choose one of these rewards:\n\nMedusoid StaffConch-Inlaid GauntletsPipefish Bracers\n\nYou will also receive:\n\nPipefish BracersConch-Inlaid GauntletsMedusoid Staff"}
MultiLanguageQuestData['en'][25885] = {title = "What? What? In My Gut...?", objective = "Collect 7 Wiggleweed Sprouts from Shimmerspine Harvesters in The Clutch.", description = "Wha...what IS this!?\n\nThere's great pain growing... from deep in my bowels.\n\nI think... ugh... they must have poisoned me!\n\nThey fed us strangely glowing seaweed that they grow around their stronghold...\n\nI think these cramps will worsen if I don't get more soon...\n\nPlease, <race>. Try to find me some!", progress = "Were you able to find me any of their seaweed, <class>?", completion = "Yes, yes. This is the stuff.\n\nMaybe I can gradually eat less of it and avoid that side-effect.\n\nThank you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25886] = {title = "Pressing the Advantage", objective = "Slay 4 Twilight Field Captains.", description = "It looks like most of the Twilight's Hammer has fallen back to regroup for another assault. Their most dedicated are staying behind to hold the line. This is our chance to whittle away at their leadership.\n\nRange out along the Scorched Plain and crush the Twilight Field Captains. We'll remove them from the equation!", progress = "You've given our forces a second wind, <name>. How goes the fight?", completion = "Terrific! Twilight's Hammer will no doubt try to re-take the mountain, but they'll have to do so without the leadership of those fat-for-brains thugs.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25887] = {title = "Wake of Destruction", objective = "Use the Orb of Suggestion to subdue a Famished Great Shark, then use it to destroy 12 Zin'jatar at The Clutch.", description = "Our time here draws to a close. I must somehow follow the trail of these naga captives if we are to discover their purposes in this region.\n\nBut before I move on, I would see the destruction of this operation!\n\nNevermind their numbers, I have a plan that has the potential to even the odds.\n\nOutside this cave, famished great sharks, displaced by these naga, seek food.\n\nIn their weakened state, they will be susceptible to suggestion. Use this orb to subdue them, then direct them against our enemy.", progress = "With the naga numbers dramatically lessened, we shall be able to finish our destruction of this stronghold.", completion = "It is as it should be.\n\nNow the way is clear to deal these naga a crippling blow.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25888] = {title = "Decompression", objective = "Use Moanah's Breathstone on 10 Imprisoned Soldiers in The Clutch.", description = "I simply cannot bear the thought of so many others like this soldier imprisoned, surrounded by naga.\n\nSomething must be done to rescue them!\n\nTry this, <name>. Use  it on the prison cells to make them buoyant.\n\nIf we can get them to the surface, at least they stand a chance at being rescued.", progress = nil, completion = "Let us hope for the safety of those released prisoners.\n\nIn return for your noble efforts, please accept this gift.", rewards = "You will be able to choose one of these rewards:\n\nCone-Snail CinchPteropod RobesBreathstone-Infused Longbow\n\nYou will also receive:\n\nPteropod RobesCone-Snail CinchBreathstone-Infused Longbow"}
MultiLanguageQuestData['en'][25889] = {title = "Save the Children!", objective = "Use Master Thal'darah's Hippogryph to rescue 5 Helpless Young Druids from Thal'darah Grove.", description = "My poor, defenseless young students are stranded at Thal'darah Grove. With the battle raging across Battlescar Valley, they have no means of escaping. We must save the children before the Horde drops their bomb!\n\nTake my hippogryph and use it to rescue the young druids of Thal'darah Grove. Drop them off at the hippogryph post here in town.\n\nSave them all, <name>! You truly are our only hope.", progress = "Use the whistle to call for my hippogryph, <name>.", completion = "Praise you, &lt;name&gt;. The hero we have been searching for has finally arrived, and not a moment too soon.", rewards = "You will be able to choose one of these rewards:\n\nBreastplate of RescueHeadguard of the InnocentThal'darah's Pendant\n\nYou will also receive:\n\nThal'darah's PendantHeadguard of the InnocentBreastplate of Rescue"}
MultiLanguageQuestData['en'][25890] = {title = "Nespirah", objective = "Enter Nespirah's northwestern entrance, then find a way to communicate with it.", description = "It is clear to me at this point what must be done, <name>.\n\nThe naga can only be obtaining these pearls from one place: Nespirah, the ancient, shelled creature that rests outside of this cave.  Why Nespirah would submit to the naga, however, is beyond my understanding.\n\nWe can enter Nespirah's body cavity through a small tube near the exit to this cave.  I must first fetch my master, then we can meet you on the inside.  We will convene in Nespirah's northwestern entrance.", progress = nil, completion = "Erunak trusts this task to me?  Very well, let's see what we can learn from the ancient one.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25891] = {title = "Last Ditch Effort", objective = "Assist Master Thal'darah in search of any druids left behind at Thal'darah Grove.", description = "The Horde have signaled a retreat. Look now, they fall back from the field of battle - portends of disaster.\n\nWe must make one final descent into Thal'darah Grove. I could not live with myself if any of our young druids were left behind.\n\nAssist me, hero. I will take the reins. You search for any druids that might be left behind.\n\nWe will go when you are ready.", progress = nil, completion = "Do you know why the Horde destroys? The Horde destroys because they cannot comprehend beauty. They fear it and that which they fear they must destroy. Why else would they destroy Thal'darah Grove?\n\nTogether, we will make them understand. They will know that what they do comes at a great cost.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25892] = {title = "Losing Ground", objective = "Use Wavespeaker Valoren's sea horse to return to Admiral Dvorek under the southern terrace in the Ruins of Vashj'ir.", description = "You'll have to catch me up more later. Right now, we need to get out of here before more naga push in. Make your way back to the forward post on the level below us.\n\nTake my sea horse. We will meet you back there shortly.", progress = nil, completion = "You made it! After the attack at the forward post, I thought we might be the only ones left. I'm very glad to see you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25893] = {title = "Desperate Plan", objective = "Meet with Engineer Hexascrub on Biel'aran Ridge.", description = "Jorlan and Hexascrub left to find a way to contact help. The trade lanes aren't far, so there might be a chance of success, but I'm wary to let anyone get their hopes up.\n\nIn truth, we don't have any other options. We're not likely to last much longer here. The naga will find us eventually, and... well... you saw how many of them there were.\n\nYou should go find the two of them on Biel'aran Ridge to the southeast. I'll keep everyone here safe as long as I can.", progress = nil, completion = "Impeccable timing. Like clockwork! Trouble comes. You come. Save the day.  Clockwork!\n\nWe've devised our brilliant plan. Gloriously simple, barring the hostility of local life. Simpler yet with a you available!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25894] = {title = "Hostile Waters", objective = "Kill 10 Muckskin Scroungers.", description = "Hexascrub came out here with a balloon of some sort that he retrieved from one of our ships. He tried to float it to the top, but those Muckskin Scroungers came out of nowhere and swarmed the thing.\n\nHe's got an idea for another balloon, but we need to make sure that the past doesn't repeat itself. I need you to kill off those gill goblins. Or at the very least, enough of them to make them a bit more wary of us.", progress = "These scroungers seem intensely curious about our equipment. Sometimes suicidally so. I wonder what attracts them to it so much.", completion = "Less gill goblins is good!\n\nI'm glad that they're so primitive. I don't think I'd want to be dealing with a race of aquatic tech-freaks right now. Not at all.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25895] = {title = "Come Prepared", objective = "Retrieve an Alliance Survival Kit.", description = "We must always come prepared. Prepared with gear. Prepared with plans. Prepared with gear plans!\n\nAll of the ships in all of the Alliance fleets stow a survival kit. A lot of our tools came from a survival kit. My balloon came from a survival kit too! But now it's gone. I need another survival kit!\n\nThere's a ship to the southeastish. Let's hope that the survivors were dumb and didn't take the survival kit. More survival kit for us!", progress = "A whole big box of amazing! That's what it is. I need more amazing in my life.\n\nDon't worry, I'll share.", completion = "Let me see, let me see... flare gun... balloon... no rope. Never any rope. Terribly impractical if you do ask me. Rope should be mandatory.", rewards = "You will be able to choose one of these rewards:\n\nAnomuran FootpadsNephropsis TreadsStaff of Post-Facto Preparation\n\nYou will also receive:\n\nNephropsis TreadsAnomuran FootpadsStaff of Post-Facto Preparation"}
MultiLanguageQuestData['en'][25896] = {title = "Devout Assembly", objective = "Seek out Fathom-Caller Azrajar midway down the northern stairs and 6 Sira'kess Tide Priestesses on the upper portion of the ruins, and instruct them to return to the temple.\n\nThis task is part of a Naz'jar Battlemaiden vision. If needed, use the Blade of the Naz'jar Battlemaiden at a time focus to return to the vision.", description = "Ah, Battlemaiden. You carry with you the word and the will of our Lady. I might ask a favor of you...\n\nI need Fathom-Caller Azrajar and my Tide Priestesses to return so that we can begin the ritual. Can you carry my will to them as such? You should find them spread upon the temple terrace. Azrajar will be at the stairs to the north.", progress = "The threat may not be sure, but the Kvaldir are certainly not fools. They would not return if they did not have some confidence in victory.\n\nThe sooner our allies are summoned, the better. Find my Tide Priestesses.", completion = "The Kvaldir have proved a greater threat than we anticipated, but our plans are not hindered in the least. As our allies arrive, we will have a force more than sufficient to usurp the Tidehunter.\n\nAll that remains is to ensure that the ritual of summoning is completed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25897] = {title = "Unfurling Plan", objective = "Collect 8 Coils of Kvaldir Rope.", description = "Survival kits never have any rope. It makes no sense! No sense at all.\n\nI bet those Kvaldir have rope. They're always riding around in boats, tying knots, dressing in nets. Go take some rope from them! I must have it for our plan to work. Absolutely must.", progress = "The rope ties the whole plan together!", completion = "This is great! I love it. It should work per... ewww! Is this stuff braided with hair?\n\nDoesn't matter. Almost done. This thing will be ready in the twist of a rope.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25898] = {title = "Honor and Privilege", objective = "Swim to the surface, retrieve the flare gun, and fire a rescue flare towards the Alliance Ships.", description = "All done! I'm confident it will work. And not a scrounger in sight to pop a hole in it this time! Fortuitous.\n\nJorlan already swam up to catch it. Swam up and stopped to wait for it. He said you'd get the honors though. Jorlan's nice like that.\n\nGo to the top with the balloon, take the flare gun from the crate, and scan the horizon for Alliance ships. If you see any, fire the flare towards them. That's it! All there is to it.\n\nSwim. Float. Flare. Rescue! That last part's my favorite.", progress = "Those aren't trade ships, those are war ships. Still, this is an incredible stroke of luck. Fire that flare off and pray that they see it.", completion = "Perfect! There's no way they missed that, fighting or not.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25899] = {title = "Breakthrough", objective = "Slay 10 Twilight Scorchlords.", description = "The fiery army that caused so much devastation up the hill has retreated east of here. Only the Scorchlords remain in action. If we can punch a hole through their lines to regroup with Captain Irontree's forces, the whole offensive may collapse.\n\n<class>, I'm in no shape to continue fighting, but you look like you can do some damage. Slay those Scorchlords and regroup with Captain Irontree!", progress = nil, completion = "You killed how many? Well, well. Quite a show. I guess my men don't have any more excuses.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25900] = {title = "Making Contact", objective = "Observe as Earthmender Duarn attempts to communicate with Nespirah.", description = "I can't believe that Nespirah would willingly allow these naga to take residence inside her shell.  As I see it, one of two things has happened: they have convinced her to willingly join their cause, or they have weakened her to a point where she cannot fight back.  Either one is bad.\n\nHere in this chamber, I should be able to communicate directly with Nespirah.  Let us find out for ourselves.  Speak to me when you are prepared, <class>.", progress = "Nespirah needs our help.  If nothing else, I can sense that.", completion = "That didn't go well.  For some reason, the beast won't speak back to me.\n\n&lt;Duarn is clearly frustrated.&gt;\n\nIf only Erunak had not left us!  He would know what to do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25901] = {title = "Hyjal Recycling Program", objective = "Gather 15 Warden's Arrows.", description = "Reinforcements! I thought we were going to fight this out to the bitter end.\n\nVery few of the Guardians of Hyjal remain, and our supplies are running out. The battlefield around our holdout here must be littered with serviceable arrows.\n\nI know it's beneath your abilities, but can you gather up our spent ammunition? It's the only way we can replenish our supplies!", progress = "Warden's arrows are crafted of living oak, blessed in the moonwells, and tipped with obsidian arrowheads scrawled with runes invoking the blessings of nature.\n\nThey're not cheap.", completion = "Wonderful! Still sharp. A little blood on the fletching, but they'll fly true.\n\nThank you, &lt;name&gt;. Our defense of Hyjal can continue.", rewards = "You will be able to choose one of these rewards:\n\nBloodbolt CrossbowRazorproof GreavesMindfletcher Talisman\n\nYou will also receive:\n\nRazorproof GreavesMindfletcher TalismanBloodbolt Crossbow"}
MultiLanguageQuestData['en'][25904] = {title = "The Hammer and the Key", objective = "Kill a Twilight Field Captain and recover the Glyph of Opening.", description = "My Nemesis. Still lives.\nThe servants of fire still come.\nWe must pursue. Into their den.\n\nThe ogres know the way.\nSlay the Field Captains.\nRecover the Glyph of Opening.\n\nThis is the way.", progress = "The glyph. Show it to me.", completion = "This power is ancient.\nPrimitive.\nEasy.\n\nWe will use it against them.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25905] = {title = "Rams on the Lam", objective = "Recover 6 Stolen Rams from the Tundrid Hills by using /whistle.", description = "The rams we raise and train here at Amberstill ranch have long been the mounts of choice for Dun Morogh's mountaineers. Aye, there're a few here, but not enough to guard my family and all the animals.\n\nA few brave Frostmane raiders have taken to stealing our rams under the cover of night, taking them south into the Tundrid Hills. Would you be willing to help return them? You'll need to get fairly close to them and give a sharp whistle to get their attention. Their training will take over from there.", progress = nil, completion = "The rams you rescued have made their way back into the pen. I've got members of the family on a day and night watch now. Those trolls won't take us by surprise again!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25906] = {title = "The Third Flamegate", objective = "Travel through the flamegate in the Scorched Plain and locate Garunda Mountainpeak within.", description = "Memorize the glyph.\nTake it within yourself.\n\nDraw it on the ground before the flamegate.\nEast of here.\nEnter the Firelands.\n\nI cannot come with you.\nBut my children await. Inside.\n\nFind Garunda Mountainpeak within the realm of flame.", progress = nil, completion = "You were sent by the turtle god? Bless his almighty shell! I thought I was trapped down here forever.", rewards = "You will be able to choose one of these rewards:\n\nLeggings of Fiery TravailRescuers ShoulderguardsGlyphtrace Ritual Knife\n\nYou will also receive:\n\nRescuers ShoulderguardsLeggings of Fiery TravailGlyphtrace Ritual Knife"}
MultiLanguageQuestData['en'][25907] = {title = "Slave Labor", objective = "Use Duarn's Rope to save 8 Enslaved Pearl Miners.", description = "It will take me some time to break through this barrier and communicate with Nespirah.  In the meantime, you can save some of those men that the naga have enslaved in the pits below.\n\n<Duarn produces a length of rope from within his robes.>\n\nThis should come in handy.", progress = nil, completion = "Excellent work, &lt;name&gt;... although I'm afraid I haven't been nearly as productive as you have.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25908] = {title = "Stick it to Them", objective = "Kill 7 Idra'kess Sentinels and 7 Idra'kess Enchantresses.", description = "I may be unable to communicate directly with the beast Nespirah, but I can still feel some things indirectly.  For example, I can clearly sense that Nespirah is not happy about the naga's presence here.\n\nWhen we first entered Nespirah's body, I saw dozens of sentinels and enchantresses patrolling the central chamber floor.  Perhaps some of the ancient one's pain will be alleviated if you remove them.", progress = "<Duarn is too focused on his task to notice your presence.>", completion = "Can you sense it?  If you have an ounce of shaman's blood in you, you must feel the sense of relief in the air.\n\nNespirah is pleased.  Perhaps she will finally speak with us.", rewards = "You will be able to choose one of these rewards:\n\nKilt of Shamanic DreamsPolychaete FootguardsStolen Idra'kess Drape\n\nYou will also receive:\n\nPolychaete FootguardsKilt of Shamanic DreamsStolen Idra'kess Drape"}
MultiLanguageQuestData['en'][25909] = {title = "Capture the Crab", objective = "Use Duarn's Net to capture a Deepseeker Crab inside of Nespirah.", description = "Everything in my body tells me that Nespirah is trying to speak with me, but I cannot hear her.  Perhaps the naga have done something to her voice.\n\n<Duarn thinks to himself for a moment.>\n\nNespirah's voice may be suppressed... that means... we need to find a voice for her!\n\nI've got it!  The Idra'kess have been known to train deepseeker crabs as battle companions.  Use this net to capture a crab, and bring it to me.  You will likely find them prowling the chamber's outer edges.", progress = "I hope this works.  My skills as a shaman are limited, and I fear that this task may be too much for us.", completion = "&lt;Duarn looks at the crab and disguises a frown.&gt;\n\nIt doesn't look very impressive, does it?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25910] = {title = "The Time for Mercy has Passed", objective = "Slay 10 Molten Tormentors and 4 Shadowflame Masters.", description = "This cavern is an abomination, <name>. And it's filled with horrors from the depths.\n\nI don't want any of these - things - getting through the portal to the outside world. Slay everything!", progress = nil, completion = "So it is done.\n\nKnowing that Twilight's Hammer is in league with creatures of malice such as these... it really curdles the blood.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25911] = {title = "Welcome News", objective = "Return to Captain Taylor at the Tranquil Wash.", description = "They'll probably send a skiff over, which may take a bit. I'll stay here to make contact.\n\nYou need to return to the cave immediately and let them know that rescue is on its way. We can only hope that the naga have not found them yet.\n\nGo. Swim fast, <name>.", progress = nil, completion = "That is the best news I've heard in what seems like an eternity. We'll get the survivors moving over there to the surface as soon as possible. Perhaps we can forget that this whole nightmare ever happened.\n\nThank you, &lt;name&gt;. I'm not sure there's anything I can do to repay you for everything you've managed to accomplish in this ocean, but I will try to find a way.\n\nYou should consider meeting us at the ships later, when you finish saying your goodbyes to the naga.", rewards = "You will be able to choose one of these rewards:\n\nRobes of the Watery SaviorHarp Shell WristguardsTrue Beacon Shoulderplates\n\nYou will also receive:\n\nTrue Beacon ShoulderplatesHarp Shell WristguardsRobes of the Watery Savior"}
MultiLanguageQuestData['en'][25912] = {title = "Seen Better Days", objective = "Find Elder Sareth'na's Sketch Book.", description = "The world is unraveling around us, <name>. Old enemies seek to destroy us from one end, while ancient forces close in on the other.\n\n<Elder Sareth'na sighs.>\n\nI have seen better days - brighter days, and I long for them...\n\nAcross Stonetalon Peak lies the ruins of our old outpost - now overrun with darkness. If you happen to go that way, could you search for my sketch book? It holds many happy memories. I would reward you well for its return.", progress = "Have you found my sketch book?", completion = "You've found it! Elune bless you, child! Perhaps this book will give me the strength to carry on.", rewards = "You will be able to choose one of these rewards:\n\nLegguards of Winding WaysHeadguard of SolaceSareth'na's MantleElune-Blessed Bow\n\nYou will also receive:\n\nElune-Blessed BowSareth'na's MantleHeadguard of SolaceLegguards of Winding Ways"}
MultiLanguageQuestData['en'][25913] = {title = "Putting Them to Rest", objective = "Recover 8 Sentinel's Glaives.", description = "As the Horde were marching upon Stonetalon, I noticed that some of the sentinels had fallen ill. Not long after, they started acting strangely. When the first tentacle burst from the ground the ill sentinels began attacking us. We lost the outpost shortly after...\n\nThe sentinels in the peak are now nothing more than shells - husks for something far more sinister. I want you to put the sentinels to rest and retrieve their glaives. Each glaive returned can identify a fallen sister.", progress = "Recover the sentinel's glaives, <name>. Each glaive is unique to a sentinel.", completion = "Thank you, &lt;name&gt;. Each glaive has the name of the sentinel it belonged to imprinted upon its blade. We can now send word to their families and put their souls to rest.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25914] = {title = "Back to the Depths!", objective = "Kill Harbinger Aph'lass and 10 Invading Tentacles.", description = "Tendrils are bursting forth from the earth and terrorizing Stonetalon Peak. My sentinels are hardly making a dent in their numbers.\n\nI suspect that there is a force at the heart of Stonetalon Peak that controls the tendrils. Perhaps if we can put a stop to that force, the tendrils will return to the depths from whence they came!", progress = nil, completion = "I'm afraid that the death of Harbinger Aph'lass has not ceased the tendril attacks. You've done all that you can, &lt;name&gt;, and for that I thank you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25915] = {title = "The Strength of Tortolla", objective = "Escort a Child of Tortolla to a Nemesis Crystal. See Garunda Mountainpeak if you lose your companion.", description = "The dark usurper Nemesis fled here when the fires of Hyjal receded. We are not yet strong enough to defeat Nemesis, <name>, but we may be able to turn his own strength against him.\n\nI will send a child of Tortolla with you, one of the children you freed earlier from the Twilight's corruption.\n\nSearch the depths of this cave for a Nemesis Crystal, and allow the young turtle to examine it.\n\nSee me if you lose your companion!", progress = "What has the little one learned, <name>?", completion = "Ah yes, yes... the secret strength of Nemesis, unearthed here in these caverns.\n\nWe know all that we need to know, &lt;name&gt;. It is time to finish this.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25916] = {title = "Breaking Through", objective = "Observe as Earthmender Duarn attempts to speak with Nespirah.", description = "A trained shaman has the ability to communicate with the four elements of earth, fire, air and water.  This is known.\n\nWhat is not as widely known, however, is the presence of a fifth element.  This element is not as clearly described as the other four, but it has to do with the shared... commonality between all living creatures.\n\nMy theory is that the crab, as a creature of the sea, is close enough to Nespirah that, with the elements' coaxing, we can convince it to act as Nespirah's mouthpiece.", progress = "The ritual is not yet complete, <name>.", completion = "I had assumed that the naga were only here for those pearls.  No, this makes much more sense.  If they had Nespirah's power under their control, the amount of damage the naga could do would be catastrophic!\n\nSomething must be done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25917] = {title = "We Are Not Alone", objective = "Find the Alliance survivors inside of Nespirah in Vashj'ir.", description = "<Duarn closes his eyes, pauses, and nods.>\n\nNespirah has just informed me that we are not the only people fighting inside of this shell.  A small group of Alliance slaves has escaped and is currently fighting off the naga on the other side of the shell, up on the ledge that overlooks Nespirah's heart.\n\nGo find them, <name>, and see what help they can lend us.  With their aid, we may be able to rouse Nespirah from her torpor.\n\nI will remain here, should you need anything.", progress = nil, completion = "&lt;name&gt;... is that you?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25918] = {title = "Hopelessly Gearless", objective = "Obtain 4 Purloined Polearms from the weapon racks inside of Nespirah.", description = "I honestly don't know how we've survived this long.  The naga took my armor and weapons, and left me with rags and a mining pick... and THAT snapped in half long ago.\n\nIf we're to stand any hope of turning the tide, I'm going to need something to fight with... as will my companions, though they may be too proud to admit it.\n\nI've seen weapon racks in the naga storage areas nearby.  I'm not accustomed to fighting with a trident, but it'll sure be better than fighting with my fists.", progress = "In my youth, I was given some training on spearfighting.\n\n\"Stick them with the pointy end,\" I think it was.", completion = "&lt;Admiral Dvorek admires the polearms you present him.&gt;\n\nOh, I'm sorry.  I was just imagining what these will look like with little bits of naga stuck to the ends of them.  Thank you, &lt;name&gt;.  We'll put these to good use.", rewards = "You will be able to choose one of these rewards:\n\nBeakless PolearmDusky Pearl RingSand-Scoured Protector\n\nYou will also receive:\n\nSand-Scoured ProtectorDusky Pearl RingBeakless Polearm"}
MultiLanguageQuestData['en'][25919] = {title = "Body Blows", objective = "Attack 7 Nespirah Abscesses along the walls of Nespirah's body chamber.", description = "<Captain Taylor listens intently to your recount of Duarn and Nespirah's conversation.>\n\nI see.  So the creature wants our help waking it up, is that it?\n\nWith hundreds of slaves already picking away at her pearls, the beast seems to be a pretty heavy sleeper.  You might have better luck, though.\n\nMy suggestion?  Look around the creature's flesh for signs of weakness.  Maybe that weapon of yours will find a ticklish spot and force the beast to come to its senses.", progress = nil, completion = "Hopefully we made some progress.  I'm not sure how we'll know when the creature wakes up, but something tells me that it will be pretty obvious when it does.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25920] = {title = "Still Valuable", objective = "Obtain 5 Mysterious Pearls from Idra'kess Warlords and Idra'kess Prophets inside of Nespirah.", description = "My time in the pearl pits, however short, has made me curious about the naga's goals.  Yes, I now know that the naga want to use Nespirah as an engine of war, but if that's the case, then why are they enslaving men to mine her pearls?\n\nAssuming we escape this creature's hull, I would very much like to study these objects.  The pearls we found in the pits were much too large to carry, but I've seen the warlords and prophets occasionally carrying around smaller ones.", progress = "The naga must have some ulterior motive with these pearls.  If I had time to study them, I'm certain I could figure it out.", completion = "Brilliant work!\n\n&lt;Valoren tucks the pearls away beneath her armor.&gt;\n\nNow I just need you and Captain Taylor to get me safely out of here.  I can handle the studies from there on.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25921] = {title = "Overseer Idra'kess", objective = "Head to the top of Nespirah and slay Overseer Idra'kess.", description = "My men are flagging, <name>.  We won't last much longer against these naga, I'm afraid.  With the Idra'kess' weapons, and Nespirah's pearls, we should be ready to bust out of here.\n\nFollow the wall to the southeast, and look for a ramp to the upper chamber.  I assume their leader is in there, or perhaps the key to Nespirah's awakening.  Hopefully both.\n\nIf you feel strong enough, head up to the top of the shell and look for some answers.", progress = nil, completion = "No need to bring me up to speed... Nespirah has been narrating your adventures as they happened, and Captain Taylor filled me in on the rest.\n\n&lt;Duarn closes his eyes and nods.&gt;\n\nNespirah says that she is quite grateful, and that she has a small surprise ready for the naga.", rewards = "You will be able to choose one of these rewards:\n\nEarthmender's Sawfish GirdleGorgonian BeltHelm of the Crushed Overseer\n\nYou will also receive:\n\nHelm of the Crushed OverseerGorgonian BeltEarthmender's Sawfish Girdle"}
MultiLanguageQuestData['en'][25922] = {title = "Waking the Beast", objective = "Speak with Earthmender Duarn inside of Nespirah to activate her bio-defenses, then escape from Nespirah's body.", description = "Thanks to you and the Captain, Nespirah has full control of her body... but most of the naga don't know this yet.  Once we make our escape, she will activate her biological defenses and destroy the naga from within.\n\nMake yourself ready... I will now tell Nespirah to begin the countdown.", progress = nil, completion = "It appears that I owe you my life, yet again.  Thank the Light that you found me before you and your shaman activated those bio-defenses.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25923] = {title = "Finish Nemesis", objective = "Use the Totem of Tortolla and the help of a Child of Tortolla to defeat Nemesis. See Garunda Mountainpeak if you lose your turtle companion.", description = "Your turtle companion can use this newfound power to render the two of you invulnerable for a short period of time. You can \"turtle up\" to avoid the worst of Nemesis and his fury. To do so, simply invoke this totem.\n\nThis is all I can do for you. Together, you and a Child of Tortolla must defeat Nemesis, once and for all. Finish the Usurper!\n\nReturn to me if you lose your turtle friend.", progress = "Is Nemesis dead?", completion = "The usurper has perished!\n\nTwilight's Hammer dreamed of creating their own pantheon of twisted ancients to rule over the land, sea, and air. With your help, they've all been executed.\n\nWe must tell Tortolla at once!", rewards = "You will be able to choose one of these rewards:\n\nLiberating CrownLeggings of the Vanquished UsurperTortolla's Discarded ScalesNemesis Crushers\n\nYou will also receive:\n\nNemesis CrushersTortolla's Discarded ScalesLeggings of the Vanquished UsurperLiberating Crown"}
MultiLanguageQuestData['en'][25924] = {title = "Call of Duty", objective = "Ride the mercenary ship to battle.", description = "Listen up, <race>!\n\nA new landmass has emerged off the coast of Eastern Kingdoms and we are engaged in a critical battle for control of the island!\n\nVictory there will leave Stormwind completely defenseless!\n\nNow is the time to strike!\n\nReport to the docks at once for transport to the battle.\n\nEvery warship is engaged, so you'll be boarding a mercenary vessel commissioned by the Warchief himself.", progress = nil, completion = "Not exactly the battle you had anticipated, I'll wager. But a battle nonetheless, as you shall soon see....", rewards = "The following spell will be cast on you:\n\nCancel Phase Binding\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][25925] = {title = "Thal'darah's Vengeance", objective = "Kill 20 Horde soldiers and destroy 3 Krom'gar Demolishers in Battlescar Valley.", description = "We must attempt to establish communication with Farwatcher Glen, to the south. Our Darnassian glaive throwers are at your disposal, <name>. Use them to cut a swath through the encroaching Horde forces and clear a path to Farwatcher Glen.\n\nI only hope we're not too late to save the Glen. Should Farwatcher Glen be intact, find Hierophant Malyk and inform him of our status.", progress = nil, completion = "We witnessed the detonation of the bomb. Terrible, terrible destruction... Farwatcher Glen, for better or for worse, is still intact. Unfortunately we've nowhere to run.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25926] = {title = "Mired in Hatred", objective = "Kill 10 Mouldering Mirebeasts.", description = "The mirebeasts to the west are not my brethren... they are symptoms of the earth's disturbance, a foulness of rot given form.\n\nYou would not understand... they take the shape of my kind, infested within with decaying spores, forcing out flourished life in the swamp. They take all and leave only rot. Nothing left, nothing left!\n\nSoothe my mind, <race>. Slay the mirebeasts, cleanse the land, and perhaps my mind will settle.", progress = nil, completion = "Ahhh... yes. The swamp suffers less now.\n\nMore threats, though. More lurk. I can see them!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25927] = {title = "The Threat of Flame", objective = "Kill 8 Rampant Fire Elementals.", description = "Flame has threatened me for far too long... far too long... but it is no longer the little ones, no longer mere gnats...\n\nThe fields burn! The hills and highlands scream, <race>, they scream. The elementals brought here consume all life in their wake.\n\nThey cannot stand, they cannot stand. Stop them. STOP THEM! Destroy the bringers of flame...", progress = nil, completion = "Yes... the flames die. There is peace now. Peace for the land.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25928] = {title = "Tortolla's Triumph", objective = "Step back through the flamegate and return to Tortolla at the Scorched Plain in Hyjal.", description = "I'll escort the children of Tortolla out of here and seal up this accursed portal.\n\nI'll leave it to you to inform Tortolla of our victory. Simply step back through the flamegate. The ancient will be pleased!", progress = nil, completion = "You've been to the firelands?\n\nNemesis is dead?\n\nSo it is finished.\n\nThank you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25929] = {title = "Sea Legs", objective = "Collect 3 Saltwater Starfish and a Conch Shell from the Sea Floor at Legion's Fate.", description = "Greetings, <class>. I am Erunak, a fellow survivor of this savagery.\n\nI'm afraid your travails have only just begun. The naga have been scouring these waters, attacking anyone that still lives.\n\nYou are not yet equipped to survive here, but I can remedy that.\n\nJust outside this ship live a special breed of starfish. Bring me some of them along with a conch shell. I'll prepare an enchantment that should help you grow accustomed to your environment.", progress = "Were you able to gather the items I requested, <race>?", completion = "Here you are, &lt;class&gt;. With this you should find maneuvering in the sea to be nearly effortless. \n\nNow we must get to work. There is much to be done in little time.", rewards = "You will learn:\n\nSea Legs\n\nThe following spell will be cast on you:\n\nSea Legs\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][25930] = {title = "Ascending the Vale", objective = "Use Salsbury's Rocket Pack to ascend the Charred Vale's volcano.", description = "I am told that before the great upheaval the Charred Vale was a valley, closed off to the sea. One has merely to look to the south to see that the Charred Vale is no longer a valley and in fact has become an area of great volcanic activity.\n\nSalsbury here has configured a device that will allow us to ascend the volcano. Use it to get to the top and assess the goings on.\n\nI will keep in touch with this Gnomecorder device, which Salsbury has so kindly gifted upon me.", progress = nil, completion = "&lt;The Gnomecorder crackles with energy.&gt;\n\nI say, are you there, &lt;name&gt;? It would appear that you are in the center of a dragon's lair.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25931] = {title = "Brood of Seldarria", objective = "Destroy 5 of Seldarria's Eggs.", description = "<The Gnomecorder buzzes.>\n\nBe very careful, <name>. You do not want to rouse that black dragon.\n\nNow, look around you. If this is a nest then there must be black dragon eggs nearby. Search the premises for eggs and destroy any that you see.\n\nReturn to me should you find and destroy Seldarria's eggs.\n\nGoldrinn watch over you.", progress = nil, completion = "A smashing success! Perhaps only a minor victory against the brood of Deathwing, but a victory nonetheless!", rewards = "You will be able to choose one of these rewards:\n\nBrood-Killer ShoulderguardGoldrinn Acolyte's CowlEgg SmasherHierophant's Blessed Hands\n\nYou will also receive:\n\nEgg SmasherGoldrinn Acolyte's CowlBrood-Killer ShoulderguardHierophant's Blessed Hands"}
MultiLanguageQuestData['en'][25932] = {title = "It's Raid Night Every Night", objective = "Help Sergeant Flinthammer and his mountaineers defend Amberstill Ranch from Frostmane Raiders.", description = "The reports I'm sending Captain Tharran can't really convey the amount of trouble the Frostmanes have created for us. Your assault on the village has started to relieve some of the pressure. The raids are still frequent, but the trolls don't have the numbers they once did.\n\nEven so, my men are tired and their morale is flagging. Would you help us keep watch for the Frostmane raiders? They could turn up at any time.", progress = "We're glad to have your help, <name>.", completion = "With your help, we've managed to weaken the raiders considerably. They haven't suffered such losses since the raids began. Now is the time to press our advantage.", rewards = "You will be able to choose one of these rewards:\n\nRobes of Endless RaidingBoots of the Weary RaiderBracer of the Nightly Raid\n\nYou will also receive:\n\nBracer of the Nightly RaidRobes of Endless RaidingBoots of the Weary Raider"}
MultiLanguageQuestData['en'][25933] = {title = "Help for the Quarry", objective = "Speak to Foreman Stonebrow at the Gol'Bolar Quarry.", description = "Thank you again for all your help here, <name>.\n\nI have a cousin who used to work in the mines beneath the Gol'Bolar Quarry, but he hasn't been able to work since troggs flooded into the mines and took control. The quarry and its camp are just to the southeast of the ranch. Would you be willing to check in with the foreman there and see if there's anything to be done?", progress = nil, completion = "Sergeant Flinthammer? I'm not familiar with the name, but, aye, there is a Flinthammer among the miners. He's one of the ones lucky enough to make it out of the mine, but most of my men are still trapped down there.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25934] = {title = "World First: Gnomegen", objective = "Collect 1 Blazing Heart of Fire.", description = "Good day, citizen, allow me to introduce myself. I am Salsbury, soon to be the world's first gnomegen. Malyk has assured me that as soon as my work here is complete he will grant me the gift of the worgen.\n\nSo with the introduction out of the way, I've a request!\n\nWithin the Charred Vale, south of here, roam newly created fire elementals. I desperately need a rare blazing heart of fire from one of the fiends. Get it for me and you bring me one step closer to becoming a gnomegen!", progress = "Have you recovered the blazing heart of fire?", completion = "Excellent. This will allow me to finish my last task and hopefully gain the form of the wolf!\n\n&lt;Salsbury howls.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25935] = {title = "Hungry Pups", objective = "Collect 6 Black Dragon Whelp Filets.", description = "Ah, a new arrival! Good that you're here <lad/lass>! The pups are hungry and we're completely out of food.\n\nThankfully they love dragon meat, which fortuitously exists in abundance within the Charred Vale, south of here.\n\nBe a good <boy/girl> and fetch me several pounds of black dragon whelp filet.", progress = "Hurry, <name>, the pups are hungry!", completion = "Excellent. The dogs will be well fed and ready to defend our outpost for weeks!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25936] = {title = "Pay It Forward", objective = "Use the Enchanted Conch to rescue 6 Drowning Warriors.", description = "You are now able to move about this realm more freely and without fear of drowning.\n\nThis is where our work begins.\n\nFirst, you have many allies nearby who are drowning as we speak. As I saved you, you must save them.\n\nI have enchanted the shell you brought me. Use it to rescue your friends.\n\nHurry now!", progress = "Were you able to rescue the warriors, <race>?\n\nWe will perish without their help...", completion = "While you were away, I was able to revive some of the fallen warriors.\n\nWe'll need every hand if we are to survive here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25937] = {title = "Priceless Treasures", objective = "Recover 8 Frozen Artifacts from inside the Gol'Bolar Quarry Mine.", description = "Mining wasn't the only thing going on in the quarry, you know. I led a team of Explorers' League excavators recovering priceless ancient artifacts.\n\nI managed to escape, but my colleagues were much deeper in the mine and didn't survive the initial trogg attack.\n\nThey took great pride in their work and they risked their lives to learn more of our history. If you're going into the mines, take this pick with you and see if you can find anything in the digs the prospectors started.", progress = "Were you able to find any artifacts down there?", completion = "Thank you for recovering these artifacts. I will see to it that they are displayed in the Ironforge museum along with the story of those who died to recover them.", rewards = "You will be able to choose one of these rewards:\n\nArchaeologist's PantsDun Morogh Hiking BootsMuseum Guard's Bracers\n\nYou will also receive:\n\nProspector's BagArchaeologist's PantsDun Morogh Hiking BootsMuseum Guard's Bracers"}
MultiLanguageQuestData['en'][25938] = {title = "Help for Desolace", objective = "Report to Officer Jankie at Tethris Aran in Desolace.", description = "I've received a disturbing message from Nijel's Point in Desolace. It would seem as if the great upheaval has created some new problems for them, which they are ill-equipped to handle. I was given no further information.\n\nReport to Office Jankie in Desolace. She will direct you to Nijel's Point.\n\nGood luck, <name>.", progress = nil, completion = "Hold there, stranger!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25939] = {title = "For Peat's Sake", objective = "Use the Blessed Floodlily to extinguish 7 Marsh Fires.", description = "The elementals rampaging across Direforge Hill are setting the very land beneath them ablaze. In a marsh such as this, fire can find many places to smoulder through the deep moss and peat.\n\nYou must quench the fires before they spread further. Take this flower... blessed by nature's rain, it will let you douse the fires.\n\nThe blossom may also prove useful against the elementals themselves.", progress = nil, completion = "In sparing the land further suffering, you've also helped us soothe the greenwarden.\n\nMany thanks, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nMarsh Fire LegguardsDeep Moss BracersSoothing HandsFloodlily Robes\n\nYou will also receive:\n\nFloodlily RobesSoothing HandsDeep Moss BracersMarsh Fire Legguards"}
MultiLanguageQuestData['en'][25940] = {title = "Last Stand at Whistling Grove", objective = "Report to Keeper Taldros at Whistling Grove in Mount Hyjal.", description = "We might have a chance to beat these flames back thanks to your work in the Inferno.\n\nStill, more wildlife is threatened. Keeper Taldros ran north through the flames, to Whistling Grove.\n\nSee if you can help him!", progress = nil, completion = "The forest is being devoured!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25941] = {title = "Rest For the Weary", objective = "Speak to Legionnaire Nazgrim.", description = "You have done well, <race>, but there is much more to do and I grow weary.\n\nI have expended a great deal of energy sending a distress message to Earthen Ring leadership, pleading for their help.\n\nI must rest if I am to be of further use to us here.\n\nSpeak to the leader of the men you've saved and do what you can to help them prepare for battle.\n\nThe naga are scouring the waters for us. It is but a matter of time before they return - and they will surely come in even greater force.", progress = nil, completion = "I hear you, &lt;race&gt;.\n\nI understand the urgency, but these men are in no condition to fight.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25942] = {title = "Buy Us Some Time", objective = "Kill 8 Zin'jatar Raiders at Legion's Fate.", description = "Many good warriors have been lost today.\n\nIf what the shaman says is true, then we must act swiftly or we will add to their numbers.\n\nThe naga are out there, scouring these waters looking for survivors.\n\nWe are not yet ready to fight, <race>. You must buy us time to make preparations.\n\nFind the naga that hunt us and delay their efforts.", progress = "You give those scaly scum something to think about, <race>?", completion = "Let us hope that your work has bought us the time we need...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25943] = {title = "Traveling on Our Stomachs", objective = "Collect 8 Succulent Crab Meat from Splitclaw Skitterers.", description = "I'll need your help if I am to get these orcs ready for battle.\n\nAny worthy leader knows that his warriors travel and fight on their stomachs. No food, no victory.\n\nThese warriors are weary from their struggle out there. They need food before they're ready to overcome a naga attack.\n\nSpeaking of traveling on stomachs, I saw plenty of crabs out on the sea floor...", progress = "You got food for the troops, <race>?", completion = "Good grub.\n\nSoon we'll be back to fighting strength.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25944] = {title = "Girding Our Loins", objective = "Collect 5 Orgrimmar Axes, 5 Orgrimmar Breastplates and 5 Orgrimmar Helms from the sea floor and from Gilblin Plunderers in Legion's Fate.", description = "As we struggled not to drown, my orcs and I were forced to abandon our weapons and much of our armor.\n\nErunak says to expect a major attack from the naga soon and I believe him.\n\nIf we're going to be victorious, we'll need your help to recover our lost equipment.\n\nYou should find it scattered around the sea floor near our shipwrecks here and to the north.\n\nMake haste, <race>. The enemy could arrive at any moment.", progress = "Were you able to gather up our gear, <race>?", completion = "You have done well, &lt;race&gt;.\n\nOur chances of survival are increasing.", rewards = "You will be able to choose one of these rewards:\n\nShipwrecked LeggingsWhelk Shell ShoulderguardsLegionnaire Nazgrim's Hacker\n\nThe following spell will be cast on you:\n\nImmortal Coil Invis Swap 2-3\n\nYou will also receive:\n\nWhelk Shell ShoulderguardsShipwrecked LeggingsLegionnaire Nazgrim's Hacker"}
MultiLanguageQuestData['en'][25945] = {title = "We're Here to Do One Thing, Maybe Two...", objective = "Take the Krom'gar Wagon to the Fold in Stonetalon Mountains.", description = "You're in Hellscream's army now, <name>, and in Hellscream's army we kick butt and take names. Gone are the days of our people starving in the streets of Orgrimmar as we sign treaties with elves. We take what we need now. Kalimdor belongs to the Horde!\n\nThe Alliance attempts to stop our expansion every chance they get. Unsatisfied with owning most of the Eastern Kingdoms, those pig-lickers want it all!\n\nOverlord Krom'gar has called for more troops in Stonetalon. Get on the caravan west of here and go!", progress = nil, completion = "While you remain in Stonetalon and fight as a Krom'gar soldier you will remain suited up! Am I clear? DO you hear me, grunt? If I see you without Hellscream's beloved tabard I will put my foot so far up your backside that you'll be spitting up laces.", rewards = "You will learn:\n\nKrom'gar Grunt\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][25946] = {title = "Helm's Deep", objective = "Take the Alliance S.E.A.L. Equipment to Legionnaire Nazgrim at The Immortal Coil.\n\nProvided item: \n", description = "This helm and its associated components are marked with the seal of Stormwind. It was no doubt cast off from an Alliance ship that suffered a similar fate to yours.\n\nLooking closer, this seems far too intricate and sturdy to be everyday diving equipment. Perhaps Nazgrim can make some sense of this...", progress = nil, completion = "Blood and Thunder!\n\nThis changes everything, &lt;class&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25947] = {title = "Finders, Keepers", objective = "Gather 5 pieces of Stormwind S.E.A.L. Equipment.", description = "I recognize this helm, <race>. You were wise to bring it to me.\n\nThe Alliance have a special unit, trained and equipped to explore and fight beneath the sea.\n\nIt would seem that they are in this region to do more than just defend against our attack.\n\nThere must be more of these down here, and if you can find them it could turn things around for the Vanguard.", progress = "Were you able to locate more of the Alliance gear, <name>?", completion = "Well done!\n\nNow, more than ever, we are prepared to face the naga!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25948] = {title = "Bring It On!", objective = "Speak with Legionnaire Nazgrim aboard the Immortal Coil.", description = "It is time, <class>.\n\nWe are as ready as we ever will be!\n\nI shall address the Vanguard, and then we shall swim into the sea to meet our fate.", progress = nil, completion = "No time to address the Vanguard.\n\nJust as well...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25949] = {title = "Blood and Thunder!", objective = "Assist Legionnaire Nazgrim in the defense of The Immortal Coil.", description = "The time has come to make our stand, <race>.\n\nWe'll defend this ship to our last breath, and make these naga scum think twice before approaching it again!\n\nFor the Horde!", progress = nil, completion = "The Earthen Ring has received my distress message and sent help - just in time it would seem.\n\nHopefully more can be sent soon. We are but few against a great many.", rewards = "You will be able to choose one of these rewards:\n\nHood of the Shuffled CoilBracers of Breached IntegritySchooner-Savior's Grips\n\nYou will also receive:\n\nSchooner-Savior's GripsBracers of Breached IntegrityHood of the Shuffled Coil"}
MultiLanguageQuestData['en'][25950] = {title = "Sira'kess Slaying", objective = "Slay 10 Sira'kess Naga.", description = "You're the <name> everyone's been talking about? Good to meet ya, love. Let's have a butcher's hook.\n\nWell, enough rabbit, right? Let's get down to it. I need you to swim out northwest to the Sira'kess Front and read and write them snakes something quick.\n\nNothing fancy. They're looking for a bother, and we'll give 'em a right good one in the ol' boat race.", progress = nil, completion = "Chicken and rice, &lt;name&gt;! That will show those sorry and sad snakes who's the ol' pitch and toss!\n\nNow it's bird lime for that tiddlywink. Finger and thumb or plink plonk?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25951] = {title = "Final Judgement", objective = "Hold the bridge on Quel'Dormir Terrace until Lady Sira'kess' allies arrive.\n\nThis task is part of a Naz'jar Battlemaiden vision. If needed, use the Blade of the Naz'jar Battlemaiden at a time focus to return to the vision.", description = "Get to the bridge on the east, quickly. Lady Naz'jar and the Fathom-Lord should be there with whatever forces remain.\n\nFollow our Lady's direction, as always. Hold the bridge until we can complete the ritual.\n\nOnce our allies arrive, the Kvaldir will be doomed.", progress = "Stand with us, Battlemaiden. We shall not fall this day.", completion = "I could ask for no more proficient a Battlemaiden than you. You have done yourself a great honor this day.", rewards = "The following spell will be cast on you:\n\nBattlemaiden Vision 3 Kill Credit\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][25952] = {title = "Caught Off-Guard", objective = "Kill 10 Azsh'ir Patrollers.", description = "Our escape from the shell can't have gone unnoticed, but either the naga at these ruins weren't informed or they don't consider us a threat. I don't intend to take the opportunity for granted - we strike now.\n\nI need you to slip into the lower level of the ruins to our west and take out as many of their patrols as you can. We cannot risk any of those patrols finding out about our occupation of this cave - make sure none escape.", progress = nil, completion = "Excellent work, &lt;class&gt;.\n\nI will get some patrols out of our own to make sure that no more naga get within sight of this cave. We should have the area secured within the hour.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25953] = {title = "Swift Approach", objective = "Destroy 8 Azsh'ir Monitors.", description = "I've taken the liberty of performing some preliminary scouting. The naga may not be aware of our position, but they are not entirely unprepared for intruders.\n\nBeyond their patrols, they have set up magical sentry devices that will warn them of unwelcome guests. Fortunately, they seem to have sacrificed quality for quantity, and there is definitely a window in which the devices can be destroyed before their alarms are answered.\n\nI trust that you can see to this before our other soldiers arrive.", progress = nil, completion = "Well done, &lt;name&gt;, and just in time too. The Captain just started sending more men out. Strong axe arms, but I doubt they possess quite the same awareness and finesse that you do.\n\nWe were lucky to have you here when things went south. I suspect you will have a large role to play in things to come as well.", rewards = "You will be able to choose one of these rewards:\n\nGulper Eel SandalsChestguard of Alarming DreamsCowry-Shell Pendant\n\nYou will also receive:\n\nChestguard of Alarming DreamsGulper Eel SandalsCowry-Shell Pendant"}
MultiLanguageQuestData['en'][25954] = {title = "An Occupation of Time", objective = "Investigate the 4 intact statues in the Vashj'ir Gardens.", description = "Look--<name> is it?--I need your help. I know most everyone in this cave thinks that we're not in a position to be worrying about anything but our own hides right now, but I cannot dismiss my ancestors so readily.\n\nThis was one of the royal cities of the elves in the days when Azshara was queen. In this city lie the keys to lore long lost and artifacts of unimaginable historical value. All I want from you, while you're out in the city proper, is to keep a watchful eye out for objects of significance.", progress = nil, completion = "Thank you so much for taking this seriously.\n\nThis is some of the first definitive proof of other members of the Vashj family. Very interesting. And I'd never even heard of either of the other two figures you mentioned until now.\n\nSo much of our history was lost during the sundering - it's exciting to have a chance at reclaiming some of it.", rewards = "You will be able to choose one of these rewards:\n\nTime-Clearing BracersLegguards of RevelationImprovisational Historian's Cloak\n\nYou will also receive:\n\nImprovisational Historian's CloakLegguards of RevelationTime-Clearing Bracers"}
MultiLanguageQuestData['en'][25955] = {title = "A Better Vantage", objective = "On the lowest level of the ruins, scout the northern end of the Quel'Dormir Gardens, the passage that leads under the ruins west of the gardens, and the structures at the southeast corner of the ruins, below the bridges.", description = "This cave is our only refuge. There's no help on the way. Whatever happens, this cave must remain safe or we are all sure to die down here.\n\nWe need a forward post to launch our attacks from. Something defensible.\n\nIn the eastern portion of the ruins on the lowest level, scout the north end of the gardens, the passage leading under the main structure just west of the gardens, and the cluster of buildings at the southeast corner of the ruins, under the bridges.\n\nBring me back any information you can.", progress = nil, completion = "This is good intel. You have a sharp eye, &lt;class&gt;.\n\nIt sounds like the building north of the gardens will make a suitable forward post. I will send some men immediately to start defensive preparations and we will reposition there as soon as possible.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25956] = {title = "Upon the Scene of Battle", objective = "Bring the broken shard back to the Legion's Rest.", description = "All around you lie the remnants of a fierce battle. The naga skeletons are no surprise, but the weapons and remains of their apparent opponents are somewhat more unexpected.\n\nAmidst the bones, you spot a strangely prominent piece of metal jutting out from one of the skulls. It's difficult to tell what sort of weapon it might have once been part of, but it stands out sufficiently to prompt you to retrieve it as evidence.\n\nSurely someone back at the cave would be interested in this revelation.", progress = "Yes, <class>?", completion = "A shard of metal?\n\nThe remains you describe sound much like the sea vrykul we encountered in Northrend. We'll not be striking any alliances with their sort, no matter the cause. Still, this information may prove useful in the future.\n\nI will think on it further if time permits. Thank you for bringing it to my attention.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25957] = {title = "Visions of the Past: The Invasion of Vashj'ir", objective = "Use the Blade of the Naz'jar Battlemaiden at the battle site at the southeast end of the ruins.", description = "The shard you recovered looks to be of naga origin. I had hoped to find a strong focal object like this for a spell I've been working on that would allow us to glimpse into the recent past.\n\nI've enchanted the blade, but you'll have to take it to a place where we know its owner was. I want you to travel back to the site where you found it and use the blade.\n\nPerhaps we can uncover more behind what the naga are doing here. Or even better, maybe we'll uncover a weakness that will give us a better chance.", progress = nil, completion = "A Battlemaiden? I never heard of such a thing.\n\nThe way you explain it, it sounds like the naga forces are far greater in scope than the Captain could possibly have realized. We might be able to learn more through the blade if we can find other locations where this Battlemaiden was present, but the information you gave me makes me fear for the captain and his soldiers. We must warn them.", rewards = "You will be able to choose one of these rewards:\n\nWound-Binding GirdleChestguard of the Naz'jarWavespeaker's Focus\n\nThe following spell will be cast on you:\n\nSee Quest Invis 2\n\nYou will also receive:\n\nChestguard of the Naz'jarWound-Binding GirdleWavespeaker's Focus"}
MultiLanguageQuestData['en'][25958] = {title = "Looking Forward", objective = "Find and speak to Captain Vilethorn north of the Quel'Dormir Gardens.\n\nUse Wavespeaker Tulra's sea horse to reach the forward post quickly.", description = "The Captain used the information you gathered for him to make a forward post under the terrace to our west. He's been preparing there for some kind of attack against the naga.\n\nYou should go to him immediately and inform him of the scope of what you've witnessed. Our force is small, and I fear for our soldiers if we charge in too recklessly.\n\nTake my sea horse. It knows the way.", progress = nil, completion = "Good to see you again, &lt;class&gt;. I almost thought we'd lost you to the Wavespeaker's fool errand.\n\nDid anything come of it?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25959] = {title = "Clear Goals", objective = "Kill 10 of the naga forces building up on the ground level, under the southwestern terrace.", description = "I see. The news you bring is grim, but I was not entirely unprepared for such possibilities. Without any effective scouting of naga numbers, I knew our plan was risky, but that's why we established this forward post.\n\nLet me put it to you plainly, <class>. If we do not keep the naga off-balance, they will bring the fight to us. We do not have the structures or the men to mount a defense, so that is not an option.\n\nWe need more time. Can you thin their numbers to the south, under the far terrace?", progress = nil, completion = "More naga are amassing to the south than reported too it seems. We shall have to move quickly then.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25960] = {title = "Not Entirely Unprepared", objective = "Deliver 8 Bundles of Crossbow Bolts to Horde Lookouts on ledges around the north end of Quel'Dormir Gardens.", description = "I overheard your conversation with the Captain. I know what we're doing sounds insane, but we really don't have much choice. There are people back at that cave that are depending on us.\n\nI've stationed lookouts on various ledges in the immediate area. They're burning ammo fast on the scattered naga scouts. Bring them more crossbow bolts to buy us some extra time.", progress = "Finished already?", completion = "You are perhaps the most dependable &lt;race&gt; I've ever met. I wish I could have more men that showed half as much pride as you do.", rewards = "You will be able to choose one of these rewards:\n\nTreads of DependabilitySeafletcher ShoulderpadsLiminal Greathelm\n\nYou will also receive:\n\nLiminal GreathelmSeafletcher ShoulderpadsTreads of Dependability"}
MultiLanguageQuestData['en'][25962] = {title = "Properly Inspired", objective = "Gather 8 Bloated Kelp Bulbs hanging under the southwestern terrace.", description = "Been all over the place. Blown all kinds of things up. I thought I might have some trouble carrying on the trend, what with the water and all, but it's all just a matter of inspiration.\n\nI found something volatile enough to make bombs out of! There's a bunch of kelp hanging under the terrace to the southwest. Normally kelp stores gas that makes it float - this kelp produces a different kind of heavy gas. It keeps it hanging, but also makes for great explosions.\n\nGather me some?", progress = "Tick, tock, tick, tock. Always in such a hurry. No time for innovation. What I wouldn't give for a lab again!", completion = "You are brave indeed! I've seen you battling all manner of murloc, naga, and pointy-toothed fish, but that was nothing! The way you just sling those kelp bulbs under your arm like that is a whole new kind of fearless. BOOM! You could blow up at any second.\n\nYou're my kind of &lt;race&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25963] = {title = "Swift Action", objective = "Speak to Fiasco Sizzlegrin just outside of the building to join the assault, then use your improvised explosives to kill 100 Azsh'ir Soldiers, 20 Azsh'ir Wave Screamers, and 12 Azsh'ir Archaens.", description = "We have everything we need to begin the attack.\n\nIf your claims were correct, you would do well to make sure you cling tight to your mount as we make the run. Anyone who gets caught in the open water isn't likely to out-swim a naga.\n\nKill as many as you can as we make the attack run and we'll rendezvous on the broken ledge of the southern terrace above once we've expended our explosives. Hopefully by that point there will be few enough that we can finish them off the old-fashioned way.", progress = nil, completion = "You did great up there, soldier! You devastated their ranks, but there were far more than we accounted for, and most of my men went down out there in the masses of naga.\n\nWe'll need to hold this position as long as possible to buy them time. Hopefully some of them will still make it to the rendezvous.", rewards = "You will be able to choose one of these rewards:\n\nTiger Shark BeltAtoll TreadersPelagic Prism\n\nYou will also receive:\n\nAtoll TreadersTiger Shark BeltPelagic Prism"}
MultiLanguageQuestData['en'][25964] = {title = "Fallen But Not Forgotten", objective = "Rescue 6 Injured Assault Volunteers.", description = "That was a disaster! Most of our men went down to spears before making it anywhere near the rendezvous.\n\nWe're only going to be able to hold this position for so long before the naga overrun us. We need to get out there to the southwest and save as many of the men as we can find - do anything you can.\n\nThey won't last long. Please hurry!", progress = "These guys aren't in good shape. We may need to retreat sooner than we'd like.", completion = "Thank you. Truly.\n\nWe need to get these men moving as soon as possible. I'll meet you back at the forward post soon, I'm sure.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25965] = {title = "Gauging Success", objective = "Scout the northwestern portion of the circular terrace and the tunnel under the main stairs to the north. Both locations are on Nar'shola Terrace, the middle level of the ruins.", description = "Vicious louts... they did a lot of damage with those spears.\n\n<The captain winces slightly as he clutches a wound on his side.>\n\nWe'll hold here as long as we can for all the men to make it. I need someone to scout their numbers to see how much damage we did.\n\nOne of the biggest groups of them was around the corner on the northwest portion of this round terrace, and the other was a bit farther to the north in the small tunnel, also on this middle level of the ruins.\n\nUp for some scouting?", progress = "Any word... on their numbers?", completion = "Still so many? They must want something very important here to come in such numbers.\n\nI will be honest with you, &lt;name&gt;, because you deserve at least that: I don't know how much hope there is. We will retreat shortly, but we won't be able to defend ourselves when they strike back. We don't have anywhere to run... we're running out of options.\n\nI'm sorry, I should keep such thoughts to myself. Do me a favor and don't mention any of that to the men. I'll figure something out.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25966] = {title = "Visions of the Past: The Slaughter of Biel'aran Ridge", objective = "Witness the continuing story of the Battlemaiden by using her broken blade at the site of the Kvaldir General's death.", description = "Look, I know this is asking a lot during a time like this, but I need you to tear yourself away from this defeat for a moment.\n\nI will tend to these soldiers - you need to find the location of that battle with the Kvaldir General to the west that you told me about. You should be able to glimpse more of the Battlemaiden's experiences from there. I have a strong feeling that the key to defeating these naga will lie with that Battlemaiden.\n\nPlease hurry - I will do everything I can to buy you time.", progress = nil, completion = "You're finished! Just in time. I don't think we could have held them much longer.\n\nAn artifact? Could this be something we can use against the naga? I suppose that would require finding it.\n\nWe may have to attend to more pressing matters first, until an opportunity to pursue this further presents itself.", rewards = "You will be able to choose one of these rewards:\n\nBattlemaiden's VisionGrips of the KvaldirKvaldir Battle StandardAncient Beth'moran Cloak\n\nYou will also receive:\n\nKvaldir Battle StandardGrips of the KvaldirBattlemaiden's VisionAncient Beth'moran Cloak"}
MultiLanguageQuestData['en'][25967] = {title = "Losing Ground", objective = "Use Wavespeaker Tulra's sea horse to return to Captain Vilethorn just north of the Quel'Dormir Gardens.", description = "You'll have to catch me up more later. Right now, we need to get out of here before more naga push in. Make your way back to the forward post on the level below us.\n\nTake my sea horse. We will meet you back there shortly.", progress = nil, completion = "You made it! After the attack at the forward post, I thought we might be the only ones left. It's good to see you in one piece, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25968] = {title = "Desperate Plan", objective = "Meet with Fiasco Sizzlegrin on Biel'aran Ridge.", description = "Toldrek and Fiasco left to find a way to contact help. The trade lanes aren't far, so there might be a chance of success, but I'm wary to let anyone get their hopes up.\n\nIn truth, we don't have any other options. We're not likely to last much longer here. The naga will find us eventually, and... well... you saw how many of them there were.\n\nYou should go find the two of them on Biel'aran Ridge to the southeast. I'll keep everyone here safe as long as I can.", progress = nil, completion = "Look at you, a regular aquatic hero! Trouble comes. You come. Save the day.  You must be proud of yourself!\n\nWe've devised our brilliant plan. Gloriously simple, barring the hostility of local life. Simpler yet with a you available!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25969] = {title = "Hostile Waters", objective = "Kill 10 Muckskin Scroungers.", description = "Fiasco came out here with a balloon of some sort that he retrieved from one of our ships. He tried to float it to the top, but those Muckskin Scroungers came out of nowhere and swarmed the thing.\n\nHe's got an idea for another balloon, but we need to make sure that the past doesn't repeat itself. I need you to kill off those giblins. Or at the very least, enough of them to make them fear us.", progress = "These scroungers seem intensely curious about our equipment. Sometimes suicidally so. I wonder what attracts them to it so much.", completion = "Less gilblins is good.\n\nI'm glad that they're so primitive. I don't think I'd want to be dealing with a race of aquatic tech-freaks right now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25970] = {title = "Come Prepared", objective = "Retrieve a Horde Survival Kit.", description = "It's a short swim to the top. Not much trouble really. Hard to get any supplies up there though. Too heavy.\n\nAll of the ships in all of the Horde fleets stow a survival kit. I had a balloon from the old survival kit, but it fell on hard times recently. I need another survival kit.\n\nThere's a ship to the southeastish. Let's hope that the survivors were dumb and didn't take the survival kit. More survival kit for us.", progress = "A whole big box of amazing! That's what it is. I need more amazing in my life.\n\nDon't worry, I'll share.", completion = "Let me see, let me see... flare gun... balloon... no rope. Never any rope. Terribly impractical if you do ask me. Rope should be mandatory.", rewards = "You will be able to choose one of these rewards:\n\nAnomuran FootpadsNephropsis TreadsStaff of Post-Facto Preparation\n\nYou will also receive:\n\nNephropsis TreadsAnomuran FootpadsStaff of Post-Facto Preparation"}
MultiLanguageQuestData['en'][25971] = {title = "Unfurling Plan", objective = "Collect 8 Coils of Kvaldir Rope.", description = "Survival kits never have any rope. It makes no sense! Rope and bombs, that's all they should store. The rest of this stuff is just a waste of space.\n\nExcept maybe the balloon. That's coming in handy right now.\n\nI bet those Kvaldir have rope. They're always riding around in boats, tying knots, dressing in nets. Go take some rope from them! I must have it for our plan to work. It is non-optional.", progress = "The rope ties the whole plan together!", completion = "This is great! I love it. It should work per... ewww! Is this stuff braided with hair?\n\nDoesn't matter. Almost done. This thing will be ready in the twist of a rope.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25972] = {title = "Honor and Privilege", objective = "Swim to the surface, retrieve the flare gun, and fire a rescue flare towards the Horde Ships.", description = "All done! I'm confident it will work. And not a scrounger in sight to pop a hole in it this time! Well played.\n\nToldrek already swam up to catch it, all concerned about currents and what not. He said you'd get the honors though. Nice guy - don't know how he lasts.\n\nGo to the top with the balloon, take the flare gun from the crate, and scan the horizon for Horde ships. If you see any, fire the flare towards them. That's it! All there is to it.\n\nSwim. Float. Flare. Rescue! That last part's my favorite.", progress = "Those aren't trade ships, those are war ships. Still, this is an incredible stroke of luck. Fire that flare off and pray that they see it.", completion = "Perfect! There's no way they missed that, fighting or not.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25973] = {title = "Welcome News", objective = "Return to Legionnaire Nazgrim at Legion's Rest.", description = "They'll probably send a skiff over, which may take a bit. I'll stay here to make contact.\n\nYou need to return to the cave immediately and let them know that rescue is on its way. We can only hope that the naga have not found them yet.\n\nGo. Swim fast, <name>.", progress = nil, completion = "That is the best news I've ever heard. We'll get the survivors moving over there to the surface as soon as possible. Perhaps we can forget that this whole nightmare ever happened.\n\nThank you, &lt;name&gt;. You've shown your worth down here. There will be a glorious spot in the Horde for you.\n\nYou should consider meeting us at the ships later, when you finish saying your goodbyes to the naga.", rewards = "You will be able to choose one of these rewards:\n\nRobes of the Watery SaviorHarp Shell WristguardsTrue Beacon Shoulderplates\n\nYou will also receive:\n\nTrue Beacon ShoulderplatesHarp Shell WristguardsRobes of the Watery Savior"}
MultiLanguageQuestData['en'][25974] = {title = "Sira'kess Slaying", objective = "Slay 10 Sira'kess Naga.", description = "So, you're the <name> everyone's been talking about? It's good to finally meet you.\n\nWell, enough talk, right? Let's get down to it. I need you to swim out northwest to the Sira'kess Front and kill those naga real quick.\n\nNothing fancy. They're looking for a fight, and we'll give them one! Well, you will.", progress = nil, completion = "Nice, &lt;name&gt;! That will show those naga who's the boss!\n\nNow it's time for that drink. You want rum or wine?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25975] = {title = "Treasure Reclamation", objective = "Collect 6 Deepfin Plunder.", description = "We've got our reinforcements, but we still need to find a way to pay them. That kind of action doesn't come cheap.\n\nUp on Deepfin Ridge to the northwest, the slimy gilblin have stolen all sorts of treasure. I think that it's time to reclaim some of it for the cause.", progress = "How much plunder have you managed to reclaim, <name>?", completion = "That should be enough for now. We know where there's more should the need arise.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25976] = {title = "Treasure Reclamation", objective = "Collect 6 Deepfin Plunder.", description = "Blood and thunder! We have our reinforcements, but they still need to be paid. They won't be cheap.\n\nUp on Deepfin Ridge to the northwest, the slimy gilblin have stolen all sorts of treasure. It's time to reclaim some of it for the Horde.\n\nHellscream's eyes are upon you, <name>!", progress = "How much plunder did you get, <name>?", completion = "That's a lot! And we know where there's more should the need arise.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25977] = {title = "A Standard Day for Azrajar", objective = "Plant the Alliance Standard in Fathom-Caller Azrajar's corpse.", description = "<name>, the snakes are after our daft and barmy. Go back northwest to Deepfin Ridge and plant some do me good in that pot and pan pitch and toss of theirs.\n\nThey'll kick and prance away with their alderman's nails tucked between their nutmegs when they see that. Not that they've got any nutmegs mind you.", progress = nil, completion = "Nice Uncle Bob of pokin' their general.\n\n&lt;The lieutenant shakes her head and grins.&gt;", rewards = "You will be able to choose one of these rewards:\n\nSpikemender ShoulderplatesNecklace of the Furious StandardFetish of Azrajar\n\nYou will also receive:\n\nNecklace of the Furious StandardSpikemender ShoulderplatesFetish of Azrajar"}
MultiLanguageQuestData['en'][25978] = {title = "Entombed in Ice", objective = "Break open six Icy Tombs to free the Frozen Mountaineers trapped inside at Helm's Bed Lake.", description = "Khurgorn tells me the cataclysm upset the balance of the elements all over the world. Helm's Bed Lake, to the south, used to be beautiful and tranquil, but it is now overrun with agitated water elementals. When they started to leave the confines of the lake, I sent my troops in to keep them busy, but most have been frozen in blocks of ice.\n\nIf we can break them free, they have a good chance of recovering. I cannot spare the men for a second expedition out onto the lake. Would you be willing to try?", progress = nil, completion = "You've done it! The mountaineers are returning to camp and our medics will have their hands full. We are all in your debt, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25979] = {title = "Dealing with the Surge", objective = "Kill 6 Helm's Bed Surgers at Helm's Bed Lake.", description = "The elements are in turmoil, <class>. The cataclysm stirred up the long-dormant water spirits of Helm's Bed Lake, just to the south. They're angry, confused, and unwilling to hear my pleas.\n\nI have tried everything I know to calm them, to persuade them to stop lashing out and attacking the sergeant's mountaineers.\n\nIt pains me to say this, but no other options remain -- we must kill the elementals.", progress = nil, completion = "It is never easy to countenance violence against the very elements whose powers I wield, but sometimes there is no other solution. Our duty to the people of Dun Morogh comes first.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25980] = {title = "A Standard Day for Azrajar", objective = "Plant the Horde Standard in Fathom-Caller Azrajar's corpse.", description = "<name>, the naga are after our forces. I need you to go back northwest to Deepfin Ridge and stick our standard in their general, Fathom-Caller Azrajar.\n\nThey'll swim away with their tails tucked between their... er. Well, I guess they don't have any legs, now do they?", progress = nil, completion = "Stuck him right through, did you? I would have loved to have seen that!", rewards = "You will be able to choose one of these rewards:\n\nSpikemender ShoulderplatesNecklace of the Furious StandardFetish of Azrajar\n\nYou will also receive:\n\nNecklace of the Furious StandardSpikemender ShoulderplatesFetish of Azrajar"}
MultiLanguageQuestData['en'][25981] = {title = "Those Aren't Masks", objective = "Collect 6 Merciless Heads.", description = "<name>, there are these demon squid-things out there that are eating gilblins' heads and then taking them over! That's one way to get slaves.\n\nThink you could swim out northwest onto Deepfin Ridge or into the Sira'kess Front and bring me back some of those Merciless things?", progress = "How many you got?", completion = "Ah, they're ugly, but they mostly look harmless. Smelly though.\n\nHere, let me clean the gilblin stuff out of these. I've got an idea....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25982] = {title = "Those Aren't Masks", objective = "Collect 6 Merciless Heads.", description = "<name>, there are demon squids out there that are eating gilblins' heads and then taking them over! They better not come in here!\n\nThink you could swim out northwest onto Deepfin Ridge or into the Sira'kess Front and bring me back some of those Merciless things? Preferably dead, I think.", progress = "What's that smell?", completion = "Ah, they're ugly, but they mostly look harmless. Mostly. They're almost cute in a way.\n\nHere, let me clean the gilblin stuff out of these. I've got an idea....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25983] = {title = "Promontory Point", objective = "Speak with Captain Taylor on Promontory Point in Vashj'ir.", description = "We need to get this information up to Captain Taylor on Promontory Point! He's out there to the northwest with Erunak Stonespeaker and the Earthen Ring.", progress = nil, completion = "That's very disturbing news, but I believe our Earthen Ring friends here have a plan.\n\nAnd now that you're here....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25984] = {title = "Promontory Point", objective = "Speak with Legionnaire Nazgrim on Promontory Point in Vashj'ir.", description = "<name>, I need you to get this information to Legionnaire Nazgrim on Promontory Point. He's up there to the northwest with Erunak Stonespeaker and those Earthen Ring people.", progress = nil, completion = "If it weren't you saying it, I wouldn't believe what that troublesome goblin has to say. This is troubling indeed, but I think our Earthen Ring friends have a few ideas.\n\nAnd now that you're here....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25985] = {title = "Wings Over Mount Hyjal", objective = "Locate Choluna at the Shrine of Aviana in Mount Hyjal.", description = "<name>, is it true you're going to try to commune with the ancients?\n\nSouthwest of here is the Shrine of Aviana, the matron of all flying creatures. It's the home of my favorite instructor, Choluna. I've never encountered one who was so deeply in touch with the spirits of this world. You could learn a lot from her!\n\nThe recent attacks have isolated the shrine. But it's easily accessible from the air - look for the second biggest tree on Hyjal. Good luck!", progress = nil, completion = "Oh, you were sent here by Tiala? A wonderful student, she'll do many great things.\n\nAlthough I sense even greater potential from you.\n\nPlease, stay a while in our shrine. There's much to do, but you can't accomplish anything with a troubled mind.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25986] = {title = "Trouble at the Lake", objective = "Speak with Sergeant Bahrum at Bahrum's Post.", description = "You've been a great help in securing the mines and rescuing the trapped miners.\n\nThe Senate will be heartened to hear that you and Captain Tharran's mountaineers have made progress in securing Dun Morogh.\n\nWhat worries me is that I haven't seen any reports from Sergeant Bahrum and his detachment. They were sent east, along the road toward Helm's Bed Lake, and ordered to set up a small outpost. Would you go to Bahrum's Post and check in on the sergeant?", progress = nil, completion = "It's a good thing the Senator didn't come out here on his own. It's dangerous, and we're going to need all the help we can get to get the situation under control.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25987] = {title = "Put It On", objective = "Witness what occurs when you place the Merciless One on your head.", description = "Hey, <name>, I've got an idea for a disguise! Take one of these merciless whatchamacallits and put it on your head.\n\nWhat could possibly go wrong?\n\nReady to put it on?", progress = nil, completion = "What happened? That thing wasn't completely dead! Maybe I should stick to mechanical stuff.\n\nIt gave you a vision? Of killing all of us?! That doesn't sound good.\n\nWell, in any case, that Earthen Ring fellow, Erunak Stonespeaker, wants these specimens all taken out to him. I'll make sure he gets them. I don't want them anywhere near me.", rewards = "You will be able to choose one of these rewards:\n\nRiptide LegguardsSevered Visionary TentacleBeak of the Merciless One\n\nYou will also receive:\n\nRiptide LegguardsSevered Visionary TentacleBeak of the Merciless One"}
MultiLanguageQuestData['en'][25988] = {title = "Put It On", objective = "Witness what occurs when you place the Merciless One on your head.", description = "I've got an idea for a sweet disguise, but I'm going to need your help, <name>! Take one of these merciless corpses and put it on your head.\n\nI know, I know, but it's dead, so what could possibly go wrong other than you smelling bad for a day or two?\n\nReady to put it on?", progress = nil, completion = "My bad. My name is Fiasco for a reason. I should have known that thing wasn't completely dead when it wiggled a little.\n\nYou say it gave you a vision? Of killing all of us?! That doesn't sound good.\n\nHrm, well that Earthen Ring fellow, Erunak Stonespeaker, wants these specimens all taken out to him. I'll make sure they get out there. It's not like I want them stinking up the place around here.", rewards = "You will be able to choose one of these rewards:\n\nRiptide LegguardsSevered Visionary TentacleBeak of the Merciless One\n\nYou will also receive:\n\nRiptide LegguardsSevered Visionary TentacleBeak of the Merciless One"}
MultiLanguageQuestData['en'][25989] = {title = "Capture the Crab", objective = "Use Duarn's Net to capture a Deepseeker Crab inside of Nespirah.", description = "Everything in my body tells me that Nespirah is trying to speak with me, but I cannot hear her.  Perhaps the naga have done something to her voice.\n\n<Duarn thinks to himself for a moment.>\n\nNespirah's voice may be suppressed... that means... we need to find a voice for her!\n\nI've got it!  The Idra'kess have been known to train deepseeker crabs as battle companions.  Use this net to capture a crab, and bring it to me.  You will likely find them prowling the chamber's outer edges.", progress = "I hope this works.  My skills as a shaman are limited, and I fear that this task may be too much for us.", completion = "&lt;Duarn looks at the crab and disguises a frown.&gt;\n\nIt doesn't look very impressive, does it?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25990] = {title = "Breaking Through", objective = "Observe as Earthmender Duarn attempts to speak with Nespirah.", description = "A trained shaman has the ability to communicate with the four elements of earth, fire, air and water.  This is known.\n\nWhat is not as widely known, however, is the presence of a fifth element.  This element is not as clearly described as the other four, but it has to do with the shared... commonality between all living creatures.\n\nMy theory is that the crab, as a creature of the sea, is close enough to Nespirah that, with the elements' coaxing, we can convince it to act as Nespirah's mouthpiece.", progress = "The ritual is not yet complete, <name>.", completion = "I had assumed that the naga were only here for those pearls.  No, this makes much more sense.  If they had Nespirah's power under their control, the amount of damage the naga could do would be catastrophic!\n\nSomething must be done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25991] = {title = "We Are Not Alone", objective = "Find the Horde survivors inside of Nespirah in Vashj'ir.", description = "<Duarn closes his eyes, pauses, and nods.>\n\nNespirah has just informed me that we are not the only people fighting inside of this shell.  A small group of Horde slaves has escaped and is currently fighting off the naga on the other side of the shell, up on the ledge that overlooks Nespirah's heart.\n\nGo find them, <name>, and see what help they can lend us.  With their aid, we may be able to rouse Nespirah from her torpor.\n\nI will remain here, should you need anything.", progress = nil, completion = "&lt;name&gt;... is that you?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25992] = {title = "Hopelessly Gearless", objective = "Obtain 4 Purloined Polearms from the weapon racks inside of Nespirah.", description = "I honestly don't know how we've survived this long.  The naga took my armor and weapons, and left me with rags and a mining pick... and THAT snapped in half long ago.\n\nIf we're to stand any hope of turning the tide, I'm going to need something to fight with... as will my companions, though they may be too proud to admit it.\n\nI've seen weapon racks in the naga storage areas nearby.  I'm not accustomed to fighting with a trident, but it'll sure be better than fighting with my fists.", progress = "In my youth, I was given some training on spearfighting.\n\n\"Stick them with the pointy end,\" I think it was.", completion = "&lt;Captain Vilethorn admires the polearms you present him.&gt;\n\nOh, I'm sorry.  I was just imagining what these will look like with little bits of naga stuck to the ends of them.  Thank you, &lt;name&gt;.  We'll put these to good use.", rewards = "You will be able to choose one of these rewards:\n\nBeakless PolearmDusky Pearl RingSand-Scoured Protector\n\nYou will also receive:\n\nSand-Scoured ProtectorDusky Pearl RingBeakless Polearm"}
MultiLanguageQuestData['en'][25993] = {title = "Body Blows", objective = "Attack 7 Nespirah Abscesses along the walls of Nespirah's body chamber.", description = "<Legionnaire Nazgrim listens intently to your recount of Duarn and Nespirah's conversation.>\n\nI see.  So the creature wants our help waking it up, is that it?\n\nWith hundreds of slaves already picking away at her pearls, the beast seems to be a pretty heavy sleeper.  You might have better luck, though.\n\nMy suggestion?  Look around the creature's flesh for signs of weakness.  Maybe that weapon of yours will find a ticklish spot and force the beast to come to its senses.", progress = nil, completion = "Hopefully we made some progress.  I'm not sure how we'll know when the creature wakes up, but something tells me that it will be pretty obvious when it does.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25994] = {title = "Still Valuable", objective = "Obtain 5 Mysterious Pearls from Idra'kess Warlords and Idra'kess Prophets inside of Nespirah.", description = "My time in the pearl pits, however short, has made me curious about the naga's goals.  Yes, I now know that the naga want to use Nespirah as an engine of war, but if that's the case, then why are they enslaving men to mine her pearls?\n\nAssuming we escape this creature's hull, I would very much like to study these objects.  The pearls we found in the pits were much too large to carry, but I've seen the warlords and prophets occasionally carrying around smaller ones.", progress = "The naga must have some ulterior motive with these pearls.  If I had time to study them, I'm certain I could figure it out.", completion = "Brilliant work!\n\n&lt;Tulra tucks the pearls away beneath her armor.&gt;\n\nNow I just need you and Legionnaire Nazgrim to get me safely out of here.  I can handle the studies from there on.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25995] = {title = "Overseer Idra'kess", objective = "Head to the top of Nespirah and slay Overseer Idra'kess.", description = "My men are flagging, <name>.  We won't last much longer against these naga, I'm afraid.  With the Idra'kess' weapons, and Nespirah's pearls, we should be ready to bust out of here.\n\nFollow the wall northeast, and look for a ramp to the upper chamber.  I assume their leader is in there, or perhaps the key to Nespirah's awakening.  Hopefully both.\n\nIf you feel strong enough, head up to the top of the shell and look for some answers.  Hellscream's eyes are upon you!", progress = nil, completion = "No need to bring me up to speed... Nespirah has been narrating your adventures as they happened, and Legionnaire Nazgrim filled me in on the rest.\n\n&lt;Duarn closes his eyes and nods.&gt;\n\nNespirah says that she is quite grateful, and that she has a small surprise ready for the naga.", rewards = "You will be able to choose one of these rewards:\n\nEarthmender's Sawfish GirdleGorgonian BeltHelm of the Crushed Overseer\n\nYou will also receive:\n\nHelm of the Crushed OverseerGorgonian BeltEarthmender's Sawfish Girdle"}
MultiLanguageQuestData['en'][25996] = {title = "Waking the Beast", objective = "Speak with Earthmender Duarn inside of Nespirah to activate her bio-defenses, then escape from Nespirah's body.", description = "Thanks to you and the Legionnaire, Nespirah has full control of her body... but most of the naga don't know this yet.  Once we make our escape, she will activate her biological defenses and destroy the naga from within.\n\nMake yourself ready... I will now tell Nespirah to begin the countdown.", progress = nil, completion = "It appears that I owe you my life, yet again.  Thank Hellscream that you found me before you and your shaman activated those bio-defenses.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25997] = {title = "Dark Iron Scheming", objective = "Kill 5 Dark Iron Spies and capture the Dark Iron Attack Plans from Captain Beld at Ironband's Compound.", description = "A cadre of Dark Iron spies have taken over Ironband's Compound to the south, beyond Helm's Bed Lake. The mountaineers are normally able to keep them from getting into Dun Morogh, but everything is in disarray right now.\n\nThe Dark Iron dwarves would be fools if they didn't take advantage of the chaos. We have to find out what they're planning and stop them before they do any damage.\n\nWill you see if you can discover what they're doing down at Ironband's Compound?", progress = "What are the Dark Irons up to?", completion = "I knew they weren't here to see the sights.\n\n&lt;The sergeant examines the plans you captured, his eyes wide.&gt;\n\nThis is more serious than we thought! This is no mere raid. The Dark Irons intend to cripple the defense of Ironforge itself!", rewards = "You will be able to choose one of these rewards:\n\nBelt of Dark SchemesDark Iron Infiltrator's BracerDark Iron Hobnail Boots\n\nYou will also receive:\n\nBelt of Dark SchemesDark Iron Infiltrator's BracerDark Iron Hobnail Boots"}
MultiLanguageQuestData['en'][25998] = {title = "Get to the Airfield", objective = "Board Mathel's Flying Machine at the Gol'Bolar Quarry.", description = "According to the plans you captured, the Dark Irons are planning a large-scale attack on the Ironforge Airfield! The council has moved most of our forces down into Dun Morogh to deal with the instability brought by the cataclysm, leaving our defenses weakened at the airfield.\n\nWe need a way to get you to the airfield quickly. Take the road back west toward Gol'Bolar Quarry and find Mathel Rustwrench. He should have a flying machine you can use. Go!", progress = nil, completion = "Thank goodness you're here, &lt;name&gt;. The airfield's been attacked by the Dark Irons and I don't think we can hold out much longer.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][25999] = {title = "Barrier to Entry", objective = "Arm 8 Krom'gar \"Elf Killers.\"", description = "Filthy, good-for-nothin' night elves have managed to disarm our entire minefield in Talondeep Pass. Somebody is gonna have to go back up there and re-arm them all! A perfect task for a worthless grunt like you, <name>. Here's to hopin' you don't blow yourself up in the process.\n\nYou'll find our \"Elf Killers\" scattered across Talondeep Pass, directly north of here. Take this wrench and get to work, maggot.", progress = "What do you have to report, grunt?", completion = "&lt;Saurboz looks you over.&gt;\n\nYou have all of your limbs intact. This is a first.", rewards = "You will be able to choose one of these rewards:\n\nElf-Killer BreastplateIncinerator's GauntletsSaurboz's Leggings\n\nYou will also receive:\n\nSaurboz's LeggingsIncinerator's GauntletsElf-Killer Breastplate"}
MultiLanguageQuestData['en'][26000] = {title = "Spelunking", objective = "Speak to Gurrok in Deepmist Grotto.", description = "Hurry, <name>!\n\nMake your way to that cavern at once.\n\nWe shall go behind you to ensure that you are not followed.", progress = nil, completion = "...&lt;race&gt;? Here?\n\nI must be mad...", rewards = "The following spell will be cast on you:\n\nSpelunking Completion - HORDE\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][26001] = {title = "The Missing Blastgineer", objective = "Find Blastgineer Fuzzwhistle.", description = "It looks like you might not be completely useless after all. Perhaps you can handle something a little more important.\n\nAbout two days ago I sent Blastgineer Fuzzwhistle to Windshear Mine. He was supposed to get there, make sure everything was going according to plan with the bomb, and report back. Two days and nothin'...\n\nHead out to the woods south of here and find him. For his sake, he better be dead.", progress = nil, completion = "Blastgineer Fuzzwhistle is definitely dead. It's probably for the best.\n\nIt looks like he's holding a note in his hand.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26002] = {title = "Alliance Attack Plans", objective = "Recover the Alliance Attack Plans from Huntress Davinia.", description = "<You pry the note loose from Fuzzwhistle's hand.>\n\nThey're onto us! They know all about the bomb. Planning an attack on Krom'gar Fortress! I think they sent a search party after me. Won't go out like a chump. They'll get a fight.\n\nI think I hear them coming now! Their leader is a high elf huntress named Davinia. She spoke of attack plans. Avenge me by killing her and getting those plans! Her tent is nearby, to the east.\n\nHellscream's eyes are upon you...", progress = "Did you find Fuzzwhistle?", completion = "Damn shame... He was a good goblin.\n\n&lt;Saurboz shakes his fist.&gt;\n\nAs for you, &lt;name&gt;, you've done well. These attack plans will help us prepare. I want you to deliver the plans to Overlord Krom'gar personally! There's sure to be a promotion in it for you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26003] = {title = "Lessons from the Lost Isles", objective = "Kill 12 Darnassian Scouts.", description = "There are great dangers in the woods south of here. They are crawling with Darnassian scouts - assassins sent from Darnassus to kill us. Perhaps we can turn the tables on them, eh?\n\nWhen I was marooned on the Lost Isles a goblin gave me these infrared heat focals. They allow the wearer to see heat signatures of certain creatures. Take the focals and use them while in the woods to the south. They will allow you to easily spot the scouts. Kill as many of them as you can! For the Horde!", progress = nil, completion = "Well done, brother! Now they will know that they cannot sneak up on the Horde!", rewards = "The following spell will be cast on you:\n\nClear Infrared Heat Focals\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][26004] = {title = "Krom'gar Fortress", objective = "Deliver the Alliance Attack Plans to Overlord Krom'gar at Krom'gar Fortress in Stonetalon Mountains.", description = "Our main base of operations in Stonetalon Mountains is Krom'gar Fortress. It is from there that Overlord Krom'gar oversees all Horde military activity in the region. Krom'gar reports everything that happens directly to the Warchief.\n\nThe attack plans you brought back detail an assault that's supposed to take place against Krom'gar Fortress soon. Take the plans and head to the fortress, southwest of here. Give them to the Overlord.\n\nSo long, <name>. Truly, Hellscream's eyes are upon you.", progress = "What is the meaning of this interruption? Why does this grunt stand before Overlord Krom'gar?", completion = "&lt;Overlord Krom'gar takes the plans from you.&gt;\n\nHmm. Perhaps this grunt is more than he would appear. Perhaps this grunt is in actuality a sergeant.\n\nLook now upon Krom'gar Sergeant &lt;name&gt;, soldiers. He has come to serve warning of a cowardly Alliance attack. An attack that we will CRUSH!", rewards = "You will learn:\n\nKrom'gar Sergeant\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][26005] = {title = "A Breath of Fresh Air", objective = "Find Captain Taylor aboard Voldrin's Hold, on the surface above the Ruins of Vashj'ir.\n\nProvided item: \n", description = "Captain Taylor and many of the other survivors have already made their way to the surface. I'm sure some are just looking to rid themselves of this place for good, but we still have work to do if we're going to stop the naga from invading the plane of water.\n\nFirst, we need to set eyes on the tentacled fiend that destroyed our ships when we first arrived - we don't want a repeat of that nightmare.\n\nHexascrub left these behind for you. They should speed your trip up a bit.", progress = nil, completion = "You made it out! Good to see you, &lt;name&gt;.\n\nIt's good to be out of the water for a bit, and to have some resources at our disposal again. I'm sure many of the boys would give anything to turn around and head home after what we've been through, but we still have a grim task ahead.\n\nWhat about you? Want to stick it through to the end with us? I wouldn't blame you if you've had your fill.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26006] = {title = "A Breath of Fresh Air", objective = "Find Legionnaire Nazgrim aboard the Stygian Bounty, on the surface above the Ruins of Vashj'ir.\n\nProvided item: \n", description = "Legionnaire Nazgrim and many of the other survivors have already made their way to the surface. I'm sure some are just looking to rid themselves of this place for good, but we still have work to do if we're going to stop the naga from invading the plane of water.\n\nFirst, we need to set eyes on the tentacled fiend that destroyed our ships when we first arrived - we don't want a repeat of that nightmare.\n\nFiasco left these behind for you. They should speed your trip up a bit.", progress = nil, completion = "Looks like you make it out in one piece, &lt;class&gt;!\n\nIt's good to be out of that foul pit of water for a moment, and to have some resources at our disposal again. Don't get too comfortable though, we still have a grim task ahead.\n\nWhat about you? Had enough honor for one day, or do you want to get back in there and make Hellscream proud?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26007] = {title = "Debriefing", objective = "Speak with Gurrok and learn about his ordeal.", description = "This warrior was near death, but I fear we do not have the time to await his full recovery. He has information we desperately need to know.\n\nBe patient with him, but keep him talking until we've learned all that we can.\n\nWith luck we might discover just what we're up against...", progress = "That's it, <race>.\n\nThat's all I know...", completion = "Well, it's not encouraging, but it's something...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26008] = {title = "Decompression", objective = "Use Moanah's Breathstone on 10 Imprisoned Warriors in The Clutch.", description = "I simply cannot bear the thought of so many others like this warrior imprisoned, surrounded by naga.\n\nSomething must be done to rescue them!\n\nTry this, <name>. Use  it on the prison cells to make them buoyant.\n\nIf we can get them to the surface, at least they stand a chance at being rescued.", progress = nil, completion = "Let us hope for the safety of those released prisoners.\n\nIn return for your noble efforts, please accept this gift.", rewards = "You will be able to choose one of these rewards:\n\nCone-Snail CinchPteropod RobesBreathstone-Infused Longbow\n\nYou will also receive:\n\nPteropod RobesCone-Snail CinchBreathstone-Infused Longbow"}
MultiLanguageQuestData['en'][26009] = {title = "Seek and Destroy", objective = "Slay any 20 soldiers of the Alliance in Stonetalon Mountains.", description = "The Alliance encroaches upon our territories within Stonetalon. The forces of Northwatch have broken through our blockade in the south and occupy Windshear Valley, to our west. From the northern front comes an onslaught of night elf soldiers. All must be stopped!\n\nVenture forth into Stonetalon and destroy all Alliance soldiers that cross your path. Let their deaths serve as a message.\n\nStonetalon belongs to the Horde!", progress = nil, completion = "Much more blood shall be spilled upon this soil before this war is over. Alliance blood...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26010] = {title = "Ashes to Ashes", objective = "Use the Krom'gar Flamethrower to destroy 8 Northwatch Tents.", description = "The Alliance have grown bold. Just west of here, in Windshear Valley, Northwatch troops have set up camp. No doubt they are preparing for the assault you warned us of, <name>. They will never get the chance!\n\nTake this flame thrower. It is the same flame thrower my incinerators use to burn our enemies out of hiding in the forests. Use it to destroy the Northwatch tents. Leave only ashes in your wake!", progress = nil, completion = "Lok'tar! Alliance pigs!\n\n&lt;Overlord Krom'gar spits on the ground.&gt;\n\nEnjoy the victory for it shall be short lived. Your bravery has given us more time to prepare, nothing more.", rewards = "You will be able to choose one of these rewards:\n\nFlamethrower's GlovesVest of AshesOverlord's Favor\n\nYou will also receive:\n\nOverlord's FavorVest of AshesFlamethrower's Gloves"}
MultiLanguageQuestData['en'][26011] = {title = "Enemy of the Horde: Marshal Paltrow", objective = "Kill Marshal Paltrow.", description = "My scouts have tracked the cause of this latest fiasco to one man: Marshal Paltrow. He commands the Northwatch forward camp that has established itself in Windshear Valley, west of here. Take him out and you remove a powerful Alliance field commander from the equation.\n\nPaltrow must die, <name>.", progress = nil, completion = "Did you find any suspicious documents at Paltrow's camp? Perhaps on his rotting corpse? Any insight into the Alliance's attack patterns would be extremely helpful in the battle for Stonetalon.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26012] = {title = "Trouble at Wyrmrest", objective = "Speak with Krasus at Wyrmrest Temple in Dragonblight.", description = "My old friend Krasus sends word of dire happenings at Wyrmrest, in Dragonblight. His missive was brief, but it seems that there has been some sort of attack on the Ruby Sanctum beneath the Temple.\n\nPressing business here in Dalaran keeps me from attending to the matter personally, but I have heard word of your exploits in the Lich King's Citadel and you are doubtless up to the task -- perhaps you could assist Krasus in my stead?", progress = nil, completion = "Thank you for heeding Rhonin's call, brave adventurer.\n\nLet me share with you what we know regarding recent events, and any assistance you might offer would be greatly appreciated.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26013] = {title = "Assault on the Sanctum", objective = "Investigate the Ruby Sanctum beneath Wyrmrest Temple.", description = "<race>, something terrible has transpired within the Ruby Sanctum beneath the Temple.\n\nThe entry to the Sanctum is in ruins, and its guardians violently slain. We sent scouts to investigate, but they have not returned. I cannot help but fear the worst.\n\nEnter the Ruby Sanctum and discover what has befallen the home of my flight. Once we have more information, we can plan our next steps accordingly.", progress = nil, completion = "Thank you again, &lt;class&gt;, for rescuing me from Baltharus's clutches!\n\nThere is still much work to be done, however....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26014] = {title = "The Brothers Digsong", objective = "Report to Humphrey Digsong at Underlight Canyon in Vashj'ir.", description = "Private <name>, at attention!  Ve are havink a small problem!\n\nVe have sent Humphrey and Oskar Digsong out to Underlight Canyon, to the northvest, but they are not comink back.  They vere supposed to scout out the area, but ve have lost all contact with them.\n\nYour assignment, Private <name>, is to locate our comrades and, if they live, bring them back to me!", progress = nil, completion = "Of course we haven't returned yet!  We've had our fair share of setbacks... not the least of which was the passing of my dear brother Oskar.\n\n&lt;Humphrey sniffles loudly.&gt;\n\nHe lost his grip and floated away, the poor lad!  He thought he'd grab some fish to bring back to the captain, but he floated off, and was eaten by one o' those... those great-eels!  Bwaaaah ha ha haaaah!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26015] = {title = "Phosphora Hunting", objective = "Obtain 6 Underlight Phosphora from Pyreshell Scuttlers and Luxscale Groupers in Underlight Canyon.", description = "Oskar's last wish, before he floated up into that great-eel's gullet, was to bring back food for the captain, so that's what we'll do.\n\nMy brother had a genius plan.  He saw those murlocs luring fish out of the reeds with a phosphorescent antenna, and devised a way to make one of his own.  All ya need is something that glows.\n\nKill the crabs and groupers that roam the canyon's floor.  They aren't edible themselves, but their phosphora is far more valuable than their meat.", progress = "We need enough phosphora to make a really bright light, especially if you're going to be competing with those murlocs.", completion = "&lt;Humphrey grabs the phosphora from you and attaches it to an unusual device.&gt;\n\nThere ya go.  It's beautiful!  Oskar would be proud.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26016] = {title = "Orders from Base Camp", objective = "Deliver the Orders from Base Camp to Overlord Krom'gar at Krom'gar Fortress in Stonetalon Mountains.", description = "Paltrow, establish a foothold in Windshear Valley. A strong ground assault is vital to our campaign! When we make our assault against Krom'gar, your men will provide the chaos and confusion that the gnome flying machines will need to get close enough to bomb the orc fortress.\n\nThe flying machines will detonate the Krom'gar bomb while it's sitting in their base, taking out the entire fortress in the process.\n\nBurn after reading.\n\n-Force Commander Valen\n\nNorthwatch Expedition Base Camp", progress = "More gnomes?", completion = "Gnomish flying machines? Our anti-air cannons are still not functional! We will be sitting ducks.\n\nI require time to plan... to think...\n\nThe hot air balloon and its payload cannot remain at Krom'gar Fortress. I must make arrangements to move the balloon to another location. Our plans to destroy Windshear Hold with it are foiled.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26017] = {title = "A Lure", objective = "Put on the Phosphora Fedora, then swim through the coral in Underlight Canyon to attract 30 Underlight Nibblers.", description = "Stick this device on your head, then swim through the kelp and coral along the canyon's edge.  There should be all kinds of little fish in there that find your new antenna irresistible.\n\nWhen we return to Darkbreak Cove, we'll have armfuls of fish for everyone!", progress = "How many did ya catch?", completion = "Ya did good, &lt;name&gt;!  Ya did real good!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26018] = {title = "Coldlights Out", objective = "Kill 4 Coldlight Hunters and 4 Coldlight Oracles.", description = "Oh yeah!  I was supposed to put together a report!  I'd almost forgotten!\n\nLooks like mostly harmless wildlife around here... 'cept for those blasted eels... and a few murlocs.  Cap'n will be more interested in the murlocs, I think.\n\nGo engage a few of 'em in combat and see what kinda moves they got.  From what I've seen, the big ones hunt for fish in the kelp, and the little ones practice some kind o' magic or another... but that's all I know.", progress = nil, completion = "&lt;Humphrey listens as you recount your fights with the Coldlight murlocs.&gt;\n\nHmm... they sound like regular ol' murlocs... just underwater.  That'll make Cap'n Glovaal happy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26019] = {title = "Enormous Eel Egg", objective = "Deliver the Enormous Eel Egg to Humphrey Digsong at the bottom of Underlight Canyon in Vashj'ir.", description = "<This appears to be an egg from one of the devious great-eels that float up above the canyon.  You wonder whether or not Humphrey might be interested in something like this.>", progress = "What've ya got there, <name>?", completion = "Whaaa... an egg?  An EEL egg?\n\n&lt;Even upside-down, you can see the gears in Humphrey's head turning.&gt;\n\nWe can definitely do something with this!  Get ready kid, 'cause it's time for some good ol'-fashioned Digsong revenge!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26020] = {title = "Report to Bombgutz", objective = "Report to Chief Blastgineer Bombgutz at Krom'gar Fortress in Stonetalon Mountains.", description = "We must prepare for the impending attack. I will have our soldiers prepare the bomb for transport. I want you to report to Chief Blastgineer Bombgutz. She has been working to fix our anti-air cannons, but has thus far failed. Make sure that she is properly motivated to repair our guns, <name>.", progress = nil, completion = "Properly motivated? Wha... what does that mean? Listen, Sergeant, I have a built in mechanism for survival called self-interest. That is, it's in my best interest to NOT DIE. With that said, there's no fixing these guns without the right materials.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26021] = {title = "The Brothers Digsong 2: Eel-Egg-Trick Boogaloo", objective = "Use the Eel-splosive Device near a Devious Great-Eel in Underlight Canyon, then defeat the Weakened Great-Eel.", description = "Those eels ate my brother.  My brother, <name>!  It's time someone showed 'em who's boss.\n\n<Humphrey removes several sticks of dynamite from his vest and shoves them through the egg's outer membrane.>\n\nThe great-eels to the south are too tough to fight one-on-one, but with this egg, we should be able to even the odds.  Place it near one of those creatures, then... kablooie!\n\nIf the bomb doesn't kill the eel outright, it should be near enough to death for you to finish it off.", progress = nil, completion = "Oskar's alive?  Wait... what did ya say?  Ya let him FLOAT AWAY AGAIN?!\n\nWell... ya held up your end of the bargain, and I appreciate everything ya've done, &lt;name&gt;.\n\nHere... take this.  I've only been hanging onto it as ballast, but it doesn't seem to be doing much good.", rewards = "You will be able to choose one of these rewards:\n\nShoulderpads of Anguilliform ExtinctionExplosively Decompressed StompersEel Cutter\n\nYou will also receive:\n\nExplosively Decompressed StompersShoulderpads of Anguilliform ExtinctionEel Cutter"}
MultiLanguageQuestData['en'][26022] = {title = "First Blood", objective = "Collect 10 Bloodstone Amulets from members of the Syndicate.", description = "Be prepared, <name>. You will cast the first blood upon this land for us.\n\nThe Syndicate, as they call themselves, are cowardly humans who betray even their own kind. Their isolation will make them easy prey.\n\nTravel north, slay any Syndicate members you find, and claim Northfold Manor in the name of the Forsaken. Bring me the Bloodstone Amulets they wear as proof of your conquest.", progress = "I won't be swayed by empty claims. Have you proof of your loyalty?", completion = "This is but a prelude to the slaughter we will visit upon these lands. All will know our name.\n\nYou have done well, &lt;name&gt;. Victory for Sylvanas!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26023] = {title = "The Forsaken Trollbane", objective = "Speak with Galen Trollbane.", description = "Let me tell you a story.\n\nOnce, there was a foolish troll named Zengu. He was tasked to find the sword Trol'kalar, the legendary blade of the human Trollbane line. He succeeded, and thinking his task done, went to leave Arathi by himself. There he was cut down by the humans, and the sword simply reclaimed.\n\nWe will not be so foolish. Our apothecaries have given us the perfect guide to reobtain Trol'kalar: the prince who once held it.\n\nHe stands ready to guide you, <name>. Speak with him.", progress = nil, completion = "Yes... I was once Prince of the fallen kingdom of Stromgarde. I was cut down by the one seeking Trol'kalar.\n\nI rue my foolish life now. I serve...only Sylvanas.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26024] = {title = "Wanted! Marez Cowl", objective = "Bring Marez's head to Captain Nials at Refuge Pointe.", description = "A bounty has been placed on the head of Marez Cowl, a high-level advisor and operative of the Syndicate.  She was last seen within the Syndicate controlled territory of Stromgarde.\n\nBounty may be collected from Captain Nials.\n\nBe warned: Marez is a skilled and cunning warlock, known for her trafficking with demons.  Extreme caution is advised when hunting her.", progress = "Greetings, <class>.  You have a report to make?", completion = "You took down Marez Cowl?  Well done, &lt;name&gt;.  Well done indeed!\n\nMarez menaced our Stromgarde defenders, and it is rumored she was an emissary between the Syndicate and some other, darker power.  We are glad to see that she'll no longer ply her powers against us.", rewards = "You will be able to choose one of these rewards:\n\nSyndicate DaggerSilenced RifleDemon-Trafficker's BeltVest of Dark Rumors\n\nYou will also receive:\n\nSyndicate DaggerSilenced RifleDemon-Trafficker's BeltVest of Dark Rumors"}
MultiLanguageQuestData['en'][26025] = {title = "The Traitor Orc", objective = "Retrieve Marez Cowl's Befouled Bloodstone Orb.", description = "There is no doubt in my mind that a powerful warlock resides within the walls of Stromgarde. From time to time, using an arcane magical relic, this warlock has summoned forth terrible demons in large numbers. We must remove the source of her energy.\n\nFind the warlock and kill her. Bring me whatever magical object you find on her person, and I will take steps to destroy it and see that its power is not used to taint this land any longer.", progress = "The burning in my blood... it grows by the day. The warlock must be stopped.", completion = "My restless nights will turn to peaceful slumber when I have destroyed this orb. Thank you, &lt;name&gt;. It is a chilling reminder of the terrible power the demons held over the orcs before Hellscream released them from their curse.", rewards = "You will be able to choose one of these rewards:\n\nBloodstone-Studded CloakDrakeskin LeggingsRadiant Silver Armguards\n\nYou will also receive:\n\nBloodstone-Studded CloakDrakeskin LeggingsRadiant Silver Armguards"}
MultiLanguageQuestData['en'][26026] = {title = "Dream of a Better Tomorrow", objective = "Recover the BD-816 War Apparatus, Mechanized Fire, Mechanized Ice and Mechanized Air.", description = "Mr. D is sick, <mister/miss>. Won't you help him? All you have to do is find his hat and batteries and he'll be all better. I'd go get them myself, but I can't leave Mr. D alone!\n\nHis hat was stolen by the meanies in the Venture Co. over at the water wheel and his batteries are hidden around Windshear Crag. You'll just have to look real hard for those!\n\nWould you kindly bring Mr. D's stuff back so he can teach those baddies in the Alliance a lesson?", progress = "Mr. D is so sad. We need to make him happy!", completion = "&lt;Clarissa claps excitedly.&gt;\n\nMr. D you're gonna be ok! Hooray!\n\n&lt;Clarissa expertly places all of the parts you collected into Large Daddy.&gt;\n\nOh, Mr. D! I knew it!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26027] = {title = "Call to Arms", objective = "Kill 7 Boulderfist Shaman and 3 Boulderfist Lords in Stromgarde.", description = "Our next strike against the ogres will bring you further east to Stromgarde. The living consider these gutted ruins worth clinging to. Their sentimentality is disgusting!\n\nAll that Stromgarde holds for us is a foul den of more ogres, waiting to be struck down. Travel there and slay their shamans and lords, and ensure what passes for leadership among the ogres is snuffed out.", progress = nil, completion = "Cleared out properly? Good. I doubt we'll even bother to lurk in Stromgarde. That ramshackle hole needs to be razed into dust.\n\nThe land would make a decent spot for a new Undercity in its place.", rewards = "You will be able to choose one of these rewards:\n\nRamshackle BracersExtra Credit BootsLurking BeltBelt of Gutted Ruin\n\nYou will also receive:\n\nRamshackle BracersExtra Credit BootsLurking BeltBelt of Gutted Ruin"}
MultiLanguageQuestData['en'][26028] = {title = "Mr. D's Wild Ride", objective = "Kill 20 Gnome Engineers and 5 Gnome Pounders.", description = "Now Mr. D just needs an angel to help him navigate. Will you be that angel, <mister/miss>? With you helping we can go out into the crag and kill bunches and bunches of Alliance! Waddya say? Come on, <mister/miss>! PRETTY PLEASE WITH SUGAR ON TOP?\n\nIf we kill enough Alliance Mr. Krom'gar will buy us all ice cream!", progress = nil, completion = "&lt;Overlord Krom'gar coughs.&gt;\n\nI am - perhaps for the first time in my life - at a loss for words.\n\nI am really not sure where Clarissa even came from...", rewards = "You will receive:\n\nMr. Bubble's Shockingly Delicious Ice Cream"}
MultiLanguageQuestData['en'][26029] = {title = "The Real Threat", objective = "Slay Or'Kalar and take his head.", description = "Or'Kalar leads the ogres here. He has evaded slaughter for years. His very presence is an affront to the Dark Lady; Mug'thol, traitor to the Forsaken, commands him from afar!\n\nWe do not suffer ogres or traitors on Forsaken land. Bring me this ogre's head and I will make sure it's burned properly this time.", progress = "Speak quickly.", completion = "This is the fate of all who would stand in our way.", rewards = "You will be able to choose one of these rewards:\n\nSkullslasherSilent HuntressBelt of AffrontMistspray Vest\n\nYou will also receive:\n\nSkullslasherSilent HuntressBelt of AffrontMistspray Vest"}
MultiLanguageQuestData['en'][26030] = {title = "Sigil of Strom", objective = "Collect the Sigil of Strom from Syndicate members in Stromgarde Keep.", description = "In ancient times, Lord Ignaeus of Strom, named Trollbane, led the first human civilization of Arathor in war against the trolls. His blade was Trol'kalar--troll slayer, in their ancient tongue.\n\nI was one of the last of his line, sworn with guarding Trol'kalar...a duty in which I failed. But now, we will obtain it once more, for my new master.\n\nThe sword is bound by three sigils. The first is held by the Syndicate traitors that lurk the ruins of Stromgarde. Slay them, and return the sigil to me.", progress = "Only the Syndicate agents in Stromgarde will have the sigil. Spilling blood outside the fortress's walls will be a waste of your time.", completion = "I hated the Syndicate in life as much as I do in death. To see the sigil again is a small comfort.\n\nBut we have much more work to do... for Sylvanas.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26031] = {title = "Sigil of Thoradin", objective = "Collect 5 Sigil Fragments from Stromgarde defenders in Stromgarde Keep.", description = "In life, I divided the sigil of Thoradin into five pieces to protect it, spreading it among my most loyal men. This too failed, but my successor will have done the same.\n\nThe defenders of Stromgarde hold the pieces of the sigil yet again. Slay them, and bring the shards to me; I will reassemble them.", progress = "All five pieces are needed to restore the sigil...", completion = "Thoradin was the founder of Arathor. Just as I join these fragments together, he joined the scattered tribes of humans into their first great nation.\n\nBut I'm sure you're not interested in such drivel. Forgive me. Old memories are often hard to bury.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26032] = {title = "Sigil of Arathor", objective = "Collect the Sigil of Arathor from Lieutenant Valorcall.", description = "I entrusted the sigil of Arathor to Lieutenant Valorcall, leader of my cavalry. He barely escaped with his life when it was taken.\n\nIt is unlikely he will do so again. Valorcall patrols the road between Stromgarde Keep and Refuge Point. Find him, and take the sigil from him once more.", progress = "Have you the sigil?", completion = "Valorcall was loyal to me in life. His death will not be something I bear lightly.\n\nBut bear it I must. I am Forsaken. My old existence means nothing.\n\nThe sigils are ours; Trol'kalar awaits.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26033] = {title = "Trol'kalar", objective = "Retrieve Trol'kalar from Trollbane's tomb in Stromgarde Keep.", description = "The last sigil is mine...and with it, the four combine to the Sigil of Trollbane, key to the tomb. We are ready.\n\nTrol'kalar lies sealed with its master's remains, within Trollbane's tomb in the catacombs of Stromgarde. It will be defended heavily...but my presence before you is proof enough that the defenders can be overcome.\n\nEnter the tomb, retrieve Trol'kalar, and bring it here.", progress = "Have you Trol'kalar?", completion = "Trol'kalar, my father's blade... it seems like it's been an eternity since I saw it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26034] = {title = "The Twilight Destroyer", objective = "Defeat Halion and repel the invasion of the Ruby Sanctum.", description = "This was no reckless attack, but rather a carefully orchestrated strike against the heart of the Red Dragonflight.\n\nZarithrian, on the bluff over there, is overseeing the assault, but the true leader of this force is a brash and powerful Twilight dragon named Halion. Not since Dargonax has a full-grown spawn of Sinestra's twisted experiments been seen.\n\nSlay him, <name>, and then when the invasion has been fully repelled, report to Krasus regarding all you have seen here.", progress = nil, completion = "&lt;Krasus listens intently as you relate your battle with Halion, and then his eyes go wide at the mention of Deathwing.&gt;\n\nWe owe you a debt of gratitude, mortal, for driving the invaders from the Sanctum. But this news of the Destroyer is troubling beyond words. I have much to discuss with the other members of the Accord.\n\nTake these as a token of my thanks, as you gird yourselves for the coming storm.", rewards = "You will receive:\n\nJustice PointsEmblem of Frost"}
MultiLanguageQuestData['en'][26035] = {title = "Worth Its Weight in Gold", objective = "Collect 10 Witherbark Tusks and 4 Witherbark Medicine Pouches from Witherbark Trolls.", description = "Archmage Malin sent me here to collect reagents for him. I was at a loss as to how I was going to collect the items, but now that you're here, I think my problem's solved.\n\nI need Witherbark tusks and Witherbark medicine pouches.\n\nCould you find those for me? The Witherbark live to the southeast of Arathi.", progress = "Have you had any luck so far?", completion = "Not bad. Since it's clear you've got your head on straight, I was hoping you could help us with a more pressing job.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26036] = {title = "Wand over Fist", objective = "Find Trelane's Wand of Invocation and return it to Skuerto at Refuge Pointe.", description = "Hey, <name>. Sorry to be so short with ye earlier... and no, that ain't a pun.\n\nI figured out where Trelane's first item ended up: Kor'gresh has it in Boulderfist Hall. An' by the way he was throwing down blasts of ice at his kin to keep them in line, he must be close to figurin' out how to use all of its powers.\n\nBoulderfist Hall's south of here an' then east of Thandol Span. Find the ogre an' get back that wand.\n\nWhile you're gone, I'll figure out what we're gonna do about Stromgarde.", progress = "Our goal is the wand, <name>. Focus on that for now.", completion = "Brilliant, &lt;name&gt;. One item down an' three more to go, based on my list. The other three items are all in Stromgarde.\n\nTake a rest an' get your strength back--the next phase of my plan'll require a little more time an' effort. Come back to me after you've gotten a warm meal an' some rest.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26037] = {title = "Trelane's Defenses", objective = "Find an Azure Agate and bring it to Apprentice Kryten at Stromgarde Keep.", description = "All rested?\n\nHere's our next step: there're ogres all around the Tower of Arathor in Stromgarde. We're gonna need to ward you against the tower's defenses. To do that, we're gonna need some gems the Boulderfist shaman have taken a liking to. They took 'em from the tower, but they're not gonna stay in their possession for long.\n\nGet one of them gems an' bring 'em to Kryten--he knows the spell to enchant it.", progress = "<name>, hello again. Have you found an azure agate yet?", completion = "You amaze me, &lt;name&gt;. Well done again.\n\nGive me a moment to cast the proper spell an' you'll be ready.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26038] = {title = "Attack on the Tower", objective = "Find Trelane's Phylactery, Trelane's Orb, and Trelane's Ember Agate, and return them to Skuerto at Refuge Pointe.", description = "Here's what you're looking for: Trelane's phylactery, Trelane's orb, and Trelane's ember agate.\n\nAll three should be in chests within the tower.  You shouldn't have a problem opening the chests on your own; you just have to be careful of the ogres.\n\nYou'll need to have your weapons at the ready. Those ogres find out you're there and stealing from them, and they'll be sure to put the hurt on you.\n\nBe careful, and good luck.", progress = "You do this, an' I'm sure Malin'll be more than pleased with you.", completion = "Malin couldn't've asked a worthier person to come here an' aid us, &lt;name&gt;. You've done a grand job!\n\nHe'll be pleased to see what an overwhelming success our mission's been.", rewards = "You will be able to choose one of these rewards:\n\nHighland MaceTrelane's LeggingsBelt of RefugeLightstep BootsCraig's Steel\n\nYou will also receive:\n\nHighland MaceTrelane's LeggingsBelt of RefugeLightstep BootsCraig's Steel"}
MultiLanguageQuestData['en'][26039] = {title = "The Princess Trapped", objective = "Gather 12 Motes of Myzrael from Drywhisker Kobolds.", description = "My name is Myzrael.  I am a princess of the earth, and my captors, the giants, have trapped me deep beneath the Arathi Highlands.  These crystal shards are the only way I can speak with the surface world.\n\nPlease help me.  Allies of the giants, the Drywhisker kobolds, have a shard like this one in their Drywhisker Gorge, to the east.  To power the cluster, you must gather motes of Myzrael from the kobolds and apply them to it.\n\nI beg you, <name>, aid me!", progress = "This cluster of shards looks much like the Shards of Myzrael.  But the same feeling of security does not pulse through them.", completion = "Ah!  You activated these shards.  Already I feel more myself!\n\nBut alas, I am still far from free...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26040] = {title = "What? What? In My Gut...?", objective = "Collect 7 Wiggleweed Sprouts from Shimmerspine Harvesters in The Clutch.", description = "Wha...what IS this!?\n\nThere's great pain growing... from deep in my bowels.\n\nI think... ugh... they must have poisoned me!\n\nThey fed us strangely glowing seaweed that they grow around their stronghold...\n\nI think these cramps will worsen if I don't get more soon...\n\nPlease, <race>. Try to find me some!", progress = "Were you able to find me any of their seaweed, <race>?", completion = "Yes, yes. This is the stuff.\n\nMaybe I can wean off of it and avoid the side-effect.\n\nThank you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26041] = {title = "Stones of Binding", objective = "Gather the Burning Key, the Cresting Key and the Thundering Key from the Stone of West Binding, the Stone of East Binding and the Stone of Outer Binding.", description = "Four Stones of Binding are scattered throughout Arathi.  These stones keep me pinned beneath the earth.\n\nTo unlock them you must unlock the strongest: the Stone of Inner Binding.  And to do that, you must gather keys from the other three.\n\nThese stones are watched by guardians, but if you are clever, or lucky, you may find ways to banish them.", progress = "This is the Stone of Inner Binding.  It is the strongest of the binding stones and must be unlocked for the others to open.", completion = "&lt;Myzrael speaks through the stone.&gt;\n\nYou have done it!  You opened the Stones of Binding!  I can feel the shackles about me loosen, and freedom draws ever closer.\n\nYou are a noble &lt;class&gt;, &lt;name&gt;.  My rescuer!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26042] = {title = "Breaking the Keystone", objective = "Obtain the Rod of Order from Fozruk.", description = "Opening the Stones of Binding loosened much of my confinement, but a lock still holds me chained.  It is the Keystone you see among this circle of stones.  And the key is held by one of my captors, the stone watcher Fozruk.\n\nYou must obtain that key, which the stone watchers call the Rod of Order, from Fozruk and use it to open the Keystone.\n\n<name>, you have done so much to aid me.  Just a little more...and my gratitude will shake the very foundations of the earth!", progress = "The Keystone is charged with tremendous geomantic energy.", completion = "You place the rod in the keystone.  And a shudder is felt beneath you...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26043] = {title = "BEWARE OF CRAGJAW!", objective = "Kill Cragjaw and take Cragjaw's Huge Tooth.", description = "By order of Overlord Krom'gar, Cragpool Lake is OFF LIMITS!\n\nThe ferocious beast known as Cragjaw has made the lake a death trap. Should you dispatch of Cragjaw, take his huge tooth as a trophy and return it to Spy-Mistress Anara for a reward.", progress = "What is it that you require?", completion = "A testament to the might of the Horde!", rewards = "You will be able to choose one of these rewards:\n\nCragpool BandAnara's BeltFisherman's GlovesSpy-Mistress' Necklace\n\nYou will also receive:\n\nSpy-Mistress' NecklaceFisherman's GlovesAnara's BeltCragpool Band"}
MultiLanguageQuestData['en'][26044] = {title = "Where Are the Parts?", objective = "Speak to Sergeant Dontrag inside the Deep Reaches in Stonetalon Mountains.", description = "I've been waiting on parts for these guns for days! I sent one of my best blastgineers and two dozen miners into the Deep Reaches five days ago for the parts. After not hearing from anybody for three days I began to get a little worried. The Overlord sent two of his best orcs in to see what was going on. We've received no reports since then...\n\nHead into the Deep Reaches, directly below this fortress, and find out what's going on! I need parts!", progress = nil, completion = "Um... Well you see, it's quite simple... THIS CAVE IS SWARMING WITH SOULLESS KILLING MACHINES!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26045] = {title = "I Got Your Parts Right Here...", objective = "Collect 10 Spare Parts.", description = "Here's the dilemma: I could do one of two things, get killed down here like everyone else or get killed up at Krom'gar Fortress when Krom'gar realizes we've lost the mine. I'm choosing the third option, do nothing. So far, so good.\n\nYou need parts? Plenty from the left over junk scattered about in this mine. You just gotta go get 'em.\n\nGood luck! Maybe if you get those parts we might be able to show our faces at Krom'gar Fortress.", progress = "How's that part hunt going?", completion = "I'll be damned! You managed to get the parts and not die. How are you only a sergeant?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26046] = {title = "Between a Rock and a Hard Place", objective = "Kill 12 Raging Earth Elementals.", description = "Dontrag can explain it better than me. Basically, we're stuck between a rock and a hard place. Can't do anything down here due to all of the things that can kill us and can't go back to the base due to all of the things that can kill us - you know?\n\nPerhaps if we worked together we might be able to get this mess sorted out. How about you get started by clearing out some of these elementals that have apparently killed everything in the mine, ok?", progress = nil, completion = "Get the parts, kill the elementals and rescue the peons... We get all of that done and we're as good as promoted!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26047] = {title = "And That's Why They Call Them Peons...", objective = "Rescue 10 Frightened Peons.", description = "These two are USELESS! When they first arrived I thought we were saved. Not so! Instead, Dontrag and Utvoch took one look at the mine and concocted some idiotic plan that involved standing here until... until we all died, I guess. \n\nYou don't look nearly as useless. How about you lend a hand, friend? I've got dozens of peons, scared out of their gourds, hiding in the Deep Reaches. Find them and get them out!", progress = "Did you find my peons?", completion = "I knew it! You are a hero! If I have anything to do with it, you'll be promoted to legionnaire!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26048] = {title = "Spare Parts Up In Here!", objective = "Deliver the Crate of Spare Parts to Chief Blastgineer Bombgutz at Krom'gar Fortress in Stonetalon Mountains.", description = "Whew, that was tough. I didn't think we'd make it, <name>. We better get these parts back to Chief Blastgineer Bombgutz. I think I hear the gnome flying machines buzzing outside. We haven't got a minute to lose!", progress = "Get my parts?", completion = "Just in time! The flying machines are starting to mass. Attack is imminent!", rewards = "You will be able to choose one of these rewards:\n\nSpare Part LeggingsBlastgineer's BeltBombgutz Band\n\nYou will also receive:\n\nBombgutz BandBlastgineer's BeltSpare Part Leggings"}
MultiLanguageQuestData['en'][26049] = {title = "The Princess Unleashed", objective = "Summon and defeat Myzrael at the Shards of Myzrael.", description = "Myzrael's no innocent princess. She's a terribly dangerous force, and the giants had every reason to chain her down there. I'm afraid you've been had.\n\nAccording to Gerrig, you have to summon her at the Shards of Myzrael where you first spoke with her.  Defeat her and gather her Eldritch Shackles, then bind them to the Shards.\n\nHere's the scroll you'll need. Be careful with it; I risked a few teeth to get it. Good luck, <name>.", progress = "The Shards of Myzrael are now strangely quiet.", completion = "As the eldritch shackles are placed around the Shards, an unhuman wail is heard from far below.  The scream is followed by a roar.\n\nThe Shards of Myzrael no longer invoke feelings of warmth and security as they once did.  Now they pulse with an open menace... as if the thing beneath them holds ill will toward the surface.", rewards = "You will be able to choose one of these rewards:\n\nWrap of Open MenaceEldritch GlovesEarthbound MantleShackling Gloves\n\nYou will also receive:\n\nWrap of Open MenaceEldritch GlovesEarthbound MantleShackling Gloves"}
MultiLanguageQuestData['en'][26050] = {title = "Goggle Boggle", objective = "Escort Professor Phizzlethorpe to the cave and back.", description = "Now that we are full-fledged Blackwater Raiders it is our job to help Mr. O'Breen locate the lost elven treasure.\n\nIt is next to impossible to find the gems in the dark sea without aid. The doctor has constructed some goggles that will help. He needs the goggles charged with the energy derived from the enchanted stone in the cave just up the hill.\n\nBut the cave is cursed! When we get close, we get ambushed. Defend me and I can harness the energy from the stone into the goggles.", progress = nil, completion = "The goggles work perfectly now! Well done, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26051] = {title = "Sunken Treasure", objective = "Doctor Draxlegauge in Faldir's Cove wants you to collect 10 Elven Gems and return the Goggles of Gem Hunting once you are done.", description = "The treasure has been on the sea floor so long that the gems have calcified into thick stone. But the power harnessed in these goggles will allow you to locate them easily.\n\nA little gnomish ingenuity goes a long way!\n\nSo borrow the Goggles of Gem Hunting, <name>, and see if you can collect some of the lost treasure for Captain O'Breen.\n\nI'd swim down there myself but...um...well, I have important scientific business to tend to up on the safe, dry land....er, yeah.", progress = "How did the goggles work? Did everything function properly? Adjustments can be made if necessary.\n\nOh, and I'll need those goggles back when you're done. I am sure Captain O'Breen will have many uses for them later on.", completion = "Most superb, &lt;name&gt;! The Captain will be very pleased! And just wait until word gets back to Fleetmaster Seahorn!", rewards = "You will be able to choose one of these rewards:\n\nDraxlegauge RingBottom WadersDecalcified Elven Spear\n\nYou will also receive:\n\nDraxlegauge RingBottom WadersDecalcified Elven Spear"}
MultiLanguageQuestData['en'][26052] = {title = "Speak to Shakes", objective = "Take the Elven Gems to Captain O'Breen at Faldir's Cove in Arathi Highlands.", description = "Let's not leave Captain O'Breen waiting. He'll want to see these gems first hand. After all, that's why we're here!\n\nAnd after a few weeks of consorting with these pirates, the professor and I have realized the last thing that's good for our health is to be caught hanging on to their treasure.\n\nHere, <name>, take these to O'Breen.", progress = "Ahoy, <class>.  What brings you to the bridge?", completion = "So the little gnomes proved their worth after all? I knew we kept those ankle biters around for a reason!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26053] = {title = "Clearing the Highlands", objective = "Kill 8 Boulderfist Ogres and 10 Boulderfist Enforcers.", description = "No threat here will go overlooked. If we are to secure these lands under the Dark Lady's rule, we will tear from them everything living, inch by inch, piece by piece.\n\nTo the northeast, not a stone's throw away from this camp is an ogre mound. The Boulderfist ogres that dwell in it must be eradicated, <class>.\n\nThey are in the way. Show no mercy or hesitation.", progress = nil, completion = "Excellent. The march of the Forsaken continues.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26054] = {title = "Water They Up To?", objective = "Slay Kai'ju Gahz'rilla and inform General Marcus Jonathan in Stormwind City.", description = "Sandfury trolls working with the Twilight's Hammer?!\n\nNo matter. That foul witch won't be sending her monster to MY city.\n\nCome, brave ones! We'll slick the sand with their gore and return home triumphant. Tell General Marcus Jonathan what's happened here when we've gotten back; I'll need to oversee the return of the citizenry, repairs, and so on.The following spell will be cast on you:\n\n", progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\n[DND] Yell to player\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][26055] = {title = "Drowned Sorrows", objective = "Captain Steelgut in Faldir's Cove wants you to kill 10 Daggerspine Raiders and 3 Daggerspine Sorceresses.", description = "Argh, 'tis a horrible life. I should be in a watery grave right now, not sittin' here by the fire, breathin' fresh air.\n\nThe crew tried so hard to save my beautiful Maiden's Folly. Bless the boys, bless their hearts.\n\nO'Breen made it to shore safely but we weren't so lucky. The seas just sank on us, I swear.\n\nOne second we're afloat and the next water is rushin' in. And those beasts! Killed all the survivors. Horrible naga scum. I went black and ended up here, saved.\n\nI want those beasts dead.", progress = "Bah, maybe I should go kill those naga scum myself.  It's obvious you're not goin' to do it.\n\nMaybe I can find some knitting needles so you can keep yourself busy.", completion = "Nice work out there, &lt;name&gt;.\n\nThose scum deserved what they got. While nothin' will ever bring me ship or me crew back, the death of those naga gives me some solace.", rewards = "You will be able to choose one of these rewards:\n\nFolly's SparSteelgut VestMaiden's Tattered Sail\n\nYou will also receive:\n\nFolly's SparSteelgut VestMaiden's Tattered Sail"}
MultiLanguageQuestData['en'][26056] = {title = "The Wavespeaker", objective = "Find Wavespeaker Valoren in the Nightmare Depths of Vashj'ir.", description = "One of the Earthen Ring, Wavespeaker Valoren, swam down into the Nightmare Depths to the northeast. We haven't heard from her in awhile.\n\nSwim out there and see if you can find her.", progress = nil, completion = "I sure am glad you're here!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26057] = {title = "The Wavespeaker", objective = "Find Wavespeaker Valoren in the Nightmare Depths of Vashj'ir.", description = "One of the Earthen Ring, Wavespeaker Valoren, swam down into the Nightmare Depths to the northeast. We haven't heard from her in awhile.\n\nSwim out there and see if you can find her.", progress = nil, completion = "I sure am glad you're here!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26058] = {title = "In Defense of Krom'gar Fortress", objective = "Destroy 15 Gnomish Flying Machines or Bombers and 25 Gnome Wing Commanders.", description = "There's no time left. Here they come! Take control of a heavy gun and shoot the gnomes out of the sky! If that bomb takes too many hits it will blow, taking us all with it!\n\nDefend the base, <name>! You're our only hope!\n\nIf we somehow make it out of this in one piece, report to Overlord Krom'gar.", progress = "Our enemies surround us!", completion = "I have never seen such an act of bravery. You saved the base, sergeant - or should I say legionnaire! Lok'tar!", rewards = "You will learn:\n\nKrom'gar Legionnaire\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][26059] = {title = "Eyes and Ears: Malaka'jin", objective = "Report to Witch Doctor Jin'Zil at Malaka'jin in Stonetalon Mountains.", description = "Honor's Stand has been lost. The Horde's grip on the Barrens shattered along with the land itself. I now receive reports that we are at risk of losing Malaka'jin to a concerted attack by the Alliance and the Grimtotem. If Malaka'jin falls, half of Stonetalon falls with it!\n\nYou have proven yourself a capable soldier of the Horde. Will you be my eyes and ears at Malaka'jin? Witch Doctor Jin'Zil awaits your arrival.\n\nMalaka'jin is located far to the south.", progress = nil, completion = "I see that Krom'gar has sent his best!\n\nGood, we have much work to do. The filth that is the Alliance have entered into a treaty with the Grimtotem. Now we fend off attacks from both forces.\n\nWe are spread thin across the Greatwood Vale and will soon fall beneath the concerted effort of our enemies. There is only one hope: VOODOO!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26060] = {title = "Da Voodoo: Stormer Heart", objective = "Obtain a Cliff Stormer Heart.", description = "With voodoo, our troops might have a chance at beating back the Grimtotem assault. With that said, I need several ingredients if I am to invoke black magic.\n\nThe first ingredient on my list is a heart from a cliff stormer. The beasts have nearly been hunted to extinction, but a few still exist around these parts. Find one and recover its beating heart!", progress = "I need the cliff stormer heart.", completion = "Excellent. Once I have everything I need I will mix it all together and unleash the voodoo! Woe unto our enemies!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26061] = {title = "Da Voodoo: Ram Horns", objective = "Obtain 6 Stonetalon Ram Horns.", description = "If I am to invoke voodoo, I will need several special reagents. Bring me horns from the Stonetalon rams of the region, <name>! Without the horns we are done for!", progress = "I need the Stonetalon ram horns!", completion = "Excellent. Once I have everything I need I will mix it all together and unleash the voodoo! Woe unto our enemies!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26062] = {title = "Da Voodoo: Resonite Crystal", objective = "Obtain 8 Resonite Crystals.", description = "The final ingredient for the voodoo ritual is a special type of crystal called resonite. It can only be found in the Boulderslide caverns, west of here. Beware the kobolds! They guard the resonite with their lives!", progress = "I need the resonite crystals!", completion = "Finally! Now I will create the charm that will hold the voodoo enchantment!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26063] = {title = "The Queen and Her Court", objective = "Kill Queen Silith and any 10 spiders in Webwinder Hollow.", description = "<Darn grunts.>\n\nHrmph.\n\nThings falling apart. Darn not happy. Now Darn's mate killed by spiders at Webwinder Hollow. Darn demands vengeance!\n\nHelp Darn? Kill Queen Silith and her little spiderlings? For Darn? For Darn's mate!\n\nWebwinder Hollow is northwest of here, up the path. Go!", progress = nil, completion = "Darn still not very happy, but Darn will reward you for what you have done.", rewards = "You will be able to choose one of these rewards:\n\nDarn LegguardsTalongrip Dagger\n\nYou will also receive:\n\nTalongrip DaggerDarn Legguards"}
MultiLanguageQuestData['en'][26064] = {title = "Fight On Their Stomachs", objective = "Collect 8 Kalimdor Eagle Eggs.", description = "The troops are hungry, <name>. With our supply lines cut off, we're steadily running out of food. I can cook the soldiers a feast if you can get me some ingredients.\n\nHead into the woods west of here and look for Kalimdor eagle nests. Steal the eggs from the nests and bring them back to me.", progress = "I need eggs!", completion = "Thank you, &lt;name&gt;. These eggs should get us through the week.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26065] = {title = "Free Wil'hai", objective = "Slay all of the Tentacle Horrors to free Wil'hai.", description = "Those tentacle horrors rising from the depths have trapped that poor beast. Please, <name>, can you save it by destroying those things?\n\nWill you free Wil'hai?\n\nHere, take my totem and plant it near the tentacles. The cold it emanates will cause major shrinkage on those monsters and then you'll be able to destroy them.", progress = "Wil'hai is still trapped.", completion = "Thank you, &lt;name&gt;.\n\nThese nightmarish creatures that rise from below give me pause. I fear that our efforts will be for nothing.", rewards = "You will be able to choose one of these rewards:\n\nHood of Teeming HorrorTentacle-Slayer BracersWil'hai's Extraneous Tooth\n\nYou will also receive:\n\nWil'hai's Extraneous ToothTentacle-Slayer BracersHood of Teeming Horror"}
MultiLanguageQuestData['en'][26066] = {title = "Reinforcements...", objective = "Use Subjugator Devo's Whip to Subdue 6 Boulderslide Kobolds.", description = "It would appear as if we are running out of big, stupid orcs to send at the enemy. This is a problem. Thankfully, I may have a solution.\n\nTake this whip and head west to Boulderslide Cavern. Within the cave you will find a filthy nest of kobolds. Use my whip to subdue the beasts. Once subdued they will do whatever we ask them to do.\n\nReturn to me when you have amassed a sizable army of kobolds.", progress = "Do not dilly-dally, <name>.", completion = "In times of crisis, a desperate act may be all that is needed to secure victory. Sending a swarm of kobolds at the enemy may be the edge that we need to win.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26067] = {title = "Jin'Zil's Blessing", objective = "Use Jin'Zil's Voodoo Stick to infuse 12 Krom'gar Marauders with Voodoo.", description = "Ah, it is done! Now to test it out.\n\nTravel to the main point of conflict within Greatwood Vale and use my voodoo stick on the Krom'gar marauders battling the Grimtotem. My voodoo magic should renew their vigor and allow them to crush our enemies!\n\nGo now, <name>!", progress = "Hurry, <name>!", completion = "Victory, at last! Though it stands to reason that without a stable supply line this victory will be short lived. Enjoy it while it lasts, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26068] = {title = "Kobold Fury!", objective = "Use the Kobold War Horn near the Horde Banner at the Unearthed Grounds to unleash the Kobold Army!", description = "We now command the kobold armies of Stonetalon! It almost sounds impressive. Almost.\n\n<Devo sighs.>\n\nThe Alliance base camp north of here is tightly guarded. It is nigh impregnable, save for the entry point by the Unearthed Grounds, northeast of here. Take this kobold war horn and head towards the Unearthed Grounds. Enter from the east, <name>! Once there, head west until you arrive at the location I have marked upon your map. Use the horn there to unleash kobold fury upon the Alliance!", progress = "On my mark, unleash kobold hell!", completion = "&lt;Devo laughs.&gt;\n\nFascinating tale, friend. It would seem that our newfound kobold allies might be somewhat useful after all!", rewards = "You will be able to choose one of these rewards:\n\nKobold-Wrangler LeggingsUnearthed CloakDevo's Handaxe\n\nYou will also receive:\n\nUnearthed CloakKobold-Wrangler LeggingsDevo's Handaxe"}
MultiLanguageQuestData['en'][26069] = {title = "Nura Pathfinder", objective = "Report to Nura Pathfinder on the High Road in Southern Barrens.", description = "Southern Barrens is under attack by the Alliance. The tauren have sent out a call for help that we simply cannot ignore. All able bodied soldiers of the Horde should assist.\n\nIf you wish to help, take the path to the High Road, located in the village. Seek out Nura Pathfinder.", progress = nil, completion = "The situation is grim, &lt;race&gt;. We need all of the help that we can get!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26070] = {title = "Clearing the Defiled", objective = "Slay any 8 Crushing Eels, Deep Remoras, or Chasm Stalkers.", description = "Our Earthen Ring friends here are wondering if we can lend them a hand. There are faceless down below in the Scalding Chasm that are defiling all of the wildlife.\n\nCan you take care of that for me?", progress = nil, completion = "Good enough for me.\n\nDon't get too complacent, &lt;name&gt;. The hard part's about to come.", rewards = "You will be able to choose one of these rewards:\n\nEel-Slayer LegguardsRemora-Crusher StaffTrench-Stalker Shotgun\n\nYou will also receive:\n\nTrench-Stalker ShotgunEel-Slayer LegguardsRemora-Crusher Staff"}
MultiLanguageQuestData['en'][26071] = {title = "Clearing the Defiled", objective = "Slay any 8 Crushing Eels, Deep Remoras, or Chasm Stalkers.", description = "These Earthen Ring want us to do their killing for them. There are faceless down below in the Scalding Chasm that are defiling all of the wildlife.\n\nSwim down there and take care of it.", progress = nil, completion = "Well done.\n\nDon't get too full of yourself, &lt;name&gt;. The hard part's about to come.", rewards = "You will be able to choose one of these rewards:\n\nEel-Slayer LegguardsRemora-Crusher StaffTrench-Stalker Shotgun\n\nYou will also receive:\n\nTrench-Stalker ShotgunEel-Slayer LegguardsRemora-Crusher Staff"}
MultiLanguageQuestData['en'][26072] = {title = "Into the Totem", objective = "Slay 5 Faceless Defilers while they are within range of the Confinement Totem.", description = "You must take my totem down into the Scalding Chasm. Use it to capture the energies of the faceless as they die. The totem will keep them from returning from whence they came.\n\nWhen the totem is full, bring it back to me and we will use it to lure their leader up from deep down below.", progress = nil, completion = "Yes, &lt;race&gt;, can you feel them seething with a desire to break free and destroy us?\n\nThis is good! They will be the perfect lure for their leader.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26073] = {title = "All's Quiet on the Southern Front", objective = "Report to Overlord Krom'gar at Krom'gar Fortress in Stonetalon Mountains.", description = "Return now to Overlord Krom'gar, <name>. Inform him of our status and of what you have done to ensure that Malaka'jin does not fall.\n\nWe thank you for all that you have done. Perhaps some day soon you will have your own region to command.", progress = nil, completion = "Lok'tar ogar! You are the embodiment of what it means to be a Horde soldier, &lt;name&gt;. If only we had more like you, this war would be over and Kalimdor would belong to the Horde - UNCONTESTED!\n\nRise now as a champion of Krom'gar!", rewards = "You will learn:\n\nKrom'gar Champion\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][26074] = {title = "Beginning of the End", objective = "Take the Krom'gar Hot Air Balloon to the Sludgewerks in Stonetalon Mountains.", description = "Champion, we have acquired a new target. Our scouts in Battlescar Valley report that the night elves are preparing their own weapon of mass destruction and hiding it within an ancient tree. They will never be given the chance to use their weapon against us.\n\nYou are to escort the bomb to the Sludgewerks for refueling and then to Cliffwalker Post, from which we will detonate the bomb and kill all of our enemies.\n\nGo now, <name>. Report to Jibbly Rakit when you arrive at the Sludgewerks.", progress = nil, completion = "Krom'gar has sent his champion! Well you haven't a thing to worry about, Champion. We'll get the balloon all fueled up in no time. How about you lend a hand around here while you wait?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26075] = {title = "The Turd Problem", objective = "Kill any 6 Pridewing Wyvern.", description = "We have a little problem...\n\n<Jibbly points to the large turds covering the base.>\n\nWe built the Sludgewerks near a wyvern habitat. Now our initial blueprints for the Sludgewerks were drawn up so as not to disturb the wyvern habitat as the beasts are apparently sacred to tauren and orcs. Do you know what's sacred to me? Not getting pooped on, that's what!\n\nBetween you, me and the wall, the wyvern must die!", progress = "Please help. The guards are getting a little uppity.", completion = "I sure hope you didn't miss any. I don't think I can take much more of this!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26076] = {title = "Spy Infestation", objective = "Kill 8 Alliance Spies. Use Jibbly's Gas Bomb to uncloak the spies!", description = "We've got another problem, <name>. Alliance spies are all over the place! You haven't seen any? That's because they're invisible! Cloaked! I have a solution, but I need muscle like you to go out there and follow through with my plan.\n\nUse this gas bomb on the cloaked spies and it will reveal them. Once revealed, send them back to their maker.\n\nYou'll know a cloaked spy by the effect they leave in the air. Look closely!", progress = "Have you dealt with the spy infestation?", completion = "And they called me crazy. I knew this place was crawling with spies. Poop too.", rewards = "You will be able to choose one of these rewards:\n\nCrawling AmuletInfested BreastplateBow of Invisible Aim\n\nYou will also receive:\n\nBow of Invisible AimInfested BreastplateCrawling Amulet"}
MultiLanguageQuestData['en'][26077] = {title = "Final Delivery", objective = "Take the Krom'gar Hot Air Balloon to Cliffwalker Post in Stonetalon Mountains.", description = "Overlord Krom'gar sends word from the base. You are to get back on the Krom'gar hot air balloon and take it to Cliffwalker Post. From there, the plan is to unleash the payload on the Alliance at Battlescar Valley.\n\nYou better get going, <name>. It's not wise to keep Krom'gar waiting.\n\nSpeak to General Grebo when you arrive at your destination. He'll be able to brief you on the next course of action.", progress = "Attention, soldier!", completion = "Chieftain Cliffwalker and his tauren seek to commit treason against the Horde! They claim that the ancient tree at the heart of Battlescar Valley is merely a school for druids. They are blind to the fact that desperate measures are taken during war time. My scouts have assured me that the night elves hide a weapon of great power within that tree. We're going to end this now!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26078] = {title = "Extinguish the Fires", objective = "Using the Firefighting Equipment, extinguish 6 fires at the Ironforge Airfield.", description = "The Dark Iron attack took us by surprise. Their saboteurs managed to damage most of our aircraft, steam tanks, and supplies. We were only able to get a few of our bombers airborne.\n\nEvery technician, recruit, and guard I can spare is  scrambling to get the others repaired and flight-ready. Our infantry can only hold out for so long. Take this equipment and help extinguish the burning bombers.", progress = "We need to hurry and get those bombers airborne!", completion = "Well done! My men are working hard on getting our flying machines and steam tanks back into the fight.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26079] = {title = "Wanted! Otto and Falconcrest", objective = "Bring Otto's Head and Falconcrest's Head to Captain Nials at Refuge Pointe.", description = "The Stromgarde Militia has placed bounties on the heads of Lord Falconcrest, and his bodyguard Otto.  Falconcrest heads the Syndicate's efforts in the Arathi Highlands, and his death would cause a major disruption in those efforts.\n\nHis bodyguard Otto, although not a strategic target, is a fierce opponent and has killed dozens of our defenders.\n\nTheir bounties may be collected from Captain Nials.", progress = "Hello.  Do you have a report to submit?", completion = "Falconcrest and Otto?  Wonderful!\n\nHere is your reward, &lt;name&gt;.  I am happy to pay it.", rewards = "You will be able to choose one of these rewards:\n\nDustfall BracersSandals of SorrowWar Rider BeltCaptain Nials' Belt\n\nYou will also receive:\n\nDustfall BracersSandals of SorrowWar Rider BeltCaptain Nials' Belt"}
MultiLanguageQuestData['en'][26080] = {title = "One Last Favor", objective = "Deliver Digsong's Fish and Tips to Captain Glovaal at Darkbreak Cove.", description = "<name>, I'm gonna need ya to bring this back to Captain Glovaal.  With my condition, it'll take me a week to get back to Darkbreak Cove, and we don't have any time to waste.", progress = "Have you found Oskar and Humphrey?", completion = "I see.  Yes, I am rememberink now... Humphrey and Oskar vere not the strongest svimmers.\n\nThe reconnaissance is helpful, and the extra fish look very tasty.  If you are seeink Mister Digsong before he returns, please send him my thanks.", rewards = "You will be able to choose one of these rewards:\n\nDrag-Resistant RobesGrips of the Severed StarfishGlovaal's Choppink Svord\n\nYou will also receive:\n\nGlovaal's Choppink SvordGrips of the Severed StarfishDrag-Resistant Robes"}
MultiLanguageQuestData['en'][26081] = {title = "Alina's Reward", objective = "Speak to Dark Ranger Alina.", description = "The tale of Trol'kalar ends here, then. It will be a weapon to bring death to the living, in the name of the Dark Lady.\n\nLeave me now, <name>. My job is once again to guard the blade. Tell Alina of your victory, I'm sure she will have a reward for you.", progress = nil, completion = "The news of your victory satisfies me, &lt;class&gt;... a rare sensation. The Dark Lady herself has mused that our conquest of Lordaeron may be the only way the Forsaken can find true satisfaction, and pehaps even relief.\n\nBut it matters not. Our victory is inevitable. For your loyal service to the Forsaken, I award you in the name of Sylvanas.", rewards = "You will be able to choose one of these rewards:\n\nSandals of SatisfactionBracers of SensationsAlina's GlovesLordaeron-Made Breastplate\n\nYou will also receive:\n\nSandals of SatisfactionBracers of SensationsAlina's GlovesLordaeron-Made Breastplate"}
MultiLanguageQuestData['en'][26082] = {title = "To Battlescar!", objective = "Use the Krom'gar Demolisher to destroy 5 Darnassian Glaive Throwers and any 20 Alliance soldiers in Battlescar Valley.", description = "I will allow this old fool time to plead his case. He has assured me that he will bring back proof that the night elves do not harbor a weapon of mass destruction. We shall see.\n\nWhile we await this proof, you will assist our army in the valley. We have prepared a large number of siege tanks for this purpose. Our demolishers are poised for attack.\n\nTake the elevator down to the base of the outpost and take control of a Krom'gar demolisher. Use it to lay waste to our enemies in Battlescar Valley.", progress = "Slay them all!", completion = "You possess quite a talent for destruction, &lt;name&gt;. Whatever Alliance remain after your rampage across Battlescar Valley will be dealt with by the bomb.", rewards = "You will be able to choose one of these rewards:\n\nGrebo's CrossbowWand of Destructive TalentShield of Battlescar ValleyRampaging Staff\n\nYou will also receive:\n\nRampaging StaffShield of Battlescar ValleyWand of Destructive TalentGrebo's Crossbow"}
MultiLanguageQuestData['en'][26083] = {title = "Hello Lolo", objective = "Find Lolo the Lookout at Faldir's Cove.", description = "Goutgut get sent scouting. Look at many things. Big adventure!\n\nGoutgut found secret pirate ship. Pirates all scared, run away. But ogre Lolo not run. Lolo make friend with Goutgut!\n\nGoutgut have to leave, but miss Lolo. You go say hello to Lolo for Goutgut.", progress = nil, completion = "You friends with Goutgut! Him weird ogre. Smell funny.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26084] = {title = "Hammerfall", objective = "Report to Gor'mul at Hammerfall in Arathi Highlands.", description = "You have served us well here, <name>. Now that we've made our mark, the next phase of our conquest will occur over months rather than minutes.\n\nThere is much work yet to be done, and I will spare you the tedium of waiting for our fortifications to trickle in. Travel to the east, to Hammerfall. The orcs there will no doubt have use of your aid.", progress = nil, completion = "Throm'ka, &lt;class&gt;. If your deeds for the undead are as great as you claim, I am honored to help you serve the Horde.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26085] = {title = "Rallying the Defenders", objective = "Plant 8 Ironforge Banners in mounds of Loose Snow throughout the Ironforge Airfield.", description = "While our engineers work on getting the bombers ready to fly again, our guards and mountaineers continue to fight the invaders.\n\nThey've been out there since the incursion began, without so much as a chance to catch some sleep or have a meal. Ironforge's defenders are among the best on Azeroth, but even they have limits.\n\nTake these banners and plant them in banks of loose snow. Remind the men what they are fighting for and help keep their morale high.", progress = nil, completion = "The men are finding hidden reserves of strength and courage to deal with the Dark Iron onslaught. The airfield will not fall on our watch!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26086] = {title = "Orako", objective = "Report to Orako at Underlight Canyon in Vashj'ir.", description = "<Captain Verne looks down at his watch.>\n\nWhere is that hunter?  I sent Orako to Underlight Canyon to prepare a recon report a week ago!  Sure, he's a handful, and I didn't mind getting him out of my hair, but I need his report.\n\nSay, what's your name?  <name>?  Would you be willing to go track him down?  It seems strange to send a <class> to find a hunter, but I'm running out of options.", progress = nil, completion = "Gah!  These fish are impossible to hit!\n\n&lt;Orako looks at you.&gt;\n\nMy wolf got eaten by a fish, and I'm not going back until I find her.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26087] = {title = "\"Glow-Juice\"", objective = "Obtain 6 gobs of Glow-Juice from Pyreshell Scuttlers and Luxscale Groupers in Underlight Canyon.", description = "Shooting fish in a barrel is easy.  Shooting fish in an ocean is a little harder.\n\nHave you seen the murlocs down in the canyon, <class>?  They don't shoot at all!  They have little balls full of glow-juice on their heads that make the fish come to THEM.  Hey, we should try that!\n\nGo south, and kill the crabs and groupers in the canyon.  They have lots of glow-juice in their skin.  I've seen it!", progress = "We need lots and lots of glow-juice.", completion = "Hey, look at how glowy it is!\n\n&lt;Orako looks wistfully off into the distance.&gt;\n\nMy wolf loved things that were glowy...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26088] = {title = "Here Fishie Fishie", objective = "Put on the Fish Hat, then swim through the coral in Underlight Canyon to attract 30 Underlight Nibblers.", description = "<Orako rolls the glow-juice into a ball, then attaches it to a device that he's clearly been working on for a long time.>\n\nHere, I got you this hat.  It has a light on it, and it will make fish follow you.  Just like the murlocs!\n\nThe murlocs like to hunt in the kelp and coral along the sides of the canyon.  If you put on this hat and swim in that kelp, you might catch some fish like they do.", progress = "How many did you catch?", completion = "Hmm... you got a lot of fish, but none of these are the ones that ate my wolf.  I think it was probably a bigger fish.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26089] = {title = "Die Fishman Die", objective = "Kill 4 Coldlight Hunters and 4 Coldlight Oracles.", description = "A fish ate my wolf, and murlocs look like fish.  I'm going to make those murlocs pay!\n\nHead back down to the canyon and kill the fishmen!  My wolf will be avenged!", progress = nil, completion = "I know, murlocs aren't fish.  I thought that killing them would make me feel better, but I still feel sad about my wolf.\n\n&lt;Orako sighs.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26090] = {title = "I Brought You This Egg", objective = "Deliver the Enormous Eel Egg to Orako at Underlight Canyon in Vashj'ir.", description = "<This appears to be an egg from one of the devious great-eels that float up above the canyon.  You wonder whether or not Orako might be interested in something like this.>", progress = "<Blam!>\n\nYou brought me something?", completion = "That is a big egg.\n\n&lt;Orako sniffs it.&gt;\n\nIt is big, and it smells like fish.  Maybe the big fish that made this egg is the big fish that ate my wolf!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26091] = {title = "Here Fishie Fishie 2: Eel-Egg-Trick Boogaloo", objective = "Use the Eel-splosive Device near a Devious Great-eel in Underlight Canyon, then defeat the Weakened Great-Eel.", description = "<Orako removes an explosive trap from his sack and shoves it through the egg's outer membrane.>\n\nThis will make the egg explode.  Place the egg down next to one of those giant eels, and wait for them to come close.  When the egg explodes, the big fish will be almost dead, and you can finish killing it.\n\nSave my wolf!  With this egg, you can do it.", progress = "Save my wolf, <name>.", completion = "&lt;Orako is busy playing with Wolf.&gt;\n\nOh, thank you, &lt;name&gt;!  I knew Wolf was alive!\n\nHere, take one of these.  I don't need them anymore.", rewards = "You will be able to choose one of these rewards:\n\nShoulderpads of Anguilliform ExtinctionExplosively Decompressed StompersEel Cutter\n\nYou will also receive:\n\nExplosively Decompressed StompersShoulderpads of Anguilliform ExtinctionEel Cutter"}
MultiLanguageQuestData['en'][26092] = {title = "Orako's Report", objective = "Deliver Orako's Report to Captain \"Jewels\" Verne in Tenebrous Cavern.", description = "<You remind Orako that he was supposed to send a report back to Captain Verne.>\n\nRight, a report.  All that I've seen here is fish.  Lots and lots of fish.\n\n<Orako looks over at the sack of fish that you brought for him.>\n\nBring this back to the captain.  This is my report.", progress = "Where was he?  What happened?", completion = "This is his report?!  That idiot...\n\nI suppose we can use the food.  Thanks, &lt;name&gt;.  You've done as well as can be expected.", rewards = "You will be able to choose one of these rewards:\n\nChum-Coated RobesHandguards of the Severed StarfishCaptain Verne's Splitter\n\nYou will also receive:\n\nCaptain Verne's SplitterHandguards of the Severed StarfishChum-Coated Robes"}
MultiLanguageQuestData['en'][26093] = {title = "Northfold Manor", objective = "Kill 10 Syndicate members at Northfold Manor.", description = "We are fighting a war for Stromgarde, and we are losing.  The ogres, the Syndicate and we have divided our once great city, and each faction battles the other into a bloody stalemate.\n\nBut our forces dwindle while our enemy grows.\n\nThough Southshore has fallen, we must not let any further ground be yielded to our enemies.\n\nGo to the Syndicate base in Northfold Manor and slay them. We must reclaim the land for ourselves before the Horde has a chance to creep further.", progress = nil, completion = "Very good, &lt;name&gt;.  The last thing we need with the undead looming is a gang of common thieves distracting us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26094] = {title = "Striking Back", objective = "Board the Repaired Bomber and use the Iron Hammer Bomb to kill 30 Dark Iron attackers. You may kill any of the Dark Iron dwarves or their allies at the Ironforge Airfield.", description = "My chief engineer tells me that he's managed to get one of the bombers repaired and airworthy. Take these bombs with you, and look for the repaired bomber at the start of the runway.\n\nOnce you're airborne, use the bombs to do as much damage to the attacking Dark Iron dwarves as you can. I've heard rumors that they're preparing to deploy a new kind of war golem. Keep your eyes peeled for those golems and make them your highest priority targets.", progress = "At last, we finally have a chance to hurt the Dark Iron attackers.", completion = "The momentum is starting to shift, &lt;name&gt;, largely due to your efforts. Now, it is time to strike at the Dark Iron leadership.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26095] = {title = "Stromgarde Badges", objective = "Collect 7 Stromgarde Badges from Syndicate enemies in Stromgarde Keep.", description = "The Syndicate in Stromgarde do battle with our contingent of militia there. In order to urge the rabble to fight our more disciplined troops, the Syndicate leaders have placed a bounty on our soldiers, awarding gold for each Stromgarde Badge gathered off killed militiamen.\n\nWe want those badges retrieved - we cannot allow the cutthroats to take trophies from our brave fallen!\n\nEnter the Syndicate-controlled area of Stromgarde and hunt them for our badges.", progress = "Have you retrieved any Stromgarde Badges, <name>?  The Syndicate must learn they cannot profit from our dead.", completion = "Thank you, &lt;name&gt;.  We will inform the families of these fallen soldiers that they were killed in battle.\n\nIt will be grim news to bear, but it is better than the uncertainty of a missing loved one.", rewards = "You will be able to choose one of these rewards:\n\nSlippers of Sorrowful TidingsYellow Ribbon ArmbandsGriefstricken GlovesHeartsick Breastplate\n\nYou will also receive:\n\nSlippers of Sorrowful TidingsYellow Ribbon ArmbandsGriefstricken GlovesHeartsick Breastplate"}
MultiLanguageQuestData['en'][26096] = {title = "Scalding Shrooms", objective = "Collect 5 Scalding Shrooms.", description = "We think that we have a use for the merciless ones that your friend from the cave delivered to us. But I need a preservative for it.\n\nDown below in the Scalding Chasm are some mushrooms with the properties that I need. Bring some back up to me and I'll see what I can do.", progress = "I heard that you had an unpleasant encounter with putting one of the demons on your head. I can assure you that they are now all quite dead.", completion = "I will use the mushrooms as a reagent to treat the corpses. We will have one ready for you soon.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26097] = {title = "Proof of Lies", objective = "Find Orthus at Thal'darah Grove in Stonetalon Mountains.", description = "At the heart of Battlescar Valley stands an ancient tree - a tree that has withstood the force of ages and has served as a place of peace and learning for generations. My kin have studied druidism at the grove, alongside the night elves, for as long as I can recall. Now I am to believe that the tree holds within it an Alliance weapon of mass destruction?\n\nKrom'gar is wrong and I will prove it!\n\nI have sent my son, Orthus, to Thal'darah Grove in search of this weapon. Go there now and meet him.", progress = nil, completion = "Orthus is dead. He is clutching something in his hand.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26098] = {title = "Betrayal at the Grove", objective = "Take the Krom'gar General's Insignia back to High Chieftain Cliffwalker at Cliffwalker Post in Stonetalon Mountains.", description = "Druid corpses litter the room. Something seems amiss, as you see no signs of a struggle.  Bloody drag marks lead in from the doorway.\n\nYou pry Orthus' death grip open to find something disturbing in his hand: a Krom'gar General's insignia.\n\nTake the Krom'gar General's insignia back to High Chieftain Cliffwalker.", progress = "He... My child is dead?", completion = "&lt;High Chieftain Cliffwalker takes the insignia from you.&gt;\n\n&lt;High Chieftain Cliffwalker cries out in anger.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26099] = {title = "Is This Justice?", objective = "Defend yourself.", description = "He was a good boy, <name>. Young, loving. He would have never killed any of the young druids. They were his friends! No... Not Orthus.\n\nThe General must be called to answer for this crime. I will have justice!", progress = "This is justice.", completion = "You saw with your own eyes, &lt;name&gt;. General Grebo attacked us!\n\n\n\nNow what will we do? Surely the Warchief will have us all executed for treason.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26100] = {title = "The General is Dead", objective = "Speak to Overlord Krom'gar at Krom'gar Fortress in Stonetalon Mountains.", description = "Perhaps if you spoke to Overlord Krom'gar, <name>. Maybe he would listen to what you had to say? You are a Champion in his army, after all. You saw everything. Please help us, <name>. We simply wish to be left alone - in peace.\n\nTalk to Overlord Krom'gar and try to help him see that we did not mean for any of this to happen.", progress = nil, completion = "WHAT? My General has been killed by the tauren? This is treason! HIGH TREASON! They will pay for this grievous error.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26101] = {title = "Might Makes Right", objective = "Meet Overlord Krom'gar at Cliffwalker Post in Stonetalon Mountains.", description = "You have done well to report this crime. The perpetrators of this heinous act will be punished. There will be blood.\n\nI will need a new General now that Grebo is dead. You shall take his place.\n\nMeet me at Cliffwalker Post, General. Together we will end this nonsense.", progress = nil, completion = "The traitorous tauren will now stand by as we destroy his precious grove and burn his village to the ground!", rewards = "You will learn:\n\nKrom'gar General\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][26102] = {title = "Grimaxe's Demise", objective = "Kill General Grimaxe at the Ironforge Airfield.", description = "With you leading the way, we've finally broken the momentum of the Dark Iron attack. General Grimaxe, the Dark Iron leader, is attempting to rally his troops from the center of their lines on the frozen lake to the south.\n\nHe stands atop one of their new dark iron golems, shouting orders to his men. If he succeeds in rallying them, they may still be able to overpower us. You must prevent that, <name>. Destroy the golem guarding him, then kill General Grimaxe himself. He is the key to our victory.", progress = "If we can defeat General Grimaxe, the Dark Iron forces won't be able to regroup.", completion = "We've done it! Without your help, Ironforge Airfield would surely be occupied by the enemy and the Dark Irons would have a clear road to Ironforge itself.\n\nThe Council of Three Hammers must be informed of what happened here.", rewards = "You will be able to choose one of these rewards:\n\nAirfield Defender's GarbTunic of Dark LeatherGrimaxe's Black BreastplateStonebreaker's Gauntlets\n\nYou will also receive:\n\nAirfield Defender's GarbTunic of Dark LeatherGrimaxe's Black BreastplateStonebreaker's Gauntlets"}
MultiLanguageQuestData['en'][26103] = {title = "Bio-Fuel", objective = "Use the Oil Extrusion Pump on the corpses of Seabrush Terrapins, Scourgut Remoras, and Spinescale Hammerheads in Kothrun's End to obtain 4 Terrapin Oil, 4 Remora Oil, and 4 Hammerhead Oil.", description = "Submarine fuel is expensive!\n\nThe powers-that-be in Gnomeregan were generous enough to deliver several fuel barrels, but we're burning through it faster than expected.  That means we're going to need to improvise.\n\nIt's a well-known fact that sea creatures are full of all kinds of interesting chemicals... like oil.  Take this device up to Kothrun's End and stick it into the corpses of terrapins, remoras, and hammerhead sharks.  If we don't get more submarine fuel, their oil might be our only hope.", progress = "How did the device work, <name>?", completion = "&lt;Engineer Hexascrub sticks a finger into each sample and sniffs it.&gt;\n\nYes, I think this will do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26105] = {title = "Claim Korthun's End", objective = "Kill 7 Hellscream Seadogs in Korthun's End.", description = "The Horde has spies in this area?  Darkbreak Cove is nearby, and inside lies the Pincer X2!  The Horde must not be allowed anywhere nearby!\n\nSomeone in Darkbreak Cove will want to hear of this... after you finish slaying some more of these dirty Horde spies.", progress = nil, completion = "You did well, &lt;name&gt;.  We need to be especially wary of Horde attacks right now.  The Pincer X2 has plenty of firepower at sea, but in the back of this cave, she is exceptionally vulnerable.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26106] = {title = "Fuel-ology 101", objective = "Use the Fuel Sampling Station in Darkbreak Cove to create the perfect bio-fuel.", description = "How much do you know about fuel, <name>?  Constructing the perfect fuel is a tricky job, as there's plenty of factors to balance: chrono-pyroxidation parameters, tempero-incendiary variables, conflagrational siltification criteria... and that's only naming a few.\n\nHopefully the samples you brought me can be combined in the right proportions to create... the perfect bio-fuel.  Use that table over there and try combining some samples!  Bring the result to me when you're done.", progress = "We haven't found the right combination yet, <name>.  Keep at it!  I'm sure you can figure it out!", completion = "Have you considered a career in science, &lt;name&gt;?  If you ever get tired of this &lt;class&gt; nonsense, come see me!  I could use an assistant with your devotion to experimentation and the scientific method.", rewards = "You will be able to choose one of these rewards:\n\nGloves of Delicate MixtureVapor-Proof HeadcoverChemical-Stained Shoulderplates\n\nYou will also receive:\n\nChemical-Stained ShoulderplatesVapor-Proof HeadcoverGloves of Delicate Mixture"}
MultiLanguageQuestData['en'][26107] = {title = "Raising Spirits", objective = "Collect 10 Highland Raptor Eyes from Highland Striders or Highland Thrashers.", description = "Our race's gift of shamanism stirred me from a years-long lethargy. Now I provide for all here, crafting the same boons that gave me newfound strength.\n\nThe Highland raptors are cunning and fierce beasts. Their spirits can grant our warriors great strength. Bring me raptor eyes, so I may make the amulets as Tor'gan taught me.", progress = "The fierceness in the eyes of the raptors will be matched by those of our warriors.", completion = "The lethargy that overcame me even after the camps fell was so strong, I refused this gift when it was first given to me.\n\nNow, I am proud to do my part in the name of the Horde.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26108] = {title = "Guile of the Raptor", objective = "Collect 12 Raptor Hearts from Highland Fleshstalkers.", description = "The highland fleshstalkers to the south are even fiercer than the others of their kind. They possess not just strength, but true cunning.\n\nWhen I was trapped by lethargy, even the amulets of strength failed to move me. But Tor'gan used the hearts of the fleshstalkers to imbue me with spirits that conquered my doubt, freeing me.\n\nOur soldiers deserve the guile of the raptor. Collect the fleshstalker hearts for me, <name>.", progress = "My preparations are made, all I need are the raptor hearts.", completion = "As Tor'gan taught me, I transfer the power and the spirit of the raptors into this orb. It will imbue our warriors with the fiery strength and intelligence of the raptor.\n\nThe guile of the raptor is yours now as well, &lt;class&gt;. Take it with pride, for the Horde!", rewards = "You will be able to choose one of these rewards:\n\nHammerfall RingHammerfall GlovesHammerfall MaceHammerfall Band\n\nYou will also receive:\n\nHammerfall BandHammerfall RingHammerfall GlovesHammerfall Mace"}
MultiLanguageQuestData['en'][26110] = {title = "Just Like Old Times", objective = "Collect the Sealed Folder from the Forsaken Courier.", description = "It's funny. Kin and I have been through so much together, and here we find ourselves back in Arathi, like so many years ago.\n\nWe broke up a plot to create a new plague right here, her and I. It doesn't look like the Horde learned their lesson, because they're all over this farm yet again.\n\nTheir undead courier is shuffling around as obvious as daylight. If you want to help, find the courier and bring back whatever they're carrying.", progress = "We appreciate your help in looking for that courier, <name>.\n\nWhile you were gone, Kin saw an apothecary come out of that same house to the south of here. I'm confident that they're up to no good--I just need proof of it before we go off and do something rash.\n\nHave you had any luck yet?", completion = "Apothecaries yet again. You think they'd get the message. Let's see what it is this time...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26111] = {title = "... It Will Come", objective = "Obtain the Brain of the Unfathomable.", description = "I now imbue you with the energies of the corrupting faceless.\n\nSwim down to my luring totem in the trench to the northeast. Release the energies through it. Bring back the brain of their leader.\n\nCall forth to Ick'thys the Unfathomable... it will come!", progress = "Do you have it, <name>?\n\nWith the Unfathomable's brain, we still may yet be able to communicate with L'ghorek, the dying ancient one in front of us.", completion = "And now we will see if we can get you into L'ghorek to speak with it before it dies.", rewards = "You will be able to choose one of these rewards:\n\nChestguard of Cognitive DissonanceBrain-Connector ChainMentalist's Protective Bottle\n\nYou will also receive:\n\nMentalist's Protective BottleChestguard of Cognitive DissonanceBrain-Connector Chain"}
MultiLanguageQuestData['en'][26112] = {title = "Demanding Answers", objective = "Take Stonebreaker's Report to Moira Thaurissan in Ironforge's High Seat.", description = "So just how did all those Dark Iron warriors end up here, on the doorstep of Ironforge, on the verge of invading our city?\n\nDoes not 'Empress' Moira, a member of our esteemed Council of Three Hammers, rule the Dark Iron? This cannot have happened without her knowledge and consent. This was no ragtag band of rebel dwarves, but a well-organized and fully equipped invasion force.\n\nI have prepared a report on the battle for the airfield. Take it to Ironforge, to the High Seat and confront her!", progress = "What is the meaning of this intrusion?", completion = "And just what is this?\n\n&lt;Moira takes the report and the color drains from her face as she reads.&gt;\n\nThis is impossible!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26113] = {title = "Quae and Kinelory", objective = "Find Quae on the hill overlooking Go'shek Farm.", description = "The Horde have held Go'shek Farm to the east for a long time; it's never been of much concern compared to the rest of our problems here. But there's been reports of undead activity in the area.\n\nAnything more alarming than shuffling peons over there warrants investigation. This isn't the first time the undead have been up to no good at the farm, so I've sent my best scouts there to check it out. Report to Quae and Kinelory and they'll fill you in.", progress = nil, completion = "Refuge Pointe sent you? Good to know they're still there.\n\nWe've got some interesting things to check into here, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26114] = {title = "Quae Trusts You", objective = "Speak to Kinelory near Go'Shek Farm in Arathi Highlands.", description = "<Quae begins to go through the folder.>\n\nExpansion...control of territory... these undead aren't cooking up anything new, but they're planning to roll over all of Arathi. We need to disrupt their plans.\n\nI'll keep a lookout from up here. You go with Kin, and get those invasion plans. We're not going to let these walking corpses even know what day it is out here.\n\nAnd keep her safe, you hear me?", progress = nil, completion = "The plague took our friends and family, but it was the Forsaken that took Phin. They're just as bad as the Scourge. I'll destroy every one of them with my own hands if I have to.\n\nWhen you're prepared, come let me know. We'll get started right away.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26115] = {title = "To Be Horde...", objective = "Learn what it means to be Horde.", description = "Stand by me, <name>, and watch as our mighty weapon destroys our enemies!\n\nLearn what it means to be Horde!", progress = "Now do you understand?", completion = "Now you truly know what it means to be a member of the Horde, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nCliffwalker BootsBelt of the Grieving FatherMasha's ArmbandsOrthus' Amulet\n\nYou will also receive:\n\nOrthus' AmuletMasha's ArmbandsBelt of the Grieving FatherCliffwalker Boots"}
MultiLanguageQuestData['en'][26116] = {title = "Kinelory Strikes", objective = "Protect Kinelory until she returns to Quae.", description = "All right, <name>. I'm ready if you are.\n\nShall we?", progress = "You'd best keep with Kinelory. I trust you, but if something happens to her, I won't be accountable for my actions.", completion = "You've done a great service for us, &lt;name&gt;. Thank you.\n\nI hope Kin wasn't too much of a handful down there. She's very friendly, but can be just as deadly when you're her enemy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26117] = {title = "For Southshore", objective = "Return to Commander Amaren at Refuge Pointe.", description = "I've seen Kinelory look way worse after a night in the tavern than she does now. You obviously did a good job protecting her.\n\nRefuge Pointe will want to know of our success. I'm going to stay here with Kin and let her catch her breath. Go on ahead without us.", progress = nil, completion = "I admit I'm impressed, &lt;class&gt;. It's a small comfort amidst all that's happened here.\n\nYou have fought the undead, struck back against the Horde, and honored the memory of the victims of Southshore. On behalf of the kingdom of Stromgarde, I present you with an official commendation, and this reward.", rewards = "You will be able to choose one of these rewards:\n\nStromgarde SurcoatStromgarde LeggingsStromgarde Bracers\n\nYou will also receive:\n\nStromgarde SurcoatStromgarde LeggingsStromgarde Bracers"}
MultiLanguageQuestData['en'][26118] = {title = "Seize the Ambassador", objective = "Go to the Dark Iron Embassy and use the Sturdy Manacles to arrest Ambassador Slaghammer.", description = "The ambassador's betrayal will long haunt me. You must arrest him before he can do further harm, or worse, before he can escape and start planning the next attack. Ironforge is not safe with Ambassador Slaghammer free inside the city.\n\nTake these manacles and go to the Dark Iron embassy. It's just to the north of the High Seat, around the rim of the Great Forge. Arrest Ambassador Slaghammer and return with him.", progress = "We must stop the ambassador before he causes more harm.", completion = "The ambassador will trouble us no more. He is not the only Dark Iron dwarf whose heart still belongs to Twilight's Hammer. We must remember that and remain vigilant against their schemes, else my son will inherit only ruins and ashes.", rewards = "You will be able to choose one of these rewards:\n\nThe SlaghammerBattleaxe of the Sober DwarfAmbassador's Duplicitous Dagger\n\nYou will also receive:\n\nThe SlaghammerBattleaxe of the Sober DwarfAmbassador's Duplicitous Dagger"}
MultiLanguageQuestData['en'][26120] = {title = "The Crazed Dragonmaw", objective = "Kill 12 Dragonmaw Whelpstealers.", description = "The Dragonmaw orcs nearby are fast becoming a nuisance. Their suicidal attacks on the grove are merely annoying, though they provide my sentinels with some needed practice.\n\nMy scouts, however, have seen them rounding up black dragon whelps in nets. The last thing these lands need is a crude revival of dragon-taming. Strike out to the east, <class>, and cut down the whelpstealers; make sure their folly does not come back to haunt us later.", progress = nil, completion = "The orcs will know better than to press further west now. Well done.", rewards = "You will be able to choose one of these rewards:\n\nRing of BraveryGreenwarden's GiftIczelia's Band\n\nYou will also receive:\n\nIczelia's BandGreenwarden's GiftRing of Bravery"}
MultiLanguageQuestData['en'][26121] = {title = "Claim Korthun's End", objective = "Kill 7 Hellscream Seadogs in Korthun's End.", description = "You are seeink spies up above?  This is not good... not good at all, comrade.\n\nReturn to Korthun's End and destroy them, my friend.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26122] = {title = "Environmental Awareness", objective = "Use the Oil Extrusion Pump on the corpses of Seabrush Terrapins, Scourgut Remoras, and Spinescale Hammerheads in Seabrush to obtain 4 Terrapin Oil, 4 Remora Oil, and 4 Hammerhead Oil.", description = "Have you ever smelled submarine fuel, <name>?  It's nasty stuff.  Unfortunately, we need to burn huge amounts of it to get the Verne to move, and it's both bad-smelling AND deadly to the local wildlife.  We need to be more environmentally conscious.\n\nThe sea creatures nearby have particularly oily flesh.  Take this device up to Seabrush - just above this cave - and use it on the corpses of terrapins, remoras, and hammerhead sharks.  Their oil might save the lives of hundreds of other sea creatures.", progress = "Please... don't tell the other goblins that I'm an environmentalist!  I don't think I can take the mocking!", completion = "&lt;Fiasco sticks a finger into each sample and sniffs it.&gt;\n\nYes, I think this will do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26124] = {title = "Secure Seabrush", objective = "Kill 7 Alliance Sea-Scouts in Seabrush.", description = "The Alliance has spies in this area?  Tenebrous Cavern is nearby, and inside lies the Horde's new submarine, the Verne!  The Alliance must not be allowed anywhere nearby!\n\nSomeone in the cavern will want to hear of this incursion... after you finish slaying some more of these scheming Alliance spies.", progress = nil, completion = "You did well, &lt;name&gt;.  We need to be especially wary of Alliance attacks right now.  The Verne's got plenty of firepower out at sea, but in the back of this cave, she's far too vulnerable.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26125] = {title = "Secure Seabrush", objective = "Kill 7 Alliance Sea-Scouts in Seabrush.", description = "You saw spies up above?  This is not good... I won't have it.\n\nReturn to Seabrush and get rid of them before they start trickling into our hideout.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26126] = {title = "The Perfect Fuel", objective = "Use the Fuel Sampling Station in Tenebrous Cavern to create the perfect bio-fuel.", description = "How much do you know about fuel, <name>?  Constructing the perfect fuel is a tricky job, as there's plenty of factors to balance: chrono-pyroxidation parameters, tempero-incendiary variables, conflagrational siltification criteria... and that's only naming a few.\n\nHopefully the samples you brought me can be combined in the right proportions to create... the perfect bio-fuel.  Use that table over there and try combining some samples!  Bring the result to me when you're done.", progress = "We haven't found the right combination yet, <name>.  Keep at it!  I'm sure you can figure it out!", completion = "That's it.  Starting today, I'm shifting the Verne over to bio-fuel.  I'll send some men up to harvest more oil.\n\nThink of all the sea creatures that we've saved today, &lt;name&gt;!", rewards = "You will be able to choose one of these rewards:\n\nGloves of Delicate MixtureVapor-Proof HeadcoverChemical-Stained Shoulderplates\n\nYou will also receive:\n\nChemical-Stained ShoulderplatesVapor-Proof HeadcoverGloves of Delicate Mixture"}
MultiLanguageQuestData['en'][26127] = {title = "The Twilight's Hammer Revealed", objective = "Kill 12 Twilight's Hammer members in Dun Modr.", description = "I and everyone else thought these fools were just Dark Iron up to no good, but these nutters are fullblown cultists!\n\nThe Twilight's Hammer wants nothing short of the destruction of the entire world. They've thrown their lot in with Deathwing and Ragnaros, and they've got a history with the Dark Iron.\n\nBut it doesn't matter who they are, what matters is they're in Dun Modr and they need to get out! I'll not let any past here. You get in there and crack some skulls!", progress = "I've got to hold the line here, lad. As much as I want to get in there and tear them up, I'm dead set on making sure not a one of the slimy curs escapes!", completion = "Good show, lad, but we've no time to celebrate. Thandol Span's in danger!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26128] = {title = "The Battle of Thandol Span", objective = "Defeat Calamoth Ashbeard at the Thandol Span.", description = "I've defended the Thandol Span from being destroyed before, against the Dark Iron themselves. And so did my father, and his father before him...\n\nThe only Dark Iron that managed to give me the slip ran straight for the bridge. Something's amiss, and I'm betting when we get there we'll be waltzing right into an ugly trap.\n\nI could use your help, <name>, for Ironforge. Are you with me?", progress = "There's no time to waste! Hurry to the Thandol Span!", completion = "And good riddance!\n\nThandol Span's safe thanks to you, &lt;name&gt;, and hopefully Calamoth is down for good this time.", rewards = "You will be able to choose one of these rewards:\n\nKhaz Modan PauldronsKhaz Modan SpauldersKhaz Modan ShoulderguardsKhaz Modan Mantle\n\nYou will also receive:\n\nKhaz Modan MantleKhaz Modan ShoulderguardsKhaz Modan SpauldersKhaz Modan Pauldrons"}
MultiLanguageQuestData['en'][26129] = {title = "Brothers In Arms", objective = "Speak to King Genn Greymane at the Military District in Gilneas City.", description = "Listen, <name>.  For the first time since the civil war I agree with Greymane.  Now is the time to put aside our quarrel.\n\nIt sure doesn't look like these beasts care much whether you're a rebel or a royal.\n\nSend word back to Greymane.  My men will join his.\n\nThere's a safehouse not far from here, in Josiah's cellar.  My lads stashed some heavy artillery there.\n\nTell our king that my arsenals are now at his disposal.", progress = nil, completion = "Rebel arsenals?  In my own city?\n\nWhat in the bloody hell was Crowley up to?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26130] = {title = "Unplug L'ghorek", objective = "Slay Ur'Goz, Sku'Bu, and Neph'Lahim.", description = "L'ghorek is the ancient that rests upon the shelf across from us. It is being controlled and its life energies slowly consumed by something immense beneath us.\n\nThere is a cave known as the Undershell down below L'ghorek. In that cave are three powerful ogre magi that are maintaining a ritual connecting the thing below with the ancient. You must kill these three to disconnect L'ghorek.", progress = "You must slay each of those ogre magi to stop their rituals and disconnect L'ghorek from the one below.", completion = "Now that you have unplugged L'ghorek, we must attempt to make contact with it. I can sense that the ancient yet lives, but only barely.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26131] = {title = "Reinforcements for Loch Modan", objective = "Speak to Gryth Thurden at the Great Forge for a flight to Loch Modan. Speak with Pilot Hammerfoot when you arrive.", description = "I've been waiting for the council to hear my plea for hours, and it's not looking good. Moira's greatest desire seems to be to paralyze the council.\n\nMeanwhile, Loch Modan suffers. Our enemies are many and our resources are few. Please, <name>, perhaps you will hear me if the council will not. Speak to Gryth Thurden, Ironforge's gryphon master. He's in the eastern part of the Great Forge. He'll provide a free flight to the South Gate Pass. Introduce yourself to Pilot Hammerfoot once you arrive.", progress = nil, completion = "You don't know how glad I am to see fresh faces from Ironforge. Perhaps sending Mountaineer Barleybrew wasn't a waste after all.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26132] = {title = "Fiends from the Netherworld", objective = "Slay 8 Nether Fiends.", description = "The ogre magi within the Undershell have summoned protectors for themselves: fleshling fiends from the netherworld.\n\nWe cannot risk these aberrations from being later used against our forces. While you are in there, I want you to destroy as many of those things as you can.", progress = nil, completion = "The last thing we needed was a bunch of summoned creatures swarming our forces during the final assault.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26133] = {title = "Fiends from the Netherworld", objective = "Slay 8 Nether Fiends.", description = "Those ogre magi inside the Undershell have summoned defenders: fleshling fiends from the netherworld.\n\nI do not want to see these aberrations used against our forces. While you are in there, destroy all of them!", progress = nil, completion = "That's one less thing we need to think about during the final assault.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26134] = {title = "Nothing Left for You Here", objective = "Speak to Furien at Tethris Aran in Desolace.", description = "There is nothing left for you here, <name>. As for me, I must lay Masha's body to rest. Once I have done that I will go to the bombing site and begin the process of regrowth. Perhaps one day a new grove will bloom - a grove infused with the spirit of my child and the fallen night elf youths.\n\nIf you wish to travel to Desolace, I hear word of a blood elf named Furien seeking adventuring partners. Perhaps you should seek him out.\n\nFarewell, friend, I will never forget you.", progress = nil, completion = "&lt;Furien groans.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26135] = {title = "Visions of the Past: Rise from the Deep", objective = "Witness the concluding story of the Battlemaiden by using her broken blade somewhere in the Temple of Quel'Dormir.", description = "What you told me of the naga before has been plaguing my mind. Who are these allies they're summoning? Do they really think they can defeat the Tidehunter?\n\nEscaping this cave brings a degree of relief, but our purpose here remains. I'm hoping you will be willing to seek answers from the Battlemaiden one last time.\n\nThere's only one place that I can think of where they would have taken the artifact - the temple atop the ruins. It's sure to be well guarded. Proceed carefully.", progress = nil, completion = "Minions of the Old God? Two very potent foes have joined forces then. Their hope to defeat the Tidehunter may not be so foolish after all.\n\n&lt;name&gt;, we can't let that happen. If Azshara defeats the Tidehunter and takes his power for herself, I'm not sure any number of us could ever hope to oppose her on the seas.\n\nThe first step is clear at least - we need to hunt down the fiend that destroyed our ships. The navy was confident enough to bring in a new fleet, perhaps they have a plan.", rewards = "You will be able to choose one of these rewards:\n\nPearlescent SpauldersVolaren's HandguardsQuel'Dormir Signet Ring\n\nYou will also receive:\n\nVolaren's HandguardsPearlescent SpauldersQuel'Dormir Signet Ring"}
MultiLanguageQuestData['en'][26137] = {title = "Checking on the Boys", objective = "Travel to the Wetlands and speak to Mountaineer Rharen near Dun Algaz.", description = "I'm sure you've seen just how bad the damage to the Loch is by now. The damage spreads further than that, I'm afraid; all that water had to go somewhere, and it went down into the Wetlands.\n\nThere's a lot of fine dwarves down there trying to help out, and they need supplies. That's why I sent two of my mountaineers ahead with a cask of ale along the path into the Wetlands.\n\nI haven't heard back from them since they set off down the road to Dun Algaz. Would you mind checking up on them?", progress = nil, completion = "Ah, well met, &lt;class&gt;.\n\nStormpike sent you? About the keg? Hoo boy...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26138] = {title = "Ferilon Leafborn", objective = "Find Ferilon Leafborn at Greenwarden's Grove.There's a group of night elves that call the wetlands home now. A bunch of them shipped in from Kalimdor to study the land here, look at the plants, that sort of stuff.\n\nOne of the druids by the name of Ferilon stopped by here a while back. He was nice enough to give us a hand with some raptors, and he mentioned something about needing more folk to help out with his duties.\n\nIf you've got the time, you'll find him at the place they call Greenwarden's Grove, to the northeast.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "There's a group of night elves that call the wetlands home now. A bunch of them shipped in from Kalimdor to study the land here, look at the plants, that sort of stuff.\n\nOne of the druids by the name of Ferilon stopped by here a while back. He was nice enough to give us a hand with some raptors, and he mentioned something about needing more folk to help out with his duties.\n\nIf you've got the time, you'll find him at the place they call Greenwarden's Grove, to the northeast.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26139] = {title = "Into Arathi", objective = "Travel to Arathi Highlands and speak with Captain Nials in Refuge Pointe.", description = "You should go on ahead and warn the other side of the span about this, <name>.\n\nOver the bridge to the north you'll find Refuge Pointe, the stronghold of the Alliance in Arathi. Tell Captain Nials to keep an eye out for these Twilight's Hammer curs.", progress = nil, completion = "I suppose I owe Thargas a favor for sending such a bold hero my way.\n\nOr perhaps he just wanted to keep all the clean-up for himself. Regardless, you'll find much to do here for the Alliance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26140] = {title = "Communing with the Ancient", objective = "Deliver the Brain of the Unfathomable to L'ghorek in the Cerebrillum inside of L'ghorek in Vashj'ir.", description = "Place the dead merciless one upon your head to pose as one of their slaves.\n\nEnter L'ghorek. Commune with the ancient.", progress = "I SENSE... SOMETHING. COME CLOSER....", completion = "WISE OF... YOUR ERUNAK TO... HAVE... YOU USE... THE FACELESS' BRAIN. I SEE... YOU NOW.\n\nI WILL DIE. THERE IS NO... STOPPING... THE INEVITABLE.\n\nBUT... YOU WILL HELP... ME DEAL WITH... THESE PARASITES FIRST.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26141] = {title = "Runestones of Binding", objective = "Collect 7 Runestones of Binding.", description = "ON THE OTHER... SIDE OF... MY CHAMBER THERE... ARE... CANDIDATES FOR ASCENSION.\n\nWE WILL NEED... THEIR... RUNESTONES OF BINDING... TO CREATE A... MEANS OF CONTROLLING... A BOUND ELEMENTAL.", progress = "DO... YOU HAVE... ALL THAT IS... REQUIRED?", completion = "WE WILL USE... THESE... RUNESTONES TO ALLOW... YOU TO POSSESS... ONE OF... THE WATER ELEMENTALS.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26142] = {title = "Ascend No More!", objective = "Destroy 5 Ancient Conduits.", description = "TO STOP... THEIR... RITUALS OF ASCENSION... YOU MUST DESTROY... THE ANCIENT CONDUITS.\n\nTHEY USE... THE CONDUITS TO... SIPHON... MY ENERGIES AWAY... AND MAKE... ASCENDANTS.\n\nA FIGHT WITH... NEPTULON IS IMMINENT. THE TWILIGHT'S HAMMER... MUST BE DENIED... THESE CREATURES.", progress = nil, completion = "THEY SHALL ASCEND... NO MORE!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26143] = {title = "All that Rises", objective = "Slay Hallazeal the Ascended.", description = "<The voice of the ancient presses against your mind.>\n\nNOW THAT... YOU HAVE STOLEN... THE ENERGIES OF... THE FAITHFUL, ENTER... THE TEMPLE AND... DESTROY... HALLAZEAL THE ASCENDED!", progress = nil, completion = "YOU HAVE DONE... MYSELF AND... THE TIDEHUNTER GREAT... SERVICE.", rewards = "You will be able to choose one of these rewards:\n\nBracers of the Vanquished GodChestguard of the Expired DeityBottled NeuronsHallazeal's Demise\n\nYou will also receive:\n\nHallazeal's DemiseChestguard of the Expired DeityBracers of the Vanquished GodBottled Neurons"}
MultiLanguageQuestData['en'][26144] = {title = "Prisoners", objective = "Rescue 5 Alliance Prisoners.", description = "The Twilight cultist dropped this key. Use it to free the Alliance prisoners in the cages inside of L'ghorek.\n\nHurry before the prisoners become sacrifices to whatever lurks below!You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nGnomeregan MindslicerGilnean SlicerDraenic Shacklebreaker\n\nYou will also receive:\n\nDraenic ShacklebreakerGnomeregan MindslicerGilnean Slicer"}
MultiLanguageQuestData['en'][26145] = {title = "The Trogg Threat", objective = "Collect 8 Trogg Stone Teeth.", description = "<class>, you may or may not be aware of the trogg threat looming over dwarven lands.  With the Ironforge Reserve called up to the Alliance Front, we're left with a fraction of the defense forces needed to keep these lands safe.  My regiment is assigned to watch over the town here and we cannot leave our post for fear of invasion.\n\nBut we need some pressure put on those damned troggs lurking in the hills.  If you're up to the task, wage an assault on the troggs.  Bring me back eight trogg stone teeth as proof.", progress = "Do you have eight trogg stone teeth to show me?  If not, there is still work to be done, <name>.", completion = "I am quite impressed, &lt;name&gt;.  You have done the Dwarven race a great favor by defending our lands.  King Magni Bronzebeard himself would be proud!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26146] = {title = "In Defense of the King's Lands", objective = "Kill 12 Stonesplinter Troggs or Stonesplinter Scouts.", description = "We need to protect the Loch, <name>! With so many of the King's soldiers fighting valiantly on remote battlefields, we've become overwhelmed on the home front. Troggs are tunneling up from every crevice! The trogg infestation poses the largest threat to Ironforge.\n\nWe need you, brave adventurer, to venture forth and lay waste to the trogg threat. Slay twelve Stonesplinter troggs and venture back.", progress = nil, completion = "Well done, &lt;name&gt;!  You demonstrated uncanny courage on the battlefield.  Our war against the Troggs will be won with efforts such as yours.  You have served King Magni well.", rewards = "You will be able to choose one of these rewards:\n\nStone StompersLeggings of Uncanny CourageStonesplinter Staff\n\nYou will also receive:\n\nDalaran SharpStonesplinter StaffLeggings of Uncanny CourageStone Stompers"}
MultiLanguageQuestData['en'][26147] = {title = "Bigger and Uglier", objective = "Kill 8 Stonesplinter Shaman and 8 Stonesplinter Bonesnappers.", description = "The Mountaineers tell me you are quite brave and capable, <name>.  We need a <race> like you around here.  The Trogg problem isn't getting any better.  The reserves have been called to the front and we're all alone out here.  But now that we have a seasoned <class> here, let's see what you can do.\n\nGo out and kill 8 Stonesplinter Shaman and 8 Stonesplinter Bonesnappers. You should find them in and around the caves in the southern mountains.\n\nLet's see if you live up to your reputation, Trogg-Slayer.", progress = "Back so soon?  In case I didn't make myself clear we need you to kill 8 Stonesplinter Shaman and 8 Stonesplinter Bonesnappers, <name>.  Now go get 'em, Trogg-Slayer!", completion = "I knew the second I laid eyes on you, &lt;name&gt;, that you would make Ironforge proud.  You have served our people well. I salute you, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nTrogg-Slayer BootsMountaineer's BeltBonesnapper Bracers\n\nYou will also receive:\n\nCoarse Sharpening StoneTrogg-Slayer BootsBonesnapper BracersMountaineer's Belt"}
MultiLanguageQuestData['en'][26148] = {title = "A Decisive Strike", objective = "Kill Grawmug.", description = "It appears that these beasts in Loch Modan are following the lead of a chieftain named Grawmug. He's the biggest of all the troggs here, lurking deep within the darkness of the caves to the north.\n\nIf you feel yourself worthy, <name>, I want you to lead the assassination mission on Grawmug.", progress = "Your mission is not complete until Grawmug has been brought to death.  Khaz Modan is counting on you, <name>.", completion = "Most excellent, &lt;name&gt;! You have brought hope to Loch Modan. With Grawmug dead, we stand a better chance of seeing the Troggs eliminated from the land.", rewards = "You will be able to choose one of these rewards:\n\nRugelfuss BracersBelt of the Valley of KingsUnbound Leggings\n\nYou will also receive:\n\nUnbound LeggingsBelt of the Valley of KingsRugelfuss Bracers"}
MultiLanguageQuestData['en'][26149] = {title = "Prisoners", objective = "Rescue 5 Horde Prisoners.", description = "The Twilight cultist dropped this key. Use it to free the Horde prisoners in the cages inside of L'ghorek.\n\nHurry before the prisoners become sacrifices to whatever lurks below!You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nDarkspear Ritual BladeGoblin ShankerGrimhorn Pummeler\n\nYou will also receive:\n\nGrimhorn PummelerDarkspear Ritual BladeGoblin Shanker"}
MultiLanguageQuestData['en'][26150] = {title = "A Visit With Maybell", objective = "Speak to Maybell Maclure at the Maclure Vineyards in Elwynn Forest.", description = "You seem like the helpful type, <name>. How about doing an old man a favor?\n\nThe last time I was over at the Maclure Vineyards I overheard Maybell crying in her cottage. Would you be so kind as to go check up on her? I'm a little worried.", progress = nil, completion = "William sent you? Bless his soul. I... I'm ok... It's just... Well...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26152] = {title = "Wanted: James Clark", objective = "Kill James Clark and take James Clark's Head.", description = "By decree of the Stormwind Army, a bounty has been placed on the head of James Clark.\n\nClark is wanted for robbery, burglary, arson, and murder. He is also a suspect in the kidnapping and disappearance of the Brackwell's prized pig, Princess.\n\nJames Clark was last seen heading towards Eastvale Logging Camp.\n\nBring James Clark to justice and report to Marshal McCree at Eastvale Logging Camp.", progress = "Turning in a bounty?", completion = "And justice is served!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26153] = {title = "Penny's Pumpkin Pancakes", objective = "Obtain 6 Stormwind Pumpkins. Deliver them to Robby Flay in Stormwind City.", description = "My daughter Penny loves pumpkin pancakes but we have had a shortage of pumpkins here in Elwynn from the frostbite last season.  I have heard of a new pumpkin patch north of Stormwind that might be ripe for the picking now though.  Head out and harvest a few of those ripe pumpkins for me and let's see what we can do.", progress = "Have you finished collecting the pumpkins?", completion = "Nice job, &lt;name&gt;! Penny will be very excited for breakfast tomorrow!", rewards = "You will receive:\n\nChef's Award"}
MultiLanguageQuestData['en'][26154] = {title = "Twilight Extermination", objective = "Possess a Bound Torrent and then slay 50 Twilight Devotees and 10 Faceless Overseers.", description = "NOW, TAKE... THE ATTUNED RUNESTONE... AND USE... IT TO POSSESS... ONE OF... THE BOUND TORRENTS... AT... THE CENTRAL TEMPLE. THEY WILL IGNORE... YOU. YOU ARE BENEATH... THEIR NOTICE.\n\nUSE... THE ELEMENTAL'S POWERS... TO DESTROY... THE TWILIGHT DEVOTEES... AND... THEIR... FACELESS OVERSEERS.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26157] = {title = "Kasim Sharim", objective = "Report to Kasim Sharim in the back of the Serpent's Coil in the Blasted Lands.", description = "I need you to pass on a message for me.\n\nKasim Sharim is an old blood mage that knows a great deal about the demons of the Blasted Lands.  Though you wouldn't know from looking at him, he's quite old, and very powerful... if a little eccentric.  As of late, he spends his days in the back of the Serpent's Coil, a cave not far from where you killed those cultists.\n\nPlease, deliver this message to him.  He will know what it means.", progress = "I don't know you.", completion = "Hah!  You Nethergarde nincompoops are always two steps behind me, and I'm nowhere near as fast as I used to be.\n\nI don't need Mahar's note to know what's going on.  Why do you think I'm cooped up in the back of this cave?  What I do need, however, is a strong &lt;race&gt; like you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26158] = {title = "Attune the Bloodstone", objective = "Attune yourself to the Bloodstone Teleporters in the Serpent's Coil.", description = "Did you have fun fighting your way to the back of this cave?  I admit, I haven't picked the most... convenient of spots to perform my studies, especially for passing adventurers who wish to enter and leave at will.\n\nHowever, I can allow you to attune yourself to my bloodstone teleporters.  Simply place your hands on the stone in the back corner, and you will be teleported outside of the cave.  Then use the stone outside to teleport back!", progress = nil, completion = "Excellent!  You've managed to complete the simplest of tasks without dying.  Now that that's out of the way...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26159] = {title = "The First Step", objective = "Obtain 9 vials of Snickerfang Hyena Blood and 9 vials of Redstone Basilisk Blood.", description = "Like any good bloodmage, I perform my magic with blood.  All blood is different, and the Blasted Lands has several useful flavors, if you know where to look.\n\nFor our purposes?  Basilisks and hyenas, even amounts.  We're going to need plenty of it.  Head west, to the center of the Blasted Lands.  And don't forget... you can use that teleporter!", progress = "Do you have it?", completion = "&lt;Kasim eyes the blood hungrily.&gt;\n\nMore than enough, and still warm!  Now, let's get this ritual started, shall we?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26160] = {title = "Blood Ritual", objective = "Speak with Kasim Sharim to begin the blood ritual.", description = "I suppose you want to know what we're doing.  Here's the short version - a version at which I happen to be an expert:\n\nThe Shadowsworn cultists wish to summon the demon, Razelikh, back to the Blasted Lands.  We cannot allow this to happen.  So we're going to summon him ourselves, and then kill him.  A task not as simple as it sounds...\n\nLet me know when you are ready to begin the blood ritual, and then stand back.", progress = "The ritual is not yet complete.", completion = "The blood ritual was a success; I can clearly see where we are going next.\n\nI'm sorry, I misspoke.  What I meant to say is, I can see where YOU are going next...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26161] = {title = "Not Just Any Body", objective = "Find Loramus' Head, Loramus' Torso, and Loramus' Legs.", description = "We need Loramus Thalipedes, the demon hunter.  He knows Razelikh's true name, and as you know: if you know the name of the demon, you have power over it.  The problem is that Loramus has been killed, and his body torn apart.\n\nIf you bring me the pieces, we still have a recourse.  All three pieces are in the west... the Dreadmaul ogres hide them in their caves.  Move quickly, for much like Grimeo, Loramus also owes me a debt...", progress = "Trust me... whatever happened to Loramus, we can fix.  The limits of blood magic are still undefined.", completion = "I see... yes, I can work with this.\n\n&lt;Kasim looks at the night elf's head.&gt;\n\nLoramus Thalipedes, demon hunter.  I look forward to our reunion.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26162] = {title = "The Altar of Storms", objective = "Bring Loramus' Body to the Altar of Storms, then protect it while the ritual completes.", description = "Up on the bluffs to the west lies a powerful altar.  A powerful DEMONIC altar, guarded by cultists, but powerful nonetheless.  If you can reach it, you can use it to bring Loramus back to us.\n\nThe altar will likely resist your efforts, so you'll have to protect Loramus' body while the ritual completes.  Bring the demon hunter back to me afterwards.", progress = nil, completion = "You... you fool!  What have you done?", rewards = "You will be able to choose one of these rewards:\n\nBoots of Completed RitualsBoots of Demonic ResurrectionBracers of the Demonic AltarHelm of StormsLoramus' Gloves\n\nYou will also receive:\n\nBoots of Demonic ResurrectionLoramus' GlovesBracers of the Demonic AltarBoots of Completed RitualsHelm of Storms"}
MultiLanguageQuestData['en'][26163] = {title = "Time is Short", objective = "Deliver the Discordant Rune to Watcher Grimeo at the Dark Portal in the Blasted Lands.", description = "Razelikh plans to return to the Blasted Lands and overwhelm Azeroth with his demons.  Even now, he is preparing to summon his legions to eliminate us.  With these three amulets, we have the method to summon him... but no way to destroy him.\n\n<The gnome quickly draws a rune in the air, then hands it to you.>\n\nDeliver this to Grimeo at the Dark Portal, to the southeast.  He will guide you.  Quickly!  Time is short!  And so am I!", progress = "Do I know you, good <race>?", completion = "No, no, no... not Kasim again!  This is madness!\n\nPlease, remain quiet.  If my commander learns that I still work for the short one, do you know how quickly I will be removed from the watch?\n\n&lt;Grimeo takes the rune from you, presses it to his chest, closes his eyes, and sighs.&gt;\n\nI see you speak the truth.  Let us begin our business quickly, so that it may end even quicker.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26164] = {title = "The Charred Granite of the Dark Portal", objective = "Obtain 24 Charred Granite Chips.", description = "Kasim wants you to gather granite chips from these chunks of rock around the Dark Portal.  I don't know what he'd want rocks for, but I have my suspicions, and they're not pleasant ones.\n\nUse this pick and look for small outcroppings of rock along the edge of the portal's blast radius.", progress = "Please, lower your voice.", completion = "I hope this is what the gnome wanted.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26165] = {title = "The Vile Blood of Demons", objective = "Obtain 7 bottles of Vile Demonic Blood.", description = "Sharim wants demon blood.  Speaking personally, the stuff does not even seem like blood to me - more like liquid rot - but that is of no consequence.\n\nLuckily for you, the area around the Dark Portal is crawling with demons.  Infernals, felhounds, felguards... they've all got what you need, in copious, pustulent amounts.", progress = "Ugh, what's that smell?  Is that you, or the blood?", completion = "There is no doubt about it, you have found demon blood.\n\nKasim's requests aside, I am sure that my Watch Commander is thankful for your efforts.  They have been struggling to deal with these demon distractions for some time now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26166] = {title = "Enhancing the Stone", objective = "Bring Grimeo's Package to Kasim Sharim at the Serpent's Coil in the Blasted Lands.", description = "<Grimeo finishes packing the materials up in a neatly-wrapped package.>\n\nThat's all that the gnome asked of us.  When you see him, make sure you let him know that this task ends my debt.  I will not suffer his requests any longer.", progress = "You've returned, <class>.", completion = "This is sufficient.  If you see Grimeo again, you may tell him that he performed satisfactorily, but no... his debt is not yet cleared.  I will get to work on fashioning the stone knife of sealing.  There is no need for questions now.  All will be revealed in time.\n\nWhile I work, I have another task for you to complete.\n\nDon't look so upset!  This task will be fun... it involves collecting body parts.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26167] = {title = "The Amulet of Allistarj", objective = "Obtain the Amulet of Allistarj from the Serpent's Coil in the Blasted Lands.", description = "To summon our demon, we need three amulets, and the first is the Amulet of Allistarj.\n\nAllistarj himself is dead, but he locked his amulet up in a trove inside this very cave.  Along with the other amulets, this relic will give us access to Razelikh's perch.\n\n<Kasim concentrates for a moment.>\n\nThe amulet is close to the entrance.  I recommend using the teleporter.", progress = "Allistarj left a piece of himself in that amulet.  Even now, I can sense his evil.", completion = "&lt;Kasim examines the amulet.&gt;\n\nHe was an archmage, I can feel it.  I will hold the amulet for you while you collect the rest.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26168] = {title = "The Amulet of Sevine", objective = "Obtain the Amulet of Sevine from Salt-Flop near the Shattershore in the Blasted Lands.", description = "The second amulet, Sevine's amulet, is in the hands of a murloc, far to the south, on a shelf that overlooks the Shattershore.  How it ended up in that murloc's possession, I cannot say, but I can state with certainty that you will find it there.\n\nBring her amulet to me, along with the rest.", progress = "Sevine's amulet... along with the others, we can summon the Defiler.", completion = "&lt;Kasim hefts the amulet.&gt;\n\nA warlock... and a powerful one at that.  I will hold onto this until the time is right.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26169] = {title = "The Amulet of Grol", objective = "Obtain Grol's Amulet from the Shattershore in the Blasted Lands.", description = "Grol... the ogre.\n\n<Kasim laughs.>\n\nIt would seem that Grol's body no longer rests with the ogres.  His body, along with his amulet of power, is in a wrecked ship off the Shattershore, to the east.  His amulet is the last... once combined, the three will give us access to Razelikh, and therein lies our chance to stop his madness.", progress = "The third amulet, from Razelikh's third lieutenant.", completion = "&lt;Kasim clutches the third amulet.&gt;\n\nHe was a powerful warrior, this one.  I will keep the amulet until we are ready to proceed.", rewards = "You will be able to choose one of these rewards:\n\nOgre-Hunter BootsSerpent CoilsShattershore CloakStrengthening Belt\n\nYou will also receive:\n\nShattershore CloakOgre-Hunter BootsSerpent CoilsStrengthening Belt"}
MultiLanguageQuestData['en'][26170] = {title = "The Final Ritual", objective = "Speak with Kasim Sharim and participate in his ritual.", description = "The knife is ready.  Loramus is present, and he knows what he must do.  I must now take the three amulets and use their enchantment to grant you access to Razelikh, the amulets' creator.\n\nI am prepared to perform the ritual on you and Loramus.  Speak with me when you are both ready.", progress = "Quickly, friend.  This is but the calm before the storm.", completion = "It would seem that we are prepared to face our demon, &lt;name&gt;.  We have the amulet's blessing, we have the stone knife, and I alone know the demon's true name: Rakh'likh.  Together, this may be enough to defeat the Defiler.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26171] = {title = "You Are Rakh'likh, Demon", objective = "Speak with the Deathly Usher north of the Rise of the Defiler. Once atop the Rise, destroy Razelikh's body, then use the Stone Knife of Sealing to imprison his soul.", description = "Hero, listen well.\n\nFirst, we must travel to the Deathly Usher, who waits at the northern foot of the Rise of the Defiler, to our northwest.  The usher will take us to the top of the rise.  Once there, you will help me defeat Razelikh, for I fear I am not strong enough to defeat him alone.\n\nMost importantly, I need you to hold the stone knife, and do not use it until I tell you to.  The knife will trap Razelikh's soul within its new, eternal prison.\n\nIf we succeed, speak with Grimeo, the draenei.", progress = nil, completion = "Loramus, resurrected!?  And then he trapped the demon inside his own body... by the Light...\n\nI see.  So this was Kasim's plan all along.  I suspected correctly, but I suppose I refused to believe it.\n\nAh, one last thing!  Kasim left one more instruction for me within his rune.  I did not understand it at first, but given the events that have taken place today, it now makes much more sense:\n\nHe asked me to let you choose from one of these.", rewards = "You will be able to choose one of these rewards:\n\nBand of Noble DeedsBand of SacrificeBand of Selfless Acts\n\nYou will also receive:\n\nBand of Selfless ActsBand of SacrificeBand of Noble Deeds"}
MultiLanguageQuestData['en'][26172] = {title = "A Bloodmage's Gotta Eat Too", objective = "Obtain 5 Ashmane Steaks from Ashmane Boars in the Blasted Lands.", description = "Contrary to popular belief, ancient and powerful bloodmages do NOT drink blood.  We eat normal food like everybody else - something which can be hard to come by in the recesses of a hostile cultist stronghold.\n\nThe ashmane boars in the central valley of the Blasted Lands are, if nothing else, convenient for eating, as their meat does not require any cooking.  Would you hunt these boars and help me replenish my ever-dwindling foodstores?", progress = "I'm famished!  If you don't hurry, I might actually resort to drinking our reagents.", completion = "These are perfect, &lt;name&gt;.  I will eat well for the next several days.", rewards = "You will be able to choose one of these rewards:\n\nAshmane BracersBoots of the Blasted LandsStained Shoulderguards\n\nYou will also receive:\n\nAshmane BracersStained ShoulderguardsBoots of the Blasted Lands"}
MultiLanguageQuestData['en'][26173] = {title = "Protecting Our Rear", objective = "Kill Jarroc Torn-Wing, Shahandana, and Gomegaz.", description = "The only reason you see me standing aside Horde soldiers is because our duty outweighs our enmity... however slightly.  We have been charged with protecting the Dark Portal from unauthorized travel, and with the recent cataclysm, we are particularly susceptible to an attack.  We've already heard reports of black dragons in the area...\n\nWith my men focused on their duty, we need someone to keep the area demons in check.  Around the portal you will find three demon lieutenants.  Slay them.", progress = "You have not yet killed these demons.  <name>!  Get back to the field!", completion = "Your work is appreciated, soldier.\n\n&lt;The commander leans in close, and whispers:&gt;\n\n&lt;race&gt;... if you're still interested, I have one more small task for you...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26174] = {title = "Watching Our Back", objective = "Examine the Horde Plans at the Dark Portal without getting caught.", description = "<Watch Commander Relthorn Netherwane speaks in hushed tones.>\n\nI have orders from... higher up... that you would be suitable for.  I've seen the Horde periodically referring to a stack of papers on that barrel over there.  I'd like you to take a look at those papers and find out what it is that they're plotting.  My duty and station prevent me from such a questionable task, but a newcomer like you might be able to slip in unnoticed...", progress = "Did you get a look at those plans, <name>?", completion = "You're certain nobody saw you?  Good.\n\n&lt;Netherwane listens to your recount of the information you saw.&gt;\n\nHmph... fairly harmless stuff.  Either the Horde are foolish enough to NOT be planning something against us... or they're hiding their information better than I expected.  Either way, well done, soldier.", rewards = "You will be able to choose one of these rewards:\n\nGloves of Foolish InnocenceHarmless BracersNetherwane CloakRogue Star\n\nYou will also receive:\n\nRogue StarHarmless BracersGloves of Foolish InnocenceNetherwane Cloak"}
MultiLanguageQuestData['en'][26175] = {title = "Surwich", objective = "Report to Mayor Charlton Connisport at Surwich in Blasted Lands.", description = "Other than what you've seen, the Portal's been surprisingly quiet.  There isn't much more work I can give to you, I'm afraid.\n\nIf you're looking for trouble, you might try the Gilnean fishing village to the southwest.  Surwich, I think it was.\n\nI know we're supposed to be friends with the Gilneans, but really?  Worgen?  I had enough trouble getting used to the draenei.", progress = nil, completion = "Welcome to Surwich, &lt;race&gt;.  Please, have a look around.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26176] = {title = "Onward to Thelsamar", objective = "Deliver Captain Rugelfuss's Status Report to Mountaineer Kadrell in Thelsamar.", description = "You've helped us quite a bit here. If you're leaving, I'd ask you to take this status report up to Thelsamar.\n\nFollow the road just north, and you can't miss it. Mountaineer Kadrell will want the report.", progress = "What can I do for you?", completion = "Glad to hear you've been clearing out the troggs. Let's have a look at this report, and...\n\n...Is that a beer stain?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26177] = {title = "Feeling Crabby?", objective = "Catch 6 Canal Crabs. Deliver them to Robby Flay in Stormwind City.", description = "Fresh crab legs have always been one of the King's favorite foods.  We have had good luck catching fresh crabs in the canals over the past few weeks.  Do you think you can lend me a hand and catch a few of them for me?  Be sure to catch them alive, they are no good to me dead, the King requires the freshest catch we can muster.", progress = "You must have fast hands!  I can't believe you caught all those crabs so quickly!", completion = "These crabs look great!  I will clean these up and make sure that the King hears about your contribution.  Thanks!", rewards = "You will receive:\n\nChef's Award"}
MultiLanguageQuestData['en'][26178] = {title = "Planning for the Future", objective = "Collect 12 Snowfall Glade Pups. Deliver them to Trapper Mau'i at Moa'ki Harbor.", description = "We must move decisively against the wolvar if we're to have a chance of survival. However, I worry that in our zeal, too many of them will be slain.\n\nThe Snowfall Glade wolvar have as much right to exist as do we. You and I will see to it that they get that chance.\n\nIf Elder Ko'nani hasn't asked you already, he will ask you to deal with them.  While you're upon the glade to the north, I'd like you to bag up their pups and bring them back to me.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26179] = {title = "The Venture Co.", objective = "Kill 7 Venture Co. Workers for Morin Cloudstalker at Bloodhoof Village.", description = "This explains the buildup of Venture Co. employees and equipment we've seen in Mulgore. Those goblins... their company is expanding too quickly for their own good. It's how they say, show a goblin something, and you can hear the scales in the background.\n\nGreedy little things, they are. Unfortunately for their business enterprise, we tauren cannot allow them to conduct their operations in our lands. Go to their mine northeast of the ravaged caravan and send them a message.", progress = nil, completion = "I don't think there could be too much misinterpreting or ignoring of that signal, hm? The Venture Co. will know not to take the &lt;race&gt; lightly, or to be so arrogant as to believe we would allow them to steal the natural resources around us without protest.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26180] = {title = "Supervisor Fizsprocket", objective = "Kill Supervisor Fizsprocket and collect Fizsprocket's Clipboard.", description = "According to the documents you salvaged from the caravan, the Venture Co. created many plans to attempt to drive us from our lands here, so that they could have free reign to plunder our lands.\n\nThe depths that they would sink to accomplish their goals disgusts and appalls me. I want the mastermind behind their plans killed. His name is Supervisor Fizsprocket, you will find him at the Venture Co. mine east of the ravaged caravan. Bring me his clipboard, we shall see if we find out anything useful.", progress = "I seethe with anger at the thought of the atrocities the Venture Co. is willing to perpetrate against us in the name of profit.", completion = "My anger is somewhat lessened at the news that the villain Fizsprocket is dead. I will go through his personal effects and see if there is any additional information about what the Venture Co. has planned for the future. Thank you for your efforts, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nTrackless SandalsGoblin Masher\n\nYou will also receive:\n\nTrackless SandalsGoblin Masher"}
MultiLanguageQuestData['en'][26181] = {title = "Back to Darkbreak Cove", objective = "Speak with Erunak Stonespeaker at Darkbreak Cove in Vashj'ir.", description = "YOU MUST RETURN... TO... THE DARKBREAK COVE. ERUNAK STONESPEAKER AWAITS... YOU WITHIN.\n\nI DIE NOW....", progress = nil, completion = "Hello again, &lt;class&gt;.\n\nI felt L'ghorek die. A shame that such a magnificent being is gone.\n\nIf we do not assist Neptulon, we will all meet the same fate.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26182] = {title = "Back to the Tenebrous Cavern", objective = "Speak with Erunak Stonespeaker at the Tenebrous Cavern in Vashj'ir.", description = "YOU MUST RETURN... TO... THE TENEBROUS CAVERN. ERUNAK STONESPEAKER AWAITS... YOU WITHIN.\n\nI DIE NOW....", progress = nil, completion = "Hello again, &lt;class&gt;.\n\nI felt L'ghorek die. A shame that such a magnificent being is gone.\n\nIf we do not assist Neptulon, we will all meet the same fate.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26183] = {title = "The King's Cider", objective = "Obtain 12 Juicy Apples. Deliver the fruit to Robby Flay in Stormwind City.", description = "I am forever in debt to our King for all that he has done for us.  One thing I can do for him is make his favorite drink!  Lucky for us, the ingredients we need to make this wonderful drink are located right here in Stormwind City.  Apple trees can be found in every district of Stormwind.  These trees are too tall to pick the fruit from, but lucky for us the apples have fallen to the ground and are easy to retrieve.", progress = "Were you able to find enough juicy apples?", completion = "These will do nicely &lt;name&gt;.  I will get to work right away on the cider.", rewards = "You will receive:\n\nChef's Award"}
MultiLanguageQuestData['en'][26184] = {title = "Wormthorn's Dream", objective = "Kill 5 Doomguard Destroyers, 5 Dreadlord Defilers, 5 Corrupted Darkwood Treants, and 3 Felspore Bog Lords in the Tainted Forest.", description = "Not surprisingly, most of our citizens in Surwich did not come to the Blasted Lands for the pleasant atmosphere.  They came following the dream of an idealistic druid: Marl Wormthorn.  Wormthorn believed that the Tainted Scar could be healed, and attempted to grow it back.\n\nIt looks like he was wrong.  He grew his forest, but the land is still plagued by demons, and his great-tree is twisted and gnarled.\n\nI'm still hopeful.  Maybe if we head into the Tainted Forest and clear out some of the taint...", progress = "<Charlton is thinking to himself.>\n\nMarl, what have we done?", completion = "You say the demons were all worshipping the tree?\n\n&lt;The mayor sighs.&gt;\n\nIt is as I feared, then.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26185] = {title = "Advice from the Cenarion Circle", objective = "Report to Cenarion Observer Shayana at the Surwich in the Blasted Lands.", description = "I believe that the taint of the Blasted Lands has finally exerted its influence over my friend Wormthorn.  His experiment has failed, and his great-tree now only serves as a focus for the demons to rally around.\n\nThe tree must come down, and Wormthorn with it.  Speak with the Cenarion Observer on the other side of town; she should have some idea how to proceed.\n\n<name>: the act we are about to commit must not be made known to the townspeople of Surwich.  Morale is low enough as-is.", progress = nil, completion = "While I'm surprised that Connisport is willing to go forward with his plan, I'm also relieved.  I've seen the demons rallying around Maldraz, and I share his fears.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26186] = {title = "Demoniac Vessel", objective = "Kill the Tainted Black Bears, Tainted Nightstalkers, and Tainted Screechers in the Tainted Forest, and try to assemble their parts into a Demoniac Vessel.", description = "We need a way to get Wormthorn's attention.  Something to break him out of his trance.  Something that's guaranteed to work.\n\nThe few types of wildlife that managed to make a foothold in the Tainted Forest are, without a doubt, affected by the land's latent energies.  Your task is to collect their body parts and find a way to combine them into a vessel.  If Wormthorn's trance is druidic, or even if it is demonic, a large enough vessel of tainted animal flesh should be able to break it.", progress = "Shayana's plan is a good one.  Do you have the vessel, <name>?", completion = "&lt;Mayor Charlton Connisport looks warily at the device you've assembled.&gt;\n\nVery well, &lt;name&gt;.  We have what we need to break Marl's trance and put an end to both him and his experiment.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26187] = {title = "The Downfall of Marl Wormthorn", objective = "Kill Marl Wormthorn at Maldraz in the Blasted Lands. You can use the Demoniac Vessel to pull him out of his trance.", description = "When word gets out about what we've done... there's no saying what the citizens of Surwich will do.  They cling so closely to Wormthorn's dream...\n\n...but still, it must be done.  Take the demoniac vessel and use it on Marl Wormthorn to pull him from his trance.  Return to me when he is no more.", progress = "Get back out there, before I change my mind.", completion = "Thank you, &lt;name&gt;.  I, and the people of Surwich, are in your debt.\n\nFeel free to take one of these.  While we haven't got much, we're happy to reward those that protect us.", rewards = "You will be able to choose one of these rewards:\n\nShoulderguards of Tarnished HealingSurwich BreastplateSurwich PauldronsWormthorn Gloves\n\nYou will also receive:\n\nWormthorn GlovesShoulderguards of Tarnished HealingSurwich PauldronsSurwich Breastplate"}
MultiLanguageQuestData['en'][26188] = {title = "Mazzranache", objective = "Bring a Flatland Cougar Femur to Maur Raincaller at Bloodhoof Village.", description = "My grandfather told me stories about his battles with a strider named Mazzranache. He told me of its demonic red eyes, razor-sharp talons and venomous bite.\n\nAs fortune would have it, while traveling across the plains, I encountered it, and it took a nasty bite from my shoulder. He was as terrible as my grandfather described. I have gathered all the parts of the remedy I need to cure myself... except a flatland cougar femur.\n\nI grow weaker by the moment... please, help me.", progress = "My fever grows worse and I find my mind drifting into delirious nightmares... I should have known that I wouldn't be able to handle a beast my grandfather was unable to defeat...\n\nDo you have the ingredients for the remedy? I fear if I do not clean the infection soon, it will be the death of me.", completion = "Ah, thank you, &lt;name&gt;. Using the items you brought me, I will be able to create the remedy I need to stop the spread of the infection and, eventually, cure it completely. I owe you my life in thanks.\n\nBut I'll never forget that screeching call when Mazzranache came upon me, the blaze of color as its beak descended...\n\nBe wary on your travels.", rewards = "You will be able to choose one of these rewards:\n\nBelt of the Prairie WolfCougar Pelt WristwrapsSwoopskin Gloves\n\nYou will also receive:\n\nBelt of the Prairie WolfSwoopskin GlovesCougar Pelt Wristwraps"}
MultiLanguageQuestData['en'][26189] = {title = "The Angerfang Menace", objective = "Slay Gorfax Angerfang and 16 Dragonmaw Orcs in the Angerfang Encampment.", description = "When we hauled up here to get away from the raptors, we put ourselves right next to a whole slew of Dragonmaw orcs!\n\nI've heard the stories in Menethil, how the Dragonmaw are even cruder barbarians than other orcs, how they strangle black dragons with their bare hands... I don't know how much of it's true, but I know we can't just let 'em sit up here in the hills.\n\nYou've got the chops for it, <name>. Head east to the Angerfang Encampment, take care of those orcs, and make sure you get their leader!", progress = nil, completion = "Good to see you back in one piece, &lt;name&gt;! You're quite a piece of work.\n\nI'll be tellin' Captain Stoutfist how you took care of those orcs!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26190] = {title = "A Fisherman's Feast", objective = "Obtain 5 Gigantic Catfish. Deliver the fish to Robby Flay in Stormwind City.", description = "If there is one meal I know the King likes, it's fresh catfish.  Catfish are easy to prepare but hard to catch.  That's where you come in!  We have a good population of gigantic catfish here in the waters of Stormwind but the competition to catch them is intense to say the least.  I need you to figure out a way to \"acquire\" some of these fine catfish for our King.  You will find fishermen at the small canal docks around town.  You should be able to figure out the rest of the plan on your own.", progress = "Were you able to steal the fish?", completion = "Thank you, &lt;name&gt;.  I will get to work scaling these for the King right away.", rewards = "You will receive:\n\nChef's Award"}
MultiLanguageQuestData['en'][26191] = {title = "The Culmination of Our Efforts", objective = "With every day, more warriors arrive at Azshara's command. Soon, Neptulon the Tidehunter will hear of our preparations, but too late to stop what we have set in motion. Our numbers will be too great and our allies too powerful. Victory is only a matter of time.\n\nIn Azshara's name.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26192] = {title = "Orphans Like Cookies Too!", objective = "Obtain 4 sacks of Confectioners' Sugar. Deliver the sugar to Robby Flay in Stormwind City.", description = "The orphans of Stormwind are often forgotten, but not today my friend.  The king has requested a special batch of cookies be baked and sent immediately over to the orphanage.  I was almost finished with the final batch when I ran out of confectioners' sugar.  Can you run out and get some more for me?  You should be able to find it at any of the general stores or inns inside of Stormwind.", progress = "Were you able to find the confectioners' sugar?", completion = "These sacks look like just enough, &lt;name&gt;.  Can't wait to see the smiles on the orphans' faces.", rewards = "You will receive:\n\nChef's Award"}
MultiLanguageQuestData['en'][26193] = {title = "Defending the Rift", objective = "Speak to Erunak in Darkbreak Cove to enter the battle for the Abyssal Breach.", description = "The whispers of the elements are crowding my thoughts, <name>...\n\nThe Throne of Tides is under siege!\n\nWe cannot stand idly by while the naga threaten Neptulon's realm.\n\nMake ready! With this submarine and its armaments, perhaps we can make a difference.\n\nSpeak to me when you are prepared for battle.", progress = nil, completion = "NO!\n\nThis is NOT over!", rewards = "You will be able to choose one of these rewards:\n\nSubmariner's Weighted TreadsSignet of the LookoutDrape of the Helmsman\n\nThe following spell will be cast on you:\n\nCompletion Event - Alliance\n\nYou will also receive:\n\nSubmariner's Weighted TreadsSignet of the LookoutDrape of the Helmsman"}
MultiLanguageQuestData['en'][26194] = {title = "Defending the Rift", objective = "Speak to Erunak in Tenebrous Cavern to enter the battle for the Abyssal Breach.", description = "The whispers of the elements are crowding my thoughts, <name>...\n\nThe Throne of Tides is under siege!\n\nWe cannot stand idly by while the naga threaten Neptulon's realm.\n\nMake ready! With this submarine and its armaments, perhaps we can make a difference.\n\nSpeak to me when you have made your preparations.", progress = nil, completion = "They may think they've won, but my axe and I have something to say about that!", rewards = "You will be able to choose one of these rewards:\n\nSubmariner's Weighted TreadsSignet of the LookoutDrape of the Helmsman\n\nThe following spell will be cast on you:\n\nCompletion Event - Horde\n\nYou will also receive:\n\nSubmariner's Weighted TreadsSignet of the LookoutDrape of the Helmsman"}
MultiLanguageQuestData['en'][26195] = {title = "Who Wards The Greenwarden", objective = "Talk to Ferilon Leafborn at Greenwarden's Grove in the Wetlands.", description = "The greenwarden was a local legend. Many thought him a myth... the plant-man, protector of the wetlands. The night elves came here just to find him, and after they succeeded they ended up settling down to the east.\n\nThey've got a whole grove over there to watch over the greenwarden, and I've heard he's been acting up, enraged by the flooding and damage to the land.\n\nThe elves are good people. They could use the help of someone like you. If you get a chance, go tell the head druid what you've done here.", progress = nil, completion = "Welcome to the Greenwarden's Grove, &lt;class&gt;. I am glad Whelgar has told you of us.\n\nIf you are able to lend us your assistance, I will be most grateful.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26196] = {title = "Longbraid the Grim", objective = "Take Ferilon's Care Package to Longbraid the Grim at Dun Modr.", description = "The dwarves of Dun Modr fight day and night against the Dark Iron that have invaded their old home. While we cannot yet send our sentinels to risk their lives for them, we do send much needed supplies that they may sustain their vigil.\n\nIf you would, bring this package to Longbraid the Grim, north of here. His men must certainly need its contents.", progress = "Aye, what've ye got for me?", completion = "Supplies from Ferilon? Bless his heart.\n\nWe're good on food, but we're runnin' out of bullets!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26197] = {title = "The Future of Gnomeregan", objective = "Meet with Bipsi Frostflinger in New Tinkertown.", description = "It's a victory for us every time we're able to help another survivor escape from the contaminated halls of Gnomeregan. <class>s like you will play an important part in the future of Gnomeregan. To that end, our leader, High Tinker Mekkatorque has assembled a team of trainers to help you learn your arts.\n\nBipsi Frostflinger will help oversee your training and adjustment to life on the surface. She's waiting for you outside the tall building to the northeast.", progress = nil, completion = "&lt;name&gt;, isn't it? It's a pleasure to finally meet you. While you were getting cleaned up, Nevin's team told me about your escape from Gnomeregan.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26198] = {title = "The Arts of a Mage", objective = "Speak to Bipsi Frostflinger to train Arcane Missiles. Once you've learned the spell, successfully cast Arcane Missiles twice at a Training Dummy in New Tinkertown.", description = "I want to show you a simple technique. It will allow you to focus and channel bursts of arcane power toward an opponent.\n\nAs you grow in power, you'll learn how to add more and more missiles to each volley.\n\nFind one of the training dummies setup in the middle of town. You won't always be able to cast arcane missiles right away. First, you'll need to cast other spells at the dummy until you've created an opportunity to use arcane missiles. Try it out for yourself.", progress = nil, completion = "You picked that one up quickly. I can't wait to show you some of my other favorite tricks.", rewards = "You will receive:\n\nElectro-Staff"}
MultiLanguageQuestData['en'][26199] = {title = "The Future of Gnomeregan", objective = "Meet with \"Doc\" Cogspin in New Tinkertown.", description = "It's a victory for us every time we're able to help another survivor escape from the contaminated halls of Gnomeregan. <class>s like you will play an important part in the future of Gnomeregan. To that end, our leader, High Tinker Mekkatorque, has assembled a team of trainers to help you learn your arts.\n\n\"Doc\" Cogspin will help oversee your training and adjustment to life on the surface. She's waiting for you near the cluster of buildings to the north.", progress = nil, completion = "It's good to meet you, &lt;name&gt;. I'm sure your time in Gnomeregan afforded you ample opportunity to practice your arts. Things are somewhat safer here, but your talents will never go to waste.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26200] = {title = "The Arts of a Priest", objective = "Speak to \"Doc\" Cogspin to train Flash Heal. Use Flash Heal 5 times on Wounded Infantry in New Tinkertown.", description = "I have a simple technique I want to show you. It's pretty straightforward, but it's still one of the most useful things I know.\n\nYou can use it to heal yourself or a wounded ally very quickly. It's handy for when you need to treat someone promptly and don't have time for something more complicated.\n\nGive it a try for yourself and let me know when you think you have it mastered.", progress = nil, completion = "Good work, &lt;name&gt;. You have a natural talent for our arts.", rewards = "You will receive:\n\nStaff of the Force"}
MultiLanguageQuestData['en'][26201] = {title = "The Power of a Warlock", objective = "Speak to Alamar Grimm and learn Immolate, then cast Immolate on a Training Dummy in New Tinkertown 5 times.", description = "I'm not at all surprised that a warlock like you fought your way out of Gnomeregan. Few people, even among the gnomes, truly understand the nature of the power we wield.\n\nLet me show you a conjuration that I find handy. This spell, called Immolate, sets your target aflame, causing damage immediately and over time. Use it well, <name>, and your enemies will come to fear you.", progress = nil, completion = "As you continue to gain power, return to me and I will teach you new spells and techniques.", rewards = "You will receive:\n\nVibro Knife"}
MultiLanguageQuestData['en'][26202] = {title = "The Future of Gnomeregan", objective = "Meet with Alamar Grimm in New Tinkertown.", description = "It's a victory for us every time we're able to help another survivor escape from the contaminated halls of Gnomeregan. We're going to need all the help we can get to reclaim our home and rid ourselves of the troggs and irradiated gnomes. To that end, our leader, High Tinker Mekkatorque, has assembled a team of trainers to help you learn your, uh, \"arts\".\n\nAlamar Grimm has taken up residence in the building just west of this one. He possesses powers similar to yours and can help you get adjusted.", progress = nil, completion = "So, another one of Nevin's \"rescued\" survivors, eh? More than likely, you saved his life from the troggs down there. Did he stumble over his words when he mentioned me? The man has a healthy respect for the demonic powers we channel.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26203] = {title = "The Future of Gnomeregan", objective = "Meet with Drill Sergeant Steamcrank in New Tinkertown.", description = "It's a victory for us every time we're able to help another survivor escape from the contaminated halls of Gnomeregan. <class>s like you will play an important part in the future of Gnomeregan. To that end, our leader, High Tinker Mekkatorque, has assembled a team of trainers to help you learn your arts.\n\nDrill Sergeant Steamcrank will help oversee your training and adjustment to life on the surface. He's waiting for you on the small practice field across the road.", progress = nil, completion = "For a &lt;race&gt; who has spent so much time inside Gnomeregan, you look positively fit and healthy, &lt;name&gt;. That's good. Before we can complete what Operation: Gnomeregan began, we're going to need more warriors like you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26204] = {title = "The Arts of a Warrior", objective = "Speak to Drill Sergeant Steamcrank to learn Charge. Locate a Training Dummy in New Tinkertown and use Charge on it.", description = "I want to show you a simple but useful technique.\n\nAs I tell all my recruits, a warrior who strikes first can use that momentum to gain the upper hand. This is a technique to use from a distance, before engaging your opponent. It will allow you to charge in, taking your enemy by surprise and stunning him.\n\nTry it out. Let me know when you think you've mastered it.", progress = "By making the first move in combat, you'll give yourself an early advantage.", completion = "Good work! Keep practicing your charge and you'll have an instant advantage at the start of battle.", rewards = "You will receive:\n\nVery Light Sabre"}
MultiLanguageQuestData['en'][26205] = {title = "A Job for the Multi-Bot", objective = "Use the GS-9x Multi-Bot to clean up 5 Toxic Geysers at the Toxic Airfield. When you get close enough to a geyser, your GS-9x Multi-Bot will automatically begin its task.", description = "If the multi-bot works, it will help us do all kinds of jobs that are unpleasant or dangerous for us gnomes!\n\nAfter Thermaplugg detonated his irradiator at the end of Operation: Gnomeregan, toxic clouds and ooze began bubbling up at the old airfield south of town.\n\nIf we don't get it under control, the contamination could spread to the rest of our lands. Take the multi-bot with you, and bring it close to the geysers in the green pools at the Toxic Airfield. Your bot should spring into action!", progress = nil, completion = "Wow, I never expected it to work on the first trial!\n\nUh, I mean, we've succeeded! I wonder what other uses I we can find for this handy little guy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26206] = {title = "The Future of Gnomeregan", objective = "Meet with Kelsey Steelspark in New Tinkertown.", description = "It's a victory for us every time we're able to help another survivor escape from the contaminated halls of Gnomeregan. <class>s like you will play an important part in the future of Gnomeregan. To that end, our leader, High Tinker Mekkatorque, has assembled a team of trainers to help you learn your arts.\n\nKelsey Steelspark, a key member of Gnomeregan Covert Ops, will help oversee your training and adjustment to life on the surface. She should be in the council tent to the northwest.", progress = nil, completion = "It's good to meet you, &lt;name&gt;. Nevin tells me that you managed to survive the dangers in Gnomeregan by using your wits. That's exactly what we need up here. Clever minds and quick blades.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26207] = {title = "The Arts of a Rogue", objective = "Speak to Kelsey Steelspark to learn Eviscerate, then find a training dummy in New Tinkertown and practice using Eviscerate 3 times.", description = "I have a technique I want to show you.\n\nOne of a rogue's most potent abilities is to chain together moves in a combination, exploiting your enemy's weakness and opening up the opportunity to use stronger maneuvers. The technique I want to teach you is called Eviscerate. It is intended for use at the end of a combination to provide a strong finish to your assault.\n\nTry using it after a landing a couple of Sinister Strikes.", progress = "As you progress in skill, you will learn more techniques that allow you create combinations of deadly maneuvers.", completion = "I'm not surprised to see you're such a quick study. I look forward to showing you more of our tricks of the trade.", rewards = "You will receive:\n\nDeath Star"}
MultiLanguageQuestData['en'][26208] = {title = "The Fight Continues", objective = "Watch the holo-table in front of High Tinker Mekkatorque to learn about Operation: Gnomeregan.", description = "The dwarves of Ironforge kindly took us in when the trogg invasion and radiation forced us to leave Gnomeregan for the first time. But even the kindness of friends can't quell the longing for home.\n\nI sent out a call for brave gnomes and other members of the Alliance to help us regain control of Gnomeregan and defeat the usurper Thermaplugg once and for all.\n\nWe weren't able to achieve everything Operation: Gnomeregan set out to do, but Thermaplugg is on the run and we're closer to home than ever.", progress = "Thermaplugg's defeat is a certainty, but that irradiator has bought him time to regroup.", completion = "Even now, only the S.A.F.E. teams dare to venture far into the city to search for survivors. Meanwhile, Thermaplugg has sent one of his followers, Crushcog, to distract us and buy time for him to dig in.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26209] = {title = "Murder Was The Case That They Gave Me", objective = "Speak to the various homeless people occupying the Jansen Stead to gather clues about the Furlbrow murders.", description = "Here's the deal, kid, we've got a full-blown murder on our hands. Double homicide... Single horse... icide.\n\nWorse yet, we're in Westfall. I could throw a rock behind me and hit a dozen hobos with motive enough to want to wipe these people (and horse) out.\n\nNow I don't know who did this and I sure don't appreciate having to come to this dump to investigate the deaths of a couple of squatters, but I'll be damned if I don't find the perp. You want to help? Go talk to some bums. The hobo... knows.", progress = "Anything yet?", completion = "Gnolls and murlocs? Horse poopy, pal! Gnolls and murlocs didn't kill these people. I've seen what gnolls and murlocs do to people that they kill and this... isn't it. Too pretty. Too... perfect.\n\nFurthermore, the Furlbrow's had been squatting on this farm for 5 years. No, whoever wiped them out had a reason. This is murder, plain and simple and we're gonna get to the bottom of it...", rewards = "You will be able to choose one of these rewards:\n\nScene Investigator's WrapCrime Scene TapeEquicide Cloak\n\nYou will also receive:\n\nEquicide CloakCrime Scene TapeScene Investigator's Wrap"}
MultiLanguageQuestData['en'][26210] = {title = "Gammerita, Mon!", objective = "Katoom the Angler at Revantusk Village in the Hinterlands wants you to kill Gammerita and retrieve Katoom's Best Lure from her corpse.\n\nKatoom mentioned that Gammerita hangs out on the coast with the other turtles.", description = "Yo! There be a turtle out there not like the others. She be the Gammerita, leader of the saltwater snapjaws - a downright dirty thievin' reptile.\n\nMon, she stole my best lure. Snapped it right off my line! Since then, the fish just aren't biting the same.\n\nFind Gammerita and get my lure out of her stomach.", progress = "Did you get it yet?", completion = "MON! This is fantastic! With my best lure and the snapjaw population down, the fish will pile up.", rewards = "You will be able to choose one of these rewards:\n\nLuring NecklaceKatoom's MaskStomachache BeltSnapjaw Bracers\n\nYou will also receive:\n\nLuring NecklaceKatoom's MaskStomachache BeltSnapjaw Bracers"}
MultiLanguageQuestData['en'][26211] = {title = "Snapjaws, Mon!", objective = "Katoom the Angler at Revantusk Village in the Hinterlands wants you to kill 10 Saltwater Snapjaw turtles. Return to him when you have completed this task.", description = "Don't let their big eyes fool you, mon! Those saltwater snapjaws be a menace. I can't fish for five minutes without getting a broken line from one of those oversized fish vacuums stealing my bait.\n\nDo me and the people of Revantusk Village a service and kill em, mon.\n\nKill the whole lot of em!", progress = nil, completion = "Oh, mon! I can't thank you enough! Hopefully this here fishing pole will be reward enough for the job.", rewards = "You will receive:\n\nNat Pagle's Extreme Angler FC-5000"}
MultiLanguageQuestData['en'][26212] = {title = "Lard Lost His Lunch", objective = "Lard at Revantusk Village in the Hinterlands wants you to find Lard's Lunch. Return to him when this task is complete.\n\nLard mentioned that he left it on the island to the north. Watch out for Vilebranch trolls.", description = "Lard was at secret special spot having picnic when ugly mean Vilebranch hit Lard wit da big stick. Lard run back to Revantusk but forget Lard lunch. Lard hungry. Maybe you go back to secret special spot and get Lard lunch? Lard scared. Go nort! Island der to da nort is da secret special spot.", progress = "<Lard rubs his enormous belly.>\n\nLard so hungry.", completion = "&lt;Lard takes the huge haunch of meat from you and stuffs it in his face.&gt;\n\nDis hit da spot! Tanks little one.\n\nLard make you special picnic basket for help Lard.", rewards = "You will receive:\n\nLard's Special Picnic Basket"}
MultiLanguageQuestData['en'][26213] = {title = "Hot On the Trail: The Riverpaw Clan", objective = "Recover the Riverpaw Gnoll Clue.", description = "Seeing as how we have no other leads, we may as well chase down the information you got.\n\nThere are a couple of Riverpaw gnoll camps in the area. Track them down and search for clues. Bring back anything that you might find. Isolate your search to the Riverpaw gnolls and scouts.", progress = "Find anything on the gnolls?", completion = "Is this supposed to be some kind of joke, because I'm not laughing. Bits and pieces of red cloth? What the hell is this supposed to mean?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26214] = {title = "Hot On the Trail: Murlocs", objective = "Recover the Murloc Clue.", description = "As pointless as I think that this is going to be, we need to investigate all of our leads.\n\nI need you to head out to the Longshore, west of here, on the coast, and shake up some murlocs. Try to find a clue or some info that can help shed some light on the murders.\n\nReturn to me if you get lucky, rookie.", progress = "How goes the murloc hunt?", completion = "Nice find, rookie. I think I have a stack of these on my desk back at the station. We're basically back to square one. What do we know? Someone that likes to write fiction about the past sent the Furlbrows a letter.\n\nLooks like we got ourselves a real history... mystery.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26215] = {title = "Meet Two-Shoed Lou", objective = "Speak to Two-Shoed Lou at the Furlbrow's Pumpkin Farm in Westfall.", description = "Looks like we got ourselves a real \"whodunit\" here, rookie. Unfortunately, it looks like the locals aren't willing to talk and the clues you got off the gnolls and murlocs are damn near worthless. We're going to have to initiate plan... be on the lookout for Two-Shoed Lou.\n\nTwo-Shoed Lou is an old confidential informant of mine who, ironically, makes his home at the Furlbrow's old pumpkin farm. Head west to the farm and find out what Lou knows.\n\nIf he gives you any guff tell him that Horatio sent you.", progress = nil, completion = "Look, we ain't got no room for no more...\n\nHoratio sent you? Right then... um, how can I help you?\n\nHe's not here is he? Heh, he knows I wasn't hidin' from him, right? Was just tryin' to lay low and all that, ya know?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26219] = {title = "Full Circle", objective = "Board the Pincer X2 from Voldrin's Hold and aid in securing Darkbreak Cove.", description = "We've located the beast that destroyed our ships. It makes its lair in Darkbreak Cove, a giant underwater cavern bordering the abyss.\n\nThis time we're ready. The gnomes have been engineering a beauty for us back at Stormwind, and it's packing firepower that'll make that fiend wet itself.\n\nWhen the Pincer X2 pulls up to dock beside the ship, make your way on board and help out however you can. We'll be right behind you.", progress = nil, completion = "Vell done, Private &lt;name&gt;.\n\nThe cavern is ours, but the beast escaped. Should it raise its ugly head again, ve vill make with blastink it out of the vater.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26220] = {title = "Everything Is Better with Bacon", objective = "Slaughter Mature Swine south of Orgrimmar and bring me back 6 of their Swine Bellies. I will be waiting for you here in The Drag.", description = "Feeding a hungry orc army is never an easy task.  Luckily for us, we have a good supply of mature swine meat from the pig farms and surrounding areas south of Orgrimmar.  Do me a favor and slaughter some of those pigs for their delicious belly meat.  I will slice it up and make bacon for the troops' breakfast.", progress = "Have you finished slaughtering the swine?", completion = "Good work, &lt;name&gt;.  These will do nicely.", rewards = "You will receive:\n\nChef's Award"}
MultiLanguageQuestData['en'][26221] = {title = "Full Circle", objective = "Board the Verne from The Stygian Bounty and aid in securing Tenebrous Cavern.", description = "We've located the beast that destroyed our ships. It makes its lair in Tenebrous Cavern, a giant underwater cave bordering the Abyssal Breach.\n\nThis time we're ready. The goblins have been proving their worth by making a vicious machine for us back at Bilgewater Harbor, and it's packing firepower that'll make that fiend wet itself.\n\nWhen the Verne pulls up to dock beside the ship, make your way on board and find a way to make yourself useful. We'll be right behind you.", progress = nil, completion = "Well done, &lt;class&gt;.\n\nThat slippery beast got away! I'll be making a few upgrades. It won't be so lucky next time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26222] = {title = "Scrounging for Parts", objective = "Bring 7 Spare Parts to Engineer Grindspark in New Tinkertown.", description = "There's just too much to do around here, and too few gnomes on their feet to help! The high tinker has asked me to start converting some of our old bots and parts from Operation: Gnomeregan. I hope to have a new line of multi-bots ready for a field test soon!\n\nI don't suppose you'd have some time to help, do you? There are all kinds of parts scattered around. Pick up anything you find and bring it back to me. You never know what could turn out to be useful!", progress = "Did you get those parts?", completion = "These are fantastic! Let's see what we can put together. Would you be interested in testing out the prototype once I'm done?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26223] = {title = "Stalking the Stalkers", objective = "Kill 8 Silvermane Stalkers.", description = "Many brave trolls have been lost to the harsh wilds of the Hinterlands, <race>. The Silvermane wolves are one of the biggest threats to our hunters. They lay in wait, hiding amongst the bushes and landscape, then strike out when the opportunity presents itself.\n\nThis type of ferocity will not go unchecked!\n\nYou must think like the Silvermane. Stalk the stalkers! Slay them all!", progress = nil, completion = "A job well done, &lt;race&gt;. The Revantusk thank you for your contribution.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26224] = {title = "Hunt the Savages", objective = "Kill 10 Savage Owlbeasts.", description = "Among the more ornery of the wildlife of the Hinterlands are the savage owlbeasts. Many a good Revantusk warrior has been lost to the ferocious claws and beak of the beasts.\n\nKill every savage owlbeast you see, <race>. Return to me when you can stand no more bloodshed. Your contribution will then be weighed, measured, and judged.", progress = nil, completion = "You have proven a worthy ally to the Revantusk, &lt;name&gt;. Well done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26225] = {title = "Pupellyverbos Port", objective = "Collect 12 bottles of Pupellyverbos Port.", description = "You there! Did you know that strewn across the northern beach are tens, if not hundreds, of bottles of fine wine?\n\n...well, now you do!\n\nI'd be out there gathering them by the armload, if those turtles weren't out to get me. They crave my blood, I swear.\n\nSo I'll pay you then. Bring me 12 bottles of Pupellyverbos Port and I'll \"purchase\" it from you, <class>.", progress = "Do you have 12 bottles? I know how to count, you know!", completion = "Perfect! I don't know where I'd get this stuff if it wasn't for drunk humans repeatedly crashing their ships.\n\nNormally I'd settle down and get ready to haggle with you for an hour, but you're in luck; I'm too eager to crack these open. Cheers!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26226] = {title = "Crawfish Creole", objective = "Catch 10 Muddy Crawfish in Orgrimmar. Deliver the crustaceans to Marogg when you are done.", description = "There are a number of small lakes scattered around Orgrimmar.  These lakes fill up with crawfish every year.  That's where you come in, <name>.  I need you to catch some of those delicious crustaceans and return to me when you are done.  Assuming your catch is successful, our Horde army will feast tonight.", progress = "Were you able to dig up some crawfish?", completion = "Ugh, I never liked cooking these slimy things.  Thanks for the help &lt;name&gt;.", rewards = "You will receive:\n\nChef's Award"}
MultiLanguageQuestData['en'][26227] = {title = "Careful, This Fruit Bites Back", objective = "Retrieve 8 pieces of Prickly Pear Fruit. Deliver the fruit to Marogg in Orgrimmar.", description = "Sometimes the troops want something sweet to eat.  I don't always give them what they want but this time, I am going to make an exception.  I am sure you have seen the local cactus that grows here in Orgrimmar.  These cactus produce a tasty treat called prickly pear fruit.  The trouble is the fruit are covered in spines!  Watch your hands and bring me back a handful of that fruit.", progress = "Were you able to find enough fruit?", completion = "Let me see your hands... Aha!  You're not any better at collecting these wretched things than I am!", rewards = "You will receive:\n\nChef's Award"}
MultiLanguageQuestData['en'][26228] = {title = "Livin' the Life", objective = "Use Two-Shoed Lou's Old House at the back of the Jangolode Mine in Westfall.", description = "Listen, I really shouldn't be talkin' to you, but I owe Horatio a favor or two. I don't really know nothin' about what happened to the Furlbrows, but I might be able to point you in the right direction.\n\n<Lou hands you a large crate.>\n\nThat crate used to be my home before I struck it rich. Now I'm livin' the life every hobo dreams of!\n\nRight, so you take that there livin' crate and head to the Jangolode Mine, southwest of here. Head to the back of the mine and once there, hide in the crate.", progress = "Be careful with my old house. I plan to hand that off to my kids when they move out.", completion = "&lt;Lou puts his hands to his ears and starts talking loudly.&gt;\n\nSTOP! STOP! STOP! I don't wanna hear it! I don't wanna know and I don't care! That kind of information is liable to get you killed 'round these parts.\n\nI got one more bit of information for you and then we're done!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26229] = {title = "\"I TAKE Candle!\"", objective = "Kill 12 Kobold Diggers.", description = "Back before those damned kobolds gave me a permanent limp I used to be William Pestle's number one candle supplier. Hell, I even came up with the line \"I TAKE CANDLE!\" Yea, that was me. Kobold would say \"You no take candle!\" and I'd just respond \"I TAKE CANDLE!\" and then bash their brains in!\n\n<Jimb drifts off for a second.>\n\nGood times... The best times.\n\nNow? Can't even use the bathroom without assistance. You want to help me? Kill me some kobolds. You'll find a good load of 'em in the nearby mine.", progress = nil, completion = "Oh SWEET justice! Killin' those kobolds won't make me walk like a normal person and it sure won't get me a job, but damn does it feel good.\n\n&lt;Jimb reaches into a crusty old sack.&gt;\n\nHere, I think I got somethin' for you from my kobold huntin' days. Maybe you can put it to good use.", rewards = "You will be able to choose one of these rewards:\n\nKobold BasherWax CatcherKobold CandleKobold Sticker\n\nYou will also receive:\n\nKobold StickerKobold CandleWax CatcherKobold Basher"}
MultiLanguageQuestData['en'][26230] = {title = "Feast or Famine", objective = "Collect 6 Coyote Tails and 5 handfuls of Fresh Dirt.", description = "Life in Westfall's hard, <sonny/missy>! Every day is a struggle. We can sometimes go weeks without a decent meal. That's why it's important that we all help each other out. Maybe you can lend a hand, eh? I'm making dirt pies and need some ingredients.\n\nGet me some fresh dirt from the pumpkin patch out front and a bundle of coyote tails. You'll find coyotes wandering around in the wilds of Westfall.\n\nGet moving! We got mouths to feed.", progress = "Dirt pies don't make themselves - usually.", completion = "Just smellin' you comin' got my stomach rumblin'! We're gonna eat like kings tonight!", rewards = "You will receive:\n\nWestfall Mud Pie"}
MultiLanguageQuestData['en'][26232] = {title = "Lou's Parting Thoughts", objective = "Eavesdrop on the Thugs out behind the farmhouse at Furlbrow's Pumpkin Farm in Westfall.", description = "A couple of thugs recently showed up at the farm, causin' all kinds of trouble. I don't know where they came from or who they're working for, but I KNOW they're bad news. I may have overheard 'em talkin' 'bout subjects that might interest you.\n\nIf you're interested, you'll find the thugs back behind the farmhouse. If you get caught or killed, I don't know you. Never seen ya!\n\nGood luck, kid.", progress = nil, completion = "We're dealing with an organization here, rookie. You don't just off the richest bum in Westfall in broad daylight and leave no witnesses. Someone with a lot of power is behind these murders. What have you learned so far?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26233] = {title = "Stealing From Our Own", objective = "Retrieve 6 Barrels of Darkspear Rice. Deliver the rice to Marogg in Orgrimmar.", description = "As you know, <name>, Garrosh has relegated the trolls of Orgrimmar to the western outskirts of the city.  Fortunately, that means that we have easy access to their supplies.  I am working on a large batch of jambalaya for the infantry and I need as much rice as possible.  Lucky for us, the trolls keep it stored in barrels near their structures.  Retrieve these barrels of Darkspear rice for me and I should be able to finish up.", progress = "Were you able to acquire the rice?", completion = "I see you are a skilled thief as well, &lt;name&gt;.  Don't worry, we will return the rice once we are done... or not.", rewards = "The following spell will be cast on you:\n\nStealing Credit\n\nYou will receive:\n\nChef's Award"}
MultiLanguageQuestData['en'][26234] = {title = "Stealing From Our Own", objective = "Retrieve 6 Barrels of Kezan Rice. Deliver the rice to Marogg in Orgrimmar.", description = "As you know, <name>, Garrosh has relegated the goblins of Orgrimmar to the western outskirts of the city.  Fortunately, that means that we have easy access to their supplies.  I am working on a large batch of jambalaya for the infantry and I need as much rice as possible.  Lucky for us, the goblins keep it stored in barrels near their structures.  Retrieve these barrels of Kezan rice for me and I should be able to finish up.", progress = "Were you able to acquire the rice?", completion = "I see you are a skilled thief as well, &lt;name&gt;.  Don't worry, we will return the rice once we are done... or not.", rewards = "The following spell will be cast on you:\n\nStealing Credit\n\nYou will receive:\n\nChef's Award"}
MultiLanguageQuestData['en'][26235] = {title = "Even Thieves Get Hungry", objective = "Recover 3 Horde Infantry Rations. Deliver them to Marogg in Orgrimmar.", description = "We have had a problem with thieves stealing our infantry rations here in Orgrimmar for the last couple of weeks.  I recently received some intelligence of where these crimes are taking place.  Anywhere you see piles of crates and supplies, there are likely to be thieves nearby.  I need you to hunt these thieves down and recover the stolen rations.  Return to me when you are done.", progress = "Were you able to recover the rations?", completion = "Nice work &lt;name&gt;!  I will see that these rations are returned to the troops immediately.", rewards = "You will receive:\n\nChef's Award"}
MultiLanguageQuestData['en'][26236] = {title = "Shakedown at the Saldean's", objective = "Speak with Farmer Saldean at Saldean's Farm in Westfall.", description = "So what do we know so far? We need to follow the clues.\n\nOver at the Jansen Stead you found a water-soaked letter and some scraps of red cloth. Here at the Furlbrow's you overheard a conversation between some shadowy figure and an ogre mage. You also got a confession to the murder from a bunch of thugs - whom you then killed.\n\nSomething isn't adding up, rookie.\n\nThere's an old couple, southeast of here, at the Saldean's Farm. Head over there and speak with Farmer Saldean. Find out what he knows.", progress = nil, completion = "Horatio Laine? That man is a scumbag. Dirty as my underwear.\n\nListen, friend, I don't often give out advice like this, but you seem like a good man. GET OUT OF WESTFALL. You're already in way over your head. All you're doing now is putting your neck on the chopping block.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26237] = {title = "Times are Tough", objective = "Kill 10 Harvest Watchers.", description = "Times are tough, <brother/sister>. With the downtrodden masses of Stormwind migrating into Westfall, resources are stretched as thin as they've ever been. The people are restless and in need of help.\n\nOur own farmhouse has been serving as a halfway house for years. Salma does the best that she can to keep our guests alive, but sometimes the watchers get 'em. Watchers are those twisted abominations roaming my fields - a little present left behind by the Defias, before they were driven off. Help us!", progress = nil, completion = "Thank you, brother. You've done Salma and I a great service and I promise that it won't soon be forgotten. I don't have much money, but you're welcome to what I do have.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26238] = {title = "The Savage Dwarves", objective = "Kill 10 Wildhammer Warriors or Wildhammer Shaman.", description = "The Horde has done much for us Revantusk, and we're no freeloaders. With the other forest troll tribes pushed back, we're striking out to claim more land in the name of the Horde.\n\nBut now the Wildhammer dwarves are getting in our way. If it's a war they want, it's a war they'll get... and I don't plan to lose a war to creatures half my height.\n\nGet out there and kill me some dwarves.", progress = nil, completion = "That will show the Wildhammer to stay away from our lands!\n\nCrazy dwarves should've stayed in the mountains...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26240] = {title = "Stomp To My Beat", objective = "Use the Revantusk War Drums on 6 Revantusk Warriors.", description = "Our warriors are out there fightin' hard to kill them nasty Wildhammer dwarves, so we can be safe back here at the village. It's only right we do what we can to support them.\n\nA good beat's what every troll needs to do his best in a fight. The poundin' rhythm of the drums drivin' you to hit harder, callin' the spirits to watch over you. Take my drums to the battlefield wit' ya. Play 'em for our warriors, and let 'em show the Wildhammer who owns these lands!", progress = nil, completion = "Makes all the difference, doesn't it? That'll teach those dwarves a lesson.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26241] = {title = "Westfall Stew", objective = "Collect 6 Okra, 6 Stringy Fleshripper Meat and 6 Goretusk Flanks.", description = "Hello, dear. Welcome to our home. Hmm, you don't look like you're homeless. Have you come to help us? If so, you're just in time! I'm planning dinner for the young ones and need a few simple ingredients.\n\nIf you could get me some okra, goretusk flanks and stringy fleshripper meat I can make my famous Westfall stew! You'll find all of the ingredients near our farm. Just be careful of the harvest watchers. They are merciless killers.", progress = "Food will be ready as soon as I have all of the ingredients! Hurry!", completion = "Bless your heart, dear. These poor orphans haven't had a hot meal in days.\n\nIt looks like we will have enough left over to help feed many more of the homeless of Westfall.", rewards = "You will be able to choose one of these rewards:\n\nTightly Cinched BeltBoiled BootsGolden Sunshine Cloak\n\nYou will also receive:\n\nGolden Sunshine CloakBoiled BootsTightly Cinched Belt"}
MultiLanguageQuestData['en'][26243] = {title = "The World Pillar", objective = "Ask Maruut Stonebinder about the World Pillar.", description = "The pillar in this room holds up more than just the Temple of Earth.\n\nThis entire plane of existence will soon collapse into our world if we fail to restore it.\n\nThe time to act will come soon, <name>.  But first you must listen to what I have to tell you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26244] = {title = "The Earth Claims All", objective = "Destroy 5 Deepstone Elementals.", description = "We're in the plane of earth, <name>.  Everything is absorbed by the land eventually.\n\nThe Storm's Fury will soon be turned to dust and we won't be able to gain any insight from its remains.\n\nGo and destroy the elementals that are dismantling the ship.  We're only delaying the inevitable, but we need to buy ourselves some time if we're to track down all the pieces of the World Pillar.", progress = nil, completion = "You did what was necessary, &lt;name&gt;.  I can tell you're the sort of &lt;class&gt; I'll get along with well.", rewards = "You will be able to choose one of these rewards:\n\nFuryquench BracersStoneshatter HauberkDeepstone Treads\n\nYou will also receive:\n\nDeepstone TreadsStoneshatter HauberkFuryquench Bracers"}
MultiLanguageQuestData['en'][26245] = {title = "Gunship Down", objective = "Search for clues at the Storm's Fury Wreckage in Deepholm.", description = "The Archstone was being transported inside a flying Horde gunship called the Storm's Fury.\n\nThe airship crashed south of here and our scrying has revealed the Archstone's no longer on it.\n\nSearch the ship for clues related to what might've happened.", progress = nil, completion = "The clues point to an obvious conclusion.  Too obvious perhaps.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26246] = {title = "Captain's Log", objective = "Bring the Captain's Log to Maruut Stonebinder at the Temple of Earth in Deepholm.", description = "<You leaf to the final, interrupted entry.>\n\n...approaching the Temple of Earth at 300 knots and commencing landing maneuvers according to new route.  We've made note of a low pressure system in the north and redrawn our...\n\nBLOOD AND THUNDER!  ALLIANCE SCUM APPROACH!!", progress = nil, completion = "Why would the Alliance attack the Horde just as they're about to deliver a fragment of the World Pillar to us?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26247] = {title = "Diplomacy First", objective = "Meet Stormcaller Mylra aboard the Alliance Gunship.", description = "The Earthen Ring is a neutral organization, <name>.  We cannot pick sides in the war between the Horde and the Alliance.\n\nLook around you -- our members come from all backgrounds.  Our mission would be compromised should racial tensions be put above our goal.  Let's try to keep this under wraps until we have more information.\n\nWe must not jump to conclusions just yet.  I'll send you and one of our new members to look for the Alliance gunship.\n\nFind out what you can without dragging us into the conflict.", progress = nil, completion = "Oi, &lt;name&gt;!  I was told I'd have company soon.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26248] = {title = "All Our Friends Are Dead", objective = "Use the Spirit Totem on the corpses of 6 Slain Crew Members.", description = "Something's wrong here, <name>.\n\nThe ship's crew has been slain.  Yet there is no bloodshed or damage to the ship's structure.\n\nThis was not the Horde's doing.\n\nWe will find the answers we seek by speaking to the spirits of the dead.  They have not yet left this world.\n\nTake this totem and place it near the corpses of the fallen.  You will have a few seconds to listen to their last few thoughts.\n\nBeware, however!  There is no telling how the spirits of the dead will react to our prodding.", progress = "The spirits always have something to say to those who will listen.", completion = "We were bound to run into the Twilight's Hammer sooner or later, &lt;name&gt;.  If they're behind this, it's quite likely that the World Pillar fragment is in their possession.", rewards = "You will be able to choose one of these rewards:\n\nIncorporeal SandalsSkyrend BracersTotem-Caller Hood\n\nYou will also receive:\n\nSkyrend BracersTotem-Caller HoodIncorporeal Sandals"}
MultiLanguageQuestData['en'][26249] = {title = "The Admiral's Cabin", objective = "Look for clues in the admiral's cabin of the Alliance Gunship.", description = "It's possible we'll find further clues inside the admiral's cabin. You will find it directly below us.\n\nSee if there are any survivors or information that will lead us closer to the World Pillar fragment.  Be careful, <name>.  Whoever got the crew might still be out there.", progress = nil, completion = "This ship is filled with rats...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26250] = {title = "On Second Thought, Take One Prisoner", objective = "Subdue Mor'norokk the Hateful at the Alliance Gunship in Deepholm.", description = "It's not too late, <name>.  The cultists are probably still here.\n\nGo below decks, find out who's in charge and subdue them.\n\nWe will obtain answers to our questions, one way or another.", progress = "Hail, <name>.", completion = "Oi, this was a heavy one!  He nearly broke me gryphon's back!\n\nAre you ready to interrogate the ogre, &lt;name&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26251] = {title = "Take No Prisoners", objective = "Slay 6 Twilight Saboteurs.", description = "It looks like the Twilight's Hammer's still on the ship.  Go below decks and take them out.\n\nBe careful, <name>.  I've a feeling they're not here for a spiritual retreat, if you know what I mean.", progress = "Is it done, <name>?", completion = "Well done, &lt;name&gt;.  The Twilight's Hammer is an evil that we must fight anywhere we find them.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26252] = {title = "Heart of the Watcher", objective = "Return the Harvest Watcher Heart to Farmer Saldean at Saldean's Farm.", description = "You have found what appears to be the heart of a harvest watcher.\n\nFrom the sound being emitted by the device you can tell that it's still fully functional. Perhaps you should return it to Farmer Saldean.", progress = "What have you got there, <name>?", completion = "Is that... Is that the heart of one of the watchers? I've heard stories about using one of these to power up a watcher for personal use. Of course I'm really in no shape to try such things myself.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26254] = {title = "Some Spraining to Do", objective = "Jump on Stormbeak and watch Mor'norokk's interrogation.", description = "Hop on, <name>.  Let's see what Mr. Ogreface has to say for himself.\n\nDon't be shy, Stormbeak's only ever dropped a passenger a couple of times before.", progress = "Yes, <name>?", completion = "We have our answers, &lt;name&gt;.  Let's report back.", rewards = "You will be able to choose one of these rewards:\n\nInquisitor's GirdleInterrogator's HoodQuestioning Axe\n\nYou will also receive:\n\nQuestioning AxeInterrogator's HoodInquisitor's Girdle"}
MultiLanguageQuestData['en'][26255] = {title = "Return to the Temple of Earth", objective = "Speak to Maruut Stonebinder at the Temple of Earth in Deepholm.", description = "You must get word back to the others at the temple.  Chances are, the fragment is already getting moved to a more secure location.\n\nTell Maruut what you know.  I'm going to do a little investigating about this Twilight Council in the meantime.", progress = nil, completion = "We must investigate your findings further, but we must not lose track of the fragment.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26256] = {title = "Bleed the Bloodshaper", objective = "\nObtain the Twilight Orders from one of the Twilight Bloodshapers at Deathwing's Fall.", description = "The Twilight's Hammer are wielding foul magic here, <name>.  They animate and energize the remains of Deathwing's blood, so that instead of drying out and disappearing it thrives and becomes more abundant.\n\nTake out one of the bloodshapers, see if they have any clues as to where we can find this \"forgemaster.\"", progress = "We must make haste if we're to rebuild the World Pillar, <name>.", completion = "They're keeping slaves here?  We ought to free them regardless, but perhaps they might also aid us in finding the forgemaster.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26257] = {title = "It's Alive!", objective = "Use the Harvest Watcher Heart on an Overloaded Harvest Golem and then use the Overloaded Harvest Golem to kill 25 Energized Harvest Reapers.", description = "From what I've heard, all you really need to do is find a suitable harvest golem and drop in the heart. Once you've done that you should be able to take full control of the creature.\n\nI think there's a whole field of overloaded harvest golems west of here, at the Molsen Farm. Look for the arcs of electricity.\n\nShould you manage to get it working, use the golem to destroy the energized harvest reapers at the old Molsen farm. Those monsters are much more destructive than the ones on our farm.", progress = nil, completion = "It actually worked? That's incredible, &lt;name&gt;. Hopefully that takes care of the harvest golem problem here in Westfall.", rewards = "You will be able to choose one of these rewards:\n\nSaldean's Working GlovesChewed BeltHarvester Boots\n\nYou will also receive:\n\nHarvester BootsChewed BeltSaldean's Working Gloves"}
MultiLanguageQuestData['en'][26258] = {title = "Deathwing's Fall", objective = "Go to Deathwing's Fall in Deepholm.", description = "The Twilight's Hammer involvement in the disappearance of the World Pillar fragment makes complete sense.  Let us hope that we can act swiftly enough to recover it.\n\n<Maruut places his hand on your shoulder.>\n\nI've established a spiritual bond with you.  We should be able to communicate while you remain in Deepholm.\n\nGo to Deathwing's Fall to the southeast and investigate the Twilight's Hammer operation there.", progress = "Yes, <name>?", completion = "This must be where the world pillar fragment was brought.  Let's have a closer look.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26259] = {title = "Blood of the Earthwarder", objective = "Gather 5 samples of Blood of Neltharion from Living Blood at Deathwing's Fall.", description = "When Deathwing escaped to Deepholm, his corruption was extreme, but perhaps not yet absolute.\n\nThe cultists at Deathwing's Fall harvest and shape the corrupted blood he left behind into living organisms to draw from their power.\n\nWhat if a trace of the Earthwarder's essence remains?  After all, Neltharion was the aspect of earth before he was the aspect of death.\n\nGather samples from the living blood the cultists have created and we'll see if any trace of the Earthwarder remains.", progress = "You return, <name>.  Did you obtain the blood?", completion = "There is still great power present in his blood, &lt;name&gt;.  I can sense it even now.\n\nYet there is also much corruption.  I am not sure we can salvage the Earthwarder's essence from this.", rewards = "You will be able to choose one of these rewards:\n\nBlood-Collector HelmRedblood BeltSanguinary Bracers\n\nYou will also receive:\n\nSanguinary BracersRedblood BeltBlood-Collector Helm"}
MultiLanguageQuestData['en'][26260] = {title = "The Forgemaster's Log", objective = "Find the Forgemaster's Log at Deathwing's Fall in Deepholm.", description = "Go to the tower the slave spoke of.  You should find it on the northeastern end of the camp.\n\nIf we can act fast enough we might be able to eavesdrop on the forgemaster's meeting.", progress = nil, completion = "There is an entry for an upcoming meeting at the Upper Silvermarsh.\n\nThis must be where the Forgemaster is.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26261] = {title = "Question the Slaves", objective = "Obtain the Twilight Slaver's Key and free 6 Enslaved Miners.", description = "According to the orders you found, there is a key inside the tent in the southeastern end of Deathwing's Fall.\n\nObtain it and free the slaves in the quarry to the south.", progress = nil, completion = "Let us find this journal.  We're getting close to the World Pillar fragment, I can sense it.", rewards = "You will be able to choose one of these rewards:\n\nBondbreaker GauntletsRough Stone CarapaceLockbreaker Shank\n\nYou will also receive:\n\nRough Stone CarapaceBondbreaker GauntletsLockbreaker Shank"}
MultiLanguageQuestData['en'][26263] = {title = "Thornar Thunderclash", objective = "Kill Thornar Thunderclash.", description = "We've been trying to take out the commander of the Wildhammer encroaching on our lands, but we've had no luck.\n\nThornar Thunderclash sits in the safety of his command post, his voice booming across the battlefield to rally the dwarves. We're thinking he needs to be quieted.\n\nCut Thornar down and we can clean up the rest of this skirmish with no problem.", progress = nil, completion = "Well done, mon. A fine hero of the Horde you are.", rewards = "You will be able to choose one of these rewards:\n\nVoice StealerElder's WristwrapsEncroaching TreadsRevantusk Boots\n\nYou will also receive:\n\nVoice StealerElder's WristwrapsEncroaching TreadsRevantusk Boots"}
MultiLanguageQuestData['en'][26264] = {title = "What's Left Behind", objective = "Retrieve 6 Recovered Possessions from Toxic Sludges at the Toxic Airfield.", description = "Most of us have seen the sickly and deranged gnomes suffering from exposure to the poisons and radiation of Gnomeregan. Eventually, they will devolve further, until they become mindless, but mostly harmless, puddles of toxic sludge.\n\nMy research suggests that we may even be able to restore them from this state. Go to the Toxic Airfield to the south, subdue the toxic sludge I told you about, and bring back the possessions of the gnomes they once were.", progress = "Were you able to recover the belongings of any of the irradiated gnomes?", completion = "I can't wait to give this new technology a try! We've lost more gnomes to radiation than we can count. It's time to turn that around!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26265] = {title = "Dealing with the Fallout", objective = "Destroy 6 Living Contaminations at the Toxic Airfield.", description = "Tock Sprysprocket has some crazy theory about these toxic sludges being the last remnants of gnomes, so my men have orders not to engage them for now.\n\nHowever, the Toxic Airfield, just south of us, is teeming with living contamination. They are elementals composed of contaminated water and other toxic materials. Left unchecked, they'll overrun the town. Will you help us dispose of them?", progress = "Were you able to clear away any of the contamination?", completion = "What a relief! Thank you for your help. I hope that gadget Engineer Grindspark was working on helps get the airfield cleaned up permanently.", rewards = "You will receive:\n\nFallout CoverAirfield Courier Bag"}
MultiLanguageQuestData['en'][26266] = {title = "Hope for the People", objective = "Take the Westfall Stew to Hope Saldean at Sentinel Hill.", description = "About four years ago, in the dead of the night, a little girl walked right into our farmhouse and collapsed on the floor. Nobody had a clue as to her identity. The poor little thing had no recollection of who she was or where she came from - truly a lost soul.\n\nSoon after, we adopted the little girl and named her Hope - for that is what she represented.\n\nShe is now a young lady, caring for the destitute and homeless of Westfall. Take my Westfall stew to her at Sentinel Hill, south of here.", progress = "Good day sir. How may I serve you?", completion = "I smell Westfall stew! Mother sent you!?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26267] = {title = "Skulk Rock Clean-Up", objective = "Kill 10 Jade Oozes.", description = "Years ago, there used to be a Horde base deep within Skulk Rock. It's been abandoned since then, but it's still prime territory, worth reclaiming.\n\nThe problem is, it's full of oozes by now. They're nasty things... mindless, corrosive, eat anything they find.\n\nI need someone brave to go to Skulk Rock and get rid of those slimes. Are you brave enough, <name>?", progress = nil, completion = "It's good to see you back... and not missing any limbs, either.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26268] = {title = "Skulk Rock Supplies", objective = "Collect 5 Ooze-Coated Supply Crates.", description = "I was at Skulk Rock during the second war. I was young, years before I met my mate, and I still remember the chaos when the Alliance attacked us. We fled with the orcs, without any time to gather our belongings.\n\nIt was all left behind. Skulk Rock is still full of our old supplies. We could use them here at the village... and more importantly, the Wildhammer shouldn't get their filthy hands on them.", progress = "How many crates did you find?", completion = "They're still intact! There's a lot of memories in these crate. Let's see what we've got in the first one...\n\nHey, banana bread! And it's still fresh!\n\nHere, mon, I'll take this and you can pick something else.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26269] = {title = "The Green Hills of Stranglethorn", objective = "Find Page 14 of the Green Hills of Stranglethorn.", description = "One page!  I only need one more page!\n\nMaster Nesingwary's novel ran into a bit of an... accident <Barnil shoots an accusing glance over at Spanks>... and we misplaced some of the pages.\n\nI've been asking your fellow adventurers to look for the missing pages, and they've been quite helpful, but one page still eludes me.\n\nI'm sure you're awfully busy with other matters, but while you're out in the jungle, would you mind looking for it?", progress = "Have you found it?  I'd hate to return an almost-finished book back to Hemet.", completion = "You've certainly saved me a heap of trouble, &lt;name&gt;!  I can't thank you enough.  It shouldn't be long now until we see Master Nesingwary's book in libraries throughout the world!\n\nI'll leave a copy of the book right here, if you ever want to take a peek at the finished product.  Thanks again, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26270] = {title = "You Have Our Thanks", objective = "Speak with Salma Saldean at the Saldean's Farm in Westfall.", description = "It's been many years since anyone has offered to lend us aid, <name>. Had you not come along, we might not have made it through the coming winter. You have proven yourself to be a selfless individual - a person that we can trust. I only wish we had something of value to offer you.\n\nWhile I have no information to assist you in your crusade to bring the Furlbrow's murderer to justice, perhaps my wife can help. Speak to Salma inside and she will tell you what you need to know before you leave.", progress = nil, completion = "Of course, dear. Our little girl works at Sentinel Hill and is very close with the homeless of Westfall. Perhaps she has overheard something. Before you go, let me wrap up the Westfall Stew and tell you a little bit about our dear little girl.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26271] = {title = "Feeding the Hungry and the Hopeless", objective = "Use the Westfall Stew to feed 20 Homeless People around Sentinel Hill in Westfall.", description = "Yes, I heard about the Furlbrow murders. It is very tragic, but such tragedy is a way of life in Westfall. There are many people here who simply no longer have the means or inclination to keep themselves fed. They have given up hope. Do you understand what it means to be left so hopeless as to stop caring about life? We must work together to show them that there is hope. That with the dawning day a better life comes.\n\nTake my mother's Westfall stew and help feed the homeless around Sentinel Hill.", progress = nil, completion = "You have a kind heart, &lt;name&gt;. You have done a good thing, today, and that act will reflect back upon you when judgment day comes.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26272] = {title = "The Rise of the Darkspear", objective = "Meet with Voldreka in the Darkspear Training Grounds.", description = "Tha Darkspear tribe have long been victims. Outcasts. We found ourselves fleein' our homes time 'n time again... but dis time, it's not fleein' dat drives us here.\n\nVol'jin has offered us leadership through wisdom, and it has kept us alive dis long. Now dat same wisdom offers portents of a chaotic future for tha Horde unda Garrosh Hellscream.\n\nNo, dis time we not fleein'. Dis time, we are fightin' for a home dat will last.\n\nIt's time to begin ya trainin', <name>. Speak with Voldreka to the east.", progress = nil, completion = "Anotha newblood, eh?\n\nYa actually have an intense look about ya though. Fiery eyes. You might have the makings of a real &lt;class&gt;.\n\nLets not waste anymore time 'den.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26273] = {title = "The Basics: Hitting Things", objective = "Destroy 6 Tiki Targets.", description = "Alright, mon. We start simple. I need ta know dat you know the basics of the dark arts.\n\nGo thrash dose tiki targets. Take it slowly. Natural-like. I'll watch how you form your casts and we'll go from dere.", progress = nil, completion = "Not bad, mon. Ya have a deep power in ya spells - you may have a talent for dis.\n\nSome rough edges ta be sure, but we'll get dose ironed out here and I'll teach ya a few new tings as we go.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26274] = {title = "The Arts of a Warlock", objective = "Speak to Voldreka to train Immolate. Practice using Immolate 5 times against a Tiki Target.", description = "I tink I have something I can show ya. It's pretty simple really, but it should help.\n\nOne of da most basic forces we can be drawin' upon is da ability to unleash demonic fire on our enemies, viciously burnin' them and leavin' them on fire for a time afta.\n\nTry it out. Let me know when ya tink you have it down.", progress = nil, completion = "Good work, mon! Dis stuff come easy to ya.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26275] = {title = "A Rough Start", objective = "Retrieve 6 Wildmane Cat Pelts.", description = "Lets put dose skills ta use. I'll start ya off easy, mon.\n\nThere be cats killing our boars. Dat food ain't for sharin'. Dose boars are gonna need ta be alive if ya be wanting food tonight.\n\nDey're all over the island. Bring me some cat pelts.", progress = "I doubt dey too much of a challenge, mon, but they'll still claw up ya ankles if ya don't stay quick footed.", completion = "Dese are some fine pelts, boy. We could make some hefty cloaks outta dese.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26276] = {title = "Proving Pit", objective = "Speak to a Darkspear Jailor, then enter the proving pit and kill a Captive Spitescale Scout.", description = "Ya done quite well for ya'self, <class>. I'm sure I could teach ya a trick or two here and dere, but I not be wastin' ya time on tiki targets no longer.\n\nl put one last trial before ya den, mon. Head over to da provin' pit in the middle of dis area and fight a real baddy - one dat wants ta kill ya back. Just let the jailor by the pit know when ya ready.", progress = "All trolls gotta prove demselves before we let them move past da training grounds.", completion = "Ya handle yerself quite well. Ya gonna be quite powerful some day.", rewards = "You will receive:\n\nDarkspear Magic Weaver Tunic"}
MultiLanguageQuestData['en'][26277] = {title = "More Than Expected", objective = "Report to Vol'jin at Darkspear Hold.", description = "Ya definitely more den expected, mon. I'm sure dere's more important stuff we can be usin' ya talents on now. Ya don't need ta hang out with da newbloods no more.\n\nHead down to da village to da southeast and make yaself known. Lend a hand here and there and I'm sure ya make yer way up to sometin' more prestigious quick enough.", progress = nil, completion = "Ya tha new recruit everyone's talkin' about, eh? Welcome ta tha Darkspear.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26278] = {title = "The Defense of Grom'gol: Raptor Risk", objective = "Destroy 12 Lashtail Eggs.", description = "Throm'ka, <class>!\n\nYour arrival at Grom'gol is timely, indeed.  Our mission to provide a safe chain of supply to Stonard is being hampered by some of the local inhabitants.\n\nI am putting you in charge of eliminating the raptor population outside of Grom'gol, just to the north.  Don't worry about the raptors themselves... those wretched Nesingwary hunters will take care of them.\n\nI want you to destroy their eggs.", progress = nil, completion = "Keep up the good work, &lt;class&gt;.  Hellscream's eyes are upon you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26279] = {title = "The Defense of Grom'gol: Ogre Oppression", objective = "Kill 4 Mosh'ogg Brutes and 4 Mosh'ogg Witch Doctors.", description = "When we first arrived in this jungle we did not intend to wage war on the local tribes.  Our mission to supply Stonard is of the highest priority.  But complications have arisen.  A local band of ogres has occupied the Mizjah Ruins to the southeast of Grom'gol.  Despite warnings, they continue to ambush our supply caravans.\n\nI am putting you in charge of dealing with these uncooperative ogres.\n\nTravel to the ruins and attempt to drive them from the area.  At the very least it will send a firm message.", progress = nil, completion = "I see you are good for more than simple egg-smashing duty.  Good.  The Horde can use a capable &lt;race&gt; like you.", rewards = "You will be able to choose one of these rewards:\n\nSmashing BreastplateMizjah VestRing of Cooperation\n\nYou will also receive:\n\nRing of CooperationMizjah VestSmashing Breastplate"}
MultiLanguageQuestData['en'][26280] = {title = "The Defense of Grom'gol: Murloc Menace", objective = "Slay 15 Murkgill murlocs.", description = "The Murkgill murlocs have been pushed out of the ocean by the Saltscale murlocs, so they make their refuge in the Kal'ai ruins to our northeast.  This was acceptable in the past, but no longer.\n\nSeparated from the sea, the Murkgill have grown restless, and they send their foragers to attack my supply caravans.  Send them a message: this behavior will NOT be tolerated by Hellscream's Horde.", progress = nil, completion = "Excellent work. Hopefully the raids will stop for now.\n\nI have one more task for you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26281] = {title = "The Defense of Grom'gol: Trollish Thievery", objective = "Obtain the Grom'gol Rations from the Bal'lal ruins.", description = "The trolls leave us well enough alone here in Grom'gol.  Most trolls know that the Horde can easily crush them when angered, and the trolls here in Stranglethorn are no exception.\n\nThe Bloodscalp have been more active lately, however.  As lately as last week, they sent a party into Grom'gol and stole several cases of rations.\n\nStealing food is the most forgivable type of theft, but I still can't let it happen under my watch.  Head north, to the Bal'lal ruins, and return our property.", progress = "Pity has no place under my command.  The trolls can find food elsewhere.  It's a big jungle.", completion = "&lt;Aggro'gosh salutes you.&gt;\n\nThe Horde thanks you, &lt;name&gt;.  Grom'gol is protected, if only for today.", rewards = "You will be able to choose one of these rewards:\n\nPitiless PauldronsBal'lal BeltUnforgiving Pantaloons\n\nYou will also receive:\n\nUnforgiving PantaloonsBal'lal BeltPitiless Pauldrons"}
MultiLanguageQuestData['en'][26282] = {title = "The Favor of Akil'darah", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][26283] = {title = "Prime Slime", objective = "Collect a Direglob Sample from The Direglob.", description = "I've become very interested in the slimes inhabiting Skulk Rock. No matter how many times they're cleared out, they seem to return, yet it doesn't seem they're capable of reproducing from a single slime.\n\nI think something's growing in there. There's a source where all the slimes come from, and I want to study it. Find this source, and bring me back a sample.", progress = "Well? What did you find?", completion = "Fascinating... How large did you say it was? I wonder if others could be found intact...\n\nThis sample is excellent. I'll be sharing it with my fellow researchers.", rewards = "You will be able to choose one of these rewards:\n\nResearch Assistant's WandSlime Hunter HeadguardSkulk Rock Belt\n\nYou will also receive:\n\nResearch Assistant's WandSlime Hunter HeadguardSkulk Rock Belt"}
MultiLanguageQuestData['en'][26284] = {title = "Missing in Action", objective = "Free 6 Captured Demolitionists from their cages around Frostmane Hold.", description = "Fer a job like this, I normally bring me whole crew o' demolitionists. With some help in settin' up th' powder, th' charges, and th' rest o' th' gear, the job gets done a lot faster.\n\nThose blasted troggs have me men caged all around Frostmane Hold. Now I'm 'ere all alone without th' personnel I need to finish th' job.\n\nYou look like a capable <class>, though. Would you find th' demolitionists th' troggs captured and break them out o' their cages?", progress = "Were you able to free any o' me men?", completion = "You have me own thanks and th' thanks of th' men you rescued. I've already had th' boys start setting up the gear down inside the cave. It should be ready to go soon.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26285] = {title = "Get Me Explosives Back!", objective = "Recover 7 Stolen Powder Kegs from Rockjaw Bonepickers or Rockjaw Marauders at Frostmane Hold.", description = "It's gonna take a lot of powder ta collapse those caves. I don't know whether th' damnable troggs understood that when they stole me supplies and kidnapped me demolitionists! But th' outcome's th' same.\n\nAin't gonna be able ta blow nothin' up until I've got that powder back.\n\nGo south to Frostmane Hold and kill any o' those troggs you find. Any one o' 'em could be carryin' me kegs o' powder.", progress = "Well, did you recover me missing supplies?", completion = "Well, now, that's more like it. We may get around to blowin' up somethin' after all.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26286] = {title = "In Defense of Westfall", objective = "Recover the Gnoll Attack Orders.", description = "After my tour of duty was over in Grizzly Hills, I returned to Westfall, only to find the land in worse condition than when I left.\n\nThe price of our war left thousands of citizens homeless. They now migrate here and squat upon the deserted farmhouses and towns of the region.\n\nTo make matters worse, we are now under attack by the gnolls. The Westfall Brigade needs your help, <name>. Slay the attacking gnolls and recover their orders. Someone is pulling their strings and we need to find out whom!", progress = "Have you recovered the attack orders?", completion = "Helix? I've heard that name before. Recently as a matter of fact, but who is this admiral?", rewards = "You will be able to choose one of these rewards:\n\nSentinel Hill BreastplateSentinel Hill VestSentinel Hill Surcoat\n\nYou will also receive:\n\nSentinel Hill SurcoatSentinel Hill VestSentinel Hill Breastplate"}
MultiLanguageQuestData['en'][26287] = {title = "The Westfall Brigade", objective = "Slay any 12 Riverpaw Gnolls attacking Sentinel Hill.", description = "We were once known as the People's Militia. These days, though, we fight under the banner of Stormwind, with the full support of King Varian Wrynn. Our goals here in Westfall are many: to clean up the mess left behind by the Defias, to expand the reach of the Alliance and to maintain order. So far we are failing on all fronts.\n\nTimes are worse now than when the Defias ran amok. Now with the indigenous gnolls of the region up in arms, we find ourselves backed into a corner. Help us, <name>!", progress = nil, completion = "Well done, &lt;name&gt;. You have provided us a temporary reprieve from the onslaught of gnolls, but there is more work to be done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26288] = {title = "Jango Spothide", objective = "Slay 5 Riverpaw Mystics, 5 Riverpaw Taskmasters and Jango Spothide.", description = "South of here is an area of Westfall known as the Dust Plains. From what we know the gnolls of the region have made the Dust Plains their unofficial capital. As with any capital, there exists a leader at the heart. If we are to put an end to these attacks, we must track down the gnoll in charge and end him.\n\nVenture forth into the Dust Plains, find the gnoll leader, Jango Spothide, and kill him. Take out any other gnolls that get in your way.", progress = nil, completion = "Excellent work, &lt;name&gt;. It will take the Riverpaw weeks to recover from the blow you just dealt. Please take an item of your choosing as a reward for what you have done.", rewards = "You will be able to choose one of these rewards:\n\nDust Plains GreavesSpothide LeggingsMystic Riverpaw Wand\n\nYou will also receive:\n\nMystic Riverpaw WandSpothide LeggingsDust Plains Greaves"}
MultiLanguageQuestData['en'][26289] = {title = "Find Agent Kearnen", objective = "Find Agent Kearnen.", description = "SI: 7 has been tracking Helix Gearbreaker since he entered Alliance territory two weeks ago. The letter I received from Mathias Shaw explained that he sent an agent by the name of Kearnen to Westfall to shadow Helix. Find Agent Kearnen and you'll find Helix Gearbreaker.\n\nKearnen came into town for supplies two days ago. She mentioned that she would be near Mortwake's Tower, southeast of here, on the Dust Plains.\n\nGet going, <name>.", progress = nil, completion = "Helix is the one responsible for the gnoll attacks?\n\n&lt;Kearnen nods at the tower.&gt;\n\nHe's inside. He's been there for days. I've just been waiting for an excuse to bust him.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26290] = {title = "Secrets of the Tower", objective = "Enter Mortwake's Tower and find Helix Gearbreaker.", description = "Helix has got himself holed up inside Klaven Mortwake's old tower. I won't lie to you, <name>, it's heavily guarded. I count six armed mercenaries just on the outside. There's no way you're getting inside that tower by yourself. Lucky for you, Claire and I are here.\n\n<Kearnen pats her sniper rifle.>\n\nI'll cover your entry.\n\nTake this shrouding potion, you'll need it once you get inside. Use it as soon as you enter the tower and head upstairs. Find out what Helix is hiding up there!", progress = "I won't let you down, <name>.", completion = "What could possibly be going on in Moonbrook? I don't like this one bit, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26291] = {title = "Big Trouble in Moonbrook", objective = "Report your findings to Marshal Gryan Stoutmantle at Sentinel Hill in Westfall.", description = "I'll be filling out my report and heading back to Stormwind shortly. SI: 7 must be informed of the happenings in Westfall. I would recommend you do the same and report back to Gryan.", progress = nil, completion = "Who IS this Shadowy Figure? We have to get to Moonbrook.", rewards = "You will be able to choose one of these rewards:\n\nGryan's BootsTroublesome GlovesLegwork Trousers\n\nYou will also receive:\n\nLegwork TrousersTroublesome GlovesGryan's Boots"}
MultiLanguageQuestData['en'][26292] = {title = "To Moonbrook!", objective = "Report to Captain Alpert at Moonbrook in Westfall.", description = "We have had a camp near Moonbrook for quite some time now, <name>. One of my best soldiers works the area along with a company of Sentinel Hill troopers. Report to Captain Alpert now and find out if he has any news about the happenings in Moonbrook.\n\nAnother ally of mine is also at the Moonbrook camp. His name is Thoralius. I met Thoralius in Northrend during my time in Valgarde. He is a wise and powerful shaman. Perhaps his abilities could help us solve this mystery.", progress = nil, completion = "The natives are restless, &lt;name&gt;. I don't know what's going on, but homeless activity in this area has quadrupled in the past two days. If I didn't know any better I'd say they were planning something...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26293] = {title = "Machines of War", objective = "Talk to Foreman Glibbs just inside the Orgrimmar Rear Gate in Orgrimmar.", description = "The \"Worldbreakers\" hide in a highland wilderness, squatting behind the Alliance kingdoms in the east. We will crush them, and we will do so with the mightiest army ever assembled since our victories in Northrend.\n\nI tasked our new goblin allies with the assembly of a host of war machines. Reports from the field reveal that their workmanship is sometimes... lacking.\n\nI will not go to battle with faulty machines. See Foreman Glibbs here in Orgrimmar and ensure my war machines are battle-ready!", progress = nil, completion = "Busy now. Go away.\n\nWait, what? Hellscream sent you? What - uh - what can I do for you? Him? Us?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26294] = {title = "Weapons of Mass Dysfunction", objective = "Inspect Hellscream Demolishers until you find a faulty one, then teach its Chief Engineer a lesson.", description = "<Glibbs mops sweat from his brow with a greasy handkerchief.>\n\nHellscream isn't happy with our work? Oh - we even NAMED the \"Hellscream Demolisher\" after him. This is very bad. My boys need to step it up.\n\nMaybe you can help set an example. A set of Hellscream Demolishers just rolled off the blocks and are ready for inspection. Give them a thorough going-over, and if you find any problems, give the Chief Engineer a good thrashing. Remind them that the eyes of Hellscream are upon them!", progress = "You spoke with the Foreman?\n\nWell?", completion = "&lt;Garrosh laughs.&gt;\n\nInstilled a little discipline in them, did you? Good, good!\n\nEveryone pulls their weight in my Horde, from the smallest peon to the proudest warrior. I tolerate nothing less.\n\nOur preparations for the invasion are almost complete.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26295] = {title = "Propaganda", objective = "Recover an Informational Pamphlet, Secret Journal, an Issue of the Moonbrook Times and Mysterious Propaganda.", description = "We've noticed a rise in violent acts amongst the homeless of the area. Something or someone is getting them all riled up. Now whoever is behind all this is getting more organized. Just recently a group of thugs came through here handing out pamphlets.\n\nEnter Moonbrook and look for evidence. Propaganda, leaflets, whatever... Bring whatever you find back to me. Maybe we can find the source through the writings.", progress = "Any luck?", completion = "V? The only V I know is VanCleef, but he died many years ago.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26296] = {title = "Evidence Collection", objective = "Collect 6 Red Bandanas.", description = "The material of this bandana is identical to the material found at the Furlbrow murder scene. You should collect more red bandanas as evidence and return what you find to Captain Alpert.", progress = "Red bandanas?!", completion = "I haven't seen a red bandana in five years. Could this shadowy figure be attempting to reform the Defias Brotherhood?", rewards = "You will be able to choose one of these rewards:\n\nGregorky's BracersWorn Defias BracersEvidence Collection Gloves\n\nYou will also receive:\n\nEvidence Collection GlovesWorn Defias BracersGregorky's Bracers"}
MultiLanguageQuestData['en'][26297] = {title = "The Dawning of a New Day", objective = "Gather information from the Moonbrook Rally.", description = "It looks like the meeting the shadowy figure spoke of is starting soon. The homeless are starting to mobilize. I need you to attend the rally and gather information, <name>.\n\nGo to the center of Moonbrook and listen in on the rally. Return to me with whatever you find out.", progress = "What happened?", completion = "I could hear the cheers from here. It seems as if we've got a huge problem on our hands, &lt;name&gt;.  We have to discover the identity of this shadowy menace before we enlist the aid of Stormwind. Perhaps there is another way...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26298] = {title = "Hunt for Yenniku", objective = "Obtain 6 Bloodscalp Tusks from Bloodscalp trolls in the Bal'lal Ruins.", description = "A doom, there is.  A doom on my chief's youngest son, Yenniku.  As is a custom with our people, he was given to the Gurubashi Trolls of Zul'Gurub, but after my tribe, the Darkspear tribe, left with the orc Thrall, poor Yenniku was lost to us.  I was sent from distant Orgrimmar, back to Stranglethorn, to search for my chief's son.\n\nAnd I believe the Bloodscalp tribe has him.\n\nIf you would help me, then hunt the Bloodscalps.  You may find them to the north.  Gather their tusks and return to me.", progress = "<class>.  Show me you have made prey of the Bloodscalp tribe.\n\nShow me your trophies.", completion = "These are good tusks, &lt;name&gt;.  You prove that you have the strength to hunt the Bloodscalps.\n\nAnd that is good, because you are not done hunting them.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26299] = {title = "Headhunting", objective = "Obtain 25 Shrunken Heads from Bloodscalp trolls at the Zuuldaia Ruins.", description = "We must find if Yenniku is dead.\n\nSlay the Bloodscalps of Zuuldaia and take from them their shrunken heads.  You must gather many, many heads, and I will inspect them to make sure Yenniku's head is not among them.\n\nAnd if Yenniku was killed by the Bloodscalps, then may a 600-year curse fall on the spirit of their chief, Gan'zulah!\n\nGo, <name>.  You will find the heads at the ruins of Zuuldaia, along the coast to the north.", progress = "<name>.  I fear for our chief's son.  Do you have the shrunken heads so I may inspect them?", completion = "Thank you, &lt;name&gt;.  I will inspect these heads to ensure poor Yenniku was spared the headhunter's axe.", rewards = "You will be able to choose one of these rewards:\n\nHead Inspector's GlovesPalm Frond ShoulderpadsJunglestrider SandalsRing of Six Hundred Years\n\nYou will also receive:\n\nRing of Six Hundred YearsJunglestrider SandalsPalm Frond ShoulderpadsHead Inspector's Gloves"}
MultiLanguageQuestData['en'][26300] = {title = "Nezzliok Will Know", objective = "Obtain Nezzliok's Head from Nezzliok the Dire in Zul'Kunda.", description = "Yenniku was not among the heads, and I thank the Great Serpent for it.  But we are no closer to finding him.\n\nWe must know the truth, and I fear that only the Bloodscalp witchdoctor will know it.  He is an enemy of the Darkspear tribe and will not speak freely, so we must force the truth from his dead lips!\n\nBring me the head of Nezzliok the Dire and place it within this cauldron.\n\nHe is deep within Zul'Kunda.  Bring his head...we will then make it talk.", progress = "The greenish broth within the cauldron bubbles.", completion = "You place the head of Nezzliok within the cauldron...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26301] = {title = "Speaking with Nezzliok", objective = "Obtain a Balia'mah Trophy and a Ziata'jai Trophy from the Skullsplitter ruins in Northern Stranglethorn.", description = "<The head of Nezzliok speaks.>\n\nIt is true.  I know where the child of the Darkspears was taken.  You have bested me and bound my spirit, but I will say nothing without appeasement!\n\nThe Bloodscalps war with the Skullsplitters.  To gain my favor, steal two of their most-prized trophy skulls from the Skullsplitters across the river to the east.  Place them here with us, so that my spirit will have slaves in the Nether.  One skull must be from their trophy pile in Balia'mah, the other from Ziata'jai.", progress = "I await the skulls...", completion = "Yes.  These will serve me well.  When my spirit is freed, I will enter the Nether with some fine servants indeed!\n\nYou are a credit to your &lt;race&gt; clan, and you have appeased me.", rewards = "You will be able to choose one of these rewards:\n\nSlaver's ChainmailBalia'mah LeggingsZiata'jai Bracers\n\nYou will also receive:\n\nZiata'jai BracersBalia'mah LeggingsSlaver's Chainmail"}
MultiLanguageQuestData['en'][26302] = {title = "Chasing Yenniku's Fate", objective = "Speak with Kin'weelay at Bambala.", description = "<Nezzliok speaks.>\n\nYou have appeased myself and my chief, so I will tell you that which you seek to discover...\n\nYoung Yenniku is lost to his clan.\n\nHe was taken by the witchdoctor Zanzil the Outcast.  Now Zanzil controls him, body and soul, and only the most potent magic could set him free.\n\nA magic that you do not have, <class>.\n\nPerhaps your Darkspear allies at Bambala in the east can offer a hope of Yenniku's salvation.  But that, I doubt.", progress = nil, completion = "Zanzil the Outcast??\n\nIf Yenniku is held by that troll, a vile and powerful witchdoctor, then I fear that only a faint hope remains.  Faint.  And tiny as the smallest insect.\n\nFortunately, I have some suspicions of my own.  Suspicions which may lead to Yenniku's salvation.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26303] = {title = "The Mind's Eye", objective = "Obtain the Mind's Eye from Mai'Zoth.", description = "The Mind's Eye is held by an ogre mage, in the Mosh'Ogg ogre mound just to the south.  His name is Mai'Zoth.  I know him from when the Darkspears dwelt in Stranglethorn - he is vicious, and his magic is strong.\n\nAnd if he has the Mind's Eye, then his magic will be stronger still.\n\nYou must face Mai'Zoth and wrest from him the Mind's Eye.  It is a perilous task, but it is the only hope we have of saving Yenniku.", progress = "Greetings, <name>.  The spirits sing praise of your bravery, yet they tell me no tales of your quest against Mai'Zoth.\n\nDo you have the Eye?", completion = "You retrieved the eye!  Your might is the stuff of legends, &lt;name&gt;!\n\nAnd in getting the Eye, you must have defeated Mai'Zoth and sent him to the Nether.  That is why the spirits would not mention him before.\n\nIt is good that he is gone from the world of flesh and bone, but now that he is in the realm of spirits...I fear he will begin a new reign.\n\nBut that is a worry for another time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26304] = {title = "Nighttime in the Jungle", objective = "Put out 8 Zul'Mamwe Braziers at Zul'Mamwe in Northern Stranglethorn.", description = "One year ago, my mother - that is, the troll who took care of me - was taken by the Skullsplitters of Zul'Mamwe.  Young and headstrong, I ran in after her, only to see her being pushed toward a burning brazier by a dozen of their warriors.  I hid behind a tree and watched as they grabbed her and... and...\n\n<Kil'karil looks away.>\n\nAt nighttime, the lights from their braziers reflect off the treetops and keep me awake.  Please, <name>... travel south into Zul'Mamwe and put them out.", progress = nil, completion = "My mother's spirit rests well tonight, &lt;name&gt;.\n\nAs will I.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26305] = {title = "Saving Yenniku", objective = "Bring the Filled Soul Gem to Nimboya.", description = "I have reshaped the Mind's Eye into a Soul Gem.  Its purpose is twofold: you must use it to stun Yenniku, and once stunned place it upon his head to entrap his soul.\n\nMy suspicions that I spoke of earlier were correct: the spirits tell me that Yenniku dwells not with Zanzil the Outcast, but within the Ruins of Zul'Mamwe, to the southwest.  Once you have freed Yenniku's spirit, return to Nimboya at Grom'gol.", progress = "<name>.  Kin'weelay told me you set out to capture Yenniku.\n\nIs it true?  Do you have him?", completion = "You've done it!  You freed Yenniku from the will of Zanzil and the tyranny of the Skullsplitter, and completed the mission I had thought was so hopeless.  Zanzil still looms a threat in the Cape of Stranglethorn, but for now, I at least know that the soul of my chief's son is free.\n\nOur tribe will remember your name in songs, &lt;name&gt;, and we will etch your tale in stone so that it will live forever.", rewards = "You will be able to choose one of these rewards:\n\nNimboya's LegguardsWeavers of the Unending TaleStone Etcher\n\nYou will also receive:\n\nStone EtcherWeavers of the Unending TaleNimboya's Legguards"}
MultiLanguageQuestData['en'][26306] = {title = "Start Taking Back", objective = "Kill 5 Vilebranch Witch Doctors and 5 Vilebranch Headhunters in Jintha'Alor.", description = "Today we make the first strike at the heart of the savage Vilebranch tribe. Show no mercy, <name>; this is no longer just a spat between trolls. Every victory of the Revantusk is a victory for the Horde!\n\nThe Vilebranch headhunters and witch doctors will be the first to go. Make your strike against the lower terraces and report back to me with blood on your weapons.", progress = nil, completion = "Well done, &lt;name&gt;! Let the Vilebranch flee in terror from the sight of you!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26307] = {title = "Death to the Vilebranch", objective = "Kill 5 Vilebranch Berserkers and 5 Vilebranch Shadowcasters in Jintha'Alor.", description = "We won't give them a chance to react. You must re-enter Jintha'Alor and charge all the way to the upper tiers.\n\nThe Vilebranch berserkers and shadowcasters are dangerous enemies, <name>. When the others see their bodies thrown across the walls, they'll know we mean business.\n\nDon't leave any Vilebranch hearts beating!", progress = nil, completion = "It won't be long until we're the only trolls left breathing on these walls.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26308] = {title = "It's Ours Now", objective = "Kill 5 Vilebranch Blood Drinkers and 5 Vilebranch Soul Eaters in Jintha'Alor.", description = "Only the strongest and foulest Vilebranch are left now. The soul eaters and blood drinkers, foul worshippers of the evil god Hakkar.\n\nThey are FOOLS! They cling to old, defeated beliefs. I won't tolerate their crimes against the Revantusk any longer.\n\nStrike the final blow. Claim Jintha'Alor for the Revantusk... claim it for the Horde!", progress = nil, completion = "There are none left to oppose the Revantusk! Any stragglers will be quickly taken care of.\n\nYou've done my people a great honor, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nBlood Drinker StaffSoul Eater ShoulderguardTorntusk Pendant\n\nYou will also receive:\n\nBlood Drinker StaffSoul Eater ShoulderguardTorntusk Pendant"}
MultiLanguageQuestData['en'][26309] = {title = "Dark Vessels", objective = "Collect 5 Vessels of Tainted Blood from Jintha'alor.", description = "The Vilebranch trolls here used to drink the corrupted blood of the god Hakkar himself for power. They boiled it in crude pots before drinking, dark vessels full of unholy strength.\n\nHakkar was killed long ago, of course. But the interesting thing... I still see some cauldrons bubbling up there. Bring me back a few and we'll see just what they've got cooking.", progress = "Be careful near those cauldrons, <class>. The Vilebranch won't let you take their treats without a fight.", completion = "First the spiders and now this. I can smell the venom in this blood... it's the same as the skitterlings, but stronger.\n\nThe Vilebranch and spiders... there's some potential here.", rewards = "You will be able to choose one of these rewards:\n\nSandals of Tainted BloodSandrene's Invisible VestSpider Venom LeggingsDark Vessel Breastplate\n\nYou will also receive:\n\nSandals of Tainted BloodSandrene's Invisible VestSpider Venom LeggingsDark Vessel Breastplate"}
MultiLanguageQuestData['en'][26310] = {title = "All That Skitters", objective = "Collect 8 Skittering Spiderlings in Jintha'Alor.", description = "A moment if you're going up there, <class>...\n\nI've got a few brokers quite interested in potent toxins. I couldn't help but notice the spiders scurrying around near here... not giant ones, about the size of your hand.\n\nThe skitterlings are a hue I've never seen before in this area. Could you collect a few for me and bring them back?", progress = "How many did you get?", completion = "Oh yes... I was wise to ask you to get these. How fascinating.\n\nCome here, my pretties. Into the bag you go.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26311] = {title = "Unfamiliar Waters", objective = "Locate Herezegor Flametusk at the Wyvern's Tail inn within the Valley of Honor in Orgrimmar, and obtain a Twilight Highlands Coastal Chart.", description = "The Warchief has designs to launch an all-out assault on the Twilight Highlands. Once there we hope to ally with the Dragonmaw orcs.\n\nThrough my own sources I've discovered that a Dragonmaw orc resides here, in Orgrimmar. He is known as Herezegor Flametusk, and once he commanded legions of their warriors.\n\nHis insider knowledge is precious to us. Find Flametusk and obtain for us a chart of the Twilight Highlands waterways.\n\nLast I hear, Flametusk was washed up at a bar in the Valley of Honor...", progress = "<Sauranok is surprised to see you back so soon.>\n\nAh, <class>, you return. What have you discovered?", completion = "&lt;Sauranok seems uninterested in the map as you relate your story.&gt;\n\nTwilight Assassins followed you to the bar? Here, in Orgrimmar?\n\nThe Warchief won't be happy about this.\n\nContinue your preparations for the invasion and I will investigate.", rewards = "You will be able to choose one of these rewards:\n\nBlade-Dodging GirdleHauberk of ShockAwestruck Bracers\n\nYou will also receive:\n\nAwestruck BracersHauberk of ShockBlade-Dodging Girdle"}
MultiLanguageQuestData['en'][26312] = {title = "Crumbling Defenses", objective = "Relieve Tawn Winterbluff, Stormcaller Mylra, and Hargoth Dimblaze by helping them to defeat their opponents.", description = "When da attack started, we pushed out to take da field as quickly as we could. Dere forces were deep and endless... we underestimated dem. Now some of our best shaman be stranded out dere, exhausted, far from our defenses.\n\nMake your way out and take da pressure off of our stranded brothas. Even a small break in battle be a chance to get much needed room ta breathe.\n\nBe swift, <class>.", progress = "Perhaps it was foolish of me to let dem be pressin' out so far. Everythin' I know of da earth elementals told me an attack like dis couldn't be lastin'... dat dey were just lashin' out in dere rage, and would be leavin' just as quickly.\n\nIt be very clear now dat I was wrong.", completion = "Thank you, &lt;class&gt;. Many Earthen Ring owe dere lives to ya dis day.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26313] = {title = "Core of Our Troubles", objective = "Collect 6 Irestone Cores.", description = "Elementals are chaotic by nature, but dis kind of organized aggression is out of character. More so down here where dere deaths be a bit more permanent. I suspect dis is Therazane the Stonemother's doin', but I have to be sure.\n\nDestroy da Irestone Rumblers and bring me their cores. We'll be settlin' here and now if dis is da Stonemother's hatred brought down on us.", progress = "We've never been claimin' a great friendship with da  Elemental Lords, but we still be trustin' in a bit of security in da chaos. As long as dey be remainin' unorganized, we've been havin' little to fear.\n\nIf the Stonemother is truly rallyin' da earth against us, we be havin' a great deal more to be fearin'.", completion = "Dese are in surprisingly good condition - good work, mon.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26314] = {title = "On Even Ground", objective = "Use the Elementium Grapple Line to pull 3 Servants of Therazane off of their feet.", description = "We're fortunate dat those giants be havin' such bad aim. Luck is sure to be favorin' dem eventually though.\n\nWe need to get dem off da battlefield, but I don't tink takin' dem head on would be very smart.\n\nTake dis grapplin' line, get a good hold on one of their ankles and pull their legs out from under dem. Once dey are on da ground, dey should be easy ta be finishin' off.", progress = "Did it work, mon?", completion = "Dat will slow their assault a bit while Norsala be findin' a way to calm'm. We've no desire ta be remainin' enemies of Therazane the Stonemother.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26315] = {title = "Imposing Confrontation", objective = "Read the Earthen Ring Proclamation to Boden the Imposing.", description = "Have ya seen the looming giant in the distance to the northeast? Dat is Boden the Imposing, one of Therazane the Stonemother's Stone Lords.\n\nWe be knowin' little of da Stone Lords, but Boden is not known ta be very level-headed. Sadly, he seems to be da one leadin' dis assault, so he's the one we must be confrontin'.\n\nTake dis proclamation to him and read it aloud on behalf of da Earthen Ring. I know it be a bit of a stretch to think words will settle dis, but we have to try. Be cautious.", progress = "Did ya confront Boden yet?", completion = "Yeah, mon... dat's about the reaction we were expectin'.\n\nHe mentioned Diamant though? If da two don't get along, perhaps this Diamant be a bit less brash den Boden. At least it's somethin'.\n\nLet me see if I can get da earth to tell me where we might be findin' dis Diamant.", rewards = "You will be able to choose one of these rewards:\n\nTrustworthy CowlFirm GripsInsignia of Diplomacy\n\nYou will also receive:\n\nInsignia of DiplomacyFirm GripsTrustworthy Cowl"}
MultiLanguageQuestData['en'][26316] = {title = "What's Keeping Jessup?", objective = "Find Jessup McCree at his camp in Frostmane Hold.", description = "The cataclysm tore open deep caves beneath Frostmane Hold and troggs flooded out of their warrens. They succeeded in displacing the trolls who used to live there and they stand to drive us out if we do not act.\n\nHigh Tinker Mekkatorque hired the renowned demolitionist, Jessup McCree, to close the caves and stem the trogg advance. We've received no word about whether he was able to stop the troggs. Would you look for him at his camp near Frostmane Hold, to the south beyond the Toxic Airfield?", progress = nil, completion = "It won't be tough to collapse th' tunnel, but I'm goin' to need my team an' my equipment 'afore I can get to th' task.", rewards = nil}
MultiLanguageQuestData['en'][26317] = {title = "A Lashtail Hatchling", objective = "Bring the Lashtail Hatchling to Far Seer Mok'thardin at Grom'gol Base Camp.\n\nProvided item: \n", description = "Upon dealing the final blow to the lashtail eggs, you look down to see a newborn hatchling looking back up at you.  You can see it studying you, learning your features and following your movements.\n\nThe lashtail hatchling has formed a bond with you.\n\nYour original assignment was to thin out the raptors, but you have fulfilled your egg quota, and this one is an innocent newborn.  Perhaps someone back at Grom'gol Base Camp will know what to do with a raptor hatchling.", progress = nil, completion = "Yes, the little one seems to have taken a liking to you.  I suppose that one raptor alone and raised among orcs is much less deadly than a whole pack of them.  Keep her, &lt;name&gt;... she may come in handy.\n\nIn fact...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26318] = {title = "Finishin' the Job", objective = "At the bottom of the cave in Frostmane Hold, kill Boss Bruggor and activate the Detonator to detonate the trogg tunnels.", description = "My team has finished settin' up th' powder kegs and th' detonator at the bottom o' th' cave in th' western part of Frostmane Hold. All you need to do is venture down there and activate th' detonator to explode the powder and collapse those tunnels.\n\nThat'll stop th' flow of troggs from th' deep parts of th' earth. Mekkatorque'll have an easier time of dealin' with the remainin' troggs if you can take out their leader, who calls 'imself Boss Bruggor. Good luck, <name>.", progress = nil, completion = "I could feel th' explosion way up here! My boys did a fine job riggin' up that blast, but it wouldn't have happened without your help. It's only fair that I split my contract payment with you for helpin' me finish th' job.", rewards = "You will be able to choose one of these rewards:\n\nFriction GlovesAcceleration BeltVelocity Bracers\n\nYou will also receive:\n\nVelocity BracersAcceleration BeltFriction Gloves"}
MultiLanguageQuestData['en'][26319] = {title = "Secrets Revealed", objective = "Speak with Thoralius the Wise at Moonbrook in Westfall.", description = "There is a shaman here, Thoralius, who might be able to aid us. He is a friend of Gryan's who has recently come to Westfall to study the elemental devastation that has befallen us.\n\nSpeak to Thoralius and see if there is something that he can do to shed some light on the identity of this shadowy figure.", progress = nil, completion = "Hmm, yes, perhaps I could be of some assistance. When I was in Northrend I helped the people of Valgarde uncover some of the mysteries of the vrykul by delving into the spirit world. Perhaps the same could be done here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26320] = {title = "A Vision of the Past", objective = "Enter the Defias Hideout and follow the trail of homeless to the Deadmines dungeon. Enter the Deadmines dungeon and use the Incense Burner to see into the past.", description = "This incense will put your body and mind in a deep meditative state. Once the trance begins you will be pulled into the spirit world. Do not fight the trance once it has begun, <name>. Allow the spirits to show you what they know.\n\nYou must leave now. Go to the Deadmines, a place which I am told holds great significance in the history of Westfall. Once inside, use the incense.\n\nYou may enter the Deadmines through the old farmhouse south of here. Follow the homeless. \n\nReturn to Gryan with your discovery.", progress = nil, completion = "WHAT? VanCleef had a daughter?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26321] = {title = "I Think She's Hungry", objective = "Kill Murkgill murlocs in Northern Stranglethorn, and let your Lashtail Raptor eat 40 bites of their meat.", description = "It looks like your young raptor is hungry.  If you're looking to keep her, why don't you find something for her to eat?  The lashtail often attack the camp of the Murkgill murlocs, just to our north.\n\nShe probably isn't strong enough to hunt on her own yet, but I'm sure she will eat freshly killed murloc meat.", progress = nil, completion = "She looks bigger already!  You can see, these raptors grow quickly.  You are lucky to have found such a strong companion.\n\nKeep her by your side as long as you can, &lt;name&gt;.  I'm sure she will prove to be an asset in the future.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26322] = {title = "Rise of the Brotherhood", objective = "Bear witness to the rise of the Brotherhood.", description = "I had no idea that VanCleef had a daughter, <name>. If there was one thing that man was exceptionally skilled at, it was keeping secrets.\n\nHow tragic. Poor thing witnessed a horrible act. Had I only known.\n\nWhat was that? Did you hear something? It seems as if the gnolls are pulling back... where are my guards?\n\nON GUARD, <name>!", progress = nil, completion = "I will deploy a battalion of soldiers to Westfall at once! With the Defias Brotherhood reborn, an old threat to the kingdom is renewed.", rewards = "You will be able to choose one of these rewards:\n\nHouse Wrynn ClaymoreHouse Wrynn StaffHouse Wrynn CrossbowHouse Wrynn HalberdHouse Wrynn Dagger\n\nYou will also receive:\n\nHouse Wrynn DaggerHouse Wrynn HalberdHouse Wrynn CrossbowHouse Wrynn StaffHouse Wrynn Claymore"}
MultiLanguageQuestData['en'][26323] = {title = "Favored Skull", objective = "Return to Nimboya at Grom'gol Base Camp and show him your Lashtail Hatchling's new skull.\n\nProvided item: \n", description = "Your pet raptor seems to have found a new toy: a skull, from a nearby troll skull pile.\n\nWhat sets this skull apart from the rest is beyond you, but for some reason, she won't put it down.\n\nNimboya at Grom'gol Base Camp seems to be somewhat of a skull expert, judging by the skull piles he keeps.  Maybe he'll have some idea what makes this one so special.", progress = nil, completion = "What do we have here?  A young raptor, and her pet &lt;race&gt;.  Hah!\n\nMore importantly, what is that skull you have there?  This was no ordinary troll.  He was big...\n\n\n\n... and strong, too.  Let's see what we can do with this one.\n\nDon't go anywhere.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26324] = {title = "Where Is My Warfleet?", objective = "Speak with Warlord Krogg at Bilgewater Port in Azshara.", description = "We have a map of the Highland approaches. The plan is clear: we will show ourselves in force. The Dragonmaw orcs, on seeing the might of our combined forces on their shore, will have no choice but to ally with us in our crusade to destroy the Twilight's Hammer.\n\nThe fleet is assembling at Bilgewater Port in Azshara. I grow impatient with their progress.\n\n<class>! You have a knack for greasing the wheels of my war machine. Seek out Warlord Krogg in Azshara and find out what's taking so long.", progress = nil, completion = "What, another message from Hellscream? His patience is thinner than calf's hide.\n\nHave you ever worked with goblins before? Everywhere is another hidden cost! Our ships lie half-assembled and the air fleet is scattered to the winds.\n\nIf this invasion is going to happen, I'm going to need your help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26325] = {title = "A Nose for This Sort of Thing", objective = "Use your Lashtail Hatchling to sniff out 8 Zuuldaian Fetishes.", description = "<The skull speaks to you.>\n\nI live?  No, I do not... but I can.\n\nThat raptor you have is wise to have found my skull among what must have been so many.  In life, I was strong, powerful, a lord among trolls.  With your help, I can be a lord once more.\n\nThe Bloodscalps at Zuuldaia hoard magical fetishes that can help me return.  They hide these artifacts under the sand.  Use your hatchling to find these artifacts, <name>... then throw them in the pot.", progress = "<The large troll skull bubbles to the surface.>\n\nHow many did you find?", completion = "&lt;You drop the fetishes into the pot.&gt;\n\nYes... yesss...\n\nMy spirit is strong again, &lt;race&gt;, and I am ready to return to the world.  Now I need a body.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26326] = {title = "The Very Earth Beneath Our Feet", objective = "Find Earthcaller Torunscar just northwest of the Temple of Earth, in the Jagged Wastes.", description = "Only one piece of the World Pillar remains, and it is in the hands of the Stonemother herself. Worse, the temple has come under siege by elementals and giants. It's not a terrible leap of logic to assume they're acting by her will.\n\nGo out and meet the elementals in battle to the northwest. Work with Torunscar and Norsala to find a way to communicate with their leaders and seek out the World Pillar. We would prefer such be done peacefully, but we will do whatever we must to seal the rift.", progress = nil, completion = "Hey, mon! Thank ya for comin'.\n\nWe weren't ready for dis kind of attack. We been expectin' da Twilight Cult, but not elementals... we've got no idea what upset dem so much that dey would turn on us like dis.\n\nYou haven't been out dere killin' them, have you?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26327] = {title = "Anvilmar the Hero", objective = "Talk to Thargas Anvilmar.", description = "You don't want to waste your time talking to me right now, <lad/lass>. Thargas Anvilmar himself is just on the other side of these wagons.\n\nSurely you've heard of him? He fought to defend the Thandol Span from the Dark Iron alongside the King of Stormwind! He's one of the finest heroes of Ironforge.\n\nRight now though, he's in the thick of it! Go out there and let him know you're ready to help. Just keep a good distance, he swings wide.", progress = nil, completion = "Well met! If you've got a weapon on you, I'll take any help I can get clearing out these crazed fools!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26328] = {title = "Rocky Relations", objective = "Find Diamant the Patient at the northeast edge of the Jagged Wastes.", description = "<Norsala reaches to the ground in an attempt to discern Diamant's location, but jumps back in shock after a moment's contact.>\n\nMy! Dat was unexpected. Diamant ain't far at all. When I reached out ta him, he spoke back wit me and told me where we could be finin' him. Head towards tha northeastern edge of the Jagged Wastes - Diamant will be expectin' ya.\n\n<name>, be careful. It may be unlike an earth bein' to lay an ambush, but it was unlike dem to siege the temple in da first place.", progress = nil, completion = "Ah... you must be the &lt;race&gt; that I was expecting.\n\nYou have come on behalf of the Earthen Ring then?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26329] = {title = "One More Thing", objective = "Bring Jessup's Report to High Tinker Mekkatorque in New Tinkertown.", description = "Well, it's time to start packin' up and movin' on to the next job. There's always somethin' else to blow up out there. Somewhere, there's a mountain needs movin' or a gorge that needs carvin', and I'll be there to do it.\n\nI don't suppose you'd do me one more favor? Would you take this report back to High Tinker Mekkatorque in New Tinkertown? He needs to know that th' troggs won't be botherin' his people again anytime soon.", progress = "Welcome back, <name>.", completion = "&lt;The high tinker reads Jessup's report.&gt;\n\nSplendid news! With the troggs taken care of, we should be able to turn our attention to Crushcog's troublemaking.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26330] = {title = "Who's a Big Troll?", objective = "Obtain Gan'zulah's Body from Zul'Kunda.", description = "<The skull speaks once more.>\n\nMy soul is ready, but my body is not.  The Bloodscalps desecrated my old body long ago.  The horrors that they inflicted upon me... my spirit watched on while they tore my body apart and, and... I can't go on.\n\nTheir chief, Gan'zulah, presided over the gruesome acts.  In fact, if memory serves, he was a strong, powerful troll... about the same size as I was.  What a fine coincidence.\n\nYou know what to do, <race>.  Make it quick.", progress = "<You hear the skull's voice:>\n\nGan'zulah...", completion = "You have done well, &lt;race&gt;.  Only one more step remains before I may return.", rewards = "You will be able to choose one of these rewards:\n\nElectrostatic LegguardsDiscarded Troll LeggingsJuju Belt\n\nYou will also receive:\n\nJuju BeltDiscarded Troll LeggingsElectrostatic Legguards"}
MultiLanguageQuestData['en'][26331] = {title = "Crushcog's Minions", objective = "Kill 8 of Crushcog's Minions at Crushcog's Arsenal. You may kill Irradiated Technicians or Crushcog's Battle Suits.", description = "Our old enemy, Thermaplugg, is doing his best to keep us from rebuilding and finishing our reclamation of Gnomeregan. He's sent one of his most loyal henchmen, Razlo Crushcog, and a force of irradiated gnomes to harry us.\n\nThey've taken over an old arsenal up the road to the north, and Crushcog's technicians are repairing those weapons. We have to stop them before they're able to get those mechano-tanks back online. Go to Crushcog's Arsenal and eliminate as many of the technicians as you can.", progress = nil, completion = "That should set back Crushcog's plans a bit, but we can't rest until he is defeated and Chill Breeze Valley is secure.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26332] = {title = "Skullsplitter Mojo", objective = "Obtain 6 Skullsplitter Mojos from Skullsplitter trolls in the Ziata'jai Ruins and the Balia'mah Ruins.", description = "<The skull speaks again.>\n\nI have my body, thanks to you, your raptor, and Gan'zulah.  Now, if I remember correctly, you and your witch doctor friend will need some mojo to complete this ritual.\n\nThe Bloodscalps keep mojo in Zul'Kunda, but it is weak.  Your Darkspears' mojo will not work either.  No... you want to take from the Skullsplitter trolls, across the river to the east.\n\nHurry back, <race>.  I will be watching...", progress = "<The large troll skull floats around within the cauldron.>", completion = "&lt;You throw the mojo into the pot.&gt;\n\nExcellent work, &lt;race&gt;.  You and your raptor have done a great thing.  Hakkar would be most pleased...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26333] = {title = "No Tanks!", objective = "Use the Techno-Grenade to destroy 5 Repaired Mechano-Tanks at Crushcog's Arsenal.", description = "We've lost more than a couple scouts trying to find out what exactly Razlo Crushcog plans to do with all those mechano-tanks his irradiated technicians are repairing.\n\nWe can't afford to take it slowly anymore. We must act before Crushcog turns his followers and his weapons on us.\n\nThis techno-grenade packs enough explosive power to destroy the mechano-tanks and deny Crushcog their use. Take it north with you along the road to Crushcog's Arsenal and take out those tanks!", progress = nil, completion = "Mekkatorque will be pleased to hear that you've ruined Crushcog's plans to use our old weapons for his followers. Without the mechano-tanks under his command, he'll be weak and vulnerable.", rewards = "You will be able to choose one of these rewards:\n\nInertial BracersTorque-Applying GlovesFree Body Belt\n\nYou will also receive:\n\nFree Body BeltTorque-Applying GlovesInertial Bracers"}
MultiLanguageQuestData['en'][26334] = {title = "Bloodlord Mandokir", objective = "Deliver the Lashtail Raptor Egg Fragment to Bloodlord Mandokir in Grom'gol Base Camp.", description = "<race>.  <race>, <race>, <race>... you didn't think I was a friend, did you, <race>?  Ah, ha ha haaaa!\n\nYou've served your purpose.  I've returned to the realm of the living, and it's all thanks to you.  So, instead of killing you, I'm going to make you a deal instead.\n\nGive me the raptor.\n\nYou must already know that she's no normal raptor, and I need a replacement for Ohgan.  Do it, or both you and the witch doctor will taste my rage.", progress = "All I ask is the raptor, <race>.  Give it to me, and the troll lives.", completion = "I'm glad to see you've come to your senses.\n\nCome and visit us in Zul'Gurub sometime, &lt;race&gt;.  I'll be watching...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26335] = {title = "Ready the Navy", objective = "Investigate the Hull of the Foebreaker.", description = "Hellscream expects an armada of ships for his invasion, but the docks here are weeks behind schedule. Costs are rampant and quality is poor. Corruption is the problem, <name>! And I need you to root it out.\n\nThe Foebreaker, a warship berthed at the northwest pier, should have been outfitted days ago. Something reeks. Go there and oversee the construction yourself.\n\nFind out who's disrupting our naval preparations and deal with them!", progress = nil, completion = "&lt;Here, in excruciating detail, are the blueprints for the Foebreaker.&gt;\n\n&lt;You twist the documents every which way, trying to make sense of the incomprehensible scribbles, notes, and corrections.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26336] = {title = "Shakes O'Breen", objective = "Find Shakes O'Breen at Faldir's Cove in Arathi Highlands.", description = "You're all right, <name>. It's not every day you come across a so-called hero that has a clue what they're doing once they get this far from home, so I'll let you in on some more work.\n\nI've a friend by the name of Shakes O'Breen. He's the captain of a crew of pirates, the Blackwater Raiders; good men, respectable as pirates go. They dock at Faldir's Cove, hidden along the southern shore.\n\nI'm sure O'Breen will have lucrative jobs for you if you're interested.", progress = nil, completion = "Ahoy, &lt;class&gt;. Any friend of Skuerto is a friend of mine.\n\nYou'll find plenty of work needs doin' around here. We're not sittin' in this cove twiddlin' our thumbs by choice.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26337] = {title = "Beating the Market", objective = "Track down a Bilgewater Foreman somewhere in Bilgewater Harbor and knock him around a little.", description = "<It's not hard to see why the Foebreaker is behind schedule. Every other day, a foreman comes in and changes the blueprints.>\n\n<Most troubling are the recent alterations. The workers have been ordered to remove rivets to save on costs!>\n\n<You'd better track down one of the Bilgewater foremen responsible for this and make an example out of him, before any Horde lives are lost in a faulty ship.>", progress = nil, completion = "So they were trying to skimp on production costs? Unacceptable!\n\nI'm glad you knocked some sense into them. If that foreman makes good on his word, our fleet will be ship-shape in time for the invasion.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26338] = {title = "Population Con-Troll", objective = "Slay 7 Bloodscalp Mystics, 7 Bloodscalp Hunters, 7 Bloodscalp Scouts, and 1 Bloodscalp Beastmaster.", description = "I understand you may be headed to Zul'Kunda soon.  While you are there, I have a small task for you.\n\nThe trolls are outgrowing Stranglethorn.  The Bloodscalp in the West, the Skullsplitters in the East... they pour out of their ruins and into the jungle, disrupting the natural balance of the region.  It is time we restored that balance.\n\nZul'Kunda is the Bloodscalp capital.  Inside you will find the most high-ranking Bloodscalps.  Reduce their numbers, then return to me.", progress = nil, completion = "Balance is restored - for now.  We may call on you again in the future, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26339] = {title = "Staging in Brewnall", objective = "Speak with Jarvi Shadowstep at Brewnall Village.", description = "While High Tinker Mekkatorque, his military advisors, and I finalize the plans for the attack on Razlo Crushcog, I've sent my assistant ahead to Brewnall Village to begin preparations.\n\nTo get to Brewnall Village, follow the road southeast out of town. Once you arrive, find Jarvi Shadowstep and see if he needs any help. Our dwarven cousins have dispatched a cadre of mountaineers from Ironforge to join us in the fight against Crushcog.", progress = nil, completion = "Ah, yes, Kelsey told me to expect you. There's still much to do before we can take on Crushcog.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26340] = {title = "The Hunt", objective = "Report to Barnil Stonepot at Nesingwary's Expedition in Northern Stranglethorn.", description = "Of all the places to end up across Azeroth, I'm stuck here in Grom'gol.  With the marauding wildlife, the caravan raids, and the constant threat of troll attacks, I'm surprised I've survived for this long.\n\nCould be worse, I suppose.  At least here in Grom'gol we have walls and guards.  There's a group of hunters up north that set up camp right in the middle of the jungle!\n\nI see people heading there all the time.  If you're looking for trouble, feel free to head up there.  I'll stick with my Grom'gol.", progress = nil, completion = "Hmm?  Barnil's the name.  And you are...?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26341] = {title = "The Stone Shards", objective = "Investigate the Shards of Myzrael.", description = "I've scouted all over these highlands, <name>, and there's one thing I've found I haven't been able to explain.\n\nTo the northeast of here, there's a circle of stones, like the others you'll find everywhere in Arathi... but the largest and most imposing of them, built into the mountainside itself.\n\nJust between you and me, I heard voices while I was there. Whispers of the earth. If you're the curious type, you could go see for yourself...", progress = nil, completion = "&lt;The shards pulse softly, and a whisper slowly echoes through your head.&gt;\n\nHelp...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26342] = {title = "Paint it Black", objective = "Use the Paintinator to blind 5 of Crushcog's Sentry-Bots.", description = "We have reliable intelligence that Razlo Crushcog has taken up a defensive position on the island in the middle of frozen Iceflow Lake. To make matters worse, he's surrounded himself with a network of sentry-bots that will detect any possible attackers.\n\nIf we're to take on Crushcog, we'll need to take out those sentries. This device launches a dark, sticky paint that will coat the optical sensors of Crushcog's sentry-bots. Use it to take out his early warning system.", progress = nil, completion = "You've given us just the opening we'll need to get the drop on Crushcog. Excellent work, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26343] = {title = "Supply and Demand", objective = "Bring 2 Large River Crocolisk Skins to Drizzlik at Nesingwary's Expedition.", description = "\"The finest leathercrafter of the South Seas and the worlds old and new.\" That's what they call me. Me! Drizzlik! The finest lea... Ahem. Well.\n\nMy leather goods are known far and wide as the most exquisite, a connoisseur's choice!\n\nI've just received an order from Director Riddlevox of the Tinkers' Union for a dozen of his favorite Excelsior-line boots. Our best sellers, actually.\n\nTo start on the basic shape, I'll need crocolisk skins from the crocs along the river in Northern Stranglethorn.", progress = "My equipment is all ready to go, <name>, I just need those skins. We don't want to keep Riddlevox waiting, that's for sure.\n\nIt's not a good idea for anyone to keep the chief inventor of the Tinkers' Union unsatisfied.", completion = "These skins should do. Their quality isn't too important, given that they'll make up the inside layer of the boots, but it's still important that they're comfortable.\n\nIf they're a bit too rigid, I'll use some tiger blood to soften it up. Tricks o' the trade, you know?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26344] = {title = "Some Assembly Required", objective = "Bring 5 Snapjaw Crocolisks Skins to Drizzlik at Nesingwary's Expedition.", description = "Well, I've got the basic shape of the boots worked out, and they're coming along fine, but the skins you brought aren't going to be quite enough for the inner layers.\n\n\"What are we going to do, Drizzlik?\" No doubt the question on your lips, and well, isn't it lucky you're talking to Drizzlik, because he's going to tell you what we're going to do!\n\nThe inner layers will never really be seen, so we'll just get some of the thicker, cheaper skins from the crocs around Lake Nazferiti to fill the boots out.", progress = "Drizzlik's Excelsior leather boots, finest workmanship, one-hundred percent high quality saltwater crocolisk skin boots. None finer!\n\nCan't beat a glowing description like that, can you?\n\nExcept, maybe, if you have those skins for me?", completion = "My boots... they're like sausages, &lt;name&gt;. Look great, taste great. I tell you they're filled with nothing but the finest ingredients and meats, and you eat it, and you love it.\n\nIt's safer--and more enjoyable--if you just trust me, and don't ask too carefully what's really inside.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26345] = {title = "Excelsior", objective = "Bring an Elder Crocolisk Skin to Drizzlik at Nesingwary's Expedition.", description = "With the inside finished, all that's left is to add the outer layer. For this, I use only the best elder croc skins. They are more durable and a better canvas--if you will--for adding the designs and accents that make Drizzlik's Excelsior line.\n\nIt's hard to find that perfect skin though, the only one that fits my plan is the skin of an elder snapjaw crocolisk.  Find them to the south, near the border with the cape.", progress = "I read somewhere that the elder crocolisks are slowly dying out... bad news for my business, isn't it?\n\nAnyways, I hope you have that elder snapjaw crocolisk skin for me!", completion = "Great! Thanks to your help I'll have this order filled and sent off to Director Riddlevox on the next boat to Undermine. Ahead of schedule, even!\n\nFor all your hard work, here, I made some extras, so take a pair. It's on Drizzlik.\n\nAnd remember, there's no boot so fine as one of Drizzlik's Excelsior line!", rewards = "You will receive:\n\nExcelsior Waders"}
MultiLanguageQuestData['en'][26346] = {title = "Myzrael's Tale", objective = "Return to Skuerto at Refuge Pointe in Arathi Highlands.", description = "As the stone goes quiet, you're left with a vague sense of unease. Something isn't right.\n\nPerhaps you should tell Skuerto of what you've done so far.", progress = nil, completion = "Say no more, &lt;name&gt;. I followed up with an... \"old friend\" while you were gone. I should've known better than to send you to those shards.\n\nWe've both made a grave mistake in involving ourselves in this. Luckily, I \"persuaded\" my boy Gerrig to tell me what to do if this happened.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26347] = {title = "Keeper of the Flame", objective = "Bring 5 Chasm Oozes to Captain Grayson at the Westfall Lighthouse.", description = "The night the Lighthouse Keeper's family died was horrible.  I watched, helpless, as Old Murk-Eye led the attack.  But what's done is done and now my concern is for the lives of the sailors on The Great Sea whose ships come close to the perilous rocks of the coastline.  With no one to keep watch on the flame the responsibility has fallen upon me.\n\nHelp me keep the torch lit by bringing me chasm ooze from the slimes in the Raging Chasm to the northeast.", progress = "The flame will not burn for long without ooze, <name>. We used to use oil back in the day, but it was hard to come by!", completion = "Praise you, brave &lt;class&gt;.  The rocks of the Westfall Coast shall be lit thanks to your hard work.  Many lives will be spared so long as the torch is kept lit.\n\nI died needlessly on this very shore.  My afterlife plight is to see that no others follow my destiny.", rewards = "You will be able to choose one of these rewards:\n\nMinor Mana PotionMinor Healing Potion\n\nYou will also receive:\n\nScroll of IntellectScroll of StaminaMinor Healing PotionMinor Mana Potion"}
MultiLanguageQuestData['en'][26348] = {title = "The Coast Isn't Clear", objective = "Kill 7 Murloc Tidehunters and 7 Murloc Oracles.", description = "You probably noticed all of the shipwrecks along the coast.  The Great Sea is treacherous indeed.  The coast of Westfall needs to be kept clear, so that if sailors find their way to our beaches, they are safe.  The Murlocs are trouble though.\n\nKill murloc tidehunters and oracles and I will see to it that you are rewarded.", progress = nil, completion = "Well done, &lt;name&gt;.  You have quite a knack for combat.  Thanks to you the Coast of Westfall is a safer place.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26349] = {title = "The Coastal Menace", objective = "Bring a scale of Old Murk-Eye to Captain Grayson at the Westfall Lighthouse.", description = "When my life was ended upon the rocks, I had no clue what the afterlife held for me.  The Lighthouse was black that night because Old Murk-Eye had scared the keeper's family off.  They returned and re-lit the flame but Old Murk-Eye coerced the weaker minded murlocs to raid the Lighthouse with him once again.  The second time the family was not so lucky and before my eyes they perished helplessly.\n\nSlay Old Murk-Eye if you see him along the shore and bring me one of his scales and I shall reward you.", progress = "Have you laid waste to the menace known as Old Murk-Eye yet?  He has been spotted roaming the coastline of Westfall.\n\nReturn to me when the foul beast is dead.", completion = "So the foul heathen, Murk-Eye is dead.  Well done, &lt;name&gt;.  By your hands one life was laid to rest but perhaps many more were saved.  The Great Sea, wrought with danger as it is, shall be a wee bit safer this night thanks to your heroics.", rewards = "You will be able to choose one of these rewards:\n\nGrayson's TorchBuckler of the SeasTorchlight Wand\n\nYou will also receive:\n\nGrayson's TorchBuckler of the SeasTorchlight Wand"}
MultiLanguageQuestData['en'][26350] = {title = "Priestess Hu'rala", objective = "Speak with Priestess Hu'rala at Bambala in Northern Stranglethorn.", description = "Thank you, <name>.  I know you didn't have to save my life, and... well, I am thankful.\n\nThe return of Bloodlord Mandokir is ill news.  He was killed inside Zul'Gurub several years ago, and we thought we had seen the last of him and his kind.  The trolls of Zul'Gurub were attempting to perform a hideous, horrible ritual.  If Mandokir is alive, then it stands to reason that he is not the only one.\n\nThe trolls at Bambala in the east may know more.  Speak with their priestess.", progress = nil, completion = "Mandokir is alive, yes.\n\nYou are responsible, yes.\n\nYou may be able to stop him still, yes.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26351] = {title = "Mind Vision", objective = "Obtain 5 Jungle Stalker Feathers from Jungle Stalkers in Northern Stranglethorn.", description = "To know Mandokir, you must see Mandokir.\n\nTo see Mandokir, you must use eyes of raptor.\n\nYou have formed bond with raptor: Ohgan'aka: daughter of Ohgan.\n\nTo strengthen bond, we need feathers.\n\nYou will go west, and you will find the feathers, yes.", progress = "Raptor named Ohgan'aka, still your friend.", completion = "You bring feathers, yes.\n\nYou can follow directions, yes.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26352] = {title = "Cozzle's Plan", objective = "Obtain Cozzle's Key from Foreman Cozzle, then obtain the Fuel Regulator Blueprints.", description = "I may be of Darkspear birth, but I spent my childhood here, in Stranglethorn Vale.  I've seen everything there is to see here in Stranglethorn, but the most offensive is the devastation that the Venture Company has done to the riverbed.\n\nTo make things worse, Foreman Cozzle and his crew have been increasing their activity, and I suspect they have some new plan.  Succeed where I failed, <name>: Kill Cozzle, obtain his key, and steal the blueprints from his apartment.", progress = "The Venture Company's acts against Stranglethorn cannot be forgiven.", completion = "A fuel regulator?  This seems important.  At least, I hope it is.\n\nWe may not have ended the Venture Company's operations, but we at least slowed them down.  Thank you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26353] = {title = "Captain Sanders' Hidden Treasure", objective = "Find Captain Sanders' footlocker and search it for the next clue.", description = "If ye be readin' this, it means that Ol' Captain Sanders is in a watery grave.  So my treasure is yours now, ye jest need to follow the clues. \n\nFirst ye need to find me footlocker.  It's probably half-buried in sand by now, along the Western Coast of Westfall near the shipwreck.  There be lots of shipwrecks but only one rusty anchor on the coast.  Find that anchor and you'll find me locker!  Look in there for the next clue.", progress = nil, completion = "The footlocker slowly creaks open.  Sand and water seem to be its only contents. But wait!  A small crab scurries out with a clue to the treasure in his claws!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26354] = {title = "Captain Sanders' Hidden Treasure", objective = "Find the old barrel near the ruined chimney and search it for your next clue.", description = "The clue to the treasure reads: Good work, matey!  Now ye need to head due east.  East up the bluffs, east to the road.  Look for the ol' chimney ruins near the side of the road.  There you'll find an old barrel with your next clue.", progress = "This looks like the right barrel.", completion = "Good work, treasure hunter!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26355] = {title = "Captain Sanders' Hidden Treasure", objective = "Search the empty jug next to the windmill for the next clue.", description = "Searching through the barrel you discover another piece of parchment.  This one reads:  Now from this here barrel, face ye North.  Straight as the crow flies, keep ye walkin' till you see the empty jug next to the lone windmill on the sea bluffs.  If ye poke around that jug, ye just might find what you're lookin' for.", progress = "There's a clue sticking out of the empty jug.", completion = "You're on your way to the jackpot, treasure seeker!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26356] = {title = "Captain Sanders' Hidden Treasure", objective = "Locate Captain Sanders' chest and open it for your reward.", description = "Sure enough, deep within the Old Jug there is another clue to Sanders' treasure.  The ink has run in some places and the paper smells like whiskey but you can make out some of the text:  Now that ye found me ol' whiskey jug, you're almost to the treasure!  Just face West from the bottle and walk down to the shore.  Once ye get to the water, keep going!  Swim straight west till you find the island with me treasure chest!", progress = "The lost treasure of Captain Sanders awaits!", completion = "The hinges on the old chest are rusty but they still work.  You force the chest open and take the booty.\n\nCongratulations!", rewards = "You will receive:\n\nSilver BarCaptain Sanders' ShirtCaptain Sanders' SashCaptain Sanders' Booty Bag"}
MultiLanguageQuestData['en'][26357] = {title = "Faces of Evil", objective = "Use the Tiki Torch to set fire to 8 Tiki Masks at Jintha'Alor.", description = "The Vilebranch have hung their tiki masks all across the walls of Jintha'Alor. The spirits not gonna be watchin' over them much longer.\n\nTake this torch with ya as ya fight through the Vilebranch, <class>. Set fire to their tiki masks. I'll be watchin' from here as their wards and hexes fade away, an' their heretical dark voodoo goes up in smoke.", progress = "I don't see enough lights burnin', <class>. Better get goin'.", completion = "Such a pretty site ta see the enemy's hopes burnin'...", rewards = "You will be able to choose one of these rewards:\n\nVile BranchNecklace of Evil FacesJintha'Alor Axe\n\nYou will also receive:\n\nVile BranchNecklace of Evil FacesJintha'Alor Axe"}
MultiLanguageQuestData['en'][26358] = {title = "Ready the Air Force", objective = "Look for Fleep at her junkyard within Bilgewater Harbor in Azshara.", description = "I gave Hellscream my personal guarantee that I'd have his airfleet ready this week, but our flagship - The Spear of Durotar - still doesn't have its primary engines installed.\n\nFleep promised me a dangerously shiny new engine last week. Go to her junkyard behind the bank and find out what the holdup is.\n\nThe airfleet is waiting on us, <name>!", progress = nil, completion = "&lt;Fleep wipes her face, plastering an enormous grease smear across her cheek.&gt;\n\nWhat? The Captain said WHAT?\n\n&lt;She shakes her pipe wrench threateningly.&gt;\n\nIt's HIS fault this big beast of an engine is delayed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26359] = {title = "See Raptor", objective = "Speak with Priestess Hu'rala at Bambala to participate in the Mind Vision ritual.", description = "We have the feathers, yes.\n\nWe have the <class>, yes.\n\nSpeak with Priestess when you are ready.", progress = nil, completion = "What did Priestess tell you?\n\nThe raptor is daughter of Ohgan, heir to Mandokir's seat.\n\nHah!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26360] = {title = "Mind Control", objective = "Obtain Braddok's Big Brain from Braddok in Zul'Mamwe.", description = "Mind Vision is not enough, no.\n\nMind Control, much more powerful magic, yes.\n\nPowerful magic needs powerful reagents, and troll brain is a powerful reagent.\n\nBraddok in Zul'Mamwe, very smart, yes.\n\nHead south, and check out the big brain on Braddok.", progress = "Extra-big spells need extra-big brains, yes.", completion = "Hold on, next part is tough, yes.\n\nLots of chances to fail, yes.\n\nBut &lt;name&gt; and &lt;name&gt;'aka going to be reunited... yes they will.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26361] = {title = "Smoot's Samophlange", objective = "Find Smoot somewhere in Bilgewater Harbor. Tackle him and get the Induction Samophlange.", description = "It was the Captain who insisted his new engines use an induction samophlange.\n\nThose things hadn't even been invented yet!\n\nI tasked Smoot with creating one based on some stolen Venture Company schematics, and he's finally built a working model.\n\nNow that he's got his samophlange, he's drunk with power. He's running all over town with it like a goblin possessed.\n\nSmack Smoot and snag my samophlange, <name>.", progress = "Smoot's a good engineer.\n\nA samophlange can kill from thirty yards if you misalign the reduction caliphracts.", completion = "Excellent! I should have this here engine samophlanginated within the hour.", rewards = "You will be able to choose one of these rewards:\n\nSmoot-Smacking ShoulderpadsWaistguard of Calibrated CaliphractsLegguards of SamophlanginationSmoot's Shredded Smock\n\nYou will also receive:\n\nLegguards of SamophlanginationWaistguard of Calibrated CaliphractsSmoot-Smacking ShoulderpadsSmoot's Shredded Smock"}
MultiLanguageQuestData['en'][26362] = {title = "Be Raptor", objective = "Speak with Priestess Hu'rala, then help the Captured Lashtail Hatchling escape from Zul'Gurub.", description = "Mind Control, very powerful, yes.\n\nWith luck, you can help Ohgan'aka escape from Zul'Gurub.\n\nThen, Ohgan'aka becomes <name>'aka again!\n\nSpeak to Priestess, yes, and help <name>'aka escape.", progress = nil, completion = "What a shame, yes.\n\nThis is what the spirits wanted, yes.\n\nMaybe when you are stronger, you will go into Zul'Gurub and take back your &lt;name&gt;'aka from Mandokir, yes.\n\nFor now, Priestess give you this.", rewards = "You will be able to choose one of these rewards:\n\nBand of Raptor TeethBelt of the High ShamanHu'rala's SlippersJungle Spirits' Embrace\n\nYou will also receive:\n\nJungle Spirits' EmbraceHu'rala's SlippersBelt of the High ShamanBand of Raptor Teeth"}
MultiLanguageQuestData['en'][26363] = {title = "Summit of Fate", objective = "Collect 8 Spider Idols from the Vilebranch at the summit of Jintha'Alor.", description = "You've done well cleaving through their warriors, <name>. I'd like you to investigate the summit of Jintha'Alor.\n\nWe were prepared for our fiercest battle there, to storm their dark altar, but it's too quiet. Not a sound. It could be a terrible trap, and someone strong should look into it first instead of all of us rushing in.\n\nAnd if it's not a trap... I'm very interested in finding out what happened up there. Bring me back any clues you can find.", progress = "What did you find?", completion = "Dead? All of them, around the altar? And you found these spider idols on them...\n\nA mass sacrifice. They threw their lives to Shadra.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26364] = {title = "Down with Crushcog!", objective = "Defeat Razlo Crushcog. Speak to High Tinker Mekkatorque at Iceflow Lake when you are ready to begin the battle.", description = "Our cousins, the dwarves of Ironforge, have agreed to help us in the battle against Razlo Crushcog. Mountaineer Stonegrind is a veteran who knows Dun Morogh well. He and High Tinker Mekkatorque stand ready on a small snow-covered island in Iceflow Lake to the north. Meet up with them there and let the high tinker know when you are ready to face the traitor Crushcog.\n\nTake this orbital targeting device and use it during the battle. It will help guide the high tinker's special weapons.", progress = nil, completion = "We're finally free of Razlo Crushcog and his interference! With the defeat of Crushcog and his forces, Thermaplugg can't afford to send any more of his followers to the surface. I can't wait for the day when we defeat him for good!", rewards = "You will be able to choose one of these rewards:\n\nBelt of Static EquilibriumBracers of Angular MomentumGloves of Potential Energy\n\nYou will also receive:\n\nGloves of Potential EnergyBracers of Angular MomentumBelt of Static Equilibrium"}
MultiLanguageQuestData['en'][26365] = {title = "Hero's Call: Redridge Mountains!", objective = "Report to Watch Captain Parker at Tower Watch in Redridge Mountains.", description = "While the situation here is dire, other parts of the region are literally quaking from the great upheaval.\n\nI have here a report from Watch Captain Parker of Redridge Mountains, one of our territories east of Elwynn Forest. He is asking for a hero to come to their aid.\n\nWe are spread so thin here that I don't know how we can afford to send anymore military. Would you check on Parker and see what he needs? You will find Watch Captain Parker atop the tower at Three Corners.", progress = nil, completion = "Heard Westfall was in some deep doody.\n\n&lt;Parker doesn't even turn to face you.&gt;\n\nWell, we got our own set of problems here. See them gnolls out there? Looks like they're actin' up again. I don't like it. Don't like it one bit.", rewards = "You will be able to choose one of these rewards:\n\nParker's YardstickBelt of Unsolvable ProblemsDoody BootsUnfortunate Treads\n\nYou will also receive:\n\nParker's YardstickBelt of Unsolvable ProblemsDoody BootsUnfortunate Treads"}
MultiLanguageQuestData['en'][26366] = {title = "Heads Up", objective = "Defeat Umboda Three-Heads and collect his head.", description = "Umboda of the Vilebranch is one of their strongest warriors, and a sick butcher.\n\nHe takes the heads of all he slays as trinkets, rewards...even weapons!  It's his turn to be taken.\n\nFind Umboda \"Three-Heads\", slay him, and bring me HIS head! We'll see how the Vilebranch fight when we throw it back over their walls!", progress = "Let's see it!", completion = "The look of fear and confusion on his face... this is what he deserved! Let's make sure all the Vilebranch wear the same look.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26367] = {title = "Ongo'longo's Revenge", objective = "Fight Ongo'longo until he breaks free.", description = "Ongo'longo was one of us. What outsiders called a Dire Troll, but he was a Revantusk, and a proud warrior like all of us!\n\nThen the Vilebranch took him. They keep him chained up in a pit at the top of Jintha'Alor, made to dance for their sick amusement.\n\nNo chains can hold Ongo'longo. All you need to do is raise his temper, <name>. Fight him until he's enraged enough to remember his true spirit and break free... and then get out of the way!", progress = nil, completion = "I wish I could have been there to see it, &lt;name&gt;! I'll have to hear the story from Ongo'longo himself when this is over.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26368] = {title = "Venomous Secrets", objective = "Collect 6 Shadra-Spawn Venom Samples from the Spawn of Shadra in Jintha'Alor.", description = "There's more of this curious venom to be had if Shadra's being summoned.\n\nDon't look so surprised... the Forsaken have studied these lands before, and we've encountered the venom queen at least once. Her toxins have proven quite useful in the past.\n\nThey'll prove useful to the Horde once more, too. Be a dear and fetch me as much poison as you can from the spawn of Shadra that lurk in the cave on the summit... I'm sure you'll be covered in it anyway.", progress = "Have you the venom...?", completion = "Mmm, yes... that old nostalgic smell.\n\nYou've done well for the Forsaken, and the Horde.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26369] = {title = "Hunt the Keeper", objective = "Kill Morta'gya the Keeper and obtain the Tablet of Shadra.", description = "Kotonga has told me of Shadra. She is the venom queen, the loa of spiders, worshipped in darkness. If the Vilebranch are performing rituals, I'm not going to let them finish.\n\nCheck the cave behind the altar at the top of Jintha'Alor. Deep within it, one of Shadra's keepers might still be lurking. Kill her and take whatever she carries back here so we can know what's going on.", progress = "Be sure you search her body. I don't want any traps laid by the Vilebranch to be hidden by their deaths.", completion = "The parts scattered, the keepers separated... I see.\n\nThis is a ritual to summon Shadra. They must not have gotten far. It should be destroyed...", rewards = "You will be able to choose one of these rewards:\n\nUnkeeper BladeLeggings of Secret RitualsGloves of Strange WordsTablet-Bearer's Pauldrons\n\nYou will also receive:\n\nUnkeeper BladeLeggings of Secret RitualsGloves of Strange WordsTablet-Bearer's Pauldrons"}
MultiLanguageQuestData['en'][26370] = {title = "Return to Sentinel Hill", objective = "Report to Marshal Gryan Stoutmantle at Sentinel Hill in Westfall.", description = "The Defias Brotherhood are not a force to be taken lightly, <name>. What you witnessed was the birth of a ruthless organization of criminals that will stop at nothing to see Stormwind turned to rubble.\n\nI need you to return to Sentinel Hill and let Gryan know that I am sending him troops. I hope it's not too late.", progress = nil, completion = "Five years of work burned to the ground in five minutes. Damn the Defias!\n\nAnd this is only the beginning, &lt;name&gt;! We have a long, hard road ahead of us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26371] = {title = "The Legend of Captain Grayson", objective = "Find Captain Grayson at the Westfall Lighthouse in Westfall.", description = "Have you heard of Captain Grayson? Some say that he's the figment of a drunken sailor's imagination, but anyone in Westfall will tell you that Grayson is real! He's a ghost that haunts the Westfall Lighthouse far to the west, off the coast of the Longshore.\n\nDo you dare investigate?", progress = nil, completion = "Aye... I used to be flesh and blood, just like you, lad. That is, until that fateful day when the murlocs attacked the lighthouse...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26372] = {title = "Pre-Flight Checklist", objective = "Talk to Captain Krazz at Bilgewater Harbor in Azshara.", description = "This new engine is extremely fast. And dangerous. I'd use the word \"volatile.\"\n\nThat's the way the Captain likes it.\n\nRun back up the hill and let him know that I'll install this bad boy right now and that he should meet me at the construction site.", progress = nil, completion = "My airship has engines? At last!\n\nNow we can rip the heavens a new one!\n\nOnce the ground and naval forces are ready, we're going to light up the skies over the Twilight Highlands.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26373] = {title = "On to Kharanos", objective = "Speak with Captain Tharran in Kharanos.", description = "Some of the mountaineers under Stonegrind's command were telling me about the situation out at Kharanos. When the troggs took over Frostmane Hold, it sounds like the surviving trolls fled westward, deep into the heart of the dwarven homeland.\n\nNow, they threaten the dwarven town of Kharanos. It sounds like they're going to need all the help they can get. You should go to Kharanos and introduce yourself to Captain Tharran. Just follow the road east out of Brewnall and keep going until you see the town.", progress = nil, completion = "If Gnomeregan Covert Operations is recommending you, then you must have made quite an impression. Your help will be most welcome here, as we've a wealth of enemies and few enough mountaineers to face them.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26374] = {title = "Ready the Ground Troops", objective = "Search Bilgewater Harbor and convince 12 AWOL Grunts to report for duty.", description = "It was a bad idea to muster the troops in this festering goblin metropolis. Every vice that coin can buy is within arm's reach. Our mighty veterans are running rampant, blowing years of Northrend back-pay in a city-wide debacle.\n\nCan you make a sweep through the city and gather up any stragglers that have gone AWOL?\n\nMy axebite warriors are unmatched on the battlefield, but I won't have them disgrace their uniforms while on shore leave.", progress = nil, completion = "Thank you, &lt;name&gt;! Most of my soldiers have already reported for duty, some a little worse for the wear.\n\nOne night in Bilgewater makes a hard orc humble.\n\nStill, fresh fighting in the Twilight Highlands should restore discipline.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26375] = {title = "Loose Stones", objective = "Use the Delicate Chain Smasher to release 6 Quartz Rocklings.", description = "The Twilight Cultists are taking my rocklings among them.  They drain them and torture them.  Strip them of the very essence that animates them from the stone.\n\nPlease, <race>, free my rocklings. Neither Diamant nor I have the delicacy to smash their chains without hurting them as well.  But we do have a tool you might use.\n\nUse this. Break their chains and set them free.", progress = "It is unbearable to watch. They know no mercy. They should be offered none.", completion = "You are a generous &lt;race&gt;. You give back to the earth that offers you so much. You have my respect. You shall surely have the respect of the Stone Lords with time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26376] = {title = "Hatred Runs Deep", objective = "Kill Dragul Giantbutcher and 12 Twilight Cultists at Lorthuna's Gate.", description = "I would apologize for Boden, but stone is stubborn.\n\nIt does not sway from its ways without the wear of time.\n\nThe Stone Lords, Boden and I among them, are charged with retrieving the World Pillar.\n\nIn that, we are at odds.\n\nI would extend my patience upon you, <race>.\n\nProve that you are no ally of the Twilight Cult or Deathwing...\n\nCarry our hatred upon them.\n\nStrike swiftly where we cannot.\n\nSucceed and I will listen.", progress = "Take your time, fleshling.\n\nI am in no hurry.", completion = "I have observed you, &lt;race&gt;.\n\nYou do not fear shedding Twilight blood.\n\nIn this, I am willing to extend you some degree of trust.\n\nIt is a start.\n\nAll things in time.", rewards = "You will be able to choose one of these rewards:\n\nBloodcult HandwrapsGiantbutcher's Discarded SpauldersStonebound Legplates\n\nYou will also receive:\n\nStonebound LegplatesGiantbutcher's Discarded SpauldersBloodcult Handwraps"}
MultiLanguageQuestData['en'][26377] = {title = "Unsolid Ground", objective = "Gather 6 Jade Crystal Clusters, combine them, and shatter them within the Lorthuna's Gate encampment.", description = "The Twilight Cult are mining jade crystals near their camp.\n\nFoolish...\n\nReckless...\n\nGather the mined crystals. Take them to the center of their camp. Shatter them against the ground.\n\nThe reverberations and the powered crystal will bring the tunnelers upon them.\n\nThey will learn respect for the earth...\n\nPiece by piece...\n\nRock by rock...\n\n...with time.", progress = "BThey will learn respect for the earth...\n\nPiece by piece...\n\nRock by rock...\n\n...with time.", completion = "Time brings respect to all.\n\nThe smallest pebble.\n\nThe largest mountain.\n\nThe most stubborn cultist.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26378] = {title = "Hero's Call: Westfall!", objective = "Report to Lieutenant Horatio Laine at the Jansen Stead in Westfall.", description = "Westfall has fallen to hard times, friend. With the threat of the Defias extinguished, the region has become a haven for the homeless and downtrodden. The crime rate of the area has skyrocketed as people fight for shelter and food. Now I hear tale of murder!\n\nIf you are interested in helping the people of the Alliance, Westfall would be a great place to start. Report to Lieutenant Horatio Laine at the Jansen Stead. You'll find Westfall directly west of Elwynn Forest.", progress = nil, completion = "Murder, rookie. That's what you're looking at on the ground in front of us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26379] = {title = "In Aid of the Refugees", objective = "Sentinel Lendra at Lor'danel wants you to speak to Priestess Alinya at the Refugee Camp.You're come to help, I hope? You have no idea what I'm talking about, do you...\n\nI don't have time to fill you in on all of the details, but we had a town in Darkshore, Auberdine, that took some of the worst of the Cataclysm. We're in the process of rescuing some of the survivors, but I need someone with a bit more experience--someone like you--to check in on a refugee camp that we heard about in the south.\n\nLeave things to us up north. Head straight down there and help the refugees however you can.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "You're come to help, I hope? You have no idea what I'm talking about, do you...\n\nI don't have time to fill you in on all of the details, but we had a town in Darkshore, Auberdine, that took some of the worst of the Cataclysm. We're in the process of rescuing some of the survivors, but I need someone with a bit more experience--someone like you--to check in on a refugee camp that we heard about in the south.\n\nLeave things to us up north. Head straight down there and help the refugees however you can.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26380] = {title = "Bound for Kharanos", objective = "Bring the Sample Casks to Innkeeper Belm at the Thunderbrew Distillery in Kharanos.", description = "I was supposed to be bringing these casks of ale to the inn in Kharanos. They contain a mysterious new ale produced by an upstart brewery based in Brewnall Village. As I was leaving town, I was attacked by a Frostmane troll raiding party. It's going to take me days to repair the wagon!\n\nI don't suppose you'd be willing to do me a favor, will you? These big kegs aren't going anywhere, but I have some smaller sample casks. Would you bring them to Kharanos for me? Just follow the road to the southeast.", progress = "Welcome, visitor. Have you come to the inn to rest, or do you need a new hearthstone?", completion = "These look promising. I've heard great things about the Short and Stout Brewery, but I haven't had the chance to try their ale until now.\n\nWhile you're here, relax a little. If you need a spare hearthstone or wish to make Kharanos your home, just speak to me and I'll be happy to help.", rewards = "You will be able to choose one of these rewards:\n\nTough Hunk of BreadRefreshing Spring Water\n\nYou will also receive:\n\nRefreshing Spring WaterTough Hunk of Bread"}
MultiLanguageQuestData['en'][26381] = {title = "The Eye of Shadra", objective = "Recover the Eye of Shadra from Agol'watha.", description = "Shadra must be summoned, for certain. To allow an opportunity like this to pass us by would be foolish. While the apothecaries can make fine use of the god's venom, they are relatively inexperienced in ritual magic.\n\nFortunately, I am quite familiar with preparing dark convocations. You will bring the scattered parts of Shadra to me, and I will help you bring her to this plane to be taken out.\n\nThe first part is the eye of Shadra, guarded in Agol'watha to the north.", progress = "If the tablet was a ruse, I will not be pleased. Did you find the eye?", completion = "I'm pleased, &lt;name&gt;. That was quicker than I expected.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26382] = {title = "Can't Make An Omelette Without...", objective = "Collect 5 Shadraspawn Eggs from Agol'watha.", description = "Marnal has been pestering me about this Shadra plot for days. I'm almost upset he actually found the tablet; I was ready for him to shut up about it.\n\nDespite his high talk of ritual magic, he's still going to need my help as much as I need his. I've got to whip up a base medium with similar...\n\n...You know what, I'm not going to bother rambling about the details. Just bring me the Shadraspawn eggs from Agol'watha. There should be quite a few, guarded by the Vilebranch trolls.", progress = "I hope you brought enough.", completion = "Good, good. Just put them over there, I've got my hands full.", rewards = "You will be able to choose one of these rewards:\n\nSurlis' MantleApothecary LeggingsShadraspawn BeltLegguards of Caution\n\nYou will also receive:\n\nSurlis' MantleApothecary LeggingsShadraspawn BeltLegguards of Caution"}
MultiLanguageQuestData['en'][26383] = {title = "Breaking Waves of Change", objective = "Use the teleportation tree in western Darnassus to reach Rut'theran Village, then speak to Vesprystus to secure a ride to Lor'danel.", description = "You! You look able. And perhaps willing to help?\n\nAuberdine has finally fallen. Though many of its inhabitants departed long ago when the city first suffered the brunt of the Cataclysm, many of the more stubborn residents are yet unaccounted for. And it now appears that the city may have been overrun by water elementals.\n\nMy sisters need help rescuing the survivors. Please, <class>, use the western tree to reach Rut'theran, then speak to Vesprystus to secure a flight to Lor'danel. Be swift!", progress = nil, completion = "Did the sentinels send you? Thank Elune. We need everyone we can get.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26384] = {title = "Darkcleric Marnal", objective = "Bring the Tablet of Shadra to Darkcleric Marnal.\n\nProvided item: \n", description = "We can't toss that tablet aside just yet, <name>. We can use it...\n\nYou see, I'm quite taken with the venom of the spiders here. It's clearly magical, probably related to that spider-god the trolls are involved with. And if that tablet will allow someone to summon it...\n\nWell, you can see where this is going. The Horde can't pass up this opportunity. Take the tablet to my fellow Forsaken. They're to the west, at the research station in the Hiri'watha ruins.", progress = nil, completion = "Ah, what have we here...\n\nFascinating. Quite fascinating.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26385] = {title = "Breaking Waves of Change", objective = "Speak to Vesprystus in Rut'theran Village to secure a ride to Lor'danel.", description = "It seems you have your first charge. You must travel back down to Rut'theran Village, where we first arrived, and speak to Vesprystus to secure a ride to Lor'danel.\n\nOnce in Lor'danel, aid the night elves in any way that you are able. I am trusting you to treat them with the reverence that they deserve in light of all that they have done for us.\n\nI must travel to the distant city of Stormwind to meet with King Varian. I hope to see your face again very soon, <name>. Until then, a fond farewell.", progress = nil, completion = "Our allies have come to our aid? Thank Elune. Tyrande was wise to extend open arms to your people.\n\nWe need help.  We need everyone we can get.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26386] = {title = "Surkhan", objective = "Report to Surkhan at Bambala in Northern Stranglethorn.", description = "Priestess is not very good at speaking Orcish, no.\n\nMaybe you go speak with Surkhan, upstairs.\n\nTell him about what you've seen inside Zul'Gurub, yes.", progress = nil, completion = "&lt;You explain to Surkhan what has happened up to this point.&gt;\n\nIt would seem that Jin'do has survived, and he is rallying his brothers to once again summon Hakkar into this world.  It was good of you to come to speak with me.\n\nThere is not much we can do now but to wait, and watch.  Jin'do is weak, and prime for striking, but I must wait for word from Rastakhan before issuing orders.  Until then, you and your raptor will have to wait.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26387] = {title = "Starvation Diet", objective = "Destroy 6 Cocooned Victims at the Creeping Ruins.", description = "The spiders infesting the Creeping Ruin to the east are useless. We're calling them shadraspawn now, and it's clear they're related to the spider god, but that doesn't change the fact that they're more trouble than they're worth. I'd much rather just wipe the little pests out.\n\nWhen you head to the creeping ruin, destroy any cocoons you find. They feed off the bodies inside for days, so depriving them of their meal will be much more effective than trying to squash them all.", progress = nil, completion = "Now we've got a win-win situation. The spiders are going to either starve off, or find some dwarves and elves to replenish their larder, since my colleagues and I would make a poor meal.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26388] = {title = "Twilight Skies", objective = "Accompany the Horde air fleet to Twilight Highlands. Catch your zeppelin from the tower at the Southern Rocketway Terminus in Azshara.", description = "Okay, you're all checked in. Wait here for Captain Krazz to bring the zeppelin around, then get on board and accompany the air fleet. Admiral Stonefist will be waiting for you outside of Dragonmaw Port!", progress = "You're here - but what about the airfleet?\n\nWhat happened to the fleet?", completion = "This is a disaster, &lt;name&gt;!\n\nOur air fleet was decimated. And reports are coming in that our navy was attacked - unprovoked - by the Alliance in open water.\n\nAnd what of Hellscream? Is the Warchief dead?", rewards = "You will be able to choose one of these rewards:\n\nHull-Shatter ShouldersBracers of the Lost LeaderSkyfallen Plate Belt\n\nYou will also receive:\n\nSkyfallen Plate BeltBracers of the Lost LeaderHull-Shatter Shoulders"}
MultiLanguageQuestData['en'][26389] = {title = "Blackrock Invasion", objective = "Recover 8 Blackrock Orc Weapons.", description = "The orcs have begun burning down the forest, <name>! They have taken over the vineyard to the east and are planning their final assault against us! They must be stopped!\n\nHead east, across the river, and kill the rampaging Blackrock orcs. Collect their weapons as proof of their demise and return to me.\n\nYou're our only hope, <name>!", progress = "Have you killed the rampaging orc hordes?", completion = "The Blackrock orcs will surely fall now that their main force has been defeated! Only one task remains.", rewards = "You will be able to choose one of these rewards:\n\nMilitia HammerMilitia WarhammerMilitia DaggerMilitia ShortswordMilitia Quarterstaff\n\nYou will also receive:\n\nMilitia QuarterstaffMilitia ShortswordMilitia DaggerMilitia WarhammerMilitia Hammer"}
MultiLanguageQuestData['en'][26390] = {title = "Ending the Invasion!", objective = "Kill Kurtok the Slayer.", description = "The rampaging orc horde is lead by a savage beast known as Kurtok the Slayer! Kurtok is responsible for the recent invasion and must be killed if we are to have peace in the valley.\n\nVenture back east, across the river and through the vineyard, and look for the passage leading into the mountains. Kurtok will be there, preparing for another assault. Kill him and return to me.", progress = nil, completion = "With Kurtok slain we are safe once again from the orcish hordes. I will send peasants to the pass in an attempt to seal the passage so that no more orcs may come through into our territory.\n\nYou have the thanks of Stormwind and of the Alliance, hero!", rewards = "You will be able to choose one of these rewards:\n\nWillem's MittsAbbey Defender's CrossbowLong Lost Wand\n\nYou will also receive:\n\nWillem's MittsAbbey Defender's CrossbowLong Lost Wand"}
MultiLanguageQuestData['en'][26391] = {title = "Extinguishing Hope", objective = "Use Milly's Extinguisher to put out 8 Vineyard Fires.", description = "Times like these make me long for when the Defias were still around. The cataclysm has opened a pathway from the Burning Steppes and now Blackrock orcs pour into Northshire Valley! They have taken over my vineyard and are burning it to the ground! TO THE GROUND!\n\nPlease, <name>, that vineyard is all I have. Take my fire extinguisher and extinguish the flames at the vineyard. There still might be hope for that land!", progress = "Have you put out the fires?", completion = "Bless your heart, &lt;name&gt;. You truly are a hero of the Alliance! Though the land is completely incinerated and there is nothing left of the vineyard but ash and debris, I still might be able to recover. Right? How bad can it be?", rewards = "You will receive:\n\nGrape-Picking SackWine-Stained Cloak"}
MultiLanguageQuestData['en'][26393] = {title = "A Swift Message", objective = "Bring Argus' Note to Bartlett the Brave the gryphon master.", description = "Although we don't get much aid from Stormwind directly, I do have a contact in the city who helps supply us with armor.  His name is Osric Strang.  His shop, Limited Immunity, is in the Old Town of Stormwind.\n\nOur supply of armor dwindles, and I must contact Osric for more.  Can you take him this note?\n\nThe fastest way to Stormwind is through Bartlett the Brave, our gryphon master.  He's just outside of the smithy; bring him my note, and then take a gryphon to Stormwind.", progress = "You look like you're in a hurry.  Well, then you came to the right place!", completion = "You have to get this note to Stormwind?  That's not a problem, you can take one of my gryphons!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26394] = {title = "Continue to Stormwind", objective = "Buy a gryphon ride from the gryphon master Bartlett the Brave, then bring Argus' Note to Osric Strang, in the shop Limited Immunity, in the Old Town of Stormwind.", description = "For a small fee, you can take a gryphon to Stormwind, so you can deliver Argus' note to Osric.  You won't get there faster any other way.\n\nIf that sounds acceptable, then just speak to me again when you're ready for the ride.  I'll charge you a little, but trust me; it'll be worth it!", progress = "You've been traveling, eh?  Have you been anywhere interesting?", completion = "Ah, a note from Smith Argus?  I'm not surprised he needs more gear.  There are so many new recruits these days.\n\nWell thank you, &lt;name&gt;.  Here's some money to cover your travel costs.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26395] = {title = "Dungar Longdrink", objective = "Bring Osric's Crate to Dungar Longdrink the gryphon master.", description = "<name>, I gathered into this crate everything Argus asked for.  Can you take it to him?\n\nIf you've already spoken to Bartlett at Goldshire, then you can take a gryphon back to him.  Dungar Longdrink is our gryphon master, over in the trade district.\n\nSpeak with Dungar, then get this crate to Argus as fast as you can.  We don't want our fighting men and women in Goldshire to go without fresh equipment!", progress = "Is that sweat on your brow, lad?  You've been running too much.  Next time, take a gryphon!", completion = "A crate for Goldshire, eh?  People sure are getting lazy. Have you been to Goldshire before?  If so, then it's no problem, my friend.  I have plenty of gryphons trained to fly that route!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26396] = {title = "Return to Argus", objective = "Buy a gryphon ride to Goldshire from the gryphon master Dungar Longdrink, then take Osric's Crate to Smith Argus at Goldshire.", description = "The gryphon master in Goldshire is Bartlett.  If you've spoken to him before, then you can take one of my gryphons to him.\n\nThat's a good lesson to know: gryphons are always trained to fly to their capital city, but they'll only take you to a remote gryphon master after you've already been there.\n\nYou've already been to Bartlett, so just speak with me again when you're ready to take a gryphon to Goldshire.  Once there, you can deliver Osric's Crate to Smith Argus.", progress = "You're back from Stormwind?  Did Osric send the armor?", completion = "Great, you brought the armor!  We'll get this divvied to those who need it immediately.\n\nThank you, &lt;name&gt;.  Your efforts have been a great help to us.  And now that you're no stranger to gryphons, I hope you'll come and lend your aid to Goldshire often!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26397] = {title = "Walk With The Earth Mother", objective = "Take the Mark of Bloodhoof to Garrosh Hellscream, located in Grommash Hold in Orgrimmar.\n\nYou may speak with Tal the Wind Rider Master to travel there, or wait for the zeppelin.", description = "Much has changed outside of Mulgore, <name>. The world is torn, and our Horde allies have turned down dark paths. We must guide them. Even in the darkest hour, we will bravely hold our heads high, and honor the Earth Mother in all we do.\n\nYou must go, <name>, and be this example. Go to Orgrimmar. Tell Warchief Hellscream how the Grimtotem were driven out. Let him know our pride and discipline, our strength and sorrow.\n\nTal at the Skytower will send you on your way. Go in peace, and never forget your people.", progress = "What makes you seek the Warchief of the Horde, <race>?", completion = "The Grimtotem forced from Mulgore... if Baine speaks for this, you are indeed a fierce warrior.\n\nFrom this day, your strength is no longer your own. It belongs to me, and the Horde, as a weapon of war.\n\nHellscream's eyes are upon you, &lt;name&gt;. Victory or death!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26398] = {title = "Walk With The Earth Mother", objective = "Take the Mark of Bloodhoof to Garrosh Hellscream, located in Grommash Hold in Orgrimmar.\n\nYou may speak with Tal the Wind Rider Master to travel there, or wait for the zeppelin.", description = "You have fought bravely alongside me, <name>, and done much for my people. If every <race> could be as noble, the future of the Horde might not disturb me so much.\n\nI would ask you to ease my worries further. Go to Orgrimmar. Tell Warchief Hellscream how the Grimtotem were driven out. Let him know our pride and discipline, our strength and sorrow.\n\nTal at the Skytower will send you on your way. Go in peace, friend.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26399] = {title = "The Mosh'Ogg Bounty", objective = "Obtain the Mosh'Ogg Bounty from the ruins behind the Mosh'Ogg Ogre Mound.", description = "Say... have you heard about the ogres?  I got a hot tip from some fella' named Mok'thardin that some <race> schmuck in a ridiculous <class> getup found this ogre hand, and...\n\n<Skeezy trails off as he looks you over.>\n\nWhat was I just saying?  Oh yes... some <SWASHBUCKLING HERO/BREATHTAKING HEROINE> found this ogre hand, and Mok'thardin thinks it means that the ogres have some special artifact.  I've seen them guarding a chest up in some ruins behind their mound.  Care to fetch it for me?", progress = "Why is it that the OGRES always find the priceless artifacts?", completion = "&lt;Skeezy struggles fruitlessly to open the box.&gt;\n\nThose ogres really know how to close a treasure chest, I'll tell you what.  A box is useless to me, hero.  We're going to need to find a way into this crate.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26400] = {title = "The Universal Key", objective = "Open the Mosh'Ogg Bounty by fighting a Venture Co. Shredder or by using the sawblade in the Venture Company lumber mill.", description = "We're going to need something even stronger than those beefy <race> hands of yours to open this.  And the Venture Company schlubs to the northwest might have just the thing.\n\nLast time I was over there, I saw shredders walking around with giant rotating blades on their hands.  That's one way to open a box!\n\nIf you can't find any shredders, you might also try the giant sawblade in their lumber mill, by the lake.", progress = "You get that chest open yet?  I can't wait to see what's inside.", completion = "&lt;The goblin peers inside.&gt;\n\nWhaaaaaa?!?\n\nI'm... I'm going to have to send this to... to Flem... in the south.  He'll know what to do with it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26401] = {title = "Return to Vestia", objective = "Bring the Darkmist Amulet to Vestia Moonspear at the Tower of Estulan.", description = "The soft glow from the pedestal brightens, and you can see a simple chain left behind. Is this what the apprentice was searching for?", progress = "You're back... and without him...", completion = "How horrible... for someone so young and full of promise to fall to demons!\n\nI beg your forgiveness for sending you into danger as well, &lt;name&gt;. I hope you don't cross paths with that demoness again...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26402] = {title = "General Shandris Feathermoon", objective = "Speak with Shandris Feathermoon at Feathermoon Stronghold in Feralas.", description = "We druids do not keep very close company with the Sentinel army, but we are always willing to work together to defend our lands. Now that you have assisted me, I would be remiss in not requesting you assist them as well.\n\nShandris Feathermoon, general of the Sentinels, commands the war effort for all of Kalimdor from the newly built Feathermoon Stronghold to the south. Tell her I sent you; I am sure she will have need of your skills.", progress = nil, completion = "Telaron has already sent word of you, &lt;name&gt;. I'm interested in seeing if you're half as skilled as he claims.\n\nI am fighting a war on multiple fronts, while keeping our currently held areas properly defended, as well as overseeing the instruction of our youngest sentinels. If you're a decent fighter, there will be plenty for you to do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26403] = {title = "Venture Company Mining", objective = "Bring 5 Tumbled Crystals to Skeezy Whillzap at Bambala in Northern Stranglethorn.", description = "Man, I hate the Venture Company.  They have a string of operations through Stranglethorn which keeps hard-working goblins, like me, from making honest gold!\n\nMy way? Theft. The Venture Co. geologists near Lake Nazferiti to the northwest are deeply interested in those strange blue crystals they have been finding in the mines.  Bring me samples of the stone from their geologists.  I don't care what you have to do to get them.", progress = "Do you have those crystals??  I need them!!\n\nI mean...I need to know the evil Venture Company is losing ground in Stranglethorn.  Because, you know, we honest folk have to make a living!", completion = "Great!  Wonderful!  I can get a bundle for these!!\n\nThat Venture Company sure picked the wrong jungle to mine in, didn't they?  We'd all be in better shape if they moved out of here.", rewards = "You will be able to choose one of these rewards:\n\nScrap Metal PauldronsSkeezy BracersJunglepicker Gloves\n\nYou will also receive:\n\nJunglepicker GlovesSkeezy BracersScrap Metal Pauldrons"}
MultiLanguageQuestData['en'][26404] = {title = "Above My Pay Grade", objective = "Report to Sassy Hardwrench at Hardwrench Hideaway in the Cape of Stranglethorn.", description = "Hey, have you been to Hardwrench Hideaway yet?  Oh, you've GOT to see it.  It's everything a goblin could ever hope for.\n\nTell you what... you look like a stand-up <class>.  Raskha in the vest and the skirt over here can give you a ride, if you don't already know the way.\n\nThe flight's on me.", progress = nil, completion = "Skeezy sent you to the right place.  Welcome to Hardwrench Hideaway!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26405] = {title = "Zul'Mamwe Mambo", objective = "Kill 16 Skullsplitter Trolls within Zul'Mamwe.", description = "The Skullsplitters are an embarrassment to the troll empire.  Their petty squabbles with the Bloodscalps have torn Northern Stranglethorn apart.  Where tribes like the Darkspear and the Zandalari thrive, the Skullsplitters fight over ruins.\n\nI have been authorized to issue rewards to mercenaries who are willing to deliver punishment to the Skullsplitters.  I encourage you, and anyone you know, to travel south to Zul'Mamwe and cull their wayward tribe.", progress = nil, completion = "As promised, your reward.  You do the troll nation proud.", rewards = "You will be able to choose one of these rewards:\n\nPauldrons of the Wayward TribeBreastplate of Zul'MamweIrradiated Faux Croc' Bracers\n\nYou will also receive:\n\nIrradiated Faux Croc' BracersBreastplate of Zul'MamwePauldrons of the Wayward Tribe"}
MultiLanguageQuestData['en'][26406] = {title = "The Fang of Shadra", objective = "Collect the Fang of Shadra from the Creeping Ruins.", description = "We'll need the Fang of Shadra next.\n\nIt's kept in the Creeping Ruins to the east, guarded by Shadra's own spawn.  Their venom is strong, <name>... don't get careless.", progress = "Have you got the fang?", completion = "There it is... only one left.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26407] = {title = "Mosh'Ogg Handiwork", objective = "Bring the Disfigured Mosh'Ogg Hand to Far Seer Mok'thardin at Grom'Gol Base Camp in Northern Stranglethorn.", description = "This ogre was carrying an unusual item: the severed hand of another ogre, tied to a piece of string, and worn around the neck.  The hand itself is marked heavily with scars that glow a faint purple.\n\nA scar that glows after death is highly unusual, and to find such an item on an ogre is even stranger.  Perhaps someone back at Grom'gol will know what to do with this oddity.", progress = "A hand, you say?", completion = "&lt;The Far Seer makes sure to hold the item by the string, carefully avoiding the dead ogre's fist.&gt;\n\nStrange indeed.  I will pass this on to my contacts in the east, near the Mosh'Ogg's main camp.  I have a feeling that they'll be interested in these strange scars.\n\nYou have my thanks, &lt;race&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26408] = {title = "Ashes in Ashenvale", objective = "Speak to Sentinel Shyela at Orendil's Retreat in Ashenvale.", description = "Darkshore may be battered and broken, but thanks to you, we've achieved some amount of safety here. Some amount of peace. We've much rebuilding to do.\n\nYou should continue on, friend. Garrosh has pressed the full might of his Horde against us in Ashenvale. They will kill all of us and chop the forest clear if we don't step forward to stop them.\n\nIf we are to have any hope of not losing those forests entirely, we'll need your help. Follow the road to the south and find Sentinel Shyela.", progress = nil, completion = "Good to see a new face around here!\n\nThe forest crawls with Horde, but my assignment requires that I keep this outpost safe. I could really use someone who might be up for a good fight.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26409] = {title = "Where's Goldmine?", objective = "Find Initiate Goldmine at the Quartzite Basin in Deepholm.", description = "My goblin initiate has been gone for quite some time. His name is Goldmine.\n\nI sent him out to observe the local rock flayers southwest at the Quartzite Basin. Perhaps you would be willing to find him? When you do, please ask him to come back to the temple.", progress = nil, completion = "Hiya! Lend a hand, would ya, bub?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26410] = {title = "Explosive Bonding Compound", objective = "Collect 5 Quartzite Resin.", description = "This guy's the son of the Earthen leader! He almost made it to the temple when he got ambushed by more rock flayers than I can count!\n\nWe know that the Earthen Stonefather has the middle fragment of the World Pillar. Maybe if we were to heal his son, the Stonefather would give us the fragment?\n\nMy heals won't work on Flint here. But if we were to get some of the quartzite resin off of these monsters, I think I can make an explosive compound that will bond and cauterize his wounds.", progress = "It won't take much resin. Those rock flayers are pretty dangerous though.", completion = "Good thing that I just happen to be a grand master of all things explosively alchemical.\n\nThis won't ignite on its own, though.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26411] = {title = "Apply and Flash Dry", objective = "Use the Explosive Bonding Compound on Flint Oremantle.", description = "Alright, take this and apply it to his wounds. If the cauterizing effect of the flash dry explosion doesn't crack him wide open, it should completely heal him.\n\nI think.", progress = "Don't yap at me. Use the explosive bonding compound on Flint.", completion = "Looks like that did it. He should come to any moment now.\n\nI told you I was a grand master of alchemy!\n\nI've got some extra resin leftover. I can make it into all kinds of explosively wonderful stuff. What do you want?", rewards = "You will be able to choose one of these rewards:\n\nWound-Cauterizing SpauldersBurning Bind BracersFlashburn Girdle\n\nYou will also receive:\n\nFlashburn GirdleBurning Bind BracersWound-Cauterizing Spaulders"}
MultiLanguageQuestData['en'][26412] = {title = "The Mosh'Ogg Bounty", objective = "Obtain the Mosh'Ogg Bounty from the ruins behind the Mosh'Ogg Ogre Mound.", description = "Say... have you heard about the ogres?  I got a hot tip from some fella' named Mok'thardin that they're hiding some special, magical artifact in their cave.  Skeezy knows better, though.  I can smell money from a Mulgore mile away, and I'll bet that ogre doodad's worth a fortune.\n\nHere's a hint: I've seen them guarding a chest up in some ruins behind their mound.  Care to fetch it for me?You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26413] = {title = "Take Him to the Earthcaller", objective = "Introduce Flint Oremantle to Earthcaller Yevaa at the Temple of Earth.", description = "He still looks a little loopy to me. His head must still be ringing.\n\nBest get him inside the temple and see what the Earthcaller wants to do with him.\n\nI think I'm going to stay out here a little while longer and \"observe\" these rock flayers.", progress = "One of the Earthen? This is an unexpected and fortuitous surprise, <name>.", completion = "We are honored by Flint Oremantle's presence. I am given to understand that the Stonefather is in possession of a fragment of the World Pillar.\n\nIt is imperative that we recover all of the fragments. The instability between worlds is increasing. Soon it may become too great even for mighty Thrall to hold at bay.", rewards = "You will be able to choose one of these rewards:\n\nLegs of Ringing EchoesFlayer-Crush BootsBell-Ringer's Skullcap\n\nYou will also receive:\n\nBell-Ringer's SkullcapFlayer-Crush BootsLegs of Ringing Echoes"}
MultiLanguageQuestData['en'][26414] = {title = "Hitting a Walleye", objective = "Catherine Leland in Stormwind City wants you to bring her 8 Hardened Walleye.", description = "Sometimes, I fish for fun.  Other times to relax, but sometimes I want a challenge.  That's where the hardened walleye comes into the picture.  This prized fish is not caught for us to eat, but for the challenge.  You can find the walleye in Stormwind Lake just north of the city.  Think you are up to the challenge?", progress = "Was the challenge too much for you?", completion = "Nice work &lt;name&gt;!  I see you are quite the fisherman these days.  Might just have to take you out on the boat soon and see what you can really do!", rewards = "You will receive:\n\nBag of Shiny Things"}
MultiLanguageQuestData['en'][26416] = {title = "Well, Come to the Jungle", objective = "Report to Bort in Orgrimmar.", description = "My commander has sent me to scout for potential recruits to assist in the defense of Grom'gol Base Camp in Northern Stranglethorn.  Are you familiar with Stranglethorn?  It's a long way away... across the Great Sea, on the southern tip of the Eastern Kingdoms.  You fit the build he was looking for... interested in leaving Kalimdor for a while?\n\nIf so, then go talk to my cohort Bort in Orgrimmar.  He'll help you board the zeppelin.\n\nAnd tell him I said \"Woozle wozzle.\"  He'll know what it means.", progress = nil, completion = "Hah!  That Cromula cracks me up.\n\nOh, right, Stranglethorn.  You're really going?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26417] = {title = "Northern Stranglethorn: The Fallen Empire", objective = "Report to Commander Aggro'gosh at Grom'gol Base Camp in Northern Stranglethorn.", description = "Commander Aggro'gosh is looking for devoted members of the Horde to assist him and his mission in Grom'gol.  If you're interested, just hop on up to the top of that zeppelin tower and board the Grom'gol zeppelin.  It's that easy!\n\nSeriously, Stranglethorn is the place to be right now... there's plenty of action to be found, and not nearly as much cataclysmic damage as, say... Stonetalon Mountains.  I wish I could go with you.", progress = nil, completion = "Glad you could make it!  Let's get to work, shall we?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26418] = {title = "The Shell of Shadra", objective = "Kill Qiaga the Keeper and collect the Shell of Shadra.", description = "We've one last part to collect, and then we'll have everything we need.\n\nThe Shell of Shadra is held by the spider god's last living high priestess, Qiaga the Keeper. She stands atop the Altar of Zul, guarded by other fanatical zealots.\n\nSimple enough, no? Get up the steps of the altar and send her head rolling back down them. Bring the shell to me and we will have Shadra at last.", progress = "Do you have it?", completion = "Yes... it's finally time. Shadra will be ours!", rewards = "You will be able to choose one of these rewards:\n\nGown of the Last PriestessGwenyth's BracersGloves of Fanatical ZealotryGreataxe of the Hinterlands\n\nYou will also receive:\n\nGown of the Last PriestessGwenyth's BracersGloves of Fanatical ZealotryGreataxe of the Hinterlands"}
MultiLanguageQuestData['en'][26419] = {title = "Shadra the Venom Queen", objective = "Kill Shadra the Venom Queen.", description = "<The ground rumbles as the idol sits on the altar, and the lake below roils! Shadra is emerging!>", progress = nil, completion = "Excellently done. You have served the Dark Lady well today, &lt;name&gt;.\n\nThis virulent blood will supply our armies with all manner of powerful weapons against the disgusting Alliance. We will wipe them from these lands.\n\nFor the Horde, of course... and all thanks to you.", rewards = "You will be able to choose one of these rewards:\n\nDarkcleric's VeilVirulent HeadguardVenomous HeadcoverPoisoner's Helm\n\nYou will also receive:\n\nDarkcleric's VeilVirulent HeadguardVenomous HeadcoverPoisoner's Helm"}
MultiLanguageQuestData['en'][26420] = {title = "Diggin' For Worms", objective = "Find an Overgrown Earthworm near Olivia's Pond and use it as bait to catch a Crystal Bass. Crystal Bass can be found in Olivia's Pond, north of Stormwind.", description = "Hey there, Angler!  Arnold here tells me that you have been looking for a new fishing spot and I think I know just the place.  North of Stormwind there is a great little spot called Olivia's Pond.\n\nThe pond is stocked with crystal bass every year but they are hard to catch.  They only bite on a very specific type of bait... overgrown earthworms.  If you search the shore around the pond, you should find plenty of worms to use as bait.", progress = "Did the bait work?", completion = "Those look like some nice bass, &lt;name&gt;.  Let's fry 'em up and see how they taste!", rewards = "You will receive:\n\nBag of Shiny Things"}
MultiLanguageQuestData['en'][26421] = {title = "Meet the High Tinker", objective = "Introduce yourself to High Tinker Mekkatorque in New Tinkertown.", description = "I don't know if you'll remember Mekkatorque or not. Nevin tells me that memory loss is pretty common for a Gnomeregan survivor.\n\nMekkatorque, or more properly, the High Tinker Mekkatorque is the leader of all the gnomes. He has made a habit of meeting with every rescued survivor personally. You should introduce yourself to him. He'll be with his war council beneath the tent in the center of town.", progress = nil, completion = "It's good to meet you, &lt;name&gt;. You've probably heard others speaking of Operation: Gnomeregan. Let me tell you a bit about what happened and why we left the dwarven city of Ironforge.", rewards = nil}
MultiLanguageQuestData['en'][26422] = {title = "Meet the High Tinker", objective = "Introduce yourself to High Tinker Mekkatorque in New Tinkertown.", description = "I don't know if you'll remember Mekkatorque or not. Nevin tells me that memory loss is pretty common for a Gnomeregan survivor.\n\nMekkatorque, or more properly, the High Tinker Mekkatorque is the leader of all the gnomes. He has made a habit of meeting with every rescued survivor personally. You should introduce yourself to him. He'll be with his war council beneath the tent in the center of town.", progress = nil, completion = "It's good to meet you, &lt;name&gt;. You've probably heard others speaking of Operation: Gnomeregan. Let me tell you a bit about what happened and why we left the dwarven city of Ironforge.", rewards = nil}
MultiLanguageQuestData['en'][26423] = {title = "Meet the High Tinker", objective = "Introduce yourself to High Tinker Mekkatorque in New Tinkertown.", description = "I don't know if you'll remember Mekkatorque or not. Nevin tells me that memory loss is pretty common for a Gnomeregan survivor.\n\nMekkatorque, or more properly, the High Tinker Mekkatorque is the leader of all the gnomes. He has made a habit of meeting with every rescued survivor personally. You should introduce yourself to him. He'll be with his war council beneath the tent in the center of town.", progress = nil, completion = "It's good to meet you, &lt;name&gt;. You've probably heard others speaking of Operation: Gnomeregan. Let me tell you a bit about what happened and why we left the dwarven city of Ironforge.", rewards = nil}
MultiLanguageQuestData['en'][26424] = {title = "Meet the High Tinker", objective = "Introduce yourself to High Tinker Mekkatorque in New Tinkertown.", description = "I don't know if you'll remember Mekkatorque or not. Nevin tells me that memory loss is pretty common for a Gnomeregan survivor.\n\nMekkatorque, or more properly, the High Tinker Mekkatorque is the leader of all the gnomes. He has made a habit of meeting with every rescued survivor personally. You should introduce yourself to him. He'll be with his war council beneath the tent in the center of town.", progress = nil, completion = "It's good to meet you, &lt;name&gt;. You've probably heard others speaking of Operation: Gnomeregan. Let me tell you a bit about what happened and why we left the dwarven city of Ironforge.", rewards = nil}
MultiLanguageQuestData['en'][26425] = {title = "Meet the High Tinker", objective = "Introduce yourself to High Tinker Mekkatorque in New Tinkertown.", description = "I don't know if you'll remember Mekkatorque or not. Nevin tells me that memory loss is pretty common for a Gnomeregan survivor.\n\nMekkatorque, or more properly, the High Tinker Mekkatorque is the leader of all the gnomes. He has made a habit of meeting with every rescued survivor personally. You should introduce yourself to him. He'll be with his war council beneath the tent in the center of town.", progress = nil, completion = "It's good to meet you, &lt;name&gt;. You've probably heard others speaking of Operation: Gnomeregan. Let me tell you a bit about what happened and why we left the dwarven city of Ironforge.", rewards = nil}
MultiLanguageQuestData['en'][26426] = {title = "Violent Gale", objective = "Find Felsen the Enduring and follow his instruction towards the entrance to the Crumbling Depths.", description = "There is a task that I can set before you.\n\nIt is a dangerous task. Completing it will help impress the more stubborn Stone Lords.\n\nTo the northwest is the Scoured Reach. Severe winds batter the rock and hide the true living threat underneath.\n\nWithin the Scoured Reach are Gyreworms. They devour rock and move through it as if it were water. They do the same thing to our rocky skin.\n\nFind Felsen the Enduring. Have him direct you to the Crumbling Depths. I will speak to you once you get that far.", progress = nil, completion = "&lt;The ground rumbles slightly as you approach the cave. This looks to be the entrance that Diamant and Felsen spoke of.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26427] = {title = "Without a Captain or Crew", objective = "Bring First Mate Moody a Bottle of Whiskey and a Spool of Rope.", description = "Not sure who you're with, but you don't look like one of... them.\n\nI'm not sure what happened.  I slept through supper and woke up to a ship full of dead people and murderers.\n\nNot sure if you want to kill me or not, but I'll spare you the trouble.\n\n<Moody points to a wound in his stomach.  His insides are not where they should be.>\n\nI can keep steering the ship for a while longer.  You don't die from a gut wound immediately.  Just bring me some rope and some rum... no, whiskey.", progress = "You have what I asked for?", completion = "All right, help me get tied to the wheel.\n\n&lt;Moody sips from the bottle.&gt;", rewards = "You will be able to choose one of these rewards:\n\nGloves of Idle HandsPress Gang GirdleMidnight Service Treads\n\nThe following spell will be cast on you:\n\nWithout Captain or Crew Completion\n\nYou will also receive:\n\nMidnight Service TreadsGloves of Idle HandsPress Gang Girdle"}
MultiLanguageQuestData['en'][26428] = {title = "To Steal From Thieves", objective = "Take the heads of Kenata Dabyrie, Fardel Dabyrie, and Marcel Dabyrie.", description = "The harlot! The swine! Kenata still lives; her family healthy and prospering while I suffer. Forsaken indeed!\n\nMy family is gone, taken by the plague. Our estate also forfeit; looted and burned during the war. And after all that, she and her lousy children had the audacity to steal the only precious belongings I had left.\n\nI don't care about the things they stole any more. What I want now are their heads!\n\nKill them for me! Go to the Dabyrie Farmstead in Arathi, northeast of Refuge Point.", progress = "Kill them all and bring me their heads!", completion = "You stand before me as a figure of vengeance, and I bow down before you in thanks.\n\nWith that cow's death, and knowing that their seed will no longer spread over the face of Azeroth, I can put my energy into something more lucrative. I hope you looted their farmstead after you finished them off.", rewards = "You will be able to choose one of these rewards:\n\nCraig's SteelGrim MaceGenavie's LeggingsAdulterous BeltTreads of Unforgotten Pain\n\nYou will also receive:\n\nCraig's SteelGrim MaceGenavie's LeggingsAdulterous BeltTreads of Unforgotten Pain"}
MultiLanguageQuestData['en'][26429] = {title = "Crush the Witherbark", objective = "Slay 10 Witherbark Axe Throwers, 10 Headhunters and 8 Witch Doctors.", description = "The Witherbark trolls and Boulderfist ogres of Arathi are working together to rid us from this land, but we shall not meet our fates at their, or anyone else's, hand. We will slay them and show them that we, too, have a home here. \n\nThe trolls turned their backs to us; the ogres would use us for food and bedding if we allowed them to--these things shall not be.\n\nWe start our attack on the Witherbark trolls to the south of here. Slay them in droves, and only return when their camps run thick with blood.", progress = nil, completion = "The signs of war are upon your garments, and sweat drips from your brow. Good, very good indeed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26430] = {title = "Revantusk Village", objective = "Travel to Revantusk Village in The Hinterlands and speak with Elder Torntusk.", description = "Not all forest trolls are foul nuisances like the Witherbark. North of here in the Hinterlands is Revantusk Village, home to the only forest troll tribe still allied with the Horde.\n\nEven they cannot escape the cruelty of their bretheren. The Vilebranch tribe wars with them, distracting them from our battle with the Alliance.\n\nYou have fought well here. Speak with Urda if you wish to fly to Revantusk. Their village will have use of your strength.", progress = nil, completion = "Welcome to Revantusk, &lt;class&gt;. I hope fighting the Witherbark hasn't exhausted you; the Vilebranch are even worse.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26431] = {title = "Archaeology", objective = "Accept this quest to find archaeology points on your map!", description = "Accept this quest to find archaeology points on your map!", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][26432] = {title = "The Fall of Jintha'Alor", objective = "Find Primal Torntusk at Jintha'Alor in The Hinterlands.", description = "We've got more to deal with than just dwarves, mon. While I watch the village, my mate Primal Torntusk has gone to lead our warriors against the wicked Vilebranch tribe.\n\nThey've killed our brothers, and I was even taken prisoner by them once. No more! This time, the city of Jintha'Alor falls to us.\n\nGo to Jintha'Alor and speak with my mate. She's captured a camp near the entrance to the city.", progress = nil, completion = "Welcome, &lt;class&gt;. We're gonna make the Vilebranch regret ever crossin' us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26433] = {title = "The Holy Water of Clarity", objective = "Obtain The Holy Water of Clarity from the Nek'mani Wellspring in the Cape of Stranglethorn.", description = "Skeezy said you'd be coming.  Let's identify this... thing.\n\nTo start out, I'm going to need you to obtain The Holy Water of Clarity.  The nagas to our southeast maintain a hallowed shrine that dispenses a water so clean, so fresh, and so mouthwateringly pure, that when the imbiber quaffs but a mouthful of the sacred stuff, their mind is cleansed and their best path made clear.\n\nSounds good, doesn't it?\n\nObtain it from the Nek'mani Wellspring at the peak of the naga camp.  Good luck!", progress = "<Flem's ears perk up as you approach.>\n\nThe Holy Water of Clarity?  Is it here!?", completion = "&lt;The goblin downs the water in one gulp.&gt;\n\nAhh... do you know how hard it is to get fresh water in Stranglethorn?  It's no wonder that the nagas guard their shrine so ferociously!\n\nOh, right... your artifact, and clarity.  Clarity...\n\nI've got it!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26434] = {title = "Primal Reagents of Power", objective = "Obtain 4 Supple Tiger Furs and 4 Velvety Panther Furs.", description = "I see clearly now... the key to identifying this mysterious talisman revolves around obtaining some rare and precious items.  These Primal Reagents of Power, when properly combined, will reveal to us the origin of our treasure.\n\nTravel north, to the western side of the Gurubashi Arena, and hunt the cats that roam the jungle.  Their fleecy furs will lead us to the truth!", progress = "Make sure the reagents are extra-cushy, <name>.  A scratchy reagent simply won't do.", completion = "&lt;Flem feels the hides and smiles to himself.&gt;\n\nExcellent work, &lt;name&gt;!  These reagents will serve perfectly.", rewards = "You will be able to choose one of these rewards:\n\nVelvet ChokerHideaway StaffNot-Scratchy Helm\n\nYou will also receive:\n\nVelvet ChokerHideaway StaffNot-Scratchy Helm"}
MultiLanguageQuestData['en'][26435] = {title = "I'm A Huge Liar and a Fraud", objective = "Bring the Opened Mosh'ogg Bounty to Garley Lightrider at Booty Bay in the Cape of Stranglethorn.", description = "I have no idea what this artifact is.  I have no idea where I would even START finding out what it is.\n\nIn fact, I have no idea why anybody expected ME to be able to identify it in the first place.\n\nI asked for water because I was thirsty.  I asked for the jewelry and furs for... well, they're for my girlfriend.\n\nHopefully I can at least point you in the right direction.  Garley Lightrider in Booty Bay is a member of the Reliquary, and might be of more use than me.\n\nSorry.", progress = "Yes, <race>?  I'm quite busy.", completion = "Fascinating!\n\nI'll need some time to study this.  Why don't you have a look around Booty Bay and come back later?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26436] = {title = "Entrenched", objective = "Seek out Kor the Immovable among the Shuddering Spires.", description = "Your intentions appear true.\n\nI will impress upon the other Stone Lords my wary trust.\n\nWith this, they should speak to you.\n\nMore importantly, they should listen.\n\nEarning their favor may take time. Earning the Stonemother's favor may take more time. Time is a potent offering, so be generous with it.\n\nAmong the Shuddering Spires far to the northwest, you shall find Kor the Immovable. He is evenly tempered. His situation lends itself well to seeking outside aid.\n\nGo to him.", progress = nil, completion = "Diamant says you are to be trusted. Diamant is patient and wise, so I shall allow you to prove yourself.\n\nAs it happens, I could use hands that are more... mobile.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26437] = {title = "Making Things Crystal Clear", objective = "Collect 8 Chalky Crystal Formations.", description = "Among the Shuddering Spires are crystals. White, chalky crystals. We can absorb these crystals into our skin. To cleanse us. Purify us.\n\nI do not stride among the stones any longer. I am one with the earth. This carries many boons, but I can no longer retrieve the crystals for myself.\n\nBring me the crystals that I might be stronger. Carry them away from the flayers. Away from my sons. This honor should be mine.", progress = "Have you done this favor that I asked of you? Did you bring the crystals?", completion = "Ahh... invigorating. Thank you, fleshling.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26438] = {title = "Intervention", objective = "Kill 12 Jaspertip rockflayers.", description = "The flayers have gone crazy with hunger. Their digging was once tempered and moderate. Now their hunger cannot be quenched. They grow murderously violent.\n\nThe flayers have turned on my sons. They overwhelm them. Kill them. It must stop.\n\nKill the flayers. They serve no purpose to the earth. Their passing will not be missed. Save my sons. Slaughter any flayers you find.", progress = nil, completion = "You've proven useful, &lt;race&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26439] = {title = "Putting the Pieces Together", objective = "Aid 6 Dormant Stonebound Elementals in reforming.", description = "<race>. If you act in the service of the Stone Lords, there are those that might aid you.\n\nWatch for the Stonebound. They lie dormant all around the Shuddering Spires. It should not take much prompting to rebind them to service against the flayers.", progress = "<Berracite grumbles, and you feel the reverberations gradually roll by under your feet.>", completion = "Thank you, &lt;race&gt;.", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][26440] = {title = "Clingy", objective = "Bring Pebble to the large crystal formation in the Shuddering Spires.", description = "<A miniscule elemental seems to have taken a liking to you.>\n\nCaris... carstr... crystal? <Pebble looks up at you expectantly.>\n\n<You did notice a very large crystal formation towards the middle of the Shuddering Spires. Perhaps you should take him there?>", progress = "<Pebble looks up at you expectantly.>", completion = "&lt;The stones in Pebble's body bounce up and down happily. He seems very appreciative.&gt;", rewards = "You will be able to choose one of these rewards:\n\nBracers of the Energetic ElementalGeodecrack ShoulderguardsCrystalmuncher Necklace\n\nYou will also receive:\n\nGeodecrack ShoulderguardsBracers of the Energetic ElementalCrystalmuncher Necklace"}
MultiLanguageQuestData['en'][26441] = {title = "So Big, So Round...", objective = "Speak to Kor to find out what kind of food Pebble might like.<Pebble looks around, excited by something. After a few seconds of confusion, he stops and stares up at you with big, glowy gem eyes.>\n\nHug-nery... hungry...\n\n<Try as you might, there's no resisting those eyes. Maybe Kor knows what mini-mentals like to eat?>", description = "<Pebble looks around, excited by something. After a few seconds of confusion, he stops and stares up at you with big, glowy gem eyes.>\n\nHug-nery... hungry...\n\n<Try as you might, there's no resisting those eyes. Maybe Kor knows what mini-mentals like to eat?>", progress = nil, completion = "You've made a friend, have you?\n\nAre you certain you want to feed him? He might become attached.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26442] = {title = "Rock Lobster", objective = "Collect 6 Rock Lobsters from the cages below the docks in Stormwind Harbor. Watch out for sharks!", description = "If I could choose my last meal, it would definitely be fresh lobster tail.  Something about that tasty crustacean is just irresistible!  We recently started trapping lobsters here in Stormwind.  Would you mind heading out and checking the traps for me?\n\nOne more thing, watch out for the sharks.  They can be vicious down there.", progress = "Looks like you were able to avoid the sharks.  Were there any lobsters in the traps?", completion = "Looks like the traps are working!  Thanks &lt;name&gt;!", rewards = "You will receive:\n\nBag of Shiny Things"}
MultiLanguageQuestData['en'][26443] = {title = "Diabolical Plans", objective = "Deliver the Diabolical Plans to Vindicator Vedaar at the Warsong Lumber Camp in Ashenvale.", description = "The demon dropped this parchment, which is amazingly written in the Common tongue!  The ones mentioned in it, Diathorus and Gorgannon, are the two infamous dreadlords that control the demons hereabouts.\n\nThe plans detail preparations for a demonic attack on Forest Song to the north, the location where a new draenei settlement is being established.\n\nPerhaps Vindicator Vedaar at the Warsong Lumber Camp would be interested in these?", progress = "What do you have there, sir?", completion = "By the Seven Crystals of Ata'mal, this cannot be! They plan to attack Forest Song?!\n\nNot on my watch!\n\n&lt;Vindicator Vedaar crumples the demon-scrawled plans in his fist.&gt;\n\nNo. We will not allow this to happen!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26444] = {title = "Destroy the Legion", objective = "Slay any 15 demons at Felfire Hill, Demon Fall Canyon, and Demon Fall Ridge.", description = "I will not tolerate their existence on this world! The Burning Legion all but destroyed our race and we fell back to settle a new home on a new world. Then they came again and we retreated, over and over.\n\nNo more!\n\nThere is a remnant of the Legion to the south and west in the regions known as Felfire Hill, Demon Fall Canyon and Demon Fall Ridge. They are what is leftover from a force that once long ago invaded this world.\n\nGo and destroy as many as you can before it is too late!", progress = nil, completion = "You have my respect and thanks, &lt;class&gt;. Perhaps we'll be able to create a new home here without having to worry about the Burning Legion yet again.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26445] = {title = "Never Again!", objective = "Obtain Gorgannon's Flaming Blade and the Seeker's Fel Spear.", description = "<name>, it falls to you to see that this attack by the Burning Legion never comes to pass. You must go and slay their leaders.  Without them the demons will be mindless.\n\nYou will find Gorgannon in Demon Fall Canyon south beyond Felfire Hill, near Mannoroth's floating, broken spear.\n\nDiathorus the Seeker resides somewhere in the barrow den atop Demon Fall Ridge. To find the ridge, look for a ramp up from Demon Fall Canyon near the Horde's monument to Grom Hellscream.\n\nBring me their weapons.", progress = "Our night elf scouts report that preparations for the attack are almost complete. Those dreadlords must die soon, <name>!", completion = "Never again will the Burning Legion threaten Ashenvale! You have delivered us from a fight we very likely would have lost, &lt;class&gt;.\n\nI give you thanks, &lt;name&gt;, and the deepest gratitude of the Hand of Argus. It honors me to have you at our side!", rewards = "You will be able to choose one of these rewards:\n\nBand of ArgasSeal of ArgasSignet of Argas\n\nYou will also receive:\n\nSignet of ArgasBand of ArgasSeal of Argas"}
MultiLanguageQuestData['en'][26446] = {title = "Reclaiming Felfire Hill", objective = "Plant 8 Tree Seedlings in the Fertile Dirt Mounds.", description = "Little one, to the southwest is an area of Nightsong Woods that has in recent times come to be called Felfire Hill. It is very sad to see the demons crawling over it, spreading their corruption.\n\nWould you do something to help take back the land?\n\nI have a number of seeds that I have been saving for such a purpose. Take them to Felfire Hill and plant them in the fertile dirt mounds.", progress = nil, completion = "Good. Though it may take a great deal of your years for the seedlings to grow into ancients, in the fullness of time they will aid us in our fight against all of the enemies of Ashenvale.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26447] = {title = "Diabolical Plans", objective = "Deliver the Diabolical Plans to Valusha at Splintertree Post in Ashenvale.", description = "The demon dropped this parchment, which is amazingly written in the Orcish tongue!  The ones mentioned in it, Diathorus and Gorgannon, are the two infamous dreadlords that control the demons hereabouts.\n\nThe plans detail preparations for a demonic attack on Splintertree Post to the northwest.\n\nYou're certain that Valusha at Splintertree Post would be interested in these.", progress = "What do you have there, scout?", completion = "Dreadlords!  They plan to attack us here at Splintertree Post?!\n\nNot while I still draw breath!\n\n&lt;Valusha crumples the demon-scrawled plans in her fist.&gt;\n\nNo.  We will not allow this to happen!  They are a blight upon our world!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26448] = {title = "Destroy the Legion", objective = "Slay 15 of any demon type at Felfire Hill, Demon Fall Canyon, or Demon Fall Ridge.", description = "The remains of the demonic Burning Legion have been a thorn in our side for far too long!\n\nNo more!\n\nThe demons are attacking from the areas known as Felfire Hill, Demon Fall Canyon and Demon Fall Ridge to the east.\n\nGo and destroy as many as you can to bring glory to both yourself and the Horde!", progress = nil, completion = "That's better!  There's nothing quite like ridding our world of a demon.  And they make for worthy opponents as well, unlike the weak races of the Alliance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26449] = {title = "Never Again!", objective = "Obtain Gorgannon's Flaming Blade and the Seeker's Fel Spear.", description = "<name>, you will see to it that this attack by the Burning Legion never comes to pass!  Go and slay these dreadlords!  Without them the rest of the demons are essentially mindless.\n\nYou will find Gorgannon in Demon Fall Canyon south beyond Felfire Hill, near Mannoroth's floating, broken spear.\n\nDiathorus the Seeker resides somewhere in the barrow den atop Demon Fall Ridge.\n\nReturn to me with their weapons as proof of your deeds.", progress = "Those dreadlords must die soon, <name>!", completion = "Never again will the Burning Legion make slaves of the orcs, or any other race of the Horde!\n\nBravely fought, &lt;class&gt;!  You have the true heart of the Horde beating inside of you!  You give us much honor!", rewards = "You will be able to choose one of these rewards:\n\nBand of ArgasSeal of ArgasSignet of Argas\n\nYou will also receive:\n\nSignet of ArgasBand of ArgasSeal of Argas"}
MultiLanguageQuestData['en'][26450] = {title = "If They're Just Going to Leave Them Lying Around...", objective = "Obtain 6 Naga Icons from the Southern Savage Coast in the Cape of Stranglethorn.", description = "I was just thinking about something, <name>.  Those naga have more than just reeds down there.  They tend to keep little statues lying around on their shrines, in the sand, under their trees.  They don't seem to be USING them.\n\nI could use those statues!  I could... put 'em around the camp, make it feel a little more homey.  Anything's better than a bloody dinosaur corpsepump.  I could sell them as souvenirs.\n\nI could sell them back to the naga!\n\nWhy don't you go grab a couple while I figure this out.", progress = "Let's see 'em!", completion = "Nice work, &lt;name&gt;.  Now I've just got to decide what to do with all of these...", rewards = "You will be able to choose one of these rewards:\n\nSassy PantaloonsIconic VestWandering HandsCorpsepump Belt\n\nYou will also receive:\n\nSassy PantaloonsIconic VestWandering HandsCorpsepump Belt"}
MultiLanguageQuestData['en'][26451] = {title = "Gurubashi Challenge: Free-For-All Arena Combat", objective = "Place the Gurubashi Challenge Flag down inside the Battle Ring, then defeat the Gurubashi Arena Challenger.", description = "The arena is a place of battle unlike any other.  Inside, you have no friends.  Alliances that do form are fleeting, as your allies can turn on you in the blink of an eye.  Horde vs. Alliance, Alliance vs. Alliance, Horde vs. Horde... anything goes.\n\nTake this battle standard, <race>, and place it down on the arena floor.  Defeat the summoned combatant, then return to me.\n\nStay on your toes, <race>.  Anything goes inside the Gurubashi Arena.", progress = "Why don't you get a little bit more blood on your armor before you speak with me again?", completion = "Well done, &lt;race&gt;!  Did you feel it?  The rush of the melee?  The true risk of free-for-all combat?\n\nAs today is your first day here, I'll let you perform in one more competition for another reward.  If you return in the future, you may compete again, once a day.  Your rewards will, of course, improve as you become stronger.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26452] = {title = "Gurubashi Challenge", objective = "Place the Gurubashi Challenge Flag down inside the Battle Ring, then defeat the Gurubashi Arena Challenger.", description = "You've returned, <race>.  That means you've felt the call of the arena once more.  Very well.\n\nTake this battle standard, <race>, and place it down on the arena floor.  Defeat the summoned combatant, then return to me.\n\nStay on your toes, <race>.  Anything goes inside the Gurubashi Arena.", progress = "Why don't you get a little bit more blood on your armor before you speak with me again?", completion = "Well done, &lt;race&gt;!  I look forward to seeing you fight again soon.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26453] = {title = "A Helping Hand", objective = "Speak with Architect Nemos at Forest Song in Ashenvale.\n\nVindicator Palanaar can offer you a ride to get you there more swiftly.", description = "Under the supervision of Architect Nemos and Vindicator Vedaar, my people are revitalizing an old night elf outpost in the eastern part of Ashenvale.\n\nThe task of building won't be easy, <name>, for the challenges and enemies they face are many. I know Architect Nemos and his compatriots at Forest Song would appreciate any help they can get, and he has asked me to send any interested <men/women> his way.\n\nSpeak to me again and I will arrange for fast transport for you to their location.", progress = nil, completion = "It's good to see another new arrival here at Forest Song.\n\nVindicator Palanaar is sending as much help as she can muster and each set of hands is appreciated.\n\nTake a look around, &lt;class&gt;. It may not be much now, but with time and help from our night elf allies, we'll build a settlement worthy of calling home. There is much to be done here and any help you can provide would be welcome.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26454] = {title = "A Shameful Waste", objective = "Collect 5 Satyrnaar Fel Wood.", description = "Welcome to Forest Song, <class>. Where you see tents, there will one day be buildings, but such ambition requires a steady stream of materials. I cannot bring myself to order our workers to fell any of the ancient trees of this grove, but our neighbors to the west have no such reverence for the forest.\n\nWe shall reclaim the tainted wood from Satyrnaar to the west. Take the wood to Gnarl at the Warsong Lumber Camp. He is an Ancient who will purify it for our use.", progress = "<The ancient creaks as it turns toward you.>\n\nArchitect Nemos said that you might be bringing wood salvaged from befouled Satyrnaar.", completion = "Wood warped by foul demonic magic is of no use to the draenei at Forest Song. Nothing sound can be built with it, but I shall purify it and return it in good time to Architect Nemos and his people for their use.\n\nSome good will come from this tragedy, after all.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26455] = {title = "The Lost Chalice", objective = "Obtain the Chalice of Elune.", description = "The area to our west, now called Satyrnaar, was once a prominent shrine built by my people. It housed a priceless relic, the Chalice of Elune, entrusted to the shrine's keepers by the priests of Elune. Pilgrims once traveled to the shrine to experience the healing powers the chalice was rumored to hold.\n\nThese stories might be nothing but old wives' tales, but if there is any truth to them, the relic may hold the key to rejuvenating the wounded forest. I must know, <name>.", progress = "Can you feel it, <name>, the touch of corruption upon the wind? If we do nothing, it will continue to advance. That is why I seek the Chalice of Elune. Were you able to find it?", completion = "Excellent work, &lt;name&gt;. There is certainly a latent power here, one that not even constant exposure to the corruption of the satyr can dim.\n\nDo you see how it still shines, after all these years?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26456] = {title = "Report from the Northern Front", objective = "Deliver Sentinel Melyria's report to Sentinel Farsong at Silverwing Grove in Ashenvale.", description = "The battle against the Horde isn't being waged from Raynewood Tower alone, <name>. There's a more substantial Silverwing Sentinel presence at Silverwing Grove to the southeast, near the border with the Barrens. From the grove, Sentinel Farsong directs our efforts against those who would destroy our lands.\n\nI'm a bit late in sending my latest report to her, but also hesitant to leave the tower unattended.\n\nI am in dire need of your help in getting this report to her as soon as possible!", progress = "What's that you have there, <class>?", completion = "Thank you for delivering this report, &lt;class&gt;. From what Sentinel Melyria writes, it seems our worst fears have come to pass. With each advance we make, the Horde appears more determined to do as much damage as possible.\n\nWe can't afford to back down; the fate of our ancestral lands hangs in the balance. With more people like you on the frontlines, I'm certain we could triumph.\n\nWill you join our fight? A new front has just opened in Warsong Gulch to the south.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26457] = {title = "Agents of Destruction", objective = "Slay Overseer Gorthak and any other 12 Horde at the Warsong Lumber Camp.", description = "The Warsong Lumber Camp is a blight upon an embattled landscape. Every time we make progress in halting their operations, Overseer Gorthak orders his loggers to redouble their efforts!\n\nNow, the orcs are cutting more wood than they can possibly use, leaving it to rot while their blades bite into fresh trees! This is an affront to all we stand for, <name>, and we will show them that we'll not suffer further destruction of our lands!\n\nGo, and do not rest until Overseer Gorthak and his minions are dead!", progress = nil, completion = "At last we have sent a message that the orcs won't dare ignore. Any overseer or foreman who sets foot within the camp to replace Gorthak will feel my wrath!\n\nWe must press our advantage, &lt;name&gt;, and never rest until the Warsong Lumber Camp is a distant memory and a glade of trees stands upon that ground.\n\nNow what was this about explosives...?", rewards = "You will be able to choose one of these rewards:\n\nStarwhisper MonnionsWoodguard Vest\n\nYou will also receive:\n\nStarwhisper MonnionsWoodguard Vest"}
MultiLanguageQuestData['en'][26462] = {title = "The Wicked Revantusk", objective = "Kill 10 Revantusk Stalkers or Revantusk Hexxers.", description = "These Revantusk trolls think they're special for bein' in the Horde. Makes me laugh!\n\nSee, the funny part is, it doesn't matter if they're part of the Horde, or some kinda troll empire, or the bloody Burning Legion for that matter. We've fought trolls in these lands for a few centuries now.\n\nIn fact, I'll be kind enough to let you lend a hand, <lad/lass>! Grab a weapon and head out to the battlefield and help our boys to the east.", progress = nil, completion = "Not bad for a city-dwellin' &lt;race&gt;. Good show, aye!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26463] = {title = "Finding Teronis", objective = "Find Teronis at Lake Falathim in Ashenvale.", description = "A friend of mine from Astranaar, Raene Wolfrunner, asked me to send a scout west to Lake Falathim. Teronis left days ago, just before the Horde attacked.\n\nHe was searching for an item he thought could slow the furbolg attacks on our people--a rod created by a now-dead, evil wizard.\n\nBefore he left, he mentioned a gem for the rod. Unfortunately, we know that the lake has been invaded by some evil force.\n\nPlease, <name>, find my friend.", progress = nil, completion = "Teronis' body lies broken atop the small rise next to the Keeper.\n\nDeep slashes crisscross his corpse.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26464] = {title = "The Lost Gem", objective = "Find the Glowing Gem.", description = "As you rummage through Teronis' belongings, you find a water-damaged journal.\n\nQuickly flipping through the last legible pages, you read that Teronis makes mention of finding the gem, but then of having lost it in the Falathim area.\n\nThe only thing left to do is find it. Perhaps the tendrils have it...?", progress = "Ah, welcome back, <name>.", completion = "This is terrible, &lt;name&gt;. Teronis is dead?!\n\nThe time for mourning will come, but for now we must focus our efforts. I will send some of the Sentinels to recover Teronis' body and to assist the keeper.\n\nYou have the gem that Teronis was seeking? It must be delivered to Astranaar.", rewards = "You will be able to choose one of these rewards:\n\nFalathim-Washed RobesBroadleaf MantleMaestra's Gloves\n\nYou will also receive:\n\nFalathim-Washed RobesBroadleaf MantleMaestra's Gloves"}
MultiLanguageQuestData['en'][26465] = {title = "The Ancient Statuettes", objective = "Collect 10 Ancient Statuettes.", description = "I would charge you with a task, <class>.\n\nI was on my boat, skimming over the submerged ruins of Zoram, when naga attacked me, surging from the water and tearing at me with their claws! I fled and the rest, as they say, is history.\n\nI am an archaeologist of sorts, and I am attempting to recover artifacts of the lost city.\n\nWill you head out onto the Zoram Strand to the southwest and recover any ancient statuettes you come across? They are the reason I have braved the dangers of the Zoram Strand.", progress = "Have you found many statuettes, <name>?", completion = "That's quite a few that you have found! Thank you, &lt;name&gt;!\n\nThe old city of Zoram holds many secrets, and these statuettes may be the key to many of them.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26466] = {title = "Ruuzel", objective = "Obtain the Ring of Zoram.", description = "I fear the ancient statuette's secrets will remain forever hidden unless you find the key to their ancient locks.\n\nThat key is a ring, the Ring of Zoram. It belonged to the rulers of this city before the waves of the Sundering drowned it.\n\nFor years the ring was lost, but the naga have recently found it.\n\nTheir leader, Ruuzel, dwells on her isle on the northern edge of the Zoram Strand. Please, <name>, retrieve the ring for me!", progress = "It is said that the Ring of Zoram is the key to any lock within the city. Do you have it, <name>?", completion = "You found the ring! Thank you, &lt;name&gt;.\n\nPlease take this as payment, and know that your deeds today will remain forever in my memory.", rewards = "You will receive:\n\nRobes of Antiquity"}
MultiLanguageQuestData['en'][26467] = {title = "Vile Satyr! Dryads in Danger!", objective = "Find Anilia at Xavian in Ashenvale.", description = "Listen, I don't know who you are, but I need your help. My sisters went to take back the Branch of Cenarius from the satyr. They said they'd be back soon, but it's been two whole days!\n\n<name>, you have to find them! They were looking for the ruins of a night elf temple in Xavian to the northwest. I don't know what to think. Look for Anilia, she was leading them on the search.", progress = nil, completion = "Judging by the gaping wound in her side, Anilia is on the verge of death.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26468] = {title = "The Branch of Cenarius", objective = "Obtain the Branch of Cenarius.", description = "Anilia puts her hands on your shoulders and draws you close. Gasping, she points towards the arch to the north, before her eyes close and her last wheezing breath leaves her body. \"He has taken it... Geltharis...\" You know in your heart that Anilia's dying wish is to see the Branch of Cenarius back in dryad hands.", progress = "Have you found them? What did Anilia say? Where is she?", completion = "Anilia died? No... that can't be! It was just yesterday that we were running and playing together in the woods.\n\nI guess those days are over...", rewards = "You will be able to choose one of these rewards:\n\nFaerie MantleBrightscale Girdle\n\nYou will also receive:\n\nFaerie MantleBrightscale Girdle"}
MultiLanguageQuestData['en'][26469] = {title = "Satyr Slaying!", objective = "Obtain 16 Satyr Horns.", description = "I can't believe that Anilia is gone... We used to play together in the forests all the time. I almost feel... sad.\n\nI know something that might make me feel better. Please, slay the satyrs that took Anilia from me! Bring me their horns as proof of your actions and you will forever have my gratitude.", progress = "Please, help me avenge Anilia's death.", completion = "Thank you, kind &lt;race&gt;. My sister's spirit is gladdened by your efforts.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26470] = {title = "Retaking Mystral Lake", objective = "Slay 12 Befouled Water Elementals and Tideress.", description = "We could easily have held Silverwind Refuge from the Horde had they not taken control of our water elemental defenders on Mystral Lake.\n\nOne of their shaman summoned in Tideress, an old and angry water spirit of the forest who befouled our elementals and turned them against us. With the lake and the Horde pressing in on us, we had no choice but to retreat to the spire here.\n\nGo east. Take the lake back so that we will have a chance to retake the refuge some day.", progress = nil, completion = "Well done, &lt;name&gt;! With the befouled elemental numbers thinned and Tideress put back into the lake, we should be able to launch a counter-offensive on Silverwind Refuge.\n\n\n\nJust as soon as we're done with defending the spire....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26472] = {title = "Insane Druids", objective = "Slay the insane druids: Taneel Darkwood, Uthil Mooncall, and Mavoris Cloudsbreak.", description = "The druids are dead, killed by their leaders who were driven insane by the Horde tainting the Forest Heart! I can feel the corruption even from here and I dare go no further.\n\nWhile I am too well attuned to Ashenvale and the Forest Heart, you... you could descend into the barrow den and do what must be done. I've laid down breadcrumbs for you in there.\n\nThough it tears me apart, I must ask that you put to rest the druids' once great leaders: Taneel Darkwood, Uthil Mooncall, and Mavoris Cloudsbreak.", progress = nil, completion = "Rest in peace, my friends.\n\n&lt;You can see the sorrow in the druid cat's eyes.&gt;\n\nI felt the anguish of the Dor'danil Barrows lessen, and knew that you had completed your task.\n\nIt was grim work that you did, &lt;name&gt;, for the spirits you destroyed were merely victims of the Horde's evil. But with their destruction, let us hope the maddened spirits will finally find peace.", rewards = "You will receive:\n\nEmil's Brand"}
MultiLanguageQuestData['en'][26473] = {title = "Bathran's Hair", objective = "Collect 8 Bathran's Hair.", description = "There is a plant that grows in the old ruins of Bathran's Haunt across the road to the east. The plant is called Bathran's Hair and is known to cure ailments of the spirit.\n\nNow the Horde are there harvesting the plant for their own evil schemes.\n\nThere is a sick child in Astranaar, and we believe that her illness is more than just physical. I promised my master that I would help seek a cure, but I am no fighter.\n\nWill you go to Bathran's Haunt and gather the plants?", progress = "Have you gathered the Bathran's Hair, <name>?  The child's health grows weaker by the hour....", completion = "Ah, you have the hair! This is a good first step. There are other ingredients that we will need, but the hair of the fallen Ancient could well be the most important.\n\nI only hope that whatever the Forsaken are devising from the plant will not be turned into a weapon. We simply do not have the numbers to remove them right now, especially with Maestra's Post under attack!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26474] = {title = "Orendil's Cure", objective = "Bring Orendil's Cure to Pelturas Whitemoon at Astranaar in Ashenvale.", description = "<name>, now that it has been bathed in Elune's blessed light, I believe that the concoction will help the afflicted child. Please, take it to Astranaar and give it to the child's parent, Pelturas Whitemoon.\n\nTo reach Astranaar, follow the road south and then east. However, if you'd like to get there more swiftly, speak with Sentinel Avana.", progress = "I must apologize, for I have no time to speak. My child, Relara, is deathly ill!", completion = "This is from Orendil?\n\nHis skill with herbs and healing is great! This cure gives me hope, when before I had little....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26475] = {title = "Elune's Tear", objective = "Collect Elune's Tear.", description = "I'd hoped Orendil's cure would save Relara, but I fear it only slowed the disease running through her. We must find more powerful medicine! Thankfully, Orendil spoke to me of further remedies should his first one fail.\n\nElune's Tear is a type of stone that rests in only one place: the remains of Iris Lake, destroyed by the eruption of Thunder Peak, northeast of Astranaar. Orendil said the stone will wash away corruption.\n\nPlease, <name>, bring me Elune's Tear and pray it will end my child's sickness!", progress = "<name>, did you find the remains of the lake?  Do you have the Tear?", completion = "Oh, you found it! Odd... it looks tarnished somehow. I will place the tear in a stew, and pray that it will cure her.\n\nThank you! Thank you, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26476] = {title = "Dryad Delivery", objective = "Deliver the Glowing Gem to Shael'dryn at Raynewood Tower in Ashenvale.", description = "Ah, there you are, <name>. I've pored over the notes Teronis has made and it sounds like your next course of action is to find the other pieces of Dartol's rod.\n\nI would start by heading east along the road to Raynewood Tower.\n\nA dryad there named Shael'dryn is better suited to guide you. Seek her out.\n\nKeep the gem with you--Shael'dryn will need it if she's to help you recreate the rod.", progress = "Hello. How are you?", completion = "Oh, Raene sent you? It must be serious indeed.\n\nWhat can I help you with?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26477] = {title = "Search the Bole", objective = "Find the Wooden Key and use it to obtain the Iron Shaft portion of Dartol's Rod.", description = "I wish your tidings were better.\n\nRaene is correct, I know about Dartol's creation and the treants in the area--at least I did once. They've become corrupted now, their nature twisted.\n\nTo find the next piece of the rod, you'll have to find the key to open the chest it's in.\n\nThe wooden key is on one of the treants northeast of here near the Felwood border, at the Howling Vale. Once you have it, look for a small glade through the tunnel at the vale. The chest should be hidden around there.", progress = "It upsets me so that the treants have become corrupt. I wish I could do more to help them.", completion = "I'm pleased to see you're back, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26478] = {title = "Playing Possum", objective = "Obtain the final piece of Dartol's Rod, the Iron Pommel.", description = "The last piece of the rod is held by druids of the claw. I asked their leader, Oso Bramblescar, to give it to me, but he and his guardians nearly killed me! Clearly they too were affected by the Horde's corruption of the Forest Heart.\n\nBut, I have an idea for how you can get into Oso's cave and grab the pommel.\n\nEver since I was a faun, I've been pretty good at playing possum. It works great against bears! I can teach you! Go east to the Shady Nook, and if they try to get you, just use my technique.", progress = "Did you find the final piece of the rod, <name>? How did my technique work?", completion = "You got it? Wonderful for you... and for Raene!\n\nI guess we'll have to see about reassembling it, won't we?", rewards = "You will be able to choose one of these rewards:\n\nShael'dryn's BracersPossumfoot BootsDissembling Bracers\n\nYou will also receive:\n\nShael'dryn's BracersPossumfoot BootsDissembling Bracers"}
MultiLanguageQuestData['en'][26479] = {title = "Return to Raene", objective = "Deliver Dartol's Rod to Raene Wolfrunner at Astranaar in Ashenvale.", description = "I suggest you find Raene and let her know the rod is finished. I'm sure she'll know what your next course should be.\n\nBe careful... I sense a great deal of power within it for both good and ill. I hope that you and Raene know what you are doing.\n\nGood luck, <name>.", progress = "Yes, <name>? How go your efforts?", completion = "You've recreated the rod Teronis had set out to find? That's wonderful to hear.\n\nShael'dryn has been indispensible in her assistance. Teronis would be proud to see his quest is continuing even after his tragic passing.\n\n&lt;Raene looks over the reconstructed rod with a look of approval and thoughts racing behind her eyes.&gt;\n\nNow it is time for us to make use of its power to eliminate the enemies of Ashenvale!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26480] = {title = "Dartol's Rod", objective = "Use Dartol's Rod to be able to communicate with Krolg at Krolg's Hut in Ashenvale.\n\nProvided item: \n", description = "I'm not completely certain what Teronis had in mind next, but if what he said was true about the rod's power, then it will allow you to take on another form altogether, presumably that of a furbolg.\n\nPerhaps he meant to use its powers to get closer to them, but even the uncorrupted creatures would slaughter him were he not careful. Transformed by the rod, Dartol would have to speak to a furbolg who was uncorrupted.\n\nI would start with one known as Krolg. Seek his hut southeast of Mystral Lake.", progress = nil, completion = "Yes, yes... you appear as one of my kind, but I care not what you truly are if you can help the furbolg.\n\nThe night elves and now the orcs have visited many atrocities upon my people.\n\nCorruption runs through our veins, corruption brought down upon us by the prideful night elves and the warlike orcs. They are the ones who did this to our people... They are the ones I blame for being cast out of my tribe.\n\nAt night I can still see the campfires burning in the darkness.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26481] = {title = "A New Adornment", objective = "Obtain Ran Bloodtooth's Skull and Dartol's Rod.", description = "I'm certain that the long-dead wizard, Dartol, intended to use his rod to subjugate and destroy us just as the night elves and orcs have, but I think now we'll put that thing to an unintended use.\n\nRan Bloodtooth is the king of all of the Ashenvale furbolg. His tribe, the Bloodtooth, are the most powerful and keep themselves secluded in a camp just to the east.\n\nKill them all and bring back his skull. Let us see if we can put it to good use.", progress = "Have you slain Ran yet, my friend? We must have his skull if you're to deliver my people from bondage.", completion = "You have done well, my friend.\n\nNow quickly, hand me Ran's skull. While his essence yet taints it, we shall fashion it upon Dartol's Rod giving you the power to influence my brethren and deliver them from evil!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26482] = {title = "True Power of the Rod", objective = "Use Dartol's Rod and speak with Ota Wen. Convince him to rise up against his Horde oppressors. Then, deliver Dartol's Rod to Raene Wolfrunner.", description = "Now, take the rod and while using its power, speak with my brother, Ota Wen.\n\nOta is amongst the other furbolg that the orcs have captured and have penned in the giant cage on the north side of Silverwind Refuge. The rod will allow you to convince Ota and the other furbolg to rise up and attack the Horde.\n\nThen you may go wherever your path leads you. Just know that you have found a new friend for that which you have done.", progress = "You return, <name>. What's that affixed to the top of the rod? A skull?", completion = "So, you used the skull of the furbolg king to modify the power of Dartol's Rod? You then used that power to convince the captured furbolg to rise up and attack the Horde at Silverwind Refuge?\n\nI am more than pleased and impressed with your abilities, &lt;name&gt;. The Sentinels cannot thank you enough. It should be a simple matter for us to sweep away the orcs and retake the refuge now!\n\nTeronis would be proud. You have my deepest respect.", rewards = "You will be able to choose one of these rewards:\n\nSilverwind BracersWolfrunner BootsLegacy of Teronis\n\nYou will also receive:\n\nSilverwind BracersWolfrunner BootsLegacy of Teronis"}
MultiLanguageQuestData['en'][26483] = {title = "Gan'dranda", objective = "Kill Gan'dranda.", description = "As fun as it is to butt heads with these trolls, we've got other things to do down here. It'd be nice to get this battle over with, aye?\n\nTheir commander, Gan'dranda, sits in the ruined walls to the southeast of the battlefield. Our boys have most of their forces locked up, so I want you to slip in there and take out Gan'dranda. When they see a <race> standin' over the corpse of their biggest hero it should take some of the fight out of 'em!", progress = nil, completion = "Now that's what I like to hear! Good on ya.", rewards = "You will be able to choose one of these rewards:\n\nIronsight CrossbowTheresa's BracersStormfeather BootsHead Kickers\n\nYou will also receive:\n\nIronsight CrossbowTheresa's BracersStormfeather BootsHead Kickers"}
MultiLanguageQuestData['en'][26484] = {title = "To Stonehearth's Aid", objective = "Speak with Crag Rockcrusher at Stonehearth in Deepholm.", description = "The earthen and the stone troggs somehow found their way to Deepholm through Uldum more than fifteen thousand years ago. They've been warring ever since.\n\nIf we're to recover the middle fragment of the World Pillar, the Stonefather must be rescued.\n\nPlease go to Stonehearth and do everything that you can to aid the Earthen in their war against the stone troggs.\n\nYou're our best hope, <name>.", progress = nil, completion = "The Stonefather's son, Flint, sent you? No time to talk.\n\nWe must prevent a second front from opening up on the war!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26485] = {title = "Snapjaws, Lad!", objective = "Collect 8 Snapjaw Gizzards from Saltwater Snapjaws.", description = "I've got plans to brew up somethin' special for those pesky trolls. Aye, I said for them... a brew they won't ever forget! A brew that'll have them pickin' their tusks out of the hillsides!\n\nI've got a few ingredients steepin' already, but I could use a hand gatherin' more. At the bottom of the Overlook Cliffs to the east, near the shore, is a whole mess o' snapjaws. I need fresh, whole gizzards from them for my blastbrew.", progress = "Got those gizzards?", completion = "Ah, nice an' fresh. I'll get those going while you fetch me some more goods then...", rewards = "You will receive:\n\nNat Pagle's Extreme Angler FC-5000"}
MultiLanguageQuestData['en'][26486] = {title = "99 Bottles of Booze on the Beach", objective = "Collect 12 bottles of Pupellyverbos Port.", description = "Now, I know we've got a little battle ragin' and all that, but down at the overlook cliffs are some nice lookin' bottles strewn all over the place. I don't want good drink to fall into the hands o' the Horde!\n\nIf you're down that way, collect the bottles for me and bring 'em back here. I'll pay in full for it as if you bottled 'em yourself.", progress = "About 12 should do the trick, aye?", completion = "That's the stuff! Wouldn't want any trolls or goblins gettin' pleasure out of these, now would we!\n\nMaybe I can work a bit of this into my next brew...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26487] = {title = "Akiris by the Bundle", objective = "Obtain 6 Akiris Reeds from Naga Explorers.", description = "It's not easy running a combination 5-star exotic resort/jungle resource salvaging plant!  That is, it wouldn't be easy, if I didn't have the organizational skills of a trade prince's personal assistant!\n\nThe first trick is multitasking.  For example: the naga explorers to our south carry a valuable ocean reed - Akiris reeds.  We can sell these reeds to our clients overseas, and we can also stuff our visitors' mattresses with them!  Come to think of it, we could probably use some more of that stuff.", progress = "Let's see... we're going to need some shotguns for our nature hikes, rowboats for the oil rig day trip, and...\n\nOh, you're back already?", completion = "Hey hey!  Not bad, not bad at all!  You may have a future in resource acquisition.  Or hotel management.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26488] = {title = "Big Gulp", objective = "Fish up a Royal Monkfish from the moat in the Valley of Heroes district of Stormwind. Once you catch a monkfish, fillet it and check if it swallowed the locket.", description = "Arnold and I used to relax down at the moat in the Valley of Heroes.  One day, I lost my locket in the lake and I have never been able to find it.  Rumor has it that huge royal monkfish live in that moat and that they eat anything!  I know it's a long shot, but do you think you could catch a few monkfish and look for my locket?\n\nPlease let me know right away if you find it, it's very precious to me.", progress = "Were you able to find my locket?", completion = "You found it!  I can't believe it was down there all those years!  You have no idea how much this means to me &lt;name&gt;.", rewards = "You will receive:\n\nBag of Shiny Things"}
MultiLanguageQuestData['en'][26489] = {title = "It's You!!", objective = "Obtain 6 Akiris Reeds from Naga Explorers.", description = "Yes, can I help...\n\n<Sassy's jaw drops to the floor.>\n\n<name>!  Is it really you?!  Look how big and strong you've gotten!  Let me feel that bicep!\n\nMe?  I've been trying to make my gold here in the jungle.  We're mainly in resource acquisition, but we also do tourism.\n\nI know, genius, right?\n\nHey, listen.  I was thinking... the naga explorers to the south carry Akiris reeds, which we could sell, and use to stuff visitor mattresses.  You interested in killing some naga?  It'll be just like old times!", progress = "Let's see... we're going to need some shotguns for our nature hikes, rowboats for the oil rig day trip, and...\n\nOh, hey Boss <name>.  You're back already?", completion = "I knew you had it in you, boss-lady.  You know what they say: You can take the &lt;race&gt; out of the islands, but you can't take the murderous tendencies out of &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26490] = {title = "Prime Slime", objective = "Collect a Direglob Sample from The Direglob.", description = "Not many dwarves know this, but to get a REAL kick out of my brew I add a wee bit of the oozes around here. Aye, the giant green dwarf-eatin' oozes, those ones.\n\nThis brew's gonna have a HUGE kick to it though, so we need a huge slime! There's one lurkin' down in Skulk Rock that's the mother o' them all, absolutely huge...the Direglob, we call it.\n\nIf you've got what it takes, head down there and take a chunk out of the Direglob for me!", progress = "Aye, do ya have it?", completion = "Look at it! That'll put some oomph into the mix!", rewards = "You will be able to choose one of these rewards:\n\nWand of OomphBlastbrew HatDireglob-Slimed Belt\n\nYou will also receive:\n\nWand of OomphBlastbrew HatDireglob-Slimed Belt"}
MultiLanguageQuestData['en'][26491] = {title = "Skulk Rock Clean-Up", objective = "Kill 10 Jade Oozes.", description = "Years ago, there used to be a Horde base deep within Skulk Rock. It's been abandoned since then, but it's still prime territory, worth takin' for our allies!\n\nProblem is, it's full of dwarf-eating slimes and oozes. Those things are slightly less disgustin' than trolls, but they'll still give us a hassle.\n\nWith our boys tied up fightin' the Revantusk, I need you to go to Skulk Rock and clear the place out for me.", progress = nil, completion = "It's good to see you back... and not missing any limbs, either.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26492] = {title = "Skulk Rock Supplies", objective = "Collect 5 Ooze-Coated Supply Crates.", description = "I had a cousin in the second war! He used to tell me all about when they led a raid on Skulk Rock. Swept in there and drove the trolls out like rats from a nest. They chased right after 'em all the way to Alterac!\n\nThe slimes moved in right quick after that, and there's still cratefuls of old Horde goods sittin' in there. I say we don't let the trolls get it back!\n\nBring me back a few crates from Skulk Rock to the northwest.", progress = "You got the crates?", completion = "Looks like it's still good inside! Huh... is that banana bread? Still fresh!\n\nHere, lad, take your share of goods.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26493] = {title = "There's Somebody Out There Who Wants It", objective = "Obtain 7 of Sassy's Secret Ingredient from Thrashtail and Ironjaw Basilisks in the Crystalvein Mine.", description = "So, while you're already all sweaty from doing all that other stuff, I was thinking I might grab you for one more task.  You don't mind, do you?\n\nThe latest Science and Explosions journal just came in from Bilgewater Harbor, and there's this article about this hot new reagent.  Prices on the reagent are skyrocketing, and we're in prime position to capitalize!\n\n<Sassy leans over and whispers the details into your ear.>\n\nYou got that?  Good.  You can find the basilisks in a cave, far to the east.", progress = "I hope you used the extraction procedure we discussed.", completion = "Great!  These look... disgusting.  But probably pretty valuable.  Let's get to splitting these up.  Some for me, some for Jasper, some for Chabal...", rewards = "You will be able to choose one of these rewards:\n\nBasilisk Scale NecklaceHelm of Secrets\n\nYou will also receive:\n\nBasilisk Scale NecklaceHelm of Secrets"}
MultiLanguageQuestData['en'][26494] = {title = "Mixmaster Jasper", objective = "Bring Sassy's Samples to Mixmaster Jasper in Hardwrench Hideaway.", description = "Mind giving some of this stuff to Jasper, over by the luxury suites?  I'm sure he can find some use for it.\n\nThanks, <name>!", progress = "Hey, is that the stuff?  From the magazine?", completion = "I'll file these away for now.  Maybe we can experiment later.\n\n&lt;Jasper looks over at you.&gt;\n\nYeah, you'll do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26495] = {title = "Chabal", objective = "Bring Sassy's Largesse to Chabal in Hardwrench Hideaway.", description = "Chabal, that troll over by the botanical gardens/biological weapons lab, is a special guest.  He's a representative of the Zandalari trolls, and has traveled quite far to stay with us.\n\n<Sassy places some of the items you've collected in a small parcel and hands it to you.>\n\nHere, give this to him.  Tell him that the Zandalari are always welcome at Hardwrench Hideaway!  And mention that referrals are key to maintaining our business!", progress = "Care to explain yourself, <class>?", completion = "&lt;The troll looks into the package.&gt;\n\nYou have my thanks.\n\nI have been waiting for you to approach me, &lt;race&gt;.  I have identified you as the most promising &lt;race&gt; here in this strange town.  I have a task for you, if you would be willing to take it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26496] = {title = "Down with the Vilebranch", objective = "Find Doran Steelwing at Jintha'Alor in The Hinterlands.", description = "The Revantusk isn't the only tribe of foul trolls we're here to take care of! The Vilebranch have corrupted this land for years from their stronghold of Jintha'Alor.\n\nWe're done sittin' by in Aerie Peak twiddlin' our thumbs, if you haven't noticed. Doran Steelwing leads the charge against the Vilebranch from a camp the boys took just to the south. Speak with him and join the fight!", progress = nil, completion = "Well met, &lt;name&gt;! We've got a lot of trolls to kill and only so many hands to do it with!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26497] = {title = "Vilebranch Scum", objective = "Kill 5 Vilebranch Witch Doctors and 5 Vilebranch Headhunters in Jintha'Alor.", description = "The Vilebranch are a different tribe from the Revantusk, but the difference is academic. Far as we're concerned the only good troll is a dead troll!\n\nBut make no mistake, the Vilebranch are just as nasty even without the Horde's chain around their neck. They'll poison this whole land unless we take this stand and get rid of them\n\nYou can start with their witchdoctors and headhunters on the lower tier. Let me know when you've killed a fair share of 'em.", progress = nil, completion = "Aye, we'll have these trolls cleared out yet.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26498] = {title = "Death to the Vilebranch", objective = "Kill 5 Vilebranch Berserkers and 5 Vilebranch Shadowcasters in Jintha'Alor.", description = "We're makin' good progress. Keep pressing on, and don't falter!\n\nThe Vilebranch berserkers fight like savage animals, whipped into a blood frenzy. Their shadowcasters summon foul spirits from beyond this world! This is why we're getting rid of these depraved creatures, <name>, never forget that.\n\nHead to the middle tier and kill the berserkers and shadowcasters!", progress = nil, completion = "It won't be long until we're the only dwarves left breathing on these walls.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26499] = {title = "Stonefather's Boon", objective = "Grant the Stonefather's Boon to 12 Earthen Defenders.", description = "With the Stonefather taken prisoner, our forces are demoralized. Normally any one of mine could take five times his number of stone troggs. But now....\n\nI want you to head out into the field surrounding the town. Plant Stonefather Oremantle's banner near my defenders. Grant them his boon and remind them of that for which they fight.", progress = nil, completion = "You have my thanks, &lt;name&gt;. You've made all the difference, and the fate of these cowardly stone trogg ambushers is set in stone.\n\nNow we must get about the business of retaking Stonehearth.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26500] = {title = "We're Surrounded", objective = "Slay 12 Stone Trogg Ambushers.", description = "Our war has been waged for longer than your kind counts time. Let us see if you can make a difference, <race>.\n\nThe stone troggs are a mistake of the titans. On your world they have succumbed to the Curse of Flesh. But here, in Deepholm, you see them in their true form.\n\nWe're surrounded. Maybe you could go out there and break a few troggs down for us. See what they're really made of?", progress = nil, completion = "Not a bad start, though you'll have to destroy more of them than that if you're going to rescue the Stonefather.\n\nA lot more.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26501] = {title = "Sealing the Way", objective = "Help the Earthen Geomancers to get out of combat and then give them the Rockslide Reagents so that they can seal the Armory, Inn, Barracks, and Shrine.", description = "The stone troggs have found a way to burrow up from underneath our homes!\n\nI've sent our geomancers to seal all of the buildings, but they need these reagents and enough time out of battle to properly cast their rockslide rituals.\n\nWhen you're done, report to, Gravel Longslab, just to the north on the Fractured Front.", progress = "I know that Crag Rockcrusher sent you, <race>. Are all of the entrances sealed in Stonehearth behind us?", completion = "This is good. We no longer need to worry about stone trogg attacks from the rear.\n\nLet's see what you can do for us on the front.", rewards = "You will be able to choose one of these rewards:\n\nRockslide TreadsEarthswell BeltGeomancer's Mace\n\nYou will also receive:\n\nEarthswell BeltRockslide TreadsGeomancer's Mace"}
MultiLanguageQuestData['en'][26502] = {title = "Thunder Stones", objective = "Collect 12 Thunder Stones.", description = "To the north lies the Fractured Front. That is where most of the heavy fighting is happening.\n\nGo into Stonehearth proper and grab all of the thunder stones that you can. Our engineers need them for the catapults.\n\nWhen you have enough, take them to Clay Mudaxle. Don't mind his tongue. He's old and cranky, and should have gone back into the earth thousands of years ago.", progress = "<The older Earthen has cracks where the others do not, clearly ancient.>\n\nWhat are you supposed to be? Some kind of fleshy mistake? Cursed is what you are!\n\n<Clay spits dust.>\n\nMake yourself useful or get off of my front!", completion = "&lt;Clay grumbles to himself.&gt;\n\nThose'll do. Just put them down over there.\n\n&lt;The Earthen looks you up and down with one eye and then spits dust onto the ground.&gt;\n\nI'm going to have something for you to do in a moment. Maybe.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26503] = {title = "Still Assessing the Threat", objective = "Steal the Gnoll Battle Plans, Gnoll Orders and Gnoll Strategy Guide.", description = "Damned worthless gnolls are up to no good. I can feel it in my bones. Gnoll activity in the area has tripled in the past two weeks. I fear they might be mounting up to make an assault on Lakeshire.\n\nI need you to head to each of the gnoll camps of this area and gather any information that you come across. Check the camps directly north of here, east of here and southeast of here. Bring back whatever you find.", progress = "Did you find the gnoll plans?", completion = "I knew it! Looks like Yowler is behind this uprising - which is incredible, because we keep killing gnolls named Yowler. I don't know how many sons the original Yowler had, but it's got to be close to a hundred.\n\nWell, looks like we got ourselves another Yowler to kill.\n\nMagistrate Solomon must be notified.", rewards = "You will be able to choose one of these rewards:\n\nYowling CloakBoots of the Prolific SireBelt of the Sons\n\nYou will also receive:\n\nMessage CarrierYowling CloakBoots of the Prolific SireBelt of the Sons"}
MultiLanguageQuestData['en'][26504] = {title = "Wanted: Redridge Gnolls", objective = "Kill any 15 Redridge Gnolls in the Three Corners region of Redridge Mountains.", description = "By order of the Stormwind Royal Guard, all gnolls of the region known as Three Corners in the southwestern corner of Redridge Mountains, are wanted dead.\n\nShould you dispatch of the gnolls of the region, report your victory to Watch Captain Parker at Tower Watch.", progress = nil, completion = "A job well done deserves a reward, wouldn't you say?\n\nDon't spend this all in one place, &lt;class&gt;. Better to spread it around, if you catch my drift.", rewards = "You will be able to choose one of these rewards:\n\nWatch Captain's CloakTower Watch BracersRoyal Guard Breastplate\n\nYou will also receive:\n\nWatch Captain's CloakTower Watch BracersRoyal Guard Breastplate"}
MultiLanguageQuestData['en'][26505] = {title = "Parker's Report", objective = "Deliver Parker's Report to Magistrate Solomon at Lakeshire in Redridge.", description = "<Watch Captain Parker hands you a report.>\n\nHere it is, <name>. Take my report to Lakeshire, located north of this tower, and deliver it to Magistrate Solomon. Inform him that we need a more comprehensive solution for dealing with the gnolls. Suggest explosives. Lots of explosives.\n\nAnd stick to the road if you know what's good for you.\n\nWhat's good for you is staying alive, by the way. In case you didn't know what was good for you. You now know... Oh never mind!", progress = "Where did I put my monocle?! Conacher is that you?", completion = "&lt;Magistrate Solomon puts on his monocle.&gt;\n\nOh, you're not Conacher. What have you got there?\n\n&lt;Magistrate Solomon takes Parker's report from you.&gt;\n\nOh for pity's sake. Yowler? AGAIN?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26506] = {title = "Franks and Beans", objective = "Collect 4 Tarantula Eyes, 4 Condor Giblets and 4 Goretusk Kidneys.", description = "I need your help, <race>! Our rations have run out and the guards are getting hungry. They're clamoring for my world famous franks and beans, but I have no ingredients on hand. Would you be a darling and help me out?\n\nI need some goretusk kidneys, condor giblets, and tarantula eyes. You'll find goretusks, condors and tarantulas near this tower. Just look around!", progress = "Have you gotten my ingredients?", completion = "PERFECT! I'll put these in the pot right away. Dinner should be ready in a few hours.\n\nThank you, darling!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26507] = {title = "Petrified Delicacies", objective = "Gather 12 Petrified Stone Bats for Pebble.", description = "Petrified bats.\n\nElementals of that size are picky. You're not likely to find anything better easily.\n\nTo the east are basilisks. They petrify stone bats that fly too close and snack on them when they grow hungry. You may find bats scattered around their territory.\n\nI must warn you... if you show that little elemental too much attention, you're unlikely to be rid of it. It can be very... needy.", progress = "<Pebble starts to look up at you, eyes glowing faintly, growing rounder and larger every moment.>", completion = "&lt;Pebble leaps upon the pile of petrified bats and rolls around in them, seeming to forget that you exist entirely. Perhaps for the best, if Kor's warnings are to be trusted.&gt;", rewards = "The following spell will be cast on you:\n\nPetrified Delicacies Complete Trigger\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][26508] = {title = "Nida's Necklace", objective = "Find Nida's Necklace.", description = "My friend Nida lost her necklace, and we can't find it.  We've been fishing all day right here, and we looked around here already.  The only thing I can think of is that it fell into the lake.  Our parents don't want us to swim in the lake... my mom says there's some mean things underwater, but you look like you aren't scared of mean things.\n\nCould you find it for her, please?", progress = "Hi.  I miss my necklace.  My daddy got it for me.  Daddy says that there are monsters in the lake.  Did you beat up any monsters?", completion = "Thank you for finding my necklace mister &lt;class&gt;... you are very kind!  My kitty thanks you too - isn't that right Effsee?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26509] = {title = "An Unwelcome Guest", objective = "Kill Bellygrub and take Bellygrub's Tusk.", description = "Once again my garden was trampled and pillaged.  And I know the brute who is doing it.  It's that forsaken boar, the one Marshal Marris has taken to calling Bellygrub.\n\nI won't be able to re-plant the daffodils until next season now.  Ruined!  All ruined by that one menacing boar.  Put an end to that pest!  Show me his tusk and I'd be happy to reward you.  He seems to spend his time foraging in the field southwest of Lakeshire but occasionally he roams over here and into my garden.", progress = "Is Bellygrub still at it or were you able to rid Lakeshire of the pest once and for all?", completion = "Finally the menace is laid to rest!  Thank you, &lt;name&gt;, you have done me a great service.  The garden shall be in full bloom this season!", rewards = "You will receive:\n\nBouquet of Scarlet Begonias"}
MultiLanguageQuestData['en'][26510] = {title = "We Must Prepare!", objective = "Recover the Gnomecorder.", description = "More of our citizens go missing every day. We think the gnolls are responsible, but we have no idea where they are taking them! If you are to help us defeat the gnolls and find our people, you must be properly equipped. Unfortunately, we are all out of gnomecorders. Without a gnomecorder, there is no way for us to communicate with you when you are in the field.\n\nOur last good gnomecorder was stolen by marauding murlocs last week. You will have to go to Lake Everstill, east of here, and recover it!", progress = "Have you recovered the gnomecorder?", completion = "Excellent! Let me make a few adjustments here and we should be good to go.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26511] = {title = "Lake Everstill Clean Up", objective = "Kill any 10 Murlocs in Lake Everstill.", description = "Headed out to Lake Everstill? You'll be happy to know that we currently have a bounty on murlocs. Kill as many as you can and be rewarded! Any murloc will do. All you need to do is kill indiscriminately.\n\nYou'll find Lake Everstill directly east of Lakeshire. It's the lake. Has water in it... Any of this ring a bell?", progress = nil, completion = "That ought to teach those murlocs a lesson. Hopefully the next time they decide to raid our town they'll think twice.\n\nWe both know that won't happen.", rewards = "You will be able to choose one of these rewards:\n\nShield of the LessonIndiscriminate WandBelt of Recurring RaidsBailiff's Gloves\n\nYou will also receive:\n\nShield of the LessonIndiscriminate WandBelt of Recurring RaidsBailiff's Gloves"}
MultiLanguageQuestData['en'][26512] = {title = "Tuning the Gnomecorder", objective = "Go to the Lakeshire Graveyard to tune the Gnomecorder.", description = "The gnomecorder looks to be in working order. I've got you all hooked up, now we just need to tune the gnomecorder for reception.\n\nHead north out of Lakeshire and follow the road up to the graveyard. Once you reach the graveyard I'll attempt to transmit.", progress = nil, completion = "&lt;The gnomecorder crackles and pops.&gt;\n\nCan you hear me, &lt;name&gt;? Is this thing on? Ah, yes, I see you there now.\n\nLet's get to work!", rewards = "The following spell will be cast on you:\n\nStatic Sound\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][26513] = {title = "Like a Fart in the Wind", objective = "Recover 8 Redridge Supply Crates.", description = "We were raided last night, or perhaps it was the night before. I'm not really sure when it was as I haven't had a wink of sleep in three days. I'm probably delusional at this point.\n\nListen, gnolls raided our supply stores and took off with everything! Just like a fart in the wind, they were in and they were OUT! My soldiers saw them running back towards the canyons, northwest of here. Recover our supplies, <class>!", progress = "Did you recover the supplies?", completion = "Thank you, citizen. Without you, we would have starved or worse, been forced to go out and get food for ourselves.", rewards = "You will be able to choose one of these rewards:\n\nBreadwinner's GlovesVentillated LeggingsStarvation VestCloak of Insomnia\n\nYou will also receive:\n\nBreadwinner's GlovesVentillated LeggingsStarvation VestCloak of Insomnia"}
MultiLanguageQuestData['en'][26514] = {title = "Canyon Romp", objective = "Collect 10 Redridge Gnoll Collars.", description = "<The gnomecorder hums.>\n\nThe first order of business is a romp through the Redridge Canyons, directly north of Lakeshire. Kill every gnome that you see... woops, did I say gnome? I meant gnoll. Kill every GNOLL that you see and take their collars as proof of deed.\n\nI must warn you, <name>; while you are out there, watch out for ettins. My scouts have reported seeing huge, bloodthirsty ettins roaming the canyons lately. Stay out of their way if you want to remain alive.\n\nSolomon out. I'll be in touch.", progress = "Did you recover those collars?", completion = "&lt;The gnomecorder crackles and pops.&gt;\n\nGood work, &lt;name&gt;. I've just been handed some important information. It would appear that our most hated enemy, the Blackrock orcs, have wised up...\n\n\n\nI've transferred a few silver over to you for the gnome, erm, gnoll kills.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26515] = {title = "Ongo'longo's Revenge", objective = "Fight Ongo'longo until he breaks free.", description = "I've got a plan to pit troll against troll.\n\nThe Vilebranch have a big ol' dire troll locked up in a pit with some flimsy-lookin' chains. I've seen those things fight, and there's no way those'll hold if that big brute gets swingin' mad!\n\nI want you to find the dire troll and fight him, <name>. Don't kill him... just smack him around til' he's seein' red, then let him break free and get out of his way! He'll be a big pain for the Vilebranch.", progress = nil, completion = "Ain't that a hoot! Wish I could've seen it myself.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26516] = {title = "It's Ours Now", objective = "Kill 5 Vilebranch Blood Drinkers and 5 Vilebranch Soul Eaters in Jintha'Alor.", description = "Only the strongest and foulest Vilebranch are left now. The soul eaters and blood drinkers, foul worshippers of the evil god Hakkar.\n\nDon't forget you're not just fighting trolls here, <name>. You're fighting dark and evil forces that'll churn this land into ash if we let them live!\n\nShow no mercy!", progress = nil, completion = "We've cleared straight through 'em! Jintha'Alor is as good as wiped out!", rewards = "You will be able to choose one of these rewards:\n\nBlood Drinker StaffSoul Eater ShoulderguardSteelwing Pendant\n\nYou will also receive:\n\nBlood Drinker StaffSoul Eater ShoulderguardSteelwing Pendant"}
MultiLanguageQuestData['en'][26517] = {title = "Summit of Fate", objective = "Collect 8 Spider Idols from the Vilebranch at the summit of Jintha'Alor.", description = "You have to go to the summit now, <name>. Our warriors won't go past the final gates. They say it's still as a tomb; not a sound, not a breath, not a hint of motion.\n\nThey think it's a trap, but based on what you've brought me, I'm worried it's something even more sinister. Go to the altar, investigate what happened... and bring me back ANY sort of mystical object or dark idol you find! Do you hear me?", progress = "What did you find?", completion = "Dead? All of them, around the altar? And you found these spider idols on them...\n\nIt's Shadra. The Spider Loa! They're trying to tap her power!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26518] = {title = "Heads Up", objective = "Defeat Umboda Three-Heads and collect his head.", description = "Umboda Three-Heads is one o' the biggest trolls you'll see around. He's a savage butcher, takin' heads for his own collection, dwarf and troll alike! It's time he got what he deserved.\n\nLook for the big brute on the lower terraces, and you take his own head right back here!", progress = "Let's see it!", completion = "That's one ugly mug. Maybe he was takin' other heads tryin' to find a prettier one!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26519] = {title = "He Who Controls the Ettins", objective = "Kill Ardo Dirtpaw.", description = "You've stumbled upon a gnoll document. The gnoll that wrote this propaganda is semi-literate:\n\nBROTHERS OF YOWLER, HEAR DIRTPAW! DIRTPAW GIVEN ORB FROM ORCS! DIRTPAW CONTROL ETTIN THINGS! DIRTPAW CRUSH HUMIES! COME GET DIRTPAW PAW-O-GRAPH IN RETHBAN CAVE. CAVE IS WEST, HIDDEN IN CANYON!\n\n<There's a paw print as the signature.>\n\n<There also appears to be a bite taken out of the scroll.>\n\nYou should probably investigate.", progress = "<The orb emanates powerful magic.>", completion = "&lt;The orb hisses as you touch it.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26520] = {title = "Saving Foreman Oslow", objective = "Use the Ettin Control Orb to control an Ettin and then use the Ettin Control Orb on your Subdued Canyon Ettin to lift the Huge Boulder off of Foreman Oslow at Lakeshire.", description = "<Upon touching the orb you hear a faint click.>\n\n<You remove the orb from the pedestal.>\n\nYou now control the orb, therefore you now control the ettins. Maybe you can use an ettin to remove the huge boulder currently crushing Foreman Oslow over at Lakeshire. Find an ettin and use the orb on the ettin. Then head over to Lakeshire.", progress = nil, completion = "You used an ettin to remove the boulder that was crushing Foreman Oslow? Incredible work, &lt;name&gt;! Oslow will be grateful once he regains his composure.", rewards = "You will be able to choose one of these rewards:\n\nSolomon's GavelLeverage BracersSword of the Falling Sky\n\nYou will also receive:\n\nSolomon's GavelLeverage BracersSword of the Falling Sky"}
MultiLanguageQuestData['en'][26521] = {title = "Faces of Evil", objective = "Use the Tiki Torch to set fire to 8 Tiki Masks at Jintha'Alor.", description = "The Vilebranch have hung their tiki masks all across the walls of Jintha'Alor. We won't tolerate their foul hexes and dark magic.\n\nIt's time to send a message, and tear down their defenses, all at once! Take this torch, <class>. Set fire to their tiki masks and watch 'em burn. They'll know the Wildhammer want them gone when they see their dark idols consumed!", progress = nil, completion = "The elements dance, and fire consumes. Let the flame show 'em the cost of their wickedness!", rewards = "You will be able to choose one of these rewards:\n\nVile BranchNecklace of Evil FacesJintha'Alor Bracers\n\nYou will also receive:\n\nVile BranchNecklace of Evil FacesJintha'Alor Bracers"}
MultiLanguageQuestData['en'][26523] = {title = "All That Skitters", objective = "Collect 8 Skittering Spiderlings in Jintha'Alor.", description = "There's somethin' I've noticed up there... Jintha'Alor's full of spiders. Small ones about as big as yer hand. Not an unusual sight for the Hinterlands, but somethin's amiss.\n\nTo be honest, I don't trust the trolls to keep pets. They're up to somethin'. I need you to bring me some of those spiders. Keep 'em alive if you can, and we'll see what the spirits tell me...", progress = "Let's see what you've got.", completion = "By Kurdan's beard... these don't look like any spiders I've seen before. Dark magic's at work here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26524] = {title = "Dark Vessels", objective = "Collect 5 Vessels of Tainted Blood from Jintha'alor.", description = "The Vilebranch trolls here were always worshippers of the foul god Hakkar, the loa of blood. He was a sick and twisted entity that nearly broke through to our world, but he was defeated long ago.\n\nThe Vilebranch are still stirring their dark cauldrons, ones they filled with blood years before. They're either holding onto hope for a long-dead spirit, or they're up to something new and just as sinister.\n\nGet me those vessels, <name>. We need to examine them with the spiders and see just what's going on here!", progress = "Be careful near those cauldrons, <class>. The Vilebranch won't give them up easily!", completion = "This isn't just blood... it's venom!\n\nSpiders... venom... I hope I'm wrong about my hunches here, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nSandals of Tainted BloodSandrene's Invisible VestSpider Venom LeggingsDark Vessel Breastplate\n\nYou will also receive:\n\nSandals of Tainted BloodSandrene's Invisible VestSpider Venom LeggingsDark Vessel Breastplate"}
MultiLanguageQuestData['en'][26525] = {title = "Venomous Secrets", objective = "Kill 8 Spawn of Shadra.", description = "If the sacrifice has already been made, Shadra's presence is going to start creepin' into this realm. That cave's probably full of her spawn by now.\n\nDon't let them escape, <name>. Slay any of those vile spiders you find!", progress = nil, completion = "Good riddance. May those horrid things never walk these lands again.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26526] = {title = "Hunt the Keeper", objective = "Kill Morta'gya the Keeper and obtain the Tablet of Shadra.", description = "Shadra the spider loa... the venom queen, a spirit of darkness and death! If there's been a sacrifice, they're trying to bring her forth as a last-ditch effort.\n\nIf the Vilebranch are performing rituals, I'm not going to let them finish.\n\nCheck the cave behind the altar at the top of Jintha'Alor. Deep within it, one of Shadra's keepers might still be lurking. Kill her and take whatever she carries back here so we can know what's going on.", progress = "Be sure you search her body. I don't want any traps laid by the Vilebranch to be hidden by their deaths.", completion = "A tablet! If I can read this... this is a ritual to summon Shadra herself into this world, and a list of the idols needed.\n\nYou've done a good job slaying the keeper and getting ahold of this, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nUnkeeper BladeLeggings of Secret RitualsGloves of Strange WordsTablet-Bearer's Pauldrons\n\nYou will also receive:\n\nUnkeeper BladeLeggings of Secret RitualsGloves of Strange WordsTablet-Bearer's Pauldrons"}
MultiLanguageQuestData['en'][26527] = {title = "Gryphon Master Talonaxe", objective = "Deliver the Tablet of Shadra to Gryphon Master Talonaxe.I'd smash this tablet to bits if I had the right, but that's not for me to decide. Gryphonmaster Talonaxe needs to see this.\n\nYou've got to return to Aerie Peak with the tablet. Gryphon Master Talonaxe is in the aviary, tending to the gryphons.\n\nBe swift... and don't let that tablet leave your grasp for a moment!You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "I'd smash this tablet to bits if I had the right, but that's not for me to decide. Gryphonmaster Talonaxe needs to see this.\n\nYou've got to return to Aerie Peak with the tablet. Gryphon Master Talonaxe is in the aviary, tending to the gryphons.\n\nBe swift... and don't let that tablet leave your grasp for a moment!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26528] = {title = "The Eye of Shadra", objective = "Recover the Eye of Shadra from Agol'watha.", description = "Gryphon Master Talonaxe has sent me here to deal with Shadra, the Venom Queen. The conquest of Jintha'Alor isn't enough... the trolls could regroup and summon this creature later, when we're not expecting it.\n\nWe'll gather the artifacts first, pull Shadra into this world on our own terms, and put our hammers to that foul creature. I'll need you to help find the artifacts, and put a hurt on the rest of the trolls while you're at it.\n\nWe first need the Eye of Shadra, guarded in Agol'watha to the north.", progress = "Was the tablet right? Did you find the eye?", completion = "Well done, &lt;name&gt;. We'll be knockin' on this bug's door in no time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26529] = {title = "The Fang of Shadra", objective = "Collect the Fang of Shadra from the Creeping Ruins.", description = "We'll need the Fang of Shadra next.\n\nIt's kept in the Creeping Ruins to the east, guarded by Shadra's own spawn. Hideous spiders the size of a dwarf, and twice as strong. Their venom is strong, <name>... don't get careless.", progress = "Have you got the fang?", completion = "There it is... only one left, lad.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26530] = {title = "The Shell of Shadra", objective = "Kill Qiaga the Keeper and collect the Shell of Shadra.", description = "The final piece is all we need to burn Shadra out for good.\n\nThe Shell of Shadra is held by the spider god's last living high priestess, Qiaga the Keeper. She stands atop the Altar of Zul, guarded by other fanatical zealots.\n\nYou've got to climb that altar to the top and take her out! She'll have the Shell in her possession. Bring it back here.", progress = "Do you have it?", completion = "This is it, lad! We're ready!", rewards = "You will be able to choose one of these rewards:\n\nGown of the Last PriestessGwenyth's BracersGloves of Fanatical ZealotryGreathammer of the Hinterlands\n\nYou will also receive:\n\nGown of the Last PriestessGwenyth's BracersGloves of Fanatical ZealotryGreathammer of the Hinterlands"}
MultiLanguageQuestData['en'][26531] = {title = "Summoning Shadra", objective = "Use the Idol of Shadra at the Northwestern, Southwestern, and Eastern Temples in Shadra'Alor.", description = "Our best fighters are ready, we've got the idol assembled... it's time, <name>.\n\nHere's what we're gonna do. You'll travel southwest to Shadra'Alor ahead of us with the idol. You'll need to use the idol at each of the three temples, fighting through the trolls guardin' them.\n\nWhen you do that, Shadra will emerge into our world, and we'll be right there waiting for her with fury in our hearts. Talk to my boys on the scene as soon as you've performed the ritual!", progress = "Are y'ready?", completion = "Talonaxe and the boys are right behind. Let's do this!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26532] = {title = "Shadra the Venom Queen", objective = "Kill Shadra the Venom Queen.", description = "No time to waste, <name>! She's comin' out of the water right now!\n\nGryphon Master Talonaxe is comin' right now with the boys, let's show that bug what for!", progress = nil, completion = "You've done a great thing for the Wildhammer today, &lt;name&gt;. I wish Falstad could've been here for that.\n\nOn behalf of the whole clan, I'd like to repay you for keeping these lands free from that foul shadow. You've earned this reward.", rewards = "You will be able to choose one of these rewards:\n\nVeil of Aerie PeakHeadguard of Aerie PeakHeadcover of Aerie PeakHelm of Aerie Peak\n\nYou will also receive:\n\nVeil of Aerie PeakHeadguard of Aerie PeakHeadcover of Aerie PeakHelm of Aerie Peak"}
MultiLanguageQuestData['en'][26533] = {title = "Zanzil's Secret", objective = "Obtain 5 vials of Zanzil's Mixture.", description = "Years ago, the Gurubashi exiled one of their own from Zul'Gurub: a troll by the name of Zanzil.  The reasons why aren't all that clear, but I'd guess it had something to do with his tendency to administer powerful, behavior-altering drugs to anyone he saw.  Anyhow, the Gurubashi priests and their blood god have been slain, but Zanzil the Outcast remains...\n\n...as do his powerful, behavior-altering drugs.\n\nI'd like to get my hands on some, <race>.  Check the zombies to the southeast.", progress = "Excellent... you're not a zombie yet.  That's good.\n\nOh, umm... nothing.  It's just that... that was a potential risk.  Did I forget to warn you?", completion = "&lt;Jasper carefully analyzes the strange compound.&gt;\n\nThis mixture is... I don't understand it.  Perhaps we need to run some clinical trials.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26534] = {title = "Let's See What You've Got, Zanzil", objective = "Offer Jasper's Jungle Cooler to Gmurgl, Orgus, and Captain Bartholomew Softbeard.", description = "Visitors to Hardwrench Hideaway sign a number of waivers upon arrival, one of which allows us to perform basic tests on them.  I'd say it's about time we invoked that clause again.\n\nActually, let's avoid poisoning our customers this time.  Better for business.\n\n<Jasper fills a pitcher with Zanzil's Mixture and some crushed ice.>\n\nThe Hideaway's southeastern tower serves as a temporary jail.  \"Hardwrench Hoosegow,\" we call it.  Anyways, give the prisoners a drink and tell me what happens.", progress = nil, completion = "You don't say!  Well, that certainly is interesting.  In that case...\n\nForget understanding how the stuff works!  I gotta get my hands on that recipe!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26535] = {title = "Recipe for Disaster", objective = "Obtain Zanzil's Formulation from one of Zanzil's followers in the Ruins of Aboraz.", description = "I need Zanzil's recipe, now more than ever.  One of Zanzil's flunkies at the Ruins of Aboraz must have it on him.  Head east, to the other coast of the Cape, and snatch it for me!", progress = "Did he use shimmerweed?  I'm guessing he used shimmerweed.\n\nNo wait... amberseeds!  It's gotta be amberseeds.", completion = "This is fascinating!  Just think of all the applications!\n\nJust so we're clear, I'm not thinking about using this to make an army of slaves or anything like that.  No, no... I'm much more interested in the ogre explosions!", rewards = "You will be able to choose one of these rewards:\n\nFormulaic CloakMixmaster's BritchesBoots of Explosive Dancing\n\nYou will also receive:\n\nFormulaic CloakMixmaster's BritchesBoots of Explosive Dancing"}
MultiLanguageQuestData['en'][26536] = {title = "Thunder Falls", objective = "Catch 4 Violet Perch from Thunder Falls, south of Stormwind. Return to Catherine Leland with your catch once you are done.", description = "Arnold and I have been fishing in and around Stormwind for years now.  That's the kind of time it takes to find a good fishing spot.  One of my favorites is called Thunder Falls.\n\nIt's just south of Stormwind in Elwynn Forest.  Best part about Thunder Falls is the violet perch.  I have never seen them anywhere else, only up there at the falls.  It's a bit of hike for me and Arnold to get out there these days though, do you think you could head up there and fetch some of those perch for us?", progress = "Were you able to find the falls?", completion = "These perch look great &lt;name&gt;.  Why don't you join us for a fish fry tonight?", rewards = "You will receive:\n\nBag of Shiny Things"}
MultiLanguageQuestData['en'][26537] = {title = "Shatter Them!", objective = "Slay any 12 stone troggs on the Fractured Front.", description = "I want you to go out there and I want you to finish them.\n\nBerserkers, Earthrenders, Deathriders... I don't care! I want those stone troggs shattered!", progress = nil, completion = "That's a good dent, but it's clear to me that we're going to have to handle this a slightly different way.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26538] = {title = "Emergency Aid", objective = "Seek out a Medicine Man in Dragonmaw Port, somewhere near the shore.", description = "Many of our warriors didn't survive the Twilight attack on our air fleet. Those that did are swimming to the remains of the fleet, bleeding and badly burned. I need support from the shore to keep my men alive!\n\nThere should be some sort of doctor or medicine man inside of Dragonmaw Port who would be willing to help his fellow orcs out. Go ashore and see if you can bring some medical supplies back to the fleet!", progress = "Speak quickly! What do you want?\n\nDon't let the Warchief see us talking...", completion = "&lt;Gregor bows respectfully to Zaela.&gt;\n\nIf it is Zaela's wish, then you shall have your supplies. Just don't tell the Dragonmaw Warchief...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26539] = {title = "Stalled Negotiations", objective = "Speak with Ornak in Dragonmaw Port. Horzog can provide you with quick transportation to the shore.", description = "The Warchief's whereabouts are unknown! But we have to keep his plan moving forward. <name>, you look like you can get things done.\n\nOur negotiations with the Dragonmaw have stalled. Their Warchief is... not what we expected. I need you to go in there and get negotiations back on track.\n\nMeet with Ornak on the shore, he'll fill you in.\n\nTalk to Horzog on deck here for quick transportation to the shore.", progress = nil, completion = "I'm glad you're here, &lt;class&gt;. Perhaps a seasoned veteran of the Horde's campaigns in Northrend and elsewhere can talk some sense into the Dragonmaw leadership...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26540] = {title = "Dangerous Compassion", objective = "Bring the Crate of Dragonmaw Bandages back to Warlord Krogg off the coast of Dragonmaw Port.", description = "The red dragonflight represents the aspect of life. As such, their blood has healing properties.\n\nThis crate of bandages has been soaked in red dragon blood. It is the last of my supply. May it bring a speedy recovery to your warriors.\n\nWhatever the outcome of your negotiations here, do not forget that you have friends among the Dragonmaw.", progress = "Do you bring any hope for our wounded?", completion = "Dragon's Blood!? We best not tell our red dragon allies that we've used these.\n\nStill, it's powerful magic... We'll have our fighting force back in no time.", rewards = "You will be able to choose one of these rewards:\n\nBlood-Bind SandalsDragonheart BracersHeartblood Gauntlets\n\nYou will also receive:\n\nHeartblood GauntletsDragonheart BracersBlood-Bind Sandals"}
MultiLanguageQuestData['en'][26542] = {title = "Hero's Call: The Hinterlands!", objective = "Travel to Aerie Peak in The Hinterlands and speak with Gryphon Master Talonaxe.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Gryphon Master Talonaxe at the aviary in Aerie Peak.\n\nOur new brothers in the Alliance need your help to fend off the aggressive Horde offensive in their beloved homeland. Travel north from the Arathi Highlands, through the dwarven mountain pass and follow the road northwest to Aerie Peak.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "Welcome to Aerie Peak, &lt;name&gt;. On behalf of High Thane Falstad, I thank ye for comin' to help us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26543] = {title = "Clammy Hands", objective = "Collect 10 Monstrous Clam Meat from the clams near the eastern shoreline, just south of Orgrimmar. Return to Razgar once you are done.", description = "Nothing tastes like fresh monstrous clam meat, <name>.  I have been so busy with work these past few weeks that I have not been able to make it out to the local clam spawning grounds.  Think you could run down there and gather some of those tasty treats for me?\n\nThe clams can be found near the shoreline on the eastern coast of Durotar.  Should be plenty right around the Orgrimmar docks.", progress = "Were you able to find the clams?", completion = "Looks like you found the clams, &lt;name&gt;.  These will do nicely.", rewards = "You will receive:\n\nBag of Shiny Things"}
MultiLanguageQuestData['en'][26544] = {title = "They've Wised Up...", objective = "Recover the Blackrock Orc Missive.", description = "<The gnomecorder crackles and pops.>\n\nIt would appear that the Blackrock orcs have finally wised up. I'm getting reports that they're joining forces with the gnolls and planning an attack. I want details, <name>!\n\nI need you to check out Rethban Caverns, located in the western region of Redridge Canyons. Look for orcs with dark skin. Kill any that you encounter and search their corpses for information.\n\nSolomon, out.", progress = "What have you found out?", completion = "&lt;The gnomecorder buzzes and whirs.&gt;\n\nJust put the missive in the little compartment and I'll read it. I am fluent in orcish.\n\n&lt;You hear a distraught yell in the background.&gt;\n\nIt looks like these orcs are here under the direct command of Yowler. That means Yowler must have the orc invasion plan.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26545] = {title = "Yowler Must Die!", objective = "Kill Yowler and recover the Blackrock Invasion Plans.", description = "<The gnomecorder hums.>\n\nYou need to find Yowler, <name>. He'll be located somewhere in the northern region of Redridge Canyons. Kill that mongrel and search his corpse for the Blackrock invasion plans. Should you succeed, bring the plans to me over at the town hall in Lakeshire.\n\nSolomon, out.", progress = "Do you have the Blackrock invasion plans?", completion = "&lt;Magistrate Solomon takes the plans from you and begins reading.&gt;\n\nShadowhide army!? Damn those orcs to hell! These invasion plans speak of a massive build up of orcish and gnoll forces in the east. Looks like Gath'Ilzogg, the Blackrock general, is preparing to march his armies across Lakeshire and attack Stormwind directly!", rewards = "You will be able to choose one of these rewards:\n\nEscalation BritchesMongrel LeggingsLegguards of Invasion\n\nYou will also receive:\n\nEscalation BritchesMongrel LeggingsLegguards of Invasion"}
MultiLanguageQuestData['en'][26546] = {title = "Razorbeak Friends", objective = "Use Gryphon Chow to feed 7 Trained Razorbeak gryphons.", description = "Our clan reveres the gryphon as a sacred animal. They're majestic creatures of the skies, and more than just beasts; they're intelligent and cunning.\n\nSome say we keep them, but it's more of a friendship. If you want to befriend the Wildhammer here, first befriend our gryphons! Take this bag o' chow, it's nice and fresh. Our trained razorbeak gryphons wander the forests to the south of the aviary. Go on and feed a few of 'em for me, aye?", progress = nil, completion = "Treat them with respect, and they'll treat you with it as well.\n\nGive 'em guff and you'll be out an eye!", rewards = "You will be able to choose one of these rewards:\n\nRazorbeak AmuletGryphon-Down ScarfGryphon Master's BeltTalon Axe\n\nYou will also receive:\n\nRazorbeak AmuletGryphon-Down ScarfGryphon Master's BeltTalon Axe"}
MultiLanguageQuestData['en'][26547] = {title = "A Mangy Threat", objective = "Kill 8 Mangy Silvermanes.", description = "We do everything we can to protect our kin and our gryphons. That includes chasin' off predators, whether they be from the forest or from the Horde.\n\nI won't ask you to save us from two-legged monsters just yet. Mangy silvermane prowl the woods to the south where our gryphons range, and they're known to get 'em if they stray too low. Hunt a few of the silvermane and make sure they know our gryphons aren't food.", progress = nil, completion = "Much appreciated, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26548] = {title = "Out to the Front", objective = "Speak with Kerr Ironsight at Stormfeather Outpost.", description = "We need your help with somethin' more pressin', <name>.\n\nThe Horde's been gettin' bolder out here. They've moved in on our territory and started attackin' us outright. The Revantusk forest trolls are attackin' Stormfeather Outpost in broad daylight!\n\nI need you to help out. Talk to Guthrum Thunderfist just outside. He'll put you on a gryphon to Stormfeather Outpost. Kerr Ironsight will fill you in when you get there.", progress = nil, completion = "Good to see you out here! Let's get to it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26549] = {title = "Madness", objective = "Escort the Horde Negotiator to the main hall in Dragonmaw Port to meet with Warchief Mor'ghor of the Dragonmaw. Speak with Ornak on the coast if you lose your Negotiator.", description = "Our last two negotiators haven't returned from speaking with the Dragonmaw Warchief. I think we might need to flex a little bit of muscle.\n\nThis time, I want YOU to accompany the negotiator. Their Warchief might think twice once he realizes the Horde is full of battle-hardened heroes like yourself.\n\nSimply escort our negotiator into the main hold in the center of Dragonmaw Port and look menacing.", progress = "<name>, I understand you're going to speak with our \"Warchief\" about joining your Horde.\n\nBe careful, <class>.\n\nSee me afterwards...", completion = "Wake up, &lt;name&gt;! We don't have much time.\n\nI rescued your gear for you.\n\nAt least now you've seen the foolishness of our leader first-hand. His blood is contaminated, his rage is unquenchable -- and he'll destroy us all trying to defeat the Horde!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26550] = {title = "Backdoor Dealings", objective = "Place the Gurubashi Incense in front of the Totem of Hir'eek, then listen to Zanzil's plot.", description = "Zanzil the Outcast, an exile from the Gurubashi tribe, is my quarry.  Recently, I have heard tales from my brothers in the north about his planned reentry into society, starting with the emissary he sent to the Skullsplitters.  This is not good news.\n\nI want you to peer into Zanzil's current plans.  Take this incense, and place it in front of the bat totem in the Ruins of Jubuwal, to the east.  Hir'eek will guide you from there.", progress = nil, completion = "It is as I suspected.  Zanzil is too haughty to interfere with the squabbles between the Bloodscalps and the Skullsplitters.  No, he is playing a part in a grander scheme... Jin'do the Hexxer is using him to help bring Hakkar back to Zul'Gurub.\n\nIt's good that we found this out now, because it offers us a simple solution.", rewards = "You will be able to choose one of these rewards:\n\nVeil of the Silent ListenerMonnion of the BatSmall Pouch of Incense\n\nYou will also receive:\n\nVeil of the Silent ListenerMonnion of the BatSmall Pouch of Incense"}
MultiLanguageQuestData['en'][26551] = {title = "Eliminate the Outcast", objective = "Travel to the Ruins of Aboraz in the Cape of Stranglethorn and deal with Zanzil the Outcast.", description = "You are to kill Zanzil.  You rode on Hir'eek's wings and saw through Hir'eek's eyes; you know where Zanzil hides within the Ruins of Aboraz.  Travel there and kill him.\n\nOh, and <race>: if we become separated, you should use this fetish.  It only works within Stranglethorn, but it will transport you back here to me should you need to return switfly.\n\nGood luck, <race>.  Zanzil is no ordinary opponent.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26552] = {title = "Through the Troll Hole", objective = "Use Zanzil's Portal and enter Zul'Gurub.\n\nIf you become lost or need to return to Zul'Gurub, speak with Chabal at Hardwrench Hideaway.", description = "It looks like Zanzil's portal into Zul'Gurub is still open.  Zul'Gurub is a dangerous place, but Chabal entrusted this task to you.\n\nThe portal lies in wait in front of you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26553] = {title = "High Priestess Jeklik", objective = "Destroy High Priestess Jeklik's body before Zanzil can resurrect her.\n\nIf you become lost or need to return to Zul'Gurub, speak with Chabal at Hardwrench Hideaway.", description = "Ahead of you looms a ramp up to one of the city's many terraces.  The bat-shaped totems ahead of you indicate that this is the domain of High Priestess Jeklik, a follower of Hir'eek.\n\nJeklik was one of the Hakkar-worshipping priests that Zanzil was planning to resurrect.  Perhaps if you hurry, you can stop the resurrection!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26554] = {title = "Plunging Into Zul'Gurub", objective = "Pass through Zanzil's Portal.\n\nIf you become lost or need to return to Zul'Gurub, speak with Chabal at Hardwrench Hideaway.", description = "Zanzil the Outcast has once again escaped through one of his portals.  Follow him!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26555] = {title = "High Priest Venoxis", objective = "Deal with Zanzil the Outcast and High Priest Venoxis.\n\nIf you become lost or need to return to Zul'Gurub, speak with Chabal at Hardwrench Hideaway.", description = "Venoxis was the second of the two priests that Zanzil planned to bring back from the dead.  You have already succeeded in destroying the body of High Priestess Jeklik... Venoxis must be the next.", progress = nil, completion = "I ask you to slay Zanzil the Outcast, a lowly, hermetic exile of the Gurubashi, and what do you do?  You dash headfirst into the Gurubashi capital and eliminate one of their High Priests!  Very nearly two!  Only one word suffices to explain such a rash and foolhardy endeavor:\n\nHeroism.\n\nJin'do the Hexxer still walks within Zul'Gurub's walls, but he lost one of his legs when you crushed Jeklik.  Today's battle is ours.", rewards = "You will be able to choose one of these rewards:\n\nChabal's Favorite RingBoots of the FoolhardyCloak of Great Endeavors\n\nYou will also receive:\n\nChabal's Favorite RingBoots of the FoolhardyCloak of Great Endeavors"}
MultiLanguageQuestData['en'][26556] = {title = "No Dumping Allowed", objective = "Fish up 6 Toxic Puddlefish and return them to Razgar in the Valley of Honor once you are done.", description = "Ever since those goblins took up refuge in Orgrimmar, they have been dumping all of their waste in our water supply.\n\nI have no idea what effect this is having on our local fishing supply, but I don't think it's good.  I have heard reports of a new mutated fish species spawning in that toxic pool near their camp.  A few specimens would really help me figure out what exactly is going on.\n\nCan you help me out?", progress = "Were you able to fish up a few specimens?", completion = "Nice work &lt;name&gt;.  These samples will help us figure out what is going on in that toxic soup over there.", rewards = "You will receive:\n\nBag of Shiny Things"}
MultiLanguageQuestData['en'][26557] = {title = "A Staggering Effort", objective = "Slaughter a Stag north of Orgrimmar and use its eye as bait to catch a Sandy Carp in the Valley of Wisdom. Return to Razgar in the Valley of Honor once you are done.", description = "I've fished sandy carp in Orgrimmar's local waters for years now.  Recently, I have noticed my bait is not working as well as it used to.  I suspect it has something to do with all the tauren that moved into the Valley of Wisdom.\n\nI spoke with one of their local fisherman and it just turns out their appetite has changed.  They are biting on stag eyes these days.  You should be able to find plenty of stags north of Orgrimmar, just outside the northern gate.", progress = "Did the eye work as bait?", completion = "Outstanding!  Those sandy carp are picky eaters aren't they?", rewards = "You will receive:\n\nBag of Shiny Things"}
MultiLanguageQuestData['en'][26558] = {title = "Summoning Shadra", objective = "Use the Idol of Shadra at the Northwestern, Southwestern, and Eastern Temples in Shadra'Alor.", description = "The idol is prepared, <name>. I trust that you are as well?\n\nYou will go southwest to Shadra'Alor ahead of us with the idol. You'll need to use the idol at each of the three temples.\n\nWhen you do that, Shadra will be summoned to this realm. The Deathstalkers and I will be along shortly to subdue and harvest her body. Speak with the lookout I've sent ahead once you've performed the ritual, and await my arrival.", progress = nil, completion = "Marnal draws close... and Shadra even closer. Prepare for bloodshed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26560] = {title = "Jorgensen", objective = "Retrieve Jorgensen's Cage Key.", description = "I don't know where Krakauer or Danforth are, but Jorgensen was being held at Render's Camp, northwest of here. I was in the same crap filled cage with him before they relocated me to Alther's Mill.\n\nIf we're gonna get him out we'll need the key. A stone cold witch from hell known as Utroka the Keymistress holds on tight to that thing. We'll have to kill her if we're going to get Jorgensen's cage key. She's up north in the valley leading to the Burning Steppes.\n\nLet's go, kid.", progress = "Messner! Damn, it's good to see a friendly face. Get me out of here!", completion = "I know where they're holding Krakauer and Danforth. We gotta hurry. They were prepping those two for a sacrifice!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26561] = {title = "Krakauer", objective = "Kill Ritualist Tarak.", description = "Krakauer is up on the chopping block as we speak! The orcs brought in a Gurubashi witch doctor to perform a dark ritual on him. We need to kill that troll to free Krakauer!\n\nLet's go! He's just inside the cave here. Hang a right at the first fork.", progress = nil, completion = "Wha... Where am I? What happened? Messner? Jorgensen?\n\nOH MY GOSH! We have to get to Danforth! It might already be too late!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26562] = {title = "And Last But Not Least... Danforth", objective = "Kill Overlord Barbarius and recover the Blackrock Lever Key. Use the Blackrock Lever Key to free Danforth.", description = "Danforth's being tortured on the other side of the cave. There's no telling what state he's in by now! We need to get over there and save him!\n\nOverlord Barbarius has the key to the lever holding Danforth up. We work together as a team and we can kill that bastard, Barbarius. Once Barbarius is dead, we use his key to get Danforth down and get out of here!\n\nReady?", progress = "Well look at that! The team's all here... everyone but Keeshan.", completion = "About damn time you sissies showed up. My arms were gettin' tired.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26563] = {title = "Return of the Bravo Company", objective = "Report to Colonel Troteman at Lakeshire in Redridge.", description = "I don't know who you are, <mister/missy>, but you've earned the respect and admiration of the Bravo Company. You've managed to save all our hides and kill a boatload of orcs in the process. Now we return the favor.\n\nGet back to Lakeshire and report to Colonel Troteman. We'll find Johnny and deliver the good news in person. With the Bravo Company back in action, these orcs don't stand a chance.", progress = nil, completion = "&lt;Colonel Troteman salutes.&gt;\n\nUnbelievable work, &lt;name&gt;. You've managed to rescue the entire Bravo Company from the clutches of the Blackrock orcs? With Keeshan's team rescued and Keeshan's belongings returned, there's no way Keeshan could refuse us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26564] = {title = "Fixer Upper", objective = "Collect 6 Catapult Parts.", description = "<Clay sneers at you and makes a sound much like two stones rubbing against each other.>\n\nThey've smashed all of our catapults. I've been trying to get this one working, but no luck so far.\n\nMaybe you'd like to make yourself useful. Head out onto the front and grab me any spare parts you come across.\n\nYou think you can handle that, flesh bag?", progress = "Well? I don't have all day.", completion = "Well then. Maybe you're okay after all.\n\nAlright, alright... don't get all bent out of shape. Just give me a few moments with these parts.", rewards = "You will be able to choose one of these rewards:\n\nCatapult Loading ScoopRe-Wound CogspringGear Detector\n\nYou will also receive:\n\nCatapult Loading ScoopRe-Wound CogspringGear Detector"}
MultiLanguageQuestData['en'][26565] = {title = "A Furious Catch (REMOVED)", objective = "Catch a Furious Pike in the Southfury River. The Southfury River can be found just outside Orgrimmar's western gate. Return to Razgar in the Valley of Honor once you are done.", description = "Are you up for a challenge, <name>?  Good, I was hoping you would be.  The southfury river flows just west of Orgrimmar and your challenge can be found within it's mighty flow.\n\nWe are looking for a furious pike.  This mighty fish used to be prevalent in these areas but ever since the floods hit, they have been much harder to find.  Head out to the river and let's see just how good of an angler you really are.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nBag of Fishing Treasures"}
MultiLanguageQuestData['en'][26566] = {title = "A Triumph of Gnomish Ingenuity", objective = "Speak with Engineer Grindspark in New Tinkertown.", description = "We will need all the weapons, inventions, and soldiers we can get in order to defeat Razlo Crushcog and his followers.\n\nOver to the northeast, you'll find Engineer Grindspark, one of a new generation of brilliant gnomish minds. Why, he hasn't had an explosion in over three prototypes!\n\nBut enough bragging. Engineer Grindspark is working on a bot that he says will help clean up the toxic airfield. You should introduce yourself to him and see if he needs any help testing it.", progress = nil, completion = "So Mekkatorque himself has heard of my little project? Splendid! I've almost finished my latest prototype, but maybe you can help me chase down those last few parts.", rewards = nil}
MultiLanguageQuestData['en'][26567] = {title = "John J. Keeshan", objective = "Enlist the help of John J. Keeshan at the Lakeshire Inn in Lakeshire.", description = "You ever heard of John Keeshan, <name>? I was his commanding officer throughout all three great wars. Let me tell you, that man has killed more orcs than any man alive. If anyone can stop the Blackrock orc invasion, it's JOHN J. KEESHAN. We need to get him to help us or Lakeshire will be nothing more than a mound of rubble and ash after that massive Blackrock army marches through to Elwynn.\n\nI heard he was fighting in the underground fight club at the Lakeshire inn. Find him and tell him everything you know.", progress = nil, completion = "Help you? Help these people? These people that would rather spit on me than crack a smile?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26568] = {title = "This Ain't My War", objective = "Return to Colonel Troteman.", description = "They asked me to fight in those wars. I didn't ask them! I did what I had to do to win. So I end up getting captured by those filthy, crap-swilling, maggot orcs and for five long years they used me as a toilet. Finally I break out and head back to my hometown and what do I get? People spitting on me, protesting me, calling me a baby orc killer and all kinds of vile crap!\n\nNo, I don't think I'll be helping you. You go back to Troteman and you tell him that this ain't my war.", progress = nil, completion = "&lt;Troteman sighs.&gt;\n\nI'm not giving up on him, &lt;name&gt;, and I'm not giving up on Redridge. We need to boost his spirits... Rouse the slumbering monster within him!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26569] = {title = "Surveying Equipment", objective = "Recover 5 Blackrock Spyglasses.", description = "Ah, my savior! I've heard that you're on a mission to save Lakeshire... and my bridge. Yep, worked too damned long on that thing to let it get destroyed by an army of marauding orc monsters!\n\nListen, if you're headed up north towards Render's Camp, would you do me a solid and get me some spyglasses from the Blackrock trackers up there? I could sure use 'em for my new surveying gear.", progress = "Did you recover the spyglasses?", completion = "Fantastic work, &lt;name&gt;! These will come in handy for our next project, the Lakeshire SUPER BRIDGE, meant to traverse the length of Lake Everstill. It should be done in 20 or so years. Give or take a decade or two.", rewards = "You will be able to choose one of these rewards:\n\nSandals of the Neverending BridgeLakeshire GlovesBlackrock Shield\n\nYou will also receive:\n\nSandals of the Neverending BridgeLakeshire GlovesBlackrock Shield"}
MultiLanguageQuestData['en'][26570] = {title = "Render's Army", objective = "Kill any 25 Blackrock Orcs in Alther's Mill or Render's Camp.", description = "Heading up north, eh? How about you wage your own little war against those Blackrock monsters? What do you say, <name>?\n\nKill any Blackrock orc that you see at Alther's Mill or Render's Camp. Kill until your skin turns red from their blood splatter and then come back to me and I'll pay you handsomely.\n\nIt might not stop the Blackrock invasion, but it'll be sure to put a kink in their plans.", progress = nil, completion = "You've probably bought us another day, maybe two. Nice work, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26571] = {title = "Weapons of War", objective = "Recover Keeshan's Bow and Keeshan's Survival Knife.", description = "What I'm about to ask of you isn't going to be easy to accomplish, <name>. Keeshan left everything back there in that orc prison, and I'm not just talking about his soul or his will to live.\n\nIf we're going to get Johnny ready for war, we need to recover his prized possessions. The orcs now hold Keeshan's bow and his survival knife.\n\nHead to Alther's Mill, east of here and look for two orc lieutenants, Murdunk and Homurk. They've got Keeshan's gear. Get it back.\n\nI'll be in touch via gnomecorder.", progress = "Did you terminate Murdunk and Homurk?", completion = "&lt;The gnomecorder buzzes with energy.&gt;\n\nCome in, &lt;name&gt;. Do you copy? Troteman here! Great job on getting Keeshan's weapons back! Now there's one final mission you have to run. Are you up to the challenge?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26572] = {title = "A Golden Opportunity", objective = "Use Razgar's Fillet Knife to cut off a Drowned Thunder lizard Tail in Thunder Ridge, south of Orgrimmar. Once you have the tail, use it near a Golden Stonefish to kill it. Return to Razgar in the Valley of Honor once you are done.", description = "You heard of the golden stonefish, <name>?  The thing with these fish is that they can't be caught by normal means.  They have jaws so strong that they snap right through any hooks or lures you try to use on 'em.\n\nYou can find a number of them in Thunder Ridge, south of Orgrimmar.  That ridge used to be full of thunder lizards, but they all drowned in the flood.\n\nTake my knife, swim down there and cut off their tails.  You should be able to use the tail to zap any stonefish you find.", progress = "How did it go down there?  Any luck with the tails and the stonefish?", completion = "Nice one, &lt;name&gt;!  I tell ya, golden stonefish are not easy to come by so this is a nice treat.", rewards = "You will receive:\n\nBag of Shiny Things"}
MultiLanguageQuestData['en'][26573] = {title = "His Heart Must Be In It", objective = "Recover Keeshan's Red Headband and Keeshan's Jade Amulet.", description = "<The gnomecorder clicks.>\n\nHis gear alone won't be enough, <name>. His heart must also be in this battle. To capture that, we need items of sentimental value. The Blackrock orcs of Render's Camp, located in the north, hold two such items that belong to Keeshan.\n\nGet up there and search their coffers for Keeshan's headband and a jade amulet left to him by his wife - who was brutally killed during a Blackrock orc invasion.\n\nBring them back to me should you succeed.", progress = "Did you locate the headband and amulet?", completion = "I hope with these items and with his crew all rescued he'll have a change of heart. We can't do this without Keeshan.", rewards = "You will be able to choose one of these rewards:\n\nVest of the Changing HeartTroteman's Bracers\n\nYou will also receive:\n\nVest of the Changing HeartTroteman's Bracers"}
MultiLanguageQuestData['en'][26574] = {title = "Adella's Covert Camp", objective = "Report to Adella at Shadebough in Feralas.", description = "Lady Shandris has already asked for you to assist us further.\n\nAdella has struck out to the east, among the woodpaw gnolls, and established a foothold south of Camp Mojache. You are to report to her if you wish to assist Lady Shandris and the Alliance further.\n\nDon't stray too close to Camp Mojache... the Horde will not hesitate to attack. Keep to the south and look for our banners.", progress = nil, completion = "Welcome to Shadebough, &lt;name&gt;. Lady Shandris sent word of you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26575] = {title = "Rock Bottom", objective = "Kill Gorgonite.", description = "I've one more favor to ask, fleshling.\n\nThere is a basilisk, much larger and much older than the rest. Though we normally fear nothing from their kind, this one has become so potent as to petrify some of my sons. This shall not be abided.\n\nFind Gorgonite to the east and slay him. He has lived much longer than necessary.", progress = nil, completion = "Thank you, &lt;race&gt;. You've done all that I can ask of you. I shall impart my favor for you to the Stonemother.\n\nMay the stone beneath your feet hold you steady during your quest for the World Pillar.", rewards = "You will be able to choose one of these rewards:\n\nBrightpolish ShieldBasilisk Eye WandPetrified Stone Bracers\n\nYou will also receive:\n\nPetrified Stone BracersBasilisk Eye WandBrightpolish Shield"}
MultiLanguageQuestData['en'][26576] = {title = "Steady Hand", objective = "Speak to Terrath the Steady at the Pale Roost.", description = "Nearby to the north, you will find Terrath the Steady. He has taken upon the task of pulling the stone dragons back into the fold. We find ourselves repeating this trial every few hundred years... the stone dragons are fickle, and bend only to strength.\n\nTerrath is balanced and reasonable, but his goals may not be easily accomplished. Go to him. Appeal to the more balanced side of the Stonemother.", progress = nil, completion = "Greetings, &lt;race&gt;. I have been told of your coming. If you wish to aid me, then perhaps I can be of aid to you as well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26577] = {title = "Rocky Upheaval", objective = "Speak to Gorsik the Tumultuous upon the Crimson Expanse.", description = "To the east, on the Crimson Expanse, you will find Gorsik. He embodies the more unstable and violent nature of our kind. He is neither friendly, nor trusting, but his word carries weight.\n\nProving yourself to Gorsik will go a long way towards proving yourself to the Stonemother.", progress = nil, completion = "You are Diamant's chosen.\n\nSo small. So fragile.\n\nDo you realize that your actions shall be the basis by which your entire, \"Earthen Ring\" is judged? You truly think you can stand for so many?\n\nYou are a fool. A confident fool. We shall see if you are a capable fool as well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26578] = {title = "Doomshrooms", objective = "Destroy 10 Doomshrooms.", description = "The rift to your world has poisoned our home. Corrupted it. Polluted it.\n\nThis expanse festers and grows. It becomes difficult to even see the purity of the rock beneath this filth.\n\nIf you are here to lend your aid, then go about cleansing this overgrowth. Look for the brightly glowing mushrooms that are growing faster than the others. They are the worst of the offenders.", progress = nil, completion = "You have appealed to Diamant. He is patient. Trusting. Perhaps too much so. You have much to prove if you wish my favor, &lt;race&gt;.\n\nStill, this is a start.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26579] = {title = "Gone Soft", objective = "Kill 8 Fungal Behemoths.", description = "The fungal behemoths that surround us have succumbed to a weakness very similar to that that affects your kind. Their skin has grown soft. They no longer belong with the stone.\n\nKill them. We do not wish to see this infection spread.", progress = nil, completion = "You carry with you a certain degree of potency. I can find some respect for such strength, especially in your kind.\n\nMy concerns are not yet abated. Not for the source of the overgrowth, and not for you.", rewards = "You will be able to choose one of these rewards:\n\nSpore-Soaked LeggingsGirdle of Bolete ExplosionCloak of Fungal Growth\n\nYou will also receive:\n\nCloak of Fungal GrowthGirdle of Bolete ExplosionSpore-Soaked Leggings"}
MultiLanguageQuestData['en'][26580] = {title = "Familiar Intruders", objective = "Speak to the \"fleshling\" intruders in the Crimson Expanse.", description = "Fleshling. Some of your kind skitter among the rocks. Too cowardly to approach, too swift to be crushed.\n\nIf you wish my favor, deal with them. I tire of these games.", progress = nil, completion = "It is good to see you again, brother. I see that your efforts go well. The Stone Lords appear to be showing you some degree of trust.\n\nWe've come to help. We might be of some aid in tracking down the source of this sudden growth. I highly suspect your giant friend's aggressions are focused in the wrong direction.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26581] = {title = "A Head Full of Wind", objective = "Bring Lorvarius' wind-devil to the clouds of red mist in the Crimson Expanse, near the water, and then return with a sample.", description = "I'm no druid, but some of these mushrooms do not look to be naturally occurring. I know that our Stone Lord friend over there is eager to blame this on exposure to Azeroth, but I suspect more domestic causes.\n\nI saw some clouds of red mist to the northeast, near the water's edge. They seemed to be spurring new growth in their wake. Take one of my wind-devils with you and get me a sample from those clouds. You may have to stay close to the ground to spot them.", progress = "The fighting at the temple has quieted since you left. Whatever impression you're making, it seems to have helped at least that much.", completion = "You let the mist touch your skin? I hope there weren't any adverse affects.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26582] = {title = "Unnatural Causes", objective = "Speak to Gorsik the Tumultuous in the Crimson Expanse.", description = "This is most definitely magic in origin. Not even druidic. I suspect one among the stone troggs to the north.\n\nGo to Gorsik and point him in their direction. Hopefully this will help earn his favor.", progress = nil, completion = "The stone troggs? And I am to trust you at your word?\n\nI have no love for the Verlok anyway. Suspicion is more than enough reason to lay waste to them. We shall see if your word is true.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26583] = {title = "Wrath of the Fungalmancer", objective = "Speak to Earthmender Norsala, then kill Fungalmancer Glop.", description = "Their leader hides within his hole ahead. He is the one that has brought the plague upon the crimson expanse.\n\nHe must be killed.\n\nOne of your Earthen Ring companions is already inside. You should speak with her.", progress = "I cannot fit inside. Our elementals are not up to the task.\n\nYou must see this done.", completion = "Well done, &lt;race&gt;.\n\nGorsik shall hear of your deed. Therazane shall hear of your deed.\n\nYou are quite vicious for one so small... and so soft.", rewards = "You will be able to choose one of these rewards:\n\nMushroom StompersFungus-Stained LegplatesSporeshot\n\nYou will also receive:\n\nFungus-Stained LegplatesMushroom StompersSporeshot"}
MultiLanguageQuestData['en'][26584] = {title = "Shaken and Stirred", objective = "Kill 8 Verlok Pillartumblers in the lower section of Verlok Stand.", description = "I have sent my brothers to assault the Verlok village from below. The Verlok will gather on their rocky ledges, as they always do to avoid our ire. When they do, we shall make the earth itself shake them until they fall at our feet below.\n\nThat is where you prove your use. When they fall to the ground amongst my brothers, make sure that they do not rise again.", progress = nil, completion = "Well done fleshling. Your presence complemented my brothers well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26585] = {title = "Corruption Destruction", objective = "Retrieve 8 bags of Verlok Miracle-Grow.", description = "If this disgusting growth is truly brought on by the Verlok, then their supplies will be in their village to the north. Bring them to me so that I can verify your claims.", progress = "I await your proof, <race>...", completion = "So your words prove true. You have my gratitude, &lt;race&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26586] = {title = "In Search of Bravo Company", objective = "Search Alther's Mill for a member of the Bravo Company.", description = "If you and Keeshan are going to defend Lakeshire, we're going to need to find his old battalion. Last I heard all of 'em - Messner, Jorgensen, Krakauer and Danforth - were captured by the Blackrock orcs. Now I don't know where they could possibly be or if they're even alive, but I'd be a damned fool if I didn't ask you to try and find 'em.\n\nSearch Alther's Mill, east of here, for any clues.", progress = nil, completion = "Keeshan? You mean JOHNNY'S ALIVE? You bet your sweet behind I'll help, but first you gotta get me out of this damned cage.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26587] = {title = "Breaking Out is Hard to Do", objective = "Retrieve Messner's Cage Key.", description = "The key to this cage is stored in a pouch over at the worg den, just north of our location. The problem is that the pouch is resting safely atop a tree stump amidst a sea of bloodthirsty man-killing worgs.\n\nYou've got one shot to get that key without waking up any of those sleeping worgs. Head to the worg den and find a way into the center. Tread carefully and watch out for the Blackrock worg captain. Get the key and return to me.\n\nIf you got a pet, I'd recommend telling it to stay back!", progress = "Did you get the cage key?", completion = "IT'S PAYBACK TIME!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26588] = {title = "A Furious Catch", objective = "Catch a Giant Furious Pike in the Southfury River. The Southfury River can be found just outside Orgrimmar's western gate. Return to Razgar in the Valley of Honor once you are done.", description = "Are you up for a challenge, <name>?  Good, I was hoping you would be.  The Southfury River flows just west of Orgrimmar and your challenge can be found within its mighty flow.\n\nWe are looking for a giant furious pike.  This esteemed fish used to be prevalent in these areas but ever since the floods hit, the big ones have been much harder to find.  Head out to the river and let's see just how good of an angler you really are.", progress = "Were you able to catch a giant pike?", completion = "&lt;name&gt;, you got one!  It's a rare day that I get to see such a strong, beautiful fish.", rewards = "You will receive:\n\nBag of Shiny Things"}
MultiLanguageQuestData['en'][26589] = {title = "The Wilds of Feralas", objective = "Travel to Feralas and speak with Konu Runetotem at Camp Ataya.", description = "You are truly brave to help us protect these lands, hero. If you wish to do more for the wilds, there are others in need of your aid.\n\nThe verdant forests of Feralas lie to the south. There, in the shade of the mighty Twin Colossals, you must seek out Konu Runetotem. He has found signs of a disturbing illness.\n\nFollow the road west around the Twin Colossals to find Camp Ataya. Go in peace, <name>, and walk with the Earth Mother.", progress = nil, completion = "Peace, friend. I wish we could have met under less troubling circumstances.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26590] = {title = "The Holy Water of Clarity", objective = "Obtain The Holy Water of Clarity from the Nek'mani Wellspring in the Cape of Stranglethorn.", description = "Hey, listen.  You don't look like any old tourist, and I'm in a bit of a pickle.  My cousin up north sent me this weird artifact, and I need your help to... ah... identify it.\n\nTo start out, I'm going to need you to obtain The Holy Water of Clarity.  Rumor has it that whoever drinks from this spring is given a vision of clarity.\n\nSounds pretty promising, doesn't it?\n\nObtain it from the Nek'mani Wellspring at the peak of the naga camp.  Good luck!", progress = "<Flem's ears perk up as you approach.>\n\nThe Holy Water of Clarity?  Is it here!?", completion = "&lt;The goblin downs the water in one gulp.&gt;\n\nAhh... do you know how hard it is to get fresh water in Stranglethorn?  It's no wonder that the nagas guard their shrine so ferociously!\n\nOh, right... that artifact.  Clarity...\n\nI've got it!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26591] = {title = "Battlefront Triage", objective = "Patch up 10 Injured Earthen.", description = "You seem quick on your feet, <race>. I need someone to go out into the chaos of the front and patch up our injured.\n\nTake my kit. It's simple enough to use.\n\nHeal them before the stone troggs finish them off for good.", progress = "There are more injured Earthen on the front.", completion = "If you ever get tired of your being a &lt;class&gt;, come look me up. You seem very good with those fleshy hands of yours.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26592] = {title = "Diffractory Chromascope", objective = "Obtain a Bloodsail Ruby and a Bloodsail Sapphire.", description = "To properly identify this artifact, I will need tools for analysis.  A diffractory chromascope should suffice, I think.\n\nI already have the mithril casing, which surprisingly, is the hardest part to find.  We simply need two other pieces: a ruby and a sapphire.\n\nThere's pirates nearby, just to our south, and a bit farther to the east.  Pirates love treasure... why don't you see if you can find some gems for me?", progress = "<Flem's eyes sparkle.>\n\nAre those gems I see?", completion = "&lt;Flem weighs the gems in his hands and nods in approval.&gt;\n\nYes, these will do.  Now to perform the analysis...\n\n&lt;The goblin clacks the gems together for a while, then looks up at you.&gt;\n\nOh, you're still here?  You don't think I'm a fraud or something, do you?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26593] = {title = "Scaring Shaky", objective = "Obtain 5 Mistvale Giblets from Elder Mistvale Gorillas.", description = "If there's one thing I can't stand, it's people who don't pay their gambling debts!  And there are a lot of people who owe me.  Think you can help me collect?\n\nFirst, there's \"Shaky\" Phillipe down by the docks.  He owes me plenty after last week's game and I want my due!  But to get it, we'll have to scare him.\n\nGo out of town and hunt elder mistvale gorillas.  Find a nice selection of giblets, then take them to Shaky.  Don't let on that they're from an animal; let him think the worst.", progress = "Hey!  I don't like the look you're giving me, mister.", completion = "Ack!  Where'd you get these?  No, don't tell me. I don't want to know!\n\nWho sent you?  Sea Wolf?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26594] = {title = "Return to MacKinley", objective = "Bring Shaky's Payment to \"Sea Wolf\" MacKinley.", description = "Here, take this pouch and give it to Sea Wolf.  And tell him I meant to pay him back!  I swear!!\n\nI just got a little drunk and lost my way, and...you know how things are.  He'll understand - you don't have to get rough!", progress = "Here here, <name>.  Did you get Shaky's payment?", completion = "Heh heh, well done!  And when you showed Shaky those giblets, how hard did he shake?\n\nHah!  He's so easy to read, when I play cards with him I can't help but win!\n\nThanks for your help, &lt;name&gt;.  Now it's your turn to get paid...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26595] = {title = "Kill-Collect", objective = "Obtain Maury's Clubbed Foot, Fitztittle's Ratcheting Torque Wrench, and Ephram's Jeweled Mirror.", description = "There's three phases to debt collecting: asking nicely, asking forcefully, and something I like to call \"Phase Three\".\n\nUnfortunately, collecting during Phase Three is something that this old dog can't do any more.  That's why I employ so many cronies, stooges, mooks, goons, and noble adventurers like yourself!\n\nJuntz Fitztittle, Ephram Moonfall, and Maury Wilkins are hiding out on the eastern coast.  You should have no problem visiting them all in one trip... and bringing back their valuables.", progress = "<name>, did you find those debtors?", completion = "Great!  I can get a good price for these, especially for what's inside Maury's foot!  Thanks much, &lt;name&gt;!\n\nI hope those three learned their lesson: don't bet something you can't afford to lose.\n\nAnd maybe it's too late for them, but...they should be careful of who they gamble with.", rewards = "You will be able to choose one of these rewards:\n\nNice ShortsPhase Three BracersForceful Shield\n\nYou will also receive:\n\nNice ShortsPhase Three BracersForceful Shield"}
MultiLanguageQuestData['en'][26596] = {title = "The Call of Kalimdor", objective = "Ride the ship from Booty Bay to Ratchet, then speak with Gazlowe.", description = "I've been sent by the good people of Theramore to find loyal members of the Alliance who are willing to help Lady Jaina with some problems in Dustwallow.\n\nYou weren't really here working for the goblins, were you?\n\nThe path back to Dustwallow will take you through Ratchet.  Wait on the end of this pier for the next boat.  Once you get to Ratchet, speak with Gazlowe.  He'll point you in the right direction from there.\n\nUgh, I think I stepped on a fish!  And it flopped!", progress = nil, completion = "Yeah?  Whaddya need?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26597] = {title = "Stranglethorn Fever", objective = "Seek out Witch Doctor Unbagwa and have him summon Mokk the Savage. Bring the Heart of Mokk to Fin Fizracket.", description = "Sick...so...very s-s-sick... have contracted Stranglethorn Fever....\n\n...technically... CAPE of Stranglethorn Fever....\n\n...deadly v-v-virus....\n\n...only cure... is... is... to eat the heart of M-m-m-m-mokk the Savage... elusive white beast....\n\n...Witch Doctor Unbagwa... only one who can s-s-summon....\n\n...seek Unbagwa in hidden cave on southern cape....\n\n...hurry... dying... dying....", progress = "....mother?\n\n...so cold...\n\n...heading into the Twisting Nether...h-h-h-hold me mother....", completion = "...feel strength returning....\n\nWhere might I be?  Booty Bay?  Oh my!  I had the strangest dream...\n\n...the weakness has not completely left me....", rewards = "You will be able to choose one of these rewards:\n\nFeverish BracersSavage HandwrapsChestpiece of Returning Strength\n\nYou will also receive:\n\nFeverish BracersSavage HandwrapsChestpiece of Returning Strength"}
MultiLanguageQuestData['en'][26598] = {title = "The Heart of Mokk", objective = "temp text 02 - log", description = "temp text 02 - description", progress = "Witch Doctor Unbagwa know what Mokk the Savage like.  Yes, yes!\n\nMe speak with spirits and make he come, I do.\n\nBut other gorilla-beast like spirit talkin' too.  You protect Witch Doctor Unbagwa and I make he come to you.\n\nWitch Doctor Unbagwa want something first.  You bring a Gorilla Fang and me start spirit talking!", completion = "Witch Doctor Unbagwa like Gorilla Fangs!  For you I talk to spirits.  Make Mokk the Savage come.\n\nYou protect Witch Doctor Unbagwa from other Gorilla-beast though or no Mokk for you!", rewards = nil}
MultiLanguageQuestData['en'][26599] = {title = "The Captain's Chest", objective = "Obtain Smotts' Chest from Gorlash in the Cape of Stranglethorn.", description = "I used to sail a ship from here all the way to Ratchet, in Kalimdor.  I was a successful captain with a sterling reputation.\n\nUntil...\n\nThose cursed sea giants ruined me!  They smashed my ship, killed my crew, and set me on a lifeboat to Booty Bay.  I will not rest until their corpses pepper the ocean floor!\n\nOne of the giants, Gorlash, stole my captain's chest.  I hear Gorlash wanders the coast east of here.  Find him and get back my chest!  Do that, and you'll have earned a captain's gratitude.", progress = "Ahoy, <name>!  Did you find Gorlash?  That chest was my favorite, and it has a hidden compartment that held my greatest treasures!", completion = "You found it!  What a glorious day for ol' Hecklebury, this is.  Getting back my chest cools some of the fire in me.\n\nBut my revenge isn't complete...", rewards = "You will receive:\n\nBloodband Bracers"}
MultiLanguageQuestData['en'][26600] = {title = "A Giant's Feast", objective = "Purchase a Crate of Grade-E Meat from Kelsey Yance and a Crate of Pupellyverbos Port from Whiskey Slim.", description = "The next giant on my list is called Negolash.  I remember vividly how he leapt from the seafoam and plucked poor Poop-Deck Paul from the crow's nest.\n\nSwallowed him in one gulp, he did.  And snapped my mizzenmast in two on the way down.\n\nNo man on my crew deserves such a heinous death.  So we're going to use Negolash's appetite against him.  Kelsey Yance should be able to sell you some meat, and Whiskey Slim has enough booze to knock out... well, a sea giant.  You'll find both of them in town.", progress = "We're going to need a lot of food, <name>.  Quantity over quality is the goal here.", completion = "This wasn't expensive, was it?  Well, here's some pieces of eight to reimburse you.\n\nNow let's get onto this revenge, shall we?", rewards = "You will receive:\n\nYance's Special Burger Patty"}
MultiLanguageQuestData['en'][26601] = {title = "Mok'rash the Cleaver", objective = "Kill Mok'rash the Cleaver at Janeiro's Point.", description = "Mok'rash the Cleaver is the last of the lot.  And the largest, by my memory.  Taller than a wave in a windstorm, with a beard like a kelp forest and a hammer like an oak tree.\n\nHe taunts me from Janeiro's Point, the island right off the end of this very pier.  It's because of him that I'm still trapped here, living this lamentable landlubber's life.\n\nIf you can swim, then head out to Janeiro's Point and slay Mok'rash.\n\nTake care, <name>.  Mok'rash will not lay down as easily as his brothers.", progress = nil, completion = "Mok'rash... Negolash... Gorlash... they're all gone.\n\nI suppose I have no excuses now.  I can return to the high seas and a life of pillage and booty!  And it's all thanks to you.\n\nNow I just need to get myself a ship...", rewards = "You will be able to choose one of these rewards:\n\nSmotts' SignetSea Song EpaulettesLandlubber HeadbandSea Legs\n\nYou will also receive:\n\nSmotts' SignetSea Song EpaulettesLandlubber HeadbandSea Legs"}
MultiLanguageQuestData['en'][26602] = {title = "A Dish Best Served Huge", objective = "Bring the Giant Crate of Giant Food to Captain Smotts' lifeboat, then use it to summon and kill Negolash.", description = "Take this food, and put it in our old lifeboat, southeast of here along the coast.  When Negolash smells all that food, he'll come running!\n\nAnd when he does, there will be a stouthearted <class> ready to knock his corpse back into the briny deep.", progress = nil, completion = "I can't believe my fortune, &lt;name&gt;!  Meeting you has turned my luck to the better, make no mistake there!\n\nIf I ever get a new ship and you're looking to sail the seas, you would be my honored guest.", rewards = "You will receive:\n\nSmotts' Compass"}
MultiLanguageQuestData['en'][26603] = {title = "Message in a Bottle", objective = "Find the author of the message at Jaguero Isle in the Cape of Stranglethorn.", description = "Inside the bottle you find a note which reads, in fairly good handwriting:\n\n<To any that can aid me->\n\n<Please, my need for help is dire. A great beast holds me captive on an island in the South Seas.>\n\n<The stars at night are foreign to me and obscured by the jungle trees, but on the clearest days I see shoreline to the northwest, and what seem to be large sailing ships to the southwest.>\n\n<I beg of you, my would-be savior, please help me.>", progress = nil, completion = "Have you come to free me?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26604] = {title = "Protecting Her Royal Highness Poobah", objective = "Slay 5 Jaguero Stalkers.", description = "These vicious jungle cats have been circling me for some time now.  I watch them as closely as I can, but they seem to just... disappear into the grass.\n\nHow they snarl and hiss!\n\nDon't get me wrong... I still want you to rescue me, but first, clear out some of these cats.  I won't need to be rescued if I end up someone's dinner.", progress = "Please, my hero, dispose of the stalking panthers!", completion = "It's about time you returned.  I was beginning to worry that I was going to be eaten while you hunted.\n\nA cat eating a princess... wouldn't that be a fancy feast?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26605] = {title = "Grubby Little Paws", objective = "Obtain Poobah's Tiara, Poobah's Scepter, Poobah's Slippers, and Poobah's Diary from the apes on Jaguero Isle.", description = "I understand that you're anxious to rescue me, but the time is not yet right.  First I'm going to need some of my things.\n\nThe gorillas and the monkeys on the other side of the island have taken most of my possessions.  I'll need my tiara, my scepter, my slippers, and my diary before I'm ready to leave.\n\nWhat?  Stop looking at me like I'm some sort of insane person.  You don't know what it's like being a princess.", progress = "I shudder to think what Mukla plans to do with me.", completion = "&lt;Poobah surveys her belongings.&gt;\n\nLooks like it's all here.  Alright, I think I'm ready to be rescued now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26606] = {title = "Mukla's Demise", objective = "Slay King Mukla obtain the Shackle Key.", description = "<name>, I now put my faith in you to help free me.  The great Skymane King Mukla is my captor.  He commands the beasts of this island, and they keep me here against my will with the aid of this chain.  If you can slay him and find the key to this shackle, I shall be indebted to you greatly.\n\nI often hear him to the southeast side of the island, but please be careful: he is not to be trifled with.", progress = "I thank my ancestors someone has come to aid me. Do you have the key that will free me?", completion = "&lt;name&gt;, you have saved me from a great dishonor. If it was within my power, I would offer you a place among my tribe. But for now, all I can only offer you is this token for the courage and nobility you have shown.", rewards = "You will be able to choose one of these rewards:\n\nPrincess Poobah's DressPrincess Poobah's BraceletsPrincess Poobah's Tiara\n\nYou will also receive:\n\nPrincess Poobah's DressPrincess Poobah's BraceletsPrincess Poobah's Tiara"}
MultiLanguageQuestData['en'][26607] = {title = "They Drew First Blood", objective = "Deliver Keeshan's Possessions to John J. Keeshan at the Lakeshire Inn in Redridge.", description = "Take this bundle of Keeshan's possessions and head back to the Lakeshire inn basement. Bravo Company is already there, talking to Keeshan. Remind him of who drew first blood, <name>. Lakeshire needs Keeshan. The Alliance needs Keeshan.\n\nDismissed, soldier!", progress = "You again?", completion = "&lt;Keeshan takes the bundle from you and opens it.&gt;\n\nMy bow... and knife! Where did you...\n\nJade's amulet... My darling Jade.\n\n&lt;Keeshan picks up his red headband.&gt;\n\nWe got orcs to kill.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26608] = {title = "Negotiations Terminated", objective = "Return to Admiral Stonefist off the shore of Dragonmaw Hold in Twilight Highlands.", description = "Go now, go back to your fleet. Tell them what kind of a monster claims authority over the Dragonmaw.\n\nOur \"Warchief\" is a traitor to his blood. Since his return from Outland he reeks of demon and leads what remains of our clan to ruin.\n\nHelp rid the Dragonmaw of Mor'ghor, and those of us with pure blood will be your allies forever. This I can promise.", progress = nil, completion = "The Fel Orcs from Outland have laid claim to the Dragonmaw? Obscene!\n\nIf Hellscream knew what was happening here, he'd raze their city to the ground...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26609] = {title = "The Bloodsail Buccaneers", objective = "First Mate Crazz wants you to check the cove north of Booty Bay.", description = "You sure seem eager to work, matey.  Not sure why some land-loving <race> <class> is offering help to the Blackwater Raiders, but I'm not going to turn you away.\n\nWe've made Booty Bay our happy home away from the high seas, but word has it that the Bloodsail have some new plan cooked up.  All me boys are too busy hitting the grog and looking for ladies!  What I need is a scout.\n\nCheck the cove just north of Booty Bay along the Savage Coast and see what you find.", progress = nil, completion = "On top of the barrel, you discover a map with some hastily written text on it, along with some coins.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26610] = {title = "Bloodsail Treachery", objective = "Report your findings to First Mate Crazz in Booty Bay.", description = "The map shows Booty Bay with a red \"X\" drawn precisely at the spot at which you are standing.\n\nThe scribbled text reads:\n\n\"Set up your command post here, and bide your time.  The Fleet Master will send out word when it's time to make your move.\"\n\n\"I'm placing Lieutenant Bruce in charge here.  This time will be different.  This time we take Booty Bay once and for all.\"\n\nThe map is held in place with a dagger, placed right through the location of Booty Bay.", progress = nil, completion = "Sure, I remember you, &lt;class&gt;.  Back from scouting I see....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26611] = {title = "The Baron Must Be Told", objective = "Report the planned Bloodsail attack to Baron Revilgaz.", description = "Shiver me timbers!  So the Bloodsail Buccaneers are planning some sort of attack on Booty Bay?  Why, the nerve of those scoundrels.  Booty Bay will always be run by the Blackwater Raiders!\n\nThis is bigger than I thought.  Report what you have learned to Baron Revilgaz at once!  You'll find him here in Booty Bay.", progress = nil, completion = "Bloodsail Buccaneers attacking Booty Bay?  This isn't the first time that those blaggards have tried something.  Booty Bay is impenetrable!\n\nSounds like they might be changing their strategies up, though.  Wouldn't put it past Firallon to try something crazy.  Very well, let's see what else they're up to.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26612] = {title = "Details of the Attack", objective = "Kill 8 Bloodsail Sea Dogs and 8 Bloodsail Elder Magi, and bring back the Bloodsail Charts and the Bloodsail Orders.", description = "I want to know details, <name>.  Our supremacy over the Bloodsail is due largely in part to our stronghold here in Booty Bay, but intelligence also plays a critical role.\n\nThe Bloodsail maintain a few meager camps to the south which they call their \"Southern Command.\"  Well, you're going to raid their excuse for a southern command, find their plans, and slaughter their men.  Return with whatever information you can find.", progress = "Ahoy, <name>.  What word do you bring of the Bloodsail encampment to the south?", completion = "Perfect, &lt;name&gt;.  Now that we know their plan, it's just a matter of time.\n\nAnd to think the fools have dropped anchor just off the cape....", rewards = "You will be able to choose one of these rewards:\n\nInformant's GlovesBelt of SupremacySea Baron's BreastplatePirate's Musket\n\nYou will also receive:\n\nInformant's GlovesBelt of SupremacySea Baron's BreastplatePirate's Musket"}
MultiLanguageQuestData['en'][26613] = {title = "Up to Snuff", objective = "Deeg in Booty Bay wants you to bring him 15 tiny heaps of Snuff.", description = "Ah, the sea life.  I ain't gonna say it's the good life, but it's my life.\n\nWhen I get into port I like to find me a good bottle of grog and some high quality snuff.  Nasty habits but what's a pirate without his vices, right?\n\nSo you can imagine how heartbroken I was to find out the herbalist here in town has gone and sold out of the stuff.  Says his shipment got hijacked by those damned Bloodsail Raiders.\n\nI bet a fearless <class> like you could convince 'em to share the goods, eh?", progress = "Any luck finding the goods, matey?", completion = "Good show, &lt;name&gt;!  And just before I need to ship out too!  Can't thank you enough, old friend.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26614] = {title = "Keep An Eye Out", objective = "Retrieve Dizzy's Eye from the Bloodsail Buccaneers.", description = "Avast!  Who goes there?\n\nArgh, I am but useless without me special enchanted eye.  Bad enough to have lost me eyes in battle in the first place!  But by some stroke o' luck we docked in Menethil and a traveling wizard enchanted a special glass eye that let me see again.\n\nLast night I ended up gettin' jumped by some Bloodsail Buccaneers on me way out.  Took me eye, they did!  Seems those blokes have found their way to Booty Bay.\n\nHelp an old sea dog out by gettin' me eye back?", progress = "Ahoy, me bucko!  Might not be able to see but I can smell ye from halfway across port.\n\nCould really use me eye back.  Captain's going to keelhaul me when he finds out me peeper is in the hands of them dirty Bloodsail Buccaneers.\n\nWhat good is a lookout who can't see?  The crow's nest used to be me home...without me deadlights I'd be lucky to scrub the bilge.", completion = "Shiver me timbers and timber me shivers!  Ye found me beautiful eye!  Let's see if she still fits.\n\n&lt;Kshhh-thunk&gt;\n\n&lt;name&gt; ho!  Blimey, I can see!!", rewards = "You will receive:\n\nDarktide Cape"}
MultiLanguageQuestData['en'][26616] = {title = "It's Never Over", objective = "Take Keeshan's Riverboat to Camp Everstill in Redridge.", description = "Those Blackrock orcs are gonna need an army to handle the Bravo Company and you, <name>. When you're ready to go, meet us at the dock facing Lake Everstill and we'll set off on my riverboat for Camp Everstill on the other side of the lake.\n\nSee you there, <name>.", progress = nil, completion = "It's orc killin' time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26617] = {title = "An Old Sea Dog", objective = "Bring the Weather-Beaten Coin to Fleet Master Seahorn in Booty Bay.", description = "This old, weathered coin was found on the body of the pirate \"Good-Boy\" Bruce.  Its front side bears the image of a large, unfamiliar pirate ship; on its back side, the term \"Brashtide Crew\".\n\nSomeone who has been in the piracy business for some time might know what this coin is, or what it means.", progress = "What's that you've got there, <race>?  Let me see it.", completion = "That coin!  Where did you get it?\n\nBruce... yes, I see.  He was one of the Blackwater Raiders once.  One of us, before Greymane closed the Gilneas ports and held his crew captive.\n\nI know that what happened in Gilneas changed the people there, but I never expected them to change their loyalties.  Especially not Bruce.\n\nIf you wouldn't mind, could I keep the coin?  I'll pay its worth in gold.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26618] = {title = "Wolves at Our Heels", objective = "Kill 12 Dire Wolves.", description = "The dire wolves are the most common threat to the townsfolk here. They lurk in the forests on all sides of us, though most are along the north bank of the river.\n\nThese aren't the runt dogs you see in Elwynn, or wherever you come from. They're big as a man and twice as vicious.\n\nIf you wish to assist the people of Darkshire, hunt the dire wolves so our streets can be safer.", progress = "You still hunting wolves...?", completion = "Don't go thinking that was too easy. Far greater dangers lurk deeper in the woods.", rewards = "You will be able to choose one of these rewards:\n\nEbonlocke BandNight Watch VestNight Watch Boots\n\nYou will also receive:\n\nFlash BundleEbonlocke BandNight Watch VestNight Watch Boots"}
MultiLanguageQuestData['en'][26619] = {title = "You Say You Want a Revolution", objective = "Slip through the front lines at Dragonmaw Port and speak with Zaela.", description = "If what you say is true, <name>, then we have friends within the Dragonmaw Clan. We can support an insurgency from within their ranks and avoid a lot of bloodshed on both sides.\n\nI can help, but the most dangerous part is up to you.\n\nMy Axebite Warriors will launch an offensive on the shores. During the confusion, I need you to slip behind the lines and speak with your revolutionary contact, Zaela.\n\nWe'll arm the Dragonmaw and overthrow their fel masters!", progress = nil, completion = "&lt;name&gt;, what are your people doing? Are you attacking the Dragonmaw or are you here to rid us of Mor'ghor's corruption?\n\n\n\nAh, I see now. I like the way you think. Warchief Mor'ghor won't even know what hit him.\n\nLet's do this!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26620] = {title = "Seasoned Wolf Kabobs", objective = "Gather 5 Wolf Skirt Steaks from Dire Wolves.", description = "Seasoned wolf kabobs are a house favorite!  Sure, I can make you some.  But first I'll need the supplies.\n\nBring me five wolf skirt steaks.  The dire wolves near the river north of town are good to hunt; I wouldn't stray too far into the woods if I were you.", progress = "Were you able to find five wolf skirt steaks yet?", completion = "Mmm-mmm! The skirtsteak's the best part. It's not an efficient way to cook, though.\n\nHere, have this recipe. It's a little different, but flank meat's easier to come by when you really need a meal.", rewards = "You will receive:\n\nSeasoned Wolf KabobRecipe: Seasoned Wolf Kabob"}
MultiLanguageQuestData['en'][26621] = {title = "Insurrection", objective = "Arm 3 Dragonmaw Workers or Merchants, then slay 10 Dragonmaw Enforcers and 4 Dragonmaw Warlocks.", description = "The weapons the Horde has supplied us with will be more than enough. The four of us should split up and arm as many Dragonmaw workers and merchants as we can.\n\nDon't underestimate us, <name>. You'll find even our tradesmen are ferocious in battle.\n\nLet's do as much damage as possible. Arm a squad of Dragonmaw and lay waste to the fel enforcers and warlocks that have intimidated my people for so long. Then meet back here to launch our final strike!", progress = "Revolution, at last!\n\nThe Dragonmaw are finally undoing the shackles of the filth who have held us back!", completion = "We've lost a lot of good orcs, but the fight is going our way, &lt;name&gt;.\n\nMor'ghor's regime is collapsing. All that remains is to destroy the beast himself.", rewards = "You will be able to choose one of these rewards:\n\nRing of RebellionShackle-Shatter WandBlackblood Freedom Standard\n\nYou will also receive:\n\nBlackblood Freedom StandardShackle-Shatter WandRing of Rebellion"}
MultiLanguageQuestData['en'][26622] = {title = "Death to Mor'ghor", objective = "Slay Warchief Mor'ghor in Dragonmaw Port. You can still recruit Dragonmaw Merchants and Workers to help you.", description = "The time has come. Mor'ghor dies today.\n\nBe warned, <class>. Demon blood courses through his wretched veins, and he channels unnatural power. He will be destroyed, yes. But it will not be an easy fight.\n\nYou remember where Mor'ghor resides, at the top of the camp. I will meet you there. Finish him!\n\nBe sure to recruit 3 Dragonmaw followers if you are short - you will need our help.", progress = nil, completion = "Well done, &lt;name&gt;! You have done the Horde proud in my absence.\n\nThe Dragonmaw have joined us, with Zaela as their new leader. Blood was shed, but casualties were low, and we have their complete loyalty.\n\nOur Horde grows stronger!", rewards = "You will be able to choose one of these rewards:\n\nMerchant-Rise ShoulderguardsHelm of Furious UprisingTreads of the Common Man\n\nYou will also receive:\n\nTreads of the Common ManHelm of Furious UprisingMerchant-Rise Shoulderguards"}
MultiLanguageQuestData['en'][26623] = {title = "Dusky Crab Cakes", objective = "Gather 6 Dusky Lumps from Venom Web Spiders.", description = "I'll let you in on a little secret - Dusky \"Crab\" Cakes are really made from spider meat!  I know it's a bit disgusting, but the cakes have a nice, tangy flavor and make great snacks!\n\nIf you want to try some still, I'm afraid I'm out of meat. I need some lump meat to whip up a few more cakes.\n\nVenom Web Spiders are a good source - they nest to the north, between the foothills and the river.", progress = "Hail, <name>.  Did you get that lump meat for me?", completion = "Ah yes, a nice lump you have there!  Let me just get this seasoned with my secret spices (no looking!) and get them to skittering on a skillet for a while...\n\nAnd, although Dusky Crab Cakes are my specialty and I won't give out the recipe, here's the recipe for a dish that's almost as good.", rewards = "You will receive:\n\nRecipe: Gooey Spider CakeGooey Spider Cake"}
MultiLanguageQuestData['en'][26624] = {title = "Getting In With the Bloodsail", objective = "Report to Yancey Grillsen at the waterfall north of Booty Bay.", description = "These plans are... interesting.  Firallon, you're smarter than this!\n\nLook, he has all three ships devoted to cannon fire, and only a few men coming in through the tunnel.  He can never take Booty Bay with three ships and a dozen footmen.  And he knows that.\n\nNo, they've got something else planned... and you're going to find out what it is.  Speak to Yancey Grillsen, the Bloodsail Recruiter, just to the north of town.\n\nThat's right, <name>.  You'd better hope that they don't recognize your face.", progress = nil, completion = "Yarr, ya made a good decision, lad.", rewards = "The following spell will be cast on you:\n\nGetting In With the Bloodsail: Set Bloodsail Faction Friendly\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][26625] = {title = "Troggzor the Earthinator", objective = "Obtain the Earthinator's Cudgel.", description = "You have to put an end to this now!\n\nGo back northwest onto the front and kill their battle leader, Troggzor the Earthinator. Bring me his cudgel as proof.", progress = "Is he dead? Do you have the cudgel?", completion = "&lt;Gravel solemnly nods his head.&gt;\n\nFinally, we can move forward and rescue the Stonefather.", rewards = "You will be able to choose one of these rewards:\n\nEarthinating Peasant LeggingsHelm of EarthinationTroggzor's Crystalline Plate\n\nYou will also receive:\n\nTroggzor's Crystalline PlateHelm of EarthinationEarthinating Peasant Leggings"}
MultiLanguageQuestData['en'][26627] = {title = "The Hermit", objective = "Find the denizen of the tower at Beggar's Haunt.", description = "I've been told there's signs of activity at Beggar's Haunt. People have reported seeing lights in the tower to the east of town.\n\nFew would be bold enough to stay that close to Deadwind Pass. You're the first to report since I've learned about this; go check it out and make sure whatever's in there is human.", progress = nil, completion = "Ah, welcome, stranger. I'd offer you something, but there's not much here...\n\nCould I beg you to run some errands for a poor old hermit?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26628] = {title = "Death From Below", objective = "Protect Shakes O'Breen during the attack.", description = "This is bad. It seems the Daggerspines are amassing for an attack.\n\nNaga are known for their ruthlessness in battle. They will keep attacking until I am dead.\n\nI don't value my own life above that of my crew members, but you must help to defend me. The crew will not be able to make it back to Booty Bay without my knowledge of the seas.\n\nThe naga will be coming from the sea. I need you to remain up here with me to fend off the attack. Man the cannon and drive them back.\n\nAre you ready, <name>?", progress = nil, completion = "We survived the attack!\n\nWe could not have done it without you, &lt;name&gt;.\n\nWe'll be heading out as soon as the tide rises. If you weren't such a promising hero I'd offer you a place on my crew. But I can tell you have bigger fish to fry.\n\nEven if you are a puny &lt;race&gt;....", rewards = "You will be able to choose one of these rewards:\n\nO'Breen's Dress RobesFaldir's LeggingsArmguards of the Good CaptainLegguards of the Promising Hero\n\nYou will also receive:\n\nO'Breen's Dress RobesFaldir's LeggingsArmguards of the Good CaptainLegguards of the Promising Hero"}
MultiLanguageQuestData['en'][26629] = {title = "Seeing Where Your Loyalties Lie", objective = "Obtain the Head of Fleet Master Seahorn in Booty Bay.", description = "Thar be just one thing...\n\nYancey hears things.  A few o' me hearties were pretty deep in their cups when they told me about some <race> <class> that came a-rollin' through the Southern Command lookin' for charts and orders.  Even ran a couple o' good pirates through, <he/she> did.\n\nLike I said, they were up to their eyeballs in grog, but still... a buccaneer's gotta trust his ears.  So I've just got one small task for ye, one sent down from Firallon hisself...\n\nBring me the head of Fleet Master Seahorn.", progress = "Firallon special-ordered this one himself.  Said the tauren's too much of a risk.", completion = "Well blow me down!  Now there's something ya don't see too often.\n\n&lt;Yancey reaches out and shakes your hand.&gt;\n\nWelcome aboard, &lt;name&gt;.  Plunder and booty await ye.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26630] = {title = "Looks Like a Tauren Pirate to Me", objective = "Obtain a Cow Head and an Oversized Pirate Hat, then bring them back to Fleet Master Seahorn.", description = "Firallon wants MY head?  Now that's interesting.  But it's nothing we can't work around.\n\nThis Yancey character probably doesn't know my face too well.  Most non-tauren find us tauren indistinguishable from one another.  In fact... most non-tauren find us indistinguishable from... a certain four-legged farm creature.\n\nRikqiz the leatherworker keeps one of these creatures here in Booty Bay, and Narkk is my chief supplier for pirate hats.  Get a replacement head and a hat, then return with both.", progress = "You should know that most tauren would find this shameful.  I find it... amusing.", completion = "That should fool that Bloodsail dimwit.\n\nThis was fun, &lt;name&gt;.", rewards = "You will receive:\n\nHead of Fleet Master Seahorn"}
MultiLanguageQuestData['en'][26631] = {title = "Your First Day as a Pirate", objective = "Bring Yer Papers to Captain Keelhaul.", description = "Ye may be a slayer of Fleet Masters, but rules is rules and orders is orders.  And MY orders say that all new pirates start out as swabbies.  It's the rule.\n\nYou're to be working for Captain Keelhaul, the commander of the Riptide.  It's the westernmost ship in the fleet, which is parked south of the tip o' the cape.\n\nFind him in his captain's chambers, and bring yer papers.", progress = "I trust y'got yer papers, swabbie.  I'd hate t'send ye all the way back to Yancey.", completion = "Yes... yes... I see... well, everything appears to be in order.\n\nSlayer of the great Seahorn, eh?  That doesn't matter on MY ship.  Only thing you're gonna be slaying is deck stains.  Grab a mop.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26632] = {title = "Close Escort", objective = "Escort the Earthen Catapult safely to Needlerock Slag.", description = "Alright, I think I've got it working again. You've got to get the catapult to the stone trogg town, Needlerock Slag, just to the north of the front.\n\nThe driver will go with you. I'll head back and let Gravel know.\n\nThere's no doubt that the stone troggs will try to stop you. You just keep them off of the catapult. It packs a big punch.\n\nLet me know when you're ready, <name>.", progress = nil, completion = "&lt;The catapult chief gives you an appraising look.&gt;\n\nWord of your prowess has spread ahead of you, &lt;race&gt;. Let's see if you can help us keep these fungal horrors off of the front.", rewards = "You will be able to choose one of these rewards:\n\nEarthen EmbraceCatapult Loader's GlovesBroken Emergency Brake\n\nYou will also receive:\n\nCatapult Loader's GlovesEarthen EmbraceBroken Emergency Brake"}
MultiLanguageQuestData['en'][26633] = {title = "Swabbing Duty", objective = "Pick up a Swabbie's Mop on the deck of the Riptide, then keep the deck clean for 2 minutes.", description = "I want the surface of the Riptide t'shine like a star ruby, Swabbie <name>.  I keep a tight ship around here, and it's swabbies like you that make it happen!\n\nWell, what're y'waitin' for, y'cockle-brained bilgerat?  Head updecks and start swabbin'!", progress = nil, completion = "I heard the most furious mopping sounds from down here, mate.  That's EXACTLY what your Captain likes to hear.", rewards = "You will be able to choose one of these rewards:\n\nCleaning BritchesSwabbie's BootiesRiptide VestKeelhaul Shackles\n\nYou will also receive:\n\nCleaning BritchesSwabbie's BootiesRiptide VestKeelhaul Shackles"}
MultiLanguageQuestData['en'][26634] = {title = "The Bane of Many A Pirate", objective = "Obtain 5 Bushels of Limes.", description = "Gum disease.  It's a real problem, <race>.\n\nI know you're new and all, and probably haven't ever needed your gums cut, but the rest of us pirates have to deal with a little thing called SCURVY.  It's why we keep so many limes around here.\n\nWell... we used to keep limes around here.  Someone made off with our last shipment, but they can't have gone far - maybe to the nearby islands?  Bring them back, and maybe I'll see what I can do to get you promoted from swabbie.", progress = "I've seen too many good men die to such a preventable disease, <race>.  We need those limes.", completion = "I'll distribute these right away, &lt;race&gt;.  And I'll see what I can do to put in the good word for you.", rewards = "You will receive:\n\nGarr's LimeadeGarr's Key Lime Pie"}
MultiLanguageQuestData['en'][26635] = {title = "Cannonball Swim", objective = "Obtain 6 Bloodsail Cannonballs from the water beneath the Riptide.", description = "Help out a fellow swabbie?\n\nKeelhaul asked me to gather up some cannonballs at the bottom of the ocean.  Let me tell you why this doesn't work for me.\n\n- One: I have tiny arms.  Look at them!  Do you really think I can pick up a cannonball, even underwater?\n\n- Two: I have a weak respiratory system.  I start to white out after holding my breath for more than ten seconds.\n\n- Three: There are sharks.\n\nYou gotta help me, <name>!  I've been demoted as far as I can... I don't want to see what comes next!", progress = "I wasn't always a swabbie, you know.", completion = "Thanks, &lt;name&gt;.  I'd been hearing whispers about \"Pretty Boy\" and a \"boo-box\".  I don't think I want to go in the boo-box.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26636] = {title = "Bravo Company Field Kit: Camouflage", objective = "Gather 5 Piles of Leaves and 5 pieces of Fox Poop.", description = "We're gonna need some supplies before we take out the Blackrock army and save Redridge. That's where you come in, rookie.\n\nKeeshan put me in charge of getting camouflage together for the Bravo Company field kit. What I need you to do is head south and do a little \"gardening.\" There are two parts to this little adventure that you should know about: (1) Leaves and (2) Fox poop. We need 'em both.\n\nWhat did you think camo was made of?\n\nHead south and gather what I asked for, <pal/lady>.", progress = "Leaves and poop - that's what I need.", completion = "Nice job, rookie. I'm gonna go ahead and put the camo in the box. We should be ready soon.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26637] = {title = "Bravo Company Field Kit: Chloroform", objective = "Collect 8 Muckdweller Glands.", description = "The first part of this mission is all covert ops, <name>. To that end, we need to be able to incapacitate the enemy without making any sounds. To do that we're going to need chloroform.\n\nThe muckdwellers at the bottom of Lake Everstill hold chloroform in their glands. I'm going to need you to go underwater and recover muckdweller glands. Think you can handle it?\n\nCome back to me once you've recovered enough glands.\n\nWhere's the lake you ask? Open your eyes, dummy. Directly west.", progress = "Did you recover the glands?", completion = "Perfect. Those orcs won't know what hit 'em - literally. I'll need a few minutes to get these in working order and then I'll put them in the Bravo Company field kit.", rewards = "You will be able to choose one of these rewards:\n\nVial of ChloroformMuckdweller GlovesEverstill Breastplate\n\nYou will also receive:\n\nVial of ChloroformMuckdweller GlovesEverstill Breastplate"}
MultiLanguageQuestData['en'][26638] = {title = "Hunting the Hunters", objective = "Kill 8 Blackrock Hunters.", description = "Just south of here on the Lakeridge Highway are a group of Blackrock orcs that stalk the forests under cover of darkness and ambush the uninitiated. That group is the first line of defense for the Blackrock army. They're scouts, reporting everything they see back to their central command. They need to be taken OUT or our mission here could be compromised.\n\nHead south and kill every Blackrock hunter that you see.", progress = nil, completion = "Great work, &lt;name&gt;. We need to move quickly before they send for reinforcements.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26639] = {title = "Point of Contact: Brubaker", objective = "Find Brubaker.", description = "Before we do a damned thing we need to get a field kit together. You'll help with that, <name>. There's also a matter of scouting. Thankfully for that we got some help from Stormwind. An old war buddy of mine, Brubaker, was sent here by SI:7 to scout around for us. You're to meet him in the field, just south of here.\n\nMeet up with Brubaker and find out what he knows.", progress = nil, completion = "Brubaker is dead. It looks like the orcs are attempting to send a message with this grisly display. Upon closer examination you notice something in Brubaker's pouch.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26640] = {title = "Unspeakable Atrocities", objective = "Deliver Brubaker's Report to John J. Keeshan at Camp Everstill in Redridge.", description = "<You unfold the note and begin reading.>\n\nKeeshan, if you're reading this note, I'm dead. Likely that my position was compromised.\n\nOrcs are committing unspeakable atrocities against their prisoners. Yes, prisoners, Keeshan. They've got cages full of P.O.W's. If you're gonna blow up this valley, you'll need to free the prisoners first.\n\nTell my wife I love her and to take out the damned trash.\n\n-Brubaker\n\nPS - They've got black dragons.\n\nTake Brubaker's report back to Keeshan.", progress = "They got Brubaker?", completion = "&lt;Keeshan reads the report.&gt;\n\nDAMN IT! This just got complicated. We've got prisoners of war to rescue before we can blow up the valley. Not to mention the orcs have black dragons on their side.\n\nAre you ready, &lt;name&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26641] = {title = "Can't Make An Omelette Without...", objective = "Collect 5 Shadraspawn Eggs from Agol'watha.", description = "The Vilebranch broodguards to the northeast tend the eggs of Shadra's brood. Even if we kill the Vilebranch, those eggs will still sit there, waiting to hatch and release those horrible creatures further into the wilds.\n\nWe need to take care of this properly. Tear any eggs you see out of the egg sacks and bring them to me. Don't try to destroy them on your own; you might let the little ones out.\n\nWhen you get them back here, I'll see that they're properly disposed of!", progress = "Do you have the eggs?", completion = "I'll see these are burnt to ash right away, and scattered to the winds for good measure.", rewards = "You will be able to choose one of these rewards:\n\nShadraspawn MantleCloudcaller LeggingsBelt of the Scattering WindLegguards of Caution\n\nYou will also receive:\n\nShadraspawn MantleCloudcaller LeggingsBelt of the Scattering WindLegguards of Caution"}
MultiLanguageQuestData['en'][26642] = {title = "Preserving the Barrens", objective = "Report to Kargal Battlescar at Far Watch Post in Northern Barrens.", description = "For years, the Barrens have been the heart of the Horde presence on Kalimdor, a vital link between the orcs of Durotar and the tauren settlements in Mulgore.\n\nIn the chaos of the cataclysm, floods, earthquakes, and even a quilboar invasion threaten to separate us from this vital grassland.\n\nYou look ready for a challenge. Report to Kargal Battlescar at Far Watch Post and ensure the route to the Barrens remains clear! Head west from nearby Razor Hill and cross the Southfury River to find him.", progress = nil, completion = "A fresh recruit from Orgrimmar is it?\n\n&lt;Kargal sizes you up.&gt;\n\nI'll take what I can get. Keeping the roads open has been a nightmare.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26643] = {title = "Starvation Diet", objective = "Destroy 6 Cocooned Victims at the Creeping Ruins.", description = "The Creeping Ruin to the east is crawling with fully-grown Shadraspawn spiders. They're large enough to drag off an entire dwarf in the night, and you'll see evidence enough of that when you get there... bodies are cocooned all through the ruins.\n\nThey don't keep them alive for long, <name>, but they feed off the bodies for days. It's too late to save the victims, but we can't let those spiders grow fat and thrive. Make sure you get rid of those cocoons.", progress = nil, completion = "A grim task for sure, &lt;name&gt;, but it'll keep the spiders left alive from recovering. I thank you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26644] = {title = "Attracting Attention", objective = "Report to Fleet Master Firallon within the Crimson Veil in the Cape of Stranglethorn.", description = "Swabbie <name>!  This is a sad day fer ol' Cap'n Keelhaul.  Today I lose m'best swabbie.\n\nA letter's come in from Fleet Master Firallon.  Apparently he's heard about the excellent swabbin' y'been doin', and he wants t'take ye aboard the Crimson Veil as his Jack o' Swords and third mate.  She's moored just next t'the Riptide.\n\nPiracy career-wise, this's a big step fer ye, Swabbie <name>.  I recommend y'take his offer.\n\nDismissed!", progress = nil, completion = "So ye be the one that did ol' Seahorn?  Yancey sent word, but I wanted to make sure he hadn't been telling his tall tales again.\n\nI'll make it brief.  Ye did well on Keelhaul's crew, but I expect ye to do even better on mine.  I've got an entire fleet to attend to, so you'll be helpin' to run the day-to-day of me ship.\n\nWelcome aboard the Crimson Veil, sailor.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26645] = {title = "The Night Watch", objective = "Kill 8 Rotting Horrors near Blind Mary's Haunt, southeast of Darkshire.", description = "I'm afraid you're all I've got to help here, <name>. Stormwind's forces are so taxed by greater evils that they can't spare a single footman to protect Darkshire. It's up to me and the rest of the Night Watch to keep our homes safe.\n\nThere's more threats here than just wolves, unfortunately. Rotting horrors roam near Blind Mary's Haunt, on the southeast outskirts. If they're not kept in check, they'll be visiting our homes in the night.\n\nDeal with the undead and report back to me for your bounty.", progress = nil, completion = "Splendid, &lt;name&gt;.  For your service to the people of Darkshire you shall be rewarded.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26646] = {title = "Prisoners of War", objective = "Free the Prisoners of War locked up in the prison at Render's Valley.", description = "The Bravo Company field kit is ready, <name>. I'm gonna equip you with it and you're gonna enter Render's Valley, southeast of here, and free our P.O.W.s.  I'm sending Jorgensen with you to watch your back.\n\nNow the prisoners are being held on the northeast side of the valley in a large cage, but the key to the cage is in a cave on the south side of the valley. You'll have to steal the key, create a distraction, and free the citizens.\n\nGood luck, <name>! I'll be in touch through the field kit.", progress = nil, completion = "&lt;The radio on the Bravo Company field kit crackles.&gt;\n\nLooks like the P.O.W.s are free. Time to initiate Operation: End All.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26647] = {title = "Ol' Blasty", objective = "Practice using the cannon by hitting Smilin' Timmy Sticks 5 times with cannonballs from Ol' Blasty.", description = "We've got some work to do.  How much experience have you got with cannons?  Hmm... really?  Well, how about with ancient, fallin'-apart pirate cannons?\n\nWe've got a few cannons updecks that work the old-fashioned way: you load one cannonball in at a time, aim, lock it into place, and fire.  Works well if you're tryin' to hit the side of a three-sailer... not so well for rowboats and the like.\n\nWhy don't you head upstairs and lob a few shots at Smilin' Timmy Sticks?", progress = nil, completion = "I like the cut of your gib, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26648] = {title = "Our Mortal Enemies", objective = "Kill 15 Ninjas on Jaguero Isle.", description = "Hey, new <guy/girl>, take a look at this.\n\n<The dwarf flips up his eyepatch to reveal a living, functional eyeball.>\n\nI don't wear this patch because of any lost eye.  I wear it because this OTHER eye is so strong, the normal one was just weighin' it down.\n\nThis eye's good for seein' all kinds of things, like those masked hooligans that follow us around.  Fleet Master says that they've been spotted over on Jaguero Isle.  Once you get there, fire this flare gun, and I'll help you spot 'em.", progress = nil, completion = "Excellent work, &lt;name&gt;.  The eternal battle wages on, but we've tipped the scales in favor of the pirates today.  Firallon will be happy to hear the news.", rewards = "You will be able to choose one of these rewards:\n\nMortal NaginataNinja StarOther-Eye PatchPauldrons of the Eternal Battle\n\nYou will also receive:\n\nMortal NaginataNinja StarOther-Eye PatchPauldrons of the Eternal Battle"}
MultiLanguageQuestData['en'][26649] = {title = "Drive-By Piracy", objective = "Speak with the Bloodsail Oarsman outside the Crimson Veil, then use the cannon to kill 75 Venture Co. Oil Workers.", description = "Now that you know how to handle our cannons, it's time to hit some real targets!\n\nThe Venture Company has found gold to the north of here... a rare type they call \"Black Gold\".  More like a Black Spot if you ask me.\n\nWe're going to take that gold, but first, we need to get rid of those Venture Company goons.  I've got an oarsman who will take you out there.  Head off the ship down the gangplank and speak with him on the islet's northern shore.", progress = "Those goblins will learn the fury of the Bloodsail!", completion = "Ahahaha!  Blasted 'em clear off their rigging!  I'll drink to that!\n\nYou've got a bright future, kid.", rewards = "You will be able to choose one of these rewards:\n\nBlack Gold BucklerVenture BlasterSlippery GlovelettesIronpatch Shoulderguards\n\nYou will also receive:\n\nBlack Gold BucklerVenture BlasterSlippery GlovelettesIronpatch Shoulderguards"}
MultiLanguageQuestData['en'][26650] = {title = "The Damsel's Luck", objective = "Report to your Captain's Chambers within the Damsel's Luck in the Cape of Stranglethorn.", description = "I know ye just arrived here on the Crimson Veil, but I need to send ye off on another task.  The Damsel's Luck is the third ship in me fleet, moored over to the east.  Her skipper - Captain Stillwater - is no longer with us.\n\nDamn those masked hoodlums!\n\nAnyhow, Ironpatch told me about yer heroics at sea, and I be runnin' low on quality brigands.  I think yer more than capable for this new duty.\n\nCongratulations, matey.  Ye be the new captain of the Damsel's Luck.", progress = nil, completion = "You see a set of plans unrolled on the table.  They explain everything!\n\nThese are the details of the impending attack on Booty Bay.  Battle formations, plans of attack, and something about a group called the \"Brashtide Crew\".", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26651] = {title = "To Win a War, You Gotta Become War", objective = "Use the Bravo Company Field Kit to plant a Seaforium Charge at the Blackrock Tower and Blackrock Munitions Hut.", description = "<The Bravo Company radio beeps.>\n\nDo you understand yet, <name>? Do you now see what we gotta do to win a war against these monsters? YOU GOTTA BECOME WAR! NO MERCY!\n\nWith the P.O.W.s freed you're clear to plant the seaforium. Carefully make your way into each of the structures out there and plant a charge.\n\nPlant a seaforium charge at the Blackrock munitions hut and the Blackrock tower. Once you're done meet up with me and the rest of Bravo Company at Shalewind Canyon, east of Render's Valley.", progress = nil, completion = "And now, we blow the whole damned thing up.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26652] = {title = "Ghost Hair Thread", objective = "Bring the Spectral Comb to Blind Mary.", description = "There is a poor, sad spirit, Blind Mary, who haunts an old farm house in the hills south of Darkshire.\n\nHere, take this Spectral Comb and ask Blind Mary to comb her hair.  Then bring back the comb and I will glean from it the Ghost Hair I'll need for the thread.\n\nAnd take care, for dark things now lurk near that house...", progress = "<Sob> Oh please, don't look at me!  I tore out these eyes with my own hands, but I can still feel your gaze!\n\nI'm hideous!  Hideous!  Please, look away!!", completion = "What is this?  A comb?  It's lovely!  And it glides through my hair as if it weren't the stiff, stringy horror that it is.\n\nOh, if only I had a mirror...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26653] = {title = "Supplies from Darkshire", objective = "Speak with Madame Eva in Darkshire.", description = "Oh, what is a poor old man to do?  I need some supplies from Darkshire, but the village is so far away and I am so old and feeble...I would never make the trip.\n\nCan you go to Darkshire and bring me back some ghost hair thread?  You can get it from Madame Eva at her home on the Darkshire square.", progress = nil, completion = "Ah, ghost hair thread is what you need, is it?  I'm afraid I have none in stock, but I can make some for you...if you can supply the ghost hair.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26654] = {title = "Return the Comb", objective = "Return the Ghost Hair Comb to Madame Eva in Darkshire.", description = "NO!!!!!\n\nTake it, take this comb away from me!\n\nI'm a monster, and no one will ever think me lovely again!", progress = "I sense that you have seen Blind Mary.  You have my comb...?", completion = "I can make a spool of ghost hair thread with this, and have a few strands to spare.  Here are some coins for those extra strands.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26655] = {title = "Deliver the Thread", objective = "Bring the Ghost Hair Thread to Abercrombie in his tower at Beggar's Haunt.", description = "Here is your thread, <name>.  It has a thousand uses, from binding evil spirits to sewing life into inanimate objects.", progress = "I need to string the ghost hair thread along my door and my windows to keep out unwanted spirits.  Did you get it for me?", completion = "Delightful!  This will do splendidly...\n\nHere, good &lt;name&gt;, take this as payment for your honorable deed.", rewards = "You will be able to choose one of these rewards:\n\nGhost Hair BandDoublet of DeceptionBeggar's BeltDirty Rotten Gloves\n\nYou will also receive:\n\nGhost Hair BandDoublet of DeceptionBeggar's BeltDirty Rotten Gloves"}
MultiLanguageQuestData['en'][26656] = {title = "Don't. Stop. Moving.", objective = "Rush at least 5 Opalescent Guardians east by ground, out of the Pale Roost, to the stone circle near Therazane's Throne.", description = "When Deathwing came, the Stone Dragons flocked to him. In his absence, they are again without purpose. They swarm and feed upon our kin.\n\nI have bound dozens of Opalescent Guardians, but am unable to lead them from the safety of cover. I need someone more swift, as I suspect you might be.\n\nLead them by ground towards Therazane's Throne to the east. Surely, some will not make it, but as long as you keep moving, you should be able to bring several to join our forces there.", progress = "Did they make it, <class>?", completion = "Well done. Of my main strengths, speed is not one.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26657] = {title = "Hard Falls", objective = "Kill 6 Stone Drakes.", description = "Stone Dragons bow only to strength. When we have punished them enough, they will bend back to our will.\n\nI have sent many of my strongest giants onto the fields in the west. They will bring the drakes to the ground. You will see to it that they do not take wing again after they fall.", progress = "Look to the dragons that have been knocked out of the sky by boulders. They will be easier targets.", completion = "Not just fast it seems. You have some bite in you.\n\nWell done, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26658] = {title = "Fragile Values", objective = "Retrieve a Stonework Mallet.", description = "It is now time to draw the Broodmother's attention. To do so, we will need a mallet that the troggs use when making offerings to her.\n\nSeek out the Stone Trogg Beast Tamers that are attempting to tame basilisks in the southern portions of the Pale Roost. You will find a mallet on one of their corpses.", progress = "Did you find a mallet?", completion = "Glorious.\n\nNow we will deal a blow to the stone dragons that they will remember for the next hundred years.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26659] = {title = "Resonating Blow", objective = "Defeat Aeosera.", description = "On the western edge of the Pale Roost, you will find a resonating crystal. Strike it with the mallet and the broodmother will come.\n\nBe ready for battle. I will be there to aid you, but she will not be easily overcome.", progress = "This broodmother has taken wing over these stone drakes for nearly 300 years. She is quite strong, even for a stone dragon.", completion = "Impressive, fleshling. You are far more capable than I initially assumed.\n\nI will extend that sentiment to the Stonemother as well.", rewards = "You will be able to choose one of these rewards:\n\nStonescale RobesTerrath's Rocky SpauldersDragonsaw Boneblade\n\nYou will also receive:\n\nTerrath's Rocky SpauldersStonescale RobesDragonsaw Boneblade"}
MultiLanguageQuestData['en'][26660] = {title = "Zombie Juice", objective = "Speak with Tavernkeep Smitts.", description = "I need a bottle of a certain liquor - Zombie Juice.  Tavernkeep Smitts at the Scarlet Raven Tavern in Darkshire should have some.\n\nAnd please hurry, <name>.  These nights get cold, and I need that drink to put fire in my veins again!", progress = nil, completion = "You need some Zombie Juice, do you?  Hmm...that's some strong stuff - I don't usually get requests for it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26661] = {title = "Gather Rot Blossoms", objective = "Gather 5 Rot Blossoms from Tranquil Gardens Cemetary.", description = "If you bring me some rot blossoms then I can brew you up a batch of zombie juice.\n\nrot blossoms grow in strange places.  They tend to flourish on dead things, and Duskwood has its fair share of those!\n\nI've seen a few of them growing at Tranquil Gardens Cemetery lately. Check near the graves... but mind the dead that are walking about near there.", progress = "Hi, <name>.  Do you have those rot blossoms for me yet?", completion = "Good,  you got the rot blossoms.\n\nI'll whip up the zombie juice... it's strong stuff, I warn you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26662] = {title = "The Brashtide Crew", objective = "Speak with Long John Copper on the Damsel's Luck, Enormous Shawn Stooker on the Crimson Veil, and Wailing Mary Smitts on the Riptide.", description = "The charts mention a group called the Brashtide Crew.  This name is new to you, though you've heard about a few other newcomers to the Buccaneers.\n\nMaybe it's time you paid them a visit and found out what they know.", progress = "The details here are sparse.  You'll need to find some other members of the Brashtide Crew if you want information.", completion = "The Brashtide Crew aren't just pirates... they're worgen pirates!  And they're joining in on the attack!\n\nRevilgaz is definitely going to want to know about this.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26663] = {title = "Sinking From Within", objective = "Sabotage the Barrel of Grog, the Barrel of Gunpowder, and the Crate of Cannonballs.", description = "The attack on Booty Bay is looming.  You'll have to return to Booty Bay quickly and inform the Baron.\n\nFirst, however, it might be a good idea to sabotage some of the pirates' supplies while you're still in their favor.  The pirates keep most of their supplies belowdecks, spread out across the entire fleet.", progress = nil, completion = "You've set the pirates back several days' work.  Hopefully this will delay their attack.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26664] = {title = "Making Mutiny", objective = "Accuse 9 Bloodsail Corsairs of mutiny, then kill them.", description = "Before returning to Booty Bay, you should do everything you can to weaken the Bloodsail Buccaneers.  Unfortunately, even as captain, you're prohibited from killing other buccaneers in cold blood.  Only a Fleet Master can do that.\n\nYou can, however, put mutineers to the sword... and mutiny can be awfully hard to disprove.\n\nSpeaking of which, those Bloodsail corsairs that hang out on the lowest level of the ships have been acting awfully suspicious...", progress = nil, completion = "The fewer Bloodsail Buccaneers that Booty Bay has to fight, the better.  However, it might be best to stop slaughtering your supposed allies before you draw suspicion to yourself.", rewards = "You will be able to choose one of these rewards:\n\nSupposed MaceAccusing FingerMutineer's Noose\n\nYou will also receive:\n\nSupposed MaceAccusing FingerMutineer's Noose"}
MultiLanguageQuestData['en'][26665] = {title = "Call of Booty", objective = "Report to Baron Revilgaz at Booty Bay in the Cape of Stranglethorn.", description = "You feel like you've done just about enough damage, and you know the Bloodsail's battle plans.  You've done everything that Baron Revilgaz has asked of you.\n\nIt's time to hang up the pirate hat and return to Booty Bay.  The battle looms near.", progress = nil, completion = "The Brashtide!?  I thought they were dead and gone YEARS ago!\n\n&lt;Revilgaz listens intently as you relay the information you gathered.&gt;\n\nNo, that absolutely makes sense.  And it's not good news either.  The Brashtide are formidable foes, and if their numbers are anywhere near what they were before they disappeared, we're in for a nasty battle.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26666] = {title = "The Legend of Stalvan", objective = "Seek out Clerk Daltry in the Darkshire Town Hall.", description = "I'm here because I received a letter from my brother Stalvan, who I haven't seen in years. On arriving here, I was told he was dead...\n\nThe entire town refuses to offer any further explanation. Any mention of his name is met with terror and suspicion. As if I didn't have enough of that myself!\n\nI'm afraid of what will happen if my frustration and anger grows any further. I beg you, help me get to the bottom of this. Implore Clerk Daltry for any information he may have on my brother.", progress = nil, completion = "Can I help you?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26667] = {title = "The Stolen Letters", objective = "Collect the Bundle of Shredded Letters from Brightwood Grove.", description = "You want to know about Stalvan...\n\nYou're not the first, you know. We get outsiders coming through asking about him every so often. Always outsiders. Everyone who lives here knows better.\n\nYou're out of luck, anyway. I'm missing half the archives. Feral worgen broke into the town hall not a few nights ago and tore the place to shreds.\n\nThe documents you'll want are probably strewn all across Brightwood Grove by now, deep in the woods to the west. Not worth it if you ask me.", progress = "Look, sir, I really don't want any trouble...", completion = "By the Light... you actually went and got it?\n\nI'm shocked. I suppose I owe you thanks for returning it to the archives.", rewards = "You will be able to choose one of these rewards:\n\nArchivist's LighterCragwood ClutchesLibrarian's Cloak\n\nYou will also receive:\n\nArchivist's LighterCragwood ClutchesLibrarian's Cloak"}
MultiLanguageQuestData['en'][26668] = {title = "Detonation", objective = "Blow up Render's Valley.", description = "Those explosives you planted were high yield, <name>. When I push this button on the Bravo Company field kit, that whole valley is gonna be consumed by a massive fireball of death.\n\nYou know, I think you should do the honors. You did all the hard work, after all.\n\nReady?", progress = nil, completion = "Did you see those orcs explode? THAT'S HOW WE DO IT IN BRAVO COMPANY! Now to clean up the rest of these jackasses.", rewards = "You will be able to choose one of these rewards:\n\nMessner's CuffsExterminator's ArmbandsRedridge LegguardsMassive Firearm of Death\n\nYou will also receive:\n\nMessner's CuffsExterminator's ArmbandsRedridge LegguardsMassive Firearm of Death"}
MultiLanguageQuestData['en'][26669] = {title = "In A Dark Corner", objective = "Search the Rotting Orchard for the Torn Journal Page.", description = "If you're that serious about this, I'll help you, <name>. I know where the other documents must be. I'm just too terrified to do anything about it.\n\nThere's only a few places that those horrible Nightbane beasts gather when they're not prowling the forest. One of them's the Rotting Orchard to the south. They use the buildings there as their dens, so if they haven't just eaten the other documents, you might find one there... but you'll have to search their lairs thoroughly, I wager.", progress = "You're back in one piece, I see.", completion = "This was all you found?\n\nThat's bad news, I'm afraid...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26670] = {title = "Roland's Doom", objective = "Search Roland's Doom for the remaining pages of Stalvan's Journal.", description = "This isn't all of it...\n\nYou should let it go, <name>. The only place left to look is Roland's Doom. That's the mine south of town, and the largest lair of worgen in Duskwood. Nobody in Darkshire has ever made it back from that place alive. In fact, some of the records I have here imply that's where the monsters first came from... who knows what evil's lurking in there?\n\nPlease, <name>, just give it up. Let's just forget about this whole thing, and never speak of it again.", progress = "I told you, <name>, it's not worth pursuing...", completion = "You actually went and got it?!\n\nI don't know whether to call you brave or insane. But once again, my archives thank you.", rewards = "You will be able to choose one of these rewards:\n\nExorcist's WandDaltry's BeltRoland's Legguards\n\nYou will also receive:\n\nExorcist's WandDaltry's BeltRoland's Legguards"}
MultiLanguageQuestData['en'][26671] = {title = "The Fate of Stalvan Mistmantle", objective = "Take The Legend of Stalvan back to Tobias Mistmantle.", description = "You've recovered everything. Everything except the last page...\n\n...which I've got right here. Don't look at me like that. You'll understand when you read it. Some even say it's cursed, you know. In fact, I was relieved when the worgen broke in and made off with these!\n\nTake it. Take all of it, in fact. I thank you for recovering my archives, but I don't want anything to do with this ever again. Please, just leave me be.", progress = "You're back! Did you find anything about my brother?", completion = "I can't thank you enough... I had hoped for this to be a joyous reunion, but the more I learn, the less glad I am to have asked.\n\nBut I must know.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26672] = {title = "Clawing at the Truth", objective = "Bring the Mistmantle Family Ring to Madame Eva.", description = "This can't be. My brother was strong-willed, but such vileness... such sickness and violent, bloody evil...\n\n<Tobias brings a hand to his face, averting his gaze.>\n\nI must have answers. I need to know how I got that letter. I need to know if Stalvan really did this.\n\nI need to know why...\n\nTake my ring, <name>. Bring it to Madame Eva. That woman is a follower of old arts and makes no secret of it... call it madness, but I'll try anything at this point.", progress = "What dark whispers guide you to my door, <class>?", completion = "How interesting. It's been quite a while since I've seen such a ring...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26673] = {title = "REUSE - BREADCRUMB", objective = "Bring the Mistmantle Family Ring to Madame Eva.", description = "This can't be. My brother was strong-willed, but such vileness... such sickness and violent, bloody evil...\n\n<Tobias brings a hand to his face, averting his gaze.>I must have answers. I need to know how I got that letter. I need to know if Stalvan really did this.\n\nI need to know why...\n\nTake my ring, <name>. Bring it to Madame Eva. That woman is a follower of old arts and makes no secret of it... call it madness, but I'll try anything at this point.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26674] = {title = "Mistmantle's Revenge", objective = "Use the Mistmantle Family Ring at Manor Mistmantle, east of town.", description = "I'm afraid I cannot give Tobias the answers he seeks. But I can help you find the only person who can...\n\nStalvan Mistmantle.\n\nTake the ring into the woods to the east, to Manor Mistmantle, where Stalvan's body was buried. Enter, and hold the ring before you. Let the waning moon pour its light through the ring, and the spirits will answer your call.\n\nTake heed, <name>. The questions of the living can offer more comfort than the answers of the dead.", progress = nil, completion = "Master Harris may have been right. I would have been better to leave the past behind.\n\nI've got a new life now. Whether it's that of a monster or a man is up to me.\n\nAs for you, I cannot thank you enough for your assistance, regardless of the outcome. Please, take this with my thanks.", rewards = "You will be able to choose one of these rewards:\n\nStalvan's CloakSlippers of the Crescent MoonBracers of Forlorn SpiritsBurden of Shame\n\nYou will also receive:\n\nStalvan's CloakSlippers of the Crescent MoonBracers of Forlorn SpiritsBurden of Shame"}
MultiLanguageQuestData['en'][26675] = {title = "The Value of Trust", objective = "The troubles of this world seem to never fade. They shift, change, and reform, but they are ever-present.\n\nThe wind brought us whispers of a traitor in our midst. We sent one of our best sentinels to investigate, and now she has turned up dead. I did her disservice in assuming that the traitor would not be aware of our movements... I was brash, and she paid for my folly.\n\nI need a new face to pick up the trail. Someone the people of the city won't know. This is a dangerous request. Will you help me?", description = "The troubles of this world seem to never fade. They shift, change, and reform, but they are ever-present.\n\nThe wind brought us whispers of a traitor in our midst. We sent one of our best sentinels to investigate, and now she has turned up dead. I did her disservice in assuming that the traitor would not be aware of our movements... I was brash, and she paid for my folly.\n\nI need a new face to pick up the trail. Someone the people of the city won't know. This is a dangerous request. Will you help me?", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][26676] = {title = "Juice Delivery", objective = "Bring the Zombie Juice to Abercrombie at Beggar's Haunt.", description = "Here's your Zombie Juice...\n\n...and be careful with this stuff.  It's strong enough to raise the dead!", progress = "I need that Zombie Juice to keep me warm on these cold, dark nights.  Did you get it for me?", completion = "A thousand thanks, &lt;name&gt;.  You warm an old man's heart with your foolish-...I mean...with your kindness!\n\nHere you are, friend.  Take this as a token of my gratitude.", rewards = "You will be able to choose one of these rewards:\n\nAbercrombie's GlovesOld Man's LegwarmersRing of the Fool\n\nYou will also receive:\n\nAbercrombie's GlovesOld Man's LegwarmersRing of the Fool"}
MultiLanguageQuestData['en'][26677] = {title = "Ghoulish Effigy", objective = "Gather 7 Ghoul Ribs from Fetid Corpses at Manor Mistmantle.", description = "Out here on the outskirts of town, it's a wonder the walking dead haven't eaten me!  In fact, just yesterday a pack of ghouls was pounding on the walls of my tower!\n\nI want to make an effigy - a kind of \"scarecrow\" for ghouls.  To do that I need some ghoul ribs.  You can find plenty of them on the fetid corpses wandering Manor Mistmantle's grounds, north of Darkshire...\n\nGet the ribs for me, and I will repay you with some coin.", progress = "I'm sure you could find plenty of ribs in Raven Hill as well, but you might not want to wander so far at night...", completion = "Ah, thanks.  These will do just the trick!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26678] = {title = "Doublerum", objective = "Find Baron Revilgaz's Barrel of Doublerum within Booty Bay.", description = "<Baron Revilgaz sighs.>  Even with all my suspicions about Firallon's plot, we aren't prepared for a full two-front attack between the Bloodsail and the Brashtide.  It's going to take a small miracle to hold Booty Bay today.\n\nI've got a barrel of Doublerum in my chambers.  Take the stairs down three flights, and check the first door on your right.  You can ignore the warnings on the barrel... those should be the least of your worries.", progress = nil, completion = "This must be the doublerum.  You pour a glass for Revilgaz, then consider pouring one for yourself...", rewards = "You will receive:\n\nDoublerum"}
MultiLanguageQuestData['en'][26679] = {title = "Return to Revilgaz", objective = "Bring the Doublerum to Baron Revilgaz at Booty Bay.", description = "Something is happening outside.  Could the Bloodsail already be here?\n\nYou'd better get Revilgaz his doublerum.  Quickly.", progress = "Guess who showed up while you were gone?", completion = "&lt;The Baron quickly empties his cup.&gt;\n\nAH!  Much better, &lt;name&gt;.  Now, let's get down to business.  I believe that you and I have a town to save.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26680] = {title = "Ogre Thieves", objective = "Return Abercrombie's Crate to Abercrombie.", description = "A few weeks ago I was picking herbs far from my house, and a band of ogres attacked me!  I ran, and I was forced to leave behind a crate of precious tools and herbs.\n\nAfter they chased me off, the ogres swaggered back to the ogre mound in southern Duskwood.  I'm sure my crate is somewhere near the mound.\n\nPlease, <name>, retrieve this crate for me for I miss it sorely.", progress = "Do you have my crate?  If so, then please...give it to me quickly!", completion = "Thank the Nec-...well, thank YOU, &lt;name&gt;!  You have more than earned your reward.\n\nAha!  Happy!  Happy nights ahead!!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26681] = {title = "Note to the Mayor", objective = "Bring Abercrombie's Letter to Ello Ebonlocke, Mayor of Darkshire.", description = "Take this note to Ello Ebonlocke, the Mayor of Darkshire.\n\nHe and I are old friends...and when he reads it and discovers what you did for me...I'm sure he'll be just as happy as I am!  Hahahaha!", progress = "A letter? What's this all about?", completion = "&lt;Ello looks at the letter, and immediately pales.&gt;\n\nYou fool! You've doomed us all!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26682] = {title = "A Shambling Threat", objective = "Slay 7 Withervine Creepers or Withervine Ragers in the marsh north of Brackenwall Village.", description = "Dustwallow is Horde territory, <name>. The humans may have their little island and their precious sand bar, but the marsh belongs to us.\n\nIn time, we will surely win this stalemate with the humans. For now, we must master our own territory. The withervine bog beasts to the north rise from the marsh itself to attack any living thing that approaches. If we own this marsh, we must not let our own land fight back against us!\n\nSlay the bog beasts, if you wish to serve the Horde. You will be rewarded.", progress = nil, completion = "Well done, &lt;name&gt;. We'll be able to focus on greater threats here now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26683] = {title = "Look To The Stars", objective = "Locate Mary and persuade her to give up a reflective surface for Viktori's project.", description = "My gnomish friend, Cog, has promised to help me build a device which will let me peer towards the stars. According to Cog's blueprint, what I need first is a way to reflect light.\n\nI remember a woman by the name of Mary who became well known around these parts for always carrying a looking glass.  Perhaps you can track Mary down and see if she might lend us a reflective surface for this project?  I believe she once resided in southern Duskwood. . .", progress = nil, completion = "Why yes, I used to own a looking glass.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26684] = {title = "The Insane Ghoul", objective = "Retrieve Mary's Looking Glass from the Insane Ghoul.", description = "The looking glass was one of my finest treasures until. . .the incident.  After that happened, I discarded it behind the barn.  There was an insane ghoul who used to roam back there.  Perhaps he picked it up.  Rumor has it the devilish beast resides in the Tranquil Gardens Cemetery.", progress = "I showed Cog the beginnings of our star-viewing machine.  He was impressed.  Did you happen to find a reflective device?", completion = "Most superb!  This will work perfectly.  Many thanks!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26685] = {title = "Classy Glass", objective = "Kill Zzarc'Vul in the southern ogre mound in Duskwood and collect the Ogre Monocle.", description = "Now there is just one more item needed to complete this device.  Cog's blueprint calls for a lens of some sort.  The only lens I know of that would be large enough will be very difficult to acquire.\n\nThere is an ogre by the name of Zzarc'Vul who resides in the mound in southern Duskwood.  If you can, bring to me his monocle and I will use that as our lens!", progress = "Were you able to convince Zzarc'Vul to lend us his monocle for our experiment?", completion = "At last!  The stargazing device is complete!  Thank you, &lt;name&gt;.  Now I can continue my research. . .", rewards = "You will be able to choose one of these rewards:\n\nStargazer's PantaloonsAstronomer's HandwrapsStarry Band\n\nYou will also receive:\n\nStargazer's PantaloonsAstronomer's HandwrapsStarry Band"}
MultiLanguageQuestData['en'][26686] = {title = "Bones That Walk", objective = "Commander Althea Ebonlocke of Darkshire wants you to kill 5 Skeletal Warriors and 5 Skeletal Mages.", description = "There's even fouler undead left to deal with, <name>.\n\nTranquil Gardens Cemetery, further south of town, is a place you don't want to be caught in at night. The bones that rise from the ground there are cunning enough to remember how to swing an axe or cast a spell.\n\nI shouldn't need to explain how dangerous that makes them. Proceed with caution, but remember the people of Darkshire that will suffer if you falter.", progress = nil, completion = "The people of Darkshire thank you, &lt;name&gt;.  You have proven yourself to be a great ally of The Night Watch.", rewards = "You will be able to choose one of these rewards:\n\nShoulderwraps of HonorWatch Master's BreastplateSignet of the Night Watch\n\nYou will also receive:\n\nShoulderwraps of HonorWatch Master's BreastplateSignet of the Night Watch"}
MultiLanguageQuestData['en'][26687] = {title = "Reinforcements From Theramore", objective = "Travel to Theramore Isle in Dustwallow Marsh and talk to Captain Garran Vimes in the main barracks.", description = "Hawthorne dead... my own son murdered... the situation in the Barrens is out of control, <name>.\n\nI'm going to take charge of Fort Triumph and try to lock things down. To do that, I'm going to need reinforcements. Reinforcements that were promised from Theramore weeks ago!\n\nTravel to Theramore in Dustwallow Marsh and give Captain Garran Vimes an earful. What good is that blasted road through the swamp if the men and materiel aren't rolling in?", progress = nil, completion = "What now, soldier?\n\nReinforcements? For the Barrens? We've been bleeding supplies and men there for months!\n\nDoes someone need to remind Twinbraid of the attack on Northwatch? Our losses at Honor's Stand? What happened to the men I sent to Fort Triumph? We've nothing to spare!\n\nListen &lt;name&gt;, if you want to help out our cause, you'll focus your efforts here in Dustwallow. Between the deserters and the Horde encroachment... we could use a hand.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26688] = {title = "Worgen in the Woods", objective = "Kill 7 Nightbane Worgen in Brightwood Grove.", description = "Darkness seems drawn inexorably to Duskwood. Master Carevin's quest is the expulsion of evil and heresy. Through our efforts are the people of Darkshire kept safe.\n\nYou believe yourself worthy to join us?\n\nI once thought as you. Disillusioned by the complacency of the Watch, I joined Master Carevin. If you wish to prove yourself, it will not be through words.\n\nTest your skills against the Nightbane worgen in Brightwood Grove. We'll see if you have what it takes to hunt these monsters.", progress = nil, completion = "Impressive, &lt;name&gt;. It would seem that you are capable enough to handle yourself. Perhaps a more suitable challenge could be found for one of your abilities.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26689] = {title = "The Rotting Orchard", objective = "Kill 10 Nightbane Shadow Weavers at the Rotting Orchard.", description = "The worgen infestation stretches further than Brightwood Grove. To the south, on the very edges of Darkshire itself, the Rotting Orchard is host to even more of the savage beasts.\n\nThe worgen there are more cunning, <name>, but just as savage and evil. They conjure foul shadows to tear their enemies apart from a distance. Go to the Rotting Orchard, and slay the Shadow Weavers to keep the town safe!", progress = nil, completion = "You performed well against the Shadow Weavers, &lt;name&gt;. But even now, years after their first arrival, there seem to be so many to replace the ones we kill.\n\nI will put my faith in Master Carevin. No doubt he will get to the bottom of the problem.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26690] = {title = "Vile and Tainted", objective = "Kill 8 Nightbane Vile Fangs and 8 Nightbane Tainted Ones in Roland's Doom.", description = "Your previous accomplishments have convinced me that you are ready to take on the toughest worgen infesting the woods.\n\nOf the worgen that have made their new home here, the Vile Fangs and the Tainted Ones have proven the most dangerous. They've settled down near some of the caves and in the mine to the south.\n\nFrom far away you can even see the light from their bonfires...", progress = nil, completion = "&lt;name&gt;, to be honest with you, I did not believe that you would get this far, but you are clearly a &lt;class&gt; to be reckoned with. In fact, if you wish to formally join Master Carevin's struggle, I will gladly write for you a letter of recommendation.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26691] = {title = "Worgen in the Woods", objective = "Bring Calor's note to Jonathan Carevin.", description = "Here you go, <name>. Bring this message to Master Carevin.\n\n<He quickly removes a piece of faded parchment and offers it to you.>\n\nA few more like you, and we will outnumber the Night Watch! Perhaps then we could complete the work that we few carry on today.", progress = "Yes, what is it? Make it quick, I've pressing matters to attend to.", completion = "Excuse me for my cold reception, &lt;name&gt;, but as I'm sure you can tell, I am an extremely busy man. I see that you have impressed Calor--and I assure you, that is no small feat--and that he has given his recommendation.\n\nThere are unsavory types afoot, &lt;name&gt;, and we can use the help of all who have proven themselves. We battle against demons, the undead, and those who would provide them aid. Be vigilant, be wary, and trust none who would not give aid to our cause.\n\nGlory under the Light.", rewards = "You will be able to choose one of these rewards:\n\nVigilante's GlovesCold BootsCarevin's Breastplate\n\nYou will also receive:\n\nVigilante's GlovesCold BootsCarevin's Breastplate"}
MultiLanguageQuestData['en'][26692] = {title = "Shadowhide Extinction", objective = "Kill any 20 Shadowhide Gnolls.", description = "Now that every Blackrock orc south of Lake Everstill is nothing more than ash and cinder, we can turn our attention to the Shadowhide gnoll army of Galardell Valley, directly north of here.\n\nI want you to head out there and kill 'em all, <name>! Initiate Operation: Extinction, soldier. For Bravo Company and for the Alliance!", progress = nil, completion = "&lt;Danforth's voice comes in over the Bravo Company field kit.&gt;\n\nHello? Is this thing on?\n\n&lt;You hear Keeshan's voice in the background, and some muffled scrapes as they adjust the signal.&gt;\n\nThere we go. Good work, &lt;name&gt;. We're closing in on the Blackrock high command. There's nowhere left for those dogs to run.", rewards = "You will be able to choose one of these rewards:\n\nShadowhide BootsDanforth's Breastplate\n\nYou will also receive:\n\nShadowhide BootsDanforth's Breastplate"}
MultiLanguageQuestData['en'][26693] = {title = "The Dark Tower", objective = "Recover the Key of Ilgalar.", description = "We got lucky with some vital intelligence from the locals of this valley. Those two behind us, the Ranthals, have informed me that the gnolls in Galardell Valley are being controlled by a powerful magus in the tower of Ilgalar. The problem is that the tower is sealed by a magical force field.\n\nThe first thing we need to do is get the key that will get you inside. The gnoll general, Fangore, has your ticket inside. Kill General Fangore and get the key.\n\nI'll be in touch.", progress = "I hear you loud and clear, <name>.", completion = "&lt;Keeshan comes in over the Bravo Company field kit.&gt;\n\nNow that the easy part is over, it's time for phase two.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26694] = {title = "The Grand Magus Doane", objective = "Kill Grand Magus Doane.", description = "<The Bravo Company field kit vibrates.>\n\nGood work, kid. I've got some vital intel for you. The magus in the tower is a human named Doane. Damned traitor is working for the Blackrock orcs. I want him dead.\n\nUse the key of Ilgalar and get inside that tower. Work your way to the top and show Doane what Bravo Company does with traitors.\n\nRendezvous back at Shalewind Canyon when the deed is done.\n\nKeeshan, over and out.", progress = nil, completion = "He teleported away? Mentioned Darkblaze? What the hell is going on here.\n\nLooks like it's time to strap in and finish this nonsense.", rewards = "You will be able to choose one of these rewards:\n\nTreacherous TreadsShalewind Belt\n\nYou will also receive:\n\nTreacherous TreadsShalewind Belt"}
MultiLanguageQuestData['en'][26695] = {title = "Prepare for Takeoff", objective = "Obtain Narkk's Handbombs from the Old Port Authority inside Booty Bay.", description = "I've got an idea, but it's going to involve some footwork on your part.  As a goblin cartel, the Blackwater Raiders have a lot of explosives on hand.  In fact, I know for a fact that our old friend Narkk keeps a case in the back of his shop, in the Old Port Authority.\n\nGo grab them and bring them here, if they haven't already exploded.", progress = "You're still alive?", completion = "You brought them!  I'm beginning to think the tide is turning in our favor, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26696] = {title = "The Call of Kalimdor", objective = "Ride the ship from Booty Bay to Ratchet, then speak with Gazlowe.", description = "Say, you haven't seen a fish about this long?  Short fins?  Responds to the name Steve?  He's blue?\n\nNever mind, I'll keep looking.\n\nActually... there was another reason I came here to Booty Bay.  Boss Krog, over in Dustwallow, is looking for new blood.  Someone to help us Stonemaul from getting overrun.  You look strong enough.\n\nWait on the edge of the pier for the next ship, then ride to Ratchet.  Gazlowe should be able to help you from there.\n\nSteve?  Steve!", progress = nil, completion = "Yeah?  What can I do for ya?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26697] = {title = "The Final Voyage of the Brashtide", objective = "Speak with Kebok in Booty Bay to board a Bold Wind Rider. Then use the handbombs to destroy kill 85 Brashtide Crewmen and destroy 6 Brashtide Attack Boats.", description = "We'll never survive this attack with all these worgen pirates pouring into the harbor from the north.  Luckily, it looks like they're not armed with cannons, so if we can get you out of the harbor, you can attack from the skies.\n\nKebok, the Horde flight master's assistant, is right around the corner.  Talk to him and let him know that you're going to need his bravest wind rider.\n\nBring a couple armloads of handbombs with you.  You'll need all of them to stop those attack boats!", progress = "We're still overwhelmed, matey.  Get back out there and protect my town!", completion = "I hope those mongrels know how to doggy paddle!\n\nActually, I take that back.", rewards = "You will be able to choose one of these rewards:\n\nMongrel ShooterFlight Master's GiftBaron's Baton\n\nYou will also receive:\n\nMongrel ShooterFlight Master's GiftBaron's Baton"}
MultiLanguageQuestData['en'][26698] = {title = "Seeking Seahorn", objective = "Report to Fleet Master Seahorn in Booty Bay.", description = "When the Brashtide pulled in, Seahorn grabbed the nearest weapon he could find and jumped off the ledge here.  You'll find him down below, probably pounding new holes into those worgen's skulls.\n\nHelp him out down there.  I can handle the motivation from up here.", progress = nil, completion = "I should have known these Brashtide were alive and up to no good.  I'd written them off years ago.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26699] = {title = "Turning the Brashtide", objective = "Kill 10 Brashtide Raiders in Booty Bay.", description = "The Brashtide are everywhere!  The Baron's Booty Bay Bruisers are no match for their sheer numbers, I'm afraid.\n\nWhile you're down here in the fray, why don't you help me get rid of a few of them?\n\nWhen you're done, don't bother coming back here.  I'll probably be pretty busy.", progress = nil, completion = "We need to keep moving, &lt;name&gt;.  Booty Bay won't hold out for much longer.", rewards = "You will be able to choose one of these rewards:\n\nRevilgaz's CutlassBruised VestBrash Cloak\n\nYou will also receive:\n\nRevilgaz's CutlassBruised VestBrash Cloak"}
MultiLanguageQuestData['en'][26700] = {title = "The Damsel's (Bad) Luck", objective = "Kill 8 Bloodsail Corsairs in Booty Bay.", description = "I heard that this ship here is the Damsel's Luck.  Didn't you used to be the captain of that thing?  You must know your way around it, then.\n\nThe Brashtide are our main concern, but we still don't want to take an unnecessary pummeling from those cannons of theirs.  Grab this rope behind me and take out some of those angry-looking corsairs.  Check in with the Baron when you're done.", progress = "You're really going to attack your former crew?", completion = "Attacking your former crewmen...\n\nYou really have grown into a real pirate, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26701] = {title = "Flight to Brackenwall", objective = "Speak with Bragok in Ratchet to fly to Brackenwall Village. Then report to Krog.", description = "Listen, I got no special love for the Horde... but then again, I got no real hate for you guys either.\n\nYour gold is as good as anyone else's.\n\nThat two-headed ogre and his pet fish left some gold for your travel costs.  I believe the person you're looking for in Dustwallow goes by the name of Krog.  And the best way to get there is to talk to our flight master, Bragok.  He'll fly you there, if you want.  The flight's free, thanks to your friend.", progress = nil, completion = "Lok'tar, &lt;race&gt;.  Welcome to Brackenwall.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26702] = {title = "Flight to Theramore", objective = "Speak with Bragok in Ratchet to fly to Theramore. Then report to Calia Hastings.", description = "Listen, I got no special love for the Alliance... but then again, I got no real hate for you guys either.\n\nYour gold is as good as anyone else's.  Sometimes better.\n\nJeyne left some gold for your travel costs.  I believe the person you're looking for in Dustwallow goes by the name of Calia Hastings.  And the best way to get there is to talk to our flight master, Bragok.  He'll fly you there, if you want.  The flight's free, thanks to your friend.", progress = nil, completion = "Welcome to Theramore.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26703] = {title = "Bloodsail's End", objective = "Speak with Kebok in Booty Bay to get a wind rider, then kill Fleet Master Firallon.", description = "We've nearly won the day, largely thanks to you.  One task remains, however... kill Fleet Master Firallon.\n\nIt looks like most of Firallon's crew is already dead, but I know that old sea dog well enough to know that he's not done yet.  No, he's cooped up tight in his cabin, ready to go down with his ship.\n\nSpeak with Kebok again to get a wind rider.  I'll try to hold off the cannonfire while you're on board.", progress = nil, completion = "&lt;name&gt;!  You're awake!  We found you bobbing in the harbor, shortly after the remaining attackers had turned tail.  We were worried about you for a while there...\n\nI've been meaning to thank you, &lt;name&gt;.  Not only did you provide us with the intelligence to prepare for this attack, but you helped fight off the Bloodsail AND the Brashtide.  Your name will always be remembered here in Booty Bay.\n\nWe here in Booty Bay pride ourselves on our booty.  Care to take first pick?", rewards = "You will be able to choose one of these rewards:\n\nBooty Bay PendantBooty Bay PantaloonsBooty Bay Helm\n\nYou will also receive:\n\nStar of StranglethornBooty Bay PendantBooty Bay PantaloonsBooty Bay Helm"}
MultiLanguageQuestData['en'][26704] = {title = "REUSE", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][26706] = {title = "Endgame", objective = "Jump on a Hippogryph when Tobias signals you and destroy the Horde Gunship.", description = "We need to get rid of that flying gunship if our people have any chance of escaping.\n\nHere's the plan.  Keel Harbor had its share of rebel sympathizers in the old days.  I've managed to round up a hefty amount of incendiary explosives from one of our storehouses.\n\nWe're going to hit the enemy with a force small enough to fly undetected.  The night elf hippogryphs should do the trick.\n\nTobias will give you the signal when we're ready to go.", progress = "The only risks worth taking are the ones that lead to victories worth having.", completion = "We did it, &lt;name&gt;.  We've started the evacuation.  If we leave soon we'll leave the Forsaken fleet in the dust.", rewards = "The following spell will be cast on you:\n\nGilneas Quest Invisibility Detection - 10 min - 10 [INTERNAL]\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][26707] = {title = "A Deadly Vine", objective = "Collect 5 pieces of Corpseweed.", description = "I need large amounts of corpseweed for Master Harris's concoctions. It's difficult to obtain, but we can't let our supply dwindle.\n\ncorpseweed is tough stuff to tangle with... the plant will get you before you get it, if you're not careful! But if you'd like to help out, I'll eagerly pay you for any you gather yourself.\n\nYou'll find plenty of it all over the Yorgen Stead to the southeast.", progress = "Do you have the corpseweed?", completion = "I thank you, &lt;class&gt;... and I'm sure the worgen that may be returned to sanity with the potion this will make would thank you too.", rewards = "You will be able to choose one of these rewards:\n\nCorpseweed SickleFestering BracersPotioner's VestCloak of Sanity\n\nYou will also receive:\n\nCorpseweed SickleFestering BracersPotioner's VestCloak of Sanity"}
MultiLanguageQuestData['en'][26708] = {title = "AHHHHHHHHHHHH! AHHHHHHHHH!!!", objective = "Use the Bravo Company Siege Tank to kill 200 Blackrock soldiers.", description = "I'm here to help you and Bravo Company end this mess. You're to get in the Bravo Company siege tank and clear a path to Keeshan's Post on the other side of the valley, north of here.\n\nThis is a high alert situation soldier as the Blackrock orcs are now aware of your location and sending a large force to meet you head on. Terminate them all with extreme prejudice.\n\nI'll see you on the other side. May the Light have mercy on your soul.", progress = "We're ready for the final assault.", completion = "The only thing left to deal with now are the orcs holding out at Stonewatch Keep.", rewards = "You will be able to choose one of these rewards:\n\nBravo Company MantleBravo Company MonnionsBravo Company ShoulderguardsBravo Company Pauldrons\n\nYou will also receive:\n\nBravo Company MantleBravo Company MonnionsBravo Company ShoulderguardsBravo Company Pauldrons"}
MultiLanguageQuestData['en'][26709] = {title = "The Stone Throne", objective = "Seek out Therazane at Therazane's Throne.", description = "I am returning to my throne. I've no desire to see any more of these Earthen Ring, but you remain welcome here, <race>. If you wish to help us rebuild our realm, perhaps we can help you in return.\n\nAll things in time.", progress = nil, completion = "You returned. This is good. The Stone Lords have been asking after you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26710] = {title = "Lost In The Deeps", objective = "Find Pebble within the Crumbling Depths and lead him safely out of the tunnels.", description = "Pebble has gotten himself lost again, somewhere deep in the Crumbling Depths.\n\nHe's fortunate that his size makes him unworthy of the effort for those gyreworms, but it's only a matter of time before he stumbles too close to one and gets eaten. Whatever he's so intent on down there is certainly not worth it.\n\nHe seems to like you. Please, go and find him and bring him out of those tunnels to safer playing grounds.", progress = "Pebble is much smarter than he lets on, but he is spoiled. I fear one day he may suffer for it.", completion = "You've done well. Now that these rocklings are free to learn our ways, they will grow tall and strong.\n\nOne day, we will extinguish the gyreworm infestation from our realm, and these rocklings shall no longer be plagued in their youth.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26711] = {title = "Off to the Bank", objective = "Speak with the FBoK Bank Teller at the First Bank of Kezan on Kezan.", description = "Yo, baby. Wassup? You ready for the party?\n\nNo?! You know I love you, so I don't know how to say this, but check it... I think you need to swing into town to buy a new outfit for the party.\n\nDon't look at me like that... you want to look gooood, right? Don't you want to look super fine for me? I am your boyfriend after all!\n\nSwing by the bank first and pull out plenty of macaroons. You don't want to buy any of that cheap stuff!", progress = nil, completion = "Oh, it's you, ma'am! Sorry, I didn't recognize you at first with all of these commoners milling about.\n\nYou people cool your heels! &lt;name&gt; is here!\n\nHere are your macaroons, ma'am. Come back anytime if you need more.", rewards = "You will receive:\n\nStack of Macaroons"}
MultiLanguageQuestData['en'][26712] = {title = "Off to the Bank", objective = "Speak with the FBoK Bank Teller at the First Bank of Kezan on Kezan.", description = "Hi, babe. Are you ready for the party?\n\nNo?! You know I love you, right? I think you need to swing into town and buy a new outfit for the party.\n\nDon't look at me like that... you want to look your best? Don't you want to look good for me? I am your girlfriend after all!\n\nMake sure you swing by the bank first and pull out plenty of macaroons. Don't buy any of that cheap stuff!", progress = nil, completion = "Oh, it's you, sir! Sorry, I didn't recognize you at first with all of these commoners milling about.\n\nYou people cool your heels! &lt;name&gt; is here!\n\nHere are your macaroons, sir. Come back anytime if you need more.", rewards = "You will receive:\n\nStack of Macaroons"}
MultiLanguageQuestData['en'][26713] = {title = "Showdown at Stonewatch", objective = "Kill Tharil'zun and Gath'Ilzogg.", description = "Only the Blackrock high command remains, <name>. They're all holed up in Stonewatch Keep, directly south of our position here at Keeshan's Post. I want you and the rest of Bravo Company to enter Stonewatch and put an end to the Blackrock orc invasion.\n\n<name>, no survivors.", progress = "This doesn't look good.", completion = "&lt;The Bravo Company field kit beeps loudly.&gt;\n\nCome in, &lt;name&gt;. Are you there? If you can hear me: Blackrock has the upper hand. I repeat. Blackrock has the upper hand. GET BRAVO COMPANY OUT OF TH...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26714] = {title = "Darkblaze, Brood of the Worldbreaker", objective = "Use the Horn of Summoning to call for Darkblaze. Defeat Darkblaze.", description = "As Troteman cuts out, the world around you grows eerily silent. In the distance you see a full grown black dragon!", progress = "...", completion = "&lt;A single tear rolls down Troteman's left cheek.&gt;\n\nThey died in defense of the Alliance. In defense of our kingdom! Heroes, all of them, and they will be laid to rest as such.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26715] = {title = "Malfurion Stormrage", objective = "Speak to Malfurion Stormrage in the Temple of the Moon in Darnassus.I've spoken to Malfurion of your coming. He seemed very interested in meeting you himself.\n\nYou should go to him in the Temple of the Moon. You'll find him standing beside our beloved Tyrande Whisperwind, where he's remained diligently ever since his return.\n\nI must warn you... Malfurion has his reservations. You may be carrying a great burden for your people by being the one to meet with him.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "I've spoken to Malfurion of your coming. He seemed very interested in meeting you himself.\n\nYou should go to him in the Temple of the Moon. You'll find him standing beside our beloved Tyrande Whisperwind, where he's remained diligently ever since his return.\n\nI must warn you... Malfurion has his reservations. You may be carrying a great burden for your people by being the one to meet with him.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26717] = {title = "The Yorgen Worgen", objective = "Examine the Mound of Loose Dirt at the Yorgen Farmstead.", description = "My kinsmen at Raven Hill are concerned with curing the feral worgen in these forests. The condition itself cannot be lifted, but sanity can be restored to those not too far gone.\n\nWhile most here have proven beyond help, we keep an eye out for those that retain vestiges of their minds... attachments to their old lives.\n\nI've seen a lone worgen lurking the Yorgen Farmstead, digging in a pile of dirt between the buildings...could you check out that pile and see if he's left anything?", progress = nil, completion = "Sounds like a close call! But he ran off without harming you further...\n\nHe might be still fighting it. Master Harris must know!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26718] = {title = "Breadcrumb to Badlands", objective = "Something bad happened.", description = "Something bad happened.", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][26719] = {title = "Delivery to Master Harris", objective = "Deliver the Bundle of Corpseweed to Oliver Harris at Raven Hill.", description = "Master Harris will want to know of this immediately.\n\nHere, take this package of corpseweed down the road to the camp at Raven Hill. Tell him what we saw at the Yorgen Stead.", progress = "What brings you out this way, my good sir?", completion = "Welcome to our humble camp. I wouldn't call it pleasant, but it's at least somewhat private.\n\nBeg your pardon? A worgen at the farm?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26720] = {title = "A Curse We Cannot Lift", objective = "Search the Addle Stead for the Lurking Worgen and use Harris's Ampule to tranquilize it.", description = "What we do here is not a cure. The transformation cannot be removed once inflicted. But the mind...\n\nThe mind can be restored, through alchemy,  if enough is left intact. This worgen you've encountered sounds like he's fighting to stay aware, <name>. We've got to find him again.\n\nIf he's fled the Yorgen Stead, search the Addle Stead to the south; he may be lurking in one of the buildings.\n\nInject him with this ampule to tranquilize him. You'll need to be quite close.", progress = nil, completion = "You've got him!\n\nNo time to lose, then. We'll prepare to administer the serum right away.\n\nJITTERS! Get ready!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26721] = {title = "The Jitters-Bugs", objective = "Collect 8 Widow Venom Sacs from Black Widows.", description = "M-Master Harris requires many reagents for his serums. He has me gather them for him.\n\nMost of it's not so bad... I mean, the corpseweed is pretty bad, but it's not as bad as the widow venom. Have you seen the widows around here? The hatchlings are the size of a man. Even with a gun, I can't stand to go out hunting them!\n\nIt's just too terrifying. If you'll go do it for me, I'll gladly pay you! Just bring me back some widow venom! You'll find them all in the woods to the east, just north of the road.", progress = "Did you get it? Please tell me you got it...", completion = "Oh thank you, thank you! You've saved me from having to go out in the woods with those awful things!\n\nAt least for a day, that is...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26722] = {title = "Buried Below", objective = "Search the tunnel under the Dawning Woods Catacombs for the Lightforged Crest.", description = "<You attach the arch to the rod, and the artifact is nearly complete. A large gap still sits at the center of the holy symbol's head.>\n\n<Once again you feel it tug your arm, urging you towards the hole in the wall and the winding tunnel ahead. The last piece must be through there.>", progress = nil, completion = "&lt;In the darkest depths of this earthen tunnel, you spy the faintest gleam. The last piece is found!&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26723] = {title = "The Fate of Morbent Fel", objective = "Search Forlorn Rowe for signs of Morbent Fel.", description = "Before I was lost to the woods, the last thing I remember is Morbent Fel. He was a vile necromancer, and the reason this land swarms with so many vile undead.\n\nI asked an adventurer to help me put an end to him. I thought they did! But Sister Elsington tells me the land still crawls with ghouls and spectres ripped from the grave.\n\nMorbent Fel should have breathed his last in the house on Forlorn Rowe, north of Raven Hill Cemetary. Go there and see what's become of him...", progress = nil, completion = "His clothes and bloodstains? If it's not tricks, it's something worse...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26724] = {title = "The Lurking Lich", objective = "Speak with Sister Elsington.", description = "The others here share my suspicion. Morbent Fel lives on in undeath...and may be even more powerful than before. A necromancer was struck down, but a lich may have risen in his place. And now he continues to ruin this land.\n\nI remember Duskwood before all this, <name>. I remember bright skies and peaceful woods. This can't stand! Morbent Fel must be stopped for good.\n\nSpeak to Sister Elsington. Her vision might guide you to where Morbent Fel is, and how he can be defeated.", progress = nil, completion = "It's heartening to see one so recently recovered be so concerned with the plight of others. Sven spares himself suffering by not dwelling on his own misfortune.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26725] = {title = "Guided by the Light", objective = "Find the Lightforged Rod in Raven Hill Cemetery.", description = "Sven is correct. I can feel the presence of a powerful evil deep beneath the Raven Hill Cemetery. Evil lurks in its catacombs, and Morbent Fel must be the source.\n\nYou will need the power of the Light to strike him down, <name>. Sven told me the heroes who first slew Morbent Fel wielded an artifact of lightforged iron, imbued with holy power. That artifact is still here!\n\nI can feel it as well, a glimmer of light amidst the darkness. Search Raven Hill for it, and let the Light guide you through it.", progress = nil, completion = "&lt;Buried in the cold dirt, you find a brilliant metal shaft. But there are holes where pieces of the artifact are clearly missing.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26726] = {title = "Triumphant Return", objective = "Report to Magistrate Solomon at Lakeshire in Redridge.", description = "Return to Lakeshire and let Solomon know that the Blackrock invasion has been stopped. Make sure he understands the cost at which our freedom came - that we lost five of our finest heroes to save Redridge and ultimately, Stormwind.\n\nYou are the last surviving member of Bravo Company, <name>. It is up to you to keep its legacy alive.\n\nDismissed.", progress = nil, completion = "They will never be forgotten, &lt;name&gt;. What you and the rest of Bravo Company sacrificed in order to save Redridge will be a tale told for ages to come.\n\nWhile I can in no way make up for the loss of your friends, I feel that you must be rewarded for such a heroic deed. These are Keeshan's possessions - the only things we found when we dredged the lake for his body. Troteman has informed me that Keeshan would have wanted you to take something as the lone surviving member of Bravo Company. Remember them, &lt;name&gt;!", rewards = "You will be able to choose one of these rewards:\n\nKeeshan's DaggerKeeshan's BowBravo Company Signet\n\nYou will also receive:\n\nKeeshan's BandanaKeeshan's DaggerKeeshan's BowBravo Company Signet"}
MultiLanguageQuestData['en'][26727] = {title = "The Embalmer's Revenge", objective = "Slay Stitches in Darkshire.", description = "You're not the first fool to be manipulated by Abercrombie! That doddering old man is known as The Embalmer to us. He's a vile necromancer and a blight upon this town.\n\nAnd now, sewn together and given life by the very materials you brought him, his horrible creation approaches!\n\nThat hideous creature will be upon us in mere moments! If you have any heart, <name>, you'll help the Night Watch drive off the abomination and save our town!", progress = nil, completion = "Thank the Light, he's gone...\n\nI'll say you've made amends by helping save the lives of those here, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nEllo's BandStitches' StitchingsSparkmetal Bracers\n\nThe following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will also receive:\n\nEllo's BandStitches' StitchingsSparkmetal Bracers"}
MultiLanguageQuestData['en'][26728] = {title = "Hero's Call: Duskwood!", objective = "Report to Commander Althea Ebonlocke at Darkshire in Duskwood.", description = "<name>, the citizens of Duskwood are in dire need of your assistance! I have here a letter from Commander Althea Ebonlocke, leader of the Night Watch, pleading for help.\n\nTo reach Darkshire you should travel across the bridge located in the southwest corner of Redridge. Once you cross the bridge you will be in Duskwood. Then you just follow the road to Darkshire. Beware of the savage beasts that stalk the countryside!", progress = nil, completion = "You are the help that we requested?\n\n&lt;Althea sighs.&gt;\n\nI suppose you will have to do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26729] = {title = "Water Elementals", objective = "Acquire 6 Water Elemental Bracers.", description = "I arrived in Stranglethorn to study a feature known as the Altar of Naias, but made the unfortunate choice of denying Colonel Kurzen's advances, which earned me several years in that cage.  Now that I'm out, I figure I might as well continue with my original studies.\n\nThe altar is on an island to the west, south of Zul'Kunda.  Gather some of the bracers from the island's water elementals.\n\nOh, and you can use this device when you're finished.  No need to make you walk all the way back here.", progress = "Yes, <name>?", completion = "These will do for my purposes.  Though we can't activate the altar with bracers alone...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26730] = {title = "You Can Take the Murloc Out of the Ocean...", objective = "Obtain 6 vials of Sea Salt from Murkgill murlocs in Northern Stranglethorn.", description = "I need something to cut into the raw, elemental power of these bracers... something strong and abrasive, but still of the sea.\n\nThe Murkgill murlocs have moved inland from the sea, but they still carry vials of sea salt on them.  What they use it for, I can't be sure, but it will serve for our studies.  You can find the Murkgill in the glade south of the Rebel Camp and east of Bal'lal ruins.", progress = "The salt?", completion = "We have what we need.  Are you ready to activate the Altar of Naias, &lt;name&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26731] = {title = "The Altar of Naias", objective = "Use the Gift of Naias to summon Naias, then obtain the Heart of Naias.", description = "The salt you brought was sufficient to activate the bracers' innate enchantments.  I have taken these enchantments and combined them into a summoning token... a gift, if you will.\n\nReturn to the Isle of Naias, and place the gift on Naias' altar.  Call me again once you have Naias' heart.", progress = "I eagerly await the results.", completion = "My colleagues within the Kirin Tor will be happy to learn that the heart is ours.\n\nThank you for your assistance, &lt;name&gt;.  I couldn't have done it without you.", rewards = "You will be able to choose one of these rewards:\n\nJunglewalker BootsSalt-Cured MonnionsEmerine's Blade\n\nYou will also receive:\n\nEmerine's BladeSalt-Cured MonnionsJunglewalker Boots"}
MultiLanguageQuestData['en'][26732] = {title = "Bad Medicine", objective = "Obtain 7 Jungle Remedies from the Kurzen Compound.", description = "I have a feeling that Kurzen's Medicine Men are distributing more than just medicine.  Kurzen needs some way to quelch insubordination, and an elixir under the guise of \"medicine\" would be the perfect way to do that.\n\nWe need those remedies for research.  Search the Kurzen Compound to the southeast - his medicine men and jungle fighters should carry the remedies on their bodies.", progress = "I'm a little bit of an alchemist in my spare time, you know.", completion = "Well done, &lt;name&gt;.  Now, let's see what they've got in this elixir of theirs...", rewards = "You will be able to choose one of these rewards:\n\nNimetz's PauldronsCord of the AsceticMissionary's Leggings\n\nThe following spell will be cast on you:\n\nA Lashtail Hatchling: Summon Questgiver Hatchling\n\nYou will also receive:\n\nMissionary's LeggingsCord of the AsceticNimetz's Pauldrons"}
MultiLanguageQuestData['en'][26733] = {title = "Control Sample", objective = "Obtain 7 samples of Crystal Spine Basilisk Blood.", description = "<Brother Nimetz analyzes the samples you've given him.>\n\nThis... this is just basilisk blood!\n\nNo, it's mostly basilisk blood.  They've added something to it though.  I'll need a control sample to perform a proper comparison.\n\nThey most likely obtained the blood from the crystal spine basilisks, found to the east of their compound.  Bring me back some pure samples, and I'll have this elixir figured out.", progress = "There's something not quite healthy about this elixir, <name>.  Even though I haven't completed my analysis, I can sense it.", completion = "This will do.  Please hold on for a moment while I test this out.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26734] = {title = "The Source of the Madness", objective = "Obtain a Whispering Blue Stone from Kurzen troops within the Stockpile.", description = "After reducing the basilisk blood out of the elixir, I've uncovered an unusual precipitate.  It appears to be a blue crystal of some sort...\n\n<Brother Nimetz consults his notes.>\n\nIt's not a singing blue crystal... not a pulsing blue shard...\n\n<He flips forward a few pages.>\n\n... not a piece of the Mind's Eye.  Nope, this isn't something we've seen before in Stranglethorn.  If anyone has any more of this substance, I want it.  Check the high-ranking Kurzen troops, in the back of their cave.", progress = "Make sure you handle that stuff carefully, <name>.  We don't know what it is.", completion = "&lt;Brother Nimetz opens up a pouch and lets you place the crystal inside.&gt;\n\nI knew they'd have some more of this substance.  I'm going to send this to my contacts at Fort Livingston, to the south.  Hopefully they'll have some more luck with it.\n\nThank you for everything, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26735] = {title = "The Fate of Kurzen", objective = "Obtain the Kurzen Compound Prison Records and the Kurzen Compound Officers' Dossier.", description = "Hello, <class>.\n\nWe are soldiers of Stormwind, and rebels from Kurzen's Compound, a large outpost that you'll find just to the southeast of here.  We were under the command of Colonel Kurzen, until he and those close to him started to descend into madness...\n\nWe rebelled, set up camp here, and stood against Kurzen.  Now, my sources are telling me Kurzen has disappeared.  I trust my source, but it would help to hear from a third party.  Please, head into the compound and find some documentation of his fate.", progress = "What were you able to find, <name>?", completion = "They KILLED him?  And all this time, I thought he had them underneath an iron bootheel...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26736] = {title = "Spared from Madness", objective = "Rescue Berrin Burnquill, Emerine Junis, and Osborn Obnoticus inside Kurzen's Compound.", description = "Kurzen's death is a relief, but what's more interesting, and perhaps more immediate, is the sign of some potential allies within the compound.\n\nI don't care what it says on that prison record, I know EXACTLY why those 3 were locked up: refusal to follow orders.  They must have been spared from the madness, much like my fellow rebels here, and incarcerated for speaking up.\n\nFind them, <name>.  Find them, and send them back here.", progress = "Bring those three back here to my camp, <race>... alive or dead.", completion = "Thank you, &lt;name&gt;.  It looks like my suspicions were correct... the three prisoners seem to have escaped the affliction that gripped Kurzen and the rest of his men.\n\nBefore you arrived, Emerine teleported them over to Stormwind to get cleaned up after their ordeal.  They promised to return soon.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26737] = {title = "Stopping Kurzen's Legacy", objective = "Kill Chief Anders, Chief Gaulus, Chief Miranda, and Chief Esquivel within The Stockpile.", description = "Now that our allies have been evacuated, it's time to run a final raid on Kurzen's Compound.  They will never be weaker than they are right now, and with your help, we may be able to weaken them beyond repair.\n\nThose four names that were listed in the Officers' Dossier - Anders, Gaulus, Miranda, and Esquivel - will be the highest-ranking personnel remaining.  Look for them in that cave in the back of their compound.  Removing all four will be devastating to Kurzen's forces.\n\nGo with honor, <name>.", progress = nil, completion = "Marvelously executed, &lt;name&gt;.  My men and I can handle the rest.\n\nWith Kurzen out of the picture, we may be able to continue our original expedition here in Stranglethorn, which was... ahh...\n\nNo matter.  Please, feel free to peruse our armor stores.  You may find something that fits you well.", rewards = "You will be able to choose one of these rewards:\n\nGuerilla BreastplateExpedition Scouting GearRing of Forgotten Causes\n\nYou will also receive:\n\nRing of Forgotten CausesExpedition Scouting GearGuerilla Breastplate"}
MultiLanguageQuestData['en'][26738] = {title = "Just Hatched", objective = "Bring the Lashtail Hatchling to Corporal Sethman at the Rebel Camp in Northern Stranglethorn.\n\nProvided item: \n", description = "While looking through this soldier's possessions, you look down to see a newborn raptor hatchling looking back up at you.  Was it following this Kurzen militiaman the whole time?\n\nYou can see it studying you, learning your features and following your movements.\n\nThe lashtail hatchling has formed a bond with you.\n\nPerhaps someone back at the Rebel Camp will know what to do with a raptor hatchling.", progress = nil, completion = "Yes, the little one seems to have taken a liking to you.  You're lucky... at this age, the raptors are calm, peaceful, and easily trained.  Keep her, &lt;name&gt;... she may come in handy.\n\nIn fact...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26739] = {title = "I Think She's Hungry", objective = "Kill Crystal Spine Basilisks in Northern Stranglethorn, and let your Lashtail Raptor eat 40 bites of their meat.", description = "It looks like your young raptor is hungry.  If you're looking to keep her, why don't you find something for her to eat?  The lashtail often attack the basilisks of Stranglethorn, which can be found to the east, beyond Kurzen's Compound.\n\nShe probably isn't strong enough to hunt on her own yet, but I'm sure she will eat freshly killed basilisk meat.", progress = nil, completion = "She looks bigger already!  You can see, these raptors grow quickly.  You are lucky to have found such a strong companion.\n\nKeep her by your side as long as you can, &lt;name&gt;.  I'm sure she will prove to be an asset in the future.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26740] = {title = "Krazek's Cookery", objective = "Bring Krazek's Crock Pot to Krazek.", description = "I do most of the cooking at the camp.  It used to be a lot of work, until I bought a mechanical cooking pot from a goblin merchant.  The pot is a wonder!  It saved me countless hours...until it broke!\n\nCan you take the pot back to the goblin for me so he can fix it?  His name is Krazek.  Last I heard, he was staying with Nesingwary in the hunters' camp just to the south.", progress = "Hello!  You brought me something?", completion = "Oh I see, it's a Krazek's Crock Pot!  An ingenious piece of work, but it can break a spring or throw a gear now and then.  Let me see what's wrong with this one...\n\nAha!  Its steam charger is rusted out, it has a cracked knuckle-gasket and its fobulator is missing teeth.  I'm surprised the pot could even boil a turnip in this state!\n\nCan I fix it?  Of course I can fix it!\n\nBut there's a price.  Oh yes, there is always a price...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26741] = {title = "REUSE", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26742] = {title = "Bloodscalp Insight", objective = "Obtain a Bloodscalp Totem from a Bloodscalp Shaman.", description = "I never got to properly thank you for saving me.\n\nThank you, <name>.\n\nI'm still a little fatigued from my captivity, so I thought you might help me with my studies.  As a shaman of the Wildhammer clan, I'm very interested in the shamanic practices of the Bloodscalp tribe.\n\nTheir magic seems to have diverged in an interesting direction.  If I had one of the totems that their shaman use, I could begin my studies.  You'll find them at the Bal'lal ruins, on the coast to the southwest.", progress = "Beware: they may put up a fight.", completion = "&lt;Berrin studies the inscriptions on the totem.&gt;\n\nI think I can read this text... Fascinating!\n\nTsul'kalu, Mahamba, Pogeyan... what are these names?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26743] = {title = "Sacred to the Bloodscalp", objective = "Obtain an Icon of Tsul'kalu, an Icon of Mahamba, and an Icon of Pogeyan from Bloodscalp trolls in the Tkashi Ruins.", description = "Ahh... these must be names of their totemic creatures - the animals that they attribute to the spirits.  Let's see... Mahamba as water, Tsul'Kalu as earth, Pogeyan as... air?  Fire?  I can't make this part out.\n\nI'd like some more information on these spirits of theirs.  The Bloodscalp have a camp close to here, in the Tkashi ruins.  Maybe you can find some details there.", progress = "It's likely that these totemic creatures are based on some of the fantastic creatures that roam this jungle.", completion = "First you save me from the madman's jail cell, and now you bring me some keys to understanding trollish shamanism.\n\nThis is turning out to be a pretty good week!\n\nThank you again, &lt;name&gt;.  I will see to it that you have the support of the Wildhammer clan as you continue on your journeys.", rewards = "You will be able to choose one of these rewards:\n\nTsul'kalu's StrikersMahamba's CaressBloodscalp SandalsWildhammer Scribe's Band\n\nYou will also receive:\n\nWildhammer Scribe's BandBloodscalp SandalsMahamba's CaressTsul'kalu's Strikers"}
MultiLanguageQuestData['en'][26744] = {title = "Deep Roots", objective = "Obtain the Bloodscalp Lore Tablet from the Bal'lal Ruins in Northern Stranglethorn.", description = "On a somewhat unrelated note, I've been putting together a collection of troll stories and legends for a... personal project.  I was just thinking you might be able to help me find some of them.\n\nThe Bloodscalps at the Bal'lal ruins, on the coast to the southwest, maintain a large tablet documenting some of their stories.  Of course, I'll reimburse you if you're able to bring any of these stories back to me.", progress = "Did you make it down to Bal'lal Ruins yet?  Did you find the tablet?", completion = "To be honest, I'm sending this information home to Stormwind, for my wife and son.  They love to hear about what I've been doing out here in the jungle, and I only get to visit so often.  Every little bit helps.\n\nThank you, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nWell Crafted Leather BritchesSoft Cotton ArmbandsRebel Breastplate\n\nYou will also receive:\n\nSoft Cotton ArmbandsWell Crafted Leather BritchesRebel Breastplate"}
MultiLanguageQuestData['en'][26745] = {title = "Favored Skull", objective = "Report to Osborn Obnoticus at the Rebel Camp and show him your Lashtail Hatchling's new skull.\n\nProvided item: \n", description = "Your pet raptor seems to have found a new toy: a skull, from a nearby troll skull pile.\n\nWhat sets this skull apart from the rest is beyond you, but for some reason, she won't put it down.\n\nOsborn Obnoticus, the gnome you saved from Kurzen's Compound, is an expert in troll history and physiology.  Maybe he'll have some idea what makes this one so special.", progress = nil, completion = "What do we have here?  A young raptor, and her pet &lt;race&gt;.  Hah!\n\nMore importantly, what is that skull you have there?  This was no ordinary troll.  He was big...\n\n\n\n... and strong, too.  You know, I've been meaning to try my hand at some troll magic.  How hard could it be?  Let's use this strong fellow as a test subject, shall we?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26746] = {title = "A Nose for This Sort of Thing", objective = "Use your Lashtail Hatchling to sniff out 8 Tkashi Fetishes.", description = "<Osborn looks at the skull again.>\n\nIn life, he was strong, powerful, a lord among trolls.  With our help, he can be a lord once more.\n\nThe Bloodscalp scavengers that wander the ruins to the southwest hoard magical fetishes that can help us.  They hide these artifacts under the ground.  Use your hatchling to find these artifacts, <name>... then bring them here.", progress = "How many did you find?", completion = "These will provide a bit of... what's the troll word?  Voodoo?  Juju?  Tiklabang?\n\nIt doesn't matter.  If we're going to re-build a troll, we need troll magic, and these fetishes are full of it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26747] = {title = "A Physical Specimen", objective = "Obtain Gan'zulah's Body from Zul'Kunda.", description = "The soul is ready, but the body is not.  For a skull as well-formed, as marvelous, as beautiful as this... we will need a suitable body.\n\nThe chief of the Bloodscalps, Gan'zulah, won his throne with brute force.  If he still lives, you'll find him in Zul'Kunda, to the west.\n\nTaking his body won't be easy, but nothing a sturdy <class> like yourself couldn't handle.  Bring it back here when you're done.", progress = "Gan'zulah was a brute and a tyrant.  I've got a feeling that this troll will be different.  This troll magic is easier than I thought it would be!", completion = "You have done well, &lt;race&gt;.  We have a head, a body, and some juju-voodoo-mojo nonsense.  Now, just a little shock of electricity to get things started, and...", rewards = "You will be able to choose one of these rewards:\n\nElectrostatic LegguardsDiscarded Troll LeggingsJuju Belt\n\nYou will also receive:\n\nJuju BeltDiscarded Troll LeggingsElectrostatic Legguards"}
MultiLanguageQuestData['en'][26748] = {title = "Bloodlord Mandokir", objective = "Deliver the Lashtail Raptor Egg Fragment to Bloodlord Mandokir in the Rebel Camp.", description = "<race>.  You just resurrected your worst nightmare.  You didn't think I was a friend, did you, <race>?  Ah, ha ha haaaa!\n\nYou've served your purpose.  I've returned to the realm of the living, and it's all thanks to you.  So, instead of killing you, I'm going to make you a deal instead.\n\nGive me that raptor.\n\nYou must already know that she's no normal raptor, and I need a replacement for Ohgan.  Do it, or both you and the gnome will taste my rage.", progress = "All I ask is the raptor, <race>.  Give it to me, and the gnome lives.", completion = "I'm glad to see you've come to your senses.\n\nCome and visit us in Zul'Gurub sometime, &lt;race&gt;.  I'll be watching...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26749] = {title = "Priestess Thaalia", objective = "Speak with Priestess Thaalia at Fort Livingston in Northern Stranglethorn.", description = "Thank you, <name>.  I know you didn't have to save my life.\n\nThe return of Bloodlord Mandokir is ill news.  He was killed inside Zul'Gurub several years ago, and we thought we had seen the last of him and his kind.  The trolls of Zul'Gurub were attempting to perform a hideous, horrible ritual.  If Mandokir is alive, then it stands to reason that he is not the only one.\n\nThe explorers at Fort Livingston, far to the south, may know more.  Speak with their priestess.", progress = nil, completion = "Mandokir is alive, yes.\n\nYou are responsible, yes.\n\nYou may be able to stop him still, yes.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26750] = {title = "At the Stonemother's Call", objective = "Speak to Therazane, the Stonemother.", description = "It is time. The Stonemother will speak with you. You can find her throne in northern Deepholm, above the Scoured Reach.", progress = nil, completion = "So you've come.\n\nFleshlings just like you killed my daughter... my only daughter. With no provocation.\n\nNot sated at stripping me of my family, more of you flocked to Deathwing to serve him in ravaging my home.\n\nYou're quite arrogant to come before me asking for MY help. I'm tempted to crush you where you stand.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26751] = {title = "Population Con-Troll", objective = "Slay 7 Bloodscalp Mystics, 7 Bloodscalp Hunters, 7 Bloodscalp Scouts, and 1 Bloodscalp Beastmaster.", description = "I understand you may be headed to Zul'Kunda soon.  While you are there, I have a small task for you.\n\nThe trolls are outgrowing Stranglethorn.  The Bloodscalp in the West, the Skullsplitters in the East... they pour out of their ruins and into the jungle, disrupting the natural balance of the region.  It is time we restored that balance.\n\nZul'Kunda is the Bloodscalp capital.  Inside you will find the most high-ranking Bloodscalps.  Reduce their numbers, then return to me.", progress = nil, completion = "Balance is restored - for now.  We may call on you again in the future, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26752] = {title = "Audience with the Stonemother", objective = "Attend the Audience with the Stonemother.", description = "Stay where you are, champion. I have not yet decided what to do with you or your Earthen Ring.", progress = nil, completion = "Ya've done well, brotha. Da Stonemother be listenin' and da World Pillar is not far from our reach.", rewards = "You will be able to choose one of these rewards:\n\nClutch of the StonemotherTherazane's SealStonemother's Kiss\n\nYou will also receive:\n\nTherazane's SealClutch of the StonemotherStonemother's Kiss"}
MultiLanguageQuestData['en'][26753] = {title = "The Halls of the Dead", objective = "Find the Lightforged Arch within the Dawning Woods Catacombs.", description = "<In front of you, the bare earth slopes down towards the dark entrance to the crypts.>\n\n<You can feel the tug of the lightforged artifact urging you towards it. Perhaps the other piece is down there?>", progress = nil, completion = "&lt;In the dirt of this alcove, your eye catches the shine of brilliant metal. You've found another piece of the artifact!&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26754] = {title = "Morbent's Bane", objective = "Use Morbent's Bane to weaken Morbent Fel and defeat him.", description = "<The pieces fit, and the holy artifact is restored, gleaming with sacred light. This should let you defeat Morbent Fel's dark magic.>\n\n<Further down the tunnel, away from the direction you came from, a heinous cackle rings out. It's the clattering laugh of a lich. Morbent Fel is just ahead!>", progress = nil, completion = "May the disgusting monster stay dead this time!\n\nI'll head down there and scatter his remains to ash myself, &lt;name&gt;. You've done a great thing; perhaps in time Duskwood can return to its former peaceful state.", rewards = "You will be able to choose one of these rewards:\n\nYorgen's BoonAshen GlovesFelbane Belt\n\nYou will also receive:\n\nYorgen's BoonAshen GlovesFelbane Belt"}
MultiLanguageQuestData['en'][26755] = {title = "Keep Them off the Front", objective = "Bombard 30 Fungal Terrors and/or Stone Trogg Reinforcements.", description = "Oh good, you brought another catapult with you! Clay might be older than dirt, but he makes a mean war machine.\n\nWell, you didn't bring it all the way out here for your health, flesh bag. Get in one of those things and bombard the fungal terrors and reinforcements streaming out of Needlerock Slag.\n\nWe have to keep them off the front!", progress = "Get back in a catapult and put those things back in the ground. The line's barely holding!", completion = "That's a great start, &lt;name&gt;, but we're going to need you to fly over into the town and stir up some trouble.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26760] = {title = "Cry For The Moon", objective = "Watch Oliver Harris and Jitters attempt to cure the Lurking Worgen.", description = "I'm hopeful, but let's remain professional. It's business as usual for this one.\n\nInto the guillotine he goes... and if the alchemy doesn't take, he won't be getting back out of it.\n\nJitters and I will attend to this. Please, just stand back and watch from a safe distance.", progress = nil, completion = "Success... Finally! I can't thank you enough for giving me the chance to work the cure myself.\n\nOur new friend may be in need of some help as well. You might want to speak with him.", rewards = "You will be able to choose one of these rewards:\n\nConsecrated ScepterMoon Shriek BracersShield of Darkshire\n\nYou will also receive:\n\nConsecrated ScepterMoon Shriek BracersShield of Darkshire"}
MultiLanguageQuestData['en'][26761] = {title = "Threat to the Kingdom", objective = "Report to Magistrate Solomon at Lakeshire in Redridge.", description = "There is no doubt that the Defias pose a great threat to the kingdom, but we certainly cannot enter their hideout and hope that everything will work itself out. No, an assault against the Defias is going to take time and planning. I want you to leave the logistics to me. Our kingdom has other threats that must be dealt with immediately!\n\nTravel east through Elwynn to Redridge and report to Magistrate Solomon in Lakeshire. I will call for you when we are ready to attack the Defias.", progress = nil, completion = "I heard about the Defias making a return. Terrible news. I wish I had better news, but it would appear that Lakeshire is under attack! We are losing citizens left and right. Our own guards are spread far too thin to handle the situation. We need a hero to step up!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26762] = {title = "Reactivate the Constructs", objective = "Reactivate 5 Deactivated War Constructs.", description = "We sent a number of our war constructs north into Needlerock Slag, but none of them ever returned. We know that the stone trogg mystics have done something to them.\n\nWhat we're concerned about is that the mystics will control and turn them against us, like they have with the fungal giants.\n\n<name>, go into the stone trogg town and reactivate the constructs.", progress = "We'll need a few more reactivated. The last thing we want is to have to face our own constructs on top of all of this!", completion = "That was a nice bit of work, &lt;name&gt;.\n\nWith our constructs back up and running behind their main lines, it's only a matter of time now before we make the big push through and rescue the Stonefather.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26763] = {title = "Venture Company Mining", objective = "Obtain 5 Tumbled Crystals from Venture Co. forces near Lake Nazferiti.", description = "If I'm going to repair this pot, I'm going to need reagents.  And to get them, you're going to have to do an eensy little bit of killing.  I hope you don't mind.\n\nThose dastardly Venture Company geologists have been collecting some tumbled crystals that will suffice for what I need.  You'll find them around their Base Camp, on the other side of Lake Nazferiti, to the east.\n\nI don't care what you have to do to get them.", progress = "Do you have those crystals?", completion = "These will work fine.  Just a moment please.\n\n&lt;Krazek thrusts the stones into the cooking pot and wiggles them around a bit.&gt;\n\nAll fixed!", rewards = "You will be able to choose one of these rewards:\n\nSpare Metal PauldronsBartered BracersKrazek's Oven Mitts\n\nYou will also receive:\n\nKrazek's Oven MittsBartered BracersSpare Metal Pauldrons"}
MultiLanguageQuestData['en'][26764] = {title = "A New Low", objective = "Free 3 Enslaved Druids from the Venture Co. Base Camp.You may notice that the Venture Company has completely clear-cut all the trees around their Base Camp to the east. Not one to miss out an opportunity for profit, their foreman has enslaved druids, and is forcing them to re-grow the forest so they can chop it down again!\n\nPersonally, I find this abhorrent, and not just because I didn't think of it first.\n\nRelease a few of these druids from their captors. I'm sure they'll appreciate it.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "You may notice that the Venture Company has completely clear-cut all the trees around their Base Camp to the east.  Not one to miss out an opportunity for profit, their foreman has enslaved druids, and is forcing them to re-grow the forest so they can chop it down again!\n\nPersonally, I find this abhorrent, and not just because I didn't think of it first.\n\nRelease a few of these druids from their captors.  I'm sure they'll appreciate it.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26765] = {title = "Return to Corporal Kaleb", objective = "Bring Krazek's Fixed Pot to Corporal Kaleb at the Rebel Camp in Northern Stranglethorn.", description = "So, this pot is fixed.  I even added an extra steam whistle, and look!  There's a new chopper at the bottom that'll cut through leg bones!\n\nYes yes, Krazek's Crock Pot is a 100% cook pleaser!  I'm sure its owner will be satisfied.", progress = "Hello, <name>.  Did the goblin Krazek fix my pot??", completion = "It's fixed!  This is great, now I can get dinner started!  Thanks so much, &lt;name&gt;.\n\nI hope Krazek didn't give you too much trouble.", rewards = "You will receive:\n\nCap of Harmony"}
MultiLanguageQuestData['en'][26766] = {title = "Big Game, Big Bait", objective = "Use Mylra's Knife to obtain 5 Sides of Basilisk Meat from dead Jadecrest Basilisks.", description = "We're only going to get one shot at capturing Abyssion, <name>.  Let's make it count.\n\nWe'll test out the trap on the biggest of the stone dragons in the Alabaster Shelf.\n\nTo lure the stone matriarch, we're going to need to gather sufficient bait.\n\nTake this knife and carve 5 sides of basilisk meat.  That ought to be enough even for her appetite.", progress = "Did you obtain the meat?", completion = "That should be enough to lure the beast, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26767] = {title = "Figuring out how to make quests", objective = "Make a breadcrumb quest.Whee!  You get to make a breadcrumb quest!  Now figure out what to do next.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Whee!  You get to make a breadcrumb quest!  Now figure out what to do next.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26768] = {title = "To Catch a Dragon", objective = "Obtain a Dragon Snare from the Twilight Dragonstalkers.", description = "Having a dragon guard the fragment was a smart move on the enemy's part.  They can keep moving its location any time we get close to it.\n\nCatching Abyssion will be extremely difficult, but I have a plan that might help.\n\nThe Twilight's Hammer uses magical traps to bind stone drakes to the ground while they drain their energy.\n\nIf we can get our hands on one of these, we might be able to ground the Twilight Dragon for just long enough.\n\nGo east of here, to the Alabaster Shelf, and obtain a trap.", progress = "If the snares are good enough for stone drakes, they might work on Abyssion.", completion = "Let's see if the snare can ground something larger than a drake.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26769] = {title = "Raging River Ride", objective = "Board Horton Hornblower's Riverboat northeast of Ratchet and get a riverboat ride to Nozzlepot's Outpost.", description = "Enjoy your cut of the loot, <name>!\n\nI hate to share, but business is business. And that double-dealer Nozzlepot is guaranteed a 10% cut of this treasure. Can you deliver this to him at his outpost in the north?\n\nHe's got a little research station upstream, along the river. If you travel just northeast of town here, Horton Hornblower can give you a free ride on one of his riverboats. Tell him I sent ya!", progress = "Welcome, <class>. Fresh off the boat from Ratchet? Any news?", completion = "&lt;Nozzlepot snatches the bag of gems from you.&gt;\n\nGazlowe calls this 10%? You tell him I'm going to weigh these!\n\nI suppose he expects me to pay you a delivery fee, as well? Fine, fine. Have some spoils!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26770] = {title = "Mystic Masters", objective = "Slay 5 Needlerock Mystics.", description = "The Needlerock mystics have taken control of the fungal giants that have sprouted in their chasm, down below. Now they seek to control our war constructs.\n\nGo north into Needlerock Slag and do something about it! Isn't that what you're here for?", progress = nil, completion = "A few less stone troggs is always a good thing. Glad to see that you're a decent &lt;class&gt; after all.\n\nWe'll soon know the exact location where they're keeping my father captive. Hope you survive until then.", rewards = "You will be able to choose one of these rewards:\n\nGloves of TroggslayingTroggbreaker ShoulderpadsTroggbane Chestguard\n\nYou will also receive:\n\nTroggbane ChestguardTroggbreaker ShoulderpadsGloves of Troggslaying"}
MultiLanguageQuestData['en'][26771] = {title = "Testing the Trap", objective = "Place the trapped meat in the western end of the Alabaster Shelf.", description = "You must set the trap for the matriarch now.\n\nGo to the western end of the Alabaster Shelf and place the trapped basilisk meat in the center of the feeding grounds.", progress = "It seems like the trap will work on Abyssion.", completion = "Well done, &lt;name&gt;.  Here's to hoping the trap performs as well when we try it on Abyssion.", rewards = "You will be able to choose one of these rewards:\n\nTrapspring LeggingsBait-Stained DrapeSoulbind Choker\n\nYou will also receive:\n\nSoulbind ChokerTrapspring LeggingsBait-Stained Drape"}
MultiLanguageQuestData['en'][26772] = {title = "Mind Vision", objective = "Obtain 5 Jungle Stalker Feathers from Jungle Stalkers in Northern Stranglethorn.", description = "To know Mandokir, you must see Mandokir.\n\nTo see Mandokir, you must use eyes of raptor.\n\nYou have formed bond with raptor: Ohgan'aka: daughter of Ohgan.\n\nTo strengthen bond, we need feathers.\n\nYou will go northeast, and you will find the feathers, yes.", progress = "Raptor named Ohgan'aka, still your friend.", completion = "You bring feathers, yes.\n\nYou can follow directions, yes.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26773] = {title = "See Raptor", objective = "Speak with Priestess Thaalia at Fort Livingston to participate in the Mind Vision ritual.", description = "We have the feathers, yes.\n\nWe have the <class>, yes.\n\nSpeak with Priestess when you are ready.", progress = "Your vision not Ohgan'aka's, no.\n\nYou are not ready.", completion = "What did Priestess tell you?\n\nThe raptor is daughter of Ohgan, heir to Mandokir's seat.\n\nHah!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26774] = {title = "Mind Control", objective = "Obtain Braddok's Big Brain from Braddok in Zul'Mamwe.", description = "Mind Vision is not enough, no.\n\nMind Control, much more powerful magic, yes.\n\nPowerful magic needs powerful reagents, and troll brain is a powerful reagent.\n\nBraddok in Zul'Mamwe, very smart, yes.\n\nHead south, and check out the big brain on Braddok.", progress = "Extra-big spells need extra-big brains, yes.", completion = "Hold on, next part is tough, yes.\n\nLots of chances to fail, yes.\n\nBut &lt;name&gt; and &lt;name&gt;'aka going to be reunited... yes they will.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26775] = {title = "Be Raptor", objective = "Speak with Priestess Thaalia, then help the Captured Lashtail Hatchling escape from Zul'Gurub.", description = "Mind Control, very powerful, yes.\n\nWith luck, you can help Ohgan'aka escape from Zul'Gurub.\n\nThen, Ohgan'aka becomes <name>'aka again!\n\nSpeak to Priestess, yes, and help <name>'aka escape.", progress = "Where is <name>'aka?", completion = "What a shame, yes.\n\nThis is what the spirits wanted, yes.\n\nMaybe when you are stronger, you will go into Zul'Gurub and take back your &lt;name&gt;'aka from Mandokir, yes.\n\nFor now, Priestess give you this.", rewards = "You will be able to choose one of these rewards:\n\nBand of Raptor TeethBelt of the High ShamanThaalia's SlippersJungle Spirits' Embrace\n\nYou will also receive:\n\nJungle Spirits' EmbraceThaalia's SlippersBelt of the High ShamanBand of Raptor Teeth"}
MultiLanguageQuestData['en'][26776] = {title = "Ghaliri", objective = "Report to Ghaliri at Fort Livingston in Northern Stranglethorn.", description = "Priestess is not very good at speaking Common, no.\n\nMaybe you go speak with Ghaliri, in front of that tent.\n\nTell him about what you've seen inside Zul'Gurub, yes.", progress = nil, completion = "&lt;You explain to Ghaliri what has happened up to this point.&gt;\n\nIt would seem that Jin'do has survived, and he is rallying his brothers to once again summon Hakkar into this world.  It was good of you to come to speak with me.\n\nThere is not much we can do now but to wait, and watch.  Jin'do is weak, and prime for striking, but I must wait for word from Rastakhan before issuing orders.  Until then, you and your raptor will have to wait.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26777] = {title = "Soothing Spirits", objective = "Use the Holy Censer to soothe 5 Forlorn Spirits at the Addle Stead.", description = "This is a tragic land, with a history of violence and despair. While many of the dead roam in the flesh, some are simply lost souls, wandering in confusion.\n\nThey deserve to be put at ease.\n\nMany of these souls gather at the Addle Stead to the south, appearing before travelers. Take this censer of holy incense. Sway it before the forlorn spirits, and let the offering of its gentle scent give them peace.", progress = nil, completion = "You have brought peace to those who knew only misery, &lt;name&gt;. Be proud.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26778] = {title = "The Cries of the Dead", objective = "Kill 20 ghouls of any kind in Raven Hill Cemetery.", description = "Can you hear them, <name>? There's so many of them. They wander their graves, shuffling across the cold ground on rotting limbs.\n\nThe dead cry out in the still air. They suffer in their own flesh, forced from sleep! Every night I venture to the graveyard to put more of them to rest, but it's never enough.\n\nHelp me, <name>. Put the ghouls that swarm Raven Hill Cemetery out of their misery. Strike down as many as you can.", progress = nil, completion = "The cries grow softer for now. Light bless you, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nSister Elsington's BeltAegis of FaithGhoul-Hunter Leggings\n\nYou will also receive:\n\nSister Elsington's BeltAegis of FaithGhoul-Hunter Leggings"}
MultiLanguageQuestData['en'][26779] = {title = "Zul'Mamwe Mambo", objective = "Kill 16 Skullsplitter Trolls within Zul'Mamwe.", description = "The Skullsplitters are an embarrassment to the troll empire.  Their petty squabbles with the Bloodscalps have torn Northern Stranglethorn apart.  Where tribes like the Darkspear and the Zandalari thrive, the Skullsplitters fight over ruins.\n\nI have been authorized to issue rewards to mercenaries who are willing to deliver punishment to the Skullsplitters.  I encourage you, and anyone you know, to travel east into Zul'Mamwe and cull their wayward tribe.", progress = nil, completion = "As promised, your reward.  You do the troll nation proud.", rewards = "You will be able to choose one of these rewards:\n\nPauldrons of the Wayward TribeBreastplate of Zul'MamweIrradiated Faux Croc' Bracers\n\nYou will also receive:\n\nIrradiated Faux Croc' BracersBreastplate of Zul'MamwePauldrons of the Wayward Tribe"}
MultiLanguageQuestData['en'][26780] = {title = "Nighttime in the Jungle", objective = "Put out 8 Zul'Mamwe Braziers at Zul'Mamwe in Northern Stranglethorn.", description = "Nighttime in Stranglethorn is a beautiful thing.  The skies fill with stars, and the moon casts its rays right between those leaves, right there.  I could stare at these skies all night.\n\nUnfortunately, the trolls that walk the ruins of Zul'Mamwe are interfering with my astronomy.  They burn braziers, day and night, which rob me of the darkness I need.\n\nPlease, <name>... travel east into Zul'Mamwe and put them out.", progress = nil, completion = "I can see the difference already.  I can't wait until later tonight, when I get to perform my observations again!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26781] = {title = "The Mind's Eye", objective = "Obtain the Mind's Eye from Mai'Zoth.", description = "One of the Vale's many treasures lies nearby, on OUR side of the giant whirlpool.  The Mind's Eye is held by an ogre mage, in the Mosh'Ogg ogre mound just to the northeast.  His name is Mai'Zoth.  From what I understand, he is vicious, and his magic is strong.\n\nAnd if he has the Mind's Eye, then his magic will be stronger still.\n\nThus far I've been unable to get near enough to take it from him.  Will you give it a try?", progress = "Do you have the Eye?", completion = "You retrieved the eye!  Your might is the stuff of legends, &lt;name&gt;!\n\nAnd to think my brother and sister said we wouldn't find anything of worth here in the Vale.  Hah!  And I'm just getting started!", rewards = "You will be able to choose one of these rewards:\n\nFort Livingston LegguardsEye-Plucker GlovesWand of Imagination\n\nYou will also receive:\n\nWand of ImaginationEye-Plucker GlovesFort Livingston Legguards"}
MultiLanguageQuestData['en'][26782] = {title = "The Mosh'Ogg Bounty", objective = "Obtain the Mosh'Ogg Bounty from the ruins behind the Mosh'Ogg Ogre Mound.", description = "There's been some activity up north, at the rebel camp.  I just heard from a soldier named Nimetz that some <race> <class> up there found the key to what's been driving them so crazy.  That wasn't you, was it?\n\nAnyhow, he sent a sample to me, and it looks just like the rocks I've been seeing over at the Mosh'Ogg Ogre Mound, to the northeast.\n\nI've heard that the ogres are guarding a chest up in some ruins behind their mound.  I suspect it may be related.  Care to fetch it for me?", progress = "Why is it that the OGRES always find the priceless artifacts?", completion = "&lt;Wulfred peers into the box.&gt;\n\nThis... this is not like what I expected.  I had thought it would be a... a...\n\n&lt;His eyes glaze over.&gt;\n\nAhem!  I'm sorry.  I'm not sure what came over me.  I'll be sending this south, to the Explorers' League Digsite in the Cape.  Maybe they'll know what to do with it...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26783] = {title = "The Mosh'Ogg Bounty", objective = "Obtain the Mosh'Ogg Bounty from the ruins behind the Mosh'Ogg Ogre Mound.", description = "There's been some activity up north, at the rebel camp.  I just heard from a soldier named Nimetz that a <race> <class> up there found the key to what's been driving them so crazy.  That wasn't you, was it?\n\nAnyhow, he sent a sample to me, and it looks just like the rocks I've been seeing over at the Mosh'Ogg Ogre Mound, to the northeast.\n\nI've heard that the ogres are guarding a chest up in some ruins behind their mound.  I suspect it may be related.  Care to fetch it for me?", progress = "Why is it that the OGRES always find the priceless artifacts?", completion = "&lt;Wulfred peers into the box.&gt;\n\nThis... this is not like what I expected.  I had thought it would be a... a...\n\n&lt;His eyes glaze over.&gt;\n\nAhem!  I'm sorry.  I'm not sure what came over me.  I'll be sending this south, to the Explorers' League Digsite in the Cape.  Maybe they'll know what to do with it...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26784] = {title = "Muddied Waters", objective = "Slay Muddied Water Elementals to collect 5 Whirlpool Cores.", description = "The elemental powers are strong here in the Highlands, <name>. It is why the Twilight's Hammer chose to build their stronghold here.\n\nIn the right hands, we can channel this energy into something productive... like a portal directly to Orgrimmar.\n\nNorthwest of here, at the Verrall River Delta, water elementals have been stirred up by the actions of our foes upstream. Destroy them and gather 5 whirlpool cores. You'll not only calm the river, you'll power up our portal.", progress = "I hope the fighting within the river wasn't too dangerous.", completion = "These are perfect! The restless waters of that troubled river will now do much more than move silt or stone... They'll move you across continents.\n\nFinish up the rest of your business here in Dragonmaw and then we should be able to proceed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26785] = {title = "Part of the Pack", objective = "Speak to Apprentice Fess at the crossroads west of Darkshire in Duskwood.", description = "I've been trying to keep my true self hidden away from the people of Darkshire... they seem to react poorly to worgen. There are more of us here, though, beyond the city.\n\nThe companions I first traveled here with search the woods for wild worgen. They believe some of them, ones with telltale signs, can still be returned to sanity.\n\nI'm not quite ready to rejoin them. Please send word to Apprentice Fess at the crossroads west of town that I'll be staying in Darkshire a while longer.", progress = nil, completion = "Tobias is staying in town still?\n\nMaster Harris warned him not to pursue his brother's fate. We all lead new lives now, after all. But the past is hard to let go of...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26786] = {title = "Securing the Beach Head", objective = "Speak with Artesh at Dragonmaw Port in Twilight Highlands.", description = "Something troubles me, <name>. The Twilight dragons knew just where and when to strike our airfleet. It's as if they knew our plans.\n\nTwilight spies cower within our midst!\n\nI'm going to take one of our remaining ships back to Orgrimmar to roll some heads. I need you to stay behind and secure this front. The Dragonmaw shaman are powerful; I have asked them to open up a portal to Orgrimmar, and I need you to help.\n\nSo. Start helping!", progress = nil, completion = "Your Warchief is decisive, &lt;name&gt;. He makes things happen. I like him.\n\nLet's talk about this portal that he wants!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26787] = {title = "Bear In Mind", objective = "Collect 8 Black Bear Brains.", description = "I'm afraid that... well, I'm just plain afraid, but I'm also sorry to have to ask for another favor.\n\nMaster Harris needs brains. Bear brains. They're part of the serum apparently, or at least a proper substitute.\n\nThere's plenty of black bears in the woods to the west, and along the riverbank, but... I can't do it! I'm too terrified to go out there and face those huge things, even with a rifle. Please, let me pay you to bring back some!", progress = "Did you get them? Did you?", completion = "Thank you! Oh, thank you. I never thought I'd be happy to smell those brains, but I am now that I didn't have to get them!\n\nHere's your reward as promised...", rewards = "You will be able to choose one of these rewards:\n\nJohn's Stylish RobeRaven Hill SandalsJittering Band\n\nYou will also receive:\n\nJohn's Stylish RobeRaven Hill SandalsJittering Band"}
MultiLanguageQuestData['en'][26788] = {title = "Cementing Our Victory", objective = "Collect 10 piles of Verrall River Muck.", description = "Our alliance with the Dragonmaw is secured, but this port is far from combat ready. These flimsy wooden walls are an embarrassment to the Warchief.\n\nWhen water elementals carve their way through rock, as they have in the Verrall River, they create a peculiar kind of muck. It spreads easily and dries harder than the hardest stone. It's the perfect mortar for large-scale construction.\n\nGo to the river delta northwest of here and collect some Verrall River muck. Even a little will go a long way.", progress = "Do you have the mud? Construction of the new walls has already begun!", completion = "&lt;Ornak allows the muck to drip from his fingertips.&gt;\n\nNow that's the stuff! I'll start mixing and diluting this with gravel and water. Just a few handfuls of this can enhance enough cement for an entire stone tower.\n\nWe've got big plans for this port, &lt;name&gt;. You'll see!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26789] = {title = "You no take axe!", objective = "Kill 5 Test Kobolds.", description = "<Name>, we have a problem! I've tracked down the demon-hound Magmadar to this clearing, but when we resting a band of kobolds took our battle axes! I need you to retrieve them, lest Magmadar catch us off guard! Hurry, he could awaken at any moment!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26791] = {title = "Sprout No More", objective = "Interact with and gain a War Guardian, and destroy 5 Giant Mushrooms.", description = "The stone trogg mystics are creating those fungal monstrosities from the giant mushrooms to the north.\n\nI want you to take a war guardian to help deal with the giants and stone troggs. Make your way to the giant mushrooms and target them. I and my geomancers will sink them into the ground before the mystics have a chance to finish their ritual.", progress = "Don't forget to use the war guardian to help you. The chasm is teeming with mystics and fungal monstrosities.", completion = "They won't have any more of those fungal giants to throw against us!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26792] = {title = "Fungal Monstrosities", objective = "Slay 5 Fungal Monstrosities.", description = "Grab yourself a war guardian, and destroy those fungal monstrosities while you're out there.", progress = nil, completion = "Thank you, &lt;name&gt;. We've never had such a problem in Deepholm before the destruction of the World Pillar.\n\nYour Earthen Ring must repair the damage before it's too late.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26793] = {title = "The Weathered Grave", objective = "Speak with Sirra Von'Indi in Darkshire.", description = "The weathered grave marker reads simply:\n\nMORGAN LADIMORE\n\n<Upon further examination, you notice that dirt over the grave has been recently disturbed, and that a good amount of the dirt seems to have been displaced...>", progress = nil, completion = "Morgan Ladimore?\n\nAhh, yes, of course. His was a long and sorrowful tale. I knew him, well, before he left for the war, but that was the last time I saw him. A noble and good man, he was, but he suffered a bad end.\n\nHere, I should have something here that can tell the tale better than my own recollections...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26794] = {title = "Morgan Ladimore", objective = "Speak with Commander Althea Ebonlocke in Darkshire.", description = "<He searches through the shelves and comes up with a leatherbound book.>\n\nIf you would like to know more, you might ask Althea, she's been the one to handle the... trouble... with him of late.", progress = nil, completion = "Morgan Ladimore? Never heard of...\n\nOh, you mean Mor'Ladim! I guess you haven't heard the story?\n\nWell, I'll give you the short version. A powerful undead calling itself Mor'Ladim has been wandering Duskwood. From what we've gathered, it appears to be the undead body of Morgan Ladimore, of whom you apparently know. He's been causing us all sorts of problems, attacking Watchmen on patrol and killing people.\n\n&lt;She sizes you up.&gt;\n\nYou seem to be capable enough, maybe you could lay him to rest.", rewards = "You will receive:\n\nThe Story of Morgan Ladimore"}
MultiLanguageQuestData['en'][26795] = {title = "Mor'Ladim", objective = "Kill Mor'Ladim, then return his skull to Commander Althea Ebonlocke in Darkshire.", description = "From what my scouts tell me, Mor'Ladim wanders throughout Duskwood, following a strange and meandering path through the cemetery. We buried him out past the house on the hill, you know where that is?\n\nThere isn't anything I can do to help you, but I wish you good luck.", progress = "I don't blame you if you're having trouble with him, <name>. Some of our strongest Watchers have been lost to Mor'Ladim.", completion = "You killed him? That's no small accomplishment, &lt;name&gt;! On behalf of the people of Darkshire and the Night Watch, I thank you.\n\nAh... there is one small matter, however...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26796] = {title = "The Daughter Who Lived", objective = "Speak with Watcher Sarah Ladimore in Darkshire.", description = "I should have told you this earlier...\n\nHow do I put this...\n\nMorgan may have believed that his family was all dead, but, in fact, his daughter Sarah Ladimore is now a Watcher. She's always been troubled by the... circumstances... surrounding her father's death. Perhaps you could go to bring the news to her.", progress = nil, completion = "Yes? My father...\n\n&lt;Her eyes become downcast.&gt;\n\nI wish... there was something I could have done for him... If only I had talked to him before he...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26797] = {title = "A Daughter's Love", objective = "Take Sarah Ladimore's ring to Morgan Ladimore's grave.", description = "Here, take this and lay it on his grave. Maybe... somehow, he'll know that I'm okay, and that none of us hold him responsible for what happened.\n\n<There are tears in her eyes now, as she slides a ring from her right hand, and presses it into your hands.>\n\nAnd... thank you, <name>.", progress = "Leave me be...", completion = "&lt;A ghostly voice sounds on the wind...&gt;\n\nThis is...? Sarah? Could it be she's still alive? The weight is removed from my shoulders...\n\n&lt;name&gt;. Take my sword, Archeus. As my soul is put to rest, I have no more need for it. It was forged to do good, and though I have proved myself unworthy to hold it, perhaps you will carry on the Light through it.\n\nLys, my love...", rewards = "You will receive:\n\nRestored Archeus"}
MultiLanguageQuestData['en'][26798] = {title = "The Warchief Will be Pleased", objective = "Use the portal in Dragonmaw Port to go to Orgrimmar and report to Garrosh Hellscream.", description = "The portal is ready!\n\nIt's not powerful enough to transport an army, but we can maintain the connection long enough to allow important individuals to pass back and forth.\n\nThe Warchief will want to know about our progress here. Walk through the portal to Orgrimmar, then deliver the news to Garrosh Hellscream.", progress = nil, completion = "&lt;class&gt;, you've returned from Dragonmaw. The portal is functioning then? Good.\n\nBefore you return to your work there, we've got some dirty business to clean up right here in Orgrimmar...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26799] = {title = "Those That Couldn't Be Saved", objective = "Kill 6 Mindless Zombies.", description = "The val'kyr raise hundreds of corpses every day.  Agatha raised you just a few moments ago.  Not all are as lucky as you, however.\n\nSome maintain their free will, but live in constant fear and confusion.  They usually run off into the woods, cowering at their own reflections.\n\nOthers lose their minds completely, shambling about aimlessly.  They often turn to violence, and must be destroyed.\n\nThis is your task, <name>.  Destroy them, our former brothers and sisters though they might be.", progress = nil, completion = "Not even the power of the val'kyr was enough to save these creatures.  They were doomed from the beginning.\n\nI have obtained some equipment for you, &lt;name&gt;.  It's not much, but it will help.  Please, take your pick.", rewards = "You will be able to choose one of these rewards:\n\nFlax GlovesBattered Cloak\n\nYou will also receive:\n\nFlax GlovesBattered Cloak"}
MultiLanguageQuestData['en'][26800] = {title = "Recruitment", objective = "Search Deathknell and the vicinity for 6 Scarlet Corpses, then point at them so Darnell can pick them up.", description = "We've been shipping in dead bodies from Silverpine, Hillsbrad... hell, anywhere we can get them from.  We can't, however, afford to ignore the bodies which are sitting right on our front doorstep.\n\nThe last vestiges of the Scarlet Crusade roam here in Tirisfal Glades.  While we've managed to push them from Deathknell, several of their bodies litter the buildings to the north and the east.\n\nGo find them... and bring that Darnell fellow with you.  He looks strong enough to carry a few corpses.", progress = nil, completion = "Great work &lt;name&gt;.  I knew you weren't useless.\n\nHere, take one of these.  We deathguards have piles of these things just sitting around.", rewards = "You will be able to choose one of these rewards:\n\nFlax BeltRustmetal BracersShort Duskbat Cape\n\nThe following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will also receive:\n\nFlax BeltRustmetal BracersShort Duskbat Cape"}
MultiLanguageQuestData['en'][26801] = {title = "Scourge on our Perimeter", objective = "Kill 8 undead outside of Deathknell. You may kill either Wretched Ghouls or Rattlecage Skeletons.", description = "If you're going to be an asset to the Forsaken, you need to learn how to fight.  And there's no better target than the Scourge minions that continue to pester us.\n\nThe wretched ghouls and Rattlecage skeletons that roam the north and to the east are former troopers of the fallen Scourge.  They should prove to be an even match for a fledgling <class> like you.\n\nDo not tarry - when you are done, speak to me again.", progress = "Those who dally in this task might as well end up wandering about aimlessly like our fallen brothers and sisters in the village.  Let's hope you will fare better than them, yes?", completion = "You're growing in strength, &lt;name&gt;.  I've seen your type before.  You will be moving out of Deathknell and on to greater things before long.  Just make sure you don't lose sight of where you started.\n\nYou have much to accomplish, &lt;class&gt;.", rewards = "You will be able to choose one of these rewards:\n\nFlax BootsScavenger TunicRoamer's Leggings\n\nYou will also receive:\n\nFlax BootsScavenger TunicRoamer's Leggings"}
MultiLanguageQuestData['en'][26802] = {title = "The Damned", objective = "Obtain 4 Scavenger Paws and 4 Duskbat Wings.", description = "First of all, look at your armor.  You're a mess, <class>.\n\nIf you'd like to stay in one piece--and I've no doubt you do--perhaps I can help.  If you can gather some paws and wings from the wolves and bats nearby, maybe I'll find some armor for you.  You'll find the creatures to the north and to the west of here.", progress = "Do try your best to keep yourself unharmed until I get you some armor.", completion = "Thank you, &lt;name&gt;. This armor should help you out.\n\nHopefully, it should do you more good than the last one to wear it...", rewards = "You will be able to choose one of these rewards:\n\nFlax BracersOld Leather Belt\n\nYou will also receive:\n\nOld Leather BeltFlax Bracers"}
MultiLanguageQuestData['en'][26803] = {title = "Missing Reports", objective = "Talk to Orgrimmar's wind rider master, Doras.", description = "Garrosh is brash and speaks harshly, but his intentions are good. In time, he will grow to see your people as a valuable ally.\n\nI am awaiting reports about recent Alliance activity in Durotar, but they haven't arrived yet. Would you be willing to visit Razor Hill and ask him for the reports in person? The easiest way to get there is by wind rider. Doras, Orgrimmar's wind rider master will let you use one of his wind riders for a small fee. Look for him on the rise north of the Valley of Strength.", progress = nil, completion = "So you need to get to Razor Hill in a hurry? That's no problem at all. One of my wind riders will get you there very quickly and it only costs a few coins to hire one.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26804] = {title = "Flight to Razor Hill", objective = "Speak to Doras to purchase a wind rider ride to Razor Hill. Once you arrive, speak with Gar'Thok.", description = "When you're ready to take the wind rider down to Razor Hill, simply speak with me again. When you get there, waste no time in finding Gar'Thok. He's the one responsible for preparing reports on recent Alliance activity in Durotar.", progress = nil, completion = "Eitrigg sent you? The warchief must be getting anxious to read my reports. I'd've sent them long ago, but each day we discover more about the Alliance's plans for invading Durotar.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26805] = {title = "To the Cape!", objective = "Speak with Robert Rhodes to obtain a flight to the Explorers' League Digsite in the Cape of Stranglethorn.", description = "The Explorers' League is growing, <name>.  Not only have they taken in worgen like me, but they have expanded their range in search of artifacts.  One of our best, Bronwyn Hewstrike, has set up a camp in the south, where he believes an item of titan origin may be hidden.\n\nBronwyn asked me to perform some duties here in the north, one of which was to identify potential recruits.  You seem to be made of the right stuff.  Talk to Robert Rhodes, the flight master, and he'll send you down there.  Bronwyn's treat.", progress = nil, completion = "Wulfred has a good eye.  I think you'll do just fine here at my camp.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26806] = {title = "Reports to Orgrimmar", objective = "Take Gar'Thok's Reports to Burok at Razor Hill.", description = "Eitrigg will have to be happy with the part of the report that I've finished. Tell him to expect more in the future.\n\n<Gar'Thok hands you a stack of roughly folded papers.>\n\nThis should cover the most important details of the increase in Alliance forces working out of Northwatch. Please apologize to Eitrigg for me and let him know that we've had our hands full here, trying to keep Razor Hill secure and supplied. When you're ready to return to Orgrimmar, simply speak to Burok and hire a wind rider.", progress = "Are you ready to return to Orgrimmar?", completion = "Ready to return to Orgrimmar with those reports? I can arrange a flight for you right away.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26807] = {title = "Return to Eitrigg", objective = "Speak with Burok and purchase a flight back to Orgrimmar. Once in Orgrimmar, bring Gar'Thok's Reports to Eitrigg in the Valley of Strength.", description = "Since you've already spoken to Doras, you'll be able to hire a wind rider to take you right back to Orgrimmar. Each time you arrive in a new town, be sure to speak with the town's flight master. After that, you'll be able to use the flight master's services to travel quickly.\n\nSpeak to me again when you're ready to purchase a return flight to Orgrimmar. Bring those reports to Eitrigg in the Valley of Strength once you've landed.", progress = "Did you bring those reports?", completion = "&lt;Eitrigg examines the reports.&gt;\n\nThe Alliance has grown bolder than we'd thought! I'll talk to the warchief about sending reinforcements right away. Thank you for getting these reports to me so quickly. I hope this coin is enough to cover your travel expenses.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26808] = {title = "Maywiki", objective = "Bring Linzi's Gift to Maywiki of Zuldazar at the Explorers' League Digsite.", description = "<Linzi looks troubled.>\n\nYou know, there's a troll hiding behind that pile of boxes.  She must be awfully sad, if she doesn't want to come out and talk to anyone.\n\n<Linzi places some of the Akiris reeds in a kerchief and ties it together.>\n\nHere, give these to her.  They're very soft, and that maybe they will make her feel a little more comfortable back there.", progress = "Care to explain yourself, <class>?", completion = "&lt;The troll looks into the package.&gt;\n\nYou have my thanks.  You may tell your young dwarven friend that I am not sad.  I am waiting.  For you.\n\nI have identified you as the most promising &lt;race&gt; here in this strange town.  I have a task for you, if you would be willing to take it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26809] = {title = "Backdoor Dealings", objective = "Place the Gurubashi Incense in front of the Totem of Hir'eek, then listen to Zanzil's plot.", description = "Zanzil the Outcast, an exile from the Gurubashi tribe, is my quarry.  Recently, I have heard tales from my brothers in the north about his planned reentry into society, starting with the emissary he sent to the Skullsplitters.  This is not good news.\n\nI want you to peer into Zanzil's current plans.  Take this incense, and place it in front of the bat totem in the Ruins of Jubuwal, to the north.  Hir'eek will guide you from there.", progress = nil, completion = "It is as I suspected.  Zanzil is too haughty to interfere with the squabbles between the Bloodscalps and the Skullsplitters.  No, he is playing a part in a grander scheme... Jin'do the Hexxer is using him to help bring Hakkar back to Zul'Gurub.\n\nIt's good that we found this out now, because it offers us a simple solution.", rewards = "You will be able to choose one of these rewards:\n\nVeil of the Silent ListenerMonnion of the BatSmall Pouch of Incense\n\nYou will also receive:\n\nVeil of the Silent ListenerMonnion of the BatSmall Pouch of Incense"}
MultiLanguageQuestData['en'][26810] = {title = "Eliminate the Outcast", objective = "Travel to the Ruins of Aboraz in the Cape of Stranglethorn and deal with Zanzil the Outcast.", description = "You are to kill Zanzil.  You rode on Hir'eek's wings and saw through Hir'eek's eyes; you know where Zanzil hides within the Ruins of Aboraz.  Travel there and kill him.\n\nOh, and <race>: if we become separated, you should use this fetish.  It only works within Stranglethorn, but it will transport you back here to me should you need to return switfly.\n\nGood luck, <race>.  Zanzil is no ordinary opponent.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26811] = {title = "Through the Troll Hole", objective = "Use Zanzil's Portal and enter Zul'Gurub.\n\nIf you become lost or need to return to Zul'Gurub, speak with Maywiki at the Explorers' League Digsite.", description = "It looks like Zanzil's portal into Zul'Gurub is still open.  Zul'Gurub is a dangerous place, but Maywiki entrusted this task to you.\n\nThe portal lies in wait in front of you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26812] = {title = "High Priestess Jeklik", objective = "Destroy High Priestess Jeklik's body before Zanzil can resurrect her.\n\nIf you become lost or need to return to Zul'Gurub, speak with Maywiki at the Explorers' League Digsite.", description = "Ahead of you looms a ramp up to one of the city's many terraces.  The bat-shaped totems ahead of you indicate that this is the domain of High Priestess Jeklik, a follower of Hir'eek.\n\nJeklik was one of the Hakkar-worshipping priests that Zanzil was planning to resurrect.  Perhaps if you hurry, you can stop the resurrection!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26813] = {title = "Plunging Into Zul'Gurub", objective = "Pass through Zanzil's Portal.\n\nIf you become lost or need to return to Zul'Gurub, speak with Maywiki at the Explorers' League Digsite.", description = "Zanzil the Outcast has once again escaped through one of his portals.  Follow him!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26814] = {title = "High Priest Venoxis", objective = "Deal with Zanzil the Outcast and High Priest Venoxis.\n\nIf you become lost or need to return to Zul'Gurub, speak with Maywiki at the Explorers' League Digsite.", description = "Venoxis was the second of the two priests that Zanzil planned to bring back from the dead.  You have already succeeded in destroying the body of High Priestess Jeklik... Venoxis must be the next.", progress = "You've been on quite the adventure, I see.", completion = "I ask you to slay Zanzil the Outcast, a lowly, hermetic exile of the Gurubashi, and what do you do?  You dash headfirst into the Gurubashi capital and eliminate one of their High Priests!  Very nearly two!  Only one word suffices to explain such a rash and foolhardy endeavor:\n\nHeroism.\n\nJin'do the Hexxer still walks within Zul'Gurub's walls, but he lost one of his legs when you crushed Jeklik.  Today's battle is ours.", rewards = "You will be able to choose one of these rewards:\n\nMaywiki's Favorite RingBoots of the FoolhardyCloak of Great Endeavors\n\nYou will also receive:\n\nMaywiki's Favorite RingBoots of the FoolhardyCloak of Great Endeavors"}
MultiLanguageQuestData['en'][26815] = {title = "Zanzil's Secret", objective = "Obtain 5 vials of Zanzil's Mixture.", description = "Years ago, the Gurubashi exiled one of their own from Zul'Gurub: a troll by the name of Zanzil.  The reasons why aren't all that clear, but I'd guess it had something to do with his tendency to administer powerful, behavior-altering drugs to anyone he saw.  Anyhow, the Gurubashi priests and their blood god have been slain, but Zanzil the Outcast remains...\n\n...as do his powerful, behavior-altering drugs.\n\nI need his mixture for my next test.  Check the zombies to the north.", progress = "Excellent... you're not a zombie yet.  That's good.\n\nOh, umm... nothing.  It's just that... that was a potential risk.  Did I forget to warn you?", completion = "&lt;Dask carefully analyzes the strange compound.&gt;\n\nThis mixture is... PERFECT!  Let's see what it does to your potentially-titan artifact here!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26816] = {title = "Recipe for Disaster", objective = "Obtain Zanzil's Formulation from one of Zanzil's followers in the Ruins of Aboraz.", description = "Did you see that explosion I made?  I must have flown 10 inches off the ground!\n\nI've just got to get Zanzil's recipe so I can find out why it did that.  One of Zanzil's flunkies at the Ruins of Aboraz must have it on him.  Head east, to the coast of the Cape, and snatch it for me!", progress = "Did he use shimmerweed?  I'm guessing he used shimmerweed.\n\nNo wait... amberseeds!  It's gotta be amberseeds.", completion = "This is fascinating!  Just think of all the applications!\n\nThanks again, &lt;name&gt;.  Remember, if you ever need anything mixed for you... and I mean ANYTHING... you can always ask The Flask.", rewards = "You will be able to choose one of these rewards:\n\nDask's CloakLeggings with Mysterious StainsGlass Encrusted Boots\n\nYou will also receive:\n\nDask's CloakLeggings with Mysterious StainsGlass Encrusted Boots"}
MultiLanguageQuestData['en'][26817] = {title = "Perfectly Pure", objective = "Obtain The Holy Water of Clarity from the Nek'mani Wellspring in the Cape of Stranglethorn.", description = "This humour won't serve on its own.  Too thick.  WAY too thick.\n\nThe nagas to our west maintain a shrine that dispenses the only clean water this side of Duskwood.  For most potions, I'll use river water, but Bronwyn demands accuracy!\n\nObtain it from the Nek'mani Wellspring at the peak of the naga camp.  Good luck!", progress = "<Dask looks eagerly at your pack as you approach.>", completion = "Do you know how hard it is to get fresh water in Stranglethorn?  It's no wonder that the nagas guard their shrine so ferociously!\n\nAlright, let's get this mix started!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26818] = {title = "Plush Pelts", objective = "Obtain 4 Supple Tiger Furs and 4 Velvety Panther Furs.", description = "Hi, I'm the town merchant!  And Bronwyn's my dad!\n\nSorry, I shouldn't get too excited.  Father says it's not professional.\n\nAnyhow, people always come to me asking for heavy leather, or rough hides, but I think they might also like it if I had some soft materials... like tiger fur!  Think you could get some for me?\n\nYou'll find a few panthers nearby, but if you want to see the big tigers, you'll have to go northwest from here... north of that big troll arena.", progress = "Oooh... I hope they're soft!", completion = "&lt;Linzi feels the hides and smiles to herself.&gt;\n\nThese are so nice and cushy!  I think my customers are going to LOVE them!", rewards = "You will be able to choose one of these rewards:\n\nFuzzy LegwarmersVelvety VestSupple GlovesHambone's Spare Collar\n\nYou will also receive:\n\nFuzzy LegwarmersVelvety VestSupple GlovesHambone's Spare Collar"}
MultiLanguageQuestData['en'][26819] = {title = "Akiris by the Bundle", objective = "Obtain 6 Akiris Reeds from Naga Explorers.", description = "The naga explorers to our west carry a valuable ocean reed - Akiris reeds.  Traders use them to make medicines and poultices, and craftsmen use them to line armor or even wrap cigars!\n\nIn the evenings, when digging's done, father's been teaching me how to use them... but unfortunately, we ran out.  Would you mind getting us some more?", progress = "Welcome back!", completion = "Hooray!  It's been days and days since we last had Akiris reeds!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26820] = {title = "If They're Just Going to Leave Them Lying Around...", objective = "Obtain 6 Naga Icons from the Southern Savage Coast in the Cape of Stranglethorn.", description = "Father says that a responsible merchant is always keeping an eye out for good deals.  I've been trying to look for deals everywhere I go, and I think I've just found one!\n\nThe naga to the west have dozens of statues that they place on the ground where they live.  They couldn't possibly need all of them... so I was thinking that we'd take some for ourselves!\n\nFree statues!  That's a good deal, right?", progress = "Let's see 'em!", completion = "These statues are beautiful...\n\nWow, I had no idea the naga were so talented.  Thanks, &lt;name&gt;!", rewards = "You will be able to choose one of these rewards:\n\nAmulet of Brilliant TalentHelm of Secrets\n\nYou will also receive:\n\nAmulet of Brilliant TalentHelm of Secrets"}
MultiLanguageQuestData['en'][26821] = {title = "Airwyn Bantamflax", objective = "Bring the Opened Mosh'ogg Bounty to Airwyn Bantamflax at Booty Bay in the Cape of Stranglethorn.", description = "Well, we have no idea what this artifact is.  It's old, older than dirt... but not titan.  I'm completely dumbstruck.\n\nAirwyn Bantamflax in Booty Bay is my direct superior.  Our next step should be to inform her of this find.  Please, would you bring it to her?", progress = "Yes, <race>?  I'm quite busy.", completion = "Fascinating!\n\nI'll need some time to study this.  Why don't you have a look around Booty Bay and come back later?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26822] = {title = "Good-Fer-Nothin' Slither-Dogs", objective = "Kill 12 Thrashtail or Ironjaw Basilisks.", description = "Ahem!  Hrm, hrm...\n\n<The dwarf clears his throat for several seconds.>\n\nYou're lookin' fer somethin' ta do?  And ya come askin' ME?  Lowly ol' Goris?!\n\nWell, ah... this is a first.  Ah, I've got it!\n\nThe vale ta tha north is filled with a bunch o' useless, belly-scrapin' basilisks.  They don't do nothin' for no one, and I hear they turned a guy ta stone once.\n\nIf ya kill 'em, I'll give ya some o' my stuff.", progress = "This is kinda fun.  Sendin' folks out ta do work for me... better than lousy ol' guard duty.", completion = "Ahem!  Ahhh... right...\n\nWell done!  And, congratulations, on killing them, I mean.\n\nHere you go.", rewards = "You will be able to choose one of these rewards:\n\nGoris' MedallionStaff of First OccurrencesSlither-Dog Headguard\n\nYou will also receive:\n\nGoris' MedallionStaff of First OccurrencesSlither-Dog Headguard"}
MultiLanguageQuestData['en'][26823] = {title = "Too Big For His Britches", objective = "Obtain a vial of Ironjaw Humour from the Ironjaw Behemoth in the Crystalvein Mine.", description = "Whatever it is you want to do: I've got a recipe that'll do exactly that.  You want an exploding potion?  BOOM!!  You want a lightning potion?  ZAP!!  You want a shrinking potion?  Smeerp.\n\nSo Bronwyn says he wants a carbon-dating potion?  Easy.  I could make that in my sleep.  The thing is... if we want it to be accurate, I need you to get some quality ingredients.\n\nStart with some humour from a basilisk to the north.  It'll need to be a pretty big basilisk...", progress = "You got the task?  I got the flask.", completion = "Alright!  Step one - getting ingredients - is all done.  Time for the next step: getting more ingredients.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26824] = {title = "Results: Inconclusive", objective = "Return the Opened Mosh'Ogg Bounty to Bronwyn at the Explorers' League Camp in the Cape of Stranglethorn.", description = "I did all I could, <name>.  I had the right potions... I had the right recipes... but the source of this sample eludes me.  It's tens of thousands of years old, but we've shown that it's not of titan origin.  And it's not saronite, I can tell you just by looking at it.  So... what in Brann's name is it?\n\nTell Bronwyn that I tried my best.  Sorry.", progress = "I saw smoke.  Everything alright?", completion = "I knew that alchemist was all talk.  Well, thanks for your help, &lt;name&gt;.  I know you tried.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26825] = {title = "Dask \"The Flask\" Gobfizzle", objective = "Bring the Opened Mosh'Ogg Bounty to Dask \"The Flask\" Gobfizzle at the Explorers' League Digsite in the Cape of Stranglethorn.", description = "Hey - you must be that <fella'/lass> that Wulfred was talkin' about!  The one who found the ogre artifact, and helped him test out those strange stones from up north.  Welcome to the digsite, <name>!\n\nWe were actually working on identifying those samples right as you got here.  Would you mind bringing the sample over to Dask?  I need him to help me find out how old it is.", progress = "You got something that needs mixing?", completion = "So once again, it falls upon tiny Dask to get the Explorers' League work done!  Alright... let's see what you've got in there.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26826] = {title = "Dask \"The Flask\" Gobfizzle", objective = "Bring the Opened Mosh'Ogg Bounty to Dask \"The Flask\" Gobfizzle at the Explorers' League Digsite in the Cape of Stranglethorn.", description = "Hey - you must be that <fella'/lass> that Wulfred was talkin' about!  Welcome to the digsite, <name>.\n\nWe were actually just starting a project when you arrived.  Would you mind bringing this sample over to Dask?  I need him to help me find out how old it is.", progress = "You got something that needs mixing?", completion = "So once again, it falls upon tiny Dask to get the Explorers' League work done!  Alright... let's see what you've got in there.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26827] = {title = "Rallying the Earthen Ring", objective = "Rally 5 shaman in the rear of the Temple of Earth, and then speak to Maruut Stonebinder.", description = "We must be rallyin' da Earthen Ring for dis fight. What we be lackin' in numbers, we make up for in strength.\n\nGo to tha temple and gather da restin' shaman from tha rear rooms. Norsala, Lorvarius, and I will be meetin' them at Lorthuna's Gate.", progress = nil, completion = "You've done what I thought not possible. Quite impressive, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26828] = {title = "Our Part of the Bargain", objective = "Speak to Therazane on the Halcyon Egress.", description = "Sadly, I must stay and hold the rift, so you will have to battle without me. Go now to Therazane and join the battle, as promised. You should find her at the Halcyon Egress, north of Lorthuna's Gate and east of the Scoured Reach.\n\nWhen our part of the bargain is fulfilled, bring the last piece of the World Pillar here as quickly as possible.", progress = nil, completion = "And so you arrive, fleshling.  As promised.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26829] = {title = "The Stone March", objective = "Kill 15 Twilight Precipice Cultists.", description = "My forces have already begun the assault. Join them. Spill the blood of these cultists upon the ground, that I might feel how they suffer.", progress = nil, completion = "Their blood upon the earth is a sweet thing. I shall cherish every moment, slowly extinguishing the stragglers from my realm.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26830] = {title = "Traitor's Bait", objective = "Question Orgrimmar Skyway Peons around the Zeppelin Towers. Look for any Suspicious Peons. Try to flush out Sauranok the Mystic and kill him.", description = "I haven't given up my search for the Twilight's Hammer agents that lurk here in Orgrimmar. I need someone I can trust to collect the final evidence of treachery.\n\n<Hellscream pulls you aside.>\n\nSauranok the Mystic - my own most trusted advisor! - is under suspicion. Uncover the truth, <name>, and you'll be rewarded.\n\nI understand Twilight's Hammer has infiltrated workers at the airship docks, to spread their lies all over the continent. Question them. If you discover Sauranok's guilt... Kill him.", progress = "Good to see you're still alive, <class>. How goes your investigation?", completion = "Sauranok, Sauranok. His own visions worked against him. Twilight's Hammer probably corrupted him from afar. Bah! Weak! We'll speak his name no more.\n\nI told him you were investigating the airship docks, &lt;name&gt;. To flush him out. Yes, I used you as bait. You served your Horde well, and deserve a reward for outing this viper from our midst.", rewards = "You will be able to choose one of these rewards:\n\nBelt of Mystical BetrayalVision-Tainted TreadsMindsliced ChestguardTwilight-Heart ShoulderplatesTwilight Mirrorshield\n\nYou will also receive:\n\nTwilight MirrorshieldTwilight-Heart ShoulderplatesMindsliced ChestguardVision-Tainted TreadsBelt of Mystical Betrayal"}
MultiLanguageQuestData['en'][26831] = {title = "The Twilight Flight", objective = "Defeat Zoltrik Drakebane.", description = "Terrath wants you to make your way to the far end of the precipice to fight Zoltrik Drakebane. He is on his way there as well, but he thinks Zoltrik is likely to take to the sky.\n\nQuite an impression you seem to have made, little one. Have you ever mused that none of this would have happened if I had just stepped on you during our first meeting? Fate is a strange thing.", progress = "It is good to see you on the battlefield again.", completion = "It is good that you were here. I find my size to be inhibiting when it comes to dragon riding, strangely.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26832] = {title = "Therazane's Mercy", objective = "Defeat Boldrich Stonerender and High Priestess Lorthuna.", description = "There are two leaders among the Twilight that need to be killed.\n\nOne is a human by the name of Boldrich. Small, as you are. But still dangerous, as you also are.\n\nThe other is a priestess by the name of Lorthuna. She is wily and hard to corner. Strike swiftly and do not let her escape, or I promise you, you will regret it later.", progress = nil, completion = "You let Lorthuna escape? I warned you of this.\n\nStill, their forces are shattered and their resources cut off. There is little they can do to me or my allies.", rewards = "You will be able to choose one of these rewards:\n\nLorthuna's Broken ShacklesRune-Scribed GauntletsStonerender Drape\n\nYou will also receive:\n\nStonerender DrapeRune-Scribed GauntletsLorthuna's Broken Shackles"}
MultiLanguageQuestData['en'][26833] = {title = "Word In Stone", objective = "Speak to Maruut Stonebinder in the Temple of Earth.", description = "You have done as I've asked of you, <race>. I shall honor my word. Gorsik will meet you at the temple with our piece of the World Pillar.\n\nFinish your ritual and bind the rift. After you have done such, tell your Earthen Ring to leave this place.\n\nYou however... you can stay for a time if you want. You've earned at least that.", progress = nil, completion = "Gorsik has arrived. All of the pieces of the World Pillar are here, thanks to you.\n\nWhat you have done for us is immeasurable.  These final moments shall be the most crucial.  I hesitate to ask more of you, but I'd like you to stay with us and see this through.\n\nThe Twilight's Hammer was devastated by your attacks, but not destroyed.  It's no stretch to assume they will try to stop us from completing our ritual.", rewards = "The following spell will be cast on you:\n\nStormcaller Ping\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][26834] = {title = "Down Into the Chasm", objective = "Speak with Slate Quicksand at Needlerock Chasm in Deepholm.", description = "Down below in Needlerock Chasm is where the mystics are sprouting all of these fungal monstrosities. I sent Slate Quicksand and a small force to deal with it, but they've run into a snag.\n\nYou remember the Arch Geomancer? Would you fly down there to the northeast and lend him a hand?", progress = nil, completion = "Good to see you again, &lt;name&gt;. Now we'll get somewhere.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26835] = {title = "A Slight Problem", objective = "Return to Pyrium Lodestone at Needlerock Slag in Deepholm.", description = "While you were out there, Pyrium Lodestone contacted me. He said that there is a matter of great urgency and that your assistance is needed immediately. Return to him at the entrance to Needlerock Slag to the southwest.\n\nI wish you luck with the rescue of the Stonefather and the recovery of the middle fragment.", progress = nil, completion = "&lt;name&gt;, we have good news and a slight problem....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26836] = {title = "Rescue the Stonefather... and Flint", objective = "Free Stonefather Oremantle.", description = "We found out where the Stonefather is being held and young Flint ran off on his own to rescue him!\n\nI don't have to tell you that this is bad. Flint is going to get himself captured as well, or worse!\n\nThe stone trogg chieftain, Bouldergut, is at the end of the ledges above Needlerock Chasm to the north.\n\nPlease, <name>, you must go after Flint and free the Stonefather before we lose them both!", progress = "You must rescue Stonefather Oremantle. There's no time to waste, <name>!", completion = "&lt;name&gt;! You did it! How will we ever repay you?", rewards = "You will be able to choose one of these rewards:\n\nShattered Bond TreadsLiberator's GirdleOremantle's Favor\n\nYou will also receive:\n\nOremantle's FavorLiberator's GirdleShattered Bond Treads"}
MultiLanguageQuestData['en'][26837] = {title = "The Explorers' League Digsite", objective = "Report to Bronwyn Hewstrike at the Explorers' League Digsite in the Cape of Stranglethorn.Say, <name>... you seem suitable.\n\nBronwyn Hewstrike of the Explorers' League has been asking for recruits at his digsite in the Cape of Stranglethorn. Personally, I don't understand why he can't just go down to Booty Bay and find his recruits there... pirates are easily swayed by a couple pieces of gold.\n\nEither way... rumors are he's finally found something in that jungle. I wonder what it is?You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Say, <name>... you seem suitable.\n\nBronwyn Hewstrike of the Explorers' League has been asking for recruits at his digsite in the Cape of Stranglethorn.  Personally, I don't understand why he can't just go down to Booty Bay and find his recruits there... pirates are easily swayed by a couple pieces of gold.\n\nEither way... rumors are he's finally found something in that jungle.  I wonder what it is?You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26838] = {title = "Rebels Without a Clue", objective = "Report to Lieutenant Doren at the Rebel Camp in Northern Stranglethorn.", description = "Several years ago, Stormwind's Captain Kurzen brought a brigade into Stranglethorn Vale on a mission whose details are still murky.  Kurzen swiftly descended into madness, as did his men... except for a few rebels who made it their mission to undo the evils that Kurzen had wrought.\n\nAs I said, that was years ago.  I'm now hearing rumors that Kurzen is dead, but those rebels still persist at their rebellion.  If you wish to investigate, you'll find them at a camp on Stranglethorn's northern border.", progress = nil, completion = "Welcome to our camp, &lt;class&gt;.  You couldn't have arrived at a better time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26839] = {title = "Get Away From It All!", objective = "Visit Sassy Hardwrench at Hardwrench Hideaway in the Cape of Stranglethorn.Say, <class>, you look tired. Carrying around that heavy wallet... er, I mean... heavy equipment... must be a strain on your poor <race> back.\n\nSassy Hardwrench has recently established a premier five-star resort on the sparkling coast off the Cape of Stranglethorn. Balloon tours, rowboating, day trips to Booty Bay... they've got it all.\n\nYou should really go visit. I can tell just by looking that you need a break after so many difficult, lucrative adventures.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Say, <class>, you look tired.  Carrying around that heavy wallet... er, I mean... heavy equipment... must be a strain on your poor <race> back.\n\nSassy Hardwrench has recently established a premier five-star resort on the sparkling coast off the Cape of Stranglethorn.  Balloon tours, rowboating, day trips to Booty Bay... they've got it all.\n\nYou should really go visit.  I can tell just by looking that you need a break after so many difficult, lucrative adventures.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26840] = {title = "Return to the Highlands", objective = "Use the Twilight Highlands Portal in Orgrimmar to return to Dragonmaw Port in the Twilight Highlands and speak to Zaela.", description = "With Orgrimmar secure and our Dragonmaw allies behind us, we can turn our attention to the conquest of the Twilight Highlands and the utter destruction of Deathwing's forces there.\n\nI need the Horde's best on the front lines. That means you. And all your friends.\n\nThe Highlands WILL be ours!\n\nUse the new portal you created to return to Dragonmaw Port. Report to Zaela to see where she needs you the most.", progress = nil, completion = "&lt;name&gt;! I trust Orgrimmar fares well?\n\nAs you can see, construction of Dragonmaw Port continues at a breakneck pace. If my people questioned the Horde's power before... the sight of this imposing edifice and the speed in which it was constructed leaves no doubt.\n\nA new day dawns for the Dragonmaw.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26841] = {title = "Forbidden Sigil", objective = "Speak to Rhyanda inside Aldrassil in Shadowglen.", description = "This sigil was given to me by a messenger from our mage trainer, Rhyanda. It seems Rhyanda would have words with you when you have a moment. Read it and bring it to her afterwards.", progress = "I'm glad that you've come, <name>.", completion = "I will be your mentor and guide for now. It is my duty to teach you the arcane arts and how you might best fit in among our people.\n\nAs you learn and grow in power, you will learn an immense variety of spells that should allow you to deal with nearly any situation. But until then, return to me as often as you like and I will teach you what I can in the ways of our kind.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26842] = {title = "Out of Gnoll-where", objective = "Collect 12 Gnoll Ears from Mosshide Scouts or Mosshide Bashers.", description = "Well met, <class>. We've got a problem, and I'd ask you to lend a hand.\n\nIt's gnolls. There's a mess of the things west of town, roaming the hills. Not usually any cause for alarm, but we've not usually had gnolls here in Loch Modan.\n\nI'm curious where they came from, but not curious enough to bother asking the mangy things. Clear 'em out, I say. Bring back proof of your kills and I'll pay a solid bounty.", progress = "Got some ears for me, then?", completion = "Nicely done, lad. I could use a &lt;class&gt; like you around here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26843] = {title = "A Tiny, Clever Commander", objective = "Slay Commander Nazrim.", description = "We've dealt with kobolds in these lands for years. Not much other than a nuisance. But they've been getting craftier at their stealing.\n\nI think one of them's ended up smarter than usual. Won't be that way for long, though!\n\nI want you to go to the camp south of here and make sure there's not a \"big shot\" kobold stirrin' up the other ones. Make sure to check the cave; it's a likely spot.\n\nAnd don't be shy about clearing out the other kobolds along the way.", progress = "Don't forget to find that \"commander\" down in the cave.", completion = "So I was right! Now the question is what the little freaks were plotting...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26844] = {title = "Kobold and Kobolder", objective = "Slay 5 Tunnel Rat Surveyors and 5 Tunnel Rat Foragers.", description = "Now that those little blighters are dealt with, we've got more to take care of.\n\nThe tunnel rats are swarming all over the Silver Stream Mine, setting up camps and sniffing around further and further every day. Greedy little things are looking for loot, I gather.\n\nSurveying and foraging is all fine and dandy when it's not on dwarven land! Take care of those tunnel rats and report back to me.", progress = "We'll deal with the mine proper once you've cleaned up the outer perimeter.", completion = "Good, good. Now we can see what's going on down in that mine.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26845] = {title = "Who's In Charge Here?", objective = "Collect the head of Foreman Sharpsneer.", description = "Dorli's filled me in on this crazy trogg-slave operation the kobolds have going, and if you haven't talked to her about it yet, I suggest you do.\n\nI'd like to get to the bottom of this. Literally! Whoever's running this show is bound to be at the bottom of the mine, calling the shots, and I want them dealt with.\n\nFind whatever crafty bugger is directing the geomancers and diggers and bring me back their head.", progress = "I don't suppose it was Moira down there? Miracles do happen.", completion = "That's a gnoll head. Are you trying to pull some funny business, &lt;name&gt;?\n\nIf you're not, I've not the faintest idea what's going on here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26846] = {title = "A Nasty Exploit", objective = "Slay 5 Tunnel Rat Geomancers.", description = "I've found out what those rats are up to. There's so many of them outside because they've got troggs digging for them in the mine!\n\nThe tunnel rat geomancers figured out some kind of parlor trick to control the troggs, as creatures of the earth or somesuch.\n\nFascinating, but not something we want to let them practice. Take out those geomancers right away.", progress = nil, completion = "I'm sure that only worked because the troggs aren't bright to begin with. But then again, us dwarves were once creatures of the earth as well.\n\nBeing bossed around by a kobold doesn't sound quite dignified, and I'm glad we didn't get to find out if they could pull that off.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26854] = {title = "The Lost Pilot", objective = "Find Pilot Hildelve north of Helm's Bed Lake.", description = "My friend and fellow Siege Engine pilot, Mori Hildelve, is lost in the hills. We were looking for a rare ore that's needed for a high-grade blastpowder, and during our search he drove his engine up a steep hill and busted it!\n\nStill convinced that ore was in these mountains, Hildelve charged me to guard our engines while he continued on foot.\n\nIt's been days, and I've heard some beastly growls north of Helm's Bed Lake, west of the tunnel. Mori's tough as nails, but I'm worried.\n\nPlease, <name>. Find him.", progress = nil, completion = "Here is the corpse of a dwarf -- mauled, frozen, and picked clean by mountain scavengers.  Clutched in its hand is a book containing the roughly scribbled notes of Mori Hildelve.  And around its frame, still in superior condition, is a Brigadier's Vest.\n\nThis grisly scene must have been where the Siege Engine pilot met his end.", rewards = "You will be able to choose one of these rewards:\n\nMori's Gear StickMori's CompassMori's Cloak\n\nYou will also receive:\n\nMori's CloakMori's CompassMori's Gear Stick"}
MultiLanguageQuestData['en'][26855] = {title = "A Pilot's Revenge", objective = "Kill Mangeclaw.\n\nBring his Mangy Claw and Hildelve's Journal to Pilot Hammerfoot at the South Gate Outpost.", description = "Hildelve wrote in his journal that he was attacked by Mangeclaw, a \"huge Ice Claw Bear.\"  He drove off the beast, but not before it mauled him savagely.\n\nJudging from the state of Hildelve's body, Mangeclaw must have later returned and killed him.\n\nHowever, Hildelve wrote in his journal his one, final wish:\n\nRevenge against Mangeclaw.", progress = "Hello, <name>.  Do you have word of my friend Hildelve?", completion = "This is grim news, for Hildelve was a good friend.  And I wish I could have been there with you when you found the beast, Mangeclaw!\n\nThank you, &lt;name&gt;. Your deed will be remembered by the pilots of the Ironforge Siege Brigade.", rewards = "You will be able to choose one of these rewards:\n\nMangy Claw MittsSiege Engineer's BeltHammerfoot's Mail LeggingsSouth Gate Blunderbuss\n\nYou will also receive:\n\nMangy Claw MittsHammerfoot's Mail LeggingsSouth Gate BlunderbussSiege Engineer's Belt"}
MultiLanguageQuestData['en'][26856] = {title = "Repel the Invasion", objective = "Kill Oggleflint, Bazzalan, and Jergosh the Invoker.", description = "This cavern was once a place of great honor. Young warriors were taken here to slay an Earthborer worm for their first kill - something we Orcs remember for our entire lives.\n\nThe Burning Blade agents inside have enslaved the cave's inhabitants and plan to launch a full-scale attack on Orgrimmar along with their Trogg allies.\n\nIf you strike down their Lieutenants, you may be able to catch them unprepared and stop this invasion before it starts.", progress = nil, completion = "You've done it, &lt;name&gt;! You've upturned the Searing Blade's invasion before it could even start! Take this, as a token of my thanks.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26857] = {title = "Abyssion's Minions", objective = "Defeat 8 Twilight or Dragonkin units at Abyssion's Lair.", description = "If it's the dragon that's got the fragment, we're going to need to draw his attention back to his den.\n\nGo to Abyssion's Lair just east of here and defeat his underlings.  That should get him to show up with the World Pillar fragment sooner or later.", progress = nil, completion = "That ought to get the dragon's attention, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26858] = {title = "Taragaman the Hungerer", objective = "Take Taragaman the Hungerer's heart.", description = "The Searing Blade has managed to summon a foul demon they call Taragaman the Hungerer to lead the first attack in their takeover of Orgrimmar!\n\nMake haste and slay Taragaman in the name of the Warchief! Lok'tar ogar!", progress = "If Taragaman is dead, show me his heart.", completion = "My children will sing songs of your glories, &lt;name&gt;!", rewards = "You will be able to choose one of these rewards:\n\nSearing BeltStone Guard GreavesHide Vest of the HungererRagefire LeggingsRobes of the Glorious Song\n\nYou will also receive:\n\nRobes of the Glorious SongRagefire LeggingsHide Vest of the HungererSearing BeltStone Guard Greaves"}
MultiLanguageQuestData['en'][26860] = {title = "Thelsamar Blood Sausages", objective = "Collect 8 Bear Rumps from Black Bears in Loch Modan.", description = "There's never a shortage of empty bellies here in Thelsamar, kids running in and out, workers from the excavation coming in after a hard day's work. We're famous for our blood sausages, I don't suppose you've ever tried them?\n\nNo? Well, around here you've got to work for your meals, and don't think just because you're a fancy <class>, you'll be any exception.\n\nYou get me some fresh bear rumps and leave the cooking to me!", progress = "I'm all ready to start cooking, do you have the bear meat for me?", completion = "Much obliged! The rump's part of my own secret twist on the recipe... but here's instructions on how to make it with any kind of bear meat.\n\nAnd here's a fresh batch of me own. Mind you eat them fresh!", rewards = "You will receive:\n\nBlood SausageRecipe: Blood Sausage"}
MultiLanguageQuestData['en'][26861] = {title = "Block the Gates", objective = "Use the Stormstone at the Twilight Gate and Elemental Gate in Abyssion's Lair.", description = "If we're to have a shot against Abyssion, we must make sure he receives no aid from reinforcements.\n\nYou will find two gateways in his lair to the east.  Use this stormstone to disrupt their operation.\n\nIf everything goes as planned, we'll be able to tackle Abyssion without him being able to receive much assistance.", progress = "You've returned, <name>.  Are the gates closed?", completion = "Excellent.  When we make our move against Abyssion, we should be able to do so without reinforcements coming to his aid.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26862] = {title = "Elemental Tampering", objective = "Obtain 6 Searing Bindings.", description = "The Searing Blade's warlocks have enslaved Ragefire Chasm's elemental spirits, <name>. They aren't a threat to the city while my spell keeps them at bay, but I can't maintain it much longer.\n\nBring me six of the Searing Bindings used to control them and I will release their spirits back into the Chasm.", progress = "Do you have the bindings?", completion = "Thank you, &lt;class&gt;. The Molten Elementals' spirits are finally back to rest.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26863] = {title = "Filthy Paws", objective = "Collect 6 loads of Miners' Gear from the Silver Stream Mine.", description = "The Silver Stream Mine to the east ran dry long ago. It was converted by the Miners' League into a storage depot, but now kobolds have moved in, putting their filthy paws on good, dwarven tools!\n\nWe'll root out those vermin soon enough, but the League wants someone to get their gear out of the mine before we warriors tromp in there and break things.  It'll be a tough delve - you might want cohorts at your side.\n\nThe gear is stored in Miners' League Crates throughout the mine.  Good luck.", progress = "Do you have that Miners' Gear, <name>?", completion = "Did you see a lot of kobolds in there? The thought of their grimy hands clawing around our mine makes my stomach rumble!", rewards = "You will be able to choose one of these rewards:\n\nIronheart Chain CloakSilver Stream ShieldFilthy Paw\n\nYou will also receive:\n\nFilthy PawSilver Stream ShieldIronheart Chain Cloak"}
MultiLanguageQuestData['en'][26864] = {title = "The Bearer of Gnoll-edge", objective = "Deliver Foreman Sharpsneer's Head to Mountaineer Kadrell.", description = "I need you to take this back to Mountaineer Kadrell. Show it to him and tell him the nasty critters around here might be having some kind of get-together.", progress = "Any news from Algaz Station?", completion = "Gnolls and kobolds, and troggs? Oh my.\n\nI'd laugh if I didn't have another twist in the story for you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26865] = {title = "Enemies Below", objective = "Speak with Stone Guard Kurjack.", description = "There are enemies of the Horde beneath this very city, <class>.\n\nThe Searing Blade plots to take Orgrimmar for their own, and have already taken Ragefire Chasm! We need to storm their forces and retake what is ours!\n\nGo speak with Stone Guard Kurjack just inside Ragefire Chasm. He will have further orders for you.", progress = nil, completion = "I've been expecting your arrival, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26866] = {title = "Enemies Below", objective = "Speak with Stone Guard Kurjack.", description = "Orgrimmar's Ragefire Chasm has been taken by the Searing Blade. <name>, we cannot allow this to pass unpunished, lest they next set their sights on Thunder Bluff.\n\nGo speak with Stone Guard Kurjack just inside the Chasm. Help him in any way you can, for our fates are intertwined.", progress = nil, completion = "I've been expecting your arrival, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26867] = {title = "Enemies Below", objective = "Speak with Stone Guard Kurjack.", description = "With all his usual grace, Warchief Garrosh has kindly requested your presence in Ragefire Chasm to help retake it from the Searing Blade. Apparently, his reinforced city isn't as impenetrable as he thought.\n\nGo speak with Stone Guard Kurjack just inside Ragefire, I'm sure he'll be glad to have competent help.", progress = nil, completion = "I've been expecting your arrival, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26868] = {title = "Axis of Awful", objective = "Use the Clever Plant Disguise Kit to sneak up on the Mosshide Representative and use the Potent Murloc Pheromones on him.", description = "Alright, now just shut yer gob and lemme talk, 'cause here's the plan.\n\nThose gnolls and murlocs are liable to be meetin' out there somewhere. So you take this clever plant disguise of mine, and you wear it and look like a plant. Then you sneak up on 'em, and you throw this scent pheromone you gathered on the mosshide standin' with the murlocs.\n\nThen the murlocs'll flip their spit, and the mosshides will think twice about trying to work with such crazy lil' buggers!", progress = nil, completion = "Worked like a charm, didn't it? Maybe Kadrell will get off my darn back now what with savin' the whole town and all!\n\nI suppose you've done earned yourself some proper goods.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26869] = {title = "Depth of the Depths", objective = "Find the Painite within the Crumbling Depths.", description = "<The ground trembles slightly, and the low, familiar voice of Diamant speaks as if from the stone itself.>\n\nWell done, <race>.\n\nWithin the tunnels below, you will find the stone which you seek. Painite.\n\nThe dangers ahead are many...\n\nDangers that the Stone Lords themselves fear.\n\nRemain steady.\n\nRemain strong.\n\nThe strength of the rock itself is beneath your feet.", progress = nil, completion = "&lt;This is it. This is the stone Diamant sent you for.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26870] = {title = "Cleansing the Caverns", objective = "Ebru in the Wailing Caverns wants you to kill the Fanglords Cobrahn, Anacondra, Pythas, and Serpentis.", description = "Naralex had a noble goal.\n\nOur great leader aspired to enter the Emerald Dream and help regrow these harsh lands back into the lush forest it once was.\n\nBut something went terribly wrong.\n\nNaralex's trusted allies, the Druids of the Fang, turned on him! They seek not to heal the Barrens, but to dominate it.\n\n<name>, before we can awaken Naralex and restore balance to this vital place, you need to eradicate the Fanglords. Their influence has sunk too deeply.", progress = "Are the Fanglords dead? Muyoh cannot awaken Naralex until they are!", completion = "I can already feel the balance returning! Quick, talk to Muyoh to help him awaken Naralex!", rewards = "You will be able to choose one of these rewards:\n\nCleansed PauldronsSerpentis' GlovesCobrahn's BootsPythas' VestAnacondra's Robe\n\nYou will also receive:\n\nAnacondra's RobeSerpentis' GlovesCobrahn's BootsCleansed PauldronsPythas' Vest"}
MultiLanguageQuestData['en'][26871] = {title = "A Rock Amongst Many", objective = "Return to Diamant at Lorthuna's Gate with the Painite Chunk.", description = "<The ground trembles slightly, and the low, familiar voice of Diamant speaks as if from the stone itself.>\n\nYou've done as I've asked.\n\nTurn back and escape the cave in one piece.\n\nDon't forget the gemstone.", progress = "You're alive. This is good.\n\nIs the gemstone with you?", completion = "Well done, fleshling!\n\nThe gyreworms are among our most dangerous enemies.\n\nThe other Stone Lords shall have trouble not turning their head to this accomplishment.", rewards = "You will be able to choose one of these rewards:\n\nHelm of the WormslayerGyreworm WaistguardInsignia of the Earthen Lord\n\nThe following spell will be cast on you:\n\nSummon Therazane\n\nYou will also receive:\n\nGyreworm WaistguardHelm of the WormslayerInsignia of the Earthen Lord"}
MultiLanguageQuestData['en'][26872] = {title = "Deviate Hides", objective = "Nalpak wants 10 Deviate Hides.", description = "As Naralex descended deeper into his nightmare, a strange breed of beasts arose from beneath the Barrens into the Wailing Caverns.\n\nThese deviate creatures have strange, otherworldly properties. Their very existence causes great pain to the earth. I believe that slaying them will greatly aid our work in healing the caverns.\n\nIf you feel up to the task, slay as many as you can and bring me their hides as proof of their demise.", progress = "How many of the beasts have you slain?", completion = "Your efforts shall not go unnoticed, &lt;name&gt;.\n\nThank you for your dedication.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26873] = {title = "Preemptive Methods", objective = "Nalpak wants you to collect 5 Serpentbloom.", description = "There is an herb in these caverns that holds untold power, <name>. Perhaps you wish to help me collect it?\n\nIt is a rare flower called Serpentbloom. I believe that in greater quantities it has the potential to prevent nightmares like Naralex's from ever occuring.\n\nUnfortunately, Serpentbloom can only be found in the darkest recesses of this place.", progress = "I am eager to see if you can gather enough Serpentbloom.", completion = "You have done well, &lt;name&gt;. Hopefully we can use these to prevent further nightmares.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26874] = {title = "Awakening Naralex", objective = "Speak with Muyoh.Now that the Fanglords are dead, speak with Muyoh. He will help you awaken Naralex and end this nightmare.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Now that the Fanglords are dead, speak with Muyoh. He will help you awaken Naralex and end this nightmare.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26875] = {title = "Undying Twilight", objective = "Kill 12 Twilight invaders and 1 Desecrated Earthrager.", description = "The Twilight Cultists are here! They're trying to stop the ritual! Get to the back chambers and help fight them off!", progress = "We cannot let the binding be interrupted. They need your help in the back rooms - please hurry.", completion = "The Twilight forces continue to stream in, but it looks like the Earthen Ring defenders can handle them.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26876] = {title = "The World Pillar Fragment", objective = "Place the Earthen Ring Banner in the center of Abyssion's Lair, slay him and obtain the Upper World Pillar Fragment.", description = "It is time, <name>.  We have spotted Abyssion making his way to the lair.\n\nThe Twilight's Hammer might've thought the fragment would be safe if a dragon guarded it, but I've met enough dragons to know their one weakness.  Pride.\n\nAbyssion's not going to run from a fight with us puny mortals.\n\nPlace the banner of the Earthen Ring in the middle of his lair.  Once we defeat him, bring the fragment to Maruut.  We need to to repair the World Pillar as soon as possible.", progress = "<name>!  You've returned!", completion = "Your efforts in repairing the World Pillar are invaluable, &lt;name&gt;.  Once the Temple of Earth's structure is stable again, the rift between the worlds will begin to stabilize.", rewards = "You will be able to choose one of these rewards:\n\nWorldbinder SignetStonebinder's CloakAmulet of Reconstruction\n\nYou will also receive:\n\nAmulet of ReconstructionStonebinder's CloakWorldbinder Signet"}
MultiLanguageQuestData['en'][26878] = {title = "Disciples of Naralex", objective = "Speak with Nalpak in the Wailing Caverns.", description = "<class>, the Barrens used to be one of the most beautiful places in all of Kalimdor. It teemed with life and promise.\n\nNow, as you can see, that is no longer true. It is a land of great torment and strife.\n\nThe Disciples of Naralex seek to cleanse the Wailing Caverns and bring them back to their former beauty. Speak with Nalpak just inside the Wailing Caverns to help.", progress = nil, completion = "Yes, &lt;class&gt;? What brings you to this place?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26881] = {title = "In Search of Thaelrid", objective = "Seek out Scout Thaelrid.", description = "There's something sinister going on within this place, <name>. We fear that the rumors of the Naga working with the Twilight's Hammer are true.\n\nI sent Thaelrid, one of our best scouts, further in to investigate the matter, but he hasn't returned.\n\nSeek him out. If he's still alive, find out all that he's learned.", progress = nil, completion = "Ashelan was good to send you. There is indeed a wicked plot underway in this corrupted place.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26882] = {title = "Blackfathom Villainy", objective = "Get the head of Twilight Lord Kelris.", description = "My strength has left me. I need your help!\n\nLong ago this site was a great temple of Elune. But misfortune led to ruin when the corruption of an Old God seeped up from below and tainted the sacred moonwell.\n\nAku'Mai, a servant of the Old God, rose from the waters.\n\nThe Twilight's Hammer cultists have allied with the naga to occupy these grounds. The cultists, led by Kelris, sacrifice innocents to Aku'Mai for power.\n\nSlay Kelris and bring his head to Ashelan.", progress = "It is good to see you again, <name>. What news do you bring?\n\nWas your foray successful? Did you find Thaelrid?", completion = "Kelris has eluded us for quite some time.\n\nIt seems as though whenever evil made its presence known in these parts, Kelris had played a role. For some time we considered him either dead or missing.\n\nBut this makes perfect sense. By ending his reign you have spared the lives of many innocent people.\n\nTo sacrifice someone to a servant of an Old God for one's personal gain is beyond reproachful!\n\nYou have done a great deed, &lt;name&gt;. I thank you on behalf of Ashenvale.\n\nIf only Thaelrid had survived....", rewards = "You will be able to choose one of these rewards:\n\nShield Against the Evil PresenceThaelrid's GreavesBlackfathom LeggingsRobe of Kelris\n\nYou will also receive:\n\nRobe of KelrisBlackfathom LeggingsThaelrid's GreavesShield Against the Evil Presence"}
MultiLanguageQuestData['en'][26883] = {title = "Twilight Falls", objective = "Obtain 10 Twilight Pendants.", description = "Empowered by the ancient rites of the chaotic Old Gods, the members of the Twilight's Hammer strive to bring about the return of their dark patrons and spread death and terror across the world.\n\nWe believe that the Twilight's Hammer has allied with the naga and are amassing here.\n\nWhatever evil plan brews in the depths of the old temple must be thwarted.\n\nWage war on the Hammer and bring back proof of your deeds. Your efforts will be rewarded handsomely.", progress = "Blackfathom Deeps was once an ancient night elf temple. It once housed a most powerful moonwell. Who knows what evil brews there now at the hands of the Twilight's Hammer.\n\nHave you made any progress in ridding the temple of their presence?", completion = "You are no doubt of brave and noble blood, &lt;name&gt;. We and all of the people of Ashenvale commend you for your efforts against evil.", rewards = "You will be able to choose one of these rewards:\n\nBlackfathom MaceGift of the Enigmatic TreeAluwyn's Legguards\n\nYou will also receive:\n\nNimbus BootsHeartwood GirdleBlackfathom MaceGift of the Enigmatic TreeAluwyn's Legguards"}
MultiLanguageQuestData['en'][26884] = {title = "Researching the Corruption", objective = "Gather 8 Corrupt Brain Stems.", description = "Foolish blood elves toil with demonic magic. Have they not witnessed what happened with the naga and with the satyrs of Kalimdor?\n\nI fear that the blood elves will meet a similar deformation. Azeroth cannot afford to give birth to another vile race of monsters.\n\nI wish to study the brain stems of the satyr and naga so that I might deduce what fate the sin'dorei are headed toward. Try to avoid harming the stems while you kill them, I won't take anything but perfect specimens.", progress = "Once I have enough samples to study, my true work can begin. With the corrupted brain stems of both the satyr and naga of Blackfathom Deeps I can try to draw a correlation between the mutations.\n\nPerhaps with that gained knowledge we can prevent the blood elves from delving deeper into deformity and evil.", completion = "You have undoubtedly faced great peril to obtain these.\n\nYour actions have been selfless. It is for the good of all Azeroth that you help me with my research. I thank you, &lt;name&gt;, for all that you have done.\n\nNow if you'll excuse me I have much work to do.", rewards = "You will be able to choose one of these rewards:\n\nDissectorShadestar MaceSearching WandBand of the Skull Crusher\n\nYou will also receive:\n\nDissectorShadestar MaceSearching WandBand of the Skull Crusher"}
MultiLanguageQuestData['en'][26885] = {title = "Knowledge in the Deeps", objective = "Find the Lorgalis Manuscript.", description = "It is my duty as a trainee to collect lore for my superiors. Old lore. Powerful lore. Lore that opens doorways, and lore that could awaken more of Those Who Sleep if it is mishandled.\n\nThere are rumors of an old piece of lore, the Lorgalis Manuscript, at the bottom of the Pool of Ask'ar in a Pitted Iron Chest. It is the old dwelling of our long-dead ancestors. They held great knowledge before their city fell to ruin.\n\nSearch for the manuscript, please. I'm not skilled enough to venture further!", progress = "Your task is not an easy one, my friend.\n\nBut if you get me the manuscript, <name>...then your reward will be great and we will gain a better understanding of what it is that the Twilight's Hammer and the naga are up to.", completion = "You found the manuscript! What a joyous day this is! I will study it exhaustively and learn all there is to know.\n\nI'll make full sentinel yet!\n\nYour service to us is more than you know, &lt;name&gt;. I hope that this gift shows you my gratitude.", rewards = "You will be able to choose one of these rewards:\n\nEventide BowGloaming BandDusk-Stained Cloak\n\nYou will also receive:\n\nSustaining RingEventide BowGloaming BandDusk-Stained Cloak"}
MultiLanguageQuestData['en'][26886] = {title = "Going Off-Task", objective = "Kill the Southsea Taskmaster.", description = "That nasty ship on the east side of the cove keeps firing its cannons at us. It's kinda funny seeing all the goblins get hit by cannonballs, but some of my gnome friends are being hit too!\n\nIt'd be really, really nice if you could make your way past those cannons and onto the ship. There's a mean ol' taskmaster yelling at the other deckhands in there, and I'm sure if you beat him up or kill him, they'll stop shooting at us!", progress = nil, completion = "Wonderful! I hope you didn't get hit with too many cannonballs.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26887] = {title = "Filling Our Pockets", objective = "Collect 20 Gold Fillings from Southsea Musketeers or Southsea Strongarms.", description = "I know we're here to make friends with the Steamwheedle goblins, but those awful Bilgewater goblins are so rude\n\nWhy, I just saw a bunch of them pulling gold fillings out of the teeth of the Southsea musketeers and strongarms. Do they think they can just take that for themselves?\n\nObviously, the nice thing to do is kill those pirates ourselves, take their fillings ourselves, and then give some of them to the Steamwheedle as a thank-you gift! Head on down there and beat those goblins to the punch.", progress = "Have you got the fillings?", completion = "More gold! We'll be sure to give some of this to Mister Noggenfogger to smoothly ensure our continued relations.\n\nAnd only a little bit of it will go back to Gnomeregan for experimental weapons development!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26888] = {title = "Nightmare of the Deeps", objective = "Kill Aku'mai.", description = "In the darkest recesses of Blackfathom, a monster spawned by the Old Gods lurks. We know it only as Aku'mai.\n\nThe Old Gods and their servants are incredibly dangerous to our world. Long ago, they ruled over Azeroth and I fear that they seek to do so again, or destroy it while trying.\n\n<name>, Aku'mai is a creature of untold nightmare. We simply cannot allow his continued existence. Destroy him.", progress = nil, completion = "The beast is slain. I can feel his dark presence fading away forever.", rewards = "You will be able to choose one of these rewards:\n\nShield Against the Evil PresenceScales of Aku'maiBlackfathom LeggingsJe'neu's Robes\n\nYou will also receive:\n\nJe'neu's RobesBlackfathom LeggingsScales of Aku'maiShield Against the Evil Presence"}
MultiLanguageQuestData['en'][26889] = {title = "All Cheered Out", objective = "Talk to Zeke Bootscuff at Bootlegger Outpost.", description = "Well gosh, we've cleaned up quite a bit here!\n\n<Kelsey clears her throat.>\n\nListen, <name>, I'm looking forward to finally vacating this killbox so I can get away from these goblins and drop the cheer-act. If you'd like to continue to advance the interests of Gnomeregan, and by extension the Alliance, in the area, head south to Bootlegger Outpost.\n\nTalk to Zeke Bootscuff there, and remember that any work for the Steamwheedle will help us shut the Bilgewater out of Tanaris for good.", progress = nil, completion = "You know, I'm usually not impressed when I see a &lt;race&gt;, but I've heard about what you've been doin' for the Steamwheedle. You're alright, kid.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26890] = {title = "The Essence of Aku'Mai", objective = "Collect 20 Sapphires of Aku'Mai.", description = "Within the beginning tunnels of Blackfathom Deeps, there are large sapphire clusters along the cave walls. We noticed that the naga started harvesting the crystals around the same time their weaponry greatly improved.\n\nThe crystals seem to have great elemental power and, if used inappropriately, could make for a powerful component for my smithing.\n\nWill you help me, <name>? Blackfathom Deeps can be found along Zoram Strand to the north of our outpost.", progress = "How goes your search for the crystals, <name>? Do you think they'll make an item we can use to stop the naga?", completion = "Excellent! These will do nicely. Here's a reward for your hard work.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26891] = {title = "Amongst the Ruins", objective = "Extract the Fathom Core.", description = "The Twilight's Hammer has moved into the Moonshrine Ruins here.  Their presence can only serve to coerce the elements into working against us.\n\n<name>, find the Twilight agents here, then find the ruin's fathom stone; it should be somewhere underwater, probably right underneath their own noses. In it is a fathom core - a device that when properly read it will relate a history of all elemental activity.  If I have it, the Earthen Ring and I can hopefully do something to stop them!", progress = "Have you been successful in locating the fathom core?  Without it we'll have no idea what the Twilight's Hammer is exactly up to down there.", completion = "This is exactly what I need!  A fathom core is an incredible well of information that we will be able to draw much good from.  Whatever the Twilight's Hammer is up to in there - and believe me when I say it is no good - my comrades and I will now uncover.\n\nYou've done well here today; the Earthen Ring looks upon you warmly for assisting us.  You've also helped the Horde as a whole, and for that you should be proud.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26892] = {title = "Deep in the Deeps", objective = "Slay Ghamoo-Ra, Lady Sarevess, and Gelihast.", description = "The Naga and the Twilight's Hammer work together to undo all the progress we've made in this area. What's more, Je'neu tells me that he feels the presence of an Old God lingering far beneath us.\n\nIf they wish to witness chaos, we will give them just that.\n\n<name>, cut down their strongest warriors, and we'll see how much they enjoy it.\n\nSearch carefully, Blackfathom Deeps is full of underwater passages and side paths in the caves that may hide your targets.", progress = "Tell me, <name>, are they like running in panic? They get exactly what they deserve.", completion = "I can hear their cries from here! Maybe this will show them how foolish it is to wish for the return of an Old God.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26893] = {title = "Blackfathom Deeps", objective = "Speak with Je'neu Sancrea.There's a task to be done that you're perfect for, <class>. We need to secure the area around Blackfathom Deeps to help with that Alliance that are threatening Zoram'gar Outpost west of here.\n\nGo to Blackfathom Deeps, north of Zoram'gar Outpost, and speak with Je'neu of the Earthen Ring. He will have plenty for you to do.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "There's a task to be done that you're perfect for, <class>. We need to secure the area around Blackfathom Deeps to help with that Alliance that are threatening Zoram'gar Outpost west of here.\n\nGo to Blackfathom Deeps, north of Zoram'gar Outpost, and speak with Je'neu of the Earthen Ring. He will have plenty for you to do.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26894] = {title = "Blackfathom Deeps", objective = "Speak with Je'neu Sancrea.", description = "The naga mock us with their defiance. We will drive them and their allies out of this land for good.\n\nTravel north of here to Blackfathom Deeps and speak with Je'neu Sancrea. He's already made his way inside.\n\nBe wary of Zeya, by the way. She can be a bit...temperamental at times.", progress = nil, completion = "Did Commander Grimfang send you? I've asked him to find suitable recruits to aid me here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26895] = {title = "The Thunderdrome!", objective = "Talk to Doctor Dealwell in Gadgetzan.", description = "Hey, friend, you interested in excitement? Adventure? Money? Violence?\n\nWell, you'd better like violence, because they just reopened the Thunderdrome in Gadgetzan. It was sad to see it unused for so long, what with the injury lawsuits, and the racketeering charges, and the copyright infringement... But it's back, and just waiting for burly, savage folk like you to enter and throw down with the foulest opponents ever!\n\nHead to Gadgetzan and talk to Dr. Dealwell to sign up. And tell your friends!", progress = nil, completion = "Another proud &lt;class&gt;, lured by the promise of fame! Of wealth! Of VIOLENCE!\n\nYes, welcome, friend. Welcome... to THUNDERDROME!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26896] = {title = "The Thunderdrome!", objective = "Talk to Doctor Dealwell in Gadgetzan.", description = "Hey, friend, you interested in excitement? Adventure? Money? Violence?\n\nWell, you'd better like violence, because they just reopened the Thunderdrome in Gadgetzan. It was sad to see it unused for so long, what with the injury lawsuits, and the racketeering charges, and the copyright infringement... But it's back, and just waiting for burly, savage folk like you to enter and throw down with the foulest opponents ever!\n\nHead to Gadgetzan and talk to Dr. Dealwell to sign up. And tell your friends!", progress = nil, completion = "Another proud &lt;class&gt;, lured by the promise of fame! Of wealth! Of VIOLENCE!\n\nYes, welcome, friend. Welcome... to THUNDERDROME!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26897] = {title = "Blackfathom Deeps", objective = "Speak with Sentinel Aluwyn.", description = "Although our position is exposed, we are safe compared to our friends inside Blackfathom Deeps! They stand mere feet away from the most deadly naga forces in the area. Speak with Sentinel Aluwyn and give them the aid they desperately need!", progress = nil, completion = "Thank Elune you're here! We could use all the help we can get.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26898] = {title = "Blackfathom Deeps", objective = "Speak with Sentinel Aluwyn.", description = "I care deeply about these forests, <class>. Things look grim here, but I would rather face the Horde alone than watch them hack and slash their way through the trees.\n\nTravel west to Blackfathom Deeps. Once you're inside, find Sentinel Aluwyn. She's a trusted friend in need of help.\n\nThe orcs in Zoram'gar Outpost threaten her position as we speak. If they take Blackfathom, they will surely cut every tree down to fuel their insanity.", progress = nil, completion = "Thank Elune you're here! We could use all the help we can get.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26899] = {title = "The Enemy of My Enemy", objective = "Obtain the head of Twilight Lord Kelris.", description = "Cultists...sacrifice...power...\n\nEnemy...awaken...\n\nOld God...imprison...me...\n\nLord...Kelris...\n\nBring head...revenge...\n\nERADICATE!!!", progress = "Revenge...reward...", completion = "&lt;The Flaming Eradicator appears to concentrate.&gt;\n\nI spare your life for your help, &lt;race&gt;. Leave now...before I change my...mind.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26901] = {title = "Going, Going, Guano!", objective = "Extract 1 pile of Kraul Guano.", description = "The bats native to Razorfen Kraul produce a very peculiar natural substance. Their guano's stench seems to send the Quilboar into a murderous frenzy - and this place reeks of it!\n\nI need you to find the bat cave, and bring me a suitable sample. If we can reverse the effects and produce an antidote, we may be able to save the Quilboar.", progress = "Ah, I see you have returned. Were you able to procure any Kraul Guano?", completion = "Well done! This is just what we need, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26903] = {title = "Willix the Importer", objective = "Escort Willix the Importer to the exit of Razorfen Kraul.", description = "At last, help has arrived!\n\nYou have no clue how long I've been held prisoner here. I can't remember the last time I saw the outside of this place.\n\nYou see, I am an entrepreneur. Always out for a copper, as they say. I caught wind that pig snouts were selling outrageously high in the market. I figured it would be an easy in, easy out kind of affair. As you can see, I was a bit wrong!\n\nAnyway, if you'd be so kind as to help me get out of here, I'll make it worth your while.", progress = nil, completion = "Thanks again, friend! I told you I'd make it worth your while.", rewards = "You will be able to choose one of these rewards:\n\nMonkey RingSnake HoopTiger Band\n\nYou will also receive:\n\nMonkey RingTiger BandSnake Hoop"}
MultiLanguageQuestData['en'][26904] = {title = "Harnessing the Flames", objective = "Speak to Saripal Smolderbrew and learn Immolate, then cast Immolate 5 times on a Training Dummy near the entrance to Anvilmar.", description = "Few people, especially among our allies, truly understand the nature of the power we wield. They shun us for pursuing knowledge that they are too weak to use properly.\n\nLet me show you a conjuration that I find handy. This spell, called Immolate, sets your target aflame, causing damage immediately and over time. Use it well, <name>, and your enemies will come to fear you.", progress = nil, completion = "As you continue to gain power, return to me and I will teach you new spells and techniques.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26905] = {title = "Agamaggan's Charge", objective = "Take Charlga Razorflank's heart.", description = "Listen closely, mortal.\n\nThe Quilboar are my children. My blood runs deep in these lands.\n\nCharlga Razorflank has steered my children into darkness, driven into insanity by the Scourge.\n\nSlay her, <name>. Slay her and open my childrens' eyes.\n\nGive the Quilboar the chance to return to their noble roots. Let them once more earn my blessing.\n\nBring me her heart!!!\n\n", progress = "<The Spirit of Agamaggan stares at you patiently.>", completion = "Take this gift. You have earned my blessing this day.", rewards = "You will be able to choose one of these rewards:\n\nAgamaggan-Blessed GreavesBoots of the Noble PathCharlga's BreastplateAgamaggan's GiftAgamaggan's Silent Tear\n\nYou will also receive:\n\nAgamaggan's GiftCharlga's BreastplateAgamaggan-Blessed GreavesBoots of the Noble PathAgamaggan's Silent Tear"}
MultiLanguageQuestData['en'][26906] = {title = "Agamaggan", objective = "Talk to the Spirit of Agamaggan.", description = "I sense a being of immense power within these twisted thorns, <name>. The entire area has come alive at its presence.\n\nIt must be the Spirit of Agamaggan! He was one of the first and most powerful beings to ever live - the Quilboar worship him fervently.\n\nAll the vines you see across the land are a result of his blood; of his sacrifice to save Azeroth in the War of the Ancients.\n\nIf there's any being that could steer the Quilboar towards their noble roots, it would be him.\n\nYou must seek him out.", progress = nil, completion = "&lt;The Spirit of Agamaggan looks at you. An ancient voice echoes inside your head.&gt;\n\nI've been waiting for you to come here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26907] = {title = "Take Them Down!", objective = "Kill Aggem Thorncurse, Death Speaker Jargba, Overlord Ramtusk, and Agathelos the Raging.", description = "Overlord Ramtusk and the Death's Head mobilize for war. It took many scouts' lives, but we have learned of the weapon they intend to use to overtake the rest of the Barrens.\n\nIt is known as Agathelos the Raging, an immense boar outfitted with heavy armor and force-fed the rage-inducing Kraul bat guano.\n\n<race>, you must stop them before they take innocent lives!", progress = nil, completion = "You've done well this day. Agathelos would have taken many lives in its fury.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26908] = {title = "Feeling Thorny", objective = "Speak to Auld Stonespire.", description = "Mankrik's furor over his dead wife raises further concerns , <class>.\n\nThe quilboar in Razorfen Kraul are far more ruthless and full of hatred than Mankrik could ever imagine.\n\nYou should travel south there and speak with my old friend Auld Stonespire. He works to put an end to their rampage before the land suffers more in its already weak condition.", progress = nil, completion = "Only a veteran like you could brave the dangers lurking here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26909] = {title = "The Stone Shards", objective = "Investigate the Shards of Myzrael.", description = "Ancient stones are strewn across this land. The elements flock to them, surrounding them protectively.\n\nThese are sites of great power, and the largest is just west of Hammerfall. Not a soul trespasses, but if you go there alone, you can hear whispers from the earth itself.\n\nI have not visited there in a long while... but our grunts have told me the whispers have started again. Would you look for me? Will you see if the stones still speak?", progress = nil, completion = "&lt;The shards pulse softly, and a whisper slowly echoes through your head.&gt;\n\nHelp...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26910] = {title = "Etched Letter", objective = "Read the Etched Letter and speak to Ashley Blank in Northshire Valley.", description = "I was asked to bring this to your attention as soon as you returned from dealing with the Blackrock spies, <name>. It appears to be a letter sealed with the insignia of Ashley Blank, our local hunter trainer. I wouldn't hesitate to read it before you go about any other business here in the Abbey.", progress = "Hello, <name>. Is there something I can do for you?", completion = "So you received my note? Excellent. You've proven yourself quite capable in dealing with those orcs. As you continue to grow in power, I will teach you some new techniques.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26911] = {title = "Myzrael's Tale", objective = "Return to Zaruk at Hammerfall in Arathi Highlands.", description = "As the stone goes quiet, you're left with a vague sense of unease. Something isn't right.\n\nPerhaps you should tell Zaruk of what you've done so far.", progress = nil, completion = "I know, &lt;name&gt;. I should not have sent you.\n\nForgive me... the whispers of the past are sometimes too strong.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26912] = {title = "The Princess Unleashed", objective = "Summon and defeat Myzrael at the Shards of Myzrael.", description = "Myzrael is a deceiver. She is an ancient force sealed long ago, and must be kept that way.\n\nYou must confront her at the Shards of Myzrael where you first spoke with her.  Summon her with this scroll, and when she has been fully brought to the surface, defeat her. Then take the Eldritch Shackles from her body and place them on the Shards to keep her fully bound once more.\n\nGood luck, <name>... may my past trouble you no more.", progress = "The Shards of Myzrael are now strangely quiet.", completion = "As the eldritch shackles are placed around the Shards, an unhuman wail is heard from far below.  The scream is followed by a roar.\n\nThe Shards of Myzrael no longer invoke feelings of warmth and security as they once did.  Now they pulse with an open menace... as if the thing beneath them holds ill will toward the surface.", rewards = "You will be able to choose one of these rewards:\n\nWrap of Open MenaceEldritch GlovesEarthbound MantleShackling Gloves\n\nYou will also receive:\n\nWrap of Open MenaceEldritch GlovesEarthbound MantleShackling Gloves"}
MultiLanguageQuestData['en'][26913] = {title = "Charging into Battle", objective = "Speak to Llane Bershere and purchase the Charge ability, then practice using Charge on a Training Dummy south of the entrance to Northshire Abbey.", description = "Now that you've had the chance to test your abilities in battle, it's time to show you a new combat technique -- charge. As a warrior, it's important to use every advantage at your disposal to get the upper hand in battle.\n\nWhat better way to do that than by charging into battle and stunning your opponent? I'll show you how it's done, and then I want you to go try it on one of the training dummies south of the entrance to the abbey.", progress = "Well, did you give it a try?", completion = "You're a quick learner, &lt;name&gt;. Return to me as you grow stronger and I'll show you other combat techniques.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26914] = {title = "Immolation", objective = "Speak to Drusilla La Salle and purchase the Immolate ability, then practice casting Immolate 5 times on a Training Dummy south of the entrance to Northshire Abbey.", description = "We must take care in how we speak around the abbey and its environs, but don't let that deter you from the path of power.\n\nI want to show you one of my favorite spells. It will allow you to set an opponent on fire, damaging the enemy immediately and continuing to do more harm over time.  I'll show you how it's done, and then I want you to go try it on one of the training dummies south of the entrance to the abbey.", progress = "Well, did you give it a try?", completion = "I see you have already mastered Immolation! I look forward to instructing you in the future. Do not forget to return for further lessons as you grow in power.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26915] = {title = "The Deepest Cut", objective = "Speak to Jorik Kerridan and purchase the Eviscerate ability, then find a Training Dummy south of the entrance to Northshire Abbey and practice Eviscerate 3 times.", description = "By now, you know the basics of combat as rogue, but I want to teach you a new skill. As rogues, we are renowned for our ability to execute chains of combat techniques, often saving the most powerful strikes for the end.\n\nLet me show you the basics of Eviscerate. After using Sinister Strike a few times, you can attack with Eviscerate to hit your opponent even harder. I want you to go try it on one of the training dummies south of the entrance to the abbey.", progress = nil, completion = "You've caught on quickly, &lt;name&gt;, and a quick mind will serve you well. Return to me as you grow in power and I will show you new techniques.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26916] = {title = "Mastering the Arcane", objective = "Speak to Khelden Bremen and purchase the Arcane Missiles ability, then practice casting Arcane Missiles 2 times on a Training Dummy south of the entrance to Northshire Abbey.", description = "As a mage, you will learn a variety of spells as your understanding grows. I want to show you a new technique that allows you to launch volleys of arcane energy at your opponent, Arcane Missiles. You won't be able to cast this spell all the time, but each time you cast another spell, there's a chance you'll create an opening to use Arcane Missiles.  I'll show you how it's done, and then I want you to go try it on one of the training dummies south of the entrance to the abbey.", progress = "Well, did you give it a try?", completion = "Have you mastered the use of Arcane Missiles already? You are a quick study in the arcane arts and you have a promising future ahead. Don't forget to return to me for training as you grow in power.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26917] = {title = "The Hunter's Path", objective = "Speak to Ashley Blank and purchase the Steady Shot ability, then find a Training Dummy south of the entrance to Northshire Abbey and practice using Steady Shot 5 times.", description = "I've heard about your help in clearing out some of the orcs. You've shown that you can handle yourself in combat.\n\nI want to show you a new skill.  I'll show you how it's done, and then I want you to go try it on one of the training dummies south of the entrance to the abbey.", progress = "Well, did you give it a try?", completion = "I knew you would master Steady Shot quickly. I'm looking forward to showing you other techniques as you get more experienced in the ways of the &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26918] = {title = "The Power of the Light", objective = "Speak to Brother Sammuel and purchase the Seal of Righteousness and Judgement abilities. Cast Seal of Righteousness on yourself and then use Judgement on a Training Dummy south of the entrance to Northshire Abbey.", description = "I want to teach you a couple of techniques for using the Light's power to boost your combat skills.\n\nThe first technique is applying the Seal of Righteousness. While under the effects of the seal, all of your melee attacks will inflict additional holy damage.\n\nThe second ability, Judgement, can be use periodically to unleash the seal's power and inflict damage.", progress = "Well, did you give it a try?", completion = "You're a quick learner, &lt;name&gt;. Return to me as you grow stronger and I'll teach you more about using the Light to vanquish your enemies and strengthen your allies.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26919] = {title = "Healing the Wounded", objective = "Speak to Priestess Anetta and purchase the Flash Heal ability, then use Flash Heal 5 times to treat Wounded Trainees inside Northshire Abbey.", description = "One of your responsibilities as a priest is caring for the wounded. With the power of the Light, you can save those who would otherwise die and speed the healing of wounds.\n\nI want to teach you a simple, quick technique you can use to heal an ally quickly.\n\n I'll show you how it's done, and then I want you to use this spell to treat the injuries of wounded trainees around the abbey.", progress = nil, completion = "You're a quick learner, &lt;name&gt;, and the wounded are fortunate to have your aid. Return to me as you grow stronger and I'll teach you other spells.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26920] = {title = "The Battle for Andorhal", objective = "Report to Koltira Deathweaver within Andorhal in Western Plaguelands.", description = "Hurry, <name>... there isn't time to waste.\n\nThe city of Andorhal is in the middle of a three-way war between the Forsaken, the Alliance, and the Scourge.  Lady Sylvanas has sent one of her best death knights to lead the charge for her cause, but I'm sure he can use all the help he can get.  With Arthas dead, now is the perfect time for the Forsaken to take Andorhal.\n\nSpeak with the bat handler, Timothy Cunningham, when you are ready, and he will put you on the first flight out there.", progress = nil, completion = "It's about time you arrived, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26921] = {title = "Scourge First... Alliance Later", objective = "Slay 15 Desiccated Scourge within Andorhal.", description = "Darkmaster Gandling of the Cult of the Damned leads the Scourge offensive here in Andorhal.  My old counterpart, Thassarian, leads the Alliance forces.  If we're to win Andorhal, we'll have to defeat both, but we will certainly fail if we take on both at once.\n\nI know Thassarian well enough to know that he will focus on the Scourge first.  We will do the same.\n\nTake out the weaker, desiccated Scourge to reduce their numbers.  The Alliance will have to wait to taste our wrath.", progress = nil, completion = "You may not act quickly, but at least you do not fail me.\n\nVery well.  I will have a more important task for you, &lt;name&gt;, when the time is right.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26922] = {title = "The Endless Flow", objective = "Use Jearl's Hand Grenades to kill 5 Stickbone Berserkers and to destroy a Scourge Bone Animus.", description = "Araj the Summoner is bolstering the Scourge defenses with simple skeletons... an army of weaklings that will overwhelm you before it overpowers you.  He has assembled animi within Andorhal's northern towers that spew these skeletons out at an alarming rate.  But I've got the solution!\n\n<Jearl passes you a handful of grenades.>\n\nTheir function is simple.  Throwing these grenades at a bone animus... or, for that matter, a mob of skeletons... will reduce them to splinters.", progress = nil, completion = "These grenades are all explosives, nothing more.  Even as a member of the Royal Apothecary Society, I recognize that some problems are not solved by throwing more plague at them.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26923] = {title = "War Machines", objective = "Destroy 6 Opengut Behemoths in Andorhal.", description = "You fools will never defeat the Scourge with those abominations running around.  Koltira blathers on about reducing their numbers, but the Scourge's best weapon here in Andorhal can be found in those lumbering brutes that are throwing my deathguards around like ragdolls.\n\nI won't have it.  <name>, enter the battlefield and destroy those monsters.", progress = nil, completion = "With the behemoths out of the way, our victory against the Scourge is inevitable.\n\nOur current chances against the Alliance aren't quite as favorable... but that's no concern of yours.  Not yet, anyhow.", rewards = "You will be able to choose one of these rewards:\n\nGut Opener GlovesBehemoth BootsBelt of the Blathering FoolBracers of Favorable Chance\n\nYou will also receive:\n\nBracers of Favorable ChanceBelt of the Blathering FoolBehemoth BootsGut Opener Gloves"}
MultiLanguageQuestData['en'][26924] = {title = "Scholomancer", objective = "Kill Darkmaster Gandling within Andorhal.", description = "The Scholomance is one of the few Scourge holdouts remaining west of the Thondroril.  The headmaster of Scholomance, a cultist by the name of Darkmaster Gandling, has made an appearance on the battlefield.\n\nThis will be his final mistake.\n\nYou will find Gandling in a square near the southern end of town.  I want you to fight and weaken Gandling.  I will join you to help finish him off.", progress = nil, completion = "Excellently done, &lt;name&gt;.  And now, with the leader of the Scourge forces eliminated from Andorhal, we bide our time.", rewards = "You will be able to choose one of these rewards:\n\nBelt of Lingering CorruptionElimination BracersBurden of TimeGandling's Gloves\n\nYou will also receive:\n\nGandling's GlovesBurden of TimeElimination BracersBelt of Lingering Corruption"}
MultiLanguageQuestData['en'][26925] = {title = "Araj the Summoner", objective = "Kill Araj the Summoner. You may use Jearl's Hand Grenades to destroy Stickbone Berserkers.", description = "With the animus destroyed, the next logical step is to take out Araj himself, and to take a shard of his phylactery.  You've probably already seen him, lurking at the fountain in the center of town.\n\nTake my grenades with you.  They won't do anything to Araj, but if he decides to summon any of those skeletons, you can use them to blow them away.  Again.", progress = "Araj is a formidable opponent.  Be prepared.", completion = "Araj dead... this is good.  The Royal Apothecary Society has done its part.  As have you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26926] = {title = "Victory, For Now", objective = "Report to High Executor Derrington at the Bulwark in Tirisfal Glades.", description = "The Forsaken are victorious, and our forces are still strong.  Military strategy dictates that we attack the Alliance now, while they are recovering and unaware.  I have other plans, however...\n\nWe will wait.  We attack Thassarian and his troops when the time is right.  In the meantime, speak with Rhonda Molver and take a flight to the Bulwark, on the Plaguelands' western border.  High Executor Derrington will give you your next assignment.\n\nYou will hear from me when you are needed again in Andorhal.", progress = nil, completion = "Word arrived shortly before you did, &lt;name&gt;.  With the Scourge ejected from Andorhal, the Forsaken has cemented its foothold in Lordaeron.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26927] = {title = "Suddenly, Murlocs!", objective = "Speak with Cannary Caskshot.", description = "So we've got troggs working for kobolds, and kobolds working for gnolls. The gnolls must've moved in from the Wetlands.\n\nHow do I know? Well, they brought friends, because what's left of the Loch is swarming with Bluegill murlocs that were never there before.\n\nPests are pests, but this coordination is worrying. I need you to talk to Cannary Caskshot. She's one of the best hunters in these parts, and she'll know how to handle murlocs, if you can pull her away from her mug long enough.", progress = nil, completion = "Murlocs? Sure, I've hunted murlocs.\n\nAnd every single stinkin' one of them deserved what they got! You hear me?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26928] = {title = "Smells Like A Plan", objective = "Collect 7 Murloc Scent Glands from any Bluegill Murloc in The Loch.", description = "Murlocs workin' with gnolls? That's a laugh! Now, just killin' them won't get you anywhere. Too many of the buggers.\n\nBut I've got a plan, usin' the old noggin, see. Those murlocs, they have this smell, they get that smell on stuff, and when another murloc smells it, they go all crazy! Makes great bait for 'em.\n\nAnyway, they've got little glands that have that smell in 'em. You go and get me a bunch of those.", progress = "Now don't you stink all to high hell! I'm assumin' that's because of the murlocs, but it's hard to tell.", completion = "Phew! Ain't that a stench.\n\nNow you prepare yourself, because I'm about to wow you with what's left of my mental faculties.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26929] = {title = "A Load of Croc", objective = "Collect 6 Crocolisk Jaws.", description = "Now while you're runnin' around doin' whatever the heck it is that you do, would you mind helpin' me out a bit?\n\nSee, I usually go out huntin' crocolisks down in the loch, but given certain circumstances, I'd rather sit here right now. Mighty polite of you not to give me grief over it, thanks!\n\nSo seein' as how you're such a <gentleman/lady>, why don't you bring me back some crocolisk jaws and I'll give you some mostly-clean money in return.", progress = "So did you get those crocolisk things or did I make that up?", completion = "Mighty kind of you to help out an ol' fool like me. Here's your reward as promised an' all.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26930] = {title = "After the Crusade", objective = "Scout the Scarlet Crusade camp located east of Felstone Field in Western Plaguelands.", description = "Our victories are quickly piling up, <name>.  The Scarlet Crusade, which has long persecuted the Forsaken, is on its last legs.  While they still hold their monastery here in Tirisfal, they no longer occupy Hearthglen, or Tyr's Hand, far to the east.\n\nAs recently as last week, there have been reports of Scarlet Crusade activity at a small camp east of Felstone Field, but I have reason to believe that they too have been eliminated.  Travel there, and verify this information for me.", progress = nil, completion = "Burning bodies?  No survivors?  I guessed correctly.\n\nAll the better!  We're better off without the Scarlet taint upon Lordaeron.  They epitomized all the worst things about humans.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26931] = {title = "Foxes and Hounds", objective = "Kill 4 Alliance Fox Hunters, 4 Bullmastiffs, and 4 Whitetail Foxes in Western Plaguelands.", description = "These Alliance forces walk around the Plaguelands like they own the place.  Well, they don't!  This land rightfully belongs to the Dark Lady!\n\nAs the battle for Andorhal drew to a close, the Alliance forces occupying the Plaguelands scattered.  Several of them can be found just east of here, hunting foxes.  Prove to them that this is Forsaken territory.\n\nKill the hunters.  Kill their hunting dogs.  And kill the foxes they hunt, for good measure.", progress = nil, completion = "It's a relief to have those hunters out of the way.  We're not done killing Alliance, however...", rewards = "You will be able to choose one of these rewards:\n\nFox Hunter's RifleTerritorial HelmBullmastiff VestVandis' Band\n\nYou will also receive:\n\nVandis' BandBullmastiff VestTerritorial HelmFox Hunter's Rifle"}
MultiLanguageQuestData['en'][26932] = {title = "Buzz Off", objective = "Kill 8 Loch Buzzards.", description = "When the Stonewrought Dam burst, it drained near the entire loch. Horrible ecological devastation.\n\nAnd don't you go thinking it didn't really affect us dwarves! Not only are we plumb out of fish, but there's acres of dead threshadons out there left to rot in the sun. The buzzards are after them, and they're spreading all manner of filth and disease right on the outskirts of town.\n\nI can't ask you to clean it all up, but could you deal with the buzzards? Killin' even just a few will help.", progress = nil, completion = "That should help prevent disease and illness from spreading into our remaining water. Many thanks, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26933] = {title = "Foes Before Hoes", objective = "Kill 9 Alliance Laborers on Felstone Field.", description = "The men who till Felstone Field are no farmers.  They're soldiers.\n\nThassarian's forces needed food, so he sent some of the Alliance north from Andorhal, to tend Felstone Field.  The battle for Andorhal may be over, but another battle looms... Forsaken versus human.  Killing those soldiers that work at Felstone will give the Dark Lady's forces a decided advantage.", progress = nil, completion = "Ha ha!  I hope that they come back as zombies.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26934] = {title = "Latent Disease", objective = "Kill Diseased Black Bears in Western Plaguelands, then loot 20 Plague Tangles that grow near their corpses.", description = "I need plagued grass for an... an experiment, of sorts.  Those Argent Crusaders and those infernal Cenarion druids have done too good a job of healing the plaguelands, however... and I can't find proper reagents within a reasonable walking distance.\n\nSome of the local wildlife retain the plague's touch, however.  Kill a diseased black bear, then retrieve the grass that grows where its decaying body lies.  It's not optimal, but it'll do.", progress = "Animal tissue holds onto disease so much better than plant tissue, doesn't it?", completion = "Glorious!  This is the last bit I need.\n\nActually, stick around, &lt;name&gt;.  Let me tell you a little bit more about our plan.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26935] = {title = "Northridge Lumber Mill", objective = "Report to Nathaniel Dumah at the Northridge Lumber Mill in Western Plaguelands.", description = "We are not the only Argent Crusaders here in the plaguelands.  Our headquarters, Hearthglen, lies to the north.  Even nearer to the north is a small lumber mill which we also control.\n\nNathaniel Dumah is my main contact at the lumber mill.  I encourage you to speak with him, should you find yourself in that part of the woods.", progress = nil, completion = "Welcome to Northridge, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26936] = {title = "Lower the Boom", objective = "Felstone is cleared and the bombs are set.  I hope you're ready.  I recommend covering your ears.\n\n<Derrington looks down and places his finger on an ignition switch.>\n\nEVERYBODY, PREPARE FOR IGNITION!  IN 3...\n\n2....\n\n1...", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26937] = {title = "When Death is Not Enough", objective = "Kill 8 Alliance Laborers on Felstone Field so your Enthralled Val'kyr can convert them into Forsaken.", description = "Derrington and his men don't know it, but it was I who ordered the plaguing of Felstone Field.  We need this area for practice.  If we're to win this war for Andorhal, we need to use our newest, most versatile weapon:\n\nVal'kyr.\n\nTake my enthralled val'kyr with you, <name>, and kill the simpering Alliance scum that remain on Felstone.  Once they are dead, she will bring them back to this world... as one of us.\n\nThe Forsaken shall not die out!", progress = nil, completion = "I am able to communicate with you through the Val'kyr, &lt;name&gt;.  You have done well.\n\nRemain on Felstone Field.  We must now teach these newly-converted Forsaken how to fight.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26938] = {title = "Combat Training", objective = "Use your Enthralled Val'kyr's Call to Arms ability to mobilize 5 Forsaken Troopers on Felstone Field. Then slay the Opengut Abomination inside Felstone's barn.", description = "A val'kyr's only purpose is to serve, and this one serves you.  I am now giving you full control over her abilities, <name>.\n\nRoaming around the farm's outskirts, you should find several of the Forsaken that you just created.  I want you to use your val'kyr to gather at least five of them.  Once you have done so, take your newly-formed band of soldiers, bring them into Felstone's barn, and kill the beast inside.  Today, they will learn what it means to fight for the Dark Lady.", progress = nil, completion = "When Koltira gives his word, I will bring these val'kyr into Andorhal.  We will win.  And yet another piece of Lordaeron will fall to the might of the Forsaken.", rewards = "You will be able to choose one of these rewards:\n\nAbominable ShoulderguardsCharming GlovesRavensun BritchesZombie Shotgun\n\nYou will also receive:\n\nZombie ShotgunRavensun BritchesCharming GlovesAbominable Shoulderguards"}
MultiLanguageQuestData['en'][26939] = {title = "The G-Team", objective = "Kill the Viscous Fallout.", description = "How did you get in here?\n\nOh, it doesn't matter. I'm Murd Doc of the G-Team. We're the best there is, and we're here to retake Gnomeregan!\n\nWhen nobody else could help him, the High Tinker found and hired us.\n\nBut we simply can't do this alone! You're an honorary G-Team Commando now, <name>.\n\nTake this parachute, jump down straight ahead into the Hall of Gears, and kill the Viscous Fallout. After you're done, report to Commando B.E Barechus by the west hallway. You two will get along great, I'm sure.", progress = nil, completion = "I hope that wasn't too much for you. The mission is far from over!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26940] = {title = "Arcane Missiles", objective = "Learn Arcane Missiles from Rhyanda. Look for a Training Dummy near, and practice using Arcane Missiles twice.", description = "We are the heirs to a legacy of arcane magic and your path will not be an easy one. Many still hold us responsible for the actions of our forebears, but our talents are needed.\n\nI want to show you a new spell, Arcane Missiles. It allows you to fire volleys of arcane energy, but you won't be able to cast it all the time. Casting other spells has a chance to create an opportunity for you to use Arcane Missiles.\n\nI want you try it. Look for a training dummy near the southeastern edge of Aldrassil.", progress = nil, completion = "I knew you would master this lesson quickly. You are a credit to the highborn and to all our kin. Remember, as you grow in power, return to me and will instruct you further.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26941] = {title = "The G-Team", objective = "Kill the Electrocutioner 6000.", description = "That Murd Doc is crazy, <class>. Never, ever, let you find yourself in an aircraft with that gnome.\n\nStealth usually isn't my thing, and it's certainly not going to be yours. Go down this hallway to the Launch Bay and dispose of the Electrocutioner 6000.\n\nThe Electrocutioner is in charge of the aircraft...\n\n...and I hate aircraft. I'm not getting in any sort of aircraft!\n\nUse this parachute to drop down afterwards and speak with Commando Face for your next job.", progress = nil, completion = "Took you long enough. Get behind the pillar with me before you blow our cover!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26942] = {title = "The G-Team", objective = "Kill Mekgineer Thermaplugg.", description = "I'd keep my distance from B.E Barechus and Murd Doc, neither is terribly stable.\n\nYou are, though, so let's get you to work! Go down into this tunnel until you get to Tinkers' Court. Hopefully you'll know what to do when you meet Mekgineer Thermaplugg.\n\nOur leader, Commando Hann Ibal waits somewhere in there. He'll reward you handsomely for all your work.\n\nProbably.", progress = nil, completion = "I'd love for you to come aboard as a full G-Team Commando, but you have other adventures to pursue.\n\nI'm sure we'll meet again, and I hope you'll have considered joining by then. Here's something for your trouble.", rewards = "You will be able to choose one of these rewards:\n\nG-Team BeltBarechus' GreavesTemple's VestMurd Doc's LeggingsHann Ibal's Epaulettes\n\nYou will also receive:\n\nHann Ibal's EpaulettesMurd Doc's LeggingsTemple's VestG-Team BeltBarechus' Greaves"}
MultiLanguageQuestData['en'][26943] = {title = "Home Sweet Gnome", objective = "Speak to Murd Doc.", description = "I used t' have quite the home back in Ironforge. That is, I did until I was booted out to make way for the gnomes.\n\nThey couldn't stop a bunch of troggs with all them gizmos and machines! An' I have to pay for their weakness?\n\nNo, sir. No longer.\n\nGo to Gnomeregan and talk to Commando Murd Doc. Sure, he's a gnome, but his crew, S.A.F.E. I think they call 'em, are going to take Gnomeregan back.\n\nGo! I want my house back!", progress = nil, completion = "Never thought I'd see a &lt;race&gt; like you down here. Any particular reason you're risking life and limb?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26944] = {title = "Exploring Gnomeregan", objective = "Speak to Murd Doc.", description = "The gnomish capital, Gnomeregan, hasn't been under their control for some time now. I know what it feels like to lose a home.\n\nPlease, venture inside Gnomeregan and speak to Commando Murd Doc, a member of S.A.F.E. If there's anything at all that you can do to help them take their home, I urge you to do so. There are dark secrets in those halls.", progress = nil, completion = "Never thought I'd see a &lt;race&gt; like you down here. Any particular reason you're risking life and limb?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26945] = {title = "Learning New Techniques", objective = "Learn Charge from Alyissia. Look for a Training Dummy near, and practice using Charge.", description = "There's no better time to get the upper hand in battle than at the start. Let me teach you a technique for charging into battle and stunning your opponent.\n\nI want you try it. Look for a training dummy near the southeastern edge of Aldrassil.", progress = "Speed and momentum are important tools for beating your opponents. Have you been practicing your charge?", completion = "You've proven a capable student. When it is time to resume your training, return to me and I will show you other techniques.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26946] = {title = "A Rogue's Advantage", objective = "Learn Eviscerate from Frahun Shadewhisper. Look for a Training Dummy southeast of Aldrassil and practice using Eviscerate 3 times.", description = "I'm certain that by now, you've mastered using Sinister Strike against your enemies, but I want to show you a technique you can use to follow a successful series of Sinister Strikes. It's called Eviscerate and it can be a strong way to end a combination of attacks.\n\nI want you try it. Look for a training dummy near the southeastern edge of Aldrassil.", progress = "With our ability to build highly effective and devastating combinations of attacks, we rogues are formidable opponents.", completion = "You've learned quickly. If you are as sharp as you seem to be, you may prove to be one of my best students yet. Return to me when you are in need of further training.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26947] = {title = "A Woodsman's Training", objective = "Learn Steady Shot from Ayanna Everstride. Look for a Training Dummy southeast of Aldrassil, and practice using Steady Shot 5 times.", description = "When most people think of the kaldorei, they conjure visions of druids and sentinels, but the way of the hunter is just as ancient and just as venerable.\n\nI've been observing you, and you've had quite a bit of experience handling that bow. I want to show you a shooting technique that I often use in combat.\n\nI want you try it. Look for a training dummy near the southeastern edge of Aldrassil.", progress = nil, completion = "You are a quick study in our ways. I look forward to continuing your training in the future. Return to me when the time is right.", rewards = "The following spell will be cast on you:\n\nFlag Night Elf Class Skill Tracker Quest\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][26948] = {title = "Rejuvenating Touch", objective = "Learn Rejuvenation from Mardant Strongoak. Use Rejuvenation to treat a Wounded Sentinel in Aldrassil.", description = "Druids play an important role in our society, but all too often we are seen as passive dreamers in a world that is changing around us. I want to teach you a basic healing technique and with it, I want you to go out in the world and aid the ailing and the fallen.\n\nUse your new knowledge to heal the wounds of sentinels who have been injured defending Shadowglen.", progress = nil, completion = "You have mastered the basics of the healing ways quickly, &lt;name&gt;. I have no doubt that your healing skills will often come in handy. Return to me when you need further training.", rewards = "The following spell will be cast on you:\n\nFlag Night Elf Class Skill Tracker Quest\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][26949] = {title = "Healing for the Wounded", objective = "Learn Flash Heal from Shanda. Use Flash Heal 5 times to treat the Wounded Sentinels in Aldrassil.", description = "As a priest, you will often be called upon to heal the wounds of injured comrades. I want to teach you a basic healing technique and with it, you will be able to ease the suffering of the wounded and hasten their recovery.\n\nUse your new knowledge to heal the injured sentinels recovering within Aldrassil.", progress = nil, completion = "You will find no lack of allies in need of healing. Return to me when you need further training.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26950] = {title = "The Dark Side of the Light", objective = "Kill Interrogator Vishas and Bloodmage Thalnos.", description = "The Scarlet Crusade lures in anxious young warriors with their promise to eradicate the undead. What they don't see is the dark underbelly of the entire operation.\n\nInterrogator Vishas is the cruelest man I've ever had the displeasure to meet - he 'extracted' information from my mother during the initial outbreak of the plague. The merciless Bloodmage Thalnos watches over their graveyard.\n\nThe crusaders' zealous holy rage blinds them from their own darkness. Make them regret their hypocrisy.", progress = nil, completion = "What do you mean Thalnos was an undead? That's impossible. This is a holy place, the Scarlet Crusade would never allow...\n\nTake this as a reward, and get some rest. The crypts must have gotten the best of your nerves.", rewards = "You will be able to choose one of these rewards:\n\nScarlet Zealot's HelmInterrogator's ShacklesGloves of the \"Pure\"Strapping BeltVishas' Hood\n\nYou will also receive:\n\nVishas' HoodStrapping BeltGloves of the \"Pure\"Scarlet Zealot's HelmInterrogator's Shackles"}
MultiLanguageQuestData['en'][26951] = {title = "Cleanup on Isle E.", objective = "Gather 8 Disenchanted Tiki Masks.", description = "The Battle to reclaim the Echo Isles was a costly one.  But well worth it, <class>.  The great spirit, Bwonsamdi, helped our warriors defeat the foul Zalazane.  He protected our warriors with spirits from the island.  But some of those spirits fell in battle.  Help put those spirits to rest.  On the Echo Isles, you will find masks laying about gather them and bring them here.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nLightweight BootsVeiled Grips\n\nYou will also receive:\n\nVeiled GripsLightweight Boots"}
MultiLanguageQuestData['en'][26952] = {title = "The Menders' Stead", objective = "Report to Field Agent Kaartish at the Menders' Stead in Western Plaguelands.", description = "I don't like the looks of what the Forsaken are doing here at the Bulwark.  Bombs, cauldrons, needless bloodshed... none of these embody that which the Argent Crusade stands for.  Furthermore, I don't like the fact that they employ mercenaries like yourself.\n\nNothing against you personally, <class>.  It's just that you could be doing so much more for yourself.  If you're interested in healing the plaguelands, rather than re-plaguing them, then report to Field Agent Kaartish at the Menders' Stead to the east.", progress = nil, completion = "Welcome, &lt;class&gt;.  As you can see, our camp is a joint expedition between Argent Crusade members and Cenarion Circle druids, but we welcome all who wish to help heal the land.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26953] = {title = "Zen'Kiki, the Druid", objective = "Kill 20 plagued wildlife with Zen'Kiki by your side. You may kill Hulking Plaguebears, Diseased Wolves, Venom Mist Lurkers, or Plague Lurkers.\n\nReturn to the Menders' Stead if you become separated from Zen'Kiki.", description = "I am Adrine Towhide, a druid of the Cenarion Circle.  You can thank us for healing this land, where once there was only death.\n\nWe accept all who choose to follow the druidic path, regardless of race, faction, or talent.  Occasionally that means we enlist a druid who needs more help than others.\n\nI'd like you to meet Zen'Kiki.  He's pretty new, and he's still learning his craft.  Would you mind taking him out with you for a while?  You can practice combat on the plagued animals that roam nearby.", progress = nil, completion = "It looks like Zen'Kiki is still having a little bit of trouble with his shapeshifting.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26954] = {title = "A Different Approach", objective = "Bring Zen'Kiki to the top of the hill east of the Menders' Stead, then use him to summon and kill 7 Diseased Hawks.", description = "Among other things, Zen'Kiki needs to work on his spell accuracy.  I could see his wrath spells spiraling out of control even from here!  In fact, I used them as a marker to follow your progress through the woods.\n\nPerhaps we can use Zen'Kiki another way.  Take him up to the top of the hill just to our east.  The diseased hawks that circle above that hill must be destroyed.  Ask Zen'Kiki to shoot at these hawks.  Even if he can't hit them, he will distract them so you can finish them off.", progress = "Back so soon?", completion = "Now we're getting somewhere.  How many birds did Zen'Kiki end up killing?\n\nNone?  You killed them all yourself?\n\nAlright, I suppose we'll have to find another use for him then.  I will let you know when the time is right.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26955] = {title = "Zen'Kiki and the Cultists", objective = "Bring Zen'Kiki to the Malicia Outpost in Western Plaguelands, then break 4 Captive Plaguebears out of their cages and allow Zen'Kiki to heal them.", description = "While you've been away, I've been trying a different approach on our friend Zen'Kiki.  I believe he may have a future as a healer.  This is mainly because healing spells never miss.\n\nI hear from Field Agent Kaartish that the cultist camp to the east is where the plagued animals are coming from.  I hope you don't mind escorting Zen'Kiki over there... perhaps he can help heal some of the plagued animals within the camp.", progress = nil, completion = "By the grace of the Earthmother, he's done it!  Thank you, &lt;name&gt;!\n\nI admit, I had nearly given up hope on Zen'Kiki.  It is only due to your patience and diligence that he has come into his own as a druid and member of the Cenarion Circle.  And that's without even mentioning the good you've done for nature.\n\nYou have my admiration and respect.", rewards = "You will be able to choose one of these rewards:\n\nBreastplate of the PatientLeggings of the Slippery ShifterZen'Kiki's Thanks\n\nYou will also receive:\n\nZen'Kiki's ThanksLeggings of the Slippery ShifterBreastplate of the Patient"}
MultiLanguageQuestData['en'][26956] = {title = "I Ain't Sayin' You a Gourd-Digger...", objective = "Remove 6 Bad Corn, 4 Rotten Apples, and 3 Unhealthy-Looking Pumpkins from Dalson's Farm in Western Plaguelands.", description = "<race>!  I'm glad someone's here to help me out.\n\nWe Cenarion druids have re-cultivated Dalson's Farm, immediately behind me.  The land has flourished and our crops have been successful... mostly.\n\nA few plants seem to still be infected by the plague that ran through this land.  Perhaps their roots were too deep, perhaps the seeds were weak... I cannot say.  All I can say is that I need an able <class> like you to help me remove the bad plants from the good ones.", progress = "Have you finished killing... er, removing those plants yet?", completion = "Thank you for your help, &lt;name&gt;.  I know that picking vegetables isn't the most heroic task imaginable, but even the humblest tasks have their rewards.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26957] = {title = "The Long Trip Home", objective = "Reconvene with Del Gahrron at the Menders' Stead in Western Plaguelands.", description = "I've been many places in my life, good <class>.  I fought the battle for Ahn'Qiraj, passed through the Dark Portal into Outland, and joined the Argent Crusade to beat down Scourge in coldest Northrend.\n\nBut before it all, I was a farmer here in Lordaeron.  Now I find myself here in Hearthglen, a scant few miles from home.  It's time I paid my respects.\n\nI'm headed to the Menders' Stead before I return home.  I wouldn't mind meeting up with you again once I get there.", progress = nil, completion = "It would appear that I arrived before you, &lt;name&gt;.\n\nField Agent Kaartish gave me the details about my old home.  It seems my battles with the Scourge aren't quite over yet.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26958] = {title = "Your First Lesson", objective = "Learn Charge from Kore. Find a Training Dummy on the northwest side of the Crash Site and practice using Charge.", description = "Let's start your training right away. I want to teach you a combat technique that you'll find useful at the start of battle. By charging your opponent before the fight begins, you can stun the enemy and momentum will be on your side.\n\nI want you to try out this technique using the training dummies to the northwest of the Crash Site. Return to me when you think you've mastered it.", progress = nil, completion = "Keep that technique handy, &lt;name&gt;. I find myself using it all the time. Return when you're ready for further training.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26959] = {title = "Stripping Their Defenses", objective = "Eliminate Houndmaster Loksey and Arcanist Doan.", description = "We need to eliminate the Scarlet Monastery's defenses before a true invasion can begin. Venture deep into here, their library, and assassinate Houndmaster Loksey and Arcanist Doan. They maintain the powerful defenses that protect their comrades.\n\nMy own magic will ensure your actions go undetected by the rest of the monastery. Once they are dead, I can summon in additional reinforcements to aid in our attack.\n\nWe must be successful, <name>, the Dark Lady will not tolerate failure in the slightest.", progress = "Did you take care of Loksey and Doan? Failing me is failing the Dark Lady, <race>.", completion = "I knew I could count on you! These fools will never know what hit them.", rewards = "You will be able to choose one of these rewards:\n\nShield of ComradesHoundmaster's BeltBand of the Arcanist\n\nYou will also receive:\n\nHoundmaster's BeltShield of ComradesBand of the Arcanist"}
MultiLanguageQuestData['en'][26960] = {title = "My Son, the Prince", objective = "Introduce yourself to Prince Anduin in Stormwind Keep. Speak with King Wrynn once you are both acquainted.", description = "Great burdens have been placed on my son's shoulders in his short lifetime, and I fear his responsibilities are only going to grow.\n\nHe will never learn leadership confined to the keep, but I am loath to send him forth without escort.\n\n<name>, your deeds in the wake of this cataclysm are already legendary. You would be an excellent mentor for young Prince Anduin.\n\nPlease, introduce yourself to him. There is some pressing city business that you both can attend to for me.", progress = "How are you two getting along? Anduin is a quick study; show him the ways of a master <class>!\n\nAre the two of you ready?", completion = "Excellent, Anduin will learn a lot by shadowing you.\n\nRemember, stay within the city's borders. Keep him out of trouble. And above all else, guard him with your life.\n\n&lt;King Wrynn turns his attention to his son.&gt;\n\nAnduin, no adventures! Stay close to &lt;name&gt; and return to the keep should you see any trouble.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26961] = {title = "Gathering Idols", objective = "Bring 8 Carved Stone Idols to Magmar Fellhew at Ironband's Excavation.", description = "Recently, just before the troggs surfaced within the site, we had uncovered a large number of strange, carved idols. But we didn't have the chance to study them, for soon after their discovery the troggs chased us away from the ruins! And those idols have a strange effect on the troggs. It makes them go berserk!\n\nBring me 8 idols - I want to study them, and I want them out of trogg hands!  You can find the idols on the troggs infesting the site.", progress = "Do you have those idols?  We must study them and report our findings to Ironforge!", completion = "You got them!  Nicely done, &lt;name&gt;!\n\nAnd you don't look too worse for wear, even with those berserk troggs about.  I'm going to keep my eye on you...you show some promise.", rewards = "You will be able to choose one of these rewards:\n\nThelsamar BreastplateTrogg KickersCarved Stone Mace\n\nYou will also receive:\n\nCarved Stone MaceTrogg KickersThelsamar Breastplate"}
MultiLanguageQuestData['en'][26962] = {title = "Stripping Their Offense", objective = "Kill Herod.", description = "As you can see, <name>, our first assault on the Armory did not go as planned. We had taken the nearby courtyard until the Scarlet Champion, Herod, showed up.\n\nWe must continue our assault. The Scarlet Crusade will never be allowed to train another warrior here, let alone launch an attack on the Undercity.\n\nYour task should be obvious. Down the Scarlet Champion.", progress = nil, completion = "Herod is slain! The Armory will fall!", rewards = "You will be able to choose one of these rewards:\n\nHerod's MedallionBreastplate of the Scarlet MonasterySpaulder of the UntrainedMonk's LeggingsVelonara's Cloak\n\nYou will also receive:\n\nMonk's LeggingsSpaulder of the UntrainedBreastplate of the Scarlet MonasteryVelonara's CloakHerod's Medallion"}
MultiLanguageQuestData['en'][26963] = {title = "Steadying Your Shot", objective = "Learn Steady Shot from Keilnei. Find a Training Dummy on the northwest side of the Crash Site and practice using Steady Shot 5 times.", description = "Let's start your training right away. It's going to be a struggle to survive here, and you'll play an important role in making sure our people are safe and well-supplied. I want to show you a shooting technique that I use all the time.\n\nTry out this technique using the training dummies to the northwest of the Crash Site. Return to me when you think you've mastered it.", progress = "Have you gotten a feel for the shot that I showed you?", completion = "Keep that technique handy, &lt;name&gt;. I find myself using it all the time. Return when you're ready for further training.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26964] = {title = "Warchief's Command: Silverpine Forest!", objective = "Report to Grand Executor Mortuus at Forsaken High Command in Silverpine Forest.", description = "All able-bodied members of the Horde are hereby ordered to report to Grand Executor Mortuus at Forsaken High Command in Silverpine Forest.\n\nNow, more than ever, your help is needed in routing the enemy infestation of the region and conquering the port of Gilneas!\n\nTo reach Forsaken High Command you must travel south through Tirisfal Glades and enter Silverpine Forest. From there, follow the road south until you reach Forsaken High Command.\n\nOnward, <brother/sister>! Destiny calls!", progress = nil, completion = "Most excellent! A new recruit has arrived. There is much to do... much to do I say.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26965] = {title = "The Warchief Cometh", objective = "Stand by for Warchief Garrosh Hellscream's arrival.", description = "You're just in time, <name>nub. It is <name>nub, right?\n\n<Grand Executor Mortuus looks at a sheet of paper.>\n\nYes, that's what the paperwork says: \"<name>nub.\"\n\n<Grand Executor Mortuus points to your name on the sheet of paper.>\n\nWhere was I? Oh yes, you're just in time! The Warchief should be arriving at any moment to meet with our leader and savior, the Dark Lady herself. Just stand by and be at your best behavior. I expect that when this demonstration is over we will all receive commendations!", progress = "Stand at attention, Grumphacknub!", completion = "Well that was unexpected. I am not one to doubt our Warchief, but...\n\nNevermind! We have work to do. I'm sure the Dark Lady and the Warchief will get this all worked out.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26966] = {title = "The Light's Power", objective = "Learn Seal of Righteousness and Judgement from Aurelon. Apply Seal of Righteousness, find a Training Dummy on the northwest side of the Crash Site and use Judgement.", description = "As a paladin, you're no stranger to the Light that touches all of us. But you also have the unique power to call upon the Light to help you in battle.\n\nWhile under the effects of the Seal of Righteousness, each melee attack will deal extra holy damage. From time to time, you can also use Judgement to unleash your seal's power for another attack.\n\nI want you to try out these techniques using the training dummies to the northwest of the Crash Site.", progress = nil, completion = "You've proven yourself a quick learner, &lt;name&gt;. I look forward to training you again when the time is right.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26967] = {title = "Battle for the Scarlet Monastery", objective = "Kill Scarlet Commander Mograine and High Inquisitor Whitemane.", description = "Behold the might of the Forsaken! The unstoppable will of the Dark Lady flows through our bodies! \n\nThe vast majority of the crusade's remaining forces have fled. Some, however, remain defiant.\n\nYou have been instrumental in this campaign's success. Sylvanas extends the honor of slaying her last remaining enemies to you, <name>.\n\nShow no mercy.", progress = "Have you performed the Dark Lady's will?", completion = "Yes! The Scarlet Monastery now belongs to the Forsaken! None can escape our wrath!\n\nYou've completed your task with the precision of a true champion. Take this as a reward, courtesy of the Banshee Queen.", rewards = "You will be able to choose one of these rewards:\n\nGrasps of the ForsakenGift of the Banshee QueenBand of Wrath\n\nYou will also receive:\n\nGrasps of the ForsakenGift of the Banshee QueenBand of Wrath"}
MultiLanguageQuestData['en'][26968] = {title = "Arcane Missiles", objective = "Learn Arcane Missiles from Valaatu. Find a Training Dummy on the northwest side of the Crash Site and practice using Arcane Missiles 2 times.", description = "In your future as a mage, you'll be expected to master a wide variety of spells. In fact, I want to teach you one right now. It's called Arcane Missiles and it allows you to throw volleys of arcane energy at your opponent. However, you won't be able to use it all the time. Each time you cast a spell, there's a chance you'll trigger an opportunity to use the missiles.\n\nI want you to try out this technique using the training dummies to the northwest of the Crash Site.", progress = "Have you practiced your charge?", completion = "You've mastered the use of this new spell quickly, &lt;name&gt;. I only wish all of my students were as talented. Return to me when you find yourself in need of further training.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26969] = {title = "Primal Strike", objective = "Learn Primal Strike from Firmanvaar. Find a Training Dummy on the northwest side of the Crash Site and practice using Primal Strike 3 times.", description = "Your walk with the elemental powers will take you to many places. Let us start your journey with a simple, but useful, lesson. I want to teach you to a basic combat technique.\n\nOnce you have completed training, go practice your new skill using the training dummies to the northwest of the Crash Site. Return to me when you are finished.", progress = nil, completion = "It is a pleasure to teach such a capable student. As long as you continue the traditons faithfully, the shamanic arts will never be lost to our people again. Return to me when you need further training.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26970] = {title = "Aiding the Injured", objective = "Learn Flash Heal from Zalduun. Use Flash Heal 5 times to heal the wounds of Injured Draenei at the Crash Site.", description = "As a priest, one of your most important duties is to use the Light's power to aid the wounded. There are no lack of people here who could use your skills, <name>. Allow me to show you a quick, simple heal that you can use to treat any ally.\n\nUse your newfound knowledge to help me treat those wounded in the crash.", progress = "Have you seen to the wounds of the crash survivors?", completion = "You'll often find your skills as a healer in demand, &lt;name&gt;. Do not hesitate to return when you need more training.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26971] = {title = "The Binding", objective = "Kill High Priestess Lorthuna.", description = "A noise in the main chamber of the temple draws your attention. You hear a familiar laugh... Lorthuna. She's returned to interrupt the ritual - you must stop her!", progress = "Stop Lorthuna! Don't let her interrupt the ritual!", completion = "Maruut said when all dis started dat he would gladly give his life ta see our task done. He would be proud of dis success... of dis death.\n\nDa rift be closed on dis side. Deepholm should calm down a bit. It'll be takin' time for Thrall to mend da wound in Azeroth, and we'll be needin' to remain until he finishes.\n\nThank you for all ya've done. I don't tink we could have been accomplishin' dis so soon without you.", rewards = "You will be able to choose one of these rewards:\n\nDimension SpikeBlacksoul PolearmSpire of DefianceRiftrent Waraxe\n\nYou will also receive:\n\nRiftrent WaraxeSpire of DefianceBlacksoul PolearmDimension Spike"}
MultiLanguageQuestData['en'][26972] = {title = "The Dark Side of the Light", objective = "Kill Interrogator Vishas and Bloodmage Thalnos.", description = "I joined the Scarlet Crusade as a young paladin, eager to cleanse the world of evil. Little did I know of the dark truth to these fanatics.\n\nInterrogator Vishas and Bloodmage Thalnos oversee this graveyard. They take great pleasure in torturing new recruits endlessly to ensure that they are 'pure'. It is an affront to the light, <class>!\n\nNo longer can I be a part of this corrupt organization. You're going to have to kill them both, so that others will never endure the same pain I did.", progress = "I cannot help you with your task - if we are to cleanse this place then I must maintain my cover.", completion = "What do you mean Thalnos was an undead? That's impossible. The entire mission of the Scarlet Crusade is to destroy the undead! There's just no way...\n\nYou have muddied my thoughts. Please take this reward for your achievement and leave me to rest.", rewards = "You will be able to choose one of these rewards:\n\nHelm of the AwakenedInterrogator's ShacklesGloves of the \"Pure\"Strapping BeltVishas' Hood\n\nYou will also receive:\n\nVishas' HoodStrapping BeltGloves of the \"Pure\"Helm of the AwakenedInterrogator's Shackles"}
MultiLanguageQuestData['en'][26973] = {title = "The Only True Path", objective = "Eliminate Houndmaster Loksey and Arcanist Doan.", description = "I think that the root of the crusade's corruption can be found here. Arcanist Doan watches over the library, and teaches many young recruits to wield the arcane arts.\n\nThe Light is the only true path! You must kill him, <class>, and redeem this glorious movement!\n\n<Joseph the Awakened shifts nervously.>\n\nYou'll want to dispose of Loksey as well. His hounds seem to disapprove of our noble intent.", progress = nil, completion = "Good work! I just know the Light shines favorably upon us for our work. Our cause is righteous!", rewards = "You will be able to choose one of these rewards:\n\nShield of the Righteous CauseHoundmaster's BeltBand of the Arcanist\n\nYou will also receive:\n\nHoundmaster's BeltShield of the Righteous CauseBand of the Arcanist"}
MultiLanguageQuestData['en'][26974] = {title = "The False Champion", objective = "Kill Herod.", description = "We...we...we had to kill them! They were coming right for us!\n\nYou believe me, don't you <name>?\n\nHerod is not the true champion of the Scarlet Crusade. I am! He took what was rightfully mine!\n\nYou should kill him. He's...a menace! Trains the soldiers to kill anyone instead of just the undead!\n\nI'll reward you handsomely...", progress = nil, completion = "So he's really dead? That means...I, Joseph, am the new Scarlet Champion!!!\n\nTake this. I don't have a need for such possessions anyways! I'm the Scarlet Champion, after all.", rewards = "You will be able to choose one of these rewards:\n\nHerod's MedallionBreastplate of the Scarlet MonasteryShrug of the CrazedMonk's LeggingsCloak of the False Champion\n\nYou will also receive:\n\nMonk's LeggingsShrug of the CrazedBreastplate of the Scarlet MonasteryCloak of the False ChampionHerod's Medallion"}
MultiLanguageQuestData['en'][26975] = {title = "Rallying the Fleet", objective = "Escort Prince Anduin to the Stormwind Docks and talk to Supply Sergeant Graves. If you get separated from the Prince, you'll find him in the Stormwind throne room.", description = "I am amassing a warfleet to assault Twilight Highlands and bring an end to Deathwing's lackeys. My soldiers are ready but fleet preparations lag behind.\n\nMy men at the docks need some inspiration and motivation. A visit from the Prince here should lift their spirits and remind them of the bright future they're fighting for.\n\nTake Prince Anduin to the docks with you and speak with Supply Sergeant Graves. I want Anduin to observe how a natural leader handles the situation.", progress = "I was told to expect the Prince Regent. Who are you?", completion = "&lt;Graves bows respectfully to the Prince.&gt;\n\nPlease understand your highness, the men are working double-shifts. The scale of your father's operation is enormous.\n\nBut we will endeavor to wrap things up. I give you my word.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26976] = {title = "Battle for the Scarlet Monastery", objective = "Kill Scarlet Commander Mograine and High Inquisitor Whitemane.", description = "Oh, it's great to see you again <name>! I'm afraid I'm going to need your help.\n\nYou see, Mograine's the Commander here along with High Inquisitor Whitemane, and they tried telling me that I wasn't really the new Scarlet Champion! 'Course, the boys and I didn't take kindly to that.\n\nWe're taking the Scarlet Monastery for our own and re-establishing the order as it always should have been - with me at the head of things! I'll take care of the Forsaken and the Scourge for good.\n\nHelp an old friend out?", progress = nil, completion = "Yes! The Scarlet Monastery is ours! You're a real friend. Take this as a reward, and feel free to visit again once I've taken the Undercity too.\n\nIt'll be a Scarlet Paradise!", rewards = "You will be able to choose one of these rewards:\n\nGrasps of the InsaneScarlet Necklace of ParadiseBand of Grandiose Delusions\n\nYou will also receive:\n\nGrasps of the InsaneScarlet Necklace of ParadiseBand of Grandiose Delusions"}
MultiLanguageQuestData['en'][26977] = {title = "Twilight Investigation", objective = "Speak with Major Samuelson in Stormwind Keep.", description = "The city is still reeling from the seditious acts of the Twilight's Hammer in recent months. They prey on peasant fears and corrupt our most important citizens. We need to find out how deep the conspiracy runs.\n\nI've tasked Major Samuelson of the Stormwind City Guard to head up an investigation. He's right here in the throne room. See if you can assist his efforts.", progress = nil, completion = "Hmmm, yes? My investigation of the Twilight's Hammer. Of course.\n\nYour assistance will be valuable.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26978] = {title = "Who Needs Cauldrons?", objective = "Place Dithers' Plague Drums near the Windmill, the Grain Silos, the Ranch House, and the Barn at Felstone Field.", description = "Have you seen the condition of Felstone Field?  The Alliance forces at Andorhal have taken the area, and they're using it to... to... to grow CROPS!\n\nI almost liked it better when the Scourge held the area.  At least they had the sense to put a giant plague cauldron in the middle of the field.\n\nWe're going to take that farm back from these humans, <name>.  Take these drums and place them at key locations around the field.  I'll be waiting here at the Bulwark.", progress = nil, completion = "&lt;Dithers practically glimmers with excitement.&gt;\n\nThe drums are placed?  In their positions?\n\nVery well then, I will give the word to the High Executor.  When the time is ready, he will be the one to press the ignition switch.", rewards = "You will be able to choose one of these rewards:\n\nCloak of the Salted EarthPlague Cauldron LidDithering BeltGlimmering Ring\n\nYou will also receive:\n\nGlimmering RingDithering BeltPlague Cauldron LidCloak of the Salted Earth"}
MultiLanguageQuestData['en'][26979] = {title = "Strange New Faces", objective = "Report to Lindsay Ravensun at the Charred Outpost in Western Plaguelands.", description = "Now that Felstone is ours, we can use its acreage - and any dead bodies we find - for our own purposes.  I've received orders from higher up that you are going to be helping out in this process.\n\nYou may have met Lindsay Ravensun on the battlefield in Andorhal.  I've never met her before, but she seems to have made some friends in high places, because she's taking over operations at Felstone.  You're to meet her at the charred Scarlet camp... the one you scouted out earlier.", progress = nil, completion = "&lt;name&gt;.  The Dark Lady watches over you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26980] = {title = "Swiftgear Station", objective = "Speak with Shilah Slabchisel at Swiftgear Station, north of Menethil Harbor.", description = "You've done good work here, <name>. Askin' you to haul sandbags would be a waste, to be honest; I'd rather send you along where your skills are needed.\n\nWe've got a small outpost up north in the marsh. Swiftgear's the gnome that built it, but you'll want to talk to Shilah Slabchisel and help her with Ironforge matters.\n\nI'll admit, she's a looker... but I wouldn't make the mistake of getting fresh with her! They don't call their family Slabchisel for nothing.", progress = nil, completion = "Stoutfist sent you, eh? He's a good captain, runs his men well. Just wish he'd stop starin' at my midriff.\n\nDon't let me catch you doin' it either. We've work to take care of here!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26981] = {title = "Whelgar's Retreat", objective = "Speak with Prospector Whelgar at Whelgar's Retreat, southeast of Swiftgear Station.", description = "Prospector Whelgar's been leading an excavation in the mountains southeast of here for quite some time. He had some raptor problems back in the day, but things were going better recently.\n\nJust the other day, we got word he had to evacuate the entire digsite again. I'm not sure what's going on there, but I can't imagine the cataclysm making a quarry any safer than it was before.\n\nThere's good dwarves working there, <name>. Would you go see what's wrong there, and maybe lend a hand?", progress = nil, completion = "Well met, &lt;class&gt;. We've got raptor problems for sure... sort of.\n\nMore like the entire dig site deciding to attack us. I've never seen rocks and fossils get so upset!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26982] = {title = "The Scarlet Monastery", objective = "Visit Joseph the Awakened.", description = "The same Monastery in Tirisfal Glades that the Scarlet Crusaders now occupy used to be a major training ground for our paladins. Now the Forsaken loom over it from the Undercity and the Crusade prevents us from utilizing it to train the very soldiers we need to deal with the Forsaken!\n\nLook, I don't trust him, but Joseph the Awakened waits inside the graveyard. Go speak with him - although he is a crusader, he says he now rebels against them, providing us with an opportunity to take back what's ours.", progress = nil, completion = "Captain Nials sent you? I haven't seen her in ages! How is she? Did she get my letter?\n\nOh, you're not here for that. Well then, let's get down to business!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26983] = {title = "Just Close Enough", objective = "Visit Joseph the Awakened.", description = "Make no mistake - there is a ton of stuff to be done here! However, we also need to strike at the Forsaken where it hurts. The Scarlet Monastery in Tirisfal Glades is the perfect distance from the Undercity and Brill.\n\nReport to Joseph the Awakened in their Library. He's a rebel crusader that can hopefully help us take the Monastery as our base of operations in that region, and maybe take out Arcanist Doan, one of their most powerful mages, in the process.", progress = nil, completion = "You came here from Southshore, eh? I bet you hunger for revenge against the vile Forsaken that trashed the place. The Scarlet Crusade can help take care of that!\n\nRight after you help me realign their misguided souls, that is.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26984] = {title = "An Old, Crazed Friend", objective = "Visit Joseph the Crazed.", description = "Joseph the Crazed was one of my good friends before he joined the Scarlet Crusade up in the Scarlet Monastery in Tirisfal Glades. I heard that he's in the Armory there trying some ridiculous attempt at taking over Herod's position as Scarlet Champion.\n\nIt's a death wish to challenge Herod like that! Go up there and try to talk him out of it.", progress = nil, completion = "You look pretty tough, &lt;class&gt;. There are wrongs to be righted here. Let's get started.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26985] = {title = "Pitting Madness Against Madness", objective = "Visit Joseph the Insane.", description = "Our renewed forces can handle the situation here for a while without you. I've received reports that Joseph the Insane, a former Scarlet Crusade officer, is in the Scarlet Monastery Cathedral and is taking his band of renegades to strike out against Scarlet Commander Mograine.\n\nThis is an excellent opportunity. Go there and help him with his insane task, and maybe we can use the Monastery as an excellent stronghold right at Sylvanas' doorstep!", progress = nil, completion = "Wait, you were sent here by THE Shandris Feathermoon? I can barely believe my ears! To know that my cause is supported by her massive army...\n\nYes, yes, you will be perfect. You're the key to my future!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26986] = {title = "Into the Scarlet Monastery", objective = "Report to Dark Ranger Velonara.", description = "Oftentimes the best way to ensure our men sustain as few injuries as possible is to cause great harm to our enemies in their very homes and prevent battles from ever occurring!\n\nTravel to the Scarlet Monastery and speak with Dark Ranger Velonara in their graveyard. She is leading a Forsaken assault there and could benefit from a seasoned <class> such as yourself.", progress = nil, completion = "It looks like Darthalia sent an able &lt;class&gt;, as I requested.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26987] = {title = "The Right Way", objective = "Speak to Dark Ranger Velonara.", description = "My people are not generally fond of the arcane arts that so many other races abuse. Thankfully the wizards within the Scarlet Monastery library are separated from us by considerable land, but their ability to transcend the physical realm concerns me and, ultimately, my tribe's survival.\n\nTravel far to the west to the monastery's library and speak with Dark Ranger Velonara there. Her forces are already poised to strike at Arcanist Doan himself, head magi for the crusade.", progress = nil, completion = "I'm surprised to see Huntsman Markhor working with me for once. He's usually quite stubborn. He does tend to a strong hatred for magic, though.\n\nI hope you do, too, &lt;class&gt;, because we're going to strip the Scarlet Crusade of theirs.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26988] = {title = "Moving Things Along", objective = "Visit Dark Ranger Velonara.", description = "I'm waitin' on some very powerful reagents I ordered from the Undercity not long ago. I heard that the shipment is late because the Scarlet Monastery's crusaders are blocking its passage. Da Scarlet Champion, Herod, is likely to blame for dis annoyance.\n\nPlease go speak to Dark Ranger Velonara in the Scarlet Monastery's armory, she is goin' to 'take care' of Herod, which means my shipment will arrive safely!", progress = nil, completion = "Yayo'jin is correct, you helping me here will aid her in the Hinterlands as well.\n\nAll the more reason to get started immediately.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26989] = {title = "The Gilneas Liberation Front", objective = "Kill 10 Worgen Renegades.", description = "The battle over this region still rages, <name>nub. Although we soundly beat back the Gilnean defenses and took Gilneas for the Horde, a small group of rebels managed to escape. The \"Gilneas Liberation Front\" - as they call themselves - make attacks of opportunity against our forces in the field. The rebels have had a few minor victories and now grow brazen in their assaults! The time to strike back is now, <name>nub.\n\nVenture south into the wilds of Silverpine and kill any rebel that you cross.", progress = "What have you to report, Æthelwolfnub?", completion = "Peterbonenub has returned! And in one piece!\n\nDefender of Silverpine! Redeemer of the Horde! Peterbonenub, your bravery must be rewarded!", rewards = "You will be able to choose one of these rewards:\n\nNubly BracersNub's WandNubish Cloak\n\nYou will also receive:\n\nNubish CloakNub's WandNubly Bracers"}
MultiLanguageQuestData['en'][26990] = {title = "Water They Up To?", objective = "Slay Kai'ju Gahz'rilla and inform Hamuul Runetotem in Thunder Bluff.", description = "It appears that the Sandfury trolls are working with the Twilight's Hammer.\n\nNo matter. That foul witch won't be sending her monster to MY city.\n\nCome, brave ones! We'll slick the sand with their gore and return home triumphant. Tell Hamuul Runetotem what's happened here when we've gotten back; I'll need to oversee the return of the citizenry, repairs, and so on.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26991] = {title = "Enemies Abroad", objective = "Find Dark Ranger Velonara.", description = "Sometimes we must acknowledge the need to protect our allies so that they may protect us. This is one such occasion, <race>.\n\nTravel to the Scarlet Monastery near the Undercity in Tirisfal Glades. Once you arrive, go to the Cathedral and speak with Dark Ranger Velonara. She is leading the final assault against the crusade there, and it would benefit us all greatly to ensure our undead allies secure the monastery before the crusaders have a chance to attack their capital.", progress = nil, completion = "Nazeer is a strong warrior - his hatred for our enemies rivals my own. You are welcome help to my forces.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26992] = {title = "Agony Abounds", objective = "Gather 8 Ferocious Doomweed.", description = "You have no doubt heard about the incident that transpired at the Wrath Gate in Northrend, yes? Due to those unfortunate events we are strictly forbidden from using the strain of life-shattering blight that we finally perfected. Now we have rules and regulations and other nonsense!\n\nThey've given us some neutered version of the perfected blight and expect us to weaponize it.\n\nIf I'm to get this crap functional I'll need several bags full of ferocious doomweed. You'll find it all over Silverpine.", progress = "Have you collected the ferocious doomweed I requested?", completion = "Agony abounds, friend! The land itself threatens to devour us, and yet we persist. I wonder why that is? With this doomweed and the guts and gore that T'Veen needs, we might have something suitable to send to the Forsaken front.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26993] = {title = "Compendium of the Fallen", objective = "Retrieve the Compendium of the Fallen.", description = "Don't fret, I serve no master, <race>. Within these halls lies a book called the Compendium of the Fallen. It holds vast amounts of research that the Scarlet Crusade has done on my kind over the years.\n\nSimply put, I'd like you to retrieve it and bring it back to me. No questions asked.", progress = "I don't want to stay in a monastery packed full of undead-hating zealots for much longer. Surely you can understand why. Don't speak to me if you don't have the book with you.", completion = "Well done. How about I give you a nice reward for your work, and you don't tell a soul that you saw me here. Deal?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26994] = {title = "Without Rhyme or Reason", objective = "Kill 3 Scarlet Myrmidons, 3 Scarlet Protectors, 3 Scarlet Guardsmen, and 3 Scarlet Evokers.", description = "I heard that Joseph the Crazed wants you to kill Herod. While you're at it, how about you slaughter their top soldiers? I'll pay you well for your work.\n\nDon't worry about the why, just worry about the how.", progress = "Let's not play games. Are they dead or not?", completion = "Very good. Yes, very good indeed.\n\nYour reward, as promised. No questions.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26995] = {title = "Guts and Gore", objective = "Recover 6 \"Clean\" Beast Guts.", description = "If we're to get this new blight up and running we'll need clean beast guts. The problem is that clean beast guts are a rare commodity in Silverpine Forest. Most of the beasts here have succumbed to disease and thus only have diseased organs.\n\nDo a sweep of the forested area east of here for worgs and grizzled bears. Kill only the non-diseased variety and rip out their entrails. Bring me all of the clean guts that you can stuff into your backpack!", progress = "Remember, I can only use clean beast guts for the new strain of blight we're developing.", completion = "Excellent! With these guts and the ferocious doomweed we'll be able to test out our new strain of blight. Now to select a suitable target...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26996] = {title = "Right Under Their Noses", objective = "Kill High Inquisitor Fairbanks.", description = "In the right side-room of the accursed cathedral ahead there is a torch on the wall. Move it and a secret door will open. Inside is High Inquisitor Fairbanks. He is now an undead.\n\nI need him taken care of. Kill him in his own room if possible, I'd strongly prefer the crusaders not see him. You know the deal - kill him, and I'll reward you. No other words are necessary between us.", progress = "<Dominic stares at you.>", completion = "&lt;Dominic hands you your reward. No words are spoken.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26997] = {title = "The Usual Suspects", objective = "Grill 6 Stormwind Dock Workers in Stormwind Harbor.", description = "<Samuelson scratches his chin, absently.>\n\nMy investigations reveal, ah, it's likely that there's trouble brewing among the Stormwind dock workers. Shifty lot. Don't trust 'em.\n\nYou should go there and shake the place down. Start grilling those longshoremen. That should keep you busy.\n\nGo rout out those Twilight infidels!", progress = "Samuelson didn't seem to give you a lot of credit. Do you really think the dock workers have anything to do with the Twilight's Hammer?", completion = "This doesn't make any sense, &lt;name&gt;.\n\nWhy was Samuelson sending us out here on a wild goose chase?\n\nSomething doesn't feel right. We should poke around on our own...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][26998] = {title = "Iterating Upon Success", objective = "Kill 50 Vile Fin Murlocs.", description = "The concoction is finally ready, but before I can put my seal of approval on this strain, we'll need to run a field test.\n\nSpeak to Bat Handler Maggotbreath, here at High Command, and requisition a bat. The bat will take you to the Dawning Isles, east of here across Lordamere Lake, right into the heart of depravity itself - the Vile Fin murloc dens!\n\nUse the concoction against the murlocs and report the results back to me.\n\nThose results being that you killed them all, as commanded!", progress = "Have you exterminated the Vile Fin murlocs of the Dawning Isles?", completion = "Potent enough to exterminate a thousand murlocs! I think I'll put that on the label. You've done well, &lt;name&gt;, and great work around here gets rewarded.", rewards = "You will be able to choose one of these rewards:\n\nMuckdweller SpearMaggot-Ridden LeggingsT'veen's Cloak\n\nYou will also receive:\n\nT'veen's CloakMaggot-Ridden LeggingsMuckdweller Spear"}
MultiLanguageQuestData['en'][26999] = {title = "A New Era for the Plaguelands", objective = "Obtain 4 Plague Lurker Samples, 4 Venom Mist Lurker Samples, 4 Hulking Plaguebear Samples, and 4 Diseased Wolf Samples.", description = "No longer does the Scourge hold this area.  We, the living, are retaking Lordaeron.\n\nWe have taken great strides already, as you have already seen.  The earth flowers, the trees grow tall and green, and the wildlife is beginning to return.  Yet a few remnants of undeath remain.\n\nWhile the trees and grass prosper, the animals are struggling.  Something is preventing them from healing, and I intend to find out what.  Bring me samples from the plagued wildlife so that I may study them more closely.", progress = "Once the animals are healed, our duties here will be nearly complete.", completion = "This will be more than enough, &lt;name&gt;.  Now, I will need some time to perform my studies.", rewards = "You will be able to choose one of these rewards:\n\nBracers of the Returning WildBoots of the Flowering EarthForest Green Cloak\n\nYou will also receive:\n\nForest Green CloakBoots of the Flowering EarthBracers of the Returning Wild"}
MultiLanguageQuestData['en'][27000] = {title = "Learning the Ropes", objective = "Mount a Hearthglen Mustang at Northridge Lumber Mill, then use its Whinny ability to frighten 25 Northridge Spiders.", description = "Ah, it's good to be back in Northridge!  I've got my mill, my beautiful wife, a bouncing baby boy... I've even put in my hat with the Argent Crusade.  We'll be supplying Tirion's forces with lumber.\n\nMy lumberjacks were being exceptionally productive, too... up until the point when the spiders came.  Now they refuse to go any deeper in the woods.\n\nMaybe you can help me out.  Hop on one of my horses and use it to frighten those spiders.  Maybe we can avoid bloodshed and just scare them away.", progress = "The spiders tend to be a little skittish.  One of the mustangs should be enough to scare them away.", completion = "Well, it sounds like they're certainly afraid of the mustang, but they're not leaving for good.  I can't have you running around on a horse forever.  Nor do I think you'd want to.\n\nFine.  Bloodshed it is.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27001] = {title = "This Means WAR (Wild Arachnid Roundup)", objective = "Mount a Hearthglen Mustang near the Northridge Lumber Mill, then use its Whinny ability to send 10 Northridge Spiders to the Hearthglen Recruits at the Northridge Lumber Mill. You can round up several spiders at once.", description = "The Highlord was generous enough to send some of his recruits to protect us here at the mill.  With your horsemanship skills, and their martial prowess, we can do away with this spider problem easily.\n\nHop back on that mustang and scare those spiders again, but this time, scare them all the way up here to the mill.  These Hearthglen recruits can handle things from there.", progress = "I don't need you to kill the spiders... that's what these soldiers are for.  Think of it as killing two birds with one stone: we're getting rid of the spiders, and the recruits are getting valuable combat experience.", completion = "That's much more like it!  Now my lumberjacks can get to work again.\n\nNice riding out there, &lt;name&gt;.  You cut a pretty impressive silhouette on that mustang.", rewards = "You will be able to choose one of these rewards:\n\nBand of the Arachnid WranglerSpider FrierSpider Splatter Mace\n\nYou will also receive:\n\nSpider Splatter MaceSpider FrierBand of the Arachnid Wrangler"}
MultiLanguageQuestData['en'][27002] = {title = "An Audience with the Highlord", objective = "Report to Highlord Tirion Fordring at Hearthglen in Western Plaguelands.", description = "Oh, before you go, <name>... I have a message for you.  There's someone in Hearthglen who'd like to meet with you.  Said he's \"heard your name pop up\" a few times already.\n\nConsider yourself lucky, <name>.  Not everybody gets a personal audience with Highlord Tirion Fordring.\n\nOh, and feel free to use one of my mustangs for the ride up there.  They're the fastest money can buy.", progress = nil, completion = "&lt;name&gt;.  It is truly a pleasure.\n\nI know you are young, and still training, but I've had my eye on you.  We among the Argent Crusade are always looking for promising new recruits, and you have indeed shown great promise.  I have no immediate tasks for you, but merely wished to meet you in person, and see for myself what type of &lt;race&gt; you really were.\n\nFor the time being, the amenities of Hearthglen are yours to enjoy.  I look forward to our next meeting, &lt;name&gt;.  You are dismissed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27003] = {title = "Easy Money", objective = "Accompany Adarrah's caravan into Uldum.", description = "Well, hello there!\n\nWhatever brought you, I'm so glad that you're here! My friends will never admit to it, but we could really use a hand.\n\nThe ancient region of Uldum has been exposed! Treasures beyond your wildest dreams, free for the taking!\n\nWe just need a bit of an escort, what with the bandits and all...\n\nYou'll accompany us, won't you?\n\nYou're welcome to all the loot you can haul off!", progress = nil, completion = "Smells like someone else was in this cell recently.\n\nGross!", rewards = "The following spell will be cast on you:\n\nAdarrah's Breakout Cage Master\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][27004] = {title = "The Twilight Plot", objective = "Collect the Masters' Gate Plans.", description = "We came here to investigate rumors of a Titan artifact up at the Masters' Gate to the southwest.\n\nOne of those Twilight's Hammer cultists must have the plans for what they're doing up there. You're going to have to get them for us, <name>.\n\nKeep searching the cultists until you find them.", progress = "Those plans are the key to everything.", completion = "&lt;Mowi takes a look at the plans that you hand to her.&gt;\n\nBut... but, this is just gibberish!\n\nWhat does this even say? What language is that?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27005] = {title = "The Twilight Plot", objective = "Collect the Masters' Gate Plans.", description = "We came here to investigate rumors of a Titan artifact up at the Masters' Gate to the southwest.\n\nOne of those Twilight's Hammer cultists must have the plans for what they're doing up there. You're going to have to get them for us, <name>.\n\nKill cultists at the Masters' Gate until you find them.", progress = "Those plans are the key to everything.", completion = "&lt;The examiner takes a look at the plans that you hand to him.&gt;\n\nThis is just gibberish!\n\nWhat does this even say? What language is that?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27006] = {title = "Fly Over", objective = "Investigate the central area in the back of the Masters' Gate.", description = "I tried ta fly o'er the terrace an have a look fer myself, but those toastie eatin' pansies kept shootin' at me, an I couldn't get near.\n\nYa look like ya might be handy with the reins. Why don' ya take yer flyin' beastie up there ta the southwest and see what all the fuss is about?", progress = nil, completion = "A waygate?! The culties dug up a Titan waygate?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27007] = {title = "Silvermarsh Rendezvous", objective = "Go to the Upper Silvermarsh in Deepholm.", description = "Excellent work, <name>.  We know exactly where the meeting location is.\n\nThe Upper Silvermarsh is a mercury swamp to the east of here.  It's normally only inhabited by elementals and occasional stone troggs, but our scouts have seen some Twilight activity in the region.\n\nMake your way there and let's find a way to eavesdrop on the Forgemaster's meeting.", progress = "We'll get that fragment back, <name>.  We have no choice.", completion = "This is the place.  Our scouts confirmed the presence of high-ranking Twilight officers nearby as well as potential trogg hunting parties.\n\nBe on the lookout, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27008] = {title = "Fly Over", objective = "Investigate the central area in the back of the Masters' Gate.", description = "I'm quite adept at riding my flying carpet. Unfortunately, when I tried to investigate what the cultists had uncovered up at the Masters' Gate, they nearly shot me down.\n\nYou look as if you might be skilled with the flying reins as well. Would you mind flying up there to the southwest to see what they've unearthed?", progress = nil, completion = "A waygate?! They unearthed a Titan waygate.\n\nThis is very interesting and potentially very bad.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27009] = {title = "The Coldbringer", objective = "Kill Amnennar the Coldbringer.", description = "Amnennar the Coldbringer rules over the Razorfen Downs with very dark and powerful Scourge magic. I have managed to clear an opening in the thorns just above his seat of power, but his sorcery prevents me from launching an assault.\n\nIf you venture up the Spiral of Thorns and engage him, he will be distracted long enough for me to attack him briefly, weakening him before he can use his most deadly spells. Once he is weakened, destroy him without mercy.", progress = nil, completion = "A job well done, &lt;name&gt;. The Quilboar here can no longer be saved, but at least they are no longer organized for attack, or slaves under Amnennar's tyrannic rule.\n\nLeave quickly, please. Razorfen Downs is without hope. It must be purged.", rewards = "You will be able to choose one of these rewards:\n\nBelt of Tyrannic RuleChestguard of RedemptionRazorfen SpauldersColdbringer's LeggingsKoristrasza's Amulet\n\nYou will also receive:\n\nColdbringer's LeggingsRazorfen SpauldersChestguard of RedemptionBelt of Tyrannic RuleKoristrasza's Amulet"}
MultiLanguageQuestData['en'][27010] = {title = "Quicksilver Submersion", objective = "Obtain a Trogg Crate and use it to submerge yourself and eavesdrop on the Twilight's Hammer camp to the east.", description = "The troggs in Deepholm have proven to be every bit as hostile as the ones in Azeroth.  Yet perhaps their presence will prove useful to our efforts.\n\nThe crates they use for trawling through the mercury will conceal you perfectly if you submerge yourself beneath the marsh.\n\nUse it to approach the Twilight's Hammer camp in the eastern end of the Upper Silvermarsh undetected.", progress = nil, completion = "We have the information we need.  Let's not tip our hand by engaging the enemy too soon.", rewards = "You will be able to choose one of these rewards:\n\nBox-Frame SpauldersBallast-Laden FootpadsBreathpipe\n\nYou will also receive:\n\nBallast-Laden FootpadsBox-Frame SpauldersBreathpipe"}
MultiLanguageQuestData['en'][27011] = {title = "Redpine Thievery", objective = "Retrieve 10 piles of Northridge Lumber from the Redpine Camp in Western Plaguelands.", description = "Farther to the south, you will find Redpine gnolls... a new arrival to the area.  You probably passed some on your way here.  Nathaniel pretends like they're not a problem, but I know better.\n\nI've seen them running away with our lumber at night.  I don't know what they'd do with lumber - they don't seem particularly handy - but that doesn't stop them from stealing it.  Head down to their camps and steal that lumber back.", progress = "Some of the older lumberjacks tell me that the Redpine lived in the area several years ago, but left when the plague arrived.  That doesn't make it OK for them to steal, though.", completion = "I'll just put this back over in the lumber stores outside.  Nathaniel probably won't even notice it was missing.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27012] = {title = "A Gnoll's Resolve", objective = "Obtain 6 Redpine Staves and 6 Redpine Clubs from Redpine Gnolls.", description = "I have my doubts about those gnolls' intentions.  They haven't attacked us yet, but their numbers are growing, and they seem to always have their weapons ready.  I'm no military expert, but that seems a little aggressive to me.\n\nMaybe if we took away some of their weapons, they'd be a little less likely to pose a threat to our mill.  I'd feel much better about the whole situation if you went down there and brought some of their weapons back to me.", progress = "I don't want to order some sort of mass gnoll genocide because of a mother's worries.  I'd just like to feel safe in my own home.", completion = "Thank you, &lt;name&gt;.  I'll be throwing these in the fire.  We don't want those gnolls just sneaking in and stealing them back.", rewards = "You will be able to choose one of these rewards:\n\nKelly's BootiesRedpine CloakLumberjack's Hatchet\n\nYou will also receive:\n\nLumberjack's HatchetRedpine CloakKelly's Booties"}
MultiLanguageQuestData['en'][27013] = {title = "Too Close for Comfort", objective = "Kill 12 Rabid Foxes near Northridge Lumber Mill in Western Plaguelands.", description = "I'm happy for Nathaniel: he's spent so long trying to return to Northridge, and now with the Scarlet Crusade out of the way, he can finally move back home.  It's just... even for such a seemingly-idyllic setting, it's not really the best place to raise a family.\n\nFor example: along this valley's edge, you will find rabid foxes searching for innocent prey.  Every once in a while I catch a glimpse of one looking right at me.\n\nPlease, <class>, remove some of these foxes.  I don't feel safe with them near.", progress = nil, completion = "I feel a bit more relieved, &lt;name&gt;.  Thank you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27014] = {title = "Hallowed Note", objective = "Speak to Seer Ravenfeather in Camp Narache.", description = "Just a moment ago a messenger was looking for you, <name>. I believe she was sent by the priest trainer, Seer Ravenfeather. If this note is from the seer, I would go looking for her immediately.", progress = "I am pleased to meet you, <name>.", completion = "You have arrived at last. During your training in Camp Narache, I will guide you in the ways of the &lt;class&gt;. You have much to learn and I look forward to counting you among my students.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27015] = {title = "Consecrated Note", objective = "Speak to Sunwalker Helaku in Camp Narache.", description = "Just a moment ago a messenger was looking for you, <name>. I believe she was sent by the paladin trainer, Sunwalker Helaku. If this note is from the sunwalker, I recommend going to see him immediately.", progress = "I am pleased to meet you, <name>.", completion = "We have much to cover. In time, the ways of the sunwalkers will be as plain and natural to you as the shaman's conversations with the elements.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27016] = {title = "The Joy of Boar Hunting", objective = "Kill 10 Mudbelly Boars.", description = "Try to contain your excitement, <name>, for you are in the presence of the greatest boar hunter in Azeroth!\n\nTheir cunning intellect, rapid speed, ferocious strength, and resilient hide... yes, boars are the quarry of only the most masterful of hunters. Amateurs need not apply!\n\nWhy, I bet you've never even hunted such an exotic beast. I'll bet silver any day that you can't match my record of ten boars killed. Try the ones on the eastern shore of the loch... but don't hurt yourself now, rookie!", progress = nil, completion = "You've killed ten already? H...hah! While you were out, I've broken my previous record! To ten... hundred! Yes, ten hundred boars!\n\nA bet is a bet, I suppose... here's your consolation prize, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27017] = {title = "Memories from a Lost Past", objective = "Travel to the farm house in Gahrron's Withering and gather any mementos you can find.", description = "It's funny the things you remember.  I spent 16 hours a day working the fields, and every seventh day I'd head into bustling Andorhal to sell what I'd grown.  It was a tough life, but we did alright.\n\nBut I barely remember any of that.  When I think back to those days, I think about Gloria's smile, or Andrea waving from the window whenever I'd look up from the plow.\n\nThe farm's just a bit to the east, but I'm not sure I'm ready to go back, <name>.  I'd just like to make sure I hold on to these memories.", progress = "I wouldn't expect you to indulge the whims of a nostalgic old man, <name>.  Still, if you find yourself in the area...", completion = "This... Gloria used to read from this prayer book every night!  How had I forgotten?  She was so devout, &lt;name&gt;.\n\n\n\nOh...\n\nThis painting... my daughter, Andrea... she loved to... to paint...", rewards = "You will be able to choose one of these rewards:\n\nAndrea's LocketGahrron's ShoulderguardGloria's Work VestFootfalls of Memories\n\nYou will also receive:\n\nFootfalls of MemoriesGloria's Work VestGahrron's ShoulderguardAndrea's Locket"}
MultiLanguageQuestData['en'][27019] = {title = "Scourge of the Downs", objective = "If you agree to aid Belnistrasz, speak with him again and hand the Oathstone he gave you back to him.", description = "Outstanding!  My name is Belnistrasz, and I thank you for rescuing me.  I had given myself up for dead... or worse, as a meal for these Scourge-infested vermin.\n\nListen... rather than just flee, I want to make a difference for all of our sakes.  Would you be up to helping me out to that end?  It's probably dangerous, but somebody needs to do it and I seriously doubt other adventurers will wander into this desolate place.", progress = "I'm not one for politics; I care not if your affiliations are for either Horde or Alliance.  I am more interested in squelching direct and dire threats to all the races... and we have quite a large one in here.\n\nIf you're willing to be a true hero for all people, then hand me the oathstone I have given you as a sign of commitment.  I'm... not from around these parts; an oathstone is important to people of my kind as a bond of agreement.", completion = "Fantastic, I thought you looked to be the heroic type!  We've got our work cut out for us &lt;name&gt;, I'm not going to lie to you.  If we stay focused on the task at hand, we should be able to come out on top.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27020] = {title = "The First Lesson", objective = "Learn Charge from Harutt Thunderhorn. Locate a Training Dummy in Camp Narache and practice using Charge.", description = "The time has come for your first lesson in the ways of the warrior, <name>, and a fitting lesson it is. I will teach you a technique for gaining the upper hand at the start of battle.\n\nCharge into the fray, surprising your enemy, and stunning him. After we have completed our lesson, I want you to try it for yourself.", progress = "Have you mastered the charge?", completion = "You have done well, &lt;name&gt;. Return to me when you are in need of further training.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27021] = {title = "The Hunter's Path", objective = "Learn Steady Shot from Lanka Farshot. Locate a Training Dummy in Camp Narache and practice using Steady Shot 5 times.", description = "It is time for your first lesson, <name>. You have a long way to go to master the ways of the hunter, but each new skill is a step on that path. Let me show you a useful shot.\n\nWhen our lesson is concluded, I want you to try it for yourself.", progress = nil, completion = "You have done well, &lt;name&gt;. Return to me when you are in need of further training.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27022] = {title = "Extinguishing the Idol", objective = "Protect Belnistrasz.", description = "Near the entrance is an idol that functions as a macabre oven for the Quilboar; they...they literally consume their abductees from the Barrens.  I can shut down the idol and render it useless, but I need your aid in doing so.  My plan: escort me to the idol.  Once we arrive, I'll commence the ritual.  I'll barely be able to communicate with you, let alone defend myself.  Protect me while I shut down the idol.\n\nAre you with me, <race>? Can I count on you to help me end their atrocities?", progress = nil, completion = "Belnistrasz's sudden departure has left behind a burning brazier.  As you stare in to the flame, the image of a great-winged red dragon fills your mind.  A more graveled version of Belnistrasz's voice speaks directly to you.\n\n\"Indeed mortals, you are the heroes I had hoped you would be.  Thanks to you the butchery these beasts were perpetrating is a thing of the past.  My faith in your kind has been once more renewed.  Take this as a reward befitting of a hero.\"", rewards = "You will receive:\n\nDragonclaw Ring"}
MultiLanguageQuestData['en'][27023] = {title = "The Way of the Sunwalkers", objective = "Learn Seal of Righteousness and Judgement from Sunwalker Helaku. Locate a Training Dummy in Camp Narache and practice using Judgement.", description = "It is always a pleasure to meet a fellow Sunwalker. We are not as numerous as some of the more ancient orders, but our ways are no less powerful and our members no less respected.\n\nAllow me to teach you one of our most basic techniques -- seals and judgments. Using Seal of Righteousness allows you do deal extra holy damage with each swing and you may periodically use Judgement to inflict additional damage to your opponent.\n\nTry it for yourself.", progress = "Have you mastered the use of your first seal and judgement?", completion = "You have made me proud, &lt;name&gt;. You will make a fine Sunwalker. Return when you desire further training.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27024] = {title = "Partners in Crime", objective = "Kill Glutton, Mordresh Fire Eye, and Tuten'kash.", description = "Although Amnennar is the primary threat here, he is far from the only. You need to slay his lieutenants as well if their hold on the Downs is to be released.\n\nGlutton guards the beginning of the Spiral of Thorns.\n\nMordesh stands atop The Bone Pile inciting the Scourge into a ravenous frenzy.\n\nTuten'kash resides underground. In order to bring him out, you must strike the gong in The Caller's Chamber three times.\n\nGood luck, brave hero.", progress = nil, completion = "Well done! Without their leaders, the Scourge will pose no significant threat.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27025] = {title = "Thistle While You Work", objective = "Collect 6 Stabthistle Seeds.", description = "It's stabthistle season! Stabthistle seeds are responsible for up to 89% of seed-related injuries among hunters.\n\nYou'll find Stabthistle seeds mostly in the lower woodland just north of the lodge. They're commonly found at the base of trees, and they will stab and hurt you.\n\nI'd advise you to avoid them, but I actually need someone to help remove them for the sake of safety! Bring me back Stabthistle seeds so we can make sure others don't get hurt.", progress = "Handle them safely, now!", completion = "I've been informed there's a bear warning active for the woodlands as well! They love those stabthistle seeds.\n\nIt's a good thing you gathered those so they don't attract more bears!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27026] = {title = "Defcon: Bobcat", objective = "Kill 8 Bobcats.", description = "Stop everything! It's come to my attention that there's been bobcat sightings near the lodge. Bobcats!\n\nNow mind you, I've never seen a bobcat, but they're surely dangerous. They're like mountain lions or something. I don't want anyone leaving until the area is secure!\n\nAnyone but you, that is. I'll pay you to help secure the area, <class>. But don't get your face ripped off.", progress = nil, completion = "Okay, yes, I have already been informed that bobcats are much smaller than I was assuming. But that's still pretty dangerous for gnomes!\n\nYou've done a good thing for the safety of this lodge, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27027] = {title = "Primal Strike", objective = "Learn Primal Strike from Meela Dawnstrider. Locate a Training Dummy in Camp Narache and practice using Primal Strike 3 times.", description = "I know you've been busy helping the braves protect Camp Narache from the bristlebacks. We're going to need all the hammers and all the luck we can get. Allow me to teach you a simple combat technique to help you in battle.\n\nPrimal Strike should help you fell your enemies faster. Try it out for yourself.", progress = nil, completion = "Well done, &lt;name&gt;. I see you will have no trouble mastering our more advanced arts as you gain experience. Return to me when you need further training.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27028] = {title = "Hornet Hunting", objective = "Collect 6 Glassy Hornet Wings.", description = "We're always looking for new game around here. Daryl may like his boars, but the rest of us prefer things more exotic.\n\nNow, I'd never say the Loch draining was a good thing, but it did have a silver lining. The swampy ground's brought in new prey: Hornets!\n\nGiant hornets, mind you. Not many hunters have tussled with massive bugs before. It's rather novel.\n\nIf you'd like to give it a try, I'll wager with you. Bring me back some of those nice glossy wings of theirs and I'll pay up.", progress = "How go those wasps?", completion = "Lovely specimens you've got there! Here's my wager, lad.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27029] = {title = "Cure the Scourge", objective = "Collect 20 Withered Tusks.", description = "Far more effective than killing swarm after swarm of Scourge is finding a method to prevent living creatures from ever being turned into them. I have an idea for a fine powder that, when inhaled, may stop the entire process.\n\nI need withered tusks off the unliving Quilboar here to make this powder. Bring me an ample amount, and we may be able to stop the Scourge's growth for good.", progress = "Do you have the tusks?", completion = "I have faith that this substance will prevent many future headaches. Thank you, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27030] = {title = "Foxtails By The Handful", objective = "Collect 7 Fluffy Fox Tails.", description = "We've seen more foxes in the hills lately. Cunning creatures, they are. A good test of a hunter's skills, and a fine profit to boot!\n\nIt's their tails, <lad/lass>. Fine and fluffy, they're just as good hung on yer belt to ward off fleas as they are to line the gloves of some fancy noble.\n\nListen to me prattle on. I'm no goblin; the thrill's in the hunt! But if you bring me back some foxtails, I'll still gladly pay you for 'em. You'll find the foxes just north of the lodge in the lower woodlands.", progress = "What've you got for me?", completion = "Ahh, you see? Goods of the finest quality. Good work gettin' these.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27031] = {title = "Wing Nut", objective = "Collect 3 Pristine Flight Feathers from Golden Eagles.", description = "I'm through with gyrocopters. Sure, they work, but when has that ever been good enough for a real gnome? I want real flight, with WINGS!\n\nI've been studying birds for years now, trying to unlock the final secret to building a machine that flies just like them. That elegant soaring and swooping, the rush of wind over the wings, ahh.\n\nYou! You can help me. I need the finest flight feathers you can find. The golden eagles circling near the lodge would be a fine choice...", progress = "Only the finest feathers will do!", completion = "Beautiful. you've got an eye for quality!\n\nGreat minds think alike! It's clear you've got an enthusiasm for flight and fowl, so maybe you can help me further...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27032] = {title = "Bird is the Word", objective = "Find the Rusted Skystrider inside Ironwing Cavern.", description = "I've actually nearly perfected my dream machine: The Skystrider! The world's first flying Mechanostrider! But, well�\n\nWhen I was putting the finishing touches on it in my secret cavern lab, my other creations became, er, jealous. Giving mechanical birds a personality to begin with was probably a bad idea, but that's already done.\n\nI need the Supermechanical Robo-Widget from the original Skystrider if I want to rebuild it! Please, journey into the cave and retrieve it for me!", progress = nil, completion = "&lt;The Skystrider sits silent, its chance to fly gone. An obvious hatch on the front is marked \"SRW\".&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27033] = {title = "Skystrider's Heart", objective = "Return the Supermechanical Robo-Widget to Bingles Blastenheimer at the Farstrider Lodge.", description = "Opening the hatch, you find an imposing looking mechanical device hooked to several wires, gears, and who knows what else.\n\nIt's easily detached. Time to bring it back to Bingles.", progress = nil, completion = "Perfect! Now that I've perfected the wing balance and have all the parts I need, all we need is a pilot.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27034] = {title = "He's That Age", objective = "Speak to Ando Blastenheimer on the east side of the Loch.", description = "I'm not making the Skystrider for me, <name>. Not even for gnomekind. I want my son to be the one to fly it.\n\nI'm old, and my reflexes aren't what they used to be. But my boy Ando could be the best pilot Azeroth's ever seen, if he'd just get over his teenage moodiness!\n\nHe sits out by the loch, staring at the sky all day. Something's been bothering him, and yet he refuses to talk to his own father about it. I'm at a loss!\n\nPlease, <name>, could you go talk to him? Tell him I need him to pilot the Skystrider!", progress = nil, completion = "I don't care about my father and his silly inventions! It's all just nonsense!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27035] = {title = "Standing Up", objective = "Destroy the Twilight Landshaper at the center of the Twilight's Hammer Camp.", description = "Look at them. The Twilight's Hammer ruined this land!\n\nThat cult caused this Cataclysm, and broke the Stonewrought Dam, and drained the entire Loch. And now they wander around the ruins like it's their home!\n\nIf there was any justice in this world, someone would march into their camp and break that artifact of theirs in half. But I'm too weak to even try it.\n\nAnd nobody else is brave enough either! Not even you! You see? It's all so stupid...", progress = "See what I mean? You don't even care either.", completion = "You did it? You did! You fought them and won!\n\nThere's hope after all...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27036] = {title = "Vyrin's Revenge", objective = "Kill Ol' Sooty and obtain his head.", description = "I don't suppose you'd be interested in a little payback for His Boldness? Daryl does have some skill, it pains me to say.\n\nA year ago, a large bear had been the target of the Farstrider Lodge, but none of the hunters had any luck with him. So, Daryl thought he'd try his hand against him. All he had to show for his effort was that ugly scar over his eye.\n\nKill the bear, and I'm sure even Daryl would be speechless for once.\n\nThe bear, Ol' Sooty, can be found around his lair in the cave to the north.", progress = "Ah, <name>! Back so soon? No doubt you've been at the hunt again? Don't worry if you've had some setbacks, in the long run it will make you better!\n\n...You couldn't get much worse, anyway...", completion = "Er... what's this? A bear's head, by the looks of it.\n\n&lt;He runs a finger along his scar unconsciously.&gt;\n\nWell, that's quite an interesting kill you have yourself there. Couldn't be that bear from back then...\n\n&lt;He trails off then starts to visibly shake.&gt;\n\nOh, take that away take it away! Get that grisly thing out of here!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27037] = {title = "Vyrin's Revenge", objective = "Bring Ol' Sooty's head to Vyrin Swiftwind at the Farstrider Lodge.", description = "Light! Don't bring things like that into the Lodge... it's unsanitary, unspeakable, un... un... unsanitary!\n\nJust get it out of here, will you? No one wants to see your bloody little trophy, really!", progress = "Great job, <name>! We really showed him! Here, give me the head and I'll take care of it.", completion = "Thanks for helping me out with my little plan, &lt;name&gt;. I've been itching for months to get back at that snooty, stuck-up boy, and I'd say we did a pretty good job! Here, have this, you've earned it.", rewards = "You will be able to choose one of these rewards:\n\nSwiftwind BladeVyrin's BeltUnsanitary Gloves\n\nYou will also receive:\n\nUnsanitary GlovesVyrin's BeltSwiftwind Blade"}
MultiLanguageQuestData['en'][27038] = {title = "Missing Parts", objective = "Gather up 5 Missing Parts from around the Stormwind Harbor.", description = "<The Sergeant turns his attention to you.>\n\nLook here, if you want to help speed things up around here, get Flintlocke off my back. A whole shipment of siege engine parts was misplaced and now it's scattered all up and down the dock.\n\nGather up the missing parts and get them to Flintlocke so he can finish construction. He's just across the road from me, waiting.", progress = "Eh wot?\n\nMy parts. Where are they? You can't build a tank without parts!\n\nIf yeh did, it'd be small. An' mostly inner-fectual.", completion = "&lt;Flintlocke greedily digs through the machine parts, tossing choice picks over his shoulder.&gt;\n\nOh aye, 'ere's the stuff.\n\n&lt;He sticks his head all the way into one of the crates.&gt;\n\nBut where's me powder? Everything's here but for the powder. I need explosives, man!\n\nYou tell the King, no powder, no power. I need me some kersplosions or I ain't leavin' port.", rewards = "You will be able to choose one of these rewards:\n\nMachine-Linker GirdleReconstructing HauberkScavenger Bracers\n\nYou will also receive:\n\nScavenger BracersReconstructing HauberkMachine-Linker Girdle"}
MultiLanguageQuestData['en'][27039] = {title = "Dangerous Intentions", objective = "Find Deathstalker Yorick at the Ivar Patch in Silverpine Forest.", description = "Do you know why Mortuus appends 'nub' to your name, <name>? Because he is an incompetent sycophant that has trouble seeing through his oversized helmet. 'NUB' is your classification. You are now part of the NEW UNDERCITY BATALLION.\n\nBut enough with the comedy! I sent Deathstalker Yorick on a shadow operation two days ago. Her goal was to get information on the Gilneas Liberation Front and return. Three days and no word from her.\n\nHead southwest to the Ivar Patch and look for Yorick, <name>.", progress = nil, completion = "Belmont gets a little nervous and sends some newbie to look for me? Listen, I've been staking out the old Ivar cottage from inside this outhouse for three days. Your presence threatens the whole damn operation!\n\nThere's no time to explain. We have to act now or this mission will be compromised.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27040] = {title = "Decryption Made Easy", objective = "Decrypt 6 plans.", description = "We don't have the tools to decipher these encrypted plans. The Twilight's Hammer do, though.\n\nWould you be a sweetie and take the plans back up there to run them through their one-time decryption engines?You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27041] = {title = "Decryption Made Easy", objective = "Decrypt 6 plans.", description = "We don't have the tools to decipher these encrypted plans. The Twilight's Hammer do, though.\n\nWould you take the plans back up there and run them through their one-time decryption engines?You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27042] = {title = "Fight Fire and Water and Air with...", objective = "Acquire the Fire, Water, and Air Wards, and then slay Haethen Kaul.", description = "Did ye hear the blatherin' idiot while ye were up there? That's none other than Haethen Kaul, their leader.\n\nThe man's gone daft with power. He's pullin' it straight from them bound elementals, makin' him nigh invincible.\n\nThe only thing I can think of to get ye into proper shape fer a fight with him is fer ye to first kill all o' them elementals, gettin' their wards. That should protect ye from Haethen's spells.\n\nWell, most o' them anyway.", progress = nil, completion = "That's the ol' spirit! One less nasty in this world that the little ones will have ta worry about when they go ta sleep at night.\n\nNot ta mention that we won't have ta be worrying about him none no more neither!\n\nNow let's see here. I think we have somethin' in our crates that'll make a fittin' reward fer ya.", rewards = "You will be able to choose one of these rewards:\n\nWardfire ShouldersKaulslayer GripsHelm of Silenced Blathering\n\nYou will also receive:\n\nHelm of Silenced BlatheringKaulslayer GripsWardfire Shoulders"}
MultiLanguageQuestData['en'][27043] = {title = "Fight Fire and Water and Air with...", objective = "Acquire the Fire, Water, and Air Wards, and then slay Haethen Kaul.", description = "Did you hear the man going on with his incessant yelling while you were up there? That's Haethen Kaul, their leader.\n\nIt's a well known fact that he's gone insane from the power he's drawing from their bound elementals. Unfortunately, it makes him nigh invincible.\n\nIf you're to fight him, you'll first have to kill each of the elementals, gaining their wards in the process. That should protect you from Haethen's magic.\n\nWell, most of it anyway.", progress = nil, completion = "An excellent display of &lt;class&gt; prowess.\n\n\n\nI believe that a reward is in order. Something appropriate for a powerful man such as yourself.", rewards = "You will be able to choose one of these rewards:\n\nBondshatter ShouldersSilencer's GauntletsTonguecarver Greathelm\n\nYou will also receive:\n\nTonguecarver GreathelmSilencer's GauntletsBondshatter Shoulders"}
MultiLanguageQuestData['en'][27044] = {title = "Peasant Problems", objective = "Escort Prince Anduin to Farmer Wollerton at the Wollerton Stead within Stormwind City. If he's no longer with you, you can find him in Stormwind Keep.", description = "I'm not quite ready to go back to the keep yet. Would you like to help me with something?\n\nRecently some of the local farmers were petitioning the King about some missing livestock. My father promised someone would investigate, but the city guard is stretched so thin it'll take weeks.\n\nI thought I would help! It'll encourage the farmers to see someone take action, especially from the royal family. Besides, it's just some missing cows. Nothing dangerous.\n\nTake me to Farmer Wollerton here in the city!", progress = "Uh, yup?", completion = "&lt;On seeing the Prince Regent, Farmer Wollerton collapses awkwardly down on one knee.&gt;\n\nY- Y- Your highness!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27045] = {title = "Waiting to Exsanguinate", objective = "Enter the Ivar Cottage and find a suitable hiding place upstairs. Then eavesdrop on Lord Darius Crowley.", description = "The Gilneas Liberation Front leader, Darius Crowley, has been meeting with another worgen inside this cottage for the past three days. I'm not sure what's going on, but we need to get inside the cottage and find a good hiding place from where we can eavesdrop.\n\nIt's now or never, <race>. We may never get another shot.\n\nJust promise me that if I don't make it, you'll return to Forsaken High Command and inform Belmont of whatever we discover.", progress = nil, completion = "Alas, poor Yorick! I knew her, &lt;name&gt;. An assassin of infinite courage...\n\nNow, tell me what's going on? What did you and Yorick discover?", rewards = "You will be able to choose one of these rewards:\n\nCloak of CourageYorick's BequestTreads of the Survivor\n\nYou will also receive:\n\nTreads of the SurvivorYorick's BequestCloak of Courage"}
MultiLanguageQuestData['en'][27046] = {title = "Fear of Boring", objective = "Kill 10 gyreworms.", description = "The gyreworms infest the rock, eating away at it until our home will one day collapse. For every one that is killed, twice as many burst forth to follow, but we must carry on the fight. They must be extinguished.\n\nGo to the Crumbling Depths and slaughter any worms that you can find.", progress = nil, completion = "You wage a war that we cannot. Thank you for your help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27047] = {title = "Motes", objective = "Recover 10 Motes of Painite.", description = "Some of the rarest crystals form in the most dangerous places. In the Crumbling Depths, you will find painite formations - much better than the gold that your races cherish so much.\n\nAs a being of flesh and a being of small stature, you can enter the Crumbling Depths to retrieve motes of painite for me. Would you undergo that danger on my behalf?", progress = "Painite is one of the most valuable materials to us, particularly due to our inability to reach most of the deposits on our own.", completion = "Well done, &lt;race&gt;. These will do well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27048] = {title = "Underground Economy", objective = "Use Ricket's Tickers to gather 3 Deep Alabaster Crystals, 3 Deep Celestite Crystals, 3 Deep Amethyst Crystals, and 3 Deep Garget Crystals.", description = "Hey! I need some help gatherin' crystals. The elementals trade top dollar for these things... if you help me gather all the different kinds, I'll cut you in on the profits.\n\nUse these bombs to blow out chunks from the bigger formations.\n\nI've got a nasty habit of packin' the explosives a bit thick. Mind the kick.", progress = "Boom?", completion = "Well played!\n\nI've got this pretty sweet deal going. A bunch of shmucks go up there to Therazane's Throne and give all kinds of gold to D'lom for who-knows-what kinda crap. He forks all that cash over to me for these crystals. I go home freakin' rich for a couple chunks of rock.\n\nDon't tell no one though. I don't want no competition springin' up.\n\nThink you can come back later to help me get another load of crystals out?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27049] = {title = "Soft Rock", objective = "Kill 8 Fungal Behemoths.", description = "The corruption of the Crimson Expanse has not subsided. Destroy the Fungal Behemoths that shower their filth upon our realm. If they continue to rise, we will continue to destroy them.", progress = nil, completion = "Once the growth starts, it is near impossible to stomp back into submission. Through persistence our realm will one day be cleansed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27050] = {title = "Fungal Fury", objective = "Destroy 10 of the newly sprouted mushrooms in the Crimson Expanse.", description = "Something upon the Crimson Expanse continues to spur disgusting growths upon the rock. New fungi are rising, and they need to be crushed before they can spread.", progress = nil, completion = "You are proficient at stepping on things. You would make an excellent giant.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27051] = {title = "Through Persistence", objective = "Retrieve a Bag of Verlok Miracle-Grow from the Verloks upon the Crimson Expanse.", description = "The troggs did not disperse after you killed Glop. His servants recovered the growth agent that was left behind and continue to sow the seeds of corruption across the Crimson Expanse.\n\nHunt them down and recover any of the remaining Verlock Miracle-Grow that you find. It must be disposed of.", progress = "Have you done as I've asked of you? We must weed out whatever growth agent remains within their possession.", completion = "Thank you, &lt;race&gt;. We will weed the rest out of their possession in time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27053] = {title = "Gahrron's Withering Cauldron", objective = "Go to Gahrron's Withering in Western Plaguelands to locate and defeat the Cauldron Lord present there, and use its key to gain access to the cauldron.", description = "My analysis is complete!  The blight that affects the animals here is no residual disease.  No, it is something new... and I think I know what it is.\n\nThe Cult of the Damned maintains a plague cauldron on a farm called Gahrron's Withering.\n\nThis farm is due southeast of us, close to where the Eastern Plaguelands begin.  I need a sample from this cauldron to verify my suspicions.\n\nEliminate the cauldron lord present there for its key.  You will then be able to access the cauldron and obtain my sample.", progress = "An access panel to the cauldron remains securely fastened.  In order to open it, you will need to find the key.", completion = "Cauldron Lord Soulwrath's key disintegrates as it touches the lock on the access panel at the base of the cauldron's platform.  A slight clanking noise is heard within, and the access panel swings open to reveal more viscous toxins within the cauldron's framework.\n\nThere is a small spigot that the bottle fits well enough under, allowing you to draw a sample for Field Agent Kaartish back at the Menders' Stead.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27054] = {title = "Desperate Acts", objective = "Kill Instructor Malicia and obtain her Cult Orders.", description = "The Cult of the Damned maintains a small camp to the east, Malicia Outpost, which they use for field training outside of the Scholomance.  We may have allowed them to proceed unchecked with this training for too long.\n\nIf cultists are truly using this plague to inoculate the wildlife, then Malicia Outpost must be where the inoculation is occurring.\n\nInstructor Malicia runs the outpost.  Find her, slay her, and find out who she's taking orders from.", progress = "You take a look at the paperwork Malicia was carrying...", completion = "The orders in Malicia's possession incriminate Darkmaster Gandling of the Scholomance, but they also conceal another important bit of information.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27055] = {title = "Students of Krastinov", objective = "Kill 2 Krastinovian Disciples, 2 Flesh-Cobbled Brutes, 2 Flesh-Cobbled Rippers, and 4 Unholy Corpuscles within the Weeping Cave in Western Plaguelands.", description = "The Cult orders state that the plague from the cauldron at Gahrron's Withering is in fact being used for TWO purposes.  The first is the practice of spreading disease through the animals of the plaguelands, which you already knew about.\n\nThe remainder of the plague is being shipped to the Weeping Cave, a cavern north of Malicia's Outpost, for use in some dark experiments.  Students of the Scholomance are using this plague to re-animate the dead!\n\nCertainly they must be stopped.", progress = nil, completion = "You have gone above and beyond, &lt;name&gt;.  Not only have we set back the Cult of the Damned in their crusade to re-plague the plaguelands, but you have uncovered another set of dire plans: they continue to re-animate the dead!\n\nYour name will definitely be mentioned when this information is presented to Highlord Fordring, &lt;name&gt;.  You have my thanks, and the blessing of the Argent Crusade.", rewards = "You will be able to choose one of these rewards:\n\nKaartish's SwordField Agent's BeltMalicia's Scepter\n\nYou will also receive:\n\nMalicia's ScepterField Agent's BeltKaartish's Sword"}
MultiLanguageQuestData['en'][27056] = {title = "Belmont's Report", objective = "Deliver Belmont's Report to Lady Sylvanas Windrunner at Forsaken High Command in Silverpine Forest.", description = "<Belmont hands you a sealed envelope.>\n\nDeliver this report to Lady Sylvanas Windrunner. It is my assessment of the situation in Silverpine based upon your and Yorick's field work.\n\nIf we do not stamp out the worgen insurgents, they will overrun us. The time to act is now!", progress = "Kneel before your queen, <name>.", completion = "Crowley... A gnat. An insect, waiting to be crushed beneath my boot heel.\n\nSo he thinks to rouse the feral worgen of Silverpine? We shall show him and his allies the might of the Forsaken!\n\nBut first we must clean up the mess made by the Warchief's fleet. Without their aid we may lose this war.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27057] = {title = "Return to the Stead", objective = "Bring the Filled Gahrron's Withering Bottle to Field Agent Kaartish at the Menders' Stead in Western Plaguelands.", description = "You carefully close the spigot in the control panel, watching the cauldron's putrid ichors drip into the empty bottle.\n\nWith the poison in hand, it is time to return to Field Agent Kaartish at the Menders' Stead.", progress = "Gahrron's Withering houses a viciously potent plague cauldron.  Once we have a sample of the plague it spews forth, we will be able to determine whether the Cult of the Damned is truly responsible for continuing to poison the land.", completion = "Good work.  One moment please...\n\n&lt;The draenei takes a moment to compare your sample with a sample he presumably had distilled earlier.&gt;\n\nYes, this appears to be the same corruption that is affecting the wildlife.  With this knowledge, and with your combat expertise, we may have the power to stop this.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27058] = {title = "The Wrong Sequence", objective = "Use the Waygate Controller to punch in the wrong activation sequence, thereby destroying the Waygate.", description = "The Twilight's Hammer must be stopped from using the Waygate. There's only one thing to do.\n\nPunch in the wrong activation sequence and destroy it.\n\nHmm, let's see. Yes, here's one that opens upon the explosive depths of the Firelands, the elemental plane of fire. That should do nicely.", progress = nil, completion = "You did it! You found out what the Twilight's Hammer were up to and you stopped them dead in their tracks!\n\n&lt;Mowi gets up on her tippy toes and gives you a kiss on the cheek.&gt;\n\nNow I'm certain that I have something around here for you.\n\n&lt;She begins rummaging around for your reward.&gt;", rewards = "You will be able to choose one of these rewards:\n\nGateshattering HauberkRelic of the WaywalkerStarscraper Signet\n\nYou will also receive:\n\nGateshattering HauberkRelic of the WaywalkerStarscraper Signet"}
MultiLanguageQuestData['en'][27059] = {title = "The Wrong Sequence", objective = "Use the Waygate Controller to punch in the wrong activation sequence, thereby destroying the Waygate.", description = "The Twilight's Hammer must be stopped from using the Waygate. There's only one thing to do.\n\nPunch in the wrong activation sequence and destroy it.\n\nHmm, let's see. Yes, here's one that opens upon the explosive depths of the Firelands, the elemental plane of fire. That should do nicely.", progress = nil, completion = "You did it! Excellent work, my boy. You found out what the Twilight's Hammer were up to and you stopped them dead in their tracks!\n\n&lt;Examiner Rowe pats you on the back with his bony hand.&gt;\n\nNow I'm certain that I have something around here for you.\n\n&lt;He begins rummaging around for your reward.&gt;", rewards = "You will be able to choose one of these rewards:\n\nGateshattering HauberkRelic of the WaywalkerStarscraper Signet\n\nYou will also receive:\n\nGateshattering HauberkRelic of the WaywalkerStarscraper Signet"}
MultiLanguageQuestData['en'][27060] = {title = "Unholy Cow", objective = "While escorting Anduin Wrynn, follow the trail of gore from Farmer Wollerton's Stead to the crime scene. Keep Anduin alive. If he's not with you, he will be waiting in Stormwind Keep.", description = "<Farmer Wollerton tries to pull himself together.>\n\nCows? You're asking about the missing livestock?\n\nI normally just let the cows graze north of the house here. Occasionally one gets spirited away. Leaves a trail of gore. Who would do such a thing?\n\nI'm afraid to follow that trail myself... something sick is happening in Stormwind!", progress = "This doesn't sound like ordinary cattle rustlers. Something strange is happening here, right in the middle of my city.", completion = "That was a close one! I can't believe you stood your ground against so many at once.\n\nIt looks like this site was used for some kind of twisted Twilight's Hammer initiation ritual. They're definitely active in Stormwind. What's this?\n\n&lt;Anduin finds a badge resting on the shrine.&gt;\n\nThis badge shows a crossed axe and hammer. It looks old. If we keep poking around, we might figure out what it means...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27061] = {title = "The Twilight Overlook", objective = "Speak to Stormcaller Mylra at the Twilight Overlook in Deepholm.", description = "The dragon they're speaking of is Abyssion, <name>.  It's not going to be easy to get the fragment off of him.\n\nMeet with Mylra again.  She is operating nearby at the Twilight Overlook.\n\nShe will tell you what our next move will be.", progress = nil, completion = "So we're going to have to take on Abyssion to get the fragment?  This operation just got a whole lot more difficult all of a sudden.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27062] = {title = "Looming Threat", objective = "Find help in Razorfen Downs.", description = "The Quilboar in Razorfen Downs seem to have allied with the Scourge. This is dark news for us, <class>. We have dire enough problems dealing with these Grimtotem, we won't be able to handle an attack by the Scourge. Venture into Razorfen Downs, east of here, and see if you can find anyone that may be able to help you stop them before they decide to attack here.", progress = nil, completion = "You seem an able warrior. Perhaps you can help me put an end to the terrible evil here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27063] = {title = "Looming Threat", objective = "Find help in Razorfen Downs.", description = "The Scourge are a direct affront to nature. They have managed to corrupt the Quilboar in Razorfen Downs and now threaten to spread further into Thousand Needles and eventually, I fear, west into Feralas. You must go there and do anything you can to confine them. Perhaps you can find someone in the area to help you? The winds whisper of a powerful presence in the area.", progress = nil, completion = "You seem an able warrior. Perhaps you can help me put an end to the terrible evil here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27064] = {title = "He's Holding Out on Us", objective = "Escort Anduin Wrynn to the third floor of SI:7 Headquarters in the Old Town district of Stormwind. If he is no longer with you, you can find Anduin in Stormwind Keep.", description = "<name>, it almost seems like Samuelson is trying to intentionally waste your time. The dockworkers don't know anything. More importantly, explosives are missing from Stormwind Harbor!\n\nYou know what I think? I bet Samuelson knows more than he's letting on. He probably has a lead on Twilight's Hammer and wants all the credit and glory for himself.\n\nWe should peek through his records at the SI:7 headquarters. Take me there and I should be allowed to look at his files and find out what he really knows.", progress = "It's time we got some answers!", completion = "This is REALLY suspicious, &lt;name&gt;! Samuelson doesn't have a shred of info here about the Twilight Hammer - it's almost like he's not investigating them. Yet he's got a complete catalog of the missing explosives.\n\n\n\nAnd I found this funny badge with a symbol on it: A crossed axe and hammer.\n\nIt all means something, but what?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27065] = {title = "The Warchief's Fleet", objective = "Report to Admiral Hatchet at the Forsaken Rear Guard in Silverpine Forest.", description = "Our reinforcements from Kalimdor arrived last night. Three orc gunships full of supplies, weapons and soldiers. Three orc gunships lost to Bloodfang's damned worgen.\n\nHow could an entire orc fleet lose to a small band of enemy combatants that lack any siege weaponry? An important question that you will answer for me.\n\nGather your gear and report to the orc admiral, Hatchet, at the Forsaken Rear Guard, southwest of here.\n\nGet those orcs operational, <name>.\n\nI await your full report.", progress = nil, completion = "This fiasco may go down as one of the biggest embarrassments in the history of naval warfare. How did this happen? Drunk happened. That's how.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27066] = {title = "Healing in a Flash", objective = "Learn Flash Heal from Seer Ravenfeather. Practice using Flash Heal 5 times on Wounded Braves in Camp Narache.", description = "I want to teach you a versatile and quick healing technique, <name>. This heal is one you will find yourself using often.\n\nThere is no lack of braves injured in our battles against the Bristlebacks, so you'll have a chance to put your new knowledge to use right away. Practice your new healing technique on the wounded braves around Camp Narache.", progress = nil, completion = "Thank you for your help in seeing to the wounded braves. I'm sure that you will often find your healing skills in demand. Return to me when you need further instruction.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27067] = {title = "Rejuvenating Touch", objective = "Learn Rejuvination from Gart Mistrunner. Practice using Rejuvination on a Wounded Brave in Camp Narache.", description = "I want to teach you a basic healing technique, <name>. This spell will allow you to aid wounded allies by healing their wounds over a short period of time.\n\nMany braves have been injured in our fight to defend Camp Narache, so your healing skills will be put to good use. Practice your new healing technique on the wounded braves around Camp Narache.", progress = "Have you seen to the injured of the wounded?", completion = "You have a knack for the healing arts, &lt;name&gt;. Wherever you go, your skills as a healer will be in demand. Return to me when you are ready for more training.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27068] = {title = "Chief Ukorz Sandscalp", objective = "Kill Chief Ukorz Sandscalp.", description = "Take a good look, mon. Dis is how it goes, betrayal after betrayal. I backstab you for the sword, and den Chief Ukorz go and backstab me even better for it.\n\nThat's life, yah! Or was...\n\nNow, I know you don't got no love for Mazoga. But I know you goin' in der anyway. Kill him for me, mon. Spill more blood on the sand, an' give Chief Ukorz Sandscalp what every one of de Sandfury deserves...a gory death.\n\nMaybe I leave some of my belongin's without a curse before passin' on if you do, yah?", progress = nil, completion = "He's gone? Did he have the sword?\n\nNah...don't tell me. Don't matter no more. Mazoga don't care.\n\nI'm off now, mon. De consequences of my actions await me. Take whatever I was holdin'... I don't need it where I'm goin'...", rewards = "You will be able to choose one of these rewards:\n\nMazoga's BootsHands of ConsequencesStaff of the Unknown Road\n\nYou will also receive:\n\nHands of ConsequencesMazoga's BootsStaff of the Unknown Road"}
MultiLanguageQuestData['en'][27069] = {title = "Steel Thunder", objective = "Recover 5 Sea Dog Crates.\n\nSpeak with Admiral Hatchet to get another Orc Sea Pup if you unexpectedly lose yours.", description = "We may not have to live down the shame of this defeat, <name>. The Warchief will likely have us all executed instead.\n\nI'll be damned if we don't go down without a fight. Although the whole beachhead is overrun by Bloodfang worgen, there may still be hope. I want you to accompany one of our sea pups to the beachhead, directly west of here, and recover our supplies. Return to me when the pup can carry no more.", progress = nil, completion = "Within these crates are held STEEL THUNDER! With our weaponry returned we might have a chance to redeem ourselves.", rewards = "You will be able to choose one of these rewards:\n\nSteel Thunder BeltBloodfang VestSober Pup Wristbands\n\nYou will also receive:\n\nSober Pup WristbandsBloodfang VestSteel Thunder Belt"}
MultiLanguageQuestData['en'][27070] = {title = "A Fool's Errand", objective = "Obtain the Tiara of the Deep and Gahzrilla's Electrified Scale.", description = "I heard that a troll in here, Hydromancer Velratha I think she was called, has come into the possession of a very rare, beautiful, and powerful piece of jewelry called the Tiara of the Deep. She uses it to control the powerful demigod Gahz'rilla, whose very scales are said to crackle with energy. Do you know what all of that means, <race>?\n\nI need it! Kill Velratha, take the Tiara of the Deep, and kill Gahz'rilla for one of his scales. Bring them all back to me pronto! I'll reward you handsomely.", progress = "Do you have what I need?", completion = "Excellent! This Tiara will grant me complete control of the water around here, and the Electrified Scale will serve to power all the machines I need to use it all to my advantage!\n\nYou're going to make me a very rich and powerful goblin! You can have this, it's nothing compared to what I'll have soon.", rewards = "You will be able to choose one of these rewards:\n\nPauldrons of Zul'FarrakElectrified LeggingsBelt of the DeepBilgewhizzle's ArmbandsStar of the Fool\n\nYou will also receive:\n\nBilgewhizzle's ArmbandsBelt of the DeepElectrified LeggingsPauldrons of Zul'FarrakStar of the Fool"}
MultiLanguageQuestData['en'][27071] = {title = "Wrath of the Sandfury", objective = "Kill Theka the Martyr, Witch Doctor Zum'rah, Antu'sul, and Ruuzlu.", description = "De Sandfury are a resilient tribe. Dey have survived sandstorms an' years an' years of other tings long covered by da sands. It would be foolish to assume that the only forces here are da trolls. We been tamin' da scarabs, breedin' da sul'lithuz, an' raisin' our dead to keep on fightin' for all eternity as zombies.\n\nRuuzlu, da right hand of Chief Ukorz Sandscalp, be plannin' to use dem to retake Tanaris for de Sandfury empire. You best be killin' da trolls in charge of dis if you want to live, mon.", progress = nil, completion = "You killed dem? All of dem? And you return alive?\n\nTake what you want off my body, den. It's mostly curse-free, Mazoga promises.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27072] = {title = "The Old Barracks", objective = "Go to the Old Barracks and slay 6 Crazed Cultists, then locate Jack Bauden.", description = "I recognize the symbol on these badges from before Deathwing's attack on the city. It belonged to soldiers in the old barracks, west of town overlooking the harbor.\n\nYour timing couldn't be better. One of my top agents, Jack Bauden, has been trying to infiltrate the Twilight's Hammer cult for me. Last night he went missing. If you and Anduin are right, the cultists are holed up in the old barracks. Time is urgent! Assault the old barracks, take out those cultists, and rescue Jack Bauden.", progress = "<Bauden is unconscious. This area still swarms with cultists! You'd better clear them out before investigating.>", completion = "&lt;You slap Bauden around until he wakes up.&gt;\n\n&lt;class&gt;? What are you doing here?\n\nI'm SI:7 Agent Jack Bauden. This is the longest day of my life.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27073] = {title = "Give 'em Hell!", objective = "Kill 10 Bloodfang Scavengers.", description = "It's the goblins' fault, <race>!\n\n<hic!>\n\nYou see, we set off for Silverpine from Bilgewater Harbor, over in Azshara. Huge mistake that was! Never has such a den of inequity and sin existed in our great empire. Those damnable goblins fueled our every vice and set us off to sail with barrels full of ale. \n\n<hic!>\n\nThe shame of it all leaves a mark greater than any scar. Honor must be restored! Kill the Bloodfang worgen that ambushed us. They're scavenging the wreckage to the southwest.", progress = "Give 'em hell, <race>!", completion = "Looks as if you really gave those worgen a beating and, in the process, lifted the \"shame haze\" they cast over us. Perhaps the sea dogs will quit drinkin' now.\n\nWho am I kidding?\n\nHah!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27074] = {title = "Fight the Hammer", objective = "Talk to Ashlan Stonesmirk near Mo'grosh Stronghold in Loch Modan.", description = "You've done what I thought was impossible! I'm done moping around here. It's time to gnome up.\n\nI've got to find my father. But you! Don't bother yourself with me any longer. You've got to keep fighting these cultists.\n\nGo talk to Ashlan Stonesmirk to the east. He's trying to stop the Twilight's Hammer, but he has nobody to help him. You're his only hope!\n\nDon't give up, <name>. I won't.", progress = nil, completion = "You hit the twilight camp at the center of the lake? Not bad, lad!\n\nIf you're ready to take the fight right to their doorstep, I've got your chance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27075] = {title = "Servants of Cho'gall", objective = "Kill 7 Mo'grosh ogres in the Mo'grosh Stronghold.", description = "The Twilight's Hammer started as a clan of the savage Horde. Their leader, Cho'gall, slowly turned his band of ogres into a death cult, welcoming anyone insane enough to wish for the end of all existence. As you can see, there's still plenty of ogres among their ranks; deranged, fanatical, and just as strong as before.\n\nThese crude monsters have the gall to come here and spread their filth across our land. The more you kill, the better off Loch Modan will be, <name>.", progress = nil, completion = "It may look grim, but we'll win with your help, &lt;name&gt;. They won't keep the dwarves down.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27076] = {title = "Breaking and Entering", objective = "Free Weegli Blastfuse and kill Nekrum Gutchewer and Shadowpriest Sezz'ziz.", description = "A good buddy of mine, Weegli Blastfuse, joined up with Sergeant Bly and his group of outcasts to invade Zul'farrak and claim the legendary Sul'thraze as their prize. Of course, they underestimated the Sandfury tribe and now they're all trapped awaiting execution to please their demigod, Gahz'rilla!\n\nIf you free him, he'll help you blast your way to Ukorz's private chamber where he keeps at least part of the blade.\n\nKill his captors, Nekrum Gutchewer and Shadowpriest Sezz'ziz as revenge...I'll repay ya.", progress = nil, completion = "Wow! I knew I could count on you! Here's something for your troubles.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27077] = {title = "Clutching at Chaos", objective = "Pull up 10 Nascent Elementium Spikes from the ground of the Mo'grosh Stronghold.", description = "The cultists of the Twilight's Hammer use their powers to draw elementium metal from deep beneath the earth. They coax it out into twisted spikes to form their buildings, rooted right into the defiled ground.\n\nThe ogres here seem to be in the middle of weaving the stuff, and we need to strike while they're still twisting it into shape.\n\nTear the spikes right out of the ground while they're still pliable, and bring them back to me! We're not going to give these curs a single inch of our land.", progress = "Did you tear up the spikes?", completion = "Shame that these half-formed things are too brittle and warped to be used for some weapons of our own. But it's thanks to you that we had the chance to get them out before they set. I'm not about to complain.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27078] = {title = "Gor'kresh", objective = "Defeat Gor'kresh.", description = "The ogre left to watch over these crude fools goes by the name of Gor'kresh. He's big enough to boss even these brutes around, and cunning to boot. Never assume an ogre's stupid, that's when they'll get you.\n\nIf you take him out, we'll show the Twilight's Hammer that Loch Modan isn't a stepping stone for them. Stand strong against Gor'kresh and drive these fools back into the highlands!", progress = nil, completion = "You've done it! We may not have stopped the cult dead, but we've shown them we're not easy pickings and given them a welt to prove it.\n\nTake this with my gratitude, and try not to blush if anyone in Thelsamar calls you \"hero\"!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27082] = {title = "Playing Dirty", objective = "Collect 8 Diseased Organs from Giant Rabid Bears and Rabid Worgs.", description = "Have you seen the huge lumbering ettins roaming the forests? Cursed things came from Gilneas. Now they wander the land searching for their next juicy meal. We've managed to subjugate and utilize some of them to haul our wagons, but the others... well, they must be killed!\n\nUnfortunately, we can't spare any soldiers to do the job. That's where you come in, <class>!\n\nI have a plan, but it's going to require some materials. Head out into the forests around this base and collect diseased beast organs.", progress = "We are Forsaken! This is how we do it, <class>.", completion = "Excellent! Now to prepare the \"meal.\"", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27083] = {title = "The Battle Resumes!", objective = "Report to Koltira Deathweaver at Andorhal in Western Plaguelands.", description = "Word is in from Andorhal, <name>.  The battle has resumed.\n\nIt has become somewhat well-known among the Forsaken that you are a hero of the first battle of Andorhal.  Koltira has requested your presence immediately.", progress = nil, completion = "Thassarian and the humans made their move.  I thought I had an agreement with Thassarian... but I suppose this will do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27084] = {title = "The Farmers' Militia", objective = "Use the Ebon Gargoyle Collar on 6 Provincial Militiamen within Andorhal.", description = "The battle started when they attacked us from the rear.  I let my guard down, and a group of poorly-armed farmers and militiamen swung into our flank from the Writhing Haunt.\n\nThey may be weak, but unchecked, they threaten to overwhelm us with their numbers.\n\nLindsay's pet abominations can handle the melee combat.  You take this collar, stay in the rear, and use it to release my ebon gargoyle upon these farmers.", progress = nil, completion = "Merely a dent in their numbers... but the sight of their fellow men falling from the skies surely weakened their resolve.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27085] = {title = "Supporting the Troops", objective = "Slay 15 Andorhal Defenders.", description = "While it is true that these farmers threaten to overrun us, we still cannot forget about the Alliance's main forces.\n\nTravel west into Andorhal and slay the human soldiers that are fighting with our deathguards.  We need all the help we can get.", progress = nil, completion = "You fight well, &lt;name&gt;.  I wish I had your ability... and your bravery.", rewards = "You will be able to choose one of these rewards:\n\nDeathguard BandGloves of the AbleBelt of the UnafraidBracers of Envy\n\nYou will also receive:\n\nBracers of EnvyBelt of the UnafraidGloves of the AbleDeathguard Band"}
MultiLanguageQuestData['en'][27086] = {title = "Ashes to Ashes", objective = "Slay 3 Andorhal Force-Commanders.", description = "To the west, deep within Alliance-held Andorhal, you will find their commanders.  They do not fight, but call out orders from horseback.\n\nHunt down and slay these commanders, <name>.  The humans won't stand a chance.", progress = nil, completion = "Well done.  With them out of the way, I have no more excuses.\n\nSoon, I must battle Thassarian, for honor and for Andorhal.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27087] = {title = "Lindsay Ravensun, Revealed", objective = "Report to Lindsay Ravensun at Andorhal in Western Plaguelands.", description = "I was informed that that worthless woman, Lindsay Ravensun, would be here to support me in this battle, but so far, she's done nothing but brood within the basement of the greathall behind me.  All the better, I suppose.  She was a bit of a distraction.\n\nStill, I cannot and will not stand for insubordination.  Find her, and bring her to me.", progress = nil, completion = "You won't be taking me anywhere, &lt;name&gt;.\n\nWhile Koltira prances about with his playmate, Thassarian, I plan to win this battle.  Then I'll make Koltira suffer for his weakness.\n\nDon't believe me?  Fine, I'll let you in on a little secret...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27088] = {title = "It's Only Poisonous if You Ingest It", objective = "Use the Mutant Bush Chicken to kill the Forest Ettin.", description = "Take this cage, <class>. I've placed inside it one of my own mutant bush chickens, with a few slight modifications. Within the butt of this bush chicken is a stick of dynamite laced with gunk from the diseased organs you brought me.\n\nTake the cage out into the surrounding forest and locate the wandering forest ettin. Release the chicken and sit back as my masterwork does its job. The ensuing explosion should be sufficient to kill the ettin or greatly weaken it, allowing you to finish it off.", progress = nil, completion = "&lt;Apothecary Wormcrud laughs maniacally.&gt;\n\nWas there ever any doubt? An ettin is no match for science!", rewards = "You will be able to choose one of these rewards:\n\nChicken StuffersSuppository PreventorsBush Chicken Remote Injector\n\nYou will also receive:\n\n\"Bear\" SteaksBush Chicken Remote InjectorSuppository PreventorsChicken Stuffers"}
MultiLanguageQuestData['en'][27089] = {title = "Ace in the Hole", objective = "With the Enthralled Val'kyr by your side, kill 5 Frightened Provincial Minutemen, then use your Call to Arms ability to turn them into Forsaken Troopers. Then find Thassarian in western Andorhal.", description = "You have no idea how difficult it was to stay disguised while I watched Koltira let this war slip away from us.  Even now, those infernal farmers threaten to overwhelm us.  All because he refused to slay a friend.\n\nTake my val'kyr again, <name>.  With her by your side, kill these farmers, convert them to Forsaken, and mobilize them.  Then take a group of them into Alliance-held western Andorhal and hunt down this death knight, Thassarian.\n\nWe will win this war yet.", progress = nil, completion = "This is the body of Lurid, Thassarian's trusted knight.  With Thassarian nowhere to be found, it would seem that the Alliance forces have withdrawn.\n\nThe Forsaken have won the battle for Andorhal.", rewards = "You will be able to choose one of these rewards:\n\nMinuteman PikeLurid BracersShoulderwraps of the EnthralledRing of Aces\n\nYou will also receive:\n\nRing of AcesShoulderwraps of the EnthralledLurid BracersMinuteman Pike"}
MultiLanguageQuestData['en'][27090] = {title = "Andorhal, Once and For All", objective = "Report to Lady Sylvanas Windrunner at Andorhal in Western Plaguelands.", description = "Sylvanas will want to know about Thassarian's departure from Andorhal.  You resolve to return to the Forsaken-held side of town.", progress = nil, completion = "See?  All it took was a little help from the val'kyr.  These creatures are turning to be much more helpful than I had first thought.\n\nNow, on to other matters.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27091] = {title = "Charge!", objective = "Learn Charge from Delios. Locate a Training Dummy outside the Sunspire and practice using Charge.", description = "And now, it is time for your first lesson.\n\nI will show you a  great way to start combat, <name>. By seizing the initiative and charging in, you can stun your opponent and give yourself the upper hand.\n\nOnce our lesson has ended, find a training dummy and practice your new skill.", progress = nil, completion = "I think you've mastered the basics of the charge, &lt;name&gt;. Don't forget to return when you need more training.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27092] = {title = "Cataclysm in the Catacombs", objective = "Enter the Cathedral of Light and descend into the catacombs below. Slay the Black Bishop and disarm the Pile of Explosives nearby.", description = "Don't worry about me, <class>. I've uncovered the Twilight's Hammer plot. They've been stealing and stockpiling explosives coming into Stormwind harbor. Somehow, they've gotten access to the catacombs underneath the Cathedral of Light. I've heard talk of someone called \"The Black Bishop.\"\n\nThere's no time to warn the guard, <name>! You've got just minutes to get into the catacombs and disarm that bomb. Go! Now! Or THOUSANDS of PEOPLE will DIE!", progress = "<Dark magical runes cover the surface of the explosives, pulsing with increasing intensity...>\n\nYou've got to find the Black Bishop!", completion = "&lt;3 ... 2 ... 1 ...&gt;\n\n&lt;You wet your fingers and snuff out the fuse. The cathedral is saved!&gt;\n\n&lt;Underneath the powder kegs you find a heap of notes and papers. Apparently the cultists were trying to destroy the evidence behind them.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27093] = {title = "Lost in the Darkness", objective = "Rescue 6 Orc Sea Dogs from the Skittering Dark.", description = "Some would say that we are lucky to be alive. Those people would be idiots. At least had we died we would not have had to face the Warchief's wrath. Alas, what's done is done! Now we must attempt to regain our lost honor.\n\nThe third ship in our fleet sank off the coast of the Skittering Dark, northwest of here. Those that made it to shore quickly found themselves swarmed by the giant spiders of the area and encased in webbing.\n\nIf there are survivors we must free them! Go, <name>! To the Skittering Dark!", progress = nil, completion = "Lok'tar, &lt;name&gt;! Once the ale wears off my orcs will be ready!", rewards = "The following spell will be cast on you:\n\nDespawn All Summons\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][27094] = {title = "Deeper into Darkness", objective = "Kill the Skitterweb Matriarch.", description = "The Skitterweb matriarch is nearby! You can put an end to the Skitterweb menace by killing her!\n\nFind the brood mother at the end of the cave in the Skittering Dark and destroy her!", progress = "You killed the Skitterweb matriarch?", completion = "You rescued our orcs and killed the Skitterweb matriarch? We owe you a great debt of gratitude. You've saved us all from certain execution, &lt;name&gt;. I'm sure we can rouse these drunken idiots now.", rewards = "You will be able to choose one of these rewards:\n\nRear Guard BritchesDrunken Style BracersSkitterweb Glovelettes\n\nYou will also receive:\n\nSkitterweb GlovelettesDrunken Style BracersRear Guard Britches"}
MultiLanguageQuestData['en'][27095] = {title = "Skitterweb Menace", objective = "Kill 12 Skitterweb Spiders.", description = "Vengeance is all consuming, <name>! Our third ship sank off the coast of the Skittering Dark, northwest of here. The men that made it off that boat were either captured or killed by the Skitterweb spiders of the region. For that, the spiders must die! ALL OF THEM!\n\nTravel to the Skittering Dark and crush those insects!\n\nBe on the lookout for their matriarch. Perhaps if we find her we can end this menace forever!", progress = nil, completion = "The root of this evil must be found and destroyed! The Skitterweb matriarch must be nearby. No doubt hiding in the nearby cave!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27096] = {title = "Orcs are in Order", objective = "Deliver the Admiral's Commendation Letter to Lady Sylvanas Windrunner at Forsaken High Command in Silverpine Forest.", description = "<Admiral Hatchet hands you an envelope sealed with the mark of the Horde.>\n\nThis is your commendation letter. It's the least I could do for you given the circumstances.\n\nReturn to Lady Sylvanas Windrunner with the letter and inform her of our status. Let her know that we will be ready to march on her command.\n\nGoodbye, <name>. You are an excellent soldier.\n\nNortheast, <lad/ma'am>. To Forsaken High Command!", progress = "And the orcs?", completion = "&lt;Sylvanas raises an eyebrow.&gt;\n\nSo the orcs are in order?\n\n&lt;Sylvanas reads the commendation letter.&gt;\n\nRecovered their supplies? Killed a dozen worgen? Toppled an ettin? Freed their soldiers and destroyed the Skitterweb matriarch?\n\nI say this rarely, &lt;name&gt;, but I am impressed. Perhaps your ability matches your aspirations. We shall see, for now you will be tested!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27097] = {title = "Rise, Forsaken", objective = "Raise 15 Forsaken by killing humans on Fenris Isle.", description = "Fenris Isle stands defiantly at the heart of Lordamere Lake - a cruel memory of a time long since passed.\n\nThough no longer infested by gnoll vermin, a new threat has emerged.  Human refugees, driven from their holdings in Hillsbrad, have fled to Fenris Isle in hopes of escaping defeat at our hands. A critical error on their part.\n\nYou are to take Agatha with you to Fenris Isle and slaughter all humans. She will raise the fallen as Forsaken, bolstering our forces in the process.\n\nDo not fail me, <name>.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27098] = {title = "Lordaeron", objective = "Accompany Lady Sylvanas Windrunner to the Sepulcher in Silverpine Forest.", description = "Ride with me to the Sepulcher, <name>. There are many things I wish to discuss with you. It is imperative that you understand the history of Lordaeron and the plight of the Forsaken.", progress = nil, completion = "Do you now understand the importance of our mission here? Crowley and his Alliance dogs must be stopped!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27099] = {title = "No Escape", objective = "Find the Refugee Leadership inside Fenris Keep.", description = "You must strike at their leaders, <name>. You will find them holed up in the old keep. Battle your way inside and find the holdouts! Turn them for your queen!\n\nNone shall escape the mighty grasp of the Forsaken!", progress = nil, completion = "It would seem that Crowley is more formidable than I anticipated. Still, he is a man - flesh and bone - full of secrets. Secrets that I know all about...\n\nYou have served me well, &lt;name&gt;. I could use someone of your ability at the Sepulcher. I have a plan to deal with Crowley and his insurgents once and for all. Will you help?", rewards = "You will be able to choose one of these rewards:\n\nSword of InsurgenceFlesh and BoneStaff of the Formidable Opponent\n\nYou will also receive:\n\nStaff of the Formidable OpponentFlesh and BoneSword of Insurgence"}
MultiLanguageQuestData['en'][27100] = {title = "Twilight Research", objective = "Obtain 4 Twilight Research Notes from Mercurial Oozes in the Upper Silvermarsh.", description = "The book you found appears to detail some form of research carried out by a member of the Twilight's Hammer.\n\nIt deals with the oozes in some way, but there are multiple pages missing.\n\nPerhaps if you found additional notes you might be able to make sense of it.", progress = "<You scroll through the notes, trying to put them in order.>", completion = "The notes deal with High Cultist Maziel's research on the elemental properties of quicksilver.\n\nHis obsession with the subject borders on the insane.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27101] = {title = "Maziel's Revelation", objective = "Find Maziel's Journal at the Lower Silvermarsh in Deepholm.", description = "The notes continue Maziel's rambling research into the properties of quicksilver and mercurial oozes.\n\nHe appears to have made a major discovery.  He mentions hiding his journal in the Lower Silvermarsh to the southwest.", progress = nil, completion = "Maziel's journal appears to be undamaged by the mercury.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27102] = {title = "Maziel's Ascendancy", objective = "Slay Maziel inside the Silverlight Cave in Deepholm.", description = "Maziel's journal chronicles a ritual of ascendancy that would transfigure his body to one of pure quicksilver.\n\nThe ritual would take place in the cave near the Lower Silvermarsh, where Maziel would feed upon the mercurial oozes until achieving full strength.\n\nPerhaps it is not too late to put an end to his madness.", progress = nil, completion = "You've disposed of an enemy before he could grow more powerful.  By eliminating Maziel you've also ensured that his powers will not be used against the Earthen Ring.", rewards = "You will be able to choose one of these rewards:\n\nRippling Ooze ChestguardMercury TreadsQuicksilver Crossbow\n\nYou will also receive:\n\nMercury TreadsRippling Ooze ChestguardQuicksilver Crossbow"}
MultiLanguageQuestData['en'][27103] = {title = "Shards of the Felvine", objective = "Use the Reliquary of Purity to capture a Felvine Shard.", description = "The satyr Alzzin the Wildshaper has exerted his corrupt dominion over this part of Eldre'Thalas.  The Fruit of Fertility, now corrupted as the Felvine, should be close to Alzzin. It may be the key to purify this ancient place.\n\nWhen the great satyr falls, capture whatever essence of the Felvine you can.  Seal it in this Reliquary of Purity, and bring it to me.\n\nGood luck, and Cenarius' speed.", progress = "With the Sealed Reliquary of Purity in our possession, it will be possible not only to remove a corrupting threat from the world but also to study it under our judicious watch.  Perhaps we can even devise new means to combat the taint of corruption that ever threatens Azeroth.", completion = "You have done well, &lt;class&gt;, and for that I am forever in your debt.  Though the war is far from over, a great battle has been won against those who would bring about our doom.\n\nPlease - accept this gold as a token of my enduring gratitude.  If we ever cleanse Dire Maul, know that you will be welcomed here as a hero. Thank you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27104] = {title = "Alzzin the Wildshaper", objective = "Kill Zevrim Thornhoof and Alzzin the Wildshaper.", description = "The monster responsible for the ruin you see before you is called Alzzin the Wildshaper. To reach him, however, you will need to also slay Zevrim Thornhoof, the satyr who currently holds the still noble ancient Old Ironbark in his grasp.\n\nOnce Ironbark is free, he will help you make an entrance into Alzzin's domain. Enter and slay him without mercy, for there is no other way.", progress = nil, completion = "Ah, very well done indeed. You've made an old spirit very happy this day. You deserve proper thanks for the risks you've taken.", rewards = "You will be able to choose one of these rewards:\n\nWarpwood BowWarpwood Bark VestWarpwood ShieldWarpwood Leaf Mantle\n\nYou will also receive:\n\nWarpwood Leaf MantleWarpwood Bark VestWarpwood BowWarpwood Shield"}
MultiLanguageQuestData['en'][27105] = {title = "An Unwelcome Guest", objective = "Collect the Hydrospawn Essence.", description = "You will find that Dire Maul is filled with many nature and arcane elementals. Somehow, a water elemental has found its way into this area. Please gather its essence and take it to me. I am curious as to how one of their kind got here, and what sort of agenda it may have against the natural elements of Eldre'Thalas.", progress = "Do you carry the essence, or did the task prove too difficult?", completion = "It is very troublesome that a water elemental was here, let alone one that powerful. Take this as my thanks for your efforts. I must examine this essence for any knowledge it may contain.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27106] = {title = "A Villain Unmasked", objective = "Unmask and slay Major Samuelson in the Stormwind Keep Throne Room.", description = "<You find a complete list of all the Twilight's Hammer cultists in Stormwind.>\n\n<More importantly, you discover a letter from Major Samuelson to his compatriots outlining this entire scheme. The Prince was right: Samuelson is the real villain here, using his connections as commander of the city guard to disguise cult activity.>\n\n<It's time to return to Stormwind Keep and bring Samuelson to justice!>", progress = "You have evidence incriminating Samuelson? Let's see what he has to say for himself!", completion = "Samuelson - corrupted by the Twilight's Hammer? This must have been going on for years. Right here in my very keep!\n\nI am grateful that you and my son were able to get to the bottom of this before my city was brought to harm. I've underestimated how much Anduin has grown - his command of the holy light just saved my life, if not the entire kingdom.\n\nAs for you - words alone can't do justice to your heroism this day. Thank you, &lt;class&gt;.", rewards = "You will be able to choose one of these rewards:\n\nTruth-Seeker BeltTreads of RevelationCorruption-Seeking ChestguardDetective's ShoulderplatesTruthbreaker Shield\n\nYou will also receive:\n\nTruthbreaker ShieldDetective's ShoulderplatesCorruption-Seeking ChestguardTreads of RevelationTruth-Seeker Belt"}
MultiLanguageQuestData['en'][27107] = {title = "Pusillin The Thief", objective = "Convince Pusillin to give up the Book of Incantations.", description = "Me take quick nap earlier and stupid fast imp take book! Dagg'thol need book to follow orders and Master need book to conquer! Gah!\n\nYou <race> help me get book from imp, and I give you shiny something. Go, imp right there to da left! KILL!!!", progress = "<race> has book?", completion = "Now you watch Master use book to kill stupid trees and stupid goat men! YAR!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27108] = {title = "Lethtendris's Web", objective = "Obtain Lethtendris's Web.", description = "Blood Elf Lethtendris has web to catch magic here. She use for herself, but Master want to use for good of whole world! You help get web from stupid elf and not only will Dagg'thol reward you, you see how Master use it way better!", progress = "<name>, you have stupid elf's web?", completion = "This web have lots of magic! Master will be very happy now!\n\nAnd you make Dagg'thol happy, &lt;race&gt;. Take this so you believe how happy you make Dagg'thol!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27109] = {title = "The Warped Defender", objective = "Kill Tendris Warpwood.", description = "The Ironbark and Warpwood were once the mighty protectors of Eldre'Thalas. Look at how they have fallen! Ultimately, their fate lies at the hands of myself and my fellow Highborne. We were reckless with our power, <race>.\n\nBut you, you can right the wrongs here! Venture forth and put Tendris Warpwood to rest. He was the mightiest and last defender of this area, and deserves spiritual release. Be wary, for if you do not dispose of the Ironbark Protectors prior to engaging Tendris, he will call them to assist.", progress = nil, completion = "Your work here was noble. Fret not, for Tendris' soul was crying to be put to rest. He is thankful.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27110] = {title = "The Madness Within", objective = "You must destroy the guardians surrounding the 5 Pylons that power the Prison of Immol'thar. Once the Pylons have powered down, the force field surrounding Immol'thar will have dissipated.\n\nEnter the Prison of Immol'thar and eradicate the foul demon that stands at its heart. Finally, confront Prince Tortheldrin in Athenaeum.\n\nReturn to the Shen'dralar Ancient in the courtyard should you complete this quest.", description = "This madness must come to an end. The age of the immortals has long since passed. Destroy the guardians surrounding the five pylons to lower the force field. When this is done, destroy Immol'thar. With the Prince's power greatly reduced from the demon's demise, attack and end him as well. Lay the spirits of this city to rest, adventurer, and make the Prince pay for his wrongdoings.", progress = "Be wary, adventurer. The Prince is... persuasive.", completion = "We thank you, hero.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27111] = {title = "The Treasure of the Shen'dralar", objective = "Return to the Athenaeum and find the Treasure of the Shen'dralar. Claim your reward!", description = "In the library, Athenaeum, you will find an ancient chest hidden beneath the stairway. Take from it that which you desire.", progress = nil, completion = "You open the chest to find...", rewards = "You will be able to choose one of these rewards:\n\nFras Siabi's Cigar CutterStaff of Athen'aShen'dralar TridentDire Maul\n\nYou will also receive:\n\nShen'dralar TridentDire MaulFras Siabi's Cigar CutterStaff of Athen'a"}
MultiLanguageQuestData['en'][27112] = {title = "The Cursed Remains", objective = "Kill Magister Kalendris and Illyana Ravenoak.", description = "There are remaining beings here that pose a direct threat to us ever reclaiming this sacred city. Magister Kalendris and Illyana Ravenoak are both extremely dangerous and need to be disposed of as quickly as possible.\n\nExercise caution, for with there being so few remaining feeding off of Immol'thar's energies, they are likely to be stronger than they first appear.", progress = nil, completion = "Your dedication will make this all that much easier.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27113] = {title = "The Shen'dralar Ancient", objective = "Speak to the Shen'dralar Ancient.", description = "Some beings here have miraculously managed to remain free of the darkness that runs so rampant. On the second story of the Court of the Highborne rests a Shen'dralar Ancient. Seek it out, it may hold a wealth of wisdom, perhaps even the secret to freeing Eldre'Thalas.", progress = nil, completion = "Our meeting is no coincidence, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27114] = {title = "The Gordok Taste Test", objective = "You da big boss now, so you get free sample of my better brews!  These drinks boost you up AND give you good buzz!  These are da good ones, chief... you try and tell Kreeg yourself!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nGordok Green GrogKreeg's Stout Beatdown"}
MultiLanguageQuestData['en'][27115] = {title = "Ando's Call", objective = "Talk to Ando Blastenheimer.", description = "You've done great work here, <name>. While you were out, that young Ando fellow was here looking for you. Said something about a metal bird.\n\nYou might want to go back to the shores of the Loch and see what he wanted.", progress = nil, completion = "It's working! My father brought it!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27116] = {title = "The Winds of Loch Modan", objective = "Ride the Skystrider to Algaz Station and then speak with Mountaineer Stormpike.", description = "Father finished the Skystrider. It's amazing! Once we get the bugs worked out, I'm going to use it to fight for justice, just like you.\n\nI know you've got to move on, and help other people, being a hero and all, but how about a ride? I'm about to take the Skystrider on its first flight, and I'll be honored if you join me. I'll drop you off at Algaz Station.\n\nWhat do you say?", progress = nil, completion = "What in blazes WAS that? A flying mechanostrider?\n\nYou know what, I don't want to know. I'm just going to pretend that didn't happen, and we'll be all nice and businesslike.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27117] = {title = "Brute Strength", objective = "Kill the Ravenian within Andorhal.", description = "Gandling has brought his lieutenant, the Ravenian, with him.  This lumbering brute is far more dangerous than any of the other Scourge you will find upon the battlefield... even the abominations.\n\nYou will find the Ravenian within a tower near the southern end of town.  I recommend caution before fighting him, <name>.  He will not be a pushover.", progress = nil, completion = "Excellently done, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27118] = {title = "A Broken Trap", objective = "A large, broken trap lies before you.  From the looks of it, the ogres have tried to repair the trap but to no avail.\n\nA hastily written note lies next to the trap, and strangely enough it details exactly how to repair it: just a few simple adjustments ought to do it.  Were the trap repaired, an ogre passing near it might get trapped, and could be avoided.\n\nClearly, it would seem fortuitous that very few ogres know how to read.\n\nClearly.", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][27119] = {title = "The Gordok Ogre Suit", objective = "Bring an Ogre Tannin to Knot Thimblejack.", description = "If you're going to fight the king of the Gordok then you're going to need to get by Captain Kromcrush.  Now, you can get by him by killing him, sure.  You might actually want to leave him alive.\n\nHow, you ask? I think I know! An ogre suit!\n\nI'll make you one if you bring me an Ogre Tannin from upstairs.  I'm not going anywhere like this...", progress = "Just get me that Ogre Tannin, and I'll whip you up an ogre suit that will fool Captain Kromcrush into thinking you're one of his men.", completion = "Yeah, this will do the trick.  Just a slip here, and tuck here... heh - this is going to work out just fine!  &lt;A broad smile beams from the chained goblin's face.&gt;\n\nHere you go, you're all set.  Remember- this isn't the most securely fashioned item in the world.  You'll have ten minutes of use before it falls apart, and then you're not going to fool anybody!  Try using it just before you approach him to make sure it lasts as long as you're going to need it.", rewards = "You will receive:\n\nGordok Ogre Suit"}
MultiLanguageQuestData['en'][27120] = {title = "The Gordok Ogre Suit", objective = "Need another suit, do ya?  Well, I'm not going anywhere soon it seems - bring me another Ogre Tannin, and I'll make you another ogre suit.", description = nil, progress = "Need another suit, do ya?  Well, I'm not going anywhere soon it seems - bring me another Ogre Tannin, and I'll make you another ogre suit.", completion = "Here ya go &lt;name&gt; - put this thing on, and you'll have ten minutes to do whatever.  Good luck!\n\nOh, and if you happen to find a key to get me out of here, BY ALL MEANS LET ME KNOW!!!", rewards = "You will receive:\n\nGordok Ogre Suit"}
MultiLanguageQuestData['en'][27122] = {title = "Fired Up and Not So Good To Go.", objective = "Slay Grand Ambassador Flamelash and inform Commander Cragfist in Ironforge.", description = "Leave it to the Dark Irons to work with Ragnaros' toadies and worse. You can bet that insane Twilight's Hammer cult is behind the lot of this!\n\nTime to end their attacks on Ironforge once and for all. Oh, and tell Commander Cragfist what's happened here when we return; I'll need to work on getting the city and its good people back in order.The following spell will be cast on you:\n\n", progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\n[DND] Yell to player\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][27123] = {title = "Deepholm, Realm of Earth", objective = "Jump on Aggra's Wyvern and fly into the breach at the Maelstrom. Once you're on the other side, speak to Maruut Stonebinder.", description = "I knew you'd heed our call, <name>.  When Deathwing was first defeated by the other dragon aspects, he retreated to Deepholm, the realm of earth.\n\nDeathwing's return to our world left a rift open between Azeroth and Deepholm.\n\nIf we don't mend the breach, this land will be torn asunder.\n\nWe're doing our best to contain the damage on this side of the rift.  Aggra will take you through the rift so you can help repair the damage from the other side.\n\nGet on her wyvern when you're ready.", progress = nil, completion = "You've arrived just in time, &lt;name&gt;.  All our resources are tied up keeping the rift stable.\n\nWe need someone like you to help us recover the fragments of the World Pillar.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27124] = {title = "Unfinished Gordok Business", objective = "Speak to Guard Mol'dar in Dire Maul.", description = "Now you da king, so maybe you get prized Gordok artifact back from Guard Mol'dar!  Da king before you never listened, just like all da other kings since da old timey Gordok king!\n\nArtifact is called da Gauntlet of Gordok Might.  Old timey stories say only da one true king da Gordok can get it back.  You find it and it will become mighty gauntlet you wear forever!  Yar, I show you!", progress = nil, completion = "Wow... you ARE da true king! Old king never even ask about da gauntlet!\n\nLook - this mark on da gauntlet an old old OLD timey magic mark, older than da Gordok they say.  Well, I learn one thing as little ogre - how to make mark come to life and give power back to gauntlet!\n\nI do it for you, king!  Here, take da gauntlet and rule FOREVER!", rewards = "You will be able to choose one of these rewards:\n\nGordok's HandguardsGordok's GauntletsGordok's GlovesGordok's Handwraps\n\nYou will also receive:\n\nGordok's HandguardsGordok's GauntletsGordok's GlovesGordok's Handwraps"}
MultiLanguageQuestData['en'][27125] = {title = "King of the Gordok", objective = "Kill King Gordok.", description = "In Gordok society, their king is simply their strongest warrior. If anyone, ogre or otherwise, kills the current king, they are automatically hailed as the new one.\n\nThe new king receives tribute from any living guards, Stomper Kreeg, and Captain Kromcrush. Find and kill King Gordok while killing as few of their other leaders as possible, and not only will your reward be great, you will be able to use your power as king to halt the Gordok invasion without conflict!", progress = nil, completion = "Yes! I can see that you were indeed successful. You have received your tribute, the Gordok advance will exist no longer, and the Gordok are blissfully ignorant! This is a true winner's scenario, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nPauldrons of TributeWristbands of TributeSlippers of TributeTribute Gun\n\nYou will also receive:\n\nSlippers of TributeWristbands of TributePauldrons of TributeTribute Gun"}
MultiLanguageQuestData['en'][27126] = {title = "Rush Delivery", objective = "Deliver the Catapult Parts to Peak Grindstone on the Fractured Front in Deepholm.", description = "Peak Grindstone's team broke down somewhere out there to the west.\n\nThink you can make yourself useful for a change and rush some parts out to them, <race>?", progress = "Are those spare parts you have there?", completion = "I can't thank you enough, &lt;class&gt;. Now, let's see if we can get this catapult moving again.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27127] = {title = "Fired Up and Not So Good To Go.", objective = "Slay Grand Ambassador Flamelash and inform Blood Guard Kang in Orgrimmar.", description = "Dark Irons? Cho'gall?! We'll show them what becomes of those who attack Orgrimmar.\n\nLet us attack! We'll hurl their limbless corpses into the magma they so adore.\n\nYou'll tell Blood Guard Kang what's happened here when we're done, yes? Doubtless I'll need to spend time organizing the repair of the city...You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27128] = {title = "King of the Gordok", objective = "Kill King Gordok.", description = "You kill Gordok leader, you new ogre king. If you king, then ogre leaders like Kromcrush and Kreeg that survive pay you big tribute and you stop Gordok invasion. If you do that, then me very happy ogre and we take Dire Maul FOR DA HORDE!!!\n\nGo, little <race>! Kill ugly Gordok ogre king and maybe dis be new Stonemaul Hold! Yar!", progress = nil, completion = "Little &lt;race&gt; did it! Now Horde more powerful than ever! YAR!", rewards = "You will be able to choose one of these rewards:\n\nPauldrons of TributeWristbands of TributeSlippers of TributeTribute Gun\n\nYou will also receive:\n\nSlippers of TributeWristbands of TributePauldrons of TributeTribute Gun"}
MultiLanguageQuestData['en'][27129] = {title = "Saving Warpwood", objective = "Speak to Furgus Warpwood.", description = "Just inside the eastern wing of Dire Maul one of the warpwood ancients, Furgus Warpwood, still lives uncorrupted. You must travel there and help him drive out the terrible creatures that have taken it as their own. Taking Dire Maul would be a major step in reclaiming Feralas for our people.\n\nYou can find Dire Maul to the southeast of here.", progress = nil, completion = "Have you been in contact with a druid of the talon recently, &lt;class&gt;? I can feel the lingering presence of one.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27130] = {title = "Saving Warpwood", objective = "Speak to Furgus Warpwood.", description = "Just inside the eastern wing of Dire Maul one of the warpwood ancients, Furgus Warpwood, still lives uncorrupted. You must travel there and help him drive out the terrible creatures that have taken it as their own before they set their sights on Camp Mojache. Perhaps we can even enlist his aid afterward to ensure we maintain our presence in Feralas with enemies on so many sides.", progress = nil, completion = "Your face shows signs of desperate conflict. I honor your presence, brave &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27131] = {title = "The Highborne", objective = "Speak to Estulan.", description = "Estulan, a powerful and uncorrupt Highborne, has managed to enter the western wing of Dire Maul and has asked for assistance in cleansing it. Regardless of your personal convictions of the Highborne, it is an effort I must support for the good of Feralas. May the wind carry your spirit there with great swiftness.\n\nYou will find Dire Maul to the southeast.", progress = nil, completion = "I sensed your coming all the way from Dreamer's Rest. Your assistance would be most welcome.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27132] = {title = "The Highborne", objective = "Speak to Estulan.", description = "Estulan, a powerful and uncorrupt Highborne, has managed to enter the western wing of Dire Maul and has asked for assistance in cleansing it. Regardless of your personal convictions of his kind, it is an effort I must support for our own good. Please hurry, we need every foothold in Feralas that we can get.\n\nYou will find Dire Maul to the west.", progress = nil, completion = "I sensed your coming all the way from Camp Mojache. Your assistance would be most welcome.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27133] = {title = "Eyes in the Sky", objective = "Speak to the Druid of the Talon.", description = "The most dire, and most organized, threat to us in Feralas are the Gordok ogres in the northern wing of Dire Maul. I requested a druid of the talon to go there and scout it out. If he still lives, speak with him and he will act as your commander to stop the Gordok before they decide to attack.\n\nThat's an order, <class>.", progress = nil, completion = "Speak softly, &lt;name&gt;. The Gordok may not be intelligent, but they are still dangerous warriors.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27134] = {title = "Ogre in the Field", objective = "Speak to the Stonemaul Ogre.", description = "The most dire, and most organized, threat to us in Feralas are the Gordok ogres in the northern wing of Dire Maul. If we eradicate them and take Dire Maul for the Horde, we will possess a heavily fortified seat of power in this region with numerous artifacts to sweeten the deal. I sent in a small army of Stonemaul Ogres inside earlier - if any have survived, speak with them and finish the job.\n\nThat's an order, <class>.", progress = nil, completion = "These ogres no pushovers. I need you help me finish Orhan's task, &lt;race&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27135] = {title = "Something that Burns", objective = "Obtain the Burning Heart.", description = "Alright, we need something that's going to make the compound go, \"Boom\"!\n\nI'm all out of gun powder, but I think I know what we can use instead... the heart of my fire elemental!\n\nHere, take my fire totem east to the Blood Trail. Just flip the switch on it near any of the lava pools over there and Magmatooth should be summoned. Bring back his heart and we'll be in business.", progress = "You have the heart yet?", completion = "Uh oh. Sounds like he wasn't very happy about the situation. How was I to know? I'm just an initiate after all.\n\nAnyway, I'll worry about Magmatooth later.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27136] = {title = "Elemental Energy", objective = "Destroy 8 Energized Geodes or Lodestone Elementals near the Depleted Totem.", description = "It's taking every ounce of our power to keep this realm stable in the absence of the World Pillar.\n\nAs shaman we can tap directly into the energies of the elementals that inhabit Deepholm and use them to heal the damage that the rift is causing.\n\nTake this totem and place it on the ground outside.  Any energized geodes or lodestone elementals destroyed in its proximity will fill it with the energy we require.", progress = nil, completion = "Thank you, &lt;name&gt;.  We need all the power we can muster to keep Deepholm stable.", rewards = "You will be able to choose one of these rewards:\n\nSparklight RobesGroundshort LeggingsEnergon Greatmace\n\nYou will also receive:\n\nEnergon GreatmaceSparklight RobesGroundshort Leggings"}
MultiLanguageQuestData['en'][27139] = {title = "Hobart Needs You", objective = "Speak with Hobart Grapplehammer at the Town-In-A-Box on the Lost Isles.", description = "Heya, boss, Hobart Grapplehammer's wants to speak with you. He says it's a matter of some urgency.", progress = nil, completion = "There you are, my boy. I have something very important for you to do!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27140] = {title = "Alexi's Gambit", objective = "Place the Gambit in the Viewing Room and slay Vectus and Marduk.", description = "I require your assistance, <class>. Find the undead mage Vectus and the warrior Marduk deep within here. They run the scourge's plagued dragon operation and must be destroyed.\n\nPlace this Gambit in the viewing room where they are located. Hopefully, it will react with their forces and utterly destroy them!\n\nOh, defeating Vectus and Marduk afterward shouldn't be a problem.  Right?", progress = "Are they defeated?", completion = "You did it!  They are defeated!  And the Gambit... did it work?\n\nVery interesting. You've done well, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27141] = {title = "Exploding Through", objective = "Assist Harrison Jones at the Khartut's Tomb.", description = "What a find!\n\nRight here... exactly where my notes predicted it would be.\n\nWith any luck, inside this chamber will lie clues to the location of the legendary Coffer of the Promise.\n\nThat's right, <name>. It's not just a myth. I believe it truly exists.\n\nI'll explain more later. For now, just give me a hand with these explosives.", progress = nil, completion = "Shake it off, kid.\n\nHappens to me all the time...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27142] = {title = "The Lich, Ras Frostwhisper", objective = "Destroy Ras Frostwhisper.", description = "One of Kel'Thuzad's most trusted students oversees the operations in Scholomance. You must confront the lich, Ras Frostwhisper, in his lair. The door to his chamber is adjacent to the viewing room.\n\nDestroy him, <name>. Leave no trace of his existence so that he may never again bring such horrors into our world.", progress = "You carry the burden of ten thousand restless souls, <name>.", completion = "Ten thousand souls cry out in unison, &lt;name&gt;! You have struck a mortal blow to the Scourge and their masters.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27143] = {title = "Barov Family Fortune", objective = "Recover The Deed to Caer Darrow, The Deed to Brill, The Deed to Tarren Mill, and The Deed to Southshore.", description = "Within Scholomance lays the Barov family fortune. Alexi and I are the last two Barovs in existence.\n\nHowever, I am the only living Barov, so our family's vast empire belongs to me! Find me the deeds to Caer Darrow, Brill, Tarren Mill, and Southshore and I will repay you generously. The Barov estate will be reborn at long last!", progress = "Bow your head in my presence, <race>. I am a noble, after all, and you are a copperless peasant.", completion = "Excellent work, &lt;race&gt;. Alexi deserves nothing for his foolishness.", rewards = "You will receive:\n\nBarov Servant Caller"}
MultiLanguageQuestData['en'][27144] = {title = "The Reckoning", objective = "Stand by as Lady Sylvanas Windrunner speaks with Koltira Deathweaver.", description = "Your performance was admirable, soldier.  You make the Forsaken proud, which is more than I can say for our general, Koltira Deathweaver.\n\nI intend to have a word with that death knight.  He has shamed himself and his cause.", progress = nil, completion = "I have nothing against the Knights of the Ebon Blade, but Koltira needs to be reminded who he works for now.  His loyalty must lie with the Horde.\n\nOr, more specifically, the Forsaken.\n\nI wouldn't plan on seeing Koltira anytime soon.  Now that I have him... you can rest assured that any bonds he may have had with that Alliance scum will be thoroughly broken.", rewards = "You will be able to choose one of these rewards:\n\nPauldrons of AndorhalAndorhal LegguardsAndorhal TunicStaff of AndorhalDagger of Andorhal\n\nYou will also receive:\n\nDagger of AndorhalStaff of AndorhalAndorhal TunicAndorhal LegguardsPauldrons of Andorhal"}
MultiLanguageQuestData['en'][27145] = {title = "Plagued Hatchlings...For Now", objective = "Kill 10 Plagued Hatchlings and Rattlegore.", description = "One of the 'projects' underway here is the plagued dragonflight. Thankfully, they're only hatchlings right now, but if we wait much longer they will become one of the scourge's most powerful weapons and a major threat to all of Azeroth, especially my family's land!\n\nSlay ten of their whelps and be sure to take care of Rattlegore as well. He is in the small space beneath where the whelps are housed and prepares supplements to catalyze their growth. Hurry...before they get any bigger!", progress = "Take out those plagued hatchlings before they grow!", completion = "Well done, &lt;name&gt;!  It'll be a long time before they can grow another clutch of dragons.\n\n...At least, I hope it will!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27146] = {title = "Doctor Theolen Krastinov, the Butcher", objective = "Destroy Doctor Theolen Krastinov, then burn the Remains of Eva Sarkhoff and the Remains of Lucien Sarkhoff.", description = "Doctor Theolen Krastinov is responsible for the deaths of thousands. His nickname, The Butcher, is well earned for the atrocities he takes joy in executing. He must be punished, justice must be meted out.\n\nFind him and exact upon him the agony he has inflicted upon countless innocents, including me and my husband. Once he is destroyed, burn our remains. Turn them to ashes, <name>. Release our grieving souls.", progress = "The Butcher must be stopped!", completion = "I can feel my spirit healing, &lt;name&gt;. You have done my husband and I a great service.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27147] = {title = "Kirtonos the Herald", objective = "Destroy Kirtonos.", description = "With blood, Kirtonos may be summoned. It is with blood, then, that Kirtonos must be destroyed.\n\nWithin the Chamber of Summoning, you will find a brazier, upon which you shall place a drop of your own blood. Kirtonos will come - he cannot resist. When he appears, unleash the fury and wrath of a thousand innocent deaths upon him.\n\nShould you succeed, you will earn more than just our gratitude.", progress = nil, completion = "With the death of Kirtonos, a chapter in the horrible tale of Scholomance comes to a close. You have my deepest, everlasting gratitude for your bravery.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27148] = {title = "School's Out Forever", objective = "Kill Darkmaster Gandling.", description = "Darkmaster Gandling serves as headmaster of Scholomance, and is therefore responsible for countless deaths at the hands of his students. For that he must be punished.\n\nHe will not come out easily. Lure him out by slaying his six professors whose rooms connect to the Headmaster's Study. Be wary, for when the last falls he will come, and he will come infuriated with vast magic backing his assault. Don't let him make it out of here alive.", progress = "Gandling's school of horrors must be put to a permanent end.", completion = "Without a headmaster, the school will descend into chaos. It will not put forth any more of its vile 'students' into the field. Thank you.", rewards = "You will be able to choose one of these rewards:\n\nDiscipline RodShackles of PunishmentLucien's BootsSignet of the Darkmaster\n\nYou will also receive:\n\nLucien's BootsShackles of PunishmentDiscipline RodSignet of the Darkmaster"}
MultiLanguageQuestData['en'][27149] = {title = "School of the Damned", objective = "Speak to Walden Barov in Scholomance.Greetings! As you can see, the Western Plaguelands is very nearly free of the last remnants of the scourge. However, their school of necromancy, Scholomance, still sits full of lost young souls training to become scourge sorcerers! Our work here will be for naught if we do not stop this flow of fresh, not to mention very powerful, necromancers.\n\nTravel southeast to Scholomance and find Weldon Barov. He is the last living member of the Barov line that once owned all these lands and is our current contact.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Greetings! As you can see, the Western Plaguelands is very nearly free of the last remnants of the scourge. However, their school of necromancy, Scholomance, still sits full of lost young souls training to become scourge sorcerers! Our work here will be for naught if we do not stop this flow of fresh, not to mention very powerful, necromancers.\n\nTravel southeast to Scholomance and find Weldon Barov. He is the last living member of the Barov line that once owned all these lands and is our current contact.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27150] = {title = "The Menders' Stead", objective = "Report to Field Agent Kaartish at the Menders' Stead in Western Plaguelands.It's likely that the battle for Andorhal will start up again soon. In the meantime, you could probably stand to practice your skills as a <class>.\n\nEast of here is a large farm that has been taken over by the Argent Dawn and the Cenarion Circle. I don't doubt that they'll have some work for you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "It's likely that the battle for Andorhal will start up again soon.  In the meantime, you could probably stand to practice your skills as a <class>.\n\nEast of here is a large farm that has been taken over by the Argent Dawn and the Cenarion Circle.  I don't doubt that they'll have some work for you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27151] = {title = "Taelan Fordring's Legacy", objective = "Kill 10 Redpine Looters.", description = "Greetings.  How do you do?  My name is Daria.\n\nI am one of the priests in charge of preserving the peace here in Hearthglen.  One of my duties involves maintaining the tower down the trail to the southeast of Hearthglen.  This particular tower is of personal importance to the Highlord.  It's the place where his son was killed.\n\nWith the recent incursion of gnolls, however, maintenance of the tower has grown difficult.  Will you help me rid the trail of some of these gnoll vandals, so I can do my duty?", progress = nil, completion = "I must admit, &lt;name&gt;... I have been using my mind vision spell to keep tabs on you.  And I must say... the number of gnolls you found on the trail is truly staggering!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27152] = {title = "Unusual Behavior... Even For Gnolls", objective = "Investigate the gnoll hideout along the trail to Hearthglen in Western Plaguelands.", description = "Allow me to concentrate for a moment.\n\n<You feel Daria's mind vision travel elsewhere, then it returns to you.>\n\nFurther down the trail, south of Taelan's Tower, the gnolls have carved out a small meeting area to the east of the main road.  Something is happening there... I'm not certain what.  We should investigate.  I will look for anything out of the ordinary... you just protect yourself.", progress = nil, completion = "Gnolls and necromancy... what a surprise!  And I thought that, here in the Western Plaguelands, we had put these dark days behind us.\n\n&lt;You sense Daria's eyes focusing on something on the ground.&gt;\n\nWait... what is THAT?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27153] = {title = "The Good People of Hearthglen", objective = "Speak with Morris Vant, Outfitter Mendelev, Bree Ironstock, and High Cleric Alphus within Hearthglen.", description = "See those reagents over there?  And these supplies right here?  Those belong to the Argent Crusade.\n\nGnolls are known for thievery, but as far as I know, Hearthglen hasn't had any incursions since the Redpine came.  Very suspicious.\n\nI know a few helpful folks within Hearthglen: Morris Vant, Outfitter Mendelev, Bree Ironstock, and High Cleric Alphus.  All can be trusted, and are well-connected.  Question them, to find out if they know anything about these lost supplies.", progress = nil, completion = "Did you notice, &lt;name&gt;?  Many names were mentioned, but one name was mentioned far more than the others.\n\nBisp.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27154] = {title = "Bagging Bisp", objective = "Speak with Magus Bisp atop the mage tower in Hearthglen.", description = "Magus Bisp is one of Hearthglen's most preeminent arcanists.  To imagine that he would be interacting with gnolls... and dabbling in necromancy?  Unthinkable.\n\nYou'll find him atop the tower near Hearthglen's main gate.  Hopefully he'll have an explanation for all of this.  If not, well... I wouldn't go to the top of that tower unprepared, <name>.", progress = nil, completion = "I suppose that we can take his aggression as an admission of guilt.  You alright, &lt;name&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27155] = {title = "Turning Yourself In", objective = "Report to Highlord Tirion Fordring at Hearthglen in Western Plaguelands.", description = "So... you killed a member of the Argent Crusade, inside of Hearthglen.  Usually that's not smiled upon, even in self-defense.\n\nI recommend you come back to Mardenholde Keep, and turn yourself in to Highlord Fordring.  Hopefully he will hear you out, and will be sympathetic with your situation.  I hope I haven't gotten you in any trouble.", progress = nil, completion = "I'm already aware of your actions, &lt;name&gt;.  I welcome you into my town, give you my blessing, and what do you do?\n\nYou slay the traitor that we've been hunting down for weeks.  Well done.  Your heroism is budding much earlier than even I had anticipated.", rewards = "You will be able to choose one of these rewards:\n\nArgent MedallionLight-Imbued LanternHighlord's Favor\n\nYou will also receive:\n\nArgent MedallionLight-Imbued LanternHighlord's Favor"}
MultiLanguageQuestData['en'][27156] = {title = "It's About Time!", objective = "Challenge and defeat 7 Hearthglen Trainees.", description = "Finally!  You're here!  Get to work!\n\nMy men have been sparring with these wooden practice dummies for far too long.  Sure, you can learn how to swing a sword by practicing with a dummy, but real combat requires a real combatant.\n\nHmmm... I had asked for them to send me someone imposing, but I suppose a skinny-armed <race> <class> will have to do.\n\nNow get in there and teach my men how to fight!", progress = "I'm not paying you to talk to me.  I'm paying you to talk with my soldiers... and then fight with them.", completion = "I'm just looking over my paperwork here, and it says that we were expecting a FEMALE &lt;race&gt; &lt;class&gt;.  You're not, umm...\n\n\n\nNever mind.  It would appear that you are not the person that I originally hired, but you did a good job.  So I'm going to pay you anyhow.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27157] = {title = "Drudges... <Sigh>", objective = "Kill Shadril within the mine inside Hearthglen.", description = "Say, I never caught your name.  <name>?  Pleased to meet you, <name>.\n\nI've got one more problem that needs fixing, and you have a look about you that just screams \"I'm a problem-fixer\".\n\nThere's a small mine on the northern edge of Hearthglen, where we get most of the ore that the town needs.  My drudges who work the mine normally do a decent job.\n\nUnfortunately, it seems that a larger-than-average spider has taken up residence within this cave.  Think you can clear things up for me?", progress = "I need to get those drudges back to work.", completion = "Nice work!  In retrospect, I'm glad that other &lt;race&gt; &lt;class&gt; never showed up... you've proven to be all the help I need.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27158] = {title = "The Battle for Andorhal", objective = "Report to Thassarian within Andorhal in Western Plaguelands.", description = "Hurry, <name>... there isn't time to waste.\n\nThe city of Andorhal is in the middle of a three-way war between the Forsaken, the Alliance, and the Scourge.  King Wrynn has rolled the dice and sent a death knight to lead the charge for his cause, but I'm sure he can use all the help he can get.  With Arthas dead, now is the time for the Alliance to start to retake Lordaeron.\n\nSpeak with the gryphon master, Bibilfaz Featherwhistle, when you are ready, and he will put you on the first flight out there.", progress = nil, completion = "It's about time you arrived, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27159] = {title = "Scourge First... Horde Later", objective = "Slay 15 Desiccated Scourge within Andorhal.", description = "Darkmaster Gandling of the Cult of the Damned leads the Scourge offensive here in Andorhal.  My old counterpart, Koltira, leads the Forsaken forces.  If we're to win Andorhal, we'll have to defeat both, but we will certainly fail if we take on both at once.\n\nI know Koltira well enough to know that he will focus on the Scourge first.  We will do the same.\n\nTake out the weaker, desiccated Scourge to reduce their numbers.  The Forsaken will have to wait to taste our wrath.", progress = nil, completion = "You may not act quickly, but at least you do not fail me.\n\nVery well.  I will have a more important task for you, &lt;name&gt;, when the time is right.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27160] = {title = "War Machines", objective = "Destroy 6 Opengut Behemoths in Andorhal.", description = "Dried-up Scourge... weak.  Abominations... strong.\n\nWe defeat strong abominations... we win war.", progress = nil, completion = "Abominations... strong.\n\n&lt;name&gt;... stronger.", rewards = "You will be able to choose one of these rewards:\n\nGut Opener GlovesBehemoth BootsBelt of the LaconicDried-Up Bracers\n\nYou will also receive:\n\nDried-Up BracersBelt of the LaconicBehemoth BootsGut Opener Gloves"}
MultiLanguageQuestData['en'][27161] = {title = "The Endless Flow", objective = "Use Lang's Hand Grenades to kill 5 Stickbone Berserkers and to destroy a Scourge Bone Animus.", description = "Araj the Summoner is bolstering the Scourge defenses with simple skeletons... an army of weaklings that will overwhelm you before it overpowers you.  He has assembled animi within Andorhal's northern towers that spew these skeletons out at an alarming rate.  But I've got the solution!\n\n<Lang passes you a handful of grenades.>\n\nTheir function is simple.  Throwing these grenades at a bone animus... or, for that matter, a mob of skeletons... will reduce them to splinters.", progress = "I know what those devices sound like when they've blown up... and I haven't heard that sound yet.  Get back out there, <name>.", completion = "These grenades are all explosives, nothing more.  I may not be a goblin engineer... but I still understand the value of being able to just explode things every once in a while.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27162] = {title = "Scholomancer", objective = "Kill Darkmaster Gandling within Andorhal.", description = "The Scholomance is one of the few Scourge holdouts remaining west of the Thondroril.  The headmaster of Scholomance, a cultist by the name of Darkmaster Gandling, has made an appearance on the battlefield.\n\nThis will be his final mistake.\n\nYou will find Gandling in a square near the southern end of town.  I want you to fight and weaken Gandling.  I will join you to help finish him off.", progress = nil, completion = "Excellently done, &lt;name&gt;.  And now, with the leader of the Scourge forces eliminated from Andorhal, we bide our time.", rewards = "You will be able to choose one of these rewards:\n\nBelt of Lingering CorruptionElimination BracersBurden of TimeGandling's Gloves\n\nYou will also receive:\n\nGandling's GlovesBurden of TimeElimination BracersBelt of Lingering Corruption"}
MultiLanguageQuestData['en'][27163] = {title = "Brute Strength", objective = "Kill Rattlegore within Andorhal.", description = "Gandling has brought his lieutenant, Rattlegore, with him.  This clattering horror is far more dangerous than any of the other Scourge you will find upon the battlefield... even the abominations.\n\nYou will find Rattlegore within an old town-hall building, near the center of town.  I recommend caution before fighting him, <name>.  He will not be a pushover.", progress = nil, completion = "Excellently done, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27164] = {title = "Araj the Summoner", objective = "Kill Araj the Summoner. You may use Lang's Hand Grenades to destroy Stickbone Berserkers.", description = "With the animus destroyed, the next logical step is to take out Araj himself, and to take a shard of his phylactery.  You've probably already seen him, lurking at the fountain in the center of town.\n\nTake my grenades with you.  They won't do anything to Araj, but if he decides to summon any of those skeletons, you can use them to blow them away.  Again.", progress = "Araj is a formidable opponent.  Be prepared.", completion = "Araj dead... this is good.  That gnome has done his part in winning this war.  As have you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27165] = {title = "Victory, For Now", objective = "Report to Commander Ashlam Valorfist at Chillwind Camp in Western Plaguelands.", description = "The Alliance are victorious, and our forces are still strong.  Military strategy dictates that we attack the Forsaken now, while they are recovering and unaware.  I made a deal, however...\n\nWe will wait.  We attack Koltira and his troops when the time is right.  In the meantime, speak with Ginny Goodwin and take a flight to the Chillwind Camp, to our south.  Commander Ashlam Valorfist will give you your next assignment.\n\nYou will hear from me when you are needed again in Andorhal.", progress = nil, completion = "Word arrived shortly before you did, &lt;name&gt;.  With the Scourge ejected from Andorhal, we are one step closer to retaking Lordaeron.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27166] = {title = "Go Fletch!", objective = "Obtain 9 Brownfeather Quills.", description = "We must always be prepared for battle, <name>.  Whether that battle is against the Forsaken in Andorhal, against the Scourge in the east, or against some yet-unknown foe is unknown.  What is known, is that we must be ready.\n\nWe are low on arrows.  I can obtain the shafts and heads, but I still need feathers.  The birds that circle to the northwest typically molt this time of year.  Would you mind traveling out into the field and gathering some of these feathers for our camp?", progress = "It's good to see you back, <name>.", completion = "I will have my fletchers get to work on these.\n\nI'm glad to see you being so useful right away, &lt;name&gt;.  Perhaps later I will have some more exciting tasks for you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27167] = {title = "A Mighty Hunger", objective = "Obtain 5 Sides of Bear Meat from Shaggy Black Bears in Western Plaguelands.", description = "I hail from Westfall, far to the south... as do these men that travel with me.  We are farmers, and nothing more.\n\nI had been told that Lordaeron had been healed, and that it was ready for tilling.  However, this \"Commander\" now tells me that it's too dangerous to proceed.  He says that there's a war going on, and that the plaguelands still aren't healed.\n\nBefore anything else, I need to get some food in my men's stomachs.  Anything will do.  Bear seems to be plentiful.", progress = "We've traveled a long way.  Anything you can spare would be appreciated.", completion = "You hunt like a true &lt;class&gt;.  Even if we can't set up our homesteads... at least we can still eat.", rewards = "You will be able to choose one of these rewards:\n\nBear Hunter's RifleHomestead HelmFarmer's VestGrant's Signet\n\nYou will also receive:\n\nGrant's SignetFarmer's VestHomestead HelmBear Hunter's Rifle"}
MultiLanguageQuestData['en'][27168] = {title = "Those That Couldn't Let Go", objective = "Use the Holy Thurible on 12 Withdrawn Spirits in Sorrow Hill, and slay them if they react negatively.", description = "Sorrow Hill, up the road to the northeast, was one of the first places that the Argent Crusaders and Cenarion Circle were able to heal.  The area is now freed of the Scourge.\n\nHowever, there are still many specters of the past that, for some reason, have not passed on into the next world.  They may be mourning, they may have unfinished business... or they may just be lost.\n\nTake my thurible and use it to douse them with holy incense.  One way or another, we will help them move onto the next plane.", progress = nil, completion = "Hopefully most of them passed on peacefully.  I thank you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27169] = {title = "Uther's Blessing", objective = "Enter Uther's Tomb, and use the Chillwind Tribute before his statue.", description = "These farmers from the south wish to take these farms, but I can't let them enter the plaguelands unprepared.  Even with the Scourge gone, danger still looms in the form of the Forsaken.  No, we must be ready to fight... and that includes our new visitors.\n\nBefore doing anything else, however, I would recommend that you travel to Uther's Tomb, to the east, and place this tribute before his statue to ask for his blessing.  Speak with the priest that tends to the tomb when you are finished.", progress = "Uther was a great hero.  It is my honor to serve him, even after he has passed.", completion = "You and the humans at Chillwind Camp wish to re-take Andorhal?  I wish you luck.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27170] = {title = "The Abandoned Crypt", objective = "Find the Weapons Crate at the bottom of the Crypt in Western Plaguelands.", description = "If you truly intend to move forward in this battle for Andorhal... well, perhaps I can help.\n\nTo the east lies a large crypt.  The bottom level of the crypt was once used for storage of weapons and armor... until the Scourge came.  Now that the undead have left, the weapons are free for the taking.\n\nMost of the weapons are probably rusted and rotten by now, but they will serve better than tunics and pitchforks.", progress = nil, completion = "Scattered all over the bottom level of the crypt, you find shattered crates that once held weapons and armor.\n\nIt appears that somebody got here before you did.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27171] = {title = "Ambushed!", objective = "Obtain 4 Time-Worn Breastplates and 4 Rusted Swords.", description = "As you turn around, you see the silhouettes of shambling skeletons on the stairs.\n\nThe undead aren't gone from this crypt.  They were lying in wait!  Furthermore, they appear to be armed with the weapons that you came looking for.\n\nYou'll have to escape from the crypt.  On your way out, you should gather as many pieces of equipment as you can.", progress = "What happened at Uther's Tomb, <name>?", completion = "Attacked by ghosts?  Strange.  I suppose that crypt wasn't fully healed after all.\n\nYou just missed Thurman Grant... you remember, that oaf of a farmer that was here earlier.  He took his men with him and traveled to the nearest farm... against my orders.", rewards = "You will be able to choose one of these rewards:\n\nCloak of the UnrestfulSpiritual BarrierCryptkeeper's BeltValorfist Band\n\nYou will also receive:\n\nValorfist BandCryptkeeper's BeltSpiritual BarrierCloak of the Unrestful"}
MultiLanguageQuestData['en'][27172] = {title = "The Writhing Haunt", objective = "Bring the Battered Weapons and Armor to Thurman Grant at the Writhing Haunt in Western Plaguelands.", description = "The farmers traveled to the Writhing Haunt, an old farm to the northeast, across the river.  Someone needs to keep an eye on them.\n\nBring them those rusty weapons and armor you found.  We can't have them fighting with pitchforks.", progress = "Did Valorfist send you?  He doesn't know when to let up, does he?", completion = "Well, now that you're here, we'll gladly take that armor off your hands.\n\nYou can keep the weapons, though.  These men wouldn't know which end to hold.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27173] = {title = "This Is Our Army", objective = "Kill 10 Forsaken Outriders.", description = "I told Commander Valorfist that we could hold our own, and we intend to.  I had a little conversation with the death knight general, Thassarian, on my way over here.  We farmers plan to help in our own way.\n\nWe will take control of this farm, begin to cultivate the land... and then when the battle for Andorhal commences, we will attack the Forsaken from the rear.  They'll never expect it.\n\nFirst, we need to get rid of these Forsaken outriders.  Kill some, then return to me.", progress = "My men need your help, <name>.", completion = "You fight well, &lt;race&gt;.  My men could stand to learn a few moves from an experienced &lt;class&gt; like you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27174] = {title = "Combat Training", objective = "Speak with Gory at the Writhing Haunt and challenge him to combat.", description = "In fact, you might still be able to help train some of my men.  You probably noticed the abomination outside.  We initially tried to fight him, but he didn't fight back.  He seems to want to help out on the farm.\n\nTake a group of four settlers and challenge this abomination to combat.  He seems to be pretty tough, but with one of him and five of you, I think you'll have a chance at beating him.", progress = "If we're going to help out in this battle for Andorhal, we need to learn how to fight.", completion = "We can handle things from here.  I thank you for your help, &lt;name&gt;.\n\nI assume that when we next meet, it will be in battle.  Take care of yourself until then.  We'll need all the help we can get.", rewards = "You will be able to choose one of these rewards:\n\nAbominable ShoulderguardsGory GlovesTraining LeggingsZombie Shotgun\n\nYou will also receive:\n\nZombie ShotgunTraining LeggingsGory GlovesAbominable Shoulderguards"}
MultiLanguageQuestData['en'][27175] = {title = "The Menders' Stead", objective = "Report to Field Agent Kaartish at the Menders' Stead in Western Plaguelands.", description = "These men and women here at Chillwind Camp have noble goals, but their ultimate purpose is war.  I would like to offer you an opportunity to pursue more peaceful goals.\n\nAt the Menders' Stead, beyond war-torn Andorhal to the north, the Argent Crusade has joined forces with the Cenarion Circle.  Together, we work on healing this land from the plague that used to reign here.\n\nAre you interested in joining our cause, <class>?", progress = nil, completion = "Welcome, &lt;class&gt;.  As you can see, our camp is a joint expedition between Argent Crusade members and Cenarion Circle druids, but we welcome all who wish to help heal the land.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27176] = {title = "A Strange Disc", objective = "Obtain the Sultan's Staff, then use the Elaborate Disc to create the Shaft of the Stars.", description = "The etching around the surface of this object indicates that it is of ancient origins, and yet no signs of wear can be detected.\n\nA hole on its edge, full of splintered wood, indicates that it is meant to be put atop a wooden staff of some sort.\n\nBefore showing this to Doctor Jones, you should find the other piece.", progress = "Yes, <name>?", completion = "&lt;Doctor Jones puts on his spectacles.&gt;\n\nLet's have a look at this. Shall we?", rewards = "You will be able to choose one of these rewards:\n\nShardfinder HoodSplinterproof BracersStaffseeker Shoulderplates\n\nYou will also receive:\n\nStaffseeker ShoulderplatesSplinterproof BracersShardfinder Hood"}
MultiLanguageQuestData['en'][27177] = {title = "Salvage Operation", objective = "Retrieve 8 Recovered Supplies from Waterlogged Crates in the Obsidian Breakers.", description = "Between the Horde and the naga, our fleet has been decimated. We can't do anything to bring back the men who gave their lives to the sea, but sink me if I allow all of our supplies to be lost forever.\n\nSwim out to the Obsidian Breakers southwest of Highbank and retrieve our supplies from the wrecks and the ocean floor.", progress = "How much were you able to recover?", completion = "Look at all this! You were able to recover more than I thought. We can outfit a whole squad of marines with this stuff.\n\nWe have the gear. If we only had some way to bolster our numbers here in the Highlands...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27178] = {title = "Naga Reinforcements", objective = "Slay 10 Blackscale Myrmidons or Blackscale Seacallers.", description = "They've come slithering up from the ocean depths, <name>. The naga. I think their intent is to reinforce the Bastion of Twilight, probably by heading inland via the Verrall river. We can't let that happen!\n\nTeach them that these shores are ours now, and send them scurrying back to the lightless depths.\n\nKill the Blackscale naga worming their way through the Obsidian Breakers!", progress = nil, completion = "That'll send 'em packing, &lt;name&gt;! Cho'gall won't be able to count on the naga to back him up in this fight. From here on out, it's just us versus the Twilight's Hammer.\n\n\n\n...And the Horde.", rewards = "You will be able to choose one of these rewards:\n\nMyrmidon-Slaying BracersBlackscale WrapsChill-Tail Waistguard\n\nYou will also receive:\n\nChill-Tail WaistguardBlackscale WrapsMyrmidon-Slaying Bracers"}
MultiLanguageQuestData['en'][27179] = {title = "Field Work", objective = "Collect 10 Ancient Tablet Fragments.", description = "This unfortunate pygmy was in the wrong place at the wrong time.\n\nAs you ponder his bad luck, you take notice of the symbols covering his shield - far too elaborate for pygmy scrawl.\n\nConfident that Doctor Jones will find such objects of interest, you set out to find more fragments like this one.", progress = "What'dya have there, friend?", completion = "These tablets are covered with titan writings. There's never-before seen information here, &lt;name&gt;!\n\nMissing pieces to an ancient puzzle...\n\nGood work!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27180] = {title = "Honor the Dead", objective = "Recover 6 Forsaken Insignias from Veteran Forsaken Trooper corpses.", description = "A convoy of veteran troopers and Forsaken catapults were ambushed earlier today while attempting to cross Olsen's Farthing, directly south of here. It was a total loss: all troopers were killed and all catapults destroyed.\n\nBloodfang's pack was responsible for the ambush, though likely they have all fled back into the hills, preparing their next cowardly strike. Their day will come, but for now I want you to go to Olsen's Farthing and honor our fallen.\n\nRecover their Forsaken insignias.", progress = "Have you recovered the insignias?", completion = "I will see to it that these insignias are returned to the Undercity at once. The registrar will place their names in our records so that their sacrifice may never be forgotten.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27181] = {title = "Excising the Taint", objective = "Kill 10 Bloodfang Stalkers.", description = "It looks like a group of the ambushers stayed behind. Make them pay for their insolence! Kill all of the Bloodfang stalkers at Olsen's Farthing. For Sylvanas! For the Horde!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27182] = {title = "The Hermit of Witch Hill", objective = "Speak with \"Swamp Eye\" Jarl at Swamplight Manor.", description = "The marsh seems to have a strange effect on humans. Some grow mad simply by living here.\n\nAnyone who has ever settled at Swamplight Manor has gone mad in a spectacular way. The latest owner, one \"Swamp Eye\" Jarl, is already showing signs.\n\nI don't completely understand what's happening there, you'd have my thanks for looking into it.\n\nThe manor is at the eastern edge of the swamp. Trek east across Bluefen and past North Point Tower. The manor is in a haunted patch of land called Witch Hill.", progress = nil, completion = "Have you come here to spy on me? No?\n\nPerhaps you have an appreciation for fine cuisine, then? Good, you can help!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27183] = {title = "Marsh Frog Legs", objective = "Collect 10 Marsh Frog Legs from Giant Marsh Frogs.", description = "I like cooking.  Good swamp cooking.  Fried green frog legs and the like.\n\nAnd I'm all out of legs. The manor is overrun with frogs, though. Giant marsh frogs. Think you could bring me some of those legs? Nothin' to it, really. Just bop 'em on the head and bring me the legs.\n\nThen I'll make a stew and stew it up and suck it down and give you some too.\n\nDo you like stew?", progress = "Spice.  We could all use some spice in our life.  You agree?", completion = "Ah, that's the spice!  Now here's some swampy good stew.", rewards = "You will be able to choose one of these rewards:\n\nFrog BootsSwamp Splints\n\nYou will also receive:\n\nFrog Leg StewFrog BootsSwamp Splints"}
MultiLanguageQuestData['en'][27184] = {title = "Jarl Needs Eyes", objective = "Collect 20 Unpopped Darkmist Eyes from Darkmist spiders.", description = "Eye juice is good juice for drinking.  Too bad most critters only have two eyes.\n\nBut spiders have lots of eyes.  Lots and lots.  And Darkmist eye juice is tasty.  Smooth and salty!  Unpopped spider eyes... I taste them already.\n\nDarkmist spiders are west of here, in the Darkmist Cavern.  You figure the spiders are named after the cave... or is it the other way around?", progress = "Where are those eyes?", completion = "You got the eyes!  You got the eyes!  Tasty, tasty spider eyes!\n\nSome eyes... when you stare at them they stare back. Eat those last.  They keep you company... out in the swamp.\n\nHello, little spider eyes.  Hello!  You taste like chicken.  Gooey, salty chicken!\n\nMmmh.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27185] = {title = "Cutting the Competition", objective = "Kill the Risen Hammersmith.", description = "Look, I'm not about t' play games with ye. The Scarlet Crusade's Crimson Hammersmith was nothin' worth mentionin' before, but now that they're Balnazzar's Risen, the damned dreadlord has taught him t' make all sorts of powerful demonic weaponry.\n\nIt's simple. Find their blacksmithing plans and kill the Risen Hammersmith when he comes for 'em, so that we can make sure their army doesn't get their hands on demon armaments. They're powerful enough as it is!", progress = nil, completion = "Nicely done, lad! Without them new weapons, they're just as easy t' kill as they were when they were alive!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27186] = {title = "Jarl Needs a Blade", objective = "Obtain Razorspine's Sword.", description = "I have cutting to do.  I can't tell you what I'm going to cut, but... I need myself a blade.  A certain blade...\n\nSome people call it a sword.  I call it a swing blade.\n\nYou help me?  Those fish-men, you know, murlocs or whatever they're called.... There's one they call Razorspine, carries a big sword, lives north of here near the beach. That's the sword I need!\n\nBut don't sleep on this.  What I'm cutting won't keep forever...", progress = "You have my blade??", completion = "That's a good blade.  It has a good swing.  It's a good swing blade.  Thank you.  Thank you, thank you, thank you!!!  Now I want to try it....  \n\nLater.  I'll try it later.  But like I was saying... thanks.", rewards = "You will be able to choose one of these rewards:\n\nArtisan's Trousers\"Swamp Eye\" BeltReedknot Ring\n\nYou will also receive:\n\nArtisan's TrousersReedknot Ring\"Swamp Eye\" Belt"}
MultiLanguageQuestData['en'][27187] = {title = "Do the World a Favor", objective = "Kill 12 Mangy Hyenas.", description = "Hyenas, on their best day, are a nuisance.\n\nThese foul specimens have a particularly nasty disposition, are riddled with all manner of disease, and are simply a blight on the face of dogdom.\n\nDo the world a favor and rid the deserts of Uldum of this mangy menace.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27188] = {title = "What's Haunting Witch Hill?", objective = "Gather information by defeating 10 Risen Husks or Risen Spirits.", description = "I traveled out here to pay Jarl a visit at his new home and it's been a nonstop horror show ever since! There's something seriously wrong here and I can't be the only one who sees it...\n\nHave you seen the ghosts and corpses shambling about Witch Hill? I've a feeling that if anyone knows what happened here, it is them. Seek out these risen husks and risen spirits in the surrounding area, grant them rest through combat, and see what you can learn from them before this evil consumes Jarl!", progress = nil, completion = "&lt;Mordant produces a small sheet of paper and a pen, beginning to scribble down notes on your findings.&gt;\n\nFrom your findings, the spirits in this place must amount to everyone who ever lived on this land, not just the previous occupants.\n\nSomething has been corrupting and killing them. Those who follow don't learn the truth until it's too late. We have to put an end to this, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27189] = {title = "The Witch's Bane", objective = "Collect 9 sprigs of Witchbane near Witch Hill.", description = "In my years as an herbalist, I've often observed that nature will provide subtle cures to the most vexing of problems. I've read that hedge mages and witch doctors often use the smoke of an herb known as witchbane to draw evil from its hiding places.\n\nIf true, this would mean witchbane should be growing near the shallow waters of Witch Hill. You should be able to identify it by its broad leaves and reddish central stalk. Bring me any of the herb you can find, <name>. It may be our only hope.", progress = "Were you able to gather any of the herb? We must work quickly, before whatever evil is behind this infestation consolidates its hold on this area.", completion = "&lt;Mordant accepts the bunch of herbs from you.&gt;\n\nThese match the description exactly! I prepared the torch while you were out. All that remains is to fasten the herbs to the end here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27190] = {title = "Cleansing Witch Hill", objective = "Plant the Witchbane Torch at the end of the dock and defeat the evil haunting Witch Hill.", description = "The torch is ready. Plant it at the end of the dock and be prepared to face whatever comes forth.\n\nI have no idea what the torch's smoke may reveal... if anything emerges at all. I must say, I have my doubts about this kind of folk magic, but we haven't time for anything else. For your sake and Jarl's, I wish you luck.", progress = "Is it over?", completion = "It worked?\n\n&lt;Mordant clears his throat.&gt;\n\nI mean... it worked! Jarl and I are in your debt, &lt;name&gt;. Now the only remaining problem is my friend's taste in furniture, and I'm afraid that won't be solved as easily.", rewards = "You will be able to choose one of these rewards:\n\nMordant's Travel TunicScaled MarshwalkersGrimsby's Gaudy Girdle\n\nYou will also receive:\n\nMordant's Travel TunicGrimsby's Gaudy GirdleScaled Marshwalkers"}
MultiLanguageQuestData['en'][27191] = {title = "Hungry as an Ogre!", objective = "Collect 8 Mirefin Heads from Mirefin Murlocs.", description = "You meet some people out here sometime. Nice people. Met an ogre once. Ogres get hungry just like me.\n\nI'll never forget what he said. He said \"Mud big ogre. Me hungry. Go bash fishy. Bring Mud food. You feed Mud or Mud eat you.\"\n\nSo I got him those fish and he ate 'em up. That's when I started too. The heads are the best part, all soggy-like.\n\nDon't crush those heads now. It makes them sad. Sad heads aren't good eating. Get me happy heads and I'll eat them and be happy too.", progress = "Jarl's hungry. Just like that ogre.", completion = "Wonder what it's like to be an ogre. Big people have to eat more.\n\nOgres must be even hungrier than me. That doesn't sound very fun.", rewards = "You will be able to choose one of these rewards:\n\nMud's CrushersDurtfeet Stompers\n\nYou will also receive:\n\nMud's CrushersDurtfeet Stompers"}
MultiLanguageQuestData['en'][27192] = {title = "The Great Fras Siabi", objective = "Recover a box of Fras Siabi's Premium Tobacco.", description = "Men as far as Kul Tiras spoke of the legendary Fras Siabi's premium tobacco. It was a delicacy enjoyed by every single person of importance that visited Stratholme. King Terenas, Uther the Lightbringer, Highlord Fordring...yes, they all enjoyed Siabi's specialty.\n\nSadly, Fras stayed in his shop when Stratholme was invaded, swearing on his life that the Scourge would never touch his tobacco. Venture forth and see if even one bit remains here...it is worth it's weight in gold, I assure you.", progress = "Did you find any?", completion = "Truly, you have uncovered the snuff of legends. It is nearly impossible to place a value on this historical tobacco.\n\nHere, have a few coins.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27193] = {title = "Seek and Destroy", objective = "Search the Farmhouses at Olsen's Farthing.", description = "<The Banshee Queen's voice invades your thoughts once more.>\n\nSearch the nearby farmhouses for Alliance stragglers. Keep an eye out for any information that could lead us to Crowley and Bloodfang. Seek and destroy all that would stand in your way, <name>!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27194] = {title = "Cornered and Crushed!", objective = "Report to Master Forteski at the Deep Elem Mine in Silverpine Forest.", description = "<The Banshee Queen speaks through your mind.>\n\nWe must act quickly, <name>. They mustn't be given the chance to flee. I am dispatching a squadron of my most powerful troopers to the Deep Elem Mine. I'm also sending the Horseman with them to ensure that nothing goes wrong. Meet him at the Deep Elem Mine, east of Olsen's Farthing, and CRUSH those rats.", progress = nil, completion = "I s'pose we're to corner them first then crush, eh?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27195] = {title = "Nowhere to Run", objective = "Escort Master Forteski through the Deep Elem Mine.", description = "The mistress has put me in charge of this lot. Our primary mission is to get in there, corner the rats, and kill 'em all, including Bloodfang.\n\nYou've done us a solid service in gettin' the information, <name>. Join in the glory and help us drive a sword through their miserable skulls!\n\nLet me know when you're ready and I'll call for the charge.", progress = nil, completion = "WHAT!?\n\n&lt;Sylvanas shrieks.&gt;\n\nCROWLEY!!!!!\n\nBastards. Those were some of our strongest soldiers. I have underestimated Crowley and Bloodfang for the last time. Clearly they are an enemy the likes of which we have never seen - willing to sacrifice their own to set a trap like this... unheard of in Alliance warfare.", rewards = "You will be able to choose one of these rewards:\n\nUnderestimated CrossbowBritches of Desperate MeasuresMace of Calculated Loss\n\nYou will also receive:\n\nMace of Calculated LossBritches of Desperate MeasuresUnderestimated Crossbow"}
MultiLanguageQuestData['en'][27196] = {title = "On to Something", objective = "Accompany Harrison Jones to the Chamber of the Stars.", description = "This is remarkable work you've done! Especially for someone who hasn't taken my courses.\n\nThese tablets provide new information on several subjects.\n\nThey indicate that these obelisks are part of an enormous ancient mechanism that once kept this whole region masked from the rest of the world.\n\nThey also depict how to recharge the mechanism, which is where your Shaft of the Stars comes in...\n\nGet ready, <name>. We have some history to make!", progress = "Alright, now let's see what this staff can show us...", completion = "Would you get a load of this place!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27197] = {title = "The Battle Resumes!", objective = "Report to Thassarian at Andorhal in Western Plaguelands.", description = "Word is in from Andorhal, <name>.  The battle has resumed.\n\nIt has become somewhat well-known among the Alliance forces that you're a hero of the first battle of Andorhal.  Thassarian has requested your presence immediately.", progress = nil, completion = "Word has it that you helped those farmers arm themselves.  Well, now they've initiated the attack without my order!  They've forced my hand.\n\nThe battle has resumed.  This time, we fight the Forsaken... and I fight Koltira, my old brother of the Ebon Blade.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27198] = {title = "Supporting the Troops", objective = "Slay 15 Andorhal Deathguards.", description = "I'm no military expert, but this battle looks to be in our favor.  Our defenders are equally matched with their deathguards, but the farmers' militia has taken them by surprise from the rear.  For the Alliance!\n\nStill, we should all do what we can to make sure that we win.  Travel east into Andorhal and slay the Forsaken deathguards that are fighting with our men.  The sooner they die, the quicker we can re-take Andorhal!", progress = nil, completion = "You fight well, &lt;name&gt;.  I wish I had your ability... and your bravery.", rewards = "You will be able to choose one of these rewards:\n\nDefender's BandGloves of the AbleBelt of the UnafraidBracers of Envy\n\nYou will also receive:\n\nBracers of EnvyBelt of the UnafraidGloves of the AbleDefender's Band"}
MultiLanguageQuestData['en'][27199] = {title = "Ashes to Ashes", objective = "Slay 3 Deathguard War-Captains.", description = "To the east, deep within Forsaken-held Andorhal, you will find their commanders.  They do not fight, but call out orders from horseback.\n\nHunt down and slay these commanders, <name>.  The Forsaken won't stand a chance.", progress = "You will find them to the east, <name>.  Do not fail me.", completion = "Well done.  With them out of the way, I have no more excuses.\n\nSoon, I must battle Koltira, for honor and for Andorhal.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27200] = {title = "Siren's Song", objective = "Slay Ophelia, the Siren of the Highlands.", description = "She's still out there... Ophelia, the Siren of the Highlands! Her terrible song will lure you to the depths. I've vowed to stay behind and avenge my fallen crewmates, <class>. If you want to join me, just say the word.\n\nWe'll lash ourselves to the mast, we will. We'll shut our eyes. We'll stuff our ears with wax. And when her beautiful illusion drops... we'll strike.\n\nAre you in?", progress = nil, completion = "She had me under her spell, &lt;name&gt;. I wouldn't have made it out of there alive if it weren't for you. Thank you!\n\nMaybe the rest of the Alliance fleet can finally anchor here in peace...", rewards = "You will be able to choose one of these rewards:\n\nWax-Filled HoodMast-Bound LeggingsSong-Reflecting Spaulders\n\nYou will also receive:\n\nSong-Reflecting SpauldersMast-Bound LeggingsWax-Filled Hood"}
MultiLanguageQuestData['en'][27201] = {title = "Val'kyr Incursion", objective = "Kill 9 Lesser Val'kyr within Andorhal.", description = "The val'kyr were one of the Scourge's primary weapons.  Not only were they skilled in battle, but they could be used to convert corpses into Scourge minions.  To think that Sylvanas is stooping to such levels for the sake of the Forsaken...\n\nWe need to stop the val'kyr before they wipe us out and turn our army against us.  Slay as many as you can find.  And bring some of these minutemen with you.  If they've survived this long, then they must have some battle skill.", progress = nil, completion = "For every val'kyr you slay, you save dozens of our men... and prevent the Forsaken forces from growing.\n\nStill, they press on.  We may not win this battle after all.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27202] = {title = "Brother Against Brother", objective = "Kill 20 Forsaken Troopers within Andorhal.", description = "Our militia has been nearly wiped out.  Only I and these few farmers remain.\n\nThose winged creatures... they took the bodies of our men and... and turned them into walking, undead corpses!  With every one of our men they took, they bolstered their own ranks.\n\nIt pains me to admit it, but you will need to fight them too, along with the deathguards and val'kyr.  As they did in life, they hunt in packs, so take some of my minutemen with you.", progress = nil, completion = "You fought valiantly, but we're getting nowhere.  Every body that falls just fuels their forces.", rewards = "You will be able to choose one of these rewards:\n\nMinuteman PikeQuelling BracersShoulderwraps of the EnthralledPack Leader's Band\n\nYou will also receive:\n\nPack Leader's BandShoulderwraps of the EnthralledQuelling BracersMinuteman Pike"}
MultiLanguageQuestData['en'][27203] = {title = "The Maelstrom", objective = "Go through the Portal to the Maelstrom and speak to Thrall.", description = "Thank the spirits you're here, <name>.\n\nWe're not sure how much longer we can maintain the rift in the Maelstrom.\n\nOur most powerful members, led by Thrall, are barely preventing the tear.\n\nLast I heard, our only hope was to go through the breach and attempt to stabilize it from the other side.\n\nI will conjure a portal.  Take it and report to Thrall as soon as you can.", progress = nil, completion = "&lt;Thrall's muscles strain as primal energy flows through him.  His eyes shift your way, acknowledging your arrival.&gt;\n\nIt is good to see you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27204] = {title = "Aradne", objective = "Slay Aradne atop the tower in western Andorhal.", description = "Our last hope of victory lies in defeating the val'kyr.  You've done well up until now... but you're only one <man/woman> and there are literally dozens of them raining destruction on the battlefield.\n\nOne enormous val'kyr sits atop the tower to our south... you can see her from here.  Perhaps if we eliminate her, the remaining val'kyr will dissipate.\n\nThis is our only hope.  Bring some of Grant's men with you.  You'll need their protection for this battle.", progress = nil, completion = "I watched your victory from below.  Well-fought, but ultimately, it was for naught.\n\nThe val'kyr and the Forsaken press on; soon, they will overtake us.  We have lost Andorhal.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27205] = {title = "The Depravity of the Forsaken", objective = "Find out what Thassarian is looking at.", description = "We nearly have this battle won, <name>.  I can taste victory.  The Forsaken never stood a...\n\nWhat the hell is that!?", progress = nil, completion = "Val'kyr?  Koltira brought val'kyr to this fight?  Has he gone mad?\n\nNo, this is not Koltira's work.  This was Sylvanas.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27206] = {title = "Alas, Andorhal", objective = "Report the events of the battle of Andorhal to Commander Ashlam Valorfist.", description = "Head south, to Chillwind Camp.  Tell Commander Ashlam Valorfist everything that happened here.\n\nMe?  I'm going west, into Tirisfal.\n\nMy battle's not over yet.  I've got an appointment with that harpy that calls herself a Banshee Queen... and I'm finding out what she did to Koltira.", progress = nil, completion = "Lost?  No... next, they'll be coming for Chillwind, I suppose.  This was a major strategic blow to the Alliance's plans for Lordaeron.\n\nVery well.  I will report the results of this battle to King Wrynn.  I don't expect him to be happy.", rewards = "You will be able to choose one of these rewards:\n\nChillwind PauldronsChillwind LegguardsChillwind TunicChillwind StaffChillwind Dagger\n\nYou will also receive:\n\nChillwind DaggerChillwind StaffChillwind TunicChillwind LegguardsChillwind Pauldrons"}
MultiLanguageQuestData['en'][27207] = {title = "This Blows", objective = "Slay Prince Sarsarun and inform General Marcus Jonathan in Stormwind City.", description = "Is THAT what's behind the storms assailing my city?\n\nLet's push on. That towering windbag can bellow and blow all he likes, but this is the end of him. Tell General Marcus Jonathan what's happened here when we've gotten back; I'll need to oversee the return of the citizenry, repairs, and so on.The following spell will be cast on you:\n\n", progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\n[DND] Yell to player\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][27208] = {title = "The Dreadlord Balnazzar", objective = "Kill Balnazzar.", description = "With the fall of the Scarlet Crusade, their disguised demon leader, Balnazzar, released the possessed body of Grand Crusader Dathrohan and went on a rampage, killing every remaining crusader here. He then used his necromantic power to raise them all as vile undead slaves.\n\nBalnazzar refers to his new army as the Risen. We cannot let him grow this army - they are extremely powerful and, unlike Arthas' Scourge, Balnazzar will not hold his forces back. Kill him while we still have a chance, <class>.", progress = nil, completion = "It's good we stopped Balnazzar now. Before long, his army would have overtaken all of Stratholme, giving him a powerful center for his new unholy empire.", rewards = "You will be able to choose one of these rewards:\n\nLegguards of StratholmeBalnazzar's HornDathrohan's MaceBalnazzar's Hide\n\nYou will also receive:\n\nLegguards of StratholmeDathrohan's MaceBalnazzar's HornBalnazzar's Hide"}
MultiLanguageQuestData['en'][27209] = {title = "This Blows", objective = "Slay Prince Sarsarun and inform Hamuul Runetotem in Thunder Bluff.", description = "So. This is what evil lies behind the attacks on fair Thunder Bluff.\n\nLet us move forward. It is time to put an end to this abomination.\n\nTell Hamuul Runetotem what has happened here upon our return; I'll need to oversee the return of my people, repairs, and the like.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27210] = {title = "Traitors Among Us", objective = "Confront 5 Deserter Agitators in Theramore.", description = "It's good to meet you, <class>. I've come to Theramore to help eliminate the problem of the deserters. Not only have some of the men abandoned their posts, but some have filtered back into the town.\n\nThese deserter agents are spreading lies and propaganda, hoping to convince others to join their ranks.\n\nThey're at virtually every guard post throughout the town and the docks. Find them, expose them, and discredit them. At this point, anything more risks inspiring more sympathy for them.", progress = nil, completion = "Well done, &lt;name&gt;. I think we managed to catch them off guard. Their agents probably thought themselves safe within the city walls.\n\nGiven time, the agitators will return and spread their lies again. We'll use the time you've bought to shut out the deserters further.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27211] = {title = "Propaganda War", objective = "Obtain the Deserter Propaganda from the boat at the end of the Theramore docks.", description = "The deserter agents were doing far more than just chatting up the guards. We've found a number of leaflets the deserters somehow managed to smuggle in on a ship in the docks.\n\nThe ship used to transport the leaflets is still in Theramore, at the farthest dock. If you can sneak aboard and capture the rest of their propaganda documents, their agents will lose their most powerful tool. Be careful! The ship is manned by seasoned privateers and the cargo is probably being kept in the captain's quarters.", progress = "Did you manage to find and capture the remaining propaganda leaflets?", completion = "&lt;The SI:7 agent nods in approval.&gt;\n\nExcellent. All that remains is to discredit the deserters so that they'll never gain a foothold in Theramore again, and I have just the plan to do it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27212] = {title = "Discrediting the Deserters", objective = "Distribute the Altered Leaflets to 6 Theramore Guards.", description = "I've altered the leaflets you captured from the deserters' mercenary friends at the docks. Now, anyone who reads them will get an entirely different view of the deserters and their aims.\n\nIf we distribute these to enough of the guards, the deserters will be too embarrassed to ever reestablish their presence within our walls.\n\n<Calia hands you a stack of the altered leaflets.>\n\nWhy don't you get started while I plan our next move?", progress = "I thought I heard laughter coming from the barracks. Did you distribute those leaflets I gave you?", completion = "&lt;Calia chuckles as you describe the guards' reactions to the propaganda.&gt;\n\nJust as I'd hoped! I think it's safe to say any deserter agents who try to infiltrate Theramore will be laughed right out of town!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27213] = {title = "The End of the Deserters", objective = "Defeat Gavis Greyshield aboard the ship southeast of Theramore.", description = "Now that we've eliminated the deserters from Theramore, it's time to complete this operation. My local contacts have reported that the deserters base their operations in a ship moored on a small island to the southeast of the docks.\n\nArresting their leader, Gavis Greyshield, should cause the others to lose their will to fight. Find him within the ship and convince him to surrender. I wouldn't be surprised if he puts up a bit of a fight for show, but then surrenders when he understands he can't win.", progress = nil, completion = "Gavis' request isn't as outlandish as it might sound. With the proper handling, Lady Jaina can return the deserters to the fold, but that is her decision, of course.\n\nIt's been a pleasure working with you, &lt;name&gt;. Without your help, I doubt the operation would've gone so smoothly. When I make my report in Stormwind, it will name you as the &lt;class&gt; who ended the deserter threat.", rewards = "You will be able to choose one of these rewards:\n\nJourneyman's HelmBoots of the SkirmisherProudmoore Cloak\n\nYou will also receive:\n\nBoots of the SkirmisherJourneyman's HelmProudmoore Cloak"}
MultiLanguageQuestData['en'][27214] = {title = "A Disturbing Development", objective = "Report to Captain Wymor at Sentry Point.", description = "Reports from our scout patrols have recently taken a disturbing turn. They tell of men wearing red Defias bandanas walking the Dreadmurk Shore north of Theramore's walls.\n\nWreckage in the area suggests they may be survivors of a shipwreck, but our information is limited. Captain Wymor at Sentry Point, a guard tower to the north of the city, is looking for help in following up on the reports.", progress = nil, completion = "&lt;The captain makes no effort to hide that he's assessing your abilities.&gt;\n\nSo you've heard about the recent shipwreck off the coast? Good, I could use some help confirming my suspicions about the survivors. Welcome aboard, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27215] = {title = "The Hermit of Swamplight Manor", objective = "Speak to \"Swamp Eye\" Jarl at Swamplight Manor.", description = "There's a fellow the locals know as \"Swamp Eye\" Jarl, who lives alone out in the swamp. Sometime ago he \"took over\" Swamplight Manor after the previous owners disappeared under mysterious circumstances.\n\nI like to send someone to check up on him every once in a while. He kind of reminds me of my grandfather, you know? Some say he's not quite right in the head.\n\nIf you're headed northwest on the road out of Theramore, you'll find Swamplight Manor in the Witch Hill area, before the road turns west.", progress = nil, completion = "Get off my lawn... unless, that is, you want to help old \"Swamp Eye\" with a little bit of cooking. Whad'ya say?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27216] = {title = "This Old Lighthouse", objective = "Speak to Babs Fizzletorque at the lighthouse on the island east of Theramore.", description = "The old lighthouse out to the east hasn't worked for some time, but Babs Fizzletorque has gotten it into her head to get it working again.\n\nI don't know how she plans to do it by herself, but she claims that it'll make the movement of ships and goods into the docks smoother, so I can't really object. Drawing duty on the docks is really nothing to complain about when you could be on the front lines, you know?", progress = nil, completion = "Good. I can use all the help you can offer. My first priority is to get that lamp re-lit.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27217] = {title = "Thresher Oil", objective = "Collect 4 containers of Thresher Oil from Murk Threshers beneath the Theramore docks.", description = "The old log in the lighthouse indicates that the lamp was fueled with oil from the threshers that live along the coast here.\n\n<Babs wrinkles her nose at the mention of such outdated technology.>\n\nI suppose it's a practical, if inelegant solution. The log says that the oil taken from the youngest murk threshers works the best, and those live right underneath the docks of Theramore.\n\nIf you're up for it, would you help resupply the lighthouse with fuel?", progress = "Were you able to get any of that thresher oil?", completion = "Well, I have my doubts, but this is the only solution available right now. Once we have it up and running, I'm sure there will be time to look at other ways to fuel the lamp.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27218] = {title = "Dastardly Denizens of the Deep", objective = "Bring Dastardly Denizens of the Deep to \"Dirty\" Michael Crowe on the Theramore docks.", description = "You know, it's amazing what you can find in that old lighthouse. After I lit the lamp, I noticed this book in one of the old trunks up there.\n\n<Babs holds up the book and reads the title dramatically.>\n\n\"Dastardly Denizens of the Deep!\"\n\nWhy, I think I might swoon if I ever saw one of these! I'm sure it's good for a laugh or two, but I simply don't have time for reading right now.\n\nYou know who might enjoy it, though... that fishmonger on the docks, \"Dirty\" Michael Crowe. He collects old books.", progress = "What'll it be today? The snook is quite good.", completion = "Well, now, that was thoughtful o' Babs to send that over. I don't know if you've leafed through it or not, but there's a lot of truth to the tales in that book. Sailors didn't just make it all up, you know.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27219] = {title = "Is it Real?", objective = "Talk to Nat Pagle at Nat's Landing in Dustwallow Marsh.", description = "Oh, I'm sure you and Babs had a good laugh over the outlandish descriptions and sketches in the book, but have you stopped to consider there might be some truth to the legends?\n\nIf you listen closely enough, I bet you can still hear sailors talk about Tethyr, the sea creature the book says lives right here! Of course, if you wanted to know for sure, you could always ask old Nat Pagle.\n\nHe's got a small fishing camp on a little island in Tidefury Cove, which is southwest across Dustwallow Bay.", progress = nil, completion = "So you want to know about sea monsters? Hmm... well, I'll make you a deal, but it's going to involve a lot of alcohol and some embarrassment on your part.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27220] = {title = "Nat's Bargain", objective = "Smear Pagle's Fish Paste, Extra Strength on yourself, then swim into Tidefury Cove.", description = "So you found a copy of Dastardly Denizens of the Deep, did you? Well, I can tell you from experience, it's all true. I've even seen a few of 'em with my own eyes.\n\nBut you want to know about Tethyr.  I said I'd make you a deal, so here's what I want you to do. I'm working on a new line of baits, but I haven't tested this one yet.\n\nJust take this paste -- yeah, it smells a little foul -- smear it on yourself, and swim into the deep part of Tidefury Cove to the southwest. Let me know how it works!", progress = "Remember, the deal is \"don't come back until something bites you.\"", completion = "Not bad at all, but you know, I think I'd get a bath in as soon as possible, if I was you.\n\nNow, about your sea monster...\n\nHelp yourself to a brew or two in the meantime.", rewards = "You will receive:\n\nDarkmoon Special Reserve"}
MultiLanguageQuestData['en'][27221] = {title = "Oh, It's Real", objective = "Speak with Major Mills at the docks in Theramore.", description = "Yes, Tethyr is certainly real, and he lives in the waters off Theramore.\n\nHas a thing for bright lights. He's the reason they shut down the lighthouse in the first place, you know...\n\nAnd if you light it up again, he'll come right back. But no one in their right mind would do that.\n\nSo that must be your plan! It's been good sharing a drink with you, but don't blame ol' Nat if Tethyr REALLY turns you into fish bait. If you're going to do this, make sure you consult Major Mills at the Theramore docks.", progress = nil, completion = "&lt;You recount your experiences with Nat Pagle, carefully omitting the portion about the 'bait test.'&gt;\n\nWell, it sounds like we've got our work cut out for us. I'll make the preparations.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27222] = {title = "Take Down Tethyr!", objective = "Use the mortars to defeat Tethyr.", description = "Sea monster or no, we're not going to risk the safety of our shipping. I've ordered our best marksmen to prepare for a confrontation with this Tethyr. The artillerymen have augmented the dock's defenses with three mortars.\n\nI'm going to order the lighthouse's lamp illuminated. If Tethyr does attack, it will be your job to operate the mortars and take down the beast before it can kill all of the marksmen. I wouldn't stand in one place too long, though. Using the mortars is likely to draw its attention.", progress = nil, completion = "Well done, &lt;name&gt;! I'll admit, when I caught my first glimpse of that beast, I had doubts about our ability to defend the docks, but you held together the defenders brilliantly!", rewards = "You will be able to choose one of these rewards:\n\nTower of TheramoreSwift Wind SpaulderSeamonster Harpoon\n\nYou will also receive:\n\nSwift Wind SpaulderTower of TheramoreSeamonster Harpoon"}
MultiLanguageQuestData['en'][27223] = {title = "Retribution", objective = "Kill The Unforgiven and Timmy the Cruel.", description = "Where Market Row meets Festival Lane, you will encounter The Unforgiven. If you slay the entirety of Crusaders' Square, you will coax out Timmy the Cruel. Both of these former champions committed heinous acts against innocents here in the name of gaining unholy power.\n\nYou must destroy both of them and rid Stratholme of their foul presence. Take caution, for they were powerful fighters in life, and their new dark powers will only have made them even more deadly.", progress = nil, completion = "You may have this as a suitable reward. I found it nestled in the armor of one of the scourge here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27225] = {title = "A Summons from Ander Germaine", objective = "Speak to Ander Germaine in Stormwind's Command Center.", description = "Ander Germaine has sent word that he wishes to honor you for your mastery of arms and your dedication to the Alliance. Make your way to Stormwind, leave the Old Town district through the south exit, and speak with him in his Command Center. I do not know what he has planned, but it sounds like he has been impressed with your rapid progress.", progress = nil, completion = "It's good to see that you received my message. I have something important I wish to discuss with you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27226] = {title = "Hair of the Dog", objective = "Rouse 8 Orc Sea Dogs.", description = "Thank the Warchief that you're here, <name>. I've made a critical error with the sea dogs and need your help to rectify the situation.\n\nYou see, I sent them out against the worgen coming from Fenris Isle stone cold sober. They attacked the beasts and promptly got their butts handed to them. Many of them died, but a few still live, barely clinging on to dear life.\n\nTake this barrel of ale to the Decrepit Fields, east of here, and force it down the throats of fallen sea dogs.", progress = nil, completion = "A-HA! I knew it! Lesson learned, I suppose. We will not fail again. I will be sure to have some ale on hand at the front lines.", rewards = "You will be able to choose one of these rewards:\n\nTreads of the SepulcherSea Dog BeltAle-Soaked Robes\n\nYou will also receive:\n\nHair of the DogAle-Soaked RobesSea Dog BeltTreads of the Sepulcher"}
MultiLanguageQuestData['en'][27227] = {title = "Lord Aurius Rivendare", objective = "Kill Lord Aurius Rivendare.", description = "This Chapel is the last Light amongst so much darkness. Ras Frostwhisper took his own life in the slaughterhouse, carving his face into a macabre smile in front of the Lich King, who raised him into the Lich that now haunts Scholomance.\n\nThe ground where that atrocity occured is now Scourge holy ground, blessed by the Lich King with the very darkest magic. Lord Aurius Rivendare, new ruler of Stratholme, now guards it and continues his master's evil work. Slay him without pause.", progress = nil, completion = "Stratholme will become a paragon of all that is good in this world. You have my thanks for your part in this mission.", rewards = "You will be able to choose one of these rewards:\n\nStatue of the ParagonBook of the ParagonIdol of the ParagonRelic of the Paragon\n\nYou will also receive:\n\nStatue of the ParagonBook of the ParagonIdol of the ParagonRelic of the Paragon"}
MultiLanguageQuestData['en'][27228] = {title = "Man Against Abomination", objective = "Slaughter Ramstein the Gorger.", description = "Deep within, you will find Ramstein the Gorger. I cannot bear to tell you the atrocities this monster has commited. Know only this - he deserves to feel the full wrath of countless lost souls, a wrath you will bring upon him.\n\nHave no mercy. Be unwavering in your fury.", progress = nil, completion = "I respect the power you demonstrated in killing Ramstein. With proper rage backing your actions, I think even the Scourge can know fear.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27229] = {title = "SMASH BROODQUEEN", objective = "Obtain the Broodqueen Pedipalp.", description = "<The following is written in very large print.>\n\nSPIDERS IN NORTH CAVE BAD. POISON OGRES. OGRES GET SICK. BAD!\n\nBIG BIG SPIDER IN CAVE MAKE MORE SPIDERS. MORE SPIDERS BAD!\n\nKILL BIG SPIDER, STOP MORE SPIDERS. KILL BIG SPIDER, GET BIG PRIZE! GOOD!\n\n<A crude drawing accompanies this.>", progress = "Are you here about the sign?\n\nI don't want to talk about it unless you've got proof of a kill.", completion = "By Grom, I'm glad that's over with. If you read that sign you may have some idea how desperate I got after trying to communicate to these lumbering oafs.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27230] = {title = "Weapons for War", objective = "Kill the Black Guard Swordsmith.", description = "The Scourge are adept at forging powerful armaments for their soldiers, making it difficult for our men to kill 'em! There are blacksmithing plans near the Baroness Anastari's ziggurat that their chief swordsmith plans to use for an extremely powerful weapon for Lord Aurius.\n\nWe're going to prevent that weapon from being made and stop their regular arms flow with one blow! Go take the plans and kill the Black Guard Swordsmith when he comes to defend 'em, and it'll make our mission much easier.", progress = "You need to kill their swordsmith! Go!", completion = "Great! Without a steady flow of their weapons, we'll win through attrition!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27231] = {title = "Reinforcements from Fenris", objective = "Kill 10 Hillsbrad Worgen.", description = "Those that survived your assault on Fenris managed to drink the blood of the wolf. They turned into ferocious worgen, hell-bent on vengeance. Now they paddle across Lordamere Lake and assault my sea dogs. Many have already been killed. The worgen monsters must be stopped!\n\nMake your way to the Decrepit Fields, east of here, and kill the Hillsbrad worgen that infest the area. Once you've killed them all, make your way to the Horde communication panel, located at the docks. I'll be in touch.", progress = "Report?", completion = "&lt;Hatchet's communication device crackles.&gt;\n\nHatchet here, are they all dead?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27232] = {title = "The Waters Run Red...", objective = "Kill 50 Hillsbrad Worgen with the Horde Cannon.", description = "<The communication console hums.>\n\nThose worgen you killed were the scouting party. There are hundreds more incoming! Looks like Crowley and Bloodfang made the blood offering to every human in Lordaeron.\n\nGet in one of those Horde cannons and send them all back to their makers. Let the waters of Lordamere Lake run red with their blood!", progress = nil, completion = "Though you killed a large number of the newly turned worgen, many more are sure to appear. Still, their assault will have softened. Well done, &lt;name&gt;!", rewards = "You will be able to choose one of these rewards:\n\nBlood Offering PlatterSabots of Red Waters\n\nYou will also receive:\n\nSabots of Red WatersBlood Offering Platter"}
MultiLanguageQuestData['en'][27233] = {title = "The Menders' Stead", objective = "Report to Field Agent Kaartish at the Menders' Stead in Western Plaguelands.", description = "I can handle training from here.  If you're looking for something else to do, I recommend heading up the road to the northwest.  The Cenarion druids and Argent Crusade have a small camp set up there, at Dalson's old farm.  Maybe they can keep you busy until we need your help again.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27234] = {title = "Defias in Dustwallow?", objective = "Obtain the Defias Orders from Garn Mathers.", description = "My scouts have reported a shipwreck just off the beach to the northeast. Shipwrecks aren't all that unusual out here, but the reports also indicated the survivors were all wearing red bandanas... the symbol of the Defias!\n\nThe reports indicate their leader resides on a large island just off the coast to the northeast of the tower. Kill him and retrieve any documents you find in his possession.", progress = "Were you able to track down their leader?", completion = "&lt;Captain Wymor accepts the orders from you and reads over them.&gt;\n\nWhat in the world could 'precious cargo' refer to? The Defias have done some small time smuggling back in Stormwind, but this seems out of their league. The language of these orders suggests a wealthy or noble patron.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27235] = {title = "Renn McGill", objective = "Bring the Defias Orders to Renn McGill in the waters off the Dreadmurk Shore.", description = "From the wording of the orders you recovered, it looks like the first priority of the Defias will be to locate and secure whatever cargo they possessed.\n\nSI:7 has had a salvage diver named Renn McGill working out of Theramore for some time. When he heard about the shipwreck, Renn went north to dive near the islands the Defias now occupy.\n\nIf we're to beat the Defias to this cargo, we'll need his help. Look for him in the waters northeast of a small island just north of the island you visited earlier.", progress = "Well met, <class>. What brings you out here?", completion = "&lt;Renn looks over the orders.&gt;\n\nSo there was valuable cargo on board! We have to locate it before the Defias recover it. These guys are no divers, but we're going to need some of their gear if you're to help me find the cargo.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27236] = {title = "Secondhand Diving Gear", objective = "Bring the Tool Kit and Damaged Diving Gear to Renn McGill in the Dustwallow Marsh.", description = "There's plenty of wreckage strewn across the bottom of the water from here to Alcaz, and the Defias have already got divers out there looking around. With the help of some of their gear, we can get you suited up and ready to join the hunt, but you'll have to do some creative \"borrowing\" first.\n\nSearch this island for a crate of diving gear and something to repair it with. When you've got them, bring them to me and I'll have your gear ready in no time!", progress = "Let's see what you managed to \"borrow\" from the Defias.", completion = "Wow, this is in worse shape than I'd thought, and these tools...\n\nWell, I said I'd get this back into working condition for you, so I'd better get to work.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27237] = {title = "Recover the Cargo!", objective = "Collect 1 Salvaged Strongbox.", description = "Well, I was able to make enough repairs to this gear to let you dive for awhile, anyway. I wouldn't count on it holding out for a long time, though.\n\nThe wreckage of the ship is strewn along the bottom from the east coast of this island out toward Alcaz Island. While that helm holds out, locate pieces of the wreckage on the bottom between this island and Alcaz. Use this salvage kit to search the wreckage for pieces of the cargo. Be careful not to venture too close to Alcaz Island. Those hydra are fierce.", progress = "Did your search of the wreckage reveal anything about the Defias cargo?", completion = "&lt;Renn rifles through the contents of the strongboxes you recovered.&gt;\n\nGood work. Now, let's see if our 'precious cargo' is in here....", rewards = "You will be able to choose one of these rewards:\n\nFleshripperCrimson Barbut\n\nYou will also receive:\n\nCrimson BarbutFleshripper"}
MultiLanguageQuestData['en'][27238] = {title = "Jaina Must Know", objective = "Speak with Lady Jaina Proudmoore in Theramore.", description = "You must bring news of our findings to Lady Jaina without delay! If the Defias were transporting a prisoner, there's no telling who it might be or if the person is still alive!\n\nOne thing is for certain, <name>. The Defias wouldn't go to all this trouble for some petty grudge. Their prisoner must have been someone of importance. Lady Jaina would know better than anyone else what these findings mean. You'll find her at the top of the mage tower at Theramore's center.", progress = nil, completion = "You and Renn have done excellent work in bringing this information to light and reporting it immediately. Now, we must confirm your findings. The implications are too great if we are wrong.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27239] = {title = "Survey Alcaz Island", objective = "Speak to Cassa Crimsonwing and use one of her gryphons to survey Alcaz Island.", description = "It looks like Renn's hunch about Alcaz Island was right. We need to survey that island, but it would take a whole brigade of troops to fight our way in there.\n\nTheramore's defenses can't weather such a hit, so I've arranged with Cassa Crimsonwing, the apprentice to Theramore's gryphon master, to allow you to use one of her beasts to survey Alcaz from the air.\n\nAlcaz Island holds the key to the mystery of the Defias' involvement in this kidnapping.", progress = nil, completion = "&lt;Lady Jaina listens intently as you report the results of your aerial survey.&gt;\n\nA rune circle, dragonkin? The Defias have allied themselves with HER? The traitor?\n\n&lt;Lady Jaina composes herself and prepares to explain.&gt;", rewards = "You will be able to choose one of these rewards:\n\nSwamp Gas GauntletsArcher's Wristguard\n\nYou will also receive:\n\nArcher's WristguardSwamp Gas Gauntlets"}
MultiLanguageQuestData['en'][27240] = {title = "Proof of Treachery", objective = "Speak with Jaina to travel to Stormwind and meet with King Varian Wrynn.", description = "Although Onyxia has been exposed and removed from the court, the Defias who carried out her plan must be punished. Carry word to King Varian Wrynn in Stormwind castle that the Defias are the ones who carried out his kidnapping. I have little doubt that the king will mete out swift and terrible justice to those involved.\n\nI can use my magic to expedite your trip to Stormwind. Just speak to me when you're prepared to go, <name>.", progress = nil, completion = "So it was the Defias who served as the hands of Onyxia in this plot?\n\n&lt;The king's face grows red with anger and his hands clench into fists.&gt;\n\nYou and Lady Jaina have done Stormwind a great service this day. The traitors will not live long enough to regret their crimes.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27241] = {title = "Return to Jaina", objective = "Return to Lady Jaina Proudmoore in Theramore.", description = "I must make plans to destroy the remnants of the Defias. Please convey my thanks to Lady Jaina, back in Theramore. She has ever been a loyal friend and steadfast ally.\n\nGo to the Mage Quarter at the western end of the city and speak with Archmage Malin at the foot of the tower there. He will speed your return to Theramore.", progress = nil, completion = "I have no doubt that the king meant every word when he told you he plans to destroy the Defias once and for all. He does not make promises lightly, and the enemies of Stormwind should know it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27242] = {title = "Raptor Captor", objective = "Use the Sturdy Rope to capture 6 Bloodfen Raptors or Bloodfen Screechers.", description = "The patch of swamp to the northeast is home to a particularly nasty breed of raptors. We've lost more than one unwary soldier to them, but I think we can turn them against our Grimtotem neighbors.\n\nTake this rope and use it to capture Bloodfen raptors or Bloodfen screechers that you've subdued. I wouldn't try to capture one of the beasts until you've weakened them quite a bit in combat. It's going to be quite a struggle.", progress = "Did you capture those raptors?", completion = "You look a little scratched up, but nothing major. You're certainly in a lot better shape than the Grimtotems will be when our new raptor friends get done with them.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27243] = {title = "Unleash the Raptors", objective = "Place the Raptor Bait near the windmill in Blackhoof Village.", description = "Now that we've got our raptors, our next move is to \"encourage\" them to attack the Grimtotems at Blackhoof Village to the northwest.\n\nI've got a leftover haunch of... well, it doesn't really matter what it is. It'll be your bait. Set it down on the ground in Blackhoof Village near the windmill in the center of the settlement. The raptors should take care of the rest, if their training took.", progress = nil, completion = "&lt;The sergeant doesn't bother to hide his grin.&gt;\n\nGood. That ought to forestall a raid or two.", rewards = "You will be able to choose one of these rewards:\n\nBook of the AdeptCrested ShoulderguardPendant of Ferocity\n\nYou will also receive:\n\nCrested ShoulderguardPendant of FerocityBook of the Adept"}
MultiLanguageQuestData['en'][27244] = {title = "The Lost Report", objective = "Bring the Spy's Report to Nazeer Bloodpike in Brackenwall Village.", description = "Sifting through the loose dirt, the severed hand of an orc is found.  And clutched in the hand is a bone-carved tube.  And in the tube is a dirt-stained parchment.\n\nThe parchment is a report made by an orc who spent weeks spying on the city of Theramore.\n\nAfter scanning the parchment, it is clear that it must be brought to the orc spymaster in Brackenwall Village.", progress = "You have something for me?", completion = "Good work, &lt;name&gt;.  Our agent, Marg Nighteye, was stationed outside Theramore.  He was charged to spy on the city.  \n\nThis is his latest report, and it may be his last -- from your testimony, I fear that Marg met his end in the swamp...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27245] = {title = "Prisoners of the Grimtotems", objective = "Collect Grimtotem Keys from the Grimtotem Tauren in Blackhoof Village and use them to free 5 Theramore Prisoners.", description = "We're doing all we can to keep the Grimtotem raiders at bay, but they keep launching assaults on the tower. Even worse, they've managed to discover and capture the patrols the captain sends out to gather information and safeguard the road.\n\nI suspect the captives are being held in Blackhoof Village, to the northwest. Knowing the Grimtotems, the defenders of the village probably carry the keys to the prisoners' cages with them. I don't care what you have to do, <class>, just bring back my men alive.", progress = nil, completion = "The freed captives have already begun returning from Blackhoof Village. The information the captain is receiving from the prisoners will give us an advantage in our next battle against the Grimtotems.\n\nYou have my thanks and that of the men.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27246] = {title = "The Orc Report", objective = "Bring the Spy's Report to Lieutenant Aden in Theramore.", description = "Sifting through the loose dirt, the severed hand of an orc is found.  And clutched in the hand is a bone-carved tube.  And in the tube is a dirt-stained parchment.\n\nThe parchment is written in orcish... and it looks important.", progress = "Do you have a report to make?", completion = "Hm... I can't read orcish very well, but this looks like a report... written by an orc spy!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27247] = {title = "Captain Vimes", objective = "Bring the Spy's Report to Captain Garran Vimes.", description = "Captain Vimes should see the orc report you found, <name>.  He knows the orcish language better than most.  And he should know that there are Horde spies near Theramore!\n\nThe captain is in the barracks, on the northeastern side of Theramore Isle.", progress = "You have something for me?", completion = "A report from an orc spy!  How did you find this?  No matter -- let's see what it says...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27248] = {title = "Mission to Mudsprocket", objective = "Speak with Drazzit Dripvalve at Mudsprocket.", description = "The Steamwheedle Cartel has recently established a new outpost in the southern part of Dustwallow Marsh. It's called Mudsprocket, if I recall, and it's located on the main road south out of Tabetha's Farm and the Stonemaul Ruins.\n\nThis is an excellent opportunity for us to establish new trade contacts and Lady Jaina wants me to send a representative down there to establish contact. Would you be willing to go?", progress = nil, completion = "So Theramore is interested in doing business? Well, that's not an offer I'd turn down. Supplies are pretty scarce here right now, so we need all the business contacts we can get!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27249] = {title = "Inspecting the Ruins", objective = "Speak to Inspector Tarem at the Shady Rest Inn.", description = "Poor James never recovered from the destruction of the Shady Rest and the murder of his family. The boys and I are doing what we can to find the monsters who did this.\n\nI've sent our best investigator, Inspector Tarem, out to the ruins, but this is too big a job for any one man. If you'd lend Tarem a hand, we'd appreciate it. Light knows, we'd all like to be out there helping.\n\nThe main road will lead you to the inn, but take care. Your journey will take you beyond the protection of my soldiers.", progress = nil, completion = "It's good to see that Captain Vimes is finally assigning others to this investigation.\n\nI've used a reflective powder to dust the area. It will reveal suspicious objects and markings, helping you to focus your efforts. Look over anything the dust illuminates.", rewards = "The following spell will be cast on you:\n\nReflective Dust\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][27250] = {title = "REUSE - BAD COPY", objective = "Speak with Vincent Hyal in Menethil Harbor.Before working here at the Blue Recluse, I was trained by one of the best chefs and innkeepers I'd ever met. His name was James Hyal. Everything I have and everywhere I've gotten in life is thanks to him.\n\nI wonder how he's doing. His brother Vincent and he went to work in a tavern in Menethil Harbor, but I haven't heard from him recently.\n\nIf you ever happen to be headed in that direction, maybe you could say hello to him for me?You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Before working here at the Blue Recluse, I was trained by one of the best chefs and innkeepers I'd ever met. His name was James Hyal. Everything I have and everywhere I've gotten in life is thanks to him.\n\nI wonder how he's doing. His brother Vincent and he went to work in a tavern in Menethil Harbor, but I haven't heard from him recently.\n\nIf you ever happen to be headed in that direction, maybe you could say hello to him for me?You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27251] = {title = "They Call Him Smiling Jim", objective = "Speak with Captain Garran Vimes on the top floor of Foothold Citadel.", description = "I can't help it if I feel sorry for ol' Jim there. He wasn't always like that. Ran an inn out in the marsh for a while, wonderful place.\n\nLook, I don't really want to talk about it. Bring it up with Captain Vimes if you really have to. He's stationed on the top floor of Foothold Citadel, the large barracks to the east of Lady Jaina's tower.", progress = nil, completion = "James Hyal's his real name. He opened an inn at the edge of the Barrens. Wanted to make a nice place for travelers to stop over...\n\nMight be he was thinking too big, but the inn did do well for a while. Then we lost control of the roads in the marsh, and the ogres took over.\n\nJames was too stubborn to give up his dream for safety within our walls, and the Shady Rest Inn was burnt to the ground. We're investigating, but haven't had much luck. If you want to help out, see what you can find in the rubble.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27252] = {title = "The Black Shield", objective = "Bring the Blackened Iron Shield to Captain Garran Vimes in Theramore.", description = "An iron shield, blackened by the fire that raged through the inn, is affixed to the crumbling chimney, one of the few remaining parts of the structure that once made up the Shady Rest Inn.\n\nThe shield can be removed from the brick of the chimney.", progress = "Have you found evidence from the site of the Shady Rest Inn?", completion = "Hm, I'm no expert with the construction of arms and armor. Their use, yes, but not their making.\n\nThis shield seems as ordinary as any, excepting the damage from the fire that engulfed the inn.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27253] = {title = "Inspecting the Ruins", objective = "Investigate the Shady Rest Inn in at the border of the Barrens in Dustwallow Marsh.", description = "If you follow the road south from the village, and then west toward the Barrens, you'll come across the ruins of the Shady Rest Inn.\n\nTheramore has sent an investigator to discover how the inn met its fate. I had a man placed in that inn as a spy and I don't trust in the competence of these humans to uncover what happened.\n\nWhatever you find, don't give a scrap of it to that investigator. We'll handle this ourselves.", progress = nil, completion = "&lt;The inspector regards you with what can only be disdain and distrust.&gt;\n\nLeave this place be, errand boy, or I'll be sure to bring a contingent of guard with me next time to sink the lesson home.", rewards = "The following spell will be cast on you:\n\nReflective Dust\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][27254] = {title = "The Black Shield", objective = "Bring the Blackened Iron Shield to Krog in Brackenwall Village.", description = "An iron shield, blackened by the fire that raged through the inn, is affixed to the crumbling chimney, one of the few remaining parts of the structure that once made up the Shady Rest Inn.\n\nThe shield can be removed from the brick of the chimney.", progress = "What's that you have there, <name>? Evidence from the remains of the Shady Rest Inn?", completion = "I grant that humans have strange decorating tastes, but would they use a plain iron shield to adorn their fireplace? Perhaps this shield was placed there by the ones who burned the inn.\n\nA warning? A threat?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27255] = {title = "The Black Shield", objective = "Show the Blackened Iron Shield to Do'gol in Brackenwall Village.", description = "Hmm... I don't see anything out of the ordinary with this shield. We should have Do'gol, the blacksmith, take a look at it, and see if he can tell us more about it, but I wouldn't hold out hope...", progress = "Something for me, <class>?", completion = "This is good shield. Very strong, heavy, good. But Do'gol don't need it. I make shields, not buy them, &lt;name&gt;.\n\nYou should know that.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27256] = {title = "The Black Shield", objective = "Collect 5 Acidic Venom Sacs from Darkmist spiders.", description = "Hmmm, there's writing right here on the rim of the shield, but it's hard to read from all the burned stuff.\n\nI need acid to make it clear. Venom from the darkmist spiders would do good. The spiders have taken over an old mine, the Darkmist Cavern, northwest of the village. Get me some of their sacs and I can clean this up.", progress = "Did you get them sacs from the spiders?", completion = "I don't like spiders that are so big I can't sit on them and squish them.\n\nThanks for getting them, &lt;name&gt;. Now I rip them open and pour them onto the shield...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27257] = {title = "The Black Shield", objective = "Speak with Krog in Brackenwall Village.", description = "Oh, I think I might have dropped too much acid onto the shield. Let me just rub a little...\n\nHm, kind of hard to read, but it looks like the name Mosarn. Never heard of him. Maybe Krog knows. Krog knows many people.", progress = nil, completion = "Mosarn? Sounds familiar... I can't put my finger on it. Maybe it'll come to me later.\n\nIt probably isn't important. A shield can come from anywhere and not mean anything...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27258] = {title = "The Black Shield", objective = "Show the Blackened Iron Shield to Mosarn in Thunder Bluff.", description = "Ah, I remember now! Mosarn is a well-respected blacksmith in Thunder Bluff. I knew I had heard his name somewhere, before.\n\nIn thanks, the Earthen Ring awarded me with a set of armor crafted by Mosarn. Very good work.\n\nPerhaps he can tell you more about the shield he crafted.\n\nIt's not much of a lead, but since we didn't get anything useful out of Reethe, it's all we have.", progress = "Hello there, <class>. Something I can help you with?", completion = "Yes, you are certainly correct. This is a shield that I made.\n\nI'm afraid there's not much more I can tell you though, &lt;name&gt;. I craft so many different shields and sets of armor, I can't keep track of them all.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27259] = {title = "Suspicious Hoofprints", objective = "Report about the suspicious prints at the Shady Rest Inn to Krog in Brackenwall Village.", description = "Rows of hoofprints lead away from the still-smoking skeleton of the Shady Rest Inn. There are at least a few visible impressions, with more rows of prints almost imperceptible in the soft mud of the marsh.", progress = nil, completion = "Hoofprints... It could have been the quilboar, I suppose. Or maybe even the centaur. Their presence in the Barrens is not insignificant, and I would not think it a stretch to commit such an act.\n\nDid I tell you? It wasn't just that the inn was burned down... The owner's woman and pup were killed. Bad business, that.\n\nNonetheless, I will send Kagoro to find where the tracks lead.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27260] = {title = "Lieutenant Paval Reethe", objective = "Bring Reethe's Badge to Krog in Brackenwall Village.", description = "A glint of light on the ground catches your eye from underneath the rubble. Brushing debris and ash caked onto the object reveals the insignia of a gold anchor on white, enameled on the surface: the sign of Theramore.\n\nUnderneath the anchor is embossed the name \"Lieutenant Paval Reethe\".", progress = "Have you found any leads on what happened at the Shady Rest Inn?", completion = "Hmm... now this is interesting.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27261] = {title = "Questioning Reethe", objective = "Go with Ogron to speak with Reethe.", description = "It took a long time, but I found Reethe. He hide good for a human.\n\nOgron worried that he might be crazy after so much time in swamp. You come with me for we go get answers from him.", progress = nil, completion = "Hmph. It is good that Reethe will no longer be lurking around the swamp, but it is a shame that humans are built so frail that he could not recover from a little arrow wound.\n\nIt seems that this thread of the mystery has led nowhere, and we must look elsewhere.", rewards = "You will be able to choose one of these rewards:\n\nEyepokerBlasting Hackbut\n\nYou will also receive:\n\nEyepokerBlasting Hackbut"}
MultiLanguageQuestData['en'][27262] = {title = "Suspicious Hoofprints", objective = "Report about the suspicious prints at the Shady Rest Inn to Captain Garran Vimes in Theramore.", description = "Rows of hoofprints lead away from the still-smoking skeleton of the Shady Rest Inn. There are at least a few visible impressions, with more rows of prints almost imperceptible in the soft mud of the marsh.", progress = nil, completion = "Hoofprints, eh? It is true that there is an extraordinary amount of centaur activity in the lands near the Dustwallow Marsh. In brief excursions into the Barrens, we found their camps and holdings dotting the area.\n\nI'll send out Falgran Hastil, one of our trackers, to see if he can find where the tracks lead.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27263] = {title = "Lieutenant Paval Reethe", objective = "Bring Reethe's Badge to Captain Garran Vimes in Theramore.", description = "A glint of light on the ground catches your eye from underneath the rubble. Brushing away debris and ash caked onto the object reveals the insignia of a gold anchor on white enameled on the surface: the sign of Theramore.\n\nUnderneath the anchor is embossed the name \"Lieutenant Paval Reethe\".", progress = "Have you found anything of interest at the Shady Rest Inn?", completion = "It's never good news when a guard's badge is brought to me.\n\nSometimes it's a man or woman who's fallen in battle, and I'm left to bring the news to the grieving family. Other times we never find out what happened to them. And other times it's even worse than that.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27264] = {title = "Lieutenant Paval Reethe", objective = "Find out more about Reethe from Adjutant Tesoran in Theramore.", description = "I don't recognize the name of Lieutenant Paval Reethe. Your best bet would be to check with Adjutant Tesoran. He keeps track of all the records for the Theramore guard, from personnel to their equipment.\n\nHe should be able to tell you who this Reethe is with a quick check of his books.", progress = nil, completion = "Hello, &lt;name&gt;. You'd like information about a specific member of the Theramore guard? Reethe, was it?\n\nJust give me a moment to find the right book.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27265] = {title = "Lord Grayson Shadowbreaker", objective = "Speak to Lord Grayson Shadowbreaker in Stormwind's Cathedral of Light.", description = "Lord Grayson Shadowbreaker, one of the foremost paladins in the realm, has asked to speak with you personally. I do not know what he has planned, but it sounds like he has been impressed with your rapid progress.\n\nYou should make your way to Stormwind immediately and meet him inside the city's Cathedral of Light.", progress = nil, completion = "It heartens me to see that my message found you, &lt;name&gt;. We have much to discuss.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27266] = {title = "Wulf Calls", objective = "Speak to Wulf Hansreim in Stormwind.", description = "Wulf Hansreim oversees the training and coordination of hunters in the service of Stormwind. He has asked to speak to you personally. As soon as you are able, travel to Stormwind and exit the Old Town district through the south gate to reach his headquarters.\n\nI have no idea what he has planned, but it sounds like he has been impressed with your rapid progress.", progress = nil, completion = "Ah, you've arrived. Make yourself at home, &lt;name&gt;. We have much to discuss.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27267] = {title = "Make Contact with SI:7", objective = "Speak to Osborne the Night Man in Stormwind's Old Town.", description = "It seems that the leaders of SI:7 have taken an interest in your progress and your service to the Alliance. Osborne the Night Man, a high ranking member of SI:7, has asked to speak with you. Look for him in the southern part of Stormwind's Old Town.\n\nI'm not sure what Osborne wants with you, but it seemed important.", progress = nil, completion = "I hope my message didn't unnerve you, &lt;name&gt;. I have called you here to recognize your accomplishments.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27268] = {title = "Make Haste to the Cathedral", objective = "Speak to High Priestess Laurena in Stormwind's Cathedral of the Light.", description = "I have an urgent message for you from Stormwind, <name>. It seems that High Priestess Laurena has asked to speak with you at the Cathedral of Light in Stormwind's Cathedral Square. The messenger did not say what the matter concerned, but that you should travel to Stormwind with all haste.", progress = nil, completion = "It heartens me to see that you received my message and responded so quickly.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27269] = {title = "The Temple of the Moon", objective = "Speak to Tyrande Whisperwind at the Temple of the Moon in Darnassus.", description = "I have an urgent message for you from Darnassus. The message is from the High Priestess of Elune, Tyrande Whisperwind, herself! The messenger did not say what the matter concerned, but that you should travel to the Temple of the Moon in Darnassus and meet with the high priestess at once.", progress = nil, completion = "Welcome to the Temple of the Moon, &lt;name&gt;. I am glad that you chose to answer my summons so quickly.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27270] = {title = "An Audience with the Farseer", objective = "Speak with Farseer Umbrua in at the Golden Keg Stormwind's Dwarven District.", description = "I have an urgent message for you from Stormwind, <name>. It seems Farseer Umbrua has asked to speak with you the next time you're in the city.\n\nThe messenger gave no explanation for the farseer's invitation, but you should travel to Stormwind and find Farseer Umbrua at the Golden Keg in the Dwarven District as soon as you can.", progress = nil, completion = "Welcome, &lt;name&gt;. I am glad that you decided to accept my invitation.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27271] = {title = "Journey to the Wizard's Sanctum", objective = "Speak with Maginor Dumas at the Wizard's Sanctum inside Stormwind's Mage Quarter.", description = "I just received a message from Stormwind, <name>. One of Stormwind's most renowned mages, Maginor Dumas, has requested that you visit him in the Mage Quarter inside Stormwind. You will be able to find him inside the Wizard's Sanctum atop the large tower in the heart of the Mage Quarter.\n\nI do not know what he has planned, but it sounds like he has been impressed with your rapid progress.", progress = nil, completion = "Welcome to the Wizard's Sanctum, &lt;name&gt;. I have been watching your progress with interest.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27272] = {title = "Demisette Sends Word", objective = "Speak with Demisette Cloyce at the Slaughtered Lamb in Stormwind's Mage Quarter.", description = "It seems that the elders in our ranks have taken notice of your progress and dedication, <name>. Demisette Cloyce, one of the oldest and most respected members of our circle, has sent word that she wishes to speak with you. You should not take such an invitation lightly. Most only speak with her in the course of their lessons, but if she has asked to see you personally, it must be an important matter.\n\nHurry back to Stormwind and look for her beneath the Slaughtered Lamb in the Mage Quarter.", progress = nil, completion = "I see that my message managed to reach you. Good. We have much to discuss.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27273] = {title = "An Invitation from Moonglade", objective = "Speak to Loganaar at Nighthaven in Moonglade.", description = "You just missed the messenger from Moonglade, <name>. He said little, except that he carried an urgent message from Loganaar, one of the honored trainers of the Cenarion Circle. Head to Moonglade as quickly as you can, <name>. The matter sounds important.\n\nLook for Loganaar in the village of Nighthaven.", progress = nil, completion = "I'm glad to see that you have arrived safely in Nighthaven, &lt;name&gt;. I offer you the welcome and the hospitality of the Cenarion Circle.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27274] = {title = "The Chief Surgeon", objective = "Speak to Chief Surgeon Gashweld in Stormwind's Dwarven District.", description = "I have an urgent message for you from Stormwind, <name>. Chief Surgeon Gashweld has asked to meet with you in Stormwind. The message didn't say what the chief surgeon wanted to discuss, but you should make your way to Stormwind as quickly as you can. Look for Chief Surgeon Gashweld in the Dwarven District of the city.", progress = nil, completion = "I see that you received my message. Excellent!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27275] = {title = "Together Again", objective = "Speak with the Feralas Sentinel at Darkcloud Pinnacle in Thousand Needles.", description = "We saw to it that the sentinel was healed and re-equipped. I already sent her back into the field.\n\nHead back up and go to Darkcloud Pinnacle. She'll meet you there.", progress = nil, completion = "Good to see you again, &lt;name&gt;. Let us put the fear of the Goddess into the Grimtotem.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27276] = {title = "Together Again", objective = "Speak with the Freewind Brave at Darkcloud Pinnacle in Thousand Needles.", description = "We saw to it that the brave was healed and re-equipped. I already sent him back into the field.\n\nHead back up and go to Darkcloud Pinnacle. He'll meet you there.", progress = nil, completion = "I am honored by your presence, &lt;name&gt;. Let us put the fear of the Earth Mother into the Grimtotem.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27277] = {title = "An Audience with Ureda", objective = "Speak with Ureda in the Cleft of Shadow.", description = "I've received an urgent message from Orgrimmar for you, <name>. The renowned mage, Ureda, wants you to meet with her in Orgrimmar. I'm not sure what this is about, but if I was you, I would travel to the capital as fast as possible and seek out Ureda in the Cleft of Shadow.", progress = nil, completion = "Ah, good. It seems my message did find you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27278] = {title = "Grimshot's Call", objective = "Speak with Ormak Grimshot in the Valley of Honor.", description = "A courier from Orgrimmar just delivered a message for you. I'm to tell you that Ormak Grimshot, master of the hunters in Orgrimmar, has asked to meet with you.\n\nTravel quickly to Orgrimmar and present yourself to Ormak in the Valley of Honor.", progress = nil, completion = "Good, you're here. Let's get started.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27279] = {title = "The Shattered Hand", objective = "Speak with Gordul in Orgrimmar's Cleft of Shadow.", description = "A messenger just arrived from Orgrimmar bearing a communication for you. Gordul, the senior rogue trainer in Orgrimmar, has sent for you. You must head to Orgrimmar immediately and meet with him in the Cleft of Shadow.\n\nWhen Gordul summons you, the prudent thing to do is obey. Do not keep him waiting, <name>.", progress = nil, completion = "Now that you are here, we can begin.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27280] = {title = "The Dreamseeker Calls", objective = "Speak with Kardris Dreamseeker in the Valley of Wisdom.", description = "Kardris Dreamseeker, a shaman whose wisdom is legendary in the Horde, has sent word that she wishes to speak with you. The messenger didn't mention what was so urgent, but you should make your way to Orgrimmar as quickly as you can and find Kardris in the Valley of Wisdom. She will be among others who offer training to young shamans.", progress = nil, completion = "I see you are both obedient and talented, &lt;name&gt;. Stay that way, and you will go far in the Horde.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27281] = {title = "Grezz Ragefist", objective = "Speak with Grezz Ragefist in the Valley of Honor.", description = "I just received word that you are needed in Orgrimmar, <name>. Grezz Ragefist, the honored trainer of warriors in the city, has sent for you. It would not be wise to ignore such a summons.\n\nTravel quickly to Orgrimmar and the Valley of Honor where Grezz awaits your arrival.", progress = nil, completion = "I see you are both obedient and talented, &lt;name&gt;. Stay that way, and you will go far in the Horde.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27282] = {title = "Zevrost's Behest", objective = "Speak with Zevrost in the Cleft of Shadow.", description = "<name>, I have received word that you are needed back in Orgrimmar. Zevrost, one of the senior warlock trainers in the Cleft of Shadow, has something important that he wishes to discuss with you. It seems like the kind of thing that cannot wait.\n\nMake your way back to Orgrimmar and speak with him as soon as you can.", progress = nil, completion = "Ah, you're here at last.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27283] = {title = "A Journey to Moonglade", objective = "Speak with Loganaar in Nighthaven.", description = "As you have heard, Moonglade is the home of the Cenarion Circle, the brotherhood of druids. All who dwell there do so in the peace of Cenarius. It is in that spirit that the trainer Loganaar has extended an invitation to visit him in Moonglade.\n\nYou will find him in the village of Nighthaven.", progress = nil, completion = "Welcome to Moonglade, &lt;name&gt;. I have been looking forward to meeting you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27284] = {title = "The Black Shield", objective = "Show the Blackened Iron Shield to Caz Twosprocket in Theramore.", description = "I'm sorry I can't be of much help, <name>, but I can refer you to someone who would be. Caz Twosprocket, one of our best blacksmiths, works the forge at the smithy.\n\nTake the shield to him, and see what he can tell you.", progress = "Something for me to look at?", completion = "Hm... interesting piece of iron you have here. Definitely not made by any of the blacksmiths I know over on this side of the sea, and it's certainly not my work.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27285] = {title = "The Black Shield", objective = "Speak with Captain Garran Vimes in Theramore.", description = "Ah, I almost missed this... The leather strap on the back must have burned off, but it seems like it was made to fit a large person. I'd guess a tauren, actually.\n\nThat's about all I can tell you. Tell Captain Vimes I'm sorry I couldn't be of more help.", progress = nil, completion = "That's not much information to work on, but we'll have to keep it in mind. Hopefully some of the other pieces of this mystery will fall into place, and paint a more helpful picture of what happened.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27286] = {title = "Daelin's Men", objective = "Return the information about Reethe to Captain Garran Vimes in Theramore.", description = "Reddon... Redpath... Ah, here it is! Lieutenant Paval Reethe.\n\nJoined the Theramore guard along with most of the recruits that came across the sea with Lady Proudmoore. Enlisted with the marines of Kul Tiras at the age of sixteen. Distinguished service, promotions...\n\nListed as missing.", progress = nil, completion = "Missing? That would be Tesoran's kind way of saying traitor.\n\nNo doubt he's one of those fools so blindly loyal to Admiral Daelin that he turned traitor.  Isn't that a delicious irony? The deserters accuse us of betraying the Alliance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27287] = {title = "The Deserters", objective = "Get information about Reethe from Balos Jacken and the deserters in Dustwallow Marsh.", description = "It has been a struggle maintaining a presence in the marsh, but through strength of our resolve, we have been able to maintain several defensive watchtowers throughout the area.\n\nThe latest information and scouting reports I have received indicate that a group of deserters has squatted in our abandoned tower at Lost Point, southeast of the inn.\n\nThe local lieutenant seems to be Balos Jacken. See if you can get some information out of him.\n\nBe warned, <name>. He may be a tough nut to crack.", progress = nil, completion = "Did Vimes send you? Couldn't do his dirty work himself, could he...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27288] = {title = "The Deserters", objective = "Speak with Captain Garran Vimes in Theramore about Reethe.", description = "Reethe? That coward?\n\nWe threw him out of camp because he insisted on raiding the supplies of the ogres up at Brackenwall Village. We're not so many in number that we could stand up to those mindless brutes.\n\nHe crossed the line one too many times, so we left him to fend for himself.\n\nNow, I helped you out... So, why don't you help us out and forget you bumped into us?", progress = nil, completion = "I will send Lieutenant Caldwell to deal with the deserters at Lost Point. In addition, I will instruct him to find Reethe. The marsh is not so big and trackless that he should be unable to find him.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27289] = {title = "Vimes's Report", objective = "Bring Vimes's Report to Lady Jaina Proudmoore in Theramore.", description = "You've done some good work, <name>, best I've seen from an amateur.\n\nLady Proudmoore asked that I keep her apprised of this delicate situation, and I haven't spoken to her for some time now.\n\nI was going to deliver my report to her later, but it seems more fitting that you should be the one to speak with her about it. You can probably answer her questions better than I could.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27290] = {title = "To Forsaken Forward Command", objective = "Report to Deathstalker Commander Belmont at Forsaken Forward Command in Gilneas.", description = "The time has come to destroy Crowley, Bloodfang and every dog at their command. To do this, though, will require cunning and planning the likes of which they would never dare dream!\n\nAs one of my most trusted soldiers, <name>, I need you to go to Forsaken Forward Command, located in Gilneas, and report to Deathstalker Commander Belmont. I have sent Belmont ahead with my plans. He awaits your arrival.\n\nArthura will escort you to Forward Command. Tell me when you are ready and I will send you on your way.", progress = nil, completion = "Well if it isn't Barksdalenub!\n\nI hope you're ready for battle, because that's all you'll find in this hellhole. We're at the heart of contested territory and these worgen mongrels won't give an inch!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27291] = {title = "Peace at Last", objective = "Captain Garran Vimes at Foothold Citadel wants you to lay the Wreath at the Hyal Family Monument.", description = "I wish we had a way of letting James Hyal's wife and son know that we have brought their murderers to justice.\n\n<Captain Vimes produces a small wreath decorated with flowers.>\n\nThere are some who say that their spirits will know, even if we cannot reach them. It's not much, but I'd like you to lay this wreath at the Hyal family monument. It's one of the stones in the graveyard just north of Theramore's gates.", progress = nil, completion = "&lt;Captain Vimes smiles slightly as you relate the events you witnessed at the Hyal family grave.&gt;\n\nIt's good to know that they understand. You didn't tell them about James, did you?\n\nI'll deliver his wife's message to him, but I doubt he'll understand.", rewards = "You will be able to choose one of these rewards:\n\nBattlecaster's EdgeSteel-Backed Hauberk\n\nYou will also receive:\n\nBattlecaster's EdgeSteel-Backed Hauberk"}
MultiLanguageQuestData['en'][27292] = {title = "Return to Krog", objective = "Speak with Krog at Brackenwall Village.", description = "I hope I've been helpful to you and I'm sorry I can't offer more information. My apprentices and I produce such a large volume of arms and armor that it's almost impossible to recall details about any individual piece.\n\nNot only do we outfit the braves defending tauren lands, but the Grimtotems have a particular fondness for my work. A seasoned warrior knows good work when he sees it.", progress = nil, completion = "He actually said that the Grimtotems are his biggest customers? Mosarn gave us more help than he knows. With this much pointing toward the Grimtotems, I think we just found our first suspects.", rewards = "You will be able to choose one of these rewards:\n\nFleshripperCrimson Barbut\n\nYou will also receive:\n\nCrimson BarbutFleshripper"}
MultiLanguageQuestData['en'][27293] = {title = "The Grimtotem Plot", objective = "Collect 4 Grimtotem Notes from Grimtotem Elders and combine them to form the full Grimtotem Battle Plan.", description = "With the activities of the Grimtotems in Thousand Needles brought to light, many tauren now regard them with suspicion.  We've seen high-ranking Grimtotems engage in murder and kidnapping to advance their interests and I fear we may become their next target.\n\nBlackhoof Village, to the northeast, near Bluefen, is a large new Grimtotem settlement. Their leaders, the elders, will all have orders from Thunder Bluff. See if you can capture the orders and piece them together to learn the Grimtotems' plans.", progress = "Were you able to find any trace of the orders?", completion = "&lt;Krog reads over the battle plan.&gt;\n\nThere's no doubt in my mind that the Grimtotems are moving against the humans. What I don't understand is what their intentions are toward us. We knew nothing of these plans and we lost a good man because of it. I don't trust that we're not next on their list.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27294] = {title = "More than Coincidence", objective = "Collect 7 Blackhoof Armaments from Blackhoof Village.", description = "We've gleaned as much as we can from the ruins of the inn. I'm concerned about where the investigation will lead us from here, but we must know the truth.\n\nBetween the hoofprints and the shield with Mosarn's mark, I'm lead to believe that the Grimtotems may have been involved. They've recently established a settlement in the swamp, Blackhoof Village to the northeast. Travel to Blackhoof Village and search for more arms of Mosarn's manufacture.", progress = "What did your search of Blackhoof Village reveal?", completion = "&lt;Krog inspects the weapons and armor you've brought from Blackhoof Village.&gt;\n\nThis is unmistakably the work of Mosarn. Questioning him further may draw too much attention, but we have a bit more freedom in dealing with the Grimtotems.", rewards = "You will be able to choose one of these rewards:\n\nGlowing Tourmaline RingGrimtotem Cloak\n\nYou will also receive:\n\nGlowing Tourmaline RingGrimtotem Cloak"}
MultiLanguageQuestData['en'][27295] = {title = "Seek Out Tabetha", objective = "Speak with Tabetha at her farm in the Quagmire.", description = "The arms you captured in Blackhoof Village have not seen any combat beyond mere training exercises, which means the Grimtotems who destroyed the Shady Rest are still at large.\n\nTo the south, in the heart of the Quagmire, lives the witch Tabetha. Though she is a human, she has dealt honorably with us and trained some of our mages.\n\nAsk her for assistance in tracking down the band of Grimtotem responsible for burning the inn. The Alliance must not be allowed to think we were complicit in the attack.", progress = nil, completion = "&lt;Tabetha smiles slightly.&gt;\n\nKrog wishes me to scry for the Grimtotems, eh? Well, I have no need of magic in this case.\n\nIt seems we have a mutual enemy. The Grimtotems have built an outpost nearby and are a constant thorn in the side of me and my students.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27296] = {title = "Raze Direhorn Post!", objective = "Use Tabetha's Torch to burn the North Tent, East Tent, and the Northeast Tent at Direhorn Post.", description = "There's no scrying necessary to see the trouble my new \"neighbors\" are creating. And if this is the band that burnt down the Shady Rest Inn, as you claim, there's no reason to tolerate their presence any longer.\n\nTake this torch and raze their camp to the ground! You'll find Direhorn just to the north of my farm, near the road. You can't miss it, really, as the Grimtotems have done a splendid job of announcing their presence with those totems they favor.", progress = "Have you put that torch to good use?", completion = "The Grimtotems should have no trouble understanding our latest message.\n\nAs for you, your contact at Brackenwall Village will want to know of your success. If I know him, he'll appreciate the taste of vengeance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27297] = {title = "Justice Dispensed", objective = "Return to Krog at Brackenwall Village.", description = "I doubt the Grimtotems will give up their campaign to drive humans from the marsh, though I get the impression you probably don't mind that. At least we have dealt with the perpetrators of the crimes at the Shady Rest Inn.\n\nGo tell your leader that his vengeance has been sated.", progress = nil, completion = "&lt;Krog listens to your report.&gt;\n\nI'm impressed, &lt;name&gt;. I would've thought that the Grimtotem criminals would've been more difficult to locate. The Alliance are truly incompetent.\n\nIn truth, I just sought to answer the death of one of my men, but this situation has been more fortunate than expected. If the Grimtotem choose to retaliate, it will likely be against the Alliance. Perhaps we will soon have the manpower to drive the scum from these shores once and for all.", rewards = "You will be able to choose one of these rewards:\n\nBattlecaster's EdgeSteel-Backed Hauberk\n\nYou will also receive:\n\nBattlecaster's EdgeSteel-Backed Hauberk"}
MultiLanguageQuestData['en'][27298] = {title = "Seek Out Master Pyreanor", objective = "Speak with Master Pyreanor in Orgrimmar's Valley of Strength.", description = "Master Pyreanor, a senior Blood Knight and advisor to the warchief, requires your presence in Orgrimmar. He has taken an interest in your training, <name>, and it is imperative that you speak with him immediately.\n\nThe message I received didn't mention the reason he requested your visit, but you should set out for Orgrimmar right away. Master Pyreanor can be found in the keep in the center of the Valley of Strength.", progress = nil, completion = "I've heard much about you, &lt;name&gt;. You have a bright future ahead of you in the Horde.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27299] = {title = "Torn Ground", objective = "Kill 3 Tentacles of Iso'rath.", description = "It won't be takin' much convincin' to turn us against da Twilight - dat's already our goal. We've already come to battle here though, so we may be needin' ya help before we can turn towards dey're fortress.\n\nDa Twilight have already brought Iso'rath up from da ground to the south, I'm sure ya noticed. It's tentacles have been burstin' from da ground all around us. We could use a hand beatin' them down if you be willin'.", progress = "Did ya have any luck with dose tentacles?", completion = "Tank ya, &lt;class&gt;. A bit of breathin' room helps a lot.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27300] = {title = "Pushing Back", objective = "Kill 12 Twilight's Hammer at the Ruins of Drakgor.", description = "Da Twilight's Hammer have destroyed a Dragonmaw town to the south and are performin' dey're summonin' rituals from there. Offer dem no respite to continue wit dey're incantations. Bring tha battle to dem!", progress = nil, completion = "Revenge is bittersweet, but I'm glad we be havin' someone as powerful as you do see dis done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27301] = {title = "Unbroken", objective = "Find Earthcaller Yevaa within the Ruins of Drakgor.", description = "We are preparing a ritual that may be of use in destroying Iso'rath, the old god bred abomination that the Twilight's Hammer have brought up from the depths. We are delayed though, for one of our strongest was captured during an assault on their encampment.\n\nEarthcaller Yevaa is within the ruins to the south. She is not dead. I am sure of it. Please, rescue her. If any of us is deserving of your aid, it is her.", progress = nil, completion = "Thank the elements that you've come. Did my brothers send you?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27302] = {title = "Simple Solutions", objective = "Gather 10 barrels of Pyreburn Oil.", description = "I'm new to this gig. Very new. But ya know what? That gives me perspective!\n\nThese shaman buddies of mine have come upon somethin' great, but they're too single minded! They lean on the elements and they forget to make use of the common materials all around them.\n\nIn the ruins to the south, I saw those Twilight goons tote in barrels of flammable oil! They used it when they razed the town. I say we use it when we raze them.", progress = "I wonder what happens when you douse an elemental with that stuff. Jumbo-super-bonfire-elemental? I'm thinkin' so. We'll have to try.", completion = "Now that's what I'm talkin' about! Can you think of all the uses for this stuff? I definitely can't. But I can think of a lot, and I'm liking the possibilities.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27303] = {title = "Mercy for the Bound", objective = "Gather 5 Fleshburner Hearts.", description = "It goes without saying that I had no desire to stay here, but there were materials we needed for the ritual... I delayed to secure them, and that is what lead to my capture.\n\nI will return to the circle, but I would be indebted to you if you would finish what I could not. We need hearts from the bound fire elementals that the Twilight's Hammer enslave in the western portion of the encampment.\n\nThe elementals are without hope, but in this sacrifice they can extract their revenge.\n\nFind me at camp.", progress = "Did you recover the hearts?", completion = "Thank you, &lt;name&gt;. You are quite capable. I'm extremely grateful that you've chosen to aid us.", rewards = "You will be able to choose one of these rewards:\n\nFleshburned RobesSmoking Stride TreadsHeartsmoke Legplates\n\nYou will also receive:\n\nHeartsmoke LegplatesSmoking Stride TreadsFleshburned Robes"}
MultiLanguageQuestData['en'][27304] = {title = "Follow the Sun", objective = "Speak with Sunwalker Atohmo in Orgrimmar's Valley of Wisdom.", description = "Sunwalker Atohmo sends word from Orgrimmar -- he wishes to speak with you when you're in the city. I needn't remind you that Atohmo is an honored member of our order and his requests should not be ignored.\n\nNext time you are in Orgrimmar, travel to the Valley of Wisdom and speak with him.", progress = nil, completion = "I've heard much of your contributions to the Horde, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27305] = {title = "Of Love and Family", objective = "Find 'Of Love and Family.'", description = "Inside the Scarlet Bastion is a painting of great personal value to Highlord Tirion Fordring. Search for a painting of our twin moons. Chip away at the paint until you uncover the master work, 'Of Love and Family.'\n\nMay the Light guide your actions, and please handle the painting with the utmost care.", progress = "The painting, <name>. Do you have the painting?", completion = "Master Fordring will be glad beyond measure to see this painting again.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27306] = {title = "Talk to Ogron", objective = "Find Ogron to the southeast of Brackenwall Village.", description = "I know this human, Paval Reethe. Pathetic, even for his kind. He deserted his fellow soldiers and is now hiding out in the woods.\n\nI sent Ogron out to track him down. Some of the others suspect he's been stealing from our supplies. I think I saw Ogron heading off to the southeast.", progress = nil, completion = "Ogron? Yeah, that me.\n\nShh. Keep voice down. Crocs hear you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27310] = {title = "No Weapons For You!", objective = "Burn 8 Grimtotem Weapon Racks.", description = "Alright, these cowards want to fight? Let's see how well they do without any weapons.\n\nI'm sure you must have a torch, or something. Burn their weapon racks.\n\nBurn them all!", progress = "We'll need to destroy more of their weapon racks if we're going to put a dent in their ability to fight.", completion = "Let's see them wage their war now!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27311] = {title = "No Weapons For You!", objective = "Burn 8 Grimtotem Weapon Racks.", description = "The Grimtotem want to fight? Let us see how well they do without their weapons.\n\nI'm sure you must have something that burns. Set their weapon racks ablaze, my <class> friend.\n\nLet nature take its course.", progress = nil, completion = "Let us see how well they fight without their weapons.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27312] = {title = "Darkcloud Grimtotem", objective = "Slay 20 Grimtotem Tauren at Darkcloud Pinnacle.", description = "There's no way around it. If you want to win a battle, you have to spill some blood. In this case... a lot of it.\n\nYou know what we have to do.", progress = nil, completion = "That put a dent in their numbers! Can't say that they didn't deserve it.", rewards = "You will be able to choose one of these rewards:\n\nBlood WadersGoddess-Blessed WristletsGrimtotem SpauldersAmulet of Spilling Blood\n\nYou will also receive:\n\nBlood WadersGoddess-Blessed WristletsGrimtotem SpauldersAmulet of Spilling Blood"}
MultiLanguageQuestData['en'][27313] = {title = "Darkcloud Grimtotem", objective = "Slay 20 Grimtotem Tauren at Darkcloud Pinnacle.", description = "There is no alternative: if you intend to win a battle, you must spill the enemy's blood. In this case, unfortunately, a lot of it.\n\nYou know what we have to do.", progress = nil, completion = "While the Earth Mother does not condone such violence, we had no choice. The Grimtotem have ignored Her teachings for too long and are reaping what they have sown.", rewards = "You will be able to choose one of these rewards:\n\nBlood WadersBracers of Reluctant ViolencePauldrons of the TeachingsReaper's Amulet\n\nYou will also receive:\n\nBlood WadersBracers of Reluctant ViolencePauldrons of the TeachingsReaper's Amulet"}
MultiLanguageQuestData['en'][27314] = {title = "Grimtotem Chiefs: Isha Gloomaxe", objective = "Slay Isha Gloomaxe.", description = "Sentinel training 101: take out their leaders and your enemy's forces will soon fall apart. We're going to do just that, <class>.\n\nIsha Gloomaxe is the closest of the Grimtotem chiefs. Let's see if we can't take her measure.", progress = nil, completion = "She was tougher than I thought. We worked well together, but we're going to have to make sure not to underestimate the other Grimtotem chiefs.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27315] = {title = "Grimtotem Chiefs: Isha Gloomaxe", objective = "Slay Isha Grimtotem.", description = "Basic brave philosophy dictates that if you kill the leaders and your enemy's forces, they will soon fall into disarray. We are going to do just that, <class>.\n\nIsha Gloomaxe is the closest of the Grimtotem chiefs. We will test her and her axe, and she will be found wanting.", progress = nil, completion = "She was more formidable than her reputation suggested. Although we worked well together, we must make certain not to underestimate the other Grimtotem chiefs.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27316] = {title = "The Rattle of Bones", objective = "Give the Rattle of Bones to the Feralas Sentinel at Darkcloud Pinnacle in Thousand Needles.", description = "A tauren rattle lays here, exuding supernatural power. Its keepers slain, the artifact is undefended.\n\nPerhaps the sentinel will have some insight into its significance?", progress = "That's the fabled Rattle of Bones, <name>!", completion = "It's true then! What is it doing here, though? And if it's here, that must mean that the writ and the drums are also nearby!\n\nMaybe there's some link between it and the wind serpent that just appeared? I think that I've an idea what that creature is as well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27317] = {title = "The Rattle of Bones", objective = "Give the Rattle of Bones to the Freewind Brave at Darkcloud Pinnacle in Thousand Needles.", description = "A tauren rattle lays here, exuding supernatural power. Its keepers slain, the artifact is undefended.\n\nSurely the brave will have some insight into its significance?", progress = "The fabled Rattle of Bones, <name>!", completion = "It is true then! What is it doing here, though? And if it is here, that must mean that the writ and the drums are also nearby!\n\nPerhaps there is some link between it and the wind serpent that just appeared? I think that I have an idea what that creature is as well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27318] = {title = "Grimtotem Chiefs: Elder Stormhoof", objective = "Slay Elder Stormhoof.", description = "Elder Stormhoof is a shaman of immense power. Supposedly, he is a direct disciple of Magatha Grimtotem, the Elder Crone, leader of the Grimtotem clan.\n\nWe know that he's here and that he's been training their geomancers. We have to kill him, <class>.", progress = nil, completion = "That's two of them. Two more to go.\n\nI wonder what he meant about being \"chosen\"?", rewards = "You will be able to choose one of these rewards:\n\nHands of the ChosenDarkcloud MaskSpaulders of the DiscipleLegguards of the Pinnacle\n\nYou will also receive:\n\nHands of the ChosenDarkcloud MaskSpaulders of the DiscipleLegguards of the Pinnacle"}
MultiLanguageQuestData['en'][27319] = {title = "Grimtotem Chiefs: Elder Stormhoof", objective = "Slay Elder Stormhoof.", description = "Elder Stormhoof is a shaman chief of immense power. He was taught by Magatha Grimtotem, the Elder Crone, leader of the Grimtotem clan.\n\nWe know that he is here and that he has been training their geomancers. We have to kill him, <class>.", progress = nil, completion = "That was not pleasant. I wonder what he meant by calling you, \"the Chosen\"?", rewards = "You will be able to choose one of these rewards:\n\nHands of the ChosenDarkcloud MaskFreewind SpauldersLegguards of the Pinnacle\n\nYou will also receive:\n\nHands of the ChosenDarkcloud MaskFreewind SpauldersLegguards of the Pinnacle"}
MultiLanguageQuestData['en'][27320] = {title = "The Writ of History", objective = "Collect the Writ of History.", description = "In shu'halo myth, the Rattle of Bones is connected with the Writ of History and the Drums of War. They are supposed to be powerful tauren artifacts.\n\nWe must keep our eyes peeled if we're to find the other two. The writ will most likely look like some kind of pictographic scroll if the stories are to be believed.", progress = "We'll need the actual writ, not just any tauren scroll hanging.", completion = "I'm fairly certain that's it. This is very intriguing, &lt;name&gt;. What are they doing here? Are they being used as a weapon?\n\nThe wind serpent flew northwest to that next bluff. Maybe that's where the drums are?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27321] = {title = "The Writ of History", objective = "Collect the Writ of History.", description = "The Rattle of Bones is a part of shu'halo ancient myth. It is always connected with the Writ of History and the Drums of War. They are supposed to be powerful tauren artifacts; gifts from the Earth Mother if the tales are to be believed. I cannot imagine Her being connected with the drums, though.\n\nWe must be vigilant if we are to find the other two. The writ will look like a pictographic scroll if memory serves.", progress = "We will need the actual writ, and not just any scroll hanging.", completion = "This is very exciting and also worrisome, &lt;name&gt;. What are these artifacts doing here? Are they being used as a weapons against us by the Grimtotem?\n\nThe wind serpent flew northwest to that next bluff. Maybe that's where the drums are?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27322] = {title = "Korok the Colossus", objective = "Take Korok's Second Head to Forward Commander Onslaught at Forsaken Forward Command in the Ruins of Gilneas.", description = "The monstrosity has fallen, granting a brief reprieve to the Forsaken soldiers on the front lines.\n\nTake Korok's second head and return it to Forward Commander Onslaught at Forsaken Forward Command.", progress = "Korok is dead?", completion = "That towering behemoth has killed hundreds of Forsaken soldiers. You've done a great thing, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nKorok's RingBelt of the Second HeadCromush's Cloak\n\nYou will also receive:\n\nCromush's CloakBelt of the Second HeadKorok's Ring"}
MultiLanguageQuestData['en'][27323] = {title = "Grimtotem Chiefs: Grundig Darkcloud", objective = "Slay Grundig Darkcloud.", description = "One of the infamous Grimtotem leaders of the Stonetalon Mountains has returned home.\n\nWe should take this opportunity to make sure that he doesn't go anywhere else.", progress = nil, completion = "&lt;The sentinel gives you an appraising look.&gt;\n\nWhat is it with you? Why do they all seem spooked by you being here?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27324] = {title = "Grimtotem Chiefs: Grundig Darkcloud", objective = "Slay Grundig Darkcloud.", description = "One of the most accomplished Grimtotem leaders of the Stonetalon Mountains has returned home.\n\nWe must make the most of this chance and put an end to his campaign of terror once and for all.", progress = nil, completion = "&lt;The brave gives you an appraising look.&gt;\n\nThere is something special about you, &lt;name&gt;. That much is certain.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27325] = {title = "The Drums of War", objective = "Collect the Drums of War.", description = "Whatever the Grimtotem are doing with these Drums of War, we don't want them to have them.\n\nDon't worry, <name>, we'll figure it all out. But first, we need to gather all of the pieces of the puzzle.", progress = "The tauren love their drums. I can only imagine the Drums of War will be somehow different from the others.", completion = "Surely that was the voice of the Elder Crone!\n\nWe must be very careful, &lt;name&gt;. Great danger lies ahead if Magatha Grimtotem has taken notice of you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27326] = {title = "The Drums of War", objective = "Collect the Drums of War.", description = "Whatever it is that the Grimtotem are doing with the Drums of War, we do not want them to keep them.\n\nDo not worry, <name>, we will figure out what is going on here. But first, we need to gather all of the artifacts.", progress = "War is not an activity to engage in for those who are faithful to the Earth Mother's teachings.", completion = "Surely that was the voice of the Elder Crone!\n\nWe must be very careful, &lt;name&gt;. Great danger lies ahead if Magatha Grimtotem has taken notice of you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27327] = {title = "Grimtotem Chiefs: The Chief of Chiefs", objective = "Slay Arnak Grimtotem.", description = "And now the time has come to take out the leader of all of the Darkcloud Pinnacle Grimtotem: Arnak Grimtotem.\n\nIt is said that he's the disgraced nephew of Magatha Grimtotem, the Elder Crone and matriarch of the Grimtotem clan. Supposedly, his indiscretions have left him in a state of disfavor with her.\n\nBut none of that matters right now. All that matters is that we kill him. For good this time.", progress = nil, completion = "For some reason they all think that you've been sent by Magatha Grimtotem. I know it must have something to do with that wind serpent that's been hanging around.\n\nDoesn't matter. Their leader is dead. It's only a matter of time before the tauren of Freewind Post regain their home.\n\nIf I were them, I'd push back a little to teach the Grimtotem a lesson, but they probably won't. They're tauren.", rewards = "You will be able to choose one of these rewards:\n\nLasting PeaceHood of DisgraceLegguards of Disfavor\n\nYou will also receive:\n\nLasting PeaceHood of DisgraceLegguards of Disfavor"}
MultiLanguageQuestData['en'][27328] = {title = "Grimtotem Chiefs: The Chief of Chiefs", objective = "Slay Arnak Grimtotem.", description = "The time has come to deal with the leader of the Darkcloud Pinnacle Grimtotem: Arnak Grimtotem.\n\nHe is the disgraced nephew of Magatha Grimtotem, the Elder Crone and matriarch of the Grimtotem clan. His indiscretions have left him in a state of disfavor with her.\n\nNone of that matters now. All that matters is that we deal with him. Once and for all.", progress = "Arnak must fall, <name>, if we are to win the battle against the Grimtotem.", completion = "They all believed that you have been sent by Magatha Grimtotem. There is no arguing that her pet, Arikara, has been lurking about.\n\n&lt;The brave gives you a long look.&gt;\n\nIt does not matter. Arnak is dead. It is only a matter of time before we take back Freewind Post.\n\nPerhaps now we will be able to establish a lasting peace with the Grimtotem?", rewards = "You will be able to choose one of these rewards:\n\nLasting PeaceHood of DisgraceLegguards of Disfavor\n\nYou will also receive:\n\nLasting PeaceHood of DisgraceLegguards of Disfavor"}
MultiLanguageQuestData['en'][27329] = {title = "Invoking the Serpent", objective = "Defeat Arikara.", description = "I am familiar with these artifacts. I believe that they were brought here by Magatha Grimtotem herself. But she's not amongst the Grimtotem on Darkcloud Pinnacle. She disappeared right after she arrived, and no one knows where she is now.\n\nMaybe we can find out.\n\nTake the rattle, the writ, and the drum out to Arikara's Needle. If my guess is correct, the wind serpent will appear again. You'll have to defeat it to gain knowledge of where Magatha is hiding.", progress = nil, completion = "So, she's been taken prisoner by the Twilight's Hammer. I can't say that I feel sorry for her, but she might prove even more dangerous in their hands.", rewards = "You will be able to choose one of these rewards:\n\nWindsong RifleMantle of InvocationWind Serpent BracersRing of the Subduer\n\nYou will also receive:\n\nWindsong RifleMantle of InvocationWind Serpent BracersRing of the Subduer"}
MultiLanguageQuestData['en'][27330] = {title = "Invoking the Serpent", objective = "Defeat Arikara.", description = "I am familiar with these artifacts. I believe that they were brought here by Magatha Grimtotem herself. But she's not amongst the Grimtotem on Darkcloud Pinnacle. She disappeared right after she arrived, and no one knows where she is now.\n\nMaybe we can find out.\n\nTake the rattle, the writ, and the drum out to Arikara's Needle. If my guess is correct, the wind serpent will appear again. You'll have to defeat it to gain knowledge of where Magatha is hiding.", progress = "Only by subduing Arikara will you discover where Magatha Grimtotem is hiding.", completion = "So, she's been taken prisoner by the Twilight's Hammer. I can't say that I feel sorry for her, but she might prove even more dangerous in their hands.", rewards = "You will be able to choose one of these rewards:\n\nWindsong RifleMantle of InvocationWind Serpent BracersRing of the Subduer\n\nYou will also receive:\n\nWindsong RifleMantle of InvocationWind Serpent BracersRing of the Subduer"}
MultiLanguageQuestData['en'][27331] = {title = "The Seer's Call", objective = "Speak with Seer Liwatha in Orgrimmar's Valley of Wisdom.I just received word that you are needed in Orgrimmar, <name>. Seer Liwatha has asked for you to return to the city as quickly as you are able. Her message didn't include any other information, and the matter seemed urgent.\n\nLook for Seer Liwatha in Orgrimmar's Valley of Wisdom.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "I just received word that you are needed in Orgrimmar, <name>. Seer Liwatha has asked for you to return to the city as quickly as you are able. Her message didn't include any other information, and the matter seemed urgent.\n\nLook for Seer Liwatha in Orgrimmar's Valley of Wisdom.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27332] = {title = "Seek the Shadow-Walker", objective = "Speak with Shadow-Walker Zuru in Orgrimmar's Valley of Spirits.", description = "Shadow-Walker Zuru requires your presence in Orgrimmar right away, <name>. Do not keep him waiting, as it sounds like a matter of some importance.\n\nYou can find the shadow-walker in the Valley of Spirits inside Orgrimmar.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27333] = {title = "Losing Ground", objective = "Kill 12 Worgen Rebels.", description = "I don't know how much longer we can hold out for, <name>. Crowley and Bloodfang's worgen know every hidey hole and safe spot in Gilneas. One minute they're standing in front of you and the next minute they're gone! We're gonna lose this war to attacks of opportunity, even though we have a superior military presence.\n\nBut momma didn't raise no quitter! Forsaken until the end, my friend.\n\nHead west into the headlands and help our soldiers on the front line. Kill the attacking worgen rebels!", progress = nil, completion = "If I could still breathe I'd let out a sigh of relief.\n\nDon't get too comfortable, though, &lt;name&gt;, your mission here has just begun.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27334] = {title = "Dark Cleric Cecille", objective = "Speak with Dark Cleric Cecille in Grommash Hold inside Orgrimmar's Valley of Strength.", description = "I just received a message from Dark Cleric Cecille in Orgrimmar. She requests that you join her in the audience chamber in Grommash Hold, where you can find her with the delegation from Undercity. The cleric didn't mention the purpose of your visit, but it is clearly important. Make haste, <name>.", progress = nil, completion = "There you are, &lt;name&gt;. I was beginning to think my message hadn't found you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27335] = {title = "Journey to Orgrimmar", objective = "Speak with Tyelis at Grommash Hold in Orgrimmar's Valley of Strength.", description = "A messenger just asked me to pass along an invitation. It is from Tyelis, a priest trainer and emissary from Silvermoon.\n\nHe asks you to meet him inside Grommash Hold in Orgrimmar. You should make your way there immediately, <name>. It sounds important.", progress = nil, completion = "Welcome, &lt;name&gt;. I'm glad that you accepted my invitation. We have much to discuss.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27336] = {title = "The Grimtotem Weapon", objective = "Use the Captured Totem to set it on the ground, and kill 10 Mottled Drywallow Crocolisks or Drywallow Daggermaws near it to test its effects.", description = "During the last Grimtotem attack, I was wounded, but not before I managed to capture a curious totem our enemies were using against us.\n\nIt seemed to be emitting raw bolts of energy during the battle, but in all my experiments, I haven't managed to figure out how it works. I'll loan the totem to you if you agree to help me test it.\n\nThe watery areas surrounding the farm are home to pesky mottled drywallow crocolisks and drywallow daggermaws. Try fighting the crocolisks near the totem.", progress = "Have you had any luck testing the totem?", completion = "&lt;The apprentice listens as you describe your experiment.&gt;\n\nA haze and some lightning? That's it? There's got to be more to the totem than just that! The Grimtotems aren't likely to bring something like this to the battlefield unless it has some kind of utility.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27337] = {title = "A Fitting Weapon", objective = "Go to Shadowfang Keep and obtain the Silverlaine Family Sword from Baron Silverlaine, 5 crates of Moonsteel Ingots, and 5 Deathless Sinew.", description = "From your earliest days, <name>, your trainers identified you as a natural talent. Your rapid progress and dedication have made you an example.\n\nIn recognition of your service, King Wrynn has commissioned the royal armorer to forge a special weapon.\n\nLegend has it that the cursed Shadowfang Keep in Silverpine Forest is home to a variety of materials that you will need. Travel there and find the lost Silverlaine family sword, a supply of moonsteel ingots, and sinew from ghouls and geists infesting the keep.", progress = "Did you bring the materials I'll need for your weapon?", completion = "Ander told me to expect you. It's quite an honor to be crafting a weapon for you, &lt;name&gt;. With these materials, it will be a fine blade indeed.", rewards = "You will be able to choose one of these rewards:\n\nBroadsword of the CrownGreatsword of the Crown\n\nYou will also receive:\n\nBroadsword of the CrownGreatsword of the Crown"}
MultiLanguageQuestData['en'][27338] = {title = "Our Boys on the Shore", objective = "Report to Lieutenant Emry at the Twilight Shores in the Twilight Highlands.", description = "The situation here in the Highlands changes by the minute. Our objective is to storm the Bastion of Twilight, but I can't even secure a landing zone on the shore without the blasted Horde creating trouble.\n\nWhile I scrape together the remains of the fleet, I need men on the shore securing the beach head.\n\nReport to Lieutenant Emry on the shore and help his marines to beat back the Horde!", progress = nil, completion = "Keep your head down 'fore you lose it, &lt;class&gt;!\n\nThis is MY beach.\n\nThe Horde WANTS my beach.\n\nThey will NOT have my beach.\n\nIs the beach situation clear?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27339] = {title = "The Reagent Thief", objective = "Collect 6 vials of Marsh Venom from Darkfang Creepers or Noxious Shredders.", description = "If there's one thing you can count on Apprentice Morlann to do, it's whine about reagents.\n\nNormally, I just ignore him, and it never works. This time, I'm going to try something different.\n\nMaybe if I replace the missing reagents before he notices, he'll leave me alone. The most common reagent we both use is marsh venom, which comes from the darkfang creepers and noxious shredders in the marsh north of the farm. If you bring me the venom, I'll replace it before Morlann notices it's gone.", progress = "Did you get that venom? Morlann's going to discover that it's gone any moment now...", completion = "&lt;Apprentice Garion inspects the venom.&gt;\n\nThis is absolutely perfect! He'll never know the difference.", rewards = "You will be able to choose one of these rewards:\n\nSpellbound CloakSeasoned Marshwood BowThe Wanderer's Cover\n\nYou will also receive:\n\nThe Wanderer's CoverSpellbound CloakSeasoned Marshwood Bow"}
MultiLanguageQuestData['en'][27340] = {title = "Direhorn Raiders", objective = "Kill 12 Grimtotem in Direhorn Post.", description = "The Grimtotems up at Direhorn Post, just to the north, are getting bolder by the day. At night, you can often hear them chanting about their deeds in battle against people who've tried to settle here.\n\nThey're determined to drive us from Tabetha's farm even though she's trained generations of apprentices here. We've defended the farm as best we can, but Apprentice Garion was wounded in the last attack.\n\nGo to Direhorn Post and kill any Grimtotem you can find! The attacks must stop.", progress = nil, completion = "&lt;Apprentice Morlann nods.&gt;\n\nGood. Can't say I'll miss the company, if you can call it that. You'd think at least in the middle of the swamp you'd get some privacy, you know?", rewards = "You will be able to choose one of these rewards:\n\nGrimtotem Earthbinder's TunicMorlann's Other SealDestroyer's CloakDirehorn Cinch\n\nYou will also receive:\n\nGrimtotem Earthbinder's TunicDestroyer's CloakMorlann's Other SealDirehorn Cinch"}
MultiLanguageQuestData['en'][27341] = {title = "Scouting the Shore", objective = "Scout the Beach Head Control Point on the Twilight Shore. You don't need to capture it, but doing so will give your side a combat advantage and flag you for PvP.", description = "It's them or us, <class>. Only one of us can command this beach.\n\nNorth of here you'll see a small hill with a commanding view of the shoreline. Whoever controls that hill will have the upper hand up and down the shore!\n\nI need to know what the current situation is. Scout the beach head control point, marked by that enormous flag, and return to me.\n\nYou don't have to try to capture it, unless you're spoiling for a fight...", progress = "What's the word out there, <name>?", completion = "That's the lay of the land, soldier. If you're having trouble fighting here on the coast, you might consider pitching in and helping us take and hold that hill.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27342] = {title = "In Time, All Will Be Revealed", objective = "Collect 6 Wolfsbane.", description = "The Dark Lady has sent you and Arthura here for a very specific purpose. Before I tell you more, we must make preparations.\n\nHead east into the forest of Gilneas and search near the trees and rocks of the region for a special plant known as wolfsbane. Gather as much of the wolfsbane as you can carry and return to me.\n\nOur mission here goes far beyond the scope of the battlefield, <name>. In time, all will be revealed.", progress = "Did you gather the wolfsbane?", completion = "&lt;Belmont takes the wolfsbane from you.&gt;\n\nGood. Now just do as Forward Commander Onslaught commands. Try your best to fit in with the rest of the soldiers. We don't want the Gilneas Liberation Front to get suspicious.\n\nOh, you didn't know they were watching us? Right now there are five different worgen spies looking down on our position. Just be calm and follow orders. I'll let you know when we are ready to proceed.", rewards = "You will be able to choose one of these rewards:\n\nBelmont's BracersWolfsbane VestWatched Watcher's Slippers\n\nYou will also receive:\n\nWatched Watcher's SlippersWolfsbane VestBelmont's Bracers"}
MultiLanguageQuestData['en'][27343] = {title = "The Hand of the Light", objective = "Go to Shadowfang Keep and obtain the Commander's Holy Symbol from Commander Springvale, 5 crates of Moonsteel Ingots, and 5 Deathless Sinew.", description = "I have been watching your progress, <name>, and I can only conclude that the Light shines brightly upon you. You are becoming an exemplary <class>.\n\nTo honor your dedication, King Wrynn has commissioned the royal armorer to forge a special weapon.\n\nThe materials to make your weapon are unique, and only found in the cursed Shadowfang Keep in Silverpine Forest. Travel there and recover the holy symbol of Commander Springvale, a supply of moonsteel ingots, and sinew from the ghouls and geists infesting the keep.", progress = "Do you have the materials for your weapon?", completion = "Lord Grayson has told me much about you and your dedication to the Light and the Alliance. It will be a great honor to craft a hammer for you, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nMace of the OrderGavel of the OrderWarhammer of the Order\n\nYou will also receive:\n\nMace of the OrderGavel of the OrderWarhammer of the Order"}
MultiLanguageQuestData['en'][27344] = {title = "A Well-Earned Reward", objective = "Go to Shadowfang Keep and obtain the Godfrey's Crystal Scope from Lord Godfrey, 5 bundles of Moontouched Wood, and 5 Deathless Sinew.", description = "I am not the only one impressed by your progress <name>. Your mastery of bow and pet and your dedication to the Alliance have reached the ears of King Wrynn.\n\nIn recognition of your service, the king has commissioned the royal bowyer to craft a special weapon.\n\nThe cursed Shadowfang Keep in Silverpine Forest is home to the unique materials needed for your weapon. Travel there and obtain the scope from Lord Godfrey's gun, a supply of moontouched wood, and sinew from the ghouls and geists infesting the keep.", progress = "Did you bring the materials I'll need for your weapon?", completion = "Who knew that cursed old keep hid such valuable items? I'll be honored to craft them into a fine weapon for you.", rewards = "You will receive:\n\nCrossbow of the Crown"}
MultiLanguageQuestData['en'][27345] = {title = "The F.C.D.", objective = "Recover the Forsaken Communication Device.", description = "Communications are down with all of our frontline outposts, <name>. As of right now I don't have a damn clue as to the status of our troops in Gilneas. We need to re-establish communications.\n\nI need you to head west into the headlands and find our outpost on the coast. By now the soldiers there are likely all dead, but their F.C.D. might be operational. Grab the device and get back to me.", progress = "Recover the F.C.D.", completion = "With this device I will be able to communicate with you in the field. Now to check the rest of our frontline outposts.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27346] = {title = "The Zeppelin Crash", objective = "Speak with Moxie Steelgrille at Beezil's Wreck.", description = "Not long ago, a goblin zeppelin crashed to the east. A representative of the Steamwheedle Cartel passed through here a few days ago.\n\nShe was looking for information about the zeppelin's cargo and its pilot, Beezil, but none of us really got a good look at the crash. I doubt she'll be able to clean up after the wreck by herself, much less recover whatever cargo the vessel might have carried.\n\nIf you have time, you may want to check up on her out at Beezil's Wreck, due east of here, near the mountains.", progress = nil, completion = "So those hermit mages sent you? How can I be sure that I can trust you?\n\nI suppose I can use the help. There's not much here a mage would be interested in, anyway.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27347] = {title = "Corrosion Prevention", objective = "Moxie Steelgrille wants you to dissolve 10 oozes and report back to her at Beezil's Wreck.", description = "Just look at this area! It's swarming with oozes. If I don't find some way to keep them under control, they'll corrode the wreckage and the zeppelin's cargo!\n\nI can't go back empty-handed, <class>! Help me dissolve these oozes before they've digested everything!\n\nThis device, when powered, will concentrate energy on the slimes, causing them to explode. The zeppelin's fragmented power core should power the device. The one near the main crash works all the time, but the others flicker on and off.", progress = "Did you make any progress against those oozes?", completion = "Well, it does look a little cleaner out there...\n\nI suppose it's time to get down to the business of salvaging this wreckage.", rewards = "You will be able to choose one of these rewards:\n\nCobalt-threaded GlovesMarshwarden's TunicRustproof WaistguardCorroded Helmet\n\nYou will also receive:\n\nCobalt-threaded GlovesMarshwarden's TunicRustproof WaistguardCorroded Helmet"}
MultiLanguageQuestData['en'][27348] = {title = "Secure the Cargo!", objective = "Moxie Steelgrille at Beezil's Wreck wants you to recover 8 pieces of Zeppelin Cargo.", description = "This zeppelin was carrying six months' worth of supplies to us at Mudsprocket! Sure, they've been able to barter for some of what they need, but they won't hold out forever.\n\nI've been sent out here to recover what I can of the cargo, but the wreckage is scattered all over the marsh in this area. I'm sure a lot of the cargo didn't survive the crash, but are you willing to help me recover what we can?", progress = "<Moxie looks frantic with worry.>\n\nDid the cargo survive? Did you find any of it?", completion = "Wow! You certainly found a lot more than I expected would be out there. I'm not sure how much Drazzit thought we were going to find out here, but he's going to have to be happy with this for now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27349] = {title = "Break in Communications: Dreadwatch Outpost", objective = "Investigate Dreadwatch Outpost.", description = "I'm not gonna lie to you, <name>. What I'm about to ask you to do is suicide. Chance of failure is about 95%.\n\nAll communication from Dreadwatch Outpost has been severed. With the worgen constantly rushing us we have no means by which to get to Dreadwatch to check on our soldiers. I need you to head south to the outpost and check on our soldiers. I'll keep in contact through the Forsaken communication device - F.C.D. - from here on out.\n\nKEEP CLEAR OF THE MAIN ROAD.", progress = "Status?", completion = "&lt;The F.C.D. crackles with static.&gt;\n\nDreadwatch is lost? This is bad, &lt;name&gt;. Real bad.\n\nIf Dreadwatch is compromised it means we've lost Gilneas City.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27350] = {title = "Break in Communications: Rutsak's Guard", objective = "Find Captain Rutsak at Rutsak's Guard in the Ruins of Gilneas.", description = "<The F.C.D. hums.>\n\nOur next outpost is Rutsak's Guard, located due east of Dreadwatch. Make your way to Rutsak's while avoiding the worgen rushers, <name>. You don't want to deal with those monsters by yourself.\n\nIf you make it there in one piece, look for Captain Rutsak.\n\nJust be prepared for the worst.", progress = nil, completion = "Th... Af... After we lost Gilneas City, the port fell.\n\nHU... HUM... HUMANS ARE HERE! Reinforcements from Stormwind! They slaughtered my men. Left me alive to witness their strength. To tell high command... To tell them that the 7th Legion are here...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27351] = {title = "A Royal Reward", objective = "Go to Shadowfang Keep and obtain the Springvale's Sharpening Stone from Commander Springvale, 5 crates of Moonsteel Ingots, and 5 Deathless Sinew.", description = "SI:7 has been watching your progress with interest. You service to the Alliance is well-known and tales of your deeds have reached the king's ears.\n\nIn recognition of your service, King Wrynn has commissioned the royal armorer to forge a special weapon.\n\nThe cursed Shadowfang Keep in Silverpine Forest is home to the exotic materials for your weapon. Travel there and recover Commander Springvale's sharpening stone, a supply of moonsteel ingots, and sinew from the ghouls and geists infesting the keep.", progress = "Did you bring the materials I'll need for your weapon?", completion = "It was quite an honor to receive the commission for your weapon, &lt;name&gt;. When Tony mentioned using so many exotic materials, I had my doubts, but it seems you managed to find them all. This will be a fine reward for all you've done for the Alliance.", rewards = "You will receive:\n\nSI:7 Special Issue Dagger"}
MultiLanguageQuestData['en'][27352] = {title = "Liquid Gold", objective = "Find a vial of Stratholme Holy Water.", description = "As the Scourge swept through Stratholme like a plague, the Knights of the Silver Hand manufactured holy water to use against the invaders. They stored it inside small crates along with other vital supplies, and distributed them throughout the city. Unfortunately, the citizens turned into Scourge reinforcements before the supplies could ever be used!\n\nThese supply crates will prove extremely useful to our efforts. Bring me a vial of Stratholme Holy Water, we need to have it replicated in mass quantities.", progress = "Is that the vial of Stratholme Holy Water?\n\nWait, is that just regular water? Don't play games with ol' Stonebruiser!", completion = "Excellent! I think the holy water will prove devastating in large volumes.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27353] = {title = "Blessings of the Elements", objective = "Go to Shadowfang Keep and obtain Walden's Talisman, the Book of Lost Souls, and 5 Ghostly Essence.", description = "Your talent has attracted much attention in shamanic circles, <name>. Word of your mastery of the elements and dedication to the Alliance has even reached the palace.\n\nIn recognition of your service, King Wrynn has commissioned the royal armorer to forge a special weapon.\n\nThe materials for your weapon can only be found in Silverpine Forest's cursed Shadowfang Keep. Travel there and retrieve Lord Walden's talisman, the Book of Lost Souls, and the essence of the ghosts haunting the castle.", progress = "Did you bring the materials I'll need for your weapon?", completion = "I have rarely had the chance to work with such exotic materials, but even I can sense the power residing within them. I will have the honor of crafting an incredible weapon for you, &lt;name&gt;. The farseer did not underestimate your abilities when she told me about you.", rewards = "You will be able to choose one of these rewards:\n\nBattleaxe of the FarseerSpell Axe of the Farseer\n\nYou will also receive:\n\nBattleaxe of the FarseerSpell Axe of the Farseer"}
MultiLanguageQuestData['en'][27354] = {title = "Mastering the Arcane", objective = "Go to Shadowfang Keep and obtain Silverlaine's Enchanted Crystal from Baron Silverlaine, 5 bundles of Moontouched Wood, and 5 Ghostly Essence.", description = "You have proven yourself a brilliant student and a dedicated servant of the Alliance. Word of your accomplishments has even reached the ears of the king.\n\nIn recognition of your service, King Wrynn has commissioned the royal enchanter to create a special weapon.\n\nThe materials required for your staff are found only in Silverpine Forest's cursed Shadowfang Keep. Travel there and find a lost heirloom of the Silverlaine family, a supply of moontouched wood, and the essence of the ghosts haunting the keep.", progress = "Did you bring the materials I'll need for your weapon?", completion = "Ah, I have been expecting you, &lt;name&gt;. Maginor Dumas has spoken highly of you and the royal commission only confirms his words. It is an honor to be able to craft a staff for you.", rewards = "You will receive:\n\nStaff of the Royal Wizard"}
MultiLanguageQuestData['en'][27355] = {title = "A Boon for the Powerful", objective = "Go to Shadowfang Keep and obtain the Tenebrous Orb from Lord Godfrey, the Book of Lost Souls, and 5 Ghostly Essence.", description = "The king is finally beginning to take note of our power and our value to the Alliance, thanks to your deeds. Perhaps they are beginning to accept our kind.\n\nKing Wrynn has commissioned the royal enchanter to create a powerful weapon in recognition of your achievements.\n\nThe materials you will need come from Silverpine Forest's Shadowfang Keep. Travel there and obtain the tenebrous orb held by Lord Godfrey, the Book of Lost Souls, and the essence of the ghosts haunting the castle.", progress = "Did you bring the materials I'll need for your weapon?", completion = "I won't ask what you had to do to come by such rare and powerful materials, but I'm glad to have the chance to work with them. Your weapon will be magnificent!", rewards = "You will receive:\n\nStaff of Justified Sins"}
MultiLanguageQuestData['en'][27356] = {title = "The Circle's Future", objective = "Go to Shadowfang Keep and obtain Walden's Elixirs from Lord Walden, 5 bundles of Moontouched Wood, and 5 Deathless Sinew.", description = "The Cenarion Circle is pleased with your progress, <name>. You are a credit to all druids and we look to you and your peers as the future of of our brotherhood.\n\nThe circle has decided to honor you with the creation of unique staff.\n\nThe rare and powerful materials needed for your staff can only be found in Shadowfang Keep inside Silverpine Forest. Travel there and retrieve Lord Walden's collection of elixirs, a supply of moontouched wood, and sinew from the ghouls and geists infesting the keep.", progress = "Did you bring the materials I'll need for your staff?", completion = "Ah, you must be the &lt;class&gt; Loganaar was talking about. It is a pleasure to finally meet you. Loganaar and other members of the circle speak highly of you. It will be an honor to make a weapon for such a &lt;class&gt;.", rewards = "You will be able to choose one of these rewards:\n\nStaff of the Green CircleStaff of the Verdant Circle\n\nYou will also receive:\n\nStaff of the Green CircleStaff of the Verdant Circle"}
MultiLanguageQuestData['en'][27357] = {title = "The Captive Bride", objective = "Speak with Lakota Windsong at Darkcloud Pinnacle in Thousand Needles.", description = "Of course! Lakota Windsong! Why didn't I think of this before?\n\nArnak kidnapped Lakota years ago and tried to force her into being his bride. She managed to escape, but in the chaos of the recent attack on Freewind Post, he took her again.\n\nShe has to be around here somewhere. She's become quite the mystic in recent years. I'm guessing she'll know what to do with these tauren artifacts.", progress = nil, completion = "It is embarrassing to have been kidnapped by Arnak again. I heard the fighting outside. Did you kill him?\n\n&lt;The shaman looks sad for just a moment.&gt;\n\nI am happy to be free once more. Now, how can I help you, &lt;race&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27358] = {title = "The Captive Bride", objective = "Speak with Lakota Windsong at Darkcloud Pinnacle in Thousand Needles.", description = "Lakota Windsong! Why did I not think of this before?\n\nArnak kidnapped Lakota years ago and tried to force her to be his bride. With help, she was able to escape, but in the chaos of the recent attack on Freewind Post, he took her again.\n\nShe must be near. She has become quite the shaman in recent years. I am sure that she will understand the significance of the rattle, the writ, and the drums.", progress = nil, completion = "It is embarrassing to have been kidnapped by Arnak again. I heard the fighting outside. Did you kill him?\n\n&lt;The shaman looks sad for just a moment.&gt;\n\nI am happy to be free once more. Now, how can I help you, &lt;class&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27359] = {title = "Argent Reinforcements", objective = "Obtain 4 Banshee Essences.", description = "The Scourge have some sort of ward in place that's preventing me from opening a portal so that our reinforcements can help us take the city! It's like a neverending screaming inside of my head! Agh!\n\nI'm doing all I can to retain my sanity from that noise with this barrier. My best guess is that the banshees are maintaining the defense. If you could bring me some of their essences, I think I can use them to counteract the ward and get our boys in here!", progress = "Were you able to obtain the essences? Be careful, they're deadly spellcasters.", completion = "Oh my... the banshees are very tortured souls indeed. Merely holding their essence is emotionally painful...\n\nEnough of that for now. I'll get to work on counteracting their magic, then we'll have a portal up and running in no time. Stratholme will be ours soon, I just know it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27360] = {title = "Vengeance for Our Soldiers", objective = "Kill 10 7th Legion Submariners.", description = "7th Legion... They rushed us in the dead of the night. Their captain barked orders as the submariners slaughtered my men. Then he came to me, put his face in mine, and said something I'll never forget:\n\n\"The name's Master Sergeant Pietro Zaren, officer in the 7th Legion. When you see your soldiers being slaughtered in your nightmares - if you even still dream - remember my name and tremble.\"\n\nAvenge my soldiers! Kill the 7th Legion occupying the Cathedral Quarter of Gilneas City, southwest of here.", progress = nil, completion = "Though we were shamed in battle, the enemy was not victorious. I will not soon forget this, &lt;name&gt;.\n\nIf I make it back to Silverpine I will likely retire from the service. War is not in my blood.", rewards = "You will be able to choose one of these rewards:\n\nWar Blood CloakRutsak CarriersSubmariner Killer\n\nYou will also receive:\n\nSubmariner KillerRutsak CarriersWar Blood Cloak"}
MultiLanguageQuestData['en'][27361] = {title = "Favored of the Light", objective = "Go to Shadowfang Keep and obtain the Commander's Holy Symbol from Commander Springvale, 5 bundles of Moontouched Wood, and 5 Ghostly Essence.", description = "The Light truly shines in you and your dedication to the Alliance, <name>. You serve as an example to your fellow priests and comrades in arms.\n\nIn recognition of your deeds, King Wrynn has commissioned the royal enchanter to create a special staff.\n\nThe materials for such a weapon can only be found in the cursed Shadowfang Keep in Silverpine Forest. Travel there and find the lost holy symbol of Commander Springvale, a supply of moontouched wood, and ghostly essence from the spirits haunting the keep.", progress = "Did you bring the materials I'll need for your weapon?", completion = "I can't believe you managed to get all those materials. I wouldn't think of venturing into Shadowfang Keep! The stories about that place are horrific.\n\nEnough of that, though. This is a time to recognize your achievements, not prattle on about my silly fears.", rewards = "You will receive:\n\nStaff of the Hallowed"}
MultiLanguageQuestData['en'][27362] = {title = "Favored of Elune", objective = "Go to Shadowfang Keep and obtain the Commander's Holy Symbol from Commander Springvale, 5 bundles of Moontouched Wood, and 5 Ghostly Essence.", description = "You are a true servant of Elune, an example to our people, and stalwart servant of the Alliance. The Temple of the Moon and the court of Stormwind wish to honor your achievements.\n\nWe have commissioned the royal enchanter to create a staff for you.\n\nThe materials for your staff can only be found in the cursed Shadowfang Keep in Silverpine Forest. Travel there and find the lost holy symbol of Commander Springvale, a supply of moontouched wood, and ghostly essence from the spirits haunting the keep.", progress = "Did you bring the materials I'll need for your weapon?", completion = "I can't believe you managed to get all those materials. I wouldn't think of venturing into Shadowfang Keep! The stories about that place are horrific.\n\nEnough of that, though. This is a time to recognize your achievements, not prattle on about my silly fears.", rewards = "You will receive:\n\nMoon Staff of Elune"}
MultiLanguageQuestData['en'][27363] = {title = "A Budding Young Surgeon", objective = "Go to Shadowfang Keep and obtain the Commander's Holy Symbol from Commander Springvale, 5 bundles of Moontouched Wood, and 5 Ghostly Essence.", description = "You have shown yourself to be a capable priest and a credit to the people of Gnomeregan. The high tinker and the king of Stormwind wish to honor your contribution to the Alliance.\n\nThey have commissioned the royal enchanter to create a special staff.\n\nThe materials for such a weapon can only be found in the cursed Shadowfang Keep in Silverpine Forest. Travel there and find the lost holy symbol of Commander Springvale, a supply of moontouched wood, and ghostly essence from the spirits haunting the keep.", progress = "Did you bring the materials I'll need for your weapon?", completion = "I can't believe you managed to get all those materials. I wouldn't think of venturing into Shadowfang Keep! The stories about that place are horrific.\n\nEnough of that, though. This is a time to recognize your achievements, not prattle on about my silly fears.", rewards = "You will receive:\n\nStaff of the Technocrat"}
MultiLanguageQuestData['en'][27364] = {title = "On Whose Orders?", objective = "Recover the Orders from High Command.", description = "<The F.C.D. buzzes.>\n\nThe 7th Legion are an elite special ops regiment. They've been there, behind the scenes, for almost every major offensive and military engagement the Alliance has ever done. This is bad news. How did they get past our warships? And on whose orders are they here?\n\nWe need to get our hands on their orders. This Pietro character will undoubtedly have vital information. Find him at the Cathedral Quarter in Gilneas City and take him out. Search his corpse for clues.", progress = "Status?", completion = "&lt;The F.C.D. crackles with electricity.&gt;\n\nAn Alliance armada is en route? How could this have happened?\n\n&lt;Forward Commander Onslaught cuts out for a moment. You hear worgen howling in the background.&gt;\n\nYou've got to hurry, &lt;name&gt;. We're being overrun up here at Forward Command.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27365] = {title = "A Fitting Weapon", objective = "Go to Shadowfang Keep and obtain the Silverlaine Family Sword from Baron Silverlaine, 5 crates of Moonsteel Ingots, and 5 Deathless Sinew.", description = "From your earliest days, your trainers always knew you would make your mark on the Horde. You have fought bravely and given our enemies reason to fear.\n\nAs a reward for your dedication, the warchief has commissioned his personal smith to forge a special weapon.\n\nThe cursed Shadowfang Keep in Silverpine Forest is the only place to get the materials you'll need. Travel there and find the lost Silverlaine family sword, a supply of moonsteel ingots, and sinew from the ghouls and geists infesting the keep.", progress = "Did you bring the materials I'll need for your weapon?", completion = "Grezz Ragefist told me to expect you. Those materials will make a fine sword. Always use it for the glory of the Horde.", rewards = "You will be able to choose one of these rewards:\n\nBroadaxe of the HordeGreataxe of the Horde\n\nYou will also receive:\n\nBroadaxe of the HordeGreataxe of the Horde"}
MultiLanguageQuestData['en'][27366] = {title = "Landgrab", objective = "Slay 12 Axebite Marines on the Twilight Shores in Twilight Highlands.", description = "The Horde's Axebite Marines are all up in my precious, precious beach.\n\n<The Lieutenant points north, along the shore.>\n\nKill them.", progress = "You're still alive, <name>.\n\nAre they?", completion = "Dead? By the dozen?\n\nIt's a start, &lt;class&gt;. It's a start.", rewards = "You will be able to choose one of these rewards:\n\nSignet of Bloody SandsBeach-Sweeper WandShore-Cleansing Standard\n\nYou will also receive:\n\nShore-Cleansing StandardBeach-Sweeper WandSignet of Bloody Sands"}
MultiLanguageQuestData['en'][27367] = {title = "Gidwin Goldbraids", objective = "Find Gidwin Goldbraids in Eastern Plaguelands.", description = "I love my boys, don't get me wrong.  But I TOLD them that I needed FIVE MINUTES to water and brush the horses, and what did they do?  They made a stupid bet with each other and ran off!  I should have known better... this always happens.\n\nGidwin's the short one.  He headed north, along the river.  If you're headed that direction, would you tell him to come back?  We've got to get to Light's Hope Chapel, and I'm not against leaving without him.", progress = nil, completion = "Tarenar?  Is that you?\n\nWhoever you are, would you mind helping me out of this thing?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27368] = {title = "Just Encased", objective = "Obtain 8 vials of Crypt Bile from nerubians in Terrorweb Tunnel.", description = "You should have seen me fight!  I must have killed six of those beasts, when...\n\nOh wait, you can count the bodies, can't you?  OK, fine.  I killed four of them, when the fifth one shot me with this web.  To make things even worse... when he blasted me with web juice, my mouth was open!\n\nI can't seem to break these webs, and I doubt you'll be able to, either.  No, you'll have to get some of the stomach juice from those undead spider-things.  That'll do the trick.", progress = "Oh boy... Fiona is going to be madder than a wet harpy.  You'd better hurry.", completion = "You're back?!  Thank the Light!\n\nBefore you throw that acid on me, I need to ask: Are you the guy who was here before, or are you one of those eight-legged cowards?  I need to know whether or not I should smack you on my way out.", rewards = "The following spell will be cast on you:\n\nKnockback 50 No Log\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][27369] = {title = "Greasing the Wheel", objective = "Loot 10 Banshee's Bells from the shore of the Thondroril River.", description = "Sorry about that.  I was pretty sure you were one of those spider-beasts, doing a bad <race> impression.\n\nHow do you do?  Gidwin Goldbraids, at your service.  I'm in a bit of a hurry back to my caravan, but I was wondering if you might do me one last favor?  My pal Fiona runs a small shop, and she could probably use some of these herbs that grow along the river shore.\n\nI'm thinking if we give her some nice herbs, she'll be MUCH less likely to murder me.  That's the plan, anyway.", progress = "Giddy's got you mixed up in all of this now?", completion = "I'll tear that pint-size paladin to shreds before he... wait a minute are those Banshee's Bells?  You brought these for me?\n\nOh, Gidwin asked you to get them for me!  That sweet little guy.  Alright.  He's off the hook for now.", rewards = "You will be able to choose one of these rewards:\n\nGiddy's Old GlovesThondroril River BootsTreads of Banshee BellsFlower Picker's Gloves\n\nYou will also receive:\n\nFlower Picker's GlovesTreads of Banshee BellsThondroril River BootsGiddy's Old Gloves"}
MultiLanguageQuestData['en'][27370] = {title = "Tarenar Sunstrike", objective = "Find Tarenar Sunstrike at Death's Step in Eastern Plaguelands.", description = "As soon as we stopped, they made a bet about \"who could kill the most undead in five minutes.\"\n\nIt's been an hour, and I'm still waiting for them to come back.\n\nI saw Tarenar run off to the southeast.  Unfortunately, I can't leave the caravan here by itself.  If you end up traveling in that direction, could you find him and send him back to me?", progress = nil, completion = "I've found them, &lt;race&gt;.  The Scourge.  How I've longed for this day.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27371] = {title = "What I Do Best", objective = "Kill 5 Death's Step Miscreations at Death's Step in Eastern Plaguelands.", description = "I remember when I was young, I would sneak off into the Ghostlands and just beat up zombies for hours on end.  Nobody even PAID me.  I just did it.\n\nNow, look in front of you.  Those are some serious zombies.  I was just about to start beating them up, too.  Care to join me?", progress = nil, completion = "Five should be good enough.\n\nYikes, look at the time!  I need to head back to camp.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27372] = {title = "A Gift For Fiona", objective = "Obtain 10 samples of Plaguehound Blood.", description = "My traveling companion, Fiona, runs a small vendor's shop out of her caravan.  She and I, along with our friend Gidwin, are all on our way to Light's Hope Chapel.  I'm sure you can join us, if you like... though Fiona might be a little mad at me.\n\nFiona always forgets why she's mad if you give her a gift.  Kill some of the plaguehounds north of here, then bring their blood to Fiona at the caravan, down by the river.  She'll love it.  We'll talk again there.", progress = "I should have guessed it.  Tarenar made you get me a gift?  That thoughtless idiot!\n\nUmm... what was the gift, anyhow?", completion = "Why, this is exactly what I needed!  Fine, I'll forgive Tarenar for running off.\n\n&lt;name&gt;, you're welcome to join us anytime.", rewards = "You will be able to choose one of these rewards:\n\nHelm of Thoughtful GiftsGentling BreastplatePlaguehound ArmbandsBelt of AppeasementCaravan Sash\n\nYou will also receive:\n\nCaravan SashBelt of AppeasementPlaguehound ArmbandsGentling BreastplateHelm of Thoughtful Gifts"}
MultiLanguageQuestData['en'][27373] = {title = "Onward, to Light's Hope Chapel", objective = "Board Fiona's Caravan at the Thondroril River in Eastern Plaguelands.", description = "Now that the boys are back, we can head out.  You headed east?\n\nPlease, join us!  I insist!  Yesterday, we were in the Menders' Stead, and I was telling Tarenar, \"We have two paladins and a shopkeeper, but you know what we really need?  A <class>!\"\n\nDon't look at me that way!  I'm serious!  Come on, hop in the cart.", progress = nil, completion = "Hope the ride wasn't too bumpy for you.\n\nHave a look around the tower while the horses rest.  It's no Light's Hope Chapel, but I'm sure you can find some way to keep yourself busy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27374] = {title = "The Maw of Madness", objective = "Speak to Earthcaller Torunscar at the Ring of the Elements.", description = "I can't believe it, <name>. Me own son - me own flesh and blood! Throwing his lot in with those fiends from the Twilight's Hammer. Did you see what he became when he tried to destroy the wedding? Oh ... why? Why?\n\nIt's that beast, <name>. The enormous mouth emerging from the earth to our west. \"The Maw of Madness!\" My son said it spoke to him, but I thought it was just nightmares.\n\nThe Earthen Ring is trying to destroy it. Go to Earthcaller Torunscar, west of here, and see how you can help!", progress = nil, completion = "Welcome, brotha. You've chosen a harsh time to be joinin' us, but that is to our fortune. We could use ya help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27375] = {title = "The Weeping Wound", objective = "Speak with Earthcaller Torunscar at the Ring of the Elements.", description = "A beast, <name>! I saw a beast. A great maw, an even greater hungering. They can't possibly know what they unleashed.\n\nIt is here. Its terrible shapeless body is erupting right into the Highlands.\n\nI saw you in my vision, <name>. You struggle with the Earthen Ring to contain the beast. You will face the darkness.\n\nGo now, before the beast grows in power. Speak to Earthcaller Torunscar at the Circle of the Elements, northwest of here atop the ridge beyond the ruined Drakgor Encampment. Hurry!", progress = nil, completion = "Welcome, brotha. You've chosen a harsh time to be joinin' us, but that is to our fortune. We could use ya help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27376] = {title = "The Maw of Iso'rath", objective = "Mount a gryphon to join the attack on Iso'rath.", description = "We are ready to attack the beast. First, we need to destroy it's tentacles, then Yevaa will perform a ritual to summon a powerful fire elemental that we will drop into its maw.\n\nI want you to fly out with our first group attack. Hold steady until an opportunity presents itself, then join the battle with the rest of the shaman in cutting the tentacles down.\n\nTake any one of the gryphons when you're ready to join the assault.", progress = "You were to meet at the gryphons. Please stick to the plan.", completion = "The tentacles swept us off of our gryphons as well! They were far more nimble than we anticipated.\n\nNo matter. We were prepared for this possibility. I can summon the elemental from here if you can keep me safe.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27377] = {title = "Devoured", objective = "Defend yourself and Earthcaller Yevaa from Iso'rath's bodily defenses.", description = "We knew this was a possibility, but we had no idea how the beast would defend itself. Iso'rath's body is reacting quickly to our threat.\n\nI can complete the summoning from here, but only if you can hold back Iso'rath's defenses. Keep them busy! We will survive this!", progress = nil, completion = "I've brought you back from the brink of death, hero!\n\nDeathwing is upon us! We need your help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27378] = {title = "The Worldbreaker", objective = "Defeat Deathwing, the Aspect of Death.", description = "There's no time! Deathwing struck before we could form against him. If you do not stop him, the Earthen Ring will end this day!", progress = nil, completion = "You're awake! Thank the elements. I'd almost lost all hope.", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][27379] = {title = "The Terrors of Iso'rath", objective = "Rescue Hargoth Dimblaze, Earthmender Duarn, Stormcaller Jalara, and Stormcaller Mylra.\n\nReturn to the safety of the other shaman if Iso'rath's defenses are eating away at you.", description = "We need you! You were stuck in some kind of nightmare. So are many of the other shaman.\n\nIt doesn't matter... our plan is falling apart. Some of our shaman are channeling protective auras that should combat the digestive juices and keep you alive, but we need you to rescue the other shaman from the tentacles.  We won't be able to defeat Iso'rath without them!\n\nDon't stay out in the stomach without the other shaman for too long or you'll be digested alive!", progress = "The battle is not over. The shaman within Iso'rath need you!", completion = "United with the Earthen Ring, we can survive the horrors of Iso'rath. Now it is time to turn our vengeance upon him!", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][27380] = {title = "Nightmare", objective = "Destroy the Brain of Iso'rath.", description = "Iso'rath's brain is revealed! The shaman you've saved should keep you somewhat safe amidst his defenses.\n\nStrike at the brain and destroy Iso'rath!", progress = nil, completion = "You saved many of my closest allies today, &lt;name&gt;. I can only imagine what horrors you witnessed within Iso'rath, but you have the thanks of all of the Earthen Ring.", rewards = "You will be able to choose one of these rewards:\n\nWoundseal LeggingsWeeping Scar CoverNightmare Choker\n\nYou will also receive:\n\nNightmare ChokerWeeping Scar CoverWoundseal Leggings"}
MultiLanguageQuestData['en'][27381] = {title = "Traveling Companions", objective = "Find someone at Crown Guard Tower who will join your caravan.", description = "While we're waiting here at this tower, we might as well see if anybody else is headed to Light's Hope Chapel.  The more, the merrier, I say!\n\nAsk around to see if anybody wants to join us on our trip.  I'm sure you can find somebody who's headed to Light's Hope.", progress = "Any luck?", completion = "Argus Highbeacon... that old guy on the top of the tower?  Great!\n\nA man his age must have been in the Argent Crusade for a long time.  Maybe he can put in the good word for us at Light's Hope.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27382] = {title = "Rough Roads", objective = "Slay 13 Plaguebats along the path to Light's Shield Tower.", description = "The Argent Crusade built these towers to be points of light in the darkness of the Plaguelands.  I walk the paths between these towers, protecting and maintaining them.\n\nThe roads have been dangerous lately.  Plagued wildlife runs rampant, and bats swoop down upon unsuspecting travelers.  It would make the next leg of my journey much easier if you could clear some of this wildlife out of the way for me.", progress = nil, completion = "Of course a young &lt;race&gt; like you would have no trouble taking care of a few wild animals.  With the roads clear, my journey to the next tower will be much easier.", rewards = "You will be able to choose one of these rewards:\n\nTreads of YouthCrown Guard ArmbandsPlaguebat VestSlippers of the Lonely Road\n\nYou will also receive:\n\nSlippers of the Lonely RoadPlaguebat VestCrown Guard ArmbandsTreads of Youth"}
MultiLanguageQuestData['en'][27383] = {title = "Little Pamela", objective = "Find Pamela Redpath in Darrowshire.", description = "The battle for Darrowshire still haunts me, <race>.  I wake up in cold sweats, convinced that I'm still there; that it is happening all over again.\n\nI've coped with the loss of my comrades, but the loss of my family members is still cripplingly painful.  One of my kin lost during the attack was my young niece, Pamela.\n\nIf you are brave enough to enter Darrowshire, will you search for any sign of Pammy?  Darrowshire's ruins are due south of here.", progress = nil, completion = "Hello.  I'm Pamela, what's your name?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27384] = {title = "Pamela's Doll", objective = "Find Pamela's doll.", description = "My auntie Marlene told me to stay here in our house because my father had to go and fight.  My father's the bravest man in the whole world!\n\nBut I've been here for a long time, and he hasn't come for me.  Sometimes bad people come and whisper to me and I want my dad to make them go away, but he's not here!\n\nAnd sometimes when it gets dark I want to play with my doll but I can't because I left it in town.\n\nWill you find my doll for me?", progress = "Did you find my doll?", completion = "You found it!  You found my doll!  Oh, thank you!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27385] = {title = "Uncle Carlin", objective = "Return to Carlin Redpath at Crown Guard Tower in Eastern Plaguelands.", description = "I'm going to play with dolly, but I don't want to play with daddy's sword after all.  You'd better keep it.\n\nEven better, can you give it to my uncle Carlin?  I'm not sure where he is, but sometimes I hear him crying.  It sounds like he's nearby, to the north.\n\nI hope he's not crying for me!  <name>, will you find my uncle and tell him I'm alright?\n\nIf you find him say I'm waiting for him, and I want to hear the story he used to tell... the one about the rabbits and the berry jam!  That story's so funny!", progress = "Any news of my Pammy?", completion = "You've seen Pamela?  She's alive?\n\nShe's dead?  No!  Oh, Pamela!  Why does your spirit still suffer in this world?  Why are you perished, while fortune keeps me alive?  In an instant I would switch places with you and wander dead Darrowshire, a ghost and alone!\n\nAh, but this news cannot change fate.  Thank you, &lt;name&gt;.  Now my duty, my duty to revenge, burns hot as ever.\n\nSay, what is that sword you have there?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27386] = {title = "A Strange Historian", objective = "Bring Joseph's Hunting Blade to Chromie.", description = "That sword belonged to Joseph Redpath, Pamela's father - though you probably already knew that.  I wish Joseph could again be with his daughter, but it cannot be so.  His soul was twisted by the Scourge, and he became a monster.\n\nPamela's fate is sealed, but perhaps we can change Joseph's fate.\n\nA strange gnome arrived here at this tower not long ago.  Her name is Chromie.  Take that sword to her.  I have a feeling she will be able to help us.", progress = "There is something timely about your visit.  You're not from the future, are you?", completion = "What is this?  A warsword?  A butter knife?  I'm useless when it comes to blades.  Let me see...\n\nAh!  This sword was once in the hand of a great man, but there is much tragedy in that man's past.\n\nAre you here to help him?  It's far too late for him now... but perhaps we can help him in the past!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27387] = {title = "Villains of Darrowshire", objective = "Bring the Skull of Horgus and the Shattered Sword of Marduk to Chromie at Crown Guard Tower in Eastern Plaguelands.", description = "The Annals of Darrowshire tells of the villains of that battle.  It tells how the ghoul lord Horgus the Ravager was destroyed by Alliance forces during the battle.  He was slain among the foothills north of here, and his skull remains there.\n\nMarduk the Black was never defeated, but his fabled sword now rusts, ownerless.  It can be found near the road to our southeast.\n\nRetrieve these items, <name>.  I know not why, but I am certain their fate lies with you.", progress = "Did you find the skull and the sword, <name>?", completion = "You found them!  Well done, &lt;name&gt;!  These relics hold within them the memories of the Scourge forces at Darrowshire.  We will need these if we are to save your Joseph Redpath.", rewards = "You will be able to choose one of these rewards:\n\nSeeker's BritchesVest of DiscoveryChromie's MirrorCowl of Revision\n\nYou will also receive:\n\nCowl of RevisionChromie's MirrorVest of DiscoverySeeker's Britches"}
MultiLanguageQuestData['en'][27388] = {title = "Heroes of Darrowshire", objective = "Obtain the Extended Annals of Darrowshire from Carlin Redpath, and obtain Davil's Libram and Redpath's Shield from the Marris Stead.", description = "The heroes of Darrowshire held relics of their own, and inside of those relics lie more precious memories.\n\nFirst, speak with Carlin and obtain the Extended Annals of Darrowshire.  Within the tome lies the narrative that will drive our excursion through time.\n\nThen, you will need to head west to the Marris Stead.  The former owner of the Marris farmhouse collected relics from the battle of Darrowshire - for what reason, I am not certain.\n\nGather these relics, and return to me.", progress = "Do you have the relics, <name>?", completion = "You have the relics?  Good.  I will get to work on resolving any temporal discontinuities.\n\nDon't worry... that's not something you have to worry about.  You just gather the reagents.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27389] = {title = "Marauders of Darrowshire", objective = "Bring 5 Resonating Skulls to Chromie at Crown Guard Tower in Eastern Plaguelands.", description = "I require a rare reagent for the powerful spell I intend to cast: skulls from the scourge who took part in the battle of Darrowshire.\n\nTake this crystal and hunt scourge champions for their skulls.  The crystal is enchanted; if a champion took part in the battle, then when you pass the crystal over its skull it will resonate.  Bring me those resonating skulls.\n\nGo, <name>.  You'll find scourge champions in the Fungal Vale to the north.  Go.", progress = "Do you have the skulls?  They are critical for my spell, which will give us the chance to save Darrowshire.  Maybe.", completion = "Excellent work, &lt;name&gt;.  Are you certain you haven't done this before?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27390] = {title = "The Battle of Darrowshire", objective = "Place the Relic Bundle at the Darrowshire town square.\n\nPrevent Davil Lightfire's death until the death of Horgus.\n\nPrevent Captain Redpath's death until Redpath the Corrupted appears.\n\nDefeat Redpath the Corrupted.\n\nSpeak with the spirit of Joseph Redpath when he appears at the town square.", description = "Now, <name>, you will take part in battle of Darrowshire, and you will save Joseph Redpath.\n\nPlace this relic bundle in the Darrowshire town square, and the spirits of Darrowshire will rise.  Join their battle and assure that these two things come to pass: Davil must survive beyond the death of Horgus, and Redpath must survive to be corrupted, then defeated.\n\nAfter defeating the corrupted Redpath, his spirit will be saved.  Speak with him, then return to his daughter Pamela.", progress = "I think I heard ghosts outside.  They whisper scary things to me...", completion = "The fighting is over!  I heard my daddy whisper to me.  He scared away all the ghosts and he says he's coming home!  I'm so happy!\n\nHe also said I should welcome you if you came to our house, so I made some tea!\n\nI hope you like lots of sugar!", rewards = "You will be able to choose one of these rewards:\n\nHomecoming WrapSweet-Tempered BreastplatePauldrons of Darrowshire\n\nYou will also receive:\n\nSweet TeaPauldrons of DarrowshireSweet-Tempered BreastplateHomecoming Wrap"}
MultiLanguageQuestData['en'][27391] = {title = "Hidden Treasures", objective = "Bring Joseph's Key to Joseph's Chest.", description = "Daddy told me to give you this key.  He said it opens a chest out back behind the house.\n\nHe also wanted me to thank you.  Did you do a favor for him?  Did you tell him you found my doll?\n\nWell here's the key.  And thank you <name>.  Thank you!  You're a very nice <man/lady>!", progress = "This chest is old and covered in grime.", completion = "The key fits the lock, and the chest opens...", rewards = "You will be able to choose one of these rewards:\n\nRedpath BracersBrightening WandHidden TreasureMilitia Hatchet\n\nYou will also receive:\n\nMilitia HatchetHidden TreasureBrightening WandRedpath Bracers"}
MultiLanguageQuestData['en'][27392] = {title = "I'm Not Supposed to Tell You This", objective = "Obtain Joseph's Hunting Blade from The Lone Hunter in Eastern Plaguelands.", description = "My daddy always kept two swords: one for fighting with men, and one for hunting the animals.  I wasn't supposed to touch his swords, but I knew where he hid them.\n\nOne day, he told my mommy that he was going to fight a \"lone hunter\" in the hills to the east, but he brought his animal sword with him!  When he came back, he didn't have his sword with him.\n\nWhen daddy comes back, he'll be so happy when I give him his animal sword!  Will you go and find it?", progress = "Daddy loved his animal sword.  He seemed sad when he didn't have it anymore.", completion = "That's my daddy's sword!  How did you find it?  Did you find the bad hunter?", rewards = "You will be able to choose one of these rewards:\n\nJoseph's Spare BeltFinder's KeepersHide of the Lone Hunter\n\nYou will also receive:\n\nHide of the Lone HunterFinder's KeepersJoseph's Spare Belt"}
MultiLanguageQuestData['en'][27393] = {title = "The Call of the Blade", objective = "Investigate the battle site at the southern end of the Ruins of Vashj'ir.", description = "I sense a strong power calling to me from the ruins. Can you check again on that southern battle site for me?  I'm certain that there's something there.", progress = nil, completion = "The Wavespeaker was right. There's something here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27394] = {title = "The Call of the Blade", objective = "Investigate the battle site at the southern end of the Ruins of Vashj'ir.", description = "I sense a strong power calling to me from the ruins. Can you check again on that southern battle site for me?  I'm certain that there's something there.", progress = nil, completion = "The Wavespeaker was right. There's something here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27395] = {title = "A Marksman's Weapon", objective = "Go to Shadowfang Keep and obtain Godfrey's Crystal Scope, 5 bundles of Moontouched Wood, and 5 Deathless Sinew.", description = "You have picked up the ways of the hunter quickly, <name>. Your skills have made you a credit to the Horde and an example to the younglings.\n\nAs a reward for your progress and hard work, the warchief has commissioned his personal bowyer to create a unique weapon.\n\nThe cursed Shadowfang Keep in Silverpine Forest is the only place to get the materials we'll need. Travel there and retrieve the scope from Lord Godfrey's gun, a supply of moontouched wood, and sinew from the ghouls and geists infesting the keep.", progress = "Did you bring the materials I'll need for your weapon?", completion = "I'm honored that the warchief chose me to craft a weapon for you, &lt;name&gt;. With such exotic materials, it will be a very fine bow.", rewards = "You will receive:\n\nBow of the Great Hunter"}
MultiLanguageQuestData['en'][27396] = {title = "Blade of the Shattered Hand", objective = "Go to Shadowfang Keep and obtain Springvale's Sharpening Stone from Commander Springvale, 5 crates of Moonsteel Ingots, and 5 Deathless Sinew.", description = "Many members of the Shattered Hand do not survive their training, <name>. Not only have you survived, but you will soon become a feared blade of the Horde.\n\nAs a reward for your progress, the warchief has commissioned his personal smith to forge a weapon.\n\nThe cursed Shadowfang Keep in Silverpine Forest is the only place to get the materials you'll need. Travel there and recover Commander Springvale's sharpening stone, a supply of moonsteel ingots, and sinew from the ghouls and geists infesting the keep.", progress = "Did you bring the materials I'll need for your weapon?", completion = "Gordul told me that you would be bringing a variety of unusual materials, but I didn't expect anything like this. Moonsteel is said to be very rare and there's only one place I know to get it. You have risked much for this weapon, &lt;name&gt;, and I'll see to it that you receive a fitting reward.", rewards = "You will receive:\n\nBlade of the Shattered Hand"}
MultiLanguageQuestData['en'][27397] = {title = "Dreamseeker's Task", objective = "Go to Shadowfang Keep and obtain Walden's Talisman from Lord Walden, the Book of Lost Souls, and 5 Ghostly Essence.", description = "The elements and spirits speak to you with clear voices, <name>. You have become a powerful shaman and an example to others wishing to serve the Horde.\n\nWord has even reached the warchief, and he has commissioned his personal smith to forge a special weapon for you.\n\nThe cursed Shadowfang Keep in Silverpine Forest is the only place to get the materials you'll need. Travel there and obtain Lord Walden's talisman, the Book of Lost Souls, and essence from the ghosts haunting the keep.", progress = "Did you bring the materials I'll need for your weapon?", completion = "Ah, you must be &lt;name&gt;. Kardris said that you were venturing to Shadowfang Keep to find the materials needed for this weapon and I see that you have not disappointed. I will make you a mighty weapon worthy of what you have brought.", rewards = "You will be able to choose one of these rewards:\n\nBattleaxe of the SpeakerSpell Axe of the Speaker\n\nYou will also receive:\n\nBattleaxe of the SpeakerSpell Axe of the Speaker"}
MultiLanguageQuestData['en'][27398] = {title = "The Battle Is Won, The War Goes On", objective = "Speak to Naraat the Earthspeaker at the Eastern Earthshrine in Stormwind City.", description = "We've defeated the enemy's forces here, <name>.  But Hyjal is not the only place where our foes are moving against us.\n\nI've been informed that our allies in the Earthen Ring have put out a call for aid in a matter I've been assured is most critical.\n\nSpeak to Naraat the Earthspeaker at the Eastern Earthshrine in Stormwind City for further instructions.", progress = nil, completion = "Your aid is most timely, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27399] = {title = "The Battle Is Won, The War Goes On", objective = "Speak to Farseer Krogar at the Western Earthshrine in Orgrimmar.", description = "We've defeated the enemy's forces here, <name>.  But Hyjal is not the only place where our foes are moving against us.\n\nI've been informed that our allies in the Earthen Ring have put out a call for aid in a matter I've been assured is most critical.\n\nSpeak to Farseer Krogar at the Western Earthshrine in Orgrimmar for further instructions.", progress = nil, completion = "Your aid is most timely, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27400] = {title = "Mastering the Arcane", objective = "Go to Shadowfang Keep and obtain Silverlaine's Enchanted Crystal from Baron Silverlaine, 5 bundles of Moontouched Wood, and 5 Ghostly Essence.", description = "All of your trainers agree, <name>, you show an amazing amount of talent for a journeyman. Even the warchief has heard of your rapid progress.\n\nAs a reward for mastering your studies, the warchief has commissioned his master enchanter to create a staff for you.\n\nThe cursed Shadowfang Keep in Silverpine Forest is the only place to get the materials you'll need. Travel there and find a magical heirloom of the Silverlaine family, a supply of moontouched wood, and the essence of the ghosts haunting the keep.", progress = "Did you bring the materials I'll need for your weapon?", completion = "Ah, you must be the &lt;class&gt; that Uthel'nay mentioned. I've heard tales about the artifacts the Silverlaine family once kept, but I haven't ever seen one. This should make an excellent focus for your staff. Let's get started.", rewards = "You will receive:\n\nStaff of the Arcane Path"}
MultiLanguageQuestData['en'][27401] = {title = "What Tomorrow Brings", objective = "Use the 7th Legion Telescope to Scout the Harbor.", description = "<The F.C.D. buzzes.>\n\nLook around the Cathedral Quarter. There should be a telescope nearby that the 7th Legion uses for spying. Find it and use it to scout the harbor. We need to find out how the 7th Legion got past our fleet.\n\nHurry, <name>. We can't hold these beasts back much longer.\n\nWhat does tomorrow bring?You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27402] = {title = "Token of Power", objective = "Go to Shadowfang Keep and obtain the Tenebrous Orb from Lord Godfrey, the Book of Lost Souls, and 5 Ghostly Essence.", description = "Your mastery of our ways continues to grow quickly, <name>, and I am far from the only one impressed by your progress. Even the warchief has taken note of your deeds.\n\nAs a reward for your dedication, the warchief has commissioned his personal enchanter to craft a staff.\n\nThe cursed Shadowfang Keep in Silverpine Forest is the only place to get the materials you'll need. Travel there and retrieve the tenebrous orb held by Lord Godfrey, the Book of Lost Souls, and the essence of the ghosts haunting the keep.", progress = "Did you bring the materials I'll need for your weapon?", completion = "So you are the &lt;class&gt; who will receive this staff. It will be a fitting reward for one so dedicated to the pursuit of power and the ascendancy of the Horde.", rewards = "You will receive:\n\nStaff of the Left Hand Path"}
MultiLanguageQuestData['en'][27403] = {title = "A True Sunwalker", objective = "Go to Shadowfang Keep and obtain the Commander's Holy Symbol from Commander Springvale, 5 crates of Moonsteel Ingots, and 5 Deathless Sinew.", description = "I have watched your training, <name>. Yours is the path of an exemplary Sunwalker, a brave defender of the Horde and a follower of our ways.\n\nAs a reward for your dedication, the warchief has commissioned his personal smith to forge a special weapon.\n\nThe cursed Shadowfang Keep in Silverpine Forest is the only place to get the materials you'll need. Travel there and recover the holy symbol of Commander Springvale, a supply of moonsteel ingots, and sinew from the ghouls and geists infesting the keep.", progress = "Did you bring the materials I'll need for your weapon?", completion = "I haven't worked with the Sunwalkers before, but from all I've heard, the warchief holds you in high regard. It was a great honor to be asked to forge this weapon for you and I hope it will serve you well.", rewards = "You will be able to choose one of these rewards:\n\nMace of the SunwalkerBattlehammer of the SunwalkerGreatsword of the Sunwalker\n\nYou will also receive:\n\nMace of the SunwalkerBattlehammer of the SunwalkerGreatsword of the Sunwalker"}
MultiLanguageQuestData['en'][27404] = {title = "The Circle's Future", objective = "Go to Shadowfang Keep and obtain Walden's Elixirs from Lord Walden, 5 bundles of Moontouched Wood, and 5 Deathless Sinew.", description = "The Cenarion Circle is pleased with your progress, <name>. You are a credit to all druids and we look to you and your peers as the future of our brotherhood.\n\nThe circle has decided to honor you with the creation of unique staff.\n\nThe rare and powerful materials needed for your staff can only be found in Shadowfang Keep inside Silverpine Forest. Travel there and retrieve Lord Walden's collection of elixirs, a supply of moontouched wood, and sinew from the ghouls and geists infesting the keep.", progress = "Did you bring the materials I'll need for your staff?", completion = "Ah, you must be the &lt;class&gt; Loganaar was talking about. It is a pleasure to finally meet you, &lt;name&gt;. I've often heard members of the circle describe you as a talented and promising &lt;class&gt; and I'm heartened to see their estimations were correct.", rewards = "You will be able to choose one of these rewards:\n\nStaff of the Green CircleStaff of the Verdant Circle\n\nYou will also receive:\n\nStaff of the Green CircleStaff of the Verdant Circle"}
MultiLanguageQuestData['en'][27405] = {title = "Fall Back!", objective = "Find Deathstalker Commander Belmont at Emberstone Village in the Ruins of Gilneas.", description = "<The F.C.D. buzzes.>\n\n<Howls can be heard in the background.>\n\n<name>, do you read me? Come in, <name>. This is likely my final transmission. The worgen have overrun Forsaken Forward Command. It is now only a matter of time before the base is lost. Belmont and the val'kyr, Arthura, have left. Belmont mentioned that they will rendezvous with you at Emberstone Village, located to the northeast. Find Belmont, <name>. Our mission - our very existence - depends on it.\n\nYou are our final hope.", progress = nil, completion = "Forward Commander Onslaught fought until the bitter end, &lt;name&gt;. It took a pack of bloodthirsty worgen to finally bring him down. We must not let his death, or the death of all of our soldiers in Gilneas, go in vain. Our mission MUST succeed.\n\nNow I will reveal to you why we are here.", rewards = "You will be able to choose one of these rewards:\n\nEmberstone BreastplateBracers of the Final TransmissionWild Howl Dagger\n\nYou will also receive:\n\nWild Howl DaggerBracers of the Final TransmissionEmberstone Breastplate"}
MultiLanguageQuestData['en'][27406] = {title = "A Man Named Godfrey", objective = "Find the corpse of Lord Vincent Godfrey.", description = "Lord Vincent Godfrey spent his life defending the kingdom of Gilneas. When the worgen curse ravaged this land, Godfrey was one of the first Gilneans to take up arms against the beasts. It is said that upon discovering that his king was afflicted by the curse, Godfrey took his own life. He would rather be dead than serve the very creatures that he had defended his home against.\n\nWe are going to give him a second chance, <name>. Together we will battle southeast towards Tempest's Reach to collect his corpse.", progress = "Lord Vincent Godfrey. The name itself evokes feelings of dread in the hearts of worgen.", completion = "Here we are, &lt;name&gt;. He is a little rotted, but no worse for the wear. We must hurry before the Alliance finds us!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27407] = {title = "Bloodfen Feathers", objective = "Collect 5 Bloodfen Feathers from Bloodfen Raptors.", description = "Are you startled by Brogg's presence here, little <race>? Don't worry. Goblins at Mudsprocket are Brogg's friends and you can be, too.\n\nBrogg left Brackenwall Village when new overlord not take revenge against black dragonkin for destroying old home and killing many of Brogg's old friends. Brogg come here to lay friends spirits to rest and avenge them, but Brogg need help preparing. For ritual, Brogg need feathers with strong magic, like ones worn by raptors at Bloodfen Burrow to the west of town.", progress = "<Brogg looks at you hopefully.>\n\nYou bring Brogg feathers?", completion = "&lt;Brogg accepts the feathers.&gt;\n\nBrogg pleased with these feathers. Very strong magic. Brogg not know what raptors do to give feathers power, but raptor feathers always best for ritual.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27408] = {title = "Banner of the Stonemaul", objective = "Retrieve the Stonemaul Banner from within the Den of Flame.", description = "When the dragons came and took over Brogg's old home, Stonemaul ogres fled and left everything behind, including clan's banner.\n\nBrogg knows banner was kept deep in Stonemaul ogre mound, but these days it's called Den of Flame. Brogg must have clan banner to get his revenge on dragons who killed his friends.\n\nBrogg's clan's old mound, Den of Flame, is northwest of Mudsprocket and crawling with dragonkin. Banner will be deep inside the cave. Be careful, <name>.", progress = "You bring Stonemaul banner?", completion = "You have Brogg's thanks, &lt;name&gt;. Brogg has big plans for clan banner.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27409] = {title = "The Essence of Enmity", objective = "Bring 10 Black Dragonkin Essences to Brogg at Mudsprocket.", description = "To make the totem Brogg will need for his ritual, he must use the essences of the creatures who killed his friends. The hate and anger of Brogg's enemies will fuel the magic of his vengeance.\n\nTrack down Firemane ash tails, scouts, or scalebanes and use Brogg's totem on their corpses. Only when the dragonkin die will they give up their essences.\n\nThe creatures you seek swarm over the Den of Flame to the northwest and the Stonemaul Ruins to the north.", progress = "Do you have the essences? Brogg must have them to avenge his friends!", completion = "You have Brogg's thanks, &lt;name&gt;. Once Brogg adds their magic to the totem, it will be able to redeem the spirits of Brogg's fallen friends.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27410] = {title = "Spirits of Stonemaul Hold", objective = "Put 10 Stonemaul Spirits to rest at the Stonemaul Ruins.", description = "Brogg has completed the totem that will put the spirits of his friends to rest. When the dragonkin came, they killed all Stonemaul who did not flee. Brogg fled with Overlord Mok'Morokk, hoping to lead a counterattack with other Stonemaul survivors.\n\nThe counterattack never came and the spirits of the Stonemaul dead still haunt Brogg and the others. Take this totem north to Stonemaul Ruins and use it near ogre skeletons to draw the spirit to you. Defeat the spirit to give it rest with its bones.", progress = "Brogg must know, have you brought peace to the violent spirits of the Stonemaul?", completion = "Brogg thanks you for your help, although he knows Overlord Mok'Morokk never will. At least surviving Stonemaul can finally focus on problems with the living and leave dead where they belong. Only one thing remains for Brogg to do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27411] = {title = "Challenge to the Black Flight", objective = "Plant the Stonemaul Banner near the entrance to Onyxia's Lair and defeat anyone who answers.", description = "Brogg relishes the thought of taking his revenge on the black dragonkin of the marsh. <name>, you have been very helpful in preparing for this moment. Will you help?\n\nTake Brogg's clan banner and travel east until you see a cave like a dragon's mouth. At the entrance to that cave, plant Stonemaul banner and issue Brogg's challenge to Onyxia.\n\nBrogg and the Stonemaul will have their lands back!", progress = "Brogg will have his revenge!", completion = "&lt;Brogg listens as you recount your experience at the entrance to Onyxia's lair.&gt;\n\nBrogg know Onyxia dead. Brogg know her brood still there. Brogg not let them forget the Stonemaul.\n\nBrogg is grateful for your help, &lt;name&gt;, and he will never forget what you have done for him. Brogg will never give up his quest to bring Stonemaul back where they belong.", rewards = "You will be able to choose one of these rewards:\n\nOversized Stonemaul HoodBrogg's Better Battle HarnessRefitted Bruiser Gauntlets\n\nYou will also receive:\n\nOversized Stonemaul HoodRefitted Bruiser GauntletsBrogg's Better Battle Harness"}
MultiLanguageQuestData['en'][27412] = {title = "WANTED: Goreclaw the Ravenous", objective = "Kill Goreclaw the Ravenous and report to Drazzit Dripvalve at Mudsprocket.", description = "Travelers and Steamwheedle personnel working in the field are advised to avoid the Bloodfen Burrow to the west of town.\n\nThe area is overrun with raptors lead by the cruel and cunning Goreclaw the Ravenous, who has already killed at least two Steamwheedle engineers.\n\nDrazzit Dripvalve has authorized a generous reward to be paid to the individual who rids Mudsprocket of this menace.", progress = nil, completion = "Thank goodness someone's finally taken me up on that offer. I was just thinking that I might need to triple the reward to get that stupid raptor killed, and our budget couldn't afford that!", rewards = "You will be able to choose one of these rewards:\n\nProtective Engineer's LeggingsRaptor Eye RingRaptorhide Legguards\n\nYou will also receive:\n\nRaptorhide LegguardsProtective Engineer's LeggingsRaptor Eye Ring"}
MultiLanguageQuestData['en'][27413] = {title = "Catch a Dragon by the Tail", objective = "Collect 8 Wyrmtail stalks in the Dragonmurk or Wyrmbog.", description = "With the zeppelin crash delaying supplies, we've run out of medicines and bandages.\n\nWe're making use of what we can, but between all the insects, the injuries, and the enemies we're encountering here, I can barely keep up! I've found one herb that seems to help heal wounds and dull pain, but it, too, is in short supply.\n\nIt's called wyrmtail, and it's abundant in the Dragonmurk and Wyrmbog areas east of town. The plants themselves are made of coiled stalks, and seem to pulsate when you look at them.", progress = "Did you find any of the wyrmtail?", completion = "Thank you! This will help keep our guys going out in the field until Moxie returns with the rest of the supplies from the zeppelin crash.", rewards = "You will be able to choose one of these rewards:\n\nJourneyman's EpauletsOiled Leather Leggings\n\nYou will also receive:\n\nJourneyman's EpauletsOiled Leather Leggings"}
MultiLanguageQuestData['en'][27414] = {title = "Identifying the Brood", objective = "Draz'Zilb in Brackenwall Village would like you to bring him 7 Searing Tongues and 7 Searing Hearts.", description = "Whilst that craven fool, Mok'Morokk, wallows in power and Tharg wrestles the demons of sorrow and vengeance and vies for leadership of the clan, I seem to be the only one concerned with identifying the source of aggression on our old home.\n\nWhy the puzzled stare, <name>? Expecting me to speak like an uncouth ruffian merely because I am an ogre?\n\nNow back to business, bring to me the hearts and tongues from the whelps and hatchlings. I shall trace the root of this evil...", progress = "With the hearts and tongues of scorched offspring of the black dragon army, I can decipher what wretched beast introduced her spawn into our home. Perhaps with a greater knowledge of our aggressors, we can seek to destroy them once and for all and reclaim Stonemaul Village from ruin.\n\nOf course, convincing Mok'Morokk to move his lethargic, fat mass out of this muck hole is going to be an epic quest in and of itself...", completion = "'Twas a perilous affair, no doubt, collecting all of these hearts and tongues. I shall delve into the depths of the arcane to trace the origin of the black menace which has descended upon our former home.", rewards = "You will be able to choose one of these rewards:\n\nBrooding MaskSearing DaggerWhelp Slaying Axe\n\nYou will also receive:\n\nBrooding MaskSearing DaggerWhelp Slaying Axe"}
MultiLanguageQuestData['en'][27415] = {title = "The Brood of Onyxia", objective = "Destroy 5 Eggs of Onyxia.", description = "Onyxia's brood has been scattered across the Dragonmurk. It is imperative that no more whelps be permitted to hatch.\n\nMake haste to Wyrmbog in the south of Dustwallow Marsh. Surely, she has made her lair there. Track down the evil dragon's eggs and destroy them.\n\nWe will never reclaim Stonemaul Village if the surrounding area remains a breeding ground.\n\nAs for Mok'Morokk... I have other plans for the sod.", progress = "You must hurry to the Dragonmurk, <name>. With Onyxia's eggs riddled around the Wyrmbog, we face overwhelming numbers unless something is done quickly.\n\nDestroy her eggs! Don't let the black dragon plague spread across our homeland!", completion = "Splendid! It will be sometime before Onyxia can produce more eggs.\n\nOn behalf of my people, I thank you, &lt;name&gt;.\n\nI have asked much of you so far. Perhaps you can do the Stonemaul Clan one last service.\n\nMok'Morokk is not fit to lead us. Tharg would make an excellent leader but is hindered by his injuries and age. Drive Mok'Morokk from this place by force. Only then can we appoint a new leader to return us to our proper home in the south.", rewards = "You will be able to choose one of these rewards:\n\nEncarmine SpauldersWyrmbog Amulet\n\nYou will also receive:\n\nEncarmine SpauldersWyrmbog Amulet"}
MultiLanguageQuestData['en'][27416] = {title = "The Brood of Onyxia", objective = "Speak with Overlord Mok'Morokk in Brackenwall Village.", description = "Stonemaul Village was invaded by the brood of Onyxia. But why would the daughter of the black dragonlord, Deathwing, descend upon our lands?\n\nThis is most troubling. Surely, Onyxia was driven here for a purpose beyond laying siege to a small band of ogres.\n\nNotify Mok'Morokk at once! Action must be taken.", progress = nil, completion = "Why you tell me 'bout dragons? Me no like dragons. Me like it here. No dragons here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27417] = {title = "The Brood of Onyxia", objective = "Speak with Draz'Zilb in Brackenwall Village.", description = "You leave me alone now. Go tell Draz'Zilb we stay here. No black dragon here.", progress = nil, completion = "That lazy coward!\n\nMok'Morokk displayed strength when Rexxar was our leader. But soon after Rexxar's departure Mok'Morokk fell prey to temptations of power. Rather than lead, he demanded. He does not serve his people but rather expects us to serve him.\n\nSomething must be done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27418] = {title = "Challenge Overlord Mok'Morokk", objective = "Defeat Mok'Morokk and report the news to Draz'Zilb in Brackenwall Village.", description = "You dare challenge Overlord Mok'Morokk?\n\nHaw!\n\nMe crush tiny <race>!\n\nYou tell me when ready for good beating.", progress = nil, completion = "That cowardly fat mass Mok'Morokk fled like a scared child. You have done a great service, &lt;name&gt;.\n\nNow my people can appoint a new leader, one who will help us reclaim our old home once and for all.", rewards = "You will be able to choose one of these rewards:\n\nOverlord's Trophy ShouldersMok'Morokk's Beat StickDustwallow Impaler\n\nYou will also receive:\n\nOverlord's Trophy ShouldersMok'Morokk's Beat StickDustwallow Impaler"}
MultiLanguageQuestData['en'][27419] = {title = "Army of the Black Dragon", objective = "Tharg in Brackenwall Village wants you to kill 10 Firemane Scouts, 10 Firemane Ash Tails, and 5 Firemane Scalebanes.", description = "Mok'Morokk was made Overlord by Rexxar. He care more for power than he care for ogres.\n\nBlack dragons kill many ogre. Kill Tharg's wife. Mok'Morokk tell us to run. Make us come here.\n\nOgre should fight. Ogres not good at running. Mok'Morokk care only about Mok'Morokk.\n\nMe call Stonemaul Ruins home. Me like it in the south. This place not home.\n\nHelp ogres fight army of the black dragon. Me want revenge. Me want to go home.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nEnormous Ogre BootsTharg's Disk\n\nYou will also receive:\n\nTharg's DiskEnormous Ogre Boots"}
MultiLanguageQuestData['en'][27420] = {title = "Postponing the Inevitable", objective = "Obtain Control Runes from Dark Cultists and Shadowmages, then use the Overcharged Mote on them to destroy 3 Plague Disseminators.", description = "You have a keen eye to have seen me here, hidden among the grasses.\n\nAhead of us lies the Fungal Vale, an area that the Scourge still cling tightly to.  They use floating constructs to continually re-plague the land, keeping it vile and polluted.\n\nThe devices are controlled with runes, which are held by dark adepts and shadowmages.  Take the controlling runes that these cultists hold, aim them at the plague disseminators, then overcharge them with this mote.  The results should be amusing.", progress = nil, completion = "The sooner those Scourge are pushed out of the Fungal Vale, the sooner we can heal it.\n\nThank you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27421] = {title = "Amidst Death, Life", objective = "Use Rayne's Seeds in the center of the three ziggurats in the Fungal Vale.", description = "Scourge forces have made it a point to ensure that nothing survives in the Fungal Vale - all you will find are husks of rotted mushrooms and scorched grasses.  The three corners of the vale are home to three large ziggurats, which they use to reanimate their dead and summon new soldiers to the battlefield.\n\nYet even in this evil, lifeless place, life finds a way to flourish.  Take my seeds and plant them in the centers of these ziggurats.  Prove to them that life will prevail.", progress = nil, completion = "Even if the flowers died out shortly after they bloomed, they proved our point to the Scourge: they are losing, and we are winning.\n\nThank you for your assistance.", rewards = "You will be able to choose one of these rewards:\n\nRing of New LifePauldrons of Blooming HopeRayne's ScarfFungal Vale Cloak\n\nYou will also receive:\n\nFungal Vale CloakRayne's ScarfPauldrons of Blooming HopeRing of New Life"}
MultiLanguageQuestData['en'][27422] = {title = "A City Under Siege", objective = "Speak to Packmaster Stonebruiser.", description = "We will never control the Eastern Plaguelands if we do not control Stratholme. Not only is it a point of incredible strategic importance, it also houses our enemies' leaders - Balnazzar and Lord Aurius Rivendare. Their Risen and Scourge armies threaten to erase all the progress we've made.\n\nThe Argent Crusade is well-suited to this task. Travel west through Stratholme's main gate and speak with Packmaster Stonebruiser. He will direct you further.", progress = nil, completion = "What a relief it is to see an able-bodied soldier that's on our side! There's plenty for ye to do around here, &lt;race&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27423] = {title = "Resistance is Futile", objective = "Kill 20 Worgen Combatants.", description = "<The F.C.D. buzzes.>\n\nThis is Commander Lorna Crowley of the Gilneas Liberation Front. If you are hearing this message then you know that the Alliance once again controls Gilneas. Lay down your weapons and surrender. Failure to comply will result in your death.\n\nOur forces have locked on to your position and will arrive shortly. Resistance is futile.", progress = "Surrender? Coward talk...", completion = "No time to bask in the battle glory, &lt;name&gt;. We have a job to do. I have no doubt more of those beasts are on the way.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27424] = {title = "Overlord Mok'Morokk's Concern", objective = "Collect Overlord Mok'Morokk's grog, snuff and strongbox from Dustwallow Marsh.", description = "Bow before Overlord Mok'Morokk!\n\nRexxar make me mighty leader of Stonemaul Clan!\n\nMe good leader. Me keep clan safe.\n\nBig dragons come and make fire at old home. Me smart ogre. Find new home for clan here.\n\nLeave old home so fast, me forget stuff. Tiny <race>, go get my things. Go south and find my yummy grog, my snuff and my strongbox. Me like you after you do that. You look in Den of Flame and Stonemaul Ruins... they be there, me sure!", progress = "Me thirsty for grog. Me miss snuff too. Where is strongbox? You go get for Overlord Mok'Morokk.\n\nGo find south in old home. Me too busy leading ogres to get.", completion = "You good &lt;race&gt;. Me miss things very much. Me like you now.", rewards = "You will be able to choose one of these rewards:\n\nMok'Morokk's Grog BottleStonemaul Gloves\n\nYou will also receive:\n\nMok'Morokk's Grog BottleStonemaul Gloves"}
MultiLanguageQuestData['en'][27425] = {title = "A Grim Connection", objective = "Report to Captain Darill at North Point.", description = "I've spoken with Inspector Tarem regarding the evidence you gathered from the ruins of the Shady Rest Inn. He seems certain that the hoofprints and the shield you found there point to the Grimtotem clan of tauren.\n\nWith reports of Grimtotem activity on the rise in the marsh, this has to be more than a mere coincidence. I'm sending you to speak with Captain Darill, who is something of an expert on the Grimtotems. Follow the road north out of town to North Point tower. It's the second outpost on the road.", progress = nil, completion = "Captain Vimes thinks the Grimtotems are behind the destruction of the Shady Rest Inn? They wouldn't have been first on my list of suspects, but if Captain Vimes sent you here to follow up on a lead, he must have his reasons. Regardless, the Grimtotems have been a thorn in our side for some time and we're always glad to have the extra help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27426] = {title = "Confirming the Suspicion", objective = "Collect 4 Grimtotem Notes from Grimtotem Elders and combine them into the Grimtotem Battle Plan.", description = "The Grimtotems may be the most warlike of all the tauren clans, but they're by no means unorganized. If they're the ones who put the torch to the Shady Rest Inn, they'll have had orders from one of their clan elders.\n\nThere's a large Grimtotem settlement called Blackhoof Village to the northwest. They've been using it as a base to attack the tower, but I'll bet that you'll find the orders you're looking for there. Check the village's elders for traces of the orders you seek.", progress = "Were you able to find any trace of the orders?", completion = "&lt;Captain Darill glances at the battle plan.&gt;\n\nI'd say it doesn't get any clearer than this. They've taken it upon themselves to fight back against &lt;race&gt; settlements in the area and I have little doubt Theramore is next on their list.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27427] = {title = "Arms of the Grimtotems", objective = "Captain Darill at North Point Tower wants you to bring him 7 Blackhoof Armaments.", description = "If the equipment you found at the ruins of the inn belonged to a Grimtotem attack party, there's likely to be more just like it within their camp to the northwest.\n\nWe haven't been able to gather much information about Blackhoof Village, but judging from the size of the raiding parties, there's a substantial force based there.\n\nDo whatever you have to to capture some of their equipment so that we can compare it with your findings from the inn.", progress = "Did you get those weapons from Blackhoof Village?", completion = "&lt;Captain Darill inspects the armaments you've brought from Blackhoof Village.&gt;\n\nThere's no doubt about it. These match the description exactly, but there's just one problem -- these have never been used in battle. Blackhoof Village must not be the only Grimtotem post in the marsh.", rewards = "You will be able to choose one of these rewards:\n\nGlowing Tourmaline RingBone DirkBiting Greataxe\n\nYou will also receive:\n\nGlowing Tourmaline RingBone DirkBiting Greataxe"}
MultiLanguageQuestData['en'][27428] = {title = "Tabetha's Assistance", objective = "Speak with Tabetha at her farm.", description = "I can't spare any men to help search for a second Grimtotem outpost, but I think I know of someone who might be able to help you.\n\nDeep in the Quagmire, to the south, there is a small farmstead owned by Tabetha. She may seem little more than an old hermit, but the truth is that she's a mage and scryer of some renown. Follow the road south to her farm and seek her help in finding the culprits responsible for the massacre at the Shady Rest Inn.", progress = nil, completion = "So you want me to scry for Grimtotems, eh? And what will you say when I tell you there's no need?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27429] = {title = "Raze Direhorn Post!", objective = "Use Tabetha's Torch to burn the North Tent, East Tent, and the Northeast Tent at Direhorn Post.", description = "There's no scrying necessary to see the trouble my new \"neighbors\" are creating. And if this is the band that burnt down the Shady Rest Inn, as you claim, there's no reason to tolerate their presence any longer.\n\nTake this torch and raze their camp to the ground! You'll find Direhorn just to the north of my farm, near the road. You can't miss it, really, as the Grimtotems have done a splendid job of announcing their presence with those totems they favor.", progress = "Have you put that torch to good use?", completion = "I hope the Grimtotems got the message. Any attempt to return will be met with far worse than a mere torch. My apprentices and I will see to that.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27430] = {title = "Justice for the Hyals", objective = "Speak to Captain Garran Vimes at Foothold Citadel in Theramore.", description = "Although these Grimtotems were simply a nuisance to me, Captain Vimes will want to know of your deeds. Bring him the news that you have tracked down and dealt with those responsible for the burning of the Shady Rest Inn.\n\nIt's too late to save Jim Hyal's family, but perhaps the Grimtotems will think twice before attacking anyone connected to Theramore.", progress = nil, completion = "&lt;The captain listens to your report intently.&gt;\n\nWe have avenged James and his family, but not even that can restore what was destroyed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27431] = {title = "Tipping the Balance", objective = "Speak to Harrison Jones in the Chamber of the Stars.", description = "<Harrison grins.>\n\nThat's it, <name>. The pieces we need are hidden in these statues!\n\nThey look to be a bit off balance as is. Maybe just a little nudge...\n\nI must say, your field work is coming along nicely. If you applied yourself, you could make a fine archaeologist one day.", progress = "What have you found, <name>?", completion = "Talk about bringing the house down...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27432] = {title = "Zaeldarr the Outcast", objective = "Obtain Zaeldarr's Head from Zaeldarr the Outcast.", description = "Can you believe that, after all the trouble we have in the Plaguelands... we have to worry about thieves too?  And not just normal thieves, troll thieves.\n\nAnd not just normal troll thieves.  Dead troll thieves!\n\nThey're led by this big, dead troll named Zaeldarr the Outcast, and they come here at night and steal bodies from our graveyards, then take them back to their evil, dead troll hideout--the Undercroft to the southwest.\n\nGo there and take out Zaeldarr, <name>.  I'm sick to death of his mischief!", progress = "Did you find the hideout, <name>?  Did you take care of Zaeldarr?", completion = "Great, you got him!  And I hope you taught his gang a lesson too!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27433] = {title = "Shredderectomy", objective = "Destroy Diamond-Blade Shredders to collect 5 Abused Shredder Parts.", description = "Our tanks have to pull back, and that means repairs in the field.\n\nSmash up summa them diamond-bladed shredders those wee green monsters are using to fell the trees along the coast, and bring me a heap of leftover shredder parts. We'll bang together sumthun' to get our tanks movin' again.", progress = "What'd you get me, <name>?", completion = "Oh aye, tha's the stuff! A good engineer can make anything outta just about anything.\n\nThis here doo-jicker could recouple a busted cylinder casing... Oh! And who doesn't want a dongle? ...And you can fashion this jobby into a ... thing.\n\n&lt;Flintlocke sticks one of the grease-smeared engine parts into his mouth.&gt;\n\nYep, perfect.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27434] = {title = "The Adept's Path", objective = "Go to Shadowfang Keep and obtain the Commander's Holy Symbol from Commander Springvale, 5 crates of Moonsteel Ingots, and 5 Deathless Sinew.", description = "Your time as an apprentice has come to an end, <name>. You are ready to advance to the rank of adept, to become a full blood knight in service to Silvermoon.\n\nTo honor your accomplishments, the warchief has commissioned his personal smith to forge a weapon for you.\n\nThe cursed Shadowfang Keep in Silverpine Forest is the only place to get the materials you'll need. Travel there and recover the holy symbol of Commander Springvale, a supply of moonsteel ingots, and sinew from the ghouls and geists there.", progress = "Did you bring the materials I'll need for your weapon?", completion = "I don't know how you came by such a large supply of moonsteel, &lt;name&gt;, but I haven't worked with it in years. It will be both a challenge and a pleasure to create this weapon for you.", rewards = "You will be able to choose one of these rewards:\n\nMorningstar of the OrderBattlemace of the OrderGreatmace of the Order\n\nYou will also receive:\n\nMorningstar of the OrderBattlemace of the OrderGreatmace of the Order"}
MultiLanguageQuestData['en'][27435] = {title = "A Seer's Staff", objective = "Go to Shadowfang Keep and obtain the Commander's Holy Symbol from Commander Springvale, 5 bundles of Moontouched Wood, and 5 Ghostly Essence.", description = "In the eyes of the Earthmother, you are ready to become a full seer. You have completed your early training with skill and dedication.\n\nTo mark this occasion, the warchief has commissioned his master enchanter to create a staff for you.\n\nThe cursed Shadowfang Keep in Silverpine Forest is the only place to get the materials you'll need. Travel there and find the lost holy symbol of Commander Springvale, a supply of moontouched wood, and the essence of the ghosts that haunt the keep.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nStaff of the Earthmother"}
MultiLanguageQuestData['en'][27436] = {title = "The Shadow-Walker's Task", objective = "Go to Shadowfang Keep and obtain the Commander's Holy Symbol from Commander Springvale, 5 bundles of Moontouched Wood, and 5 Ghostly Essence.", description = "This be a great occasion, <name>. You've learned much and grown in de ways o' power. Your future be a great one for da Darkspear and da Horde.\n\nI asked da warchief's master enchanter to be makin' a staff for you to recognize all your achievements.\n\nTo get what you be needin' you'll have to travel to the cursed Shadowfang Keep inside Silverpine Forest. Find da holy symbol of Commander Springvale, a supply of moontouched wood, and da essence of the spirits that haunt da keep and bring dem to Godan.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nShadow-Walker Staff"}
MultiLanguageQuestData['en'][27437] = {title = "The Dark Cleric's Bidding", objective = "Go to Shadowfang Keep and obtain the Commander's Holy Symbol from Commander Springvale, 5 bundles of Moontouched Wood, and 5 Ghostly Essence.", description = "You have been a diligent student and servant to our cause. Always use your talents in accord with Lady Sylvanas's wishes and you will be blessed by the shadow.\n\nOur queen has arranged for Orgrimmar's master enchanter to create a powerful staff to recognize your service.\n\nThe materials you will need only come from Shadowfang Keep in the heart of Silverpine Forest. Find the lost holy symbol of Commander Springvale, a supply of moontouched wood, and the essence of the ghosts that haunt the keep.", progress = "Did you bring the materials I'll need for your weapon?", completion = "Dark Cleric Cecille mentioned that you were visiting Shadowfang Keep to find the materials for your new staff. I see now why she sent you there. Even the twisted magics gripping the keep could not extinguish the power of these items.", rewards = "You will receive:\n\nStaff of Forsaken Faith"}
MultiLanguageQuestData['en'][27438] = {title = "The Great Escape", objective = "Escape the Ruins of Gilneas with Arthura and the corpse of Lord Godfrey.", description = "With our mission objective secured, the time has come for us to make our escape. Though Gilneas is lost, with the aid of Godfrey and his lieutenants we will have it back in no time at all.\n\nGo now, <name>. Fly back with Arthura to the Forsaken Front in southern Silverpine Forest. The Banshee Queen awaits your arrival.", progress = nil, completion = "I had no doubt that you would succeed, &lt;name&gt;. I hope you can understand why I kept the true purpose of your mission a secret. Should Crowley and Bloodfang have found out about our plan, they would have surely gotten to Godfrey first and disposed of the body.\n\nStand by, &lt;name&gt;. The time of their rebirth is at hand.", rewards = "You will be able to choose one of these rewards:\n\nTreads of the True PlanGodfrey's BeltCloak of Secret Purpose\n\nYou will also receive:\n\nCloak of Secret PurposeGodfrey's BeltTreads of the True Plan"}
MultiLanguageQuestData['en'][27439] = {title = "Staff of the Light", objective = "Go to Shadowfang Keep and obtain the Commander's Holy Symbol from Commander Springvale, 5 bundles of Moontouched Wood, and 5 Ghostly Essence.", description = "You are quickly becoming a talented servant of the Light and of Silvermoon, <name>. Your loyalty to our people and to the Horde are exemplary.\n\nIn recognition of your dedication, the warchief has commissioned his master enchanter to create a staff for you.\n\nThe cursed Shadowfang Keep in Silverpine Forest is the only place to get the materials you'll need. Travel there and find the lost holy symbol of Commander Springvale, a supply of moontouched wood, and the essence of the ghosts that haunt the keep.", progress = "Did you bring the materials I'll need for your weapon?", completion = "Tyelis mentioned that you were visiting Shadowfang Keep to find the materials for your new staff. Few would venture into the keep, even to retrieve such valuable things. Your new staff will be a fitting reward for your bravery.", rewards = "You will receive:\n\nStaff of the Sunchaser"}
MultiLanguageQuestData['en'][27440] = {title = "Trolls, Ogres, and Orcs, Oh My!", objective = "Kill War Master Voone, Highlord Omokk, and Overlord Wyrmthalak.", description = "The black dragonkin Overlord Wyrmthalak oversees the forces of the Lower Spire, who are nearly prepared to launch a full assault on the Dark Iron Dwarves far below. We simply cannot allow the black dragonflight to gain control of the mountain!\n\nYou must kill War Master Voone, Highlord Omokk, and Overlord Wyrmthalak. Their deaths will cause the army's momentum to grind to a halt and will buy us valuable time.", progress = "These are not mindless beasts you are up against, <race>. It is a massive army backed by the ruthless black dragonflight. Exercise caution in these corridors.", completion = "Pardon my saying so, but I am surprised you completed the task set out before you alive. Those monsters were responsible for the deaths of countless thousands, a great many of them heroes still spoken highly of to this day.\n\nYou have earned my respect and a reward for your courage.", rewards = "You will be able to choose one of these rewards:\n\nWar Master's PauldronsOverlord's LegguardsHighlord's ChestpieceBand of the Spire\n\nYou will also receive:\n\nHighlord's ChestpieceOverlord's LegguardsWar Master's PauldronsBand of the Spire"}
MultiLanguageQuestData['en'][27441] = {title = "A Seer's Staff", objective = "Go to Shadowfang Keep and obtain the Commander's Holy Symbol from Commander Springvale, 5 bundles of Moontouched Wood, and 5 Ghostly Essence.", description = "I hear that word of your deeds in service to the Horde has even reached the ears of the warchief. I think he might see the error of his earlier judgment about us.\n\nHe has agreed to allow Orgrimmar's master enchanter to create a staff for you.\n\nThe cursed Shadowfang Keep in Silverpine Forest is the only place to get the materials you'll need. Travel there and find the lost holy symbol of Commander Springvale, a supply of moontouched wood, and the essence of the ghosts that haunt the keep.", progress = "Did you bring the materials I'll need for your weapon?", completion = "You must be the &lt;class&gt; that Brother Silverhallow mentioned. Welcome, &lt;name&gt;. Let me see those materials you gathered from halfway around the world. They seem well worth the travel and you will not be disappointed with your staff.", rewards = "You will receive:\n\nStaff of Golden Worship"}
MultiLanguageQuestData['en'][27442] = {title = "The War Has Many Fronts", objective = "Speak to Farseer Krogar at the Western Earthshrine in Orgrimmar.", description = "We find ourselves in a much better position against our enemies in Vashj'ir than before you arrived.  Don't get me wrong, your aid is still needed here, but perhaps other fronts are in an even more urgent situation.\n\nI've been informed that our allies in the Earthen Ring have put out a call for aid in a matter I've been assured is most critical.\n\nSpeak to Farseer Krogar at the Western Earthshrine in Orgrimmar for further instructions.", progress = nil, completion = "Your aid is most timely, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27443] = {title = "The War Has Many Fronts", objective = "Speak to Earthspeaker Naraat at the Eastern Earthshrine in Stormwind City.", description = "We find ourselves in a much better position against our enemies in Vashj'ir than before you arrived.  Don't get me wrong, your aid is still needed here, but perhaps other fronts are in an even more urgent situation.\n\nI've been informed that our allies in the Earthen Ring have put out a call for aid in a matter I've been assured is most critical.\n\nSpeak to Earthspeaker Naraat at the Eastern Earthshrine in Stormwind City for further instructions.", progress = nil, completion = "Your aid is most timely, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27444] = {title = "The False Warchief", objective = "Kill Warchief Rend Blackhand.", description = "Rend Blackhand was the son of an Orc Warchief. His father was slain by Orgrim Doomhammer, who became the new Warchief over the young orc. Rend now stands as the supposed leader of a false Horde of Blackrock orcs, backed by Nefarian and his army of dragons.\n\nThe fool claims that the Horde is also his by birthright, and threatens to take it by force! We cannot allow this to occur in light of his master's influence. Find him in the Upper Spire and bring an end to the false warchief, <class>.", progress = "Rend will not fall without a fight.", completion = "You saw Nefarian when you fought Rend?\n\n&lt;Acride sighs.&gt;\n\nI wish I had accompanied you, then. I could have faced him unaware, outside his lair...but no matter. Nefarian will die by my claw.\n\nYou've done well.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27445] = {title = "General Drakkisath, Hand of Nefarian", objective = "Kill General Drakkisath.", description = "Nefarian makes his domain further up the mountain in Blackwing Lair. Though there is a way in through the Upper Spire, we may bring a far larger force if we use the teleportation orb close by. However, we cannot teleport until we brand ourselves with a different orb.\n\nDrakkisath, General of Nefarian's armies, personally guards this second orb. Eliminate him and secure his orb for our use. You will find him in the Spire Throne within the Upper Spire.", progress = nil, completion = "Excellent! It is only a matter of time before the son of Deathwing feels my claws.", rewards = "You will be able to choose one of these rewards:\n\nSword of Nefarian's HandAeyla's StaffStaff of the Second OrbVaelan's Claw\n\nYou will also receive:\n\nStaff of the Second OrbVaelan's ClawSword of Nefarian's HandAeyla's Staff"}
MultiLanguageQuestData['en'][27446] = {title = "Tanaris is Calling", objective = "Speak with Kelsey Steelspark at Gadgetzan in Tanaris.", description = "Heya, <name>, Kelsey Steelspark down in Tanaris left a message for you. She says that the gnomes down there in Gadgetzan heard about what you've been doing up here.\n\nAnyway, the Cataclysm hit them hard, too. Not as hard as us, but I'm certain they could use your help.", progress = nil, completion = "Greetings and salutations, friend. Welcome to Tanaris!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27447] = {title = "Tanaris is Calling", objective = "Speak with Megs Dreadshredder at Gadgetzan in Tanaris.", description = "Heya, <name>, Megs Dreadshredder down in Tanaris left a message for you. She says that the goblins down there in Gadgetzan heard about what you've been doing up here.\n\nAnyway, the Cataclysm hit them hard, too. Not as hard as us, but I'm certain they could use your help.\n\nBesides, that Megs is a hottie!", progress = nil, completion = "Well hello there, &lt;class&gt;. Welcome to Tanaris!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27448] = {title = "The Trek Continues", objective = "Board Fiona's Caravan when you are ready to move to the next tower.", description = "I believe the horses are ready.  Argus Highbeacon, the gentleman who works with the Argent Crusade, spoke with me earlier.  I understand he will be coming with us... that's great!  I'll make room for him.\n\nI know that you are busy, so there's no hurry.  Whenever you're ready, hop into the caravan, and we will proceed to the next tower.", progress = "Once we get to Light's Shield Tower, the boys can head over to Light's Hope Chapel.  It's close enough that they can walk.", completion = "We've enjoyed having you ride with us, &lt;name&gt;.  Hopefully, once Gidwin and Tarenar join the Argent Crusade, we can continue to travel together.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27449] = {title = "Honor and Strength", objective = "Pass Vex'tul's test of strength.", description = "My name is Vex'tul, and I have watched you fight, <race>.  You are strong.\n\nYou killed my master, Zaeldarr, but this does not bother me.  I value strength over any loyalty that I held for him.  I value strength over anything else.\n\nProve to me one final time your strength, <race>.  Do so, and I will lend you MY strength for whatever purpose you may desire.", progress = nil, completion = "Yes, you are indeed strong... and I submit to you.\n\nI will join you and your friend, the worgen.  My strength is yours.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27450] = {title = "Frederick's Fish Fancy", objective = "Obtain 8 Plague Puffers, 8 Infectis Inchers, and 8 Infectis Scuttlers from the Infectis Scar.", description = "I love the sea.  Yes, it was I, Frederick Calston, who introduced the sea life to that lake in the southwest.  I had hoped to provide the Crusade with a source of fresh food from within the borders of the Plaguelands.\n\nHowever, some of the fish turned out to be predators, and they now terrorize the other animals.  If we're not careful, they will kill them all!\n\nSwim down to the bottom of the scar and save some snails, crabs, and pufferfish before it's too late.", progress = "Did... did you bring the fish?", completion = "Hmm... they didn't survive the trip out of the water as well as I had hoped.\n\nOh well!  Seafood salad for Frederick tonight!", rewards = "You will be able to choose one of these rewards:\n\nInfectis Scuttler HelmInfectis Puffer GlovesInfectis Incher Leggings\n\nYou will also receive:\n\nInfectis Puffer SashimiInfectis Incher LeggingsInfectis Puffer GlovesInfectis Scuttler Helm"}
MultiLanguageQuestData['en'][27451] = {title = "To Kill With Purpose", objective = "Travel to Corin's Crossing to the south and slaughter the Scourge that inhabit the town. Collect 7 pieces of Living Rot. Use the Mortar and Pestle to grind the Living Rot into Coagulated Rot.", description = "Greetings, stranger!  You've entered the heart of the Plaguelands.  I hope you brought your undead-killing gear with you.\n\nThe plague spreads more slowly these days, so the Cult of the Damned has stepped up production in order to keep the land brown and dead, as they like it.  I've got a plan to stop them.  Take my mortar and pestle, and use it on living rot from the undead creatures in Corin's Crossing to the southeast.  We're going to make a little present for the cultists!", progress = "How are things looking in Corin's Crossing?", completion = "Hello!  It's me.  Hope you don't mind a little home-brewed magic to allow me to communicate with you in the field.  It'll save us both some time.\n\nWe're going to incorporate that living rot into a mixture that'll ruin their next batch of plague.  That'll show them!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27452] = {title = "Dark Garb", objective = "Obtain Death Cultist Headwear and Death Cultist Robes from cultists within Corin's Crossing.", description = "Some of my counterparts have told me that the land wants to heal, but several high-ranking undead - along with the Cult of the Damned - are not allowing it to.  That means we have to stop them!  I've got a plan, but first, you're going to need a cultist disguise.\n\nHead southeast into Corin's Crossing, and take the clothing from the human cultists that roam through the town.  I'll contact you when you've completed this step.", progress = "Everything going alright so far, <name>?", completion = "You've got both pieces!  Good.  These will help when trying to sneak into their death camp.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27453] = {title = "Catalysm", objective = "Use Betina's Flasks on living elementals within Lake Mereldar to obtain 8 Active Liquid Plague Agents.", description = "Coagulated rot is potent on its own, but we need something to activate its concealed powers... a catalyst.  You can find just such a catalyst to the south, in Lake Mereldar.\n\nIf you look down, you'll notice that I slipped a set of flasks into your bags while you weren't looking.  These flasks can be used on the water elementals in the lake.  The living, corrupted water that flows through their bodies will be the perfect catalyst!", progress = "We're nearly ready to strike, <name>.", completion = "Uh oh... it looks like we may have gathered a little too much coagulated rot.  Oh well, we'll just have to improvise, then!\n\nWhat could possibly go wrong?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27454] = {title = "Just a Drop in the Bucket", objective = "Use your Death Cultist Disguise to enter the Death Cultist Base Camp, then put Betina's mixture into the Mereldar Plague Cauldron.", description = "Now, mix a tiny amount of rot into the water, and mix thoroughly.  There, that's it.  This solution will still be very powerful, and we only need a little bit of it.\n\nOn the lake's southeastern border, you will find a plague cauldron with several cultists nearby.  Put on your cultist disguise, then approach the cauldron and put in ONE DROP of the solution you made.  No more, or you may risk your very life!", progress = nil, completion = "It should take them weeks to get their operation running again.  Thank you, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nLight's ShieldBreastplate of the DropletPlaguefix Launcher\n\nYou will also receive:\n\nPlaguefix LauncherBreastplate of the DropletLight's Shield"}
MultiLanguageQuestData['en'][27455] = {title = "Boys Will Be Boys", objective = "Find Gidwin Goldbraids at Light's Hope Chapel in Eastern Plaguelands.", description = "As soon as we arrived here at Light's Shield Tower, those two lunkhead paladins ran off to Light's Hope Chapel.  It's still a ways away, but if we're going to follow Argus along his tour of the towers, this is about as close as we're going to get.\n\nCheck in on them and make sure they're alright?  I know they can handle themselves, but still, it'd make me feel better to know that you were watching over them while I'm stuck here with the caravan.", progress = nil, completion = "I can't believe it.  We're literally FEET away from becoming sworn members of the Argent Crusade.\n\nWe'd be in there already if it weren't for Tarenar's dallying.  If he doesn't quit chatting with the locals soon, I'm going to head in there myself.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27456] = {title = "Gathering Some Grub(s)", objective = "Seek out the Carrion Grubs and Devourers of the region. Slay them and harvest 15 Slabs of Carrion Worm Meat.", description = "We have problems maintaining our food supplies here in the far east.\n\nAround here, the only manner of beast unaffected by the ravages of the plague are the carrion worms. While rather bland in taste, the meat of the worms can easily be preserved to last for months. We will need several hundred more pounds to be fully-stocked.\n\nWhile you can find carrion worms all over the Plaguelands, they can be found in particularly high density to the south of the chapel.  And remember: larger worms mean more meat.", progress = "You will grow to tolerate the taste, <race>.  I did.", completion = "May the Earthmother watch over you! Bless you, young one.", rewards = "You will be able to choose one of these rewards:\n\nGrubby GunWorm Harvester's LegguardsRimblat's CloakDevourer's Stomach\n\nYou will also receive:\n\n\"Delicious\" Worm SteakDevourer's StomachRimblat's CloakWorm Harvester's LegguardsGrubby Gun"}
MultiLanguageQuestData['en'][27457] = {title = "An Opportune Alliance", objective = "Check in with Fiona at Eastwall Tower in Eastern Plaguelands.", description = "With your contributions to the food stores, my current assignment is complete.\n\nI will be heading north, to the Plaguewood, next.  I understand you may be headed in the same direction.\n\nDo you mind if I join you on the road?\n\nI will head northwest, to Eastwall Tower.  If you're interested in teaming up, you can meet up with me there.", progress = nil, completion = "You brought us a shaman!  From the Earthen Ring, no less!\n\nI have no idea how we'll fit him in the caravan, but we'll find a way.  Welcome aboard, Rimblat Earthshatter!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27458] = {title = "Smokey and the Bandage", objective = "Obtain Browman's Wrappings from Stephen Browman at Browman's Mill.", description = "Hey there!  Interested in makin' a buck?\n\nI need to get a bandage.  Well, actually, I got a friend who needs to get a bandage.  Well actually... let's just say it's complicated, but if you go get this bandage, you make money.  And so do I.  And my friend.  Possibly other people.\n\nStephen Browman used to own the mill to the north, now he's dead.  A zombie.  The guy at the top wants to have the wrappings from Browman's body.\n\nWhat's the matter, you don't like money?", progress = "You've been fightin' undead.  Did ya find Browman?", completion = "Well well well!  Someone who goes and gets things done!  Here's your cut, chief.  I'll be seein' you around.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27459] = {title = "The Brotherhood of Light", objective = "Report to Archmage Angela Dosantos at Tyr's Hand in Eastern Plaguelands.", description = "The Brotherhood of Light has a history of brash, thoughtless decisions.  They bridged a gap between the Scarlet Crusade and the Argent Dawn.  They were among the first to plunge into Northrend, while many of us lingered behind.\n\nHowever, they also have a history of getting results, which I respect.  They fight on two fronts now: one battle in Stratholme, and another, more immediate battle to the south at Tyr's Hand.\n\nI suggest you speak with Angela Dosantos at Tyr's Hand.  You may be of service.", progress = nil, completion = "A &lt;class&gt;!  Just what we needed.  Your arrival couldn't have been more timely.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27460] = {title = "Soft Landing", objective = "Kill any 10 Scarlet Crusade creatures within Tyr's Hand.", description = "We were only given one hundred men to complete this mission, and we're already down by one.  Our scout was sent into the enemy stronghold to clear out some of the guards that patrol the area, and to send off a flare so we could enter with a coordinated attack.  Our ninety-nine remaining men lie at the ready, waiting for that flare.  I need a talented <class> like you to sneak into Tyr's Hand, take out as many of their guards as possible, and then set off that flare.\n\nAre you up to it?", progress = nil, completion = "The flare is fully assembled, and the matches lie unused next to the fuse.\n\nThe fallen Argent centurion got much closer to setting off this flare than you had guessed.", rewards = "The following spell will be cast on you:\n\nUpdate Phase Shift (Player)\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][27461] = {title = "To Take the Abbey", objective = "Report to Commander Eligor Dawnbringer outside the abbey at Tyr's Hand in Eastern Plaguelands.", description = "The Scarlet Crusade maintains a well-fortified abbey in the lower western tier of Tyr's Hand.  The abbey will need to be secured before proceeding any further into the stronghold.", progress = nil, completion = "Well met, &lt;name&gt;.  Can I trust you to assist me in taking this abbey away from these abominations?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27462] = {title = "To Take the Barracks", objective = "Report to Crusade Commander Korfax in front of the Barracks at Tyr's Hand in Eastern Plaguelands.", description = "One of the key fortifications within Tyr's Hand is the barracks, which lies right next to this flare.  The Brotherhood of Light and their centurions will need all the help they can get in sacking it.", progress = nil, completion = "I'll be handling things from here, &lt;class&gt;.\n\nFine, you want an assignment?  I suppose I can afford to send you in on a mission or two.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27463] = {title = "A Boyhood Dream", objective = "Speak with Lord Maxwell Tyrosus within Light's Hope Chapel.", description = "I've always wanted to join the Crusade.  It's the reason I became a paladin.  Years of practice, honing my craft... I'm finally ready.\n\nTarenar thinks he's ready, too, but I'm not sure.  He's a bit of a showboat, and he never took his lessons seriously.  Still, we promised we'd do this together, and here we are.\n\nShall we head into the chapel now?", progress = nil, completion = "Welcome to Light's Hope Chapel.\n\nYou wish to join the Crusade?  Very well.  We have plenty of tasks for new recruits.\n\nBut first, a test.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27464] = {title = "Argent Call: The Trial of the Crypt", objective = "Enter the Crypt behind Light's Hope Chapel, read from the Argent Scroll, then complete his test.", description = "Behind our chapel, you will find a small crypt.  Interred within are the bodies of our fallen heroes; those who gave their lives in the war against the Scourge.\n\nTheir spirits are at peace, but they return intermittently to test new members of the order.\n\nThe three of you may test together.  Enter the crypt, then read from this scroll.  Lord Raymond George - my predecessor - will preside over your test.", progress = "Your test is not yet complete.", completion = "Remember that your ancestors always watch over you.  As a brother of the Argent Crusade, you will join a family that has a long line of such fallen ancestors.  Their vigil and protection will be your strength as you press forward against the Scourge.\n\nCongratulations Tarenar, Gidwin, and &lt;name&gt;.  Welcome to the Argent Crusade.", rewards = "The following spell will be cast on you:\n\nTrial of the Crypt: Set Argent Dawn Faction To Min Revered\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][27465] = {title = "Argent Call: The Noxious Glade", objective = "Slay 16 Scourge and 8 Cultists within Browman Mill and the Noxious Glade. Return to Light's Hope Chapel if Tarenar or Gidwin is slain.", description = "Browman's Mill, to the north, is infested with undead.  The Noxious Glade, even farther to the north, is even more heavily infested.  Despite their proximity to our chapel, we have been unable to completely remove them.\n\nVigilance is key.  Travel into the Noxious Vale and slay as many undead as you can find... and the cultists that roam among them.\n\nWhile there, make sure to avoid Garginox, the flesh giant that roams the vale.  I suspect you are not strong enough to defeat him.", progress = nil, completion = "You've returned sooner than I expected.  Excellent.\n\nWe will continue our path into the north.  Next, you will be completing a similar task - this time, in Northdale.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27466] = {title = "Argent Call: Northdale", objective = "Speak with Fiona at Eastwall Tower in Eastern Plaguelands.", description = "Tyrosus has given us our next task: slaying more undead in Northdale.  Gidwin is excited to move forward, but I think we should show a little more caution.\n\nLet's meet up with Fiona.  She should be at the next tower by now... Eastwall Tower, I think it's called.  It's close by, to the northwest of Light's Hope.  We can rest there, and plan our attack on Northdale.", progress = nil, completion = "Hello, &lt;name&gt;!  Glad to see you've rejoined the caravan!\n\nTarenar and Gidwin arrived here before you.  Tarenar's just right there, and Gidwin's... well... he's in a little bit of a mood right now.  I think he's in the tower.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27467] = {title = "Buried Blades", objective = "Bury the Light-Touched Blades in the bodies of 10 Slain Scourge Troopers.", description = "The Noxious Glade is a quagmire, both literally and figuratively.  There's enough Scourge up there to give us trouble for the rest of both of our lifetimes.\n\nThey can re-animate the weaker ones when they die, <name>.  They will never stop coming if we don't do something.\n\nTake these blades and drive them through the corpses of any Scourge troopers you find.  The blade is simple, but its enchantment will prevent the dead bones from being reanimated.  Forever.", progress = "Are you still here?", completion = "Our duty for the day is done.\n\nIt is only a matter of time before we defeat the Scourge.  Today, we made progress.", rewards = "You will be able to choose one of these rewards:\n\nOmarion's GiftCowl of the Noxious GladeLight-Touched Pendant\n\nYou will also receive:\n\nLight-Touched PendantCowl of the Noxious GladeOmarion's Gift"}
MultiLanguageQuestData['en'][27468] = {title = "Siege Tank Rescue", objective = "Speak with a Siege Tank Commander standing on top of a crippled Highbank Siege Tank. Defend the tank while engineers make repairs.", description = "One by one, we're gonna have to pull our siege tanks outta the muck. Take these 'ere spare parts you've collected and give 'em to a siege tank commander who's standing on top of a gimped-up machine.\n\nThen defend the tank while engineers de-gimpify it.\n\nGo an' make me proud, <class>!", progress = "Rocks an' stumps an' hills an' mud... Bah.\n\nI hate nature.", completion = "Yep, one more tank limpin' back home for repairs.\n\nAll these trees an' stumps an' mud an' rock - you couldnae drive a golfball into this turf, much less a tank.\n\nWe're gonna need a new approach.", rewards = "You will be able to choose one of these rewards:\n\nTread-Bind SpauldersNature-Crush HelmTank-Defending Treads\n\nYou will also receive:\n\nTank-Defending TreadsNature-Crush HelmTread-Bind Spaulders"}
MultiLanguageQuestData['en'][27469] = {title = "Friends on The Other Side", objective = "Find Acride.", description = "I come with news from Blackrock Spire. We have a new visitor. His name is Acride.\n\nHe seeks people of strength, people of intelligence, of dexterity. You ought to go to Blackrock Spire and speak with him.", progress = nil, completion = "Hello, what is your business in a place like this?\n\nI'm sorry, who sent you? I'm afraid I've never heard of such an orc.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27470] = {title = "A Potential Ally", objective = "Find Acride.", description = "It is no secret that we aren't fans of the orcs in Blackrock Mountain, but we do carefully watch their every move. Nothing happens in that Mountain without me knowing about it, <class>.\n\nRecently, a different sort of orc came into Blackrock. He resides just inside Blackrock Spire, and I know he's somehow planning to overthrow Nefarian and his whole army of orcs. Normally I wouldn't trust their kind, but we share a common goal for the time being. Find him, he's called Acride.", progress = nil, completion = "Hello, what is your business in a place like this?\n\nSo Overseer Oilfist sent you? Listen carefully, we have much to discuss in little time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27471] = {title = "Blackrock Anomaly", objective = "Find Acride.", description = "There is an orc inside Blackrock Spire much unlike the others. He speaks with the intelligence and wisdom of one beyond his appeared years, and does not fight against our soldiers like the others do.\n\nYou must travel northwest to Blackrock Spire and find this orc, known only to us as Acride. Perhaps he is the key to stopping the orcish army. Perhaps we can stop Nefarian before it is too late...", progress = nil, completion = "Hello, what is your business in a place like this?\n\nSo you come at the will of Miss Brightwing, do you? Very interesting indeed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27472] = {title = "Rise, Godfrey", objective = "Stand by Lady Sylvanas Windrunner as she initiates Lord Godfrey and his men.", description = "You are unwavering in your loyalty to the Forsaken, <name>. Know that what you have done for us - for the Horde - will not go unnoticed. With Lord Godfrey and his men recovered, we will have a great advantage over the Gilneas Liberation Front and the rest of the Alliance dogs.\n\nNow stand by my side as Lord Godfrey is reborn as one of us. Together we will bring him and his men into the fold.", progress = nil, completion = "Today marks a new beginning for the Forsaken and the end of the Alliance in Lordaeron!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27474] = {title = "Breaking the Barrier", objective = "Find the Ambermill Codex.", description = "While Godfrey and I make preparations for our assault upon Gilneas, I want you to lead our attack upon Ambermill, directly east of here.\n\nThe former Dalaran magi of Ambermill have erected a magical barrier that somehow cloaks them from vision. They currently reside within some type of pocket dimension, awaiting orders from the Alliance to begin their attack. We must prevent their assault by making a pre-emptive strike. Venture to Ambermill and find information that would grant us access to the mages.", progress = "Have you found anything yet?", completion = "Clever mages. The codex is sealed by a magical ward.\n\nPity that they weren't clever enough to realize that former archmages of Dalaran are now Forsaken.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27475] = {title = "Unyielding Servitors", objective = "Retrieve 6 Servitor Cores.", description = "The magi of Ambermill have employed foul magic to keep us away. Elemental servitors created with immunities that we cannot breach protect their territory.\n\nVenture east to Ambermill and slay the unyielding elemental servitors that guard the town and recover their cores. Bring their cores back to me so that I may devise a method by which we are able to destroy them all!", progress = "Have you recovered the servitor cores?", completion = "Well done, &lt;name&gt;. The praise the Banshee Queen lavishes upon you is apparently not unfounded.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27476] = {title = "Dalar Dawnweaver", objective = "Deliver the Ambermill Codex to Dalar Dawnweaver at the Sepulcher in Silverpine Forest.", description = "Take the codex and travel north to the Sepulcher. Once there, find Dalar Dawnweaver. Dalar is a former archmage of the Kirin Tor. Surely he will be able to bring down the protective wards surrounding this codex and pry its secrets loose.\n\nHurry, <name>.", progress = "Yes? What is it?", completion = "The Dark Lady requires my expertise? Well of course! Give it here, boy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27477] = {title = "The Corpulent One", objective = "Find Borelgore in the northern wastes of Eastern Plaguelands and destroy him.", description = "North of here and west of Northdale, you will find the corpulent maggot beast, Borelgore.\n\nI've lost entire regiments to that monster. His size knows no bounds! The more he eats the greater his girth becomes...\n\nWhile I would not suffer any emotional harm should the beast devour you, I would prefer that you were the victor.  Borelgore has been known to devour others who tried to hunt him.", progress = nil, completion = "Keep this up and I may have to keep you here at Eastwall, &lt;race&gt;.", rewards = "You will be able to choose one of these rewards:\n\nEastwall GauntletsBorelgore's SkinCorpulent Shoulderpads\n\nYou will also receive:\n\nCorpulent ShoulderpadsBorelgore's SkinEastwall Gauntlets"}
MultiLanguageQuestData['en'][27478] = {title = "Relios the Relic Keeper", objective = "Find a Dalaran Archmage's Signet Ring.", description = "The Dark Lady is correct in her assertion that I am able to unlock the codex. Unfortunately, I need a signet ring from a Dalaran archmage to do it. My own ring was taken when I died many years ago, but there still might be a way.\n\nWhile Dalaran has floated away, the outskirts of the city remain. Far to the east lie the ruins of Dalaran. It is there that you will find an archmage known as Relios. \"Take\" his signet ring and bring it back to me.\n\nYou may use the portal behind me to get to the crater.", progress = "Did you recover a Dalaran Archmage's Signet Ring?", completion = "Perfect. I hope this wasn't too much trouble to come by, &lt;name&gt;. Relios was a pupil of mine back when I was a mortal man thereby making him a competent and formidable adversary. I suppose I could have warned you ahead of time.\n\nNow, let us see the ring.\n\n\n\nThere we are...", rewards = "You will be able to choose one of these rewards:\n\nCodex BreakerRelios's MaceBetrayal's Sting\n\nYou will also receive:\n\nForsaken BallBetrayal's StingRelios's MaceCodex Breaker"}
MultiLanguageQuestData['en'][27479] = {title = "Righteous Indignation", objective = "Obtain 30 Mossflayer Eyes from Mossflayer trolls in Zul'Mashar.", description = "The Mossflayers of Zul'Mashar spit in the face of the Light!  They cannibalize, they criminalize, they prioritize the forces of evil over good!  I advise that you remove their eyes, and give rise to the demise and the goodbyes of the unwise!\n\nYou will travel north, and you will rain down on them with righteous justice and indignation, <name>.  The fury that they have wrought in the eyes of the Light shall be channeled through you.", progress = "<Deacon Andaal is deep in prayer.>", completion = "Oh, hallelujah, and praise, praise be to the Light, my brother!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27480] = {title = "Ley Energies", objective = "Recover 8 Arcane Remnants.", description = "The arcane remnant pulses with strange energy. Perhaps you should search for more remnants. Surely Dalar would be interested in such a find.", progress = "What's that you've got there, <name>?", completion = "Smart boy! I can most definitely use these arcane remnants in my studies. Indeed, Dalaran was built upon a massive ley line. It's no wonder, then, that such things exist at the crater.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27481] = {title = "Out of the Ziggurat", objective = "Obtain the Body of Warlord Thresh'jin.", description = "It is time that I asked a favor of you, <name>.\n\nFar to the north of Eastwall Tower, hidden among the hills, is the Mossflayer capital city of Zul'Mashar.  It was here that I was born, and here that I died.\n\nThe traitor, Thresh'jin, sits atop Zul'Mashar's ziggurat.  It was my every right to be there, but he took the seat from me with treachery and deceit.  He is not strong.  He is weak.\n\nI will meet you in Zul'Mashar, and we will kill him.  Your strength and mine.  Together.", progress = "I have waited long for this day.", completion = "My duty is not over yet.  In many ways, this was the easy step.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27482] = {title = "Into the Flames", objective = "When you are ready to part with Vex'tul, throw Warlord Thresh'jin's body into the bonfire atop Zul'Mashar's ziggurat.", description = "This is the last time you will see me, <name>.  I am leaving the caravan.\n\nIf you want to continue fighting by my side, hang on to Thresh'jin's body.  I can wait for a while longer.  When you are ready to say goodbye, throw the body into the bonfire atop Zul'Mashar's ziggurat.\n\nThank you for your companionship, <name>.  You were strong.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nStrength's Supremacy"}
MultiLanguageQuestData['en'][27483] = {title = "Practical Vengeance", objective = "Kill any 12 Dalaran humans.", description = "Under ordinary circumstances I am not a vengeful man. In fact, I am somewhat of a pragmatist. You see, practicality is a paradoxical notion to vengeance. Most revenge ploys are highly impractical.\n\nBUT... in this case - since you're already going to the ruins of Dalaran - you might as well kill every Dalaran affiliated human that you see. The reasons that I want them dead range from hatred to anger to betrayal, but I assure you they are all legitimate gripes. Do this for me and I will pay you handsomely.", progress = nil, completion = "I thought for sure that with the death of a dozen of my most hated enemies I would feel a great burden lifted from my shoulders. Sadly, I do not feel a thing. Perhaps I am a psychopath.", rewards = "You will be able to choose one of these rewards:\n\nEdge of Unlifted BurdensDawnweaver's DaggerAxe of Practical VengeancePsychopathic Hatchet\n\nYou will also receive:\n\nPsychopathic HatchetAxe of Practical VengeanceDawnweaver's DaggerEdge of Unlifted Burdens"}
MultiLanguageQuestData['en'][27484] = {title = "Only One May Enter", objective = "Take the Dalaran Archmage's Signet Ring to Lady Sylvanas Windrunner at the Forsaken Front in Silverpine Forest.", description = "<Dalar flips through the codex.>\n\nHAHAH!\n\nOh... That's bad.\n\n<Dalar closes the codex and looks up at you.>\n\nWith this ring only ONE may enter the pocket dimension at Amber Mill. That person will then need to fight through an army of magi and kill the archmage that is generating the phase from the inside. Only then will the dimension fold, ejecting all of the magi.\n\nThe portal to entry is hidden at the back of a cave in Beren's Peril.\n\nThat's all I know. Take the ring back to Sylvanas.", progress = "What have you learned?", completion = "Only one may enter? I know just the person for this mission.\n\n&lt;Sylvanas nods at you.&gt;\n\nI will prepare our forces and have them at the ready.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27485] = {title = "Warm Welcome", objective = "Meet with Lirastrasza at Vermillion Redoubt.", description = "I'm glad you're back! Saving the world or something, I'm sure.\n\nI was dispatched to establish relations with the red dragons in the area, but I'm finding this bunch somewhat less accommodating than the ones at Wyrmrest were. I have, however, been told that you are the type that solves problems.\n\nA problem solver as it were.\n\nCare to take a crack at earning a bit of trust with Lirastrasza at Vermillion Redoubt to the southwest? Anything that might soften her up a bit for me would be lovely.", progress = "I believe Lira wanted a word with you.", completion = "I'm glad Lira didn't scare you off. I won't say her concerns aren't warranted, but we have a common enemy. She is perhaps a bit overzealous.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27486] = {title = "Warm Welcome", objective = "Meet with Lirastrasza at Vermillion Redoubt.", description = "Good. You're back. Saving the world again I assume.\n\nI was dispatched to establish relations with the red dragons in the area, but I'm finding this bunch somewhat less accommodating than the ones at Wyrmrest were. I have, however, been told that you are the type that solves problems.\n\nA problem solver as it were.\n\nI need you to gain the trust of Lirastrasza at Vermillion Redoubt to the southwest. Our association with the Dragonmaw has complicated things, but I'm hoping you can ease relations.", progress = "I believe Lira wanted a word with you.", completion = "I'm glad Lira didn't scare you off. I won't say her concerns aren't warranted, but we have a common enemy. She is perhaps a bit overzealous.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27487] = {title = "Ix'lar the Underlord", objective = "Kill Ix'lar the Underlord and 10 of his minions.", description = "I know we're supposed to head to Northdale, but that can wait, right?  Besides, this lovely little goblin was just telling me about some Scourge that are even closer by.\n\nSo apparently there's this nerubian underlord named Ix'lar that has been trying to make a name for himself ever since the Lich King was slain.  He's set up a camp of undead to our north.\n\nSure, Tyrosus wants us to kill banshees in Northdale.  We'll get to that.  But let's kill this nerubian first, while we're close!", progress = nil, completion = "I couldn't stop him.  While you and Tarenar were out, Giddy ran north all alone!\n\nTarenar, you should have known better!  Gidwin gets so impatient sometimes, and you only egg him on.  If Giddy gets into any trouble, I'm blaming you for this.", rewards = "You will be able to choose one of these rewards:\n\nUnderlord's MandibleRash GlovesBelt of DelayPendant of the Ill-Advised\n\nThe following spell will be cast on you:\n\nCancel Summon Tarenar Sunstrike\n\nYou will also receive:\n\nPendant of the Ill-AdvisedBelt of DelayRash GlovesUnderlord's Mandible"}
MultiLanguageQuestData['en'][27488] = {title = "Impatience", objective = "Search for Gidwin Goldbraids in Northdale.", description = "Damn that dwarf.  He's always getting me in trouble with Fiona.  Look at her!  She won't even TALK to me!\n\nI'm going to stay here and try to mend my friendship with our worgen friend.  Would you mind going out and making sure Gidwin is alright?  I'm sure he's fine; he knows how to take care of himself.  He headed north, and he can't have gone far.", progress = "Northdale is home to a few ghosts and banshees.  Nothing ol' Giddy can't handle.", completion = "You didn't see him?  Where could he have gone then?\n\nHis... his prayer book?  Why would he leave that behind?\n\nOh...\n\nBy the Light, what have I done?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27489] = {title = "Nobody to Blame but Myself", objective = "Hop in Fiona's Caravan and ride to Northpass Tower.", description = "This is my fault.  I... I ignored his warnings, his complaints, everything.  I couldn't help myself - I saw those Scourge just beyond the tower, and I... I HAD to go kill them.\n\nArgus says that Gidwin was taken northwest, and that's our only lead, so that's where we'll head.\n\nNorthdale and the Argent Crusade be damned!  We're getting Gidwin back from those Scourge trash.", progress = "We have no time, <name>!  We must press on!", completion = "Time is wasting, &lt;name&gt;.  Every minute we waste gives the Scourge another chance to kill Gidwin.  If he isn't dead already.\n\nNot that I think he is.  Giddy may be a stick-in-the-mud, but when it comes down to it, he can swing the Light like a champion.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27490] = {title = "SI:7 Drop", objective = "Get a Wildhammer Hellions squad from Angus Stillmountain and then escort them to the drop off point in the Twilight Gate.", description = "Mathias Shaw and the SI:7 are here to assist us with operations up top in the Twilight Citadel. I need you to escort them there.\n\nThe Wildhammer are being kind enough to give us a lift in. The agents have some things that they need to do down in the Twilight Gate area first, though.\n\nSpeak with Angus Stillmountain and get yourself a squad to drop off. You'll fly them in. A big blue X marks the spot.", progress = "I need you to escort those SI:7 agents safely to their destination, <name>.", completion = "That must have been deadly.\n\nWhile I don't approve of their methods, no one can question the effectiveness of Master Mathias Shaw and his SI:7. Not to mention that you're here. Our victory is all but assured.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27491] = {title = "Kor'kron Drop", objective = "Get a Crushblow Wind Rider squad from Jon-Jon Jellyneck and then escort them to the drop off point in the Twilight Gate.", description = "Garona and a detachment of the Kor'kron are here to assist us with operations up top in the Twilight Citadel. I need you to escort them there.\n\nI've called upon a local tribe of trolls to give us a lift in with their wind riders. The assassins have some things that they need to do down in the Twilight Gate area first, though.\n\nSpeak with the troll chief, Jon-Jon Jellyneck and get yourself a detachment of Kor'kron to drop off. You'll fly them in. A big red X marks the spot.", progress = "I need you to get those Kor'kon assassins safely to their destination, <name>.", completion = "That must have been exciting.\n\nDespite any losses that the Kor'kron may have incurred along the way, no one will be able to doubt their effectiveness, nor that of Garona. And with you in the mix, it's only a matter of time before victory is ours.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27492] = {title = "Ogres & Ettins", objective = "Slay 10 ogres or ettins at the Twilight Gate.", description = "As with any offensive, you first need to soften them up. We've been having a heck of a time getting in there. But someone like you... well, let's just say I have no doubt in my mind that you can get into the Twilight Gate to the southwest and teach the Bloodeye Clan ogres and ettins a thing or two!", progress = "What's the matter? You Alliance boys don't have the stomach to get the job done?\n\n<Kurdran gives you a wink.>\n\nNeed me to fly over there and kill them for you?", completion = "That's the spirit, lad! Today's already shaping up to be a good one.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27493] = {title = "Ogres & Ettins", objective = "Slay 10 Bloodeye Clan ogres or ettins at the Twilight Gate.", description = "I want you to get in there past those boulders to the northwest at the Twilight Gate. Kill every Bloodeye Clan ogre and ettin in sight. Think you can handle that for me, <name>?", progress = "There are more to be killed, <race>. You do have the stomach for that, yes?", completion = "And here I thought that today couldn't get any better.\n\nI enjoy being wrong, occasionally.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27494] = {title = "Move the Mountain", objective = "Detonate the Hidden Explosives to lure Skullcrusher the Mountain away from the Twilight Gate.", description = "If the Twilight Gate is to fall, we need to get Skullcrusher the Mountain out of there!\n\nBefore they left, I saw to it that your SI:7 agents took some explosives hidden in a Twilight's Hammer crate. By now, they will have planted them on the steps leading up to the upper portion of the Citadel.\n\nI want you to set the explosives off and then signal us when that monster's out of the way.\n\nThat's when we'll attack and finish off the ogre compound!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27495] = {title = "Move the Mountain", objective = "Detonate the Hidden Explosives to lure Skullcrusher the Mountain away from the Twilight Gate.", description = "If the Twilight Gate is to fall, we must get Skullcrusher the Mountain out of there!\n\nBefore they left, I saw to it that your Kor'kron assassins took some explosives hidden in a Twilight's Hammer crate. By now, they will have planted them on the steps leading up to the upper portion of the Citadel.\n\nI want you to set the explosives off and then signal us when that monster's out of the way.\n\nThat's when we'll attack and finish off the ogre compound!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27496] = {title = "Call in the Artillery", objective = "Use the Artillery Flare to target the Northern, Northeastern, Southwestern, and Southern buildings at the Twilight Gate.", description = "I prefer a stand up honorable fight. These monsters deserve nothing better than to be destroyed by the weapons in our hands. However, this particular situation calls for the use of more powerful measures.\n\nTake this flare and mark each of the four buildings within the Twilight Gate to the southwest. Our cannons will handle the rest.", progress = nil, completion = "Thanks to you, our cannoneers hit their marks. Tell me about the situation within the Twilight Gate.", rewards = "You will be able to choose one of these rewards:\n\nFlarefire BracersMarker's HauberkSignal Smoke Shoulderpads\n\nYou will also receive:\n\nSignal Smoke ShoulderpadsMarker's HauberkFlarefire Bracers"}
MultiLanguageQuestData['en'][27497] = {title = "Call in the Artillery", objective = "Use the Artillery Flare to target the Northern, Northeastern, Southwestern, and Southern buildings at the Twilight Gate.", description = "A pity that we're no longer allowed to drop the Plague on our enemies. It would prove quite effective in this situation. Oh well, at least we have war machines to destroy their precious gates.\n\nI want you to take this flare. Use it to mark each of the four buildings within the Twilight Gate to the northwest. The war machines will handle the rest.", progress = nil, completion = "I must say that I rather enjoyed the sight of their buildings being hit.", rewards = "You will be able to choose one of these rewards:\n\nBuildingblast BracersSmokeflare ChestguardGatecrasher Shoulderguards\n\nYou will also receive:\n\nGatecrasher ShoulderguardsSmokeflare ChestguardBuildingblast Bracers"}
MultiLanguageQuestData['en'][27498] = {title = "Signal the Attack", objective = "Use the Attack Signal from atop one of the towers at the Twilight Gate.", description = "Now that you've lured Skullcrusher the Mountain away from the Twilight Gate, it's time to signal your forces at Victor's Point to attack!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27499] = {title = "Signal the Attack", objective = "Use the Attack Signal from atop one of the towers at the Twilight Gate.", description = "Now that you've lured Skullcrusher the Mountain away from the Twilight Gate, it's time to signal your forces at Crushblow to attack!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27500] = {title = "Four Heads are Better than None", objective = "Collect the four heads of Za'brox and Beeble'phod.", description = "Now while the attack upon the Twilight Gate is launched, there is one last loose end to tie up: Za'brox and Beeble'phod, the disciples of Cho'gall.\n\nIntelligence has placed them within the Den of the Disciples, a small ogre cave at the southwest corner of the Twilight Gate.\n\nYou're fairly certain that Cassius and Kurdran will want proof of their deaths.", progress = "Is that blood dripping from your pack?", completion = "&lt;The paladin frowns.&gt;\n\nThat's quite a gruesome trophy collection you have there. I would have believed you if you had simply said they were dead. Regardless, thank you for having the foresight to take care of them.\n\nThe Twilight Gate will soon be ours. Time to move up to the Twilight Citadel.", rewards = "You will be able to choose one of these rewards:\n\nSpaulders of Gruesome AccomplishmentZa'brox's Lucky ToothSkull Carrier\n\nYou will also receive:\n\nZa'brox's Lucky ToothSkull CarrierSpaulders of Gruesome Accomplishment"}
MultiLanguageQuestData['en'][27501] = {title = "Four Heads are Better than None", objective = "Collect the four heads of Za'brox and Beeble'phod.", description = "Now while the attack upon the Twilight Gate is launched, there is one last loose end to tie up: Za'brox and Beeble'phod, the disciples of Cho'gall.\n\nIntelligence has placed them within the Den of the Disciples, a small ogre cave at the southwest corner of the Twilight Gate.\n\nYou're fairly certain that Lady Cozwyn and Zaela will want proof of their deaths.", progress = "Is that blood dripping from your pack? I hope that it's not yours.", completion = "&lt;The noble lady grins wickedly.&gt;\n\nThat's quite a gruesome trophy collection you have there. I would have believed you if you had simply said they were dead, though I do appreciate the extra effort. Thank you for having the foresight to take care of them.\n\nThe Twilight Gate will soon be ours. Time to move up to the Twilight Citadel.", rewards = "You will be able to choose one of these rewards:\n\nSpaulders of Gruesome GloryZa'brox's Lucky ToothSkull Carrier\n\nYou will also receive:\n\nZa'brox's Lucky ToothSkull CarrierSpaulders of Gruesome Glory"}
MultiLanguageQuestData['en'][27502] = {title = "Up to the Citadel", objective = "Speak with the SI:7 Squad Commander and then escort the SI:7 squad.", description = "Now that the attack is underway, it's time to deal with the Twilight Citadel. If you don't mind, I'd like for you to escort the SI:7 forces to Master Mathias Shaw.\n\nHe's hiding somewhere up top. The SI:7 squad commander can tell you where.\n\nThank you, <name>. We look forward to joining you in the assault upon the Citadel!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27503] = {title = "Up to the Citadel", objective = "Speak with the Kor'kron Squad Commander and then escort the Kor'kron squad.", description = "Now that the attack is underway, it's time to deal with the Twilight Citadel. If you don't mind, I'd like for you to escort the Kor'kron forces up to Garona.\n\nShe's hiding somewhere up top. The Kor'kron squad commander can tell you where.\n\nThank you, <name>. We look forward to joining you in the assault upon the Citadel!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27504] = {title = "Even Dragons Bleed", objective = "Speak to Velastrasza within the Vermillion Redoubt.", description = "I won't be so impolite as to refuse your aid if you're offering it.\n\nWe're locked in constant battle with the twilight drakes and dragons to the south. Our strikes have not been entirely without success, but the dragons coming out of Grim Batol have been breathing some kind of corruption upon us that takes time to cleanse.\n\nVelastrasza and Baleflame are attending to our injured brothers. Go and see if you can be of help to them.", progress = nil, completion = "Calen has become very trusting. It is not often that strangers are permitted within the redoubt.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27505] = {title = "Draconic Mending", objective = "Safeguard 5 Vermillion Menders as they heal wounded dragons.", description = "Our dragons are returning from battle covered in Twilight corrupted flame and pursued by Twilight drakes.\n\nMy menders can tend to our dragons' wounds, but they must be defended. Keep the drakes off of my menders. Lend your healing to our dragons as well if you are able.\n\nThank you for your help with this. Our battles for Grim Batol are never-ending. We need to get our strongest dragons back into the battle as soon as possible.", progress = "Keep the menders safe as they heal our wounded dragons!", completion = "We will take Grim Batol back from the Twilight's Hammer and their allies. It may take time, but this is one charge that we cannot forsake.", rewards = "You will be able to choose one of these rewards:\n\nFlashseal SandalsVermillion BeltSafeguard Spaulders\n\nYou will also receive:\n\nFlashseal SandalsSafeguard SpauldersVermillion Belt"}
MultiLanguageQuestData['en'][27506] = {title = "Life from Death", objective = "Plant Ruby Seeds at the corpses of 6 dragonkin within the Vermillion Redoubt.", description = "<race>, I have a task for you.\n\nTake these ruby seeds and plant them at the corpses of any dragonkin that you come across. Twilight or Vermillion, whelping or dragon, it matters not. We need to see that their bodies are returned to the earth so that life can continue to flourish.\n\nIn death, there should always be new life. This may be our one consolation during times of war and great tragedy.", progress = "Have you done as I asked?", completion = "In this, we deny Deathwing the destruction that he so passionately seeks. In this, life continues.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27507] = {title = "Encroaching Twilight", objective = "Kill 12 Twilight invaders within the Vermillion Redoubt.", description = "Fragile Twilight invaders litter the redoubt. They're pouring in from somewhere to the west.\n\nThere can be no mercy offered to them within this hallowed place. Whatever violence grips your moral heart, release it upon them.", progress = nil, completion = "You have a talent for killing I see. In times like these, that has its place.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27508] = {title = "Far from the Nest", objective = "Recover 6 Vermillion Eggs.", description = "Look... I know you have no reason to be fond of me, just as I'm not terribly fond of you, but I need any help I can get.\n\nOur eggs are being stolen by these Twilight invaders. I have no doubt that they want to take them back to Grim Batol to experiment on and pervert. I will NOT let that happen.\n\nIf you truly do want to help us, stop them! Recover the eggs. Bring them back to me.", progress = "Twilight dragons were born of these disgusting experiments of theirs. The Twilight's Hammer have gone too far. Deathwing has gone too far.", completion = "I don't know if you did this for me or the young inside these eggs, but it doesn't really matter, either way it's clear that you want to be an ally of our flight. I appreciate that.\n\nI cannot forgive the attacks by your allies against my brood, but for now, it seems you have chosen the right side.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27509] = {title = "Breach in the Defenses", objective = "Find the source of the Twilight's Hammer in the Vermillion Redoubt and destroy it.", description = "Every inch of air and every hill surrounding the redoubt is constantly under the watchful eye of Lira's drakes. They must have found a way into the shrine from beneath.\n\nTake this Flashgrowth mote. It should prove more than sufficient to close any hole, tunnel, or portal they might have used to get inside our defenses.\n\nFind the breach in our defenses. Close it.", progress = nil, completion = "Well done. Thank you, &lt;race&gt;.\n\nI will not be so foolish as to let such an oversight happen again.", rewards = "You will be able to choose one of these rewards:\n\nDragonmender WaistguardHelm of Verdant ExplosionExhausted Flashgrowth Mote\n\nYou will also receive:\n\nHelm of Verdant ExplosionExhausted Flashgrowth MoteDragonmender Waistguard"}
MultiLanguageQuestData['en'][27510] = {title = "A Wolf in Bear's Clothing", objective = "Kill 10 Inconspicuous Bears.", description = "These worgen take us for fools! One would think that only an idiot would mistake one of their druids in bear form as a real bear. Unfortunately, there are many idiots here at the Forsaken Front. We've already lost a few battalions to organized worgen bear attacks. Yes, it's even more idiotic than it sounds.\n\nDirectly east of here, heading towards Hillsbrad, you will find worgen druids roaming the woods, masquerading as bears. Kill them and make our southern supply line safe again.", progress = nil, completion = "I only hope that we don't end up getting beat down by inconspicuous birds, cats and trees next... or seals. Could you imagine it?", rewards = "You will be able to choose one of these rewards:\n\nUnmistakable Gloves\"Bear\" Hide BootsInconspicuous Pantaloons\n\nYou will also receive:\n\n\"Bear\" SteaksInconspicuous Pantaloons\"Bear\" Hide BootsUnmistakable Gloves"}
MultiLanguageQuestData['en'][27511] = {title = "The Thrill of Discovery", objective = "Explore the Chamber of the Stars.", description = "What a find! And somehow it's all remained untouched by plunderers...\n\nListen, <name>. I need to document this site before we disturb anything. While I do, why don't you have a look around - you know, explore a bit. You've earned it.\n\nKeep your eyes open for anything unusual.\n\nOh! And please... don't break anything, ok?", progress = "Find anything interesting, <name>?", completion = "Your exploration of the Chamber of the Stars has yielded more questions than answers...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27512] = {title = "Transdimensional Warfare: Chapter I", objective = "Find the Ambermill Dimensional Portal.", description = "<Sylvanas hands you the signet ring.>\n\nTake the ring and make your way to Beren's Peril, southeast of here, located in a cave in the hills. Once there, search the cave for the portal to the pocket dimension that conceals the Ambermill magi.\n\nI will communicate with you through your thoughts, <name>. Once you have reached the portal I will give you your marching orders.", progress = "<The portal hums.>", completion = "&lt;The Banshee Queen's voice invades your thoughts.&gt;\n\nYes, this is it. Now run the ring along the runes of the portal and you should become attuned for transdimensional travel.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27513] = {title = "Transdimensional Warfare: Chapter II", objective = "Kill 20 Ambermill mages.", description = "<The Banshee Queen's words float in your head.>\n\nYou are now ready to use the portal. Be warned, <name>, once you step through you will appear in another dimension at Ambermill. There will be a hundred, perhaps a thousand, magi waiting to kill you.\n\nYou must persevere and kill all in your path.", progress = nil, completion = "&lt;The Banshee Queen's voice invades your thoughts.&gt;\n\nExcellent work, &lt;name&gt;. Now to eject them into our waiting hands!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27514] = {title = "Bird Down! Bird Down!", objective = "Locate Thordun Hammerblow, a downed Wildhammer gryphon-rider, at the Twilight Shores in Twilight Highlands.", description = "While you were fighting along the coast, I spotted a gryphon tumble out of the clouds almost due west of here.\n\nIt wasn't one of ours.\n\nLikely it belonged to one of the Wildhammer. I know that Kurdran wanted to establish contact with the lost Wildhammer clans as one of his primary objectives after taking the beach. \n\nI can't spare any more of my men to scout it out, but I can spare you. Find that downed Wildhammer!", progress = nil, completion = "Aw dang crap it all. You're just an Alliance &lt;class&gt;. I was hoping for a rescue.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27515] = {title = "Roots'll Do 'Er", objective = "Gather 8 Thorny Stankroots from the Twilight Shores.", description = "Look here, mate. She's on her last legs! If me bird dies, I'm as good as worthless.\n\nSo make yerself useful. Here on the peninsula you can dig up thorny stankroots. Oh the smell will knock you on yer patoot but steeped in water it'll boil up into a right powerful cure-all.\n\nGather some while I defend me bird. An' hurry! You Alliance wanks don't have a reputation for timely intervention, right?", progress = "Didja get me roots, <class>? Well?", completion = "Oh, that's the stuff all right! Hope ya didn't eat any. Gives you the cramps something awful but it does wonders for birds.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27516] = {title = "Wings Over Highbank", objective = "Speak with Thordun Hammerblow and fly together back to Highbank.", description = "Aye, look! I think she's perkin' up already.\n\nOkay <Mr./Miss> Alliance fancy-pants <class>. Is that your base I see on the shore? \"Highbank\" you say. Can me and my bird hunker down there until she's better?\n\nHop on! We'll fly together back to Highbank!", progress = "What's the news from the peninsula, <name>?", completion = "Well done, &lt;name&gt;! Aiding that downed gryphon-rider has given us our first contact with the old Wildhammer clans. We'll be able to find out who's still left, and in what numbers.\n\nOur campaign is looking up!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27517] = {title = "Be Prepared", objective = "Collect 6 Rope Pieces.", description = "Every adventurer worth their salt knows never to step foot in a cave, dungeon, crypt or tomb without an ample supply of rope... right?\n\nYou can never have too much of this stuff!\n\nYou resolve to scrounging every scrap of it you can find from the skeletons here.", progress = "What have you found, <name>?", completion = "Ahh, rope! Thanks, kid.\n\nSomething tells me I'm going to need this.", rewards = "You will be able to choose one of these rewards:\n\nRope-Grip GlovesHelm of Broken BonesFemurbreak Stompers\n\nYou will also receive:\n\nHelm of Broken BonesFemurbreak StompersRope-Grip Gloves"}
MultiLanguageQuestData['en'][27518] = {title = "Transdimensional Warfare: Chapter III", objective = "Overload Archmage Ataeric with arcane power to bring down the Transdimensional Shield.", description = "<Sylvanas speaks directly through you.>\n\nYou must find the being responsible for keeping this dimensional pocket active. Likely that fool, Ataeric... Search the compound for him. Should you find him, do what you must to stop him from channeling his magic. He is undoubtedly protected by a powerful arcane shield, and will send minions of arcane energy after you.  Defeat the minions while they are near him to unleash their energies.  No mage can handle that much power!", progress = nil, completion = "Had I not witnessed what you did with my own eyes I would not have believed it, &lt;name&gt;. Now, with the Ambermill magi on our side, there is but one thing left to do before we retake Gilneas and send those Alliance dogs running for Stormwind.", rewards = "You will be able to choose one of these rewards:\n\nVessel of the Dark LadyAtaeric's GlovesTransdimensional Cloak\n\nYou will also receive:\n\nTransdimensional CloakAtaeric's GlovesVessel of the Dark Lady"}
MultiLanguageQuestData['en'][27519] = {title = "Under the Choking Sands", objective = "Rescue 8 Orsis Survivors.", description = "No... it cannot be.\n\nOrsis is all but buried beneath the desert sands.\n\nThe enemy will pay for this.\n\nBut first we must aid my people.  Quick, <name>.  We do not have much time before the last of my brethren are buried alive!", progress = nil, completion = "I thank you, &lt;name&gt;.  Orsis was punished for not joining the forces of Deathwing.\n\nPrince Nadun has offered my people refuge in his city.  I must go there and tend the survivors.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27520] = {title = "Minions of Al'Akir", objective = "Slay 6 Scions of Al'Akir.", description = "Al'Akir has sent his minions to do Deathwing's bidding.\n\nThe message is clear.  We join them or they destroy us.\n\nI do not know much about you, <race>.  But I do know this.  If you prove yourself to be an enemy of Al'Akir's, your aid will not go unnoticed.\n\nWhat do you say, <class>?", progress = "You're back!", completion = "You continue to prove to be a valuable ally, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nAsp-Clasp BracersGloves of the StelaCenotaph Choker\n\nYou will also receive:\n\nGloves of the StelaAsp-Clasp BracersCenotaph Choker"}
MultiLanguageQuestData['en'][27521] = {title = "Wretched Hive of Scum and Villainy", objective = "Kill 9 Wretched at Quel'lithien Lodge in Eastern Plaguelands.", description = "<race>... please, I ask your help.\n\nSomething's happened to my people.  Our commander, Ranger Lord Hawkspear, came upon an item of magical energy, and my friends, my family... they succumbed to its seductive power.\n\nThey're corrupted, <race>.  All of them.\n\nMy Ellaria wouldn't want to live like that, nor would any of my brothers.  Please, put them out of their misery.  Quel'lithien Lodge is not far; it's just up the hill, to the northwest.", progress = nil, completion = "Do not feel sorry for me.  Those were my friends that you saw at Quel'lithien Lodge, but they were already as good as dead.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27522] = {title = "Beat it Out of Them", objective = "Beat down at least 6 Scourge Siege Engineers to discover details about Gidwin's location and his captor.", description = "We paladins are normally taught to exercise judgment and control when dealing with foes, but this is an emergency, and I never paid too much attention to my trainers anyhow.\n\nI'm going to head into the Plaguewood and find out what I can about Giddy.  You deal with the Scourge just to our northeast, on the other side of this tower.  The undead don't fear death, but if you beat them enough, their tongues might slip, and we may get some clues to Gidwin's location.", progress = nil, completion = "It sounds like you were successful.  Hopefully this is enough information to find Gidwin.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27523] = {title = "Duskwing, Oh How I Hate Thee...", objective = "Obtain a Patch of Duskwing's Fur.", description = "I have seen many things in my day, <race>.  The peaks of Mt. Hyjal... the oddities of Outland... a wall of Scourge soldiers, proceeding into war.  But I have never seen a bat as big, or as shockingly white, as Duskwing.\n\nHow he taunts me from his roost!\n\nThis albino demon bat circles to the southwest of here, due north of Blackwood Lake.  Track him down and destroy him.  If he flies too high for you to reach, use my flare to get his attention.", progress = "I hope you've done away with that creature.", completion = "Excellent work.  I can now continue my work without the distractions of that great white beast.\n\nI shall fashion this fur into something you can use.", rewards = "You will be able to choose one of these rewards:\n\nDuskwing HandwrapsDuskwing BootsCorpseburner's MantleBat Claw Legguards\n\nYou will also receive:\n\nBat Claw LegguardsCorpseburner's MantleDuskwing BootsDuskwing Handwraps"}
MultiLanguageQuestData['en'][27524] = {title = "Blind Fury", objective = "Find Tarenar Sunstrike within the Plaguewood in Eastern Plaguelands.", description = "Tarenar wasn't joking when he said that he didn't care about judgment and caution.  He nearly took off that high elf's head as he ran into the Plaguewood, looking for Gidwin.  You should go after him.\n\nThe Plaguewood is a big place, <name>.  Good luck.  I hope to see you <boys/three> come out of the woods in one piece.", progress = nil, completion = "I haven't found anything but brainless undead, and plenty of them.  I was just about to kill my way into Stratholme when you arrived.\n\nDid you have any more success?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27525] = {title = "Guardians of Stratholme", objective = "Kill Omasum Blighthoof and Karthis Darkrune.", description = "Baroness Anastar holds him?  Here in the Plaguewood?\n\nThe Plaguewood is a big place... but we will find him.  We WILL find Gidwin.\n\nImmediately to our east and our west are a pair of necropoli that flank the entrance to Stratholme.  Inside them, you will find a pair of death knights - Rivendare's lieutenants.  I doubt either would have any use for a paladin hostage, but perhaps they will have some information on his location.", progress = nil, completion = "We've got to keep moving!  We're getting so very close!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27526] = {title = "Gidwin's Fate Revealed", objective = "Search for Gidwin Goldbraids within the slaughterhouse in central Plaguewood.", description = "Quickly - find an entrance to the slaughterhouse to our south.  I will meet you on the inside.\n\nBe ready for a fight!", progress = nil, completion = "You have no idea how happy I am to see you two!  You're a sight for sore eyes... sore eyes that have been starin' through a banshee for far too long now.\n\nI'm sorry for causing so much trouble.  Will you take me back to the caravan?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27527] = {title = "Journey's End", objective = "Speak with Fiona at Light's Hope Chapel in Eastern Plaguelands.\n\nProvided item: \n", description = "I've had just about enough of the funk of this place.  Undead stink is bad enough, and then you add mushrooms to the mix?  I hate mushrooms!\n\nI'm going to head back to Light's Hope Chapel, <name>... and I'm taking Tarenar and Fiona with me.  I think we've all earned a well-deserved break.\n\nLet me give you this.  It's my hearthstone - you can use it to travel instantly back to Light's Hope.  I won't need it - I'm going to be riding in the caravan.\n\nIn the FRONT SEAT.", progress = nil, completion = "You've been more help than anyone expected of you, &lt;name&gt;.  The doors of my caravan are always open to you.\n\nThe boys and I have even put together a little something special for you.  Here, take your pick!", rewards = "You will be able to choose one of these rewards:\n\nGidwin's MedallionGloves of Journey's EndBelt of the Gentle LadyFiona's ArmbandsTarenar's Token\n\nYou will also receive:\n\nTarenar's TokenFiona's ArmbandsBelt of the Gentle LadyGloves of Journey's EndGidwin's Medallion"}
MultiLanguageQuestData['en'][27528] = {title = "Scourged Mass", objective = "Kill 8 Overstuffed Golems, then use the Crusader's Torch on their corpses.", description = "You can't just kill the Scourge.  They will come back.  You must destroy the vile matter that makes up their being... and even then, they may come back as spectres.\n\nFew undead use up as much mass as the lumbering abominations.  Kill them, then burn their bodies.  You will find them all over the Plaguewood.\n\nNever let your rage dissipate, <race>.  Remember: these abominations are sewn together from the bodies of good people.  Their crime is that they exist.", progress = nil, completion = "A blessed fire cleanses even the most corrupt of flesh.\n\nThey stood no chance in the face of the Light.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27529] = {title = "Defenders of Darrowshire", objective = "Free 8 Darrowshire Spirits from the bodies of Cannibal Ghouls, then speak with them.", description = "The battle of Darrowshire was one of the many tragedies that we humans suffered at the hands of the Scourge.  Its effects are still felt even today.\n\nMany of the town's valiant defenders now roam again as the ghastly servants of the Scourge.  We will end their misery.\n\nHunt cannibal ghouls here within the Plaguewood.  Many of these fiends were once the good folk of Darrowshire, and destroying their forms now will set their souls free.", progress = nil, completion = "It is good to hear you found the tortured souls of my brethren and freed them.  I find my strength renewed, knowing at least some of the defenders of Darrowshire no longer wallow in the vile subservience of the Scourge.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27530] = {title = "The Corpsebeasts", objective = "Destroy the hulks of three Corpsebeasts by placing three or more Argent Lightwells next to them. You cannot place Argent Lightwells while in combat, and you may not place them within ten yards of one another.", description = "To the south, gutless cultists are focused on a grim task: re-animating enormous hunks of flesh, to create giants known as corpsebeasts.  Luckily for us, these giants are still lifeless and weak.\n\nTake this charm - using it will place a font of holy energy on the ground.  If you can manage to place three of them near one of the corpsebeasts that the cultists are reanimating, the holy energy should overload it, destroying its body forever.", progress = nil, completion = "You are a true Champion of the Light, &lt;name&gt;.  I wish you luck in your future endeavors, wherever they might take you.\n\nIf you need anything in the future, you can always find me here - knee-deep in the corpses of the slain.", rewards = "You will be able to choose one of these rewards:\n\nLegwraps of the SlainCorpsebeast ArmbandsOverload Robes\n\nYou will also receive:\n\nOverload RobesCorpsebeast ArmbandsLegwraps of the Slain"}
MultiLanguageQuestData['en'][27531] = {title = "Counter-Plague Research", objective = "Obtain 20 Rotberries, 5 Disembodied Arms, and 1 pile of Flesh Giant Foot Scrapings.", description = "I once worked for the so-called \"Banshee-Queen\", Sylvanas, as an apothecary.  I used to admire her, but something's changed within her.  She's not herself anymore.\n\nI broke my vows with the Forsaken and joined the Crusade.  Now, I use my knowledge of alchemy to seek a counter-plague agent.  And the Plaguewood is the perfect place to do so.\n\nI need to resupply a few reagents, any of which can be found within the Plaguewood.  I'll pay you if you can find any of these items.", progress = "You got the stuff?", completion = "I love the smell of fresh foot scrapings, don't you?\n\nIf we're going to find a cure to the plague, we need to get creative with our ingredients.  Now, if you don't mind, I'm going to get back to work.", rewards = "You will be able to choose one of these rewards:\n\nFlesh Giant Toe-RingRotberry WaistbandJudkins' StaffPlaguewood Mace\n\nYou will also receive:\n\nPlaguewood MaceJudkins' StaffRotberry WaistbandFlesh Giant Toe-Ring"}
MultiLanguageQuestData['en'][27532] = {title = "The Plaguewood Tower", objective = "Bring Highbeacon's Parcel to Argent Apothecary Judkins at Plaguewood Tower in Eastern Plaguelands.", description = "With the recent, unfortunate developments involving Gidwin, it might not be wise for a man my age to take the dangerous trip through the Plaguewood.  This is fine - I can visit the Plaguewood Tower on my next trip around the loop.\n\nI do, however, have a delivery that I need to get to Judkins.  You are younger than I, and stronger in combat.  Will you take this delivery to him?", progress = "Highbeacon's Parcel... is Argus safe?  Did something happen?", completion = "Whew.  Every time Argus comes plodding through that Plaguewood, I fear it to be his last.  It's good to see that he's wise enough to send a youngblood like you in his stead.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27533] = {title = "A Fate Worse Than Butchery", objective = "Kill 9 Plagued Swine.", description = "The people of Terrordale, they were sick, then they turned bad.  Definitely not good times.\n\nThe pigs, though... they also got sick!  What did pigs do to deserve to get sick?  Hah hah hah!  Nothing!\n\nPeople I can forget about, but the bad pigs still make me sad.  If you kill them, though... I might get happy.", progress = nil, completion = "I see them!  Can you?  The little pig spirits, on their way to the great sty in the sky...", rewards = "You will be able to choose one of these rewards:\n\nAugustus' LegguardsPauldrons of the TouchedBracers of the Great StyPigskin Gloves\n\nYou will also receive:\n\nPigskin GlovesBracers of the Great StyPauldrons of the TouchedAugustus' Legguards"}
MultiLanguageQuestData['en'][27534] = {title = "Augustus' Receipt Book", objective = "Get Augustus' Receipt Book from the inn in Terrordale.", description = "I'm ready for business!  What do you want?\n\nOh wait... I can't open up shop without my receipt book.  How am I to keep track of things without my receipt book?\n\nI must have left it in town somewhere.  I had a room in the inn... the book must be there.\n\nBring me my book.  Please, bring it to me!  Bring me my book and you'll see!  I'll set up shop and you'll see that my prices are INSANE!", progress = "Do you have my receipt book?  I can't wait to get back to business!", completion = "There it is!  And oh my!  I forgot how full it was!\n\nThis is a glorious day, &lt;name&gt;!  Stupendous!  Insanely good, I say!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27535] = {title = "Just a Little Touched", objective = "Speak with Augustus the Touched in Terrordale.", description = "I like to check in on Augustus in Terrordale every once in a while, just to make sure he's alright.  Some of us undead cope with the plague better than others, I suppose.\n\nTerrordale is west of here.  Would you mind checking in on him for me?", progress = nil, completion = "You've come to the right place, mister!  No place better than Terrordale, yes siree, that's right!  The jewel of Lordaeron!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27536] = {title = "Mostly Harmless", objective = "Collect 8 Disarmed Land Mines from the Sorrowmurk to the east of Bogpaddle.", description = "Here's another favor you can do for me, pal.\n\nWe had a whole shipment of Landmines come in from Booty Bay just the other day. But someone stole the whole lot of 'em in the night!\n\nWhoever it was must be sloppy, because they dropped them all over the swamp to the east. No goblin I know would be that careless.\n\nI need you to go gather those landmines up for me. I'm sure they're perfectly safe and disarmed. Every single one. Yup.", progress = "Hey, you get those things I asked you about?", completion = "What did I tell you, eh? Perfectly safe!\n\nI'll see about getting some of these over to to your friends, &lt;name&gt;. At a discount.", rewards = "You will be able to choose one of these rewards:\n\nBogpaddle LeggingsSloppy SpauldersArmed Gauntlets\n\nYou will also receive:\n\nBogpaddle LeggingsSloppy SpauldersArmed Gauntlets"}
MultiLanguageQuestData['en'][27537] = {title = "Any Portal in a Storm", objective = "Slay Muddied Water Elementals to collect 5 Whirlpool Cores.", description = "Our friends in the Earthen Ring have been trying to open portals back to Stormwind, with no luck. But Thordun here tells me he might just have the key.\n\nThe crazed water elementals in the nearby Verrall River Delta have been sent into a frenzy. Thordun tells me we can channel their energy into a portal.\n\nI don't understand all this elemental-claptrap, but I understand one thing: killin' elementals and takin' their whirlpool cores. Deliver them to Talaa in the courtyard!", progress = "Hello, <class>. Kurdran tells me you've got a solution to getting this portal opened?", completion = "My word, &lt;name&gt;. These elemental energies are so powerful, so chaotic - no wonder the Twilight's Hammer has chosen to build their stronghold here!\n\nI should be able to channel these energies into something more benign and productive though. Let's give it a try...", rewards = "You will be able to choose one of these rewards:\n\nWater-Drill TreadsWhirlpool BracersCoregrip Gauntlets\n\nYou will also receive:\n\nCoregrip GauntletsWhirlpool BracersWater-Drill Treads"}
MultiLanguageQuestData['en'][27538] = {title = "The Perfect Poultice", objective = "Collect 10 piles of Verrall River Muck.", description = "Are you goin' by way of the Verrall river delta? I've got a tip that'll help your men here... and my bird!\n\nWhen water elementals carve their way through rock, they create a peculiar kind of muck. It dries hard as stone but carries with it the rejuvenating power of water. You make a cast out of that muck and broken bones knit together like iron.\n\nBring some of that muck to Talaa, your shaman downstairs. She'll know what to do with it!", progress = "What is this I keep hearing about the muck of the Verrall River?", completion = "Oh... mud. You brought me mud?\n\nWow - this stuff oozes with power! I see what Thordun was saying, now. I'll distribute this to all of the healers. Our wounded will be on their feet in no time!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27539] = {title = "Add 'em to the Pile", objective = "Obtain 16 Stinking Skulls from Cursed Mages and Scourge Soldiers in the Plaguewood.", description = "I've been collecting the skulls of the skeletons I defeat.  I've amassed a small pile of them.\n\nIf you come across any skulls, you are welcome to add them to my pile.  The huge pile of skulls seems to keep the waves of undead at bay and... well... it also just makes me happy to look at it.", progress = "You seem to have your hands full.  Are those skulls I see?", completion = "May my pile never stop growing.", rewards = "You will be able to choose one of these rewards:\n\nCloak of HoardingCollector's BeltStinking Skull MaceMonnions of Final Rest\n\nYou will also receive:\n\nMonnions of Final RestStinking Skull MaceCollector's BeltCloak of Hoarding"}
MultiLanguageQuestData['en'][27541] = {title = "Lessons From the Past", objective = "Acquire the Broken Goggles.", description = "This unfortunate explorer has clearly suffered a bit of bad luck in the recent past.\n\nPrudence dictates that you perform the unenviable task of searching the corpse for clues that might shed light on your surroundings...", progress = "Any news, <name>?", completion = "Odd...\n\nIt looks as if someone used gemstones as lenses.\n\nI should be able to fix them without too much trouble.", rewards = "The following spell will be cast on you:\n\nCancel Mod Aura Vision\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][27542] = {title = "Taking the Battlefront", objective = "The hour of victory approaches, <name>. Godfrey has devised a plan to decimate our enemies. I am sending you into the field with him and his men to bring the rebel insurgents to their knees and seal the fate of the Alliance filth encroaching upon our lands.\n\nOur final march begins when you are ready.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27544] = {title = "Cenarion Tenacity", objective = "Speak with Rayne near the entrance to the Fungal Vale.", description = "Those druids never give up, I swear.  I'd given up on the Plaguelands years ago, but the Cenarion Circle folks keep telling me that the land is not beyond hope.\n\nThe most recent visitor was a night elf, on her way to the Fungal Vale, to the north.  She told me that these lands will make a full recovery, if we try hard enough.  I'm not sure I believe her.\n\nDo you buy this drivel?  Maybe you and her should talk.  She should still be up there.", progress = nil, completion = "I suppose I had better work on my stealth, if you were able to find me.\n\nAre you interested in helping me heal the Plaguelands?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27545] = {title = "The Way is Open", objective = "Speak with Kurdran Wildhammer at Highbank in Twilight Highlands.", description = "My fellow Shaman and I will stay here to keep the portal open.\n\nYou should go upstairs and notify Kurdran that the work here is done. It'll please him to hear some good news for once.", progress = nil, completion = "Ho! I knew you were a &lt;class&gt; I could count on, &lt;name&gt;. Use that portal anytime you need to get from Stormwind back to the Highlands.\n\nNow then, time to get to business. We need to locate and unite the lost Wildhammer clans scattered around the Highlands. Talking with Thordun here is a good start!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27546] = {title = "Speak with Captain Anton", objective = "Speak with Captain Anton in Stormwind Keep.No doubt you've felt the earthquakes. You may even have seen elementals attacking the lands or towns. We have sent many of our brightest minds to Nagrand to commune with the elements.\n\nBut there is still much work to be done here. Stormwind Guards are being overwhelmed with citizens worried about their loved ones.\n\nPlease, <class>, speak with Captain Anton in Stormwind Keep and see how you might assist him.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "No doubt you've felt the earthquakes.  You may even have seen elementals attacking the lands or towns. We have sent many of our brightest minds to Nagrand to commune with the elements.\n\nBut there is still much work to be done here.  Stormwind Guards are being overwhelmed with citizens worried about their loved ones.\n\nPlease, <class>, speak with Captain Anton in Stormwind Keep and see how you might assist him.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27547] = {title = "Of No Consequence", objective = "Rescue 8 Cowering Troopers.", description = "Our forces in Pyrewood were recently taken by way of sneak attack. The 7th Legion managed to infiltrate the town with their scouts, ultimately decimating our troops.\n\nThe Dark Lady has tasked us with a rescue mission. We are to find survivors and get them out of Pyrewood safely. If any soldiers live they are likely worthless, but we do as the Dark Lady commands.\n\nLet's get this nonsense over with, <name>. Pyrewood is directly southwest of the Forsaken Front.", progress = "The sooner we rescue survivors the sooner we can burn down the whole of Pyrewood.", completion = "What happened here today is between us. Say a word to anyone and you will find yourself in a corpse pit next to these poor fools.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27548] = {title = "Lessons in Fear", objective = "Kill 12 7th Legion Scouts.", description = "Our enemies are becoming smarter - adapting to our tactics. Recently an attack was made upon Pyrewood Village, southwest of here. Our troops occupying the town were decimated, of course, but what made the attack especially interesting was the racial composition of the attacking force. No humans were used.\n\n<Walden laughs.>\n\nRightfully, they fear being reanimated as Forsaken.\n\nLet us teach the non-humans a lesson in fear. Together we will show them what happens to corpses that we cannot use.", progress = "Pyrewood Village must be reduced to ashes and our enemies slain!", completion = "I suspect we'll see fewer humans at the Battlefront. The risk for these cowards is too great.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27549] = {title = "By the Light of the Stars", objective = "Collect 7 Suspended Starlight.", description = "Look at this, <name>.\n\n<Harrison holds up the dead scout's goggles.>\n\nI tightened the clamp in the middle and crimped the wires on the edges. They may not be the most comfortable, but they should hold together.\n\nIf I've translated your tablets correctly, there's something hidden here - a final piece to our puzzle.\n\nI hope your spectacles hold the key.\n\nLet me know what you find!", progress = "So?\n\nFind anything interesting?", completion = "Well, kid, it looks like you've done it again.\n\n&lt;Harrison points to an image on the tablets.&gt;\n\nThis starlight is exactly what we were missing.\n\nNow we can get to work!", rewards = "The following spell will be cast on you:\n\nOn To Something Quest Complete\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][27550] = {title = "Pyrewood's Fall", objective = "Use the Bundle of Torches to torch the Pyrewood Town Hall, Pyrewood Inn and Pyrewood Chapel.", description = "The attacks against our front are a distraction. With our attention turned towards the worgen onslaught, the Alliance has managed to take Pyrewood Village from our occupying forces.\n\n<Godfrey hands you a bundle of torches.>\n\nIt must be purged.\n\nWith these torches we will burn Pyrewood Village to the ground, leaving only ashes for the enemy to hide behind.\n\nLet us not waste another minute. Pyrewood Village is located southwest of the Forsaken Front. Lead us there, <name>.", progress = "I feel no remorse.", completion = "The part of me that was Gilnean died at Tempest's Reach. Only vengeance remains, &lt;name&gt;. To that end, we have work to do. Spare me your pointless queries.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27551] = {title = "The Baroness' Missive", objective = "Bring the Baroness' Missive to Tarenar.", description = "The note is from Baroness Anastari, and it describes a ritual that is about to happen in the Plaguewood's central slaughterhouse - just south of where Tarenar is at.  This could be where they're holding Gidwin!\n\nTarenar will want to know about this... and quickly, before it's too late!", progress = "What?  Did you find something?", completion = "This is it!  If this missive is to be believed, then he's literally right over this hill!\n\nWhat are we waiting for, &lt;name&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27555] = {title = "Fiona's Lucky Charm", objective = "Fiona has left some of her charms inside the caravan.\n\nAs a trader, she seems to be pretty good with money.  Maybe carrying one of her charms will help out with your finances.", description = nil, progress = nil, completion = nil, rewards = "You will learn:\n\nFiona's Lucky Charm"}
MultiLanguageQuestData['en'][27556] = {title = "Gidwin's Weapon Oil", objective = "Gidwin has left several bottles of weapon oil inside the caravan.\n\nHe seems to be quite a fierce combatant up close.  Perhaps his weapon oil will help you out as well.", description = nil, progress = nil, completion = nil, rewards = "You will learn:\n\nGidwin's Weapon Oil"}
MultiLanguageQuestData['en'][27557] = {title = "Tarenar's Talisman", objective = "Tarenar has laid a few holy talismans inside the caravan.  They appear to be unused.\n\nThey appear to be magical in nature.  If Tarenar isn't using them, what's the harm in borrowing one for a while?", description = nil, progress = nil, completion = nil, rewards = "You will learn:\n\nTarenar's Talisman"}
MultiLanguageQuestData['en'][27558] = {title = "Pamela's Doll", objective = "You see a small doll sitting in the back corner of the caravan.\n\nTarenar tells you that it must belong to Gidwin, and Gidwin says that it's probably Tarenar's.", description = nil, progress = nil, completion = nil, rewards = "You will learn:\n\nPamela's Doll"}
MultiLanguageQuestData['en'][27559] = {title = "Vex'tul's Armbands", objective = "Vex'tul has left some of his wrappings within the caravan.  Surprisingly, he was courteous enough to keep them folded and separate from everyone else's belongings.\n\nVex'tul values strength over everything else.  Leaning in close, you can sense some of his residual strength emanating from within these armbands.", description = nil, progress = nil, completion = nil, rewards = "You will learn:\n\nVex'tul's Armbands"}
MultiLanguageQuestData['en'][27560] = {title = "Argus' Journal", objective = "You see a trail-worn journal inside the caravan.  Judging by the Argent Crusade emblem on its spine, it must belong to Argus.\n\nWritten within the journal are several accounts of Argus' experiences during his tenure in the Crusade.  It should prove to be an interesting read while on the road.", description = nil, progress = nil, completion = nil, rewards = "You will learn:\n\nArgus' Journal"}
MultiLanguageQuestData['en'][27561] = {title = "Rimblat's Stone", objective = "You notice a small heap of stones within the caravan.\n\nThey do not appear out-of-the-ordinary, yet one of them attracts your attention.  You sense a warmth coming from within it.", description = nil, progress = nil, completion = nil, rewards = "You will learn:\n\nRimblat's Stone"}
MultiLanguageQuestData['en'][27562] = {title = "Beezil's Cog", objective = "It looks like Beezil has already made himself comfortable, and has stuffed several peculiar gizmos into the caravan.\n\nMost of them seem too impractical or dangerous to take with you.  One small cogwheel, however, looks to be fairly well-crafted.", description = nil, progress = nil, completion = nil, rewards = "You will learn:\n\nBeezil's Cog"}
MultiLanguageQuestData['en'][27564] = {title = "In Defense of the Redoubt", objective = "Speak to Calen in the Vermillion Redoubt.", description = "Calen sent word - the Twilight are within the redoubt!\n\nIf there will ever be a time when you can earn his favor, this is it!", progress = nil, completion = "I hope you're as tough as your gear suggests. The Twilight's Hammer have made their way within the redoubt somehow and I need someone to hunt them down.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27565] = {title = "Into the Prison", objective = "Find Kevin Dawson.", description = "We've managed to infiltrate the Dark Iron Prison!\n\nWell...we may have, anyway.\n\nKevin Dawson had the...honor...of seeing what was going on over there, and we haven't heard back from him since. You look like the type that doesn't like to die, you should go see if he's ok!\n\nHe's supposed to be inside the hall on the south end of the cavern ahead...though something tells me he may not have made it quite that far.", progress = nil, completion = "I don't know how I'm still alive. The patrols keep walking past me like I'm not even here.\n\n...Am I dead, &lt;class&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27567] = {title = "Twilight?! No!", objective = "\"Interrogate\" High Interrogator Gerstahn.", description = "This is a little hard to believe, but there are Twilight's Hammer members here in Blackrock Depths! I don't know how many there are crawling throughout this place, but I did hear that their lead interrogator, Gerstahn, is in this hallway.\n\nI don't know what they're here torturing for, but maybe you can find out by confronting Gerstahn?", progress = "Go! Go! Go!", completion = "I see...she did not cooperate. Hopefully we can still stop them before something else terrible happens.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27568] = {title = "Infiltrating Shadowforge City", objective = "Speak to Prospector Seymour.", description = "Can ye keep a secret? I have a secret tae share with ye if ye can.\n\nEverybody here is CRAZY!!!\n\nThere's goblins over there, Dark Irons right over there, and a giant living fire thing right past this gate! An' that's just what I see in this little cave!\n\nAnd ye! What're ye doin' here!?\n\nOh, I see. Winky sent ye, did he? Sent ye tae talk t' Prospector Seymour, past this gate and t' the right, did he? Well go! Oralius doesn't even care!\n\n...I'll GET YOU FOR THIS WINKY!!!\n\n<Oralius begins to sob.>", progress = nil, completion = "I would stay away from Oralius. Far, far, far away. He isn't quite right in the head.\n\nNow, let's get onto business!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27569] = {title = "Dark Iron Tacticians", objective = "Kill General Angerforge and Golem Lord Argelmach.", description = "General Angerforge and Golem Lord Argelmach lead the Dark Iron armies and their golems against us. If we are to overcome them, the two must be slain.\n\nGo through this door and unlock The Shadowforge Lock, which separates the East and West Garrisons. Then, follow the stairs and keep to the left at the top until you reach the West Garrison. It is there you will find the General and Golem Lord.\n\nKeep your wits about you, they are both well-seasoned combatants. Find Mayara Brightwing should you succeed.", progress = nil, completion = "I'm sure you are up to the task I have for you if you've made it this far in one piece.\n\n&lt;Mayara Brightwing lowers her voice to a whisper.&gt;\n\nBetween you and me, you may want to enjoy yourself in the Grim Guzzler while you're there. It could be the last drink you ever have.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27571] = {title = "The Grim Guzzler", objective = "Fight Hurley Blackbreath, Plugger Spazzring, and Ribbly Screwspigot.", description = "Some say that the Grim Guzzler is the secret to the Dark Iron war effort. Their warriors recharge there and emerge thirsty for another innocent soul. I think we can seriously hinder them by causing a bit of chaos here.\n\nI need you to start a fight with three of the bar's infamous patrons. Damage the kegs and Hurley Blackbreath will come running. Steal items off the tables near Plugger Spazzring and he'll fight. As for Ribbly Screwspigot...just talk to the little hothead. Report to Orfus when you're done.", progress = nil, completion = "The Dark Irons took our Thunderbrew. I'll never let them live after that. I'd kill 'em all myself if I could!\n\nHowever, look ahead and you'll see we have slightly more dire matters to attend to at the moment.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27573] = {title = "The Dark Iron Pact", objective = "Kill Ambassador Flamelash and Doom'rel.", description = "Ahead is the creature known only as Ambassador Flamelash. He is the ambassador to the Dark Iron Nation from Ragnaros the Firelord. Beyond that chamber is the Summoners' Tomb, home to the spirits of the seven Dark Iron patriarchs who summoned Ragnaros into our world.\n\nYou may not know of the Great Fire, but he will be the end of Azeroth if he is not stopped, and these individuals are directly tied to his hold over the Dark Iron. Slay them, so that this nation may perhaps one day be redeemed.", progress = nil, completion = "I cannot proceed any further alone, regardless of my combat experience. The Lyceum has proven too difficult for me. If you are here, though...you might be the key to all of this.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27574] = {title = "I Never Forget a Face", objective = "Give the Partially Digested Head to Lord Godfrey in Silverpine Forest.", description = "You have discovered a partially digested head. Lord Godfrey perks up when he sees it. Perhaps you should give it to him.", progress = "I never forget a face!", completion = "I know that face, &lt;name&gt;. This head belongs to a former Gilnean known as Sean Dempsey. He was imprisoned with Crowley before the great outbreak.\n\n\n\nI wonder if it would be possible to put him back together. The rest of him must be in the belly of these crocolisks.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27575] = {title = "From the Belly of the Beast", objective = "Recover Dempsey's Torso, Dempsey's Appendages and Dempsey's Giblets.", description = "I think we can rebuild him. Perhaps if we put him back together he can give us information about Crowley.\n\nWe must kill every crocolisk in this marsh until we find the rest of Sean Dempsey's body! From the belly of the beast this man will be reborn!", progress = "At the very least we'll have some crocolisk hides to make fancy shoes out of.", completion = "Now let's see if I can do this.\n\n&lt;Godfrey starts mumbling under his breath.&gt;\n\n...leg bone connects to the thigh bone...\n\n...arm bone to torso...\n\n...sprinkle on a little Forsaken necromancy...\n\nTA-DA!", rewards = "You will be able to choose one of these rewards:\n\nLeg Bone CoversBracers of the Million Gold ManVest of Forsaken Necromancy\n\nYou will also receive:\n\nVest of Forsaken NecromancyBracers of the Million Gold ManLeg Bone Covers"}
MultiLanguageQuestData['en'][27576] = {title = "Patchwork Command", objective = "Speak to Patch in Dragowmaw Pass.", description = "Recent events make it even more apparent that holing up here and making sporadic attacks isn't enough to keep our kind safe, much less retake Grim Batol. We need to be more aggressive, we need to strike into their heart.\n\nI've agreed to send dragons to the aid of your commanders. They were already hatching a plan to strike at Grim Batol, so you should focus your attention there first.\n\nYou should be able to find Patch in Dragonmaw Pass, in the canyon below us to the south.", progress = nil, completion = "You got the dragons in the game! Good on you.\n\nWe'd already laid out plans for our ambush by the time the dragons contacted us. They're helping by cutting off their retreat.\n\nIt's not too late for you to join in on the fun though. We saved some for you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27577] = {title = "7th Legion Battle Plans", objective = "Recover the 7th Legion Battle Plan.", description = "While destroying Pyrewood will certainly garner us an advantage over the Alliance upon the field of battle, our true purpose here is to leave them crippled.\n\nSouthwest of here, near the Greymane Wall, lies the 7th Legion Base Camp. We must search the base camp for battle plans. With the 7th Legion battle plans we will be able to pinpoint all Alliance troop advancement in Silverpine Forest.", progress = "Search every filthy dwarven corpse.", completion = "&lt;Walden flips through the battle plan.&gt;\n\nIt looks like the reinforcements from the ships in Gilneas are marching soon. Crowley and Bloodfang have set up an encampment to the southeast for the Gilneas Liberation front.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27578] = {title = "Morgan's Fruition", objective = "Kill Emperor Dagran Thaurissan.", description = "Emperor Dagran Thaurissan has total control over the city from his throne ahead. If we are to stop his armies, we're going to have to end their emperor's reign.\n\nYou'll need to get past his personal guard, including the giant Magmus, to reach him. Move as quickly as possible - if word gets out before you finish, the entire city will descend upon his throne.\n\nNote that the doors across the Lyceum will only open once you've lit the braziers with torches from the flamekeepers. Good luck.", progress = nil, completion = "You've done it! You've actually done it! Morgan's years of planning and waiting have finally come to fruition.\n\nShe may have lost her land and family when Ragnaros tore this land asunder, but with the Dark Iron crippled we'll be able to safely build a new kingdom of our own in the Burning Steppes. Not even the Firelord himself will be able to breech the capital's walls!\n\nMake sure you come back someday when we've finished, you'll be our guest of the highest honor. I thank you with all my heart, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nThaurissan's BreastplateMaxwell's CloakDark Iron Band\n\nYou will also receive:\n\nThaurissan's BreastplateMaxwell's CloakDark Iron Band"}
MultiLanguageQuestData['en'][27579] = {title = "Into the Prison", objective = "Find Lexlort.", description = "Da Twilight's Hammer be here for some reason. We don't know why, but Thal'trak be lettin' you in on a lil' secret of ours - da rogue Lexlort waits outside da hall where High Interrogator Gerstahn be so he can kill her if he gets da chance.\n\nShe's too smart for dat, though, so you gonna go in an' do it, ya? Go talk to Lexlort and let him know. I'm sure he be ok with it.", progress = nil, completion = "Get over here. If you blow my cover, I swear to the Warchief I'll kill you where you stand.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27580] = {title = "Sowing Discord", objective = "Assassinate General Marstone.", description = "The Alliance reinforcements have established a foothold in the southwest region of Silverpine called 7th Legion Base Camp. Our primary goal at the base camp is to sow discord amongst the troops. This is a lightning fast assassination mission to kill their field commander, General Marstone. His death won't stop the Alliance advance, but it will certainly soften their ranks.", progress = "Marstone is a decorated field general. He will not go down easy.", completion = "The rest of the Alliance fleet will arrive shortly, only to find their base camp decimated. Now for the second and most important part of our battle plan.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27581] = {title = "Twilight?! No!", objective = "Kill High Interrogator Gerstahn.", description = "Gerstahn is too heavily guarded and too smart to leave her post, so I'm not going to kill her.\n\nYou are.\n\nI'll throw in a little something I picked up off of a guard to make it worth your while.", progress = "Does it look like I want to be waiting her any longer than is necessary?", completion = "The Twilight's Hammer's presence only complicates our mission here further, but you've done your part for now.  You've earned a reward for your efforts...and some rest. Let's get out of here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27582] = {title = "Infiltrating Shadowforge City", objective = "Speak to Razal'blade.", description = "We're fighting a losing battle right now, I'm afraid. The Dark Irons would be difficult to defeat on their own, but their elemental allies have given them new bleeding edge warriors that we simply can't compete with.\n\nI need you to help us infiltrate their domain and kill as many of their vital leaders as possible. Hopefully that will shock their forces and turn the tide in our favor. Report to Razal'blade for further instruction. He's stationed beyond this gate and to the right.", progress = nil, completion = "Beyond this door lies the commander of the Dark Iron Army, surrounded by trained soldiers. Are you up for a little killing?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27583] = {title = "The Northern Flank", objective = "Report to Gralok at the Slithering Cove in Twilight Highlands.", description = "I have ordered a defensive perimeter set up on our northern coast, at the Slithering Cove. Our scouts reported that the naga were trying to make landfall there.\n\nGralok is in charge of the operation - report to him and secure that beach!", progress = nil, completion = "Warlord Zaela sent you? Good.\n\nIf you Horde are as strong as your Warchief promised, I expect to see some bloodshed on these shores.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27584] = {title = "Blood in the Surf", objective = "Slay any combination of 15 Blackscale Raiders or Blackscale Mistresses.", description = "These naga scum think to move upriver to reinforce the Bastion of Twilight. We will RIP off their fish heads and PULL OUT their SPINES.\n\n<Gralok drives his broadsword into the dirt.>\n\nDestroy the Blackscale!", progress = nil, completion = "&lt;Gralok sizes you up.&gt;\n\nYou're a true fighter, &lt;name&gt;. I liked watching you work. Perhaps the Dragonmaw really DO belong in your Horde.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27585] = {title = "The 109th Division", objective = "Kill General Angerforge and Golem Lord Argelmach.", description = "General Angerforge and Golem Lord Argelmach are directly responsible for the horrific slaughter of the 109th Division of the Kargath Expeditionary Force. There were a lot of good trolls and orcs in that division, many of them my close friends.\n\nWell, young <race>, it's time for our fallen brothers to at last have their revenge.\n\nUnlock The Shadowforge Lock, go up the stairs and bear left until you reach the West Garrison. Kill Angerforge and Argelmach, and don't you dare show them any mercy.", progress = nil, completion = "Up ahead is the Grim Guzzler. A disgusting bar full of all our enemies, intoxicated and therefore unfit for proper battle.\n\n&lt;Hierophant Theodora Mulvadania grins.&gt;\n\nRipe for the slaughter.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27586] = {title = "Shells on the Sea Shore", objective = "Gather 8 Unexploded Mortar Shells along the beach at Slithering Cove.", description = "I salvaged these mortars from the wreck of our airship when she detonated above Dragonmaw Port. But ammunition is in short supply!\n\nWhile you're running along the beach, do me a favor and pick up any unexploded mortar shells you find.\n\nUnexploded shells are the best kind - you never know WHEN they're going to go off. Perfect for surprising an enemy!", progress = "Do you have the shells? Hand them here!\n\n...Gently!", completion = "Oh yeah. YEAH! These are DEFINITELY going to kill somebody.\n\nProbably naga.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27587] = {title = "Maliciously Delicious", objective = "Collect 6 Intact Swampshore Tails from Swampshore Makrura.", description = "You know, I've got a problem you might be able to help me out with, here.\n\nSee, in addition to the fine pursuit of arms dealing, I'm trying to liven up the entertainment here in Bogpaddle. Apparently there's a bunch of these makrura things in the north waters that don't take kindly to the wild beach parties we've been throwing.\n\nJoke's on them. I'm not gonna be pushed around by giant lobsters; they're my next source of revenue! You bring me some of their tails and we'll turn a problem into profit.", progress = "You got those tails? Don't be tryin' to push no hacked-up ones on me!", completion = "I can see it now: our own famous Bogpaddle Lobster-Poppers! Made fresh from the sea! Oh, it's like this stuff writes itself...\n\nYour help is very much appreciated, my friend. I'll start seeing if I can't cut your people a favorable arrangement, eh?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27588] = {title = "Signal the Attack", objective = "Use the Attack Signal from atop one of the towers at the Twilight Gate.", description = "Now that you've lured Skullcrusher the Mountain away from the Twilight Gate, I need you to signal our forces to attack!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27589] = {title = "The Grim Guzzler", objective = "Fight Hurley Blackbreath, Plugger Spazzring, and Ribbly Screwspigot.", description = "Everyone inside the Grim Guzzler is absolutely hammered and, therefore, easily angered. I think we can seriously hinder the Dark Irons by causing a bit of chaos here.\n\nI need you to start a fight with three of the bar's infamous patrons. Damage the kegs and Hurley Blackbreath will come running. Steal items off the tables near Plugger Spazzring and he'll fight. As for Ribbly Screwspigot...just talk to the little hothead. Report to Thunderheart when you're done.", progress = "Hurry, please. Time is not a luxury we currently have.", completion = "I hear quite the commotion coming from the Grim Guzzler. I see you've been hard at work.\n\nIf you'll direct your attention opposite me, you'll notice that we have bigger issues to worry about than toying with drunkards.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27590] = {title = "Signal the Attack", objective = "Use the Attack Signal from atop one of the towers at the Twilight Gate.", description = "Now that you've lured Skullcrusher the Mountain away from the Twilight Gate, I need you to signal our forces to attack!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27591] = {title = "The Dark Iron Pact", objective = "Kill Ambassador Flamelash and Doom'rel.", description = "Inside this chamber lies Ambassador Flamelash. He is the ambassador to the Dark Iron Nation from Ragnaros the Firelord. Beyond that chamber is the Summoners' Tomb, home to the spirits of the seven Dark Iron patriarchs who summoned Ragnaros into our world.\n\nYou may not know of the Great Fire, but he will be the end of Azeroth if he is not stopped, and these individuals are directly tied to his hold over the Dark Iron. Slay them all, and may this unholy union cease.", progress = nil, completion = "I cannot proceed any further alone, regardless of my combat experience. The Lyceum has proven too difficult for me. If you are here, though...you might be the key to all of this.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27592] = {title = "Drinks on the Rocks", objective = "Collect 10 bottles of Stolen Silversnap Ice from Silt Crawlers.", description = "What's up, \"bro\"! We were just in the middle of our completely spontaneous beach party when something terrible happened, \"dude\"!\n\nI had a whole case of Silversnap Ice, the Baron's own drink of choice, until the silt crawlers stole them! I've never seen crawlers drink, but they took them right into the water and down the beach! We need some sort of awesome hero who can help retrieve our specifically-branded favorite beverage!\n\n<Brono stares at you a moment.>\n\nThat means you, \"brah\"!", progress = "You got the goods, \"bro\"?", completion = "Our ice-cold, refreshing Silversnap Ice! I can't thank you enough, \"dawg\", for this entirely spontaneous act of heroism!\n\nHere, have your very own bottle as a totally sincere gesture of thanks! Be sure to tell ALL YOUR FRIENDS how good it is.", rewards = "You will be able to choose one of these rewards:\n\nSilversnap Bottle OpenerBeach Party ThongPromotional CapGroovey LegguardsBrand-Name Breastplate\n\nYou will also receive:\n\nSilversnap IceBeach Party ThongPromotional CapGroovey LegguardsBrand-Name BreastplateSilversnap Bottle Opener"}
MultiLanguageQuestData['en'][27593] = {title = "Rebirth of the K.E.F.", objective = "Kill Emperor Dagran Thaurissan.", description = "Emperor Dagran Thaurissan has total control over the city from his throne ahead. If we are to stop his armies, we're going to have to end their emperor's reign.\n\nYou'll need to get past his personal guard, including the giant Magmus, to reach him. Move as quickly as possible - if word gets out before you finish, the entire city will descend upon his throne.\n\nNote that the doors across the Lyceum will only open once you've lit the braziers with torches from the flamekeepers. Good luck.", progress = nil, completion = "A true &lt;class&gt; if I've ever seen one! You've done the impossible! I knew we could count on you.\n\n\n\nAnd with that, I'd like for you to be the first to know that the Kargath Expeditionary Force is now officially back in business!\n\nI extend to you my personal gratitude for your efforts here. Remember always our motto: \"First in, last out, always victorious. Remember always Kargath.\"\n\nYou are dismissed.", rewards = "You will be able to choose one of these rewards:\n\nDark Iron BandThaurissan's BreastplateKargath Cloak\n\nYou will also receive:\n\nKargath CloakThaurissan's BreastplateDark Iron Band"}
MultiLanguageQuestData['en'][27594] = {title = "On Her Majesty's Secret Service", objective = "Capture Commander Lorna Crowley and return her to Lady Sylvanas Windrunner at the Forsaken Front in Silverpine Forest.", description = "Lorna Crowley, daughter of Lord Darius Crowley, is currently at the Gilneas Liberation Front camp, located near the Greymane Wall, to the southeast.\n\nOur primary mission is to infiltrate the camp and capture her alive. The Dark Lady believes that she will be able to use Lorna as a bargaining chip against Crowley. I say we just kill her and bring her back as Forsaken, but we must do as the Dark Lady commands.\n\nWe must hurry before the rest of the Alliance forces arrive.", progress = nil, completion = "You have done it! Finally, everything is in place. Should Crowley not accept our terms, his daughter will be turned.", rewards = "You will be able to choose one of these rewards:\n\nFavor of the Dark LadyLorna's SignetWindrunner Band\n\nYou will also receive:\n\nWindrunner BandLorna's SignetFavor of the Dark Lady"}
MultiLanguageQuestData['en'][27595] = {title = "The Prophet Hadassi", objective = "Find the Prophet Hadassi in Orsis.", description = "Prophet Hadassi is the wisest and eldest member of the Orsis tribe.\n\nHe has not been accounted for and his well-being is of vital importance.\n\nGo into Orsis and find him.  A great day of reckoning will come to the Al'Akir's lackeys if he's been hurt.", progress = nil, completion = "Who... who are you?  Sent here... to rescue my people and fight our enemies.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27596] = {title = "The Heart of the Mountain", objective = "Obtain the Heart of the Mountain.", description = "For years I have sought a certain gem.  It is called the Heart of the Mountain and it's the size of your fist!  The Dark Iron dwarves have it locked in their vault and, try as I may, they won't let me purchase it.\n\nSo I must resort to force.\n\nFight your way to The Black Vault near the Hall of Crafting, breach its secret safe and gain the Heart.  To do that, you must defeat Watchman Doomgrip, and he won't appear until you've opened every relic coffer in the vault!\n\nGood luck.", progress = "Do you have the Heart of the Mountain?  To me, its value is without limit.", completion = "You have the heart!  Amazing!  It is even more beautiful than I imagined!\n\nPlease, &lt;name&gt;, take this as payment!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27597] = {title = "Crazy Larry", objective = "Find Crazy Larry to the southeast of Bogpaddle.", description = "You're gettin' it, <name>. You scratch my back, I scratch yours. Well, more like I scratch the back of your whole army, and just a little harder than the backs of the other side! Was that too complicated?\n\nWhat I'm sayin' is, that's a lot of backs. So I'm gonna have to ask you to scratch mine a few more times. Whoever stole those landmines may have just hit our boys on the eastern shore.\n\nHead to our camp to the southeast and check on Crazy Larry; he'll fill you in when you get there.", progress = nil, completion = "Silversnap sent you?! I'm DOOMED!\n\nOh, he sent you to help me! That's different, haha!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27598] = {title = "Kill Gil", objective = "Slay 7 Gilblin Stalkers.", description = "Gilblins!\n\n<Larry stares at you silently for a while.>\n\nYou never seen a gilblin before? They're crazy! Crazier than me! I just blow stuff up for a living, these guys are WHACKED!\n\nDunno where they came from, but they're like awful fish goblins! Gills and everything! They wiped out all my men down at the beach, and they took our shipping freighter!\n\nYou gotta help! They're just down to the east, go on and get rid of those gilblins!", progress = nil, completion = "That'll show those fish-faced freaks! Good work!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27599] = {title = "Can't Take It With Them", objective = "Collect 6 Ditty Bags from Deceased Bogpaddle Privateers.", description = "Any shipping crew I had that you don't see hanging around this camp are DEAD! Those were some fine goblins, but what's worse is they're all still out there! It's a TRAGEDY!\n\nI mean, it's a tragedy they still have all their stuff! It's horrifying to think of all the perfectly good materials and coins sitting out there in the water.\n\nHey! You can do me a favor! If you're killing gilblins out there, go get the ditty bags off my old crewmen!\n\nC'mon, they're not gonna need it anymore! Be real!", progress = "You get those ditty bags? I hope you left the goblins there!", completion = "WOW!\n\nI don't know why I said that. I'm excitable! But man, there was a lot of stuff on these guys, check it out!\n\nHere, you want this?", rewards = "You will be able to choose one of these rewards:\n\nCrazy CapLooter's ShoulderguardsTragic LegguardsLarry's Boots\n\nYou will also receive:\n\nCrazy CapLooter's ShoulderguardsTragic LegguardsLarry's Boots"}
MultiLanguageQuestData['en'][27600] = {title = "In With a Bang", objective = "Speak with Lil' Crazy Jerry to board the ship, then retrieve all three of Crazy Larry's important goods.", description = "Our trade frigate's still all the way out there on the water, swarming with Gilblins! AHH!\n\nSorry about that. But really! We need a way to get you out there and get back our stuff. There's quality goods left on that ship! QUALITY! LIKE MY MIDDLE NAME!\n\nLucky for you, I have an idea! Head right outside the camp and check along the north wall... my son Jerry'll get you over there with our cannon! If he's been practicing, that is!", progress = "You got it? Did you get it? Did you try the cannon? You didn't explode!", completion = "My high-grade fuse! My imported blasting powder!\n\nAnd my--hello there! I'll just be taking that!\n\nThose are all worth more gold than what you're wearing, you know! Thanks for your help!", rewards = "You will be able to choose one of these rewards:\n\nAlmost New ShoulderpadsExpensive TunicImported HelmetHigh-Grade Greaves\n\nYou will also receive:\n\nAlmost New ShoulderpadsExpensive TunicImported HelmetHigh-Grade Greaves"}
MultiLanguageQuestData['en'][27601] = {title = "Cities in Dust", objective = "Accompany Lady Sylvanas Windrunner to the Battlefield and defeat the Alliance!", description = "Our armies clash across the battlefield. Crowley and his forces are losing ground and they do not yet know the fate of Lorna Crowley. We will meet with Crowley and his compatriots at mid field and I will present them with terms of their surrender. They will either accept or we will kill them all and leave their cities in dust.\n\nAs my most trusted soldier, you are to stand by my side during the exchange. Tell me when you are prepared to leave.", progress = nil, completion = "&lt;Lady Sylvanas Windrunner grimaces in pain.&gt;\n\nThis... is not over. Godfrey and his traitorous allies will pay for what they have done as will the remaining Alliance forces occupying Lordaeron.\n\nOur work has only just begun.", rewards = "You will be able to choose one of these rewards:\n\nBracers of the Most TrustedBelt of BeginningsSlippers of Unturned Loyalties\n\nYou will also receive:\n\nSlippers of Unturned LoyaltiesBelt of BeginningsBracers of the Most Trusted"}
MultiLanguageQuestData['en'][27602] = {title = "The Prophet's Dying Words", objective = "Find the Sacred Receptacle.", description = "We... are... bound by oath... to protect the scepter of Orsis.\n\nListen, <class>, I don't have much time... left.\n\nFind the sacred receptacle... in the southern end of the city.\n\nDo not... let it... fall into their... hands...", progress = nil, completion = "Though the chest is locked, there is a plaque bearing interesting hieroglyphs above it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27603] = {title = "The Sealed Gate", objective = "Kill Bael'gar.", description = "At one end of the Dark Iron Highway stands a massive gate much like the one that protects Shadowforge City on the opposite side. However, we have no idea what's behind it!\n\nAll we know is that it's heavily guarded by Anvilrage patrols and the molten giant Bael'gar. You simply must dispose of them and see if you can pry that gate open!\n\nJust imagine what could lie behind it...there could be an entire other half of the city we never knew about! Or nothing! Who knows!\n\nThough, it's probably something...", progress = nil, completion = "Darn it! I simply HAVE to know what's behind that gate! This could be the discovery that makes my career, you know!\n\nHmm....maybe a couple good explosions would do the trick...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27604] = {title = "Jammal'an the Prophet", objective = "Obtain Jammal'an the Prophet's Head.", description = "Jammal'an the Prophet, leader of the Atal'ai and Hakkari trolls, has obtained a small amount of Hakkar the Soulflayer's blood. They are injecting it into the green dragons to use their bodies to produce the massive quantities of blood necessary to summon Hakkar into our world.\n\nWe cannot allow this to come to pass. Slaughter Jammal'an and his priests before they get any further in their efforts!", progress = "Were you able to kill Jammal'an? I'll need proof that the deed is done.", completion = "Excellent! I suspect that without Jammal'an's leadership, the trolls will fall to infighting and Hakkar will never set his eyes upon our world.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27605] = {title = "Eranikus", objective = "Kill Eranikus.", description = "The Hakkar blood the Atal'ai have been injecting into the green dragons has had devastating effects on the dragons themselves. It appears that these dragons, former jailors of the Atal'ai, have been corrupted by its presence in their bodies and have become creatures of Nightmare.\n\nEranikus, Ysera's primary consort and lead watcher over the temple, was infused with the largest quantities of blood and has become twisted beyond imagination. After Jammal'an is dead, find Eranikus and end him.", progress = nil, completion = "You only defeated Eranikus' Shade? This is most troubling...\n\nLet us hope that his full form does not still exist outside the Temple. Only Ysera herself is stronger than him in our flight.", rewards = "You will receive:\n\nEssence of Eranikus' Shade"}
MultiLanguageQuestData['en'][27606] = {title = "Blast Him!", objective = "Blow the Heth'Jatari Conch next to a Heth'Jatari Banner. Kill Fathom-Lord Heth'Jatar. Luring him into incoming mortar fire will help.", description = "Let's go fishing, <name>! Now that the mortars are ready, we can take out the leader of this invasion.\n\nFathom-Lord Heth'Jatar rules over the Blackscale warrior caste. Go to the Heth'Jatari Banners just northeast of here and honk this conch shell. It's like a dog-whistle. For fish.\n\nWhen Heth'Jartar shows up, I'll order the mortars to concentrate fire. You'll see the targets of the incoming shells.\n\nLure Heth'Jatar into our mortar fire and pummel him into submission!", progress = nil, completion = "Boom baby, boom!\n\nWhat? You killed the Fathom-Lord already?\n\nI suppose we should stop shelling his corpse, then.", rewards = "You will be able to choose one of these rewards:\n\nBracers of the Fallen Fathom-LordHeth'Jatari BattleglovesConch-Sound Waistguard\n\nYou will also receive:\n\nConch-Sound WaistguardHeth'Jatari BattleglovesBracers of the Fallen Fathom-Lord"}
MultiLanguageQuestData['en'][27607] = {title = "The Southern Flank", objective = "Speak with Rok'tar at the Twilight Shores in Twilight Highlands.", description = "Our new arrangement with the Horde will put my people in direct conflict with the Alliance.\n\nBring. Them. On.\n\nAs we speak, the Alliance moves up the peninsula to threaten Dragonmaw Port.\n\nFind Rok'tar to the south - I believe he has set up a command post on one of the shipwrecks - and ensure that the Twilight Shores remain in our control.", progress = nil, completion = "Good timing, &lt;class&gt;. We were just about to unleash a counter-attack.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27608] = {title = "Four Heads are Better than None", objective = "Collect the four heads of Za'brox and Beeble'phod.", description = "We're about to launch the attack upon the Twilight Gate, but there is one last loose end to tie up: Za'brox and Beeble'phod, the disciples of Cho'gall.\n\nIntelligence has placed them within the Den of the Disciples, a small ogre cave at the southwest corner of the Twilight Gate.\n\nWould you go back in there and kill them?You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nSpaulders of Gruesome AccomplishmentSkull CarrierZa'brox's Lucky Tooth\n\nYou will also receive:\n\nZa'brox's Lucky ToothSkull CarrierSpaulders of Gruesome Accomplishment"}
MultiLanguageQuestData['en'][27609] = {title = "Four Heads are Better than None", objective = "Collect the four heads of Za'brox and Beeble'phod.", description = "Now, while we're about to launch the attack upon the Twilight Gate, there is one last loose end to tie up: Za'brox and Beeble'phod, the disciples of Cho'gall.\n\nIntelligence has placed them within the Den of the Disciples, a small ogre cave at the southwest corner of the Twilight Gate.\n\nPlease head back in and kill them.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nSpaulders of Gruesome GlorySkull CarrierZa'brox's Lucky Tooth\n\nYou will also receive:\n\nZa'brox's Lucky ToothSkull CarrierSpaulders of Gruesome Glory"}
MultiLanguageQuestData['en'][27610] = {title = "Scouting the Shore", objective = "Scout the Beach Head Control Point on the Twilight Shore. You don't need to capture it, but doing so will give your side a combat advantage and flag you for PvP.", description = "If the Alliance gains control of this peninsula, they will threaten Dragonmaw Port. Not going to happen.\n\nSouth of here you'll see a small hill with a commanding view of the shoreline. Whoever controls that hill will have the upper hand all along the shore!\n\nRush over there and scout the beach head control point. It's marked by that enormous flag. Then return to me.\n\nYou don't have to capture it, unless you're spoiling for a fight with the Alliance.", progress = "What's the state of the beach head, <name>?", completion = "Good work, &lt;class&gt;. Now you know the lay of the land.\n\nIf you're ever having difficulty fighting here on the Twilight Shores, remember that capturing and holding the Beach Head will give all Horde forces here a combat advantage!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27611] = {title = "Blood on the Sand", objective = "Slay 12 Highbank Marines on the Twilight Shores in Twilight Highlands.", description = "Our objective in the Twilight Highlands is to storm the Bastion of Twilight, but the Alliance have decided to make war.\n\nSo we will give them war!\n\nSlay their marines until the lesson is learned.", progress = nil, completion = "Good, good. Let them reap what they sow!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27612] = {title = "Victory From Within", objective = "Open the Argent Portals in the Library Wing and the Hall of Arms within the abbey in Tyr's Hand.", description = "A few of our men didn't make it through portals which were supposed to open inside this very abbey.  You've already proven your elusiveness and battlehardiness... now I need you to do so again.\n\nThe abbey has two wings: a library, and a hall of arms.  In each wing, you should find a portal.\n\nUse this keystone on these portals.  Doing so should force them open, allowing our remaining shock troopers to take this abbey.", progress = nil, completion = "The abbey will fall shortly.  We can soon move on, deeper into Tyr's Hand.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27613] = {title = "The Assassin", objective = "Kill Rohan the Assassin within the abbey bell tower in Tyr's Hand.", description = "The fate of the Scarlet Crusade is tragic, if somewhat ironic.  At one point, they led the charge of humanity against the undead.  Now, they resemble those corpses that they once hunted.  What caused their descent into undeath isn't certain, but it doesn't make them any less dangerous.\n\nOne of their deadliest was an assassin who went by the name of Rohan.  We have intel that places him atop the bell tower in this very abbey.  Find him and kill him, <name>.  And try not to die on the way.", progress = "Fight well, <name>.", completion = "The death of Rohan eases my spirits a bit.\n\nI once fought beside him, you know.  He was an emissary of the Scarlet Crusade; one of the few that deigned to join us in our battle against Kel'thuzad, so many years ago.  How quickly things change.", rewards = "You will be able to choose one of these rewards:\n\nDawnbringer LegguardsRohan's MaskEmissary's Watch\n\nYou will also receive:\n\nEmissary's WatchRohan's MaskDawnbringer Legguards"}
MultiLanguageQuestData['en'][27614] = {title = "Scarlet Salvage", objective = "Obtain the Crimson Boar, Lihanna's Strand, the Shroud of Uther, and Gavinrad's Sigil.", description = "This battle was won before it started.  Right now, we're just shooting for style points.\n\nWithin these barracks, the sniveling Scarlet Crusaders cling to their priceless artifacts, even though some of the objects are too holy for their now-undead hand to touch.  So they keep them in chests, hidden from the world.\n\nYou will find these artifacts, and bring them back to me.  They belong to be among the Argent Crusade.  They belong in the hands of the righteous.", progress = "I hope you gave them a fight.", completion = "Well done, &lt;name&gt;.  I will deliver these to Tyrosus when we return.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27615] = {title = "The Wrathcaster", objective = "Slay Mataus the Wrathcaster.", description = "One of the more vile members of the Scarlet Crusade, Mataus the Wrathcaster, lurks within the barracks' dungeon.  Undeath suits his dark manner.\n\nWere I younger and on the front lines, I'd run him through myself.  As things are, I'm left behind to lead our forces from the rear.  So I leave the pleasure to you.", progress = nil, completion = "You are well on your way to becoming a true champion of the Light, &lt;name&gt;.  Well done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27616] = {title = "The Huntsman", objective = "Slay Huntsman Leopold.", description = "We've already lost half a dozen men to a hail of bullets and arrows coming from atop this fortress.  I haven't seen the face of the enemy that's firing, but I don't need to.  I know the name of the man up there.\n\nLeopold.\n\nThat's right, there's only one man up there, picking off my men one-by-one.  And from what I can see, there's only one of you.\n\nSounds like a fair fight to me.", progress = nil, completion = "One less thing to worry about.  Nice work up there.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27617] = {title = "Befouled No More", objective = "Report to Archmage Angela Dosantos at Tyr's Hand in Eastern Plaguelands.", description = "Can you sense it?  The taint is already lifting from this building.\n\nA holy building wants to be holy, and villains like Rohan and the rest of his Scarlet scum only hold it back.\n\nWith the abbey secure, we are a step closer to taking Tyr's Hand.  Report the results of our strike to Angela.  She should be leading the charge on the cathedral from somewhere in the center of town.", progress = nil, completion = "Good, the abbey is ours.  I never doubted Eligor's ability for a moment.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27618] = {title = "Argent Upheaval", objective = "Report to Archmage Angela Dosantos at Tyr's Hand in Eastern Plaguelands.", description = "I'll say we've done enough damage to these barracks to call this a win.  A commander, a huntsman, and a warlock, all slain... not to mention the relics that we've liberated.  Or shall I say... YOU liberated.\n\nThe cathedral still remains, but not for long.  Talk with Archmage Angela Dosantos, in the central courtyard.  The fate of Tyr's Hand's cathedral falls in her able hands.", progress = nil, completion = "It sounds like Korfax really cleaned house over at the barracks.  It's very much like him to show off like that.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27619] = {title = "The Commander", objective = "Slay Scarlet Commander Marjhan.", description = "Scarlet Commander Marjhan is cunning, shrewd, and willing to do anything to win a battle.  Before all these things, however, she is loyal.\n\nI have no doubt you'll find her in the barracks' central chamber, fighting under a crimson banner, until she either wins or dies.\n\nMake sure it's the latter.", progress = nil, completion = "Good, good.  These barracks are as good as fallen.", rewards = "You will be able to choose one of these rewards:\n\nMarjhan's StandHelm of Misplaced LoyaltiesKorfax's Signet\n\nYou will also receive:\n\nKorfax's SignetHelm of Misplaced LoyaltiesMarjhan's Stand"}
MultiLanguageQuestData['en'][27620] = {title = "Like Rats", objective = "Slay Crusader Lord Valdelmar.", description = "Well, I'm glad that Eligor and Korfax left some fun for me.  It was a battle unto itself to keep them from rushing headlong into the middle of this cathedral.\n\nThat's YOUR job, after all.\n\nThe cathedral lies ahead of us, the last real bastion of Scarlet power remaining.  Within it, Crusader Lord Valdelmar sits atop Tyr's Hand's crumbling pulpit of lies.\n\nThere will be no escape; there will be no mercy.  The last simpering vestiges of the Scarlet Crusade end here.  Slay him.", progress = nil, completion = "While I can't agree with their methods, I can't argue with their results.  In many ways, the Scarlet Crusade were well-intentioned, but their zeal grew too strong, and their hate blinded them to reason.\n\nI only hope that the same doesn't happen to our Brotherhood of Light.", rewards = "You will be able to choose one of these rewards:\n\nBarthalomew's BeltCloak of the ReverendBand of Zeal\n\nYou will also receive:\n\nBand of ZealCloak of the ReverendBarthalomew's Belt"}
MultiLanguageQuestData['en'][27621] = {title = "Firebeard's Patrol", objective = "Seek out Keegan Firebeard at Firebeard's Patrol in Twilight Highlands.", description = "I was on my way to join Firebeard's Patrol when my bird was shot down.\n\nTwilight's Hammer launched surprise attacks all over the Highlands. Sometimes their buildings crawled right out of the earth in the middle of our villages. It was a nightmare!\n\nIn the chaos, Firebeard is one of the few who's kept his head on straight. He's trying to piece together a full gryphon wing from the survivors.\n\nIf you want to bring the Wildhammer into the Alliance, start by helping out Firebeard, to the west.", progress = nil, completion = "Come to join the patrol, lad? Glad to have ya.\n\nI need some bodies helpin' to get our defenses under control here. Help me out and I'll see if I can't find some more prestigious work for ya.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27622] = {title = "Mo' Better Shredder", objective = "Locate a Salvageable Shredder on the Twilight Shores, and use it to summon a Bilgewater Salvage Expert. Defend the shredder until it is operational again.", description = "<name>, I've got plans for a better shredder. But my engineers can't wade into a combat zone alone.\n\nGo locate a salvageable shredder in the Twilight Shores, and use it to signal one of my salvage experts to join you. Defend the shredder while we make some \"upgrades.\"\n\nThe Alliance won't know what hit them! At least, not until my marketing campaign kicks in!", progress = nil, completion = "That's right baby! That's right! Cold steel and hot death!\n\nWhat should we name our new creation? The Gnugatron? No - better - the &lt;name&gt;-o-matic. That's got a ring to it.", rewards = "You will be able to choose one of these rewards:\n\nMechano-Assembler HeadguardLeggings of Shredded ProtectionShredder-Salvage Spaulders\n\nYou will also receive:\n\nShredder-Salvage SpauldersLeggings of Shredded ProtectionMechano-Assembler Headguard"}
MultiLanguageQuestData['en'][27623] = {title = "Colossal Guardians", objective = "Obtain the Stone of the Moon and the Stone of the Sun from the Colossal Guardians.", description = "The chest containing the scepter appears to be magically sealed and will not budge.\n\nThe plaque above it depicts two giant statues holding star and moon-shaped stones sockets at their center.\n\nThe two statues are pictured guarding pyramids that look like the ones outside.\n\nPerhaps it's worth your while to investigate these.", progress = "You wipe away the sand from the hieroglyphs only for them to become covered in a new layer.  You'd best hurry.", completion = "You place the two gems inside the sockets in the wall.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27624] = {title = "After the Fall", objective = "Collect the Orb of the Morning Star, the Orb of the Evening Star, Orb of the North Star and the Orb of the Shooting Star.", description = "Aww, that was nothin', really.\n\nThose statues were teetering as it was - just needed a little push is all.\n\nHow about you go and sort through that rubble?\n\nI've got a feeling we're close to getting this all sorted out.", progress = "Find anything interesting, <name>?", completion = "Fine work, &lt;name&gt;.\n\n\n\nIt looks as though our work here is nearly complete.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27625] = {title = "In Defense of Quel'Danil", objective = "Slay 16 Deathstalker Invaders at Quel'Danil Lodge.", description = "The undead are here! The Forsaken! They've been moving closer and closer, but to launch an all-out attack on us... those horrid abominations!\n\nThe young draenei I was charged with have trained with the Highvale elves in combat. They are not defenseless, but they need help!\n\nPlease, <name>, assist them! Drive back the Forsaken!", progress = nil, completion = "Such aberrations in the face of the light... You are brave to face them, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27626] = {title = "The Highvale Documents", objective = "Collect the Highvale Report, the Highvale Records, and the Highvale Notes.", description = "The Highvale have kept detailed records here for years. Deaths, births, seasons... but also vital scouting information and methods of contact with the rest of the Alliance.\n\nThe documents will be scattered in the chaos. If they fall into the hands of the Forsaken, more lives could be at risk! Please, you must retrieve the documents before they are taken by the Horde...", progress = "Are they safe?", completion = "Thank the Light. We will not let the Forsaken have anything that can be turned against us, no matter how small.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27627] = {title = "Just a Fancy Cockroach", objective = "Kill 5 Amethyst Scarabs, 5 Sapphire Scarabs, 5 Turquoise Scarabs, and 5 Emerald Scarabs.", description = "Evidently, the ancient statues were home to various species of scarab.\n\nDetermined to leave this site in the best condition possible, you resolve to ridding the chamber of these pests.The following spell will be cast on you:\n\n", progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nCancel See Invis 11\n\nYou will receive:\n\nScarab Leg Talisman"}
MultiLanguageQuestData['en'][27628] = {title = "Send Word to Phaoris", objective = "Speak to King Phaoris at Ramkahen in Uldum.", description = "Hurry, <name>.  We must speak to my brother, the king.\n\nHe is bent on averting war with Al'Akir and the Neferset.  He has foolish hopes that there is a diplomatic solution to this problem.\n\nMaybe once he hears what occurred here he will see reason.", progress = nil, completion = "This is just the beginning, &lt;name&gt;.  If Deathwing's minions can bury entire cities, we have little chance of defeating them through conventional means.", rewards = "The following spell will be cast on you:\n\nSummon Post-Orsis Event Camera\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][27629] = {title = "The Vizier's Vote", objective = "Speak to Vizier Tanotep at the Akhenet Fields in Uldum.", description = "Getting Vizier Tanotep to go against my brother's wishes is going to be extremely difficult.  His very position is based on enforcing the will of Phaoris.\n\nI've had little luck making the case for open war against Neferset.\n\nNevertheless you must speak to him.  Perhaps he will listen to an outsider's perspective.\n\nYou will find the Vizier at the Akhenet Fields on official business.", progress = nil, completion = "What manner of creature are you?  You will leave the king's lands before...\n\nWait!  You are that &lt;name&gt; I've heard so much about.\n\nYou must pardon my lack of hospitality.  We have seen all manner of hostile intruders since the barrier around Uldum failed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27630] = {title = "The High Priest's Vote", objective = "Speak to High Priest Amet inside the Vir'naal Dam in Uldum.", description = "High Priest Amet's vote is the only one that is completely outside of our control.\n\nHe will vote as his divinations tell him and nothing we do will dissuade him.\n\nI figure that gives us even odds either way.\n\nThe only problem we face is that his clairvoyance has failed him ever since the barriers around Uldum fell.\n\nHe will not cast a vote unless he regains power over his divinations.\n\nTake the stairs at either side of the Vir'naal Dam and Speak to him to see what you can do to help.", progress = nil, completion = "War, you say.\n\nDivinations for war are always difficult.  Some wars must never be fought, even if victory was assured.  Some wars have to be waged even if defeat is certain.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27631] = {title = "The High Commander's Vote", objective = "Speak to High Commander Kamses at the Ramkahen Legion Outpost in Uldum.", description = "If we're to pass a resolution for war, the high council's vote needs to be unanimous.\n\nI'm certain High Commander Kamses will give us his vote once he hears about what happened at Orsis.\n\nPlease speak to him in Ramkahen and make sure that's the case.  I must make preparations in case our plan fails.", progress = nil, completion = "No need to fill me in on the events in Orsis, &lt;name&gt;.\n\nI've heard about them already.  And about you.  Any enemy of Al'Akir is a friend of mine.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27632] = {title = "Tanotep's Son", objective = "Obtain the Vir'Naal Delta Map from a Neferset Guard.", description = "I have devoted my life to serving the King.  That service is unrivaled in importance by anything... with one exception: my son.\n\nTahet was captured by Neferset sentries.\n\nThey claim my son was trespassing upon their territory.  Phaoris is attempting to negotiate his release... but I fear for the worst.\n\nIf you were to find Tahet, I would pledge my vote to you.\n\nI do not know where they take the prisoners, but I've seen the guards consult maps to guide them through the thick vegetation.", progress = "This might be the map you're after.", completion = "You've obtained a map of the Vir'Naal river delta.", rewards = "You will be able to choose one of these rewards:\n\nMarshseeker GlovesHamatep LegguardsVir'naal Guardsman's Axe\n\nYou will also receive:\n\nHamatep LegguardsMarshseeker GlovesVir'naal Guardsman's Axe"}
MultiLanguageQuestData['en'][27633] = {title = "The Blood God Hakkar", objective = "Kill the Avatar of Hakkar.", description = "Hakkar... The mere mention of The Soulflayer's name will send many running. In the Sanctum of the Fallen God the Atal'ai have recovered a significant portion of his skeleton and seek to restore him to life. Already his children have begun to show up in the area.\n\nPlace this egg in that sanctum, and it will force his summoning prematurely. <name>, do not hesitate. Strike once his avatar appears!", progress = nil, completion = "You have successfully stopped Hakkar here, but I fear we are far from done. The Atal'ai transported most of the blood they produced to Zul'Gurub, where the Hakkari work to summon The Blood God there.\n\n&lt;name&gt;, I do not think that this was ever meant to be the place of Hakkar's arrival - it was merely a test to see if the blood was potent enough! Hakkar can only be summoned in Zul'Gurub...and I fear we may be too late to stop the Hakkari with the blood they now have in their possession.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27635] = {title = "Decontamination", objective = "Board the Sanitron 500 to begin the decontamination process.", description = "You've been down here in Gnomeregan for a long time, <name>, and it's amazing that you've survived and kept your wits so long! We need to get you out.\n\nBefore we can send you to the surface to join the rest of the gnomes, you have to go through the decontamination process. Just head into the next room and board the Sanitron 500. It will do the rest! It shouldn't even hurt... much.\n\nWhen you're all done, check in with Technician Braggle and he'll make sure you get some suitable gear.", progress = "I bet you're feeling better already.", completion = "There, now you're fit to head off to the surface and start your new life. The High Tinker will be delighted to hear of your arrival.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27636] = {title = "Just You and Mathias", objective = "Find Master Mathias Shaw at the Twilight Citadel in the Twilight Highlands.", description = "The SI:7 are all dead. Time to find Master Mathias Shaw.\n\nGood thing the squad commander told you where he would be.", progress = nil, completion = "Where are the rest of my people?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27637] = {title = "Just You and Mathias", objective = "Find Master Mathias Shaw at the Twilight Citadel in the Twilight Highlands.That's a blow to our efforts. Damn Cho'gall!\n\nIt's a good thing that the squad commander told you where to find Master Shaw.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "That's a blow to our efforts. Damn Cho'gall!\n\nIt's a good thing that the squad commander told you where to find Master Shaw.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27638] = {title = "Just You and Garona", objective = "Find Garona Halforcen at the Twilight Citadel in the Twilight Highlands.", description = "The Kor'kron are all dead. Time to find Garona Halforcen.\n\nGood thing the squad commander told you where she would be.", progress = nil, completion = "Where are the Kor'kron?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27639] = {title = "Just You and Garona", objective = "Find Garona Halforcen at the Twilight Citadel in the Twilight Highlands.That's a heavy blow to our efforts. Damn that Cho'gall!\n\nIt's a good thing that the squad commander told you where to find Garona.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "That's a heavy blow to our efforts. Damn that Cho'gall!\n\nIt's a good thing that the squad commander told you where to find Garona.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27640] = {title = "Dunwalds Don't Die", objective = "Look for Dunwald family survivors in the Dunwald Ruins.", description = "As I understand it, you're to be looking to bring the Wildhammer clans together with the Alliance for war. Not sure you know what you're gettin' into.\n\nAnyway, if it's battle you're preparin' for, there's definitely one family you want by your side. Head southwest, to the opposite side of the Crucible of Carnage, and there you'll find Clan Dunwald's ruins. They're rightly ravaged, but that's not likely to be stoppin' the Dunwalds. It's just a matter of findin' them.", progress = nil, completion = "If it's Dunwalds you be lookin' for, it's Dunwalds you've found. A couple of'm anyway. I can't find me other brothers for the life of me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27641] = {title = "While Meeting The Family", objective = "Kill 20 Twilight's Hammer in Dunwald territory.", description = "Hey there, <lad/lass>. I'm sure Keely's got you worrying about our brothers, but they can take care of themselves. They'll find their way back here one way or another.\n\nMaybe you can do me a favor while you're out meeting the family... Dunwald territory is still infested with Twilight's Hammer and their servants. I'd appreciate it if you could remind them that they're not welcome.", progress = nil, completion = "Now that's what I'm talkin' about lad. My kinda &lt;race&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27642] = {title = "Sifting Through The Wreckage", objective = "Search for the bodies of 12 Dunwald Victims.", description = "The Twilight's Hammer were damn thorough when they sacked our town.  Me and me brothers may well be the only ones that held'm back. I gotta be sure though.\n\nAs you're siftin' through the ruins, keep an eye out for the bodies of me kinsmen. I wanna know if dere were any survivors... or if it seems like some might have gotten away.", progress = nil, completion = "That many dead, eh? Not seemin' likely that anyone outside of me brothers fought through it then. I guess I already expected as much.\n\nThanks for takin' the time to look for me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27643] = {title = "Donnelly Dunwald", objective = "Find Donnelly Dunwald.", description = "So you be lookin' to find us, and I be lookin' to find me brothers. It sounds to me like we got some common ground in there abouts.\n\nDonnelly's our eldest, and while his size shows it, his wits might not. He's usually up in the northern ruins - in the hovel. Do ya think you might go lookin' for him for me? It'd be a right comfort if I knew he were safe.", progress = nil, completion = "Hi friend! I don't think I know you... I'm Donnelly Dunwald.\n\nWhat's your name? I don't think I know you... Do I know you?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27644] = {title = "Eoin Dunwald", objective = "Find Eoin Dunwald.", description = "Eoin's one of the twins. He's got a penchant for the drink. You'll likely be findin' him over by the old well - the ale stores were in a building there.\n\nMind making him to pay his worrying sister a visit? Shouldn't take much convincin' if you can get to the ale first.", progress = nil, completion = "Of all the buildings in all the towns to collapse, why'd it have to be this one?!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27645] = {title = "Cayden Dunwald", objective = "Find Cayden Dunwald.", description = "Cayden's the other twin. He's got a thirst too, but not for ale. I'm sure he's been havin' a grand time of it since the Twilight came to our doorstep. Gettin' some of that aggression out of his system mayhaps.\n\nI'm thinkin' the best place to go lookin for him is at market row, by the old smithy. He used ta hang out there anyway, but since that place is swarmin' with the most Twilight, he's probably got all the more reason to be callin' it home now.\n\nBring'm back for me. In one piece would be nice.", progress = nil, completion = "Well look at ya, all geared and fancy. Keely send you to keep an eye on old Cayden, eh? Won't be needin' it. I got these louts handled.\n\nHahah! They chose the wrong dwarf to be ambushin' today! Ahahahahah!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27646] = {title = "Finding Beak", objective = "Help Donnelly find Beak in Dunwald Hovel.", description = "I lost me gryphon. Beak! Where are you Beak?!\n\nWanna help me find him? I know he's in da hovel. He hasta be.\n\nBeak?! Wheres are ya?\n\nI hope he's okay.", progress = "Did you find'm?! Please?", completion = "You found'm! You found Beak! I like you, new friend!\n\nI'm gonna go show Keely. Keely like Beak too.", rewards = "You will be able to choose one of these rewards:\n\nBeak's Torn FeedbagFriendfinder TreadsGryphon-Seeker Waistplate\n\nYou will also receive:\n\nGryphon-Seeker WaistplateFriendfinder TreadsBeak's Torn Feedbag"}
MultiLanguageQuestData['en'][27647] = {title = "Anything But Water", objective = "Check the cellar Eoin Dunwald mentioned for a keg.", description = "Look, buddy. Either you're here to help me find some drink, or you're in the way.\n\nWhy don't ya go down to the old storehouse and look downstairs. I had a mighty suspicion that ol' bookkeeper up in there was sneaking sips between pages. I bet he has a keg in his basement!\n\nIf ya find anything, come straight back to me! No dallyin'... this is urgent!", progress = "You stink of sober! Find me some drink!", completion = "Donnelly's belly! That's more like it. Good to not be dyin' of the thirst again.\n\nHere, have some. Good ol' Eoin's never so impolite as ta not share!", rewards = "You will be able to choose one of these rewards:\n\nAledrinker ShoulderpadsBrewtaster BracersKeg-Sized Chestplate\n\nYou will also receive:\n\nKeg-Sized ChestplateBrewtaster BracersAledrinker Shoulderpads"}
MultiLanguageQuestData['en'][27648] = {title = "Once More Into The Fire", objective = "Accompany Cayden Dunwald through the somewhat obvious ambush.", description = "Fine, fine. You want a piece of the action? You can join in.\n\nLet me know when you're ready ta go.", progress = "They keep comin an' I'll keep swinging!", completion = "A thing of beauty, isn't it? An' they keep comin' back for more. Love it!\n\nI'll go find Keely and settle her nerves in a bit. Just one more go through the row.", rewards = "You will be able to choose one of these rewards:\n\nBlood-Soaked Ale MugWorld-Queller FocusTank-Commander Insignia\n\nYou will also receive:\n\nTank-Commander InsigniaWorld-Queller FocusBlood-Soaked Ale Mug"}
MultiLanguageQuestData['en'][27649] = {title = "A Steady Supply", objective = "Collect 6 Barrels of Wildhammer Ale.", description = "Hey bud. Seeing as how you're so friendly and great and all, think you might do a dwarf a favor?\n\nThese are Dunwald ruins... there's SURE to be more stock in some of these buildings. If you come upon more ale, bring it my way, will ya? A good dwarf can never have enough!\n\nI'm thinkin' I'll find my way back to Keely, so ya might have to hunt me down, but I'll try'n make it worth it to ya.", progress = "Where's me booze?", completion = "Woooooh! That's exactly what my belly needs!\n\nYou get me all the nice things.", rewards = "You will be able to choose one of these rewards:\n\nBubble-Brew HoodBarrel-Belly GauntletsDunwald's Finest Bindings\n\nYou will also receive:\n\nDunwald's Finest BindingsBarrel-Belly GauntletsBubble-Brew Hood"}
MultiLanguageQuestData['en'][27650] = {title = "Home Again", objective = "Speak to Keely Dunwald at the Dunwald Holdout.", description = "Ya should find Keely. She'll be eager for word.", progress = nil, completion = "Thank you for bandin' my brothers back together. I know they're tough, but they're even tougher when they're side by side, and there's a lot of Twilight out there.\n\nYou're good to put a gal's heart at ease.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27651] = {title = "Doing It Like a Dunwald", objective = "Speak to Flynn Dunwald and aid the Dunwald brothers in killing Darunga.", description = "They already left to hunt down the ettin that lead the attack on Dunwald. I asked them to at least give ya a chance to catch up, but I'm not sure waitin's in their blood.\n\nThey made off towards the town square, in the center of the ruins. You should go join'm before ya miss out on all the fun.", progress = nil, completion = "Thanks for your help. You've got a warrior's spirit in ya - you coulda fooled me for a Wildhammer if it weren't for your... well.. you know.\n\nI know Firebeard sent you to unite us. My love for that dwarf runs shallow, but you know now we've got plenty of reasons to make enemies of Twilight. If you see him, tell him that when the battle starts, the Dunwald family will be there.", rewards = "You will be able to choose one of these rewards:\n\nDunwald Winged HelmGryphon-Grip LeggingsFlynn's Favorite ChestplateSkyflight Beacon\n\nYou will also receive:\n\nFlynn's Favorite ChestplateGryphon-Grip LeggingsDunwald Winged HelmSkyflight Beacon"}
MultiLanguageQuestData['en'][27652] = {title = "Dark Assassins", objective = "Collect 5 Dark Assassin Pendants.", description = "Even I get hunted. I suppose that's what I get for hiding amongst the sheep.\n\n<Mathias studies you for a moment.>\n\nThe Twilight's Hammer has taken it up a notch and sent their dark assassins after me. Nice bunch of guys. Dead now. They're made from the souls of the most skilled killers.\n\nWant to do me a favor? Hunt them down. Bring back their soul pendants.", progress = "How many pendants do you have?", completion = "I'm not sure what I'm going to do with all of these. I'll probably fence them and donate the proceeds to the Stormwind orphanage.\n\nNow to find someone sick enough to buy such a thing. It'll probably be a goblin. Or, a gnome warlock.", rewards = "You will be able to choose one of these rewards:\n\nFencer's NimblefingersMuffled BracersSilenced Blunderbuss\n\nYou will also receive:\n\nSilenced BlunderbussMuffled BracersFencer's Nimblefingers"}
MultiLanguageQuestData['en'][27653] = {title = "Dark Assassins", objective = "Collect 5 Dark Assassin Pendants.", description = "Even I get hunted, <class>. But that's part of the fun of hiding amongst the sheep.\n\n<Garona studies you for a moment.>\n\nThe Twilight's Hammer has taken it up a notch and sent their dark assassins after me. Nice for a group of dead guys. They're made from the souls of only the most skilled killers.\n\nDo me a favor? Hunt them down.\n\nThey wear their souls in pendants about their necks. Bring them back to me. Souls optional.", progress = "How many pendants do you have?", completion = "What do you think I should do with all of these? Maybe I'll melt them down and have the metal imbued into a new dagger that I can thrust into Cho'gall's chest.\n\nThink there's time for that?", rewards = "You will be able to choose one of these rewards:\n\nNeedle-Threader GauntletsWound-Heart BracersMuffled Blunderbuss\n\nYou will also receive:\n\nMuffled BlunderbussWound-Heart BracersNeedle-Threader Gauntlets"}
MultiLanguageQuestData['en'][27654] = {title = "Bring the Hammer Down", objective = "Slay 10 Citadel Veterans, Corrupted Elementalists, and/or Twilight Vindicators.", description = "No foray into the field would be complete without a good old-fashioned take-the-bad-guys-out kind of mission.\n\nBetween the citadel veterans, the corrupted elementalists, and the twilight vindicators, I'm sure you'll have plenty of targets.\n\nHow you choose to kill them is up to you.", progress = "Looks to me like you might need to take out a few more. I'm just saying.", completion = "None of us are too good to get our hands a little dirty. Or bloody, in this case.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27655] = {title = "Bring the Hammer Down", objective = "Slay 10 Citadel Veterans, Corrupted Elementalists, and/or Twilight Vindicators.", description = "There's nothing worse than a self-hating Twilight's Hammer cultist. Nothing! These idiots actually want to bring about the end of the world.\n\nThat marks them for extinction in my book.\n\nBetween the citadel veterans, the corrupted elementalists, and the twilight vindicators, you should have no shortage of targets.\n\nI could care less how you choose to kill them.", progress = nil, completion = "Feels good to get a little blood on your hands, doesn't it? Especially when that blood belongs to such self-deluded fools.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27656] = {title = "Croc-Out", objective = "Slay 8 Sawtooth Crocolisks.", description = "The Stagalbog east of town is swarming with crocolisks. Swarming, you hear me? I've sold every bit of crocolisk you could imagine.\n\nCrocolisk hides, teeth, tails, tongues, eyes, you name it. My point is, they ain't sellin' anymore. There's too many crocs! We're over-supplied and under-demanded.\n\nSo since they're of no use to me, and they occasionally eat my guests, I need you to just kill the suckers. Do me the favor, eh? I'll be here negotiatin' things with your people.", progress = nil, completion = "All taken care of? Good to hear. Takes a load off my mind.\n\nNow I can focus on proper business for the fine folk of Marshtide and Stonard, weary from the war... and all that junk.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27657] = {title = "Help from the Earthcaller", objective = "Speak with Earthcaller Yevaa at the Elementium Depths in the Twilight Highlands.", description = "My investigation into Cho'gall's artifact has hit a dead end. The Twilight's Hammer enslaved a group of Wildhammer smiths and then drowned them in the lake when they were done with their services.\n\n<Mathias spits.>\n\nWe need help. There's an Earthen Ring woman, Earthcaller Yevaa, southwest at the Elementium mine.\n\nShe and her goblin initiate need help with the shutting down the elemental portals hereabouts. I'm thinking that in exchange, she can help us with our problem.", progress = nil, completion = "&lt;name&gt;! I'm glad you're here.\n\nOf course, I'm more than happy to lend you whatever assistance that I can.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27658] = {title = "Help from the Earthcaller", objective = "Speak with Earthcaller Yevaa at the Elementium Depths in the Twilight Highlands.", description = "My investigation into Cho'gall's artifact has hit a dead end. The Twilight's Hammer enslaved a group of Wildhammer smiths and then drowned them in the lake when they were done with their services.\n\n<Garona spits.>\n\nI hate to say it, but we need help. There's an Earthen Ring woman, a draenei named Earthcaller Yevaa.  She and her pet goblin are southwest at the Elementium mine.\n\nThey need help with shutting down the elemental portals around here. In exchange, she can help us with our problem.", progress = nil, completion = "&lt;name&gt;! I'm glad you're here.\n\nOf course, I'm more than willing to help you in any way that I can.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27659] = {title = "Portal Overload", objective = "Slay Debilitated Apexar, Debilitated Aetheron, and Debilitated Edemantus.", description = "I used to be the caretaker of the Earthen Ring's portals here. But while we were away helping to save Deepholm, the Twilight's Hammer moved in and corrupted the area.\n\nThey're using powerful ascendants to guard our portals. That's where they've made a critical error.\n\nI want you to go to the portals and use the controllers to overload them. This will unleash all of the portal's energy, debilitating the ascendant. Slay it.", progress = nil, completion = "The last portal is deep within the mine here, but we'll deal with that in a bit.", rewards = "You will be able to choose one of these rewards:\n\nPortal-Sealer's BreastplateDeepdigger HelmDarklight Torch\n\nYou will also receive:\n\nDeepdigger HelmPortal-Sealer's BreastplateDarklight Torch"}
MultiLanguageQuestData['en'][27660] = {title = "Spirit of the Loch", objective = "Speak with Countess Verrall at Loch Verrall in the Twilight Highlands.", description = "I have no knowledge of any artifact that Cho'gall is crafting, but I think I know one that can help.\n\nCountess Verrall is the ancient spirit of Loch Verrall to the north. She has no love for the Twilight's Hammer, who have polluted her waters.\n\nSeek her for the wisdom that you seek.", progress = nil, completion = "I know why you are here, &lt;name&gt;. Your reasons sing within your fluids.\n\nI know about the dead dwarf forgesmith polluting my lake. If you want to find out what his corpse remembers, you must earn it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27661] = {title = "Fire the Cannon", objective = "Slay Lord Cannon.", description = "My arch-nemesis, Lord Cannon, has foolishly decided to throw his allegiance to the Twilight's Hammer.\n\nIn the past, we've coexisted with a shaky truce, but his change of heart leaves me little choice but to put an end to him. Or, I should say, if you want the information that you seek from the dead dwarf, you're going to kill Lord Cannon for me.\n\nSeek him at Cannon's Inferno to the southeast.", progress = nil, completion = "I am pleased. Lord Cannon was always an unworthy adversary.\n\nVery well, &lt;race&gt;, I will help you gain the information which you seek.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27662] = {title = "Unbinding", objective = "Free 10 Enslaved elementals by slaying them at the Twilight Citadel.", description = "Look, if there's one thing I know, it's elementals. I've been able to really gain an appreciation for how they feel. Let me tell you, they don't appreciate being enslaved one bit!\n\nSo, what I'm saying here is that if you were to free the enslaved elementals, I'm sure that not only would they show their gratitude, they'd also likely turn on their masters.\n\nSounds like a win-win to me, <name>.", progress = nil, completion = "What'd I tell you? Elementals aren't so bad after all, eh?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27663] = {title = "Tastes Like Strider", objective = "Collect 9 Jumbo Swampstrider Drumsticks from Swampstriders.", description = "You there! Yes, you! You want a good word put in with the Trade Baron? Give me a hand!\n\nI heard you're the one that got all those makrura tails. They're wonderful, but not enough for proper swamp food. I need drumsticks for my gumbo!\n\nThere's plenty of swampstriders just outside town in the Sorrowmurk. I want the biggest drumsticks you can find!", progress = "Have you got those drumsticks?", completion = "Ah, good, good! Just what I needed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27664] = {title = "Darkmoon Volcanic Deck", objective = "Return the Volcanic Deck to the Darkmoon Faire when it comes to town.", description = "Now that you have gathered all of the Ember cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight.   On this card is inscribed, \"Return these cards to the Darkmoon Faire and be rewarded.\"  You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.", progress = "I see that you have managed to complete a Volcanic deck!   Congratulations!", completion = "So you have put together a deck of Embers.   Your gesture of returning it to us will create a tie between you and the Darkmoon that will not soon be forgotten.   Allow me to present you with one of the greater Darkmoon cards as a small token of our appreciation.", rewards = "You will receive:\n\nDarkmoon Card: Volcano"}
MultiLanguageQuestData['en'][27665] = {title = "Darkmoon Hurricane Deck", objective = "Return the Hurricane Deck to the Darkmoon Faire when it comes to town.", description = "Now that you have gathered all of the Wind cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight.   On this card is inscribed, \"Return these cards to the Darkmoon Faire and be rewarded.\"  You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.", progress = "I see that you have managed to complete a Hurricane deck!   Congratulations!", completion = "So you have put together a deck of Hurricanes.   Your gesture of returning it to us will create a tie between you and the Darkmoon that will not soon be forgotten.   Allow me to present you with one of the greater Darkmoon cards as a small token of our appreciation.", rewards = "You will be able to choose one of these rewards:\n\nDarkmoon Card: HurricaneDarkmoon Card: Hurricane\n\nYou will also receive:\n\nDarkmoon Card: HurricaneDarkmoon Card: Hurricane"}
MultiLanguageQuestData['en'][27666] = {title = "Darkmoon Tsunami Deck", objective = "Return the Tsunami Deck to the Darkmoon Faire when it comes to town.", description = "Now that you have gathered all of the Wave cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight.   On this card is inscribed, \"Return these cards to the Darkmoon Faire and be rewarded.\"  You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.", progress = "I see that you have managed to complete a Tsunami deck!   Congratulations!", completion = "So you have put together a Tsunami deck.   Your gesture of returning it to us will create a tie between you and the Darkmoon that will not soon be forgotten.   Allow me to present you with one of the greater Darkmoon cards as a small token of our appreciation.", rewards = "You will receive:\n\nDarkmoon Card: Tsunami"}
MultiLanguageQuestData['en'][27667] = {title = "Darkmoon Earthquake Deck", objective = "Return the Earthquake Deck to the Darkmoon Faire when it comes to town.", description = "Now that you have gathered all of the Stone cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight.   On this card is inscribed, \"Return these cards to the Darkmoon Faire and be rewarded.\"  You have heard that the entrance to this faire appears near Mulgore and Goldshire every month.", progress = "I see that you have managed to complete an Earthquake deck!   Congratulations!", completion = "So you have put together a deck of Earthquakes.   Your gesture of returning it to us will create a tie between you and the Darkmoon that will not soon be forgotten.   Allow me to present you with one of the greater Darkmoon cards as a small token of our appreciation.", rewards = "You will receive:\n\nDarkmoon Card: Earthquake"}
MultiLanguageQuestData['en'][27668] = {title = "Pay Attention!", objective = "Nazgrim wants you to see what lies in the broken Alliance crate north of The Immortal Coil.", description = "Listen, <race>. It's not that I don't appreciate the rescue and all, but this is a dire situation.\n\nYou have to pay better attention out there!\n\nI was watching, and you passed right over a busted alliance crate.\n\nThere's bound to be something in there that could help me and my boys.\n\nHow about you get out there and take a look-see, hrm?", progress = nil, completion = "Sure enough...\n\nThis looks to be something that Nazgrim will take quite an interest in.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27669] = {title = "Do the Honors", objective = "Use the Orbs of the Stars near the mechanism in the Chamber of the Stars.", description = "It looks like all that's left to do is to place the orbs on the pedestals at each corner of this mechanism.\n\nWe appear to have stumbled upon what may be the most important find in modern history.\n\n<Harrison looks at you for a moment, then hands you the orbs.>\n\nWell, go ahead, <name>.\n\nWe'd have never made this discovery without you.", progress = nil, completion = "Well, now. Would ya look at that!\n\nAs amazing as this is, I am confident that there's more to our discovery than meets the eye...\n\nMuch more.", rewards = "You will be able to choose one of these rewards:\n\nChain Reaction HoodCrashing Idol ChestguardStatue ClimbersEye of the Stars\n\nThe following spell will be cast on you:\n\nSummon Harrison\n\nYou will also receive:\n\nStatue ClimbersCrashing Idol ChestguardChain Reaction HoodEye of the Stars"}
MultiLanguageQuestData['en'][27670] = {title = "Pinned Down", objective = "Kill 6 Crazed Leper Gnomes.", description = "My name is Nevin Twistwrench and I'm the commander of the Survivor Assistance Facilitation Expedition, or S.A.F.E.\n\nI don't know how you managed to survive the radiation down here, <name>, but most of the others haven't fared so well. My team is rounding up the survivors, but the radiation-addled leper gnomes are too numerous for us to hold back much longer. They've lost their minds!\n\nIf you're still strong enough to wield a weapon or cast a spell, would you help us clear out some of these leper gnomes?", progress = "Help my men get the way cleared out so we can help the other survivors get out of here!", completion = "Well done, &lt;name&gt;. My men can take it from here. Let's focus on getting the other survivors out now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27671] = {title = "See to the Survivors", objective = "Use the Teleport Beacon to teleport 6 Survivors to safety.", description = "If we don't do something quick, neither Nevin nor the survivors will make it out of here alive. I'm going to give you my squad's emergency teleport beacon. We still have enough strength and ammunition to fight our way out of here, but those survivors are in no condition to make a run for it.\n\nUse the beacon on survivors to arrange for them to be teleported out of here to the safe area my men have set up. Once you've done that, report back to me and we'll make arrangements to get you out of here.", progress = "Nevin's team found a lot of survivors this time, but he's cutting it awful close.", completion = "I know Nevin will be pleased with all the survivors you managed to help. I still can't believe you managed to stay so strong down here in the radiation. You've seen the shape the other survivors are in.\n\nLet's get you to the loading room for decontamination.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27672] = {title = "The Chamber of Khaz'mul", objective = "Defeat Ironaya.", description = "In the Map Chamber there is a door which leads to the legendary Chamber of Khaz'mul. Who knows what secrets could be hidden inside!\n\nWhat we do know is that it is guarded by Ironaya, a Titanic Watcher of immense size and power. You'll need to defeat her if you intend to unlock the secrets of Uldaman!", progress = nil, completion = "Don't worry about the chamber, my boys will check it out! You have more important things to do!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27673] = {title = "It's What's Inside That Counts", objective = "Obtain the Obsidian Power Core and the Titan Power Core.", description = "The Makers built two Ancient Stone Keepers to help protect Uldaman from would-be invaders and to oversee daily operations while Ironaya and Archaedas slumber. One is still fully operational in Temple Hall, but the one in Echomok Cavern has been corrupted by something.\n\nI fear that one of the Old Gods is responsible for this, and you're going to help me see if that's the case! Topple both of the guardians and bring me their power cores. They'll tell us all we need to know.", progress = "Where are the cores, lad? By Muradin's Beard, where are the bloody cores?\n\n<Kand takes a deep breath.>\n\nSorry about that. Have you been able to obtain the cores?", completion = "This is incredible, &lt;name&gt;. The power coursing through each core...the contrasting powers so close together!\n\nI'll take this to the proper dwarves right away. These cores are extremely important!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27674] = {title = "To the Surface", objective = "Speak to Torben Zapblast to get teleported to the surface and report to Nevin Twistwrench.", description = "Nevin has just sent word that he and his men are making their way to the surface. He'll be waiting for you in the building that S.A.F.E. has established as its headquarters.\n\nSee Torben Zapblast over there? Talk to him when you're ready to head to the surface and he'll arrange to have you transported up there. It's been a pleasure meeting you, <name>, and I'm honored to have played a small role in helping you escape from Gnomeregan to start your life on the surface.", progress = nil, completion = "It's good to see you again, &lt;name&gt;. Without your help, we wouldn't have been able to get so many survivors out of Gnomeregan this time. Everyone is going to be thrilled to meet you and hear your story.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27675] = {title = "Forged Documents", objective = "Find a resident of Stormwind City to accept your Forged Documents.", description = "Find a resident in Stormwind City to accept your forged documents.", progress = "Do you have something for me?", completion = "&lt;You hand over the forged documents, exchanging only a few words; your masterful skill speaks for itself.&gt;", rewards = "You will receive:\n\nBulging Sack of Gold"}
MultiLanguageQuestData['en'][27676] = {title = "Behind Closed Doors", objective = "Kill Galgann Firehammer.", description = "Galgann Firehammer and his band of Dark Irons are in Dig Three guarding a door that we know nothing about!  I've had it with their men getting in the way of our work here! The Explorers' League is the only group authorized to handle the artifacts throughout Uldaman!\n\nGo to the dig and dispose of him so that our work can continue undisturbed. I want to know what's behind that door!", progress = nil, completion = "Fantastic! Great work! We'll know all that Dig Three has to tell us in no time at all!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27677] = {title = "Archaedas, The Ancient Stone Watcher", objective = "Defeat Archaedas.", description = "The true goal in Uldaman is to obtain the Discs of Norgannon. The secrets on these discs could change everything about how we view our world. Countless secrets of the Makers are inscribed on them...their value is beyond any material wealth you could possibly imagine.\n\nThe problem is that Archaedas, an ancient and powerful creation of the Makers, guards the discs with a venerable army at his disposal. I need you to defeat him and secure the discs for the Explorers' League!", progress = nil, completion = "Well done, lad! Now go to the discs and learn all you can!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27679] = {title = "The Chamber of Khaz'mul", objective = "Defeat Ironaya.", description = "In the Map Chamber there is a locked door which I believe leads to the legendary Chamber of Khaz'mul. We do not yet know what artifacts wait inside it.\n\n\n\nWhat we do know is that it is guarded by Ironaya, a Titanic Watcher of immense size and power. You'll need to defeat her if you intend to progress any further into this place.", progress = nil, completion = "Reliquary agents are en route to investigate the chamber. You have more important matters to attend to.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27680] = {title = "Archaedas, The Ancient Stone Watcher", objective = "Defeat Archaedas.", description = "The true goal in Uldaman is to obtain the Discs of Norgannon. These platinum discs could grant our order unbelievable power. Countless secrets of the Makers are inscribed on them...their value is beyond any material wealth you could possibly imagine.\n\nThe only problem in obtaining them is that Archaedas, an ancient and powerful creation of the Makers, guards the discs with a venerable army at his disposal. I need you to defeat him and secure the discs for The Reliquary.", progress = nil, completion = "You are a most reliable agent, &lt;name&gt;. Proceed to the discs and learn all you can. Report back to me immediately after.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27681] = {title = "Behind Closed Doors", objective = "Kill Galgann Firehammer.", description = "Galgann Firehammer and his band of Dark Irons are in Dig Three guarding a door that we know nothing about!  I've had it with their men getting in the way of our work here! The Reliquary is the only group authorized to handle the artifacts throughout Uldaman!\n\nGo to the dig and dispose of him so that our work can continue undisturbed. I want to know what's behind that door!", progress = "Was old Galgann too much for a lowly <class>?", completion = "Well done. Dig Three and any secrets beyond that door will soon be ours and ours alone.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27682] = {title = "We Require More Minerals", objective = "Obtain the Obsidian Power Core and the Titan Power Core.", description = "The Titans built two Ancient Stone Keepers to help protect Uldaman from would-be invaders and to oversee daily operations while Ironaya and Archaedas slumber. One is still fully operational in Temple Hall, but the one in Echomok Cavern has been corrupted by something.\n\nI suspect that one of the Old Gods is responsible for this, and you're going to help me see if that is indeed true. Topple both of the guardians and bring me their power cores. They'll tell us all we need to know.", progress = "Do you have the cores with you, or are you just here to chat? Perhaps we should stop this whole charade and enjoy some snacks and fine wine instead?", completion = "Both of these cores are still far more potent than most of the cores we use  to power our own protectors, and these are ancient devices!\n\nThank you, these will prove extremely valuable to our society.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27683] = {title = "Into the Woods", objective = "Find a worgen woman at the Thondroril River in Eastern Plaguelands.", description = "I saw the strangest commotion coming through town the other day.  A horse-drawn cart, loaded with crates and chests, a worgen woman at the reins, a blood elf by her side, and a dwarven paladin running behind, yelling some of the most creative obscenities I've heard in quite some time.\n\nThey looked like they were headed to Eastern Plaguelands, though I'd imagine they can't be far past the Thondroril River by now.  I wonder what they were up to?", progress = nil, completion = "Yes?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27684] = {title = "Visitors", objective = "Find a worgen woman at the Thondroril River in Eastern Plaguelands.", description = "My sources at the Menders' Stead have informed me that we will be having some visitors soon.  A group of paladins - led by a worgen tradeswoman, of all things - will be arriving here shortly.  I look forward to meeting them.  Particularly one of them.\n\nWould you mind stopping in and checking in on them?  I can't say for sure, but by the time you get there, they should just be crossing the Thondroril River, far to the west.", progress = nil, completion = "Yes?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27685] = {title = "Good Deed Left Undone", objective = "Speak to Adarrah in the Kelp'thar Forest.", description = "G'day, <laddie/lassie>.\n\nThe name's Rendel.\n\nSeems ol' Moanah and I got here in the nick of time, eh?\n\nErunak wasn't kiddin' when he said it was life or death!\n\nSo... in our rush ta git over here, we left a little unfinished business off to the east a ways.\n\nA little lady was near death herself. We had no choice but ta leave her by a little air vent when we came here to yer rescue.\n\nHow bout yeh git over and help her while there's still time?", progress = nil, completion = "Oh, finally...\n\nI don't know how much longer I can last!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27686] = {title = "Forged Documents", objective = "Find a resident of Orgimmar to accept your Forged Documents.", description = "Find a resident in Orgimmar to accept your forged documents.", progress = "Do you have something for me?", completion = "&lt;You hand over the forged documents, exchanging only a few words; your masterful skill speaks for itself.&gt;", rewards = "The following spell will be cast on you:\n\nForged Documents Trigger Spell\n\nYou will receive:\n\nBulging Sack of Gold"}
MultiLanguageQuestData['en'][27687] = {title = "An Opened Can of Whoop Gnash", objective = "Bring Gnash's Head to Samir in Smuggler's Hole.", description = "What an accomplishment, felling a  mighty sea giant!\n\nThe new residents of Smuggler's Hole will feel considerably safer knowing this monster is no longer loitering outside their haven.", progress = "You took down that Sea Giant, <class>?", completion = "It's not much, but it's all I've got down here.\n\nYou're more than welcome to it, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27688] = {title = "Distract Them for Me", objective = "Slay Dame Alys Finnsson, Master Klem, and Mia the Rose.", description = "There are three candidates for Ascendancy that we need to eliminate: Dame Alys Finnsson, Master Klem, and Mia the Rose.\n\nI'd like for you to serve as my distraction. When the time is right, I'll step in and finish them off from behind.\n\nWhatever you do, <name>, do not underestimate them. Each got to where they are by being ruthless and very good at what they do.", progress = nil, completion = "That takes care of most of their leaders outside of the Bastion of Twilight.\n\nWe work well together, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nRose-Scented HoodDame's Scaled GreavesKlem's Rusted Gauntlets\n\nYou will also receive:\n\nKlem's Rusted GauntletsDame's Scaled GreavesRose-Scented Hood"}
MultiLanguageQuestData['en'][27689] = {title = "Distract Them for Me", objective = "Slay Dame Alys Finnsson, Master Klem, and Mia the Rose.", description = "There are three candidates for Ascendancy that need killing: Dame Alys Finnsson, Master Klem, and Mia the Rose.\n\nI want you to serve as a distraction. When the time is right, I'll step in to finish them off from behind.\n\nJust make sure that whatever you do, you don't underestimate them, <name>. Each of those lunatics got to where they are by being ruthless and very good at what they do.", progress = nil, completion = "That takes care of most of their leaders outside of the Bastion of Twilight. Not bad work, &lt;name&gt;. Not bad at all.", rewards = "You will be able to choose one of these rewards:\n\nRose-Scented HoodDame's Scaled GreavesKlem's Rusted Gauntlets\n\nYou will also receive:\n\nKlem's Rusted GauntletsDame's Scaled GreavesRose-Scented Hood"}
MultiLanguageQuestData['en'][27690] = {title = "Narkrall, the Drake-Tamer", objective = "Report to Narkrall Rakeclaw at Bloodgulch in the Twilight Highlands.", description = "<name>, the stronghold at Bloodgulch is the heart of the Dragonmaw empire in the Highlands. It is just up the river. Narkrall Rakeclaw is using his considerable power to amass a wing of drake-riders there.\n\nFor the Dragonmaw to succeed, Bloodgulch must succeed. Go to Narkrall and make sure it is so.", progress = nil, completion = "&lt;Narkrall sizes you up.&gt;\n\nAnother mewling Horde whelp? Zaela saps our strength by diluting our forces with the weak. Very well, &lt;class&gt;. Prove yourself to me, and show me what your Horde is made of.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27691] = {title = "Marshfin Madness", objective = "Slay 12 Marshfin Murlocs.", description = "I'm afraid the rest of the Steamwheedle here are gone. All the young ones at the camp to the east were lost when the murlocs came.\n\nYes, there's always been murlocs on these shores... but not in these numbers. They came in droves from the sea at night, howling and frothing, swarming up onto the land to attack!\n\nWe can't have them still running around, now can we? Would you put an old goblin at ease and go beat some of them back into the water?", progress = nil, completion = "You have to wonder just what's out there. This is the coast of the Forbidding Sea, with nothing beyond its reaches... but all these fishy folk just stomped right out of it.\n\nWhat's more, I saw where they've been going...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27692] = {title = "Princess Theradras", objective = "Kill Princess Theradras  and return to Zaetar's Spirit.", description = "Do not be alarmed, young <race>. I am Zaetar, son of Cenarius, and I come to you for your assistance.\n\nLong ago, I made the mistake of mating with Princess Theradras, a powerful earth elemental aligned with the Old Gods. Our children, the centuar Kahns, turned on me upon birth and slew me mercilessly. Now, Theradras' taint runs deep and threatens far more than just Maraudon.\n\nCome slay her and free my spirit so that we may restore Desolace to a place of verdant life and promise, as Cenarius would want.", progress = nil, completion = "Thank you, &lt;name&gt;. As you can see, my mere presence here has resulted in a bloom of glorious life despite my mate's presence. Names aside, perhaps one day you will again venture into Desolace and find it a verdant oasis free of any traces of the Old Gods.", rewards = "You will be able to choose one of these rewards:\n\nShield of MaraudonPauldrons of the PromiseLeggings of the Verdant OasisSandals of Glorious LifeZaetar's Gloves\n\nYou will also receive:\n\nZaetar's GlovesSandals of Glorious LifeLeggings of the Verdant OasisPauldrons of the PromiseShield of Maraudon"}
MultiLanguageQuestData['en'][27693] = {title = "The Warden's Game", objective = "Complete the Warden's Game by teleporting the Warden's Pawns into inward-facing positions.", description = "You see the statue split into two, then four, then eight identical statues in a square formation.\n\nYou hear a voice, not through your ears, but in the back of your mind:\n\n   \"A true warden does not face OUTWARD, searching for signs of danger.\n  A true warden keeps his gaze INWARD, always focused on protecting his quarry.\"\n\nPerhaps this is a riddle of some sort?You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27694] = {title = "Pool of Tears", objective = "Collect 5 Atal'ai Artifacts from the Pool of Tears surrounding the Temple of Atal'Hakkar.", description = "The trolls that lurk within this temple have done grievious harm to my kind, <name>. We were sent here to guard this place, and were instead used to unleash the terrible powers within.\n\nI must beg you for the help only a mortal can give. You can be my hand within the temple; should I enter by myself, I risk being turned against my brothers as well.\n\nWe shall make a pact. If you wish to help, first gather Atal'ai artifacts from the waters around the temple, and return them to me.", progress = "Your gathering of these artifacts will be a sign of faith. Once rendered, I will perform the ritual.", completion = "The essence of the green dragonflight wafts from these artifacts; the vestiges of my corrupted kin. In purifying them, I form a bond between us.\n\nStep forward, &lt;name&gt;, and receive the Oathstone of Ysera's Dragonflight.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27695] = {title = "The Elementium Axe", objective = "Obtain the Elementium Axe.", description = "The Twilight cowards have captured and killed too many red dragons, but one yet lives. Do you remember Lirastrasza? She's shackled nearby and we're going to free her.\n\nBut first, we need something sharp enough to cut through her chains.\n\nThere's an old ettin named Blindeye the Guardian. He stands watch at the Altar of Ascension to the south.\n\nHe has a purely-wrought Elementium axe. I wonder if that's Cho'gall's \"ultimate\" weapon?", progress = "Do you have the axe? They're going to kill Lirastrasza soon.", completion = "That thing looks sharp. Sharp enough to do the deed, at least.\n\nBut if I'm a judge of weaponry, that's not what Cho'gall's after.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27696] = {title = "The Elementium Axe", objective = "Obtain the Elementium Axe.", description = "The Twilight cowards have captured and killed many red dragons, but one's still breathing. Do you remember Lirastrasza? She's chained nearby and we're going to free her.\n\nBut first, we need something sharp enough to cut her free.\n\nThere's an old ettin named Blindeye the Guardian. He stands watch at the Altar of Ascension to the south.\n\nHe has a purely-wrought Elementium axe. I wonder if that's Cho'gall's \"ultimate\" weapon?", progress = "Do you have the axe?", completion = "That's a very sharp axe. It'll do the job, but if I'm any judge of weaponry, that's not what Cho'gall's after.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27697] = {title = "Corruption in Maraudon", objective = "Kill Lord Vyletongue and return to Zaetar's Spirit.", description = "<name>, I require your assistance immediately! I am Zaetar, son of Cenarius, and I am trapped here after an unfortunate series of events! Before saving me is an option, you must help me clean out the corruption that runs so rampant through Maraudon.\n\nLord Vyletongue is the satyr ruler of the purple crystal caverns. He is an insidious agent of the Burning Legion and his continued presence can only lead to chaos and death. He can live no longer!", progress = nil, completion = "Excellent work, &lt;name&gt;! Eliminating Vyletongue's presence is a key step to freeing me and, ultimately, saving these lands from corruption. Take this as a token of my thanks and an incentive to continue your work here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27698] = {title = "Servants of Theradras", objective = "Kill Noxxion and Razorlash and return to Zaetar's Spirit.", description = "Princess Theradras, my former mate, has used her enormous power to corrupt the very nature of Maraudon. Even now her creations run rampant here, and I fear that they may soon escape into the open world to sow the seeds of death and destruction.\n\n<name>, venture forth and kill Noxxion and Razorlash. They are two of her most powerful minions and their deaths would cause the callous Princess much deserved grief and suffering of her own. Then, perhaps, you can help free my spirit from her grasp.", progress = nil, completion = "Without her powerful servants, Princess Theradras is significantly more vulnerable. Find her lair, &lt;name&gt;...it is time to strike.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27699] = {title = "Shark Weak", objective = "Collect 5 of Gnaws' teeth from the Skeletal Reef.", description = "That's one tough shark!\n\nYou determine that it's in everyone's best interest to try and distract Budd and hope his attention never returns to Gnaws and this Skeletal Reef.\n\nPerhaps the teeth of the beast will prove captivating enough...", progress = "Whatcha got there, pal?", completion = "What?!\n\nGnaws ain't dead?!\n\nThis kinda takes the quick outta my get rich quick scheme...\n\nThem giant shark teeth are nice and all, but we can't stop 'til that shiney is ours!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27700] = {title = "Dragon, Unchained", objective = "Use the Elementium Axe to break the chains enslaving Lirastrasza.", description = "Lirastrasza is the last and greatest of the red dragons that the Twilight's Hammer captured. They're about to kill her.\n\nI need you to take the Elementium Axe and free her from her bonds.", progress = nil, completion = "Isn't she a beauty?\n\nLet's see what she does now that she's free.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27701] = {title = "Dragon, Unchained", objective = "Use the Elementium Axe to break the chains enslaving Lirastrasza.", description = "Lirastrasza is the last and greatest of the red dragons that the Twilight's Hammer captured. They're about to kill her, <class>.\n\nYou need to take the Elementium Axe and free her from her bonds before they do.", progress = "All you have to do is use the axe to break Lirastrasza's chains.", completion = "Isn't she beautiful? So graceful.\n\nI hope she gets her fill of revenge and then some.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27702] = {title = "Coup de Grace", objective = "Deliver a Coup de Grace on 5 Twilight Skyterrors.", description = "Look at that. Lirastrasza's destroying them!\n\nThere are drakes that she's downing that need finishing off, <name>. Wouldn't want the Twilight's healers to get them back up into the air.\n\nTime for a little Coup de Grace.", progress = "Finish off more Twilight Skyterrors.", completion = "Our efforts to improve relations with the red dragons has really paid off, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nThroat-Slitter GauntletsLifecrusher TreadsRedistributed Signet\n\nYou will also receive:\n\nLifecrusher TreadsThroat-Slitter GauntletsRedistributed Signet"}
MultiLanguageQuestData['en'][27703] = {title = "Coup de Grace", objective = "Deliver a Coup de Grace on 5 Twilight Skyterrors.", description = "Look at that. Lirastrasza's destroying them!\n\nThere are still drakes that she's downing that need finishing off, <name>. We don't want the stinking Twilight healers to get them back up into the air.\n\nTime for a little Coup de Grace.", progress = "That's all? I think that you can finish off a few more.", completion = "Good thing that you and Warlord Krogg made friends with the red dragons.", rewards = "You will be able to choose one of these rewards:\n\nThroat-Slitter GauntletsLifecrusher TreadsRedistributed Signet\n\nYou will also receive:\n\nLifecrusher TreadsThroat-Slitter GauntletsRedistributed Signet"}
MultiLanguageQuestData['en'][27704] = {title = "Legends of the Sunken Temple", objective = "Journey through the antechambers of the temple to the Hall of Masks.", description = "I will need you to enter the temple first, <name>. I can join you once a path is secure, but I dare not enter blindly. Turned against my kind, I would be a vicious enemy.\n\nYou can start by descending the stairs behind me. Then, swim through the flooded depths of the Broken Hall. Once there, follow the passageway to the right to find the Hall of Masks.\n\nBeware of any temple guards. Once you have found the Hall of Masks, I will contact you through the Oathstone.", progress = nil, completion = "This is it!\n\nThese are the bones of my kin...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27705] = {title = "Step One: The Priestess", objective = "Slay Priestess Udum'bra in the Chamber of Blood.", description = "My bretheren are being butchered here. It's as I thought.\n\nI must ask your help further before I enter, <name>. In the passageway outside this room, the hallway proceeds left and right. To the right, it goes down to the Chamber of Blood. Here the Atal'ai perform their dark rituals.\n\nThey have expected and prepared for my kind for years, but not for you. Enter the Chamber of Blood and slay the Priestess Udum'bra. She is one of three foul presences here that must be vanquished before I may enter.", progress = nil, completion = "Good riddance. Another source of corruption in this world put to rest.\n\nI thank you for your bravery, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27706] = {title = "The Scepter of Orsis", objective = "Obtain the Scepter of Orsis from the Sacred Receptacle.", description = "The chest below unlocks with a loud click as you insert the two stones into the plaque.\n\nObtain the scepter and bring it back to General Ammantep.", progress = "You're back, <name>!", completion = "So... this is what Al'Akir wanted all along.", rewards = "You will be able to choose one of these rewards:\n\nHood of the ScorpionSunwatcher's LegplatesOrsis Polearm\n\nYou will also receive:\n\nSunwatcher's LegplatesHood of the ScorpionOrsis Polearm"}
MultiLanguageQuestData['en'][27707] = {title = "Neferset Prison", objective = "Go to the Neferset Prison Camp and find the whereabouts of Tahet.", description = "Hieroglyphs depicting a chained Tol'vir mark the southeastern corner of the map.\n\nPerhaps Tahet was brought there when he was imprisoned.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27708] = {title = "The Warden's Time", objective = "Erunak Stonespeaker wants you to slay Warden Azjakir at The Clutch.", description = "<Erunak's image penetrates your mind.>\n\nYou have done well, <name>, but more remains to be done.\n\nBefore moving on from this place, let us be sure that we leave it in disarray.\n\nFind the one who leads these naga and repay him for his misdeeds.", progress = "Is it done, <name>?", completion = "It is good that this operation has been undone.\n\nSoon, I must move on...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27709] = {title = "The Sentinel's Game", objective = "Complete the Sentinel's Game by connecting the two red statues.", description = "As you place the statue in its place, several other stone statues appear in the room.  One more ruby-colored statue also appears, in a small enclosure on the far end of the room.  You hear a voice:\n\n  \"The Sentinel watches.\n  The Sentinel protects.\n   The Sentinel's vision never falters.\"\n\nThat red statue on the other side of the room looks important.  Perhaps you should try to connect the two red statues?You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27711] = {title = "Back to the Elementium Depths", objective = "Speak with Initiate Goldmine at the Elementium Depths in the Twilight Highlands.", description = "The Earthcaller's initiate, Goldmine, has need of you.\n\nI think that they're ready for you to help them with whatever's down in that mine.", progress = nil, completion = "&lt;name&gt;, glad you're back! Have I got something fun for us to do!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27712] = {title = "Back to the Elementium Depths", objective = "Speak with Initiate Goldmine at the Elementium Depths in the Twilight Highlands.", description = "The Earthcaller has a goblin initiate? Goldmine is his name? He has need of you.\n\nI think that they're ready for you to do their dirty work with whatever's down in that mine.", progress = nil, completion = "&lt;name&gt;, glad you're back! Have I got something fun for us to do!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27713] = {title = "The Day that Deathwing Came", objective = "Listen to Theldurin's tale.", description = "Deathwing made quite a mess when he passed through these parts.  If it weren't for me, he'd probably still be here, layin' waste to all the good people of the Badlands.\n\nWhat, you don't believe me?  Fine, let me tell you the whole story.", progress = "Are you going to listen or not?", completion = "Some story, huh?  Now you know why Deathwing hasn't come back here since.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27714] = {title = "The Day that Deathwing Came: The Real Story", objective = "Listen to Lucien Tosselwrench's version of the story.", description = "Not only was Theldurin's story wrong, it was boring, unimaginitive, and slow.\n\nI'll tell you how things really happened on that day.", progress = "I'm not done with my story yet.  Sit back down.", completion = "The end!  No moral.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27715] = {title = "The Day that Deathwing Came: What Really Happened", objective = "Listen to Martek the Exiled's version of the story.", description = "These two have no idea how to tell a story.  Theldurin's story was too short, and Lucien's tale was a little too tall, if you catch my drift.\n\nAlso, neither of their stories had action and fans admiring my awesomeness in them.\n\nSit back, <name>.  I'll tell you what really happened that day.", progress = "I seem to have lost my place... let's see... where was I...", completion = "I can't believe those guys would interrupt me like that.  My story was going so well, too...\n\nAnyhow, thanks for sticking around so long.  It's nice to have someone new to share tall tales with.  I'm sure Lucien and Theldurin feel the same way.\n\nYou have any you'd like to share with us?", rewards = "You will be able to choose one of these rewards:\n\nTheldurin's FistTosselwrench's ShrinkerMartek's Knife\n\nYou will also receive:\n\nMartek's KnifeTosselwrench's ShrinkerTheldurin's Fist"}
MultiLanguageQuestData['en'][27716] = {title = "Piece of the Past", objective = "Bring the Ancient Elven Etching to Levia Dreamwalker. You should find her with the Alliance Nespirah Survivors.", description = "<An ancient, slightly cracked slab of stone with an immense number of inscriptions etched on all sides of it. You're unable to decipher the language, but the sheer amount of text and the semi-ornate nature of the stone suggest that this might carry significant value.>\n\n<Levia Dreamwaker, back with the Nespirah survivors, was looking for something exactly like this.>", progress = "Hah! Did you see the admiral giving me dirty looks and decide to throw some sympathy my way? I've pretty much lost hope of making him understand that these ruins offer us some opportunity to salvage some usefulness out of this whole mess.\n\nI'd actually hoped that you might turn up again - you seem like the only one I can rely on. Wait... what's that you have there?", completion = "Brilliant! It will take me a while to translate, but this is precisely the kind of find I was hoping for.\n\nThere's no knowing if we will make it out of this place, but if it comes down to it, I will find a way to float this to the surface in hopes that it will one day be found.\n\nThank you again, &lt;name&gt;. Here... perhaps I have something that may be of use to you.", rewards = "You will be able to choose one of these rewards:\n\nKeenstone HelmGloves of TranscriptionScribe's Quill\n\nYou will also receive:\n\nGloves of TranscriptionKeenstone HelmScribe's Quill"}
MultiLanguageQuestData['en'][27717] = {title = "Piece of the Past", objective = "Bring the Ancient Elven Etching to Elendri Goldenbrow. You should find her with the Horde Nespirah Survivors.", description = "<An ancient, slightly cracked slab of stone with an immense number of inscriptions etched on all sides of it. You're unable to decipher the language, but the sheer amount of text and the semi-ornate nature of the stone suggest that this might carry significant value.>\n\n<Elendri Goldenbrow, back with the Nespirah survivors, was looking for something exactly like this.>", progress = "Hah! Did you see the captain giving me dirty looks and decide to throw some sympathy my way? I've pretty much lost hope of making him understand that these ruins offer us some opportunity to salvage some usefulness out of this whole mess.\n\nI'd actually hoped that you might turn up again - you seem like the only one I can rely on. Wait... what's that you have there?", completion = "Brilliant! I can't have expected much more with the tools I gave you.\n\nI should be able to fill in the blanks and get this all written out shortly. There's no knowing if we will make it out of this place, but if it comes down to it, I will find a way to float this to the surface in hopes that it will one day be found.\n\nThank you again, &lt;name&gt;. You're not bad.", rewards = "You will be able to choose one of these rewards:\n\nKeenstone HelmGloves of TranscriptionScribe's Quill\n\nYou will also receive:\n\nGloves of TranscriptionKeenstone HelmScribe's Quill"}
MultiLanguageQuestData['en'][27718] = {title = "Warchief's Command: Vashj'ir!", objective = "Report to Commander Thorak at Bladefist Bay in Durotar.", description = "All able-bodied members of the Horde are hereby ordered to report to Commander Thorak at Bladefist Bay in Durotar.\n\nNow, more than ever, your help is needed in battling our most hated enemy, the Alliance!\n\nTo reach Bladefist Bay you must travel south through the main gates of Orgrimmar and enter Durotar. From there, follow the path east to the coast. Thorak will be standing at his post near the docks.\n\nOnward, <brother/sister>! Destiny calls!", progress = nil, completion = "Lok'tar, brother! You have arrived just in time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27719] = {title = "Water of Life", objective = "Use the Water of Life to extract information from the Corpse of Forgemaster Finlay.", description = "Take my Water of Life and pass it into the corpse of the drowned dwarf.\n\nHe was a worker of metals in life, and though his body now feeds my loch, the Water will allow him to tell you what you want to know.\n\nThen, take your information and be gone from my demesne.", progress = nil, completion = "The Hammer of Twilight? And you say you got this information out of a drowned Wildhammer dwarf?\n\nYou're kidding, right?", rewards = "You will be able to choose one of these rewards:\n\nSoulgrowth SpauldersGrips of the Damned MindMindsear Shanker\n\nYou will also receive:\n\nGrips of the Damned MindSoulgrowth SpauldersMindsear Shanker"}
MultiLanguageQuestData['en'][27720] = {title = "Mr. Goldmine's Wild Ride", objective = "Ride the mine cart with Initiate Goldmine to the end of the line.", description = "Okay, <name>, we need to get to the earth portal at the back of the cave.\n\nI've \"procured\" a ride for us. Why walk when we can ride in style? I hope you don't mind mine carts.\n\nLet me know when you're ready.", progress = nil, completion = "Oh no! My weapons and totems!\n\nThey're destroyed!!!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27721] = {title = "Warchief's Command: Mount Hyjal!", objective = "Speak to Cenarion Emissary Blackhoof to secure transportation to Moonglade.", description = "All able-bodied members of the Horde are hereby ordered to report to Emissary Windsong at Nighthaven in Moonglade.\n\nOur brothers in the Cenarion Circle report that Deathwing's minions have launched a destructive offensive against the world tree and threaten to burn it to the ground!\n\nSpeak with Cenarion Emissary Blackhoof to gain entry into Moonglade. Blackhoof is located at the tauren district in the Valley of Wisdom in Orgrimmar.\n\nOnward, <brother/sister>! Destiny calls!", progress = "Blackhoof sent you?", completion = "We knew the Horde would send help and not a moment too soon!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27722] = {title = "Warchief's Command: Deepholm!", objective = "Speak with Farseer Krogar at the Western Earthshrine in Orgrimmar.", description = "All able-bodied members of the Horde are hereby ordered to report to Farseer Krogar at the Western Earthshrine in Orgrimmar.\n\nThe Earthen Ring, lead by our former Warchief, Thrall, requires our aid! They report that the elemental plane of Deepholm threatens to overtake our world!\n\nThe Western Earthshrine can be found just north of the Valley of Wisdom.\n\nOnward, <brother/sister>! Destiny calls!", progress = nil, completion = "Our world is in danger, &lt;name&gt;! We need the help of great heroes, like you, to save it!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27724] = {title = "Hero's Call: Vashj'ir!", objective = "Speak with Recruiter Burns at Stormwind Harbor in Stormwind City.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Recruiter Burns in Stormwind Harbor.\n\nRecent attacks by the Horde on our trade ships must be met with swift and just force!\n\nStormwind Harbor can be found in the northwest region of Stormwind City.\n\nFor the glory and honor of the Alliance! Fight on, <brother/sister>!", progress = nil, completion = "All of our war ships are off fighting the Horde. You'll have to take the mercenary ship.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27725] = {title = "Quel'Danil Lodge", objective = "Speak with Anchorite Traska at the Quel'Danil Lodge.", description = "I may appear far from home to you, <class>, but quite a few of my people were led here by Ambassador Rualeth. We have settled with the high elves of the Quel'Danil Lodge, to the northwest, to train in the ways of the Light and enjoy the peaceful beauty of this land.\n\nSuch peace may be short lived. We have seen the Horde moving further west from here. Could you travel to Quel'Danil and give warning to Anchorite Traska? Her cabin is just north of the main lodge.", progress = nil, completion = "Yoro sends warning of the Horde? The Highvale have been cautious of an attack for some time now. In fact, we have been--\n\n&lt;Screams and the clash of metal break out to the south.&gt;\n\nBy the light... they are here!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27726] = {title = "Hero's Call: Mount Hyjal!", objective = "Speak to Cenarion Emissary Jademoon to secure transportation to Moonglade.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Emissary Windsong at Nighthaven in Moonglade.\n\nOur brothers in the Cenarion Circle report that Deathwing's minions have launched a destructive offensive against the world tree and threaten to burn it to the ground!\n\nSpeak with Cenarion Emissary Jademoon in Stormwind Keep to gain entry into Moonglade.\n\nFor the glory and honor of the Alliance! Fight on, <brother/sister>!", progress = nil, completion = "We knew the Alliance would send help and not a moment too soon!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27727] = {title = "Hero's Call: Deepholm!", objective = "Speak with Naraat the Earthspeaker at the Eastern Earthshrine in Stormwind City.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Naraat the Earthspeaker at the Eastern Earthshrine in Stormwind City.\n\nThe Earthen Ring requires our aid! They report that the elemental plane of Deepholm threatens to overtake our world and destroy all life on Azeroth!\n\nThe Eastern Earthshrine can be found directly northwest of Stormwind Keep.\n\nFor the glory and honor of the Alliance! Fight on, <brother/sister>!", progress = nil, completion = "Our world is in danger, &lt;name&gt;! We need the help of great heroes, like you, to save it!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27729] = {title = "Once More, With Eeling", objective = "Kill 8 of any Eel in the Kelp Forest.", description = "Eels are among the creepiest of Azeroth's creatures.\n\nSure, there are those who pretend that they don't mind them - and others who actually claim to favor them.\n\nThey are lying.\n\nTruth be told, no one likes eels. Eels don't even like eels.\n\nAzeroth would be a better place if no one ever had to envision an eel slithering out from the murky depths and biting them.\n\nIn the face.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27733] = {title = "The Good Ol' Switcheroo", objective = "Kill Randolph Moloch.", description = "Look, I'd love to give the order and have my men blast these rebels to bits right now, but I can't because the entire Stockade is under Warden Thelwater's jurisdiction, and he only wants to contain them right now.\n\nRather than disobey orders, we're going to take care of this in a slightly different manner! We've managed to befriend Mortimer Moloch, who just so happens to be the ruthless rebel leader Randolph Moloch's twin. Kill Randolph, and we'll switch 'em so Mortimer can stop the rebellion peacefully!", progress = nil, completion = "Yes, Mortimer just faked his own death. He'll probably take on his brother's name and continue on his 'epic schemes'. We'll just have to deal with that when the time comes.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27737] = {title = "By Fire Be Saved!", objective = "Obtain Lord Overheat's Fiery Core.", description = "I'm well-versed in first aid and other forms of healing, and with the help of my Lightwell I've been able to nurse many of our men back to full health. The problem we still have is that it's so cold and damp down here that I'm losing them anyways, despite healing their wounds!\n\nThe quakes angered the elements that reside in the prison...when they erupted out of the earth they slaughtered half of the prisoners. If you slay their leader, Lord Overheat, and bring me his core I can use it to warm our men!", progress = "Do you have the core? Our men are dying in here!", completion = "Thank goodness! With this fire, our men will live through this ordeal!\n\nThank you so much, hero.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27738] = {title = "The Pit of Scales", objective = "Rescue Tahet at the Pit of Scales in Uldum.", description = "A spot on the southern end of the map was marked with hieroglyphs of crocodiles fighting each other.\n\nThat must be where Caimas took Tahet.\n\nGo to the Pit of Scales and find a way to rescue the Vizier's son.", progress = "<name>?", completion = "I thank you for what you've done, &lt;name&gt;.  You can count on my vote when High Council convenes.", rewards = "You will be able to choose one of these rewards:\n\nGirdle of the RescuerPit Heart BracersCaimas' SpauldersShield of the Returning Prince\n\nYou will also receive:\n\nCaimas' SpauldersPit Heart BracersShield of the Returning PrinceGirdle of the Rescuer"}
MultiLanguageQuestData['en'][27739] = {title = "The Gnoll King", objective = "Defeat Hogger.", description = "<name>, I'm afraid I must ask of you the impossible.\n\nI received my eyepatch because he willed it so. Countless thousands have perished to his wrath. It was only by sheer miracle that we were able to imprison him here.\n\nDoing so was a grave mistake. We held out as long as we could, but then they came. From the shadows and darkness, gnolls in service of Hogger ripped my best men to pieces.\n\nYou must defeat the Gnoll King, lest he mounts another attack and slaughters us all in cold, bloodthirsty rage.", progress = "Have you defeated Hogger?", completion = "You have performed a deed this day unlike any I have seen in my long career. Hogger's death will plague the Riverpaw for years to come, and hopefully put an end to their attacks on our people.\n\nGreatest of heroes, please take this as a sign of my eternal gratitude.", rewards = "You will be able to choose one of these rewards:\n\nHogger's ShinyRifle Commander's EyepatchShield of the StockadesRiot Stick\n\nYou will also receive:\n\nRifle Commander's EyepatchRiot StickShield of the StockadesHogger's Shiny"}
MultiLanguageQuestData['en'][27740] = {title = "Baba Bogbrew", objective = "Talk to Lil' Crazy Daisy to take a cannon ride to Baba Bogbrew.", description = "Hey, while you were out, the Baron stopped by! He kicked me until money came out!\n\nHe always does that though. But this time he asked me to tell you something! He wants you to go south and help out our herbalist, Baba Bogbrew.\n\nShe's all the way across the water! But just talk to my girl Daisy outside and she'll send you there the Crazy Larry way!", progress = nil, completion = "Ah, it's so nice to have help dropped in.\n\nModern convenience... I can't get enough of it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27742] = {title = "A Little on the Side", objective = "Collect 6 Elementium Shards.", description = "You know, it's our moral obligation to save all of this Elementium from the shale spiders. Those creepy things eat the stuff!\n\nWhat a waste!\n\nSo, what do you say? 90/10 my way?", progress = "How much do you think you can carry?", completion = "&lt;Goldmine slyly looks at the pile of Elementium shards.&gt;\n\nHmm, I don't think that stuff's going to sell for much. I better give you your cut right now so you don't feel ripped off.", rewards = "You will be able to choose one of these rewards:\n\nShard-Keeper HelmBracers of Gleaming ShardsGiltstone Necklace\n\nYou will also receive:\n\nBracers of Gleaming ShardsShard-Keeper HelmGiltstone Necklace"}
MultiLanguageQuestData['en'][27743] = {title = "While We're Here", objective = "Slay 12 Twilight's Hammer cultists, either Depths Overseer or Twilight Miners, within the Elementium Depths.", description = "You know, while we're here, we might as well take care of the Twilight's Hammer intruders. This place used to be ours, after all!\n\nI'd help, but with my totems and weapons broken, I'm pretty helpless.", progress = "Let's take care of a few more of them, okay?", completion = "They had it coming to them.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27744] = {title = "Rune Ruination", objective = "Destroy the Twilight Rune of Earth, Rune of Water, Rune of Air, and Rune of Fire.", description = "Examining the Twilight Rune of Earth, you can almost feel its power extending further into the Elementium Depths.\n\nIt's probably connected to other runes. Initiate Goldmine thinks that you should destroy all of them.", progress = "We still have some runes to destroy, <name>.", completion = "That'll teach 'em to move in on our territory!\n\nWhat's that over across the way?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27745] = {title = "A Fiery Reunion", objective = "Obtain the Fire Portal Controller and use it at the Fire Portal.", description = "That's Magmatooth, my estranged fire elemental. <name>, you gotta kill him or he's gonna kill me!\n\nIt was all just a big misunderstanding. How was I to know he'd be mad about me \"borrowing\" his heart down in Deepholm? He can't die... not permanently anyway!\n\nHe's got the controller to the portal on him for sure. You gotta get the controller and then use it in the Fire portal to take us back to the entrance.", progress = "<name>!", completion = "We survived and all of the portals are now shutdown!\n\nYou don't think Magmatooth is going to hold a grudge, do you?", rewards = "You will be able to choose one of these rewards:\n\nMagma-Proof SandalsWidener's BracersLava-Melted Legplates\n\nYou will also receive:\n\nLava-Melted LegplatesWidener's BracersMagma-Proof Sandals"}
MultiLanguageQuestData['en'][27746] = {title = "Empire of Dirt", objective = "Report to High Executor Darthalia at Southpoint Blockade in Hillsbrad Foothills.", description = "This war has taken its toll on us as a people. We have lost much to secure our place as the rightful rulers of Lordaeron. And though the moment is won, the battle continues to rage in other parts of the Eastern Kingdoms.\n\nI must return to the Undercity to recuperate. I want you to go to Hillsbrad Foothills in my stead, <name>. As my most trusted soldier, you will lead our forces to absolute domination against our enemies in Hillsbrad.\n\nReport to High Executor Darthalia at Southpoint Blockade, to the east.", progress = nil, completion = "News of your conquest in Silverpine emboldens us, &lt;name&gt;. We are prepared to fight at your command and beat back the last remaining vestiges of humanity in Hillsbrad.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27747] = {title = "Total War", objective = "Smash 10 Thundermar Ale Kegs within the Thundermar Ruins.", description = "Many of the Wildhammer have already fled their homes. It is time to wipe them from the map.\n\nUp on the ridge to the north you will find abandoned houses in the Thundermar Ruins. Kegs of potent Thundermar ale have been left behind.\n\nThundermar ale is 220 proof; I don't know how that's possible.\n\nSmash open the kegs and set their content aflame. Burn them out! Leave the dwarves nothing to return to!", progress = nil, completion = "Yes, yes. Burn them out, as you would flush groundhogs from their holes...\n\nWell done, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nAlefire BracersWound-Binder ChestguardKeg Smasher\n\nYou will also receive:\n\nWound-Binder ChestguardAlefire BracersKeg Smasher"}
MultiLanguageQuestData['en'][27748] = {title = "Fortune and Glory", objective = "Kill the Obsidian Colossus.", description = "We have to keep moving, <name>. It's just a matter of time before those troops get their act together.\n\nThe coffer should be just beyond these ruins.\n\nStay on your toes. Something tells me this isn't over yet...", progress = nil, completion = "Good to see you're still in one piece, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nColossus Smasher BreastplateArrowspike LongbowHarrison's Climbing Hook\n\nYou will also receive:\n\nColossus Smasher BreastplateHarrison's Climbing HookArrowspike Longbow"}
MultiLanguageQuestData['en'][27750] = {title = "War Forage", objective = "Gather 10 Wildhammer Food Stores from the Thundermar Ruins.", description = "<Griff's stomach growls.>\n\nWhenever we Dragonmaw go on the warpath, everyone stops hunting.\n\nThe best tasting food is stolen from the mouths of the enemy. Up on the ridge north of the river there's a bunch of wrecked Wildhammer houses. I bet they're loaded with food.\n\nBring some to my mouth.", progress = "Hungry.", completion = "&lt;Griff greedily snatches the heap of food, enough to feed dozens of men.&gt;\n\nGreat! Did you get any for yourself?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27751] = {title = "Crushing the Wildhammer", objective = "Kill Wildhammer Warbrands to collect 8 Wildhammer Insignias. Named characters within the Thundermar Ruins will also carry insignias.", description = "Since my people first claimed the Highlands, the Wildhammer dwarves have been our persistent foe. We fought them in Grim Batol, we fought them in the Wetlands, and even now open warfare rages to our north, across the river, amidst the Thundermar Ruins.\n\nProve your valor to me. Seek out and crush Wildhammer Warbrands. The best among them carry insignias - my warriors collect them by the dozen.\n\nCan you?", progress = "Show me the insignias you've collected, <class>.", completion = "&lt;Narkrall clenches the insignias in his weathered hand.&gt;\n\nSo, &lt;class&gt;. There's more to you than meets the eye.\n\nMaybe your Horde can stand with the best of my warriors. Let's try you out...", rewards = "You will be able to choose one of these rewards:\n\nHammered BracersBelt of Smashed FeathersDead-Dwarf Shoulderpads\n\nYou will also receive:\n\nDead-Dwarf ShoulderpadsBelt of Smashed FeathersHammered Bracers"}
MultiLanguageQuestData['en'][27752] = {title = "Fight Like a Wildhammer", objective = "Collect 10 Kegs of Thundermar Ale from the Thundermar Ruins. Careful - it's got some kick!", description = "S'not a boast to say that we Thundermars brew the finest ale in the Eastern Kingdoms. It's 220 proof. Yeah, you heard me!\n\nAs folks fled from the south to the town center, they were forced to leave behind their ale.\n\n<Blundy pauses, allowing the gravity of the situation to soak in.>\n\nGET IT BACK! That stuff'll turn even the stringiest of warriors into a whirlin' dervish of mouth-foaming destruction. Get them kegs! S'our only hope!", progress = "Get me that ale, <name>.\n\nHey, you haven't been skimmin' off the top, have you?", completion = "Oh aye ... we get a few of these kegs out to the boys on the front and we're gonna see some fireworks. Thank you, &lt;name&gt;!", rewards = "You will be able to choose one of these rewards:\n\nKeg-Stealer BracersBlundy's BreastplateBarrel Opener\n\nYou will also receive:\n\nBlundy's BreastplateKeg-Stealer BracersBarrel Opener"}
MultiLanguageQuestData['en'][27753] = {title = "Never Leave a Dinner Behind", objective = "Gather 10 Wildhammer Food Stores from the Thundermar Ruins.", description = "Supplies are short, <name>. We've got refugees coming into Thundermar from up and down the ridge - that's a lot of mouths to feed.\n\nPlenty of food stores were left behind as people pulled their families to safety. We need that food!\n\nScour the Thundermar ruins south, east, and southwest of here for food stores.\n\nCareful, <class>! The fighting around the ruins is pretty intense.", progress = "Got some eats?", completion = "It's good - hardly a worm or weevil to be found!\n\nThis is a lifesaver to the folk who fled here for survival.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27754] = {title = "Dragonmaw Takedown", objective = "Kill Dragonmaw Marauders and collect 8 Dragonmaw Insignias. Named characters within the Thundermar Ruins will also carry insignias.", description = "The Dragonmaw!\n\n<Colin spits.>\n\nMonsters, all of them. We've fought them up and down these highlands since the last war. And now they're joining forces with the Horde?\n\nIf you're going to convince us Wildhammers to unite under the Alliance banner, you'd best prove yourself against the Dragonmaw. Wade into the battle that's raging in the Thundermar ruins to the south and southwest. Kill Dragonmaw marauders and collect the insignias that their greatest warriors wear. Then we'll talk.", progress = "How goes the fight, <class>?", completion = "Look at that! That's quite a collection of trophies you have there.\n\nI'll spread the word. If a single Alliance &lt;class&gt; can do this, imagine what the rest of your lot can accomplish!", rewards = "You will be able to choose one of these rewards:\n\nTrophy-Taker BracersBelt of Bloody DreamsOrc-Shock Spaulders\n\nYou will also receive:\n\nOrc-Shock SpauldersBelt of Bloody DreamsTrophy-Taker Bracers"}
MultiLanguageQuestData['en'][27755] = {title = "The Curse of the Tombs", objective = "Slay 6 Crazed Diggers and Mekgineer Mixeltweed.", description = "The Neferset are not the only threat to our sacred tombs.\n\nA gnomish expedition stumbled upon our lands a few weeks ago.\n\nThey did not heed our warnings and dug too deep within a cursed vault.\n\nTheir entire expedition is now afflicted by a terrible curse that has robbed them of their sanity and taken control of their minds.\n\nThey now seek access to the deepest vaults of Uldum and pose a great threat. \n\nGo to the Sunstone Terrace and put their wretched souls out of their misery.", progress = "Is it done, <name>?  The expedition members cannot be saved.", completion = "They couldn't be saved, &lt;name&gt;.  The ancient curse that fell upon them is irrevocable.", rewards = "You will be able to choose one of these rewards:\n\nRobes of KhintasetBracers of the Verdant CradleMisappropriated Girdle of KhartutTombbreaker Mace\n\nYou will also receive:\n\nTombbreaker MaceMisappropriated Girdle of KhartutBracers of the Verdant CradleRobes of Khintaset"}
MultiLanguageQuestData['en'][27756] = {title = "The Foreman", objective = "Kill Glubtok.", description = "If we're to find out what's going on down here it looks like we're going to have to fight our way through the entire Deadmines! Glubtok the Foreman will be the first major foe you encounter, a powerful ogre magi. Be careful, he possesses the brute strength of his race backed by his wicked spellcasting!\n\nTake this communicator so that I can keep in touch with you as we continue our investigation. Be careful down there.", progress = nil, completion = "&lt;Bzzzzzzzzzzzzt.&gt;\n\nNicely done! A clean kill. Now continue on and see what else you can find! We'll crack this case wide open with you on our side, I just know it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27757] = {title = "The Darkest Depths", objective = "Slay Hr'nglth the Lost.", description = "I've been seeing sea creatures acting oddly through the whole swamp. The murlocs, yes, but before that the gilblins, and the makrura... I even saw some naga wander ashore the other day.\n\nSomething's calling them here, and working them into a frenzy to boot. Many of the creatures have been drawn to Stagalbog Cavern to the west. Something's down there, and if it gets any stronger we'll all start wandering in there too...\n\nYou should put a stop to whatever it is before that happens.", progress = nil, completion = "Oh my. It sounds like you ran across quite a sinister being. I wonder what one of those was doing all the way out here...", rewards = "You will be able to choose one of these rewards:\n\nBaba's Leg WarmersFrenzy Call VestSwamp Skull CapSinister Belt\n\nYou will also receive:\n\nBaba's Leg WarmersFrenzy Call VestSwamp Skull CapSinister Belt"}
MultiLanguageQuestData['en'][27758] = {title = "The Carpenter", objective = "Defeat Helix Gearbreaker.", description = "<Bzzzzzzzzzzzzt.>\n\nHello, can you hear me? Excellent!\n\nIt looks like Helix is in charge of building an enormous mast. You don't think they're trying to finish the Defias Juggernaut, do you?\n\nYou'd better go investigate <name>, and don't be afraid to get your hands dirty! You have clearance to use deadly force if necessary and, let's face it, it's probably going to be necessary.", progress = "Yes?", completion = "&lt;Bzzzzzzzzzzzzt.&gt;\n\nHey, it's Horatio. That was intense! I'm watching your progress on the Stormwind Communicator's Spyatron X3 application.\n\nThey sure are using a lot of heavily fortified doors to hide their work. Keep pushing forward and see what you find next. I bet it'll be a huge clue!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27760] = {title = "Artificial Intelligence", objective = "Speak to the A.I.D.A. terminal at the Surveyor's Outpost  in Uldum.", description = "<A feminine voice addresses you over the portable terminal.>\n\nEmergency code: 55-729.\n\nUpper cerebral cortex functions in expedition members have been compromised.\n\nPlease report to your nearest terminal location, to the southeast of the Sunstone Terrace, for further analysis.", progress = "<The terminal whirrs as its mechanisms become active.>", completion = "Scanning subject...\n\nCerebral cortex diagnostics indicate the absence of \"tomb curse\" phenomenon.\n\nDiagnostics did reveal frequent head trauma.  The user would do well to exercise more caution around blunt objects in the future.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27761] = {title = "A Disarming Distraction", objective = "Disarm the First, Second and Third Bomb Clusters and deactivate 4 Unstable Bomb Bots at the Tomb of the Sun King.", description = "The curse has taken over the expedition members' higher brain functions, but my calculations reveal their suppressed adolescent subconscious can still be stimulated by realistic imagery.\n\nUtilize this holo-projector to distract them.\n\nThey are currently setting up explosives at the tomb to the east to attempt to gain access to secret passages in Uldum.\n\nThey seek dangerous re-origination technology beneath Uldum and must be stopped.", progress = "Greetings, user <name>.  I am happy to see you are still unaffected by the effects of the expedition curse.", completion = "Well done, &lt;name&gt;.  The expedition has already doomed itself.\n\nThere is no need for it to endanger the rest of the world as well.", rewards = "You will be able to choose one of these rewards:\n\nBrainrot GripsTreads of the Starry ObeliskTomb-Curse Chestplate\n\nYou will also receive:\n\nTomb-Curse ChestplateTreads of the Starry ObeliskBrainrot Grips"}
MultiLanguageQuestData['en'][27762] = {title = "Fuselight, Ho!", objective = "Ride The Uncrashable to the Badlands, then report to Eddie Flofizzle.", description = "Hey, <race>, listen up.  I got a job opportunity that you aren't gonna want to miss out on.\n\nWe been sent up here from Fuselight, a new goblin town way down in the Badlands.  Lots of money to be had down there, yes <sir/ma'am>.  And not nearly so many zombies... or uptight Argent paladin-types.\n\nNope, it's an untamed wilderness down there, and we're looking for someone like you to help us tame it.  Whenever you're ready... we'll be waiting.", progress = nil, completion = "Nice landing!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27763] = {title = "To Fuselight Proper", objective = "Use the Teleporter in the back of Fuselight-by-the-Sea to port up the mountain, then report to Dolph Blastus at Fuselight in the Badlands.", description = "This, <race>, is paradise.  I've always wanted to live in a nice quiet town by the sea so I can focus on my explosions without any distractions.\n\nQuiet's not for everybody, though... 'specially the adventuring hero-type, like yourself.\n\nWe've installed a teleporter in the backside of town that'll take you up to the top of the cliffs.  From there, you can take the quick ride west into Fuselight proper, within the Badlands.\n\nThere should be more for you to do up there.  Tell 'em that Flo sent you.", progress = nil, completion = "Welcome to Fuselight!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27764] = {title = "A Strange Request", objective = "Bring Dolph's Package to Rhea at Lethlor Ravine in the Badlands.", description = "On to other matters.  I have a package that I need delivered.\n\nA young lady came by our town not long ago, looking for compressed blasting powder, a tempered mithril bomb casing, and some safety goggles.  Naturally, we had plenty of blasting powder and bomb casings to sell her, but the safety goggles were a little harder to find.\n\nLong story short, I've got the goggles, but she's already returned to her studies down in Lethlor Ravine.  Will you bring these down to her?", progress = "Ahh... you've found me.  Good.", completion = "Thank you, &lt;race&gt;.  You may keep the goggles, as they have already served their purpose: they brought you to me.", rewards = "You will be able to choose one of these rewards:\n\nParcel Bearer's BreastplateBoots of DeliveryLethlor ArmbandsAlluring Leggings\n\nYou will also receive:\n\nSafety GogglesAlluring LeggingsLethlor ArmbandsBoots of DeliveryParcel Bearer's Breastplate"}
MultiLanguageQuestData['en'][27765] = {title = "First Sample: Wild Eggs", objective = "Obtain 6 Wild Black Dragon Eggs.", description = "I am experimenting with black dragons.  Specifically, I am interested in how they procreate.\n\nMy current experiments require plenty of black dragon eggs, which is why I am here in Lethlor Ravine.  I'd gather the eggs myself, but I think you'll benefit from helping me out.\n\nYou will find them along the edges of the ravine.  Beware the guardians that circle above - they do not appreciate stolen eggs.", progress = "Have you brought the eggs?", completion = "Thank you for gathering these so quickly, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27766] = {title = "Second Sample: Whelps", objective = "Obtain 10 Scalding Whelp Corpses.", description = "I need another favor from you.  I need you to obtain the bodies of the black dragon whelplings that fly nearby.  Slay them, and bring the corpses to me.", progress = "Have you done as I asked?", completion = "This grisly task was necessary, &lt;name&gt;.\n\nAll will be revealed to you soon.  For now, know this:\n\nI am no ordinary goblin.\n\nI serve a mistress of unimaginable power, and her motives here are not as dark as they might seem.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27768] = {title = "Step Two: The Bloodletter", objective = "Slay Gomora the Bloodletter in the Butchery.", description = "The trolls here perpetuate the fall of my brethren to the nightmare. They infect and corrupt green dragons with the blood of their foul god, and then harvest the evil that has grown within them. They are being farmed like livestock...\n\nThis disgusting savagery cannot continue. Return to where you left the Hall of Masks and take the other corridor towards the Butchery. Gomora the Bloodletter harvests corpses for these foul and evil rituals there. Take his undeserved life from him!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27769] = {title = "Rhea Revealed", objective = "Learn Rhea's true identity.", description = "As I hinted earlier, I am no ordinary goblin.  You may have already guessed my true identity.\n\nAllow me to show you my true form.  As you have proven yourself trustworthy, I will also share with you the details of my plan.", progress = "You are certainly impatient, <name>.", completion = "My true name is Rheastrasza, and I am an envoy of Alexstrasza herself, the Aspect of the red dragonflight.\n\nWith Deathwing currently occupied with other matters, we are going to find a way to redeem the black dragonflight.\n\nAnd you are going to help us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27770] = {title = "Lifting the Veil", objective = "Witness the final piece of Rhea's studies.", description = "The black dragonflight was once noble.  They were the earth warders, protecting the very land itself.  How ironic that they would become the worst menace the land has known.\n\nI believe that there remains a sliver of hope, however, and so does my mistress.  The black dragonflight will live beyond Deathwing's treachery, and will soar as the noble earth warders once again.\n\nI wish to show you something.  Close your eyes, and I will reveal to you the final part of my studies.", progress = nil, completion = "We will find a shred of good within these dragons, &lt;name&gt;.  Whether it is in the wild eggs you found, the bodies of the whelplings you slew, or the eggs that we have encouraged Nyxondra to lay... we will find an untainted black dragon.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27771] = {title = "Third Sample: Implanted Eggs", objective = "Obtain 3 of Nyxondra's Eggs.", description = "Nyxondra is being held against her will.  She is hidden from her brood, right in the middle of their breeding grounds.  She lays eggs, but they will be taken away before she can see them hatch.\n\nCruel?  Perhaps... but not nearly as cruel as the treatment that their dragonflight showed my mistress.\n\nShow me that I can trust you, <name>.  Take Nyxondra's eggs, and bring them here.  You will need to beat Nyxondra into submission before you can take them.", progress = "Remember, <name>... this is for the good of the black dragonflight.  We are here to redeem them, not to hurt them.  This is but a step in their recovery.", completion = "You have done everything that I have asked you, without question.  Our job here in Lethlor Ravine is done.\n\nIt is now time that I revealed everything to you.", rewards = "You will be able to choose one of these rewards:\n\nStrong Arm MaceCoercive PauldronsVest of RestraintBoots of Duress\n\nYou will also receive:\n\nBoots of DuressVest of RestraintCoercive PauldronsStrong Arm Mace"}
MultiLanguageQuestData['en'][27772] = {title = "The Venerable Doctor Blam", objective = "Bring the Black Dragon Samples to Dr. Hieronymus Blam at Agmond's End in the Badlands.", description = "I made a calculated decision in revealing my identity to you, <name>.  I needed you to trust me, but I can no longer stay here in Lethlor Ravine, as my cover has quite clearly been blown.\n\nYou may be able to slip away unnoticed, however.  Here, take the results of our research, and bring them west.  At Agmond's End, you will find a gnome who knows what to do with these samples.\n\nHurry, <name>!  You mustn't loiter here any longer than necessary!", progress = "Dr. H. Blam, at your service.  How can I be of assistance to you today?", completion = "Ooh!  Science stuff!  Let's see what you've got here...\n\nWild eggs?  Blech.  Useless.  These are never any good.\n\nOoooh, what's this?  Some sort of... pre-engineered egg?  This looks promising, but I don't want to know what Rhea had to do to get it.\n\nHmm... yes, some very nice corpses.  Very nice indeed.\n\nAlright, I'll see what I can do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27773] = {title = "Step Three: Prophet", objective = "Defeat Jammal'an the Prophet.", description = "All that yet stands between me and the temple is Prophet Jammal'an himself. He is the leader of the Atal'ai trolls here, a foul manipulator.\n\nKnow that you do not face a mere crazed troll, <name>, but an instrument of forces beyond your darkest comprehension. Yet you do not fight alone; my strength and the will of the Green Dragonflight go with you.\n\nProceed to the Den of the Caller, left through the Hall of Ritual, and then down into the Hall of Bones. At the bottom, you will find Jammal'an.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27774] = {title = "Easily Swayed", objective = "Slay 9 Dustbelcher ogres at Camp Kosh.", description = "The most immediate threat to Fuselight is, without argument, the colony of ogres to the northwest.\n\nMost of our ogre neighbors used to be warrior-types, but it seems that more and more of them are practicing magic.  I won't have an army of ogre-magi at my doorstep.\n\nGo take out some of those Dustbelcher ogres.  Hopefully they'll get the picture and avoid messing with the might of Fuselight.", progress = "I'll feel much better when those ogres are gone.", completion = "I wonder where all of these ogre-magi are coming from?  Curious times, indeed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27775] = {title = "When the Going Gets Tough, Cheat", objective = "Obtain an Instructor's Rod from an Ogre-Mage Instructor at Camp Kosh.", description = "I just can't get my invention to work!  Gah!\n\nThat's it, I've decided.  I'm going to cheat and use magic.\n\nWhat my invention really needs is a solid piston that's thin enough to fit through a narrow copper tube, but strong enough to withstand repeated impact without breaking.  The magical rods carried by those ogre magi to the north should work perfectly.\n\nFrom what I can tell, only the instructors carry the strong staves.", progress = "I don't like to stoop to using magic on my inventions, but this is somewhat of an emergency.", completion = "A perfect fit!  My goat puncher is finally finished!", rewards = "You will be able to choose one of these rewards:\n\nGoat Horn BandFuselight ChainmailGoat Hide BootsGoat Skin MaskWooly Goat Punchers\n\nYou will also receive:\n\nWooly Goat PunchersGoat Skin MaskGoat Hide BootsFuselight ChainmailGoat Horn Band"}
MultiLanguageQuestData['en'][27776] = {title = "It's Goat Time, Baby", objective = "Use Garyanne's Goat Puncher on 12 Billy Goats in Fuselight.", description = "We have a little bit of a goat problem here in Fuselight, in case you haven't noticed.  They'll eat anything, and they seem to have taken a liking to the piles of cogs and gears that we tend to leave sitting around.\n\nIt's getting really annoying!\n\nYou'll find most of the billy goats wandering around the edge of town, near the cliff's edge.  Use this device on them to give 'em a little \"nudge\".", progress = nil, completion = "Well done!  I have no doubt that those goats will be back, but they'll think twice before they nibble my cogs again!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27777] = {title = "Core Access Codes", objective = "Obtain the Core Access Codes from Twizzleflux the Insane.", description = "The expedition's numbers are extremely large, user <name>.\n\nDealing with them by conventional means would take you an estimated 2,700,136.5 hours.\n\nWe can make use of a powerful source of energy held within expedition's crawler vehicle.\n\nWe will need the fusion core's access codes to accomplish this.\n\nMekgineer Twizzleflux has these codes and can be found at the Starwatch Tower to the southeast.\n\nI've uploaded jamming frequencies to a scrambler.  Use it to temporarily disable Twizzleflux's defenses.", progress = "Did you succeed, <name>?  I estimated your chances of survival at 68.5%.", completion = "Excellent job, user &lt;name&gt;.  We must obtain access to the fusion core now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27778] = {title = "Hacking the Wibson", objective = "Hack the Wibson Mainframe on top of the M.A.C. Diver.", description = "It is true.  New expedition crews have arrived by sea.\n\nMy scanners detect that they already have been afflicted by the curse phenomenon.\n\nYou must hurry and go aboard the M.A.C. Diver.  The access codes will give us control over the fusion core's functions, but there is still a layer of security we must bypass.\n\nUser <name>, I must ask you to hack a very sophisticated mainframe known as the \"Wibson.\"\n\nDo not worry I will provide you with further instructions.", progress = "Greetings, user <name>.", completion = "I am in control, user &lt;name&gt;.  But I cannot keep the core temperature stable indefinitely.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27779] = {title = "Gnomebliteration", objective = "Obliterate 1000 Crazed Gnomes.", description = "I have downloaded my program to the fusion core and have complete control over it.\n\nI've created a small pocket of air inside to avoid vaporizing user <name>.\n\nI will yield control of all movement functions so I can dedicate my cycles to keeping the core stable.\n\nGo down the hill and neutralize as many of the expedition members as possible.\n\nMy analysis reveals you might feel... \"guilt\" as a result of such high fatality numbers.\n\nUser <name>, you must be assured that expedition members are without hope.", progress = "The expedition members' demise is unfortunate.", completion = "It is done, user &lt;name&gt;.  I thank you for your assistance with this unfortunate task.", rewards = "You will be able to choose one of these rewards:\n\nKata-Mary CrownSpaulders of Rolling IncinerationFireball TreadsGloves of Gnomebliteration\n\nYou will also receive:\n\nGloves of GnomebliterationFireball TreadsSpaulders of Rolling IncinerationKata-Mary Crown"}
MultiLanguageQuestData['en'][27781] = {title = "The Machination", objective = "Destroy the Foe Reaper 5000.", description = "<Bzzzzzzzzzzzzt.>\n\n<Bzzzzzzzzzzzzt.>\n\nHe-hello? <name>, are you there? Are you still alive? Hello?\n\nOh good, you're still there! What in the name of Lordareon are they building? It's some sort of mechanized monstrosity! You have to stop them from completing that...that...thing! \n\nThrow out the rules, do whatever you have to do to thwart them!", progress = "Yes?", completion = "&lt;Bzzzzzzzzzzzzt.&gt;\n\nYou're nearing the heart of their domain. There will likely be an extremely fortified door protecting the inner sanctum of the entire Defias operation. See if you can find anything that might pry it open!\n\nI suggest a stealthy method!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27782] = {title = "Mathias Needs You", objective = "Speak with Master Mathias Shaw at the Twilight Citadel in the Twilight Highlands.", description = "We've had some good times. I'm really sorry to see you go. But, Mathias says he needs you.\n\nHe said it's urgent!\n\nSo, you want to grab a drink or something after whatever, <buddy/lady>?", progress = nil, completion = "Good, you're back. We know where Cho'gall's ultimate weapon is located!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27783] = {title = "Garona Needs You", objective = "Speak with Garona Halforcen at the Twilight Citadel in the Twilight Highlands.", description = "We've had some good times. I'm really sorry to see you go. But, Garona says she needs you.\n\nShe said it's urgent!\n\nSo, you want to grab a drink or something after whatever, <buddy/lady>?", progress = nil, completion = "Good, you're back. It's about time. We know where Cho'gall's ultimate weapon is located!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27784] = {title = "The Hammer of Twilight", objective = "Get to the Hammer of Twilight.", description = "While you were in the mine, I was able to figure out where the Hammer of Twilight is being kept. They created it at the Altar of Twilight to the south.\n\nMore important than that, the cultists have made a critical error: Cho'gall is personally overseeing its final construction.\n\nMany SI:7 died to bring us this information.", progress = nil, completion = "The Hammer of Twilight floats in the middle of the altar, unprotected....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27785] = {title = "The Admiral", objective = "Kill Admiral Ripsnarl.", description = "<Bzzzzzzzzzzzzt.>\n\nI can't believe it...they're almost done rebuilding it! We don't have much time, <name>.\n\nAdmiral Ripsnarl, Vanessa's right hand man, is bound to be on board. We'll never get to her if he's still alive to do anything about it. You're going to need to scale the unfinished Juggernaut, find Ripsnarl, and kill him so we can get to Vanessa's private quarters on the top deck.\n\nBe careful, the Admiral bears the worgen curse and would take much pleasure in digging his claws into you!", progress = nil, completion = "&lt;Bzzzzzzzzzzzzt.&gt;\n\nYour exploits have gained quite the following in the intelligence community, &lt;name&gt;. Many top members of SI:7 have been earnestly watching you infiltrate the Deadmines through their own Stormwind Communicators.\n\nMathias Shaw himself wants to speak with you! I'll transfer you over momentarily.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27786] = {title = "The Hammer of Twilight", objective = "Get to the Hammer of Twilight.", description = "While you were in the mine, I was able to figure out where the Hammer of Twilight is being kept. They created it at the Altar of Twilight to the south.\n\nMore important than that, the cultists have made a critical error: Cho'gall is personally overseeing its final construction.\n\n<Garona begins sharpening her blades.>\n\nMany Kor'kron died to bring us this information.", progress = nil, completion = "The Hammer of Twilight floats in the middle of the altar, unprotected....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27787] = {title = "Skullcrusher the Mountain", objective = "Survive and then slay Skullcrusher the Mountain.", description = "It was a trap! Cho'gall lured you in with the Hammer of Twilight so that his gronn could finish you off.\n\nSurvive and slay Skullcrusher the Mountain!", progress = nil, completion = "You did it, lad! You beat that damned gronn and sent Cho'gall packing into the Twilight Bastion.\n\nDon't you worry. With your help and that of your friends, we'll get in there and we'll kill Cho'gall once and for all!", rewards = "You will be able to choose one of these rewards:\n\nOverly Intelligent RobesShaw's Finest LeggingsCoulton's CrushersTreads of Terror\n\nYou will also receive:\n\nTreads of TerrorCoulton's CrushersShaw's Finest LeggingsOverly Intelligent Robes"}
MultiLanguageQuestData['en'][27788] = {title = "Skullcrusher the Mountain", objective = "Survive and then slay Skullcrusher the Mountain.", description = "It was a trap! Cho'gall lured you in with the Hammer of Twilight so that his gronn could finish you off.\n\nSurvive and slay Skullcrusher the Mountain!", progress = nil, completion = "You did it, &lt;name&gt;! You beat that damned gronn and sent Cho'gall packing into the Twilight Bastion.\n\nDon't you worry. With your help and that of your friends, we'll get in there and we'll kill Cho'gall once and for all!", rewards = "You will be able to choose one of these rewards:\n\nOverly Intelligent RobesGarona's Finest LeggingsCoulton's CrushersTreads of Terror\n\nYou will also receive:\n\nTreads of TerrorCoulton's CrushersGarona's Finest LeggingsOverly Intelligent Robes"}
MultiLanguageQuestData['en'][27789] = {title = "Troggish Troubles", objective = "Enter a Blam Turret, then survive four waves of trogg attacks.", description = "I'll need some time to analyze these samples, as well as a break from this trogg-shooting duty.  Go man one of my turrets and take out as many troggs as you can.  I'll be here studying.\n\nThe turrets have two abilities: a regular shot, as well as an electrical overload, for when too many enemies get close!  Heh, heh.  Good luck.\n\nOh, and look out for the big, slow troggs.  You probably don't want to let them anywhere near you.", progress = "Not quite done yet.  Need some more time.", completion = "The results are in.  I've identified traces of corruption in all three samples you brought me.  Rhea will be quite disappointed.", rewards = "You will be able to choose one of these rewards:\n\nAnti-Trogg ShieldShrug of DisappointmentBlam Blam Gun\n\nYou will also receive:\n\nBlam Blam GunShrug of DisappointmentAnti-Trogg Shield"}
MultiLanguageQuestData['en'][27790] = {title = "The Defias Kingpin", objective = "Kill the Defias Kingpin.", description = "Hello there, <name>. I've heard a great deal about you. Listen closely, you're only going to have one solid shot at this.\n\nThe new Defias Kingpin must be inside the hut orchestrating this entire operation. I want you to go inside and take her down, for the sake of the hundreds of innocent people the organization her father started has killed and terrorized.\n\nI'm shocked that she would let you get so close to her domain without fleeing and waiting until more favorable conditions, but it seems we're in luck.", progress = nil, completion = "You very well may have saved all of Stormwind with your efforts here today, &lt;name&gt;. Vanessa may still be out there, but she is an insignificant threat now that the Juggernaut will be placed under our careful watch. Thank you.", rewards = "You will be able to choose one of these rewards:\n\nCookie's Meat MalletCookie's Stirring StickCookie's Table Cloth\n\nYou will also receive:\n\nCookie's Meat MalletCookie's Stirring StickCookie's Table Cloth"}
MultiLanguageQuestData['en'][27791] = {title = "Dustwind Dig", objective = "Speak with Lead Prospector Durdin at Dustwind Dig in the Badlands.", description = "I've got an idea, but it's a bit of a long shot.  Thankfully, long shots happen to be a specialty of mine.\n\nNorth of here, the Explorers' League has uncovered a new set of titan ruins beneath the sands.  If there's anything older and wiser than dragons, it's titans.  Heck, I've heard rumors that the titans CREATED the dragons.\n\nTalk to Lead Prospector Durdin at the camp to the north.  He'll have more information than I do about these titans.\n\nWhat did I tell you?  It's a long shot.", progress = nil, completion = "Titans?  You wanna know about titans?\n\nYou came to the right place, lad.  We're on the brink of somethin' big.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27792] = {title = "All's Fair in Love, War, and Archaeology", objective = "Obtain a Broken Chalice, a Dusty Vase, an Earthen Hieroglyph, and a Trogg Tool.", description = "First things first, though.  I'm not just going to sit here and tell you everything we've discovered down in those ruins.  We've got problems to take care of!\n\nMost pressing is those upstart Reliquary hooligans, just on the other side of the tomb.  They're makin' off with all of our loot!  Don't they know that diggin's dwarf work?\n\nHunt down a few of their \"excavators\" - more like bandits, if you ask me - and bring some of these precious artifacts back to me.\n\nTHEN we'll talk titans.", progress = "Your bags look heavy.  Heavy with liberated artifacts, I presume?", completion = "Chalice... worthless.\n\nVase... counterfeit.\n\nHieroglyph... interesting, but rather common.\n\nWhat's this?  I've never seen trogg craftsmanship of this caliber!  You've stumbled upon something rare indeed, &lt;name&gt;.\n\nAlright, fine.  Let's talk titans, shall we?", rewards = "You will be able to choose one of these rewards:\n\nUpstart's BreastplateCounterfeit ChainmailExcavation BracersHooligan's Pantaloons\n\nYou will also receive:\n\nHooligan's PantaloonsExcavation BracersCounterfeit ChainmailUpstart's Breastplate"}
MultiLanguageQuestData['en'][27793] = {title = "Ancient Protectors", objective = "Investigate The Warden and The Sentinel.", description = "You heard a good amount of rumbling happen in the tomb's central chamber.  Those two large statues did look awfully suspicious.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27794] = {title = "Return to Blam", objective = "Bring the Eye of the Watchers to Dr. Hieronymus Blam at Agmond's End in the Badlands.", description = "Inside the chest, you find a small, circular device, resting upon a cushion.\n\nIf there are any titan artifacts to be found here in the tomb, this is it.  You resolve to bring it back to Dr. Blam.", progress = "Well?  Has our long shot paid off?", completion = "Just one tiny little device?\n\nI never did understand those titans.\n\nVery well!  Let's see what this peeper can do.", rewards = "You will be able to choose one of these rewards:\n\nWell Cushioned BootsHieronymus' BeltWatcher's Spear\n\nYou will also receive:\n\nWatcher's SpearHieronymus' BeltWell Cushioned Boots"}
MultiLanguageQuestData['en'][27795] = {title = "Tides of Darkness", objective = "Slay 6 Stonard Ogres.", description = "The battle's proceeding just the way I wanted it. With their warriors nearly exhausted, I've sent in our cavalry.\n\nWhat I wasn't expecting was ogres. Our knights are well matched against the brutes, but they're going to need help.\n\nI need you back on the field right away, <name>. Few can bring down an ogre on foot, but I think I can count on you. Don't disappoint me.", progress = nil, completion = "Going toe to toe with ogres is impressive, &lt;name&gt;. I'm glad I've got soldiers like you out here.", rewards = "You will be able to choose one of these rewards:\n\nOgre TapperBloodmire CrossbowOgre Mage StaffSword of Marshtide Watch\n\nYou will also receive:\n\nOgre TapperSword of Marshtide WatchOgre Mage StaffBloodmire Crossbow"}
MultiLanguageQuestData['en'][27796] = {title = "The Warden's Pawn", objective = "Find a use for the Warden's Pawn within the Tomb of the Watchers in the Badlands.\n\nProvided item: \n", description = "Once those Reliquary honks got here, we panicked, and we all just started looting indiscriminately.\n\nA lot of bad archaeology happened that day.\n\nLuckily, Olga happened upon this small jade statue.  We thought it to be a key of some sort, but can't figure out what it opens.  Maybe you'll have some better luck with it.", progress = nil, completion = "&lt;The statue clicks into place on the large stone slab.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27797] = {title = "The Sentinel's Pawn", objective = "Find a use for the Sentinel's Pawn within the Tomb of the Watchers in the Badlands.\n\nProvided item: \n", description = "We very nearly had this statue stolen from us by one of Bloodwatcher's Reliquary stooges.  We managed to catch him in the act, and we've retrieved the statue, but it hasn't really paid off.\n\nIt appears to be a key of some sort, but I can't find the lock anywhere inside those ruins.  You feel like giving it a try?", progress = nil, completion = "&lt;The statue slides into place on the cold marble slab.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27798] = {title = "Water of Life", objective = "Use the Water of Life to extract information from the Corpse of Forgemaster Finlay.", description = "Take my Water of Life and pass it into the corpse of the drowned dwarf.\n\nHe was a worker of metals in life, and though his body now feeds my loch, the Water will allow him to tell you what you want to know.\n\nThen take your information and be gone from my demesne.", progress = nil, completion = "The Hammer of Twilight? And you say you got this information out of a drowned Wildhammer dwarf?\n\nYou're kidding, right?", rewards = "You will be able to choose one of these rewards:\n\nSoulgrowth SpauldersGrips of the Damned MindMindsear Shanker\n\nYou will also receive:\n\nGrips of the Damned MindSoulgrowth SpauldersMindsear Shanker"}
MultiLanguageQuestData['en'][27803] = {title = "Welcome Relief", objective = "Kill 8 Subjugated Firestarters.", description = "I've got boys formin' defensive lines on all sides of the town, keepin' back the elementals streaming from the torn ground. They're good lads and they've been holdin' firm, but even the sturdiest dwarf tires eventually.\n\nThey're split into shifts: one hour of rest for every hour on the line. Best I can get'm with the men we have.\n\nIf you want to be helpin', pick a line and take up a shift. Give some of my boys a welcome breather. Report back in once you've killed several of the elementals.", progress = "Don't be dallyin'. These men are pourin' every fiber of their bein' into holding this town, and I'll not see them insulted by the presence of anyone that won't hold their weight.", completion = "Good work, boy. Good to have another capable set of hands about.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27804] = {title = "The Only Homes We Have", objective = "Extinguish 50 fires at Firebeard's Patrol.", description = "We've already been pushed back farther than I'd hoped, but I'm not about to give up our homes to these mongrels. They may burn them, pillage them, and spit on the rubbled remains, but we'll still fight to take them back.\n\nThat being said, I rather like them not burnt. I have the boys running buckets from the well to try to keep the fire down. If you'd join them, they can help out by tossing you buckets so you don't have to make the runs.", progress = "As long as we work together, we can overcome anything the Twilight's Hammer might throw at us.", completion = "Thanks for your help. Every little bit makes a difference.\n\nWe'll keep the water going until we can push the Twilight back.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27805] = {title = "Small Comforts", objective = "Find and return Meara's Dried Roses, Parlan's Ivory Hammer, and Aprika's Doll.", description = "You're the new face that's meant to be helping Keegan out I take it? Pleasure to meet you. Maybe you can lend a favor or two more to the troubled Wildhammer that have made refuge here.\n\nWe were all forced to retreat to this building quickly, and some of us left behind things of great value in our destroyed homes nearby. Would you mind bringing them back after you go out there? You would bring happiness to some very troubled souls.", progress = "Were you able to find their valuables? I know it seems so minor, but little things make a big difference to some people in times like these.", completion = "You are very generous. Thank you.\n\nThere's a lot of darkness in our world these days. We appreciate the light that you've brought here.", rewards = "You will be able to choose one of these rewards:\n\nFire-Dodged ShoulderpadsWaistguard of Salvaged HappinessLegplates of RemnantsDrape of Lost Valuables\n\nYou will also receive:\n\nLegplates of RemnantsWaistguard of Salvaged HappinessFire-Dodged ShoulderpadsDrape of Lost Valuables"}
MultiLanguageQuestData['en'][27806] = {title = "Honorable Bearing", objective = "Speak to Iain Firebeard at the Firebeard Cemetery.", description = "Iain, my second in command, bore the body of one of our fallen heroes to the cathedral to the west. He's the man I've put in charge of reforming a wing of gryphon riders from whatever scattered forces he can find. I would like you to help him.\n\nI should impress upon you the urgency of this task. We will not be able to hold here forever; the Twilight's Hammer or the Dragonmaw orcs will eventually overwhelm us. Putting together an active gryphon wing may be our only hope for surviving these conflicts.", progress = nil, completion = "Greetings, &lt;race&gt;. Sent by Keegan?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27807] = {title = "Clan Mullan", objective = "Speak to Duglas Mullan at the Crucible of Carnage.", description = "If we're going to pull a full gryphon wing back together, we're going to need to move fast to gather the survivors before they leave or get picked off. I've got a bead on a few groups of riders that stuck together. I'm leavin' to find the Thundermar riders and the Moore riders shortly.\n\nThe Mullans were heading up west to the Crucible of Carnage last I saw. Go see if you can convince Duglas Mullan to join up with Keegan - he should owe him a favor or three.", progress = nil, completion = "Iain sent ya?\n\nYou don't look like a Firebeard to me. Why exactly should I be listenin' to anything you say?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27808] = {title = "Stubborn as a Doyle", objective = "Speak to Keeland Doyle in the Highland Forest.", description = "The Doyle riders were last spotted convergin' in the trees to the south, on the border of the Obsidian Forest. They're a stubborn bunch and are likely to take some convincin' if they're going to join up with us.\n\nYour best bet with Keeland Doyle is to tell'm Cailin Longfellow's taken up shelter with us back at the town. Keeland's got a good soft spot for her and she just might be enough to convince him to drag all his boys along.", progress = nil, completion = "It seems the Doyles suffered the worst of the attacking Twilight drakes.\n\nIt's clear that they fought to the end: not a single rider's footprint more than a few yards from his gryphon. It's doubtful there were any survivors.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27809] = {title = "Firebeard Bellows", objective = "Speak to Mackay Firebeard at the Gorshak War Camp.", description = "I also need ya to seek out Mackay and his men on the other side of the Devouring Breach, at the Gorshak War Camp.\n\nThe Dragonmaw didn't survive the initial onslaught, and Mackay's lookin' to ransack what he can of their camp to supply our fight. There shouldn't be much convincin' necessary, but they'll likely want a hand wrappin' things up there before they make their way back to Keegan.\n\nGive'm a boot in the arse from ol' Iain if ya have to.", progress = nil, completion = "'Bout that time, eh? Help us wrap things up then.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27810] = {title = "The Fighting Spirit", objective = "Challenge and defeat one of the Mullan Gryphon Riders.", description = "Keegan wants the Mullans to take wing with'm eh? If there's a dwarf I'd fly for, he'd be it. Still, I don't get why he'd be sendin' an outsider to be recruitin' me - not right polite by my standards.\n\nI'm guessin' ya don't last 20 seconds with any of my boys, at the bar or in the battlefield. Prove me wrong. Take one of'm down in a fight and then I'll think about flyin' with ol' Keegan.", progress = "Naw, I'll not be fightin' ya. Get in there and challenge one of my boys if you've got a gut on ya at all.", completion = "That's the stuff! Not half bad. You've got a bit of fight in ya after all.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27811] = {title = "The Scent of Battle", objective = "Find 8 Mullan Gryphons and dispatch them back to their gryphon riders.", description = "Don't let Duglas fool you, the Mullans have been itchin' to take wing again, and if there's anyone we'd do it for, it's Firebeard.\n\nWe left our gryphons in the Highland Forest to the south to hunt and to get away from the sounds of battle for a bit. They deserved a rest.\n\nIf you want us back in the air soon, you'd do well to help us bring our gryphons back in.\n\nTake this piece of charred highland birch. We use it during training - as soon as they smell it, they'll come straight back to us.", progress = "We're not going to be much use to you without our birds.", completion = "Good on you. I always feel like a part of me is missing when my gryphon isn't nearby. I can't speak for Duglas or the rest of the clan, but I'll be ready to ride at Firebeard's call.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27812] = {title = "The Loyalty of Clan Mullan", objective = "Return the news on Clan Mullan to Iain Firebeard at the Firebeard Cemetery.", description = "Your point's made. Keegan can count on us. We'll meet'm back at town as soon as all the boys are rallied up.\n\nYou're tough for not bein' a Wildhammer. Guess they breed'm good where you come from too.\n\nStill, haven't seen ya drink yet. That'll be the real test.", progress = nil, completion = "Ya got the Mullans. Good news! They're worth more than their weight in a fight, and they ain't exactly skinny.", rewards = "You will be able to choose one of these rewards:\n\nClan-Heart ShouldersLoyalty-Seeker BracersStoutwaist Girdle\n\nYou will also receive:\n\nStoutwaist GirdleLoyalty-Seeker BracersClan-Heart Shoulders"}
MultiLanguageQuestData['en'][27813] = {title = "Death Worthy of a Dragonmaw", objective = "Defeat 6 Dragonmaw Stragglers.", description = "The Twilight sacked this town, killin' most of the Dragonmaw that lived in it. A few survived though, and they're not right keen on us takin' liberties with their supplies.\n\nNot that that matters much.\n\nWell, I'm not right keen on them attackin' my boys. Kill'm off, chase'm out - I don't care, just get'm gone.", progress = "Clear this place out for me yet? Not lookin' like it.", completion = "That's more like it. Let's finish gatherin' up supplies and get back to Keegan.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27814] = {title = "Anything We Can Get", objective = "Bring 8 Dragonmaw weapons to Brom Forgehammer at Gorshak War Camp.", description = "Stay back and forge more weapons?  Pah!  A Forgehammer has ne'er been afraid of battle!  Who needs the safety of home to make weapons?  Besides - there is oodles of raw material out here.  Those Dragonmaw weapons are worthless, but they can be smelted down to make actual weapons.  Bring me 8 Dragonmaw weapons so me daughter and I can forge real weapons out of them.", progress = "How many have you got so far?", completion = "Yer a good lad.  Have me thanks and a little gold for yer troubles.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27815] = {title = "Somethin' for the Boys", objective = "Bring Forgehammer's weapons to Iain Firebeard at the Firebeard Cemetery.", description = "Cleaned up the camp and ran errands for Forgehammer?  Not bad for a wee <class>.  Take these to Iain at Firebeard Cemetery, and he should reward you for a job well done.", progress = "What have we here?", completion = "Hah! Looks like their raid went mighty well then. I'll have to buy ol' Forgehammer a round once we finish with this mess.", rewards = "You will be able to choose one of these rewards:\n\nForge-Hold GlovesCamp-Cleaner ChestguardWeapon-Bearer Bracers\n\nYou will also receive:\n\nWeapon-Bearer BracersCamp-Cleaner ChestguardForge-Hold Gloves"}
MultiLanguageQuestData['en'][27816] = {title = "Personal Request", objective = "Speak to Keegan Firebeard at Firebeard's Patrol.", description = "Shame about the Doyles. It's a fair miracle that as many of us made it out as is though, so can't count it as much of a surprise.\n\nThose louts at Thundermar are cowards. Even after tellin' them it was Keegan askin', they won't set foot outside of their town. I did rope in the Moores though, so that's at least three clans' worth.\n\nKeegan wanted to hear from ya personally when you returned. Go find'm in town.", progress = nil, completion = "It seems you had some luck bringin' riders back. Well timed too - we just pushed the elementals back, so we should have the arm room to lead an attack right away.\n\nThank you, &lt;name&gt;. You're a good &lt;race&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27817] = {title = "Dropping the Hammer", objective = "Kill 12 Twilight Stormbenders and Servias Windterror using one of the gryphons at Firebeard's Patrol.", description = "Thanks to you and Iain, we've got enough riders together that we can take the fight back to the Twilight.\n\nWe're trained to fight while ridin', but a second rider to handle the Stormhammer tends to be more efficient. I thought you might enjoy the honor.\n\nPick your gryphon and join the fight. Best be quick about it though - we're aimin' to clear every last one of those Twilight off of those floatin' rocks before the hour's out.", progress = "Today is the day that the tables turn.", completion = "Now that's how it's done, lad!\n\nWith a real gryphon wing back together, we can take the fight to the rest of the Twilight. You're welcome to fly with us anytime.", rewards = "You will be able to choose one of these rewards:\n\nKeegan's Windswept ChestguardHammerhead HelmStormhammer Gauntlets\n\nYou will also receive:\n\nStormhammer GauntletsHammerhead HelmKeegan's Windswept Chestguard"}
MultiLanguageQuestData['en'][27818] = {title = "Slithering Signs", objective = "Collect 5 Intact Stagalbog Serpent Hearts.", description = "I settled here well before Bogpaddle was founded, to brew my potions and find some peace and quiet. I know this swamp like the back of my old, gnarly hand.\n\nThere's been a change in the wildlife recently. Those winged snakes you may have seen in the stagalbog are wind serpents, and they haven't been seen around here for ages.\n\nThey're also prime for ingredients if they're the kind I'm thinking of. Be a dear and gather me some of their hearts, will you?", progress = "Don't be squeamish now.", completion = "Let's have a look then...\n\nMmm, oh dear. That's what I thought these were. They might still be usable, but it's horrid to have such things in my backyard.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27819] = {title = "TEST - RVM", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][27821] = {title = "Orcs and Humans", objective = "Slay 8 Stonard Warriors.", description = "With war raging across the entire world, the last thing we need is a Horde settlement right in our backyard. Redridge, Duskwood, even Elwynn itself are all a day's march from here.\n\nWe've made the first strike, and I don't plan to give the Horde a chance to catch their breath. So consider yourself deployed. Grab a weapon, join the rest of the troops out in the Bloodmire, and start killing orcs.\n\nReport back here after you've done some damage. I want you back alive...and that's an order. Dismissed!", progress = nil, completion = "More black on you than red... that's what I like to see. Looks like you've got what it takes, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27822] = {title = "Lumbering Oafs", objective = "Slay 5 Stonard Peons.", description = "I want victory to be totally assured here. Having more resources isn't enough; we need to make sure the enemy has nothing.\n\nStonard's forces depend on the lumber gathered from the surrounding woods. The orcish peons that chop the lumber may not be warriors, but they still know nothing but hate for humans.\n\nShow no mercy. I want those peons killed and the supply of lumber to Stonard cut off completely.", progress = nil, completion = "We've had strikes on our own lumber line while you've been gone. This should at least put us on equal footing for gathering rates.\n\nGood work, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nHelm of the GathererMerciless BreastplateBalanced Pauldrons\n\nYou will also receive:\n\nHelm of the GathererMerciless BreastplateBalanced Pauldrons"}
MultiLanguageQuestData['en'][27823] = {title = "A Dwarf's Got Needs", objective = "Obtain 15 mugs of Shadowstout.", description = "I can appreciate a good diggin' as much as any other dwarf, don't get me wrong.  It's just that... well, we do so much diggin', and so little drinkin', that sometimes I wonder if I should just hang up me shovel and head back to Ironforge.\n\nBut not today.  I've got some diggin' in me yet.\n\nThose Dark Iron dwarves at Hammertoe's Digsite - just north of here - make some powerful fine beer, right here in the desert.  You think you could pick up a few for me?", progress = "<Sigrun licks his lips in anticipation.>", completion = "&lt;Sigrun instantly downs a dusty mug of shadowstout.&gt;\n\nWow, this stuff is strong!  I knew they had beer, but I never expected them to have shadowstout!  That's my favorite shadowbeer!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27824] = {title = "The Good Stuff", objective = "Search for treasure in the bottom floor of Angor Fortress.", description = "I've got a little proposition for you, if you're interested.\n\nThose Dark Irons were here before Durdin and his crew arrived.  That means that, once these titan ruins opened up, the dark irons were the first ones in there, lootin' all the good stuff.  I'll bet they've still got those treasures locked up inside Angor Fortress, northwest of here.\n\nYou've more than proven your ability to wallop a dwarf.  Head on into that fortress and wallop your way to titan treasure.\n\nI'd go with, but I'm drunk.", progress = "Back so soon?", completion = "Now here's some treasure!  I was beginning to worry that these weren't titan ruins at all!\n\nI'll show these to Durdin.  Thanks again, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nIronhew CloakAngor PauldronsWalloper's ChestpieceDust Bowl ShieldDustwind Cowl\n\nYou will also receive:\n\nDustwind CowlDust Bowl ShieldWalloper's ChestpieceAngor PauldronsIronhew Cloak"}
MultiLanguageQuestData['en'][27825] = {title = "Survival of the Fattest", objective = "Obtain 6 pieces of Dustbelcher Meat and 10 sheets of Dustbelcher Silk.", description = "We're hard-up for supplies, stranger.  With the black dragons raining destruction on what would be our hunting grounds, we have no way to get food.\n\nThe ogres to our southwest, however, have exactly what we need.  Within their grotto you should find plenty of meat and crafting supplies.\n\nThey may put up a fight.  Be on your guard.", progress = "Welcome back.", completion = "I imagine those ogres weren't too much trouble for you.  Here - some coin for your troubles.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27826] = {title = "Into the Dragon's Mouth", objective = "Bring the Purified Black Dragon Egg to Rhea at Dragon's Mouth in the Badlands.", description = "<Dr. Blam stares at the egg in awed silence, blinks a few times, then looks up at you.>\n\nD... did you see that?  Incredible!  My titan thing idea worked!  With your help, of course.\n\nWe'll want to get this back to Rhea.  She's not at Lethlor Ravine anymore; it sounds like she blew her cover pretty well when she transformed into her true form in front of all those whelps.  She's now in the west, staying at an Alliance camp called Dragon's Mouth.\n\nShe'll be waiting for you.  And for that egg.", progress = "That's some precious cargo you carry there, <name>.", completion = "I'll take that egg out of your hands now.  We need to get this egg incubated... and hidden, quickly.  There are lots of angry dragons looking for this.\n\nIt's good to see you again, by the way.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27827] = {title = "The Swift, the Fierce, and the Stout", objective = "Speak with Eric \"The Swift\" at Dragon's Mouth in the Badlands.", description = "In my haste to escape from Lethlor Ravine, I forgot to tie up one loose end: Nyxondra.  She's free, and she's sounded the alarm among the black dragonflight.  Half the flight is here in the western Badlands, combing for this egg.\n\nI'll take care of hiding the egg.  You're going to take care of some of the more troublesome dragons.  And you'll have help.\n\nTalk to Eric, over on the other side of camp.  He and his brothers will be joining you.", progress = nil, completion = "You're the &lt;race&gt; we've been waiting for?  It's about time you got here.  My legs could use a stretch.\n\nCome on boys!  Let's go kill us some black dragons!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27828] = {title = "Eric, the Utility Dwarf", objective = "Use Eric's Charge and Eric's Pocket Potion.", description = "Before we get too crazy what with the dragon-killin', let me tell you a little bit about how I fight.\n\n\"The Swift\" is what they call me, and here's why: I'll dash straight into your enemies - helmet first, mind you - and stun 'em for a few seconds.  I also keep a few potions with me for tight spots.\n\nWhy don't we practice fightin' together?  Head out into the field, and try out my abilities.", progress = "We're not through yet, <name>.", completion = "I'm not what you'd call \"very strong\" or \"battle-hardened\", but I get the job done my own way.\n\nLookin' forward to fightin' with you.  I never fought with a fancy-lookin' &lt;class&gt; before.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27829] = {title = "The Wrath of a Dragonflight", objective = "Slay Kalaran the Annihilator and 4 Darkflight Soldiers.", description = "Hello, <name>.  It looks like you four have had time to become well-acquainted.\n\nI have my first assignment for you.  Kalaran, an ancient black dragon of considerable power, has joined in the hunt for the egg we are protecting.  We need to stop him before he gets too close.\n\nYou will find him and his minions at the Dustbowl, northeast of Dragon's Mouth.  Hunt him down and defeat him.  You will likely need the help of your new dwarven allies.", progress = nil, completion = "One less dragon to worry about, one step closer to redemption.  Onward, my soldiers!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27830] = {title = "Their Hunt Continues", objective = "Defeat General Jirakka, Moldarr, and 6 Blackflight dragonspawn.", description = "The black dragonflight means business.  It appears that they've taken over a large portion of New Kargath, the large Horde settlement northwest of Dragon's Mouth.  Their troops are under the command of General Jirakka and his champion, Moldarr.  They must be stopped.\n\nWe dragons do not take part in the squabbles between Horde and Alliance, but I do understand the risk you take in entering New Kargath.  Please, heroes... be careful.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27831] = {title = "The Sorrow and the Fury", objective = "Slay Nyxondra and 12 of Nyxondra's Broodlings.", description = "My greatest regret is the treatment that we - no, I - gave to Nyxondra.  I forced her to lay eggs, then I performed experiments on them.  Over, and over, and over again.\n\nEven as a mother myself, I can only imagine her sorrow.\n\nNo... I mustn't be weak.  Our work is, after all, for the benefit of future generations of black dragons.  Her sacrifice was necessary.\n\nShe circles the Ruins of Kargath, northwest of New Kargath, insane with fury.  Please, heroes... put her out of her misery.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27832] = {title = "The Hidden Clutch", objective = "Speak with Rhea at The Hidden Clutch in the Badlands.", description = "With the major black dragons out of the Badlands, it is now safe to move the egg again.  You will find me on a small plateau, north of New Kargath.\n\nCome and find me.", progress = nil, completion = "The egg must always be moving.  We are not safe anywhere.\n\nDeathwing, even in his madness, knows all the hidden places in this world.  The egg must not rest.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27833] = {title = "Half-Ton Holdouts", objective = "Slay 12 Dustbelcher Combatants. You may kill Dustbelcher Maulers or Dustbelcher Shaman.", description = "I'd say we have a dragon problem, but it seems like they're a little more interested in New Kargath then they are in our small encampment.  Nevertheless, I've got top men focused on keeping the dragons at bay.\n\nOne problem that has gone unchecked, however, is the ogre camp to our southwest.  A small army of combatants seems to have appeared outside of their hovel.\n\nWe can't sit and wait for them to flank us, soldier.  Thin their ranks before they thin ours.", progress = nil, completion = "Thank you, &lt;race&gt;.  However, I'm afraid I don't have much to give you, other than this passionate round of applause.\n\n\n\nOh, I do have these.  Here, take your pick.", rewards = "You will be able to choose one of these rewards:\n\nStorm's BowHalf-Ton PauldronsDustbelcher BootsHoldout GlovesCloak of Passion\n\nYou will also receive:\n\nCloak of PassionHoldout GlovesDustbelcher BootsHalf-Ton PauldronsStorm's Bow"}
MultiLanguageQuestData['en'][27834] = {title = "Baelog, the Glass Cannon", objective = "Use Baelog's Valhalla Shot and Baelog's Warcry.", description = "Before I start droppin' arrows on those dragons, I'd better introduce myself.\n\nI'm Baelog, the muscle of this group.  My sword bites like a crocolisk, and my arrows sing like banshees.  I tend to wear down quickly, however, and can't take as much punishment as either of my two brothers.\n\nYou give the word, and I'll send an aimed shot right through your target's heart.  I can also cheer my brothers on, sending 'em into a battle-fueled frenzy.\n\nWhy don't we go try fighting together?", progress = "We're not quite ready yet.  A little more practice, then we'll get with the dragon-slaying.", completion = "I think you're ready, &lt;name&gt;.  You're getting the hang of this.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27835] = {title = "Olaf, the Big Fella'", objective = "Use Olaf's Shield Wall and Olaf's Mighty Shout.", description = "You may not have noticed, but I'm pretty big, as far as dwarves go.\n\nI make sure that my two brothers here don't get into too much trouble.  They're small, and they don't have a big shield like me.  I'm big, and I can handle a few monsters hitting me!  Plus, if I'm careful, I can usually get them to hit my shield instead!\n\nI can protect you, too.  Come on, let's go practice for a bit.  I'll make sure the enemies attack me, and not you.", progress = "Don't worry, little <race>.  I'll protect you.", completion = "See?  No need to worry when Olaf is around.  Just let me know, and I'll protect you from the monsters.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27836] = {title = "Stopping the Spread", objective = "Destroy 6 Slitherer Eggs.", description = "Slaying the foul creatures that plague the river will not be enough, <name>.\n\nA new generation of these monstrosities already threatens to spawn within our holy waters.\n\nSeek their foul eggs and destroy them.", progress = "Have you succeeded, <name>?", completion = "I thank you, &lt;name&gt;.  This will make our prophetic visions that much clearer.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27837] = {title = "Trespassers in the Water", objective = "Slay 8 Stillwater Slitherers.", description = "Shortly after Uldum's protective barriers fell, the Vir'naal river became afflicted with a terrible corruption.\n\nWhether it was brought here maliciously or accidentally is not of great significance.\n\nThe result is the same.  As the river becomes clouded so does our ability to peer into what the future holds for us.\n\nLook outside, <class>.  These foul creatures were never meant to live in the pristine waters of our river.\n\nSlay them so that the river may grant us visions once again.", progress = "You've returned, <race>.", completion = "Yes, &lt;name&gt;.  I can feel the disruption in the river fading.\n\nYet, I feel the source of this taint still lingers.", rewards = "You will be able to choose one of these rewards:\n\nVir'naal SpauldersSandals of Corrupted WaterHelm of the Siltwater Slayer\n\nYou will also receive:\n\nHelm of the Siltwater SlayerSandals of Corrupted WaterVir'naal Spaulders"}
MultiLanguageQuestData['en'][27838] = {title = "The Root of the Corruption", objective = "Go to the northeastern source of the Vir'naal River and slay Scalemother Hevna.", description = "You might have dealt with the symptoms of our problem, <name>.  But I've been studying these foul beasts and the eggs are not laid here by them.\n\nThe stream from the current carries their eggs to the dam, but whatever is laying them will be found upstream.\n\nGo northeast, to the river's main source, and deal with the root of the corruption.", progress = nil, completion = "Yes.  The waters are clearing up.\n\nI am certain I will be visited by a vision before the High Council meets.\n\nBe warned, &lt;race&gt;.  My vote will only be swayed by what I see.\n\nYou might have helped us greatly here today, but if the vision sways me to make a case against war then that is the way my vote will be cast.", rewards = "You will be able to choose one of these rewards:\n\nScales of the ScalemotherHevna's Eye SocketCorrupted Eggshell Drape\n\nYou will also receive:\n\nHevna's Eye SocketScales of the ScalemotherCorrupted Eggshell Drape"}
MultiLanguageQuestData['en'][27839] = {title = "Ancient Weapons", objective = "Retrieve the Ancient Tol'vir Armaments", description = "Though we aren't formally at war yet, the Neferset do not hesitate to imprison or kill all who trespass upon their territories.\n\nKing Phaoris refuses to reciprocate, even when they use our lands to smuggle stolen relics from the tombs of our ancestors.\n\nMy scouts report that the Neferset are about to move a major shipment of looted weapons south of here.\n\nI've instructed the laborers you recruited to assist you.  Call upon them with this horn when you find the smugglers and recover the weapons.", progress = "You've returned, <name>.  How did the operation go?", completion = "This is quite timely.  I will distribute these armaments to my best men and to the laborers that you recruited.\n\nI've a feeling they'll show as much courage as my best trained captains.", rewards = "You will be able to choose one of these rewards:\n\nStolen Neferset WaistguardChestguard of the Bleak ScarabWeaponseeker Bracers\n\nYou will also receive:\n\nWeaponseeker BracersChestguard of the Bleak ScarabStolen Neferset Waistguard"}
MultiLanguageQuestData['en'][27840] = {title = "Draenethyst Crystals", objective = "Collect 5 Draenethyst Crystals from the Fallow Sanctuary.", description = "The lost ones who live in the Fallow Sanctuary look as we look, but they are monsters... driven mad by the rigors of our journey to Azeroth.  Once our brethren, they now live in the Fallow Sanctuary to the west, catching or killing any who wander near.\n\nAnd they have stolen something sacred to us--draenethyst crystals.\n\nWe lack the force to enter the Fallow Sanctuary and reclaim our stolen draenethyst from among their huts and campfires, but without those crystals... we too may lose our way.", progress = "Do you have the crystals?", completion = "Thank you, &lt;name&gt;.  We, are in your debt.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27841] = {title = "The Grateful Dead", objective = "Acquire some Bread of the Dead and give it to the Cheerful Goblin Spirit in Orgrimmar's graveyard.\n\nUse an Orange Marigold to see the otherwise invisible spirit.", description = "It's good to visit with friends and family again, though I may have overdone it... I've already eaten everything they made for me!\n\nMight I trouble you for some more of that delicious Bread of the Dead? I'd be most grateful...\n\nChapman there sells the recipe, I think.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMacabre Marionette"}
MultiLanguageQuestData['en'][27842] = {title = "Only the Beginning", objective = "Kill Glubtok.", description = "I miss the days when legions of powerful ogres marched by the Horde's side into battle, the pathetic Alliance cowering at their ferocity. Perhaps those days will return before I am gone to the ancestors.\n\nHowever, that is not the case now. An ogre magi, Glubtok, has joined forces with the despicable Defias Brotherhood and acts as Foreman over their mining operations. The pathetic fool! End his life for me, and for the spirit and glory of the Horde!", progress = nil, completion = "Do not be alarmed, &lt;name&gt;. I am close to you, waiting in the shadows. You've done well.\n\nYou must continue the mission here - I am too valuable to risk my life against petty criminals like these.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27843] = {title = "Reinforcements Denied", objective = "Slay 3 Stonard Warlocks.", description = "Just killing ogres won't be enough. The ogres themselves are being summoned onto the battlefield far too rapidly.\n\nI need you to go far behind the enemy line and seek out their summoners. The orcs are using warlocks to bring their reinforcements in.\n\nCut down the warlocks, and the portals should close. There aren't many of them; a quick, surgical strike should cripple the enemy.", progress = nil, completion = "Once again, well done. With a few more pushes the battle will be ours.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27844] = {title = "Traitors!!!", objective = "Defeat Helix Gearbreaker.", description = "The goblins you'll find working with the Defias are officially traitors to the Bilgewater Cartel, the Shattered Hand, and the Horde itself!\n\nI haven't yet been initiated into the Shattered Hand, so my loyalties lie strongly with my people. Helix Gearbreaker apparently has no time for such associations, and works on building a mast for the Defias Juggernaut. On behalf of Miss Mayhem and myself, would you kindly 'dispose' of Helix?", progress = "Yes?", completion = "My employers do not take kindly to traitors.\n\nOn the flip side, they are renown for their kindness towards the loyal! You deserve to be rewarded!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27845] = {title = "Marking the Fallen", objective = "Use the Banner of the Fallen to mark 7 Fallen Marshtide Footmen.", description = "We've taken more than we've lost, but we've still lost too much. Too many brave have given their lives for the Alliance out there. I want to make sure they're given proper honors no matter how fierce this battle gets.\n\nTake these flags out with you and place one on any fallen soldier you see. The protective wards on them won't offer much protection against any defilement, but it's better than nothing. I'll be able to better judge how many we've lost from a distance, as well.", progress = nil, completion = "Thank you, &lt;name&gt;. Those soldiers deserve better than to be left face down in the mud.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27846] = {title = "The Grateful Dead", objective = "Acquire some Bread of the Dead and give it to the Cheerful Worgen Spirit in Darnassus' graveyard.\n\nUse an Orange Marigold to see the otherwise invisible spirit.", description = "It's good to visit with friends and family again, though I may have overdone it... I've already eaten everything they made for me!\n\nMight I trouble you for some more of that delicious Bread of the Dead? I'd be most grateful...\n\nChapman there sells the recipe, I think.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMacabre Marionette"}
MultiLanguageQuestData['en'][27847] = {title = "Not Quite There", objective = "Destroy the Foe Reaper 5000.", description = "These prototypes are going to change the face of Horde warfare when I perfect them! The issue I've been having is that their power sources don't allow for complicated combat maneuvers or large frames, both highly desired traits when it comes to fighting Alliance.\n\nThe Defias, with some help from goblin traitors like Helix, have almost completed the Foe Reaper 5000, a massive golem that will actually work!\n\nWe can't have that going public, can we? I'll lose customers!", progress = "Yes?", completion = "Brilliant! Now all I have to do is finish my work, and my Mayhem Reapers will cause...mayhem...on any Horde front!\n\nAnd there won't be any Defias knockoffs to steal my profits!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27848] = {title = "Good Intentions...Poor Execution", objective = "Kill Admiral Ripsnarl.", description = "The Defias plan to finish their Juggernaut and use it to lay waste to Stormwind. It is a noble cause any true orc warrior would embrace without a single thought!\n\nVanessa's fault lies in her execution of their plan. The ship is poorly constructed, the crew practically untrained, and, worst of all, there's a worgen in their midst!\n\nHis name is Admiral Ripsnarl, and he must be mercilessly slain in the name of the Warchief. Lok'tar ogar!", progress = nil, completion = "It's a shame that he was both a human and a worgen. Had he been a proud orc warrior I'd have liked to charge into battle alongside such a fierce combatant.\n\nWe can speak of ill-fated desires another day. It is time to take what is ours from the enemy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27849] = {title = "Assault on Stonard", objective = "Slay 6 Stonard Defenders.", description = "This is it, <name>. We've made our final push into Stonard itself.\n\nI shouldn't have to remind anyone, but I'll say it anyway: We're not orcs, and we're not going to become them out of revenge or spite. Stonard will not be burned to the ground for us to dance on the ashes.\n\nNo, I want this done right. I want this surgical. Hold your head high and strike down any orc that picks up a weapon.", progress = nil, completion = "You've followed orders well, &lt;name&gt;. On behalf of the crown, I'm rewarding you for your bravery on the battlefield.", rewards = "You will be able to choose one of these rewards:\n\nSurgical StrikerRobes of the HonorableLeggings of the Final AssaultChestguard of BraveryBlueheart's Helm\n\nYou will also receive:\n\nRobes of the HonorableLeggings of the Final AssaultChestguard of BraveryBlueheart's HelmSurgical Striker"}
MultiLanguageQuestData['en'][27850] = {title = "The Defias Kingpin", objective = "Kill the Defias Kingpin.", description = "The Shattered Hand has laid mostly quiet for years now.\n\nNo more!\n\nYou will be the instrument of our rebirth, <name>. Slay the Defias Kingpin and commandeer her ship for the Horde! We will outfit it as a proper orc warship and use it to finally lay waste to Stormwind\n\nAny survivors will spread word of our unstoppable power across all of Azeroth, and all will tremble before our might!\n\nGo now, VanCleef's death will be your greatest triumph yet hero.", progress = nil, completion = "COWARD!!! Vanessa VanCleef is a dirty human coward! How dare she flee from battle against the Horde and leave her unworthy subordinate to fight!\n\n&lt;Kagtha composes herself.&gt;\n\nNo matter. Her ship is reward enough. The citizens of Stormwind will bear first hand witness to our awe inspiring power using a ship made in part by the very architect of their city!", rewards = "You will be able to choose one of these rewards:\n\nCookie's Meat MalletCookie's Stirring StickCookie's Table Cloth\n\nYou will also receive:\n\nCookie's Meat MalletCookie's Stirring StickCookie's Table Cloth"}
MultiLanguageQuestData['en'][27851] = {title = "Cutting Supply", objective = "Seize 5 crates of Stonard Supplies.", description = "We may not be flattening Stonard into dust, but I don't want to have to go in there a second time.\n\nI want you to gather any supplies you see in the town while you're there. Without food, they won't have any fighters after more than a day.\n\nThere should be crates scattered all over town.", progress = "What's the situation?", completion = "Good work, &lt;name&gt;. With this, it's only a matter of time until the orcs are fleeing for the portal or begging for surrender.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27852] = {title = "Orcs and Humans", objective = "Slay 10 Marshtide Footmen.", description = "War rages in the swamp, <name>. Vicious humans have settled north of the city and brought an army to our doorstep.\n\nThere is nothing in this swamp for them. Their sole reason for coming here is to attack us, unprovoked. We will not give them the pleasure of victory!\n\nWe are undermanned and I need every able orc to take to the battlefield. Go, and slay as many humans as you can.", progress = nil, completion = "We will fight to the last orc, &lt;name&gt;. I hope you'll keep yourself alive long enough to properly destroy these trespassers.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27853] = {title = "Lumbering Oafs", objective = "Slay 5 Marshtide Peasants.", description = "We are outnumbered by the Alliance. In their fear they send an army to crush a single settlement. But we will not give!\n\nWithout resources, their soldiers will be at a disadvantage. Human peasants busy themselves in the woods outside Marshtide Watch, gathering lumber to rebuild their crumbling walls.\n\nDeny them the wood, and their lives.", progress = nil, completion = "No true member of the Horde should find pleasure in killing such terrified weaklings... without challenge, victory has no true thrill.\n\nBut your dirty work has helped stave off the Alliance and protect our homes here. Be proud of your work for the Horde.", rewards = "You will be able to choose one of these rewards:\n\nHelm of the GathererMerciless BreastplateBalanced Pauldrons\n\nYou will also receive:\n\nHelm of the GathererMerciless BreastplateBalanced Pauldrons"}
MultiLanguageQuestData['en'][27854] = {title = "Tides of Darkness", objective = "Slay 6 Marshtide Knights.", description = "We have suffered many losses, <name>. Dreadmaul Hold has sent ogres from the Blasted Lands as reinforcements, but they can only send so many; the Alliance attacks them as well, even as we speak.\n\nThe Alliance has countered our ogres with mounted knights, a strategy that served them well in the Second War. We will need our strongest warriors to turn the tide of battle!\n\nReturn to the Bloodmire, <name>, and bring down those knights!", progress = nil, completion = "You are a true champion, &lt;name&gt;, to take the lives of so many on the battlefield. I hope it will be enough to save Stonard.", rewards = "You will be able to choose one of these rewards:\n\nKnight TapperBloodmire CrossbowOgre Mage StaffGreataxe of Stonard\n\nYou will also receive:\n\nKnight TapperGreataxe of StonardOgre Mage StaffBloodmire Crossbow"}
MultiLanguageQuestData['en'][27855] = {title = "Reinforcements Denied", objective = "Slay 3 Marshtide Mages.", description = "The Alliance has brought in their mages to summon more reinforcements directly to the battlefield from beyond their fortress. This must be stopped!\n\nTheir numbers are few, but a single portal can turn the tide of battle. Attack their mages and shut off those portals!", progress = nil, completion = "With no link to the outside, the Alliance must rely on what they've brought to the swamp. We shall see if they can handle our home environment.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27856] = {title = "Marking the Fallen", objective = "Use the Banner of the Fallen to mark 7 Fallen Stonard Warriors.", description = "Many warriors have met death to bring us victory, <name>. The fate of a true orc.\n\nI have seen the way the Alliance loots the bodies of our fallen, clutching at our goods like packrats. They will not defile our fallen heroes on this field.\n\nTake these wards with you to the Bloodmire. Place them on the bodies of our fallen warriors. I will be watching, to see how many have fallen, and to honor their sacrifice. Let us hope the spirits give us aid for our respect.", progress = nil, completion = "You honor both the dead and the living with your courage, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27857] = {title = "We're Under Attack!", objective = "Slay 12 Marshtide Invaders.", description = "The Alliance are at our walls!\n\nYour actions delayed them and weakened their forces, <name>, but in the end we are outnumbered. This is our last stand. Victory or death...\n\nFight with honor, <name>. They are within the walls as we speak. Drive the human dogs from Stonard, for the Horde!", progress = "There is no time! Go! Fight!", completion = "The Alliance is driven out! Stonard will be safe, thanks to your ferocity. Lok'tar Ogar!", rewards = "You will be able to choose one of these rewards:\n\nDefender's ThrustRobes of the HonorableLeggings of the Final StandChestguard of BraveryRuag's Helm\n\nYou will also receive:\n\nRobes of the HonorableLeggings of the Final StandChestguard of BraveryRuag's HelmDefender's Thrust"}
MultiLanguageQuestData['en'][27858] = {title = "Rheastrasza's Gift", objective = "Wait as Rhea retrieves the egg from the Hidden Clutch.", description = "Wait here.  I will retrieve the egg.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27859] = {title = "The Egg Lives On", objective = "Wait as Rhea retrieves the egg from the Hidden Clutch.", description = nil, progress = nil, completion = "You were not the only mortal that Rheastrasza confided in.  I too earned the dragon's trust.\n\nI have already moved the real purified egg on to a safer location, away from the Badlands.  It will continue to grow, out of Deathwing's sight.\n\nThe red dragonflight is as benevolent as it is powerful.  It was Rheastrasza's final wish that I give this to you.", rewards = "You will receive:\n\nRhea's Last Egg"}
MultiLanguageQuestData['en'][27860] = {title = "The Lost Ones", objective = "Slay 12 Lost Ones in the Fallow Sanctuary.", description = "When the Dark Portal closed many years ago, regret and fear seized many of us who had come to these lands. In their despair, they cursed the name of the Light, and sank into violence and hatred.\n\nThese fallen souls are now the Lost Ones, little more than mindless monsters, attacking all who approach. They grow more corrupt by the day, and as they die off, they have begun to kidnap from the Harborage..\n\nThey are beyond help, <name>. Their suffering must end. Will you put them from their misery?", progress = nil, completion = "It still pains my heart to have asked you to do this, though I know there is no other way. You have saved those of us still holding on from a terrible menace.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27861] = {title = "The Crucible of Carnage: The Bloodeye Bruiser!", objective = "Get in the arena at the Crucible of Carnage and defeat Hurp'derp!", description = "I was wondering when you'd show up, <name>! Having a past champion of the Ring of Blood here will be a huge draw! We're gonna be rich, buddy! RICH!\n\nAnyway, this is some old Dragonmaw fighting pit. Didn't take much modification to tune it up to our uses. I put out a few feelers, and got some heavy hitters from all around Azeroth to join in the carnage. Bout time to make some gold!\n\nYou know the drill, <name>. When you're ready, let me know and we'll get this show on the road!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27862] = {title = "The Crucible of Carnage: The Bloodeye Bruiser!", objective = "Get in the arena at the Crucible of Carnage and defeat Hurp'derp!", description = "Well well, if it isn't the once champion of anguish, <name>! I'm seeing good money in the future now that you're here! We're gonna be rollin in the dough, buddy! Filthy RICH!\n\nAnyway, this is some old Dragonmaw fighting pit. Didn't take much modification to tune it up to our uses. I put out a few feelers, and got some heavy hitters from all around Azeroth to join in the carnage. Bout time to make some gold!\n\nYou know the drill, <name>. When you're ready, let me know and we'll get this show on the road!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27863] = {title = "The Crucible of Carnage: The Bloodeye Bruiser!", objective = "Get in the arena at the Crucible of Carnage and defeat Hurp'derp!", description = "I'll tell you what, buddy, this place is a far cry from the rolling plains of Nagrand or the bloodbowl in Zul'Drak, but hey, I go where the gold's at! So welcome to Twi-Hi, pal.\n\nYou're new to this pit, so let me set you straight. I'm the fight promoter and this feisty troll next to me is Wodin, my bodyguard. You're the entertainment. When you wanna fight, let me know and I'll set up the match.\n\nIf you're ready and got a group of friends with you, we can start! What do you say?", progress = "No payout until the fight's over, man.", completion = "Not bad, friend. You might make some gold out here - if you manage to stay alive.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27864] = {title = "The Crucible of Carnage: The Deadly Dragonmaw!", objective = "Get in the arena at the Crucible of Carnage and defeat Torg Drakeflayer!", description = "You're going to love this one! The Dragonmaw heard you were entering the arena and they're determined to make sure you don't leave it.\n\nTime for some good ol' <race> on orc action! Let me know when you're ready to do this!", progress = nil, completion = "No love in your heart for orcs I see. You really made a mess of that guy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27865] = {title = "The Crucible of Carnage: The Wayward Wildhammer!", objective = "Get in the arena at the Crucible of Carnage and defeat Sully Kneecapper!", description = "You're going to love this one! The Wildhammer heard you were entering the arena and they're determined to make sure you don't leave it.\n\nTime for some good ol' <race> on dwarf action! Let me know when you're ready to do this!", progress = "No payout until the fight's over, man.", completion = "No love in your heart for dwarves I see. You really made a mess of that guy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27866] = {title = "The Crucible of Carnage: Calder's Creation!", objective = "Get in the arena at the Crucible of Carnage and defeat the Cadaver Collage!", description = "Grim and gory, this next match is sure to have the crowd groanin' one way or another. Calder Gray has been gathering the bodyparts of defeated challengers and building the perfect champion.\n\nThis thing is the ultimate cobbled collaboration of corpsified combatants. A magnificent mashup of mangled monstrosities. Are you ready to get messy?! Cause I am! Let me know when you're ready so we can get this thing started!", progress = "No payout until the fight's over, man.", completion = "Wow! When I saw that... thing stumble into the arena, I thought you didn't stand a chance. But you proved me wrong. You tore it apart!\n\nGrizzly business.", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][27867] = {title = "The Crucible of Carnage: The Earl of Evisceration!", objective = "Get in the arena at the Crucible of Carnage and defeat Lord Geoffery Tulvan!", description = "You're going to have your hands full with this one, pal. We've got a seasoned gentleman warrior here! He hails from Gilneas, and he's out to prove that he's the best warrior this side of Azeroth.\n\nYou better pull up those boots and zip up those pants, because it's going to get downright feral up in here. Give me the word when you're down for some punishment.", progress = "No payout until the fight's over, man.", completion = "You really pulled that one out. I thought you were done for sure when he wolfed and started tearing up the arena. I guess I should know by now that you don't go down easy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27868] = {title = "The Crucible of Carnage: The Twilight Terror!", objective = "Get in the arena at the Crucible of Carnage and defeat Emberscar the Devourer!", description = "We've got someone you'll really love to hate this time around. I wasn't sure at first if I should let him into the pit, but a fight's a fight! And who am I to turn down some guaranteed cash?!\n\nThis guy hails from the Twilight Citadel itself, and comes toting a toasty punch. Better move fast and watch your back! Just give me the word when you're ready for some action.", progress = "No payout until the fight's over, man.", completion = "Looks like this title is yours! You really pulled that one out of the fire. \n\nCongratulations. I hope the coin serves you well.", rewards = "You will be able to choose one of these rewards:\n\nGurgthock's Garish GorebatLaquered Lung-Leak LongknifeCalder's Coated Carrion CarverOversized Oblique Ogre ObliteratorVery Manly StaffBig Bendy Blasting Bow\n\nYou will also receive:\n\nOversized Oblique Ogre ObliteratorCalder's Coated Carrion CarverVery Manly StaffGurgthock's Garish GorebatBig Bendy Blasting BowLaquered Lung-Leak Longknife"}
MultiLanguageQuestData['en'][27869] = {title = "The Dragon and the Temple", objective = "Speak with Lord Itharius atop the outer steps of the Temple of Atal'Hakkar.", description = "These serpents must be from the Temple of Atal'Hakkar. I already had a hint...\n\nNot a few days ago, I had a visitor stop by and ask me to keep an eye out for such things. An elf by the name of Itharius. I'm sure he didn't think I could see through his form... he was a green dragon in disguise, come here to help his fallen brothers no doubt.\n\nHe may very well be on to something. Itharius left for the temple itself. Perhaps you'd better go look for him there. Dark things are afoot.", progress = nil, completion = "The goblin sent you? She has a cunning eye, that one.\n\nShe speaks the truth. I am here to stem the tide of corruption seeping from this temple. If you would save your people from a wicked fate, &lt;name&gt;, I ask for your assistance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27870] = {title = "To Marshtide Watch", objective = "Speak with Joanna Blueheart at Marshtide Watch.", description = "Regardless of whether you assist me within the temple, your people must be told of what is brewing here.\n\nNorth of the temple, humans of your mortal Alliance have built what they call Marshtide Watch. They war with the Horde across the swamp, a raging conflict that I forsee only worsening.\n\nIt is not my role to interfere in mortal affairs, <name>. I simply ask you bring warning to your people of what lurks within the temple.", progress = nil, completion = "Trouble within the temple... I wish we could spare forces to deal with it. The war with Stonard is already raging, and we need every man we can get.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27871] = {title = "To Stonard", objective = "Speak with Dispatch Commander Ruag at Stonard in Swamp of Sorrows.", description = "Regardless of whether you assist me within the temple, your people must be told of what is brewing here.\n\nSouthwest of the temple is the Horde town of Stonard. The orcs there wage war with the new human arrivals to the swamp, a raging conflict that I forsee only worsening.\n\nIt is not my role to interfere in mortal affairs, <name>. I simply ask you bring warning to your people of what lurks within the temple.", progress = nil, completion = "We have no time to send orcs to the temple, &lt;name&gt;. The humans come, and they are many. Stonard must be defended!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27874] = {title = "Aviana's Legacy", objective = "Locate Choluna at the Shrine of Aviana in Mount Hyjal.", description = "Your expertise is needed elsewhere, <name>.\n\nJust southwest of the World Tree you will find the Shrine of Aviana, home to the Druids of the Talon. Aviana, the matron of all winged creatures, gave her life for this world ten thousand years ago.\n\nI sense her shrine is being threatened, as are the druids who guard it. Seek out Choluna, one of the wisest of the winged druids, deep within the shrine.", progress = nil, completion = "Ysera herself sent you to me? Oh! It's an honor to speak with a representative of the aspects.\n\nIt's true that our shrine is in jeopardy. The harpies we once sheltered in our boughs have suddenly turned against us.\n\nBut please, don't rejoin the fight until you are ready. Our shrine is no mere battleground. Use its peace and power to center yourself.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27875] = {title = "Prayerblossom", objective = "Collect 10 sprigs of Prayerblossom from the Shifting Mire.", description = "I have worked for years to try to cure the affliction of the Broken. The foul energies that corrupted them did  more than twist their bodies; it took the comfort of the Light from them. They cannot feel its warmth.\n\nI cannot let Magtoor pass on in darkness, <name>. Before he worsened, I was studying prayerblossom, a flower that grows in the shifting mire. It grows hardy in even the darkest shade. I beg of you, gather these flowers for me, for Magtoor's sake.", progress = "Have you brought the prayerblossom?", completion = "Prayerblossom has been used by the Broken as a remedy since they settled in this swamp. If it soothes the physical form, it might be used for more powerful healing...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27876] = {title = "Secrets of the Mire", objective = "Collect 10 samples of Invigorated Silt from Shifting Mireglobs.", description = "The Shifting Mire takes its name from a unique phenomenon. By some force, the extremely fine silt will collect, and move on its own accord, travelling as if alive.\n\nI originally worried this was some corruptive force, but my studies have shown the opposite; whatever energy invigorates this soil is positive in nature. Perhaps such vibrant life can be imparted onto the Broken to reawaken what they once were.\n\nThe silt may not take kindly to being collected, <name>. But please, help gather it.", progress = "Did you get those samples?", completion = "It will have to be purified, but this will be most helpful. Thank you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27877] = {title = "The Morons' League", objective = "Obtain 15 Dark Iron Heads.", description = "I need your help in a little project I'm working on, <name>.  It falls into a realm I like to call \"defensive archaeology\".\n\nI like to bury non-magical items in conspicuous places to fool those Alliance idiots into thinking they've found something valuable.\n\nHmm... Dark Iron dwarves wander Hammertoe's Digsite and Angor Fortress, to the north.  Bring their heads back to me.  Yes, that's right, their heads.\n\nOnce the flesh is stripped, we can use those skulls to interfere with the dwarves' work.", progress = "<Lidia waits expectantly.>", completion = "Excellent!  We'll bury these immediately.  Those Explorers' League dimwits will never suspect us!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27878] = {title = "Forcible Acquisition", objective = "Search for treasure in the bottom floor of Angor Fortress.", description = "I've got a little proposition for you, if you're interested.\n\nThe Dark Iron dwarves were here long before we arrived.  That means that, once these titan ruins opened up, the Dark Irons were the first ones in there, looting all the choice items.  I'll bet they've still got those treasures locked up inside Angor Fortress, northwest of here.\n\nI want you to find such a treasure... then steal it.", progress = "Back so soon?", completion = "I knew it!  The High Examiner will be pleased to see this.\n\nNice work, &lt;race&gt;.", rewards = "You will be able to choose one of these rewards:\n\nIronhew CloakAngor PauldronsDustwind VestDust Bowl ShieldSunglow Cowl\n\nYou will also receive:\n\nSunglow CowlDust Bowl ShieldDustwind VestAngor PauldronsIronhew Cloak"}
MultiLanguageQuestData['en'][27879] = {title = "Survival of the Fattest", objective = "Obtain 6 pieces of Dustbelcher Meat and 10 sheets of Dustbelcher Silk.", description = "We're hard-up for supplies, stranger.  With the black dragons raining destruction on our hunting grounds, we have no way to get food.\n\nThe ogres to our south, however, have exactly what we need.  Within their grotto you should find plenty of meat and crafting supplies.\n\nThey may put up a fight.  Be on your guard.", progress = "Welcome back.", completion = "I imagine those ogres weren't too much trouble for you.  Here - some coin for your troubles.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27880] = {title = "Half-Ton Holdouts", objective = "Slay 12 Dustbelcher Combatants. You may kill Dustbelcher Maulers or Dustbelcher Shaman.", description = "My grunts have got this dragon problem under control.  Besides, I can't have an upstart <class> like you barging in and ruining our battle plans.\n\nYou want work?  Fine, I'll give you work.  Investigate the ogre camp to our southwest.  From what I've heard, a small army of combatants seems to have appeared outside of their hovel.\n\nWe can't sit and wait for them to flank us, soldier... especially while we're already embroiled with black dragons.  Thin their ranks before they thin ours.", progress = nil, completion = "You've got the hint of a hero in you, &lt;race&gt;.\n\nNow get out of my battlefield.", rewards = "You will be able to choose one of these rewards:\n\nBow of KargathHalf-Ton PauldronsDustbelcher BootsHoldout GlovesGorn's Discarded Cloak\n\nYou will also receive:\n\nGorn's Discarded CloakHoldout GlovesDustbelcher BootsHalf-Ton PauldronsBow of Kargath"}
MultiLanguageQuestData['en'][27881] = {title = "Bloodwatcher Point", objective = "Speak with High Examiner Tae'thelan Bloodwatcher at Bloodwatcher Point in the Badlands.", description = "I've got an idea, but it's a bit of a long shot.  Thankfully, long shots happen to be a specialty of mine.\n\nNorth of here, the Reliquary has uncovered a new set of titan ruins beneath the sands.  If there's anything older and wiser than dragons, it's titans.  Heck, I've heard rumors that the titans CREATED the dragons.\n\nTalk to High Examiner Tae'thelan Bloodwatcher at their camp to the northeast.  He'll have more information than I do about these titans.\n\nWhat did I tell you?  It's a long shot.", progress = nil, completion = "Titans?  You come to me, asking about titans?\n\nYou've come to the right place, as we're on the brink of discovering something big.  You will, however, need to earn your keep first.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27882] = {title = "It's Not About History, It's About Power", objective = "Obtain a Broken Chalice, a Dusty Vase, an Earthen Hieroglyph, and a Trogg Tool.", description = "The Explorers' League may have a yeoman's knowledge of the actual act of digging.  What they lack, however, is the good sense to USE the artifacts that they dig up.  They stow their treasures in stagnant museums instead of using these items of power for their true purpose.\n\nThe dwarves are fools.  Fortunately, they die easily.\n\nYou'll find them digging into canyon walls north of here.  Take whatever you can out of their stubby-fingered hands, then return it to me.", progress = "You've returned with liberated artifacts, I presume?", completion = "Chalice... worthless.\n\nVase... counterfeit.\n\nHieroglyph... interesting, but rather common.\n\nWhat's this?  I've never seen trogg craftsmanship of this caliber!  You've stumbled upon something rare indeed, &lt;name&gt;.\n\nWe must not be so hasty as to overlook the troggs.  They may be simple, but they know things about the deep, hidden places of this world.\n\nYou've performed well enough.  Let's talk titans, shall we?", rewards = "You will be able to choose one of these rewards:\n\nUpstart's BreastplateCounterfeit ChainmailExcavation BracersHooligan's Pantaloons\n\nYou will also receive:\n\nHooligan's PantaloonsExcavation BracersCounterfeit ChainmailUpstart's Breastplate"}
MultiLanguageQuestData['en'][27883] = {title = "The Warden's Pawn", objective = "Find a use for the Warden's Pawn within the Tomb of the Watchers in the Badlands.\n\nProvided item: \n", description = "One of the few items of worth that we managed to loot from these ruins is this small jade statue.\n\nWe believe it to be a key of some sort, but we're unable to determine what it opens.  As such, it is useless to me.\n\nPerhaps you'll have some better luck with it.", progress = nil, completion = "&lt;The statue clicks into place on the large stone slab.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27884] = {title = "The Sentinel's Pawn", objective = "Find a use for the Sentinel's Pawn within the Tomb of the Watchers in the Badlands.", description = "We found this small red statue on the corpse of one of those Explorers' League archaeologists.  Sadly, it wasn't us who killed him.  The local wildlife had already taken care of that.\n\nThe statue is well-crafted, but apparently bereft of magical power.  You may use it for whatever means you deem necessary.", progress = nil, completion = "&lt;The statue slides into place on the cold marble slab.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27885] = {title = "The Warden's Game", objective = "Complete the Warden's Game by teleporting the Warden's Pawns into inward-facing positions.", description = "You see the statue split into two, then four, then eight identical statues in a square formation.\n\nYou hear a voice, not through your ears, but in the back of your mind:\n\n   \"A true warden does not face OUTWARD, searching for signs of danger.\n  A true warden keeps his gaze INWARD, always focused on protecting his quarry.\"\n\nPerhaps this is a riddle of some sort?You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27886] = {title = "The Sentinel's Game", objective = "Complete the Sentinel's Game by connecting the two red statues.", description = "As you place the statue in its place, several other stone statues appear in the room.  One more ruby-colored statue also appears, in a small enclosure on the far end of the room.  You hear a voice:\n\n  \"The Sentinel watches.\n  The Sentinel protects.\n   The Sentinel's vision never falters.\"\n\nThat red statue on the other side of the room looks important.  Perhaps you should try to connect the two red statues?You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27887] = {title = "Ancient Protectors", objective = "Investigate The Warden and The Sentinel.", description = "You heard a good amount of rumbling happen in the tomb's central chamber.  Those two large statues did look awfully suspicious.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27888] = {title = "Return to Blam", objective = "Bring the Eye of the Watchers to Dr. Hieronymus Blam at Agmond's End in the Badlands.", description = "Inside the chest, you find a small, circular device, resting upon a cushion.\n\nIf there are any titan artifacts to be found here in the tomb, this is it.  You resolve to bring it back to Dr. Blam.", progress = "Well?  Has our long shot paid off?", completion = "Just one tiny little device?\n\nI never did understand those titans.\n\nVery well!  Let's see what this peeper can do.", rewards = "You will be able to choose one of these rewards:\n\nWell Cushioned BootsHieronymus' BeltWatcher's Spear\n\nYou will also receive:\n\nWatcher's SpearHieronymus' BeltWell Cushioned Boots"}
MultiLanguageQuestData['en'][27889] = {title = "New Kargath", objective = "Bring the Purified Black Dragon Egg to Rhea at New Kargath in the Badlands.", description = "<Dr. Blam stares at the egg in awed silence, blinks a few times, then looks up at you.>\n\nD... did you see that?  Incredible!  My titan thing idea worked!  With your help, of course.\n\nWe'll want to get these back to Rhea.  She's not at Lethlor Ravine anymore; it sounds like she blew her cover when she transformed into her true form in front of all those whelps.  She's now in the west, staying at a large Horde establishment dubbed \"New Kargath\".\n\nShe'll be waiting for you.  And for that egg.", progress = "That's some precious cargo you carry there, <name>.", completion = "I'll take that egg out of your hands now.  We need to get this egg incubated... and hidden, quickly.  There are lots of angry dragons looking for this.\n\nIt's good to see you again, by the way.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27890] = {title = "The Bad Dogs", objective = "Speak with Amakkar at New Kargath in the Badlands.", description = "In my haste to escape from Lethlor Ravine, I forgot to tie up one loose end: Nyxondra.  She's free, and she's sounded the alarm among the black dragonflight.  Half the flight is here in the western Badlands, combing for this egg.\n\nI'll take care of hiding the egg.  You're going to take care of some of the more troublesome dragons.  And you'll have help.\n\nI've paid off a couple of mercenaries to help you.  You'll find them inside this inn.", progress = nil, completion = "You're the &lt;race&gt; we've been waiting for?  It's about time you got here.  My legs could use a stretch.\n\nCome on boys!  Let's go kill us some black dragons!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27891] = {title = "Amakkar, Jack of All Trades", objective = "Use Amakkar's Kidney Shot and Amakkar's Pocket Potion.", description = "Before we get too crazy with the dragon-killing, let me tell you a little bit about how I fight.\n\nI'm not terribly strong or stalwart like these other two, but I've got a few tricks.  At your command I'll stun your enemies to keep 'em held still.  I also make sure to keep a few potions around for tight spots.\n\nWhy don't we practice fighting together?  Head out into the field, and you can see what it's like to fight with a real orc.", progress = "We're not through yet, <name>.", completion = "I'm looking forward to fighting with you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27892] = {title = "Jurrix the Striker", objective = "Use Jurrix's Fiery Blast and Jurrix's Time Warp.", description = "Oh, you want to talk?  Fine.\n\nI'm Jurrix, the only merc here with half a brain.  The only one with any bite to my attacks, too.  The only reason I keep these meat shields around is to keep myself from getting killed.\n\nListen, you're the boss of this operation.  You give the word, and I'll send a fireball right through your target's heart.  If things start getting hectic, I can even warp time a bit so you can fit in a few extra attacks.\n\nWhy don't we go try fighting together?", progress = nil, completion = "I think you're ready, &lt;name&gt;.  You're getting the hang of this.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27893] = {title = "Gargal, the Behemoth", objective = "Use Gargal's Shield Wall and Gargal's Mighty Shout.", description = "You may not have noticed, but I'm pretty big, as far as orcs go.\n\nI make sure that my two pals here don't get into too much trouble.  They're small, and they don't have a big shield like me.  I'm big, and I can handle a few monsters hitting me!  Plus, if I'm careful, I can usually get them to hit my shield instead!\n\nI can protect you, too.  Come on, let's go practice for a bit.  I'll make sure the enemies attack me, and not you.", progress = "Don't worry, little <race>.  I'll protect you.", completion = "See?  No need to worry when Gargal is around.  Just let me know, and I'll protect you from the monsters.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27894] = {title = "The Wrath of a Dragonflight", objective = "Slay Kalaran the Annihilator and 4 Darkflight Soldiers.", description = "Hello, <name>.  It looks like you four have had time to become well-acquainted.\n\nI have my first assignment for you.  Kalaran, an ancient black dragon of considerable power, has joined in the hunt for the egg we are protecting.  We need to stop him before he gets too close.\n\nYou will find him and his minions at the Dustbowl, east of New Kargath.  Hunt him down and defeat him.  You will likely need the help of your new mercenary allies.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27895] = {title = "Their Hunt Continues", objective = "Defeat General Jirakka, Moldarr, and 6 Blackflight dragonspawn.", description = "The black dragonflight means business.  As you've probably already noticed, they've taken over a large portion of New Kargath.  These troops are under the command of General Jirakka and his champion, Moldarr.  They must be stopped.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27896] = {title = "The Sorrow and the Fury", objective = "Slay Nyxondra and 12 of Nyxondra's Broodlings.", description = "My greatest regret is the treatment that we - no, I - gave to Nyxondra.  I forced her to lay eggs, then I performed experiments on them.  Over, and over, and over again.\n\nEven as a mother myself, I can only imagine her sorrow.\n\nNo... I mustn't be weak.  Our work is, after all, for the benefit of future generations of black dragons.  Her sacrifice was necessary.\n\nShe circles the Ruins of Kargath, northwest of New Kargath, insane with fury.  Please, heroes... put her out of her misery.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27897] = {title = "The Hidden Clutch", objective = "Speak with Rhea at The Hidden Clutch in the Badlands.", description = "With the major black dragons out of the Badlands, it is now safe to move the egg again.  You will find me on a small plateau, north of New Kargath.\n\nCome and find me.", progress = nil, completion = "The egg must always be moving.  We are not safe anywhere.\n\nDeathwing, even in his madness, knows all the hidden places in this world.  The egg must not rest.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27898] = {title = "Rheastrasza's Gift", objective = "Wait as Rhea retrieves the egg from the Hidden Clutch.", description = "Wait here.  I will retrieve the egg.The following spell will be cast on you:\n\n", progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][27899] = {title = "That Gleam in his Eye", objective = "Speak to Harrison Jones at the Obelisk of the Sun.", description = "If you're looking for Harrison, you just missed him.\n\nHe was going on and on about his latest discovery, and how everything was beginning to make sense.\n\nWhatever... he certainly wasn't making sense to me.\n\nI tried to convince him to stay here and just enjoy a few desert sunsets with me, but there's no talking to him when he gets that gleam in his eye.\n\nPerhaps you'd be willing to check in on him?\n\nHe was headed to that big monolith, south of here.", progress = nil, completion = "It would seem that I'm not the only one interested in these obelisks...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27900] = {title = "I've Got This Guy", objective = "Kill 10 Schnottz Air Troopers.", description = "Good timing, <name>.\n\nSeems I'm not the only one interested in these obelisks, and these fellas aren't inclined to compare notes...\n\nI think I can handle this guy.\n\nMaybe you could take care of a few of his friends before they make their way over here?", progress = "This guy's tougher than he looks - and he looks tough!", completion = "That's a relief. Thanks, &lt;name&gt;.\n\nTurns out I've got my hands full here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27901] = {title = "They Don't Know What They've Got Here", objective = "Create the Titan Activation Device.", description = "Listen, <name>. I don't have a lot of time to talk here.\n\nThese guys are excavating relics from this site and taking pieces of ancient technology that we need!\n\nI need you to check their crates for pieces of an ancient activation device. The officers should have the codes you'll need to open them.\n\nHurry!\n\nWe can't let them load this stuff into their planes!", progress = "Have you got the titan activation device, <name>?", completion = "That's it!\n\nGood work, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27902] = {title = "The Purespring", objective = "Collect 6 Purespring Motes from Purespring Elementals.", description = "Magtoor has told me of the shamanism that the Broken practice. The great Nobundo once said that the path of the elements may, in a way, be another way to the Light.\n\nI can only hope there is some truth in this. The elementals that gather near Purespring Cavern to the south are a source of truly pristine water. They can be chaotic and violent, but the pure water harvested from them will be the perfect conduit for the blessing of the Light.\n\nPlease, bring me this water, <name>.", progress = "Have the elements given up their source?", completion = "Such clarity... let us hope this will aid poor Magtoor.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27903] = {title = "Ignition", objective = "Recover the Lens of the Sun.", description = "This guy just won't go down!\n\nYou're doin' great, kid. Only one thing left to do.\n\nAccording to my research, there should be a titan statue down below. Use the device to activate it, then break it down.\n\nIf my theory is correct, that statue holds the key to reactivating this obelisk.", progress = "Time to see if this old mechanism still works...", completion = "According to Harrison's notes, placing the lens upon this dais should re-activate this obelisk.\n\nExactly what that means remains to be seen...", rewards = "The following spell will be cast on you:\n\nIgnition Completion Aura\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][27904] = {title = "Breath of Mist", objective = "Collect 5 Smoky Crystals from Misty Grell.", description = "The Grell are forest spirits that wander the Misty Valley to the east. Though they resemble imps, I have found no demonic traces among the ones I've studied. They are, as far as I can tell, uncorrupted. \n\nThose that dwell in the valley move as one with the wind, summoning gusts of breeze at their whim. This pure air may be incorporated into my remedy for poor Magtoor.\n\nPlease, <name>, gather the smoky crystals found within the grells' bodies for me. I must exhaust every potential cure.", progress = "Do you have the crystals?", completion = "I can only hope this will lead to a cure, &lt;name&gt;. Thank you for bringing it to me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27905] = {title = "Tailgunner!", objective = "Use the tailgun to defend the Schnottz Bomber.", description = "Okay, I've softened this guy up, how about you help me finish him off?\n\nI've got a plan for our escape, but it'll require a lot of guts and a little luck.\n\nYou up for it, <name>?\n\nJust follow my lead...", progress = nil, completion = "Good work back there, &lt;name&gt;.\n\nLooks like we've lost them, for now at least.", rewards = "You will be able to choose one of these rewards:\n\nTailgunner's Flight SuitReinforced SeatbeltAeronaut's Helm\n\nYou will also receive:\n\nAeronaut's HelmReinforced SeatbeltTailgunner's Flight Suit"}
MultiLanguageQuestData['en'][27906] = {title = "Neeka Bloodscar", objective = "Speak with Neeka Bloodscar at Splinterspear Junction.", description = "There is much work to do in recovering from the assault and bracing ourselves for the next one. I will need coordination from all of our scouts.\n\nNeeka Bloodscar is our finest tracker, trained in the harsh Badlands. She has been sent west to Splinterspear Junction to watch for Alliance activity.\n\nGo to Neeka, <name>. Tell her of what has occured in Stonard. Assist her in any way she requires.", progress = nil, completion = "I hope the sight of my sniveling amuses you, &lt;name&gt;. It will be the only joy here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27907] = {title = "Prayerblossom", objective = "Collect 10 sprigs of Prayerblossom from the Shifting Mire.", description = "I have been ruined, <class>. I placed my strength in Helgrum, and now it bleeds from his gaping wounds. Wounds too deep to heal, flesh that refuses to knit.\n\nHe murmurs in fear, consumed by fever and pain. I cannot leave his side. Not now. Please, I ask you in shame to gather herbs for me.\n\nThe prayerblossom that grows in the swamp is an old remedy for soothing. With enough of it, his pain might be stilled.", progress = "Have you brought the prayerblossom?", completion = "I will grind these and try to get him to eat. Thank you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27908] = {title = "Secrets of the Mire", objective = "Collect 10 samples of Invigorated Silt from Shifting Mireglobs.", description = "Helgrum's wounds fester in the swamp air. They swell and ooze, filling his final moments with suffering. I must have something to coat them with.\n\nThe spirits move through this mire. They inhabit the mud itself, pushing it along in clumps of fine soil that take on lives of their own\n\nThe spirits of the cool, pure mud will offer him some comfort. Please, gather it for me, for I cannot abandon his side.", progress = "Helgrum still breathes. Do you have the mud?", completion = "At least I can soothe him with my own hands while he still breathes. Thank you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27909] = {title = "The Purespring", objective = "Collect 8 Purespring Motes from Purespring Elementals.", description = "Helgrum's breathing slows. His time is near.\n\nI need water. Elementals roam the ponds of Purespring Cavern. The water that flows from them is the purest in this swamp.\n\nEven if I could risk leaving Helgrum's side, my axe would shudder in my hand. I must beg you once again to pity me, for his comfort. Bring me the motes of the elementals, that his final drink may be pure and refreshing.", progress = "You've returned.", completion = "He can only drink so much. The rest might be used for washing his body, after...\n\n&lt;Neeka glares in frustration and shudders, turning her head away.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27910] = {title = "Last Regrets", objective = "Collect Duskfang's Hide.", description = "If I am reduced to groveling, I may as well ask everything I can. There is one last favor I would ask of you, one more task a shamed orc pleads for.\n\nHelgrum had a prized prey. Duskfang, eater of ogres, the great panther of Misty Valley. He would never allow himself the leisure of stalking it. Though he wanted badly to hunt, our scouting duties were too important.\n\nIf he cannot hunt Duskfang in this world, he can hunt the beast in the next. Take up the hunt for him; bring Duskfang's pelt to me.", progress = "Has Duskfang shown himself?", completion = "With Duskfang to shroud his body, he will carry the animal's spirit with him into the afterlife.\n\nListen to me. An old superstitious fool. I'm so sorry, Helgrum...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27911] = {title = "With Dying Breath", objective = "Witness Helgrum's last moments.", description = "He stirs...\n\nDo not leave, <name>. Please, honor Helgrum with me. You have done so much for him.", progress = nil, completion = "He is gone.\n\nHe is right. I must be strong for him...", rewards = "You will receive:\n\nDying Breath"}
MultiLanguageQuestData['en'][27912] = {title = "The Titans' Trove", objective = "Investigate the Trove of the Watchers.", description = "As the second defender falls to the ground, a chest appears in the back of the chamber.  Could this be what they were protecting?", progress = nil, completion = "You peer into the chest...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27913] = {title = "The Titans' Trove", objective = "Investigate the Trove of the Watchers.", description = "As the second defender falls to the ground, a chest appears in the back of the chamber.  Could this be what they were protecting?", progress = nil, completion = "You peer into the chest...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27914] = {title = "Blessing of the Green Dragonflight", objective = "Speak with Lord Itharius atop the Temple of Atal'Hakkar.You have done well, <name>. Jammal'an may have escaped our grasp, but his retreat paves the way for me to enter the temple as I desire.\n\nStay where you are and do not move. I will hasten your return by pulling your spirit to me through the Emerald Dream.\n\nThis may cause slight drowsiness.", description = "You have done well, <name>. Jammal'an may have escaped our grasp, but his retreat paves the way for me to enter the temple as I desire.\n\nStay where you are and do not move. I will hasten your return by pulling your spirit to me through the Emerald Dream.\n\nThis may cause slight drowsiness.", progress = nil, completion = "You have performed a great service for me and my kind, &lt;name&gt;. Accept this as a symbol of my gratitude, and of your courage.", rewards = "You will be able to choose one of these rewards:\n\nDream AmuletDream PendantDream Medallion\n\nYou will also receive:\n\nDream PendantDream AmuletDream Medallion"}
MultiLanguageQuestData['en'][27915] = {title = "The Heart of the Temple", objective = "Speak with Lord Itharius again inside the Temple of Atal'Hakkar.", description = "I must confess I have a more personal involvement in this affair. One of the first of the green dragons corrupted here was my brother, Eranikus.\n\nI thought Eranikus gone, lost forever to the darkest rifts of nightmare, but I have heard that his shade has emerged within the temple. I know not whether it is truly him, or an empty, mournful echo.\n\nIf you wish to help me further, return to the Hall of Masks and journey through the archway into the true sanctum of the temple. I will find you there.", progress = nil, completion = "I am pleased to see you once again, &lt;name&gt;. You are truly noble to assist me further.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27916] = {title = "Ruag's Report", objective = "Deliver the Splinterspear Report to Dispatch Commander Ruag in Stonard.", description = "Here is Ruag's report, <name>. Let him know his scout is still here.\n\nDo not speak of Helgrum. I will not distract others with news of tragedy.\n\nI have to be strong. We all have to be strong.", progress = "Yes?", completion = "&lt;Ruag reads over the report.&gt;\n\nI see.  Thank you for this information, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27917] = {title = "Sniffing Them Out", objective = "Kill Baron Ashbury.", description = "I could smell Godfrey and his companions a mile away from here. They did an exceedingly poor job covering their tracks in flight. It will be the mistake that puts the final nail in their coffins.\n\nOne of them is very close, and though the scent has changed slightly in undeath, I'm fairly certain it's Ashbury's. Go inside and tear him to pieces, we'll ensure the Forsaken do not intervene with our task.", progress = nil, completion = "The scent of freshly spilled traitor blood fills my nostrils, and it is absolutely invigorating. However, my bloodlust will not be sated until Godfrey lies on the floor as a lifeless heap.\n\nHe thinks an army of mindless corpses can stop the wrath of the Bloodfang? We'll gnaw on their bones for years to come after our work is done!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27918] = {title = "The Harborage", objective = "Deliver the Draenethyst Crystals to Anchorite Avuun.\n\nProvided item: \n", description = "Anchorite Avuun is one of our uncorrupted bretheren, what other races know as Draenei. He came to The Harborage to heal us, and try to find a cure. It is he who sent me here to collect these crystals.\n\nHe watches over a very sick friend now... and despite sending word to the Exodar itself, he has not found any aid so far. Could you bring these crystals to him, <name>? You may be the only one able to assist him.", progress = nil, completion = "Thank you, &lt;class&gt;. I am afraid it may be too late... but I refuse to give up, even if the Exodar itself does not hear my cries.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27919] = {title = "Onward to the Blasted Lands", objective = "Journey to the Blasted Lands and speak with Enohar Thunderbrew in Nethergarde Keep.", description = "We appreciate your assistance here in this swamp, <name>.  I would like to inform you that I have received correspondence from Nethergarde Keep.\n\nEnohar Thunderbrew has requested help in investigating the shipwrecks of the Red Reaches, but we have had none willing to make the journey, and I could not leave the Harborage.\n\nNethergarde Keep sits in the Blasted Lands, south of the Swamp of Sorrows.  Do not journey too close to Stonard on your way.", progress = nil, completion = "Ah, has Avuun sent ye? Good, good...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27920] = {title = "Armored to the Teeth", objective = "Kill Baron Silverlaine and Commander Springvale.", description = "We've hit an unexpected snag in our assault on the keep, <name>. It seems the servants that tended to Baron Silverlaine and Commander Springvale in life do so now in death as well, and Godfrey has placed them directly between us and him.\n\nNot to worry, we won't let them be anything more than a minor inconvenience. Eliminate Silverlaine and Springvale both and not only will their guards no longer have masters to direct them, it will place us that much closer to our final goal.", progress = "It is infuriating that we have to kill these ghost soldiers when they are completely outside the main objective, but it must be done. Godfrey is a cunning foe indeed.", completion = "We're nearly there, &lt;name&gt;. The time is now to charge further ahead and take out Walden!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27921] = {title = "Fighting Tooth and Claw", objective = "Kill Lord Walden.", description = "It appears that Lord Walden has finally taken notice to our presence and has heightened his defenses. It's worthless really... nothing will deter our pack.\n\nThe path ahead to him is rife with powerful Scourge minions, but I trust that you will be able to clear the path for the rest of us to follow in. Once we kill Walden, it should be a straight shot to his cowardly leader.", progress = "We're behind you, <name>.", completion = "&lt;Packleader Ivar Bloodfang grins, revealing his razor-sharp teeth.&gt;\n\nIt won't be long now before the entire keep is ours, thanks to your valiant efforts.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27922] = {title = "Traitors!", objective = "Hide behind the Neferset Frond and Uncover the Neferset Secret.", description = "Please, stranger.  You must help me.\n\nI came here to investigate the arrival of a powerful ally to the Neferset, only to be betrayed by my closest allies and given up to the enemy.\n\nGo to the terrace above us to the east and find the information I failed to uncover.  You'll need to hide from the Neferset.  Perhaps you can hide behind one of the large plants on the platform to conceal your presence.\n\nDo this for me and I will help your friends find their way to safety.", progress = "What did you witness, <name>?", completion = "A djinn!  We must escape as soon as possible.\n\nThis unholy alliance of the Neferset with the minions of Deathwing does not bode well for us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27923] = {title = "Smoke in Their Eyes", objective = "Burn Stacks of Hay inside the Lost City of the Tol'vir in Uldum.", description = "I'm not sure what knuckle-headed plan your friend is concocting, but we're going to need a distraction if we're to stand a chance of escaping.\n\nTake the torch from that brazier and go start some fires.\n\nPerhaps if we divert the Neferset scum's attention away for a few minutes, we'll have the opportunity we need.", progress = nil, completion = "Yes.  I hear the Neferset calling each other to the east.  This might yet work.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27924] = {title = "Budd's Plan", objective = "Obtain 6 pieces of Neferset Armor.", description = "I've an idea!  Trust me, it's a good one this time!\n\nGet some of those shiny armor pieces the cat-people wear.\n\nThis plan cannot fail.  Trust me.", progress = "Did you get the pieces, <name>?", completion = "Excellent.  You'll see, this can't possibly go wrong!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27925] = {title = "Efficient Excavations", objective = "Bring 'Efficient Excavations' to Belloc Brightblade in Schnottz's Landing.\n\nProvided item: \n", description = "This manual describes outlandish theories on how to efficiently manage large groups of workers as they engage in the manual labor of various types of excavation.\n\nIt becomes clear to you that the author of the book is the figure in charge of the over-aggressive pillagers here.\n\nPerhaps an introduction is in order.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27926] = {title = "Eastern Hospitality", objective = "Belloc Brightblade wants you to mingle with the guests at Schnottz's Landing.", description = "The commander is quite busy now, I'm afraid.\n\nThe demands of an operation such as this require much of his attention these days.\n\nWhile you wait to speak with him, why don't you mingle with some of our guests?\n\nWe have invited a variety of Azeroth's most illustrious figures to be present when we unlock the secrets of this region.\n\nI am confident that you will find them most captivating.", progress = "Well, hello again, <class>.", completion = "I trust that you had no troubles fitting in with our guests, hmm?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27927] = {title = "Down to the Scar", objective = "Find Theldurin the Lost at the Scar of the Worldbreaker in the Badlands.", description = "The Badlands are home to some unusual people, many of whom have been here for quite a long time.\n\nFor example, there were three gentlemen who were staying here in town.  I forget their names... the dwarf was Theldurin, I think?  Anyhow, they headed south with a pack full of ale a couple of days ago, and haven't been heard from since.  I think they were headed to that big scar.\n\nWould you mind checking in on them?  I'd like to make sure that they're alright.", progress = nil, completion = "They sent you to check up on us?  Pshh... I've been around this desert longer than any of those chumps.  We're just soaking in some of the scenery and telling stories about old times.\n\nYou like telling stories?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27928] = {title = "A Favor for the Furrier", objective = "Collect 5 Desert Coyote Pelts.", description = "The commander can be most generous to those who demonstrate their loyalty, and I know of something that you can do to curry favor with him.\n\nBefore building up his... ehh... workforce, he dealt in the furs of animals.\n\nHe is quite skilled in the art of leatherworking. The furrier can do wonders with even the most tattered pelts.\n\nThe dried oasis to the east is said to be home to a rare breed of coyote.\n\nTheir furs would make a very thoughtful gift.", progress = "Were you successful in your hunt?", completion = "Oh, these are exquisite!\n\nThe commander will be able to make a winter uniform with these.", rewards = "You will be able to choose one of these rewards:\n\nPristine Coyote SpauldersFlenser's LeggingsAnkh-Inscribed Bracers\n\nYou will also receive:\n\nAnkh-Inscribed BracersFlenser's LeggingsPristine Coyote Spaulders"}
MultiLanguageQuestData['en'][27929] = {title = "Drag 'em Down", objective = "Use the Barbed Fleshhook to dismount and kill 4 Thundermar Gryphon Riders.", description = "A single Dragonmaw drake is worth a dozen Wildhammer gryphon-riders. Take them off of their lice-ridden birds and they're nothing.\n\nEven you can slay them easily, Horde-<class>.\n\nHunt gryphon riders flying over the river north of Bloodgulch. Take this hook and fling it at them as they fly by. Their momentum will hurl them from their mount, right to your feet. Finish them! Kill a few Thundermar gryphon riders and I'll believe your Horde is as mighty as you say.", progress = nil, completion = "You look a little battered. Those dwarves didn't give you any challenge, did they?\n\nStill, that was an impressive show.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27930] = {title = "Devastation", objective = "Search for Rheastrasza.", description = "The coast is clear.  If Rheastrasza or the egg were able to miraculously evade Deathwing's flames, they would probably need your assistance as soon as possible.", progress = nil, completion = "Heroes:\n\nIf you are reading this, then my suspicions were correct.  Deathwing has found us.  The egg is destroyed, as am I.\n\nThis was, actually, the plan from the beginning.  You see... the egg that Deathwing destroyed was not the egg he sought.\n\nIt was mine.", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][27931] = {title = "The Quaking Fields", objective = "Speak with Slate Quicksand at the Quaking Fields in Deepholm.", description = "Before you can help us here, you're going have to deal with Therazane, the Stone Mother's, forces to the south. The elementals and giants upon the Quaking Fields are being mustered.\n\nThey too are after the middle fragment of the World Pillar. They'll attack us amidst our war with the stone troggs and we'll be unable to repel them.\n\nI've sent the arch geomancer ahead. Get to Slate Quicksand and do as he asks.", progress = nil, completion = "Good, &lt;race&gt;, you're here.\n\nWe'll have to act fast if we're to prevent Therazane's forces from attacking.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27932] = {title = "The Axe of Earthly Sundering", objective = "Slay 5 Sundered Emerald Colossi.", description = "The emerald colossi are the greatest of the Stone Mother's creatures. They must be the first to be removed from the field.\n\nI brought Stonefather Oremantle's axe for just this task. Use it to sunder the giants.\n\nThat should bring them down to a more manageable size for you to finish off.", progress = "We need more of those giants destroyed, <name>.", completion = "Thank you, &lt;name&gt;. Without all of their giants, Therazane's forces will have a harder time taking Stonehearth.\n\nNow, if you please, hand back the axe. I'll keep it safe until you can rescue the Stonefather.", rewards = "You will be able to choose one of these rewards:\n\nSize-Cutting BracersRigid Colossus FragmentEmerald Heart\n\nYou will also receive:\n\nEmerald HeartSize-Cutting BracersRigid Colossus Fragment"}
MultiLanguageQuestData['en'][27933] = {title = "Elemental Ore", objective = "Collect 6 Elemental Ore.", description = "You're going to have to deal with the leader of Therazane's forces here. However, to get you to him quickly and safely, I'm going to need to perform a ritual.\n\nGo out into the field and collect elemental ore from the ragers. With enough of it, I should be able to make you one with the ground to get you where you need to go.", progress = "Have you all that is required?", completion = "These should do. I'll just need a moment to prepare the ritual.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27934] = {title = "One With the Ground", objective = "Complete the One With the Ground ritual.", description = "The leader of the Stone Mother's forces here is the great earth elemental lord, Avalanchion. Luckily for us, the Twilight's Hammer cultists have decided to invade his lair. They're seeking to bind his elementals to their will.\n\nWe will take advantage of the chaos. The earth ritual that I invoke will make you one with the ground. It will take you near to Avalanchion without alerting him to your presence.\n\nIt's up to you to finish him.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27935] = {title = "Bring Down the Avalanche", objective = "Slay Avalanchion.", description = "Avalanchion stands before you. Slay him to keep Therazane's forces from attacking Stonehearth.", progress = nil, completion = "You've done what few others could have. Defeating Avalanchion was no small feat.\n\nI'm impressed, &lt;name&gt;. Will you help us with our war against the stone troggs so that we can rescue the Stonefather?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27936] = {title = "Bring Down the Avalanche", objective = "Slay Avalanchion.", description = "You have to go back and slay Avalanchion to keep Therazane's forces from attacking Stonehearth!", progress = nil, completion = "You've done what few others could have. Defeating Avalanchion was no small feat.\n\nI'm impressed, &lt;name&gt;. Will you help us with our war against the stone troggs so that we can rescue the Stonefather?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27937] = {title = "The Hero Returns", objective = "Present yourself to Stonefather Oremantle at Stonehearth in Deepholm.", description = "The Stonefather is waiting for you back south at Stonehearth.\n\nMake yourself presentable. You've earned a hero's welcome!", progress = nil, completion = "Our hero returns!\n\nYou have saved my people, &lt;name&gt;. You have earned that which you seek.", rewards = "You will receive:\n\nAxe of Earthly Sundering"}
MultiLanguageQuestData['en'][27938] = {title = "The Middle Fragment", objective = "Recover the Middle Fragment of the World Pillar.", description = "I present you with the key to Stonehearth. With it you may unlock the vault to my home and recover the middle fragment of the World Pillar.\n\nKeep the fragment safe, <name>. Make certain to get it to the Temple of Earth in the middle of Deepholm as quickly as possible!\n\nKnow that you are always welcome here.", progress = "You've returned. Did you recover the middle fragment?", completion = "The Middle Fragment of the World Pillar!\n\nThank you, &lt;name&gt;. I can only imagine what you had to go through to get this to us. I'll see to it that it's placed within the center of the chamber.", rewards = "You will be able to choose one of these rewards:\n\nPillarbind WaistguardLeggings of Fragmented HopeShoulderpads of Reconstruction\n\nYou will also receive:\n\nShoulderpads of ReconstructionLeggings of Fragmented HopePillarbind Waistguard"}
MultiLanguageQuestData['en'][27939] = {title = "The Desert Fox", objective = "Schnottz wants you to bring him the Desert Fox.", description = "Zhere is much to be done in zhis region, <race>.\n\nVe bozh haf a burning passion for zhe ancient technologies here, do ve not?\n\nPerhaps zhere is a vay for us to vork togezher?\n\nLet us put zhe misunderstandinks of zhe past behind us zhen, hmm?\n\nNow, zhere is an elusive animal in zhe region to zhe east zhat I have been huntink. Brink me zhis creature as a token of your sincerity, hmm?\n\nZhen maybe I let you in on my operation...", progress = "Have you captured zhe Desert Fox, <class>?", completion = "You've done it!\n\nPerhaps I can trust you vizh more serious matters, hmm?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27940] = {title = "Dirty Birds", objective = "You are to slay 8 Diseased Vultures.", description = "The sky above the Shriveled Oasis is littered with these nasty vultures.\n\nLike infectious rodents with wings, these creatures serve no great purpose and inflict untold misery.\n\nRid the skies of this nuisance and leave the region better than you found it.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27941] = {title = "Fashionism", objective = "Belloc Brightblade wants you to collect 10 Trooper Uniforms.", description = "We have a strict policy among our ranks, one that we take most seriously.\n\nOur troops are to dress in official uniform at all times. This helps with organization, friendly fire incidents are reduced, and it keeps the troops looking wonderful!\n\nWe call it, Fashionism.\n\nWe've been running low on uniforms lately. I must ask that you recover them from the troopers that have fallen in the line of duty.\n\nYou should find plenty of the poor fellows east of here, at the Ruins of Ammon.", progress = "Were you able to recover the uniforms we need?", completion = "Most efficient work, &lt;class&gt;.\n\nYou should rise rapidly through the ranks.", rewards = "You will be able to choose one of these rewards:\n\nImpeccable Uniform GauntletsWaistguard of Fallen HeartsBullet-Pierced Chestplate\n\nThe following spell will be cast on you:\n\nUpdate Player Phase/Auras\n\nYou will also receive:\n\nBullet-Pierced ChestplateWaistguard of Fallen HeartsImpeccable Uniform Gauntlets"}
MultiLanguageQuestData['en'][27942] = {title = "Idolatry", objective = "Commander Schnottz wants you to collect 8 Well-preserved Idols.", description = "Zhere is somezhink I need handled, <race>.\n\nMy most trusted advisor has run afoul of an ancient curse. A hex zhat has transformed zhe man into a turkey, of all zhings!\n\nI haff studied for days to discover a remedy for his condition, and finally I am ready to conduct zhe ritual.\n\nI vill reqvire several idols from zhe nearby ruins. You are to brink zhem to me at vonce!\n\nDismissed!", progress = "Haff you brought me zhe idols, <race>?", completion = "Zhese look to be of sufficient quality.\n\nVizh zhese, ve are vone shtep closah to zhe cleansink ritual.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27943] = {title = "Angered Spirits", objective = "Commander Schnottz wants you to use the L.P.A.C. to collect 5 Furious Spectral Essences.", description = "Doctor Venkman vas vone of my greatest researchers, until he had to be put out of my misery.\n\nHe did leave me vizh vone of his greatest accomplishments, zhough. Against zhe properly attuned supernatural adversary, zhis veapon vill siphon zhe target's essence.\n\nIt is of key importance in zhe ritual I vill be attemptink.\n\nVhere do you come in, you ask? Simple. You have zhe priviledge of collecting zhe material.\n\nZhe veapon is calibrated to vork on zhe Furious Specters in zhe temple to zhe east.", progress = "Vell, little man? Vere you successful?", completion = "Very goot!\n\nYou have earned yourself a place at zhe ritual.\n\nYou shall be among zhe first to velcome Gobbles back to his... original form.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27944] = {title = "Thinning the Brood", objective = "Kill 12 Darkwood Lurkers in The Darkwood. The Darkwood forest is just west of here, across the bridge on the central island.", description = "We have been trying to get a foothold in The Darkwood for weeks now but that forest is infested with spiders.  Do me a favor and see if you can thin them out enough for us to set up an attack.\n\nCareful out there, I have heard reports of Horde troops nearby earlier in the week.", progress = nil, completion = "Nice work on those spiders, &lt;name&gt;.  At this rate, we will be taking that forest in no time.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][27945] = {title = "Paint it Black", objective = "Acquire a Black Diamond Heart.", description = "The ground bleeds, <class>. They tear it open, as one would gouge flesh.\n\nThese cultists relish their secrecy but the very elementals they use for their misdeeds can betray them. Seek out Obsidian Stoneslaves northeast of here, among the ruined earth we have named the Black Breach.\n\nShatter their bodies and find for me a perfect heart of black diamond. I will look into this heart. And I will bare its soul.", progress = "The heart. A stone heart, of purest black. Have you found one?", completion = "&lt;Mallia removes her eyepatch and holds the black diamond before her empty eye socket.&gt;\n\nWhat have we, what have we - breaches, the breaches number three. Two heads, one wholly given to its master. I see the future. A hammer united. A mountain shattered. Oh - OH!\n\n&lt;Mallia drops the diamond to the floor, covering her face with her hands.&gt;", rewards = "You will be able to choose one of these rewards:\n\nDiamond Clutching GlovesHeartstone TreadsLegplates of Riven Futures\n\nYou will also receive:\n\nLegplates of Riven FuturesHeartstone TreadsDiamond Clutching Gloves"}
MultiLanguageQuestData['en'][27946] = {title = "NYI", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][27947] = {title = "A Vision of Twilight", objective = "Locate an Eye of Twilight within the Black Breach.", description = "Cho'gall keeps track of his minions through powerful magical orbs: \"The Eyes of Twilight.\"\n\nIn Mount Hyjal, the Guardians of Hyjal managed to find and manipulate one to their own ends. We must do the same. I want one of those orbs, and I want to use it to peer into the very heart of Cho'gall's lair.\n\nSearch the Black Breach, across the river to the northeast, and find an Eye of Twilight. Do whatever you need to bring it back to me!", progress = nil, completion = "&lt;The Eye sits before you, humming ominously with dark energies.&gt;\n\n&lt;Without warning, the orb rotates, as if to look at you. You sense a malevolent presence, as though the orb is alive.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27948] = {title = "A Sticky Task", objective = "Collect 4 Sticky Silk Glands from Darkwood Broodmother spiders in The Darkwood. The Darkwood forest is just west of here, across the bridge on the central island.", description = "Finding supplies on the island has been difficult, to say the least.\n\nFortunately, we have found a good supply of silk in The Darkwood, just west of here.  The bad part of this story is that the silk comes from the glands on Broodmother spiders.  I need you to gather 4 of these for me.\n\nThat should be just enough to finish up this last set of shirts.", progress = "Were you able to gather the sticky silk glands?", completion = "These glands will do nicely.  We are grateful for your help, &lt;name&gt;.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][27949] = {title = "The Forgotten", objective = "Release the spirits of 6 tortured souls at Forgotten Hill. Souls can be channeled by touching your hands directly to the gravestones. Forgotten Hill is due west of here, past The Darkwood and The Restless Front.", description = "Many soldiers died on this island <name>.  It is only fair that we pay our respects to them in any way that we can.\n\nI need you to travel to Forgotten Hill, due west of here and release our brothers in arms' tortured souls away from this place.  Do be careful over there, reports of undead have been ongoing in the area.", progress = nil, completion = "May their souls rest in peace.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][27950] = {title = "Gobbles!", objective = "Schnottz wants you to speak with him when you are prepared to witness the ritual.", description = "At last! Zhe time has come to set my Gobbles free of zhat nasty curse!\n\nPay attention now, <race>, and stay on guard. Zhere can be no interruptions vhile I perform zhe ritual.\n\nLet me know vhen you haf secured zhe perimeter!\n\nNow, move it!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27951] = {title = "We All Must Sacrifice", objective = "Slay 10 Shaman of the Black.", description = "<The eye speaks to you, its 'voice' reverberating as if coming from everywhere at once.>\n\nYou seek my sight, <race>? My powers come at a price. These disciples of the Twilight have been honoring me with the blood of Wildhammer dwarves from the nearby ruins, but still I thirst. Perhaps you can do better.\n\nSlay my old masters, and my vision is yours. Honor me with the slaughter of the Shaman of the Black. Blood is blood, after all.", progress = "I have been watching you, <race>.", completion = "&lt;The Eye glimmers darkly, colors swirling about its dusky surface.&gt;\n\nAh, the succulent thrill of life extinguished. Do you feel it, &lt;class&gt;? Do you relish it as I do?\n\nNo, I see not. You fight to protect the lives of others. Pity.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27952] = {title = "The Explorers", objective = "Speak with Explorer Mowi at the Temple of Earth in Deepholm.", description = "We have a contingent of the Explorers' League in the chamber just to the northwest inside the temple.\n\nThey've been making increasing noises about something that the Twilight's Hammer is up to.\n\n<name>, would you be a dear and see what they need?", progress = nil, completion = "Oh gosh! Someone's finally here to help us?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27953] = {title = "The Reliquary", objective = "Speak with Examiner Rowe at the Temple of Earth in Deepholm.", description = "We have a contingent of the Reliquary in the chamber just to the northeast inside the temple.\n\nThey've been making increasing noises about something that the Twilight's Hammer is up to.\n\n<name>, would you be a dear and see what they need?", progress = nil, completion = "Ah, it's about time someone came to speak with us on matters most urgent.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27954] = {title = "The Eyes Have It", objective = "Take the Eye of Twilight to Garona Halforcen at Bloodgulch in Twilight Highlands.", description = "Very well then, <race>. You have purchased my services in blood. Take me back to Garona Halforcen.\n\nOh yes, I already know where you're taking me. Garona's relentless quest for vengeance is no secret. It will be a delight to watch it unfold.", progress = "Did you have any luck within the Black Breach?", completion = "You found one? I've been searching everywhere. Give it here!\n\nSome of these eyes are won over with riddles or verse. Others require magic. What did this one demand? Ah, it's no matter. What matters is that it's ours.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27955] = {title = "Eye Spy", objective = "Peer into the Eye of Twilight for Garona.", description = "This terrible thing makes my hair stand on end. Cho'gall uses these to control his minions - now it's time to use it against him.\n\nLet me see... hmm, it's all cloudy. All I can see is you. Why is it showing me you?\n\n<Garona sets the eye out in front of her.>\n\nLook into the eye and tell me what you see. Peer into Cho'gall's lair! What is he doing? Is he heavily guarded? Tell me!", progress = "What did the Eye show you?", completion = "You've gone pale, &lt;class&gt;. What did the Eye show you?\n\nYou saw Cho'gall? Wait - Cho'gall saw you? He's watching us? He's watching us right now!?\n\nDamn this stupid dark magic! I'm going to have to infiltrate Cho'gall's stronghold myself.", rewards = "You will be able to choose one of these rewards:\n\nGarona's Spare StarEye of ReversalShard-Heart Ring\n\nYou will also receive:\n\nShard-Heart RingEye of ReversalGarona's Spare Star"}
MultiLanguageQuestData['en'][27956] = {title = "Lunk's Task", objective = "Obtain 15 Tempered Flywheels from Tempered War Golems.", description = "Lunk came from the Badlands.  Other ogres try to make Lunk fight.\n\nLunk hate fighting.  Lunk want to learn.\n\nLunk sees machines to the south.  Machines made of gears.\n\nMaybe if you ask nicely, machines will give you some gears?  Then maybe Lunk can have a gear, and learn about machines too.", progress = "You get gears?  How you get them?", completion = "You didn't... KILL the machines to get these, right?.\n\n&lt;Lunk looks upset.&gt;\n\nRight?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27957] = {title = "Lunk No Kill", objective = "No!  You are the same as Thorium Brotherhood dwarf.\n\n\"Kill dwarf.  Kill spider.  Kill machine.  Kill, kill, kill.\"\n\nLunk come to gorge to go on adventure, not to go on murder spree.\n\nGoodbye, <race>.  You kill too much.", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nSummon Lunk\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][27958] = {title = "A Proper Antivenom", objective = "Obtain 14 samples of Glassweb Venom.", description = "Shame that Lunk left.  I was beginning to enjoy his company.\n\nOh well, back to work!\n\nI'm the closest thing that this expedition has to a medical officer, and I'm running low on antivenom.  We tend to need a lot of antivenom.\n\nThe key to a proper antivenom is ALWAYS to start with the poison itself.  The glassweb spiders nearby should be a good place to start.  If you kill them, you can probably extract some venom from the sacs within their jaws.", progress = "Well well, you certainly operate quickly!  You do have the venom, right?", completion = "This... this is way more than I expected.  This will last us for months!", rewards = "You will be able to choose one of these rewards:\n\nMedical Officer LegguardsSnakeoil HelmGlassweb RobesGlassweb Spider Fangs\n\nYou will also receive:\n\nGlassweb Spider FangsGlassweb RobesSnakeoil HelmMedical Officer Legguards"}
MultiLanguageQuestData['en'][27959] = {title = "Lunk's Adventure: Spider Rider", objective = "Weaken 7 Glassweb Spiders so Lunk can ride them.", description = "Lunk sees you like to kill things.  Let Lunk teach you another way.\n\nLunk always wanted to ride on spider's back.  Looks like fun.  Spiders move too fast, though.  Always slip away.\n\nWe work together.  You fight spider until it gets weak and tired.  Then Lunk jump on spider's back and ride around.\n\nMaybe Lunk even gather some venom for you!  No have to kill!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27960] = {title = "The Fewer, the Better", objective = "Slay 10 Dark Iron Geologists or Dark Iron Watchmen.", description = "I'm not much of a fighter... I'm more of a mining dwarf.  Same goes for Jack and Pris.  And Lunk... well, you'd think he'd be a big fighter, but he's the biggest wimp of all of us.\n\nWhat I'm saying is, it's good that you came here when you did.\n\nIt seems likely that we in the Thorium Brotherhood are going to be fighting the other Dark Iron dwarves soon.  I'm thinking we should pick off some of their finest before the war starts in earnest.  Start with the geologists and watchmen to the south.", progress = nil, completion = "Thank you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27961] = {title = "Out of Place", objective = "Obtain 8 Ash Chickens.", description = "The gorge is an unforgiving place.  We don't get a whole lot of fuzzy wildlife wandering around here.\n\nWe tried bringing in some wild game, but they haven't fared well at all.  There's just no food for them to eat.  Now the nearby spiders - which were already dangerous - are getting big and fat on chicken meat.\n\nWe'll never get rid of all the spiders, but we can salvage what few chickens remain.  Not only will you be feeding the Brotherhood, you'll be saving them a painful death by spider bite.", progress = "Those poor animals.", completion = "You've got quick hands if you were able to gather this many in such a short time.\n\nExcellent work, &lt;name&gt;.  I'll make sure these ones don't go to waste.", rewards = "You will be able to choose one of these rewards:\n\nCoalpart's BracersMercy Killing HelmFuzzy HeadcoverAsh Feather Cloak\n\nYou will also receive:\n\nAsh Feather CloakFuzzy HeadcoverMercy Killing HelmCoalpart's Bracers"}
MultiLanguageQuestData['en'][27962] = {title = "A Lumbering Relic", objective = "Obtain Margol's Gigantic Horn.", description = "Margol the Rager's an old thunder lizard seen round these parts.  Legend has it that he's been here in the gorge since before it was even a gorge.  Legend also has it that he ate my brother Barnabas.\n\nI don't care how old he is or what kind of magic he shoots out of his nose.  I just want him dead.  For Barnabas' sake.\n\nYou'll find him wandering the cliffs to the south of here.", progress = "Bring me the horn, <name>.", completion = "Yup, this was Margol's horn alright.  No doubt about it.\n\nBarnabas was a digger, like me.  He never stood a chance in combat against the beast.  I'm glad you were here to set things right.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27963] = {title = "A New Master... But Who?", objective = "Obtain the Dark Iron Memo from Gravius Grimesilt at Grimesilt Worksite.", description = "You've arrived just in time.\n\nHere's the skinny: the Dark Iron dwarves in the gorge have been acting strangely, and the Thorium Brotherhood intends to find out why.  Overseer Oilfist doesn't like surprises.\n\nWe suspect that they're following orders from some new leader.  I have reason to believe that Gravius Grimesilt, just south of here, knows who it is.\n\nEven here in Searing Gorge, we've begun to hear tales of your exploits, <name>.  You should have no problem with Grimesilt.", progress = "Any news?", completion = "Let's see... Overseer Maltorius... we're quite familiar with him and his work.\n\nWhat's this?  The \"archduke\"?  That sounds promising.", rewards = "You will be able to choose one of these rewards:\n\nRockhead HelmOilfist GlobeJack's Lucky Charm\n\nYou will also receive:\n\nJack's Lucky CharmOilfist GlobeRockhead Helm"}
MultiLanguageQuestData['en'][27964] = {title = "Dig-Boss Dinwhisker", objective = "Kill Dark Iron Excavators and Dark Iron Footmen within the Cauldron until Dig-Boss Dinwhisker appears. Then slay Dig-Boss Dinwhisker and obtain his Dark Ember.", description = "Grimesilt wasn't as high up on the chain as I thought.  We'll have to take out his superior and find out what he knows.\n\nDig-Boss Dinwhisker's his name, and he runs the Dark Iron digging operations within the Cauldron, just northwest of here.  His excavators and footmen patrol the eastern side of the Cauldron, digging downward, day and night.\n\nHe's not known to show his face out in the field very often, but if you slay enough of his men, he'll be forced to come out and deal with you.", progress = "If Dinwhisker doesn't have what we seek, I'm not sure what we'll do next.", completion = "A... an ember?  What is this thing?", rewards = "The following spell will be cast on you:\n\nSummon Image of Archduke Calcinder\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][27965] = {title = "Thorium Point: The Seat of the Brotherhood", objective = "Report to Overseer Oilfist at Thorium Point in Searing Gorge.", description = "Did... did you see that?  This is the missing piece we've been looking for!  We have to take this information back to someone at Thorium Point.\n\nThe Dark Irons have been known to consort with the firelord in the past, but never before have they brought their kind this far out into Searing Gorge.\n\nThorium Point is west and north of here.  You will find it nestled in the cliffs that overlook Pyrox Flats.  Take this information straight to Overseer Oilfist.", progress = nil, completion = "Do I know you, &lt;race&gt;?\n\n\n\nSounds like another one of Ragnaros' minions.  I don't like the sound of that.", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][27966] = {title = "Salvaging the Remains", objective = "You need to recover 9 Cursed Femur bones from the ghouls that inhabit Forgotten Hill. Forgotten Hill is on the west side of the island, just past The Forgotten Front.", description = "Forgotten Hill has been overrun with zombies and ghouls ever since we reclaimed this wretched isle.  We have tried to clear them out many times but they always seem to come back.\n\nOne of our lieutenants recommended taking the ghouls' bones when we kill them in hopes that they can't reincarnate overnight.  Think you can help us out with this one?", progress = "Were you able to recover the femur bones?  Better for you to try than me.", completion = "I didn't think you would be able to do it, &lt;name&gt;.  You are just full of surprises aren't you?", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][27967] = {title = "First Lieutenant Connor", objective = "Find and kill First Lieutenant Connor at Forgotten Hill. You will find Forgotten Hill on the far west side of the island.", description = "The first time I heard about Lt. Connor, I was just a young recruit in the Stormwind stockades.  None of us could believe he ended up here on Tol Barad.  Sadly, he still roams these wretched islands, wreaking havoc on our troops morale.\n\nI need you to put an end to his misery... and ours.", progress = nil, completion = "Hey, you made it back alive!  Can't say you were the first one to try this task, but you are definitely the first one to make it back alive.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][27968] = {title = "Fury of the Pack", objective = "Kill Lord Godfrey.", description = "Ah, the sweet scent of victory! My men should be tearing Godfrey to pieces even as we speak. Go up to his domain and collect your share of the spoils - you've earned it!\n\nYou'd think that he would have been more difficult to defeat...", progress = "Let's get going.", completion = "We did it, &lt;name&gt;! At terrible cost... but victory is ours.\n\nThis keep could serve well as a home for me and my pack, though we tend to prefer more natural habitats.\n\nIt may be best to leave it as a reminder of Godfrey's betrayal and of the Bloodfang warriors that died here in battle.", rewards = "You will be able to choose one of these rewards:\n\nBreastplate of the Terrible PricePackleader's PauldronsShadowfang SpauldersSandals of SacrificeGodfrey's Britches\n\nYou will also receive:\n\nGodfrey's BritchesSandals of SacrificeShadowfang SpauldersBreastplate of the Terrible PricePackleader's Pauldrons"}
MultiLanguageQuestData['en'][27969] = {title = "Make Yourself Useful", objective = "Commander Schnottz wants you to persuade 6 Slacking Laborers to get to work.", description = "Gobbles vill be sorely missed, but zhe mission must not suffer.\n\nPerhaps zhere is somezhink you can do to redeem yourself.\n\nTake vone of zhe uniforms you recovered. Vhile vearink it, my vorkers vill not behave so... aggressively.\n\nLately, zheir morale has been a bit lackink. Some of zhe vorkers are refusing to perform zheir labors.\n\nAuch, zhe audacity!\n\nFind zhese lazy imbeciles and convince zhem zhat zhey must get to vork... or else!", progress = "Vhell, <race>? Vere you... persvasive?", completion = "Vell done, &lt;class&gt;.\n\nZhere may be hope for you yet.", rewards = "You will be able to choose one of these rewards:\n\nShoulders of the ObeliskChestguard of Vigorous MotivationMongoose-Hide Waistguard\n\nYou will also receive:\n\nMongoose-Hide WaistguardChestguard of Vigorous MotivationShoulders of the Obelisk"}
MultiLanguageQuestData['en'][27970] = {title = "Captain P. Harris", objective = "You have been tasked with killing Captain P. Harris at the Cape of Lost Hope. The Cape of Lost Hope can be found northwest of here, along the coast. Just look for the shipwrecks.", description = "The Cape of Lost Hope has been a sore in our side for weeks here on Tol Barad.  Half of our supply ships end up on the rocks down there.\n\nTo make matters worse, it's been overrun by a gang of undead sailors.  We have tried thinning the ranks, but they just seem to keep coming back.  Our last resort is to try and take out the captain that they report to.  You should be able to find him on a ship, just off the shoreline.\n\nOh, and I hope you are not too scared of sharks.", progress = nil, completion = "You did it!  Maybe we can finally get some ships into port now.  Thank you &lt;name&gt;.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][27971] = {title = "Rattling Their Cages", objective = "Camp Coordinator Brack has asked you to kill 8 Shipwrecked Sailors at the Cape of Lost Hope. The cape is located due northwest of here, on the beach.", description = "We have been having issues with the undead down at the Cape of Lost Hope for a while now.  Every time a new ship wrecks, they end up getting more undead to join their ranks.\n\nCan you do us a favor and thin out the ranks up there?  I know you won't be able to kill them all, but anything you can do will help at this point.\n\nKeep an eye out for horde, we have been getting reports of them ambushing the beach lately.", progress = nil, completion = "Nice work on the undead up there &lt;name&gt;.  We really appreciate the help.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][27972] = {title = "Boosting Morale", objective = "You have been asked to recover 6 Barrels of Southsea Rum from the shipwrecks on the Cape of Lost Hope. The cape can be found north of here, along the coast.", description = "Morale is low these days, <name>.  We make every effort we can to keep the troops in high spirits but we are running low on our main supply of morale booster... rum.\n\nI have been getting reports from our infantry to the south that the shipwrecks on the Cape of Lost Hope still have a good supply of southsea rum in their wrecked hulls.  Can you head up there and investigate?\n\nBring back any rum you can find.", progress = "Were you able to recover the rum?  I would try but I am deathly afraid of the water.  Not to mention that crazy shark.", completion = "This rum will really help us out, &lt;name&gt;.  They might not feel great in the morning but at least they will go to sleep happy.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][27973] = {title = "Watch Out For Splinters!", objective = "Sergeant Gray has asked you to recover 15 pieces of Shipyard Lumber from the Wellson Shipyard. The lumber can be recovered from the ghosts in the shipyard or found lying around the premises. The shipyard can be found northwest of here, on the coast.", description = "Have you been over to the Wellson Shipyard yet, <name>?  Best to stay away from there unless you have a good reason to venture in.  Unfortunately, that is exactly what I need you to do.\n\nYou see, we have been short on supplies ever since we recaptured the island.  That ghost ridden shipyard is overflowing with lumber but every time we send an escort to recover the lumber, they never make it back.\n\nCan you help us out?", progress = "Did the ghosts scare you off?", completion = "I didn't think you would be able to do it, &lt;name&gt;.  You are just full of surprises aren't you?", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][27974] = {title = "This Land is Our Land", objective = "Kill Baron Ashbury.", description = "Did you think that a handful of worgen vermin could stop me? Hah!\n\nShadowfang Keep was part of the Lordaeron kingdom in life, so it is quite fitting that it should belong to the Forsaken in death. Godfrey and his accomplices are minor obstacles at best, and of course we're all happy to take them out for their treachery against the Dark Lady.\n\nAshbury has positioned himself near the front of the keep, leaving him wide open to attack. Start us out on the right foot, would you?", progress = "Don't test my patience and good will.", completion = "Ah, very well done! They've gotten a hold of powerful allies, but clearly nothing a &lt;class&gt;-champion of the Banshee Queen can't handle!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27975] = {title = "WANTED: Foreman Wellson", objective = "Kill Foreman Wellson at the Wellson Shipyard. The shipyard can be found northwest of here, on the western coast.", description = "Foreman Wellson has been a pain in our side since we got here.  His shipyard holds a large amount of supplies that would be extremely useful to us... if we could get to them.\n\nHe keeps a close watch over his minions and makes it very difficult for us to get a foothold on the shipyard.  I need you to take out Wellson for good this time.  Be careful <name>, we have been receiving reports of filthy Horde all around the area.", progress = "Were you able to \"take care of\" Foreman Wellson?", completion = "Great work &lt;name&gt;.  I will report your efforts to our highest in command immediately.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][27976] = {title = "Curse These Fat Fingers", objective = "Kill 12 Heavy War Golems.", description = "Unfortunately, I can't dish out the beats like I used to, due to this here fat finger problem.  Ye see, the climate out here combined with the lack o' air pressure makes me fingers expand.  They're like gigantic Thelsamar Blood Sausages, they are...\n\nYe're gonna have to carry out me orders of business and what have ye.\n\nFirst on me agenda: Poundin' the livin' daylights out o' the heavy war golems o' the Gorge.  Get crackin'.", progress = nil, completion = "Ye're a good lad, ye are. I got ye a lil' present fer yer troubles.", rewards = "You will be able to choose one of these rewards:\n\nFat Finger GlovesPounding LeggingsHeavyhands' GlovesGretel's Pendant\n\nYou will also receive:\n\nGretel's PendantHeavyhands' GlovesPounding LeggingsFat Finger Gloves"}
MultiLanguageQuestData['en'][27977] = {title = "Recon Essentials", objective = "Find and return the Smithing Tuyere and Lookout's Spyglass.", description = "We used to have more stuff around here.  I think there was a spyglass somewhere nearby, along with a smithing tuyere.\n\nI'm pretty certain that they've been stolen by Dark Iron dwarves.  Yes, I know that I'm a Dark Iron dwarf!  I'm talking about the bad ones that live down in that gorge.\n\nYou'd best check the steamsmiths that work just south of here.  They'd be most likely to use tools like these.", progress = "If you're here for the reward, you're gonna have to give me the stolen goods.", completion = "Fantastic work!", rewards = "You will be able to choose one of these rewards:\n\nSteamsmith HelmTaskmaster's LoopEssential PantaloonsMantle of the White Sheep\n\nYou will also receive:\n\nMantle of the White SheepEssential PantaloonsTaskmaster's LoopSteamsmith Helm"}
MultiLanguageQuestData['en'][27978] = {title = "Ghostbuster", objective = "Kill 14 ghosts of any type at Largo's Overlook, just northeast of base camp.", description = "See that hill just beyond our base camp?  That's Largo's Overlook and it's not a fun place to setup camp next to.  We have been dealing with those spirits and spectres ever since we setup base camp.\n\nCan you head up there and let them know we don't plan on leaving anytime soon?  A few good kills on their ranks should put them in line.\n\nThanks for your help on this, <name>.", progress = nil, completion = "Great work, &lt;name&gt;!  We should not hear from the ghosts again anytime soon.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][27979] = {title = "Dark Ministry", objective = "Obtain Kiyuubi's Spherule, Letherio's Spherule, and Finister's Spherule, then combine them into a Twilight Tripetricine.", description = "I got one more assignment for ye.  This one comes straight down from the Overseer himself.  Seems he was pretty shook up once he heard about that \"Archduke\" ye discovered.\n\nHe's asked for us to hunt down three Twilight ministers that work over in Firewatch Ridge, to the west.  Kiyuubi, Letherio, and Finister are their names, and they each carry some sort o' special rock.  Combine all three and bring 'em back here.\n\nListen, when the Overseer gives orders, ye don't ask questions.  Ye just do it.", progress = "Ye got the thing?", completion = "&lt;Hansel weighs the stone in his hands.&gt;\n\nThis thing is strange, &lt;name&gt;.  I don't know what to make of it.  It ain't natural, that's for sure.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27980] = {title = "The Spiders Have to Go", objective = "Slay 9 Lava Spiders within Searing Gorge.", description = "Normal-size spiders, I can handle.\n\nGiant glassweb spiders make me uncomfortable, but they're far enough away that I don't worry too much.\n\nBut lava spiders?  <Lolo shudders.>  Lava spiders are SCARY.  They're enormous spiders.  That live in LAVA.\n\nI just got paid for my last week of work, and I'll pay you well to kill those things.  You'll find 'em all over Searing Gorge.", progress = nil, completion = "There's no way you coulda killed all the spiders in the gorge, but you definitely made a dent.\n\nFine, here's what I promised ya.  Don't spend it all in one place.  Unless it's at Thorium Point.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27981] = {title = "Heat That Just Don't Quit", objective = "Obtain 10 Filled Furnace Flasks. You must use the Furnace Flasks on living elementals within Searing Gorge.", description = "We smith, we smelt, we roast up whatever spider meat we can get.  Bush chicken if we're lucky.  Point is, all o' this work means we need lots and lots of fire.\n\nGood thing we're smack dab in the middle of firetown.\n\nO' course, the best fire comes from the elementals.  You'll find 'em all over Searing Gorge, but always near lava.  Here, take these flasks and use 'em on the elementals.\n\nOh, did I mention the elementals gotta be alive when you gather your sample?", progress = "Oilfist says he's gonna have us makin' firebombs soon.  All the more need for those flasks.", completion = "Yeeeeeeowch!  Don't just go puttin' this stuff into a dwarf's open hand.  This stuff is burnin' up!\n\nNow me hands are gonna get even more swollen...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27982] = {title = "Twilight Collars", objective = "Obtain 20 Twilight Collars.", description = "Have ye seen the ridiculous necklaces those Twilight's Hammer cultists all wear?  The gems on those things are bigger than Hansel's fist!\n\nA few hamburger-sized jewels like that, and Burninate over there could really push his blacksmithing business to the next level.  Fetch those collars, and he'll make it worth your while.", progress = "A ruby-hilted hammer... it has a nice ring to it.", completion = "Hmm... the gems looked... sparklier from afar.  Up close, they look kind of dingy.\n\nAh well!  A little spit and polish should do the trick, and if not, I can use 'em to practice my disenchanting.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27983] = {title = "Lunk's Adventure: Cranky Little Dwarfs", objective = "Weaken 7 Dark Iron Steamsmiths so Lunk can help them fall asleep.", description = "What you doing?  Why you kill?\n\nYou need to get things from dwarfs?  Ah, Lunk understand.  Lunk have a better way.\n\nListen: you go fight dwarf, but do not kill!  Just fight until dwarf get tired.  Then Lunk will help dwarf fall asleep.  Dwarfs probably just cranky because they don't get sleep.\n\nCome on!  Trust Lunk.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27984] = {title = "Lunthistle's Tale", objective = "Hear Zamael tell his tale.", description = "Will you assist me, mortal? Hear my tale.", progress = "Allow me to finish my story.", completion = "I have accepted my fate here in this cage, but the prayer must be found.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27985] = {title = "Prayer to Elune", objective = "Find and read the Prayer to Elune.", description = "Will you assist me, mortal?  Will you find the prayer to Elune?\n\nAs I stated, the prayer was etched onto a golden tablet.  I believe they hold it within one of their vile chests, near the entrance to their cave at the bottom of the ridge.\n\nIf you do recover my prayer, don't bring it back to me.  Instead, take the time to read through it.\n\nAbsolution may be asking too much, based on the sins I've committed.  But that won't stop me from holding out hope.You will learn:\n\n", progress = nil, completion = nil, rewards = "You will learn:\n\nZamael's Prayer\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][27986] = {title = "In the Hall of the Mountain-Lord", objective = "Speak with Mountain-Lord Rendan at Iron Summit in Searing Gorge.", description = "The Thorium Brotherhood doesn't maintain a militia - just a few guards, and me, and that's it.  If we're to successfully strike against the Dark Irons of the gorge, we're gonna need help.\n\nMountain-Lord Rendan sits atop that tower across the gorge, to our south.  He doesn't consort with Twilight folks or fire elementals, but he hasn't joined the brotherhood either.  Maybe it's time we paid him a visit.  With his help, we might just stand a chance.", progress = nil, completion = "And who might you be?\n\nAh, an emissary from the Thorium Brotherhood.  They're looking for my support?  Fine, I might be willin' to help out...\n\n...for a price.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27987] = {title = "Cannonball!", objective = "You need to recover 4 Stacks of Cannonballs from Largo's Overlook for Sergeant Gray. You can find Largo's Overlook just northeast of the base camp.", description = "Largo and his minions have been stealing our supplies ever since we setup camp here.  It's frustrating to say the least.\n\nWe have heard reports that he is stockpiling cannonballs in the towers overlooking the water up on his overlook.  Can you head up there and try to recover some of them for us?\n\n<name>, don't forget to keep a watch out for horde too.", progress = "Did you find the cannonballs?", completion = "Good job on the recovery effort, &lt;name&gt;. These cannonballs should last us a while.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][27988] = {title = "Plague...Plague Everywhere!", objective = "Kill Baron Silverlaine and Commander Springvale.", description = "The best part about this plague is that even when it visually fades away, the remaining residue is still quite potent! However, we still have an enormous area to cover before we're done, with plenty of Godfrey's defenses in the way.\n\nIt appears that the spirits that served Baron Silverlaine and Commander Springvale in life now guard them in death, and Godfrey is using them to deter us. Show them all the iron will of the Forsaken!", progress = "A couple bodiless spirits aren't going to best you, are they?", completion = "Cromush has both a thick skull and a fool's brain, and we'll use that to our advantage. By the time anybody finds out about the plague's true potency, it'll be far too late.\n\nThank you for keeping quiet during his tirade. I promise you won't regret it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27989] = {title = "Ruumbo Demands Honey", objective = "Collect 10 Deadwood Honey Globs from the hives in Deadwood Village using Ruumbo's Honey Stick.", description = "Ruumbo hungers!\n\nThe Deadwood jerks have stolen all their honey from the Timbermaw tribe! We saw...er, Ruumbo saw them do it! Now Ruumbo must have that honey!\n\nTake this... this stick! Yes, this stick. Take this stick and use it to steal the honey from their beehives in Deadwood Village.\n\nRuumbo must have as much honey as possible. This is vital.", progress = "Ruumbo can smell whether you have honey or not!", completion = "Honey! Delicious honey!\n\nWell done, ugly creature! You may put the honey...put the honey down right there. No, to the left. Yes, there. Just leave it there.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27990] = {title = "Battlezone", objective = "Commander Schnottz wants you to man one of the siege tank turrets and use it to defeat 7 Decrepit Watchers, then report back to him.", description = "It vould appear zhat anozher opportunity has arisen for you to redeem yourself, <race>.\n\nZhis little emergency has set me back a few tank gunnahs.\n\nYou zhink you have vhat it takes to fill in for vone of zhem?\n\nMy tanks are just vest of zhe camp. Get out zhere and put an end to zhis silliness!", progress = "Vell?\n\nHas our little situation been brought under control?", completion = "Auch!\n\nIf I vere an inch or two taller, I'd be dead!", rewards = "You will be able to choose one of these rewards:\n\nSubstitute Gunner's LeggingsTank Director's TreadsGauntlets of Delicate Aim\n\nYou will also receive:\n\nGauntlets of Delicate AimTank Director's TreadsSubstitute Gunner's Leggings"}
MultiLanguageQuestData['en'][27991] = {title = "Taking the Overlook Back", objective = "Sergeant Gray has asked you to kill Commander Largo at Largo's Overlook. The overlook is just northeast of the base camp.", description = "There is only one way for us to take Largo's Overlook back.\n\nI think you know what we need to do <name>.  Largo is pretty paranoid these days so you should be able to find him on top of the tower, looking for his imaginary navy to finally arrive.", progress = "Were you able to take out Largo?", completion = "Ha, we finally got Largo!  Nice one, &lt;name&gt;.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][27992] = {title = "Magnets, How Do They Work?", objective = "You have been tasked with recovering 7 pieces of Siege Engine Scrap. Use the Magnetized Scrap Collector in The Restless Front to find the scraps. The Restless Front is due west, just past the second bridge.", description = "Getting useful machine parts out here on the island has been difficult, <name>.  We have been trying to repair the broken siege engines here in camp but we keep running out of useful parts.\n\nOur second regiment reported some wrecked out siege engines in a old battlefield to the west.  Maybe we could find some parts over there?\n\nYou are going to have trouble finding anything in that old battlefield so take this magnetized scrap collector and put it to some good use.", progress = "Did that magnet contraption actually work?", completion = "These parts will really help us out, &lt;name&gt;!  Who would have thought you can find stuff this useful in all that old junk?", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][27993] = {title = "Take it to 'Em!", objective = "Mack wants you to investigate Khartut's Tomb.", description = "We was lucky to escape, <class>. I'm not sure I'd feel right if we didn't take care of them ambushers.\n\nHows about you git back up to Khartut's tomb and give them little buggers what fer!\n\nIt's off to the northeast, just inside the entrance to Uldum if'n I recollect correctly.\n\nWhat're you looking at? I sure ain't in no condition to do it!", progress = nil, completion = "Good to see ya, kid.\n\nWould've been even better if you'd have been here to help me take care of these little savages...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27994] = {title = "Ruumbo Demands Justice", objective = "Slay 15 Deadwood Furbolg of any type.", description = "You! Wanderer! Bow before the might of Ruumbo, great god of the Timbermaw tribe!\n\nHear my will! The evil Deadwood tribe lives in the village behind me! They are big jerks!\n\nI mean, they... they sully my name with their wicked misdeeds! They persecute my cherished Timbermaw tribe and hurt them!\n\nI demand you inflict my justice! Defeat the Deadwood and I will give you my... my favor! Yes! The favor of RUUMBO!", progress = "Ruumbo demands you defeat the jerks! I mean, the Deadwood tribe!", completion = "It worked!\n\nI mean, uh, YES, the will of Ruumbo has been carried out! You have done well, creature! You may have these shiny coins!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27995] = {title = "Dance for Ruumbo!", objective = "Do a silly dance for Ruumbo.", description = "You have done well, <race>! Ruumbo is pleased by your bravery, and the delicious honey you have given Ruumbo.\n\nNow, you must... you must dance! Yes!\n\nDance for Ruumbo! Dance!", progress = nil, completion = "Those two brats... I should have known! They were smart enough to hush whenever I went to examine the totem.\n\nI'll be sure to find them and drag them back to Timbermaw Hold by the ears! Thank you for looking into it...", rewards = "You will be able to choose one of these rewards:\n\nGrazle's SandalsAllen's Abandoned BeltRuumbo's ArmPulled Wool\n\nYou will also receive:\n\nGrazle's SandalsAllen's Abandoned BeltRuumbo's ArmPulled Wool"}
MultiLanguageQuestData['en'][27996] = {title = "Orders Are For the Living", objective = "Kill Lord Walden.", description = "Unsurprisingly, we aren't going to listen to Cromush about the plague. However, his brute strength will come in handy for muscling my men through the many foes ahead on the path to Godfrey, the most powerful being his right hand man, Lord Walden.\n\nI'll meet you in Walden's chamber after you finish him off. Then, at long last, we can completely take Shadowfang Keep for the Forsaken!", progress = "You have your orders, <name>.", completion = "The time has come! Godfrey will fall!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27997] = {title = "The Corruption of the Jadefire", objective = "Slay 12 Jadefire Satyr or Jadefire Felsworn in Jadefire Glen.", description = "The cleansing of this forest has been a grueling process. For every success we have achieved, a new challenge has arisen.\n\nThe Jadefire satyr have been a constant nuisance. They seek to corrupt the forest just as we seek to cleanse it. Now, we have taken steps to begin eradicating them from Felwood entirely.\n\nTravel to Jadefire Glen to the west and rid the forest of their presence. You'll find the entrance just north of the walls of Deadwood Village; look for their vile banners.", progress = nil, completion = "The Emerald Circle thanks you, &lt;name&gt;. If we all work together here, we can purge these demons from our midst.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][27998] = {title = "Sweet, Merciless Revenge", objective = "Kill Lord Godfrey.", description = "If all goes well you'll just be able to walk right into Godfrey's personal domain and take a reward fitting for such an eager young <class>.\n\nGodfrey is a cunning foe, though, so it may be wise to head up there quickly just in case you're needed. He will pay for what he did to the Dark Lady!", progress = "Let's get going.", completion = "For a moment there, I thought all was lost. Even when surrounded by the worgen in Gilneas I had higher hopes!\n\nBut you proved me wrong &lt;name&gt;. I will see to it that Sylvanas herself hears of your triumph here today. Don't worry about the mess here, I will gladly see to it myself.", rewards = "You will be able to choose one of these rewards:\n\nBreastplate of the Terrible PriceDeathstalker PauldronsShadowfang SpauldersSandals of SacrificeGodfrey's Britches\n\nYou will also receive:\n\nGodfrey's BritchesSandals of SacrificeShadowfang SpauldersBreastplate of the Terrible PriceDeathstalker Pauldrons"}
MultiLanguageQuestData['en'][27999] = {title = "The Fate of the Doyles", objective = "Return the news of Clan Doyle to Iain Firebeard at the Firebeard Cemetery.", description = "It seems the Doyles already joined their last fight. Iain will want to know of their fate.", progress = nil, completion = "That's a right shame. Stubborn as they were to speak to, they were just as stubborn in a fight. Would have been good to have 'em.\n\nOnce this is done, we'll have to send some boys out to bring them back for a proper send off.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28000] = {title = "Do the Imp-Possible", objective = "Weaken Impsy and use the Enchanted Imp Sack to capture him.", description = "The satyr hide their corrupted moonwell behind an impenetrable barrier of demonic fire. Their forces must have some way of getting through it.\n\nInterrogating the satyr will be useless, but the imps they consort with will be easily swayed. I have a specific one in mind, as well...\n\nIn the foothills to the east, a lone imp has been seen wandering, far from the other demons. He should prove easy pickings. Weaken him with combat, and then use this enchanted sack to capture him. Then I'll do the talking...", progress = nil, completion = "Imps are creatures of deception. With so many of them spotted at Shadowlurk Ridge, I'm positive something is being hidden there.\n\nOur little friend will tell us exactly how to find it... if he doesn't want to go back in the sack.", rewards = "The following spell will be cast on you:\n\nGeneric Quest Invisibility Detection 1\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28001] = {title = "A Coward's Due", objective = "Speak to Colin Thundermar in Thundermar.", description = "We may be safe here, but there are a lot of Wildhammer who could still use support. Our wing can offer that, but we need to keep bolsterin' our forces if we're going to clear the Twilight completely.\n\nI'm going to have words with Colin Thundermar. Only a coward turns down the callin' of his people, especially in a time this dire.\n\nGo to Thundermar, find Colin and get a real explanation out of'm. I won't be putting up with cowardice in a Wildhammer leader.", progress = nil, completion = "Here here, WOT!? He calls ME a COWARD!?\n\nJust like a Firebeard, all hot air and not a lick of sense. I've been bearing the brunt of a Dragonmaw invasion from the south, much of Thundermar is in ruins, and do any of the other clans stick up to help? NO! Ol' Thundermar is on his own he is, and you'd better believe I'm usin' everything in my arsenal just to stem the tide.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28002] = {title = "Crisis Management", objective = "Belloc Brightblade wants you to reassure the guests at Schnottz's Landing.", description = "There is a delicate situation that calls for the... objective discretion of an outsider.\n\nYou see, an unfortunate incident has upset some of our guests. Rest assured, our top men are sorting out the details.\n\nIn the meantime, it would be wonderful if you could calm our more squeamish visitors.\n\nHandle this well, and the furrier is sure to hear of it!", progress = nil, completion = "Hmm, still a bit frazzled, are they?\n\nWell, you know what they say. Time heals all wounds.\n\nExcept for those of the ambassador, of course...", rewards = "The following spell will be cast on you:\n\nSummon Bodyguard\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28003] = {title = "Adventurers Wanted: Ragefire Chasm", objective = "Speak with Stone Guard Kurjack.The Warchief has requested that any able-bodied adventurer head to Ragefire Chasm, just beneath the great city of Orgrimmar, immediately!\n\nThe Searing Blade is poised to launch an attack at any moment and the city guards cannot hold for much longer! If you so choose, head to Ragefire Chasm and speak with Stone Guard Kurjack, head of the defense initiative, to end the threat to Orgrimmar once and for all.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The Warchief has requested that any able-bodied adventurer head to Ragefire Chasm, just beneath the great city of Orgrimmar, immediately!\n\nThe Searing Blade is poised to launch an attack at any moment and the city guards cannot hold for much longer! If you so choose, head to Ragefire Chasm and speak with Stone Guard Kurjack, head of the defense initiative, to end the threat to Orgrimmar once and for all.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28004] = {title = "Adventurers Wanted: The Deadmines", objective = "Speak with Kagtha.The Warchief has requested that any able-bodied adventurer head to the Deadmines, in the distant land of Westfall, immediately!\n\nAssistance is required in the initiative to take the Defias Juggernaut for the Horde to use against the Alliance! If you so choose, head to the Deadmines and speak with Kagtha, a rogue of the Shattered Hand, to aid in the ongoing war against the Alliance.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The Warchief has requested that any able-bodied adventurer head to the Deadmines, in the distant land of Westfall, immediately!\n\nAssistance is required in the initiative to take the Defias Juggernaut for the Horde to use against the Alliance! If you so choose, head to the Deadmines and speak with Kagtha, a rogue of the Shattered Hand, to aid in the ongoing war against the Alliance.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28005] = {title = "Adventurers Wanted: The Deadmines", objective = "Speak with Lieutenant Horatio Laine.King Varian Wrynn has requested that any able-bodied adventurer head to the Deadmines, in southern Westfall, immediately!\n\nAssistance is required in stopping the reborn Defias Brotherhood from terrorizing the area! If you so choose, head to the Deadmines and speak with Lieutenant Horatio Laine, lead investigator on the case, to aid in stopping the Defias once and for all.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "King Varian Wrynn has requested that any able-bodied adventurer head to the Deadmines, in southern Westfall, immediately!\n\nAssistance is required in stopping the reborn Defias Brotherhood from terrorizing the area! If you so choose, head to the Deadmines and speak with Lieutenant Horatio Laine, lead investigator on the case, to aid in stopping the Defias once and for all.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28006] = {title = "Adventurers Wanted: Wailing Caverns", objective = "Speak with Nalpak.The Warchief has requested that any able-bodied adventurer head to the Wailing Caverns, just west of the Crossroads, immediately!\n\nNaralex must be awakened to save the Barrens! If you so choose, head to the Wailing Caverns and speak with Nalpak, one of Naralex's disciples, to help in healing the injured land.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The Warchief has requested that any able-bodied adventurer head to the Wailing Caverns, just west of the Crossroads, immediately!\n\nNaralex must be awakened to save the Barrens! If you so choose, head to the Wailing Caverns and speak with Nalpak, one of Naralex's disciples, to help in healing the injured land.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28007] = {title = "Adventurers Wanted: Wailing Caverns", objective = "Speak with Nalpak.King Varian Wrynn has requested that any able-bodied adventurer head to the Wailing Caverns, just west of the Crossroads, immediately!\n\nNaralex must be awakened to save the Barrens! If you so choose, head to the Wailing Caverns and speak with Nalpak, one of Naralex's disciples, to help in healing the injured land.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "King Varian Wrynn has requested that any able-bodied adventurer head to the Wailing Caverns, just west of the Crossroads, immediately!\n\nNaralex must be awakened to save the Barrens! If you so choose, head to the Wailing Caverns and speak with Nalpak, one of Naralex's disciples, to help in healing the injured land.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28008] = {title = "Adventurers Wanted: Shadowfang Keep", objective = "Speak with Deathstalker Commander Belmont.The Warchief has requested that any able-bodied adventurer head to Shadowfang Keep, in southern Silverpine Forest, immediately!\n\nThe traitor, Lord Godfrey, must pay for what he did to Sylvanas! If you so choose, head to Shadowfang Keep and speak with Deathstalker Commander Belmont, leader of the war effort there, to help enact proper revenge.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The Warchief has requested that any able-bodied adventurer head to Shadowfang Keep, in southern Silverpine Forest, immediately!\n\nThe traitor, Lord Godfrey, must pay for what he did to Sylvanas! If you so choose, head to Shadowfang Keep and speak with Deathstalker Commander Belmont, leader of the war effort there, to help enact proper revenge.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28009] = {title = "Adventurers Wanted: Shadowfang Keep", objective = "Speak with Packleader Ivar Bloodfang.King Varian Wrynn has requested that any able-bodied adventurer head to Shadowfang Keep, in southern Silverpine Forest, immediately!\n\nThe traitor, Lord Godfrey, must pay for what he did to our new allies! If you so choose, head to Shadowfang Keep and speak with Packleader Ivar Bloodfang, leader of the war effort there, to help enact proper revenge.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "King Varian Wrynn has requested that any able-bodied adventurer head to Shadowfang Keep, in southern Silverpine Forest, immediately!\n\nThe traitor, Lord Godfrey, must pay for what he did to our new allies! If you so choose, head to Shadowfang Keep and speak with Packleader Ivar Bloodfang, leader of the war effort there, to help enact proper revenge.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28010] = {title = "Adventurers Wanted: Blackfathom Deeps", objective = "Speak with Je'neu Sancrea.The Warchief has requested that any able-bodied adventurer head to Blackfathom Deeps, north of Zoram'gar Outpost, immediately!\n\nThe Twilight's Hammer threatens the world with its actions there! If you so choose, head to Blackfathom Deeps and speak with Je'neu Sancrea, a member of the Earthen Ring, to help stop the Twilight threat.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The Warchief has requested that any able-bodied adventurer head to Blackfathom Deeps, north of Zoram'gar Outpost, immediately!\n\nThe Twilight's Hammer threatens the world with its actions there! If you so choose, head to Blackfathom Deeps and speak with Je'neu Sancrea, a member of the Earthen Ring, to help stop the Twilight threat.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28011] = {title = "Adventurers Wanted: Blackfathom Deeps", objective = "Speak with Sentinel Aluwyn.King Varian Wrynn has requested that any able-bodied adventurer head to Blackfathom Deeps, west of Astranaar, immediately!\n\nThe Twilight's Hammer threatens the world with its actions there! If you so choose, head to Blackfathom Deeps and speak with Sentinel Aluwyn, head of the night elf effort there, to help stop the Twilight threat.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "King Varian Wrynn has requested that any able-bodied adventurer head to Blackfathom Deeps, west of Astranaar, immediately!\n\nThe Twilight's Hammer threatens the world with its actions there! If you so choose, head to Blackfathom Deeps and speak with Sentinel Aluwyn, head of the night elf effort there, to help stop the Twilight threat.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28012] = {title = "Adventurers Wanted: Stormwind Stockade", objective = "Speak with Rifle Commander Coe.King Varian Wrynn has requested that any able-bodied adventurer head to the Stormwind Stockade, inside his highness' own city, immediately!\n\nA mass riot has begun within! If you so choose, head to the Stockade and speak with Rifle Commander Coe, head rifleman of the Stockade guard, to help quell the uprising.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "King Varian Wrynn has requested that any able-bodied adventurer head to the Stormwind Stockade, inside his highness' own city, immediately!\n\nA mass riot has begun within! If you so choose, head to the Stockade and speak with Rifle Commander Coe, head rifleman of the Stockade guard, to help quell the uprising.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28013] = {title = "Adventurers Wanted: Gnomeregan", objective = "Speak with Murd Doc.King Varian Wrynn has requested that any able-bodied adventurer head to Gnomeregan,west of Ironforge, immediately!\n\nThe Gnomes need help reclaiming their city! If you so choose, head to Gnomeregan and speak with Murd Doc, recruiter for the G-Team, to help in the mission.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "King Varian Wrynn has requested that any able-bodied adventurer head to Gnomeregan,west of Ironforge, immediately!\n\nThe Gnomes need help reclaiming their city! If you so choose, head to Gnomeregan and speak with Murd Doc, recruiter for the G-Team, to help in the mission.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28014] = {title = "Adventurers Wanted: Razorfen Kraul", objective = "Speak with Auld Stonespire.King Varian Wrynn has requested that any able-bodied adventurer head to Razorfen Kraul, in the southernmost part of the Southern Barrens, immediately!\n\nAuld Stonespire needs assistance in stopping the quilboar before they begin to spread further! If you so choose, head to Razorfen Kraul and speak with Auld Stonespire, a wise and respected shaman, to help stop the menace.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "King Varian Wrynn has requested that any able-bodied adventurer head to Razorfen Kraul, in the southernmost part of the Southern Barrens, immediately!\n\nAuld Stonespire needs assistance in stopping the quilboar before they begin to spread further! If you so choose, head to Razorfen Kraul and speak with Auld Stonespire, a wise and respected shaman, to help stop the menace.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28015] = {title = "Adventurers Wanted: Razorfen Kraul", objective = "Speak with Auld Stonespire.The Warchief has requested that any able-bodied adventurer head to Razorfen Kraul, in the southernmost part of the Southern Barrens, immediately!\n\nAuld Stonespire needs assistance in stopping the quilboar before they begin to spread further! If you so choose, head to Razorfen Kraul and speak with Auld Stonespire, a wise and respected shaman, to help stop the menace.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The Warchief has requested that any able-bodied adventurer head to Razorfen Kraul, in the southernmost part of the Southern Barrens, immediately!\n\nAuld Stonespire needs assistance in stopping the quilboar before they begin to spread further! If you so choose, head to Razorfen Kraul and speak with Auld Stonespire, a wise and respected shaman, to help stop the menace.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28016] = {title = "Adventurers Wanted: Scarlet Monastery Graveyard", objective = "Speak with Dark Ranger Velonara.The Warchief has requested that any able-bodied adventurer head to the Scarlet Monastery Graveyard, northeast of the Undercity, immediately!\n\nDark Ranger Velonara has requested more soldiers to help her begin her assault! If you so choose, head to the Scarlet Monastery Graveyard and speak with Dark Ranger Velonara, a clever fighter indeed, to do your part.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The Warchief has requested that any able-bodied adventurer head to the Scarlet Monastery Graveyard, northeast of the Undercity, immediately!\n\nDark Ranger Velonara has requested more soldiers to help her begin her assault! If you so choose, head to the Scarlet Monastery Graveyard and speak with Dark Ranger Velonara, a clever fighter indeed, to do your part.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28017] = {title = "Adventurers Wanted: Scarlet Monastery Library", objective = "Speak with Dark Ranger Velonara.The Warchief has requested that any able-bodied adventurer head to the Scarlet Monastery Library, northeast of the Undercity, immediately!\n\nDark Ranger Velonara has requested more soldiers to help her take out their defenses! If you so choose, head to the Scarlet Monastery Library and speak with Dark Ranger Velonara to do your part.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The Warchief has requested that any able-bodied adventurer head to the Scarlet Monastery Library, northeast of the Undercity, immediately!\n\nDark Ranger Velonara has requested more soldiers to help her take out their defenses! If you so choose, head to the Scarlet Monastery Library and speak with Dark Ranger Velonara to do your part.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28018] = {title = "Adventurers Wanted: Scarlet Monastery Armory", objective = "Speak with Dark Ranger Velonara.The Warchief has requested that any able-bodied adventurer head to the Scarlet Monastery Armory, northeast of the Undercity, immediately!\n\nDark Ranger Velonara has requested more soldiers to help her take out their offensive capabilities! If you so choose, head to the Scarlet Monastery Armory and speak with Dark Ranger Velonara to do your part.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The Warchief has requested that any able-bodied adventurer head to the Scarlet Monastery Armory, northeast of the Undercity, immediately!\n\nDark Ranger Velonara has requested more soldiers to help her take out their offensive capabilities! If you so choose, head to the Scarlet Monastery Armory and speak with Dark Ranger Velonara to do your part.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28019] = {title = "Adventurers Wanted: Scarlet Monastery Cathedral", objective = "Speak with Dark Ranger Velonara.The Warchief has requested that any able-bodied adventurer head to the Scarlet Monastery Cathedral, northeast of the Undercity, immediately!\n\nDark Ranger Velonara has requested more soldiers to help her put the final nail in the Scarlet Crusade's coffin! If you so choose, head to the Scarlet Monastery Cathedral and speak with Dark Ranger Velonara to relish in Forsaken victory!You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The Warchief has requested that any able-bodied adventurer head to the Scarlet Monastery Cathedral, northeast of the Undercity, immediately!\n\nDark Ranger Velonara has requested more soldiers to help her put the final nail in the Scarlet Crusade's coffin! If you so choose, head to the Scarlet Monastery Cathedral and speak with Dark Ranger Velonara to relish in Forsaken victory!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28020] = {title = "Adventurers Wanted: Scarlet Monastery Graveyard", objective = "Speak with Joseph the Awakened.King Varian Wrynn has requested that any able-bodied adventurer head to the Scarlet Monastery Graveyard, northeast of the Undercity, immediately!\n\nJoseph the Awakened, a former crusader, has requested aid to help him take out the leaders there and reform the crusade! If you so choose, head to the Scarlet Monastery Graveyard and speak with Joseph the Awakened to do your part.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "King Varian Wrynn has requested that any able-bodied adventurer head to the Scarlet Monastery Graveyard, northeast of the Undercity, immediately!\n\nJoseph the Awakened, a former crusader, has requested aid to help him take out the leaders there and reform the crusade! If you so choose, head to the Scarlet Monastery Graveyard and speak with Joseph the Awakened to do your part.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28021] = {title = "Adventurers Wanted: Scarlet Monastery Library", objective = "Speak with Joseph the Awakened.King Varian Wrynn has requested that any able-bodied adventurer head to the Scarlet Monastery Library, northeast of the Undercity, immediately!\n\nJoseph the Awakened has requested more aid to help him rid the Crusade of their magi! If you so choose, head to the Scarlet Monastery Library and speak with Joseph the Awakened to help bring the crusaders back into the Light.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "King Varian Wrynn has requested that any able-bodied adventurer head to the Scarlet Monastery Library, northeast of the Undercity, immediately!\n\nJoseph the Awakened has requested more aid to help him rid the Crusade of their magi! If you so choose, head to the Scarlet Monastery Library and speak with Joseph the Awakened to help bring the crusaders back into the Light.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28022] = {title = "Adventurers Wanted: Scarlet Monastery Armory", objective = "Speak with Joseph the Crazed.King Varian Wrynn has requested that any able-bodied adventurer head to the Scarlet Monastery Armory, northeast of the Undercity, immediately!\n\nJoseph the Crazed has requested help to kill Herod, the Scarlet Champion! If you so choose, head to the Scarlet Monastery Armory and speak with Joseph the Crazed to help him out.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "King Varian Wrynn has requested that any able-bodied adventurer head to the Scarlet Monastery Armory, northeast of the Undercity, immediately!\n\nJoseph the Crazed has requested help to kill Herod, the Scarlet Champion! If you so choose, head to the Scarlet Monastery Armory and speak with Joseph the Crazed to help him out.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28023] = {title = "Adventurers Wanted: Scarlet Monastery Cathedral", objective = "Speak with Joseph the Insane.King Varian Wrynn has requested that any able-bodied adventurer head to the Scarlet Monastery Cathedral, northeast of the Undercity, immediately!\n\nJoseph the Insane needs help to take over the Scarlet Crusade at long last! If you so choose, head to the Scarlet Monastery Cathedral and speak with Joseph the Insane to take a part in history.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "King Varian Wrynn has requested that any able-bodied adventurer head to the Scarlet Monastery Cathedral, northeast of the Undercity, immediately!\n\nJoseph the Insane needs help to take over the Scarlet Crusade at long last! If you so choose, head to the Scarlet Monastery Cathedral and speak with Joseph the Insane to take a part in history.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28024] = {title = "Adventurers Wanted: Razorfen Downs", objective = "Speak with Koristrasza.King Varian Wrynn has requested that any able-bodied adventurer head to Razorfen Downs, in Thousand Needles, immediately!\n\nThe mysterious Koristrasza needs help to stop the Scourge-Quilboar alliance! If you so choose, head to Razorfen Downs and speak with Koristrasza to lend her your skills.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "King Varian Wrynn has requested that any able-bodied adventurer head to Razorfen Downs, in Thousand Needles, immediately!\n\nThe mysterious Koristrasza needs help to stop the Scourge-Quilboar alliance! If you so choose, head to Razorfen Downs and speak with Koristrasza to lend her your skills.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28025] = {title = "Adventurers Wanted: Razorfen Downs", objective = "Speak with Koristrasza.The Warchief has requested that any able-bodied adventurer head to Razorfen Downs, in Thousand Needles, immediately!\n\nThe mysterious Koristrasza needs help to stop the Scourge-Quilboar alliance! If you so choose, head to Razorfen Downs and speak with Koristrasza to lend her your skills.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The Warchief has requested that any able-bodied adventurer head to Razorfen Downs, in Thousand Needles, immediately!\n\nThe mysterious Koristrasza needs help to stop the Scourge-Quilboar alliance! If you so choose, head to Razorfen Downs and speak with Koristrasza to lend her your skills.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28026] = {title = "Adventurers Wanted: Uldaman", objective = "Speak with High Examiner Tae'thelan Bloodwatcher.The Warchief has requested that any able-bodied adventurer head to Uldaman, near New Kargath, immediately!\n\nThe Reliquary and its leader, High Examine Tae'thelan Bloodwatcher, requires assistance in obtaining powerful relics within! If you so choose, head to Uldaman and speak with the High Examiner to aid their cause.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The Warchief has requested that any able-bodied adventurer head to Uldaman, near New Kargath, immediately!\n\nThe Reliquary and its leader, High Examine Tae'thelan Bloodwatcher, requires assistance in obtaining powerful relics within! If you so choose, head to Uldaman and speak with the High Examiner to aid their cause.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28027] = {title = "Adventurers Wanted: Uldaman", objective = "Speak with Lead Prospector Durdin.King Varian Wrynn has requested that any able-bodied adventurer head to Uldaman, in the Badlands, immediately!\n\nThe Explorers' League, under Lead Prospector Durdin, requires assistance in braving great danger in pursuit of knowledge! If you so choose, head to Uldaman and speak with Lead Prospector Durdin to help them out.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "King Varian Wrynn has requested that any able-bodied adventurer head to Uldaman, in the Badlands, immediately!\n\nThe Explorers' League, under Lead Prospector Durdin, requires assistance in braving great danger in pursuit of knowledge! If you so choose, head to Uldaman and speak with Lead Prospector Durdin to help them out.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28028] = {title = "Siege!", objective = "Slay 9 Dark Iron Marksmen.", description = "That Overseer Oilfist couldn't'a picked a worse time to ask me to join a fight.  My summit's already under siege!\n\nIt's nothin' my guards can't handle, but still, it won't be easy for me to just pick up and send some dwarves into that infernal gorge.\n\nTell ya what: you take out their marksman that're holding our fortress under siege, and I'll consider your offer.  Ye'll find 'em slinkin' around the flats to the east.", progress = nil, completion = "If nothin' else, you bought us some time, and some room to open up our supply lines through this siege.\n\nYer a fine &lt;class&gt;.", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28029] = {title = "Set Them Ablaze!", objective = "Use the Torch of Retribution on the four towers surrounding the Cauldron.", description = "I'm not sure if ye've noticed, but my tower's much taller than any o' the other towers here around the Gorge.  Some dwarves pride themselves at how deep they can dig, but not me.  Sometimes I think I shoulda been born a Wildhammer.\n\nI still don't like the sight o' those other towers, though.  Reachin' up like that, ticklin' my tower's feet.  Here, take this torch, an' use it on the braziers atop those other towers.  They'll be sorry they ever built 'em to begin with.", progress = nil, completion = "Looks like ye know how to light things on fire!  An admirable trait in any &lt;race&gt;, for sure.", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28030] = {title = "They Build a Better Bullet", objective = "Obtain 200 Dark Iron Bullets.", description = "Those gorge-digging dwarves do at least one thing right: they make very high-quality bullets.  I've been unable to reproduce their results, so I've taken to stealing whatever bullets of theirs that I can find.\n\nYe want my help?  Get me a couple hundred bullets from those marksmen below.\n\nI'm sure they'll be happy to give ye their bullets one at a time, but you might find it faster just to look for the crates filled with them.", progress = "A real <class> woulda caught the bullets with his teeth.", completion = "I'll just divvy these up amongst the guards.  Ye have my thanks.", rewards = "You will be able to choose one of these rewards:\n\nK'Vlar VestRendan's SignetDark Iron Gun\n\nThe following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will also receive:\n\nDark Iron GunRendan's SignetK'Vlar Vest"}
MultiLanguageQuestData['en'][28031] = {title = "Special Delivery for Brivelthwerp", objective = "Deliver the I-Scream Cryocannon to Brivelthwerp at the Sunken Dig Site in Thousand Needles.", description = "I have a new business partner, my best buddy, Brivelthwerp. Even as we speak, he's building up the infrastructure for our new ice cream empire!\n\nHe took our coolant tug, inventory, and employees southwest to the Sunken Dig Site. Unfortunately, I don't currently have a way to deliver something to him... something extremely important: our super-secret I-Scream Cryocannon!\n\nYou don't mind taking it to him, do you, <name>?", progress = "That's not what I think it is? Is it?!", completion = "That must be the new I-Scream Cryocannon! Ain't she a beauty?!\n\n&lt;Brivelthwerp eyes you shrewdly.&gt;\n\nI'm going to let you in on a secret, my good friend: the groundwork for a vast mercantile empire is being laid right here!\n\nTell me... how do you feel about ice cream?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28032] = {title = "The Mysteries of the Fire-Gizzard", objective = "Obtain 6 Fire-Gizzards.", description = "There's so much we don't know about the incendosaurs.  Where did they come from?  How do they survive out here on the flats?  And why do they taste so bad?\n\nThe key to understanding these prehistoric beasts, I believe, starts with the fire-gizzard.  Every incendosaur has one.  I'd like a few of them to study.\n\nYou'll find incendosaurs circling the foot of Iron Summit, mostly to the west.", progress = "I'm finally getting my hands on those lizard gizzards!", completion = "Ooh, these are nice.  Now, leave me alone with my gizzards.  I've got studying to do!\n\n&lt;Agnes starts to poke the gizzards with a stick.&gt;\n\nYes, very interesting.  Very interesting indeed...", rewards = "You will be able to choose one of these rewards:\n\nIron Summit BeltIncendosaur GlovesLizard Skin BootsFire-Gizzard Robes\n\nYou will also receive:\n\nFire-Gizzard RobesLizard Skin BootsIncendosaur GlovesIron Summit Belt"}
MultiLanguageQuestData['en'][28033] = {title = "Deceit", objective = "Find a way to convince Mountain-Lord Rendan to join the Thorium Brotherhood.", description = "What?  Why're you still here?  Oh, did I promise that I'd help you and the Thorium Brotherhood in yer fight?\n\nI lied.\n\nI just can't spare the men right now.  I know I said I'd help, but there's absolutely no way you can convince me to leave Iron Summit right now.  Absolutely no way.", progress = nil, completion = "Well well well.  Look who come searching for Lunk this time!\n\nThis sounds like case for Lunk's unique brand of no-kill problem-solve.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28034] = {title = "Lunk's Adventure: Rendan's Weakness", objective = "Speak with three Iron Summit Guards and ask them to join your dance.", description = "Lunk not smart, but Lunk notice things.  Today, Lunk notice that Mountain-Dwarf likes to watch people dance.\n\nLunk like to dance!  <name> like to dance!  Probably!\n\nMaybe we find some more dwarfs that like to dance.  Then we go talk to Mountain-Dwarf, and he will listen to <name>.", progress = "I thought I told you that I wasn't interested.  Why are you still here?", completion = "Did I stutter?  I believe I clearly stated that I... won't...\n\nWow, ye've got some good moves there!  I'm impressed!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28035] = {title = "The Mountain-Lord's Support", objective = "Report your success to Overseer Oilfist at Thorium Point in Searing Gorge.", description = "Alright, alright!  If I knew ye could dance like that, I wouldn't'a asked ye to do all that stuff earlier.\n\nTell Overseer Oilfist that I'll be joinin' ye.  I'll meet ye in the slag pit, <lad/lass>!  With the combined forces of Thorium Point and Iron Summit, those gorge-dwarves won't know what hit 'em!", progress = nil, completion = "So, Rendan's on our side?  About time that oaf came around.\n\nLet's get moving, then.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28036] = {title = "Adventurers Wanted: Zul'farrak", objective = "Speak with Tran'rek.King Varian Wrynn has requested that any able-bodied adventurer head to Zul'farrak, just west of Gadgetzan, immediately!\n\nGadgetzan is being threatened by the Sandfury trolls and their growing army! If you so choose, head to Zul'farrak and speak with Tran'rek to help the goblins out.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "King Varian Wrynn has requested that any able-bodied adventurer head to Zul'farrak, just west of Gadgetzan, immediately!\n\nGadgetzan is being threatened by the Sandfury trolls and their growing army! If you so choose, head to Zul'farrak and speak with Tran'rek to help the goblins out.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28037] = {title = "Adventurers Wanted: Zul'farrak", objective = "Speak with Tran'rek.The Warchief has requested that any able-bodied adventurer head to Zul'farrak, just west of Gadgetzan, immediately!\n\nGadgetzan is being threatened by the Sandfury trolls and their growing army! If you so choose, head to Zul'farrak and speak with Tran'rek to help the goblins out.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The Warchief has requested that any able-bodied adventurer head to Zul'farrak, just west of Gadgetzan, immediately!\n\nGadgetzan is being threatened by the Sandfury trolls and their growing army! If you so choose, head to Zul'farrak and speak with Tran'rek to help the goblins out.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28038] = {title = "Blood in the Highlands", objective = "Talk to Wodin the Troll-Servant at the Crucible of Carnage in Twilight Highlands.", description = "You've got some fight in you, <class>. You might do well in the crucible.\n\nWhat!? You haven't heard of the Crucible of Carnage? That smarmy goblin Gurgthock and his troll sidekick have been plastering us with leaflets ever since he set up shop here in the Highlands. Champions from all over Azeroth fight to the death in there. You should gather up some friends and see how you fare.\n\nThe Crucible is just to the southwest. Look for Wodin the Troll-Servant somewhere in the middle of a ring of bones.", progress = nil, completion = "Hey, you're one big strong heap of &lt;class&gt;. Can you handle the crucible? We got bookies standing by!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28039] = {title = "Adventurers Wanted: Maraudon", objective = "Speak with Zaetar's Spirit.The Warchief has requested that any able-bodied adventurer head to Maraudon, in western Desolace, immediately!\n\nHealing Maraudon from its current corruption would great help the entirety of Desolace! If you so choose, head to Maraudon and speak with Zaetar's Spirit, he will guide you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The Warchief has requested that any able-bodied adventurer head to Maraudon, in western Desolace, immediately!\n\nHealing Maraudon from its current corruption would great help the entirety of Desolace! If you so choose, head to Maraudon and speak with Zaetar's Spirit, he will guide you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28040] = {title = "Adventurers Wanted: Maraudon", objective = "Speak with Zaetar's Spirit.King Varian Wrynn has requested that any able-bodied adventurer head to Maraudon, in western Desolace, immediately!\n\nHealing Maraudon from its current corruption would great help the entirety of Desolace! If you so choose, head to Maraudon and speak with Zaetar's Spirit, he will guide you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "King Varian Wrynn has requested that any able-bodied adventurer head to Maraudon, in western Desolace, immediately!\n\nHealing Maraudon from its current corruption would great help the entirety of Desolace! If you so choose, head to Maraudon and speak with Zaetar's Spirit, he will guide you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28041] = {title = "Bait and Throttle", objective = "Get a Fresh Gryphon Carcass.", description = "You can hold your own on the ground, <name>. I'll give you that.\n\nBut we Dragonmaw dominate the skies as well as land. Until you can prove to me you can handle a drake as well as a Dragonmaw, your Horde is nothing to me.\n\nLet's see if you can wrangle one back to Bloodgulch.\n\nFirst you'll need bait. Go out and kill one of the gryphons that wander the woods west or northeast of here. Make sure it's untamed! Drakes hate the stink of dwarf on their food.\n\nGet the gryphon carcass and you'll know what to do.", progress = "<You gather up the fresh carcass.>", completion = "&lt;You gather up the fresh carcass.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28042] = {title = "Special Delivery for Brivelthwerp", objective = "Deliver the I-Scream Cryocannon to Brivelthwerp at the Sunken Dig Site in Thousand Needles.", description = "I recently came into possession of something that needs to be delivered to a gnome that goes by the name, Brivelthwerp. It's more like Briveltwerp if you ask me.\n\nI want you to take it to him in the southwest, down at the Sunken Dig Site. He's up to something and there's moolah involved... I can smell it!\n\nKeep an eye on what he's doing, <name>, and see if you can't get a cut of his profits. A big cut!", progress = "That's not what I think it is? Is it?!", completion = "&lt;Brivelthwerp eyes you up and down, but becomes overjoyed at the sight of the special delivery.&gt;\n\nWelcome, friend, welcome! I'm going to give you the chance to get involved at the ground level of a once-in-a-lifetime opportuntity.\n\nThe entrepreneurial spirit knows nothing of the differences between the Alliance and the Horde!\n\nTell me... how do you feel about ice cream?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28043] = {title = "How to Maim Your Dragon", objective = "Lure in a Baited Black Drake, attack it until it is weak, and then ride it back to Bloodgulch.", description = "<You sling the gore-spattered gryphon corpse over your shoulder, its wings dragging to the ground.>\n\n<Highland Black Drakes roost just southwest of the Crucible of Carnage, along a ring of low mountain peaks.>\n\n<If you drop the gryphon corpse there, a drake is sure to start feeding. With its guard down, you should be able to attack it until it is weak enough to mount and fly.>", progress = nil, completion = "That was an impressive aerial display, &lt;name&gt;, but I wish it had come at a better time.\n\nNarkrall is a great warrior, but he's also an impatient fool. He's about to get himself killed ... and we're about to lose one of our most important weapons in the battle for the Highlands!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28044] = {title = "Touch the Untouchable", objective = "Use the Phaseblood Potion at the Sigil of Tichondrius to shift into the nether, and search for the Claw of Tichondrius.", description = "I've added a drop of my very own essence to the ooze. Look for a glowing sigil to the west, at the edge of Shadowlurk Ridge. Stand on it, concentrate, and pour this stuff all over yourself. It should be enough to shift you into the nether and let you see what's REALLY there.\n\nYou won't be alone... the satyr's treasure is being guarded by the biggest voidstalker they could summon. Defeat him, and the treasure is yours.\n\nAnd come back in one piece, or this crazy broad's gonna fry me!", progress = "Can you hear me in there, <name>? Do you have the claw?", completion = "The Claw of Tichondrius...\n\nYou hold a piece of the very demon that led the Legion to these woods, &lt;name&gt;. Better for it to be in our hands than with the satyr.\n\nHold still. I'm going to pull you back to our plane and make sure you and the claw arrive here safely...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28045] = {title = "The Greatest Flavor in the World!", objective = "Collect 8 Scoops of Silithid Goo.", description = "Below us is a cave. It's huge! The perfect location for our new refrigerated vault. It's big enough to hold all of our inventory with room to grow.\n\nUnfortunately, when we were almost done equipping all of the pipes, bugs burrowed up out of nowhere and killed all of my employees!\n\nHow was I supposed to know?\n\nBut it gave me a great idea: silithid-flavored ice cream. We'll make a killing!\n\nAll I need now are the ingredients.", progress = "You got enough bug goo for the first batch?", completion = "Oh yeah! This is going to be the greatest flavor in the world!\n\nLook out, Tigule and Foror!!!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28046] = {title = "Finish The Job", objective = "Kill 5 Restless Infantry at the Restless Front. You can find the front on the west side of the island, just before Forgotten Hill.", description = "We have been trying to collect useful scraps from the front all week.  Every time we gather a batch to bring back to camp, we get assaulted by the restless infantry in the area.  Can you head over there and clear them out?", progress = nil, completion = "It's about time someone took those guys out.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28047] = {title = "Freezing the Pipes", objective = "Use the I-Scream Cryocannon to freeze the four pipes inside the cave.", description = "It's time to break out the I-Scream Cryocannon!\n\nWe lifted the tech from the frost cannons on the river boats. If it's one thing that we gnomes are good at, it's miniaturization by way of making everything else that much bigger!\n\nI need you to take the cannon down there into the cave and freeze the pipes we setup in the walls. That'll jumpstart them.", progress = nil, completion = "Do you hear that, &lt;name&gt;? That's the sweet hum of the refrigeration kicking in.\n\nWe'll be able to store our inventory down there in no time. Thank you!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28048] = {title = "That Smart One's Gotta Go", objective = "Slay the Hive Controller.", description = "There's some kind of smart brain bug in the back of the cave. It's in charge of all of the silithid down there.\n\nMy ice cream is melting! How am I supposed to launch my ice cream empire, and save my inventory, if that thing's in there?!", progress = nil, completion = "Outstanding! Nothing can stop us from being the greatest purveyors of ice cream in all of Azeroth!", rewards = "You will be able to choose one of these rewards:\n\nIce Cream ChurnerHive Controller MantleReally Cold Bracers\n\nYou will also receive:\n\nIce Cream ChurnerHive Controller MantleReally Cold Bracers"}
MultiLanguageQuestData['en'][28049] = {title = "See the Invisible", objective = "Collect 8 batches of Cursed Ooze from the Ruins of Constellas.", description = "Yeah, yeah, your stuck-up mage friend there hit it on the nose. The imps over at Shadowlurk Ridge are hiding the key to the satyr's barrier in the nether. It's right there, but you can't see it or touch it unless you're shifted.\n\nI guess you're out of luck though, because only imps can phase shift! So you should just close your eyes, turn around, and let me go...\n\nIt was just a joke! Don't hurt me! I'll need slime from the cursed oozes around these ruins. Bring me enough to cover you from head to toe!", progress = "You got that slime?", completion = "Oh good, you're back! Don't leave me alone with her! She's crazy!\n\nGimme that, I'll have you seeing the invisible in no time!", rewards = "You will be able to choose one of these rewards:\n\nGloves of ConstellasOozing VestImpish BootsImpsy's Wand\n\nYou will also receive:\n\nGloves of ConstellasOozing VestImpish BootsImpsy's Wand"}
MultiLanguageQuestData['en'][28050] = {title = "Shark Tank", objective = "You have been tasked to kill Tank, a large shark cruising the waters of the Cape of Lost Hope. The cape can be found north of here, along the northern coastline.", description = "I hate sharks.  All of my troops hate sharks too.  This is where you come in, <name>.\n\nI need you to head up to the Cape of Lost Hope and take out a huge shark named Tank.  Tank is not to be trifled with so I would bring a few friends if I were you.", progress = "I don't think you guys have a chance against that shark.", completion = "No way, you actually killed him?  We are having shark tacos tonight for sure!", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28051] = {title = "We All Scream for Ice Cream... and then Die!", objective = "Attach the tug's tow hook to 10 Dead Employees.", description = "Don't get me wrong... I'm cheerful on the outside, but inside I'm just terribly torn to pieces. All of my friends and employees are dead.\n\nCould you do me a favor? Would you swim down there and attach the tug's tow hook to my dead employees? I'll reel them in.", progress = nil, completion = "Thank you, &lt;name&gt;. They gave their lives for ice cream.", rewards = "You will be able to choose one of these rewards:\n\nBrivelthwerp's SignetBelt of Feigned JoyIce Cream MittsBreastplate of Contained SorrowCryocannon\n\nYou will also receive:\n\nBrivelthwerp's SignetBelt of Feigned JoyIce Cream MittsBreastplate of Contained SorrowCryocannon"}
MultiLanguageQuestData['en'][28052] = {title = "Operation: Stir the Cauldron", objective = "Speak to the Thorium Point flight master, then use the Brotherhood Flying Machine's guns to kill Cauldron Defenders until the area is safe for entry.", description = "I'm putting you on a flying machine, <name>.\n\nYou'll be responsible for softening our landing into the slag pit.  Speak with your flight master here in Thorium Point, then fly down to the gorge.\n\nOnce you near your landing point, there will undoubtedly be hordes of Dark Iron dwarves waiting for you.  Use our flying machine's guns to take out as many of them as you can, then land at the cavern's entrance.  Rendan should be waiting for you by the time you arrive.", progress = nil, completion = "Well, here we are.\n\nI hope you're ready, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nMountain-Lord's LegguardsSlag Pit BracersDancer's Belt\n\nYou will also receive:\n\nDancer's BeltSlag Pit BracersMountain-Lord's Legguards"}
MultiLanguageQuestData['en'][28053] = {title = "Lunk Like Your Style", objective = "Lunk heared that you used the stone to banish fire-lizard.  You saved Gorge, and you didn't even kill!\n\nLunk so proud.  Lunk happy to be <name>'s teacher.\n\nMaybe you take this.  Lunk doesn't need it.  Lunk too busy adventuring!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nLunk's Special Gear"}
MultiLanguageQuestData['en'][28054] = {title = "Slavery is Bad", objective = "Slay 10 Dark Iron Taskmasters or Dark Iron Slavers.", description = "Much like Overseer Maltorius, I'm a rich dwarf.  However, I earned my riches through hard work and wise decisions, not through slavery.\n\nOK fine, very little slavery.  Hardly any.\n\nAnyhow, the first thing that I see inside these caverns are slavedrivers and taskmasters.  I won't stand for this!  As you progress through the cavern, kill as many as you can.  Report your results to Evonice Sootsmoker, deeper within the Slag Pit.", progress = nil, completion = "You've done good.  I don't like slavery either.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28055] = {title = "Sweet, Horrible Freedom", objective = "Free 12 Slave Workers. If they resist, kill them.", description = "Of course, we'll want to free as many slaves as we can while we're here.  Most of them will likely join forces with us, anxious to fight against their captors.\n\nHowever, sometimes you will find that slaves are resistant to being freed.  It's a strange phenomenon, often called \"Durnholde Syndrome\".\n\nEither way, you should try to free them.  If they resist, treat them as enemies.  Report your results to Evonice Sootsmoker, deeper within the Slag Pit.", progress = "Let's free a few more of these slaves before we move on.", completion = "Strange how so many slaves cope poorly with freedom.  It's a shame to have to do what we do, but such are the truths of war.\n\nNow, we must move on to more pressing tasks.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28056] = {title = "Rise, Obsidion", objective = "Use the Altar of Suntara, then slay Lathoric the Black and Obsidion.", description = "Overseer Maltorius is in charge here, but he's not the only dwarf of power within the Slag Pit.  Lathoric the Black and his horrifying golem, Obsidion, loom just down this corridor.\n\nInterfering with Lathoric's altar should summon both of them.  Find it, then summon Lathoric and kill him.  Report to Evonice Sootsmoker when you're finished.", progress = nil, completion = "A fight well-fought, &lt;name&gt;!  I'm beginning to feel the tide turn.\n\nNow, when you're ready, let's hit these Dark Irons where it really hurts!", rewards = "You will be able to choose one of these rewards:\n\nDark Iron AxeBelt of Turning TidesSuntara SpauldersSootsmoke Wand\n\nYou will also receive:\n\nSootsmoke WandSuntara SpauldersBelt of Turning TidesDark Iron Axe"}
MultiLanguageQuestData['en'][28057] = {title = "Kill 'em With Sleep Deprivation", objective = "Obtain 16 Dark Iron Pillows.", description = "It's a little known fact that dwarves, particularly of the Dark Iron variety, need rest! Lots of rest!\n\nNow I ask you; How can they sleep without pillows?  Exactly, <name>, they can't.  This is why you must steal their pillows.\n\nOnce you've finished your cushion-thievery, talk with Taskmaster Scrange.  He's a bit deeper in the cave, working on a covert project with Hansel.", progress = "What?  Pillows?\n\nWhat?", completion = "I see Evonice is up to her old tricks again.  I guess I'll just... um... hang onto these pillows for a while.\n\nThe important part is that you're here.  We're going to need your help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28058] = {title = "Look at the Size of It!", objective = "Take Chambermaid Pillaclencher's Pillow to Evonice Sootsmoker in the Searing Gorge.", description = "Well, well, well... Isn't this a surprise. The Chambermaid had a gigantic ornate pillow and now it's yours. Evonice Sootsmoker will definitely want to get her grubby little hands all over this item. Take it to her and see if she'll offer you any goodies for your trouble.", progress = "That is one huge pillow! Where'd you get it from?", completion = "This is better than even I could have thought possible! The Chambermaid's magical pillow is mine! You better believe you're going to get a nice reward for this accomplishment, &lt;name&gt;!", rewards = "You will receive:\n\nEvonice's Landin' Pilla"}
MultiLanguageQuestData['en'][28059] = {title = "Claiming The Keep", objective = "You have been asked to kill Keep Lord Farson at the Farson Hold. Farson Hold can be found on the north side of the island.", description = "Have you seen the keep on the north side of the island, <name>?  That is where Keep Lord Farson runs his operation from.\n\nFarson has a small group of dedicated followers and they have been giving us trouble since we got here.  We sent a small group to investigate and they reported back on his exact position within the keep.\n\nCan you finish him off for us?", progress = nil, completion = "You killed him?  We have been trying to take that guy out for weeks!  We thank you, &lt;name&gt;.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28060] = {title = "Twisted Twilight Ties", objective = "Speak with Hansel Heavyhands and help him assault Overseer Maltorius and Twilight-Lord Arkkus.", description = "Hansel and I came here on a secret mission: kill Overseer Maltorius.  While our main goal still remains the same - defeating Archduke Calcinder - it can't hurt to take out the infamous overseer of the Slag Pit while we're here.\n\nProblem is, Hansel was only prepared to fight one dwarf, but it looks like Maltorius has a visitor... an emissary from the Twilight's Hammer!\n\nSpeak with Hansel and help him out.  Then proceed down this corridor and along the balcony outside to find Overseer Oilfist.", progress = nil, completion = "Twilight's Hammer, eh?  I should've expected as much.  I'm glad you arrived to help them out when you did.\n\nIt looks like, despite all odds, we've pressed our offensive to the doorstep of Calcinder's lair.  It's now time to finish the job.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28061] = {title = "Minions of Calcinder", objective = "Slay 6 Searing Flamewraiths.", description = "There is such a thing as digging too deep, <name>.  While you'll find the richest mineral veins deep below the surface, you'll also find the most evil creatures.\n\nLike fire elementals.\n\nCalcinder's minions roam the cavern ahead.  Every one of them holds a piece of Calcinder's evil within it.  Slay as many as you can, and show no remorse.The following spell will be cast on you:\n\n", progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28062] = {title = "From Whence He Came", objective = "Weaken Archduke Calcinder, then use the Sanctified Tripetricine to banish him.", description = "Archduke Calcinder squirms in the back of this very cavern.  We are close to killing him... but that is not what we are going to do.\n\nSlaying Calcinder here means nothing.  His acolytes can easily revive him.  Instead, we are going to banish him.\n\nI asked you to gather a precious stone from the Twilight's Hammer earlier.  You will now use it against Calcinder.  Engage him, weaken him, then use this device on him.  He will be banished from this realm.\n\nGood luck, brave <name>.The following spell will be cast on you:\n\n", progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28063] = {title = "Leave No Weapon Behind", objective = "Retrieve 12 Rusty Rifles from Farson Hold on the north side of Tol Barad Peninsula.", description = "Battle supplies are hard to come by on this rock.  Every time we hold off another horde attack, it feels like we are fighting with sticks and stones.\n\nReports have come in that Keep Lord Farson on the north side of the island has a large stockpile of rifles that we could use.  Can you head down there and check it out?\n\nBe careful <name>, Farson's followers will do anything to protect him.", progress = "Any luck with those rifles?", completion = "Thanks for rounding these up for us, &lt;name&gt;.  Kind of hard to fight a battle without any guns.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28064] = {title = "Welcome to the Brotherhood", objective = "Report to Overseer Oilfist at Thorium Point in Searing Gorge.", description = "You should return to Thorium Point.  Overseer Oilfist and the rest of the Thorium Brotherhood will be wondering how you fared in the fight against Calcinder.", progress = nil, completion = "Our task is complete, and it's all thanks to you, &lt;name&gt;.  I'd like to offer you your choice from our coffers.  In addition, I intend to make you a full-fledged member of our order.\n\nWelcome to the Thorium Brotherhood, &lt;name&gt;.  I'm proud to call you a brother.", rewards = "You will be able to choose one of these rewards:\n\nPauldrons of the Thorium BrotherhoodHammer of the Thorium BrotherhoodAmulet of the Thorium Brotherhood\n\nYou will also receive:\n\nAmulet of the Thorium BrotherhoodHammer of the Thorium BrotherhoodPauldrons of the Thorium Brotherhood"}
MultiLanguageQuestData['en'][28066] = {title = "Adventurers Wanted: The Sunken Temple", objective = "Speak with Lord Itharius.The Warchief has requested that any able-bodied adventurer head to the Sunken Temple, not far from Stonard, immediately!\n\nThe Atal'ai trolls within are attempting to summon forth Hakkar the Soulflayer! If you so choose, head to the Sunken Temple and speak with the green dragon Lord Itharius, who is prepared to put an end to these dangerous trolls.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The Warchief has requested that any able-bodied adventurer head to the Sunken Temple, not far from Stonard, immediately!\n\nThe Atal'ai trolls within are attempting to summon forth Hakkar the Soulflayer! If you so choose, head to the Sunken Temple and speak with the green dragon Lord Itharius, who is prepared to put an end to these dangerous trolls.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28067] = {title = "Adventurers Wanted: The Sunken Temple", objective = "Speak with Lord Itharius.King Varian Wrynn has requested that any able-bodied adventurer head to the Sunken Temple, not far from Marshtide Watch, immediately!\n\nThe Atal'ai trolls within are attempting to summon forth Hakkar the Soulflayer! If you so choose, head to the Sunken Temple and speak with the green dragon Lord Itharius, who is prepared to put an end to these dangerous trolls.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "King Varian Wrynn has requested that any able-bodied adventurer head to the Sunken Temple, not far from Marshtide Watch, immediately!\n\nThe Atal'ai trolls within are attempting to summon forth Hakkar the Soulflayer! If you so choose, head to the Sunken Temple and speak with the green dragon Lord Itharius, who is prepared to put an end to these dangerous trolls.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28068] = {title = "Adventurers Wanted: Blackrock Depths", objective = "Speak with Morgan.", description = "King Varian Wrynn has requested that any able-bodied adventurer head to Blackrock Depths, northwest of Morgan's Vigil, immediately!\n\nThe Dark Iron dwarves pose a serious threat to the citizens of Redridge! If you so choose, head to Blackrock Depths and speak with Morgan, who has returned from her extended absence and wishes to enact her vengeance on the Dark Iron nation.", progress = nil, completion = "You look eager to kill a few hundred Dark Irons in justice's name.\n\nPerfect.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28069] = {title = "Adventurers Wanted: Blackrock Depths", objective = "Speak with High Executioner Nuzrak.", description = "The Warchief has requested that any able-bodied adventurer head to Blackrock Depths, west of Flame Crest, immediately!\n\nThe Dark Iron dwarves have already attacked Alliance-held Redridge, and if left unchecked, may soon threaten our few Horde footholds in southern Azeroth.\n\nIf you so choose, head to Blackrock Depths and speak with High Executioner Nuzrak, who is reforming the Kargath Expeditionary Force to finish off the Dark Irons once and for all.", progress = nil, completion = "We've managed to take this small area, but to do anything more we'll need your help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28070] = {title = "Adventurers Wanted: Blackrock Spire", objective = "Speak with Acride.The Warchief has requested that any able-bodied adventurer head to Blackrock Spire, west of Flame Crest, immediately!\n\nNefarian's armies and Rend Blackhand's followers threaten the very existence of the Horde! If you so choose, head to Blackrock Spire and speak with Acride, our only contact within that may be able to help us stop the impending invasion.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The Warchief has requested that any able-bodied adventurer head to Blackrock Spire, west of Flame Crest, immediately!\n\nNefarian's armies and Rend Blackhand's followers threaten the very existence of the Horde! If you so choose, head to Blackrock Spire and speak with Acride, our only contact within that may be able to help us stop the impending invasion.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28071] = {title = "Adventurers Wanted: Blackrock Spire", objective = "Speak with Acride.King Varian Wrynn has requested that any able-bodied adventurer head to Blackrock Spire, northwest of Morgan's Vigil, immediately!\n\nNefarian's armies and Rend Blackhand's followers threaten the entirety of His Majesty's kingdom! If you so choose, head to Blackrock Spire and speak with Acride, our only contact within that may be able to help us stop the impending invasion.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "King Varian Wrynn has requested that any able-bodied adventurer head to Blackrock Spire, northwest of Morgan's Vigil, immediately!\n\nNefarian's armies and Rend Blackhand's followers threaten the entirety of His Majesty's kingdom! If you so choose, head to Blackrock Spire and speak with Acride, our only contact within that may be able to help us stop the impending invasion.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28072] = {title = "Adventurers Wanted: Dire Maul Warpwood Quarter", objective = "Speak with Furgus Warpwood.King Varian Wrynn has requested that any able-bodied adventurer head to Dire Maul's Warpwood Quarter, east of Feathermoon Stronghold, immediately!\n\nAlzzin the Wildshaper has corrupted the area and could take over the entire Maul! If you so choose, head to the Warpwood Quarter and speak with Furgus Warpwood, one of the few uncorrupt beings left inside alive.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "King Varian Wrynn has requested that any able-bodied adventurer head to Dire Maul's Warpwood Quarter, east of Feathermoon Stronghold, immediately!\n\nAlzzin the Wildshaper has corrupted the area and could take over the entire Maul! If you so choose, head to the Warpwood Quarter and speak with Furgus Warpwood, one of the few uncorrupt beings left inside alive.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28073] = {title = "Adventurers Wanted: Dire Maul Warpwood Quarter", objective = "Speak with Furgus Warpwood.The Warchief has requested that any able-bodied adventurer head to Dire Maul's Warpwood Quarter, west of Camp Mojache, immediately!\n\nAlzzin the Wildshaper has corrupted the area and could take over the entire Maul! If you so choose, head to the Warpwood Quarter and speak with Furgus Warpwood, one of the few uncorrupt beings left inside alive.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The Warchief has requested that any able-bodied adventurer head to Dire Maul's Warpwood Quarter, west of Camp Mojache, immediately!\n\nAlzzin the Wildshaper has corrupted the area and could take over the entire Maul! If you so choose, head to the Warpwood Quarter and speak with Furgus Warpwood, one of the few uncorrupt beings left inside alive.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28074] = {title = "Adventurers Wanted: Dire Maul Capital Gardens", objective = "Speak with Estulan.The Warchief has requested that any able-bodied adventurer head to Dire Maul's Capital Gardens, west of Camp Mojache, immediately!\n\nThe fallen Highborne Prince Tortheldrin is using the massive demon Immol'thar to control the area! If you so choose, head to the Capital Gardens and speak with Estulan, a recently discovered pure Highborne seeking to reclaim the fallen city for his people.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The Warchief has requested that any able-bodied adventurer head to Dire Maul's Capital Gardens, west of Camp Mojache, immediately!\n\nThe fallen Highborne Prince Tortheldrin is using the massive demon Immol'thar to control the area! If you so choose, head to the Capital Gardens and speak with Estulan, a recently discovered pure Highborne seeking to reclaim the fallen city for his people.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28075] = {title = "Adventurers Wanted: Dire Maul Capital Gardens", objective = "Speak with Estulan.King Varian Wrynn has requested that any able-bodied adventurer head to Dire Maul's Capital Gardens, east of Feathermoon Stronghold, immediately!\n\nThe fallen Highborne Prince Tortheldrin is using the massive demon Immol'thar to control the area! If you so choose, head to the Capital Gardens and speak with Estulan, a recently discovered pure Highborne seeking to reclaim the fallen city for his people.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "King Varian Wrynn has requested that any able-bodied adventurer head to Dire Maul's Capital Gardens, east of Feathermoon Stronghold, immediately!\n\nThe fallen Highborne Prince Tortheldrin is using the massive demon Immol'thar to control the area! If you so choose, head to the Capital Gardens and speak with Estulan, a recently discovered pure Highborne seeking to reclaim the fallen city for his people.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28076] = {title = "Adventurers Wanted: Northern Dire Maul", objective = "Speak with the Druid of the Talon.King Varian Wrynn has requested that any able-bodied adventurer head to Northern Dire Maul, east of Feathermoon Stronghold, immediately!\n\nKing Gordok and his growing army of Gordok ogres pose the largest and most powerful threat in the area to us! If you so choose, head to Northern Dire Maul and speak with the Druid of the Talon already sent there as a forward scout.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "King Varian Wrynn has requested that any able-bodied adventurer head to Northern Dire Maul, east of Feathermoon Stronghold, immediately!\n\nKing Gordok and his growing army of Gordok ogres pose the largest and most powerful threat in the area to us! If you so choose, head to Northern Dire Maul and speak with the Druid of the Talon already sent there as a forward scout.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28077] = {title = "Adventurers Wanted: Northern Dire Maul", objective = "Speak with the Stonemaul Ogre.The Warchief has requested that any able-bodied adventurer head to Northern Dire Maul, west of Camp Mojache, immediately!\n\nKing Gordok and his growing army of Gordok ogres pose the largest and most powerful threat in the area to us! If you so choose, head to Northern Dire Maul and speak with the Stonemaul Ogre already sent there as a forward scout.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The Warchief has requested that any able-bodied adventurer head to Northern Dire Maul, west of Camp Mojache, immediately!\n\nKing Gordok and his growing army of Gordok ogres pose the largest and most powerful threat in the area to us! If you so choose, head to Northern Dire Maul and speak with the Stonemaul Ogre already sent there as a forward scout.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28078] = {title = "Adventurers Wanted: Stratholme Main Gate", objective = "Speak with Crusade Commander Eligor Dawnbringer.The Warchief has requested that any able-bodied adventurer head to Stratholme's main gate, due north from Plaguewood, immediately!\n\nThe Dreadlord Balnazzar has slain the Scarlet Crusade and resurrected them as the Risen! If you so choose, head to the main gate and speak with Crusade Commander Eligor Dawnbringer, leader of the Argent Crusade effort to retake Stratholme for its true owners.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The Warchief has requested that any able-bodied adventurer head to Stratholme's main gate, due north from Plaguewood, immediately!\n\nThe Dreadlord Balnazzar has slain the Scarlet Crusade and resurrected them as the Risen! If you so choose, head to the main gate and speak with Crusade Commander Eligor Dawnbringer, leader of the Argent Crusade effort to retake Stratholme for its true owners.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28079] = {title = "Adventurers Wanted: Stratholme Main Gate", objective = "Speak with Crusade Commander Eligor Dawnbringer.King Varian Wrynn has requested that any able-bodied adventurer head to Stratholme's main gate, due north from Plaguewood, immediately!\n\nThe Dreadlord Balnazzar has slain the Scarlet Crusade and resurrected them as the Risen! If you so choose, head to the main gate and speak with Crusade Commander Eligor Dawnbringer, leader of the Argent Crusade effort to retake Stratholme for its true owners.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "King Varian Wrynn has requested that any able-bodied adventurer head to Stratholme's main gate, due north from Plaguewood, immediately!\n\nThe Dreadlord Balnazzar has slain the Scarlet Crusade and resurrected them as the Risen! If you so choose, head to the main gate and speak with Crusade Commander Eligor Dawnbringer, leader of the Argent Crusade effort to retake Stratholme for its true owners.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28080] = {title = "Adventurers Wanted: Stratholme Service Gate", objective = "Speak with Crusade Commander Eligor Dawnbringer.King Varian Wrynn has requested that any able-bodied adventurer head to Stratholme's service gate, just northwest of the Northpass Tower, immediately!\n\nLord Aurius Rivendare, former paladin of the Silver Hand and recently resurrected son of none other than Baron Rivendare himself, now leads the remaining scourge forces there! If you so choose, head to the service gate and speak with Crusade Commander Eligor Dawnbringer, leader of the Argent Crusade effort to retake Stratholme for its true owners.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "King Varian Wrynn has requested that any able-bodied adventurer head to Stratholme's service gate, just northwest of the Northpass Tower, immediately!\n\nLord Aurius Rivendare, former paladin of the Silver Hand and recently resurrected son of none other than Baron Rivendare himself, now leads the remaining scourge forces there! If you so choose, head to the service gate and speak with Crusade Commander Eligor Dawnbringer, leader of the Argent Crusade effort to retake Stratholme for its true owners.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28081] = {title = "Adventurers Wanted: Stratholme Service Gate", objective = "Speak with Crusade Commander Eligor Dawnbringer.The Warchief has requested that any able-bodied adventurer head to Stratholme's service gate, just northwest of the Northpass Tower, immediately!\n\nLord Aurius Rivendare, former paladin of the Silver Hand and recently resurrected son of none other than Baron Rivendare himself, now leads the remaining scourge forces there! If you so choose, head to the service gate and speak with Crusade Commander Eligor Dawnbringer, leader of the Argent Crusade effort to retake Stratholme for its true owners.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The Warchief has requested that any able-bodied adventurer head to Stratholme's service gate, just northwest of the Northpass Tower, immediately!\n\nLord Aurius Rivendare, former paladin of the Silver Hand and recently resurrected son of none other than Baron Rivendare himself, now leads the remaining scourge forces there! If you so choose, head to the service gate and speak with Crusade Commander Eligor Dawnbringer, leader of the Argent Crusade effort to retake Stratholme for its true owners.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28082] = {title = "Adventurers Wanted: Scholomance", objective = "Speak with Weldon Barov.King Varian Wrynn has requested that any able-bodied adventurer head to Scholomance, east of Andorhal, immediately!\n\nRas Frostwhisper and Darkmaster Gandling are still hard at work training powerful sorcerers for the scourge! If you so choose, head to Scholomance and speak with Weldon Barov, last living son of Barov and heir to much of the surrounding lands.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "King Varian Wrynn has requested that any able-bodied adventurer head to Scholomance, east of Andorhal, immediately!\n\nRas Frostwhisper and Darkmaster Gandling are still hard at work training powerful sorcerers for the scourge! If you so choose, head to Scholomance and speak with Weldon Barov, last living son of Barov and heir to much of the surrounding lands.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28083] = {title = "Adventurers Wanted: Scholomance", objective = "Speak with Alexi Barov.The Warchief has requested that any able-bodied adventurer head to Scholomance, east of Andorhal, immediately!\n\nRas Frostwhisper and Darkmaster Gandling are still hard at work training powerful sorcerers for the scourge! If you so choose, head to Scholomance and speak with Alexi Barov, one of the last heirs to the Barov fortune and our contact within the dark school.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The Warchief has requested that any able-bodied adventurer head to Scholomance, east of Andorhal, immediately!\n\nRas Frostwhisper and Darkmaster Gandling are still hard at work training powerful sorcerers for the scourge! If you so choose, head to Scholomance and speak with Alexi Barov, one of the last heirs to the Barov fortune and our contact within the dark school.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28084] = {title = "Might of the Krom'gar", objective = "You may now make use of the Krom'gar stockpile, <name>! For a small fee I will sell you armaments of battle, useful for crushing your enemies! The availability of what I sell depends upon your rank in the army. Visit my shop whenever you earn a new rank.\n\nLOK'TAR OGAR!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28085] = {title = "Trouble at Highperch", objective = "Speak with Pao'ka Swiftmountain at Highperch in Thousand Needles.", description = "Thank you for your help, <name>. You should speak with Pao'ka Swiftmountain at Highperch to the southwest.\n\nPerhaps he will know the whereabouts of the Elder Crone?", progress = nil, completion = "I know nothing of the Elder Crone, Magatha. What I do know is that the Twilight's Hammer is destroying Highperch.\n\nWill you help me to stop them, &lt;class&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28086] = {title = "Free the Pridelings", objective = "Free 12 Highperch Pridelings.", description = "The trappers are rounding up all of the young wind riders. <name>, will you go out there and free the pridelings?", progress = nil, completion = "They're precious. One day they'll grow strong, but until then, they must be protected.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28087] = {title = "Death to all Trappers!", objective = "Collect 8 Trapper Nets.", description = "There's only one answer for those filthy Twilight's Hammer trappers! Death!\n\nBring me their nets, <name>.", progress = "What insanity could drive someone to do such horrible things?", completion = "There'll be no more trapping this day!", rewards = "You will be able to choose one of these rewards:\n\nSwift Mountain BootsTrapper's HelmPao'ka's BeltTrapper Punchers\n\nYou will also receive:\n\nSwift Mountain BootsTrapper's HelmPao'ka's BeltTrapper Punchers"}
MultiLanguageQuestData['en'][28088] = {title = "Release Heartrazor", objective = "Release Heartrazor from all bonds restraining him.", description = "The Twilight's Hammer have the alpha male of Highperch pinned down. You must head east up the ramp and release Heartrazor before the pride loses its patriarch!", progress = nil, completion = "The great Heartrazor is a majestic creature. He has told me of his gratitude and fondness for you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28089] = {title = "Warchief's Command: Hillsbrad Foothills!", objective = "Report to High Executor Darthalia at Southpoint Gate in Hillsbrad Foothills.", description = "All able bodied members of the Horde are hereby ordered to report to High Executor Darthalia at Southpoint Gate in Hillsbrad Foothills. The Forsaken war machine marches ever onward, securing Lordaeron for the Horde!\n\nTo reach Southpoint Gate you must follow the road south through Silverpine Forest and take the east fork leading into Hillsbrad Foothills.\n\nOnward, <brother/sister>! Destiny calls!", progress = nil, completion = "I was wondering when reinforcements would show up. Suit up, &lt;name&gt;. It's time to dispense some justice!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28090] = {title = "Precious Goods", objective = "Retrieve a Twilight Caravan Gatestone. The Spearwardens should carry keys that can get you into the gatestone chests.", description = "The gates further down the canyon are shut. Our scouting revealed some kind of stone that they carry in chests in their caravans that they use to open the gates.\n\nGet down there and look for a chest key on the bodies of the guards. When you find it, use it on one of those chests on the caravan wagons and bring the gatestone back to me.", progress = "You know, we could probably just blow the gates, but knowing our demoman, we're probably better off dodging the risk.", completion = "Good going.\n\nDoesn't look like much, does it?", rewards = "You will be able to choose one of these rewards:\n\nCrushchest LeggingsHelm of Durable HatredSpearwarden's Unlucky Charm\n\nYou will also receive:\n\nSpearwarden's Unlucky CharmHelm of Durable HatredCrushchest Leggings"}
MultiLanguageQuestData['en'][28091] = {title = "Easy Pickings", objective = "Kill 8 Twilight Spearwarders.", description = "The ambush launched smoothly. Most of the guards are dead, but a few are still pinned down with the wagons.\n\nYou can see them just to our west, in the canyon below. Get in there and clear them out so we can get this attack on the move.", progress = nil, completion = "Excellent. Now we can start pushing our ground forces up towards Grim Batol.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28092] = {title = "If The Key Fits", objective = "Lead the Gob Squad to the closed Dragonmaw Gate.\n\nIf you lose the Gob Squad, return to Warlord Krogg for reassignment.", description = "The wyrms have already taken the battle to the sky above Grim Batol. It's up to us to move our men in by ground and secure the gates.\n\nI want you to know what is at stake here, <class>. Grim Batol is the source of Twilight's Hammer reinforcements to all of the highlands. If we do not cut them off here, we will not win the battles ahead.\n\nI'm sending the Gob Squad with you. Get to the gate to the southeast and get it open. Patch should have any further instructions you'll need from there.", progress = "Keep moving. We need to get that gate open.", completion = "Works like a charm, every time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28093] = {title = "Pressing Forward", objective = "Bring the Gob Squad past the northern Dragonmaw Gate to the entrance of Grim Batol.\n\nIf you are separated from the Gob Squad, return to Warlord Krogg in Wyrms' Bend to be reassigned.", description = "Good work so far. We should find the entrance to Grim Batol just past the next gate.\n\nI was ordered to secure the entrance and block off reinforcements while the rest of our men press through the path we've cleared up the canyon. I'm thinking if we get there soon enough, maybe I can let Ticker have a little more fun.\n\nLet's get moving down the canyon to the southwest - we should find the next gate pretty quickly.", progress = "Welcome, <race>.", completion = "The gate is clear. Once your people finish clearing the canyon, we will speak to your leaders about the next move.", rewards = "You will be able to choose one of these rewards:\n\nSquadron Leader's GlovesGate-Breaker TreadsCloak of Valorous Direction\n\nYou will also receive:\n\nGate-Breaker TreadsSquadron Leader's GlovesCloak of Valorous Direction"}
MultiLanguageQuestData['en'][28094] = {title = "Paving the Way", objective = "Kill 30 Twilight's Hammer cultists along Wyrm's Bend as you fight towards the entrance to Grim Batol.", description = "My orders are to accompany you south through the Dragonmaw Gates towards the entrance of Grim Batol. We're to clear a path so that the rest of the men can follow us up and secure the entrance.\n\nTranslation: kill everything that moves, and don't be ashamed if you have a good time doing it.\n\nThe boys are getting antsy. Let's go.", progress = nil, completion = "We make it look easy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28096] = {title = "Welcome to the Machine", objective = "Hand out 3 Quests.", description = "Come in here dear <boy/girl>, have a cigar. You're gonna go far and fly high as a ranking officer of the Forsaken. Yes, indeed, this is the good life and you are going to live it!\n\nI want you to take these orders and dispense them to the lowly scrubs that come along looking for work. Who you give what to is wholly at your discretion.\n\nWhen you're ready, mount up on my trusty skeletal steed - so they don't miss you - and start living the life! Which means just stand there and wait.", progress = "How's the \"desk job\" coming?", completion = "So how was it? Everything that you dreamed it would be? Exciting, no?\n\nNo?\n\n&lt;Darthalia sighs.&gt;\n\nI can see that you're a true hero. You need action. I guess a \"desk job\" isn't for you.", rewards = "You will be able to choose one of these rewards:\n\nPortable Lap DeskQuest Giver's PauldronsCue Cue Gloves\n\nYou will also receive:\n\nCue Cue GlovesQuest Giver's PauldronsPortable Lap Desk"}
MultiLanguageQuestData['en'][28097] = {title = "The Gates of Grim Batol", objective = "Speak to Warlord Krogg in Wyrms' Bend.", description = "Kroggs started the assault to push up the canyon. He's just past the gate to our southeast.\n\nI'm going to get the squad together to join the attack. We'll meet you down there.", progress = nil, completion = "The canyon is well fortified, but the distraction that the dragons are providing should be enough to allow us to break through.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28098] = {title = "The Twilight Skymaster", objective = "Get a flight from Heartrazor to the Twilight Aerie and deal with Twilight Skymaster Richtofen.", description = "Twilight Skymaster Richtofen is at the Twilight Aerie up above and to the southeast. No matter what we do down here, if he's not dealt with, all hope is lost for Highperch.\n\nWhile Heartrazor is too injured to help you with the fight, he can fly you up there. The rest is up to you, <name>.\n\nGood luck.", progress = nil, completion = "The pridelings did what? They must love you deeply for freeing them.\n\nThank you, &lt;name&gt;. You've saved Highperch!", rewards = "You will be able to choose one of these rewards:\n\nPrideling Down LeggingsHeartrazor's GiftSkymaster's PantsPridekeeper's Breastplate\n\nYou will also receive:\n\nPrideling Down LeggingsHeartrazor's GiftSkymaster's PantsPridekeeper's Breastplate"}
MultiLanguageQuestData['en'][28099] = {title = "Rasha'krak", objective = "Obtain Rasha'krak's Bracers of Binding.", description = "Based on this information you've delivered, I believe that one of this \"Archduke's\" minions may already have turned its eyes toward Thorium Point.\n\nHis name is Rasha'krak, and he patrols the lava pools just to our south.  He looks like the latent fire elementals that rage nearby, except for one small difference: the bracers of binding that encircle his wrists.\n\nFind him and bring these bracers to me, <name>.  I need proof that we are in danger before we involve ourselves in elemental wars.", progress = "I won't fight any elementals until we have proven that they pose a threat to us.", completion = "It is, unfortunately, as I expected.  These bracers bear the indelible mark of the firelord and his minions.\n\nVery well.  With no Horde or Alliance forces anywhere near this godforsaken gorge, it falls upon the Thorium Brotherhood to stop this Archduke before he spreads any more of his evil.", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28100] = {title = "A Talking Totem", objective = "Speak with the Totem of Ruumbo near Deadwood Village.", description = "The furbolg village to the south is the home of the Deadwood tribe, sworn enemies of the Timbermaw. They are corrupted and foul like so many others, driven mad by the taint of these woods.\n\nSomething unusual has occured near the village though. Travelers coming here have said that the totem next to the road has spoken to them.\n\nI have heard nothing every time I approach it. Perhaps it will speak to you, <name>? Maybe you can find out what's going on for me.", progress = nil, completion = "You... yes, you! I have chosen you, &lt;race&gt;, as my champion! You will do the work of Ruumbo!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28101] = {title = "Mathias' Command", objective = "Speak to Master Mathias Shaw in Dragonmaw Pass.", description = "Recent events make it even more apparent that holing up here and making sporadic attacks on Grim Batol isn't enough to keep our kind safe, much less retake Grim Batol. We need to be more aggressive, we need to strike into their heart.\n\nI've agreed to send dragons to the aid of your commanders. They were already hatching a plan to strike at Grim Batol, so you should focus your attention there first.\n\nYou should be able to find Mathias Shaw in Dragonmaw Pass, in the canyon below us to the south.", progress = nil, completion = "The red dragons have agreed to help! No small feat, I'm sure. You have the thanks of the Alliance.\n\nWe'd already laid out plans for our ambush on a Twilight caravan by the time the dragons contacted us. They're helping by cutting off their retreat.\n\nThe battle still rages. You can definitely be of aid.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28102] = {title = "Fight the Power", objective = "Slay 8 Jadefire Rogues or Jadefire Shadowstalkers at the Ruins of Constellas.", description = "It's time for the final push against the Jadefire!\n\nIf you're prepared to break through their foul barrier and bring the fight to their leader, I'd also ask your help against the lesser satyr. Our druids fight ferociously, but your strength can help turn the battle.\n\nShow the Jadefire that their power will no longer hold sway over these lands!", progress = nil, completion = "A few of the remaining satyr have fled into the deeper woods, but they have taken heavy losses. Good job, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28103] = {title = "Easy Pickings", objective = "Kill 8 Twilight Spearwardens.", description = "The ambush launched smoothly. Most of the guards are dead, but a few are still pinned down with the wagons.\n\nGet in there and clear them out so we can push forward into the canyons.", progress = nil, completion = "Excellent. Now we can start pushing our ground forces up towards Grim Batol.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28104] = {title = "Precious Goods", objective = "Retrieve a Twilight Caravan Gatestone. The Spearwardens should carry keys that can get you into the gatestone chests.", description = "The gates further down the canyon are shut. Our scouting revealed a stone that they carried in chests in their caravans that they used to open the gates.\n\nGet down there and look for a chest key on the bodies of the guards. When you find it, use it on one of those chests on the caravan wagons and bring the gatestone back to me.", progress = "They've grown overconfident. More and more, that seems the downfall of the most powerful armies.", completion = "Good going.\n\nDoesn't look like much, does it?", rewards = "You will be able to choose one of these rewards:\n\nSpear-Impaled LeggingsGatekeeper's HelmSpearwarden's \"Lucky\" Charm\n\nYou will also receive:\n\nSpearwarden's \"Lucky\" CharmGatekeeper's HelmSpear-Impaled Leggings"}
MultiLanguageQuestData['en'][28105] = {title = "Kavem the Callous", objective = "Obtain the Neferset Key from Kavem the Callous.", description = "Kavem was cruel enough before the Neferset signed up with Deathwing.  His pleasure in deriving pain now borders on the insane.\n\nIt is he who now holds the keys to our shackles.\n\nHe dwells in the building next to us, to my right.\n\nFind him and take the key from him.  Do not hesitate or show him mercy.  He will slit your throat and think nothing of it.", progress = "You're back.  Do you have the key?", completion = "Excellent, &lt;name&gt;.  We will make our way out of here soon enough.", rewards = "You will be able to choose one of these rewards:\n\nKeythief HandwrapsKavem's Trimmed ChestguardPearl-Handled Long Gun\n\nYou will also receive:\n\nKavem's Trimmed ChestguardKeythief HandwrapsPearl-Handled Long Gun"}
MultiLanguageQuestData['en'][28106] = {title = "The Gates of Grim Batol (DO NOT DELETE, DO NOT DEPRECATE!)", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28107] = {title = "Paving the Way", objective = "Kill 30 Twilight's Hammer cultists along Wyrm's Bend as you fight towards the entrance to Grim Batol.", description = "My orders are to accompany you south through the Dragonmaw Gates towards the entrance of Grim Batol. We're to clear a path so that the rest of the men can follow us up and secure the entrance.\n\nTranslation: kill everything that moves, and don't be ashamed if you have a good time doing it.\n\nThe boys are getting antsy. Let's go.", progress = "We're not finished yet.", completion = "We make it look easy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28108] = {title = "If The Key Fits", objective = "Lead squad from Highbank to the closed Dragonmaw Gate.\n\nIf you lose your squad, return to Master Mathias Shaw for reassignment.", description = "The wyrms have already taken the battle to the sky above Grim Batol. It's up to us to move our men in by ground and secure the gates.\n\nI want you to know what is at stake here, <class>. Grim Batol is the source of Twilight's Hammer reinforcements to all of the highlands. If we do not cut them off here, we will not win the battles ahead.\n\nI'm sending a squad from Highbank with you. Get to the gate to the southeast and get it open. Your lieutenant should have any further instructions you'll need from there.", progress = "Keep moving. We need to get that gate open.", completion = "Like a well-oiled machine.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28109] = {title = "Pressing Forward", objective = "Bring your squad past the northern Dragonmaw Gate to the entrance of Grim Batol.\n\nIf you are separated from your squad, return to Master Mathias Shaw in Wyrms' Bend to be reassigned.", description = "Good work so far.\n\nWe should find the entrance to Grim Batol just past the next gate. I was ordered to secure the entrance and block off reinforcements while the rest of our men press through the path we've cleared up the canyon.\n\nLet's get moving down the canyon to the southwest - we should find the next gate pretty quickly.", progress = "Welcome, <race>.", completion = "The gate is clear. Once your people finish clearing the canyon, we will speak to your leaders about the next move.", rewards = "You will be able to choose one of these rewards:\n\nGatesmashing GauntletsCommander's StompersCloak of Grand Leadership\n\nYou will also receive:\n\nCommander's StompersGatesmashing GauntletsCloak of Grand Leadership"}
MultiLanguageQuestData['en'][28111] = {title = "Trouble at Azurelode", objective = "Report to Captain Keyton at the Azurelode Mine in Hillsbrad Foothills.", description = "Productivity from our spider farm at the Azurelode Mine is at a standstill. Captain Keyton has requested that we send help immediately. Keyton claims that the mine spiders refuse command and are running rampant. Furthermore, a group of coastal murlocs are raiding our supplies. I want you to go down there and check things out. Help out Keyton and the spider-handler, <name>.\n\nYou'll find Azurelode Mine to the southeast, near the coast.", progress = nil, completion = "We're in a bit of a bind, &lt;class&gt;. Sarus' spiders are starting to get a little uppity as we've been unable to feed them for days. If we leave the murlocs will overtake our post! Furthermore, Warden Stillwater over at the Sludge Fields is demanding that we send him more humans! He is insatiable! We need help!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28112] = {title = "Escape From the Lost City", objective = "Free Prince Nadun and speak to King Phaoris at Ramkahen in Uldum.", description = "Everything is ready!  Undo my chains and set your friends free.\n\nWe must move quickly before the Neferset scum realize we're up to something!\n\nIf we make it, see my brother, King Phaoris for a reward.", progress = nil, completion = "It is true then?  An outsider rescued Prince Nadun from the Neferset?\n\nWe are truly in your debt, stranger.", rewards = "You will be able to choose one of these rewards:\n\nRoyal RewardRamkahen Badge of Valor\n\nYou will also receive:\n\nRoyal RewardRamkahen Badge of Valor"}
MultiLanguageQuestData['en'][28113] = {title = "Break the Unbreakable", objective = "Slay Xavathras.", description = "With the claw, we are ready to break through the Jadefire's defenses.\n\nHead into the ruins to the northwest. Beyond the frontline of the satyr you'll find a narrow pass heading to their corrupted moonwell. An enormous wall of demonic flame bars the path, but the Claw of Tichondrius should be able to dispel it.\n\nBeyond the barrier you will find the leader of these forces, Xavathras, guarding the corrupted moonwell. Slay him once you are through!", progress = "Has Xavathras fallen?", completion = "See what can get done with a little cooperation?\n\nI'll make sure the claw is given to people responsible enough to contain such things... assuming it can't be destroyed.", rewards = "You will be able to choose one of these rewards:\n\nDelaris' GlovesGlovelettes of OpeningSpellbreaker's HelmDemon Smasher\n\nYou will also receive:\n\nDelaris' GlovesGlovelettes of OpeningSpellbreaker's HelmDemon Smasher"}
MultiLanguageQuestData['en'][28114] = {title = "Glorious Harvest", objective = "Recover 60 Creeper Eggs.", description = "Directly southeast of Southpoint Gate you will find our spider domestication operations. Through the years we have grown a kinship with the spiders of Hillsbrad and have managed to domesticate and breed the adorable little critters. Spiders now serve us as regular household pets and beasts of battle! Such diverse creatures they are!\n\nI need you to head into the fields to the southeast and carefully harvest the eggs that we have incubating on the bears. Deliver the harvest to Sarus at the mine.", progress = "Have you brought my harvest?", completion = "Wonderful! Now to place these eggs into a nice, dark alcove inside the mine and let the miracle of life happen!", rewards = "You will be able to choose one of these rewards:\n\nCreeping BootsBear Hide VestSpider-Handler's Mantle\n\nYou will also receive:\n\nSpider-Handler's MantleBear Hide VestCreeping Boots"}
MultiLanguageQuestData['en'][28115] = {title = "Past Their Prime", objective = "Kill 8 Infested Bears.", description = "Bears are soulless beasts put upon this earth to torment us. Only through Forsaken ingenuity have we devised a way to make use of the bears so that they may serve some purpose! We use the bears at our spider farm as living egg feeders. Our spiders lay their eggs in the bear flesh and the eggs thrive off of the meat and blood of the beasts.\n\nAfter they have served their purpose the monsters must be put down. Travel southeast and kill the infested bears that have lived past their prime.", progress = nil, completion = "The bear gods are cruel masters. They will continue to populate this world with bears until the end of days. It is our right as civilized people to make use of this nuisance - for the betterment of us all!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28116] = {title = "Crying Violet", objective = "Collect 8 Crying Violets.", description = "We must prepare carefully before assaulting Jaedenar. The magic of the warlocks and demons within Jaedenar is strong, and we will need wards of our own before entering.\n\nWe need only one more ingredient: Crying Violet, which grows in the hills near the enemy's stronghold to the northwest. \n\nGather the Crying Violet, then meet my assistant in the field. He will know what to do next.", progress = "Have you found the crying violet yet, <name>? We need them quickly.", completion = "Wonderful. Greta chose wisely when she asked you to perform this task. I will work the herbs immediately...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28117] = {title = "Clearing the Depths", objective = "You have been asked to kill 9 ghosts of any type in the Cursed Depths, just east of Baradin Hold.", description = "You are a sight for sore eyes, <name>.  Now that we have claimed Tol Barad, the battle has just begun.\n\nWe discovered a cell block just east of here that we need you to clear out.  Turns out that its chock full of ghosts that have been locked up down there for who knows how long.\n\nClear out as much as you can and report back to me when you are done.", progress = nil, completion = "You made it back out alive?  You are a stronger man than I, &lt;name&gt;.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28118] = {title = "The Imprisoned Archmage", objective = "You must kill Archmage Galus and return with his Staff from the Cursed Depths, just east of Baradin Hold.", description = "We have been trying to clear out the Cursed Depths cellblock since we landed on Tol Barad.  It seems that everytime we get close, that archmage shows up and pushes us back.\n\nNow that we have claimed the island, it's time we take another shot.  Head down there and bring me back his staff as proof that you have finished the job.", progress = "Have you been able to take out the Archmage?", completion = "Galus is dead?  Fantastic work &lt;name&gt;, now we can send down the cleanup crew and get that cellblock ready for new prisoners.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28119] = {title = "Purity From Corruption", objective = "Fill the Empty Canteen with water from the corrupted moonwell in the center of Jaedenar.", description = "The flowers you brought me were the essential ingredient.\n\nProtective barriers surround Shadow Hold, projected from demonic braziers. If we are to drive the Shadow Council from Felwood, then those braziers must be extinguished.\n\nThis vial has been infused with crying violet and the magic of the wilds. Fill it at the corrupted moonwell in the center of Jaedenar and return to me.", progress = "Do you have the waters from the corrupted moonwell?", completion = "This will do nicely, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28120] = {title = "Learning From The Past", objective = "You have been asked to recover four Dusty Prison Journals from the Cursed Depths, just east of Baradin Hold.", description = "Now that we finally have a hold on this wretched island, we can start to investigate how it got in this condition.  Some of our troops have discovered journals around the entrance to the Cursed Depths cellblock just east of here.\n\nThese journals are of particular interest to our elder scribes back at base camp.  I need you to recover four of them and bring them back to me as fast as you can.\n\n<name>, be careful down there, that place is crawling with undead.", progress = "Were you able to recover the journals?  Reports mentioned that they were sighted both in and out of the cells down there.", completion = "These journals are in excellent condition &lt;name&gt;.  We will begin deciphering them immediately.  Only time will tell what secrets they hold.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28121] = {title = "Forces of Jaedenar", objective = "Slay 12 Jaedenar Forces.", description = "The Shadow Council perpetuates the corruption of this land. At Jaedenar in the northwest, they worship the demons of the Burning Legion, and work to open the path for their masters to return to this world.\n\nThe grounds are patrolled by Jaedenar Hounds, Guardians, Adepts, and Cultists - thugs that act as lookout for the more vile forces beneath. They will be the first to die so that these forests may no longer suffer!", progress = nil, completion = "Good, &lt;name&gt;! With their numbers weakened, we can soon begin our assault on their forces deep within Shadow Hold.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28122] = {title = "A Huge Problem", objective = "You have been asked to kill Problim, a giant ettin that roams the paths of Tol Barad.", description = "We finally capture this godforsaken rock and then we find out that there is a huge ettin roaming around, taking out our sentry patrols!\n\n<name>, I need you to round up a few friends and take that ettin down.  We can't have a beast like that roaming around, wreaking havoc.\n\nStay alert, reports from the front say that he is carrying a huge tree as a weapon, and he is not afraid to use it.", progress = nil, completion = "You actually killed him?!  I can't believe it!", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28123] = {title = "The Demon Chain", objective = "Acquire the Demon Chain.", description = "Narkrall revealed to me the secret of his influence over the drakes in this area. I thought the Demon Chain was a myth, but he's had it all along.\n\nAnd now the fool is about to lose it!\n\nHis life is meaningless to me but the Dragonmaw can't afford to lose that artifact. Follow him north, up to Thundermar. The city will be in chaos, so you may be able to land undetected. Return to me with the Demon Chain, even if you have to remove it from Narkrall's corpse.\n\nFind that artifact, <name>!", progress = "Do you have it? Yes? The fate of the Dragonmaw depends on the Demon Chain!", completion = "&lt;Zaela takes the gore-spattered length of chain and wraps it around her hand and wrist.&gt;\n\nIf the stories are true, &lt;name&gt;, it was on this length of chain that Deathwing had once fastened the Demon Soul, forged in his bid to control the other dragonflights. The Demon Soul has long been destroyed but perhaps this hunk of elementium holds some residual power...\n\nYou've done a great thing today.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28124] = {title = "On to the Bulwark", objective = "Speak with Lakota Windsong at the Twilight Bulwark in Thousand Needles.", description = "<name>, while you and the pridelings were taking care of the skymaster, Lakota Windsong came by. She told me to tell you to meet her east at the Twilight Bulwark.\n\nThat must be where they're holding Magatha Grimtotem.", progress = nil, completion = "I'm glad that you made it.\n\nDon't mind my new clothes. It seemed prudent to blend in.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28125] = {title = "Something to Wear", objective = "Collect 10 pieces of Twilight's Hammer Armor.", description = "I've got an idea for how you can get close to their leaders without getting killed. But first, you're going to need to find something to wear.\n\nMy suggestion is that you head up there and get their armor from them.", progress = "How much of that armor have you collected?\n\nYou're going to want to be well disguised for the next thing that you're going to have to do.", completion = "&lt;Lakota looks worried about the condition of the armor, especially the bloodstains.&gt;\n\nYou sure don't fool around, do you, &lt;name&gt;? Well, it'll have to do.", rewards = "You will be able to choose one of these rewards:\n\nLakota's MaceWell Hammered ShieldBloodstained Twilight Belt\n\nYou will also receive:\n\nLakota's MaceWell Hammered ShieldBloodstained Twilight Belt"}
MultiLanguageQuestData['en'][28126] = {title = "Dousing the Flames of Protection", objective = "Use the Purified Moonwell Water to douse the four Braziers of Protection within Shadow Hold.", description = "The braziers are spread throughout Shadow Hold.\n\nEnter the tunnel into Shadow Hold, and follow it through the underground passageways. Douse each of the brazier's flames and the protections the Council has set up will fall for at least a short period of time.", progress = nil, completion = "With the braziers gone, the druids of the Emerald Circle can enter Shadow Hold and clear out the last of the cultists. In time, it may even be used as the barrow den it once was.\n\nYou have my thanks, &lt;name&gt;. Please take this reward.", rewards = "You will be able to choose one of these rewards:\n\nBelt of the Lost BarrowJade Green SpauldersSanctuary PauldronsEmerald Orb\n\nYou will also receive:\n\nBelt of the Lost BarrowJade Green SpauldersSanctuary PauldronsEmerald Orb"}
MultiLanguageQuestData['en'][28127] = {title = "Break Them Out", objective = "Rescue 5 Bulwark Prisoners from the Twilight Jailers.", description = "Magatha's not the only one that the Twilight's Hammer have taken prisoner.\n\nWhile you're up there to the south, you should break as many of them out as you can.", progress = nil, completion = "You give so much of yourself without requiring anything in return.\n\nThe people of Thousand Needles are grateful, as am I.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28128] = {title = "The Inner Circle", objective = "Slay 12 defenders inside Shadow Hold.", description = "With their outer sentries gone, the greater members of the Shadow Council are next.\n\nDeep within the corrupted barrow dens you'll find powerful Jaedenar Warlocks, Hunters, Enforcers, Darkweavers, and Legionnaires.\n\nThey must be defeated if these lands are to be saved!", progress = nil, completion = "The cleansing of Shadow Hold will take much time and effort, but without your defeat of the Shadow Council, it would not be possible at all. Thank you, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nShadow Hold MaceMoonbowPurified Jaedenar Amulet\n\nYou will also receive:\n\nShadow Hold MaceMoonbowPurified Jaedenar Amulet"}
MultiLanguageQuestData['en'][28129] = {title = "The Demon Prince", objective = "Slay Prince Xavalis.", description = "The Jadefire satyr that have overrun so much of Felwood work directly with the Shadow Council.\n\nThese satyr answer directly to the ancient and powerful Prince Xavalis. Some say he is the son of Xavius, the first satyr, blessed by Sargeras himself.\n\nWhatever his nature, he must die if we are to scatter the Jadefire and reclaim our barrow dens. Journey deep into Shadow Hold and slay him. Show him no mercy; he will have none for you.", progress = nil, completion = "The demons begin to fall! Take heed, &lt;class&gt;. You will find even stronger foes deeper within Shadow Hold.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28130] = {title = "Not The Friendliest Town", objective = "Commander Marcus Johnson has asked you to kill 14 villagers in Rustberg Village. Rustberg Village is just north of base camp, on the right side.", description = "Have you been up to Rustberg Village yet <name>?  I would suggest you bring a sharpened blade if you are heading that direction.\n\nThe folks in that town look alright but something suspicious is going on in there.  Reports have been coming in that they are picking off our soldiers left and right.  We have had just about enough of that, so I need you to head down there and do a little cleaning house for us.\n\nTake down as many as you can and report back when you are done.", progress = nil, completion = "Told you that village was full of wackos.  Nice job clearing it out &lt;name&gt;.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28131] = {title = "Twin Temptresses", objective = "Slay Moora and Salia.", description = "Moora and Salia are the personal servants of Shadow Lord Fel'dan. Do not be deceived by them!\n\nThese foul succubi use their wiles and foul magic to draw mortals deep into Shadow Hold. Those in their grasp undergo brainwashing, or are sacrificed by Fel'dan to his demonic masters.\n\nThe two fight as one and are never found apart, making them a considerable threat. Proceed further into Shadow Hold and slay them.", progress = "Rest a while before continuing, <class>.", completion = "Another demonic menace gone. It is time to find their master.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28132] = {title = "Efficient Excavations", objective = "Bring 'Efficient Excavations' to Belloc Brightblade in Schnottz's Landing.\n\nProvided item: \n", description = "This manual describes outlandish theories on how to most efficiently manage large groups of workers as they engage in massive excavation projects.\n\nAfter a quick skim of the material, it becomes clear to you that the author of the book is the figure in charge of the over-aggressive pillagers here.\n\nA map on the back cover indicates that the author has a bunker in the southwest region of Uldum.\n\nPerhaps an introduction is in order.", progress = nil, completion = "Oh look, it's one of little Schnottz's pamphlets.\n\nI'll just be taking that from you, if you don't mind.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28133] = {title = "Fury Unbound", objective = "Travel to the Gullet and speak with Zaela. Kill Torth.", description = "Narkrall's drake Torth survived the failed attack on Thundermar, and now the creature is free from his former master.\n\nTorth seeks vengeance against the Dragonmaw, and has already strafed Bloodgulch once. He will keep returning until we skewer him for good. It is time to put the Demon Chain to work.\n\nTorth's old nest is a small cave in the hills west of here that we have turned into a small camp called \"The Gullet.\"\n\nMeet me at the Gullet and we will finish Torth off.", progress = "Our dominance over the dragons is both our strength and our curse. Their wrath is a terrible thing to behold.", completion = "Once free of the chain, Torth died rather than submit again. I admire the creature. I will have his hide fashioned into a set of armor.\n\nThis much is clear to me now: The Dragonmaw cannot stand alone if the Alliance backs the Wildhammer. Narkrall proved that. And you have proven the might of the Horde, again and again.\n\nI will rebuild our drake wings and take up position outside the Bastion of Twilight. You should continue to help out here in the Gullet and elsewhere in the Highlands.", rewards = "You will be able to choose one of these rewards:\n\nBastion-Clearing LeggingsGauntlets of DragonwrathClear-Eyed WaistguardTorth-Slayer's StaffMace of the Gullet\n\nYou will also receive:\n\nMace of the GulletClear-Eyed WaistguardGauntlets of DragonwrathBastion-Clearing LeggingsTorth-Slayer's Staff"}
MultiLanguageQuestData['en'][28134] = {title = "Impending Retribution", objective = "Speak to Nomarch Teneth at the Tahret Grounds, Sun Priest Asaris at the Seal of the Sun King, and Asaq at Mar'at.", description = "Now that you've been suitably rewarded, I hope I can speak with you frankly.\n\nYou've done my kingdom a great favor, but you've also unbalanced a fragile peace process.\n\nI was pursuing my brother's release strictly through diplomatic means in order to avoid bloodshed.\n\nNow, the enemy is sure to seek retaliation.\n\nSpeak to Nomarch Teneth at the Tahret Grounds to the east, Sun Priest Asaris at the Seal of the Sun King to the north and Asaq at Mar'at to the west.  Find out where the enemy will strike.", progress = "You've returned, <name>.  Have you completed the task I request of you?", completion = "Orsis!  Of course!\n\nHow could I not have seen this?", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28135] = {title = "Al'Akir's Vengeance", objective = "Speak to Prince Nadun at the Arsad Trade Post outside Mar'at in Uldum.", description = "Listen, <name>.  What struck Orsis was no natural sandstorm.  It was the minions of Al'Akir.\n\nThe elemental lord of air is firmly allied with Deathwing and it was only a matter of time before he set his subjects upon my people.\n\nOrsis has been attacked as a warning to us.  We must move quickly to offer our brethren what aid we can.\n\nMeet with Nadun at the Arsad Trade Post outside of Mar'at.  I will begin preparations to take care of the displaced and wounded.", progress = nil, completion = "Do you see what Deathwing's minions have done?  Great Orsis is now all but buried in the sand!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28136] = {title = "Behind You!", objective = "Assassinate Codemaster Deethuk, Commander Fastfuse, and Elementalist Starion.", description = "The three leaders of the Bulwark are powerful and not to be underestimated, <name>. Fortunately for us, you now have a disguise to make you look like one of the Twilight cultists.\n\nYou should put the disguise on and speak with Codemaster Deethuk, Commander Fastfuse, and Elementalist Starion each alone. Get them to turn their backs on you, and when they do, strike quickly!", progress = nil, completion = "Now that those three are dealt with, the combined forces from Freewind Post should be able to handle the rest of the cultists here.", rewards = "You will be able to choose one of these rewards:\n\nStarion's SlippersCodemaster's CuffsFastfuse GlovesBulwark of Leaders\n\nYou will also receive:\n\nStarion's SlippersCodemaster's CuffsFastfuse GlovesBulwark of Leaders"}
MultiLanguageQuestData['en'][28137] = {title = "Teach A Man To Fish.... Or Steal", objective = "You must steal 22 Rustberg Seabass from Rustberg Village. The fish can be found on string stands at the docks, round back of the village. Rustberg Village is due north of base camp, on the right side.", description = "Rustberg Village.  That place is a curse and a blessing for us, <name>.  I have no clue where bandits learned to fish as well as they do but I have no time to worry about that now.\n\nI need you to head down there and steal as many of their fish reserves as possible.  We have been living off scraps since we retook the island and this is our best chance at some solid food reserves.\n\nKeep an eye out for stealthers up there, reports have told us they are prevalent inside the village walls.", progress = "Were you able to pull off the heist and get us some fish?", completion = "These fish will do nicely, &lt;name&gt;.  Keeping the troops fed and in good condition is our number one priority and you really came through for us here.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28138] = {title = "Human Infestation", objective = "Capture 8 Hillsbrad Humans.", description = "This mine was once the heart of Alliance mining operations in Hillsbrad. It now serves as a breeding ground for our loyal spiders, though, the humans still occupy it - in a way.\n\n<Keyton grins.>\n\nBut onto business! Warden Stillwater has called for more workers at the Sludge Fields. I want you to enter the mine with these shackles and capture Hillsbrad humans for labor in the fields.\n\nBreak them out of their web paralysis and beat them into submission before you use the shackles.", progress = nil, completion = "These will do nicely. I do wonder what the warden has planned for them. Last I heard the Sludge Fields were overrun by some very bad things.", rewards = "You will be able to choose one of these rewards:\n\nBinding ChainsSlaver's LeggingsOfficer's Armbands\n\nThe following spell will be cast on you:\n\nDespawn All Summons\n\nYou will also receive:\n\nOfficer's ArmbandsSlaver's LeggingsBinding Chains"}
MultiLanguageQuestData['en'][28139] = {title = "Codemaster's Code", objective = "Obtain the Codemaster's Code.", description = "<name>, the bonds holding Magatha are specially encoded. She can only be released if we get those codes.\n\nThere's a device near Codemaster Deethuk in the Bulwark to the southeast. It contains the codes.\n\nPlease obtain them.", progress = "Do you have the codes to the Elder Crone's bonds?", completion = "Good. Now there's only one thing left to do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28140] = {title = "The Elder Crone", objective = "Disable Magatha's Bonds Controller.", description = "You have the code. Now all you have to do is head to the eastern section of the Bulwark and free the Elder Crone.\n\nGood luck, <name>. Thank you for all you've done.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28141] = {title = "Relics of the Sun King", objective = "Obtain 4 Relics of the Sun King.", description = "The Seal of the Sun King serves as a defense mechanism for Ramkahen.\n\nWhen the barrier around Uldum fell, we began to see Wastewander outriders from Tanaris filter into our borders.\n\nThey attacked this holy site on their way west and robbed it of the relics which once provided its power.\n\nRecover the relics for us.  Without them we are powerless to defend against attacks from the desert.", progress = "Did you succeed?", completion = "Thank you.  The rumors I'd heard about you are proving true after all.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28142] = {title = "To the Withering", objective = "Speak with Magatha Grimtotem at the Twilight Withering in Thousand Needles.", description = "According to Magatha, she'll meet you just outside of the Twilight Withering to the east.", progress = nil, completion = "It took you long enough. Do you think that we are playing games here?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28143] = {title = "To the Withering", objective = "Speak with Magatha Grimtotem at the Twilight Withering in Thousand Needles.You should not keep the Elder Crone waiting, <name>.\n\nShe said that she'd be up top and just outside of the Twilight Withering to the east.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "You should not keep the Elder Crone waiting, <name>.\n\nShe said that she'd be up top and just outside of the Twilight Withering to the east.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28144] = {title = "Thieving Little Monsters!", objective = "Recover 6 Forsaken Camp \"Supplies.\"", description = "The long stretch of coastline directly south of our position that extends from west to east is known as the Western Strand. Along the Western Strand you will find two things: murlocs and our stolen \"supplies.\"\n\n<Keyton puts his hands in the air and makes quotation marks with his fingers.>\n\nThose damned thieving murlocs struck while our backs were turned and took our \"supplies.\"\n\nSarus and I cannot leave this post. We need you to head to the Western Strand and recover those \"supplies!\"", progress = "Recover our \"supplies,\" <name>!", completion = "At least we'll be prepared for any future incidents. Moving \"supplies\" like this around is a risky proposition. You never know who is going to open their big fat mouth.\n\n&lt;Keyton raises what appears to be an eyebrow at you.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28145] = {title = "Venomblood Antidote", objective = "Fill the Antidote Vial with the the poison of 8 Venomblood Scorpid corpses.", description = "Iset attempted to defend this holy ground when the Wastewander bandits ransacked it.\n\nThey appear to have used the potent toxin present in the venomblood scorpids.\n\nTake this vial and collect venom from their corpses so that I may concoct an antidote.  I fear Iset might not have much time.", progress = "Did you obtain it, <name>?", completion = "Thank you, &lt;name&gt;.  We might yet save Iset.", rewards = "You will be able to choose one of these rewards:\n\nMar'at BeltBracers of the Dark PyramidShining Scorpid Eye\n\nYou will also receive:\n\nBracers of the Dark PyramidMar'at BeltShining Scorpid Eye"}
MultiLanguageQuestData['en'][28146] = {title = "Coastal Delicacies!", objective = "Feed the Hungry Mine Spider 12 Murlocs from the Western Strand.", description = "My spiders are hungry and agitated! They haven't eaten for days and are starting to sample our human captives. We can't have that. We need those humans for use in the Sludge Fields.\n\nI want you to take one of my hungry mine spiders out and feed it murlocs from the Western Strand, south of here. Whatever you kill, it'll eat! The more the better!", progress = nil, completion = "This should keep it happy and content for a few days. You've done a good thing here, &lt;name&gt;!", rewards = "The following spell will be cast on you:\n\nDespawn All Summons\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28147] = {title = "Purple is Your Color", objective = "Gather up 8 Twilight Garment Scraps.", description = "So far as I can tell, the Glopgut Ogres right outside the cave here have not yet joined up with the Twilight's Hammer. If we're clever, we can turn the two groups against each other.\n\nLet's roll with a little trick I learned in Silithus. First we'll need to put together a set of cultist robes for you.\n\nHead south of here and kill some Twilight Windwarpers in the Twilight Breach. Aside from disrupting whatever they're up to, it'll give you a chance to collect garment scraps.", progress = "This is good, <name>. With heroes like you stirring up trouble out here, we'll keep the cult distracted from our main invasion.\n\nDo you have a disguise?", completion = "What did you manage to get? I suppose we can piece something together from this.\n\nAfter all, you're not joining the cult. We just need to fool a few ogres.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28148] = {title = "Culling the Corrupted", objective = "Collect 10 Corrupted Pelts from Angerclaw Bears or Felpaw Wolves.", description = "The sickening corruption of demons pervades this entire forest. The soil, the trees, the animals... all grow thick with fel magics.\n\nWe of the Emerald Circle have sworn to cleanse this forest, and doing so requires a constant battle. While some life here can still be healed, the bears and wolves that wander nearby have been twisted too far.\n\nWe must end their suffering, and ensure their bodies do not spread the taint further. Hunt the bears and wolves, and return to me with their hides.", progress = "I must have the pelts to purge them of the leftover demon essence.", completion = "I will see these are burned swiftly and safely, &lt;name&gt;. You have my thanks.", rewards = "You will be able to choose one of these rewards:\n\nAngerclaw LeggingsFelpaw BootsBelt of the SanctuaryRedfeather Band\n\nYou will also receive:\n\nAngerclaw LeggingsFelpaw BootsBelt of the SanctuaryRedfeather Band"}
MultiLanguageQuestData['en'][28149] = {title = "Whispers in the Wind", objective = "Collect a Windspeaker charm and 5 Breath of the Vortex.", description = "You hear dem, <class>? De voices from de cave. Dey want to talk, but dey ain't got no breath.\n\nLet's find a way to listen. De Twilight's Hammer, dey talk to de wind. Go to de Twilight Breach south of here, and grab de Windspeaker Charm from de camp. It'll be atop a stone pillar.\n\nWe'll need us de breath of the elementals, too! Slay de Storm Vortexes and take what joo need.", progress = "Shhh, <name>! Listen. Listen...", completion = "Dat's de stuff, mon!\n\nNow can you hear dem? De spirits, dey be talkin', but dey say nothing nice.\n\nLet us bring dem to de light.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28150] = {title = "An Arcane Ally", objective = "Speak with Arcanist Delaris at the Ruins of Constellas.", description = "The Emerald Circle is sworn to accept the help of any who wish to fight the demons of Felwood. Though my people have long shunned the arcane, we cannot afford to deny ourselves such advantage here.\n\nArcanist Delaris, a surviving Highborne mage, helps us battle the Jadefire satyr. Follow the road to the north, and you will find her at our encampment overlooking the Ruins of Constellas.\n\nIf you wish to help cleanse Felwood, follow her requests as you have mine.", progress = nil, completion = "There is little time for talk, &lt;class&gt;. The druids fight valiantly against the satyr, but fel sorcery blocks their path.\n\nLuckily, I have a plan...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28151] = {title = "Dressed to Kill", objective = "Kill 10 Glopgut Ogres. Your Twilight's Hammer disguise will automatically apply while inside Glopgut's Hollow.", description = "Your disguise is ready, <name>. Whenever you go north into Glopgut's Hollow now, your Twilight's Hammer regalia will fool the ogres.\n\nThe rest of the plan is simple: you kill a bunch of Glopgut ogres, and they blame the cult. Are you ready to create some havoc in the ogre camp? I thought so.", progress = nil, completion = "Hah! I'm sure Twilight's Hammer wanted to number those ogres among their ranks. Now they'll probably have to fight them off instead.\n\nThis is good, &lt;name&gt;. With one well-placed &lt;class&gt; we managed to do the work of a small army. I'll let Warlord Krogg know of your work here!", rewards = "You will be able to choose one of these rewards:\n\nCult-Hide SpauldersBracers of False NightOgre-Slayer Chestplate\n\nYou will also receive:\n\nOgre-Slayer ChestplateBracers of False NightCult-Hide Spaulders"}
MultiLanguageQuestData['en'][28152] = {title = "Jaedenar Awaits", objective = "Deliver the Arcanist's Herbs to Greta Mosshoof at Wildheart Point.", description = "The cultists you saw guarding the claw were members of the Shadow Council, foul warlocks behind nearly every attempt to bring demons into Azeroth.\n\nNorth of here is Jaedenar, named in worship of Kil'Jaeden himself. Deep beneath it stretches Shadow Hold, a former barrow den and the Shadow Council's own stronghold on Azeroth.\n\nTake these herbs north to Wildheart Point, on the east side of the road. Greta Mosshoof will need them for her plan to purify Shadow Hold for good.", progress = "Greetings, <class>. What brings you here?", completion = "Ah, just what I was expecting. With these herbs, our preparations for Jaedenar are nearly ready.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28153] = {title = "Shadow Lord Fel'dan", objective = "Slay Shadow Lord Fel'dan.", description = "Shadow Lord Fel'dan awaits further in the depths, <name>.\n\nHis wrath will be unmatched now that you have slain his beloved pets. Even without Moora and Salia at his side, he is a terrible force to be reckoned with.\n\nBeware his dark powers; he is nearly more demon than orc by now.", progress = nil, completion = "The Shadow Council is broken! One task remains...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28154] = {title = "Muckgill's Flipper or Something...", objective = "Deliver Muckgill's Flipper back to Captain Keyton at the Azurelode Mine in Hillsbrad Foothills.", description = "This looks like Muckgill's flipper or something. Maybe there's somebody that cares that you killed this murloc back at the Azurelode Mine camp. Probably not, but it's worth a shot.\n\nTake Muckgill's fin or whatever it might be back to Captain Keyton at the Azurelode Mine in southwestern Hillsbrad.", progress = "Do I look like some kind of murloc scientist?", completion = "Muckgill you say? Never heard of him. What is this anyway? Some kind of fin or something?", rewards = "You will be able to choose one of these rewards:\n\nFloppy ShoulderguardsKeyton's Sash\n\nYou will also receive:\n\nKeyton's SashFloppy Shoulderguards"}
MultiLanguageQuestData['en'][28155] = {title = "Lord Banehollow", objective = "Slay Lord Banehollow.", description = "Only one final power remains lurking in the depths of Shadow Hold now: Lord Banehollow.\n\nThe Shadow Council here serves his whims, and even Fel'dan was a mere instrument for him to prepare this land for another invasion of the Burning Legion.\n\nProceed carefully, <name>. A dreadlord is a terrifying foe. Stand tall and triumph!", progress = nil, completion = "Truly incredible, &lt;name&gt;. To journey within the very lair of evil here and slay every fiend that stands before you... I am overwhelmed.\n\nThe Emerald Circle thanks you for your work here in Felwood. As for Andalar, we will send scouts to rescue him at once. He shall have a hero's welcome.", rewards = "You will be able to choose one of these rewards:\n\nCleansed Shadow Council BeltFarlus' StaffStars of Felwood\n\nYou will also receive:\n\nCleansed Shadow Council BeltFarlus' StaffStars of Felwood"}
MultiLanguageQuestData['en'][28156] = {title = "Deep Mine Rescue", objective = "Escort Dumass to Safety!", description = "<You can hear Dumass speaking through the webbing.>\n\nHI! SPIDERS EVERYWHERE! THE CAPTAIN SENT ME TO SAVE THE WORLD AND CAPTURE HUMANS! WHAT IS THIS PLACE ANYWAY? IT'S SO HOT! I...\n\n<Dumass goes on and on about his situation.>\n\nPerhaps you should cut him free and get him back to safety. Or you can just leave him here, though it's your fault that he's stuck in this mine.", progress = "Do I look like some kind of baby sitter?", completion = "Have you ever heard the saying \"survival of the fittest?\" What you're doing conflicts with natural law, buddy! This idiot should have died in the mines. There's no telling what kind of harm he'll cause to himself or another person now that you've saved him from his inevitable demise.\n\nAnd you know who's fault that'll be, right?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28157] = {title = "Four Twilight Elements", objective = "Collect the four Twilight Elements: Air, Earth, Fire, and Water.", description = "The Twilight's Hammer have summoned a monstrosity. It's a combination of the four elements infused with the power of their special ore, Elementium.\n\nIf you want to save your precious Thousand Needles from total destruction, you're going to have to destroy it. But first, you'll need a few things to get through its protective shielding.\n\nGo east into the Withering and bring back the four Twilight elements.", progress = "Do you have all of the elements, <class>?", completion = "&lt;Magatha gazes at you with naked disdain.&gt;\n\nI'll combine them into a suitable form. I'll keep its use simple.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28158] = {title = "Unbound", objective = "Unbind the Bound Fury and the Bound Vortex.", description = "There are two very powerful elementals that the Twilight's Hammer have bound. They are using the bound Fury and Vortex to infuse Animus with a great deal of power.\n\nWhen Animus has absorbed enough of their power, he will explode. The rest of Thousand Needles and much of the surrounding lands, will be obliterated.", progress = nil, completion = "A simple task for a simple boy. Let us see if you have what it takes to finish the job.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28159] = {title = "The Doomstone", objective = "Collect the Doomstone.", description = "At the core of Animus is an artifact known as the Doomstone. One of its properties is an ability to absorb a great deal of energy.\n\nThis is how the cultists are trying to set off the explosion... by overloading the stone and amplifying the power through the elemental.\n\nBring me the Doomstone. For safe keeping, of course.", progress = "Do you have the Doomstone, <class>?", completion = "Surprising... you lived.\n\nI thank you for doing my dirty work, &lt;class&gt;. You kept my hands clean while ridding me of some incompetent Grimtotem leaders.\n\nNot only do I have the Rattle of Bones, the Writ of History, and the Drums of War, but I now have the ultimate artifact: the Doomstone!", rewards = "You will be able to choose one of these rewards:\n\nBracers of Safe KeepingWithering MaskDirty Work GreavesDupe's Bracers\n\nYou will also receive:\n\nBracers of Safe KeepingWithering MaskDirty Work GreavesDupe's Bracers"}
MultiLanguageQuestData['en'][28160] = {title = "Spread the Word", objective = "Speak with Fizzle Brassbolts on Fizzle & Pozzik's Speedbarge in Thousand Needles.", description = "For rendering me faithful service, I grant you your life. Take it and be gone from my sight. Let your people know of all that has transpired.\n\nAnd <name>, if we ever cross paths again, you will die.", progress = nil, completion = "Wow, she's evil! But, what does it mean, &lt;name&gt;? Is Magatha going to destroy us? Is she in charge of the Twilight's Hammer now?\n\nWhatever happens, you've delivered us from our enemies. Please allow me to show you our gratitude.", rewards = "You will be able to choose one of these rewards:\n\nRobe of the Thousand NeedlesLeggings of the Thousand NeedlesVest of the Thousand NeedlesChestguard of the Thousand NeedlesPauldrons of the Thousand NeedlesHelm of the Thousand Needles\n\nYou will also receive:\n\nRobe of the Thousand NeedlesLeggings of the Thousand NeedlesVest of the Thousand NeedlesChestguard of the Thousand NeedlesPauldrons of the Thousand NeedlesHelm of the Thousand Needles"}
MultiLanguageQuestData['en'][28161] = {title = "Spread the Word", objective = "Speak with Pozzik on Fizzle & Pozzik's Speedbarge in Thousand Needles.", description = "For rendering me faithful service, I grant you your life. Take it and be gone from my sight. Let your people know of all that has transpired.\n\nAnd <name>, if ever we cross paths again, you will die.", progress = nil, completion = "Wow, she's evil! But, what does it mean, &lt;name&gt;? Is Magatha going to destroy us? Is she in charge of the Twilight's Hammer now?\n\nWhatever happens, you've delivered us from our enemies. Please allow me to show you our gratitude.", rewards = "You will be able to choose one of these rewards:\n\nRobe of the Thousand NeedlesLeggings of the Thousand NeedlesVest of the Thousand NeedlesChestguard of the Thousand NeedlesPauldrons of the Thousand NeedlesHelm of the Thousand Needles\n\nYou will also receive:\n\nRobe of the Thousand NeedlesLeggings of the Thousand NeedlesVest of the Thousand NeedlesChestguard of the Thousand NeedlesPauldrons of the Thousand NeedlesHelm of the Thousand Needles"}
MultiLanguageQuestData['en'][28162] = {title = "Swamp Bait", objective = "You have been tasked with collecting 8 Crocolisk Hides from the Baradin Crocolisks on Tol Barad. The crocolisks can be found in the swamp, just west of Baradin Hold.", description = "Supplies are never easy to find in a place like this, <class>.  We have been scouting since we captured the island but things are not looking good.\n\nFortunately, we just  received a scouting report that a swamp full of crocs is just west of our base camp here.  The hides off those crocs will come in handy for our leatherworkers.  Bring back as many as you can.", progress = "You cleared out that swamp yet?", completion = "Looks like you were able to get the croc hides that we needed.  Thanks &lt;name&gt;, your contributions will not go unnoticed.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28163] = {title = "The Leftovers", objective = "You have been instructed to kill 12 Horde Infantry on Tol Barad. You can find the holdouts in The Slagworks, Warden's Vigil and the Ironclad Garrison, here on Tol Barad.", description = "We fought hard to capture this island, <race>.  We cleared out most of the horde scum but I can still smell their foul stench in the air.\n\nI need you to investigate the slagworks, warden's vigil and the ironclad garrison.  Kill any horde that you find.\n\nYou know what they say, the only good horde is a dead horde!", progress = nil, completion = "Those filthy horde never stood a chance.  Nice work, &lt;name&gt;.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28164] = {title = "Seek Brother Silverhallow", objective = "Speak with Brother Silverhallow in the Goblin Slums of Orgrimmar.", description = "I just received word that you are needed in Orgrimmar, <name>. Brother Silverhallow has asked for you to return to the city as quickly as you are able. His message didn't include any other information, and the matter seemed urgent.\n\nLook for Brother Silverhallow in the Goblin Slums of Orgrimmar.", progress = nil, completion = "I'm glad to see you received my message.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28165] = {title = "D-Block", objective = "You have been instructed to kill 10 demons of any type in the D-Block, just northwest of Baradin Hold.", description = "Have you heard of the D-Block yet <name>?  It's one of the old cellblocks here on the island.  Problem is, it's infested with demons.  We planned on using it to lock up the leftover Horde we found on the island, but that is not going to happen in its current state.\n\nI need you to head down there and clear those demons out.  Report back to me when you are done.", progress = nil, completion = "D-Block is all clear?  Good work, &lt;name&gt;.  We will send down a crew to start cleaning up right away.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28166] = {title = "Thog's Nightlight", objective = "Get the Light of Souls from Glopgut's Hollow.", description = "To see de spirits, we need a special light. A light that lights up one's insides. De light of souls.\n\nTwilight's Hammer uses dem to root out traitors after what we did to dem in Hyjal. Dey just gave one to de Glopgut ogres as a gift.\n\nInside de Glopgut Hollow to de north, you'll find de great big brute Thog. He's got him a Light of Souls. At least, he will until you take it from him.", progress = "De light of souls. Does you have it, mon?", completion = "Ah, dis be it, mon.\n\n&lt;The lens glows brightly in Buunu's hands, casting unearthly rays of light across the shadowy cave mouth.&gt;\n\nWe be ready to bring dem spirits out de shadows now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28167] = {title = "Report to Carvo Blastbolt", objective = "Report to Carvo Blastbolt in Gnomeregan.", description = "I'm going to start preparing my men to leave this place. We can't hold out here any longer. I want you to move to a forward position in the middle of the large room ahead.\n\nYou should find Carvo Blastbolt there. He'll give you further instructions. Good luck, <name>, and I'll see you on the surface.", progress = nil, completion = "Did Nevin send you ahead? That means he's getting ready to end the mission, but there are still survivors to be rescued. We have to help them!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28168] = {title = "Trouble at the Sludge Fields", objective = "Report to Warden Stillwater at the Sludge Fields in Hillsbrad Foothills.", description = "Warden Stillwater, over at the Sludge Fields, north of here, has sent out a distress signal. The missive wasn't clear, but from what I could make of the letter there's a riot happening at the Sludge Fields and most of the guards have been killed. The warden has warned that any would-be-heroes approach from the back entry, located on the western side of the Sludge Fields.\n\nHe's also asked for discretion. He doesn't want news of this little *ahem* uprising to surface.", progress = nil, completion = "Who are you? Did Sylvanas send you? Everything is FINE! Yes, perfectly fine! I've got it all under control!\n\nWell, fine all things considered that is... We've got a few problems that perhaps you could help with, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28169] = {title = "Withdraw to the Loading Room!", objective = "Follow the S.A.F.E. Operatives to Gaffer Coilspring in the Loading Room.", description = "Excellent job gathering the other survivors! They - and you - are the reason S.A.F.E. teams keep coming down here. Nevin won't rest until we've found and rescued every possible survivor.\n\nI'm sending my men to the Loading Room to prepare for decontamination. Please follow them and meet up with Gaffer Coilspring when you arrive. She'll set you up for decontamination and have you on your way to the surface.", progress = nil, completion = "It's good to meet you, &lt;class&gt;. We rarely come across survivors as strong and capable as you are. I can help get you decontaminated and on your way out of here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28170] = {title = "Night Terrors", objective = "Talk to Uchek in The Gullet. From the spirit realm, use your Light of Souls to keep yourself safe while you visit the three shrines inside the cave.", description = "Me friend Uchek is in de cave already. We set up three shrines inside. All you gotta do is flush out de bad juju from each one, mon.\n\nGo inside de cave here and talk to Uchek. He put you in a trance, put you in de spirit realm. Tread carefully! If you see a ghostly beast, you don't be panicking. Shine de Light of Souls on de beast for a moment or two, and de light will send 'em away for good. De light will keep you safe. Now go cleanse de three shrines!", progress = "Don't fear de darkness, mon.", completion = "You see! De dead be nothing to be scared of. You brought de light to de darkness, mon, and never flinched.\n\nWe can use dis cave now as a base of operations in de northern Highlands. You're de best, &lt;name&gt;!", rewards = "You will be able to choose one of these rewards:\n\nJuju of NimblenessHarmlight TokenShrine-Cleansing Purifier\n\nYou will also receive:\n\nShrine-Cleansing PurifierHarmlight TokenJuju of Nimbleness"}
MultiLanguageQuestData['en'][28171] = {title = "And the Sky Streaked Red", objective = "Join the assault on the black dragonflight.", description = "With Deathwing otherwise occupied, we have a grim and daunting task ahead of us, under charge of the queen herself. The black dragonflight is to be wiped out.\n\nI would welcome your aid in this, if it is offered. As soon as you are ready, I will send you with the next flight joining the attack.", progress = nil, completion = "It seems you are still with us. I'm somewhat appreciative of that.\n\nThank you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28172] = {title = "Done Nothing Wrong", objective = "Obtain a Freed Red Whelpling, a Freed Green Whelpling, a Freed Blue Whelpling, and a Freed Bronze Whelpling.", description = "The Blackrock orcs of the steppes serve a dark master -  one who performs twisted experiments on living creatures to create his own menagerie of abominations.  Many of his test subjects are as corrupted as their master, but others are completely innocent.\n\nIn the whelping downs to the south, they chain baby dragons to the ground, preparing them for such experiments.  I will not stand for this.  Break their fetters and return the hatchlings to me... to safety.", progress = "I hope we weren't too late.", completion = "I will see to it that these dragons are taken care of.", rewards = "You will be able to choose one of these rewards:\n\nFlamestar AmuletHatchlings' ProtectorWhelp Keeper's Staff\n\nThe following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will also receive:\n\nWhelp Keeper's StaffHatchlings' ProtectorFlamestar Amulet"}
MultiLanguageQuestData['en'][28173] = {title = "Blackout", objective = "Slay 8 Obsidian Pyrewings after using the Wyrmhunter Hooks to reach them.", description = "The Twilight Drakehunters used vicious implements to drag our circling drakes from the sky. Hooks that buried into their scales and held the Twilight secure while they brought our kin to the ground.\n\nWe are past the point of peace. Past hope for their redemption. The only mercy we have left to offer the black flight is the oblivion that they so passionately pursue.\n\nUse these hooks to slay the Obsidian Pyrewings to the south. They should allow you much maneuverability in the air if used right.", progress = nil, completion = "You seem to have made use of the disturbing implements with ease.\n\nI take solace in knowing that some tools of evil can ultimately still lead to safeguarding life. Nothing is without purpose.", rewards = "You will be able to choose one of these rewards:\n\nDragonwing LeggingsNightscale GirdleWyrmhunter Spaulders\n\nYou will also receive:\n\nWyrmhunter SpauldersNightscale GirdleDragonwing Leggings"}
MultiLanguageQuestData['en'][28174] = {title = "Burning Vengeance", objective = "Slay 5 Blackrock Whelpers and 5 Flamescale Broodlings.", description = "The Blackrock orcs are ceaseless.  They swarm atop the battle-plains to the east, poised to strike at any moment.\n\nThey already attacked my homeland once.  I'm here to make sure it doesn't happen again.\n\nIf you hold any love for mankind, you'll do the same.  So prove yourself.  Travel south, to the Whelping Downs, and slay their whelpers and the hatchling black dragons.  Prove to me that you're ready for this war.", progress = "I suppose you don't have what it takes.\n\nThat's fine.  I can fight this war myself.", completion = "So you're in, then?\n\nGood.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28175] = {title = "Shining Through the Dark", objective = "Use Alexstrasza's Tear within the hollow beneath the Obsidian Tree.", description = "The great petrified tree that lies before us to the south was once a beacon of great life. Our beacon. We lost this forest to the black flight, and it has since been corrupted and petrified. Nearly unredeemable.\n\nBut all is not without hope. I've brought a powerful tool to begin the healing process. The tree may still be saved, with much time and fortune, and with perhaps a little effort from you.\n\nBring this, Alexstrasza's Tear, and use it within the hollowed heart of the tree.", progress = "The black flight may never be redeemed, but in the wake of all of their destruction, there is always hope for life anew.", completion = "You've started a wonderful thing this day, amidst all of this blood shed.\n\nIt may take many years, but this ravaged land will be restored. It will be beautiful again.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28176] = {title = "Following the Young Home", objective = "Use the Mother's Flame on Obsidian Eggs to release whelps. Follow those hatchlings to the lair of their mother.", description = "In the southwestern portion of the Obsidian Forest, you will find some of the black egg clutches. Many of the eggs can be hatched at any time with a bit of prodding from the right flame, and as the whelplings hatch, they will cry out and flock for their mother.\n\nDo not worry, if this purging is to be taken to the whelps, that is not a task that I will force on you. I simply want you to let them out and follow them home as they seek their mother. It is she who we must confront.", progress = "No black dragon capable of breeding can be left alive.", completion = "Lirastraza sent me ahead to the lair, suspecting the black dragon we are seeking may still be here. Judging by the hatchlings, it seems she was not mistaken.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28177] = {title = "Stocking Up", objective = "Obtain 5 Razor-Sharp Scorpid Barbs.", description = "If we're going to wage war against the Blackrock clan, we're going to need to plan ahead.  My colonel has already put the plan together - now it's time to execute.\n\nI need scorpid stingers... the sharpest ones you can find.  Scorpids are all over the steppes, but you can find most of them in the gulch to the west.\n\nDon't worry about what they're for.  You'll find out soon enough.", progress = "Back already?", completion = "Those scorpids are easy to underestimate.  You're lucky you didn't end up on the end of one of these barbs.  Or maybe you're just good.\n\nI'll add these to the stockpile.  We're not done yet, &lt;race&gt;.", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\nSharp Scorpid Barb"}
MultiLanguageQuestData['en'][28178] = {title = "A Future Project", objective = "Obtain 11 Ember Worg Hides.", description = "We'll need worg hides, and lots of them.  It doesn't matter if they're torn, burned, or bloody, but we need plenty of them.\n\nActually, it's probably better if they're a little beat-up.\n\nYou'll find worgs both to the west and to the east of here.", progress = "Let's take a look at those hides.", completion = "Believe me, &lt;name&gt;... I'm just as anxious to get to the killing as you are.  We've got to keep to the plan.  The armageddon will come soon enough.\n\nI'll keep these hides here.", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\nEmber Worg Eye"}
MultiLanguageQuestData['en'][28179] = {title = "Mud Hunter", objective = "Obtain 9 piles of Obsidian-Flecked Mud.", description = "Hope you're not afraid of getting dirty.  Judging by the looks of you, that won't be a problem.\n\nTo the north, at the lava's edge, you'll find piles of dark mud.  I need it.\n\nIt'd be best if you didn't ask questions, and focused your efforts on following orders, <name>.", progress = "You'll want to watch out for those obsidian elementals.  They have a tendency to sneak up on you.", completion = "This is exactly what we need.\n\nDon't worry, &lt;name&gt;... the orc-killing will come soon enough.", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\nObsidian-Flecked Cowl"}
MultiLanguageQuestData['en'][28180] = {title = "The Sand, the Cider, and the Orb", objective = "Speak with Gorzeeki Wildeyes near the Altar of Storms.", description = "Colonel Troteman is waiting for us to the east.  Before we head out though, we need to gather some more stuff.  This time, you'll be taking it from a warlock by the name of Gorzeeki Wildeyes.\n\nYou'll probably find him to the northwest, near the Altar of Storms.  Tell him he's going to help us out.  We need the sand, the cider, and the orb.\n\nHe'll know what it means.", progress = nil, completion = "Gah!  Who are you?\n\nOh, so Keeshan sent you?  Good.  Would ya mind sticking around for a while?  It's nothing big... I just need you to kill some warlocks for me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28181] = {title = "Warlocks Have the Neatest Stuff", objective = "Obtain a handful of Slumber Sand, a jug of Fel Slider Cider, and a Clear Glass Orb.", description = "Keeshan said he needs supplies?  I've got plenty of supplies!  Problem is, those warlocks have kicked me out of my home, and they're not letting me back in.\n\n<Gorzeeki sizes you up.>\n\nYou might be able to get in, though.  Head north, and grab some of my slumber sand, my fel slider cider, and a clear glass orb.  I'm pretty sure that's what he wants.\n\nOh, and if you happen to accidentally kill any of those orcs while you're up there, I wouldn't be terribly upset.", progress = "Let's see if you managed to get everything.", completion = "I hope that's what Keeshan was looking for.  It's not doing me much good right now, anyhow.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28182] = {title = "Shadow Boxing", objective = "Slay Ner'gosh the Shadow.", description = "Ner'gosh the Shadow is the leader of those warlocks to our north.  He's the jerk that kicked me out of my home once those Blackrock orcs started showing up.  Well, they're all jerks, but he's the jerkiest.\n\nIf I'm ever going to move back in near the Altar, Ner'gosh has to go.", progress = nil, completion = "Knowing the way those orcs operate, there'll be another one to take his place soon.  I'll see if I can't sneak back into the altar before that happens.\n\nThanks, buddy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28183] = {title = "Return to Keeshan", objective = "Bring the Warlock's Supplies back to John J. Keeshan at Flamestar Post in Burning Steppes.", description = "Well I suppose I'm done with you here.  I'll go shoo those other warlocks out when I build up the courage.\n\nHere, don't forget those supplies.", progress = "It looks like you managed to deal with Gorzeeki.", completion = "&lt;Keeshan looks through the crate.&gt;\n\nGood, good, good.  We can move on.  Our war takes us east, away from Blackrock Mountain... for now.", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28184] = {title = "Chiselgrip, the Heart of the Steppes", objective = "Kill any 15 Blackrock troops on your way to Chiselgrip.", description = "We're headed to Chiselgrip, right in the center of these steppes.  We'll rendezvous with the Thorium Brotherhood there, as well as with Troteman.\n\nYou familiar with the Brotherhood?  Those dark iron dwarves have helped me out more than once.  We may need their help again.\n\nWe'll pass through Black Tooth Hovel on our way there.  What do you say we kill a few orcs while we travel?  I'm getting a little restless here in this camp.", progress = nil, completion = "You'll have to excuse me, but we're not taking visitors right now.  I'll ask you to leave Chiselgrip out the same door you came in.\n\nOh, Keeshan... is that you?", rewards = "You will be able to choose one of these rewards:\n\nOreknuckle GunUnburdened PauldronsBlack Tooth HelmVest of Welcome\n\nThe following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will also receive:\n\nVest of WelcomeBlack Tooth HelmUnburdened PauldronsOreknuckle Gun"}
MultiLanguageQuestData['en'][28185] = {title = "Svarnos", objective = "You must kill Svarnos in the D-Block and return with his Cursed Collar. Svarnos can be found in the D-Block, just northwest of Baradin Hold.", description = "Excellent work on the island capture, <class>.  Now that we have claimed the island, we need to make these cellblocks useable for prisoners.  D-Block has been especially hard to clear out.  Unfortunately it has become overrun with demons of all sorts.\n\nWe have been able to thin out the demons but a large core hound has broken its way out of its cell and is wreaking havoc down there.  I need you to kill him and bring back his collar.", progress = "Is the core hound dead?", completion = "Svarnos is finally dead?  Looks like we can finally get to work setting up that cellblock then.  Thank you &lt;name&gt;.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28186] = {title = "Cursed Shackles", objective = "You have been asked to recover 8 Cursed Shackles from the D-Block, just northwest of Baradin Hold.", description = "Have you been down in the D-Block yet, <name>?  Every time we clear that infested cellblock out, the demons seem to return rather quickly.  We learned that they regenerate from the cursed shackles scattered around the area.  That's where you come in to the picture <name>.\n\nI need you to retrieve as many of those shackles as you can and bring them back to me.  We will destroy them immediately.", progress = "Did you find many shackles?  Reports mentioned that they were all over the place down there.", completion = "The shackles!  We will begin the process of destroying these shackles immediately &lt;name&gt;.  Thank you for your help.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28187] = {title = "Missed Me By Zhat Much!", objective = "Speak to Commander Schnottz when you are ready to accompany him out of the burning building.", description = "Okay, <race>! Zhis just got real!\n\nSomevone zhinks zhat zhey can get rid of me zhat easily, hmm?\n\nVe shall see about zhat! Nozhink can shtop zhis vork! Nozhink!\n\n<Schnottz looks around at the encroaching flames.>\n\nVe should probably get out of here.\n\nHuury up! Time is vastink!", progress = nil, completion = "It is times like zhese, zhat one learns who his friends really are...", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift"}
MultiLanguageQuestData['en'][28188] = {title = "Prison Revolt", objective = "You have been instructed to kill 10 prisoners of any type in The Hole, just southwest of Baradin Hold.", description = "We have the island, now we need to put the resources here to work.  We found an abandoned cellblock just southwest of here and we need you to go check it out <name>.\n\nReports have come back that it is overrun with prisoners that have been stuck down there for years.  Do whatever you need to do to clear that place out.  Report back to me when you are done.", progress = nil, completion = "You cleared that area out?  Looks like you might be more useful to us that we thought, &lt;race&gt;.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28189] = {title = "Do the Right Thing", objective = "\"Save\" 15 Human Seedlings.", description = "You have come upon a horrific scene. Someone or something has buried all of the humans up to their necks in a manner consistent with planting. The ghouls, which are seemingly tending the field of human seedlings, periodically jump to the nearest human and devour its head!\n\nYou can end this right here and now. Take this shovel and \"save\" the humans.\n\nDo the right thing.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nShovel of Mercy"}
MultiLanguageQuestData['en'][28190] = {title = "The Tainted Ooze", objective = "Slay 8 Tainted Oozes.", description = "This all started with Winna Hazzard. She was a forsaken apothecary at Bloodvenom Post, researching ways to use the demonic ooze here against the Alliance.\n\nWe warned her she was going too far, but she didn't listen, and we did not act fast enough. Now her and everyone at Bloodvenom Post are nothing more than mindless slime creatures...\n\nThe disgusting oozes she used for this still roam near the pools to the east and south. I beg you, <class>, destroy them so that others cannot commit such evil.", progress = "The very thought of those disgusting creatures sickens me! Urgh...", completion = "My rage quells at the news... perhaps I will find it easier to rest and heal now.\n\nMaybe my stomach will settle as well. Urgh...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28191] = {title = "A Fitting End", objective = "Kill 10 Obsidian wyrmkin.", description = "The Obsidian wyrmkin litter the landscape to our south. They're in no position to push back against us, but one can never tell what new threats the ebb of battle may bring.\n\nI want you to take the fight to the wyrmkin. Clear them out so that we may proceed with purging this land of the polluting presence of the black dragonflight.", progress = nil, completion = "You've proven a great ally. I would have never expected such upon our first meeting.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28192] = {title = "No One Here Gets Out Alive", objective = "Assess the situation at the Sludge Fields.", description = "This farm is under lockdown! Nothing gets in and nothing gets out! We're still assessing the situation to try and figure out exactly what happened, but my theory is that the laborers ate the mushrooms and somehow mutated into hideous undead monsters. I mean, how else could this have happened? This is just a farm! We grow mushrooms here! And sludge! Yes, sludge!\n\nTake a look around, <class>, because now that you're here you can't leave until this issue is resolved.\n\nSee for yourself!", progress = nil, completion = "As you can see, they're all monsters! Most of my guards died and the ones that managed to escape are now holding down the barricades, preventing any of these potentially dangerous creatures from getting out.\n\nWe need your help!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28193] = {title = "Lockdown!", objective = "Commander Schnottz wants you to observe the guests in Schnottz's Landing.", description = "Zhat buildink did not explode by itself!\n\nSomevone is tryink to do me in, and you von't rest until I find out who!\n\nShtaht vizh zhe guests. Visit vizh zhem, observe zheir demeanor, and zhen report back to me.\n\nIf zhey know anyzhink at all, I vill haff zhem interrogated!\n\nDismissed!", progress = "Vell, <race>?\n\nVere zhe guests involved in zhe plot to haf me rubbed out?", completion = "Zhey know nozhink, you say?\n\nVery vell, zhen. Zhe search goes on...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28194] = {title = "The Great Escape", objective = "The Prolific Writer in Schnottz's Landing wants you to collect 6 Fresh Uniforms from Schnottz Sea Sailors.", description = "Please, <class>! We need your help!\n\nWe're being kept in this building against our will. And with the commander on such a tirade, there's no telling what he might do to us!\n\nPerhaps if you were to secure some uniforms for us, we could sneak away.\n\nWe never should have come here. I see that now.\n\nIf you help us escape, I will write the TRUTH of what has happened here.\n\nThe men on those ships are all dressed in the garb we need.", progress = "Were you able to find us some uniforms, <race>?", completion = "These are perfect, &lt;class&gt;.\n\nWish us luck!", rewards = "You will be able to choose one of these rewards:\n\nMirror-Polished BootsGauntlets of the ObeliskFalse-Face MaskOfficer's Formal Baton\n\nThe following spell will be cast on you:\n\nThe Great Escape Initialize\n\nYou will also receive:\n\nFalse-Face MaskGauntlets of the ObeliskMirror-Polished BootsOfficer's Formal Baton"}
MultiLanguageQuestData['en'][28195] = {title = "Sending a Message", objective = "Commander Schnottz wants you to kill Captain Margun, Captain Cork, and Captain Kronkh", description = "I haf eyes and ears in every corner of zhis region, <race>.\n\nI haf heard of zhe murmurings zhat go on amonkst my troops. I haf been most tolerant of zhis pathetic behavior - until now!\n\nI vill send zhe message to everyvone in my ranks, zhat dissension vill not be tolerated!\n\nYou are to exterminate zhe captains aboard my ships in dock. Zhey haf been amonk zhe most disgruntled.\n\nVhen zhis has been done, I vill monitor zhe communications and determine vhat to do next.\n\nDismissed!", progress = nil, completion = "Very good, &lt;race&gt;...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28196] = {title = "The Battle for Hillsbrad", objective = "Deliver the Battle for Hillsbrad to Warden Stillwater at the Sludge Fields in Hillsbrad Foothills.", description = "The journal documents the last 62 days of Clerk Horrace Whitesteed's life. In it is written damning allegations against Warden Stillwater and his activities at the Sludge Fields.\n\nYou should show this to the warden. He will undoubtedly have an explanation for what is written in this journal.", progress = "What's this?", completion = "&lt;Warden Stillwater flips through the journal, reading under his breath.&gt;\n\nRamblings of a mad man! Clearly he had been ingesting the mushrooms. It is good that you brought this to me, &lt;name&gt;. I will burn it myself!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28197] = {title = "Discretion is Key", objective = "Kill Citizen Wilkes and Clerk Horrace Whitesteed.", description = "We must destroy all of the evidence, <name>! Did I say evidence? I meant crazed undead! Anyway, discretion is key. We must not let the rampaging undead make it out of the Sludge Fields and no one outside of this institution must know about what happened here!\n\nDirectly southeast of here in what used to be the old mushroom farm you'll find a reanimated fiend known as Citizen Wilkes and his cohort, Clerk Horrace Whitesteed. They have been causing huge problems for my guards. Find them and kill them!", progress = "Kill the beasts! We can't have a rampaging geist and skeleton wandering the countryside!", completion = "Well done! Wilkes was hanged after we discovered that he was ingesting mass quantities of mushrooms and other highly toxic substances. After he died he awoke, reborn as an undead geist. Many of my guards fell to Wilkes before he ran off into hiding. Fearing something like this might happen again, we incinerated the Clerk until only bones were left!\n\nWhy would they willingly ingest toxic substances? I have no idea! This is a farm, sir, nothing more!", rewards = "You will be able to choose one of these rewards:\n\nCitizen Wilkes' RingClerk Whitesteed's CloakCrossbow of the Twice-Slain\n\nYou will also receive:\n\nCrossbow of the Twice-SlainClerk Whitesteed's CloakCitizen Wilkes' Ring"}
MultiLanguageQuestData['en'][28198] = {title = "The Weakest Link", objective = "Speak to Salhet at the Ramkahen Legion Outpost in Uldum.", description = "They say a chain is only as strong as its weakest link.\n\nI subscribe to that theory and expand upon it.\n\nRather than removing that weak link, one must... strengthen it.\n\nThe other links will step up their performance out of fear of they themselves becoming the weakest link.\n\nIn my army's case, our weak link has a name.  Salhet.\n\nYou'll find him training near the bottom of those stairs.\n\nStart him off with something easy.  The hyenas on the hills to the west, perhaps.", progress = nil, completion = "It is a great honor to meet you, &lt;name&gt;!  I've heard much about you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28199] = {title = "For Science!", objective = "Recover 6 Flesh Samples.", description = "Samples... yes... must have samples! These, ah, experiments... I mean, these unfortunate laborers must be studied.\n\nTravel southeast to the first farm and kill the risen ghouls. From their decrepit corpses you must recover flesh samples. Bring them to me!\n\n<Arnauld wrings his hands together and laughs maniacally for no discernible reason.>\n\nMust test!", progress = "For science!", completion = "These samples will give us a better understanding of the mindless undead. Take these coins as a reward.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28200] = {title = "The Element of Supplies", objective = "Collect 20 Hardened Crocolisk Hides.", description = "You'll notice that we're slightly ill prepared for battle.\n\nThe tol'vir tribes had never seen any sort of major confrontation for thousands of years.\n\nAll the combat protocols that the titans programmed into our ancestors are still there, though.  Some are part of our instincts, some get passed on as tradition.\n\nBut none of this can compensate for lack of supplies.  We need weapons.  We need armor.\n\nThe best armor is lined with the skin of the riverbed crocolisks nearby.  Help us gather some.", progress = "I am glad to see you don't think you're above this sort of task.", completion = "Excellent job, &lt;name&gt;.  You might not think this adds up to much, but this might very well be the difference between life and death to one of our soldiers.", rewards = "You will be able to choose one of these rewards:\n\nSarcophagus BracersCartouche-Inscribed SpauldersLegplates of HeilopolisKnife of the Venomous Asp\n\nYou will also receive:\n\nLegplates of HeilopolisCartouche-Inscribed SpauldersSarcophagus BracersKnife of the Venomous Asp"}
MultiLanguageQuestData['en'][28201] = {title = "Ploughshares to Swords", objective = "Recruit 8 Ramkahen Laborers.", description = "We have a sizeable army, but I'm afraid the coming showdown with the Neferset hordes will demand that all able-bodied tol'vir of Ramkahen and Orsis join in the fight.\n\nI want you to be at the forefront of our recruiting efforts.\n\nGo across the river, to the Akhenet Fields, and recruit the laborers that work there.", progress = "You've returned, <name>.  How are the recruitment efforts faring?", completion = "You are a born leader, &lt;name&gt;.  It'll be good to have you by our side when war comes to these lands.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28202] = {title = "A Perfect Costume", objective = "Bring the appropriate amount of supplies from the Tailoring Table to Thelaron Direneedle at Chiselgrip.", description = "Judging by your weight, build, and size, we're going to dress you as an orc.  Their army is made mostly of orcs, so you'll fit right in.\n\nDo you know much about tailoring?  If not, then consider this your first lesson.  My crafting table over there has all the necessary supplies on it.\n\nGo ahead and grab whatever you think is necessary, then bring it here.  Thelaron will fix you right up.", progress = "We're not done yet, you little <class>!", completion = "That's it?  That's your disguise?\n\nI'm feeling less confident about our chances.  It was nice knowing you, kid.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28203] = {title = "A Perfect Costume", objective = "Bring the appropriate amount of supplies from the Tailoring Table to Thelaron Direneedle at Chiselgrip.", description = "Judging by your weight, build, and size, we're going to dress you as an ogre.  The firegut ogres have always worked for the Blackrocks, so you'll fit right in.\n\nDo you know much about tailoring?  If not, then consider this your first lesson.  My crafting table over there has all the necessary supplies on it.\n\nGo ahead and grab whatever you think is necessary, then bring it here.  Thelaron will fix you right up.", progress = "We're not done yet, you little <class>!", completion = "That's it?  That's your disguise?\n\nI'm feeling less confident about our chances.  It was nice knowing you, kid.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28204] = {title = "A Perfect Costume", objective = "Bring the appropriate amount of supplies from the Tailoring Table to Thelaron Direneedle at Chiselgrip.", description = "Judging by your weight, build, and size, we're going to dress you as a goblin.  The Blackrocks have been known to hire goblin mercenaries to fill their ranks, so you'll fit right in.\n\nDo you know much about tailoring?  If not, then consider this your first lesson.  My crafting table over there has all the necessary supplies on it.\n\nGo ahead and grab whatever you think is necessary, then bring it here.  Thelaron will fix you right up.", progress = nil, completion = "That's it?  That's your disguise?\n\nI'm feeling less confident about our chances.  It was nice knowing you, kid.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28205] = {title = "A Perfect Costume", objective = "Bring the appropriate amount of supplies from the Tailoring Table to Thelaron Direneedle at Chiselgrip.", description = "Judging by your weight, build, and size, we're going to dress you as a troll.  The Smolderthorn trolls have always worked with the Blackrock orcs, so you'll fit right in.\n\nDo you know much about tailoring?  If not, then consider this your first lesson.  My crafting table over there has all the necessary supplies on it.\n\nGo ahead and grab whatever you think is necessary, then bring it here.  Thelaron will fix you right up.", progress = nil, completion = "That's it?  That's your disguise?\n\nI'm feeling less confident about our chances.  It was nice knowing you, kid.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28206] = {title = "A Lost Lad", objective = "Find Johnny Awesome at the Sludge Fields in Hillsbrad Foothills.", description = "It was only yesterday that I sent him out to investigate the farm directly east of here, but it feels like an eternity has passed!\n\nTrue perfection. The way his blond locks framed his perfect blood elf face... Such strength. I didn't want to send him away, but he insisted! How could I refuse him?\n\nAlas, poor Johnny Awesome has not returned! I fear the worst, <name>. Find him!", progress = nil, completion = "&lt;Johnny is sobbing loudly.&gt;\n\nTw... Twinkles!!!! Th... It killed her!\n\n&lt;Johnny continues to cry&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28207] = {title = "A Slimy Situation", objective = "Collect 7 Emerald Shimmercaps.", description = "This poor fellow here barely escaped Bloodvenom Post with his life! If we're going to keep him from turning into a slime creature like all the others, we've got to treat the infection.\n\nMushrooms like to grow near the bright green waters around here, like the pond to the east beneath the falls. Most of them are no good... I need you to collect the bright green glowing ones!\n\nIf I have those, I'll be able to whip up something tasty to help this poor tauren. Don't take too long now!", progress = "Remember, it's the bright green glowing ones!", completion = "Most people think the green glow is demonic corruption... but if you've got an eye for shades and hues like me, you can tell it's the energies of the emerald dream! These little guys aren't being corrupted by the waters, they're doing their best to purify it!\n\nNow we'll mash 'em up and make a nice yummy paste for Mr. Tauren to eat and feel all better.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28208] = {title = "Winna's Kitten", objective = "Collect Kitty's Eartag from Winna's Kitten.", description = "Mr. Tauren here's told me a lot about what happened at Bloodvenom Post. He says Winna Hazzard is still there!\n\nShe's pretty far gone, but what's left of her is making a bunch of new slime. We've got to stop it!\n\nLuckily, I have a plan. Mr. Tauren said Winna used to have a kitten. She fed it corrupted slime water and it ran off into the woods. I saw something lurking to the southeast just past the Bloodvenom Tower, but it sure was bigger than a kitten! Go see if the kitty has a tag...", progress = "Did you find the kitten?", completion = "Poor little kitty, suffering out there in the woods for so long! You did a good thing for it, &lt;name&gt;. And probably for all the travelers it's been eating.\n\nThis tag will be handy...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28209] = {title = "Freedom for Lydon", objective = "Recover Lydon's Cage Key.", description = "This place is no farm! Stillwater has been experimenting on the humans of Hillsbrad. The monstrosities here are all his creations.\n\nThat's not the worst of it, <class>. The aberrations that have the key to my cage are former Forsaken. Stillwater's experiments have the side effect of turning Forsaken into mindless zombies. Why do you think he's so afraid of letting this get out? He knows that such a crime is punishable by true death.\n\nGet me out of here! The infected sludge guards outside have the key!", progress = "Get the key!", completion = "&lt;Lydon takes the key from you.&gt;\n\nI'll let myself out, thanks.\n\nI have never been so angry! Stillwater won't get away with this. I will present his head to the Banshee Queen myself.\n\nYou and I will work together, &lt;name&gt;.\n\nI don't know about this one over here, but I'd prefer he stayed behind.", rewards = "You will be able to choose one of these rewards:\n\nMonstrous ShieldSludge-Caked Throwing KnivesAberrant Vest\n\nYou will also receive:\n\nAberrant VestSludge-Caked Throwing KnivesMonstrous Shield"}
MultiLanguageQuestData['en'][28210] = {title = "Shaping Up", objective = "Help Salhet slay 8 Bloodsnarl Hyenas.", description = "High Commander Kamses has a special mission for me?\n\nWait... don't tell me.  It's hyenas again, right?\n\nVery well, I shall do my best.\n\nMeet with me at the Sunwatcher's Ridge.\n\nI won't disappoint you.", progress = "What's the tally?", completion = "Well... that wasn't all that great, was it?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28211] = {title = "Tempered in Elemental Flame", objective = "Collect 8 Tempered Spears.", description = "First things first: We're going to need ammunition. Ammunition powerful enough to pierce the armored hide of a black drake. \n\nWest of Thundermar is a Wildhammer town that's been overrun with unbound fire elementals. Any weapons left behind in that conflagration will have been tempered in elemental flame. Tougher than anything I could whip up at this forge!\n\nFind me spears in the Humboldt Conflagration, <name>. The pointier the better.", progress = "Spears, yes? My rapid-fire speargun would be rendered ineffective without them.", completion = "Look at that - OW! Pointy! Hot!\n\nThese spears should cut through that dragonhide like an electric cheese-slicing apparatus through butter.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28212] = {title = "Hot Stuff", objective = "Collect 5 pellets of Molten Fury.", description = "I have a plan to quadruple the recommended torque for a standard speargun of this size, but according to my calculations the act of firing the weapon would shatter the casing. And possibly cleave the planet in two.\n\nI can weld together a chassis 100-times stronger if I had a good source of pure elemental flame for the smelting.\n\nUnbound Emberfiends are roiling around west of here, in the Humboldt Conflagration. Killing them should render them down to pellets of molten fury. Bring me some!", progress = "Do you have the molten fury? No no, don't put it in my hand. Here, use the tongs!", completion = "Marvelous! I'll smelt this down into a delicious soup. An angry soup. Of molten metal.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28213] = {title = "Hazzard Disposal", objective = "Use Kitty's Eartag to get Winna Hazzard's attention, and then slay her.", description = "Winna's hooked tight into the source of the slime itself, at the very back of Bloodvenom Post to the west. She makes sure it keeps flowing, and it keeps her safe! But if you can get her attention...\n\nTake the eartag and show it to Winna. If there's even a little, tiny bit of her left, maybe it'll get through. Maybe her regret for her poor lost kitty will come to the surface and she'll feel sorry just one more time, and come out of the slime!\n\nAnd then maybe you can kill her and stop the slime. Yay!", progress = "Did it work?", completion = "Hooray! The forest will be safer now!\n\nYou're such a hero, &lt;name&gt;! With everything you've done for me and Mr. Tauren and the trees and animals and flowers, you deserve a reward!\n\nYay!", rewards = "You will be able to choose one of these rewards:\n\nFlowery MantleLeafsong VestMr. Tauren's BootsBelt of Regret\n\nYou will also receive:\n\nFlowery MantleLeafsong VestMr. Tauren's BootsBelt of Regret"}
MultiLanguageQuestData['en'][28214] = {title = "Cleanup at Bloodvenom Post", objective = "Slay 6 Bloodvenom Slimeslaves.", description = "Blurgh...\n\nCould you... ugh... could you please... URGH!\n\nExcuse me, I'm still a little... ugh, my stomach. If you're going to Bloodvenom Post to the west, could you please HUUURGH...\n\nJust... just put what's left of my friends out of their misery. Go RIGHT NOW. For your own good. Uuuuurghh...", progress = nil, completion = "Thank you, &lt;class&gt;. I'm feeling much better now, and can appreciate the news that those abominations are gone.\n\nYou still might not want to stand too close, just in case...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28215] = {title = "Potential Energy", objective = "Gather up 10 Twisted Elementium Coils.", description = "As you well know, the amount of energy stored in a conventional spring is equal to one half the spring's elasticity times the displacement squared. Unless you're using an elementium spring. Then the numbers get obscene! Mathematically grotesque!\n\nI need some elementium loops for my secret weapon, and it just so happens that Twilight's Hammer cultists use coils like that to bind earth elementals.\n\nFind them on the Obsidian Stoneslaves east of here, in the terrible region known as the Black Breach.", progress = "If you start pulling heaps of elementium coils out of your backpack right now, you're going to make me one happy gnome!", completion = "Terrific! These coils will decompress with the force of a thousand suns!\n\nThat's just a rough approximation of course, don't hold me accountable for those numbers.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28216] = {title = "Magmalord Falthazar", objective = "Collect Magmalord Falthazar's Head.", description = "I just heard the terrible news from the west - we've lost Humboldt's Stead. Wiped off the face of the planet in a wall of fire!\n\nThe Twilight's Hammer is to blame, and the survivors say it were the work of one Magmalord Falthazar. He's an ascendant - that's what they call the highest echelon of Twilight's Hammer cultists who become one with the elements. He's a creature of pure fire.\n\nAnd he'll soon be a creature of pure dead! Go kill Falthazar at the Humboldt Conflagration and bring me his head!", progress = "All these years ol' Humboldt thought his worst problems were from the Glopgut ogres up on the ridge. Then the Twilight's Hammer came.\n\nIn an instant, they set the whole valley ablaze like it were a birthday cake. Heartless.", completion = "Aye, that's him. Can you believe this thing was human once?\n\nThat's the Twilight's Hammer for you. What they don't destroy, they corrupt.\n\nThank you, &lt;class&gt;.", rewards = "You will be able to choose one of these rewards:\n\nCorruption Resistant GlovesFlameproof TreadsLegplates of Cooled Magma\n\nYou will also receive:\n\nLegplates of Cooled MagmaFlameproof TreadsCorruption Resistant Gloves"}
MultiLanguageQuestData['en'][28217] = {title = "Wanted: The Demon Hunter", objective = "Slay Feronas Sindweller.", description = "Since reclaiming Jadefire Run from the satyr, the Emerald Circle has sent many druids to begin the long task of cleansing the ruins. Last night, several of them were murdered... by a night elf.\n\nThe witnesses say it was a demon hunter, a crazed disciple of Illidan. A rare sight. No doubt he's gone mad with power just like his master.\n\nI'll pay top bounty for proof of this murderer's death. He's been spotted just off the road to the north, in a valley beneath Jadefire Run.", progress = "So they sent another?", completion = "How noble of you... to blindly kill without question, to come for my head on the barest word of another.\n\nSheathe your fury and hear my tale first. You'll see what noble ignorance has done to these lands.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28218] = {title = "A Destiny of Flame and Sorrow", objective = "Relive Illidan's battle with Arthas.", description = "My kind has always been hated for what we do... despised outcasts, accused of corruption beyond redemption.\n\nYet if it was not for a demon hunter, these very woods would be the greatest stronghold of the Burning Legion on Azeroth. I speak of my master, Illidan Stormrage, the \"Betrayer\".\n\nSee for yourself. See what occured here when Illidan was first freed, and the demonic forces of the dreadlord Tichondrius ruled this forest completely unopposed...", progress = nil, completion = "And so my master set out to find the skull... risking his own life against an army of demons to find the source of corruption in Felwood. Imagine if he had not! Imagine what these woods would look like if the Skull of Gul'dan had continued its work, undisturbed...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28219] = {title = "Buzzers for Baby", objective = "Kill 10 Ironwood Buzzers to feed the Seedling Protector.", description = "<The tiny seedling opens its leaves wide, like a baby bird waiting to be fed. It speaks in a very faint voice:>\n\nHungry... want... bugs...<You can hear the buzzing of wasps to the south. Could they be what the little thing wants to feed on?>", progress = nil, completion = "&lt;The seedling pats its stalk with a rooty arm, as if full. It looks to have grown a bit, too!&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28220] = {title = "Seeking Soil", objective = "Bring the Seedling Protector to 7 patches of Rich Soil.", description = "<The tiny sproutling shuffles around, motioning you towards the south. You can barely hear a faint voice.>\n\nSoil...\n\n<It looks like it wants fresh soil. Maybe you should guide it to some of the richer-looking patches.>", progress = nil, completion = "&lt;The seedling coils its roots in what looks like a happy manner.&gt;\n\nGrow... big...", rewards = "You will receive:\n\nAncient Seed Casing"}
MultiLanguageQuestData['en'][28221] = {title = "These Roots Were Made For Stompin'", objective = "Slay 10 Irontree Stompers.", description = "There's so many other spirits still trapped in rotting bodies here...\n\nDo you see? The irontree stompers, in the north. They're sick with demon-stuff and icky with mold. Poor spirits inside them can't get out.\n\nYou can help! Chop them down, and the spirits can get out. I'll put the spirits in me and we can all be happy together when I grow up. Will you help? Please?", progress = nil, completion = "So happy! Can you hear us? We're so many friends now.\n\nBigger and bigger, with room for each friend...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28222] = {title = "Singin' in the Sun", objective = "Guide the Sapling Protector to 5 shafts of sunlight in Irontree Woods.", description = "We're growing so much bigger... It's time to shine! Time to spread our leaves to the sun!\n\nTake me to the sun! The sun is far away, but its light comes to us. Its light makes us big and strong again. The light comes down the big branches to the little ones like ours.\n\nOver there! The sun comes to us in the north! Take us with you, take us to dance!", progress = "More sun!", completion = "So warm and fresh and full of life. We love the sun, it makes us stronger.\n\nSoon now, very soon is the time of growing...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28223] = {title = "The Warden", objective = "You must kill Warden Silva in The Hole and return with his keys. The Hole is just southwest of Baradin Hold.", description = "We have almost finished clearing out the revolting prisoners in The Hole, but one last problem remains.  The warden.\n\nWarden Silva is their master and they will do anything for him.  If we take him out, we take them all out.  Finish him off and bring me back his keys.  We can use those keys to explore deeper into the cellblock and possibly gain access to the water supply here on the island.", progress = "Is the warden dead yet?", completion = "Ahh, the wardens key's.  Another job well done, &lt;name&gt;.  These will come in very handy.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28224] = {title = "The Last Protector", objective = "Defeat the Withered Protector.", description = "Ahhh... thank you, little <race>. I and others have tried so many times to grow in this forest, without success.\n\nThe Withered Protector that lurks in the north is the only ancient to have grown to maturity since the ruining of the forest, but his body is sick and his mind is mad. Just as we gathered the spirits of the treants, I would save those that dwell in him rather than leave them behind.\n\nDefeat him, and let his spirits join me before I set my roots.", progress = "All that is cut will regrow in time; the spirits endure.", completion = "Yes... it is time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28225] = {title = "Prove Yer Allegiance", objective = "Kill 10 Dark Iron dwarves in the Ruins of Thaurissan.", description = "Yer welcome to stay in Chiselgrip for a time, but I need to know that yer a friend.  So I've got a task for ye.\n\nWe of the Thorium Brotherhood're not the only dark irons here in the steppes.  Far from it.  We're pretty badly outnumbered by the dark irons of Blackrock Mountain.  We've got a safe enough foothold here in Chiselgrip, but even so, they still pester us from as close as the Ruins of Thaurissan, to the north.\n\nProve yerself, <race>.  Kill 'em for me.", progress = nil, completion = "Now that's what I like to see!  Yer alright, &lt;race&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28226] = {title = "Scrapped Golems", objective = "Kill War Reavers in the Ruins of Thaurissan, then loot 3 Obsidian Pistons, 3 Flux Exhaust Sieves, 3 Thorium Gearshafts, and 1 Stone Power Core from the War Reaver Parts that they drop.", description = "We keep golems here, as guards.  The dwarves to our north also keep golems, but I'm not sure why.\n\nMainly just for killin', I suppose.\n\nWe could use some spare parts for our own golems, so here's what yer gonna do: kill theirs, then look for any parts that might've fallen on the ground.  Salvage what ye can.  Ye probably won't be able to salvage everything, so choose carefully.", progress = "We build these golems ourselves, ye know.  A little mechanical work, a little elemental work... the results aren't half bad, if ye ask me.", completion = "This is exactly what we needed.  I'll get the boys workin' on the next batch of golems right away.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28227] = {title = "Golem Training", objective = "Help 4 Chiseled Golems with their combat training.", description = "Yer provin' to be a pretty big help around here, <race>.  I was thinkin ye could help with just one more thing.\n\nOur guards are strong, but they're not as strong as you are.  I was thinkin', maybe if ye wouldn't mind, ye might help some of 'em with their training?  Just go up and talk to one and fight 'em a few times.  Hopefully they'll learn from yer moves and get better.", progress = nil, completion = "Yer a lifesaver, &lt;name&gt;.  With golems like these, we won't have to worry about Dark Irons, Blackrock orcs... maybe even dragons!\n\nIf ye ever need anything from the Thorium Brotherhood, don't hesitate to ask.  That goes for yer friends, too.", rewards = "You will be able to choose one of these rewards:\n\nChiselgrip ShieldCombat Training VestBracers of Friendly FavorsTutor's Cloak\n\nYou will also receive:\n\nTutor's CloakBracers of Friendly FavorsCombat Training VestChiselgrip Shield"}
MultiLanguageQuestData['en'][28228] = {title = "Rejoining the Forest", objective = "Bring the Flourishing Protector back to the hill in the center of Irontree Woods.", description = "It is time to say goodbye now. You have raised me from a seedling, brief though it was, but now I must rejoin the forest.\n\nTake me back to the hill you found me on. There I will set my roots, and grow in the shadow of the ancients that came before me.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nGifted BoughAmulet of Living WoodTree Ring Band\n\nYou will also receive:\n\nGifted BoughAmulet of Living WoodTree Ring Band"}
MultiLanguageQuestData['en'][28229] = {title = "Nature and Nurture", objective = "Fill the vial at the moonwell in Whisperwind Grove and pour it on the ground between the dead ancient protectors in Irontree Woods.", description = "The ancient protectors of Irontree Woods to the north have been dead for years, their bodies a grim symbol of the damage to these lands.\n\nEvery season, we take the water from this moonwell, and pour it on the ground before them, hoping it will nurture new life. If you'd like, you can deliver the water yourself.\n\nIt is an excellent opportunity for reflection. Take this vial and fill it at the moonwell, and pour it on the very top of the small hill between the three ancients.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28230] = {title = "Protocol", objective = "Kill the Ray-Getz-Kalaba Monstrosity.", description = "Before the warden receives his comeuppance we must deal with the outbreak. We cannot risk this contagion being released into the world.\n\nWithin the laborers' quarters, directly north of here, is a monstrosity Stillwater pieced together out of three farmers. This beast must be destroyed if we are to secure the Sludge Fields! Protocol demands it!", progress = nil, completion = "Once we deal with the rest of the undead we will confront Stillwater!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28231] = {title = "Do it for Twinkles", objective = "Kill the Blacksmith Verringtan.", description = "Warden Stillwater sent me out into the field to investigate the outbreak. When I arrived, Twinkles and I were charged by the lumbering monstrosity known as Verringtan. I was knocked off of Twinkles and immediately ran for my life. Twinkles, though, stayed behind and fought the beast off. Alas, she was defeated and then summarily planted in the soil as if she were some type of glorious star pony seedling.\n\nShe gave her life to defend me. Vengeance must be mine! If for nothing else, do it for Twinkles!", progress = nil, completion = "She may now ascend to the great horsey heaven in the stars. We will never forget you, Twinkles. NEVER!", rewards = "You will be able to choose one of these rewards:\n\n\"Jenny's\" GlovesAwesome BootsStar Pony Leggings\n\nYou will also receive:\n\nStar Pony LeggingsAwesome Boots\"Jenny's\" Gloves"}
MultiLanguageQuestData['en'][28232] = {title = "Food From Below", objective = "You have been asked to recover 12 Cellblock Rations from The Hole, just southwest of Baradin Hold.", description = "Supplies are running low here in camp, <name>.  We have recently learned that the cellblock just southwest of here has a number of rations remaining from years of use.  We need you to gather as many of those as you can and bring them back to camp.\n\nOne more thing, the entire cellblock is overrun with prisoners so be careful.", progress = "Were you able to recover the rations?  Reports mentioned that they could be found all over the place down there.", completion = "These rations will really help the troops out &lt;name&gt;.  Thank you for your help.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28233] = {title = "The Lost Brother", objective = "Find Bahrum Forgehammer.", description = "Me brother Bahrum has gone missing!\n\nHe was one of the first scouts in the area.  All the others have returned safely, but there be no sign of him.  Da says he's just dawdlin' somewhere, but he's me only brother, and I promised me mum that I would keep him safe.  Will you please find him?", progress = nil, completion = "Don't be looking!  I'm not wearin' me pants!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28234] = {title = "They Took Me Pants!", objective = "Find Bahrum's legguards.", description = "Why I be standing in the grain crate?  Long story short, there were hornets and some Dragonmaw that showed up at a bad time.  I got away safely, but the bastards took off with me legguards!\n\nMy sister made those for me from scratch, even engraved my name on...  I would die of shame if she found out I lost 'em.\n\nPlease find 'em for me - I saw the pant thief going into that fortress over there.  I'm going to stay here for *ahem* cover.\n\nAnd don't be asking what a Wildhammer wears under his kilt!", progress = "Have you found 'em yet?  This grain is pretty itchy.", completion = "Thank you!  Now turn around so I can put'em on.", rewards = "The following spell will be cast on you:\n\nSummon Bahrum Flavor\n\nYou will receive:\n\nSack of Grain"}
MultiLanguageQuestData['en'][28235] = {title = "Burnside Must Fall", objective = "Kill Magistrate Burnside.", description = "Magistrate Burnside was once the mayor of this region. In life he was a formidable adversary in the battle over Hillsbrad. In undeath he will surely test us.\n\nBurnside channels great arcane magic in the northwest section of the Sludge Fields. Lead us there and together we shall put an end to his rule, once and for all.", progress = "Do not waste my time, <name>.", completion = "Now to bring Warden Stillwater to justice!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28237] = {title = "A Blight Upon the Land", objective = "Take the Head of Warden Stillwater.", description = "With the undead outbreak contained, the time has come for Stillwater and his followers to answer for their crimes. Though we averted a tragedy the likes of which has not been seen since the Scourge invaded, we must ensure that such a thing can never happen again. They will all face true death!\n\nCome, <name>! I will have Stillwater's head!", progress = "Do not waste my time, <name>.", completion = "I will deliver this head to the Banshee Queen personally. Of course I will make mention of your part in all of this, &lt;name&gt;.\n\nAs for your reward - take from Stillwater's cache whatever you desire. You earned it.", rewards = "You will be able to choose one of these rewards:\n\nStillwater's SignetStillwater's CloakStillwater's Dagger\n\nYou will also receive:\n\nStillwater's DaggerStillwater's CloakStillwater's Signet"}
MultiLanguageQuestData['en'][28238] = {title = "Twilight Shores", objective = "Speak with Fargo Flintlocke at Stormwind Harbor.", description = "The time has come, <class>. With Stormwind secure, we will take this fight to the enemy. To the Highlands!\n\nThe bulk of our navy has already shipped out, thanks to your work earlier. But Fargo Flintlocke has prepared a seaplane that can make the journey in double-time.\n\nSpeak with Flintlocke down at the harbor and tell him that you are to accompany him to the Highlands. He will be by the water's edge. Safe journeys, <name>.", progress = nil, completion = "A ride to the Highlands, then? I've just the thing!\n\nI'll make room for yeh in me seaplane. I'll have to ditch the cat-food I was packing, yeh know, in case we crash in the mountains and ain't rescued fer weeks.\n\nOn second thought, jes' keep the cat food on yer lap, aye.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28239] = {title = "Into the Black Tooth Hovel", objective = "Speak with Quartermaster Kaoshin at the Black Tooth Hovel in Burning Steppes.\n\nProvided item: \n", description = "This isn't really the most... convincing disguise I've seen, but it'll work.  Undercover work is all about swagger, anyhow.  Just act like you're supposed to be there, and you'll be fine.\n\nYour contact inside Black Tooth Hovel will be an orc by the name of Quartermaster Kaoshin.  He does NOT know you're a spy, so try and stay cool.\n\nDo whatever Kaoshin asks you.  Colonel Troteman will be in touch via gnomecorder to give you any special instructions.\n\nGood luck out there, soldier.", progress = nil, completion = "Where have you been, grunt?  You're late!  Give me one reason why I shouldn't kill you on the spot!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28240] = {title = "Tapped Out", objective = "Harrison Jones wants you to talk to him again in a week or two.", description = "Listen, <name>.\n\nYou know I live to entertain you, and that I strive to keep you pleasantly occupied and whatnot.\n\nBut it just so happens that I've completely run out of ideas.\n\nThat was it!\n\nUsusally as I'm questing with you I can think of a few things to have you do next, which buys me time to cook up some grand objective, but no more.\n\nI'm tapped out. Completely uninspired. Couldn't muster up another idea to save my life.\n\nOh, wait!I know what we can do!\n\nTalk to me in a week or two...", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][28241] = {title = "A Vision of Twilight", objective = "Locate an Eye of Twilight within the Black Breach.", description = "Cho'gall keeps track of his minions through these funny magical balls: \"The Eyes of Twilight.\"\n\nIf I could get me hands on one of those, I bet we could use it to look in on Cho'gall and see what his creeps are up to. Get me one!\n\nSearch the Black Breach, east of here and just north of the river. Find me an Eye of Twilight, and do whatever you gotta do to bring it back here.", progress = nil, completion = "&lt;The Eye sits before you, humming ominously with dark energies.&gt;\n\n&lt;Without warning, the orb rotates, as if to look at you. You sense a malevolent presence, as though the orb is alive.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28242] = {title = "We All Must Sacrifice", objective = "Slay 10 Shaman of the Black.", description = "<The eye speaks to you, its 'voice' reverberating as if coming from everywhere at once.>\n\nYou seek my sight, <race>? My powers come at a price. These disciples of the Twilight have been honoring me with the blood of Wildhammer dwarves from the nearby ruins, but still I thirst. Perhaps you can do better.\n\nSlay my old masters, and my vision is yours. Honor me with the slaughter of the Shaman of the Black. Blood is blood, after all.", progress = "I have been watching you, <race>.", completion = "&lt;The Eye glimmers darkly, colors swirling about its dusky surface.&gt;\n\nAh, the succulent thrill of life extinguished. Do you feel it, &lt;class&gt;? Do you relish it as I do?\n\nNo, I see not. You fight to protect the lives of others. Pity.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28243] = {title = "The Eyes Have It", objective = "Take the Eye of Twilight to Low Shaman Blundy at Thundermar in Twilight Highlands.", description = "Very well then, <race>. You have purchased my services in blood. Take me back to the \"Low Shaman\" of Thundermar.\n\nOh yes, I already know where you're taking me. Blundy's meager, ale-soaked abilities are trivial. But you - you fascinate me, <race>. With my sight and your abilities, imagine the havoc we could unleash into this pathetic world together...", progress = "You again? Wot? You bring me somethun'?", completion = "You found one? A gen-u-ine Eye of Twilight? Lemme see.\n\nOh Gods. It's lookin' at me. It's lookin' right back!\n\nI need a drink. Can you face that thing toward the wall or somethin'?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28244] = {title = "Eye Spy", objective = "Peer into the Eye of Twilight for Low Shaman Blundy.", description = "I'll be honest, <name>. That thing gives me the willy-willies. But seein' as you went to all the trouble of bringin' it here, I s'pose we ought to put it to use.\n\nYou first.\n\nPeer into the eye and ask it to show you inside Cho'gall's Bastion of Twilight. We'll find out what that fat two-headed bugger is up to, and use it against him.", progress = "Whad'ya see, <class>?", completion = "What did you see, &lt;name&gt;? Cho'gall? Wait - he saw YOU!?\n\nOh aye, that wee sneaky eye! It looks both ways. That cheeky looker! Where's me hammer!?", rewards = "You will be able to choose one of these rewards:\n\nWinged AxeEye of DespairDark-Eye Ring\n\nYou will also receive:\n\nDark-Eye RingEye of DespairWinged Axe"}
MultiLanguageQuestData['en'][28245] = {title = "Grunt Work", objective = "Vigorously polish 7 pairs of Blackrock Boots.", description = "Bah!  You're lucky I'm short-handed today.  Otherwise I'd make you my personal whipping <boy/girl> for the week.\n\nThe officers and high-ranking soldiers need their boots polished.  They've left them out in front of their huts.\n\nI want to see my reflection in those boots, grunt!  Get to work!", progress = "Oh, you're asking for it now, grunt.", completion = "Hmph.  Good work, grunt.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28246] = {title = "Strategic Cuts", objective = "Use the Razor-Sharp Scorpid Barb on Voodooist Timan atop the Pillar of Ash, Worgmistress Othana in the worg pens, and Gorlop when he is near the lava pools.", description = "<Static> <name>... <name>, can you hear me?  It's Troteman.\n\nListen, we've just received the final bit of intel for your next mission.  There are three marks that we'd like you to take down.  The first is Voodooist Timan, whom you'll find atop the Pillar of Ash.  Worgmistress Othana is in the central worg pens.  Finally, Gorlop is near the lava pools to the south.\n\nYou will find the scorpid barbs you harvested packed along with your belongings.  Use the barbs on the marks when the time is right.", progress = nil, completion = "Not only did you pull off the executions, you made them all look like accidents!\n\nYou were the right &lt;race&gt; for this undercover work.  Good job, soldier.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28247] = {title = "Last of Her Kind", objective = "Kill Obsidia.", description = "Obsidia is one of the last mature dragons that can continue the black dragonflight bloodline. She must be killed.\n\nIf you succeed in killing her, you should inform Lirastrasza immediately of your victory. She's been fighting a long time to see this done.\n\nThank you for being our fang in these battles. You've proven a powerful ally.", progress = nil, completion = "You killed Obsidia within her own lair? Impressive, &lt;race&gt;. I'm sorry that I could not be there.\n\nYou're true to your word, and you most certainly have the bite to back your bellow. Thank you.", rewards = "You will be able to choose one of these rewards:\n\nBracers of Final MemoriesHood of Lost SolitudeWaistguard of Twilight Finality\n\nYou will also receive:\n\nWaistguard of Twilight FinalityHood of Lost SolitudeBracers of Final Memories"}
MultiLanguageQuestData['en'][28248] = {title = "Victors' Point", objective = "Speak to Kurdran Wildhammer at Victor's Point.", description = "You've more than proved your intent and your abilities. With Grim Batol cut off and the black dragons routed, the Twilight's Hammer are cornered in their Citadel.\n\nGo to your leaders. You should find them northwest, at Victors' Point. Let them know that when the attack on the Twilight Citadel begins, the red flight shall fill the skies above. You may not be able to atone for all of the sins your allies have committed, but in this one battle, we shall be by your side.\n\nThe Twilight's Hammer will fall.", progress = nil, completion = "You've done well, &lt;name&gt;. We're in the process of preparing the attack now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28249] = {title = "Crushblow", objective = "Speak to Warlord Zaela at Crushblow.", description = "You've more than proved your intent and your abilities. With Grim Batol cut off and the black dragons routed, the Twilight's Hammer are cornered in their Citadel.\n\nGo to your leaders. You should find them west, at Crushblow. Let them know that when the attack on the Twilight Citadel begins, the red flight shall fill the skies above. You may not be able to atone for all of the sins your allies have committed, but in this one battle, we shall be by your side.\n\nThe Twilight's Hammer will fall.", progress = nil, completion = "You've done well, &lt;name&gt;. We're in the process of preparing the attack now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28250] = {title = "Thieving Little Pluckers", objective = "Smash 30 Sand Pygmies with the Tahret Dynasty Mallet.", description = "I don't have the most glamorous job in the world.\n\nI do not concern myself with matters of war or the deep mysteries of the halls of Uldum or what have you.\n\nI am in charge of these grounds... and these grounds grow dates.\n\nNow, these little date-plucking mongrels have gotten gutsy enough to stand on each other's shoulders to try and steal my precious fruit.\n\nI will not stand for this.\n\nTake this mallet, crafted by the titans, blessed by the sun-kings and who-knows-what-else and smash the runts!", progress = "Did you do it, <name>?", completion = "You showed those thieving little scoundrels!  Great job.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28251] = {title = "Trouble at Southshore", objective = "Speak to Serge Hinott at the Ruins of Southshore in Hillsbrad Foothills.", description = "Before my capture and imprisonment, I was stationed at Southshore. My primary job at the ruins was to take slime samples and make sure that the blight that we released was safely dissipating. Simple and easy if not for the worgen that would continuously harass us.\n\nI need you to head to Southshore and find my apprentice, Serge Hinott. Make sure that he's ok and inform him that I will return once my work here has concluded.\n\nYou'll find the Ruins of Southshore to the southeast, near the coast.", progress = nil, completion = "The worgen situation hasn't gotten any better and Helcular is really creeping me out.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28252] = {title = "The Kodocaller's Horn", objective = "Use the Horn of the Callers to call 7 Blackrock War Kodos back to camp. If a kodo turns hostile, fight it until it submits.", description = "Alright, I've got some actual, legitimate, important work for you.  We've got to call the kodos in from the grazing lands to the south.  General Thorg'izog says we'll be moving out into Redridge soon, and I won't be caught with my kodos down.\n\nUse this horn near a kodo.  It will return to the camp when it hears the call.\n\nYou'll want to watch out.  Sometimes the kodos get a little feisty, so you need to knock them around a bit before they listen to you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28253] = {title = "Taking the Horn For Ourselves", objective = "Bring the Horn of the Callers back to Colonel Troteman at Chiselgrip in Burning Steppes.", description = "<name>, it's Troteman.  I want you to hold onto that horn.  I'm sure we can improvise and find a way to work it into the plan.\n\nI'm more than a little concerned about what Kaoshin said about attacking Redridge.  We knew another attack was imminent, but our timetables were off by several days.\n\nReturn to me, with the horn.  We will talk again here, in Chiselgrip.  And try not to ruin that disguise.  You're not done with your undercover work yet.", progress = "Welcome back, soldier.", completion = "I didn't count on obtaining an item like this.  I will change our plans accordingly.", rewards = "You will be able to choose one of these rewards:\n\nHelm of SerendipityImprovised BreastplateLeggings of the Steppes\n\nThe following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will also receive:\n\nLeggings of the SteppesImprovised BreastplateHelm of Serendipity"}
MultiLanguageQuestData['en'][28254] = {title = "A Needle in a Hellhole", objective = "Speak with Thelaron Direneedle at Chiselgrip in Burning Steppes.", description = "You and I can't take on an army, <name>.  They'll overwhelm us.  That's why we've got to stick to Troteman's plan.\n\nThe next part of the plan is going to require a bit of subtlety... something that I'm not terribly good at.  That's where you come in.\n\nSpeak with Thelaron Direneedle, the tailor here in town.  I've already given him the hides and mud that we've collected.  He's going to need to size you.\n\nThat's right, <name>: you're going undercover.", progress = nil, completion = "You need a disguise?  Well, you came to the right place, honey.\n\nLet me take a look... mm-hmm.  I know exactly what we'll do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28255] = {title = "Vhat's Next?", objective = "Commander Schnottz just wants a hug...", description = "Vhich vay vill zhings turn out? Hmm?\n\nVill I turn on my dark master, whoever zhat might be?\n\nVill I learn to become a more sensitif and compassionate leader? Vill I go so far as to drop my adorable dialect?\n\nOr vill I embrace my aspirations and press forvard at all costs, never satisfied until all of Azerozh is mine?\n\nAnd vhat zhen, hmm?\n\nMaybe it vill all come togezher next veek...\n\n...or maybe zhe veek after zhat...", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][28256] = {title = "The Skull of Gul'dan", objective = "Relive Illidan's battle for the Skull of Gul'dan.", description = "Illidan set out to find the Skull of Gul'dan. He fought through armies of demons to reach it, slaying them with the power that made him a hated outcast.\n\nSee him in battle, <class>. Witness the one that fought the fiercest against the corruptors of Felwood, and struck at its source.", progress = nil, completion = "Now you are beginning to see...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28257] = {title = "The Fall of Tichondrius", objective = "Relive Illidan's battle with Tichondrius.", description = "Yes, Illidan took the power of the Skull of Gul'dan for himself.\n\nBut did he flee with it into the night? Did he use it for his own glory? No... his very first action was to use his new power to assault the dreadlord Tichondrius!\n\nWitness his triumph, <class>. Witness how Illidan reclaimed Felwood from the demons... and the thanks he was given.", progress = nil, completion = "Do you see now? For doing what was needed to drive the demons from these lands, my master was banished.\n\nNow these druids pick up the pieces, patting themselves on the back for scrubbing the remaining vestiges of the legion's forces.\n\nBut that is not why I killed them.", rewards = "You will be able to choose one of these rewards:\n\nImposter's MaskSindweller's ArmguardsPauldrons of Thankless Deeds\n\nYou will also receive:\n\nImposter's MaskSindweller's ArmguardsPauldrons of Thankless Deeds"}
MultiLanguageQuestData['en'][28258] = {title = "Meet with Ander Germaine", objective = "Speak with Ander Germaine at the Command Center south of Stormwind's Old Town.", description = "Ander Germaine sent a message for you. He wants you to join him at his headquarters in the Command Center in Stormwind's Old Town as quickly as you can. It sounded important, <name>.", progress = nil, completion = "It's good to see you again, &lt;name&gt;. I wish I could say that I had happy news.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28259] = {title = "Meet with Demisette Cloyce", objective = "Speak with Demisette Cloyce in the basement of the Slaughtered Lamb in Stormwind's Mage District.", description = "I just received a scroll from Demisette Cloyce in Stormwind. She wants you to pay a visit to the Slaughtered Lamb in Stormwind. She doesn't mention specifics, but I got the impression that it was a matter of some importance.", progress = nil, completion = "I see you received my message. An opportunity has presented itself, &lt;name&gt;, one which will allow us to demonstrate just how important we are to the success of Stormwind and the Alliance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28260] = {title = "Meet with Wulf Hansreim", objective = "Speak with Wulf Hansreim in the Command Center to the south of Stormwind's Old Town.", description = "Wulf Hansreim sends word from Stormwind -- he wants to meet with you right away. He'll be in the Command Center just to the south of Stormwind's Old Town.", progress = nil, completion = "I'll be brief, &lt;name&gt;. Our enemies are gathering and Stormwind needs our help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28261] = {title = "Deceivers In Our Midst", objective = "Slay 12 Jadefire Shifters in Jadefire Run.", description = "Now that you've had a lesson in keeping an open mind, perhaps you'd like to learn WHY I killed those druids.\n\nThe answer is simple: They are not druids at all.\n\nDemons still roam the ruins, now hiding in plain sight in the guise of friendly caretakers. See for yourself...this blindfold is soaked in demon blood. Take it north up the hills to Jadefire Run and place it on your eyes. It will show even the most oblivious fool the true nature of any demon.", progress = "Don't tell me you would leave the demons to walk among us unopposed?", completion = "Enough! Your enthusiasm is impressive, but foolish. Gazing through the veil for too long without practice will break your mind.\n\nThe rest will be mine, &lt;name&gt;. For now, I summon you back to me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28262] = {title = "Meet with Lord Tony Romano", objective = "Speak with Ander Germaine at the Command Center south of Stormwind's Old Town.", description = "Lord Tony Romano, one of the senior rogue trainers in Stormwind's SI:7, has sent word that he wants to speak with you. Head to Stormwind as soon as you can and look for him in the SI:7 building just south of Old Town.", progress = nil, completion = "Welcome, &lt;name&gt;. We have much to discuss.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28263] = {title = "Meet with Maginor Dumas", objective = "Speak with Maginor Dumas at the Wizard Sanctum in Stormwind's Mage Quarter.", description = "I just received a message from Maginor Dumas, the senior mage trainer in Stormwind. He's asking you to join him in the Wizard's Sanctum in Stormwind as soon as you can travel there.", progress = nil, completion = "It's good to see you again, &lt;name&gt;. Stormwind has need of your skills.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28264] = {title = "Navarax's Gambit", objective = "Slay the demon impersonating Arch Druid Navarax.", description = "I have been preying on these demonic impostors for some time now, and I have finally gleaned the location of their leader. It is none other than Arch Druid Navarax, the leader of the Emerald Circle.\n\nThe demon shields himself with innocents. If I entered Whisperwind Grove to hunt him, I would be set upon by ignorant protectors... but you! You can catch him unaware.\n\nReturn to Whisperwind Grove. Climb the druid tower and you'll find Navarax at the top, in his room amidst the boughs.", progress = "Have you anything to report?", completion = "I find it hard to believe everything you say, but the body of that demon is grim proof.\n\nI will order an investigation into the druids at Jadefire Run right away, and make sure my higher-ups know the demon hunter may be content to remain in exile.", rewards = "You will be able to choose one of these rewards:\n\nSelura's CloakDemon Heart PendantNavarax's Signet\n\nYou will also receive:\n\nSelura's CloakDemon Heart PendantNavarax's Signet"}
MultiLanguageQuestData['en'][28265] = {title = "General Thorg'izog", objective = "Speak with General Thorg'izog.", description = "Kaoshin turned out to be more helpful than I expected, but we're done with him.  It's time you spoke with the General.  I think you're ready.\n\nGeneral Thorg'izog is one of the \"big three\" that run the ground forces here in Burning Steppes.  He does so from the Blackrock Stronghold to the northwest.  Put on your disguise and go speak with him.  See if you can earn his trust.  Troteman will be in touch, should we need anything further.", progress = nil, completion = "More outsiders?  What do you want?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28266] = {title = "Trial by Magma", objective = "Speak with Wyrtle Spreelthonket and ask him to release Magma Lord Kolob. Then defeat Magma Lord Kolob in battle.", description = "I suppose I'll make the most of this situation.  These goblin mercenaries brought this enormous fire elemental to my stronghold as a \"thank you\" for hiring them.  What am I going to do with an elemental here in the steppes?  That's like bringing sand to the beach.\n\nIf you're looking for work, then prove yourself.  Talk to this goblin here, and challenge his elemental to a fight.  The victor earns my respect, and my time.", progress = "What's the matter, are you scared?", completion = "I had a feeling you'd be the one returning to me.  I like your style, soldier.", rewards = "You will be able to choose one of these rewards:\n\nThorg'izog's BandBracers of Gladiatorial CombatPoorly Styled GlovesMagma Lord Cloak\n\nYou will also receive:\n\nMagma Lord CloakPoorly Styled GlovesBracers of Gladiatorial CombatThorg'izog's Band"}
MultiLanguageQuestData['en'][28267] = {title = "Firing Squad", objective = "Speak to Commander Schnottz.", description = "Come out back vizh me, <race>.\n\nZhere is somezhink I vould like you to see.", progress = nil, completion = "So, this Schnottz character is working with Deathwing!?\n\nThis is even more distressing than you think...", rewards = "You will be able to choose one of these rewards:\n\nSchnottz's Medallion of CommandTalisman of Sinister OrderHarrison's Insignia of Panache\n\nYou will also receive:\n\nHarrison's Insignia of PanacheTalisman of Sinister OrderSchnottz's Medallion of Command"}
MultiLanguageQuestData['en'][28268] = {title = "Meet with Lord Grayson Shadowbreaker", objective = "Speak with Lord Grayson Shadowbreaker at the Cathedral of Light in Stormwind's Cathedral District.", description = "Lord Grayson Shadowbreaker from the Cathedral of the Light in Stormwind has sent a message for you. He wants to speak with you the next time you're in the city. You should be able to find him in the Cathedral District.", progress = nil, completion = "I wish had good news to share with you, &lt;name&gt;, but the truth is that I have asked you here because we have need of your talents.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28269] = {title = "Meet Me In Vir'sar", objective = "Speak to Harrison Jones at the Oasis of Vir'sar.", description = "So, listen to this, <name>.\n\nI knew that these obelisks were linked to the Coffer of Promise, but there's more to it.\n\nThere appears to be something very important about the coffer - something pertaining to a place the Makers called the Halls of Origination.\n\nNow that we know this Schnottz fellow and his crew are in league with Deathwing, it's all the more urgent that we get to it first.\n\nI'll wait for you north of here, at the Oasis of Vir'sar\n\nHurry! They have a head start on us!", progress = nil, completion = "Ahh, glad you could make it.\n\nI could use a hand here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28270] = {title = "Riding Shotgun!", objective = "Accompany Harrison to the Oasis of Vir'sar.", description = "Alright, <name>, I'm very close to learning how to activate the final obelisk.\n\nOnly a few pieces of information are missing and with any luck, we should be able to find them at the site.\n\nThe supplies are all packed up. Let me know when you're ready to go.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nRing of Glimmering WaterWheelman's ChokerCharbelching WandCannon Stabilizer\n\nYou will also receive:\n\nWheelman's ChokerCharbelching WandCannon StabilizerRing of Glimmering Water"}
MultiLanguageQuestData['en'][28271] = {title = "Reduced Productivity", objective = "Kill 15 Schnottz Excavators or Schnottz Overseers.", description = "Alright, <name>, here's what I've learned.\n\nThere's a titan device deep in a place called the Halls of Origination. It's meant to be an emergency reset switch for all life on Azeroth. If activated, it will destroy every living thing in the world!\n\nNow, it's only meant to be used under certain extreme conditions, but if Deathwing is able to corrupt the titan watchers, he could use the contents of the coffer to trigger the device.\n\nGo to the Obelisk of the Moon, <name>. Slow them down!", progress = "How'd it go out there, <name>?", completion = "Good job with Schnottz's men.\n\nSounds like you gave them something to think about.\n\nHopefully it bought us the time we need.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28272] = {title = "Missing Pieces", objective = "Collect 7 Ancient Copper Scrolls.", description = "There are just a few specific pieces of information that I'm missing.\n\nOnce those blanks are filled, we'll be ready to activate the final obelisk. Then, it'll be a race to discover the Coffer of Promise before Schnottz and his cronies can.\n\nThose fools are excavating this site as fast as they can. They're ruining more than they're looting!\n\nGo to the obelisk and rummage through their booty, <name>.\n\nSee if you can find our missing pieces.", progress = "Were you able to find anything interesting, <name>?", completion = "&lt;Harrison quickly skims through the scrolls.&gt;\n\nYes... yes... perfect!\n\nI'll need some time to make sense of these, but the information is there.\n\nGood work, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28273] = {title = "Friend of a Friend", objective = "Harrison wants you to speak to Sullah at Oasis of Vir'sar.", description = "I need to unpack and look around the area a bit. In the meantime, I have an old friend I'd like you to meet.\n\nSullah and I go way back. He's a man who can be trusted, and that's pretty rare these days.\n\nWhy don't you go on over and introduce yourself.", progress = nil, completion = "Welcome &lt;class&gt;!\n\nYou and I are going to be good friends! I can tell already.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28274] = {title = "Two Tents", objective = "Accompany Sullah to Sullah's Sideshow.", description = "Look at you, my friend. This grand adventure of yours has you in knots!\n\nYou need to relax and unwind. You're too tense, and that's just going to tire you out.\n\nTrust me, I know about relaxing!\n\nSpeaking of tents, I see Jonesy brought me the ones I asked for.\n\nCome, friend. Ride with me!", progress = nil, completion = "Here we are, &lt;name&gt;!\n\nGreat things will happen here... magical things!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28275] = {title = "Bombs Away!", objective = "Destroy 10 Ghastly Supply Boats.", description = "The Wellson Shipyard is constantly receiving supplies from offshore and we need to put a stop to it.  They have setup cannons along the docks for defense but if you can make it to them, we can use them to destroy their supply ships.\n\nHead over there and see what you can do.  Report back to me on your progress.", progress = nil, completion = "Great work on those supply ships, &lt;name&gt;!  We knew you would be good for somethin' around here.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28276] = {title = "Salhet's Secret", objective = "Find Salhet at the Southern End of the Sunwatcher's Ridge in Uldum.", description = "Listen, <name>.  Before you give up on me, there's something I'd like to show you.\n\nYou see, I'm not much of a fighter.  I'm not very coordinated.\n\nI'm more of a tactical mind.\n\nMeet me at the southern end of the ridge and I'll show you.", progress = nil, completion = "Aren't they beautiful?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28277] = {title = "Salhet the Tactician", objective = "Speak to Salhet and slay 30 Bloodsnarl Scavengers", description = "Ever since I was a cub, I've always wanted to be a general.\n\nI was eager to join the army.  But as you've seen, my combat skills are not all quite there.\n\nThis is not the first time I've been sent to kill hyenas.  As a matter of fact, I get sent here so often, that I've befriended these lions and trained them to do my bidding.\n\nThey are my soldiers and at my command they will slay legions of hyenas.  Watch!", progress = "Did you see, <name>?", completion = "Not bad, huh?  Maybe you can put a word in with the high commander.\n\nMaybe he'll put us in charge of our own squad!", rewards = "You will be able to choose one of these rewards:\n\nLeggings of Feline CommandGreat General's CrownSalhet's Ornate Dagger\n\nYou will also receive:\n\nGreat General's CrownLeggings of Feline CommandSalhet's Ornate Dagger"}
MultiLanguageQuestData['en'][28278] = {title = "I Am the Law and I Am the Lash", objective = "Use the Blackrock Cudgel of Discipline on 20 troops in the Fields of Honor. If one of the troops discovers your disguise, cudgel him to death before he can unmask you.", description = "I've been looking for a good, strong soldier like you.  I need someone to keep my troops in line.\n\nOutside the stronghold, you will find orcs, ogres, and trolls preparing for the assault on Redridge.  My sergeants keep them in line, but I'd like you to assist them.\n\nTake this cudgel and discipline a few of my soldiers.  I don't care if they're misbehaving or standing perfectly in line, I want them beaten.  I want them focused, battle-hardened, and obedient.\n\nNow go.", progress = nil, completion = "I have a feeling we'll be hearing about you and your exploits for a long time, soldier.  I look forward to fighting by your side in Redridge.\n\nYou are dismissed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28279] = {title = "Abuse of Power", objective = "Kill 5 Blackrock Sergeants using the Blackrock Cudgel of Discipline. Defeat them quickly, before they have a chance to unmask you.", description = "<name>?  Troteman here.\n\nIt sounds like you have earned Thorg'izog's trust, and he's assigned you to discipline duty.  This is fortunate.\n\nWe need you to take out his sergeants.  You'll find them on wolfback, outside of the Blackrock Stronghold in the Fields of Honor.  Use that cudgel on them, several times, until they die.  You'll have to act fast, because if they realize you're not one of them, they can unmask you.  Strike quickly and ferociously, <name>.\n\nTroteman out.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28280] = {title = "Tear Them From the Sky!", objective = "Use the Shoulder-Mounted Drake-Dropper to slay 8 Dragonmaw Black Drakes.", description = "Egah! They're here, <name>. They're here!\n\nI had hoped to equip a whole army with my shoulder-mounted drake-droppers, but all I have is a single, extremely expensive and wholly untested prototype. Here, take it!\n\nShoot the Dragonmaw black drakes that are circling Thundermar, and drop them from the sky!", progress = nil, completion = "You did it, &lt;name&gt;! Alliance ingenuity to the rescue.\n\nOf course, I don't have anything to help you fight the dismounted riders now that they're on the ground. You're a &lt;class&gt;; improvise!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28281] = {title = "Last Stand at Thundermar", objective = "Kill 8 Dragonmaw Skyclaws on foot.", description = "I'll hand it to you and your Alliance friends. You've really worked the Dragonmaw over!\n\nMany of their riders are dismounted but they're still coming at us, and my defenders will be overrun without help.\n\nKill Dragonmaw Skyclaws on foot and Thundermar will forever be in your debt!", progress = "We'd best finish fighting and put these fires out, or Thundermar will look like the rest of the wreckage...", completion = "You sure know your way around a battlefield, &lt;class&gt;. It looks like they're about to fall back.\n\nAll we need is one decisive blow...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28282] = {title = "Narkrall, The Drake-Tamer", objective = "Slay Narkrall Rakeclaw. Speak with Colin Thundermar when you're ready.", description = "There's one Dragonmaw among this lot, the one they call \"Narkrall: The Drake-Tamer.\" I don't know where he gets his power over those beasts, but the black terror he rides is as nasty a brute as ever took the skies over the Highlands.\n\n<name>, Narkrall is the fiend who took my father's life and left Thundermar in my hands.\n\nI can't take him on alone, but I've seen what you're capable of, <class>. Maybe together we can end this.\n\nLet me know when you're ready, and we'll fight Narkrall together!", progress = "Narkrall. With a heart as black as the beast he rides.", completion = "We did it, &lt;name&gt;! Narkrall Rakeclaw lies dead at my feet, and Thundermar has weathered a storm of drakes!\n\nThis wouldn't have been possible if it weren't for the help of the Alliance. I owe you a debt that I don't think can ever be repaid.", rewards = "You will be able to choose one of these rewards:\n\nNarkrall's LeggingsAle Soaked GripsFurybound WaistplateStaff of Draconic PacificationDragonscorn Mace\n\nYou will also receive:\n\nDragonscorn MaceFurybound WaistplateAle Soaked GripsNarkrall's LeggingsStaff of Draconic Pacification"}
MultiLanguageQuestData['en'][28283] = {title = "What's that Rattle?", objective = "Inspect the Rattle of Bones on Darkcloud Pinnacle in Thousand Needles.Did you see that glowing rattle on the ground outside of Isha's hut?", description = "Did you see that glowing rattle on the ground outside of Isha's hut?", progress = nil, completion = "Interesting....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28284] = {title = "What's that Rattle?", objective = "Inspect the Rattle of Bones on Darkcloud Pinnacle in Thousand Needles.Did you see that glowing rattle on the ground outside of Isha's hut?", description = "Did you see that glowing rattle on the ground outside of Isha's hut?", progress = nil, completion = "Interesting....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28285] = {title = "Meet with High Priestess Laurena", objective = "Speak with High Priestess Laurena at the Cathedral of Light in Stormwind's Cathedral District.", description = "I just received a scroll from the Cathedral of Light, <name>. High Priestess Laurena sends word that she wishes to speak with you. You should meet with her as soon as you can.", progress = nil, completion = "The Light has answered my prayers. At last, you have arrived.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28286] = {title = "Enough Damage For One Day", objective = "Return to Colonel Troteman at Chiselgrip.", description = "We do not have any further strategic need for Thorg'izog or the Blackrock ground troops.  We must continue to the next phase of the plan.\n\nWhen you are finished at the stronghold, return to us here in Chiselgrip.", progress = nil, completion = "You alright?\n\nGood.  You did a fine job out there, &lt;name&gt;.  Now pack up your things.  We're moving out of here.", rewards = "You will be able to choose one of these rewards:\n\nBreastplate of the Mobile BatallionGauntlets of CompletionBelt of PreparationKubit's DaggerStratagem Band\n\nThe following spell will be cast on you:\n\nRemove Blackrock Disguise\n\nYou will also receive:\n\nStratagem BandKubit's DaggerBelt of PreparationGauntlets of CompletionBreastplate of the Mobile Batallion"}
MultiLanguageQuestData['en'][28287] = {title = "Meet with Farseer Umbrua", objective = "Speak with Farseer Umbrua at the Golden Keg in Stormwind's Dwarven District.", description = "Farseer Umbrua's messenger just reached me, <name>. She has an important matter she wishes to discuss with you and sends word that you should meet her at the Golden Keg in the Dwarven District of Stormwind as soon as you can make it there.", progress = nil, completion = "Welcome, &lt;name&gt;. We will need your skills in the continuing battle against Twilight's Hammer.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28288] = {title = "Open Their Eyes", objective = "Use Delaris's Prism to terrify 20 Jadefire Imps.", description = "Before you go...\n\nI've taken advantage of my \"alone time\" with Impsy here to learn some interesting facts about imps. Specifically, he ended up telling me the one thing that all imps fear most. Something they're absolutely terrified of.\n\nI thought that sounded useful as well as interesting, so I've done some basic conjuring. This prism will project an image of... well, of what Impsy described.\n\nShadowlurk Ridge is still swarming with imps. Why don't you go test their reaction for me?", progress = nil, completion = "I see... their eyes are open\n\n&lt;Delaris smiles with bemusement.&gt;\n\nMaybe I'll keep Impsy around after all. He's got a lot to teach me...", rewards = "You will be able to choose one of these rewards:\n\nGold Pot GlovesCheerful ShouldersRainbow Band\n\nYou will also receive:\n\nRainbow GeneratorGold Pot GlovesCheerful ShouldersRainbow Band"}
MultiLanguageQuestData['en'][28289] = {title = "Moonglade Calls", objective = "Travel to Moonglade and speak with Loganaar in Nighthaven.", description = "I have received word that our brothers in Moonglade have requested your help, <name>. You should travel there and speak with Loganaar in Nighthaven. He will tell you all you need to know.", progress = nil, completion = "It's good to see you again, &lt;name&gt;. I wish I could say that I had happy news.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28290] = {title = "Meet with Grezz Ragefist", objective = "Speak with Grezz Ragefist in Orgrimmar's Valley of Honor.", description = "Grezz Ragefist sent an urgent message for you, <name>. He wants you to join him immediately in Orgrimmar's Valley of Heroes. He must have a mission of importance for you.", progress = nil, completion = "The Horde has need of your skills, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28291] = {title = "Return to Camp", objective = "Return to High Commander Kamses at the Ramkahen Legion post.", description = "What do you think, <name>?  Maybe the High Commander will give me a few men to command.\n\nMaybe we can marshal a regiment together.  What do you think?", progress = nil, completion = "Salhet?  A tactician, you say?\n\nHah!  Very well, if you'll vouch for him, we might be able to arrange something.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28292] = {title = "That's No Pyramid!", objective = "Speak with Harrison Jones at Stormwind Keep in Stormwind City.", description = "That pyramid at the Maker's Terrace in Uldum is nothing of the sort. It's a giant machine that can be reconfigured for any number of uses.\n\nDeathwing was going to have the Twilight's Hammer turn it into a massive weapon!\n\n<name>, you have to take the portal to get this information to Harrison Jones in Stormwind. He'll know what to do.", progress = nil, completion = "Uldum? What about it?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28293] = {title = "That's No Pyramid!", objective = "Speak with Belloc Brightblade at Grommash Hold in Orgrimmar.", description = "That pyramid at the Maker's Terrace in Uldum is nothing of the sort. It's a giant machine that can be reconfigured for any number of uses.\n\nDeathwing was going to have the Twilight's Hammer turn it into a massive weapon!\n\n<name>, you have to take the portal to get this information to Belloc Brightblade at Grommash Hold in Orgrimmar. He'll know what to do.", progress = nil, completion = "Uldum? What about Uldum? Speak quickly!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28294] = {title = "The Kirthaven Summit", objective = "Speak with Lachlan MacGraff at Kirthaven in Twilight Highlands.", description = "After the licking we just gave 'em, the Dragonmaw assaults on Thundermar ought to stop. Maybe the Wildhammer do have a place in your Alliance - we Thundermars certainly owe you a debt.\n\nUp in Kirthaven, our Grand Shaman Lachlan MacGraff has been trying to arrange a summit between the surviving Wildhammer family leaders. It's a tall order to get us all to work together, but I'm at least willing to give it a go.\n\nFly up to Kirthaven in the North and talk to Lachlan MacGraff. I'll meet you there!", progress = nil, completion = "Hello, &lt;class&gt;! Keegan Firebeard here has told me all about your heroics down south. Thank you for all of your efforts on behalf of the Wildhammer.\n\nI see Colin Thundermar is right behind you. The summit is ready to begin! Please stay and let's see how things unfold...", rewards = "The following spell will be cast on you:\n\nSummon Colin to Summit\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28295] = {title = "Meetup with the Caravan", objective = "Speak with Adarrah at Thistleshrub Valley in Tanaris.", description = "The pyramid inside of the Maker's Terrace in Uldum can be used as some kind of super weapon that will end all life on Azeroth.\n\n<Harrison thinks a moment.>\n\nYou need to continue the research you've begun. Head to the southern end of Kalimdor, to the desert of Tanaris. There's a caravan there that's about to leave for Uldum.\n\nPerhaps you can tag along.", progress = nil, completion = "Harrison sent you, hmm?\n\nHow fortunate!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28296] = {title = "Meetup with the Caravan", objective = "Speak with Adarrah at Thistleshrub Valley in Tanaris.", description = "The pyramid inside of the Maker's Terrace in Uldum can be used as some kind of super weapon that will end all life on Azeroth.\n\n<Belloc thinks a moment.>\n\nYou must continue the good research that you've begun. Head south to the desert of Tanaris. There's a caravan there that's about to leave for Uldum.\n\nPerhaps you can tag along.", progress = nil, completion = "Belloc sent you, hmm?\n\nHow fortunate!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28297] = {title = "Meet with Ormak Grimshot", objective = "Speak with Ormak Grimshot in Orgrimmar's Valley of Honor.", description = "I received a scroll for you from Ormak Grimshot in Orgrimmar. He wants you to make your way to the Valley of Honor and speak with him as soon as you can. It sounded urgent, <name>.", progress = nil, completion = "The Horde has need of your skills, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28298] = {title = "Meet with Gordul", objective = "Speak with Gordul in Orgrimmar's Cleft of Shadow.", description = "Gordul, leader of the rogues of the Shattered Hand in Orgrimmar, wishes to meet with you. Make your way to Orgrimmar quickly, <name> and seek him in the Cleft of Shadow. He must have an important mission for you.", progress = nil, completion = "The Shattered Hand needs your skills, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28299] = {title = "Meet with Zevrost", objective = "Speak with Zevrost in Orgrimmar's Cleft of Shadow.", description = "I have just received word from Zevrost, Orgrimmar's foremost warlock trainer. He wishes you to travel to Orgrimmar and speak with him in the cleft of shadow. It sounds like he has an important mission for you.", progress = nil, completion = "The Horde will soon call upon your skills, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28300] = {title = "Meet with Ureda", objective = "Speak with Ureda in Orgrimmar's Cleft of Shadow.", description = "I just received a scroll for you from Orgrimmar, <name>. It's from Ureda, one of the mage trainers there. She wants you to meet with her in Orgrimmar's Cleft of Shadow next time you're in the city.", progress = nil, completion = "The Horde needs your help in the battle against our enemies.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28301] = {title = "Meet with Kardris Dreamseeker", objective = "Speak with Kardris Dreamseeker in Orgrimmar's Valley of Wisdom.", description = "I just received an urgent message addressed to you, <name>. It's from Kardris Dreamseeker, one of the shaman trainers in Orgrimmar. She wants you to travel to Orgrimmar's Valley of Wisdom and speak with her as soon as you can.", progress = nil, completion = "These are dangerous times, &lt;name&gt;. The Horde is fortunate to have &lt;race&gt; like you in its ranks.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28302] = {title = "Meet with Sunwalker Atohmo", objective = "Speak with Sunwalker Atohmo in Orgrimmar's Valley of Wisdom.You should make your way to Orgrimmar as soon as you can, <name>. Sunwalker Atohmo has sent word that he wishes to speak with you about a matter of importance to the Horde. Look for him the Valley of Wisdom.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "You should make your way to Orgrimmar as soon as you can, <name>. Sunwalker Atohmo has sent word that he wishes to speak with you about a matter of importance to the Horde. Look for him the Valley of Wisdom.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28303] = {title = "Meet with Master Pyreanor", objective = "Speak with Master Pyreanor in Orgrimmar's Grommash Hold.", description = "Master Pyreanor sent an urgent message for you, <name>. He asks you to join him at Grommash Hold in Orgrimmar's Valley of Strength the next time you're in the city. It sounds as though he must have an important assignment for you.", progress = nil, completion = "You are one of the most promising young paladins I have ever trained, &lt;name&gt;. It is for that reason that I wish to offer you a dangerous mission.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28304] = {title = "Meet with Dark Cleric Cecille", objective = "Speak with Dark Cleric Cecille at Grommash Hold in Orgrimmar's Valley of Strength.", description = "Dark Cleric Cecille, a member of the Banshee Queen's delegation to Orgrimmar, has requested to meet with you next time you're in the city. You can find her inside Grommash Hold in Orgrimmar's Valley of Strength. It must be an important matter for her to send for you so directly, <name>.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28305] = {title = "The Fate of Bloodvenom Post", objective = "Speak with Kelnir Leafsong at Bloodvenom Post.", description = "While we dealt with Jaedenar, I sent a friend of mine north to Bloodvenom Post. We used to have infrequent visits from the tauren there, but they have stopped coming as of late.\n\nMy friend, Kelnir Leafsong, has yet to return. Would you travel north to check on her and the situation at Bloodvenom?\n\nShould you find her, do be aware... dryads like her tend to strike other races as a bit odd.", progress = nil, completion = "Oh, hi! Did Farlus send you? I'm so happy he remembered!\n\nBloodvenom Post is all overrun with awful slime thingies, and this poor tauren is the only one left! We've got to help him!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28306] = {title = "Whisperwind Grove", objective = "Speak with Tender Puregrove at Whisperwind Grove.", description = "You've been such a big help here!\n\nI'm gonna stay here a while and look after poor Mr. Tauren until he stops throwing up so much. Why don't you head north to Whisperwind Grove? It's really pretty there, and all the druids are so friendly!\n\nYou should tell Miss Puregrove I'm okay, she'll worry if I'm gone too long. She might ask you to help with her flowers, too! So fun!", progress = nil, completion = "Kelnir? Hahaha...\n\nSometimes I wonder if her chatter drove all the other dryads away. But I'm glad she is safe.\n\nWelcome to Whisperwind Grove, &lt;class&gt;. Hold peace in your heart, and you will find a home here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28307] = {title = "Meet with Tyelis", objective = "Speak with Tyelis at Grommash Hold in Orgrimmar's Valley of Strength.", description = "Tyelis, a member of the the Silvermoon delegation to Orgrimmar, has requested to meet with you next time you're in the city. You can find him inside Grommash Hold in Orgrimmar's Valley of Strength. It must be an important matter for him to send for you so directly, <name>.", progress = nil, completion = "The Horde has need of your talents, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28308] = {title = "Meet with Seer Liwatha", objective = "Speak with Seer Liwatha in Orgrimmar's Valley of Wisdom.Seer Liwatha sends her greetings from the Valley of Wisdom in Orgrimmar, <name>. She asked me to convey an invitation to visit her next time you're in the city. It sounded like she has something of importance to discuss with you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Seer Liwatha sends her greetings from the Valley of Wisdom in Orgrimmar, <name>. She asked me to convey an invitation to visit her next time you're in the city. It sounded like she has something of importance to discuss with you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28309] = {title = "Meet with Shadow-Walker Zuru", objective = "Speak with Shadow-Walker Zuru in Orgrimmar's Valley of Spirits.Shadow-Walker Zuru, a revered priest trainer, has asked to meet with you in Orgrimmar. You can find him in the Valley of Spirits with the other Darkspear trainers. It must be an important matter for him to send for you so directly, <name>.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Shadow-Walker Zuru, a revered priest trainer, has asked to meet with you in Orgrimmar. You can find him in the Valley of Spirits with the other Darkspear trainers. It must be an important matter for him to send for you so directly, <name>.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28310] = {title = "Morgan's Vigil", objective = "Report to Oralius at Morgan's Vigil in Burning Steppes.", description = "Our work here in Chiselgrip is done, mostly thanks to you.  We'll now be moving on to the east, to Morgan's Vigil.\n\nOur intel indicates that Morgan's Vigil has been vacated, as most of its inhabitants have moved into Blackrock Mountain to fight their own battle against the Blackrocks.  It should serve as a sufficient base of operations for the final stages of our plan.\n\nOf course, Keeshan will be joining you on the road.  As will I.", progress = nil, completion = "You've arrived!  And just in time for the friendship ceremony!\n\n&lt;Oralius looks wistfully over his shoulder at the ogre head, and quickly becomes panicked.&gt;\n\nCaptain Winky!  Where'd Captain Winky go?\n\nNo, don't tell me he got cold feet!", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28311] = {title = "Blackened Ashes", objective = "Obtain 9 piles of Obsidian Ash.", description = "I need you to do some more gathering before we can go take out the remainder of the Blackrock army.  If we're going to do this, we're going to do it right, and that means being prepared.\n\nI need ash, <name>.  Not just any ash... ash from the greater obsidian elementals that roam the plains to the northwest.  The stuff is deep, deep black, which is what we need for our next disguise.\n\nDon't worry, you've already got a disguise.  This one is for someone... well, someTHING... else.", progress = "The ashes of the obsidian elementals are particularly dark - exactly what we need for our purposes.", completion = "Yes, these will do.  I will get this packed up for you.", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28312] = {title = "Latent Demons of the Land", objective = "Obtain 18 Fallen Flamekin.", description = "The lava beds nearby - to the west - play host to flamekin, a brand of fire demon that has long roamed the steppes.  Situations are such in the Blackrock army that, if we are careful, we may be able to sneak some of these flamekin behind enemy lines to cause some havoc.\n\nBring me the bodies of several flamekin.  As demons, they are easily resurrected, and then we can use them for our own purposes.", progress = "The flamekin are weak, but they travel in packs.  Be cautious.", completion = "To the untrained eye, these will look exactly like imps.\n\nWe just need to get them to that untrained eye.  I'll work on preparing them for delivery.", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28313] = {title = "A Heap of Delicious Worg", objective = "Use the Worgsaw on the bodies of slain Giant Ember Worgs to obtain 40 Worg Cutlets.", description = "We're going to need fresh meat, which means you're going to be hunting worg.  The worg on this side of the steppes should be your target.\n\n<Troteman produces a large blade, which he hands to you.>\n\nHunt the giant ember worgs.  Once you've killed them, use this saw to remove the choicest bits of meat from their bodies.  You will find these worgs all over the steppes, but the closest pack rules the land just to our northeast.", progress = "Any luck out there?", completion = "This meat looks good... but I think it needs a little \"seasoning\".  I'll make sure that gets taken care of.\n\nThank you, &lt;name&gt;.", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28314] = {title = "Blood Tour", objective = "Kill 25 Black Dragonspawn or Black Wyrmkin.", description = "My legs are getting a little restless again.  You interested in taking a little tour, <name>?\n\nWe're going to take a trip around Dreadmaul Rock.  I'd like to investigate some of the Blackrock army before we make our move, and I figure we might as well kill some of them while we're on the way.", progress = nil, completion = "&lt;Keeshan is covered in blood and sweat.&gt;\n\nThat was exactly what I needed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28315] = {title = "Draconic Vanguard", objective = "Slay Minyoth, Whelptamer Akumi, Terromath the Seared, and Tugnar Goremaw.", description = "The Blackrock orcs don't come alone.  You've already seen that they've got the Firegut ogres and Smolderthorn trolls on their side.  Unfortunately for us, they're also teamed up with the black dragonflight.\n\nThe orcs and the dragons have already sent some of their champions to stand guard at rally points, which are marked by a dragon skull on a pike.  You and I are going to find these rally points and take out this vanguard before the battle starts.\n\nReady?", progress = "Come on, <name>, there's still more of them left.  Our job isn't done.", completion = "Your kill count is adding up, &lt;name&gt;.  We're chipping away at them.\n\nAnd we are going to win.  Redridge will NOT fall to these cowards.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28316] = {title = "A Deal With a Dragon", objective = "Deliver the Rescued Whelplings to Acride at Slither Rock in Burning Steppes.", description = "While we are circling around Dreadmaul Rock, there's one more stop that we need to make.\n\nYou remember the hatchlings that you freed from the Whelping Downs?  Troteman's been hanging onto them, and we're going to deliver them to someone who will take care of them better than we can.  He's staying in Slither Rock, to the northeast of Dreadmaul Rock.\n\nHis name is Acride, and he might be the key to victory in the upcoming battle.", progress = "You've arrived, <name>.", completion = "Yes, the whelplings.  I will take care of them.\n\nAs for the agreement I made with your Colonel Troteman earlier, tell him that I will hold up my end of the bargain.  You will have your dragon for the battle against the orcs.\n\nWe hold no particular love for the Redridge Mountains, but we do share your grudge against the Blackrock clan.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28317] = {title = "A Delivery for Thorg'izog", objective = "Using your Blackrock Disguise, bring the Slider Cider-Marinated Cutlets to General Thorg'izog at Firegut Furnace in Burning Steppes. Speak with Colonel Troteman if you need a new Blackrock Disguise.", description = "General Thorg'izog is staying among the ogres in the Firegut Furnace, a cave on the western edge of Dreadmaul Rock.  I'd like you to deliver this to him and the ogres.\n\nInside this package, you will find the worg cutlets you obtained, marinated in the fel slider cider that we took from the Altar of Storms.\n\nI would avoid eating it if I were you.\n\nBring it to General Thorg'izog.  He will make sure that his troops are fed and, with any luck, he will eat some himself.", progress = "What've you got there, soldier?", completion = "Well would you look at that!  My favorite soldier comes through in the clutch!\n\nI'll make sure to get this distributed among the ogres.\n\nI'll see you in Redridge, soldier.  For the glory of the Blackrock!", rewards = "The following spell will be cast on you:\n\nSummon Slider Cider-Marinated Meat\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28318] = {title = "A Delivery for Neeralak", objective = "Using your Blackrock Disguise, sneak into the Skull Warren and convince Dragon-Lord Neeralak to take your Crate of Sleeping Flamekin. Speak with Colonel Troteman if you need a new Blackrock Disguise.", description = "The warlocks of the Blackrock Clan often practice their magic in the Skull Warren, a cave on the eastern side of Dreadmaul Rock.  Their leader, Xi'lun, is busy elsewhere, so the cave is currently being held by another of the big three: Dragon-Lord Neeralak.  And Neeralak's expertise is in dragons, not in necromancy.\n\nI've used the slumber sand on those flamekin you captured.  Try to convince Neeralak that they're warlock imps, and not flamekin.  When they wake up, they won't be happy.", progress = "What?", completion = "What are these?  Oh, are these imps?\n\nI'm pretty sure that imps don't just fall asleep in boxes!\n\nI'll take your word for it, though.  I don't understand any of this warlock crap.  Leave them in the corner.", rewards = "The following spell will be cast on you:\n\nSummon Bag of Sleeping Flamekin\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28319] = {title = "A Delivery for Xi'lun", objective = "While using the Blackrock Disguise, deliver the Clear Glass Orb to High Warlock Xi'lun atop Dreadmaul Rock in Burning Steppes.", description = "Intel tells us that High Warlock Xi'lun - the final member of the Big Three - is within the cave atop Dreadmaul Peak, preparing for his big moment.\n\nHe is waiting for a delivery: an Orb of Domination, with which he can perform a powerful summoning ritual.  I want you to give him this:\n\n<Troteman hands you a glass orb.>\n\nThis is the clear glass orb that you freed from the Altar of Storms.  It is powerless.  Give it to Xi'lun, and cross your fingers that he doesn't notice.", progress = "I don't have time for games, fool.  Get out of my sight.", completion = "Pff!  You're late!  Do you know how long I've been waiting for Ner'gosh to deliver this orb?\n\n&lt;Xi'lun looks down at the orb, then up at you.&gt;\n\nThere's something strange about this orb... it's too...\n\n&lt;Xi'lun trails off.&gt;\n\nNever mind, it must be my nerves talking.  Thank you for the delivery.  For blood and honor!", rewards = "The following spell will be cast on you:\n\nSummon Clear Glass Orb\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28320] = {title = "Assault on Dreadmaul Rock", objective = "Slay 200 Blackrock Invaders. If you should lose your vehicle, use the Horn of the Callers to summon it again.", description = "This is it, <name>.  This is where it hits the fan.  Where all the pieces come together.\n\nStrap in, and come with me.  We're going to go talk to Acride and call in that favor that he owes us.  Then we'll stop this invasion of Redridge before it even starts.", progress = nil, completion = "Did you see them run?  They didn't know what was happening!  Beautiful!\n\nOur job's almost done, &lt;name&gt;.  It's time to deliver the deathblow.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28321] = {title = "Glory Amidst Chaos", objective = "Kill General Thorg'izog, Dragon-Lord Neeralak, and High Warlock Xi'lun.", description = "You and Keeshan are going back to that mountain.  There's three orcs who survived the attack, and we won't rest until they're dead.\n\nThat's right, I'm talking about the Big Three.\n\nGeneral Thorg'izog crawled back into the Firegut Furnace, and Dragon-Lord Neeralak is cowering in the cave on the mountain's peak.  Xi'lun is in the back of the Skull Warren, plotting with his fellow warlocks.\n\nLeave your mark, <name>.  Hunt down those sniveling Blackrocks, and teach them the might of Redridge!", progress = nil, completion = "&lt;Colonel Troteman is beaming.&gt;\n\nWelcome home, boys.", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28322] = {title = "The Spoils of War", objective = "Inspect the Box of Left Over Supplies at Morgan's Vigil in Burning Steppes.", description = "We've toppled a giant today, <name>.  While the Blackrock orcs still swarm in their spire, I doubt their plans will take them anywhere near Redridge anytime soon.  You and Keeshan saw to that.\n\nI'd say we were fairly resourceful here in Burning Steppes - those warlock supplies we collected certainly came in handy, as did the obsidian ash that we used to conceal our dragon.\n\nThere were, however, some collected items left over.  Please, take your pick before you move on, beyond the steppes.", progress = nil, completion = "You peer inside, and find...", rewards = "You will be able to choose one of these rewards:\n\nGolem-Smasher's GripsRazor-Sharp Scorpid BeltEmber Worg BootsXi'lun's SignetObsidian-Flecked Cape\n\nYou will also receive:\n\nCracked Orb of DominionObsidian-Flecked CapeXi'lun's SignetEmber Worg BootsRazor-Sharp Scorpid BeltGolem-Smasher's Grips"}
MultiLanguageQuestData['en'][28323] = {title = "Meet with Brother Silverhallow", objective = "Speak with Brother Silverhallow in Orgrimmar's Goblin Slums.Brother Silverhallow sent word that he wishes to speak with you. Next time you're in Orgrimmar, visit him in the Goblin Slums. It sounded like he had something important on his mind.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Brother Silverhallow sent word that he wishes to speak with you. Next time you're in Orgrimmar, visit him in the Goblin Slums.  It sounded like he had something important on his mind.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28324] = {title = "Studies in Lethality", objective = "Recover 250 Blight Samples.", description = "We used a fairly potent strain of blight against the humans of Southshore. As you can see, it worked. The trouble with blight use, though, is that blight tends to stick around after it's served its purpose.\n\nWhat I need from you is to take this testing kit and get out into the field to get a lethality count from the blight slimes that we've released into the area. Use the lethality analyzer on the blight slimes sweeping the slime pools. Come back to me when you have some solid data.", progress = nil, completion = "Oh my. 250? This thing doesn't go past 250. How are you still standing? You should be a puddle of goo by now. Sylvanas will be most displeased with this information. There might be some things we can do to reduce the lethality levels of the area by a few decades, but that still leaves us out by about a hundred or so years.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28325] = {title = "Green Living", objective = "Recover 8 Used Blight Canisters.", description = "Recycling! It's all the craze these days. The Banshee Queen has decreed that we must conserve if we are to prosper as a people. Everyone must do their part, right? With that said, you will be doing our part for us.\n\nThere are likely thousands of blight canister bits and pieces all over Southshore. We can reuse those canisters for more blight bombing goodness. Just head into the ruins here and pick up whatever you can find.", progress = "Bring me those canisters!", completion = "Excellent work, &lt;name&gt;. You are incredibly resilient to this blight. We'll have to take you in for testing some time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28326] = {title = "Placing the Pawns", objective = "Return to Colonel Troteman at Morgan's Vigil in Burning Steppes.", description = "<name>.  It sounds like you and Keeshan have finished with your tasks.  I've also finished mine.\n\nReturn to Morgan's Vigil.  I've prepared a few packages to deliver to the Big Three: Thorg'izog, Neeralak, and Xi'lun.  You've already met General Thorg'izog.  This will be your chance to meet the other two.\n\nThat is, before we kill them.", progress = nil, completion = "Good, you're back.\n\nI hope you've still got that disguise.  You're going back undercover, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nBreastplate of the Undercover Thorium BrotherSubversive StepsBracers of VigilPawn's Bracers\n\nYou will also receive:\n\nPawn's BracersBracers of VigilSubversive StepsBreastplate of the Undercover Thorium Brother"}
MultiLanguageQuestData['en'][28327] = {title = "Locked and Loaded", objective = "Report to Colonel Troteman at Morgan's Vigil in Burning Steppes.", description = "<name>, come in.  Can you read me?\n\nThe battle is about to start.  I hope you've delivered all of those packages.\n\nI need you here in Morgan's Vigil, NOW.", progress = nil, completion = "&lt;name&gt;'s here!  We can get started.\n\nThis is our big moment, &lt;name&gt;.  I hope you brought your A game.", rewards = "You will be able to choose one of these rewards:\n\nBracers of MisbehaviorMischievous SpauldersSly Slider GlovesFaux Warlock SlippersGlassy Band\n\nThe following spell will be cast on you:\n\nRemove Blackrock Disguise\n\nYou will also receive:\n\nGlassy BandFaux Warlock SlippersSly Slider GlovesMischievous SpauldersBracers of Misbehavior"}
MultiLanguageQuestData['en'][28328] = {title = "Twilight Scheming", objective = "Use the Glowing Torch to destroy 8 copies of The Twilight Creed in the Domicile of Blackrock Depths.", description = "The influence of Twilight's Hammer reaches far and wide. They search ceaselessly for allies in their battle against us and they are recruiting the Dark Iron dwarves of Blackrock Depths to their cause.\n\nMoira's grip on the Dark Irons is tenuous at best and more of her people fall away from her rule with each day. We must sabotage their recruitment efforts.\n\nI want you to go into Domicile portion of Blackrock Depths and use this torch to burn the books that the Twilight's Hammer is distributing there.", progress = nil, completion = "You have done your work well, &lt;name&gt;. While this will not stop Twilight's Hammer, it will help sow suspicion between them and the Dark Irons.", rewards = "You will receive:\n\nCrown of the Hallowed"}
MultiLanguageQuestData['en'][28329] = {title = "Angry Scrubbing Bubbles", objective = "Kill 5 Angry Blight Slimes.", description = "These blight slimes seem to be really angry. They've even got a faint outline of an angry humanoid face in their ectoplasm. You don't think Hinott would be too happy about having non-compliant slimes working the slime pools.\n\nKill any angry blight slimes that you see and try to get a lock on a breeding pool.", progress = nil, completion = "All signs indicate to a breeding pool being inside the ruined town hall. You'll need to investigate!", rewards = "The following spell will be cast on you:\n\nUpdate Player Phase/Auras\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28330] = {title = "Trail of Filth", objective = "Kill Chet the Slime-Breeder.", description = "The trail of filth and anger leads into the ruined town hall. Surely there is a slime breeding pool inside the structure. Fight your way inside and deal with whatever angry slime-breeder that you encounter!\n\nShould you succeed Serge Hinott at the Ruins of Southshore will surely want to hear about it.", progress = nil, completion = "Perhaps with Chet vanquished, the lethality levels of this place will decrease a tad faster. A job well done, &lt;name&gt;!", rewards = "You will be able to choose one of these rewards:\n\nLethality LeggingsChet's Slimy BracersHinott's Outer Robe\n\nYou will also receive:\n\nHinott's Outer RobeChet's Slimy BracersLethality Leggings"}
MultiLanguageQuestData['en'][28331] = {title = "Helcular's Rod Giveth...", objective = "Use Helcular's Rod to Empower 8 Dark Rangers.", description = "To think, I, a master of necromancy, trained by Kel'Thuzad himself, was reduced to nothing more than a corpse in a grave. Thankfully, my astute apprentice, Thaivand, managed to find a group of heroes to recover this:\n\n<Helcular whips out his rod.>\n\nIt is through the power of the rod that I was reborn. The rod giveth and the rod taketh away!\n\nTake it now and use it to empower our dark rangers battling the worgen in the field north of us. Renew their vigor with my rod.", progress = nil, completion = "As I said, the rod giveth to our dark rangers and doth taketh away from our enemy!", rewards = "You will receive:\n\nHelcular's Other Rod"}
MultiLanguageQuestData['en'][28332] = {title = "Helcular's Command", objective = "Kill 15 Bloodfang Forsaken Hunters.", description = "Our dark rangers search the fields for worgen terrorists. These worgen have been sent out by their dark masters to hunt and kill us. And though a dark ranger is a formidable combatant, the worgen often attack in packs, which can overwhelm even a dark ranger.\n\nSearch the fields around the ruins of Southshore for Bloodfang forsaken hunters. Kill any that you see! For the Forsaken and for Lordaeron!", progress = nil, completion = "We should have killed Bloodfang in Silverpine. It's a shame he still lives. It's an even bigger shame that we have as of yet been unable to turn worgen into undead. Surely there is a way...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28333] = {title = "It's Time to Oil Up", objective = "Use Darla's Grapple to collect Irontree Oil Cans and use them to oil 7 Irontree Shredders.", description = "Three things come out of Irontree Clearing: lumber, oil, and exhausted workers. The first two are pretty much the cause of the third, but I like to be efficient about things where I can.\n\nI've got our shredders working triple unpaid overtime, and there's really nowhere in the schedule for them to get maintenance.\n\nUse this grappling hook to nab some of the extra oil cans floating around camp and use them to oil up the shredders, would you?", progress = nil, completion = "Efficiency in the workforce! Wonderful.\n\nMaybe I should check on the goblins inside those shredders later.", rewards = "You will be able to choose one of these rewards:\n\nOverworked ShouldersShredder Operator's HelmetEfficiency Spell MaceOil Bailer's Shield\n\nYou will also receive:\n\nOverworked ShouldersShredder Operator's HelmetEfficiency Spell MaceOil Bailer's Shield"}
MultiLanguageQuestData['en'][28334] = {title = "A Flare Fight", objective = "Use Darla's Box of Megaflares to reveal 8 Talonbranch Prowlers and slay them.", description = "This operation's stayed pretty discreet so far, but the worgen over in Talonbranch Glade have it out for us. They've been trying everything they can to get us shut down.\n\nSome of the workers have told me they've seen glimpses of worgen lurking around the clearing. Take these oversized megaflares. They're bright enough to show anything that gets anywhere near them.\n\nUse the flares to look for prowling worgen, and make sure they don't leave here alive!", progress = nil, completion = "Mangy curs think they can just waltz in here and ruin my finely-tuned operation. Hah!\n\nI told you not to look directly at the flares, right? Oops.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28335] = {title = "Turn It Off! Turn It Off!", objective = "Shut off the Master Control Pump at the bottom of Irontree Cavern.", description = "It was those darn worgen! They blew right past me into the cavern.\n\nThey must've messed with the Master Control Pump! If that thing is left on too long, every pipe runnin' under our feet is gonna blow. You think the leaks now are bad? Just wait!\n\nListen, if you can reach the Master Control Pump all the way in the back of the cavern, you can shut it off and save us all!", progress = nil, completion = "You turn the largest handle you can find on the Master Control Pump, and the rattling noises in the nearby pipes stop.\n\nThis gives you a few moments to hear the sound of flames outside before a familiar voice cuts in through a tinny, crackling speaker.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28336] = {title = "Slap and Cap", objective = "Slap 7 Panicked Workers to make them cap the oil gushers.", description = "Oh for... not again! If you heard the deputy yelling out there, that means we've got a fullblown oil leak on our hands! It's those filthy worgen again!\n\nListen, it's going to be total chaos out there. Sleep-deprived goblins running around screaming and not knowing what to do. I need you to snap the workers back to their senses.\n\nA good, swift backhand across the face should do it! Once they shake themselves off, they'll get to work capping those gushers!", progress = nil, completion = "It's not working! We're going to have to shut it off at the source.\n\nGo talk to the Deputy outside, he'll walk you through it!", rewards = "You will be able to choose one of these rewards:\n\nOilfoot SlippersOil Gush LeggingsWorkforce ChestguardCloak of Sleep Deprivation\n\nYou will also receive:\n\nOilfoot SlippersOil Gush LeggingsWorkforce ChestguardCloak of Sleep Deprivation"}
MultiLanguageQuestData['en'][28337] = {title = "The Shredders of Irontree", objective = "Kill 9 Irontree Shredders.", description = "Disgusting, isn't it? Look at them. Pathetic little things that can't even toil with their own bodies.\n\nThey stomp around in their massive metal shredders, carving the forest to splinters. I bet they think they're safe in there, all warm and cozy.\n\nProve them wrong. Blaze north through the camp and destroy as many shredders as you can. Once you've spilled some blood, we're going to take this place apart for good.", progress = nil, completion = "This is but the first strike.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28338] = {title = "Deadwood of the North", objective = "Kill 15 Deadwood Furbolg of any kind in Felpaw Village.", description = "There is a camp of Deadwood furbolgs directly to our southwest.  Corruption permeates the camp, and I wish to put an end to it before they become a problem.\n\nThe Deadwood tribe is evil, but it is the effects of the fel that pollutes their minds.  Their hostility is not truly an innate quality, yet they cannot be helped.  It saddens me that we must fight our own brethren.\n\nPlease, <name> - I ask you to do what must be done.  Simply spare me the details; such troublesome images upset me far too much.", progress = nil, completion = "I sense that you have achieved victory.  Victory... such a hollow word considering what had to be done.  Regardless, you've proven yourself to be worthy of our trust.\n\nIt may take some time before the Timbermaw welcome you without hostility within the Hold.  Still, your perseverance will erode any suspicion my brethren may have about you.  So long as you never betray us and raise weapons against us, we will find common ground.", rewards = "You will be able to choose one of these rewards:\n\nLeggings of the UrsaHelm of the Pathfinder\n\nYou will also receive:\n\nLeggings of the UrsaHelm of the Pathfinder"}
MultiLanguageQuestData['en'][28339] = {title = "Is Your Oil Running?", objective = "Collect 10 Crude Tarballs from Oily Sludges.", description = "Last time we had an oil leak this bad, the oil itself tried to get away!\n\nI don't know what does it, maybe all the demon goop floating around here, but when we get a big enough crude leak half of it globs together and tries to run away.\n\nThat's profit trying to escape! Go run after those oil sludges and bring back their sweet, precious oil!", progress = "That stuff better not still be moving when you bring it back here.", completion = "Thank goodness the oil is safe! Well done, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28340] = {title = "A Bomb Deal", objective = "Collect 8 Irontree Explosives from Irontree Cavern.", description = "All my workers got driven straight out of the cavern here by those big swamp-lookin' things! Darla's sent me here to pick up the pieces, but have you seen it in there? I ain't goin' in!\n\nThere's a ton of explosives left behind that we can't just leave layin' around\n\n I'll make you a deal: You run in there and get those explosives gathered up, and I will stay here and not get killed by swamp-things, and if you don't either, I'll pay ya! How's that sound?", progress = "We had a deal, right? Right?", completion = "Hey, nice! I'll just take those... carefully...\n\nDon't go tellin' the workers I didn't have the guts to go down there myself, you hear? Here's your pay... and a little somethin' extra.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28341] = {title = "Collecting Corruption", objective = "Collect 8 Entropic Essences from Entropic Horrors in Shatter Scar Vale.", description = "Though we druids shun the demonic powers infesting this land, it must still be confronted.\n\nShatter Scar Vale to the south seethes with corruption. The energies there are so chaotic that they manifest as violent entities, pure fel magic given form to lash out at all life.\n\nI have been keeping a close eye on these chaotic beasts, and studying their strength. I need to make sure they are still weakening with time. Bring me the essences they drop, so I may ensure they are diminishing.", progress = "Be wary with the essence. It is as poisonous as it is powerful.", completion = "I can tell just from the size of these that the fel taint is healing. Slowly... but significantly.\n\nThank you, &lt;name&gt;. I will ensure these are properly purged.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28342] = {title = "Fel To Pieces", objective = "Collect 9 pieces of Infernal Debris from Shatter Scar Vale.", description = "The infernals that lurk in Shatter Scar Vale are formidable, but not invincible. Much progress has been made in thinning their numbers\n\nDestroying them is only part of the solution, however. I've found that the stone that infernals are made of still contains large amounts of fel magic even after the infernal's death.\n\nThe rubble of slain infernals now litters Shatter Scar Vale, leeching its corruption back into the ground. If you could collect it and bring it to me, I would be grateful.", progress = "Do be sure to pick up after your own kills, as well.", completion = "It's good to see someone who cares about keeping the forest clean. Thank you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28343] = {title = "The Breath of Cenarius", objective = "Recover the Breath of Cenarius from Pyromancer Loregrain in Blackrock Depths and use the artifact to close 3 Elemental Gates.", description = "<name>, we have learned that a missing Cenarion artifact has surfaced in the hands of a Twilight's Hammer pyromancer. Pyromancer Loregrain has taken this artifact, the Breath of Cenarius, into Blackrock Depths and uses its power to open elemental gates.\n\nWe must act to keep Loregrain from summoning elementals to bolster the ranks of his Dark Iron allies. Recover the artifact from him and use its power to close the gates that Loregrain has been using.", progress = "We cannot afford to allow the Dark Iron dwarves to ally with Twilight's Hammer.", completion = "I'm heartened to have the Breath of Cenarius back where it belongs and I know the rest of the circle will be impressed by your efforts. You may have also set back the plans of the Twilight's Hammer clan a bit, too. Excellent work.", rewards = "You will be able to choose one of these rewards:\n\nHeaddress of the Verdant CircleHeaddress of the Green Circle\n\nYou will also receive:\n\nHeaddress of the Verdant CircleHeaddress of the Green Circle"}
MultiLanguageQuestData['en'][28344] = {title = "Can You Smell What the Lok'tar is Cooking?", objective = "Find Kingslayer Orkus at the Ruins of Southshore in Hillsbrad Foothills.", description = "Shortly before you arrived an orc flew in upon a frost wyrm and demanded that I direct him to where the 'newbies were hanging out.' Uncertain as to the vernacular, I told him to fulfill his duty as a member of the Horde and deal with the worgen threat of the area. He grumbled something about 'what the lok'tar was cooking' and headed south to the docks.\n\nOrdinarily I wouldn't care about whether or not an orc went missing, but I am genuinely curious about what the lok'tar might be cooking. Find out.", progress = nil, completion = "*GASP*\n\nHELP!\n\nDROWNING!\n\n*GURGLE*", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28345] = {title = "*Gurgle* HELP! *Gurgle*", objective = "Help Kingslayer Orkus get out of the water.", description = "*GURGLE*\n\nHELP!*GASP*\n\nORKUS IS DROWNING! HELP ME, QUEST GIVER <name>!\n\n*GLUB*\n\nDwarf threw Orkus into the water! Must not die!\n\n*GURGLE*\n\nThe shame would be too great.", progress = nil, completion = "&lt;Orkus' face turns as red as his armor.&gt;\n\nI... uh... the human must have cast some type of mind-altering spell on Orkus. Orkus will explain.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28346] = {title = "The Bachelor", objective = "Discuss marriage prospects with Keegan Firebeard at Kirthaven in Twilight Highlands.", description = "We need to make this work, <name>. The answer is in the blood! Family bonds have kept these Wildhammer clans apart from one another. It'll take family bonds to glue 'em back together. It's a long shot, but we're going to have to play matchmaker!\n\nI'll track down Colin Thundermar and talk with him. You're a smooth one - you should talk to Keegan Firebeard inside. He's sharp enough to understand a political marriage. Go find out if he fancies anyone!", progress = nil, completion = "What? Kurdran's talkin' marriage!? Didn't he just see me an' ol' Thunderface tearing each other new ones?\n\nThe only eligible Thundermar is Fanny. Now, I'll give you this, she's got the looks allright. All lumpy in the right places, if you hear me. But she's not got that somethun' somethun' a Firebeard looks for in a woman, right?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28348] = {title = "Stormpike Rendezvous", objective = "Learn about the Stormpike Rendezvous from Orkus.", description = "I tracked down the decrepit necromancer, Helcular, in hopes of getting a lead on Alliance movement within Hillsbrad.\n\nHelcular tasked me with finding and killing worgen. Ordinarily this would not be a problem for Orkus, but I had just eaten several helpings of Dirge's Kickin' Chimaerok chops, causing my bowels to cry out in anguish. That's when the trouble began and how I ended up in the water.\n\nHear Orkus out, <name>.", progress = nil, completion = "I will have my vengeance, but first we must heal Kasha.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28349] = {title = "Megs in Marketing", objective = "Speak with Megs Dreadshredder at KTC Headquarters on Kezan.", description = "Boss, while you were down at the mines, Megs Dreadshredder in marketing was asking for you. Something about your new ride?\n\nShe's right outside the building to the left.", progress = nil, completion = "There he is! I think you're going to like this!", rewards = nil}
MultiLanguageQuestData['en'][28350] = {title = "Master Trapper", objective = "Sullah wants you to collect 5 Meat Scraps from the wildlife in Uldum.", description = "One thing about me that you might not know, <name>...\n\nI come from a long line of trappers. My father taught me, as his taught him, to master the art of trapping creatures in a most merciful manner.\n\nAs any master trapper will tell you, the most important ingredient in an effective trap is the bait.\n\nSo let's start there.\n\nFill this bucket with the meat scraps from almost any wild creature in Uldum.", progress = "Have you got enough to fill my bucket, <name>?", completion = "Fine work, my boy!\n\nYou'll master this trapping skill in no time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28351] = {title = "Unlimited Potential", objective = "Use the Reinforced Cage to capture 5 Cavorting Pygmies.", description = "Some see the little sand pygmy as nothing more than a pest, a vermin, or worse yet, a vile little demon.\n\nI say they are simply misunderstood!\n\nWith the proper care and guidance, these little fellows may just turn out to be a glorious gift of nature.\n\nI would like you to take these cages and use them to capture a few of them for me to work with.\n\nYou will need to give them a sound beating before boxing them up, but in the end it will be for their own good.\n\nYou'll see!\n\nGo south for pygmies!", progress = "Did you capture the Pygmies I need, friend?", completion = "Splendid!\n\nThis is shaping up to be better than I had dared to dream!", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28352] = {title = "Camelraderie", objective = "Use Sullah's Harness to tame 3 Camels.", description = "Greetings, friend!\n\nYou are always most welcome in my humble tent.\n\nLooking for something to do? Sullah has just the thing!\n\nCamels are good to have in hand regardless, but when putting together a performance the likes of my sideshow, they are an absolute must!\n\nTake this harness and use it to subdue a wandering camel.\n\nYou may have to, uhh, humble it a bit first... if you know what I mean.\n\nYou'll find a desert full of wild camels to the south.", progress = "Were you able to tame some camels for me yet, <name>?", completion = "You've done it!\n\nI now have camels to spare. Perhaps one day we shall take our show on the road!", rewards = "The following spell will be cast on you:\n\nCamel Tow Completion\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28353] = {title = "Jonesy Sent For You", objective = "Speak with Harrison Jones in the Oasis of Vir'sar.", description = "Listen, <name>, you may want to make your way back to Jonesy when you get a moment.\n\nChances are, whatever he's got to talk to you about is more pressing than anything I have for you to do.", progress = nil, completion = "Alright, kid.\n\nMy research is complete. We're about ready to activate the final obelisk.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28354] = {title = "Kasha Will Fly Again", objective = "Gather 8 Mudsnout Blossoms.", description = "Kasha will fly again, <name>. She must if we are to claim vengeance! Sadly, Orkus must stay here with Kasha. You must help us. I beg of you!\n\nListen carefully, quest giver. When I first arrived here I flew around for days to learn the lay of the land. There is a farm east of here that has long since been abandoned and is now overrun by gnolls. On this farm grows a special type of mushroom known as the mudsnout. Go to the stead and gather mudsnout for Kasha. Return here when your pack is full.", progress = "Have you recovered the mudsnout?", completion = "This mushroom is toxic to living things, but provides a restorative boost to the undead. Let us see how Kasha reacts.", rewards = "You will be able to choose one of these rewards:\n\nKingslayer's BreastplateMudsnout SpauldersRed Riding Gloves\n\nYou will also receive:\n\nRed Riding GlovesMudsnout SpauldersKingslayer's Breastplate"}
MultiLanguageQuestData['en'][28355] = {title = "Terrible Little Creatures", objective = "Kill any 10 Gnolls at the Nethander Stead.", description = "Gnolls! These terrible little creatures are a blight upon any land - which is saying a lot when you consider that Hillsbrad is Forsaken territory. Kill as many of the gnolls at the Nethander Stead as you can. For the good of the world!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28356] = {title = "Preemptive Strike", objective = "Kill any 15 Naga at the Eastern Strand.", description = "These plans document what appears to be an imminent attack on Southshore. The naga of the Eastern Strand are planning to take over the town now that the Alliance has been pushed out.\n\nNot if you can help it!\n\nKill all of the naga on the Eastern Strand and report to Helcular at the Ruins of Southshore with the Daggerspine attack plan.", progress = nil, completion = "HAH! Those naga have some balls on them! To think that they could take Southshore from us in our own territory! Such a preposterous notion.\n\n&lt;Helcular laughs.&gt;\n\nYou have done well to thwart their attack - though I do wonder if they could have survived for even a minute in the blight.", rewards = "You will be able to choose one of these rewards:\n\nBand of the Eastern StrandDaggerspine BallDaggerspine DaggerPreemptive Staff\n\nYou will also receive:\n\nPreemptive StaffDaggerspine DaggerDaggerspine BallBand of the Eastern Strand"}
MultiLanguageQuestData['en'][28357] = {title = "Take it to the Tree", objective = "Slay 8 Talonbranch Defenders.", description = "Those mangy curs think they can just snoop around my site and get away with it? I'll show them...\n\nAnd what I mean by that is, of course, that YOU will show them. You and the small army of axe-wielding goblin hires I've sent to Talonbranch Glade.\n\nThe place will be swarming with worgen by now. Just where we want them. Head to the southeast, join up with the rest of our forces, and let some fur fly.", progress = nil, completion = "Let's hope we put down enough of them to get the message across.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28358] = {title = "Hunting the Damned", objective = "Slay 6 Infernal Sentries.", description = "The first demons to set foot in this forest were infernals. Long ago, these powerful beings of stone and demonic fire fell from the sky to take this land for the Burning Legion.\n\nThe charred craters of Shatter Scar Vale to the south are where these infernals landed, and many still wander there. They are fierce foes, and killing them is both a worthy challenge and a noble cause.\n\nI offer reward for those who join the hunt. Return here afterwards.", progress = nil, completion = "I thank you for hunting in my stead, &lt;class&gt;.\n\nI've found I must pace myself... finding too much thrill in hunting demons is a dangerous path.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28359] = {title = "The Core of Kroshius", objective = "Obtain Kroshius' Infernal Core.", description = "The most fearsome demon in Shatter Scar Vale is known as Kroshius. Though many have hunted him over the years, destruction has only made him stronger.\n\nTime after time, warlocks have come to this forest and reanimated Kroshius. He now lurks in the southeast, surrounded by demonic fire, awaiting any who come to try and claim his power.\n\nI will not have this corrupt cycle continue! Kill Kroshius, and bring his infernal core to me.", progress = "The core must be kept away from Shatter Scar Vale.", completion = "This foul chunk is what those warlocks sought year after year. I will protect it myself, or destroy it if possible, and ensure Kroshius never rises again.", rewards = "You will be able to choose one of these rewards:\n\nShadow Curse HoodWhisperwind ArmbandsInfernal BreastplateWarlockbane Shield\n\nYou will also receive:\n\nShadow Curse HoodWhisperwind ArmbandsInfernal BreastplateWarlockbane Shield"}
MultiLanguageQuestData['en'][28360] = {title = "Running Their Course", objective = "Slay 8 Felrot Coursers.", description = "I'd love so much to save every creature in the forest, but as you probably have seen, some are just too far gone.\n\nWhen we first founded Whisperwind Grove, the woods just to the south were full of beautiful coursers, majestic and gentle creatures. The corruption here hasn't made them violent, but they've wasted away to nearly nothing.\n\nEven if they were cleansed, they would know only pain and suffering. Please, <class>, help put them down for me.", progress = nil, completion = "Thank you, &lt;name&gt;. They won't spread the corruption any further, and they won't be in pain either.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28361] = {title = "Squirrely Clean", objective = "Scrub 6 Tainted Squirrels.", description = "The larger animals are often too far corrupted to save, but you'd be surprised how hardy the little ones are.\n\nTake the squirrels, for example. After washing in corrupted water, they can spread illness far from the original source, but it's slow to affect the squirrels themselves. In fact, a simple washing will result in a clean squirrel and a safer forest!\n\nHere, take this bottle of cleaning mixture. Grab and scrub any squirrel you see in the woods to the south... they'll be thankful for it!", progress = nil, completion = "Aren't they just adorable?\n\nIt's those little victories that keep me going. We'll save this forest one squirrel at a time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28362] = {title = "Stupid Drizle!", objective = "Find Drizle in Felpaw Village.", description = "Stupid, stupid Drizle! I told him not to go!\n\nDrizle wanted to steal more honey from Felpaw Village... you know, just west of here? You can see it from the cliff...\n\nAnyway... I told him it was a dumb idea but he went anyway, and then the Deadwood tribe got him, and... and...\n\nSniff...\n\nI don't know what they're gonna do! Please find him, <Mr./Ms.> <race>! Even if he is a dummy! I don't want Drizle to get eaten!", progress = nil, completion = "Help! Please help!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28363] = {title = "Stirred the Hornet's Nest", objective = "Speak to Sullah at Sullah's Sideshow.", description = "Wow!\n\nIt sounds like you really got their attention, <name>. We're never getting in there with them on alert like this.\n\nThere must be a way...\n\nIt's just a matter of time before Schnottz's men activate the obelisk and I need to research the scrolls you found. I need you to figure this one out without me.\n\nSullah has connections in these parts. Maybe he has a solution for getting us inside.", progress = nil, completion = "You know, I believe I have just the thing!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28364] = {title = "The Chieftain's Key", objective = "Retrieve Drizle's Key from Chieftain Bloodmaw.", description = "Sniff... I'm sorry! I didn't mean to get caught! They grabbed me and put this chain on me and left me here! I can't move and my leg fell asleep and I'm hungry!\n\nThe chief has the key... Chieftain Bloodmaw, the other ones said. He's in the north end of the camp.\n\nBut hurry! Please! Don't leave me alone here!", progress = "Did you get the key?", completion = "Thank you, thank you! I'm getting out of here right away!\n\nAnd if Ferli sent you here... don't tell her I was crying!", rewards = "You will be able to choose one of these rewards:\n\nLeggings of MischiefVest of SobbingBloodmaw's Belt\n\nThe following spell will be cast on you:\n\nDrizle Escapes\n\nYou will also receive:\n\nLeggings of MischiefVest of SobbingBloodmaw's Belt"}
MultiLanguageQuestData['en'][28365] = {title = "<PH>Drizle Safe", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28366] = {title = "Disarming Bears", objective = "Collect 7 Deadwood Weapons from Felpaw Village.", description = "I would prefer to do as much as we can to protect my people from the Deadwood tribe without slaughtering every last one of them. We've taken steps towards this before, and if you wish to prove yourself to the Timbermaw tribe, I would ask you do this as well.\n\nLook for the piles of weapons kept in Felpaw Village to the southwest. Take as many as you find. If we disarm the Deadwood tribe, we may be able to stop some bloodshed later.", progress = "Do you have the weapons?", completion = "Thank you, &lt;race&gt;. An action like this will go a long way towards proving yourself as an ally of the Timbermaw.", rewards = "You will be able to choose one of these rewards:\n\nTimbermaw BreastplateTimbermaw BracersTimbermaw LeggingsTimbermaw Boots\n\nYou will also receive:\n\nTimbermaw BracersTimbermaw LeggingsTimbermaw BootsTimbermaw Breastplate"}
MultiLanguageQuestData['en'][28367] = {title = "Shroud of the Makers", objective = "Sabotage 7 Schnottz Powder Kegs.", description = "It is good to have friends, <class>! While kindness is its own reward, there can be tangible benefits too!\n\nSome friends of mine recently intercepted a shipment of Schnottz's plunder and found something that should serve your needs nicely.\n\nIt's a piece of titan technology that renders the user nearly invisible. If you use it in the enemy camp, you might be able to rewire their explosives and make a mess of their operation.\n\nEach charge has a limited duration, so don't stray too far from safety!", progress = nil, completion = "Hah!\n\nI heard it from here! I wish I could've been there to see it!", rewards = "You will be able to choose one of these rewards:\n\nLeggings of the Vir'naalPowderkeg BracersRediscovered Delta Walkers\n\nYou will also receive:\n\nRediscovered Delta WalkersPowderkeg BracersLeggings of the Vir'naal"}
MultiLanguageQuestData['en'][28368] = {title = "Fire in the Hole!", objective = "Slay Grolvitar the Everburning.", description = "Land's sakes, pardner! You done shut off those valves but good.\n\nUnfortunately we've had a critical blowout in our gosh-darned central burnoff regulator! Missus Darla's done sent as many workers as she can rustle to go shut it off, but those flames have a mind of their own!\n\nLiterally! They're hoppin' up and grabbin' anyone who comes near! So Darla says if you can muster up out of that cave you're in and beat that elemental, she's got a mighty fine prize in store for ya!", progress = nil, completion = "Well, my entire operation's nearly been ruined. But you came through in the clinch, &lt;name&gt;.\n\nIt could've been worse! I gotta hand it to you.", rewards = "You will be able to choose one of these rewards:\n\nGauntlets of Raw StrengthEverburning CloakDrilldozer Band\n\nYou will also receive:\n\nGauntlets of Raw StrengthEverburning CloakDrilldozer Band"}
MultiLanguageQuestData['en'][28369] = {title = "My Sister, Fanny", objective = "Talk to Fanny Thundermar at Thundermar in Twilight Highlands.", description = "Before you go, be sure to stop by the inn behind me. My sister Fanny is inside.\n\nRefugees are pouring into Thundermar from all of the torched Wildhammer settlements around us, and I put Fanny in charge of 'em. She's tough as talons, that one. But she might need your help.", progress = nil, completion = "Me brother sent you? Good! I could use a &lt;class&gt;. Can ya hold yer own in a fight?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28370] = {title = "Wisp-napping", objective = "Use Darla's Wisp Magnet to collect 5 Talonbranch Wisps.", description = "Can you believe these worgen here have wisps?  The night elves showed them all that druid junk and now they've got their precious little wisps too, giving them all the building material they want without having to harm any precious trees.\n\nIf we had those things, we could pull extra wood out of every tree in our site. Free resources, free profit! That's why I've been working on this containment device.\n\nHead to Talonbranch Glade and use it to steal some wisps. Just point and press the button.", progress = nil, completion = "Pretty little things, aren't they? I wonder if we can figure out how to make more of them.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28372] = {title = "Back to Business", objective = "Take a flight to Irontree Clearing and speak with Darla Drilldozer.", description = "All this happy friends stuff is great, isn't it? People working together, healing the forest. But what's gonna happen to the forest when it's healed? It's just gonna sit there?\n\nWe need this lumber. The Horde needs it. I've got orders here to send as many loyal Horde soldiers--and I'm sure you're loyal--up north to Irontree Clearing.\n\nI've already arranged for the hippogryph master to give you a free ride over there. Talk to Darla Drilldozer when you touch down.", progress = nil, completion = "Fez sent you, hmm? At least he's good for something.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28373] = {title = "Timbermaw Hold", objective = "Speak with Nafien at Timbermaw Hold in Felwood. Timbermaw Hold is to the east, past Felpaw Village.", description = "Okay, I know this is a longshot, but I figure it never hurts to ask.\n\nWhile I deal with the fallout of all the ridiculous nonsense that just went on here, I need you to go speak to some bears. The Timbermaw furbolg control the forests to the northeast, and they're not too fond of us.\n\nI just need someone to give them the idea the Horde isn't all that bad. Head northeast up the road to Timbermaw Hold--don't go into Felpaw Village--and ask the furbolg outside if they have any favors they'd like done.", progress = nil, completion = "We furbolg are not foolish, &lt;name&gt;. We will not yield Timbermaw Hold to any askers.\n\nHowever, we are also in dire need of assistance. If you help us, we will grant you our favor and allow you passage.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28374] = {title = "Weeding the Lawn", objective = "Pull up 7 Whisperwind Lashers to check them for corruption.", description = "In a place like this, even something as simple as growing flowers and pulling weeds can require some heroic effort.\n\nThe orchid lashers that grow on all sides of the grove are a sign of healing. But they're not flawless; some of them do succumb to demonic corruption now and then.\n\nI've found the best way to check is to just pull them up. If they're normal, they'll wander around a bit and reroot themselves. If they aren't... well, you'd better be ready for a fight!", progress = "Checking the lashers will really help me here.", completion = "It's hard work, but it's so rewarding when you see them growing up big and strong.\n\nWhen they're not covered with demonic thorns, that is!", rewards = "You will be able to choose one of these rewards:\n\nFloral PantaloonsPuregrove SpauldersWeed Puller's BracersThornward Greaves\n\nYou will also receive:\n\nFloral PantaloonsPuregrove SpauldersWeed Puller's BracersThornward Greaves"}
MultiLanguageQuestData['en'][28375] = {title = "The Road to Purgation", objective = "Accompany Kingslayer Orkus to Purgation Isle.", description = "The time of vengeance has come, <name>. Kasha can once more fly, thanks to you. She will take us to Purgation Isle so that we may confront the Stormpike dwarf general, Vanndar Stormpike, and his captain, Balinda Stonehearth. BOTH will pay for what they have done.\n\nAre you ready? Orkus cannot do this alone.", progress = nil, completion = "This place is dark... foreboding. It smells of piss and fur. There are definitely worgen here and very likely dwarves.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28376] = {title = "Myzerian's Head", objective = "Take Myzerian's Head to Sullah at Sullah's Sideshow.", description = "The head of one of Deathwing's most formidable black dragons is now in your possession.\n\nWhile many in Azeroth would pay dearly for such an artifact, something tells you that it belongs in a museum for all to see and remember.\n\nHarrison Jones is likely to have the proper connections.\n\nSullah would certainly be happy to deliver it to him.", progress = "You took down that dragon!?\n\nRemarkable!", completion = "Quite an accomplishment, &lt;name&gt;.\n\nI'll be certain that this gets to Harrison when his expedition here is concluded.", rewards = "You will receive:\n\nInferno RubyAmberjewelOcean Sapphire"}
MultiLanguageQuestData['en'][28377] = {title = "Rescue at Glopgut's Hollow", objective = "Find Colin Thundermar at Glopgut's Hollow in Twilight Highlands.", description = "Well speak of the devil in a blue dress. Fanny's gone and gotten herself kidnapped by ogres!\n\nI don't trust the Thundermars to be able to mount a rescue on their own. I'll round up my gryphon riders and provide some air support.\n\nI'm sure they can use an extra <class> down there, <name>. Grab your gear and look for Colin Thundermar in the Glopgut ogre camp. It's southwest of here, below the cliffs. Hurry now!", progress = nil, completion = "Good to have you fighting at my side again, &lt;name&gt;!\n\nAnd I see the Firebeards have come as well. I suppose they'll provide a distraction while me and my boys do the heavy lifting.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28378] = {title = "Find Fanny", objective = "Find and rescue Fanny Thundermar.", description = "We've started tearing this camp apart, <name>, but there's no sign of Fanny. Maybe you can find her.\n\nWe haven't checked the cave just behind me, to the northwest. See if you can find Fanny in the cave!", progress = "Do you see that? The Firebeards are supporting us from the air. It's about time.\n\nHave you found my sister yet?", completion = "Fanny is safe! I hear Firebeard was in there with you? Nice to hear he's finally pulling his weight.\n\nWait, why are you looking at me like that, &lt;name&gt;? Do you know something I don't?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28379] = {title = "Ogre Bashin'", objective = "Kill 10 Glopgut ogres (either Glopgut Pounders, Glopgut Hurlers, or Glopgut Bashers).", description = "Glopgut ogres! I'd say they was dumb as a sack of hammers, but I have more respect for me hammers than that.\n\nWe've fought off their raids for years, but if they're bold enough to steal one of our own, we're gonna have to learn them a lesson.\n\nHelp us smack around some Glopgut ogres! Kill their pounders, hurlers, or bashers either out here or - better - inside the cave. That'll show 'em.", progress = "Walp? Got a few more notches on yer weapon to show off?", completion = "Har! My men could learn a lot by watching you work. Well done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28380] = {title = "Pikwik in Peril", objective = "Speak with Foreman Pikwik at Irontree Cavern.", description = "What the heck is going on here? Foreman Pikwik should've shut the valves off by now.\n\nWe can cap these leaks all day and if the central valve is off, we're just delaying an enormous explosion.\n\nListen, if you value money, your life, or either combination of the two, you'd better head south to Irontree Cavern and see if you can find Foreman Pikwik.", progress = nil, completion = "It's a disaster down here! The pump's thrown, all my men in there are gone...\n\nYou gotta help!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28381] = {title = "The Denmother", objective = "Take a flight to Talonbranch Glade and speak with Denmother Ulrica.", description = "Barely a crow's flight to the north, goblins ravage this forest, clearcutting it to fuel the war machines of the Horde and line their own pockets. This one pays enough pleasant words and crafted lies to the druids here for them to turn a blind eye, afraid to disturb the tenuous neutrality here.\n\nThe worgen of Talonbranch Glade have had enough. Join us! The hippogryph master can take you directly to our home. Denmother Ulrica will welcome any <race> who wishes to fight.", progress = nil, completion = "Welcome to the home of my pack, &lt;class&gt;. Prepare yourself for war.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28382] = {title = "Enemy at our Roots", objective = "Slay 8 Irontree Choppers.", description = "The goblins are already upon us!\n\nWe have tried everything in our power to warn the goblins to leave Irontree Clearing before we resorted to violence. As they turned a blind ear to us, we struck, and now rather than spare the forest they would lay down their lives for greed.\n\nThey will soon know the full extent of our fury! The battle rages just beyond our northern gate. Join our pack in glory and slay any goblin who dares come before us!", progress = nil, completion = "May their blood water our tree. You fight well, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nBloodwater ShieldPackrunner's SpauldersDeaf Ear HelmTalon Branch\n\nYou will also receive:\n\nPackrunner's SpauldersDeaf Ear HelmTalon BranchBloodwater Shield"}
MultiLanguageQuestData['en'][28383] = {title = "Wisps of the Woods", objective = "Use the Swiftwind Switch to collect 5 Talonbranch Wisps.", description = "I have toiled long here with the Denmother to spread the teachings of Cenarius and the ways of the wild. She has gained much of my trust, and in return, I have been allowed to introduce the spirits of the forest to her students. The company of wisps is a great honor, as well as a useful blessing.\n\nBut now the goblins descend on us, and seek to steal the wisps for nefarious use. Please, prevent this blasphemy!\n\nCall the wisps back here from the western woods with this blessed branch, and keep them safe.", progress = "Have the wisps been saved?", completion = "Thank you, &lt;name&gt;. Now the Horde will not be able to defile these poor spirits to aid their brutish ways.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28384] = {title = "Into the Clearing", objective = "Speak with Alton Redding near Irontree Cavern", description = "Irontree Clearing must be razed. We can afford no mercy if we want to prevent the goblins from spreading their destruction through the entire forest.\n\nAlton Redding, my most trusted protector, has already led much of the pack around the enemy line to strike while they are distracted here. Seek him out to the west, overlooking Irontree Cavern.", progress = nil, completion = "Welcome to the pack, &lt;race&gt;. Let's hope you don't mind getting a bit uncivilized.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28385] = {title = "Oil and Irony", objective = "Sabotage the Master Control Pump at the bottom of Irontree Cavern.", description = "I plan to use the goblin's greed and pollution against them. Any further despoiling of the land they have already carved here will be worth it to stop their further spread.\n\nDeep within Irontree Cavern, just below us, runs many pipes to pump oil through the ground across the entire clearing. These pipes are attached to a master control pump in the very back of the cavern.\n\nEnter the cavern and sabotage the pump. The ensuing havok will give us opportunity for our final strike.", progress = nil, completion = "You flip a few switches on the pump and crank a large handle all the way to the right. There's a shuddering rumble in the nearby walls.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28386] = {title = "Borrowed Bombs", objective = "Collect 8 Irontree Explosives from Irontree Cavern.", description = "The workers in Irontree Cavern below us have been driven out already. Something else has overtaken the cave.\n\nThis works in our favor. I spotted at least a few of them dropping explosives as they fled... explosives we'll need for the next part of our plan.\n\nEnter the cave and salvage any abandoned bombs you can find. When you're finished with that and the pump, we'll begin our final assault.", progress = "Was I right? How many did you find?", completion = "Perfect. I've had the pack gather explosives from the rest of the camp as well, and with these, we'll have just enough to get things started once the oil is flowing.", rewards = "You will be able to choose one of these rewards:\n\nIrontree CloakOilfoot SlippersAlton's LeggingsBreastplate of Protest\n\nYou will also receive:\n\nOilfoot SlippersAlton's LeggingsBreastplate of ProtestIrontree Cloak"}
MultiLanguageQuestData['en'][28387] = {title = "Burnout", objective = "Use the Stolen Irontree Explosives to ignite 7 Oil Geysers in Irontree Clearing.", description = "Your pump sabotage has caused pipes to break all over camp. The goblins are in a panic over the geysers, and it's about to get worse.\n\nTake the gathered explosives and use them to set the geysers aflame. We're going to do as much damage to the camp as we can, and keep that oil from being used to fuel shredders... or worse, Horde warships.", progress = nil, completion = "Look at them run... the live ones, that is. Glorious.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28388] = {title = "Bloody Wages", objective = "Slay 7 Panicking Workers.", description = "Sad little cowards... look at them flee in panic!\n\nDon't let it fool you, <name>. The second they've regained their wits, those goblins are going to spend every waking moment chopping this forest to bits and sending the pieces to the Horde's war effort.\n\nDon't give them the chance. Kill the workers throughout Irontree Clearing without mercy... show them their greed has a price!", progress = nil, completion = "Serves every last one of them right. Let's hope those in charge send the rest of their greedy scavengers somewhere else.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28389] = {title = "Report to the Denmother", objective = "Speak with Denmother Ulrica at Talonbranch Glade.", description = "With the goblins scattered and their equipment destroyed, they'll either get the message and leave, or be easy pickings if they choose to stay. We've won here.\n\nYou've fought as fiercely as any member of the pack, <name>. Return to the Denmother and let her know of our success. I'll be maintaining my watch.", progress = nil, completion = "Let the goblins and all the Horde know we will not have offers of peace and sanctuary abused... most of all not in our new home.\n\nI am grateful my people have found allies as bold as you, &lt;name&gt;. This reward will represent your bond with our pack. You will always be welcome here.", rewards = "You will be able to choose one of these rewards:\n\nFists of the PackDenmother's CloakToken of the Bond\n\nYou will also receive:\n\nFists of the PackDenmother's CloakToken of the Bond"}
MultiLanguageQuestData['en'][28390] = {title = "Glop, Son of Glop", objective = "Speak to Earthmender Norsala, then kill Fungalmancer Glop.", description = "Glop had a son. In his grave hubris, he named it Glop. And so the line of fungalmancers continues.\n\nI require you to slay this new fungalmancer. Your shaman ally has already returned, and awaits you at his cave in the southwest of Verlok Stand.", progress = "To this day, I do not understand how filthy stone troggs breed so quickly. Perhaps it is better that it is left that way.", completion = "Perhaps one day, we shall slay these stone troggs more swiftly than they can breed, and in so doing, end the line of fungalmancers forever.\n\nIn time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28391] = {title = "The Restless Brood", objective = "Defeat Aeosera.", description = "Aeosera is restless and stubborn. She scoffs at our dominance, and she needs to be reminded of her place.\n\nI still have the mallet you retrieved for me. Return to the western edge of the Pale Roost and strike the resonating crystal.\n\nI will meet you there and lend what aid I can. Put her back in her place, <class>.", progress = "And so continues the cycle of the stone drakes. Tumultuous wills in stoic frames.", completion = "You are quite skilled at bending the dragon's will, &lt;race&gt;. I would be jealous of your agility, except that it comes with such a fragile frame.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28392] = {title = "The Timbermaw Tribe", objective = "Speak with Nafien at the entrance to Timbermaw Hold.", description = "The Timbermaw furbolg are the last known tribe of uncorrupted furbolg. They huddle on the edge of these lands, ferociously defending their home of Timbermaw Hold.\n\nThough they are proud creatures, they are in need of much assistance. Should you wish to help, follow the road north from here, and seek them out at the entrance to Timbermaw Hold.", progress = nil, completion = "The druids of Talonbranch Glade have assisted us before. We are still unused to \"friendly\" worgen in these woods, but our people are also familiar with the sorrows of curses and corruption...\n\nSorrows that I hope you can aid us in, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28393] = {title = "A Dangerous Alliance", objective = "Kill 6 Fireguard Destroyers and recover the General's Attack Plans from General Angerforge at the West Garrison in Blackrock Depths.", description = "SI:7's latest report about Twilight's Hammer and Dark Iron activity worries me, <name>. There's evidence that they are preparing a joint attack from within Blackrock Mountain. We'll be hard-pressed to turn back such a combined force, but if we act before they're ready to strike, we might be able to blunt the attack.\n\nYou must go into Blackrock Depths and capture the Twilight's Hammer attack plans from General Angerforge in the West Garrison. Do not hesitate to take out the elementals supporting his forces.", progress = "We cannot afford to allow the Dark Iron dwarves to ally with Twilight's Hammer.", completion = "I'll send these plans to the king and his strategists immediately. If the Dark Irons and their Twilight allies manage to recover and attack, our men will be ready for them. Well done, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nFaceguard of the CrownHeadguard of the Crown\n\nYou will also receive:\n\nFaceguard of the CrownHeadguard of the Crown"}
MultiLanguageQuestData['en'][28394] = {title = "The Golem Lord's Creations", objective = "Obtain 5 Elemental Modules from the golems in the Manufactory of Blackrock Depths and recover the Elemental Golem Blueprints.", description = "The latest SI:7 intelligence on Blackrock Depths is troubling, <name>. It appears Twilight's Hammer is working with the Dark Iron engineer, Argelmach, to create war golems powered by elementals. These golems could prove to be a devastating weapon if used against us.\n\nYou must prevent that from happening, <name>. Find the Manufactory in Blackrock Depths, capture the blueprints he's using to make those golems, and recover the elemental modules he's using to power them.", progress = "We cannot afford to allow those golems to be used against us.", completion = "I know a couple of engineers who will want to take a look at those plans. They won't be using these golems anytime soon. Good work, &lt;name&gt;.", rewards = "You will receive:\n\nHelm of the Crown"}
MultiLanguageQuestData['en'][28395] = {title = "Feathers for Nafien", objective = "While you have proven yourself to me, you may need to continue to work toward proving yourself to the suspicious brethren of my tribe.  To that end, I may be able to continue assisting you.\n\nSome of the Deadwood furbolgs wear a distinctive headdress that may be used as a means of proof in thinning their numbers.  Bring me a feather from any headdresses you acquire; for every set of five you bring me, you will earn recognition amongst the Timbermaw.", description = nil, progress = "While you have proven yourself to me, you may need to continue to work toward proving yourself to the suspicious brethren of my tribe.  To that end, I may be able to continue assisting you.\n\nSome of the Deadwood furbolgs wear a distinctive headdress that may be used as a means of proof in thinning their numbers.  Bring me a feather from any headdresses you acquire; for every set of five you bring me, you will earn recognition amongst the Timbermaw.", completion = "Well done, &lt;name&gt;!  I will make sure that your deeds are known amongst my kind.\n\nRemember to bring any of the feathers you find to me.  I will continue to accept them as long as necessary.", rewards = nil}
MultiLanguageQuestData['en'][28396] = {title = "Feathers for Grazle", objective = "While you have proven yourself to me, you may need to continue to work toward proving yourself to the suspicious brethren of my tribe.  To that end, I may be able to continue assisting you.\n\nSome of the Deadwood furbolgs wear a distinctive headdress that may be used as a means of proof in thinning their numbers.  Bring me a feather from any headdresses you acquire; for every set of five you bring me, you will earn recognition amongst the Timbermaw.", description = nil, progress = "While you have proven yourself to me, you may need to continue to work toward proving yourself to the suspicious brethren of my tribe.  To that end, I may be able to continue assisting you.\n\nSome of the Deadwood furbolgs wear a distinctive headdress that may be used as a means of proof in thinning their numbers.  Bring me a feather from any headdresses you acquire; for every set of five you bring me, you will earn recognition amongst the Timbermaw.", completion = "Well done, &lt;name&gt;!  I will make sure that your deeds are known amongst my kind.\n\nRemember to bring any of the feathers you find to me.  I will continue to accept them as long as necessary.", rewards = nil}
MultiLanguageQuestData['en'][28397] = {title = "They Will Never Expect This...", objective = "Kill 8 Stormpike Dwarves and 8 Bloodfang Sentries on Purgation Isle.", description = "They made a mistake by not killing me when they had the chance. Perhaps they thought Orkus would drown. HAH! Now they will pay the price for their carelessness.\n\nYou and I will tear this island apart, <name>. They will never expect this! Once all of their soldiers are dead we will confront the leaders. Be on the lookout for attack plans. If we can get our hands on their plans we will be able to put a stop to their whole invasion!\n\nLet's go, <name>!", progress = "We will kill them all!", completion = "Look upon the carnage, &lt;name&gt;. You and I make quite the team!\n\nNow to find those plans and deal with their leaders.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28398] = {title = "The Pyromancer's Grimoire", objective = "Kill 6 Twilight Emissaries and recover Loregrain's Grimoire from Pyromancer Loregrain at the Shrine of Thaurissan in Blackrock Depths.", description = "The power of the Dark Iron forces and their Twilight's Hammer allies is growing within Blackrock Mountain. Pyromancer Loregrain, a magus of renown, plays an important role in leading the Twilight's Hammer forces there. If we could get our hands on his grimoire, I might be able to devise counterspells and other ways of dampening their elemental magics.\n\nYou must descend into Blackrock Depths, locate the Shrine of Thaurissan, and capture the grimoire. Show Loregrain and his Twilight minions no mercy.", progress = "Have you managed to capture the pyromancer's grimoire?", completion = "&lt;The &lt;class&gt; trainer pages through the grimoire quickly.&gt;\n\nI've already seen a dozen spells I never knew existed. This will be most helpful, &lt;name&gt;.", rewards = "You will receive:\n\nHood of the Royal Wizard"}
MultiLanguageQuestData['en'][28399] = {title = "Stones of Binding", objective = "Recover 6 Elemental Binding Stones from Blackrock Depths. You can find the stones in Shadowforge City, the Domicile, the Shrine of Thaurissan, the East Garrison, and the West Garrison.", description = "I have it on good authority that SI:7 is concerned about collaboration between Twilight's Hammer and the Dark Iron dwarves in Blackrock Depths. We can act on this information, prove our value to the Alliance, and gain something for ourselves at the same time.\n\nThe report mentions that the Twilight's Hammer followers have placed a number of elemental binding stones throughout Shadowforge City, the Domicile, the Shrine of Thaurissan, the West Garrison and the East Garrison. Find and capture those stones!", progress = "Have you managed to find those binding stones?", completion = "The binding stones you brought back are exceedingly powerful. It will likely take me years to learn all their secrets, but I'm certain they'll prove most useful. Thank you, &lt;name&gt;.", rewards = "You will receive:\n\nHorns of Justified Sins"}
MultiLanguageQuestData['en'][28400] = {title = "Heroes of the Horde!", objective = "Steal the Alliance Battle Plans and Become Heroes of the Horde.", description = "Now to find their battle plans and take out their leaders! Should we succeed there is an orc high warlord who served in the war in Silverpine that is now stationed at Tarren Mill - located in the heart of Hillsbrad. He will grant both of us commendations for this! We will be heroes of the Horde, <name>!\n\nOnward! Together we will defeat the Alliance filth!", progress = "<High Warlord Cromush looks somber.>", completion = "&lt;High Warlord Cromush salutes.&gt;\n\nHe will be honored as a hero of the Horde, just as he always hoped. What you and Orkus did will save hundreds of lives and ensure that our foothold in Hillsbrad is not lost.", rewards = "You will be able to choose one of these rewards:\n\nBoots of the HeroSpaulders of the HeroGloves of the HeroBelt of the Hero\n\nYou will also receive:\n\nBelt of the HeroGloves of the HeroSpaulders of the HeroBoots of the Hero"}
MultiLanguageQuestData['en'][28401] = {title = "Slaves of the Firelord", objective = "Use the Totem of Freedom to free the essences of 6 Fireguards, Fireguard Destroyers, or Blazing Fireguards in Blackrock Depths.", description = "Within the halls of Blackrock Depths, the Twilight's Hammer cult and the Dark Iron dwarves are gathering their forces. Backing up their legions are hordes of fire elementals bound to the service of the firelord, Ragnaros.\n\nIf we can free those elementals from their bonds, we can both weaken our enemies and honor the elements. Take this totem with you and use it on subdued fireguards. It will free their spirits from their bondage and restore them to their natural state.", progress = nil, completion = "You have truly served both the Alliance and your calling as a &lt;class&gt;.", rewards = "You will be able to choose one of these rewards:\n\nMask of the FarseerHeadcover of the Farseer\n\nYou will also receive:\n\nHeadcover of the FarseerMask of the Farseer"}
MultiLanguageQuestData['en'][28402] = {title = "Schnottz So Fast", objective = "Kill 10 Schnottz Elite Troopers in the Chamber of the Moon.", description = "I'm nearly ready, <name>.\n\nYour scrolls contained enough information to discern their encryption method. Now all that's left is for me to translate the codes.\n\nI need you to scout out the chamber beneath the Obelisk of the Moon. There are likely to be a few of Schnottz's troops down there that escaped your blast.\n\nYou take care of them and I'll meet you there when I'm finished.", progress = nil, completion = "Alright, &lt;name&gt;.\n\nI think everything is in order. Let's do this!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28403] = {title = "Bad Datas", objective = "Accompany Harrison Jones in the Chamber of the Moon.", description = "There should be two titan communication devices in this chamber.\n\nIf my translations are correct, one is a death trap and the other will accept the codes and activate the obelisk.\n\nLet's hope I get this right.\n\nLet me know when you're ready.", progress = nil, completion = "Okay, &lt;name&gt;.\n\nI think I can do this manually, but I'll need your help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28404] = {title = "I'll Do It By Hand", objective = "Defeat the Titanic Guardian.", description = "Yes, this all looks familiar enough.\n\nThanks to all the information you gathered for me, I'm sure that I can activate the mechanism. I'll just need some time free from distraction.\n\nAs soon as I get started, you can count on that titan construct to try and stop me.\n\nThat's where you come in.\n\nI don't need to remind you of what's riding on this. Take down that guardian!", progress = "Almost got it...", completion = "That should do it.\n\nStand back!", rewards = "You will be able to choose one of these rewards:\n\nTitanic TreadsGauntlets of AhmtulGuardian-Killer Waistplate\n\nYou will also receive:\n\nGuardian-Killer WaistplateTitanic TreadsGauntlets of Ahmtul"}
MultiLanguageQuestData['en'][28405] = {title = "Weapons of Darkness", objective = "Capture 5 Elemental-Imbued Weapons from Anvilrage dwarves in Blackrock Depths, then break them over the Black Anvil in Shadowforge City.", description = "Blackrock Depths has long been home to our enemies, but now SI:7 sends word that the Dark Irons and Twilight's Hammer are increasing their collaboration. Using the knowledge of the cult, the Dark Iron dwarves are imbuing their weapons with elemental powers. They've outfitted the Anvilrage legion with these fearsome new weapons.\n\nI want you to go into Blackrock Depths and gather the weapons from the Anvilrage dwarves there and break them over the Black Anvil in the heart of Shadowforge City.", progress = nil, completion = "Thanks to your efforts, those weapons will never shed Alliance blood. Excellent work, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nHelm of the OrderFaceguard of the OrderHeadguard of the Order\n\nYou will also receive:\n\nHelm of the OrderFaceguard of the OrderHeadguard of the Order"}
MultiLanguageQuestData['en'][28406] = {title = "The Dark Iron Army", objective = "Use the Fast-Acting Poison to contaminate 6 Grain Rations in the West Garrison or East Garrison of Blackrock Depths.", description = "Things are getting interesting in Blackrock Mountain, <name>. Our sources report that the Dark Iron dwarves have formed closer ties with Twilight's Hammer and both are preparing for a major offensive.\n\nI've made the contents of the report known to key leaders in Stormwind and I want you to help deal with this emerging Dark Iron threat.\n\nThe rations for most of the Dark Iron army are kept in the East and West Garrison of Blackrock Depths. Take this poison and apply it to their grain reserves.", progress = nil, completion = "With any luck, the poison will take out a fair number of their frontline troops before they know what's happening. That should stall them for the near future. SI:7 is most pleased with your work.", rewards = "You will receive:\n\nSI:7 Special Issue Facemask"}
MultiLanguageQuestData['en'][28407] = {title = "The Bachelorette", objective = "Talk to Fanny at Kirthaven in Twilight Highlands.", description = "Firebeard? Marry my sister!? I swear the world's gone mad, <name>!\n\nStill, maybe Kurdran is right. A nice normal wedding would ease everyone's mind... and maybe cool off Firebeard a little. It was great to actually work together here against the ogres.\n\nRight then! It's all up to Fanny. Something tells me she won't want to be tied down.\n\nFly back to Kirthaven and see if she's game. I'll finish up the nasty business with the ogres here.", progress = nil, completion = "&lt;Fanny throws her arms up, exasperated.&gt;\n\nYou, Kurdran, Firebeard, and now my brother - everyone's got wedding fever!\n\nFine, fine, I'll marry Keegan Firebeard. But only 'cuz he's strong and handsome, with a jaw that can cut gravel and an arse like an anvil. Not for any political reasons.\n\nWe're going to need your help, though. We got a whole lotta wedding to put together, and not a lot of time to do it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28408] = {title = "Something Bold", objective = "Collect 12 Pristine Owl Feathers.", description = "By tradition, Wildhammer brides wear white to show their purity. In addition, they wear a crown of black feathers - to show their CHUTZPAH.\n\nOwl feathers make the boldest statement, and Fanny deserves nothing less. Tawny owls are native to the Highlands. Look for them circling near trees that grow along the cliffs, and take their feathers.\n\nYou'll probably want to kill 'em, first.", progress = "Have you Fanny's feathers?", completion = "Ah, you work fast. Bold feathers for a bold woman. Well done!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28409] = {title = "Something Brewed", objective = "Speak with Hammelhand on the road East of Kirthaven, and escort a supply caravan back to town.", description = "It would be an insult to celebrate a Wildhammer wedding without drink. Kurdran himself called for a few kegs of rare Thunderbrew Lager to be sent ashore from Highbank, but the caravan can't get through the pass.\n\nFollow the road east of here, around the south side of Thunderstrike Mountain, and catch up with the caravan. Look for a fellow named Hammelhand, and help him get the booze through the pass!", progress = nil, completion = "Ahh, Russell the Bard is always raving about Thundermar Lager. I guess it doesn't have the kick of a good Wildhammer brew, but he goes on and on about the \"body\" or \"flavor.\" I guess we'll find out, eh?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28410] = {title = "Something Stolen", objective = "Collect a bolt of Fine Dark Cloth.", description = "Everyone's going to want to dress their best for this, and finery is in short supply in the Highlands.\n\nI understand that those goblin wretches off the coast use the finest silk for repairing their zeppelin air envelopes. A waste!\n\nFind a zeppelin flying back and forth between Dragonmaw Port and the Krazzworks, and liberate some silk from the cargo hold in the lower decks.", progress = "How did the air raid go?", completion = "Oh, aye! Kilts for the gents, gowns for the bridesmaids.\n\nJust don't tell the ladies they're wearing clothes fit for a blimp.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28411] = {title = "Something Stewed", objective = "Gather 8 slabs of Fresh Venison and 5 Worg Ribs.", description = "Finally, we're going to need a feast. And none of that \"finger food\" stuff! This crowd wants meat, and lots of it.\n\nGather up venison from Highland elk and does. Highland worg are good eatin' too - bring back some ribs. We'll show you a feast like you've never had in all the Eastern Kingdoms, friend.", progress = "What's the food situation, <name>?", completion = "Lookat that! You're practically bent double under the weight of all that meat. I'd better get my people cooking.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28413] = {title = "Words and Music By...", objective = "Talk to Russell Brower and help him write a song.", description = "I've written many an epic tune in my lifetime, <name>, but this upcoming wedding deserves a very special ballad. And fast!\n\nShould I write a love song? A lighthearted ditty? A bawdy drinking song?\n\nI could use some help with the lyrics, if you fancy a go at it.\n\nTalk to me and we'll write a song together!", progress = "\"Words and Music by Russell Brower the Bard and <name> the <class>.\"\n\nThat's got a ring to it.", completion = "Well, it's catchy, that's for sure.\n\nBut is it a classic?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28414] = {title = "Fourth and Goal", objective = "Get in the Bilgewater Buccaneer and score the winning goal by kicking the Footbomb through the smokestacks behind the opposing goal.", description = "It's all up to you, kid. You demolished the Steamwheedle Sharks, so now all that's left to do is to kick the winning goal.\n\n<The coach leans in close and whispers in your ear.>\n\nNow, just between you and me, I think we should do this one right. I don't want you to just kick a goal... I want you to kick it so far it sails between the two smokestacks behind the goal!\n\nI've modified the footbomb to give you the extra power that you'll need.\n\nNow get out there and make me proud!", progress = nil, completion = "Uh... you did it, kid. You REALLY did it! We won the game and....\n\nDID YOU SEE THAT DRAGON?!!!", rewards = "You will be able to choose one of these rewards:\n\nAthlete's RobeCrosscheck Breastplate\n\nYou will also receive:\n\nAthlete's RobeCrosscheck Breastplate"}
MultiLanguageQuestData['en'][28415] = {title = "SEVEN! YUP!", objective = "Gather 7 Flameflies.", description = "We have to take action.  Winky and Gor'tesh were fighting, so I planned this friendship ceremony to help the two of them make up.  Everything was going well, until...\n\nWell, you know the rest.\n\nI even bought drinks!\n\nWinky loves flameflies.  He runs off to chase them most every night.  I'm thinking maybe that's where he went.\n\nYou'll find flameflies to the west and north, wherever you find lava.  Bring me seven of them, and hurry!\n\nGor'tesh might leave next!", progress = "<Oralius grasps at the air, lifts his fist, and peers hopefully between his clenched fingers.>", completion = "You'll never guess what happened!  Winky came back!  No flameflies needed.\n\nCan a dwarf get a celebratory belly rub?  Come on now!  RUBBA MAH BELLY!", rewards = "You will be able to choose one of these rewards:\n\nGor'Tesh's BootsFlamefly SpauldersBelly RubbersWinky's Star\n\nYou will also receive:\n\nTiny FlameflyWinky's StarBelly RubbersFlamefly SpauldersGor'Tesh's Boots"}
MultiLanguageQuestData['en'][28416] = {title = "Burning Vengeance", objective = "Slay 5 Blackrock Whelpers and 5 Flamescale Broodlings.", description = "<name>... is that you?  I thought you were dead, with the rest of them!\n\nNo, you were always strong, even back then, even in Redridge.\n\nOur fight's not over, <name>.  They already attacked our homeland once.  I'm here to make sure it doesn't happen again.\n\nIf you can still fight like you did back in the day, then join me.  You can start by heading south, to the Whelping Downs, and slaying their whelpers and their hatchling black dragons.\n\nIt'll be like old times.", progress = nil, completion = "Glad to have you on my side, &lt;name&gt;.  Bravo Company reunited, right?\n\nOh, did I mention that Troteman's here, too?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28417] = {title = "Done Nothing Wrong", objective = "Obtain a Freed Red Whelpling, a Freed Green Whelpling, a Freed Blue Whelpling, and a Freed Bronze Whelpling.", description = "The Blackrock orcs of the steppes serve a dark master -  one who performs twisted experiments on living creatures to create his own menagerie of abominations.  Many of his test subjects are as corrupted as their master, but others are completely innocent.\n\nIn the whelping downs to the south, they chain baby dragons to the ground, preparing them for such experiments.  I will not stand for this.  Break their fetters and return the hatchlings to me... to safety.", progress = "I hope we weren't too late.", completion = "I will see to it that these dragons are taken care of.", rewards = "You will be able to choose one of these rewards:\n\nFlamestar AmuletHatchlings' ProtectorWhelp Keeper's Staff\n\nThe following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will also receive:\n\nWhelp Keeper's StaffHatchlings' ProtectorFlamestar Amulet"}
MultiLanguageQuestData['en'][28418] = {title = "Burning Vengeance", objective = "Slay 5 Blackrock Whelpers and 5 Flamescale Broodlings.", description = "I am a Blackrock orc by birth.  I spent a large part of my youth inside that mountain.\n\n<Ariok motions towards Blackrock Mountain, to the north.>\n\nBut while I share blood with them, I do not share their outlook.  And I am seeking an ally to assist me in stopping their upcoming attack.\n\nSo prove yourself.  Travel south, to the Whelping Downs, and slay their whelpers and the hatchling black dragons.  Prove to me that you're ready for this war.", progress = nil, completion = "So you're in, then?\n\nGood.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28419] = {title = "Stocking Up", objective = "Obtain 5 Razor-Sharp Scorpid Barbs.", description = "If we're going to wage war against the Blackrock clan, we're going to need to plan ahead.  My father has already put the plan together - now it's time to execute.\n\nI need scorpid stingers... the sharpest ones you can find.  Scorpids are all over the steppes, but you can find most of them in the gulch to the west.\n\nDon't worry about what they're for.  You'll find out soon enough.", progress = "Back already?", completion = "Those scorpids are easy to underestimate.  You're lucky you didn't end up on the end of one of these barbs.  Or maybe you're just good.\n\nI'll add these to the stockpile.  We're not done yet, &lt;race&gt;.", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\nSharp Scorpid Barb"}
MultiLanguageQuestData['en'][28420] = {title = "A Future Project", objective = "Obtain 11 Ember Worg Hides.", description = "According to my father, we'll need worg hides, and lots of them.  It doesn't matter if they're torn, burned, or bloody, but we need plenty of them.\n\nActually, it's probably better if they're a little beat-up.\n\nYou'll find worgs both to the west and to the east of here.", progress = "Let's take a look at those hides.", completion = "Believe me, &lt;name&gt;... I'm just as anxious to get to the killing as you are.  We've got to keep to the plan.  The armageddon will come soon enough.\n\nI'll keep these hides here.", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\nEmber Worg Eye"}
MultiLanguageQuestData['en'][28421] = {title = "Mud Hunter", objective = "Obtain 9 piles of Obsidian-Flecked Mud.", description = "Hope you're not afraid of getting dirty.  Judging by the looks of you, that won't be a problem.\n\nTo the north, at the lava's edge, you'll find piles of dark mud.  I need it.\n\nIt'd be best if you didn't ask questions, and focused your efforts on following orders, <name>.", progress = "You'll want to watch out for those obsidian elementals.  They have a tendency to sneak up on you.", completion = "This is exactly what we need.\n\nDon't worry, &lt;name&gt;... the killing will come soon enough.", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\nObsidian-Flecked Cowl"}
MultiLanguageQuestData['en'][28422] = {title = "The Sand, the Cider, and the Orb", objective = "Speak with Gorzeeki Wildeyes near the Altar of Storms.", description = "My father is waiting for us to the east.  Before we head out though, we need to gather some more supplies.  This time, you'll be taking it from a warlock by the name of Gorzeeki Wildeyes.\n\nYou'll probably find him to the northwest, near the Altar of Storms.  Tell him he's going to help us out.  We need the sand, the cider, and the orb.\n\nHe'll know what it means.", progress = nil, completion = "Gah!  Who are you?\n\nOh, so Ariok sent you?  Good.  Would ya mind sticking around for a while?  It's nothing big... I just need you to kill some warlocks for me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28423] = {title = "Warlocks Have the Neatest Stuff", objective = "Obtain a handful of Slumber Sand, a jug of Fel Slider Cider, and a Clear Glass Orb.", description = "Ariok said he needs supplies?  I've got plenty of supplies!  Problem is, those warlocks have kicked me out of my home, and they're not letting me back in.\n\n<Gorzeeki sizes you up.>\n\nYou might be able to get in, though.  Head north, and grab some of my slumber sand, my fel slider cider, and a clear glass orb.  I'm pretty sure that's what he wants.\n\nOh, and if you happen to accidentally kill any of those orcs while you're up there, I wouldn't be terribly upset.", progress = "Let's see if you managed to get everything.", completion = "I hope that's what Ariok was looking for.  It's not doing me much good right now, anyhow.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28424] = {title = "Shadow Boxing", objective = "Slay Ner'gosh the Shadow.", description = "Ner'gosh the Shadow is the leader of those warlocks to our north.  He's the jerk that kicked me out of my home once those Blackrock orcs started showing up.  Well, they're all jerks, but he's the jerkiest.\n\nIf I'm ever going to move back in near the Altar, Ner'gosh has to go.", progress = nil, completion = "Knowing the way those orcs operate, there'll be another one to take his place soon.  I'll see if I can't sneak back into the altar before that happens.\n\nThanks, buddy.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28425] = {title = "Return to Ariok", objective = "Bring the Warlock's Supplies back to Ariok at Flamestar Post in Burning Steppes.", description = "Well I suppose I'm done with you here.  I'll go shoo those other warlocks out when I build up the courage.\n\nHere, don't forget those supplies.", progress = "It looks like you managed to deal with Gorzeeki.", completion = "&lt;Ariok looks through the crate.&gt;\n\nGood, good, good.  We can move on.  Our war takes us east, away from Blackrock Mountain... for now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28426] = {title = "Chiselgrip, the Heart of the Steppes", objective = "Kill any 15 Blackrock troops on your way to Chiselgrip.", description = "We're headed to Chiselgrip, right in the center of these steppes.  We'll rendezvous with the Thorium Brotherhood there, as well as with my father.\n\nAre you familiar with the Brotherhood?  Those dark iron dwarves have helped me out more than once.  We may need their help again.\n\nWe'll pass through Black Tooth Hovel on our way there.  What do you say we kill a few of the Blackrock while we travel?  I'm getting a little restless here in this camp.", progress = nil, completion = "You'll have to excuse me, but we're not taking visitors right now.  I'll ask you to leave Chiselgrip out the same door you came in.\n\nOh, Ariok... is that you?", rewards = "You will be able to choose one of these rewards:\n\nOreknuckle GunUnburdened PauldronsBlack Tooth HelmVest of Welcome\n\nYou will also receive:\n\nVest of WelcomeBlack Tooth HelmUnburdened PauldronsOreknuckle Gun"}
MultiLanguageQuestData['en'][28427] = {title = "A Needle in a Hellhole", objective = "Speak with Thelaron Direneedle at Chiselgrip in Burning Steppes.", description = "Lok'tar, <class>.  My name is Eitrigg, of the Argent Crusade... formerly of the Warchief's Honor Guard.  Before that, of the Blackrock orcs.\n\nI trust my son has briefed you on our plan.  He hasn't?  That is probably for the better.\n\nThe next part of the plan is going to require a bit of subtlety.  Speak with Thelaron Direneedle, the tailor here in town.  I've already given him the hides and mud that you've collected.  He's going to need to size you.\n\nThat's right, <race>: you're going undercover.", progress = nil, completion = "You need a disguise?  Well, you came to the right place, honey.\n\nLet me take a look... mm-hmm.  I know exactly what we'll do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28428] = {title = "A Perfect Costume", objective = "Bring the appropriate amount of supplies from the Tailoring Table to Thelaron Direneedle at Chiselgrip.", description = "Judging by your weight, build, and size, we're going to dress you as an orc.  Their army is made mostly of orcs, so you'll fit right in.\n\nDo you know much about tailoring?  If not, then consider this your first lesson.  My crafting table over there has all the necessary supplies on it.\n\nGo ahead and grab whatever you think is necessary, then bring it here.  Thelaron will fix you right up.", progress = "We're not done yet, you little <class>!", completion = "That's it?  That's your disguise?  I'm feeling less confident about our chances.\n\nBut still confident.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28429] = {title = "A Perfect Costume", objective = "Bring the appropriate amount of supplies from the Tailoring Table to Thelaron Direneedle at Chiselgrip.", description = "Judging by your weight, build, and size, we're going to dress you as an ogre.  The firegut ogres have always worked for the Blackrocks, so you'll fit right in.\n\nDo you know much about tailoring?  If not, then consider this your first lesson.  My crafting table over there has all the necessary supplies on it.\n\nGo ahead and grab whatever you think is necessary, then bring it here.  Thelaron will fix you right up.", progress = nil, completion = "That's it?  That's your disguise?  I'm feeling less confident about our chances.\n\nBut still confident.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28430] = {title = "A Perfect Costume", objective = "Bring the appropriate amount of supplies from the Tailoring Table to Thelaron Direneedle at Chiselgrip.", description = "Judging by your weight, build, and size, we're going to dress you as a goblin.  The Blackrocks have been known to hire goblin mercenaries to fill their ranks, so you'll fit right in.\n\nDo you know much about tailoring?  If not, then consider this your first lesson.  My crafting table over there has all the necessary supplies on it.\n\nGo ahead and grab whatever you think is necessary, then bring it here.  Thelaron will fix you right up.", progress = nil, completion = "That's it?  That's your disguise?  I'm feeling less confident about our chances.\n\nBut still confident.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28431] = {title = "A Perfect Costume", objective = "Bring the appropriate amount of supplies from the Tailoring Table to Thelaron Direneedle at Chiselgrip.", description = "Judging by your weight, build, and size, we're going to dress you as a troll.  The Smolderthorn trolls have always worked with the Blackrock orcs, so you'll fit right in.\n\nDo you know much about tailoring?  If not, then consider this your first lesson.  My crafting table over there has all the necessary supplies on it.\n\nGo ahead and grab whatever you think is necessary, then bring it here.  Thelaron will fix you right up.", progress = nil, completion = "That's it?  That's your disguise?  I'm feeling less confident about our chances.\n\nBut still confident.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28432] = {title = "Into the Black Tooth Hovel", objective = "Speak with Quartermaster Kaoshin at the Black Tooth Hovel in Burning Steppes.\n\nProvided item: \n", description = "Undercover work is all about swagger.  Just act like you're supposed to be there, and you'll be fine.\n\nYour contact inside Black Tooth Hovel will be an orc by the name of Quartermaster Kaoshin.  He does NOT know you're a spy, so try and stay cool.  Do whatever he asks of you.\n\n<Eitrigg presses a small mechanical object into your palm.>\n\nPlace this device in your ear.  I will be in touch to give you any special instructions.\n\nGood luck out there, soldier.", progress = nil, completion = "Where have you been, grunt?  You're late!  Give me one reason why I shouldn't kill you on the spot!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28433] = {title = "Grunt Work", objective = "Vigorously polish 7 pairs of Blackrock Boots.", description = "Bah!  You're lucky I'm short-handed today.  Otherwise I'd make you my personal whipping <boy/girl> for the week.\n\nThe officers and high-ranking soldiers need their boots polished.  They've left them out in front of their huts.\n\nI want to see my reflection in those boots, grunt!  Get to work!", progress = "Oh, you're asking for it now, grunt.", completion = "Hmph.  Good work, grunt.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28434] = {title = "Strategic Cuts", objective = "Use the Razor-Sharp Scorpid Barb on Voodooist Timan atop the Pillar of Ash, Worgmistress Othana in the worg pens, and Gorlop when he is near the lava pools.", description = "<You hear a buzzing in your ear.>\n\n<name>?  It's Eitrigg.\n\nWe've just received the final bit of information for your next mission.  There are three marks that we'd like you to take down.  The first is Voodooist Timan, whom you'll find atop the Pillar of Ash.  Worgmistress Othana is in the central worg pens.  Finally, Gorlop is near the lava pools to the south.\n\nYou will find the scorpid barbs you harvested packed along with your belongings.  Use the barbs on the marks when the time is right.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28435] = {title = "The Kodocaller's Horn", objective = "Use the Horn of the Callers to call 7 Blackrock War Kodos back to camp. If a kodo turns hostile, fight it until it submits.", description = "Alright, I've got some actual, legitimate, important work for you.  We've got to call the kodos in from the grazing lands to the south.  General Thorg'izog says we'll be moving out into Redridge soon, and I won't be caught with my kodos down.\n\nUse this horn near a kodo.  It will return to the camp when it hears the call.\n\nYou'll want to watch out.  Sometimes the kodos get a little feisty, so you need to knock them around a bit before they listen to you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28436] = {title = "Taking the Horn For Ourselves", objective = "Bring the Horn of the Callers back to Eitrigg at Chiselgrip in Burning Steppes.", description = "<name>, it's Eitrigg.  I want you to hold onto that horn.  I'm sure we can improvise and find a way to work it into the plan.\n\nI'm more than a little concerned about what Kaoshin said about attacking Redridge.  We knew an attack was imminent, but not this soon!\n\nReturn to me, with the horn.  We will talk again here, in Chiselgrip.  And try not to ruin that disguise.  You're not done with your undercover work yet.", progress = "Welcome back, soldier.", completion = "True, an attack on Redridge is an attack against the Alliance... but it is also an attack against innocents.\n\nI won't stand for that.  Not as a Crusader.  Not as an orc.\n\nIt's time we taught the Blackrock clan - my old clan - that their raiding days are over.", rewards = "You will be able to choose one of these rewards:\n\nHelm of SerendipityImprovised BreastplateLeggings of the Steppes\n\nThe following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will also receive:\n\nLeggings of the SteppesImprovised BreastplateHelm of Serendipity"}
MultiLanguageQuestData['en'][28437] = {title = "General Thorg'izog", objective = "Speak with General Thorg'izog.", description = "Kaoshin turned out to be more helpful than I expected, but we're done with him.  It's time you spoke with the General.  I think you're ready.\n\nGeneral Thorg'izog is one of the \"Big Three\" that run the Blackrock forces here in Burning Steppes.  He leads from the Blackrock Stronghold to the northwest.  Put on your disguise and go speak with him.  See if you can earn his trust.  I will be in touch, should I need anything further.", progress = nil, completion = "More outsiders?  What do you want?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28438] = {title = "Trial by Magma", objective = "Speak with Wyrtle Spreelthonket and ask him to release Magma Lord Kolob. Then defeat Magma Lord Kolob in battle.", description = "I suppose I'll make the most of this situation.  These goblin mercenaries brought this enormous fire elemental to my stronghold as a \"thank you\" for hiring them.  What am I going to do with an elemental here in the steppes?  That's like bringing sand to the beach.\n\nIf you're looking for work, then prove yourself.  Talk to this goblin here, and challenge his elemental to a fight.  The victor earns my respect, and my time.", progress = "What's the matter, are you scared?", completion = "I had a feeling you'd be the one returning to me.  I like your style, soldier.", rewards = "You will be able to choose one of these rewards:\n\nThorg'izog's BandBracers of Gladiatorial CombatPoorly Styled GlovesMagma Lord Cloak\n\nYou will also receive:\n\nMagma Lord CloakPoorly Styled GlovesBracers of Gladiatorial CombatThorg'izog's Band"}
MultiLanguageQuestData['en'][28439] = {title = "I Am the Law and I Am the Lash", objective = "Use the Blackrock Cudgel of Discipline on 20 troops in the Fields of Honor. If one of the troops discovers your disguise, cudgel him to death before he can unmask you.", description = "I've been looking for a good, strong soldier like you.  I need someone to keep my troops in line.\n\nOutside the stronghold, you will find orcs, ogres, and trolls preparing for the assault on Redridge.  My sergeants keep them in line, but I'd like you to assist them.\n\nTake this cudgel and discipline a few of my soldiers.  I don't care if they're misbehaving or standing perfectly in line, I want them beaten.  I want them focused, battle-hardened, and obedient.\n\nNow go.", progress = nil, completion = "I have a feeling we'll be hearing about you and your exploits for a long time, soldier.  I look forward to fighting by your side in Redridge.\n\nYou are dismissed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28440] = {title = "Abuse of Power", objective = "Kill 5 Blackrock Sergeants using the Blackrock Cudgel of Discipline. Defeat them quickly, before they have a chance to unmask you.", description = "<name>?  Eitrigg here.\n\nIt sounds like you have earned Thorg'izog's trust, and he's assigned you to discipline duty.  This is fortunate.\n\nWe need you to take out his sergeants.  You'll find them on wolfback, outside of the Blackrock Stronghold in the Fields of Honor.  Use that cudgel on them, several times, until they die.  You'll have to act fast, because if they realize you're not one of them, they can unmask you.  Strike quickly and ferociously, <name>.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28441] = {title = "Enough Damage For One Day", objective = "Return to Eitrigg at Chiselgrip.", description = "We do not have any further strategic need for Thorg'izog or the Blackrock ground troops.  We must continue to the next phase of the plan.\n\nWhen you are finished at the stronghold, return to my son and me, here in Chiselgrip.", progress = nil, completion = "Are you alright?\n\nGood.  You were strong out there, &lt;name&gt;.  Strong, and wise.\n\nNow pack up your things.  We're moving out of here.", rewards = "You will be able to choose one of these rewards:\n\nWorn Argent Crusader's BreastplateBlackrock Shaman's GlovesBelt of PreparationKubit's DaggerStratagem Band\n\nThe following spell will be cast on you:\n\nRemove Blackrock Disguise\n\nYou will also receive:\n\nStratagem BandKubit's DaggerBelt of PreparationBlackrock Shaman's GlovesWorn Argent Crusader's Breastplate"}
MultiLanguageQuestData['en'][28442] = {title = "Flame Crest", objective = "Report to Kibler at Flame Crest in Burning Steppes.", description = "Our work here in Chiselgrip is done, mostly thanks to you.  We'll now be moving on to the northeast, to Flame Crest.\n\nFlame Crest is in the cliffs, past the Ruins of Thaurissan.  It should serve as a sufficient base of operations for the final stages of our plan.\n\nOf course, my son Ariok will be joining you on the road.  As will I.", progress = nil, completion = "Oh.  Visitors?", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28443] = {title = "Blackened Ashes", objective = "Obtain 9 piles of Obsidian Ash.", description = "I need you to do some more gathering before we can go take out the remainder of the Blackrock army.  If we're going to do this, we're going to do it right, and that means being prepared.\n\nI need ash, <name>.  Not just any ash... ash from the greater obsidian elementals that roam the plains to the southeast.  The stuff is deep, deep black, which is what we need for our next disguise.\n\nDon't worry, you've already got a disguise.  This one is for someone... well, someTHING... else.", progress = "The ashes of the obsidian elementals are particularly dark - exactly what we need for our purposes.", completion = "Yes, these will do.  I will get this packed up for you.", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28444] = {title = "Latent Demons of the Land", objective = "Obtain 18 Fallen Flamekin.", description = "The lava beds nearby - to the south - play host to flamekin, a brand of fire demon that has long roamed the steppes.  Situations are such in the Blackrock army that, if we are careful, we may be able to sneak some of these flamekin behind enemy lines to cause some havoc.\n\nBring me the bodies of several flamekin.  As demons, they are easily resurrected, and then we can use them for our own purposes.", progress = "The flamekin are weak, but they travel in packs.  Be cautious.", completion = "To the untrained eye, these will look exactly like imps.\n\nWe just need to get them to that untrained eye.  I'll work on preparing them for delivery.", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28445] = {title = "A Heap of Delicious Worg", objective = "Use the Worgsaw on the bodies of slain Giant Ember Worgs to obtain 40 Worg Cutlets.", description = "We're going to need fresh meat, which means you're going to be hunting worg.  The worg on this side of the steppes should be your target.\n\n<Eitrigg produces a large blade, which he hands to you.>\n\nHunt the giant ember worgs.  Once you've killed them, use this saw to remove the choicest bits of meat from their bodies.  You will find these worgs all over the steppes, but the closest pack rules the land just to our southeast.", progress = "Any luck out there?", completion = "This meat looks good... but I think it needs a little \"seasoning\".  I'll make sure that gets taken care of.\n\nThank you, &lt;name&gt;.", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28446] = {title = "Blood Tour", objective = "Kill 25 Black Dragonspawn or Black Wyrmkin.", description = "My legs are getting a little restless again.  You interested in taking a little tour, <name>?\n\nWe're going to take a trip around Dreadmaul Rock.  I'd like to investigate some of the Blackrock army before we make our move, and I figure we might as well kill some of them while we're on the way.", progress = nil, completion = "&lt;Ariok is covered in blood and sweat.&gt;\n\nThat was exactly what I needed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28447] = {title = "Draconic Vanguard", objective = "Slay Minyoth, Whelptamer Akumi, Terromath the Seared, and Tugnar Goremaw.", description = "The Blackrock orcs don't come alone.  You've already seen that they've got the Firegut ogres and Smolderthorn trolls on their side.  Unfortunately for us, they're also teamed up with the black dragonflight.\n\nThe orcs and the dragons have already sent some of their champions to stand guard at rally points, which are marked by a dragon skull on a pike.  You and I are going to find these rally points and take out this vanguard before the battle starts.\n\nReady?", progress = nil, completion = "Your kill count is adding up, &lt;name&gt;.  We're chipping away at them.\n\nAnd we are going to win.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28448] = {title = "A Deal With a Dragon", objective = "Deliver the Rescued Whelplings to Acride at Slither Rock in Burning Steppes.", description = "While we are circling around Dreadmaul Rock, there's one more stop that we need to make.\n\nYou remember the hatchlings that you freed from the Whelping Downs?  I've been watching over them, and now we're going to deliver them to someone who will take care of them better than we can.  He's staying in Slither Rock, to the northeast of Dreadmaul Rock.\n\nHis name is Acride, and he might be the key to victory in the upcoming battle.", progress = "You've arrived, <name>.", completion = "Yes, the whelplings.  I will take care of them.\n\nAs for the agreement I made with your father earlier, tell him that I will hold up my end of the bargain.  You will have your dragon for the battle against the orcs.\n\nWe share your grudge against the Blackrock clan.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28449] = {title = "Placing the Pawns", objective = "Return to Eitrigg at Flame Crest in Burning Steppes.", description = "<You hear a buzzing in your ear.>\n\n<name>.  It sounds like you and Ariok have finished with your tasks.  I've also finished mine.\n\nReturn to Flame Crest.  I've prepared a few packages to deliver to the Big Three: Thorg'izog, Neeralak, and Xi'lun.  You've already met General Thorg'izog.  This will be your chance to meet the other two.\n\nThat is, before you kill them.", progress = nil, completion = "Good, you're back.\n\nI hope you've still got that disguise.  You're going back undercover, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nBreastplate of the Undercover Thorium BrotherSubversive StepsFlame Crest BracersPawn's Bracers\n\nYou will also receive:\n\nPawn's BracersFlame Crest BracersSubversive StepsBreastplate of the Undercover Thorium Brother"}
MultiLanguageQuestData['en'][28450] = {title = "A Delivery for Thorg'izog", objective = "Using your Blackrock Disguise, bring the Slider Cider-Marinated Cutlets to General Thorg'izog at Firegut Furnace in Burning Steppes. Speak with Eitrigg if you need a new Blackrock Disguise.", description = "General Thorg'izog is staying among the ogres in the Firegut Furnace, a cave on the western edge of Dreadmaul Rock.  I'd like you to deliver this to him and the ogres.\n\nInside this package, you will find the worg cutlets you obtained, marinated in the fel slider cider that we took from the Altar of Storms.\n\nI would avoid eating it if I were you.\n\nBring it to General Thorg'izog.  He will make sure that his troops are fed and, with any luck, he will eat some himself.", progress = "What've you got there, soldier?", completion = "Well would you look at that!  My favorite soldier comes through in the clutch!\n\nI'll make sure to get this distributed among the ogres.\n\nI'll see you in Redridge, soldier.  For the glory of the Blackrock!", rewards = "The following spell will be cast on you:\n\nSummon Slider Cider-Marinated Meat\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28451] = {title = "A Delivery for Neeralak", objective = "Using your Blackrock Disguise, sneak into the Skull Warren and convince Dragon-Lord Neeralak to take your Crate of Sleeping Flamekin. Speak with Eitrigg if you need a new Blackrock Disguise.", description = "The warlocks of the Blackrock Clan often practice their magic in the Skull Warren, a cave on the eastern side of Dreadmaul Rock.  Their leader, Xi'lun, is busy elsewhere, so the cave is currently being held by another of the Big Three: Dragon-Lord Neeralak.  And Neeralak's expertise is in dragons, not in necromancy.\n\nI've used the slumber sand on those flamekin you captured.  Try to convince Neeralak that they're warlock imps, and not flamekin.  When they wake up, they won't be happy.", progress = "What?", completion = "What are these?  Oh, are these imps?\n\nI'm pretty sure that imps don't just fall asleep in boxes!\n\nI'll take your word for it, though.  I don't understand any of this warlock crap.  Leave them in the corner.", rewards = "The following spell will be cast on you:\n\nSummon Bag of Sleeping Flamekin\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28452] = {title = "A Delivery for Xi'lun", objective = "While using the Blackrock Disguise, deliver the Clear Glass Orb to High Warlock Xi'lun atop Dreadmaul Rock in Burning Steppes. Speak with Eitrigg if you need a new Blackrock Disguise.", description = "Intel tells us that High Warlock Xi'lun - the final member of the Big Three - is within the cave atop Dreadmaul Peak, preparing for his big moment.\n\nHe is waiting for a delivery: an Orb of Domination, with which he can perform a powerful summoning ritual.  I want you to give him this:\n\n<Eitrigg hands you a glass orb.>\n\nThis is the clear glass orb that you freed from the Altar of Storms.  It is powerless.  Give it to Xi'lun, and cross your fingers that he doesn't notice.", progress = "I don't have time for games, fool.  Get out of my sight.", completion = "Pff!  You're late!  Do you know how long I've been waiting for Ner'gosh to deliver this orb?\n\n&lt;Xi'lun looks down at the orb, then up at you.&gt;\n\nThere's something strange about this orb... it's too...\n\n&lt;Xi'lun trails off.&gt;\n\nNever mind, it must be my nerves talking.  Thank you for the delivery.  For blood and honor!", rewards = "The following spell will be cast on you:\n\nSummon Clear Glass Orb\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28453] = {title = "Locked and Loaded", objective = "Report to Eitrigg at Flame Crest in Burning Steppes.", description = "<name>, come in.  Can you read me?\n\nThe battle is about to start.  I hope you've delivered all of those packages.\n\nI need you here in Flame Crest, NOW.", progress = nil, completion = "&lt;name&gt;'s here!  We can get started.\n\nThis is our big moment, &lt;name&gt;.  I hope you are prepared.", rewards = "You will be able to choose one of these rewards:\n\nBracers of MisbehaviorMischievous SpauldersSly Slider GlovesFaux Warlock SlippersGlassy Band\n\nYou will also receive:\n\nGlassy BandFaux Warlock SlippersSly Slider GlovesMischievous SpauldersBracers of Misbehavior"}
MultiLanguageQuestData['en'][28454] = {title = "Assault on Dreadmaul Rock", objective = "Slay 200 Blackrock Invaders. If you should lose your vehicle, use the Horn of the Callers to summon it again.", description = "This is it, <name>.  A sad day... but a day in which the Blackrock orcs will learn a powerful lesson.  Today, our plan comes to fruition.\n\nCome with me.  We're going to go talk to Acride and call in that favor that he owes us.  Then we'll stop this invasion of Redridge before it even starts.", progress = nil, completion = "&lt;Eitrigg looks over the devastation below.&gt;\n\nOur job is almost done, &lt;name&gt;.  It's time to deliver the deathblow.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28455] = {title = "Glory Amidst Chaos", objective = "Kill General Thorg'izog, Dragon-Lord Neeralak, and High Warlock Xi'lun.", description = "You and my son are going back to that mountain.  There's three orcs who survived the attack, and we won't rest until they're dead.\n\nThat's right, I'm talking about the Big Three.\n\nGeneral Thorg'izog crawled back into the Firegut Furnace, and Dragon-Lord Neeralak is cowering in the cave on the mountain's peak.  Xi'lun is in the back of the Skull Warren, plotting with his fellow warlocks.\n\nLeave your mark, <name>.  Topple these corrupt Blackrock orcs once and for all.", progress = nil, completion = "&lt;Eitrigg bows.&gt;\n\nWelcome home, boys.", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28456] = {title = "The Spoils of War", objective = "Inspect the Box of Left Over Supplies at Flame Crest in Burning Steppes.", description = "While the Blackrock orcs still swarm in their spire, I doubt their plans will take them anywhere near the innocent people of Redridge anytime soon.  You and Ariok saw to that.\n\nI'd say we were fairly resourceful here in Burning Steppes - those warlock supplies we collected certainly came in handy, as did the obsidian ash that we used to conceal our dragon.\n\nThere were, however, some collected items left over.  Please, take your pick before you move on, beyond the steppes.", progress = nil, completion = "You peer inside, and find...", rewards = "You will be able to choose one of these rewards:\n\nGolem-Smasher's GripsRazor-Sharp Scorpid BeltEmber Worg BootsXi'lun's SignetObsidian-Flecked Cape\n\nYou will also receive:\n\nCracked Orb of DominionObsidian-Flecked CapeXi'lun's SignetEmber Worg BootsRazor-Sharp Scorpid BeltGolem-Smasher's Grips"}
MultiLanguageQuestData['en'][28457] = {title = "A Dangerous Alliance", objective = "Kill 6 Fireguard Destroyers and recover the General's Attack Plans from General Angerforge at the West Garrison in Blackrock Depths.", description = "The Shattered Hand believes that the Dark Iron dwarves and Twilight's Hammer are working together. There's evidence that they are preparing a joint attack from within Blackrock Mountain. We can't allow such a force to depart Blackrock Mountain.\n\nYou must go into Blackrock Depths and capture the Twilight's Hammer attack plans from General Angerforge in the West Garrison. Eliminate the elementals Twilight's Hammer has provided to support his forces.", progress = "We cannot afford to allow the Dark Iron dwarves to ally with Twilight's Hammer.", completion = "The warchief will be most interested in seeing these plans. You are a most loyal member of the Horde.", rewards = "You will be able to choose one of these rewards:\n\nFaceguard of the HordeHeadguard of the Horde\n\nYou will also receive:\n\nFaceguard of the HordeHeadguard of the Horde"}
MultiLanguageQuestData['en'][28458] = {title = "The Pyromancer's Grimoire", objective = "Kill 6 Twilight Emissaries and recover Loregrain's Grimoire from Pyromancer Loregrain at the Shrine of Thaurissan in Blackrock Depths.", description = "The power of the Dark Iron forces and their Twilight's Hammer allies is growing within Blackrock Mountain. Pyromancer Loregrain is a powerful and influential magus in the Twilight's Hammer delegation. If we could get our hands on his grimoire, I could develop counters for Twilight's Hammer spells and curses.\n\nYou must descend into Blackrock Depths, locate the Shrine of Thaurissan, and capture the grimoire. Show Loregrain and his Twilight minions no mercy.", progress = "Have you managed to capture the pyromancer's grimoire?", completion = "&lt;Ureda looks through the grimoire with interest.&gt;\n\nThere's a wealth of arcane knowledge in this book! We will learn much about our enemies and the arcane arts.", rewards = "You will receive:\n\nHood of the Arcane Path"}
MultiLanguageQuestData['en'][28459] = {title = "Stones of Binding", objective = "Recover 6 Elemental Binding Stones from Blackrock Depths. You can find the stones in Shadowforge City, the Domicile, the Shrine of Thaurissan, the East Garrison, and the West Garrison.", description = "The Shattered Hand has discovered increased collaboration between Twilight's Hammer and the Dark Iron dwarves in Blackrock Depths. We have an opportunity to strike at our enemies and empower ourselves, <name>.\n\nTwilight's Hammer followers have placed a number of elemental binding stones throughout Shadowforge City, the Domicile, the Shrine of Thaurissan, the West Garrison and the East Garrison. Find and capture those stones!", progress = "Have you managed to find those binding stones?", completion = "The binding stones you brought back are exceedingly powerful. Not only have we dealt a blow to the Horde's enemies, but you have also discovered a fascinating source of power.", rewards = "You will receive:\n\nHorns of the Left Hand Path"}
MultiLanguageQuestData['en'][28460] = {title = "Threat of the Winterfall", objective = "Slay 15 Winterfall furbolg of any kind near the Frostfire Hot Springs.", description = "I came to Winterspring to investigate the Frostfire Hot Springs. I've noticed that the water seems to have... strange qualities. I haven't yet been able to discover the source, and to tell you the truth, I've had some difficulty lately, due to the Winterfall furbolg.\n\nThey seem to be drawn to the springs, just as I am. They have become extremely protective of the water, and won't let me come near the two larger springs to the north of here.\n\nI'd like to continue my studies, so won't you help me?", progress = nil, completion = "Thanks so much, &lt;name&gt;! Now I can get back to work here.\n\nDid you find anything of interest at the Winterfall camp?", rewards = "You will be able to choose one of these rewards:\n\nDonova's Fuzzy RobeHot Spring SandalsSnowden LegwrapsWinterfall Belt\n\nYou will also receive:\n\nDonova's Fuzzy RobeHot Spring SandalsSnowden LegwrapsWinterfall Belt"}
MultiLanguageQuestData['en'][28461] = {title = "The Golem Lord's Creations", objective = "Obtain 5 Elemental Modules from the golems in the Manufactory of Blackrock Depths and recover the Elemental Golem Blueprints.", description = "The Shattered Hand has discovered some disturbing information in Blackrock Depths. It appears Twilight's Hammer is working with the Dark Iron engineer, Argelmach, to create war golems powered by elementals. These golems could be a great advantage for our enemies.\n\nIt is your duty to prevent that from happening. Find the Manufactory in Blackrock Depths, capture the blueprints he's using to make those golems, and recover the elemental modules he's using to power them.", progress = "We cannot afford to allow those golems to be used against us.", completion = "Can you imagine what would happen if they got these models working and into the field? You've done a great service for the Horde, &lt;name&gt;.", rewards = "You will receive:\n\nHelm of the Great Hunter"}
MultiLanguageQuestData['en'][28462] = {title = "Winterfall Firewater", objective = "Bring the Empty Firewater Flask to Donova Snowden in Winterspring.", description = "This vial that you picked up from the Winterfall furbolg is empty, but you can detect a few drops of a strange green liquid inside; it almost glows.\n\nIs it something important?\n\nDonova Snowden would probably be able to tell you more, since she has been camped by the hot springs in Winterspring for some time now.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28463] = {title = "The Dark Iron Army", objective = "Use the Fast-Acting Poison to contaminate 6 Grain Rations in the West Garrison or East Garrison of Blackrock Depths.", description = "As a member of the Shattered Hand, you know that it is our job to watch the Horde's enemies. We have discovered that the Dark Iron dwarves and their new allies, Twilight's Hammer, are preparing to attack.\n\nI'm sending you to help deal with this threat before the Dark Iron army marches. Take this poison and apply it to the soldiers' rations of grain in Blackrock Depths.\n\nThe rations for most of the Dark Iron army are kept in the East and West Garrison of Blackrock Depths.", progress = nil, completion = "The poison should decimate their ranks if they're slow in discovering the tainted rations. Even if it does not kill most of the troops, we will have delayed them significantly. Well done.", rewards = "You will receive:\n\nFacemask of the Shattered Hand"}
MultiLanguageQuestData['en'][28464] = {title = "Falling to Corruption", objective = "Find the Winterfall Cauldron at the northern Winterfall camp.", description = "The aggression of the Winterfall furbolg has to have its source somewhere. I'd like to get to the bottom of it if I can!\n\nI've seen the furbolg in the camps to the north brewing something in a cauldron. They seemed very protective of it... if whatever they're cooking up is what's causing this, I must examine it myself.\n\nFind that cauldron if it's still there, and bring me back what's inside!", progress = nil, completion = "Inside the cauldron bubbles a rotting, repulsive-smelling substance...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28465] = {title = "Slaves of the Firelord", objective = "Use the Totem of Freedom to free the essences of 6 Fireguards, Fireguard Destroyers, or Blazing Fireguards in Blackrock Depths.", description = "Within the halls of Blackrock Depths, the Twilight's Hammer cult and the Dark Iron dwarves are gathering their forces. Backing up their legions are hordes of fire elementals bound to the service of the firelord, Ragnaros.\n\nIf we can free those elementals from their bonds, we can both weaken our enemies and honor the elements. Take this totem with you and use it on subdued fireguards. It will free their spirits from their bondage and restore them to their natural state.", progress = nil, completion = "Your actions honor the ancestors and the Horde, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nMask of the SpeakerHeadcover of the Speaker\n\nYou will also receive:\n\nHeadcover of the SpeakerMask of the Speaker"}
MultiLanguageQuestData['en'][28466] = {title = "Weapons of Darkness", objective = "Capture 5 Elemental-Imbued Weapons from Anvilrage dwarves in Blackrock Depths, then break them over the Black Anvil in Shadowforge City.", description = "Blackrock Depths has long been home to our enemies, but now the Shattered Hand has discovered that the Dark Irons and Twilight's Hammer are increasing their collaboration. Using the cult's knowledge, the Dark Iron dwarves are imbuing their weapons with elemental powers. They've outfitted the Anvilrage legion with these fearsome new weapons.\n\nI want you to go into Blackrock Depths and gather the weapons from the Anvilrage dwarves there and break them over the Black Anvil in the heart of Shadowforge City.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nHelm of the SunwalkerFaceguard of the SunwalkerHeadguard of the Sunwalker\n\nYou will also receive:\n\nHelm of the SunwalkerFaceguard of the SunwalkerHeadguard of the Sunwalker"}
MultiLanguageQuestData['en'][28467] = {title = "Mystery Goo", objective = "Report back to Donova Snowden with your findings.", description = "The greenish substance inside the cauldron is putrid and viscous.  No matter what it is, it doesn't seem to be good.\n\nIt would be best to report back to Donova with your findings, along with a sample of the liquid in the cauldron.", progress = "I hope you found something, <name>. The Winterfall are becoming increasingly aggressive!", completion = "Disturbing news indeed. This stuff's much more like what you'd see in Felwood than in Winterspring...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28469] = {title = "Winterfall Runners", objective = "Find and defeat the Winterfall Runner and take the Winterfall Crate from him.", description = "Very interesting, <name>...\n\nWhen this toxic substance is mixed with the water from the hot springs, it loses its toxicity, only retaining the ability to temporarily affect those that ingest it. This must be why the Winterfall protect the hot springs so fervently -- they need them to purify their firewater.\n\nWe need to stop this -- cut off contact between the Winterfall and the Deadwood. A group of runners walks the distance between their village and Felwood. Find and defeat them, and steal their shipment.", progress = "We'll see what happens when the Winterfall don't get their firewater!", completion = "&lt;Donova examines the contents of the crate.&gt;\n\nI wonder if consuming this substance makes the furbolg more aggressive. They do seem much larger...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28470] = {title = "High Chief Winterfall", objective = "Slay High Chief Winterfall.", description = "The Winterfall furbolg are not a normally aggressive tribe, and this change in their behavior leads me to think that they must be under orders from their chief. We most likely can't undo the damage that has already been done, but if their leader is slain, they may not get any worse.\n\nHead east again, past where you found that cauldron. High Chief Winterfall is here, at the easternmost part of Timbermaw Post.", progress = nil, completion = "Thank you so much, &lt;name&gt;. I hope to get back to my studies without worry that I will be ambushed. Please accept this as a reward.", rewards = "You will be able to choose one of these rewards:\n\nWand of Sudden ChangesFurbolg Fur BracersPrincess Zoe's Old Hunting GlovesAmbush Armguards\n\nYou will also receive:\n\nFurbolg Fur BracersPrincess Zoe's Old Hunting GlovesAmbush ArmguardsWand of Sudden Changes"}
MultiLanguageQuestData['en'][28471] = {title = "The Final Piece", objective = "Bring the Crudely-written Log to Donova Snowden in Winterspring.", description = "The log you found on the high chief looks extensive, but after looking through a couple of the pages, you find that you cannot read the text. The markings are so crude and poorly-formed that you are not sure if anyone would be able to read them.\n\nBut perhaps Donova will be able to tell you what it says...", progress = "Now, what's this, <name>?", completion = "I wonder what all of this means... I can't make anything out...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28472] = {title = "Words of the High Chief", objective = "Take the Crudely-written Log to Kelek Skykeeper at Lake Kel'theril.", description = "The Winterfall are no longer a threat to me, but if you still want to find out what was driving the furbolg to create and consume this strange firewater, I think you should seek out Kelek Skykeeper.\n\nHe's a druid that once worked to help cleanse Felwood with the Emerald Circle, and has since come here to study the nearby ruins.\n\nYou might be able to find him to the east at Lake Kel'theril, where he spends his time recently.", progress = "What is it you carry, <class>?", completion = "Yes, if you let me examine this for a while, I might be able to translate it for you.\n\n&lt;Kelek flips through the pages.&gt;\n\nWhen I am able to look over this fully, I will send word to you.\n\nThank you for sharing this with me, &lt;name&gt;. Very little is known about the Winterfall furbolg.", rewards = "You will be able to choose one of these rewards:\n\nStrength of the High ChiefPower of the High Chief\n\nYou will also receive:\n\nStrength of the High ChiefPower of the High Chief"}
MultiLanguageQuestData['en'][28473] = {title = "Weapons of Darkness", objective = "Capture 5 Elemental-Imbued Weapons from Anvilrage dwarves in Blackrock Depths, then break them over the Black Anvil in Shadowforge City.", description = "Blackrock Depths has long been home to our enemies, but now the Shattered Hand has discovered that the Dark Irons and Twilight's Hammer are increasing their collaboration. Using the cult's knowledge, the Dark Iron dwarves are imbuing their weapons with elemental powers. They've outfitted the Anvilrage legion with these fearsome new weapons.\n\nI want you to go into Blackrock Depths and gather the weapons from the Anvilrage dwarves there and break them over the Black Anvil in the heart of Shadowforge City.", progress = nil, completion = "Your actions honor your brethren and the Horde, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nHelm of the OrderFaceguard of the OrderHeadguard of the Order\n\nYou will also receive:\n\nBlood Knight TabardHelm of the OrderFaceguard of the OrderHeadguard of the Order"}
MultiLanguageQuestData['en'][28474] = {title = "Twilight Scheming", objective = "Use the Glowing Torch to destroy 8 copies of The Twilight Creed in the Domicile of Blackrock Depths.", description = "The influence of Twilight's Hammer grows within Blackrock Depths. They have allied with the Dark Iron dwarves and seek to convince them to strike outside the mountain.\n\nWe must destroy the instruments of the Twilight's Hammer agitation. Their influence over the Dark Irons must be minimized.\n\nI want you to go into Domicile portion of Blackrock Depths and use this torch to burn the books that the Twilight's Hammer is distributing there.", progress = nil, completion = "This will not dissuade Twilight's Hammer, but perhaps it will increase the suspicion between them and the Dark Irons.", rewards = "You will receive:\n\nCrown of Forsaken Faith"}
MultiLanguageQuestData['en'][28475] = {title = "Twilight Scheming", objective = "Use the Glowing Torch to destroy 8 copies of The Twilight Creed in the Domicile of Blackrock Depths.", description = "In Blackrock Depths, Twilight's Hammer has started to persuade the Dark Irons to strengthen their alliance and prepare their armies for a campaign outside the mountain.\n\nWe must not allow this manipulation to create a combined Dark Iron-Twilight's Hammer force! We must destroy the tools of the cult's persuasion.\n\nI want you to go into Domicile portion of Blackrock Depths and use this torch to burn the books that the Twilight's Hammer is distributing there.", progress = nil, completion = "We can only hope your efforts will keep the two forces apart long enough for us to exploit their weakness.", rewards = "You will receive:\n\nCrown of the Sunchaser"}
MultiLanguageQuestData['en'][28476] = {title = "Twilight Scheming", objective = "Use the Glowing Torch to destroy 8 copies of The Twilight Creed in the Domicile of Blackrock Depths.", description = "In Blackrock Depths, Twilight's Hammer has started to persuade the Dark Irons to strengthen their alliance and wage a campaign of conquest.\n\nWe have to act before the cultists can whip up the bloodlust in the Dark Irons and their leadership. Perhaps the best way to deal with this is to destroy the material the cultists are distributing to the dwarves.\n\nI want you to go into Domicile portion of Blackrock Depths and use this torch to burn the books that the Twilight's Hammer is distributing there.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nCrown of the Earthmother"}
MultiLanguageQuestData['en'][28477] = {title = "Twilight Scheming", objective = "Use the Glowing Torch to destroy 8 copies of The Twilight Creed in the Domicile of Blackrock Depths.", description = "Our enemies be plottin' against us in the halls of Blackrock Depths. The Twilight's Hammer cultists, they be busy preaching and handin' out books to the Dark Irons, tellin' them that it's time for war. Wit' a Dark Iron army at their backs, the Twilight's Hammer be a formidable force. We must put an end to the agitation!\n\nI be wantin' you to go into Domicile of Blackrock Depths and use this torch to burn those Twilight's Hammer books!You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nCrown of the Shadow-Walker"}
MultiLanguageQuestData['en'][28478] = {title = "Twilight Scheming", objective = "Use the Glowing Torch to destroy 8 copies of The Twilight Creed in the Domicile of Blackrock Depths.", description = "It wasn't enough for their master to break the world, no! Twilight's Hammer is doing its best to unite our enemies against us, particularly in Blackrock Depths. They've got a whole team of emissaries down there spreading propaganda aimed at starting a joint campaign.\n\nI've always heard that the medium's the message. Well, it's time to destroy the message!\n\nI want you to go into the Domicile of Blackrock Depths and use this torch to burn those Twilight's Hammer books!You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nCrown of Golden Worship"}
MultiLanguageQuestData['en'][28479] = {title = "The Ruins of Kel'Theril", objective = "Speak with the Kaldorei Spirit at Lake Kel'theril in Winterspring.", description = "At this lake, the Crystal of Zin-Malor was stolen by the Highborne. The crystal was a powerful artifact that bent arcane magic in wild and unpredictable ways... but it could only be held by the worthy, and brought doom upon all others.\n\nThe spirits that wander here span generations, each shackled here by Zin-Malor. Some will speak and tell their fates.\n\nShould you wish to learn the fate of Zin-Malor, seek the spirit at the center of the lake...", progress = nil, completion = "Pity me, stranger, and all the Highborne, for it was here our folly began... our folly that cursed our children, and our children's children, to this day.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28480] = {title = "Lieutenants of Darkness", objective = "Slay Scorpion-Lord Namkhare and High Priest Sekhemet.", description = "The armies of Ramkahen are getting obliterated by Neferset's immortal guardians.\n\nThe only way to defeat them is to slay the Dark Pharaoh of Neferset.\n\nBefore we make our move, however, we're going to need to take care of his lieutenants.\n\nGo behind the battle-lines and slay Scorpion-Lord Namkhare and High Priest Sekhemet.  Only then will we be ready to confront the Dark Pharaoh himself.", progress = "You've returned, <name>.", completion = "You are a valuable ally, &lt;name&gt;.  We are one step closer to defeating the enemy.", rewards = "You will be able to choose one of these rewards:\n\nScarab-Inlaid CrossbowSekhemet's SealNamkhare's Cabochon Charm\n\nYou will also receive:\n\nNamkhare's Cabochon CharmScarab-Inlaid CrossbowSekhemet's Seal"}
MultiLanguageQuestData['en'][28482] = {title = "Sullah's Gift", objective = "Speak to Harrison Jones at Pilgrim's Precipice.", description = "Jonesy tells me you two need to make it up that mountain.\n\nWell, you're not going far with those troopers crawling all over it like ants on a carcass.\n\nSome of my friends were able to confiscate a bit of the enemy's hardware. It should make your journey a bit easier.\n\nMake your way up the ridgeline to the north, and you'll find it waiting for you.\n\nGood luck, you two!", progress = nil, completion = "Glad you could make it, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28483] = {title = "Bleeding the Enemy", objective = "Obtain 10 Neferset Insignia.", description = "I will not lie to you, <name>.  We face a tremendous challenge ahead of us.\n\nAs you go behind the enemy lines into Neferset City, I want you to bring back the insignia of any Neferset scum you defeat.\n\nIt will be a boon to our armies to know that you've dealt a crushing blow to the enemy.", progress = "It is good to see you once more, <name>.", completion = "Excellent job, &lt;name&gt;.  Our troops will hear of your deeds.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28484] = {title = "The Heart of the Matter", objective = "Collect 12 Beating Yeti Hearts.", description = "The magus has been idle for far too long and an idle magus often leads to poorly thought out schemes. This time I am charged with collecting various beast organs in order to power some type of control rod. I am far too frail to go out hunting beasts - especially yetis!\n\nPerhaps if I were to offer you a reward of some kind you would do it? All I need is for you to head west to the yeti caves and kill yetis. Rip their still beating hearts from their chests and bring them back here.", progress = "Bring me yeti hearts, <name>.", completion = "I... um... well... turns out he doesn't need the hearts anymore. Sorry about that! Hope it wasn't too inconvenient! A deal's a deal though, so here is your reward. You can go ahead and keep the yeti hearts. I hear they hold excellent nutritional value - if you're into eating.", rewards = "You will be able to choose one of these rewards:\n\nTell-Tale BracersSupple Yeti LeggingsBel'varil's Armbands\n\nYou will also receive:\n\nYetichoke HeartsBel'varil's ArmbandsSupple Yeti LeggingsTell-Tale Bracers"}
MultiLanguageQuestData['en'][28485] = {title = "Yetimus the Yeti Lord", objective = "Take Yetimus' Twisted Horn.", description = "For years the mountain yeti of this region have been allowed free reign. Our complacency in dealing with the yeti menace has resulted in an aberration! Yetimus, lord of all yetis, has grown to a size and strength that our guard simply cannot handle. We fear that should his appetite lead him near Tarren Mill he would devour us all.\n\nGather a party of suitable adventurers and dispatch the beast. He roams the countryside to the west.\n\nBring me one of his horns and I will reward you handsomely.", progress = "Yetimus must die!", completion = "So it's true, you did kill the beast! The people of Hillsbrad are indebted to you, &lt;name&gt;. You have made the land safer for our citizens.\n\nTake whatever you may desire from our coffers.", rewards = "You will be able to choose one of these rewards:\n\nShield of Uncurbed AppetiteTarren OrbYetimus Maximus\n\nYou will also receive:\n\nYetimus MaximusTarren OrbShield of Uncurbed Appetite"}
MultiLanguageQuestData['en'][28486] = {title = "Salhet's Gambit", objective = "Escort the Ramkahen Ranger Captain to higher ground.", description = "Neferset City is too well defended.  The mountain next to it, however, is not.\n\nI've spoken to the ranger captain and he's willing to take a handful of his men and secure the strategic mountaintop.\n\nThere is one catch, <name>.  He agreed, but only if you would spearhead the attack with them.\n\nIt must be a small group, else we'll draw the enemy's attention too soon, but trust me... the rangers of Ramkahen are as tough as they come.  With you by their side we'll surely succeed.", progress = "Hail, <name>!", completion = "You did it, &lt;name&gt;!  Excellent!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28487] = {title = "Humbert's Personal Problems", objective = "Recover Humbert's Sword, Humbert's Helm, and Humbert's Pants.", description = "So this is pretty embarrassing. Where to begin?\n\nWell, you see, Melisara sent me to investigate the yeti menace in the nearby caves, west of here. It was getting late and my armor was weighing heavily on me. I took my gear off and decided to take a stroll. Yes, I, erm, went for a walk. Anyway, when I returned I discovered that my gear had been stolen! It was the yetis. I'm sure of it. They took my pants, sword and helm and ran off into their cave. Get them back for me and I will reward you.", progress = "I'm practically naked here, <name>. Help me out, eh?", completion = "Thank you, &lt;name&gt;! I promise you that this is the last time I take this gear off.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28488] = {title = "Beneath the Surface", objective = "Recover an Enormous Ruby Crystal Cluster.", description = "Among the other precious gemstones hidden deep out of our reach in the Crumbling Depths, there are enormous ruby crystal clusters. They are infused with terrible energy.\n\nIt will not be easy to obtain such a thing, for they are well guarded. But you, you are stubborn and brave. I think this is something you can do.\n\nWithin the Crumbling Depths, look to where the tunnels end abruptly in stone. The clusters are found in those passages when they are to be found at all. Should you find one, return to me.", progress = "These crystals are of great value, particularly to Gorsik. I shall have a heavy sway over him if I come into possession of one. I wish this to be so.", completion = "This is exactly what I was seeking. Thank you, &lt;race&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28489] = {title = "Stagwiches", objective = "Retrieve 8 slabs of Stag Meat.", description = "Ever had a stagwich? Me neither. Apparently they're delicious. Now I'm not one for eating, but I am a businessman. If my customers want stagwiches, who am I to argue?\n\nYou're probably asking yourself, \"What does this have to do with me?\" I'll tell you what, <class>, I need stag meat! You get me stag meat from the hill stags of Hillsbrad and I will pay you. Sounds like a pretty good deal, doesn't it?\n\nGet going! Stags are most plentiful to the west.", progress = "I need stag meat!", completion = "That's a hefty load you're carrying. It should keep my customers satisfied for the time being.\n\nHere is your pay, as promised.", rewards = "You will receive:\n\nStagwichStagwich Slicer"}
MultiLanguageQuestData['en'][28490] = {title = "Hero's Call: Darkshore!", objective = "Report to Priestess Dentaria at Lor'danel in Darkshore.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Priestess Dentaria at Lor'danel in Darkshore.\n\nThe people of Lor'danel need your aid in caring for the survivors of Auberdine's destruction and securing their town against Twilight's Hammer. Speak to Vesprystus, the hippograph master at Rut'theran Village outside of Darnassus and he'll arrange a flight to Darkshore.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "So, the king has heard our plea? Thank Elune! We can use all the help we can get.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28491] = {title = "Not Fireflies, Flameflies", objective = "Gather 7 Flameflies.", description = "Most of my fellow residents here at Flame Crest seem to have left at some point.  I guess the Burning Steppes weren't INTERESTING enough for them.\n\nNot me, though.  I'm always finding new reasons to not leave, and the latest happens to be the flameflies that have been appearing lately.\n\nThey appear near lava during the day.  By night, you'll find them almost anywhere.\n\nIf you wouldn't mind collecting some, I might be able to make it worth your while.", progress = "Well?", completion = "Nice work!  More pets for Kibler!", rewards = "You will be able to choose one of these rewards:\n\nLava BootsFlamefly SpauldersPetting GlovesKibler's Fetch Toy\n\nYou will also receive:\n\nTiny FlameflyKibler's Fetch ToyPetting GlovesFlamefly SpauldersLava Boots"}
MultiLanguageQuestData['en'][28492] = {title = "Hero's Call: Ashenvale!", objective = "Report to Sentinel Shyela at Ordanil's Retreat in northwestern Ashenvale.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Sentinel Shyela at Orendil's Retreat in northwestern Ashenvale.\n\nThe Horde's aggression in Ashenvale cannot be allowed to stand! Your help is needed to repel the invaders and restore the sacred forest. Head south through the Twilight Vale in Darkshore to reach the forest of Ashenvale.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "Have you come to help us fight back against the forces of the Horde? Every blade and spell will be needed!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28493] = {title = "Warchief's Command: Ashenvale!", objective = "Report to Kadrak at the Mor'shan Rampart on the border between the Northern Barrens and Ashenvale.", description = "All able bodied members of the Horde are hereby ordered to report to Kadrak at the Mor'shan Rampart on the border between the Northern Barrens and Ashenvale. Aid in driving the night elves from the forest, so that we may claim its resources for our people!\n\nTo reach the Mor'shan Rampart, you must take the Gold Road north from Crossroads in the Northern Barrens.\n\nDestiny calls!", progress = nil, completion = "So you're the reinforcements? I suppose you'll do fine as long you can kill night elves.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28494] = {title = "Warchief's Command: Northern Barrens!", objective = "Report to Kargal Battlescar at Far Watch Post in the Northern Barrens.", description = "All able-bodied members of the Horde are hereby ordered to report to Kargal Battlescar at Far Watch Post in the Northern Barrens.\n\nYour help is needed to secure the Northern Barrens against the encroaching quilboars and centaurs.\n\nTo reach Far Watch Post, travel west across Durotar's Southfury Watershed and cross the bridge into the Northern Barrens.\n\nDestiny calls!", progress = nil, completion = "You look competent with a weapon or a spellbook. We could use your help in driving back the quilboars in these parts.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28495] = {title = "A Fighting Chance", objective = "Save 10 Hill Fawns.", description = "Blessed be the Light! I need your help!\n\nOn my way into Hillsbrad I noticed several families of adorable little deer. As I went out to pet one of the little fawns a ravenous mountain cat leapt out and killed it. I fled to Tarren Mill and swore to solve the plight of the hill fawn. Now, after many days of tinkering, I have created the hill fawn's salvation!\n\nTake my wand into the fields to the west and use it to empower the wee hill fawns. Once empowered they will be able to fend for themselves!", progress = nil, completion = "WHAT!? No, don't tell me that, &lt;name&gt;! It can't be true! My... I... I would never...\n\nI won't give up, &lt;class&gt;. Just you wait and see. I will save those fawns!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28496] = {title = "Warchief's Command: Azshara!", objective = "Report to Labor Captain Grabbit at the Orgrimmar Rear Gate in Azshara.", description = "All able-bodied members of the Horde are hereby ordered to report to Ag'tor Bloodfist at the Orgrimmar Rear Gate in Azshara.\n\nAid in driving back the encroaching Alliance forces and assist in securing Azshara for the glory of the Horde!\n\nDepart Orgrimmar through its northern gate to reach the Orgrimmar Rear Gate in Azshara.\n\nDestiny calls!", progress = nil, completion = "We could sure use some help out here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28497] = {title = "Fire From the Sky", objective = "Kill 100 Schnottz Troopers while mounted on the Confiscated Artillery.", description = "Sullah wasn't kidding. That hill is crawling with troopers!\n\nJump on and paint our targets for me.\n\nMake every shot count, <name>! We need to be able to get up there.", progress = nil, completion = "Good work, &lt;name&gt;.\n\nNow let's see if we can make our way up there before they're able to recover.", rewards = "You will be able to choose one of these rewards:\n\nConfiscated Dog TagsPowderburned SpauldersCanopic Chestplate\n\nYou will also receive:\n\nCanopic ChestplatePowderburned SpauldersConfiscated Dog Tags"}
MultiLanguageQuestData['en'][28498] = {title = "The Secret of Nahom", objective = "Obtain 8 Atulhet's Record Fragments.", description = "There is an old story about Nahom.  It speaks of how a powerful prophet named Atulhet held off troves of enemies by channeling the power of the sun through this very temple.\n\nMost believe the tale to be just a legend, but that power... would certainly be useful to us now.\n\nThe vile Neferset have ransacked Atulhet's tomb.  They've taken any artifacts of power and shattered the tablets that encode his memories.\n\nGo to the Tombs of the Precursors to the east and retrieve any fragments that you find.", progress = "Did you find them, <name>?  Were they salvageable?", completion = "Excellent.  Let's see if we can find anything of importance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28499] = {title = "Punish the Trespassers", objective = "Slay any 10 Neferset intruders at the Tombs of the Precursors.", description = "We, priests of Nahom, are guardians of the Tombs of the Precursors.\n\nEver since the Neferset turned to their new masters, they've turned to great heresies.\n\nThey rob the sacred tombs of our forefathers, seeking powerful artifacts and destroying invaluable relics in the process.\n\nGo to the tombs, east of here and punish the tomb-robbers for their transgressions, lest they join their brethren when the Neferset attack on Nahom begins.", progress = "You're back, <name>.  Is your prowess as great as I've heard?", completion = "Perhaps you are as powerful as I've heard afterall.\n\nYou have our gratitude.", rewards = "You will be able to choose one of these rewards:\n\nLeggings of the Unforgiving TombGrave Protector ShoulderplatesRamkahen Ceremonial Hammer\n\nYou will also receive:\n\nRamkahen Ceremonial HammerGrave Protector ShoulderplatesLeggings of the Unforgiving Tomb"}
MultiLanguageQuestData['en'][28500] = {title = "The Cypher of Keset", objective = "Obtain the Cypher of Keset.", description = "<Salhet spends some time going over the tablets with the priests around him.>\n\nIt's all right here, <name>.  Atulhet built a potent weapon into this temple and the only way to access it is with the correct cypher.\n\nIt is reportedly hidden in the Keset Pass.  We must hope the Neferset looters haven't gotten to it yet.  That's where Raider Lord Havat is operating and he's the most ruthless of the lot.\n\nBut without reinforcements, this might be our only hope for defending Nahom.", progress = "Did you retrieve the codex, <name>?", completion = "It is true then?  It does exist!", rewards = "The following spell will be cast on you:\n\nSummon Sun's Radiance [INTERNAL]\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28501] = {title = "The Defense of Nahom", objective = "Speak to a Ramkahen Sergeant and succeed in the Defense of Nahom.", description = "The enemy is coming... and in great numbers.\n\nWe will get no further reinforcements.  Let us hope we can stop the Neferset advance.\n\nIf Nahom falls, Ramkahen will follow.\n\nGo outside and speak to one of my sergeants when you're ready.  I will help you command the forces we have to the best of my ability.", progress = nil, completion = "We did it, &lt;name&gt;!  We held Nahom.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28502] = {title = "The Bandit Warlord", objective = "Slay Warlord Ihsenn.", description = "Our law demands that those behind this attack face proper retribution.\n\nThe band of bandits' ringleader is a man known as Warlord Ihsenn.\n\nYou will find him in the far west of the desert.  Make sure his transgressions do not go unpunished.", progress = nil, completion = "I thank you, &lt;name&gt;.  These savages must be punished for what they've done here.", rewards = "You will be able to choose one of these rewards:\n\nBandit Scourge BracersHeptu HeadguardQebnet GreavesIhsenn's Staff of Terror\n\nYou will also receive:\n\nQebnet GreavesHeptu HeadguardBandit Scourge BracersIhsenn's Staff of Terror"}
MultiLanguageQuestData['en'][28503] = {title = "Hero's Call: Thousand Needles!", objective = "Report to Caryssia Moonhunter at New Thalanaar on the border between Feralas and Thousand Needles.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Caryssia Moonhunter at New Thalanaar at the border between Feralas and Thousand Needles.\n\nThe sentinels need your help to turn back the marauding Grimtotem raiders who dominate the area. To reach New Thalaanar, travel to eastern Feralas, near the border with Thousand Needles.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "You've arrived just in time, &lt;class&gt;. We need your help to hold off the Grimtotem.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28504] = {title = "Warchief's Command: Thousand Needles!", objective = "Report to Nyse at Mudsprocket in southern Dustwallow Marsh.", description = "All able bodied members of the Horde are hereby ordered to report to Nyse at Mudsprocket. Join the Horde forces fighting against the renegade Grimtotems who dominate the area.\n\nNyse will provide you with transportation to the front lines. She will be waiting for you at Mudsprocket's inn, tucked away in southern Dustwallow Marsh.\n\nDestiny calls!", progress = nil, completion = "The Horde forces in Thousand Needles desperately need your help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28505] = {title = "The Battle for Andorhal", objective = "Speak with Guthrum Thunderfist to fly to Andorhal in Western Plaguelands. Then report to Thassarian within Andorhal.", description = "I just got word, <lad/lass>.  It doesn't sound good.\n\nThe city of Andorhal is in the middle of a three-way war between the Forsaken, the Alliance, and the Scourge.  King Wrynn has rolled the dice and sent a death knight to lead the charge for his cause, but I'm sure he can use all the help he can get.\n\nI hate to see you go, but they've asked for you by name, <name>.  Speak with Guthrum Thunderfist outside.  He'll put you on the first gryphon out to Andorhal.", progress = nil, completion = "It's about time you arrived, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28506] = {title = "March of the Stormpike", objective = "See the March of the Stormpike.", description = "These plans you recovered weave an interesting tale, <name>. The Stormpike have been moving their armies from Alterac Valley into the \"four fingers\" of Hillsbrad for over a month. Somehow they have managed to secretly get their installations set up without our forces knowing. Had we not received these plans they would have marched on us in a week's time, annihilating everything in their path.\n\nWith these plans, though, we can turn the tables.\n\nThis is what we must do...", progress = nil, completion = "The time to act is now. The Stormpike must be crushed!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28507] = {title = "Hero's Call: Tanaris!", objective = "Report to Kelsey Steelspark at Gadgetzan in Tanaris.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Kelsey Steelspark in Gadgetzan.\n\nThe Alliance needs your help to win concessions from the local baron and access to the area's priceless resources. You can reach Gadgetzan by traveling south from the Shimmering Deep in Thousand Needles.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "We have to persuade the goblins of Gadgetzan to side with us, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28508] = {title = "The Battle for Andorhal", objective = "Speak with Kellen Kuhn to fly to Andorhal in Western Plaguelands. Then report to Koltira Deathweaver within Andorhal.", description = "I just received the most curious missive.  Curious indeed...\n\nThe city of Andorhal is in the middle of a three-way war between the Forsaken, the Alliance, and the Scourge.  It sounds like Sylvanas has made her move, and to make matters interesting, she's put Koltira Deathweaver, the death knight, in command.\n\nThey've asked for you by name, <name>.  Speak with Kellen Kuhn, the bat handler.  He'll put you on the first bat out to Andorhal.", progress = nil, completion = "It's about time you arrived, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28509] = {title = "Warchief's Command: Tanaris!", objective = "Report to Megs Dreadshredder at Gadgetzan in Tanaris.", description = "All able bodied members of the Horde are hereby ordered to report to Megs Dreadshredder in Gadgetzan. Help the Horde and the Bilgewater Cartel establish a presence in Tanaris before the Alliance does!\n\nYou can reach Gadgetzan in Tanaris by traveling south to the shore from Fizzle and Pozzik's Speedbarge in southeastern Thousand Needles.\n\nDestiny calls!", progress = nil, completion = "I could use your help, &lt;class&gt;. That blasted gnome is trying to persuade the Steemwheedle Cartel to favor her side!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28510] = {title = "Warchief's Command: Feralas!", objective = "Report to Konu Runetotem at Camp Ataya in Feralas.", description = "All able bodied members of the Horde are hereby ordered to report to Konu Runetotem at Camp Ataya in Feralas. Help the Horde secure the great forest against the Alliance and the Grimtotems.\n\nYou can reach Camp Ataya by traveling south from Desolace and into Feralas.\n\nDestiny calls!", progress = nil, completion = "There is much wrong in Feralas. I am glad to have your help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28511] = {title = "Hero's Call: Feralas!", objective = "Report to Telaron Windflight at Dreamer's Rest in Feralas.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Telaron Windflight at Dreamer's Rest in Feralas.\n\nThe Alliance needs your help to overcome our enemies, the Horde and the Grimtotems. You can reach Dreamer's Rest by traveling south from Desolace into Feralas.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "Elune has favored us with your arrival, &lt;class&gt;. There is much to do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28512] = {title = "To the Aid of the Thorium Brotherhood", objective = "Speak with Jack Rockleg at Thorium Advance in Searing Gorge.", description = "Dark Iron dwarves may be scheming and mischievous... but they're not all enemies.  I've spoken several times with the dwarves of the Thorium Brotherhood, and they've never been anything but helpful.\n\nAn acquaintance of mine, Jack Rockleg, came to town not long ago, asking if I could join him on an expedition of some sort.  It sounded important.\n\nI'm a little busy, but maybe you wouldn't mind going?  Just travel west, on the road to Searing Gorge.  You'll see him soon after leaving the Badlands.", progress = nil, completion = "Well whadda we have here?  You here to help?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28513] = {title = "Pride of the Highborne", objective = "Slay 8 Anguished or Suffering Highborne.", description = "Ten thousand years ago...\n\nThe Highborne lived here in prosperity. We considered ourselves above the common ranks of the other night elves. With our every need met by magic and wealth, we led lives of indulgence and amusement. And greed...\n\nThe spirits you see here are overwhelmed with remorse and regret. Their anguish chains them here. If you wish to learn more of Kel'theril and Zin'malor, free them from their agony.", progress = "Death is not always a relief.", completion = "The Crystal of Zin-Malor was stolen from a far-off temple without remorse. Its ability to control the arcane was too tempting, and when it was toyed with, its shattering cursed us all. Kel'theril suffered until the Sundering destroyed it for good.\n\nThe curse of Zin-Malor binds all who seek its power here. I was the first to fall to its temptation. Thousands of years later, our long lost descendants would be next...", rewards = "You will be able to choose one of these rewards:\n\nAmulet of the Kaldorei SpiritDagger of SufferingZin-Malor Ring\n\nThe following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will also receive:\n\nDagger of SufferingAmulet of the Kaldorei SpiritZin-Malor Ring"}
MultiLanguageQuestData['en'][28514] = {title = "Mouton Flamestar", objective = "Report to Mouton Flamestar at Flamestar Post in Burning Steppes.", description = "I get precious little time away from Searing Gorge these days.  I've been meaning to visit a friend in Burning Steppes for the last several months, but haven't had the chance.\n\nHis name is Mouton Flamestar.  While he's not a member of the Brotherhood, he's a trusted friend, and definitely trustworthy.\n\nWill you send him my regards?  You'll have to travel south, through the base of Blackrock Mountain.  Just keep heading south... you'll find him.\n\nThank you.", progress = nil, completion = "Oh, Oilfist sent you?  Hah!\n\nDid he ever tell you how he got the name Oilfist?  You'll have to ask him about that one sometime.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28515] = {title = "Mouton Flamestar", objective = "Report to Mouton Flamestar at Flamestar Post in Burning Steppes.", description = "I get precious little time away from Searing Gorge these days.  I've been meaning to visit a friend in Burning Steppes for the last several months, but haven't had the chance.\n\nHis name is Mouton Flamestar.  While he's not a member of the Brotherhood, he's a trusted friend, and definitely trustworthy.\n\nWill you send him my regards?  You'll have to travel south, through the base of Blackrock Mountain.  Just keep heading south... you'll find him.\n\nThank you.", progress = nil, completion = "Oh, Oilfist sent you?  Hah!\n\nDid he ever tell you how he got the name Oilfist?  You'll have to ask him about that one sometime.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28516] = {title = "Centuries of Suffering", objective = "Speak with the Kaldorei Spirit at the center of Lake Kel'theril.I only agreed to even consider cooperating with night elves and the alliance on rumors that the Crystal of Zin-Malor was found here.\n\nThe crystal is a powerful and ancient artifact, whose destruction cursed this land, and whose reassembly has caused little relief.\n\nBut I cannot face the hauntings that dwell here. Mock me if you must, but if you do, try your own hand. Perhaps the placid spirits that sit at the center of the lake will speak with you...You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "I only agreed to even consider cooperating with night elves and the alliance on rumors that the Crystal of Zin-Malor was found here.\n\nThe crystal is a powerful and ancient artifact, whose destruction cursed this land, and whose reassembly has caused little relief.\n\nBut I cannot face the hauntings that dwell here. Mock me if you must, but if you do, try your own hand. Perhaps the placid spirits that sit at the center of the lake will speak with you...You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28517] = {title = "The Howling Oak", objective = "Speak to Genn Greymane at the Howling Oak in Darnassus.", description = "So this is it... our new home. I'm not sure if I'll ever feel like I truly have a home again.\n\nWe mustn't be unappreciative of what the night elves have offered us though. Their race is not one to throw out idle welcomes to just anyone. It is a true testament to faith and generosity that they've taken us in.\n\nGwen and Greymane are in the city proper, at the Howling Oak. You should stop by. Take the portal beneath the tree north of us, then seek out the Howling Oak in the northern portion of the city.", progress = nil, completion = "This oak was grown through the aid of the druids from a seed taken back on Gilneas. It stands for all that we've endured, and all that we've accomplished.\n\nMay it serve to remind us that our curse is also our blessing.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28518] = {title = "Legacy of the High Elves", objective = "Obtain the Memory of Zin-Malor from the spirit of Archmage Maenius.", description = "One hundred years ago...\n\nI and a small group of other High Elves traveled here from our homeland, Quel'thalas. We sought the ancient mysteries of Kel'thoril... to find why it was destroyed.\n\nWe found fragments in the ice, shards of the crystal. The Archmage we accompanied did not take long to fall under their sway. In our foolishness, we noticed too late.\n\nHis spirit wanders in the southeast, among those he drove to madness, still clutching the memory of the precious shard...", progress = "Maenius was a powerful mage and an honorable elf.  His spirit did not deserve such an ignoble fate.", completion = "We were shocked before we died. Shocked that one among our noble and austere kind could descend into vicious obsession so quickly. We died as naive fools, the victims of our own blithe assumptions.\n\nThe living would know that these events would play out yet again... both here, and among the entire elven race with the fall of Quel'thalas.", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28519] = {title = "Pain of the Blood Elves", objective = "Slay 7 Wretched Spirits or Wretched Spectres at Lake Kel'theril.", description = "One year ago...\n\nThe legend of the Crystal of Zin-Malor reached Silvermoon, and I led a group of the finest warriors and scholars available to this land. We brought ample mana crystals, so none of us would be tempted to taste the crystal itself.\n\nThe crystal did not need our hunger to ruin us. Once in our possession, it warped all but me into wretched beasts.\n\nThe wretched souls still wander, seeking more lives to chain to this lake. Will you give them mercy... or flee to die on safer ground someday?", progress = "Do not loiter too long. There are few escapes from Kel'theril.", completion = "The living farstrider who sent you here could not bear to see our fate. He ran... a wise decision.\n\nIf one now holds the Crystal of Zin-Malor again, it will spell the doom of all around them. It should never have been reassembled.", rewards = "You will be able to choose one of these rewards:\n\nDagger of Wretched SpectresMace of the Sin'dorei SpiritBlade of Wretched Spirits\n\nYou will also receive:\n\nOrb of Kel'therilDagger of Wretched SpectresBlade of Wretched SpiritsMace of the Sin'dorei Spirit"}
MultiLanguageQuestData['en'][28520] = {title = "The Fall of Neferset City", objective = "Slay Dark Pharaoh Tekahn at Neferset City in Uldum.", description = "We are ready to strike now, <name>.\n\nIf we take down Dark Pharaoh Tekahn, the immortal colossi will fall and our armies will be able to march into Neferset City.\n\nSeek him out and engage him without fear.  I will make sure you're not alone when it's time to bring him down.", progress = nil, completion = "It is done.  We have defeated the Neferset inside their own city.\n\nI wish I could say that there is peace for my people at last, but I only foresee more bloodshed.", rewards = "You will be able to choose one of these rewards:\n\nWrap of the Fallen CityFallen Brotherhood GauntletsDrape of Neferset DestructionNecklace of the Dead City\n\nYou will also receive:\n\nNecklace of the Dead CityFallen Brotherhood GauntletsWrap of the Fallen CityDrape of Neferset Destruction"}
MultiLanguageQuestData['en'][28521] = {title = "Speak to Salfa", objective = "Travel through Timbermaw Hold and exit into Winterspring. Speak with Salfa, who stands guard outside the entrance to Timbermaw Hold.", description = "The threat of corruption comes not only from the Deadwood furbolgs to the south, but also from the east and the Winterfall furbolgs of Winterspring.  If you wish to further aid us, speak with Salfa on the other side of the Hold, by the Winterspring entrance.  Follow the path to the left to reach it.", progress = nil, completion = "Greetings, &lt;class&gt; - I stand guard here as both a speaker for the Timbermaw here in Winterspring and as a defender of the tribe.\n\nOur Winterfall brethren here in this frigid land have fallen under the same corruptive sway as the furbolg of Felwood.  If you've come here offering the Timbermaw furbolgs aid, then we are ready to accept such an offer.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28522] = {title = "Winterfall Activity", objective = "Collect 10 Spirit Beads from Winterfall furbolg.", description = "The Timbermaw tend to stay to themselves, <name>.  While we do allow safe passage to those we trust, we try to avoid other furbolg tribes if at all possible.\n\nThe Winterfall tribe has become increasingly hostile towards us.  They seem to be in a state of rage, completely engulfed by their own fear and hatred of anything they do not understand.\n\nThe Winterfall carry spirit beads, which have clearly failed to protect them against corruption. Bring me 10 of these beads to show you have thinned their ranks.", progress = "We very much appreciate what you have done for the Timbermaw, <name>.  Your continued efforts will surely earn my tribe's trust and respect.", completion = "Thank you for what you have done, as saddening as it is.  Accept this as a token of thanks.\n\nI would ask of you to please continue helping us, &lt;name&gt;.  We have very few allies on which to call upon, and without your aid, the threats against my tribe would surely be too much for us to handle alone.", rewards = "You will be able to choose one of these rewards:\n\nEarth Warder's GlovesGloves of the PathfinderVest of the Den WatcherUrsa's Embrace\n\nYou will also receive:\n\nEarth Warder's GlovesGloves of the PathfinderVest of the Den WatcherUrsa's Embrace"}
MultiLanguageQuestData['en'][28523] = {title = "More Beads for Salfa", objective = "You've certainly earned my trust, <name>, but you may need to continue to earn the trust of my untrusting tribe.  There is something you can do to earn that trust.\n\nThe Winterfall are known to carry spirit beads to ward against foul spirits.  These beads have clearly failed in their purpose, as the Winterfall themselves are the agents of corruption.  Bring to me these spirit beads from fallen Winterfall furbolgs; for every set of five you bring me, you will earn recognition amongst the Timbermaw.", description = nil, progress = "You've certainly earned my trust, <name>, but you may need to continue to earn the trust of my untrusting tribe.  There is something you can do to earn that trust.\n\nThe Winterfall are known to carry spirit beads to ward against foul spirits.  These beads have clearly failed in their purpose, as the Winterfall themselves are the agents of corruption.  Bring to me these spirit beads from fallen Winterfall furbolgs; for every set of five you bring me, you will earn recognition amongst the Timbermaw.", completion = "Once again, you prove your honor to us!  I will make sure that your deeds are known amongst my kind.\n\nRemember to bring any of the Winterfall's beads you find to me.  For each set you continue to bring to me, I will speak on your behalf to the tribe.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28524] = {title = "Delivery for Donova", objective = "Deliver Salfa's Basket to Donova Snowden in Winterspring.", description = "Donova Snowden is a kind dwarf who frequents the nearby hot springs. She claims to be studying their magical properties.\n\nShe is a kind person and has good relations with our tribe. As the Winterfall have become more and more aggressive, she has begun researching the cause of their corruption.\n\nI must keep my post here, but I have made a basket of refreshments for her. Please take it to her for me and tell her we await her next visit.", progress = "Welcome to the hot springs. What've you got there?", completion = "Oh, how nice of those dear furbolg. I feel so bad for them, cooped up in that hold, afraid of the world.\n\nBut can you blame them? These Winterfall furbolg are turning just as vicious as any in Felwood. I'd like to put a stop to it... if only for the sake of my own research, let alone the dear Timbermaw.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28525] = {title = "Hero's Call: Un'Goro Crater!", objective = "Report to Williden Marshal at Marshal's Stand in Un'Goro Crater.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Williden Marshal at Marshal's Stand.\n\nThe Alliance needs you to provide support to the Marshal Expeditions as they uncover the secrets of Un'Goro Crater's ancient beasts, unique flora, and powerful crystals. You can reach the crater by departing western Tanaris and following the road all the way to Marshal's Stand.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "My team of explorers, researchers, and scientists is the finest in Azeroth, but we need all the help we can get to discover the truth about the crater's history and its denizens.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28526] = {title = "Warchief's Command: Un'Goro Crater!", objective = "Report to Williden Marshal at Marshal's Stand in Un'Goro Crater.", description = "All able bodied members of the Horde are hereby ordered to report Williden Marshal at Marshal's Stand. You are to provide aid to the Marshal Expeditions' personnel as they uncover the secrets of Un'Goro Crater. The Horde may be able to find a use for the unique beasts and crystals populating the crater.\n\nYou can reach Un'Goro Crater by taking the road from western Tanaris down into the crater and toward Marshal's Stand.\n\nDestiny calls!", progress = nil, completion = "Welcome, &lt;class&gt;. My scientists and explorers will be glad to have your help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28527] = {title = "Warchief's Command: Silithus!", objective = "Report to Windcaller Proudhorn at Cenarion Hold in Silithus.", description = "All able-bodied members of the Horde are hereby ordered to report to Windcaller Proudhorn at Cenarion Hold. You are to aid our Cenarion allies in their battle to turn back Twilight's Hammer. Cho'Gall's minions must not be allowed to dominate Silithus!\n\nYou can reach Silithus by taking the northwestern road out of Un'Goro Crater.\n\nDestiny calls!", progress = nil, completion = "Welcome to Cenarion Hold.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28528] = {title = "Hero's Call: Silithus!", objective = "Report to Windcaller Proudhorn at Cenarion Hold in Silithus.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Windcaller Proudhorn at Cenarion Hold.\n\nOur Cenarion Circle allies require your assistance to fight back against the Twilight's Hammer onslaught. You can reach Silithus by taking the northwestern road out of the Un'Goro Crater.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "Welcome to Cenarion Hold.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28529] = {title = "Writings of the Void", objective = "Bring the Writings of the Dark Herald to Ranger Glynda Nal'Shea at Lor'danel.", description = "The scrolls are vague and appear to be a piece of a much larger puzzle, but if you are not mistaken, they seem to reveal some of the steps on the path to becoming a demon hunter.\n\nThe dark oaths and rituals necessary for becoming a demon hunter are frowned on by most of the night elves, so this is likely something they would be very interested in keeping quiet.\n\nRanger Glynda Nal'Shea will know what to do with these scrolls.", progress = "How can I help you, <class>?", completion = "Where did you find these?! You haven't shown them to anyone else, have you?\n\nI apologize. You took me off guard. Telarius was a very powerful Demon Hunter, but he was slain during a confrontation with the warden, Maiev, many years ago. You are fortunate that his ghost was only a shade of his former power. I wonder how many have found their way to him in those ruins.\n\nI will see to it that these scrolls make their way to the high priestess immediately. Thank you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28530] = {title = "Scalding Signs", objective = "Collect 7 pieces of Suspicious Green Sludge from Scalding Springsurges or Boiling Springbubbles.", description = "The cauldron looked like it contained concentrated material. If the Winterfall are diluting this stuff directly in the springs, contamination could build up over time... and then the dilution would be less and less effective.\n\nThe spring to the northeast has boiled over with elementals. I thought it was because of the cataclysm, but their appearance could be a reaction to this.\n\nCould you check them for corruption? Hunt a few and bring me any bits of green foreign material they leave behind.", progress = "What did you find?", completion = "That's quite a bit of it... the Winterfall are slipping further and further. And now we'll have to worry about the other wildlife as well, in time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28531] = {title = "Hero's Call: Desolace!", objective = "Report to Officer Jankie at Tethris Aran in Desolace.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Officer Jankie on the road into Desolace at Tethris Aran.\n\nThe brave soldiers of Nijel's Point are beset by demons and the armies of the Horde, and they need your help. To reach Desolace, travel south on the road from the Charred Vale in the Stonetalon Mountains.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "I can get you to Nijel's Point quickly! We need all the reinforcements we can get.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28532] = {title = "Warchief's Command: Stonetalon Mountains!", objective = "Report to Blood Guard Aldo Rockrain at Silverwind Refuge in Ashenvale.", description = "All able bodied members of the Horde are hereby ordered to report to Blood Guard Aldo Rockrain at Silverwind Refuge in Ashenvale. The Horde forces in Stonetalon need your help to drive back the Alliance invaders and protect our people. The blood guard will direct you to the border of Stonetalon.\n\nTo reach Silverwind Refuge, travel into the heart of Ashenvale and join our forces by the lake.\n\nDestiny calls!", progress = nil, completion = "So you're to deploy to Stonetalon? Good, we'll need your abilities to defeat the Alliance there.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28533] = {title = "The High Council's Decision", objective = "Speak to King Phaoris at Ramkahen in Uldum.", description = "The High Council is ready to decide on the war with the Neferset tribe.", progress = nil, completion = "Very well, it looks like it's time.  Stay and watch if you so please.", rewards = "The following spell will be cast on you:\n\nSummon High Council Event Camera\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28534] = {title = "Descendants of the Highborne", objective = "Speak with the Quel'dorei Spirit.", description = "Not long after my death, the greed of my people would lead to their exile. A continent away, they would become Quel'dorei, the High Elves. In Quel'thalas they would bathe in the power of their Sunwell, and forget their legacy of desire and greed.\n\nThese distant descendants returned here, drawn by the hand of fate, doomed to repeat history. Hear their tale now, as I have...", progress = nil, completion = "We were proud and noble. Our faith in the light protected us, and with the Sunwell, we wanted for nothing.\n\nBecause of that blindness, we came here to repeat the tragedy of history, as our entire race would in time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28535] = {title = "Descendants of the High Elves", objective = "Speak with the Sin'dorei Spirit.", description = "Long after my death, my people would suffer an even greater mistake. The High Elves relied on the Sunwell and its glory. Never imagining a world without it, we would never make preparations to deal with such a fate.\n\nLater, when the Sunwell fell to the forces of the undead, what was left of my descendants would be lost and helpless... and the path they would take in response would change them forever.\n\nThe Sin'dorei, still striving for redemption, would return here as well...", progress = nil, completion = "We were not naive, as our forefathers were. We were suspicious and cunning and ready for betrayal at every turn.\n\nYet our pride and greed drove us to ruin once more. How many more will be lost to Kel'theril?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28536] = {title = "The Curse of Zin-Malor", objective = "Return to Kelek Skykeeper at Lake Kel'theril in Winterspring.", description = "You have seen enough. Know that the Crystal of Zin-Malor brings only ruin to all around it.\n\nLeave this place, if you do not wish to join us.", progress = nil, completion = "The shade! Yes, I saw it too!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28537] = {title = "In Pursuit of Shades", objective = "Pursue and slay the Shade of the Spiritspeaker and obtain any evidence of its master.", description = "You say it spoke of a master? Of one who holds Zin-Malor?\n\nThis is grave news. You must act, <class>! I saw the shade fly off to the south. Take the path to the upper ruins, and you may be able to climb the frozen waterfall after it!\n\nAnd do not let your guard down... it may be waiting for you.", progress = "Did you find the shade? Was anything left to indicate its origin?", completion = "Let me see... faintly written, among the engraved incantations, is the name of its master!\n\n\"Umbranse...\"", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28538] = {title = "Cry of the Banshee", objective = "Use the Banshee Mirror to capture 10 SI:7 Agents.", description = "So you are to be our savior? Very well then, I will bond myself with you. Through this bond I will be able to see through your eyes and communicate with you in the field.\n\nAccording to the plans you brought to us, the Stormpike have enlisted the aid of SI:7 at Sofera's Naze, to the north. SI:7 are comprised solely of humans - humans that we are able to use to our benefit.\n\nTake my mirror and travel north. Engage in combat with the SI:7 and bring them near death. Once they are injured, use the mirror.", progress = nil, completion = "&lt;Melisara's voice pervades your thoughts.&gt;\n\nThe humans will serve us in life and in death. I will be in contact with you shortly.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28539] = {title = "Hero's Call: Stonetalon Mountains!", objective = "Report to Huntress Jalin at Stardust Spire at the border between Ashenvale and the Stonetalon Mountains.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Huntress Jalin at Stardust Spire in Ashenvale.\n\nThe Horde's forces are poised to push into Stonetalon and they must be opposed! You can reach Stardust Spire by traveling to the southern part of Ashenvale Forest, near the border with Stonetalon.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "The Horde has bored a giant pass into the mountains, and we have few enough sentinels to spare. We have to find a way to stop them!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28540] = {title = "Doin' De E'ko Magic", objective = "Obtain Rimepelt's Heart.", description = "Mau'ari been makin' charms from da spirits of de wilds here for years now. Mau'ari just PLUCK de E'ko right outta de animals, and make charms for de kids, and de adventurers.\n\nOvah to de east, dere be a tall hill surrounded by de shardtooth bears. Up on de hill be Rimepelt, de oldest bear in de woods.\n\nMau'ari need dat bear for her magic. You bring me de bear's big ol' heart.", progress = "You got de bear? Let's see de bear.", completion = "Dis is nice, big heart! If you be interested, Mau'ari tell ya how I be gettin' de E'ko....", rewards = "You will be able to choose one of these rewards:\n\nE'ko Gatherer's BeltHeart GrippersBear Hunter's BeltWitch Doctor's Spaulders\n\nYou will also receive:\n\nE'ko Gatherer's BeltHeart GrippersWitch Doctor's SpauldersBear Hunter's Belt"}
MultiLanguageQuestData['en'][28542] = {title = "Warchief's Command: Felwood!", objective = "Report to Tenell Leafrunner at the Emerald Sanctuary in Felwood.", description = "All able bodied members of the Horde are hereby ordered to report to Tenell Leafrunner at the Emerald Sanctuary in Felwood. The Cenarion Circle requires your help to wrest Felwood from the control of demons and other corrupt creatures!\n\nTo reach the Emerald Sanctuary, travel north from Ashenvale and follow the road until you reach the sanctuary.\n\nDestiny calls!", progress = nil, completion = "Welcome. My brothers and I are dedicated to the redemption and rejuvenation of this once-sacred forest.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28543] = {title = "Hero's Call: Felwood!", objective = "Report to Tenell Leafrunner at the Emerald Sanctuary in Felwood.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Tenell Leafrunner at the Emerald Sanctuary.\n\nHis order requires your help to redeem Felwood from the demonic influences that rule the forest. Head north from Ashenvale and follow the road into Felwood until you reach the Emerald Sanctuary.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "There is much work to do here. The forest is on the mend, but without our help, it will take generations to restore this once-sacred wood.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28544] = {title = "Hero's Call: Winterspring!", objective = "Report to Donova Snowden at Frostfire Hot Springs in Winterspring.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Donova Snowden at Frostfire Hotsprings.\n\nShe requires your help to overcome the threat of the Winterfall furbolg. To reach Winterspring, you must travel east from northern Felwood and traverse Timbermaw Hold.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "Thank goodness you're here. I've discovered the secret of the fierce Winterfall furbolg.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28545] = {title = "Warchief's Command: Winterspring!", objective = "Report to Donova Snowden at Frostfire Hot Springs in Winterspring.", description = "All able-bodied members of the Horde are hereby ordered to report to Donova Snowden at Frostfire Hot Springs. Her discoveries about the Winterfall furbolg may be the key to dealing with this threat once and for all.\n\nTo reach the Frostfire Hot Springs in Winterspring, you must travel east from northern Felwood and traverse Timbermaw Hold.\n\nDestiny calls!", progress = nil, completion = "Perhaps you can help me make sense of my discoveries about the source of the Winterfall furbolgs' strength.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28548] = {title = "Warchief's Command: Desolace!", objective = "Report to Furien at Tethris Aran in Desolace.", description = "All able bodied members of the Horde are hereby ordered to report to Furien at Tethris Aran in Desolace. The brave Horde warriors of Desolace need your help to beat back the armies of the Alliance and ancient demons.\n\nTo reach Tethris Aran, travel south from the Charred Vale in the Stonetalon Mountains.\n\nDestiny calls!", progress = nil, completion = "You... arrived just in... time...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28549] = {title = "Warchief's Command: Southern Barrens!", objective = "Report to Nura Pathfinder at the High Road in the Southern Barrens.", description = "All able bodied members of the Horde are hereby ordered to report to Nura Pathfinder at the High Road in the Southern Barrens. With the recent Alliance victories in the Barrens, our enemies are threatening to cut our supply lines and leave our warriors stranded. We must act!\n\nTo reach the High Road, travel east from Stonetalon Mountains.\n\nDestiny calls!", progress = nil, completion = "You've no doubt seen what the Alliance has done to the Barrens, &lt;class&gt;. If we don't act, there may not be a Horde presence here much longer.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28550] = {title = "Hero's Call: Southern Barrens!", objective = "Report to Commander Walpole at Stonetalon Pass in northwestern Southern Barrens.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Commander Walpole at Stonetalon Pass in the Southern Barrens.\n\nOur brave soldiers have made tremendous gains in the Barrens, but they have paid a heavy price! Your efforts are needed to consolidate our gains. You can reach the Southern Barrens from the Stonetalon Mountains by traveling southeast through Greatwood Vale.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "We face heavy Horde counterattacks daily, &lt;class&gt;. We need every pair of hands we can get to keep them at bay.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28551] = {title = "Hero's Call: Southern Barrens!", objective = "Report to Dockmaster Lewis at the docks outside Northwatch Hold in the Southern Barrens.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Dockmaster Lewis near Northwatch Hold.\n\nOur brave soldiers have made tremendous gains in the Barrens, but they have paid a heavy price! Your efforts are needed to consolidate our gains. You can reach the docks outside Northwatch Hold by taking a boat from Booty Bay to Ratchet and traveling south along the coast.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "We're facing heavy resistance from the Horde, &lt;class&gt;. Any reinforcements are welcome.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28552] = {title = "Hero's Call: Dustwallow Marsh!", objective = "Report to Calia Hastings at Theramore Isle in Dustwallow Marsh.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Calia Hastings at Theramore Isle.\n\nYou must aid SI:7's Calia Hastings in uncovering the threats to Theramore, both within the city and beyond its walls. You can reach Theramore Isle by taking the boat from Menethil or traveling across the marsh from the Southern Barrens.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "Deserters from the city guards are spreading discontent in the ranks. We have to get to the bottom of this before it undermines our defenses.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28553] = {title = "Okrilla and the Blasted Lands", objective = "Report to Okrilla at Dreadmaul Hold in the Blasted Lands.", description = "I have one final dispatch to deliver to you, <name>.  It comes from Dreadmaul Hold, to the south, in the Blasted Lands.\n\nWarmatron Okrilla is waging battle against the Alliance forces of Nethergarde Keep, and she needs the assistance of a stout <class>.  You immediately sprung to mind.\n\nTravel south into the Blasted Lands, then head west.  Good luck, <name>.", progress = nil, completion = "Well, well, well... look what the Ruag dragged in!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28554] = {title = "Warchief's Command: Dustwallow Marsh!", objective = "Report to Krog at Brackenwall Village in Dustwallow Marsh.", description = "All able bodied members of the Horde are hereby ordered to report to Krog at Brackenwall Village. The marsh is overrun with enemies of many kinds and the Alliance forces there are dangerously strong.\n\nYou can travel to Dustwallow Marsh by following the path from the eastern part of the Southern Barrens toward Brackenwall Village.\n\nDestiny calls!", progress = nil, completion = "If we can get things straightened out here, we have a chance to strike at the Alliance while most of their forces are busy in the Barrens.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28555] = {title = "Expel the Envoys", objective = nil, description = "<Not yet implemented.>You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28556] = {title = "Breaking the Hand", objective = "Plant a Goblin Pocket-Nuke at Sofera's Naze, Corrahn's Dagger, the Headland and Gavin's Naze.", description = "We must break the fingers of the Stormpike if we are to stop their incursion.\n\n<Cromush hands you a small package.>\n\nWithin this package are four high-yield goblin explosives. You are to infiltrate each of the four fingers - Sofera's Naze, Corrahn's Dagger, the Headland and Gavin's Naze - and plant a goblin pocket-nuke at each.\n\nOnce you have done that - as well as all that Melisara asks of you - return to me.", progress = nil, completion = "Once Melisara is through with you we will detonate the explosives!", rewards = "You will be able to choose one of these rewards:\n\nCorrahn's CloakGavin's PauldronsSofera's Belt\n\nYou will also receive:\n\nSofera's BeltGavin's PauldronsCorrahn's Cloak"}
MultiLanguageQuestData['en'][28557] = {title = "Warchief's Command: Uldum!", objective = "Speak with Adarrah in Thistleshrub Valley in western Tanaris.", description = "All able-bodied members of the Horde are hereby ordered to report to Adarrah at the Thistleshrub Valley in Tanaris.\n\nAncient texts tell us that Uldum is home to untold riches and treasures beyond compare. Go forth and claim these in the name of the Horde!\n\nYou can reach Adarrah's caravan by traveling to the southwestern part of Tanaris and looking for her in Thistleshrub Valley.\n\nDestiny calls!", progress = nil, completion = "You could be one of the very first mortals to set foot in Uldum in millenia. Just think of the treasures that await us!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28558] = {title = "Hero's Call: Uldum!", objective = "Speak with Adarrah at Thistleshrub Valley in Tanaris.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Adarrah at Thistleshrub Valley in Tanaris.\n\nBe one of the first to enter glorious Uldum and claim its treasures in honor of the Alliance!\n\nYou can reach Adarrah's caravan by traveling to the western reaches of Tanaris.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "There are wonders just waiting to be discovered beyond this valley. And they will be ours!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28559] = {title = "Hero's Call: Bloodmyst Isle!", objective = "Report to Vorkhan the Elekk Herder at Kessel's Crossing on Bloodmyst Isle.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Vorkhan the Elekk Herder at Kessel's Crossing.\n\nThe people of Bloodmyst need your help to deal with treacherous blood elves and dangerous creatures loose on the island. You can reach Kessel's Crossing on Bloodmyst Isle by taking the bridge north from Azuremyst Isle.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "So you're here to help? Well, there's plenty to do...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28560] = {title = "Warchief's Command: Ghostlands!", objective = "Report to Arcanist Vandril at Tranquilien in the Ghostlands.", description = "All able bodied members of the Horde are hereby ordered to report to Arcanist Vandril at Tranquilien in the Ghostlands.\n\nYour help is needed to turn back the numberless Scourge invaders and secure the help of the Forsaken in fighting our common enemy.\n\nTo reach Tranquilien, follow the road south from Fairbreeze Square and into the Ghostlands.\n\nDestiny calls!", progress = nil, completion = "Your arrival here is fortuitous, &lt;class&gt;. We cannot fight the Scourge without help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28561] = {title = "Nahom Must Hold", objective = "Report to the regiment at Nahom in Uldum.", description = "As soon as we make our move west in order to attack Neferset City, the enemy will strike us from the east, where we'll be weak.\n\nNahom will be the first to fall, and if it does, Ramkahen will soon follow.\n\nA small detachment is there already.\n\nGet a briefing from them.  I want you to make sure that they hold Nahom until I can send more troops there.", progress = nil, completion = "&lt;name&gt;!  It's you!  My regiment was ambushed on our way here.\n\nOur captain was slain, leaving me in command... until you got here, that is... sir!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28562] = {title = "Hero's Call: Westfall!", objective = "Report to Lieutenant Horatio Laine at the Jansen Stead in Westfall.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Lieutenant Horatio Lane at the Jansen Stead.\n\nWestfall has been overrun by beggars and transients, leading to a massive increase in criminal activity. Your help is needed to restore order to the populace. You can reach the Jansen Stead in Westfall by traveling west from Elwynn Forest.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "Murder, rookie. That's what you're looking at on the ground in front of us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28563] = {title = "Hero's Call: Redridge Mountains!", objective = "Report to Watch Captain Parker at Tower Watch in Redridge Mountains.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report Watch Captain Parker at Tower Watch in the Redridge Mountains.\n\nCaptain Parker's forces have come under attack from marauding gnolls and orcs. The people of Lakewood are in peril and your aid is needed to safeguard them. Travel east from the border of Elwynn Forest and into the Three Corners area of Redridge to reach Tower Watch.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "Heard Westfall was in some deep doody.\n\n&lt;Parker doesn't even turn to face you.&gt;\n\nWell, we got our own set of problems here. See them gnolls out there? Looks like they're actin' up again. I don't like it. Don't like it one bit.", rewards = "You will be able to choose one of these rewards:\n\nParker's YardstickDoody BootsBelt of Unsolvable ProblemsUnfortunate Treads\n\nYou will also receive:\n\nParker's YardstickBelt of Unsolvable ProblemsDoody BootsUnfortunate Treads"}
MultiLanguageQuestData['en'][28564] = {title = "Hero's Call: Duskwood!", objective = "Report to Commander Althea Ebonlocke at Darkshire in Duskwood.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Commander Althea Ebonlocke in Darkshire.\n\nThe commander's watchmen are stretched thin defending against marauding wolves and bands of wild worgen. They cannot hold out for long without your help. You can reach Darkshire in Duskwood by following the road south at the border between Elwynn Forest and the Redridge Mountains.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "You are the help that we requested?\n\n&lt;Althea sighs.&gt;\n\nI suppose you will have to do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28565] = {title = "Hero's Call: Wetlands!", objective = "Report to Mountaineer Rharen at Dun Algaz.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Mountaineer Rharen at Dun Algaz.\n\nIn the wake of the cataclysm's destruction, Wetlands has become overrun with wild beasts, orcish raiders, and savage gnolls! To reach the Wetlands, you must travel north from Loch Modan through the dwarven hold of Dun Algaz.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "We haven't gotten much in the way of reinforcements lately. We can use every pair of hands we can get.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28566] = {title = "Decimation", objective = "Kill Captain Iceheart and 12 Stormpike Soldiers.", description = "<Melisara's image appears before you.>\n\nThe Stormpike forward camp sits atop Corrahn's Dagger, west of Sofera's Naze. You must enter the camp and slaughter every dwarf that you see. They must be taught what it means to fear and there is no finer lesson than absolute decimation.\n\nNo survivors, <name>. Even their captain - especially their captain - must die.\n\nI will be in contact.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28567] = {title = "Hero's Call: Loch Modan!", objective = "Report to Pilot Hammerfoot at South Gate Outpost in Loch Modan.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Pilot Hammerfoot at South Gate Outpost.\n\nThe destruction of the Stonewrought Dam and the resurgence of the kobolds and troggs has the mountaineers stretched thin. Reinforcements are desperately needed! Travel east through South Gate Pass from eastern Dun Morogh to reach South Gate Outpost.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "Have our leaders finally heard my pleas? We're down to just a handful of pilots and mountaineers to defend Loch Modan.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28568] = {title = "Warchief's Command: Silverpine Forest!", objective = "Report to Grand Executor Mortuus at Forsaken High Command in Silverpine Forest.", description = "All able-bodied members of the Horde are hereby ordered to report to Grand Executor Mortuus at Forsaken High Command in Silverpine Forest.\n\nNow, more than ever, your help is needed in routing the enemy infestation of the region and conquering the port of Gilneas!\n\nTo reach Forsaken High Command you must travel south through Tirisfal Glades and enter Silverpine Forest. From there, follow the road south until you reach Forsaken High Command.\n\n Destiny calls!", progress = nil, completion = "Most excellent! A new recruit has arrived. There is much to do... much to do I say.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28569] = {title = "The Bogpaddle Bullet", objective = "Speak with Sharon Boomgetter in the southeastern corner of Burning Steppes to ride the Bogpaddle Bullet to the Swamp of Sorrows. Then speak with Trade Baron Silversnap in Bogpaddle.", description = "I've heard stories about a road to the Swamp of Sorrows.  Mysterious tales of a meandering mountain pathway that completely bypasses Redridge and poops you right out into Bogpaddle!\n\nIf you run out of things to do, I suppose you'll have to leave.  And we'll all be sad.  When you do leave, talk to Sharon Boomgetter in the southeastern corner of the Steppes.  She'll give you a ride.\n\n<Oralius tilts his head, as if listening to something.>\n\nWinky?  WINKY!  NO!", progress = nil, completion = "Time is money, &lt;class&gt;... and I've got plenty of each.\n\nWhat can I do for you?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28570] = {title = "The Bogpaddle Bullet", objective = "Speak with Sharon Boomgetter in the southeastern corner of Burning Steppes to ride the Bogpaddle Bullet to the Swamp of Sorrows. Then speak with Trade Baron Silversnap in Bogpaddle.", description = "You're quite the <race>, aren't you?  Look at you... you're all grown up already.  And we only just met!\n\nI know how it'll go... soon you'll run out of things to do here at Flame Crest.  You'll promise to come back.  But you never will.\n\nKibler's seen it all before.\n\nWhen you do leave, talk to Sharon Boomgetter in the southeastern corner of the Steppes.  She'll give you a ride on the bullet.\n\nWhat?  Oh, it's just a rocket.  Perfectly safe.", progress = nil, completion = "Time is money, &lt;class&gt;... and I've got plenty of each.\n\nWhat can I do for you?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28571] = {title = "Warchief's Command: Hillsbrad Foothills!", objective = "Report to High Executor Darthalia at Southpoint Gate in Hillsbrad Foothills.", description = "All able bodied members of the Horde are hereby ordered to report to High Executor Darthalia at Southpoint Gate in Hillsbrad Foothills. The Forsaken war machine marches ever onward, securing Lordaeron for the Horde!\n\nTo reach Southpoint Gate you must follow the road south through Silverpine Forest and take the east fork leading into Hillsbrad Foothills.\n\nOnward, <brother/sister>! Destiny calls!", progress = nil, completion = "I was wondering when reinforcements would show up. Suit up, &lt;name&gt;. It's time to dispense some justice!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28572] = {title = "Warchief's Command: Arathi Highlands!", objective = "Report to Dark Ranger Alina at Galen's Fall in Arathi Highlands.", description = "All able bodied members of the Horde are hereby ordered to report to Dark Ranger Alina at Galen's Fall. The Dark Lady's forces need your help to expand the dominions of the Horde and drive back the Alliance interlopers.\n\nTo reach the Arathi Highlands, travel east from Hillsbrad Foothills and follow the road past Thoradin's Wall.\n\nDestiny calls!", progress = nil, completion = "At last, the Warchief's reinforcements have arrived. The Dark Lady has plans for you, as she does for us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28573] = {title = "Hero's Call: Arathi Highlands!", objective = "Report to Captain Nials at Refuge Pointe in Arathi Highlands.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Captain Nials at Refuge Pointe.\n\nAncient Stromgarde's honor must be redeemed! Too long have ogres and criminals sullied its streets. Travel north from the Wetlands and cross the Thandol Span to reach Arathi. Follow the road to Refuge Pointe and present yourself to the captain.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "Would that you were a company, but we'll have to make do with with what we have.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28574] = {title = "Warchief's Command: The Hinterlands!", objective = "Report to Elder Torntusk at Revantusk Village in the Hinterlands.", description = "All able bodied members of the Horde are hereby ordered to report to Elder Torntusk at Revantusk Village.\n\nNow that the Wildhammer dwarves have officially thrown in their lot with the Alliance, they have made themselves our enemies. They must be defeated!\n\nTo reach Revanktusk Village, cross into the Hinterlands from the mountain pass in eastern Hillsbrad Foothills and make your way to the eastern coast.\n\nDestiny calls!", progress = nil, completion = "Have you come to help us against the Wildhammers? The Warchief knows that what happens here will be important to the Horde's future.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28575] = {title = "Warchief's Command: Western Plaguelands!", objective = "Report to Koltira Deathweaver at Andorhal in the Western Plaguelands.", description = "All able bodied members of the Horde are hereby ordered to report to Koltira Deathweaver at Andorhal.\n\nThe Alliance forces are advancing into the ruined city of Andorhal, seeking to claim it for themselves. We must counter their them before they can gain a foothold there!\n\nCross the Bulwark at the eastern end of Tirisfal Glades and follow the roads southest to Andorhal and meet up with our forces there.\n\nDestiny calls!", progress = nil, completion = "Is this all the warchief can spare? Don't worry, you'll be put to good use.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28576] = {title = "Hero's Call: Western Plaguelands!", objective = "Report to Thassarian at Andorhal in the Western Plaguelands.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Thassarian at Andorhal.\n\nOn the heels of our early victories in Andorhal, the Forsaken have decided to launch a counterattack. Your help is needed to beat back the Scourge and Horde and reclaim lost Andorhal.\n\nTo reach Andorhal, travel north through the Hillsbrad Foothills and follow the road beyond Chillwind Camp.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "There is much to be done here. Both of our enemies are relentless and would slaughter us without mercy the moment we sheathe our blades.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28577] = {title = "Warchief's Command: Eastern Plaguelands!", objective = "Report to Fiona on the east bank of the Thondroril River in the Eastern Plaguelands.", description = "All able bodied members of the Horde are hereby ordered to report to Fiona on the east bank of the Thondroril River.\n\nThe Argent Crusade has reinforced its presence in the Plaguelands and it needs your help to consolidate its victories.\n\nCross the Thondroril River at the eastern border of the Western Plaguelands and look for Fiona on the far bank.\n\nDestiny calls!", progress = nil, completion = "Perhaps you can help, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28578] = {title = "Hero's Call: Eastern Plaguelands!", objective = "Report to Fiona on the eastern bank of the Thondroril River in the Eastern Plaguelands.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Fiona on the east bank of the Thondroril River.\n\nThe Argent Crusade needs your help to win back the Eastern Plaguelands from the grasp of the Scourge.\n\nTo reach the Eastern Plaguelands, cross the Thondroril River from the Western Plaguelands and look for Fiona on the eastern bank.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "Perhaps you can help, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28579] = {title = "Hero's Call: Badlands!", objective = "Report to Gek Nozzlerocket at Light's Hope Chapel in the Eastern Plaguelands.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Gek Nozzlerocket at Light's Hope Chapel in the Eastern Plaguelands.\n\nYour help is needed to survey the damage done by Deathwing, and the disposition of Horde forces in the Badlands.\n\nGek has agreed to provide transportation to the Badlands via rocket, in exchange for your help. Look for him at Light's Hope Chapel in the Eastern Plaguelands.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "You must be here to help Fuselight! Let's get you to the Badlands right away.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28580] = {title = "Warchief's Command: Badlands!", objective = "Report to Gek Nozzlerocket at Light's Hope Chapel in the Eastern Plaguelands.", description = "All able bodied members of the Horde are hereby ordered to report to Gek Nozzlerocket at Light's Hope Chapel in the Eastern Plaguelands.\n\nThe Alliance is desperate to gain a foothold in the Badlands. Your duty will be to keep them at bay and learn about the destruction wrought by Deathwing.\n\nGek has agreed to provide transportation to the Badlands by rocket. Meet with him at Light's Hope Chapel.\n\nDestiny calls!", progress = nil, completion = "Sure, I can get you to the Badlands, but when you get there, I want you to agree to help my comrades.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28581] = {title = "Warchief's Command: Searing Gorge!", objective = "Report to Jack Rockleg at Thorium Advance in the Searing Gorge.", description = "All able bodied members of the Horde are hereby ordered to report to Jack Rockleg at Thorium Advance.\n\nThe Shattered Hand reports that the Dark Iron dwarves of the Searing Gorge seem to be preparing for something. Your duty is to learn all you can about their scheming and put a halt to it.\n\nYou can reach the Searing Gorge by following the road west from the Badlands.\n\nDestiny calls!", progress = nil, completion = "We, too, are suspicious of the Dark Irons' recent activities.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28582] = {title = "Hero's Call: Searing Gorge!", objective = "Report to Jack Rockleg at Thorium Advance in the Searing Gorge.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Jack Rockleg at Thorium Advance.\n\nSI:7 reports that the Dark Iron dwarves of the Searing Gorge seem to be preparing to attack. Your duty is to learn all you can about their scheming and put a halt to it.\n\nYou can reach the Searing Gorge by following the road west from the Badlands.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "We, too, are suspicious of the Dark Irons.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28583] = {title = "Krazzworks", objective = "Take the Patent Application to Captain Krazz at the Krazzworks in Twilight Highlands.", description = "This new shredder design is tops, <name>. Tops! Next step is to protect my intellectual property. There are patents to file, traders to mark, ceases to desist. Oh, and the bribes!\n\nHere, take this patent application to Captain Krazz at the Krazzworks. He survived the destruction of his zeppelin, so he's probably hungry for new business opportunities.\n\nThe Krazzworks is due north of here, atop a perfectly safe mountain peak. Go ahead, kid. Chop chop!", progress = "I know you! You were on the Zeppelin with me on the way in.", completion = "What's this? The \"&lt;name&gt;-o-matic:\" a shredder with an integrated missile platform?\n\nBah! Already patented by Labor Captain Grabbit in Azshara. Worthless!\n\nWhat I really need is a machine that knocks dwarves from the sky.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28584] = {title = "Quality Construction", objective = "Use the Blast Tape to seal 10 Faulty Valves.", description = "Look here, chief, if it weren't for this bumbly idiot across from me, the Krazzworks would be holding up just fine.\n\nUnfortunately for everyone involved, \"Fancypants\" Rothman here decided to deploy the place on top of a mountain! I mean really, who does that?\n\nSo, we got leaks all over the place due to faulty valves. Think you could take this blast tape and seal 'em up for me?", progress = "Look, I'm just a simple cartographer, but according to my estimates, not to mention what my eyes are telling me, there are a few more faulty valves that need to be sealed.", completion = "There you go. Now hows about we use this blast tape on Rothman's mouth?", rewards = "You will be able to choose one of these rewards:\n\nCartographer's ChestguardTechie's Hard HatCrazed Pilot's Gloves\n\nYou will also receive:\n\nCrazed Pilot's GlovesTechie's Hard HatCartographer's Chestguard"}
MultiLanguageQuestData['en'][28586] = {title = "Pool Pony Rescue", objective = "Use the Pool Ponies to rescue 10 Krazzworks Laborers that have fallen into the water.", description = "This jerk across from me is getting all of our people killed!\n\nBrett \"the Bummer\" unpacked the Krazzworks in the wrong place and now it's highly unstable. The explosions from the instability are throwing our laborers off of the platforms and into the water below.\n\nYou don't mind flying down there and rescuing them with some pool ponies, <name>?", progress = "Maybe you'd be willing to fly back down there and rescue a few more of our laborers?", completion = "Thanks, &lt;name&gt;! Now if we could just get the Krazzworks stable so that our people would stop being thrown off of the platforms.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28587] = {title = "Aid of the Frostwolf", objective = "Speak to Voggah Deathgrip at Alterac Mountains in Hillsbrad Foothills.", description = "I will study the Stormpike battle plans and prepare for an assault. I need you to go to Alterac Valley and enlist the aid of the Frostwolf Clan: the very clan of our former warchief, Thrall. They will help us battle the Stormpike dwarves! Together, we will crush the invaders and see them driven out of Lordaeron for good!\n\nGo now, <name>. Alterac Valley is northeast of Tarren Mill. Find Voggah Deathgrip and tell him that the Horde requires the aid of the Frostwolf!\n\nLOK'TAR!", progress = nil, completion = "You come from Tarren Mill? You reek of death...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28588] = {title = "Wildhammer Infestation", objective = "Slay 10 Wildhammer Raiders.", description = "While these two idiots argue about who royally messed up here, we've got a full-scale invasion of the Krazzworks taking place!\n\nThose no-good Wildhammer are all over the place. Get out there and clear the Krazzworks of those smelly ale-guzzling pests.", progress = "What? That's all you've killed?\n\nGet back out there and take care of the rest!", completion = "You got the chops for killing dwarves, that's for sure, &lt;name&gt;. This is a good thing.\n\nNext up, more dwarf slayage!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28589] = {title = "Everything But the Kitchen Sink", objective = "Slay 15 Wildhammer Stormtalons.", description = "You gotta do something about them Wildhammer Stormtalons. They're tearing us up!\n\nProblem is, we're out of ammo, so we had to improvise. We loaded up my Krazz Cannons with all kinds of stuff: pool ponies, Kaja'Cola cans, food containers, fuelcells, tires... you get the picture.\n\nBasically, everything but the kitchen sink.\n\nThink you're in the mood for some target practice?", progress = nil, completion = "That's the spirit! Must be pretty humiliating being shot down by junk.", rewards = "You will be able to choose one of these rewards:\n\nGunnery GlovesRivetproof ChestguardTool-Bracing Armguards\n\nYou will also receive:\n\nTool-Bracing ArmguardsRivetproof ChestguardGunnery Gloves"}
MultiLanguageQuestData['en'][28590] = {title = "Reprisal", objective = "Speak to Patch aboard the Skyshredder circling Highbank.", description = "I happen to know some Alliance scum that have somethin' coming to them. And they have something that belongs to us. I've authorized an all out assault on Highbank.\n\nBoard the Skyshredder and join the assault. Patch will fill you in on the details as you arrive.", progress = nil, completion = "Good to have you, &lt;name&gt;. Ready to sow some chaos?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28591] = {title = "Off The Wall", objective = "Kill 80 Highbank Marksman, 12 Highbank Cannoneers, and 4 Highbank Cannons with a Skyshredder Turret.", description = "You look like a <man/girl> who likes some action. Get on one of those turrets and lay waste to their defenses on the wall.\n\nBe quick about it, will you? Before we go up in a big ball of fire preferably.", progress = nil, completion = "Marvels of modernized goblin destructivity, eh? I love these babies.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28592] = {title = "Parting Packages", objective = "Set bombs on the boat, in the keep entrance, and in one of the northern towers.", description = "I'm sure Patch has some grand scheme in mind, but this wouldn't be an assault if we didn't leave some explosive presents behind.\n\nGet down there and plant some of these explosives on the boat, in the keep entrance, and in one of those northern towers. That should be enough to leave them reeling.\n\nWe're heading down to the ground as well. Meet us at the eastern tower when you're through.", progress = nil, completion = "Hahah! Wonderful show.\n\nThat should be a proper welcome to the highlands.", rewards = "You will be able to choose one of these rewards:\n\nSharkshield CoverRepair Crew TreadsKrazzworks Climbing Belt\n\nYou will also receive:\n\nKrazzworks Climbing BeltRepair Crew TreadsSharkshield Cover"}
MultiLanguageQuestData['en'][28593] = {title = "Of Utmost Importance", objective = "Recover the Induction Samophlange.", description = "When Garrosh's zeppelin went down, so did the induction samophlange that you recovered for us in Azshara. The Alliance have it somewhere in that keep, and Krazz wants it back.\n\nThe basement of the keep would be my best guess, so start there. When you get your hands on it, bring it back to me near the eastern tower.", progress = "Krazz is waitin'. Keep it moving.", completion = "Brilliant! Krazz will love you something mighty for bringing this one home. Good on you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28594] = {title = "Highbank, Crybank", objective = "Kill 10 Highbank defenders.", description = "Get down there and make a mess of those Alliance rabble. Any of'm will do. I just want'm scattered while you're in there after the real target.\n\nFind us near the eastern tower when you're done.", progress = "A few more than that please. By the looks of them, they haven't had enough of us yet.", completion = "And that's how it's done. Scattered to the wind. Not quite the fighting force they boast themselves to be, eh?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28595] = {title = "Krazz Works!", objective = "Speak to Newt to secure a ride back to Krazzworks, then give the Induction Samophlange to Captain Krazz.", description = "That's it. We're all wrapped up. Let's ship out.\n\nNewt's got some gyrocopters tethered at the top of the tower. Go meet up with her for a quick trip back to Krazzworks. We'll mop up here.", progress = "Tell me you came through? You always come through. Show me my beauty!", completion = "Now that's what I wanted to see! I'll have this fleet back up in no time with this beauty.\n\nYou know just how I like it, &lt;name&gt;. I know just how you like it too - take this.", rewards = "You will be able to choose one of these rewards:\n\nShocktrooper HoodAerial Assault LegguardsSkyshredder BattleplateAir Raid Beacon\n\nYou will also receive:\n\nSkyshredder BattleplateAerial Assault LegguardsShocktrooper HoodAir Raid Beacon"}
MultiLanguageQuestData['en'][28596] = {title = "Welcome to Highbank!", objective = "Kill 10 Horde attackers within Highbank.", description = "Welcome to the highlands, soldier. You're here just in time.\n\nHorde troops just launched an assault from the air. Step up and do something about it. Clear them out!", progress = "You'll have to kill a few more than that, soldier.", completion = "That's more like it. We should be able to mop this up from here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28597] = {title = "Burnin' at Both Ends", objective = "Collect 10 bags full of Cannon Powder.", description = "Har! We get to jump right inta the action, <name>. Looks like Highbank has whatcha call a zeppelin problem: that airship is poundin' the crap outta the walls.\n\nListen, I've got me an idear so stupid it's genius. I just need some cannon powder.\n\nCollect as much as you can find around Highbank an' meet me by the trade area!", progress = "I need more powder! Get me more powder! More more more!", completion = "Aye, that'll do 'er.\n\n&lt;Flintlocke stuffs some of the powder in his mouth.&gt;\n\nOhhh, fresh. Heady. Redridge fine grain with a hint of Westfall sulphur and a mild aftertaste. Highbank gets the good stuff.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28598] = {title = "Aiming High", objective = "Wait for Fargo Flintlocke to get you onto the zeppelin and then set his explosives in its lower chamber.", description = "Lookie here, <name>. I found the biggest gun in Highbank! We're gonna try a technique handed down ta me by my pappy, from his pappy, from his pappy, shortly before he got blowed up.\n\nIt's called the \"<class>-shot.\"\n\nYou take a <race> <class>, and load <him/her> inta a gigantic cannon, and then ya - oh relax. This usually works.\n\nTake these explosives, then wait here next ta me. As soon as that blimpy comes around I'll blast you onto tha deck. Plant the explosives in 'er belly and, oh I dunno, make it up as you go.", progress = "Ain't no problem a bomb can't solve.", completion = "&lt;Flintlocke wipes tears from his eyes.&gt;\n\nOh, &lt;name&gt;. &lt;name&gt;!\n\nThat ... were beautiful.", rewards = "You will receive:\n\nFlintlocke's Chuckshooter"}
MultiLanguageQuestData['en'][28599] = {title = "Kurdran's Waitin'", objective = "Speak to Kurdran Wildhammer inside of the Highbank Keep in Twilight Highlands.", description = "It looks like the attack stopped, <name>. Which is a shame, 'cuz we never got to use the <class>-rocket.\n\nAnyways, Kurdran Wildhammer is up in the top of the keep an' I'm sure he'll be wantin' to gives ya a hero's welcome. Yeh earned it! Go talk to 'im!\n\nI'll move on ahead and scout out the beach.", progress = nil, completion = "The King himself sent you? Good to hear that Stormwind is secure.\n\nI was expecting more in the way of troops, but word is that the Alliance fleet was ambushed by the Horde on the way here. They gave as good as they got, but the fleet is in shambles.\n\nIf we're to make any forward progress here in the Highlands, we're going to need the help of heroes like you.", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28600] = {title = "Matters of Loyalty", objective = "Speak to Drek'Thar.", description = "I have no authority over such matters. You must speak to our leader, Drek'Thar. I have already sent word of your arrival to Frostwolf Keep. Drek'Thar will be out to speak with you personally.", progress = nil, completion = "&lt;High Warlord Cromush's face turns white.&gt;\n\nTHEY HAVE FORSAKEN US? THEY HAVE FORSAKEN THE HORDE? This cannot be!\n\nI...\n\n&lt;Cromush falls to one knee.&gt;\n\nI... I WILL BE FINE. We will do this without their aid. To hell with the Frostwolf!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28601] = {title = "Old Puttery", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][28602] = {title = "Be Prepared", objective = "Collect 6 Rope Pieces.", description = "Every adventurer worth their salt knows never to step foot in a cave, dungeon, crypt or tomb without an ample supply of rope... right?\n\nWell, mine was in that wagon full of explosives that you set off.\n\nHow about searching around here and seeing if you can't find some.", progress = "How goes the search?", completion = "Something tells me I'm going to need this.", rewards = "You will be able to choose one of these rewards:\n\nRope-Grip GlovesHelm of Broken BonesFemurbreak Stompers\n\nYou will also receive:\n\nHelm of Broken BonesFemurbreak StompersRope-Grip Gloves"}
MultiLanguageQuestData['en'][28603] = {title = "Infiltration", objective = "Kill Instructor Rufus, Drill Sergeant Magnus and Captain Crudbeard.", description = "For your next mission I want you to travel west to the Headland and infiltrate the Stormpike training grounds. Though there are hundreds of Stormpike trainees there, one of my banshees will disguise you to look like one of the humans captured earlier, allowing you to walk freely among the enemy.\n\nEnter the Headland and find the Stormpike instructors. Once found, coerce them into attacking you! When they attack, kill them. With their instructors dead, they will be unable to train more soldiers!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28604] = {title = "Deception and Trickery", objective = "Use the Barrel of Water to Poison 30 Stormpike Trainees.", description = "As long as I am by your side the enemy will think of you as one of their own. Your newfound humanity, however, will not allow you to be reckless. If you draw attention to yourself the dwarves will grow suspicious and likely attack!\n\nWith that said, I have a plan. Take this barrel of poisoned water and use it to sate the thirst of the tired Stormpike trainees. Once they drink from it they will become deathly ill, eventually succumbing to the poison.", progress = "Deception and trickery - these are your tools!", completion = "They won't die immediately, but they WILL die! When they finally piece together who was responsible for the deaths of their soldiers, you will be long gone - a phantom of death!", rewards = "You will be able to choose one of these rewards:\n\nBand of Premeditated MurderLilith's WandVest of the PhantomPoisoned Bracers\n\nYou will also receive:\n\nPoisoned BracersVest of the PhantomLilith's WandBand of Premeditated Murder"}
MultiLanguageQuestData['en'][28605] = {title = "Domination", objective = "Kill 10 Stormpike Engineers.", description = "<Melisara's thoughts intermingle with your thoughts.>\n\nThe last task will be an assault against the siege technicians of Gavin's Naze, located west of the Headland. Venture to the final finger and lay waste to the dwarf and gnome engineers that build and fortify the Stormpike machines of war. Be sure to plant Cromush's final pocket-nuke as well.", progress = nil, completion = "With the Stormpike forces maimed, the time has come for detonation!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28606] = {title = "The Keys to the Hot Rod", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nKeys to the Hot Rod"}
MultiLanguageQuestData['en'][28607] = {title = "The Keys to the Hot Rod", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nKeys to the Hot Rod"}
MultiLanguageQuestData['en'][28608] = {title = "The Shadow Grave", objective = "Obtain the Thick Embalming Fluid and the Corpse-Stitching Twine from the Shadow Grave in Deathknell.", description = "I'm pleased to see that you're up and walking around, <name>.  You've held up nicely, especially after being dead for so long!\n\nOthers weren't as lucky.  If you wouldn't mind, I need you to fetch my embalming fluid and some twine to stitch up these bodies.  You'll find both in the Shadow Grave, the building just behind me.\n\nHere, Darnell will join you.  He knows the way.", progress = "You will find the items within the Shadow Grave.  I believe I left them on my work table.", completion = "Exactly what I needed.  You'll be an asset to the Forsaken, &lt;name&gt;.\n\nYou know, word has it that you were quite the &lt;class&gt; in your previous life.  Perhaps I should assign you to a more exciting task.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28609] = {title = "Hammer Time", objective = "Speak with Deez Rocksnitch.", description = "The three of us have been arguing for weeks over whose weapons are superior.\n\nI won't let anyone tell me my maces are second best. Kilram's axes and Seril's swords could never match the pure strength of my craft.\n\nI'm tired of arguing. It's time to show those two I'm right with a demonstration. If you would, dear, head outside and tell Deez Rocksnitch that I need the biggest boulder he can find!", progress = nil, completion = "Lilith wants a boulder moved inside the observatory, eh? That's my business: consolidated materials. I usually don't get individual buyers, but hey, I won't ask questions.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28610] = {title = "Rubble Trouble", objective = "Collect 6 Prime Rubble Chunks from Frostshard Rumblers.", description = "If you want to get a boulder in there, you can use my own patented Boulder-in-a-Box! Normally I'd just sell you one up front, but I'm fresh out of materials.\n\nEarth elementals have been popping up on the peak directly south of town. They're a good source of rubble. If you bring me back a good amount, I'll pay you for the restock, and I'll throw in a Boulder-in-a-Box absolutely free!", progress = "You got that rubble?", completion = "Looks like a good amount! Here's your pay, as promised...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28611] = {title = "The Defilers' Ritual", objective = "Stop the Neferset Ritual at the Murkdeep Cavern.", description = "Ah, I can already see more clearly, <name>.\n\nWe are right to be wary of the evil Neferset.  I can already sense that they're behind the forces that corrupt the river.\n\nGo underwater once more and find the Murkdeep Cavern.  You will find the Neferset are performing a foul ritual of corruption.\n\nStop them so the river is cleansed once again.", progress = "Is it done, <name>?", completion = "The waters of the river are nearly cleansed.  Our prophetic visions will soon return.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28612] = {title = "Harrison Jones and the Temple of Uldum", objective = "Recover the Coffer of Promise.", description = "After all we've been through, it looks like everything's actually coming together!\n\nWe're just steps away from the coffer... I've researched the codes to reveal it... Schnottz thinks we're dead....\n\nYou know, we might just pull this off after all!", progress = nil, completion = "Lucky fer you, this ol' dwarf's still got a few tricks up his sleeve!\n\nHeehee! ...shoulda seen tha look on yer faces!", rewards = "You will be able to choose one of these rewards:\n\nLeggings of PromiseGirdle of the Ancient OnePharoah's Burial Spaulders\n\nYou will also receive:\n\nPharoah's Burial SpauldersGirdle of the Ancient OneLeggings of Promise"}
MultiLanguageQuestData['en'][28613] = {title = "See You on the Other Side!", objective = "Speak to Harrison Jones at the top of Maker's Ascent in Uldum.", description = "Alright, <name>. We've bought ourselves a little breathing room, but there's no time to lose.\n\nFollow me!", progress = nil, completion = "So far, so good...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28614] = {title = "Bearzerker", objective = "Slay Grolnar the Berserk.", description = "High Chieftain Winterfall's absence has done little to quell the rage of the Winterfall. In his absence, their greatest warrior has rose to a position of terrible power.\n\nGrolnar the Berserk lurks in the cave at the top of Winterfall Village, gorged on enough corrupt firewater to kill ten lesser furbolgs.\n\nHe has become a bloated and horrible beast! Our warriors have been unable to face him... do you have the strength to defeat him, <class>?", progress = "Has Grolnar fallen?", completion = "Your actions prove yourself a mighty warrior to me and all the Timbermaw!\n\nLet us hope the Winterfall will be defeated for good now...", rewards = "You will be able to choose one of these rewards:\n\nFirewater AmuletBelt of BloatingBearzerker's SpauldersBurndl's Bundled Boots\n\nYou will also receive:\n\nBelt of BloatingBearzerker's SpauldersBurndl's Bundled BootsFirewater Amulet"}
MultiLanguageQuestData['en'][28615] = {title = "Turning the Earth", objective = "Use Tanrir's Overcharged Totem to overload 4 Winterfall Earth Totems.", description = "Despite their corruption and madness, the Winterfall barely cling to their shamanic powers. It disturbs me to see the power of the elements used by them to harm my tribe and other innocents.\n\nWe will turn their totems against them! Take my own totem with you into Winterfall Village. Use its powers on the Winterfall's totems from afar, and the fury of the earth will be unleashed on all nearby!\n\nNeedless to say... keep a safe distance!", progress = "Have the totems been destroyed?", completion = "May the Winterfall never threaten the Timbermaw again. Thank you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28616] = {title = "Stormpike Apocalypse", objective = "Witness the Stormpike Apocalypse.", description = "Before we continue, let us have a moment of silence for our fallen brother, Orkus, for without him, we would have been destroyed by the Stormpike onslaught. This is for you, brother!\n\n<Cromush takes a knee.>\n\nNow, <name>, do not think that I forgot your part in all of this! That is why you get the honors of detonating the goblin pocket-nukes.\n\nAre you ready? FOR THE HORDE!", progress = nil, completion = "With the fingers destroyed and the hand shattered, the Stormpike will have no choice but to scurry back to their cave in Alterac Valley.\n\n&lt;Cromush spits.&gt;\n\nWarchief Hellscream will hear about your bravery, &lt;name&gt;.\n\nAnd rest assured that he will know of the Frostwolf clan's treason!", rewards = "You will be able to choose one of these rewards:\n\nCloak of TreasonPocket-Nuke BeltBroken Fingers of Hillsbrad\n\nYou will also receive:\n\nBroken Fingers of HillsbradPocket-Nuke BeltCloak of Treason"}
MultiLanguageQuestData['en'][28617] = {title = "Flower Power", objective = "Survive a Massive Wave of Zombies.", description = "You know how to use the spitters, but did you know that if you use a sunflower you can grow things faster? We'll grow some sunflowers and then we'll plant some spitters to push back Warden Stillwater's crazed monstrosities.\n\nLet's go!", progress = nil, completion = "I think that was just the start of it, bud! MORE INCOMING!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28618] = {title = "Boulder Delivery", objective = "Deliver the Boulder-in-a-Box to Lilith the Lithe in Everlook.", description = "Here you go, as promised! One Boulder-in-a-Box.\n\nLilith was asking for this, wasn't she? She's my only customer!", progress = "Oh, it's you again. Where's that boulder?", completion = "Ah, you actually brought the boulder! I'm a bit surprised.\n\nStand back and witness the pinnacle of craftsmanship.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28619] = {title = "Warchief's Command: Arathi Highlands!", objective = "Report to Dark Ranger Alina at Galen's Fall in Arathi Highlands.", description = "All able bodied members of the Horde are hereby ordered to report to Dark Ranger Alina at Galen's Fall. The Dark Lady's forces need your help to expand the dominions of the Horde and drive back the Alliance interlopers.\n\nTo reach the Arathi Highlands, travel east from Hillsbrad Foothills and follow the road past Thoradin's Wall.\n\nDestiny calls!", progress = nil, completion = "At last, the Warchief's reinforcements have arrived. The Dark Lady has plans for you, as she does for us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28620] = {title = "Eastpoint Tower", objective = "Speak to Nils Beerot at Eastpoint Tower in Hillsbrad Foothills.", description = "Our outpost in the southeast is having some problems. I don't have any details other than... well, let me just read from the latest letter:\n\n\"The orcs have grown petulant. Send help or I will have them beaten with reeds.\"\n\nThat's it. It was sent from our chief psylosopher, Nils Beerot. Yea, I have no idea what that means either. Could you please head to Eastpoint Tower and find out what he needs? I can't take any more of these cryptic letters!\n\nJust head south and then follow the road east.", progress = nil, completion = "That imbecile finally sent help, did he? These two orcs are a lost cause. They are stricken with something that I have termed \"Durnholde Syndrome.\" They were both locked up for so long that they grew an affinity for their captors. Now they sit upon my couch with their big, iron balls and cry.\n\nHopefully you will prove to be more useful.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28621] = {title = "Put That Baby in the Cradle!", objective = "Speak to Harrison Jones at the Temple of Uldum.", description = "Och!\n\nYou an' junior took yer sweet time gettin'  'ere, din't ya!?\n\n<Drinkin' ale/Holdin' hands>, takin' in the sights, I'll wager.\n\nDon't go breakin' yer arm pattin' yerself on the back now, the real work's just beginnin'!\n\nThere be more ta this ancient artifact than ye know, but in order ta reveal its secrets, we need ta get it to the Cradle of the Ancients!\n\nNow howdya spose we do that?\n\nMaybe junior over there has some bright ideas, eh?", progress = nil, completion = "Of course I have a plan for moving the coffer.\n\nSomeday, maybe the old coot will learn to trust me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28622] = {title = "Three if by Air", objective = "Use the Signal Flares at the Temple of Uldum.", description = "I had planned on bringing the coffer back to my lab for study, but it seems Brann here has different ideas.\n\nHe thinks he knows how to put a stop to Deathwing's plans here in Uldum.\n\nMy buddy, Jock, is standing by with the transport, just waiting for our signal.\n\nTake these flares and plant them around the perimeter to let him know that we're ready.", progress = nil, completion = "Nice work, lad.\n\nLooks as tho everything made the trip in one piece.\n\nI'm beginnin' ta see why junior keeps ye around.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28623] = {title = "The Push Westward", objective = "Report to King Phaoris at the Neferset City Outskirts in Uldum.", description = "Our work is done here, <name>.  Against all odds, we stopped the Neferset advance on Nahom.\n\nLet us join the forces pushing west, lest they take all the glory for themselves.\n\nThey must've reached the outskirts of Neferset City by now.", progress = nil, completion = "You've arrived just in time, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28624] = {title = "Kilram's Boast", objective = "Speak with Deez Rocksnitch.", description = "Pah! Crude and clumsy is all I see!\n\nYou need more than just strength. My axes are just as strong as Lilith's maces, but so sharp, I can cut through a tree in one chop!\n\nYou heard me, one chop! I'll prove it, too, here in front of everyone. Go ask Deez if he can get a tree in here!", progress = nil, completion = "They want a tree now? Let's see what I got.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28625] = {title = "Chop Chop", objective = "Collect 10 pieces of Fresh-Cut Frostwood from Frostleaf Treants.", description = "I deal in small timber plenty, but full trees? That's a novelty item. Kinda like those boulders.\n\nMaybe you can do me another favor. Just west of town there's a grove of trees overlooking Lake Kel'theril. I don't know if it's the spooks there, or all that elf magic junk strewn around the place, but we've been getting treants and lashers wandering around there recently.\n\nThey're making it a real pain to chop wood over there, so why don't you chop some of them? Bring the wood from the treants back here.", progress = "Show me the lumber.", completion = "Not a bad haul. Maybe we should look into growin' those treants instead...", rewards = "You will be able to choose one of these rewards:\n\nFrostleaf BandChop Chop BootsTreant-Bark ShoesRocksnitch Helmet\n\nYou will also receive:\n\nChop Chop BootsTreant-Bark ShoesRocksnitch HelmetFrostleaf Band"}
MultiLanguageQuestData['en'][28626] = {title = "Tree Delivery", objective = "Deliver the Super-Gro Insta-Tree to Kilram at the inn in Everlook.", description = "Here you go, one instant Super-Gro Insta-Tree made with 80% natural ingredients!\n\nNo roots, no muss, no fuss. Just give it to Kilram and make sure he stands the heck back when he uses it.", progress = "Chop chop!", completion = "Alright! Stand back now and watch what a true quality weapon can do!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28627] = {title = "Seril's Boast", objective = "Speak with Deez Rocksnitch.", description = "Brutes and amateurs.\n\nIt doesn't matter how sharp or heavy your weapon is if all it's good for is hacking like an ogre. I could go on and on about finesse and speed and balance and control... but it's easier to one-up these fools.\n\nTell Deez we've got one more order for him. I need a block of ice.", progress = nil, completion = "Oh, it's you again! I'm so surprised!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28628] = {title = "Ice Delivery", objective = "Deliver the Instant Ice Block to Seril Scourgebane in Everlook.", description = "Alright, one high-quality, pure grade Instant Ice Block!\n\nI tried selling these to people for protection for a while. Y'know, like that trick you see mages pull? Couldn't figure out the whole \"breathing\" thing, though.", progress = "Ah, you're back!", completion = "Perfect. Now you'll see what really matters in a weapon... finesse.", rewards = "You will be able to choose one of these rewards:\n\nKilram's KillerLilith the Lithe's Little HammerScourgebane's SlicerScourgebane's Sword\n\nYou will also receive:\n\nLilith the Lithe's Little HammerKilram's KillerScourgebane's SwordScourgebane's Slicer"}
MultiLanguageQuestData['en'][28629] = {title = "Are We There, Yeti?", objective = "Collect 10 Thick Yeti Furs from Ice Thistle Yeti.", description = "My friends are always coming up with great ideas. I've never felt like I could match them... until today! I just drew up the plans for something great! If you promise not to tell, I'll let you in on the secret... \n\nI'm going to make a mechanical yeti! Not only are my friends sure to be freaked out when they see it, but when they get over that, I know they'll be impressed!\n\nI need thick yeti fur from the ice thistle yeti. There's plenty of them in the Ice Thistle Hills to the southeast.", progress = "I've got lots to get started on here. Please get me those furs as soon as you can!", completion = "These furs are perfect, &lt;name&gt;. We're off to a great start here!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28630] = {title = "Echo Three", objective = "Find Echo Three.", description = "A lot of goblins have been going missing out there in Ice Thistle Hills. I was almost one of them!\n\nI had the idea to set up a sensor to tell us when the yeti were getting close to Everlook. Of course, it's not working either. There's yeti all over the hills and I haven't heard a peep from it.\n\nWould you mind checking on it for me? It might still be fixable. Echo Three's set up to the southeast on the edge of Ice Thistle Hills. Don't ask what happened to Echo One and Two.", progress = nil, completion = "Part of this machine is still moving, but on closer inspection it's been severely manhandled. The metal is dented and cracked, and there's huge footprints in the snow all around it.\n\nIn fact, it sounds like something's approaching right now...", rewards = "The following spell will be cast on you:\n\nYeti Ambush\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28631] = {title = "The Perfect Horns", objective = "Obtain Icewhomp's Pristine Horns.", description = "I can't make a yeti without horns!\n\nI've been looking for what seems like forever for the perfect set of horns... and no horn I find is good enough! But just the other day I saw the biggest yeti in Winterspring.\n\nI named him Icewhomp. His horns are the ones I've been looking for! He lurks all the way in the back of the cave along the eastern ridge of Ice Thistle Hills.\n\nBring me his horns... but be sure to check on Echo Three along the way!", progress = "Are they perfect? They better be perfect!", completion = "I can't wait to show my friends! Now, just wait a moment while I attach these...\n\nPerfect!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28632] = {title = "Fresh From The Hills", objective = "Collect 7 Pieces of Pure Glacier Ice from the cavern in Icethistle Hills.", description = "Ice this time? Hoo boy, sure. I've got good news and bad news for you.\n\nThe good news is there's a bunch of pure solid ice over in the Ice Thistle Hills cavern, straight east from Everlook. The bad news is there's also a bunch of vicious yetis in there.\n\nBut if you can handle the yeti, hey, piece of cake! Just walk right up to the bigger chunks and crack 'em open with your weapon. Bring it all back to me and I'll do my thing.", progress = "Oh, you're back! How were the yetis?", completion = "Not bad! Let's hope they don't ask for lava or something next, right?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28633] = {title = "The Coffer of Promise", objective = "Give Brann Bronzebeard the contents of the Coffer of Promise.", description = "I'm not quite certain what ta expect 'ere, so stay on yer toes, eh?\n\nThese codes should reveal the coffer's true purpose, and present us with the tools to thwart Deathwing's efforts in Uldum fer good!\n\nStand back!", progress = "Well, now.\n\nWould ya look at that!?", completion = "Of course! I had a hunch this is what we'd find.\n\nHad no idea about the organic transformations, though, I must admit.\n\nThere's more to this old relic than I'd dared to hope.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28634] = {title = "Extinction", objective = "Kill 12 Rampaging Owlbeasts.", description = "Owlbeasts... Soulless, feathered monstrosities sent from the darkest depths of the Twisting Nether to prey upon the weak.\n\n<Nils points to the woods surrounding Eastpoint Tower.>\n\nThey surround us on all sides and they are planning an attack - I can sense it. You must stop them before they can organize.\n\nI want you to head into the forest and kill every owlbeast that you see. NONE SHOULD SURVIVE!", progress = nil, completion = "The itching has stopped - for now - but they will return.\n\nOh yes, they will return...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28635] = {title = "A Haunting in Hillsbrad", objective = "Search Dun Garok for evidence of a haunting.", description = "The battle over Dun Garok was the bloodiest of all the Hillsbrad battles. The dwarves, outnumbered ten-to-one, fought until the bitter end. Every last one of 'em died in defense of that piece of land.\n\nNow I hear claims that the place is haunted. Nobody wants to go near it! Unfortunately I have orders to prepare Dun Garok for habitation.\n\nCould you do me a favor and go to Dun Garok and search for evidence of a haunting? It's far to the southeast.", progress = nil, completion = "Haunted? Ye could say that!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28636] = {title = "Silence of the Dwarves", objective = "Kill 10 Dun Garok Spirits.", description = "The spirits of my soldiers haunt this fort now, <lad/lass>. Their souls are now bound to this place. Even in death they continue to fight for it. 'Tis sad.\n\nPut 'em out o' their misery and perhaps ye shall have the spoils of yer people's victory.", progress = nil, completion = "They fight for their land even after death - much like the Forsaken. I will report back to high command that Dun Garok is uninhabitable. Let them keep what they hold so dear.", rewards = "You will be able to choose one of these rewards:\n\nGrasps of the UnyieldingMr. Hider's BracersMantle of Haunting\n\nYou will also receive:\n\nMantle of HauntingMr. Hider's BracersGrasps of the Unyielding"}
MultiLanguageQuestData['en'][28637] = {title = "A Taste for Bear", objective = "Kill 15 Shardtooth bears.", description = "Have you ever had the luxury of trying bear meat? I never had the chance to try it in Gilneas, but the bears here are simply exquisite.\n\nThe shardtooth bears that roam just to the south are well-marbled with fat from the cold here. I've been hunting them myself, and it's quite a lark, but I much prefer eating them!\n\nI recommend you try your hand at the hunt. Stick to the white-pelted shardtooth bears, and the Captain will go to field to bring back any you kill.", progress = nil, completion = "Simply splendid! I've been watching the Captain bring bear after bear back to camp and I can't wait to see them thrown on the smoker.\n\nPerhaps I'll have a taste of them raw...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28638] = {title = "The Owls Have It", objective = "Slay 15 Winterspring Owls.", description = "I've been eatin' owls my whole life. Owls is good eatin', and my friend Jez agrees. I was the first one that told him to sell owl!\n\nMister fancy-pants worgen here says bears taste better, but don't pay him no mind. You should go hunt yourself some owl. There's plenty of 'em wandering just south of here. Stick to the gray ones for now, an' buzz me on the little talky-thing Jez gave you when you've racked up a few.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28639] = {title = "Ursius", objective = "Kill Ursius.", description = "I've heard it said that you are what you eat. I don't know if I believe that, but if it's true... I'd prefer to eat the strongest creature that I can find.\n\nUrsius is the largest bear in Winterspring. He eats first when his pack of shardtooth brings down a chimaera or an owlbear. He claims the most comfortable cave in the shardtooth-held lands. And he has... considerable influence with the shardtooth females.\n\nHe is my kind of bear.\n\nI want to eat him.\n\nHis cave is near the maulers. Good luck!", progress = nil, completion = "Ursius is... not delicious.  He tastes like a combination of pinecones and curdled milk, only... oilier.\n\nAre you sure this is Ursius?  The big bear?  In the cave?\n\nThis is horrible.  It honestly tastes like his meat has been steeped in urine.\n\nI don't feel like I'm getting any stronger.\n\nUgh.  It's really bad.  Do you want to try some?", rewards = "You will be able to choose one of these rewards:\n\nShardtooth GlovesUrsius's CapBracers of Considerable InfluenceBear Oiled ChainmailMorcott's Bow\n\nYou will also receive:\n\nUrsius FlankShardtooth GlovesUrsius's CapBear Oiled ChainmailBracers of Considerable InfluenceMorcott's Bow"}
MultiLanguageQuestData['en'][28640] = {title = "Fresh Frostsabers", objective = "Slay 15 Frostsabers or Frostsaber Stalkers.", description = "Doesn't that smell great? My smoked meats get top dollar, and nobody else provides the exotic flavors I've got out here in the hills. And it's efficient; you just do the hunting for a small fee, and my other fine friends drag the beasts back here for skinnin' and smokin'!\n\nI've got the market cornered on Frostsaber meat right now. Absolutely delicious stuff, makes great sausages. Head out and hunt those cats just west of here, and we'll call that a start!", progress = nil, completion = "Alright! Don't stop now, we're after the big ones next!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28641] = {title = "Pride of the Dinner Table", objective = "Slay 15 Frostsaber Huntresses or Frostsaber Pride Watchers.", description = "Alright kid, time to head out further into the field!\n\nThis haul's nice and good, but further to the west you'll find much bigger kitties. The pride watchers and huntresses have a lot more muscle on them, and it makes AMAZING burger patties. They sell like crazy!\n\nGimme a ping when you've cleared house and we'll see about you going after the main course.", progress = nil, completion = "Beautiful! I'm watching the Captain drag this all back right now and it's a gorgeous sight.\n\nAnd the next course...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28643] = {title = "The Durnholde Challenge: Zephyrus", objective = "Kill Zephyrus.", description = "Durnholde Keep has always been a place of strife. For years the humans used it as an internment camp and prison for the orcs. After that it was taken over by the Syndicate. Now? The Dark Lady captured and placed powerful elementals within its walls. She charged me with administering \"The Durnholde Challenge.\" Any that can defeat all of the elementals will earn a grand prize! Take this guide and face your first challenge: Zephyrus!\n\nDurnholde is located just northeast of us.", progress = nil, completion = "Zephyrus was a mighty adversary. Surely the remaining elementals will challenge you further!\n\n&lt;You open the guide that Jekyll gave to you.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28644] = {title = "The Durnholde Challenge: Teracula", objective = "Kill Teracula.", description = "According to the guide, Teracula is your next challenge. It roams the path just outside of Zephyrus' lair.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28645] = {title = "The Durnholde Challenge: Bloodvenom", objective = "Kill Bloodvenom.", description = "According to the guide, Bloodvenom is your next challenge. The fearsome elemental can be found on the lower level of Durnholde Keep, near the western prisons.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28646] = {title = "The Durnholde Challenge: Infernus", objective = "Kill Infernus.", description = "According to the guide, Infernus is your next challenge. This being, made of molten lava and raging fire, can be found on the lower level of Durnholde Keep, near the eastern prisons.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28647] = {title = "The Durnholde Challenge: D-1000", objective = "Kill the D-1000.", description = "Imprisoned in the old Durnholde Keep arena is a being comprised of pure mercury. The Forsaken have dubbed it the D-1000. Kill the D-1000 and claim your prize!", progress = nil, completion = "This is the first time anyone has actually completed the challenge. You truly are a powerful &lt;class&gt;, &lt;name&gt;. As promised, choose your reward.", rewards = "You will be able to choose one of these rewards:\n\nD-1000 RingDiscontinuer's HammerAxe of the Judgment Day\n\nYou will also receive:\n\nAxe of the Judgment DayDiscontinuer's HammerD-1000 Ring"}
MultiLanguageQuestData['en'][28649] = {title = "A Special Surprise", objective = "Knight Commander Plaguefist at the Chapel of the Crimson Flame has ordered you to execute Lord Harford, an Argent Dawn prisoner inside the nearby prison house.", description = "We got here, tore the place apart, and headed toward the prison house. We weren't expecting what we found in there, <name>. Seems the Crusade's been real busy. That whole thing is full of Argent Dawn prisoners. Most of them were already dead by the time we arrived, but a few were still breathing.\n\nI was about to go in there and execute the rest of them, but I think you should have the honors. In particular, there's a real feisty worgen in there that I think you'll take great pleasure in executing.", progress = "How does it feel?", completion = "Felt good, didn't it? You're not one of them anymore, &lt;name&gt;. You're Scourge. You're one of us. Forever...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28650] = {title = "A Special Surprise", objective = "Knight Commander Plaguefist at the Chapel of the Crimson Flame has ordered you to execute Gally Lumpstain, an Argent Dawn prisoner inside the nearby prison house.", description = "We got here, tore the place apart, and headed toward the prison house. We weren't expecting what we found in there, <name>. Seems the Crusade's been real busy. That whole thing is full of Argent Dawn prisoners. Most of them were already dead by the time we arrived, but a few were still breathing.\n\nI was about to go in there and execute the rest of them, but I think you should have the honors. In particular, there's a real feisty goblin in there that I think you'll take great pleasure in executing.", progress = "How does it feel?", completion = "Felt good, didn't it? You're not one of them anymore, &lt;name&gt;. You're Scourge. You're one of us. Forever...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28651] = {title = "Novice Elreth", objective = "Speak to Novice Elreth at Deathknell in Tirisfal Glades.", description = "Now that the training's done and out of the way, why don't you go speak with Elreth?  She serves Shadow Priest Sarvis, and will probably have some tasks to which you can apply your new abilities.", progress = nil, completion = "May the Dark Lady watch over you, &lt;name&gt;.", rewards = nil}
MultiLanguageQuestData['en'][28652] = {title = "Caretaker Caice", objective = "Speak with Caretaker Caice at the Deathknell Graves in Tirisfal Glades.", description = "I am done with you.  There are, however, others who can use your aid.\n\nCaretaker Caice, standing on that stump behind me, can probably give you another assignment.  You should speak with him now.", progress = nil, completion = "Yes?  And who might you be?", rewards = nil}
MultiLanguageQuestData['en'][28653] = {title = "Shadow Priest Sarvis", objective = "Speak with Shadow Priest Sarvis at Deathknell in Tirisfal Glades.", description = "Are you still here, <name>?  You know, I'm only a deathguard.  I don't have many tasks I can hand out to passers-by like you.\n\nI'd recommend that you talk to Shadow Priest Sarvis.  I remember, he helped me get on my feet after I was plucked out of that tomb.  I'm sure he'll do the same for you.\n\nYou'll find him just inside the chapel, here on the west side of town.", progress = nil, completion = "Greetings, &lt;name&gt;.\n\nI see you wield a weapon.  Can you fight?", rewards = nil}
MultiLanguageQuestData['en'][28654] = {title = "The Heart of the Matter", objective = "Brann Bronzebeard wants you to meet him in the Halls of Origination.", description = "Well, <laddie/little lady>, half of me wishes I could stick around a while and take in the sights with ye.\n\nI've seen some mighty amazin' things in my day, but this here takes the cake.\n\nSadly, I have a fair bit o' research ta do on these discs before I make my way into the Halls of Origination.\n\nYou seem ta be worth your salt, perhaps ye'd like ta tag along and see how a REAL archaeologist works, eh?", progress = nil, completion = "Bout time ye showed up, lad.\n\nNow let's get goin'! There be work ta do!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28655] = {title = "Wild, Wild, Wildhammer Wedding", objective = "Talk to Grundy MacGraff to begin the wedding ceremony. Kill any Twilight's Hammer that try to stop it!", description = "We are ready to begin, <name>!\n\nBut I have it on good authority that the Twilight's Hammer may try to disrupt the ceremony, so as to demoralize and destroy the Wildhammer. Things could get dangerous!\n\nFor this reason, I will be performing the ceremony myself, so that I can keep the bride and groom close to me. Sound like a plan? Good!\n\nSince her father is dead and her brother the best man, Fanny has asked that you walk her down the aisle. What an honor! Talk to me when you're ready to begin.", progress = "It's a nice day for a Wild wedding...", completion = "We did it, &lt;name&gt;! Fighting that ... thing side-by-side really brought all the Wildhammers together. The heads of the families are more united than I've ever seen them. Drink up, &lt;name&gt;, and celebrate!!\n\nOf course, our work is only beginning. I'll rally our new Wildhammer reinforcements with the rest of the Alliance and prepare to storm the Twilight Bastion.\n\nI'm sure we'll meet again soon.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28656] = {title = "Strange Life Forces", objective = "Speak with Witch Doctor Mau'ari at the Snowden Chalet in Winterspring.", description = "When this creature died, some sort of energy was released from its body. The energy was passed on to you, and now you feel somewhat stronger.\n\nAccording to Winterspring locals, Witch Doctor Mau'ari at the Snowden Chalet is an expert in the wildlife of the area. She might know something about this mysterious energy.", progress = nil, completion = "What's dis? You got de smell of de E'ko on ya! Let Mau'ari tell ya a little bit about de E'ko and what it do.\n\nYou're lucky, &lt;race&gt;. De E'ko searched you out. A troll like me's gotta go find de E'ko herself.\n\nAll de creatures of Winterspring have E'ko. De furbolg, de chillwind, de shardtooth... even de Ice Thistle yeti! You kill dese creatures, and sometimes, a bit of E'ko comes out. Different creatures... different E'ko.\n\nGo on now. Go find de other E'ko!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28657] = {title = "A Huge Problem", objective = "You have been asked to kill Problim, a giant ettin that roams the paths of Tol Barad.", description = "We finally capture this godforsaken rock and then we find out that there is a huge ettin roaming around, taking out our sentry patrols!\n\n<name>, I need you to round up a few friends and take that ettin down.  We can't have a beast like that roaming around, wreaking havoc.\n\nStay alert, reports from the front say that he is carrying a huge tree as a weapon, and he is not afraid to use it.", progress = "Did you find problim yet?  Pretty hard to miss that guy with how huge he is.", completion = "You actually killed him?!  I can't believe it!", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28658] = {title = "Swamp Bait", objective = "You have been tasked with collecting 8 Crocolisk Hides from the Baradin Crocolisks on Tol Barad. The crocolisks can be found in the swamp, just west of Baradin Hold.", description = "Supplies are never easy to find in a place like this, <class>.  We have been scouting since we captured the island but things are not looking good.\n\nFortunately, we just  received a scouting report that a swamp full of crocs is just west of our base camp here.  The hides off those crocs will come in handy for our leatherworkers.  Bring back as many as you can.", progress = "You cleared out that swamp yet?", completion = "Looks like you were able to get the croc hides that we needed.  Thanks &lt;name&gt;, your contributions will not go unnoticed.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28659] = {title = "The Leftovers", objective = "You have been instructed to kill 12 Alliance Infantry on Tol Barad. You can find the holdouts in The Slagworks, Warden's Vigil and the Ironclad Garrison, here on Tol Barad.", description = "We fought hard to capture this island, <race>.  We cleared out most of the Alliance filth but I can still smell their foul stench in the air.\n\nI need you to investigate the slagworks, warden's vigil and the ironclad garrison.  Kill any Alliance that you find.\n\nYou know what they say, the only good Alliance is a dead Alliance!", progress = "Gah, the smell of their weak bodies is sickening me.", completion = "Those filthy alliance never stood a chance.  Nice work, &lt;name&gt;.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28660] = {title = "Clearing the Depths", objective = "You have been asked to kill 9 ghosts of any type in the Cursed Depths, just east of Baradin Hold.", description = "You are a sight for sore eyes, <name>.  Now that we have claimed tol barad, the battle has just begun.\n\nWe discovered a cell block just east of here that we need you to clear out.  Turns out that its chock full of ghosts that have been locked up down there for who knows how long.\n\nClear out as much as you can and report back to me when you are done.", progress = "Did you take care of the ghosts down there yet?  We have plenty of horde scum to fill that place up with once it's cleared out.", completion = "You made it back out alive?  You are a stronger man than I, &lt;name&gt;.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28661] = {title = "The Imprisoned Archmage", objective = "You must kill Archmage Galus and return with his Staff from the Cursed Depths, just east of Baradin Hold.", description = "We have been trying to clear out the Cursed Depths cellblock since we landed on Tol Barad.  It seems that everytime we get close, that archmage shows up and pushes us back.\n\nNow that we have claimed the island, it's time we take another shot.  Head down there and bring me back his staff as proof that you have finished the job.", progress = "Have you been able to take out the Archmage?", completion = "Galus is dead?  Fantastic work &lt;name&gt;, now we can send down the cleanup crew and get that cellblock ready for new prisoners.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28662] = {title = "Learning From The Past", objective = "You have been asked to recover four Dusty Prison Journals from the Cursed Depths, just east of Baradin Hold.", description = "Now that we finally have a hold on this wretched island, we can start to investigate how it got in this condition.  Some of our troops have discovered journals around the entrance to Cursed Depths cellblock just east of here.\n\nThese journals are of particular interest to our elder scribes back at base camp.  I need you to recover four of them and bring them back to me as fast as you can.\n\n<name>, be careful down there, that place is crawling with undead.", progress = "Were you able to recover the journals?  Reports mentioned that they were sighted both in and out of the cells down there.", completion = "These journals are in excellent condition &lt;name&gt;.  We will begin deciphering them immediately.  Only time will tell what secrets they hold.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28663] = {title = "D-Block", objective = "You have been instructed to kill 10 demons of any type in the D-Block, just northwest of Baradin Hold.", description = "Have you heard of the D-Block yet <name>?  It's one of the old cellblocks here on the island.  Problem is, it's infested with demons.  We planned on using it to lock up the leftover Alliance we found on the island, but that is not going to happen in its current state.\n\nI need you to head down there and clear those demons out.  Report back to me when you are done.", progress = nil, completion = "D-Block is all clear?  Good work, &lt;name&gt;.  We will send down a crew to start cleaning up right away.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28664] = {title = "Svarnos", objective = "You must kill Svarnos in the D-Block and return with his Cursed Collar. Svarnos can be found in the D-Block, just northwest of Baradin Hold.", description = "Excellent work on the island capture, <class>.  Now that we have claimed the island, we need to make these cellblocks useable for prisoners.  D-Block has been especially hard to clear out.  Unfortunately it has become overrun with demons of all sorts.\n\nWe have been able to thin out the demons but a large core hound has broken its way out of its cell and is wreaking havoc down there.  I need you to kill him and bring back his collar.", progress = "Is the core hound dead?", completion = "Svarnos is finally dead?  Looks like we can finally get to work setting up that cellblock then.  Thank you &lt;name&gt;.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28665] = {title = "Cursed Shackles", objective = "You have been asked to recover 8 Cursed Shackles from the D-Block, just northwest of Baradin Hold.", description = "Have you been down in the D-Block yet, <name>?  Every time we clear that infested cellblock out, the demons seem to return rather quickly.  We learned that they regenerate from the cursed shackles scattered around the area.  That's where you come in to the picture <name>.\n\nI need you to retrieve as many of those shackles as you can and bring them back to me.  We will destroy them immediately.", progress = "Did you find many shackles?  Reports mentioned that they were all over the place down there.", completion = "The shackles!  We will begin the process of destroying these shackles immediately &lt;name&gt;.  Thank you for your help.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28666] = {title = "Hero's Call: Burning Steppes!", objective = "Report to John J. Keeshan at Flamestar Post in the Burning Steppes.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to John J. Keeshan at Flamestar Post.\n\nYour aid is urgently needed to put an end to the Blackrock orc menace!\n\nYou can reach the Burning Steppes by traveling south from the Searing Gorge through Blackrock Mountain. Look for Flamestar Post on the far side of the mountain.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "It's time for the Blackrock orcs to feel the full wrath of the Alliance. They will pay for what they've done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28667] = {title = "Warchief's Command: Burning Steppes!", objective = "Report to Ariok at Flamestar Post in the Burning Steppes.", description = "All able bodied members of the Horde are hereby ordered to report to Ariok at Flamestar Post.\n\nHonored Eitrigg's son, Ariok, needs your assistance to halt the blind aggression of the Blackrock orcs before they invade the neighboring lands.\n\nYou can reach the Burning Steppes by traveling south from the Searing Gorge through Blackrock Mountain. Flamestar Post will be south of the mountain.\n\nDestiny calls!", progress = nil, completion = "We must stop the Blackrock orcs before they can expand their influence.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28668] = {title = "Prison Revolt", objective = "You have been instructed to kill 10 prisoners of any type in The Hole, just southwest of Baradin Hold.", description = "We have the island, now we need to put the resources here to work.  We found an abandoned cellblock just southwest of here and we need you to go check it out <name>.\n\nReports have come back that it is overrun with prisoners that have been stuck down there for years.  Do whatever you need to do to clear that place out.  Report back to me when you are done.", progress = nil, completion = "You cleared that area out?  Looks like you might be more useful to us that we thought, &lt;race&gt;.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28669] = {title = "The Warden", objective = "You must kill Warden Silva in The Hole and return with his keys. The Hole is just southwest of Baradin Hold.", description = "We have almost finished clearing out the revolting prisoners in the hole, but one last problem remains.  The warden.\n\nWarden Silva is their master and they will do anything for him.  If we take him out, we take them all out.  Finish him off and bring me back his keys.  We can use those keys to explore deeper into the cellblock and possibly gain access to the water supply here on the island.", progress = "Is the warden dead yet?", completion = "Ahh, the wardens key's.  Another job well done, &lt;name&gt;.  These will come in very handy.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28670] = {title = "Food From Below", objective = "You have been asked to recover 12 Cellblock Rations from The Hole, just southwest of Baradin Hold.", description = "Supplies are running low here in camp, <name>.  We have recently learned that the cellblock just southwest of here has a number of rations remaining from years of use.  We need you to gather as many of those as you can and bring them back to camp.\n\nOne more thing, the entire cellblock is overrun with prisoners so be careful.", progress = "Were you able to recover the rations?  Reports mentioned that they could be found all over the place down there.", completion = "These rations will really help the troops out &lt;name&gt;.  Thank you for your help.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28671] = {title = "Warchief's Command: Blasted Lands!", objective = "Report to Okrilla at Dreadmaul Hold in the Blasted Lands.", description = "All able bodied members of the Horde are hereby ordered to report to Okrilla at Dreadmaul Hold.\n\nOkrilla, commander of the Horde forces at Dreadmaul Hold, requires your help to secure the outpost against rebellious ogres and the forces of the Alliance.\n\nTravel to Dreadmaul Hold by taking the road south from the Swamp of Sorrows.\n\nDestiny calls!", progress = nil, completion = "Our enemies are numerous, &lt;class&gt;. It will take skill and bravery to overcome them all.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28672] = {title = "The Executor In the Field", objective = "Report to Executor Arren.", description = "I can keep you busy here in town all week... but you seem to be more the fighting type.\n\n<Elreth looks you over and nods.>\n\nYes, you'll do just fine.  I'd like you to go talk to Executor Arren.  Follow the path north, out of Deathknell.  You'll find him not far past the barricades.", progress = nil, completion = "What do we have here?  A new &lt;class&gt;, ready for battle, eh?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28673] = {title = "Hero's Call: Blasted Lands!", objective = "Report to Quartermaster Lungertz at Nethergarde Keep.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Quartermaster Lungertz at Nethergarde Keep.\n\nNethergarde's garrison urgently needs your help to stem the Horde advance into the Blasted Lands! Travel south from the Swamp of Sorrows and follow the road east to reach Nethergarde Keep.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "For decades has the garrison at Nethergarde held firm against the threat of the Horde and we do not intend to surrender now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28674] = {title = "Starfall Village", objective = "Speak with Wynd Nightchaser at Starfall Village.", description = "You've been pretty busy around here. If you're still eager to do good deeds, or just get paid, I've got something you might be interested in.\n\nStarfall Village is just northwest of Everlook. The night elves there recently suffered a pretty nasty bug infestation, and they're asking for any help they can get.\n\nA few goblins from here already went there to start exterminating, but I'm sure there's room for more. Talk to Wynd Nightchaser, he'll fill you in.", progress = nil, completion = "Welcome to Starfall, &lt;class&gt;. We have opened our doors to all travelers in our time of need.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28675] = {title = "Hero's Call: Swamp of Sorrows!", objective = "Report to Trade Baron Silversnap at Bogpaddle in the Swamp of Sorrows.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Trade Baron Silversnap at Bogpaddle.\n\nThe Alliance forces urgently needs the munitions provided by the baron! You must do whatever is necessary to convince the baron to keep selling our forces supplies at reasonable prices.\n\nTo get to the swamp, follow the road from the southeastern Burning Steppes through the Redridge Mountains.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "Welcome to Bogpaddle, &lt;class&gt;. I fully expect you will enjoy all our facility has to offer.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28676] = {title = "Exterminators at Work", objective = "Speak with Rinno Curtainfire inside the Ban'Thallow Barrow Den.", description = "The infestation of our barrow den occured nearly overnight. Vicious creatures never before seen in these lands swarmed the tunnels, hatching from unseen eggs.\n\nWith the few of us here, it was all we could do to keep them from spreading outside the den. We were forced to hire goblins from Everlook that claimed expertise in extermination, but they have not yet been successful.\n\nIf you wish to assist them, enter the barrow den to the west of this lodge and speak with Rinno Curtainfire.", progress = nil, completion = "Oh good, another warm body!\n\nI hope that elf up there didn't bore you to death. We've got a lot of bugs to kill here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28677] = {title = "Warchief's Command: Swamp of Sorrows!", objective = "Report to Trade Baron Silversnap at Bogpaddle in Swamp of Sorrows.", description = "All able bodied members of the Horde are hereby ordered to report to Trade Baron Silversnap at Bogpaddle.\n\nPersuade the trade baron to continue supplying our warriors with the weapons and munitions they require, no matter what it takes!\n\nTravel to the Swamp of Sorrows by following the road from the southeastern Burning Steppes through the Redridge Mountains and meet the trade baron at his seaside resort.\n\nDestiny calls!", progress = nil, completion = "Welcome to beautiful Bogpaddle!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28678] = {title = "Captain P. Harris", objective = "You have been tasked with killing Captain P. Harris at the Cape of Lost Hope. The Cape of Lost Hope can be found northwest of here, along the coast. Just look for the shipwrecks.", description = "The Cape of Lost Hope has been a sore in our side for weeks here on Tol Barad.  Half of our supply ships end up on the rocks down there.\n\nTo make matters worse, it's been overrun by a gang of undead sailors.  We have tried thinning the ranks, but they just seem to keep coming back.  Our last resort is to try and take out the captain that they report to.  You should be able to find him on a ship, just off the shoreline.\n\nOh, and I hope you are not too scared of sharks.", progress = nil, completion = "You did it!  Maybe we can finally get some ships into port now.  Thank you &lt;name&gt;.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28679] = {title = "Rattling Their Cages", objective = "3rd Officer Kronkar has asked you to kill 8 Shipwrecked Sailors at the Cape of Lost Hope. The cape is located due northwest of here, on the beach.", description = "We have been having issues with the undead down at the Cape of Lost Hope for a while now.  Every time a new ship wrecks, they end up getting more undead to join their ranks.\n\nCan you do us a favor and thin out the ranks up there?  I know you won't be able to kill them all, but anything you can do will help at this point.\n\nKeep an eye out for alliance, we have been getting reports of them ambushing the beach lately.", progress = nil, completion = "Nice work on the undead up there &lt;name&gt;.  We really appreciate the help.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28680] = {title = "Boosting Morale", objective = "You have been asked to recover 6 Barrels of Southsea Rum from the shipwrecks on the Cape of Lost Hope. The cape can be found north of here, along the coast.", description = "Morale is low these days, <name>.  We make every effort we can to keep the troops in high spirits but we are running low on our main supply of morale booster... rum.\n\nI have been getting reports from our infantry to the south that the shipwrecks on the Cape of Lost Hope still have a good supply of southsea rum in their wrecked hulls.  Can you head up there and investigate?\n\nBring back any rum you can find.", progress = "Were you able to recover the rum?  I would try but I am deathly afraid of the water.  Not to mention that crazy shark.", completion = "This rum will really help us out, &lt;name&gt;.  They might not feel great in the morning but at least they will go to sleep happy.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28681] = {title = "Shark Tank", objective = "You have been tasked to kill Tank, a large shark cruising the waters of the Cape of Lost Hope. The cape can be found north of here, along the northern coastline.", description = "I hate sharks.  All of my troops hate sharks too.  This is where you come in, <name>.\n\nI need you to head up to the Cape of Lost Hope and take out a huge shark named Tank.  Tank is not to be trifled with so I would bring a few friends if I were you.", progress = "I don't think you guys have a chance against that shark.", completion = "No way, you actually killed him?  We are having shark tacos tonight for sure!", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28682] = {title = "Claiming The Keep", objective = "You have been asked to kill Keep Lord Farson at the Farson Hold. Farson Hold can be found on the north side of the island.", description = "Have you seen the keep on the north side of the island, <name>?  That is where Keep Lord Farson runs his operation from.\n\nFarson has a small group of dedicated followers and they have been giving us trouble since we got here.  We sent a small group to investigate and they reported back on his exact position within the keep.\n\nCan you finish him off for us?", progress = "Is keep lord farson dead?", completion = "You killed him?  We have been trying to take that guy out for weeks!  We thank you, &lt;name&gt;.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28683] = {title = "Thinning the Brood", objective = "Kill 12 Darkwood Lurkers in The Darkwood. The Darkwood forest is just north of here, across the bridge on the central island.", description = "We have been trying to get a foothold in The Darkwood for weeks now but that forest is infested with spiders.  Do me a favor and see if you can thin them out enough for us to set up an attack.\n\nCareful out there, I have heard reports of Alliance troops nearby earlier in the week.", progress = nil, completion = "Nice work on those spiders, &lt;name&gt;.  At this rate, we will be taking that forest in no time.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28684] = {title = "A Sticky Task", objective = "Collect 4 Sticky Silk Glands from Darkwood Broodmother spiders in The Darkwood. The Darkwood forest is just west of here, across the bridge on the central island.", description = "Finding supplies on the island has been difficult, to say the least.\n\nFortunately, we have found a good supply of silk in The Darkwood, just north of here.  The bad part of this story is that the silk comes from the glands on Broodmother spiders.  I need you to gather 4 of these for me.\n\nThat should be just enough to finish up this last set of shirts.", progress = "Were you able to gather the sticky silk glands?", completion = "These glands will do nicely.  We are grateful for your help, &lt;name&gt;.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28685] = {title = "Leave No Weapon Behind", objective = "Retrieve 12 Rusty Rifles from Farson Hold on the north side of Tol Barad Peninsula.", description = "Battle supplies are hard to come by on this rock.  Every time we hold off another Alliance attack, it feels like we are fighting with sticks and stones.\n\nReports have come in that Keep Lord Farson on the north side of the island has a large stockpile of rifles that we could use.  Can you head down there and check it out?\n\nBe careful <name>, Farson's followers will do anything to protect him.", progress = "Any luck with those rifles?", completion = "Thanks for rounding these up for us, &lt;name&gt;.  Kind of hard to fight a battle without any guns.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28686] = {title = "Not The Friendliest Town", objective = "Commander Larmash has asked you to kill 14 villagers in Rustberg Village. Rustberg Village is just north of base camp, on the right side.", description = "Have you been up to Rustberg Village yet <name>?  I would suggest you bring a sharpened blade if you are heading that direction.\n\nThe folks in that town look alright but something suspicious is going on in there.  Reports have been coming in that they are picking off our soldiers left and right.  We have had just about enough of that, so I need you to head down there and do a little cleaning house for us.\n\nTake down as many as you can and report back when you are done.", progress = "Did you find out what's up with that village?  Something seems off...", completion = "Told you that village was full of wackos.  Nice job clearing it out &lt;name&gt;.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28687] = {title = "Teach A Man To Fish.... Or Steal", objective = "You must steal 22 Rustberg Seabass from Rustberg Village. The fish can be found on string stands at the docks, round back of the village. Rustberg Village is due north of base camp, on the right side.", description = "Rustberg Village.  That place is a curse and a blessing for us, <name>.  I have no clue where bandits learned to fish as well as they do but I have no time to worry about that now.\n\nI need you to head down there and steal as many of their fish reserves as possible.  We have been living off scraps since we retook the island and this is our best chance at some solid food reserves.\n\nKeep an eye out for stealthers up there, reports have told us they are prevalent inside the village walls.", progress = "Were you able to pull off the heist and get us some fish?", completion = "These fish will do nicely, &lt;name&gt;.  Keeping the troops fed and in good condition is our number one priority and you really came through for us here.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28688] = {title = "Warchief's Command: Northern Stranglethorn Vale!", objective = "Report to Commander Aggro'gosh at Grom'gol Base Camp in the Northern Stranglethorn Vale.", description = "All able bodied members of the Horde are hereby ordered to report to Commander Aggro'gosh at Grom'gol Base Camp. The commander requires your aid to keep the supply routes open and free of interference from the local inhabitants and the troublesome Alliance.\n\nTo reach Grom'gol, you can take the zeppelin Orgrimmar's eastern zeppelin tower or the one near Undercity.\n\nDestiny calls!", progress = nil, completion = "At last, the Warchief's reinforcements have arrived.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28689] = {title = "The Forgotten", objective = "Release the spirits of 6 tortured souls at Forgotten Hill. Souls can be channeled by touching your hands directly to the gravestones. Forgotten Hill is due west of here, past The Restless Front.", description = "Many soldiers died on this island <name>.  It is only fair that we pay our respects to them in any way that we can.\n\nI need you to travel to Forgotten Hill, due west of here and release our brothers in arms' tortured souls away from this place.  Do be careful over there, reports of undead have been ongoing in the area.", progress = nil, completion = "May their souls rest in peace.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28690] = {title = "Salvaging the Remains", objective = "You need to recover 9 Cursed Femur bones from the ghouls that inhabit Forgotten Hill. Forgotten Hill is on the west side of the island, just past The Forgotten Front.", description = "Forgotten Hill has been overrun with zombies and ghouls ever since we reclaimed this wretched isle.  We have tried to clear them out many times but they always seem to come back.\n\nOne of our lieutenants recommended taking the ghouls' bones when we kill them in hopes that they can't reincarnate overnight.  Think you can help us out with this one?", progress = "Were you able to recover the femur bones?  Better for you to try than me.", completion = "I didn't think you would be able to do it, &lt;name&gt;.  You are just full of surprises aren't you?", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28691] = {title = "First Lieutenant Connor", objective = "Find and kill First Lieutenant Connor at Forgotten Hill. You will find Forgotten Hill on the far west side of the island.", description = "The first time I heard about Lt. Connor, I was just a young recruit in Ragefire Chasm.  None of us could believe he ended up here on Tol Barad.  Sadly, he still roams these wretched islands, wreaking havoc on our troops morale.\n\nI need you to put an end to his misery... and ours.", progress = "Is First Lieutenant Connor a goner?", completion = "Hey, you made it back alive!  Can't say you were the first one to try this task, but you are definitely the first one to make it back alive.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28692] = {title = "Magnets, How Do They Work?", objective = "You have been tasked with recovering 7 pieces of Siege Engine Scrap. Use the Magnetized Scrap Collector in The Restless Front to find the scraps. The Restless Front is due west, just past the second bridge.", description = "Getting useful machine parts out here on the island has been difficult, <name>.  We have been trying to repair the broken siege engines here in camp but we keep running out of useful parts.\n\nOur second regiment reported some wrecked out siege engines in a old battlefield to the west.  Maybe we could find some parts over there?\n\nYou are going to have trouble finding anything in that old battlefield so take this magnetized scrap collector and put it to some good use.", progress = "Did that magnet contraption actually work?", completion = "These parts will really help us out, &lt;name&gt;!  Who would have thought you can find stuff this useful in all that old junk?", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28693] = {title = "Finish The Job", objective = "Kill 5 Restless Soldiers at the Restless Front. You can find the front on the west side of the island, just before Forgotten Hill.", description = "We have been trying to collect useful scraps from the front all week.  Every time we gather a batch to bring back to camp, we get assaulted by the restless soldiers in the area.  Can you head over there and clear them out?", progress = "Were you able to finish the job?", completion = "It's about time someone took those guys out.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28694] = {title = "Watch Out For Splinters!", objective = "Private Sarlosk has asked you to recover 15 pieces of Shipyard Lumber from the Wellson Shipyard. The lumber can be recovered from the ghosts in the shipyard or found lying around the premises. The shipyard can be found northwest of here, on the coast.", description = "Have you been over to the Wellson Shipyard yet, <name>?  Best to stay away from there unless you have a good reason to venture in.  Unfortunately, that is exactly what I need you to do.\n\nYou see, we have been short on supplies ever since we recaptured the island.  That ghost ridden shipyard is overflowing with lumber but every time we send an escort to recover the lumber, they never make it back.\n\nCan you help us out?", progress = "Did the ghosts scare you off?", completion = "I didn't think you would be able to do it, &lt;name&gt;.  You are just full of surprises aren't you?", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28695] = {title = "WANTED: Foreman Wellson", objective = "Kill Foreman Wellson at the Wellson Shipyard. The shipyard can be found north of here, on the western coast.", description = "Foreman Wellson has been a pain in our side since we got here.  His shipyard holds a large amount of supplies that would be extremely useful to us... if we could get to them.\n\nHe keeps a close watch over his minions and makes it very difficult for us to get a foothold on the shipyard.  I need you to take out Wellson for good this time.  Be careful <name>, we have been receiving reports of dirty Alliance all around the area.", progress = nil, completion = "Great work &lt;name&gt;.  I will report your efforts to our highest in command immediately.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28696] = {title = "Bombs Away!", objective = "Destroy 10 Ghastly Supply Boats.", description = "The Wellson Shipyard is constantly receiving supplies from offshore and we need to put a stop to it.  They have setup cannons along the docks for defense but if you can make it to them, we can use them to destroy their supply ships.\n\nHead down there and see what you can do.  Report back to me on your progress.", progress = "Did you take out the boats?", completion = "Great work on those supply ships, &lt;name&gt;!  We knew you would be good for somethin' around here.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28697] = {title = "Ghostbuster", objective = "Kill 14 ghosts of any type at Largo's Overlook, northeast of the Horde camp.", description = "See that hill with the towers to the northeast?  That's Largo's Overlook and it's not a fun place to set up camp next to.  We have been dealing with those spirits and spectres ever since we setup camp.\n\nCan you head up there and let them know we don't plan on leaving anytime soon?  A few good kills on their ranks should put them in line.\n\nThanks for your help on this, <name>.", progress = "Who's afraid of ghosts?  Not me.  Well, maybe in the dark.", completion = "Great work, &lt;name&gt;!  We should not hear from the ghosts again anytime soon.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28698] = {title = "Cannonball!", objective = "You need to recover 4 Stacks of Cannonballs from Largo's Overlook for Private Sarlosk. You can find Largo's Overlook just northeast of the base camp.", description = "Largo and his minions have been stealing our supplies ever since we setup camp here.  It's frustrating to say the least.\n\nWe have heard reports that he is stockpiling cannonballs in the towers overlooking the water up on his overlook.  Can you head up there and try to recover some of them for us?\n\n<name>, don't forget to keep a watch out for Alliance too.", progress = "Did you find the cannonballs?", completion = "Good job on the recovery effort &lt;name&gt;. These cannonballs should last us a while.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28699] = {title = "Hero's Call: Northern Stranglethorn Vale!", objective = "Report to Lieutenant Doren at the Rebel Camp in the Northern Stranglethorn Vale.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Lieutenant Doren at the Rebel Camp.\n\nYears after Colonel Kurzen's treachery against Stormwind, the truth of what happened remains a mystery. Aid the survivors in learning what became of the colonel. Travel south from Duskwood and follow the road west after crossing into the jungle to reach the Rebel Camp.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "Welcome to our camp, &lt;class&gt;, such as it is.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28700] = {title = "Taking the Overlook Back", objective = "Private Sarlosk has asked you to kill Commander Largo at Largo's Overlook. The overlook is just northeast of the base camp.", description = "There is only one way for us to take Largo's Overlook back.\n\nI think you know what we need to do <name>.  Largo is pretty paranoid these days so you should be able to find him on top of the tower, looking for his imaginary navy to finally arrive.", progress = "Were you able to take out Largo?", completion = "Ha, we finally got Largo!  Nice one, &lt;name&gt;.", rewards = "You will receive:\n\nTol Barad Commendation"}
MultiLanguageQuestData['en'][28701] = {title = "Out of Harm's Way", objective = "Retrieve 5 Starfall Relics from the Ban'Thallow Barrow Den.", description = "Luckily, when the infestation occured, no druids were slumbering in the western barrow den. It is still a sacred site to us, however, and its depths hold blessed relics kept there undisturbed for ages.\n\nWhile I am somewhat trusting of the goblin exterminators, I am also... familiar with the habits of their race. Please retrieve any relics you can find in the barrow den and bring them back to me so they are not damaged. They are within urns, nestled in the small alcoves throughout the den.", progress = "I hope you found them intact...", completion = "They may not look like much to you, but these relics hold great value to the people of Starfall.  You are kind, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28702] = {title = "Hero's Call: The Cape of Stranglethorn!", objective = "Report to Bronwyn Hewstrike at the Explorers' League Digsite on the Cape of Stranglethorn.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Bronwyn Hewstrike at the Explorers' League Digsite.\n\nThe Explorers' League expedition needs your help to safeguard its site and findings from marauding ogres. Travel south from Northern Stranglethorn Vale and follow the road to the Explorers' League Digsite.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "It's good to see you here, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28703] = {title = "Step Into My Barrow", objective = "Kill 10 Coldlurk Creepers and 5 Coldlurk Burrowers.", description = "I've still got no clue where all these bugs came from. My best guess is the cataclysm stirred up some underground nests we never knew about.\n\nNo use getting distracted with that when they need killing, though!", progress = nil, completion = "Hey, nice work!\n\nIf you ever want to come back and kill some more bugs for absolutely no additional reward, please, feel free!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28704] = {title = "Warchief's Command: The Cape of Stranglethorn!", objective = "Report to Sassy Hardwrench at Hardwrench Hideaway on the Cape of Stranglethorn.", description = "All able bodied members of the Horde are hereby ordered to report to Sassy Hardwrench at Hardwrench Hideaway. She requires your help to deal with the pirates and naga who have overrun the jungle.\n\nTravel to Hardwrench Hideaway by heading south from Northern Stranglethorn and looking for the town southwest of the Gurubashi Arena.\n\nDestiny calls!", progress = nil, completion = "Welcome to Hardwrench Hideaway!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28705] = {title = "Warchief's Command: Outland!", objective = "Report to Lieutenant General Orion at the Stair of Destiny in Hellfire Peninsula.", description = "All able bodied members of the Horde are hereby ordered to report to Lieutenant General Orion at the Stair of Destiny.\n\nYour skills are needed to fight the Burning Legion's presence on the shattered remnants of Outland.\n\nGo to Orgrimmar's Cleft of Shadow and use the portal near the mage trainers to reach the Blasted Lands, then travel through the Dark Portal itself to reach Hellfire Peninsula.\n\nDestiny calls!", progress = nil, completion = "Prepare yourself for battle. The Horde has need of you here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28706] = {title = "Spray it Forward", objective = "Bring the Box of Bugkill Fumigators to Remma Curtainfire inside the Ban'Thallow Barrow Den.\n\nProvided item: \n", description = "My fellow siblings are already further down in the den trying to deal with these bugs, and they're starting to get overwhelmed. I say it's time to gas the place.\n\nTake these fumigators. Don't go setting them off yourself; it takes a highly trained professional, and proper timing. Just find my sisters and pass them out.\n\nRemma should be positioned closest to the entrance. Head down the corridor and  keep to your right once you go down the ramp.", progress = nil, completion = "We're bringing out the bug spray, eh? I guess it can't be helped.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28707] = {title = "Spray it Again", objective = "Bring the Box of Bugkill Fumigators to Marcy Curtainfire inside the Ban'Thallow Barrow Den.", description = "I'm gonna start setting this up.\n\nNext one goes to Marcy, further down the den. Head down this corridor here and look for her in the next main chamber.", progress = "Wasn't expecting to see a stranger down here!", completion = "Fumigators? From Rinno? Geez...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28708] = {title = "Hero's Call: Outland!", objective = "Report to Commander Duron at the Stair of Destiny in Hellfire Peninsula.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Commander Duron in Hellfire Peninsula.\n\nThe expeditionary forces require your help to overcome the demonic armies of the Burning Legion! Use the portal on the middle level of the tower in the Mage District to travel to the Blasted Lands, then travel through the Dark Portal to reach the Stair of Destiny in Outland.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "The expedition needs your help, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28709] = {title = "Hero's Call: Northrend!", objective = "Report to Recruitment Officer Blythe at Valiance Keep in Borean Tundra.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Recruitment Officer Blythe at Valiance Keep in Borean Tundra.\n\nThe Valiance Expedition needs your help to keep the forces of the Scourge under control and safeguard civilized lands! Make your way to the Stormwind Docks and take the ship north to Valiance Keep.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "The expedition needs your help, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28710] = {title = "Spray it One More Time", objective = "Bring the Box of Bugkill Fumigators to Sana Curtainfire in the Ban'Thallow Barrow Den.", description = "You'd think Rinno could have sent more than a single <race> down here to give us a hand! That freeloader...\n\nI'm gonna set this up. Head north from this room through the corridor and look for Sana. She's probably gotten herself lost in the last chamber, so check the side passages once you get there.", progress = "What're you doing here?", completion = "Rinno sent you! And you brought... fumigators? Ugh!", rewards = "You will be able to choose one of these rewards:\n\nRing of PesticideCurtainfire MantleFumigator's Legguards\n\nYou will also receive:\n\nCurtainfire MantleFumigator's LegguardsRing of Pesticide"}
MultiLanguageQuestData['en'][28711] = {title = "Warchief's Command: Northrend!", objective = "Report to the Warsong Recruitment Officer at Warsong Hold in Borean Tundra.", description = "All able bodied members of the Horde are hereby ordered to report to the Warsong Recruitment Officer at Warsong Hold.\n\nThe Warsong Offensive needs your help to overcome the continued threat from the undead Scourge.\n\nTake the zeppelin to Warsong Hold from Orgrimmar's western zeppelin tower and present yourself to the recruitment officer.\n\nDestiny calls!", progress = nil, completion = "The Warsong Offensive could use more like you, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28712] = {title = "Enter the Dragon Queen", objective = "Seek out Lirastrasza at the Circle of Life in Twilight Highlands.", description = "Hello, <race>. I wish we could meet in more favorable circumstances. The world hangs by a thread, and all that the Titans have wrought may be in jeopardy.\n\nIt saddens me greatly, but my judgment is final. Deathwing - the horrific creature that was once the Earth Warder and once my friend - must be destroyed.\n\nI have prepared a site atop the Highlands, to the west of the Vermillion Redoubt, where I can bring about his end. Seek out the Circle of Life and speak with Lirastrasza within. I will join you there.", progress = nil, completion = "Hello again, &lt;race&gt;. I hear you were instrumental in our push toward Grim Batol - thank you!\n\nAlexstrasza has sanctified this ground in the hopes of luring Deathwing here. She'll perform a ceremony to lure him out... and then destroy him within this sacred circle.\n\nLet's hope her plan works.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28713] = {title = "The Balance of Nature", objective = "Kill 6 Young Nightsabers.", description = "Greetings, <name>. I am Ilthalaine. My purpose in Shadowglen is to train young <class>s like you and to ensure that the balance of nature is maintained.\n\nThe spring rains were particularly heavy this year, causing some of the forest's beasts to flourish while others suffered. Unfortunately, the nightsaber numbers grew too large, and they will devastate the other populations if they are not culled.\n\nJourney forth, young <class>, and thin saber populations so that nature's harmony will be preserved.", progress = "There is still work to be done, <name>. Return to me once you have thinned the nightsaber population.", completion = "You performed your duties well, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nArchery Training GlovesStemleaf Bracers\n\nYou will also receive:\n\nArchery Training GlovesStemleaf Bracers"}
MultiLanguageQuestData['en'][28714] = {title = "Fel Moss Corruption", objective = "Collect 6 Fel Moss from the grellkin to the west of Ilthalaine.", description = "You seem to know what you're doing. Perhaps I can task you with something a little more important.\n\nAs you may well know, the corruption in Teldrassil was supposedly wiped away. Yet something lingers. The creatures have not calmed and all manner of problems still plague us.\n\nI need you to deal with the grellkin that have gathered to the west, and while you're there, I want you to search them for fel moss. This will help me determine from where this continuing corruption stems.", progress = "Satisfy my suspicions, <name>. Bring to me fel moss from the grellkin.", completion = "Your service to the creatures of Shadowglen is worthy of reward, &lt;name&gt;.\n\nYou confirmed my fears, however. The grellkin are still tainted by fel moss, despite Teldrassil's blessing. Something sinister remains within the tree. I can only hope that the Gnarlpine tribe of furbolgs are free of the corruption, or we are still in grave danger.\n\nI will look into this further and contact those who might be of aid. Thank you, &lt;class&gt;.", rewards = "You will be able to choose one of these rewards:\n\nCanopy LeggingsTracking BootsViny Gloves\n\nYou will also receive:\n\nHealing HerbCanopy LeggingsTracking BootsViny Gloves"}
MultiLanguageQuestData['en'][28715] = {title = "Demonic Thieves", objective = "Recover Melithar's Stolen Bags near the grellkin to the west.", description = "Vicious little grell! They've been stealing from our foodstores again.\n\nIf you wouldn't mind lending a hand, they are sure to have my stolen bags within their camps to the west. I would be glad to reward you if you can bring them back to me.", progress = "I don't have any spare supplies for my customers until my stolen goods are recovered. Have you had any luck?", completion = "Elune be praised! And you as well, young &lt;class&gt;.\n\nThere are many young night elves in need of these, but I'd be more than happy to give you one of the bags as a reward. I'm sure it will come in handy.\n\nSafe travels to you.", rewards = "You will receive:\n\nMelithar's Supply Bag"}
MultiLanguageQuestData['en'][28716] = {title = "Hero's Call: Twilight Highlands!", objective = "Speak with King Varian Wrynn at Stormwind Keep in Stormwind.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to the throne room in Stormwind Keep.\n\nKing Wrynn requires a trustworthy and proven hero for a mission of the utmost importance.\n\nStormwind Keep can be found in the eastern portion of Stormwind City.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "We are pleased that you have answered our summons, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28717] = {title = "Warchief's Command: Twilight Highlands!", objective = "Report to Garrosh Hellscream at Grommash Hold in Orgrimmar.", description = "All able-bodied members of the Horde are hereby ordered to report to Garrosh Hellscream in Grommash Hold.\n\nThe Warchief requires your help to prepare for the glorious assault on the Twilight Highlands and our dual enemies, the Alliance and Twilight's Hammer.\n\nMeet with the Warchief in Grommash Hold at the center of Orgrimmar's Valley of Strength.\n\nDestiny calls!", progress = nil, completion = "Soon, the assault on the Twilight Highlands will begin, and I intend for you to be a part of it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28718] = {title = "Where There's Smoke, There's Delicious Meat", objective = "Find Jez Goodgrub at Goodgrub Smoking Pit in Winterspring.", description = "Say there, <class>... do you like meat?  Even better, do you like money?\n\nI got a second cousin who's making a killing in the frozen meats business.  He's set up a smoking pit up north, and he's looking for help hunting all the dangerous beasties that always tend to taste so good.\n\nCarnivores pay well, friend.  I'm too heavily invested here in this barrow den - what was I thinking? - so I might as well pass the tip on to a helpful <race> like yourself.\n\nHis name's Jez.  Head northeast, and look for the smoke!", progress = nil, completion = "Look around you; you're looking at the largest goblin-owned hunting reserve in Kalimdor! I've got the licenses to shoot and eat everything that walks on the snow from here to Everlook... and lemme tell you, they're good eatin'!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28719] = {title = "A Little Gamy", objective = "Kill 15 Shardtooth Maulers.", description = "Many find the meat of the Shardtooth bears to be too gamy for their taste. I disagree, though I'm not one to judge the tastes of others.\n\nThe Shardtooth Maulers, however - their brown-furred cousins, to the south - have much more tender flesh, particularly in their paws. And I've heard that the snout is also considered a delicacy.\n\nContinue your hunt, <name>. Let's see if you can bag those maulers for ol' Francis.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28722] = {title = "Yetiphobia", objective = "Scare Legacki with Umi's Mechanical Yeti.", description = "It's all ready, <name>!\n\nNow, I told my friend Legacki that I have a surprise for her. This is where you come in!\n\nI'm going to give you my mechanical yeti, and you'll get the honor of using it to surprise her. She's just on the other side of Everlook, near the inn.\n\nGo up to her and turn the yeti on... I'll be watching from here!", progress = "She'll never expect it!", completion = "Hah! She'll think twice before making fun of my ideas again!\n\nThanks for your help, &lt;name&gt;. I couldn't have had so much fun without you!", rewards = "You will be able to choose one of these rewards:\n\nUmi's Masterful ShooterEverlook Snow ShoesHelm of YetiphobiaPrankster's FingersAmusing Pauldrons\n\nYou will also receive:\n\nMechanical YetiEverlook Snow ShoesHelm of YetiphobiaPrankster's FingersAmusing PauldronsUmi's Masterful Shooter"}
MultiLanguageQuestData['en'][28723] = {title = "Priestess of the Moon", objective = "Speak to Dentaria Silverglade between the two pools in the center of Shadowglen.", description = "Now that you're practiced in your new ability, perhaps you'd be willing to aid us in further pursuing the corruption haunting Shadowglen.\n\nDentaria Silverglade, Priestess of the Moon, has offered to aid us. You should find her between the two pools just north of our great tree. Circle around the tree to reach her and offer her any help that you can, young <class>.", progress = nil, completion = "It is good that you've come. It seems your training progresses quickly.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28724] = {title = "Iverron's Antidote", objective = "Collect 7 Moonpetal Lilies.", description = "Our friend Iverron has fallen to poison from the nearby webwood spiders. I can tend to him to keep his state from deteriorating, but I need someone to gather an ingredient to prepare him an antidote.\n\nAll around the ponds you should find Moonpetal Lilies. These flowers have great healing properties, and I can use them with the ingredients I already have to restore Iverron to better health.\n\nWould you gather them for me?  There should be many just in sight of here, near the water's edge.", progress = "Our dear friend is not doing well, even with my mending. Have you brought the supplies I require?", completion = "These will do perfectly. Thank you, &lt;name&gt;. Your swiftness is appreciated.", rewards = "You will be able to choose one of these rewards:\n\nSedgeweed BritchesBarkmail Vest\n\nYou will also receive:\n\nSedgeweed BritchesBarkmail Vest"}
MultiLanguageQuestData['en'][28725] = {title = "The Woodland Protector", objective = "Seek out the dryad known as Tarindrella within the Shadowthread Cave at the northern end of Shadowglen.", description = "I must ask something more dangerous of you. Strange news has traveled to me through the whisperings of the forest spirits. The mysterious woodland protector, Tarindrella, has returned to Shadowglen again.\n\nThe dryad's presence has not been felt in the forests since before the blessing of Teldrassil. Something is surely amiss if she has journeyed back to this land.\n\nSeek out Tarindrella in the Shadowthread cave to the north. It is dangerous, but we will be prepared with this antidote just in case.", progress = nil, completion = "I see you found me, young &lt;race&gt;.  Dentaria was wise to have sent you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28726] = {title = "Webwood Corruption", objective = "Kill 12 Webwood Spiders.", description = "I'd hoped to never return to Teldrassil for such grim business. I'd hoped that its corruption had been wiped away completely.  Something foul lingers.\n\nThese spiders suffer much more deeply from the corruption than the other nearby wildlife. They are becoming a danger to your people and a danger to the forest. We must thin their numbers, but more importantly, we need to find the source of the corruption that plagues them.\n\nI will come with you and aid you in this.", progress = "This is grim work. It pains me to have to inflict such violence on creature of the forest, corrupt or not.", completion = "This corruption these spiders suffer from is not simply surface deep. It cannot be magic or subtle malintent. It is bred into them.\n\nIt seems our next task is clear.", rewards = "You will be able to choose one of these rewards:\n\nThistlewood MaulThistlewood DaggerThistlewood StaffThistlewood Blade\n\nYou will also receive:\n\nThistlewood DaggerThistlewood StaffThistlewood BladeThistlewood Maul"}
MultiLanguageQuestData['en'][28727] = {title = "Vile Touch", objective = "Kill Githyiss the Vile at the northen end of the Shadowthread Cave.", description = "If these spiders are born with corruption in their veins, then their broodmother must be at the root of this evil.\n\nLet us make our way to the far north end of the cave and seek out Githyiss the Vile. The answers we seek lie with her.", progress = "I adore these forests. I want to see the corruption purged from them completely. When next I return, I want to do so with a lighter heart.", completion = "Githyiss and her brood were being corrupted by this totem. This is a furbolg totem.\n\nThis is very troubling indeed. This means the Gnarlpine are still a danger to these forests. We let our guard down too soon.", rewards = "You will be able to choose one of these rewards:\n\nDraped CloakBlackened Leather Belt\n\nYou will also receive:\n\nDraped CloakBlackened Leather Belt"}
MultiLanguageQuestData['en'][28728] = {title = "Signs of Things to Come", objective = "Speak to Dentaria Silverglade between the pools in northern Shadowglen.", description = "I will pursue the trail of the Gnarlpine and track this corruption to its source. If you ever encounter Athridas Bearmantle in Dolanaar, he knows intimately of the problems that plague this forest, and he can direct you on how to help further.\n\nI'm sure we will meet again with time. Perhaps you can aid me in dealing with the source of this corruption once I locate it. For now, I will take you back to Dentaria so that you may finish your training. Thank you for all that you have done, <name>.", progress = nil, completion = "You've returned! It's good to see you. It seems you've dealt with the source of much of the corruption in Shadowglen.\n\nTeldrassil still suffers and will need attention, but we can afford a moment or two for you to finish your training here in Shadowglen.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28729] = {title = "Teldrassil: Crown of Azeroth", objective = "Fill the Crystal Phial at the moonwell in northeast Shadowglen.", description = "As part of a ritual to complete your training here in Shadowglen, you must learn about our recent history.\n\nThere is a task you must perform. Go to the moonwell to our northeast and retrieve a phial of its water. While there, you will witness a glimpse of our magics and learn of our past.\n\nWhen you are done there, bring the water back to me, and I will direct you further.", progress = "Our recent history is fraught with strife and violence. There is still much with which we must come to terms.", completion = "Well done, &lt;name&gt;. You have one task left for you before you depart Shadowglen for the open wilds of Teldrassil.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28730] = {title = "Precious Waters", objective = "Bring the filled crystal phial to Tenaron Stormgrip at the top of Aldrassil in Shadowglen.", description = "Tenaron Stormgrip oversees all that happens in this glade. He presides at the top of Aldrassil.\n\nIf you look to your south, you will see the underside of the ramp that leads up to him. Ascend this ramp and complete your training.\n\nIt was wonderful to have met you, <name>. I swell with pride knowing that among young night elves, there are some so selfless and full of life as you are. You will do great things for our people. You will do great things for this world.\n\nUntil we meet again.", progress = "The moonwells hold the waters of the Well of Eternity, the ancient source of magic that has wrought so many horrors upon our world.\n\nThe druids take advantage of its properties, the Sentinels revere the wells as shrines to Elune, and now even the returning Highborne look to the wells longingly.", completion = "So you have heard the first part of the aftermath of the Battle of Mount Hyjal. There is much more for you to learn and the task you have begun here will continue through the rest of your journey through Teldrassil and into Darnassus.", rewards = "You will be able to choose one of these rewards:\n\nWoodland ShieldWoodland TunicWoodland Robes\n\nYou will also receive:\n\nWoodland TunicWoodland ShieldWoodland Robes"}
MultiLanguageQuestData['en'][28731] = {title = "Teldrassil: Passing Awareness", objective = "Bring the Partially Filled Vessel to Corithras Moonrage in Dolanaar.", description = "While there is more I could speak to you of the moonwells and of Teldrassil, I must send you along. Corithras Moonrage will be expecting you. I have poured the phial of water you brought to me into this vessel to bring to him.\n\nSeek out Corithras. You will find him at the moonwell in Dolanaar. Follow the road south from Aldrassil out of Shadowglen, and continue to follow the cobblestones as the road turns west.\n\nMind you stay on the road though, <name>. There are dangerous beasts in the forests of late.", progress = "Greetings, <class>. For what purpose do I owe the pleasure of our meeting?", completion = "Ah, I see. You were sent by Tenaron. Well then, it would seem we have much to talk about, much to do.\n\nBefore we get to the task at hand, you should take in the lesson of this moonwell.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28732] = {title = "This Can Only Mean One Thing...", objective = "Take Pip's Mole Machine to Blackrock Mountain.", description = "Raz and I were enlisted by the Guardians of Hyjal to investigate the re-emergence of Ragnaros into our world. Let me go ahead and confirm that he is back and he is angry! We also have evidence that these Twilight's Hammer cultists are moving elementals from here to Blackrock Caverns, over in the Eastern Kingdoms.\n\nRaz and I were about to head over there to investigate. We've got room for another in the mole machine if you're interested. Just meet us on the inside and we'll begin our journey.", progress = "HELP! HELP!", completion = "Oh dear, Raz has been captured! As soon as we entered a dozen cultists and some big fat ogre jumped us. I ran while Raz tried to fight them off. We need to save him, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28733] = {title = "Basic Botany", objective = "Survive a Massive Wave of Zombies.", description = "HELP! HELP! Crazed undead are attacking my farm! That psycho warden over at the Sludge Fields is probably responsible for this mess. Help me fight off the zombies!", progress = nil, completion = "PHEW! That was close! You're a real natural with these plants, &lt;class&gt;. You know, I brought the seeds here with me from Lost Isles. I figure once I get them all figured out I'll make a fortune in the deadly flower business!\n\nWha... LOOK! MORE ARE COMING!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28734] = {title = "A Favor for Melithar", objective = "Speak to Melithar Staghelm in Shadowglen.", description = "You should speak with Melithar. I believe he had some troubles with the grell already.\n\nI expect he can offer you a well needed place to store more of your goods should you aid him.", progress = nil, completion = "Ilthalaine sent you? He was wise to do so. I am indeed in need of help.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28735] = {title = "To the Chamber of Incineration!", objective = "Kill Rom'ogg Bonecrusher.", description = "It was an ambush, <name>! As soon as we walked in a super-fat ogre named Rom'ogg Bonecrusher attacked us! Raz bravely defended me while I ran off to hide. I watched as they beat him unconscious and then dragged him to a place the fat one called the \"Chamber of Incineration.\" I think it's just down the hall across the bridge.\n\nI'm too scared to go any further. Take my all-purpose diving helm and search for Raz. I'll communicate with you through the helm.\n\nAnd if you find that ogre, kill him!", progress = "<Finkle's helm crackles with static.>", completion = "&lt;Pip's helm crackles with static.&gt;\n\nRAZ! What have they done to him!? FOLLOW HIM!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28736] = {title = "Fire From the Sky", objective = "Board the Confiscated Artillery and use it to kill 100 Schnottz Infantrymen.", description = "The remnants of Schnottz's organization persist here on the Maker's Ascent, making the region deadly to any who draw near.\n\nThere's plenty of ammunition, but without a good spotter, I'm just firing blind.\n\nHop in and give me a hand here. Those soldiers won't know what hit them!", progress = "It's a target-rich environment, <class>.", completion = "The enemy on Maker's Ascent remain a threat, but with your help we've dealt a serious blow to their numbers and their morale.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28737] = {title = "What Is This Place?", objective = "Kill Corla, Herald of Twilight.", description = "<Pip's helm gives you a slight jolt.>\n\nWhat is this place? It looks like they're doing something terrible to that nether dragon. The energy is being siphoned from the creature into that lady! We need to stop this ritual!\n\nKill Corla to get past this hall!", progress = "<Finkle's helm crackles with static.>", completion = "&lt;Pip's helm crackles with static.&gt;\n\nWe haven't got much time. Raz looked injured. If we get to him in time there might be a chance that I can turn him back into a regular orc!\n\n&lt;You feel a sharp pain in the back of your head and hear the jingling of coins.&gt;\n\nSorry about that. I figured I'd send through some gold - for your troubles and all that...", rewards = "The following spell will be cast on you:\n\nUpdate Player Phase/Auras\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28738] = {title = "The Twilight Forge", objective = "Kill Karsh Steelbender.", description = "<Pip's helm hums with energy.>\n\nDamn it! Raz won't stop! It's as if he were possessed with a burning vengeance for all things Twilight! It looks like if we're going to get past this room and catch up with Raz we'll need to take out the Twilight armorer, Karsh Steelbender. Kill him quick, <name>.", progress = "<Pip's helm crackles with static.>", completion = "&lt;Pip's helm crackles with static.&gt;\n\nThat should put a stop to their armory - at least for now.\n\nRaz ran off across the ramp on the other side of the forge. GO GO GO!", rewards = "The following spell will be cast on you:\n\nUpdate Player Phase/Auras\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][28740] = {title = "Do My Eyes Deceive Me?", objective = "Kill Beauty.", description = "<Pip's helm explodes with the sound of a loud girlish scream.>\n\nIT CAN'T BE! I... I was stuck inside one of those beasts for the better part of a month. Yes, literally stuck inside its stomach. If it weren't for my suit and the all-purpose helm I'd have died a fiery death! And look at that, it's had a litter of pups!\n\nY... You gotta stop that thing, <name>! We can't let it or its pups make it out of here alive!", progress = "<Finkle's helm crackles with static.>", completion = "&lt;Pip's helm crackles with static.&gt;\n\nPhew... That's one less thing I'll need to worry about if we ever make it out of this place.", rewards = "You will be able to choose one of these rewards:\n\nAuto-Decoding BandBeauty's Cootie-Ridden BlankieBeauty Jr.'s Collar\n\nThe following spell will be cast on you:\n\nUpdate Player Phase/Auras\n\nYou will also receive:\n\nBeauty Jr.'s CollarBeauty's Cootie-Ridden BlankieAuto-Decoding Band"}
MultiLanguageQuestData['en'][28741] = {title = "Ascendant Lord Obsidius", objective = "Kill Ascendant Lord Obsidius.", description = "<Pip's helm buzzes.>\n\nGOOD GOLLY! Look at this place! A... Are those Deathwing's claw marks on the ceiling?! And what's that creature in the center of the chamber?\n\nI don't see Raz anywhere. Let's take care of this monster and find Raz!", progress = "<Finkle's helm crackles with static.>", completion = "Poor Raz. He was the best friend a gnome ever had. At least we avenged his death and cleared out this hellish cavern!", rewards = "You will be able to choose one of these rewards:\n\nAcid-Eaten VestDiamond-Studded HelmRaz's Breastplate\n\nThe following spell will be cast on you:\n\nUpdate Player Phase/Auras\n\nYou will also receive:\n\nRaz's BreastplateDiamond-Studded HelmAcid-Eaten Vest"}
MultiLanguageQuestData['en'][28742] = {title = "Shy-Rotam", objective = "Slay Shy-Rotam.", description = "Time for the big kill, pal! Shy-Rotam lurks in the north, the largest frostsaber of them all.\n\nYou should feel honored. There's no fiercer game for a hunter to match their skills against... and if you saw the cash I'm being offered by gourmands that want a piece of this fellow, your eyes would pop out!\n\nOnce you've got her, head on back to camp. Don't want to totally exhaust our frostsaber population in one day...", progress = nil, completion = "Amazing, kid. You're a cut above! I went through about five different contracted hunters trying to get that cat.\n\nWell, we found two of them after the Captain got the corpse, but let's not dwell on that...", rewards = "You will be able to choose one of these rewards:\n\nShy BreastplateShy ShrugBreastplate of the Fifth HunterFrostsaber HelmCorpse Dragger's Shield\n\nYou will also receive:\n\nShy-Rotam SteakShy BreastplateShy ShrugFrostsaber HelmBreastplate of the Fifth HunterCorpse Dragger's Shield"}
MultiLanguageQuestData['en'][28743] = {title = "Tailgunner!", objective = "Shoot down 15 Schnottz Aces.You up for a little hunting, <name>?\n\nHop in! I'll fly, you shoot!You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "You up for a little hunting, <name>?\n\nHop in! I'll fly, you shoot!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28744] = {title = "Ghouls Hate My Grains", objective = "Survive 2 Massive Waves of Zombies.", description = "You're a pro at this, <name>! A regular junior botanist! Listen, I've got a new seed to try called the rocknut. Use it to block the undead. Just drop it down and they'll stop dead in their tracks. Undead are so stupid!\n\nLet's give it a try!", progress = nil, completion = "I think that made Stillwater angry. He's sending the heavy-hitters after us now. No time to lose, friend, let's go!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28745] = {title = "Screechy Keen", objective = "Slay 15 Winterspring Screechers.", description = "Them smaller owls are sure tasty, but Goodgrub says there's even bigger ones further south. Screechers, the folk around here call 'em... they make a heck of a noise when you tussle with them!\n\nBut he says they're the best owls he's ever tasted or sold, and I believe him. Why don't you go rustle up some of those for us while I keep arguin' with Francis here?You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28746] = {title = "Penetrating Their Defenses", objective = "Gain entry to the Titan Control Room.", description = "Here we go, <name>!\n\nJust beyond that door lies the control room.\n\nI'll just run in, disable the reorigination mechanism, and then we all go home. Nice an' easy.\n\nYe see, <lad/lass>, it's this level of preparation that separates yer true archaeologist from yer average treasure hunter.\n\nNo sense in stirring up the beasties if ye don't have to. Just makes a mess a' things...", progress = "What is it, <name>?", completion = "Well, I've got bad news and I've got...\n\nNo, scratch that. There only be bad news.", rewards = "You will be able to choose one of these rewards:\n\nRepository GauntletsOffline GreavesBoots of the Hard Way\n\nYou will also receive:\n\nOffline GreavesRepository GauntletsBoots of the Hard Way"}
MultiLanguageQuestData['en'][28747] = {title = "Someone Setup the Pumpkin Bomb", objective = "Survive 2 Massive Waves of Zombies.", description = "You ever seen one of these?\n\n<Brazie pulls out a pumpkin.>\n\nThis ain't no ordinary pumpkin, friend. See, once you plant it they'll lay in wait until a zombie shows up and then KABLOOEY! Zombie guts all over the place. Let's go!", progress = nil, completion = "D... Do you hear that rumblin'? I think Stillwater is comin'! HOLY MOLY LOOK OUT!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28748] = {title = "Lawn of the Dead", objective = "Defeat Warden Stillwater.", description = "IT'S STILLWATER! HE'S ALMOST HERE! It's going to take everything that we've got to beat him! Let's do this!", progress = nil, completion = "I can't believe we defeated him, &lt;name&gt;! That was the toughest fight yet, but there are still hundreds of crazed zombies roaming around Hillsbrad. We'll need to stay alert.", rewards = "You will be able to choose one of these rewards:\n\nBrazie's Plant LightBotanist's Britches\n\nYou will also receive:\n\nBrazie's Sunflower SeedsBotanist's BritchesBrazie's Plant Light"}
MultiLanguageQuestData['en'][28749] = {title = "The Battle for Andorhal", objective = "Speak with War-Mage Erallier to be teleported to Andorhal in Western Plaguelands. Then report to Thassarian within Andorhal.", description = "We just received a gryphon from the plaguelands, bearing news.  It doesn't sound good.\n\nThe city of Andorhal is in the middle of a three-way war between the Forsaken, the Alliance, and the Scourge.  King Wrynn has rolled the dice and sent a death knight to lead the charge for his cause, but I'm sure he can use all the help he can get.\n\nThey specifically asked for an Alliance <class> to participate in some specialized missions.  If you accept the charge, speak to me again and I will prepare a portal.", progress = nil, completion = "It's about time you arrived, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28750] = {title = "The Battle for Andorhal", objective = "Speak with Arcanist Arman to be teleported to Andorhal, in the Western Plaguelands. Then report to Koltira Deathweaver within Andorhal.", description = "We just received a windrider from the plaguelands, bearing news.  It doesn't sound good.\n\nThe city of Andorhal is in the middle of a three-way war between the Forsaken, the Alliance, and the Scourge.  It sounds like Sylvanas has made her move, and to make matters interesting, she's put Koltira Deathweaver, the death knight, in command.\n\nThey specifically asked for a Horde <class> to participate in some specialized missions.  If you accept the charge, speak to me again and I will prepare a portal.", progress = nil, completion = "It's about time you arrived, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28751] = {title = "Tending the Garden", objective = "Survive 2 Massive Waves of Zombies.", description = "Even though we beat Warden Stillwater, his zombies still roam the countryside. Look there, another wave is approaching! Help me fight them off, old buddy! Let's go!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28752] = {title = "Unstoppable Onslaught", objective = nil, description = "See how long you can last! Hold off at least 10 waves and I'll give you some coin.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28753] = {title = "Doing it the Hard Way", objective = "Brann Bronzebeard wants you to kill Isiset, Ammunae, Setesh, and Rajh.", description = "Blast it all!\n\nSomeone's gone and corrupted the entire system! There be no way fer me ta access the main repository from this console.\n\nWe're gunna hafta do this the hard way, <lad/lass>. I hope you an' yer friends here are up to a fight.\n\nThere be four guardians on the upper level of this place. I won't be able ta utilize these discs 'til they be... uhh, offline, shall we say.", progress = nil, completion = "Arrite, then.\n\nLet's deposit these discs and be done with this!", rewards = "You will be able to choose one of these rewards:\n\nTrue Archaeologist's BracersHelm of ReoriginationTreasure Hunter's Gloves\n\nThe following spell will be cast on you:\n\nPing Brann\n\nYou will also receive:\n\nTreasure Hunter's GlovesTrue Archaeologist's BracersHelm of Reorigination"}
MultiLanguageQuestData['en'][28755] = {title = "Annals of the Silver Hand", objective = "Recover a lost volume of the Annals of the Silver Hand from Stratholme.", description = "Do you know who the Knights of the Silver Hand were? They were the original paladins of the Light, and from their ranks came knights who would later join the Argent Dawn or the Scarlet Crusade. Though many have gone astray, they still possess valuable relics of the Silver Hand.\n\nDeep in Stratholme, under the watchful eye of Instructor Galford, volumes of the Annals of the Silver Hand survive. Any volumes you could recover would be a fitting addition to the rededicated Light's Hope Chapel.", progress = "Have you recovered any of the lost histories of the Silver Hand?", completion = "This is indeed one of the lost volumes! Tyrosus will be most pleased when he learns of your find.", rewards = nil}
MultiLanguageQuestData['en'][28756] = {title = "Aberrations of Bone", objective = "Kill Rattlegore in the Ossuary of Scholomance.", description = "In life, my brothers and I fought against all the forces of the Scourge, but none were so reviled as the necromancers. It was not enough for them raise our dead comrades and send them against us; no, they created twisted golems of bone with scythes for hands.\n\nThese aberrations slew many of my brothers, and yet we could not destroy them all. I ask you, <name>, to carry on the task of the fallen. Venture into the Ossuary of Scholomance and slay the largest and most dangerous of these abominable creatures.", progress = nil, completion = "Your deeds do honor to those who fell in battle defending this hallowed ground.", rewards = nil}
MultiLanguageQuestData['en'][28757] = {title = "Beating Them Back!", objective = "Kill 6 Blackrock Battle Worgs.", description = "So you're the new recruit from Stormwind, eh? I'm Marshal McBride, commander of this garrison. Glad to have you on board...\n\n<McBride looks through some papers.>\n\n<name>. It is <name>, right?\n\nYou've arrived just in time. The Blackrock orcs have managed to sneak into Northshire through a break in the mountain. My soldiers are doing the best that they can to push them back, but I fear they will be overwhelmed soon.\n\nHead northwest into the forest and kill the attacking Blackrock worgs! Help my soldiers!", progress = nil, completion = "You've bought us a little time, &lt;name&gt;, but we've got even bigger problems to deal with now.", rewards = "You will receive:\n\nNorthshire Abbot's Cinch"}
MultiLanguageQuestData['en'][28758] = {title = "Battle of Life and Death", objective = "Mount a Vermillion Vanguard. Slay 8 Twilight Shadowdrakes.", description = "Alexstrasza and Deathwing have taken into the skies over Grim Batol! Her plan unravels - the Dragon Queen is outside the Circle of Life she prepared earlier. We'll need to support her with everything we've got.\n\nHurry! Climb aboard one of the Vermillion Vanguard behind me.\n\nIf we find any Twilight Drakes aiding Deathwing, we will need to kill them off. Mount up, quickly!", progress = "The battle continues, <name>.", completion = "Thanks to your quick action, the Dragon Queen still lives. She is being brought back to Wyrmrest to recover.\n\nBut the battle wasn't a complete failure. Deathwing was gravely wounded. I suspect he will go into hiding to recuperate. Alexstrasza has bought us time to strike!", rewards = "You will be able to choose one of these rewards:\n\nRed Dragonheart RingPendant of Victorious FuryCloak of the Red Flight\n\nYou will also receive:\n\nCloak of the Red FlightRed Dragonheart RingPendant of Victorious Fury"}
MultiLanguageQuestData['en'][28759] = {title = "Lions for Lambs", objective = "Kill 8 Blackrock Spies.", description = "The invading orcs aren't fools. They are sizing us up, making sure that when they attack it will be to their advantage.\n\nIn the forest, to the northwest, are Blackrock spies. They peer at us through spyglasses, watching our every move - waiting. I want you take the fight to them!\n\nKill the Blackrock spies! We must show them that we know they are watching us and that we are prepared!", progress = nil, completion = "Excellent work, &lt;name&gt;. You've turned out to be quite an asset to this garrison. It's time for you to train!", rewards = "You will receive:\n\nSpymaster's Legs"}
MultiLanguageQuestData['en'][28760] = {title = "Vengeance for Orsis", objective = "Slay Asaad.", description = "The great city of Orsis was attacked by the armies of air.\n\nWe were taken prisoner.  We were the lucky ones.\n\nMost died, trapped beneath the choking desert sands.\n\nAsaad, Al'Akir's caliph, ordered the attack... and he must pay with his life.", progress = "Is it done, <name>?", completion = "Blessings upon you.  Please accept this as a token of my gratitude.", rewards = "You will be able to choose one of these rewards:\n\nToken of GratitudeGreaves of OrsisCaliph's Band\n\nYou will also receive:\n\nGreaves of OrsisToken of GratitudeCaliph's Band"}
MultiLanguageQuestData['en'][28762] = {title = "Beating Them Back!", objective = "Kill 6 Blackrock Battle Worgs.", description = "So you're the new recruit from Stormwind, eh? I'm Marshal McBride, commander of this garrison. Glad to have you on board...\n\n<McBride looks through some papers.>\n\n<name>. It is <name>, right?\n\nYou've arrived just in time. The Blackrock orcs have managed to sneak into Northshire through a break in the mountain. My soldiers are doing the best that they can to push them back, but I fear they will be overwhelmed soon.\n\nHead northwest into the forest and kill the attacking Blackrock worgs! Help my soldiers!", progress = nil, completion = "You've bought us a little time, &lt;name&gt;, but we've got even bigger problems to deal with now.", rewards = "You will receive:\n\nWorg Handler's Gloves"}
MultiLanguageQuestData['en'][28763] = {title = "Beating Them Back!", objective = "Kill 6 Blackrock Battle Worgs.", description = "So you're the new recruit from Stormwind, eh? I'm Marshal McBride, commander of this garrison. Glad to have you on board...\n\n<McBride looks through some papers.>\n\n<name>. It is <name>, right?\n\nYou've arrived just in time. The Blackrock orcs have managed to sneak into Northshire through a break in the mountain. My soldiers are doing the best that they can to push them back, but I fear they will be overwhelmed soon.\n\nHead northwest into the forest and kill the attacking Blackrock worgs! Help my soldiers!", progress = nil, completion = "You've bought us a little time, &lt;name&gt;, but we've got even bigger problems to deal with now.", rewards = "You will receive:\n\nNorthshire Abbot's Cinch"}
MultiLanguageQuestData['en'][28764] = {title = "Beating Them Back!", objective = "Kill 6 Blackrock Battle Worgs.", description = "So you're the new recruit from Stormwind, eh? I'm Marshal McBride, commander of this garrison. Glad to have you on board...\n\n<McBride looks through some papers.>\n\n<name>. It is <name>, right?\n\nYou've arrived just in time. The Blackrock orcs have managed to sneak into Northshire through a break in the mountain. My soldiers are doing the best that they can to push them back, but I fear they will be overwhelmed soon.\n\nHead northwest into the forest and kill the attacking Blackrock worgs! Help my soldiers!", progress = nil, completion = "You've bought us a little time, &lt;name&gt;, but we've got even bigger problems to deal with now.", rewards = "You will receive:\n\nRunner's Boots"}
MultiLanguageQuestData['en'][28765] = {title = "Beating Them Back!", objective = "Kill 6 Blackrock Battle Worgs.", description = "So you're the new recruit from Stormwind, eh? I'm Marshal McBride, commander of this garrison. Glad to have you on board...\n\n<McBride looks through some papers.>\n\n<name>. It is <name>, right?\n\nYou've arrived just in time. The Blackrock orcs have managed to sneak into Northshire through a break in the mountain. My soldiers are doing the best that they can to push them back, but I fear they will be overwhelmed soon.\n\nHead northwest into the forest and kill the attacking Blackrock worgs! Help my soldiers!", progress = nil, completion = "You've bought us a little time, &lt;name&gt;, but we've got even bigger problems to deal with now.", rewards = "You will receive:\n\nNorthshire Abbot's Cinch"}
MultiLanguageQuestData['en'][28766] = {title = "Beating Them Back!", objective = "Kill 6 Blackrock Battle Worgs.", description = "So you're the new recruit from Stormwind, eh? I'm Marshal McBride, commander of this garrison. Glad to have you on board...\n\n<McBride looks through some papers.>\n\n<name>. It is <name>, right?\n\nYou've arrived just in time. The Blackrock orcs have managed to sneak into Northshire through a break in the mountain. My soldiers are doing the best that they can to push them back, but I fear they will be overwhelmed soon.\n\nHead northwest into the forest and kill the attacking Blackrock worgs! Help my soldiers!", progress = nil, completion = "You've bought us a little time, &lt;name&gt;, but we've got even bigger problems to deal with now.", rewards = "You will receive:\n\nWorg Handler's Gloves"}
MultiLanguageQuestData['en'][28767] = {title = "Beating Them Back!", objective = "Kill 6 Blackrock Battle Worgs.", description = "So you're the new recruit from Stormwind, eh? I'm Marshal McBride, commander of this garrison. Glad to have you on board...\n\n<McBride looks through some papers.>\n\n<name>. It is <name>, right?\n\nYou've arrived just in time. The Blackrock orcs have managed to sneak into Northshire through a break in the mountain. My soldiers are doing the best that they can to push them back, but I fear they will be overwhelmed soon.\n\nHead northwest into the forest and kill the attacking Blackrock worgs! Help my soldiers!", progress = nil, completion = "You've bought us a little time, &lt;name&gt;, but we've got even bigger problems to deal with now.", rewards = "You will receive:\n\nRunner's Boots"}
MultiLanguageQuestData['en'][28768] = {title = "Winterspring!", objective = "Report to Donova Snowden at Frostfire Hot Springs in Winterspring.", description = "Donova Snowden, dwarf woman, is friend of the Timbermaw.\n\nWe trade firewater.\n\nShe is at Frostfire Hotsprings, to the east, through our cave.\n\nShe needs help to beat up the Winterfall furbolg.  Maybe you will help her.", progress = nil, completion = "Thank goodness you're here. I've discovered the secret of the fierce Winterfall furbolg.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28769] = {title = "Lions for Lambs", objective = "Kill 8 Blackrock Spies.", description = "The invading orcs aren't fools. They are sizing us up, making sure that when they attack it will be to their advantage.\n\nIn the forest, to the northwest, are Blackrock spies. They peer at us through spyglasses, watching our every move - waiting. I want you take the fight to them!\n\nKill the Blackrock spies! We must show them that we know they are watching us and that we are prepared!", progress = nil, completion = "Excellent work, &lt;name&gt;. You've turned out to be quite an asset to this garrison. It's time for you to train!", rewards = "You will receive:\n\nNorthshire Abbot's Robe"}
MultiLanguageQuestData['en'][28770] = {title = "Lions for Lambs", objective = "Kill 8 Blackrock Spies.", description = "The invading orcs aren't fools. They are sizing us up, making sure that when they attack it will be to their advantage.\n\nIn the forest, to the northwest, are Blackrock spies. They peer at us through spyglasses, watching our every move - waiting. I want you take the fight to them!\n\nKill the Blackrock spies! We must show them that we know they are watching us and that we are prepared!", progress = "Kill the spies!", completion = "Excellent work, &lt;name&gt;. You've turned out to be quite an asset to this garrison. It's time for you to train!", rewards = "You will receive:\n\nStormwind Infantry Belt"}
MultiLanguageQuestData['en'][28771] = {title = "Lions for Lambs", objective = "Kill 8 Blackrock Spies.", description = "The invading orcs aren't fools. They are sizing us up, making sure that when they attack it will be to their advantage.\n\nIn the forest, to the northwest, are Blackrock spies. They peer at us through spyglasses, watching our every move - waiting. I want you take the fight to them!\n\nKill the Blackrock spies! We must show them that we know they are watching us and that we are prepared!", progress = nil, completion = "Excellent work, &lt;name&gt;. You've turned out to be quite an asset to this garrison. It's time for you to train!", rewards = "You will receive:\n\nNorthshire Abbot's Robe"}
MultiLanguageQuestData['en'][28772] = {title = "Lions for Lambs", objective = "Kill 8 Blackrock Spies.", description = "The invading orcs aren't fools. They are sizing us up, making sure that when they attack it will be to their advantage.\n\nIn the forest, to the northwest, are Blackrock spies. They peer at us through spyglasses, watching our every move - waiting. I want you take the fight to them!\n\nKill the Blackrock spies! We must show them that we know they are watching us and that we are prepared!", progress = nil, completion = "Excellent work, &lt;name&gt;. You've turned out to be quite an asset to this garrison. It's time for you to train!", rewards = "You will receive:\n\nSpymaster's Legs"}
MultiLanguageQuestData['en'][28773] = {title = "Lions for Lambs", objective = "Kill 8 Blackrock Spies.", description = "The invading orcs aren't fools. They are sizing us up, making sure that when they attack it will be to their advantage.\n\nIn the forest, to the northwest, are Blackrock spies. They peer at us through spyglasses, watching our every move - waiting. I want you take the fight to them!\n\nKill the Blackrock spies! We must show them that we know they are watching us and that we are prepared!", progress = nil, completion = "Excellent work, &lt;name&gt;. You've turned out to be quite an asset to this garrison. It's time for you to train!", rewards = "You will receive:\n\nNorthshire Abbot's Robe"}
MultiLanguageQuestData['en'][28774] = {title = "Lions for Lambs", objective = "Kill 8 Blackrock Spies.", description = "The invading orcs aren't fools. They are sizing us up, making sure that when they attack it will be to their advantage.\n\nIn the forest, to the northwest, are Blackrock spies. They peer at us through spyglasses, watching our every move - waiting. I want you take the fight to them!\n\nKill the Blackrock spies! We must show them that we know they are watching us and that we are prepared!", progress = nil, completion = "Excellent work, &lt;name&gt;. You've turned out to be quite an asset to this garrison. It's time for you to train!", rewards = "You will receive:\n\nStormwind Infantry Belt"}
MultiLanguageQuestData['en'][28775] = {title = "Broken Serpent Figurine", objective = "Repair the broken figurine using your skill and materials.", description = "This badly broken figurine was discarded by its last owner.  However, with the right materials and your skill in jewelcrafting, it could be completely restored.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nFigurine - Jeweled Serpent"}
MultiLanguageQuestData['en'][28776] = {title = "Broken Earthen Figurine", objective = "Repair the broken figurine using your skill and materials.", description = "This badly broken figurine was discarded by its last owner.  However, with the right materials and your skill in jewelcrafting, it could be completely restored.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nFigurine - Earthen Guardian"}
MultiLanguageQuestData['en'][28777] = {title = "Broken Owl Figurine", objective = "Repair the broken figurine using your skill and materials.", description = "This badly broken figurine was discarded by its last owner.  However, with the right materials and your skill in jewelcrafting, it could be completely restored.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nFigurine - Dream Owl"}
MultiLanguageQuestData['en'][28778] = {title = "Broken Boar Figurine", objective = "Repair the broken figurine utilizing your skill and materials.", description = "This badly broken figurine was discarded by its last owner.  However, with the right materials and your skill in jewelcrafting, it could be completely restored.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nFigurine - King of Boars"}
MultiLanguageQuestData['en'][28779] = {title = "A Long Way from Home", objective = "Obtain Grand Vizier Ertan's Heart.", description = "I've a feeling I was able to escape my captors because, frankly, there is nowhere to go.\n\nStranded on these platforms, they are bound to find me sooner or later.  Unless...\n\nIt is said that the heart of an elemental noble can grant whoever holds it the characteristics of that element.  Which, in the case of air, would be most useful during a downward trip.\n\nBring me Grand Vizier Ertan's heart so I can use its magic to land safely on the shoreline of Uldum.", progress = "You'd best not suggest I ride with you on... whatever that thing is you flew in on.", completion = "I thank you, &lt;name&gt;.  Even after I had escaped, I did not imagine I'd be able to return home.", rewards = "You will be able to choose one of these rewards:\n\nCloak of IteshLeggings of the Vortex PinnacleBand of the Dead End\n\nYou will also receive:\n\nCloak of IteshLeggings of the Vortex PinnacleBand of the Dead End"}
MultiLanguageQuestData['en'][28780] = {title = "Join the Battle!", objective = "Report to Sergeant Willem behind Northshire Abbey in Elwynn Forest.", description = "While you were out training I received an urgent message from Sergeant Willem. Turns out that the Blackrock orcs have hired goblin assassins. They ambushed our battalion behind the abbey. Willem has asked me to send him a hero. You have to go help them, <name>!\n\nFind Sergeant Willem north of the abbey at the command tent. Go!", progress = nil, completion = "It's true, we were ambushed. I don't dare send any more soldiers out there and risk losing them too. I need a volunteer. Someone willing to risk their life!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28781] = {title = "Targets of Opportunity", objective = "Slay General Husam and 2 Oathsworn Captains.", description = "We were part of a clandestine operation put together by Prince Nadun of Ramkahen.  We lost most of our unit during an ambush and we're now unable to finish our mission.\n\nShould you be up for it, I can arrange for a sizable reward for you.\n\nWe were instructed to take out any targets of opportunity that would damage the enemy's military infrastructure.\n\nWe've spotted General Husam and two of his captains up ahead.  Slaying them for us will be a great favor for Ramkahen.", progress = "Is it done, <name>?", completion = "Excellent work, &lt;name&gt;.  Your reputation is well-deserved.", rewards = "You will be able to choose one of these rewards:\n\nCaptain Hadan's PauldronsClandestine SpauldersBracers of the Lost City\n\nYou will also receive:\n\nClandestine SpauldersBracers of the Lost CityCaptain Hadan's Pauldrons"}
MultiLanguageQuestData['en'][28782] = {title = "A Bird of Legend", objective = "Slay Hell-Hoot.", description = "Local legend tells of a mighty owl that circles the mountaintops like death on wings.  They named her Deathwing.\n\nSoon afterwards, they were told that that name was already taken.  So they settled on a moniker that evoked a similar sense of horror and dread:\n\nHell-Hoot.\n\nHell-Hoot can be found atop the mountain to the southwest of our smoking pit.  Silence the infernal nocturnal... so we can eat her!", progress = nil, completion = "Hell-Hoot is slain, and her meat is just as succulent as you'd expect.\n\nToday, we eat a legend.  Thank you, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nGloves of the Infernal NocturnalHell-Hoot MantleVest of the Smoking PitHoot-Hunter's LeggingsLegend Eater Boots\n\nYou will also receive:\n\nHell-Hoot BarbecueGloves of the Infernal NocturnalHell-Hoot MantleVest of the Smoking PitLegend Eater BootsHoot-Hunter's Leggings"}
MultiLanguageQuestData['en'][28783] = {title = "The Source of Their Power", objective = "Slay Siamat.", description = "We managed to do extensive scouting before our crew was ambushed.\n\nWe discovered that Deathwing's envoy, Siamat, is giving the Neferset their newfound power.\n\nThey claim it has restored them to the greatness of old, but something else has happened.  Their very souls have been corrupted.\n\nAs one of the four winds, Siamat is incredibly powerful.  But that power has been drained considerably by this process.\n\nStrike now, while it is possible for you to slay him and bring an end to this madness.", progress = "You're back, <name>..  What news do you bring?", completion = "It is true, then?  The great blight upon our race will soon end now that the Neferset have lost the ability to corrupt any more of our people.\n\nName your reward, &lt;class&gt;.  It is the least we can do for you.", rewards = "You will be able to choose one of these rewards:\n\nBlight-Lifter's MantleTreads of the NefersetRamkahen Front Boots\n\nYou will also receive:\n\nTreads of the NefersetRamkahen Front BootsBlight-Lifter's Mantle"}
MultiLanguageQuestData['en'][28784] = {title = "Join the Battle!", objective = "Report to Sergeant Willem behind Northshire Abbey in Elwynn Forest.", description = "While you were out training I received an urgent message from Sergeant Willem. Turns out that the Blackrock orcs have hired goblin assassins. They ambushed our battalion behind the abbey. Willem has asked me to send him a hero. You have to go help them, <name>!\n\nFind Sergeant Willem north of the abbey at the command tent. Go!", progress = nil, completion = "It's true, we were ambushed. I don't dare send any more soldiers out there and risk losing them too. I need a volunteer. Someone willing to risk their life!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28785] = {title = "Join the Battle!", objective = "Report to Sergeant Willem behind Northshire Abbey in Elwynn Forest.", description = "While you were out training I received an urgent message from Sergeant Willem. Turns out that the Blackrock orcs have hired goblin assassins. They ambushed our battalion behind the abbey. Willem has asked me to send him a hero. You have to go help them, <name>!\n\nFind Sergeant Willem north of the abbey at the command tent. Go!", progress = nil, completion = "It's true, we were ambushed. I don't dare send any more soldiers out there and risk losing them too. I need a volunteer. Someone willing to risk their life!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28786] = {title = "Join the Battle!", objective = "Report to Sergeant Willem behind Northshire Abbey in Elwynn Forest.", description = "While you were out training I received an urgent message from Sergeant Willem. Turns out that the Blackrock orcs have hired goblin assassins. They ambushed our battalion behind the abbey. Willem has asked me to send him a hero. You have to go help them, <name>!\n\nFind Sergeant Willem north of the abbey at the command tent. Go!", progress = nil, completion = "It's true, we were ambushed. I don't dare send any more soldiers out there and risk losing them too. I need a volunteer. Someone willing to risk their life!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28787] = {title = "Join the Battle!", objective = "Report to Sergeant Willem behind Northshire Abbey in Elwynn Forest.", description = "While you were out training I received an urgent message from Sergeant Willem. Turns out that the Blackrock orcs have hired goblin assassins. They ambushed our battalion behind the abbey. Willem has asked me to send him a hero. You have to go help them, <name>!\n\nFind Sergeant Willem north of the abbey at the command tent. Go!", progress = nil, completion = "It's true, we were ambushed. I don't dare send any more soldiers out there and risk losing them too. I need a volunteer. Someone willing to risk their life!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28788] = {title = "Join the Battle!", objective = "Report to Sergeant Willem behind Northshire Abbey in Elwynn Forest.", description = "While you were out training I received an urgent message from Sergeant Willem. Turns out that the Blackrock orcs have hired goblin assassins. They ambushed our battalion behind the abbey. Willem has asked me to send him a hero. You have to go help them, <name>!\n\nFind Sergeant Willem north of the abbey at the command tent. Go!", progress = nil, completion = "It's true, we were ambushed. I don't dare send any more soldiers out there and risk losing them too. I need a volunteer. Someone willing to risk their life!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28789] = {title = "Join the Battle!", objective = "Report to Sergeant Willem behind Northshire Abbey in Elwynn Forest.", description = "While you were out training I received an urgent message from Sergeant Willem. Turns out that the Blackrock orcs have hired goblin assassins. They ambushed our battalion behind the abbey. Willem has asked me to send him a hero. You have to go help them, <name>!\n\nFind Sergeant Willem north of the abbey at the command tent. Go!", progress = nil, completion = "It's true, we were ambushed. I don't dare send any more soldiers out there and risk losing them too. I need a volunteer. Someone willing to risk their life!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28790] = {title = "A Personal Summons", objective = "Farseer Krogar wants you to meet him in Orgrimmar.", description = "<An unfamiliar feeling wells up from deep within you, flooding your mind with thoughts and images.>\n\nHear my words, <name>.\n\nOur world finds itself in the grip of a terrible crisis.\n\nI call upon you to lend your aid in this desperate hour.\n\nI am Krogar.\n\nSeek me out at once, and your destiny shall be revealed.\n\nYou can find me north of the Drag in Orgrimmar.", progress = nil, completion = "May your sense of honor and duty serve Azeroth well, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28791] = {title = "They Sent Assassins", objective = "Kill 8 Goblin Assassins.", description = "Have you ever seen a goblin, <name>? They're wretched little green-skinned monsters that love only two things: gold and themselves.\n\nThe Blackrock orcs have enlisted the aid of goblin assassins to kill our soldiers. If you look to the field in the north you can barely make out their silhouettes, sneaking about in the grass.\n\nI need you to head out there and kill every goblin that you see. They need to learn that nobody messes with the Alliance!", progress = nil, completion = "That will teach those monsters! They'll think twice before taking another mercenary job for orcs.", rewards = "You will receive:\n\nOutfitter Belt"}
MultiLanguageQuestData['en'][28792] = {title = "They Sent Assassins", objective = "Kill 8 Goblin Assassins.", description = "Have you ever seen a goblin, <name>? They're wretched little green-skinned monsters that love only two things: gold and themselves.\n\nThe Blackrock orcs have enlisted the aid of goblin assassins to kill our soldiers. If you look to the field in the north you can barely make out their silhouettes, sneaking about in the grass.\n\nI need you to head out there and kill every goblin that you see. They need to learn that nobody messes with the Alliance!", progress = nil, completion = "That will teach those monsters! They'll think twice before taking another mercenary job for orcs.", rewards = "You will receive:\n\nOutfitter Gloves"}
MultiLanguageQuestData['en'][28793] = {title = "They Sent Assassins", objective = "Kill 8 Goblin Assassins.", description = "Have you ever seen a goblin, <name>? They're wretched little green-skinned monsters that love only two things: gold and themselves.\n\nThe Blackrock orcs have enlisted the aid of goblin assassins to kill our soldiers. If you look to the field in the north you can barely make out their silhouettes, sneaking about in the grass.\n\nI need you to head out there and kill every goblin that you see. They need to learn that nobody messes with the Alliance!", progress = nil, completion = "That will teach those monsters! They'll think twice before taking another mercenary job for orcs.", rewards = "You will receive:\n\nOutfitter Boots"}
MultiLanguageQuestData['en'][28794] = {title = "They Sent Assassins", objective = "Kill 8 Goblin Assassins.", description = "Have you ever seen a goblin, <name>? They're wretched little green-skinned monsters that love only two things: gold and themselves.\n\nThe Blackrock orcs have enlisted the aid of goblin assassins to kill our soldiers. If you look to the field in the north you can barely make out their silhouettes, sneaking about in the grass.\n\nI need you to head out there and kill every goblin that you see. They need to learn that nobody messes with the Alliance!", progress = nil, completion = "That will teach those monsters! They'll think twice before taking another mercenary job for orcs.", rewards = "You will receive:\n\nOutfitter Gloves"}
MultiLanguageQuestData['en'][28795] = {title = "They Sent Assassins", objective = "Kill 8 Goblin Assassins.", description = "Have you ever seen a goblin, <name>? They're wretched little green-skinned monsters that love only two things: gold and themselves.\n\nThe Blackrock orcs have enlisted the aid of goblin assassins to kill our soldiers. If you look to the field in the north you can barely make out their silhouettes, sneaking about in the grass.\n\nI need you to head out there and kill every goblin that you see. They need to learn that nobody messes with the Alliance!", progress = nil, completion = "That will teach those monsters! They'll think twice before taking another mercenary job for orcs.", rewards = "You will receive:\n\nOutfitter Belt"}
MultiLanguageQuestData['en'][28796] = {title = "They Sent Assassins", objective = "Kill 8 Goblin Assassins.", description = "Have you ever seen a goblin, <name>? They're wretched little green-skinned monsters that love only two things: gold and themselves.\n\nThe Blackrock orcs have enlisted the aid of goblin assassins to kill our soldiers. If you look to the field in the north you can barely make out their silhouettes, sneaking about in the grass.\n\nI need you to head out there and kill every goblin that you see. They need to learn that nobody messes with the Alliance!", progress = nil, completion = "That will teach those monsters! They'll think twice before taking another mercenary job for orcs.", rewards = "You will receive:\n\nOutfitter Gloves"}
MultiLanguageQuestData['en'][28797] = {title = "They Sent Assassins", objective = "Kill 8 Goblin Assassins.", description = "Have you ever seen a goblin, <name>? They're wretched little green-skinned monsters that love only two things: gold and themselves.\n\nThe Blackrock orcs have enlisted the aid of goblin assassins to kill our soldiers. If you look to the field in the north you can barely make out their silhouettes, sneaking about in the grass.\n\nI need you to head out there and kill every goblin that you see. They need to learn that nobody messes with the Alliance!", progress = nil, completion = "That will teach those monsters! They'll think twice before taking another mercenary job for orcs.", rewards = "You will receive:\n\nOutfitter Boots"}
MultiLanguageQuestData['en'][28798] = {title = "Waters of Elune", objective = "You've found an unusual fountain; the water glows like moonlight and hums with soft tones.  With a Highborne Scroll, and your impressive skill in archaeology, you could decipher the fountain's purpose.", description = nil, progress = "You've found an unusual fountain; the water glows like moonlight and hums with soft tones.  With a Highborne Scroll, and your impressive skill in archaeology, you could decipher the fountain's purpose.", completion = "After a few moments, you are able to use the keystone and reveal the secret of the water....", rewards = "You will learn:\n\nWaters of Elune\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][28799] = {title = "Might of the Earthen", objective = "At first glance, this pillar seems very plain, but your knowledge of archaeology tells you differently.  If you had a Dwarf Rune Stone, its originations could be brought to light.", description = nil, progress = "At first glance, this pillar seems very plain, but your knowledge of archaeology tells you differently.  If you had a Dwarf Rune Stone, its originations could be brought to light.", completion = "Ah ha!  You knew you'd seen this level of craftsmanship before.  Now, with the final piece...", rewards = "You will learn:\n\nMight of the Earthen\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][28800] = {title = "Whispers of the Djinn", objective = "This brazier is obviously magical, but it seems impervious to your attempts to invoke its power.  If only you had a Tol'vir Heiroglyphic keystone to help decipher the engravings on the side.", description = nil, progress = "This brazier is obviously magical, but it seems impervious to your attempts to invoke its power.  If only you had a Tol'vir Heiroglyphic keystone to help decipher the engravings on the side.", completion = "It appears as if this particular brazier has trapped a minor djinn, and freeing him would certainly bring a reward.  Right?", rewards = "You will learn:\n\nWhisper of the Djinn\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][28801] = {title = "Tol'vir Heiroglyphics", objective = "This gravestone marks a strange burial site - possibly from one of the original builders.  If you could use a Tol'vir Hieroglyphic keystone to understand the words, it could be an important archaeological find!", description = nil, progress = "This gravestone marks a strange burial site - possibly from one of the original builders.  If you could use a Tol'vir Hieroglyphic keystone to understand the words, it could be an important archaeological find!", completion = "Using the keystone, you confirm the grave is from one of the original builders, and you learn important details of the mummification process.", rewards = "You will learn:\n\nTol'vir Secrets\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][28802] = {title = "Map of the Architects", objective = "This stone obelisk is obviously some sort of layout or map, but it isn't completely readable.  Perhaps if you had a Tol'vir Hieroglyphic keystone, the markings might make more sense.", description = nil, progress = "This stone obelisk is obviously some sort of layout or map, but it isn't completely readable.  Perhaps if you had a Tol'vir Hieroglyphic keystone, the markings might make more sense.", completion = "Yes... 'X' marks the spot!  This is a detailed map of the dungeon, a valuable find indeed.", rewards = "You will learn:\n\nMap of the Architects\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][28803] = {title = "Vengeance of the Wildhammer", objective = "These old bones appear dwarven, possibly from the original builders of Grim Batol.  It's possible you could compare the markings on the stone belt buckle to a Dwarf Rune Stone, and discover more about this find.", description = nil, progress = "These old bones appear dwarven, possibly from the original builders of Grim Batol.  It's possible you could compare the markings on the stone belt buckle to a Dwarf Rune Stone, and discover more about this find.", completion = "After comparing the two very closely, you are sure these are the remains of the Wildhammer.  The treachery committed against them fills your heart with anger.", rewards = "You will learn:\n\nVengeance of the Wildhammer\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][28804] = {title = "Dark Iron Contingency Plan", objective = "These are definitely some sort of plans, but for what you aren't certain.  They bear distinctive markings that could be compared to a Dwarf Rune Stone.", description = nil, progress = "These are definitely some sort of plans, but for what you aren't certain.  They bear distinctive markings that could be compared to a Dwarf Rune Stone.", completion = "Interesting!  It seems as if the Dark Iron dwarves had a strategic plan in the case of an elemental invasion.  As the elemental forces are ageless and unchanging, it seems as if these ancient techniques are still viable even today.", rewards = "You will learn:\n\nDark Iron Contingency Plan\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][28805] = {title = "The Eye of the Storm", objective = "Farseer Krogar wants you to look into the Waters of Farseeing.", description = "Greetings, friend.\n\nOn behalf of the Earthen Ring I thank you for answering my call.\n\nYou are known to us by name, <name>.\n\nYour exploits and accomplishments are many. Azeroth already stands in your debt, and yet again she is in need of her heroes.\n\nI am but a messenger. A familiar presence seeks audience with you.\n\nPeer into the Waters of Farseeing and behold the fate of our world.", progress = "Yes, <class>?", completion = "Now that your eyes have seen the truth, where will you choose to serve?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28806] = {title = "Fear No Evil", objective = "Revive 4 Injured Stormwind Soldiers.", description = "Have you embraced the Holy Light yet, <brother/sister>? It is through the Holy Light that we are saved! It is through the Holy Light that I am able to heal these overly demanding soldiers! And it is through the Holy Light that you will be able to venture out into the field to the north and rescue our fallen brothers!\n\nTake this prayer book with you into the field and cast the Light's healing touch on the injured.", progress = "Rescue our soldiers!", completion = "I think you now understand the power of the Light. The Light giveth hope, brother and the Light taketh from the darkness! BLESSED BE THE LIGHT!", rewards = "The following spell will be cast on you:\n\nUpdate Player Phase/Auras\n\nYou will receive:\n\nBorderlands Bracers"}
MultiLanguageQuestData['en'][28807] = {title = "Expert Opinion", objective = "Bring the Suspicious Badges to Mathias Shaw at SI:7 Headquarters in Stormwind.", description = "<Anduin holds up the matching badges.>\n\nThe medallion we found on the farm is identical to the one in Samuelson's notes! It can't be a coincidence. I think Samuelson is up to something, but we need a smoking gun before we can accuse one of my father's most trusted guards.\n\nThere's only one person I trust to sort this all out: Mathias Shaw, the director of SI:7. Show him these badges and see what he thinks. Meanwhile, I'll go back to the keep and watch Samuelson like a hawk!", progress = "What's this you've brought me?", completion = "Anduin has been investigating the Twilight's Hammer? Weren't you supposed to keep him OUT of trouble?\n\nHmmm. Let me see those badges you've discovered.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28808] = {title = "Fear No Evil", objective = "Revive 4 Injured Stormwind Soldiers.", description = "Have you embraced the Holy Light yet, <brother/sister>? It is through the Holy Light that we are saved! It is through the Holy Light that I am able to heal these overly demanding soldiers! And it is through the Holy Light that you will be able to venture out into the field to the north and rescue our fallen brothers!\n\nTake this prayer book with you into the field and cast the Light's healing touch on the injured.", progress = "Rescue our soldiers!", completion = "I think you now understand the power of the Light. The Light giveth hope, brother and the Light taketh from the darkness! BLESSED BE THE LIGHT!", rewards = "The following spell will be cast on you:\n\nUpdate Player Phase/Auras\n\nYou will receive:\n\nNorthshire Abbot's Shoes"}
MultiLanguageQuestData['en'][28809] = {title = "Fear No Evil", objective = "Revive 4 Injured Stormwind Soldiers.", description = "Have you embraced the Holy Light yet, <brother/sister>? It is through the Holy Light that we are saved! It is through the Holy Light that I am able to heal these overly demanding soldiers! And it is through the Holy Light that you will be able to venture out into the field to the north and rescue our fallen brothers!\n\nTake this prayer book with you into the field and cast the Light's healing touch on the injured.", progress = "Rescue our soldiers!", completion = "I think you now understand the power of the Light. The Light giveth hope, brother and the Light taketh from the darkness! BLESSED BE THE LIGHT!", rewards = "The following spell will be cast on you:\n\nUpdate Player Phase/Auras\n\nYou will receive:\n\nWolf Hunter's Vest"}
MultiLanguageQuestData['en'][28810] = {title = "Fear No Evil", objective = "Revive 4 Injured Stormwind Soldiers.", description = "Have you embraced the Holy Light yet, <brother/sister>? It is through the Holy Light that we are saved! It is through the Holy Light that I am able to heal these overly demanding soldiers! And it is through the Holy Light that you will be able to venture out into the field to the north and rescue our fallen brothers!\n\nTake this prayer book with you into the field and cast the Light's healing touch on the injured.", progress = "Rescue our soldiers!", completion = "I think you now understand the power of the Light. The Light giveth hope, brother and the Light taketh from the darkness! BLESSED BE THE LIGHT!", rewards = "You will receive:\n\nNorthshire Abbot's Shoes"}
MultiLanguageQuestData['en'][28811] = {title = "Fear No Evil", objective = "Revive 4 Injured Stormwind Soldiers.", description = "Have you embraced the Holy Light yet, <brother/sister>? It is through the Holy Light that we are saved! It is through the Holy Light that I am able to heal these overly demanding soldiers! And it is through the Holy Light that you will be able to venture out into the field to the north and rescue our fallen brothers!\n\nTake this prayer book with you into the field and cast the Light's healing touch on the injured.", progress = "Rescue our soldiers!", completion = "I think you now understand the power of the Light. The Light giveth hope, brother and the Light taketh from the darkness! BLESSED BE THE LIGHT!", rewards = "You will receive:\n\nBorderlands Bracers"}
MultiLanguageQuestData['en'][28812] = {title = "Fear No Evil", objective = "Revive 4 Injured Stormwind Soldiers.", description = "Have you embraced the Holy Light yet, <brother/sister>? It is through the Holy Light that we are saved! It is through the Holy Light that I am able to heal these overly demanding soldiers! And it is through the Holy Light that you will be able to venture out into the field to the north and rescue our fallen brothers!\n\nTake this prayer book with you into the field and cast the Light's healing touch on the injured.", progress = "Rescue our soldiers!", completion = "I think you now understand the power of the Light. The Light giveth hope, brother and the Light taketh from the darkness! BLESSED BE THE LIGHT!", rewards = "You will receive:\n\nNorthshire Abbot's Shoes"}
MultiLanguageQuestData['en'][28813] = {title = "Fear No Evil", objective = "Revive 4 Injured Stormwind Soldiers.", description = "Have you embraced the Holy Light yet, <brother/sister>? It is through the Holy Light that we are saved! It is through the Holy Light that I am able to heal these overly demanding soldiers! And it is through the Holy Light that you will be able to venture out into the field to the north and rescue our fallen brothers!\n\nTake this prayer book with you into the field and cast the Light's healing touch on the injured.", progress = "Rescue our soldiers!", completion = "I think you now understand the power of the Light. The Light giveth hope, brother and the Light taketh from the darkness! BLESSED BE THE LIGHT!", rewards = "The following spell will be cast on you:\n\nUpdate Player Phase/Auras\n\nYou will receive:\n\nWolf Hunter's Vest"}
MultiLanguageQuestData['en'][28814] = {title = "Followers and Leaders", objective = "Slay High Priestess Azil and 101 Devout Followers.", description = "The documents detail the arrival of High Priestess Azil to the depths of the Stonecore.\n\nAzil is described as a high-ranking member of the Twilight Council.  Additionally, her entourage of over a hundred devout followers is preparing for an unholy ritual of unforeseen darkness.\n\nSounds like an event you need to put a stop to.", progress = "You've returned, <name>.  What news do you bring?", completion = "A high priestess, you say?  And a member of the Twilight Council?\n\nExcellent work.  I hope you find your rewards suitable.", rewards = "You will be able to choose one of these rewards:\n\nBand of the One Hundred and OneHigh Priestess' SignetPauldrons of Unholy Rituals\n\nYou will also receive:\n\nPauldrons of Unholy RitualsBand of the One Hundred and OneHigh Priestess' Signet"}
MultiLanguageQuestData['en'][28815] = {title = "Twilight Documents", objective = "Obtain the Twilight Documents.", description = "We've tailed one of the Twilight's Hammer operatives here.  He goes by the name of Millhouse Manastorm.\n\nWe have reason to believe he's carrying important documents.\n\nThis is as far as we can safely go, however, without neglecting our duty to defend the Temple of Earth's inner perimeter.\n\nTrack down Manastorm and retrieve the documents from him.", progress = "These appear to be the right documents.", completion = "&lt;You open the documents and look for any noteworthy information.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28816] = {title = "To the Depths", objective = "Report to Commander Thorak at Bladefist Bay in Durotar.", description = "The Earthen Ring has identified the watery realm of Vashj'ir as a source of the adversary's destructive energies.\n\nIt is still uncertain what dangers might be faced there. Any information you could gather would be of great value.\n\nThe Horde is sending warships to the region as we speak. To gain passage, speak to Commander Thorak at Bladefist Bay.\n\nMay the spirits guide you, <name>.", progress = nil, completion = "Lok'tar, brother! You have arrived just in time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28817] = {title = "The Rear is Clear", objective = "Report to Marshal McBride in front of Northshire Abbey in Elwynn Forest.", description = "Excellent work, <name>! The rear is now officially clear. We'll take care of the stragglers. I want you to go back to Marshal McBride, standing in front of Northshire Abbey, south of here, and let him know that the goblin situation is under control.\n\nFarewell, <class>.", progress = nil, completion = "With your help we have managed to secure the northern and western sectors of Northshire. We still have a rather large contingency of Blackrock orcs to the east and they've begun burning down the forest!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28818] = {title = "The Rear is Clear", objective = "Report to Marshal McBride in front of Northshire Abbey in Elwynn Forest.", description = "Excellent work, <name>! The rear is now officially clear. We'll take care of the stragglers. I want you to go back to Marshal McBride, standing in front of Northshire Abbey, south of here, and let him know that the goblin situation is under control.\n\nFarewell, <class>.", progress = nil, completion = "With your help we have managed to secure the northern and western sectors of Northshire. We still have a rather large contingency of Blackrock orcs to the east and they've begun burning down the forest!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28819] = {title = "The Rear is Clear", objective = "Report to Marshal McBride in front of Northshire Abbey in Elwynn Forest.", description = "Excellent work, <name>! The rear is now officially clear. We'll take care of the stragglers. I want you to go back to Marshal McBride, standing in front of Northshire Abbey, south of here, and let him know that the goblin situation is under control.\n\nFarewell, <class>.", progress = nil, completion = "With your help we have managed to secure the northern and western sectors of Northshire. We still have a rather large contingency of Blackrock orcs to the east and they've begun burning down the forest!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28820] = {title = "The Rear is Clear", objective = "Report to Marshal McBride in front of Northshire Abbey in Elwynn Forest.", description = "Excellent work, <name>! The rear is now officially clear. We'll take care of the stragglers. I want you to go back to Marshal McBride, standing in front of Northshire Abbey, south of here, and let him know that the goblin situation is under control.\n\nFarewell, <class>.", progress = nil, completion = "With your help we have managed to secure the northern and western sectors of Northshire. We still have a rather large contingency of Blackrock orcs to the east and they've begun burning down the forest!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28821] = {title = "The Rear is Clear", objective = "Report to Marshal McBride in front of Northshire Abbey in Elwynn Forest.", description = "Excellent work, <name>! The rear is now officially clear. We'll take care of the stragglers. I want you to go back to Marshal McBride, standing in front of Northshire Abbey, south of here, and let him know that the goblin situation is under control.\n\nFarewell, <class>.", progress = nil, completion = "With your help we have managed to secure the northern and western sectors of Northshire. We still have a rather large contingency of Blackrock orcs to the east and they've begun burning down the forest!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28822] = {title = "The Rear is Clear", objective = "Report to Marshal McBride in front of Northshire Abbey in Elwynn Forest.", description = "Excellent work, <name>! The rear is now officially clear. We'll take care of the stragglers. I want you to go back to Marshal McBride, standing in front of Northshire Abbey, south of here, and let him know that the goblin situation is under control.\n\nFarewell, <class>.", progress = nil, completion = "With your help we have managed to secure the northern and western sectors of Northshire. We still have a rather large contingency of Blackrock orcs to the east and they've begun burning down the forest!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28823] = {title = "The Rear is Clear", objective = "Report to Marshal McBride in front of Northshire Abbey in Elwynn Forest.", description = "Excellent work, <name>! The rear is now officially clear. We'll take care of the stragglers. I want you to go back to Marshal McBride, standing in front of Northshire Abbey, south of here, and let him know that the goblin situation is under control.\n\nFarewell, <class>.", progress = nil, completion = "With your help we have managed to secure the northern and western sectors of Northshire. We still have a rather large contingency of Blackrock orcs to the east and they've begun burning down the forest!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28824] = {title = "Wayward Child", objective = "Slay Ozruk.", description = "One of my children is not with me, <name>.\n\nHe stayed behind with the Twilight's Hammer at the Stonecore deep within the Temple of Earth.\n\nI sent my other children to free him from the dark magic that was surely keeping him from returning here, but... no such magic was placed upon him.\n\nGo into the Stonecore and destroy Ozruk.  He must be reclaimed by the earth.", progress = nil, completion = "&lt;Therazane's eyes appear slightly more crystalline than you recall.&gt;\n\nOzruk has been reclaimed by the earth.\n\nTake your reward and leave me be, &lt;name&gt;.  I wish to be left alone.", rewards = "You will be able to choose one of these rewards:\n\nLeggings of the Lost ChildStonecore BeltCrystal Shimmer Cloak\n\nYou will also receive:\n\nLeggings of the Lost ChildStonecore BeltCrystal Shimmer Cloak"}
MultiLanguageQuestData['en'][28825] = {title = "A Personal Summons", objective = "Speak to Naraat the Earthspeaker in Stormwind.", description = "<An unfamiliar feeling wells up from deep within you, flooding your mind with thoughts and images.>\n\nHear my words, <name>.\n\nOur world finds itself in the grip of a terrible crisis.\n\nI call upon you to lend your aid in this desperate hour.\n\nI am Naraat.\n\nSeek me out at once, and your calling shall be revealed.\n\nI await you at the Eastern Earthshrine in Stormwind City.", progress = nil, completion = "May your sense of honor and duty serve Azeroth well, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28826] = {title = "The Eye of the Storm", objective = "Naraat the Earthspeaker wants you to look into the Waters of Farseeing.", description = "Greetings, hero of Azeroth.\n\nOn behalf of the Earthen Ring I thank you for answering my call.\n\nYou are known to us by name, <name>.\n\nYour exploits and accomplishments are many. Azeroth already stands in your debt, and yet again she is in need of her heroes.\n\nI am but a messenger. A powerful presence seeks audience with you.\n\nPeer into the Waters of Farseeing and behold the dilemma of our world.", progress = "Yes, <class>?", completion = "Now that your eyes have seen the truth, where will you choose to serve?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28827] = {title = "To the Depths", objective = "Speak with Recruiter Burns at Stormwind Harbor in Stormwind City.", description = "The Earthen Ring has identified the watery realm of Vashj'ir as a source of the adversary's destructive energies.\n\nIt is still uncertain what dangers might be faced there, so any information you could gather would be of great value.\n\nThe Alliance is sending warships to the region as we speak. To gain passage, travel northwest of Stormwind and speak to Recruiter Burns at Stormwind Harbor.\n\nMay the spirits guide you, <name>.", progress = nil, completion = "All of our war ships are off fighting the Horde. You'll have to take the mercenary ship.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28828] = {title = "You Gotta Have Eggs", objective = "Obtain 40 Chillwind Eggs.", description = "I don't have a very discerning palate, but even I can't stand the taste of those chimaeras that you'll find around here.  Their eggs, however, are a different story.\n\nChimaera eggs are the richest, most buttery eggs you'll find this side of Orgrimmar.  Way better than boring owl eggs, and not as sulfurous as those weird wildkin eggs.\n\nI'll take as many of them as you can gather.  Head northeast, and look for their nests in the snow.", progress = "Mmmm....", completion = "Nice. Eggs.\n\nThese will go great with a little bear bacon.  Hey Francis, got any bear meat left over?", rewards = "You will be able to choose one of these rewards:\n\nGoodgrub CloakGourmand's SashSnow Nest BracersChillwind Scale ArmguardsChimaera Heart Pendant\n\nYou will also receive:\n\nChillwind OmeletGourmand's SashSnow Nest BracersChillwind Scale ArmguardsGoodgrub CloakChimaera Heart Pendant"}
MultiLanguageQuestData['en'][28829] = {title = "Razor Beak and Antlers Pointy", objective = "Slay 12 Owlbeasts in Owl Wing Thicket.", description = "What happened to me, you ask?  Listen, <class>, and listen well, for my tale is one of tragedy...\n\nI was sent here to Owl Wing Thicket to find some relics.  I only made it this far before I was overwhelmed by a flurry of wings and talons.\n\nHow they roared and pecked, <class>!\n\nI now lay here, a broken orc, with nothing but vengeance on my mind. Please, <class>, if you have any sense of honor, you will go into Owl Wing Thicket and help me regain mine.", progress = nil, completion = "My honor is restored.\n\nPartially.\n\nMy tale continues, &lt;class&gt;, for I have left portions of my honor elsewhere in this forest.\n\nIt has not been a very easy journey for me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28830] = {title = "Chips off the Old Block", objective = "Slay 8 Frostmaul Tumblers.", description = "My mysterious benefactors gave me more than one task. The second task took me farther south, to the Frostwhisper Gorge. I was surprised to learn that the gorge's bridge had been broken in two, preventing land travel from one side to the other.\n\nIn addition, the juvenile Frostmaul tumblers were separated from their stronger adult parents. I thought that I could defeat them in battle.\n\nI was incorrect. I was forced to run away in shame.\n\nTeach these tumblers a lesson, <name>. Fight them, and win.", progress = nil, completion = "Be glad that the adult giants are trapped on the other side of that gorge. They are far hardier than these tumblers you fight.\n\nI feel rejuvenated by your courage, &lt;class&gt;. Perhaps all hope is not lost after all...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28831] = {title = "Damn You, Frostilicus", objective = "Slay Frostilicus.", description = "The Frostmaul giants wouldn't have been a problem if it weren't for that damned Frostilicus. When the ground shook and the bridge broke, he and his fellow water elementals seeped out of the earth and took over the bottom of Frostwhisper Gorge, forcing the giants out.\n\nDamn you, Frostilicus!\n\nYou would do me a great honor if you would send him back into the ground, <class>. You will find him to the south, at the bottom of the gorge.", progress = nil, completion = "If I survive my wounds, I will always remember your name, &lt;class&gt;.\n\nWhenever the wind whistles through the trees, I will always hear your name.\n\nThank you.", rewards = "You will be able to choose one of these rewards:\n\nJadrag's SlicersCowl of Whistling WindsFrostilicus's HideOwl Wing BeltBreastplate of the Poetic Orc\n\nYou will also receive:\n\nCowl of Whistling WindsFrostilicus's HideOwl Wing BeltBreastplate of the Poetic OrcJadrag's Slicers"}
MultiLanguageQuestData['en'][28832] = {title = "Twilight Shores", objective = "Speak with Lieutenant Fawkes at Highbank in Twilight Highlands.", description = "Right then, just hop in the seaplane behind me and I'll fly yeh to the Highlands.\n\nWe're to report to a feller named \"Lieutenant Fawkes.\" I've promised the King we'd get there lickety-fast, so I took the liberty of ditchin' any excess weight. Like seatbelts. Parachutes. Maps. Stabilizers. Landing gear.\n\nI never actually \"land\" these things anyways.", progress = nil, completion = "You two are the last thing I expected to see fall from the sky. Highbank is under attack!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28833] = {title = "Rescue the Earthspeaker!", objective = "Rescue Erunak Stonespeaker.", description = "Good! You've brought allies.\n\nYou must hurry if we are to rescue Erunak.\n\nFight your way through Neptulon's halls. Find the shaman and free him from these worms... if he still lives.\n\nDon't worry about them coming up from behind you. Nothing's making it past me!", progress = "I thank you, my friend.", completion = "What is this? You... rescuing me?\n\n&lt;Erunak smiles at you.&gt;\n\nThis will take some getting used to.", rewards = "You will be able to choose one of these rewards:\n\nSea Witch CharmLeggings of Opportune StrikesBelt of a Thousand Deaths\n\nYou will also receive:\n\nBelt of a Thousand DeathsLeggings of Opportune StrikesSea Witch Charm"}
MultiLanguageQuestData['en'][28834] = {title = "Rescue the Earthspeaker!", objective = "Rescue Erunak Stonespeaker.", description = "Good! You've brought allies.\n\nYou must hurry if we are to rescue Erunak.\n\nGo now. Fight your way through Neptulon's halls. Find the shaman and free him from these worms... if he still lives.\n\nDon't worry about them coming up from behind you. I'll see that nothing makes it past me!", progress = "I thank you, my friend.", completion = "What is this? You... rescuing me?\n\n&lt;Erunak smiles at you.&gt;\n\nThis will take some getting used to.", rewards = "You will be able to choose one of these rewards:\n\nSea Witch CharmLeggings of Opportune StrikesBelt of a Thousand Deaths\n\nYou will also receive:\n\nBelt of a Thousand DeathsLeggings of Opportune StrikesSea Witch Charm"}
MultiLanguageQuestData['en'][28836] = {title = "Sins of the Sea Witch", objective = "Slay Lady Naz'jar in the Throne of Tides.", description = "That vile worm has earned a thousand deaths!\n\nIt won't be easy. She and her minions are firmly entrenched in this place, but she's bound to be exhausted from her fight with Neptulon.\n\nNow is the time to strike! We won't have another opportunity like this.\n\nRun her through, <name>!", progress = nil, completion = "Well done, &lt;name&gt;!\n\nKnow that without your aid, things would be far different here.\n\nNot only would I be long dead, but the naga and their allies would have free reign over the sea.\n\nThe king himself shall hear of your heroism in this realm.", rewards = "You will be able to choose one of these rewards:\n\nDeepmist RobesKelp Forest VestStonespeaker's Belt\n\nYou will also receive:\n\nDeepmist RobesStonespeaker's BeltKelp Forest Vest"}
MultiLanguageQuestData['en'][28837] = {title = "Altered Beasts", objective = "Obtain 5 Mana-Addled Brains from Altered Beasts.", description = "We, the blue dragons, have been forced out of our home, Mazthoril. An impostor by the name of Umbranse has taken advantage of us in our weakest hour, and now occupies the cave.\n\nMazthoril is a place of extremely potent magic, and he does not know how to wield it. Even the wildlife suffers.\n\nThe beasts nearby have been altered. Please, <race>, I must ask you a favor. Gather their brains, so I can see if I can undo this Umbranse's wild magic.", progress = "Mazthoril belongs to the blue dragonflight. This is not right.", completion = "Let's see what I can do with these...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28838] = {title = "The Owlbeasts' Defense", objective = "Obtain an Owlbeast Dreamcatcher from Dun Mandarr.", description = "What a shame. Whatever Umbranse has done, he has prevented me from undoing his magic.\n\nHe is wiser than I had anticipated.\n\nI do have a backup plan, however. I have seen owlbeasts enter and leave Mazthoril, even after Umbranse took control. Their ancient druidic magic must be capable of disabling Umbranse's. Luckily, I happen to be somewhat of an expert in their methods.\n\nTravel south, to Dun Mandarr. You will find a chest with a dreamcatcher in it.\n\nThat will be your first step.", progress = "The owlbeasts' magic will be the key to our retaking of Mazthoril.", completion = "Good. It is just as Jaron described it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28839] = {title = "Magic Prehistoric", objective = "Obtain the Essence of the Claw-Totem, the Essence of the Life-Totem, and the Essence of the Moon-Totem.", description = "The owlbeasts' sacred caves are located to the east. Within several of these caves, you should find totems. I want you to approach these totems and gather whatever essence you can from them. The dreamcatcher should absorb this essence for use within Mazthoril.", progress = "What are you doing, <name>? We need that essence.", completion = "The dreamcatcher is charged.  We are nearly ready to retake Mazthoril.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28840] = {title = "Winterwater", objective = "Obtain 7 Winterwater from Ice Avatars in Frostwhisper Gorge.", description = "I don't want our gambit to fail, <name>. Such a failure would only draw attention to our efforts, giving Umbranse an opportunity to hone his defenses. No, we have to do this right the first time.\n\nThe Frostwhisper Gorge, to the south, provides us access to powerful ice elementals. The water within these elementals' hulls should amplify the power of your dreamcatcher, ensuring our efforts.\n\nObtain this water, <name>. Then return to our small camp.", progress = "Welcome back.", completion = "&lt;Haleh applies the water to your dreamcatcher.&gt;\n\nYou've done well, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nHaleh's Warm LegwrapsIce Avatar LegguardsWinterwater Cloak\n\nYou will also receive:\n\nHaleh's Warm LegwrapsIce Avatar LegguardsWinterwater Cloak"}
MultiLanguageQuestData['en'][28841] = {title = "The Arcane Storm Within", objective = "Use the Empowered Dreamcatcher to close 5 Arcane Tesseracts within Mazthoril.", description = "Mazthoril's innate magic can wreak unimaginable havoc if mishandled. Umbranse's wanton casting within the cavern has opened up a number of tesseracts - in other words, portals - connecting to other worlds. If I am to return to Mazthoril, these tesseracts must be closed.\n\nThe dreamcatcher will close the portals, buying you safe entrance into Umbranse's lair. First defeat whatever comes out of the tesseracts, then use the dreamcatcher to quickly close them, before anything else spills into this world.", progress = nil, completion = "It will take some time for Mazthoril to recover... but she will.\n\nThe blue dragonflight is far from dead.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28842] = {title = "Umbranse's Deliverance", objective = "Slay Umbranse the Spiritspeaker.", description = "Umbranse lurks in the back of Mazthoril. His time has come.\n\nUnfortunately, I am unable to join you on this quest. While I'd love to get my hands on that snake, Mazthoril's magic would rip me apart in its current state. No, I need you to finish this for me.\n\nWhen the deed is done, use this charm. It will return you safely to the egress.", progress = nil, completion = "You have our thanks, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nUmbranse's StaffBracers of MazthorilDreamcatcher HelmNam's Gauntlets\n\nYou will also receive:\n\nBracers of MazthorilDreamcatcher HelmNam's GauntletsUmbranse's Staff"}
MultiLanguageQuestData['en'][28843] = {title = "Sins of the Sea Witch", objective = "Legionnaire Nazgrim wants you to slay Lady Naz'jar.", description = "Naz'jar! She's the one responsible for this mess.\n\nShe's in here somewhere, <name>. She must be exhausted after that fight with Neptulon.\n\nNow is the time to strike! We won't have another opportunity like this.\n\nI'll handle anything that tries to aid her from this direction.\n\nFind her, <name>, and run her through!", progress = nil, completion = "Hellscream shall know of your deeds here, &lt;name&gt;.\n\nWithout you, things here would be far worse.\n\nLok'tar ogar, my friend!", rewards = "You will be able to choose one of these rewards:\n\nDeepmist RobesKelp Forest VestStonespeaker's Belt\n\nYou will also receive:\n\nDeepmist RobesStonespeaker's BeltKelp Forest Vest"}
MultiLanguageQuestData['en'][28845] = {title = "The Vortex Pinnacle", objective = "Find Itesh inside the Vortex Pinnacle.", description = "One of our civilian leaders was taken prisoner by the air elementals.\n\nThey are probably torturing him for information as we speak.\n\nGo to the Vortex Pinnacle, where these foul creatures came from, and look for Itesh.\n\nYou will find the entrance to the Vortex Pinnacle hovering off of the southeastern coast of Uldum.", progress = nil, completion = "You actually came here looking for me?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28847] = {title = "The Pursuit of Umbranse", objective = "Report to Haleh at Beryl Egress in Winterspring.", description = "We have isolated Umbranse's position here in Winterspring. It is as I suspected.\n\nUmbranse is at Mazthoril, the cavern that once belonged to the blue dragonflight, in the southwest. My mother, Haleh, will greet you there. She is stationed outside of the cave in a small camp with a few other survivors.\n\nLook for her campfire.", progress = nil, completion = "You are &lt;name&gt;, yes?\n\nGood, you will serve well. I require the aid of a &lt;class&gt; such as yourself.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28848] = {title = "Trailing the Spiritspeaker", objective = "Report to Nymn at Everlook in Winterspring.", description = "I have heard tales of Umbranse, though I have not ever met him in person. Rumor has it that he's been collecting magical artifacts, though for what purpose, I couldn't say.\n\nBest pass this information on to a trusted ally. Nymn, the high elf, can be found within Everlook, the large goblin town to the northeast. Tell him all that we learned today.", progress = nil, completion = "Umbranse... I see. I will carry this information onto my people.\n\nYou will be contacted if you are needed again.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28849] = {title = "Twilight Skies", objective = "Check in with Friz Groundspin at the Southern Rocketway Terminus in Azshara.", description = "I just got word from Orgrimmar that the Warchief wants us to move out. We wouldn't have been ready if it wasn't for your help!\n\nThe plan is for the air fleet to take off immediately, and for the navy to follow close behind. Hellscream will be accompanying the air fleet and specifically requested that you come along with us.\n\nNo time to delay! Go to the Southern Rocketway Terminus here in Azshara, and check in with Friz Groundspin. I'll bring the zeppelin around to pick you up.", progress = nil, completion = "Another &lt;class&gt; for the Highlands? Here, sign this indemnification waiver...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28850] = {title = "The Prison Rooftop", objective = "Speak to Darius Crowley upstairs in the Stoneward Prison in Gilneas City.", description = "I don't understand why the king wants to waste time saving his hide, but if you want to risk your life, then be my guest.\n\nCrowley and his men are holed up upstairs, probably plotting against the king as we speak!", progress = nil, completion = "Greymane's right.  These beasts do not give a damn about our politics.\n\nGilneas needs to stand together.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28852] = {title = "Soften them Up", objective = "Free a Red Drake within Grim Batol and use it to destroy 30 Troggs and 15 Twilight's Hammer minions.", description = "At last, reinforcements! I'm so glad you're here. We never imagined just how entrenched the Twilight's Hammer forces are. And there are so many!\n\nSeveral of our drakes have been captured just inside the main hall. Please, break their bonds and free them.\n\nOnce free, together we can scourge these halls clean with flame. Just climb aboard a red drake and call out your targets. You will definitely want to cut down the enemy numbers before delving deeper into the ruins.", progress = "Did you find our wounded drakes? Were they able to help?", completion = "This is great news, &lt;name&gt;! I'm glad our drakes were able to assist you. Thank you for rescuing them from the clutches of the Twilight's Hammer.", rewards = "You will receive:\n\nTreasures from Grim Batol"}
MultiLanguageQuestData['en'][28853] = {title = "Kill the Courier", objective = "Kill Drahga Shadowburner and grab his Missive to Cho'gall.", description = "Thank you, <class>, for braving the horrors of this dark and terrible place.\n\nThe bowels of Grim Batol are the heart of Cho'gall's war machine. If we are to stop his machinations throughout the Highlands, we must learn all we can from these depths.\n\nSeek out Drahga Shadowburner within. He is Cho'gall's runner, the link between here and the Bastion of Twilight. We must learn the secrets he carries.", progress = "What have you discovered, <class>?", completion = "&lt;Tooranu looks over the documents you discovered.&gt;\n\nIt's all here, &lt;name&gt;. Details of how the cult is tearing up the Highlands, who they've sent, where they are, and what they plan to do. Invaluable.\n\nI shall distribute this knowledge to the rest of the Earthen Ring at once. Thank you, friend.", rewards = "You will be able to choose one of these rewards:\n\nSandals of the CourierHelm of Secret KnowledgeTooranu's Spaulders\n\nYou will also receive:\n\nHelm of Secret KnowledgeSandals of the CourierTooranu's Spaulders"}
MultiLanguageQuestData['en'][28854] = {title = "Closing a Dark Chapter", objective = "Slay Erudax, the Duke of Below.", description = "This terrible place was Alexstrasza's nightmare. During what mortals call the second war, she was chained in the depths below, her tormented offspring forced to serve the demon-corrupted Horde.\n\nAlexstrasza may be free, but the beast known as Erudax still corrupts her offspring below.\n\n<Baleflame's body tenses in anger.>\n\nDestroy him, <class>. Crush him that we may end these horrors once and for all!", progress = "What of Erudax, <class>?", completion = "So it is done.\n\nWould that I could bring this entire mountain down upon itself, I would.", rewards = "You will be able to choose one of these rewards:\n\nGloves of BaleflameEradicator's BracersBreastplate of the Witness\n\nYou will also receive:\n\nBreastplate of the WitnessGloves of BaleflameEradicator's Bracers"}
MultiLanguageQuestData['en'][28856] = {title = "The Sands of Silithus", objective = "Report to Windcaller Proudhorn at Cenarion Hold in Silithus.", description = "Let's see... oh, here's a good one! Silithus!\n\nSo, apparently the Cenarion Circle needs assistance with an insect infestation of some sort.\n\n<Vizzie shivers.>\n\nUgh! No thanks, not for me. I'm perfectly happy freezing to death here in Everlook if the alternative is bugs.\n\nHmm... it says here that visitors should speak with Windcaller Proudhorn, and the easiest way to get there is via the path up Un'Goro Crater's northwestern cliffs.\n\nYou interested?", progress = nil, completion = "Welcome to Cenarion Hold.\n\n&lt;Windcaller Proudhorn brushes some snow off of your shoulder.&gt;\n\nYou've certainly come from far off.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28857] = {title = "Blasted Lands: The Other Side of the World", objective = "Report to Quartermaster Lungertz at Nethergarde Keep.", description = "Now here's an interesting one. It says to report to Quartermaster Lungertz at Nethergarde Keep, in the Blasted Lands. That's just about as far as you can get from here!\n\nIt says they're having trouble with Horde attacks. Hmph! I didn't know the Horde even had an outpost in the Blasted Lands! They tend to worry more about demons and less about rivalries down there, as I understand it.\n\nYou'll have to cross the Great Sea, then travel south from the Swamp of Sorrows.\n\nYou interested?", progress = nil, completion = "For decades has the garrison at Nethergarde held firm against the threat of the Horde and we do not intend to surrender now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28858] = {title = "Blasted Lands: The Other Side of the World", objective = "Report to Okrilla at Dreadmaul Hold in the Blasted Lands.", description = "Now here's an interesting one.  It says that members of the Horde should talk to Okrilla at Dreadmaul Hold.\n\nHmph! I didn't even know that the Horde held Dreadmaul Hold!\n\nI guess this Okrilla requires help fighting some ogres and the Alliance. You'd think she'd already have her hands full with all the demons down there!\n\nThe best way to Dreadmaul Hold is to cross the Great Sea, then to take the road south from the Swamp of Sorrows.\n\nYou interested?", progress = nil, completion = "Our enemies are numerous, &lt;class&gt;. It will take skill and bravery to overcome them all.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28859] = {title = "The Dunes of Silithus", objective = "Report to Windcaller Proudhorn at Cenarion Hold in Silithus.", description = "Cenarion Hold, in Silithus, is one of the biggest druid settlements in Kalimdor. Almost as big as Moonglade, mon.\n\nSomeday, maybe Zen'Aliri be headin' on over to Cenarion Hold... fightin' some Twilight's Hammer, healin' the land where the silithid tear it... but Zen'Aliri's master tells him to wait.\n\nSo Zen'Aliri waits.\n\nThe easiest way to get there is that path up Un'Goro Crater's northwestern cliffs.\n\nIf you got no master... there's nothing keepin' you from movin' on.", progress = nil, completion = "Welcome to Cenarion Hold, traveler.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28860] = {title = "Keeping the Dragonmaw at Bay", objective = "Kill Dragonmaw Marauders and collect 8 Dragonmaw Insignias. Named characters within the Thundermar Ruins will also carry insignias.", description = "With your help we've thumped the Dragonmaw pretty hard, but still their daily attacks in the Thundermar outskirts persist. We need to keep up the pressure!\n\nWade back into the battle that's raging in the Thundermar ruins to the south and southwest. Kill Dragonmaw marauders and collect the insignias that their greatest warriors wear.", progress = "How goes the fight, <class>?", completion = "Aye, that's how it's done! With heroes like you taking care of business, I'm proud to be a part of the Alliance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28861] = {title = "Fight Like a Wildhammer", objective = "Collect 10 Kegs of Thundermar Ale from the Thundermar Ruins. Carfeul - it's got some kick!", description = "<Blundy upends his cup.>\n\nI'm all outta ale, <name>!\n\nHead out into the Thundermar Ruins and see if there's any left, before those grungy Dragonmaw get their mouths on it.\n\nFeel free to have a few sips, yerself. A mug of ol' Thundermar's finest will fortify yer fightin' skills.", progress = "Got sumthun'?", completion = "Oh aye, quite a haul!\n\nThis'll last me until... oh say probably tomorrow.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28862] = {title = "Never Leave a Dinner Behind", objective = "Gather 10 Wildhammer Food Stores from the Thundermar Ruins.", description = "Refugees are still pouring into Thundermar from the fighting, and I'm hungry! I mean them. The refugees, they're hungry.\n\nGet me some food from the Thundermar Ruins! Scour the ruins to the south, east, and southwest for any stores that still remain. Especially them big hocks of ham. I love those! Er, the refugees do.\n\nAnd see if you can find some of them little cocktail weenies.", progress = "Got some eats?", completion = "Oh hey, yer just in time! I was working up a huge appetite, workin' so hard to feed these hungry refugees. Yessir.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28863] = {title = "Warlord Halthar is Back", objective = "Slay Warlord Halthar.", description = "He's at it again, <name>. Warlord Halthar... terror of the shire. He and his drake were spotted causing trouble to the south, among the Thundermar Ruins.\n\nKill Halthar, <name>! We'll send in some warbrands to help out once you engage.", progress = nil, completion = "Grim business, but well done all the same. Thank you, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28864] = {title = "Beer Run", objective = "Speak with Hammelhand on the road southeast of Thunderstrike Mountain and escort a supply caravan to Kirthaven.", description = "After my sister's wedding, I developed a taste for that Thunderbrew Lager that Kurdran had imported from Dun Morogh. More is on the way, but our caravan keeps getting jumped by the Dragonmaw!\n\nHead on up to the southeast side of Thunderstrike Mountain and catch up with the caravan. Look for a fellow named Hammelhand at the side of the road, and help him get the booze through the pass.\n\nJust get it as far as Kirthaven, and we'll take it from there.", progress = nil, completion = "Go figure. Never thought I'd develop a taste for imported draft. Thanks, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28865] = {title = "Call of the Warmatron", objective = "Report to Okrilla at Dreadmaul Hold in Blasted Lands.", description = "Our venerable warmatron, Okrilla, has sent me to the far reaches of the world in search of suitable heroes that would join our cause. Are you interested in strengthening the Horde's grasp over the Eastern Kingdoms? Then take this portal to the Blasted Lands and report to Okrilla at Dreadmaul Hold!", progress = nil, completion = "Silithus, such a worthless piece of land. It is a wonder that the great cataclysm did not sunder it fully!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28866] = {title = "Into the Stonecore", objective = "Speak to Earthwarden Yrsa inside the Stonecore.", description = "You say that this Millhouse Manastorm and High Priestess Azil were to meet inside the Stonecore?\n\nSounds big.  We'd best get on their trail.  We don't want the Twilight's Hammer pulling off something big right under our noses.\n\nSpeak to Earthwarden Yrsa inside the Stonecore.  She's been stationed there to make sure the Twilight's Hammer doesn't try to retake the Temple of Earth.", progress = nil, completion = "It's about time they sent someone to help.\n\nMillhouse Manastorm?  It sounds like we're both after the same person.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28867] = {title = "Nethergarde Needs You!", objective = "Speak to Quartermaster Lungertz at Nethergarde Keep in Blasted Lands.", description = "Nethergarde needs you, <class>! I have been sent here by Quartermaster Lungertz to head off Okrilla's nefarious lackeys and to recruit able-bodied heroes of the Alliance! Help us fight off the Horde!\n\nIf you are willing, take this portal in front of me to the Blasted Lands and speak with the quartermaster.", progress = nil, completion = "Silithus, not such a great place, eh? We get a lot of you from there...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28868] = {title = "The View from Down Here", objective = "Use the Viewpoint Equalizer on 5 Frostmane Builders in Frostmane Retreat.", description = "We need to halt the construction on this Frostmane village. If we let them get too entrenched, it will be more difficult to keep them from settling here permanently.\n\nIt's time to give those brutes a gnome's-eye view of the world! Take this gnomish viewpoint equalizer and use it on the Frostmane builders to bring them down to our level. They won't be able to lift their tools and construction will come to a standstill.", progress = "Did you show them what it's like to be a gnome?", completion = "Well done, &lt;name&gt;. That'll teach them not to mess with us in our home!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28869] = {title = "Pebble", objective = "Speak to Pebble in the Shuddering Spires. If you stay on the ground long enough, he should come out of hiding to find you.If you hadn't noticed, there's a very small elemental that has taken a liking to you. If you stay on the ground for even a few moments, I'm sure you'll spot him.\n\nYou seem to be quite adept at making friends down here. A good talent to have.", description = "If you hadn't noticed, there's a very small elemental that has taken a liking to you. If you stay on the ground for even a few moments, I'm sure you'll spot him.\n\nYou seem to be quite adept at making friends down here. A good talent to have.", progress = nil, completion = "&lt;Pebble seems quite happy to meet you.&gt;", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28870] = {title = "Return to the Lost City", objective = "Speak to Captain Hadan inside the Lost City of the Tol'vir.", description = "We might've taken Neferset City, but the Neferset have a new seat of power.\n\nThanks to Siamat, the powerful djinn of the south wind, the Neferset have become considerably more dangerous.\n\nWe just learned that some of Nadun's ambushed reconnaissance party managed to secure the entrance to the Lost City.\n\nGo find Captain Hadan and get whatever information you need to bring down Siamat and the Neferset scum.", progress = nil, completion = "Hail, &lt;name&gt;.  Nadun spoke highly of you.\n\nAre you here to aid us?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28871] = {title = "Crushing the Wildhammer", objective = "Kill Wildhammer Warbrands to collect 8 Wildhammer Insignias. Named characters within the Thundermar Ruins will also carry insignias.", description = "The Wildhammer grow bold with their new Alliance allies. They dare press across the river. Drive them back!\n\nSeek out and crush the Wildhammer warbrands who fight in the riverbed and within the Thundermar Ruins along the north bank. The best among them carry insignias - gather them for me to prove your allegiance to the Dragonmaw cause.", progress = "Show me the insignias you've collected, <class>.", completion = "Look what we have here! A single Horde &lt;class&gt; can demolish the Wildhammer by the dozen. What hope do they have now?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28872] = {title = "Total War", objective = "Smash 10 Thundermar Ale Kegs within the Thundermar Ruins.", description = "Some of the Wildhammer still cling to the hope of reclaiming the Thundermar Ruins to the north, across the river. Burn them out! Smash open kegs of Thundermar ale. That wicked brew is potent enough to explode when set aflame.\n\nDon't ask me why.\n\nAnd don't ask me how they drink the stuff.", progress = nil, completion = "Yes, yes. Burn them out, as you would flush groundhogs from their holes...\n\nWell done, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28873] = {title = "Another Maw to Feed", objective = "Gather 10 Wildhammer Food Stores from the Thundermar Ruins.", description = "<Griff's stomach growls.>\n\nStill hungry. It's like ... every day, I'm hungry.\n\nI hear there's more food stashed up in the Thundermar Ruins across the river to the north, where all the fighting is. Bring some to my mouth.", progress = "<Griff licks his lips.>", completion = "&lt;Griff greedily snatches the heap of food, enough to feed dozens of men.&gt;\n\nGreat! This'll tide me over for ... hours!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28874] = {title = "Hook 'em High", objective = "Use the Barbed Fleshhook to dismount and kill 4 Thundermar Gryphon Riders.", description = "The Wildhammer can train war gryphons faster than we can subvert and control drakes. We can't let them continue to outnumber us!\n\nHunt gryphon riders flying over the river north of Bloodgulch. Take this hook and fling it at them as they fly by. Their momentum will hurl them from their mount, right to your feet. Kill the dismounted gryphon riders!", progress = nil, completion = "You made that look easy, &lt;name&gt;.\n\nGet the Wildhammer off of their mounts and they're nothing!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28875] = {title = "Bring Down the High Shaman", objective = "Slay High Shaman MacKilligan.", description = "Our scouts in the field report that High Shaman MacKilligan has moved out of Thundermar and is fighting amidst the Thundermar Ruins northwest of here, across the river.\n\nHe's a dangerous one, <name>, responsible for the deaths of many a Dragonmaw. He WILL be destroyed, that is not the question.\n\nThe question is: will you be the one to earn the glory of the kill?", progress = nil, completion = "The High Shaman has been brought down! Thundermar will no doubt try to send others, but on this day, the Dragonmaw are triumphant.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28876] = {title = "To the Mor'shan Rampart", objective = "Report to Kadrak at the Mor'shan Rampart on the border between the Northern Barrens and Ashenvale.Kadrak at the Mor'shan Rampart to the north is calling for aid.\n\nThe rampart rests on the border between the Northern Barrens and Ashenvale. It is the front line in the fight against the Alliance.\n\nWe're driving the night elves out of the forest. We'll claim its resources for the Horde!\n\nTo get there, take the Gold Road north out of the Crossroads.\n\nDestiny calls!You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Kadrak at the Mor'shan Rampart to the north is calling for aid.\n\nThe rampart rests on the border between the Northern Barrens and Ashenvale. It is the front line in the fight against the Alliance.\n\nWe're driving the night elves out of the forest. We'll claim its resources for the Horde!\n\nTo get there, take the Gold Road north out of the Crossroads.\n\nDestiny calls!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28877] = {title = "They Call Him Swiftdagger. He Kills Harpies.", objective = "Locate Darsok Swiftdagger in Northern Barrens.There's an orc who lives in the west. At the frayed edge of the cataclysm's swath of destruction.\n\nThey call him Swiftdagger, <name>. They call him that because... his... actually I think that's just his name.\n\n<Nozzlepot shrugs.>\n\nAnyway, he's a harpy-killing machine. He kills harpies. Loves it. It's a living. Go and see him! See how it's done. Live the dream. You might make a career out of it.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "There's an orc who lives in the west. At the frayed edge of the cataclysm's swath of destruction.\n\nThey call him Swiftdagger, <name>. They call him that because ... his ... actually I think that's just his name.\n\n<Nozzlepot shrugs.>\n\nAnyway, he's a harpy-killing machine. He kills harpies. Loves it. It's a living. Go and see him! See how it's done. Live the dream. You might make a career out of it.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28878] = {title = "A Winter Veil Gift", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nWinter Veil Gift"}
MultiLanguageQuestData['en'][28879] = {title = "Back To The Orphanage", objective = "Return your ward to the Dalaran orphanage by handing in the Oracle Orphan Whistle to Orphan Matron Aria in Dalaran.We had the best time with you, <name>. We wish you could be our <daddy/mama> now, but you have to take us back to Orphan Matron Aria in Dalaran.\n\nMaybe you could come visit us again sometime? We loved meeting Winterfin hatchlings and getting to see the dragon queen. No one will believe us when we say we met a Great One!\n\nWe going to miss you, <name>. We promise to write letter sometime, oki?You will be able to choose one of these rewards:\n\n", description = "We had the best time with you, <name>. We wish you could be our <daddy/mama> now, but you have to take us back to Orphan Matron Aria in Dalaran.\n\nMaybe you could come visit us again sometime? We loved meeting Winterfin hatchlings and getting to see the dragon queen. No one will believe us when we say we met a Great One!\n\nWe going to miss you, <name>. We promise to write letter sometime, oki?You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nMagical Pet BiscuitCurmudgeon's Payoff\n\nYou will also receive:\n\nCurmudgeon's PayoffMagical Pet Biscuit"}
MultiLanguageQuestData['en'][28880] = {title = "Back To The Orphanage", objective = "Return your ward to the Dalaran orphanage by handing in the Wolvar Orphan Whistle to Orphan Matron Aria in Dalaran.Know what? You not so bad after all, <name>. You take Kekek a lot of fun places. Kekek meet a lot of new friends and do things no other pup get to do.\n\nYou, and Hemet Nesingwary, and Snowfall Glade pups all new best friends. Maybe sometime you bring Kekek that green hills book? Kekek promise to write sometimes, too, tell you how things go. Maybe even be nice to big-tongue kids sometimes.\n\nKekek gotta go back to orphan-lady Aria now, back in purple human city.You will be able to choose one of these rewards:\n\n", description = "Know what? You not so bad after all, <name>. You take Kekek a lot of fun places. Kekek meet a lot of new friends and do things no other pup get to do.\n\nYou, and Hemet Nesingwary, and Snowfall Glade pups all new best friends. Maybe sometime you bring Kekek that green hills book? Kekek promise to write sometimes, too, tell you how things go. Maybe even be nice to big-tongue kids sometimes.\n\nKekek gotta go back to orphan-lady Aria now, back in purple human city.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nMagical Pet BiscuitCurmudgeon's Payoff\n\nYou will also receive:\n\nCurmudgeon's PayoffMagical Pet Biscuit"}
MultiLanguageQuestData['en'][28881] = {title = "Prospector Gunstan", objective = "Report to Prospector Gunstan at Southmoon Ruins in Tanaris.", description = "Say... you haven't been to Southmoon Ruins yet, have you?  Oh you simply MUST.  They have all sorts of fascinating titan artifacts.  Head west, and look for the Explorers' League tents.", progress = nil, completion = "What, you here to help?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28882] = {title = "Victory in Tol Barad", objective = "Win a Tol Barad battle and return to Major Marsden at Baradin Base Camp in Tol Barad Peninsula.", description = "We fought hard to get a foothold on this ugly rock and there is no way we are going to let the Horde get in the way of our plans.  Keeping control of Tol Barad is our first priority and we need your help, <name>.  Fight your way to victory in Tol Barad and return to me word of your triumph.", progress = "Were you victorious against the Horde?", completion = "What's that smell?  Ah.....Smells like victory.  Your efforts in Tol Barad are a great triumph for the entire Alliance, your contributions will not be forgotten.", rewards = "You will receive:\n\nHonor PointsTol Barad Commendation"}
MultiLanguageQuestData['en'][28884] = {title = "Victory in Tol Barad", objective = "Win a Tol Barad battle and return to Colonel Karzag at Hellscream's Grasp in Tol Barad Peninsula.", description = "Maintaining control of Tol Barad is the key to our strategic plans here in the Eastern Kingdoms, <race>.  We must do whatever it takes to keep the Alliance off this island and that means we need your help.  Fight with everything you have to win control of Tol Barad and bring me word of victory.", progress = "Were you victorious against the Alliance?", completion = "You bring word of victory, just as I expected!  Any triumph in Tol Barad is in turn a triumph for the Horde.  Have no doubt, your efforts here will be rewarded.", rewards = "You will receive:\n\nHonor PointsTol Barad Commendation"}
MultiLanguageQuestData['en'][28885] = {title = "Mr. Goldmine's Wild Ride", objective = "Ride the mine cart with Initiate Goldmine to the end of the line.", description = "Okay, <name>, we need to get to the earth portal at the back of the cave.\n\nI've \"procured\" a ride for us. Why walk when we can ride in style? I hope you don't mind mine carts.\n\nLet me know when you're ready.", progress = nil, completion = "Oh no! My weapons and totems!\n\nThey're destroyed!!!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28905] = {title = "Daily Heroic Random (1st) (Cataclysm)", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nJustice Points"}
MultiLanguageQuestData['en'][28906] = {title = "Daily Heroic Random (Nth)", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nJustice Points"}
MultiLanguageQuestData['en'][28907] = {title = "Daily Normal Random (1st)", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nJustice Points"}
MultiLanguageQuestData['en'][28908] = {title = "Daily Normal Random (Nth)", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28909] = {title = "Sauranok Will Point the Way", objective = "Speak with Sauranok the Mystic at Grommash Hold in Orgrimmar.", description = "I see you haven't yet spoken to my advisor, Sauranok the Mystic. He has been at my side since our campaign together in Northrend.\n\nTo assault the Twilight Highlands, we're going to need a map of the shoreline. I have tasked Sauranok with digging up this information. See if he can use your assistance! He is standing right next to me.", progress = nil, completion = "&lt;Sauranok nods toward you.&gt;\n\n&lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28910] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Northern Stranglethorn Vale bonfire!", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nStamp Out Bonfire\n\nYou will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][28911] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Northern Stranglethorn Vale bonfire!", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nStamp Out Bonfire\n\nYou will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][28912] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Badlands bonfire!", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nStamp Out Bonfire\n\nYou will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][28913] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Southern Barrens bonfire!", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nStamp Out Bonfire\n\nYou will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][28914] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Southern Barrens bonfire!", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nStamp Out Bonfire\n\nYou will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][28915] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Stonetalon Mountains bonfire!", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nStamp Out Bonfire\n\nYou will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][28916] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Swamp of Sorrows bonfire!", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nStamp Out Bonfire\n\nYou will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][28917] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Blasted Lands bonfire!", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nStamp Out Bonfire\n\nYou will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][28918] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Western Plaguelands bonfire!", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nStamp Out Bonfire\n\nYou will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][28919] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Azshara bonfire!", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nStamp Out Bonfire\n\nYou will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][28920] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Un'Goro bonfire!", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nStamp Out Bonfire\n\nYou will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][28921] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Un'Goro bonfire!", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nStamp Out Bonfire\n\nYou will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][28922] = {title = "Honor the Flame", objective = "Honor the Northern Stranglethorn Vale flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][28923] = {title = "Honor the Flame", objective = "Honor the Azshara flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][28924] = {title = "Honor the Flame", objective = "Honor the Northern Stranglethorn Vale flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][28925] = {title = "Honor the Flame", objective = "Honor the Badlands flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][28926] = {title = "Honor the Flame", objective = "Honor the Southern Barrens flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][28927] = {title = "Honor the Flame", objective = "Honor the Southern Barrens flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][28928] = {title = "Honor the Flame", objective = "Honor the Stonetalon Mountains flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][28929] = {title = "Honor the Flame", objective = "Honor the Swamp of Sorrows flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][28930] = {title = "Honor the Flame", objective = "Honor the Blasted Lands flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][28931] = {title = "Honor the Flame", objective = "Honor the Western Plaguelands flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][28932] = {title = "Honor the Flame", objective = "Honor the Un'Goro Crater flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][28933] = {title = "Honor the Flame", objective = "Honor the Un'Goro Crater flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][28934] = {title = "Crushing the Crown", objective = "Kill 5 Crown Technicians and use Snagglebolt's Khorium Bomb to destroy one chemical wagon east of the Tomb of Khartut in Uldum, then return to Inspector Snip Snagglebolt in Stormwind.", description = "This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough.\n\nHere's an entry I want you to check out: it looks like it's in the Uldum, just east of the Tomb of Khartut, close to the entrance from Tanaris. Get out there and rough 'em up.\n\nOh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nLove Token"}
MultiLanguageQuestData['en'][28935] = {title = "Crushing the Crown", objective = "Kill 5 Crown Technicians and use Snagglebolt's Khorium Bomb to destroy one chemical wagon east of the Tomb of Khartut in Uldum, then return to Detective Snap Snagglebolt in Orgrimmar.", description = "This ledger is full of locations, and I need you to investigate and take action, pal. This has gone on long enough.\n\nHere's an entry I want you to check out: it looks like it's in Uldum, east of the Tomb of Khartut and near the entrance from Tanaris. Get out there and rough 'em up.\n\nOh, and if you see something big and dangerous enough that it needs destroying, toss this bomb at it.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nLove Token"}
MultiLanguageQuestData['en'][28936] = {title = "Diva Dilemma", objective = "Kill 6 naga.", description = "TBD.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28937] = {title = "Alliance Breadcrumb", objective = "Talk to Lady Gurga in Faldir's Cove.Monsters!  They were monsters I tell you!\n\n Our ship pulled into port just south of Stromgarde, but the coast there is infested with strange creatures. \n\n Other than seeing their ugly mugs and hearing strange gurgling noises, I didn't wait to find out what they wanted. You'd better go help my shipmates, <name>!You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Monsters!  They were monsters I tell you!\n\n Our ship pulled into port just south of Stromgarde, but the coast there is infested with strange creatures. \n\n Other than seeing their ugly mugs and hearing strange gurgling noises, I didn't wait to find out what they wanted. You'd better go help my shipmates, <name>!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28938] = {title = "Save the Children", objective = "Save 6 baby murlocs.", description = "TBDYou will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][28943] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Twilight Highlands bonfire!", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nStamp Out Bonfire\n\nYou will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][28944] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Twilight Highlands bonfire!", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nStamp Out Bonfire\n\nYou will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][28945] = {title = "Honor the Flame", objective = "Honor the Twilight Highlands flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][28946] = {title = "Honor the Flame", objective = "Honor the Twilight Highlands flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][28947] = {title = "Desecrate this Fire!", objective = "Desecrate the Alliance's Uldum bonfire!", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nStamp Out Bonfire\n\nYou will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][28948] = {title = "Desecrate this Fire!", objective = "Desecrate the Horde's Uldum bonfire!", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nStamp Out Bonfire\n\nYou will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][28949] = {title = "Honor the Flame", objective = "Honor the Uldum flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][28950] = {title = "Honor the Flame", objective = "Honor the Uldum flame.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][28951] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28952] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28953] = {title = "Candy Bucket", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28954] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28955] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28956] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28957] = {title = "Candy Bucket", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28958] = {title = "Candy Bucket", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28959] = {title = "Candy Bucket", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28960] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28961] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28962] = {title = "Candy Bucket", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28963] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28964] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28965] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28966] = {title = "Candy Bucket", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28967] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28968] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28969] = {title = "Candy Bucket", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28970] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28971] = {title = "Candy Bucket", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28972] = {title = "Candy Bucket", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28973] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28974] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28975] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28976] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28977] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28978] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28979] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28980] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28981] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28982] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28983] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28984] = {title = "Candy Bucket", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28985] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28986] = {title = "Candy Bucket", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28987] = {title = "Candy Bucket", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28988] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28989] = {title = "Candy Bucket", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28990] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28991] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28992] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28993] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28994] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28995] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28996] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28997] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28998] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][28999] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][29000] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][29001] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][29002] = {title = "Candy Bucket", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][29003] = {title = "Candy Bucket", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][29004] = {title = "Candy Bucket", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][29005] = {title = "Candy Bucket", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][29006] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][29007] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][29008] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][29009] = {title = "Candy Bucket", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][29010] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][29011] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][29012] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][29013] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][29014] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][29015] = {title = "Miner's Fortune", objective = "Retrieve the Cats Eye Emerald from one of the Venture Co. Overseers or Enforcers.", description = "Hey <race>, you interested in treasure? I knew that would get your attention.\n\nWord from the river dock here is that one of the miners in the Venture Company's Boulder Lode mine just northeast of here discovered an emerald the size of your fist.\n\nI know a few buyers who'd be interested in getting their hands on something like that, and I'd be willing to go half and half on its sale. You in?", progress = "If only we knew which one of the miners had found the emerald, it'd be a walk in the park...", completion = "Look at the size of that thing! We're going to be rich! Let's see, according to the rates I've seen on gems going into Undermine, I should be able to figure out your cut - fifty percent, don't worry!\n\nNow let's see... I think this should do about right. Pleasure doing business with you, &lt;name&gt;.", rewards = "You will be able to choose one of these rewards:\n\nBargain GlovesIrregular BeltMisshapen Boots\n\nThe following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will also receive:\n\nBargain GlovesIrregular BeltMisshapen Boots"}
MultiLanguageQuestData['en'][29016] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][29017] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][29018] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][29019] = {title = "Candy Bucket", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][29020] = {title = "Candy Bucket", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTrick or Treat\n\nYou will receive:\n\nHandful of Treats"}
MultiLanguageQuestData['en'][29021] = {title = "Samophlange", objective = "Access the control console at the Venture Company research site.\n\nProvided item: \n", description = "The Venture Company have a small research facility west of here, just past the Sludge Fen. I don't know very much about what they're doing, but did manage to discover that they're experimenting with something called a \"samophlange\".\n\nNow what the heck is a samophlange? Well, whatever it is, I want to examine it, so I need someone to go get it.\n\nI obtained a copy of their control system operating manual, you should be able to figure out how to disengage the samophlange from it.", progress = nil, completion = "A variety of buttons, levers, and blinking lights are somewhat erratically arrayed on the face of the control console. A small gauge indicates that the apparatus is currently operating within optimal levels, and indicates that control valves one through three are currently open. There is a small keyhole set into the lower right side of the control panel.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29022] = {title = "Samophlange", objective = "Close off the Fuel Control Valve, the Regulator Valve and the Main Control Valve then use the control console again.", description = "The three control valves are currently opened. The various readings on the control panel lead you to presume that they must be shut off before the apparatus can be shut off.", progress = "Blinking lights on the control console indicate that the main control valves have not been closed off.", completion = "The lights indicating the three control valves dim as they are shut off. Green lights slowly fade into yellow, and the switch controlling the apparatus is now moveable, with the valves closed, it can be turned off.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29023] = {title = "Samophlange", objective = "Get the Console Key from Tinkerer Sniggles.", description = "With the apparatus deactivated, the control panel can be opened up and the samophlange removed from the console. With everything else in place, all that is left is to acquire the key to unlock the console.", progress = "The console lights are dimmed and the gauges and dials all read at their zero positions, everything idling.", completion = "Turning the key in the lock, the control console unlocks. A red light at the top of the console turns off and all power drains from the terminal.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29024] = {title = "Samophlange", objective = "Return the Samophlange to Sputtervalve at Nozzlepot's Outpost in Northern Barrens.", description = "Pulling open the face of the control console reveals a dense jumble of wires, tubing and other strange mechanical objects--most of which seem to serve no practical purpose. Pushing them aside and digging deeper into the console, you find the samophlange. A tug removes it from its housing.", progress = "Oh, you're back, <name>! Do you have the samophlange?", completion = "This is... er... interesting... yes. A device this complex is best analyzed by a team of skilled engineers in a clean room, painstakingly reverse engineering each component in a controlled environment.\n\nBut who has that kind of time?\n\nLet's just fire this thing up and see what it does...", rewards = "You will be able to choose one of these rewards:\n\nPainstakingly Crafted BeltClean Room Boots\n\nYou will also receive:\n\nPainstakingly Crafted BeltClean Room Boots"}
MultiLanguageQuestData['en'][29026] = {title = "Wenikee Boltbucket", objective = "Bring the Broken and Battered Samophlange to Wenikee Boltbucket. Talk to Brak to teleport directly to her.", description = "I think I really put my foot into that one - it looks like I might have knocked one of the load-bearing fluxors into the spokes of the deregulator gear. We can fix this, easy. I know an expert on triple-expansion piston drives who would love to get her hands on a samophlange. Take the broken samophlange to Wenikee Boltbucket, just south of Mor'shan Rampart, she'll patch 'er right up.\n\nHey, no need to walk - this gives me the perfect opportunity to test my personal people porter device!", progress = "I'm very busy with my work, <class>.  Unless you have something for me, it'd be best if you moved along...", completion = "Oh, what's this? A samophlange, you say? What's a samophlange??\n\nAh... but look at the way it moves when you handle it.  And there's the sound of intricate gears inside. Oh my! I want to fix it and see what it does, don't you??", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29027] = {title = "Nugget Slugs", objective = "Collect 10 Nugget Slugs from buckets around the Burning Blade farm to the southwest.", description = "I want to fix this samophlange, but to do that I'm going to need some supplies. I ran out of seventeen-point-five gauge nugget slugs and I'm going to need a bunch of those for the work ahead.\n\nUnfortunately, the closest place to get them is the Burning Blade farm to the southwest. The place will be heavily guarded, so be careful, but the samophlange just might be worth the risk. Search the tool buckets, then return to me when you've gathered enough nugget slugs.", progress = "Do you have the nugget slugs, <name>?  I've been eyeing this Samophlange and I can't wait to tinker with it.", completion = "Great, you got them!  Now I can get to work...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29028] = {title = "Into Jaedenar", objective = "Find Andalar Shadevale in Jaedenar.The Shadow Council corrupts this once beautiful forest from their stronghold, Jaedenar, in the northwest.\n\nNow, one of our own is missing. We sent a lone scout by the name of Andalar Shadevale to Jaedenar, in hopes of thinning the enemy's ranks by stealth. \n\nWe have not heard from him in days, and we fear the worst. There is a small chance he may still be alive. <name>, please go at once and find him!You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The Shadow Council corrupts this once beautiful forest from their stronghold, Jaedenar, in the northwest.\n\nNow, one of our own is missing. We sent a lone scout by the name of Andalar Shadevale to Jaedenar, in hopes of thinning the enemy's ranks by stealth. \n\nWe have not heard from him in days, and we fear the worst. There is a small chance he may still be alive. <name>, please go at once and find him!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29029] = {title = "Dying Knowledge", objective = "Take the filled canteen to Andalar Shadevale.<The corrupted water bubbles and froths, as if trying to break free from itself.>\n\nTake this water to our scout in the field. He should be able to purify it for our attack on the Shadow Hold's defenses!You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "<The corrupted water bubbles and froths, as if trying to break free from itself.>\n\nTake this water to our scout in the field. He should be able to purify it for our attack on the Shadow Hold's defenses!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29030] = {title = "Honor the Flame", objective = "Honor the Earthen Ring Bonfire in Hyjal.", description = "The Midsummer Fire Festival is a time to honor the elements.  The element of fire stirs passion within us all.  Many times, that passion pours out into aggressive actions.  But here, in this land, we focus our passion on reverence.\n\nWe will honor the flame as tradition dictates.  Will you honor the flame with us, <name>?", progress = nil, completion = "Honor the Mount Hyjal flame.", rewards = "The following spell will be cast on you:\n\nReverence for the Flame\n\nYou will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][29031] = {title = "Honor the Flame", objective = "Honor the Earthen Ring Bonfire in Vashj'ir.", description = "The Midsummer Fire Festival is a time to honor the elements.  The element of fire stirs passion within us all.  Many times, that passion pours out into aggressive actions.  But here, in this land, we focus our passion on reverence.\n\nWe will honor the flame as tradition dictates.  Will you honor the flame with us, <name>?", progress = nil, completion = "Honor the Vashj'ir flame.", rewards = "The following spell will be cast on you:\n\nReverence for the Flame\n\nYou will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][29032] = {title = "Get Them While They're Young", objective = "Gather 8 Frostsaber Cubs from the dens around Frostsaber Rock.", description = "I can teach you to ride a Winterspring frostsaber, but it takes time and dedication. For this to work, both saber and rider must be highly trained and both must share a bond of deep trust.\n\nThe cubs are only receptive to this training if they're introduced to their riders at a young age. Some of the cubs in the dens surrounding Frostsaber Rock are at the proper age to begin their training. If you help me gather the most promising of those cubs, I'll allow you to begin training with your own cub.", progress = "We must get the saber cubs while they're still young enough to bond with people. If they get too old, the cats will remain feral forever.", completion = "These cubs are just the right age to begin their training. A few of them even have the proper traits to be trained as mounts. As promised, I'll select one of these cubs for you to train. This fellow here seems to have an affinity for you.\n\nI'll train the more common, docile cubs for the market in Darnassus.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29034] = {title = "They Grow Up So Fast", objective = "Accumulate 20 Winterspring Cub Whiskers shed by your Winterspring Cub. Bring the whiskers, 20 Runecloth, 20 Rugged Leather, and 80 gold to Rivern Frostwind.", description = "I think this little fellow will be a good match for you.\n\nThis cub is going to require a lot of attention to ensure that he grows up strong and healthy. You should check up on your cub at least once each day. Feeding and caring for your Winterspring cub is the best way to build a bond of trust with him.\n\nAs your cub grows, he will shed his old whiskers and grow new ones appropriate to his size. Once your cub has shed twenty whiskers, bring him back to me along with some materials for your saddle.", progress = "How fares your young saber?", completion = "It looks like you've done an admirable job of raising your cub, &lt;name&gt;. Your saber has grown up to be strong, healthy, and loyal. Both of you are well-matched.\n\nYour Winterspring frostsaber will respond to your call anytime you wish to ride together.", rewards = "You will receive:\n\nReins of the Winterspring FrostsaberCub's First Toy"}
MultiLanguageQuestData['en'][29035] = {title = "A Cub's Cravings", objective = "Gather 6 pieces of Shardtooth Meat from any of the Shardtooth bears in Winterspring and feed them to your Winterspring Cub.", description = "Your Winterspring cub looks at you and licks its lips. The little cat must be hungry and it's up to you to find a suitable meal for your charge.\n\nRivern Frostwind mentioned keeping some shardtooth bear meat on hand for feeding his frostsaber cubs. Perhaps your cub would enjoy some fresh shardtooth meat of its own. Various kinds of shardtooth bears can be found all over Winterspring.", progress = nil, completion = "Your Winterspring cub looks happy, satisfied, and ready to curl up for a nap.", rewards = "The following spell will be cast on you:\n\nCub's Cravings Completion\n\nYou will receive:\n\nWinterspring Cub Whisker"}
MultiLanguageQuestData['en'][29036] = {title = "Honor the Flame", objective = "Honor the Earthen Ring Bonfire in Deepholm.", description = "The Midsummer Fire Festival is a time to honor the elements.  The element of fire stirs passion within us all.  Many times, that passion pours out into aggressive actions.  But here, in this land, we focus our passion on reverence.\n\nWe will honor the flame as tradition dictates.  Will you honor the flame with us, <name>?", progress = nil, completion = "Honor the Deepholm flame.", rewards = "The following spell will be cast on you:\n\nReverence for the Flame\n\nYou will receive:\n\nBurning Blossom"}
MultiLanguageQuestData['en'][29037] = {title = "'Borrowing' From the Winterfall", objective = "Obtain 6 pieces of Smoked Meat from either Winterfall furbolg camp in Winterspring and feed them to your Winterspring Cub.", description = "Your cub looks at you expectantly. What could it want now?\n\nThe little cat licks its lips. It must be meal time again! As the cub's surrogate <father/mother> you're responsible for providing meat until it can hunt on its own.\n\nBut what if you let someone else do the hunting? The Winterfall furbolg of Winterspring usually have a lot of smoked meat on hand in both of their camps. Surely, they wouldn't miss a few pieces and your cub would get to try something new.", progress = "Your cub still looks hungry. What's the hold up?", completion = "Your cub looks satisfied for now.", rewards = "You will receive:\n\nWinterspring Cub Whisker"}
MultiLanguageQuestData['en'][29038] = {title = "Hunting Practice", objective = "Bring your cub near snow-covered burrows in northern Winterspring 5 times to help it learn how to hunt arctic hares.", description = "Your Winterspring cub paws playfully at your hands. Without any playmates, the cub has few chances to practice its hunting skills.\n\nPerhaps you should take your cub hunting for the small arctic hares that burrow in the snow of northern Winterspring. Bring your cub close to the mounds of snow covering the hare burrows and wait for the cub's instincts to take over.", progress = "The cub looks at you, as if asking to continue the game.", completion = "Your Winterspring cub looks tired, content, and perhaps a bit more experienced.", rewards = "You will receive:\n\nWinterspring Cub Whisker"}
MultiLanguageQuestData['en'][29039] = {title = "Hunting Practice", objective = "Bring your cub near snow-covered burrows in northern Winterspring 5 times to help it learn how to hunt arctic hares.", description = "Your Winterspring cub paws playfully at your hands. Without any playmates, the cub has few chances to practice its hunting skills.\n\nPerhaps you should take your cub hunting for the small arctic hares that burrow in the snow of northern Winterspring. Bring your cub close to the mounds of snow covering the hare burrows and wait for the cub's instincts to take over.", progress = nil, completion = "Your cub looks tired, content, and perhaps a bit more experienced.", rewards = "The following spell will be cast on you:\n\nForce Cast Clear Aura and Growth Credit\n\nYou will receive:\n\nWinterspring Cub Whisker"}
MultiLanguageQuestData['en'][29040] = {title = "Cub's First Toy", objective = "Obtain a Tough Yeti Hide from any Ice Thistle Yeti and 5 Wildkin feathers. Combine them to make a Winterspring Cat Toy and use it to play with your Winterspring Cub.", description = "The winterspring cub plays with a small tuft of fur from a large animal, batting the discarded hair about. While your cub looks like it's enjoying the new game, you wonder if it might get more enjoyment from a proper cat toy.\n\nWith a little bit of leather from a yeti pelt and some feathers from crazed moonkin, you could make a respectable toy. You'll need a hide from the yeti in the Ice Thistle Hills southeast of Everlook and feathers from the moonkin at the Hidden Grove or Owl Wing Thicket.", progress = "The cub looks at you. What could you be planning?", completion = "Your Wintersrping cub seems thrilled with its new toy, but there's no telling how well it will survive the cub's enthusiasm.", rewards = "The following spell will be cast on you:\n\nWintersaber Cub Daily Counter\n\nYou will receive:\n\nWinterspring Cub Whisker"}
MultiLanguageQuestData['en'][29051] = {title = "Cub's First Toy", objective = "Obtain a Tough Yeti Hide from any Ice Thistle Yeti and 5 Wildkin feathers. Combine them to make a Winterspring Cat Toy and use it to play with your Winterspring Cub.", description = "The Winterspring cub plays with a small tuft of fur from a large animal, batting the discarded hair about. While your cub looks like it's enjoying the new game, you wonder if it might get more enjoyment from a proper cat toy.\n\nWith a little bit of leather from a yeti pelt and some feathers from crazed moonkin, you could make a respectable toy. You'll need a hide from the yeti in the Ice Thistle Hills southeast of Everlook and feathers from the moonkin at the Hidden Grove or Owl Wing Thicket.", progress = "The cub looks at you. What could you be planning?", completion = "Your Winterspring cub seems thrilled with its new toy, but there's no telling how well it will survive the cub's enthusiasm.", rewards = "The following spell will be cast on you:\n\nWintersaber Cub Daily Counter\n\nYou will receive:\n\nWinterspring Cub Whisker"}
MultiLanguageQuestData['en'][29052] = {title = "A Cub's Cravings", objective = "Gather 6 pieces of Shardtooth Meat from any of the Shardtooth bears in Winterspring and feed them to your Winterspring Cub.", description = "Your Winterspring cub looks at you and licks its lips. The little cat must be hungry and it's up to you to find a suitable meal for your charge.\n\nRivern Frostwind mentioned keeping some shardtooth bear meat on hand for feeding his frostsaber cubs. Perhaps your cub would enjoy some fresh shardtooth meat of its own. Various kinds of shardtooth bears can be found all over Winterspring.", progress = "Your wintersaber cub looks at you as if to say, \"Is that it?\"", completion = "Your Winterspring cub looks happy, satisfied, and ready to curl up for a nap.", rewards = "The following spell will be cast on you:\n\nCub's Cravings Completion\n\nYou will receive:\n\nWinterspring Cub Whisker"}
MultiLanguageQuestData['en'][29053] = {title = "'Borrowing' From the Winterfall", objective = "Obtain 6 pieces of Smoked Meat from either Winterfall furbolg camp in Winterspring and feed them to your Winterspring Cub.", description = "Your cub looks at you expectantly. What could it want now?\n\nThe little cat licks its lips. It must be meal time again! As the cub's surrogate <father/mother> you're responsible for providing meat until it can hunt on its own.\n\nBut what if you let someone else do the hunting? The Winterfall furbolg of Winterspring usually have a lot of smoked meat on hand in both of their camps. Surely, they wouldn't miss a few pieces and your cub would get to try something new.", progress = "Your cub still looks hungry. What's the hold up?", completion = "Your cub looks satisfied for now.", rewards = "The following spell will be cast on you:\n\nWintersaber Cub Daily Counter\n\nYou will receive:\n\nWinterspring Cub Whisker"}
MultiLanguageQuestData['en'][29054] = {title = "Stink Bombs Away!", objective = "Speak to Gertrude Fenlow to gain access to a broom, then drop stink bombs in the Undercity.", description = "Greetings, <class>!  I hope Hallow's End is treating you well.  Bah, enough of the small talk... Let's get down to business.  Undercity.  They have employed Hags and foul magic to launch petty attacks on our town.  Some may say, ignore the childish Horde.  I say, let's show them!\n\nSpeak to my sister, Gertrude, and she will send you on your way to toss some stink bombs in Undercity.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nTricky Treat"}
MultiLanguageQuestData['en'][29066] = {title = "Good News... and Bad News", objective = "Talk to Matoclaw at the Grove of Aessina in Mount Hyjal.", description = "<Blackhorn used the power of Thol'embaar's remains to slip his bonds. But at least the inferno seems to be subsiding.>\n\n<Matoclaw will want to know what happened here. She's waiting for you back at the Grove of Aessina.>", progress = nil, completion = "What? Blackhorn helped you combat the inferno but escaped in the process? That crafty weasel!\n\nIt's not your fault, &lt;name&gt;. He'd probably been plotting this the moment he saw the flames begin creeping up the mountain. We'll have to deal with him later.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29067] = {title = "Potion Master", objective = "Bring a large supply of potions to an alchemy trainer in any capital city.", description = "Potions, potions, potions.  Can I teach you about potions!\n\nYou're going to have to bring me samples of your work, so I know you're ready.\n\nRemember <name>, you can only learn ONE specialization, so if you complete your potion training, then elixir and transmutation specialization will no longer be available.", progress = "Have you the potions?", completion = "Excellent!", rewards = "You will learn:\n\nPotion Master\n\nThe following spell will be cast on you:\n\nPotion Master"}
MultiLanguageQuestData['en'][29071] = {title = "Make Haste to Stormwind!", objective = "Veterans of Northrend, King Wrynn and the Alliance need your help! Stormwind and the Alliance face unprecedented threats from Deathwing and his Twilight's Hammer minions!\n\nPlease find the enclosed hearthstone and use it to transport yourself to Stormwind. The crown has arranged lodging for all returning heroes at the The Golden Keg in the Dwarven District.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHero's Hearthstone"}
MultiLanguageQuestData['en'][29073] = {title = "Make Haste to Orgrimmar!", objective = "Veterans of Northrend, Warchief Garrosh commands you to return to Orgrimmar at once! You will be the blade the Horde wields against Deathwing and his Twilight's Hammer minions.\n\nUse the attached hearthstone to transport yourself to Orgrimmar. Our allies await your return, hero.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nVeteran's Hearthstone"}
MultiLanguageQuestData['en'][29074] = {title = "A Season for Celebration", objective = "Speak with Celestine of the Harvest just outside the gates of Stormwind.Merry met, <class>!\n\nHallow's End is a time for celebration and reflection, though many of us have forgotten why. Indeed some aspects of the festival, like the Wickerman, have been lost to time... until now, with the return of the Gilneans to the Alliance fold.\n\nTravel outside the gates of Stormwind and speak to Celestine of the Harvest. She can tell you more about the Wickerman ceremony.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Merry met, <class>!\n\nHallow's End is a time for celebration and reflection, though many of us have forgotten why. Indeed some aspects of the festival, like the Wickerman, have been lost to time... until now, with the return of the Gilneans to the Alliance fold.\n\nTravel outside the gates of Stormwind and speak to Celestine of the Harvest.  She can tell you more about the Wickerman ceremony.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29075] = {title = "A Time to Gain", objective = "Use the bonfire in front of the Wickerman.", description = "Greetings, <class>.  The Wickerman you see before you symbolizes self.  The flames that burn it are a cleansing fire.\n\nTradition states that we take our burdens and give them to the fires.  We let go of our burdens as we approach the winter season and we gain clarity and peace.  Join us in our tradition, <class>.\n\nTake a branch from the nearby bonfire and hurl it at the Wickerman.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nTricky Treat"}
MultiLanguageQuestData['en'][29076] = {title = "Kevin's Test Quest", objective = "Just complete it.A testing questThe following spell will be cast on you:\n\n", description = "A testing questThe following spell will be cast on you:\n\n", progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nKevin's Test Script2"}
MultiLanguageQuestData['en'][29078] = {title = "Beating Them Back!", objective = "Kill 6 Blackrock Battle Worgs.", description = "Another Alliance recruit, eh? I'm Marshal McBride, commander of this garrison. We don't see many of your kind here, <race>, but we could sure use the help.\n\nYou've arrived just in time. The Blackrock orcs have managed to sneak into Northshire through a break in the mountain. My soldiers are doing the best that they can to push them back, but I fear they will be overwhelmed soon.\n\nHead northwest into the forest and kill the attacking Blackrock worgs! Help my soldiers!", progress = "Have you beaten back the Blackrock battle worgs?", completion = "You've bought us a little time, &lt;name&gt;, but we've got even bigger problems to deal with now.", rewards = "You will receive:\n\nRunner's Boots"}
MultiLanguageQuestData['en'][29079] = {title = "Lions for Lambs", objective = "Kill 8 Blackrock Spies.", description = "The invading orcs aren't fools. They are sizing us up, making sure that when they attack it will be to their advantage.\n\nIn the forest, to the northwest, are Blackrock spies. They peer at us through spyglasses, watching our every move - waiting. I want you take the fight to them!\n\nKill the Blackrock spies! We must show them that we know they are watching us and that we are prepared!", progress = nil, completion = "Excellent work, &lt;name&gt;. You've turned out to be quite an asset to this garrison.\n\nFeel free to speak with any of our trainers within and around the abbey if you need to sharpen any of your combat skills.\n\nWhen you're ready, I have another assignment for you...", rewards = "You will receive:\n\nSpymaster's Legs"}
MultiLanguageQuestData['en'][29080] = {title = "Join the Battle!", objective = "Report to Sergeant Willem behind Northshire Abbey in Elwynn Forest.", description = "I have here an urgent message from Sergeant Willem. Turns out that the Blackrock orcs have hired goblin assassins. They ambushed our battalion behind the abbey. Willem has asked me to send him a hero. You have to go help them, <name>!\n\nFind Sergeant Willem north of the abbey at the command tent. Go!", progress = nil, completion = "It's true, we were ambushed. I don't dare send any more soldiers out there and risk losing them too. I need a volunteer. Someone willing to risk their life!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29081] = {title = "They Sent Assassins", objective = "Kill 8 Goblin Assassins.", description = "Have you ever seen a goblin, <name>? They're wretched little green-skinned monsters that love only two things: gold and themselves.\n\nThe Blackrock orcs have enlisted the aid of goblin assassins to kill our soldiers. If you look to the field in the north you can barely make out their silhouettes, sneaking about in the grass.\n\nI need you to head out there and kill every goblin that you see. They need to learn that nobody messes with the Alliance!", progress = nil, completion = "That will teach those monsters! They'll think twice before taking another mercenary job for orcs.", rewards = "You will receive:\n\nOutfitter Belt"}
MultiLanguageQuestData['en'][29082] = {title = "Fear No Evil", objective = "Revive 4 Injured Stormwind Soldiers.", description = "Have you embraced the Holy Light yet, <brother/sister>? It is through the Holy Light that we are saved! It is through the Holy Light that I am able to heal these overly demanding soldiers! And it is through the Holy Light that you will be able to venture out into the field to the north and rescue our fallen brothers!\n\nTake this prayer book with you into the field and cast the Light's healing touch on the injured.", progress = "Rescue our soldiers!", completion = "I think you now understand the power of the Light. The Light giveth hope, brother and the Light taketh from the darkness! BLESSED BE THE LIGHT!", rewards = "The following spell will be cast on you:\n\nUpdate Player Phase/Auras\n\nYou will receive:\n\nBorderlands Bracers"}
MultiLanguageQuestData['en'][29083] = {title = "The Rear is Clear", objective = "Report to Marshal McBride in front of Northshire Abbey in Elwynn Forest.", description = "Excellent work, <name>! The rear is now officially clear. We'll take care of the stragglers. I want you to go back to Marshal McBride, standing in front of Northshire Abbey, south of here, and let him know that the goblin situation is under control.\n\nFarewell, <class>.", progress = nil, completion = "With your help we have managed to secure the northern and western sectors of Northshire. We still have a rather large contingency of Blackrock orcs to the east and they've begun burning down the forest!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29084] = {title = "Classic Random 35-39 (1st)", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSatchel of Helpful Goods"}
MultiLanguageQuestData['en'][29085] = {title = "Classic Random 35-39 (Nth)", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSatchel of Helpful Goods"}
MultiLanguageQuestData['en'][29086] = {title = "Competition Schmompetition", objective = "Recover 6 of Sputtervalve's Blueprints from Venture Co. Drudgers, Mercenaries, or Peons.", description = "I'm just a little guy, trying to set up my own independent business. Working hard toward the Azerothian dream, ya know?\n\nWell soon as I set up shop, the Venture Co. next door decided they wanted me out. They've been harrassing me with threatening letters, using words like 'cease' and 'desist.' \n\nWorst of all, the schematics for my newest machine are missing, and I know those corporate pilferers stole them! Go to the Sludge Fen and knock out some of their employees. I know they're hiding my blueprints!", progress = "I can't believe they would stoop so low! Did you get my blueprints back?", completion = "Thanks for recovering my blueprints. Now my work on the Silver Bullet X-831 can continue.", rewards = nil}
MultiLanguageQuestData['en'][29087] = {title = "Sludge Investigation", objective = "Investigate 5 Muddy Tracks at the Sludge Fen.", description = "Hey <name>, do you see this footprint? We found them all over the camp last night! Nothing's missing, but all our belongings have been...examined. The muddy trails lead back toward the Sludge Fen.\n\nSomeone's been sniffing around, and I don't like it one bit. Can you go west to the Sludge Fen and investigate? See if you can find any more tracks just like this one!", progress = nil, completion = "You look around and notice the lake is covered in slick oil. This once beautiful oasis has been ravaged. You feel a deep sense of foreboding.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29088] = {title = "Hyena Extermination", objective = "Kill 6 Hecklefang Hyenas.", description = "Hey <name>, we've got a real problem here. There's an overpopulation of hyenas just west of the Sludge Fen, and they're starting to become a menace.\n\nIf I have to listen to them caterwauling one more night, I just might go crazy! Vernon over there says the hyenas might even have made off with one of his stabled pigs. We can't have that happening.\n\nCan you go thin out the hyena numbers? You'll find them parading in broad daylight to the west.", progress = nil, completion = "Good riddance! Those filthy pests are more trouble than they're worth.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29089] = {title = "Sludge Beast!", objective = "Investigate the Sludge Beast's resting place and kill whatever comes out.", description = "Whatever is lurking around the Sludge Fen, it doesn't appear to be human. Judging from the remains around its tracks, it's also dangerous.\n\nYou decide to follow the tracks down to the bottom of the lake and look for the creature's resting place.", progress = nil, completion = "You saw sludge being dumped straight into the lake? I wouldn't be surprised if the Sludge Beast were a product of the Venture Co.'s carelessness.", rewards = "You will be able to choose one of these rewards:\n\nNozzlepot's VestSludge Fen Cloak\n\nYou will also receive:\n\nSludge Fen CloakNozzlepot's Vest"}
MultiLanguageQuestData['en'][29090] = {title = "A Burning Threat", objective = "Kill 8 members of the Burning Blade at the farm to the southwest.", description = "While we cast our eyes toward the cataclysm, who watches our backs? While our leaders take up arms against Deathwing, the Burning Blade plots our downfall.\n\nEven as we speak, they are gathering recruits and supplies at the farm to the southwest. I care not to meet death at the hands of the Burning Legion. It's time we take matters into our own hands.\n\n<name>, will you help me keep the vigil? Go and slaughter their ranks before it's too late.", progress = "I may be old and retired, but my mind is still as sharp as my sword.", completion = "Thank you, &lt;name&gt;. This old orc will sleep more safely at night.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29091] = {title = "Freedom Movement", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][29092] = {title = "Inform the Elder", objective = "Travel to a capital city and speak to the Earthen Ring Elder.", description = "This information must be spread to the entirety of the Earthen Ring. I'm not certain how to proceed, but the elder who set you on this task in the first place may. Please, return to the elder and seek the next course of action - we must do something!", progress = nil, completion = "This is grave news indeed. We must do everything in our power to stop this war from coming to pass.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29093] = {title = "Cruisin' the Chasm", objective = "Travel to Sentinel Hill in Westfall and climb aboard a Rental Chopper to tour the Raging Chasm with your orphan.", description = "One of my friends says that a steam tank mechanic in Westfall lets visitors use his choppers. My friend even got to ride one!\n\nI've seen people ride by the orphanage in choppers. They're real loud and just about the fastest thing I've ever seen! I want to try one out!\n\nCould we go to Sentinel Hill in Westfall and ride one of those choppers? Please? I promise to behave myself and we could see the crazy giant hole left when the world changed!", progress = "This is going to be the best week ever!", completion = "That was the best! I want to come back and do this again next year. When I grow up, I'm going to have a chopper, except I'm gonna make it myself, and take all my friends for a ride!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29094] = {title = "The Short Way Home", objective = "Take a ride on the Silver Bullet X-831.", description = "Looks like your work here is done, <class>. You'd better head back to the Crossroads.\n\nLuckily for you, my Silver Bullet X-831 prototype is finished, and she's ready for a test drive. Whaddaya say you do me one last favor and take her for a little spin?\n\nOne of my assistants will accompany you. Your sweet, sweet ride is waiting on the platform behind me. Just hop on when you're ready.", progress = nil, completion = "I thought you were a goner. Glad to see you're still in one piece.", rewards = "You will be able to choose one of these rewards:\n\nTest Pilot BritchesEmergency Hatchet\n\nYou will also receive:\n\nTest Pilot BritchesEmergency Hatchet"}
MultiLanguageQuestData['en'][29095] = {title = "Report to Thork", objective = "Report to Thork at the Crossroads in the Northern Barrens.", description = "Now that the threat here has been stilled, you should return to the Crossroads. Thork would like to speak to you.\n\nFarewell, friend.", progress = nil, completion = "Hello &lt;name&gt;. I have heard of your deeds from Darsok. You are a valuable &lt;class&gt; of the Horde, indeed.", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][29096] = {title = "Mor'shan Caravan Pick-Up", objective = "Speak to Rocco Whipshank and ride north with the Mor'shan Caravan.", description = "Rocco Whipshank waits for you at the road north out of the Crossroads. Let him know you are ready to accompany the caravan.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29097] = {title = "Mor'shan Caravan Rescue", objective = "TBDTBDYou will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "TBDYou will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29099] = {title = "Mor'shan Caravan Delivery", objective = "TBDTBDYou will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "TBDYou will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29100] = {title = "Bwemba's Spirit", objective = "Warn the people of Stranglethorn and find the other Darkspear emissary.", description = "Dese be troublin' times for us Darkspear.  Da Zandalar be reuniting all da troll clans an' plan to take back da lands dey lost.\n\nWe tryin' to warn all dat we can.  But it might be too late.\n\nAnother Darkspear gone down to Stranglethorn to warn da people.  But it ain't safe to travel alone in Stranglethorn.\n\nHelp me find him and make sure da people in Stranglethorn are warned of da rise of da troll tribes.\n\nI gonna bind my spirit wit' ya.  When ya get to Stranglethorn, I be able to aid ya.", progress = "Dis won't be no easy task, <name>.", completion = "Dere ya have it, &lt;name&gt;.  It look like we gonna lead an assault on da Gurubashi in Zul'Gurub.\n\nDese be dire times for us Darkspear.  But dey be even more dire for da Zandalar.  Dey goin' too far.\n\nYa been good to Bwemba, hopefully ya gonna continue to help out all of Stranglethorn.\n\nSpirits be wit' ya, &lt;name&gt;.", rewards = "The following spell will be cast on you:\n\n4.1 - ZG Event - Cancel Bwemba Aura [DND]\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][29101] = {title = "Punting Season", objective = "Punt 5 Children of Tortolla into water.", description = "Baby turtles are sweet, even if they can be somewhat bitey.\n\n<Mylune holds up a bandaged finger.>\n\nBut they're so slow with their tiny little legs, they can't escape the fire creatures who are attacking Hyjal!\n\n<Mylune claps her hands together.>\n\nPLEASE save them, <name>! Pick up the wee turtles and punt them into the water of the Ashen Lake. Don't worry about the kicking, they have hard shells.\n\nThey also have hard teeth, so don't pick them up by the mouth.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29102] = {title = "To Fort Livingston", objective = "Head to Fort Livingston in Northern Stranglethorn Vale to find the Darkspear emissary.", description = "Da first place we check gonna be da place most likely to be attacked first.  You call it Fort Livingston.\n\nFort Livingston be surrounded by troll ruins... It make for an easy target.\n\nMaybe we find da emissary dere.  Hopefully it ain't too late.", progress = nil, completion = "Another Darkspear emissary passed through some time ago telling us to be on our guard.\n\nHe mentioned some other trolls may show up, but not in spirit form, and not escorted by a &lt;race&gt; &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29103] = {title = "Serpents and Poison", objective = "Kill Jungle Serpents and inspect the poisoned adventurers to allow Bwemba to heal them.", description = "Because of the emissary's warning we were able to gather more adventurers to help defend.  But we thought we were going to be fighting trolls.\n\nInstead we found ourselves overwhelmed by serpents!\n\nThey seem to have come from everywhere.  We are barely able to hold on, and I only suspect it's going to get worse.\n\nHelp us and eliminate the serpents and perhaps your troll friend here can use some magic to cure the poisoned.", progress = "It doesn't look like there is an end to these serpents.", completion = "Thanks for the help, &lt;name&gt;.  These serpents, there doesn't appear to be an end to them.", rewards = "The following spell will be cast on you:\n\nRemove Mod Aura Vision - Quest Zone Specific 1\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][29104] = {title = "Spirits Are With Us", objective = "Prepare the bonfire in Fort Livingston for Bwemba's ritual.", description = "Dere was somethin' not right about dem serpents, <name>.  Dere was a trace of some bad mojo in da poison an' dat don't happen naturally.\n\nDa bonfire in da middle of da camp, we can use dat to perform a ritual.\n\nWhatever be makin' dese serpents attack, dey probably still watchin' over dem.\n\nDa only problem, <name>, is dat I only be here in spirit form.  I need you to be my hands.  I need you to go to da fire an' prepare it for me.  Den I'll handle da rest.", progress = "Stranglethorn be in some bad shape, <name>.", completion = "Venoxis... Dis can't be good, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29105] = {title = "Nesingwary Will Know", objective = "Warn the hunters at Nesingwary's Expedition in Northern Stranglethorn Vale.", description = "Great, just what we need, the Gurubashi on the rampage using serpents to lead the charge.  Well at least we know that much.\n\nIt's probably a safe bet that the hunters at Nesingwary's Expedition have some insight into this.  If they don't they at least know how to fight the serpents.\n\nHead there and let them know what you saw here.  Let them know that the trolls are using serpents as their weapon.", progress = nil, completion = "We know all about the serpents, &lt;name&gt;.  But there is something else out there lurking...  The jungle has come to life, &lt;class&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29106] = {title = "The Biggest Diamond Ever!", objective = "Take your Human Orphan into Old Ironforge, beneath the High Seat, to visit the resting place of King Magni Bronzebeard. Make sure to call for him if he is not present when you arrive.", description = "I heard that Magni Bronzebeard, who used to be the king of Ironforge, turned into a giant diamond! Is that true? How does someone just turn into a diamond? Maybe you have to be a king and that's why no one's done it before.\n\nCan we go see him? He should be in the part of Ironforge called Old Ironforge underneath the High Seat.", progress = "I've never met a king before.", completion = "So King Magni didn't wanna become a diamond? That's really sad.\n\nHey, shamans work with rocks and the earth all the time, right? Maybe one day, they'll be able to help him become a dwarf again!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29107] = {title = "Malfurion Has Returned!", objective = "Take your Human Orphan to meet Malfurion Stormrage in the Temple of the Moon in Darnassus. If your orphan is not present when you arrive, call for him.", description = "I heard that Malfurion Stormrage came back from the Emerald Dream. I don't know where that is, but it sounds like it's really far away.\n\nAnyway, he's supposed to be at the top of the Temple of the Moon in Darnassus with the High Priestess. D'you think we could go meet him? He's got to be the most powerful druid in the history of Azeroth!", progress = "Do you think I could be a druid one day?", completion = "That was the best! Did you see when Malfurion cast those wings on me? The other orphans are going to be sorry they missed out on this trip!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29108] = {title = "Mor'shan Test Quest", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][29109] = {title = "Mor'shan Caravan Pick-Up", objective = "Speak to Rocco Whipshank and ride north with the Mor'shan Caravan.", description = "The battle in Ashenvale rages on without relent. Our forces at the Mor'shan Ramparts are in desperate need of reinforcements and supplies.\n\nWe have a major shipment of medicines and food headed north, and I need a capable <class> like you to guard it.\n\nRocco Whipshank waits for you at the road north out of the Crossroads. Let him know you are ready to accompany the caravan.", progress = nil, completion = "This is terrible news! &lt;name&gt;, at least you arrived safely.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29110] = {title = "Mor'shan Caravan Rescue", objective = "Rescue Balgor Whipshank.", description = "They took Balgor and the caravan supplies from our very doorstep!\n\nThose supplies are vital for our victory against the Alliance in Ashenvale, and Balgor...if anything happens to my dear little brother, I will rip every Burning Blade member to shreds myself.\n\n<name>, I need you to rescue Balgor and the captured caravan. Follow the path just north of us, up onto Dreadmist Peak. Do not let any of those Burning Blade dogs live.", progress = nil, completion = "&lt;name&gt;, you came for me!", rewards = nil}
MultiLanguageQuestData['en'][29111] = {title = "Mor'shan Caravan Delivery", objective = "Defend the Mor'shan Caravan.", description = "You've managed to stir the Burning Blade's nest. Our scouts report that they are gathering for an attack.\n\nYou must complete the caravan's journey before they arrive. The supplies are packed, the kodos are rested, and I hope you don't mind but I made a few adjustments to your gun.\n\nIf you meet up with any resistance, shoot first and ask questions later.\n\nQuickly! They come! Speak to me when you are ready to leave.", progress = nil, completion = "Some days we gain quarter, other days we are beaten back behind our walls. Every day, we bury more of our brothers and sisters.\n\n&lt;Kadrak pauses and takes a deep breath.&gt;\n\nNot only have the supplies you brought strengthened our troops, but your heroic deeds have inspired them as well. Thank you, &lt;class&gt;.", rewards = "You will be able to choose one of these rewards:\n\nMor'shan Caravaneer's LeggingsWild Rider's GlovesKadrak's Axe\n\nYou will also receive:\n\nWild Rider's GlovesMor'shan Caravaneer's LeggingsKadrak's Axe"}
MultiLanguageQuestData['en'][29112] = {title = "Demon Seed", objective = "Obtain the Demon Seed.", description = "Listen <name>, we can't leave quite yet. I managed to overhear their plans while they were preparing for the ritual sacrifice.\n\nThey're planning to use a powerful artifact called the Demon Seed to launch a full scale attack on the Horde. They're keeping it under close guard over in that cave.\n\nIf you can get your hands on the Demon Seed, we should take it to my sister Nagala. She'll know what to do with it.", progress = "What did you find at the top of the mountain?", completion = "&lt;name&gt;, you're back! Balgor made it down before you, and he's already eaten two bowls of raptor stew. Considering that his appetite hasn't suffered, I'm sure he will be fit to travel in no time.\n\nI'll make sure that this artifact is taken care of. You've done us a great service today.", rewards = "You will receive:\n\nSacrificial Blade"}
MultiLanguageQuestData['en'][29114] = {title = "Track the Tracker", objective = "Find Grent Direhammer in Northern Stranglethorn Vale.", description = "We've been fending off serpents for days now, <name>.  But the serpents are nothing compared to what else is out in that jungle.\n\nWe hunters are being hunted.\n\nA large panther named Mauti has been dragging my men off into the bush.\n\nWe sent Grent Direhammer, one of our best hunters, to track this beast down.\n\nDirehammer headed off to the east, perhaps you can find them there.", progress = nil, completion = "Shhh....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29115] = {title = "The Hunter's Revenge", objective = "Give Grent Direhammer the closure he needs by killing Mauti.", description = "The beast that's been hunting us... I've been hunting it.\n\nWe call him Mauti.  He's a clever one.  But he made a grave mistake when he killed my brother.  Now that mistake is going to cost him.  Ol' Direhammer has got his scent.\n\nI've noticed him roaming just above Kurzen's Compound.  If we act fast, we can take him down.\n\nAre you ready, <name>?You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29116] = {title = "Follow That Cat", objective = "Find where Mauti has taken Grent Direhammer.", description = "Well, that explains why Mauti seemed smaller...  The real Mauti has run off with Grent Direhammer, but being the wise hunter that he is, he has fired flares off so you can track him.  Find Direhammer before it's too late!", progress = "Don't be underestimating Mauti, she be a smart panther, <name>.", completion = "We be here... Da hunter, he be in da cave.  Da beast... Sometin' ain't right about her...", rewards = "The following spell will be cast on you:\n\nRemove See Quest Invis 10\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][29117] = {title = "Let's Go Fly a Kite", objective = "Purchase a Dragon Kite Two-Pack from Craggle Wobbletop in Stormwind and then use it to fly kites with your Human Orphan. If your orphan is not present, call for him.", description = "The other day, when some of us were out with the matron, I saw a gnome pushing a cart filled with toys. He had dolls, copper racers, leather balls, and some kites. I've always wanted to get a dragon kite and the matron said that if I saved all my money I could buy one, but that's going to be a long time.\n\nI think the gnome's name was Craggle Wobbletop or something like that. If we can find him, could we get some kites and fly them together? I saw him walking around the canals outside the Trade District.", progress = "I thought for sure I was going to have to save all my money for like a million years to get a kite!", completion = "Thanks for the kite, &lt;name&gt;. Every time I fly it, I'll remember the day you gave it to me!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29118] = {title = "Follow That Cat", objective = "Find where Mauti has taken Grent Direhammer.", description = "The real Mauti has run off with Grent Direhammer, but being the wise hunter that he is, he has fired flares off so you can track him.  Find Direhammer before it's too late!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29119] = {title = "You Scream, I Scream...", objective = "Purchase ice cream at The Cone of Cold and then share it with your orphan.", description = "There's a brand new ice cream shop in Stormwind, and it's not just any old ice cream either. This ice cream is made by mages! You don't think I'm going to be hungry fifteen minutes after eating it, do you?\n\nI bet it tastes really good. Let's go try it!\n\nI heard some of the other kids talking about it, and they were saying the store is called The Cone of Cold and it's over near the Blue Recluse in the Mage Quarter.", progress = "Ice cream is my favorite.", completion = "Do you think the apprentices mind freezing all that ice cream? I wish I got to make ice cream at school. That would make lessons a lot more fun, don't you think?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29120] = {title = "Mauti", objective = "Bring Bwemba to the remains of Mauti.", description = "I got da feeling dat somethin' ain't right wit' dat panther, <name>.  It ain't natural.  I gonna need to perform some rituals over da body.  Put Mauti down, an' den let's see what we can find out, <name>.", progress = "Mauti, she got some powerful mojo, <name>.", completion = "High Priestess Kilnara be behind dis abomination.  Dis ain't looking good.  We should see to da dwarf and then make our way to see what other trouble be going on.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29121] = {title = "Bury Me With Me Boots...", objective = "Collect Grent Direhammer's boots.", description = "Ah... It's you, <name>.  Mauti... He's dead?  Then my brother has been avenged.  I've only one request from ya... This scamp here, he's been pawing at me bare feet.  No dwarf should go to the earth with bare feet.\n\nPlease, bury me with me boots.", progress = "Do ya have me boots?  Grant a dwarf his last request will ya?", completion = "Th-thank ye, lad.\n\nPappy...?\n\n\nIs that...\n\n\n\nyou...\n\n\n\n\n...", rewards = "The following spell will be cast on you:\n\n4.1 - ZG Event - Nessingwary - Summon Dirt Mound\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][29122] = {title = "Echoes of Nemesis", objective = "Speak with Tooga to summon and kill Nemesis. Stand under Tooga's shell to protect you from Nemesis' Molten Fury.", description = "<Mylune's voice sings like a melody in your head.>\n\nRemember that awful fire turtle, Nemesis, from the Firelands? He's dead now (yay!) but echoes of him keep trying to break through to Mount Hyjal.\n\nGo to the shores of the Ashen Lake and speak with my friend Tooga. Let him know you're ready to fight an echo of Nemesis, and the turtles will draw him into this world. Then you can hit him! Hard!\n\nHide inside of Tooga's shell if he starts to erupt.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29123] = {title = "Rage Against the Flames", objective = "Kill any 6 invaders from the Firelands in the Regrowth or Sethria's Roost.", description = "Of all of our tasks here in Hyjal, the most pressing is simple: destroy these invaders. The very nature of fire is that it is all-consuming. Lower your defense for just a moment and it will destroy everything in sight.\n\nKill any of the fiery invaders you find. Every enemy defeated purchases more time for Hyjal.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29124] = {title = "Warn the Rebel Camp", objective = "Make your way to the Rebel Camp.", description = "Dis death ain't be in vain, <name>.  We figure out dat Kilnara be on da prowl.  Tings don't look good.\n\nWe better check out da Rebel Camp to da north.  Maybe we find my contact dere.", progress = nil, completion = "First we had snakes, then we had panthers, now we have trolls.\n\nIt's good that you're here, we could use all the help we can get.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29125] = {title = "Between the Trees", objective = "Catch three Spirits of Malorne by walking close to them.", description = "Spirit fragments of Malorne - seen to us mortals as ghostly white deer - still frolic through these forests. While Malorne is no longer with us, these pieces of his spirit may be of use to us.\n\nTravel east and walk among the trees. If you are able to get close enough to one of the spirit fragments, it will bestow its power to you.\n\nOh, and take this staff. You may need it later.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29126] = {title = "The Power of Malorne", objective = "Use the Guardian's Staff to summon and defeat Galenges.", description = "<Matoclaw's voice continues.>\n\nThe portal that opened up to our east is guarded by a powerful flamewaker by the name of Galenges. We will need all of Malorne's help in defeating him.\n\nDo you remember the staff that I gave you? Place it in the pile of ash in front of the portal. Then pray that Malorne comes to your aid.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29127] = {title = "Rage Against the Flames", objective = "Kill any 8 invaders from the Firelands in the Regrowth or Sethria's Roost.", description = "Of all of our tasks here in Hyjal, the most pressing is simple: destroy these invaders. The very nature of fire is that it is all-consuming. Lower your defense for just a moment and it will destroy everything in sight.\n\nKill any of the fiery invaders you find. Every enemy defeated purchases more time for Hyjal.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29128] = {title = "The Protectors of Hyjal", objective = "Slay 6 Fiery Behemoths or Seething Pyrelords.", description = "We need to place pressure on the assault camp at Sethria's Roost. Ragnaros' minions are using this area as a point to push their battlefront beyond the bounds of Hyjal. I'm putting you in charge of a small squad to deal with them.\n\nI have selected an elite group of fighters to assist you. Travel to Sethria's Roost. Your compatriots have been instructed to meet you once you arrive. Then put an end to the elementals' assault.", progress = nil, completion = "A job well done, soldier. While our mission in the Firelands is critical, we must not forget about the well-being of Hyjal.\n\nSpeak with my brother again tomorrow, and he will have another squad prepared for you.", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29129] = {title = "A Legendary Engagement", objective = "Speak to Anachronos in the Caverns of Time.", description = "A pleasure, <class>.\n\n<Ziradormi smiles.>\n\nIt was kind of you to arrive so quickly.\n\nFor reasons unknown to me, my master seeks audience with you.\n\nI would counsel you not to take this invitation lightly. Anachronos seldom has cause to interact with mortals. Wisdom would dictate that you seek him out in the Caverns of Time at once.\n\nSpeak to me when you are ready and I shall personally deliver you.", progress = nil, completion = "It is no whimsical dalliance that brings you here, mortal.\n\nMuster every fiber of your courage for what you are about to behold.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29131] = {title = "Defend the Rebel Camp", objective = "Help defend the Rebel Camp for three minutes.", description = "We are in trouble here, <name>.  Your troll friend has been through here and warned us that things were going to get serious, but I didn't think it would be this bad.\n\nWe are doing our best to hold off these trolls.  But any help you can offer would greatly help.", progress = "There is no end to these trolls, <name>.", completion = "Thanks for giving us a bit of a breather, &lt;name&gt;.\n\nLike I said before, your troll friend was here for a small amount of time.  He warned us and then left.\n\nJames Stillair helped get him to his next destination, maybe he can help you out.\n\nGood luck out there, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29132] = {title = "A Legendary Engagement", objective = "Speak to Anachronos in the Caverns of Time.", description = "I expected that I would find you here, <class>. But then, we of the bronze flight have somewhat of an advantage when it comes to such things.\n\n<Coridormi smiles.>\n\nFor reasons unknown to me, my master seeks audience with you.\n\nI would counsel you not to take this invitation lightly, <name>. Anachronos seldom has cause to interact with mortals. Wisdom would dictate that you seek him out in the Caverns of Time at once.\n\nSpeak to me when you are ready and I shall personally deliver you.", progress = nil, completion = "It is no whimsical dalliance that brings you here, mortal.\n\nMuster every fiber of your courage for what you are about to behold.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29133] = {title = "To the Digsite", objective = "Head to the Explorers' League Digsite in Southern Stranglethorn Vale.", description = "The other Darkspear emissary was here briefly.  He was eager to get to the next location and warn them.   I sent him on a flight to the Explorers' League Digsite in the Cape of Stranglethorn.  I hope he wasn't too late.\n\nI will give you use of one of my gryphons, a direct flight there.\n\nTalk to me when you are ready to go, <name>.", progress = "We better hurry, <name>.", completion = "Dis don't look very good, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29134] = {title = "A Wrinkle in Time", objective = "Speak to Anachronos in the Caverns of Time to witness the future of Azeroth.", description = "Listen carefully, <class>, for though we are only beginning, time already grows short and the consequences of our failure are unfathomable.\n\nAn event in the recent past has been obscured from my vision by the most powerful of magics. Its impact, however, has not.\n\nIf action is not taken to change the course of this timeline's future, the outcome is clear.\n\nBrace yourself, mortal, and behold the future of Azeroth.", progress = "Witness the undoing of our world, <class>.", completion = "Now, &lt;race&gt;, you know the reasoning behind your summons.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29135] = {title = "All-Seeing Eye", objective = "Collect 25 Eternal Embers from The Firelands and 3 Sands of Time.", description = "I perceive the questions that burn within your mind and I must confess that I share in your uncertainty... a rare position for one such as I, and a most unsettling one.\n\nAs I scour time to find traces of this obscured event, you must aid me in the creation of an Eye, both to test your worthiness, and to provide an essential tool in the unraveling of this mystery.\n\nVenture into the Plane of Fire, <class>, and gather Eternal Embers. Bring them to me with Sands of Time and I will create the Eye.The following spell will be cast on you:\n\n", progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nTimeless Orb Creation Effect\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][29137] = {title = "Breach in the Defenses", objective = "Kill 5 Lava Bursters.", description = "Lava worms are bursting through the ground behind our lines, breaking our formations and allowing elementals to slip through. You'll find them scattered throughout our entire front to the north, and upon the Ashen Fields further out.\n\nStomp them back into their holes.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29138] = {title = "Burn Victims", objective = "Heal 8 Wounded Hyjal Defenders.", description = "We have warriors out in the field who are falling wounded, and many of our druids are too busy fighting to give them proper aid. I need you to go to the north, towards the Ashen Fields, and tend their wounds at least enough that they can make it back to safety.\n\nIf you haven't any bandages or healing spells, I had Rayne put together this salve, which should prove sufficient to get them on their feet.", progress = nil, completion = "I saw several of our warriors make it back to safety shortly after you departed. It seems your efforts were quite effective. Thank you.", rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29139] = {title = "Aggressive Growth", objective = "Plant 5 Smothervine Seeds in the Ash Piles in the Ashen Fields.", description = "Our warriors are doing everything they can to hold back the elementals, but their numbers are endless. We need to do something to slow down the assault.\n\nFind some suitable patches of dirt or ash out on the Ashen Fields to our north and plant these seeds. They will grow deadly vines that may slow down our enemies a bit. It's not much, but every bit helps.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29140] = {title = "Under the Skylord's Gaze", objective = "This is the wrong choice. Accept the quest, \"The Warden's Charge.\" Those quests are more fleshed out.", description = "This is the wrong choice. Accept the quest, \"The Warden's Charge.\" Those quests are more fleshed out.", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][29141] = {title = "The Harder They Fall", objective = "Kill 3 Molten Behemoths.", description = "Molten Behemoths have joined the elementals upon the battlefield. They are crushing our front lines. I need you to halt their momentum.\n\nYou'll find the beasts slow and clumsy. They can easily be outmaneuvered, but they will pack a devastating punch if they hit you. Be nimble, <class>.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29142] = {title = "Traitors Return", objective = "Kill 3 Druids of the Flame.", description = "The Druids of the Flame assault our front line, <name>.\n\nThese vile creatures have turned their backs on Elune's teachings and worship instead the Fire Lord, Ragnaros. Twisted by his insane power, they desire nothing more than to bury us in ash.\n\nWe must counter their attack immediately!You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29143] = {title = "Wisp Away", objective = "Lead a Hyjal Wisp to one of the fire portals in the Ashen Fields, and protect the wisp until it closes the portal. If you lose your wisp, return to Rayne Feathersong at Malfurion's Breach.", description = "The fire elementals are pouring out of portals on the far side of the Ashen Fields. We need someone to close them. Cut off some of their reinforcements.\n\nBanishing these kinds of elemental magics is something our wisps are perfectly suited for. One will come with you. Lead it to a portal and keep it alive until it finishes.", progress = nil, completion = "Well done, &lt;class&gt;. I'll have to make more use of your skills in the future.", rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29144] = {title = "Clean Up in Stormwind", objective = "Use the Arcane Cleanser to remove stink bombs around Stormwind.", description = "Greetings, <class>!  Are you enjoying Hallow's End?  It seems that in response to our stink bombing the Undercity, the Horde has decided to stink bomb our city.  The stink bombs they drop are more potent than the ones used in the past.  The power of pine won't be enough.  We will need something with a little more power.  Use this Arcane Cleanser to remove the stink bombs from the city.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nTricky Treat"}
MultiLanguageQuestData['en'][29145] = {title = "Opening the Door", objective = "Report to Arch Druid Hamuul Runetotem at Nordune Ridge in Mount Hyjal.", description = "You're a bit late. Hamuul, Malfurion, and some of our esteemed guests have already traveled to the invasion point, atop that cliff.\n\nOur gate to the Firelands is not yet completed, but it will be shortly. The sooner we can break through, the better.\n\nGo on! Hamuul will be expecting you.", progress = nil, completion = "&lt;name&gt;. It is good to see you again. Our gate is nearly opened.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29146] = {title = "Ridin' the Rocketway", objective = "Head to the Southern Rocketway Terminus in Azshara and board the Redhound Two-Seater prototype at the top of the tower.", description = "I heard that the newest members of the Horde, the goblins, built a crazy road in Azshara and it's just for rockets! Can you imagine? Ever since I heard about it, I've wanted to pay a visit. I asked Matron Battlewail about it and she said it's called the Rocketway!\n\nShe even told me they're working on a prototype rocket with two seats. D'you wanna go there and see if we can try it out? I bet the experimental rocket is near the Secret Lab at the south end of the Rocketway...", progress = "This is gonna be the best Children's Week ever!", completion = "That was great! I even learned how to control the rocket and everything! Did you see how I saved us? I'm gonna be a rocket pilot when I grow up!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29147] = {title = "Call the Flock", objective = "Use your Call the Flock ability to gather 12 Alpine Songbirds, 5 Forest Owls, and 2 Goldwing Hawks.", description = "Today, we have an opportunity to make another assault against one of Ragnaros' greater minions: Millagazor. However, we first need to get some assistance.\n\n<Matoclaw holds up a large, silky feather.>\n\nUse this artifact to invoke the power of Aviana. Once you have done so, travel northwest and gather some of her flock by calling out to them.\n\nOnce you have done so, we may proceed against Millagazor.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29148] = {title = "Wings Aflame", objective = "Use the Quill of the Bird-Queen to summon and defeat Millagazor.", description = "<Matoclaw's voice continues to echo within your head.>\n\nMillagazor is a creature of flame, but in many ways, he is not unlike the birds of this land. As such, Aviana's artifacts may still have the power to summon him.\n\nThe fiery portal to the west is where you will find him. Use the quill near the portal's entrance, then prepare for a fierce battle.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29149] = {title = "Rage Against the Flames", objective = "Kill any 7 invaders from the Firelands in the Regrowth or Sethria's Roost.", description = "Of all of our tasks here in Hyjal, the most pressing is simple: destroy these invaders. The very nature of fire is that it is all-consuming. Lower your defense for just a moment and it will destroy everything in sight.\n\nKill any of the fiery invaders you find. Every enemy defeated purchases more time for Hyjal.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29150] = {title = "Voodoo Zombies", objective = "Rescue 10 Digsite Survivors.", description = "Da people... Dey all zombies, voodoo zombies!  Dis ain't gonna be pretty, <name>.\n\nYou gotta kill dem.\n\nBut once dey killed, dere is a moment where I can save dem.  Change dem back into da person dey were before.\n\nWe gotta act fast.  Da zombies don' rest.", progress = "Dis be a rush job wit da voodoo.  But it still be dangerous.", completion = "We done enough, &lt;name&gt;.  We can't keep fighting dese zombies.  We need to figure out da source of dis voodoo.  An' I tink I know where to start...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29151] = {title = "Bad Supplies", objective = "Check out the food supplies at the Explorers' League Digsite.", description = "Some of da survivors mentioned food, <name>.  We better check da food supplies.  I gotta a bad feelin' about dis.", progress = nil, completion = "Zanzil... Dis is all startin' to come together now.  If I can find my contact den we can formulate a plan of attack.  A way to end dis madness.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29152] = {title = "Making Contact", objective = "Head to Booty Bay and find Bwemba's contact.", description = "You aren't one of the zombies...\n\nA troll?  I did see one, just before the outbreak...  He warned us, told us to be on our guard... But it was too late.\n\nYour troll friend headed to Booty Bay to warn them...", progress = nil, completion = "I be tellin' Baron Revilgaz about da Zandalar threat now...", rewards = "The following spell will be cast on you:\n\n4.1 - ZG Event - Booty Bay - Warning Booty Bay Quest Complete [DND]\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][29153] = {title = "Booty Bay's Interests", objective = "Recover an artifact that might keep the Zul'Gurub trolls out of Booty Bay.", description = "Look, <name>.  You've helped out plenty so far, but that's not going to be enough.  I need these crazy trolls stopped, or at least stopped from getting into Booty Bay.\n\nI'm going to send a man in to oversee the action, but I want you to go into Zul'Gurub and make something happen.\n\nAt the very least, I want you to find me something that will help keep these trolls out of Booty Bay.\n\nYou do that and we'll treat you right.", progress = "Did you find something, <name>?", completion = "You killed them all?  I wish that would ease my mind, but these guys seem to have a habit of coming back from the dead.\n\nAh, but what's that you have?\n\nYou say it might keep them out of Booty Bay?\n\nNow we are talking!\n\nOh right, I said I had a reward for you?  Sure... Just give me a minute to find it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29154] = {title = "Booty Bay's Interests", objective = "Recover an artifact that might keep the Zul'Gurub trolls out of Booty Bay.", description = "I've been sent here by Baron Revilgaz of Booty Bay to make sure this troll menace is halted.  Or that it is at least halted at the gates of Booty Bay.\n\nI want action and I want results.\n\nI want you to get in there and kill.\n\nI want you to get in there and find me something that will help keep these trolls out of Booty Bay.\n\nYou do that and we'll make sure you get paid.", progress = "Did you find something, <name>?", completion = "You killed them all?  I wish that would ease my mind, but these guys seem to have a habit of coming back from the dead.\n\nAh, but what's that you have?\n\nYou say it might keep them out of Booty Bay?\n\nNow we are talking!\n\nOh right, I said I had a reward for you?  Sure... Just give me a minute to find it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29155] = {title = "A Shiny Reward", objective = "Get your reward from a chest in the statue at Janeiro's Point.", description = "There is a stash of loot located in the statue on Janeiro's Point just northwest of Booty Bay in Stranglethorn Vale.\n\nHead to the statue and claim your prize, <class>.", progress = nil, completion = "Loot at last!", rewards = "You will receive:\n\nBlack IceGolden NecklaceTarnished CrownGem Studded Bracelets"}
MultiLanguageQuestData['en'][29156] = {title = "The Troll Incursion", objective = "Speak with Commander Sharp in Stormwind Harbor.", description = "A group of trolls, claiming to represent the Darkspear tribe, have arrived at Stormwind Harbor.  Our guards are keeping them at bay, for now.\n\nThe Stormwind Harbor Guards are seeking seasoned adventurers for help in removing the trolls from the harbor.  Report to Commander Sharp at Stormwind Harbor.", progress = nil, completion = "Oh good, a &lt;class&gt;.  Maybe you'll have better luck in dealing with these trolls.\n\nSee what they want and then try to get rid of them.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29157] = {title = "The Zandalari Menace", objective = "Speak with Bwemba in Orgrimmar's Valley of Spirits.", description = "The Zandalar trolls are on the move in Stranglethorn Vale!\n\nIf you wish to help the Darkspear trolls, report to Bwemba in Orgrimmar's Valley of Spirits.", progress = nil, completion = "Greetings, &lt;race&gt;.  Dese be desperate times.  Da Zandalar trolls be ready to take back dere lands.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29158] = {title = "The Zandalar Representative", objective = "Meet Bwemba at Stormwind Harbor.<class>!  Heed my call. Stranglethorn Vale has need of your assistance! Long ago you helped da Zandalar out before. We not be forgetting your deeds. It be because of your past help dat we come to you for help. Come to me at the harbor.", description = "<class>!  Heed my call.  Stranglethorn Vale has need of your assistance! Long ago you helped da Zandalar out before.  We not be forgetting your deeds.  It be because of your past help dat we come to you for help.  Come to me at the harbor.", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][29159] = {title = "Pyrorachnophobia", objective = "Kill 8 Cinderweb Spinners or Cinderweb Creepers.", description = "We've fought hard to secure this area, but our foothold is tenuous.\n\nOur scouts report that the area around us is teeming with vicious fire spiders. They are the spawn of the vicious brood widow, Beth'tilac.\n\nHelp us hold our line by clearing the area of Cinderweb Spinners or Cinderweb Creepers. It will drive her mad to see her children slain.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29160] = {title = "Egg-stinction", objective = "Collect 20 Cinderweb Eggs from the pillars in The Widow's Clutch.", description = "We have a real problem on our hands. Not only are the nearby spiders vicious and predatory, their numbers appear to be endless.\n\nWe need to stop the growth of their army. Cut their heads off in the egg, not on the battlefield.\n\nThe Cinderweb Spinners' eggs are laid among the stone pillars to the north. Collect 20 eggs and bring them back to me.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29161] = {title = "Those Bears Up There", objective = "Climb up trees in the Whistling Grove, grab stranded Hyjal Bear Cubs, and then hurl them at the Soft Target from the top of the tree. This is perfectly safe.", description = "Oh, raspberries! Just when we had saved the last bear cub from the treetops, the fires returned and scared them again!\n\nI don't know if you know this, but baby bears are precious and soft.\n\nGo to the Whistling Grove, far to the northwest. Climb the trees, grab the bear cubs, and chuck them - gently! - to the soft target in the center of the grove.\n\n<Without warning, Mylune suddenly smashes you against her bosom and begins sobbing.>\n\nLil' b-b-b-baby bears! Save them, <name>!You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29162] = {title = "Nature's Blessing", objective = "Use the Emerald of Aessina to summon and kill Pyrachnis.", description = "<Mylune's voice rings in your head, like the sound of birds chirping.>\n\nI love all creatures of the forest, even spiders, despite the fact that they are icky. But the spiders from the Firelands are worse than icky. They're burny, and don't belong here.\n\nFind the fire portal in the western Regrowth, and use the gem I gave you earlier to force it open. When a fire spider emerges, step on it! Unless it's big. Then, do something <class>y to it.\n\nOh, and use the gem if spider venom makes you woozy!You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29163] = {title = "Rage Against the Flames", objective = "Kill any 9 invaders from the Firelands in the Regrowth or Sethria's Roost.", description = "Of all of our tasks here in Hyjal, the most pressing is simple: destroy these invaders. The very nature of fire is that it is all-consuming. Lower your defense for just a moment and it will destroy everything in sight.\n\nKill any of the fiery invaders you find. Every enemy defeated purchases more time for Hyjal.", progress = nil, completion = "Well-fought, &lt;name&gt;. Take a break from the flames for a while.\n\nHyjal will live to see another day, and when that day comes, I will need you alive.", rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29164] = {title = "Perfecting Your Howl", objective = "Use the Fang of the Wolf atop the corpses of 10 Firelands invaders within the Regrowth.", description = "The wolf ancient, Lo'gosh - or, if you prefer, Goldrinn - has many weapons available to him, but always the most underestimated is his howl. Today, we will use this weapon to summon and defeat Lylagar, one of the lieutenants of flame that lurk within the Firelands.\n\nDefeat any of the creatures of flame within the Regrowth, and then use the Fang of the Wolf while standing atop their corpse. Soon, your howl will echo across all of Kalimdor.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29165] = {title = "The Call of the Pack", objective = "Use the Fang of the Wolf to summon and defeat Lylagar.", description = "<Matoclaw continues:>\n\nThe easternmost portal of flame is the domain of Lylagar. Stand before the portal, deliver a challenging howl, and then force the fiery beast to submit.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29166] = {title = "Supplies for the Other Side", objective = "Obtain 7 Blueroot Vines.", description = "One of the biggest dangers that our druids face when fighting within the Firelands is simple dehydration. Our proveditors spend a significant amount of time preparing canteens for the troops on the other side. We do have other methods, however.\n\nIn the greener thickets to the east, you should still find some blueroot vines which have not yet burned. These plants hold a tremendous amount of water in their roots - and also provide some energy for the weary soldier.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29167] = {title = "The Banshee Queen", objective = "Take your orphan to meet Lady Sylvanas Windrunner in the Royal Quarter of the Undercity. Call for your orphan if he is not present when you arrive.", description = "Lady Sylvanas, leader of the Forsaken, is s'posed to be one of the best warriors in the Horde, maybe even as good as the warchief himself!\n\nI've always wanted to meet her, <name>. Maybe an adventurer like you could get an audience with her! Would you take me to the Royal Quarter of the Undercity to meet Lady Sylvanas? It's a long way away and I bet the guards would never let me in by myself!", progress = "Children's Week is the only time I get to leave the orphanage or Orgrimmar.", completion = "She's just as fierce as I thought she'd be! But that ambassador sure got real mad when I started talking to Lady Sylvanas.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29169] = {title = "The Beasts Within", objective = "Kill the Florawing Hive Queen, Tor-Tun the Slumberer, and a Lost Offspring of Ghaz'Ranka inside of Zul'Gurub.", description = "<Maywiki shuffles nervously.>\n\nAfter the fall of Hakkar, the city of the Gurubashi fell into disrepair, and the jungle claimed most of Zul'Gurub for its own.  Several powerful beasts now reside in the cracks and hollows of the ancient city.\n\nWe have seen the powers that the Gurubashi priests wield - they turn the very plantlife against us with their venomous concoctions.  Please, heroes, dispose of these beasts, before they become mindless agents of Jin'Do and his minions!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29170] = {title = "UNUSED REUSE", objective = "Kill Corla, Herald of Twilight.", description = "<Finkle's helm gives you a slight jolt.>\n\nWhat is this place? It looks like they're doing something terrible to that nether dragon. The energy is being siphoned from the creature into that lady! We need to stop this ritual!\n\nKill Corla to get past this hall!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29171] = {title = "UNUSED REUSE", objective = "Kill Corla, Herald of Twilight.", description = "<Finkle's helm gives you a slight jolt.>\n\nWhat is this place? It looks like they're doing something terrible to that nether dragon. The energy is being siphoned from the creature into that lady! We need to stop this ritual!\n\nKill Corla to get past this hall!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29172] = {title = "The Beasts Within", objective = "Kill the Florawing Hive Queen, Tor-Tun the Slumberer, and a Lost Offspring of Ghaz'Ranka inside of Zul'Gurub on Heroic difficulty.", description = "<Bloodslayer T'ara eyes you for a moment.>\n\nAfter de fall of Hakkar, de city of de Gurubashi fell into disrepair, and de jungle claimed most of Zul'Gurub for its own. Some powerful beasts now be livin' in da cracks an' hollows of de ancient city. \n\nWe seen de powers dem Gurubashi priests wield - dey turn de very plantlife against us wit' venomous concoctions. You tink you be strong? Dispose of dese beasts, before dey become mindless agents of Jin'do.", progress = nil, completion = "&lt;T'ara's tusks shift slightly.  Is she smiling?&gt;\n\nYou done well.\n\nWe gonna rest easy tonight knowin' Jin'do an' Zanzil ain't gonna bind dem powerful beasts against us.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29173] = {title = "Secondary Targets", objective = "Kill Kaulema the Mover, Mor'Lek the Dismantler, and Mortaxx, the Tolling Bell inside of Zul'Gurub on Heroic difficulty.", description = "Da Gurubashi trolls gathered dere most powerful allies ta rebuild Zul'Gurub an' re-take Stranglethorn Vale.\n\nChief among dem be two monstrous trolls: Kaulema da Mover an' Mor'Lek da Dismantler, an' a powerful soul-stealer called Mortaxx.\n\nDey don't be leaders of da Gurubashi, but killing dem powerful minions gonna help us prevent da rise of da Gurubashi.", progress = nil, completion = "Jin'do's empire crumbles around him like da ruins of dis forsaken city.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29174] = {title = "Break Their Spirits", objective = "Kill Gub and the Gurubashi Master Chef inside of Zul'Gurub.", description = "A city like Zul'Gurub is similar to one of the many towering trees you see nearby.\n\nThe trunk may be thick, and the canopy vast and leafy, but without nutrients from the roots far below, the tree will wither and fall.\n\nJin'Do's army is fed largely by the actions of two minor Gurubashi trolls.  Sever these roots, and the city will fall all the easier.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29175] = {title = "Break Their Spirits", objective = "Kill Gub and the Gurubashi Master Chef inside of Zul'Gurub on Heroic difficulty.", description = "A city like Zul'Gurub be similar ta one of de many towering trees you see nearby.\n\nDe trunk may be thick, and de canopy vast and leafy, but without nutrients from de roots far below, de tree gonna wither and fall.\n\nJin'do's army be fed largely by de actions of a couple a' minor Gurubashi trolls.  Sever dem roots, and de city gonna fall.", progress = "You must disrupt their supply lines!", completion = "Da great Gurubashi empire begin ta wither already.\n\nIt be only a matter of time, now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29176] = {title = "The Fallen Chieftain", objective = "Take your orphan to Red Rocks to visit the funeral pyre of Cairne Bloodhoof. Call for your orphan if he is not present when you arrive.", description = "Matron Battlewail says that when Cairne Bloodhoof died, the Horde lost a 'voice of wisdom'. I don't know what that means, but I always wanted to meet him. Some of the other orphans even have his hoofprint.\n\nWould you take me with you to Mulgore? Our tutor says tauren bring their dead to a place called Red Rocks to honor them. We should go there and see if we can find Cairne.", progress = "I want to visit Mulgore more often.", completion = "Someday, I'm going to be a great warrior, just like Cairne or the warchief. Everyone will remember my deeds, and the ancestors will welcome my spirit too!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29177] = {title = "Vigilance on Wings", objective = "Equip a Twilight Firelance and fly Aviana's Guardian. Kill 10 Twilight Lancers by flying into them. Press the flap button to flap your mount's wings!", description = "The agents of Twilight continue their assault within this pocket of the Firelands. We must not let our offensive fall! Take wing, and destroy as many of those lancers as you can!\n\nDo not forget to pick up and equip your lance first.", progress = "Our vigilance must not fall. Especially not now, in this most trying of times!", completion = "Well done, &lt;class&gt;. I hope you don't forget about us here in the Hatchery.", rewards = "The following spell will be cast on you:\n\nJoust Lance Cleanup\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][29179] = {title = "Hostile Elements", objective = "Kill 8 Charred Soldiers or Charred Vanquishers.", description = "The elementals continue to press on us, and I do not expect them to subside any time soon.\n\nYou'll find them pouring across the Ashen Fields to the north. Thin their ranks.", progress = nil, completion = "Your continued efforts are appreciated, &lt;class&gt;. We will win this war as long as people like you stand beside us.", rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29180] = {title = "Promises, Promises...", objective = "Retrieve Budd's Map of Zul'Aman from High Priest Nalorakk's terrace in Zul'Aman.", description = "My inscrutable theories confirm rumors of vast treasure in Zul'Aman. There'll be mounts and mansions for everyone! First things first, though. You must earn your share, after all....\n\nOur initial efforts here haven't gone as well as I hoped. In fact, my map, and the recruits I lent it to, have gone missing. They were after a troll-beast named Nalorakk.\n\nForget the crew, I need that map! Succeed, and you'll go down in history as the one who helped Budd Nedreck unlock the secrets of Zul'Aman!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29181] = {title = "Druids of the Talon", objective = "Obtain 150 Marks of the World Tree.", description = "Skylord Omnuron and his Druids of the Talon have been a fearsome force for us back in Hyjal. I know that they prefer the familiar skies of that battlefield, but the time may come when we need them here nonetheless.\n\nIf you get your hands on enough marks, you should appeal to Omnuron that his druids should be on the main front. Omnuron watches out for his own, but he also understands the importance of this effort.The following spell will be cast on you:\n\n", progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nFlag Druid Tree, Stage 2 Tracking Quest\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][29182] = {title = "Flight of the Storm Crows", objective = "Speak to Skylord Omnuron at Malfurion's Breach.Many of the Druids of the Talon have made their way to the Molten Front, at your beckoning. You should go to Skylord Omnuron at Malfurion's Breach and see how their wings are faring in those burning skies.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Many of the Druids of the Talon have made their way to the Molten Front, at your beckoning. You should go to Skylord Omnuron at Malfurion's Breach and see how their wings are faring in those burning skies.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29183] = {title = "Daily Tier 2 Heroic (Nth)", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nValor Points"}
MultiLanguageQuestData['en'][29185] = {title = "Daily Tier 2 Heroic (1st)", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nValor Points"}
MultiLanguageQuestData['en'][29186] = {title = "The Hex Lord's Fetish", objective = "Obtain the Hex Lord's Fetish from Hex Lord Malacrass in Zul'Aman.", description = "Dis new warlord of da Amani, he be nothin' but an overgrown brute without da protection of a strong witch doctor and he has just dat.\n\nDa new warlord's ally be Hex Lord Malacrass, da most feared witch doctor to walk among da Amani in decades. Without da hex lord's say-so, Daakara won't be submitting his people to da control of da Zandalari.\n\nDefeat Hex Lord Malacrass, bring me his favorite fetish, and I be seein' that ya get a fittin' reward.", progress = "Have ya eliminated Hex Lord Malacrass?", completion = "So dis is da fetish of da mighty Malacrass? It be a good addition to my collection, &lt;name&gt;. And now, I believe, rewards be in order.", rewards = "You will be able to choose one of these rewards:\n\nVoodoo Hunting BowFetish GreavesT'wansi's Handwraps\n\nYou will also receive:\n\nTattered Hexcloth BagT'wansi's HandwrapsFetish GreavesVoodoo Hunting Bow"}
MultiLanguageQuestData['en'][29189] = {title = "Wicked Webs", objective = "Free 8 victims out of Cinderweb Cocoons.", description = "Some of our scouts have not reported back for duty. We fear they have succumbed to the deadly spiders in the vicinity.\n\nHope may not be lost, however. The spiders often wrap up their live prey in cocoons for later consumption.\n\nGo search the pillars to the north for cocooned victims. You may yet be able to save some of our brethren.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29190] = {title = "Let's Go Fly a Kite", objective = "Purchase a Dragon Kite Two-Pack from Blax Bottlerocket in Orgrimmar's Drag then use it to fly kites with your Orcish Orphan. If your orphan is not present, call for him.", description = "The other day, when some of us were out with the matron, I saw a goblin pushing a cart filled with toys. He had dolls, copper racers, leather balls, and some kites. I've always wanted to get a dragon kite and the matron said that if I saved all my money I could buy one, but that's going to be a long time.\n\nI think the goblin's name was Blax Bottlerocket or something. If we can find him, could we get some kites and fly them together? I saw him pushing his cart around the Drag.", progress = "I thought for sure I was going to have to save all my money for like a million years to get a kite!", completion = "Thanks for the kite, &lt;name&gt;. Every time I fly it, I'll remember the day you gave it to me!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29191] = {title = "You Scream, I Scream...", objective = "Purchase ice cream at Cone of Cold and then share it with your orphan.", description = "There's a brand new ice cream shop in Orgrimmar, and it's not just any old ice cream either. This ice cream is made by a crazy goblin mage! You don't think it's going to disappear if I don't finish it in fifteen minutes, do you?\n\nI bet it tastes really good. Let's go try it!\n\nI heard some of the other kids talking about it, and they were saying the store is called the Cone of Cold and it's in the southern part of the Goblin Slums.", progress = "Ice cream is my favorite.", completion = "I think that's the first time I've ever seen a goblin making food that didn't involve a big, noisy machine with a lot of smoke. Maybe more people would like their food if they just made it like normal people... or like mages! That ice cream was so good!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29192] = {title = "The Wardens are Watching", objective = "Attack a Druid of the Flame to weaken it, then lure it into your Shadow Warden's trap.", description = "We must tread carefully, <class>. Fandral's Druids of the Flame practice their fiery magic beyond the pillars to the north.\n\nI need you to capture one of those druids alive for questioning. We must seize every opportunity to learn of their plans.\n\nOne of my wardens will accompany you. Follow her instructions if you wish to survive.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29195] = {title = "A Ritual of Flame", objective = "Fight the waves of Charred Invaders on Nordune Ridge until the portal is opened.", description = "We appear to have everything under control. Our invasion portal to the Firelands will be opened momentarily, and the elementals have not put up much fight.\n\nAssist our druids by dispatching the last few of these elementals. Then, once the gate has been opened, we can make our move.", progress = nil, completion = "Leyara... she lives. I sense Fandral's hand at play here...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29196] = {title = "To the Sanctuary!", objective = "Report to Matoclaw at the Sanctuary of Malorne in Mount Hyjal.", description = "We should not worry about this \"Druid of the Flame\" for the time being. We must be concerned with the continuance of our operation.\n\nReturn to Matoclaw at the Sanctuary of Malorne. If Ragnaros was prepared for our arrival, then I anticipate that his forces will launch a counterattack soon.", progress = nil, completion = "What happened up there? I saw fire and... never mind, you can tell me later. We have other, more immediate matters to attend to.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29197] = {title = "Caught Unawares", objective = "Help Elderlimb, Thisalee Crow, Tholo Whitehoof and Anren Shadowseeker escape the flames.", description = "Our invasion plan looks to have backfired. Several of our birds have already reported in, speaking of fires breaking out across the vales of central Hyjal.\n\nNow, many of our druids are stranded out in the field, unprepared for such a large-scale attack. Thisalee was near Ashen Lake, and several others were out in the Regrowth, to the northeast.\n\nGo, <name>! Find them, and make sure that they do not succumb to this backdraft!", progress = nil, completion = "&lt;name&gt;! You're back!\n\nThey've pushed us back to the Sanctuary. We are vastly outnumbered. At this rate, the Guardians of Hyjal stand little chance of survival.\n\nI'm glad you're here with us.", rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29198] = {title = "The Sanctuary Must Not Fall", objective = "Stand by Malfurion as he resurrects Malorne.", description = "Malfurion is working on a miracle for us. He believes that, in this time of peril, he can resurrect Malorne to protect the Sanctuary. I have faith in him.\n\nIn the meantime, we need to hold this perimeter. Stand by, and make sure no harm befalls my fellow arch druid.", progress = nil, completion = "Malorne's strength alone may have just saved Kalimdor. To imagine, Malorne has returned today, after so long an absence...\n\n&lt;Malfurion surveys the area.&gt;\n\nWe've taken heavy losses. Though the immediate threat is no longer present, our forces will need time to heal, and to put out any remaining fires here in Hyjal.\n\nOur attack on the Firelands will have to wait.", rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29199] = {title = "Calling for Reinforcements", objective = "Obtain 20 Marks of the World Tree.", description = "We suffered heavy losses during the backdraft after our invasion attempt. Our second attempt cannot fail.\n\nWe need reinforcements before we attempt another invasion. Please, <name>, work with Matoclaw to obtain enough resources to afford reinforcements. Then, we take our second and final stab at the Firelands.", progress = "The sooner we can break through our invasion portal, the better.", completion = "Excellent work. I will send for our reinforcements right away.", rewards = nil}
MultiLanguageQuestData['en'][29200] = {title = "Leyara", objective = "Find Leyara, the Druid of the Flame.", description = "Before we depart, <name>, I have another matter to which you should attend.\n\nA Druid of the Flame has been spotted in the ruins to the northwest. I suspect it is the same one that attacked us at the portal several days ago. Now would be an ideal time to see what it is that she truly wants... and if necessary, dispose of her.\n\nSee to this flame druid, then we can continue on our planned course.", progress = nil, completion = "&lt;Matoclaw listens intently as you explain what happened.&gt;\n\n&lt;She is visibly distressed.&gt;\n\nYou deviated from our plan, &lt;name&gt;. Our attack was supposed to happen today! All this preparation... how will we succeed without the aid of Hamuul?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29201] = {title = "Through the Gates of Hell", objective = "Pass through the portal atop Nordune Ridge and help Malfurion secure a foothold on the Molten Front.", description = "There will be time to mourn for Hamuul later. His is the first of many inevitable casualties in this war.... but our attack cannot wait, nor should the momentum we have gained over the last several days be wasted.\n\nThe portal atop Nordune Ridge is now open. Our reinforcements are prepared, and they await only my order to pass through the portal.\n\nWe will meet again on the other side of the portal. Once there, we shall ensure that our foothold is secure.", progress = nil, completion = "Very well done, &lt;class&gt;. We've managed to take a foothold in our enemy's realm without their notice. Our armies are moving through to establish a front as we speak.\n\nWe have a long, brutal war ahead of us. It is my hope that you'll be around to help us see it through.", rewards = "The following spell will be cast on you:\n\nStart Foothold Completion Event\n\nYou will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29202] = {title = "The Fate of Runetotem", objective = "Speak with Dorda'en Nightweaver at the Sanctuary of Malorne in Mount Hyjal.", description = "I apologize for speaking curtly with you earlier. The loss of Hamuul was shocking to me, and difficult to cope with.\n\nThey brought in his body while you were away. He is alive, but - as you might imagine - he is very, very badly burned.\n\nThe scars are deep. He may not live.\n\nI have arranged for some of our finest healers to attend to him. If it is not too much to ask, would you speak with Dorda'en Nightweaver? He and his fellow attendants may need your help.", progress = nil, completion = "Yes, Hamuul lives. You can visit him in the tent behind me, but please, be careful. He is in a fragile condition, and we are doing everything in our power just to keep him alive and comfortable.\n\nWhoever did this to the Arch Druid showed no mercy. I hope that you are someday able to return the favor.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29203] = {title = "Into the Depths", objective = "Kill Leyara.", description = "Leyara has been spotted in the Igneous Depths. A group of Shadow Wardens has cornered her.\n\nGo there immediately. I will join you as soon as I make one necessary preparation.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29204] = {title = "The Warden's Charge", objective = "If you want to help the Wardens attack the Forlorn Spire, seek out Captain Saynna Stormrunner in northeastern Ashen Fields.Captain Saynna Stormrunner is launching an attack against the Forlorn Spire. If you head to the northeast, you'll find her at the bottom of the ramp leading up towards that rise.\n\nI've assigned her a large number of our men, but her chances of success would be greatly increased if you join her cause. It's your decision, <name>.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Captain Saynna Stormrunner is launching an attack against the Forlorn Spire. If you head to the northeast, you'll find her at the bottom of the ramp leading up towards that rise.\n\nI've assigned her a large number of our men, but her chances of success would be greatly increased if you join her cause. It's your decision, <name>.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29205] = {title = "The Forlorn Spire", objective = "Protect one of the druids attempting to take the Forlorn Spire.", description = "Captain Saynna Stormrunner is launching an attack against the Forlorn Spire. If you head to the northeast, you'll find her at the bottom of the ramp leading up towards that rise.\n\nGo there and escort one of her druids to the tower with any forces that she can spare. You'll have quite a fight ahead of you - make sure the druid lives to see the end of it or they'll not be able to seize the tower.The following spell will be cast on you:\n\n", progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29206] = {title = "Into the Fire", objective = "Escort a Windcaller through the Furnace and secure the entrance to the Molten Flow.", description = "Skylord Omnuron and his druids are seeking to push through the Furnace to our northwest. They've been able to fly over the dangers, but they really need someone on the ground to help them secure the territory past the fire... someone like you.\n\nIf you want to aid the Druids of the Talon, wait for one of Omnuron's Windcallers to start pushing through the fire, stay close to him, and keep him safe from any attackers within the flames.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29208] = {title = "An Old Friend", objective = "Among all of the raptors in Mandokir's domain, one familiar face stands out. She's grown a little bigger, and she's earned a few scars, but the lashtail hatchling is still here.\n\nShe recognizes you. Her father has finally come back to save her.", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\nLashtail Hatchling"}
MultiLanguageQuestData['en'][29209] = {title = "Into the Fiery Depths", objective = "Speak to Theresa Barkskin in the Igneous Depths.One of our druids moved ahead into the Igneous Depths in pursuit of a Druid of the Flame.\n\nGo to her. Help her.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "One of our druids moved ahead into the Igneous Depths in pursuit of a Druid of the Flame.\n\nGo to her. Help her.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29210] = {title = "Enduring the Heat", objective = "Find your way to the Igneous Depths, then destroy all 8 of the blue runes within.", description = "Shalis has gone with one of our druids to stop a Druid of the Flame that is performing a summoning ritual in the Igneous Depths, below us. They have been tasked with killing the druid, but I need you to stop the ritual.\n\nYou'll find the entrance to the cavern east of the Magma Springs. Once inside, you'll see 8 blue runes spread throughout the cavern. You can use these runes to protect you from the fiery creatures, but you need to stamp all of them out to end the ritual. You will need to be swift.The following spell will be cast on you:\n\n", progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras\n\nYou will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29211] = {title = "Solar Core Destruction", objective = "Detonate the Solar Core.", description = "The fight has taken us to Fandral's doorstep. His druids are channeling energies of the Firelands into a vessel called the Solar Core.\n\nShould this vessel detonate on Azeroth, none of us will have a home to return to.\n\nWe need to strike at the Solar Core now, while it is still vulnerable. You can find the infernal device to the northeast.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29213] = {title = "How's the Hunter Holding Up?", objective = "Check on Grent Direhammer.", description = "Tings ain't looking good.  Dat panther was under some powerful magic.  We better check on dat hunter an' see how he be doin'.", progress = nil, completion = "Oh... Me spine...  Brother, is that you?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29214] = {title = "The Shadow Wardens", objective = "Obtain 150 Marks of the World Tree.", description = "The Shadow Wardens are back in the Regrowth. I know that they take the loss of Fandral from their custody very seriously, so it wouldn't take much prodding to bring them to the Firelands to hunt the Druids of the Flame, and perhaps aid us otherwise in the process.\n\nShould you come upon enough marks, you should seek out Captain Saynna Stormrunner at the Sanctuary of Malorne and secure her aid.The following spell will be cast on you:\n\n", progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nFlag Druid Tree, Stage 2 Tracking Quest\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][29215] = {title = "The Hunt Begins", objective = "Speak to Captain Saynna Stormrunner at Malfurion's Breach.The Shadow Wardens have joined the fight at the Molten Front, on your request. You should find Captain Saynna Stormrunner and see to it that they've found a way to best apply their skills.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The Shadow Wardens have joined the fight at the Molten Front, on your request. You should find Captain Saynna Stormrunner and see to it that they've found a way to best apply their skills.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29216] = {title = "Malfurion's Breach", objective = "Secure a foothold in the Firelands.", description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][29217] = {title = "The Captive Scouts", objective = "Free the captive scouts: Hazlek, Bakkalzu, Norkani, and Kasha. They are being held captive by the Amani high priests.", description = "After we arrived, I dispatched my scouts to learn more about da Zandalari presence here in Zul'Aman. Many returned with useful information, but four still be missin'. If we do not act quickly, da new warlord's lieutenants will offer dem as sacrifices in honor of da Zandalari emissaries.\n\nFind my scouts, <name>, and free dem before da priests offer dem as sacrifices!", progress = "Did ya find my scouts?", completion = "I hadn't expected to see dem again, &lt;name&gt;. The information dey gathered will be da key to destroying Zandalari influence in Zul'Aman. Ya have my thanks and da thanks of my scouts.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29218] = {title = "Marks of the World Tree", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29219] = {title = "Bwemba's Spirit", objective = "Warn the people of Stranglethorn and find the other Darkspear emissary.", description = "Dese be troublin' times for us Darkspear.  Da Zandalar be reuniting all da troll clans an' plan to take back da lands dey lost.\n\nWe tryin' to warn all dat we can.  But it might be too late.\n\nAnother Darkspear gone down to Stranglethorn to warn da people.  But it ain't safe to travel alone in Stranglethorn.\n\nHelp me find him and make sure da people in Stranglethorn are warned of da rise of da troll tribes.\n\nI gonna bind my spirit wit' ya.  When ya get to Stranglethorn, I be able to aid ya.", progress = "Dis won't be no easy task, <name>.", completion = "Dere ya have it, &lt;name&gt;.  It look like we gonna lead an assault on da Gurubashi in Zul'Gurub.\n\nDese be dire times for us Darkspear.  But dey be even more dire for da Zandalar.  Dey goin' too far.\n\nYa been good to Bwemba, hopefully ya gonna continue to help out all of Stranglethorn.\n\nSpirits be wit' ya, &lt;name&gt;.", rewards = "The following spell will be cast on you:\n\n4.1 - ZG Event - Cancel Bwemba Aura [DND]\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][29220] = {title = "To Bambala", objective = "Head to Bambala in Northern Stranglethorn Vale to find the Darkspear emissary.", description = "Da first place we check gonna be da place most likely to be attacked first, Bambala.\n\nBambala be dangerously close to da troll city Zul'Gurub... It make for an easy target.\n\nMaybe we find da emissary dere.  Hopefully it ain't too late.", progress = nil, completion = "It seems da spirits be wit' you, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29221] = {title = "Serpents and Poison", objective = "Kill Jungle Serpents and inspect the poisoned Headhunters to allow Bwemba to heal them.", description = "Da warning helped, <name>.\n\nWe gathered more Headhunters to help defend.  But Headhunters... Dey not used to hunting heads on serpents.  So we soon be overwhelmed.  Dese serpents, dey seem to come from everywhere.  An' it probably only gonna get worse.\n\nHelp us and kill da serpents and have Bwemba use her mojo to cure da ones dat are sick from poison.", progress = "It don't look like dere be an end to dese serpents.", completion = "Thanks for da help, &lt;name&gt;.  Dese serpents, dere don't seem to be an end to dem.", rewards = "The following spell will be cast on you:\n\nRemove Mod Aura Vision - Quest Zone Specific 1\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][29222] = {title = "Spirits Are With Us", objective = "Prepare the bonfire in front of the serpent shrine near Bambala for Bwemba's ritual.", description = "Dere was something about da way da serpents attacked, <name>.  Something unnatural...  Even da poison had a hint of some bad mojo.\n\nDere be a shrine near here wit' a bonfire.  We can use dat to perform a ritual.\n\nWhatever be makin' dese serpents attack, dey probably still watchin' over dem.\n\nDa only problem, <name>, is dat I only be here in spirit form.  I need you to be my hands.  I need you to go to da fire an' prepare it for me.  Den I'll handle da rest.", progress = "Stranglethorn be in some bad shape, <name>.", completion = "Venoxis... Dis can't be good, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29223] = {title = "Nesingwary Will Know", objective = "Warn the hunters at Nesingwary's Expedition in Northern Stranglethorn Vale.", description = "So da Gurubashi be on da rampage an' dey usin' serpents to lead da charge.\n\nYou know who be good at keepin' da animal population in check?  Da hunters at Nesingwary's Expedition.\n\nHead over dere and see how dey doin'.  See if dey know a good way to get rid of da serpents.\n\nIf dey don't know, den you gotta at least warn dem dat dese serpents, it ain't all natural.", progress = nil, completion = "We know all about the serpents, &lt;name&gt;.  But there is something else out there lurking...  The jungle has come to life, &lt;class&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29226] = {title = "Track the Tracker", objective = "Find Grent Direhammer in Northern Stranglethorn Vale.", description = "We've been fending off serpents for days now, <name>.  But the serpents are nothing compared to what else is out in that jungle.\n\nWe hunters are being hunted.\n\nA large panther named Mauti has been dragging my men off into the bush.\n\nWe sent Grent Direhammer, one of our best hunters, to track this beast down.\n\nDirehammer headed off to the east, perhaps you can find them there.", progress = nil, completion = "Shhh....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29227] = {title = "The Hunter's Revenge", objective = "Give Grent Direhammer the closure he needs by killing Mauti.", description = "The beast that's been hunting us... I've been hunting it.\n\nWe call him Mauti.  He's a clever one.  But he made a grave mistake when he killed my brother.  Now that mistake is going to cost him.  Ol' Direhammer has got his scent.\n\nI've noticed him roaming just above Kurzen's Compound.  If we act fast, we can take him down.\n\nAre you ready, <name>?You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29228] = {title = "Follow That Cat", objective = "Find where Mauti has taken Grent Direhammer.", description = "Well, that explains why Mauti seemed smaller...  The real Mauti has run off with Grent Direhammer, but being the wise hunter that he is, he has fired flares off so you can track him.  Find Direhammer before it's too late!", progress = "Don't be underestimating Mauti, she be a smart panther, <name>.", completion = "We be here... Da hunter, he be in da cave.  Da beast... Sometin' ain't right about her...", rewards = "The following spell will be cast on you:\n\nRemove See Quest Invis 10\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][29229] = {title = "Follow That Cat", objective = "Find where Mauti has taken Grent Direhammer.", description = "Well, that explains why Mauti seemed smaller...  The real Mauti has run off with Grent Direhammer, but being the wise hunter that he is, he has fired flares off so you can track him.  Find Direhammer before it's too late!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29230] = {title = "Mauti", objective = "Bring Bwemba to the remains of Mauti.", description = "I got da feeling dat somethin' ain't right wit' dat panther, <name>.  It ain't natural.  I gonna need to perform some rituals over da body.  Put Mauti down, an' den let's see what we can find out, <name>.", progress = "Mauti, she got some powerful mojo, <name>.", completion = "High Priestess Kilnara be behind dis abomination.  Dis ain't looking good.  We should see to da dwarf and then make our way to see what other trouble be going on.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29231] = {title = "How's the Hunter Holding Up?", objective = "Check on Grent Direhammer.", description = "Tings ain't looking good.  Dat panther was under some powerful magic.  We better check on dat hunter an' see how he be doin'.", progress = nil, completion = "Oh... Me spine...  Brother, is that you?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29232] = {title = "Bury Me With Me Boots...", objective = "Collect Grent Direhammer's boots.", description = "Ah... It's you, <name>.  Mauti... He's dead?  Then my brother has been avenged.  I've only one request from ya... This scamp here, he's been pawing at me bare feet.  No dwarf should go to the earth with bare feet.\n\nPlease, bury me with me boots.", progress = "Do ya have me boots?  Grant a dwarf his last request will ya?", completion = "Th-thank ye, lad.\n\nPappy...?\n\n\nIs that...\n\n\n\nyou...\n\n\n\n\n...", rewards = "The following spell will be cast on you:\n\n4.1 - ZG Event - Nessingwary - Summon Dirt Mound\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][29233] = {title = "Warn Grom'gol", objective = "Make your way to Grom'gol Base Camp.", description = "Dis death ain't be in vain, <name>.  We figure out dat Kilnara be on da prowl.  Tings don't look good.\n\nWe better check out Grom'gol Base Camp to da west.  Maybe we find my contact dere.", progress = nil, completion = "First we had snakes, then we had panthers, now we have blood-thirsty trolls.\n\nIt's good that you're here, &lt;class&gt;, there are plenty of trolls to kill.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29235] = {title = "Defend Grom'gol", objective = "Help defend Grom'gol Base Camp for three minutes.", description = "I hope you like to fight, <name>.  Your troll friend has been through here and warned us that the Gurubashi were on the rampage.  I never thought the battle would be this glorious though.\n\nCome, join in our fight and let's show these Gurubashi trolls the might of the Horde!", progress = nil, completion = "These trolls just keep coming, &lt;name&gt;.  I love it!\n\nLike I said before, the Darkspear emissary was here for a small amount of time.  He warned us and then left.\n\nThysta, our Wind Rider Master, helped get him to his next destination, maybe she can help you out.\n\nHappy hunting, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29236] = {title = "To Hardwrench Hideaway", objective = "Head to Hardwrench Hideaway in The Cape of Stranglethorn.", description = "Bwemba...  Is that you?\n\nYour contact was here.  He was eager to get to the next location and warn them.  And really, who could blame him?  I gave him use of a wyvern to reach the goblins of Hardwrench Hideaway, in the Cape of Stranglethorn.\n\nI will give you use of one of my wyverns to reach Hardwrench.\n\nTalk to me when you are ready to go, <name>.", progress = "We better hury, <name>.", completion = "Dis don't look very good, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29237] = {title = "Voodoo Zombies", objective = "Rescue 10 Hideaway Survivors.", description = "Da people... Dey all zombies, voodoo zombies!  Dis ain't gonna be pretty, <name>.\n\nYou gotta kill dem.\n\nBut once dey killed, dere is a moment where I can save dem.  Change dem back into da person dey were before.\n\nWe gotta act fast.  Da zombies don' rest.", progress = "Dis be a rush job wit da voodoo.  But it still be dangerous.", completion = "We done enough, &lt;name&gt;.  We can't keep fighting dese zombies.  We need to figure out da source of dis voodoo.  An' I tink I know where to start...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29238] = {title = "Bad Supplies", objective = "Check out the food preparation area in Hardwrench Hideaway.", description = "Some of da survivors mentioned food, <name>.  We better check da food supplies.  I gotta a bad feelin' about dis.", progress = nil, completion = "Zanzil... Dis is all startin' to come together now.  If I can find my contact den we can formulate a plan of attack.  A way to end dis madness.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29241] = {title = "Break the Godbreaker", objective = "Kill Jin'do the Godbreaker inside of Zul'Gurub on Heroic difficulty.", description = "<Bloodslayer Zala points at the temple in the distance.>\n\nWhen Jin'do was last ripped from dis world, he survived as a shade, weak and broken, in da spirit world.\n\nBut Jin'do always had power over da spirits.  One by one, he broke dem to his will, and wit' each soul devoured, Jin'do got closer ta' rippin' a hole through to dis world.\n\nTa be here now...\n\nDa spirits be wit' us, we must end Jin'do.", progress = "One way or another, we must end Jin'do.", completion = "&lt;Bloodslayer Zala clutches her hand to her chest.&gt;\n\nIt be done, then.  Spilling da blood of our brothers be a grim task.  Da city of da Gurubashi has seen only death an' hatred for years.\n\nMaybe it be time for da jungle ta retake Zul'Gurub, an' wash da scent of death from dis place.\n\nBlood and honor, champion, to da Siame-Quashi you will always be known as \"Bloodslayer\".", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29242] = {title = "Putting a Price on Priceless", objective = "Investigate the Cache of Madness and find the Mysterious Gurubashi Bijou.", description = "Listen, friend.  I don't know you, and you don't know me.  But as long as we're both here, there's something Revilgaz wanted me to mention.\n\nMaybe you're taking a stroll through this troll-infested jungle-ocalypse.  Maybe you happen to find a priceless troll artifact or two.  Maybe you bring it back to me and I accidentally leave behind a little present for ya'.\n\nIf you must know, it's for a project.  And no, you can't ask what the project is.", progress = "So, did you find a thing?  Because my pants are getting pretty heavy from all of this treasure of yours I'm holding onto.", completion = "What have you got there?\n\nA crazy-looking snake idol?  What am I supposed to do with this?  Hit someone over the head with it and steal something that's actually valuable?\n\nThis thing is worthless!\n\n&lt;Briney tosses the Bijou into the water.&gt;\n\nThanks for the \"help,\" I guess.  Here's your \"reward.\"\n\nIdiot.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29243] = {title = "Strike at the Heart", objective = "Kill the Lieutenant of Flame.", description = "One of Ragnaros' Lieutenants has shown itself at Ragnaros' Reach.  It is time to strike. Captain Saynna has requested that you be there to help see the fight through.\n\nWitherbranch and some others will have joined the battle by the time you arrive.  You should make haste to the northwest and find them.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29244] = {title = "A Lieutenant of Flame", objective = "Report to Captain Saynna Stormrunner at Ragnaros' Reach.Captain Saynna has requested your presence at Ragnaros' Reach. A Lieutenant of Flame has shown himself and she thinks you are our greatest chance at striking against him.\n\nMake your way there as soon as you're able.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Captain Saynna has requested your presence at Ragnaros' Reach. A Lieutenant of Flame has shown himself and she thinks you are our greatest chance at striking against him.\n\nMake your way there as soon as you're able.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29245] = {title = "The Mysterious Seed", objective = "Take the Acorn to Avrilla at Malfurion's Breach in the Firelands.\n\nProvided item: \n", description = "A small, dried acorn has fallen out of the Flame Druid's robe.\n\nWhy would a Druid of the Flame be carrying it around?\n\nPerhaps someone at Malfurion's Breach would like to see it.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29246] = {title = "Relieving the Pain", objective = "Obtain 4 Flame-Wreathed Hearts from Seething Firelords.", description = "The Arch Druid has an immense tolerance for pain. I've treated burn victims that spend twenty-two hours a day screaming in pain, and their burns weren't even half as bad as what Hamuul has suffered.\n\nNevertheless, I can sense that he is in greater discomfort than normal today. Bring me the hearts of the large fire elementals to the southeast. I can use them to prepare a soothing salve for our patient.The following spell will be cast on you:\n\n", progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29247] = {title = "Treating the Wounds", objective = "Obtain 4 Sulfur-Laced Wrappings from Fiery Behemoths in Sethria's Roost.", description = "We have an ample supply of medical supplies here at the Sanctuary, but we mustn't lose sight of the fact that we are at war. Hamuul isn't the only person who has need of bandages.\n\nThe fiery behemoths that roam Sethria's Roost wear flame-resistant wrappings that will serve Hamuul as ably as any bandage. Bring me those wrappings, and I will prepare them for use on the Arch Druid.The following spell will be cast on you:\n\n", progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29248] = {title = "Releasing the Pressure", objective = "Obtain 100 Flamewaker Scales.", description = "Having been burned so badly, Arch Druid Hamuul is suffering from edema - swelling of the body's tissues. It takes a great deal of his attendants' effort to keep his swelling down enough for him to breathe.\n\nNormally, to reduce this swelling, we make cuts in his flesh, but he is weak, <name>. I cannot cut him today. I need your help.\n\nFlamewaker scales will aid with the swelling, but you need a lot of them.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29249] = {title = "Planting Season", objective = "Plant the Acorn in the Un'Goro Soil at Malfurion's Breach.", description = "The acorn seems to be unharmed.\n\n<Avrilla shrugs.>\n\nNo point in beating around the bush. Let's plant it and see what comes out.\n\nLuckily for you, we brought some leftover soil with us to help establish our base.\n\nYou'll find the soil at the graveyard directly east.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29250] = {title = "Making Contact", objective = "Head to Booty Bay and find Bwemba's contact.", description = "You aren't one of the zombies...\n\nA troll?  I did see one, just before the outbreak...  He warned us, told us to be on our guard... But it was too late.\n\nYour troll friend headed to Booty Bay to warn them...", progress = nil, completion = "I be tellin' Baron Revilgaz about da Zandalar threat now...", rewards = "The following spell will be cast on you:\n\n4.1 - ZG Event - Booty Bay - Warning Booty Bay Quest Complete [DND]\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][29251] = {title = "Booty Bay's Interests", objective = "Recover an artifact that might keep the Zul'Gurub trolls out of Booty Bay.", description = "Look, <name>.  You've helped out plenty so far, but that's not going to be enough.  I need these crazy trolls stopped, or at least stopped from getting into Booty Bay.\n\nI'm going to send a man in to oversee the action, but I want you to go into Zul'Gurub and make something happen.\n\nAt the very least, I want you to find me something that will help keep these trolls out of Booty Bay.\n\nYou do that and we'll treat you right.", progress = "Did you find something, <name>?", completion = "You killed them all?  I wish that would ease my mind, but these guys seem to have a habit of coming back from the dead.\n\nAh, but what's that you have?\n\nYou say it might keep them out of Booty Bay?\n\nNow we are talking!\n\nOh right, I said I had a reward for you?  Sure... Just give me a minute to find it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29252] = {title = "Booty Bay's Interests", objective = "Recover an artifact that might keep the Zul'Gurub trolls out of Booty Bay.", description = "I've been sent here by Baron Revilgaz of Booty Bay to make sure this troll menace is halted.  Or that it is at least halted at the gates of Booty Bay.\n\nI want action and I want results.\n\nI want you to get in there and kill.\n\nI want you to get in there and find me something that will help keep these trolls out of Booty Bay.\n\nYou do that and we'll make sure you get paid.", progress = "Did you find something, <name>?", completion = "You killed them all?  I wish that would ease my mind, but these guys seem to have a habit of coming back from the dead.\n\nAh, but what's that you have?\n\nYou say it might keep them out of Booty Bay?\n\nNow we are talking!\n\nOh right, I said I had a reward for you?  Sure... Just give me a minute to find it.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29253] = {title = "A Shiny Reward", objective = "Get your reward from a chest in the statue at Janeiro's Point.", description = "There is a stash of loot located in the statue on Janeiro's Point just northwest of Booty Bay in Stranglethorn Vale.\n\nHead to the statue and claim your prize, <class>.", progress = nil, completion = "Loot at last!", rewards = "You will receive:\n\nBlack IceGolden NecklaceTarnished CrownGem Studded Bracelets"}
MultiLanguageQuestData['en'][29254] = {title = "Little Lasher", objective = "Bring the Crimson Lasher to Avrilla.The little red flower wiggles its tendrils happily. It seems to like you!\n\nPerhaps Avrilla would like to see what grew out of the acorn.The following spell will be cast on you:\n\n", description = "The little red flower wiggles its tendrils happily. It seems to like you!\n\nPerhaps Avrilla would like to see what grew out of the acorn.The following spell will be cast on you:\n\n", progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29255] = {title = "Embergris", objective = "Retrieve 5 Embergris from Charred Soldiers and Charred Vanquishers.", description = "The Crimson Lasher has developed some cracking blisters on its vines. Without treatment, this condition could be life threatening.\n\nLuckily, the Charred Soldiers and Charred Vanquishers in the area produce a waxy substance known as Embergris, which should soothe the Lasher's pain.\n\nBring me some of this substance, and kill those nasty fire elementals while you're at it.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29257] = {title = "Steal Magmolias", objective = "Collect 8 Magmolias from the Magma Springs to the north.", description = "We've discovered a new species of flower growing in the Magma Springs to the north. Amazingly, they sustain themselves in pure molten lava!\n\nPlease go and retrieve some specimens for me. I'm sure that further study of these plants will shed some light on your little friend here.\n\nSpeaking of which, he seems quite eager to go with you. Let's hope he behaves himself.The following spell will be cast on you:\n\n", progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29258] = {title = "Meteorite Hunt", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][29261] = {title = "Zul'Aman Voodoo", objective = "The maker of this voodoo pile perished in the process.  Perhaps if you could finish it, the spirits would protect you instead....", description = nil, progress = "The maker of this voodoo pile perished in the process.  Perhaps if you could finish it, the spirits would protect you instead....", completion = "The tablet provides the final incantation to bind the voodoo pile's magic to you and your party!", rewards = "You will learn:\n\nAmani Power\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][29262] = {title = "Zul'Gurub Voodoo", objective = "This potent pile of voodoo witchery emanates strong mojo...", description = nil, progress = "This potent pile of voodoo witchery emanates strong mojo...", completion = "As you slip the tablet into the voodoo pile, a primal screech shatters the silence.", rewards = "You will learn:\n\nCall o' da Raptor\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][29263] = {title = "A Bitter Pill", objective = "Find the Subterranean Magma Worm's breath bubbles, then defeat it by making it swallow the Bitter Pill.", description = "As far as I'm concerned, there's no problem that can't be solved with bombs. And if a bomb doesn't solve your problem on the first try... use a bigger bomb.\n\nSo there's this big worm that's been eating people near the lava pools up north. Search for breath bubbles to find it. Attack it until it prepares to bite, then place this bomb down in front of it. Then sit back and watch the fireworks.\n\nHmm... there was one other thing I wanted to say... oh yeah! Don't get eaten.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29264] = {title = "Flamewakers of the Molten Flow", objective = "Slay 8 Flamewakers within the Molten Flow.", description = "Of all Ragnaros' minions, the flamewakers appear to be the most devoted. Most of them dwell within this cave, preparing for another attack. Our foothold may be strong, but we will not tolerate any surprise attacks from these worms.\n\nNo, we will strike first.\n\nTear them apart, <name>.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29265] = {title = "Fire Flowers", objective = "Obtain 5 Luciferns.", description = "My fellow druid, Choluna, has asked us to collect any specimens of plant life that we might find here in the Firelands...\n\n...I don't know whose idea it was to bring scholars to a warfront.\n\nNevertheless, you will already be in the cave - killing things - so be on the lookout for anything growing out of the ground.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29266] = {title = "DEPRECATED Zul'Gurub Voodoo (NYI)", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will learn:\n\nCall o' da Raptor\n\nYou will also receive:\n\n"}
MultiLanguageQuestData['en'][29267] = {title = "Some Good Will Come", objective = "The panther cub looks at you with a look in its eyes that says, \"Will you be my new dad?\"", description = "So much violence, so much death.  Brothers have died, a mother has died, and now a panther cub will die if there is no one to take care of it.\n\nWill you take a pause from the violence to help care for a panther cub?You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nPanther Cub"}
MultiLanguageQuestData['en'][29268] = {title = "Some Good Will Come", objective = "Care for the panther cub, after all, you did kill it's mother.", description = "So much violence, so much death.  Brothers have died, a mother has died, and now a panther cub will die if there is no one to take care of it.\n\nWill you take a break from the violence and help care for a panther cub?", progress = nil, completion = "The panther cub looks at you with a look in its eyes that says, \"Will you be my new dad?\"", rewards = "You will receive:\n\nPanther Cub"}
MultiLanguageQuestData['en'][29271] = {title = "Bound for Warmer Weather", objective = "Speak to General Taldris Moonfall at Malfurion's Breach on the Molten Front.We should be okay here for now, and they have need of you in the Firelands. You should go through the portal and help them out.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "We should be okay here for now, and they have need of you in the Firelands. You should go through the portal and help them out.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29272] = {title = "Need... Water... Badly...", objective = "Bring Anren Shadowseeker to the entrance of the Molten Front.", description = "Need... water... badly...You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29273] = {title = "How Hot", objective = "Use Tholo's Thermometer to measure the temperature of the three large lava pools on Fireplume Peak.", description = "The fire hawks of Fireplume Peak can withstand incredible temperatures. While you'll often find them circling the skies above, they're also known to swim in molten lava.\n\nIsn't that right, Anren?\n\nWe'd like to know just how hot that lava can get. Fireplume Peak has three large lava pools. Use this to measure the temperature of each.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29274] = {title = "Hounds of Shannox", objective = "Obtain 6 small piles of Houndbone Ash.", description = "On the Firelands' largest island, our troops have been having trouble against Shannox, the flamewaker hunter. Not only does he have impeccable aim, but he keeps trained hounds that give our troops no end of trouble.\n\nTholo, in all his wisdom, thinks it would be a good idea to study the biology of these hounds. I, of course, agree with Tholo.\n\nYou will find several hounds in the Molten Flow, beneath the Furnace. We will need their ashes to study.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29276] = {title = "The Flame Spider Queen", objective = "Obtain 8 samples of Flame Venom and 8 samples of Searing Web Fluid.", description = "The Widow's Clutch, to the northeast, is named after Beth'tilac, the enormous queen of the flame spiders. Her webs and her poison are a nagging threat to our main offensive force.\n\nWe believe that if we study the flame spiders here on the Molten Front, we can use that information to find success against Beth'tilac. Use whatever methods you can to gather their venom and their web fluid, then return to my trusted friend Anren.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29278] = {title = "Living Obsidium", objective = "Retrieve 10 Obsidium Meteorites.", description = "Have you seen those fireballs falling out of the sky? I saw one crash in the fields to the north, and the rock that landed was made of pure Living Obsidium!\n\nI can use the material to craft ultra-sturdy heat proof armor and weapons for our troops. Can you bring me a lode?\n\nGo to the Magma Springs and touch one of the magnetic stones. Just watch where you're standing when the rain of fire hits, and gather up the rocks before they crumble from the impact.The following spell will be cast on you:\n\n", progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29279] = {title = "Filling the Moonwell", objective = "Obtain 125 Marks of the World Tree.", description = "We've constructed this moonwell, but it serves little purpose until it is filled with the sacred waters of the Well of Eternity.\n\nWith an active moonwell, we would be able to bless our food stores, and we may also be able to use the blessing to offer you some protection from fire as well.\n\nWhen you've obtained enough marks, speak to Matoclaw at the Sanctuary of Malorne. She'll be able to secure transport of the sacred waters.The following spell will be cast on you:\n\n", progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nSummon Tenaron Stormgrip\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][29280] = {title = "Nourishing Waters", objective = "Speak to Ayla Shadowstorm at Malfurion's Breach.I have dispatched the sacred moonwell waters to Malfurion's Breach, as you requested. Ayla is well trained in tending to them. You should return to her and see the boons she weaves for you there.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "I have dispatched the sacred moonwell waters to Malfurion's Breach, as you requested. Ayla is well trained in tending to them. You should return to her and see the boons she weaves for you there.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29281] = {title = "Additional Armaments", objective = "Obtain 125 Marks of the World Tree.", description = "These druids be lackin' the tools ta properly handle the job out 'ere. I got meself a buddy back at day ol' stag shrine through the portal though. If we were ta be gettin' reunited, we'd sure have some real toys ta use against ol' Ragboy and 'is cronies.\n\nTake some of dem mark things an' go find Matoclaw. Ask her fer Ricket. We need'r here so we can be causin' some real trouble.The following spell will be cast on you:\n\n", progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nSummon Ricket's Rocket\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][29282] = {title = "Well Armed", objective = "Speak to Ricket at Malfurion's Breach.Ricket should be at Malfurion's Breach with Damek, as you requested. I'm not sure you fully know what you're getting into with those two though.\n\nSpeaking of which, you should probably go check on them... make sure they haven't managed to blow up the Sentinel Tree itself. As long as you keep them busy with the elementals, the chances of \"accidents\" at the breach should lessen dramatically.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Ricket should be at Malfurion's Breach with Damek, as you requested. I'm not sure you fully know what you're getting into with those two though.\n\nSpeaking of which, you should probably go check on them... make sure they haven't managed to blow up the Sentinel Tree itself. As long as you keep them busy with the elementals, the chances of \"accidents\" at the breach should lessen dramatically.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29283] = {title = "Calling the Ancients", objective = "Obtain 125 Marks of the World Tree.", description = "The ancients await in Hyjal. The Firelands will prove a dangerous place for them considering their... composition, but their strength will be of great use to us if we are to face any of Ragnaros' lieutenants.\n\nGather your marks, and seek out Elderlimb at the Sanctuary of Malorne. If they are to march with us, he would be the one leading them through the portal.The following spell will be cast on you:\n\n", progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nSummon Elderlimb\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][29284] = {title = "Aid of the Ancients", objective = "Speak to Elderlimb at Malfurion's Breach.The ancients have seen the value of your wisdom, and have set root at Malfurion's Breach. You should seek out Elderlimb. I am certain he would like to hear from you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The ancients have seen the value of your wisdom, and have set root at Malfurion's Breach. You should seek out Elderlimb. I am certain he would like to hear from you.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29287] = {title = "Peaked Interest", objective = "Retrieve a Fire Hawk Egg from the top of Fireplume Peak.", description = "These fire hawks are beings of fire, but they exhibit much of the same behavior that we've seen in birds back home. It makes me wonder from where they originate.\n\nBack to the point - I think we might be able to train them. Domesticate them if you will. Use them against our enemies.\n\nI'd like you to retrieve one of their eggs from the top of Fireplume Peak. If you can bring it back to me safely, I will see to the rest.The following spell will be cast on you:\n\n", progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nFire Hawk Egg Retrieved\n\nYou will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29288] = {title = "Starting Young", objective = "Recover 5 Fire Hawk Hatchlings.", description = "Our scouts are bringing back reports of fire hawk hatchlings all over the peak... their eggs must have hatched very recently. Better yet, it seems that they're extremely docile.\n\nI know it may sound a strange and perhaps unsavory request, but if you were able to bring some of those hatchlings back to me, I might be able to train them to aid us in our war efforts.\n\nAre you willing?The following spell will be cast on you:\n\n", progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nFire Hawk Egg Retrieved\n\nYou will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29290] = {title = "Fire in the Skies", objective = "Use the Trained Fire Hawk to kill 100 of the Flamewaker Salamanders, 40 of the Cinderweb Spiders, and 3 of the Molten Lords that are amassing in the Firelands.", description = "Look at that! It's incredible! Born less than two days ago and already full grown. Sadly, I suspect their life cycle is similarly short, so we'll have to take advantage of any time we have.\n\nHis training went remarkably well. I want you to be the one to take him out and unleash him on the bulk of the enemy forces gathered near Ragnaros' keep.\n\nShow no mercy, <race>.The following spell will be cast on you:\n\n", progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nCancel Fire Hawk Egg Retrieved\n\nYou will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29293] = {title = "Singed Wings", objective = "Rescue 5 Injured Druids of the Talon on Fireplume Peak.", description = "Many of our Storm Crows have gone ahead to scout the peak and attempt to retrieve some of the fire hawk eggs, but to very little success I'm afraid. The thermals make it nearly impossible to fly safely, and the fire hawks aren't exactly friendly either.\n\nI need you to head over there and rescue any druids that you can. I've got splints, bandages, burn salves, smelling salts... anything you'll need to get them back on their feet, assuming they're still alive. Please hurry and help anyone you can find.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29294] = {title = "Animate Embers", objective = "Retrieve 6 Animate Embers.Several of our scouts have reported seeing what seemed to be living flames skittering around the surfaces of Fireplume Peak.\n\nIf the reports are accurate, we need these for study immediately. We've yet to fully understand where all of the attacking elementals come from, and these could well lend us significant insight.You will receive:\n\n", description = "Several of our scouts have reported seeing what seemed to be living flames skittering around the surfaces of Fireplume Peak.\n\nIf the reports are accurate, we need these for study immediately. We've yet to fully understand where all of the attacking elementals come from, and these could well lend us significant insight.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29295] = {title = "The Bigger They Are", objective = "Collect 10 Living Obsidium from the Obsidium Punishers on Fireplume Peak.", description = "You're not going to take on fiery behemoths wearing THAT, are you? If you aren't wearing my obsidium crafted goods, you're going to burn right up! And even if you are, you can never have enough of the good stuff.\n\nLook <brother/sister>, I can craft you the best armor that gold can buy, but I need pure, unsmelted Living Obsidium first.\n\nThe Obsidium Punishers on Fireplume Peak are literally made of the stuff. Go kill them and gather their pieces.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29296] = {title = "Territorial Birds", objective = "Slay 5 Fire Hawks.", description = "The fire hawks are upset by our continued presence. They're getting extremely hostile, and not just in the usual territorial ways. I worry that if we leave them unchecked, they will soon be joining the assault on our tree, and I'm not sure we're capable of handling that.\n\nGo across the way to Fireplume Peak and do what you have to to keep them in check. I'm far more concerned with our safety right now than theirs, so be decisive about it.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29297] = {title = "Bye Bye Burdy", objective = "Kill 3 Druids of the Flame, while in Fire Crow form, with the Burd Sticker.", description = "Staghelm's druids are putting up a fierce fight at Wildflame Point to the northeast.\n\nThe druids fly above us in fire crow form, then strike when we least expect it. Worst part is, they know exactly how to stay out of our reach!\n\nWe would be totally helpless, except Damek lent me his trusty harpoon. He says these weapons will fly straight and true even in this super dense air.\n\nTake the dwarf's weapon and shoot some birds out of the sky!You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29298] = {title = "A Smoke-Stained Locket", objective = "Bring the Smoke-Stained Locket to Rabine Saturna at Nighthaven in Moonglade.", description = "This locket has a few small leaf-shaped carvings etched into its face, but any other details have been rubbed away with time, or burned away with fire. It appears to be druidic in nature.\n\nMost druids pass through Moonglade during their training. If anybody can help you decipher where this locket came from, it would be Rabine Saturna of Nighthaven.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29299] = {title = "Some Like It Hot", objective = "Observe the Crimson Lasher drinking from 6 Ember Pools. Ember Pools are created by fighting Emberspit Scorpions.", description = "I've been making progress in my research, <name>. Based on what we've witnessed in the local flora, it's quite possible that your Lasher also accepts superheated liquids as a principal source of nutrition.\n\nI'd like you to help me with a little experiment. The Emberspit Scorpions that inhabit the Magma Springs to the north spew out burning pools of fire during combat.\n\nTake the Lasher and observe his reaction to the scorpions' Ember Pools.The following spell will be cast on you:\n\n", progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29302] = {title = "Unlocking the Secrets Within", objective = "Witness the memories stored within the Smoke-Stained Locket.", description = "The initials seem to have worn off of this locket, but I can sense a power within it that suggests only one possible owner:\n\nLeyara, the Druid of the Flame.\n\nStand back, and we shall see what surprises this locket contains.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29303] = {title = "Tragedy and Family", objective = "Bring the Smoke-Stained Locket to the Night Elf Grave near Astranaar in Ashenvale.", description = "You were insightful to bring this locket to me, <name>. I am among the few who know where Valstann's body lays.\n\nYou can find his resting site in a small graveyard, southeast of Astranaar, in Ashenvale. Bring this locket to the site, and it may unlock more memories.\n\nFarewell, <name>, and good luck on your journey.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29304] = {title = "The Dogs of War", objective = "Kill 5 Charhounds or Ancient Charhounds.", description = "Our forces are falling beneath an unleashed monstrosity - Charhounds from the molten depths.\n\nThese dogs fear nothing and will not stop until their lust for blood is satisfied. Our forces are barely holding them back.\n\nGo join the defenders in the Ashen Fields or in the Molten Flow. Perhaps you can make a dent in their numbers.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29305] = {title = "Strike at the Heart", objective = "Kill the Lieutenant of Flame.", description = "One of Ragnaros' Lieutenants has shown himself at Ragnaros' Reach, the walled area to our northeast.\n\nI hoped to send you as soon as you returned, but I suspect Witherbranch and some of our forces have already joined the fight by now. You should hurry.\n\nYou should be able to drop down the cliff wall right here and reach them quickly.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nMark of the World Tree"}
MultiLanguageQuestData['en'][29310] = {title = "The Tipping Point", objective = "Bring the Smoke-Stained Locket to the Small Gravestone at Leyara's Sorrow in Hyjal.", description = "On the day when Leyara attacked Hamuul, she was waiting near some ruins in Hyjal, northwest of the Regrowth. She acted strangely at the time: calm, silent, and staring off into the distance. Perhaps that location is of some importance to her.\n\nThe locket might react if brought to that location.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29311] = {title = "The Rest is History", objective = "Bring the Smoke-Stained Locket to Malfurion in the Molten Front.\n\nProvided item: \n", description = "In her memories, Leyara spoke of Malfurion. The tragedies of her past - at least, in her opinion - are largely due to his actions.\n\nMalfurion must remember Leyara from before she became a Druid of the Flame. You resolve to bring the locket to him in the Firelands. Hopefully he can answer any remaining questions.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nLeyara's Locket"}
MultiLanguageQuestData['en'][29313] = {title = "The Secret to Perfect Kimchi", objective = "Find 8 Buried Kimchi Jars in Darnassus.", description = "My family has been making the best kimchi in Darnassus for generations, <name>. The secret is something simple, but it makes all the difference.\n\nWe bury the jars in the ground until it's ready to serve and my latest batch has just reached that point. You can find the jars buried in earthen mounds all over the city. Would you help me gather them while the contents are just right?", progress = "Were you able to find the jars?", completion = "Thank you, &lt;name&gt;. There's no way I could've found them all in time and it would be a shame to miss out on so much good kimchi!", rewards = "You will receive:\n\nChef's Award"}
MultiLanguageQuestData['en'][29314] = {title = "Remembering the Ancestors", objective = "Collect the Blessed Rice Cakes from the Temple of the Moon.", description = "The living are not the only ones who require sustenance. One of my duties is to prepare the rice cakes that are left for the ancestors. Normally, my senior apprentice has the honor of taking the cakes to the Temple of the Moon for blessing and then presenting them to the ancestors. Since she is out of the city today, would you mind performing the duty in her place?", progress = "This is the shrine the trainer mentioned.", completion = "&lt;You lay out the rice cakes around the shrine, which begins to glow softly. A faint sense of approval washes over you.&gt;", rewards = "You will receive:\n\nChef's Award"}
MultiLanguageQuestData['en'][29315] = {title = "Fungus Among Us", objective = "Obtain 12 Sewer Caps. Deliver the fungus to Eunice Burch in Undercity.", description = "Some chefs complain that our beloved Undercity doesn't boast the ingredients to create truly fine fare.\n\nSuch mewling little cretins. Delicious delights abound!\n\nGather some of the rank, slimy Sewer Caps growing in Undercity's northwest sewer line and return them to me.", progress = "Did you find enough Sewer Caps?", completion = "These smell absolutely wretched. Perfect!", rewards = "You will receive:\n\nChef's Award"}
MultiLanguageQuestData['en'][29316] = {title = "Back to Basics", objective = "Help the inhabitants of the Craftsmen's Terrace and Tradesmen's Terrace make rice flour by pounding the contents of Rice Baskets.", description = "There are certain things that everyone needs, from the basic household cook to the master chef. One of the city's most important staples is rice flour. Most families keep at least one basket of rice in their houses and the residents of the Craftsmen's Terrace and Tradesmen's Terrace are no different.\n\nI often ask my students to help with the task of pounding rice into flour since it's good practice and an endless task. Why don't you give it a try?", progress = "Have you practiced making rice flour?", completion = "It takes a lot of effort to ensure that there's enough flour for everyone's needs. Thank you for your help, &lt;name&gt;.", rewards = "You will receive:\n\nChef's Award"}
MultiLanguageQuestData['en'][29317] = {title = "Fish Head", objective = "Armand Cromwell wants you to fish up a Severed Abomination Head in Undercity for Master Apothecary Faranell.", description = "There was an... incident... with an orc guard and one of Master Apothecary Faranell's abominations.\n\nApparently, the Kor'kron Overseer chopped its head clean off and kicked it into the slime.\n\nFaranell's apprentices searched for hours but they can't find the thing. Care to try fishing it up? I'm sure the old fellow'd be grateful.", progress = "You haven't by any chance come across a severed abomination head, have you...?", completion = "Ah! THERE it is! How ever did you find it?\n\nWell, no matter. My apprentices weren't able to recover the head despite hours splashing about in the slime, though they DID recover this bag of shiny things... perhaps you've a use for what's inside?\n\nMy thanks.", rewards = "You will receive:\n\nBag of Shiny Things"}
MultiLanguageQuestData['en'][29318] = {title = "Ribs for the Sentinels", objective = "Use the Uncooked Ribs near a stove or campfire to cook them and then use them to feed 5 Darnassus Sentinels.", description = "One of my responsibilities is to feed the sentinels of Darnassus while they're on duty. It's a time-consuming task, but one I'm happy to undertake. It's also a great way to practice your skills. Would you mind helping me with today's meal? Simply take these ribs, cook them near a stove or fire, and distribute them to sentinels throughout the city.", progress = "The sentinels train hard to keep Darnassus safe and they have big appetites!", completion = "Feeding all those sentinels is much easier with your help. Nobody had to wait in line for their meal this time.", rewards = "You will receive:\n\nChef's Award"}
MultiLanguageQuestData['en'][29319] = {title = "Tadpole Terror", objective = "Armand Cromwell in Undercity wants you to bring him 8 Giant Flesh-Eating Tadpoles.", description = "Some of our apothecaries took to dumping their more volatile waste chemicals into Stillwater Pond and... well, let's just say that no one wants to know how big mutant flesh-eating toads can grow.\n\nWould you consider fishing up some giant flesh-eating tadpoles before it gets to that? Just don't try to handle them with your bare hands.", progress = "Catch any mutant tadpoles? Don't try to handle them with your bare hands.", completion = "Excellent work, &lt;name&gt;. I'll see that these are, ah, disposed of immediately.\n\nAfter all, what would our fine apothecaries want with an army of monstrous, poison-spitting, flesh-eating super-toads?", rewards = "You will receive:\n\nBag of Shiny Things"}
MultiLanguageQuestData['en'][29320] = {title = "Like Pike?", objective = "Dig up a Corpse Worm in the Ruins of Lordaeron courtyard and use it as bait to catch a Corpse-Fed Pike. Corpse-Fed Pike can be fished up in Brightwater Lake, northeast of Undercity.", description = "You've fished in Brightwater Lake, yes?\n\nThe prize catch there is one of the lake's massive corpse-fed pikes. However, they only bite on a very specific type of bait... corpse worms.\n\nSearch the graves in the courtyard up top and you should find some.", progress = "Catch that pike, yet?", completion = "That's a fine, fat pike, &lt;name&gt;.  Well done.", rewards = "The following spell will be cast on you:\n\nRemove Corpse Worm Bait\n\nYou will receive:\n\nBag of Shiny Things"}
MultiLanguageQuestData['en'][29321] = {title = "Happy as a Clam Digger", objective = "Gather 10 Teldrassil Clams from the shores near Rut'theran Village.", description = "It seems like everyone I know loves clams, but I can't stand them! They're smelly and slimy, and harvesting them means digging through mud. Give me a fishing pole and some bait any day.\n\nStill, I want to surprise my brother with a bucket of fresh clams. I'd reward you if you were willing to gather those clams for me.\n\nJust go through the portal to Rut'theran Village and look for the clams in the shallows near the shore.", progress = "Did you find enough clams?", completion = "Yuck, they're so gross-looking, but they're my brother's favorite. Thanks for sparing me from that messy job!", rewards = "You will receive:\n\nBag of Shiny Things"}
MultiLanguageQuestData['en'][29322] = {title = "Time for Slime", objective = "Collect 10 Squirming Slime Molds. Deliver them to Armand Cromwell in Undercity.", description = "It takes a special sort of fisherman to reap the bounty of Undercity's burbling slime troughs. Think you can handle gathering some of the squirming, sentient slime mold slithering about down there?\n\nYou can try to fish them up, but they're wily; you might be better off just diving into the ooze and grabbing them.\n\nRemember, they're only useful alive and intact... who'd want to eat a dead slime mold?! Disgusting.", progress = "Difficult to catch, aren't they?", completion = "These slimes look perfect.  I will send these along to Eunice for preparation, thank you.", rewards = "You will receive:\n\nBag of Shiny Things"}
MultiLanguageQuestData['en'][29323] = {title = "Stocking Up", objective = "Catch 5 Lake Whitefish by fishing in Darnassus.", description = "We've used up most of our food stores in taking care of refugees and feeding those whose homes and livelihoods were destroyed. If we don't replenish our stores, we'll all be in danger next time there's a bad storm or a Horde invasion.\n\nPerhaps you'd be willing to help me build up our stock of lake whitefish. You can catch it anywhere in Darnassus, and once it's dried, it'll keep until it's needed.", progress = "If all of our fishermen pitch in, it won't take long to rebuild our supplies.", completion = "These are beautiful! Thank you, &lt;name&gt;. I'll set them out to dry.", rewards = "You will receive:\n\nBag of Shiny Things"}
MultiLanguageQuestData['en'][29324] = {title = "The Sister's Pendant", objective = "Retrieve Aquinne's Moon Pendant from the belly of a Giant Catfish. You should be able to catch them anywhere you can fish in Darnassus.", description = "Have you met Sister Aquinne? She and I grew up together in Dolanaar, and she recently came to the city to study at the Temple of the Moon. We decided to go for a boat ride, but the clumsy oarsman managed to capsize the craft!\n\nWhen we got back to the shore, Aquinne's moon pendant was missing. The lakes in Darnassus are full of giant catfish who will gobble up anything shiny!\n\nI've been catching them nonstop, hoping to find the one with her pendant. I don't suppose you want to help?", progress = "Have you had any luck finding Aquinne's missing pendant? I must've caught fifty of those monsters and I have nothing to show for it!", completion = "&lt;Astaia takes the pendant from you.&gt;\n\nUnderneath all the slime and tarnish, I think this is it! Aquinne will be so happy to have this back... after a thorough cleaning, of course. I can't thank you enough, &lt;name&gt;.", rewards = "You will receive:\n\nBag of Shiny Things"}
MultiLanguageQuestData['en'][29325] = {title = "A Slippery Snack", objective = "Gather 6 Baby Octopi from the shallow water near Rut'theran Village.", description = "Have you ever eaten octopus meat? It takes some getting used to, but it's my favorite! I even know some people who like to eat the whole thing while it's alive!\n\nI don't plan on trying that anytime soon, but I am out of fresh octopi at the moment. Will you help me gather some more? They live in the shallow water off the shore near Rut'theran Village.", progress = "It's impossible to catch octopi with a fishing line, so you're just going to have to grab them!", completion = "These are going to be delicious, I can already tell! Thanks, &lt;name&gt;!", rewards = "You will receive:\n\nBag of Shiny Things"}
MultiLanguageQuestData['en'][29326] = {title = "The Nordrassil Summit", objective = "Speak with Thrall under the World Tree in Mount Hyjal and witness the Earthen Ring ceremony.", description = "Hello, <class>! My brothers and sisters of the Earthen Ring have spoken well of your deeds in the wake of the Cataclysm. But much remains to be done if we are to heal this broken world.\n\nWalk with me, friend. Preparations for a ceremony are underway, a ritual that I hope will be a turning point in our battle against the Twilight's Hammer.\n\nWhen all is done, you will be able to spread the word about our triumph here.The following spell will be cast on you:\n\n", progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nUpdate Zone Auras and Phase Shift\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][29327] = {title = "Elemental Bonds: Doubt", objective = "Speak with Cyclonas to secure passage to Thrall. Then, fight the wind elementals that torment him until he is freed.", description = "I do know the one you seek... but I do not know if it is wise for you to follow him. He has cast himself into the cyclone. The winds now tear at his body and mind, leaving nothing but shreds of flesh and doubt.\n\nChasing after him would only expose you to the same fate. The wind's edge leaves nothing uncut.\n\nYou have been warned. Now what will you do?You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29328] = {title = "Elemental Bonds: Desire", objective = "Slay the Tides of Longing and Vortexes of Longing near the Abyssal Breach until Thrall is free of their grasp.", description = "Once again, <class>, I cannot do this without your help. I will try to quiet this tempest, but you will need to fight back the unstable elementals that whirl around it. Only then can we free Go'el!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29329] = {title = "Elemental Bonds: Patience", objective = "Speak with Aggra when you are ready to help Thrall. Then defeat the Elements of Patience and Corestones of Patience that are holding him captive.", description = "With the Stonemother's blessing, I can take us to where Go'el is being held.\n\nWe must be careful. The Twilight's Hammer has agents all around. You help me hold them off while I attempt to get through to Go'el!\n\nSpeak with me when you are ready, and I will take you to him.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29330] = {title = "Elemental Bonds: Fury", objective = "Kill fire elementals next to Aggra's Air Totem, on the western edge of the plateau, until it activates. Then continue to Aggra's Water Totem, Aggra's Earth Totem, and Aggra's Fire Totem.", description = "The totems, <name>! We need to activate them, or Go'el is lost!\n\nKill the elementals next to each of my totems, located around the edges of this plateau. Once all four totems are activated, we should be able to free the last piece of Go'el's soul!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29331] = {title = "Elemental Bonds: The Vow", objective = "Speak with Thrall at Nordrassil in Mount Hyjal.Before he passed through the portal to Mount Hyjal, Thrall asked you to follow him. There is something he would like you to witness.You will be able to choose one of these rewards:\n\n", description = "Before he passed through the portal to Mount Hyjal, Thrall asked you to follow him. There is something he would like you to witness.You will be able to choose one of these rewards:\n\n", progress = nil, completion = nil, rewards = "You will be able to choose one of these rewards:\n\nMantle of DoubtMantle of DesireMantle of PatienceMantle of Fury\n\nThe following spell will be cast on you:\n\nElemental Bonds (Vow): Summon Controller\n\nYou will also receive:\n\nMantle of DesireMantle of DoubtMantle of FuryMantle of Patience"}
MultiLanguageQuestData['en'][29332] = {title = "Lily, Oh Lily", objective = "Obtain 10 Stillwater Lilies. Deliver the plants to Eunice Burch in Undercity.", description = "The lilies that grow around Stillwater Pond can be rendered down into a delightful broth.\n\nWell... by \"delightful,\" I mean \"won't immediately sicken any orc who drinks it.\"\n\nWhy don't you go gather some for me, hmmm? Just watch out for the giant flesh-eating tadpoles.", progress = "Did you find enough Stillwater Lilies?", completion = "Ah, what a luscious batch of lilies. Bravo! I'll boil them down right away...", rewards = "You will receive:\n\nChef's Award"}
MultiLanguageQuestData['en'][29333] = {title = "Escargot A Go-Go", objective = "Collect 8 Brightwater Snails. Deliver them to Eunice Burch in Undercity.", description = "The orc guards are always grumbling about bland and moldering Undercity fare - as if it's OUR fault they can't get by on a diet of mushrooms and old corpses - so I think it's time they learn just the sort of exotic delights we can cook up when we've a mind to.\n\nGather some of the freshwater snails ambling about beneath Brightwater Lake and I'll show them what a true culinary master can create.", progress = "Gather those freshwater snails, yet?", completion = "You must be quite the swimmer... all I can manage is the dead man's float.\n\nIn any case, excellent batch of snails you've gathered. Thank you.", rewards = "You will receive:\n\nChef's Award"}
MultiLanguageQuestData['en'][29334] = {title = "Roach Coach", objective = "Obtain 20 Plump Cockroaches. Deliver the insects to Chef Audrey in Undercity.", description = "For all the grousing those Kor'kron Overseers do about Undercity food, there's ONE thing they'll eat in spades: My sister Audrey's Thrice-Spiced Crunchy Stew.\n\nIts popularity means she's always running low on ingredients. Could you gather some for her at the coach she sells them from?\n\nYou'll find traps all over the city; just take their contents to Audrey and she'll handle the rest!", progress = "I call my little traps \"Cockroach Cabins.\"\n\nCockroaches check in, but they don't check out!", completion = "Oh, and just as I was nearly out. Thank you!", rewards = "You will receive:\n\nChef's Award"}
MultiLanguageQuestData['en'][29335] = {title = "Into Slashing Winds", objective = "Speak with Cyclonas on the Bluff of the South Wind in Uldum.<class>, I refuse to believe my Go'el is lost forever. His spirit has been scattered across the elemental planes. If even a part of him still exists, we can find him, but I will need your help.\n\nWe will start with the plane of air.\n\nSpeak to me and we will travel to the Vortex Pinnacle together. We must speak with an elemental, Cyclonas. He's capricious, but he sees everything in the realm of air. If my love is there, Cyclonas will know what's become of him.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "<class>, I refuse to believe my Go'el is lost forever. His spirit has been scattered across the elemental planes. If even a part of him still exists, we can find him, but I will need your help.\n\nWe will start with the plane of air.\n\nSpeak to me and we will travel to the Vortex Pinnacle together. We must speak with an elemental, Cyclonas. He's capricious, but he sees everything in the realm of air. If my love is there, Cyclonas will know what's become of him.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29336] = {title = "Into Coaxing Tides", objective = "Speak with Hydrius at the Abyssal Breach in the Abyssal Depths of Vashj'ir.Go'el must be in the plane of water... the Abyssal Maw itself! I shudder to imagine what fate awaits him there.\n\nFind the elemental, Hydrius, near the Abyssal Breach. He knows of Go'el and is sympathetic to our fight against Ragnaros. If anyone can help you there, it's him.\n\nI will meet you beneath the tides of Vashj'ir, <race>...The following spell will be cast on you:\n\n", description = "Go'el must be in the plane of water... the Abyssal Maw itself! I shudder to imagine what fate awaits him there.\n\nFind the elemental, Hydrius, near the Abyssal Breach. He knows of Go'el and is sympathetic to our fight against Ragnaros. If anyone can help you there, it's him.\n\nI will meet you beneath the tides of Vashj'ir, <race>...The following spell will be cast on you:\n\n", progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nElemental Bonds (Vashj'ir): Summon Hydrius (Opening)\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][29337] = {title = "Into Constant Earth", objective = "Speak with Therazane at Therazane's Throne in Deepholm.\n\nAggra can teleport you to Therazane's Throne from the Abyssal Breach.Time is short! My love lies in Deepholm. I will take us there when you are ready, and we will speak with Therazane the Stonemother.The following spell will be cast on you:\n\n", description = "Time is short! My love lies in Deepholm. I will take us there when you are ready, and we will speak with Therazane the Stonemother.The following spell will be cast on you:\n\n", progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nElemental Bonds (Deepholm): Summon Therazane Controller\n\nYou will receive:\n\n"}
MultiLanguageQuestData['en'][29338] = {title = "Into Unrelenting Flame", objective = "Speak with Aggra on the Staidridge in Deepholm to secure passage to the Firelands.", description = "We must travel now to the Firelands. Within that realm, Go'el's burning spirit could become as terrible as Ragnaros himself! Prepare yourself, for we will be alone in a hostile world.\n\nSpeak with me when you are ready... and may the ancestors protect us!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29339] = {title = "Short-Supply Reward", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nSatchel of Exotic Mysteries"}
MultiLanguageQuestData['en'][29340] = {title = "Short-Supply Reward", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][29341] = {title = "Short-Supply Reward", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][29342] = {title = "Cold Water Fishing", objective = "Catch 5 Arctic Char by fishing in Helm's Bed Lake in Dun Morogh.", description = "The best tastin' fish live in the cold waters o' Dun Morogh, <name>, an' don't let anyone else tell ye otherwise! Me favorite, an' the most popular one in Ironforge, is the arctic char, which only comes from our ancestral lands.\n\nI like tae think o' it as Ironforge's gift t' the world!\n\nWhy don't ye try yer hand at catchin' a few yerself? The best place tae find 'em is down in Helm's Bed Lake, in the eastern end o' Dun Morogh.", progress = "Have ye tried to catch those char?", completion = "These are beautiful, &lt;name&gt;! I think ye've got the hang of it.", rewards = "You will receive:\n\nBag of Shiny Things"}
MultiLanguageQuestData['en'][29343] = {title = "One fer the Ages", objective = "Catch a Young Ironjaw in Ironforge's Forlorn Cavern and display it in the Library near the Empty Plaque.", description = "I'm sure by now ye've heard the tale o' Old Ironjaw, the most famous and elusive fish in the waters o' Ironforge's Forlorn Cavern. Well, in his many years, he's been responsible for the rise o' many young ironjaws. Don't let the name fool ye, <name>, these young'uns are every bit as clever as their dad, but somewhat lackin' in experience.\n\nWith skill an' patience, ye could probably catch one, an' when ye do, bring it to the museum in Ironforge's Library an' put it on display fer all to see!", progress = "Did ye catch one o' Ironjaw's offspring?", completion = "Well done, &lt;name&gt;! Maybe seein' yer catch will inspire more dwarves to take up fishin'!", rewards = "You will receive:\n\nBag of Shiny Things"}
MultiLanguageQuestData['en'][29344] = {title = "Fish fer Squirky", objective = "Catch 3 Blind Minnows in the pool in the Forlorn Cavern and feed them to Squirky.", description = "Hae I introduced ye tae me pet, Squirky? I'm teachin' him tae fish all proper-like. Fer now, I've been feedin' him minnows fished from the pool in this cavern.\n\nMaybe ye'd like tae give it a try? Just cast yer lure in the pool over there and feed Squirky any minnows ye happen tae fish up. He'll love ye ferever!", progress = "How's Squirky's lunch comin'?", completion = "Ye've done a good job. Squirky seems happy and I've had some time to make some new lures. Thank ye fer the help!", rewards = "You will receive:\n\nBag of Shiny Things"}
MultiLanguageQuestData['en'][29345] = {title = "Pond Predators", objective = "Kah Mistrunner in Thunder Bluff wants 8 Azshara Snakehead fish from the Thunder Bluff pond.", description = "A well-meaning goblin visitor introduced Azshara snakeheads to our waters and now they're overrunning the pond.\n\nPlease, if you can catch some of these voracious predatory fish before they eat every smallfish and mud snapper in Thunder Bluff, I'd be terribly grateful.", progress = "Have you caught any Azshara snakeheads, yet?", completion = "Good work, &lt;name&gt;. It's up to all of Thunder Bluff's fishers to keep this vicious creature out of Mulgore's waters.", rewards = "You will receive:\n\nBag of Shiny Things"}
MultiLanguageQuestData['en'][29346] = {title = "The Ring's the Thing", objective = "Fish up a Blind Cavefish from the Pools of Vision in Thunder Bluff. Once you catch a cavefish, fillet it and check if it swallowed the ring.", description = "One of the Forsaken from the Pools of Vision came to me and said he'd lost his ring to a blind cavefish in the waters there.\n\nOr perhaps it was his finger. It was hard to tell; his jaw did not move and his Orcish was no better than mine.\n\nIn any case, I thought it would be a kind gesture towards our unusual visitors to catch and gut cavefish until the ring - or finger - was found.\n\nWould you help?", progress = "You haven't seen a ring about, have you? I think one of the cavefish might have swallowed it...", completion = "You found my ring, did you? I'm most grateful.\n\nTo be honest, I've no idea why I keep the thing. I'm not even certain how I acquired it... I suppose I am simply a creature of habit.\n\nStill, as I said, I am grateful. Say... I found these things while searching for it myself. Perhaps they'd be of some use to you?", rewards = "You will receive:\n\nBag of Shiny Things"}
MultiLanguageQuestData['en'][29347] = {title = "Live Bait", objective = "Use Grimnur's Bait on yourself, then jump into Helm's Bed Lake in Dun Morogh.", description = "If ye've ever fished fer crayfish, ye know they respond best to live bait, an' the more bait, the better. Would ye like to test my new bait? Simply smear this on yerself an' hop into Helm's Bed Lake in eastern Dun Morogh.\n\nAfter ye've got the catch, take it to me friend, Cook Ghilm at Gol'Bolar Quarry, west of the lake. He's an expert at cookin' those oversized bugs!", progress = "Oh... this might hurt a wee bit.", completion = "These are beautiful, &lt;name&gt;! Grimnur's goin' tae be so proud when he hears about this!\n\nOh, he did say tae pass this along tae ye, if the scheme worked.", rewards = "The following spell will be cast on you:\n\nCancel Crayfish Catch\n\nYou will receive:\n\nBag of Shiny Things"}
MultiLanguageQuestData['en'][29348] = {title = "The Race to Restock", objective = "Kah Mistrunner in Thunder Bluff wants 2 Randy Smallfish and 2 Amorous Mud Snappers from Stonebull Lake in Mulgore.", description = "Thunder Bluff's fishing pond is being overrun with voracious Azshara snakeheads; there are hardly any smallfish or mud snappers left.\n\nWe already have fishers trying to kill as many snakeheads as they can, but can you assist us in our restocking efforts?\n\nIf you could gather some fish from Stonebull Lake and bring them here to Thunder Bluff, I would be very grateful.", progress = "Did you bring those fish from Stonebull Lake, yet?", completion = "Your help is much appreciated, &lt;name&gt;.\n\nHopefully these fish will go a long way towards restocking our fishing pond.", rewards = "You will receive:\n\nBag of Shiny Things"}
MultiLanguageQuestData['en'][29349] = {title = "Craving Crayfish", objective = "Kah Mistrunner in Thunder Bluff wants 10 Stonebull Crayfish from Stonebull Lake in Mulgore.", description = "One of the great delicacies of Mulgore is the crayfish that dwell in our lakes and streams. They are particularly popular during weddings or the celebration of a birth.\n\nWould you help me catch some of these crafty crustaceans for the cooking pots of Thunder Bluff?\n\nYou can fish them up from Stonebull Lake, or simply dive in and grab them.", progress = "Crayfish are so tasty. Have you caught many?", completion = "Ah, so many crayfish!\n\nDid you fish these up? Or simply swim after them?\n\nWell, no matter. Excellent work, &lt;name&gt;.", rewards = "You will receive:\n\nBag of Shiny Things"}
MultiLanguageQuestData['en'][29350] = {title = "The Gnomish Bait-o-Matic", objective = "Use the Bait-o-Matic Blueprint with 5 Shiny Baubles, a Hair Trigger, and 3 Rat Traps to create the Gnomish Bait-o-Matic.", description = "One o' the gnomish engineerin' trainers gave me a blueprint fer a fancy lure he says'll help me catch fish faster and keep 'em from gettin' away. The whole thing sounds a mite silly if ye ask me, but I'll try anythin' once.\n\nHere are the blueprints. Ye're going to need shiny baubles, which ye can buy from my assistant inside the buildin', a hair trigger ye can buy from an engineerin' supplier in Tinker Town, and a few rat traps from the Deeprun Tram.", progress = "How's that fancy new lure comin' along?", completion = "It doesn't look like anything I think a fish'd be interested in, but ye never know. Fish're strange creatures. Thanks fer givin' this a try, &lt;name&gt;.", rewards = "You will receive:\n\nBag of Shiny Things"}
MultiLanguageQuestData['en'][29351] = {title = "A Round for the Guards", objective = "Distribute the Ironforge Rations to 6 Ironforge Guards.", description = "The guards who defend Ironforge put their lives on the line against our many enemies, and it's up to us to take care of them.\n\nToday, their rations consist of two dwarven favorites, haggis and Ironforge pale ale. Would ye be so kind as to help me distribute them? That way, everyone gets his food in a timely manner and we can move on to other tasks.", progress = "Did you distribute all the rations?", completion = "A full guard is a happy guard, as I always say. Thanks fer yer help, &lt;name&gt;.", rewards = "You will receive:\n\nChef's Award"}
MultiLanguageQuestData['en'][29352] = {title = "A Fowl Shortage", objective = "Collect 6 Dun Morogh Chickens near the entrance to Ironforge.", description = "Oh, no, <name>, this is going to be a disaster if we don't find some chicken soon... Ye just cannae make cock-a-leekie soup without the chicken! It's not possible!\n\nThere's still time to make the soup and broth if ye can find some fresh chicken. Will ye help me? There are usually a few chickens running around outside the front entrance to the city. If ye can get yer hands on, say, six o' them, that should save me soup.", progress = "The chickens, <name>, do ye have them or not?", completion = "Aye, that's exactly what I needed. Ye have me thanks, &lt;name&gt;, and me apologies fer bein' so brusque earlier. I just cannae stand the thought of not gettin' a meal finished on time.", rewards = "You will receive:\n\nChef's Award"}
MultiLanguageQuestData['en'][29353] = {title = "Keepin' the Haggis Flowin'", objective = "Obtain a Bag o' Sheep Innards, 5 packets of Mild Spices, and 4 Sacks of Oatmeal.", description = "The haggis must flow. Aye, it's a figure o' speech, for haggis'll ne'er flow! Ye dinnae want to know what'll happen if the people o' Ironforge don't get their haggis.\n\nI'm working on the next batch, but I'm still missing a couple of ingredients.\n\nSognar Cliffbeard is the meat vendor in the Military Ward, an' he'll sell you the big bag o' sheep innards I need. Ye can buy mild spices from any cooking supplier and ye can find sacks o' oatmeal in any inn or among the supplies  in the city.", progress = "Do ye have those ingredients?", completion = "Ye got them all? Wonderful! I'll get started right away.", rewards = "You will receive:\n\nChef's Award"}
MultiLanguageQuestData['en'][29354] = {title = "Shiny Baubles", objective = "Nahari Cloudchaser in Thunder Bluff wants 20 Shiny Stones from around the central rise's base.", description = "One of a fisher's most simple and effective tools is the shiny bauble; affixed to a line, even the most novice angler has a chance at a catch.\n\nWith all the fishing going on of late, though, Thunder Bluff is in woefully short supply!\n\nMight I ask you to collect shiny stones from around the base of the central rise? Bring them to Nahari Cloudchaser so that she might craft more shiny baubles with them.", progress = "Did you happen to bring me any shiny stones?", completion = "My, those are some very lovely stones! They'll make perfect shiny baubles, thank you.\n\nHere... Kah told me you'd be by with the stones, and to give this to you upon your arrival.", rewards = "You will receive:\n\nBag of Shiny Things"}
MultiLanguageQuestData['en'][29355] = {title = "Can't Get Enough Spice Bread", objective = "Make or obtain 10 slices of Spice Bread.", description = "It might seem like a basic thing, <name>, but spice bread is a longtime favorite in Ironforge. Some days, I have trouble keeping up!\n\nWould ye like to cook some to practice yer skills an' help meet the demand? Ye can buy all the ingredients ye'll need from me brother, Emrul Riknussun, who is downstairs.", progress = "How's that spice bread?", completion = "That bread looks delicious. Thanks, &lt;name&gt;.", rewards = "You will receive:\n\nChef's Award"}
MultiLanguageQuestData['en'][29356] = {title = "I Need to Cask a Favor", objective = "Pick up the Cask of Drugan's IPA outside the brewery in Kharanos and run it back to Ironforge.", description = "My stocks o' IPA, that's Ironforge Pale Ale for ye novices, are gettin' low. Luckily, the brewery isn't too far away an' they should have a new cask o' Drugan's IPA waitin' fer us. That Drugan's a genius of a brewer, I tell ye.\n\nI won't be able to get down to Kharanos meself today, but perhaps ye can dash down there, pick up the new cask an' run it back 'ere? What d'ye say?", progress = "Well, did ye get the cask or not?", completion = "Ah, well done! I tell ye, that Drugan's a true polymath -- explorer, historian, brewer -- is there anythin' that man hasn't mastered?", rewards = "You will receive:\n\nChef's Award"}
MultiLanguageQuestData['en'][29357] = {title = "Spice Bread Aplenty", objective = "Make or obtain 10 pieces of Spice Bread.", description = "Isn't it amazing how something as simple as spice bread is used every day in Darnassus? When I'm not seeing to my other responsibilities, I like to bake spice bread to hone my skills as a cook and practice my technique.\n\nWhy don't you give it a try? You should be able to get your ingredients here in the shop.\n\nNo matter how much we make, it never goes to waste. Bring me your loaves when you're done and I'll have someone share them with our friends, the Gilneans.", progress = "I just love the smell of baking bread, especially spice bread. Don't you?", completion = "These are well-made, &lt;name&gt;. I hope you found baking as relaxing as I do.", rewards = "You will receive:\n\nChef's Award"}
MultiLanguageQuestData['en'][29358] = {title = "Pining for Nuts", objective = "Obtain 30 Pine Nuts by toasting Mulgore Pine Cones from Thunder Bluff. Deliver the nuts to Aska Mistrunner in Thunder Bluff.", description = "The Shu'halo use pine nuts in so MANY dishes: meat, fish, vegetables, even baked into breads or sprinkled over sweet pastries.\n\nThe Earth Mother has blessed us in that the very BEST pine nuts come from the trees upon these very mesas. Simply gather pine cones and toast them over a cooking fire to release the nuts within.\n\nWould you please be so kind as to gather some? There are hardly ever enough to go around...", progress = "Have you found many of those tasty pine nuts?", completion = "You work so quickly!\n\nI'll see that these are distributed to the various chefs and bakers of Thunder Bluff.\n\nThank you!", rewards = "You will receive:\n\nChef's Award"}
MultiLanguageQuestData['en'][29359] = {title = "An Old Favorite", objective = "Catch 8 Kaldorei Herring by fishing in Rut'theran Village.", description = "Herring is one of the most sought-after fish in Darnassus, but not just any herring. The Kaldorei herring is native only to the waters surrounding Teldrassil.\n\nI try to keep a good supply of it because it's so versatile! I just finished smoking a batch of it, so I need to rebuild my stocks. Would you mind helping me? You can catch Kaldorei herring by fishing in Rut'theran Village.", progress = "Did you get those herring?", completion = "Thanks! I wonder what I should do with this batch...", rewards = "You will receive:\n\nBag of Shiny Things"}
MultiLanguageQuestData['en'][29360] = {title = "Would You Like Some Flies With That?", objective = "Obtain 25 Bloated Flies from the \"meat\" near the Meat Wagons. Then return to Eunice Burch in Undercity.", description = "It's not always about making food for the orcs, <class>.  This time, it's about making food for what will hopefully be their replacements.\n\nWe need to start small, we need to catch flies.  Flies love rotting meat, and we love rotting meat... as projectile weapons!\n\nCheck out the Meat Wagons for any extra bits of meat.  Where you find the meat, you'll find the flies.\n\nBring me 25 bloated flies, and then I can start on the next stage of our cooking plan.", progress = "I bet some of that \"meat\" is still good.", completion = "Ah!  Perfect!  Fat, slow and ready to be eaten!  Next up, we will feed them to our spiders.  Fatten them up, and then, we feed the spiders to the frogs...\n\nListen to me go on.  You don't need to know all the details.  This is just a small step in a grand cuisine in a grand scheme.", rewards = "You will receive:\n\nChef's Award"}
MultiLanguageQuestData['en'][29361] = {title = "Moat Monster!", objective = "Use the Alliance Decoy Kit to summon the Moat Monster in the Ruins of Lordaeron. Then use the Bloated Frogs to feed the monster.", description = "Sometimes fishing means throwing something back, <class>.\n\nWe've been overfeeding these frogs for just that occasion.  We've fed these frogs bloated spiders, that were fed bloated flies, and now, we are going to feed a real monster.\n\nThe moat above, in the Ruins of Lordaeron, is home to our very own moat monster.\n\nToday is feeding day.  But we must train it as well.  In this bag, you will find a decoy kit and some bloated frogs.  Use the decoy kit, then toss the frogs to the monster when it appears.", progress = nil, completion = "The dead feed the flies.  The flies feed the spiders.  The spiders feed the frogs.  The frogs feed our moat monster... It's a beautiful circle of life with the goal of ending life.", rewards = "You will receive:\n\nBag of Shiny Things"}
MultiLanguageQuestData['en'][29362] = {title = "\"Magic\" Mushrooms", objective = "Gather 6 \"Magic\" Mushrooms from the Pools of Vision in Thunder Bluff. Deliver them to Aska Mistrunner in Thunder Bluff.", description = "You know of the Pools of Vision, yes?\n\nThere is a sort of mushroom that grows there... not the tough, rank fungi that dominates the place, but smaller, more delicate caps that grow beneath them.\n\nThey are rare and quite delicious, adding a flavor to meat dishes that one might even call magical.\n\n...what? No, really. They just taste good. That's it.", progress = "Were you able to gather any mushrooms?", completion = "Thank you, &lt;name&gt;! I'm sure these will impart a simply magical taste to whatever dish they're used in.\n\nWhat? Stop looking at me like that!", rewards = "You will receive:\n\nChef's Award"}
MultiLanguageQuestData['en'][29363] = {title = "Mulgore Spice Bread", objective = "Use Mulgore Spices with Spice Bread to create 5 Fresh Mulgore Spice Bread (you may make your own Spice Bread or use someone else's). Deliver the bread to Aska Mistrunner in Thunder Bluff.", description = "I am often asked, \"Aska, who is making all this Mulgore spice bread?!\"\n\nIt is a reasonable question. Our fine and noble bread is traded in countless settlements in the most far-away lands, even by our staunchest foes. IT'S JUST THAT GOOD.\n\nAnd the answer...?\n\nIt is \"YOU.\" Please take this packet of Mulgore spices and use it to turn bland, boring spice bread into MULGORE spice bread!", progress = "Have you baked that Mulgore spice bread, yet?", completion = "Ooo, that bread smells delicious. You are quite the baker, &lt;name&gt;.\n\nWho knows how far these exquisite loaves will go... I hear it's even popular among the draenei of the Azuremyst Isles!", rewards = "You will receive:\n\nChef's Award"}
MultiLanguageQuestData['en'][29364] = {title = "Corn Mash", objective = "Help the inhabitants of Thunder Bluff make cornmeal by pounding bowls of Corn Kernels.", description = "One of Thunder Bluff's most important staples is cornmeal; bowls of corn may be found in nearly every home.\n\nWith so many of the local mills under constant attack by harpies, gnolls, reckless mining companies and Earth Mother knows what else, I often ask my students to help with the task of grinding corn into cornmeal.\n\nWould you care to help?", progress = nil, completion = "Much work is required to grind enough cornmeal for everyone's needs. Thank you for your help, &lt;name&gt;.", rewards = "You will receive:\n\nChef's Award"}
MultiLanguageQuestData['en'][29365] = {title = "Perfectly Picked Portions", objective = "Obtain four \"perfect portions\" from merchant stalls around Thunder Bluff. Deliver the ingredients to Aska Mistrunner in Thunder Bluff.", description = "Even the novice cook knows that a great dish begins with great ingredients.\n\nI have standing orders with merchants throughout Thunder Bluff, but I'd like to see how well you do at selecting the very best of what they have to offer.\n\nPlease make the rounds and gather perfect portions of meat, fish, vegetables and herbs from local merchant stalls.", progress = "Have you gathered all the necessary ingredients?", completion = "&lt;Aska examines the ingredients you have chosen.&gt;\n\nMmmhmmm. Yes. Well done!\n\nI could not have chosen better myself.", rewards = "You will receive:\n\nChef's Award"}
MultiLanguageQuestData['en'][29371] = {title = "A Time to Lose", objective = "Use the Dousing Agent on the Wickerman in the Ruins of Lordaeron.", description = "Well met, <class>. As we attempt to embrace the Wickerman ceremony, it is no surprise that the Horde would attempt to ruin our celebration.\n\nNow the prudent course of action may be to rise above the conflict and simply ignore the attacks.\n\nI admire those that take that high road, but I cannot help them.  But for those that seek to strike back... I can help them.  If you are interested, <class>, take this Dousing Agent and use it on the Horde's Wickerman in the Ruins of Lordaeron.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nTricky Treat"}
MultiLanguageQuestData['en'][29372] = {title = "Trouble in Podunk", objective = "Rescue the sheriff.", description = "Outlaws have kidnapped the sheriff!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29373] = {title = "Trouble in Podunk", objective = "Rescue the sheriff.", description = "We never paid no heed to Sheriff Blundy, what with his gettin' all up-in-arms at all times 'bout his \"laws\" and his \"mis-de-meanors.\" But them dirty ol' McClintocks, and their cattle-rustlin' pappy up in Truckshaw ridge done had it up to here with the frequent incarcerations and trials and posse-gatherin' and dead-or-alive-wantin', and come this past week they done took the law into their own hands - in the most literal of senses - by haulin' up and hi-jackin' the good Sheriff. As you can see, our humbleYou will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29374] = {title = "Stink Bombs Away!", objective = "Speak with Crina Fenlow and take a broomstick flight over Stormwind city. Use the stink bombs to cover the city and its people.", description = "The foolish Alliance have employed hags to fuel an attack on our city.  Well, as my sister once told me, \"Turnabout is fair play.\"\n\nWe will gladly return the favor.  Speak with my sister, and she will provide you with a broomstick flight over Stormwind.  While over Stormwind, drop stink bombs on the city and on the people.  Make them suffer!\n\nWe will show those hags in Stormwind who is the most powerful.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nTricky Treat"}
MultiLanguageQuestData['en'][29375] = {title = "Clean Up in Undercity", objective = "Use the Arcane Cleanser to remove stink bombs within the Undercity.", description = "Greetings, <class>!  Are you enjoying Hallow's End?  It seems that in response to our stink bombing Stormwind, the Alliance has decided to stink bomb our city.\n\nFortunately, we have magics that can handle the stink the Alliance bring us.  Use this Arcane Cleanser to remove the stink bombs from the city.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nTricky Treat"}
MultiLanguageQuestData['en'][29376] = {title = "A Time to Build Up", objective = "Use the bonfire in front of the Wickerman to set it ablaze. Use the ashes on the ground near the Wickerman.", description = "We burn the effigy of the Wickerman as a symbol of our struggle against those who would oppose us. We wear the ashes of the burnt Wickerman as a symbol of our neverending fight against those who would enslave us.\n\nUse the bonfire nearby and ignite the Wickerman.  Then take the ashes that lay nearby and spread them across your face.\n\nThese gestures will serve as a reminder to our enemies that we shall never yield.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nTricky Treat"}
MultiLanguageQuestData['en'][29377] = {title = "A Time to Break Down", objective = "Use the Dousing Agent on the Wickerman in front of Stormwind.", description = "Well met, <class>. As we revel in the Wickerman ceremony, it comes as no surprise that the Alliance would attempt to ruin our celebration.\n\nWe have an opportunity to make them pay.  If you are interested, <class>, take this Dousing Agent and use it on the Alliance's Wickerman in front of Stormwind.\n\nExtinguish their flame and revel in their misery, <class>.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nTricky Treat"}
MultiLanguageQuestData['en'][29382] = {title = "Thanks, But No Thanks", objective = "If you truly dislike your present, you can exchange it for gold by speaking to a Smokywood Pastures merchant.\n\nAll exchanges are final.", description = "A holiday sweater may not be for everyone.\n\nThe receipt says that you can exchange it for gold at any Smokywood Pastures merchant.\n\nAll exchanges are final.The following spell will be cast on you:\n\n", progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\n[DND] Summon Gift\n\nYou will receive:\n\nScrooge's Payoff"}
MultiLanguageQuestData['en'][29383] = {title = "Thanks, But No Thanks", objective = "If you truly dislike your present, you can exchange it for gold by speaking to a Smokywood Pastures merchant.\n\nAll exchanges are final.", description = "A holiday sweater may not be for everyone.\n\nThe receipt says that you can exchange it for gold at any Smokywood Pastures merchant.\n\nAll exchanges are final.The following spell will be cast on you:\n\n", progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\n[DND] Summon Gift\n\nYou will receive:\n\nScrooge's Payoff"}
MultiLanguageQuestData['en'][29385] = {title = "A Winter Veil Gift", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nWinter Veil Gift"}
MultiLanguageQuestData['en'][29386] = {title = "Hero's Call: Mount Hyjal!", objective = "Speak to Cenarion Emissary Jademoon to secure transportation to Moonglade.", description = "By order of his royal highness, King Varian Wrynn, all able-bodied citizens of the Alliance are to report to Emissary Windsong at Nighthaven in Moonglade.\n\nOur brothers in the Cenarion Circle report that Deathwing's minions have launched a destructive offensive against the world tree and threaten to burn it to the ground!\n\nSpeak with Cenarion Emissary Jademoon in Stormwind Keep to gain entry into Moonglade.\n\nFor the glory and honor of the Alliance! Fight on, <brother/sister>!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29387] = {title = "Guardians of Hyjal: Firelands Invasion!", objective = "Report to Matoclaw at the Sanctuary of Malorne in Mount Hyjal.The Guardians of Hyjal, led by Arch Druid Malfurion Stormrage, seek brave heroes to assist with a full-scale assault on the Firelands.\n\nWilling and able-bodied heroes of the Alliance should report to the Sanctuary of Malorne in Mount Hyjal immediately.", description = "The Guardians of Hyjal, led by Arch Druid Malfurion Stormrage, seek brave heroes to assist with a full-scale assault on the Firelands.\n\nWilling and able-bodied heroes of the Alliance should report to the Sanctuary of Malorne in Mount Hyjal immediately.", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][29388] = {title = "Guardians of Hyjal: Firelands Invasion!", objective = "Report to Matoclaw at the Sanctuary of Malorne in Mount Hyjal.", description = "The Guardians of Hyjal, led by Arch Druid Malfurion Stormrage, seek brave heroes to assist with a full-scale assault on the Firelands.\n\nWilling and able-bodied champions of the Horde should report to the Sanctuary of Malorne in Mount Hyjal immediately.", progress = nil, completion = "Thank you for answering our call for aid, &lt;name&gt;.", rewards = nil}
MultiLanguageQuestData['en'][29389] = {title = "Guardians of Hyjal: Firelands Invasion!", objective = "Report to Matoclaw at the Sanctuary of Malorne in Mount Hyjal.Your work has given us the advantage we need to mobilize against the denizens of the Firelands. We are gathering our invasion force just south of our position.\n\nWe could use your strength again, <race>. Speak with Matoclaw at the Sanctuary of Malorne. She is coordinating the invasion effort.", description = "Your work has given us the advantage we need to mobilize against the denizens of the Firelands. We are gathering our invasion force just south of our position.\n\nWe could use your strength again, <race>. Speak with Matoclaw at the Sanctuary of Malorne. She is coordinating the invasion effort.", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][29390] = {title = "Guardians of Hyjal: Call of the Ancients", objective = "Assist Lo'gosh, Tortolla, Aviana, and Aessina in Mount Hyjal.", description = "The Guardians of Hyjal, led by Arch Druid Malfurion Stormrage, seek brave heroes to assist in defending Mount Hyjal from elemental invaders. These invaders must be repelled before forces can mobilize for a direct assault on the Firelands.\n\nWilling and able-bodied heroes should report immediately to Mount Hyjal and assist the ancient defenders: Lo'gosh, Tortolla, Aviana, and Aessina.\n\nNew travelers to Mount Hyjal may look for a Warchief's Command to Hyjal on any Horde call board.", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][29391] = {title = "Guardians of Hyjal: Call of the Ancients", objective = "Assist Goldrinn, Tortolla, Aviana, and Aessina in Mount Hyjal.", description = "The Guardians of Hyjal, led by Arch Druid Malfurion Stormrage, seek brave heroes to assist in defending Mount Hyjal from elemental invaders. These invaders must be repelled before forces can mobilize for a direct assault on the Firelands.\n\nWilling and able-bodied heroes should report immediately to Mount Hyjal and assist the ancient defenders: Goldrinn, Tortolla, Aviana, and Aessina.\n\nNew travelers to Mount Hyjal may look for a Hero's Call to Hyjal on any Alliance board.", progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][29392] = {title = "Missing Heirlooms", objective = "Search the cabin of the Hired Courier's ship in Stormwind Harbor for evidence of what might be delaying him.", description = "The last of my belongings were supposed to be arriving from Theramore today. The ship has arrived, but I haven't heard from the courier. The crate he was transporting had items that've been in my family for generations.\n\nWill you go down to Stormwind Harbor and see what's keeping him?You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29396] = {title = "A New Supplier of Souvenirs", objective = "Redeem the Brewfest Stein Voucher with Blix Fixwidget in the back of the Brewfest camp.", description = "<sigh>\n\nDon't talk to me about last year's stein...\n\nI think our shady stein suppliers were somehow involved with that Twilight Hammer cult non-sense that errupted just before the elementals invaded.\n\nAnd that's why we have a new supplier and a better stein!\n\nHere's a voucher for one.\n\nTalk to Blix near the back of the Brewfest camp.  He's pretty strange, even more so now that he's always wearing those goggles.  He'll handle the voucher for you, and any other Brewfest transaction.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nOverflowing Purple Brewfest Stein"}
MultiLanguageQuestData['en'][29400] = {title = "A Season for Celebration", objective = "Speak with Darkcaller Yanka in the Ruins of Lordaeron just outside the entrance to Undercity.Well met, <class>.\n\nHallow's End is a time for celebration and reflection, though some have no idea why. The burning of the Wickerman in particular is a mystery to many outside the Forsaken.\n\nTravel to the Ruins of Lordaeron above Undercity and speak to Darkcaller Yanka. She can tell you more about the Wickerman ceremony.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Well met, <class>.\n\nHallow's End is a time for celebration and reflection, though some have no idea why. The burning of the Wickerman in particular is a mystery to many outside the Forsaken.\n\nTravel to the Ruins of Lordaeron above Undercity and speak to Darkcaller Yanka.  She can tell you more about the Wickerman ceremony.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29401] = {title = "Blown Away", objective = "Jaga wants you to collect 5 Windswept Balloons from Orgrimmar.", description = "Please, <mister/miss>, you just gotta help me!\n\nMy pa brought me a bunch of balloons from the Darkmoon Faire. Best... gift... EVER! They're magical, you know, and never lose their floatiness!\n\nThere's just one thing...\n\nA big ol' gust of wind blew 'em right outta my hands. They're scattered all over Orgrimmar!\n\nI'd chase after 'em myself, but this city's so big I'd get lost for sure.\n\nCan you round 'em up for me before they float away?\n\nPlease?", progress = "Did you find all of my balloons, mister?", completion = "This is GREAT! You did it!\n\nThanks, mister!", rewards = "The following spell will be cast on you:\n\nSummon Balloon Child\n\nYou will receive:\n\nHorde Balloon"}
MultiLanguageQuestData['en'][29412] = {title = "Blown Away", objective = "Vin wants you to collect 5 Windswept Balloons from Stormwind.", description = "Please, <mister/miss>, you just gotta help me!\n\nFather bought me a bunch of balloons from the Darkmoon Faire. They're magical, you know, and never lose their floatiness!\n\nThere's just one thing...\n\nA gust of wind blew them out of my hands. They're scattered all over Stormwind!\n\nI'd chase after them myself, but this city's so big I'd get lost for sure.\n\nCan you find them for me before they float away?\n\nPlease?", progress = "Did you find all of my balloons, mister?", completion = "This is GREAT! You did it!\n\nThanks, mister!", rewards = "The following spell will be cast on you:\n\nSummon Balloon Child\n\nYou will receive:\n\nAlliance Balloon"}
MultiLanguageQuestData['en'][29415] = {title = "Missing Heirlooms", objective = "Search the cabin of the Hired Courier's ship at the docks east of Orgrimmar  for evidence of what might be delaying him.", description = "I told that courier to take the zeppelin, but no, he had to use the goblin ship! Well, now he's late and my precious family heirlooms are with him.\n\nIf you're willing to help, would you go down to the docks east of Orgrimmar, board the goblin ship and see what's keeping him?You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29430] = {title = "A Friend in Need", objective = "Visit Anson Hastings at the Gilded Rose in Stormwind's Trade District.You know, I haven't seen Anson out here yet.\n\nLately, he's been spending all his time drinking himself into a stupor at the Gilded Rose.\n\nSomething must really be bothering him! Would you mind checking in on him?You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "You know, I haven't seen Anson out here yet.\n\nLately, he's been spending all his time drinking himself into a stupor at the Gilded Rose.\n\nSomething must really be bothering him! Would you mind checking in on him?You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29431] = {title = "A Friend in Need", objective = "Speak with Edgar Goodwin at the Broken Tusk in Orgrimmar.There's something wrong with my friend, Edgar. Normally, he loves the Hallow's End festivities, but he's been sullen and reclusive lately.\n\nHe spends all his time in the Broken Tusk in Orgrimmar drinking with the orcs. Would you mind stopping by and seeing if there's anything you can do to cheer him up?You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "There's something wrong with my friend, Edgar. Normally, he loves the Hallow's End festivities, but he's been sullen and reclusive lately.\n\nHe spends all his time in the Broken Tusk in Orgrimmar drinking with the orcs. Would you mind stopping by and seeing if there's anything you can do to cheer him up?You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29433] = {title = "Test Your Strength", objective = "Kerri Hicks wants you to collect 250 Grisly Trophies. Trophies are obtained as long as you kill creatures that offer experience or honor and you have the Darkmoon Field Guide with you.", description = "For some people, it's all fun and games until someone gets hurt.  I call those people, weak.\n\nTo be the strongest, you have to hurt someone or something.  You hurt yourself as you push your body to its limits.  You hurt those that threaten the well-being of others.\n\nIf you want to be the strongest, you have to fight.  How bad do you want it?\n\nI want you to crush those that would offer a challenge to you, then bring me back proof of your triumphs.", progress = "No pain, no gain.", completion = "Did you seek out worthy challenges, or did you simply find some field of boars and slaughter them?\n\nThere is a reason I am the strongest.\n\nPerhaps, one day you will see just how strong I really am, &lt;class&gt;.  Until then, keep pushing yourself.  But don't forget to take a break from time to time.\n\nLike now.  Here, enjoy the Darkmoon Faire.", rewards = "You will receive:\n\nDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][29434] = {title = "Tonk Commander", objective = "Use your Darkmoon Tonk to destroy 30 Tonk Targets in the time allowed.", description = "Welcome to our humble little steam tank battle simulator!\n\nFor one token, you can demonstrate your tactical mastery by navigating the course and destroying the targets.", progress = "Have tonk, will travel!", completion = "An impressive display!\n\nHere's your reward.", rewards = "You will receive:\n\nDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][29436] = {title = "The Humanoid Cannonball", objective = "Accumulate 5 Cannon Target Points by landing near the target.", description = "For just one Darkmoon Game Token, you can ride the Blastenheimer 5000 Ultra Cannon.  But the fun doesn't end there!  We've placed a target in the water near the boardwalk.\n\nIf you can score five points from your landing, you can win some prize tickets!\n\nA bullseye gets you five points, a close shot three, and landing at least near it gets you one.\n\nHappy landings!", progress = "Happy landings!", completion = "Five points?  Good job!  Here are your prize tickets.\n\nEnjoy the rest of the Darkmoon Faire!", rewards = "You will receive:\n\nDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][29437] = {title = "The Fallen Guardian", objective = "Confront and slay Alysra at the Ruins of Lar'donir in Mount Hyjal.", description = "Fandral Staghelm was kept prisoner here in Hyjal. It was the green dragon Alysra - one of my very own! - who was in charge of keeping Fandral secure.\n\nWe can only conclude that the Twilight's Hammer has gotten to her. You must confront her, <name>. Destroy her if you must - I cannot bear to see it.\n\nShe was last seen in the Ruins of Lar'donir, west of the World Tree.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29438] = {title = "He Shoots, He Scores!", objective = "Score 25 points in 60 seconds.", description = "Think you're a good shot?  Quick on the trigger?\n\nIt'll cost you just a single game token to test your skills.\n\nWhat do you say?  How good are you?", progress = "Shooting static targets isn't always as easy at it seems.", completion = "I knew you could do it, &lt;class&gt;!  Here's your prize.  Enjoy the faire.", rewards = "The following spell will be cast on you:\n\n[DND] Cancel Action Bars on Quest Complete\n\nYou will receive:\n\nDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][29439] = {title = "The Call of the World-Shaman", objective = "Speak with Thrall just south of the World Tree in Mount Hyjal.The Earthen Ring calls to you once more, <name>.\n\nAs a member of the Alliance, I know that you may have reservations working with the one you call Thrall, the former Warchief of the Horde. But he has specifically requested an Alliance hero to accompany him in his next endeavor, a ritual of healing that will profoundly impact our world.\n\nCast aside your doubts, <class>, and heed the world-shaman's call.\n\nYou will find him under the boughs of Nordrassil in Mount Hyjal, on the southern side of the tree.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The Earthen Ring calls to you once more, <name>.\n\nAs a member of the Alliance, I know that you may have reservations working with the one you call Thrall, the former Warchief of the Horde. But he has specifically requested an Alliance hero to accompany him in his next endeavor, a ritual of healing that will profoundly impact our world.\n\nCast aside your doubts, <class>, and heed the world-shaman's call.\n\nYou will find him under the boughs of Nordrassil in Mount Hyjal, on the southern side of the tree.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29440] = {title = "The Call of the World-Shaman", objective = "Speak with Thrall just south of the World Tree in Mount Hyjal.The Earthen Ring calls to you once more, <name>.\n\nThrall has cast aside his mantle as warchief of the Horde, but in his new role he needs the support of his people more than ever. He has requested one of the Horde's finest to accompany him in his next endeavor, a ritual of healing that will profoundly impact our world.\n\nYou will find him under the boughs of Nordrassil in Mount Hyjal, on the southern side of the tree. Heed the call!You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "The Earthen Ring calls to you once more, <name>.\n\nThrall has cast aside his mantle as warchief of the Horde, but in his new role he needs the support of his people more than ever. He has requested one of the Horde's finest to accompany him in his next endeavor, a ritual of healing that will profoundly impact our world.\n\nYou will find him under the boughs of Nordrassil in Mount Hyjal, on the southern side of the tree. Heed the call!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29441] = {title = "From the Belly of the Beast", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][29443] = {title = "A Curious Crystal", objective = "Bring the Imbued Crystal to Professor Thaddeus Paleo at the Darkmoon Faire on Darkmoon Island.", description = "Power swirls inside this strange crystal. Perhaps it was once a magical focus, an energy source, or simply a good luck charm. There's no way to know for certain.\n\nThe Darkmoon Adventurer's Guide indicates that the crystal would be of interest to Professor Thaddeus Paleo at the Darkmoon Faire.", progress = "What is it you have there?", completion = "Where did you get this crystal?\n\nThese are very rare and much sought-after by collectors. I would like to study this one and display it at the Faire. Would you accept a generous number of Darkmoon Faire tickets in trade?", rewards = "You will receive:\n\nDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][29444] = {title = "An Exotic Egg", objective = "Bring the Monstrous Egg to Yebb Neblegear at the Darkmoon Faire on Darkmoon Island.", description = "You're not certain what kind of creature this egg harbors, but it sure doesn't look like the egg of any ordinary animal.\n\nThe Darkmoon Adventurer's Guide says that an intrepid adventurer might come across any number of strange eggs in his travels. It further notes that the Darkmoon Faire's Zoo Bizarre is always interested in acquiring such specimens.\n\nTake the egg to Yebb Neblegear at the Darkmoon Faire.", progress = "What is it you have there?", completion = "Where did you find this egg? There's sure to be something monstrous and wonderful inside! It will make a great addition to our zoo. Are you willing to part with it for a generous number of Darkmoon tickets?", rewards = "You will receive:\n\nDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][29445] = {title = "An Intriguing Grimoire", objective = "Bring the Mysterious Grimoire to Sayge at the Darkmoon Faire on Darkmoon Island.", description = "This massive spellbook reveals very little of its origins. Its pages are filled with a variety of spells and enchantments, only a few of which are familiar.\n\nThe Darkmoon Adventurer's Guide says the tome may be of some interest to Sayge, the famous gnoll fortuneteller at the Darkmoon Faire.", progress = "What is it you have there?", completion = "A strange grimoire, how interesting! I don't think I've seen its like before. I'd love to have it for my collection. Would you be willing to accept Darkmoon tickets in exchange?", rewards = "You will receive:\n\nDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][29446] = {title = "A Wondrous Weapon", objective = "Bring the Ornate Weapon to Professor Thaddeus Paleo at the Darkmoon Faire on Darkmoon Island.", description = "An inspection of the weapon reveals expert craftsmanship and intricate inlay work, but this is no ceremonial blade. Faint marks and nicks along the blade attest to its use in combat.\n\nThe Darkmoon Adventurer's Guide lists several types of rare and valuable weapons, leaving no doubt that Professor Thaddeus Paleo at the Darkmoon Faire would be interested in taking a look at this piece.", progress = "What is it you have there?", completion = "Where did you find such a wonderful blade?\n\nThis is a work of astounding craftsmanship and worthy weapon for any champion. I would love to have it for display.\n\nWould you accept a generous number of Darkmoon Faire tickets in trade?", rewards = "You will receive:\n\nDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][29451] = {title = "The Master Strategist", objective = "Take A Treatise on Strategy to Professor Thaddeus Paleo at the Darkmoon Faire on Darkmoon Island.", description = "This tome of strategy is the masterwork of the famous human general, Anduin Lothar. In his own words, the commander describes the proper deployment of forces and strategies needed to win almost any battle.\n\nProfessor Thaddeus Paleo of the Darkmoon Faire would probably love to have a look at such a rare book.", progress = "That doesn't look like a common book at all...", completion = "I don't know how you got your hands on this, and I know better than to ask. Could I convince you to part with it in exchange for Darkmoon tickets?", rewards = "You will receive:\n\nDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][29452] = {title = "Your Time Has Come", objective = "Speak to Ziradormi in Orgrimmar.<A pleasant image fills your mind's eye as a calm voice echoes through your being.>\n\nYoung <class>, be still and hear my words.\n\nI am called to collect you, to deliver you, to one whose eye none can escape.\n\nFind me in Orgrimmar, mortal, for your time has come.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "<A pleasant image fills your mind's eye as a calm voice echoes through your being.>\n\nYoung <class>, be still and hear my words.\n\nI am called to collect you, to deliver you, to one whose eye none can escape.\n\nFind me in Orgrimmar, mortal, for your time has come.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29453] = {title = "Your Time Has Come", objective = "Speak to Coridormi in Stormwind.<A pleasant image fills your mind's eye as a calm voice echoes through your being.>\n\nYoung <class>, be still and hear my words.\n\nI am called to collect you, to deliver you, to one whose eye none can escape.\n\nFind me in Stormwind, mortal, for your time has come.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "<A pleasant image fills your mind's eye as a calm voice echoes through your being.>\n\nYoung <class>, be still and hear my words.\n\nI am called to collect you, to deliver you, to one whose eye none can escape.\n\nFind me in Stormwind, mortal, for your time has come.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29455] = {title = "Target: Turtle", objective = "Land 3 rings on the Darkmoon Turtle.", description = "Hey there! Step right up!\n\nWhy not show everyone how skilled you are?  Just land three rings on the Darkmoon Turtle and you'll get a prize.\n\nFor one game token you can buy a stack of rings and show the world why we call you the \"Eagle Eyed <class>.\"", progress = "How's that throwin' arm, champ?", completion = "I knew you could do it!\n\nWe'll take any extra rings you might have, and give you your prize ticket.\n\nHave fun!", rewards = "The following spell will be cast on you:\n\n[DND] Cancel Action Bars on Quest Complete\n\nYou will receive:\n\nDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][29456] = {title = "A Captured Banner", objective = "Bring the Banner of the Fallen to Professor Thaddeus Paleo at the Darkmoon Faire on Darkmoon Island.", description = "This tattered banner bears a faded guild crest. This old banner must've seen more than its share of battles.\n\nProfessor Thaddeus Paleo of the Darkmoon Faire collects banners and other relics of combat and he might be interested in acquiring this one. Show the banner to him next time you visit the Darkmoon Faire.", progress = "What is it you have there?", completion = "What a splendid banner! I'd love to have it for my collection.\n\nWould you be willing to trade it for some Darkmoon tickets?", rewards = "You will receive:\n\nDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][29457] = {title = "The Enemy's Insignia", objective = "Bring the Captured Insignia to Professor Thaddeus Paleo at the Darkmoon Faire on Darkmoon Island.", description = "This battered badge carries the insignia of an enemy officer. While worth little more to you than the metal it's made from, this piece would have significant value to a collector of military memorabilia.\n\nProfessor Thaddeus Paleo of the Darkmoon Faire is famous all over Azeroth for his large collection of military artifacts. Show the badge to him the next time you visit the Darkmoon Faire.", progress = "What is it you have there?", completion = "This is a remarkable example of an Alliance officer's insignia. While many of them visit the Faire, none are willing to part with their badges. Would you be willing to accept some Darkmoon tickets in trade?", rewards = "You will receive:\n\nDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][29458] = {title = "The Captured Journal", objective = "Bring the Adventurer's Journal to Professor Thaddeus Paleo at the Darkmoon Faire on Darkmoon Island.", description = "This book is covered in battered leather stained with blood and mud. Leafing through the pages, you discover that it is a personal journal of an adventurer with a high opinion of himself and his adventures.\n\nProfessor Thaddeus Paleo of the Darkmoon Faire might want to see something like this.", progress = "What is it you have there?", completion = "A remarkable find!\n\n&lt;The professor browses the book's contents.&gt;\n\nSome of these are hard to read, but if even a third of the contents of this journal are true, this is a real treasure. Would you trade it for a generous number of Darkmoon tickets?", rewards = "You will receive:\n\nDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][29463] = {title = "It's Hammer Time", objective = "Score 30 points by whacking Gnolls.", description = "So you want to whack some gnolls?  Well you've come to the right place.\n\nYour goal is simple, score 30 points in a minute.\n\nUse the mallet I give you and get ready to whack.  Speak to me when you are ready to start.", progress = "How did you do out there?", completion = "So you have managed to defeat the gnolls.  It felt good, didn't it?\n\nHere is your prize.  Enjoy the rest of the Darkmoon Faire!", rewards = "The following spell will be cast on you:\n\n[DND] Cancel Action Bars on Quest Complete\n\nYou will receive:\n\nDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][29464] = {title = "Tools of Divination", objective = "Bring the Soothsayer's Runes to Professor Thaddeus Paleo at the Darkmoon Faire on Darkmoon Island.", description = "This collection of well-worn runestones has seen much use. The pieces seem old; you can't recognize any of the markings on their surfaces.\n\nPerhaps a scholar or a collector would know more about them. Bring them to Professor Thaddeus Paleo next time you're at the Darkmoon Faire.", progress = "What do you have there?", completion = "Where did you find this collection of runes? I haven't seen anything like this in years. It'll be a splendid mystery to unravel!\n\nWould you trade these for Darkmoon tickets?", rewards = "You will receive:\n\nDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][29469] = {title = "Rearm, Reuse, Recycle", objective = "Collect 6 pieces of Tonk Scrap from around the Darkmoon Faire grounds.", description = "Faire-goers just love the steam tonks! And when the Darkmoon Faire closes, these grounds will be littered with tonk scrap.\n\nIt'd be a shame to let all that good metal just sit in the dirt.\n\nIf you help me collect some of the larger scraps, I can use them to reforge broken tonk parts. It's a lot less expensive than buying new metal every time. What do you say?You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nDarkmoon Game TokenDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][29470] = {title = "Tan My Hide", objective = "Scrape 4 Staked Skins around the grounds of the Darkmoon Faire.", description = "The Darkmoon Faire always needs more leather for tents, boots, and just about anything you can imagine! I've trapped some creatures and staked the skins out for the next part of their treatment.\n\nYou seem to have some knowledge of skinning. I'll reward you if you help me with the job of scraping some of those new skins.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nDarkmoon Game TokenDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][29475] = {title = "Goblin Engineering", objective = "Bring 20 Big Iron Bombs, 20 Solid Dynamite, and 5 Explosive Sheep to an engineering trainer in any capital city.", description = "A skilled engineer can choose ONE specialization, and I know the secrets of goblin engineering.\n\nYou look like you're ready to blow things up, but I'll need some samples of your work.  Bring me twenty big iron bombs, twenty sticks of solid dynamite, and five explosive sheep.\n\nSubmit these items to an engineering trainer in any of the capital cities and you'll be an official goblin engineer with access to all the schematics!", progress = "Once I receive your crafted engineering items for my review, I will grant you the knowledge required to join the exclusive club of goblin engineers!", completion = "It appears you are indeed ready for proper training.  I dub you Goblin Engineer &lt;name&gt;!\n\nYou'll be able to access any Goblin Engineer for some diabolical creations.  Have fun and try not to blow your face off.", rewards = "You will learn:\n\nGoblin Engineer\n\nThe following spell will be cast on you:\n\nGoblin Engineering"}
MultiLanguageQuestData['en'][29477] = {title = "Gnomish Engineering", objective = "Bring 6 Mithril Tubes, an Accurate Scope, and 2 Advanced Target Dummies to an engineering trainer in any capital city.", description = "A skilled engineer can choose ONE specialization, and I can teach you the ways of gnomish engineering.\n\nYou look like you know what you're doing, but I'll need some samples of your work.  Bring me six mithril tubes, an accurate scope, and two advanced target dummies.\n\nSubmit these items to an engineering trainer in any of the capital cities and you'll be an official gnomish engineer with access to all the schematics!", progress = "Once I receive your crafted engineering items for my review, you can become a certified gnomish engineer, granting you unlimited access to gnomish engineer schematics.", completion = "Today is the day you become a real engineer, &lt;name&gt;.  Don't worry about all those messy bombs and explosives, because it's time to shine!", rewards = "You will learn:\n\nGnomish Engineer\n\nThe following spell will be cast on you:\n\nGnomish Engineering"}
MultiLanguageQuestData['en'][29480] = {title = "Banners, Banners Everywhere!", objective = "Use the Darkmoon Banner Kit to construct a Darkmoon Banner, then set it up in a pile of Loose Stones on Thunder Bluff's central rise.", description = "Isn't it wonderful to see Darkmoon banners everywhere? It's my favorite part of setting up, but we have so many old and tattered ones that need to be replaced.\n\nIf you've some skill with a needle and thread, would you mind making a banner from this kit and putting it up in some loose stone on the central rise in Thunder Bluff?\n\nYou can get the rest of the supplies you'll need from Shadi Mistrunner on the central rise of Thunder Bluff.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nDarkmoon Game TokenDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][29481] = {title = "Elixir Master", objective = "Bring a variety of flasks to an alchemy trainer in any capital city.", description = "Elixirs are all about potency!  If you want to become an elixir master, I can teach you.\n\nI can't just train anyone, and I require proof that you are devoted before we continue.  Several flasks should be sufficient to show your dedication.\n\nRemember <name>, you can only learn ONE specialization, so if you complete your elixir training, then potion and transmutation specialization will no longer be available.", progress = "Have you the flasks?", completion = "Excellent!", rewards = "You will learn:\n\nElixir Master\n\nThe following spell will be cast on you:\n\nElixir Master"}
MultiLanguageQuestData['en'][29482] = {title = "Transmutation Master", objective = "Bring the requested materials to an alchemy trainer in any capital city.", description = "Iron to gold, water to fire... if you want to become an transmutation master, then I can show you the way.\n\nThe training is very expensive, so bring me some of the finest material in the world, truegold.\n\nRemember <name>, you can only learn ONE specialization, so if you complete your transmutation training, then potion and elixir specialization will no longer be available.", progress = "Have you the gold?", completion = "Excellent!", rewards = "You will learn:\n\nTransmutation Master\n\nThe following spell will be cast on you:\n\nTransmutation Master"}
MultiLanguageQuestData['en'][29506] = {title = "A Fizzy Fusion", objective = "Use the Cocktail Shaker to combine Moonberry Juice and Fizzy Faire Drink to create 5 servings of Moonberry Fizz.", description = "I'm sure you've made a lot of potions in your time as an alchemist. How would you like to help with something a bit more light-hearted?\n\nI've always wanted to try creating a fruit-flavored version of our popular fizzy drinks. If you're willing to give it a try, you can buy some of the base drink from me and mix it with some moonberry juice.\n\nAny innkeeper in Elwynn Forest or Mulgore should be able to sell you enough juice to make your creation.", progress = "How's that moonberry fizz coming?", completion = "Your creation looks promising. With any luck, we'll soon have a new favorite!\n\nThanks for your help!", rewards = "The following spell will be cast on you:\n\n[DNT] Quest Complete: A Fizzy Fusion TRACKER\n\nYou will receive:\n\nDarkmoon Game TokenDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][29507] = {title = "Fun for the Little Ones", objective = "Bring 15 Fossil Fragments collected with Archaeology to Professor Thaddeus Paleo at the Darkmoon Faire.", description = "Children are always full of questions about what an archaeologist does and how it works, so I prepared a demonstration for them.\n\nI take artifacts and fossils and bury them in the sandbox beside the tent. The children get to dig and make their own discoveries, learn how bones fit together, and see how archaeology can teach them about history.\n\nIf you have any spare fossils, would you consider donating them to my side project?", progress = "How about it? Want to donate some fossil fragments?", completion = "These are great! They're just the kinds of pieces the kids will be excited to 'discover'.", rewards = "The following spell will be cast on you:\n\n[DNT] Quest Complete: Fun for the Little Ones TRACKER\n\nYou will receive:\n\nDarkmoon Game TokenDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][29508] = {title = "Baby Needs Two Pair of Shoes", objective = "Use the Iron Stock to craft 4 Horseshoes, then apply the Horseshoes to Baby at the Darkmoon Faire.", description = "You may have seen my horse, Baby, over near the wagons. She pulls the cart that hauls some of the animals in our Zoo Bizarre.\n\nShe's a hard worker and she tears through shoes like you wouldn't believe. It's about time for a new set. I've already bought the raw materials.\n\nAll you need to do is shape them over an anvil and apply them to Baby's feet. It's a quick job and worth some tickets, wouldn't you say?", progress = "How's old Baby doing?", completion = "Thank you for your help, &lt;name&gt;! Here's the payment I promised.", rewards = "You will receive:\n\nDarkmoon Game TokenDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][29509] = {title = "Putting the Crunch in the Frog", objective = "Prepare 5 Crunchy Frogs by breading your Plump Frogs with Simple Flour and then frying them in the cauldron behind Stamp Thunderhorn.", description = "The Darkmoon Faire's crunchy frog is famous all over Azeroth!\n\nWe've just had a fresh batch of frogs delivered. How'd you like to help whip up a few and practice your cooking skills in the process?\n\nYou can get the flour you'll need to bread the frogs from any trade goods vendor in Elwynn Forest or Mulgore.", progress = "Do I smell fresh crunchy frog?", completion = "These are perfectly cooked, &lt;name&gt;. You've done an excellent job.", rewards = "You will receive:\n\nDarkmoon Game TokenDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][29510] = {title = "Putting Trash to Good Use", objective = "Collect 6 Soothsayer's Dusts by disenchanting Discarded Weapons found around the grounds of the Darkmoon Faire.", description = "People don't just come to the faire for fun and fortunes, <name>. Most want something to take home with them, so I help to create the magical trinkets visitors purchase with their prize tickets.\n\nFor that, I need a steady supply of soothsayer's dust. Take a look around the grounds and you'll see a lot of discarded weapons. Those are just the kinds of items that can be broken down into dust with enchanting skills like yours. Would you like to help?", progress = "Did you manage to get any of that soothsayer's dust?", completion = "This will help maintain my supply. Anytime you want to help, just look up old Sayge while the Darkmoon Faire's in town.", rewards = "You will receive:\n\nDarkmoon Game TokenDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][29511] = {title = "Talkin' Tonks", objective = "Repair 5 Damaged Steam Tonks around the grounds of the Darkmoon Faire.", description = "The steam tonks are one of the Darkmoon Faire's most popular amusements. Our visitors love to test their skills for hours and hours, but the tonks take a real beating from all that fun.\n\nYou look like you know your way around a wrench. Mind helping me fix some of the damaged tonks and return them to working order? I'll compensate you for your time.", progress = "You get those repairs done? Visitors are hard on those tonks and I'll need all of them up and running.", completion = "Good job getting those tonks back online. Here are those tickets I promised.", rewards = "You will receive:\n\nDarkmoon Game TokenDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][29512] = {title = "Putting the Carnies Back Together Again", objective = "Use the Darkmoon Bandage to heal 4 Injured Carnies.", description = "Working the Darkmoon Faire is a dangerous job, <name>. It's no surprise that many of our workers get injured setting up, taking down, and transporting all of its attractions.\n\nSome of the injured workers can be found around here, near the wagons. Others have gone to the healing tent for treatment. Would you take these bandages and see if you can help any of the injured workers?", progress = "Did you see to the needs of the injured workers?", completion = "Thank you for your help, &lt;name&gt;. It takes all of us to keep the faire up and running.", rewards = "You will receive:\n\nDarkmoon Game TokenDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][29513] = {title = "Spoilin' for Salty Sea Dogs", objective = "Catch 5 Great Sea Herring in the ocean around Darkmoon Island.", description = "We've just introduced another exciting new menu item, the salty sea dog. It's so popular, we can barely keep up with the demand!\n\nYou look like a decent angler and a spry <race>. Would you help me restock my fish supplies?\n\nWe wouldn't want to disappoint all those faire-goers looking to try a new food, would we?", progress = "Do you have those fish?", completion = "These are wonderful! Here are your tickets, as promised.", rewards = "You will receive:\n\nDarkmoon Game TokenDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][29514] = {title = "Herbs for Healing", objective = "Gather 6 Darkblossoms from around the Darkmoon Faire grounds.", description = "The little purple flowers that grow wild around the grounds aren't just pretty.\n\nThey play a role in everything from treating wounds to seasoning food.\n\nYou seem to have some talent for harvesting herbs. Would you like to help me rebuild my stocks of darkblossom?", progress = "How's that herb collection coming along?", completion = "Thank you, &lt;name&gt;. Anytime the Darkmoon Faire is in town, I'd be glad to have your help again.", rewards = "You will receive:\n\nDarkmoon Game TokenDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][29515] = {title = "Writing the Future", objective = "Use the Bundle of Exotic Herbs to make Prophetic Ink and then combine the ink with Light Parchment to create Sayge's Fortunes.", description = "As the popularity of the Darkmoon Faire grows, more and more people seek me out to peer into their futures.\n\nMost times, they ask for knowledge best left hidden in the mists of time, but it is not my place to give such advice.\n\nMy stock of written fortunes is running low and you look to have a steady hand. Take these herbs, make ink from them, and pen a few fortunes for me. You can get the parchment you'll need from any trade goods vendor in Elwynn Forest or Mulgore.", progress = "Have you penned any of those fortunes?", completion = "These look just like mine. You've quite an eye for detail. Thank you for all your help, &lt;name&gt;.", rewards = "You will receive:\n\nDarkmoon Game TokenDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][29516] = {title = "Keeping the Faire Sparkling", objective = "Find Bits of Glass around the grounds of the Darkmoon Faire and craft it into 5 Sparkling 'Gemstones'.", description = "The Darkmoon Faire's performers and animals go through more jewelry than I'd ever imagined. Thankfully, the gems are just cut glass, but someone has to craft all of it.\n\nIf you've some skill as a jewelcrafter, perhaps you'd be willing to help craft some of the sparkling glass gems for our performers.\n\nSometimes you can find odd and amazing bits of glass around the grounds. Those make stunning gems when cut by someone with an eye for this craft.", progress = "Were you able to craft any replacement gems for the performers' jewelry?", completion = "Very nice work, &lt;name&gt;. You've quite a talent for this.", rewards = "You will receive:\n\nDarkmoon Game TokenDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][29517] = {title = "Eyes on the Prizes", objective = "Use the Darkmoon Craftsman's Kit to make 5 Darkmoon Prizes from Coarse Thread, Shiny Baubles, and Blue Dye.", description = "The games are more popular than ever, and that means we're giving out prizes faster than we ever have before!\n\nWe're going to need more prizes, and fast. If you've some skill in leatherworking, I can give you a kit. You'll need to buy some of the pieces from any trade goods merchant in Elwynn Forest or Mulgore, but they're inexpensive.\n\nAre you willing to help?", progress = "Have you had a chance to make those prizes?", completion = "Excellent work! These look just like the others. Thank you for your help.\n\nIf you ever want to help again, look for me next time the Darkmoon Faire is in town.", rewards = "You will receive:\n\nDarkmoon Game TokenDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][29518] = {title = "Rearm, Reuse, Recycle", objective = "Collect 6 pieces of Tonk Scrap from around the Darkmoon Faire grounds.", description = "Faire-goers just love the steam tonks! And when the Darkmoon Faire closes, these grounds will be littered with tonk scrap.\n\nIt'd be a shame to let all that good metal just sit in the dirt.\n\nIf you help me collect some of the larger scraps, I can use them to reforge broken tonk parts. It's a lot less expensive than buying new metal every time. What do you say?", progress = "Did you manage to find any scrap? The grounds are full of it.", completion = "There's a good bit of scrap here. Thanks for your help. It'll be a big help when I refit the steam tonks.\n\nPlease take this as a reward for your help.", rewards = "You will receive:\n\nDarkmoon Game TokenDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][29519] = {title = "Tan My Hide", objective = "Scrape 4 Staked Skins around the grounds of the Darkmoon Faire.", description = "The Darkmoon Faire always needs more leather for tents, boots, and just about anything you can imagine! I've trapped some creatures and staked the skins out for the next part of their treatment.\n\nYou seem to have some knowledge of skinning. I'll reward you if you help me with the job of scraping some of those new skins.", progress = "It's a busy job keeping the Darkmoon Faire running.", completion = "Thanks for the help, &lt;name&gt;. I'll never forget your contribution to the Darkmoon Faire.\n\nAnd if you feel inclined, come back and help again next time we're in town.", rewards = "You will receive:\n\nDarkmoon Game TokenDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][29520] = {title = "Banners, Banners Everywhere!", objective = "Use Coarse Thread, Red Dye, and Blue Dye with a Darkmoon Banner Kit to make a Darkmoon Banner, then set it up in a pile of Loose Stones on the grounds of the Darkmoon Faire.", description = "Isn't it wonderful to see Darkmoon banners everywhere? It's my favorite part of setting up, but we have so many old and tattered ones that need to be replaced.\n\nIf you've some skill with a needle and thread, would you mind making a banner from this kit and putting it up in some loose stones scattered around the grounds of the faire?\n\nIt's missing a few pieces, but you should be able to get what you need from any trade goods vendor in Elwynn Forest or Mulgore.", progress = "Were you able to find a place for that new banner of yours?", completion = "Thanks for helping with those banners. You have quite a talent for needlework. Next time the Darkmoon Faire's in town, why not come by and help again?", rewards = "You will receive:\n\nDarkmoon Game TokenDarkmoon Prize Ticket"}
MultiLanguageQuestData['en'][29527] = {title = "War on the Ramparts", objective = "Slay Watchkeeper Gargolmar, Vazruden the Herald and Vazruden's drake, Nazan. Return Gargolmar's Hand and Nazan's Head to Stone Guard Stok'ton.", description = "Watchkeeper Gargolmar and Vazruden the Herald are in charge of defending these ramparts.\n\nIf you take them out, their forces will be in complete disarray.\n\nSlay them both and bring me proof so the invasion can begin!", progress = "This operation depends on your success, <name>.", completion = "With their leadership dead their forces should be in disarray.\n\nBut there's far more to this than killing a few guards, &lt;class&gt;.", rewards = "You will be able to choose one of these rewards:\n\nHandguards of PrecisionJade Warrior PauldronsMantle of Magical MightSure-Step Boots\n\nYou will also receive:\n\nJade Warrior PauldronsHandguards of PrecisionSure-Step BootsMantle of Magical Might"}
MultiLanguageQuestData['en'][29528] = {title = "War on the Ramparts", objective = "Slay Watchkeeper Gargolmar, Vazruden the Herald and Vazruden's drake, Nazan. Return Gargolmar's Hand and Nazan's Head to Advance Scout Chadwick.", description = "Hellfire Citadel's entire defensive network relies on the ramparts as a sort of early warning system.\n\nYou need to take out Watchkeeper Gargolmar and Vazruden the Herald. Without them, taking the ramparts will be simple.", progress = "Were you successful? We have a lot riding on this operation, <name>.", completion = "I knew I could count on you!\n\nWith their forces in disarray, we can really get this invasion going.", rewards = "You will be able to choose one of these rewards:\n\nHandguards of PrecisionJade Warrior PauldronsMantle of Magical MightSure-Step Boots\n\nYou will also receive:\n\nJade Warrior PauldronsHandguards of PrecisionSure-Step BootsMantle of Magical Might"}
MultiLanguageQuestData['en'][29529] = {title = "Demons in the Citadel", objective = "Slay Omor the Unscarred and bring his hoof to Advance Scout Chadwick.", description = "One of our scouts spotted what he thought was an agent of the Burning Legion somewhere in the ramparts. If that is true, then Honor Hold may be in grave danger of a combined assault!\n\nIf you find this fiend in there, kill it on sight.", progress = "Did you find any demons in there?", completion = "So it's true. The fel orcs and the Burning Legion are working together in some capacity.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29530] = {title = "Demons in the Citadel", objective = "Kill Omor the Unscarred and bring his hoof to Stone Guard Stok'ton.", description = "One of our scouts brought back unpleasant news. We've spotted a powerful agent of the Burning Legion in the ramparts!\n\nI need you to kill this demon before he has a chance to relay news of our efforts to his superiors.", progress = "Were you able to dispose of the foul creature?", completion = "Well done. We need the time you've bought us to investigate this link between the fel orcs and the Burning Legion. You very well may have saved hundreds of lives through your actions.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29535] = {title = "Make Them Bleed", objective = "Collect 10 Fel Orc Blood Vials and a Fel Infusion Rod for Caza'rez.", description = "The Maker serves the purpose of creating more fel orcs by infusing them with demon blood.\n\nMy superiors believe that we may be able to reverse the process, but we need samples of their blood and The Maker's infusion rod before we can know for sure.", progress = "You're back! Even better, you're not dead! Well done. Better than anyone else so far.", completion = "These vials could mean the end of the fel orcs. I hope you understand just how important that is to our campaign here.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29536] = {title = "Heart of Rage", objective = "Fully investigate the Blood Furnace and then report back to Caza'rez.", description = "We know that the fel orcs are growing their forces by infusing orcs with demon blood.\n\nI need you to venture deep inside these unholy halls and find out how that's happening. We can't risk sending an army into this place until we know exactly what we're dealing with.", progress = nil, completion = "&lt;You tell Caza'rez everything you saw in the Blood Furnace.&gt;\n\nI see.\n\nIf they can do this to the Mag'har brown orcs, they can do it to us! We must be careful lest they turn all of Thrallmar into those mindless beasts.", rewards = "You will be able to choose one of these rewards:\n\nCrimson Pendant of ClarityHoly Healing BandPerfectly Balanced Cape\n\nYou will also receive:\n\nPerfectly Balanced CapeHoly Healing BandCrimson Pendant of Clarity"}
MultiLanguageQuestData['en'][29537] = {title = "Mind the Gap", objective = "Kill Keli'dan the Breaker and return to Caza'rez.", description = "In all of the Blood Furnace, there is one area where our scryers cannot reach despite their efforts.\n\nThis 'gap', as they've been calling it, is fairly large, and must be where Magtheridon is being held captive..\n\nYou must find the source of the interference and dispose of it.", progress = nil, completion = "The interference has gone down, but we still cannot access that area. We will continue to investigate the matter. Thank you for your help.", rewards = "You will be able to choose one of these rewards:\n\nBreastplate of RetributionDeadly Borer LeggingsMoonkin HeaddressScaled Legs of Ruination\n\nYou will also receive:\n\nBreastplate of RetributionScaled Legs of RuinationMoonkin HeaddressDeadly Borer Leggings"}
MultiLanguageQuestData['en'][29538] = {title = "Make Them Bleed", objective = "Collect 10 Fel Orc Blood Vials and a Fel Infusion Rod for Gunny.", description = "The Maker uses demon blood and a special rod to turn brown and green orcs into red ones. We'd like to see if we can take that blood, mess around with it a bit, and make it turn orcs of all colors into harmless docile lumps. \n\nYou're going to bring me some samples of their blood so we can see. Don't forget to grab that rod!", progress = "You have that blood, darlin'?  Might be kind of important if we asked you to get it, you know?", completion = "Out-frikkin-standing! As of right now, you are my eighth favorite person on the smoldering remains of this sorry planet!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29539] = {title = "Heart of Rage", objective = "Fully investigate the Blood Furnace and then report back to Gunny.", description = "As it turns out, the eggheads back at Honor Hold can't see much into this place. Bunch of lying lazy mages, is what they are.\n\nEither way, we don't really know exactly what's going on in here. So, you're going in to find out!", progress = nil, completion = "&lt;You tell Gunny everything you saw in the Blood Furnace.&gt;\n\nYou brought back some loot for ol' Gunny, right?\n\nNo, no, you're right, clearly I owe you a reward for all your hard work. Not like Gunny didn't arrange all this and send you in there in the first place.", rewards = "You will be able to choose one of these rewards:\n\nCrimson Pendant of ClarityHoly Healing BandPerfectly Balanced Cape\n\nYou will also receive:\n\nPerfectly Balanced CapeHoly Healing BandCrimson Pendant of Clarity"}
MultiLanguageQuestData['en'][29540] = {title = "The Breaker", objective = "Kill Keli'dan the Breaker and return to Gunny.", description = "So they've got this big ol' demon stashed away in this place, is what they're telling me. And there's an orc that's in charge of keeping him under wraps.\n\nKilling an orc is killing an orc, am I right? Doesn't matter what he did or what he's doin', orcs are always ripe for the slaughter!", progress = nil, completion = "Really? You want a reward for killing an orc? As in fame and riches and noble steeds?\n\nBack in my day killing orcs WAS the reward!", rewards = "You will be able to choose one of these rewards:\n\nBreastplate of RetributionDeadly Borer LeggingsMoonkin HeaddressScaled Legs of Ruination\n\nYou will also receive:\n\nBreastplate of RetributionScaled Legs of RuinationMoonkin HeaddressDeadly Borer Leggings"}
MultiLanguageQuestData['en'][29542] = {title = "Invading the Citadel", objective = "Speak with Stone Guard Stok'ton in Hellfire Ramparts.", description = "With the Legion to one side and the fel orcs to the other, Thrallmar is going to be overrun if we don't do something about it.\n$Head west to the Hellfire Ramparts and speak with Stone Guard Stok'ton. He's in charge of a covert operation to start a Horde invasion on the entire citadel.", progress = nil, completion = "Shatterskull's not personable by anyone's standards, but he certainly gets the job done. Let's put you to work.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29543] = {title = "Invading the Citadel", objective = "Speak with Advance Scout Chadwick in Hellfire Ramparts.", description = "With the Legion to one side and the fel orcs to the other, Honor Hold is going to be overrun in a matter of time if we don't do something about it.\n\nHead west to the Hellfire Ramparts and speak with Advance Scout Chadwick. He's in charge of a covert operation to start an Alliance invasion on the entire citadel.", progress = nil, completion = "That Altumus is certainly a gem, isn't she? But there won't be any of us left alive out here if we aren't successful in our efforts in the ramparts.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29563] = {title = "Lost in Action", objective = "Discover what happened to Naturalist Bite and Weeder Greenthumb. Then, return to Watcher Jhang.", description = "You have to help me! We were sent here to investigate the various parts of the reservoir, but my friends haven't come back yet, and it's been a long time.\n\nThat's why I need you to discover what became of them. Naturalist Bite and Weeder Greenthumb went this way.", progress = "Have you discovered anything?", completion = "The loss of life...it pains me.\n\n&lt;Watcher Jhang sighs.&gt;\n\nThank you, &lt;name&gt;. When we are all reunited, the naga won't stand a chance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29564] = {title = "A Brother Betrayed", objective = "Kill Mennu the Betrayer, then return to Nahuud.", description = "My village was able to escape the naga onslaught at first. We would have all made it to Nagrand had it not been for my brother. He sold our souls for his own freedom.\n\nNow he works here as a slave driver, whipping his own brothers until their backs bleed. Make Mennu pay, <race>.", progress = "Is the traitor dead?", completion = "Mennu's death will not fix the broken backs of my family and friends, but it will give them a chance to live the rest of their lives free.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29565] = {title = "The Heart of the Matter", objective = "Bring The Invader's Claw and The Slave Master's Eye to Watcher Jhang.", description = "From what Nahuud has told me, two mighty creatures, Rokmar the Crackler and Quagmirran, were among the first enslaved by the naga when they arrived. They helped to subjugate many of the native races of Zangarmarsh.\n\nThough it pains me greatly to ask you to do so, you must put them down.", progress = "Did you slay them?", completion = "I'm glad that their spirits are now free. I wish we could say the same for the rest of their kind.\n\nThere is still much work to be done, especially elsewhere in Coilfang.", rewards = "You will be able to choose one of these rewards:\n\nCenarion Ring of CastingGoldenvine WrapsDark Cloak of the Marsh\n\nYou will also receive:\n\nDark Cloak of the MarshCenarion Ring of CastingGoldenvine Wraps"}
MultiLanguageQuestData['en'][29566] = {title = "Checking Up", objective = "Speak with Watcher Jhang in the Slave Pens.", description = "These marshes are beautiful, wouldn't you agree? That is, except for the naga forces draining the water away.\n\nI sent a small expedition to the Coilfang Reservoir to investigate the naga, and they haven't returned. I'm concerned that something has happened to them.\n\nWould you travel to the Slave Pens underneath Serpent Lake and find Watcher Jhang?", progress = nil, completion = "What're you doing all the way down here? As you can see, it isn't exactly safe!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29567] = {title = "Stalk the Stalker", objective = "Bring the Brain of the Black Stalker to T'shu.", description = "The spore giants may be attacking my people today, but the marsh walkers have taken more innocent lives than any creature I've ever seen. They are our ancient enemies.\n\nTheir brood mother, the Black Stalker, resides deep within this bog. If you were to destroy her and bring me her brain as proof, I would tell tales of your bravery to my grandchildren.", progress = "You have returned.  Does this mean that The Black Stalker is no more?", completion = "The Black Stalker is dead!  Normally I would not revel in such butchery, but the pain that the great mother and her brood have put my people through over the centuries is unspeakable.\n\nYou have my deepest thanks, brave &lt;class&gt;.", rewards = "You will be able to choose one of these rewards:\n\nEssence Infused MushroomPower Infused Mushroom\n\nYou will also receive:\n\nPower Infused MushroomEssence Infused Mushroom"}
MultiLanguageQuestData['en'][29568] = {title = "A Necessary Evil", objective = "Kill Hungarfen, then report back to Naturalist Bite.", description = "Hungarfen and Quagmirran used to jointly rule over the spore giants. With Quagmirran gone, the burden rests solely on Hungarfen's tendrils.\n\nWe have no choice but to put the giant down before he can be enslaved and turned into a weapon.", progress = "Is the deed done, <name>?", completion = "You've done all of Zangarmarsh a favor this day, &lt;name&gt;. The spore giants may be naturally aggressive, but they're still a vital part of the ecosystem.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29570] = {title = "Rescuing the Expedition", objective = "Discover what happened to Earthbinder Rayge and Windcaller Claw. Then, return to Watcher Jhang.", description = "The last members of my expedition are somewhere in here. We're going to need the knowledge they've gathered and their skills if we're to have any chance at defeating the naga.\n\nSee if you can find Earthbinder Rayge and Windcaller Claw, and make sure they're ok.", progress = "Were you able to find either of them? Are they ok?", completion = "Soon we'll all be together again, and I owe it all to you!\n\nWe'll bring the naga down before you know it, they don't stand a chance!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29571] = {title = "Defending the Wilds", objective = "Speak with Watcher Jhang in the Underbog.", description = "The Earthen Ring often finds itself working closely with the druids of the Cenarion Circle. Now is one such time.\n\nTravel north to the Underbog and speak with Watcher Jhang. She is in charge of an expedition in the Coilfang Reservoir to stop the naga there and save Zangarmarsh.", progress = nil, completion = "The Underbog lies precariously on the edge of becoming another part of the Coilfang naga system. You must help us!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29573] = {title = "Safety is Job One", objective = "Kill 10 Ethereal Crypt Raiders, 5 Ethereal Sorcerers, 5 Nexus Stalkers, and 5 Ethereal Spellbinders, then return to Artificer Morphalius.", description = "It's nearly safe for our men to come in here and take what's rightfully ours. The real danger now is Shaffar's personal army that he has crawling all over this place.\n\nI need you to take care of his forces for me while I regain my strength.", progress = nil, completion = "Splendid! Haramad will be delighted to hear the good news! All of this ripe for his taking!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29574] = {title = "Intriguing Specimens", objective = "Bring Pandemonius' Essence and Tavarok's Heart to Mamdy the \"Ologist\".", description = "There is a creature not far inside these halls called Pandemonius who is able to twist void energies to sustain and empower itself.\n\nA bit further in lies Tavarok, a being that takes those same void energies and converts them into a crystalline structure stronger than any I've ever seen!\n\nI absolutely must obtain samples for further study.", progress = "If you don't have what I'm looking for, stop wasting my time.", completion = "These samples are absolutely fascinating. They'll work very nicely.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29575] = {title = "Undercutting the Competition", objective = "Bring Shaffar's Wrappings to Artificer Morphalius.", description = "With his ward in place and his forces ready, Nexus-Prince Shaffar has been able to pillage this place for all it's worth without so much as an ounce of trouble.\n\nUnsurprisingly, Nexus-Prince Haramad isn't pleased by this, and has placed a hefty bounty on Shaffar's head.", progress = "Were you interested in the bounty on Shaffar's head?", completion = "I didn't honestly think a &lt;race&gt; would be able to defeat a Nexus-Prince. You've surprised me, and you've earned the handsome reward you were promised.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29582] = {title = "Grek's Crazy Night", objective = "Speak with Artificer Morphalius in the Mana Tombs in Auchindoun.", description = "Grek had bad night last night.\n\nShiny mummy man came into Grek's house and told Grek that he had to go to Mana Tombs in Auchindoun. But Grek still trying to read wanted poster!\n\n<Grek's face lights up.>\n\nGrek knows! You go find shiny mummy man and tell him Grek sent you. It perfect plan!", progress = nil, completion = "That meathead send you instead?\n\n&lt;Artificer Morphalius looks you over.&gt;\n\nI suppose you'll have to do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29583] = {title = "Eckert the Mad", objective = "Speak with Artificer Morphalius in the Mana Tombs in Auchindoun.", description = "I'm a skilled engineer, a brilliant inventor, the heart of any party, and the best dancer Azeroth has ever seen.\n\nDo they call me those things? No.\n\nBut you have one run-in with a ethereal and all of the sudden everyone and their mother calls you \"the mad\".\n\nI saw one right here just yesterday, I swear it! He said if I followed him to the Mana Tombs in Auchindoun there would be vast treasure and ancient knowledge awaiting me!", progress = nil, completion = "I was truly hoping that the gnome I sought out would be the one to answer my call.\n\n&lt;Artificer Morphalius looks you over.&gt;\n\nI suppose you'll do.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29590] = {title = "The Dead Watcher", objective = "Kill Shirrak the Dead Watcher, then return to the Draenei Spirit.", description = "A terrifying otherworldly being haunts both the spirit and physical worlds. We call it Shirrak.\n\nIt can only be harmed in your realm. Please help rid us of this nightmare.", progress = nil, completion = "Perhaps now we can finally be at peace.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29591] = {title = "Raging Spirits", objective = "Slay 5 Angered Skeletons, 5 Raging Skeletons, and 3 Auchenai Necromancers, then return to the Tormented Soulpriest in Auchenai Crypts.", description = "The Auchenai have turned their backs on everything we used to stand for. They've taken to raising the dead as unholy minions!\n\nThis cannot stand. Put the spirits back to rest, and massacre those responsible for raising them into undeath.", progress = nil, completion = "The dead belong in the spirit realm. Just as you belong in this one.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29593] = {title = "Hitting Them Where It Hurts", objective = "Steal 3 piles of Hellfire Supplies, then return to Stone Guard Stok'ton in Hellfire Ramparts.", description = "The fel orcs have stockpiled many of their supplies here.\n\nStealing them would be a severe blow to their war effort and a great boon to ours. Are you up to the task, <class>?", progress = "How many piles were you able to take?", completion = "Well done! The long term effects of this attack will be far worse than slaying a few orcs could ever be.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29594] = {title = "Hitting Them Where It Hurts", objective = "Steal 3 piles of Hellfire Supplies, then return to Advance Scout Chadwick in Hellfire Ramparts.", description = "The fel orcs have stockpiled many of their supplies here.\n\nStealing them would be a severe blow to their war effort and a great boon to ours. Are you up to the task, <class>?", progress = "How many piles were you able to take?", completion = "Well done! The long term effects of this attack will be far worse than slaying a few orcs could ever be.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29595] = {title = "Everything Will Be Alright", objective = "Greatfather Aldrimus standing outside the Auchenai Crypts of Auchindoun has asked that you enter the Auchenai Crypts and speak with the Draenei Spirit.", description = "You've had quite an adventure, <name>. And before you've even set foot inside of the Auchenai Crypts.\n\nI am one of the fortunate spirits. I was neither bound to Levixus nor a part of Exarch Maladaar's vile experiments in necromancy. While you have destroyed Levixus, Maladaar lives on, continuing to torment the spirits inside the crypts.\n\nWhat I ask is simple. Enter the Auchenai Crypts and speak with the Draenei Spirit there. You must destroy Exarch Maladaar.", progress = nil, completion = "Welcome to the Auchenai Crypts, &lt;name&gt;, where our two worlds meet.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29596] = {title = "The End of the Exarch", objective = "Kill Exarch Maladaar and return to the Draenei Spirit inside the Auchenai Crypts.", description = "Exarch Maladaar performs his unholy work in the deepest part of the crypts. He poses a threat to both of our worlds if he is not stopped.\n\nYou must slay him for the benefit of us all, dead and alive.", progress = nil, completion = "You have done our realm a great service. You will not be forgotten.", rewards = "You will be able to choose one of these rewards:\n\nAuchenai Anchorite's RobeAuchenai Monk's TunicAuchenai Tracker's HauberkThe Exarch's Protector\n\nYou will also receive:\n\nThe Exarch's ProtectorAuchenai Tracker's HauberkAuchenai Monk's TunicAuchenai Anchorite's Robe"}
MultiLanguageQuestData['en'][29598] = {title = "Taretha's Diversion", objective = "Travel to Durnholde Keep and set 5 incendiary charges at the barrels located inside each of the internment lodges using the Pack of Incendiary Bombs given to you by Erozion.\n\nSpeak to Thrall in the basement prison of Durnholde Keep when you have the Internment Lodges Set Ablaze.", description = "It was Taretha who created the original diversion at Durnholde, allowing Thrall to escape.\n\nNow the Infinite have captured Taretha. The diversion will not happen without our involvement. You must use the incendiary devices that I give you and burn down the internment lodges.", progress = "Who are you?", completion = "You are friends of Taretha? So this is her new plan? Very well then...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29599] = {title = "Escape from Durnholde", objective = "When you are ready to proceed, let Thrall know. Follow Thrall out of Durnholde Keep and help him free Taretha and fulfill his destiny.\n\nSpeak with Erozion in Old Hillsbrad should you complete this task.", description = "I have plans for my people, stranger.\n\nOne day, they shall overthrow their oppressors and rise as one. They will break free from the bonds that hold them and from that uprising shall be born the orcish Horde.\n\nWe will leave when you are ready.", progress = nil, completion = "You have done a great thing, &lt;name&gt;. Alas, the young warchief's memory of these events must be as they originally were...", rewards = "You will be able to choose one of these rewards:\n\nTempest's TouchSouthshore SneakersTarren Mill Defender's CinchWarchief's Mantle\n\nYou will also receive:\n\nWarchief's MantleTempest's TouchSouthshore SneakersTarren Mill Defender's Cinch"}
MultiLanguageQuestData['en'][29605] = {title = "Brother Against Brother", objective = "Free Lakka from captivity. Return to Isfar inside the Sethekk Halls when you've completed the rescue.", description = "The Sethekk departed Skettis when Auchindoun exploded.\n\nMy brother, Syth, was one of their leaders and told us we had to go into the ruins and face our god.\n\nIn time, Syth had me cast out of the Halls for doubting them, but he refused to let me take our sister Lakka. Will you help me rescue her?", progress = nil, completion = "Knowing that Lakka is free means I can cut the rest of my ties to the Sethekk.\n\nPart of me will never forgive myself for Syth's death, but it had to be done. When I reach Skettis, I will perform the death rites for him.", rewards = "You will be able to choose one of these rewards:\n\nTorc of the Sethekk ProphetSethekk Oracle's FocusTalon Lord's CollarMark of the Ravenguard\n\nYou will also receive:\n\nTorc of the Sethekk ProphetSethekk Oracle's FocusTalon Lord's CollarMark of the Ravenguard"}
MultiLanguageQuestData['en'][29606] = {title = "Terokk's Legacy", objective = "Bring Terokk's Mask and Terokk's Quill to Isfar inside the Sethekk Halls.", description = "Terokk, hero of the Arakkoa, mysteriously vanished one day, leaving only his mask and spear behind.\n\nDarkweaver Syth still holds his mask and Talon King Ikiss guards his spear.\n\nIt would mean a great deal to my people if these items were returned to us.", progress = "The relics of Terokk have been absent from Skettis for too long. Were you able to recover them from the Sethekk?", completion = "I may never truly be forgiven for my role in the crimes of the Sethekk, but perhaps by restoring the relics of Terokk to my people, I can begin to redeem myself.", rewards = "You will be able to choose one of these rewards:\n\nThe Saga of TerokkTerokk's MaskTerokk's Quill\n\nYou will also receive:\n\nTerokk's QuillThe Saga of TerokkTerokk's Mask"}
MultiLanguageQuestData['en'][29607] = {title = "Eyes of Desire", objective = "Dealer Vijad inside the Sethekk Halls wants you to bring him 3 Cobalt Eyes.", description = "I have a buyer who is interested in the eyes of the Cobalt Serpents that have taken up residence here.\n\nIf you were to bring me some of these rare gems, I would cut you a portion of the profits.\n\nDo we have a deal?", progress = "Did you bring the eyes?", completion = "These are marvelous. Well done!\n\nHere's your cut, as promised.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29608] = {title = "Allies in Dalaran", objective = "Accept a gryphon ride to Dalaran and speak with Isirami Fairwind at A Hero's Welcome.", description = "Welcome to Northrend, <name>. I have been asked to arrange travel for you to Dalaran so that you can meet with our allies there.\n\nRide the gryphon to Dalaran and once you land, make your way to our inn there, A Hero's Welcome. Find Isirami Fairwind and speak with her immediately.\n\nShe can help you bind your hearthstone to the city so you can use the Silver Enclave's portal to travel back to Stormwind quickly.", progress = nil, completion = "Welcome to Dalaran! This inn is part of the Silver Enclave, the headquarters of the official Alliance presence in our city.\n\nDon't forget to bind your hearthstone here for easy travel to the city and access to the portal to Stormwind next door.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29609] = {title = "Friends in Dalaran", objective = "Accept a ride to Dalaran from the flight master and speak with Uda the Beast at The Filthy Animal.", description = "Welcome to Northrend. I have been asked to arrange travel for you to Dalaran so that you can meet our friends in the city.\n\nSpeak with me and accept a ride to Dalaran. Once you land, make your way to The Filthy Animal.\n\nMake contact with Uda the Beast immediately.\n\nShe can help you bind your hearthstone to the city so you can use the portal in Sunreaver's Sanctuary to travel back to Orgrimmar quickly.", progress = nil, completion = "I've been expecting you! This inn is part of Sunreaver's Sanctuary, the Horde's enclave in Dalaran.\n\nDon't forget to bind your hearthstone here for easy travel to the city and access to the portal to Orgrimmar, out by the fountain.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29613] = {title = "A Proper Fate", objective = "Kill Warlord Kalithresh and return to Watcher Jhang inside the Steamvault.", description = "Warlord Kalithresh is in charge of the entire Steamvault operation.\n\nI need you to kill him, <name>. The naga have left us with no option but violence.\n\nShow him no mercy.", progress = nil, completion = "I wish it had not come to this, but the naga refused all attempts to negotiate.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29614] = {title = "Containment is Key", objective = "Kill 3 Bog Overlords, 6 Coilfang Lepers, and obtain an Irradiated Gear from Mekgineer Steamrigger, then return to Naturalist Bite inside the Steamvault.", description = "The naga are working with leper gnomes to spread a horrific disease across Zangarmarsh. It's already spread throughout the Steamvault.\n\nClear out anything that's been contaminated and bring me the central gear from Mekgineer Steamrigger, quickly!", progress = "Be as thorough as possible. The fate of Zangarmarsh depends on it.", completion = "I'm glad we were able to contain this before it spread across all of Zangarmarsh or further. Thank you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29615] = {title = "Windcaller Claw and the Water Thief", objective = "Kill Hydromancer Thespia and return to Windcaller Claw inside the Steamvault.", description = "The Steamvault is the heart of the naga's efforts to pump the water out of Zangarmarsh, and Hydromancer Thespia personally oversees those efforts.\n\nTaking her out would seriously hinder their operation.", progress = "Did you dispatch of the water thief?", completion = "Perhaps now we can restore all of the desperately needed water to the land.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29616] = {title = "Storming the Steamvault", objective = "Speak with Watcher Jhang in the Steamvault.", description = "We have not as of yet been able to stop the naga in the Steamvault, where most of their pumping infrastructure is located.\n\nThankfully, the expedition I sent there is hard at work trying to change that fact. Will you travel to the Steamvault and offer Watcher Jhang and her crew your aid?", progress = nil, completion = "Thank the stars you're here. We need your help!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29640] = {title = "Find Spy To'gun", objective = "Locate Spy To'gun in the Shadow Labyrinth of Auchindoun.", description = "The Shadow Council has already killed most of our spies, but To'gun was foolish enough to escape only to go back in!\n\nYou must find him. He may be reckless, but we need to find out what he knows.", progress = nil, completion = "Do you think you could help me get out of this cage?  It's a bit cramped.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29641] = {title = "The Soul Devices", objective = "Steal 5 Soul Devices and deliver them to Spy Grik'tha inside the Shadow Labyrinth of Auchindoun.", description = "They've been torturing me, trying to get me to tell them everything that I know.\n\nThey fed the others to Hellmaw, and I was to be next. But I told them nothing!\n\nThey're using special devices to make their summoning more powerful. You must steal these devices!", progress = "Were you able to find To'gun?", completion = "So, these are the soul devices that the Shadow Council were using to enhance their summoning power?  Intriguing.", rewards = "You will be able to choose one of these rewards:\n\nShattrath WrapsSpymistress' WristguardsAuchenai BracersSha'tari Wrought Armguards\n\nYou will also receive:\n\nSha'tari Wrought ArmguardsAuchenai BracersSpymistress' WristguardsShattrath Wraps"}
MultiLanguageQuestData['en'][29642] = {title = "Trouble at Auchindoun", objective = "Report to Field Commander Mahfuun inside the Shadow Labyrinth at Auchindoun in Terokkar Forest.", description = "I have spies within Auchindoun and they have been sending me disturbing reports.  That place has been nothing but trouble ever since it exploded a couple of years ago.\n\nSomething in there has gone horribly wrong - again - and the Shadow Council is now on a war footing.  Though the reports were lacking on details, their preparations appear to be directed inward.\n\nYou must make your way to the Shadow Labyrinth.  My field commander, Mahfuun, will fill you in on what needs to be done.", progress = nil, completion = "It's about time that you arrived.\n\nMehlisah said that she would be sending help days ago.  And we've been fighting in here longer than that!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29643] = {title = "The Codex of Blood", objective = "Read from the Codex of Blood in the Shadow Labyrinth of Auchindoun.", description = "Two years ago the Shadow Council summoned forth a being that shattered Auchindoun in its wake.\n\nRead the Codex of Blood to find out what happened. Be warned, Grandmaster Vorpil guards it with his life.", progress = nil, completion = "Opening the magically-suspended tome, a sense of dread overwhelms you.\n\nSomething is most definitely wrong here!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29644] = {title = "Into the Heart of the Labyrinth", objective = "Destroy Murmur and inform Field Commander Mahfuun inside the Shadow Labyrinth of Auchindoun.", description = "The Shadow Council has lost control of the cosmic being that they summoned here almost two years ago.\n\nKnown only as Murmur, it threatens to overrun the Shadow Council and break free into the outside world!", progress = nil, completion = "I cringe to think what would have happened had Murmur escaped to the outside world.\n\nThank you, brave hero.", rewards = "You will be able to choose one of these rewards:\n\nShattrath JumpersSpymistress' BootsAuchenai BootsSha'tari Wrought Greaves\n\nYou will also receive:\n\nSha'tari Wrought GreavesAuchenai BootsSpymistress' BootsShattrath Jumpers"}
MultiLanguageQuestData['en'][29645] = {title = "Ambassador Hellmaw", objective = "Kill 18 Cabal Ritualists and Ambassador Hellmaw, then return to Field Commander Mahfuun inside the Shadow Labyrinth of Auchindoun.", description = "When the Cabal found our spies, they fed them to Ambassador Hellmaw one by one.\n\nOur men deserve justice. Slay the ritualists binding him, then dispose of Hellmaw.\n\nIt is a most deserving fate.", progress = nil, completion = "It won't bring anyone back, but at least justice has been done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29649] = {title = "How to Save a Life", objective = "Advance Scout Chadwick inside the Shattered Halls of Hellfire Citadel wants you to bring him a Fel Ember.", description = "Gunny is dying from a powerful curse, <name>.\n\nGrand Warlock Nethekurse augments his power with a pair of mystical braziers. If you bring me an ember from that brazier, perhaps it can counteract the dark magic?", progress = "Did you bring the ember? We don't have much time!", completion = "He was a good soldier.", rewards = "You will be able to choose one of these rewards:\n\nCurate's BootsRune-Engraved BeltGloves of PreservationExpedition Scout's EpauletsDauntless Handguards\n\nYou will also receive:\n\nDauntless HandguardsRune-Engraved BeltExpedition Scout's EpauletsGloves of PreservationCurate's Boots"}
MultiLanguageQuestData['en'][29650] = {title = "Fel Ember", objective = "Stone Guard Stok'ton inside the Shattered Halls of Hellfire Citadel wants you to bring him a Fel Ember.", description = "Caza'rez is dying a coward's death.\n\nGrand Warlock Netherkurse placed a terrible curse upon him. Perhaps if you were to bring me one of the embers from his braziers, we could use it to counteract the magic before it's too late?", progress = "Did you bring the ember? Caza'rez deserves a warrior's death.", completion = "I will sing many songs of his glories.", rewards = "You will be able to choose one of these rewards:\n\nCurate's BootsRune-Engraved BeltGloves of PreservationExpedition Scout's EpauletsDauntless Handguards\n\nYou will also receive:\n\nDauntless HandguardsRune-Engraved BeltExpedition Scout's EpauletsGloves of PreservationCurate's Boots"}
MultiLanguageQuestData['en'][29651] = {title = "Honor the Dying", objective = "Caza'rez inside the Shattered Halls of Hellfire Citadel wants you to kill 4 Shattered Hand Legionnaires, 2 Shattered Hand Centurions, and 2 Shattered Hand Champions.", description = "Their elite warriors are ruthless...so... powerful.\n\n<Caza'rez spits up blood.>\n\nYou have to kill them...or we will never defeat Kargath...", progress = "Are they dead, <class>?", completion = "Caza'rez...is no more.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29652] = {title = "One Last Favor", objective = "Gunny inside the Shattered Halls of Hellfire Citadel wants you to kill 4 Shattered Hand Legionnaires, 2 Shattered Hand Centurions, and 2 Shattered Hand Champions.", description = "Ol' Gunny doesn't have much longer...\n\nDo me one last favor, and kill the biggest, meanest fel orcs ye can find.\n\nFor old times' sake, aye?", progress = "Did ye kill 'em?", completion = "If only we could have saved him.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29653] = {title = "The Will of the Warchief", objective = "Bring Warchief Kargath's Fist to Stone Guard Stok'ton inside the Shattered Halls of Hellfire Citadel.", description = "Kargath was once one of the Horde's greatest heroes.\n\nHe now wears the false mantle of Warchief. Bring me his namesake weapon so that we can remember the champion he once was, rather than the monster he's become.", progress = "Have you proof of Kargath Bladefist's defeat?", completion = "We should not forget the orc Kargath once was, nor the lessons to be learned from his downfall.", rewards = "You will be able to choose one of these rewards:\n\nRod of Dire ShadowsVicar's CloakConqueror's BandMaimfist's Choker\n\nYou will also receive:\n\nRod of Dire ShadowsMaimfist's ChokerVicar's CloakConqueror's Band"}
MultiLanguageQuestData['en'][29654] = {title = "Turning the Tide", objective = "Bring Warchief Kargath's Fist to Advance Scout Chadwick inside the Shattered Halls of Hellfire Citadel.", description = "There is only one true way to end the fel orc threat to Honor Hold and the Alliance.\n\nTheir Warchief must be slain.\n\nBring me his namesake weapon, so that we can always remember his death.", progress = "Have you returned with proof of 'Warchief' Kargath Bladefist's demise?", completion = "We have struck a major blow against the enemy with your help.\n\nHonor Hold is far safer than it's been in years.", rewards = "You will be able to choose one of these rewards:\n\nNethekurse's Rod of TormentMantle of VivificationNaliko's RevengeMedallion of the Valiant Guardian\n\nYou will also receive:\n\nMedallion of the Valiant GuardianNaliko's RevengeMantle of VivificationNethekurse's Rod of Torment"}
MultiLanguageQuestData['en'][29655] = {title = "A Very Special Cloth", objective = "Kill Warbringer O'mrogg and bring his warcloth to Stone Guard Stok'ton inside the Shattered Halls of Hellfire Citadel.", description = "Warbringer O'mrogg has killed more brave soldiers than any enemy I've ever encountered. He is ruthless, cunning, and extremely powerful.\n\nTake him down and bring me his warcloth so that we may fashion it into a banner and show them the fury of the Horde!", progress = "Did you bring me the cloth?", completion = "Well done. This will show those blood crazed monsters what they're up against.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29656] = {title = "O'mrogg's Warcloth", objective = "Kill Warbringer O'mrogg and bring his warcloth to Advance Scout Chadwick inside the Shattered Halls of Hellfire Citadel.", description = "Stormwind wants to see proof of our successes in the war effort.\n\nRather than showing him body bags, I thought we'd present him the warcloth of O'mrogg, Kargath's fiercest warrior. Think you can handle him?", progress = "Did you bring me the cloth?", completion = "My superiors will be very pleased to see this. Thank you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29657] = {title = "With Great Power, Comes Great Responsibility", objective = "A'dal has asked you to slay Mechano-Lord Capacitus in the Mechanar of Tempest Keep.", description = "<A voice like the sound of light bells rings in your head.>\n\nThe Mechanar employs my race's technology to create manacells, objects which provide great amounts of power.\n\nI need you to eliminate Mechano-Lord Capacitus so that Kael'thas' forces cannot harvest that power.", progress = nil, completion = "You have done well, &lt;name&gt;. But more work remains to be done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29658] = {title = "The Calculator", objective = "A'dal has asked you to slay Pathaleon the Calculator in the Mechanar of Tempest Keep.", description = "<A gentle wind caresses your face.>\n\nOne more task yet remains.\n\nPathaleon the Calculator oversees many of his master's operations. He is personally responsible for much of the recent torment that has plagued this world.\n\nI ask that you eliminate him.", progress = nil, completion = "You have my gratitude, &lt;name&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29659] = {title = "Lost Treasure", objective = "Retrieve the Blinding Fury for A'dal from the Cache of the Legion in the Mechanar of Tempest Keep.", description = "I sense that one of my kind's artifacts has been taken and stashed away in the Cache of the Legion.\n\nWe cannot give them time to discover its power. If you would kill the Gatewatchers and retrieve it for me, I would be most grateful.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29660] = {title = "Saving the Botanica", objective = "A'dal wants you to kill Commander Sarannis, High Botanist Freywinn, and Thorngrin the Tender inside the Botanica of Tempest Keep.", description = "Kael'thas' forces in the Botanica were unsuccessful in handling the numerous creatures contained within. We must take action to right their wrongs.\n\nThe first step is to eliminate their forces so that they cannot cause further problems.", progress = nil, completion = "They were going to die to the creatures contained here soon even without our interference. It is for the greater good.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29667] = {title = "Culling the Herd", objective = "A'dal has asked you to kill 6 Mutate Fleshlashers, 6 Mutate Fear-shriekers, 6 Mutate Horrors, and to obtain a Rapidly Evolving Frond from Laj in the Botanica of Tempest Keep.", description = "It seems that Kael'thas' forces have twisted the Botanica's specimens beyond saving. I do not want to see them unleashed upon Outland as so many others have.\n\nThere is one, Laj, who I would like to examine. He is different somehow. Perhaps we can learn from him.", progress = "I see you have obtained the frond. Very good.", completion = "You have done well thus far, &lt;name&gt;. However, there is still one more task I must ask that you complete.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29669] = {title = "A Most Somber Task", objective = "A'dal has asked you to slay Warp Splinter in the Botanica of Tempest Keep.", description = "I must now ask you to complete a most somber task.\n\nWarp Splinter used to act as guardian to all of the Botanica. He is now impure, and must be taken down.", progress = nil, completion = "He was a noble guardian in life. His presence will be missed.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29674] = {title = "Unbound Darkness", objective = "A'dal has asked you to slay Zereketh the Unbound in the Arcatraz of Tempest Keep.", description = "<The sound of chimes enters your head, but it is distressed.>\n\nWe imprisoned the most dangerous beings we came across in our travels.\n\nZereketh is a powerful void lord. If he escapes into Netherstorm, he will feed off of the abundant void energy.", progress = nil, completion = "Creatures of the void are naturally chaotic. They are a necessary part of the universe, but they must be kept in check by the Light.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29675] = {title = "Hey There Dalliah", objective = "A'dal has asked you to kill Wrath-Scryer Soccothrates and Dalliah the Doomsayer in the Arcatraz of Tempest Keep.", description = "Two powerful agents of the Burning Legion, Wrath-Scryer Soccothrates and Dalliah the Doomsayer, have begun rallying the demons on board together into a small army.\n\nYou cannot let their forces grow any larger, or the Arcatraz may soon become yet another Legion stronghold.", progress = nil, completion = "The Legion seeks only to consume. They hold no regard for the balance.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29681] = {title = "Maximum Security Breakout", objective = "A'dal has asked you to slay Harbinger Skyriss in the Arcatraz of Tempest Keep.", description = "Harbinger Skyriss is the heart of the problem in the Arcatraz.\n\nHe corrupted Warden Mellichar and made him release many of the prisoners. It is only a matter of time before the Harbinger himself is let loose.\n\n<name>, you cannot let a servant of the Old Gods live!", progress = nil, completion = "Thank you, &lt;name&gt;. Your actions this day have prevented countless tragedies.", rewards = "You will be able to choose one of these rewards:\n\nPotent Sha'tari PendantA'dal's Recovery NecklaceShattrath Choker of Power\n\nYou will also receive:\n\nPotent Sha'tari PendantShattrath Choker of PowerA'dal's Recovery Necklace"}
MultiLanguageQuestData['en'][29682] = {title = "Magisters' Terrace", objective = "Captain Theris Dawnhearth wants you to find Exarch Larethor inside the Magisters' Terrace.", description = "We recently sent in an expeditionary force to the Magisters' Terrace to stop the Legion forces there.\n\nHowever, we haven't heard from them since, and I fear the worst.\n\nWill you go there and try to find Exarch Larethor? He's in charge of the expedition.", progress = nil, completion = "Dawnhearth thought we were dead? Hah!\n\nI haven't sent a report because we haven't made any progress past this point.\n\nPerhaps you can help us change that?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29684] = {title = "Severed Communications", objective = "Exarch Larethor inside the Magisters' Terrace wants you to find Tyrith, a blood elf spy.", description = "We've had a contact embedded in Magisters' Terrace gathering intelligence for us for some time now, but we've lost contact with him.\n\nThe information he was collecting is vital to our mission.", progress = nil, completion = "...Come closer, &lt;race&gt;... Listen carefully to my words....", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29685] = {title = "Hard to Kill", objective = "Kalecgos has asked you to defeat Kael'thas in Magisters' Terrace. You are to take Kael's head and report back to Larethor inside the Magisters' Terrace.", description = "As you've now witnessed, the Legion forces work tirelessly, manipulating the Sunwell's power to achieve their malevolent ends.\n\nKael'thas has risen from the ashes of defeat and once more leads them in their efforts. He must be stopped.", progress = "Well, <class>, I must admit, I wasn't sure I'd see you again.", completion = "&lt;Larethor listens intently as you explain your deeds in Magisters' Terrace.&gt;\n\nTyrith will be missed - good man, that one. Thanks to you though, his death wasn't in vain.", rewards = "You will be able to choose one of these rewards:\n\nDelicate Crimson SpinelBrilliant Crimson Spinel\n\nYou will also receive:\n\nDelicate Crimson SpinelBrilliant Crimson Spinel"}
MultiLanguageQuestData['en'][29686] = {title = "A Radical Notion", objective = "Exarch Larethor in the Magisters' Terrace wants you to kill Vexallus and obtain its essence.", description = "We cannot afford to lose this war. I'd like to empower our sentries so that brave men and women don't have to die.\n\nThe Legion has gotten a hold of a powerful elemental being. Its essence could be just what we need.", progress = "Were you able to get your hands on its essence?", completion = "Excellent! I can't wait to present this project to my superiors!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29687] = {title = "Twisted Associations", objective = "Exarch Larethor in the Magisters' Terrace wants you to kill Selin Fireheart and Priestess Delrissa.", description = "The Legion and Kael'thas' forces are becoming increasingly intertwined. This concerns me very deeply.\n\nFrom what we can gather Selin Fireheart and Priestess Delrissa work closely together to unite the two armies. You need to stop them.", progress = nil, completion = "Well done, soldier. One step at a time.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29688] = {title = "Advancing the Campaign", objective = "Shadow Hunter Ty'jin has asked you to speak with Stone Guard Stok'ton inside the Shattered Halls of Hellfire Citadel.", description = "I mostly listen, <class>. I listen so that the Warchief doesn't have to.\n\nI've heard of the status of our campaign against the Hellfire Citadel. It is time to take the Shattered Halls, seat of power for the fel orcs.\n\nGo speak with Stone Guard Stok'ton, he's in charge there.", progress = nil, completion = "Keep your head down, or it's likely to end up on the wrong end of an arrow.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29689] = {title = "Advancing the Campaign", objective = "Force Commander Danath Trollbane has asked you to speak with Advance Scout Chadwick inside the Shattered Halls of Hellfire Citadel.", description = "The time has come to lay the final blow against the fel orcs.\n\nAdvance Scout Chadwick awaits your presence inside the Shattered Halls of Hellfire Citadel. Make haste, their forces could strike against Honor Hold at any moment!", progress = nil, completion = "Be quiet! We'll surely be overwhelmed if they notice us now.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29691] = {title = "Bring Me A Shrubbery!", objective = "Collect 5 Sanguine Hibiscus and return them to T'shu in the Underbog.", description = "My people use sanguine hibiscus for a number of purposes.\n\nIt grows naturally only in the Underbog, and many of the bog's denizens have taken a liking to it.\n\nIf you could bring me some, I would be very grateful.", progress = "Were you able to gather any hibiscus?", completion = "These will do nicely, but we can always use more.  Perhaps you will find yourself in the Underbog again soon?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29692] = {title = "Bring Me Another Shrubbery!", objective = "We can still use more sanguine hibiscus. We're always struggling to find more.\n\nBring them to me in bunches of five and I will be most grateful.", description = nil, progress = "We can still use more sanguine hibiscus. We're always struggling to find more.\n\nBring them to me in bunches of five and I will be most grateful.", completion = "These will do nicely, but we can always use more.  Perhaps you will find yourself in the Underbog again soon?", rewards = nil}
MultiLanguageQuestData['en'][29734] = {title = "Deepforge the Elder", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nForce Self - Bow\n\nYou will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][29735] = {title = "Stonebrand the Elder", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nForce Self - Bow\n\nYou will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][29736] = {title = "Darkfeather the Elder", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nForce Self - Bow\n\nYou will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][29737] = {title = "Firebeard the Elder", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nForce Self - Bow\n\nYou will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][29738] = {title = "Moonlance the Elder", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nForce Self - Bow\n\nYou will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][29739] = {title = "Windsong the Elder", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nForce Self - Bow\n\nYou will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][29740] = {title = "Evershade the Elder", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nForce Self - Bow\n\nYou will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][29741] = {title = "Sekhemi the Elder", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nForce Self - Bow\n\nYou will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][29742] = {title = "Menkhaf the Elder", objective = "The following spell will be cast on you:\n\n", description = nil, progress = nil, completion = nil, rewards = "The following spell will be cast on you:\n\nForce Self - Bow\n\nYou will receive:\n\nCoin of AncestryLucky Red Envelope"}
MultiLanguageQuestData['en'][29760] = {title = "Pit Fighter", objective = "Speak with Korgol Crushskull at the Darkmoon Faire.\n\nProvided item: \n", description = "There must be more to being a master pit fighter than this...\n\nPerhaps Korgol Crushskull who runs the Darkmoon Deathmatch at the Faire will know.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29761] = {title = "Master Pit Fighter", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nMaster Pit Fighter"}
MultiLanguageQuestData['en'][29763] = {title = "Stealing Their Thunder", objective = "Defender Mordun has asked you to acquire the head of Ingvar the Plunderer.", description = "The vrykul are fearless in a fight. Seems they actually yearn fer a death in battle. With their numbers and that ferocity, we're doomed - plain and simple.\n\nThere's one they esteem though, goes by the name of Ingvar. Bring him down and you'll deal a mighty blow to their spirit.", progress = "Good to see you're well, <name>.\n\nWe've had about as many casualties as we can handle.", completion = "Outstanding!\n\nThis could be the turn of luck we've all been hoping for.", rewards = "You will be able to choose one of these rewards:\n\nExecutioner's BandRing of DecimationSignet of Swift Judgment\n\nYou will also receive:\n\nExecutioner's BandRing of DecimationSignet of Swift Judgment"}
MultiLanguageQuestData['en'][29764] = {title = "Disarmament", objective = "Defender Mordun wants you to steal 5 Vrykul Weapons", description = "Take it from me, <lad/lass>, them vrykul weapons be downright nasty! Deceptively well-balanced, wickedly sharp - just plain deadly.\n\nI need you to pilfer some o' them weapons before they're used on us!", progress = "You pinch a load a' them vrykul axes?", completion = "&lt;Mordun whistles.&gt;\n\nWill ya just look at 'em? Incredible.\n\nI half expected these neanderthals to be swingin' around clubs and throwin' rock.\n\nNo such luck...", rewards = "You will be able to choose one of these rewards:\n\nAmulet of the Tranquil MindRazor-Blade PendantNecklace of Fragmented LightWoven Steel Necklace\n\nYou will also receive:\n\nAmulet of the Tranquil MindRazor-Blade PendantNecklace of Fragmented LightWoven Steel Necklace"}
MultiLanguageQuestData['en'][29801] = {title = "Proving Your Worth", objective = "Pickpocket a cryptomancer's decoder ring from Hagara the Stormbinder at the Eye of Eternity within the Dragon Soul raid encounter.", description = "Hello, <name>! You've earned a reputation among the flight as having - shall we say - 'nimble fingers.'\n\nWe need someone of your skills for a matter of utmost delicacy. Before I reveal more, we need to know you're the right <man/woman> for the job.\n\nWhen the course of battle takes you to the Eye of Eternity, I need you to pickpocket Hagara the Stormbinder to retrieve a cryptomancer's decoder ring. Are you up to the task?You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29803] = {title = "Ears of the Lich King", objective = "Defender Mordun inside Utgarde Keep wants you to slay Prince Keleseth.", description = "Prince Keleseth acts as Arthas' eyes and ears in the Fjord.\n\nI don't like that one bit!\n\nGo and give him a round o' pain. You'll be doing the world a favor by doing so.", progress = nil, completion = "I bet the pale whelp felt that!\n\nThat's one more step towards yer judgment day, Arthas!", rewards = "You will be able to choose one of these rewards:\n\nWraps of the San'laynVendetta BindingsRunecaster's BracersVambraces of the Vengeance Bringer\n\nYou will also receive:\n\nWraps of the San'laynVendetta BindingsRunecaster's BracersVambraces of the Vengeance Bringer"}
MultiLanguageQuestData['en'][29807] = {title = "Death to the Traitor King", objective = "Reclaimer A'zak in Azjol-Nerub has tasked you with defeating Anub'arak. You are to return to A'zak with Anub'arak's Broken Husk.", description = "Anub'arak, the traitor king, makes his home in the once proud Kingdom of Azjol-Nerub.\n\nHe has twisted and perverted our homeland into the wretched squalor it is today. He rules over an army of undead nerubians who have pledged themselves to serving the Lich King.\n\nBring an end to his reign.", progress = "Is it done, <class>? Has the traitor king finally met his end?", completion = "&lt;A fierce glow emanantes from all of Azak's eyes as he stares at the husk.&gt;\n\nIt is DONE!\n\nYour name shall be recorded in the extensive history of our people, &lt;race&gt;!", rewards = "You will be able to choose one of these rewards:\n\nKilix's Silk SlippersDon Soto's BootsHusk Shard SabatonsGreaves of the Traitor\n\nYou will also receive:\n\nKilix's Silk SlippersDon Soto's BootsHusk Shard SabatonsGreaves of the Traitor"}
MultiLanguageQuestData['en'][29808] = {title = "Don't Forget the Eggs!", objective = "Reclaimer A'zak in Azjol-Nerub wants you to destroy 6 Nerubian Scourge Eggs.", description = "Throughout Azjol-Nerub, the scourged nerubians carefully nurture eggs that will soon hatch, providing them nerubian young to slaughter and raise.\n\nThe eggs have been tainted with foul magics. Our only recourse is to dispose of them.", progress = nil, completion = "Do not worry, &lt;race&gt;.\n\nThe eggs they found were but a fraction of our hidden stores within Azjol-Nerub.\n\nOur mighty kingdom shall be reborn.", rewards = "You will be able to choose one of these rewards:\n\nExpelling GauntletsPurging HandguardsWraps of Quelled BaneGloves of Banished Infliction\n\nYou will also receive:\n\nExpelling GauntletsPurging HandguardsWraps of Quelled BaneGloves of Banished Infliction"}
MultiLanguageQuestData['en'][29811] = {title = "The Gatewatcher's Talisman", objective = "Reclaimer A'zak in Azjol-Nerub wants you to retrieve the Gatewatcher's Talisman from Krik'thir the Gatewatcher.", description = "Krik'thir, guardian of the gates to Azjol-Nerub, was not a traitor.\n\nHe fell in the War of the Spider defending our home from the Scourge.\n\nAs per his station, he was in possession of the key to the hidden empire. I'd like you to retrieve it so it may be returned to its people.", progress = "Has Krik'thir's spirit been released from the curse of undeath? What of the talisman?", completion = "Just as I suspected.\n\nMost of the empire has remained closed off since Krik'thir's final stand. Perhaps my people have already secured the depths and merely await release? Perhaps the faceless ones fester behind closed doors.\n\nOnly time will tell. The exposed upper reaches of Azjol-Nerub must first be cleansed of Arthas' taint.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29820] = {title = "Into the Nexus", objective = "Archmage Berinand has asked you to speak with Warmage Kaitlyn in the Nexus.I sent Warmage Kaitlyn into the Nexus to investigate the chaos that is Malygos' domain, but she hasn't reported back in days.\n\nWould you mind going there and lending her aid? I'm certain she could use help if she hasn't been eaten by dragons.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "I sent Warmage Kaitlyn into the Nexus to investigate the chaos that is Malygos' domain, but she hasn't reported back in days.\n\nWould you mind going there and lending her aid? I'm certain she could use help if she hasn't been eaten by dragons.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29825] = {title = "Pupil No More", objective = "Seer Ixit in Ahn'Kahet has tasked you with the assassination of Elder Nadox.", description = "I once called Elder Nadox my teacher.\n\nThat changed forever when I was forced to watch him mercilessly slaughter my friends and family as a servant of the damned.\n\nFind him within the depths and make him pay for his crimes, <race>.", progress = "Is the mighty Nadox dead for good?", completion = "With Nadox gone, I hope to take his place as a leader of my people.\n\nThe Empire of Azjol-Nerub is destined for greatness, &lt;race&gt;...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29826] = {title = "Reclaiming Ahn'Kahet", objective = "Seer Ixit in Ahn'Kahet wants you to kill 3 Eyes of Taldaram, a Bonegrinder, and Prince Taldaram.", description = "Prince Taldaram and his army of Scourge use the same wards we once used to hide our empire to keep themselves safe from the native denizens of the icy depths.\n\nDeactivate the wards and slaughter the Scourge guarding them. My forces will help the natives slaughter the rest.", progress = "Much work remains to be done in Ahn'Kahet, even long after the Scourge are defeated.", completion = "Excellent.\n\n&lt;You heard a series of clicking sounds.&gt;\n\nNow to vanquish our other foe.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29828] = {title = "What the Scourge Dred", objective = "Kurzel inside Drak'Tharon Keep wants you to slay King Dred and bring her his tooth.", description = "One of the fleeing Drakkari trolls told me of a great raptor king, Dred, that was immune to the plague.\n\nIf you could find King Dred and bring me one of his teeth, perhaps I could fashion it into a weapon.", progress = "Does the great beast exist?", completion = "&lt;Kurzel's eyes open wide.&gt;\n\nWow! That's enormous!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29829] = {title = "Discretion is Key", objective = "Rhonin wants you to go to the Violet Hold in Dalaran and speak with Lieutenant Sinclari.", description = "Listen to me, <race>.\n\nIt's just been brought to my attention that there's been an incident at the Violet Hold. It would appear that the blues are launching a full scale invasion of Dalaran!\n\nI need you to get to the prison and speak with Lieutenant Sinclari at once. She'll give you the details.\n\nThat is not all. I need this handled with utmost discretion. We mustn't alarm the citizens of Dalaran if it can possibly be avoided. Do I make myself clear?\n\nVery well. Now, go!", progress = nil, completion = "Not a moment too soon.\n\nAre you prepared to defend Dalaran, &lt;class&gt;?", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29830] = {title = "Containment", objective = "Lieutenant Sinclari in the Violet Hold wants you to put an end to the blue dragon invasion force. You are to speak to her again once Cyanigosa is slain.", description = "My forces are in absolute shambles, and Malygos' assailants just keep coming.\n\nI fear that the worst has yet to come.\n\nYou must engage them until their leader, Cyanigosa, comes. Only her death will stop the invasion and save Dalaran.\n\nSpeak to me again when you are ready.", progress = "Is it over? Were you able to withstand the assault?", completion = "Thank you, hero!\n\nDalaran is safe for another day because of your bravery.", rewards = "You will be able to choose one of these rewards:\n\nTattooed Deerskin LeggingsConferred PantaloonsLabyrinthine LegguardsDalaran Warden's Legplates\n\nYou will also receive:\n\nTattooed Deerskin LeggingsConferred PantaloonsLabyrinthine LegguardsDalaran Warden's Legplates"}
MultiLanguageQuestData['en'][29833] = {title = "Unfinished Business", objective = "Har'koa wants you to speak with Tol'mar in Gundrak.", description = "While it is true that the Prophet of Akali will trouble this world no more, there yet remains work to be done.\n\nThe greater part of Akali's blood has empowered another, and it is in him that the true danger lies.\n\nQuickly, <name>, make your way to Gundrak and speak with Tol'mar. He will be able to direct you further in this cause.", progress = nil, completion = "Lissen up, mon. Dere be dangerous work ta be done!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29834] = {title = "Gal'darah Must Pay", objective = "Tol'mar wants you to slay Slad'ran, Moorabi, and Gal'darah in Gundrak.", description = "It musta been da most awful thing I ever seen. Da great Akali - slain right before my eyes. Horrible...\n\nMy job be to observe only. But dis cannot stand! Gal'darah and his followers must pay!\n\nAvenge Akali's death, mon. It be da right thing ta do.", progress = nil, completion = "Ya done it?! Dey be no more?\n\nHere ya go, mon. Take dis gift for bringin' justice to da frozen wastes.", rewards = "You will be able to choose one of these rewards:\n\nSly Mojo SashStrange Voodoo BeltRanger's Belt of the Fallen EmpireClasp of the Fallen Demi-God\n\nYou will also receive:\n\nSly Mojo SashStrange Voodoo BeltRanger's Belt of the Fallen EmpireClasp of the Fallen Demi-God"}
MultiLanguageQuestData['en'][29835] = {title = "Gal'darah Must Pay", objective = "Chronicler Bah'Kini wants you to slay Slad'ran, Moorabi, and Gal'darah in Gundrak.", description = "Da mighty Akali has been slain, <race>.\n\nMy role in life be to record, not fight. But dis cannot stand! Gal'darah and his followers must pay!\n\nAvenge Akali's death, mon. It be da right thing ta do.", progress = nil, completion = "Ya really did it?\n\nYou surpassed my expectations, mon. Take dis gift for bringin' justice to da frozen wastes.", rewards = "You will be able to choose one of these rewards:\n\nSly Mojo SashStrange Voodoo BeltRanger's Belt of the Fallen EmpireClasp of the Fallen Demi-God\n\nYou will also receive:\n\nSly Mojo SashStrange Voodoo BeltRanger's Belt of the Fallen EmpireClasp of the Fallen Demi-God"}
MultiLanguageQuestData['en'][29836] = {title = "Just Checkin'", objective = "To'kini wants you to speak to Bah'kini in Gundrak.", description = "There have been fearsome sounds echoing from Gundrak. They have been increasing in volume and frequency of late.\n\nMy long-time student is currently recording events from inside Gundrak. Perhaps you could find the time to check in on her for me?", progress = nil, completion = "To'kini be my cowardly father - too fearful to take up a position so near Gundrak... so he sent me!\n\nDis place be full of troll history. We can't let Gal'darah and his crazed followers keep it hidden forever!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29838] = {title = "One of a Kind", objective = "Chronicler Bah'Kini wants you to recover a piece of the Drakkari Colossus in Gundrak.", description = "At first glance, it be lookin' like da same old story here - trolls tappin' into forbidden powah by destroyin' da very beings dey should be worshippin'.\n\nIf what I learned be true, den dey have a special golem - one like nuthin' created before!\n\nBring me back a piece from dat golem ta study.", progress = "You get me a piece of dat golem, mon?", completion = "Ahh, yeah mon! Dat be what I'm lookin' for.\n\nHere ya go - take somethin' nice for your troubles.", rewards = "You will be able to choose one of these rewards:\n\nFur-Lined MoccasinsRhino Hide KneebootsScaled Boots of Fallen HopeSlippers of the Mojo DojoTrollkickers\n\nYou will also receive:\n\nFur-Lined MoccasinsRhino Hide KneebootsScaled Boots of Fallen HopeTrollkickersSlippers of the Mojo Dojo"}
MultiLanguageQuestData['en'][29839] = {title = "One of a Kind", objective = "Tol'mar wants you to recover a piece of the Drakkari Colossus in Gundrak.", description = "Dis whole mess coulda been avoided if da Drakkari had worshipped da gods instead of destroyin' dem.\n\nI heard dat dey have a special golem - one imbued with forbidden powah.\n\nBring me back a piece from dat golem so we can learn from our bruddas and sistahs.", progress = "You find da golem? I'm sure it's in there somewhere.", completion = "Amazin'! Dis be like nothing I've ever seer before.\n\nGood work, mon.", rewards = "You will be able to choose one of these rewards:\n\nFur-Lined MoccasinsRhino Hide KneebootsScaled Boots of Fallen HopeSlippers of the Mojo DojoTrollkickers\n\nYou will also receive:\n\nFur-Lined MoccasinsRhino Hide KneebootsScaled Boots of Fallen HopeTrollkickersSlippers of the Mojo Dojo"}
MultiLanguageQuestData['en'][29840] = {title = "For Posterity", objective = "Chronicler Bah'Kini in Gundrak wants you to collect 6 Drakkari History Tablets.", description = "Gundrak looks doomed. You know dis to be true.\n\nIf you be havin' the courage, search for history tablets to see what brought the Drakkari Empire to such an end.\n\nPerhaps one day we be bringin' dem back to der former glory.", progress = "You find da Drakkari history tablets, mon?", completion = "You be havin' my thanks, mon.\n\nThese will be very useful to us, I'm sure of it.", rewards = "You will be able to choose one of these rewards:\n\nLion's Head RingRing of Foul MojoSolid Platinum BandVoodoo Signet\n\nYou will also receive:\n\nVoodoo SignetRing of Foul MojoSolid Platinum BandLion's Head Ring"}
MultiLanguageQuestData['en'][29844] = {title = "For Posterity", objective = "Tol'mar in Gundrak wants you to collect 6 Drakkari History Tablets.", description = "Da land of da ice trolls is a shadow of its former glory.\n\nIf you be havin' the courage, search for history tablets to see what brought the Drakkari Empire to such an end.\n\nPerhaps one day we be givin' dis land back to a new line of frost trolls.", progress = "You find da Drakkari history tablets, mon?", completion = "We trolls been subject to da splittin' of empires for longer than some races been existin'.\n\nWe always regrow from da ruins.", rewards = "You will be able to choose one of these rewards:\n\nLion's Head RingRing of Foul MojoSolid Platinum BandVoodoo Signet\n\nYou will also receive:\n\nVoodoo SignetRing of Foul MojoSolid Platinum BandLion's Head Ring"}
MultiLanguageQuestData['en'][29848] = {title = "The Forlorn Watcher", objective = "Kaldir Ironbane in the Halls of Stone has asked you to put the Maiden of Grief to rest and to obtain a Crystal Tear of Grief.", description = "I would gladly give my life for the Makers or their creations.\n\nHowever, since Loken's betrayal it seems all of Ulduar has turned on the world. One in particular, the Maiden of Grief, seems to reel in agony at her new orders.\n\nPlease lay her to rest and bring me one of her tears.", progress = "I wish there were another way, but it seems death is the maiden's only salvation now.", completion = "&lt;Kaldir stares into the crystal in silence for a moment.&gt;\n\nNo being has ever felt such sincere sorrow as the Maiden of Grief has.\n\nLet us remember her spirit as we continue our efforts against Loken.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29850] = {title = "Corrupt Constructs", objective = "Kaldir Ironbane in the Halls of Stone has asked you to kill 3 Dark Rune Giants and Krystallus.", description = "The iron dwarves are busy at work carving out massive stone constructs that I fear will soon be used as powerful weapons.\n\nYou must defeat their overseer, Krystallus, and the dark rune giants already walking the halls before it is too late!", progress = nil, completion = "Well done, &lt;race&gt;.\n\nEvery weapon we can take away from Loken is a great boon to our own war effort.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29851] = {title = "Champion of the Tournament", objective = "Highlord Tirion Fordring has tasked you with the completion of the Trial of the Champion.", description = "With this tournament we grow ever closer to our final confrontation with the Lich King.\n\n<name>, fight with valor and honor. Every fighter here has gathered for the common good.\n\nTogether, we will stop Arthas!You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29860] = {title = "Diametrically Opposed", objective = "Stormherald Eljrrin in the Halls of Lightning wants you to defeat Volkhan.", description = "I shall speak plainly to you, little <race>. My people have not been the same since our ties with Thorim were severed.\n\nVolkhan will not rest until either he, or we, are no more. We only want peace, but it seems we have no choice but war.", progress = nil, completion = "Volkhan shall haunt the dreams of my people no more.\n\nContinue your efforts, little &lt;race&gt;. In time, I am certain my people will grow to forgive Thorim.", rewards = "You will be able to choose one of these rewards:\n\nLightning Infused MantleCharred Leather ShoulderguardsStormforged ShouldersPauldrons of Extinguished HatredMantle of Volkhan\n\nYou will also receive:\n\nLightning Infused MantleCharred Leather ShoulderguardsStormforged ShouldersPauldrons of Extinguished HatredMantle of Volkhan"}
MultiLanguageQuestData['en'][29861] = {title = "Whatever it Takes!", objective = "Stormherald Eljrinn in the Halls of Lightning wants you to defeat Loken. You are then to return to Stormherald Eljrinn with Loken's Tongue.", description = "One way or another, Loken shall fall.\n\nThe honor and glory of his defeat shall be yours.\n\nReturn to me with his lying tongue, and earn my unending gratitude.", progress = "Has justice been brought to Loken?", completion = "That vile worm is dead?\n\nYou have turned out to be a great boon to my people, little &lt;race&gt;.\n\nPlease accept this gift in return for your loyal friendship.", rewards = "You will be able to choose one of these rewards:\n\nRobes of LightningHardened Tongue TunicLightningbringer's HauberkBreastplate of Jagged Stone\n\nYou will also receive:\n\nRobes of LightningHardened Tongue TunicLightningbringer's HauberkBreastplate of Jagged Stone"}
MultiLanguageQuestData['en'][29862] = {title = "Clearing the Way", objective = "Stormherald Eljrrin in the Halls of Lightning wants you to kill 3 Stormforged Menders, 3 Stormforged Tacticians, and General Bjarngrim.", description = "Loken's forces prepare for war. What they are not ready for is to be attacked themselves.\n\nNow is the moment to strike. Take out General Bjarngrim and his army, lest they mount an offensive on all life on Azeroth!", progress = "Have you vanquished their forces?", completion = "Though few outside of us shall ever know it, you have certainly saved the world on this day.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29863] = {title = "Stormherald Eljrrin", objective = "King Jokkum wants you to enter the Halls of Lightning and speak with Stormherald Eljrrin.", description = "I have sent an emissary to the Halls of Lightning to take the battle to Loken.\n\nHe undoubtedly needs assistance, given the strength of Loken's armies. Lend him any aid you can so that we may finally stop the traitor.", progress = nil, completion = "Our time to act is short. Loken prepares for war.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][29864] = {title = "Working at the Source", objective = "Argent Confessor Paletress wants you to slay Svala Sorrowgrave.", description = "We are hard at work ensuring that we minimize our losses to the Scourge war machine.\n\nThe vrykul here are undermining that mission by willingly joining the Lich King's ranks.\n\nPlease, brave champion, you must defeat their spiritual leader, Svala, before she leads her people into the eternal shadow!", progress = "I have faith in you, <name>.", completion = "Every soldier we deny to the Scourge is more than one life saved.\n\nThank you.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][30110] = {title = "Raid Finder (1st)", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nValor Points"}
MultiLanguageQuestData['en'][30111] = {title = "Raid Finder (Nth)", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][30112] = {title = "A Score to Settle", objective = "Dark Ranger Marrah wants you to slay Prince Keleseth inside Utgarde Keep.", description = "Utgarde's forces are organizing under the advisory of Prince Keleseth, a san'layn ambassador of the Scourge.\n\nWe cannot allow the vrykul to benefit from his counsel any further. Silence him.", progress = nil, completion = "Revenge feels good.  To think that this is but a taste of what's to come.\n\nArthas will get what he deserves soon enough.", rewards = "You will be able to choose one of these rewards:\n\nWraps of the San'laynVendetta BindingsRunecaster's BracersVambraces of the Vengeance Bringer\n\nYou will also receive:\n\nWraps of the San'laynVendetta BindingsRunecaster's BracersVambraces of the Vengeance Bringer"}
MultiLanguageQuestData['en'][30120] = {title = "Cleansing Drak'Tharon", objective = "Drakuru wants you to use Drakuru's Elixir at his brazier inside Drak'Tharon. Using Drakuru's Elixir there will require 5 Enduring Mojo.\n\nProvided item: \n", description = "'Ey, mon, you be here! Dis is good, mon!\n\nDrak'Tharon soon be cleansed of them foul undead and restored to her noble purpose. In return for your help, the keep's most valuable treasures be yours, mon!\n\nOnce ya be reachin' its top, ya must summon me, and I'll perform the ritual.\n\nAlas, my summonin' will be comin' at a cost. Ya must collect mojo from the survivors.", progress = nil, completion = "We done a great thing, mon! And dis just be da beginning....\n\nSeek me out in Zul'Drak when da time be right.\n\nDere be a war to be won, mon!", rewards = "You will be able to choose one of these rewards:\n\nShroud of TemptationEnticing SabatonsShackles of Dark WhispersShoulders of the Seducer\n\nYou will also receive:\n\nEnticing SabatonsShoulders of the SeducerShackles of Dark WhispersShroud of Temptation"}
MultiLanguageQuestData['en'][30173] = {title = "War Pigs!", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][30177] = {title = "Daily Heroic Random (1st) (Cataclysm)", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nValor Points"}
MultiLanguageQuestData['en'][30538] = {title = "Fun for the Little Ones", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][60860] = {title = "Your Reward has Arrived!", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nPanda Collar"}
MultiLanguageQuestData['en'][63448] = {title = "A Deluxe Delivery", objective = "Greetings <name>, I've been expecting you. An acquaintance of mine asked me to give you these items when you stopped by. He mentioned something about a reward for a purchase you made from some mutual friends.\n\nMaybe you know what he meant?\n\nAnyway, here's your reward. Oh, one more thing. My acquaintance, Landro Longshot, said that if you ever lose an item, you can find him on the docks in Booty Bay to get a replacement.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nReawakened Phase-HunterDark PortalPath of Illidan"}
MultiLanguageQuestData['en'][63450] = {title = "A Deluxe Delivery", objective = "Ah, yes. I'm glad you finally showed up to take this package off my hands.\n\nOur mutual friends wanted you to have these rewards in exchange for a purchase you made. That's none of my business though. I'm just the delivery boy on this deal.\n\nIf you ever lose any of these items, come back and I'll give you a replacement, no charge.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nReawakened Phase-HunterDark PortalPath of Illidan"}
MultiLanguageQuestData['en'][63767] = {title = "Imp in a Ball", objective = "Greetings <class>, I've been expecting you. An acquaintance of mine asked me to give you something when you stopped by. He mentioned something about a reward for a purchase you made from some mutual friends.\n\nMaybe you know what he meant?\n\nAnyway, here's your reward. Oh, one more thing. My acquaintance, Landro Longshot, said that if you ever lose this item, you can find him on the docks in Booty Bay to get a replacement.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nImp in a Ball"}
MultiLanguageQuestData['en'][63768] = {title = "Imp in a Ball", objective = "Ah, yes. I'm glad you finally showed up to take this package off my hands.\n\nOur mutual friends wanted you to have this reward in exchange for a purchase you made. That's none of my business though. I'm just the delivery boy on this deal.\n\nIf you ever lose this item, come back and I'll give you a replacement, no charge.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nImp in a Ball"}
MultiLanguageQuestData['en'][63770] = {title = "A Special Thanks", objective = "Greetings <name>,\n\nWe have a special gift of appreciation for being a passionate collector! We would like to present you with this small yet feisty friend.  May he lead you to new adventures through the Dark Portal and into Outland!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nNetherwhelp's Collar"}
MultiLanguageQuestData['en'][63865] = {title = "A Special Thanks", objective = "Greetings <name>,\n\nWe have a special gift of appreciation for being a passionate collector! We would like to present you with this small yet feisty friend.  May he lead you to new adventures through the Dark Portal and into Outland!", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nNetherwhelp's CollarLurky's Egg"}
MultiLanguageQuestData['en'][63866] = {title = "Claiming the Light", objective = "Use the Shimmering Vessel on M'uru to fill it and return to Knight-Lord Bloodvalor in Silvermoon City.", description = "Take this vessel, <name>. Invoking its magic will allow you to take this creature's power and claim it for yourself. With it, you will be able to restore your fallen comrade to life.\n\nThere are those who would say what we're doing is wrong, but much of what has befallen us is also wrong. Would they have us throw away such a gift?\n\nThey do not complain when our power is used to prevent the further destruction of Silvermoon. No, they object when they are safe from harm and indulging their magic addictions.", progress = "Have you spoken with Magister Astalor Bloodsworn?", completion = "Well done, &lt;name&gt;. The powers granted by the Light have never come 'naturally' to the Blood Knights, but we are not so weak-willed as to let nature dictate to us.\n\nOur mastery of the arcane has provided a path to help see us through these harsh times. Power no longer flows freely in these halls, but it is there for the tenacious and strong of will. Few have the stomach or the aptitude to master it these days, but I know you will not disappoint the order.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][63978] = {title = "Cloak and Daggers", objective = "Use Stealth to sneak around.", description = "As a Rogue, you specialize in striking from the shadows, dispatching foes with a variety of poisons and bleeding attacks. Use Stealth to sneak around and then speak with me when your ready for more training.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][64028] = {title = "A New Beginning", objective = "Meet with a <class> trainer in Stormwind.", description = "A letter magically appears in the lining of your armor. It reads:\n\n\"Welcome to the city of Stormwind, capital of the Alliance! \n\nMeet with a <class> trainer to begin your training. They will help prepare you for your journey across Azeroth and beyond.\"", progress = nil, completion = "Ready for your training, &lt;race&gt;?", rewards = "You will receive:\n\nAzeroth Survival Kit"}
MultiLanguageQuestData['en'][64031] = {title = "Tools for Survival", objective = "Open the survival kit and equip a weapon.", description = "Before we begin, you need to be equipped with weapons and armor suited to your talents. The life of an adventurer is never dull, and you never know what will happen next!\n\nI've prepared a survival kit for your adventures. It contains additional weapons, armor, and rations. I trust that you will make use of it well.", progress = nil, completion = "You look prepared! Let us move onto your first lesson in combat training.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][64034] = {title = "Combat Training", objective = "Train a spell by speaking to a <class> trainer.", description = "As you grow in power, so does your capabilities of being a skillful <class>.\n\nYou can find trainers all around Azeroth, and in capital cities such as here in Stormwind, Darnassus, or Ironforge.\n\nThere's a price to this knowledge, but I will reimburse you just this once. When you are ready, speak with me again to train your abilities.", progress = "When you are ready, speak with me again to train your abilities.", completion = "You look stronger already, &lt;race&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][64035] = {title = "Talented", objective = "Activate the Talents interface and allocate 5 Talent Points.", description = "Every <class> makes use of different abilities, talents and capabilities. We differ from each other in that we have unique interests and inclinations.\n\nWhen you level up in power, you can enhance and specialize your abilities through your talents, without the instruction of a trainer.\n\nIf you change your mind on these talents, you can speak with a <class> trainer to rework them.", progress = nil, completion = "You're ready for battle, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][64037] = {title = "Eastern Plaguelands", objective = "Travel to the Eastern Plaguelands and find Leonid Barthalomew. He awaits your arrival at Light's Hope Chapel.", description = "By the order of Highlord Bolvar Fordragon, all able-bodied citizens of the Alliance are to report to Lord Barthalomew at Light's Hope Chapel.\n\nThe Argent Dawn needs your help to win back the Eastern Plaguelands from the grasp of the scourge.\n\nTo reach the Eastern Plaguelands, speak to the Gryphon Master, Dungar Longdrink, and his gryphons can get you there faster than even the swiftest horse.\n\nFor the glory and honor of the Alliance!", progress = nil, completion = "Perhaps you can help, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][64038] = {title = "The Dark Portal", objective = "Find Watch Commander Relthorn Netherwane at the Blasted Lands. He awaits your arrival before the Dark Portal.", description = "There exists a hellish gate that has loomed silent for years, but it is silent no longer.\n\nBy the order of Highlord Bolvar Fordragon, all able-bodied citizens of the Alliance are to report to the Blasted Lands. Speak to Dungar Longdrink, the Gryphon Master to arrange a flight.\n\nOnce at the Blasted Lands, report to Watch Commander Relthorn Netherwane. He awaits you before the Dark Portal...", progress = nil, completion = "Welcome to the nightmare!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][64046] = {title = "A New Beginning", objective = "Meet with a <class> trainer in Orgrimmar.", description = "A letter magically appears in the lining of your armor. It reads:\n\n\"Welcome to Orgrimmar, capital of the Horde!\n\nMeet with a <class> trainer to begin your training. They will help prepare you for your journey across Azeroth and beyond.\"", progress = nil, completion = "Ready for your training, &lt;race&gt;?", rewards = "You will receive:\n\nAzeroth Survival Kit"}
MultiLanguageQuestData['en'][64047] = {title = "A New Beginning", objective = "Meet with a <class> trainer in Thunder Bluff.", description = "A letter magically appears in the lining of your armor. It reads:\n\n\"Welcome to Thunder Bluff, capital to the Tauren!\n\nMeet with a <class> trainer to begin your training. They will help prepare you for your journey across Azeroth and beyond.\"", progress = nil, completion = "Ready for your training?", rewards = "You will receive:\n\nAzeroth Survival Kit"}
MultiLanguageQuestData['en'][64048] = {title = "Tools for Survival", objective = "Open the survival kit and equip a weapon.", description = "Before we begin, you need to be equipped with weapons and armor suited to your talents. The life of an adventurer is never dull, and you never know what will happen next!\n\nI've prepared a survival kit for your adventures. It contains additional weapons, armor, and rations. I trust that you will make use of it well.", progress = "I've prepared a survival kit for your adventures. It contains additional weapons, armor, and rations. I trust that you will make use of it well.", completion = "You look prepared! Let us move onto your first lesson in combat training.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][64049] = {title = "Tools for Survival", objective = "Open the survival kit and equip a weapon.", description = "Before we begin, you need to be equipped with weapons and armor suited to your talents. The life of an adventurer is never dull, and you never know what will happen next!\n\nI've prepared a survival kit for your adventures. It contains additional weapons, armor, and rations. I trust that you will make use of it well.", progress = "I've prepared a survival kit for your adventures. It contains additional weapons, armor, and rations. I trust that you will make use of it well.", completion = "You look prepared! Let us move onto your first lesson in combat training.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][64050] = {title = "Combat Training", objective = "Train a spell by speaking to a <class> trainer.", description = "As you grow in power, so does your capabilities of being a skillful <class>.\n\nYou can find trainers all around Azeroth, and in capital cities such as here in Orgrimmar, Thunder Bluff, or the Undercity.\n\nThere's a price to this knowledge, but I will reimburse you just this once. When you are ready, speak with me again to train your abilities.", progress = "When you are ready, speak with me again to train your abilities.", completion = "You look stronger already, &lt;race&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][64051] = {title = "Combat Training", objective = "Train a spell by speaking to a <class> trainer.", description = "As you grow in power, so does your capabilities of being a skillful <class>.\n\nYou can find trainers all around Azeroth, and in capital cities such as here in Thunder Bluff, Orgrimmar, or the Undercity.\n\nThere's a price to this knowledge, but I will reimburse you just this once. When you are ready, speak with me again to train your abilities.", progress = "When you are ready, speak with me again to train your abilities.", completion = "You look stronger already, &lt;race&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][64052] = {title = "Talented", objective = "Activate the Talents interface and allocate 5 Talent Points.", description = "Every <class> makes use of different abilities, talents and capabilities. We differ from each other in that we have unique interests and inclinations.\n\nWhen you level up in power, you can enhance and specialize your abilities through your talents, without the instruction of a trainer.\n\nIf you change your mind on these talents, you can speak with a <class> trainer to rework them.", progress = "Activate the Talents interface and allocate 5 Talent Points.", completion = "You're ready for battle, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][64053] = {title = "Talented", objective = "Activate the Talents interface and allocate 5 Talent Points.", description = "Every <class> makes use of different abilities, talents and capabilities. We differ from each other in that we have unique interests and inclinations.\n\nWhen you level up in power, you can enhance and specialize your abilities through your talents, without the instruction of a trainer.\n\nIf you change your mind on these talents, you can speak with a <class> trainer to rework them.", progress = "Activate the Talents interface and allocate 5 Talent Points.", completion = "You're almost ready for battle, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][64054] = {title = "Unused", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][64062] = {title = "Unused", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][64063] = {title = "The Dark Portal", objective = "Find Watch Warlord Dar'toon at the Blasted Lands. He awaits your arrival before the Dark Portal.", description = "There exists a hellish gate that has loomed silent for years, but it is silent no longer. \n\nAll able bodied members of the Horde are hereby ordered to report to the Blasted Lands. Visit the Zeppelin Master outside of the city gates of Orgrimmar and ride to Grom'gol Base Camp. From there, speak to Thysta to arrange a flight to Stonard.\n\nReport to Warlord Dar'toon at once. He awaits you before the Dark Portal...", progress = nil, completion = "Welcome to the nightmare!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][64064] = {title = "Eastern Plaguelands", objective = "Travel to the Eastern Plaguelands and find Leonid Barthalomew. He awaits your arrival at Light's Hope Chapel.", description = "All able bodied members of the Horde are hereby ordered to report to Leonid Barthalomew at Light's Hope Chapel.\n\nThe Argent Dawn has reinforced its presence in the Plaguelands and it needs your help to consolidate its victories.\n\nVisit Zeppelin Master Frezza outside the city's main gate and travel to the Undercity. From there, make your way to Light's Hope Chapel in the Eastern Plaguelands.\n\nDestiny calls!", progress = nil, completion = "Perhaps you can help, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][64128] = {title = "Eastern Plaguelands", objective = "Travel to the Eastern Plaguelands and find Leonid Barthalomew. He awaits your arrival at Light's Hope Chapel.", description = "All able bodied members of the Horde are hereby ordered to report to Leonid Barthalomew at Light's Hope Chapel.\n\nThe Argent Dawn has reinforced its presence in the Plaguelands and it needs your help to consolidate its victories.\n\nSpeak to Tal, the Wind Rider Master to fly to Orgrimmar. From there, visit Zeppelin Master Frezza outside the city's main gate and travel to the Undercity. It is there where you can make your way to the Eastern Plaguelands.\n\nDestiny calls!", progress = nil, completion = "Perhaps you can help, &lt;class&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][64139] = {title = "A Summons from Lady Liadrin", objective = "Speak with Lady Liadrin in Silvermoon City.", description = "Your dedication to our order and advancement through the ranks has not gone unnoticed. In fact, Lady Liadrin, leader of the Blood Knights, has asked to speak with you.\n\nThis is a rare honor, <name>. Normally, Lady Liadrin leaves the management of the order's rank-and-file to me, but she has taken a personal interest in you. Do not tarry, <name>.", progress = nil, completion = "We will discuss the purpose for your visit soon. First, let me say that I am indeed impressed by your service and your skill in wielding the Light.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][64140] = {title = "The Master's Path", objective = "Speak with Lady Liadrin again to accept her offer of sponsorship.", description = "Within the ranks of my order, there exists an inner circle of elite knights. Members of the circle represent the most dedicated, skilled, and trustworthy of all Blood Knights and are handpicked by the leadership. Most simply know the masters by their thalassian charger mounts.\n\nEach candidate for membership must have a sponsor within the circle and must demonstrate their dedication to the order's central tenets.\n\nI have chosen to sponsor you for standing as a Blood Knight master, if this is your wish.", progress = nil, completion = "That you have chosen to accept my offer speaks well of you, &lt;name&gt;. I wish you luck in the tasks I am about to set for you, but I'm certain you'll prove yourself more than capable.\n\nI will present the tasks in order from easiest to most difficult and we may begin when you are prepared.", rewards = nil}
MultiLanguageQuestData['en'][64141] = {title = "A Gesture of Commitment", objective = "Bring 40 Runecloth, 6 Arcanite Bars, 10 Sungrass, 5 Dark Runes, and 150 Gold to Lady Liadrin in Silvermoon City.", description = "A Blood Knight's loyalty does not stop at the end of <his/her> blade, <name>. The order asks more of its members than mere drilling and combat. A true knight contributes to all of the order's activities, even the ones that may not seem glorious on the surface.\n\nThis first task is neither combat intensive, nor glorious, but without such contributions, the order would fall apart. I will give you a list of items Magister Astalor Bloodsworn's men require to keep us supplied with Light energy for our magics.", progress = "Have you returned with the materials Magister Astalor requires?", completion = "Excellent. It appears everything is here.\n\nDon't worry, your next task will include plenty of opportunities to wield your weapon again, I promise.\n\nI'll have an initiate bring it all to Magister Astalor. There's no need to send you on such a trivial errand when there are more important things to be done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][64142] = {title = "A Demonstration of Loyalty", objective = "Lady Liadrin in Silvermoon City wants you to destroy 3 Scourge Meat Wagons and kill 15 Scourge Siege Engineers.", description = "We Blood Knights are bound to defend Quel'Thalas, <name>. This is a central part of your training. Our enemies are fierce and unrelenting. Silvermoon and its people remain free by our efforts and the support of our allies.\n\nI have received some disturbing reports of a renewed Scourge presence to the southeast of our border with the Eastern Plaguelands. A company of Scourge siege engineers and their equipment appear to be staging for an attack on the Ghostlands. They must not be permitted to succeed.", progress = nil, completion = "You have done well in demonstrating your loyalty to your homeland and dedication to the needs of the order, &lt;name&gt;. I have one last task for you before you may lay claim to the title of master.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][64143] = {title = "True Masters of the Light", objective = "Lady Liadrin in Silvermoon City wants you to bring her a vial of Tyr's Hand Holy Water.", description = "A Blood Knight master possesses incredible skill at wielding and weaving the Light in a way that other so-called 'paladins' can never comprehend. It doesn't stop them from despising us for unleashing the Light's true potential.\n\nWe must send them a message and show them that we are not to be trifled with. What I have in mind will be neither brief nor easy, but if you are committed, the first step will be to infiltrate the library wing of the Tyr's Hand Abbey and procure a vial of Tyr's Hand holy water.", progress = "Were you able to get the water?", completion = "Hmm... this is a rather small amount, but if we're careful, it should be sufficient. You see, the Scarlet Crusade believes itself dedicated to the Light. I suppose they still are, in a twisted sort of way, and that's exactly what I'm hoping to capitalize on.\n\nTheir misguided zeal has even tainted the blessing spoken over this water, making it ideal for our purpose.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][64144] = {title = "True Masters of the Light", objective = "Lady Liadrin in Silvermoon City wants you to bring her 1 Arcane Catalyst, 1 Crepuscular Powder, 1 Azerothian Diamond, and 1 Pristine Black Diamond.", description = "Now that we have the water, we're going to need a number of reagents in precise quantities. Some of these substances are rare and expensive, <name>, but I have located sources for two.\n\nYou should be able to purchase some arcane catalyst from Zalle, the reagent vendor in one of the shops on the plaza near the Dead Scar. Darlia, the poison merchant near the rogue trainers on Murder Row, stocks crepuscular powder.\n\nTo complete my mixture, I'll also need an azerothian diamond and a pristine black diamond.", progress = "Have you gathered the reagents I'll need?", completion = "Now that we have all the reagents, I can prepare the mixture.\n\n&lt;A slow smile spreads across Lady Liadrin's face.&gt;\n\nIt's all coming together perfectly, &lt;name&gt;. When this is finished, I'll give you the details about what remains to be done.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][64217] = {title = "The Dark Portal", objective = "Find Watch Warlord Dar'toon at the Blasted Lands. He awaits your arrival before the Dark Portal.", description = "There exists a hellish gate that has loomed silent for years, but it is silent no longer. \n\nAll able bodied members of the Horde are hereby ordered to report to the Blasted Lands. Visit the Zeppelin Master outside of the city gates of Orgrimmar and ride to Grom'gol Base Camp. From there, speak to Thysta to arrange a flight to Stonard.\n\nReport to Warlord Dar'toon at once. He awaits you before the Dark Portal...", progress = nil, completion = "Welcome to the nightmare!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][64319] = {title = "A Study in Power", objective = "Speak with Magister Astalor Bloodsworn in the hidden chamber beneath Blood Knight headquarters.", description = "Do not think me unduly harsh, <name>. Stillblade knew well what he was being sent to do. He understood and accepted his duty and is an example for all aspiring Blood Knights.\n\nMy words are no eulogy, <name>. Stillblade's service to us is far from over and you will be the instrument of his resurrection.\n\nYour education in the use of the Light has focused on mere charms and parlor tricks thus far. The time has come for you to learn of the nature and breadth of our power. Seek out Magister Astalor Bloodsworn.", progress = nil, completion = "Welcome, young &lt;class&gt;.\n\nThe power of the Blood Knights is taken from a being of immense power.\n\n\n\nIsn't it magnificent? 'Twas a gift from our beloved Prince Kael'thas, and it is the foundation of the Blood Knights' mastery of the Light. This creature begrudges us its power, so we have devised a method for claiming it on our own terms.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][64845] = {title = "Alliance War Effort", objective = "Win a battleground match and return to an Alliance Brigadier General at any Alliance capital city or Shattrath.", description = "War is upon us and the Alliance is in need of more combatants to crush the Horde!\n\nOur mission is to disrupt their operations in all of our active battlegrounds.\n\nYe've come to enlist, right?", progress = "Tell me, <name>.  What news do you bring from the front?", completion = "Excellent news, &lt;class&gt;!  If our tactical deployments continue to be this successful, the Horde will be in full retreat before long.", rewards = "You will receive:\n\nEnlistment Bonus"}
MultiLanguageQuestData['en'][65221] = {title = "Purchase 1 Unstable Flask of the Sorcerer for the cost of 10 Apexis Shards", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nUnstable Flask of the Sorcerer"}
MultiLanguageQuestData['en'][65222] = {title = "Purchase 5 Unstable Flasks of the Sorcerer for the cost of 50 Apexis Shards", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nUnstable Flask of the Sorcerer"}
MultiLanguageQuestData['en'][65223] = {title = "Purchase 1 Unstable Flask of the Beast for the cost of 10 Apexis Shards", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nUnstable Flask of the Beast"}
MultiLanguageQuestData['en'][65224] = {title = "Purchase 1 Unstable Flask of the Beast for the cost of 10 Apexis Shards", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nUnstable Flask of the Beast"}
MultiLanguageQuestData['en'][65284] = {title = "Goblin Gumbo Kettle", objective = "Greetings <class>, I've been expecting you. An acquaintance of mine asked me to give you something when you stopped by. He mentioned something about a reward for a purchase you made from some mutual friends.\n\nMaybe you know what he meant?\n\nAnyway, here's your reward. Oh, one more thing. My acquaintance, Landro Longshot, said that if you ever lose this item, you can find him on the docks in Booty Bay to get a replacement.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nGoblin Gumbo Kettle"}
MultiLanguageQuestData['en'][65285] = {title = "Goblin Gumbo Kettle", objective = "Ah, yes. I'm glad you finally showed up to take this package off my hands.\n\nOur mutual friends wanted you to have this reward in exchange for a purchase you made. That's none of my business though. I'm just the delivery boy on this deal.\n\nIf you ever lose this item, come back and I'll give you a replacement, no charge.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nGoblin Gumbo Kettle"}
MultiLanguageQuestData['en'][65561] = {title = "Tabard of Flame", objective = "Greetings <class>, I've been expecting you. An acquaintance of mine asked me to give you something when you stopped by. He mentioned something about a reward for a purchase you made from some mutual friends.\n\nMaybe you know what he meant?\n\nAnyway, here's your reward. Oh, one more thing. My acquaintance, Landro Longshot, said that if you ever lose this item, you can find him on the docks in Booty Bay to get a replacement.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nTabard of Flame"}
MultiLanguageQuestData['en'][65562] = {title = "Tabard of Flame", objective = "Ah, yes. I'm glad you finally showed up to take this package off my hands.\n\nOur mutual friends wanted you to have this reward in exchange for a purchase you made. That's none of my business though. I'm just the delivery boy on this deal.\n\nIf you ever lose this item, come back and I'll give you a replacement, no charge.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nTabard of Flame"}
MultiLanguageQuestData['en'][65593] = {title = "Hearts of the Lovers", objective = "Bring the hearts of Avelina Lilly and Isaac Pearson to Carendin Halgar in the Temple of the Damned.", description = "An incubus will be drawn to the hearts of lovers, and the most aching love will create the most irresistible lure.\n\nMy scrying has revealed two that should serve exceptionally.\n\nIn Silverpine Forest, Avelina Lilly provides her tailoring services to the fallen wizards at Ambermill. In the Barrens, Isaac Pearson hopes to make his mark in the seaside town of Ratchet.\n\nThey toil on opposite ends of the world, yet their hearts yearn only for each other. Bring those hearts to Carendin.", progress = "Ah, <name>, you return. Were you able to procure the lovers' hearts?", completion = "As expected. Excellently done, &lt;name&gt;.\n\n\n\nIdiots.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][65597] = {title = "The Binding", objective = "Using the Lovers' Hearts, summon and subdue an incubus, then return the Lovers' Hearts to Carendin Halgar in the Magic Quarter of the Undercity.", description = "The time has come at last. Bring the hearts to the summoning circle below. Place them at its center and call forth the incubus.\n\nThe demon will not be pleased when it realizes that you have tempted it into a trap. Do not fall prey to its beguilement, <name>. You must subdue it fully.\n\nOnly then can I teach you the spell to bind it to your will.", progress = "The incubus possesses martial prowess, but its illusory charms are its most potent weapon. Falter for even a moment, and the demon will seize upon the opportunity to enthrall you.\n\nDo not let it, <name>.", completion = "Impressive. Very impressive. The sayaad specialize in preying upon mortals. Many a &lt;class&gt; has thought themselves strong enough to command one, only to find themselves being commanded instead.\n\nThis trial did not break you, &lt;name&gt;, and your efforts have earned your reward. I will teach you the spell to summon the incubus.", rewards = "You will learn:\n\nSummon Incubus\n\nYou will also receive:\n\nSmall Soul Pouch"}
MultiLanguageQuestData['en'][65601] = {title = "Love Hurts", objective = "Speak with Magar in Orgrimmar.", description = "A sayaad male is known as an incubus. A creature of profound evil and singular mind.\n\nThe demon must be lured into our world with an item of enticement - an object that represents great love and devotion.\n\nIf you trust a blind man to lead you, <name>, then listen. East from the Cleft of Shadow, along the main drag of Orgrimmar, lives Magar. He longs for the return of his mate, Krilge.\n\nSeek him out. He'll ask you to search for something precious. That is the key which you must bring to Gan'rul.", progress = nil, completion = "Who told you about Krilge? Have you come with any news? You better not be toying with me...", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][65602] = {title = "What Is Love?", objective = "Retrieve the Wooden Figurine and bring it to Gakin the Darkbinder in the Mage Quarter of Stormwind.", description = "You will need a powerful reagent to tempt an incubus -- an object that represents great devotion and love.\n\nWith my scrying, I have located a small figurine that should be suitable for your ritual.\n\nThousands of years ago, the figurine belonged to a young couple. The original owners are no more, but their keepsake has survived to the present day.\n\nFollow the road north into Ashenvale, then west and past Maestra's Post. You will see a house nestled amongst the trees. There you will find what you seek.", progress = "You've returned. Successfully, I assume?", completion = "&lt;Gakin turns the wooden figurine over in his hand.&gt;\n\nI sense the emotional energy residing within this artifact, undiminished by the passing of time. The incubus will be drawn to it like a fly to honey.\n\nTakar never disappoints.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][65603] = {title = "The Binding", objective = "Using the Wooden Figurine, summon and subdue an incubus, then return the Wooden Figurine to Gakin the Darkbinder in the Slaughtered Lamb.", description = "The time has come. Take the figurine and descend into the crypts below. A summoning circle has been prepared, and you must place the figurine at its center.\n\nThen the gateway will open, and the incubus will cross into our world.\n\nA sayaad is not to be underestimated. The demon will not hesitate to attack when it realizes your ruse. You must draw upon all you have been taught to defeat it.\n\nIf you succeed, return to me and I shall bind the creature to your will. Fail, and your soul is forfeit.", progress = "The incubus will try to lower your guard through beguilement and deception. The demon is adept at swaying the hearts of mortals.\n\nRemember that anything it may offer you is false. To the demon, you are merely prey.", completion = "Not bad, &lt;name&gt;. Your have bested the fiend, and your will remains unbroken.\n\nMany a &lt;class&gt; has believed themselves strong enough to bind a sayaad, only to become the demon's next meal instead. I am pleased to see you are not so foolish.\n\nWatch closely, and I will teach you the invocation to call upon your newly bound incubus.", rewards = "You will learn:\n\nSummon Incubus\n\nYou will also receive:\n\nSmall Soul Pouch"}
MultiLanguageQuestData['en'][65604] = {title = "The Binding", objective = "Using the Withered Scarf, summon and subdue an incubus, then return the Withered Scarf to Gan'rul Bloodeye in Orgrimmar.", description = "Yes... I see. I feel the residual emotions bound within these threads. Love is woven into its stitches. The incubus will not be able to resist.\n\nTake this to the summoning circle in Neeru's tent, <name>. Summon forth a malevolent incubus, then show it your mastery. Do not expect it to be subdued quietly. Ready your magic and prepare yourself for a fight. Underestimating a demon has been many a warlock's final mistake.\n\nWhen you have defeated it, return the cloth to me. I will let Magar know what you found.", progress = "The sayaad are dominators of minds and torturers of souls. Their visage brings the heart joy, leaving you defenseless when they rend your flesh with whip and claw.\n\nDo not entertain the incubus' charms, <name>. Slay it quickly and let it be done.", completion = "Hah! Victorious, as expected!\n\nThe incubus is subdued, and it will be my pleasure to teach you to summon the demon. Your strength is growing, and I have no doubt that this is a mere stepping stone to even greater powers.\n\nI will return the scarf to Magar. I have known that &lt;race&gt; for many years, and never did I think he would care for someone the way he cared for Krilge.\n\nIt is a reminder of what separates us from the demons. We wield their darkness, but they will never wield us.", rewards = "You will learn:\n\nSummon Incubus\n\nYou will also receive:\n\nSmall Soul Pouch"}
MultiLanguageQuestData['en'][65610] = {title = "Wish You Were Here", objective = "Investigate Fallen Sky Lake in Ashenvale and report your findings to Gan'rul Bloodeye in Orgrimmar.", description = "I met Krilge while making Mooncloth in Ashenvale. He was stationed there to protect civilians from danger, until he disappeared...\n\nThey've stopped looking for him and consider him a deserter, but I don't believe it.\n\nWe would often meet at Fallen Sky Lake before it became overrun by those aggressive bog beasts.\n\nI'm not typically one to ask favors, but if you could go to Ashenvale and look for any sign of him, I'd appreciate it.", progress = "Yes, what is it?", completion = "What is it you have there, &lt;name&gt;? A scarf made of... Mooncloth? You best not be seeking to romance me.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][70344] = {title = "Wrath (80) E", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][70347] = {title = "Wrath (80) E", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][70348] = {title = "Wrath (80) E", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][70354] = {title = "Northrend Expedition Supplies", objective = "Greetings <name>, I've been expecting you. An acquaintance of mine asked me to give you these items when you stopped by. He mentioned something about a reward for a purchase you made from some mutual friends.\n\nMaybe you know what he meant?\n\nAnyway, here's your reward. Oh, one more thing. My acquaintance, Landro Longshot, said that if you ever lose an item, you can find him on the docks in Booty Bay to get a replacement.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nPebble's PebbleFishspeaker's Lucky Lure"}
MultiLanguageQuestData['en'][70356] = {title = "Northrend Expedition Supplies", objective = "Ah, yes. I'm glad you finally showed up to take this package off my hands.\n\nOur mutual friends wanted you to have these rewards in exchange for a purchase you made. That's none of my business though. I'm just the delivery boy on this deal.\n\nIf you ever lose any of these items, come back and I'll give you a replacement, no charge.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nPebble's PebbleFishspeaker's Lucky Lure"}
MultiLanguageQuestData['en'][70395] = {title = "A New Beginning", objective = "Meet with a <class> trainer in Stormwind.", description = "A letter magically appears in the lining of your armor. It reads:\n\n\"Welcome to the city of Stormwind, capital of the Alliance! \n\nMeet with a <class> trainer to begin your training. They will help prepare you for your journey across Azeroth and beyond.\"", progress = nil, completion = "Ready for your training, &lt;race&gt;?", rewards = "You will receive:\n\nAzeroth Survival Kit"}
MultiLanguageQuestData['en'][70396] = {title = "A New Beginning", objective = "Meet with a <class> trainer in Orgrimmar.", description = "A letter magically appears in the lining of your armor. It reads:\n\n\"Welcome to Orgrimmar, capital of the Horde!\n\nMeet with a <class> trainer to begin your training. They will help prepare you for your journey across Azeroth and beyond.\"", progress = nil, completion = "Ready for your training, &lt;race&gt;?", rewards = "You will receive:\n\nAzeroth Survival Kit"}
MultiLanguageQuestData['en'][70397] = {title = "Tools for Survival", objective = "Open the survival kit and equip a weapon.", description = "Before we begin, you need to be equipped with weapons and armor suited to your talents. The life of an adventurer is never dull, and you never know what will happen next!\n\nI've prepared a survival kit for your adventures. It contains additional weapons, armor, and rations. I trust that you will make use of it well.", progress = "I've prepared a survival kit for your adventures. It contains additional weapons, armor, and rations. I trust that you will make use of it well.", completion = "You look prepared! Let us move onto your first lesson in combat training.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][70398] = {title = "Combat Training", objective = "Train a spell by speaking to a <class> trainer.", description = "As you grow in power, so does your capabilities of being a skillful <class>.\n\nYou can find trainers all around Azeroth, and in capital cities such as here in Stormwind, Darnassus, or Ironforge.\n\nThere's a price to this knowledge, but I will reimburse you just this once. When you are ready, speak with me again to train your abilities.", progress = "When you are ready, speak with me again to train your abilities.", completion = "You look stronger already, &lt;race&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][70401] = {title = "Talented", objective = "Activate the Talents interface and allocate 5 Talent Points.", description = "Every <class> makes use of different abilities, talents and capabilities. We differ from each other in that we have unique interests and inclinations.\n\nWhen you level up in power, you can enhance and specialize your abilities through your talents, without the instruction of a trainer.\n\nIf you change your mind on these talents, you can speak with a <class> trainer to rework them.", progress = nil, completion = "You're ready for battle, &lt;name&gt;!", rewards = "You will receive:\n\nTeleport Scroll: Stormwind HarborTeleport Scroll: Menethil Harbor"}
MultiLanguageQuestData['en'][70411] = {title = "To the Dockmaster", objective = "Use a scroll of teleportation from your inventory to reach the harbor and speak to the dock master.", description = "The Lich King must pay for the atrocities he has unleashed across our lands!\n\nBy the order of King Varian Wrynn, you have been called upon to take arms and aid in the Alliance's campaign in gaining a foothold in the treacherous continent of Northrend.", progress = nil, completion = "Greetings, &lt;class&gt;. A Northrend-bound ship should be arriving at the end of this dock shortly. Hop aboard and the ship's crew will transport you to that frozen, wicked island!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][70448] = {title = "Elite Northrend Expedition Supplies", objective = "Greetings <name>, I've been expecting you. An acquaintance of mine asked me to give you these items when you stopped by. He mentioned something about a reward for a purchase you made from some mutual friends.\n\nMaybe you know what he meant?\n\nAnyway, here's your reward. Oh, one more thing. My acquaintance, Landro Longshot, said that if you ever lose an item, you can find him on the docks in Booty Bay to get a replacement.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nPebble's PebbleFishspeaker's Lucky LureKalu'ak Whalebone Glider"}
MultiLanguageQuestData['en'][70449] = {title = "Elite Northrend Expedition Supplies", objective = "Ah, yes. I'm glad you finally showed up to take this package off my hands.\n\nOur mutual friends wanted you to have these rewards in exchange for a purchase you made. That's none of my business though. I'm just the delivery boy on this deal.\n\nIf you ever lose any of these items, come back and I'll give you a replacement, no charge.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nPebble's PebbleFishspeaker's Lucky LureKalu'ak Whalebone Glider"}
MultiLanguageQuestData['en'][70685] = {title = "Tuskarr Kite", objective = nil, description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nTuskarr Kite"}
MultiLanguageQuestData['en'][70734] = {title = "Tools for Survival", objective = "Open the survival kit and equip a weapon.", description = "Before we begin, you need to be equipped with weapons and armor suited to your talents. The life of an adventurer is never dull, and you never know what will happen next!\n\nI've prepared a survival kit for your adventures. It contains additional weapons, armor, and rations. I trust that you will make use of it well.", progress = "I've prepared a survival kit for your adventures. It contains additional weapons, armor, and rations. I trust that you will make use of it well.", completion = "You look prepared! Let us move onto your first lesson in combat training.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][70735] = {title = "Combat Training", objective = "Train a spell by speaking to a <class> trainer.", description = "As you grow in power, so does your capabilities of being a skillful <class>.\n\nYou can find trainers all around Azeroth, and in capital cities such as here in Orgrimmar, Thunder Bluff, or the Undercity.\n\nThere's a price to this knowledge, but I will reimburse you just this once. When you are ready, speak with me again to train your abilities.", progress = "When you are ready, speak with me again to train your abilities.", completion = "You look stronger already, &lt;race&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][70736] = {title = "Talented", objective = "Activate the Talents interface and allocate 5 Talent Points.", description = "Every <class> makes use of different abilities, talents and capabilities. We differ from each other in that we have unique interests and inclinations.\n\nWhen you level up in power, you can enhance and specialize your abilities through your talents, without the instruction of a trainer.\n\nIf you change your mind on these talents, you can speak with a <class> trainer to rework them.", progress = "Activate the Talents interface and allocate 5 Talent Points.", completion = "You're ready for battle, &lt;name&gt;!", rewards = "You will receive:\n\nTeleport Scroll: Orgrimmar Zeppelin TowerTeleport Scroll: Undercity Zeppelin Tower"}
MultiLanguageQuestData['en'][70737] = {title = "To the Zeppelin Master", objective = "Use a scroll of teleportation from your inventory to reach the zeppelin tower and speak to the zeppelin master.", description = "The Lich King must pay for the atrocities he has unleashed across our lands!\n\nBy the order of Warchief Thrall, you have been called upon to take arms and aid in the Horde's campaign in gaining a foothold in the treacherous continent of Northrend.", progress = nil, completion = "Greetings, &lt;class&gt;. A Northrend-bound zeppelin should be arriving at the end of this platform shortly. Hop aboard and the airship's crew will transport you to that frozen, wicked island!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][70761] = {title = "Tools for Survival", objective = "Open the survival kit and equip a weapon.Before we begin, you need to be equipped with weapons and armor suited to your talents. The life of an adventurer is never dull, and you never know what will happen next!\n\nI've prepared a survival kit for your adventures. It contains additional weapons, armor, and rations. I trust that you will make use of it well.You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = "Before we begin, you need to be equipped with weapons and armor suited to your talents. The life of an adventurer is never dull, and you never know what will happen next!\n\nI've prepared a survival kit for your adventures. It contains additional weapons, armor, and rations. I trust that you will make use of it well.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][70762] = {title = "A New Beginning", objective = "Meet with a <class> trainer in Thunder Bluff.", description = "A letter magically appears in the lining of your armor. It reads:\n\n\"Welcome to Thunder Bluff, capital to the Tauren!\n\nMeet with a <class> trainer to begin your training. They will help prepare you for your journey across Azeroth and beyond.\"", progress = nil, completion = "Ready for your training?", rewards = "You will receive:\n\nAzeroth Survival Kit"}
MultiLanguageQuestData['en'][70764] = {title = "Combat Training", objective = "Train a spell by speaking to a <class> trainer.", description = "As you grow in power, so does your capabilities of being a skillful <class>.\n\nYou can find trainers all around Azeroth, and in capital cities such as here in Thunder Bluff, Orgrimmar, or the Undercity.\n\nThere's a price to this knowledge, but I will reimburse you just this once. When you are ready, speak with me again to train your abilities.You will receive:\n\nUpon completion of this quest you will gain:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][70765] = {title = "Talented", objective = "Activate the Talents interface and allocate 5 Talent Points.", description = "Every <class> makes use of different abilities, talents and capabilities. We differ from each other in that we have unique interests and inclinations.\n\nWhen you level up in power, you can enhance and specialize your abilities through your talents, without the instruction of a trainer.\n\nIf you change your mind on these talents, you can speak with a <class> trainer to rework them.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nTeleport Scroll: Orgrimmar Zeppelin TowerTeleport Scroll: Undercity Zeppelin Tower"}
MultiLanguageQuestData['en'][70862] = {title = "Hoplet", objective = "Greetings <name>, I've been expecting you. An acquaintance of mine asked me to give you these items when you stopped by. He mentioned something about a reward for a purchase you made from some mutual friends.\n\nMaybe you know what he meant?\n\nAnyway, here's your reward. Oh, one more thing. My acquaintance, Landro Longshot, said that if you ever lose an item, you can find him on the docks in Booty Bay to get a replacement.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHoplet"}
MultiLanguageQuestData['en'][70863] = {title = "Hoplet", objective = "Ah, yes. I'm glad you finally showed up to take this package off my hands.\n\nOur mutual friends wanted you to have these rewards in exchange for a purchase you made. That's none of my business though. I'm just the delivery boy on this deal.\n\nIf you ever lose any of these items, come back and I'll give you a replacement, no charge.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nHoplet"}
MultiLanguageQuestData['en'][70865] = {title = "To Shattrath City", objective = "Use the scroll of teleportation from your inventory to reach Shattrath City and speak to the mysterious Haggard War Veteran.", description = "A mysterious message has come for you to travel to a land beyond Azeroth. \n\nHeed the call and investigate what lies in these new lands.", progress = nil, completion = "Greetings, &lt;class&gt;. Thank you for answering my summons.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][70868] = {title = "Talented", objective = "Activate the Talents interface and allocate 5 Talent Points.", description = "Every <class> makes use of different abilities, talents and capabilities. We differ from each other in that we have unique interests and inclinations.\n\nWhen you level up in power, you can enhance and specialize your abilities through your talents, without the instruction of a trainer.\n\nIf you change your mind on these talents, you can speak with a <class> trainer to rework them.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nTeleport Scroll: Shattrath City"}
MultiLanguageQuestData['en'][70869] = {title = "Talented", objective = "Activate the Talents interface and allocate 5 Talent Points.", description = "Every <class> makes use of different abilities, talents and capabilities. We differ from each other in that we have unique interests and inclinations.\n\nWhen you level up in power, you can enhance and specialize your abilities through your talents, without the instruction of a trainer.\n\nIf you change your mind on these talents, you can speak with a <class> trainer to rework them.", progress = "Activate the Talents interface and allocate 5 Talent Points.", completion = "You're ready for battle, &lt;name&gt;!", rewards = "You will receive:\n\nTeleport Scroll: Shattrath City"}
MultiLanguageQuestData['en'][70870] = {title = "Talented", objective = "Activate the Talents interface and allocate 5 Talent Points.", description = "Every <class> makes use of different abilities, talents and capabilities. We differ from each other in that we have unique interests and inclinations.\n\nWhen you level up in power, you can enhance and specialize your abilities through your talents, without the instruction of a trainer.\n\nIf you change your mind on these talents, you can speak with a <class> trainer to rework them.", progress = nil, completion = "You're ready for battle, &lt;name&gt;!", rewards = "You will receive:\n\nTeleport Scroll: Shattrath City"}
MultiLanguageQuestData['en'][70998] = {title = "Frosty", objective = "Greetings <name>, I've been expecting you. An acquaintance of mine asked me to give you these items when you stopped by. He mentioned something about a reward for a purchase you made from some mutual friends.\n\nMaybe you know what he meant?\n\nAnyway, here's your reward. Oh, one more thing. My acquaintance, Landro Longshot, said that if you ever lose an item, you can find him on the docks in Booty Bay to get a replacement.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nFrosty's Collar"}
MultiLanguageQuestData['en'][70999] = {title = "Frosty", objective = "Ah, yes. I'm glad you finally showed up to take this package off my hands.\n\nOur mutual friends wanted you to have these rewards in exchange for a purchase you made. That's none of my business though. I'm just the delivery boy on this deal.\n\nIf you ever lose any of these items, come back and I'll give you a replacement, no charge.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nFrosty's Collar"}
MultiLanguageQuestData['en'][72201] = {title = "Wrath (80) E", objective = nil, description = nil, progress = nil, completion = nil, rewards = nil}
MultiLanguageQuestData['en'][72202] = {title = "Wrath (80) E", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][72210] = {title = "Wrath (80) E", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][72218] = {title = "Wrath (80) E", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][72219] = {title = "Wrath (80) E", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][72220] = {title = "Wrath (80) E", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][72221] = {title = "Wrath (80) E", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][72222] = {title = "Wrath (80) E", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][72223] = {title = "Wrath (80) E", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][72224] = {title = "Wrath (80) E", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][72225] = {title = "Wrath (80) E", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][72226] = {title = "Wrath (80) E", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][72227] = {title = "Wrath (80) E", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][72228] = {title = "Wrath (80) E", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][72229] = {title = "Wrath (80) E", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][72230] = {title = "Wrath (80) E", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][72231] = {title = "Wrath (80) E", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][72232] = {title = "Wrath (80) E", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][72233] = {title = "Wrath (80) E", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][72234] = {title = "Wrath (80) E", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][72235] = {title = "Wrath (80) E", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][72236] = {title = "Wrath (80) E", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][72237] = {title = "Wrath (80) E", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][72238] = {title = "Wrath (80) E", objective = "You will receive:\n\nUpon completion of this quest you will gain:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][72522] = {title = "Festering Emerald Drake", objective = "Greetings <name>, I've been expecting you. An acquaintance of mine asked me to give you these items when you stopped by. He mentioned something about a reward for a purchase you made from some mutual friends.\n\nMaybe you know what he meant?\n\nAnyway, here's your reward. Oh, one more thing. My acquaintance, Landro Longshot, said that if you ever lose an item, you can find him on the docks in Booty Bay to get a replacement.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nFestering Emerald Drake"}
MultiLanguageQuestData['en'][72523] = {title = "Festering Emerald Drake", objective = "Ah, yes. I'm glad you finally showed up to take this package off my hands.\n\nOur mutual friends wanted you to have these rewards in exchange for a purchase you made. That's none of my business though. I'm just the delivery boy on this deal.\n\nIf you ever lose any of these items, come back and I'll give you a replacement, no charge.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nFestering Emerald Drake"}
MultiLanguageQuestData['en'][74940] = {title = "Flurky", objective = "Greetings <name>, I've been expecting you. An acquaintance of mine asked me to give you these items when you stopped by. He mentioned something about a reward for a purchase you made from some mutual friends.\n\nMaybe you know what he meant?\n\nAnyway, here's your reward. Oh, one more thing. My acquaintance, Landro Longshot, said that if you ever lose an item, you can find him on the docks in Booty Bay to get a replacement.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBlue and Gold Murloc Egg"}
MultiLanguageQuestData['en'][74941] = {title = "Flurky", objective = "Ah, yes. I'm glad you finally showed up to take this package off my hands.\n\nOur mutual friends wanted you to have these rewards in exchange for a purchase you made. That's none of my business though. I'm just the delivery boy on this deal.\n\nIf you ever lose any of these items, come back and I'll give you a replacement, no charge.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nBlue and Gold Murloc Egg"}
MultiLanguageQuestData['en'][75491] = {title = "Glub", objective = "Greetings <name>, I've been expecting you. An acquaintance of mine asked me to give you these items when you stopped by. He mentioned something about a reward for a purchase you made from some mutual friends.\n\nMaybe you know what he meant?\n\nAnyway, here's your reward. Oh, one more thing. My acquaintance, Landro Longshot, said that if you ever lose an item, you can find him on the docks in Booty Bay to get a replacement.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nGlub"}
MultiLanguageQuestData['en'][75492] = {title = "Glub", objective = "Ah, yes. I'm glad you finally showed up to take this package off my hands.\n\nOur mutual friends wanted you to have these rewards in exchange for a purchase you made. That's none of my business though. I'm just the delivery boy on this deal.\n\nIf you ever lose any of these items, come back and I'll give you a replacement, no charge.", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nGlub"}
MultiLanguageQuestData['en'][78136] = {title = "A New Beginning", objective = "Meet with a <class> trainer in Stormwind.", description = "A letter magically appears in the lining of your armor. It reads:\n\n\"Welcome to the city of Stormwind, capital of the Alliance! \n\nMeet with a <class> trainer to begin your training. They will help prepare you for your journey across Azeroth and beyond.\"", progress = nil, completion = "Ready for your training, &lt;race&gt;?", rewards = "You will receive:\n\nAzeroth Survival Kit"}
MultiLanguageQuestData['en'][78137] = {title = "A New Beginning", objective = "Meet with a <class> trainer in Orgrimmar.", description = "A letter magically appears in the lining of your armor. It reads:\n\n\"Welcome to Orgrimmar, capital of the Horde!\n\nMeet with a <class> trainer to begin your training. They will help prepare you for your journey across Azeroth and beyond.\"", progress = nil, completion = "Ready for your training, &lt;race&gt;?", rewards = "You will receive:\n\nAzeroth Survival Kit"}
MultiLanguageQuestData['en'][78138] = {title = "A New Beginning", objective = "Meet with a <class> trainer in Thunder Bluff.", description = "A letter magically appears in the lining of your armor. It reads:\n\n\"Welcome to Thunder Bluff, capital to the Tauren!\n\nMeet with a <class> trainer to begin your training. They will help prepare you for your journey across Azeroth and beyond.\"", progress = nil, completion = "Ready for your training?", rewards = "You will receive:\n\nAzeroth Survival Kit"}
MultiLanguageQuestData['en'][78140] = {title = "Tools for Survival", objective = "Open the survival kit and equip a weapon.", description = "Before we begin, you need to be equipped with weapons and armor suited to your talents. The life of an adventurer is never dull, and you never know what will happen next!\n\nI've prepared a survival kit for your adventures. It contains additional weapons, armor, and rations. I trust that you will make use of it well.", progress = "I've prepared a survival kit for your adventures. It contains additional weapons, armor, and rations. I trust that you will make use of it well.", completion = "You look prepared! Let us move onto your first lesson in combat training.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][78151] = {title = "Tools for Survival", objective = "Open the survival kit and equip a weapon.", description = "Before we begin, you need to be equipped with weapons and armor suited to your talents. The life of an adventurer is never dull, and you never know what will happen next!\n\nI've prepared a survival kit for your adventures. It contains additional weapons, armor, and rations. I trust that you will make use of it well.", progress = "I've prepared a survival kit for your adventures. It contains additional weapons, armor, and rations. I trust that you will make use of it well.", completion = "You look prepared! Let us move onto your first lesson in combat training.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][78157] = {title = "Combat Training", objective = "Train a spell by speaking to a <class> trainer.", description = "As you grow in power, so does your capabilities of being a skillful <class>.\n\nYou can find trainers all around Azeroth, and in capital cities such as here in Stormwind, Darnassus, or Ironforge.\n\nThere's a price to this knowledge, but I will reimburse you just this once. When you are ready, speak with me again to train your abilities.", progress = "When you are ready, speak with me again to train your abilities.", completion = "You look stronger already, &lt;race&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][78158] = {title = "Combat Training", objective = "Train a spell by speaking to a <class> trainer.", description = "As you grow in power, so does your capabilities of being a skillful <class>.\n\nYou can find trainers all around Azeroth, and in capital cities such as here in Orgrimmar, Thunder Bluff, or the Undercity.\n\nThere's a price to this knowledge, but I will reimburse you just this once. When you are ready, speak with me again to train your abilities.", progress = "When you are ready, speak with me again to train your abilities.", completion = "You look stronger already, &lt;race&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][78164] = {title = "Talented", objective = "Activate the Talents interface and allocate 5 Talent Points.", description = "Every <class> makes use of different abilities, talents and capabilities. We differ from each other in that we have unique interests and inclinations.\n\nWhen you level up in power, you can enhance and specialize your abilities through your talents, without the instruction of a trainer.\n\nIf you change your mind on these talents, you can speak with a <class> trainer to rework them.", progress = "Activate the Talents interface and allocate 5 Talent Points.", completion = "You're ready for battle, &lt;name&gt;!", rewards = "You will receive:\n\nTeleport Scroll: Northrend"}
MultiLanguageQuestData['en'][78165] = {title = "Talented", objective = "Activate the Talents interface and allocate 5 Talent Points.Every <class> makes use of different abilities, talents and capabilities. We differ from each other in that we have unique interests and inclinations.\n\nWhen you level up in power, you can enhance and specialize your abilities through your talents, without the instruction of a trainer.\n\nIf you change your mind on these talents, you can speak with a <class> trainer to rework them.You will receive:\n\n", description = "Every <class> makes use of different abilities, talents and capabilities. We differ from each other in that we have unique interests and inclinations.\n\nWhen you level up in power, you can enhance and specialize your abilities through your talents, without the instruction of a trainer.\n\nIf you change your mind on these talents, you can speak with a <class> trainer to rework them.You will receive:\n\n", progress = nil, completion = nil, rewards = "You will receive:\n\nTeleport Scroll: Orgrimmar Zeppelin TowerTeleport Scroll: Undercity Zeppelin Tower"}
MultiLanguageQuestData['en'][78166] = {title = "To Northrend", objective = "Use the scroll of teleportation from your inventory to reach Northrend and speak to the Image of Archmage Modera.", description = "The Lich King must pay for the atrocities he has unleashed across our lands!\n\nBy the order of King Varian Wrynn, you have been called upon to take arms and aid in the Alliance's campaign in defeating the Lich King!", progress = nil, completion = "Greetings, &lt;class&gt; and welcome to the frozen lands of  Northrend. You have arrived at the perfect time. We have much to discuss regarding getting you to the floating city of Dalaran!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][78167] = {title = "Talented", objective = "Activate the Talents interface and allocate 5 Talent Points.", description = "Every <class> makes use of different abilities, talents and capabilities. We differ from each other in that we have unique interests and inclinations.\n\nWhen you level up in power, you can enhance and specialize your abilities through your talents, without the instruction of a trainer.\n\nIf you change your mind on these talents, you can speak with a <class> trainer to rework them.", progress = "Activate the Talents interface and allocate 5 Talent Points.", completion = "You're ready for battle, &lt;name&gt;!", rewards = "You will receive:\n\nTeleport Scroll: Northrend"}
MultiLanguageQuestData['en'][78168] = {title = "To Northrend", objective = "Use the scroll of teleportation from your inventory to reach Northrend and speak to the Image of Archmage Aethas Sunreaver.", description = "The Lich King must pay for the atrocities he has unleashed across our lands!\n\nBy the order of Warchief Thrall, you have been called upon to take arms and aid in the Horde's campaign in defeating the Lich King!", progress = nil, completion = "Greetings, &lt;class&gt; and welcome to the frozen lands of  Northrend. You have arrived at the perfect time. We have much to discuss regarding getting you to the floating city of Dalaran!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][78219] = {title = "A New Beginning", objective = "Meet with a <class> trainer in Acherus: The Ebon Hold.", description = "A letter magically appears in the lining of your armor. It reads:\n\n\"Welcome to Acherus: The Ebon Hold, the sanctuary for all Death Knights who denounce the Lich King!\"\n\nMeet with a <class> trainer to begin your training. They will help prepare you for your journey across Azeroth and beyond.\"", progress = nil, completion = "Ready for your training, &lt;race&gt;?", rewards = "You will receive:\n\nAzeroth Survival Kit"}
MultiLanguageQuestData['en'][78220] = {title = "Tools for Survival", objective = "Open the survival kit and equip a weapon.", description = "Before we begin, you need to be equipped with weapons and armor suited to your talents. The life of an adventurer is never dull, and you never know what will happen next!\n\nI've prepared a survival kit for your adventures. It contains additional weapons, armor, and rations. I trust that you will make use of it well.", progress = "I've prepared a survival kit for your adventures. It contains additional weapons, armor, and rations. I trust that you will make use of it well.", completion = "You look prepared! Let us move onto your first lesson in combat training.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][78221] = {title = "Combat Training", objective = "Train a spell by speaking to a <class> trainer.", description = "As you grow in power, so does your capabilities of being a skillful <class>.\n\nThere's a price to this knowledge, but I will reimburse you just this once. When you are ready, speak with me again to train your abilities.", progress = "When you are ready, speak with me again to train your abilities.", completion = "You look stronger already, &lt;race&gt;.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][78222] = {title = "Talented", objective = "Activate the Talents interface and allocate 5 Talent Points.", description = "Every <class> makes use of different abilities, talents and capabilities. We differ from each other in that we have unique interests and inclinations.\n\nWhen you level up in power, you can enhance and specialize your abilities through your talents, without the instruction of a trainer.\n\nIf you change your mind on these talents, you can speak with a <class> trainer to rework them.", progress = nil, completion = "You're ready for battle, &lt;name&gt;!", rewards = "You will receive:\n\nTeleport Scroll: Northrend"}
MultiLanguageQuestData['en'][78223] = {title = "To Northrend", objective = "Use the scroll of teleportation from your inventory to reach Northrend and speak to the Image of Archmage Modera.", description = "The Lich King must pay for the atrocities he has unleashed across our lands!\n\nBy the order of The Knights of the Ebon Blade, you have been called upon to take arms and aid in the Alliance's campaign in defeating the Lich King!", progress = nil, completion = "Greetings, &lt;class&gt; and welcome to the frozen lands of  Northrend. You have arrived at the perfect time. We have much to discuss regarding getting you to the floating city of Dalaran!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][78224] = {title = "Talented", objective = "Activate the Talents interface and allocate 5 Talent Points.", description = "Every <class> makes use of different abilities, talents and capabilities. We differ from each other in that we have unique interests and inclinations.\n\nWhen you level up in power, you can enhance and specialize your abilities through your talents, without the instruction of a trainer.\n\nIf you change your mind on these talents, you can speak with a <class> trainer to rework them.", progress = nil, completion = "You're ready for battle, &lt;name&gt;!", rewards = "You will receive:\n\nTeleport Scroll: Northrend"}
MultiLanguageQuestData['en'][78225] = {title = "To Northrend", objective = "Use the scroll of teleportation from your inventory to reach Northrend and speak to the Image of Archmage Aethas Sunreaver.", description = "The Lich King must pay for the atrocities he has unleashed across our lands!\n\nBy the order of The Knights of the Ebon Bladel, you have been called upon to take arms and aid in the Horde's campaign in defeating the Lich King!", progress = nil, completion = "Greetings, &lt;class&gt; and welcome to the frozen lands of  Northrend. You have arrived at the perfect time. We have much to discuss regarding getting you to the floating city of Dalaran!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][78505] = {title = "Daily Protocol Gamma Random (1st)", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nJustice Points"}
MultiLanguageQuestData['en'][78509] = {title = "Daily Non-Protocol Gamma Heroic Random (1st)", objective = "You will receive:\n\n", description = nil, progress = nil, completion = nil, rewards = "You will receive:\n\nJustice Points"}
MultiLanguageQuestData['en'][78752] = {title = "Proof of Demise: Titan Rune Protocol Gamma", objective = "Archmage Lan'dalock in Dalaran wants you to return with the Defiler's Medallion from any final dungeon boss. \n\nThis quest may only be completed on any Titan Rune Protocol Gamma dungeon difficulty.", description = "The Lich King's presence mustn't extend any further! \n\nThe Council of Six has decreed that any strong enough fighter should take up arms and aid in keeping Azeroth safe!", progress = "We speak again, <name>. Does this mean you were successful with your duties?", completion = "What evil lies within this!  I will bring this back to \n\nThe Council of Six to investigate further.", rewards = "You will receive:\n\nJustice Points"}
MultiLanguageQuestData['en'][78753] = {title = "Proof of Demise: Threats to Azeroth", objective = "Archmage Lan'dalock in Dalaran wants you to return with the Mysterious Artifact from any final dungeon boss. \n\nThis quest may only be completed on any Heroic dungeon difficulty.", description = "We must continue putting pressure on all fronts!\n\nThe Council of Six has decreed that any willing fighter should take up arms and aid in keeping Azeroth safe!", progress = "Is something the matter? Why have you not dispatched any of these threats?", completion = "What an interesting find! I will bring this back to \n\nThe Council of Six to investigate further.", rewards = "You will receive:\n\nJustice Points"}
MultiLanguageQuestData['en'][82948] = {title = "Hero's Call Board", objective = "Head to the Trade District in Stormwind and speak to Melris Malagan.", description = "By the order of King Varian Wrynn, I have been tasked with dispatching any and all <class>'s to take arms and aid in the Alliance's campaigns across Azeroth!\n\n\n You are ready, $p.", progress = nil, completion = "Well met, &lt;race&gt;. I see that you have answered King Wrynn's call.\n\nBeside me is the Hero's Call Board, which holds the current list of mandates. Take a look and decide which of them you will take on.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][82949] = {title = "Warchief's Command Board", objective = "Head to the Valley of Strength in Orgrimmar and speak to the Warchief's Herald.", description = "By the order of Warchief Garrosh Hellscream, I have been tasked with dispatching any and all <class>'s to take arms and aid in the Horde's campaigns across Azeroth!\n\n\n You are ready, $p.", progress = nil, completion = "Lok'tar, &lt;race&gt;. I see that you have answered the Warchief's call.\n\nBeside me is the Warchief's Command Board, which holds the current list of mandates. Take a look and decide which of them you will take on.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][82981] = {title = "Talented", objective = "Activate the Talents interface and allocate 5 Talent Points.", description = "Every <class> makes use of different abilities, talents and capabilities. We differ from each other in that we have unique interests and inclinations.\n\nWhen you level up in power, you can enhance and specialize your abilities through your talents, without the instruction of a trainer.\n\nIf you change your mind on these talents, you can speak with a <class> trainer to rework them.", progress = "Activate the Talents interface and allocate 5 Talent Points.", completion = "You're ready for battle, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][82982] = {title = "Talented", objective = "Activate the Talents interface and allocate 5 Talent Points.", description = "Every <class> makes use of different abilities, talents and capabilities. We differ from each other in that we have unique interests and inclinations.\n\nWhen you level up in power, you can enhance and specialize your abilities through your talents, without the instruction of a trainer.\n\nIf you change your mind on these talents, you can speak with a <class> trainer to rework them.", progress = nil, completion = "You're ready for battle, &lt;name&gt;!", rewards = "You will receive:\n\nTeleport Scroll: Stormwind"}
MultiLanguageQuestData['en'][82983] = {title = "Hero's Call Board", objective = "Use the scroll of teleportation from your inventory to reach Stormwind City and speak to Melris Malagan.", description = "King Varian Wrynn has asked of The Knights of the Ebon Blade to dispatch any and all <class>'s to take arms and aid in the Alliance's campaigns across Azeroth!\n\nYou are ready, $p.", progress = nil, completion = "Well met, &lt;race&gt;. I see that you have answered King Wrynn's call.\n\nBeside me is the Hero's Call Board, which holds the current list of mandates. Take a look and decide which of them you will take on.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][82984] = {title = "Talented", objective = "Activate the Talents interface and allocate 5 Talent Points.", description = "Every <class> makes use of different abilities, talents and capabilities. We differ from each other in that we have unique interests and inclinations.\n\nWhen you level up in power, you can enhance and specialize your abilities through your talents, without the instruction of a trainer.\n\nIf you change your mind on these talents, you can speak with a <class> trainer to rework them.", progress = "Activate the Talents interface and allocate 5 Talent Points.", completion = "You're ready for battle, &lt;name&gt;!", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][82985] = {title = "Warchief's Command Board", objective = "Use the scroll of teleportation from your inventory to reach Orgrimmar and speak to the Warchief's Herald.", description = "Warchief Garrosh Hellscream has asked of The Knights of the Ebon Blade to dispatch any and all <class>'s to take arms and aid in the Horde's campaigns across Azeroth!\n\nYou are ready, $p.", progress = nil, completion = "Lok'tar, &lt;race&gt;. I see that you have answered the Warchief's call.\n\nBeside me is the Warchief's Command Board, which holds the current list of mandates. Take a look and decide which of them you will take on.", rewards = "You will receive:\n\n"}
MultiLanguageQuestData['en'][82987] = {title = "Talented", objective = "Activate the Talents interface and allocate 5 Talent Points.", description = "Every <class> makes use of different abilities, talents and capabilities. We differ from each other in that we have unique interests and inclinations.\n\nWhen you level up in power, you can enhance and specialize your abilities through your talents, without the instruction of a trainer.\n\nIf you change your mind on these talents, you can speak with a <class> trainer to rework them.", progress = nil, completion = "You're ready for battle, &lt;name&gt;!", rewards = "You will receive:\n\nTeleport Scroll: Orgrimmar"}
MultiLanguageQuestData['en'][82988] = {title = "Talented", objective = "Activate the Talents interface and allocate 5 Talent Points.", description = "Every <class> makes use of different abilities, talents and capabilities. We differ from each other in that we have unique interests and inclinations.\n\nWhen you level up in power, you can enhance and specialize your abilities through your talents, without the instruction of a trainer.\n\nIf you change your mind on these talents, you can speak with a <class> trainer to rework them.", progress = nil, completion = "You're ready for battle, &lt;name&gt;!", rewards = "You will receive:\n\nTeleport Scroll: Orgrimmar"}
MultiLanguageQuestData['en'][82989] = {title = "Warchief's Command Board", objective = "Use the scroll of teleportation from your inventory to reach Orgrimmar and speak to the Warchief's Herald.", description = "By the order of Warchief Garrosh Hellscream, I have been tasked with dispatching any and all <class>'s to take arms and aid in the Horde's campaigns across Azeroth!\n\n\n You are ready, $p.", progress = nil, completion = "Lok'tar, &lt;race&gt;. I see that you have answered the Warchief's call.\n\nBeside me is the Warchief's Command Board, which holds the current list of mandates. Take a look and decide which of them you will take on.", rewards = "You will receive:\n\n"}
